diff options
661 files changed, 20457 insertions, 14299 deletions
diff --git a/.gitignore b/.gitignore index 00d87b6bf6..5b3414fe7e 100644 --- a/.gitignore +++ b/.gitignore @@ -390,3 +390,6 @@ gcov.css # https://clangd.llvm.org/ cache folder .clangd/ .cache/ + +# Generated by unit tests files +tests/data/*.translation @@ -29,6 +29,8 @@ Eric M <itsjusteza@gmail.com> Eric Rybicki <info@ericrybicki.com> <stratos695@googlemail.com> Erik Selecký <35656626+rxlecky@users.noreply.github.com> Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com> +Eveline Jarosz <marqin.pl@gmail.com> +Eveline Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com> Fabian <supagu@gmail.com> Ferenc Arn <tagcup@yahoo.com> Ferenc Arn <tagcup@yahoo.com> <tagcup@users.noreply.github.com> @@ -43,8 +45,6 @@ Guilherme Felipe <guilhermefelipecgs@gmail.com> Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com> HaSa1002 <johawitt@outlook.de> Hein-Pieter van Braam-Stewart <hp@tmm.cx> -Hubert Jarosz <marqin.pl@gmail.com> -Hubert Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com> Hugo Locurcio <hugo.locurcio@hugo.pro> <hugo.l@openmailbox.org> Hugo Locurcio <hugo.locurcio@hugo.pro> <Calinou@users.noreply.github.com> Hugo Locurcio <hugo.locurcio@hugo.pro> Calinou <calinou@opmbx.org> @@ -107,6 +107,7 @@ Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Pieter-Jan Briers <pieterjan.briers+git@gmail.com> <pieterjan.briers@gmail.com> Poommetee Ketson <poommetee@protonmail.com> Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com> +Rafał Mikrut <mikrutrafal@protonmail.com> Rafał Mikrut <mikrutrafal@protonmail.com> <mikrutrafal54@gmail.com> Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@posteo.de> Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@users.noreply.github.com> @@ -116,6 +117,7 @@ RaphaelHunter <raphael10241024@gmail.com> <Raphael10241024@gmail.com> RaphaelHunter <raphael10241024@gmail.com> <raphael20141024@gmail.com> Rémi Verschelde <rverschelde@gmail.com> <remi@verschelde.fr> Rhody Lugo <rhodylugo@gmail.com> <rhodylugo@me.com> +Ricardo Subtil <ricasubtil@gmail.com> Robin Hübner <profan@prfn.se> <robinhubner@gmail.com> romulox_x <romulox_x@yahoo.com> Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com> diff --git a/AUTHORS.md b/AUTHORS.md index 5147da3700..0a0e3a9c21 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -36,6 +36,7 @@ name is available. Andrii Doroshenko (Xrayez) Andy Moss (MillionOstrich) Angad Kambli (angad-k) + Anilforextra (AnilBK) Anish Bhobe (KidRigger) Anton Yabchinskiy (a12n) Anutrix @@ -76,6 +77,7 @@ name is available. Eric Rybicki (ericrybick) Erik Selecký (rxlecky) est31 + Eveline Jarosz (Marqin) Fabian Mathews (supagu) Fabio Alessandrelli (Faless) fabriceci @@ -99,7 +101,6 @@ name is available. Hiroshi Ogawa (hi-ogawa) homer666 hoontee - Hubert Jarosz (Marqin) Hugo Locurcio (Calinou) Ian Bishop (ianb96) Ibrahn Sahir (ibrahn) @@ -109,9 +110,9 @@ name is available. J08nY Jakub Grzesik (kubecz3k) James Buck (jbuck3) + Jean-Michel Bernard (jmb462) Jérôme Gully (Nutriz) Jia Jun Chai (SkyLucilfer) - jmb462 Joan Fons Sanchez (JFonS) Johannes Witt (HaSa1002) Johan Manuel (29jm) @@ -119,6 +120,7 @@ name is available. Juan Linietsky (reduz) Julian Murgia (StraToN) Julien Nguyen (Blackiris) + Jummit Justo Delgado (mrcdk) Kelly Thomas (KellyThomas) kleonc @@ -137,7 +139,7 @@ name is available. Marc Gilleron (Zylann) Marcin Zawiejski (dragmz) Marcus Brummer (mbrlabs) - Marcus (MCrafterzz) + Marcus Elg (MCrafterzz) Mariano Javier Suligoy (MarianoGnu) Mario Schlack (hurikhan) Martin Capitanio (capnm) diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index da60213038..8ad6997463 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -80,6 +80,13 @@ Copyright: 2008-2016, The Android Open Source Project 2002, Google, Inc. License: Apache-2.0 +Files: ./scene/animation/easing_equations.h +Comment: Robert Penner's Easing Functions +Copyright: 2001, Robert Penner + 2007-2021 Juan Linietsky, Ariel Manzur. + 2014-2021 Godot Engine contributors. +License: Expat + Files: ./servers/physics_3d/collision_solver_3d_sat.cpp Comment: Open Dynamics Engine Copyright: 2001-2003, Russell L. Smith, Alen Ladavac, Nguyen Binh @@ -136,7 +143,7 @@ License: Expat Files: ./thirdparty/doctest/ Comment: doctest -Copyright: 2016-2020, Viktor Kirilov +Copyright: 2016-2021, Viktor Kirilov License: Expat Files: ./thirdparty/embree/ @@ -170,11 +177,6 @@ Copyright: 2018, Source Foundry Authors 2003, Bitstream Inc. License: Expat and Bitstream Vera Fonts Copyright -Files: ./thirdparty/fonts/Tamsyn*.png -Comment: Tamsyn font -Copyright: 2015, Scott Fial -License: Tamsyn - Files: ./thirdparty/freetype/ Comment: The FreeType Project Copyright: 1996-2020, David Turner, Robert Wilhelm, and Werner Lemberg. @@ -307,11 +309,6 @@ Comment: Fast Filtering of Reflection Probes Copyright: 2016, Activision Publishing, Inc. License: Expat -Files: ./thirdparty/misc/easing_equations.cpp -Comment: Robert Penner's Easing Functions -Copyright: 2001, Robert Penner -License: BSD-3-clause - Files: ./thirdparty/misc/fastlz.c ./thirdparty/misc/fastlz.h Comment: FastLZ @@ -1863,18 +1860,6 @@ License: OFL-1.1 DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE. -License: Tamsyn - Tamsyn font is free. You are hereby granted permission to use, copy, modify, - and distribute it as you see fit. - . - Tamsyn font is provided "as is" without any express or implied warranty. - . - The author makes no representations about the suitability of this font for - a particular purpose. - . - In no event will the author be held liable for damages arising from the use - of this font. - License: Unicode COPYRIGHT AND PERMISSION NOTICE (ICU 58 and later) . @@ -23,7 +23,6 @@ generous deed immortalized in the next stable release of Godot Engine. ## Silver sponsors ASIFA-Hollywood <https://www.asifa-hollywood.org> - LITSLINK <https://litslink.com> ## Bronze sponsors @@ -41,6 +40,7 @@ generous deed immortalized in the next stable release of Godot Engine. AD Ford alex brown + Andrew Bowen Andrew Dunai Angry Skull anti666 @@ -65,7 +65,6 @@ generous deed immortalized in the next stable release of Godot Engine. Jonah Stich Justin Arnold Justo Delgado Baudí - Kamil Brzezinskip Marcel Kräml Marek Belski Matthieu Huvé @@ -93,24 +92,26 @@ generous deed immortalized in the next stable release of Godot Engine. Acheron Adam Brown albinaask - Alvaro A Baena R Andres Hernandez + Arisaka Mayuki Asher Glick Barugon + Benito Carlo Cabanilla Daniel James David Gehrig David Graham David Snopek - Don B Ed Morley Ellen Poe Florian Rämisch Gamejunkey + Jacobus Dens Jakub Grzesik Javier Roman Joan Fons Johnny IV Young + Jonathan Wright Jon Woodward Karl Werf Klavdij Voncina @@ -119,13 +120,14 @@ generous deed immortalized in the next stable release of Godot Engine. Maciej Pendolski Manuele Finocchiaro Markus Wiesner - Mason Bially Matthew Hillier Michael + Mick Monster Vial Officine Pixel S.n.c. + Patrick Brock + Pedro Silva Petrus Prinsloo - Rene Retro Village Rob Messick Roland Fredenhagen @@ -133,8 +135,10 @@ generous deed immortalized in the next stable release of Godot Engine. Sarksus Scott B Sean + segfault-god Sergey Sofox + Stephan Kessler Stephen Molyneaux Taylor Ritenour Tom Langwaldt @@ -142,22 +146,21 @@ generous deed immortalized in the next stable release of Godot Engine. tukon Vagabond Arcade Vitaliy Sapronenko - William Wold Xeno Coliseum Zaven Muradyan Adam Nakonieczny + Adam Nelson + Alexander Erlemann Alexander J Maynard - Alex de la Mare - Alexey Dyadchenko Alex Khayrullin alice gambrell Andrew Cunningham Andrew Farr + Andriy Antanas Paskauskas Antoni Batchelli Arch Henderson III - Arisaka Mayuki Arthur S. Muszynski Ben Botwin Brandon Hawkinson @@ -181,11 +184,8 @@ generous deed immortalized in the next stable release of Godot Engine. Daniel Tebbutt Darrian Little Dennis Belfrage - Dev To be curious - Digital Denizen Dimitri Nüscheler Donn Eddy - Easypete Edgar Sun Eric Eric Brand @@ -200,6 +200,7 @@ generous deed immortalized in the next stable release of Godot Engine. General Chicken Geoffroy Warin GGGames.org + gisora GrayDwarf Guilherme Felipe de C. G. da Silva Harvey Fong @@ -210,22 +211,22 @@ generous deed immortalized in the next stable release of Godot Engine. Hunter Barabas Jake Burga James Couzens + James Zahn Jan Sælid Jared Jared White - Jeppe Zapp + Jennifer Wilcox Jesús Chicharro Joel Fivat Johnathan Kupferer - John Knight Jonathan Turner + Josef Stumpfegger Jose Malheiro Jose Manuel Muñoz Perez Joseph Crane Joshie Sparks Joshua Flores Joshua Lesperance - Juan T Chen Juan Velandia Judd Julián Absatz @@ -237,13 +238,13 @@ generous deed immortalized in the next stable release of Godot Engine. kinfox Kis Levente Lorand Kos - Lain Ballard Laszlo Kiss leetNightshade Leo Fidel R Liban Liam Smyth LoparPanda Luca Vazzano + Luke MadScientistCarl Marcus Dobler Marcus Richter @@ -253,6 +254,7 @@ generous deed immortalized in the next stable release of Godot Engine. Martin Soucek matt Matt Greene + Matthew Hall Matthias Toepp Mecha Kaiju X medecau @@ -264,27 +266,24 @@ generous deed immortalized in the next stable release of Godot Engine. MikadoSC Mike Barbee minz1 - MuffinManKen nate etan Nick Abousselam + Nicola Cocchiaro Nicole Barovic + Nikita Bliznyuk Oliver Dick Oscar Campos - Patrick Ting Paul Hocker Paul Von Zimmerman Pavel Kotlyar - Pedro Silva Pete Goodwin - Peter Richmond Petr Malac PhaineOfCatz - pl + Piotr Wyszyński + Pyxl Raymond Harris - Renato Fontes Rene Tailleur Rhodochrone - Ricardo Alcantara Rob Robert McDermott Robert Willes @@ -295,6 +294,7 @@ generous deed immortalized in the next stable release of Godot Engine. Ronnie Ashlock Ronny Mühle Ryan Scott + Samuel Hummerstone Samuel Judd Samuel Smart Sean Morgan @@ -304,6 +304,7 @@ generous deed immortalized in the next stable release of Godot Engine. Sergey Fonaryov Sergey Minakov Shishir Tandale + Sing Chun Lee SKison Song Junwoo spacechase0 @@ -316,6 +317,7 @@ generous deed immortalized in the next stable release of Godot Engine. Thomas Kurz Tim Howard Tobias Bocanegra + Tobias Raggl Todd Smith Torbulous toto bibi @@ -333,37 +335,36 @@ generous deed immortalized in the next stable release of Godot Engine. Yifan Lai Yuancheng Zhang Zie Weaver - Zoran Kukulj ## Silver donors 1D_Inc Aaron Oldenburg + A. B. Actual_Dio Adam Brunnmeier Adam Carr Adam Long Adam McCurdy Adam N Webber + Adam R Pope Adam Smeltzer Adam Szymański Adisibio Adrien de Pierres - Agar3s - Giovanny Beltrán Ahmet Kalyoncu Aidan O'Flannagain Aki Mimoto Alan Beauchamp + Alberto Salazar Muñoz Alberto Vilches Albin Jonasson Svärdsby Alder Stefano AleMax + Ales Jelovcan Alessandro Senese - Alexander Erlemann Alexander Ravenheart - Alexander Ryndin Alexander Walter (SilvanuZ) - Alexandre Beaudoin Alex Chan Alex Clavelle alex raeside @@ -379,6 +380,7 @@ generous deed immortalized in the next stable release of Godot Engine. Ano Nim Anthony Avina Anton Bouwer + Antti Vesanen Arch Toasty Arda Erol Armin Preiml @@ -394,14 +396,17 @@ generous deed immortalized in the next stable release of Godot Engine. Bartosz Bielecki Benedikt Benoit Jauvin-Girard + Ben Ridley Ben Vercammen Bernd Jänichen Bernhard Werner Bill Thibault + bitbrain Bjarne Voigtländer Black Block blackjacksike Blair Allen + Blunderjack Bobby CC Wong Borkzilla Bram @@ -409,19 +414,19 @@ generous deed immortalized in the next stable release of Godot Engine. Brian Klein Brodie Fairhall Bronson Zgeb - Bùi Việt Thành + Bruno Hurth Burney Waring bwhirt Caleb Gartner Caleb Makela Cameron Meyer Carlos Cejudo + Carlos Rios Carl van der Geest Casey Cassidy James Cédric Givord Chad Steadman - Charles Alston Chris Chapin Chris Langford Christian Clavet @@ -447,13 +452,16 @@ generous deed immortalized in the next stable release of Godot Engine. David Bôle David May David Maziarka + David Rapisarda deadwithbread Devin Carraway Diego Pereira Dima Fedotov + Dimitri Roche Dmitry Fisher Dmytro Korchynskyi Dominik Wetzel + Don B Douglas Plumley Dragontrapper Dr Ewan Murray @@ -473,12 +481,12 @@ generous deed immortalized in the next stable release of Godot Engine. Eric Walkingshaw Eric Williams Erkki Seppälä - Evan Rose Faisal Alkubaisi Fancy Ants Studios fby Fekinox Felix Bohmann + Filip Lundby Forty Doubleu Francisco Garcia Florez Francois Holland @@ -489,6 +497,7 @@ generous deed immortalized in the next stable release of Godot Engine. George Marques Georgi Petkov Graham Overby + Green Fox Greg Lincoln Greg Olson Greyson Richey @@ -503,7 +512,6 @@ generous deed immortalized in the next stable release of Godot Engine. Hunter Jones Ian ORourke Ian Williams - Iiari IndustrialRobot Ivan Nikolaev iveks @@ -515,6 +523,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jako Danar James James A F Manley + James Gary James Guardino James Quincy James Thomas @@ -546,7 +555,6 @@ generous deed immortalized in the next stable release of Godot Engine. Jonatan R Jonathan Bieber Jonathan G - Jonathan Wright Jon Bonazza Jon Sully Jordan West @@ -565,9 +573,9 @@ generous deed immortalized in the next stable release of Godot Engine. Julian Murgia June Little Justin Hamilton + Justin Hurst Justin Oaksford Justin Spedding - Justin W. Flory KaDokta Karol Porzycki Keedong Park @@ -575,7 +583,6 @@ generous deed immortalized in the next stable release of Godot Engine. Keith Bradner Kenji Kawabata Ken Minardo - Kenneth Lee Kent Jofur Ketafuki Kevin van Rooijen @@ -585,6 +592,7 @@ generous deed immortalized in the next stable release of Godot Engine. Kolandrious Konstantin Goncharov kormai + Kquona Krishna Nadoor Kristian Nygaard Jensen KR McGinley @@ -596,7 +604,6 @@ generous deed immortalized in the next stable release of Godot Engine. Kyuppin Lasse le Dous Laurent CHEA - Laurent Tréguier Laxman Pradhan LEMMiNO Leonardo Dimano @@ -614,11 +621,12 @@ generous deed immortalized in the next stable release of Godot Engine. Mark Malone Markus Martin Markus Michael Egger + Markus Ort Martin FIbik Martin Holas Martin Liška Martin Trbola - Marvin + Martin Zabinski Mathieu Matt Edwards Matthew Booe @@ -642,6 +650,7 @@ generous deed immortalized in the next stable release of Godot Engine. Mike Mike Birkhead Mike Copley + Mitchell Mitchell J. Wagner MJacred ModularMind @@ -666,25 +675,21 @@ generous deed immortalized in the next stable release of Godot Engine. Nicolas Goll-Perrier Nicolas Rosset Nicolas SAN AGUSTIN + Nils Nordmark Nima Farid Noel Billig - Nuno Dionísio NZ oceoh Okatima Oleg Reva - Omar Delarosa - Orfist Oriol Muñoz Princep oscar1000108 Oscar Domingo Pascal - Patrick Brock Patrick Nafarrete Paul Gieske Paweł Kowal Paweł Łyczkowski - p_brighenti Peter Höglund Philip Cohoe Philip Ludington (MrPhil) @@ -695,43 +700,44 @@ generous deed immortalized in the next stable release of Godot Engine. pwab RabidTunes Rackat + RackBar Dingum Rad Cat Rafa Laguna Raffaele Aramo Rainer Amler Rami Hanano Rammeow - RAMupgrade Remi Rampin Reneator + René Habermann Riccardo Marini Richard Hayes Richard Ivánek Richard Néveri Riley - Robert Farr (Larington) Rob Ruana Rodrigo Loli Roger Smith + Roglozor Roland Rząsa Roman Tinkov Ronald Ho Hip (CrimsonZA) Ronan - Ross Squires Roy Scayged + Ryan Ryan Groom Sam Caulfield Sam Edson Scott Longley Sean Lynch Sebastian Michailidis - segfault-god SeongWan Kim SeungJong k Shaidak Shane Shane Sicienski Shane Spoor + Silver1063 simdee Simon Jonas Larsen Simon Schoenenberger @@ -741,10 +747,12 @@ generous deed immortalized in the next stable release of Godot Engine. smbe19 smo1704 Solene Waked + Sophie Winter Spencer Everhart Squirrel Stéphane Roussel Steve Cloete + Steven Drovie summerblind Sung soo Choi Svenne Krap @@ -753,6 +761,7 @@ generous deed immortalized in the next stable release of Godot Engine. Tarch Terry the9thdude + The Domis4 Theodore Lindsey TheVoiceInMyHead thomas @@ -790,6 +799,7 @@ generous deed immortalized in the next stable release of Godot Engine. Vi Watch Vladimir Savin Vladislav Smirnov + VoxelVisions.com Vytenis Narušis werner mendizabal Wiley Thompson diff --git a/SConstruct b/SConstruct index b6c98eea77..b539dc59b7 100644 --- a/SConstruct +++ b/SConstruct @@ -91,6 +91,7 @@ env_base.__class__.add_program = methods.add_program env_base.__class__.CommandNoCache = methods.CommandNoCache env_base.__class__.Run = methods.Run env_base.__class__.disable_warnings = methods.disable_warnings +env_base.__class__.force_optimization_on_debug = methods.force_optimization_on_debug env_base.__class__.module_check_dependencies = methods.module_check_dependencies env_base["x86_libtheora_opt_gcc"] = False diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 09f9f84728..85e83ff7f2 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -252,15 +252,15 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const { Set<_VCSort> vclist; - for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) { - const VariantContainer *v = &E->get(); + for (const KeyValue<StringName, VariantContainer> &E : props) { + const VariantContainer *v = &E.value; if (v->hide_from_editor) { continue; } _VCSort vc; - vc.name = E->key(); + vc.name = E.key; vc.order = v->order; vc.type = v->variant.get_type(); if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) { @@ -318,14 +318,14 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_f void ProjectSettings::_convert_to_last_version(int p_from_version) { if (p_from_version <= 3) { // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events) - for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) { - Variant value = E->get().variant; - if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) { + for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) { + Variant value = E.value.variant; + if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) { Array array = value; Dictionary action; action["deadzone"] = Variant(0.5f); action["events"] = array; - E->get().variant = action; + E.value.variant = action; } } } @@ -695,8 +695,8 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str int count = 0; - for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { - count += E->get().size(); + for (const KeyValue<String, List<String>> &E : props) { + count += E.value.size(); } if (p_custom_features != String()) { @@ -788,7 +788,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin } file->store_string("\n"); - for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { + for (const Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { if (E != props.front()) { file->store_string("\n"); } @@ -831,19 +831,19 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust Set<_VCSort> vclist; if (p_merge_with_current) { - for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) { - const VariantContainer *v = &G->get(); + for (const KeyValue<StringName, VariantContainer> &G : props) { + const VariantContainer *v = &G.value; if (v->hide_from_editor) { continue; } - if (p_custom.has(G->key())) { + if (p_custom.has(G.key)) { continue; } _VCSort vc; - vc.name = G->key(); //*k; + vc.name = G.key; //*k; vc.order = v->order; vc.type = v->variant.get_type(); vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE; @@ -855,14 +855,14 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust } } - for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) { + for (const KeyValue<String, Variant> &E : p_custom) { // Lookup global prop to store in the same order - Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key()); + Map<StringName, VariantContainer>::Element *global_prop = props.find(E.key); _VCSort vc; - vc.name = E->key(); + vc.name = E.key; vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF; - vc.type = E->get().get_type(); + vc.type = E.value.get_type(); vc.flags = PROPERTY_USAGE_STORAGE; vclist.insert(vc); } diff --git a/core/core_bind.cpp b/core/core_bind.cpp index e029b85450..f630adc39e 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -1768,6 +1768,12 @@ void Thread::_start_func(void *ud) { Ref<Thread> *tud = (Ref<Thread> *)ud; Ref<Thread> t = *tud; memdelete(tud); + + Object *target_instance = t->target_callable.get_object(); + if (!target_instance) { + ERR_FAIL_MSG(vformat("Could not call function '%s' on previously freed instance to start thread %s.", t->target_callable.get_method(), t->get_id())); + } + Callable::CallError ce; const Variant *arg[1] = { &t->userdata }; int argc = 0; @@ -1786,56 +1792,38 @@ void Thread::_start_func(void *ud) { // We must check if we are in case b). int target_param_count = 0; int target_default_arg_count = 0; - Ref<Script> script = t->target_instance->get_script(); + Ref<Script> script = target_instance->get_script(); if (script.is_valid()) { - MethodInfo mi = script->get_method_info(t->target_method); + MethodInfo mi = script->get_method_info(t->target_callable.get_method()); target_param_count = mi.arguments.size(); target_default_arg_count = mi.default_arguments.size(); } else { - MethodBind *method = ClassDB::get_method(t->target_instance->get_class_name(), t->target_method); - target_param_count = method->get_argument_count(); - target_default_arg_count = method->get_default_argument_count(); + MethodBind *method = ClassDB::get_method(target_instance->get_class_name(), t->target_callable.get_method()); + if (method) { + target_param_count = method->get_argument_count(); + target_default_arg_count = method->get_default_argument_count(); + } } if (target_param_count >= 1 && target_default_arg_count < target_param_count) { argc = 1; } } - ::Thread::set_name(t->target_method); + ::Thread::set_name(t->target_callable.get_method()); - t->ret = t->target_instance->call(t->target_method, arg, argc, ce); + t->target_callable.call(arg, argc, t->ret, ce); if (ce.error != Callable::CallError::CALL_OK) { - String reason; - switch (ce.error) { - case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: { - reason = "Invalid Argument #" + itos(ce.argument); - } break; - case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: { - reason = "Too Many Arguments"; - } break; - case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: { - reason = "Too Few Arguments"; - } break; - case Callable::CallError::CALL_ERROR_INVALID_METHOD: { - reason = "Method Not Found"; - } break; - default: { - } - } - - ERR_FAIL_MSG("Could not call function '" + t->target_method.operator String() + "' to start thread " + t->get_id() + ": " + reason + "."); + ERR_FAIL_MSG("Could not call function '" + t->target_callable.get_method().operator String() + "' to start thread " + t->get_id() + ": " + Variant::get_callable_error_text(t->target_callable, arg, argc, ce) + "."); } } -Error Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) { +Error Thread::start(const Callable &p_callable, const Variant &p_userdata, Priority p_priority) { ERR_FAIL_COND_V_MSG(active.is_set(), ERR_ALREADY_IN_USE, "Thread already started."); - ERR_FAIL_COND_V(!p_instance, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_method == StringName(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_callable.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_INDEX_V(p_priority, PRIORITY_MAX, ERR_INVALID_PARAMETER); ret = Variant(); - target_method = p_method; - target_instance = p_instance; + target_callable = p_callable; userdata = p_userdata; active.set(); @@ -1861,15 +1849,14 @@ Variant Thread::wait_to_finish() { thread.wait_to_finish(); Variant r = ret; active.clear(); - target_method = StringName(); - target_instance = nullptr; + target_callable = Callable(); userdata = Variant(); return r; } void Thread::_bind_methods() { - ClassDB::bind_method(D_METHOD("start", "instance", "method", "userdata", "priority"), &Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL)); + ClassDB::bind_method(D_METHOD("start", "callable", "userdata", "priority"), &Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL)); ClassDB::bind_method(D_METHOD("get_id"), &Thread::get_id); ClassDB::bind_method(D_METHOD("is_active"), &Thread::is_active); ClassDB::bind_method(D_METHOD("wait_to_finish"), &Thread::wait_to_finish); @@ -2221,7 +2208,7 @@ Object *Engine::get_singleton_object(const StringName &p_name) const { void Engine::register_singleton(const StringName &p_name, Object *p_object) { ERR_FAIL_COND_MSG(has_singleton(p_name), "Singleton already registered: " + String(p_name)); - ERR_FAIL_COND_MSG(p_name.operator String().is_valid_identifier(), "Singleton name is not a valid identifier: " + String(p_name)); + ERR_FAIL_COND_MSG(!String(p_name).is_valid_identifier(), "Singleton name is not a valid identifier: " + p_name); ::Engine::Singleton s; s.class_name = p_name; s.name = p_name; @@ -2297,13 +2284,11 @@ void Engine::_bind_methods() { ClassDB::bind_method(D_METHOD("unregister_singleton", "name"), &Engine::unregister_singleton); ClassDB::bind_method(D_METHOD("get_singleton_list"), &Engine::get_singleton_list); - ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &Engine::set_editor_hint); ClassDB::bind_method(D_METHOD("is_editor_hint"), &Engine::is_editor_hint); ClassDB::bind_method(D_METHOD("set_print_error_messages", "enabled"), &Engine::set_print_error_messages); ClassDB::bind_method(D_METHOD("is_printing_error_messages"), &Engine::is_printing_error_messages); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_hint"), "set_editor_hint", "is_editor_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages"); ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second"); ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps"); @@ -2434,12 +2419,12 @@ Error EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Arra } EngineDebugger::~EngineDebugger() { - for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) { - ::EngineDebugger::unregister_message_capture(E->key()); + for (const KeyValue<StringName, Callable> &E : captures) { + ::EngineDebugger::unregister_message_capture(E.key); } captures.clear(); - for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) { - ::EngineDebugger::unregister_profiler(E->key()); + for (const KeyValue<StringName, ProfilerCallable> &E : profilers) { + ::EngineDebugger::unregister_profiler(E.key); } profilers.clear(); } diff --git a/core/core_bind.h b/core/core_bind.h index a5d5a7c8ce..84a284f948 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -539,8 +539,7 @@ protected: Variant ret; Variant userdata; SafeFlag active; - Object *target_instance = nullptr; - StringName target_method; + Callable target_callable; ::Thread thread; static void _bind_methods(); static void _start_func(void *ud); @@ -553,7 +552,7 @@ public: PRIORITY_MAX }; - Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL); + Error start(const Callable &p_callable, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL); String get_id() const; bool is_active() const; Variant wait_to_finish(); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 721e5ae622..b2d5a8fdf1 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -613,11 +613,11 @@ void register_global_constants() { // rpc BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_DISABLED", Multiplayer::RPC_MODE_DISABLED); - BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY", Multiplayer::RPC_MODE_ANY); + BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY_PEER", Multiplayer::RPC_MODE_ANY_PEER); BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_AUTH", Multiplayer::RPC_MODE_AUTHORITY); BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE", Multiplayer::TRANSFER_MODE_UNRELIABLE); - BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_ORDERED", Multiplayer::TRANSFER_MODE_ORDERED); + BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE_ORDERED", Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED); BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_RELIABLE", Multiplayer::TRANSFER_MODE_RELIABLE); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL); diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp index a522b1310f..059025aa8f 100644 --- a/core/debugger/engine_debugger.cpp +++ b/core/debugger/engine_debugger.cpp @@ -123,8 +123,8 @@ void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, physics_time = USEC_TO_SEC(p_physics_ticks); physics_frame_time = p_physics_frame_time; // Notify tick to running profilers - for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) { - Profiler &p = E->get(); + for (KeyValue<StringName, Profiler> &E : profilers) { + Profiler &p = E.value; if (!p.active || !p.tick) { continue; } @@ -179,9 +179,9 @@ void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Ve void EngineDebugger::deinitialize() { if (singleton) { // Stop all profilers - for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) { - if (E->get().active) { - singleton->profiler_enable(E->key(), false); + for (const KeyValue<StringName, Profiler> &E : profilers) { + if (E.value.active) { + singleton->profiler_enable(E.key, false); } } diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp index b0b3f11424..f7e56351b0 100644 --- a/core/debugger/local_debugger.cpp +++ b/core/debugger/local_debugger.cpp @@ -166,8 +166,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { } else if (line.begins_with("set")) { if (line.get_slice_count(" ") == 1) { - for (Map<String, String>::Element *E = options.front(); E; E = E->next()) { - print_line("\t" + E->key() + "=" + E->value()); + for (const KeyValue<String, String> &E : options) { + print_line("\t" + E.key + "=" + E.value); } } else { @@ -249,8 +249,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { } print_line("Breakpoint(s): " + itos(breakpoints.size())); - for (Map<int, Set<StringName>>::Element *E = breakpoints.front(); E; E = E->next()) { - print_line("\t" + String(E->value().front()->get()) + ":" + itos(E->key())); + for (const KeyValue<int, Set<StringName>> &E : breakpoints) { + print_line("\t" + String(E.value.front()->get()) + ":" + itos(E.key)); } } else { diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index f865dfe102..032c7d55c0 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -179,8 +179,8 @@ public: if (pt - last_profile_time > 100) { last_profile_time = pt; DebuggerMarshalls::NetworkProfilerFrame frame; - for (Map<ObjectID, NodeInfo>::Element *E = multiplayer_node_data.front(); E; E = E->next()) { - frame.infos.push_back(E->get()); + for (const KeyValue<ObjectID, NodeInfo> &E : multiplayer_node_data) { + frame.infos.push_back(E.value); } multiplayer_node_data.clear(); EngineDebugger::get_singleton()->send_message("network:profile_frame", frame.serialize()); diff --git a/core/error/error_macros.h b/core/error/error_macros.h index f909a67d55..1bed8d366b 100644 --- a/core/error/error_macros.h +++ b/core/error/error_macros.h @@ -89,13 +89,6 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li #define GENERATE_TRAP() __builtin_trap() #endif -// Used to strip debug messages in release mode -#ifdef DEBUG_ENABLED -#define DEBUG_STR(m_msg) m_msg -#else -#define DEBUG_STR(m_msg) "" -#endif - /** * Error macros. * WARNING: These macros work in the opposite way to assert(). @@ -135,11 +128,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0. * If not, prints `m_msg` and the current function returns. */ -#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \ - if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \ - _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \ - return; \ - } else \ +#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \ + if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \ + return; \ + } else \ ((void)0) /** @@ -160,11 +153,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0. * If not, prints `m_msg` and the current function returns `m_retval`. */ -#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \ - if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \ - _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \ + if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \ + return m_retval; \ + } else \ ((void)0) /** @@ -189,11 +182,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0. * If not, prints `m_msg` and the application crashes. */ -#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \ - if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \ - _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \ - GENERATE_TRAP(); \ - } else \ +#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \ + if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \ + GENERATE_TRAP(); \ + } else \ ((void)0) // Unsigned integer index out of bounds error macros. @@ -216,11 +209,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures an unsigned integer index `m_index` is less than `m_size`. * If not, prints `m_msg` and the current function returns. */ -#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \ - if (unlikely((m_index) >= (m_size))) { \ - _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \ - return; \ - } else \ +#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \ + if (unlikely((m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \ + return; \ + } else \ ((void)0) /** @@ -241,11 +234,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures an unsigned integer index `m_index` is less than `m_size`. * If not, prints `m_msg` and the current function returns `m_retval`. */ -#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \ - if (unlikely((m_index) >= (m_size))) { \ - _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \ + if (unlikely((m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \ + return m_retval; \ + } else \ ((void)0) /** @@ -270,11 +263,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures an unsigned integer index `m_index` is less than `m_size`. * If not, prints `m_msg` and the application crashes. */ -#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \ - if (unlikely((m_index) >= (m_size))) { \ - _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \ - GENERATE_TRAP(); \ - } else \ +#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \ + if (unlikely((m_index) >= (m_size))) { \ + _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \ + GENERATE_TRAP(); \ + } else \ ((void)0) // Null reference error macros. @@ -297,11 +290,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures a pointer `m_param` is not null. * If it is null, prints `m_msg` and the current function returns. */ -#define ERR_FAIL_NULL_MSG(m_param, m_msg) \ - if (unlikely(m_param == nullptr)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \ - return; \ - } else \ +#define ERR_FAIL_NULL_MSG(m_param, m_msg) \ + if (unlikely(m_param == nullptr)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg); \ + return; \ + } else \ ((void)0) /** @@ -322,11 +315,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures a pointer `m_param` is not null. * If it is null, prints `m_msg` and the current function returns `m_retval`. */ -#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \ - if (unlikely(m_param == nullptr)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \ + if (unlikely(m_param == nullptr)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg); \ + return m_retval; \ + } else \ ((void)0) /** @@ -352,11 +345,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * If checking for null use ERR_FAIL_NULL_MSG instead. * If checking index bounds use ERR_FAIL_INDEX_MSG instead. */ -#define ERR_FAIL_COND_MSG(m_cond, m_msg) \ - if (unlikely(m_cond)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \ - return; \ - } else \ +#define ERR_FAIL_COND_MSG(m_cond, m_msg) \ + if (unlikely(m_cond)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", m_msg); \ + return; \ + } else \ ((void)0) /** @@ -382,11 +375,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * If checking for null use ERR_FAIL_NULL_V_MSG instead. * If checking index bounds use ERR_FAIL_INDEX_V_MSG instead. */ -#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \ - if (unlikely(m_cond)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), DEBUG_STR(m_msg)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \ + if (unlikely(m_cond)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), m_msg); \ + return m_retval; \ + } else \ ((void)0) /** @@ -407,11 +400,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures `m_cond` is false. * If `m_cond` is true, prints `m_msg` and the current loop continues. */ -#define ERR_CONTINUE_MSG(m_cond, m_msg) \ - if (unlikely(m_cond)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", DEBUG_STR(m_msg)); \ - continue; \ - } else \ +#define ERR_CONTINUE_MSG(m_cond, m_msg) \ + if (unlikely(m_cond)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", m_msg); \ + continue; \ + } else \ ((void)0) /** @@ -432,11 +425,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures `m_cond` is false. * If `m_cond` is true, prints `m_msg` and the current loop breaks. */ -#define ERR_BREAK_MSG(m_cond, m_msg) \ - if (unlikely(m_cond)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", DEBUG_STR(m_msg)); \ - break; \ - } else \ +#define ERR_BREAK_MSG(m_cond, m_msg) \ + if (unlikely(m_cond)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", m_msg); \ + break; \ + } else \ ((void)0) /** @@ -461,11 +454,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * Ensures `m_cond` is false. * If `m_cond` is true, prints `m_msg` and the application crashes. */ -#define CRASH_COND_MSG(m_cond, m_msg) \ - if (unlikely(m_cond)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \ - GENERATE_TRAP(); \ - } else \ +#define CRASH_COND_MSG(m_cond, m_msg) \ + if (unlikely(m_cond)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", m_msg); \ + GENERATE_TRAP(); \ + } else \ ((void)0) // Generic error macros. @@ -490,11 +483,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * * Prints `m_msg`, and the current function returns. */ -#define ERR_FAIL_MSG(m_msg) \ - if (true) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", DEBUG_STR(m_msg)); \ - return; \ - } else \ +#define ERR_FAIL_MSG(m_msg) \ + if (true) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", m_msg); \ + return; \ + } else \ ((void)0) /** @@ -517,11 +510,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * * Prints `m_msg`, and the current function returns `m_retval`. */ -#define ERR_FAIL_V_MSG(m_retval, m_msg) \ - if (true) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), DEBUG_STR(m_msg)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_V_MSG(m_retval, m_msg) \ + if (true) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), m_msg); \ + return m_retval; \ + } else \ ((void)0) /** @@ -590,14 +583,14 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li /** * Warns that the current function is deprecated and prints `m_msg`. */ -#define WARN_DEPRECATED_MSG(m_msg) \ - if (true) { \ - static SafeFlag warning_shown; \ - if (!warning_shown.is_set()) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", DEBUG_STR(m_msg), ERR_HANDLER_WARNING); \ - warning_shown.set(); \ - } \ - } else \ +#define WARN_DEPRECATED_MSG(m_msg) \ + if (true) { \ + static SafeFlag warning_shown; \ + if (!warning_shown.is_set()) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", m_msg, ERR_HANDLER_WARNING); \ + warning_shown.set(); \ + } \ + } else \ ((void)0) /** @@ -618,11 +611,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * * Prints `m_msg`, and then the application crashes. */ -#define CRASH_NOW_MSG(m_msg) \ - if (true) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed.", DEBUG_STR(m_msg)); \ - GENERATE_TRAP(); \ - } else \ +#define CRASH_NOW_MSG(m_msg) \ + if (true) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed.", m_msg); \ + GENERATE_TRAP(); \ + } else \ ((void)0) #endif // ERROR_MACROS_H diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index a8547a0090..03b2426370 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -353,11 +353,11 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { api_dump["global_constants"] = constants; Array enums; - for (Map<String, List<Pair<String, int>>>::Element *E = enum_list.front(); E; E = E->next()) { + for (const KeyValue<String, List<Pair<String, int>>> &E : enum_list) { Dictionary d1; - d1["name"] = E->key(); + d1["name"] = E.key; Array values; - for (const Pair<String, int> &F : E->get()) { + for (const Pair<String, int> &F : E.value) { Dictionary d2; d2["name"] = F.first; d2["value"] = F.second; @@ -841,6 +841,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { { Array native_structures; + // AudioStream structures { Dictionary d; d["name"] = "AudioFrame"; @@ -849,6 +850,22 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { native_structures.push_back(d); } + // TextServer structures + { + Dictionary d; + d["name"] = "Glyph"; + d["format"] = "int start,int end,uint8_t count,uint8_t repeat,uint16_t flags,float x_off,float y_off,float advance,RID font_rid,int font_size,int32_t index"; + + native_structures.push_back(d); + } + { + Dictionary d; + d["name"] = "CaretInfo"; + d["format"] = "Rect2 leading_caret,Rect2 trailing_caret,TextServer::Direction leading_direction,TextServer::Direction trailing_direction"; + + native_structures.push_back(d); + } + api_dump["native_structures"] = native_structures; } diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp index b41f74a4bc..ff09b0b86c 100644 --- a/core/extension/gdnative_interface.cpp +++ b/core/extension/gdnative_interface.cpp @@ -854,14 +854,21 @@ static GDNativeMethodBindPtr gdnative_classdb_get_method_bind(const char *p_clas return (GDNativeMethodBindPtr)mb; } -static GDNativeClassConstructor gdnative_classdb_get_constructor(const char *p_classname) { +static GDNativeClassConstructor gdnative_classdb_get_constructor(const char *p_classname, GDNativeExtensionPtr *r_extension) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); if (class_info) { + if (r_extension) { + *r_extension = class_info->native_extension; + } return (GDNativeClassConstructor)class_info->creation_func; } return nullptr; } +static GDNativeObjectPtr gdnative_classdb_construct_object(GDNativeClassConstructor p_constructor, GDNativeExtensionPtr p_extension) { + return (GDNativeObjectPtr)ClassDB::construct_object((Object * (*)()) p_constructor, (ObjectNativeExtension *)p_extension); +} + static void *gdnative_classdb_get_class_tag(const char *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(p_classname); return class_info ? class_info->class_ptr : nullptr; @@ -1010,6 +1017,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { /* CLASSDB */ gdni.classdb_get_constructor = gdnative_classdb_get_constructor; + gdni.classdb_construct_object = gdnative_classdb_construct_object; gdni.classdb_get_method_bind = gdnative_classdb_get_method_bind; gdni.classdb_get_class_tag = gdnative_classdb_get_class_tag; diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h index df735db9b6..73f78bde54 100644 --- a/core/extension/gdnative_interface.h +++ b/core/extension/gdnative_interface.h @@ -137,6 +137,7 @@ typedef void *GDNativeStringNamePtr; typedef void *GDNativeStringPtr; typedef void *GDNativeObjectPtr; typedef void *GDNativeTypePtr; +typedef void *GDNativeExtensionPtr; typedef void *GDNativeMethodBindPtr; typedef int64_t GDNativeInt; typedef uint8_t GDNativeBool; @@ -431,7 +432,8 @@ typedef struct { /* CLASSDB */ - GDNativeClassConstructor (*classdb_get_constructor)(const char *p_classname); + GDNativeClassConstructor (*classdb_get_constructor)(const char *p_classname, GDNativeExtensionPtr *r_extension); + GDNativeObjectPtr (*classdb_construct_object)(GDNativeClassConstructor p_constructor, GDNativeExtensionPtr p_extension); GDNativeMethodBindPtr (*classdb_get_method_bind)(const char *p_classname, const char *p_methodname, GDNativeInt p_hash); void *(*classdb_get_class_tag)(const char *p_classname); diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp index 8b7a9df4f1..4eac5249c9 100644 --- a/core/extension/native_extension_manager.cpp +++ b/core/extension/native_extension_manager.cpp @@ -84,8 +84,8 @@ bool NativeExtensionManager::is_extension_loaded(const String &p_path) const { Vector<String> NativeExtensionManager::get_loaded_extensions() const { Vector<String> ret; - for (const Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) { + ret.push_back(E.key); } return ret; } @@ -97,16 +97,16 @@ Ref<NativeExtension> NativeExtensionManager::get_extension(const String &p_path) void NativeExtensionManager::initialize_extensions(NativeExtension::InitializationLevel p_level) { ERR_FAIL_COND(int32_t(p_level) - 1 != level); - for (Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) { - E->get()->initialize_library(p_level); + for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) { + E.value->initialize_library(p_level); } level = p_level; } void NativeExtensionManager::deinitialize_extensions(NativeExtension::InitializationLevel p_level) { ERR_FAIL_COND(int32_t(p_level) != level); - for (Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) { - E->get()->deinitialize_library(p_level); + for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) { + E.value->deinitialize_library(p_level); } level = int32_t(p_level) - 1; } diff --git a/core/input/input.cpp b/core/input/input.cpp index 9195f7d8b5..f9a361c761 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -35,10 +35,6 @@ #include "core/input/input_map.h" #include "core/os/os.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" -#endif - static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = { "a", "b", @@ -162,9 +158,6 @@ void Input::_bind_methods() { } void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; - String pf = p_function; if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || @@ -179,10 +172,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S } String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); - r_options->push_back(name.quote(quote_style)); + r_options->push_back(name.quote()); } } -#endif } void Input::SpeedTrack::update(const Vector2 &p_delta_p) { @@ -863,9 +855,9 @@ void Input::release_pressed_events() { joy_buttons_pressed.clear(); _joy_axis.clear(); - for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) { - if (E->get().pressed) { - action_release(E->key()); + for (const KeyValue<StringName, Input::Action> &E : action_state) { + if (E.value.pressed) { + action_release(E.key); } } } @@ -1322,8 +1314,8 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) { if (p_update_existing) { Vector<String> entry = p_mapping.split(","); String uid = entry[0]; - for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) { - Joypad &joy = E->get(); + for (KeyValue<int, Joypad> &E : joy_names) { + Joypad &joy = E.value; if (joy.uid == uid) { joy.mapping = map_db.size() - 1; } @@ -1337,8 +1329,8 @@ void Input::remove_joy_mapping(String p_guid) { map_db.remove(i); } } - for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) { - Joypad &joy = E->get(); + for (KeyValue<int, Joypad> &E : joy_names) { + Joypad &joy = E.value; if (joy.uid == p_guid) { joy.mapping = -1; } diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 50b2099236..1d2b5f19ee 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -864,6 +864,8 @@ void InputEventMouseMotion::_bind_methods() { /////////////////////////////////// void InputEventJoypadMotion::set_axis(JoyAxis p_axis) { + ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX); + axis = p_axis; emit_changed(); } @@ -1557,9 +1559,13 @@ bool InputEventShortcut::is_pressed() const { } String InputEventShortcut::as_text() const { + ERR_FAIL_COND_V(shortcut.is_null(), "None"); + return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text()); } String InputEventShortcut::to_string() { + ERR_FAIL_COND_V(shortcut.is_null(), "None"); + return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text()); } diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 8bec80a99e..1ec4299093 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -467,7 +467,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { // ///// UI Text Input Shortcuts ///// inputs = List<Ref<InputEvent>>(); - inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD)); + inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CTRL)); default_builtin_cache.insert("ui_text_completion_query", inputs); inputs = List<Ref<InputEvent>>(); diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp index d0cb08724e..30e35190e4 100644 --- a/core/input/shortcut.cpp +++ b/core/input/shortcut.cpp @@ -31,14 +31,26 @@ #include "shortcut.h" #include "core/os/keyboard.h" -void Shortcut::set_event(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut."); - event = p_event; +void Shortcut::set_events(const Array &p_events) { + for (int i = 0; i < p_events.size(); i++) { + Ref<InputEventShortcut> ies = p_events[i]; + ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut."); + } + + events = p_events; emit_changed(); } -Ref<InputEvent> Shortcut::get_event() const { - return event; +void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) { + events.clear(); + + for (const Ref<InputEvent> &ie : *p_events) { + events.push_back(ie); + } +} + +Array Shortcut::get_events() const { + return events; } bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { @@ -48,29 +60,73 @@ bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { return true; } } - return event.is_valid() && event->is_match(p_event, true); + + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> ie = events[i]; + bool valid = ie.is_valid() && ie->is_match(p_event); + + // Stop on first valid event - don't need to check further. + if (valid) { + return true; + } + } + + return false; } String Shortcut::get_as_text() const { - if (event.is_valid()) { - return event->as_text(); - } else { - return "None"; + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> ie = events[i]; + // Return first shortcut which is valid + if (ie.is_valid()) { + return ie->as_text(); + } } + + return "None"; } bool Shortcut::has_valid_event() const { - return event.is_valid(); + // Tests if there is ANY input event which is valid. + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> ie = events[i]; + if (ie.is_valid()) { + return true; + } + } + + return false; } void Shortcut::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event); - ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event); + ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events); + ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events); ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event); ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event); ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events"); +} + +bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) { + if (p_event_array1.size() != p_event_array2.size()) { + return false; + } + + bool is_same = true; + for (int i = 0; i < p_event_array1.size(); i++) { + Ref<InputEvent> ie_1 = p_event_array1[i]; + Ref<InputEvent> ie_2 = p_event_array2[i]; + + is_same = ie_1->is_match(ie_2); + + // Break on the first that doesn't match - don't need to check further. + if (!is_same) { + break; + } + } + + return is_same; } diff --git a/core/input/shortcut.h b/core/input/shortcut.h index 249dd1971f..a989b10626 100644 --- a/core/input/shortcut.h +++ b/core/input/shortcut.h @@ -37,18 +37,22 @@ class Shortcut : public Resource { GDCLASS(Shortcut, Resource); - Ref<InputEvent> event; + Array events; protected: static void _bind_methods(); public: - void set_event(const Ref<InputEvent> &p_shortcut); - Ref<InputEvent> get_event() const; + void set_events(const Array &p_events); + Array get_events() const; + + void set_events_list(const List<Ref<InputEvent>> *p_events); + bool matches_event(const Ref<InputEvent> &p_event) const; bool has_valid_event() const; String get_as_text() const; -}; + static bool is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2); +}; #endif // SHORTCUT_H diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 7b43daf9c0..b2832b2a75 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -110,8 +110,8 @@ PackedData::PackedData() { } void PackedData::_free_packed_dirs(PackedDir *p_dir) { - for (Map<String, PackedDir *>::Element *E = p_dir->subdirs.front(); E; E = E->next()) { - _free_packed_dirs(E->get()); + for (const KeyValue<String, PackedDir *> &E : p_dir->subdirs) { + _free_packed_dirs(E.value); } memdelete(p_dir); } @@ -395,8 +395,8 @@ Error DirAccessPack::list_dir_begin() { list_dirs.clear(); list_files.clear(); - for (Map<String, PackedData::PackedDir *>::Element *E = current->subdirs.front(); E; E = E->next()) { - list_dirs.push_back(E->key()); + for (const KeyValue<String, PackedData::PackedDir *> &E : current->subdirs) { + list_dirs.push_back(E.key); } for (Set<String>::Element *E = current->files.front(); E; E = E->next()) { diff --git a/core/io/image.cpp b/core/io/image.cpp index 3112dd217f..c70f4b86bd 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -2506,7 +2506,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po clipped_src_rect.position.y = ABS(p_dest.y); } - if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) { + if (clipped_src_rect.has_no_area()) { return; } @@ -2561,7 +2561,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co clipped_src_rect.position.y = ABS(p_dest.y); } - if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) { + if (clipped_src_rect.has_no_area()) { return; } @@ -2615,7 +2615,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P clipped_src_rect.position.y = ABS(p_dest.y); } - if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) { + if (clipped_src_rect.has_no_area()) { return; } @@ -2664,7 +2664,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c clipped_src_rect.position.y = ABS(p_dest.y); } - if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) { + if (clipped_src_rect.has_no_area()) { return; } diff --git a/core/io/ip.cpp b/core/io/ip.cpp index e3102508a3..68b4e4b354 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -288,8 +288,8 @@ Array IP::_get_local_interfaces() const { Array results; Map<String, Interface_Info> interfaces; get_local_interfaces(&interfaces); - for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) { - Interface_Info &c = E->get(); + for (KeyValue<String, Interface_Info> &E : interfaces) { + Interface_Info &c = E.value; Dictionary rc; rc["name"] = c.name; rc["friendly"] = c.name_friendly; @@ -310,8 +310,8 @@ Array IP::_get_local_interfaces() const { void IP::get_local_addresses(List<IPAddress> *r_addresses) const { Map<String, Interface_Info> interfaces; get_local_interfaces(&interfaces); - for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) { - for (const IPAddress &F : E->get().ip_addresses) { + for (const KeyValue<String, Interface_Info> &E : interfaces) { + for (const IPAddress &F : E.value.ip_addresses) { r_addresses->push_front(F); } } diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index 8da44fd290..87d2b66e5b 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -138,6 +138,7 @@ Error PacketPeer::_get_packet_error() const { void PacketPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &PacketPeer::_bnd_get_var, DEFVAL(false)); ClassDB::bind_method(D_METHOD("put_var", "var", "full_objects"), &PacketPeer::put_var, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_packet"), &PacketPeer::_get_packet); ClassDB::bind_method(D_METHOD("put_packet", "buffer"), &PacketPeer::_put_packet); ClassDB::bind_method(D_METHOD("get_packet_error"), &PacketPeer::_get_packet_error); @@ -151,6 +152,51 @@ void PacketPeer::_bind_methods() { /***************/ +int PacketPeerExtension::get_available_packet_count() const { + int count; + if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { + return count; + } + WARN_PRINT_ONCE("PacketPeerExtension::_get_available_packet_count is unimplemented!"); + return -1; +} + +Error PacketPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("PacketPeerExtension::_get_packet_native is unimplemented!"); + return FAILED; +} + +Error PacketPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("PacketPeerExtension::_put_packet_native is unimplemented!"); + return FAILED; +} + +int PacketPeerExtension::get_max_packet_size() const { + int size; + if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { + return size; + } + WARN_PRINT_ONCE("PacketPeerExtension::_get_max_packet_size is unimplemented!"); + return 0; +} + +void PacketPeerExtension::_bind_methods() { + GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); + GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); + GDVIRTUAL_BIND(_get_available_packet_count); + GDVIRTUAL_BIND(_get_max_packet_size); +} + +/***************/ + void PacketPeerStream::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_peer", "peer"), &PacketPeerStream::set_stream_peer); ClassDB::bind_method(D_METHOD("get_stream_peer"), &PacketPeerStream::get_stream_peer); diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index 9a345af3d0..bc1f4aaabf 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -35,6 +35,10 @@ #include "core/object/class_db.h" #include "core/templates/ring_buffer.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + class PacketPeer : public RefCounted { GDCLASS(PacketPeer, RefCounted); @@ -73,6 +77,25 @@ public: ~PacketPeer() {} }; +class PacketPeerExtension : public PacketPeer { + GDCLASS(PacketPeerExtension, PacketPeer); + +protected: + static void _bind_methods(); + +public: + virtual int get_available_packet_count() const override; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual int get_max_packet_size() const override; + + /* GDExtension */ + GDVIRTUAL0RC(int, _get_available_packet_count); + GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL0RC(int, _get_max_packet_size); +}; + class PacketPeerStream : public PacketPeer { GDCLASS(PacketPeerStream, PacketPeer); diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 87b4d7195d..1cefa52d69 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -540,9 +540,9 @@ void ResourceCache::dump(const char *p_file, bool p_short) { } } - for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) { + for (const KeyValue<String, int> &E : type_count) { if (f) { - f->store_line(E->key() + " count: " + itos(E->get())); + f->store_line(E.key + " count: " + itos(E.value)); } } if (f) { diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 84fd6496a7..cbb033f6c6 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1960,8 +1960,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p Vector<RES> save_order; save_order.resize(external_resources.size()); - for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - save_order.write[E->get()] = E->key(); + for (const KeyValue<RES, int> &E : external_resources) { + save_order.write[E.value] = E.key; } for (int i = 0; i < save_order.size(); i++) { diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 3026236f07..2198761c2a 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -156,8 +156,8 @@ void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> * Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) { Dictionary deps_dict; - for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) { - deps_dict[E->key()] = E->value(); + for (KeyValue<String, String> E : p_map) { + deps_dict[E.key] = E.value; } int64_t err; diff --git a/core/io/resource_uid.cpp b/core/io/resource_uid.cpp index 97d683f415..290a71043c 100644 --- a/core/io/resource_uid.cpp +++ b/core/io/resource_uid.cpp @@ -126,8 +126,7 @@ String ResourceUID::get_id_path(ID p_id) const { MutexLock l(mutex); ERR_FAIL_COND_V(!unique_ids.has(p_id), String()); const CharString &cs = unique_ids[p_id].cs; - String s(cs.ptr()); - return s; + return String::utf8(cs.ptr()); } void ResourceUID::remove_id(ID p_id) { MutexLock l(mutex); diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 27f8d4e88f..8ab025dda1 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -410,6 +410,63 @@ void StreamPeer::_bind_methods() { //////////////////////////////// +int StreamPeerExtension::get_available_bytes() const { + int count; + if (GDVIRTUAL_CALL(_get_available_bytes, count)) { + return count; + } + WARN_PRINT_ONCE("StreamPeerExtension::_get_available_bytes is unimplemented!"); + return -1; +} + +Error StreamPeerExtension::get_data(uint8_t *r_buffer, int p_bytes) { + int err; + int received = 0; + if (GDVIRTUAL_CALL(_get_data, r_buffer, p_bytes, &received, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("StreamPeerExtension::_get_data is unimplemented!"); + return FAILED; +} + +Error StreamPeerExtension::get_partial_data(uint8_t *r_buffer, int p_bytes, int &r_received) { + int err; + if (GDVIRTUAL_CALL(_get_partial_data, r_buffer, p_bytes, &r_received, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("StreamPeerExtension::_get_partial_data is unimplemented!"); + return FAILED; +} + +Error StreamPeerExtension::put_data(const uint8_t *p_data, int p_bytes) { + int err; + int sent = 0; + if (GDVIRTUAL_CALL(_put_data, p_data, p_bytes, &sent, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("StreamPeerExtension::_put_data is unimplemented!"); + return FAILED; +} + +Error StreamPeerExtension::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) { + int err; + if (GDVIRTUAL_CALL(_put_data, p_data, p_bytes, &r_sent, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("StreamPeerExtension::_put_partial_data is unimplemented!"); + return FAILED; +} + +void StreamPeerExtension::_bind_methods() { + GDVIRTUAL_BIND(_get_data, "r_buffer", "r_bytes", "r_received"); + GDVIRTUAL_BIND(_get_partial_data, "r_buffer", "r_bytes", "r_received"); + GDVIRTUAL_BIND(_put_data, "p_data", "p_bytes", "r_sent"); + GDVIRTUAL_BIND(_put_partial_data, "p_data", "p_bytes", "r_sent"); + GDVIRTUAL_BIND(_get_available_bytes); +} + +//////////////////////////////// + void StreamPeerBuffer::_bind_methods() { ClassDB::bind_method(D_METHOD("seek", "position"), &StreamPeerBuffer::seek); ClassDB::bind_method(D_METHOD("get_size"), &StreamPeerBuffer::get_size); diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index effc3850af..89432951c5 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -33,6 +33,10 @@ #include "core/object/ref_counted.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + class StreamPeer : public RefCounted { GDCLASS(StreamPeer, RefCounted); OBJ_CATEGORY("Networking"); @@ -58,6 +62,7 @@ public: virtual int get_available_bytes() const = 0; + /* helpers */ void set_big_endian(bool p_big_endian); bool is_big_endian_enabled() const; @@ -92,6 +97,26 @@ public: StreamPeer() {} }; +class StreamPeerExtension : public StreamPeer { + GDCLASS(StreamPeerExtension, StreamPeer); + +protected: + static void _bind_methods(); + +public: + virtual Error put_data(const uint8_t *p_data, int p_bytes) override; + virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override; + virtual Error get_data(uint8_t *p_buffer, int p_bytes) override; + virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override; + virtual int get_available_bytes() const override; + + GDVIRTUAL3R(int, _put_data, GDNativeConstPtr<const uint8_t>, int, GDNativePtr<int>); + GDVIRTUAL3R(int, _put_partial_data, GDNativeConstPtr<const uint8_t>, int, GDNativePtr<int>); + GDVIRTUAL3R(int, _get_data, GDNativePtr<uint8_t>, int, GDNativePtr<int>); + GDVIRTUAL3R(int, _get_partial_data, GDNativePtr<uint8_t>, int, GDNativePtr<int>); + GDVIRTUAL0RC(int, _get_available_bytes); +}; + class StreamPeerBuffer : public StreamPeer { GDCLASS(StreamPeerBuffer, StreamPeer); diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 33aa65f15d..51a1309f0e 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -52,8 +52,8 @@ void AABB::merge_with(const AABB &p_aabb) { beg_1 = position; beg_2 = p_aabb.position; - end_1 = Vector3(size.x, size.y, size.z) + beg_1; - end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2; + end_1 = size + beg_1; + end_2 = p_aabb.size + beg_2; min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x; min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y; diff --git a/core/math/bvh_cull.inc b/core/math/bvh_cull.inc index cba8ea6cb3..d7edc8a884 100644 --- a/core/math/bvh_cull.inc +++ b/core/math/bvh_cull.inc @@ -14,7 +14,7 @@ struct CullParams { uint32_t pairable_type; // optional components for different tests - Vector3 point; + Point point; BVHABB_CLASS abb; typename BVHABB_CLASS::ConvexHull hull; typename BVHABB_CLASS::Segment segment; diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc index a97304334c..55db794ee3 100644 --- a/core/math/bvh_debug.inc +++ b/core/math/bvh_debug.inc @@ -6,24 +6,21 @@ void _debug_recursive_print_tree(int p_tree_id) const { } String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const { - String sz = "("; - sz += itos(aabb.min.x); - sz += " ~ "; - sz += itos(-aabb.neg_max.x); - sz += ") ("; + Point size = aabb.calculate_size(); - sz += itos(aabb.min.y); - sz += " ~ "; - sz += itos(-aabb.neg_max.y); - sz += ") ("; + String sz; + float vol = 0.0; - sz += itos(aabb.min.z); - sz += " ~ "; - sz += itos(-aabb.neg_max.z); - sz += ") "; + for (int i = 0; i < Point::AXES_COUNT; ++i) { + sz += "("; + sz += itos(aabb.min[i]); + sz += " ~ "; + sz += itos(-aabb.neg_max[i]); + sz += ") "; + + vol += size[i]; + } - Vector3 size = aabb.calculate_size(); - float vol = size.x * size.y * size.z; sz += "vol " + itos(vol); return sz; diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc index 3fcc4c7b10..6f54d06ce7 100644 --- a/core/math/bvh_split.inc +++ b/core/math/bvh_split.inc @@ -28,11 +28,15 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u Point centre = full_bound.calculate_centre(); Point size = full_bound.calculate_size(); - int order[3]; + int order[Point::AXIS_COUNT]; order[0] = size.min_axis(); - order[2] = size.max_axis(); - order[1] = 3 - (order[0] + order[2]); + order[Point::AXIS_COUNT - 1] = size.max_axis(); + + static_assert(Point::AXIS_COUNT <= 3); + if (Point::AXIS_COUNT == 3) { + order[1] = 3 - (order[0] + order[2]); + } // simplest case, split on the longest axis int split_axis = order[0]; @@ -54,7 +58,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u // detect when split on longest axis failed int min_threshold = MAX_ITEMS / 4; - int min_group_size[3]; + int min_group_size[Point::AXIS_COUNT]; min_group_size[0] = MIN(num_a, num_b); if (min_group_size[0] < min_threshold) { // slow but sure .. first move everything back into a @@ -64,7 +68,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u num_b = 0; // now calculate the best split - for (int axis = 1; axis < 3; axis++) { + for (int axis = 1; axis < Point::AXIS_COUNT; axis++) { split_axis = order[axis]; int count = 0; @@ -82,7 +86,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u // best axis int best_axis = 0; int best_min = min_group_size[0]; - for (int axis = 1; axis < 3; axis++) { + for (int axis = 1; axis < Point::AXIS_COUNT; axis++) { if (min_group_size[axis] > best_min) { best_min = min_group_size[axis]; best_axis = axis; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 9af3f868d2..045ab67ce8 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) } Vector3 Face3::get_random_point_inside() const { - real_t a = Math::random(0, 1); - real_t b = Math::random(0, 1); + real_t a = Math::random(0.0, 1.0); + real_t b = Math::random(0.0, 1.0); if (a > b) { SWAP(a, b); } diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 0960fe19a6..d438a9a377 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -265,8 +265,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ //create new faces from horizon edges List<List<Face>::Element *> new_faces; //new faces - for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) { - FaceConnect &fc = E->get(); + for (KeyValue<Edge, FaceConnect> &E : lit_edges) { + FaceConnect &fc = E.value; if (fc.left && fc.right) { continue; //edge is uninteresting, not on horizon } @@ -275,8 +275,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ Face face; face.vertices[0] = f.points_over[next]; - face.vertices[1] = E->key().vertices[0]; - face.vertices[2] = E->key().vertices[1]; + face.vertices[1] = E.key.vertices[0]; + face.vertices[2] = E.key.vertices[1]; Plane p(p_points[face.vertices[0]], p_points[face.vertices[1]], p_points[face.vertices[2]]); @@ -418,13 +418,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ } // remove all edge connections to this face - for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) { - if (G->get().left == O) { - G->get().left = nullptr; + for (KeyValue<Edge, RetFaceConnect> &G : ret_edges) { + if (G.value.left == O) { + G.value.left = nullptr; } - if (G->get().right == O) { - G->get().right = nullptr; + if (G.value.right == O) { + G.value.right = nullptr; } } @@ -444,10 +444,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ } r_mesh.edges.resize(ret_edges.size()); idx = 0; - for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) { + for (const KeyValue<Edge, RetFaceConnect> &E : ret_edges) { Geometry3D::MeshData::Edge e; - e.a = E->key().vertices[0]; - e.b = E->key().vertices[1]; + e.a = E.key.vertices[0]; + e.b = E.key.vertices[1]; r_mesh.edges.write[idx++] = e; } diff --git a/modules/gdnative/net/register_types.h b/core/math/static_raycaster.cpp index c99c6f6fbf..da05d49428 100644 --- a/modules/gdnative/net/register_types.h +++ b/core/math/static_raycaster.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.h */ +/* static_raycaster.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef NET_REGISTER_TYPES_H -#define NET_REGISTER_TYPES_H +#include "static_raycaster.h" -void register_net_types(); -void unregister_net_types(); +StaticRaycaster *(*StaticRaycaster::create_function)() = nullptr; -#endif // NET_REGISTER_TYPES_H +Ref<StaticRaycaster> StaticRaycaster::create() { + if (create_function) { + return Ref<StaticRaycaster>(create_function()); + } + return Ref<StaticRaycaster>(); +} diff --git a/core/math/static_raycaster.h b/core/math/static_raycaster.h new file mode 100644 index 0000000000..3759c788a7 --- /dev/null +++ b/core/math/static_raycaster.h @@ -0,0 +1,111 @@ +/*************************************************************************/ +/* static_raycaster.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef STATIC_RAYCASTER_H +#define STATIC_RAYCASTER_H + +#include "core/object/ref_counted.h" + +#if !defined(__aligned) + +#if defined(_WIN32) && defined(_MSC_VER) +#define __aligned(...) __declspec(align(__VA_ARGS__)) +#else +#define __aligned(...) __attribute__((aligned(__VA_ARGS__))) +#endif + +#endif + +class StaticRaycaster : public RefCounted { + GDCLASS(StaticRaycaster, RefCounted) +protected: + static StaticRaycaster *(*create_function)(); + +public: + // compatible with embree3 rays + struct __aligned(16) Ray { + const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h + + /*! Default construction does nothing. */ + _FORCE_INLINE_ Ray() : + geomID(INVALID_GEOMETRY_ID) {} + + /*! Constructs a ray from origin, direction, and ray segment. Near + * has to be smaller than far. */ + _FORCE_INLINE_ Ray(const Vector3 &org, + const Vector3 &dir, + float tnear = 0.0f, + float tfar = INFINITY) : + org(org), + tnear(tnear), + dir(dir), + time(0.0f), + tfar(tfar), + mask(-1), + u(0.0), + v(0.0), + primID(INVALID_GEOMETRY_ID), + geomID(INVALID_GEOMETRY_ID), + instID(INVALID_GEOMETRY_ID) {} + + /*! Tests if we hit something. */ + _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; } + + public: + Vector3 org; //!< Ray origin + tnear + float tnear; //!< Start of ray segment + Vector3 dir; //!< Ray direction + tfar + float time; //!< Time of this ray for motion blur. + float tfar; //!< End of ray segment + unsigned int mask; //!< used to mask out objects during traversal + unsigned int id; //!< ray ID + unsigned int flags; //!< ray flags + + Vector3 normal; //!< Not normalized geometry normal + float u; //!< Barycentric u coordinate of hit + float v; //!< Barycentric v coordinate of hit + unsigned int primID; //!< primitive ID + unsigned int geomID; //!< geometry ID + unsigned int instID; //!< instance ID + }; + + virtual bool intersect(Ray &p_ray) = 0; + virtual void intersect(Vector<Ray> &r_rays) = 0; + + virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0; + virtual void commit() = 0; + + virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0; + virtual void clear_mesh_filter() = 0; + + static Ref<StaticRaycaster> create(); +}; + +#endif // STATIC_RAYCASTER_H diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 060b619892..496a557844 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -279,7 +279,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const } //construct matrix - Transform2D res(Math::atan2(v.y, v.x), p1.lerp(p2, p_c)); + Transform2D res(v.angle(), p1.lerp(p2, p_c)); res.scale_basis(s1.lerp(s2, p_c)); return res; } diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 16d9652ef2..2f3da0b6a8 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -157,8 +157,8 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { vertices.resize(db.size()); Vector3 *vw = vertices.ptrw(); - for (Map<Vector3, int>::Element *E = db.front(); E; E = E->next()) { - vw[E->get()] = E->key(); + for (const KeyValue<Vector3, int> &E : db) { + vw[E.value] = E.key; } } diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index b53dc05a00..16e43d7d06 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const { } real_t Vector2::angle_to_point(const Vector2 &p_vector2) const { - return Math::atan2(y - p_vector2.y, x - p_vector2.x); + return (*this - p_vector2).angle(); } real_t Vector2::dot(const Vector2 &p_other) const { diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h index 00c81d3c9a..31b7bf0043 100644 --- a/core/multiplayer/multiplayer.h +++ b/core/multiplayer/multiplayer.h @@ -39,13 +39,13 @@ namespace Multiplayer { enum TransferMode { TRANSFER_MODE_UNRELIABLE, - TRANSFER_MODE_ORDERED, + TRANSFER_MODE_UNRELIABLE_ORDERED, TRANSFER_MODE_RELIABLE }; enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_ANY, // Any peer can call this RPC + RPC_MODE_ANY_PEER, // Any peer can call this RPC RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC }; diff --git a/core/multiplayer/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp index 40847102d8..3c33948e2f 100644 --- a/core/multiplayer/multiplayer_peer.cpp +++ b/core/multiplayer/multiplayer_peer.cpp @@ -53,6 +53,30 @@ uint32_t MultiplayerPeer::generate_unique_id() const { return hash; } +void MultiplayerPeer::set_transfer_channel(int p_channel) { + transfer_channel = p_channel; +} + +int MultiplayerPeer::get_transfer_channel() const { + return transfer_channel; +} + +void MultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { + transfer_mode = p_mode; +} + +Multiplayer::TransferMode MultiplayerPeer::get_transfer_mode() const { + return transfer_mode; +} + +void MultiplayerPeer::set_refuse_new_connections(bool p_enable) { + refuse_connections = p_enable; +} + +bool MultiplayerPeer::is_refusing_new_connections() const { + return refuse_connections; +} + void MultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel); ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel); @@ -88,3 +112,160 @@ void MultiplayerPeer::_bind_methods() { ADD_SIGNAL(MethodInfo("connection_succeeded")); ADD_SIGNAL(MethodInfo("connection_failed")); } + +/*************/ + +int MultiplayerPeerExtension::get_available_packet_count() const { + int count; + if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { + return count; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!"); + return -1; +} + +Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!"); + return FAILED; +} + +Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!"); + return FAILED; +} + +int MultiplayerPeerExtension::get_max_packet_size() const { + int size; + if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { + return size; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!"); + return 0; +} + +void MultiplayerPeerExtension::set_transfer_channel(int p_channel) { + if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) { + return; + } + MultiplayerPeer::set_transfer_channel(p_channel); +} + +int MultiplayerPeerExtension::get_transfer_channel() const { + int channel; + if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) { + return channel; + } + return MultiplayerPeer::get_transfer_channel(); +} + +void MultiplayerPeerExtension::set_transfer_mode(Multiplayer::TransferMode p_mode) { + if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) { + return; + } + MultiplayerPeer::set_transfer_mode(p_mode); +} + +Multiplayer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const { + int mode; + if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) { + return (Multiplayer::TransferMode)mode; + } + return MultiplayerPeer::get_transfer_mode(); +} + +void MultiplayerPeerExtension::set_target_peer(int p_peer_id) { + if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) { + return; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!"); +} + +int MultiplayerPeerExtension::get_packet_peer() const { + int peer; + if (GDVIRTUAL_CALL(_get_packet_peer, peer)) { + return peer; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!"); + return 0; +} + +bool MultiplayerPeerExtension::is_server() const { + bool server; + if (GDVIRTUAL_CALL(_is_server, server)) { + return server; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!"); + return false; +} + +void MultiplayerPeerExtension::poll() { + int err; + if (GDVIRTUAL_CALL(_poll, err)) { + return; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!"); +} + +int MultiplayerPeerExtension::get_unique_id() const { + int id; + if (GDVIRTUAL_CALL(_get_unique_id, id)) { + return id; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!"); + return 0; +} + +void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { + if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) { + return; + } + MultiplayerPeer::set_refuse_new_connections(p_enable); +} + +bool MultiplayerPeerExtension::is_refusing_new_connections() const { + bool refusing; + if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) { + return refusing; + } + return MultiplayerPeer::is_refusing_new_connections(); +} + +MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const { + int status; + if (GDVIRTUAL_CALL(_get_connection_status, status)) { + return (ConnectionStatus)status; + } + WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!"); + return CONNECTION_DISCONNECTED; +} + +void MultiplayerPeerExtension::_bind_methods() { + GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); + GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); + GDVIRTUAL_BIND(_get_available_packet_count); + GDVIRTUAL_BIND(_get_max_packet_size); + + GDVIRTUAL_BIND(_set_transfer_channel, "p_channel"); + GDVIRTUAL_BIND(_get_transfer_channel); + + GDVIRTUAL_BIND(_set_transfer_mode, "p_mode"); + GDVIRTUAL_BIND(_get_transfer_mode); + + GDVIRTUAL_BIND(_set_target_peer, "p_peer"); + + GDVIRTUAL_BIND(_get_packet_peer); + GDVIRTUAL_BIND(_is_server); + GDVIRTUAL_BIND(_poll); + GDVIRTUAL_BIND(_get_unique_id); + GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable"); + GDVIRTUAL_BIND(_is_refusing_new_connections); + GDVIRTUAL_BIND(_get_connection_status); +} diff --git a/core/multiplayer/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h index ba00c3b41b..126ba9e645 100644 --- a/core/multiplayer/multiplayer_peer.h +++ b/core/multiplayer/multiplayer_peer.h @@ -34,12 +34,21 @@ #include "core/io/packet_peer.h" #include "core/multiplayer/multiplayer.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + class MultiplayerPeer : public PacketPeer { GDCLASS(MultiplayerPeer, PacketPeer); protected: static void _bind_methods(); +private: + int transfer_channel = 0; + Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; + bool refuse_connections = false; + public: enum { TARGET_PEER_BROADCAST = 0, @@ -52,10 +61,13 @@ public: CONNECTION_CONNECTED, }; - virtual void set_transfer_channel(int p_channel) = 0; - virtual int get_transfer_channel() const = 0; - virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0; - virtual Multiplayer::TransferMode get_transfer_mode() const = 0; + virtual void set_transfer_channel(int p_channel); + virtual int get_transfer_channel() const; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode); + virtual Multiplayer::TransferMode get_transfer_mode() const; + virtual void set_refuse_new_connections(bool p_enable); + virtual bool is_refusing_new_connections() const; + virtual void set_target_peer(int p_peer_id) = 0; virtual int get_packet_peer() const = 0; @@ -66,15 +78,67 @@ public: virtual int get_unique_id() const = 0; - virtual void set_refuse_new_connections(bool p_enable) = 0; - virtual bool is_refusing_new_connections() const = 0; - virtual ConnectionStatus get_connection_status() const = 0; + uint32_t generate_unique_id() const; MultiplayerPeer() {} }; -VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus) +VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus); + +class MultiplayerPeerExtension : public MultiplayerPeer { + GDCLASS(MultiplayerPeerExtension, MultiplayerPeer); + +protected: + static void _bind_methods(); + +public: + /* PacketPeer */ + virtual int get_available_packet_count() const override; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual int get_max_packet_size() const override; + + /* MultiplayerPeer */ + virtual void set_transfer_channel(int p_channel) override; + virtual int get_transfer_channel() const override; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + virtual Multiplayer::TransferMode get_transfer_mode() const override; + virtual void set_target_peer(int p_peer_id) override; + + virtual int get_packet_peer() const override; + + virtual bool is_server() const override; + + virtual void poll() override; + + virtual int get_unique_id() const override; + + virtual void set_refuse_new_connections(bool p_enable) override; + virtual bool is_refusing_new_connections() const override; + + virtual ConnectionStatus get_connection_status() const override; + + /* PacketPeer GDExtension */ + GDVIRTUAL0RC(int, _get_available_packet_count); + GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL0RC(int, _get_max_packet_size); + + /* MultiplayerPeer GDExtension */ + GDVIRTUAL1(_set_transfer_channel, int); + GDVIRTUAL0RC(int, _get_transfer_channel); + GDVIRTUAL1(_set_transfer_mode, int); + GDVIRTUAL0RC(int, _get_transfer_mode); + GDVIRTUAL1(_set_target_peer, int); + GDVIRTUAL0RC(int, _get_packet_peer); + GDVIRTUAL0RC(bool, _is_server); + GDVIRTUAL0R(int, _poll); + GDVIRTUAL0RC(int, _get_unique_id); + GDVIRTUAL1(_set_refuse_new_connections, bool); + GDVIRTUAL0RC(bool, _is_refusing_new_connections); + GDVIRTUAL0RC(int, _get_connection_status); +}; #endif // NETWORKED_MULTIPLAYER_PEER_H diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp index 915571375e..20ab7a25bb 100644 --- a/core/multiplayer/rpc_manager.cpp +++ b/core/multiplayer/rpc_manager.cpp @@ -99,7 +99,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int case Multiplayer::RPC_MODE_DISABLED: { return false; } break; - case Multiplayer::RPC_MODE_ANY: { + case Multiplayer::RPC_MODE_ANY_PEER: { return true; } break; case Multiplayer::RPC_MODE_AUTHORITY: { diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 8e92340c1e..8ba46e49eb 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -545,6 +545,15 @@ Object *ClassDB::instantiate(const StringName &p_class) { return ti->creation_func(); } +Object *ClassDB::construct_object(Object *(*p_create_func)(), ObjectNativeExtension *p_extension) { + if (p_extension) { + initializing_with_extension = true; + initializing_extension = p_extension; + initializing_extension_instance = p_extension->create_instance(p_extension->class_userdata); + } + return p_create_func(); +} + bool ClassDB::can_instantiate(const StringName &p_class) { OBJTYPE_RLOCK; diff --git a/core/object/class_db.h b/core/object/class_db.h index e89c7fffd7..3a1cbf8559 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -234,6 +234,7 @@ public: static bool is_parent_class(const StringName &p_class, const StringName &p_inherits); static bool can_instantiate(const StringName &p_class); static Object *instantiate(const StringName &p_class); + static Object *construct_object(Object *(*p_create_func)(), ObjectNativeExtension *p_extension); static void instance_get_native_extension_data(ObjectNativeExtension **r_extension, GDExtensionClassInstancePtr *r_extension_instance, Object *p_base); static APIType get_api_type(const StringName &p_class); diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp index 4751c69f1e..736e940846 100644 --- a/core/object/message_queue.cpp +++ b/core/object/message_queue.cpp @@ -227,16 +227,16 @@ void MessageQueue::statistics() { print_line("TOTAL BYTES: " + itos(buffer_end)); print_line("NULL count: " + itos(null_count)); - for (Map<StringName, int>::Element *E = set_count.front(); E; E = E->next()) { - print_line("SET " + E->key() + ": " + itos(E->get())); + for (const KeyValue<StringName, int> &E : set_count) { + print_line("SET " + E.key + ": " + itos(E.value)); } - for (Map<Callable, int>::Element *E = call_count.front(); E; E = E->next()) { - print_line("CALL " + E->key() + ": " + itos(E->get())); + for (const KeyValue<Callable, int> &E : call_count) { + print_line("CALL " + E.key + ": " + itos(E.value)); } - for (Map<int, int>::Element *E = notify_count.front(); E; E = E->next()) { - print_line("NOTIFY " + itos(E->key()) + ": " + itos(E->get())); + for (const KeyValue<int, int> &E : notify_count) { + print_line("NOTIFY " + itos(E.key) + ": " + itos(E.value)); } } diff --git a/core/object/object.cpp b/core/object/object.cpp index 3335942fb3..b5797a4633 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1409,7 +1409,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, if (!p_force) { slot->reference_count--; // by default is zero, if it was not referenced it will go below it - if (slot->reference_count >= 0) { + if (slot->reference_count > 0) { return; } } diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 0fb8c7350c..b0ce46ca2b 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -93,8 +93,8 @@ Dictionary Script::_get_script_constant_map() { Dictionary ret; Map<StringName, Variant> map; get_constants(&map); - for (Map<StringName, Variant>::Element *E = map.front(); E; E = E->next()) { - ret[E->key()] = E->value(); + for (const KeyValue<StringName, Variant> &E : map) { + ret[E.key] = E.value; } return ret; } diff --git a/core/os/os.cpp b/core/os/os.cpp index 7505f3ff34..12f85858c3 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -36,7 +36,6 @@ #include "core/io/file_access.h" #include "core/os/midi_driver.h" #include "core/version_generated.gen.h" -#include "servers/audio_server.h" #include <stdarg.h> @@ -282,6 +281,11 @@ String OS::get_bundle_resource_dir() const { return "."; } +// Path to macOS .app bundle embedded icon +String OS::get_bundle_icon_path() const { + return String(); +} + // OS specific path for user:// String OS::get_user_data_dir() const { return "."; diff --git a/core/os/os.h b/core/os/os.h index c027428477..29d33ce4f0 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -252,6 +252,7 @@ public: virtual String get_config_path() const; virtual String get_cache_path() const; virtual String get_bundle_resource_dir() const; + virtual String get_bundle_icon_path() const; virtual String get_user_data_dir() const; virtual String get_resource_dir() const; diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 92e43963d2..27aefc98de 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -28,9 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h -// Overriding the platform implementation is required in some proprietary platforms -#ifndef PLATFORM_CUSTOM_THREAD_H +#ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h #include "thread.h" @@ -130,4 +128,4 @@ Thread::~Thread() { } #endif -#endif // PLATFORM_CUSTOM_THREAD_H +#endif // PLATFORM_THREAD_OVERRIDE diff --git a/core/os/thread.h b/core/os/thread.h index 3a0938c7f7..59cb58ac57 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -28,10 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h +// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h` +// to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h` // Overriding the platform implementation is required in some proprietary platforms -#ifdef PLATFORM_CUSTOM_THREAD_H -#include PLATFORM_CUSTOM_THREAD_H +#ifdef PLATFORM_THREAD_OVERRIDE +#include "platform_thread.h" #else #ifndef THREAD_H #define THREAD_H @@ -121,4 +122,4 @@ public: }; #endif // THREAD_H -#endif // PLATFORM_CUSTOM_THREAD_H +#endif // PLATFORM_THREAD_OVERRIDE diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 3a037f9dd1..e33c21cc00 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -169,11 +169,13 @@ void register_core_types() { GDREGISTER_VIRTUAL_CLASS(IP); GDREGISTER_VIRTUAL_CLASS(StreamPeer); + GDREGISTER_CLASS(StreamPeerExtension); GDREGISTER_CLASS(StreamPeerBuffer); GDREGISTER_CLASS(StreamPeerTCP); GDREGISTER_CLASS(TCPServer); GDREGISTER_VIRTUAL_CLASS(PacketPeer); + GDREGISTER_CLASS(PacketPeerExtension); GDREGISTER_CLASS(PacketPeerStream); GDREGISTER_CLASS(PacketPeerUDP); GDREGISTER_CLASS(UDPServer); @@ -197,6 +199,7 @@ void register_core_types() { ResourceLoader::add_resource_format_loader(resource_format_loader_crypto); GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer); + GDREGISTER_VIRTUAL_CLASS(MultiplayerPeerExtension); GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator); GDREGISTER_CLASS(MultiplayerAPI); GDREGISTER_CLASS(MainLoop); diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp index 5863bd1c46..839b7a9c01 100644 --- a/core/string/optimized_translation.cpp +++ b/core/string/optimized_translation.cpp @@ -162,11 +162,11 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) { btw[btindex++] = t.size(); btw[btindex++] = hfunc_table[i]; - for (Map<uint32_t, int>::Element *E = t.front(); E; E = E->next()) { - btw[btindex++] = E->key(); - btw[btindex++] = compressed[E->get()].offset; - btw[btindex++] = compressed[E->get()].compressed.size(); - btw[btindex++] = compressed[E->get()].orig_len; + for (const KeyValue<uint32_t, int> &E : t) { + btw[btindex++] = E.key; + btw[btindex++] = compressed[E.value].offset; + btw[btindex++] = compressed[E.value].compressed.size(); + btw[btindex++] = compressed[E.value].orig_len; } } diff --git a/core/string/translation.cpp b/core/string/translation.cpp index cb7d924556..cf61467d08 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -35,7 +35,6 @@ #include "core/os/os.h" #ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" #include "main/main.h" #endif @@ -810,9 +809,12 @@ static const char *locale_names[] = { // - https://msdn.microsoft.com/en-us/library/windows/desktop/ms693062(v=vs.85).aspx static const char *locale_renames[][2] = { - { "in", "id" }, // Indonesian - { "iw", "he" }, // Hebrew - { "no", "nb" }, // Norwegian Bokmål + { "in", "id" }, // Indonesian + { "iw", "he" }, // Hebrew + { "no", "nb" }, // Norwegian Bokmål + { "C", "en" }, // "C" is the simple/default/untranslated Computer locale. + // ASCII-only, English, no currency symbols. Godot treats this as "en". + // See https://unix.stackexchange.com/a/87763/164141 "The C locale is"... { nullptr, nullptr } }; @@ -820,8 +822,8 @@ static const char *locale_renames[][2] = { Dictionary Translation::_get_messages() const { Dictionary d; - for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - d[E->key()] = E->value(); + for (const KeyValue<StringName, StringName> &E : translation_map) { + d[E.key] = E.value; } return d; } @@ -830,8 +832,8 @@ Vector<String> Translation::_get_message_list() const { Vector<String> msgs; msgs.resize(translation_map.size()); int idx = 0; - for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - msgs.set(idx, E->key()); + for (const KeyValue<StringName, StringName> &E : translation_map) { + msgs.set(idx, E.key); idx += 1; } @@ -875,6 +877,11 @@ void Translation::add_plural_message(const StringName &p_src_text, const Vector< } StringName Translation::get_message(const StringName &p_src_text, const StringName &p_context) const { + StringName ret; + if (GDVIRTUAL_CALL(_get_message, p_src_text, p_context, ret)) { + return ret; + } + if (p_context != StringName()) { WARN_PRINT("Translation class doesn't handle context. Using context in get_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class"); } @@ -888,6 +895,11 @@ StringName Translation::get_message(const StringName &p_src_text, const StringNa } StringName Translation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + StringName ret; + if (GDVIRTUAL_CALL(_get_plural_message, p_src_text, p_plural_text, p_n, p_context, ret)) { + return ret; + } + WARN_PRINT("Translation class doesn't handle plural messages. Calling get_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); return get_message(p_src_text); } @@ -901,8 +913,8 @@ void Translation::erase_message(const StringName &p_src_text, const StringName & } void Translation::get_message_list(List<StringName> *r_messages) const { - for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - r_messages->push_back(E->key()); + for (const KeyValue<StringName, StringName> &E : translation_map) { + r_messages->push_back(E.key); } } @@ -923,6 +935,9 @@ void Translation::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages); ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages); + GDVIRTUAL_BIND(_get_plural_message, "src_message", "src_plural_message", "n", "context"); + GDVIRTUAL_BIND(_get_message, "src_message", "context"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale"); } diff --git a/core/string/translation.h b/core/string/translation.h index 4f179ac0fe..6aec0bb8ea 100644 --- a/core/string/translation.h +++ b/core/string/translation.h @@ -32,6 +32,8 @@ #define TRANSLATION_H #include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class Translation : public Resource { GDCLASS(Translation, Resource); @@ -48,6 +50,9 @@ class Translation : public Resource { protected: static void _bind_methods(); + GDVIRTUAL2RC(StringName, _get_message, StringName, StringName); + GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName); + public: void set_locale(const String &p_locale); _FORCE_INLINE_ String get_locale() const { return locale; } diff --git a/core/string/ustring.h b/core/string/ustring.h index 24da6b82af..1d80ccf58d 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -51,11 +51,15 @@ class CharProxy { CowData<T> &_cowdata; static const T _null = 0; - _FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &cowdata) : + _FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &p_cowdata) : _index(p_index), - _cowdata(cowdata) {} + _cowdata(p_cowdata) {} public: + _FORCE_INLINE_ CharProxy(const CharProxy<T> &p_other) : + _index(p_other._index), + _cowdata(p_other._cowdata) {} + _FORCE_INLINE_ operator T() const { if (unlikely(_index == _cowdata.size())) { return _null; @@ -68,12 +72,12 @@ public: return _cowdata.ptr() + _index; } - _FORCE_INLINE_ void operator=(const T &other) const { - _cowdata.set(_index, other); + _FORCE_INLINE_ void operator=(const T &p_other) const { + _cowdata.set(_index, p_other); } - _FORCE_INLINE_ void operator=(const CharProxy<T> &other) const { - _cowdata.set(_index, other.operator T()); + _FORCE_INLINE_ void operator=(const CharProxy<T> &p_other) const { + _cowdata.set(_index, p_other.operator T()); } }; diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h index b4a6d2d1dd..b139dadb75 100644 --- a/core/templates/pooled_list.h +++ b/core/templates/pooled_list.h @@ -28,13 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#pragma once +#ifndef POOLED_LIST_H +#define POOLED_LIST_H + +#include "core/templates/local_vector.h" // Simple template to provide a pool with O(1) allocate and free. // The freelist could alternatively be a linked list placed within the unused elements // to use less memory, however a separate freelist is probably more cache friendly. - -// NOTE : Take great care when using this with non POD types. The construction and destruction +// +// NOTE: Take great care when using this with non POD types. The construction and destruction // is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee // a constructor is run, and free does not guarantee a destructor. // You should generally handle clearing @@ -42,9 +45,6 @@ // This is by design for fastest use in the BVH. If you want a more general pool // that does call constructors / destructors on request / free, this should probably be // a separate template. - -#include "core/templates/local_vector.h" - template <class T, bool force_trivial = false> class PooledList { LocalVector<T, uint32_t, force_trivial> list; @@ -93,3 +93,5 @@ public: _used_size--; } }; + +#endif // POOLED_LIST_H diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index e947d2211c..71d41eacc4 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -151,7 +151,7 @@ public: return _allocate_rid(); } - _FORCE_INLINE_ T *getornull(const RID &p_rid, bool p_initialize = false) { + _FORCE_INLINE_ T *get_or_null(const RID &p_rid, bool p_initialize = false) { if (p_rid == RID()) { return nullptr; } @@ -210,12 +210,12 @@ public: return ptr; } void initialize_rid(RID p_rid) { - T *mem = getornull(p_rid, true); + T *mem = get_or_null(p_rid, true); ERR_FAIL_COND(!mem); memnew_placement(mem, T); } void initialize_rid(RID p_rid, const T &p_value) { - T *mem = getornull(p_rid, true); + T *mem = get_or_null(p_rid, true); ERR_FAIL_COND(!mem); memnew_placement(mem, T(p_value)); } @@ -399,8 +399,8 @@ public: alloc.initialize_rid(p_rid, p_ptr); } - _FORCE_INLINE_ T *getornull(const RID &p_rid) { - T **ptr = alloc.getornull(p_rid); + _FORCE_INLINE_ T *get_or_null(const RID &p_rid) { + T **ptr = alloc.get_or_null(p_rid); if (unlikely(!ptr)) { return nullptr; } @@ -408,7 +408,7 @@ public: } _FORCE_INLINE_ void replace(const RID &p_rid, T *p_new_ptr) { - T **ptr = alloc.getornull(p_rid); + T **ptr = alloc.get_or_null(p_rid); ERR_FAIL_COND(!ptr); *ptr = p_new_ptr; } @@ -469,8 +469,8 @@ public: alloc.initialize_rid(p_rid, p_ptr); } - _FORCE_INLINE_ T *getornull(const RID &p_rid) { - return alloc.getornull(p_rid); + _FORCE_INLINE_ T *get_or_null(const RID &p_rid) { + return alloc.get_or_null(p_rid); } _FORCE_INLINE_ bool owns(const RID &p_rid) { diff --git a/modules/gdnative/net/register_types.cpp b/core/templates/search_array.h index 46c383e5ae..8efc32df82 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/core/templates/search_array.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.cpp */ +/* search_array.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,40 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" -#include "multiplayer_peer_gdnative.h" -#include "packet_peer_gdnative.h" -#include "stream_peer_gdnative.h" +#ifndef SEARCH_ARRAY_H +#define SEARCH_ARRAY_H -void register_net_types() { - GDREGISTER_CLASS(MultiplayerPeerGDNative); - GDREGISTER_CLASS(PacketPeerGDNative); - GDREGISTER_CLASS(StreamPeerGDNative); -} +#include <core/templates/sort_array.h> -void unregister_net_types() { -} +template <class T, class Comparator = _DefaultComparator<T>> +class SearchArray { +public: + Comparator compare; + + inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const { + int lo = 0; + int hi = p_len; + if (p_before) { + while (lo < hi) { + const int mid = (lo + hi) / 2; + if (compare(p_array[mid], p_value)) { + lo = mid + 1; + } else { + hi = mid; + } + } + } else { + while (lo < hi) { + const int mid = (lo + hi) / 2; + if (compare(p_value, p_array[mid])) { + hi = mid; + } else { + lo = mid + 1; + } + } + } + return lo; + } +}; + +#endif // SEARCH_ARRAY_H diff --git a/core/templates/vector.h b/core/templates/vector.h index 2600604eb7..4b008a45a4 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -40,6 +40,7 @@ #include "core/error/error_macros.h" #include "core/os/memory.h" #include "core/templates/cowdata.h" +#include "core/templates/search_array.h" #include "core/templates/sort_array.h" template <class T> @@ -112,6 +113,11 @@ public: sort_custom<_DefaultComparator<T>>(); } + int bsearch(const T &p_value, bool p_before) { + SearchArray<T> search; + return search.bisect(ptrw(), size(), p_value, p_before); + } + Vector<T> duplicate() { return *this; } diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 8373cbd4e8..b4d6dffc6f 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -34,6 +34,7 @@ #include "core/object/class_db.h" #include "core/object/script_language.h" #include "core/templates/hashfuncs.h" +#include "core/templates/search_array.h" #include "core/templates/vector.h" #include "core/variant/callable.h" #include "core/variant/variant.h" @@ -484,44 +485,19 @@ void Array::shuffle() { } } -template <typename Less> -_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) { - int lo = 0; - int hi = p_array.size(); - if (p_before) { - while (lo < hi) { - const int mid = (lo + hi) / 2; - if (p_less(p_array.get(mid), p_value)) { - lo = mid + 1; - } else { - hi = mid; - } - } - } else { - while (lo < hi) { - const int mid = (lo + hi) / 2; - if (p_less(p_value, p_array.get(mid))) { - hi = mid; - } else { - lo = mid + 1; - } - } - } - return lo; -} - int Array::bsearch(const Variant &p_value, bool p_before) { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "binary search"), -1); - return bisect(_p->array, p_value, p_before, _ArrayVariantSort()); + SearchArray<Variant, _ArrayVariantSort> avs; + return avs.bisect(_p->array.ptrw(), _p->array.size(), p_value, p_before); } int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before) { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "custom binary search"), -1); - _ArrayVariantSortCustom less; - less.func = p_callable; + SearchArray<Variant, _ArrayVariantSortCustom> avs; + avs.compare.func = p_callable; - return bisect(_p->array, p_value, p_before, less); + return avs.bisect(_p->array.ptrw(), _p->array.size(), p_value, p_before); } void Array::reverse() { diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp index f487e718f4..dcded6e61f 100644 --- a/core/variant/callable.cpp +++ b/core/variant/callable.cpp @@ -377,11 +377,11 @@ Error Signal::emit(const Variant **p_arguments, int p_argcount) const { return obj->emit_signal(name, p_arguments, p_argcount); } -Error Signal::connect(const Callable &p_callable, const Vector<Variant> &p_binds, uint32_t p_flags) { +Error Signal::connect(const Callable &p_callable, uint32_t p_flags) { Object *object = get_object(); ERR_FAIL_COND_V(!object, ERR_UNCONFIGURED); - return object->connect(name, p_callable, p_binds, p_flags); + return object->connect(name, p_callable, varray(), p_flags); } void Signal::disconnect(const Callable &p_callable) { diff --git a/core/variant/callable.h b/core/variant/callable.h index 52094af3aa..de886492ea 100644 --- a/core/variant/callable.h +++ b/core/variant/callable.h @@ -159,7 +159,7 @@ public: operator String() const; Error emit(const Variant **p_arguments, int p_argcount) const; - Error connect(const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0); + Error connect(const Callable &p_callable, uint32_t p_flags = 0); void disconnect(const Callable &p_callable); bool is_connected(const Callable &p_callable) const; diff --git a/core/variant/native_ptr.h b/core/variant/native_ptr.h index b4ec0df7d6..913d4d8f7c 100644 --- a/core/variant/native_ptr.h +++ b/core/variant/native_ptr.h @@ -55,7 +55,7 @@ struct GDNativePtr { #define GDVIRTUAL_NATIVE_PTR(m_type) \ template <> \ - struct GDNativeConstPtr<m_type> { \ + struct GDNativeConstPtr<const m_type> { \ const m_type *data = nullptr; \ GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \ static const char *get_name() { return "const " #m_type; } \ @@ -117,6 +117,7 @@ GDVIRTUAL_NATIVE_PTR(char16_t) GDVIRTUAL_NATIVE_PTR(char32_t) GDVIRTUAL_NATIVE_PTR(wchar_t) GDVIRTUAL_NATIVE_PTR(uint8_t) +GDVIRTUAL_NATIVE_PTR(uint8_t *) GDVIRTUAL_NATIVE_PTR(int8_t) GDVIRTUAL_NATIVE_PTR(uint16_t) GDVIRTUAL_NATIVE_PTR(int16_t) diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index c3fe4117ac..6284caae2d 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1241,8 +1241,8 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c for (List<StringName>::Element *E = cd.value_ordered.front(); E; E = E->next()) { p_constants->push_back(E->get()); #else - for (Map<StringName, int>::Element *E = cd.value.front(); E; E = E->next()) { - p_constants->push_back(E->key()); + for (const KeyValue<StringName, int> &E : cd.value) { + p_constants->push_back(E.key); #endif } @@ -1250,8 +1250,8 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c for (List<StringName>::Element *E = cd.variant_value_ordered.front(); E; E = E->next()) { p_constants->push_back(E->get()); #else - for (Map<StringName, Variant>::Element *E = cd.variant_value.front(); E; E = E->next()) { - p_constants->push_back(E->key()); + for (const KeyValue<StringName, Variant> &E : cd.variant_value) { + p_constants->push_back(E.key); #endif } } @@ -1690,7 +1690,7 @@ static void _register_variant_builtin_methods() { bind_method(Signal, get_object_id, sarray(), varray()); bind_method(Signal, get_name, sarray(), varray()); - bind_method(Signal, connect, sarray("callable", "binds", "flags"), varray(Array(), 0)); + bind_method(Signal, connect, sarray("callable", "flags"), varray(0)); bind_method(Signal, disconnect, sarray("callable"), varray()); bind_method(Signal, is_connected, sarray("callable"), varray()); bind_method(Signal, get_connections, sarray(), varray()); @@ -1845,6 +1845,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedByteArray, reverse, sarray(), varray()); bind_method(PackedByteArray, subarray, sarray("from", "to"), varray()); bind_method(PackedByteArray, sort, sarray(), varray()); + bind_method(PackedByteArray, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedByteArray, duplicate, sarray(), varray()); bind_function(PackedByteArray, get_string_from_ascii, _VariantCall::func_PackedByteArray_get_string_from_ascii, sarray(), varray()); @@ -1906,6 +1907,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt32Array, to_byte_array, sarray(), varray()); bind_method(PackedInt32Array, sort, sarray(), varray()); + bind_method(PackedInt32Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedInt32Array, duplicate, sarray(), varray()); /* Int64 Array */ @@ -1925,6 +1927,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt64Array, to_byte_array, sarray(), varray()); bind_method(PackedInt64Array, sort, sarray(), varray()); + bind_method(PackedInt64Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedInt64Array, duplicate, sarray(), varray()); /* Float32 Array */ @@ -1944,6 +1947,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat32Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat32Array, sort, sarray(), varray()); + bind_method(PackedFloat32Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedFloat32Array, duplicate, sarray(), varray()); /* Float64 Array */ @@ -1963,6 +1967,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat64Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat64Array, sort, sarray(), varray()); + bind_method(PackedFloat64Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedFloat64Array, duplicate, sarray(), varray()); /* String Array */ @@ -1982,6 +1987,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedStringArray, subarray, sarray("from", "to"), varray()); bind_method(PackedStringArray, to_byte_array, sarray(), varray()); bind_method(PackedStringArray, sort, sarray(), varray()); + bind_method(PackedStringArray, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedStringArray, duplicate, sarray(), varray()); /* Vector2 Array */ @@ -2001,6 +2007,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector2Array, to_byte_array, sarray(), varray()); bind_method(PackedVector2Array, sort, sarray(), varray()); + bind_method(PackedVector2Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedVector2Array, duplicate, sarray(), varray()); /* Vector3 Array */ @@ -2020,6 +2027,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector3Array, to_byte_array, sarray(), varray()); bind_method(PackedVector3Array, sort, sarray(), varray()); + bind_method(PackedVector3Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedVector3Array, duplicate, sarray(), varray()); /* Color Array */ @@ -2039,6 +2047,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedColorArray, subarray, sarray("from", "to"), varray()); bind_method(PackedColorArray, to_byte_array, sarray(), varray()); bind_method(PackedColorArray, sort, sarray(), varray()); + bind_method(PackedColorArray, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedColorArray, duplicate, sarray(), varray()); /* Register constants */ diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 0334bab32a..5d45947a19 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -23,7 +23,7 @@ Returns the absolute value of float parameter [code]x[/code] (i.e. positive value). [codeblock] # a is 1.2 - a = absf(-1.2) + var a = absf(-1.2) [/codeblock] </description> </method> @@ -34,7 +34,7 @@ Returns the absolute value of int parameter [code]x[/code] (i.e. positive value). [codeblock] # a is 1 - a = absi(-1) + var a = absi(-1) [/codeblock] </description> </method> @@ -45,7 +45,7 @@ Returns the arc cosine of [code]x[/code] in radians. Use to get the angle of cosine [code]x[/code]. [code]x[/code] must be between [code]-1.0[/code] and [code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant @GDScript.NAN]. [codeblock] # c is 0.523599 or 30 degrees if converted with rad2deg(c) - c = acos(0.866025) + var c = acos(0.866025) [/codeblock] </description> </method> @@ -56,7 +56,7 @@ Returns the arc sine of [code]x[/code] in radians. Use to get the angle of sine [code]x[/code]. [code]x[/code] must be between [code]-1.0[/code] and [code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant @GDScript.NAN]. [codeblock] # s is 0.523599 or 30 degrees if converted with rad2deg(s) - s = asin(0.5) + var s = asin(0.5) [/codeblock] </description> </method> @@ -64,11 +64,12 @@ <return type="float" /> <argument index="0" name="x" type="float" /> <description> - Returns the arc tangent of [code]x[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code]. + Returns the arc tangent of [code]x[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry. The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[/code] and [code]x[/code]. [codeblock] - a = atan(0.5) # a is 0.463648 + var a = atan(0.5) # a is 0.463648 [/codeblock] + If [code]x[/code] is between [code]-PI / 2[/code] and [code]PI / 2[/code] (inclusive), [code]atan(tan(x))[/code] is equal to [code]x[/code]. </description> </method> <method name="atan2"> @@ -79,7 +80,7 @@ Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. Important note: The Y coordinate comes first, by convention. [codeblock] - a = atan2(0, -1) # a is 3.141593 + var a = atan2(0, -1) # a is 3.141593 [/codeblock] </description> </method> @@ -105,8 +106,8 @@ <description> Rounds [code]x[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]x[/code]. [codeblock] - i = ceil(1.45) # i is 2 - i = ceil(1.001) # i is 2 + var i = ceil(1.45) # i is 2.0 + i = ceil(1.001) # i is 2.0 [/codeblock] See also [method floor], [method round], and [method snapped]. </description> @@ -127,9 +128,9 @@ <description> Clamps the float [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. [codeblock] - speed = 42.1 + var speed = 42.1 # a is 20.0 - a = clampf(speed, 1.0, 20.0) + var a = clampf(speed, 1.0, 20.0) speed = -10.0 # a is -1.0 @@ -145,9 +146,9 @@ <description> Clamps the integer [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. [codeblock] - speed = 42 + var speed = 42 # a is 20 - a = clampi(speed, 1, 20) + var a = clampi(speed, 1, 20) speed = -10 # a is -1 @@ -161,9 +162,9 @@ <description> Returns the cosine of angle [code]angle_rad[/code] in radians. [codeblock] - # Prints 1 then -1 - print(cos(PI * 2)) - print(cos(PI)) + cos(PI * 2) # Returns 1.0 + cos(PI) # Returns -1.0 + cos(deg2rad(90)) # Returns 0.0 [/codeblock] </description> </method> @@ -192,7 +193,7 @@ Converts an angle expressed in degrees to radians. [codeblock] # r is 3.141593 - r = deg2rad(180) + var r = deg2rad(180) [/codeblock] </description> </method> @@ -201,7 +202,18 @@ <argument index="0" name="x" type="float" /> <argument index="1" name="curve" type="float" /> <description> - Easing function, based on exponent. The curve values are: 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. + Returns an "eased" value of [code]x[/code] based on an easing function defined with [code]curve[/code]. This easing function is based on an exponent. The [code]curve[/code] can be any floating-point number, with specific values leading to the following behaviors: + [codeblock] + - Lower than -1.0 (exclusive): Ease in-out + - 1.0: Linear + - Between -1.0 and 0.0 (exclusive): Ease out-in + - 0.0: Constant + - Between 0.0 to 1.0 (exclusive): Ease in + - 1.0: Linear + - Greater than 1.0 (exclusive): Ease out + [/codeblock] + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url] + See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. </description> </method> <method name="error_string"> @@ -219,7 +231,7 @@ [b]e[/b] has an approximate value of 2.71828, and can be obtained with [code]exp(1)[/code]. For exponents to other bases use the method [method pow]. [codeblock] - a = exp(2) # Approximately 7.39 + var a = exp(2) # Approximately 7.39 [/codeblock] </description> </method> @@ -230,7 +242,7 @@ Rounds [code]x[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]x[/code]. [codeblock] # a is 2.0 - a = floor(2.99) + var a = floor(2.99) # a is -3.0 a = floor(-2.99) [/codeblock] @@ -550,7 +562,7 @@ <description> Converts one or more arguments of any type to string in the best way possible and prints them to the console. [codeblock] - a = [1, 2, 3] + var a = [1, 2, 3] print("a", "b", a) # Prints ab[1, 2, 3] [/codeblock] [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed. @@ -729,7 +741,7 @@ <description> Sets seed for the random number generator. [codeblock] - my_seed = "Godot Rocks" + var my_seed = "Godot Rocks" seed(my_seed.hash()) [/codeblock] </description> @@ -770,7 +782,8 @@ <description> Returns the sine of angle [code]angle_rad[/code] in radians. [codeblock] - sin(0.523599) # Returns 0.5 + sin(0.523599) # Returns 0.5 + sin(deg2rad(90)) # Returns 1.0 [/codeblock] </description> </method> @@ -780,7 +793,7 @@ <description> Returns the hyperbolic sine of [code]x[/code]. [codeblock] - a = log(2.0) # Returns 0.693147 + var a = log(2.0) # Returns 0.693147 sinh(a) # Returns 0.75 [/codeblock] </description> @@ -800,6 +813,8 @@ smoothstep(0, 2, 1.0) # Returns 0.5 smoothstep(0, 2, 2.0) # Returns 1.0 [/codeblock] + Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url] </description> </method> <method name="snapped"> @@ -833,7 +848,7 @@ Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation. [codeblock] # n is 0 - n = step_decimals(5) + var n = step_decimals(5) # n is 4 n = step_decimals(1.0005) # n is 9 @@ -853,8 +868,8 @@ <description> Converts a formatted string that was returned by [method var2str] to the original value. [codeblock] - a = '{ "a": 1, "b": 2 }' - b = str2var(a) + var a = '{ "a": 1, "b": 2 }' + var b = str2var(a) print(b["a"]) # Prints 1 [/codeblock] </description> @@ -875,7 +890,7 @@ <description> Returns the hyperbolic tangent of [code]x[/code]. [codeblock] - a = log(2.0) # Returns 0.693147 + var a = log(2.0) # Returns 0.693147 tanh(a) # Returns 0.6 [/codeblock] </description> @@ -2473,16 +2488,16 @@ <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> - <constant name="RPC_MODE_ANY" value="1" enum="RPCMode"> + <constant name="RPC_MODE_ANY_PEER" value="1" enum="RPCMode"> Used with [method Node.rpc_config] to set a method to be callable remotely by any peer. Analogous to the [code]@rpc(any)[/code] annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not. </constant> <constant name="RPC_MODE_AUTH" value="2" enum="RPCMode"> Used with [method Node.rpc_config] to set a method to be callable remotely only by the current multiplayer authority (which is the server by default). Analogous to the [code]@rpc(auth)[/code] annotation. See [method Node.set_multiplayer_authority]. </constant> <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode"> - Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_ORDERED]. Use for non-critical data, and always consider whether the order matters. + Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always consider whether the order matters. </constant> - <constant name="TRANSFER_MODE_ORDERED" value="1" enum="TransferMode"> + <constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode"> Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data. </constant> <constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode"> diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml index e58f4bd692..bc169cf9c9 100644 --- a/doc/classes/AnimatableBody2D.xml +++ b/doc/classes/AnimatableBody2D.xml @@ -11,7 +11,7 @@ <tutorials> </tutorials> <members> - <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true"> If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide]. </member> </members> diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml index 71a48a5aa6..86cff38c51 100644 --- a/doc/classes/AnimatableBody3D.xml +++ b/doc/classes/AnimatableBody3D.xml @@ -14,7 +14,7 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> - <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true"> If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide]. </member> </members> diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index a5516636aa..84ed0de42d 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -250,7 +250,8 @@ The strength of the normal map's effect. </member> <member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture"> - Texture used to specify the normal at a given pixel. The [code]normal_texture[/code] only uses the red and green channels. The normal read from [code]normal_texture[/code] is oriented around the surface normal provided by the [Mesh]. + Texture used to specify the normal at a given pixel. The [code]normal_texture[/code] only uses the red and green channels; the blue and alpha channels are ignored. The normal read from [code]normal_texture[/code] is oriented around the surface normal provided by the [Mesh]. + [b]Note:[/b] The mesh must have both normals and tangents defined in its vertex data. Otherwise, the normal map won't render correctly and will only appear to darken the whole surface. If creating geometry with [SurfaceTool], you can use [method SurfaceTool.generate_normals] and [method SurfaceTool.generate_tangents] to automatically generate normals and tangents respectively. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="orm_texture" type="Texture2D" setter="set_texture" getter="get_texture"> diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index cd17a31e23..06e2f83f05 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -26,7 +26,7 @@ <method name="get_camera_transform" qualifiers="const"> <return type="Transform3D" /> <description> - Returns the transform of the camera plus the vertical ([member v_offset]) and horizontal ([member h_offset]) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as [ClippedCamera3D] and [XRCamera3D]. + Returns the transform of the camera plus the vertical ([member v_offset]) and horizontal ([member h_offset]) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as [XRCamera3D]. </description> </method> <method name="get_cull_mask_value" qualifiers="const"> @@ -42,6 +42,12 @@ Returns the camera's frustum planes in world space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]. </description> </method> + <method name="get_pyramid_shape_rid"> + <return type="RID" /> + <description> + Returns the RID of a pyramid shape encompassing the camera's view frustum, ignoring the camera's near plane. The tip of the pyramid represents the position of the camera. + </description> + </method> <method name="is_position_behind" qualifiers="const"> <return type="bool" /> <argument index="0" name="world_point" type="Vector3" /> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 501f89fa0d..738594ea5d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -150,7 +150,7 @@ <argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="8" name="outline_size" type="int" default="0" /> <argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> - <argument index="10" name="flags" type="int" default="51" /> + <argument index="10" name="flags" type="int" default="99" /> <description> Breaks [code]text[/code] to the lines and draws it using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width. </description> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 882aa8bd71..e14c2dc110 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -28,6 +28,12 @@ Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. </description> </method> + <method name="get_last_motion" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the last motion applied to the [CharacterBody2D] during the last call to [method move_and_slide]. The movement can be split into multiple motions when sliding occurs, and this method return the last one, which is useful to retrieve the current direction of the movement. + </description> + </method> <method name="get_last_slide_collision"> <return type="KinematicCollision2D" /> <description> @@ -40,6 +46,18 @@ Returns the linear velocity of the platform at the last collision point. Only valid after calling [method move_and_slide]. </description> </method> + <method name="get_position_delta" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the travel (position delta) that occurred during the last call to [method move_and_slide]. + </description> + </method> + <method name="get_real_velocity" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the current real velocity since the last call to [method move_and_slide]. For example, when you climb a slope, you will move diagonally even though the velocity is horizontal. This method returns the diagonal movement, as opposed to [member motion_velocity] which returns the requested velocity. + </description> + </method> <method name="get_slide_collision"> <return type="KinematicCollision2D" /> <argument index="0" name="slide_idx" type="int" /> @@ -68,6 +86,12 @@ Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. </description> </method> + <method name="get_wall_normal" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the surface normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code]. + </description> + </method> <method name="is_on_ceiling" qualifiers="const"> <return type="bool" /> <description> @@ -107,9 +131,9 @@ <method name="move_and_slide"> <return type="bool" /> <description> - Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidDynamicBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. + Moves the body based on [member motion_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidDynamicBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision]. + Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. The general behaviour and available properties change according to the [member motion_mode]. Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. @@ -133,25 +157,29 @@ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> - <member name="floor_snap_length" type="float" setter="set_floor_snap_length" getter="get_floor_snap_length" default="0.0"> + <member name="floor_snap_length" type="float" setter="set_floor_snap_length" getter="get_floor_snap_length" default="1.0"> Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction]. As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping. </member> - <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false"> - If [code]true[/code], the body will not slide on floor's slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. + <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="true"> + If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still. + If [code]false[/code], the body will slide on floor's slopes when [member motion_velocity] applies a downward force. </member> <member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799"> Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. </member> - <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)"> - Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. - </member> <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4"> Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0"> Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes. </member> + <member name="motion_velocity" type="Vector2" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector2(0, 0)"> + Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. + </member> + <member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody2D.MovingPlatformApplyVelocityOnLeave" default="0"> + Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour. + </member> <member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295"> Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity. </member> @@ -172,5 +200,14 @@ <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode"> Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games. </constant> + <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> + Add the last platform velocity to the [member motion_velocity] when you leave a moving platform. + </constant> + <constant name="PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY" value="1" enum="MovingPlatformApplyVelocityOnLeave"> + Add the last platform velocity to the [member motion_velocity] when you leave a moving platform, but any downward motion is ignored. It's useful to keep full jump height even when the platform is moving down. + </constant> + <constant name="PLATFORM_VEL_ON_LEAVE_NEVER" value="2" enum="MovingPlatformApplyVelocityOnLeave"> + Do nothing when leaving a platform. + </constant> </constants> </class> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index f13796bfe7..24b26fb16e 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -32,7 +32,7 @@ <method name="get_last_motion" qualifiers="const"> <return type="Vector3" /> <description> - Returns the last motion applied to the [CharacterBody3D] during the last call to [method move_and_slide]. The movement can be split if needed into multiple motion, this method return the last one, it's useful to retrieve the current direction of the movement. + Returns the last motion applied to the [CharacterBody3D] during the last call to [method move_and_slide]. The movement can be split into multiple motions when sliding occurs, and this method return the last one, which is useful to retrieve the current direction of the movement. </description> </method> <method name="get_last_slide_collision"> @@ -56,7 +56,7 @@ <method name="get_real_velocity" qualifiers="const"> <return type="Vector3" /> <description> - Returns the current real velocity since the last call to [method move_and_slide]. For example, when you climb a slope, you will move diagonally even though the velocity is horizontal. This method returns the diagonal movement, as opposed to [member linear_velocity] which returns the requested velocity. + Returns the current real velocity since the last call to [method move_and_slide]. For example, when you climb a slope, you will move diagonally even though the velocity is horizontal. This method returns the diagonal movement, as opposed to [member motion_velocity] which returns the requested velocity. </description> </method> <method name="get_slide_collision"> @@ -117,9 +117,9 @@ <method name="move_and_slide"> <return type="bool" /> <description> - Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidDynamicBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. + Moves the body based on [member motion_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidDynamicBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision]. + Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. </description> @@ -146,11 +146,9 @@ Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction]. As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping. </member> - <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false"> - If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - </member> - <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> - Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. + <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="true"> + If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still. + If [code]false[/code], the body will slide on floor's slopes when [member motion_velocity] applies a downward force. </member> <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="6"> Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. @@ -158,6 +156,9 @@ <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0"> Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes. </member> + <member name="motion_velocity" type="Vector3" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector3(0, 0, 0)"> + Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. + </member> <member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody3D.MovingPlatformApplyVelocityOnLeave" default="0"> Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour. </member> @@ -185,10 +186,10 @@ Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for games without ground like space games. </constant> <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> - Add the last platform velocity to the [member linear_velocity] when you leave a moving platform. + Add the last platform velocity to the [member motion_velocity] when you leave a moving platform. </constant> <constant name="PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY" value="1" enum="MovingPlatformApplyVelocityOnLeave"> - Add the last platform velocity to the [member linear_velocity] when you leave a moving platform, but any downward motion is ignored. It's useful to keep full jump height even when the platform is moving down. + Add the last platform velocity to the [member motion_velocity] when you leave a moving platform, but any downward motion is ignored. It's useful to keep full jump height even when the platform is moving down. </constant> <constant name="PLATFORM_VEL_ON_LEAVE_NEVER" value="2" enum="MovingPlatformApplyVelocityOnLeave"> Do nothing when leaving a platform. diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml deleted file mode 100644 index 1a0d3499cd..0000000000 --- a/doc/classes/ClippedCamera3D.xml +++ /dev/null @@ -1,93 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ClippedCamera3D" inherits="Camera3D" version="4.0"> - <brief_description> - A [Camera3D] that includes collision. - </brief_description> - <description> - This node extends [Camera3D] to add collisions with [Area3D] and/or [PhysicsBody3D] nodes. The camera cannot move through colliding objects. - </description> - <tutorials> - </tutorials> - <methods> - <method name="add_exception"> - <return type="void" /> - <argument index="0" name="node" type="Object" /> - <description> - Adds a collision exception so the camera does not collide with the specified node. - </description> - </method> - <method name="add_exception_rid"> - <return type="void" /> - <argument index="0" name="rid" type="RID" /> - <description> - Adds a collision exception so the camera does not collide with the specified [RID]. - </description> - </method> - <method name="clear_exceptions"> - <return type="void" /> - <description> - Removes all collision exceptions. - </description> - </method> - <method name="get_clip_offset" qualifiers="const"> - <return type="float" /> - <description> - Returns the distance the camera has been offset due to a collision. - </description> - </method> - <method name="get_collision_mask_value" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="layer_number" type="int" /> - <description> - Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. - </description> - </method> - <method name="remove_exception"> - <return type="void" /> - <argument index="0" name="node" type="Object" /> - <description> - Removes a collision exception with the specified node. - </description> - </method> - <method name="remove_exception_rid"> - <return type="void" /> - <argument index="0" name="rid" type="RID" /> - <description> - Removes a collision exception with the specified [RID]. - </description> - </method> - <method name="set_collision_mask_value"> - <return type="void" /> - <argument index="0" name="layer_number" type="int" /> - <argument index="1" name="value" type="bool" /> - <description> - Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32. - </description> - </method> - </methods> - <members> - <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> - If [code]true[/code], the camera stops on contact with [Area3D]s. - </member> - <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> - If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. - </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> - The camera's collision margin. The camera can't get closer than this distance to a colliding object. - </member> - <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="ClippedCamera3D.ClipProcessCallback" default="0"> - The camera's process callback. See [enum ClipProcessCallback]. - </member> - </members> - <constants> - <constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ClipProcessCallback"> - The camera updates with the [code]_physics_process[/code] callback. - </constant> - <constant name="CLIP_PROCESS_IDLE" value="1" enum="ClipProcessCallback"> - The camera updates with the [code]_process[/code] callback. - </constant> - </constants> -</class> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 571ffd592a..f33016cc6c 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -5,6 +5,7 @@ </brief_description> <description> Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace. + [b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a pop-up. </description> <tutorials> <link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index dcef1c55f7..1cdfbd760e 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -6,6 +6,7 @@ <description> Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. See also [BaseButton] which contains common properties and methods associated with this node. + [b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.rect_min_size] to a big enough value to give the button enough space. </description> <tutorials> <link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index c9a2de66a8..6ec754d3f9 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -458,6 +458,27 @@ See [method get_theme_color] for details. </description> </method> + <method name="get_theme_default_base_scale" qualifiers="const"> + <return type="float" /> + <description> + Returns the default base scale value from the first matching [Theme] in the tree if that [Theme] has a valid [member Theme.default_base_scale] value. + See [method get_theme_color] for details. + </description> + </method> + <method name="get_theme_default_font" qualifiers="const"> + <return type="Font" /> + <description> + Returns the default font from the first matching [Theme] in the tree if that [Theme] has a valid [member Theme.default_font] value. + See [method get_theme_color] for details. + </description> + </method> + <method name="get_theme_default_font_size" qualifiers="const"> + <return type="int" /> + <description> + Returns the default font size value from the first matching [Theme] in the tree if that [Theme] has a valid [member Theme.default_font_size] value. + See [method get_theme_color] for details. + </description> + </method> <method name="get_theme_font" qualifiers="const"> <return type="Font" /> <argument index="0" name="name" type="StringName" /> @@ -742,10 +763,10 @@ </method> <method name="set_drag_forwarding"> <return type="void" /> - <argument index="0" name="target" type="Control" /> + <argument index="0" name="target" type="Node" /> <description> - Forwards the handling of this control's drag and drop to [code]target[/code] control. - Forwarding can be implemented in the target control similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences: + Forwards the handling of this control's drag and drop to [code]target[/code] node. + Forwarding can be implemented in the target node similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences: 1. The function name must be suffixed with [b]_fw[/b] 2. The function must take an extra argument that is the control doing the forwarding [codeblocks] @@ -1023,7 +1044,7 @@ <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)"> The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value. [b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually. - [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]yield(get_tree(), "idle_frame")[/code] then set its [member rect_scale] property. + [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]yield(get_tree(), "process_frame")[/code] then set its [member rect_scale] property. </member> <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)"> The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically. diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 0575ea3eef..adc1eab393 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -40,7 +40,7 @@ }; [/csharp] [/codeblocks] - You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dir["White"][/code] will return [code]50[/code]. You can also write [code]points_dir.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable). + You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dict["White"][/code] will return [code]50[/code]. You can also write [code]points_dict.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable). [codeblocks] [gdscript] export(string, "White", "Yellow", "Orange") var my_color @@ -72,7 +72,7 @@ my_dict = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key. [/gdscript] [csharp] - var myDir = new Godot.Collections.Dictionary + var myDict = new Godot.Collections.Dictionary { {"First Array", new Godot.Collections.Array{1, 2, 3, 4}} }; @@ -85,7 +85,7 @@ points_dict["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value. [/gdscript] [csharp] - var pointsDir = new Godot.Collections.Dictionary + var pointsDict = new Godot.Collections.Dictionary { {"White", 50}, {"Yellow", 75}, @@ -98,7 +98,7 @@ [codeblocks] [gdscript] # This is a valid dictionary. - # To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`. + # To access the string "Nested value" below, use `my_dict.sub_dict.sub_key` or `my_dict["sub_dict"]["sub_key"]`. # Indexing styles can be mixed and matched depending on your needs. var my_dict = { "String Key": 5, @@ -109,8 +109,7 @@ [/gdscript] [csharp] // This is a valid dictionary. - // To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`. - // Indexing styles can be mixed and matched depending on your needs. + // To access the string "Nested value" below, use `((Godot.Collections.Dictionary)myDict["sub_dict"])["sub_key"]`. var myDict = new Godot.Collections.Dictionary { {"String Key", 5}, {4, new Godot.Collections.Array{1,2,3}}, @@ -213,7 +212,8 @@ <return type="bool" /> <argument index="0" name="key" type="Variant" /> <description> - Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary. + Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. + [b]Note:[/b] Don't erase elements while iterating over the dictionary. You can iterate over the [method keys] array instead. </description> </method> <method name="get" qualifiers="const"> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 4f495eaec9..7eff8db59c 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -276,6 +276,14 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="keyboard_get_keycode_from_physical" qualifiers="const"> + <return type="int" enum="Key" /> + <argument index="0" name="keycode" type="int" enum="Key" /> + <description> + Converts a physical (US QWERTY) [code]keycode[/code] to one in the active keyboard layout. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. + </description> + </method> <method name="keyboard_get_layout_count" qualifiers="const"> <return type="int" /> <description> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 6e22c58024..f05a216301 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -147,6 +147,20 @@ Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope. </description> </method> + <method name="is_editor_hint" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the script is currently running inside the editor, [code]false[/code] otherwise. This is useful for [code]@tool[/code] scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor: + [codeblock] + if Engine.is_editor_hint(): + draw_gizmos() + else: + simulate_physics() + [/codeblock] + See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information. + [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project. + </description> + </method> <method name="is_in_physics_frame" qualifiers="const"> <return type="bool" /> <description> @@ -168,17 +182,6 @@ </method> </methods> <members> - <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true"> - If [code]true[/code], the script is currently running inside the editor. This is useful for [code]@tool[/code] scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor: - [codeblock] - if Engine.editor_hint: - draw_gizmos() - else: - simulate_physics() - [/codeblock] - See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information. - [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project. - </member> <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of the in-game clock and real clock but smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code]. diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index e8ff0f60ec..39881e9eb7 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -103,7 +103,7 @@ <argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="8" name="outline_size" type="int" default="0" /> <argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> - <argument index="10" name="flags" type="int" default="51" /> + <argument index="10" name="flags" type="int" default="99" /> <description> Breaks [code]text[/code] to the lines using rules specified by [code]flags[/code] and draws it into a canvas item using the font, at a given position, with [code]modulate[/code] color, optionally clipping the width and aligning horizontally. [code]position[/code] specifies the baseline of the first line, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. See also [method CanvasItem.draw_multiline_string]. @@ -185,7 +185,7 @@ <argument index="0" name="text" type="String" /> <argument index="1" name="width" type="float" default="-1" /> <argument index="2" name="size" type="int" default="-1" /> - <argument index="3" name="flags" type="int" default="48" /> + <argument index="3" name="flags" type="int" default="96" /> <description> Returns the size of a bounding box of a string broken into the lines, taking kerning and advance into account. See also [method draw_multiline_string]. diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 29aaf3c756..9f33c400f4 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. [b]Note:[/b] It's recommended to use transport encryption (SSL/TLS) and to avoid sending sensitive information (such as login credentials) in HTTP GET URL parameters. Consider using HTTP POST requests or HTTP headers for such information instead. [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. [b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an error. diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 00927b98c5..558e51aefe 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -7,6 +7,7 @@ A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. [b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, especially regarding SSL security. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. [b]Example of contacting a REST API and printing one of its returned fields:[/b] [codeblocks] [gdscript] @@ -149,7 +150,6 @@ } [/csharp] [/codeblocks] - [b]Gzipped response bodies[/b]: HTTPRequest will automatically handle decompression of response bodies. A [code]Accept-Encoding[/code] header will be automatically added to each of your requests, unless one is already specified. Any response with a [code]Content-Encoding: gzip[/code] header will automatically be decompressed and delivered to you as uncompressed bytes. </description> <tutorials> diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/ImporterMesh.xml index 5d57a76d5f..ab344f908c 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/ImporterMesh.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0"> +<class name="ImporterMesh" inherits="Resource" version="4.0"> <brief_description> A [Resource] that contains vertex array-based geometry during the import process. </brief_description> <description> - EditorSceneImporterMesh is a type of [Resource] analogous to [ArrayMesh]. It contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + ImporterMesh is a type of [Resource] analogous to [ArrayMesh]. It contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. - Unlike its runtime counterpart, [EditorSceneImporterMesh] contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling [method clear], followed by [method add_surface] for each surface. + Unlike its runtime counterpart, [ImporterMesh] contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling [method clear], followed by [method add_surface] for each surface. </description> <tutorials> </tutorials> @@ -37,7 +37,7 @@ <method name="clear"> <return type="void" /> <description> - Removes all surfaces and blend shapes from this [EditorSceneImporterMesh]. + Removes all surfaces and blend shapes from this [ImporterMesh]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> @@ -69,7 +69,7 @@ <return type="ArrayMesh" /> <argument index="0" name="base_mesh" type="ArrayMesh" default="null" /> <description> - Returns the mesh data represented by this [EditorSceneImporterMesh] as a usable [ArrayMesh]. + Returns the mesh data represented by this [ImporterMesh] as a usable [ArrayMesh]. This method caches the returned mesh, and subsequent calls will return the cached data until [method clear] is called. If not yet cached and [code]base_mesh[/code] is provided, [code]base_mesh[/code] will be used and mutated. </description> diff --git a/doc/classes/EditorSceneImporterMeshNode3D.xml b/doc/classes/ImporterMeshInstance3D.xml index 848448110e..6d572f543b 100644 --- a/doc/classes/EditorSceneImporterMeshNode3D.xml +++ b/doc/classes/ImporterMeshInstance3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterMeshNode3D" inherits="Node3D" version="4.0"> +<class name="ImporterMeshInstance3D" inherits="Node3D" version="4.0"> <brief_description> </brief_description> <description> @@ -7,7 +7,7 @@ <tutorials> </tutorials> <members> - <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh"> </member> <member name="skeleton_path" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("")"> </member> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index c558c541ad..23b01a0fc9 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -14,46 +14,74 @@ <return type="float" /> <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" /> <description> - The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive. + Returns the collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive. + </description> + </method> + <method name="get_collider" qualifiers="const"> + <return type="Object" /> + <description> + Returns the colliding body's attached [Object]. + </description> + </method> + <method name="get_collider_id" qualifiers="const"> + <return type="int" /> + <description> + Returns the unique instance ID of the colliding body's attached [Object]. See [method Object.get_instance_id]. + </description> + </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <description> + Returns the colliding body's [RID] used by the [PhysicsServer2D]. + </description> + </method> + <method name="get_collider_shape" qualifiers="const"> + <return type="Object" /> + <description> + Returns the colliding body's shape. + </description> + </method> + <method name="get_collider_shape_index" qualifiers="const"> + <return type="int" /> + <description> + Returns the colliding body's shape index. See [CollisionObject2D]. + </description> + </method> + <method name="get_collider_velocity" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the colliding body's velocity. + </description> + </method> + <method name="get_local_shape" qualifiers="const"> + <return type="Object" /> + <description> + Returns the moving object's colliding shape. + </description> + </method> + <method name="get_normal" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the colliding body's shape's normal at the point of collision. + </description> + </method> + <method name="get_position" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the point of collision in global coordinates. + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the moving object's travel before collision. </description> </method> </methods> - <members> - <member name="collider" type="Object" setter="" getter="get_collider"> - The colliding body. - </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> - The colliding body's unique instance ID. See [method Object.get_instance_id]. - </member> - <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> - The colliding body's metadata. See [Object]. - </member> - <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> - The colliding body's [RID] used by the [PhysicsServer2D]. - </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> - The colliding body's shape. - </member> - <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> - The colliding shape's index. See [CollisionObject2D]. - </member> - <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)"> - The colliding object's velocity. - </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape"> - The moving object's colliding shape. - </member> - <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2(0, 0)"> - The colliding body's shape's normal at the point of collision. - </member> - <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2(0, 0)"> - The point of collision, in global coordinates. - </member> - <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)"> - The moving object's remaining movement vector. - </member> - <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)"> - The distance the moving object traveled before collision. - </member> - </members> </class> diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index db32cf57bc..372113b281 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -15,118 +15,89 @@ <argument index="0" name="collision_index" type="int" default="0" /> <argument index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> <description> - The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive. + Returns the collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive. </description> </method> <method name="get_collider" qualifiers="const"> <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider by index (the latest by default). + Returns the colliding body's attached [Object] given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider ID by index (the latest by default). - </description> - </method> - <method name="get_collider_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="collision_index" type="int" default="0" /> - <description> - Returns the collider metadata by index (the latest by default). + Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider RID by index (the latest by default). + Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider shape by index (the latest by default). + Returns the colliding body's shape given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_shape_index" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider shape index by index (the latest by default). + Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider velocity by index (the latest by default). + Returns the colliding body's velocity given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_collision_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of detected collisions. </description> </method> <method name="get_local_shape" qualifiers="const"> <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider velocity by index (the latest by default). + Returns the moving object's colliding shape given a collision index (the deepest collision by default). </description> </method> <method name="get_normal" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider normal by index (the latest by default). + Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default). </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider collision point by index (the latest by default). + Returns the point of collision in global coordinates given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's travel before collision. </description> </method> </methods> - <members> - <member name="collider" type="Object" setter="" getter="get_best_collider"> - The colliding body. - </member> - <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0"> - The colliding body's unique instance ID. See [method Object.get_instance_id]. - </member> - <member name="collider_metadata" type="Variant" setter="" getter="get_best_collider_metadata"> - The colliding body's metadata. See [Object]. - </member> - <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid"> - The colliding body's [RID] used by the [PhysicsServer3D]. - </member> - <member name="collider_shape" type="Object" setter="" getter="get_best_collider_shape"> - The colliding body's shape. - </member> - <member name="collider_shape_index" type="int" setter="" getter="get_best_collider_shape_index" default="0"> - The colliding shape's index. See [CollisionObject3D]. - </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)"> - The colliding object's velocity. - </member> - <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0"> - </member> - <member name="local_shape" type="Object" setter="" getter="get_best_local_shape"> - The moving object's colliding shape. - </member> - <member name="normal" type="Vector3" setter="" getter="get_best_normal" default="Vector3(0, 0, 0)"> - The colliding body's shape's normal at the point of collision. - </member> - <member name="position" type="Vector3" setter="" getter="get_best_position" default="Vector3(0, 0, 0)"> - The point of collision, in global coordinates. - </member> - <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> - The moving object's remaining movement vector. - </member> - <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> - The distance the moving object traveled before collision. - </member> - </members> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 834b5a41db..83e3f5b05a 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -82,6 +82,24 @@ Returns the scroll offset due to [member caret_column], as a number of characters. </description> </method> + <method name="get_selection_from_column" qualifiers="const"> + <return type="int" /> + <description> + Returns the selection begin column. + </description> + </method> + <method name="get_selection_to_column" qualifiers="const"> + <return type="int" /> + <description> + Returns the selection end column. + </description> + </method> + <method name="has_selection" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the user has selected text. + </description> + </method> <method name="insert_text_at_caret"> <return type="void" /> <argument index="0" name="text" type="String" /> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index a3e98228c6..f77b69b1f9 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -20,11 +20,12 @@ <members> <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> Sets the [Material] to be used for the next pass. This renders the object again using a different material. - [b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". + [b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". </member> <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects. - [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority). + [b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". + [b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority). </member> </members> <constants> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 0da461dd61..e0da08f5bd 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -8,6 +8,7 @@ By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPCs) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml index 411317cdc8..67d3161aba 100644 --- a/doc/classes/MultiplayerPeer.xml +++ b/doc/classes/MultiplayerPeer.xml @@ -6,6 +6,7 @@ <description> Manages the connection to multiplayer peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI]. [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> @@ -52,14 +53,14 @@ </method> </methods> <members> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="true"> + <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false"> If [code]true[/code], this [MultiplayerPeer] refuses new connections. </member> <member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="0"> The channel to use to send packets. Many network APIs such as ENet and WebRTC allow the creation of multiple independent channels which behaves, in a way, like separate connections. This means that reliable data will only block delivery of other packets on that channel, and ordering will only be in respect to the channel the packet is being sent on. Using different channels to send [b]different and independent[/b] state updates is a common way to optimize network usage and decrease latency in fast-paced games. - [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly. + [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_UNRELIABLE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="TransferMode" default="0"> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="TransferMode" default="2"> The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. </member> </members> diff --git a/doc/classes/MultiplayerPeerExtension.xml b/doc/classes/MultiplayerPeerExtension.xml new file mode 100644 index 0000000000..46f9b22758 --- /dev/null +++ b/doc/classes/MultiplayerPeerExtension.xml @@ -0,0 +1,99 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiplayerPeerExtension" inherits="MultiplayerPeer" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_get_available_packet_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_connection_status" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_max_packet_size" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="r_buffer" type="const uint8_t **" /> + <argument index="1" name="r_buffer_size" type="int32_t*" /> + <description> + </description> + </method> + <method name="_get_packet_peer" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_transfer_channel" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_transfer_mode" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_unique_id" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_is_refusing_new_connections" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_is_server" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_poll" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_put_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_buffer" type="const uint8_t*" /> + <argument index="1" name="p_buffer_size" type="int" /> + <description> + </description> + </method> + <method name="_set_refuse_new_connections" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="p_enable" type="bool" /> + <description> + </description> + </method> + <method name="_set_target_peer" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="p_peer" type="int" /> + <description> + </description> + </method> + <method name="_set_transfer_channel" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="p_channel" type="int" /> + <description> + </description> + </method> + <method name="_set_transfer_mode" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="p_mode" type="int" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 608d76cd9f..b4edcf49f4 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -700,9 +700,6 @@ <member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer"> The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one. </member> - <member name="filename" type="String" setter="set_filename" getter="get_filename"> - When a scene is instantiated from a file, its topmost node contains the filename from which it was loaded. - </member> <member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer"> The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). </member> @@ -719,6 +716,9 @@ <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0"> The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first. </member> + <member name="scene_file_path" type="String" setter="set_scene_file_path" getter="get_scene_file_path"> + If a scene is instantiated from a file, its topmost node contains the absolute file path from which it was loaded in [member scene_file_path] (e.g. [code]res://levels/1.tscn[/code]). Otherwise, [member scene_file_path] is set to an empty string. + </member> </members> <signals> <signal name="ready"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e2ac8568c9..656fa61af7 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -49,6 +49,7 @@ [/codeblocks] See [method execute] if you wish to run an external command and retrieve the results. [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. + [b]Note:[/b] On macOS, sandboxed applications are limited to run only embedded helper executables, specified during export. </description> </method> <method name="delay_msec" qualifiers="const"> @@ -119,6 +120,7 @@ [/csharp] [/codeblocks] [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. + [b]Note:[/b] On macOS, sandboxed applications are limited to run only embedded helper executables, specified during export. </description> </method> <method name="find_keycode_from_string" qualifiers="const"> @@ -244,7 +246,7 @@ <method name="get_name" qualifiers="const"> <return type="String" /> <description> - Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code]. + Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"macOS"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code]. </description> </method> <method name="get_process_id" qualifiers="const"> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 8e94254a1f..39733baf40 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -43,6 +43,15 @@ Appends a [PackedByteArray] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="int" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="compress" qualifiers="const"> <return type="PackedByteArray" /> <argument index="0" name="compression_mode" type="int" default="0" /> diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml index 4bccdcd939..00e670646d 100644 --- a/doc/classes/PackedColorArray.xml +++ b/doc/classes/PackedColorArray.xml @@ -43,6 +43,15 @@ Appends a [PackedColorArray] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="Color" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedColorArray" /> <description> diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml index 51e14ea3d4..2ee2ac44df 100644 --- a/doc/classes/PackedFloat32Array.xml +++ b/doc/classes/PackedFloat32Array.xml @@ -44,6 +44,15 @@ Appends a [PackedFloat32Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="float" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedFloat32Array" /> <description> diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml index 25c9c025f7..7414bc72fc 100644 --- a/doc/classes/PackedFloat64Array.xml +++ b/doc/classes/PackedFloat64Array.xml @@ -44,6 +44,15 @@ Appends a [PackedFloat64Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="float" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedFloat64Array" /> <description> diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml index 1a61ce0ead..8ecf4a70ae 100644 --- a/doc/classes/PackedInt32Array.xml +++ b/doc/classes/PackedInt32Array.xml @@ -44,6 +44,15 @@ Appends a [PackedInt32Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="int" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedInt32Array" /> <description> diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index 06f7900237..b82ce79009 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -44,6 +44,15 @@ Appends a [PackedInt64Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="int" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedInt64Array" /> <description> diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index 763ed0cc55..353bbfb827 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -44,6 +44,15 @@ Appends a [PackedStringArray] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="String" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedStringArray" /> <description> diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index 3f0797bb59..7b7df221e7 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -44,6 +44,15 @@ Appends a [PackedVector2Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="Vector2" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedVector2Array" /> <description> diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml index 6b950cad61..efbf2169fd 100644 --- a/doc/classes/PackedVector3Array.xml +++ b/doc/classes/PackedVector3Array.xml @@ -43,6 +43,15 @@ Appends a [PackedVector3Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="Vector3" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedVector3Array" /> <description> diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml index fb94209d72..7c02ccc250 100644 --- a/doc/classes/PacketPeer.xml +++ b/doc/classes/PacketPeer.xml @@ -5,6 +5,7 @@ </brief_description> <description> PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low-level bytes or having to worry about network ordering. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/PacketPeerDTLS.xml b/doc/classes/PacketPeerDTLS.xml index b05743fb5a..4d1c83afe7 100644 --- a/doc/classes/PacketPeerDTLS.xml +++ b/doc/classes/PacketPeerDTLS.xml @@ -5,6 +5,7 @@ </brief_description> <description> This class represents a DTLS peer connection. It can be used to connect to a DTLS server, and is returned by [method DTLSServer.take_connection]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. [b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are currently not supported. Revoked certificates are accepted as long as they are otherwise valid. If this is a concern, you may want to use automatically managed certificates with a short validity period. </description> <tutorials> diff --git a/doc/classes/PacketPeerExtension.xml b/doc/classes/PacketPeerExtension.xml new file mode 100644 index 0000000000..f6b925eb30 --- /dev/null +++ b/doc/classes/PacketPeerExtension.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PacketPeerExtension" inherits="PacketPeer" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_get_available_packet_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_max_packet_size" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="r_buffer" type="const uint8_t **" /> + <argument index="1" name="r_buffer_size" type="int32_t*" /> + <description> + </description> + </method> + <method name="_put_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_buffer" type="const uint8_t*" /> + <argument index="1" name="p_buffer_size" type="int" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/PacketPeerStream.xml b/doc/classes/PacketPeerStream.xml index a92aaf037e..1c5bec297c 100644 --- a/doc/classes/PacketPeerStream.xml +++ b/doc/classes/PacketPeerStream.xml @@ -5,6 +5,7 @@ </brief_description> <description> PacketStreamPeer provides a wrapper for working using packets over a stream. This allows for using packet based code with StreamPeers. PacketPeerStream implements a custom protocol over the StreamPeer, so the user should not read or write to the wrapped StreamPeer directly. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml index ecaddc5b9f..9b77859b50 100644 --- a/doc/classes/PacketPeerUDP.xml +++ b/doc/classes/PacketPeerUDP.xml @@ -5,6 +5,7 @@ </brief_description> <description> UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index ee28500838..e108ab6298 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -25,11 +25,12 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision2D" /> - <argument index="0" name="rel_vec" type="Vector2" /> + <argument index="0" name="linear_velocity" type="Vector2" /> <argument index="1" name="test_only" type="bool" default="false" /> <argument index="2" name="safe_margin" type="float" default="0.08" /> <description> - Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. + Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> @@ -44,11 +45,12 @@ <method name="test_move"> <return type="bool" /> <argument index="0" name="from" type="Transform2D" /> - <argument index="1" name="rel_vec" type="Vector2" /> + <argument index="1" name="linear_velocity" type="Vector2" /> <argument index="2" name="collision" type="KinematicCollision2D" default="null" /> <argument index="3" name="safe_margin" type="float" default="0.08" /> <description> - Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. + Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would occur. [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one). [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 174e49ea2d..8718c0caa2 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -32,12 +32,13 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision3D" /> - <argument index="0" name="rel_vec" type="Vector3" /> + <argument index="0" name="linear_velocity" type="Vector3" /> <argument index="1" name="test_only" type="bool" default="false" /> <argument index="2" name="safe_margin" type="float" default="0.001" /> <argument index="3" name="max_collisions" type="int" default="1" /> <description> - Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision. + Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details). [code]max_collisions[/code] allows to retrieve more than one collision result. @@ -61,12 +62,13 @@ <method name="test_move"> <return type="bool" /> <argument index="0" name="from" type="Transform3D" /> - <argument index="1" name="rel_vec" type="Vector3" /> + <argument index="1" name="linear_velocity" type="Vector3" /> <argument index="2" name="collision" type="KinematicCollision3D" default="null" /> <argument index="3" name="safe_margin" type="float" default="0.001" /> <argument index="4" name="max_collisions" type="int" default="1" /> <description> - Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. + Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would occur. [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one). [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details). [code]max_collisions[/code] allows to retrieve more than one collision result. diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index bbb708c9b4..aa189f17f4 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -90,13 +90,6 @@ Returns the collider's shape index. </description> </method> - <method name="get_contact_collider_shape_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="contact_idx" type="int" /> - <description> - Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. - </description> - </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="contact_idx" type="int" /> diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index 0264249dab..9aa00022cd 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -36,7 +36,6 @@ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. @@ -55,7 +54,6 @@ Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. @@ -75,7 +73,6 @@ Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. @@ -94,7 +91,6 @@ Intersects a ray in a given space. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]position[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. @@ -112,7 +108,6 @@ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 7e5d7ca704..d55feff829 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -395,14 +395,6 @@ Returns the number of shapes assigned to a body. </description> </method> - <method name="body_get_shape_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <description> - Returns the metadata of a shape of a body. - </description> - </method> <method name="body_get_shape_transform" qualifiers="const"> <return type="Transform2D" /> <argument index="0" name="body" type="RID" /> @@ -562,15 +554,6 @@ Disables shape in body if [code]disable[/code] is [code]true[/code]. </description> </method> - <method name="body_set_shape_metadata"> - <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="metadata" type="Variant" /> - <description> - Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries. - </description> - </method> <method name="body_set_shape_transform"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -601,14 +584,10 @@ <method name="body_test_motion"> <return type="bool" /> <argument index="0" name="body" type="RID" /> - <argument index="1" name="from" type="Transform2D" /> - <argument index="2" name="motion" type="Vector2" /> - <argument index="3" name="margin" type="float" default="0.08" /> - <argument index="4" name="result" type="PhysicsTestMotionResult2D" default="null" /> - <argument index="5" name="collide_separation_ray" type="bool" default="false" /> - <argument index="6" name="exclude" type="Array" default="[]" /> + <argument index="1" name="parameters" type="PhysicsTestMotionParameters2D" /> + <argument index="2" name="result" type="PhysicsTestMotionResult2D" default="null" /> <description> - Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult2D] can be passed to return additional information in. + Returns [code]true[/code] if a collision would result from moving along a motion vector from a given point in space. [PhysicsTestMotionParameters2D] is passed to set motion parameters. [PhysicsTestMotionResult2D] can be passed to return additional information. </description> </method> <method name="capsule_shape_create"> @@ -851,8 +830,6 @@ <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="6" enum="SpaceParameter"> Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> - <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> - </constant> <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> @@ -928,8 +905,8 @@ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode"> - Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. + <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode"> + Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 9f48c36b62..0e32d1defa 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -577,15 +577,10 @@ <method name="body_test_motion"> <return type="bool" /> <argument index="0" name="body" type="RID" /> - <argument index="1" name="from" type="Transform3D" /> - <argument index="2" name="motion" type="Vector3" /> - <argument index="3" name="margin" type="float" default="0.001" /> - <argument index="4" name="result" type="PhysicsTestMotionResult3D" default="null" /> - <argument index="5" name="collide_separation_ray" type="bool" default="false" /> - <argument index="6" name="exclude" type="Array" default="[]" /> - <argument index="7" name="max_collisions" type="int" default="1" /> + <argument index="1" name="parameters" type="PhysicsTestMotionParameters3D" /> + <argument index="2" name="result" type="PhysicsTestMotionResult3D" default="null" /> <description> - Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in. + Returns [code]true[/code] if a collision would result from moving along a motion vector from a given point in space. [PhysicsTestMotionParameters3D] is passed to set motion parameters. [PhysicsTestMotionResult3D] can be passed to return additional information. </description> </method> <method name="box_shape_create"> @@ -1278,8 +1273,8 @@ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode"> - Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. + <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode"> + Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. @@ -1361,8 +1356,6 @@ <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter"> Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> - <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="8" enum="SpaceParameter"> - </constant> <constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis"> </constant> <constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis"> diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml new file mode 100644 index 0000000000..46c1827b97 --- /dev/null +++ b/doc/classes/PhysicsTestMotionParameters2D.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsTestMotionParameters2D" inherits="RefCounted" version="4.0"> + <brief_description> + Parameters to be sent to a 2D body motion test. + </brief_description> + <description> + This class contains parameters used in [method PhysicsServer2D.body_test_motion]. + </description> + <tutorials> + </tutorials> + <members> + <member name="collide_separation_ray" type="bool" setter="set_collide_separation_ray_enabled" getter="is_collide_separation_ray_enabled" default="false"> + If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground. + If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes. + </member> + <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> + Optional array of body [RID] to exclude from collision. + </member> + <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]"> + Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id]. + </member> + <member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)"> + Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform. + </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.08"> + Increases the size of the shapes involved in the collision detection. + </member> + <member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2(0, 0)"> + Motion vector to define the length and direction of the motion to test. + </member> + </members> +</class> diff --git a/doc/classes/PhysicsTestMotionParameters3D.xml b/doc/classes/PhysicsTestMotionParameters3D.xml new file mode 100644 index 0000000000..d66aee3ae6 --- /dev/null +++ b/doc/classes/PhysicsTestMotionParameters3D.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsTestMotionParameters3D" inherits="RefCounted" version="4.0"> + <brief_description> + Parameters to be sent to a 3D body motion test. + </brief_description> + <description> + This class contains parameters used in [method PhysicsServer3D.body_test_motion]. + </description> + <tutorials> + </tutorials> + <members> + <member name="collide_separation_ray" type="bool" setter="set_collide_separation_ray_enabled" getter="is_collide_separation_ray_enabled" default="false"> + If set to [code]true[/code], shapes of type [constant PhysicsServer3D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground. + If set to [code]false[/code], shapes of type [constant PhysicsServer3D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes. + </member> + <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> + Optional array of body [RID] to exclude from collision. + </member> + <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]"> + Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id]. + </member> + <member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> + Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform. + </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.001"> + Increases the size of the shapes involved in the collision detection. + </member> + <member name="max_collisions" type="int" setter="set_max_collisions" getter="get_max_collisions" default="1"> + Maximum number of returned collisions, between [code]1[/code] and [code]32[/code]. Always returns the deepest detected collisions. + </member> + <member name="motion" type="Vector3" setter="set_motion" getter="get_motion" default="Vector3(0, 0, 0)"> + Motion vector to define the length and direction of the motion to test. + </member> + </members> +</class> diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml index 8d594af673..355365cf25 100644 --- a/doc/classes/PhysicsTestMotionResult2D.xml +++ b/doc/classes/PhysicsTestMotionResult2D.xml @@ -1,35 +1,91 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0"> <brief_description> + Result from a 2D body motion test. </brief_description> <description> + This class contains the motion and collision result from [method PhysicsServer2D.body_test_motion]. </description> <tutorials> </tutorials> - <members> - <member name="collider" type="Object" setter="" getter="get_collider"> - </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> - </member> - <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> - </member> - <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0"> - </member> - <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)"> - </member> - <member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0"> - </member> - <member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal" default="Vector2(0, 0)"> - </member> - <member name="collision_point" type="Vector2" setter="" getter="get_collision_point" default="Vector2(0, 0)"> - </member> - <member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0"> - </member> - <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> - </member> - <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)"> - </member> - <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)"> - </member> - </members> + <methods> + <method name="get_collider" qualifiers="const"> + <return type="Object" /> + <description> + Returns the colliding body's attached [Object], if a collision occured. + </description> + </method> + <method name="get_collider_id" qualifiers="const"> + <return type="int" /> + <description> + Returns the unique instance ID of the colliding body's attached [Object], if a collision occured. See [method Object.get_instance_id]. + </description> + </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <description> + Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occured. + </description> + </method> + <method name="get_collider_shape" qualifiers="const"> + <return type="int" /> + <description> + Returns the colliding body's shape index, if a collision occured. See [CollisionObject2D]. + </description> + </method> + <method name="get_collider_velocity" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the colliding body's velocity, if a collision occured. + </description> + </method> + <method name="get_collision_depth" qualifiers="const"> + <return type="float" /> + <description> + Returns the length of overlap along the collision normal, if a collision occured. + </description> + </method> + <method name="get_collision_local_shape" qualifiers="const"> + <return type="int" /> + <description> + Returns the moving object's colliding shape, if a collision occured. + </description> + </method> + <method name="get_collision_normal" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the colliding body's shape's normal at the point of collision, if a collision occured. + </description> + </method> + <method name="get_collision_point" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the point of collision in global coordinates, if a collision occured. + </description> + </method> + <method name="get_collision_safe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_collision_unsafe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the moving object's travel before collision. + </description> + </method> + </methods> </class> diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml index 8aa087e99a..282c140568 100644 --- a/doc/classes/PhysicsTestMotionResult3D.xml +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0"> <brief_description> + Result from a 3D body motion test. </brief_description> <description> + This class contains the motion and collision result from [method PhysicsServer3D.body_test_motion]. </description> <tutorials> </tutorials> @@ -11,77 +13,94 @@ <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occured. See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occured. + </description> + </method> + <method name="get_collision_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of detected collisions. </description> </method> <method name="get_collision_depth" qualifiers="const"> <return type="float" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occured. + </description> + </method> + <method name="get_collision_local_shape" qualifiers="const"> + <return type="int" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collision_normal" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collision_point" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occured. + </description> + </method> + <method name="get_collision_safe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_collision_unsafe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's travel before collision. </description> </method> </methods> - <members> - <member name="collider" type="Object" setter="" getter="get_best_collider"> - </member> - <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0"> - </member> - <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid"> - </member> - <member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0"> - </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)"> - </member> - <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0"> - </member> - <member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0"> - </member> - <member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)"> - </member> - <member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)"> - </member> - <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> - </member> - <member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0"> - </member> - <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> - </member> - <member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0"> - </member> - </members> </class> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index b5be04fb01..d40ad80d68 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -185,6 +185,18 @@ <description> </description> </method> + <method name="canvas_item_add_msdf_texture_rect_region"> + <return type="void" /> + <argument index="0" name="item" type="RID" /> + <argument index="1" name="rect" type="Rect2" /> + <argument index="2" name="texture" type="RID" /> + <argument index="3" name="src_rect" type="Rect2" /> + <argument index="4" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> + <argument index="5" name="outline_size" type="int" default="0" /> + <argument index="6" name="px_range" type="float" default="1.0" /> + <description> + </description> + </method> <method name="canvas_item_add_multimesh"> <return type="void" /> <argument index="0" name="item" type="RID" /> diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml index 059379242b..9baed392eb 100644 --- a/doc/classes/RigidDynamicBody2D.xml +++ b/doc/classes/RigidDynamicBody2D.xml @@ -5,11 +5,10 @@ </brief_description> <description> This node implements simulated 2D physics. You do not control a RigidDynamicBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. - A RigidDynamicBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic. + You can switch the body's behavior using [member lock_rotation], [member freeze], and [member freeze_mode]. [b]Note:[/b] You should not change a RigidDynamicBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime. If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator]. - The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. </description> <tutorials> <link title="2D Physics Platformer Demo">https://godotengine.org/asset-library/asset/119</link> @@ -120,6 +119,15 @@ <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false"> If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function. </member> + <member name="freeze" type="bool" setter="set_freeze_enabled" getter="is_freeze_enabled" default="false"> + If [code]true[/code], the body is frozen. Gravity and forces are not applied anymore. + See [member freeze_mode] to set the body's behavior when frozen. + For a body that is always frozen, use [StaticBody2D] or [AnimatableBody2D] instead. + </member> + <member name="freeze_mode" type="int" setter="set_freeze_mode" getter="get_freeze_mode" enum="RigidDynamicBody2D.FreezeMode" default="0"> + The body's freeze mode. Can be used to set the body's behavior when [member freeze] is enabled. See [enum FreezeMode] for possible values. + For a body that is always frozen, use [StaticBody2D] or [AnimatableBody2D] instead. + </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. </member> @@ -134,13 +142,12 @@ <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)"> The body's linear velocity. </member> + <member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false"> + If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement. + </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidDynamicBody2D.Mode" default="0"> - The body's mode. See [enum Mode] for possible values. - For a body that uses only Static or Kinematic mode, use [StaticBody2D] or [AnimatableBody2D] instead. - </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. @@ -198,17 +205,11 @@ </signal> </signals> <constants> - <constant name="MODE_DYNAMIC" value="0" enum="Mode"> - Dynamic body mode. This is the default mode of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. - </constant> - <constant name="MODE_STATIC" value="1" enum="Mode"> - Static body mode. The body behaves like a [StaticBody2D], and must be moved by code. - </constant> - <constant name="MODE_DYNAMIC_LOCKED" value="2" enum="Mode"> - Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate. + <constant name="FREEZE_MODE_STATIC" value="0" enum="FreezeMode"> + Static body freeze mode (default). The body is not affected by gravity and forces. It can be only moved by user code and doesn't collide with other bodies along its path. </constant> - <constant name="MODE_KINEMATIC" value="3" enum="Mode"> - Kinematic body mode. The body behaves like a [AnimatableBody2D], and must be moved by code. + <constant name="FREEZE_MODE_KINEMATIC" value="1" enum="FreezeMode"> + Kinematic body freeze mode. Similar to [constant FREEZE_MODE_STATIC], but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated. </constant> <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode"> In this mode, the body's center of mass is calculated automatically based on its shapes. diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml index 9b6bcd840b..7d1c7fecfa 100644 --- a/doc/classes/RigidDynamicBody3D.xml +++ b/doc/classes/RigidDynamicBody3D.xml @@ -5,10 +5,9 @@ </brief_description> <description> This is the node that implements full 3D physics. This means that you do not control a RigidDynamicBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. - A RigidDynamicBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic. + You can switch the body's behavior using [member lock_rotation], [member freeze], and [member freeze_mode]. [b]Note:[/b] Don't change a RigidDynamicBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator]. - With Bullet physics (the default), the center of mass is the RigidDynamicBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -123,6 +122,15 @@ <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false"> If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. </member> + <member name="freeze" type="bool" setter="set_freeze_enabled" getter="is_freeze_enabled" default="false"> + If [code]true[/code], the body is frozen. Gravity and forces are not applied anymore. + See [member freeze_mode] to set the body's behavior when frozen. + For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead. + </member> + <member name="freeze_mode" type="int" setter="set_freeze_mode" getter="get_freeze_mode" enum="RigidDynamicBody3D.FreezeMode" default="0"> + The body's freeze mode. Can be used to set the body's behavior when [member freeze] is enabled. See [enum FreezeMode] for possible values. + For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead. + </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidDynamicBody3D's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> @@ -137,13 +145,12 @@ <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. </member> + <member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false"> + If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement. + </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidDynamicBody3D.Mode" default="0"> - The body's mode. See [enum Mode] for possible values. - For a body that uses only Static or Kinematic mode, use [StaticBody3D] or [AnimatableBody3D] instead. - </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. @@ -203,17 +210,11 @@ </signal> </signals> <constants> - <constant name="MODE_DYNAMIC" value="0" enum="Mode"> - Dynamic body mode. This is the default mode of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. - </constant> - <constant name="MODE_STATIC" value="1" enum="Mode"> - Static body mode. The body behaves like a [StaticBody3D], and can only move by user code. - </constant> - <constant name="MODE_DYNAMIC_LOCKED" value="2" enum="Mode"> - Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate. + <constant name="FREEZE_MODE_STATIC" value="0" enum="FreezeMode"> + Static body freeze mode (default). The body is not affected by gravity and forces. It can be only moved by user code and doesn't collide with other bodies along its path. </constant> - <constant name="MODE_KINEMATIC" value="3" enum="Mode"> - Kinematic body mode. The body behaves like a [AnimatableBody3D], and can only move by user code. + <constant name="FREEZE_MODE_KINEMATIC" value="1" enum="FreezeMode"> + Kinematic body freeze mode. Similar to [constant FREEZE_MODE_STATIC], but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated. </constant> <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode"> In this mode, the body's center of mass is calculated automatically based on its shapes. diff --git a/doc/classes/Shortcut.xml b/doc/classes/Shortcut.xml index 9fbe91f38b..f95d069069 100644 --- a/doc/classes/Shortcut.xml +++ b/doc/classes/Shortcut.xml @@ -4,8 +4,8 @@ A shortcut for binding input. </brief_description> <description> - A shortcut for binding input. Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys). + One shortcut can contain multiple [InputEvent]'s, allowing the possibility of triggering one action with multiple different inputs. </description> <tutorials> </tutorials> @@ -13,27 +13,27 @@ <method name="get_as_text" qualifiers="const"> <return type="String" /> <description> - Returns the shortcut's [InputEvent] as a [String]. + Returns the shortcut's first valid [InputEvent] as a [String]. </description> </method> <method name="has_valid_event" qualifiers="const"> <return type="bool" /> <description> - Returns whether the shortcut has a valid [member event] assigned to it. + Returns whether [member events] contains an [InputEvent] which is valid. </description> </method> <method name="matches_event" qualifiers="const"> <return type="bool" /> <argument index="0" name="event" type="InputEvent" /> <description> - Returns whether the shortcut's [member event] matches [code]event[/code]. + Returns whether any [InputEvent] in [member events] equals [code]event[/code]. </description> </method> </methods> <members> - <member name="event" type="InputEvent" setter="set_event" getter="get_event"> - The shortcut's [InputEvent]. - Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent], including an [InputEventAction]. + <member name="events" type="Array" setter="set_events" getter="get_events" default="[]"> + The shortcut's [InputEvent] array. + Generally the [InputEvent] used is an [InputEventKey], though it can be any [InputEvent], including an [InputEventAction]. </member> </members> </class> diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml index b70725123b..f78266a20c 100644 --- a/doc/classes/Signal.xml +++ b/doc/classes/Signal.xml @@ -32,10 +32,16 @@ <method name="connect"> <return type="int" /> <argument index="0" name="callable" type="Callable" /> - <argument index="1" name="binds" type="Array" default="[]" /> - <argument index="2" name="flags" type="int" default="0" /> - <description> - Connects this signal to the specified [Callable], optionally providing binds and connection flags. + <argument index="1" name="flags" type="int" default="0" /> + <description> + Connects this signal to the specified [Callable], optionally providing connection flags. You can provide additional arguments to the connected method call by using [method Callable.bind]. + [codeblock] + for button in $Buttons.get_children(): + button.pressed.connect(on_pressed.bind(button)) + + func on_pressed(button): + print(button.name, " was pressed") + [/codeblock] </description> </method> <method name="disconnect"> diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index 316bd77a16..0622626846 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -5,6 +5,7 @@ </brief_description> <description> StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/StreamPeerExtension.xml b/doc/classes/StreamPeerExtension.xml new file mode 100644 index 0000000000..ceb9486a33 --- /dev/null +++ b/doc/classes/StreamPeerExtension.xml @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="StreamPeerExtension" inherits="StreamPeer" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_get_available_bytes" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_data" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="r_buffer" type="uint8_t*" /> + <argument index="1" name="r_bytes" type="int" /> + <argument index="2" name="r_received" type="int32_t*" /> + <description> + </description> + </method> + <method name="_get_partial_data" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="r_buffer" type="uint8_t*" /> + <argument index="1" name="r_bytes" type="int" /> + <argument index="2" name="r_received" type="int32_t*" /> + <description> + </description> + </method> + <method name="_put_data" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_data" type="const uint8_t*" /> + <argument index="1" name="p_bytes" type="int" /> + <argument index="2" name="r_sent" type="int32_t*" /> + <description> + </description> + </method> + <method name="_put_partial_data" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_data" type="const uint8_t*" /> + <argument index="1" name="p_bytes" type="int" /> + <argument index="2" name="r_sent" type="int32_t*" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 034168c2a0..50389f912d 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -5,6 +5,7 @@ </brief_description> <description> SSL stream peer. This object can be used to connect to an SSL server or accept a single SSL client connection. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index bba48e7275..6b700593a2 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -5,6 +5,7 @@ </brief_description> <description> TCP stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index e5b03eb4d4..6a4ec08ec3 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -129,14 +129,14 @@ <return type="void" /> <argument index="0" name="flip" type="bool" default="false" /> <description> - Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. + Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents]. [b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="generate_tangents"> <return type="void" /> <description> - Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already. + Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already (see [method generate_normals]). </description> </method> <method name="get_custom_format" qualifiers="const"> diff --git a/doc/classes/TCPServer.xml b/doc/classes/TCPServer.xml index 8676e33bb4..4fbaf9412f 100644 --- a/doc/classes/TCPServer.xml +++ b/doc/classes/TCPServer.xml @@ -5,6 +5,7 @@ </brief_description> <description> A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 77bd7b1a0a..4c50aa4e1f 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -6,8 +6,6 @@ <description> Sets the active tab's [code]visible[/code] property to the value [code]true[/code]. Sets all other children's to [code]false[/code]. Ignores non-[Control] children. - Individual tabs are always visible unless you use [method set_tab_disabled] and [method set_tab_title] to hide it. - To hide only a tab's content, nest the content inside a child [Control], so it receives the [TabContainer]'s visibility setting instead. </description> <tutorials> </tutorials> @@ -50,6 +48,13 @@ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled. </description> </method> + <method name="get_tab_hidden" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="tab_idx" type="int" /> + <description> + Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden. + </description> + </method> <method name="get_tab_icon" qualifiers="const"> <return type="Texture2D" /> <argument index="0" name="tab_idx" type="int" /> @@ -89,8 +94,15 @@ <argument index="0" name="tab_idx" type="int" /> <argument index="1" name="disabled" type="bool" /> <description> - If [code]disabled[/code] is [code]false[/code], hides the tab at index [code]tab_idx[/code]. - [b]Note:[/b] Its title text will remain, unless also removed with [method set_tab_title]. + If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable. + </description> + </method> + <method name="set_tab_hidden"> + <return type="void" /> + <argument index="0" name="tab_idx" type="int" /> + <argument index="1" name="hidden" type="bool" /> + <description> + If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area. </description> </method> <method name="set_tab_icon"> @@ -106,14 +118,14 @@ <argument index="0" name="tab_idx" type="int" /> <argument index="1" name="title" type="String" /> <description> - Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]. + Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node. </description> </method> <method name="set_tabs_rearrange_group"> <return type="void" /> <argument index="0" name="group_id" type="int" /> <description> - Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. + Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with [member drag_to_rearrange_enabled]. </description> </method> </methods> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index f4c89a8b16..ded4f0b32f 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -108,7 +108,7 @@ <return type="String" /> <argument index="0" name="tab_idx" type="int" /> <description> - Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]. + Returns the title of the tab at index [code]tab_idx[/code]. </description> </method> <method name="get_tabs_rearrange_group" qualifiers="const"> @@ -144,8 +144,7 @@ <argument index="0" name="tab_idx" type="int" /> <argument index="1" name="disabled" type="bool" /> <description> - If [code]disabled[/code] is [code]false[/code], hides the tab at index [code]tab_idx[/code]. - [b]Note:[/b] Its title text will remain unless it is also removed with [method set_tab_title]. + If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable. </description> </method> <method name="set_tab_icon"> @@ -193,7 +192,7 @@ <return type="void" /> <argument index="0" name="group_id" type="int" /> <description> - Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. + Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with [member drag_to_rearrange_enabled]. </description> </method> </methods> @@ -218,18 +217,12 @@ </member> </members> <signals> - <signal name="reposition_active_tab_request"> + <signal name="active_tab_rearranged"> <argument index="0" name="idx_to" type="int" /> <description> Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled]. </description> </signal> - <signal name="right_button_pressed"> - <argument index="0" name="tab" type="int" /> - <description> - Emitted when a tab is right-clicked. - </description> - </signal> <signal name="tab_changed"> <argument index="0" name="tab" type="int" /> <description> @@ -254,6 +247,12 @@ Emitted when a tab is hovered by the mouse. </description> </signal> + <signal name="tab_rmb_clicked"> + <argument index="0" name="tab" type="int" /> + <description> + Emitted when a tab is right-clicked. + </description> + </signal> </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="TabAlign"> @@ -282,15 +281,15 @@ </constant> </constants> <theme_items> - <theme_item name="button" data_type="style" type="StyleBox"> + <theme_item name="close" data_type="icon" type="Texture2D"> + The icon for the close button (see [member tab_close_display_policy]). + </theme_item> + <theme_item name="close_bg_highlight" data_type="style" type="StyleBox"> Background of the close button when it's being hovered with the cursor. </theme_item> - <theme_item name="button_pressed" data_type="style" type="StyleBox"> + <theme_item name="close_bg_pressed" data_type="style" type="StyleBox"> Background of the close button when it's being pressed. </theme_item> - <theme_item name="close" data_type="icon" type="Texture2D"> - The icon for the close button (see [member tab_close_display_policy]). - </theme_item> <theme_item name="decrement" data_type="icon" type="Texture2D"> Icon for the left arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the first tab is visible), it appears semi-transparent. </theme_item> @@ -316,7 +315,7 @@ Font color of the other, unselected tabs. </theme_item> <theme_item name="hseparation" data_type="constant" type="int" default="4"> - The horizontal separation between the tabs. + The horizontal separation between the elements inside tabs. </theme_item> <theme_item name="increment" data_type="icon" type="Texture2D"> Icon for the right arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the last tab is visible) it appears semi-transparent. diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml index aa35acdbd2..e06dfee698 100644 --- a/doc/classes/TextParagraph.xml +++ b/doc/classes/TextParagraph.xml @@ -281,7 +281,7 @@ <member name="direction" type="int" setter="set_direction" getter="get_direction" enum="TextServer.Direction" default="0"> Text writing direction. </member> - <member name="flags" type="int" setter="set_flags" getter="get_flags" default="51"> + <member name="flags" type="int" setter="set_flags" getter="get_flags" default="99"> Line breaking and alignment rules. For more info see [TextServer]. </member> <member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible" default="-1"> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 7fe9278f2c..18ace85465 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextServer" inherits="Object" version="4.0"> +<class name="TextServer" inherits="RefCounted" version="4.0"> <brief_description> Interface for the fonts and complex text layouts. </brief_description> @@ -487,8 +487,8 @@ </method> <method name="font_set_data"> <return type="void" /> - <argument index="0" name="data" type="RID" /> - <argument index="1" name="arg1" type="PackedByteArray" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="data" type="PackedByteArray" /> <description> Sets font source data, e.g contents of the dynamic font source file. </description> @@ -714,12 +714,14 @@ <return type="Dictionary" /> <argument index="0" name="font_rid" type="RID" /> <description> + Returns the dictionary of the supported OpenType features. </description> </method> <method name="font_supported_variation_list" qualifiers="const"> <return type="Dictionary" /> <argument index="0" name="font_rid" type="RID" /> <description> + Returns the dictionary of the supported OpenType variation coordinates. </description> </method> <method name="format_number" qualifiers="const"> @@ -737,6 +739,12 @@ Frees an object created by this [TextServer]. </description> </method> + <method name="get_features" qualifiers="const"> + <return type="int" /> + <description> + Returns text server features, see [enum Feature]. + </description> + </method> <method name="get_hex_code_box_size" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="size" type="int" /> @@ -751,6 +759,18 @@ Returns the name of the server interface. </description> </method> + <method name="get_support_data_filename" qualifiers="const"> + <return type="String" /> + <description> + Returns default TextServer database (e.g. ICU break iterators and dictionaries) filename. + </description> + </method> + <method name="get_support_data_info" qualifiers="const"> + <return type="String" /> + <description> + Returns TextServer database (e.g. ICU break iterators and dictionaries) description. + </description> + </method> <method name="has"> <return type="bool" /> <argument index="0" name="rid" type="RID" /> @@ -758,14 +778,14 @@ Returns [code]true[/code] if [code]rid[/code] is valid resource owned by this text server. </description> </method> - <method name="has_feature"> + <method name="has_feature" qualifiers="const"> <return type="bool" /> <argument index="0" name="feature" type="int" enum="TextServer.Feature" /> <description> Returns [code]true[/code] if the server supports a feature. </description> </method> - <method name="is_locale_right_to_left"> + <method name="is_locale_right_to_left" qualifiers="const"> <return type="bool" /> <argument index="0" name="locale" type="String" /> <description> @@ -802,6 +822,14 @@ Returns percent sign used in the [code]language[/code]. </description> </method> + <method name="save_support_data" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="filename" type="String" /> + <description> + Saves optional TextServer database (e.g. ICU break iterators and dictionaries) to the file. + Note: This function is used by during project export, to include TextServer database. + </description> + </method> <method name="shaped_text_add_object"> <return type="bool" /> <argument index="0" name="shaped" type="RID" /> @@ -898,7 +926,7 @@ Returns direction of the text. </description> </method> - <method name="shaped_text_get_dominant_direciton_in_range" qualifiers="const"> + <method name="shaped_text_get_dominant_direction_in_range" qualifiers="const"> <return type="int" enum="TextServer.Direction" /> <argument index="0" name="shaped" type="RID" /> <argument index="1" name="start" type="int" /> @@ -907,30 +935,58 @@ Returns dominant direction of in the range of text. </description> </method> + <method name="shaped_text_get_ellipsis_glyph_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns number of glyphs in the ellipsis. + </description> + </method> + <method name="shaped_text_get_ellipsis_glyphs" qualifiers="const"> + <return type="Array" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns array of the glyphs in the ellipsis. + </description> + </method> + <method name="shaped_text_get_ellipsis_pos" qualifiers="const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns position of the ellipsis. + </description> + </method> + <method name="shaped_text_get_glyph_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns number of glyphs in the buffer. + </description> + </method> <method name="shaped_text_get_glyphs" qualifiers="const"> <return type="Array" /> <argument index="0" name="shaped" type="RID" /> <description> - Returns text glyphs. + Returns text glyphs in the visual order. </description> </method> <method name="shaped_text_get_line_breaks" qualifiers="const"> - <return type="Array" /> + <return type="PackedInt32Array" /> <argument index="0" name="shaped" type="RID" /> <argument index="1" name="width" type="float" /> <argument index="2" name="start" type="int" default="0" /> - <argument index="3" name="break_flags" type="int" default="48" /> + <argument index="3" name="break_flags" type="int" default="96" /> <description> Breaks text to the lines and returns character ranges for each line. </description> </method> <method name="shaped_text_get_line_breaks_adv" qualifiers="const"> - <return type="Array" /> + <return type="PackedInt32Array" /> <argument index="0" name="shaped" type="RID" /> <argument index="1" name="width" type="PackedFloat32Array" /> <argument index="2" name="start" type="int" default="0" /> <argument index="3" name="once" type="bool" default="true" /> - <argument index="4" name="break_flags" type="int" default="48" /> + <argument index="4" name="break_flags" type="int" default="96" /> <description> Breaks text to the lines and columns. Returns character ranges for each segment. </description> @@ -987,7 +1043,7 @@ </description> </method> <method name="shaped_text_get_selection" qualifiers="const"> - <return type="Array" /> + <return type="PackedVector2Array" /> <argument index="0" name="shaped" type="RID" /> <argument index="1" name="start" type="int" /> <argument index="2" name="end" type="int" /> @@ -1002,6 +1058,13 @@ Returns size of the text. </description> </method> + <method name="shaped_text_get_trim_pos" qualifiers="const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns position of the trim. + </description> + </method> <method name="shaped_text_get_underline_position" qualifiers="const"> <return type="float" /> <argument index="0" name="shaped" type="RID" /> @@ -1024,8 +1087,9 @@ </description> </method> <method name="shaped_text_get_word_breaks" qualifiers="const"> - <return type="Array" /> + <return type="PackedInt32Array" /> <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="grapheme_flags" type="int" /> <description> Breaks text into words and returns array of character ranges. </description> @@ -1053,7 +1117,7 @@ Returns [code]true[/code] if buffer is successfully shaped. </description> </method> - <method name="shaped_text_next_grapheme_pos"> + <method name="shaped_text_next_grapheme_pos" qualifiers="const"> <return type="int" /> <argument index="0" name="shaped" type="RID" /> <argument index="1" name="pos" type="int" /> @@ -1070,7 +1134,7 @@ Trims text if it exceeds the given width. </description> </method> - <method name="shaped_text_prev_grapheme_pos"> + <method name="shaped_text_prev_grapheme_pos" qualifiers="const"> <return type="int" /> <argument index="0" name="shaped" type="RID" /> <argument index="1" name="pos" type="int" /> @@ -1139,6 +1203,13 @@ Note: It is not necessary to call this function manually, buffer will be shaped automatically as soon as any of its output data is requested. </description> </method> + <method name="shaped_text_sort_logical"> + <return type="Array" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns text glyphs in the logical order. + </description> + </method> <method name="shaped_text_substr" qualifiers="const"> <return type="RID" /> <argument index="0" name="shaped" type="RID" /> @@ -1196,18 +1267,24 @@ <constant name="JUSTIFICATION_AFTER_LAST_TAB" value="8" enum="JustificationFlag"> Only apply justification to the part of the text after the last tab. </constant> + <constant name="JUSTIFICATION_CONSTRAIN_ELLIPSIS" value="16" enum="JustificationFlag"> + Apply justification to the trimmed line with ellipsis. + </constant> <constant name="BREAK_NONE" value="0" enum="LineBreakFlag"> Do not break the line. </constant> - <constant name="BREAK_MANDATORY" value="16" enum="LineBreakFlag"> + <constant name="BREAK_MANDATORY" value="32" enum="LineBreakFlag"> Break the line at the line mandatory break characters (e.g. [code]"\n"[/code]). </constant> - <constant name="BREAK_WORD_BOUND" value="32" enum="LineBreakFlag"> + <constant name="BREAK_WORD_BOUND" value="64" enum="LineBreakFlag"> Break the line between the words. </constant> - <constant name="BREAK_GRAPHEME_BOUND" value="64" enum="LineBreakFlag"> + <constant name="BREAK_GRAPHEME_BOUND" value="128" enum="LineBreakFlag"> Break the line between any unconnected graphemes. </constant> + <constant name="BREAK_WORD_BOUND_ADAPTIVE" value="320" enum="LineBreakFlag"> + Break the line between the words, or any unconnected graphemes if line is too short to fit the whole word. + </constant> <constant name="OVERRUN_NO_TRIMMING" value="0" enum="TextOverrunFlag"> No trimming is performed. </constant> @@ -1223,6 +1300,11 @@ <constant name="OVERRUN_ENFORCE_ELLIPSIS" value="8" enum="TextOverrunFlag"> Determines whether the ellipsis at the end of the text is enforced and may not be hidden. </constant> + <constant name="OVERRUN_JUSTIFICATION_AWARE" value="16" enum="TextOverrunFlag"> + </constant> + <constant name="GRAPHEME_IS_VALID" value="1" enum="GraphemeFlag"> + Grapheme is supprted by the font, and can be drawn. + </constant> <constant name="GRAPHEME_IS_RTL" value="2" enum="GraphemeFlag"> Grapheme is part of right-to-left or bottom-to-top run. </constant> diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml new file mode 100644 index 0000000000..29571463d2 --- /dev/null +++ b/doc/classes/TextServerExtension.xml @@ -0,0 +1,1262 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TextServerExtension" inherits="TextServer" version="4.0"> + <brief_description> + Base class for TextServer custom implementations (plugins). + </brief_description> + <description> + External TextServer implementations should inherit from this class. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_create_font" qualifiers="virtual"> + <return type="RID" /> + <description> + Creates new, empty font cache entry resource. To free the resulting resourec, use [method _free] method. + </description> + </method> + <method name="_create_shaped_text" qualifiers="virtual"> + <return type="RID" /> + <argument index="0" name="direction" type="int" enum="TextServer.Direction" /> + <argument index="1" name="orientation" type="int" enum="TextServer.Orientation" /> + <description> + Creates new buffer for complex text layout, with the given [code]direction[/code] and [code]orientation[/code]. To free the resulting buffer, use [method _free] method. + Note: Direction is ignored if server does not support [code]FEATURE_BIDI_LAYOUT[/code] feature. + Note: Orientation is ignored if server does not support [code]FEATURE_VERTICAL_LAYOUT[/code] feature. + </description> + </method> + <method name="_draw_hex_code_box" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="canvas" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="pos" type="Vector2" /> + <argument index="3" name="index" type="int" /> + <argument index="4" name="color" type="Color" /> + <description> + Draws box displaying character hexadecimal code. Used for replacing missing characters. + </description> + </method> + <method name="_font_clear_glyphs" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <description> + Removes all rendered glyphs information from the cache entry. Note: This function will not remove textures associated with the glyphs, use [method _font_remove_texture] to remove them manually. + </description> + </method> + <method name="_font_clear_kerning_map" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Removes all kerning overrides. + </description> + </method> + <method name="_font_clear_size_cache" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Removes all font sizes from the cache entry + </description> + </method> + <method name="_font_clear_textures" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <description> + Removes all textures from font cache entry. Note: This function will not remove glyphs associated with the texture, use [method _font_remove_glyph] to remove them manually. + </description> + </method> + <method name="_font_draw_glyph" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="canvas" type="RID" /> + <argument index="2" name="size" type="int" /> + <argument index="3" name="pos" type="Vector2" /> + <argument index="4" name="index" type="int" /> + <argument index="5" name="color" type="Color" /> + <description> + Draws single glyph into a canvas item at the position, using [code]font_rid[/code] at the size [code]size[/code]. + Note: Glyph index is specific to the font, use glyphs indices returned by [method _shaped_text_get_glyphs] or [method _font_get_glyph_index]. + </description> + </method> + <method name="_font_draw_glyph_outline" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="canvas" type="RID" /> + <argument index="2" name="size" type="int" /> + <argument index="3" name="outline_size" type="int" /> + <argument index="4" name="pos" type="Vector2" /> + <argument index="5" name="index" type="int" /> + <argument index="6" name="color" type="Color" /> + <description> + Draws single glyph outline of size [code]outline_size[/code] into a canvas item at the position, using [code]font_rid[/code] at the size [code]size[/code]. + Note: Glyph index is specific to the font, use glyphs indices returned by [method _shaped_text_get_glyphs] or [method _font_get_glyph_index]. + </description> + </method> + <method name="_font_get_ascent" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Returns the font ascent (number of pixels above the baseline). + </description> + </method> + <method name="_font_get_descent" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Returns the font descent (number of pixels below the baseline). + </description> + </method> + <method name="_font_get_fixed_size" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns bitmap font fixed size. + </description> + </method> + <method name="_font_get_global_oversampling" qualifiers="virtual const"> + <return type="float" /> + <description> + Returns the font oversampling factor, shared by all fonts in the TextServer. + </description> + </method> + <method name="_font_get_glyph_advance" qualifiers="virtual const"> + <return type="Vector2" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="glyph" type="int" /> + <description> + Returns glyph advance (offset of the next glyph). Note: advance for glyphs outlines is the same as the base glyph advance and is not saved. + </description> + </method> + <method name="_font_get_glyph_contours" qualifiers="virtual const"> + <return type="Dictionary" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="index" type="int" /> + <description> + Returns outline contours of the glyph as a [code]Dictionary[/code] with the following contents: + [code]points[/code] - [PackedVector3Array], containing outline points. [code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is the type of the point, using the [enum TextServer.ContourPointTag] values. + [code]contours[/code] - [PackedInt32Array], containing indices the end points of each contour. + [code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled. + </description> + </method> + <method name="_font_get_glyph_index" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="char" type="int" /> + <argument index="3" name="variation_selector" type="int" /> + <description> + Returns the glyph index of a [code]char[/code], optionally modified by the [code]variation_selector[/code]. + </description> + </method> + <method name="_font_get_glyph_list" qualifiers="virtual const"> + <return type="Array" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <description> + Returns list of rendered glyphs in the cache entry. + </description> + </method> + <method name="_font_get_glyph_offset" qualifiers="virtual const"> + <return type="Vector2" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <description> + Returns glyph offset from the baseline. + </description> + </method> + <method name="_font_get_glyph_size" qualifiers="virtual const"> + <return type="Vector2" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <description> + Returns size of the glyph. + </description> + </method> + <method name="_font_get_glyph_texture_idx" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <description> + Returns index of the cache texture containing the glyph. + </description> + </method> + <method name="_font_get_glyph_uv_rect" qualifiers="virtual const"> + <return type="Rect2" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <description> + Returns rectangle in the cache texture containing the glyph. + </description> + </method> + <method name="_font_get_hinting" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns the font hinting mode. Used by dynamic fonts only. + </description> + </method> + <method name="_font_get_kerning" qualifiers="virtual const"> + <return type="Vector2" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="glyph_pair" type="Vector2i" /> + <description> + Returns kerning for the pair of glyphs. + </description> + </method> + <method name="_font_get_kerning_list" qualifiers="virtual const"> + <return type="Array" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Returns list of the kerning overrides. + </description> + </method> + <method name="_font_get_language_support_override" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="language" type="String" /> + <description> + Returns [code]true[/code] if support override is enabled for the [code]language[/code]. + </description> + </method> + <method name="_font_get_language_support_overrides" qualifiers="virtual"> + <return type="PackedStringArray" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns list of language support overrides. + </description> + </method> + <method name="_font_get_msdf_pixel_range" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Return the width of the range around the shape between the minimum and maximum representable signed distance. + </description> + </method> + <method name="_font_get_msdf_size" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns source font size used to generate MSDF textures. + </description> + </method> + <method name="_font_get_oversampling" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only. + </description> + </method> + <method name="_font_get_scale" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Returns scaling factor of the color bitmap font. + </description> + </method> + <method name="_font_get_script_support_override" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="script" type="String" /> + <description> + Returns [code]true[/code] if support override is enabled for the [code]script[/code]. + </description> + </method> + <method name="_font_get_script_support_overrides" qualifiers="virtual"> + <return type="PackedStringArray" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns list of script support overrides. + </description> + </method> + <method name="_font_get_size_cache_list" qualifiers="virtual const"> + <return type="Array" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Return list of the font sizes in the cache. Each size is [code]Vector2i[/code] with font size and outline size. + </description> + </method> + <method name="_font_get_spacing" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="spacing" type="int" enum="TextServer.SpacingType" /> + <description> + Returns extra spacing added between glyphs in pixels. + </description> + </method> + <method name="_font_get_supported_chars" qualifiers="virtual const"> + <return type="String" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns a string containing all the characters available in the font. + </description> + </method> + <method name="_font_get_texture_count" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <description> + Returns number of textures used by font cache entry. + </description> + </method> + <method name="_font_get_texture_image" qualifiers="virtual const"> + <return type="Image" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="texture_index" type="int" /> + <description> + Returns font cache texture image data. + </description> + </method> + <method name="_font_get_texture_offsets" qualifiers="virtual const"> + <return type="PackedInt32Array" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="texture_index" type="int" /> + <description> + Returns array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty. + </description> + </method> + <method name="_font_get_underline_position" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Returns pixel offset of the underline below the baseline. + </description> + </method> + <method name="_font_get_underline_thickness" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <description> + Returns thickness of the underline in pixels. + </description> + </method> + <method name="_font_get_variation_coordinates" qualifiers="virtual const"> + <return type="Dictionary" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns variation coordinates for the specified font cache entry. See [method _font_supported_variation_list] for more info. + </description> + </method> + <method name="_font_has_char" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="char" type="int" /> + <description> + Return [code]true[/code] if a Unicode [code]char[/code] is available in the font. + </description> + </method> + <method name="_font_is_antialiased" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns [code]true[/code] if font 8-bit anitialiased glyph rendering is supported and enabled. + </description> + </method> + <method name="_font_is_force_autohinter" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns [code]true[/code] if auto-hinting is supported and preffered over font built-in hinting. Used by dynamic fonts only. + </description> + </method> + <method name="_font_is_language_supported" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="language" type="String" /> + <description> + Returns [code]true[/code], if font supports given language ([url=https://en.wikipedia.org/wiki/ISO_639-1]ISO 639[/url] code). + </description> + </method> + <method name="_font_is_multichannel_signed_distance_field" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns [code]true[/code] if glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. + </description> + </method> + <method name="_font_is_script_supported" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="script" type="String" /> + <description> + Returns [code]true[/code], if font supports given script (ISO 15924 code). + </description> + </method> + <method name="_font_remove_glyph" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <description> + Removes specified rendered glyph information from the cache entry. Note: This function will not remove textures associated with the glyphs, use [method _font_remove_texture] to remove them manually. + </description> + </method> + <method name="_font_remove_kerning" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="glyph_pair" type="Vector2i" /> + <description> + Removes kerning override for the pair of glyphs. + </description> + </method> + <method name="_font_remove_language_support_override" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="language" type="String" /> + <description> + Remove language support override. + </description> + </method> + <method name="_font_remove_script_support_override" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="script" type="String" /> + <description> + Removes script support override. + </description> + </method> + <method name="_font_remove_size_cache" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <description> + Removes specified font size from the cache entry. + </description> + </method> + <method name="_font_remove_texture" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="texture_index" type="int" /> + <description> + Removes specified texture from font cache entry. Note: This function will not remove glyphs associated with the texture, remove them manually, using [method _font_remove_glyph]. + </description> + </method> + <method name="_font_render_glyph" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="index" type="int" /> + <description> + Renders specified glyph the the font cache texture. + </description> + </method> + <method name="_font_render_range" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="start" type="int" /> + <argument index="3" name="end" type="int" /> + <description> + Renders the range of characters to the font cache texture. + </description> + </method> + <method name="_font_set_antialiased" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="antialiased" type="bool" /> + <description> + If set to [code]true[/code], 8-bit antialiased glyph rendering is used, otherwise 1-bit rendering is used. Used by dynamic fonts only. + </description> + </method> + <method name="_font_set_ascent" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="ascent" type="float" /> + <description> + Sets the font ascent (number of pixels above the baseline). + </description> + </method> + <method name="_font_set_data" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="data" type="PackedByteArray" /> + <description> + Sets font source data, e.g contents of the dynamic font source file. + </description> + </method> + <method name="_font_set_data_ptr" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="data_ptr" type="const uint8_t*" /> + <argument index="2" name="data_size" type="int" /> + <description> + Sets the font descent (number of pixels below the baseline). + </description> + </method> + <method name="_font_set_descent" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="descent" type="float" /> + <description> + Sets bitmap font fixed size. If set to value greater than zero, same cache entry will be used for all font sizes. + </description> + </method> + <method name="_font_set_fixed_size" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="fixed_size" type="int" /> + <description> + If set to [code]true[/code] auto-hinting is preffered over font built-in hinting. + </description> + </method> + <method name="_font_set_force_autohinter" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="force_autohinter" type="bool" /> + <description> + </description> + </method> + <method name="_font_set_global_oversampling" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="oversampling" type="float" /> + <description> + Sets oversampling factor, shared by all font in the TextServer. + Note: This value can be automaticaly changed by display server. + </description> + </method> + <method name="_font_set_glyph_advance" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="glyph" type="int" /> + <argument index="3" name="advance" type="Vector2" /> + <description> + Sets glyph advance (offset of the next glyph). Note: advance for glyphs outlines is the same as the base glyph advance and is not saved. + </description> + </method> + <method name="_font_set_glyph_offset" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <argument index="3" name="offset" type="Vector2" /> + <description> + Sets glyph offset from the baseline. + </description> + </method> + <method name="_font_set_glyph_size" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <argument index="3" name="gl_size" type="Vector2" /> + <description> + Sets size of the glyph. + </description> + </method> + <method name="_font_set_glyph_texture_idx" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <argument index="3" name="texture_idx" type="int" /> + <description> + Sets index of the cache texture containing the glyph. + </description> + </method> + <method name="_font_set_glyph_uv_rect" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="glyph" type="int" /> + <argument index="3" name="uv_rect" type="Rect2" /> + <description> + Sets rectangle in the cache texture containing the glyph. + </description> + </method> + <method name="_font_set_hinting" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="hinting" type="int" enum="TextServer.Hinting" /> + <description> + Sets font hinting mode. Used by dynamic fonts only. + </description> + </method> + <method name="_font_set_kerning" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="glyph_pair" type="Vector2i" /> + <argument index="3" name="kerning" type="Vector2" /> + <description> + Sets kerning for the pair of glyphs. + </description> + </method> + <method name="_font_set_language_support_override" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="language" type="String" /> + <argument index="2" name="supported" type="bool" /> + <description> + Adds override for [method _font_is_language_supported]. + </description> + </method> + <method name="_font_set_msdf_pixel_range" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="msdf_pixel_range" type="int" /> + <description> + Sets the width of the range around the shape between the minimum and maximum representable signed distance. + </description> + </method> + <method name="_font_set_msdf_size" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="msdf_size" type="int" /> + <description> + Sets source font size used to generate MSDF textures. + </description> + </method> + <method name="_font_set_multichannel_signed_distance_field" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="msdf" type="bool" /> + <description> + If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. + </description> + </method> + <method name="_font_set_oversampling" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="oversampling" type="float" /> + <description> + Sets font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only. + </description> + </method> + <method name="_font_set_scale" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="scale" type="float" /> + <description> + Sets scaling factor of the color bitmap font. + </description> + </method> + <method name="_font_set_script_support_override" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="script" type="String" /> + <argument index="2" name="supported" type="bool" /> + <description> + Adds override for [method _font_is_script_supported]. + </description> + </method> + <method name="_font_set_spacing" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="spacing" type="int" enum="TextServer.SpacingType" /> + <argument index="3" name="value" type="int" /> + <description> + Sets extra spacing added between glyphs in pixels. + </description> + </method> + <method name="_font_set_texture_image" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="texture_index" type="int" /> + <argument index="3" name="image" type="Image" /> + <description> + Sets font cache texture image data. + </description> + </method> + <method name="_font_set_texture_offsets" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="texture_index" type="int" /> + <argument index="3" name="offset" type="PackedInt32Array" /> + <description> + Sets array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty. + </description> + </method> + <method name="_font_set_underline_position" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="underline_position" type="float" /> + <description> + Sets pixel offset of the underline below the baseline. + </description> + </method> + <method name="_font_set_underline_thickness" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="underline_thickness" type="float" /> + <description> + Sets thickness of the underline in pixels. + </description> + </method> + <method name="_font_set_variation_coordinates" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="font_rid" type="RID" /> + <argument index="1" name="variation_coordinates" type="Dictionary" /> + <description> + Sets variation coordinates for the specified font cache entry. See [method _font_supported_variation_list] for more info. + </description> + </method> + <method name="_font_supported_feature_list" qualifiers="virtual const"> + <return type="Dictionary" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns the dictionary of the supported OpenType features. + </description> + </method> + <method name="_font_supported_variation_list" qualifiers="virtual const"> + <return type="Dictionary" /> + <argument index="0" name="font_rid" type="RID" /> + <description> + Returns the dictionary of the supported OpenType variation coordinates. + </description> + </method> + <method name="_format_number" qualifiers="virtual const"> + <return type="String" /> + <argument index="0" name="string" type="String" /> + <argument index="1" name="language" type="String" /> + <description> + Converts a number from the Western Arabic (0..9) to the numeral systems used in [code]language[/code]. + </description> + </method> + <method name="_free" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="rid" type="RID" /> + <description> + Frees an object created by this [TextServer]. + </description> + </method> + <method name="_get_features" qualifiers="virtual const"> + <return type="int" /> + <description> + Returns text server features, see [enum TextServer.Feature]. + </description> + </method> + <method name="_get_hex_code_box_size" qualifiers="virtual const"> + <return type="Vector2" /> + <argument index="0" name="size" type="int" /> + <argument index="1" name="index" type="int" /> + <description> + Returns size of the replacement character (box with character hexadecimal code that is drawn in place of invalid characters). + </description> + </method> + <method name="_get_name" qualifiers="virtual const"> + <return type="String" /> + <description> + Returns the name of the server interface. + </description> + </method> + <method name="_get_support_data_filename" qualifiers="virtual const"> + <return type="String" /> + <description> + Returns default TextServer database (e.g. ICU break iterators and dictionaries) filename. + </description> + </method> + <method name="_get_support_data_info" qualifiers="virtual const"> + <return type="String" /> + <description> + Returns TextServer database (e.g. ICU break iterators and dictionaries) description. + </description> + </method> + <method name="_has" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="rid" type="RID" /> + <description> + Returns [code]true[/code] if [code]rid[/code] is valid resource owned by this text server. + </description> + </method> + <method name="_has_feature" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="feature" type="int" enum="TextServer.Feature" /> + <description> + Returns [code]true[/code] if the server supports a feature. + </description> + </method> + <method name="_is_locale_right_to_left" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="locale" type="String" /> + <description> + Returns [code]true[/code] if locale is right-to-left. + </description> + </method> + <method name="_load_support_data" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="filename" type="String" /> + <description> + Loads optional TextServer database (e.g. ICU break iterators and dictionaries). + Note: This function should be called before any other TextServer functions used, otherwise it won't have any effect. + </description> + </method> + <method name="_name_to_tag" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="name" type="String" /> + <description> + Converts readable feature, variation, script or language name to OpenType tag. + </description> + </method> + <method name="_parse_number" qualifiers="virtual const"> + <return type="String" /> + <argument index="0" name="string" type="String" /> + <argument index="1" name="language" type="String" /> + <description> + Converts a number from the numeral systems used in [code]language[/code] to Western Arabic (0..9). + </description> + </method> + <method name="_percent_sign" qualifiers="virtual const"> + <return type="String" /> + <argument index="0" name="language" type="String" /> + <description> + Returns percent sign used in the [code]language[/code]. + </description> + </method> + <method name="_save_support_data" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="filename" type="String" /> + <description> + Saves optional TextServer database (e.g. ICU break iterators and dictionaries) to the file. + Note: This function is used by during project export, to include TextServer database. + </description> + </method> + <method name="_shaped_text_add_object" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="key" type="Variant" /> + <argument index="2" name="size" type="Vector2" /> + <argument index="3" name="inline_align" type="int" enum="InlineAlign" /> + <argument index="4" name="length" type="int" /> + <description> + Adds inline object to the text buffer, [code]key[/code] must be unique. In the text, object is represented as [code]length[/code] object replacement characters. + </description> + </method> + <method name="_shaped_text_add_string" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="text" type="String" /> + <argument index="2" name="fonts" type="Array" /> + <argument index="3" name="size" type="int" /> + <argument index="4" name="opentype_features" type="Dictionary" /> + <argument index="5" name="language" type="String" /> + <description> + Adds text span and font to draw it to the text buffer. + </description> + </method> + <method name="_shaped_text_clear" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Clears text buffer (removes text and inline objects). + </description> + </method> + <method name="_shaped_text_draw" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="canvas" type="RID" /> + <argument index="2" name="pos" type="Vector2" /> + <argument index="3" name="clip_l" type="float" /> + <argument index="4" name="clip_r" type="float" /> + <argument index="5" name="color" type="Color" /> + <description> + Draw shaped text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout). + </description> + </method> + <method name="_shaped_text_draw_outline" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="canvas" type="RID" /> + <argument index="2" name="pos" type="Vector2" /> + <argument index="3" name="clip_l" type="float" /> + <argument index="4" name="clip_r" type="float" /> + <argument index="5" name="outline_size" type="int" /> + <argument index="6" name="color" type="Color" /> + <description> + Draw the outline of the shaped text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout). + </description> + </method> + <method name="_shaped_text_fit_to_width" qualifiers="virtual"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="width" type="float" /> + <argument index="2" name="jst_flags" type="int" /> + <description> + Adjusts text with to fit to specified width, returns new text width + </description> + </method> + <method name="_shaped_text_get_ascent" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical). + Note: overall ascent can be higher than font ascent, if some glyphs are displaced from the baseline. + </description> + </method> + <method name="_shaped_text_get_carets" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="position" type="int" /> + <argument index="2" name="caret" type="CaretInfo*" /> + <description> + Returns shapes of the carets corresponding to the character offset [code]position[/code] in the text. Returned caret shape is 1 pixel wide rectangle. + </description> + </method> + <method name="_shaped_text_get_descent" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical). + Note: overall descent can be higher than font descent, if some glyphs are displaced from the baseline. + </description> + </method> + <method name="_shaped_text_get_direction" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns direction of the text. + </description> + </method> + <method name="_shaped_text_get_dominant_direction_in_range" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="start" type="int" /> + <argument index="2" name="end" type="int" /> + <description> + Returns dominant direction of in the range of text. + </description> + </method> + <method name="_shaped_text_get_ellipsis_glyph_count" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns number of glyphs in the ellipsis. + </description> + </method> + <method name="_shaped_text_get_ellipsis_glyphs" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="r_glyphs" type="void*" /> + <description> + Returns array of the glyphs in the ellipsis. + </description> + </method> + <method name="_shaped_text_get_ellipsis_pos" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns position of the ellipsis. + </description> + </method> + <method name="_shaped_text_get_glyph_count" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns text glyphs count. + </description> + </method> + <method name="_shaped_text_get_glyphs" qualifiers="virtual const"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="r_glyphs" type="void*" /> + <description> + Copies text glyphs in the visual order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count]. + </description> + </method> + <method name="_shaped_text_get_line_breaks" qualifiers="virtual const"> + <return type="PackedInt32Array" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="width" type="float" /> + <argument index="2" name="start" type="int" /> + <argument index="3" name="break_flags" type="int" /> + <description> + Breaks text to the lines and returns character ranges for each line. + </description> + </method> + <method name="_shaped_text_get_line_breaks_adv" qualifiers="virtual const"> + <return type="PackedInt32Array" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="width" type="PackedFloat32Array" /> + <argument index="2" name="start" type="int" /> + <argument index="3" name="once" type="bool" /> + <argument index="4" name="break_flags" type="int" /> + <description> + Breaks text to the lines and columns. Returns character ranges for each segment. + </description> + </method> + <method name="_shaped_text_get_object_rect" qualifiers="virtual const"> + <return type="Rect2" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="key" type="Variant" /> + <description> + Returns bounding rectangle of the inline object. + </description> + </method> + <method name="_shaped_text_get_objects" qualifiers="virtual const"> + <return type="Array" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns array of inline objects. + </description> + </method> + <method name="_shaped_text_get_orientation" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns text orientation. + </description> + </method> + <method name="_shaped_text_get_parent" qualifiers="virtual const"> + <return type="RID" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Sets text orientation. + </description> + </method> + <method name="_shaped_text_get_preserve_control" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns [code]true[/code] if text buffer is configured to display control characters. + </description> + </method> + <method name="_shaped_text_get_preserve_invalid" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns [code]true[/code] if text buffer is configured to display hexadecimal codes in place of invalid characters. + Note: If set to [code]false[/code], nothing is displayed in place of invalid characters. + </description> + </method> + <method name="_shaped_text_get_range" qualifiers="virtual const"> + <return type="Vector2i" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns substring buffer character range in the parent buffer. + </description> + </method> + <method name="_shaped_text_get_selection" qualifiers="virtual const"> + <return type="PackedVector2Array" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="start" type="int" /> + <argument index="2" name="end" type="int" /> + <description> + Returns selection rectangles for the specified character range. + </description> + </method> + <method name="_shaped_text_get_size" qualifiers="virtual const"> + <return type="Vector2" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns size of the text. + </description> + </method> + <method name="_shaped_text_get_trim_pos" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns ellipsis and trim positions. + </description> + </method> + <method name="_shaped_text_get_underline_position" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns pixel offset of the underline below the baseline. + </description> + </method> + <method name="_shaped_text_get_underline_thickness" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns thickness of the underline. + </description> + </method> + <method name="_shaped_text_get_width" qualifiers="virtual const"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns width (for horizontal layout) or height (for vertical) of the text. + </description> + </method> + <method name="_shaped_text_get_word_breaks" qualifiers="virtual const"> + <return type="PackedInt32Array" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="grapheme_flags" type="int" /> + <description> + Breaks text into words and returns array of character ranges. + </description> + </method> + <method name="_shaped_text_hit_test_grapheme" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="coord" type="float" /> + <description> + Returns grapheme index at the specified pixel offset at the baseline, or [code]-1[/code] if none is found. + </description> + </method> + <method name="_shaped_text_hit_test_position" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="coord" type="float" /> + <description> + Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position. + </description> + </method> + <method name="_shaped_text_is_ready" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns [code]true[/code] if buffer is successfully shaped. + </description> + </method> + <method name="_shaped_text_next_grapheme_pos" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="pos" type="int" /> + <description> + Returns composite character end position closest to the [code]pos[/code]. + </description> + </method> + <method name="_shaped_text_overrun_trim_to_width" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="width" type="float" /> + <argument index="2" name="trim_flags" type="int" /> + <description> + Trims text if it exceeds the given width. + </description> + </method> + <method name="_shaped_text_prev_grapheme_pos" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="pos" type="int" /> + <description> + Returns composite character start position closest to the [code]pos[/code]. + </description> + </method> + <method name="_shaped_text_resize_object" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="key" type="Variant" /> + <argument index="2" name="size" type="Vector2" /> + <argument index="3" name="inline_align" type="int" enum="InlineAlign" /> + <description> + Sets new size and alignment of embedded object. + </description> + </method> + <method name="_shaped_text_set_bidi_override" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="override" type="Array" /> + <description> + Overrides BiDi for the structured text. + Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately. + </description> + </method> + <method name="_shaped_text_set_direction" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="direction" type="int" enum="TextServer.Direction" /> + <description> + Sets desired text direction. If set to [code]TEXT_DIRECTION_AUTO[/code], direction will be detected based on the buffer contents and current locale. + Note: Direction is ignored if server does not support [code]FEATURE_BIDI_LAYOUT[/code] feature. + </description> + </method> + <method name="_shaped_text_set_orientation" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="orientation" type="int" enum="TextServer.Orientation" /> + <description> + Sets desired text orientation. + Note: Orientation is ignored if server does not support [code]FEATURE_VERTICAL_LAYOUT[/code] feature. + </description> + </method> + <method name="_shaped_text_set_preserve_control" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="enabled" type="bool" /> + <description> + If set to [code]true[/code] text buffer will display control characters. + </description> + </method> + <method name="_shaped_text_set_preserve_invalid" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="enabled" type="bool" /> + <description> + If set to [code]true[/code] text buffer will display invalid characters as hexadecimal codes, otherwise nothing is displayed. + </description> + </method> + <method name="_shaped_text_shape" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Shapes buffer if it's not shaped. Returns [code]true[/code] if the string is shaped successfully. + Note: It is not necessary to call this function manually, buffer will be shaped automatically as soon as any of its output data is requested. + </description> + </method> + <method name="_shaped_text_sort_logical" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="r_glyphs" type="void*" /> + <description> + Copies text glyphs in the logical order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count]. + </description> + </method> + <method name="_shaped_text_substr" qualifiers="virtual const"> + <return type="RID" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="start" type="int" /> + <argument index="2" name="length" type="int" /> + <description> + Returns text buffer for the substring of the text in the [code]shaped[/code] text buffer (including inline objects). + </description> + </method> + <method name="_shaped_text_tab_align" qualifiers="virtual"> + <return type="float" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="tab_stops" type="PackedFloat32Array" /> + <description> + Aligns shaped text to the given tab-stops. + </description> + </method> + <method name="_shaped_text_update_breaks" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Updates line and word breaks. + </description> + </method> + <method name="_shaped_text_update_justification_ops" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Updates justification opportunities (spaces, kashidas, etc.). + </description> + </method> + <method name="_tag_to_name" qualifiers="virtual const"> + <return type="String" /> + <argument index="0" name="tag" type="int" /> + <description> + Converts OpenType tag to readable feature, variation, script or language name. + </description> + </method> + </methods> +</class> diff --git a/doc/classes/TextServerManager.xml b/doc/classes/TextServerManager.xml index 0e7b6d15d3..aa2177c3b1 100644 --- a/doc/classes/TextServerManager.xml +++ b/doc/classes/TextServerManager.xml @@ -10,6 +10,13 @@ <tutorials> </tutorials> <methods> + <method name="add_interface"> + <return type="void" /> + <argument index="0" name="interface" type="TextServer" /> + <description> + Registers an [TextServer] interface. + </description> + </method> <method name="find_interface" qualifiers="const"> <return type="TextServer" /> <argument index="0" name="name" type="String" /> @@ -19,7 +26,7 @@ </method> <method name="get_interface" qualifiers="const"> <return type="TextServer" /> - <argument index="0" name="index" type="int" /> + <argument index="0" name="idx" type="int" /> <description> Returns the interface registered at a given index. </description> @@ -30,20 +37,6 @@ Returns the number of interfaces currently registered. </description> </method> - <method name="get_interface_features" qualifiers="const"> - <return type="int" /> - <argument index="0" name="index" type="int" /> - <description> - Returns text server supported features (binary OR). - </description> - </method> - <method name="get_interface_name" qualifiers="const"> - <return type="String" /> - <argument index="0" name="index" type="int" /> - <description> - Returns the interface name registered at a given index. - </description> - </method> <method name="get_interfaces" qualifiers="const"> <return type="Array" /> <description> @@ -53,15 +46,36 @@ <method name="get_primary_interface" qualifiers="const"> <return type="TextServer" /> <description> - Returns the primary [TextServer] interface. + Returns the primary [TextServer] interface currently in use. + </description> + </method> + <method name="remove_interface"> + <return type="void" /> + <argument index="0" name="interface" type="TextServer" /> + <description> + Removes interface. All fonts and shaped text caches should be freed before removing interface. </description> </method> <method name="set_primary_interface"> - <return type="bool" /> - <argument index="0" name="index" type="int" /> + <return type="void" /> + <argument index="0" name="index" type="TextServer" /> <description> - Sets (and initializes it if required) interface registered at a given index as the primary. Invalidates all references to the fonts and text buffers. + Sets the primary [TextServer] interface. </description> </method> </methods> + <signals> + <signal name="interface_added"> + <argument index="0" name="interface_name" type="StringName" /> + <description> + Emitted when a new interface has been added. + </description> + </signal> + <signal name="interface_removed"> + <argument index="0" name="interface_name" type="StringName" /> + <description> + Emitted when an interface is removed. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index edf5874432..2f5648dda9 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -273,6 +273,24 @@ Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. </description> </method> + <method name="has_default_base_scale" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this theme has a valid [member default_base_scale] value. + </description> + </method> + <method name="has_default_font" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this theme has a valid [member default_font] value. + </description> + </method> + <method name="has_default_font_size" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this theme has a valid [member default_font_size] value. + </description> + </method> <method name="has_font" qualifiers="const"> <return type="bool" /> <argument index="0" name="name" type="StringName" /> @@ -484,11 +502,17 @@ </method> </methods> <members> + <member name="default_base_scale" type="float" setter="set_default_base_scale" getter="get_default_base_scale" default="0.0"> + The default base scale factor of this [Theme] resource. Used by some controls to scale their visual properties based on a global scale factor. If this value is set to [code]0.0[/code], the global scale factor is used. + Use [method has_default_base_scale] to check if this value is valid. + </member> <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font"> - The theme's default font. + The default font of this [Theme] resource. Used as a fallback value for font items defined in this theme, but having invalid values. If this value is also invalid, the global default value is used. + Use [method has_default_font] to check if this value is valid. </member> <member name="default_font_size" type="int" setter="set_default_font_size" getter="get_default_font_size" default="-1"> - The theme's default font size. Set to [code]-1[/code] to ignore and use global default. + The default font size of this [Theme] resource. Used as a fallback value for font size items defined in this theme, but having invalid values. If this value is set to [code]-1[/code], the global default value is used. + Use [method has_default_font_size] to check if this value is valid. </member> </members> <constants> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 9c9119c664..ae5c0761b1 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -27,12 +27,11 @@ </method> <method name="start"> <return type="int" enum="Error" /> - <argument index="0" name="instance" type="Object" /> - <argument index="1" name="method" type="StringName" /> - <argument index="2" name="userdata" type="Variant" default="null" /> - <argument index="3" name="priority" type="int" enum="Thread.Priority" default="1" /> + <argument index="0" name="callable" type="Callable" /> + <argument index="1" name="userdata" type="Variant" default="null" /> + <argument index="2" name="priority" type="int" enum="Thread.Priority" default="1" /> <description> - Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum. + Starts a new [Thread] that calls [code]callable[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum. Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure. </description> </method> diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml index 0d3282c6d3..81c5743ccc 100644 --- a/doc/classes/TileData.xml +++ b/doc/classes/TileData.xml @@ -37,6 +37,20 @@ Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code]. </description> </method> + <method name="get_constant_angular_velocity" qualifiers="const"> + <return type="float" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the constant angular velocity applied to objects colliding with this tile. + </description> + </method> + <method name="get_constant_linear_velocity" qualifiers="const"> + <return type="Vector2" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the constant linear velocity applied to objects colliding with this tile. + </description> + </method> <method name="get_custom_data" qualifiers="const"> <return type="Variant" /> <argument index="0" name="layer_name" type="String" /> @@ -123,6 +137,22 @@ Sets the polygons count for TileSet physics layer with index [code]layer_id[/code]. </description> </method> + <method name="set_constant_angular_velocity"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="velocity" type="float" /> + <description> + Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile. + </description> + </method> + <method name="set_constant_linear_velocity"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="velocity" type="Vector2" /> + <description> + Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts. + </description> + </method> <method name="set_custom_data"> <return type="void" /> <argument index="0" name="layer_name" type="String" /> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 4621d138ac..532c9a7128 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -29,6 +29,13 @@ Clears all cells. </description> </method> + <method name="clear_layer"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <description> + Clears all cells on the given layer. + </description> + </method> <method name="fix_invalid_tiles"> <return type="void" /> <description> @@ -62,6 +69,13 @@ Returns the tile source ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> + <method name="get_coords_for_body_rid"> + <return type="Vector2i" /> + <argument index="0" name="body" type="RID" /> + <description> + Returns the coodinates of the tile for given physics body RID. Such RID can be retrieved from [method KinematicCollision2D.get_collider_rid], when colliding with a tile. + </description> + </method> <method name="get_layer_name" qualifiers="const"> <return type="String" /> <argument index="0" name="layer" type="int" /> @@ -220,6 +234,10 @@ <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16"> The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. </member> + <member name="collision_animatable" type="bool" setter="set_collision_animatable" getter="is_collision_animatable" default="false"> + If enabled, the TileMap will see its collisions synced to the physics tick and change its collision type from static to kinematic. This is required to create TileMap-based moving platform. + [b]Note:[/b] Enabling [code]collision_animatable[/code] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles. + </member> <member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0"> Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings. </member> diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml index 75f7d19b31..d12ac840f4 100644 --- a/doc/classes/TileSetAtlasSource.xml +++ b/doc/classes/TileSetAtlasSource.xml @@ -15,16 +15,6 @@ <tutorials> </tutorials> <methods> - <method name="can_move_tile_in_atlas" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="atlas_coords" type="Vector2i" /> - <argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" /> - <argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" /> - <description> - Returns true if the tile at the [code]atlas_coords[/code] coordinates can be moved to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions returns false if a tile is already present in the given area, or if this area is outside the atlas boundaries. - If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size. - </description> - </method> <method name="clear_tiles_outside_texture"> <return type="void" /> <description> @@ -61,6 +51,49 @@ Returns the alternative ID a following call to [method create_alternative_tile] would return. </description> </method> + <method name="get_tile_animation_columns" qualifiers="const"> + <return type="int" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns how many columns the tile at [code]atlas_coords[/code] has in its animation layout. + </description> + </method> + <method name="get_tile_animation_frame_duration" qualifiers="const"> + <return type="float" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="frame_index" type="int" /> + <description> + Returns the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code]. + </description> + </method> + <method name="get_tile_animation_frames_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns how many animation frames has the tile at coordinates [code]atlas_coords[/code]. + </description> + </method> + <method name="get_tile_animation_separation" qualifiers="const"> + <return type="Vector2i" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates [code]atlas_coords[/code]. + </description> + </method> + <method name="get_tile_animation_speed" qualifiers="const"> + <return type="float" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns the animation speed of the tile at coordinates [code]atlas_coords[/code]. + </description> + </method> + <method name="get_tile_animation_total_duration" qualifiers="const"> + <return type="float" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <description> + Returns the sum of the sum of the frame durations of the tile at coordinates [code]atlas_coords[/code]. This value needs to be divided by the animation speed to get the actual animation loop duration. + </description> + </method> <method name="get_tile_at_coords" qualifiers="const"> <return type="Vector2i" /> <argument index="0" name="atlas_coords" type="Vector2i" /> @@ -86,8 +119,21 @@ <method name="get_tile_texture_region" qualifiers="const"> <return type="Rect2i" /> <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="frame" type="int" default="0" /> + <description> + Returns a tile's texture region in the atlas texture. For animated tiles, a [code]frame[/code] argument might be provided for the different frames of the animation. + </description> + </method> + <method name="has_room_for_tile" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="size" type="Vector2i" /> + <argument index="2" name="animation_columns" type="int" /> + <argument index="3" name="animation_separation" type="Vector2i" /> + <argument index="4" name="frames_count" type="int" /> + <argument index="5" name="ignored_tile" type="Vector2i" default="Vector2i(-1, -1)" /> <description> - Returns a tile's texture region in the atlas texture. + Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If [code]ignored_tile[/code] is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties. </description> </method> <method name="has_tiles_outside_texture"> @@ -104,7 +150,7 @@ <description> Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area. If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size. - To avoid an error, first check if a move is possible using [method can_move_tile_in_atlas]. + To avoid an error, first check if a move is possible using [method has_room_for_tile]. </description> </method> <method name="remove_alternative_tile"> @@ -133,6 +179,47 @@ Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved. </description> </method> + <method name="set_tile_animation_columns"> + <return type="void" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="frame_columns" type="int" /> + <description> + Sets the number of columns in the animation layout of the tile at coordinates [code]atlas_coords[/code]. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas. + </description> + </method> + <method name="set_tile_animation_frame_duration"> + <return type="void" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="frame_index" type="int" /> + <argument index="2" name="duration" type="float" /> + <description> + Sets the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code]. + </description> + </method> + <method name="set_tile_animation_frames_count"> + <return type="void" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="frames_count" type="int" /> + <description> + Sets how many animation frames the tile at coordinates [code]atlas_coords[/code] has. + </description> + </method> + <method name="set_tile_animation_separation"> + <return type="void" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="separation" type="Vector2i" /> + <description> + Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates [code]atlas_coords[/code] has. + </description> + </method> + <method name="set_tile_animation_speed"> + <return type="void" /> + <argument index="0" name="atlas_coords" type="Vector2i" /> + <argument index="1" name="speed" type="float" /> + <description> + Sets the animation speed of the tile at coordinates [code]atlas_coords[/code] has. + </description> + </method> </methods> <members> <member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i(0, 0)"> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index c27d6f5667..2a0695d42e 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -11,6 +11,24 @@ <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> </tutorials> <methods> + <method name="_get_message" qualifiers="virtual const"> + <return type="StringName" /> + <argument index="0" name="src_message" type="StringName" /> + <argument index="1" name="context" type="StringName" /> + <description> + Virtual method to override [method get_message]. + </description> + </method> + <method name="_get_plural_message" qualifiers="virtual const"> + <return type="StringName" /> + <argument index="0" name="src_message" type="StringName" /> + <argument index="1" name="src_plural_message" type="StringName" /> + <argument index="2" name="n" type="int" /> + <argument index="3" name="context" type="StringName" /> + <description> + Virtual method to override [method get_plural_message]. + </description> + </method> <method name="add_message"> <return type="void" /> <argument index="0" name="src_message" type="StringName" /> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index ede6e2fdd5..f94018c96b 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -86,6 +86,7 @@ [code]initial_value[/code] is the starting value of the interpolation. [code]delta_value[/code] is the change of the value in the interpolation, i.e. it's equal to [code]final_value - initial_value[/code]. [code]duration[/code] is the total time of the interpolation. + [b]Note:[/b] If [code]duration[/code] is equal to [code]0[/code], the method will always return the final value, regardless of [code]elapsed_time[/code] provided. </description> </method> <method name="is_running"> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 15d844aacb..0653c8b453 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -59,6 +59,21 @@ <description> </description> </method> + <method name="get_theme_default_base_scale" qualifiers="const"> + <return type="float" /> + <description> + </description> + </method> + <method name="get_theme_default_font" qualifiers="const"> + <return type="Font" /> + <description> + </description> + </method> + <method name="get_theme_default_font_size" qualifiers="const"> + <return type="int" /> + <description> + </description> + </method> <method name="get_theme_font" qualifiers="const"> <return type="Font" /> <argument index="0" name="name" type="StringName" /> diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index e01c6a0e0f..768b819650 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -258,8 +258,8 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IPAddress p_ip, Str uint32_t if_v6id = 0; Map<String, IP::Interface_Info> if_info; IP::get_singleton()->get_local_interfaces(&if_info); - for (Map<String, IP::Interface_Info>::Element *E = if_info.front(); E; E = E->next()) { - IP::Interface_Info &c = E->get(); + for (KeyValue<String, IP::Interface_Info> &E : if_info) { + IP::Interface_Info &c = E.value; if (c.name != p_if_name) { continue; } diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index f8fc949220..8743135f89 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -47,7 +47,7 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) { Buffer *buffer = nullptr; if (vertex_buffer_owner.owns(p_buffer)) { - buffer = vertex_buffer_owner.getornull(p_buffer); + buffer = vertex_buffer_owner.get_or_null(p_buffer); r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; @@ -64,7 +64,7 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID } else if (index_buffer_owner.owns(p_buffer)) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; r_access_mask |= VK_ACCESS_INDEX_READ_BIT; - buffer = index_buffer_owner.getornull(p_buffer); + buffer = index_buffer_owner.get_or_null(p_buffer); } else if (uniform_buffer_owner.owns(p_buffer)) { if (p_post_barrier & BARRIER_MASK_RASTER) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; @@ -73,7 +73,7 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; } r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT; - buffer = uniform_buffer_owner.getornull(p_buffer); + buffer = uniform_buffer_owner.get_or_null(p_buffer); } else if (texture_buffer_owner.owns(p_buffer)) { if (p_post_barrier & BARRIER_MASK_RASTER) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; @@ -84,9 +84,9 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID r_access_mask |= VK_ACCESS_SHADER_READ_BIT; } - buffer = &texture_buffer_owner.getornull(p_buffer)->buffer; + buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer; } else if (storage_buffer_owner.owns(p_buffer)) { - buffer = storage_buffer_owner.getornull(p_buffer); + buffer = storage_buffer_owner.get_or_null(p_buffer); if (p_post_barrier & BARRIER_MASK_RASTER) { r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; @@ -2048,12 +2048,12 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) { _THREAD_SAFE_METHOD_ - Texture *src_texture = texture_owner.getornull(p_with_texture); + Texture *src_texture = texture_owner.get_or_null(p_with_texture); ERR_FAIL_COND_V(!src_texture, RID()); if (src_texture->owner.is_valid()) { //ahh this is a share p_with_texture = src_texture->owner; - src_texture = texture_owner.getornull(src_texture->owner); + src_texture = texture_owner.get_or_null(src_texture->owner); ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug } @@ -2173,12 +2173,12 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) { _THREAD_SAFE_METHOD_ - Texture *src_texture = texture_owner.getornull(p_with_texture); + Texture *src_texture = texture_owner.get_or_null(p_with_texture); ERR_FAIL_COND_V(!src_texture, RID()); if (src_texture->owner.is_valid()) { //ahh this is a share p_with_texture = src_texture->owner; - src_texture = texture_owner.getornull(src_texture->owner); + src_texture = texture_owner.get_or_null(src_texture->owner); ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug } @@ -2299,12 +2299,12 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER, "Updating textures is forbidden during creation of a draw or compute list"); - Texture *texture = texture_owner.getornull(p_texture); + Texture *texture = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER); if (texture->owner != RID()) { p_texture = texture->owner; - texture = texture_owner.getornull(texture->owner); + texture = texture_owner.get_or_null(texture->owner); ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug } @@ -2601,7 +2601,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) { _THREAD_SAFE_METHOD_ - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!tex, Vector<uint8_t>()); ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(), @@ -2731,7 +2731,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) { _THREAD_SAFE_METHOD_ - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!tex, false); return tex->owner.is_valid(); } @@ -2743,7 +2743,7 @@ bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) { Size2i RenderingDeviceVulkan::texture_size(RID p_texture) { _THREAD_SAFE_METHOD_ - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!tex, Size2i()); return Size2i(tex->width, tex->height); } @@ -2751,7 +2751,7 @@ Size2i RenderingDeviceVulkan::texture_size(RID p_texture) { Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ - Texture *src_tex = texture_owner.getornull(p_from_texture); + Texture *src_tex = texture_owner.get_or_null(p_from_texture); ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER, @@ -2772,7 +2772,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER); - Texture *dst_tex = texture_owner.getornull(p_to_texture); + Texture *dst_tex = texture_owner.get_or_null(p_to_texture); ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER, @@ -2939,7 +2939,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ - Texture *src_tex = texture_owner.getornull(p_from_texture); + Texture *src_tex = texture_owner.get_or_null(p_from_texture); ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER, @@ -2950,7 +2950,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)"); ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled."); - Texture *dst_tex = texture_owner.getornull(p_to_texture); + Texture *dst_tex = texture_owner.get_or_null(p_to_texture); ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER, @@ -3110,7 +3110,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ - Texture *src_tex = texture_owner.getornull(p_texture); + Texture *src_tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER, @@ -3880,7 +3880,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac FramebufferPass pass; for (int i = 0; i < p_texture_attachments.size(); i++) { - Texture *texture = texture_owner.getornull(p_texture_attachments[i]); + Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]); ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture."); ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer"); @@ -3905,7 +3905,7 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex Size2i size; for (int i = 0; i < p_texture_attachments.size(); i++) { - Texture *texture = texture_owner.getornull(p_texture_attachments[i]); + Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]); ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture."); ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer"); @@ -3951,7 +3951,7 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) { _THREAD_SAFE_METHOD_ - Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); + Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, INVALID_ID); return framebuffer->format_id; @@ -4101,7 +4101,7 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo vertex_array.description = p_vertex_format; vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want for (int i = 0; i < p_src_buffers.size(); i++) { - Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]); + Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]); //validate with buffer { @@ -4197,7 +4197,7 @@ RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_ind ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID()); - IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer); + IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer); ERR_FAIL_COND_V(p_index_count == 0, RID()); ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID()); @@ -4241,7 +4241,7 @@ static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MA String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) { String ret; - const Shader *shader = shader_owner.getornull(p_shader); + const Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, String()); for (int i = 0; i < shader->sets.size(); i++) { if (p_set >= 0 && i != p_set) { @@ -5272,7 +5272,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_ uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) { _THREAD_SAFE_METHOD_ - const Shader *shader = shader_owner.getornull(p_shader); + const Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, 0); return shader->vertex_input_mask; } @@ -5494,7 +5494,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, ERR_FAIL_COND_V(p_uniforms.size() == 0, RID()); - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, RID()); ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(), @@ -5563,7 +5563,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkDescriptorImageInfo> image_info; for (int j = 0; j < uniform.ids.size(); j++) { - VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]); + VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler."); VkDescriptorImageInfo img_info; @@ -5596,10 +5596,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkDescriptorImageInfo> image_info; for (int j = 0; j < uniform.ids.size(); j += 2) { - VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]); + VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]); ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler."); - Texture *texture = texture_owner.getornull(uniform.ids[j + 1]); + Texture *texture = texture_owner.get_or_null(uniform.ids[j + 1]); ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(), @@ -5621,7 +5621,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, mutable_sampled_textures.push_back(texture); } if (texture->owner.is_valid()) { - texture = texture_owner.getornull(texture->owner); + texture = texture_owner.get_or_null(texture->owner); ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen } @@ -5652,7 +5652,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkDescriptorImageInfo> image_info; for (int j = 0; j < uniform.ids.size(); j++) { - Texture *texture = texture_owner.getornull(uniform.ids[j]); + Texture *texture = texture_owner.get_or_null(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(), @@ -5675,7 +5675,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, } if (texture->owner.is_valid()) { - texture = texture_owner.getornull(texture->owner); + texture = texture_owner.get_or_null(texture->owner); ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen } @@ -5705,7 +5705,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkDescriptorImageInfo> image_info; for (int j = 0; j < uniform.ids.size(); j++) { - Texture *texture = texture_owner.getornull(uniform.ids[j]); + Texture *texture = texture_owner.get_or_null(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!texture, RID(), "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); @@ -5723,7 +5723,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, } if (texture->owner.is_valid()) { - texture = texture_owner.getornull(texture->owner); + texture = texture_owner.get_or_null(texture->owner); ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen } @@ -5755,7 +5755,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkBufferView> buffer_view; for (int j = 0; j < uniform.ids.size(); j++) { - TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]); + TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer."); buffer_info.push_back(buffer->buffer.buffer_info); @@ -5786,10 +5786,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkBufferView> buffer_view; for (int j = 0; j < uniform.ids.size(); j += 2) { - VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]); + VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]); ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler."); - TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]); + TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j + 1]); VkDescriptorImageInfo img_info; img_info.sampler = *sampler; @@ -5821,7 +5821,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided)."); - Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]); + Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.ids[0]); ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid."); ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(), @@ -5842,9 +5842,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Buffer *buffer = nullptr; if (storage_buffer_owner.owns(uniform.ids[0])) { - buffer = storage_buffer_owner.getornull(uniform.ids[0]); + buffer = storage_buffer_owner.get_or_null(uniform.ids[0]); } else if (vertex_buffer_owner.owns(uniform.ids[0])) { - buffer = vertex_buffer_owner.getornull(uniform.ids[0]); + buffer = vertex_buffer_owner.get_or_null(uniform.ids[0]); ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag."); } @@ -5875,7 +5875,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, Vector<VkDescriptorImageInfo> image_info; for (int j = 0; j < uniform.ids.size(); j++) { - Texture *texture = texture_owner.getornull(uniform.ids[j]); + Texture *texture = texture_owner.get_or_null(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!texture, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); @@ -5888,7 +5888,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, img_info.imageView = texture->view; if (texture->owner.is_valid()) { - texture = texture_owner.getornull(texture->owner); + texture = texture_owner.get_or_null(texture->owner); ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen } @@ -5977,7 +5977,7 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) { } void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) { - UniformSet *us = uniform_set_owner.getornull(p_uniform_set); + UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set); ERR_FAIL_COND(!us); us->invalidated_callback = p_callback; us->invalidated_callback_userdata = p_userdata; @@ -6126,7 +6126,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma _THREAD_SAFE_METHOD_ //needs a shader - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, RID()); ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), @@ -6568,7 +6568,7 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi _THREAD_SAFE_METHOD_ //needs a shader - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, RID()); ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(), @@ -6779,7 +6779,7 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu framebuffer_create_info.renderPass = version.render_pass; Vector<VkImageView> attachments; for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]); + Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]); ERR_FAIL_COND_V(!texture, ERR_BUG); attachments.push_back(texture->view); ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG); @@ -6831,7 +6831,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff { int color_index = 0; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); + Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]); VkClearValue clear_value; if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { @@ -6859,7 +6859,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff render_pass_begin.pClearValues = clear_values.ptr(); for (int i = 0; i < p_storage_textures.size(); i++) { - Texture *texture = texture_owner.getornull(p_storage_textures[i]); + Texture *texture = texture_owner.get_or_null(p_storage_textures[i]); ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage."); if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) { @@ -6897,7 +6897,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); + Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]); texture->bound = true; draw_list_bound_textures.push_back(framebuffer->texture_ids[i]); } @@ -6909,7 +6909,7 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Vector<VkClearAttachment> clear_attachments; int color_index = 0; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); + Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]); VkClearAttachment clear_at = {}; if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { @@ -6952,7 +6952,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time."); ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time."); - Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); + Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, INVALID_ID); Point2i viewport_offset; @@ -6993,7 +6993,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu int color_count = 0; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); + Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]); if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { color_count++; @@ -7056,7 +7056,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION); - Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); + Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION); Point2i viewport_offset; @@ -7091,7 +7091,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p int color_count = 0; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); + Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]); if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { color_count++; @@ -7192,7 +7192,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); #endif - const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline); + const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline); ERR_FAIL_COND(!pipeline); #ifdef DEBUG_ENABLED ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass); @@ -7267,7 +7267,7 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_ ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); #endif - const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set); + const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set); ERR_FAIL_COND(!uniform_set); if (p_index > dl->state.set_count) { @@ -7315,7 +7315,7 @@ void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); #endif - const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array); + const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array); ERR_FAIL_COND(!vertex_array); if (dl->state.vertex_array == p_vertex_array) { @@ -7339,7 +7339,7 @@ void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_ ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); #endif - const IndexArray *index_array = index_array_owner.getornull(p_index_array); + const IndexArray *index_array = index_array_owner.get_or_null(p_index_array); ERR_FAIL_COND(!index_array); if (dl->state.index_array == p_index_array) { @@ -7425,7 +7425,7 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices if (dl->state.sets[i].uniform_set_format == 0) { ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline"); } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) { - UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set); + UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set); ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader)); } else { ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader)); @@ -7696,7 +7696,7 @@ void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { vkCmdEndRenderPass(frames[frame].draw_command_buffer); for (int i = 0; i < draw_list_bound_textures.size(); i++) { - Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]); + Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]); ERR_CONTINUE(!texture); //wtf if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) { texture->bound = false; @@ -7744,7 +7744,7 @@ void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { } for (uint32_t i = 0; i < image_barrier_count; i++) { - Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]); + Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]); VkImageMemoryBarrier &image_memory_barrier = image_barriers[i]; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; @@ -7810,7 +7810,7 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l ComputeList *cl = compute_list; - const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline); + const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline); ERR_FAIL_COND(!pipeline); if (p_compute_pipeline == cl->state.pipeline) { @@ -7883,7 +7883,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified."); #endif - UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set); + UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set); ERR_FAIL_COND(!uniform_set); if (p_index > cl->state.set_count) { @@ -8082,7 +8082,7 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t if (cl->state.sets[i].uniform_set_format == 0) { ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline"); } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) { - UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set); + UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set); ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader)); } else { ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader)); @@ -8125,7 +8125,7 @@ void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, ERR_FAIL_COND(!compute_list); ComputeList *cl = compute_list; - Buffer *buffer = storage_buffer_owner.getornull(p_buffer); + Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer); ERR_FAIL_COND(!buffer); ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch."); @@ -8159,7 +8159,7 @@ void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, if (cl->state.sets[i].uniform_set_format == 0) { ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline"); } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) { - UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set); + UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set); ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader)); } else { ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader)); @@ -8371,25 +8371,25 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame void RenderingDeviceVulkan::_free_internal(RID p_id) { //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it) if (texture_owner.owns(p_id)) { - Texture *texture = texture_owner.getornull(p_id); + Texture *texture = texture_owner.get_or_null(p_id); frames[frame].textures_to_dispose_of.push_back(*texture); texture_owner.free(p_id); } else if (framebuffer_owner.owns(p_id)) { - Framebuffer *framebuffer = framebuffer_owner.getornull(p_id); + Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id); frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer); framebuffer_owner.free(p_id); } else if (sampler_owner.owns(p_id)) { - VkSampler *sampler = sampler_owner.getornull(p_id); + VkSampler *sampler = sampler_owner.get_or_null(p_id); frames[frame].samplers_to_dispose_of.push_back(*sampler); sampler_owner.free(p_id); } else if (vertex_buffer_owner.owns(p_id)) { - Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id); + Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id); frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer); vertex_buffer_owner.free(p_id); } else if (vertex_array_owner.owns(p_id)) { vertex_array_owner.free(p_id); } else if (index_buffer_owner.owns(p_id)) { - IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id); + IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id); Buffer b; b.allocation = index_buffer->allocation; b.buffer = index_buffer->buffer; @@ -8400,24 +8400,24 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) { } else if (index_array_owner.owns(p_id)) { index_array_owner.free(p_id); } else if (shader_owner.owns(p_id)) { - Shader *shader = shader_owner.getornull(p_id); + Shader *shader = shader_owner.get_or_null(p_id); frames[frame].shaders_to_dispose_of.push_back(*shader); shader_owner.free(p_id); } else if (uniform_buffer_owner.owns(p_id)) { - Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id); + Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id); frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer); uniform_buffer_owner.free(p_id); } else if (texture_buffer_owner.owns(p_id)) { - TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id); + TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id); frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer); frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view); texture_buffer_owner.free(p_id); } else if (storage_buffer_owner.owns(p_id)) { - Buffer *storage_buffer = storage_buffer_owner.getornull(p_id); + Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id); frames[frame].buffers_to_dispose_of.push_back(*storage_buffer); storage_buffer_owner.free(p_id); } else if (uniform_set_owner.owns(p_id)) { - UniformSet *uniform_set = uniform_set_owner.getornull(p_id); + UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id); frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set); if (uniform_set->invalidated_callback != nullptr) { uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata); @@ -8425,11 +8425,11 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) { uniform_set_owner.free(p_id); } else if (render_pipeline_owner.owns(p_id)) { - RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id); + RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id); frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline); render_pipeline_owner.free(p_id); } else if (compute_pipeline_owner.owns(p_id)) { - ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id); + ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id); frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline); compute_pipeline_owner.free(p_id); } else { @@ -8448,49 +8448,49 @@ void RenderingDeviceVulkan::free(RID p_id) { // We just expose the resources that are owned and can be accessed easily. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) { if (texture_owner.owns(p_id)) { - Texture *texture = texture_owner.getornull(p_id); + Texture *texture = texture_owner.get_or_null(p_id); if (texture->owner.is_null()) { // Don't set the source texture's name when calling on a texture view context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name); } context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View"); } else if (framebuffer_owner.owns(p_id)) { - //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id); + //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id); // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex } else if (sampler_owner.owns(p_id)) { - VkSampler *sampler = sampler_owner.getornull(p_id); + VkSampler *sampler = sampler_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name); } else if (vertex_buffer_owner.owns(p_id)) { - Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id); + Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name); } else if (index_buffer_owner.owns(p_id)) { - IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id); + IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name); } else if (shader_owner.owns(p_id)) { - Shader *shader = shader_owner.getornull(p_id); + Shader *shader = shader_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout"); for (int i = 0; i < shader->sets.size(); i++) { context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name); } } else if (uniform_buffer_owner.owns(p_id)) { - Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id); + Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name); } else if (texture_buffer_owner.owns(p_id)) { - TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id); + TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name); context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View"); } else if (storage_buffer_owner.owns(p_id)) { - Buffer *storage_buffer = storage_buffer_owner.getornull(p_id); + Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name); } else if (uniform_set_owner.owns(p_id)) { - UniformSet *uniform_set = uniform_set_owner.getornull(p_id); + UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name); } else if (render_pipeline_owner.owns(p_id)) { - RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id); + RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name); context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout"); } else if (compute_pipeline_owner.owns(p_id)) { - ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id); + ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id); context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name); context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout"); } else { @@ -8688,10 +8688,10 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) { while (frames[p_frame].framebuffers_to_dispose_of.front()) { Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get(); - for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) { + for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) { //first framebuffer, then render pass because it depends on it - vkDestroyFramebuffer(device, E->get().framebuffer, nullptr); - vkDestroyRenderPass(device, E->get().render_pass, nullptr); + vkDestroyFramebuffer(device, E.value.framebuffer, nullptr); + vkDestroyRenderPass(device, E.value.render_pass, nullptr); } frames[p_frame].framebuffers_to_dispose_of.pop_front(); @@ -9037,31 +9037,31 @@ uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, R return context->get_graphics_queue_family_index(); }; break; case DRIVER_RESOURCE_VULKAN_IMAGE: { - Texture *tex = texture_owner.getornull(p_rid); + Texture *tex = texture_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(tex, 0); return (uint64_t)tex->image; }; break; case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: { - Texture *tex = texture_owner.getornull(p_rid); + Texture *tex = texture_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(tex, 0); return (uint64_t)tex->view; }; break; case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: { - Texture *tex = texture_owner.getornull(p_rid); + Texture *tex = texture_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(tex, 0); return vulkan_formats[tex->format]; }; break; case DRIVER_RESOURCE_VULKAN_SAMPLER: { - VkSampler *sampler = sampler_owner.getornull(p_rid); + VkSampler *sampler = sampler_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(sampler, 0); return uint64_t(*sampler); }; break; case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: { - UniformSet *uniform_set = uniform_set_owner.getornull(p_rid); + UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(uniform_set, 0); return uint64_t(uniform_set->descriptor_set); @@ -9069,15 +9069,15 @@ uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, R case DRIVER_RESOURCE_VULKAN_BUFFER: { Buffer *buffer = nullptr; if (vertex_buffer_owner.owns(p_rid)) { - buffer = vertex_buffer_owner.getornull(p_rid); + buffer = vertex_buffer_owner.get_or_null(p_rid); } else if (index_buffer_owner.owns(p_rid)) { - buffer = index_buffer_owner.getornull(p_rid); + buffer = index_buffer_owner.get_or_null(p_rid); } else if (uniform_buffer_owner.owns(p_rid)) { - buffer = uniform_buffer_owner.getornull(p_rid); + buffer = uniform_buffer_owner.get_or_null(p_rid); } else if (texture_buffer_owner.owns(p_rid)) { - buffer = &texture_buffer_owner.getornull(p_rid)->buffer; + buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer; } else if (storage_buffer_owner.owns(p_rid)) { - buffer = storage_buffer_owner.getornull(p_rid); + buffer = storage_buffer_owner.get_or_null(p_rid); } ERR_FAIL_NULL_V(buffer, 0); @@ -9085,13 +9085,13 @@ uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, R return uint64_t(buffer->buffer); }; break; case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: { - ComputePipeline *compute_pipeline = compute_pipeline_owner.getornull(p_rid); + ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(compute_pipeline, 0); return uint64_t(compute_pipeline->pipeline); }; break; case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: { - RenderPipeline *render_pipeline = render_pipeline_owner.getornull(p_rid); + RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(render_pipeline, 0); return uint64_t(render_pipeline->pipeline); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index bb0123e536..152efc7807 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1755,8 +1755,8 @@ Error VulkanContext::prepare_buffers() { vkWaitForFences(device, 1, &fences[frame_index], VK_TRUE, UINT64_MAX); vkResetFences(device, 1, &fences[frame_index]); - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; w->semaphore_acquired = false; @@ -1837,8 +1837,8 @@ Error VulkanContext::swap_buffers() { VkSemaphore *semaphores_to_acquire = (VkSemaphore *)alloca(windows.size() * sizeof(VkSemaphore)); uint32_t semaphores_to_acquire_count = 0; - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; if (w->semaphore_acquired) { semaphores_to_acquire[semaphores_to_acquire_count++] = w->image_acquired_semaphores[frame_index]; @@ -1876,8 +1876,8 @@ Error VulkanContext::swap_buffers() { VkCommandBuffer *cmdbufptr = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer *) * windows.size()); submit_info.pCommandBuffers = cmdbufptr; - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; if (w->swapchain == VK_NULL_HANDLE) { continue; @@ -1911,8 +1911,8 @@ Error VulkanContext::swap_buffers() { present.pSwapchains = pSwapchains; present.pImageIndices = pImageIndices; - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; if (w->swapchain == VK_NULL_HANDLE) { continue; @@ -2084,12 +2084,12 @@ RID VulkanContext::local_device_create() { } VkDevice VulkanContext::local_device_get_vk_device(RID p_local_device) { - LocalDevice *ld = local_device_owner.getornull(p_local_device); + LocalDevice *ld = local_device_owner.get_or_null(p_local_device); return ld->device; } void VulkanContext::local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count) { - LocalDevice *ld = local_device_owner.getornull(p_local_device); + LocalDevice *ld = local_device_owner.get_or_null(p_local_device); ERR_FAIL_COND(ld->waiting); VkSubmitInfo submit_info; @@ -2119,7 +2119,7 @@ void VulkanContext::local_device_push_command_buffers(RID p_local_device, const } void VulkanContext::local_device_sync(RID p_local_device) { - LocalDevice *ld = local_device_owner.getornull(p_local_device); + LocalDevice *ld = local_device_owner.get_or_null(p_local_device); ERR_FAIL_COND(!ld->waiting); vkDeviceWaitIdle(ld->device); @@ -2127,7 +2127,7 @@ void VulkanContext::local_device_sync(RID p_local_device) { } void VulkanContext::local_device_free(RID p_local_device) { - LocalDevice *ld = local_device_owner.getornull(p_local_device); + LocalDevice *ld = local_device_owner.get_or_null(p_local_device); vkDestroyDevice(ld->device, nullptr); local_device_owner.free(p_local_device); } diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 276fda2a8f..24c9b69542 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -301,7 +301,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c } if (using_audio_client_3) { - AudioClientProperties audioProps; + AudioClientProperties audioProps{}; audioProps.cbSize = sizeof(AudioClientProperties); audioProps.bIsOffload = FALSE; audioProps.eCategory = AudioCategory_GameEffects; diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index afaa3864cd..3e98e36d14 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -257,6 +257,11 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { // If we're only changing file name case we need to do a little juggling if (p_path.to_lower() == p_new_path.to_lower()) { + if (dir_exists(p_path)) { + // The path is a dir; just rename + return ::_wrename((LPCWSTR)(p_path.utf16().get_data()), (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; + } + // The path is a file; juggle WCHAR tmpfile[MAX_PATH]; if (!GetTempFileNameW((LPCWSTR)(fix_path(get_current_dir()).utf16().get_data()), nullptr, 0, tmpfile)) { diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index fca69f34f3..02b4a12b92 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -398,17 +398,17 @@ void AnimationBezierTrackEdit::_notification(int p_what) { float scale = timeline->get_zoom_scale(); Ref<Texture2D> point = get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")); - for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) { - _draw_track(E->key(), E->get()); + for (const KeyValue<int, Color> &E : subtrack_colors) { + _draw_track(E.key, E.value); - for (int i = 0; i < animation->track_get_key_count(E->key()); i++) { - float offset = animation->track_get_key_time(E->key(), i); - float value = animation->bezier_track_get_key_value(E->key(), i); + for (int i = 0; i < animation->track_get_key_count(E.key); i++) { + float offset = animation->track_get_key_time(E.key, i); + float value = animation->bezier_track_get_key_value(E.key, i); Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value)); if (pos.x >= limit && pos.x <= right_limit) { - draw_texture(point, pos - point->get_size() / 2, E->get()); + draw_texture(point, pos - point->get_size() / 2, E.value); } } } @@ -491,10 +491,10 @@ void AnimationBezierTrackEdit::_notification(int p_what) { } draw_rect( Rect2(bs_from, bs_to - bs_from), - get_theme_color("box_selection_fill_color", "Editor")); + get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor"))); draw_rect( Rect2(bs_from, bs_to - bs_from), - get_theme_color("box_selection_stroke_color", "Editor"), + get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")), false, Math::round(EDSCALE)); } @@ -680,9 +680,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { emit_signal(SNAME("close_request")); return; } - for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) { - if (E->get().has_point(mb->get_position())) { - set_animation_and_track(animation, E->key()); + for (const KeyValue<int, Rect2> &E : subtracks) { + if (E.value.has_point(mb->get_position())) { + set_animation_and_track(animation, E.key); _clear_selection(); return; } diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 324237ff82..d5afd5020c 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -700,16 +700,15 @@ public: return; } - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { + for (const KeyValue<int, List<float>> &E : key_ofs_map) { int key = 0; - for (float &F : E->value()) { - float key_ofs = F; + for (const float &key_ofs : E.value) { if (from != key_ofs) { key++; continue; } - int track = E->key(); + int track = E.key; key_ofs_map[track][key] = to; if (setting) { @@ -726,10 +725,9 @@ public: bool _set(const StringName &p_name, const Variant &p_value) { bool update_obj = false; bool change_notify_deserved = false; - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { - int track = E->key(); - for (float &F : E->value()) { - float key_ofs = F; + for (const KeyValue<int, List<float>> &E : key_ofs_map) { + int track = E.key; + for (const float &key_ofs : E.value) { int key = animation->track_find_key(track, key_ofs, true); ERR_FAIL_COND_V(key == -1, false); @@ -984,10 +982,9 @@ public: } bool _get(const StringName &p_name, Variant &r_ret) const { - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { - int track = E->key(); - for (float &F : E->value()) { - float key_ofs = F; + for (const KeyValue<int, List<float>> &E : key_ofs_map) { + int track = E.key; + for (const float &key_ofs : E.value) { int key = animation->track_find_key(track, key_ofs, true); ERR_CONTINUE(key == -1); @@ -1119,15 +1116,15 @@ public: bool show_time = true; bool same_track_type = true; bool same_key_type = true; - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { - int track = E->key(); + for (const KeyValue<int, List<float>> &E : key_ofs_map) { + int track = E.key; ERR_FAIL_INDEX(track, animation->get_track_count()); if (first_track < 0) { first_track = track; } - if (show_time && E->value().size() > 1) { + if (show_time && E.value.size() > 1) { show_time = false; } @@ -1137,7 +1134,7 @@ public: same_key_type = false; } - for (float &F : E->value()) { + for (const float &F : E.value) { int key = animation->track_find_key(track, F, true); ERR_FAIL_COND(key == -1); if (first_key < 0) { @@ -4831,8 +4828,8 @@ void AnimationTrackEditor::_update_key_edit() { Map<int, List<float>> key_ofs_map; Map<int, NodePath> base_map; int first_track = -1; - for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) { - int track = E->key().track; + for (const KeyValue<SelectedKey, KeyInfo> &E : selection) { + int track = E.key.track; if (first_track < 0) { first_track = track; } @@ -4842,7 +4839,7 @@ void AnimationTrackEditor::_update_key_edit() { base_map[track] = NodePath(); } - key_ofs_map[track].push_back(animation->track_get_key_time(track, E->key().key)); + key_ofs_map[track].push_back(animation->track_get_key_time(track, E.key.key)); } multi_key_edit->key_ofs_map = key_ofs_map; multi_key_edit->base_map = base_map; @@ -5386,8 +5383,8 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { float len = -1e20; float pivot = 0; - for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) { - float t = animation->track_get_key_time(E->key().track, E->key().key); + for (const KeyValue<SelectedKey, KeyInfo> &E : selection) { + float t = animation->track_get_key_time(E.key.track, E.key.key); if (t < from_t) { from_t = t; } diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index f7f4988873..2efcdcda31 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -216,15 +216,15 @@ AudioStreamPreviewGenerator *AudioStreamPreviewGenerator::singleton = nullptr; void AudioStreamPreviewGenerator::_notification(int p_what) { if (p_what == NOTIFICATION_PROCESS) { List<ObjectID> to_erase; - for (Map<ObjectID, Preview>::Element *E = previews.front(); E; E = E->next()) { - if (!E->get().generating.is_set()) { - if (E->get().thread) { - E->get().thread->wait_to_finish(); - memdelete(E->get().thread); - E->get().thread = nullptr; + for (KeyValue<ObjectID, Preview> &E : previews) { + if (!E.value.generating.is_set()) { + if (E.value.thread) { + E.value.thread->wait_to_finish(); + memdelete(E.value.thread); + E.value.thread = nullptr; } - if (!ObjectDB::get_instance(E->key())) { //no longer in use, get rid of preview - to_erase.push_back(E->key()); + if (!ObjectDB::get_instance(E.key)) { //no longer in use, get rid of preview + to_erase.push_back(E.key); } } } diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp index fbd3aaa409..485d58f4a3 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp @@ -306,8 +306,8 @@ Dictionary DebugAdapterParser::req_stackTrace(const Dictionary &p_params) const Array arr; DebugAdapterProtocol *dap = DebugAdapterProtocol::get_singleton(); - for (Map<DAP::StackFrame, List<int>>::Element *E = dap->stackframe_list.front(); E; E = E->next()) { - DAP::StackFrame sf = E->key(); + for (const KeyValue<DAP::StackFrame, List<int>> &E : dap->stackframe_list) { + DAP::StackFrame sf = E.key; if (!lines_at_one) { sf.line--; } diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index a1eb71235c..e53f66e72e 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -200,12 +200,12 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { } void EditorDebuggerInspector::clear_cache() { - for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, EditorDebuggerRemoteObject *> &E : remote_objects) { EditorNode *editor = EditorNode::get_singleton(); - if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) { + if (editor->get_editor_history()->get_current() == E.value->get_instance_id()) { editor->push_item(nullptr); } - memdelete(E->value()); + memdelete(E.value); } remote_objects.clear(); remote_dependencies.clear(); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index be84e8dec5..188f5708aa 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -328,9 +328,9 @@ void EditorDebuggerNode::_notification(int p_what) { debugger->set_editor_remote_tree(remote_scene_tree); debugger->start(server->take_connection()); // Send breakpoints. - for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) { - const Breakpoint &bp = E->key(); - debugger->set_breakpoint(bp.source, bp.line, E->get()); + for (const KeyValue<Breakpoint, bool> &E : breakpoints) { + const Breakpoint &bp = E.key; + debugger->set_breakpoint(bp.source, bp.line, E.value); } // Will arrive too late, how does the regular run work? debugger->update_live_edit_root(); @@ -497,8 +497,8 @@ void EditorDebuggerNode::set_breakpoints(const String &p_path, Array p_lines) { set_breakpoint(p_path, p_lines[i], true); } - for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) { - Breakpoint b = E->key(); + for (const KeyValue<Breakpoint, bool> &E : breakpoints) { + Breakpoint b = E.key; if (b.source == p_path && !p_lines.has(b.line)) { set_breakpoint(p_path, b.line, false); } diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index 9479fbd5d4..d4385630be 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -56,18 +56,18 @@ void EditorNetworkProfiler::_update_frame() { TreeItem *root = counters_display->create_item(); - for (Map<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo>::Element *E = nodes_data.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo> &E : nodes_data) { TreeItem *node = counters_display->create_item(root); for (int j = 0; j < counters_display->get_columns(); ++j) { node->set_text_align(j, j > 0 ? TreeItem::ALIGN_RIGHT : TreeItem::ALIGN_LEFT); } - node->set_text(0, E->get().node_path); - node->set_text(1, E->get().incoming_rpc == 0 ? "-" : itos(E->get().incoming_rpc)); - node->set_text(2, E->get().incoming_rset == 0 ? "-" : itos(E->get().incoming_rset)); - node->set_text(3, E->get().outgoing_rpc == 0 ? "-" : itos(E->get().outgoing_rpc)); - node->set_text(4, E->get().outgoing_rset == 0 ? "-" : itos(E->get().outgoing_rset)); + node->set_text(0, E.value.node_path); + node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc)); + node->set_text(2, E.value.incoming_rset == 0 ? "-" : itos(E.value.incoming_rset)); + node->set_text(3, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); + node->set_text(4, E.value.outgoing_rset == 0 ? "-" : itos(E.value.outgoing_rset)); } } diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index fa9c9f61f5..2fe7cd7886 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -515,11 +515,11 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const { if (!m.valid) { continue; } - for (Map<StringName, Metric::Category *>::Element *E = m.category_ptrs.front(); E; E = E->next()) { - possible_signatures.insert(E->key()); + for (const KeyValue<StringName, Metric::Category *> &E : m.category_ptrs) { + possible_signatures.insert(E.key); } - for (Map<StringName, Metric::Category::Item *>::Element *E = m.item_ptrs.front(); E; E = E->next()) { - possible_signatures.insert(E->key()); + for (const KeyValue<StringName, Metric::Category::Item *> &E : m.item_ptrs) { + possible_signatures.insert(E.key); } } @@ -557,11 +557,11 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const { values.clear(); values.resize(possible_signatures.size()); - for (Map<StringName, Metric::Category *>::Element *E = m.category_ptrs.front(); E; E = E->next()) { - values.write[sig_map[E->key()]] = String::num_real(E->value()->total_time); + for (const KeyValue<StringName, Metric::Category *> &E : m.category_ptrs) { + values.write[sig_map[E.key]] = String::num_real(E.value->total_time); } - for (Map<StringName, Metric::Category::Item *>::Element *E = m.item_ptrs.front(); E; E = E->next()) { - values.write[sig_map[E->key()]] = String::num_real(E->value()->total); + for (const KeyValue<StringName, Metric::Category::Item *> &E : m.item_ptrs) { + values.write[sig_map[E.key]] = String::num_real(E.value->total); } res.push_back(values); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 989774e943..a312c161a8 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -147,7 +147,7 @@ void ScriptEditorDebugger::update_tabs() { } void ScriptEditorDebugger::clear_style() { - tabs->add_theme_style_override("panel", nullptr); + tabs->remove_theme_style_override("panel"); } void ScriptEditorDebugger::save_node(ObjectID p_id, const String &p_file) { @@ -397,15 +397,15 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da s->select(0); } } - emit_signal("stack_dump", stack_dump_info); + emit_signal(SNAME("stack_dump"), stack_dump_info); } else if (p_msg == "stack_frame_vars") { inspector->clear_stack_variables(); ERR_FAIL_COND(p_data.size() != 1); - emit_signal("stack_frame_vars", p_data[0]); + emit_signal(SNAME("stack_frame_vars"), p_data[0]); } else if (p_msg == "stack_frame_var") { inspector->add_stack_variable(p_data); - emit_signal("stack_frame_var", p_data); + emit_signal(SNAME("stack_frame_var"), p_data); } else if (p_msg == "output") { ERR_FAIL_COND(p_data.size() != 2); @@ -434,7 +434,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da } break; } EditorNode::get_log()->add_message(output_strings[i], msg_type); - emit_signal("output", output_strings[i]); + emit_signal(SNAME("output"), output_strings[i]); } } else if (p_msg == "performance:profile_frame") { Vector<float> frame_data; @@ -501,6 +501,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da error->set_text(0, time); error->set_text_align(0, TreeItem::ALIGN_LEFT); + const Color color = get_theme_color(oe.warning ? SNAME("warning_color") : SNAME("error_color"), SNAME("Editor")); + error->set_custom_color(0, color); + error->set_custom_color(1, color); + String error_title; if (oe.callstack.size() > 0) { // If available, use the script's stack in the error title. @@ -1234,7 +1238,7 @@ void ScriptEditorDebugger::update_live_edit_root() { Array msg; msg.push_back(np); if (editor->get_edited_scene()) { - msg.push_back(editor->get_edited_scene()->get_filename()); + msg.push_back(editor->get_edited_scene()->get_scene_file_path()); } else { msg.push_back(""); } diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index a9d8cb219c..d07d77c112 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -74,16 +74,16 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String String path = efsd->get_file_path(i); - for (Map<String, String>::Element *E = candidates[file].front(); E; E = E->next()) { - if (E->get() == String()) { - E->get() = path; + for (KeyValue<String, String> &E : candidates[file]) { + if (E.value == String()) { + E.value = path; continue; } //must match the best, using subdirs - String existing = E->get().replace_first("res://", ""); + String existing = E.value.replace_first("res://", ""); String current = path.replace_first("res://", ""); - String lost = E->key().replace_first("res://", ""); + String lost = E.key.replace_first("res://", ""); Vector<String> existingv = existing.split("/"); existingv.reverse(); @@ -107,7 +107,7 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String if (current_score > existing_score) { //if it was the same, could track distance to new path but.. - E->get() = path; //replace by more accurate + E.value = path; //replace by more accurate } } } @@ -133,10 +133,10 @@ void DependencyEditor::_fix_all() { Map<String, String> remaps; - for (Map<String, Map<String, String>>::Element *E = candidates.front(); E; E = E->next()) { - for (Map<String, String>::Element *F = E->get().front(); F; F = F->next()) { - if (F->get() != String()) { - remaps[F->key()] = F->get(); + for (KeyValue<String, Map<String, String>> &E : candidates) { + for (const KeyValue<String, String> &F : E.value) { + if (F.value != String()) { + remaps[F.key] = F.value; } } } diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index ec162231e9..beead74c53 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -44,8 +44,8 @@ #include "modules/modules_enabled.gen.h" void DocTools::merge_from(const DocTools &p_data) { - for (Map<String, DocData::ClassDoc>::Element *E = class_list.front(); E; E = E->next()) { - DocData::ClassDoc &c = E->get(); + for (KeyValue<String, DocData::ClassDoc> &E : class_list) { + DocData::ClassDoc &c = E.value; if (!p_data.class_list.has(c.name)) { continue; @@ -185,9 +185,9 @@ void DocTools::merge_from(const DocTools &p_data) { } void DocTools::remove_from(const DocTools &p_data) { - for (Map<String, DocData::ClassDoc>::Element *E = p_data.class_list.front(); E; E = E->next()) { - if (class_list.has(E->key())) { - class_list.erase(E->key()); + for (const KeyValue<String, DocData::ClassDoc> &E : p_data.class_list) { + if (class_list.has(E.key)) { + class_list.erase(E.key); } } } @@ -1227,8 +1227,8 @@ static void _write_method_doc(FileAccess *f, const String &p_name, Vector<DocDat } Error DocTools::save_classes(const String &p_default_path, const Map<String, String> &p_class_path) { - for (Map<String, DocData::ClassDoc>::Element *E = class_list.front(); E; E = E->next()) { - DocData::ClassDoc &c = E->get(); + for (KeyValue<String, DocData::ClassDoc> &E : class_list) { + DocData::ClassDoc &c = E.value; String save_path; if (p_class_path.has(c.name)) { diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 88087664d7..b9f1c1af54 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -535,7 +535,7 @@ void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { - Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y); + Vector2 pos = mb->get_position(); bus_popup->set_position(get_global_position() + pos); bus_popup->popup(); } diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index fcf79a80a7..0840c3b6a8 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -473,8 +473,8 @@ void EditorAutoloadSettings::update_autoload() { } // Remove deleted/changed autoloads - for (Map<String, AutoLoadInfo>::Element *E = to_remove.front(); E; E = E->next()) { - AutoLoadInfo &info = E->get(); + for (KeyValue<String, AutoLoadInfo> &E : to_remove) { + AutoLoadInfo &info = E.value; if (info.is_singleton) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->remove_named_global_constant(info.name); diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index 4ad45f9649..e69ced8522 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -118,8 +118,8 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { section->set_text(0, item_name); section->set_selectable(0, false); section->set_selectable(1, false); - section->set_custom_bg_color(0, search_options->get_theme_color("prop_subsection", "Editor")); - section->set_custom_bg_color(1, search_options->get_theme_color("prop_subsection", "Editor")); + section->set_custom_bg_color(0, search_options->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); + section->set_custom_bg_color(1, search_options->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); sections[section_name] = section; } @@ -263,7 +263,7 @@ Ref<Shortcut> EditorCommandPalette::add_shortcut_command(const String &p_command } void EditorCommandPalette::_theme_changed() { - command_search_box->set_right_icon(search_options->get_theme_icon("Search", "EditorIcons")); + command_search_box->set_right_icon(search_options->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); } void EditorCommandPalette::_save_history() const { diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 5e50835ef2..aee9c21007 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -554,7 +554,7 @@ void EditorData::remove_scene(int p_idx) { ERR_FAIL_INDEX(p_idx, edited_scene.size()); if (edited_scene[p_idx].root) { for (int i = 0; i < editor_plugins.size(); i++) { - editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_filename()); + editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_scene_file_path()); } memdelete(edited_scene[p_idx].root); @@ -583,7 +583,7 @@ bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> if (p_node == p_root) { ss = p_node->get_scene_inherited_state(); - } else if (p_node->get_filename() != String()) { + } else if (p_node->get_scene_file_path() != String()) { ss = p_node->get_scene_instance_state(); } @@ -643,12 +643,12 @@ bool EditorData::check_and_update_scene(int p_idx) { } } - new_scene->set_filename(edited_scene[p_idx].root->get_filename()); + new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path()); memdelete(edited_scene[p_idx].root); edited_scene.write[p_idx].root = new_scene; - if (new_scene->get_filename() != "") { - edited_scene.write[p_idx].path = new_scene->get_filename(); + if (new_scene->get_scene_file_path() != "") { + edited_scene.write[p_idx].path = new_scene->get_scene_file_path(); } edited_scene.write[p_idx].selection = new_selection; @@ -682,10 +682,10 @@ void EditorData::set_edited_scene_root(Node *p_root) { ERR_FAIL_INDEX(current_edited_scene, edited_scene.size()); edited_scene.write[current_edited_scene].root = p_root; if (p_root) { - if (p_root->get_filename() != "") { - edited_scene.write[current_edited_scene].path = p_root->get_filename(); + if (p_root->get_scene_file_path() != "") { + edited_scene.write[current_edited_scene].path = p_root->get_scene_file_path(); } else { - p_root->set_filename(edited_scene[current_edited_scene].path); + p_root->set_scene_file_path(edited_scene[current_edited_scene].path); } } @@ -764,7 +764,7 @@ Ref<Script> EditorData::get_scene_root_script(int p_idx) const { Ref<Script> s = edited_scene[p_idx].root->get_script(); if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) { Node *n = edited_scene[p_idx].root->get_child(0); - while (!s.is_valid() && n && n->get_filename() == String()) { + while (!s.is_valid() && n && n->get_scene_file_path() == String()) { s = n->get_script(); n = n->get_parent(); } @@ -777,11 +777,11 @@ String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) con if (!edited_scene[p_idx].root) { return TTR("[empty]"); } - if (edited_scene[p_idx].root->get_filename() == "") { + if (edited_scene[p_idx].root->get_scene_file_path() == "") { return TTR("[unsaved]"); } - const String filename = edited_scene[p_idx].root->get_filename().get_file(); + const String filename = edited_scene[p_idx].root->get_scene_file_path().get_file(); const String basename = filename.get_basename(); if (p_always_strip_extension) { @@ -795,7 +795,7 @@ String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) con continue; } - if (edited_scene[i].root && basename == edited_scene[i].root->get_filename().get_file().get_basename()) { + if (edited_scene[i].root && basename == edited_scene[i].root->get_scene_file_path().get_file().get_basename()) { return filename; } } @@ -811,17 +811,17 @@ void EditorData::set_scene_path(int p_idx, const String &p_path) { if (!edited_scene[p_idx].root) { return; } - edited_scene[p_idx].root->set_filename(p_path); + edited_scene[p_idx].root->set_scene_file_path(p_path); } String EditorData::get_scene_path(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String()); if (edited_scene[p_idx].root) { - if (edited_scene[p_idx].root->get_filename() == "") { - edited_scene[p_idx].root->set_filename(edited_scene[p_idx].path); + if (edited_scene[p_idx].root->get_scene_file_path() == "") { + edited_scene[p_idx].root->set_scene_file_path(edited_scene[p_idx].path); } else { - return edited_scene[p_idx].root->get_filename(); + return edited_scene[p_idx].root->get_scene_file_path(); } } @@ -1105,8 +1105,8 @@ Array EditorSelection::_get_transformable_selected_nodes() { TypedArray<Node> EditorSelection::get_selected_nodes() { TypedArray<Node> ret; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + ret.push_back(E.key); } return ret; @@ -1133,8 +1133,8 @@ void EditorSelection::_update_nl() { selected_node_list.clear(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node *parent = E->key(); + for (const KeyValue<Node *, Object *> &E : selection) { + Node *parent = E.key; parent = parent->get_parent(); bool skip = false; while (parent) { @@ -1148,7 +1148,7 @@ void EditorSelection::_update_nl() { if (skip) { continue; } - selected_node_list.push_back(E->key()); + selected_node_list.push_back(E.key); } nl_changed = true; @@ -1183,8 +1183,8 @@ List<Node *> &EditorSelection::get_selected_node_list() { List<Node *> EditorSelection::get_full_selected_node_list() { List<Node *> node_list; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - node_list.push_back(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + node_list.push_back(E.key); } return node_list; diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 5df392b91e..f91dedf25d 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -44,6 +44,7 @@ void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p p_item->set_metadata(0, p_dir->get_path()); p_item->set_icon(0, tree->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); + p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"))); if (!p_item->get_parent()) { p_item->set_text(0, "res://"); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 10ed76673e..a88adf3634 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -451,6 +451,9 @@ void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_d } for (int i = 0; i < p_dir->get_file_count(); i++) { + if (p_dir->get_file_type(i) == "TextFile") { + continue; + } p_paths.insert(p_dir->get_file_path(i)); } } @@ -1814,9 +1817,9 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, List<String> EditorExportPlatformPC::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const { List<String> list; - for (Map<String, String>::Element *E = extensions.front(); E; E = E->next()) { - if (p_preset->get(E->key())) { - list.push_back(extensions[E->key()]); + for (const KeyValue<String, String> &E : extensions) { + if (p_preset->get(E.key)) { + list.push_back(extensions[E.key]); return list; } } diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 84a9237a96..2222a5e5d3 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -179,9 +179,9 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) { Array dis_props; - for (Map<StringName, Set<StringName>>::Element *E = disabled_properties.front(); E; E = E->next()) { - for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) { - dis_props.push_back(String(E->key()) + ":" + String(F->get())); + for (KeyValue<StringName, Set<StringName>> &E : disabled_properties) { + for (Set<StringName>::Element *F = E.value.front(); F; F = F->next()) { + dis_props.push_back(String(E.key) + ":" + String(F->get())); } } diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index bf95e6cf62..8956983646 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -86,7 +86,7 @@ void EditorFileDialog::_notification(int p_what) { if (preview_wheel_index >= 8) { preview_wheel_index = 0; } - Ref<Texture2D> frame = item_list->get_theme_icon("Progress" + itos(preview_wheel_index + 1), "EditorIcons"); + Ref<Texture2D> frame = item_list->get_theme_icon("Progress" + itos(preview_wheel_index + 1), SNAME("EditorIcons")); preview->set_texture(frame); preview_wheel_timeout = 0.1; } diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 8523833d52..0882b525d7 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -862,6 +862,9 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess } else { //new or modified time fi->type = ResourceLoader::get_resource_type(path); + if (fi->type == "" && textfile_extensions.has(ext)) { + fi->type = "TextFile"; + } fi->uid = ResourceLoader::get_resource_uid(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->deps = _get_dependencies(path); @@ -984,6 +987,9 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const fi->modified_time = FileAccess::get_modified_time(path); fi->import_modified_time = 0; fi->type = ResourceLoader::get_resource_type(path); + if (fi->type == "" && textfile_extensions.has(ext)) { + fi->type = "TextFile"; + } fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->import_valid = ResourceLoader::is_import_valid(path); fi->import_group_file = ResourceLoader::get_import_group_file(path); @@ -1539,6 +1545,9 @@ void EditorFileSystem::update_file(const String &p_file) { } String type = ResourceLoader::get_resource_type(p_file); + if (type == "" && textfile_extensions.has(p_file.get_extension())) { + type = "TextFile"; + } ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file); if (cpos == -1) { @@ -1556,7 +1565,7 @@ void EditorFileSystem::update_file(const String &p_file) { EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); fi->file = file_name; fi->import_modified_time = 0; - fi->import_valid = ResourceLoader::is_import_valid(p_file); + fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file); if (idx == fs->files.size()) { fs->files.push_back(fi); @@ -1577,7 +1586,7 @@ void EditorFileSystem::update_file(const String &p_file) { fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file); fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); fs->files[cpos]->deps = _get_dependencies(p_file); - fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file); + fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file); if (uid != ResourceUID::INVALID_ID) { if (ResourceUID::get_singleton()->has_id(uid)) { @@ -1654,8 +1663,8 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector Error err = importer->import_group_file(p_group_file, source_file_options, base_paths); //all went well, overwrite config files with proper remaps and md5s - for (Map<String, Map<StringName, Variant>>::Element *E = source_file_options.front(); E; E = E->next()) { - const String &file = E->key(); + for (const KeyValue<String, Map<StringName, Variant>> &E : source_file_options) { + const String &file = E.key; String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file); FileAccessRef f = FileAccess::open(file + ".import", FileAccess::WRITE); ERR_FAIL_COND_V_MSG(!f, ERR_FILE_CANT_OPEN, "Cannot open import file '" + file + ".import'."); @@ -1740,6 +1749,9 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(file + ".import"); fs->files[cpos]->deps = _get_dependencies(file); fs->files[cpos]->type = importer->get_resource_type(); + if (fs->files[cpos]->type == "" && textfile_extensions.has(file.get_extension())) { + fs->files[cpos]->type = "TextFile"; + } fs->files[cpos]->import_valid = err == OK; //if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it @@ -2121,10 +2133,10 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) { if (groups_to_reimport.size()) { Map<String, Vector<String>> group_files; _find_group_files(filesystem, group_files, groups_to_reimport); - for (Map<String, Vector<String>>::Element *E = group_files.front(); E; E = E->next()) { - Error err = _reimport_group(E->key(), E->get()); + for (const KeyValue<String, Vector<String>> &E : group_files) { + Error err = _reimport_group(E.key, E.value); if (err == OK) { - _reimport_file(E->key()); + _reimport_file(E.key); } } } @@ -2329,6 +2341,7 @@ void EditorFileSystem::_bind_methods() { void EditorFileSystem::_update_extensions() { valid_extensions.clear(); import_extensions.clear(); + textfile_extensions.clear(); List<String> extensionsl; ResourceLoader::get_recognized_extensions_for_type("", &extensionsl); @@ -2336,6 +2349,15 @@ void EditorFileSystem::_update_extensions() { valid_extensions.insert(E); } + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + if (valid_extensions.has(E)) { + continue; + } + valid_extensions.insert(E); + textfile_extensions.insert(E); + } + extensionsl.clear(); ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl); for (const String &E : extensionsl) { diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index b47cf5523a..feadd0f2b2 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -190,6 +190,7 @@ class EditorFileSystem : public Node { void _delete_internal_files(String p_file); + Set<String> textfile_extensions; Set<String> valid_extensions; Set<String> import_extensions; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index fff9e5e908..c049db8ef6 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -394,8 +394,8 @@ void EditorHelp::_update_doc() { bool prev = false; class_desc->push_font(doc_font); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { - if (E->get().inherits == cd.name) { + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { + if (E.value.inherits == cd.name) { if (!found) { class_desc->push_color(title_color); class_desc->add_text(TTR("Inherited by:") + " "); @@ -406,7 +406,7 @@ void EditorHelp::_update_doc() { class_desc->add_text(" , "); } - _add_type(E->get().name); + _add_type(E.value.name); prev = true; } } @@ -876,14 +876,14 @@ void EditorHelp::_update_doc() { class_desc->add_newline(); - for (Map<String, Vector<DocData::ConstantDoc>>::Element *E = enums.front(); E; E = E->next()) { - enum_line[E->key()] = class_desc->get_line_count() - 2; + for (KeyValue<String, Vector<DocData::ConstantDoc>> &E : enums) { + enum_line[E.key] = class_desc->get_line_count() - 2; class_desc->push_font(doc_code_font); class_desc->push_color(title_color); class_desc->add_text("enum "); class_desc->pop(); - String e = E->key(); + String e = E.key; if ((e.get_slice_count(".") > 1) && (e.get_slice(".", 0) == edited_class)) { e = e.get_slice(".", 1); } @@ -913,10 +913,10 @@ void EditorHelp::_update_doc() { } class_desc->push_indent(1); - Vector<DocData::ConstantDoc> enum_list = E->get(); + Vector<DocData::ConstantDoc> enum_list = E.value; Map<String, int> enumValuesContainer; - int enumStartingLine = enum_line[E->key()]; + int enumStartingLine = enum_line[E.key]; for (int i = 0; i < enum_list.size(); i++) { if (cd.name == "@GlobalScope") { @@ -955,7 +955,7 @@ void EditorHelp::_update_doc() { } if (cd.name == "@GlobalScope") { - enum_values_line[E->key()] = enumValuesContainer; + enum_values_line[E.key] = enumValuesContainer; } class_desc->pop(); @@ -1922,7 +1922,7 @@ void FindBar::_update_results_count() { return; } - String full_text = rich_text_label->get_text(); + String full_text = rich_text_label->get_parsed_text(); int from_pos = 0; diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 4832cd6994..4d0f27c5d4 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -842,10 +842,10 @@ void EditorProperty::set_bottom_editor(Control *p_control) { bool EditorProperty::is_cache_valid() const { if (object) { - for (Map<StringName, Variant>::Element *E = cache.front(); E; E = E->next()) { + for (const KeyValue<StringName, Variant> &E : cache) { bool valid; - Variant value = object->get(E->key(), &valid); - if (!valid || value != E->get()) { + Variant value = object->get(E.key, &valid); + if (!valid || value != E.value) { return false; } } @@ -3029,8 +3029,8 @@ void EditorInspector::collapse_all_folding() { E->fold(); } - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - for (EditorProperty *E : F->get()) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { E->collapse_all_folding(); } } @@ -3040,8 +3040,8 @@ void EditorInspector::expand_all_folding() { for (EditorInspectorSection *E : sections) { E->unfold(); } - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - for (EditorProperty *E : F->get()) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { E->expand_all_folding(); } } @@ -3306,11 +3306,11 @@ void EditorInspector::_property_selected(const String &p_path, int p_focusable) property_selected = p_path; property_focusable = p_focusable; //deselect the others - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - if (F->key() == property_selected) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + if (F.key == property_selected) { continue; } - for (EditorProperty *E : F->get()) { + for (EditorProperty *E : F.value) { if (E->is_selected()) { E->deselect(); } @@ -3368,8 +3368,8 @@ void EditorInspector::_notification(int p_what) { if (refresh_countdown > 0) { refresh_countdown -= get_process_delta_time(); if (refresh_countdown <= 0) { - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - for (EditorProperty *E : F->get()) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { if (!E->is_cache_valid()) { E->update_property(); E->update_reload_status(); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index f91cb7f607..346b93a87c 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -116,8 +116,8 @@ void EditorLog::_save_state() { config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); const String section = "editor_log"; - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - config->set_value(section, "log_filter_" + itos(E->key()), E->get()->is_active()); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + config->set_value(section, "log_filter_" + itos(E.key), E.value->is_active()); } config->set_value(section, "collapse", collapse); @@ -135,8 +135,8 @@ void EditorLog::_load_state() { // Run the below code even if config->load returns an error, since we want the defaults to be set even if the file does not exist yet. const String section = "editor_log"; - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - E->get()->set_active(config->get_value(section, "log_filter_" + itos(E->key()), true)); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + E.value->set_active(config->get_value(section, "log_filter_" + itos(E.key), true)); } collapse = config->get_value(section, "collapse", false); @@ -306,8 +306,8 @@ void EditorLog::_search_changed(const String &p_text) { } void EditorLog::_reset_message_counts() { - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - E->value()->set_message_count(0); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + E.value->set_message_count(0); } } @@ -441,7 +441,7 @@ void EditorLog::deinit() { } EditorLog::~EditorLog() { - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + memdelete(E.value); } } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index ef8dabc19a..a8fdca1b20 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -49,6 +49,7 @@ #include "core/version.h" #include "core/version_hash.gen.h" #include "main/main.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/gui/center_container.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" @@ -113,7 +114,6 @@ #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" #include "editor/import/scene_import_settings.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "editor/import_dock.h" #include "editor/multi_node_edit.h" #include "editor/node_dock.h" @@ -394,7 +394,7 @@ void EditorNode::_version_control_menu_option(int p_idx) { void EditorNode::_update_title() { const String appname = ProjectSettings::get_singleton()->get("application/config/name"); String title = (appname.is_empty() ? "Unnamed Project" : appname) + String(" - ") + VERSION_NAME; - const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); + const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String(); if (!edited.is_empty()) { // Display the edited scene name before the program name so that it can be seen in the OS task bar. title = vformat("%s - %s", edited.get_file(), title); @@ -576,7 +576,7 @@ void EditorNode::_notification(int p_what) { // update the icon itself only when the spinner is visible if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) { - update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons")); + update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), SNAME("EditorIcons"))); } } @@ -741,6 +741,21 @@ void EditorNode::_notification(int p_what) { main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); } + Set<String> updated_textfile_extensions; + bool extensions_match = true; + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + updated_textfile_extensions.insert(E); + if (extensions_match && !textfile_extensions.has(E)) { + extensions_match = false; + } + } + + if (!extensions_match || updated_textfile_extensions.size() < textfile_extensions.size()) { + textfile_extensions = updated_textfile_extensions; + EditorFileSystem::get_singleton()->scan(); + } + _update_update_spinner(); } break; @@ -767,7 +782,7 @@ void EditorNode::_update_update_spinner() { // On a light theme, icons are dark, so we need to modulate them with an even brighter color. const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme(); update_spinner->set_self_modulate( - gui_base->get_theme_color("error_color", "Editor") * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25))); + gui_base->get_theme_color(SNAME("error_color"), SNAME("Editor")) * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25))); } else { update_spinner->set_tooltip(TTR("Spins when the editor window redraws.")); update_spinner->set_self_modulate(Color(1, 1, 1)); @@ -1114,7 +1129,13 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d dependency_errors.clear(); Error err; - RES res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + + RES res; + if (ResourceLoader::exists(p_resource, "")) { + res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + } else if (textfile_extensions.has(p_resource.get_extension())) { + res = ScriptEditor::get_singleton()->open_file(p_resource); + } ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN); if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) { @@ -1175,7 +1196,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String int srpos = path.find("::"); if (srpos != -1) { String base = path.substr(0, srpos); - if (!get_edited_scene() || get_edited_scene()->get_filename() != base) { + if (!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base) { show_warning(TTR("This resource can't be saved because it does not belong to the edited scene. Make it unique first.")); return; } @@ -1549,7 +1570,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) { for (int i = 0; i < p_node->get_child_count(); i++) { Node *child = p_node->get_child(i); - if (child->get_filename() == p_filename) { + if (child->get_scene_file_path() == p_filename) { return true; } @@ -1645,7 +1666,7 @@ void EditorNode::_save_scene(String p_file, int idx) { return; } - if (scene->get_filename() != String() && _validate_scene_recursive(scene->get_filename(), scene)) { + if (scene->get_scene_file_path() != String() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) { show_accept(TTR("This scene can't be saved because there is a cyclic instancing inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK")); return; } @@ -1699,7 +1720,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } if (err == OK) { - scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file)); + scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_file)); if (idx < 0 || idx == editor_data.get_edited_scene()) { set_current_version(editor_data.get_undo_redo().get_version()); } else { @@ -1727,8 +1748,8 @@ void EditorNode::save_scene_list(Vector<String> p_scene_filenames) { for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { Node *scene = editor_data.get_edited_scene_root(i); - if (scene && (p_scene_filenames.find(scene->get_filename()) >= 0)) { - _save_scene(scene->get_filename(), i); + if (scene && (p_scene_filenames.find(scene->get_scene_file_path()) >= 0)) { + _save_scene(scene->get_scene_file_path(), i); } } } @@ -1738,7 +1759,7 @@ void EditorNode::restart_editor() { String to_reopen; if (get_tree()->get_edited_scene_root()) { - to_reopen = get_tree()->get_edited_scene_root()->get_filename(); + to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path(); } _exit_editor(); @@ -1757,13 +1778,15 @@ void EditorNode::restart_editor() { void EditorNode::_save_all_scenes() { for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { Node *scene = editor_data.get_edited_scene_root(i); - if (scene && scene->get_filename() != "") { + if (scene && scene->get_scene_file_path() != "" && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) { if (i != editor_data.get_edited_scene()) { - _save_scene(scene->get_filename(), i); + _save_scene(scene->get_scene_file_path(), i); } else { - _save_scene_with_preview(scene->get_filename()); + _save_scene_with_preview(scene->get_scene_file_path()); } - } // else: ignore new scenes + } else { + show_warning(TTR("Could not save one or more scenes!"), TTR("Save All Scenes")); + } } _save_default_environment(); @@ -1776,7 +1799,7 @@ void EditorNode::_mark_unsaved_scenes() { continue; } - String path = node->get_filename(); + String path = node->get_scene_file_path(); if (!(path == String() || FileAccess::exists(path))) { if (i == editor_data.get_edited_scene()) { set_current_version(-1); @@ -2128,7 +2151,7 @@ void EditorNode::_edit_current() { if (FileAccess::exists(base_path + ".import")) { editable_warning = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow."); } else { - if ((!get_edited_scene() || get_edited_scene()->get_filename() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") { + if ((!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") { editable_warning = TTR("This resource belongs to a scene that was instantiated or inherited.\nChanges to it won't be kept when saving the current scene."); } } @@ -2152,8 +2175,8 @@ void EditorNode::_edit_current() { inspector_dock->update(nullptr); } - if (get_edited_scene() && get_edited_scene()->get_filename() != String()) { - String source_scene = get_edited_scene()->get_filename(); + if (get_edited_scene() && get_edited_scene()->get_scene_file_path() != String()) { + String source_scene = get_edited_scene()->get_scene_file_path(); if (FileAccess::exists(source_scene + ".import")) { editable_warning = TTR("This scene was imported, so changes to it won't be kept.\nInstancing it or inheriting will allow making changes to it.\nPlease read the documentation relevant to importing scenes to better understand this workflow."); } @@ -2276,7 +2299,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { String args; bool skip_breakpoints; - if (p_current || (editor_data.get_edited_scene_root() && p_custom != String() && p_custom == editor_data.get_edited_scene_root()->get_filename())) { + if (p_current || (editor_data.get_edited_scene_root() && p_custom != String() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) { Node *scene = editor_data.get_edited_scene_root(); if (!scene) { @@ -2284,7 +2307,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { return; } - if (scene->get_filename() == "") { + if (scene->get_scene_file_path() == "") { current_option = -1; _menu_option(FILE_SAVE_AS_SCENE); // Set the option to save and run so when the dialog is accepted, the scene runs. @@ -2293,7 +2316,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { return; } - run_filename = scene->get_filename(); + run_filename = scene->get_scene_file_path(); } else if (p_custom != "") { run_filename = p_custom; } @@ -2309,8 +2332,8 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (unsaved_cache) { Node *scene = editor_data.get_edited_scene_root(); - if (scene && scene->get_filename() != "") { // Only autosave if there is a scene and if it has a path. - _save_scene_with_preview(scene->get_filename()); + if (scene && scene->get_scene_file_path() != "") { // Only autosave if there is a scene and if it has a path. + _save_scene_with_preview(scene->get_scene_file_path()); } } _menu_option(FILE_SAVE_ALL_SCENES); @@ -2403,7 +2426,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { Node *scene = editor_data.get_edited_scene_root(); if (scene) { - file->set_current_path(scene->get_filename()); + file->set_current_path(scene->get_scene_file_path()); }; file->set_title(p_option == FILE_OPEN_SCENE ? TTR("Open Scene") : TTR("Open Base Scene")); file->popup_file_dialog(); @@ -2465,7 +2488,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { Node *scene_root = editor_data.get_edited_scene_root(tab_closing); if (scene_root) { - String scene_filename = scene_root->get_filename(); + String scene_filename = scene_root->get_scene_file_path(); save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene")); save_confirmation->popup_centered(); @@ -2484,20 +2507,22 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case SCENE_TAB_CLOSE: case FILE_SAVE_SCENE: { int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing; - Node *scene = editor_data.get_edited_scene_root(scene_idx); - if (scene && scene->get_filename() != "") { - if (scene_idx != editor_data.get_edited_scene()) { - _save_scene_with_preview(scene->get_filename(), scene_idx); - } else { - _save_scene_with_preview(scene->get_filename()); - } + if (scene && scene->get_scene_file_path() != "") { + if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) { + if (scene_idx != editor_data.get_edited_scene()) { + _save_scene_with_preview(scene->get_scene_file_path(), scene_idx); + } else { + _save_scene_with_preview(scene->get_scene_file_path()); + } - if (scene_idx != -1) { - _discard_changes(); + if (scene_idx != -1) { + _discard_changes(); + } + save_layout(); + } else { + show_save_accept(vformat(TTR("%s no longer exists! Please specify a new save location."), scene->get_scene_file_path().get_base_dir()), TTR("OK")); } - save_layout(); - break; } [[fallthrough]]; @@ -2539,8 +2564,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } - if (scene->get_filename() != "") { - String path = scene->get_filename(); + if (scene->get_scene_file_path() != "") { + String path = scene->get_scene_file_path(); file->set_current_path(path); if (extensions.size()) { String ext = path.get_extension().to_lower(); @@ -2638,7 +2663,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { break; } - String filename = scene->get_filename(); + String filename = scene->get_scene_file_path(); if (filename == String()) { show_warning(TTR("Can't reload a scene that was never saved.")); @@ -2760,7 +2785,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { String unsaved_scenes; int i = _next_unsaved_scene(true, 0); while (i != -1) { - unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_filename(); + unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path(); i = _next_unsaved_scene(true, ++i); } @@ -2835,7 +2860,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { Node *scene = editor_data.get_edited_scene_root(); if (scene) { - file->set_current_path(scene->get_filename()); + file->set_current_path(scene->get_scene_file_path()); }; file->set_title(TTR("Pick a Main Scene")); file->popup_file_dialog(); @@ -2937,7 +2962,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) { int current = editor_data.get_edited_scene(); bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0; if (unsaved) { - String scene_filename = editor_data.get_edited_scene_root(i)->get_filename(); + String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path(); if (p_valid_filename && scene_filename.length() == 0) { continue; } @@ -2969,7 +2994,7 @@ void EditorNode::_discard_changes(const String &p_str) { case SCENE_TAB_CLOSE: { Node *scene = editor_data.get_edited_scene_root(tab_closing); if (scene != nullptr) { - String scene_filename = scene->get_filename(); + String scene_filename = scene->get_scene_file_path(); if (scene_filename != "") { previous_scenes.push_back(scene_filename); } @@ -3177,8 +3202,8 @@ void EditorNode::_update_addon_config() { Vector<String> enabled_addons; - for (Map<String, EditorPlugin *>::Element *E = plugin_addons.front(); E; E = E->next()) { - enabled_addons.push_back(E->key()); + for (const KeyValue<String, EditorPlugin *> &E : plugin_addons) { + enabled_addons.push_back(E.key); } if (enabled_addons.size() == 0) { @@ -3560,9 +3585,9 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b dependency_errors.erase(lpath); //at least not self path - for (Map<String, Set<String>>::Element *E = dependency_errors.front(); E; E = E->next()) { - String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E->key()) + "\n"; - for (Set<String>::Element *F = E->get().front(); F; F = F->next()) { + for (KeyValue<String, Set<String>> &E : dependency_errors) { + String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n"; + for (Set<String>::Element *F = E.value.front(); F; F = F->next()) { txt += "\t" + F->get() + "\n"; } add_io_error(txt); @@ -3598,7 +3623,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b Ref<SceneState> state = sdata->get_state(); state->set_path(lpath); new_scene->set_scene_inherited_state(state); - new_scene->set_filename(String()); + new_scene->set_scene_file_path(String()); } new_scene->set_scene_instance_state(Ref<SceneState>()); @@ -3771,7 +3796,7 @@ void EditorNode::_load_error_notify(void *p_ud, const String &p_text) { } bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const { - if (p_node->get_filename() == p_path) { + if (p_node->get_scene_file_path() == p_path) { return true; } @@ -3827,8 +3852,6 @@ void EditorNode::register_editor_types() { GDREGISTER_CLASS(EditorSpinSlider); GDREGISTER_CLASS(EditorResourcePicker); GDREGISTER_CLASS(EditorScriptPicker); - GDREGISTER_CLASS(EditorSceneImporterMesh); - GDREGISTER_CLASS(EditorSceneImporterMeshNode3D); GDREGISTER_VIRTUAL_CLASS(FileSystemDock); @@ -3949,7 +3972,7 @@ void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_na pick_main_scene->hide(); current_option = SETTINGS_PICK_MAIN_SCENE; - _dialog_action(scene->get_filename()); + _dialog_action(scene->get_scene_file_path()); } } @@ -4025,8 +4048,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types(); - for (const Map<String, Vector<EditorData::CustomType>>::Element *E = p_map.front(); E; E = E->next()) { - const Vector<EditorData::CustomType> &ct = E->value(); + for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) { + const Vector<EditorData::CustomType> &ct = E.value; for (int i = 0; i < ct.size(); ++i) { if (ct[i].name == p_class) { if (ct[i].icon.is_valid()) { @@ -4150,6 +4173,13 @@ void EditorNode::show_accept(const String &p_text, const String &p_title) { accept->popup_centered(); } +void EditorNode::show_save_accept(const String &p_text, const String &p_title) { + current_option = -1; + save_accept->get_ok_button()->set_text(p_title); + save_accept->set_text(p_text); + save_accept->popup_centered(); +} + void EditorNode::show_warning(const String &p_text, const String &p_title) { if (warning->is_inside_tree()) { warning->set_text(p_text); @@ -4932,7 +4962,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) { editor_data.get_scene_version(p_tab) != 0; if (unsaved) { save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); - save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene")); + save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_scene_file_path() != "" ? scene->get_scene_file_path() : "unsaved scene")); save_confirmation->popup_centered(); } else { _discard_changes(); @@ -5984,6 +6014,11 @@ EditorNode::EditorNode() { EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + textfile_extensions.insert(E); + } + theme_base = memnew(Control); add_child(theme_base); theme_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE); @@ -6105,9 +6140,9 @@ EditorNode::EditorNode() { dock_tab_move_right = memnew(Button); dock_tab_move_right->set_flat(true); if (gui_base->is_layout_rtl()) { - dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); - } else { dock_tab_move_right->set_icon(theme->get_icon("Back", "EditorIcons")); + } else { + dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); } dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE); dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right)); @@ -6184,12 +6219,12 @@ EditorNode::EditorNode() { scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE); scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); - scene_tabs->connect("right_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited)); + scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited)); scene_tabs->connect("tab_closed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered)); scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit)); scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input)); - scene_tabs->connect("reposition_active_tab_request", callable_mp(this, &EditorNode::_reposition_active_tab)); + scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorNode::_reposition_active_tab)); scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs)); tabbar_container = memnew(HBoxContainer); @@ -6263,6 +6298,10 @@ EditorNode::EditorNode() { gui_base->add_child(accept); accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current)); + save_accept = memnew(AcceptDialog); + gui_base->add_child(save_accept); + save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), make_binds((int)MenuOptions::FILE_SAVE_AS_SCENE)); + project_export = memnew(ProjectExportDialog); gui_base->add_child(project_export); diff --git a/editor/editor_node.h b/editor/editor_node.h index 2e8b850c7b..07c834eeca 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -308,6 +308,7 @@ private: ConfirmationDialog *pick_main_scene; Button *select_current_scene_button; AcceptDialog *accept; + AcceptDialog *save_accept; EditorAbout *about; AcceptDialog *warning; @@ -541,6 +542,7 @@ private: String import_reload_fn; + Set<String> textfile_extensions; Set<FileDialog *> file_dialogs; Set<EditorFileDialog *> editor_file_dialogs; @@ -814,6 +816,7 @@ public: Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const; void show_accept(const String &p_text, const String &p_title); + void show_save_accept(const String &p_text, const String &p_title); void show_warning(const String &p_text, const String &p_title = TTR("Warning!")); void _copy_warning(const String &p_str); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 99b917107e..7afc8d4c83 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -219,7 +219,7 @@ Array EditorInterface::get_open_scenes() const { if (scenes[idx_scn].root == nullptr) { continue; } - ret.push_back(scenes[idx_scn].root->get_filename()); + ret.push_back(scenes[idx_scn].root->get_scene_file_path()); } return ret; } @@ -291,11 +291,11 @@ Error EditorInterface::save_scene() { if (!get_edited_scene_root()) { return ERR_CANT_CREATE; } - if (get_edited_scene_root()->get_filename() == String()) { + if (get_edited_scene_root()->get_scene_file_path() == String()) { return ERR_CANT_CREATE; } - save_scene_as(get_edited_scene_root()->get_filename()); + save_scene_as(get_edited_scene_root()->get_scene_file_path()); return OK; } diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 6c0d11cc6b..2d4a3ac788 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2951,8 +2951,8 @@ void EditorPropertyResource::_update_property_bg() { count_subinspectors = MIN(15, count_subinspectors); add_theme_color_override("property_color", get_theme_color(SNAME("sub_inspector_property_color"), SNAME("Editor"))); - add_theme_style_override("bg_selected", get_theme_stylebox("sub_inspector_property_bg_selected" + itos(count_subinspectors), "Editor")); - add_theme_style_override("bg", get_theme_stylebox("sub_inspector_property_bg" + itos(count_subinspectors), "Editor")); + add_theme_style_override("bg_selected", get_theme_stylebox("sub_inspector_property_bg_selected" + itos(count_subinspectors), SNAME("Editor"))); + add_theme_style_override("bg", get_theme_stylebox("sub_inspector_property_bg" + itos(count_subinspectors), SNAME("Editor"))); add_theme_constant_override("font_offset", get_theme_constant(SNAME("sub_inspector_font_offset"), SNAME("Editor"))); add_theme_constant_override("vseparation", 0); @@ -3574,7 +3574,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ case Variant::PACKED_COLOR_ARRAY: { EditorPropertyArray *editor = memnew(EditorPropertyArray); editor->setup(Variant::PACKED_COLOR_ARRAY); - + return editor; } break; default: { } diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 9cecb62c66..9b5dc8851c 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -429,6 +429,12 @@ void EditorPropertyArray::_button_draw() { bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const { String allowed_type = Variant::get_type_name(subtype); + // When the subtype is of type Object, an additional subtype may be specified in the hint string + // (e.g. Resource, Texture2D, ShaderMaterial, etc). We want the allowed type to be that, not just "Object". + if (subtype == Variant::OBJECT && subtype_hint_string != "") { + allowed_type = subtype_hint_string; + } + Dictionary drag_data = p_drag_data; if (drag_data.has("type") && String(drag_data["type"]) == "files") { diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index c98fbea530..9dbf69a779 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -924,7 +924,7 @@ void EditorShaderPicker::set_create_options(Object *p_menu_node) { return; } - menu_node->add_icon_item(get_theme_icon("Shader", "EditorIcons"), TTR("New Shader"), OBJ_MENU_NEW_SHADER); + menu_node->add_icon_item(get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")), TTR("New Shader"), OBJ_MENU_NEW_SHADER); menu_node->add_separator(); } diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 5828549bdc..74ebffc404 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -66,9 +66,9 @@ void EditorRunNative::_notification(int p_what) { bool changed = EditorExport::get_singleton()->poll_export_platforms() || first; if (changed) { - for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) { - Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key()); - MenuButton *mb = E->get(); + for (KeyValue<int, MenuButton *> &E : menus) { + Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E.key); + MenuButton *mb = E.value; int dc = eep->get_options_count(); if (dc == 0) { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 1820804cfe..43d458c58e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -73,14 +73,15 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) if (p_name == "shortcuts") { Array arr = p_value; - ERR_FAIL_COND_V(arr.size() && arr.size() & 1, true); - for (int i = 0; i < arr.size(); i += 2) { - String name = arr[i]; - Ref<InputEvent> shortcut = arr[i + 1]; + for (int i = 0; i < arr.size(); i++) { + Dictionary dict = arr[i]; + String name = dict["name"]; + + Array shortcut_events = dict["shortcuts"]; Ref<Shortcut> sc; sc.instantiate(); - sc->set_event(shortcut); + sc->set_events(shortcut_events); add_shortcut(name, sc); } @@ -138,11 +139,11 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { _THREAD_SAFE_METHOD_ if (p_name == "shortcuts") { - Array arr; - for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { - Ref<Shortcut> sc = E->get(); + Array save_array; + for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) { + Ref<Shortcut> sc = shortcut_definition.value; - if (builtin_action_overrides.has(E->key())) { + if (builtin_action_overrides.has(shortcut_definition.key)) { // This shortcut was auto-generated from built in actions: don't save. continue; } @@ -151,34 +152,57 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { if (!sc->has_meta("original")) { continue; //this came from settings but is not any longer used } + } - Ref<InputEvent> original = sc->get_meta("original"); - if (sc->matches_event(original) || (original.is_null() && sc->get_event().is_null())) { - continue; //not changed from default, don't save - } + Array original_events = sc->get_meta("original"); + Array shortcut_events = sc->get_events(); + + bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events); + if (is_same) { + continue; // Not changed from default; don't save. } - arr.push_back(E->key()); - arr.push_back(sc->get_event()); + Dictionary dict; + dict["name"] = shortcut_definition.key; + dict["shortcuts"] = shortcut_events; + + save_array.push_back(dict); } - r_ret = arr; + r_ret = save_array; return true; } else if (p_name == "builtin_action_overrides") { Array actions_arr; - for (Map<String, List<Ref<InputEvent>>>::Element *E = builtin_action_overrides.front(); E; E = E->next()) { - List<Ref<InputEvent>> events = E->get(); + for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) { + List<Ref<InputEvent>> events = action_override.value; - // TODO: skip actions which are the same as the builtin. Dictionary action_dict; - action_dict["name"] = E->key(); + action_dict["name"] = action_override.key; + // Convert the list to an array, and only keep key events as this is for the editor. Array events_arr; - for (List<Ref<InputEvent>>::Element *I = events.front(); I; I = I->next()) { - events_arr.push_back(I->get()); + for (const Ref<InputEvent> &ie : events) { + Ref<InputEventKey> iek = ie; + if (iek.is_valid()) { + events_arr.append(iek); + } } - action_dict["events"] = events_arr; + Array defaults_arr; + List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key]; + for (const Ref<InputEvent> &default_input_event : defaults) { + if (default_input_event.is_valid()) { + defaults_arr.append(default_input_event); + } + } + + bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr); + // Don't save if same as default. + if (same) { + continue; + } + + action_dict["events"] = events_arr; actions_arr.push_back(action_dict); } @@ -411,6 +435,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/automatically_open_screenshots", true); EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/hide_console_window", false); + _initial_set("interface/editor/mouse_extra_buttons_navigate_history", true); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression // Inspector @@ -455,10 +480,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // SceneTree _initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false); + _initial_set("docks/scene_tree/auto_expand_to_selected", true); // FileSystem EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16") _initial_set("docks/filesystem/always_show_folders", true); + _initial_set("docks/filesystem/textfile_extensions", "txt,md,cfg,ini,log,json,yml,yaml,toml"); // Property editor _initial_set("docks/property_editor/auto_refresh_interval", 0.2); //update 5 times per second by default @@ -1403,7 +1430,7 @@ Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { const Map<String, List<Ref<InputEvent>>>::Element *builtin_override = builtin_action_overrides.find(p_name); if (builtin_override) { sc.instantiate(); - sc->set_event(builtin_override->get().front()->get()); + sc->set_events_list(&builtin_override->get()); sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name)); } @@ -1412,7 +1439,7 @@ Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { const OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name); if (builtin_default) { sc.instantiate(); - sc->set_event(builtin_default.get().front()->get()); + sc->set_events_list(&builtin_default.get()); sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name)); } } @@ -1427,8 +1454,8 @@ Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { } void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) { - for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { - r_shortcuts->push_back(E->key()); + for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) { + r_shortcuts->push_back(E.key); } } @@ -1448,52 +1475,91 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + "."); + PackedInt32Array arr; + arr.push_back(p_keycode); + + ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr); +} + +void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes) { + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); + ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + "."); + // Only add the override if the OS supports the provided feature. - if (OS::get_singleton()->has_feature(p_feature)) { - Ref<InputEventKey> ie; - if (p_keycode) { - ie = InputEventKey::create_reference(p_keycode); + if (!OS::get_singleton()->has_feature(p_feature)) { + return; + } + + Array events; + + for (int i = 0; i < p_keycodes.size(); i++) { + Key keycode = (Key)p_keycodes[i]; + +#ifdef OSX_ENABLED + // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS + if (keycode == KEY_DELETE) { + keycode = KEY_MASK_CMD | KEY_BACKSPACE; } +#endif - // Directly override the existing shortcut. - sc->set_event(ie); - sc->set_meta("original", ie); + Ref<InputEventKey> ie; + if (keycode) { + ie = InputEventKey::create_reference(keycode); + events.push_back(ie); + } } + + // Directly override the existing shortcut. + sc->set_events(events); + sc->set_meta("original", events); } Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) { + PackedInt32Array arr; + arr.push_back(p_keycode); + return ED_SHORTCUT_ARRAY(p_path, p_name, arr); +} + +Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes) { + Array events; + + for (int i = 0; i < p_keycodes.size(); i++) { + Key keycode = (Key)p_keycodes[i]; + #ifdef OSX_ENABLED - // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS - if (p_keycode == KEY_DELETE) { - p_keycode = KEY_MASK_CMD | KEY_BACKSPACE; - } + // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS + if (keycode == KEY_DELETE) { + keycode = KEY_MASK_CMD | KEY_BACKSPACE; + } #endif - Ref<InputEventKey> ie; - if (p_keycode) { - ie = InputEventKey::create_reference(p_keycode); + Ref<InputEventKey> ie; + if (keycode) { + ie = InputEventKey::create_reference(keycode); + events.push_back(ie); + } } if (!EditorSettings::get_singleton()) { Ref<Shortcut> sc; sc.instantiate(); sc->set_name(p_name); - sc->set_event(ie); - sc->set_meta("original", ie); + sc->set_events(events); + sc->set_meta("original", events); return sc; } Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (sc.is_valid()) { sc->set_name(p_name); //keep name (the ones that come from disk have no name) - sc->set_meta("original", ie); //to compare against changes + sc->set_meta("original", events); //to compare against changes return sc; } sc.instantiate(); sc->set_name(p_name); - sc->set_event(ie); - sc->set_meta("original", ie); //to compare against changes + sc->set_events(events); + sc->set_meta("original", events); //to compare against changes EditorSettings::get_singleton()->add_shortcut(p_path, sc); return sc; @@ -1548,7 +1614,7 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr // Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list. if (shortcuts.has(p_name)) { - shortcuts[p_name]->set_event(event_list.front()->get()); + shortcuts[p_name]->set_events_list(&event_list); } } diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 9067539e29..04e227bc5c 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -201,7 +201,9 @@ Variant _EDITOR_GET(const String &p_setting); #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev)) Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE); +Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes); void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = KEY_NONE); +void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes); Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path); #endif // EDITOR_SETTINGS_H diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index afeba4f6fb..ec90af1bcc 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -191,6 +191,59 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) { } } +void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) { + Ref<InputEventKey> k = p_event; + if (k.is_valid() && k->is_pressed()) { + double step = get_step(); + double real_step = step; + if (step < 1) { + double divisor = 1.0 / get_step(); + + if (trunc(divisor) == divisor) { + step = 1.0; + } + } + + if (k->is_ctrl_pressed()) { + step *= 100.0; + } else if (k->is_shift_pressed()) { + step *= 10.0; + } else if (k->is_alt_pressed()) { + step *= 0.1; + } + + uint32_t code = k->get_keycode(); + switch (code) { + case KEY_UP: { + _evaluate_input_text(); + + double last_value = get_value(); + set_value(last_value + step); + double new_value = get_value(); + + if (new_value < CLAMP(last_value + step, get_min(), get_max())) { + set_value(last_value + real_step); + } + + value_input->set_text(get_text_value()); + } break; + case KEY_DOWN: { + _evaluate_input_text(); + + double last_value = get_value(); + set_value(last_value - step); + double new_value = get_value(); + + if (new_value > CLAMP(last_value - step, get_min(), get_max())) { + set_value(last_value - real_step); + } + + value_input->set_text(get_text_value()); + } break; + } + } +} + void EditorSpinSlider::_update_value_input_stylebox() { if (!value_input) { return; @@ -277,9 +330,8 @@ void EditorSpinSlider::_draw_spin_slider() { float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep); Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs); - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid); - int v_size = visual.size(); - const TextServer::Glyph *glyphs = visual.ptr(); + int v_size = TS->shaped_text_get_glyph_count(num_rid); + const Glyph *glyphs = TS->shaped_text_get_glyphs(num_rid); for (int i = 0; i < v_size; i++) { for (int j = 0; j < glyphs[i].repeat; j++) { if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) { @@ -585,11 +637,13 @@ void EditorSpinSlider::_ensure_input_popup() { value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed)); value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted)); value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited)); + value_input->connect("gui_input", callable_mp(this, &EditorSpinSlider::_value_input_gui_input)); if (is_inside_tree()) { _update_value_input_stylebox(); } } + EditorSpinSlider::EditorSpinSlider() { flat = false; grabbing_spinner_attempt = false; diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 1bf8e8eef9..7e10764491 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -71,6 +71,7 @@ class EditorSpinSlider : public Range { void _value_input_closed(); void _value_input_submitted(const String &); void _value_focus_exited(); + void _value_input_gui_input(const Ref<InputEvent> &p_event); bool hide_slider; bool flat; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 6e5b94dc07..6efbcbc61e 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -292,7 +292,8 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<Theme> theme = Ref<Theme>(memnew(Theme)); - const float default_contrast = 0.3; + // Controls may rely on the scale for their internal drawing logic. + theme->set_default_theme_base_scale(EDSCALE); // Theme settings Color accent_color = EDITOR_GET("interface/theme/accent_color"); @@ -310,6 +311,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Color preset_base_color; float preset_contrast = 0; + const float default_contrast = 0.3; + // Please use alphabetical order if you're adding a new theme here // (after "Custom") @@ -962,8 +965,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); theme->set_icon("close", "Tabs", theme->get_icon("GuiClose", "EditorIcons")); - theme->set_stylebox("button_pressed", "Tabs", style_menu); - theme->set_stylebox("button", "Tabs", style_menu); + theme->set_stylebox("close_bg_pressed", "Tabs", style_menu); + theme->set_stylebox("close_bg_highlight", "Tabs", style_menu); theme->set_icon("increment", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); theme->set_icon("increment", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); @@ -1084,6 +1087,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("folded", "CodeEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); theme->set_icon("can_fold", "CodeEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); + theme->set_icon("breakpoint", "CodeEdit", theme->get_icon("Breakpoint", "EditorIcons")); theme->set_constant("line_spacing", "CodeEdit", EDITOR_DEF("text_editor/appearance/whitespace/line_spacing", 6)); // H/VSplitContainer diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index b646b3361d..cb88e9d75e 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -743,7 +743,7 @@ void ExportTemplateManager::_notification(int p_what) { current_missing_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor"))); current_installed_label->add_theme_color_override("font_color", get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); - mirror_options_button->set_icon(get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons"))); + mirror_options_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); } break; case NOTIFICATION_VISIBILITY_CHANGED: { diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 5dd5c050e0..1d1976d7e5 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -106,7 +106,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory List<FileInfo> file_list; for (int i = 0; i < p_dir->get_file_count(); i++) { String file_type = p_dir->get_file_type(i); - if (_is_file_type_disabled_by_feature_profile(file_type)) { + if (file_type != "TextFile" && _is_file_type_disabled_by_feature_profile(file_type)) { // If type is disabled, file won't be displayed. continue; } @@ -1175,7 +1175,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_ EditorData *ed = &editor->get_editor_data(); for (int j = 0; j < ed->get_edited_scene_count(); j++) { if (ed->get_scene_path(j) == file_changed_paths[i]) { - ed->get_edited_scene_root(j)->set_filename(new_item_path); + ed->get_edited_scene_root(j)->set_scene_file_path(new_item_path); editor->save_layout(); break; } @@ -1260,7 +1260,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> continue; } - path = get_tree()->get_edited_scene_root()->get_filename(); + path = get_tree()->get_edited_scene_root()->get_scene_file_path(); } else { path = EditorNode::get_editor_data().get_scene_path(i); } @@ -1270,7 +1270,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> } if (i == EditorNode::get_editor_data().get_edited_scene()) { - get_tree()->get_edited_scene_root()->set_filename(path); + get_tree()->get_edited_scene_root()->set_scene_file_path(path); } else { EditorNode::get_editor_data().set_scene_path(i, path); } @@ -1301,11 +1301,11 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> & void FileSystemDock::_update_project_settings_after_move(const Map<String, String> &p_renames) const { // Find all project settings of type FILE and replace them if needed. const Map<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info(); - for (const Map<StringName, PropertyInfo>::Element *E = prop_info.front(); E; E = E->next()) { - if (E->get().hint == PROPERTY_HINT_FILE) { - String old_path = GLOBAL_GET(E->key()); + for (const KeyValue<StringName, PropertyInfo> &E : prop_info) { + if (E.value.hint == PROPERTY_HINT_FILE) { + String old_path = GLOBAL_GET(E.key); if (p_renames.has(old_path)) { - ProjectSettings::get_singleton()->set_setting(E->key(), p_renames[old_path]); + ProjectSettings::get_singleton()->set_setting(E.key, p_renames[old_path]); } }; } @@ -1954,6 +1954,13 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected case FILE_NEW_RESOURCE: { new_resource_dialog->popup_create(true); } break; + case FILE_NEW_TEXTFILE: { + String fpath = path; + if (!fpath.ends_with("/")) { + fpath = fpath.get_base_dir(); + } + ScriptEditor::get_singleton()->open_text_file_create_dialog(fpath); + } break; } } @@ -2473,6 +2480,7 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str p_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE); p_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT); p_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE); + p_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); p_popup->add_separator(); } @@ -2513,6 +2521,7 @@ void FileSystemDock::_tree_rmb_empty(const Vector2 &p_pos) { tree_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE); tree_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT); tree_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE); + tree_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); tree_popup->set_position(tree->get_global_position() + p_pos); tree_popup->popup(); } @@ -2558,6 +2567,7 @@ void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) { file_list_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE); file_list_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT); file_list_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE); + file_list_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); file_list_popup->add_separator(); file_list_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER); file_list_popup->set_position(files->get_global_position() + p_pos); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 21a7abe622..73bdd685b7 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -101,6 +101,7 @@ private: FILE_SHOW_IN_EXPLORER, FILE_COPY_PATH, FILE_NEW_RESOURCE, + FILE_NEW_TEXTFILE, FOLDER_EXPAND_ALL, FOLDER_COLLAPSE_ALL, }; diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 9444706fd2..380b269675 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -840,8 +840,8 @@ void FindInFilesPanel::_on_replace_all_clicked() { PackedStringArray modified_files; - for (Map<String, TreeItem *>::Element *E = _file_items.front(); E; E = E->next()) { - TreeItem *file_item = E->value(); + for (KeyValue<String, TreeItem *> &E : _file_items) { + TreeItem *file_item = E.value; String fpath = file_item->get_metadata(0); Vector<Result> locations; diff --git a/editor/icons/Breakpoint.svg b/editor/icons/Breakpoint.svg new file mode 100644 index 0000000000..b95c2b511e --- /dev/null +++ b/editor/icons/Breakpoint.svg @@ -0,0 +1 @@ +<svg enable-background="new 0 0 16 16" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8c0 3.866-3.134 7-7 7s-7-3.134-7-7 3.134-7 7-7 7 3.134 7 7" fill="#e1e1e1"/><pathd="m12 8c0 2.209-1.791 4-4 4s-4-1.791-4-4 1.791-4 4-4 4 1.791 4 4" fill="#f6f6f6"/></svg> diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index b6d0927ce6..4cd9066350 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -2095,19 +2095,19 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { } void Collada::_merge_skeletons2(VisualScene *p_vscene) { - for (Map<String, SkinControllerData>::Element *E = state.skin_controller_data_map.front(); E; E = E->next()) { - SkinControllerData &cd = E->get(); + for (KeyValue<String, SkinControllerData> &E : state.skin_controller_data_map) { + SkinControllerData &cd = E.value; NodeSkeleton *skeleton = nullptr; - for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) { + for (const KeyValue<String, Transform3D> &F : cd.bone_rest_map) { String name; - if (!state.sid_to_node_map.has(F->key())) { + if (!state.sid_to_node_map.has(F.key)) { continue; } - name = state.sid_to_node_map[F->key()]; + name = state.sid_to_node_map[F.key]; ERR_CONTINUE(!state.scene_map.has(name)); @@ -2248,9 +2248,9 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it //make rests relative to the skeleton (they seem to be always relative to world) - for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) { - E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton - state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative + for (KeyValue<String, Transform3D> &E : skin.bone_rest_map) { + E.value = skel_inv * E.value; //make the bone rest local to the skeleton + state.bone_rest_map[E.key] = E.value; // make it remember where the bone is globally, now that it's relative } //but most exporters seem to work only if i do this.. @@ -2302,8 +2302,8 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) { } void Collada::_optimize() { - for (Map<String, VisualScene>::Element *E = state.visual_scene_map.front(); E; E = E->next()) { - VisualScene &vs = E->get(); + for (KeyValue<String, VisualScene> &E : state.visual_scene_map) { + VisualScene &vs = E.value; for (int i = 0; i < vs.root_nodes.size(); i++) { _create_skeletons(&vs.root_nodes.write[i]); } diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp index 9a8abfa5c6..474c9d5296 100644 --- a/editor/import/dynamicfont_import_settings.cpp +++ b/editor/import/dynamicfont_import_settings.cpp @@ -1011,9 +1011,10 @@ void DynamicFontImportSettings::_glyph_text_selected() { if (text_rid.is_valid()) { TS->shaped_text_add_string(text_rid, text_edit->get_text(), font_main->get_rids(), 16, ftrs, text_edit->get_language()); TS->shaped_text_shape(text_rid); - const Vector<TextServer::Glyph> &gl = TS->shaped_text_get_glyphs(text_rid); + const Glyph *gl = TS->shaped_text_get_glyphs(text_rid); + const int gl_size = TS->shaped_text_get_glyph_count(text_rid); - for (int i = 0; i < gl.size(); i++) { + for (int i = 0; i < gl_size; i++) { if (gl[i].font_rid.is_valid() && gl[i].index != 0) { selected_glyphs.insert(gl[i].index); } diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 7ab80ac3b4..4b01595028 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -33,8 +33,8 @@ #include "core/os/os.h" #include "editor/editor_node.h" #include "editor/import/collada.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/camera_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" @@ -42,6 +42,7 @@ #include "scene/3d/skeleton_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" @@ -68,7 +69,7 @@ struct ColladaImport { Map<String, NodeMap> node_map; //map from collada node to engine node Map<String, String> node_name_map; //map from collada node to engine node - Map<String, Ref<EditorSceneImporterMesh>> mesh_cache; + Map<String, Ref<ImporterMesh>> mesh_cache; Map<String, Ref<Curve3D>> curve_cache; Map<String, Ref<Material>> material_cache; Map<Collada::Node *, Skeleton3D *> skeleton_map; @@ -87,7 +88,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Node3D *p_parent); Error _create_resources(Collada::Node *p_node, bool p_use_compression); Error _create_material(const String &p_target); - Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -282,8 +283,8 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) { node = memnew(Path3D); } else { //mesh since nothing else - node = memnew(EditorSceneImporterMeshNode3D); - //Object::cast_to<EditorSceneImporterMeshNode3D>(node)->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true); + node = memnew(ImporterMeshInstance3D); + //Object::cast_to<ImporterMeshInstance3D>(node)->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true); } } break; case Collada::Node::TYPE_SKELETON: { @@ -457,7 +458,7 @@ Error ColladaImport::_create_material(const String &p_target) { return OK; } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; if (p_morph_data) { @@ -1087,10 +1088,10 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres } } - if (Object::cast_to<EditorSceneImporterMeshNode3D>(node)) { + if (Object::cast_to<ImporterMeshInstance3D>(node)) { Collada::NodeGeometry *ng2 = static_cast<Collada::NodeGeometry *>(p_node); - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(node); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(node); ERR_FAIL_COND_V(!mi, ERR_BUG); @@ -1099,7 +1100,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres String meshid; Transform3D apply_xform; Vector<int> bone_remap; - Vector<Ref<EditorSceneImporterMesh>> morphs; + Vector<Ref<ImporterMesh>> morphs; if (ng2->controller) { String ngsource = ng2->source; @@ -1168,10 +1169,10 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres for (int i = 0; i < names.size(); i++) { String meshid2 = names[i]; if (collada.state.mesh_data_map.has(meshid2)) { - Ref<EditorSceneImporterMesh> mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh)); + Ref<ImporterMesh> mesh = Ref<ImporterMesh>(memnew(ImporterMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2]; mesh->set_name(meshdata.name); - Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, nullptr, Vector<Ref<EditorSceneImporterMesh>>(), false); + Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, nullptr, Vector<Ref<ImporterMesh>>(), false); ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); @@ -1194,7 +1195,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres meshid = ng2->source; } - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; if (mesh_cache.has(meshid)) { mesh = mesh_cache[meshid]; } else { @@ -1202,7 +1203,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres //bleh, must ignore invalid ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); - mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh)); + mesh = Ref<ImporterMesh>(memnew(ImporterMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; String name = meshdata.name; if (name == "") { @@ -1314,8 +1315,8 @@ Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_t } void ColladaImport::_fix_param_animation_tracks() { - for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) { - Collada::Node *n = E->get(); + for (KeyValue<String, Collada::Node *> &E : collada.state.scene_map) { + Collada::Node *n = E.value; switch (n->type) { case Collada::Node::TYPE_NODE: { // ? do nothing @@ -1363,7 +1364,7 @@ void ColladaImport::_fix_param_animation_tracks() { for (int rti = 0; rti < rt.size(); rti++) { Collada::AnimationTrack *at = &collada.state.animation_tracks.write[rt[rti]]; - at->target = E->key(); + at->target = E.key; at->param = "morph/" + collada.state.mesh_name_map[mesh_name]; at->property = true; //at->param @@ -1431,11 +1432,11 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->set_name(collada.state.animation_clips[p_clip].name); } - for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get().bone < 0) { + for (const KeyValue<String, NodeMap> &E : node_map) { + if (E.value.bone < 0) { continue; } - bones_with_animation[E->key()] = false; + bones_with_animation[E.key] = false; } //store and validate tracks @@ -1626,19 +1627,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (p_make_tracks_in_all_bones) { //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) { - if (E->get()) { + for (const KeyValue<String, bool> &E : bones_with_animation) { + if (E.value) { continue; } - NodeMap &nm = node_map[E->key()]; + NodeMap &nm = node_map[E.key]; String path = scene->get_path_to(nm.node); ERR_CONTINUE(nm.bone < 0); Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node); String name = sk->get_bone_name(nm.bone); path = path + ":" + name; - Collada::Node *cn = collada.state.scene_map[E->key()]; + Collada::Node *cn = collada.state.scene_map[E.key]; if (cn->ignore_anim) { WARN_PRINT("Collada: Ignoring animation on node: " + path); continue; diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp index 00dce6850e..451a07351c 100644 --- a/editor/import/editor_importer_bake_reset.cpp +++ b/editor/import/editor_importer_bake_reset.cpp @@ -33,8 +33,8 @@ #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/math/transform_3d.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "resource_importer_scene.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" @@ -71,7 +71,7 @@ void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) { while (!queue.is_empty()) { List<Node *>::Element *E = queue.front(); Node *node = E->get(); - EditorSceneImporterMeshNode3D *editor_mesh_3d = scene->cast_to<EditorSceneImporterMeshNode3D>(node); + ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node); MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node); if (scene->cast_to<Skeleton3D>(node)) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); @@ -122,14 +122,14 @@ void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, B for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) { Ref<Animation> a = p_ap->get_animation(anim_i->get()); ERR_CONTINUE(a.is_null()); - for (Map<StringName, BakeResetRestBone>::Element *rest_bone_i = r_rest_bones.front(); rest_bone_i; rest_bone_i = rest_bone_i->next()) { - int track = a->find_track(NodePath(rest_bone_i->key())); + for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) { + int track = a->find_track(NodePath(rest_bone_i.key)); if (track == -1) { continue; } int new_track = a->add_track(Animation::TYPE_TRANSFORM3D); - NodePath new_path = NodePath(rest_bone_i->key()); - BakeResetRestBone rest_bone = rest_bone_i->get(); + NodePath new_path = NodePath(rest_bone_i.key); + const BakeResetRestBone rest_bone = rest_bone_i.value; a->track_set_path(new_track, new_path); for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) { Vector3 loc; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 34bc0a7d8d..4f75faedcb 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -32,10 +32,10 @@ #include "core/io/file_access.h" #include "core/io/resource_saver.h" -#include "editor/import/scene_importer_mesh.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" @@ -439,13 +439,13 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in Node3D *scene = memnew(Node3D); for (const Ref<Mesh> &m : meshes) { - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; mesh.instantiate(); for (int i = 0; i < m->get_surface_count(); i++) { mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i)); } - EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D); mi->set_mesh(mesh); mi->set_name(m->get_name()); scene->add_child(mi); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index c48d9bb117..1e93113488 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -34,9 +34,9 @@ #include "editor/editor_node.h" #include "editor/import/editor_importer_bake_reset.h" #include "editor/import/scene_import_settings.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/area_3d.h" #include "scene/3d/collision_shape_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" @@ -44,6 +44,7 @@ #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/box_shape_3d.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/packed_scene.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/separation_ray_shape_3d.h" @@ -233,7 +234,7 @@ static String _fixstr(const String &p_what, const String &p_str) { return what; } -static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) { +static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) { ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); if (!p_convex) { Ref<Shape3D> shape = mesh->create_trimesh_shape(); @@ -249,7 +250,7 @@ static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<S } } -Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) { +Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map); @@ -267,10 +268,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E return nullptr; } - if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); - Ref<EditorSceneImporterMesh> m = mi->get_mesh(); + Ref<ImporterMesh> m = mi->get_mesh(); if (m.is_valid()) { for (int i = 0; i < m->get_surface_count(); i++) { @@ -331,9 +332,9 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E if (isroot) { return p_node; } - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); if (mi) { - Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); + Ref<ImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; @@ -398,13 +399,13 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E colshape->set_owner(sb->get_owner()); } - } else if (_teststr(name, "rigid") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + } else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) { if (isroot) { return p_node; } - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); - Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + Ref<ImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; @@ -426,10 +427,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E _add_shapes(rigid_body, shapes); } - } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); - Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); + Ref<ImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; @@ -465,14 +466,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E } } - } else if (_teststr(name, "navmesh") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + } else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) { if (isroot) { return p_node; } - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); - Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); + Ref<ImporterMesh> mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), nullptr); NavigationRegion3D *nmi = memnew(NavigationRegion3D); @@ -484,12 +485,12 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E memdelete(p_node); p_node = nmi; - } else if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { //last attempt, maybe collision inside the mesh data - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); - Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); + Ref<ImporterMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { Vector<Ref<Shape3D>> shapes; if (collision_map.has(mesh)) { @@ -517,7 +518,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E return p_node; } -Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); @@ -546,10 +547,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< return nullptr; } - if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); - Ref<EditorSceneImporterMesh> m = mi->get_mesh(); + Ref<ImporterMesh> m = mi->get_mesh(); if (m.is_valid()) { if (!r_scanned_meshes.has(m)) { @@ -669,10 +670,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } //navmesh (node may have changed type above) - if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); - Ref<EditorSceneImporterMesh> m = mi->get_mesh(); + Ref<ImporterMesh> m = mi->get_mesh(); if (m.is_valid()) { if (node_settings.has("generate/navmesh")) { @@ -980,6 +981,8 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f)); } break; case INTERNAL_IMPORT_CATEGORY_MATERIAL: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); @@ -1245,7 +1248,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito } void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) { - EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); if (src_mesh_node) { //is mesh MeshInstance3D *mesh_node = memnew(MeshInstance3D); @@ -1259,6 +1262,8 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m //do mesh processing bool generate_lods = p_generate_lods; + float split_angle = 25.0f; + float merge_angle = 60.0f; bool create_shadow_meshes = p_create_shadow_meshes; bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS; String save_to_file; @@ -1301,6 +1306,14 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } } + if (mesh_settings.has("lods/normal_split_angle")) { + split_angle = mesh_settings["lods/normal_split_angle"]; + } + + if (mesh_settings.has("lods/normal_merge_angle")) { + merge_angle = mesh_settings["lods/normal_merge_angle"]; + } + if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) { save_to_file = mesh_settings["save_to_file/path"]; if (!save_to_file.is_resource_file()) { @@ -1310,8 +1323,9 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } if (generate_lods) { - src_mesh_node->get_mesh()->generate_lods(); + src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle); } + if (create_shadow_meshes) { src_mesh_node->get_mesh()->create_shadow_mesh(); } @@ -1439,7 +1453,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { return nullptr; } - Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map; + Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; _pre_fix_node(scene, scene, collision_map); @@ -1514,8 +1528,8 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p animation_data = subresources["animations"]; } - Set<Ref<EditorSceneImporterMesh>> scanned_meshes; - Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map; + Set<Ref<ImporterMesh>> scanned_meshes; + Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; _pre_fix_node(scene, scene, collision_map); _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index e232b715be..2a67fa9aae 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -41,7 +41,7 @@ class Material; class AnimationPlayer; -class EditorSceneImporterMesh; +class ImporterMesh; class EditorSceneImporter : public RefCounted { GDCLASS(EditorSceneImporter, RefCounted); @@ -181,8 +181,8 @@ public: // Import scenes *after* everything else (such as textures). virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } - Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map); - Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map); + Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 61745cb6ee..96a53b3257 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -86,28 +86,28 @@ void ResourceImporterTexture::update_imports() { return; } - for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) { + for (const KeyValue<StringName, MakeInfo> &E : make_flags) { Ref<ConfigFile> cf; cf.instantiate(); - String src_path = String(E->key()) + ".import"; + String src_path = String(E.key) + ".import"; Error err = cf->load(src_path); ERR_CONTINUE(err != OK); bool changed = false; - if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) { + if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) { cf->set_value("params", "compress/normal_map", 1); changed = true; } - if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) { - cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2); - cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness); + if (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) { + cf->set_value("params", "roughness/mode", E.value.channel_for_roughness + 2); + cf->set_value("params", "roughness/src_normal", E.value.normal_path_for_roughness); changed = true; } - if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) { + if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) { int compress_to = cf->get_value("params", "detect_3d/compress_to"); cf->set_value("params", "detect_3d/compress_to", 0); if (compress_to == 1) { @@ -121,7 +121,7 @@ void ResourceImporterTexture::update_imports() { if (changed) { cf->save(src_path); - to_reimport.push_back(E->key()); + to_reimport.push_back(E.key); } } diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index 869af209d3..36fd161c35 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -324,7 +324,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file atlas_texture.instantiate(); atlas_texture->set_atlas(cache); atlas_texture->set_region(Rect2(offset, pack_data.region.size)); - atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size)); + atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size)); texture = atlas_texture; } else { diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index f99ab9888a..95a96f9e26 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -31,7 +31,8 @@ #include "scene_import_settings.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/surface_tool.h" class SceneImportSettingsData : public Object { @@ -240,7 +241,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { p_node->set_meta("import_id", import_id); } - EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); if (src_mesh_node) { MeshInstance3D *mesh_node = memnew(MeshInstance3D); @@ -249,7 +250,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { mesh_node->set_skin(src_mesh_node->get_skin()); mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); if (src_mesh_node->get_mesh().is_valid()) { - Ref<EditorSceneImporterMesh> editor_mesh = src_mesh_node->get_mesh(); + Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh(); mesh_node->set_mesh(editor_mesh->get_mesh()); } @@ -771,52 +772,52 @@ void SceneImportSettings::_re_import() { Dictionary subresources; - for (Map<String, NodeData>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, NodeData> &E : node_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - nodes[E->key()] = d; + nodes[E.key] = d; } } if (nodes.size()) { subresources["nodes"] = nodes; } - for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, MaterialData> &E : material_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - materials[E->key()] = d; + materials[E.key] = d; } } if (materials.size()) { subresources["materials"] = materials; } - for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, MeshData> &E : mesh_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - meshes[E->key()] = d; + meshes[E.key] = d; } } if (meshes.size()) { subresources["meshes"] = meshes; } - for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, AnimationData> &E : animation_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - animations[E->key()] = d; + animations[E.key] = d; } } if (animations.size()) { @@ -889,8 +890,8 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { switch (current_action) { case ACTION_EXTRACT_MATERIALS: { - for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) { - MaterialData &md = material_map[E->key()]; + for (const KeyValue<String, MaterialData> &E : material_map) { + MaterialData &md = material_map[E.key]; TreeItem *item = external_path_tree->create_item(root); @@ -905,7 +906,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { item->set_text(2, "Already External"); item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again.")); } else { - item->set_metadata(0, E->key()); + item->set_metadata(0, E.key); item->set_editable(0, true); item->set_checked(0, true); String path = p_path.plus_file(name); @@ -942,8 +943,8 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { external_paths->get_ok_button()->set_text(TTR("Extract")); } break; case ACTION_CHOOSE_MESH_SAVE_PATHS: { - for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) { - MeshData &md = mesh_map[E->key()]; + for (const KeyValue<String, MeshData> &E : mesh_map) { + MeshData &md = mesh_map[E.key]; TreeItem *item = external_path_tree->create_item(root); @@ -958,7 +959,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { item->set_text(2, "Already Saving"); item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken.")); } else { - item->set_metadata(0, E->key()); + item->set_metadata(0, E.key); item->set_editable(0, true); item->set_checked(0, true); String path = p_path.plus_file(name); @@ -995,8 +996,8 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { external_paths->get_ok_button()->set_text(TTR("Set Paths")); } break; case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { - for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) { - AnimationData &ad = animation_map[E->key()]; + for (const KeyValue<String, AnimationData> &E : animation_map) { + AnimationData &ad = animation_map[E.key]; TreeItem *item = external_path_tree->create_item(root); @@ -1010,7 +1011,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { item->set_text(2, "Already Saving"); item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken.")); } else { - item->set_metadata(0, E->key()); + item->set_metadata(0, E.key); item->set_editable(0, true); item->set_checked(0, true); String path = p_path.plus_file(name); diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp index 25bca1d4f4..8300dcf555 100644 --- a/editor/import_defaults_editor.cpp +++ b/editor/import_defaults_editor.cpp @@ -86,9 +86,9 @@ void ImportDefaultsEditor::_save() { if (settings->importer.is_valid()) { Dictionary modified; - for (Map<StringName, Variant>::Element *E = settings->values.front(); E; E = E->next()) { - if (E->get() != settings->default_values[E->key()]) { - modified[E->key()] = E->get(); + for (const KeyValue<StringName, Variant> &E : settings->values) { + if (E.value != settings->default_values[E.key]) { + modified[E.key] = E.value; } } diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 648e60a554..5b52554335 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -127,12 +127,7 @@ void ImportDock::set_edit_path(const String &p_path) { } } - import_as->add_separator(); - import_as->add_item(TTR("Keep File (No Import)")); - import_as->set_item_metadata(import_as->get_item_count() - 1, "keep"); - if (importer_name == "keep") { - import_as->select(import_as->get_item_count() - 1); - } + _add_keep_import_option(importer_name); import->set_disabled(false); import_as->set_disabled(false); @@ -141,6 +136,15 @@ void ImportDock::set_edit_path(const String &p_path) { imported->set_text(p_path.get_file()); } +void ImportDock::_add_keep_import_option(const String &p_importer_name) { + import_as->add_separator(); + import_as->add_item(TTR("Keep File (No Import)")); + import_as->set_item_metadata(import_as->get_item_count() - 1, "keep"); + if (p_importer_name == "keep") { + import_as->select(import_as->get_item_count() - 1); + } +} + void ImportDock::_update_options(const Ref<ConfigFile> &p_config) { List<ResourceImporter::ImportOption> options; @@ -270,6 +274,8 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { } } + _add_keep_import_option(params->importer->get_importer_name()); + _update_preset_menu(); params->paths = p_paths; diff --git a/editor/import_dock.h b/editor/import_dock.h index 2be48dd505..3c28bbcd89 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -66,6 +66,7 @@ class ImportDock : public VBoxContainer { void _importer_selected(int i_idx); void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>()); void _update_preset_menu(); + void _add_keep_import_option(const String &p_importer_name); void _property_toggled(const StringName &p_prop, bool p_checked); void _reimport_attempt(); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 04ddf3552b..a559f05785 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -204,11 +204,24 @@ void InspectorDock::_load_resource(const String &p_type) { load_resource_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (int i = 0; i < textfile_ext.size(); i++) { + load_resource_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + } + load_resource_dialog->popup_file_dialog(); } void InspectorDock::_resource_file_selected(String p_file) { - RES res = ResourceLoader::load(p_file); + RES res; + if (ResourceLoader::exists(p_file, "")) { + res = ResourceLoader::load(p_file); + } else { + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + if (textfile_ext.has(p_file.get_extension())) { + res = ScriptEditor::get_singleton()->open_file(p_file); + } + } if (res.is_null()) { warning_dialog->set_text(TTR("Failed to load resource.")); @@ -469,18 +482,19 @@ void InspectorDock::update(Object *p_object) { const bool is_object = p_object != nullptr; const bool is_resource = is_object && p_object->is_class("Resource"); + const bool is_text_file = is_object && p_object->is_class("TextFile"); const bool is_node = is_object && p_object->is_class("Node"); - object_menu->set_disabled(!is_object); - search->set_editable(is_object); - resource_save_button->set_disabled(!is_resource); - open_docs_button->set_disabled(!is_resource && !is_node); + object_menu->set_disabled(!is_object || is_text_file); + search->set_editable(is_object && !is_text_file); + resource_save_button->set_disabled(!is_resource || is_text_file); + open_docs_button->set_disabled(is_text_file || (!is_resource && !is_node)); PopupMenu *resource_extra_popup = resource_extra_button->get_popup(); - resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource); - resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource); + resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource || is_text_file); + resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource || is_text_file); - if (!is_object) { + if (!is_object || is_text_file) { warning->hide(); editor_path->clear_path(); return; diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 49fcac512b..686a35e442 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -129,8 +129,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven add_point_pos += blend_space->get_min_space(); if (snap->is_pressed()) { - add_point_pos.x = Math::snapped(add_point_pos.x, blend_space->get_snap().x); - add_point_pos.y = Math::snapped(add_point_pos.y, blend_space->get_snap().y); + add_point_pos = add_point_pos.snapped(blend_space->get_snap()); } } @@ -215,8 +214,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven Vector2 point = blend_space->get_blend_point_position(selected_point); point += drag_ofs; if (snap->is_pressed()) { - point.x = Math::snapped(point.x, blend_space->get_snap().x); - point.y = Math::snapped(point.y, blend_space->get_snap().y); + point = point.snapped(blend_space->get_snap()); } updating = true; @@ -467,8 +465,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { if (dragging_selected && selected_point == point_idx) { point += drag_ofs; if (snap->is_pressed()) { - point.x = Math::snapped(point.x, blend_space->get_snap().x); - point.y = Math::snapped(point.y, blend_space->get_snap().y); + point = point.snapped(blend_space->get_snap()); } } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); @@ -503,8 +500,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { if (dragging_selected && selected_point == i) { point += drag_ofs; if (snap->is_pressed()) { - point.x = Math::snapped(point.x, blend_space->get_snap().x); - point.y = Math::snapped(point.y, blend_space->get_snap().y); + point = point.snapped(blend_space->get_snap()); } } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); @@ -702,8 +698,7 @@ void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() { if (dragging_selected) { pos += drag_ofs; if (snap->is_pressed()) { - pos.x = Math::snapped(pos.x, blend_space->get_snap().x); - pos.y = Math::snapped(pos.y, blend_space->get_snap().y); + pos = pos.snapped(blend_space->get_snap()); } } updating = true; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 24cb660f7a..55ffbf9477 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -776,16 +776,16 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { } if (player) { - for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) { - Ref<AnimationNodeAnimation> an = blend_tree->get_node(E->key()); + for (const KeyValue<StringName, ProgressBar *> &E : animations) { + Ref<AnimationNodeAnimation> an = blend_tree->get_node(E.key); if (an.is_valid()) { if (player->has_animation(an->get_animation())) { Ref<Animation> anim = player->get_animation(an->get_animation()); if (anim.is_valid()) { - E->get()->set_max(anim->get_length()); + E.value->set_max(anim->get_length()); //StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node; - StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E->key()) + "/time"; - E->get()->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path)); + StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E.key) + "/time"; + E.value->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path)); } } } diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 18b4966f80..902b0aa9ec 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -120,7 +120,7 @@ void AnimationPlayerEditor::_notification(int p_what) { Ref<Image> autoplay_img = autoplay_icon->get_image(); Ref<Image> reset_img = reset_icon->get_image(); Ref<Image> autoplay_reset_img; - Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height()); + Size2 icon_size = autoplay_img->get_size(); autoplay_reset_img.instantiate(); autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format()); autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2()); @@ -1466,15 +1466,15 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { } void AnimationPlayerEditor::_start_onion_skinning() { - // FIXME: Using "idle_frame" makes onion layers update one frame behind the current. - if (!get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) { - get_tree()->connect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred)); + // FIXME: Using "process_frame" makes onion layers update one frame behind the current. + if (!get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) { + get_tree()->connect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred)); } } void AnimationPlayerEditor::_stop_onion_skinning() { - if (get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) { - get_tree()->disconnect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred)); + if (get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) { + get_tree()->disconnect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred)); _free_onion_layers(); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 664b2f521e..aacfc3e305 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -830,9 +830,9 @@ void EditorAssetLibrary::_update_image_queue() { int current_images = 0; List<int> to_delete; - for (Map<int, ImageQueue>::Element *E = image_queue.front(); E; E = E->next()) { - if (!E->get().active && current_images < max_images) { - String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + E->get().image_url.md5_text()); + for (KeyValue<int, ImageQueue> &E : image_queue) { + if (!E.value.active && current_images < max_images) { + String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + E.value.image_url.md5_text()); Vector<String> headers; if (FileAccess::exists(cache_filename_base + ".etag") && FileAccess::exists(cache_filename_base + ".data")) { @@ -844,14 +844,14 @@ void EditorAssetLibrary::_update_image_queue() { } } - Error err = E->get().request->request(E->get().image_url, headers); + Error err = E.value.request->request(E.value.image_url, headers); if (err != OK) { - to_delete.push_back(E->key()); + to_delete.push_back(E.key); } else { - E->get().active = true; + E.value.active = true; } current_images++; - } else if (E->get().active) { + } else if (E.value.active) { current_images++; } } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 04192efecd..a49dd916f3 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -748,8 +748,8 @@ bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_po List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_locked, bool remove_canvas_item_if_parent_in_selection) { List<CanvasItem *> selection; - for (Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || !_is_node_locked(canvas_item))) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); if (se) { @@ -1460,8 +1460,8 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { CanvasItem *canvas_item = selection[0]; - if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) { - editor->open_request(canvas_item->get_filename()); + if (canvas_item->get_scene_file_path() != "" && canvas_item != editor->get_edited_scene()) { + editor->open_request(canvas_item->get_scene_file_path()); return true; } } @@ -2927,7 +2927,7 @@ void CanvasItemEditor::_draw_ruler_tool() { viewport->draw_string(font, text_pos, TS->format_number(vformat("%.1f px", length_vector.length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color); if (draw_secondary_lines) { - const real_t horizontal_angle_rad = atan2(length_vector.y, length_vector.x); + const real_t horizontal_angle_rad = length_vector.angle(); const real_t vertical_angle_rad = Math_PI / 2.0 - horizontal_angle_rad; const int horizontal_angle = round(180 * horizontal_angle_rad / Math_PI); const int vertical_angle = round(180 * vertical_angle_rad / Math_PI); @@ -3782,8 +3782,8 @@ void CanvasItemEditor::_notification(int p_what) { } // Update the viewport if bones changes - for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { - Object *b = ObjectDB::get_instance(E->key().from); + for (KeyValue<BoneKey, BoneList> &E : bone_list) { + Object *b = ObjectDB::get_instance(E.key.from); if (!b) { viewport->update(); break; @@ -3796,14 +3796,14 @@ void CanvasItemEditor::_notification(int p_what) { Transform2D global_xform = b2->get_global_transform(); - if (global_xform != E->get().xform) { - E->get().xform = global_xform; + if (global_xform != E.value.xform) { + E.value.xform = global_xform; viewport->update(); } Bone2D *bone = Object::cast_to<Bone2D>(b); - if (bone && bone->get_length() != E->get().length) { - E->get().length = bone->get_length(); + if (bone && bone->get_length() != E.value.length) { + E.value.length = bone->get_length(); viewport->update(); } } @@ -3968,7 +3968,7 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { void CanvasItemEditor::_update_context_menu_stylebox() { // This must be called when the theme changes to follow the new accent color. Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat); - const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor"); + const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor")); context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. context_menu_stylebox->set_border_color(accent_color); @@ -4263,8 +4263,8 @@ void CanvasItemEditor::_button_tool_select(int p_index) { void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) { Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item || !canvas_item->is_visible_in_tree()) { continue; } @@ -4695,8 +4695,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item || !canvas_item->is_visible_in_tree()) { continue; } @@ -4741,8 +4741,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { case ANIM_CLEAR_POSE: { Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item || !canvas_item->is_visible_in_tree()) { continue; } @@ -4816,8 +4816,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root(); undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)")); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node2D *n2d = Object::cast_to<Node2D>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + Node2D *n2d = Object::cast_to<Node2D>(E.key); Bone2D *new_bone = memnew(Bone2D); String new_bone_name = n2d->get_name(); @@ -4861,8 +4861,8 @@ void CanvasItemEditor::_focus_selection(int p_op) { int count = 0; Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item) { continue; } @@ -4898,8 +4898,7 @@ void CanvasItemEditor::_focus_selection(int p_op) { if (p_op == VIEW_CENTER_TO_SELECTION) { center = rect.get_center(); Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center); - view_offset.x -= Math::round(offset.x / zoom); - view_offset.y -= Math::round(offset.y / zoom); + view_offset -= (offset / zoom).round(); update_viewport(); } else { // VIEW_FRAME_TO_SELECTION @@ -5801,7 +5800,7 @@ void CanvasItemEditorViewport::_remove_preview() { } bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { - if (p_desired_node->get_filename() == p_target_scene_path) { + if (p_desired_node->get_scene_file_path() == p_target_scene_path) { return true; } @@ -5898,14 +5897,14 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons return false; } - if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing - if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instantiated_scene)) { + if (editor->get_edited_scene()->get_scene_file_path() != "") { // cyclical instancing + if (_cyclical_dependency_exists(editor->get_edited_scene()->get_scene_file_path(), instantiated_scene)) { memdelete(instantiated_scene); return false; } } - instantiated_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path)); + instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene); editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene()); diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 6f246c1661..fb9f8696fe 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -83,7 +83,7 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() { } img->convert(Image::FORMAT_RGBA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); - Size2i s = Size2(img->get_width(), img->get_height()); + Size2i s = img->get_size(); ERR_FAIL_COND(s.width == 0 || s.height == 0); Vector<Point2> valid_positions; diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index dd91df747a..44c789b145 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -158,7 +158,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() { } img->convert(Image::FORMAT_RGBA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); - Size2i s = Size2(img->get_width(), img->get_height()); + Size2i s = img->get_size(); ERR_FAIL_COND(s.width == 0 || s.height == 0); Vector<Point2> valid_positions; diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index 903a3689b0..5ac58795d1 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -362,6 +362,7 @@ void GPUParticles3DEditor::_generate_emission_points() { Ref<ImageTexture> tex; tex.instantiate(); + tex->create_from_image(image); Ref<ParticlesMaterial> material = node->get_process_material(); ERR_FAIL_COND(material.is_null()); @@ -390,6 +391,7 @@ void GPUParticles3DEditor::_generate_emission_points() { Ref<ImageTexture> tex2; tex2.instantiate(); + tex2->create_from_image(image2); material->set_emission_normal_texture(tex2); } else { diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp index a4436525fb..6df2e34ceb 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp @@ -33,7 +33,7 @@ void GPUParticlesCollisionSDFEditorPlugin::_bake() { if (col_sdf) { if (col_sdf->get_texture().is_null() || !col_sdf->get_texture()->get_path().is_resource_file()) { - String path = get_tree()->get_edited_scene_root()->get_filename(); + String path = get_tree()->get_edited_scene_root()->get_scene_file_path(); if (path == String()) { path = "res://" + col_sdf->get_name() + "_data.exr"; } else { diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index 3207a989bd..16cafda899 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -244,6 +244,7 @@ void ItemListEditor::_node_removed(Node *p_node) { void ItemListEditor::_notification(int p_notification) { if (p_notification == NOTIFICATION_ENTER_TREE || p_notification == NOTIFICATION_THEME_CHANGED) { add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + clear_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); del_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); } else if (p_notification == NOTIFICATION_READY) { get_tree()->connect("node_removed", callable_mp(this, &ItemListEditor::_node_removed)); @@ -258,6 +259,12 @@ void ItemListEditor::_add_pressed() { item_plugins[selected_idx]->add_item(); } +void ItemListEditor::_clear_pressed() { + for (int i = item_plugins[selected_idx]->get_item_count() - 1; i >= 0; i--) { + item_plugins[selected_idx]->erase(i); + } +} + void ItemListEditor::_delete_pressed() { if (selected_idx == -1) { return; @@ -350,6 +357,11 @@ ItemListEditor::ItemListEditor() { hbc->add_spacer(); + clear_button = memnew(Button); + clear_button->set_text(TTR("Delete All")); + hbc->add_child(clear_button); + clear_button->connect("pressed", callable_mp(this, &ItemListEditor::_clear_pressed)); + del_button = memnew(Button); del_button->set_text(TTR("Delete")); hbc->add_child(del_button); diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 8c77f3d952..8f61aef083 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -204,6 +204,7 @@ class ItemListEditor : public HBoxContainer { Tree *tree; Button *add_button; Button *del_button; + Button *clear_button; int selected_idx; @@ -213,6 +214,7 @@ class ItemListEditor : public HBoxContainer { void _add_pressed(); void _delete_pressed(); + void _clear_pressed(); void _node_removed(Node *p_node); diff --git a/editor/plugins/lightmap_gi_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp index b4a70cd31d..123087446c 100644 --- a/editor/plugins/lightmap_gi_editor_plugin.cpp +++ b/editor/plugins/lightmap_gi_editor_plugin.cpp @@ -43,9 +43,9 @@ void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) { switch (err) { case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: { - String scene_path = lightmap->get_filename(); + String scene_path = lightmap->get_scene_file_path(); if (scene_path == String()) { - scene_path = lightmap->get_owner()->get_filename(); + scene_path = lightmap->get_owner()->get_scene_file_path(); } if (scene_path == String()) { EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again.")); diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index eb771f2bc4..7b0fc07fe7 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -43,13 +43,13 @@ #include "scene/3d/decal.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" +#include "scene/3d/joint_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/occluder_instance_3d.h" -#include "scene/3d/physics_joint_3d.h" #include "scene/3d/position_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" @@ -1840,47 +1840,6 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_handles(handles, get_material("handles")); - - ClippedCamera3D *clipcam = Object::cast_to<ClippedCamera3D>(camera); - if (clipcam) { - Node3D *parent = Object::cast_to<Node3D>(camera->get_parent()); - if (!parent) { - return; - } - Vector3 cam_normal = -camera->get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized(); - Vector3 cam_x = camera->get_global_transform().basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 cam_y = camera->get_global_transform().basis.get_axis(Vector3::AXIS_Y).normalized(); - Vector3 cam_pos = camera->get_global_transform().origin; - Vector3 parent_pos = parent->get_global_transform().origin; - - Plane parent_plane(parent_pos, cam_normal); - Vector3 ray_from = parent_plane.project(cam_pos); - - lines.clear(); - lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5); - lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5); - - lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5); - lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5); - - lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5); - lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5); - - lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5); - lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5); - - if (parent_plane.distance_to(cam_pos) < 0) { - lines.push_back(ray_from); - lines.push_back(cam_pos); - } - - Transform3D local = camera->get_global_transform().affine_inverse(); - for (int i = 0; i < lines.size(); i++) { - lines.write[i] = local.xform(lines[i]); - } - - p_gizmo->add_lines(lines, material); - } } ////// @@ -4773,10 +4732,10 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } Vector<Vector3> lines; - for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { - if (E->get()) { - lines.push_back(E->key().from); - lines.push_back(E->key().to); + for (const KeyValue<_EdgeKey, bool> &E : edge_map) { + if (E.value) { + lines.push_back(E.key.from); + lines.push_back(E.key.to); } } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 231c5c4f72..f179c01f89 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -128,7 +128,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) { const Color axis_color = axis_colors[direction]; const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5; - const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color.r, axis_color.g, axis_color.b, alpha); + const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha); if (positive) { // Draw axis lines for the positive axes. @@ -357,8 +357,8 @@ int Node3DEditorViewport::get_selected_count() const { int count = 0; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node3D *sp = Object::cast_to<Node3D>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E.key); if (!sp) { continue; } @@ -854,8 +854,8 @@ void Node3DEditorViewport::_update_name() { } void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { - _edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y)); - _edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y)); + _edit.click_ray = _get_ray(p_point); + _edit.click_ray_pos = _get_ray_pos(p_point); _edit.plane = TRANSFORM_VIEW; spatial_editor->update_transform_gizmo(); _edit.center = spatial_editor->get_gizmo_transform().origin; @@ -864,8 +864,8 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr; if (se && se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) { - int subgizmo_id = E->key(); + for (const KeyValue<int, Transform3D> &E : se->subgizmos) { + int subgizmo_id = E.key; se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id); } se->original_local = selected->get_transform(); @@ -934,8 +934,8 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b return false; } - Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y)); - Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y)); + Vector3 ray_pos = _get_ray_pos(p_screenpos); + Vector3 ray = _get_ray(p_screenpos); Transform3D gt = spatial_editor->get_gizmo_transform(); @@ -998,7 +998,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b } else { //handle plane translate _edit.mode = TRANSFORM_TRANSLATE; - _compute_edit(Point2(p_screenpos.x, p_screenpos.y)); + _compute_edit(p_screenpos); _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0)); } return true; @@ -1036,7 +1036,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b } else { //handle rotate _edit.mode = TRANSFORM_ROTATE; - _compute_edit(Point2(p_screenpos.x, p_screenpos.y)); + _compute_edit(p_screenpos); _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis); } return true; @@ -1102,7 +1102,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b } else { //handle scale _edit.mode = TRANSFORM_SCALE; - _compute_edit(Point2(p_screenpos.x, p_screenpos.y)); + _compute_edit(p_screenpos); _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0)); } return true; @@ -1374,9 +1374,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector<int> ids; Vector<Transform3D> restore; - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - ids.push_back(GE->key()); - restore.push_back(GE->value()); + for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { + ids.push_back(GE.key); + restore.push_back(GE.value); } se->gizmo->commit_subgizmos(ids, restore, true); @@ -1612,9 +1612,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector<int> ids; Vector<Transform3D> restore; - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - ids.push_back(GE->key()); - restore.push_back(GE->value()); + for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { + ids.push_back(GE.key); + restore.push_back(GE.value); } se->gizmo->commit_subgizmos(ids, restore, false); @@ -1845,13 +1845,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - Transform3D xform = GE->get(); + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords); if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } - se->gizmo->set_subgizmo_transform(GE->key(), new_xform); + se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords); @@ -1944,11 +1944,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - Transform3D xform = GE->get(); + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords); new_xform = se->original.affine_inverse() * new_xform; - se->gizmo->set_subgizmo_transform(GE->key(), new_xform); + se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords); @@ -2030,14 +2030,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 compute_axis = local_coords ? axis : plane.normal; if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - Transform3D xform = GE->get(); + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords); if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } - se->gizmo->set_subgizmo_transform(GE->key(), new_xform); + se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords); @@ -2483,8 +2483,14 @@ static bool is_shortcut_pressed(const String &p_path) { if (shortcut.is_null()) { return false; } - InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_event().ptr()); - if (k == nullptr) { + + const Array shortcuts = shortcut->get_events(); + Ref<InputEventKey> k; + if (shortcuts.size() > 0) { + k = shortcuts.front(); + } + + if (k.is_null()) { return false; } const Input &input = *Input::get_singleton(); @@ -2601,6 +2607,9 @@ void Node3DEditorViewport::_project_settings_changed() { const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"); viewport->set_use_occlusion_culling(use_occlusion_culling); + + const float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); + viewport->set_lod_threshold(lod_threshold); } void Node3DEditorViewport::_notification(int p_what) { @@ -2663,8 +2672,8 @@ void Node3DEditorViewport::_notification(int p_what) { bool changed = false; bool exist = false; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node3D *sp = Object::cast_to<Node3D>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E.key); if (!sp) { continue; } @@ -3806,8 +3815,8 @@ void Node3DEditorViewport::focus_selection() { } if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - center += se->gizmo->get_subgizmo_transform(GE->key()).origin; + for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { + center += se->gizmo->get_subgizmo_transform(GE.key).origin; count++; } } @@ -3917,7 +3926,7 @@ void Node3DEditorViewport::_remove_preview() { } bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { - if (p_desired_node->get_filename() == p_target_scene_path) { + if (p_desired_node->get_scene_file_path() == p_target_scene_path) { return true; } @@ -3959,15 +3968,15 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po return false; } - if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing - if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instantiated_scene)) { + if (editor->get_edited_scene()->get_scene_file_path() != "") { // cyclical instancing + if (_cyclical_dependency_exists(editor->get_edited_scene()->get_scene_file_path(), instantiated_scene)) { memdelete(instantiated_scene); return false; } } if (scene != nullptr) { - instantiated_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path)); + instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); } editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene); @@ -4747,8 +4756,8 @@ void Node3DEditor::update_transform_gizmo() { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr; if (se && se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) { - Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E->key()); + for (const KeyValue<int, Transform3D> &E : se->subgizmos) { + Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key); gizmo_center += xf.origin; if (count == 0 && local_gizmo_coords) { gizmo_basis = xf.basis; @@ -6014,7 +6023,7 @@ void fragment() { void Node3DEditor::_update_context_menu_stylebox() { // This must be called when the theme changes to follow the new accent color. Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat); - const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor"); + const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor")); context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. context_menu_stylebox->set_border_color(accent_color); @@ -6280,7 +6289,7 @@ void Node3DEditor::update_grid() { // Gets a orthogonal or perspective position correctly (for the grid comparison) const Vector3 camera_position = get_editor_viewport(0)->camera->get_position(); - if (!grid_init_draw || (camera_position - grid_camera_last_update_position).length() >= 10.0f) { + if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) { _finish_grid(); _init_grid(); grid_init_draw = true; @@ -6674,8 +6683,8 @@ Vector<int> Node3DEditor::get_subgizmo_selection() { Vector<int> ret; if (se) { - for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<int, Transform3D> &E : se->subgizmos) { + ret.push_back(E.key); } } return ret; diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp index ab88b9f00d..0328b1bea6 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp +++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp @@ -41,9 +41,9 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { switch (err) { case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: { - String scene_path = occluder_instance->get_filename(); + String scene_path = occluder_instance->get_scene_file_path(); if (scene_path == String()) { - scene_path = occluder_instance->get_owner()->get_filename(); + scene_path = occluder_instance->get_owner()->get_scene_file_path(); } if (scene_path == String()) { EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again.")); diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 13f7908170..bb0c270baa 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -510,7 +510,14 @@ void Path3DEditorPlugin::_close_curve() { if (c->get_point_count() < 2) { return; } - c->add_point(c->get_point_position(0), c->get_point_in(0), c->get_point_out(0)); + if (c->get_point_position(0) == c->get_point_position(c->get_point_count() - 1)) { + return; + } + UndoRedo *ur = editor->get_undo_redo(); + ur->create_action(TTR("Close Curve")); + ur->add_do_method(c.ptr(), "add_point", c->get_point_position(0), c->get_point_in(0), c->get_point_out(0), -1); + ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count()); + ur->commit_action(); } void Path3DEditorPlugin::_handle_option_pressed(int p_option) { diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp index f92f50f826..b1e104e680 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -43,6 +43,7 @@ void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) void PhysicalBone3DEditor::_set_move_joint() { if (selected) { selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); + Node3DEditor::get_singleton()->update_transform_gizmo(); } } diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 782152b002..5afe9ed60c 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -449,7 +449,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (mb.is_valid()) { if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { - uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y)); + uv_drag_from = snap_point(mb->get_position()); uv_drag = true; points_prev = node->get_uv(); @@ -463,7 +463,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (uv_move_current == UV_MODE_CREATE) { if (!uv_create) { points_prev.resize(0); - Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); + Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position())); points_prev.push_back(tuv); uv_create_to = tuv; point_drag_index = 0; @@ -483,7 +483,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_edit_draw->update(); } else { - Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); + Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position())); // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) { @@ -527,7 +527,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_create_bones_prev = node->call("_get_bones"); int internal_vertices = node->get_internal_vertex_count(); - Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); + Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position())); uv_create_poly_prev.push_back(pos); uv_create_uv_prev.push_back(pos); @@ -573,7 +573,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(uv_create_poly_prev[i]); - real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)); + real_t dist = tuv.distance_to(mb->get_position()); if (dist < 8 && dist < closest_dist) { closest = i; closest_dist = dist; @@ -626,7 +626,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { point_drag_index = -1; for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); - if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { + if (tuv.distance_to(mb->get_position()) < 8) { uv_drag_from = tuv; point_drag_index = i; } @@ -643,7 +643,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); - real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)); + real_t dist = tuv.distance_to(mb->get_position()); if (dist < 8 && dist < closest_dist) { closest = i; closest_dist = dist; @@ -695,7 +695,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { polys.write[j] = mtx.xform(points_prev[idx]); } - if (Geometry2D::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) { + if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) { erase_index = i; break; } @@ -779,7 +779,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (mm.is_valid()) { if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { - Vector2 drag(mm->get_relative().x, mm->get_relative().y); + Vector2 drag = mm->get_relative(); uv_hscroll->set_value(uv_hscroll->get_value() - drag.x); uv_vscroll->set_value(uv_vscroll->get_value() - drag.y); @@ -791,7 +791,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { switch (uv_move_current) { case UV_MODE_CREATE: { if (uv_create) { - uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y))); + uv_create_to = mtx.affine_inverse().xform(snap_point(mm->get_position())); } } break; case UV_MODE_EDIT_POINT: { @@ -870,7 +870,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } break; case UV_MODE_PAINT_WEIGHT: case UV_MODE_CLEAR_WEIGHT: { - bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); + bone_paint_pos = mm->get_position(); } break; default: { } @@ -905,10 +905,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_edit_draw->update(); CanvasItemEditor::get_singleton()->update_viewport(); } else if (polygon_create.size()) { - uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); + uv_create_to = mtx.affine_inverse().xform(mm->get_position()); uv_edit_draw->update(); } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { - bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); + bone_paint_pos = mm->get_position(); uv_edit_draw->update(); } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 07e4d4ebf0..ccb63871b7 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1030,35 +1030,22 @@ void ScriptEditor::_file_dialog_action(String p_file) { } file->close(); memdelete(file); - [[fallthrough]]; - } - case FILE_OPEN: { - List<String> extensions; - ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); - if (extensions.find(p_file.get_extension())) { - Ref<Script> scr = ResourceLoader::load(p_file); - if (!scr.is_valid()) { - editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); - file_dialog_option = -1; - return; - } - - edit(scr); - file_dialog_option = -1; - return; - } - Error error; - Ref<TextFile> text_file = _load_text_file(p_file, &error); - if (error != OK) { - editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); + if (EditorFileSystem::get_singleton()) { + const Vector<String> textfile_extensions = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + if (textfile_extensions.has(p_file.get_extension())) { + EditorFileSystem::get_singleton()->update_file(p_file); + } } - if (text_file.is_valid()) { - edit(text_file); - file_dialog_option = -1; + if (!open_textfile_after_create) { return; } + [[fallthrough]]; + } + case FILE_OPEN: { + open_file(p_file); + file_dialog_option = -1; } break; case FILE_SAVE_AS: { ScriptEditorBase *current = _get_current_editor(); @@ -1133,8 +1120,13 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog_option = FILE_NEW_TEXTFILE; file_dialog->clear_filters(); + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (int i = 0; i < textfile_ext.size(); i++) { + file_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + } file_dialog->popup_file_dialog(); file_dialog->set_title(TTR("New Text File...")); + open_textfile_after_create = true; } break; case FILE_OPEN: { file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); @@ -1148,6 +1140,11 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (int i = 0; i < textfile_ext.size(); i++) { + file_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + } + file_dialog->popup_file_dialog(); file_dialog->set_title(TTR("Open File")); return; @@ -2436,6 +2433,41 @@ void ScriptEditor::open_script_create_dialog(const String &p_base_name, const St script_create_dialog->config(p_base_name, p_base_path); } +void ScriptEditor::open_text_file_create_dialog(const String &p_base_path, const String &p_base_name) { + file_dialog->set_current_file(p_base_name); + file_dialog->set_current_dir(p_base_path); + _menu_option(FILE_NEW_TEXTFILE); + open_textfile_after_create = false; +} + +RES ScriptEditor::open_file(const String &p_file) { + List<String> extensions; + ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); + if (extensions.find(p_file.get_extension())) { + Ref<Script> scr = ResourceLoader::load(p_file); + if (!scr.is_valid()) { + editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); + return RES(); + } + + edit(scr); + return scr; + } + + Error error; + Ref<TextFile> text_file = _load_text_file(p_file, &error); + if (error != OK) { + editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); + return RES(); + } + + if (text_file.is_valid()) { + edit(text_file); + return text_file; + } + return RES(); +} + void ScriptEditor::_editor_stop() { for (int i = 0; i < tab_container->get_child_count(); i++) { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); @@ -2750,6 +2782,29 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co } } +void ScriptEditor::input(const Ref<InputEvent> &p_event) { + // This is implemented in `input()` rather than `unhandled_input()` to allow + // the shortcut to be used regardless of the click location. + // This feature can be disabled to avoid interfering with other uses of the additional + // mouse buttons, such as push-to-talk in a VoIP program. + if (EDITOR_GET("interface/editor/mouse_extra_buttons_navigate_history")) { + const Ref<InputEventMouseButton> mb = p_event; + + // Navigate the script history using additional mouse buttons present on some mice. + // This must be hardcoded as the editor shortcuts dialog doesn't allow assigning + // more than one shortcut per action. + if (mb.is_valid() && mb->is_pressed() && is_visible_in_tree()) { + if (mb->get_button_index() == MOUSE_BUTTON_XBUTTON1) { + _history_back(); + } + + if (mb->get_button_index() == MOUSE_BUTTON_XBUTTON2) { + _history_forward(); + } + } + } +} + void ScriptEditor::unhandled_key_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); @@ -3294,7 +3349,6 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections); ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open); ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts); - ClassDB::bind_method("_update_members_overview", &ScriptEditor::_update_members_overview); ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts); @@ -3427,9 +3481,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { ED_SHORTCUT("script_editor/window_sort", TTR("Sort")); ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP); ED_SHORTCUT("script_editor/window_move_down", TTR("Move Down"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_DOWN); - ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_PERIOD); // these should be KEY_GREATER and KEY_LESS but those don't work + // FIXME: These should be `KEY_GREATER` and `KEY_LESS` but those don't work. + ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_PERIOD); ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_COMMA); - set_process_unhandled_key_input(true); + set_process_input(true); + set_process_unhandled_input(true); file_menu = memnew(MenuButton); file_menu->set_text(TTR("File")); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 7620605570..e0c7e668ce 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -366,6 +366,7 @@ class ScriptEditor : public PanelContainer { void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args); void _res_saved_callback(const Ref<Resource> &p_res); + bool open_textfile_after_create = true; bool trim_trailing_whitespace_on_save; bool use_space_indentation; bool convert_indent_on_save; @@ -418,6 +419,7 @@ class ScriptEditor : public PanelContainer { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + virtual void input(const Ref<InputEvent> &p_event) override; virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; void _script_list_gui_input(const Ref<InputEvent> &ev); @@ -471,6 +473,8 @@ public: bool is_scripts_panel_toggled(); void apply_scripts() const; void open_script_create_dialog(const String &p_base_name, const String &p_base_path); + void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = ""); + RES open_file(const String &p_file); void ensure_select_current(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 2b1ca068ee..701d75fb08 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -433,10 +433,12 @@ void ScriptTextEditor::_validate_script() { int warning_nb = warnings.size(); warnings_panel->clear(); + bool has_connections_table = false; // Add missing connections. if (GLOBAL_GET("debug/gdscript/warnings/enable").booleanize()) { Node *base = get_tree()->get_edited_scene_root(); if (base && missing_connections.size() > 0) { + has_connections_table = true; warnings_panel->push_table(1); for (const Connection &connection : missing_connections) { String base_path = base->get_name(); @@ -458,6 +460,10 @@ void ScriptTextEditor::_validate_script() { code_editor->set_error_count(errors.size()); code_editor->set_warning_count(warning_nb); + if (has_connections_table) { + warnings_panel->add_newline(); + } + // Add script warnings. warnings_panel->push_table(3); for (const ScriptLanguage::Warning &w : warnings) { diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 22ca5592bd..a88e24c0d0 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -131,9 +131,9 @@ void ShaderTextEditor::_load_theme_settings() { List<String> built_ins; if (shader.is_valid()) { - for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) { - for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) { - built_ins.push_back(F->key()); + for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) { + for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) { + built_ins.push_back(F.key); } } diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 309821b3dc..4e3ab5380b 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -37,9 +37,9 @@ #include "editor/plugins/animation_player_editor_plugin.h" #include "node_3d_editor_plugin.h" #include "scene/3d/collision_shape_3d.h" +#include "scene/3d/joint_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics_body_3d.h" -#include "scene/3d/physics_joint_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 0f889ce33d..eb5e527640 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -182,7 +182,7 @@ void Sprite2DEditor::_update_mesh_data() { if (node->is_region_enabled()) { rect = node->get_region_rect(); } else { - rect.size = Size2(image->get_width(), image->get_height()); + rect.size = image->get_size(); } Ref<BitMap> bm; @@ -209,7 +209,7 @@ void Sprite2DEditor::_update_mesh_data() { computed_uv.clear(); computed_indices.clear(); - Size2 img_size = Vector2(image->get_width(), image->get_height()); + Size2 img_size = image->get_size(); for (int i = 0; i < lines.size(); i++) { lines.write[i] = expand(lines[i], rect, epsilon); } diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 44db06bcfd..b9ec6bf5ab 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -58,6 +58,21 @@ void TexturePreview::_notification(int p_what) { } } +void TexturePreview::_update_metadata_label_text() { + Ref<Texture2D> texture = texture_display->get_texture(); + + String format; + if (Object::cast_to<ImageTexture>(*texture)) { + format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format()); + } else if (Object::cast_to<StreamTexture2D>(*texture)) { + format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format()); + } else { + format = texture->get_class(); + } + + metadata_label->set_text(itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format); +} + TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { checkerboard = memnew(TextureRect); checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE); @@ -75,16 +90,8 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { if (p_show_metadata) { metadata_label = memnew(Label); - String format; - if (Object::cast_to<ImageTexture>(*p_texture)) { - format = Image::get_format_name(Object::cast_to<ImageTexture>(*p_texture)->get_format()); - } else if (Object::cast_to<StreamTexture2D>(*p_texture)) { - format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*p_texture)->get_format()); - } else { - format = p_texture->get_class(); - } - - metadata_label->set_text(itos(p_texture->get_width()) + "x" + itos(p_texture->get_height()) + " " + format); + _update_metadata_label_text(); + p_texture->connect("changed", callable_mp(this, &TexturePreview::_update_metadata_label_text)); // It's okay that these colors are static since the grid color is static too. metadata_label->add_theme_color_override("font_color", Color::named("white")); diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 36a5513ea6..60349febd7 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -44,6 +44,8 @@ private: TextureRect *checkerboard = nullptr; Label *metadata_label = nullptr; + void _update_metadata_label_text(); + protected: void _notification(int p_what); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index a0d841ccca..ce90d61616 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -50,7 +50,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) { EditorNode::get_singleton()->get_theme_base()->get_theme_color(SNAME("mono_color"), SNAME("Editor")).inverted() * Color(1, 1, 1, 0.5), Math::round(2 * EDSCALE)); - while ((to - from).length_squared() > 200) { + while (from.distance_squared_to(to) > 200) { edit_draw->draw_line( from, from + line, @@ -321,12 +321,12 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { prev_margin = margins[3]; } if (edited_margin >= 0) { - drag_from = Vector2(mb->get_position().x, mb->get_position().y); + drag_from = mb->get_position(); drag = true; } } if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) { - Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); + Vector2 point = mtx.affine_inverse().xform(mb->get_position()); for (const Rect2 &E : autoslice_cache) { if (E.has_point(point)) { rect = E; @@ -372,7 +372,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } } } else if (edited_margin < 0) { - drag_from = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); + drag_from = mtx.affine_inverse().xform(mb->get_position()); if (snap_mode == SNAP_PIXEL) { drag_from = drag_from.snapped(Vector2(1, 1)); } else if (snap_mode == SNAP_GRID) { @@ -393,7 +393,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { for (int i = 0; i < 8; i++) { Vector2 tuv = endpoints[i]; - if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < handle_radius) { + if (tuv.distance_to(mb->get_position()) < handle_radius) { drag_index = i; } } @@ -674,8 +674,7 @@ void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { draw_zoom = p_zoom; Point2 ofs = p_position; ofs = ofs / prev_zoom - ofs / draw_zoom; - draw_ofs.x = Math::round(draw_ofs.x + ofs.x); - draw_ofs.y = Math::round(draw_ofs.y + ofs.y); + draw_ofs = (draw_ofs + ofs).round(); edit_draw->update(); } diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 165a381407..19e1b40a0d 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -437,8 +437,8 @@ void ThemeItemImportTree::_update_total_selected(Theme::DataType p_data_type) { } int count = 0; - for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) { - ThemeItem ti = E->key(); + for (const KeyValue<ThemeItem, ItemCheckedState> &E : selected_items) { + ThemeItem ti = E.key; if (ti.data_type == p_data_type) { count++; } @@ -759,7 +759,7 @@ void ThemeItemImportTree::_import_selected() { ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2); int idx = 0; - for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) { + for (KeyValue<ThemeItem, ItemCheckedState> &E : selected_items) { // Arbitrary number of items to skip from reporting. // Reduces the number of UI updates that this causes when copying large themes. if (idx % 10 == 0) { @@ -769,8 +769,8 @@ void ThemeItemImportTree::_import_selected() { ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Importing items {n}/{n}").format(arr, "{n}"), idx); } - ItemCheckedState cs = E->get(); - ThemeItem ti = E->key(); + ItemCheckedState cs = E.value; + ThemeItem ti = E.key; if (cs == SELECT_IMPORT_DEFINITION || cs == SELECT_IMPORT_FULL) { Variant item_value = Variant(); @@ -3333,7 +3333,7 @@ ThemeEditor::ThemeEditor() { preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL); preview_tabbar_hb->add_child(preview_tabs); preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab)); - preview_tabs->connect("right_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab)); + preview_tabs->connect("tab_rmb_clicked", callable_mp(this, &ThemeEditor::_remove_preview_tab)); HBoxContainer *add_preview_button_hb = memnew(HBoxContainer); preview_tabbar_hb->add_child(add_preview_button_hb); diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp index 801ee0eac2..d26d0ec39d 100644 --- a/editor/plugins/theme_editor_preview.cpp +++ b/editor/plugins/theme_editor_preview.cpp @@ -126,8 +126,8 @@ void ThemeEditorPreview::_draw_picker_overlay() { highlight_label_rect.size.x += margin_left + margin_right; highlight_label_rect.size.y += margin_top + margin_bottom; - highlight_label_rect.position.x = CLAMP(highlight_label_rect.position.x, 0.0, picker_overlay->get_size().width); - highlight_label_rect.position.y = CLAMP(highlight_label_rect.position.y, 0.0, picker_overlay->get_size().height); + highlight_label_rect.position = highlight_label_rect.position.clamp(Vector2(), picker_overlay->get_size()); + picker_overlay->draw_style_box(theme_cache.preview_picker_label, highlight_label_rect); Point2 label_pos = highlight_label_rect.position; diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp index d75013cfcf..2a8a3216ed 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.cpp +++ b/editor/plugins/tiles/atlas_merging_dialog.cpp @@ -94,12 +94,14 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla } // Copy the texture. - Rect2i src_rect = atlas_source->get_tile_texture_region(tile_id); - Rect2 dst_rect_wide = Rect2i(new_tile_rect_in_altas.position * new_texture_region_size, new_tile_rect_in_altas.size * new_texture_region_size); - if (dst_rect_wide.get_end().x > output_image->get_width() || dst_rect_wide.get_end().y > output_image->get_height()) { - output_image->crop(MAX(dst_rect_wide.get_end().x, output_image->get_width()), MAX(dst_rect_wide.get_end().y, output_image->get_height())); + for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(tile_id); frame++) { + Rect2i src_rect = atlas_source->get_tile_texture_region(tile_id, frame); + Rect2 dst_rect_wide = Rect2i(new_tile_rect_in_altas.position * new_texture_region_size, new_tile_rect_in_altas.size * new_texture_region_size); + if (dst_rect_wide.get_end().x > output_image->get_width() || dst_rect_wide.get_end().y > output_image->get_height()) { + output_image->crop(MAX(dst_rect_wide.get_end().x, output_image->get_width()), MAX(dst_rect_wide.get_end().y, output_image->get_height())); + } + output_image->blit_rect(atlas_source->get_texture()->get_image(), src_rect, dst_rect_wide.get_center() - src_rect.size / 2); } - output_image->blit_rect(atlas_source->get_texture()->get_image(), src_rect, dst_rect_wide.get_center() - src_rect.size / 2); } // Compute the atlas offset. diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 8d76f5f1b4..f21d5098d3 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -256,11 +256,15 @@ void TileAtlasView::_draw_base_tiles() { for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) { Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i); - // Update the y to max value. - Vector2i offset_pos = (margins + (atlas_coords * texture_region_size) + tile_set_atlas_source->get_tile_texture_region(atlas_coords).size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0)); + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) { + // Update the y to max value. + int animation_columns = tile_set_atlas_source->get_tile_animation_columns(atlas_coords); + Vector2i frame_coords = atlas_coords + (tile_set_atlas_source->get_tile_size_in_atlas(atlas_coords) + tile_set_atlas_source->get_tile_animation_separation(atlas_coords)) * ((animation_columns > 0) ? Vector2i(frame % animation_columns, frame / animation_columns) : Vector2i(frame, 0)); + Vector2i offset_pos = (margins + (frame_coords * texture_region_size) + tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame).size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0)); - // Draw the tile. - TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0); + // Draw the tile. + TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame); + } } } } @@ -326,13 +330,18 @@ void TileAtlasView::_draw_base_tiles_shape_grid() { for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) { Vector2i tile_id = tile_set_atlas_source->get_tile_id(i); Vector2 in_tile_base_offset = tile_set_atlas_source->get_tile_effective_texture_offset(tile_id, 0); - Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id); - // Draw only if the tile shape fits in the texture region - Transform2D tile_xform; - tile_xform.set_origin(texture_region.get_center() + in_tile_base_offset); - tile_xform.set_scale(tile_shape_size); - tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, grid_color); + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(tile_id); frame++) { + Color color = grid_color; + if (frame > 0) { + color.a *= 0.3; + } + Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id); + Transform2D tile_xform; + tile_xform.set_origin(texture_region.get_center() + in_tile_base_offset); + tile_xform.set_scale(tile_shape_size); + tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, color); + } } } @@ -360,7 +369,7 @@ void TileAtlasView::_draw_alternatives() { Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i); current_pos.x = 0; int y_increment = 0; - Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(atlas_coords); + Size2i texture_region_size = tile_set_atlas_source->get_tile_texture_region(atlas_coords).size; int alternatives_count = tile_set_atlas_source->get_alternative_tiles_count(atlas_coords); for (int j = 1; j < alternatives_count; j++) { int alternative_id = tile_set_atlas_source->get_alternative_tile_id(atlas_coords, j); @@ -370,18 +379,18 @@ void TileAtlasView::_draw_alternatives() { // Update the y to max value. Vector2i offset_pos = current_pos; if (transposed) { - offset_pos = (current_pos + Vector2(texture_region.size.y, texture_region.size.x) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id)); - y_increment = MAX(y_increment, texture_region.size.x); + offset_pos = (current_pos + Vector2(texture_region_size.y, texture_region_size.x) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id)); + y_increment = MAX(y_increment, texture_region_size.x); } else { - offset_pos = (current_pos + texture_region.size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id)); - y_increment = MAX(y_increment, texture_region.size.y); + offset_pos = (current_pos + texture_region_size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id)); + y_increment = MAX(y_increment, texture_region_size.y); } // Draw the tile. TileMap::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id); // Increment the x position. - current_pos.x += transposed ? texture_region.size.y : texture_region.size.x; + current_pos.x += transposed ? texture_region_size.y : texture_region_size.x; } if (alternatives_count > 1) { current_pos.y += y_increment; @@ -513,10 +522,10 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() { } Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const { - for (Map<Vector2, Map<int, Rect2i>>::Element *E_coords = alternative_tiles_rect_cache.front(); E_coords; E_coords = E_coords->next()) { - for (Map<int, Rect2i>::Element *E_alternative = E_coords->value().front(); E_alternative; E_alternative = E_alternative->next()) { - if (E_alternative->value().has_point(p_pos)) { - return Vector3i(E_coords->key().x, E_coords->key().y, E_alternative->key()); + for (const KeyValue<Vector2, Map<int, Rect2i>> &E_coords : alternative_tiles_rect_cache) { + for (const KeyValue<int, Rect2i> &E_alternative : E_coords.value) { + if (E_alternative.value.has_point(p_pos)) { + return Vector3i(E_coords.key.x, E_coords.key.y, E_alternative.key); } } } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index ea7ca787c8..1a69d19d3c 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -231,10 +231,14 @@ void GenericTilePolygonEditor::_zoom_changed() { void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) { switch (p_item_pressed) { - case RESET_TO_DEFAULT_TILE: + case RESET_TO_DEFAULT_TILE: { undo_redo->create_action(TTR("Edit Polygons")); undo_redo->add_do_method(this, "clear_polygons"); - undo_redo->add_do_method(this, "add_polygon", tile_set->get_tile_shape_polygon()); + Vector<Vector2> polygon = tile_set->get_tile_shape_polygon(); + for (int i = 0; i < polygon.size(); i++) { + polygon.write[i] = polygon[i] * tile_set->get_tile_size(); + } + undo_redo->add_do_method(this, "add_polygon", polygon); undo_redo->add_do_method(base_control, "update"); undo_redo->add_do_method(this, "emit_signal", "polygons_changed"); undo_redo->add_undo_method(this, "clear_polygons"); @@ -244,8 +248,8 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) { undo_redo->add_undo_method(base_control, "update"); undo_redo->add_undo_method(this, "emit_signal", "polygons_changed"); undo_redo->commit_action(true); - break; - case CLEAR_TILE: + } break; + case CLEAR_TILE: { undo_redo->create_action(TTR("Edit Polygons")); undo_redo->add_do_method(this, "clear_polygons"); undo_redo->add_do_method(base_control, "update"); @@ -257,7 +261,7 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) { undo_redo->add_undo_method(base_control, "update"); undo_redo->add_undo_method(this, "emit_signal", "polygons_changed"); undo_redo->commit_action(true); - break; + } break; default: break; } @@ -308,6 +312,9 @@ void GenericTilePolygonEditor::_snap_to_tile_shape(Point2 &r_point, float &r_cur ERR_FAIL_COND(!tile_set.is_valid()); Vector<Point2> polygon = tile_set->get_tile_shape_polygon(); + for (int i = 0; i < polygon.size(); i++) { + polygon.write[i] = polygon[i] * tile_set->get_tile_size(); + } Point2 snapped_point = r_point; // Snap to polygon vertices. @@ -539,7 +546,11 @@ void GenericTilePolygonEditor::set_tile_set(Ref<TileSet> p_tile_set) { // Set the default tile shape clear_polygons(); if (p_tile_set.is_valid()) { - add_polygon(p_tile_set->get_tile_shape_polygon()); + Vector<Vector2> polygon = p_tile_set->get_tile_shape_polygon(); + for (int i = 0; i < polygon.size(); i++) { + polygon.write[i] = polygon[i] * p_tile_set->get_tile_size(); + } + add_polygon(polygon); } } tile_set = p_tile_set; @@ -622,7 +633,7 @@ void GenericTilePolygonEditor::_notification(int p_what) { button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); button_center_view->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons"))); button_pixel_snap->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); - button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons"))); + button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); break; } } @@ -745,10 +756,10 @@ Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_s } void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E->key().alternative_tile, property), E->get()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E->key().alternative_tile, property), p_new_value); + for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), E.value); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), p_new_value); } } @@ -1180,10 +1191,10 @@ Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_ } void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, occlusion_layer), E->get()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, occlusion_layer), p_new_value); + for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), E.value); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), p_new_value); } } @@ -1265,17 +1276,21 @@ void TileDataCollisionEditor::_polygons_changed() { } Variant TileDataCollisionEditor::_get_painted_value() { + Dictionary dict; + dict["linear_velocity"] = dummy_object->get("linear_velocity"); + dict["angular_velocity"] = dummy_object->get("angular_velocity"); Array array; for (int i = 0; i < polygon_editor->get_polygon_count(); i++) { ERR_FAIL_COND_V(polygon_editor->get_polygon(i).size() < 3, Variant()); - Dictionary dict; - dict["points"] = polygon_editor->get_polygon(i); - dict["one_way"] = dummy_object->get(vformat("polygon_%d_one_way", i)); - dict["one_way_margin"] = dummy_object->get(vformat("polygon_%d_one_way_margin", i)); - array.push_back(dict); + Dictionary polygon_dict; + polygon_dict["points"] = polygon_editor->get_polygon(i); + polygon_dict["one_way"] = dummy_object->get(vformat("polygon_%d_one_way", i)); + polygon_dict["one_way_margin"] = dummy_object->get(vformat("polygon_%d_one_way_margin", i)); + array.push_back(polygon_dict); } + dict["polygons"] = array; - return array; + return dict; } void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { @@ -1291,12 +1306,14 @@ void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_ } _polygons_changed(); + dummy_object->set("linear_velocity", tile_data->get_constant_linear_velocity(physics_layer)); + dummy_object->set("angular_velocity", tile_data->get_constant_angular_velocity(physics_layer)); for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) { dummy_object->set(vformat("polygon_%d_one_way", i), tile_data->is_collision_polygon_one_way(physics_layer, i)); dummy_object->set(vformat("polygon_%d_one_way_margin", i), tile_data->get_collision_polygon_one_way_margin(physics_layer, i)); } - for (Map<StringName, EditorProperty *>::Element *E = property_editors.front(); E; E = E->next()) { - E->get()->update_property(); + for (const KeyValue<StringName, EditorProperty *> &E : property_editors) { + E.value->update_property(); } polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate()); @@ -1306,13 +1323,16 @@ void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_so TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); ERR_FAIL_COND(!tile_data); - Array array = p_value; + Dictionary dict = p_value; + tile_data->set_constant_linear_velocity(physics_layer, dict["linear_velocity"]); + tile_data->set_constant_angular_velocity(physics_layer, dict["angular_velocity"]); + Array array = dict["polygons"]; tile_data->set_collision_polygons_count(physics_layer, array.size()); for (int i = 0; i < array.size(); i++) { - Dictionary dict = array[i]; - tile_data->set_collision_polygon_points(physics_layer, i, dict["points"]); - tile_data->set_collision_polygon_one_way(physics_layer, i, dict["one_way"]); - tile_data->set_collision_polygon_one_way_margin(physics_layer, i, dict["one_way_margin"]); + Dictionary polygon_dict = array[i]; + tile_data->set_collision_polygon_points(physics_layer, i, polygon_dict["points"]); + tile_data->set_collision_polygon_one_way(physics_layer, i, polygon_dict["one_way"]); + tile_data->set_collision_polygon_one_way_margin(physics_layer, i, polygon_dict["one_way_margin"]); } polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate()); @@ -1322,37 +1342,41 @@ Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); ERR_FAIL_COND_V(!tile_data, Variant()); + Dictionary dict; + dict["linear_velocity"] = tile_data->get_constant_linear_velocity(physics_layer); + dict["angular_velocity"] = tile_data->get_constant_angular_velocity(physics_layer); Array array; for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) { - Dictionary dict; - dict["points"] = tile_data->get_collision_polygon_points(physics_layer, i); - dict["one_way"] = tile_data->is_collision_polygon_one_way(physics_layer, i); - dict["one_way_margin"] = tile_data->get_collision_polygon_one_way_margin(physics_layer, i); - array.push_back(dict); + Dictionary polygon_dict; + polygon_dict["points"] = tile_data->get_collision_polygon_points(physics_layer, i); + polygon_dict["one_way"] = tile_data->is_collision_polygon_one_way(physics_layer, i); + polygon_dict["one_way_margin"] = tile_data->get_collision_polygon_one_way_margin(physics_layer, i); + array.push_back(polygon_dict); } - return array; + dict["polygons"] = array; + return dict; } void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { Array new_array = p_new_value; - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Array old_array = E->get(); + for (KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Array old_array = E.value; - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E->key().alternative_tile, physics_layer), old_array.size()); + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E.key.alternative_tile, physics_layer), old_array.size()); for (int i = 0; i < old_array.size(); i++) { Dictionary dict = old_array[i]; - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["points"]); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way"]); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way_margin"]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["points"]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way"]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way_margin"]); } - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E->key().alternative_tile, physics_layer), new_array.size()); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E.key.alternative_tile, physics_layer), new_array.size()); for (int i = 0; i < new_array.size(); i++) { Dictionary dict = new_array[i]; - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["points"]); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way"]); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way_margin"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["points"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way_margin"]); } } } @@ -1378,6 +1402,27 @@ TileDataCollisionEditor::TileDataCollisionEditor() { polygon_editor->connect("polygons_changed", callable_mp(this, &TileDataCollisionEditor::_polygons_changed)); add_child(polygon_editor); + dummy_object->add_dummy_property("linear_velocity"); + dummy_object->set("linear_velocity", Vector2()); + dummy_object->add_dummy_property("angular_velocity"); + dummy_object->set("angular_velocity", 0.0); + + EditorProperty *linear_velocity_editor = EditorInspectorDefaultPlugin::get_editor_for_property(dummy_object, Variant::VECTOR2, "linear_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); + linear_velocity_editor->set_object_and_property(dummy_object, "linear_velocity"); + linear_velocity_editor->set_label("linear_velocity"); + linear_velocity_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1)); + linear_velocity_editor->update_property(); + add_child(linear_velocity_editor); + property_editors["linear_velocity"] = linear_velocity_editor; + + EditorProperty *angular_velocity_editor = EditorInspectorDefaultPlugin::get_editor_for_property(dummy_object, Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); + angular_velocity_editor->set_object_and_property(dummy_object, "angular_velocity"); + angular_velocity_editor->set_label("angular_velocity"); + angular_velocity_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1)); + angular_velocity_editor->update_property(); + add_child(angular_velocity_editor); + property_editors["angular_velocity"] = linear_velocity_editor; + _polygons_changed(); } @@ -1976,16 +2021,16 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t drag_type = DRAG_TYPE_NONE; } else if (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) { undo_redo->create_action(TTR("Painting Terrain Set")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), drag_painted_value); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), dict["terrain_set"]); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), drag_painted_value); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), dict["terrain_set"]); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } } @@ -1996,17 +2041,17 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t int terrain_set = int(painted["terrain_set"]); int terrain = int(painted["terrain"]); undo_redo->create_action(TTR("Painting Terrain")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) { - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), terrain); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), terrain); } if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } } @@ -2259,14 +2304,14 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi } else { if (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) { undo_redo->create_action(TTR("Painting Tiles Property")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), dict["terrain_set"]); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), drag_painted_value); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), dict["terrain_set"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), drag_painted_value); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } undo_redo->commit_action(false); @@ -2276,17 +2321,17 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi int terrain_set = int(painted["terrain_set"]); int terrain = int(painted["terrain"]); undo_redo->create_action(TTR("Painting Terrain")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) { - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), terrain); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), terrain); } if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } } @@ -2398,10 +2443,10 @@ Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atla } void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, navigation_layer), E->get()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, navigation_layer), p_new_value); + for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), E.value); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), p_new_value); } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 9fdf5044d9..cc5ff90541 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -455,15 +455,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p switch (drag_type) { case DRAG_TYPE_PAINT: { Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } break; case DRAG_TYPE_BUCKET: { @@ -471,15 +471,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_continuous_checkbox->is_pressed()); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } @@ -531,15 +531,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p drag_start_mouse_pos = mpos; drag_modified.clear(); Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } else if (tool_buttons_group->get_pressed_button() == line_tool_button) { drag_type = DRAG_TYPE_LINE; @@ -557,15 +557,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_continuous_checkbox->is_pressed()); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } @@ -710,8 +710,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Expand the grid if needed if (expand_grid && !preview.is_empty()) { drawn_grid_rect = Rect2i(preview.front()->key(), Vector2i(1, 1)); - for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) { - drawn_grid_rect.expand_to(E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : preview) { + drawn_grid_rect.expand_to(E.key); } } } @@ -748,23 +748,23 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over } // Draw the preview. - for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) { + for (const KeyValue<Vector2i, TileMapCell> &E : preview) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(E->key())); + tile_xform.set_origin(tile_map->map_to_world(E.key)); tile_xform.set_scale(tile_set->get_tile_size()); if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) { tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); } else { - if (tile_set->has_source(E->get().source_id)) { - TileSetSource *source = *tile_set->get_source(E->get().source_id); + if (tile_set->has_source(E.value.source_id)) { + TileSetSource *source = *tile_set->get_source(E.value.source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Get tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile)); // Compute the offset - Rect2i source_rect = atlas_source->get_tile_texture_region(E->get().get_atlas_coords()); - Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E->get().get_atlas_coords(), E->get().alternative_tile); + Rect2i source_rect = atlas_source->get_tile_texture_region(E.value.get_atlas_coords()); + Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E.value.get_atlas_coords(), E.value.alternative_tile); // Compute the destination rectangle in the CanvasItem. Rect2 dest_rect; @@ -772,9 +772,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over bool transpose = tile_data->get_transpose(); if (transpose) { - dest_rect.position = (tile_map->map_to_world(E->key()) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_world(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { - dest_rect.position = (tile_map->map_to_world(E->key()) - dest_rect.size / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_world(E.key) - dest_rect.size / 2 - tile_offset); } dest_rect = xform.xform(dest_rect); @@ -790,7 +790,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Get the tile modulation. Color modulate = tile_data->get_modulate(); Color self_modulate = tile_map->get_self_modulate(); - modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, modulate.b * self_modulate.b, modulate.a * self_modulate.a); + modulate *= self_modulate; // Draw the tile. p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping()); @@ -1041,7 +1041,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i TypedArray<Vector2i> to_check; if (source.source_id == TileSet::INVALID_SOURCE) { Rect2i rect = tile_map->get_used_rect(); - if (rect.size.x <= 0 || rect.size.y <= 0) { + if (rect.has_no_area()) { rect = Rect2i(p_coords, Vector2i(1, 1)); } for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) { @@ -1165,11 +1165,11 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } undo_redo->create_action(TTR("Move tiles")); // Move the tiles. - for (Map<Vector2i, TileMapCell>::Element *E = cells_do.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : cells_do) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } - for (Map<Vector2i, TileMapCell>::Element *E = cells_undo.front(); E; E = E->next()) { - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : cells_undo) { + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } // Update the selection. @@ -1205,41 +1205,41 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } break; case DRAG_TYPE_PAINT: { undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : drag_modified) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } undo_redo->commit_action(false); } break; case DRAG_TYPE_LINE: { Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos); undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); } undo_redo->commit_action(); } break; case DRAG_TYPE_RECT: { Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos)); undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); } undo_redo->commit_action(); } break; case DRAG_TYPE_BUCKET: { undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : drag_modified) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } undo_redo->commit_action(false); } break; @@ -1364,17 +1364,17 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( } int vertical_offset = 0; - for (Map<int, List<const TileMapCell *>>::Element *E_source = per_source.front(); E_source; E_source = E_source->next()) { + for (const KeyValue<int, List<const TileMapCell *>> &E_source : per_source) { // Per source. List<const TileMapCell *> unorganized; Rect2i encompassing_rect_coords; Map<Vector2i, const TileMapCell *> organized_pattern; - TileSetSource *source = *tile_set->get_source(E_source->key()); + TileSetSource *source = *tile_set->get_source(E_source.key); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Organize using coordinates. - for (const TileMapCell *current : E_source->get()) { + for (const TileMapCell *current : E_source.value) { if (current->alternative_tile == 0) { organized_pattern[current->get_atlas_coords()] = current; } else { @@ -1393,14 +1393,14 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( } } else { // Add everything unorganized. - for (const TileMapCell *cell : E_source->get()) { + for (const TileMapCell *cell : E_source.value) { unorganized.push_back(cell); } } // Now add everything to the output pattern. - for (Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front(); E_cell; E_cell = E_cell->next()) { - selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile); + for (const KeyValue<Vector2i, const TileMapCell *> &E_cell : organized_pattern) { + selection_pattern->set_cell(E_cell.key - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell.value->source_id, E_cell.value->get_atlas_coords(), E_cell.value->alternative_tile); } Vector2i organized_size = selection_pattern->get_size(); int unorganized_index = 0; @@ -1456,13 +1456,25 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0); for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) { if (E->get().source_id == source_id && E->get().alternative_tile == 0) { - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get().get_atlas_coords()), selection_color, false); + for (int frame = 0; frame < atlas->get_tile_animation_frames_count(E->get().get_atlas_coords()); frame++) { + Color color = selection_color; + if (frame > 0) { + color.a *= 0.3; + } + tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get().get_atlas_coords(), frame), color, false); + } } } // Draw the hovered tile. if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) { - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords()), Color(1.0, 1.0, 1.0), false); + for (int frame = 0; frame < atlas->get_tile_animation_frames_count(hovered_tile.get_atlas_coords()); frame++) { + Color color = Color(1.0, 1.0, 1.0); + if (frame > 0) { + color.a *= 0.3; + } + tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords(), frame), color, false); + } } // Draw the selection rect. @@ -2296,14 +2308,14 @@ Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugi // Returns all tiles compatible with the given constraints. Set<TerrainsTilePattern> compatible_terrain_tile_patterns; - for (Map<TerrainsTilePattern, Set<TileMapCell>>::Element *E = per_terrain_terrains_tile_patterns_tiles[p_terrain_set].front(); E; E = E->next()) { + for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) { int valid = true; int in_pattern_count = 0; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. - Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E->key()[in_pattern_count]); + Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]); Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { @@ -2315,7 +2327,7 @@ Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugi } if (valid) { - compatible_terrain_tile_patterns.insert(E->key()); + compatible_terrain_tile_patterns.insert(E.key); } } @@ -2356,15 +2368,15 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c // Count the number of occurrences per terrain. Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); - for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) { - if (!p_to_replace.has(E_overlapping->key())) { - TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping->key()); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + if (!p_to_replace.has(E_overlapping.key)) { + TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key); TileData *neighbor_tile_data = nullptr; if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) { neighbor_tile_data = terrain_tiles[neighbor_cell]; } - int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping->get())) : -1; + int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; if (terrain_count.has(terrain)) { terrain_count[terrain] = 0; } @@ -2375,10 +2387,10 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c // Get the terrain with the max number of occurrences. int max = 0; int max_terrain = -1; - for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) { - if (E_terrain_count->get() > max) { - max = E_terrain_count->get(); - max_terrain = E_terrain_count->key(); + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; } } @@ -2446,15 +2458,15 @@ Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTer while (!to_replace.is_empty()) { // Compute the minimum number of tile possibilities for each cell. int min_nb_possibilities = 100000000; - for (Map<Vector2i, Set<TerrainsTilePattern>>::Element *E = per_cell_acceptable_tiles.front(); E; E = E->next()) { - min_nb_possibilities = MIN(min_nb_possibilities, E->get().size()); + for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { + min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); } // Get the set of possible cells to fill. LocalVector<Vector2i> to_choose_from; - for (Map<Vector2i, Set<TerrainsTilePattern>>::Element *E = per_cell_acceptable_tiles.front(); E; E = E->next()) { - if (E->get().size() == min_nb_possibilities) { - to_choose_from.push_back(E->key()); + for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { + if (E.value.size() == min_nb_possibilities) { + to_choose_from.push_back(E.key); } } @@ -2572,9 +2584,9 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map // Add the constraints from the added tiles. Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set; - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - Vector2i coords = E_to_paint->key(); - TerrainsTilePattern terrains_tile_pattern = E_to_paint->get(); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + Vector2i coords = E_to_paint.key; + TerrainsTilePattern terrains_tile_pattern = E_to_paint.value; Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern); for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) { @@ -2584,8 +2596,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map // Build the list of potential tiles to replace. Set<Vector2i> potential_to_replace; - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - Vector2i coords = E_to_paint->key(); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + Vector2i coords = E_to_paint.key; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) { Vector2i neighbor = tile_map->get_neighbor_cell(coords, TileSet::CellNeighbor(i)); @@ -2600,8 +2612,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Set<Vector2i> to_replace; // Add the central tiles to the one to replace. TODO: maybe change that. - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - to_replace.insert(E_to_paint->key()); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + to_replace.insert(E_to_paint.key); } // Add the constraints from the surroundings of the modified areas. @@ -2615,9 +2627,9 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Map<Constraint, Set<Vector2i>> source_tiles_of_constraint; for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits(); - for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_source_tile_of_constraint = sources_of_constraint.front(); E_source_tile_of_constraint; E_source_tile_of_constraint = E_source_tile_of_constraint->next()) { - if (potential_to_replace.has(E_source_tile_of_constraint->key())) { - source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint->key()); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) { + if (potential_to_replace.has(E_source_tile_of_constraint.key)) { + source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key); } } } @@ -2634,8 +2646,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map potential_to_replace.erase(to_add_to_remove); to_replace.insert(to_add_to_remove); to_replace_modified = true; - for (Map<Constraint, Set<Vector2i>>::Element *E_source_tiles_of_constraint = source_tiles_of_constraint.front(); E_source_tiles_of_constraint; E_source_tiles_of_constraint = E_source_tiles_of_constraint->next()) { - E_source_tiles_of_constraint->get().erase(to_add_to_remove); + for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) { + E_source_tiles_of_constraint.value.erase(to_add_to_remove); } break; } @@ -2653,13 +2665,13 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints); // Use the WFC run for the output. - for (Map<Vector2i, TerrainsTilePattern>::Element *E = wfc_output.front(); E; E = E->next()) { - output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get()); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) { + output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value); } // Override the WFC results to make sure at least the painted tiles are actually painted. - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get()); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value); } return output; @@ -2737,9 +2749,9 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { } break; case DRAG_TYPE_PAINT: { undo_redo->create_action(TTR("Paint terrain")); - for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : drag_modified) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } undo_redo->commit_action(false); } break; @@ -2813,11 +2825,11 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> to_draw[line[i]] = selected_terrains_tile_pattern; } Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set); - for (Map<Vector2i, TileMapCell>::Element *E = modified.front(); E; E = E->next()) { - if (!drag_modified.has(E->key())) { - drag_modified[E->key()] = tile_map->get_cell(tile_map_layer, E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : modified) { + if (!drag_modified.has(E.key)) { + drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); } - tile_map->set_cell(tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } break; @@ -2852,9 +2864,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern; Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - drag_modified[E->key()] = tile_map->get_cell(tile_map_layer, E->key()); - tile_map->set_cell(tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); + tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 9370708a3e..bc026146ef 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -87,7 +87,7 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "")); } void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() { @@ -135,45 +135,81 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na const Vector2i &coords = tiles.front()->get().tile; const int &alternative = tiles.front()->get().alternative; - if (alternative == 0 && p_name == "atlas_coords") { - Vector2i as_vector2i = Vector2i(p_value); - ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, as_vector2i), false); + if (alternative == 0) { + Vector<String> components = String(p_name).split("/", true, 2); + if (p_name == "atlas_coords") { + Vector2i as_vector2i = Vector2i(p_value); + bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(as_vector2i, tile_set_atlas_source->get_tile_size_in_atlas(coords), tile_set_atlas_source->get_tile_animation_columns(coords), tile_set_atlas_source->get_tile_animation_separation(coords), tile_set_atlas_source->get_tile_animation_frames_count(coords), coords); + ERR_FAIL_COND_V(!has_room_for_tile, false); + + if (tiles_set_atlas_source_editor->selection.front()->get().tile == coords) { + tiles_set_atlas_source_editor->selection.clear(); + tiles_set_atlas_source_editor->selection.insert({ as_vector2i, 0 }); + tiles_set_atlas_source_editor->_update_tile_id_label(); + } - if (tiles_set_atlas_source_editor->selection.front()->get().tile == coords) { - tiles_set_atlas_source_editor->selection.clear(); - tiles_set_atlas_source_editor->selection.insert({ as_vector2i, 0 }); - tiles_set_atlas_source_editor->_update_tile_id_label(); + tile_set_atlas_source->move_tile_in_atlas(coords, as_vector2i); + tiles.clear(); + tiles.insert({ as_vector2i, 0 }); + emit_signal(SNAME("changed"), "atlas_coords"); + return true; + } else if (p_name == "size_in_atlas") { + Vector2i as_vector2i = Vector2i(p_value); + bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(coords, as_vector2i, tile_set_atlas_source->get_tile_animation_columns(coords), tile_set_atlas_source->get_tile_animation_separation(coords), tile_set_atlas_source->get_tile_animation_frames_count(coords), coords); + ERR_FAIL_COND_V(!has_room_for_tile, false); + tile_set_atlas_source->move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i); + emit_signal(SNAME("changed"), "size_in_atlas"); + return true; + } else if (p_name == "animation_columns") { + bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(coords, tile_set_atlas_source->get_tile_size_in_atlas(coords), p_value, tile_set_atlas_source->get_tile_animation_separation(coords), tile_set_atlas_source->get_tile_animation_frames_count(coords), coords); + ERR_FAIL_COND_V(!has_room_for_tile, false); + tile_set_atlas_source->set_tile_animation_columns(coords, p_value); + emit_signal(SNAME("changed"), "animation_columns"); + return true; + } else if (p_name == "animation_separation") { + bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(coords, tile_set_atlas_source->get_tile_size_in_atlas(coords), tile_set_atlas_source->get_tile_animation_columns(coords), p_value, tile_set_atlas_source->get_tile_animation_frames_count(coords), coords); + ERR_FAIL_COND_V(!has_room_for_tile, false); + tile_set_atlas_source->set_tile_animation_separation(coords, p_value); + emit_signal(SNAME("changed"), "animation_separation"); + return true; + } else if (p_name == "animation_speed") { + tile_set_atlas_source->set_tile_animation_speed(coords, p_value); + emit_signal(SNAME("changed"), "animation_speed"); + return true; + } else if (p_name == "animation_frames_count") { + bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(coords, tile_set_atlas_source->get_tile_size_in_atlas(coords), tile_set_atlas_source->get_tile_animation_columns(coords), tile_set_atlas_source->get_tile_animation_separation(coords), p_value, coords); + ERR_FAIL_COND_V(!has_room_for_tile, false); + tile_set_atlas_source->set_tile_animation_frames_count(coords, p_value); + notify_property_list_changed(); + emit_signal(SNAME("changed"), "animation_separation"); + return true; + } else if (components.size() == 2 && components[0].begins_with("animation_frame_") && components[0].trim_prefix("animation_frame_").is_valid_int()) { + int frame = components[0].trim_prefix("animation_frame_").to_int(); + ERR_FAIL_INDEX_V(frame, tile_set_atlas_source->get_tile_animation_frames_count(coords), false); + if (components[1] == "duration") { + tile_set_atlas_source->set_tile_animation_frame_duration(coords, frame, p_value); + return true; + } } + } else if (alternative > 0) { + if (p_name == "alternative_id") { + int as_int = int(p_value); + ERR_FAIL_COND_V(as_int < 0, false); + ERR_FAIL_COND_V_MSG(tile_set_atlas_source->has_alternative_tile(coords, as_int), false, vformat("Cannot change alternative tile ID. Another alternative exists with id %d for tile at coords %s.", as_int, coords)); + + if (tiles_set_atlas_source_editor->selection.front()->get().alternative == alternative) { + tiles_set_atlas_source_editor->selection.clear(); + tiles_set_atlas_source_editor->selection.insert({ coords, as_int }); + } - tile_set_atlas_source->move_tile_in_atlas(coords, as_vector2i); - tiles.clear(); - tiles.insert({ as_vector2i, 0 }); - emit_signal(SNAME("changed"), "atlas_coords"); - return true; - } else if (alternative == 0 && p_name == "size_in_atlas") { - Vector2i as_vector2i = Vector2i(p_value); - ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i), false); + int previous_alternative_tile = alternative; + tiles.clear(); + tiles.insert({ coords, as_int }); // tiles must be updated before. + tile_set_atlas_source->set_alternative_tile_id(coords, previous_alternative_tile, as_int); - tile_set_atlas_source->move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i); - emit_signal(SNAME("changed"), "size_in_atlas"); - return true; - } else if (alternative > 0 && p_name == "alternative_id") { - int as_int = int(p_value); - ERR_FAIL_COND_V(as_int < 0, false); - ERR_FAIL_COND_V_MSG(tile_set_atlas_source->has_alternative_tile(coords, as_int), false, vformat("Cannot change alternative tile ID. Another alternative exists with id %d for tile at coords %s.", as_int, coords)); - - if (tiles_set_atlas_source_editor->selection.front()->get().alternative == alternative) { - tiles_set_atlas_source_editor->selection.clear(); - tiles_set_atlas_source_editor->selection.insert({ coords, as_int }); + emit_signal(SNAME("changed"), "alternative_id"); + return true; } - - int previous_alternative_tile = alternative; - tiles.clear(); - tiles.insert({ coords, as_int }); // tiles must be updated before. - tile_set_atlas_source->set_alternative_tile_id(coords, previous_alternative_tile, as_int); - - emit_signal(SNAME("changed"), "alternative_id"); - return true; } } @@ -206,15 +242,41 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_na const Vector2i &coords = tiles.front()->get().tile; const int &alternative = tiles.front()->get().alternative; - if (alternative == 0 && p_name == "atlas_coords") { - r_ret = coords; - return true; - } else if (alternative == 0 && p_name == "size_in_atlas") { - r_ret = tile_set_atlas_source->get_tile_size_in_atlas(coords); - return true; - } else if (alternative > 0 && p_name == "alternative_id") { - r_ret = alternative; - return true; + if (alternative == 0) { + Vector<String> components = String(p_name).split("/", true, 2); + if (p_name == "atlas_coords") { + r_ret = coords; + return true; + } else if (p_name == "size_in_atlas") { + r_ret = tile_set_atlas_source->get_tile_size_in_atlas(coords); + return true; + } else if (p_name == "animation_columns") { + r_ret = tile_set_atlas_source->get_tile_animation_columns(coords); + return true; + } else if (p_name == "animation_separation") { + r_ret = tile_set_atlas_source->get_tile_animation_separation(coords); + return true; + } else if (p_name == "animation_speed") { + r_ret = tile_set_atlas_source->get_tile_animation_speed(coords); + return true; + } else if (p_name == "animation_frames_count") { + r_ret = tile_set_atlas_source->get_tile_animation_frames_count(coords); + return true; + } else if (components.size() == 2 && components[0].begins_with("animation_frame_") && components[0].trim_prefix("animation_frame_").is_valid_int()) { + int frame = components[0].trim_prefix("animation_frame_").to_int(); + if (components[1] == "duration") { + if (frame < 0 || frame >= tile_set_atlas_source->get_tile_animation_frames_count(coords)) { + return false; + } + r_ret = tile_set_atlas_source->get_tile_animation_frame_duration(coords, frame); + return true; + } + } + } else if (alternative > 0) { + if (p_name == "alternative_id") { + r_ret = alternative; + return true; + } } } @@ -246,6 +308,20 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro if (tiles.front()->get().alternative == 0) { p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "")); + + // Animation. + p_list->push_back(PropertyInfo(Variant::NIL, "Animation", PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_")); + if (tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile) == 1) { + p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_frame_0/duration", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); + } else { + for (int i = 0; i < tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile); i++) { + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "")); + } + } } else { p_list->push_back(PropertyInfo(Variant::INT, "alternative_id", PROPERTY_HINT_NONE, "")); } @@ -598,9 +674,9 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { #undef ADD_TILE_DATA_EDITOR // Add tile data editors as children. - for (Map<String, TileDataEditor *>::Element *E = tile_data_editors.front(); E; E = E->next()) { + for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) { // Tile Data Editor. - TileDataEditor *tile_data_editor = E->get(); + TileDataEditor *tile_data_editor = E.value; if (!tile_data_editor->is_inside_tree()) { tile_data_painting_editor_container->add_child(tile_data_editor); } @@ -640,9 +716,9 @@ void TileSetAtlasSourceEditor::_update_current_tile_data_editor() { } // Hide all editors but the current one. - for (Map<String, TileDataEditor *>::Element *E = tile_data_editors.front(); E; E = E->next()) { - E->get()->hide(); - E->get()->get_toolbar()->hide(); + for (const KeyValue<String, TileDataEditor *> &E : tile_data_editors) { + E.value->hide(); + E.value->get_toolbar()->hide(); } if (tile_data_editors.has(property)) { current_tile_data_editor = tile_data_editors[property]; @@ -846,15 +922,15 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven CursorShape cursor_shape = CURSOR_ARROW; bool can_grow[4]; for (int i = 0; i < 4; i++) { - can_grow[i] = tile_set_atlas_source->can_move_tile_in_atlas(selected.tile, selected.tile + directions[i]); + can_grow[i] = tile_set_atlas_source->has_room_for_tile(selected.tile + directions[i], tile_set_atlas_source->get_tile_size_in_atlas(selected.tile), tile_set_atlas_source->get_tile_animation_columns(selected.tile), tile_set_atlas_source->get_tile_animation_separation(selected.tile), tile_set_atlas_source->get_tile_animation_frames_count(selected.tile), selected.tile); can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1; } for (int i = 0; i < 4; i++) { - Vector2 pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[i]; + Vector2 pos = rect.position + rect.size * coords[i]; if (can_grow[i] && can_grow[(i + 3) % 4] && Rect2(pos, zoomed_size).has_point(mouse_local_pos)) { cursor_shape = (i % 2) ? CURSOR_BDIAGSIZE : CURSOR_FDIAGSIZE; } - Vector2 next_pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[(i + 1) % 4]; + Vector2 next_pos = rect.position + rect.size * coords[(i + 1) % 4]; if (can_grow[i] && Rect2((pos + next_pos) / 2.0, zoomed_size).has_point(mouse_local_pos)) { cursor_shape = (i % 2) ? CURSOR_HSIZE : CURSOR_VSIZE; } @@ -869,7 +945,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven Rect2i new_rect = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs(); new_rect.size += Vector2i(1, 1); // Check if the new tile can fit in the new rect. - if (tile_set_atlas_source->can_move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size)) { + if (tile_set_atlas_source->has_room_for_tile(new_rect.position, new_rect.size, tile_set_atlas_source->get_tile_animation_columns(drag_current_tile), tile_set_atlas_source->get_tile_animation_separation(drag_current_tile), tile_set_atlas_source->get_tile_animation_frames_count(drag_current_tile), drag_current_tile)) { // Move and resize the tile. tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size); drag_current_tile = new_rect.position; @@ -908,7 +984,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven Vector2 mouse_offset = (Vector2(tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile)) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size(); Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position() - mouse_offset); coords = coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1)); - if (drag_current_tile != coords && tile_set_atlas_source->can_move_tile_in_atlas(drag_current_tile, coords)) { + if (drag_current_tile != coords && tile_set_atlas_source->has_room_for_tile(coords, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile), tile_set_atlas_source->get_tile_animation_columns(drag_current_tile), tile_set_atlas_source->get_tile_animation_separation(drag_current_tile), tile_set_atlas_source->get_tile_animation_frames_count(drag_current_tile), drag_current_tile)) { tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, coords); selection.clear(); selection.insert({ coords, 0 }); @@ -948,7 +1024,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven new_rect.set_end(Vector2i(new_rect.get_end().x, MAX(new_base_tiles_coords.y, old_rect.position.y + 1))); } - if (tile_set_atlas_source->can_move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size)) { + if (tile_set_atlas_source->has_room_for_tile(new_rect.position, new_rect.size, tile_set_atlas_source->get_tile_animation_columns(drag_current_tile), tile_set_atlas_source->get_tile_animation_separation(drag_current_tile), tile_set_atlas_source->get_tile_animation_frames_count(drag_current_tile), drag_current_tile)) { tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size); selection.clear(); selection.insert({ new_rect.position, 0 }); @@ -1056,11 +1132,11 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven CursorShape cursor_shape = CURSOR_ARROW; bool can_grow[4]; for (int i = 0; i < 4; i++) { - can_grow[i] = tile_set_atlas_source->can_move_tile_in_atlas(selected.tile, selected.tile + directions[i]); + can_grow[i] = tile_set_atlas_source->has_room_for_tile(selected.tile + directions[i], tile_set_atlas_source->get_tile_size_in_atlas(selected.tile), tile_set_atlas_source->get_tile_animation_columns(selected.tile), tile_set_atlas_source->get_tile_animation_separation(selected.tile), tile_set_atlas_source->get_tile_animation_frames_count(selected.tile), selected.tile); can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1; } for (int i = 0; i < 4; i++) { - Vector2 pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[i]; + Vector2 pos = rect.position + rect.size * coords[i]; if (can_grow[i] && can_grow[(i + 3) % 4] && Rect2(pos, zoomed_size).has_point(mouse_local_pos)) { drag_type = (DragType)((int)DRAG_TYPE_RESIZE_TOP_LEFT + i * 2); drag_start_mouse_pos = mouse_local_pos; @@ -1069,7 +1145,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile)); cursor_shape = (i % 2) ? CURSOR_BDIAGSIZE : CURSOR_FDIAGSIZE; } - Vector2 next_pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[(i + 1) % 4]; + Vector2 next_pos = rect.position + rect.size * coords[(i + 1) % 4]; if (can_grow[i] && Rect2((pos + next_pos) / 2.0, zoomed_size).has_point(mouse_local_pos)) { drag_type = (DragType)((int)DRAG_TYPE_RESIZE_TOP + i * 2); drag_start_mouse_pos = mouse_local_pos; @@ -1511,37 +1587,45 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { TileSelection selected = E->get(); if (selected.alternative == 0) { // Draw the rect. - Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile); - tile_atlas_control->draw_rect(region, selection_color, false); + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) { + Color color = selection_color; + if (frame > 0) { + color.a *= 0.3; + } + Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile, frame); + tile_atlas_control->draw_rect(region, color, false); + } } } if (selection.size() == 1) { // Draw the resize handles (only when it's possible to expand). TileSelection selected = selection.front()->get(); - Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile); - Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom(); - Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile); - Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0); - Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) }; - Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) }; - bool can_grow[4]; - for (int i = 0; i < 4; i++) { - can_grow[i] = tile_set_atlas_source->can_move_tile_in_atlas(selected.tile, selected.tile + directions[i]); - can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1; - } - for (int i = 0; i < 4; i++) { - Vector2 pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[i]; - if (can_grow[i] && can_grow[(i + 3) % 4]) { - tile_atlas_control->draw_texture_rect(resize_handle, Rect2(pos, zoomed_size), false); - } else { - tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2(pos, zoomed_size), false); + if (selected.alternative == 0) { + Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile); + Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom(); + Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile); + Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0); + Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) }; + Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) }; + bool can_grow[4]; + for (int i = 0; i < 4; i++) { + can_grow[i] = tile_set_atlas_source->has_room_for_tile(selected.tile + directions[i], tile_set_atlas_source->get_tile_size_in_atlas(selected.tile), tile_set_atlas_source->get_tile_animation_columns(selected.tile), tile_set_atlas_source->get_tile_animation_separation(selected.tile), tile_set_atlas_source->get_tile_animation_frames_count(selected.tile), selected.tile); + can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1; } - Vector2 next_pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[(i + 1) % 4]; - if (can_grow[i]) { - tile_atlas_control->draw_texture_rect(resize_handle, Rect2((pos + next_pos) / 2.0, zoomed_size), false); - } else { - tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2((pos + next_pos) / 2.0, zoomed_size), false); + for (int i = 0; i < 4; i++) { + Vector2 pos = rect.position + rect.size * coords[i]; + if (can_grow[i] && can_grow[(i + 3) % 4]) { + tile_atlas_control->draw_texture_rect(resize_handle, Rect2(pos, zoomed_size), false); + } else { + tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2(pos, zoomed_size), false); + } + Vector2 next_pos = rect.position + rect.size * coords[(i + 1) % 4]; + if (can_grow[i]) { + tile_atlas_control->draw_texture_rect(resize_handle, Rect2((pos + next_pos) / 2.0, zoomed_size), false); + } else { + tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2((pos + next_pos) / 2.0, zoomed_size), false); + } } } } @@ -1550,7 +1634,9 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { if (drag_type == DRAG_TYPE_REMOVE_TILES) { // Draw the tiles to be removed. for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) { - tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E->get()), Color(0.0, 0.0, 0.0), false); + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E->get()); frame++) { + tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E->get(), frame), Color(0.0, 0.0, 0.0), false); + } } } else if (drag_type == DRAG_TYPE_RECT_SELECT || drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT) { // Draw tiles to be removed. @@ -1617,7 +1703,13 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { Vector2i hovered_tile = tile_set_atlas_source->get_tile_at_coords(hovered_base_tile_coords); if (hovered_tile != TileSetSource::INVALID_ATLAS_COORDS) { // Draw existing hovered tile. - tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile), Color(1.0, 1.0, 1.0), false); + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(hovered_tile); frame++) { + Color color = Color(1.0, 1.0, 1.0); + if (frame > 0) { + color.a *= 0.3; + } + tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile, frame), color, false); + } } else { // Draw empty tile, only in add/remove tiles mode. if (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) { @@ -1854,6 +1946,11 @@ void TileSetAtlasSourceEditor::_tile_set_atlas_source_changed() { tile_set_atlas_source_changed_needs_update = true; } +void TileSetAtlasSourceEditor::_tile_proxy_object_changed(String p_what) { + tile_set_atlas_source_changed_needs_update = false; // Avoid updating too many things. + _update_atlas_view(); +} + void TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed(String p_what) { if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) { confirm_auto_create_tiles->popup_centered(); @@ -2114,7 +2211,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { middle_vbox_container->add_child(tile_inspector_label); tile_proxy_object = memnew(AtlasTileProxyObject(this)); - tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1)); + tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_proxy_object_changed)); tile_inspector = memnew(EditorInspector); tile_inspector->set_undo_redo(undo_redo); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h index 501416c340..6448b55feb 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.h +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h @@ -264,6 +264,7 @@ private: AcceptDialog *confirm_auto_create_tiles; void _tile_set_atlas_source_changed(); + void _tile_proxy_object_changed(String p_what); void _atlas_source_proxy_object_changed(String p_what); void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index 79b869b511..d0d01a8d49 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -146,7 +146,7 @@ void TilesEditor::synchronize_atlas_view(Object *p_current) { ERR_FAIL_COND(!tile_atlas_view); if (tile_atlas_view->is_visible_in_tree()) { - tile_atlas_view->set_transform(atlas_view_zoom, Vector2(atlas_view_scroll.x, atlas_view_scroll.y)); + tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll); } } @@ -246,11 +246,9 @@ void TilesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { tiles_editor_button->show(); editor_node->make_bottom_panel_item_visible(tiles_editor); - //get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process"); } else { editor_node->hide_bottom_panel(); tiles_editor_button->hide(); - //get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process"); } } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index aaa085675c..b1b64564bb 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -123,9 +123,9 @@ void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) { if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) { - for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) { - if (E->value().preview_button != nullptr) { - E->value().preview_button->set_pressed(false); + for (const KeyValue<int, Port> &E : links[p_node_id].output_ports) { + if (E.value.preview_button != nullptr) { + E.value.preview_button->set_pressed(false); } } @@ -264,11 +264,11 @@ void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, } void VisualShaderGraphPlugin::update_uniform_refs() { - for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) { - VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node); + for (KeyValue<int, Link> &E : links) { + VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E.value.visual_node); if (ref) { - remove_node(E->get().type, E->key()); - add_node(E->get().type, E->key()); + remove_node(E.value.type, E.key); + add_node(E.value.type, E.key); } } } @@ -1945,7 +1945,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p box_size.x -= 28 * EDSCALE; box_size.y -= text_box->get_offset(SIDE_TOP); box_size.y -= 28 * EDSCALE; - text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y)); + text_box->set_custom_minimum_size(box_size); text_box->set_size(Size2(1, 1)); } } diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp index 5bbc0c9dd5..9a44d40dcb 100644 --- a/editor/plugins/voxel_gi_editor_plugin.cpp +++ b/editor/plugins/voxel_gi_editor_plugin.cpp @@ -33,7 +33,7 @@ void VoxelGIEditorPlugin::_bake() { if (voxel_gi) { if (voxel_gi->get_probe_data().is_null()) { - String path = get_tree()->get_edited_scene_root()->get_filename(); + String path = get_tree()->get_edited_scene_root()->get_scene_file_path(); if (path == String()) { path = "res://" + voxel_gi->get_name() + "_data.res"; } else { diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 3441060fad..95a5646013 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -63,9 +63,9 @@ void BackgroundProgress::_add_task(const String &p_task, const String &p_label, void BackgroundProgress::_update() { _THREAD_SAFE_METHOD_ - for (Map<String, int>::Element *E = updates.front(); E; E = E->next()) { - if (tasks.has(E->key())) { - _task_step(E->key(), E->get()); + for (const KeyValue<String, int> &E : updates) { + if (tasks.has(E.key)) { + _task_step(E.key, E.value); } } diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 14158b02c8..ad9c81458f 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -752,6 +752,9 @@ bool ProjectExportDialog::_fill_tree(EditorFileSystemDirectory *p_dir, TreeItem if (p_only_scenes && type != "PackedScene") { continue; } + if (type == "TextFile") { + continue; + } TreeItem *file = include_files->create_item(p_item); file->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 4bc0905163..a5b607c0e8 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -187,8 +187,8 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N break; } - if (edited_scene->get_filename() != "") { - if (_cyclical_dependency_exists(edited_scene->get_filename(), instantiated_scene)) { + if (edited_scene->get_scene_file_path() != "") { + if (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) { accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i])); accept->popup_centered(); error = true; @@ -196,7 +196,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N } } - instantiated_scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_files[i])); + instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_files[i])); instances.push_back(instantiated_scene); } @@ -307,7 +307,7 @@ bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_de bool result = false; Vector<Node *> instances; while (true) { - if (p->get_filename() == p_target_scene_path) { + if (p->get_scene_file_path() == p_target_scene_path) { result = true; break; } @@ -411,10 +411,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_EXPAND_COLLAPSE: { - if (!scene_tree->get_selected()) { - break; - } - Tree *tree = scene_tree->get_scene_tree(); TreeItem *selected_item = tree->get_selected(); @@ -442,7 +438,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!node_clipboard.is_empty()) { _clear_clipboard(); } - clipboard_source_scene = editor->get_edited_scene()->get_filename(); + clipboard_source_scene = editor->get_edited_scene()->get_scene_file_path(); selection.sort_custom<Node::Comparator>(); @@ -465,9 +461,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } bool has_cycle = false; - if (edited_scene->get_filename() != String()) { + if (edited_scene->get_scene_file_path() != String()) { for (Node *E : node_clipboard) { - if (edited_scene->get_filename() == E->get_filename()) { + if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) { has_cycle = true; break; } @@ -496,7 +492,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); Map<RES, RES> resource_remap; - String target_scene = editor->get_edited_scene()->get_filename(); + String target_scene = editor->get_edited_scene()->get_scene_file_path(); if (target_scene != clipboard_source_scene) { if (!clipboard_resource_remap.has(target_scene)) { Map<RES, RES> remap; @@ -517,8 +513,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup); - for (Map<const Node *, Node *>::Element *E2 = duplimap.front(); E2; E2 = E2->next()) { - Node *d = E2->value(); + for (KeyValue<const Node *, Node *> &E2 : duplimap) { + Node *d = E2.value; editor_data->get_undo_redo().add_do_method(d, "set_owner", owner); } @@ -808,7 +804,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { return; } - if (node->get_filename() != String()) { + if (node->get_scene_file_path() != String()) { accept->set_text(TTR("Instantiated scenes can't become root")); accept->popup_centered(); return; @@ -818,14 +814,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node); editor_data->get_undo_redo().add_do_method(node, "add_child", root); - editor_data->get_undo_redo().add_do_method(node, "set_filename", root->get_filename()); - editor_data->get_undo_redo().add_do_method(root, "set_filename", String()); + editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path()); + editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String()); editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr); editor_data->get_undo_redo().add_do_method(root, "set_owner", node); _node_replace_owner(root, root, node, MODE_DO); - editor_data->get_undo_redo().add_undo_method(root, "set_filename", root->get_filename()); - editor_data->get_undo_redo().add_undo_method(node, "set_filename", String()); + editor_data->get_undo_redo().add_undo_method(root, "set_scene_file_path", root->get_scene_file_path()); + editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String()); editor_data->get_undo_redo().add_undo_method(node, "remove_child", root); editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root); editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node); @@ -848,8 +844,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit); - for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) { - mne->add_node(root->get_path_to(E->key())); + for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) { + mne->add_node(root->get_path_to(E.key)); } EditorNode::get_singleton()->push_item(mne.ptr()); @@ -887,7 +883,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *node = remove_list[0]; if (node == editor_data->get_edited_scene_root()) { msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name()); - } else if (node->get_filename() == "" && node->get_child_count() > 0) { + } else if (node->get_scene_file_path() == "" && node->get_child_count() > 0) { // Display this message only for non-instantiated scenes msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name()); } else { @@ -934,7 +930,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } - if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") { + if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_scene_file_path() != "") { accept->set_text(TTR("Can't save the branch of an already instantiated scene.\nTo create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead.")); accept->popup_centered(); break; @@ -979,6 +975,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); } break; + case TOOL_AUTO_EXPAND: { + scene_tree->set_auto_expand_selected(!EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), true); + } break; case TOOL_SCENE_EDITABLE_CHILDREN: { if (!profile_allow_editing) { break; @@ -1047,10 +1046,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } - ERR_FAIL_COND(node->get_filename() == String()); + ERR_FAIL_COND(node->get_scene_file_path() == String()); undo_redo->create_action(TTR("Make Local")); - undo_redo->add_do_method(node, "set_filename", ""); - undo_redo->add_undo_method(node, "set_filename", node->get_filename()); + undo_redo->add_do_method(node, "set_scene_file_path", ""); + undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path()); _node_replace_owner(node, node, root); undo_redo->add_do_method(scene_tree, "update_tree"); undo_redo->add_undo_method(scene_tree, "update_tree"); @@ -1064,7 +1063,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (e) { Node *node = e->get(); if (node) { - scene_tree->emit_signal(SNAME("open"), node->get_filename()); + scene_tree->emit_signal(SNAME("open"), node->get_scene_file_path()); } } } break; @@ -1223,6 +1222,7 @@ void SceneTreeDock::_notification(int p_what) { button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); button_create_script->set_icon(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons"))); button_detach_script->set_icon(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons"))); + button_tree_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); filter->set_clear_button_enabled(true); @@ -1291,12 +1291,14 @@ void SceneTreeDock::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false)); + scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false); } break; case NOTIFICATION_EXIT_TREE: { clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected)); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false); button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); button_create_script->set_icon(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons"))); @@ -1694,7 +1696,7 @@ bool SceneTreeDock::_validate_no_instance() { List<Node *> selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { - if (E != edited_scene && E->get_filename() != "") { + if (E != edited_scene && E->get_scene_file_path() != "") { accept->set_text(TTR("This operation can't be done on instantiated scenes.")); accept->popup_centered(); return false; @@ -2101,11 +2103,11 @@ void SceneTreeDock::_update_script_button() { if (!profile_allow_script_editing) { button_create_script->hide(); button_detach_script->hide(); - } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { + } else if (editor_selection->get_selection().size() == 0) { button_create_script->hide(); button_detach_script->hide(); - } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { - Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0]; + } else if (editor_selection->get_selection().size() == 1) { + Node *n = editor_selection->get_selected_node_list()[0]; if (n->get_script().is_null()) { button_create_script->show(); button_detach_script->hide(); @@ -2128,10 +2130,12 @@ void SceneTreeDock::_update_script_button() { } void SceneTreeDock::_selection_changed() { - int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size(); + int selection_size = editor_selection->get_selection().size(); if (selection_size > 1) { //automatically turn on multi-edit _tool_selected(TOOL_MULTI_EDIT); + } else if (selection_size == 1) { + editor->push_item(editor_selection->get_selection().front()->key()); } else if (selection_size == 0) { editor->push_item(nullptr); } @@ -2692,7 +2696,6 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); menu->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANTIATE); } - menu->add_icon_shortcut(get_theme_icon(SNAME("Collapse"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE); menu->add_separator(); existing_script = selected->get_script(); @@ -2751,7 +2754,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { bool can_replace = true; for (Node *E : selection) { - if (E != edited_scene && (E->get_owner() != edited_scene || E->get_filename() != "")) { + if (E != edited_scene && (E->get_owner() != edited_scene || E->get_scene_file_path() != "")) { can_replace = false; break; } @@ -2783,7 +2786,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); } - bool is_external = (selection[0]->get_filename() != ""); + bool is_external = (selection[0]->get_scene_file_path() != ""); if (is_external) { bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr; bool is_top_level = selection[0]->get_owner() == nullptr; @@ -2830,6 +2833,18 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->popup(); } +void SceneTreeDock::_open_tree_menu() { + menu->clear(); + + menu->add_icon_shortcut(get_theme_icon(SNAME("Collapse"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE); + menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND); + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Auto Expand to Selected")), EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected")); + + menu->set_size(Size2(1, 1)); + menu->set_position(get_screen_position() + get_local_mouse_position()); + menu->popup(); +} + void SceneTreeDock::_filter_changed(const String &p_filter) { scene_tree->set_filter(p_filter); } @@ -2883,9 +2898,9 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) { Ref<Script> existing = selected->get_script(); - String path = selected->get_filename(); + String path = selected->get_scene_file_path(); if (path == "") { - String root_path = editor_data->get_edited_scene_root()->get_filename(); + String root_path = editor_data->get_edited_scene_root()->get_scene_file_path(); if (root_path == "") { path = String("res://").plus_file(selected->get_name()); } else { @@ -2937,7 +2952,7 @@ void SceneTreeDock::attach_shader_to_selected() { if (path == "") { String root_path; if (editor_data->get_edited_scene_root()) { - root_path = editor_data->get_edited_scene_root()->get_filename(); + root_path = editor_data->get_edited_scene_root()->get_scene_file_path(); } String shader_name; if (selected_shader_material->get_name().is_empty()) { @@ -3269,6 +3284,11 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel filter_hbc->add_child(button_detach_script); button_detach_script->hide(); + button_tree_menu = memnew(Button); + button_tree_menu->set_flat(true); + button_tree_menu->connect("pressed", callable_mp(this, &SceneTreeDock::_open_tree_menu)); + filter_hbc->add_child(button_tree_menu); + button_hb = memnew(HBoxContainer); vbc->add_child(button_hb); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index ece0ca5ca4..255e026887 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -81,6 +81,7 @@ class SceneTreeDock : public VBoxContainer { TOOL_COPY_NODE_PATH, TOOL_BUTTON_MAX, TOOL_OPEN_DOCUMENTATION, + TOOL_AUTO_EXPAND, TOOL_SCENE_EDITABLE_CHILDREN, TOOL_SCENE_USE_PLACEHOLDER, TOOL_SCENE_MAKE_LOCAL, @@ -115,6 +116,7 @@ class SceneTreeDock : public VBoxContainer { Button *button_instance; Button *button_create_script; Button *button_detach_script; + Button *button_tree_menu; Button *button_2d; Button *button_3d; @@ -237,6 +239,7 @@ class SceneTreeDock : public VBoxContainer { void _quick_open(); void _tree_rmb(const Vector2 &p_menu_pos); + void _open_tree_menu(); void _filter_changed(const String &p_filter); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index d54bf73028..8ffaf0829e 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -66,7 +66,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path()); } } else { - emit_signal(SNAME("open"), n->get_filename()); + emit_signal(SNAME("open"), n->get_scene_file_path()); } } else if (p_id == BUTTON_SCRIPT) { Ref<Script> script_typed = n->get_script(); @@ -302,10 +302,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } item->set_tooltip(0, tooltip); - } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) { + } else if (p_node != get_scene_node() && p_node->get_scene_file_path() != "" && can_open_instance) { item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor")); - String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class(); + String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class(); if (p_node->get_editor_description() != String()) { tooltip += "\n\n" + p_node->get_editor_description(); } @@ -522,7 +522,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) { if (p_node == selected) { selected = nullptr; - emit_signal("node_selected"); + emit_signal(SNAME("node_selected")); } } @@ -630,7 +630,7 @@ void SceneTreeEditor::_selected_changed() { selected = get_node(np); blocked++; - emit_signal("node_selected"); + emit_signal(SNAME("node_selected")); blocked--; } @@ -737,17 +737,18 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr; if (item) { - // make visible when it's collapsed - TreeItem *node = item->get_parent(); - while (node && node != tree->get_root()) { - node->set_collapsed(false); - node = node->get_parent(); + if (auto_expand_selected) { + // Make visible when it's collapsed. + TreeItem *node = item->get_parent(); + while (node && node != tree->get_root()) { + node->set_collapsed(false); + node = node->get_parent(); + } + item->select(0); + item->set_as_cursor(0); + selected = p_node; + tree->ensure_cursor_is_visible(); } - item->select(0); - item->set_as_cursor(0); - selected = p_node; - tree->ensure_cursor_is_visible(); - } else { if (!p_node) { selected = nullptr; @@ -757,7 +758,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { } if (p_emit_selected) { - emit_signal("node_selected"); + emit_signal(SNAME("node_selected")); } } @@ -954,7 +955,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from Node *n = get_node(np); if (n) { // Only allow selection if not part of an instantiated scene. - if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) { + if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path() == String()) { selected.push_back(n); icons.push_back(next->get_icon(0)); } @@ -1127,11 +1128,19 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) { void SceneTreeEditor::update_warning() { _warning_changed(nullptr); } + void SceneTreeEditor::_warning_changed(Node *p_for_node) { //should use a timer update_timer->start(); } +void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) { + if (p_update_settings) { + EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto); + } + auto_expand_selected = p_auto; +} + void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) { connect_to_script_mode = p_enable; update_tree(); diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index acd49e8d92..4acd5d8486 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -64,6 +64,7 @@ class SceneTreeEditor : public Control { AcceptDialog *error; AcceptDialog *warning; + bool auto_expand_selected = true; bool connect_to_script_mode; bool connecting_signal; @@ -152,6 +153,7 @@ public: void update_tree() { _update_tree(); } + void set_auto_expand_selected(bool p_auto, bool p_update_settings); void set_connect_to_script_mode(bool p_enable); void set_connecting_signal(bool p_enable); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 4cbc859e0c..1e19d9bd47 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -425,8 +425,8 @@ void ScriptCreateDialog::_lang_changed(int l) { templates[i].id = new_id; } // Disable overridden - for (Map<String, Vector<int>>::Element *E = template_overrides.front(); E; E = E->next()) { - const Vector<int> &overrides = E->get(); + for (const KeyValue<String, Vector<int>> &E : template_overrides) { + const Vector<int> &overrides = E.value; if (overrides.size() == 1) { continue; // doesn't override anything diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index f024589ef1..9062169e06 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -193,35 +193,25 @@ void EditorSettingsDialog::_event_config_confirmed() { return; } - if (editing_action) { - if (current_action_event_index == -1) { - // Add new event - current_action_events.push_back(k); - } else { - // Edit existing event - current_action_events[current_action_event_index] = k; - } + if (current_event_index == -1) { + // Add new event + current_events.push_back(k); + } else { + // Edit existing event + current_events[current_event_index] = k; + } - _update_builtin_action(current_action, current_action_events); + if (is_editing_action) { + _update_builtin_action(current_edited_identifier, current_events); } else { - k = k->duplicate(); - Ref<Shortcut> current_sc = EditorSettings::get_singleton()->get_shortcut(shortcut_being_edited); - - undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_being_edited + "'"); - undo_redo->add_do_method(current_sc.ptr(), "set_event", k); - undo_redo->add_undo_method(current_sc.ptr(), "set_event", current_sc->get_event()); - undo_redo->add_do_method(this, "_update_shortcuts"); - undo_redo->add_undo_method(this, "_update_shortcuts"); - undo_redo->add_do_method(this, "_settings_changed"); - undo_redo->add_undo_method(this, "_settings_changed"); - undo_redo->commit_action(); + _update_shortcut_events(current_edited_identifier, current_events); } } void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Array &p_events) { - Array old_input_array = EditorSettings::get_singleton()->get_builtin_action_overrides(current_action); + Array old_input_array = EditorSettings::get_singleton()->get_builtin_action_overrides(p_name); - undo_redo->create_action(TTR("Edit Built-in Action")); + undo_redo->create_action(TTR("Edit Built-in Action") + " '" + p_name + "'"); undo_redo->add_do_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, p_events); undo_redo->add_undo_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, old_input_array); undo_redo->add_do_method(this, "_settings_changed"); @@ -231,15 +221,125 @@ void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Ar _update_shortcuts(); } +void EditorSettingsDialog::_update_shortcut_events(const String &p_path, const Array &p_events) { + Ref<Shortcut> current_sc = EditorSettings::get_singleton()->get_shortcut(p_path); + + undo_redo->create_action(TTR("Edit Shortcut") + " '" + p_path + "'"); + undo_redo->add_do_method(current_sc.ptr(), "set_events", p_events); + undo_redo->add_undo_method(current_sc.ptr(), "set_events", current_sc->get_events()); + undo_redo->add_do_method(this, "_update_shortcuts"); + undo_redo->add_undo_method(this, "_update_shortcuts"); + undo_redo->add_do_method(this, "_settings_changed"); + undo_redo->add_undo_method(this, "_settings_changed"); + undo_redo->commit_action(); +} + +Array EditorSettingsDialog::_event_list_to_array_helper(List<Ref<InputEvent>> &p_events) { + Array events; + + // Convert the list to an array, and only keep key events as this is for the editor. + for (List<Ref<InputEvent>>::Element *E = p_events.front(); E; E = E->next()) { + Ref<InputEventKey> k = E->get(); + if (k.is_valid()) { + events.append(E->get()); + } + } + + return events; +} + +void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_action, bool p_is_collapsed) { + TreeItem *shortcut_item = shortcuts->create_item(p_parent); + shortcut_item->set_collapsed(p_is_collapsed); + shortcut_item->set_text(0, p_display); + + Ref<InputEvent> primary = p_events.size() > 0 ? Ref<InputEvent>(p_events[0]) : Ref<InputEvent>(); + Ref<InputEvent> secondary = p_events.size() > 1 ? Ref<InputEvent>(p_events[1]) : Ref<InputEvent>(); + + String sc_text = "None"; + if (primary.is_valid()) { + sc_text = primary->as_text(); + + if (secondary.is_valid()) { + sc_text += ", " + secondary->as_text(); + + if (p_events.size() > 2) { + sc_text += " (+" + itos(p_events.size() - 2) + ")"; + } + } + } + + shortcut_item->set_text(1, sc_text); + if (sc_text == "None") { + // Fade out unassigned shortcut labels for easier visual grepping. + shortcut_item->set_custom_color(1, shortcuts->get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.5)); + } + + if (p_allow_revert) { + shortcut_item->add_button(1, shortcuts->get_theme_icon("Reload", "EditorIcons"), SHORTCUT_REVERT); + } + + shortcut_item->add_button(1, shortcuts->get_theme_icon("Add", "EditorIcons"), SHORTCUT_ADD); + shortcut_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + + shortcut_item->set_meta("is_action", p_is_action); + shortcut_item->set_meta("type", "shortcut"); + shortcut_item->set_meta("shortcut_identifier", p_shortcut_identifier); + shortcut_item->set_meta("events", p_events); + + // Shortcut Input Events + for (int i = 0; i < p_events.size(); i++) { + Ref<InputEvent> ie = p_events[i]; + if (ie.is_null()) { + continue; + } + + TreeItem *event_item = shortcuts->create_item(shortcut_item); + + event_item->set_text(0, shortcut_item->get_child_count() == 1 ? "Primary" : ""); + event_item->set_text(1, ie->as_text()); + + event_item->add_button(1, shortcuts->get_theme_icon("Edit", "EditorIcons"), SHORTCUT_EDIT); + event_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + + event_item->set_custom_bg_color(0, shortcuts->get_theme_color("dark_color_3", "Editor")); + event_item->set_custom_bg_color(1, shortcuts->get_theme_color("dark_color_3", "Editor")); + + event_item->set_meta("is_action", p_is_action); + event_item->set_meta("type", "event"); + event_item->set_meta("event_index", i); + } +} + void EditorSettingsDialog::_update_shortcuts() { // Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated. Map<String, bool> collapsed; if (shortcuts->get_root() && shortcuts->get_root()->get_first_child()) { - for (TreeItem *item = shortcuts->get_root()->get_first_child(); item; item = item->get_next()) { - collapsed[item->get_text(0)] = item->is_collapsed(); + TreeItem *ti = shortcuts->get_root()->get_first_child(); + while (ti) { + // Not all items have valid or unique text in the first column - so if it has an identifier, use that, as it should be unique. + if (ti->get_first_child() && ti->has_meta("shortcut_identifier")) { + collapsed[ti->get_meta("shortcut_identifier")] = ti->is_collapsed(); + } else { + collapsed[ti->get_text(0)] = ti->is_collapsed(); + } + + // Try go down tree + TreeItem *ti_next = ti->get_first_child(); + // Try go across tree + if (!ti_next) { + ti_next = ti->get_next(); + } + // Try go up tree, to next node + if (!ti_next) { + ti_next = ti->get_parent()->get_next(); + } + + ti = ti_next; } } + shortcuts->clear(); TreeItem *root = shortcuts->create_item(); @@ -247,7 +347,6 @@ void EditorSettingsDialog::_update_shortcuts() { // Set up section for Common/Built-in actions TreeItem *common_section = shortcuts->create_item(root); - sections["Common"] = common_section; common_section->set_text(0, TTR("Common")); common_section->set_selectable(0, false); @@ -262,7 +361,6 @@ void EditorSettingsDialog::_update_shortcuts() { OrderedHashMap<StringName, InputMap::Action> action_map = InputMap::get_singleton()->get_action_map(); for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) { String action_name = E.key(); - InputMap::Action action = E.get(); Array events; // Need to get the list of events into an array so it can be set as metadata on the item. @@ -278,21 +376,6 @@ void EditorSettingsDialog::_update_shortcuts() { } } - bool same_as_defaults = key_default_events.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed. - - int count = 0; - for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) { - // Add event and event text to respective arrays. - events.push_back(I->get()); - event_strings.push_back(I->get()->as_text()); - - // Only check if the events have been the same so far - once one fails, we don't need to check any more. - if (same_as_defaults && !key_default_events[count]->is_match(I->get())) { - same_as_defaults = false; - } - count++; - } - // Join the text of the events with a delimiter so they can all be displayed in one cell. String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings); @@ -300,25 +383,12 @@ void EditorSettingsDialog::_update_shortcuts() { continue; } - TreeItem *item = shortcuts->create_item(common_section); - item->set_text(0, action_name); - item->set_text(1, events_display_string); - - if (!same_as_defaults) { - item->add_button(1, shortcuts->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), 2); - } - - if (events_display_string == "None") { - // Fade out unassigned shortcut labels for easier visual grepping. - item->set_custom_color(1, shortcuts->get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.5)); - } + Array action_events = _event_list_to_array_helper(action.inputs); + Array default_events = _event_list_to_array_helper(all_default_events); + bool same_as_defaults = Shortcut::is_event_array_equal(default_events, action_events); + bool collapse = !collapsed.has(action_name) || (collapsed.has(action_name) && collapsed[action_name]); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), 0); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), 1); - item->set_tooltip(0, action_name); - item->set_tooltip(1, events_display_string); - item->set_metadata(0, "Common"); - item->set_metadata(1, events); + _create_shortcut_treeitem(common_section, action_name, action_name, action_events, !same_as_defaults, true, collapse); } // Editor Shortcuts @@ -332,11 +402,10 @@ void EditorSettingsDialog::_update_shortcuts() { continue; } - Ref<InputEvent> original = sc->get_meta("original"); - - String section_name = E.get_slice("/", 0); + // Shortcut Section TreeItem *section; + String section_name = E.get_slice("/", 0); if (sections.has(section_name)) { section = sections[section_name]; @@ -357,33 +426,23 @@ void EditorSettingsDialog::_update_shortcuts() { sections[section_name] = section; } - // Don't match unassigned shortcuts when searching for assigned keys in search results. - // This prevents all unassigned shortcuts from appearing when searching a string like "no". - if (shortcut_filter.is_subsequence_ofi(sc->get_name()) || (sc->get_as_text() != "None" && shortcut_filter.is_subsequence_ofi(sc->get_as_text()))) { - TreeItem *item = shortcuts->create_item(section); - - item->set_text(0, sc->get_name()); - item->set_text(1, sc->get_as_text()); + // Shortcut Item - if (!sc->matches_event(original) && !(sc->get_event().is_null() && original.is_null())) { - item->add_button(1, shortcuts->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), 2); - } + if (!shortcut_filter.is_subsequence_ofi(sc->get_name())) { + continue; + } - if (sc->get_as_text() == "None") { - // Fade out unassigned shortcut labels for easier visual grepping. - item->set_custom_color(1, shortcuts->get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.5)); - } + Array original = sc->get_meta("original"); + Array shortcuts_array = sc->get_events(); + bool same_as_defaults = Shortcut::is_event_array_equal(original, shortcuts_array); + bool collapse = !collapsed.has(E) || (collapsed.has(E) && collapsed[E]); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), 0); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), 1); - item->set_tooltip(0, E); - item->set_metadata(0, E); - } + _create_shortcut_treeitem(section, E, sc->get_name(), shortcuts_array, !same_as_defaults, false, collapse); } // remove sections with no shortcuts - for (Map<String, TreeItem *>::Element *E = sections.front(); E; E = E->next()) { - TreeItem *section = E->get(); + for (KeyValue<String, TreeItem *> &E : sections) { + TreeItem *section = E.value; if (section->get_first_child() == nullptr) { root->remove_child(section); } @@ -392,123 +451,130 @@ void EditorSettingsDialog::_update_shortcuts() { void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx) { TreeItem *ti = Object::cast_to<TreeItem>(p_item); - ERR_FAIL_COND(!ti); - - button_idx = p_idx; + ERR_FAIL_COND_MSG(!ti, "Object passed is not a TreeItem"); - if (ti->get_metadata(0) == "Common") { - // Editing a Built-in action, which can have multiple bindings. - editing_action = true; - current_action = ti->get_text(0); + ShortcutButton button_idx = (ShortcutButton)p_idx; - switch (button_idx) { - case SHORTCUT_REVERT: { - Array events; - List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied()[current_action]; + is_editing_action = ti->get_meta("is_action"); - // Convert the list to an array, and only keep key events as this is for the editor. - for (const Ref<InputEvent> &k : defaults) { - if (k.is_valid()) { - events.append(k); - } - } + String type = ti->get_meta("type"); - _update_builtin_action(current_action, events); - } break; - case SHORTCUT_EDIT: - case SHORTCUT_ERASE: { - // For Edit end Delete, we will show a popup which displays each event so the user can select which one to edit/delete. - current_action_events = ti->get_metadata(1); - action_popup->clear(); - - for (int i = 0; i < current_action_events.size(); i++) { - Ref<InputEvent> ie = current_action_events[i]; - action_popup->add_item(ie->as_text()); - action_popup->set_item_metadata(i, ie); - } - - if (button_idx == SHORTCUT_EDIT) { - // If editing, add a button which can be used to add an additional event. - action_popup->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add")); - } + if (type == "event") { + current_edited_identifier = ti->get_parent()->get_meta("shortcut_identifier"); + current_events = ti->get_parent()->get_meta("events"); + current_event_index = ti->get_meta("event_index"); + } else { // Type is "shortcut" + current_edited_identifier = ti->get_meta("shortcut_identifier"); + current_events = ti->get_meta("events"); + current_event_index = -1; + } - action_popup->set_position(get_position() + get_mouse_position()); - action_popup->take_mouse_focus(); - action_popup->popup(); - action_popup->set_as_minsize(); - } break; - default: - break; - } - } else { - // Editing an Editor Shortcut, which can only have 1 binding. - String item = ti->get_metadata(0); - Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item); - editing_action = false; - - switch (button_idx) { - case EditorSettingsDialog::SHORTCUT_EDIT: - shortcut_editor->popup_and_configure(sc->get_event()); - shortcut_being_edited = item; - break; - case EditorSettingsDialog::SHORTCUT_ERASE: { - if (!sc.is_valid()) { - return; //pointless, there is nothing + switch (button_idx) { + case EditorSettingsDialog::SHORTCUT_ADD: { + // Only for "shortcut" types + shortcut_editor->popup_and_configure(); + } break; + case EditorSettingsDialog::SHORTCUT_EDIT: { + // Only for "event" types + shortcut_editor->popup_and_configure(current_events[current_event_index]); + } break; + case EditorSettingsDialog::SHORTCUT_ERASE: { + if (type == "shortcut") { + if (is_editing_action) { + _update_builtin_action(current_edited_identifier, Array()); + } else { + _update_shortcut_events(current_edited_identifier, Array()); } + } else if (type == "event") { + current_events.remove(current_event_index); - undo_redo->create_action(TTR("Erase Shortcut")); - undo_redo->add_do_method(sc.ptr(), "set_event", Ref<InputEvent>()); - undo_redo->add_undo_method(sc.ptr(), "set_event", sc->get_event()); - undo_redo->add_do_method(this, "_update_shortcuts"); - undo_redo->add_undo_method(this, "_update_shortcuts"); - undo_redo->add_do_method(this, "_settings_changed"); - undo_redo->add_undo_method(this, "_settings_changed"); - undo_redo->commit_action(); - } break; - case EditorSettingsDialog::SHORTCUT_REVERT: { - if (!sc.is_valid()) { - return; //pointless, there is nothing + if (is_editing_action) { + _update_builtin_action(current_edited_identifier, current_events); + } else { + _update_shortcut_events(current_edited_identifier, current_events); } + } + } break; + case EditorSettingsDialog::SHORTCUT_REVERT: { + // Only for "shortcut" types + if (is_editing_action) { + List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied()[current_edited_identifier]; + Array events = _event_list_to_array_helper(defaults); - Ref<InputEvent> original = sc->get_meta("original"); - - undo_redo->create_action(TTR("Restore Shortcut")); - undo_redo->add_do_method(sc.ptr(), "set_event", original); - undo_redo->add_undo_method(sc.ptr(), "set_event", sc->get_event()); - undo_redo->add_do_method(this, "_update_shortcuts"); - undo_redo->add_undo_method(this, "_update_shortcuts"); - undo_redo->add_do_method(this, "_settings_changed"); - undo_redo->add_undo_method(this, "_settings_changed"); - undo_redo->commit_action(); - } break; - default: - break; - } - } -} - -void EditorSettingsDialog::_builtin_action_popup_index_pressed(int p_index) { - switch (button_idx) { - case SHORTCUT_EDIT: { - if (p_index == action_popup->get_item_count() - 1) { - // Selected last item in list (Add button), therefore add new - current_action_event_index = -1; - shortcut_editor->popup_and_configure(); + _update_builtin_action(current_edited_identifier, events); } else { - // Configure existing - current_action_event_index = p_index; - shortcut_editor->popup_and_configure(action_popup->get_item_metadata(p_index)); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(current_edited_identifier); + Array original = sc->get_meta("original"); + _update_shortcut_events(current_edited_identifier, original); } } break; - case SHORTCUT_ERASE: { - current_action_events.remove(p_index); - _update_builtin_action(current_action, current_action_events); - } break; default: break; } } +Variant EditorSettingsDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + TreeItem *selected = shortcuts->get_selected(); + + // Only allow drag for events + if (!selected || !selected->has_meta("type") || selected->get_meta("type") != "event") { + return Variant(); + } + + String label_text = "Event " + itos(selected->get_meta("event_index")); + Label *label = memnew(Label(label_text)); + label->set_modulate(Color(1, 1, 1, 1.0f)); + shortcuts->set_drag_preview(label); + + shortcuts->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + + return Dictionary(); // No data required +} + +bool EditorSettingsDialog::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + TreeItem *selected = shortcuts->get_selected(); + TreeItem *item = shortcuts->get_item_at_position(p_point); + if (!selected || !item || item == selected || !item->has_meta("type") || item->get_meta("type") != "event") { + return false; + } + + // Don't allow moving an events in-between shortcuts. + if (selected->get_parent()->get_meta("shortcut_identifier") != item->get_parent()->get_meta("shortcut_identifier")) { + return false; + } + + return true; +} + +void EditorSettingsDialog::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (!can_drop_data_fw(p_point, p_data, p_from)) { + return; + } + + TreeItem *selected = shortcuts->get_selected(); + TreeItem *target = shortcuts->get_item_at_position(p_point); + + if (!target) { + return; + } + + int target_event_index = target->get_meta("event_index"); + int index_moving_from = selected->get_meta("event_index"); + + Array events = selected->get_parent()->get_meta("events"); + + Variant event_moved = events[index_moving_from]; + events.remove(index_moving_from); + events.insert(target_event_index, event_moved); + + String ident = selected->get_parent()->get_meta("shortcut_identifier"); + if (selected->get_meta("is_action")) { + _update_builtin_action(ident, events); + } else { + _update_shortcut_events(ident, events); + } +} + void EditorSettingsDialog::_tabs_tab_changed(int p_tab) { _focus_current_search_box(); } @@ -544,13 +610,13 @@ void EditorSettingsDialog::_editor_restart_close() { void EditorSettingsDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shortcuts"), &EditorSettingsDialog::_update_shortcuts); ClassDB::bind_method(D_METHOD("_settings_changed"), &EditorSettingsDialog::_settings_changed); + + ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &EditorSettingsDialog::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorSettingsDialog::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorSettingsDialog::drop_data_fw); } EditorSettingsDialog::EditorSettingsDialog() { - action_popup = memnew(PopupMenu); - action_popup->connect("index_pressed", callable_mp(this, &EditorSettingsDialog::_builtin_action_popup_index_pressed)); - add_child(action_popup); - set_title(TTR("Editor Settings")); undo_redo = memnew(UndoRedo); @@ -628,6 +694,8 @@ EditorSettingsDialog::EditorSettingsDialog() { shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed)); tab_shortcuts->add_child(shortcuts); + shortcuts->set_drag_forwarding(this); + // Adding event dialog shortcut_editor = memnew(InputEventConfigurationDialog); shortcut_editor->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_event_config_confirmed)); diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 2b6c9b3e1d..7317a014b2 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -53,29 +53,28 @@ class EditorSettingsDialog : public AcceptDialog { LineEdit *shortcut_search_box; SectionedInspector *inspector; + // Shortcuts enum ShortcutButton { + SHORTCUT_ADD, SHORTCUT_EDIT, SHORTCUT_ERASE, SHORTCUT_REVERT }; - int button_idx; - int current_action_event_index = -1; - bool editing_action = false; - String current_action; - Array current_action_events; - PopupMenu *action_popup; + Tree *shortcuts; + String shortcut_filter; + + InputEventConfigurationDialog *shortcut_editor; + + bool is_editing_action = false; + String current_edited_identifier; + Array current_events; + int current_event_index = -1; Timer *timer; UndoRedo *undo_redo; - // Shortcuts - String shortcut_filter; - Tree *shortcuts; - InputEventConfigurationDialog *shortcut_editor; - String shortcut_being_edited; - virtual void cancel_pressed() override; virtual void ok_pressed() override; @@ -89,7 +88,14 @@ class EditorSettingsDialog : public AcceptDialog { void _event_config_confirmed(); + void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed); + Array _event_list_to_array_helper(List<Ref<InputEvent>> &p_events); void _update_builtin_action(const String &p_name, const Array &p_events); + void _update_shortcut_events(const String &p_path, const Array &p_events); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); void _tabs_tab_changed(int p_tab); void _focus_current_search_box(); diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 7e6f154fab..6bbefb3bb2 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -190,7 +190,7 @@ void ShaderCreateDialog::_create_new() { } } - emit_signal("shader_created", shader); + emit_signal(SNAME("shader_created"), shader); hide(); } @@ -203,7 +203,7 @@ void ShaderCreateDialog::_load_exist() { return; } - emit_signal("shader_created", p_shader); + emit_signal(SNAME("shader_created"), p_shader); hide(); } @@ -404,18 +404,18 @@ String ShaderCreateDialog::_validate_path(const String &p_path) { void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { error_label->set_text("- " + p_msg); if (valid) { - error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor")); + error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor"))); } else { - error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor")); + error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("error_color"), SNAME("Editor"))); } } void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { path_error_label->set_text("- " + p_msg); if (valid) { - path_error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor")); + path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor"))); } else { - path_error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor")); + path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("error_color"), SNAME("Editor"))); } } diff --git a/main/main.cpp b/main/main.cpp index fc24010e7b..5a2a088494 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -407,6 +407,7 @@ Error Main::test_setup() { GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); translation_server = memnew(TranslationServer); + tsman = memnew(TextServerManager); register_core_extensions(); @@ -440,6 +441,9 @@ Error Main::test_setup() { register_module_types(); register_driver_types(); + ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE); + TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(0)); + ClassDB::set_current_api(ClassDB::API_NONE); _start_success = true; @@ -459,6 +463,7 @@ void Main::test_cleanup() { #ifdef TOOLS_ENABLED EditorNode::unregister_editor_types(); #endif + unregister_module_types(); unregister_platform_apis(); unregister_scene_types(); @@ -469,6 +474,9 @@ void Main::test_cleanup() { if (translation_server) { memdelete(translation_server); } + if (tsman) { + memdelete(tsman); + } if (globals) { memdelete(globals); } @@ -1461,6 +1469,8 @@ error: } Error Main::setup2(Thread::ID p_main_tid_override) { + tsman = memnew(TextServerManager); + preregister_module_types(); preregister_server_types(); @@ -1479,64 +1489,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } #endif - /* Determine text driver */ - - if (text_driver == "") { - text_driver = GLOBAL_GET("internationalization/rendering/text_driver"); - } - - if (text_driver != "") { - /* Load user selected text server. */ - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - if (text_driver == TextServerManager::get_interface_name(i)) { - text_driver_idx = i; - break; - } - } - } - - if (text_driver_idx < 0) { - /* If not selected, use one with the most features available. */ - int max_features = 0; - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - uint32_t ftrs = TextServerManager::get_interface_features(i); - int features = 0; - while (ftrs) { - features += ftrs & 1; - ftrs >>= 1; - } - if (features >= max_features) { - max_features = features; - text_driver_idx = i; - } - } - } - print_verbose("Using \"" + TextServerManager::get_interface_name(text_driver_idx) + "\" text server..."); - - /* Initialize Text Server */ - - { - tsman = memnew(TextServerManager); - Error err; - TextServer *text_server = TextServerManager::initialize(text_driver_idx, err); - if (err != OK || text_server == nullptr) { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - if (i == text_driver_idx) { - continue; //don't try the same twice - } - text_server = TextServerManager::initialize(i, err); - if (err == OK && text_server != nullptr) { - break; - } - } - } - - if (err != OK || text_server == nullptr) { - ERR_PRINT("Unable to create TextServer, all text drivers failed."); - return err; - } - } - /* Initialize Input */ input = memnew(Input); @@ -1721,8 +1673,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } #ifdef TOOLS_ENABLED - Ref<Image> icon = memnew(Image(app_icon_png)); - DisplayServer::get_singleton()->set_icon(icon); + if (OS::get_singleton()->get_bundle_icon_path().is_empty()) { + Ref<Image> icon = memnew(Image(app_icon_png)); + DisplayServer::get_singleton()->set_icon(icon); + } #endif } @@ -1779,6 +1733,57 @@ Error Main::setup2(Thread::ID p_main_tid_override) { ResourceLoader::load_path_remaps(); + MAIN_PRINT("Main: Load TextServer"); + + /* Enum text drivers */ + GLOBAL_DEF("internationalization/rendering/text_driver", ""); + String text_driver_options; + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + if (i > 0) { + text_driver_options += ","; + } + text_driver_options += TextServerManager::get_singleton()->get_interface(i)->get_name(); + } + ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options)); + + /* Determine text driver */ + if (text_driver == "") { + text_driver = GLOBAL_GET("internationalization/rendering/text_driver"); + } + + if (text_driver != "") { + /* Load user selected text server. */ + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) { + text_driver_idx = i; + break; + } + } + } + + if (text_driver_idx < 0) { + /* If not selected, use one with the most features available. */ + int max_features = 0; + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features(); + int feature_number = 0; + while (features) { + feature_number += features & 1; + features >>= 1; + } + if (feature_number >= max_features) { + max_features = feature_number; + text_driver_idx = i; + } + } + } + if (text_driver_idx >= 0) { + TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx)); + } else { + ERR_PRINT("TextServer: Unable to create TextServer interface."); + return ERR_CANT_CREATE; + } + MAIN_PRINT("Main: Load Scene Types"); register_scene_types(); @@ -1791,7 +1796,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { #endif - MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts"); + MAIN_PRINT("Main: Load Modules"); register_platform_apis(); register_module_types(); @@ -1815,6 +1820,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) { camera_server = CameraServer::create(); + MAIN_PRINT("Main: Load Physics, Drivers, Scripts"); + initialize_physics(); initialize_navigation_server(); register_server_singletons(); @@ -2440,7 +2447,7 @@ bool Main::start() { #endif } - if (!hasicon) { + if (!hasicon && OS::get_singleton()->get_bundle_icon_path().is_empty()) { Ref<Image> icon = memnew(Image(app_icon_png)); DisplayServer::get_singleton()->set_icon(icon); } @@ -2689,8 +2696,9 @@ void Main::cleanup(bool p_force) { rendering_server->global_variables_clear(); if (xr_server) { - // cleanup now before we pull the rug from underneath... - memdelete(xr_server); + // Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer + // We do however unset our primary interface + xr_server->set_primary_interface(Ref<XRInterface>()); } unregister_driver_types(); @@ -2706,6 +2714,10 @@ void Main::cleanup(bool p_force) { unregister_scene_types(); unregister_server_types(); + if (xr_server) { + memdelete(xr_server); + } + if (audio_server) { audio_server->finish(); memdelete(audio_server); @@ -2721,10 +2733,6 @@ void Main::cleanup(bool p_force) { finalize_navigation_server(); finalize_display(); - if (tsman) { - memdelete(tsman); - } - if (input) { memdelete(input); } @@ -2747,6 +2755,9 @@ void Main::cleanup(bool p_force) { if (translation_server) { memdelete(translation_server); } + if (tsman) { + memdelete(tsman); + } if (globals) { memdelete(globals); } diff --git a/methods.py b/methods.py index 50b413a0e6..0e71adb40d 100644 --- a/methods.py +++ b/methods.py @@ -56,6 +56,17 @@ def disable_warnings(self): self.Append(CXXFLAGS=["-w"]) +def force_optimization_on_debug(self): + # 'self' is the environment + if self["target"] != "debug": + return + + if self.msvc: + self.Append(CCFLAGS=["/O2"]) + else: + self.Append(CCFLAGS=["-O3"]) + + def add_module_version_string(self, s): self.module_version_string += "." + s diff --git a/misc/dist/osx_tools.app/Contents/Resources/Godot.icns b/misc/dist/osx_tools.app/Contents/Resources/Godot.icns Binary files differindex be9254630c..61697976c6 100644 --- a/misc/dist/osx_tools.app/Contents/Resources/Godot.icns +++ b/misc/dist/osx_tools.app/Contents/Resources/Godot.icns diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 171895ed24..bd8342e1aa 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -91,11 +91,13 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, // the data width in case of 8/4/1 bit images const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; const uint8_t *line = p_buffer + (line_width * (height - 1)); + const uint8_t *end_buffer = p_buffer + p_header.bmp_file_header.bmp_file_size - p_header.bmp_file_header.bmp_file_offset; for (uint64_t i = 0; i < height; i++) { const uint8_t *line_ptr = line; for (unsigned int j = 0; j < w; j++) { + ERR_FAIL_COND_V(line_ptr >= end_buffer, ERR_FILE_CORRUPT); switch (bits_per_pixel) { case 1: { uint8_t color_index = *line_ptr; diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index ba57de303e..09509abc44 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -10,7 +10,7 @@ env_bullet = env_modules.Clone() thirdparty_obj = [] if env["builtin_bullet"]: - # Build only version 2 for now (as of 2.89) + # Build only "Bullet2" API (not "Bullet3" folders). # Sync file list with relevant upstream CMakeLists.txt for each folder. if env["float"] == "64": env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"]) @@ -189,6 +189,7 @@ if env["builtin_bullet"]: "LinearMath/btGeometryUtil.cpp", "LinearMath/btPolarDecomposition.cpp", "LinearMath/btQuickprof.cpp", + "LinearMath/btReducedVector.cpp", "LinearMath/btSerializer.cpp", "LinearMath/btSerializer64.cpp", "LinearMath/btThreads.cpp", @@ -200,15 +201,11 @@ if env["builtin_bullet"]: thirdparty_sources = [thirdparty_dir + file for file in bullet2_src] - # Treat Bullet headers as system headers to avoid raising warnings. Not supported on MSVC. - if not env.msvc: - env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) - else: - env_bullet.Prepend(CPPPATH=[thirdparty_dir]) + env_bullet.Prepend(CPPPATH=[thirdparty_dir]) if env["target"] == "debug" or env["target"] == "release_debug": env_bullet.Append(CPPDEFINES=["DEBUG"]) - env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"]) + env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD", "BT_THREADSAFE"]) env_thirdparty = env_bullet.Clone() env_thirdparty.disable_warnings() diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index ed05e51e53..bb2db49c87 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -124,7 +124,7 @@ RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) { } void BulletPhysicsServer3D::shape_set_data(RID p_shape, const Variant &p_data) { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); } @@ -134,25 +134,25 @@ void BulletPhysicsServer3D::shape_set_custom_solver_bias(RID p_shape, real_t p_b } PhysicsServer3D::ShapeType BulletPhysicsServer3D::shape_get_type(RID p_shape) const { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, PhysicsServer3D::SHAPE_CUSTOM); return shape->get_type(); } Variant BulletPhysicsServer3D::shape_get_data(RID p_shape) const { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, Variant()); return shape->get_data(); } void BulletPhysicsServer3D::shape_set_margin(RID p_shape, real_t p_margin) { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_margin(p_margin); } real_t BulletPhysicsServer3D::shape_get_margin(RID p_shape) const { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0.0); return shape->get_margin(); } @@ -168,7 +168,7 @@ RID BulletPhysicsServer3D::space_create() { } void BulletPhysicsServer3D::space_set_active(RID p_space, bool p_active) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); if (space_is_active(p_space) == p_active) { @@ -185,47 +185,47 @@ void BulletPhysicsServer3D::space_set_active(RID p_space, bool p_active) { } bool BulletPhysicsServer3D::space_is_active(RID p_space) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, false); return -1 != active_spaces.find(space); } void BulletPhysicsServer3D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_param(p_param, p_value); } real_t BulletPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_param) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_param(p_param); } PhysicsDirectSpaceState3D *BulletPhysicsServer3D::space_get_direct_state(RID p_space) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, nullptr); return space->get_direct_state(); } void BulletPhysicsServer3D::space_set_debug_contacts(RID p_space, int p_max_contacts) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector<Vector3> BulletPhysicsServer3D::space_get_contacts(RID p_space) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, Vector<Vector3>()); return space->get_debug_contacts(); } int BulletPhysicsServer3D::space_get_contact_count(RID p_space) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_debug_contact_count(); @@ -239,91 +239,91 @@ RID BulletPhysicsServer3D::area_create() { } void BulletPhysicsServer3D::area_set_space(RID p_area, RID p_space) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); SpaceBullet *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } area->set_space(space); } RID BulletPhysicsServer3D::area_get_space(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); return area->get_space()->get_self(); } void BulletPhysicsServer3D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_spOv_mode(p_mode); } PhysicsServer3D::AreaSpaceOverrideMode BulletPhysicsServer3D::area_get_space_override_mode(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED); return area->get_spOv_mode(); } void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape, p_transform, p_disabled); } void BulletPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); area->set_shape(p_shape_idx, shape); } void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx, p_transform); } int BulletPhysicsServer3D::area_get_shape_count(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, 0); return area->get_shape_count(); } RID BulletPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, RID()); return area->get_shape(p_shape_idx)->get_self(); } Transform3D BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform3D()); return area->get_shape_transform(p_shape_idx); } void BulletPhysicsServer3D::area_remove_shape(RID p_area, int p_shape_idx) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); return area->remove_shape_full(p_shape_idx); } void BulletPhysicsServer3D::area_clear_shapes(RID p_area) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); for (int i = area->get_shape_count(); 0 < i; --i) { @@ -332,7 +332,7 @@ void BulletPhysicsServer3D::area_clear_shapes(RID p_area) { } void BulletPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_shape_disabled(p_shape_idx, p_disabled); @@ -342,7 +342,7 @@ void BulletPhysicsServer3D::area_attach_object_instance_id(RID p_area, ObjectID if (space_owner.owns(p_area)) { return; } - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_id); } @@ -351,19 +351,19 @@ ObjectID BulletPhysicsServer3D::area_get_object_instance_id(RID p_area) const { if (space_owner.owns(p_area)) { return ObjectID(); } - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, ObjectID()); return area->get_instance_id(); } void BulletPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { if (space_owner.owns(p_area)) { - SpaceBullet *space = space_owner.getornull(p_area); + SpaceBullet *space = space_owner.get_or_null(p_area); if (space) { space->set_param(p_param, p_value); } } else { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_param(p_param, p_value); @@ -372,10 +372,10 @@ void BulletPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, co Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) const { if (space_owner.owns(p_area)) { - SpaceBullet *space = space_owner.getornull(p_area); + SpaceBullet *space = space_owner.get_or_null(p_area); return space->get_param(p_param); } else { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Variant()); return area->get_param(p_param); @@ -383,52 +383,52 @@ Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) } void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); } Transform3D BulletPhysicsServer3D::area_get_transform(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform3D()); return area->get_transform(); } void BulletPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void BulletPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_layer(p_layer); } void BulletPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_monitorable(p_monitorable); } void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); } void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); } void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_ray_pickable(p_enable); } @@ -445,12 +445,12 @@ RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) { } void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); SpaceBullet *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -462,7 +462,7 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) { } RID BulletPhysicsServer3D::body_get_space(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); SpaceBullet *space = body->get_space(); @@ -473,52 +473,52 @@ RID BulletPhysicsServer3D::body_get_space(RID p_body) const { } void BulletPhysicsServer3D::body_set_mode(RID p_body, PhysicsServer3D::BodyMode p_mode) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_mode(p_mode); } PhysicsServer3D::BodyMode BulletPhysicsServer3D::body_get_mode(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); return body->get_mode(); } void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform, p_disabled); } void BulletPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); body->set_shape(p_shape_idx, shape); } void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx, p_transform); } int BulletPhysicsServer3D::body_get_shape_count(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_shape_count(); } RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); ShapeBullet *shape = body->get_shape(p_shape_idx); @@ -528,27 +528,27 @@ RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { } Transform3D BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Transform3D()); return body->get_shape_transform(p_shape_idx); } void BulletPhysicsServer3D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_shape_disabled(p_shape_idx, p_disabled); } void BulletPhysicsServer3D::body_remove_shape(RID p_body, int p_shape_idx) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_shape_full(p_shape_idx); } void BulletPhysicsServer3D::body_clear_shapes(RID p_body) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_all_shapes(); @@ -569,42 +569,42 @@ ObjectID BulletPhysicsServer3D::body_get_object_instance_id(RID p_body) const { } void BulletPhysicsServer3D::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection(p_enable); } bool BulletPhysicsServer3D::body_is_continuous_collision_detection_enabled(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->is_continuous_collision_detection_enabled(); } void BulletPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); } uint32_t BulletPhysicsServer3D::body_get_collision_layer(RID p_body) const { - const RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + const RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); } void BulletPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); } uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); @@ -620,21 +620,21 @@ uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const { } void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); } real_t BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); } void BulletPhysicsServer3D::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); if (body->get_kinematic_utilities()) { @@ -643,7 +643,7 @@ void BulletPhysicsServer3D::body_set_kinematic_safe_margin(RID p_body, real_t p_ } real_t BulletPhysicsServer3D::body_get_kinematic_safe_margin(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); if (body->get_kinematic_utilities()) { @@ -654,90 +654,90 @@ real_t BulletPhysicsServer3D::body_get_kinematic_safe_margin(RID p_body) const { } void BulletPhysicsServer3D::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_state(p_state, p_variant); } Variant BulletPhysicsServer3D::body_get_state(RID p_body, BodyState p_state) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_state(p_state); } void BulletPhysicsServer3D::body_set_applied_force(RID p_body, const Vector3 &p_force) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); } Vector3 BulletPhysicsServer3D::body_get_applied_force(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_force(); } void BulletPhysicsServer3D::body_set_applied_torque(RID p_body, const Vector3 &p_torque) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); } Vector3 BulletPhysicsServer3D::body_get_applied_torque(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_torque(); } void BulletPhysicsServer3D::body_add_central_force(RID p_body, const Vector3 &p_force) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_central_force(p_force); } void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_force(p_force, p_position); } void BulletPhysicsServer3D::body_add_torque(RID p_body, const Vector3 &p_torque) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_torque(p_torque); } void BulletPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_central_impulse(p_impulse); } void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_impulse(p_impulse, p_position); } void BulletPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_torque_impulse(p_impulse); } void BulletPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); Vector3 v = body->get_linear_velocity(); @@ -748,39 +748,39 @@ void BulletPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_ } void BulletPhysicsServer3D::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_axis_lock(p_axis, p_lock); } bool BulletPhysicsServer3D::body_is_axis_locked(RID p_body, BodyAxis p_axis) const { - const RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + const RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->is_axis_locked(p_axis); } void BulletPhysicsServer3D::body_add_collision_exception(RID p_body, RID p_body_b) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - RigidBodyBullet *other_body = rigid_body_owner.getornull(p_body_b); + RigidBodyBullet *other_body = rigid_body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!other_body); body->add_collision_exception(other_body); } void BulletPhysicsServer3D::body_remove_collision_exception(RID p_body, RID p_body_b) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - RigidBodyBullet *other_body = rigid_body_owner.getornull(p_body_b); + RigidBodyBullet *other_body = rigid_body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!other_body); body->remove_collision_exception(other_body); } void BulletPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { p_exceptions->push_back(body->get_exceptions()[i]); @@ -788,14 +788,14 @@ void BulletPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> } void BulletPhysicsServer3D::body_set_max_contacts_reported(RID p_body, int p_contacts) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_max_collisions_detection(p_contacts); } int BulletPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_max_collisions_detection(); @@ -811,39 +811,39 @@ real_t BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_b } void BulletPhysicsServer3D::body_set_omit_force_integration(RID p_body, bool p_omit) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_omit_forces_integration(p_omit); } bool BulletPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->get_omit_forces_integration(); } void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_callable, p_udata); } void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, nullptr); return BulletPhysicsDirectBodyState3D::get_singleton(body); } bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -851,7 +851,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_fr } int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); ERR_FAIL_COND_V(!body->get_space(), 0); @@ -869,19 +869,19 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) { } void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->update_rendering_server(p_rendering_server_handler); } void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); SpaceBullet *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -893,7 +893,7 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { } RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); SpaceBullet *space = body->get_space(); @@ -903,8 +903,8 @@ RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const { return space->get_self(); } -void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); +void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) { + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_soft_mesh(p_mesh); @@ -918,40 +918,40 @@ AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const { } void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); } uint32_t BulletPhysicsServer3D::soft_body_get_collision_layer(RID p_body) const { - const SoftBodyBullet *body = soft_body_owner.getornull(p_body); + const SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); } void BulletPhysicsServer3D::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); } uint32_t BulletPhysicsServer3D::soft_body_get_collision_mask(RID p_body) const { - const SoftBodyBullet *body = soft_body_owner.getornull(p_body); + const SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); } void BulletPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_body_b) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - CollisionObjectBullet *other_body = rigid_body_owner.getornull(p_body_b); + CollisionObjectBullet *other_body = rigid_body_owner.get_or_null(p_body_b); if (!other_body) { - other_body = soft_body_owner.getornull(p_body_b); + other_body = soft_body_owner.get_or_null(p_body_b); } ERR_FAIL_COND(!other_body); @@ -959,12 +959,12 @@ void BulletPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_ } void BulletPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID p_body_b) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - CollisionObjectBullet *other_body = rigid_body_owner.getornull(p_body_b); + CollisionObjectBullet *other_body = rigid_body_owner.get_or_null(p_body_b); if (!other_body) { - other_body = soft_body_owner.getornull(p_body_b); + other_body = soft_body_owner.get_or_null(p_body_b); } ERR_FAIL_COND(!other_body); @@ -972,7 +972,7 @@ void BulletPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID } void BulletPhysicsServer3D::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { p_exceptions->push_back(body->get_exceptions()[i]); @@ -991,98 +991,98 @@ Variant BulletPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state } void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_soft_transform(p_transform); } void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_simulation_precision(p_simulation_precision); } int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_simulation_precision(); } void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_mass) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_total_mass(p_total_mass); } real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_total_mass(); } void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_linear_stiffness(p_stiffness); } real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_linear_stiffness(); } void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_pressure_coefficient(p_pressure_coefficient); } real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_pressure_coefficient(); } void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_damping_coefficient(p_damping_coefficient); } real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_damping_coefficient(); } void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_drag_coefficient(p_drag_coefficient); } real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_drag_coefficient(); } void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_node_position(p_point_index, p_global_position); } Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.)); Vector3 pos; body->get_node_position(p_point_index, pos); @@ -1090,25 +1090,25 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i } void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->reset_all_node_mass(); } void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_node_mass(p_point_index, p_pin ? 0 : 1); } bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_node_mass(p_point_index); } PhysicsServer3D::JointType BulletPhysicsServer3D::joint_get_type(RID p_joint) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, JOINT_PIN); return joint->get_type(); } @@ -1123,28 +1123,28 @@ int BulletPhysicsServer3D::joint_get_solver_priority(RID p_joint) const { } void BulletPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); joint->disable_collisions_between_bodies(p_disable); } bool BulletPhysicsServer3D::joint_is_disabled_collisions_between_bodies(RID p_joint) const { - JointBullet *joint(joint_owner.getornull(p_joint)); + JointBullet *joint(joint_owner.get_or_null(p_joint)); ERR_FAIL_COND_V(!joint, false); return joint->is_disabled_collisions_between_bodies(); } RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1158,7 +1158,7 @@ RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local } void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1166,7 +1166,7 @@ void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_par } real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1174,7 +1174,7 @@ real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_p } void BulletPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1182,7 +1182,7 @@ void BulletPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_ } Vector3 BulletPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3()); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1190,7 +1190,7 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const { } void BulletPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1198,7 +1198,7 @@ void BulletPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_ } Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3()); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1206,13 +1206,13 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { } RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1226,13 +1226,13 @@ RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p } RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1246,7 +1246,7 @@ RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 } void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1254,7 +1254,7 @@ void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p } real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1262,7 +1262,7 @@ real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam } void BulletPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1270,7 +1270,7 @@ void BulletPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_f } bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1278,13 +1278,13 @@ bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_f } RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1298,7 +1298,7 @@ RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D & } void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER); SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint); @@ -1306,7 +1306,7 @@ void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam } real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0); SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint); @@ -1314,13 +1314,13 @@ real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointPar } RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1332,7 +1332,7 @@ RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform } void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST); ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint); @@ -1340,7 +1340,7 @@ void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJoi } real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0.); ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.); ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint); @@ -1348,13 +1348,13 @@ real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJ } RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1368,7 +1368,7 @@ RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transfo } void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1376,7 +1376,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::A } real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1384,7 +1384,7 @@ real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3: } void BulletPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1392,7 +1392,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Ax } bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1401,17 +1401,17 @@ bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Ax void BulletPhysicsServer3D::free(RID p_rid) { if (shape_owner.owns(p_rid)) { - ShapeBullet *shape = shape_owner.getornull(p_rid); + ShapeBullet *shape = shape_owner.get_or_null(p_rid); // Notify the shape is configured - for (Map<ShapeOwnerBullet *, int>::Element *element = shape->get_owners().front(); element; element = element->next()) { - static_cast<ShapeOwnerBullet *>(element->key())->remove_shape_full(shape); + for (const KeyValue<ShapeOwnerBullet *, int> &element : shape->get_owners()) { + static_cast<ShapeOwnerBullet *>(element.key)->remove_shape_full(shape); } shape_owner.free(p_rid); bulletdelete(shape); } else if (rigid_body_owner.owns(p_rid)) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_rid); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_rid); body->set_space(nullptr); @@ -1421,7 +1421,7 @@ void BulletPhysicsServer3D::free(RID p_rid) { bulletdelete(body); } else if (soft_body_owner.owns(p_rid)) { - SoftBodyBullet *body = soft_body_owner.getornull(p_rid); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_rid); body->set_space(nullptr); @@ -1429,7 +1429,7 @@ void BulletPhysicsServer3D::free(RID p_rid) { bulletdelete(body); } else if (area_owner.owns(p_rid)) { - AreaBullet *area = area_owner.getornull(p_rid); + AreaBullet *area = area_owner.get_or_null(p_rid); area->set_space(nullptr); @@ -1439,13 +1439,13 @@ void BulletPhysicsServer3D::free(RID p_rid) { bulletdelete(area); } else if (joint_owner.owns(p_rid)) { - JointBullet *joint = joint_owner.getornull(p_rid); + JointBullet *joint = joint_owner.get_or_null(p_rid); joint->destroy_internal_constraint(); joint_owner.free(p_rid); bulletdelete(joint); } else if (space_owner.owns(p_rid)) { - SpaceBullet *space = space_owner.getornull(p_rid); + SpaceBullet *space = space_owner.get_or_null(p_rid); space->remove_all_collision_objects(); @@ -1493,38 +1493,38 @@ int BulletPhysicsServer3D::get_process_info(ProcessInfo p_info) { SpaceBullet *BulletPhysicsServer3D::get_space(RID p_rid) const { ERR_FAIL_COND_V_MSG(space_owner.owns(p_rid) == false, nullptr, "The RID is not valid."); - return space_owner.getornull(p_rid); + return space_owner.get_or_null(p_rid); } ShapeBullet *BulletPhysicsServer3D::get_shape(RID p_rid) const { ERR_FAIL_COND_V_MSG(shape_owner.owns(p_rid) == false, nullptr, "The RID is not valid."); - return shape_owner.getornull(p_rid); + return shape_owner.get_or_null(p_rid); } CollisionObjectBullet *BulletPhysicsServer3D::get_collision_object(RID p_object) const { if (rigid_body_owner.owns(p_object)) { - return rigid_body_owner.getornull(p_object); + return rigid_body_owner.get_or_null(p_object); } if (area_owner.owns(p_object)) { - return area_owner.getornull(p_object); + return area_owner.get_or_null(p_object); } if (soft_body_owner.owns(p_object)) { - return soft_body_owner.getornull(p_object); + return soft_body_owner.get_or_null(p_object); } ERR_FAIL_V_MSG(nullptr, "The RID is no valid."); } RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collision_object(RID p_object) const { if (rigid_body_owner.owns(p_object)) { - return rigid_body_owner.getornull(p_object); + return rigid_body_owner.get_or_null(p_object); } if (area_owner.owns(p_object)) { - return area_owner.getornull(p_object); + return area_owner.get_or_null(p_object); } ERR_FAIL_V_MSG(nullptr, "The RID is no valid."); } JointBullet *BulletPhysicsServer3D::get_joint(RID p_rid) const { ERR_FAIL_COND_V_MSG(joint_owner.owns(p_rid) == false, nullptr, "The RID is not valid."); - return joint_owner.getornull(p_rid); + return joint_owner.get_or_null(p_rid); } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 7f0934e679..7c146de0c3 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -265,7 +265,7 @@ public: virtual void soft_body_set_space(RID p_body, RID p_space) override; virtual RID soft_body_get_space(RID p_body) const override; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override; virtual AABB soft_body_get_bounds(RID p_body) const override; diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 0d2cd1f5a0..7b20fad28c 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -303,6 +303,7 @@ RigidBodyBullet::~RigidBodyBullet() { void RigidBodyBullet::init_kinematic_utilities() { kinematic_utilities = memnew(KinematicUtilities(this)); + reload_kinematic_shapes(); } void RigidBodyBullet::destroy_kinematic_utilities() { @@ -529,26 +530,23 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) { can_integrate_forces = false; destroy_kinematic_utilities(); // The mode change is relevant to its mass + mode = p_mode; switch (p_mode) { case PhysicsServer3D::BODY_MODE_KINEMATIC: - mode = PhysicsServer3D::BODY_MODE_KINEMATIC; reload_axis_lock(); _internal_set_mass(0); init_kinematic_utilities(); break; case PhysicsServer3D::BODY_MODE_STATIC: - mode = PhysicsServer3D::BODY_MODE_STATIC; reload_axis_lock(); _internal_set_mass(0); break; case PhysicsServer3D::BODY_MODE_DYNAMIC: - mode = PhysicsServer3D::BODY_MODE_DYNAMIC; reload_axis_lock(); _internal_set_mass(0 == mass ? 1 : mass); scratch_space_override_modificator(); break; - case PhysicsServer3D::MODE_DYNAMIC_LOCKED: - mode = PhysicsServer3D::MODE_DYNAMIC_LOCKED; + case PhysicsServer3D::MODE_DYNAMIC_LINEAR: reload_axis_lock(); _internal_set_mass(0 == mass ? 1 : mass); scratch_space_override_modificator(); @@ -721,7 +719,7 @@ bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const { void RigidBodyBullet::reload_axis_lock() { btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z)))); - if (PhysicsServer3D::MODE_DYNAMIC_LOCKED == mode) { + if (PhysicsServer3D::MODE_DYNAMIC_LINEAR == mode) { /// When character angular is always locked btBody->setAngularFactor(btVector3(0., 0., 0.)); } else { @@ -1016,7 +1014,7 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) { // Rigidbody is dynamic if and only if mass is non Zero, otherwise static const bool isDynamic = p_mass != 0.f; if (isDynamic) { - if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LOCKED != mode) { + if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LINEAR != mode) { return; } diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 88ffb9ec67..ec039ba842 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -63,8 +63,8 @@ btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const { } void ShapeBullet::notifyShapeChanged() { - for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E->key()); + for (const KeyValue<ShapeOwnerBullet *, int> &E : owners) { + ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E.key); owner->shape_changed(owner->find_shape(this)); } } diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index bbbb0e7851..371800d8f3 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -32,9 +32,10 @@ #include "bullet_types_converter.h" #include "bullet_utilities.h" -#include "scene/3d/soft_body_3d.h" #include "space_bullet.h" +#include "servers/rendering_server.h" + SoftBodyBullet::SoftBodyBullet() : CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY) {} @@ -105,24 +106,26 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering p_rendering_server_handler->set_aabb(aabb); } -void SoftBodyBullet::set_soft_mesh(const Ref<Mesh> &p_mesh) { - if (p_mesh.is_null()) { - soft_mesh.unref(); - } else { - soft_mesh = p_mesh; - } +void SoftBodyBullet::set_soft_mesh(RID p_mesh) { + destroy_soft_body(); + + soft_mesh = p_mesh; if (soft_mesh.is_null()) { - destroy_soft_body(); return; } - Array arrays = soft_mesh->surface_get_arrays(0); - ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX)); - set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); + + bool success = set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + if (!success) { + destroy_soft_body(); + } } void SoftBodyBullet::destroy_soft_body() { + soft_mesh = RID(); + if (!bt_soft_body) { return; } @@ -187,22 +190,24 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co } } -void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) { +void SoftBodyBullet::set_node_mass(int p_node_index, btScalar p_mass) { if (0 >= p_mass) { - pin_node(node_index); + pin_node(p_node_index); } else { - unpin_node(node_index); + unpin_node(p_node_index); } if (bt_soft_body) { - bt_soft_body->setMass(node_index, p_mass); + ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size()); + bt_soft_body->setMass(p_node_index, p_mass); } } -btScalar SoftBodyBullet::get_node_mass(int node_index) const { +btScalar SoftBodyBullet::get_node_mass(int p_node_index) const { if (bt_soft_body) { - return bt_soft_body->getMass(node_index); + ERR_FAIL_INDEX_V(p_node_index, bt_soft_body->m_nodes.size(), 1); + return bt_soft_body->getMass(p_node_index); } else { - return -1 == search_node_pinned(node_index) ? 1 : 0; + return -1 == search_node_pinned(p_node_index) ? 1 : 0; } } @@ -289,9 +294,9 @@ void SoftBodyBullet::set_drag_coefficient(real_t p_val) { } } -void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) { - /// Assert the current soft body is destroyed - destroy_soft_body(); +bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) { + ERR_FAIL_COND_V(p_indices.is_empty(), false); + ERR_FAIL_COND_V(p_vertices.is_empty(), false); /// Parse visual server indices to physical indices. /// Merge all overlapping vertices and create a map of physical vertices to visual server @@ -363,6 +368,8 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false); setup_soft_body(); } + + return true; } void SoftBodyBullet::setup_soft_body() { @@ -413,17 +420,25 @@ void SoftBodyBullet::setup_soft_body() { // Set pinned nodes for (int i = pinned_nodes.size() - 1; 0 <= i; --i) { - bt_soft_body->setMass(pinned_nodes[i], 0); + const int node_index = pinned_nodes[i]; + ERR_CONTINUE(0 > node_index || bt_soft_body->m_nodes.size() <= node_index); + bt_soft_body->setMass(node_index, 0); } } void SoftBodyBullet::pin_node(int p_node_index) { + if (bt_soft_body) { + ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size()); + } if (-1 == search_node_pinned(p_node_index)) { pinned_nodes.push_back(p_node_index); } } void SoftBodyBullet::unpin_node(int p_node_index) { + if (bt_soft_body) { + ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size()); + } const int id = search_node_pinned(p_node_index); if (-1 != id) { pinned_nodes.remove(id); diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 63708b57a7..84da56ae69 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -32,7 +32,6 @@ #define SOFT_BODY_BULLET_H #include "collision_object_bullet.h" -#include "scene/resources/material.h" // TODO remove this please #ifdef None /// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet @@ -42,7 +41,6 @@ #include "BulletSoftBody/btSoftBodyHelpers.h" #include "collision_object_bullet.h" -#include "scene/resources/mesh.h" #include "servers/physics_server_3d.h" #ifdef x11_None @@ -64,7 +62,7 @@ private: btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody bool isScratched = false; - Ref<Mesh> soft_mesh; + RID soft_mesh; int simulation_precision = 5; real_t total_mass = 1.; @@ -100,7 +98,7 @@ public: void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); - void set_soft_mesh(const Ref<Mesh> &p_mesh); + void set_soft_mesh(RID p_mesh); void destroy_soft_body(); // Special function. This function has bad performance @@ -139,7 +137,7 @@ public: _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; } private: - void set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices); + bool set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices); void setup_soft_body(); void pin_node(int p_node_index); diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index a9a811c445..66d7370bd7 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -122,7 +122,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra return 0; } - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin); @@ -158,7 +158,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btVector3 bt_motion; G_TO_B(p_motion, bt_motion); - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); @@ -219,7 +219,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D return false; } - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); @@ -251,7 +251,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D } bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); @@ -947,7 +947,6 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p if (!p_body->get_kinematic_utilities()) { p_body->init_kinematic_utilities(); - p_body->reload_kinematic_shapes(); } btVector3 initial_recover_motion(0, 0, 0); @@ -1089,7 +1088,6 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D if (!p_body->get_kinematic_utilities()) { p_body->init_kinematic_utilities(); - p_body->reload_kinematic_shapes(); } btVector3 recover_motion(0, 0, 0); diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index cbe41a1310..53694035dc 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -37,16 +37,16 @@ // Static helper functions. inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) { - return (p_point1 - p_point2).length_squared() < p_distance * p_distance; + return p_point2.distance_squared_to(p_point1) < p_distance * p_distance; } -inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { - float segment_length = (p_segement_points[1] - p_segement_points[0]).length(); - if (p_segement_points[0].is_equal_approx(p_segement_points[1])) { +inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { + if (p_segment_points[0].is_equal_approx(p_segment_points[1])) { return p_uvs[0]; } - float distance = (p_interpolation_point - p_segement_points[0]).length(); + float segment_length = p_segment_points[0].distance_to(p_segment_points[1]); + float distance = p_segment_points[0].distance_to(p_interpolation_point); float fraction = distance / segment_length; return p_uvs[0].lerp(p_uvs[1], fraction); @@ -162,7 +162,7 @@ inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_ return det < p_vertex_snap2; } -inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { +inline static bool are_segments_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0]; Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0]; real_t segment1_length2 = segment1.dot(segment1); @@ -258,8 +258,8 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector< } materials.resize(material_map.size()); - for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) { - materials.write[E->get()] = E->key(); + for (const KeyValue<Ref<Material>, int> &E : material_map) { + materials.write[E.value] = E.key; } _regen_face_aabbs(); @@ -457,8 +457,8 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b // Update the list of materials. r_merged_brush.materials.resize(mesh_merge.materials.size()); - for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { - r_merged_brush.materials.write[E->get()] = E->key(); + for (const KeyValue<Ref<Material>, int> &E : mesh_merge.materials) { + r_merged_brush.materials.write[E.value] = E.key; } } @@ -596,7 +596,7 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de _add_distance(intersectionsA, intersectionsB, current_face.from_b, 0); } } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { - real_t distance = (intersection_point - face_center).length(); + real_t distance = face_center.distance_to(intersection_point); _add_distance(intersectionsA, intersectionsB, current_face.from_b, distance); } } @@ -781,7 +781,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) { - if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) { + if (vertices[vertex_idx].point.distance_squared_to(p_point) < vertex_snap2) { return vertex_idx; } } @@ -911,7 +911,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ vertices[outer_edge_idx[1]].point, vertices[p_segment_indices[closest_idx]].point }; - if (are_segements_parallel(edge1, edge2, vertex_snap2)) { + if (are_segments_parallel(edge1, edge2, vertex_snap2)) { if (!degenerate_points.find(outer_edge_idx[0])) { degenerate_points.push_back(outer_edge_idx[0]); } @@ -961,7 +961,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ // Check if point is existing face vertex. bool existing = false; for (int i = 0; i < 3; ++i) { - if ((point_2D - face_vertices[i].point).length_squared() < vertex_snap2) { + if (face_vertices[i].point.distance_squared_to(point_2D) < vertex_snap2) { existing = true; break; } @@ -978,7 +978,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ }; Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points); - if ((closest_point - point_2D).length_squared() < vertex_snap2) { + if (point_2D.distance_squared_to(closest_point) < vertex_snap2) { int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; // If new vertex snaps to degenerate vertex, just delete this face. @@ -1041,7 +1041,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s bool on_edge = false; for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) { intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points); - if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) { + if (p_segment_points[edge_point_idx].distance_squared_to(intersection_point) < vertex_snap2) { on_edge = true; break; } @@ -1050,13 +1050,13 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s // Else check if the segment intersects the edge. if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) { // Check if intersection point is an edge point. - if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 || - (intersection_point - edge_points[1]).length_squared() < vertex_snap2) { + if ((edge_points[0].distance_squared_to(intersection_point) < vertex_snap2) || + (edge_points[1].distance_squared_to(intersection_point) < vertex_snap2)) { continue; } // Check if edge exists, by checking if the intersecting segment is parallel to the edge. - if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) { + if (are_segments_parallel(p_segment_points, edge_points, vertex_snap2)) { continue; } @@ -1078,7 +1078,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s // If opposite point is on the segment, add its index to segment indices too. Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points); - if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) { + if (vertices[opposite_vertex_idx].point.distance_squared_to(closest_point) < vertex_snap2) { _add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx); } @@ -1132,7 +1132,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { // Check if point is existing face vertex. for (int i = 0; i < 3; ++i) { - if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) { + if (face_vertices[i].point.distance_squared_to(p_point) < vertex_snap2) { return face.vertex_idx[i]; } } @@ -1150,7 +1150,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { }; Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points); - if ((closest_point - p_point).length_squared() < vertex_snap2) { + if (p_point.distance_squared_to(closest_point) < vertex_snap2) { on_edge = true; // Add the point as a new vertex. @@ -1172,8 +1172,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; - if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && - are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { + if (are_segments_parallel(split_edge1, new_edge, vertex_snap2) && + are_segments_parallel(split_edge2, new_edge, vertex_snap2)) { break; } diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 452fb32d9d..e4297a593e 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1732,6 +1732,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { int extrusion_face_count = shape_sides * 2; int end_count = 0; int shape_face_count = shape_faces.size() / 3; + real_t curve_length = 1.0; switch (mode) { case MODE_DEPTH: extrusions = 1; @@ -1744,7 +1745,12 @@ CSGBrush *CSGPolygon3D::_build_brush() { } break; case MODE_PATH: { - extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval); + curve_length = curve->get_baked_length(); + if (path_interval_type == PATH_INTERVAL_DISTANCE) { + extrusions = MAX(1, Math::ceil(curve_length / path_interval)) + 1; + } else { + extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval); + } if (!path_joined) { end_count = 2; extrusions -= 1; @@ -1767,212 +1773,245 @@ CSGBrush *CSGPolygon3D::_build_brush() { smooth.resize(face_count); materials.resize(face_count); invert.resize(face_count); + int faces_removed = 0; - Vector3 *facesw = faces.ptrw(); - Vector2 *uvsw = uvs.ptrw(); - bool *smoothw = smooth.ptrw(); - Ref<Material> *materialsw = materials.ptrw(); - bool *invertw = invert.ptrw(); - - int face = 0; - Transform3D base_xform; - Transform3D current_xform; - Transform3D previous_xform; - double u_step = 1.0 / extrusions; - double v_step = 1.0 / shape_sides; - double spin_step = Math::deg2rad(spin_degrees / spin_sides); - double extrusion_step = 1.0 / extrusions; - if (mode == MODE_PATH) { - if (path_joined) { - extrusion_step = 1.0 / (extrusions - 1); - } - extrusion_step *= curve->get_baked_length(); - } + { + Vector3 *facesw = faces.ptrw(); + Vector2 *uvsw = uvs.ptrw(); + bool *smoothw = smooth.ptrw(); + Ref<Material> *materialsw = materials.ptrw(); + bool *invertw = invert.ptrw(); - if (mode == MODE_PATH) { - if (!path_local) { - base_xform = path->get_global_transform(); + int face = 0; + Transform3D base_xform; + Transform3D current_xform; + Transform3D previous_xform; + Transform3D previous_previous_xform; + double u_step = 1.0 / extrusions; + if (path_u_distance > 0.0) { + u_step *= curve_length / path_u_distance; + } + double v_step = 1.0 / shape_sides; + double spin_step = Math::deg2rad(spin_degrees / spin_sides); + double extrusion_step = 1.0 / extrusions; + if (mode == MODE_PATH) { + if (path_joined) { + extrusion_step = 1.0 / (extrusions - 1); + } + extrusion_step *= curve_length; } - Vector3 current_point = curve->interpolate_baked(0); - Vector3 next_point = curve->interpolate_baked(extrusion_step); - Vector3 current_up = Vector3(0, 1, 0); - Vector3 direction = next_point - current_point; + if (mode == MODE_PATH) { + if (!path_local) { + base_xform = path->get_global_transform(); + } - if (path_joined) { - Vector3 last_point = curve->interpolate_baked(curve->get_baked_length()); - direction = next_point - last_point; - } + Vector3 current_point = curve->interpolate_baked(0); + Vector3 next_point = curve->interpolate_baked(extrusion_step); + Vector3 current_up = Vector3(0, 1, 0); + Vector3 direction = next_point - current_point; - switch (path_rotation) { - case PATH_ROTATION_POLYGON: - direction = Vector3(0, 0, -1); - break; - case PATH_ROTATION_PATH: - break; - case PATH_ROTATION_PATH_FOLLOW: - current_up = curve->interpolate_baked_up_vector(0); - break; + if (path_joined) { + Vector3 last_point = curve->interpolate_baked(curve->get_baked_length()); + direction = next_point - last_point; + } + + switch (path_rotation) { + case PATH_ROTATION_POLYGON: + direction = Vector3(0, 0, -1); + break; + case PATH_ROTATION_PATH: + break; + case PATH_ROTATION_PATH_FOLLOW: + current_up = curve->interpolate_baked_up_vector(0); + break; + } + + Transform3D facing = Transform3D().looking_at(direction, current_up); + current_xform = base_xform.translated(current_point) * facing; } - Transform3D facing = Transform3D().looking_at(direction, current_up); - current_xform = base_xform.translated(current_point) * facing; - } + // Create the mesh. + if (end_count > 0) { + // Add front end face. + for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { + for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { + // We need to reverse the rotation of the shape face vertices. + int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx]; + Point2 p = shape_polygon[index]; + Point2 uv = (p - shape_rect.position) / shape_rect.size; + + // Use the left side of the bottom half of the y-inverted texture. + uv.x = uv.x / 2; + uv.y = 1 - (uv.y / 2); + + facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); + uvsw[face * 3 + face_vertex_idx] = uv; + } - // Create the mesh. - if (end_count > 0) { - // Add front end face. - for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { - for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { - // We need to reverse the rotation of the shape face vertices. - int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx]; - Point2 p = shape_polygon[index]; - Point2 uv = (p - shape_rect.position) / shape_rect.size; - - // Use the left side of the bottom half of the y-inverted texture. - uv.x = uv.x / 2; - uv.y = 1 - (uv.y / 2); - - facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); - uvsw[face * 3 + face_vertex_idx] = uv; + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_faces; + face++; } - - smoothw[face] = false; - materialsw[face] = material; - invertw[face] = invert_faces; - face++; } - } - // Add extrusion faces. - for (int x0 = 0; x0 < extrusions; x0++) { - previous_xform = current_xform; - - switch (mode) { - case MODE_DEPTH: { - current_xform.translate(Vector3(0, 0, -depth)); - } break; - case MODE_SPIN: { - current_xform.rotate(Vector3(0, 1, 0), spin_step); - } break; - case MODE_PATH: { - double previous_offset = x0 * extrusion_step; - double current_offset = (x0 + 1) * extrusion_step; - double next_offset = (x0 + 2) * extrusion_step; - if (x0 == extrusions - 1) { - if (path_joined) { - current_offset = 0; - next_offset = extrusion_step; + real_t angle_simplify_dot = Math::cos(Math::deg2rad(path_simplify_angle)); + Vector3 previous_simplify_dir = Vector3(0, 0, 0); + int faces_combined = 0; + + // Add extrusion faces. + for (int x0 = 0; x0 < extrusions; x0++) { + previous_previous_xform = previous_xform; + previous_xform = current_xform; + + switch (mode) { + case MODE_DEPTH: { + current_xform.translate(Vector3(0, 0, -depth)); + } break; + case MODE_SPIN: { + current_xform.rotate(Vector3(0, 1, 0), spin_step); + } break; + case MODE_PATH: { + double previous_offset = x0 * extrusion_step; + double current_offset = (x0 + 1) * extrusion_step; + double next_offset = (x0 + 2) * extrusion_step; + if (x0 == extrusions - 1) { + if (path_joined) { + current_offset = 0; + next_offset = extrusion_step; + } else { + next_offset = current_offset; + } + } + + Vector3 previous_point = curve->interpolate_baked(previous_offset); + Vector3 current_point = curve->interpolate_baked(current_offset); + Vector3 next_point = curve->interpolate_baked(next_offset); + Vector3 current_up = Vector3(0, 1, 0); + Vector3 direction = next_point - previous_point; + Vector3 current_dir = (current_point - previous_point).normalized(); + + // If the angles are similar, remove the previous face and replace it with this one. + if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_dir) > angle_simplify_dot) { + faces_combined += 1; + previous_xform = previous_previous_xform; + face -= extrusion_face_count; + faces_removed += extrusion_face_count; } else { - next_offset = current_offset; + faces_combined = 0; + previous_simplify_dir = current_dir; } - } - Vector3 previous_point = curve->interpolate_baked(previous_offset); - Vector3 current_point = curve->interpolate_baked(current_offset); - Vector3 next_point = curve->interpolate_baked(next_offset); - Vector3 current_up = Vector3(0, 1, 0); - Vector3 direction = next_point - previous_point; + switch (path_rotation) { + case PATH_ROTATION_POLYGON: + direction = Vector3(0, 0, -1); + break; + case PATH_ROTATION_PATH: + break; + case PATH_ROTATION_PATH_FOLLOW: + current_up = curve->interpolate_baked_up_vector(current_offset); + break; + } - switch (path_rotation) { - case PATH_ROTATION_POLYGON: - direction = Vector3(0, 0, -1); - break; - case PATH_ROTATION_PATH: - break; - case PATH_ROTATION_PATH_FOLLOW: - current_up = curve->interpolate_baked_up_vector(current_offset); - break; - } + Transform3D facing = Transform3D().looking_at(direction, current_up); + current_xform = base_xform.translated(current_point) * facing; + } break; + } - Transform3D facing = Transform3D().looking_at(direction, current_up); - current_xform = base_xform.translated(current_point) * facing; - } break; - } + double u0 = (x0 - faces_combined) * u_step; + double u1 = ((x0 + 1) * u_step); + if (mode == MODE_PATH && !path_continuous_u) { + u0 = 0.0; + u1 = 1.0; + } - double u0 = x0 * u_step; - double u1 = ((x0 + 1) * u_step); - if (mode == MODE_PATH && !path_continuous_u) { - u0 = 0.0; - u1 = 1.0; - } + for (int y0 = 0; y0 < shape_sides; y0++) { + int y1 = (y0 + 1) % shape_sides; + // Use the top half of the texture. + double v0 = (y0 * v_step) / 2; + double v1 = ((y0 + 1) * v_step) / 2; - for (int y0 = 0; y0 < shape_sides; y0++) { - int y1 = (y0 + 1) % shape_sides; - // Use the top half of the texture. - double v0 = (y0 * v_step) / 2; - double v1 = ((y0 + 1) * v_step) / 2; - - Vector3 v[4] = { - previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), - current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), - current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), - previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), - }; - - Vector2 u[4] = { - Vector2(u0, v0), - Vector2(u1, v0), - Vector2(u1, v1), - Vector2(u0, v1), - }; - - // Face 1 - facesw[face * 3 + 0] = v[0]; - facesw[face * 3 + 1] = v[1]; - facesw[face * 3 + 2] = v[2]; - - uvsw[face * 3 + 0] = u[0]; - uvsw[face * 3 + 1] = u[1]; - uvsw[face * 3 + 2] = u[2]; - - smoothw[face] = smooth_faces; - invertw[face] = invert_faces; - materialsw[face] = material; - - face++; - - // Face 2 - facesw[face * 3 + 0] = v[2]; - facesw[face * 3 + 1] = v[3]; - facesw[face * 3 + 2] = v[0]; - - uvsw[face * 3 + 0] = u[2]; - uvsw[face * 3 + 1] = u[3]; - uvsw[face * 3 + 2] = u[0]; - - smoothw[face] = smooth_faces; - invertw[face] = invert_faces; - materialsw[face] = material; - - face++; - } - } + Vector3 v[4] = { + previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), + current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), + current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), + previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), + }; - if (end_count > 1) { - // Add back end face. - for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { - for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { - int index = shape_faces[face_idx * 3 + face_vertex_idx]; - Point2 p = shape_polygon[index]; - Point2 uv = (p - shape_rect.position) / shape_rect.size; + Vector2 u[4] = { + Vector2(u0, v0), + Vector2(u1, v0), + Vector2(u1, v1), + Vector2(u0, v1), + }; - // Use the x-inverted ride side of the bottom half of the y-inverted texture. - uv.x = 1 - uv.x / 2; - uv.y = 1 - (uv.y / 2); + // Face 1 + facesw[face * 3 + 0] = v[0]; + facesw[face * 3 + 1] = v[1]; + facesw[face * 3 + 2] = v[2]; - facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); - uvsw[face * 3 + face_vertex_idx] = uv; + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_faces; + materialsw[face] = material; + + face++; + + // Face 2 + facesw[face * 3 + 0] = v[2]; + facesw[face * 3 + 1] = v[3]; + facesw[face * 3 + 2] = v[0]; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_faces; + materialsw[face] = material; + + face++; } + } + + if (end_count > 1) { + // Add back end face. + for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { + for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { + int index = shape_faces[face_idx * 3 + face_vertex_idx]; + Point2 p = shape_polygon[index]; + Point2 uv = (p - shape_rect.position) / shape_rect.size; - smoothw[face] = false; - materialsw[face] = material; - invertw[face] = invert_faces; - face++; + // Use the x-inverted ride side of the bottom half of the y-inverted texture. + uv.x = 1 - uv.x / 2; + uv.y = 1 - (uv.y / 2); + + facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); + uvsw[face * 3 + face_vertex_idx] = uv; + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_faces; + face++; + } } + + face_count -= faces_removed; + ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly."); } - ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly."); + if (faces_removed > 0) { + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + } brush->build_from_faces(faces, uvs, smooth, materials, invert); @@ -2031,9 +2070,15 @@ void CSGPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node); ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node); + ClassDB::bind_method(D_METHOD("set_path_interval_type", "interval_type"), &CSGPolygon3D::set_path_interval_type); + ClassDB::bind_method(D_METHOD("get_path_interval_type"), &CSGPolygon3D::get_path_interval_type); + ClassDB::bind_method(D_METHOD("set_path_interval", "interval"), &CSGPolygon3D::set_path_interval); ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval); + ClassDB::bind_method(D_METHOD("set_path_simplify_angle", "degrees"), &CSGPolygon3D::set_path_simplify_angle); + ClassDB::bind_method(D_METHOD("get_path_simplify_angle"), &CSGPolygon3D::get_path_simplify_angle); + ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation); ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation); @@ -2043,6 +2088,9 @@ void CSGPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon3D::set_path_continuous_u); ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon3D::is_path_continuous_u); + ClassDB::bind_method(D_METHOD("set_path_u_distance", "distance"), &CSGPolygon3D::set_path_u_distance); + ClassDB::bind_method(D_METHOD("get_path_u_distance"), &CSGPolygon3D::get_path_u_distance); + ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon3D::set_path_joined); ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon3D::is_path_joined); @@ -2061,10 +2109,13 @@ void CSGPolygon3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees"); ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.1,1.0,0.05,exp"), "set_path_interval", "get_path_interval"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "path_interval_type", PROPERTY_HINT_ENUM, "Distance,Subdivide"), "set_path_interval_type", "get_path_interval_type"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1,exp"), "set_path_simplify_angle", "get_path_simplify_angle"); ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater"), "set_path_u_distance", "get_path_u_distance"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); @@ -2076,6 +2127,9 @@ void CSGPolygon3D::_bind_methods() { BIND_ENUM_CONSTANT(PATH_ROTATION_POLYGON); BIND_ENUM_CONSTANT(PATH_ROTATION_PATH); BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW); + + BIND_ENUM_CONSTANT(PATH_INTERVAL_DISTANCE); + BIND_ENUM_CONSTANT(PATH_INTERVAL_SUBDIVIDE); } void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) { @@ -2119,6 +2173,16 @@ bool CSGPolygon3D::is_path_continuous_u() const { return path_continuous_u; } +void CSGPolygon3D::set_path_u_distance(real_t p_path_u_distance) { + path_u_distance = p_path_u_distance; + _make_dirty(); + update_gizmos(); +} + +real_t CSGPolygon3D::get_path_u_distance() const { + return path_u_distance; +} + void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) { ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360); spin_degrees = p_spin_degrees; @@ -2151,8 +2215,17 @@ NodePath CSGPolygon3D::get_path_node() const { return path_node; } +void CSGPolygon3D::set_path_interval_type(PathIntervalType p_interval_type) { + path_interval_type = p_interval_type; + _make_dirty(); + update_gizmos(); +} + +CSGPolygon3D::PathIntervalType CSGPolygon3D::get_path_interval_type() const { + return path_interval_type; +} + void CSGPolygon3D::set_path_interval(float p_interval) { - ERR_FAIL_COND_MSG(p_interval <= 0 || p_interval > 1, "Path interval must be greater than 0 and less than or equal to 1.0."); path_interval = p_interval; _make_dirty(); update_gizmos(); @@ -2162,6 +2235,16 @@ float CSGPolygon3D::get_path_interval() const { return path_interval; } +void CSGPolygon3D::set_path_simplify_angle(float p_angle) { + path_simplify_angle = p_angle; + _make_dirty(); + update_gizmos(); +} + +float CSGPolygon3D::get_path_simplify_angle() const { + return path_simplify_angle; +} + void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) { path_rotation = p_rotation; _make_dirty(); @@ -2229,10 +2312,13 @@ CSGPolygon3D::CSGPolygon3D() { spin_degrees = 360; spin_sides = 8; smooth_faces = false; + path_interval_type = PATH_INTERVAL_DISTANCE; path_interval = 1.0; + path_simplify_angle = 0.0; path_rotation = PATH_ROTATION_PATH_FOLLOW; path_local = false; path_continuous_u = true; + path_u_distance = 1.0; path_joined = false; path = nullptr; } diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 5cf371665e..c85cce776b 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -336,6 +336,11 @@ public: MODE_PATH }; + enum PathIntervalType { + PATH_INTERVAL_DISTANCE, + PATH_INTERVAL_SUBDIVIDE + }; + enum PathRotation { PATH_ROTATION_POLYGON, PATH_ROTATION_PATH, @@ -356,7 +361,9 @@ private: int spin_sides; NodePath path_node; + PathIntervalType path_interval_type; float path_interval; + float path_simplify_angle; PathRotation path_rotation; bool path_local; @@ -364,6 +371,7 @@ private: bool smooth_faces; bool path_continuous_u; + real_t path_u_distance; bool path_joined; bool _is_editable_3d_polygon() const; @@ -396,9 +404,15 @@ public: void set_path_node(const NodePath &p_path); NodePath get_path_node() const; + void set_path_interval_type(PathIntervalType p_interval_type); + PathIntervalType get_path_interval_type() const; + void set_path_interval(float p_interval); float get_path_interval() const; + void set_path_simplify_angle(float p_angle); + float get_path_simplify_angle() const; + void set_path_rotation(PathRotation p_rotation); PathRotation get_path_rotation() const; @@ -408,6 +422,9 @@ public: void set_path_continuous_u(bool p_enable); bool is_path_continuous_u() const; + void set_path_u_distance(real_t p_path_u_distance); + real_t get_path_u_distance() const; + void set_path_joined(bool p_enable); bool is_path_joined() const; @@ -422,5 +439,6 @@ public: VARIANT_ENUM_CAST(CSGPolygon3D::Mode) VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation) +VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType) #endif // CSG_SHAPE_H diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index 5d56e56de9..ecbb7962d1 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -24,6 +24,9 @@ <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions. </member> + <member name="path_interval_type" type="int" setter="set_path_interval_type" getter="get_path_interval_type" enum="CSGPolygon3D.PathIntervalType"> + When [member mode] is [constant MODE_PATH], this will determine if the interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE]). + </member> <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path. </member> @@ -36,6 +39,12 @@ <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation"> When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded. </member> + <member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle"> + When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count. + </member> + <member name="path_u_distance" type="float" setter="set_path_u_distance" getter="get_path_u_distance"> + When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. + </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)"> The point array that defines the 2D polygon that is extruded. </member> @@ -70,5 +79,11 @@ <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> The [member polygon] shape follows the path and its rotations around the path axis. </constant> + <constant name="PATH_INTERVAL_DISTANCE" value="0" enum="PathIntervalType"> + When [member mode] is set to [constant MODE_PATH], [member path_interval] will determine the distance, in meters, each interval of the path will extrude. + </constant> + <constant name="PATH_INTERVAL_SUBDIVIDE" value="1" enum="PathIntervalType"> + When [member mode] is set to [constant MODE_PATH], [member path_interval] will subdivide the polygons along the path. + </constant> </constants> </class> diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml index 456b390dbb..f9659c092a 100644 --- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml +++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml @@ -77,10 +77,8 @@ <member name="host" type="ENetConnection" setter="" getter="get_host"> The underlying [ENetConnection] created after [method create_client] and [method create_server]. </member> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true"> Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> </class> diff --git a/modules/enet/doc_classes/ENetPacketPeer.xml b/modules/enet/doc_classes/ENetPacketPeer.xml index 8f0693fb01..4116ba17f2 100644 --- a/modules/enet/doc_classes/ENetPacketPeer.xml +++ b/modules/enet/doc_classes/ENetPacketPeer.xml @@ -6,6 +6,7 @@ <description> A PacketPeer implementation representing a peer of an [ENetConnection]. This class cannot be instantiated directly but can be retrieved during [method ENetConnection.service] or via [method ENetConnection.get_peers]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link> diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index afd31207f6..2cfae60ad2 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -33,22 +33,6 @@ #include "core/io/marshalls.h" #include "core/os/os.h" -void ENetMultiplayerPeer::set_transfer_channel(int p_channel) { - transfer_channel = p_channel; -} - -int ENetMultiplayerPeer::get_transfer_channel() const { - return transfer_channel; -} - -void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - transfer_mode = p_mode; -} - -Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { - return transfer_mode; -} - void ENetMultiplayerPeer::set_target_peer(int p_peer) { target_peer = p_peer; } @@ -62,6 +46,7 @@ int ENetMultiplayerPeer::get_packet_peer() const { Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) { ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + set_refuse_new_connections(false); Ref<ENetConnection> host; host.instantiate(); Error err = host->create_host_bound(bind_ip, p_port, p_max_clients, 0, p_max_channels > 0 ? p_max_channels + SYSCH_MAX : 0, p_out_bandwidth); @@ -70,7 +55,6 @@ Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_ma } active_mode = MODE_SERVER; - refuse_connections = false; unique_id = 1; connection_status = CONNECTION_CONNECTED; hosts[0] = host; @@ -79,6 +63,7 @@ Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_ma Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + set_refuse_new_connections(false); Ref<ENetConnection> host; host.instantiate(); Error err; @@ -102,7 +87,6 @@ Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, in // Need to wait for CONNECT event. connection_status = CONNECTION_CONNECTING; active_mode = MODE_CLIENT; - refuse_connections = false; peers[1] = peer; hosts[0] = host; @@ -113,7 +97,6 @@ Error ENetMultiplayerPeer::create_mesh(int p_id) { ERR_FAIL_COND_V_MSG(p_id <= 0, ERR_INVALID_PARAMETER, "The unique ID must be greater then 0"); ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); active_mode = MODE_MESH; - refuse_connections = false; unique_id = p_id; connection_status = CONNECTION_CONNECTED; return OK; @@ -145,7 +128,7 @@ bool ENetMultiplayerPeer::_poll_server() { } switch (ret) { case ENetConnection::EVENT_CONNECT: { - if (refuse_connections) { + if (is_refusing_new_connections()) { event.peer->reset(); return false; } @@ -173,7 +156,7 @@ bool ENetMultiplayerPeer::_poll_server() { emit_signal(SNAME("peer_disconnected"), id); peers.erase(id); - if (!server_relay) { + if (server_relay) { _notify_peers(id, false); } return false; @@ -423,6 +406,7 @@ void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) { hosts.clear(); unique_id = 0; connection_status = CONNECTION_DISCONNECTED; + set_refuse_new_connections(false); } int ENetMultiplayerPeer::get_available_packet_count() const { @@ -451,15 +435,16 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size int packet_flags = 0; int channel = SYSCH_RELIABLE; + int transfer_channel = get_transfer_channel(); if (transfer_channel > 0) { channel = SYSCH_MAX + transfer_channel - 1; } else { - switch (transfer_mode) { + switch (get_transfer_mode()) { case Multiplayer::TRANSFER_MODE_UNRELIABLE: { packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; channel = SYSCH_UNRELIABLE; } break; - case Multiplayer::TRANSFER_MODE_ORDERED: { + case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: { packet_flags = 0; channel = SYSCH_UNRELIABLE; } break; @@ -545,19 +530,15 @@ int ENetMultiplayerPeer::get_unique_id() const { return unique_id; } -void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; +void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) { #ifdef GODOT_ENET if (_is_active()) { for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { - E.value->refuse_new_connections(p_enable); + E.value->refuse_new_connections(p_enabled); } } #endif -} - -bool ENetMultiplayerPeer::is_refusing_new_connections() const { - return refuse_connections; + MultiplayerPeer::set_refuse_new_connections(p_enabled); } void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) { diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h index b5316b8292..7a60e2359c 100644 --- a/modules/enet/enet_multiplayer_peer.h +++ b/modules/enet/enet_multiplayer_peer.h @@ -65,10 +65,7 @@ private: uint32_t unique_id = 0; int target_peer = 0; - int transfer_channel = 0; - Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; - bool refuse_connections = false; bool server_relay = true; ConnectionStatus connection_status = CONNECTION_DISCONNECTED; @@ -101,40 +98,31 @@ protected: static void _bind_methods(); public: - virtual void set_transfer_channel(int p_channel) override; - virtual int get_transfer_channel() const override; - - virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer) override; - virtual int get_packet_peer() const override; - Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0); - Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0); - Error create_mesh(int p_id); - Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host); - - void close_connection(uint32_t wait_usec = 100); - - void disconnect_peer(int p_peer, bool now = false); - virtual void poll() override; - virtual bool is_server() const override; + // Overriden so we can instrument the DTLSServer when needed. + virtual void set_refuse_new_connections(bool p_enabled) override; - virtual int get_available_packet_count() const override; - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual ConnectionStatus get_connection_status() const override; + + virtual int get_unique_id() const override; virtual int get_max_packet_size() const override; + virtual int get_available_packet_count() const override; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual ConnectionStatus get_connection_status() const override; + Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0); + Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0); + Error create_mesh(int p_id); + Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host); - virtual void set_refuse_new_connections(bool p_enable) override; - virtual bool is_refusing_new_connections() const override; + void close_connection(uint32_t wait_usec = 100); - virtual int get_unique_id() const override; + void disconnect_peer(int p_peer, bool now = false); void set_bind_ip(const IPAddress &p_ip); void set_server_relay_enabled(bool p_enabled); diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index dcea476275..7343bf87af 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -31,6 +31,7 @@ #include "fbx_mesh_data.h" #include "core/templates/local_vector.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" @@ -101,7 +102,7 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash return collection; } -EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { +ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { mesh_geometry = p_mesh_geometry; // todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately. const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials(); @@ -344,7 +345,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s } // Phase 6. Compose the mesh and return it. - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; mesh.instantiate(); // Add blend shape info. @@ -380,7 +381,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s in_mesh_surface_id += 1; } - EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *godot_mesh = memnew(ImporterMeshInstance3D); godot_mesh->set_mesh(mesh); const String name = ImportUtils::FBXNodeToName(model->Name()); godot_mesh->set_name(name); // hurry up compiling >.< diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index 24db4a5469..eec7f38cd6 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -35,7 +35,7 @@ #include "core/templates/local_vector.h" #include "core/templates/ordered_hash_map.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/surface_tool.h" @@ -98,7 +98,7 @@ struct FBXMeshData : RefCounted { // translate fbx mesh data from document context to FBX Mesh Geometry Context bool valid_weight_indexes = false; - EditorSceneImporterMeshNode3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); + ImporterMeshInstance3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const; @@ -107,7 +107,7 @@ struct FBXMeshData : RefCounted { int max_weight_count = 0; uint64_t armature_id = 0; bool valid_armature_id = false; - EditorSceneImporterMeshNode3D *godot_mesh_instance = nullptr; + ImporterMeshInstance3D *godot_mesh_instance = nullptr; private: void sanitize_vertex_weights(const ImportState &state); diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 1ac4922acf..3dc163964c 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -98,9 +98,9 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { ERR_FAIL_COND_MSG(skeleton->get_bone_count() != bone_count, "Not all bones got added, is the file corrupted?"); - for (Map<int, Ref<FBXBone>>::Element *bone_element = bone_map.front(); bone_element; bone_element = bone_element->next()) { - const Ref<FBXBone> bone = bone_element->value(); - int bone_index = bone_element->key(); + for (const KeyValue<int, Ref<FBXBone>> &bone_element : bone_map) { + const Ref<FBXBone> bone = bone_element.value; + int bone_index = bone_element.key; print_verbose("working on bone: " + itos(bone_index) + " bone name:" + bone->bone_name); skeleton->set_bone_rest(bone->godot_bone_id, get_unscaled_transform(bone->node->pivot_transform->LocalTransform, state.scale)); diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index e3f36ef3e3..e4de204cf1 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -40,9 +40,9 @@ #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/light_3d.h" #include "scene/main/node.h" #include "scene/resources/material.h" @@ -567,8 +567,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // this means that the nodes from maya kLocators will be preserved as bones // in the same rig without having to match this across skeletons and merge by detection // we can just merge and undo any parent transforms - for (Map<uint64_t, Ref<FBXBone>>::Element *bone_element = state.fbx_bone_map.front(); bone_element; bone_element = bone_element->next()) { - Ref<FBXBone> bone = bone_element->value(); + for (KeyValue<uint64_t, Ref<FBXBone>> &bone_element : state.fbx_bone_map) { + Ref<FBXBone> bone = bone_element.value; Ref<FBXSkeleton> fbx_skeleton_inst; uint64_t armature_id = bone->armature_id; @@ -609,8 +609,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } // setup skeleton instances if required :) - for (Map<uint64_t, Ref<FBXSkeleton>>::Element *skeleton_node = state.skeleton_map.front(); skeleton_node; skeleton_node = skeleton_node->next()) { - Ref<FBXSkeleton> &skeleton = skeleton_node->value(); + for (KeyValue<uint64_t, Ref<FBXSkeleton>> &skeleton_node : state.skeleton_map) { + Ref<FBXSkeleton> &skeleton = skeleton_node.value; skeleton->init_skeleton(state); ERR_CONTINUE_MSG(skeleton->fbx_node.is_null(), "invalid fbx target map, missing skeleton"); @@ -627,7 +627,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( node_element; node_element = node_element->next()) { Ref<FBXNode> fbx_node = node_element->get(); - EditorSceneImporterMeshNode3D *mesh_node = nullptr; + ImporterMeshInstance3D *mesh_node = nullptr; Ref<FBXMeshData> mesh_data_precached; // check for valid geometry @@ -699,9 +699,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } } - for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { - const uint64_t mesh_id = mesh_data->key(); - Ref<FBXMeshData> mesh = mesh_data->value(); + for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) { + const uint64_t mesh_id = mesh_data.key; + Ref<FBXMeshData> mesh = mesh_data.value; const FBXDocParser::MeshGeometry *mesh_geometry = p_document->GetObject(mesh_id)->Get<FBXDocParser::MeshGeometry>(); @@ -765,10 +765,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } // mesh data iteration for populating skeleton mapping - for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { - Ref<FBXMeshData> mesh = mesh_data->value(); - const uint64_t mesh_id = mesh_data->key(); - EditorSceneImporterMeshNode3D *mesh_instance = mesh->godot_mesh_instance; + for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) { + Ref<FBXMeshData> mesh = mesh_data.value; + const uint64_t mesh_id = mesh_data.key; + ImporterMeshInstance3D *mesh_instance = mesh->godot_mesh_instance; const int mesh_weights = mesh->max_weight_count; Ref<FBXSkeleton> skeleton; const bool valid_armature = mesh->valid_armature_id; @@ -1004,13 +1004,13 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // target id, [ track name, [time index, vector] ] //std::map<uint64_t, std::map<StringName, FBXTrack > > AnimCurveNodes; - for (Map<uint64_t, Map<StringName, FBXTrack>>::Element *track = AnimCurveNodes.front(); track; track = track->next()) { + for (KeyValue<uint64_t, Map<StringName, FBXTrack>> &track : AnimCurveNodes) { // 5 tracks // current track index // track count is 5 // track count is 5. // next track id is 5. - const uint64_t target_id = track->key(); + const uint64_t target_id = track.key; int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D); // animation->track_set_path(track_idx, node_path); @@ -1072,7 +1072,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const FBXDocParser::Model *model = target_node->fbx_model; const FBXDocParser::PropertyTable *props = dynamic_cast<const FBXDocParser::PropertyTable *>(model); - Map<StringName, FBXTrack> &track_data = track->value(); + Map<StringName, FBXTrack> &track_data = track.value; FBXTrack &translation_keys = track_data[StringName("T")]; FBXTrack &rotation_keys = track_data[StringName("R")]; FBXTrack &scale_keys = track_data[StringName("S")]; @@ -1259,15 +1259,15 @@ Node3D *EditorSceneImporterFBX::_generate_scene( state.fbx_target_map.clear(); state.fbx_node_list.clear(); - for (Map<uint64_t, Ref<FBXBone>>::Element *element = state.fbx_bone_map.front(); element; element = element->next()) { - Ref<FBXBone> bone = element->value(); + for (KeyValue<uint64_t, Ref<FBXBone>> &element : state.fbx_bone_map) { + Ref<FBXBone> bone = element.value; bone->parent_bone.unref(); bone->node.unref(); bone->fbx_skeleton.unref(); } - for (Map<uint64_t, Ref<FBXSkeleton>>::Element *element = state.skeleton_map.front(); element; element = element->next()) { - Ref<FBXSkeleton> skel = element->value(); + for (KeyValue<uint64_t, Ref<FBXSkeleton>> &element : state.skeleton_map) { + Ref<FBXSkeleton> skel = element.value; skel->fbx_node.unref(); skel->skeleton_bones.clear(); } diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 906a721045..12d644ee94 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -53,9 +53,9 @@ protected: String csv_header = "file_path, error message, extra data\n"; massive_log_file += csv_header; - for (Map<String, LocalVector<String>>::Element *element = validation_entries.front(); element; element = element->next()) { - for (unsigned int x = 0; x < element->value().size(); x++) { - const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n"; + for (const KeyValue<String, LocalVector<String>> &element : validation_entries) { + for (unsigned int x = 0; x < element.value.size(); x++) { + const String &line_entry = element.key + ", " + element.value[x].c_escape() + "\n"; massive_log_file += line_entry; } } diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 21ee39f3ed..f7f21a433e 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -16,10 +16,8 @@ env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"]) Export("env_gdnative") -SConscript("net/SCsub") SConscript("pluginscript/SCsub") SConscript("videodecoder/SCsub") -SConscript("text/SCsub") import gdnative_builders diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py index fa985501b5..026a84a70f 100644 --- a/modules/gdnative/config.py +++ b/modules/gdnative/config.py @@ -10,14 +10,9 @@ def get_doc_classes(): return [ "GDNative", "GDNativeLibrary", - "MultiplayerPeerGDNative", "NativeScript", - "PacketPeerGDNative", "PluginScript", - "StreamPeerGDNative", "VideoStreamGDNative", - "WebRTCPeerConnectionGDNative", - "WebRTCDataChannelGDNative", ] diff --git a/modules/gdnative/doc_classes/StreamPeerGDNative.xml b/modules/gdnative/doc_classes/StreamPeerGDNative.xml deleted file mode 100644 index a505de2106..0000000000 --- a/modules/gdnative/doc_classes/StreamPeerGDNative.xml +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerGDNative" inherits="StreamPeer" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> -</class> diff --git a/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml b/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml deleted file mode 100644 index ddf354763c..0000000000 --- a/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="WebRTCDataChannelGDNative" inherits="WebRTCDataChannel" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> -</class> diff --git a/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml b/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml deleted file mode 100644 index 821779a0ff..0000000000 --- a/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="WebRTCPeerConnectionGDNative" inherits="WebRTCPeerConnection" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> -</class> diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 66d2dc267d..cf1c7dc01f 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -5103,580 +5103,6 @@ ] } ] - }, - { - "name": "net", - "type": "NET", - "version": { - "major": 4, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_net_bind_stream_peer", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_stream_peer *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_bind_packet_peer", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_packet_peer *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_bind_multiplayer_peer", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_multiplayer_peer *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_set_webrtc_library", - "return_type": "godot_error", - "arguments": [ - [ - "const godot_net_webrtc_library *", - "p_library" - ] - ] - }, - { - "name": "godot_net_bind_webrtc_peer_connection", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_webrtc_peer_connection *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_bind_webrtc_data_channel", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_webrtc_data_channel *", - "p_interface" - ] - ] - } - ] - }, - { - "name": "text", - "type": "TEXT", - "version": { - "major": 1, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_text_register_interface", - "return_type": "void", - "arguments": [ - [ - "const godot_text_interface_gdnative *", - "p_interface" - ], - [ - "const godot_string *", - "p_name" - ], - [ - "uint32_t", - "p_features" - ] - ] - }, - { - "name": "godot_glyph_new", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "r_dest" - ] - ] - }, - { - "name": "godot_glyph_get_range", - "return_type": "godot_vector2i", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_range", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "const godot_vector2i *", - "p_range" - ] - ] - }, - { - "name": "godot_glyph_get_count", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_count", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_count" - ] - ] - }, - { - "name": "godot_glyph_get_repeat", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_repeat", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_repeat" - ] - ] - }, - { - "name": "godot_glyph_get_flags", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_flags", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_flags" - ] - ] - }, - { - "name": "godot_glyph_get_offset", - "return_type": "godot_vector2", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_offset", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "const godot_vector2 *", - "p_offset" - ] - ] - }, - { - "name": "godot_glyph_get_advance", - "return_type": "godot_real_t", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_advance", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_real_t", - "p_advance" - ] - ] - }, - { - "name": "godot_glyph_get_font", - "return_type": "godot_rid", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_font", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_rid *", - "p_font" - ] - ] - }, - { - "name": "godot_glyph_get_font_size", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_font_size", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_size" - ] - ] - }, - { - "name": "godot_glyph_get_index", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_index", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_glyph_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "r_dest" - ] - ] - }, - { - "name": "godot_packed_glyph_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "r_dest" - ], - [ - "const godot_packed_glyph_array *", - "p_src" - ] - ] - }, - { - "name": "godot_packed_glyph_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_append", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_append_array", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_packed_glyph_array *", - "p_array" - ] - ] - }, - { - "name": "godot_packed_glyph_array_insert", - "return_type": "godot_error", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_has", - "return_type": "godot_bool", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_glyph *", - "p_value" - ] - ] - }, - { - "name": "godot_packed_glyph_array_sort", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_reverse", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_push_back", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_remove", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ] - ] - }, - { - "name": "godot_packed_glyph_array_resize", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_size" - ] - ] - }, - { - "name": "godot_packed_glyph_array_ptr", - "return_type": "const godot_glyph *", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_ptrw", - "return_type": "godot_glyph *", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_set", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_get", - "return_type": "godot_glyph", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ] - ] - }, - { - "name": "godot_packed_glyph_array_size", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - } - ] } ] } diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index 181fd71b82..6c96e23426 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -20,10 +20,8 @@ def _build_gdnative_api_struct_header(api): "#include <gdnative/gdnative.h>", "#include <android/godot_android.h>", "#include <nativescript/godot_nativescript.h>", - "#include <net/godot_net.h>", "#include <pluginscript/godot_pluginscript.h>", "#include <videodecoder/godot_videodecoder.h>", - "#include <text/godot_text.h>", "", "#ifdef __cplusplus", 'extern "C" {', diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f965bcd014..9dad13a615 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -38,9 +38,9 @@ void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { library = p_library; Ref<ConfigFile> config = p_library->get_config_file(); - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); + for (KeyValue<String, NativePlatformConfig> &E : platforms) { + for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) { + String target = E.key + "." + it->get(); TargetConfig ecfg; ecfg.library = config->get_value("entry", target, ""); ecfg.dependencies = config->get_value("dependencies", target, Array()); @@ -245,9 +245,9 @@ void GDNativeLibraryEditor::_translate_to_config_file() { config->erase_section("entry"); config->erase_section("dependencies"); - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); + for (KeyValue<String, NativePlatformConfig> &E : platforms) { + for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) { + String target = E.key + "." + it->get(); if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { continue; } @@ -341,9 +341,9 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { filter_list->set_hide_on_checkable_item_selection(false); int idx = 0; - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - filter_list->add_check_item(E->get().name, idx); - filter_list->set_item_metadata(idx, E->key()); + for (const KeyValue<String, NativePlatformConfig> &E : platforms) { + filter_list->add_check_item(E.value.name, idx); + filter_list->set_item_metadata(idx, E.key); filter_list->set_item_checked(idx, true); idx += 1; } diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 09eac2492f..5390d30c9f 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -39,7 +39,7 @@ extern "C" { typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, - GODOT_METHOD_RPC_MODE_ANY, + GODOT_METHOD_RPC_MODE_ANY_PEER, GODOT_METHOD_RPC_MODE_AUTHORITY, } godot_nativescript_method_rpc_mode; diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h deleted file mode 100644 index 3fb7b9e1cc..0000000000 --- a/modules/gdnative/include/net/godot_net.h +++ /dev/null @@ -1,122 +0,0 @@ -/*************************************************************************/ -/* godot_net.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVENET_H -#define GODOT_NATIVENET_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// For future versions of the API we should only add new functions at the end of the structure and use the -// version info to detect whether a call is available - -// Use these to populate version in your plugin -#define GODOT_NET_API_MAJOR 3 -#define GODOT_NET_API_MINOR 1 - -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - godot_object *data; /* User reference */ - - /* This is StreamPeer */ - godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes); - godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received); - godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes); - godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent); - - int (*get_available_bytes)(const void *user); - - void *next; /* For extension? */ -} godot_net_stream_peer; - -/* Binds a StreamPeerGDNative to the provided interface */ -void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface); - -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is PacketPeer */ - godot_error (*get_packet)(void *, const uint8_t **, int *); - godot_error (*put_packet)(void *, const uint8_t *, int); - godot_int (*get_available_packet_count)(const void *); - godot_int (*get_max_packet_size)(const void *); - - void *next; /* For extension? */ -} godot_net_packet_peer; - -/* Binds a PacketPeerGDNative to the provided interface */ -void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *); - -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is PacketPeer */ - godot_error (*get_packet)(void *, const uint8_t **, int *); - godot_error (*put_packet)(void *, const uint8_t *, int); - godot_int (*get_available_packet_count)(const void *); - godot_int (*get_max_packet_size)(const void *); - - /* This is MultiplayerPeer */ - void (*set_transfer_channel)(void *, godot_int); - godot_int (*get_transfer_channel)(void *); - void (*set_transfer_mode)(void *, godot_int); - godot_int (*get_transfer_mode)(const void *); - // 0 = broadcast, 1 = server, <0 = all but abs(value) - void (*set_target_peer)(void *, godot_int); - godot_int (*get_packet_peer)(const void *); - godot_bool (*is_server)(const void *); - void (*poll)(void *); - // Must be > 0, 1 is for server - int32_t (*get_unique_id)(const void *); - void (*set_refuse_new_connections)(void *, godot_bool); - godot_bool (*is_refusing_new_connections)(const void *); - godot_int (*get_connection_status)(const void *); - - void *next; /* For extension? Or maybe not... */ -} godot_net_multiplayer_peer; - -/* Binds a MultiplayerPeerGDNative to the provided interface */ -void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *); - -#ifdef __cplusplus -} -#endif - -// WebRTC Bindings -#include "net/godot_webrtc.h" - -#endif /* GODOT_NATIVENET_H */ diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h deleted file mode 100644 index 52006e56ec..0000000000 --- a/modules/gdnative/include/net/godot_webrtc.h +++ /dev/null @@ -1,123 +0,0 @@ -/*************************************************************************/ -/* godot_webrtc.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVEWEBRTC_H -#define GODOT_NATIVEWEBRTC_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -#define GODOT_NET_WEBRTC_API_MAJOR 4 -#define GODOT_NET_WEBRTC_API_MINOR 0 - -/* Library Interface (used to set default GDNative WebRTC implementation */ -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - /* Called when the library is unset as default interface via godot_net_set_webrtc_library */ - void (*unregistered)(); - - /* Used by WebRTCPeerConnection create when GDNative is the default implementation. */ - /* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */ - godot_error (*create_peer_connection)(godot_object *); - - void *next; /* For extension */ -} godot_net_webrtc_library; - -/* WebRTCPeerConnection interface */ -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is WebRTCPeerConnection */ - godot_int (*get_connection_state)(const void *); - - godot_error (*initialize)(void *, const godot_dictionary *); - godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *); - godot_error (*create_offer)(void *); - godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */ - godot_error (*set_remote_description)(void *, const char *, const char *); - godot_error (*set_local_description)(void *, const char *, const char *); - godot_error (*add_ice_candidate)(void *, const char *, int, const char *); - godot_error (*poll)(void *); - void (*close)(void *); - - void *next; /* For extension? */ -} godot_net_webrtc_peer_connection; - -/* WebRTCDataChannel interface */ -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is PacketPeer */ - godot_error (*get_packet)(void *, const uint8_t **, int *); - godot_error (*put_packet)(void *, const uint8_t *, int); - godot_int (*get_available_packet_count)(const void *); - godot_int (*get_max_packet_size)(const void *); - - /* This is WebRTCDataChannel */ - void (*set_write_mode)(void *, godot_int); - godot_int (*get_write_mode)(const void *); - bool (*was_string_packet)(const void *); - - godot_int (*get_ready_state)(const void *); - const char *(*get_label)(const void *); - bool (*is_ordered)(const void *); - int (*get_id)(const void *); - int (*get_max_packet_life_time)(const void *); - int (*get_max_retransmits)(const void *); - const char *(*get_protocol)(const void *); - bool (*is_negotiated)(const void *); - int (*get_buffered_amount)(const void *); - - godot_error (*poll)(void *); - void (*close)(void *); - - void *next; /* For extension? */ -} godot_net_webrtc_data_channel; - -/* Set the default GDNative library */ -godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *); -/* Binds a WebRTCPeerConnectionGDNative to the provided interface */ -void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *); -/* Binds a WebRTCDataChannelGDNative to the provided interface */ -void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h deleted file mode 100644 index 940cfd11f8..0000000000 --- a/modules/gdnative/include/text/godot_text.h +++ /dev/null @@ -1,283 +0,0 @@ -/*************************************************************************/ -/* godot_text.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVETEXT_H -#define GODOT_NATIVETEXT_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -#define GODOT_TEXT_API_MAJOR 1 -#define GODOT_TEXT_API_MINOR 0 - -#define GODOT_GLYPH_SIZE 40 - -#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED -#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; -} godot_glyph; -#endif - -#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED -#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; -} godot_packed_glyph_array; -#endif - -typedef struct { - godot_gdnative_api_version version; - - void *(*constructor)(godot_object *); - void (*destructor)(void *); - - godot_string (*get_name)(const void *); - godot_bool (*has_feature)(const void *, godot_int); - - void (*free)(void *, godot_rid *); - bool (*has)(void *, godot_rid *); - - bool (*load_support_data)(void *, const godot_string *); - godot_string (*get_support_data_filename)(const void *); - godot_string (*get_support_data_info)(const void *); - bool (*save_support_data)(void *, const godot_string *); - - bool (*is_locale_right_to_left)(void *, const godot_string *); - int32_t (*name_to_tag)(const void *, const godot_string *); - godot_string (*tag_to_name)(const void *, int32_t); - - godot_rid (*create_font)(void *); - void (*font_set_data)(void *, godot_rid *, const godot_packed_byte_array *); - void (*font_set_data_ptr)(void *, godot_rid *, const uint8_t *, size_t); - void (*font_set_antialiased)(void *, godot_rid *, bool); - bool (*font_is_antialiased)(const void *, godot_rid *); - void (*font_set_multichannel_signed_distance_field)(void *, godot_rid *, bool); - bool (*font_is_multichannel_signed_distance_field)(const void *, godot_rid *); - void (*font_set_msdf_pixel_range)(void *, godot_rid *, godot_int); - godot_int (*font_get_msdf_pixel_range)(const void *, godot_rid *); - void (*font_set_msdf_size)(void *, godot_rid *, godot_int); - godot_int (*font_get_msdf_size)(const void *, godot_rid *); - void (*font_set_fixed_size)(void *, godot_rid *, godot_int); - godot_int (*font_get_fixed_size)(const void *, godot_rid *); - void (*font_set_force_autohinter)(void *, godot_rid *, bool); - bool (*font_is_force_autohinter)(const void *, godot_rid *); - void (*font_set_hinting)(void *, godot_rid *, godot_int); - godot_int (*font_get_hinting)(const void *, godot_rid *); - void (*font_set_variation_coordinates)(void *, godot_rid *, const godot_dictionary *); - godot_dictionary (*font_get_variation_coordinates)(const void *, godot_rid *); - void (*font_set_oversampling)(void *, godot_rid *, godot_real_t); - godot_real_t (*font_get_oversampling)(const void *, godot_rid *); - godot_array (*font_get_size_cache_list)(const void *, godot_rid *); - void (*font_clear_size_cache)(void *, godot_rid *); - void (*font_remove_size_cache)(void *, godot_rid *, const godot_vector2i *); - void (*font_set_ascent)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_ascent)(const void *, godot_rid *, godot_int); - void (*font_set_descent)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_descent)(const void *, godot_rid *, godot_int); - void (*font_set_underline_position)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_underline_position)(const void *, godot_rid *, godot_int); - void (*font_set_underline_thickness)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_underline_thickness)(const void *, godot_rid *, godot_int); - void (*font_set_scale)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_scale)(const void *, godot_rid *, godot_int); - void (*font_set_spacing)(void *, godot_rid *, godot_int, godot_int, godot_int); - godot_int (*font_get_spacing)(const void *, godot_rid *, godot_int, godot_int); - godot_int (*font_get_texture_count)(const void *, godot_rid *, const godot_vector2i *); - void (*font_clear_textures)(void *, godot_rid *, const godot_vector2i *); - void (*font_remove_texture)(void *, godot_rid *, const godot_vector2i *, godot_int); - void (*font_set_texture_image)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_object *); - godot_object *(*font_get_texture_image)(const void *, godot_rid *, const godot_vector2i *, godot_int); - void (*font_set_texture_offsets)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_packed_int32_array *); - godot_packed_int32_array (*font_get_texture_offsets)(const void *, godot_rid *, const godot_vector2i *, godot_int); - godot_array (*font_get_glyph_list)(const void *, godot_rid *, const godot_vector2i *); - void (*font_clear_glyphs)(void *, godot_rid *, const godot_vector2i *); - void (*font_remove_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); - godot_vector2 (*font_get_glyph_advance)(const void *, godot_rid *, godot_int, int32_t); - void (*font_set_glyph_advance)(void *, godot_rid *, godot_int, int32_t, const godot_vector2 *); - godot_vector2 (*font_get_glyph_offset)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_offset)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); - godot_vector2 (*font_get_glyph_size)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_size)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); - godot_rect2 (*font_get_glyph_uv_rect)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_uv_rect)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_rect2 *); - godot_int (*font_get_glyph_texture_idx)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_texture_idx)(void *, godot_rid *, const godot_vector2i *, int32_t, godot_int); - bool (*font_get_glyph_contours)(const void *, godot_rid *, godot_int, int32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); - godot_array (*font_get_kerning_list)(const void *, godot_rid *, godot_int); - void (*font_clear_kerning_map)(void *, godot_rid *, godot_int); - void (*font_remove_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *); - void (*font_set_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *, const godot_vector2 *); - godot_vector2 (*font_get_kerning)(const void *, godot_rid *, godot_int, const godot_vector2i *); - int32_t (*font_get_glyph_index)(const void *, godot_rid *, godot_int, char32_t, char32_t); - bool (*font_has_char)(const void *, godot_rid *, char32_t); - godot_string (*font_get_supported_chars)(const void *, godot_rid *); - void (*font_render_range)(void *, godot_rid *, const godot_vector2i *, char32_t, char32_t); - void (*font_render_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_draw_glyph)(const void *, godot_rid *, godot_rid *, godot_int, const godot_vector2 *, int32_t, const godot_color *); - void (*font_draw_glyph_outline)(const void *, godot_rid *, godot_rid *, godot_int, godot_int, const godot_vector2 *, int32_t, const godot_color *); - bool (*font_is_language_supported)(const void *, godot_rid *, const godot_string *); - void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_language_support_override)(const void *, godot_rid *, const godot_string *); - void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_language_support_overrides)(const void *, godot_rid *); - bool (*font_is_script_supported)(const void *, godot_rid *, const godot_string *); - void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_script_support_override)(const void *, godot_rid *, const godot_string *); - void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_script_support_overrides)(const void *, godot_rid *); - godot_dictionary (*font_supported_feature_list)(const void *, godot_rid *); - godot_dictionary (*font_supported_variation_list)(const void *, godot_rid *); - godot_real_t (*font_get_global_oversampling)(const void *); - void (*font_set_global_oversampling)(void *, godot_real_t); - - godot_rid (*create_shaped_text)(void *, godot_int, godot_int); - void (*shaped_text_clear)(void *, godot_rid *); - void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); - godot_int (*shaped_text_get_direction)(void *, godot_rid *); - void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); - void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); - godot_int (*shaped_text_get_orientation)(void *, godot_rid *); - void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); - bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); - void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); - bool (*shaped_text_get_preserve_control)(void *, godot_rid *); - bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); - bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); - bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); - godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); - godot_rid (*shaped_text_get_parent)(void *, godot_rid *); - godot_real_t (*shaped_text_fit_to_width)(void *, godot_rid *, godot_real_t, uint8_t); - godot_real_t (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); - bool (*shaped_text_shape)(void *, godot_rid *); - bool (*shaped_text_update_breaks)(void *, godot_rid *); - bool (*shaped_text_update_justification_ops)(void *, godot_rid *); - void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, godot_real_t, uint8_t); - bool (*shaped_text_is_ready)(void *, godot_rid *); - godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); - godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); - godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); - godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, godot_real_t, int, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int); - godot_array (*shaped_text_get_objects)(void *, godot_rid *); - godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); - godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); - godot_real_t (*shaped_text_get_ascent)(void *, godot_rid *); - godot_real_t (*shaped_text_get_descent)(void *, godot_rid *); - godot_real_t (*shaped_text_get_width)(void *, godot_rid *); - godot_real_t (*shaped_text_get_underline_position)(void *, godot_rid *); - godot_real_t (*shaped_text_get_underline_thickness)(void *, godot_rid *); - - godot_string (*format_number)(void *, const godot_string *, const godot_string *); - godot_string (*parse_number)(void *, const godot_string *, const godot_string *); - godot_string (*percent_sign)(void *, const godot_string *); -} godot_text_interface_gdnative; - -void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); - -// Glyph - -void GDAPI godot_glyph_new(godot_glyph *r_dest); - -godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); -void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); - -godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); -void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); - -godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); -void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); - -godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); -void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); - -godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); -void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); - -godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self); -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance); - -godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); -void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); - -godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); -void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); - -godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); -void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); - -// GlyphArray - -void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); -void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); - -const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); -godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); - -void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); - -godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); - -godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); - -void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); - -void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); - -void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); - -void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); -godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); - -godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); - -godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); - -// Grapheme - -#ifdef __cplusplus -} -#endif - -#endif /* !GODOT_NATIVETEXT_H */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 2d9b45cb07..598f7c7ad0 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -223,8 +223,8 @@ List<ClassAPI> generate_c_api_classes() { enum_api_map[enum_name] = enum_api; } } - for (const Map<StringName, EnumAPI>::Element *E = enum_api_map.front(); E; E = E->next()) { - global_constants_api.enums.push_back(E->get()); + for (const KeyValue<StringName, EnumAPI> &E : enum_api_map) { + global_constants_api.enums.push_back(E.value); } global_constants_api.constants.sort_custom<ConstantAPIComparator>(); api.push_back(global_constants_api); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 92ba9bd452..fb46bafb3c 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -360,8 +360,8 @@ void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { Set<MethodInfo> signals_; while (script_data) { - for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); + for (const KeyValue<StringName, NativeScriptDesc::Signal> &S : script_data->signals_) { + signals_.insert(S.value.signal); } script_data = script_data->base_data; @@ -401,8 +401,8 @@ void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const { Set<MethodInfo> methods; while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); + for (const KeyValue<StringName, NativeScriptDesc::Method> &E : script_data->methods) { + methods.insert(E.value.info); } script_data = script_data->base_data; @@ -857,9 +857,9 @@ NativeScriptLanguage *NativeScriptLanguage::singleton; void NativeScriptLanguage::_unload_stuff(bool p_reload) { Map<String, Ref<GDNative>> erase_and_unload; - for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) { - String lib_path = L->key(); - Map<StringName, NativeScriptDesc> classes = L->get(); + for (KeyValue<String, Map<StringName, NativeScriptDesc>> &L : library_classes) { + String lib_path = L.key; + Map<StringName, NativeScriptDesc> classes = L.value; if (p_reload) { Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path); @@ -890,9 +890,9 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { gdn = E->get(); } - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + for (KeyValue<StringName, NativeScriptDesc> &C : classes) { // free property stuff first - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) { if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); } @@ -903,28 +903,28 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { } // free method stuff - for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); + for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) { + if (M.value.method.free_func) { + M.value.method.free_func(M.value.method.method_data); } } // free constructor/destructor - if (C->get().create_func.free_func) { - C->get().create_func.free_func(C->get().create_func.method_data); + if (C.value.create_func.free_func) { + C.value.create_func.free_func(C.value.create_func.method_data); } - if (C->get().destroy_func.free_func) { - C->get().destroy_func.free_func(C->get().destroy_func.method_data); + if (C.value.destroy_func.free_func) { + C.value.destroy_func.free_func(C.value.destroy_func.method_data); } } erase_and_unload.insert(lib_path, gdn); } - for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) { - String lib_path = E->key(); - Ref<GDNative> gdn = E->get(); + for (KeyValue<String, Ref<GDNative>> &E : erase_and_unload) { + String lib_path = E.key; + Ref<GDNative> gdn = E.value; library_classes.erase(lib_path); @@ -957,8 +957,8 @@ NativeScriptLanguage::NativeScriptLanguage() { } NativeScriptLanguage::~NativeScriptLanguage() { - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> lib = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> lib = L.value; // only shut down valid libs, duh! if (lib.is_valid()) { // If it's a singleton-library then the gdnative module @@ -1157,15 +1157,15 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a int current = 0; - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { + for (const KeyValue<StringName, ProfileData> &d : profile_data) { if (current >= p_info_max) { break; } - p_info_arr[current].call_count = d->get().call_count; - p_info_arr[current].self_time = d->get().self_time; - p_info_arr[current].total_time = d->get().total_time; - p_info_arr[current].signature = d->get().signature; + p_info_arr[current].call_count = d.value.call_count; + p_info_arr[current].self_time = d.value.self_time; + p_info_arr[current].total_time = d.value.total_time; + p_info_arr[current].signature = d.value.signature; current++; } @@ -1181,16 +1181,16 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in int current = 0; - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { + for (const KeyValue<StringName, ProfileData> &d : profile_data) { if (current >= p_info_max) { break; } - if (d->get().last_frame_call_count) { - p_info_arr[current].call_count = d->get().last_frame_call_count; - p_info_arr[current].self_time = d->get().last_frame_self_time; - p_info_arr[current].total_time = d->get().last_frame_total_time; - p_info_arr[current].signature = d->get().signature; + if (d.value.last_frame_call_count) { + p_info_arr[current].call_count = d.value.last_frame_call_count; + p_info_arr[current].self_time = d.value.last_frame_self_time; + p_info_arr[current].total_time = d.value.last_frame_total_time; + p_info_arr[current].signature = d.value.signature; current++; } } @@ -1503,9 +1503,9 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { if (L) { Map<StringName, NativeScriptDesc> classes = L->get(); - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + for (KeyValue<StringName, NativeScriptDesc> &C : classes) { // free property stuff first - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) { if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); } @@ -1516,19 +1516,19 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { } // free method stuff - for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); + for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) { + if (M.value.method.free_func) { + M.value.method.free_func(M.value.method.method_data); } } // free constructor/destructor - if (C->get().create_func.free_func) { - C->get().create_func.free_func(C->get().create_func.method_data); + if (C.value.create_func.free_func) { + C.value.create_func.free_func(C.value.create_func.method_data); } - if (C->get().destroy_func.free_func) { - C->get().destroy_func.free_func(C->get().destroy_func.method_data); + if (C.value.destroy_func.free_func) { + C.value.destroy_func.free_func(C.value.destroy_func.method_data); } } @@ -1548,14 +1548,14 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { void NativeScriptLanguage::call_libraries_cb(const StringName &name) { // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here - for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_null()) { + for (KeyValue<String, Ref<GDNative>> &L : library_gdnatives) { + if (L.value.is_null()) { continue; } - if (L->get()->is_initialized()) { + if (L.value->is_initialized()) { void *proc_ptr; - Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr); + Error err = L.value->get_symbol(L.value->get_library()->get_symbol_prefix() + name, proc_ptr); if (!err) { ((void (*)())proc_ptr)(); @@ -1584,13 +1584,13 @@ void NativeScriptLanguage::frame() { { MutexLock lock(mutex); - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { - d->get().last_frame_call_count = d->get().frame_call_count; - d->get().last_frame_self_time = d->get().frame_self_time; - d->get().last_frame_total_time = d->get().frame_total_time; - d->get().frame_call_count = 0; - d->get().frame_self_time = 0; - d->get().frame_total_time = 0; + for (KeyValue<StringName, ProfileData> &d : profile_data) { + d.value.last_frame_call_count = d.value.frame_call_count; + d.value.last_frame_self_time = d.value.frame_self_time; + d.value.last_frame_total_time = d.value.frame_total_time; + d.value.frame_call_count = 0; + d.value.frame_self_time = 0; + d.value.frame_total_time = 0; } } #endif @@ -1651,8 +1651,8 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); NSL->_unload_stuff(true); - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> gdn = L.value; if (gdn.is_null()) { continue; @@ -1685,8 +1685,8 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); Set<StringName> libs_to_remove; - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> gdn = L.value; if (gdn.is_null()) { continue; @@ -1703,24 +1703,24 @@ void NativeReloadNode::_notification(int p_what) { } if (!gdn->initialize()) { - libs_to_remove.insert(L->key()); + libs_to_remove.insert(L.key); continue; } - NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>()); + NSL->library_classes.insert(L.key, Map<StringName, NativeScriptDesc>()); // here the library registers all the classes and stuff. void *proc_ptr; Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr); if (err != OK) { - ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data()); + ERR_PRINT(String("No godot_nativescript_init in \"" + L.key + "\" found").utf8().get_data()); } else { - ((void (*)(void *))proc_ptr)((void *)&L->key()); + ((void (*)(void *))proc_ptr)((void *)&L.key); } - for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) { - for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { + for (KeyValue<String, Set<NativeScript *>> &U : NSL->library_script_users) { + for (Set<NativeScript *>::Element *S = U.value.front(); S; S = S->next()) { NativeScript *script = S->get(); if (script->placeholders.size() == 0) { diff --git a/modules/gdnative/net/SCsub b/modules/gdnative/net/SCsub deleted file mode 100644 index b76500c003..0000000000 --- a/modules/gdnative/net/SCsub +++ /dev/null @@ -1,12 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_gdnative") - -env_net = env_gdnative.Clone() - -has_webrtc = env_net["module_webrtc_enabled"] -if has_webrtc: - env_net.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"]) - -env_net.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp deleted file mode 100644 index 575d5f5060..0000000000 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ /dev/null @@ -1,136 +0,0 @@ -/*************************************************************************/ -/* multiplayer_peer_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_peer_gdnative.h" - -MultiplayerPeerGDNative::MultiplayerPeerGDNative() { - interface = nullptr; -} - -MultiplayerPeerGDNative::~MultiplayerPeerGDNative() { -} - -void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) { - interface = p_interface; -} - -Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); -} - -Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); -} - -int MultiplayerPeerGDNative::get_max_packet_size() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_max_packet_size(interface->data); -} - -int MultiplayerPeerGDNative::get_available_packet_count() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_packet_count(interface->data); -} - -/* MultiplayerPeer */ -void MultiplayerPeerGDNative::set_transfer_channel(int p_channel) { - ERR_FAIL_COND(interface == nullptr); - return interface->set_transfer_channel(interface->data, p_channel); -} - -int MultiplayerPeerGDNative::get_transfer_channel() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_transfer_channel(interface->data); -} - -void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) { - ERR_FAIL_COND(interface == nullptr); - interface->set_transfer_mode(interface->data, (godot_int)p_mode); -} - -Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { - ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE); - return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data); -} - -void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) { - ERR_FAIL_COND(interface == nullptr); - interface->set_target_peer(interface->data, p_peer_id); -} - -int MultiplayerPeerGDNative::get_packet_peer() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_packet_peer(interface->data); -} - -bool MultiplayerPeerGDNative::is_server() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_server(interface->data); -} - -void MultiplayerPeerGDNative::poll() { - ERR_FAIL_COND(interface == nullptr); - interface->poll(interface->data); -} - -int MultiplayerPeerGDNative::get_unique_id() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_unique_id(interface->data); -} - -void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) { - ERR_FAIL_COND(interface == nullptr); - interface->set_refuse_new_connections(interface->data, p_enable); -} - -bool MultiplayerPeerGDNative::is_refusing_new_connections() const { - ERR_FAIL_COND_V(interface == nullptr, true); - return interface->is_refusing_new_connections(interface->data); -} - -MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { - ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED); - return (ConnectionStatus)interface->get_connection_status(interface->data); -} - -void MultiplayerPeerGDNative::_bind_methods() { - ADD_PROPERTY_DEFAULT("transfer_channel", 0); - ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE); - ADD_PROPERTY_DEFAULT("refuse_new_connections", true); -} - -extern "C" { - -void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) { - ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl); -} -} diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h deleted file mode 100644 index 33e424d284..0000000000 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ /dev/null @@ -1,79 +0,0 @@ -/*************************************************************************/ -/* multiplayer_peer_gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_PEER_GDNATIVE_H -#define MULTIPLAYER_PEER_GDNATIVE_H - -#include "core/multiplayer/multiplayer_peer.h" -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" - -class MultiplayerPeerGDNative : public MultiplayerPeer { - GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer); - -protected: - static void _bind_methods(); - const godot_net_multiplayer_peer *interface; - -public: - MultiplayerPeerGDNative(); - ~MultiplayerPeerGDNative(); - - /* Sets the interface implementation from GDNative */ - void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl); - - /* Specific to PacketPeer */ - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual int get_max_packet_size() const override; - virtual int get_available_packet_count() const override; - - /* Specific to MultiplayerPeer */ - virtual void set_transfer_channel(int p_channel) override; - virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - virtual Multiplayer::TransferMode get_transfer_mode() const override; - virtual void set_target_peer(int p_peer_id) override; - - virtual int get_packet_peer() const override; - - virtual bool is_server() const override; - - virtual void poll() override; - - virtual int get_unique_id() const override; - - virtual void set_refuse_new_connections(bool p_enable) override; - virtual bool is_refusing_new_connections() const override; - - virtual ConnectionStatus get_connection_status() const override; -}; - -#endif // MULTIPLAYER_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h deleted file mode 100644 index 29013f9367..0000000000 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* packet_peer_gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PACKET_PEER_GDNATIVE_H -#define PACKET_PEER_GDNATIVE_H - -#include "core/io/packet_peer.h" -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" - -class PacketPeerGDNative : public PacketPeer { - GDCLASS(PacketPeerGDNative, PacketPeer); - -protected: - static void _bind_methods(); - const godot_net_packet_peer *interface; - -public: - PacketPeerGDNative(); - ~PacketPeerGDNative(); - - /* Sets the interface implementation from GDNative */ - void set_native_packet_peer(const godot_net_packet_peer *p_impl); - - /* Specific to PacketPeer */ - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual int get_max_packet_size() const override; - virtual int get_available_packet_count() const override; -}; - -#endif // PACKET_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp deleted file mode 100644 index 76ccbad009..0000000000 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* webrtc_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" - -#ifdef WEBRTC_GDNATIVE_ENABLED -#include "modules/webrtc/webrtc_data_channel_gdnative.h" -#include "modules/webrtc/webrtc_peer_connection_gdnative.h" -#endif - -extern "C" { - -void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) { -#ifdef WEBRTC_GDNATIVE_ENABLED - ((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl); -#endif -} - -void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) { -#ifdef WEBRTC_GDNATIVE_ENABLED - ((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl); -#endif -} - -godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) { -#ifdef WEBRTC_GDNATIVE_ENABLED - return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib); -#else - return (godot_error)ERR_UNAVAILABLE; -#endif -} -} diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index e4c2b20224..a4ab5663ef 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -35,7 +35,6 @@ #include "gdnative.h" #include "nativescript/register_types.h" -#include "net/register_types.h" #include "pluginscript/register_types.h" #include "videodecoder/register_types.h" @@ -265,7 +264,6 @@ void register_gdnative_types() { GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall); - register_net_types(); register_nativescript_types(); register_pluginscript_types(); register_videodecoder_types(); @@ -329,7 +327,6 @@ void unregister_gdnative_types() { unregister_videodecoder_types(); unregister_pluginscript_types(); unregister_nativescript_types(); - unregister_net_types(); memdelete(GDNativeCallRegistry::singleton); diff --git a/modules/gdnative/text/SCsub b/modules/gdnative/text/SCsub deleted file mode 100644 index 0b2db3b504..0000000000 --- a/modules/gdnative/text/SCsub +++ /dev/null @@ -1,6 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_gdnative") - -env_gdnative.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/text/config.py b/modules/gdnative/text/config.py deleted file mode 100644 index d22f9454ed..0000000000 --- a/modules/gdnative/text/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return True - - -def configure(env): - pass diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp deleted file mode 100644 index 39db8ae636..0000000000 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ /dev/null @@ -1,1086 +0,0 @@ -/*************************************************************************/ -/* text_server_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "text_server_gdnative.h" - -bool TextServerGDNative::has_feature(Feature p_feature) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->has_feature(data, (godot_int)p_feature); -} - -String TextServerGDNative::get_name() const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->get_name(data); - String name = *(String *)&result; - godot_string_destroy(&result); - return name; -} - -void TextServerGDNative::free(RID p_rid) { - ERR_FAIL_COND(interface == nullptr); - interface->free(data, (godot_rid *)&p_rid); -} - -bool TextServerGDNative::has(RID p_rid) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->has(data, (godot_rid *)&p_rid); -} - -bool TextServerGDNative::load_support_data(const String &p_filename) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->load_support_data(data, (godot_string *)&p_filename); -} - -#ifdef TOOLS_ENABLED - -String TextServerGDNative::get_support_data_filename() { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->get_support_data_filename(data); - String name = *(String *)&result; - godot_string_destroy(&result); - return name; -} - -String TextServerGDNative::get_support_data_info() { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->get_support_data_info(data); - String info = *(String *)&result; - godot_string_destroy(&result); - return info; -} - -bool TextServerGDNative::save_support_data(const String &p_filename) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->save_support_data(data, (godot_string *)&p_filename); -} - -#endif - -bool TextServerGDNative::is_locale_right_to_left(const String &p_locale) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_locale_right_to_left(data, (godot_string *)&p_locale); -} - -int32_t TextServerGDNative::name_to_tag(const String &p_name) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->name_to_tag(data, (godot_string *)&p_name); -} - -String TextServerGDNative::tag_to_name(int32_t p_tag) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->tag_to_name(data, p_tag); - String name = *(String *)&result; - godot_string_destroy(&result); - return name; -} - -/*************************************************************************/ -/* Font */ -/*************************************************************************/ - -RID TextServerGDNative::create_font() { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->create_font(data); - RID rid = *(RID *)&result; - return rid; -} - -void TextServerGDNative::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_data(data, (godot_rid *)&p_font_rid, (const godot_packed_byte_array *)&p_data); -} - -void TextServerGDNative::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_data_ptr(data, (godot_rid *)&p_font_rid, p_data_ptr, p_data_size); -} - -void TextServerGDNative::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_antialiased(data, (godot_rid *)&p_font_rid, p_antialiased); -} - -bool TextServerGDNative::font_is_antialiased(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_antialiased(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_multichannel_signed_distance_field(data, (godot_rid *)&p_font_rid, p_msdf); -} - -bool TextServerGDNative::font_is_multichannel_signed_distance_field(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_multichannel_signed_distance_field(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_msdf_pixel_range(data, (godot_rid *)&p_font_rid, p_msdf_pixel_range); -} - -int TextServerGDNative::font_get_msdf_pixel_range(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_msdf_pixel_range(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_msdf_size(data, (godot_rid *)&p_font_rid, p_msdf_size); -} - -int TextServerGDNative::font_get_msdf_size(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_msdf_size(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_fixed_size(data, (godot_rid *)&p_font_rid, p_fixed_size); -} - -int TextServerGDNative::font_get_fixed_size(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_fixed_size(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_force_autohinter(data, (godot_rid *)&p_font_rid, p_force_autohinter); -} - -bool TextServerGDNative::font_is_force_autohinter(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_force_autohinter(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_hinting(data, (godot_rid *)&p_font_rid, (godot_int)p_hinting); -} - -TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE); - return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_variation_coordinates(data, (godot_rid *)&p_font_rid, (const godot_dictionary *)&p_variation_coordinates); -} - -Dictionary TextServerGDNative::font_get_variation_coordinates(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Dictionary()); - godot_dictionary result = interface->font_get_variation_coordinates(data, (godot_rid *)&p_font_rid); - Dictionary dict = *(Dictionary *)&result; - godot_dictionary_destroy(&result); - return dict; -} - -void TextServerGDNative::font_set_oversampling(RID p_font_rid, real_t p_oversampling) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_oversampling(data, (godot_rid *)&p_font_rid, p_oversampling); -} - -real_t TextServerGDNative::font_get_oversampling(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_oversampling(data, (godot_rid *)&p_font_rid); -} - -Array TextServerGDNative::font_get_size_cache_list(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->font_get_size_cache_list(data, (godot_rid *)&p_font_rid); - Array list = *(Array *)&result; - godot_array_destroy(&result); - return list; -} - -void TextServerGDNative::font_clear_size_cache(RID p_font_rid) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_size_cache(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_size_cache(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_ascent(data, (godot_rid *)&p_font_rid, p_size, p_ascent); -} - -real_t TextServerGDNative::font_get_ascent(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_ascent(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_descent(data, (godot_rid *)&p_font_rid, p_size, p_descent); -} - -real_t TextServerGDNative::font_get_descent(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_descent(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_underline_position(data, (godot_rid *)&p_font_rid, p_size, p_underline_position); -} - -real_t TextServerGDNative::font_get_underline_position(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_underline_position(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_underline_thickness(data, (godot_rid *)&p_font_rid, p_size, p_underline_thickness); -} - -real_t TextServerGDNative::font_get_underline_thickness(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_underline_thickness(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_scale(data, (godot_rid *)&p_font_rid, p_size, p_scale); -} - -real_t TextServerGDNative::font_get_scale(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_scale(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_spacing(data, (godot_rid *)&p_font_rid, p_size, (godot_int)p_spacing, p_value); -} - -int TextServerGDNative::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_spacing(data, (godot_rid *)&p_font_rid, p_size, (godot_int)p_spacing); -} - -int TextServerGDNative::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->font_get_texture_count(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_textures(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_texture(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index); -} - -void TextServerGDNative::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_texture_image(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index, (const godot_object *)p_image.ptr()); -} - -Ref<Image> TextServerGDNative::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - ERR_FAIL_COND_V(interface == nullptr, Ref<Image>()); - godot_object *result = interface->font_get_texture_image(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index); - return Ref<Image>((Image *)result); -} - -void TextServerGDNative::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_texture_offsets(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index, (const godot_packed_int32_array *)&p_offset); -} - -PackedInt32Array TextServerGDNative::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - ERR_FAIL_COND_V(interface == nullptr, PackedInt32Array()); - godot_packed_int32_array result = interface->font_get_texture_offsets(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index); - PackedInt32Array offset = *(PackedInt32Array *)&result; - godot_packed_int32_array_destroy(&result); - return offset; -} - -Array TextServerGDNative::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->font_get_glyph_list(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); - Array list = *(Array *)&result; - godot_array_destroy(&result); - return list; -} - -void TextServerGDNative::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_glyphs(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_glyph(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); -} - -Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font_rid, p_size, p_glyph); - Vector2 adv = *(Vector2 *)&result; - return adv; -} - -void TextServerGDNative::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_advance(data, (godot_rid *)&p_font_rid, p_size, p_glyph, (const godot_vector2 *)&p_advance); -} - -Vector2 TextServerGDNative::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_glyph_offset(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); - Vector2 off = *(Vector2 *)&result; - return off; -} - -void TextServerGDNative::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_offset(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_vector2 *)&p_offset); -} - -Vector2 TextServerGDNative::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_glyph_size(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); - Vector2 sz = *(Vector2 *)&result; - return sz; -} - -void TextServerGDNative::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_size(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_vector2 *)&p_gl_size); -} - -Rect2 TextServerGDNative::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Rect2()); - godot_rect2 result = interface->font_get_glyph_uv_rect(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); - Rect2 uv = *(Rect2 *)&result; - return uv; -} - -void TextServerGDNative::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_uv_rect(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_rect2 *)&p_uv_rect); -} - -int TextServerGDNative::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->font_get_glyph_texture_idx(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); -} - -void TextServerGDNative::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_texture_idx(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, p_texture_idx); -} - -bool TextServerGDNative::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_get_glyph_contours(data, (godot_rid *)&p_font_rid, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, &r_orientation); -} - -Array TextServerGDNative::font_get_kerning_list(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->font_get_kerning_list(data, (godot_rid *)&p_font_rid, p_size); - Array list = *(Array *)&result; - godot_array_destroy(&result); - return list; -} - -void TextServerGDNative::font_clear_kerning_map(RID p_font_rid, int p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_kerning_map(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair); -} - -void TextServerGDNative::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair, (const godot_vector2 *)&p_kerning); -} - -Vector2 TextServerGDNative::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair); - Vector2 kern = *(Vector2 *)&result; - return kern; -} - -int32_t TextServerGDNative::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_glyph_index(data, (godot_rid *)&p_font_rid, p_size, p_char, p_variation_selector); -} - -bool TextServerGDNative::font_has_char(RID p_font_rid, char32_t p_char) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_has_char(data, (godot_rid *)&p_font_rid, p_char); -} - -String TextServerGDNative::font_get_supported_chars(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font_rid); - String chars = *(String *)&result; - godot_string_destroy(&result); - return chars; -} - -void TextServerGDNative::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - ERR_FAIL_COND(interface == nullptr); - interface->font_render_range(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_start, p_end); -} - -void TextServerGDNative::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - ERR_FAIL_COND(interface == nullptr); - interface->font_render_glyph(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_index); -} - -void TextServerGDNative::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - ERR_FAIL_COND(interface == nullptr); - interface->font_draw_glyph(data, (godot_rid *)&p_font_rid, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); -} - -void TextServerGDNative::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - ERR_FAIL_COND(interface == nullptr); - interface->font_draw_glyph_outline(data, (godot_rid *)&p_font_rid, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); -} - -bool TextServerGDNative::font_is_language_supported(RID p_font_rid, const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_language_supported(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language); -} - -void TextServerGDNative::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language, p_supported); -} - -bool TextServerGDNative::font_get_language_support_override(RID p_font_rid, const String &p_language) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_get_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language); -} - -void TextServerGDNative::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language); -} - -Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font_rid) { - ERR_FAIL_COND_V(interface == nullptr, PackedStringArray()); - godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font_rid); - PackedStringArray list = *(PackedStringArray *)&result; - godot_packed_string_array_destroy(&result); - return list; -} - -bool TextServerGDNative::font_is_script_supported(RID p_font_rid, const String &p_script) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_script_supported(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script); -} - -void TextServerGDNative::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script, p_supported); -} - -bool TextServerGDNative::font_get_script_support_override(RID p_font_rid, const String &p_script) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_get_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script); -} - -void TextServerGDNative::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script); -} - -Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font_rid) { - ERR_FAIL_COND_V(interface == nullptr, PackedStringArray()); - godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font_rid); - PackedStringArray list = *(PackedStringArray *)&result; - godot_packed_string_array_destroy(&result); - return list; -} - -Dictionary TextServerGDNative::font_supported_feature_list(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Dictionary()); - godot_dictionary result = interface->font_supported_feature_list(data, (godot_rid *)&p_font_rid); - Dictionary dict = *(Dictionary *)&result; - godot_dictionary_destroy(&result); - return dict; -} - -Dictionary TextServerGDNative::font_supported_variation_list(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Dictionary()); - godot_dictionary result = interface->font_supported_variation_list(data, (godot_rid *)&p_font_rid); - Dictionary dict = *(Dictionary *)&result; - godot_dictionary_destroy(&result); - return dict; -} - -real_t TextServerGDNative::font_get_global_oversampling() const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_global_oversampling(data); -} - -void TextServerGDNative::font_set_global_oversampling(real_t p_oversampling) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_global_oversampling(data, p_oversampling); -} - -/*************************************************************************/ -/* Shaped text buffer interface */ -/*************************************************************************/ - -RID TextServerGDNative::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->create_shaped_text(data, (godot_int)p_direction, (godot_int)p_orientation); - RID rid = *(RID *)&result; - return rid; -} - -void TextServerGDNative::shaped_text_clear(RID p_shaped) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_clear(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_direction(data, (godot_rid *)&p_shaped, (godot_int)p_direction); -} - -TextServer::Direction TextServerGDNative::shaped_text_get_direction(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, TextServer::DIRECTION_LTR); - return (TextServer::Direction)interface->shaped_text_get_direction(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_orientation(data, (godot_rid *)&p_shaped, (godot_int)p_orientation); -} - -TextServer::Orientation TextServerGDNative::shaped_text_get_orientation(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, TextServer::ORIENTATION_HORIZONTAL); - return (TextServer::Orientation)interface->shaped_text_get_orientation(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_bidi_override(data, (godot_rid *)&p_shaped, (const godot_packed_vector2i_array *)&p_override); -} - -void TextServerGDNative::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_preserve_invalid(data, (godot_rid *)&p_shaped, p_enabled); -} - -bool TextServerGDNative::shaped_text_get_preserve_invalid(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return (TextServer::Orientation)interface->shaped_text_get_preserve_invalid(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_preserve_control(data, (godot_rid *)&p_shaped, p_enabled); -} - -bool TextServerGDNative::shaped_text_get_preserve_control(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return (TextServer::Orientation)interface->shaped_text_get_preserve_control(data, (godot_rid *)&p_shaped); -} - -bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language); -} - -bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length); -} - -bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align); -} - -RID TextServerGDNative::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->shaped_text_substr(data, (godot_rid *)&p_shaped, (godot_int)p_start, (godot_int)p_length); - RID rid = *(RID *)&result; - return rid; -} - -RID TextServerGDNative::shaped_text_get_parent(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->shaped_text_get_parent(data, (godot_rid *)&p_shaped); - RID rid = *(RID *)&result; - return rid; -} - -real_t TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t p_jst_flags) { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_fit_to_width(data, (godot_rid *)&p_shaped, p_width, p_jst_flags); -} - -real_t TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_tab_align(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_tab_stops); -} - -bool TextServerGDNative::shaped_text_shape(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_shape(data, (godot_rid *)&p_shaped); -} - -bool TextServerGDNative::shaped_text_update_breaks(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_update_breaks(data, (godot_rid *)&p_shaped); -} - -bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_trim_flags); -}; - -bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_is_ready(data, (godot_rid *)&p_shaped); -} - -Vector<TextServer::Glyph> TextServerGDNative::shaped_text_get_glyphs(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); - godot_packed_glyph_array result = interface->shaped_text_get_glyphs(data, (godot_rid *)&p_shaped); - Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; - godot_packed_glyph_array_destroy(&result); - return glyphs; -} - -Vector2i TextServerGDNative::shaped_text_get_range(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2i()); - godot_vector2i result = interface->shaped_text_get_range(data, (godot_rid *)&p_shaped); - Vector2i range = *(Vector2i *)&result; - return range; -} - -Vector<TextServer::Glyph> TextServerGDNative::shaped_text_sort_logical(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); - godot_packed_glyph_array result = interface->shaped_text_sort_logical(data, (godot_rid *)&p_shaped); - Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; - godot_packed_glyph_array_destroy(&result); - return glyphs; -} - -Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); - if (interface->shaped_text_get_line_breaks_adv != nullptr) { - godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks_adv(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_width, p_start, p_once, p_break_flags); - Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; - godot_packed_vector2i_array_destroy(&result); - return breaks; - } else { - return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_break_flags); - } -} - -Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); - if (interface->shaped_text_get_line_breaks != nullptr) { - godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks(data, (godot_rid *)&p_shaped, p_width, p_start, p_break_flags); - Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; - godot_packed_vector2i_array_destroy(&result); - return breaks; - } else { - return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_break_flags); - } -} - -Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); - if (interface->shaped_text_get_word_breaks != nullptr) { - godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped, p_grapheme_flags); - Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; - godot_packed_vector2i_array_destroy(&result); - return breaks; - } else { - return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags); - } -} - -Array TextServerGDNative::shaped_text_get_objects(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->shaped_text_get_objects(data, (godot_rid *)&p_shaped); - Array rect = *(Array *)&result; - return rect; -} - -Rect2 TextServerGDNative::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - ERR_FAIL_COND_V(interface == nullptr, Rect2()); - godot_rect2 result = interface->shaped_text_get_object_rect(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key); - Rect2 rect = *(Rect2 *)&result; - return rect; -} - -Size2 TextServerGDNative::shaped_text_get_size(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Size2()); - godot_vector2 result = interface->shaped_text_get_size(data, (godot_rid *)&p_shaped); - Size2 size = *(Size2 *)&result; - return size; -} - -real_t TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_ascent(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_descent(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_descent(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_width(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_width(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_underline_position(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_underline_thickness(data, (godot_rid *)&p_shaped); -} - -String TextServerGDNative::format_number(const String &p_string, const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->format_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); - if (interface->format_number == nullptr) { - return p_string; - } - String ret = *(String *)&result; - godot_string_destroy(&result); - return ret; -} - -String TextServerGDNative::parse_number(const String &p_string, const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - if (interface->parse_number == nullptr) { - return p_string; - } - godot_string result = interface->parse_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); - String ret = *(String *)&result; - godot_string_destroy(&result); - return ret; -} - -String TextServerGDNative::percent_sign(const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - if (interface->percent_sign == nullptr) { - return "%"; - } - godot_string result = interface->percent_sign(data, (const godot_string *)&p_language); - String ret = *(String *)&result; - godot_string_destroy(&result); - return ret; -} - -TextServer *TextServerGDNative::create_func(Error &r_error, void *p_user_data) { - const godot_text_interface_gdnative *interface = (const godot_text_interface_gdnative *)p_user_data; - r_error = OK; - - TextServerGDNative *server = memnew(TextServerGDNative()); - server->interface = interface; - server->data = interface->constructor((godot_object *)server); - - return server; -} - -TextServerGDNative::TextServerGDNative() { - data = nullptr; - interface = nullptr; -} - -TextServerGDNative::~TextServerGDNative() { - if (interface != nullptr) { - interface->destructor(data); - data = nullptr; - interface = nullptr; - } -} - -/*************************************************************************/ -/* GDNative functions */ -/*************************************************************************/ - -#ifdef __cplusplus -extern "C" { -#endif - -static_assert(sizeof(godot_glyph) == sizeof(TextServer::Glyph), "Glyph size mismatch"); -static_assert(sizeof(godot_packed_glyph_array) == sizeof(Vector<TextServer::Glyph>), "Vector<Glyph> size mismatch"); - -void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features) { - ERR_FAIL_COND(p_interface->version.major != 1); - String name = *(String *)p_name; - TextServerManager::register_create_function(name + "(GDNative)", p_features, TextServerGDNative::create_func, (void *)p_interface); -} - -// Glyph - -void GDAPI godot_glyph_new(godot_glyph *r_dest) { - TextServer::Glyph *dest = (TextServer::Glyph *)r_dest; - *dest = TextServer::Glyph(); -} - -godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self) { - godot_vector2i dest; - Vector2i *d = (Vector2i *)&dest; - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - d->x = self->start; - d->y = self->end; - return dest; -} - -void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - const Vector2i *range = (const Vector2i *)p_range; - self->start = range->x; - self->end = range->y; -} - -godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->count; -} - -void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->count = p_count; -} - -godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->repeat; -} - -void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->repeat = p_repeat; -} - -godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->flags; -} - -void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->flags = p_flags; -} - -godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - d->x = self->x_off; - d->y = self->y_off; - return dest; -} - -void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - const Vector2 *offset = (const Vector2 *)p_offset; - self->x_off = offset->x; - self->y_off = offset->y; -} - -godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->advance; -} - -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->advance = p_advance; -} - -godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self) { - godot_rid dest; - RID *d = (RID *)&dest; - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - *d = self->font_rid; - return dest; -} - -void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - const RID *font = (const RID *)p_font; - self->font_rid = *font; -} - -godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->font_size; -} - -void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->font_size = p_size; -} - -godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->index; -} - -void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->index = p_index; -} - -// GlyphArray - -void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest) { - Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; - memnew_placement(dest, Vector<TextServer::Glyph>); -} - -void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src) { - Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; - const Vector<TextServer::Glyph> *src = (const Vector<TextServer::Glyph> *)p_src; - memnew_placement(dest, Vector<TextServer::Glyph>(*src)); -} - -const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return (const godot_glyph *)self->ptr(); -} - -godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - return (godot_glyph *)self->ptrw(); -} - -void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - Vector<TextServer::Glyph> *array = (Vector<TextServer::Glyph> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &v = *(TextServer::Glyph *)p_value; - return (godot_bool)self->has(v); -} - -void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->reverse(); -} - -void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, const godot_int p_idx) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, const godot_int p_size) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - self->set(p_idx, s); -} - -godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, const godot_int p_idx) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - godot_glyph v; - TextServer::Glyph *s = (TextServer::Glyph *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return self->is_empty(); -} - -void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) { - ((Vector<TextServer::Glyph> *)p_self)->~Vector(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h deleted file mode 100644 index f081637e23..0000000000 --- a/modules/gdnative/text/text_server_gdnative.h +++ /dev/null @@ -1,254 +0,0 @@ -/*************************************************************************/ -/* text_server_gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEXT_SERVER_GDNATIVE_H -#define TEXT_SERVER_GDNATIVE_H - -#include "modules/gdnative/gdnative.h" - -#include "servers/text_server.h" - -class TextServerGDNative : public TextServer { - GDCLASS(TextServerGDNative, TextServer); - - const godot_text_interface_gdnative *interface = nullptr; - void *data = nullptr; - -protected: - static void _bind_methods(){}; - -public: - virtual bool has_feature(Feature p_feature) override; - virtual String get_name() const override; - - virtual void free(RID p_rid) override; - virtual bool has(RID p_rid) override; - virtual bool load_support_data(const String &p_filename) override; - -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() override; - virtual String get_support_data_info() override; - virtual bool save_support_data(const String &p_filename) override; -#endif - - virtual bool is_locale_right_to_left(const String &p_locale) override; - - virtual int32_t name_to_tag(const String &p_name) const override; - virtual String tag_to_name(int32_t p_tag) const override; - - /* Font interface */ - virtual RID create_font() override; - - virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; - virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; - - virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; - virtual bool font_is_antialiased(RID p_font_rid) const override; - - virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override; - virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override; - - virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override; - virtual int font_get_msdf_pixel_range(RID p_font_rid) const override; - - virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override; - virtual int font_get_msdf_size(RID p_font_rid) const override; - - virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override; - virtual int font_get_fixed_size(RID p_font_rid) const override; - - virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override; - virtual bool font_is_force_autohinter(RID p_font_rid) const override; - - virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override; - virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override; - - virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; - virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override; - virtual real_t font_get_oversampling(RID p_font_rid) const override; - - virtual Array font_get_size_cache_list(RID p_font_rid) const override; - virtual void font_clear_size_cache(RID p_font_rid) override; - virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; - - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override; - - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const override; - - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override; - - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override; - - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const override; - - virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; - virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; - - virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override; - virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override; - - virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override; - virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; - - virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override; - virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; - - virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override; - virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override; - - virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override; - - virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override; - - virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override; - - virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override; - - virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; - - virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; - virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; - virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override; - - virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override; - virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override; - - virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override; - - virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override; - virtual String font_get_supported_chars(RID p_font_rid) const override; - - virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override; - virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override; - - virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; - virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; - - virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override; - virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override; - virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override; - virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override; - virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override; - - virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override; - virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override; - virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override; - virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; - virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; - - virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; - virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - - virtual real_t font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(real_t p_oversampling) override; - - /* Shaped text buffer interface */ - - virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; - - virtual void shaped_text_clear(RID p_shaped) override; - - virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; - virtual Direction shaped_text_get_direction(RID p_shaped) const override; - - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; - - virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; - virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; - - virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; - virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; - - virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; - virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; - - virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; - virtual RID shaped_text_get_parent(RID p_shaped) const override; - - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override; - - virtual bool shaped_text_shape(RID p_shaped) override; - virtual bool shaped_text_update_breaks(RID p_shaped) override; - virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override; - - virtual bool shaped_text_is_ready(RID p_shaped) const override; - - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; - - virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; - virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; - virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; - virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override; - virtual Array shaped_text_get_objects(RID p_shaped) const override; - virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; - - virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual real_t shaped_text_get_ascent(RID p_shaped) const override; - virtual real_t shaped_text_get_descent(RID p_shaped) const override; - virtual real_t shaped_text_get_width(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override; - - virtual String format_number(const String &p_string, const String &p_language = "") const override; - virtual String parse_number(const String &p_string, const String &p_language = "") const override; - virtual String percent_sign(const String &p_language = "") const override; - - static TextServer *create_func(Error &r_error, void *p_user_data); - - TextServerGDNative(); - ~TextServerGDNative(); -}; - -#endif // TEXT_SERVER_GDNATIVE_H diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 51b3452a3a..631ee4d895 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -176,7 +176,8 @@ <method name="range" qualifiers="vararg"> <return type="Array" /> <description> - Returns an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment). + Returns an array with the given range. Range can be 1 argument [code]N[/code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). Returns an empty array if the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]). + Returns an array with the given range. [code]range()[/code] can have 1 argument N ([code]0[/code] to [code]N - 1[/code]), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). [code]increment[/code] can be negative. If [code]increment[/code] is negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, the initial value must be greater than the final value for the loop to run. [codeblock] print(range(4)) print(range(2, 5)) @@ -188,6 +189,20 @@ [2, 3, 4] [0, 2, 4] [/codeblock] + To iterate over an [Array] backwards, use: + [codeblock] + var array = [3, 6, 9] + var i := array.size() - 1 + while i >= 0: + print(array[i]) + i -= 1 + [/codeblock] + Output: + [codeblock] + 9 + 6 + 3 + [/codeblock] </description> </method> <method name="str" qualifiers="vararg"> diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index bc8801b8b9..2bae838543 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -122,8 +122,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco instance->owner_id = p_owner->get_instance_id(); #ifdef DEBUG_ENABLED //needed for hot reloading - for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) { - instance->member_indices_cache[E->key()] = E->get().index; + for (const KeyValue<StringName, MemberInfo> &E : member_indices) { + instance->member_indices_cache[E.key] = E.value.index; } #endif instance->owner->set_script_instance(instance); @@ -253,10 +253,10 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const { const GDScript *current = this; while (current) { - for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) { - GDScriptFunction *func = E->get(); + for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) { + GDScriptFunction *func = E.value; MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arginfo = func->get_argument_type(i); #ifdef TOOLS_ENABLED @@ -286,11 +286,11 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl while (sptr) { Vector<_GDScriptMemberSort> msort; - for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) { + for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) { _GDScriptMemberSort ms; - ERR_CONTINUE(!sptr->member_indices.has(E->key())); - ms.index = sptr->member_indices[E->key()].index; - ms.name = E->key(); + ERR_CONTINUE(!sptr->member_indices.has(E.key)); + ms.index = sptr->member_indices[E.key].index; + ms.name = E.key; msort.push_back(ms); } @@ -412,8 +412,8 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro base_cache->_update_exports_values(values, propnames); } - for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) { - values[E->key()] = E->get(); + for (const KeyValue<StringName, Variant> &E : member_default_values_cache) { + values[E.key] = E.value; } for (const PropertyInfo &E : members_cache) { @@ -471,9 +471,9 @@ void GDScript::_update_doc() { doc.description = doc_description; doc.tutorials = doc_tutorials; - for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) { - if (E->value().description != "") { - doc.enums[E->key()] = E->value().description; + for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) { + if (E.value.description != "") { + doc.enums[E.key] = E.value.description; } } @@ -552,29 +552,29 @@ void GDScript::_update_doc() { doc.signals.push_back(signal_doc); } - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - if (subclasses.has(E->key())) { + for (const KeyValue<StringName, Variant> &E : constants) { + if (subclasses.has(E.key)) { continue; } // Enums. bool is_enum = false; - if (E->value().get_type() == Variant::DICTIONARY) { - if (doc_enums.has(E->key())) { + if (E.value.get_type() == Variant::DICTIONARY) { + if (doc_enums.has(E.key)) { is_enum = true; - for (int i = 0; i < doc_enums[E->key()].values.size(); i++) { - doc_enums[E->key()].values.write[i].enumeration = E->key(); - doc.constants.push_back(doc_enums[E->key()].values[i]); + for (int i = 0; i < doc_enums[E.key].values.size(); i++) { + doc_enums[E.key].values.write[i].enumeration = E.key; + doc.constants.push_back(doc_enums[E.key].values[i]); } } } if (!is_enum && doc_enums.has("@unnamed_enums")) { for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) { - if (E->key() == doc_enums["@unnamed_enums"].values[i].name) { + if (E.key == doc_enums["@unnamed_enums"].values[i].name) { is_enum = true; DocData::ConstantDoc constant_doc; constant_doc.enumeration = "@unnamed_enums"; - DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description); + DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description); doc.constants.push_back(constant_doc); break; } @@ -583,16 +583,16 @@ void GDScript::_update_doc() { if (!is_enum) { DocData::ConstantDoc constant_doc; String doc_description; - if (doc_constants.has(E->key())) { - doc_description = doc_constants[E->key()]; + if (doc_constants.has(E.key)) { + doc_description = doc_constants[E.key]; } - DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description); + DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description); doc.constants.push_back(constant_doc); } } - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_update_doc(); + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + E.value->_update_doc(); } _add_doc(doc); @@ -784,8 +784,8 @@ void GDScript::update_exports() { void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) { p_sc->path = p_path; - for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) { - _set_subclass_path(E->get(), p_path); + for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) { + _set_subclass_path(E.value, p_path); } } @@ -886,8 +886,8 @@ Error GDScript::reload(bool p_keep_state) { valid = true; - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - _set_subclass_path(E->get(), path); + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + _set_subclass_path(E.value, path); } _init_rpc_methods_properties(); @@ -901,8 +901,8 @@ ScriptLanguage *GDScript::get_language() const { void GDScript::get_constants(Map<StringName, Variant> *p_constants) { if (p_constants) { - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - (*p_constants)[E->key()] = E->value(); + for (const KeyValue<StringName, Variant> &E : constants) { + (*p_constants)[E.key] = E.value; } } } @@ -1032,9 +1032,9 @@ const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions( } StringName GDScript::debug_get_member_by_index(int p_idx) const { - for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) { - if (E->get().index == p_idx) { - return E->key(); + for (const KeyValue<StringName, MemberInfo> &E : member_indices) { + if (E.value.index == p_idx) { + return E.key; } } @@ -1079,12 +1079,12 @@ bool GDScript::has_script_signal(const StringName &p_signal) const { } void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const { - for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<StringName>> &E : _signals) { MethodInfo mi; - mi.name = E->key(); - for (int i = 0; i < E->get().size(); i++) { + mi.name = E.key; + for (int i = 0; i < E.value.size(); i++) { PropertyInfo arg; - arg.name = E->get()[i]; + arg.name = E.value[i]; mi.arguments.push_back(arg); } r_list->push_back(mi); @@ -1142,11 +1142,11 @@ void GDScript::_save_orphaned_subclasses() { }; Vector<ClassRefWithName> weak_subclasses; // collect subclasses ObjectID and name - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_owner = nullptr; //bye, you are no longer owned cause I died + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + E.value->_owner = nullptr; //bye, you are no longer owned cause I died ClassRefWithName subclass; - subclass.id = E->get()->get_instance_id(); - subclass.fully_qualified_name = E->get()->fully_qualified_name; + subclass.id = E.value->get_instance_id(); + subclass.fully_qualified_name = E.value->fully_qualified_name; weak_subclasses.push_back(subclass); } @@ -1178,10 +1178,10 @@ void GDScript::_init_rpc_methods_properties() { Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front(); while (cscript) { // RPC Methods - for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) { + Multiplayer::RPCConfig config = E.value->get_rpc_config(); if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { - config.name = E->get()->get_name(); + config.name = E.value->get_name(); if (rpc_functions.find(config) == -1) { rpc_functions.push_back(config); } @@ -1215,8 +1215,8 @@ GDScript::~GDScript() { } } - for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { + memdelete(E.value); } if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. @@ -1442,11 +1442,11 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const //instance a fake script for editing the values Vector<_GDScriptMemberSort> msort; - for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) { + for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) { _GDScriptMemberSort ms; - ERR_CONTINUE(!sptr->member_indices.has(F->key())); - ms.index = sptr->member_indices[F->key()].index; - ms.name = F->key(); + ERR_CONTINUE(!sptr->member_indices.has(F.key)); + ms.index = sptr->member_indices[F.key].index; + ms.name = F.key; msort.push_back(ms); } @@ -1467,11 +1467,11 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const { const GDScript *sptr = script.ptr(); while (sptr) { - for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) { + for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) { MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; mi.flags |= METHOD_FLAG_FROM_SCRIPT; - for (int i = 0; i < E->get()->get_argument_count(); i++) { + for (int i = 0; i < E.value->get_argument_count(); i++) { mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i))); } p_list->push_back(mi); @@ -1569,10 +1569,10 @@ void GDScriptInstance::reload_members() { new_members.resize(script->member_indices.size()); //pass the values to the new indices - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - if (member_indices_cache.has(E->key())) { - Variant value = members[member_indices_cache[E->key()]]; - new_members.write[E->get().index] = value; + for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + if (member_indices_cache.has(E.key)) { + Variant value = members[member_indices_cache[E.key]]; + new_members.write[E.value.index] = value; } } @@ -1581,8 +1581,8 @@ void GDScriptInstance::reload_members() { //pass the values to the new indices member_indices_cache.clear(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - member_indices_cache[E->key()] = E->get().index; + for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + member_indices_cache[E.key] = E.value.index; } #endif @@ -1890,21 +1890,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so #endif - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) { - map[F->key()] = F->get(); //pending to reload, use this one instead + for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) { + map[F.key] = F.value; //pending to reload, use this one instead } } } - for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) { - Ref<GDScript> scr = E->key(); + for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) { + Ref<GDScript> scr = E.key; scr->reload(p_soft_reload); //restore state if saved - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) { - List<Pair<StringName, Variant>> &saved_state = F->get(); + for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) { + List<Pair<StringName, Variant>> &saved_state = F.value; - Object *obj = ObjectDB::get_instance(F->key()); + Object *obj = ObjectDB::get_instance(F.key); if (!obj) { continue; } @@ -2210,15 +2210,15 @@ GDScriptLanguage::~GDScriptLanguage() { // is not the same as before). script->reference(); - for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) { - GDScriptFunction *func = E->get(); + for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) { + GDScriptFunction *func = E.value; for (int i = 0; i < func->argument_types.size(); i++) { func->argument_types.write[i].script_type_ref = Ref<Script>(); } func->return_type.script_type_ref = Ref<Script>(); } - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - E->get().data_type.script_type_ref = Ref<Script>(); + for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } s = s->next(); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 23e88ae059..c07849bfa8 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -175,6 +175,11 @@ Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_me return ERR_PARSE_ERROR; } + if (GDScriptParser::get_builtin_type(p_member_name) != Variant::VARIANT_MAX) { + push_error(vformat(R"(The member "%s" cannot have the same name as a builtin type.)", p_member_name), p_member_node); + return ERR_PARSE_ERROR; + } + return OK; } @@ -1030,7 +1035,10 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode * return_type.is_meta_type = false; p_function->set_datatype(return_type); if (p_function->return_type) { - push_error("Constructor cannot have an explicit return type.", p_function->return_type); + GDScriptParser::DataType declared_return = resolve_datatype(p_function->return_type); + if (declared_return.kind != GDScriptParser::DataType::BUILTIN || declared_return.builtin_type != Variant::NIL) { + push_error("Constructor cannot have an explicit return type.", p_function->return_type); + } } } else { GDScriptParser::DataType return_type = resolve_datatype(p_function->return_type); @@ -1193,7 +1201,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { variable_type.kind = GDScriptParser::DataType::BUILTIN; variable_type.builtin_type = Variant::INT; // Can this ever be a float or something else? p_for->variable->set_datatype(variable_type); - } else { + } else if (p_for->list) { resolve_node(p_for->list); if (p_for->list->datatype.has_container_element_type()) { variable_type = p_for->list->datatype.get_container_element_type(); @@ -1208,7 +1216,9 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { variable_type.kind = GDScriptParser::DataType::VARIANT; } } - p_for->variable->set_datatype(variable_type); + if (p_for->variable) { + p_for->variable->set_datatype(variable_type); + } resolve_suite(p_for->loop); p_for->set_datatype(p_for->loop->get_datatype()); @@ -2265,10 +2275,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) { // If the function require typed arrays we must make literals be typed. - for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) { - int index = E->key(); + for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) { + int index = E.key; if (index < par_types.size() && par_types[index].has_container_element_type()) { - update_array_literal_element_type(par_types[index], E->get()); + update_array_literal_element_type(par_types[index], E.value); } } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); @@ -2503,7 +2513,10 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod result.enum_type = name; p_identifier->set_datatype(result); } else { - push_error(vformat(R"(Cannot find value "%s" in "%s".)", name, base.to_string()), p_identifier); + // Consider as a Dictionary + GDScriptParser::DataType dummy; + dummy.kind = GDScriptParser::DataType::VARIANT; + p_identifier->set_datatype(dummy); } } else { push_error(R"(Cannot get property from enum value.)", p_identifier); @@ -3292,7 +3305,13 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va current = current->_owner; } - Ref<GDScriptParserRef> ref = get_parser_for(current->path); + Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); + if (ref.is_null()) { + push_error("Could not find script in path.", p_source); + GDScriptParser::DataType error_type; + error_type.kind = GDScriptParser::DataType::VARIANT; + return error_type; + } ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); GDScriptParser::ClassNode *found = ref->get_parser()->head; @@ -3676,6 +3695,11 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ if (p_source.kind == GDScriptParser::DataType::BUILTIN && p_source.builtin_type == Variant::INT) { return true; } + if (p_source.kind == GDScriptParser::DataType::ENUM) { + if (p_source.native_type == p_target.native_type) { + return true; + } + } if (p_source.kind == GDScriptParser::DataType::ENUM_VALUE) { if (p_source.native_type == p_target.native_type && p_target.enum_values.has(p_source.enum_type)) { return true; diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 1127488db8..b8300cd872 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -209,8 +209,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { if (name_map.size()) { function->global_names.resize(name_map.size()); function->_global_names_ptr = &function->global_names[0]; - for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - function->global_names.write[E->get()] = E->key(); + for (const KeyValue<StringName, int> &E : name_map) { + function->global_names.write[E.value] = E.key; } function->_global_names_count = function->global_names.size(); @@ -241,8 +241,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->operator_funcs.resize(operator_func_map.size()); function->_operator_funcs_count = function->operator_funcs.size(); function->_operator_funcs_ptr = function->operator_funcs.ptr(); - for (const Map<Variant::ValidatedOperatorEvaluator, int>::Element *E = operator_func_map.front(); E; E = E->next()) { - function->operator_funcs.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedOperatorEvaluator, int> &E : operator_func_map) { + function->operator_funcs.write[E.value] = E.key; } } else { function->_operator_funcs_count = 0; @@ -253,8 +253,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->setters.resize(setters_map.size()); function->_setters_count = function->setters.size(); function->_setters_ptr = function->setters.ptr(); - for (const Map<Variant::ValidatedSetter, int>::Element *E = setters_map.front(); E; E = E->next()) { - function->setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedSetter, int> &E : setters_map) { + function->setters.write[E.value] = E.key; } } else { function->_setters_count = 0; @@ -265,8 +265,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->getters.resize(getters_map.size()); function->_getters_count = function->getters.size(); function->_getters_ptr = function->getters.ptr(); - for (const Map<Variant::ValidatedGetter, int>::Element *E = getters_map.front(); E; E = E->next()) { - function->getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedGetter, int> &E : getters_map) { + function->getters.write[E.value] = E.key; } } else { function->_getters_count = 0; @@ -277,8 +277,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->keyed_setters.resize(keyed_setters_map.size()); function->_keyed_setters_count = function->keyed_setters.size(); function->_keyed_setters_ptr = function->keyed_setters.ptr(); - for (const Map<Variant::ValidatedKeyedSetter, int>::Element *E = keyed_setters_map.front(); E; E = E->next()) { - function->keyed_setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedKeyedSetter, int> &E : keyed_setters_map) { + function->keyed_setters.write[E.value] = E.key; } } else { function->_keyed_setters_count = 0; @@ -289,8 +289,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->keyed_getters.resize(keyed_getters_map.size()); function->_keyed_getters_count = function->keyed_getters.size(); function->_keyed_getters_ptr = function->keyed_getters.ptr(); - for (const Map<Variant::ValidatedKeyedGetter, int>::Element *E = keyed_getters_map.front(); E; E = E->next()) { - function->keyed_getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedKeyedGetter, int> &E : keyed_getters_map) { + function->keyed_getters.write[E.value] = E.key; } } else { function->_keyed_getters_count = 0; @@ -301,8 +301,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->indexed_setters.resize(indexed_setters_map.size()); function->_indexed_setters_count = function->indexed_setters.size(); function->_indexed_setters_ptr = function->indexed_setters.ptr(); - for (const Map<Variant::ValidatedIndexedSetter, int>::Element *E = indexed_setters_map.front(); E; E = E->next()) { - function->indexed_setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedIndexedSetter, int> &E : indexed_setters_map) { + function->indexed_setters.write[E.value] = E.key; } } else { function->_indexed_setters_count = 0; @@ -313,8 +313,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->indexed_getters.resize(indexed_getters_map.size()); function->_indexed_getters_count = function->indexed_getters.size(); function->_indexed_getters_ptr = function->indexed_getters.ptr(); - for (const Map<Variant::ValidatedIndexedGetter, int>::Element *E = indexed_getters_map.front(); E; E = E->next()) { - function->indexed_getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedIndexedGetter, int> &E : indexed_getters_map) { + function->indexed_getters.write[E.value] = E.key; } } else { function->_indexed_getters_count = 0; @@ -325,8 +325,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->builtin_methods.resize(builtin_method_map.size()); function->_builtin_methods_ptr = function->builtin_methods.ptr(); function->_builtin_methods_count = builtin_method_map.size(); - for (const Map<Variant::ValidatedBuiltInMethod, int>::Element *E = builtin_method_map.front(); E; E = E->next()) { - function->builtin_methods.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedBuiltInMethod, int> &E : builtin_method_map) { + function->builtin_methods.write[E.value] = E.key; } } else { function->_builtin_methods_ptr = nullptr; @@ -337,8 +337,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->constructors.resize(constructors_map.size()); function->_constructors_ptr = function->constructors.ptr(); function->_constructors_count = constructors_map.size(); - for (const Map<Variant::ValidatedConstructor, int>::Element *E = constructors_map.front(); E; E = E->next()) { - function->constructors.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedConstructor, int> &E : constructors_map) { + function->constructors.write[E.value] = E.key; } } else { function->_constructors_ptr = nullptr; @@ -349,8 +349,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->utilities.resize(utilities_map.size()); function->_utilities_ptr = function->utilities.ptr(); function->_utilities_count = utilities_map.size(); - for (const Map<Variant::ValidatedUtilityFunction, int>::Element *E = utilities_map.front(); E; E = E->next()) { - function->utilities.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedUtilityFunction, int> &E : utilities_map) { + function->utilities.write[E.value] = E.key; } } else { function->_utilities_ptr = nullptr; @@ -361,8 +361,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->gds_utilities.resize(gds_utilities_map.size()); function->_gds_utilities_ptr = function->gds_utilities.ptr(); function->_gds_utilities_count = gds_utilities_map.size(); - for (const Map<GDScriptUtilityFunctions::FunctionPtr, int>::Element *E = gds_utilities_map.front(); E; E = E->next()) { - function->gds_utilities.write[E->get()] = E->key(); + for (const KeyValue<GDScriptUtilityFunctions::FunctionPtr, int> &E : gds_utilities_map) { + function->gds_utilities.write[E.value] = E.key; } } else { function->_gds_utilities_ptr = nullptr; @@ -373,8 +373,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->methods.resize(method_bind_map.size()); function->_methods_ptr = function->methods.ptrw(); function->_methods_count = method_bind_map.size(); - for (const Map<MethodBind *, int>::Element *E = method_bind_map.front(); E; E = E->next()) { - function->methods.write[E->get()] = E->key(); + for (const KeyValue<MethodBind *, int> &E : method_bind_map) { + function->methods.write[E.value] = E.key; } } else { function->_methods_ptr = nullptr; @@ -385,8 +385,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->lambdas.resize(lambdas_map.size()); function->_lambdas_ptr = function->lambdas.ptrw(); function->_lambdas_count = lambdas_map.size(); - for (const Map<GDScriptFunction *, int>::Element *E = lambdas_map.front(); E; E = E->next()) { - function->lambdas.write[E->get()] = E->key(); + for (const KeyValue<GDScriptFunction *, int> &E : lambdas_map) { + function->lambdas.write[E.value] = E.key; } } else { function->_lambdas_ptr = nullptr; diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index dcc11ebdce..fbbf5802fd 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -153,12 +153,12 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { #endif locals.resize(current_locals); if (debug_stack) { - for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { + for (const KeyValue<StringName, int> &E : block_identifiers) { GDScriptFunction::StackDebug sd; sd.added = false; - sd.identifier = E->key(); + sd.identifier = E.key; sd.line = current_line; - sd.pos = E->get(); + sd.pos = E.value; stack_debug.push_back(sd); } block_identifiers = block_identifier_stack.back()->get(); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index a8aef84db3..9eee0b57f3 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1019,25 +1019,32 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } } else if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER && _is_class_member_property(codegen, static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name)) { // Assignment to member property. - GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + GDScriptCodeGenerator::Address assigned_value = _parse_expression(codegen, r_error, assignment->assigned_value); if (r_error) { return GDScriptCodeGenerator::Address(); } - GDScriptCodeGenerator::Address assign_temp = assigned; + + GDScriptCodeGenerator::Address to_assign = assigned_value; + bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE; StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + if (has_operation) { + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(); GDScriptCodeGenerator::Address member = codegen.add_temporary(); gen->write_get_member(member, name); - gen->write_binary_operator(assigned, assignment->variant_op, member, assigned); - gen->pop_temporary(); + gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value); + gen->pop_temporary(); // Pop member temp. + to_assign = op_result; } - gen->write_set_member(assigned, name); + gen->write_set_member(to_assign, name); - if (assign_temp.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop the assigned expression or the temp result if it has operation. + } + if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop the assigned expression if not done before. } } else { // Regular assignment. @@ -1071,19 +1078,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } } - GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); - GDScriptCodeGenerator::Address op_result; + GDScriptCodeGenerator::Address assigned_value = _parse_expression(codegen, r_error, assignment->assigned_value); if (r_error) { return GDScriptCodeGenerator::Address(); } - if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address to_assign; + bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE; + if (has_operation) { // Perform operation. - op_result = codegen.add_temporary(); - gen->write_binary_operator(op_result, assignment->variant_op, target, assigned); + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(); + GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee); + gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value); + to_assign = op_result; + + if (og_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } else { - op_result = assigned; - assigned = GDScriptCodeGenerator::Address(); + to_assign = assigned_value; } GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype()); @@ -1091,25 +1104,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (has_setter && !is_in_setter) { // Call setter. Vector<GDScriptCodeGenerator::Address> args; - args.push_back(op_result); + args.push_back(to_assign); gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args); } else { // Just assign. if (assignment->use_conversion_assign) { - gen->write_assign_with_conversion(target, op_result); + gen->write_assign_with_conversion(target, to_assign); } else { - gen->write_assign(target, op_result); + gen->write_assign(target, to_assign); } } - if (op_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop assigned value or temp operation result. } - if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop assigned value if not done before. } if (target.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + gen->pop_temporary(); // Pop the target to assignment. } } return GDScriptCodeGenerator::Address(); // Assignment does not return a value. @@ -2187,8 +2200,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->_base = nullptr; p_script->members.clear(); p_script->constants.clear(); - for (Map<StringName, GDScriptFunction *>::Element *E = p_script->member_functions.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) { + memdelete(E.value); } p_script->member_functions.clear(); p_script->member_indices.clear(); @@ -2513,8 +2526,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa instance->owner = E->get(); //needed for hot reloading - for (Map<StringName, GDScript::MemberInfo>::Element *F = p_script->member_indices.front(); F; F = F->next()) { - instance->member_indices_cache[F->key()] = F->get().index; + for (const KeyValue<StringName, GDScript::MemberInfo> &F : p_script->member_indices) { + instance->member_indices_cache[F.key] = F.value.index; } instance->owner->set_script_instance(instance); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 2f8a054b2a..e49bf518a2 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -173,8 +173,8 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li get_function_names_recursively(cl, "", funcs); - for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) { - r_functions->push_back(E->get() + ":" + itos(E->key())); + for (const KeyValue<int, String> &E : funcs) { + r_functions->push_back(E.value + ":" + itos(E.key)); } } @@ -344,9 +344,9 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> * const Map<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices(); - for (const Map<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) { - p_members->push_back(E->key()); - p_values->push_back(instance->debug_get_member_by_index(E->get().index)); + for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) { + p_members->push_back(E.key); + p_values->push_back(instance->debug_get_member_by_index(E.value.index)); } } @@ -370,14 +370,14 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> List<Pair<String, Variant>> cinfo; get_public_constants(&cinfo); - for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) { - if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) { + for (const KeyValue<StringName, int> &E : name_idx) { + if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) { continue; } bool is_script_constant = false; for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) { - if (CE->get().first == E->key()) { + if (CE->get().first == E.key) { is_script_constant = true; break; } @@ -386,7 +386,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> continue; } - const Variant &var = globals[E->value()]; + const Variant &var = globals[E.value]; if (Object *obj = var) { if (Object::cast_to<GDScriptNativeClass>(obj)) { continue; @@ -395,7 +395,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> bool skip = false; for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { - if (E->key() == CoreConstants::get_global_constant_name(i)) { + if (E.key == CoreConstants::get_global_constant_name(i)) { skip = true; break; } @@ -404,7 +404,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> continue; } - p_globals->push_back(E->key()); + p_globals->push_back(E.key); p_values->push_back(var); } } @@ -637,7 +637,7 @@ static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String } static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_annotation->name == "@export_range" || p_annotation->name == "@export_exp_range") { + if (p_annotation->name == "@export_range") { if (p_argument == 3 || p_argument == 4) { // Slider hint. ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -875,8 +875,8 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } Map<StringName, Variant> constants; scr->get_constants(&constants); - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); + for (const KeyValue<StringName, Variant> &E : constants) { + ScriptCodeCompletionOption option(E.key.operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); r_result.insert(option.display, option); } @@ -1099,12 +1099,12 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool } // Native classes and global constants. - for (const Map<StringName, int>::Element *E = GDScriptLanguage::get_singleton()->get_global_map().front(); E; E = E->next()) { + for (const KeyValue<StringName, int> &E : GDScriptLanguage::get_singleton()->get_global_map()) { ScriptCodeCompletionOption option; - if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) { - option = ScriptCodeCompletionOption(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS); + if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) { + option = ScriptCodeCompletionOption(E.key.operator String(), ScriptCodeCompletionOption::KIND_CLASS); } else { - option = ScriptCodeCompletionOption(E->key().operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); + option = ScriptCodeCompletionOption(E.key.operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); } r_result.insert(option.display, option); } @@ -2222,8 +2222,11 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c if (obj) { List<String> options; obj->get_argument_options(p_method, p_argidx, &options); - for (const String &F : options) { - ScriptCodeCompletionOption option(F, ScriptCodeCompletionOption::KIND_FUNCTION); + for (String &opt : options) { + if (opt.is_quoted()) { + opt = opt.unquote().quote(quote_style); // Handle user preference. + } + ScriptCodeCompletionOption option(opt, ScriptCodeCompletionOption::KIND_FUNCTION); r_result.insert(option.display, option); } } @@ -2643,23 +2646,26 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } break; case GDScriptParser::COMPLETION_GET_NODE: { + // Handles the `$Node/Path` or `$"Some NodePath"` syntax specifically. if (p_owner) { List<String> opts; p_owner->get_argument_options("get_node", 0, &opts); for (const String &E : opts) { + r_forced = true; String opt = E.strip_edges(); if (opt.is_quoted()) { - r_forced = true; - String idopt = opt.unquote(); - if (idopt.replace("/", "_").is_valid_identifier()) { - ScriptCodeCompletionOption option(idopt, ScriptCodeCompletionOption::KIND_NODE_PATH); - options.insert(option.display, option); - } else { - ScriptCodeCompletionOption option(opt, ScriptCodeCompletionOption::KIND_NODE_PATH); - options.insert(option.display, option); - } + // Remove quotes so that we can handle user preferred quote style, + // or handle NodePaths which are valid identifiers and don't need quotes. + opt = opt.unquote(); } + // The path needs quotes if it's not a valid identifier (with an exception + // for "/" as path separator, which also doesn't require quotes). + if (!opt.replace("/", "_").is_valid_identifier()) { + opt = opt.quote(quote_style); // Handle user preference. + } + ScriptCodeCompletionOption option(opt, ScriptCodeCompletionOption::KIND_NODE_PATH); + options.insert(option.display, option); } // Get autoloads. @@ -2680,8 +2686,8 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } break; } - for (Map<String, ScriptCodeCompletionOption>::Element *E = options.front(); E; E = E->next()) { - r_options->push_back(E->get()); + for (const KeyValue<String, ScriptCodeCompletionOption> &E : options) { + r_options->push_back(E.value); } return OK; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 876c508689..a3f0c7dfef 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -120,11 +120,11 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String } List<_GDFKCS> stackpositions; - for (Map<StringName, _GDFKC>::Element *E = sdmap.front(); E; E = E->next()) { + for (const KeyValue<StringName, _GDFKC> &E : sdmap) { _GDFKCS spp; - spp.id = E->key(); - spp.order = E->get().order; - spp.pos = E->get().pos.back()->get(); + spp.id = E.key; + spp.order = E.value.order; + spp.pos = E.value.pos.back()->get(); stackpositions.push_back(spp); } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 025accf4ba..ad75e8174c 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -582,9 +582,9 @@ void GDScriptParser::parse_program() { parse_class_body(true); #ifdef TOOLS_ENABLED - for (Map<int, GDScriptTokenizer::CommentData>::Element *E = tokenizer.get_comments().front(); E; E = E->next()) { - if (E->get().new_line && E->get().comment.begins_with("##")) { - class_doc_line = MIN(class_doc_line, E->key()); + for (const KeyValue<int, GDScriptTokenizer::CommentData> &E : tokenizer.get_comments()) { + if (E.value.new_line && E.value.comment.begins_with("##")) { + class_doc_line = MIN(class_doc_line, E.key); } } if (has_comment(class_doc_line)) { @@ -1620,6 +1620,10 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() { n_for->list = parse_expression(false); + if (!n_for->list) { + push_error(R"(Expected a list or range after "in".)"); + } + consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "for" condition.)"); // Save break/continue state. @@ -3481,22 +3485,22 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod } for (int i = last; i >= 0; i--) { String mode = p_annotation->resolved_arguments[i].operator String(); - if (mode == "any") { - rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY; - } else if (mode == "auth") { + if (mode == "any_peer") { + rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY_PEER; + } else if (mode == "authority") { rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; - } else if (mode == "sync") { + } else if (mode == "call_local") { rpc_config.sync = true; - } else if (mode == "nosync") { + } else if (mode == "call_remote") { rpc_config.sync = false; } else if (mode == "reliable") { rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") { rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE; - } else if (mode == "ordered") { - rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED; + } else if (mode == "unreliable_ordered") { + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED; } else { - push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation); + push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'no_call_local' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation); } } } diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index 62531473c3..f1b0079536 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -317,9 +317,9 @@ struct GDScriptUtilityFunctionsDefinitions { d["@subpath"] = cp; d["@path"] = p->get_path(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) { - if (!d.has(E->key())) { - d[E->key()] = ins->members[E->get().index]; + for (const KeyValue<StringName, GDScript::MemberInfo> &E : base->member_indices) { + if (!d.has(E.key)) { + d[E.key] = ins->members[E.value.index]; } } *r_ret = d; @@ -396,9 +396,9 @@ struct GDScriptUtilityFunctionsDefinitions { GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(*r_ret)->get_script_instance()); Ref<GDScript> gd_ref = ins->get_script(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) { - if (d.has(E->key())) { - ins->members.write[E->get().index] = d[E->key()]; + for (KeyValue<StringName, GDScript::MemberInfo> &E : gd_ref->member_indices) { + if (d.has(E.key)) { + ins->members.write[E.value.index] = d[E.key]; } } } diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index bf21c8510a..c89cf2f25c 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -88,9 +88,9 @@ static String _get_var_type(const Variant *p_var) { Object *bobj = p_var->get_validated_object_with_check(was_freed); if (!bobj) { if (was_freed) { - basestr = "null instance"; - } else { basestr = "previously freed"; + } else { + basestr = "null instance"; } } else { basestr = bobj->get_class(); @@ -531,8 +531,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); - for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) { - type_init_function_table[E->get()](&stack[E->key()]); + for (const KeyValue<int, Variant::Type> &E : temporary_slots) { + type_init_function_table[E.value](&stack[E.key]); } String err_text; @@ -1233,7 +1233,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX); #ifdef DEBUG_ENABLED - if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + if (src->operator Object *() && !src->get_validated_object()) { err_text = "Trying to cast a freed object."; OPCODE_BREAK; } @@ -1263,7 +1263,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!nc); #ifdef DEBUG_ENABLED - if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + if (src->operator Object *() && !src->get_validated_object()) { err_text = "Trying to cast a freed object."; OPCODE_BREAK; } @@ -1295,7 +1295,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!base_type); #ifdef DEBUG_ENABLED - if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + if (src->operator Object *() && !src->get_validated_object()) { err_text = "Trying to cast a freed object."; OPCODE_BREAK; } @@ -2138,7 +2138,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a retvalue = gdfs; - Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback"), varray(gdfs), Object::CONNECT_ONESHOT); + Error err = sig.connect(callable_bind(Callable(gdfs.ptr(), "_signal_callback"), retvalue), Object::CONNECT_ONESHOT); if (err != OK) { err_text = "Error connecting to signal: " + sig.get_name() + " during await."; OPCODE_BREAK; diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index d106b3b541..730e554476 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -491,7 +491,7 @@ String ExtendGDScriptParser::get_text_for_completion(const lsp::Position &p_curs return longthing; } -String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol, bool p_func_requred) const { +String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol, bool p_func_required) const { String longthing; int len = lines.size(); for (int i = 0; i < len; i++) { @@ -513,7 +513,7 @@ String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_c longthing += first_part; longthing += String::chr(0xFFFF); //not unicode, represents the cursor - if (p_func_requred) { + if (p_func_required) { longthing += "("; // tell the parser this is a function call } longthing += last_part; @@ -532,6 +532,9 @@ String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_c String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const { ERR_FAIL_INDEX_V(p_position.line, lines.size(), ""); String line = lines[p_position.line]; + if (line.is_empty()) { + return ""; + } ERR_FAIL_INDEX_V(p_position.character, line.size(), ""); int start_pos = p_position.character; diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index 28b9b3c82a..5d7b16765b 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -85,7 +85,7 @@ public: Error get_left_function_call(const lsp::Position &p_position, lsp::Position &r_func_pos, int &r_arg_index) const; String get_text_for_completion(const lsp::Position &p_cursor) const; - String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_requred = false) const; + String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_required = false) const; String get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const; String get_uri() const; diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index b6c48468f5..5cf1e0fc5f 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -212,11 +212,11 @@ void GDScriptLanguageProtocol::initialized(const Variant &p_params) { lsp::GodotCapabilities capabilities; DocTools *doc = EditorHelp::get_doc_data(); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { lsp::GodotNativeClassInfo gdclass; - gdclass.name = E->get().name; - gdclass.class_doc = &(E->get()); - if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) { + gdclass.name = E.value.name; + gdclass.class_doc = &(E.value); + if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E.value.name))) { gdclass.class_info = ptr; } capabilities.native_classes.push_back(gdclass); @@ -284,6 +284,23 @@ void GDScriptLanguageProtocol::notify_client(const String &p_method, const Varia peer->res_queue.push_back(msg.utf8()); } +void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) { + if (p_client_id == -1) { + ERR_FAIL_COND_MSG(latest_client_id == -1, + "GDScript LSP: Can't notify client as none was connected."); + p_client_id = latest_client_id; + } + ERR_FAIL_COND(!clients.has(p_client_id)); + Ref<LSPeer> peer = clients.get(p_client_id); + ERR_FAIL_COND(peer == nullptr); + + Dictionary message = make_request(p_method, p_params, next_server_id); + next_server_id++; + String msg = Variant(message).to_json_string(); + msg = format_output(msg); + peer->res_queue.push_back(msg.utf8()); +} + bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const { return bool(_EDITOR_GET("network/language_server/enable_smart_resolve")); } diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h index 5a2dd55c46..899446fb42 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.h +++ b/modules/gdscript/language_server/gdscript_language_protocol.h @@ -79,6 +79,8 @@ private: int latest_client_id = 0; int next_client_id = 0; + int next_server_id = 0; + Ref<GDScriptTextDocument> text_document; Ref<GDScriptWorkspace> workspace; @@ -107,6 +109,7 @@ public: void stop(); void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); + void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); bool is_smart_resolve_enabled() const; bool is_goto_native_symbols_enabled() const; diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index 03b1e3fa44..92ce71f395 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -217,8 +217,8 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) { } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { arr = native_member_completions.duplicate(); - for (Map<String, ExtendGDScriptParser *>::Element *E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.front(); E; E = E->next()) { - ExtendGDScriptParser *script = E->get(); + for (KeyValue<String, ExtendGDScriptParser *> &E : GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts) { + ExtendGDScriptParser *script = E.value; const Array &items = script->get_member_completions(); const int start_size = arr.size(); @@ -428,6 +428,9 @@ GDScriptTextDocument::~GDScriptTextDocument() { void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) { String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path); + if (!path.begins_with("res://")) { + return; + } GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); EditorFileSystem::get_singleton()->update_file(path); diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 1512b4bb89..371e3de419 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -42,6 +42,7 @@ #include "scene/resources/packed_scene.h" void GDScriptWorkspace::_bind_methods() { + ClassDB::bind_method(D_METHOD("apply_new_signal"), &GDScriptWorkspace::apply_new_signal); ClassDB::bind_method(D_METHOD("didDeleteFiles"), &GDScriptWorkspace::did_delete_files); ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol); ClassDB::bind_method(D_METHOD("parse_script", "path", "content"), &GDScriptWorkspace::parse_script); @@ -52,6 +53,54 @@ void GDScriptWorkspace::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_script_api", "path"), &GDScriptWorkspace::generate_script_api); } +void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) { + String function_signature = "func " + function; + Ref<Script> script = obj->get_script(); + + String source = script->get_source_code(); + + if (source.find(function_signature) != -1) { + return; + } + + int first_class = source.find("\nclass "); + int start_line = 0; + if (first_class != -1) { + start_line = source.substr(0, first_class).split("\n").size(); + } else { + start_line = source.split("\n").size(); + } + + String function_body = "\n\n" + function_signature + "("; + for (int i = 0; i < args.size(); ++i) { + function_body += args[i]; + if (i < args.size() - 1) { + function_body += ", "; + } + } + function_body += ")"; + if (EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints")) { + function_body += " -> void"; + } + function_body += ":\n\tpass # Replace with function body.\n"; + + lsp::TextEdit text_edit; + + if (first_class != -1) { + function_body += "\n\n"; + } + text_edit.range.end.line = text_edit.range.start.line = start_line; + + text_edit.newText = function_body; + + String uri = get_file_uri(script->get_path()); + + lsp::ApplyWorkspaceEditParams params; + params.edit.add_edit(uri, text_edit); + + GDScriptLanguageProtocol::get_singleton()->request_client("workspace/applyEdit", params.to_json()); +} + void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) { Array files = p_params["files"]; for (int i = 0; i < files.size(); ++i) { @@ -212,9 +261,9 @@ Array GDScriptWorkspace::symbol(const Dictionary &p_params) { String query = p_params["query"]; Array arr; if (!query.is_empty()) { - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { Vector<lsp::DocumentedSymbolInformation> script_symbols; - E->get()->get_symbols().symbol_tree_as_list(E->key(), script_symbols); + E.value->get_symbols().symbol_tree_as_list(E.key, script_symbols); for (int i = 0; i < script_symbols.size(); ++i) { if (query.is_subsequence_ofi(script_symbols[i].name)) { lsp::DocumentedSymbolInformation symbol = script_symbols[i]; @@ -233,10 +282,10 @@ Error GDScriptWorkspace::initialize() { } DocTools *doc = EditorHelp::get_doc_data(); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { - const DocData::ClassDoc &class_data = E->value(); + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { + const DocData::ClassDoc &class_data = E.value; lsp::DocumentSymbol class_symbol; - String class_name = E->key(); + String class_name = E.key; class_symbol.name = class_name; class_symbol.native_class = class_name; class_symbol.kind = lsp::SymbolKind::Class; @@ -344,22 +393,25 @@ Error GDScriptWorkspace::initialize() { reload_all_workspace_scripts(); if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { - for (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.front(); E; E = E->next()) { + for (const KeyValue<StringName, lsp::DocumentSymbol> &E : native_symbols) { ClassMembers members; - const lsp::DocumentSymbol &class_symbol = E->get(); + const lsp::DocumentSymbol &class_symbol = E.value; for (int i = 0; i < class_symbol.children.size(); i++) { const lsp::DocumentSymbol &symbol = class_symbol.children[i]; members.set(symbol.name, &symbol); } - native_members.set(E->key(), members); + native_members.set(E.key, members); } // cache member completions - for (Map<String, ExtendGDScriptParser *>::Element *S = scripts.front(); S; S = S->next()) { - S->get()->get_member_completions(); + for (const KeyValue<String, ExtendGDScriptParser *> &S : scripts) { + S.value->get_member_completions(); } } + EditorNode *editor_node = EditorNode::get_singleton(); + editor_node->connect("script_add_function_request", callable_mp(this, &GDScriptWorkspace::apply_new_signal)); + return OK; } @@ -551,7 +603,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S } } -const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name, bool p_func_requred) { +const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name, bool p_func_required) { const lsp::DocumentSymbol *symbol = nullptr; String path = get_file_path(p_doc_pos.textDocument.uri); @@ -576,7 +628,10 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu } else { ScriptLanguage::LookupResult ret; - if (OK == GDScriptLanguage::get_singleton()->lookup_code(parser->get_text_for_lookup_symbol(pos, symbol_identifier, p_func_requred), symbol_identifier, path, nullptr, ret)) { + if (symbol_identifier == "new" && parser->get_lines()[p_doc_pos.position.line].replace(" ", "").replace("\t", "").find("new(") > -1) { + symbol_identifier = "_init"; + } + if (OK == GDScriptLanguage::get_singleton()->lookup_code(parser->get_text_for_lookup_symbol(pos, symbol_identifier, p_func_required), symbol_identifier, path, nullptr, ret)) { if (ret.type == ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION) { String target_script_path = path; if (!ret.script.is_null()) { @@ -630,8 +685,8 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP class_ptr = native_members.next(class_ptr); } - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { - const ExtendGDScriptParser *script = E->get(); + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { + const ExtendGDScriptParser *script = E.value; const ClassMembers &members = script->get_members(); if (const lsp::DocumentSymbol *const *symbol = members.getptr(symbol_identifier)) { r_list.push_back(*symbol); @@ -731,12 +786,12 @@ GDScriptWorkspace::GDScriptWorkspace() { GDScriptWorkspace::~GDScriptWorkspace() { Set<String> cached_parsers; - for (Map<String, ExtendGDScriptParser *>::Element *E = parse_results.front(); E; E = E->next()) { - cached_parsers.insert(E->key()); + for (const KeyValue<String, ExtendGDScriptParser *> &E : parse_results) { + cached_parsers.insert(E.key); } - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { - cached_parsers.insert(E->key()); + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { + cached_parsers.insert(E.key); } for (Set<String>::Element *E = cached_parsers.front(); E; E = E->next()) { diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index 9496677449..6f5600b5cf 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -62,6 +62,8 @@ protected: void list_script_files(const String &p_root_dir, List<String> &r_files); + void apply_new_signal(Object *obj, String function, PackedStringArray args); + public: String root; String root_uri; @@ -85,7 +87,7 @@ public: void publish_diagnostics(const String &p_path); void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options); - const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false); + const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false); void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list); const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params); void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list); diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 9ac6c6bd4e..3710a84a28 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -263,19 +263,29 @@ struct WorkspaceEdit { */ Map<String, Vector<TextEdit>> changes; + _FORCE_INLINE_ void add_edit(const String &uri, const TextEdit &edit) { + if (changes.has(uri)) { + changes[uri].push_back(edit); + } else { + Vector<TextEdit> edits; + edits.push_back(edit); + changes[uri] = edits; + } + } + _FORCE_INLINE_ Dictionary to_json() const { Dictionary dict; Dictionary out_changes; - for (Map<String, Vector<TextEdit>>::Element *E = changes.front(); E; E = E->next()) { + for (const KeyValue<String, Vector<TextEdit>> &E : changes) { Array edits; - for (int i = 0; i < E->get().size(); ++i) { + for (int i = 0; i < E.value.size(); ++i) { Dictionary text_edit; - text_edit["range"] = E->get()[i].range.to_json(); - text_edit["newText"] = E->get()[i].newText; + text_edit["range"] = E.value[i].range.to_json(); + text_edit["newText"] = E.value[i].newText; edits.push_back(text_edit); } - out_changes[E->key()] = edits; + out_changes[E.key] = edits; } dict["changes"] = out_changes; @@ -1322,6 +1332,18 @@ struct DocumentSymbol { } }; +struct ApplyWorkspaceEditParams { + WorkspaceEdit edit; + + Dictionary to_json() { + Dictionary dict; + + dict["edit"] = edit.to_json(); + + return dict; + } +}; + struct NativeSymbolInspectParams { String native_class; String symbol_name; diff --git a/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..b84ccdce81 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.gd @@ -0,0 +1,5 @@ +class Vector2: + pass + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..a7c0a29a69 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.gd @@ -0,0 +1,4 @@ +const Vector2 = 0 + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..930f91b389 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.gd @@ -0,0 +1,4 @@ +enum Vector2 { A, B } + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..7cba29884c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.gd @@ -0,0 +1,4 @@ +var Vector2 + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.gd b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.gd new file mode 100644 index 0000000000..f6526aefb4 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.gd @@ -0,0 +1,13 @@ +extends Node + +func test(): + process_priority = 10 + var change = 20 + + print(process_priority) + print(change) + + process_priority += change + + print(process_priority) + print(change) diff --git a/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.out b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.out new file mode 100644 index 0000000000..c9e6b34c77 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.out @@ -0,0 +1,5 @@ +GDTEST_OK +10 +20 +30 +20 diff --git a/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.gd b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.gd new file mode 100644 index 0000000000..3eb02816ed --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.gd @@ -0,0 +1,11 @@ +#GDTEST_OK +var prop : int = 0: + get: + return prop + set(value): + prop = value % 7 + +func test(): + for i in 7: + prop += 1 + print(prop) diff --git a/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.out b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.out new file mode 100644 index 0000000000..76157853f2 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.out @@ -0,0 +1,8 @@ +GDTEST_OK +1 +2 +3 +4 +5 +6 +0 diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index e54f055f2b..80eabc1596 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -172,8 +172,8 @@ static void test_compiler(const String &p_code, const String &p_script_path, con return; } - for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) { - const GDScriptFunction *func = E->value(); + for (const KeyValue<StringName, GDScriptFunction *> &E : script->get_member_functions()) { + const GDScriptFunction *func = E.value; String signature = "Disassembling " + func->get_name().operator String() + "("; for (int i = 0; i < func->get_argument_count(); i++) { diff --git a/modules/gltf/config.py b/modules/gltf/config.py index 52a97c93aa..a4736321fa 100644 --- a/modules/gltf/config.py +++ b/modules/gltf/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return env["tools"] and not env["disable_3d"] + return not env["disable_3d"] def configure(env): @@ -22,6 +22,8 @@ def get_doc_classes(): "GLTFSpecGloss", "GLTFState", "GLTFTexture", + "GLTFDocumentExtension", + "GLTFDocumentExtensionConvertImporterMesh", ] diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 16e649f390..8d8e25e8b3 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -30,4 +30,8 @@ </description> </method> </methods> + <members> + <member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]"> + </member> + </members> </class> diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml new file mode 100644 index 0000000000..390bd3b30b --- /dev/null +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -0,0 +1,73 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFDocumentExtension" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="export_post"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <description> + </description> + </method> + <method name="export_preflight"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </method> + <method name="get_export_setting" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="key" type="StringName" /> + <description> + </description> + </method> + <method name="get_export_setting_keys" qualifiers="const"> + <return type="Array" /> + <description> + </description> + </method> + <method name="get_import_setting" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="key" type="StringName" /> + <description> + </description> + </method> + <method name="get_import_setting_keys" qualifiers="const"> + <return type="Array" /> + <description> + </description> + </method> + <method name="import_post"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </method> + <method name="import_preflight"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <description> + </description> + </method> + <method name="set_export_setting"> + <return type="void" /> + <argument index="0" name="key" type="StringName" /> + <argument index="1" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="set_import_setting"> + <return type="void" /> + <argument index="0" name="key" type="StringName" /> + <argument index="1" name="value" type="Variant" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml index 40f3121525..452eec5f4f 100644 --- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiplayerPeerGDNative" inherits="MultiplayerPeer" version="4.0"> +<class name="GLTFDocumentExtensionConvertImporterMesh" inherits="GLTFDocumentExtension" version="4.0"> <brief_description> </brief_description> <description> diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml index 91df7d8014..b4f03cd1ed 100644 --- a/modules/gltf/doc_classes/GLTFLight.xml +++ b/modules/gltf/doc_classes/GLTFLight.xml @@ -7,17 +7,25 @@ <tutorials> </tutorials> <members> - <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> + The [Color] of the light. Defaults to white. A black color causes the light to have no effect. </member> <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0"> + The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle. + Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot [SpotLight3D], the ratio between the inner and outer cone angles is used to calculate the attenuation of the light. </member> - <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0"> + <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0"> + The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier. </member> <member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default=""""> + The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's [OmniLight3D], [SpotLight3D], and [DirectionalLight3D] respectively. </member> - <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0"> + <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.785398"> + The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle. + At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot [SpotLight3D], the outer cone angle is used as the angle of the spotlight. </member> - <member name="range" type="float" setter="set_range" getter="get_range" default="0.0"> + <member name="range" type="float" setter="set_range" getter="get_range" default="inf"> + The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096. </member> </members> </class> diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml index 51e9fc032a..1e7199d229 100644 --- a/modules/gltf/doc_classes/GLTFMesh.xml +++ b/modules/gltf/doc_classes/GLTFMesh.xml @@ -9,7 +9,7 @@ <members> <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()"> </member> - <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh"> </member> </members> </class> diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index fd9f758f10..25fda7ef3b 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#if TOOLS_ENABLED #include "editor_scene_exporter_gltf_plugin.h" #include "core/config/project_settings.h" #include "core/error/error_list.h" @@ -86,10 +87,12 @@ void SceneExporterGLTFPlugin::convert_scene_to_gltf2() { editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK")); return; } - String filename = String(root->get_filename().get_file().get_basename()); + String filename = String(root->get_scene_file_path().get_file().get_basename()); if (filename.is_empty()) { filename = root->get_name(); } file_export_lib->set_current_file(filename + String(".gltf")); file_export_lib->popup_centered_ratio(); } + +#endif // TOOLS_ENABLED diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h index c4f277fca2..89a8e27053 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.h +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -31,7 +31,9 @@ #ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H #define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H +#if TOOLS_ENABLED #include "editor/editor_plugin.h" + #include "editor_scene_importer_gltf.h" class SceneExporterGLTFPlugin : public EditorPlugin { @@ -47,5 +49,5 @@ public: bool has_main_screen() const override; SceneExporterGLTFPlugin(class EditorNode *p_node); }; - +#endif // TOOLS_ENABLED #endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 12796c41d7..25875e7396 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#if TOOLS_ENABLED #include "editor_scene_importer_gltf.h" #include "gltf_document.h" @@ -60,3 +61,5 @@ Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, int p_bake_fps) { return Ref<Animation>(); } + +#endif // TOOLS_ENABLED diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index eb8775b137..90663612a1 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -30,16 +30,17 @@ #ifndef EDITOR_SCENE_IMPORTER_GLTF_H #define EDITOR_SCENE_IMPORTER_GLTF_H - +#ifdef TOOLS_ENABLED #include "gltf_state.h" +#include "gltf_document_extension.h" + #include "editor/import/resource_importer_scene.h" #include "scene/main/node.h" #include "scene/resources/packed_scene.h" class Animation; -#ifdef TOOLS_ENABLED class EditorSceneImporterGLTF : public EditorSceneImporter { GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); @@ -50,5 +51,5 @@ public: virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; }; -#endif +#endif // TOOLS_ENABLED #endif // EDITOR_SCENE_IMPORTER_GLTF_H diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp index daeb084916..85cec3fec4 100644 --- a/modules/gltf/gltf_accessor.cpp +++ b/modules/gltf/gltf_accessor.cpp @@ -30,6 +30,8 @@ #include "gltf_accessor.h" +#include "gltf_document_extension.h" + void GLTFAccessor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view); ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view); diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h index 57aea1026c..bec511f974 100644 --- a/modules/gltf/gltf_accessor.h +++ b/modules/gltf/gltf_accessor.h @@ -32,7 +32,9 @@ #define GLTF_ACCESSOR_H #include "core/io/resource.h" + #include "gltf_document.h" +#include "gltf_document_extension.h" struct GLTFAccessor : public Resource { GDCLASS(GLTFAccessor, Resource); diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp index ba38a11c4c..d00e0f040f 100644 --- a/modules/gltf/gltf_buffer_view.cpp +++ b/modules/gltf/gltf_buffer_view.cpp @@ -30,6 +30,8 @@ #include "gltf_buffer_view.h" +#include "gltf_document_extension.h" + void GLTFBufferView::_bind_methods() { ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer); ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index df2856ec7c..ba98592600 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -33,6 +33,8 @@ #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_camera.h" +#include "gltf_document_extension.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -49,6 +51,7 @@ #include "core/io/json.h" #include "core/math/disjoint_set.h" #include "core/math/vector2.h" +#include "core/variant/dictionary.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" @@ -57,8 +60,12 @@ #include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" #include "scene/3d/camera_3d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/animation/animation_player.h" +#include "scene/resources/importer_mesh.h" +#include "scene/resources/mesh.h" +#include "scene/resources/multimesh.h" #include "scene/resources/surface_tool.h" #include "modules/modules_enabled.gen.h" @@ -78,7 +85,10 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { uint64_t begin_time = OS::get_singleton()->get_ticks_usec(); - _convert_scene_node(state, p_root, p_root, -1, -1); + state->skeleton3d_to_gltf_skeleton.clear(); + state->skin_and_skeleton3d_to_gltf_skin.clear(); + + _convert_scene_node(state, p_root, -1, -1); if (!state->buffers.size()) { state->buffers.push_back(Vector<uint8_t>()); } @@ -97,11 +107,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & if (err != OK) { return Error::FAILED; } - /* STEP 4 CREATE BONE ATTACHMENTS */ - err = _serialize_bone_attachment(state); - if (err != OK) { - return Error::FAILED; - } + /* STEP 5 SERIALIZE MESHES (we have enough info now) */ err = _serialize_meshes(state); if (err != OK) { @@ -249,30 +255,6 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { return OK; } -Error GLTFDocument::_serialize_bone_attachment(Ref<GLTFState> state) { - for (int skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { - for (int attachment_i = 0; attachment_i < state->skeletons[skeleton_i]->bone_attachments.size(); attachment_i++) { - BoneAttachment3D *bone_attachment = state->skeletons[skeleton_i]->bone_attachments[attachment_i]; - String bone_name = bone_attachment->get_bone_name(); - bone_name = _sanitize_bone_name(bone_name); - int32_t bone = state->skeletons[skeleton_i]->godot_skeleton->find_bone(bone_name); - ERR_CONTINUE(bone == -1); - for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) { - if (state->skins[skin_i]->skeleton != skeleton_i) { - continue; - } - - for (int node_i = 0; node_i < bone_attachment->get_child_count(); node_i++) { - ERR_CONTINUE(bone >= state->skins[skin_i]->joints.size()); - _convert_scene_node(state, bone_attachment->get_child(node_i), bone_attachment->get_owner(), state->skins[skin_i]->joints[bone], 0); - } - break; - } - } - } - return OK; -} - Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { Error err; FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -2126,16 +2108,19 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { Array meshes; for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) { print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i)); - Ref<EditorSceneImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); + Ref<ImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); if (import_mesh.is_null()) { continue; } Array primitives; - Array targets; Dictionary gltf_mesh; Array target_names; Array weights; + for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { + target_names.push_back(import_mesh->get_blend_shape_name(morph_i)); + } for (int surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { + Array targets; Dictionary primitive; Mesh::PrimitiveType primitive_type = import_mesh->get_surface_primitive_type(surface_i); switch (primitive_type) { @@ -2337,10 +2322,10 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { const Array &a = array[Mesh::ARRAY_WEIGHTS]; const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX]; if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) { - const int ret_size = a.size() / JOINT_GROUP_SIZE; + int32_t vertex_count = vertex_array.size(); Vector<Color> attribs; - attribs.resize(ret_size); - for (int i = 0; i < ret_size; i++) { + attribs.resize(vertex_count); + for (int i = 0; i < vertex_count; i++) { attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]); } attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); @@ -2410,7 +2395,6 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode(); for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i); - target_names.push_back(import_mesh->get_blend_shape_name(morph_i)); Dictionary t; Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX]; Array mesh_arrays = import_mesh->get_surface_arrays(surface_i); @@ -2427,22 +2411,21 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL]; - if (varr.size()) { + if (narr.size()) { t["NORMAL"] = _encode_accessor_as_vec3(state, narr, true); } Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT]; if (tarr.size()) { const int ret_size = tarr.size() / 4; - Vector<Color> attribs; + Vector<Vector3> attribs; attribs.resize(ret_size); for (int i = 0; i < ret_size; i++) { - Color tangent; - tangent.r = tarr[(i * 4) + 0]; - tangent.g = tarr[(i * 4) + 1]; - tangent.b = tarr[(i * 4) + 2]; - tangent.a = tarr[(i * 4) + 3]; + Vector3 vec3; + vec3.x = tarr[(i * 4) + 0]; + vec3.y = tarr[(i * 4) + 1]; + vec3.z = tarr[(i * 4) + 2]; } - t["TANGENT"] = _encode_accessor_as_color(state, attribs, true); + t["TANGENT"] = _encode_accessor_as_vec3(state, attribs, true); } targets.push_back(t); } @@ -2471,12 +2454,13 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { Dictionary e; e["targetNames"] = target_names; - for (int j = 0; j < target_names.size(); j++) { + weights.resize(target_names.size()); + for (int name_i = 0; name_i < target_names.size(); name_i++) { real_t weight = 0.0; - if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) { - weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j]; + if (name_i < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) { + weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[name_i]; } - weights.push_back(weight); + weights[name_i] = weight; } if (weights.size()) { gltf_mesh["weights"] = weights; @@ -2516,7 +2500,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { Array primitives = d["primitives"]; const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); - Ref<EditorSceneImporterMesh> import_mesh; + Ref<ImporterMesh> import_mesh; import_mesh.instantiate(); String mesh_name = "mesh"; if (d.has("name") && !String(d["name"]).is_empty()) { @@ -2755,17 +2739,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")); + Ref<SurfaceTool> mesh_surface_tool; + mesh_surface_tool.instantiate(); + mesh_surface_tool->create_from_triangle_arrays(array); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } + mesh_surface_tool->index(); if (generate_tangents) { //must generate mikktspace tangents.. ergh.. - Ref<SurfaceTool> st; - st.instantiate(); - st->create_from_triangle_arrays(array); - if (a.has("JOINTS_0") && a.has("JOINTS_1")) { - st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); - } - st->generate_tangents(); - array = st->commit_to_arrays(); + mesh_surface_tool->generate_tangents(); } + array = mesh_surface_tool->commit_to_arrays(); Array morphs; //blend shapes @@ -2795,8 +2780,6 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array_copy[l] = array[l]; } - array_copy[Mesh::ARRAY_INDEX] = Variant(); - if (t.has("POSITION")) { Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; @@ -2875,17 +2858,17 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array_copy[Mesh::ARRAY_TANGENT] = tangents_v4; } + Ref<SurfaceTool> blend_surface_tool; + blend_surface_tool.instantiate(); + blend_surface_tool->create_from_triangle_arrays(array_copy); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + blend_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } + blend_surface_tool->index(); if (generate_tangents) { - Ref<SurfaceTool> st; - st.instantiate(); - st->create_from_triangle_arrays(array_copy); - if (a.has("JOINTS_0") && a.has("JOINTS_1")) { - st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); - } - st->deindex(); - st->generate_tangents(); - array_copy = st->commit_to_arrays(); + blend_surface_tool->generate_tangents(); } + array_copy = blend_surface_tool->commit_to_arrays(); morphs.push_back(array_copy); } @@ -2898,19 +2881,23 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { const int material = p["material"]; ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT); Ref<BaseMaterial3D> mat3d = state->materials[material]; + ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT); if (has_vertex_color) { mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); } mat = mat3d; - } else if (has_vertex_color) { + } else { Ref<StandardMaterial3D> mat3d; mat3d.instantiate(); - mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + if (has_vertex_color) { + mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + } mat = mat3d; } - - import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags); + ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT); + import_mesh->add_surface(primitive, array, morphs, + Dictionary(), mat, mat->get_name(), flags); } Vector<float> blend_weights; @@ -3633,7 +3620,6 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); } } - if (d.has("alphaMode")) { const String &am = d["alphaMode"]; if (am == "BLEND") { @@ -3757,10 +3743,7 @@ void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic); r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic); r_base_color.a = p_diffuse.a; - r_base_color.r = CLAMP(r_base_color.r, 0.0f, 1.0f); - r_base_color.g = CLAMP(r_base_color.g, 0.0f, 1.0f); - r_base_color.b = CLAMP(r_base_color.b, 0.0f, 1.0f); - r_base_color.a = CLAMP(r_base_color.a, 0.0f, 1.0f); + r_base_color = r_base_color.clamp(); } GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> state, const Vector<GLTFNodeIndex> &subset) { @@ -4288,6 +4271,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { Skeleton3D *skeleton = memnew(Skeleton3D); gltf_skeleton->godot_skeleton = skeleton; + state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skel_i; // Make a unique name, no gltf node represents this skeleton skeleton->set_name(_gen_unique_name(state, "Skeleton3D")); @@ -4373,6 +4357,16 @@ Error GLTFDocument::_map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFSt Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) { _remove_duplicate_skins(state); + Array json_skins; + for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) { + Ref<GLTFSkin> gltf_skin = state->skins[skin_i]; + Dictionary json_skin; + json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false); + json_skin["joints"] = gltf_skin->get_joints(); + json_skin["name"] = gltf_skin->get_name(); + json_skins.push_back(json_skin); + } + state->json["skins"] = json_skins; return OK; } @@ -4688,8 +4682,8 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Array channels; Array samplers; - for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) { - GLTFAnimation::Track track = track_i->get(); + for (KeyValue<int, GLTFAnimation::Track> &track_i : gltf_animation->get_tracks()) { + GLTFAnimation::Track track = track_i.value; if (track.position_track.times.size()) { Dictionary t; t["sampler"] = samplers.size(); @@ -4705,7 +4699,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "translation"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4725,7 +4719,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "rotation"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4745,42 +4739,86 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "scale"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); } if (track.weight_tracks.size()) { + double length = 0.0f; + + for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) { + int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1; + length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]); + } + Dictionary t; t["sampler"] = samplers.size(); Dictionary s; - Vector<real_t> times; - Vector<real_t> values; + const double increment = 1.0 / BAKE_FPS; + { + double time = 0.0; + bool last = false; + while (true) { + times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } - for (int32_t times_i = 0; times_i < track.weight_tracks[0].times.size(); times_i++) { - real_t time = track.weight_tracks[0].times[times_i]; - times.push_back(time); + for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) { + double time = 0.0; + bool last = false; + Vector<real_t> weight_track; + while (true) { + float weight = _interpolate_track<float>(track.weight_tracks[track_idx].times, + track.weight_tracks[track_idx].values, + time, + track.weight_tracks[track_idx].interpolation); + weight_track.push_back(weight); + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + track.weight_tracks.write[track_idx].times = times; + track.weight_tracks.write[track_idx].values = weight_track; } - values.resize(times.size() * track.weight_tracks.size()); - // TODO Sort by order in blend shapes + Vector<real_t> all_track_times = times; + Vector<real_t> all_track_values; + int32_t values_size = track.weight_tracks[0].values.size(); + int32_t weight_tracks_size = track.weight_tracks.size(); + all_track_values.resize(weight_tracks_size * values_size); for (int k = 0; k < track.weight_tracks.size(); k++) { Vector<float> wdata = track.weight_tracks[k].values; for (int l = 0; l < wdata.size(); l++) { - values.write[l * track.weight_tracks.size() + k] = wdata.write[l]; + int32_t index = l * weight_tracks_size + k; + ERR_BREAK(index >= all_track_values.size()); + all_track_values.write[index] = wdata.write[l]; } } s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation); - s["input"] = _encode_accessor_as_floats(state, times, false); - s["output"] = _encode_accessor_as_floats(state, values, false); + s["input"] = _encode_accessor_as_floats(state, all_track_times, false); + s["output"] = _encode_accessor_as_floats(state, all_track_values, false); samplers.push_back(s); Dictionary target; target["path"] = "weights"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4908,7 +4946,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { track->weight_tracks.resize(wc); const int expected_value_count = times.size() * output_count * wc; - ERR_FAIL_COND_V_MSG(weights.size() != expected_value_count, ERR_PARSE_ERROR, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead."); + ERR_CONTINUE_MSG(weights.size() != expected_value_count, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead."); const int wlen = weights.size() / wc; for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea @@ -4973,77 +5011,70 @@ BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, return bone_attachment; } -GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) { +GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) { ERR_FAIL_NULL_V(p_mesh_instance, -1); if (p_mesh_instance->get_mesh().is_null()) { return -1; } - Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instantiate(); - Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh(); - if (godot_mesh.is_null()) { - return -1; - } + Ref<ImporterMesh> current_mesh; + current_mesh.instantiate(); Vector<float> blend_weights; - Vector<String> blend_names; - int32_t blend_count = godot_mesh->get_blend_shape_count(); - blend_names.resize(blend_count); - blend_weights.resize(blend_count); - for (int32_t blend_i = 0; blend_i < godot_mesh->get_blend_shape_count(); blend_i++) { - String blend_name = godot_mesh->get_blend_shape_name(blend_i); - blend_names.write[blend_i] = blend_name; - import_mesh->add_blend_shape(blend_name); - } - for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) { - Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i); - Array arrays = godot_mesh->surface_get_arrays(surface_i); - Array blend_shape_arrays = godot_mesh->surface_get_blend_shape_arrays(surface_i); - Ref<Material> mat = godot_mesh->surface_get_material(surface_i); - Ref<ArrayMesh> godot_array_mesh = godot_mesh; - String surface_name; - if (godot_array_mesh.is_valid()) { - surface_name = godot_array_mesh->surface_get_name(surface_i); - } - if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) { - mat = p_mesh_instance->get_surface_override_material(surface_i); - } - if (p_mesh_instance->get_material_override().is_valid()) { - mat = p_mesh_instance->get_material_override(); - } - import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i)); - } - for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { - blend_weights.write[blend_i] = 0.0f; + { + Ref<Mesh> import_mesh = p_mesh_instance->get_mesh(); + Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh(); + if (import_mesh->get_blend_shape_count()) { + ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED; + if (import_array_mesh.is_valid()) { + shape_mode = import_array_mesh->get_blend_shape_mode(); + } + current_mesh->set_blend_shape_mode(shape_mode); + for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { + current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i)); + } + } + for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { + Array array = import_mesh->surface_get_arrays(surface_i); + Ref<Material> mat = import_mesh->surface_get_material(surface_i); + String mat_name; + if (mat.is_valid()) { + mat_name = mat->get_name(); + } + current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i), + array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat, + mat_name, import_mesh->surface_get_format(surface_i)); + } + int32_t blend_count = import_mesh->get_blend_shape_count(); + blend_weights.resize(blend_count); + for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { + blend_weights.write[blend_i] = 0.0f; + } } Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); - gltf_mesh->set_mesh(import_mesh); + gltf_mesh->set_mesh(current_mesh); gltf_mesh->set_blend_weights(blend_weights); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); return mesh_i; } -EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr); - EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D); print_verbose("glTF: Creating mesh for: " + gltf_node->get_name()); Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh]; if (mesh.is_null()) { return mi; } - Ref<EditorSceneImporterMesh> import_mesh = mesh->get_mesh(); + Ref<ImporterMesh> import_mesh = mesh->get_mesh(); if (import_mesh.is_null()) { return mi; } mi->set_mesh(import_mesh); - for (int i = 0; i < mesh->get_blend_weights().size(); i++) { - mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]); - } return mi; } @@ -5074,7 +5105,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const float range = CLAMP(l->range, 0, 4096); // Doubling the range will double the effective brightness, so we need double attenuation (half brightness). // We want to have double intensity give double brightness, so we need half the attenuation. - const float attenuation = range / intensity; + const float attenuation = range / (intensity * 2048); if (l->light_type == "point") { OmniLight3D *light = memnew(OmniLight3D); light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation); @@ -5150,13 +5181,13 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig OmniLight3D *light = cast_to<OmniLight3D>(p_light); l->range = light->get_param(OmniLight3D::PARAM_RANGE); float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION); - l->intensity = l->range / attenuation; + l->intensity = l->range / (attenuation * 2048); } else if (cast_to<SpotLight3D>(p_light)) { l->light_type = "spot"; SpotLight3D *light = cast_to<SpotLight3D>(p_light); l->range = light->get_param(SpotLight3D::PARAM_RANGE); float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION); - l->intensity = l->range / attenuation; + l->intensity = l->range / (attenuation * 2048); l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE)); // This equation is the inverse of the import equation (which has a desmos link). @@ -5170,17 +5201,6 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig return light_index; } -GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton) { - print_verbose("glTF: Converting skeleton: " + p_skeleton->get_name()); - Ref<GLTFSkeleton> gltf_skeleton; - gltf_skeleton.instantiate(); - gltf_skeleton->set_name(_gen_unique_name(state, p_skeleton->get_name())); - gltf_skeleton->godot_skeleton = p_skeleton; - GLTFSkeletonIndex skeleton_i = state->skeletons.size(); - state->skeletons.push_back(gltf_skeleton); - return skeleton_i; -} - void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) { Transform3D xform = p_spatial->get_transform(); p_node->scale = xform.basis.get_scale(); @@ -5196,7 +5216,7 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent return spatial; } -void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { +void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { bool retflag = true; _check_visibility(p_current, retflag); if (retflag) { @@ -5210,37 +5230,41 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No _convert_spatial(state, spatial, gltf_node); } if (cast_to<MeshInstance3D>(p_current)) { - Node3D *spatial = cast_to<Node3D>(p_current); - _convert_mesh_to_gltf(p_current, state, spatial, gltf_node); + MeshInstance3D *mi = cast_to<MeshInstance3D>(p_current); + _convert_mesh_instance_to_gltf(mi, state, gltf_node); } else if (cast_to<BoneAttachment3D>(p_current)) { - _convert_bone_attachment_to_gltf(p_current, state, gltf_node, retflag); - // TODO 2020-12-21 iFire Handle the case of objects under the bone attachment. + BoneAttachment3D *bone = cast_to<BoneAttachment3D>(p_current); + _convert_bone_attachment_to_gltf(bone, state, p_gltf_parent, p_gltf_root, gltf_node); return; } else if (cast_to<Skeleton3D>(p_current)) { - _convert_skeleton_to_gltf(p_current, state, p_gltf_parent, p_gltf_root, gltf_node, p_root); + Skeleton3D *skel = cast_to<Skeleton3D>(p_current); + _convert_skeleton_to_gltf(skel, state, p_gltf_parent, p_gltf_root, gltf_node); // We ignore the Godot Engine node that is the skeleton. return; } else if (cast_to<MultiMeshInstance3D>(p_current)) { - _convert_mult_mesh_instance_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); + MultiMeshInstance3D *multi = cast_to<MultiMeshInstance3D>(p_current); + _convert_multi_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state); #ifdef MODULE_CSG_ENABLED } else if (cast_to<CSGShape3D>(p_current)) { - if (p_current->get_parent() && cast_to<CSGShape3D>(p_current)->is_root_shape()) { - _convert_csg_shape_to_gltf(p_current, p_gltf_parent, gltf_node, state); + CSGShape3D *shape = cast_to<CSGShape3D>(p_current); + if (shape->get_parent() && shape->is_root_shape()) { + _convert_csg_shape_to_gltf(shape, p_gltf_parent, gltf_node, state); } #endif // MODULE_CSG_ENABLED #ifdef MODULE_GRIDMAP_ENABLED } else if (cast_to<GridMap>(p_current)) { - _convert_grid_map_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); + GridMap *gridmap = Object::cast_to<GridMap>(p_current); + _convert_grid_map_to_gltf(gridmap, p_gltf_parent, p_gltf_root, gltf_node, state); #endif // MODULE_GRIDMAP_ENABLED } else if (cast_to<Camera3D>(p_current)) { Camera3D *camera = Object::cast_to<Camera3D>(p_current); - _convert_camera_to_gltf(camera, state, camera, gltf_node); + _convert_camera_to_gltf(camera, state, gltf_node); } else if (cast_to<Light3D>(p_current)) { Light3D *light = Object::cast_to<Light3D>(p_current); - _convert_light_to_gltf(light, state, light, gltf_node); + _convert_light_to_gltf(light, state, gltf_node); } else if (cast_to<AnimationPlayer>(p_current)) { AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); - _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current, p_root); + _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current); } GLTFNodeIndex current_node_i = state->nodes.size(); GLTFNodeIndex gltf_root = p_gltf_root; @@ -5252,13 +5276,13 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No } _create_gltf_node(state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node); for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) { - _convert_scene_node(state, p_current->get_child(node_i), p_root, current_node_i, gltf_root); + _convert_scene_node(state, p_current->get_child(node_i), current_node_i, gltf_root); } } #ifdef MODULE_CSG_ENABLED -void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { - CSGShape3D *csg = Object::cast_to<CSGShape3D>(p_current); +void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + CSGShape3D *csg = p_current; csg->call("_update_shape"); Array meshes = csg->get_meshes(); if (meshes.size() != 2) { @@ -5270,13 +5294,8 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g } Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); - Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instantiate(); - Ref<ArrayMesh> array_mesh = csg->get_meshes()[1]; - for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) { - import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i)); - } - gltf_mesh->set_mesh(import_mesh); + Ref<ImporterMesh> array_mesh = csg->get_meshes()[1]; + gltf_mesh->set_mesh(array_mesh); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); gltf_node->mesh = mesh_i; @@ -5289,16 +5308,15 @@ void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) { state->scene_nodes.insert(current_node_i, p_scene_parent); state->nodes.push_back(gltf_node); - if (current_node_i == p_parent_node_index) { - return; - } + ERR_FAIL_COND(current_node_i == p_parent_node_index); + state->nodes.write[current_node_i]->parent = p_parent_node_index; if (p_parent_node_index == -1) { return; } state->nodes.write[p_parent_node_index]->children.push_back(current_node_i); } -void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, const GLTFNodeIndex &p_gltf_current, const GLTFNodeIndex &p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, Node *p_root) { +void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, GLTFNodeIndex p_gltf_current, GLTFNodeIndex p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) { ERR_FAIL_COND(!animation_player); state->animation_players.push_back(animation_player); print_verbose(String("glTF: Converting animation player: ") + animation_player->get_name()); @@ -5317,7 +5335,7 @@ void GLTFDocument::_check_visibility(Node *p_node, bool &retflag) { retflag = false; } -void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { +void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) { ERR_FAIL_COND(!camera); GLTFCameraIndex camera_index = _convert_camera(state, camera); if (camera_index != -1) { @@ -5325,7 +5343,7 @@ void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> stat } } -void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { +void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) { ERR_FAIL_COND(!light); GLTFLightIndex light_index = _convert_light(state, light); if (light_index != -1) { @@ -5334,131 +5352,196 @@ void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, } #ifdef MODULE_GRIDMAP_ENABLED -void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { - GridMap *grid_map = Object::cast_to<GridMap>(p_scene_parent); - ERR_FAIL_COND(!grid_map); - Array cells = grid_map->get_used_cells(); +void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + Array cells = p_grid_map->get_used_cells(); for (int32_t k = 0; k < cells.size(); k++) { GLTFNode *new_gltf_node = memnew(GLTFNode); gltf_node->children.push_back(state->nodes.size()); state->nodes.push_back(new_gltf_node); Vector3 cell_location = cells[k]; - int32_t cell = grid_map->get_cell_item( + int32_t cell = p_grid_map->get_cell_item( Vector3(cell_location.x, cell_location.y, cell_location.z)); - EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D); - import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell)); + ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D); + import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell)); Transform3D cell_xform; cell_xform.basis.set_orthogonal_index( - grid_map->get_cell_item_orientation( + p_grid_map->get_cell_item_orientation( Vector3(cell_location.x, cell_location.y, cell_location.z))); - cell_xform.basis.scale(Vector3(grid_map->get_cell_scale(), - grid_map->get_cell_scale(), - grid_map->get_cell_scale())); - cell_xform.set_origin(grid_map->map_to_world( + cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(), + p_grid_map->get_cell_scale(), + p_grid_map->get_cell_scale())); + cell_xform.set_origin(p_grid_map->map_to_world( Vector3(cell_location.x, cell_location.y, cell_location.z))); Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); gltf_mesh = import_mesh_node; new_gltf_node->mesh = state->meshes.size(); state->meshes.push_back(gltf_mesh); - new_gltf_node->xform = cell_xform * grid_map->get_transform(); - new_gltf_node->set_name(_gen_unique_name(state, grid_map->get_mesh_library()->get_item_name(cell))); + new_gltf_node->xform = cell_xform * p_grid_map->get_transform(); + new_gltf_node->set_name(_gen_unique_name(state, p_grid_map->get_mesh_library()->get_item_name(cell))); } } #endif // MODULE_GRIDMAP_ENABLED -void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { - MultiMeshInstance3D *multi_mesh_instance = Object::cast_to<MultiMeshInstance3D>(p_scene_parent); - ERR_FAIL_COND(!multi_mesh_instance); - Ref<MultiMesh> multi_mesh = multi_mesh_instance->get_multimesh(); - if (multi_mesh.is_valid()) { - for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); - instance_i++) { - GLTFNode *new_gltf_node = memnew(GLTFNode); - Transform3D transform; - if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { - Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); - transform.origin = - Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); - real_t rotation = xform_2d.get_rotation(); - Quaternion quaternion(Vector3(0, 1, 0), rotation); - Size2 scale = xform_2d.get_scale(); - transform.basis.set_quaternion_scale(quaternion, - Vector3(scale.x, 0, scale.y)); - transform = - multi_mesh_instance->get_transform() * transform; - } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { - transform = multi_mesh_instance->get_transform() * - multi_mesh->get_instance_transform(instance_i); - } - Ref<ArrayMesh> mm = multi_mesh->get_mesh(); - if (mm.is_valid()) { - Ref<EditorSceneImporterMesh> mesh; - mesh.instantiate(); - for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) { - Array surface = mm->surface_get_arrays(surface_i); - mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(), - mm->surface_get_material(surface_i), mm->get_name()); - } - Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instantiate(); - gltf_mesh->set_name(multi_mesh->get_name()); - gltf_mesh->set_mesh(mesh); - new_gltf_node->mesh = state->meshes.size(); - state->meshes.push_back(gltf_mesh); - } - new_gltf_node->xform = transform; - new_gltf_node->set_name(_gen_unique_name(state, multi_mesh_instance->get_name())); - gltf_node->children.push_back(state->nodes.size()); - state->nodes.push_back(new_gltf_node); +void GLTFDocument::_convert_multi_mesh_instance_to_gltf( + MultiMeshInstance3D *p_multi_mesh_instance, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + ERR_FAIL_COND(!p_multi_mesh_instance); + Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh(); + if (multi_mesh.is_null()) { + return; + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instantiate(); + Ref<Mesh> mesh = multi_mesh->get_mesh(); + if (mesh.is_null()) { + return; + } + gltf_mesh->set_name(multi_mesh->get_name()); + Ref<ImporterMesh> importer_mesh; + importer_mesh.instantiate(); + Ref<ArrayMesh> array_mesh = multi_mesh->get_mesh(); + if (array_mesh.is_valid()) { + importer_mesh->set_blend_shape_mode(array_mesh->get_blend_shape_mode()); + for (int32_t blend_i = 0; blend_i < array_mesh->get_blend_shape_count(); blend_i++) { + importer_mesh->add_blend_shape(array_mesh->get_blend_shape_name(blend_i)); } } -} - -void GLTFDocument::_convert_skeleton_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Node *p_root_node) { - Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_scene_parent); - if (skeleton) { - // Remove placeholder skeleton3d node by not creating the gltf node - // Skins are per mesh - for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) { - _convert_scene_node(state, skeleton->get_child(node_i), p_root_node, p_parent_node_index, p_root_node_index); + for (int32_t surface_i = 0; surface_i < mesh->get_surface_count(); surface_i++) { + Ref<Material> mat = mesh->surface_get_material(surface_i); + String material_name; + if (mat.is_valid()) { + material_name = mat->get_name(); + } + Array blend_arrays; + if (array_mesh.is_valid()) { + blend_arrays = array_mesh->surface_get_blend_shape_arrays(surface_i); } + importer_mesh->add_surface(mesh->surface_get_primitive_type(surface_i), mesh->surface_get_arrays(surface_i), + blend_arrays, mesh->surface_get_lods(surface_i), mat, material_name, mesh->surface_get_format(surface_i)); + } + gltf_mesh->set_mesh(importer_mesh); + GLTFMeshIndex mesh_index = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); + instance_i++) { + Transform3D transform; + if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { + Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); + transform.origin = + Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); + real_t rotation = xform_2d.get_rotation(); + Quaternion quaternion(Vector3(0, 1, 0), rotation); + Size2 scale = xform_2d.get_scale(); + transform.basis.set_quaternion_scale(quaternion, + Vector3(scale.x, 0, scale.y)); + transform = p_multi_mesh_instance->get_transform() * transform; + } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { + transform = p_multi_mesh_instance->get_transform() * + multi_mesh->get_instance_transform(instance_i); + } + Ref<GLTFNode> new_gltf_node; + new_gltf_node.instantiate(); + new_gltf_node->mesh = mesh_index; + new_gltf_node->xform = transform; + new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name())); + gltf_node->children.push_back(state->nodes.size()); + state->nodes.push_back(new_gltf_node); } } -void GLTFDocument::_convert_bone_attachment_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node, bool &retflag) { - retflag = true; - BoneAttachment3D *bone_attachment = Object::cast_to<BoneAttachment3D>(p_scene_parent); - if (bone_attachment) { - Node *node = bone_attachment->get_parent(); - while (node) { - Skeleton3D *bone_attachment_skeleton = Object::cast_to<Skeleton3D>(node); - if (bone_attachment_skeleton) { - for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { - if (state->skeletons[skeleton_i]->godot_skeleton != bone_attachment_skeleton) { - continue; - } - state->skeletons.write[skeleton_i]->bone_attachments.push_back(bone_attachment); - break; - } - break; +void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) { + Skeleton3D *skeleton = p_skeleton3d; + Ref<GLTFSkeleton> gltf_skeleton; + gltf_skeleton.instantiate(); + // GLTFSkeleton is only used to hold internal state data. It will not be written to the document. + // + gltf_skeleton->godot_skeleton = skeleton; + GLTFSkeletonIndex skeleton_i = state->skeletons.size(); + state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skeleton_i; + state->skeletons.push_back(gltf_skeleton); + + BoneId bone_count = skeleton->get_bone_count(); + for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) { + Ref<GLTFNode> joint_node; + joint_node.instantiate(); + // Note that we cannot use _gen_unique_bone_name here, because glTF spec requires all node + // names to be unique regardless of whether or not they are used as joints. + joint_node->set_name(_gen_unique_name(state, skeleton->get_bone_name(bone_i))); + Transform3D xform = skeleton->get_bone_rest(bone_i) * skeleton->get_bone_pose(bone_i); + joint_node->scale = xform.basis.get_scale(); + joint_node->rotation = xform.basis.get_rotation_quaternion(); + joint_node->position = xform.origin; + joint_node->joint = true; + GLTFNodeIndex current_node_i = state->nodes.size(); + state->scene_nodes.insert(current_node_i, skeleton); + state->nodes.push_back(joint_node); + + gltf_skeleton->joints.push_back(current_node_i); + if (skeleton->get_bone_parent(bone_i) == -1) { + gltf_skeleton->roots.push_back(current_node_i); + } + gltf_skeleton->godot_bone_node.insert(bone_i, current_node_i); + } + for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) { + GLTFNodeIndex current_node_i = gltf_skeleton->godot_bone_node[bone_i]; + BoneId parent_bone_id = skeleton->get_bone_parent(bone_i); + if (parent_bone_id == -1) { + if (p_parent_node_index != -1) { + state->nodes.write[current_node_i]->parent = p_parent_node_index; + state->nodes.write[p_parent_node_index]->children.push_back(current_node_i); } - node = node->get_parent(); + } else { + GLTFNodeIndex parent_node_i = gltf_skeleton->godot_bone_node[parent_bone_id]; + state->nodes.write[current_node_i]->parent = parent_node_i; + state->nodes.write[parent_node_i]->children.push_back(current_node_i); } - gltf_node.unref(); - return; } - retflag = false; + // Remove placeholder skeleton3d node by not creating the gltf node + // Skins are per mesh + for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) { + _convert_scene_node(state, skeleton->get_child(node_i), p_parent_node_index, p_root_node_index); + } } -void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_scene_parent); - if (mi) { - GLTFMeshIndex gltf_mesh_index = _convert_mesh_instance(state, mi); - if (gltf_mesh_index != -1) { - gltf_node->mesh = gltf_mesh_index; +void GLTFDocument::_convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) { + Skeleton3D *skeleton; + // Note that relative transforms to external skeletons and pose overrides are not supported. + if (p_bone_attachment->get_use_external_skeleton()) { + skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_node_or_null(p_bone_attachment->get_external_skeleton())); + } else { + skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_parent()); + } + GLTFSkeletonIndex skel_gltf_i = -1; + if (skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(skeleton->get_instance_id())) { + skel_gltf_i = state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()]; + } + int bone_idx = -1; + if (skeleton != nullptr) { + bone_idx = p_bone_attachment->get_bone_idx(); + if (bone_idx == -1) { + bone_idx = skeleton->find_bone(p_bone_attachment->get_bone_name()); } } + GLTFNodeIndex par_node_index = p_parent_node_index; + if (skeleton != nullptr && bone_idx != -1 && skel_gltf_i != -1) { + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_gltf_i]; + gltf_skeleton->bone_attachments.push_back(p_bone_attachment); + par_node_index = gltf_skeleton->joints[bone_idx]; + } + + for (int node_i = 0; node_i < p_bone_attachment->get_child_count(); node_i++) { + _convert_scene_node(state, p_bone_attachment->get_child(node_i), par_node_index, p_root_node_index); + } +} + +void GLTFDocument::_convert_mesh_instance_to_gltf(MeshInstance3D *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) { + GLTFMeshIndex gltf_mesh_index = _convert_mesh_to_gltf(state, p_scene_parent); + if (gltf_mesh_index != -1) { + gltf_node->mesh = gltf_mesh_index; + } } void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) { @@ -5737,16 +5820,16 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, float length = 0.0; - for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) { - const GLTFAnimation::Track &track = track_i->get(); + for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) { + const GLTFAnimation::Track &track = track_i.value; //need to find the path: for skeletons, weight tracks will affect the mesh NodePath node_path; //for skeletons, transform tracks always affect bones NodePath transform_node_path; - GLTFNodeIndex node_index = track_i->key(); + GLTFNodeIndex node_index = track_i.key; - const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()]; + const Ref<GLTFNode> gltf_node = state->nodes[track_i.key]; Node *root = ap->get_parent(); ERR_FAIL_COND(root == nullptr); @@ -5798,15 +5881,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Vector3 base_scale = Vector3(1, 1, 1); if (!track.rotation_track.values.size()) { - base_rot = state->nodes[track_i->key()]->rotation.normalized(); + base_rot = state->nodes[track_i.key]->rotation.normalized(); } if (!track.position_track.values.size()) { - base_pos = state->nodes[track_i->key()]->position; + base_pos = state->nodes[track_i.key]->position; } if (!track.scale_track.values.size()) { - base_scale = state->nodes[track_i->key()]->scale; + base_scale = state->nodes[track_i.key]->scale; } bool last = false; @@ -5911,10 +5994,6 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { if (node->mesh < 0) { continue; } - Array json_skins; - if (state->json.has("skins")) { - json_skins = state->json["skins"]; - } Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i); if (!mi_element) { continue; @@ -5926,7 +6005,6 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { node->rotation = mi_xform.basis.get_rotation_quaternion(); node->position = mi_xform.origin; - Dictionary json_skin; Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path())); if (!skeleton) { continue; @@ -5935,121 +6013,75 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { continue; } Ref<Skin> skin = mi->get_skin(); - if (skin.is_null()) { - skin = skeleton->register_skin(nullptr)->get_skin(); - } Ref<GLTFSkin> gltf_skin; gltf_skin.instantiate(); Array json_joints; - GLTFSkeletonIndex skeleton_gltf_i = -1; NodePath skeleton_path = mi->get_skeleton_path(); - bool is_unique = true; - for (int32_t skin_i = 0; skin_i < state->skins.size(); skin_i++) { - Ref<GLTFSkin> prev_gltf_skin = state->skins.write[skin_i]; - if (gltf_skin.is_null()) { - continue; - } - GLTFSkeletonIndex prev_skeleton = prev_gltf_skin->get_skeleton(); - if (prev_skeleton == -1 || prev_skeleton >= state->skeletons.size()) { - continue; - } - if (prev_gltf_skin->get_godot_skin() == skin && state->skeletons[prev_skeleton]->godot_skeleton == skeleton) { - node->skin = skin_i; - node->skeleton = prev_skeleton; - is_unique = false; - break; - } - } - if (!is_unique) { - continue; - } - GLTFSkeletonIndex skeleton_i = _convert_skeleton(state, skeleton); - skeleton_gltf_i = skeleton_i; - ERR_CONTINUE(skeleton_gltf_i == -1); - gltf_skin->skeleton = skeleton_gltf_i; - Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i]; - for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { - String godot_bone_name = skin->get_bind_name(bind_i); - if (godot_bone_name.is_empty()) { - int32_t bone = skin->get_bind_bone(bind_i); - godot_bone_name = skeleton->get_bone_name(bone); - } - if (skeleton->find_bone(godot_bone_name) == -1) { - godot_bone_name = skeleton->get_bone_name(0); - } - BoneId bone_index = skeleton->find_bone(godot_bone_name); - ERR_CONTINUE(bone_index == -1); - Ref<GLTFNode> joint_node; - joint_node.instantiate(); - String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name); - joint_node->set_name(gltf_bone_name); - - Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index); - joint_node->scale = bone_rest_xform.basis.get_scale(); - joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion(); - joint_node->position = bone_rest_xform.origin; - joint_node->joint = true; - - int32_t joint_node_i = state->nodes.size(); - state->nodes.push_back(joint_node); - gltf_skeleton->godot_bone_node.insert(bone_index, joint_node_i); - int32_t joint_index = gltf_skin->joints.size(); - gltf_skin->joint_i_to_bone_i.insert(joint_index, bone_index); - gltf_skin->joints.push_back(joint_node_i); - gltf_skin->joints_original.push_back(joint_node_i); - gltf_skin->inverse_binds.push_back(skin->get_bind_pose(bind_i)); - json_joints.push_back(joint_node_i); - for (Map<GLTFNodeIndex, Node *>::Element *skin_scene_node_i = state->scene_nodes.front(); skin_scene_node_i; skin_scene_node_i = skin_scene_node_i->next()) { - if (skin_scene_node_i->get() == skeleton) { - gltf_skin->skin_root = skin_scene_node_i->key(); - json_skin["skeleton"] = skin_scene_node_i->key(); - } - } - gltf_skin->godot_skin = skin; - gltf_skin->set_name(_gen_unique_name(state, skin->get_name())); - } - for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { - String bone_name = skeleton->get_bone_name(bind_i); - String godot_bone_name = skin->get_bind_name(bind_i); - int32_t bone = -1; - if (skin->get_bind_bone(bind_i) != -1) { - bone = skin->get_bind_bone(bind_i); - godot_bone_name = skeleton->get_bone_name(bone); - } - bone = skeleton->find_bone(godot_bone_name); - if (bone == -1) { - continue; - } - BoneId bone_parent = skeleton->get_bone_parent(bone); - GLTFNodeIndex joint_node_i = gltf_skeleton->godot_bone_node[bone]; - ERR_CONTINUE(joint_node_i >= state->nodes.size()); - if (bone_parent != -1) { - GLTFNodeIndex parent_joint_gltf_node = gltf_skin->joints[bone_parent]; - Ref<GLTFNode> parent_joint_node = state->nodes.write[parent_joint_gltf_node]; - parent_joint_node->children.push_back(joint_node_i); + Node *skel_node = mi->get_node_or_null(skeleton_path); + Skeleton3D *godot_skeleton = nullptr; + if (skel_node != nullptr) { + godot_skeleton = cast_to<Skeleton3D>(skel_node); + } + if (godot_skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(godot_skeleton->get_instance_id())) { + // This is a skinned mesh. If the mesh has no ARRAY_WEIGHTS or ARRAY_BONES, it will be invisible. + const GLTFSkeletonIndex skeleton_gltf_i = state->skeleton3d_to_gltf_skeleton[godot_skeleton->get_instance_id()]; + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons[skeleton_gltf_i]; + int bone_cnt = skeleton->get_bone_count(); + ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size()); + + ObjectID gltf_skin_key = skin->get_instance_id(); + ObjectID gltf_skel_key = godot_skeleton->get_instance_id(); + GLTFSkinIndex skin_gltf_i = -1; + GLTFNodeIndex root_gltf_i = -1; + if (!gltf_skeleton->roots.is_empty()) { + root_gltf_i = gltf_skeleton->roots[0]; + } + if (state->skin_and_skeleton3d_to_gltf_skin.has(gltf_skin_key) && state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key].has(gltf_skel_key)) { + skin_gltf_i = state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key]; } else { - Node *node_parent = skeleton->get_parent(); - ERR_CONTINUE(!node_parent); - for (Map<GLTFNodeIndex, Node *>::Element *E = state->scene_nodes.front(); E; E = E->next()) { - if (E->get() == node_parent) { - GLTFNodeIndex gltf_node_i = E->key(); - Ref<GLTFNode> gltf_node = state->nodes.write[gltf_node_i]; - gltf_node->children.push_back(joint_node_i); - break; + if (skin.is_null()) { + // Note that gltf_skin_key should remain null, so these can share a reference. + skin = skeleton->register_skin(nullptr)->get_skin(); + } + gltf_skin.instantiate(); + gltf_skin->godot_skin = skin; + gltf_skin->set_name(skin->get_name()); + gltf_skin->skeleton = skeleton_gltf_i; + gltf_skin->skin_root = root_gltf_i; + //gltf_state->godot_to_gltf_node[skel_node] + HashMap<StringName, int> bone_name_to_idx; + for (int bone_i = 0; bone_i < bone_cnt; bone_i++) { + bone_name_to_idx[skeleton->get_bone_name(bone_i)] = bone_i; + } + for (int bind_i = 0, cnt = skin->get_bind_count(); bind_i < cnt; bind_i++) { + int bone_i = skin->get_bind_bone(bind_i); + Transform3D bind_pose = skin->get_bind_pose(bind_i); + StringName bind_name = skin->get_bind_name(bind_i); + if (bind_name != StringName()) { + bone_i = bone_name_to_idx[bind_name]; + } + ERR_CONTINUE(bone_i < 0 || bone_i >= bone_cnt); + if (bind_name == StringName()) { + bind_name = skeleton->get_bone_name(bone_i); + } + GLTFNodeIndex skeleton_bone_i = gltf_skeleton->joints[bone_i]; + gltf_skin->joints_original.push_back(skeleton_bone_i); + gltf_skin->joints.push_back(skeleton_bone_i); + gltf_skin->inverse_binds.push_back(bind_pose); + if (skeleton->get_bone_parent(bone_i) == -1) { + gltf_skin->roots.push_back(skeleton_bone_i); } + gltf_skin->joint_i_to_bone_i[bind_i] = bone_i; + gltf_skin->joint_i_to_name[bind_i] = bind_name; } + skin_gltf_i = state->skins.size(); + state->skins.push_back(gltf_skin); + state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key] = skin_gltf_i; } + node->skin = skin_gltf_i; + node->skeleton = skeleton_gltf_i; } - _expand_skin(state, gltf_skin); - node->skin = state->skins.size(); - state->skins.push_back(gltf_skin); - - json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false); - json_skin["joints"] = json_joints; - json_skin["name"] = gltf_skin->get_name(); - json_skins.push_back(json_skin); - state->json["skins"] = json_skins; } } @@ -6094,8 +6126,8 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i); ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i)); - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get()); - ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to EditorSceneImporterMeshNode3D", node_i, mi_element->get()->get_class_name())); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get()); + ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name())); const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton; Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i]; @@ -6132,7 +6164,6 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < key_count; key_i++) { times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); } - const float BAKE_FPS = 30.0f; if (track_type == Animation::TYPE_TRANSFORM3D) { p_track.position_track.times = times; p_track.position_track.interpolation = gltf_interpolation; @@ -6311,9 +6342,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":position"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *position_scene_node_i = state->scene_nodes.front(); position_scene_node_i; position_scene_node_i = position_scene_node_i->next()) { - if (position_scene_node_i->get() == node) { - GLTFNodeIndex node_index = position_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) { + if (position_scene_node_i.value == node) { + GLTFNodeIndex node_index = position_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (position_track_i) { @@ -6327,9 +6358,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *rotation_degree_scene_node_i = state->scene_nodes.front(); rotation_degree_scene_node_i; rotation_degree_scene_node_i = rotation_degree_scene_node_i->next()) { - if (rotation_degree_scene_node_i->get() == node) { - GLTFNodeIndex node_index = rotation_degree_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) { + if (rotation_degree_scene_node_i.value == node) { + GLTFNodeIndex node_index = rotation_degree_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (rotation_degree_track_i) { @@ -6343,9 +6374,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":scale"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *scale_scene_node_i = state->scene_nodes.front(); scale_scene_node_i; scale_scene_node_i = scale_scene_node_i->next()) { - if (scale_scene_node_i->get() == node) { - GLTFNodeIndex node_index = scale_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) { + if (scale_scene_node_i.value == node) { + GLTFNodeIndex node_index = scale_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (scale_track_i) { @@ -6359,80 +6390,69 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":transform"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { - if (transform_track_i->get() == node) { + for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : state->scene_nodes) { + if (transform_track_i.value == node) { GLTFAnimation::Track track; - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key()); - gltf_animation->get_tracks().insert(transform_track_i->key(), track); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i.key); + gltf_animation->get_tracks().insert(transform_track_i.key, track); } } } else if (String(orig_track_path).find(":blend_shapes/") != -1) { const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/"); const NodePath path = node_suffix[0]; const String suffix = node_suffix[1]; - const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { - if (transform_track_i->get() == node) { - const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(node); - if (!mi) { + Node *node = ap->get_parent()->get_node_or_null(path); + MeshInstance3D *mi = cast_to<MeshInstance3D>(node); + Ref<Mesh> mesh = mi->get_mesh(); + ERR_CONTINUE(mesh.is_null()); + int32_t mesh_index = -1; + for (const KeyValue<GLTFNodeIndex, Node *> &mesh_track_i : state->scene_nodes) { + if (mesh_track_i.value == node) { + mesh_index = mesh_track_i.key; + } + } + ERR_CONTINUE(mesh_index == -1); + Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks(); + GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track(); + if (!tracks.has(mesh_index)) { + for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { + String shape_name = mesh->get_blend_shape_name(shape_i); + NodePath shape_path = String(path) + ":blend_shapes/" + shape_name; + int32_t shape_track_i = animation->find_track(shape_path); + if (shape_track_i == -1) { + GLTFAnimation::Channel<float> weight; + weight.interpolation = GLTFAnimation::INTERP_LINEAR; + weight.times.push_back(0.0f); + weight.times.push_back(0.0f); + weight.values.push_back(0.0f); + weight.values.push_back(0.0f); + track.weight_tracks.push_back(weight); continue; } - Ref<ArrayMesh> array_mesh = mi->get_mesh(); - if (array_mesh.is_null()) { - continue; + Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i); + GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) { + gltf_interpolation = GLTFAnimation::INTERP_STEP; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) { + gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; } - if (node_suffix.size() != 2) { - continue; + int32_t key_count = animation->track_get_key_count(shape_track_i); + GLTFAnimation::Channel<float> weight; + weight.interpolation = gltf_interpolation; + weight.times.resize(key_count); + for (int32_t time_i = 0; time_i < key_count; time_i++) { + weight.times.write[time_i] = animation->track_get_key_time(shape_track_i, time_i); } - GLTFNodeIndex mesh_index = -1; - for (GLTFNodeIndex node_i = 0; node_i < state->scene_nodes.size(); node_i++) { - if (state->scene_nodes[node_i] == node) { - mesh_index = node_i; - break; - } - } - ERR_CONTINUE(mesh_index == -1); - Ref<Mesh> mesh = mi->get_mesh(); - ERR_CONTINUE(mesh.is_null()); - for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { - if (mesh->get_blend_shape_name(shape_i) != suffix) { - continue; - } - GLTFAnimation::Track track; - Map<int, GLTFAnimation::Track>::Element *blend_shape_track_i = gltf_animation->get_tracks().find(mesh_index); - if (blend_shape_track_i) { - track = blend_shape_track_i->get(); - } - Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i); - - GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; - if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) { - gltf_interpolation = GLTFAnimation::INTERP_LINEAR; - } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) { - gltf_interpolation = GLTFAnimation::INTERP_STEP; - } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) { - gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; - } - Animation::TrackType track_type = animation->track_get_type(track_i); - if (track_type == Animation::TYPE_VALUE) { - int32_t key_count = animation->track_get_key_count(track_i); - GLTFAnimation::Channel<float> weight; - weight.interpolation = gltf_interpolation; - weight.times.resize(key_count); - for (int32_t time_i = 0; time_i < key_count; time_i++) { - weight.times.write[time_i] = animation->track_get_key_time(track_i, time_i); - } - weight.values.resize(key_count); - for (int32_t value_i = 0; value_i < key_count; value_i++) { - weight.values.write[value_i] = animation->track_get_key_value(track_i, value_i); - } - track.weight_tracks.push_back(weight); - } - gltf_animation->get_tracks()[mesh_index] = track; + weight.values.resize(key_count); + for (int32_t value_i = 0; value_i < key_count; value_i++) { + weight.values.write[value_i] = animation->track_get_key_value(shape_track_i, value_i); } + track.weight_tracks.push_back(weight); } + tracks[mesh_index] = track; } - } else if (String(orig_track_path).find(":") != -1) { //Process skeleton const Vector<String> node_suffix = String(orig_track_path).split(":"); @@ -6469,9 +6489,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) { const Node *child = ap->get_parent()->get_child(node_i); const Node *node = child->get_node_or_null(orig_track_path); - for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) { - if (scene_node_i->get() == node) { - GLTFNodeIndex node_index = scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { + if (scene_node_i.value == node) { + GLTFNodeIndex node_index = scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (node_track_i) { @@ -6748,10 +6768,25 @@ Error GLTFDocument::save_scene(Node *p_node, const String &p_path, Ref<GLTFDocument> gltf_document; gltf_document.instantiate(); + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + Error err = ext->export_preflight(this, p_node); + ERR_FAIL_COND_V(err != OK, err); + } + if (r_state == Ref<GLTFState>()) { r_state.instantiate(); } - return gltf_document->serialize(r_state, p_node, p_path); + Error err = gltf_document->serialize(r_state, p_node, p_path); + ERR_FAIL_COND_V(err != OK, err); + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + err = ext->export_post(this); + ERR_FAIL_COND_V(err != OK, err); + } + return OK; } Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) { @@ -6764,6 +6799,15 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in Ref<GLTFDocument> gltf_document; gltf_document.instantiate(); + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + Error err = ext->import_preflight(this); + if (r_err) { + *r_err = err; + } + ERR_FAIL_COND_V(err != OK, nullptr); + } Error err = gltf_document->parse(r_state, p_path); if (r_err) { *r_err = err; @@ -6783,7 +6827,15 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in gltf_document->_import_animation(r_state, ap, i, p_bake_fps); } } - + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + err = ext->import_post(this, root); + if (r_err) { + *r_err = err; + } + ERR_FAIL_COND_V(err != OK, nullptr); + } return root; } @@ -6792,6 +6844,14 @@ void GLTFDocument::_bind_methods() { &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"), &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); + ClassDB::bind_method(D_METHOD("set_extensions", "extensions"), + &GLTFDocument::set_extensions); + ClassDB::bind_method(D_METHOD("get_extensions"), + &GLTFDocument::get_extensions); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE, + vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"), + PROPERTY_USAGE_DEFAULT), + "set_extensions", "get_extensions"); } void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { @@ -6817,3 +6877,21 @@ Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t } return node; } + +void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) { + document_extensions = p_extensions; +} + +TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const { + return document_extensions; +} + +GLTFDocument::GLTFDocument() { + bool is_editor = ::Engine::get_singleton()->is_editor_hint(); + if (is_editor) { + return; + } + Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor; + extension_editor.instantiate(); + document_extensions.push_back(extension_editor); +} diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index fb798a055a..7317c6a9a3 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -33,8 +33,11 @@ #include "gltf_animation.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "core/variant/dictionary.h" +#include "core/variant/variant.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "scene/3d/bone_attachment_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" @@ -51,6 +54,10 @@ class GLTFSkin; class GLTFNode; class GLTFSpecGloss; class GLTFSkeleton; +class CSGShape3D; +class GridMap; +class MultiMeshInstance3D; +class GLTFDocumentExtension; using GLTFAccessorIndex = int; using GLTFAnimationIndex = int; @@ -71,8 +78,13 @@ class GLTFDocument : public Resource { friend class GLTFState; friend class GLTFSkin; friend class GLTFSkeleton; + TypedArray<GLTFDocumentExtension> document_extensions; + +private: + const float BAKE_FPS = 30.0f; public: + GLTFDocument(); const int32_t JOINT_GROUP_SIZE = 4; enum GLTFType { TYPE_SCALAR, @@ -112,6 +124,8 @@ public: Error save_scene(Node *p_node, const String &p_path, const String &p_src_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state); + void set_extensions(TypedArray<GLTFDocumentExtension> p_extensions); + TypedArray<GLTFDocumentExtension> get_extensions() const; private: template <class T> @@ -274,12 +288,10 @@ private: Skeleton3D *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index); - EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); - Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent, - const GLTFNodeIndex node_index); - Node3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); - Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent, - const GLTFNodeIndex node_index); + ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); + Camera3D *_generate_camera(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); + Node3D *_generate_light(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); + Node3D *_generate_spatial(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); void _assign_scene_names(Ref<GLTFState> state); template <class T> T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, @@ -350,7 +362,6 @@ private: GLTFNodeIndex p_node_i); Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path); Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path); - Error _serialize_bone_attachment(Ref<GLTFState> state); Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material); Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material); Error _serialize_version(Ref<GLTFState> state); @@ -381,20 +392,17 @@ public: void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index); void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps); - GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state, - MeshInstance3D *p_mesh_instance); void _convert_mesh_instances(Ref<GLTFState> state); GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera); - void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node); + void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node); GLTFLightIndex _convert_light(Ref<GLTFState> state, Light3D *p_light); - GLTFSkeletonIndex _convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton); void _convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node); - void _convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, + void _convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_current, const GLTFNodeIndex p_gltf_root); #ifdef MODULE_CSG_ENABLED - void _convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state); + void _convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state); #endif // MODULE_CSG_ENABLED void _create_gltf_node(Ref<GLTFState> state, @@ -405,40 +413,39 @@ public: Ref<GLTFNode> gltf_node); void _convert_animation_player_to_gltf( AnimationPlayer *animation_player, Ref<GLTFState> state, - const GLTFNodeIndex &p_gltf_current, - const GLTFNodeIndex &p_gltf_root_index, - Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, - Node *p_root); + GLTFNodeIndex p_gltf_current, + GLTFNodeIndex p_gltf_root_index, + Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); void _check_visibility(Node *p_node, bool &retflag); void _convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, - Node3D *spatial, Ref<GLTFNode> gltf_node); #ifdef MODULE_GRIDMAP_ENABLED void _convert_grid_map_to_gltf( - Node *p_scene_parent, - const GLTFNodeIndex &p_parent_node_index, - const GLTFNodeIndex &p_root_node_index, - Ref<GLTFNode> gltf_node, Ref<GLTFState> state, - Node *p_root_node); + GridMap *p_grid_map, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state); #endif // MODULE_GRIDMAP_ENABLED - void _convert_mult_mesh_instance_to_gltf( - Node *p_scene_parent, - const GLTFNodeIndex &p_parent_node_index, - const GLTFNodeIndex &p_root_node_index, - Ref<GLTFNode> gltf_node, Ref<GLTFState> state, - Node *p_root_node); + void _convert_multi_mesh_instance_to_gltf( + MultiMeshInstance3D *p_multi_mesh_instance, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state); void _convert_skeleton_to_gltf( - Node *p_scene_parent, Ref<GLTFState> state, - const GLTFNodeIndex &p_parent_node_index, - const GLTFNodeIndex &p_root_node_index, - Ref<GLTFNode> gltf_node, Node *p_root_node); - void _convert_bone_attachment_to_gltf(Node *p_scene_parent, + Skeleton3D *p_scene_parent, Ref<GLTFState> state, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node); + void _convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> state, - Ref<GLTFNode> gltf_node, - bool &retflag); - void _convert_mesh_to_gltf(Node *p_scene_parent, - Ref<GLTFState> state, Node3D *spatial, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node); + void _convert_mesh_instance_to_gltf(MeshInstance3D *p_mesh_instance, + Ref<GLTFState> state, + Ref<GLTFNode> gltf_node); + GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> state, + MeshInstance3D *p_mesh_instance); void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name); Error serialize(Ref<GLTFState> state, Node *p_root, const String &p_path); diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gltf/gltf_document_extension.cpp index 72ab72323d..a423059a9c 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gltf/gltf_document_extension.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* stream_peer_gdnative.cpp */ +/* gltf_document_extension.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,50 +28,61 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "stream_peer_gdnative.h" +#include "gltf_document_extension.h" -StreamPeerGDNative::StreamPeerGDNative() { - interface = nullptr; -} - -StreamPeerGDNative::~StreamPeerGDNative() { -} +#include "gltf_document.h" -void StreamPeerGDNative::set_native_stream_peer(const godot_net_stream_peer *p_interface) { - interface = p_interface; +void GLTFDocumentExtension::_bind_methods() { + // Import + ClassDB::bind_method(D_METHOD("get_import_setting_keys"), + &GLTFDocumentExtension::get_import_setting_keys); + ClassDB::bind_method(D_METHOD("import_preflight", "document"), + &GLTFDocumentExtension::import_preflight); + ClassDB::bind_method(D_METHOD("get_import_setting", "key"), + &GLTFDocumentExtension::get_import_setting); + ClassDB::bind_method(D_METHOD("set_import_setting", "key", "value"), + &GLTFDocumentExtension::set_import_setting); + ClassDB::bind_method(D_METHOD("import_post", "document", "node"), + &GLTFDocumentExtension::import_post); + // Export + ClassDB::bind_method(D_METHOD("get_export_setting_keys"), + &GLTFDocumentExtension::get_export_setting_keys); + ClassDB::bind_method(D_METHOD("get_export_setting", "key"), + &GLTFDocumentExtension::get_export_setting); + ClassDB::bind_method(D_METHOD("set_export_setting", "key", "value"), + &GLTFDocumentExtension::set_export_setting); + ClassDB::bind_method(D_METHOD("export_preflight", "document", "node"), + &GLTFDocumentExtension::export_preflight); + ClassDB::bind_method(D_METHOD("export_post", "document"), + &GLTFDocumentExtension::export_post); } -void StreamPeerGDNative::_bind_methods() { +Array GLTFDocumentExtension::get_import_setting_keys() const { + return import_settings.keys(); } -Error StreamPeerGDNative::put_data(const uint8_t *p_data, int p_bytes) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->put_data(interface->data, p_data, p_bytes)); +Variant GLTFDocumentExtension::get_import_setting(const StringName &p_key) const { + if (!import_settings.has(p_key)) { + return Variant(); + } + return import_settings[p_key]; } -Error StreamPeerGDNative::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->put_partial_data(interface->data, p_data, p_bytes, &r_sent)); +void GLTFDocumentExtension::set_import_setting(const StringName &p_key, Variant p_var) { + import_settings[p_key] = p_var; } -Error StreamPeerGDNative::get_data(uint8_t *p_buffer, int p_bytes) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->get_data(interface->data, p_buffer, p_bytes)); +Array GLTFDocumentExtension::get_export_setting_keys() const { + return import_settings.keys(); } -Error StreamPeerGDNative::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->get_partial_data(interface->data, p_buffer, p_bytes, &r_received)); +Variant GLTFDocumentExtension::get_export_setting(const StringName &p_key) const { + if (!import_settings.has(p_key)) { + return Variant(); + } + return import_settings[p_key]; } -int StreamPeerGDNative::get_available_bytes() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_bytes(interface->data); -} - -extern "C" { - -void GDAPI godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface) { - ((StreamPeerGDNative *)p_obj)->set_native_stream_peer(p_interface); -} +void GLTFDocumentExtension::set_export_setting(const StringName &p_key, Variant p_var) { + import_settings[p_key] = p_var; } diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gltf/gltf_document_extension.h index dd5abceb83..622a65708c 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gltf/gltf_document_extension.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* stream_peer_gdnative.h */ +/* gltf_document_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,33 +28,36 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef STREAM_PEER_GDNATIVE_H -#define STREAM_PEER_GDNATIVE_H +#ifndef GLTF_DOCUMENT_EXTENSION_H +#define GLTF_DOCUMENT_EXTENSION_H -#include "core/io/stream_peer.h" -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" +#include "core/io/resource.h" +#include "core/variant/dictionary.h" +#include "core/variant/typed_array.h" +#include "core/variant/variant.h" +class GLTFDocument; +class GLTFDocumentExtension : public Resource { + GDCLASS(GLTFDocumentExtension, Resource); -class StreamPeerGDNative : public StreamPeer { - GDCLASS(StreamPeerGDNative, StreamPeer); + Dictionary import_settings; + Dictionary export_settings; protected: static void _bind_methods(); - const godot_net_stream_peer *interface; public: - StreamPeerGDNative(); - ~StreamPeerGDNative(); + virtual Array get_import_setting_keys() const; + virtual Variant get_import_setting(const StringName &p_key) const; + virtual void set_import_setting(const StringName &p_key, Variant p_var); + virtual Error import_preflight(Ref<GLTFDocument> p_document) { return OK; } + virtual Error import_post(Ref<GLTFDocument> p_document, Node *p_node) { return OK; } - /* Sets the interface implementation from GDNative */ - void set_native_stream_peer(const godot_net_stream_peer *p_interface); - - /* Specific to StreamPeer */ - Error put_data(const uint8_t *p_data, int p_bytes) override; - Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override; - Error get_data(uint8_t *p_buffer, int p_bytes) override; - Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override; - int get_available_bytes() const override; +public: + virtual Array get_export_setting_keys() const; + virtual Variant get_export_setting(const StringName &p_key) const; + virtual void set_export_setting(const StringName &p_key, Variant p_var); + virtual Error export_preflight(Ref<GLTFDocument> p_document, Node *p_node) { return OK; } + virtual Error export_post(Ref<GLTFDocument> p_document) { return OK; } }; -#endif // STREAM_PEER_GDNATIVE_H +#endif // GLTF_DOCUMENT_EXTENSION_H diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp index 3bcdfed8ff..78a98dfa3e 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* packet_peer_gdnative.cpp */ +/* gltf_document_extension_convert_importer_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,45 +28,52 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "packet_peer_gdnative.h" +#include "gltf_document_extension_convert_importer_mesh.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" -PacketPeerGDNative::PacketPeerGDNative() { - interface = nullptr; -} - -PacketPeerGDNative::~PacketPeerGDNative() { -} - -void PacketPeerGDNative::set_native_packet_peer(const godot_net_packet_peer *p_impl) { - interface = p_impl; -} - -void PacketPeerGDNative::_bind_methods() { -} +#include <cstddef> -Error PacketPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); +void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() { } -Error PacketPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); -} - -int PacketPeerGDNative::get_max_packet_size() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_max_packet_size(interface->data); -} - -int PacketPeerGDNative::get_available_packet_count() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_packet_count(interface->data); -} - -extern "C" { - -void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *p_impl) { - ((PacketPeerGDNative *)p_obj)->set_native_packet_peer(p_impl); -} +Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFDocument> p_document, Node *p_node) { + List<Node *> queue; + queue.push_back(p_node); + List<Node *> delete_queue; + while (!queue.is_empty()) { + List<Node *>::Element *E = queue.front(); + Node *node = E->get(); + { + ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node); + if (mesh_3d) { + MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); + Ref<ImporterMesh> mesh = mesh_3d->get_mesh(); + if (mesh.is_valid()) { + Ref<ArrayMesh> array_mesh = mesh->get_mesh(); + mesh_instance_node_3d->set_name(node->get_name()); + mesh_instance_node_3d->set_transform(mesh_3d->get_transform()); + mesh_instance_node_3d->set_mesh(array_mesh); + mesh_instance_node_3d->set_skin(mesh_3d->get_skin()); + mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); + node->replace_by(mesh_instance_node_3d); + delete_queue.push_back(node); + } else { + memdelete(mesh_instance_node_3d); + } + } + } + int child_count = node->get_child_count(); + for (int i = 0; i < child_count; i++) { + queue.push_back(node->get_child(i)); + } + queue.pop_front(); + } + while (!queue.is_empty()) { + List<Node *>::Element *E = delete_queue.front(); + Node *node = E->get(); + memdelete(node); + delete_queue.pop_front(); + } + return OK; } diff --git a/modules/gdnative/text/register_types.h b/modules/gltf/gltf_document_extension_convert_importer_mesh.h index cd4f2a3089..85ddb4d250 100644 --- a/modules/gdnative/text/register_types.h +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.h */ +/* gltf_document_extension_convert_importer_mesh.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,28 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEXT_REGISTER_TYPES_H -#define TEXT_REGISTER_TYPES_H +#ifndef GLTF_EXTENSION_EDITOR_H +#define GLTF_EXTENSION_EDITOR_H -void register_text_server_gdn_types(); -void unregister_text_server_gdn_types(); +#include "core/io/resource.h" +#include "core/variant/dictionary.h" -#endif // TEXT_REGISTER_TYPES_H +#include "gltf_document.h" +#include "gltf_document_extension.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/main/node.h" +#include "scene/resources/importer_mesh.h" + +class GLTFDocumentExtension; +class GLTFDocument; +class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension { + GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension); + +protected: + static void _bind_methods(); + +public: + Error import_post(Ref<GLTFDocument> p_document, Node *p_node) override; +}; +#endif // GLTF_EXTENSION_EDITOR_H diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h index 079fb18151..62a20d2f16 100644 --- a/modules/gltf/gltf_light.h +++ b/modules/gltf/gltf_light.h @@ -42,12 +42,12 @@ protected: static void _bind_methods(); private: - Color color; - float intensity = 0.0f; + Color color = Color(1.0f, 1.0f, 1.0f); + float intensity = 1.0f; String light_type; - float range = 0.0f; + float range = INFINITY; float inner_cone_angle = 0.0f; - float outer_cone_angle = 0.0f; + float outer_cone_angle = Math_TAU / 8.0f; public: Color get_color(); diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp index 8c10e42c89..747820521a 100644 --- a/modules/gltf/gltf_mesh.cpp +++ b/modules/gltf/gltf_mesh.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "gltf_mesh.h" -#include "editor/import/scene_importer_mesh.h" +#include "scene/resources/importer_mesh.h" void GLTFMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh); @@ -41,11 +41,11 @@ void GLTFMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float> } -Ref<EditorSceneImporterMesh> GLTFMesh::get_mesh() { +Ref<ImporterMesh> GLTFMesh::get_mesh() { return mesh; } -void GLTFMesh::set_mesh(Ref<EditorSceneImporterMesh> p_mesh) { +void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) { mesh = p_mesh; } diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h index 0fc750fc9f..3aba0ede32 100644 --- a/modules/gltf/gltf_mesh.h +++ b/modules/gltf/gltf_mesh.h @@ -33,22 +33,23 @@ #include "core/io/resource.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" class GLTFMesh : public Resource { GDCLASS(GLTFMesh, Resource); private: - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; Vector<float> blend_weights; protected: static void _bind_methods(); public: - Ref<EditorSceneImporterMesh> get_mesh(); - void set_mesh(Ref<EditorSceneImporterMesh> p_mesh); + Ref<ImporterMesh> get_mesh(); + void set_mesh(Ref<ImporterMesh> p_mesh); Vector<float> get_blend_weights(); void set_blend_weights(Vector<float> p_blend_weights); }; diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 896ea5fc56..61faba0dc5 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -36,6 +36,7 @@ #include "gltf_buffer_view.h" #include "gltf_camera.h" #include "gltf_document.h" +#include "gltf_document_extension.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -44,6 +45,8 @@ #include "gltf_texture.h" #include "core/io/resource.h" +#include "core/templates/map.h" +#include "core/templates/pair.h" #include "core/templates/vector.h" #include "scene/animation/animation_player.h" #include "scene/resources/texture.h" @@ -87,6 +90,9 @@ class GLTFState : public Resource { Vector<Ref<GLTFAnimation>> animations; Map<GLTFNodeIndex, Node *> scene_nodes; + Map<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton; + Map<ObjectID, Map<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin; + protected: static void _bind_methods(); diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index d6020f50f0..0aceb838f7 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -38,6 +38,8 @@ #include "gltf_buffer_view.h" #include "gltf_camera.h" #include "gltf_document.h" +#include "gltf_document_extension.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -79,6 +81,8 @@ void register_gltf_types() { GDREGISTER_CLASS(GLTFCamera); GDREGISTER_CLASS(GLTFLight); GDREGISTER_CLASS(GLTFState); + GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh); + GDREGISTER_CLASS(GLTFDocumentExtension); GDREGISTER_CLASS(GLTFDocument); #endif } diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 487e6deac0..c9d8f2b42b 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -377,10 +377,7 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { } Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { - Vector3 map_position = p_world_position / cell_size; - map_position.x = floor(map_position.x); - map_position.y = floor(map_position.y); - map_position.z = floor(map_position.z); + Vector3 map_position = (p_world_position / cell_size).floor(); return Vector3i(map_position); } @@ -423,8 +420,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } //erase navigation - for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer3D::get_singleton()->free(E->get().region); + for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + NavigationServer3D::get_singleton()->free(E.value.region); } g.navmesh_ids.clear(); @@ -515,15 +512,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) { //update multimeshes, only if not baked if (baked_meshes.size() == 0) { - for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { + for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); - RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); - RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); + RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid()); int idx = 0; - for (const Pair<Transform3D, IndexKey> &F : E->get()) { + for (const Pair<Transform3D, IndexKey> &F : E.value) { RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED @@ -570,9 +567,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } void GridMap::_reset_physic_bodies_collision_filters() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); - PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer); + PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask); } } @@ -593,17 +590,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } if (bake_navigation && mesh_library.is_valid()) { - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { - Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); + for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + if (cell_map.has(F.key) && F.value.region.is_valid() == false) { + Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item); if (nm.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); - NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); - F->get().region = region; + F.value.region = region; } } } @@ -624,10 +621,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (F->get().region.is_valid()) { - NavigationServer3D::get_singleton()->free(F->get().region); - F->get().region = RID(); + for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + if (F.value.region.is_valid()) { + NavigationServer3D::get_singleton()->free(F.value.region); + F.value.region = RID(); } } } @@ -646,8 +643,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation - for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer3D::get_singleton()->free(E->get().region); + for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + NavigationServer3D::get_singleton()->free(E.value.region); } g.navmesh_ids.clear(); @@ -665,8 +662,8 @@ void GridMap::_notification(int p_what) { case NOTIFICATION_ENTER_WORLD: { last_transform = get_global_transform(); - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_enter_world(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_enter_world(E.key); } for (int i = 0; i < baked_meshes.size(); i++) { @@ -681,8 +678,8 @@ void GridMap::_notification(int p_what) { break; } //update run - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_transform(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_transform(E.key); } last_transform = new_xform; @@ -692,8 +689,8 @@ void GridMap::_notification(int p_what) { } } break; case NOTIFICATION_EXIT_WORLD: { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_exit_world(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_exit_world(E.key); } //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); @@ -715,8 +712,8 @@ void GridMap::_update_visibility() { return; } - for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) { - Octant *octant = e->value(); + for (KeyValue<OctantKey, Octant *> &e : octant_map) { + Octant *octant = e.value; for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); @@ -741,20 +738,20 @@ void GridMap::_recreate_octant_data() { recreating_octants = true; Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); - for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); + for (const KeyValue<IndexKey, Cell> &E : cell_copy) { + set_cell_item(Vector3i(E.key), E.value.item, E.value.rot); } recreating_octants = false; } void GridMap::_clear_internal() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { if (is_inside_world()) { - _octant_exit_world(E->key()); + _octant_exit_world(E.key); } - _octant_clean_up(E->key()); - memdelete(E->get()); + _octant_clean_up(E.key); + memdelete(E.value); } octant_map.clear(); @@ -776,9 +773,9 @@ void GridMap::_update_octants_callback() { } List<OctantKey> to_delete; - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - if (_octant_update(E->key())) { - to_delete.push_back(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + if (_octant_update(E.key)) { + to_delete.push_back(E.key); } } @@ -886,8 +883,8 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3:: clip_above = p_clip_above; //make it all update - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - Octant *g = E->get(); + for (KeyValue<OctantKey, Octant *> &E : octant_map) { + Octant *g = E.value; g->dirty = true; } awaiting_update = true; @@ -907,8 +904,8 @@ Array GridMap::get_used_cells() const { Array a; a.resize(cell_map.size()); int i = 0; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - Vector3 p(E->key().x, E->key().y, E->key().z); + for (const KeyValue<IndexKey, Cell> &E : cell_map) { + Vector3 p(E.key.x, E.key.y, E.key.z); a[i++] = p; } @@ -923,8 +920,8 @@ Array GridMap::get_meshes() { Vector3 ofs = _get_offset(); Array meshes; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - int id = E->get().item; + for (KeyValue<IndexKey, Cell> &E : cell_map) { + int id = E.value.item; if (!mesh_library->has_item(id)) { continue; } @@ -933,13 +930,13 @@ Array GridMap::get_meshes() { continue; } - IndexKey ik = E->key(); + IndexKey ik = E.key; Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform3D xform; - xform.basis.set_orthogonal_index(E->get().rot); + xform.basis.set_orthogonal_index(E.value.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -975,10 +972,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe //generate Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - IndexKey key = E->key(); + for (KeyValue<IndexKey, Cell> &E : cell_map) { + IndexKey key = E.key; - int item = E->get().item; + int item = E.value.item; if (!mesh_library->has_item(item)) { continue; } @@ -993,7 +990,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Transform3D xform; - xform.basis.set_orthogonal_index(E->get().rot); + xform.basis.set_orthogonal_index(E.value.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -1026,11 +1023,11 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe } } - for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) { + for (KeyValue<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) { Ref<ArrayMesh> mesh; mesh.instantiate(); - for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) { - F->get()->commit(mesh); + for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) { + F.value->commit(mesh); } BakedMesh bm; diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 47d1fe482c..233c16531a 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -32,15 +32,30 @@ #include "mobile_vr_interface.h" +Ref<MobileVRInterface> mobile_vr; + void register_mobile_vr_types() { GDREGISTER_CLASS(MobileVRInterface); if (XRServer::get_singleton()) { - Ref<MobileVRInterface> mobile_vr; mobile_vr.instantiate(); XRServer::get_singleton()->add_interface(mobile_vr); } } void unregister_mobile_vr_types() { + if (mobile_vr.is_valid()) { + // uninitialise our interface if it is initialised + if (mobile_vr->is_initialized()) { + mobile_vr->uninitialize(); + } + + // unregister our interface from the XR server + if (XRServer::get_singleton()) { + XRServer::get_singleton()->remove_interface(mobile_vr); + } + + // and release + mobile_vr.unref(); + } } diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 6cc7ddb424..247eee4280 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -3511,10 +3511,10 @@ int CSharpScript::get_member_line(const StringName &p_member) const { } Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { - if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) { - return Multiplayer::RPC_MODE_ANY; + if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) { + return Multiplayer::RPC_MODE_ANY_PEER; } - if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) { + if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) { return Multiplayer::RPC_MODE_AUTHORITY; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs index 2dedba2be3..b8b9bc660c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs @@ -3,8 +3,8 @@ using System; namespace Godot { [AttributeUsage(AttributeTargets.Method)] - public class RemoteAttribute : Attribute { } + public class AnyPeerAttribute : Attribute { } [AttributeUsage(AttributeTargets.Method)] - public class PuppetAttribute : Attribute { } + public class AuthorityAttribute : Attribute { } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index 8fe08e7e1d..746612477d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs @@ -117,7 +117,7 @@ namespace Godot /// { /// for (int i = 0; i < 100; i++) /// { - /// await ToSignal(GetTree(), "idle_frame"); + /// await ToSignal(GetTree(), "process_frame"); /// GD.Print($"Frame {i}"); /// } /// } diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 8b215a66c2..2bf55493e0 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -140,8 +140,8 @@ void CachedData::clear_godot_api_cache() { field_ExportAttribute_hintString = nullptr; class_SignalAttribute = nullptr; class_ToolAttribute = nullptr; - class_RemoteAttribute = nullptr; - class_PuppetAttribute = nullptr; + class_AnyPeerAttribute = nullptr; + class_AuthorityAttribute = nullptr; class_GodotMethodAttribute = nullptr; field_GodotMethodAttribute_methodName = nullptr; class_ScriptPathAttribute = nullptr; @@ -265,8 +265,8 @@ void update_godot_api_cache() { CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString")); CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute)); CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute)); - CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute)); - CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute)); + CACHE_CLASS_AND_CHECK(AnyPeerAttribute, GODOT_API_CLASS(AnyPeerAttribute)); + CACHE_CLASS_AND_CHECK(AuthorityAttribute, GODOT_API_CLASS(AuthorityAttribute)); CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute)); CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName")); CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute)); diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index fd28bbda14..4b4688b4d9 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -111,8 +111,8 @@ struct CachedData { GDMonoField *field_ExportAttribute_hintString; GDMonoClass *class_SignalAttribute; GDMonoClass *class_ToolAttribute; - GDMonoClass *class_RemoteAttribute; - GDMonoClass *class_PuppetAttribute; + GDMonoClass *class_AnyPeerAttribute; + GDMonoClass *class_AuthorityAttribute; GDMonoClass *class_GodotMethodAttribute; GDMonoField *field_GodotMethodAttribute_methodName; GDMonoClass *class_ScriptPathAttribute; diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index fd965674d6..f600f07c87 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -133,13 +133,13 @@ RID GodotNavigationServer::map_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); RID rid = map_owner.make_rid(); - NavMap *space = map_owner.getornull(rid); + NavMap *space = map_owner.get_or_null(rid); space->set_self(rid); return rid; } COMMAND_2(map_set_active, RID, p_map, bool, p_active) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); if (p_active) { @@ -156,84 +156,84 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) { } bool GodotNavigationServer::map_is_active(RID p_map) const { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, false); return active_maps.find(map) >= 0; } COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_up(p_up); } Vector3 GodotNavigationServer::map_get_up(RID p_map) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_up(); } COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_cell_size(p_cell_size); } real_t GodotNavigationServer::map_get_cell_size(RID p_map) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_cell_size(); } COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_edge_connection_margin(p_connection_margin); } real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_edge_connection_margin(); } Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>()); return map->get_path(p_origin, p_destination, p_optimize, p_layers); } Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point_to_segment(p_from, p_to, p_use_collision); } Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point(p_point); } Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point_normal(p_point); } RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, RID()); return map->get_closest_point_owner(p_point); @@ -243,13 +243,13 @@ RID GodotNavigationServer::region_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); RID rid = region_owner.make_rid(); - NavRegion *reg = region_owner.getornull(rid); + NavRegion *reg = region_owner.get_or_null(rid); reg->set_self(rid); return rid; } COMMAND_2(region_set_map, RID, p_region, RID, p_map) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); if (region->get_map() != nullptr) { @@ -262,7 +262,7 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) { } if (p_map.is_valid()) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->add_region(region); @@ -271,28 +271,28 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) { } COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_transform(p_transform); } COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_layers(p_layers); } uint32_t GodotNavigationServer::region_get_layers(RID p_region) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, 0); return region->get_layers(); } COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_mesh(p_nav_mesh); @@ -309,21 +309,21 @@ void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node } int GodotNavigationServer::region_get_connections_count(RID p_region) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, 0); return region->get_connections_count(); } Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, Vector3()); return region->get_connection_pathway_start(p_connection_id); } Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, Vector3()); return region->get_connection_pathway_end(p_connection_id); @@ -333,13 +333,13 @@ RID GodotNavigationServer::agent_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); RID rid = agent_owner.make_rid(); - RvoAgent *agent = agent_owner.getornull(rid); + RvoAgent *agent = agent_owner.get_or_null(rid); agent->set_self(rid); return rid; } COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); if (agent->get_map()) { @@ -353,7 +353,7 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { agent->set_map(nullptr); if (p_map.is_valid()) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); agent->set_map(map); @@ -366,77 +366,77 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { } COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->neighborDist_ = p_dist; } COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->maxNeighbors_ = p_count; } COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->timeHorizon_ = p_time; } COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->radius_ = p_radius; } COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->maxSpeed_ = p_max_speed; } COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->velocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z); } COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->prefVelocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z); } COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->position_ = RVO::Vector3(p_position.x, p_position.y, p_position.z); } COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->ignore_y_ = p_ignore; } bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND_V(agent == nullptr, false); return agent->is_map_changed(); } COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata); @@ -452,7 +452,7 @@ COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_ COMMAND_1(free, RID, p_object) { if (map_owner.owns(p_object)) { - NavMap *map = map_owner.getornull(p_object); + NavMap *map = map_owner.get_or_null(p_object); // Removes any assigned region std::vector<NavRegion *> regions = map->get_regions(); @@ -474,7 +474,7 @@ COMMAND_1(free, RID, p_object) { map_owner.free(p_object); } else if (region_owner.owns(p_object)) { - NavRegion *region = region_owner.getornull(p_object); + NavRegion *region = region_owner.get_or_null(p_object); // Removes this region from the map if assigned if (region->get_map() != nullptr) { @@ -485,7 +485,7 @@ COMMAND_1(free, RID, p_object) { region_owner.free(p_object); } else if (agent_owner.owns(p_object)) { - RvoAgent *agent = agent_owner.getornull(p_object); + RvoAgent *agent = agent_owner.get_or_null(p_object); // Removes this agent from the map if assigned if (agent->get_map() != nullptr) { diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 3150ca0bc8..0c8f0ed8c9 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -613,17 +613,17 @@ void NavMap::sync() { } Vector<gd::Edge::Connection> free_edges; - for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().size() == 2) { + for (KeyValue<gd::EdgeKey, Vector<gd::Edge::Connection>> &E : connections) { + if (E.value.size() == 2) { // Connect edge that are shared in different polygons. - gd::Edge::Connection &c1 = E->get().write[0]; - gd::Edge::Connection &c2 = E->get().write[1]; + gd::Edge::Connection &c1 = E.value.write[0]; + gd::Edge::Connection &c2 = E.value.write[1]; c1.polygon->edges[c1.edge].connections.push_back(c2); c2.polygon->edges[c2.edge].connections.push_back(c1); // Note: The pathway_start/end are full for those connection and do not need to be modified. } else { - CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size())); - free_edges.push_back(E->get()[0]); + CRASH_COND_MSG(E.value.size() != 1, vformat("Number of connection != 1. Found: %d", E.value.size())); + free_edges.push_back(E.value[0]); } } @@ -664,7 +664,7 @@ void NavMap::sync() { } else { other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio)); } - if ((self1 - other1).length() > edge_connection_margin) { + if (other1.distance_to(self1) > edge_connection_margin) { continue; } @@ -675,7 +675,7 @@ void NavMap::sync() { } else { other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio)); } - if ((self2 - other2).length() > edge_connection_margin) { + if (other2.distance_to(self2) > edge_connection_margin) { continue; } diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub index 1fdc8fe1b3..ef4c598194 100644 --- a/modules/raycast/SCsub +++ b/modules/raycast/SCsub @@ -79,6 +79,7 @@ if env["builtin_embree"]: env.Append(LIBS=["psapi"]) env_thirdparty = env_raycast.Clone() + env_thirdparty.force_optimization_on_debug() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) @@ -86,6 +87,20 @@ if env["builtin_embree"]: # Embree needs those, it will automatically use SSE2NEON in ARM env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"]) + if not env.msvc: + env_thirdparty.Append( + CPPFLAGS=[ + "-fno-strict-overflow", + "-fno-delete-null-pointer-checks", + "-fwrapv", + "-fsigned-char", + "-fno-strict-aliasing", + "-fno-tree-vectorize", + "-fvisibility=hidden", + "-fvisibility-inlines-hidden", + ] + ) + env.modules_sources += thirdparty_obj diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster.cpp index 0583acc119..fdcf509da8 100644 --- a/modules/raycast/lightmap_raycaster.cpp +++ b/modules/raycast/lightmap_raycaster.cpp @@ -168,7 +168,7 @@ void LightmapRaycasterEmbree::clear_mesh_filter() { filter_meshes.clear(); } -void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { +void embree_lm_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { print_error("Embree error: " + String(p_str)); } @@ -179,16 +179,11 @@ LightmapRaycasterEmbree::LightmapRaycasterEmbree() { #endif embree_device = rtcNewDevice(nullptr); - rtcSetDeviceErrorFunction(embree_device, &embree_error_handler, nullptr); + rtcSetDeviceErrorFunction(embree_device, &embree_lm_error_handler, nullptr); embree_scene = rtcNewScene(embree_device); } LightmapRaycasterEmbree::~LightmapRaycasterEmbree() { -#ifdef __SSE2__ - _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF); - _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF); -#endif - if (embree_scene != nullptr) { rtcReleaseScene(embree_scene); } diff --git a/modules/raycast/lightmap_raycaster.h b/modules/raycast/lightmap_raycaster.h index 4c3de27837..290b0a1cf3 100644 --- a/modules/raycast/lightmap_raycaster.h +++ b/modules/raycast/lightmap_raycaster.h @@ -30,9 +30,9 @@ #ifdef TOOLS_ENABLED +#include "core/io/image.h" #include "core/object/object.h" #include "scene/3d/lightmapper.h" -#include "scene/resources/mesh.h" #include <embree3/rtcore.h> diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index a55b81c05d..75491c98e5 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -41,9 +41,14 @@ RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr; void RaycastOcclusionCull::RaycastHZBuffer::clear() { HZBuffer::clear(); - camera_rays.clear(); + if (camera_rays_unaligned_buffer) { + memfree(camera_rays_unaligned_buffer); + camera_rays_unaligned_buffer = nullptr; + camera_rays = nullptr; + } camera_ray_masks.clear(); - packs_size = Size2i(); + camera_rays_tile_count = 0; + tile_grid_size = Size2i(); } void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) { @@ -58,10 +63,19 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) { HZBuffer::resize(p_size); - packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE)); - int ray_packets_count = packs_size.x * packs_size.y; - camera_rays.resize(ray_packets_count); - camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE); + tile_grid_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE)); + camera_rays_tile_count = tile_grid_size.x * tile_grid_size.y; + + if (camera_rays_unaligned_buffer) { + memfree(camera_rays_unaligned_buffer); + } + + const int alignment = 64; // Embree requires ray packets to be 64-aligned + camera_rays_unaligned_buffer = (uint8_t *)memalloc(camera_rays_tile_count * sizeof(CameraRayTile) + alignment); + camera_rays = (CameraRayTile *)(camera_rays_unaligned_buffer + alignment - (((uint64_t)camera_rays_unaligned_buffer) % alignment)); + + camera_ray_masks.resize(camera_rays_tile_count * TILE_RAYS); + memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t)); } void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) { @@ -96,65 +110,55 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D } void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) { - uint32_t packs_total = camera_rays.size(); + uint32_t total_tiles = camera_rays_tile_count; uint32_t total_threads = p_data->thread_count; - uint32_t from = p_thread * packs_total / total_threads; - uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads); + uint32_t from = p_thread * total_tiles / total_threads; + uint32_t to = (p_thread + 1 == total_threads) ? total_tiles : ((p_thread + 1) * total_tiles / total_threads); _generate_camera_rays(p_data, from, to); } void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to) { const Size2i &buffer_size = sizes[0]; - RayPacket *ray_packets = camera_rays.ptr(); - uint32_t *ray_masks = camera_ray_masks.ptr(); - for (int i = p_from; i < p_to; i++) { - RayPacket &packet = ray_packets[i]; - int tile_x = (i % packs_size.x) * TILE_SIZE; - int tile_y = (i / packs_size.x) * TILE_SIZE; + CameraRayTile &tile = camera_rays[i]; + int tile_x = (i % tile_grid_size.x) * TILE_SIZE; + int tile_y = (i / tile_grid_size.x) * TILE_SIZE; for (int j = 0; j < TILE_RAYS; j++) { int x = tile_x + j % TILE_SIZE; int y = tile_y + j / TILE_SIZE; - if (x >= buffer_size.x || y >= buffer_size.y) { - ray_masks[i * TILE_RAYS + j] = 0U; - continue; - } - - ray_masks[i * TILE_RAYS + j] = ~0U; - float u = (float(x) + 0.5f) / buffer_size.x; float v = (float(y) + 0.5f) / buffer_size.y; Vector3 pixel_pos = p_data->pixel_corner + u * p_data->pixel_u_interp + v * p_data->pixel_v_interp; - packet.ray.tnear[j] = p_data->z_near; + tile.ray.tnear[j] = p_data->z_near; Vector3 dir; if (p_data->camera_orthogonal) { dir = -p_data->camera_dir; - packet.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near; - packet.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near; - packet.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near; + tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near; + tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near; + tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near; } else { dir = (pixel_pos - p_data->camera_pos).normalized(); - packet.ray.org_x[j] = p_data->camera_pos.x; - packet.ray.org_y[j] = p_data->camera_pos.y; - packet.ray.org_z[j] = p_data->camera_pos.z; - packet.ray.tnear[j] /= dir.dot(p_data->camera_dir); + tile.ray.org_x[j] = p_data->camera_pos.x; + tile.ray.org_y[j] = p_data->camera_pos.y; + tile.ray.org_z[j] = p_data->camera_pos.z; + tile.ray.tnear[j] /= dir.dot(p_data->camera_dir); } - packet.ray.dir_x[j] = dir.x; - packet.ray.dir_y[j] = dir.y; - packet.ray.dir_z[j] = dir.z; + tile.ray.dir_x[j] = dir.x; + tile.ray.dir_y[j] = dir.y; + tile.ray.dir_z[j] = dir.z; - packet.ray.tfar[j] = p_data->z_far; - packet.ray.time[j] = 0.0f; + tile.ray.tfar[j] = p_data->z_far; + tile.ray.time[j] = 0.0f; - packet.ray.flags[j] = 0; - packet.ray.mask[j] = -1; - packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID; + tile.ray.flags[j] = 0; + tile.ray.mask[j] = ~0U; + tile.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID; } } } @@ -163,8 +167,8 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di ERR_FAIL_COND(is_empty()); Size2i buffer_size = sizes[0]; - for (int i = 0; i < packs_size.y; i++) { - for (int j = 0; j < packs_size.x; j++) { + for (int i = 0; i < tile_grid_size.y; i++) { + for (int j = 0; j < tile_grid_size.x; j++) { for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) { for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) { int x = j * TILE_SIZE + tile_j; @@ -173,13 +177,13 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di continue; } int k = tile_i * TILE_SIZE + tile_j; - int packet_index = i * packs_size.x + j; - float d = camera_rays[packet_index].ray.tfar[k]; + int tile_index = i * tile_grid_size.x + j; + float d = camera_rays[tile_index].ray.tfar[k]; if (!p_orthogonal) { - const float &dir_x = camera_rays[packet_index].ray.dir_x[k]; - const float &dir_y = camera_rays[packet_index].ray.dir_y[k]; - const float &dir_z = camera_rays[packet_index].ray.dir_z[k]; + const float &dir_x = camera_rays[tile_index].ray.dir_x[k]; + const float &dir_y = camera_rays[tile_index].ray.dir_y[k]; + const float &dir_z = camera_rays[tile_index].ray.dir_z[k]; float cos_theta = p_camera_dir.x * dir_x + p_camera_dir.y * dir_y + p_camera_dir.z * dir_z; d *= cos_theta; } @@ -191,6 +195,12 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di } } +RaycastOcclusionCull::RaycastHZBuffer::~RaycastHZBuffer() { + if (camera_rays_unaligned_buffer) { + memfree(camera_rays_unaligned_buffer); + } +} + //////////////////////////////////////////////////////// bool RaycastOcclusionCull::is_occluder(RID p_rid) { @@ -207,7 +217,7 @@ void RaycastOcclusionCull::occluder_initialize(RID p_occluder) { } void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { - Occluder *occluder = occluder_owner.getornull(p_occluder); + Occluder *occluder = occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->vertices = p_vertices; @@ -228,7 +238,7 @@ void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3 } void RaycastOcclusionCull::free_occluder(RID p_occluder) { - Occluder *occluder = occluder_owner.getornull(p_occluder); + Occluder *occluder = occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); memdelete(occluder); occluder_owner.free(p_occluder); @@ -268,7 +278,7 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, bool changed = false; if (instance.occluder != p_occluder) { - Occluder *old_occluder = occluder_owner.getornull(instance.occluder); + Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder); if (old_occluder) { old_occluder->users.erase(InstanceID(p_scenario, p_instance)); } @@ -276,7 +286,7 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, instance.occluder = p_occluder; if (p_occluder.is_valid()) { - Occluder *occluder = occluder_owner.getornull(p_occluder); + Occluder *occluder = occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->users.insert(InstanceID(p_scenario, p_instance)); } @@ -308,7 +318,7 @@ void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instan OccluderInstance &instance = scenario.instances[p_instance]; if (!instance.removed) { - Occluder *occluder = occluder_owner.getornull(instance.occluder); + Occluder *occluder = occluder_owner.get_or_null(instance.occluder); if (occluder) { occluder->users.erase(InstanceID(p_scenario, p_instance)); } @@ -330,7 +340,7 @@ void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_in return; } - Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder); + Occluder *occ = raycast_singleton->occluder_owner.get_or_null(occ_inst->occluder); if (!occ) { return; @@ -446,7 +456,7 @@ bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) { const RID *inst_rid = nullptr; while ((inst_rid = instances.next(inst_rid))) { OccluderInstance *occ_inst = instances.getptr(*inst_rid); - Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder); + Occluder *occ = raycast_singleton->occluder_owner.get_or_null(occ_inst->occluder); if (!occ || !occ_inst->enabled) { continue; @@ -474,7 +484,7 @@ void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThrea rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]); } -void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const { +void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const { ERR_FAIL_COND(singleton == nullptr); if (raycast_singleton->ebr_device == nullptr) { return; // Embree is initialized on demand when there is some scenario with occluders in it. @@ -485,10 +495,10 @@ void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, con } RaycastThreadData td; - td.rays = r_rays.ptr(); - td.masks = p_valid_masks.ptr(); + td.rays = r_rays; + td.masks = p_valid_masks; - p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td); + p_thread_pool.do_work(p_tile_count, this, &Scenario::_raycast, &td); } //////////////////////////////////////////////////////// @@ -536,7 +546,7 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_ buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool); - scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool); + scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool); buffer.sort_rays(-p_cam_transform.basis.get_axis(2), p_cam_orthogonal); buffer.update_mips(); } @@ -592,13 +602,15 @@ RaycastOcclusionCull::~RaycastOcclusionCull() { scenario.commit_thread->wait_to_finish(); memdelete(scenario.commit_thread); } + + for (int i = 0; i < 2; i++) { + if (scenario.ebr_scene[i]) { + rtcReleaseScene(scenario.ebr_scene[i]); + } + } } if (ebr_device != nullptr) { -#ifdef __SSE2__ - _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF); - _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF); -#endif rtcReleaseDevice(ebr_device); } diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h index cc87a6342c..ea96df5ff6 100644 --- a/modules/raycast/raycast_occlusion_cull.h +++ b/modules/raycast/raycast_occlusion_cull.h @@ -43,12 +43,12 @@ #include <embree3/rtcore.h> class RaycastOcclusionCull : public RendererSceneOcclusionCull { - typedef RTCRayHit16 RayPacket; + typedef RTCRayHit16 CameraRayTile; public: class RaycastHZBuffer : public HZBuffer { private: - Size2i packs_size; + Size2i tile_grid_size; struct CameraRayThreadData { int thread_count; @@ -67,7 +67,9 @@ public: void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to); public: - LocalVector<RayPacket> camera_rays; + unsigned int camera_rays_tile_count = 0; + uint8_t *camera_rays_unaligned_buffer = nullptr; + CameraRayTile *camera_rays = nullptr; LocalVector<uint32_t> camera_ray_masks; RID scenario_rid; @@ -75,6 +77,8 @@ public: virtual void resize(const Size2i &p_size) override; void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal); void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); + + ~RaycastHZBuffer(); }; private: @@ -111,7 +115,7 @@ private: struct Scenario { struct RaycastThreadData { - RayPacket *rays; + CameraRayTile *rays; const uint32_t *masks; }; @@ -144,7 +148,7 @@ private: bool update(ThreadWorkPool &p_thread_pool); void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const; - void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const; + void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const; }; static RaycastOcclusionCull *raycast_singleton; diff --git a/modules/raycast/register_types.cpp b/modules/raycast/register_types.cpp index 78ca91309f..ed99e635e1 100644 --- a/modules/raycast/register_types.cpp +++ b/modules/raycast/register_types.cpp @@ -32,12 +32,14 @@ #include "lightmap_raycaster.h" #include "raycast_occlusion_cull.h" +#include "static_raycaster.h" RaycastOcclusionCull *raycast_occlusion_cull = nullptr; void register_raycast_types() { #ifdef TOOLS_ENABLED LightmapRaycasterEmbree::make_default_raycaster(); + StaticRaycasterEmbree::make_default_raycaster(); #endif raycast_occlusion_cull = memnew(RaycastOcclusionCull); } @@ -46,4 +48,7 @@ void unregister_raycast_types() { if (raycast_occlusion_cull) { memdelete(raycast_occlusion_cull); } +#ifdef TOOLS_ENABLED + StaticRaycasterEmbree::free(); +#endif } diff --git a/modules/raycast/static_raycaster.cpp b/modules/raycast/static_raycaster.cpp new file mode 100644 index 0000000000..2ba65eebf8 --- /dev/null +++ b/modules/raycast/static_raycaster.cpp @@ -0,0 +1,137 @@ +/*************************************************************************/ +/* static_raycaster.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef TOOLS_ENABLED + +#include "static_raycaster.h" + +#ifdef __SSE2__ +#include <pmmintrin.h> +#endif + +RTCDevice StaticRaycasterEmbree::embree_device; + +StaticRaycaster *StaticRaycasterEmbree::create_embree_raycaster() { + return memnew(StaticRaycasterEmbree); +} + +void StaticRaycasterEmbree::make_default_raycaster() { + create_function = create_embree_raycaster; +} + +void StaticRaycasterEmbree::free() { + if (embree_device) { + rtcReleaseDevice(embree_device); + } +} + +bool StaticRaycasterEmbree::intersect(Ray &r_ray) { + RTCIntersectContext context; + rtcInitIntersectContext(&context); + rtcIntersect1(embree_scene, &context, (RTCRayHit *)&r_ray); + return r_ray.geomID != RTC_INVALID_GEOMETRY_ID; +} + +void StaticRaycasterEmbree::intersect(Vector<Ray> &r_rays) { + Ray *rays = r_rays.ptrw(); + for (int i = 0; i < r_rays.size(); ++i) { + intersect(rays[i]); + } +} + +void StaticRaycasterEmbree::add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) { + RTCGeometry embree_mesh = rtcNewGeometry(embree_device, RTC_GEOMETRY_TYPE_TRIANGLE); + + int vertex_count = p_vertices.size(); + + Vector3 *embree_vertices = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count); + memcpy(embree_vertices, p_vertices.ptr(), sizeof(Vector3) * vertex_count); + + if (p_indices.is_empty()) { + ERR_FAIL_COND(vertex_count % 3 != 0); + uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, vertex_count / 3); + for (int i = 0; i < vertex_count; i++) { + embree_triangles[i] = i; + } + } else { + uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, p_indices.size() / 3); + memcpy(embree_triangles, p_indices.ptr(), sizeof(uint32_t) * p_indices.size()); + } + + rtcCommitGeometry(embree_mesh); + rtcAttachGeometryByID(embree_scene, embree_mesh, p_id); + rtcReleaseGeometry(embree_mesh); +} + +void StaticRaycasterEmbree::commit() { + rtcCommitScene(embree_scene); +} + +void StaticRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) { + for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) { + rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get())); + } + rtcCommitScene(embree_scene); + filter_meshes = p_mesh_ids; +} + +void StaticRaycasterEmbree::clear_mesh_filter() { + for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) { + rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get())); + } + rtcCommitScene(embree_scene); + filter_meshes.clear(); +} + +void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { + print_error("Embree error: " + String(p_str)); +} + +StaticRaycasterEmbree::StaticRaycasterEmbree() { +#ifdef __SSE2__ + _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); + _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON); +#endif + + if (!embree_device) { + embree_device = rtcNewDevice(nullptr); + rtcSetDeviceErrorFunction(embree_device, &embree_error_handler, nullptr); + } + + embree_scene = rtcNewScene(embree_device); +} + +StaticRaycasterEmbree::~StaticRaycasterEmbree() { + if (embree_scene != nullptr) { + rtcReleaseScene(embree_scene); + } +} + +#endif diff --git a/modules/gdnative/text/register_types.cpp b/modules/raycast/static_raycaster.h index 67385d2fbf..6b13ecf690 100644 --- a/modules/gdnative/text/register_types.cpp +++ b/modules/raycast/static_raycaster.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.cpp */ +/* static_raycaster.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,37 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" -#include "text_server_gdnative.h" +#ifdef TOOLS_ENABLED -void register_text_server_gdn_types() {} +#include "core/math/static_raycaster.h" -void unregister_text_server_gdn_types() {} +#include <embree3/rtcore.h> + +class StaticRaycasterEmbree : public StaticRaycaster { + GDCLASS(StaticRaycasterEmbree, StaticRaycaster); + +private: + static RTCDevice embree_device; + RTCScene embree_scene; + + Set<int> filter_meshes; + +public: + virtual bool intersect(Ray &p_ray) override; + virtual void intersect(Vector<Ray> &r_rays) override; + + virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override; + virtual void commit() override; + + virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override; + virtual void clear_mesh_filter() override; + + static StaticRaycaster *create_embree_raycaster(); + static void make_default_raycaster(); + static void free(); + + StaticRaycasterEmbree(); + ~StaticRaycasterEmbree(); +}; + +#endif diff --git a/modules/text_server_adv/config.py b/modules/text_server_adv/config.py index d22f9454ed..8c8df9b05e 100644 --- a/modules/text_server_adv/config.py +++ b/modules/text_server_adv/config.py @@ -4,3 +4,13 @@ def can_build(env, platform): def configure(env): pass + + +def get_doc_classes(): + return [ + "TextServerAdvanced", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/text_server_adv/doc_classes/TextServerAdvanced.xml b/modules/text_server_adv/doc_classes/TextServerAdvanced.xml new file mode 100644 index 0000000000..eff4aa5fae --- /dev/null +++ b/modules/text_server_adv/doc_classes/TextServerAdvanced.xml @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TextServerAdvanced" inherits="TextServer" version="4.0"> + <brief_description> + Text Server using HarfBuzz, ICU and SIL Graphite to support BiDi, complex text layouts and contextual OpenType features. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> +</class> diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp index abefa83b9b..b711d1561f 100644 --- a/modules/text_server_adv/register_types.cpp +++ b/modules/text_server_adv/register_types.cpp @@ -33,7 +33,12 @@ #include "text_server_adv.h" void preregister_text_server_adv_types() { - TextServerAdvanced::register_server(); + GDREGISTER_CLASS(TextServerAdvanced); + if (TextServerManager::get_singleton()) { + Ref<TextServerAdvanced> ts; + ts.instantiate(); + TextServerManager::get_singleton()->add_interface(ts); + } } void register_text_server_adv_types() { diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 2336153c0d..f5d159040f 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -131,20 +131,6 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].x * 64; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); - - if (!bm_font->face) { - return 0; - } - - if (!bm_font->face->kerning_map.has(Vector2i(p_left_glyph, p_right_glyph))) { - return 0; - } - - return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].y * 64; -} - hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data) { const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); @@ -205,7 +191,6 @@ void TextServerAdvanced::hb_bmp_create_font_funcs() { hb_font_funcs_set_glyph_v_advance_func(funcs, hb_bmp_get_glyph_v_advance, nullptr, nullptr); hb_font_funcs_set_glyph_v_origin_func(funcs, hb_bmp_get_glyph_v_origin, nullptr, nullptr); hb_font_funcs_set_glyph_h_kerning_func(funcs, hb_bmp_get_glyph_h_kerning, nullptr, nullptr); - hb_font_funcs_set_glyph_v_kerning_func(funcs, hb_bmp_get_glyph_v_kerning, nullptr, nullptr); hb_font_funcs_set_glyph_extents_func(funcs, hb_bmp_get_glyph_extents, nullptr, nullptr); hb_font_funcs_make_immutable(funcs); @@ -337,7 +322,7 @@ _FORCE_INLINE_ bool is_underscore(char32_t p_char) { String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite"; uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE; -bool TextServerAdvanced::has_feature(Feature p_feature) { +bool TextServerAdvanced::has_feature(Feature p_feature) const { return (interface_features & p_feature) == p_feature; } @@ -345,14 +330,18 @@ String TextServerAdvanced::get_name() const { return interface_name; } +uint32_t TextServerAdvanced::get_features() const { + return interface_features; +} + void TextServerAdvanced::free(RID p_rid) { _THREAD_SAFE_METHOD_ if (font_owner.owns(p_rid)) { - FontDataAdvanced *fd = font_owner.getornull(p_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_rid); font_owner.free(p_rid); memdelete(fd); } else if (shaped_owner.owns(p_rid)) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_rid); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_rid); shaped_owner.free(p_rid); memdelete(sd); } @@ -409,9 +398,23 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) { return true; } -#ifdef TOOLS_ENABLED +String TextServerAdvanced::get_support_data_filename() const { +#ifdef ICU_STATIC_DATA + return _MKSTR(ICU_DATA_NAME); +#else + return String(); +#endif +} + +String TextServerAdvanced::get_support_data_info() const { +#ifdef ICU_STATIC_DATA + return String("ICU break iteration data (") + _MKSTR(ICU_DATA_NAME) + String(")."); +#else + return String(); +#endif +} -bool TextServerAdvanced::save_support_data(const String &p_filename) { +bool TextServerAdvanced::save_support_data(const String &p_filename) const { _THREAD_SAFE_METHOD_ #ifdef ICU_STATIC_DATA @@ -430,9 +433,7 @@ bool TextServerAdvanced::save_support_data(const String &p_filename) { #endif } -#endif - -bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) { +bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) const { String l = p_locale.get_slicec('_', 0); if ((l == "ar") || (l == "dv") || (l == "he") || (l == "fa") || (l == "ff") || (l == "ku") || (l == "ur")) { return true; @@ -1157,7 +1158,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_d int error = FT_Load_Glyph(fd->face, p_glyph, flags); if (error) { fd->glyph_map[p_glyph] = FontGlyph(); - ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph."); + return false; } if (!outline) { @@ -1251,7 +1252,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced fd->oversampling = 1.0f; fd->size.x = p_font_data->msdf_source_size; } else if (p_font_data->oversampling <= 0.0f) { - fd->oversampling = TS->font_get_global_oversampling(); + fd->oversampling = font_get_global_oversampling(); } else { fd->oversampling = p_font_data->oversampling; } @@ -1259,13 +1260,13 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width)); - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; for (int i = 1; i < fd->face->num_fixed_sizes; i++) { int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width)); if (ndiff < diff) { best_match = i; diff = ndiff; - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; } } FT_Select_Size(fd->face, best_match); @@ -1600,8 +1601,8 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced } _FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_font_data) { - for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = p_font_data->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : p_font_data->cache) { + memdelete(E.value); } p_font_data->cache.clear(); p_font_data->face_init = false; @@ -1611,7 +1612,7 @@ _FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_fo } hb_font_t *TextServerAdvanced::_font_get_hb_handle(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, nullptr); MutexLock lock(fd->mutex); @@ -1629,7 +1630,7 @@ RID TextServerAdvanced::create_font() { } void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1640,7 +1641,7 @@ void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_ } void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1651,7 +1652,7 @@ void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data } void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1662,7 +1663,7 @@ void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased } bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1670,7 +1671,7 @@ bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const { } void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1681,7 +1682,7 @@ void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_ } bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1689,7 +1690,7 @@ bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_r } void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1700,7 +1701,7 @@ void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pi } int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1708,7 +1709,7 @@ int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const { } void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1719,7 +1720,7 @@ void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { } int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1727,7 +1728,7 @@ int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const { } void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1737,7 +1738,7 @@ void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { } int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1745,7 +1746,7 @@ int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const { } void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1756,7 +1757,7 @@ void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_ } bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1764,7 +1765,7 @@ bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const { } void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1775,7 +1776,7 @@ void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_ } TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, HINTING_NONE); MutexLock lock(fd->mutex); @@ -1783,7 +1784,7 @@ TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const { } void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1794,15 +1795,15 @@ void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Di } Dictionary TextServerAdvanced::font_get_variation_coordinates(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); return fd->variation_coordinates; } -void TextServerAdvanced::font_set_oversampling(RID p_font_rid, real_t p_oversampling) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_oversampling(RID p_font_rid, float p_oversampling) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1812,8 +1813,8 @@ void TextServerAdvanced::font_set_oversampling(RID p_font_rid, real_t p_oversamp } } -real_t TextServerAdvanced::font_get_oversampling(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_oversampling(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1821,7 +1822,7 @@ real_t TextServerAdvanced::font_get_oversampling(RID p_font_rid) const { } Array TextServerAdvanced::font_get_size_cache_list(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -1833,18 +1834,18 @@ Array TextServerAdvanced::font_get_size_cache_list(RID p_font_rid) const { } void TextServerAdvanced::font_clear_size_cache(RID p_font_rid) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); - for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = fd->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : fd->cache) { + memdelete(E.value); } fd->cache.clear(); } void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1854,8 +1855,8 @@ void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i & } } -void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1865,8 +1866,8 @@ void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, real_t p_as fd->cache[size]->ascent = p_ascent; } -real_t TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1875,14 +1876,14 @@ real_t TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->ascent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->ascent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->ascent; } } -void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, float p_descent) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); Vector2i size = _get_size(fd, p_size); @@ -1891,8 +1892,8 @@ void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, real_t p_d fd->cache[size]->descent = p_descent; } -real_t TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1901,14 +1902,14 @@ real_t TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->descent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->descent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->descent; } } -void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1918,8 +1919,8 @@ void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, fd->cache[size]->underline_position = p_underline_position; } -real_t TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1928,14 +1929,14 @@ real_t TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_siz ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_position * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_position * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_position; } } -void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1945,8 +1946,8 @@ void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size fd->cache[size]->underline_thickness = p_underline_thickness; } -real_t TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1955,14 +1956,14 @@ real_t TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_si ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_thickness * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_thickness * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_thickness; } } -void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, float p_scale) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1972,8 +1973,8 @@ void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, real_t p_sca fd->cache[size]->scale = p_scale; } -real_t TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1982,14 +1983,14 @@ real_t TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->scale * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->scale * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->scale / fd->cache[size]->oversampling; } } void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2010,7 +2011,7 @@ void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer } int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -2021,14 +2022,14 @@ int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer: switch (p_spacing) { case TextServer::SPACING_GLYPH: { if (fd->msdf) { - return fd->cache[size]->spacing_glyph * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_glyph * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_glyph; } } break; case TextServer::SPACING_SPACE: { if (fd->msdf) { - return fd->cache[size]->spacing_space * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_space * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_space; } @@ -2041,7 +2042,7 @@ int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer: } int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -2053,7 +2054,7 @@ int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p } void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); @@ -2063,7 +2064,7 @@ void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_s } void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2075,7 +2076,7 @@ void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_s } void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); ERR_FAIL_COND(p_image.is_null()); @@ -2101,7 +2102,7 @@ void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i & } Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Ref<Image>()); MutexLock lock(fd->mutex); @@ -2116,7 +2117,7 @@ Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vect } void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2131,7 +2132,7 @@ void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i } PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, PackedInt32Array()); MutexLock lock(fd->mutex); @@ -2144,7 +2145,7 @@ PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, co } Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -2161,7 +2162,7 @@ Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_ } void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2172,7 +2173,7 @@ void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_siz } void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2183,7 +2184,7 @@ void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_siz } Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2197,14 +2198,14 @@ Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].advance * (real_t)p_size / (real_t)fd->msdf_source_size; + return gl[p_glyph].advance * (float)p_size / (float)fd->msdf_source_size; } else { return gl[p_glyph].advance; } } void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2219,7 +2220,7 @@ void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int3 } Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2233,14 +2234,14 @@ Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.position * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.position * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.position; } } void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2255,7 +2256,7 @@ void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p } Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2269,14 +2270,14 @@ Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i & const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.size * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.size * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.size; } } void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2291,7 +2292,7 @@ void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_s } Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Rect2()); MutexLock lock(fd->mutex); @@ -2307,7 +2308,7 @@ Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i } void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2322,7 +2323,7 @@ void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i & } int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, -1); MutexLock lock(fd->mutex); @@ -2338,7 +2339,7 @@ int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2 } void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2352,42 +2353,50 @@ void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector gl[p_glyph].found = true; } -bool TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); - ERR_FAIL_COND_V(!fd, false); +Dictionary TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); - ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary()); + Vector<Vector3> points; + Vector<int32_t> contours; + bool orientation; #ifdef MODULE_FREETYPE_ENABLED int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); - ERR_FAIL_COND_V(error, false); + ERR_FAIL_COND_V(error, Dictionary()); - r_points.clear(); - r_contours.clear(); + points.clear(); + contours.clear(); - real_t h = fd->cache[size]->ascent; - real_t scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; + float h = fd->cache[size]->ascent; + float scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; if (fd->msdf) { - scale = scale * (real_t)p_size / (real_t)fd->msdf_source_size; + scale = scale * (float)p_size / (float)fd->msdf_source_size; } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) { - r_points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); + points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_contours; i++) { - r_contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); + contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); } - r_orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); #else - return false; + return Dictionary(); #endif - return true; + + Dictionary out; + out["points"] = points; + out["contours"] = contours; + out["orientation"] = orientation; + return out; } Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -2403,7 +2412,7 @@ Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) cons } void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2414,7 +2423,7 @@ void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) { } void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2425,7 +2434,7 @@ void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const V } void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2436,7 +2445,7 @@ void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vect } Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2448,7 +2457,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V if (kern.has(p_glyph_pair)) { if (fd->msdf) { - return kern[p_glyph_pair] * (real_t)p_size / (real_t)fd->msdf_source_size; + return kern[p_glyph_pair] * (float)p_size / (float)fd->msdf_source_size; } else { return kern[p_glyph_pair]; } @@ -2458,7 +2467,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V FT_Vector delta; FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta); if (fd->msdf) { - return Vector2(delta.x, delta.y) * (real_t)p_size / (real_t)fd->msdf_source_size; + return Vector2(delta.x, delta.y) * (float)p_size / (float)fd->msdf_source_size; } else { return Vector2(delta.x, delta.y); } @@ -2469,7 +2478,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V } int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -2492,7 +2501,7 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha } bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2510,7 +2519,7 @@ bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const { } String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, String()); MutexLock lock(fd->mutex); @@ -2544,7 +2553,7 @@ String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const { } void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2562,7 +2571,7 @@ void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_siz } void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2572,7 +2581,7 @@ void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_siz } void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2597,8 +2606,8 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range); } else { Point2i cpos = p_pos; @@ -2612,7 +2621,7 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz } void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2637,8 +2646,8 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range); } else { Point2i cpos = p_pos; @@ -2652,7 +2661,7 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i } bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String &p_language) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2664,7 +2673,7 @@ bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String } void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2672,7 +2681,7 @@ void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, cons } bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, const String &p_language) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2680,7 +2689,7 @@ bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, cons } void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2688,19 +2697,19 @@ void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, c } Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_font_rid) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->language_support_overrides) { + out.push_back(E.key); } return out; } bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String &p_script) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2709,12 +2718,12 @@ bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String & } else { Vector2i size = _get_size(fd, 16); ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false); - return fd->supported_scripts.has(TS->name_to_tag(p_script)); + return fd->supported_scripts.has(hb_tag_from_string(p_script.ascii().get_data(), -1)); } } void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2722,7 +2731,7 @@ void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const } bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const String &p_script) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2730,7 +2739,7 @@ bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const } void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2738,7 +2747,7 @@ void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, con } Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_rid) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); @@ -2750,7 +2759,7 @@ Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_ } Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); @@ -2760,7 +2769,7 @@ Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const } Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); @@ -2769,11 +2778,11 @@ Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) con return fd->supported_varaitions; } -real_t TextServerAdvanced::font_get_global_oversampling() const { +float TextServerAdvanced::font_get_global_oversampling() const { return oversampling; } -void TextServerAdvanced::font_set_global_oversampling(real_t p_oversampling) { +void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) { _THREAD_SAFE_METHOD_ if (oversampling != p_oversampling) { oversampling = p_oversampling; @@ -2791,7 +2800,7 @@ void TextServerAdvanced::font_set_global_oversampling(real_t p_oversampling) { List<RID> text_bufs; shaped_owner.get_owned_list(&text_bufs); for (const RID &E : text_bufs) { - invalidate(shaped_owner.getornull(E)); + invalidate(shaped_owner.get_or_null(E)); } } } @@ -2852,11 +2861,11 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced * } void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { - ShapedTextDataAdvanced *parent = shaped_owner.getornull(p_shaped->parent); + ShapedTextDataAdvanced *parent = shaped_owner.get_or_null(p_shaped->parent); - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { - if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { - p_shaped->objects[E->key()] = E->get(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { + p_shaped->objects[E.key] = E.value; } } @@ -2883,7 +2892,7 @@ RID TextServerAdvanced::create_shaped_text(TextServer::Direction p_direction, Te } void TextServerAdvanced::shaped_text_clear(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2898,7 +2907,7 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) { } void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2912,27 +2921,30 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir } TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR); MutexLock lock(sd->mutex); return sd->direction; } -void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); if (sd->parent != RID()) { full_copy(sd); } - sd->bidi_override = p_override; + sd->bidi_override.clear(); + for (int i = 0; i < p_override.size(); i++) { + sd->bidi_override.push_back(p_override[i]); + } invalidate(sd); } void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2946,7 +2958,7 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O } void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2958,7 +2970,7 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e } bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2966,7 +2978,7 @@ bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const { } void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2980,7 +2992,7 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e } bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2988,7 +3000,7 @@ bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const { } TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); MutexLock lock(sd->mutex); @@ -2996,13 +3008,13 @@ TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_sh } bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_size <= 0, false); MutexLock lock(sd->mutex); for (int i = 0; i < p_fonts.size(); i++) { - ERR_FAIL_COND_V(!font_owner.getornull(p_fonts[i]), false); + ERR_FAIL_COND_V(!font_owner.get_or_null(p_fonts[i]), false); } if (p_text.is_empty()) { @@ -3031,7 +3043,7 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { _THREAD_SAFE_METHOD_ - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_key == Variant(), false); ERR_FAIL_COND_V(sd->objects.has(p_key), false); @@ -3060,7 +3072,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con } bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3080,9 +3092,9 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { - key = E->key(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { + key = E.key; break; } } @@ -3111,8 +3123,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (sd->orientation == ORIENTATION_HORIZONTAL) { - sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -3123,66 +3134,66 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -3193,7 +3204,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, } RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -3269,11 +3280,11 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { find_embedded = true; - key = E->key(); - new_sd->objects[key] = E->get(); + key = E.key; + new_sd->objects[key] = E.value; break; } } @@ -3298,8 +3309,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + new_sd->ascent = MAX(new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -3314,66 +3324,66 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng } // Align embedded objects to baseline. - real_t full_ascent = new_sd->ascent; - real_t full_descent = new_sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + float full_ascent = new_sd->ascent; + float full_descent = new_sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -new_sd->ascent; + E.value.rect.position.y = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = new_sd->descent; + E.value.rect.position.y = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -new_sd->ascent; + E.value.rect.position.x = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = new_sd->descent; + E.value.rect.position.x = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -3386,15 +3396,15 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng } RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); return sd->parent; } -real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3434,7 +3444,7 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width } } - real_t justification_width; + float justification_width; if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) { if (sd->overrun_trim_data.trim_pos >= 0) { start_pos = sd->overrun_trim_data.trim_pos; @@ -3474,7 +3484,7 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width } if ((elongation_count > 0) && ((p_jst_flags & JUSTIFICATION_KASHIDA) == JUSTIFICATION_KASHIDA)) { - real_t delta_width_per_kashida = (p_width - justification_width) / elongation_count; + float delta_width_per_kashida = (p_width - justification_width) / elongation_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { @@ -3489,15 +3499,15 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width } } } - real_t adv_remain = 0; + float adv_remain = 0; if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { - real_t delta_width_per_space = (p_width - justification_width) / space_count; + float delta_width_per_space = (p_width - justification_width) / space_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { - real_t old_adv = gl.advance; - real_t new_advance; + float old_adv = gl.advance; + float new_advance; if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { new_advance = MAX(gl.advance + delta_width_per_space, 0.f); } else { @@ -3529,8 +3539,8 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width return sd->width; } -real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3542,7 +3552,7 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real } int tab_index = 0; - real_t off = 0.f; + float off = 0.f; int start, end, delta; if (sd->para_direction == DIRECTION_LTR) { @@ -3559,7 +3569,7 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real for (int i = start; i != end; i += delta) { if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { - real_t tab_off = 0.f; + float tab_off = 0.f; while (tab_off <= off) { tab_off += p_tab_stops[tab_index]; tab_index++; @@ -3567,7 +3577,7 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real tab_index = 0; } } - real_t old_adv = gl[i].advance; + float old_adv = gl[i].advance; gl[i].advance = tab_off - off; sd->width += gl[i].advance - old_adv; off = 0; @@ -3579,8 +3589,8 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real return 0.f; } -void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped_line); +void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped_line); ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid."); MutexLock lock(sd->mutex); @@ -3588,6 +3598,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re shaped_text_shape(p_shaped_line); } + sd->text_trimmed = false; sd->overrun_trim_data.ellipsis_glyph_buf.clear(); bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS; @@ -3621,7 +3632,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re } int ell_min_characters = 6; - real_t width = sd->width; + float width = sd->width; bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL); @@ -3677,7 +3688,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) { // Insert an additional space when cutting word bound for aesthetics. if (cut_per_word && (ellipsis_pos > 0)) { - TextServer::Glyph gl; + Glyph gl; gl.count = 1; gl.advance = whitespace_adv.x; gl.index = whitespace_gl_idx; @@ -3688,7 +3699,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); } // Add ellipsis dots. - TextServer::Glyph gl; + Glyph gl; gl.count = 1; gl.repeat = 3; gl.advance = dot_adv.x; @@ -3705,16 +3716,40 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re } } -TextServer::TrimData TextServerAdvanced::shaped_text_get_trim_data(RID p_shaped) const { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataAdvanced invalid."); +int TextServerAdvanced::shaped_text_get_trim_pos(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataAdvanced invalid."); MutexLock lock(sd->mutex); - return sd->overrun_trim_data; + return sd->overrun_trim_data.trim_pos; +} + +int TextServerAdvanced::shaped_text_get_ellipsis_pos(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataAdvanced invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_pos; +} + +const Glyph *TextServerAdvanced::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataAdvanced invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_glyph_buf.ptr(); +} + +int TextServerAdvanced::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataAdvanced invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_glyph_buf.size(); } bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3797,7 +3832,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { if (is_whitespace(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; } else { - TextServer::Glyph gl; + Glyph gl; gl.start = sd_glyphs[i].start; gl.end = sd_glyphs[i].end; gl.count = 1; @@ -3906,7 +3941,7 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d } bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3978,7 +4013,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { sd->glyphs.write[i].flags |= GRAPHEME_IS_ELONGATION; } else { if (sd->glyphs[i].font_rid != RID()) { - TextServer::Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); + Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); if ((gl.flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { gl.start = sd->glyphs[i].start; gl.end = sd->glyphs[i].end; @@ -3996,7 +4031,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { } } } else if (!is_whitespace(c)) { - TextServer::Glyph gl; + Glyph gl; gl.start = sd->glyphs[i].start; gl.end = sd->glyphs[i].end; gl.count = 1; @@ -4021,9 +4056,9 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { return sd->justification_ops_valid; } -TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) { +Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) { hb_font_t *hb_font = _font_get_hb_handle(p_font, p_font_size); - ERR_FAIL_COND_V(hb_font == nullptr, TextServer::Glyph()); + ERR_FAIL_COND_V(hb_font == nullptr, Glyph()); hb_buffer_clear_contents(p_sd->hb_buffer); hb_buffer_set_direction(p_sd->hb_buffer, p_direction); @@ -4038,7 +4073,7 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions(p_sd->hb_buffer, &glyph_count); // Process glyphs. - TextServer::Glyph gl; + Glyph gl; if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { gl.flags |= TextServer::GRAPHEME_IS_RTL; @@ -4048,7 +4083,7 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced gl.font_size = p_font_size; if (glyph_count > 0) { - real_t scale = font_get_scale(p_font, p_font_size); + float scale = font_get_scale(p_font, p_font_size); if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = Math::round(glyph_pos[0].x_advance / (64.0 / scale)); } else { @@ -4073,7 +4108,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star // Add fallback glyphs. for (int i = p_start; i < p_end; i++) { if (p_sd->preserve_invalid || (p_sd->preserve_control && is_control(p_sd->text[i]))) { - TextServer::Glyph gl; + Glyph gl; gl.start = i; gl.end = i + 1; gl.count = 1; @@ -4085,8 +4120,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = get_hex_code_box_size(fs, gl.index).x; - p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).y * 0.75f)); - p_sd->descent = MAX(p_sd->descent, Math::round(get_hex_code_box_size(fs, gl.index).y * 0.25f)); + p_sd->ascent = MAX(p_sd->ascent, get_hex_code_box_size(fs, gl.index).y); } else { gl.advance = get_hex_code_box_size(fs, gl.index).y; p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5f)); @@ -4140,7 +4174,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star // Process glyphs. if (glyph_count > 0) { - TextServer::Glyph *w = (TextServer::Glyph *)memalloc(glyph_count * sizeof(TextServer::Glyph)); + Glyph *w = (Glyph *)memalloc(glyph_count * sizeof(Glyph)); int end = (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) ? p_end : 0; uint32_t last_cluster_id = UINT32_MAX; @@ -4169,8 +4203,8 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star last_cluster_id = glyph_info[i].cluster; - TextServer::Glyph &gl = w[i]; - gl = TextServer::Glyph(); + Glyph &gl = w[i]; + gl = Glyph(); gl.start = glyph_info[i].cluster; gl.end = end; @@ -4185,7 +4219,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star gl.index = glyph_info[i].codepoint; if (gl.index != 0) { - real_t scale = font_get_scale(f, fs); + float scale = font_get_scale(f, fs); if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = Math::round(glyph_pos[i].x_advance / (64.0 / scale)); } else { @@ -4263,7 +4297,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -4425,65 +4459,65 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } sd->ascent = full_ascent; @@ -4493,35 +4527,38 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } bool TextServerAdvanced::shaped_text_is_ready(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); return sd->valid; } -Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); } - return sd->glyphs; + return sd->glyphs.ptr(); } -Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector2i()); +int TextServerAdvanced::shaped_text_get_glyph_count(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); MutexLock lock(sd->mutex); - return Vector2(sd->start, sd->end); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->glyphs.size(); } -Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { @@ -4530,28 +4567,36 @@ Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_sha if (!sd->sort_valid) { sd->glyphs_logical = sd->glyphs; - sd->glyphs_logical.sort_custom<TextServer::GlyphCompare>(); + sd->glyphs_logical.sort_custom<GlyphCompare>(); sd->sort_valid = true; } - return sd->glyphs_logical; + return sd->glyphs_logical.ptr(); +} + +Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Vector2i()); + + MutexLock lock(sd->mutex); + return Vector2(sd->start, sd->end); } Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const { Array ret; - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + ret.push_back(E.key); } return ret; } Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Rect2()); MutexLock lock(sd->mutex); @@ -4563,7 +4608,7 @@ Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_ke } Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Size2()); MutexLock lock(sd->mutex); @@ -4577,8 +4622,8 @@ Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const { } } -real_t TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4588,8 +4633,8 @@ real_t TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { return sd->ascent; } -real_t TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4599,8 +4644,8 @@ real_t TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { return sd->descent; } -real_t TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4610,8 +4655,8 @@ real_t TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { return (sd->text_trimmed ? sd->width_trimmed : sd->width); } -real_t TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4622,8 +4667,8 @@ real_t TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) cons return sd->upos; } -real_t TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4766,15 +4811,6 @@ String TextServerAdvanced::percent_sign(const String &p_language) const { return "%"; } -TextServer *TextServerAdvanced::create_func(Error &r_error, void *p_user_data) { - r_error = OK; - return memnew(TextServerAdvanced()); -} - -void TextServerAdvanced::register_server() { - TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr); -} - TextServerAdvanced::TextServerAdvanced() { _insert_num_systems_lang(); _insert_feature_sets(); diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 5989035800..1feeada76d 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -115,12 +115,12 @@ class TextServerAdvanced : public TextServer { }; struct FontDataForSizeAdvanced { - real_t ascent = 0.f; - real_t descent = 0.f; - real_t underline_position = 0.f; - real_t underline_thickness = 0.f; - real_t scale = 1.f; - real_t oversampling = 1.f; + float ascent = 0.f; + float descent = 0.f; + float underline_position = 0.f; + float underline_thickness = 0.f; + float scale = 1.f; + float oversampling = 1.f; int spacing_glyph = 0; int spacing_space = 0; @@ -161,7 +161,7 @@ class TextServerAdvanced : public TextServer { bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; Dictionary variation_coordinates; - real_t oversampling = 0.f; + float oversampling = 0.f; Map<Vector2i, FontDataForSizeAdvanced *> cache; @@ -245,14 +245,14 @@ class TextServerAdvanced : public TextServer { // Common data. - real_t oversampling = 1.f; + float oversampling = 1.f; mutable RID_PtrOwner<FontDataAdvanced> font_owner; mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner; int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const; int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const; void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index); - TextServer::Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size); + Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size); // HarfBuzz bitmap font interface. @@ -269,7 +269,6 @@ class TextServerAdvanced : public TextServer { static hb_position_t hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); static hb_position_t hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); static hb_position_t hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_v_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); static hb_bool_t hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data); static hb_bool_t hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data); static hb_bool_t hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data); @@ -285,20 +284,19 @@ protected: void invalidate(ShapedTextDataAdvanced *p_shaped); public: - virtual bool has_feature(Feature p_feature) override; + virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; + virtual uint32_t get_features() const override; virtual void free(RID p_rid) override; virtual bool has(RID p_rid) override; virtual bool load_support_data(const String &p_filename) override; -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() override { return _MKSTR(ICU_DATA_NAME); }; - virtual String get_support_data_info() override { return String("ICU break iteration data (") + _MKSTR(ICU_DATA_NAME) + String(")."); }; - virtual bool save_support_data(const String &p_filename) override; -#endif + virtual String get_support_data_filename() const override; + virtual String get_support_data_info() const override; + virtual bool save_support_data(const String &p_filename) const override; - virtual bool is_locale_right_to_left(const String &p_locale) override; + virtual bool is_locale_right_to_left(const String &p_locale) const override; virtual int32_t name_to_tag(const String &p_name) const override; virtual String tag_to_name(int32_t p_tag) const override; @@ -333,8 +331,8 @@ public: virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override; - virtual real_t font_get_oversampling(RID p_font_rid) const override; + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; + virtual float font_get_oversampling(RID p_font_rid) const override; virtual Array font_get_size_cache_list(RID p_font_rid) const override; virtual void font_clear_size_cache(RID p_font_rid) override; @@ -342,20 +340,20 @@ public: hb_font_t *_font_get_hb_handle(RID p_font, int p_font_size) const; - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override; + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; + virtual float font_get_ascent(RID p_font_rid, int p_size) const override; - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const override; + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; + virtual float font_get_descent(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const override; + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; + virtual float font_get_scale(RID p_font_rid, int p_size) const override; virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; @@ -389,7 +387,7 @@ public: virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; @@ -424,8 +422,8 @@ public: virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - virtual real_t font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(real_t p_oversampling) override; + virtual float font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(float p_oversampling) override; /* Shaped text buffer interface */ @@ -436,7 +434,7 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; virtual Direction shaped_text_get_direction(RID p_shaped) const override; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; @@ -454,41 +452,42 @@ public: virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override; + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; virtual bool shaped_text_shape(RID p_shaped) override; virtual bool shaped_text_update_breaks(RID p_shaped) override; virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override; - virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override; + virtual int shaped_text_get_trim_pos(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; virtual bool shaped_text_is_ready(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; + virtual int shaped_text_get_glyph_count(RID p_shaped) const override; virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; - virtual Array shaped_text_get_objects(RID p_shaped) const override; virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual real_t shaped_text_get_ascent(RID p_shaped) const override; - virtual real_t shaped_text_get_descent(RID p_shaped) const override; - virtual real_t shaped_text_get_width(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; virtual String format_number(const String &p_string, const String &p_language = "") const override; virtual String parse_number(const String &p_string, const String &p_language = "") const override; virtual String percent_sign(const String &p_language = "") const override; - static TextServer *create_func(Error &r_error, void *p_user_data); - static void register_server(); - TextServerAdvanced(); ~TextServerAdvanced(); }; diff --git a/modules/text_server_fb/config.py b/modules/text_server_fb/config.py index 7a73080ae9..275c2b4d53 100644 --- a/modules/text_server_fb/config.py +++ b/modules/text_server_fb/config.py @@ -9,3 +9,13 @@ def configure(env): def is_enabled(): # The module is disabled by default. Use module_text_server_fb_enabled=yes to enable it. return False + + +def get_doc_classes(): + return [ + "TextServerFallback", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/gdnative/doc_classes/PacketPeerGDNative.xml b/modules/text_server_fb/doc_classes/TextServerFallback.xml index 32863f8422..8aadf2b882 100644 --- a/modules/gdnative/doc_classes/PacketPeerGDNative.xml +++ b/modules/text_server_fb/doc_classes/TextServerFallback.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerGDNative" inherits="PacketPeer" version="4.0"> +<class name="TextServerFallback" inherits="TextServer" version="4.0"> <brief_description> + Fallback implementation of the Text Server, without BiDi and complex text layout support. </brief_description> <description> </description> diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp index 87cbd2ac2c..0b59040ce8 100644 --- a/modules/text_server_fb/register_types.cpp +++ b/modules/text_server_fb/register_types.cpp @@ -33,7 +33,12 @@ #include "text_server_fb.h" void preregister_text_server_fb_types() { - TextServerFallback::register_server(); + GDREGISTER_CLASS(TextServerFallback); + if (TextServerManager::get_singleton()) { + Ref<TextServerFallback> ts; + ts.instantiate(); + TextServerManager::get_singleton()->add_interface(ts); + } } void register_text_server_fb_types() { diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 8a1bd93c65..3d868d7be3 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -69,7 +69,7 @@ _FORCE_INLINE_ bool is_underscore(char32_t p_char) { String TextServerFallback::interface_name = "Fallback"; uint32_t TextServerFallback::interface_features = 0; // Nothing is supported. -bool TextServerFallback::has_feature(Feature p_feature) { +bool TextServerFallback::has_feature(Feature p_feature) const { return (interface_features & p_feature) == p_feature; } @@ -77,14 +77,18 @@ String TextServerFallback::get_name() const { return interface_name; } +uint32_t TextServerFallback::get_features() const { + return interface_features; +} + void TextServerFallback::free(RID p_rid) { _THREAD_SAFE_METHOD_ if (font_owner.owns(p_rid)) { - FontDataFallback *fd = font_owner.getornull(p_rid); + FontDataFallback *fd = font_owner.get_or_null(p_rid); font_owner.free(p_rid); memdelete(fd); } else if (shaped_owner.owns(p_rid)) { - ShapedTextData *sd = shaped_owner.getornull(p_rid); + ShapedTextData *sd = shaped_owner.get_or_null(p_rid); shaped_owner.free(p_rid); memdelete(sd); } @@ -99,15 +103,11 @@ bool TextServerFallback::load_support_data(const String &p_filename) { return false; // No extra data used. } -#ifdef TOOLS_ENABLED - -bool TextServerFallback::save_support_data(const String &p_filename) { +bool TextServerFallback::save_support_data(const String &p_filename) const { return false; // No extra data used. } -#endif - -bool TextServerFallback::is_locale_right_to_left(const String &p_locale) { +bool TextServerFallback::is_locale_right_to_left(const String &p_locale) const { return false; // No RTL support. } @@ -420,7 +420,7 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf( FontTexture &tex = p_data->textures.write[tex_pos.index]; edgeColoringSimple(shape, 3.0); // Max. angle. - msdfgen::Bitmap<real_t, 4> image(w, h); // Texture size. + msdfgen::Bitmap<float, 4> image(w, h); // Texture size. //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation. DistancePixelConversion distancePixelConversion(p_pixel_range); @@ -611,14 +611,16 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_d flags |= FT_LOAD_COLOR; } + int32_t glyph_index = FT_Get_Char_Index(fd->face, p_glyph); + FT_Fixed v, h; - FT_Get_Advance(fd->face, p_glyph, flags, &h); - FT_Get_Advance(fd->face, p_glyph, flags | FT_LOAD_VERTICAL_LAYOUT, &v); + FT_Get_Advance(fd->face, glyph_index, flags, &h); + FT_Get_Advance(fd->face, glyph_index, flags | FT_LOAD_VERTICAL_LAYOUT, &v); - int error = FT_Load_Glyph(fd->face, p_glyph, flags); + int error = FT_Load_Glyph(fd->face, glyph_index, flags); if (error) { fd->glyph_map[p_glyph] = FontGlyph(); - ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph."); + return false; } if (!outline) { @@ -712,7 +714,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback fd->oversampling = 1.0f; fd->size.x = p_font_data->msdf_source_size; } else if (p_font_data->oversampling <= 0.0f) { - fd->oversampling = TS->font_get_global_oversampling(); + fd->oversampling = font_get_global_oversampling(); } else { fd->oversampling = p_font_data->oversampling; } @@ -720,13 +722,13 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width)); - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; for (int i = 1; i < fd->face->num_fixed_sizes; i++) { int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width)); if (ndiff < diff) { best_match = i; diff = ndiff; - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; } } FT_Select_Size(fd->face, best_match); @@ -767,7 +769,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback for (FT_UInt i = 0; i < amaster->num_axis; i++) { // Reset to default. int32_t var_tag = amaster->axis[i].tag; - real_t var_value = (double)amaster->axis[i].def / 65536.f; + float var_value = (double)amaster->axis[i].def / 65536.f; coords.write[i] = amaster->axis[i].def; if (p_font_data->variation_coordinates.has(var_tag)) { @@ -793,8 +795,8 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback } _FORCE_INLINE_ void TextServerFallback::_font_clear_cache(FontDataFallback *p_font_data) { - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = p_font_data->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : p_font_data->cache) { + memdelete(E.value); } p_font_data->cache.clear(); @@ -809,7 +811,7 @@ RID TextServerFallback::create_font() { } void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -820,7 +822,7 @@ void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_ } void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -831,7 +833,7 @@ void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data } void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -842,7 +844,7 @@ void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased } bool TextServerFallback::font_is_antialiased(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -850,7 +852,7 @@ bool TextServerFallback::font_is_antialiased(RID p_font_rid) const { } void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -861,7 +863,7 @@ void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_ } bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -869,7 +871,7 @@ bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_r } void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -880,7 +882,7 @@ void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pi } int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -888,7 +890,7 @@ int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const { } void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -899,7 +901,7 @@ void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { } int TextServerFallback::font_get_msdf_size(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -907,7 +909,7 @@ int TextServerFallback::font_get_msdf_size(RID p_font_rid) const { } void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -917,7 +919,7 @@ void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { } int TextServerFallback::font_get_fixed_size(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -925,7 +927,7 @@ int TextServerFallback::font_get_fixed_size(RID p_font_rid) const { } void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -936,7 +938,7 @@ void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_ } bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -944,7 +946,7 @@ bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const { } void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -955,7 +957,7 @@ void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_ } TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, HINTING_NONE); MutexLock lock(fd->mutex); @@ -963,7 +965,7 @@ TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const { } void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -974,15 +976,15 @@ void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Di } Dictionary TextServerFallback::font_get_variation_coordinates(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); return fd->variation_coordinates; } -void TextServerFallback::font_set_oversampling(RID p_font_rid, real_t p_oversampling) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_oversampling(RID p_font_rid, float p_oversampling) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -992,8 +994,8 @@ void TextServerFallback::font_set_oversampling(RID p_font_rid, real_t p_oversamp } } -real_t TextServerFallback::font_get_oversampling(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_oversampling(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1001,30 +1003,30 @@ real_t TextServerFallback::font_get_oversampling(RID p_font_rid) const { } Array TextServerFallback::font_get_size_cache_list(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); Array ret; - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : fd->cache) { + ret.push_back(E.key); } return ret; } void TextServerFallback::font_clear_size_cache(RID p_font_rid) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : fd->cache) { + memdelete(E.value); } fd->cache.clear(); } void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1034,8 +1036,8 @@ void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i & } } -void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1045,8 +1047,8 @@ void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, real_t p_as fd->cache[size]->ascent = p_ascent; } -real_t TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1055,14 +1057,14 @@ real_t TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->ascent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->ascent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->ascent; } } -void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, float p_descent) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); Vector2i size = _get_size(fd, p_size); @@ -1071,8 +1073,8 @@ void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, real_t p_d fd->cache[size]->descent = p_descent; } -real_t TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1081,14 +1083,14 @@ real_t TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->descent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->descent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->descent; } } -void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1098,8 +1100,8 @@ void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, fd->cache[size]->underline_position = p_underline_position; } -real_t TextServerFallback::font_get_underline_position(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_underline_position(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1108,14 +1110,14 @@ real_t TextServerFallback::font_get_underline_position(RID p_font_rid, int p_siz ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_position * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_position * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_position; } } -void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1125,8 +1127,8 @@ void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size fd->cache[size]->underline_thickness = p_underline_thickness; } -real_t TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1135,14 +1137,14 @@ real_t TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_si ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_thickness * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_thickness * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_thickness; } } -void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, float p_scale) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1152,8 +1154,8 @@ void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, real_t p_sca fd->cache[size]->scale = p_scale; } -real_t TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1162,14 +1164,14 @@ real_t TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->scale * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->scale * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->scale / fd->cache[size]->oversampling; } } void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1190,7 +1192,7 @@ void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer } int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -1201,14 +1203,14 @@ int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer: switch (p_spacing) { case TextServer::SPACING_GLYPH: { if (fd->msdf) { - return fd->cache[size]->spacing_glyph * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_glyph * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_glyph; } } break; case TextServer::SPACING_SPACE: { if (fd->msdf) { - return fd->cache[size]->spacing_space * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_space * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_space; } @@ -1221,7 +1223,7 @@ int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer: } int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -1233,7 +1235,7 @@ int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p } void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); @@ -1243,7 +1245,7 @@ void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_s } void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1255,7 +1257,7 @@ void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_s } void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); ERR_FAIL_COND(p_image.is_null()); @@ -1281,7 +1283,7 @@ void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i & } Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Ref<Image>()); MutexLock lock(fd->mutex); @@ -1296,7 +1298,7 @@ Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vect } void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1311,7 +1313,7 @@ void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i } PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, PackedInt32Array()); MutexLock lock(fd->mutex); @@ -1324,7 +1326,7 @@ PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, co } Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -1341,7 +1343,7 @@ Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_ } void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1352,7 +1354,7 @@ void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_siz } void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1363,7 +1365,7 @@ void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_siz } Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1377,14 +1379,14 @@ Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].advance * (real_t)p_size / (real_t)fd->msdf_source_size; + return gl[p_glyph].advance * (float)p_size / (float)fd->msdf_source_size; } else { return gl[p_glyph].advance; } } void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1399,7 +1401,7 @@ void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int3 } Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1413,14 +1415,14 @@ Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.position * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.position * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.position; } } void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1435,7 +1437,7 @@ void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p } Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1449,14 +1451,14 @@ Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i & const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.size * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.size * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.size; } } void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1471,7 +1473,7 @@ void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_s } Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Rect2()); MutexLock lock(fd->mutex); @@ -1487,7 +1489,7 @@ Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i } void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1502,7 +1504,7 @@ void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i & } int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, -1); MutexLock lock(fd->mutex); @@ -1518,7 +1520,7 @@ int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2 } void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1532,42 +1534,50 @@ void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector gl[p_glyph].found = true; } -bool TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); - ERR_FAIL_COND_V(!fd, false); +Dictionary TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); - ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary()); + Vector<Vector3> points; + Vector<int32_t> contours; + bool orientation; #ifdef MODULE_FREETYPE_ENABLED - int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); - ERR_FAIL_COND_V(error, false); + int error = FT_Load_Glyph(fd->cache[size]->face, FT_Get_Char_Index(fd->cache[size]->face, p_index), FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + ERR_FAIL_COND_V(error, Dictionary()); - r_points.clear(); - r_contours.clear(); + points.clear(); + contours.clear(); - real_t h = fd->cache[size]->ascent; - real_t scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; + float h = fd->cache[size]->ascent; + float scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; if (fd->msdf) { - scale = scale * (real_t)p_size / (real_t)fd->msdf_source_size; + scale = scale * (float)p_size / (float)fd->msdf_source_size; } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) { - r_points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); + points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_contours; i++) { - r_contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); + contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); } - r_orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); #else - return false; + return Dictionary(); #endif - return true; + + Dictionary out; + out["points"] = points; + out["contours"] = contours; + out["orientation"] = orientation; + return out; } Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -1576,14 +1586,14 @@ Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) cons ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array()); Array ret; - for (const Map<Vector2i, Vector2>::Element *E = fd->cache[size]->kerning_map.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Vector2i, Vector2> &E : fd->cache[size]->kerning_map) { + ret.push_back(E.key); } return ret; } void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1594,7 +1604,7 @@ void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) { } void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1605,7 +1615,7 @@ void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const V } void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1616,7 +1626,7 @@ void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vect } Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1628,7 +1638,7 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V if (kern.has(p_glyph_pair)) { if (fd->msdf) { - return kern[p_glyph_pair] * (real_t)p_size / (real_t)fd->msdf_source_size; + return kern[p_glyph_pair] * (float)p_size / (float)fd->msdf_source_size; } else { return kern[p_glyph_pair]; } @@ -1636,9 +1646,11 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V #ifdef MODULE_FREETYPE_ENABLED if (fd->cache[size]->face) { FT_Vector delta; - FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta); + int32_t glyph_a = FT_Get_Char_Index(fd->cache[size]->face, p_glyph_pair.x); + int32_t glyph_b = FT_Get_Char_Index(fd->cache[size]->face, p_glyph_pair.y); + FT_Get_Kerning(fd->cache[size]->face, glyph_a, glyph_b, FT_KERNING_DEFAULT, &delta); if (fd->msdf) { - return Vector2(delta.x, delta.y) * (real_t)p_size / (real_t)fd->msdf_source_size; + return Vector2(delta.x, delta.y) * (float)p_size / (float)fd->msdf_source_size; } else { return Vector2(delta.x, delta.y); } @@ -1649,30 +1661,11 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V } int32_t TextServerFallback::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); - ERR_FAIL_COND_V(!fd, 0); - - MutexLock lock(fd->mutex); - Vector2i size = _get_size(fd, p_size); - ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0); - -#ifdef MODULE_FREETYPE_ENABLED - if (fd->cache[size]->face) { - if (p_variation_selector) { - return FT_Face_GetCharVariantIndex(fd->cache[size]->face, p_char, p_variation_selector); - } else { - return FT_Get_Char_Index(fd->cache[size]->face, p_char); - } - } else { - return 0; - } -#else return (int32_t)p_char; -#endif } bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1690,7 +1683,7 @@ bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const { } String TextServerFallback::font_get_supported_chars(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, String()); MutexLock lock(fd->mutex); @@ -1724,25 +1717,19 @@ String TextServerFallback::font_get_supported_chars(RID p_font_rid) const { } void TextServerFallback::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); for (char32_t i = p_start; i <= p_end; i++) { -#ifdef MODULE_FREETYPE_ENABLED - if (fd->cache[size]->face) { - _ensure_glyph(fd, size, FT_Get_Char_Index(fd->cache[size]->face, i)); - continue; - } -#endif _ensure_glyph(fd, size, (int32_t)i); } } void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1752,7 +1739,7 @@ void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_siz } void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1777,8 +1764,8 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range); } else { Point2i cpos = p_pos; @@ -1792,7 +1779,7 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz } void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1817,8 +1804,8 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range); } else { Point2i cpos = p_pos; @@ -1832,7 +1819,7 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i } bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String &p_language) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1844,7 +1831,7 @@ bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String } void TextServerFallback::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1852,7 +1839,7 @@ void TextServerFallback::font_set_language_support_override(RID p_font_rid, cons } bool TextServerFallback::font_get_language_support_override(RID p_font_rid, const String &p_language) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1860,7 +1847,7 @@ bool TextServerFallback::font_get_language_support_override(RID p_font_rid, cons } void TextServerFallback::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1868,19 +1855,19 @@ void TextServerFallback::font_remove_language_support_override(RID p_font_rid, c } Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_font_rid) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->language_support_overrides) { + out.push_back(E.key); } return out; } bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String &p_script) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1892,7 +1879,7 @@ bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String & } void TextServerFallback::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1900,7 +1887,7 @@ void TextServerFallback::font_set_script_support_override(RID p_font_rid, const } bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const String &p_script) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1908,7 +1895,7 @@ bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const } void TextServerFallback::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1918,13 +1905,13 @@ void TextServerFallback::font_remove_script_support_override(RID p_font_rid, con } Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_rid) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->script_support_overrides) { + out.push_back(E.key); } return out; } @@ -1934,7 +1921,7 @@ Dictionary TextServerFallback::font_supported_feature_list(RID p_font_rid) const } Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); @@ -1943,11 +1930,11 @@ Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) con return fd->supported_varaitions; } -real_t TextServerFallback::font_get_global_oversampling() const { +float TextServerFallback::font_get_global_oversampling() const { return oversampling; } -void TextServerFallback::font_set_global_oversampling(real_t p_oversampling) { +void TextServerFallback::font_set_global_oversampling(float p_oversampling) { _THREAD_SAFE_METHOD_ if (oversampling != p_oversampling) { oversampling = p_oversampling; @@ -1965,7 +1952,7 @@ void TextServerFallback::font_set_global_oversampling(real_t p_oversampling) { List<RID> text_bufs; shaped_owner.get_owned_list(&text_bufs); for (const RID &E : text_bufs) { - invalidate(shaped_owner.getornull(E)); + invalidate(shaped_owner.get_or_null(E)); } } } @@ -1990,11 +1977,11 @@ void TextServerFallback::invalidate(ShapedTextData *p_shaped) { } void TextServerFallback::full_copy(ShapedTextData *p_shaped) { - ShapedTextData *parent = shaped_owner.getornull(p_shaped->parent); + ShapedTextData *parent = shaped_owner.get_or_null(p_shaped->parent); - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { - if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { - p_shaped->objects[E->key()] = E->get(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { + p_shaped->objects[E.key] = E.value; } } @@ -2021,7 +2008,7 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te } void TextServerFallback::shaped_text_clear(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2045,7 +2032,7 @@ TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped } void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2058,12 +2045,12 @@ void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::O } } -void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { +void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { // No BiDi support, ignore. } TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); MutexLock lock(sd->mutex); @@ -2071,7 +2058,7 @@ TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_sh } void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); MutexLock lock(sd->mutex); ERR_FAIL_COND(!sd); @@ -2085,7 +2072,7 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2093,7 +2080,7 @@ bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { } void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2107,7 +2094,7 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2115,14 +2102,14 @@ bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { } bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); ERR_FAIL_COND_V(p_size <= 0, false); for (int i = 0; i < p_fonts.size(); i++) { - ERR_FAIL_COND_V(!font_owner.getornull(p_fonts[i]), false); + ERR_FAIL_COND_V(!font_owner.get_or_null(p_fonts[i]), false); } if (p_text.is_empty()) { @@ -2162,7 +2149,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te } bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2193,7 +2180,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con } bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2213,9 +2200,9 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { - key = E->key(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { + key = E.key; break; } } @@ -2244,8 +2231,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (sd->orientation == ORIENTATION_HORIZONTAL) { - sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -2256,66 +2242,66 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -2326,7 +2312,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, } RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -2365,11 +2351,11 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { find_embedded = true; - key = E->key(); - new_sd->objects[key] = E->get(); + key = E.key; + new_sd->objects[key] = E.value; break; } } @@ -2394,8 +2380,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + new_sd->ascent = MAX(new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -2408,66 +2393,66 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } // Align embedded objects to baseline. - real_t full_ascent = new_sd->ascent; - real_t full_descent = new_sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + float full_ascent = new_sd->ascent; + float full_descent = new_sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -new_sd->ascent; + E.value.rect.position.y = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = new_sd->descent; + E.value.rect.position.y = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -new_sd->ascent; + E.value.rect.position.x = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = new_sd->descent; + E.value.rect.position.x = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -2480,15 +2465,15 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); return sd->parent; } -real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2551,12 +2536,12 @@ real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width } if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { - real_t delta_width_per_space = (p_width - sd->width) / space_count; + float delta_width_per_space = (p_width - sd->width) / space_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { - real_t old_adv = gl.advance; + float old_adv = gl.advance; gl.advance = MAX(gl.advance + delta_width_per_space, Math::round(0.1 * gl.font_size)); sd->width += (gl.advance - old_adv); } @@ -2567,8 +2552,8 @@ real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width return sd->width; } -real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2580,7 +2565,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real } int tab_index = 0; - real_t off = 0.f; + float off = 0.f; int start, end, delta; if (sd->para_direction == DIRECTION_LTR) { @@ -2597,7 +2582,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real for (int i = start; i != end; i += delta) { if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { - real_t tab_off = 0.f; + float tab_off = 0.f; while (tab_off <= off) { tab_off += p_tab_stops[tab_index]; tab_index++; @@ -2605,7 +2590,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real tab_index = 0; } } - real_t old_adv = gl[i].advance; + float old_adv = gl[i].advance; gl[i].advance = tab_off - off; sd->width += gl[i].advance - old_adv; off = 0; @@ -2618,7 +2603,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real } bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2659,7 +2644,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { } bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2674,8 +2659,8 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { return true; } -void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped_line); +void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped_line); ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); @@ -2683,6 +2668,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re shaped_text_shape(p_shaped_line); } + sd->text_trimmed = false; sd->overrun_trim_data.ellipsis_glyph_buf.clear(); bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS; @@ -2716,7 +2702,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re } int ell_min_characters = 6; - real_t width = sd->width; + float width = sd->width; int trim_pos = 0; int ellipsis_pos = (enforce_ellipsis) ? 0 : -1; @@ -2762,7 +2748,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) { // Insert an additional space when cutting word bound for aesthetics. if (cut_per_word && (ellipsis_pos > 0)) { - TextServer::Glyph gl; + Glyph gl; gl.count = 1; gl.advance = whitespace_adv.x; gl.index = whitespace_gl_idx; @@ -2773,7 +2759,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); } // Add ellipsis dots. - TextServer::Glyph gl; + Glyph gl; gl.count = 1; gl.repeat = 3; gl.advance = dot_adv.x; @@ -2790,16 +2776,40 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re } } -TextServer::TrimData TextServerFallback::shaped_text_get_trim_data(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataFallback invalid."); +int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.trim_pos; +} + +int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_pos; +} + +const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextData invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_glyph_buf.ptr(); +} + +int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextData invalid."); MutexLock lock(sd->mutex); - return sd->overrun_trim_data; + return sd->overrun_trim_data.ellipsis_glyph_buf.size(); } bool TextServerFallback::shaped_text_shape(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2910,8 +2920,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // Glyph not found, replace with hex code box. if (sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = get_hex_code_box_size(gl.font_size, gl.index).x; - sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { gl.advance = get_hex_code_box_size(gl.font_size, gl.index).y; sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -2925,65 +2934,65 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } sd->ascent = full_ascent; @@ -2993,59 +3002,70 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); return sd->valid; } -Vector<TextServer::Glyph> TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); } - return sd->glyphs; + return sd->glyphs.ptr(); } -Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector2i()); +int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); MutexLock lock(sd->mutex); - return Vector2(sd->start, sd->end); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->glyphs.size(); } -Vector<TextServer::Glyph> TextServerFallback::shaped_text_sort_logical(RID p_shaped) { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); } - return sd->glyphs; // Already in the logical order, return as is. + return sd->glyphs.ptr(); // Already in the logical order, return as is. +} + +Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Vector2i()); + + MutexLock lock(sd->mutex); + return Vector2(sd->start, sd->end); } Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { Array ret; - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + ret.push_back(E.key); } return ret; } Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Rect2()); MutexLock lock(sd->mutex); @@ -3057,7 +3077,7 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke } Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Size2()); MutexLock lock(sd->mutex); @@ -3071,8 +3091,8 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { } } -real_t TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3082,8 +3102,8 @@ real_t TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { return sd->ascent; } -real_t TextServerFallback::shaped_text_get_descent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3093,8 +3113,8 @@ real_t TextServerFallback::shaped_text_get_descent(RID p_shaped) const { return sd->descent; } -real_t TextServerFallback::shaped_text_get_width(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_width(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3104,8 +3124,8 @@ real_t TextServerFallback::shaped_text_get_width(RID p_shaped) const { return sd->width; } -real_t TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3116,8 +3136,8 @@ real_t TextServerFallback::shaped_text_get_underline_position(RID p_shaped) cons return sd->upos; } -real_t TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3128,15 +3148,6 @@ real_t TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) con return sd->uthk; } -TextServer *TextServerFallback::create_func(Error &r_error, void *p_user_data) { - r_error = OK; - return memnew(TextServerFallback()); -} - -void TextServerFallback::register_server() { - TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr); -} - TextServerFallback::TextServerFallback(){}; TextServerFallback::~TextServerFallback() { diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index fde75e7135..992ce5018f 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -93,12 +93,12 @@ class TextServerFallback : public TextServer { }; struct FontDataForSizeFallback { - real_t ascent = 0.f; - real_t descent = 0.f; - real_t underline_position = 0.f; - real_t underline_thickness = 0.f; - real_t scale = 1.f; - real_t oversampling = 1.f; + float ascent = 0.f; + float descent = 0.f; + float underline_position = 0.f; + float underline_thickness = 0.f; + float scale = 1.f; + float oversampling = 1.f; int spacing_glyph = 0; int spacing_space = 0; @@ -134,7 +134,7 @@ class TextServerFallback : public TextServer { bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; Dictionary variation_coordinates; - real_t oversampling = 0.f; + float oversampling = 0.f; Map<Vector2i, FontDataForSizeFallback *> cache; @@ -194,7 +194,7 @@ class TextServerFallback : public TextServer { // Common data. - real_t oversampling = 1.f; + float oversampling = 1.f; mutable RID_PtrOwner<FontDataFallback> font_owner; mutable RID_PtrOwner<ShapedTextData> shaped_owner; @@ -205,20 +205,19 @@ protected: void invalidate(ShapedTextData *p_shaped); public: - virtual bool has_feature(Feature p_feature) override; + virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; + virtual uint32_t get_features() const override; virtual void free(RID p_rid) override; virtual bool has(RID p_rid) override; virtual bool load_support_data(const String &p_filename) override; -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() override { return ""; }; - virtual String get_support_data_info() override { return "Not supported"; }; - virtual bool save_support_data(const String &p_filename) override; -#endif + virtual String get_support_data_filename() const override { return ""; }; + virtual String get_support_data_info() const override { return "Not supported"; }; + virtual bool save_support_data(const String &p_filename) const override; - virtual bool is_locale_right_to_left(const String &p_locale) override; + virtual bool is_locale_right_to_left(const String &p_locale) const override; virtual int32_t name_to_tag(const String &p_name) const override; virtual String tag_to_name(int32_t p_tag) const override; @@ -253,27 +252,27 @@ public: virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override; - virtual real_t font_get_oversampling(RID p_font_rid) const override; + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; + virtual float font_get_oversampling(RID p_font_rid) const override; virtual Array font_get_size_cache_list(RID p_font_rid) const override; virtual void font_clear_size_cache(RID p_font_rid) override; virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override; + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; + virtual float font_get_ascent(RID p_font_rid, int p_size) const override; - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const override; + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; + virtual float font_get_descent(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const override; + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; + virtual float font_get_scale(RID p_font_rid, int p_size) const override; virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; @@ -307,7 +306,7 @@ public: virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; @@ -342,8 +341,8 @@ public: virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - virtual real_t font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(real_t p_oversampling) override; + virtual float font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(float p_oversampling) override; /* Shaped text buffer interface */ @@ -354,7 +353,7 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; virtual Direction shaped_text_get_direction(RID p_shaped) const override; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; @@ -372,36 +371,37 @@ public: virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override; + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; virtual bool shaped_text_shape(RID p_shaped) override; virtual bool shaped_text_update_breaks(RID p_shaped) override; virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override; - virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override; + virtual int shaped_text_get_trim_pos(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; virtual bool shaped_text_is_ready(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; + virtual int shaped_text_get_glyph_count(RID p_shaped) const override; virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; - virtual Array shaped_text_get_objects(RID p_shaped) const override; virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual real_t shaped_text_get_ascent(RID p_shaped) const override; - virtual real_t shaped_text_get_descent(RID p_shaped) const override; - virtual real_t shaped_text_get_width(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override; - - static TextServer *create_func(Error &r_error, void *p_user_data); - static void register_server(); + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; TextServerFallback(); ~TextServerFallback(); diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml index 5b1d9dbfd1..2cd0b8843a 100644 --- a/modules/upnp/doc_classes/UPNP.xml +++ b/modules/upnp/doc_classes/UPNP.xml @@ -16,6 +16,38 @@ [codeblock] upnp.delete_port_mapping(port) [/codeblock] + [b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery without blocking the main thread, use [Thread]s like this: + [codeblock] + # Emitted when UPnP port mapping setup is completed (regardless of success or failure). + signal upnp_completed(error) + + # Replace this with your own server port number between 1025 and 65535. + const SERVER_PORT = 3928 + var thread = null + + func _upnp_setup(server_port): + # UPNP queries take some time. + var upnp = UPNP.new() + var err = upnp.discover() + + if err != OK: + push_error(str(err)) + emit_signal("upnp_completed", err) + return + + if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway(): + upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "UDP") + upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "TCP") + emit_signal("upnp_completed", OK) + + func _ready(): + thread = Thread.new() + thread.start(self, "_upnp_setup", SERVER_PORT) + + func _exit_tree(): + # Wait for thread finish here to handle game exit while the thread is running. + thread.wait_to_finish() + [/codeblock] </description> <tutorials> </tutorials> diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 4d5f3420b8..54d310e636 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -702,8 +702,8 @@ void VisualScript::rename_custom_signal(const StringName &p_name, const StringNa } void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const { - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { - r_custom_signals->push_back(E->key()); + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { + r_custom_signals->push_back(E.key); } r_custom_signals->sort_custom<StringName::AlphCompare>(); @@ -848,13 +848,13 @@ bool VisualScript::has_script_signal(const StringName &p_signal) const { } void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { MethodInfo mi; - mi.name = E->key(); - for (int i = 0; i < E->get().size(); i++) { + mi.name = E.key; + for (int i = 0; i < E.value.size(); i++) { PropertyInfo arg; - arg.type = E->get()[i].type; - arg.name = E->get()[i].name; + arg.type = E.value[i].type; + arg.name = E.value[i].name; mi.arguments.push_back(arg); } @@ -1056,13 +1056,13 @@ Dictionary VisualScript::_get_data() const { d["variables"] = vars; Array sigs; - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { Dictionary cs; - cs["name"] = E->key(); + cs["name"] = E.key; Array args; - for (int i = 0; i < E->get().size(); i++) { - args.push_back(E->get()[i].name); - args.push_back(E->get()[i].type); + for (int i = 0; i < E.value.size(); i++) { + args.push_back(E.value[i].name); + args.push_back(E.value[i].type); } cs["arguments"] = args; @@ -2093,8 +2093,8 @@ VisualScriptInstance::~VisualScriptInstance() { script->instances.erase(owner); } - for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, VisualScriptNodeInstance *> &E : instances) { + memdelete(E.value); } } @@ -2516,8 +2516,8 @@ Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String & } void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) { - for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) { - r_names->push_back(E->key()); + for (const KeyValue<String, VisualScriptNodeRegisterFunc> &E : register_funcs) { + r_names->push_back(E.key); } } diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 0a6bcedf31..8cb701ea20 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -3632,17 +3632,17 @@ void VisualScriptEditor::_notification(int p_what) { node_colors["constants"] = Color(0.94, 0.18, 0.49); } - for (Map<StringName, Color>::Element *E = node_colors.front(); E; E = E->next()) { + for (const KeyValue<StringName, Color> &E : node_colors) { const Ref<StyleBoxFlat> sb = tm->get_stylebox(SNAME("frame"), SNAME("GraphNode")); if (!sb.is_null()) { Ref<StyleBoxFlat> frame_style = sb->duplicate(); // Adjust the border color to be close to the GraphNode's background color. // This keeps the node's title area from being too distracting. - Color color = dark_theme ? E->get().darkened(0.75) : E->get().lightened(0.75); + Color color = dark_theme ? E.value.darkened(0.75) : E.value.lightened(0.75); color.a = 0.9; frame_style->set_border_color(color); - node_styles[E->key()] = frame_style; + node_styles[E.key] = frame_style; } } @@ -3813,15 +3813,15 @@ void VisualScriptEditor::_menu_option(int p_what) { } } - for (Map<int, Ref<VisualScriptNode>>::Element *E = clipboard->nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> node = E->get()->duplicate(); + for (KeyValue<int, Ref<VisualScriptNode>> &E : clipboard->nodes) { + Ref<VisualScriptNode> node = E.value->duplicate(); int new_id = idc++; to_select.insert(new_id); - remap[E->key()] = new_id; + remap[E.key] = new_id; - Vector2 paste_pos = clipboard->nodes_positions[E->key()]; + Vector2 paste_pos = clipboard->nodes_positions[E.key]; while (existing_positions.has(paste_pos.snapped(Vector2(2, 2)))) { paste_pos += Vector2(20, 20) * EDSCALE; @@ -3906,16 +3906,16 @@ void VisualScriptEditor::_menu_option(int p_what) { // the user wants to connect the nodes. int top_nd = -1; Vector2 top; - for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> nd = script->get_node(E->key()); + for (const KeyValue<int, Ref<VisualScriptNode>> &E : nodes) { + Ref<VisualScriptNode> nd = script->get_node(E.key); if (nd.is_valid() && nd->has_input_sequence_port()) { if (top_nd < 0) { - top_nd = E->key(); + top_nd = E.key; top = script->get_node_position(top_nd); } - Vector2 pos = script->get_node_position(E->key()); + Vector2 pos = script->get_node_position(E.key); if (top.y > pos.y) { - top_nd = E->key(); + top_nd = E.key; top = pos; } } diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index cded1e587c..c62de64a85 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -121,7 +121,7 @@ public: ret = STEP_EXIT_FUNCTION_BIT; break; //return the yield case VisualScriptYield::YIELD_FRAME: - state->connect_to_signal(tree, "idle_frame", Array()); + state->connect_to_signal(tree, "process_frame", Array()); break; case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); diff --git a/modules/webrtc/SCsub b/modules/webrtc/SCsub index 31b8a73bf2..e6b9959840 100644 --- a/modules/webrtc/SCsub +++ b/modules/webrtc/SCsub @@ -4,11 +4,6 @@ Import("env") Import("env_modules") env_webrtc = env_modules.Clone() -use_gdnative = env_webrtc["module_gdnative_enabled"] - -if use_gdnative: # GDNative is retained in Javascript for export compatibility - env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"]) - env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"]) if env["platform"] == "javascript": # Our JavaScript/C++ interface. diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py index 3281415f38..4ad918833a 100644 --- a/modules/webrtc/config.py +++ b/modules/webrtc/config.py @@ -11,6 +11,8 @@ def get_doc_classes(): "WebRTCPeerConnection", "WebRTCDataChannel", "WebRTCMultiplayerPeer", + "WebRTCPeerConnectionExtension", + "WebRTCDataChannelExtension", ] diff --git a/modules/webrtc/doc_classes/WebRTCDataChannelExtension.xml b/modules/webrtc/doc_classes/WebRTCDataChannelExtension.xml new file mode 100644 index 0000000000..746fabd6e5 --- /dev/null +++ b/modules/webrtc/doc_classes/WebRTCDataChannelExtension.xml @@ -0,0 +1,106 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebRTCDataChannelExtension" inherits="WebRTCDataChannel" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_close" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> + <method name="_get_available_packet_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_buffered_amount" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_id" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_label" qualifiers="virtual const"> + <return type="String" /> + <description> + </description> + </method> + <method name="_get_max_packet_life_time" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_max_packet_size" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_max_retransmits" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="r_buffer" type="const uint8_t **" /> + <argument index="1" name="r_buffer_size" type="int32_t*" /> + <description> + </description> + </method> + <method name="_get_protocol" qualifiers="virtual const"> + <return type="String" /> + <description> + </description> + </method> + <method name="_get_ready_state" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_write_mode" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_is_negotiated" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_is_ordered" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_poll" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_put_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_buffer" type="const uint8_t*" /> + <argument index="1" name="p_buffer_size" type="int" /> + <description> + </description> + </method> + <method name="_set_write_mode" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="p_write_mode" type="int" /> + <description> + </description> + </method> + <method name="_was_string_packet" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index 9040d510c0..a8360a4d45 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -7,6 +7,7 @@ This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.multiplayer_peer]. You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections. [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> @@ -67,8 +68,4 @@ </description> </method> </methods> - <members> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> - </members> </class> diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml b/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml new file mode 100644 index 0000000000..d296fcd6e7 --- /dev/null +++ b/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml @@ -0,0 +1,71 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebRTCPeerConnectionExtension" inherits="WebRTCPeerConnection" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_add_ice_candidate" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_sdp_mid_name" type="String" /> + <argument index="1" name="p_sdp_mline_index" type="int" /> + <argument index="2" name="p_sdp_name" type="String" /> + <description> + </description> + </method> + <method name="_close" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> + <method name="_create_data_channel" qualifiers="virtual"> + <return type="Object" /> + <argument index="0" name="p_label" type="String" /> + <argument index="1" name="p_config" type="Dictionary" /> + <description> + </description> + </method> + <method name="_create_offer" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_connection_state" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_initialize" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_config" type="Dictionary" /> + <description> + </description> + </method> + <method name="_poll" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_set_local_description" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_type" type="String" /> + <argument index="1" name="p_sdp" type="String" /> + <description> + </description> + </method> + <method name="_set_remote_description" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_type" type="String" /> + <argument index="1" name="p_sdp" type="String" /> + <description> + </description> + </method> + <method name="make_default"> + <return type="void" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 63ecc03a4c..8110e4a048 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -31,17 +31,11 @@ #include "register_types.h" #include "core/config/project_settings.h" #include "webrtc_data_channel.h" +#include "webrtc_multiplayer_peer.h" #include "webrtc_peer_connection.h" -#ifdef JAVASCRIPT_ENABLED -#include "emscripten.h" -#include "webrtc_peer_connection_js.h" -#endif -#ifdef WEBRTC_GDNATIVE_ENABLED -#include "webrtc_data_channel_gdnative.h" -#include "webrtc_peer_connection_gdnative.h" -#endif -#include "webrtc_multiplayer_peer.h" +#include "webrtc_data_channel_extension.h" +#include "webrtc_peer_connection_extension.h" void register_webrtc_types() { #define _SET_HINT(NAME, _VAL_, _MAX_) \ @@ -50,18 +44,12 @@ void register_webrtc_types() { _SET_HINT(WRTC_IN_BUF, 64, 4096); -#ifdef JAVASCRIPT_ENABLED - WebRTCPeerConnectionJS::make_default(); -#elif defined(WEBRTC_GDNATIVE_ENABLED) - WebRTCPeerConnectionGDNative::make_default(); -#endif - ClassDB::register_custom_instance_class<WebRTCPeerConnection>(); -#ifdef WEBRTC_GDNATIVE_ENABLED - GDREGISTER_CLASS(WebRTCPeerConnectionGDNative); - GDREGISTER_CLASS(WebRTCDataChannelGDNative); -#endif + GDREGISTER_CLASS(WebRTCPeerConnectionExtension); + GDREGISTER_VIRTUAL_CLASS(WebRTCDataChannel); + GDREGISTER_CLASS(WebRTCDataChannelExtension); + GDREGISTER_CLASS(WebRTCMultiplayerPeer); } diff --git a/modules/webrtc/webrtc_data_channel_extension.cpp b/modules/webrtc/webrtc_data_channel_extension.cpp new file mode 100644 index 0000000000..ae346f6d8e --- /dev/null +++ b/modules/webrtc/webrtc_data_channel_extension.cpp @@ -0,0 +1,215 @@ +/*************************************************************************/ +/* webrtc_data_channel_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webrtc_data_channel_extension.h" + +void WebRTCDataChannelExtension::_bind_methods() { + ADD_PROPERTY_DEFAULT("write_mode", WRITE_MODE_BINARY); + + GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); + GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); + GDVIRTUAL_BIND(_get_available_packet_count); + GDVIRTUAL_BIND(_get_max_packet_size); + + GDVIRTUAL_BIND(_poll); + GDVIRTUAL_BIND(_close); + + GDVIRTUAL_BIND(_set_write_mode, "p_write_mode"); + GDVIRTUAL_BIND(_get_write_mode); + + GDVIRTUAL_BIND(_was_string_packet); + GDVIRTUAL_BIND(_get_ready_state); + GDVIRTUAL_BIND(_get_label); + GDVIRTUAL_BIND(_is_ordered); + GDVIRTUAL_BIND(_get_id); + GDVIRTUAL_BIND(_get_max_packet_life_time); + GDVIRTUAL_BIND(_get_max_retransmits); + GDVIRTUAL_BIND(_get_protocol); + GDVIRTUAL_BIND(_is_negotiated); + GDVIRTUAL_BIND(_get_buffered_amount); +} + +int WebRTCDataChannelExtension::get_available_packet_count() const { + int count; + if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { + return count; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_available_packet_count is unimplemented!"); + return -1; +} + +Error WebRTCDataChannelExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_packet_native is unimplemented!"); + return FAILED; +} + +Error WebRTCDataChannelExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_put_packet_native is unimplemented!"); + return FAILED; +} + +int WebRTCDataChannelExtension::get_max_packet_size() const { + int size; + if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { + return size; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_max_packet_size is unimplemented!"); + return 0; +} + +Error WebRTCDataChannelExtension::poll() { + int err; + if (GDVIRTUAL_CALL(_poll, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_poll is unimplemented!"); + return ERR_UNCONFIGURED; +} + +void WebRTCDataChannelExtension::close() { + if (GDVIRTUAL_CALL(_close)) { + return; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_close is unimplemented!"); +} + +void WebRTCDataChannelExtension::set_write_mode(WriteMode p_mode) { + if (GDVIRTUAL_CALL(_set_write_mode, p_mode)) { + return; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_set_write_mode is unimplemented!"); +} + +WebRTCDataChannel::WriteMode WebRTCDataChannelExtension::get_write_mode() const { + int mode; + if (GDVIRTUAL_CALL(_get_write_mode, mode)) { + return (WriteMode)mode; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_write_mode is unimplemented!"); + return WRITE_MODE_BINARY; +} + +bool WebRTCDataChannelExtension::was_string_packet() const { + bool was_string; + if (GDVIRTUAL_CALL(_was_string_packet, was_string)) { + return was_string; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_was_string_packet is unimplemented!"); + return false; +} + +WebRTCDataChannel::ChannelState WebRTCDataChannelExtension::get_ready_state() const { + int state; + if (GDVIRTUAL_CALL(_get_ready_state, state)) { + return (ChannelState)state; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_ready_state is unimplemented!"); + return STATE_CLOSED; +} + +String WebRTCDataChannelExtension::get_label() const { + String label; + if (GDVIRTUAL_CALL(_get_label, label)) { + return label; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_label is unimplemented!"); + return label; +} + +bool WebRTCDataChannelExtension::is_ordered() const { + bool ordered; + if (GDVIRTUAL_CALL(_is_ordered, ordered)) { + return ordered; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_is_ordered is unimplemented!"); + return false; +} + +int WebRTCDataChannelExtension::get_id() const { + int id; + if (GDVIRTUAL_CALL(_get_id, id)) { + return id; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_id is unimplemented!"); + return -1; +} + +int WebRTCDataChannelExtension::get_max_packet_life_time() const { + int lifetime; + if (GDVIRTUAL_CALL(_get_max_packet_life_time, lifetime)) { + return lifetime; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_max_packet_life_time is unimplemented!"); + return -1; +} + +int WebRTCDataChannelExtension::get_max_retransmits() const { + int retransmits; + if (GDVIRTUAL_CALL(_get_max_retransmits, retransmits)) { + return retransmits; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_max_retransmits is unimplemented!"); + return -1; +} + +String WebRTCDataChannelExtension::get_protocol() const { + String protocol; + if (GDVIRTUAL_CALL(_get_protocol, protocol)) { + return protocol; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_protocol is unimplemented!"); + return protocol; +} + +bool WebRTCDataChannelExtension::is_negotiated() const { + bool negotiated; + if (GDVIRTUAL_CALL(_is_negotiated, negotiated)) { + return negotiated; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_is_negotiated is unimplemented!"); + return false; +} + +int WebRTCDataChannelExtension::get_buffered_amount() const { + int amount; + if (GDVIRTUAL_CALL(_get_buffered_amount, amount)) { + return amount; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_buffered_amount is unimplemented!"); + return -1; +} diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_extension.h index 5c80edd48c..eec96b4c62 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_extension.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* webrtc_data_channel_gdnative.h */ +/* webrtc_data_channel_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,26 +28,22 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H -#define WEBRTC_DATA_CHANNEL_GDNATIVE_H +#ifndef WEBRTC_DATA_CHANNEL_EXTENSION_H +#define WEBRTC_DATA_CHANNEL_EXTENSION_H -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "modules/gdnative/include/net/godot_net.h" #include "webrtc_data_channel.h" -class WebRTCDataChannelGDNative : public WebRTCDataChannel { - GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel); +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + +class WebRTCDataChannelExtension : public WebRTCDataChannel { + GDCLASS(WebRTCDataChannelExtension, WebRTCDataChannel); protected: static void _bind_methods(); -private: - const godot_net_webrtc_data_channel *interface; - public: - void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl); - virtual void set_write_mode(WriteMode mode) override; virtual WriteMode get_write_mode() const override; virtual bool was_string_packet() const override; @@ -72,10 +68,31 @@ public: virtual int get_max_packet_size() const override; - WebRTCDataChannelGDNative(); - ~WebRTCDataChannelGDNative(); -}; + /** GDExtension **/ + GDVIRTUAL0RC(int, _get_available_packet_count); + GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL0RC(int, _get_max_packet_size); -#endif // WEBRTC_GDNATIVE_ENABLED + GDVIRTUAL0R(int, _poll); + GDVIRTUAL0(_close); + + GDVIRTUAL1(_set_write_mode, int); + GDVIRTUAL0RC(int, _get_write_mode); + + GDVIRTUAL0RC(bool, _was_string_packet); + + GDVIRTUAL0RC(int, _get_ready_state); + GDVIRTUAL0RC(String, _get_label); + GDVIRTUAL0RC(bool, _is_ordered); + GDVIRTUAL0RC(int, _get_id); + GDVIRTUAL0RC(int, _get_max_packet_life_time); + GDVIRTUAL0RC(int, _get_max_retransmits); + GDVIRTUAL0RC(String, _get_protocol); + GDVIRTUAL0RC(bool, _is_negotiated); + GDVIRTUAL0RC(int, _get_buffered_amount); + + WebRTCDataChannelExtension() {} +}; -#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H +#endif // WEBRTC_DATA_CHANNEL_EXTENSION_H diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp deleted file mode 100644 index 10a3367557..0000000000 --- a/modules/webrtc/webrtc_data_channel_gdnative.cpp +++ /dev/null @@ -1,143 +0,0 @@ -/*************************************************************************/ -/* webrtc_data_channel_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "webrtc_data_channel_gdnative.h" - -#include "core/io/resource_loader.h" -#include "modules/gdnative/nativescript/nativescript.h" - -void WebRTCDataChannelGDNative::_bind_methods() { - ADD_PROPERTY_DEFAULT("write_mode", WRITE_MODE_BINARY); -} - -WebRTCDataChannelGDNative::WebRTCDataChannelGDNative() { - interface = nullptr; -} - -WebRTCDataChannelGDNative::~WebRTCDataChannelGDNative() { -} - -Error WebRTCDataChannelGDNative::poll() { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->poll(interface->data); -} - -void WebRTCDataChannelGDNative::close() { - ERR_FAIL_COND(interface == nullptr); - interface->close(interface->data); -} - -void WebRTCDataChannelGDNative::set_write_mode(WriteMode p_mode) { - ERR_FAIL_COND(interface == nullptr); - interface->set_write_mode(interface->data, p_mode); -} - -WebRTCDataChannel::WriteMode WebRTCDataChannelGDNative::get_write_mode() const { - ERR_FAIL_COND_V(interface == nullptr, WRITE_MODE_BINARY); - return (WriteMode)interface->get_write_mode(interface->data); -} - -bool WebRTCDataChannelGDNative::was_string_packet() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->was_string_packet(interface->data); -} - -WebRTCDataChannel::ChannelState WebRTCDataChannelGDNative::get_ready_state() const { - ERR_FAIL_COND_V(interface == nullptr, STATE_CLOSED); - return (ChannelState)interface->get_ready_state(interface->data); -} - -String WebRTCDataChannelGDNative::get_label() const { - ERR_FAIL_COND_V(interface == nullptr, ""); - return String(interface->get_label(interface->data)); -} - -bool WebRTCDataChannelGDNative::is_ordered() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_ordered(interface->data); -} - -int WebRTCDataChannelGDNative::get_id() const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->get_id(interface->data); -} - -int WebRTCDataChannelGDNative::get_max_packet_life_time() const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->get_max_packet_life_time(interface->data); -} - -int WebRTCDataChannelGDNative::get_max_retransmits() const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->get_max_retransmits(interface->data); -} - -String WebRTCDataChannelGDNative::get_protocol() const { - ERR_FAIL_COND_V(interface == nullptr, ""); - return String(interface->get_protocol(interface->data)); -} - -bool WebRTCDataChannelGDNative::is_negotiated() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_negotiated(interface->data); -} - -int WebRTCDataChannelGDNative::get_buffered_amount() const { - ERR_FAIL_COND_V(interface == NULL, 0); - return interface->get_buffered_amount(interface->data); -} - -Error WebRTCDataChannelGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); -} - -Error WebRTCDataChannelGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); -} - -int WebRTCDataChannelGDNative::get_max_packet_size() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_max_packet_size(interface->data); -} - -int WebRTCDataChannelGDNative::get_available_packet_count() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_packet_count(interface->data); -} - -void WebRTCDataChannelGDNative::set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl) { - interface = p_impl; -} - -#endif // WEBRTC_GDNATIVE_ENABLED diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index d60d694df1..133bd71ddb 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -43,22 +43,6 @@ void WebRTCMultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close); } -void WebRTCMultiplayerPeer::set_transfer_channel(int p_channel) { - transfer_channel = p_channel; -} - -int WebRTCMultiplayerPeer::get_transfer_channel() const { - return transfer_channel; -} - -void WebRTCMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - transfer_mode = p_mode; -} - -Multiplayer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { - return transfer_mode; -} - void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) { target_peer = p_peer_id; } @@ -79,8 +63,8 @@ void WebRTCMultiplayerPeer::poll() { List<int> remove; List<int> add; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { - Ref<ConnectedPeer> peer = E->get(); + for (KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + Ref<ConnectedPeer> peer = E.value; peer->connection->poll(); // Check peer state switch (peer->connection->get_connection_state()) { @@ -93,7 +77,7 @@ void WebRTCMultiplayerPeer::poll() { break; default: // Peer is closed or in error state. Got to next peer. - remove.push_back(E->key()); + remove.push_back(E.key); continue; } // Check channels state @@ -108,7 +92,7 @@ void WebRTCMultiplayerPeer::poll() { continue; default: // Channel was closed or in error state, remove peer id. - remove.push_back(E->key()); + remove.push_back(E.key); } // We got a closed channel break out, the peer will be removed. break; @@ -116,7 +100,7 @@ void WebRTCMultiplayerPeer::poll() { // This peer has newly connected, and all channels are now open. if (ready == peer->channels.size() && !peer->connected) { peer->connected = true; - add.push_back(E->key()); + add.push_back(E.key); } } // Remove disconnected peers @@ -141,9 +125,9 @@ void WebRTCMultiplayerPeer::poll() { emit_signal(SNAME("peer_connected"), TARGET_PEER_SERVER); emit_signal(SNAME("connection_succeeded")); // Notify of all previously connected peers - for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { - if (F->key() != 1 && F->get()->connected) { - emit_signal(SNAME("peer_connected"), F->key()); + for (const KeyValue<int, Ref<ConnectedPeer>> &F : peer_map) { + if (F.key != 1 && F.value->connected) { + emit_signal(SNAME("peer_connected"), F.key); } } break; // Because we already notified of all newly added peers. @@ -188,14 +172,6 @@ void WebRTCMultiplayerPeer::_find_next_peer() { next_packet_peer = 0; } -void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; -} - -bool WebRTCMultiplayerPeer::is_refusing_new_connections() const { - return refuse_connections; -} - MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const { return connection_status; } @@ -213,7 +189,7 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr cfg["ordered"] = true; switch (mode) { - case Multiplayer::TRANSFER_MODE_ORDERED: + case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: cfg["maxPacketLifetime"] = 1; break; case Multiplayer::TRANSFER_MODE_UNRELIABLE: @@ -268,10 +244,10 @@ Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { Dictionary WebRTCMultiplayerPeer::get_peers() { Dictionary out; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { + for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { Dictionary d; - _peer_to_dict(E->get(), d); - out[E->key()] = d; + _peer_to_dict(E.value, d); + out[E.key] = d; } return out; } @@ -279,7 +255,7 @@ Dictionary WebRTCMultiplayerPeer::get_peers() { Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) { ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED); + ERR_FAIL_COND_V(is_refusing_new_connections(), ERR_UNAUTHORIZED); // Peer must be valid, and in new state (to create data channels) ERR_FAIL_COND_V(!p_peer.is_valid(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_peer->get_connection_state() != WebRTCPeerConnection::STATE_NEW, ERR_INVALID_PARAMETER); @@ -352,13 +328,13 @@ Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED); - int ch = transfer_channel; + int ch = get_transfer_channel(); if (ch == 0) { - switch (transfer_mode) { + switch (get_transfer_mode()) { case Multiplayer::TRANSFER_MODE_RELIABLE: ch = CH_RELIABLE; break; - case Multiplayer::TRANSFER_MODE_ORDERED: + case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: ch = CH_ORDERED; break; case Multiplayer::TRANSFER_MODE_UNRELIABLE: @@ -382,15 +358,15 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si } else { int exclude = -target_peer; - for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { + for (KeyValue<int, Ref<ConnectedPeer>> &F : peer_map) { // Exclude packet. If target_peer == 0 then don't exclude any packets - if (target_peer != 0 && F->key() == exclude) { + if (target_peer != 0 && F.key == exclude) { continue; } - ERR_CONTINUE_MSG(F->value()->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); - ERR_CONTINUE(F->value()->channels[ch].is_null()); - F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); + ERR_CONTINUE_MSG(F.value->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); + ERR_CONTINUE(F.value->channels[ch].is_null()); + F.value->channels[ch]->put_packet(p_buffer, p_buffer_size); } } return OK; @@ -401,8 +377,8 @@ int WebRTCMultiplayerPeer::get_available_packet_count() const { return 0; // To be sure next call to get_packet works if size > 0 . } int size = 0; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { - for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { + for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + for (const Ref<WebRTCDataChannel> &F : E.value->channels) { size += F->get_available_packet_count(); } } diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h index 80a6491492..4a7e9ad7c8 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.h +++ b/modules/webrtc/webrtc_multiplayer_peer.h @@ -65,10 +65,7 @@ private: uint32_t unique_id = 0; int target_peer = 0; int client_count = 0; - bool refuse_connections = false; ConnectionStatus connection_status = CONNECTION_DISCONNECTED; - int transfer_channel = 0; - Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; int next_packet_peer = 0; bool server_compat = false; @@ -97,10 +94,6 @@ public: int get_max_packet_size() const override; // MultiplayerPeer - void set_transfer_channel(int p_channel) override; - int get_transfer_channel() const override; - void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_peer_id) override; int get_unique_id() const override; @@ -110,9 +103,6 @@ public: void poll() override; - void set_refuse_new_connections(bool p_enable) override; - bool is_refusing_new_connections() const override; - ConnectionStatus get_connection_status() const override; }; diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index 3e2938bf7d..ad28aa76c7 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -30,17 +30,29 @@ #include "webrtc_peer_connection.h" -WebRTCPeerConnection *(*WebRTCPeerConnection::_create)() = nullptr; +#ifdef JAVASCRIPT_ENABLED +#include "webrtc_peer_connection_js.h" +#else +#include "webrtc_peer_connection_extension.h" +#endif -Ref<WebRTCPeerConnection> WebRTCPeerConnection::create_ref() { - return create(); +StringName WebRTCPeerConnection::default_extension; + +void WebRTCPeerConnection::set_default_extension(const StringName &p_extension) { + default_extension = p_extension; } WebRTCPeerConnection *WebRTCPeerConnection::create() { - if (!_create) { - return nullptr; +#ifdef JAVASCRIPT_ENABLED + return memnew(WebRTCPeerConnectionJS); +#else + if (default_extension == String()) { + WARN_PRINT_ONCE("No default WebRTC extension configured."); + return memnew(WebRTCPeerConnectionExtension); } - return _create(); + Object *obj = ClassDB::instantiate(default_extension); + return Object::cast_to<WebRTCPeerConnectionExtension>(obj); +#endif } void WebRTCPeerConnection::_bind_methods() { diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h index fcfb9ae9ae..e2ef3e55ad 100644 --- a/modules/webrtc/webrtc_peer_connection.h +++ b/modules/webrtc/webrtc_peer_connection.h @@ -47,11 +47,15 @@ public: STATE_CLOSED }; +private: + static StringName default_extension; + protected: static void _bind_methods(); - static WebRTCPeerConnection *(*_create)(); public: + static void set_default_extension(const StringName &p_name); + virtual ConnectionState get_connection_state() const = 0; virtual Error initialize(Dictionary p_config = Dictionary()) = 0; @@ -63,7 +67,6 @@ public: virtual Error poll() = 0; virtual void close() = 0; - static Ref<WebRTCPeerConnection> create_ref(); static WebRTCPeerConnection *create(); WebRTCPeerConnection(); diff --git a/modules/webrtc/webrtc_peer_connection_extension.cpp b/modules/webrtc/webrtc_peer_connection_extension.cpp new file mode 100644 index 0000000000..33288e66d6 --- /dev/null +++ b/modules/webrtc/webrtc_peer_connection_extension.cpp @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* webrtc_peer_connection_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webrtc_peer_connection_extension.h" + +void WebRTCPeerConnectionExtension::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_default"), &WebRTCPeerConnectionExtension::make_default); + + GDVIRTUAL_BIND(_get_connection_state); + GDVIRTUAL_BIND(_initialize, "p_config"); + GDVIRTUAL_BIND(_create_data_channel, "p_label", "p_config"); + GDVIRTUAL_BIND(_create_offer); + GDVIRTUAL_BIND(_set_remote_description, "p_type", "p_sdp"); + GDVIRTUAL_BIND(_set_local_description, "p_type", "p_sdp"); + GDVIRTUAL_BIND(_add_ice_candidate, "p_sdp_mid_name", "p_sdp_mline_index", "p_sdp_name"); + GDVIRTUAL_BIND(_poll); + GDVIRTUAL_BIND(_close); +} + +void WebRTCPeerConnectionExtension::make_default() { + ERR_FAIL_COND_MSG(!_get_extension(), vformat("Can't make %s the default without extending it.", get_class())); + WebRTCPeerConnection::set_default_extension(get_class()); +} + +WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionExtension::get_connection_state() const { + int state; + if (GDVIRTUAL_CALL(_get_connection_state, state)) { + return (ConnectionState)state; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_get_connection_state is unimplemented!"); + return STATE_DISCONNECTED; +} + +Error WebRTCPeerConnectionExtension::initialize(Dictionary p_config) { + int err; + if (GDVIRTUAL_CALL(_initialize, p_config, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_initialize is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Ref<WebRTCDataChannel> WebRTCPeerConnectionExtension::create_data_channel(String p_label, Dictionary p_options) { + Object *ret = nullptr; + if (GDVIRTUAL_CALL(_create_data_channel, p_label, p_options, ret)) { + WebRTCDataChannel *ch = Object::cast_to<WebRTCDataChannel>(ret); + ERR_FAIL_COND_V_MSG(ret && !ch, nullptr, "Returned object must be an instance of WebRTCDataChannel."); + return ch; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_create_data_channel is unimplemented!"); + return nullptr; +} + +Error WebRTCPeerConnectionExtension::create_offer() { + int err; + if (GDVIRTUAL_CALL(_create_offer, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_create_offer is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::set_local_description(String p_type, String p_sdp) { + int err; + if (GDVIRTUAL_CALL(_set_local_description, p_type, p_sdp, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_set_local_description is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::set_remote_description(String p_type, String p_sdp) { + int err; + if (GDVIRTUAL_CALL(_set_remote_description, p_type, p_sdp, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_set_remote_description is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::add_ice_candidate(String p_sdp_mid_name, int p_sdp_mline_index, String p_sdp_name) { + int err; + if (GDVIRTUAL_CALL(_add_ice_candidate, p_sdp_mid_name, p_sdp_mline_index, p_sdp_name, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_add_ice_candidate is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::poll() { + int err; + if (GDVIRTUAL_CALL(_poll, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_poll is unimplemented!"); + return ERR_UNCONFIGURED; +} + +void WebRTCPeerConnectionExtension::close() { + if (GDVIRTUAL_CALL(_close)) { + return; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_close is unimplemented!"); +} diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_extension.h index 578af0202f..b3c2039fc1 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_extension.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* webrtc_peer_connection_gdnative.h */ +/* webrtc_peer_connection_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,30 +28,23 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H -#define WEBRTC_PEER_CONNECTION_GDNATIVE_H +#ifndef WEBRTC_PEER_CONNECTION_EXTENSION_H +#define WEBRTC_PEER_CONNECTION_EXTENSION_H -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "modules/gdnative/include/net/godot_net.h" #include "webrtc_peer_connection.h" -class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection { - GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection); +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + +class WebRTCPeerConnectionExtension : public WebRTCPeerConnection { + GDCLASS(WebRTCPeerConnectionExtension, WebRTCPeerConnection); protected: static void _bind_methods(); - static WebRTCPeerConnection *_create(); - -private: - static const godot_net_webrtc_library *default_library; - const godot_net_webrtc_peer_connection *interface; public: - static Error set_default_library(const godot_net_webrtc_library *p_library); - static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; } - - void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl); + void make_default(); virtual ConnectionState get_connection_state() const override; @@ -60,14 +53,22 @@ public: virtual Error create_offer() override; virtual Error set_remote_description(String type, String sdp) override; virtual Error set_local_description(String type, String sdp) override; - virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) override; + virtual Error add_ice_candidate(String p_sdp_mid_name, int p_sdp_mline_index, String p_sdp_name) override; virtual Error poll() override; virtual void close() override; - WebRTCPeerConnectionGDNative(); - ~WebRTCPeerConnectionGDNative(); -}; + /** GDExtension **/ + GDVIRTUAL0RC(int, _get_connection_state); + GDVIRTUAL1R(int, _initialize, Dictionary); + GDVIRTUAL2R(Object *, _create_data_channel, String, Dictionary); + GDVIRTUAL0R(int, _create_offer); + GDVIRTUAL2R(int, _set_remote_description, String, String); + GDVIRTUAL2R(int, _set_local_description, String, String); + GDVIRTUAL3R(int, _add_ice_candidate, String, int, String); + GDVIRTUAL0R(int, _poll); + GDVIRTUAL0(_close); -#endif // WEBRTC_GDNATIVE_ENABLED + WebRTCPeerConnectionExtension() {} +}; -#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H +#endif // WEBRTC_PEER_CONNECTION_EXTENSION_H diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp deleted file mode 100644 index dcf78dfb73..0000000000 --- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/*************************************************************************/ -/* webrtc_peer_connection_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "webrtc_peer_connection_gdnative.h" - -#include "core/io/resource_loader.h" -#include "modules/gdnative/nativescript/nativescript.h" -#include "webrtc_data_channel_gdnative.h" - -const godot_net_webrtc_library *WebRTCPeerConnectionGDNative::default_library = nullptr; - -Error WebRTCPeerConnectionGDNative::set_default_library(const godot_net_webrtc_library *p_lib) { - if (default_library) { - const godot_net_webrtc_library *old = default_library; - default_library = nullptr; - old->unregistered(); - } - default_library = p_lib; - return OK; // Maybe add version check and fail accordingly -} - -WebRTCPeerConnection *WebRTCPeerConnectionGDNative::_create() { - WebRTCPeerConnectionGDNative *obj = memnew(WebRTCPeerConnectionGDNative); - ERR_FAIL_COND_V_MSG(!default_library, obj, "Default GDNative WebRTC implementation not defined."); - - // Call GDNative constructor - Error err = (Error)default_library->create_peer_connection(obj); - ERR_FAIL_COND_V_MSG(err != OK, obj, "GDNative default library constructor returned an error."); - - return obj; -} - -void WebRTCPeerConnectionGDNative::_bind_methods() { -} - -WebRTCPeerConnectionGDNative::WebRTCPeerConnectionGDNative() { - interface = nullptr; -} - -WebRTCPeerConnectionGDNative::~WebRTCPeerConnectionGDNative() { -} - -Error WebRTCPeerConnectionGDNative::initialize(Dictionary p_config) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->initialize(interface->data, (const godot_dictionary *)&p_config); -} - -Ref<WebRTCDataChannel> WebRTCPeerConnectionGDNative::create_data_channel(String p_label, Dictionary p_options) { - ERR_FAIL_COND_V(interface == nullptr, nullptr); - return (WebRTCDataChannel *)interface->create_data_channel(interface->data, p_label.utf8().get_data(), (const godot_dictionary *)&p_options); -} - -Error WebRTCPeerConnectionGDNative::create_offer() { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->create_offer(interface->data); -} - -Error WebRTCPeerConnectionGDNative::set_local_description(String p_type, String p_sdp) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->set_local_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data()); -} - -Error WebRTCPeerConnectionGDNative::set_remote_description(String p_type, String p_sdp) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->set_remote_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data()); -} - -Error WebRTCPeerConnectionGDNative::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->add_ice_candidate(interface->data, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data()); -} - -Error WebRTCPeerConnectionGDNative::poll() { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->poll(interface->data); -} - -void WebRTCPeerConnectionGDNative::close() { - ERR_FAIL_COND(interface == nullptr); - interface->close(interface->data); -} - -WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionGDNative::get_connection_state() const { - ERR_FAIL_COND_V(interface == nullptr, STATE_DISCONNECTED); - return (ConnectionState)interface->get_connection_state(interface->data); -} - -void WebRTCPeerConnectionGDNative::set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl) { - interface = p_impl; -} - -#endif // WEBRTC_GDNATIVE_ENABLED diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index 0272e67f6f..d2beccaf03 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -63,9 +63,6 @@ private: static void _on_error(void *p_obj); public: - static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); } - static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; } - virtual ConnectionState get_connection_state() const; virtual Error initialize(Dictionary configuration = Dictionary()); diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index ed8f3ba867..4b515c12a1 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -8,6 +8,7 @@ This client can be optionally used as a multiplayer peer for the [MultiplayerAPI]. After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index bf35acbd11..8d8ab220e2 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -5,6 +5,7 @@ </brief_description> <description> Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> @@ -30,10 +31,6 @@ </description> </method> </methods> - <members> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> - </members> <signals> <signal name="peer_packet"> <argument index="0" name="peer_source" type="int" /> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 2bb705b384..f901b089ea 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -7,6 +7,7 @@ This class implements a WebSocket server that can also support the high-level multiplayer API. After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. [b]Note:[/b] Not available in HTML5 exports. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 7464cf2bf5..e54bfbca12 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -105,23 +105,6 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer // // MultiplayerPeer // -void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) { - // Websocket does not have channels. -} - -int WebSocketMultiplayerPeer::get_transfer_channel() const { - return 0; -} - -void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - // Websocket uses TCP, reliable -} - -Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { - // Websocket uses TCP, reliable - return Multiplayer::TRANSFER_MODE_RELIABLE; -} - void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { _target_peer = p_target_peer; } @@ -137,14 +120,6 @@ int WebSocketMultiplayerPeer::get_unique_id() const { return _peer_id; } -void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - _refusing = p_enable; -} - -bool WebSocketMultiplayerPeer::is_refusing_new_connections() const { - return _refusing; -} - void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) { ERR_FAIL_COND(!p_peer.is_valid()); ERR_FAIL_COND(!p_peer->is_connected_to_host()); @@ -173,8 +148,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { // Then send the server peer (which will trigger connection_succeded in client) _send_sys(get_peer(p_peer_id), SYS_ADD, 1); - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - int32_t id = E->key(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + int32_t id = E.key; if (p_peer_id == id) { continue; // Skip the newly added peer (already confirmed) } @@ -187,8 +162,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { } void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - int32_t id = E->key(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + int32_t id = E.key; if (p_peer_id != id) { _send_sys(get_peer(id), SYS_DEL, p_peer_id); } @@ -211,17 +186,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Will not send to self } else if (p_to == 0) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from) { - E->get()->put_packet(p_buffer, p_buffer_size); + for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + if (E.key != p_from) { + E.value->put_packet(p_buffer, p_buffer_size); } } return OK; // Sent to all but sender } else if (p_to < 0) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from && E->key() != -p_to) { - E->get()->put_packet(p_buffer, p_buffer_size); + for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + if (E.key != p_from && E.key != -p_to) { + E.value->put_packet(p_buffer, p_buffer_size); } } return OK; // Sent to all but sender and excluded diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index d97a599fe9..380edf67ed 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -68,7 +68,6 @@ protected: bool _is_multiplayer = false; int _target_peer = 0; int _peer_id = 0; - int _refusing = false; static void _bind_methods(); @@ -78,15 +77,9 @@ protected: public: /* MultiplayerPeer */ - void set_transfer_channel(int p_channel) override; - int get_transfer_channel() const override; - void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_target_peer) override; int get_packet_peer() const override; int get_unique_id() const override; - void set_refuse_new_connections(bool p_enable) override; - bool is_refusing_new_connections() const override; /* PacketPeer */ virtual int get_available_packet_count() const override; diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 7402bbb46e..514b2d055f 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -182,12 +182,12 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp void WSLServer::poll() { List<int> remove_ids; - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr(); peer->poll(); if (!peer->is_connected_to_host()) { - _on_disconnect(E->key(), peer->close_code != -1); - remove_ids.push_back(E->key()); + _on_disconnect(E.key, peer->close_code != -1); + remove_ids.push_back(E.key); } } for (int &E : remove_ids) { @@ -265,8 +265,8 @@ int WSLServer::get_max_packet_size() const { void WSLServer::stop() { _server->stop(); - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr(); peer->close_now(); } _pending.clear(); diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp index 078a6547cf..16b483c39e 100644 --- a/modules/webxr/register_types.cpp +++ b/modules/webxr/register_types.cpp @@ -33,15 +33,34 @@ #include "webxr_interface.h" #include "webxr_interface_js.h" +#ifdef JAVASCRIPT_ENABLED +Ref<WebXRInterfaceJS> webxr; +#endif + void register_webxr_types() { GDREGISTER_VIRTUAL_CLASS(WebXRInterface); #ifdef JAVASCRIPT_ENABLED - Ref<WebXRInterfaceJS> webxr; webxr.instantiate(); XRServer::get_singleton()->add_interface(webxr); #endif } void unregister_webxr_types() { +#ifdef JAVASCRIPT_ENABLED + if (webxr.is_valid()) { + // uninitialise our interface if it is initialised + if (webxr->is_initialized()) { + webxr->uninitialize(); + } + + // unregister our interface from the XR server + if (XRServer::get_singleton()) { + XRServer::get_singleton()->remove_interface(webxr); + } + + // and release + webxr.unref(); + } +#endif } diff --git a/platform/javascript/.eslintrc.js b/platform/javascript/.eslintrc.js index 0ff9d67d26..2c81f1f02d 100644 --- a/platform/javascript/.eslintrc.js +++ b/platform/javascript/.eslintrc.js @@ -39,5 +39,13 @@ module.exports = { // Closure compiler (exported properties) "quote-props": ["error", "consistent"], "dot-notation": "off", + // No comma dangle for functions (it's madness, and ES2017) + "comma-dangle": ["error", { + "arrays": "always-multiline", + "objects": "always-multiline", + "imports": "always-multiline", + "exports": "always-multiline", + "functions": "never" + }], } }; diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index be4d2cba20..124b4ee1c8 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -595,6 +595,12 @@ void DisplayServerJavaScript::virtual_keyboard_hide() { godot_js_display_vk_hide(); } +// Window blur callback +EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) { + Input::get_singleton()->release_pressed_events(); + return false; +} + // Gamepad void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); @@ -797,6 +803,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback) SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback) + SET_EM_WINDOW_CALLBACK(blur, blur_callback) SET_EM_CALLBACK(canvas_id, wheel, wheel_callback) SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback) SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback) diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index bf5e229c9a..1863ddefeb 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -85,6 +85,8 @@ private: static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); + static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data); + static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); void process_joypads(); diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp index 5d285a6e60..c7bd172751 100644 --- a/platform/javascript/export/export_plugin.cpp +++ b/platform/javascript/export/export_plugin.cpp @@ -99,8 +99,8 @@ void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_repl Vector<String> lines = str_template.split("\n"); for (int i = 0; i < lines.size(); i++) { String current_line = lines[i]; - for (Map<String, String>::Element *E = p_replaces.front(); E; E = E->next()) { - current_line = current_line.replace(E->key(), E->get()); + for (const KeyValue<String, String> &E : p_replaces) { + current_line = current_line.replace(E.key, E.value); } out += current_line + "\n"; } diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index f6010fd12a..6cbb0567f4 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -229,7 +229,7 @@ const GodotAudioWorklet = { 'godot-processor', { 'outputChannelCount': [channels], - }, + } ); return Promise.resolve(); }); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 5c6824cf44..f2cd336b39 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -306,11 +306,11 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) { // The only modes that show a cursor are VISIBLE and CONFINED bool showCursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED); - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (const KeyValue<WindowID, WindowData> &E : windows) { if (showCursor) { - XDefineCursor(x11_display, E->get().x11_window, cursors[current_cursor]); // show cursor + XDefineCursor(x11_display, E.value.x11_window, cursors[current_cursor]); // show cursor } else { - XDefineCursor(x11_display, E->get().x11_window, null_cursor); // hide cursor + XDefineCursor(x11_display, E.value.x11_window, null_cursor); // hide cursor } } mouse_mode = p_mode; @@ -785,8 +785,8 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const { _THREAD_SAFE_METHOD_ Vector<int> ret; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<WindowID, WindowData> &E : windows) { + ret.push_back(E.key); } return ret; } @@ -864,8 +864,8 @@ DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const WindowID found_window = INVALID_WINDOW_ID; WindowID parent_window = INVALID_WINDOW_ID; unsigned int focus_order = 0; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - const WindowData &wd = E->get(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + const WindowData &wd = E.value; // Discard windows with no focus. if (wd.focus_order == 0) { @@ -873,7 +873,7 @@ DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const } // Find topmost window which contains the given position. - WindowID window_id = E->key(); + WindowID window_id = E.key; Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id)); if (win_rect.has_point(p_position)) { // For siblings, pick the window which was focused last. @@ -1768,8 +1768,8 @@ bool DisplayServerX11::window_can_draw(WindowID p_window) const { bool DisplayServerX11::can_any_window_draw() const { _THREAD_SAFE_METHOD_ - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (window_get_mode(E->key()) != WINDOW_MODE_MINIMIZED) { + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (window_get_mode(E.key) != WINDOW_MODE_MINIMIZED) { return true; } } @@ -1841,12 +1841,12 @@ void DisplayServerX11::cursor_set_shape(CursorShape p_shape) { if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { if (cursors[p_shape] != None) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - XDefineCursor(x11_display, E->get().x11_window, cursors[p_shape]); + for (const KeyValue<WindowID, WindowData> &E : windows) { + XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]); } } else if (cursors[CURSOR_ARROW] != None) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - XDefineCursor(x11_display, E->get().x11_window, cursors[CURSOR_ARROW]); + for (const KeyValue<WindowID, WindowData> &E : windows) { + XDefineCursor(x11_display, E.value.x11_window, cursors[CURSOR_ARROW]); } } } @@ -1944,8 +1944,8 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape if (p_shape == current_cursor) { if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - XDefineCursor(x11_display, E->get().x11_window, cursors[p_shape]); + for (const KeyValue<WindowID, WindowData> &E : windows) { + XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]); } } } @@ -2068,6 +2068,24 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const { return ret; } +Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const { + unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; + unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK; + unsigned int xkeycode = KeyMappingX11::get_xlibcode((Key)keycode_no_mod); + KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0); + if (xkeysym >= 'a' && xkeysym <= 'z') { + xkeysym -= ('a' - 'A'); + } + + Key key = KeyMappingX11::get_keycode(xkeysym); + // If not found, fallback to QWERTY. + // This should match the behavior of the event pump + if (key == KEY_NONE) { + return p_keycode; + } + return (Key)(key | modifiers); +} + DisplayServerX11::Property DisplayServerX11::_read_property(Display *p_display, Window p_window, Atom p_property) { Atom actual_type = None; int actual_format = 0; @@ -2517,8 +2535,8 @@ void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data, DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data); ds->xim = nullptr; - for (Map<WindowID, WindowData>::Element *E = ds->windows.front(); E; E = E->next()) { - E->get().xic = nullptr; + for (KeyValue<WindowID, WindowData> &E : ds->windows) { + E.value.xic = nullptr; } } @@ -2526,9 +2544,9 @@ void DisplayServerX11::_window_changed(XEvent *event) { WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (event->xany.window == E->get().x11_window) { - window_id = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (event->xany.window == E.value.x11_window) { + window_id = E.key; break; } } @@ -2602,8 +2620,8 @@ void DisplayServerX11::_dispatch_input_event(const Ref<InputEvent> &p_event) { callable.call((const Variant **)&evp, 1, ret, ce); } else { //send to all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Callable callable = E->get().input_event_callback; + for (KeyValue<WindowID, WindowData> &E : windows) { + Callable callable = E.value.input_event_callback; if (callable.is_null()) { continue; } @@ -2703,8 +2721,8 @@ void DisplayServerX11::process_events() { if (app_focused) { //verify that one of the windows has focus, else send focus out notification bool focus_found = false; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().focused) { + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (E.value.focused) { focus_found = true; break; } @@ -2749,9 +2767,9 @@ void DisplayServerX11::process_events() { WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (event.xany.window == E->get().x11_window) { - window_id = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (event.xany.window == E.value.x11_window) { + window_id = E.key; break; } } @@ -2990,17 +3008,17 @@ void DisplayServerX11::process_events() { if (mouse_mode_grab) { // Show and update the cursor if confined and the window regained focus. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (const KeyValue<WindowID, WindowData> &E : windows) { if (mouse_mode == MOUSE_MODE_CONFINED) { - XUndefineCursor(x11_display, E->get().x11_window); + XUndefineCursor(x11_display, E.value.x11_window); } else if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { // Or re-hide it. - XDefineCursor(x11_display, E->get().x11_window, null_cursor); + XDefineCursor(x11_display, E.value.x11_window, null_cursor); } XGrabPointer( - x11_display, E->get().x11_window, True, + x11_display, E.value.x11_window, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, - GrabModeAsync, GrabModeAsync, E->get().x11_window, None, CurrentTime); + GrabModeAsync, GrabModeAsync, E.value.x11_window, None, CurrentTime); } } #ifdef TOUCH_ENABLED @@ -3036,11 +3054,11 @@ void DisplayServerX11::process_events() { _send_window_event(wd, WINDOW_EVENT_FOCUS_OUT); if (mouse_mode_grab) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (const KeyValue<WindowID, WindowData> &E : windows) { //dear X11, I try, I really try, but you never work, you do whathever you want. if (mouse_mode == MOUSE_MODE_CAPTURED) { // Show the cursor if we're in captured mode so it doesn't look weird. - XUndefineCursor(x11_display, E->get().x11_window); + XUndefineCursor(x11_display, E.value.x11_window); } } XUngrabPointer(x11_display, CurrentTime); @@ -3052,12 +3070,12 @@ void DisplayServerX11::process_events() { }*/ // Release every pointer to avoid sticky points - for (Map<int, Vector2>::Element *E = xi.state.front(); E; E = E->next()) { + for (const KeyValue<int, Vector2> &E : xi.state) { Ref<InputEventScreenTouch> st; st.instantiate(); - st->set_index(E->key()); + st->set_index(E.key); st->set_window_id(window_id); - st->set_position(E->get()); + st->set_position(E.value); Input::get_singleton()->parse_input_event(st); } xi.state.clear(); @@ -3144,9 +3162,9 @@ void DisplayServerX11::process_events() { // Note: This is needed for drag & drop to work between windows, // because the engine expects events to keep being processed // on the same window dragging started. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - const WindowData &wd_other = E->get(); - WindowID window_id_other = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + const WindowData &wd_other = E.value; + WindowID window_id_other = E.key; if (wd_other.focused) { if (window_id_other != window_id) { int x, y; @@ -3287,8 +3305,8 @@ void DisplayServerX11::process_events() { // Note: This is needed for drag & drop to work between windows, // because the engine expects events to keep being processed // on the same window dragging started. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - const WindowData &wd_other = E->get(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + const WindowData &wd_other = E.value; if (wd_other.focused) { int x, y; Window child; @@ -3296,7 +3314,7 @@ void DisplayServerX11::process_events() { Point2i pos_focused(x, y); - mm->set_window_id(E->key()); + mm->set_window_id(E.key); mm->set_position(pos_focused); mm->set_global_position(pos_focused); mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); @@ -3487,8 +3505,8 @@ void DisplayServerX11::set_context(Context p_context) { context = p_context; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - _update_context(E->get()); + for (KeyValue<WindowID, WindowData> &E : windows) { + _update_context(E.value); } } @@ -4268,14 +4286,14 @@ DisplayServerX11::~DisplayServerX11() { events_thread.wait_to_finish(); //destroy all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (KeyValue<WindowID, WindowData> &E : windows) { #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { - context_vulkan->window_destroy(E->key()); + context_vulkan->window_destroy(E.key); } #endif - WindowData &wd = E->get(); + WindowData &wd = E.value; if (wd.xic) { XDestroyIC(wd.xic); wd.xic = nullptr; diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 052c6d6b7b..1887c7105b 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -372,6 +372,7 @@ public: virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual void process_events() override; diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp index a1ef28234d..829feda40a 100644 --- a/platform/linuxbsd/key_mapping_x11.cpp +++ b/platform/linuxbsd/key_mapping_x11.cpp @@ -309,6 +309,18 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) { return keycode; } +unsigned int KeyMappingX11::get_xlibcode(unsigned int p_keysym) { + unsigned int code = 0; + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + if (_scancode_to_keycode[i].keysym == p_keysym) { + code = _scancode_to_keycode[i].keycode; + break; + } + } + + return code; +} + Key KeyMappingX11::get_keycode(KeySym p_keysym) { // kinda bruteforce.. could optimize. diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h index 598db1c45a..d4f1554671 100644 --- a/platform/linuxbsd/key_mapping_x11.h +++ b/platform/linuxbsd/key_mapping_x11.h @@ -45,6 +45,7 @@ class KeyMappingX11 { public: static Key get_keycode(KeySym p_keysym); + static unsigned int get_xlibcode(unsigned int p_keysym); static unsigned int get_scancode(unsigned int p_code); static KeySym get_keysym(Key p_code); static unsigned int get_unicode_from_keysym(KeySym p_keysym); diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 06b14f1c14..e8f2858489 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -305,6 +305,7 @@ public: virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual void process_events() override; virtual void force_process_and_drop_events() override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index f037d75fbd..da6c45793a 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -930,146 +930,155 @@ static bool isNumpadKey(unsigned int key) { return false; } +// Keyboard symbol translation table +static const Key _osx_to_godot_table[128] = { + /* 00 */ KEY_A, + /* 01 */ KEY_S, + /* 02 */ KEY_D, + /* 03 */ KEY_F, + /* 04 */ KEY_H, + /* 05 */ KEY_G, + /* 06 */ KEY_Z, + /* 07 */ KEY_X, + /* 08 */ KEY_C, + /* 09 */ KEY_V, + /* 0a */ KEY_SECTION, /* ISO Section */ + /* 0b */ KEY_B, + /* 0c */ KEY_Q, + /* 0d */ KEY_W, + /* 0e */ KEY_E, + /* 0f */ KEY_R, + /* 10 */ KEY_Y, + /* 11 */ KEY_T, + /* 12 */ KEY_1, + /* 13 */ KEY_2, + /* 14 */ KEY_3, + /* 15 */ KEY_4, + /* 16 */ KEY_6, + /* 17 */ KEY_5, + /* 18 */ KEY_EQUAL, + /* 19 */ KEY_9, + /* 1a */ KEY_7, + /* 1b */ KEY_MINUS, + /* 1c */ KEY_8, + /* 1d */ KEY_0, + /* 1e */ KEY_BRACERIGHT, + /* 1f */ KEY_O, + /* 20 */ KEY_U, + /* 21 */ KEY_BRACELEFT, + /* 22 */ KEY_I, + /* 23 */ KEY_P, + /* 24 */ KEY_ENTER, + /* 25 */ KEY_L, + /* 26 */ KEY_J, + /* 27 */ KEY_APOSTROPHE, + /* 28 */ KEY_K, + /* 29 */ KEY_SEMICOLON, + /* 2a */ KEY_BACKSLASH, + /* 2b */ KEY_COMMA, + /* 2c */ KEY_SLASH, + /* 2d */ KEY_N, + /* 2e */ KEY_M, + /* 2f */ KEY_PERIOD, + /* 30 */ KEY_TAB, + /* 31 */ KEY_SPACE, + /* 32 */ KEY_QUOTELEFT, + /* 33 */ KEY_BACKSPACE, + /* 34 */ KEY_UNKNOWN, + /* 35 */ KEY_ESCAPE, + /* 36 */ KEY_META, + /* 37 */ KEY_META, + /* 38 */ KEY_SHIFT, + /* 39 */ KEY_CAPSLOCK, + /* 3a */ KEY_ALT, + /* 3b */ KEY_CTRL, + /* 3c */ KEY_SHIFT, + /* 3d */ KEY_ALT, + /* 3e */ KEY_CTRL, + /* 3f */ KEY_UNKNOWN, /* Function */ + /* 40 */ KEY_UNKNOWN, /* F17 */ + /* 41 */ KEY_KP_PERIOD, + /* 42 */ KEY_UNKNOWN, + /* 43 */ KEY_KP_MULTIPLY, + /* 44 */ KEY_UNKNOWN, + /* 45 */ KEY_KP_ADD, + /* 46 */ KEY_UNKNOWN, + /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ + /* 48 */ KEY_VOLUMEUP, /* VolumeUp */ + /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */ + /* 4a */ KEY_VOLUMEMUTE, /* Mute */ + /* 4b */ KEY_KP_DIVIDE, + /* 4c */ KEY_KP_ENTER, + /* 4d */ KEY_UNKNOWN, + /* 4e */ KEY_KP_SUBTRACT, + /* 4f */ KEY_UNKNOWN, /* F18 */ + /* 50 */ KEY_UNKNOWN, /* F19 */ + /* 51 */ KEY_EQUAL, /* KeypadEqual */ + /* 52 */ KEY_KP_0, + /* 53 */ KEY_KP_1, + /* 54 */ KEY_KP_2, + /* 55 */ KEY_KP_3, + /* 56 */ KEY_KP_4, + /* 57 */ KEY_KP_5, + /* 58 */ KEY_KP_6, + /* 59 */ KEY_KP_7, + /* 5a */ KEY_UNKNOWN, /* F20 */ + /* 5b */ KEY_KP_8, + /* 5c */ KEY_KP_9, + /* 5d */ KEY_YEN, /* JIS Yen */ + /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */ + /* 5f */ KEY_COMMA, /* JIS KeypadComma */ + /* 60 */ KEY_F5, + /* 61 */ KEY_F6, + /* 62 */ KEY_F7, + /* 63 */ KEY_F3, + /* 64 */ KEY_F8, + /* 65 */ KEY_F9, + /* 66 */ KEY_UNKNOWN, /* JIS Eisu */ + /* 67 */ KEY_F11, + /* 68 */ KEY_UNKNOWN, /* JIS Kana */ + /* 69 */ KEY_F13, + /* 6a */ KEY_F16, + /* 6b */ KEY_F14, + /* 6c */ KEY_UNKNOWN, + /* 6d */ KEY_F10, + /* 6e */ KEY_MENU, + /* 6f */ KEY_F12, + /* 70 */ KEY_UNKNOWN, + /* 71 */ KEY_F15, + /* 72 */ KEY_INSERT, /* Really Help... */ + /* 73 */ KEY_HOME, + /* 74 */ KEY_PAGEUP, + /* 75 */ KEY_DELETE, + /* 76 */ KEY_F4, + /* 77 */ KEY_END, + /* 78 */ KEY_F2, + /* 79 */ KEY_PAGEDOWN, + /* 7a */ KEY_F1, + /* 7b */ KEY_LEFT, + /* 7c */ KEY_RIGHT, + /* 7d */ KEY_DOWN, + /* 7e */ KEY_UP, + /* 7f */ KEY_UNKNOWN, +}; + // Translates a OS X keycode to a Godot keycode -// static Key translateKey(unsigned int key) { - // Keyboard symbol translation table - static const Key table[128] = { - /* 00 */ KEY_A, - /* 01 */ KEY_S, - /* 02 */ KEY_D, - /* 03 */ KEY_F, - /* 04 */ KEY_H, - /* 05 */ KEY_G, - /* 06 */ KEY_Z, - /* 07 */ KEY_X, - /* 08 */ KEY_C, - /* 09 */ KEY_V, - /* 0a */ KEY_SECTION, /* ISO Section */ - /* 0b */ KEY_B, - /* 0c */ KEY_Q, - /* 0d */ KEY_W, - /* 0e */ KEY_E, - /* 0f */ KEY_R, - /* 10 */ KEY_Y, - /* 11 */ KEY_T, - /* 12 */ KEY_1, - /* 13 */ KEY_2, - /* 14 */ KEY_3, - /* 15 */ KEY_4, - /* 16 */ KEY_6, - /* 17 */ KEY_5, - /* 18 */ KEY_EQUAL, - /* 19 */ KEY_9, - /* 1a */ KEY_7, - /* 1b */ KEY_MINUS, - /* 1c */ KEY_8, - /* 1d */ KEY_0, - /* 1e */ KEY_BRACERIGHT, - /* 1f */ KEY_O, - /* 20 */ KEY_U, - /* 21 */ KEY_BRACELEFT, - /* 22 */ KEY_I, - /* 23 */ KEY_P, - /* 24 */ KEY_ENTER, - /* 25 */ KEY_L, - /* 26 */ KEY_J, - /* 27 */ KEY_APOSTROPHE, - /* 28 */ KEY_K, - /* 29 */ KEY_SEMICOLON, - /* 2a */ KEY_BACKSLASH, - /* 2b */ KEY_COMMA, - /* 2c */ KEY_SLASH, - /* 2d */ KEY_N, - /* 2e */ KEY_M, - /* 2f */ KEY_PERIOD, - /* 30 */ KEY_TAB, - /* 31 */ KEY_SPACE, - /* 32 */ KEY_QUOTELEFT, - /* 33 */ KEY_BACKSPACE, - /* 34 */ KEY_UNKNOWN, - /* 35 */ KEY_ESCAPE, - /* 36 */ KEY_META, - /* 37 */ KEY_META, - /* 38 */ KEY_SHIFT, - /* 39 */ KEY_CAPSLOCK, - /* 3a */ KEY_ALT, - /* 3b */ KEY_CTRL, - /* 3c */ KEY_SHIFT, - /* 3d */ KEY_ALT, - /* 3e */ KEY_CTRL, - /* 3f */ KEY_UNKNOWN, /* Function */ - /* 40 */ KEY_UNKNOWN, /* F17 */ - /* 41 */ KEY_KP_PERIOD, - /* 42 */ KEY_UNKNOWN, - /* 43 */ KEY_KP_MULTIPLY, - /* 44 */ KEY_UNKNOWN, - /* 45 */ KEY_KP_ADD, - /* 46 */ KEY_UNKNOWN, - /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ - /* 48 */ KEY_VOLUMEUP, /* VolumeUp */ - /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */ - /* 4a */ KEY_VOLUMEMUTE, /* Mute */ - /* 4b */ KEY_KP_DIVIDE, - /* 4c */ KEY_KP_ENTER, - /* 4d */ KEY_UNKNOWN, - /* 4e */ KEY_KP_SUBTRACT, - /* 4f */ KEY_UNKNOWN, /* F18 */ - /* 50 */ KEY_UNKNOWN, /* F19 */ - /* 51 */ KEY_EQUAL, /* KeypadEqual */ - /* 52 */ KEY_KP_0, - /* 53 */ KEY_KP_1, - /* 54 */ KEY_KP_2, - /* 55 */ KEY_KP_3, - /* 56 */ KEY_KP_4, - /* 57 */ KEY_KP_5, - /* 58 */ KEY_KP_6, - /* 59 */ KEY_KP_7, - /* 5a */ KEY_UNKNOWN, /* F20 */ - /* 5b */ KEY_KP_8, - /* 5c */ KEY_KP_9, - /* 5d */ KEY_YEN, /* JIS Yen */ - /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */ - /* 5f */ KEY_COMMA, /* JIS KeypadComma */ - /* 60 */ KEY_F5, - /* 61 */ KEY_F6, - /* 62 */ KEY_F7, - /* 63 */ KEY_F3, - /* 64 */ KEY_F8, - /* 65 */ KEY_F9, - /* 66 */ KEY_UNKNOWN, /* JIS Eisu */ - /* 67 */ KEY_F11, - /* 68 */ KEY_UNKNOWN, /* JIS Kana */ - /* 69 */ KEY_F13, - /* 6a */ KEY_F16, - /* 6b */ KEY_F14, - /* 6c */ KEY_UNKNOWN, - /* 6d */ KEY_F10, - /* 6e */ KEY_MENU, - /* 6f */ KEY_F12, - /* 70 */ KEY_UNKNOWN, - /* 71 */ KEY_F15, - /* 72 */ KEY_INSERT, /* Really Help... */ - /* 73 */ KEY_HOME, - /* 74 */ KEY_PAGEUP, - /* 75 */ KEY_DELETE, - /* 76 */ KEY_F4, - /* 77 */ KEY_END, - /* 78 */ KEY_F2, - /* 79 */ KEY_PAGEDOWN, - /* 7a */ KEY_F1, - /* 7b */ KEY_LEFT, - /* 7c */ KEY_RIGHT, - /* 7d */ KEY_DOWN, - /* 7e */ KEY_UP, - /* 7f */ KEY_UNKNOWN, - }; - if (key >= 128) { return KEY_UNKNOWN; } - return table[key]; + return _osx_to_godot_table[key]; +} + +// Translates a Godot keycode back to a OSX keycode +static unsigned int unmapKey(Key key) { + for (int i = 0; i <= 126; i++) { + if (_osx_to_godot_table[i] == key) { + return i; + } + } + return 127; } struct _KeyCodeMap { @@ -3200,6 +3209,17 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const { return kbd_layouts[p_index].name; } +Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const { + if (p_keycode == KEY_PAUSE) { + return p_keycode; + } + + unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; + unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK; + unsigned int osx_keycode = unmapKey((Key)keycode_no_mod); + return (Key)(remapKey(osx_keycode, 0) | modifiers); +} + void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { Ref<InputEvent> ev = p_event; Input::get_singleton()->parse_input_event(ev); diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp index 54a3104482..2404c20153 100644 --- a/platform/osx/export/export_plugin.cpp +++ b/platform/osx/export/export_plugin.cpp @@ -95,6 +95,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_pictures", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_music", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_movies", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0)); + r_options->push_back(ExportOption(PropertyInfo(Variant::ARRAY, "codesign/entitlements/app_sandbox/helper_executables", PROPERTY_HINT_ARRAY_TYPE, itos(Variant::STRING) + "/" + itos(PROPERTY_HINT_GLOBAL_FILE) + ":"), Array())); r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray())); @@ -535,6 +536,8 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p err = ERR_CANT_CREATE; } + Array helpers = p_preset->get("codesign/entitlements/app_sandbox/helper_executables"); + // Create our folder structure. if (err == OK) { print_line("Creating " + tmp_app_path_name + "/Contents/MacOS"); @@ -546,6 +549,11 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks"); } + if ((err == OK) && helpers.size() > 0) { + print_line("Creating " + tmp_app_path_name + "/Contents/Helpers"); + err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Helpers"); + } + if (err == OK) { print_line("Creating " + tmp_app_path_name + "/Contents/Resources"); err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Resources"); @@ -688,6 +696,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p bool sign_enabled = p_preset->get("codesign/enable"); String ent_path = p_preset->get("codesign/entitlements/custom_file"); + String hlp_ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + "_helper.entitlements"); if (sign_enabled && (ent_path == "")) { ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements"); @@ -819,10 +828,43 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p } else { err = ERR_CANT_CREATE; } + + if ((err == OK) && helpers.size() > 0) { + ent_f = FileAccess::open(hlp_ent_path, FileAccess::WRITE); + if (ent_f) { + ent_f->store_line("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); + ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); + ent_f->store_line("<plist version=\"1.0\">"); + ent_f->store_line("<dict>"); + ent_f->store_line("<key>com.apple.security.app-sandbox</key>"); + ent_f->store_line("<true/>"); + ent_f->store_line("<key>com.apple.security.inherit</key>"); + ent_f->store_line("<true/>"); + ent_f->store_line("</dict>"); + ent_f->store_line("</plist>"); + + ent_f->close(); + memdelete(ent_f); + } else { + err = ERR_CANT_CREATE; + } + } + } + + if ((err == OK) && helpers.size() > 0) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + for (int i = 0; i < helpers.size(); i++) { + String hlp_path = helpers[i]; + err = da->copy(hlp_path, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file()); + if (err == OK && sign_enabled) { + err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), hlp_ent_path); + } + FileAccess::set_unix_permissions(tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), 0755); + } } if (err == OK) { - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < shared_objects.size(); i++) { String src_path = ProjectSettings::get_singleton()->globalize_path(shared_objects[i].path); if (da->dir_exists(src_path)) { @@ -842,7 +884,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + src_path.get_file(), ent_path); } } - memdelete(da); } if (sign_enabled) { @@ -903,6 +944,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p err = _notarize(p_preset, p_path); } + // Clean up temporary entitlements files. + DirAccess::remove_file_or_error(hlp_ent_path); + // Clean up temporary .app dir. tmp_app_dir->change_dir(tmp_app_path_name); tmp_app_dir->erase_contents_recursive(); @@ -916,7 +960,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name) { String dir = p_root_path.plus_file(p_folder); - DirAccess *da = DirAccess::open(dir); + DirAccessRef da = DirAccess::open(dir); da->list_dir_begin(); String f; while ((f = da->get_next()) != "") { @@ -967,7 +1011,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String } else if (da->current_is_dir()) { _zip_folder_recursive(p_zip, p_root_path, p_folder.plus_file(f), p_pkg_name); } else { - bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)); + bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers"); OS::Time time = OS::get_singleton()->get_time(); OS::Date date = OS::get_singleton()->get_date(); @@ -1012,7 +1056,6 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String } } da->list_dir_end(); - memdelete(da); } bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index df41ccd892..a52436a70a 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -82,6 +82,7 @@ public: virtual String get_data_path() const override; virtual String get_cache_path() const override; virtual String get_bundle_resource_dir() const override; + virtual String get_bundle_icon_path() const override; virtual String get_godot_dir_name() const override; virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c6e35fee83..e9cb46ed21 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -314,17 +314,27 @@ String OS_OSX::get_name() const { return "macOS"; } +_FORCE_INLINE_ String _get_framework_executable(const String p_path) { + // Append framework executable name, or return as is if p_path is not a framework. + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) { + return p_path.plus_file(p_path.get_file().get_basename()); + } else { + return p_path; + } +} + Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { - String path = p_path; + String path = _get_framework_executable(p_path); if (!FileAccess::exists(path)) { - //this code exists so gdnative can load .dylib files from within the executable path - path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); + // This code exists so gdnative can load .dylib files from within the executable path. + path = _get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file())); } if (!FileAccess::exists(path)) { - //this code exists so gdnative can load .dylib files from a standard macOS location - path = get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file()); + // This code exists so gdnative can load .dylib files from a standard macOS location. + path = _get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file())); } p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); @@ -379,14 +389,26 @@ String OS_OSX::get_cache_path() const { } String OS_OSX::get_bundle_resource_dir() const { + String ret; + NSBundle *main = [NSBundle mainBundle]; - NSString *resourcePath = [main resourcePath]; + if (main) { + NSString *resourcePath = [main resourcePath]; + ret.parse_utf8([resourcePath UTF8String]); + } + return ret; +} - char *utfs = strdup([resourcePath UTF8String]); +String OS_OSX::get_bundle_icon_path() const { String ret; - ret.parse_utf8(utfs); - free(utfs); + NSBundle *main = [NSBundle mainBundle]; + if (main) { + NSString *iconPath = [[main infoDictionary] objectForKey:@"CFBundleIconFile"]; + if (iconPath) { + ret.parse_utf8([iconPath UTF8String]); + } + } return ret; } diff --git a/platform/uwp/SCsub b/platform/uwp/SCsub index 71c402358f..8726d32d61 100644 --- a/platform/uwp/SCsub +++ b/platform/uwp/SCsub @@ -7,7 +7,7 @@ files = [ "#platform/windows/windows_terminal_logger.cpp", "joypad_uwp.cpp", "context_egl_uwp.cpp", - "app.cpp", + "app_uwp.cpp", "os_uwp.cpp", ] diff --git a/platform/uwp/app.cpp b/platform/uwp/app_uwp.cpp index 1da17ffc5d..50e33e6c49 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app_uwp.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* app.cpp */ +/* app_uwp.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -32,7 +32,7 @@ // This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow. // -#include "app.h" +#include "app_uwp.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" diff --git a/platform/uwp/app.h b/platform/uwp/app_uwp.h index 0b02527dae..8d4a0b90c3 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app_uwp.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* app.h */ +/* app_uwp.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#pragma once +#ifndef APP_UWP_H +#define APP_UWP_H #include <string> @@ -111,3 +112,4 @@ namespace GodotUWP } /* clang-format on */ +#endif // APP_UWP_H diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 6402702415..8a946d8136 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -38,7 +38,6 @@ #include <avrt.h> -#ifdef DEBUG_ENABLED static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, @@ -50,7 +49,6 @@ static String format_error_message(DWORD id) { return msg; } -#endif // DEBUG_ENABLED bool DisplayServerWindows::has_feature(Feature p_feature) const { switch (p_feature) { @@ -454,8 +452,8 @@ Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const { _THREAD_SAFE_METHOD_ Vector<DisplayServer::WindowID> ret; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<WindowID, WindowData> &E : windows) { + ret.push_back(E.key); } return ret; } @@ -465,9 +463,9 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons p.x = p_position.x; p.y = p_position.y; HWND hwnd = WindowFromPoint(p); - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().hWnd == hwnd) { - return E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (E.value.hWnd == hwnd) { + return E.key; } } @@ -1131,8 +1129,8 @@ bool DisplayServerWindows::window_can_draw(WindowID p_window) const { bool DisplayServerWindows::can_any_window_draw() const { _THREAD_SAFE_METHOD_ - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (!E->get().minimized) { + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (!E.value.minimized) { return true; } } @@ -1476,6 +1474,42 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const { return String::utf16((const char16_t *)buf).substr(0, 2); } +Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const { + unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; + Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK); + + if (keycode_no_mod == KEY_PRINT || + keycode_no_mod == KEY_KP_ADD || + keycode_no_mod == KEY_KP_5 || + (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) { + return p_keycode; + } + + unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod); + if (scancode == 0) { + return p_keycode; + } + + HKL current_layout = GetKeyboardLayout(0); + UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout); + if (vk == 0) { + return p_keycode; + } + + UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF; + // Unlike a similar Linux/BSD check which matches full Latin-1 range, + // we limit these to ASCII to fix some layouts, including Arabic ones + if (char_code >= 32 && char_code <= 127) { + // Godot uses 'braces' instead of 'brackets' + if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) { + char_code += 32; + } + return (Key)(char_code | modifiers); + } + + return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers); +} + String _get_full_layout_name_from_registry(HKL p_layout) { String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0"); String ret; @@ -1816,8 +1850,8 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) callable.call((const Variant **)&evp, 1, ret, ce); } else { // Send to all windows. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Callable callable = E->get().input_event_callback; + for (const KeyValue<WindowID, WindowData> &E : windows) { + const Callable callable = E.value.input_event_callback; if (callable.is_null()) { continue; } @@ -1844,9 +1878,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA bool window_created = false; // Check whether window exists. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().hWnd == hWnd) { - window_id = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (E.value.hWnd == hWnd) { + window_id = E.key; window_created = true; break; } @@ -1882,8 +1916,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA ReleaseCapture(); // Release every touch to avoid sticky points. - for (Map<int, Vector2>::Element *E = touch_state.front(); E; E = E->next()) { - _touch_event(window_id, false, E->get().x, E->get().y, E->key()); + for (const KeyValue<int, Vector2> &E : touch_state) { + _touch_event(window_id, false, E.value.x, E.value.y, E.key); } touch_state.clear(); @@ -2943,8 +2977,8 @@ void DisplayServerWindows::_process_key_events() { } void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const String &p_new_driver) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - WindowData &wd = E->get(); + for (KeyValue<WindowID, WindowData> &E : windows) { + WindowData &wd = E.value; wd.block_mm = false; if ((p_old_driver == "wintab") && wintab_available && wd.wtctx) { wintab_WTEnable(wd.wtctx, false); diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 9585eca54e..6a90b28579 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -544,6 +544,7 @@ public: virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual int tablet_get_driver_count() const override; virtual String tablet_get_driver_name(int p_driver) const override; diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index db99d6c122..8016d20470 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -345,6 +345,16 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { return KEY_UNKNOWN; } +unsigned int KeyMappingWindows::get_scancode(Key p_keycode) { + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + if (_scancode_to_keycode[i].keysym == p_keycode) { + return _scancode_to_keycode[i].keycode; + } + } + + return 0; +} + unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) { unsigned int keycode = KEY_UNKNOWN; for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index f0ecefc9be..d056e88f06 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -42,6 +42,7 @@ class KeyMappingWindows { public: static unsigned int get_keysym(unsigned int p_code); + static unsigned int get_scancode(Key p_keycode); static unsigned int get_scansym(unsigned int p_code, bool p_extended); static bool is_extended_key(unsigned int p_code); }; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index f459e93e05..c03b600f2e 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -73,7 +73,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; #define GetProcAddress (void *)GetProcAddress #endif -#ifdef DEBUG_ENABLED static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, @@ -85,7 +84,6 @@ static String format_error_message(DWORD id) { return msg; } -#endif // DEBUG_ENABLED void RedirectIOToConsole() { int hConHandle; diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 96a3134691..fad4784d51 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -94,7 +94,7 @@ Rect2 AnimatedSprite2D::_get_rect() const { Point2 ofs = offset; if (centered) { - ofs -= Size2(s) / 2; + ofs -= s / 2; } if (s == Size2(0, 0)) { @@ -228,8 +228,7 @@ void AnimatedSprite2D::_notification(int p_what) { RID ci = get_canvas_item(); - Size2i s; - s = texture->get_size(); + Size2 s = texture->get_size(); Point2 ofs = offset; if (centered) { ofs -= s / 2; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index d78b9847e6..33b1c7bcce 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -300,8 +300,8 @@ void Area2D::_clear_monitoring() { body_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -311,12 +311,12 @@ void Area2D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, obj); @@ -328,8 +328,8 @@ void Area2D::_clear_monitoring() { area_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -339,12 +339,12 @@ void Area2D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -404,8 +404,8 @@ TypedArray<Node2D> Area2D::get_overlapping_bodies() const { TypedArray<Node2D> ret; ret.resize(body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -421,8 +421,8 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const { TypedArray<Area2D> ret; ret.resize(area_map.size()); int idx = 0; - for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : area_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 5d3a538f60..6916f832d0 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -342,15 +342,15 @@ real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_ow } void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - r_owners->push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + r_owners->push_back(E.key); } } Array CollisionObject2D::_get_shape_owners() { Array ret; - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + ret.push_back(E.key); } return ret; @@ -434,10 +434,10 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) shapes[p_owner].shapes.remove(p_shape); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index > index_to_remove) { - E->get().shapes.write[i].index -= 1; + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index > index_to_remove) { + E.value.shapes.write[i].index -= 1; } } } @@ -456,10 +456,10 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) { uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const { ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); - for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index == p_shape_index) { - return E->key(); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index == p_shape_index) { + return E.key; } } } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index b836497627..bf26ec1f20 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -155,7 +155,7 @@ void CPUParticles2D::_update_mesh_texture() { Vector<Vector2> vertices; vertices.push_back(-tex_size * 0.5); vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0)); - vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y)); + vertices.push_back(-tex_size * 0.5 + tex_size); vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y)); Vector<Vector2> uvs; AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); @@ -727,7 +727,7 @@ void CPUParticles2D::_particles_process(double p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf()); diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joint_2d.cpp index 4a6606256e..3b371d4a07 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* joints_2d.cpp */ +/* joint_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "joints_2d.h" +#include "joint_2d.h" #include "physics_body_2d.h" #include "scene/scene_string_names.h" diff --git a/scene/2d/joints_2d.h b/scene/2d/joint_2d.h index dc5a08f815..0c3956e463 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joint_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* joints_2d.h */ +/* joint_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef JOINTS_2D_H -#define JOINTS_2D_H +#ifndef JOINT_2D_H +#define JOINT_2D_H #include "node_2d.h" @@ -148,4 +148,4 @@ public: DampedSpringJoint2D(); }; -#endif // JOINTS_2D_H +#endif // JOINT_2D_H diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 72ea6541e3..cbf0d50c4e 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) { draw_line(a, b, doors_color); // Draw a circle to illustrate the margins. - real_t angle = (b - a).angle(); + real_t angle = b.angle_to_point(a); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index c4b2608812..c1b0bc35dd 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -30,6 +30,8 @@ #include "physical_bone_2d.h" +#include "scene/2d/joint_2d.h" + void PhysicalBone2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { @@ -150,27 +152,15 @@ void PhysicalBone2D::_start_physics_simulation() { return; } - // Reset to Bone2D position + // Reset to Bone2D position. _position_at_bone2d(); - // Apply the layers and masks + // Apply the layers and masks. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); - // Apply the correct mode - RigidDynamicBody2D::Mode rigid_mode = get_mode(); - if (rigid_mode == RigidDynamicBody2D::MODE_STATIC) { - set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); - } else if (rigid_mode == RigidDynamicBody2D::MODE_DYNAMIC) { - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); - } else if (rigid_mode == RigidDynamicBody2D::MODE_KINEMATIC) { - set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); - } else if (rigid_mode == RigidDynamicBody2D::MODE_DYNAMIC_LOCKED) { - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED); - } else { - // Default to Dynamic. - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); - } + // Apply the correct mode. + _apply_body_mode(); _internal_simulate_physics = true; set_physics_process_internal(true); diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index a250d0aadd..8b41f75c3e 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -31,11 +31,11 @@ #ifndef PHYSICAL_BONE_2D_H #define PHYSICAL_BONE_2D_H -#include "scene/2d/joints_2d.h" #include "scene/2d/physics_body_2d.h" - #include "scene/2d/skeleton_2d.h" +class Joint2D; + class PhysicalBone2D : public RigidDynamicBody2D { GDCLASS(PhysicalBone2D, RigidDynamicBody2D); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 799ed47862..f493d97ceb 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); - ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); @@ -54,11 +54,16 @@ PhysicsBody2D::~PhysicsBody2D() { } } -Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) { - PhysicsServer2D::MotionResult result; +Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_linear_velocity, bool p_test_only, real_t p_margin) { + // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. + double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - if (move_and_collide(p_motion, result, p_margin, p_test_only)) { - if (motion_cache.is_null()) { + PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); + + PhysicsServer2D::MotionResult result; + if (move_and_collide(parameters, result, p_test_only)) { + // Create a new instance when the cached reference is invalid or still in use in script. + if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { motion_cache.instantiate(); motion_cache->owner = this; } @@ -70,18 +75,18 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t return Ref<KinematicCollision2D>(); } -bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only, bool p_cancel_sliding) { if (is_only_update_transform_changes_enabled()) { ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation."); } - Transform2D gt = get_global_transform(); - bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_collide_separation_ray, p_exclude); + + bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_parameters, &r_result); // Restore direction of motion to be along original motion, // in order to avoid sliding due to recovery, // but only if collision depth is low enough to avoid tunneling. if (p_cancel_sliding) { - real_t motion_length = p_motion.length(); + real_t motion_length = p_parameters.motion.length(); real_t precision = 0.001; if (colliding) { @@ -89,7 +94,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M // so even in normal resting cases the depth can be a bit more than the margin. precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction); - if (r_result.collision_depth > (real_t)p_margin + precision) { + if (r_result.collision_depth > p_parameters.margin + precision) { p_cancel_sliding = false; } } @@ -98,7 +103,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M // When motion is null, recovery is the resulting motion. Vector2 motion_normal; if (motion_length > CMP_EPSILON) { - motion_normal = p_motion / motion_length; + motion_normal = p_parameters.motion / motion_length; } // Check depth of recovery. @@ -107,15 +112,16 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. - if (recovery_length < (real_t)p_margin + precision) { + if (recovery_length < p_parameters.margin + precision) { // Apply adjustment to motion. r_result.travel = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.travel; + r_result.remainder = p_parameters.motion - r_result.travel; } } } if (!p_test_only) { + Transform2D gt = p_parameters.from; gt.elements[2] += r_result.travel; set_global_transform(gt); } @@ -123,7 +129,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M return colliding; } -bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { +bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer2D::MotionResult *r = nullptr; @@ -132,7 +138,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result); } - return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r); + // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. + double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); + + PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + + return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); } TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { @@ -281,6 +292,12 @@ void AnimatableBody2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); + _update_kinematic_motion(); + } break; + + case NOTIFICATION_EXIT_TREE: { + set_only_update_transform_changes(false); + set_notify_local_transform(false); } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { @@ -306,7 +323,6 @@ void AnimatableBody2D::_bind_methods() { AnimatableBody2D::AnimatableBody2D() : StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { - _update_kinematic_motion(); } void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) { @@ -429,7 +445,7 @@ void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsD void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { set_block_transform_notify(true); // don't want notify (would feedback loop) - if (mode != MODE_KINEMATIC) { + if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) { set_global_transform(p_state->get_transform()); } @@ -450,9 +466,9 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) //untag all int rc = 0; - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - E->get().shapes[i].tagged = false; + for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + E.value.shapes[i].tagged = false; rc++; } } @@ -496,12 +512,12 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) //put the ones to remove - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (!E->get().shapes[i].tagged) { - toremove[toremove_count].rid = E->get().rid; - toremove[toremove_count].body_id = E->key(); - toremove[toremove_count].pair = E->get().shapes[i]; + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (!E.value.shapes[i].tagged) { + toremove[toremove_count].rid = E.value.rid; + toremove[toremove_count].body_id = E.key; + toremove[toremove_count].pair = E.value.shapes[i]; toremove_count++; } } @@ -523,29 +539,60 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) } } -void RigidDynamicBody2D::set_mode(Mode p_mode) { - mode = p_mode; - switch (p_mode) { - case MODE_DYNAMIC: { - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); - } break; - case MODE_STATIC: { - set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); +void RigidDynamicBody2D::_apply_body_mode() { + if (freeze) { + switch (freeze_mode) { + case FREEZE_MODE_STATIC: { + set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); + } break; + case FREEZE_MODE_KINEMATIC: { + set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); + } break; + } + } else if (lock_rotation) { + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR); + } else { + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); + } +} - } break; - case MODE_KINEMATIC: { - set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); +void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) { + if (p_lock_rotation == lock_rotation) { + return; + } - } break; - case MODE_DYNAMIC_LOCKED: { - set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED); + lock_rotation = p_lock_rotation; + _apply_body_mode(); +} - } break; +bool RigidDynamicBody2D::is_lock_rotation_enabled() const { + return lock_rotation; +} + +void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) { + if (p_freeze == freeze) { + return; + } + + freeze = p_freeze; + _apply_body_mode(); +} + +bool RigidDynamicBody2D::is_freeze_enabled() const { + return freeze; +} + +void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) { + if (p_freeze_mode == freeze_mode) { + return; } + + freeze_mode = p_freeze_mode; + _apply_body_mode(); } -RigidDynamicBody2D::Mode RigidDynamicBody2D::get_mode() const { - return mode; +RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const { + return freeze_mode; } void RigidDynamicBody2D::set_mass(real_t p_mass) { @@ -777,8 +824,8 @@ TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const { TypedArray<Node2D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -797,9 +844,9 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) { if (!p_enabled) { ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { //clean up mess - Object *obj = ObjectDB::get_instance(E->key()); + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (node) { @@ -843,17 +890,14 @@ TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const { TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); - if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) { - warnings.push_back(TTR("Size changes to RigidDynamicBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) { + warnings.push_back(TTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } void RigidDynamicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody2D::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody2D::get_mode); - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass); @@ -917,11 +961,19 @@ void RigidDynamicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep); ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled); + + ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled); + ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled); + + ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode); + ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); @@ -935,6 +987,9 @@ void RigidDynamicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); @@ -951,10 +1006,8 @@ void RigidDynamicBody2D::_bind_methods() { ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); - BIND_ENUM_CONSTANT(MODE_DYNAMIC); - BIND_ENUM_CONSTANT(MODE_STATIC); - BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED); - BIND_ENUM_CONSTANT(MODE_KINEMATIC); + BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC); + BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); @@ -1003,6 +1056,8 @@ bool CharacterBody2D::move_and_slide() { double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); Vector2 current_platform_velocity = platform_velocity; + Transform2D gt = get_global_transform(); + previous_position = gt.elements[2]; if ((on_floor || on_wall) && platform_rid.is_valid()) { bool excluded = false; @@ -1015,7 +1070,6 @@ bool CharacterBody2D::move_and_slide() { //this approach makes sure there is less delay between the actual body velocity and the one we saved PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid); if (bs) { - Transform2D gt = get_global_transform(); Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2]; current_platform_velocity = bs->get_velocity_at_local_position(local_position); } @@ -1025,6 +1079,7 @@ bool CharacterBody2D::move_and_slide() { } motion_results.clear(); + last_motion = Vector2(); bool was_on_floor = on_floor; on_floor = false; @@ -1032,10 +1087,14 @@ bool CharacterBody2D::move_and_slide() { on_wall = false; if (!current_platform_velocity.is_equal_approx(Vector2())) { + PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); + parameters.exclude_bodies.insert(platform_rid); + if (platform_object_id.is_valid()) { + parameters.exclude_objects.insert(platform_object_id); + } + PhysicsServer2D::MotionResult floor_result; - Set<RID> exclude; - exclude.insert(platform_rid); - if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, false, exclude)) { + if (move_and_collide(parameters, floor_result, false, false)) { motion_results.push_back(floor_result); _set_collision_direction(floor_result); } @@ -1047,23 +1106,33 @@ bool CharacterBody2D::move_and_slide() { _move_and_slide_free(delta); } - if (!on_floor && !on_wall) { + // Compute real velocity. + real_velocity = get_position_delta() / delta; + + if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { // Add last platform velocity when just left a moving platform. - linear_velocity += current_platform_velocity; + if (!on_floor && !on_wall) { + if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + current_platform_velocity = current_platform_velocity.slide(up_direction); + } + motion_velocity += current_platform_velocity; + } } return motion_results.size() > 0; } void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) { - Vector2 motion = linear_velocity * p_delta; + Vector2 motion = motion_velocity * p_delta; Vector2 motion_slide_up = motion.slide(up_direction); Vector2 prev_floor_normal = floor_normal; RID prev_platform_rid = platform_rid; + ObjectID prev_platform_object_id = platform_object_id; int prev_platform_layer = platform_layer; platform_rid = RID(); + platform_object_id = ObjectID(); floor_normal = Vector2(); platform_velocity = Vector2(); @@ -1072,30 +1141,47 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; + // If the platform's ceiling push down the body. + bool apply_ceiling_velocity = false; bool first_slide = true; - bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0; + bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0; Vector2 last_travel; for (int iteration = 0; iteration < max_slides; ++iteration) { - PhysicsServer2D::MotionResult result; + PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin); + + Vector2 prev_position = parameters.from.elements[2]; - Vector2 prev_position = get_global_transform().elements[2]; + PhysicsServer2D::MotionResult result; + bool collided = move_and_collide(parameters, result, false, !sliding_enabled); - bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled); + last_motion = result.travel; if (collided) { motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { + // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one. + if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) { + // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward. + if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) { + apply_ceiling_velocity = true; + Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity); + Vector2 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity); + if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) { + motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction); + } + } + } + + if (on_floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) { Transform2D gt = get_global_transform(); - if (result.travel.length() > margin) { - gt.elements[2] -= result.travel.slide(up_direction); - } else { + if (result.travel.length() <= margin + CMP_EPSILON) { gt.elements[2] -= result.travel; } set_global_transform(gt); - linear_velocity = Vector2(); + motion_velocity = Vector2(); + last_motion = Vector2(); motion = Vector2(); break; } @@ -1110,7 +1196,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo // Avoid to move forward on a wall if floor_block_on_wall is true. if (p_was_on_floor && !on_floor && !vel_dir_facing_up) { // If the movement is large the body can be prevented from reaching the walls. - if (result.travel.length() <= margin) { + if (result.travel.length() <= margin + CMP_EPSILON) { // Cancels the motion. Transform2D gt = get_global_transform(); gt.elements[2] -= result.travel; @@ -1118,10 +1204,12 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo } on_floor = true; platform_rid = prev_platform_rid; + platform_object_id = prev_platform_object_id; platform_layer = prev_platform_layer; platform_velocity = p_prev_platform_velocity; floor_normal = prev_floor_normal; - linear_velocity = Vector2(); + motion_velocity = Vector2(); + last_motion = Vector2(); motion = Vector2(); break; } @@ -1140,9 +1228,9 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); } // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. - else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) { + else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) { Vector2 slide_motion = result.remainder.slide(result.collision_normal); - if (slide_motion.dot(linear_velocity) > 0.0) { + if (slide_motion.dot(motion_velocity) > 0.0) { motion = slide_motion; } else { motion = Vector2(); @@ -1150,10 +1238,10 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo if (slide_on_ceiling && on_ceiling) { // Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall. if (vel_dir_facing_up) { - linear_velocity = linear_velocity.slide(result.collision_normal); + motion_velocity = motion_velocity.slide(result.collision_normal); } else { // Avoid acceleration in slope when falling. - linear_velocity = up_direction * up_direction.dot(linear_velocity); + motion_velocity = up_direction * up_direction.dot(motion_velocity); } } } @@ -1161,7 +1249,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo else { motion = result.remainder; if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) { - linear_velocity = linear_velocity.slide(up_direction); + motion_velocity = motion_velocity.slide(up_direction); motion = motion.slide(up_direction); } } @@ -1195,28 +1283,37 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo // Reset the gravity accumulation when touching the ground. if (on_floor && !vel_dir_facing_up) { - linear_velocity = linear_velocity.slide(up_direction); + motion_velocity = motion_velocity.slide(up_direction); } } void CharacterBody2D::_move_and_slide_free(double p_delta) { - Vector2 motion = linear_velocity * p_delta; + Vector2 motion = motion_velocity * p_delta; platform_rid = RID(); + platform_object_id = ObjectID(); floor_normal = Vector2(); platform_velocity = Vector2(); bool first_slide = true; for (int iteration = 0; iteration < max_slides; ++iteration) { + PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin); + PhysicsServer2D::MotionResult result; + bool collided = move_and_collide(parameters, result, false, false); - bool collided = move_and_collide(motion, result, margin, false, false); + last_motion = result.travel; if (collided) { motion_results.push_back(result); _set_collision_direction(result); - if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.remainder.is_equal_approx(Vector2())) { + motion = Vector2(); + break; + } + + if (free_mode_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { motion = Vector2(); } else if (first_slide) { Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); @@ -1225,28 +1322,32 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) { motion = result.remainder.slide(result.collision_normal); } - if (motion.dot(linear_velocity) <= 0.0) { + if (motion.dot(motion_velocity) <= 0.0) { motion = Vector2(); } } - first_slide = false; - if (!collided || motion.is_equal_approx(Vector2())) { break; } + + first_slide = false; } } void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) { - if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) { + if (on_floor || !was_on_floor || vel_dir_facing_up) { return; } - Transform2D gt = get_global_transform(); + // Snap by at least collision margin to keep floor state consistent. + real_t length = MAX(floor_snap_length, margin); + + PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); + parameters.collide_separation_ray = true; + PhysicsServer2D::MotionResult result; - if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) { - bool apply = true; + if (move_and_collide(parameters, result, true, false)) { if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { on_floor = true; floor_normal = result.collision_normal; @@ -1261,24 +1362,26 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) result.travel = Vector2(); } } - } else { - apply = false; - } - if (apply) { - gt.elements[2] += result.travel; - set_global_transform(gt); + parameters.from.elements[2] += result.travel; + set_global_transform(parameters.from); } } } bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) { - if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) { + if (up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) { return false; } + // Snap by at least collision margin to keep floor state consistent. + real_t length = MAX(floor_snap_length, margin); + + PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); + parameters.collide_separation_ray = true; + PhysicsServer2D::MotionResult result; - if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) { + if (move_and_collide(parameters, result, true, false)) { if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { return true; } @@ -1296,6 +1399,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu on_ceiling = true; } else { on_wall = true; + wall_normal = p_result.collision_normal; // Don't apply wall velocity when the collider is a CharacterBody2D. if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) { _set_platform_data(p_result); @@ -1305,16 +1409,17 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { platform_rid = p_result.collider; + platform_object_id = p_result.collider_id; platform_velocity = p_result.collider_velocity; platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid); } -const Vector2 &CharacterBody2D::get_linear_velocity() const { - return linear_velocity; +const Vector2 &CharacterBody2D::get_motion_velocity() const { + return motion_velocity; } -void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) { - linear_velocity = p_velocity; +void CharacterBody2D::set_motion_velocity(const Vector2 &p_velocity) { + motion_velocity = p_velocity; } bool CharacterBody2D::is_on_floor() const { @@ -1341,16 +1446,32 @@ bool CharacterBody2D::is_on_ceiling_only() const { return on_ceiling && !on_floor && !on_wall; } -Vector2 CharacterBody2D::get_floor_normal() const { +const Vector2 &CharacterBody2D::get_floor_normal() const { return floor_normal; } +const Vector2 &CharacterBody2D::get_wall_normal() const { + return wall_normal; +} + +const Vector2 &CharacterBody2D::get_last_motion() const { + return last_motion; +} + +Vector2 CharacterBody2D::get_position_delta() const { + return get_global_transform().elements[2] - previous_position; +} + +const Vector2 &CharacterBody2D::get_real_velocity() const { + return real_velocity; +} + real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const { ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); return Math::acos(floor_normal.dot(p_up_direction)); } -Vector2 CharacterBody2D::get_platform_velocity() const { +const Vector2 &CharacterBody2D::get_platform_velocity() const { return platform_velocity; } @@ -1369,7 +1490,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { slide_colliders.resize(p_bounce + 1); } - if (slide_colliders[p_bounce].is_null()) { + // Create a new instance when the cached reference is invalid or still in use in script. + if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) { slide_colliders.write[p_bounce].instantiate(); slide_colliders.write[p_bounce]->owner = this; } @@ -1449,6 +1571,14 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { return motion_mode; } +void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { + moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +} + +CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const { + return moving_platform_apply_velocity_on_leave; +} + int CharacterBody2D::get_max_slides() const { return max_slides; } @@ -1498,6 +1628,7 @@ void CharacterBody2D::_notification(int p_what) { // Reset move_and_slide() data. on_floor = false; platform_rid = RID(); + platform_object_id = ObjectID(); on_ceiling = false; on_wall = false; motion_results.clear(); @@ -1509,8 +1640,8 @@ void CharacterBody2D::_notification(int p_what) { void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody2D::set_motion_velocity); + ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody2D::get_motion_velocity); ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin); @@ -1540,6 +1671,8 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode); + ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only); @@ -1548,6 +1681,10 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall); ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal); + ClassDB::bind_method(D_METHOD("get_wall_normal"), &CharacterBody2D::get_wall_normal); + ClassDB::bind_method(D_METHOD("get_last_motion"), &CharacterBody2D::get_last_motion); + ClassDB::bind_method(D_METHOD("get_position_delta"), &CharacterBody2D::get_position_delta); + ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody2D::get_real_velocity); ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity); ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count); @@ -1555,10 +1692,11 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_motion_velocity", "get_motion_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle"); ADD_GROUP("Floor", "floor_"); @@ -1566,14 +1704,19 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length"); ADD_GROUP("Moving platform", "moving_platform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FREE); + + BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); + BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); + BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); } void CharacterBody2D::_validate_property(PropertyInfo &property) const { @@ -1668,10 +1811,6 @@ Vector2 KinematicCollision2D::get_collider_velocity() const { return result.collider_velocity; } -Variant KinematicCollision2D::get_collider_metadata() const { - return Variant(); -} - void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position); ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); @@ -1685,18 +1824,4 @@ void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata"); } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 5d0d98a2df..d1f52b33f2 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -47,11 +47,11 @@ protected: Ref<KinematicCollision2D> motion_cache; - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08); + Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08); public: - bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); - bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); + bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); + bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody @@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D { GDCLASS(AnimatableBody2D, StaticBody2D); private: - bool sync_to_physics = false; + bool sync_to_physics = true; Transform2D last_valid_transform; @@ -117,11 +117,9 @@ class RigidDynamicBody2D : public PhysicsBody2D { GDCLASS(RigidDynamicBody2D, PhysicsBody2D); public: - enum Mode { - MODE_DYNAMIC, - MODE_STATIC, - MODE_DYNAMIC_LOCKED, - MODE_KINEMATIC, + enum FreezeMode { + FREEZE_MODE_STATIC, + FREEZE_MODE_KINEMATIC, }; enum CenterOfMassMode { @@ -137,7 +135,9 @@ public: private: bool can_sleep = true; - Mode mode = MODE_DYNAMIC; + bool lock_rotation = false; + bool freeze = false; + FreezeMode freeze_mode = FREEZE_MODE_STATIC; real_t mass = 1.0; real_t inertia = 0.0; @@ -211,9 +211,17 @@ protected: GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) + void _apply_body_mode(); + public: - void set_mode(Mode p_mode); - Mode get_mode() const; + void set_lock_rotation_enabled(bool p_lock_rotation); + bool is_lock_rotation_enabled() const; + + void set_freeze_enabled(bool p_freeze); + bool is_freeze_enabled() const; + + void set_freeze_mode(FreezeMode p_freeze_mode); + FreezeMode get_freeze_mode() const; void set_mass(real_t p_mass); real_t get_mass() const; @@ -290,7 +298,7 @@ private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidDynamicBody2D::Mode); +VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode); VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode); VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode); @@ -302,10 +310,15 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FREE, }; + enum MovingPlatformApplyVelocityOnLeave { + PLATFORM_VEL_ON_LEAVE_ALWAYS, + PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, + PLATFORM_VEL_ON_LEAVE_NEVER, + }; bool move_and_slide(); - const Vector2 &get_linear_velocity() const; - void set_linear_velocity(const Vector2 &p_velocity); + const Vector2 &get_motion_velocity() const; + void set_motion_velocity(const Vector2 &p_velocity); bool is_on_floor() const; bool is_on_floor_only() const; @@ -313,9 +326,14 @@ public: bool is_on_wall_only() const; bool is_on_ceiling() const; bool is_on_ceiling_only() const; - Vector2 get_floor_normal() const; + const Vector2 &get_last_motion() const; + Vector2 get_position_delta() const; + const Vector2 &get_floor_normal() const; + const Vector2 &get_wall_normal() const; + const Vector2 &get_real_velocity() const; + real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; - Vector2 get_platform_velocity() const; + const Vector2 &get_platform_velocity() const; int get_slide_collision_count() const; PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; @@ -326,24 +344,31 @@ public: private: real_t margin = 0.08; MotionMode motion_mode = MOTION_MODE_GROUNDED; + MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; - bool floor_stop_on_slope = false; bool floor_constant_speed = false; + bool floor_stop_on_slope = true; bool floor_block_on_wall = true; bool slide_on_ceiling = true; int max_slides = 4; - int platform_layer; + int platform_layer = 0; real_t floor_max_angle = Math::deg2rad((real_t)45.0); - real_t floor_snap_length = 0; + real_t floor_snap_length = 1; real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); uint32_t moving_platform_floor_layers = UINT32_MAX; uint32_t moving_platform_wall_layers = 0; - Vector2 linear_velocity; + Vector2 motion_velocity; Vector2 floor_normal; Vector2 platform_velocity; + Vector2 wall_normal; + Vector2 last_motion; + Vector2 previous_position; + Vector2 real_velocity; + RID platform_rid; + ObjectID platform_object_id; bool on_floor = false; bool on_ceiling = false; bool on_wall = false; @@ -387,6 +412,9 @@ private: void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; + void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); + MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void _move_and_slide_free(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity); @@ -406,6 +434,7 @@ protected: }; VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); +VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave); class KinematicCollision2D : public RefCounted { GDCLASS(KinematicCollision2D, RefCounted); @@ -431,7 +460,6 @@ public: Object *get_collider_shape() const; int get_collider_shape_index() const; Vector2 get_collider_velocity() const; - Variant get_collider_metadata() const; }; #endif // PHYSICS_BODY_2D_H diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 4bbbc3575d..63a0fb9b89 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -456,7 +456,7 @@ void Bone2D::calculate_length_and_rotation() { if (child) { Vector2 child_local_pos = to_local(child->get_global_position()); length = child_local_pos.length(); - bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x); + bone_angle = child_local_pos.normalized().angle(); calculated = true; break; } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index a139a92ab4..222ec986b0 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -51,8 +51,8 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { pattern.erase(p_coords); if (p_update_size) { size = Vector2i(); - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - size = size.max(E->key() + Vector2i(1, 1)); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + size = size.max(E.key + Vector2i(1, 1)); } } } @@ -80,8 +80,8 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const { TypedArray<Vector2i> a; a.resize(pattern.size()); int i = 0; - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - Vector2i p(E->key().x, E->key().y); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i p(E.key.x, E.key.y); a[i++] = p; } @@ -93,8 +93,8 @@ Vector2i TileMapPattern::get_size() const { } void TileMapPattern::set_size(const Vector2i &p_size) { - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - Vector2i coords = E->key(); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i coords = E.key; if (p_size.x <= coords.x || p_size.y <= coords.y) { ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); }; @@ -452,6 +452,19 @@ int TileMap::get_layer_z_index(int p_layer) const { return layers[p_layer].z_index; } +void TileMap::set_collision_animatable(bool p_enabled) { + collision_animatable = p_enabled; + _clear_internals(); + set_notify_local_transform(p_enabled); + set_physics_process_internal(p_enabled); + _recreate_internals(); + emit_signal(SNAME("changed")); +} + +bool TileMap::is_collision_animatable() const { + return collision_animatable; +} + void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { collision_visibility_mode = p_show_collision; _clear_internals(); @@ -508,7 +521,6 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, // Call the create_quadrant method on plugins if (tile_set.is_valid()) { _rendering_create_quadrant(&q); - _physics_create_quadrant(&q); } return layers[p_layer].quadrant_map.insert(p_qk, q); @@ -526,9 +538,9 @@ void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) { void TileMap::_make_all_quadrants_dirty() { // Make all quandrants dirty, then trigger an update later. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - if (!E->value().dirty_list_element.in_list()) { - layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + if (!E.value.dirty_list_element.in_list()) { + layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element); } } } @@ -610,8 +622,8 @@ void TileMap::_recreate_internals() { // Recreate the quadrants. const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map; - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y)); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y)); Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk); if (!Q) { @@ -619,7 +631,7 @@ void TileMap::_recreate_internals() { layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } - Vector2i pk = E->key(); + Vector2i pk = E.key; Q->get().cells.insert(pk); _make_quadrant_dirty(Q); @@ -688,7 +700,7 @@ void TileMap::_recompute_rect_cache() { Rect2 r_total; for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { Rect2 r; r.position = map_to_world(E->key() * get_effective_quadrant_size(layer)); r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); @@ -717,13 +729,13 @@ void TileMap::_rendering_notification(int p_what) { case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: { bool visible = is_visible_in_tree(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible); } @@ -736,13 +748,13 @@ void TileMap::_rendering_notification(int p_what) { return; } for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); } @@ -821,8 +833,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List RID prev_canvas_item; // Iterate over the cells of the quadrant. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = get_cell(q.layer, E_cell->value(), true); + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -891,12 +903,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List modulate.a *= 0.3; } } - draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate); + draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); if (tile_data->get_occluder(i).is_valid()) { RID occluder_id = rs->canvas_light_occluder_create(); rs->canvas_light_occluder_set_enabled(occluder_id, visible); @@ -922,13 +934,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List for (int layer = 0; layer < (int)layers.size(); layer++) { // Sort the quadrants coords per world coordinates Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map; - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - world_to_map[map_to_world(E->key())] = E->key(); + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + world_to_map[map_to_world(E.key)] = E.key; } // Sort the quadrants - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) { - TileMapQuadrant &q = layers[layer].quadrant_map[E->value()]; + for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) { + TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); } @@ -1008,15 +1020,19 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { } } -void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) { +void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); - TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { + // Check for the frame. + if (p_frame >= 0) { + ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords)); + } + // Get the texture. Ref<Texture2D> tex = atlas_source->get_texture(); if (!tex.is_valid()) { @@ -1032,13 +1048,15 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe // Get tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); - // Compute the offset - Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords); + // Get the tile modulation. + Color modulate = tile_data->get_modulate() * p_modulation; + + // Compute the offset. Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile); - // Compute the destination rectangle in the CanvasItem. + // Get destination rect. Rect2 dest_rect; - dest_rect.size = source_rect.size; + dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size; dest_rect.size.x += FP_ADJUST; dest_rect.size.y += FP_ADJUST; @@ -1057,12 +1075,28 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe dest_rect.size.y = -dest_rect.size.y; } - // Get the tile modulation. - Color modulate = tile_data->get_modulate(); - modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a); - // Draw the tile. - tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); + if (p_frame >= 0) { + Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame); + tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); + } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) { + Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0); + tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); + } else { + real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords); + real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed; + real_t time = 0.0; + for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) { + real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed; + RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0); + + Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame); + tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); + + time += frame_duration; + } + RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0); + } } } @@ -1070,24 +1104,67 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe void TileMap::_physics_notification(int p_what) { switch (p_what) { + case CanvasItem::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + bool in_editor = false; +#ifdef TOOLS_ENABLED + in_editor = Engine::get_singleton()->is_editor_hint(); +#endif + if (is_inside_tree() && collision_animatable && !in_editor) { + // Update tranform on the physics tick when in animatable mode. + last_valid_transform = new_transform; + set_notify_local_transform(false); + set_global_transform(new_transform); + set_notify_local_transform(true); + } + } break; case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { - // Update the bodies transforms. - if (is_inside_tree()) { + bool in_editor = false; +#ifdef TOOLS_ENABLED + in_editor = Engine::get_singleton()->is_editor_hint(); +#endif + if (is_inside_tree() && (!collision_animatable || in_editor)) { + // Update the new transform directly if we are not in animatable mode. + Transform2D global_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { - Transform2D global_transform = get_global_transform(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (RID body : q.bodies) { + Transform2D xform; + xform.set_origin(map_to_world(bodies_coords[body])); + xform = global_transform * xform; + PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + } + } + } + } + } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + bool in_editor = false; +#ifdef TOOLS_ENABLED + in_editor = Engine::get_singleton()->is_editor_hint(); +#endif + if (is_inside_tree() && !in_editor && collision_animatable) { + // Only active when animatable. Send the new transform to the physics... + new_transform = get_global_transform(); + for (int layer = 0; layer < (int)layers.size(); layer++) { + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; - Transform2D xform; - xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer))); - xform = global_transform * xform; + for (RID body : q.bodies) { + Transform2D xform; + xform.set_origin(map_to_world(bodies_coords[body])); + xform = new_transform * xform; - for (int body_index = 0; body_index < q.bodies.size(); body_index++) { - PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } } + + // ... but then revert changes. + set_notify_local_transform(false); + set_global_transform(last_valid_transform); + set_notify_local_transform(true); } } break; } @@ -1098,29 +1175,23 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r ERR_FAIL_COND(!tile_set.is_valid()); Transform2D global_transform = get_global_transform(); + last_valid_transform = global_transform; + new_transform = global_transform; PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); + RID space = get_world_2d()->get_space(); SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); - Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); - - LocalVector<int> body_shape_count; - body_shape_count.resize(q.bodies.size()); - - // Clear shapes. - for (int body_index = 0; body_index < q.bodies.size(); body_index++) { - ps->body_clear_shapes(q.bodies[body_index]); - body_shape_count[body_index] = 0; - - // Position the bodies. - Transform2D xform; - xform.set_origin(quadrant_pos); - xform = global_transform * xform; - ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + // Clear bodies. + for (RID body : q.bodies) { + bodies_coords.erase(body); + ps->free(body); } + q.bodies.clear(); + // Recreate bodies and shapes. for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = get_cell(q.layer, E_cell->get(), true); @@ -1136,26 +1207,53 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r if (atlas_source) { TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - for (int body_index = 0; body_index < q.bodies.size(); body_index++) { - int &body_shape_index = body_shape_count[body_index]; + for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) { + Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); + uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); + uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer); - // Add the shapes again. - for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { - bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); - float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index); + // Create the body. + RID body = ps->body_create(); + bodies_coords[body] = E_cell->get(); + ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC); + ps->body_set_space(body, space); - int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index); - for (int shape_index = 0; shape_index < shapes_count; shape_index++) { - Transform2D xform = Transform2D(); - xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); + Transform2D xform; + xform.set_origin(map_to_world(E_cell->get())); + xform = global_transform * xform; + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + + ps->body_attach_object_instance_id(body, get_instance_id()); + ps->body_set_collision_layer(body, physics_layer); + ps->body_set_collision_mask(body, physics_mask); + ps->body_set_pickable(body, false); + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer)); + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer)); + + if (!physics_material.is_valid()) { + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); + } else { + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); + ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); + } + + q.bodies.push_back(body); + // Add the shapes to the body. + int body_shape_index = 0; + for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) { + // Iterate over the polygons. + bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index); + float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index); + int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index); + for (int shape_index = 0; shape_index < shapes_count; shape_index++) { // Add decomposed convex shapes. - Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); - ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); - ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get()); - ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin); + Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index); + ps->body_add_shape(body, shape->get_rid()); + ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin); - ++body_shape_index; + body_shape_index++; } } } @@ -1167,54 +1265,11 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r } } -void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { - ERR_FAIL_COND(!tile_set.is_valid()); - - //Get the TileMap's gobla transform. - Transform2D global_transform; - if (is_inside_tree()) { - global_transform = get_global_transform(); - } - - // Clear all bodies. - p_quadrant->bodies.clear(); - - // Create the body and set its parameters. - for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) { - RID body = PhysicsServer2D::get_singleton()->body_create(); - PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC); - - PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id()); - PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer)); - PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer)); - - Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer); - if (!physics_material.is_valid()) { - PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); - PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); - } else { - PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); - PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); - } - - if (is_inside_tree()) { - RID space = get_world_2d()->get_space(); - PhysicsServer2D::get_singleton()->body_set_space(body, space); - - Transform2D xform; - xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); - xform = global_transform * xform; - PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); - } - - p_quadrant->bodies.push_back(body); - } -} - void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Remove a quadrant. - for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { - PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]); + for (RID body : p_quadrant->bodies) { + bodies_coords.erase(body); + PhysicsServer2D::get_singleton()->free(body); } p_quadrant->bodies.clear(); } @@ -1230,7 +1285,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { bool show_collision = false; switch (collision_visibility_mode) { case TileMap::VISIBILITY_MODE_DEFAULT: - show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint()); + show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint()); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_collision = false; @@ -1244,39 +1299,28 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { } RenderingServer *rs = RenderingServer::get_singleton(); - - Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); Color debug_collision_color = get_tree()->get_debug_collisions_color(); - for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true); - - Transform2D xform; - xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); - rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + Vector<Color> color; + color.push_back(debug_collision_color); - if (tile_set->has_source(c.source_id)) { - TileSetSource *source = *tile_set->get_source(c.source_id); - - if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { - continue; - } - - TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); - if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + Transform2D qudrant_xform; + qudrant_xform.set_origin(quadrant_pos); + Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse(); - for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { - for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { - // Draw the debug polygon. - Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index); - if (polygon.size() >= 3) { - Vector<Color> color; - color.push_back(debug_collision_color); - rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color); - } - } - } + for (RID body : p_quadrant->bodies) { + Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv; + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) { + const RID &shape = ps->body_get_shape(body, shape_index); + PhysicsServer2D::ShapeType type = ps->shape_get_type(shape); + if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) { + Vector<Vector2> polygon = ps->shape_get_data(shape); + rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color); + } else { + WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON."); } } rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D()); @@ -1291,16 +1335,16 @@ void TileMap::_navigation_notification(int p_what) { if (is_inside_tree()) { for (int layer = 0; layer < (int)layers.size(); layer++) { Transform2D tilemap_xform = get_global_transform(); - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); - for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) { - for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) { - RID region = E_region->get()[layer_index]; + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; + for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) { + for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) { + RID region = E_region.value[layer_index]; if (!region.is_valid()) { continue; } Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_region->key())); + tile_transform.set_origin(map_to_world(E_region.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } @@ -1329,9 +1373,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileMapQuadrant &q = *q_list_element->self(); // Clear navigation shapes in the quadrant. - for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) { - for (int i = 0; i < E->get().size(); i++) { - RID region = E->get()[i]; + for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) { + for (int i = 0; i < E.value.size(); i++) { + RID region = E.value[i]; if (!region.is_valid()) { continue; } @@ -1382,9 +1426,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. - for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) { - for (int i = 0; i < E->get().size(); i++) { - RID region = E->get()[i]; + for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) { + for (int i = 0; i < E.value.size(); i++) { + RID region = E.value[i]; if (!region.is_valid()) { continue; } @@ -1485,8 +1529,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ TileMapQuadrant &q = *q_list_element->self(); // Clear the scenes. - for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) { - Node *node = get_node(E->get()); + for (const KeyValue<Vector2i, String> &E : q.scenes) { + Node *node = get_node(E.value); if (node) { node->queue_delete(); } @@ -1533,8 +1577,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear the scenes. - for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) { - Node *node = get_node(E->get()); + for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) { + Node *node = get_node(E.value); if (node) { node->queue_delete(); } @@ -1836,16 +1880,21 @@ Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) { return &layers[p_layer].quadrant_map; } +Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) { + ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body)); + return bodies_coords[p_physics_body]; +} + void TileMap::fix_invalid_tiles() { ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); for (unsigned int i = 0; i < layers.size(); i++) { const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map; Set<Vector2i> coords; - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - TileSetSource *source = *tile_set->get_source(E->get().source_id); - if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { - coords.insert(E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + TileSetSource *source = *tile_set->get_source(E.value.source_id); + if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) { + coords.insert(E.key); } } for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) { @@ -1968,14 +2017,14 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { // Save in highest format int idx = 0; - for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { uint8_t *ptr = (uint8_t *)&w[idx]; - encode_uint16((int16_t)(E->key().x), &ptr[0]); - encode_uint16((int16_t)(E->key().y), &ptr[2]); - encode_uint16(E->get().source_id, &ptr[4]); - encode_uint16(E->get().coord_x, &ptr[6]); - encode_uint16(E->get().coord_y, &ptr[8]); - encode_uint16(E->get().alternative_tile, &ptr[10]); + encode_uint16((int16_t)(E.key.x), &ptr[0]); + encode_uint16((int16_t)(E.key.y), &ptr[2]); + encode_uint16(E.value.source_id, &ptr[4]); + encode_uint16(E.value.coord_x, &ptr[6]); + encode_uint16(E.value.coord_y, &ptr[8]); + encode_uint16(E.value.alternative_tile, &ptr[10]); idx += 3; } @@ -2012,10 +2061,22 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { return false; } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { int index = components[0].trim_prefix("layer_").to_int(); - if (index < 0 || index >= (int)layers.size()) { + if (index < 0) { return false; } + if (index >= (int)layers.size()) { + _clear_internals(); + while (index >= (int)layers.size()) { + layers.push_back(TileMapLayer()); + } + _recreate_internals(); + + notify_property_list_changed(); + emit_signal(SNAME("changed")); + update_configuration_warnings(); + } + if (components[1] == "name") { set_layer_name(index, p_value); return true; @@ -2717,8 +2778,8 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { TypedArray<Vector2i> a; a.resize(layers[p_layer].tile_map.size()); int i = 0; - for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) { - Vector2i p(E->key().x, E->key().y); + for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) { + Vector2i p(E.key.x, E.key.y); a[i++] = p; } @@ -2739,8 +2800,8 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache first = false; } - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y)); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y)); } } } @@ -2760,8 +2821,8 @@ void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - for (const RID &ci : E->get().canvas_items) { + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (const RID &ci : E.value.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask()); } } @@ -2775,8 +2836,8 @@ void TileMap::set_material(const Ref<Material> &p_material) { // Update material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } @@ -2791,8 +2852,8 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { // Update use_parent_material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } @@ -2973,6 +3034,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); + ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable); + ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); @@ -2984,10 +3047,14 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); + ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); + ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); - ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); + ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); + ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); + ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); @@ -3003,6 +3070,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 3ac50fc7cc..2faede2445 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -202,6 +202,7 @@ private: // Properties. Ref<TileSet> tile_set; int quadrant_size = 16; + bool collision_animatable = false; VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT; VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT; @@ -229,6 +230,9 @@ private: LocalVector<TileMapLayer> layers; int selected_layer = -1; + // Mapping for RID to coords. + Map<RID, Vector2i> bodies_coords; + // Quadrants and internals management. Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const; @@ -259,9 +263,10 @@ private: void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + Transform2D last_valid_transform; + Transform2D new_transform; void _physics_notification(int p_what); void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); - void _physics_create_quadrant(TileMapQuadrant *p_quadrant); void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant); @@ -305,7 +310,7 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); + static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); // Layers management. int get_layers_count() const; @@ -325,6 +330,9 @@ public: void set_selected_layer(int p_layer_id); // For editor use. int get_selected_layer() const; + void set_collision_animatable(bool p_enabled); + bool is_collision_animatable() const; + void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); @@ -364,6 +372,9 @@ public: virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override; + // For finding tiles from collision. + Vector2i get_coords_for_body_rid(RID p_physics_body); + // Fixing a nclearing methods. void fix_invalid_tiles(); diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 943586f43c..7e4c40ca0e 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -262,8 +262,8 @@ void Area3D::_clear_monitoring() { body_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -274,12 +274,12 @@ void Area3D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, node); @@ -291,8 +291,8 @@ void Area3D::_clear_monitoring() { area_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -303,12 +303,12 @@ void Area3D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -446,8 +446,8 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const { Array ret; ret.resize(body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -479,8 +479,8 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const { Array ret; ret.resize(area_map.size()); int idx = 0; - for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : area_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 70361f4787..afd11482e3 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -110,7 +110,7 @@ TypedArray<String> BoneAttachment3D::get_configuration_warnings() const { } else { Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); if (!parent) { - warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an extenral Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); + warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); } } @@ -161,7 +161,7 @@ void BoneAttachment3D::_check_bind() { bone_idx = sk->find_bone(bone_name); } if (bone_idx != -1) { - sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); + sk->call_deferred(SNAME("connect"), "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); bound = true; call_deferred(SNAME("on_bone_pose_update"), bone_idx); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 9aad338d15..61d73ff1e2 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -492,6 +492,7 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum); ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); + ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid); ClassDB::bind_method(D_METHOD("set_cull_mask_value", "layer_number", "value"), &Camera3D::set_cull_mask_value); ClassDB::bind_method(D_METHOD("get_cull_mask_value", "layer_number"), &Camera3D::get_cull_mask_value); @@ -654,233 +655,46 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const { } } -Camera3D::Camera3D() { - camera = RenderingServer::get_singleton()->camera_create(); - set_perspective(75.0, 0.05, 4000.0); - RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers); - //active=false; - velocity_tracker.instantiate(); - set_notify_transform(true); - set_disable_scale(true); -} - -Camera3D::~Camera3D() { - RenderingServer::get_singleton()->free(camera); -} +RID Camera3D::get_pyramid_shape_rid() { + if (pyramid_shape == RID()) { + pyramid_shape_points = get_near_plane_points(); + pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create(); + PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, pyramid_shape_points); -//////////////////////////////////////// + } else { //check if points changed + Vector<Vector3> local_points = get_near_plane_points(); -void ClippedCamera3D::set_margin(real_t p_margin) { - margin = p_margin; -} - -real_t ClippedCamera3D::get_margin() const { - return margin; -} - -void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) { - if (process_callback == p_mode) { - return; - } - process_callback = p_mode; - set_process_internal(process_callback == CLIP_PROCESS_IDLE); - set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS); -} - -ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const { - return process_callback; -} - -Transform3D ClippedCamera3D::get_camera_transform() const { - Transform3D t = Camera3D::get_camera_transform(); - t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; - return t; -} - -void ClippedCamera3D::_notification(int p_what) { - if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - Node3D *parent = Object::cast_to<Node3D>(get_parent()); - if (!parent) { - return; - } + bool all_equal = true; - PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state(); - ERR_FAIL_COND(!dspace); // most likely physics set to threads - - Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized(); - Vector3 cam_pos = get_global_transform().origin; - Vector3 parent_pos = parent->get_global_transform().origin; - - Plane parent_plane(parent_pos, cam_fw); - - if (parent_plane.is_point_over(cam_pos)) { - //cam is beyond parent plane - return; - } - - Vector3 ray_from = parent_plane.project(cam_pos); - - clip_offset = 0; //reset by default - - { //check if points changed - Vector<Vector3> local_points = get_near_plane_points(); - - bool all_equal = true; - - for (int i = 0; i < 5; i++) { - if (points[i] != local_points[i]) { - all_equal = false; - break; - } - } - - if (!all_equal) { - PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points); - points = local_points; + for (int i = 0; i < 5; i++) { + if (local_points[i] != pyramid_shape_points[i]) { + all_equal = false; + break; } } - Transform3D xf = get_global_transform(); - xf.origin = ray_from; - xf.orthonormalize(); - - real_t closest_safe = 1.0f, closest_unsafe = 1.0f; - if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { - clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe); + if (!all_equal) { + PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points); + pyramid_shape_points = local_points; } - - _update_camera(); - } - - if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { - update_gizmos(); } -} - -void ClippedCamera3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; -} -uint32_t ClippedCamera3D::get_collision_mask() const { - return collision_mask; + return pyramid_shape; } -void ClippedCamera3D::set_collision_mask_value(int p_layer_number, bool p_value) { - ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); - ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); - uint32_t mask = get_collision_mask(); - if (p_value) { - mask |= 1 << (p_layer_number - 1); - } else { - mask &= ~(1 << (p_layer_number - 1)); - } - set_collision_mask(mask); -} - -bool ClippedCamera3D::get_collision_mask_value(int p_layer_number) const { - ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); - ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); - return get_collision_mask() & (1 << (p_layer_number - 1)); -} - -void ClippedCamera3D::add_exception_rid(const RID &p_rid) { - exclude.insert(p_rid); -} - -void ClippedCamera3D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); -} - -void ClippedCamera3D::remove_exception_rid(const RID &p_rid) { - exclude.erase(p_rid); +Camera3D::Camera3D() { + camera = RenderingServer::get_singleton()->camera_create(); + set_perspective(75.0, 0.05, 4000.0); + RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers); + //active=false; + velocity_tracker.instantiate(); + set_notify_transform(true); + set_disable_scale(true); } -void ClippedCamera3D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) { - return; +Camera3D::~Camera3D() { + RenderingServer::get_singleton()->free(camera); + if (pyramid_shape.is_valid()) { + PhysicsServer3D::get_singleton()->free(pyramid_shape); } - remove_exception_rid(co->get_rid()); -} - -void ClippedCamera3D::clear_exceptions() { - exclude.clear(); -} - -real_t ClippedCamera3D::get_clip_offset() const { - return clip_offset; -} - -void ClippedCamera3D::set_clip_to_areas(bool p_clip) { - clip_to_areas = p_clip; -} - -bool ClippedCamera3D::is_clip_to_areas_enabled() const { - return clip_to_areas; -} - -void ClippedCamera3D::set_clip_to_bodies(bool p_clip) { - clip_to_bodies = p_clip; -} - -bool ClippedCamera3D::is_clip_to_bodies_enabled() const { - return clip_to_bodies; -} - -void ClippedCamera3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin); - ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin); - - ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback); - ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback); - - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ClippedCamera3D::set_collision_mask_value); - ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ClippedCamera3D::get_collision_mask_value); - - ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid); - ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception); - - ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid); - ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception); - - ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas); - ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled); - - ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset); - - ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies); - ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled); - - ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); - - ADD_GROUP("Clip To", "clip_to"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled"); - - BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS); - BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE); -} - -ClippedCamera3D::ClippedCamera3D() { - set_physics_process_internal(true); - set_notify_local_transform(Engine::get_singleton()->is_editor_hint()); - points.resize(5); - pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON); -} - -ClippedCamera3D::~ClippedCamera3D() { - PhysicsServer3D::get_singleton()->free(pyramid_shape); } diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index c1af7fa4f7..6006a2ea3f 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -86,6 +86,9 @@ private: DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; Ref<VelocityTracker3D> velocity_tracker; + RID pyramid_shape; + Vector<Vector3> pyramid_shape_points; + protected: void _update_camera(); virtual void _request_camera_update(); @@ -168,6 +171,8 @@ public: Vector3 get_doppler_tracked_velocity() const; + RID get_pyramid_shape_rid(); + Camera3D(); ~Camera3D(); }; @@ -176,63 +181,4 @@ VARIANT_ENUM_CAST(Camera3D::Projection); VARIANT_ENUM_CAST(Camera3D::KeepAspect); VARIANT_ENUM_CAST(Camera3D::DopplerTracking); -class ClippedCamera3D : public Camera3D { - GDCLASS(ClippedCamera3D, Camera3D); - -public: - enum ClipProcessCallback { - CLIP_PROCESS_PHYSICS, - CLIP_PROCESS_IDLE, - }; - -private: - ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS; - RID pyramid_shape; - real_t margin = 0.0; - real_t clip_offset = 0.0; - uint32_t collision_mask = 1; - bool clip_to_areas = false; - bool clip_to_bodies = true; - - Set<RID> exclude; - - Vector<Vector3> points; - -protected: - void _notification(int p_what); - static void _bind_methods(); - virtual Transform3D get_camera_transform() const override; - -public: - void set_clip_to_areas(bool p_clip); - bool is_clip_to_areas_enabled() const; - - void set_clip_to_bodies(bool p_clip); - bool is_clip_to_bodies_enabled() const; - - void set_margin(real_t p_margin); - real_t get_margin() const; - - void set_process_callback(ClipProcessCallback p_mode); - ClipProcessCallback get_process_callback() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_mask_value(int p_layer_number, bool p_value); - bool get_collision_mask_value(int p_layer_number) const; - - void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); - void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); - void clear_exceptions(); - - real_t get_clip_offset() const; - - ClippedCamera3D(); - ~ClippedCamera3D(); -}; - -VARIANT_ENUM_CAST(ClippedCamera3D::ClipProcessCallback); #endif diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index e2f953974a..814ed5c2a7 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -37,8 +37,8 @@ void CollisionObject3D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (_are_collision_shapes_visible()) { debug_shape_old_transform = get_global_transform(); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - debug_shapes_to_update.insert(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + debug_shapes_to_update.insert(E.key); } _update_debug_shapes(); } @@ -324,8 +324,8 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) { } void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ShapeData &shapedata = E->get(); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + ShapeData &shapedata = E.value; ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { ShapeData::ShapeBase &s = shapes[i]; @@ -380,8 +380,8 @@ void CollisionObject3D::_update_debug_shapes() { } void CollisionObject3D::_clear_debug_shapes() { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ShapeData &shapedata = E->get(); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + ShapeData &shapedata = E.value; ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { ShapeData::ShapeBase &s = shapes[i]; @@ -400,8 +400,8 @@ void CollisionObject3D::_clear_debug_shapes() { void CollisionObject3D::_on_transform_changed() { if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) { debug_shape_old_transform = get_global_transform(); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ShapeData &shapedata = E->get(); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + ShapeData &shapedata = E.value; const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); for (int i = 0; i < shapedata.shapes.size(); i++) { RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); @@ -523,15 +523,15 @@ bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const { } void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - r_owners->push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + r_owners->push_back(E.key); } } Array CollisionObject3D::_get_shape_owners() { Array ret; - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + ret.push_back(E.key); } return ret; @@ -628,10 +628,10 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) shapes[p_owner].shapes.remove(p_shape); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index > index_to_remove) { - E->get().shapes.write[i].index -= 1; + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index > index_to_remove) { + E.value.shapes.write[i].index -= 1; } } } @@ -650,10 +650,10 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) { uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); - for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index == p_shape_index) { - return E->key(); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index == p_shape_index) { + return E.key; } } } diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index c79f956642..4e496fba47 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -124,8 +124,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { if (shape.is_valid() && Object::cast_to<RigidDynamicBody3D>(get_parent()) && - Object::cast_to<ConcavePolygonShape3D>(*shape) && - Object::cast_to<RigidDynamicBody3D>(get_parent())->get_mode() != RigidDynamicBody3D::MODE_STATIC) { + Object::cast_to<ConcavePolygonShape3D>(*shape)) { warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static.")); } diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index baf28ae102..32a62d8c7e 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -469,7 +469,7 @@ void GPUParticles3D::_skinning_changed() { if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) { xforms.resize(draw_pass->get_builtin_bind_pose_count()); for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) { - xforms.write[i] = draw_pass->get_builtin_bind_pose(j); + xforms.write[j] = draw_pass->get_builtin_bind_pose(j); } break; } diff --git a/editor/import/scene_importer_mesh_node_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp index 3c201cf674..748a2e5092 100644 --- a/editor/import/scene_importer_mesh_node_3d.cpp +++ b/scene/3d/importer_mesh_instance_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_importer_mesh_node_3d.cpp */ +/* importer_mesh_instance_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,23 +28,25 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene_importer_mesh_node_3d.h" +#include "importer_mesh_instance_3d.h" -void EditorSceneImporterMeshNode3D::set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh) { +#include "scene/resources/importer_mesh.h" + +void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) { mesh = p_mesh; } -Ref<EditorSceneImporterMesh> EditorSceneImporterMeshNode3D::get_mesh() const { +Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const { return mesh; } -void EditorSceneImporterMeshNode3D::set_skin(const Ref<Skin> &p_skin) { +void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) { skin = p_skin; } -Ref<Skin> EditorSceneImporterMeshNode3D::get_skin() const { +Ref<Skin> ImporterMeshInstance3D::get_skin() const { return skin; } -void EditorSceneImporterMeshNode3D::set_surface_material(int p_idx, const Ref<Material> &p_material) { +void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) { ERR_FAIL_COND(p_idx < 0); if (p_idx >= surface_materials.size()) { surface_materials.resize(p_idx + 1); @@ -52,7 +54,7 @@ void EditorSceneImporterMeshNode3D::set_surface_material(int p_idx, const Ref<Ma surface_materials.write[p_idx] = p_material; } -Ref<Material> EditorSceneImporterMeshNode3D::get_surface_material(int p_idx) const { +Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const { ERR_FAIL_COND_V(p_idx < 0, Ref<Material>()); if (p_idx >= surface_materials.size()) { return Ref<Material>(); @@ -60,24 +62,24 @@ Ref<Material> EditorSceneImporterMeshNode3D::get_surface_material(int p_idx) con return surface_materials[p_idx]; } -void EditorSceneImporterMeshNode3D::set_skeleton_path(const NodePath &p_path) { +void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) { skeleton_path = p_path; } -NodePath EditorSceneImporterMeshNode3D::get_skeleton_path() const { +NodePath ImporterMeshInstance3D::get_skeleton_path() const { return skeleton_path; } -void EditorSceneImporterMeshNode3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &EditorSceneImporterMeshNode3D::set_mesh); - ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMeshNode3D::get_mesh); +void ImporterMeshInstance3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh); - ClassDB::bind_method(D_METHOD("set_skin", "skin"), &EditorSceneImporterMeshNode3D::set_skin); - ClassDB::bind_method(D_METHOD("get_skin"), &EditorSceneImporterMeshNode3D::get_skin); + ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin); + ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin); - ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &EditorSceneImporterMeshNode3D::set_skeleton_path); - ClassDB::bind_method(D_METHOD("get_skeleton_path"), &EditorSceneImporterMeshNode3D::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path); + ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "EditorSceneImporterMesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } diff --git a/editor/import/scene_importer_mesh_node_3d.h b/scene/3d/importer_mesh_instance_3d.h index dec1717c99..0cf7dbe86b 100644 --- a/editor/import/scene_importer_mesh_node_3d.h +++ b/scene/3d/importer_mesh_instance_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_importer_mesh_node_3d.h */ +/* importer_mesh_instance_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,19 +28,19 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef EDITOR_SCENE_IMPORTER_MESH_NODE_3D_H -#define EDITOR_SCENE_IMPORTER_MESH_NODE_3D_H +#ifndef SCENE_IMPORTER_MESH_INSTANCE_3D_H +#define SCENE_IMPORTER_MESH_INSTANCE_3D_H -#include "editor/import/scene_importer_mesh.h" #include "scene/3d/node_3d.h" +#include "scene/resources/immediate_mesh.h" #include "scene/resources/skin.h" -class EditorSceneImporterMesh; +class ImporterMesh; -class EditorSceneImporterMeshNode3D : public Node3D { - GDCLASS(EditorSceneImporterMeshNode3D, Node3D) +class ImporterMeshInstance3D : public Node3D { + GDCLASS(ImporterMeshInstance3D, Node3D) - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; Ref<Skin> skin; NodePath skeleton_path; Vector<Ref<Material>> surface_materials; @@ -49,8 +49,8 @@ protected: static void _bind_methods(); public: - void set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh); - Ref<EditorSceneImporterMesh> get_mesh() const; + void set_mesh(const Ref<ImporterMesh> &p_mesh); + Ref<ImporterMesh> get_mesh() const; void set_skin(const Ref<Skin> &p_skin); Ref<Skin> get_skin() const; diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/joint_3d.cpp index 12938946a0..aa5ca85bdf 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* physics_joint_3d.cpp */ +/* joint_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "physics_joint_3d.h" +#include "joint_3d.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/joint_3d.h index 3e0ea38a5c..211cf8e071 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/joint_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* physics_joint_3d.h */ +/* joint_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PHYSICS_JOINT_H -#define PHYSICS_JOINT_H +#ifndef JOINT_3D_H +#define JOINT_3D_H #include "scene/3d/node_3d.h" #include "scene/3d/physics_body_3d.h" @@ -334,4 +334,4 @@ public: VARIANT_ENUM_CAST(Generic6DOFJoint3D::Param); VARIANT_ENUM_CAST(Generic6DOFJoint3D::Flag); -#endif // PHYSICS_JOINT_H +#endif // JOINT_3D_H diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 7e7db57af3..67f4a88228 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -86,8 +86,8 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<String> ls; - for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) { - ls.push_back(E->key()); + for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) { + ls.push_back(E.key); } ls.sort(); @@ -369,6 +369,8 @@ void MeshInstance3D::create_debug_tangents() { for (int i = 0; i < mesh->get_surface_count(); i++) { Array arrays = mesh->surface_get_arrays(i); + ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); + Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; if (norms.size() == 0) { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 7bd0a89eb3..976bff4fbc 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -33,13 +33,9 @@ #include "core/core_string_names.h" #include "scene/scene_string_names.h" -#ifdef TOOLS_ENABLED -#include "editor/plugins/node_3d_editor_plugin.h" -#endif - void PhysicsBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock); ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock); @@ -95,10 +91,17 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, int p_max_collisions) { +Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) { + // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky + double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); + + PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); + parameters.max_collisions = p_max_collisions; + PhysicsServer3D::MotionResult result; - if (move_and_collide(p_motion, result, p_margin, p_test_only, p_max_collisions)) { - if (motion_cache.is_null()) { + if (move_and_collide(parameters, result, p_test_only)) { + // Create a new instance when the cached reference is invalid or still in use in script. + if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { motion_cache.instantiate(); motion_cache->owner = this; } @@ -111,23 +114,22 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_t return Ref<KinematicCollision3D>(); } -bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only, int p_max_collisions, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) { - Transform3D gt = get_global_transform(); - bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_max_collisions, p_collide_separation_ray, p_exclude); +bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only, bool p_cancel_sliding) { + bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_parameters, &r_result); // Restore direction of motion to be along original motion, // in order to avoid sliding due to recovery, // but only if collision depth is low enough to avoid tunneling. if (p_cancel_sliding) { - real_t motion_length = p_motion.length(); + real_t motion_length = p_parameters.motion.length(); real_t precision = 0.001; if (colliding) { // Can't just use margin as a threshold because collision depth is calculated on unsafe motion, // so even in normal resting cases the depth can be a bit more than the margin. - precision += motion_length * (r_result.unsafe_fraction - r_result.safe_fraction); + precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction); - if (r_result.collisions[0].depth > (real_t)p_margin + precision) { + if (r_result.collisions[0].depth > p_parameters.margin + precision) { p_cancel_sliding = false; } } @@ -136,7 +138,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M // When motion is null, recovery is the resulting motion. Vector3 motion_normal; if (motion_length > CMP_EPSILON) { - motion_normal = p_motion / motion_length; + motion_normal = p_parameters.motion / motion_length; } // Check depth of recovery. @@ -145,10 +147,10 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. - if (recovery_length < (real_t)p_margin + precision) { + if (recovery_length < p_parameters.margin + precision) { // Apply adjustment to motion. r_result.travel = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.travel; + r_result.remainder = p_parameters.motion - r_result.travel; } } } @@ -160,6 +162,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M } if (!p_test_only) { + Transform3D gt = p_parameters.from; gt.origin += r_result.travel; set_global_transform(gt); } @@ -167,7 +170,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M return colliding; } -bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { +bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; @@ -176,7 +179,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result); } - return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r, p_max_collisions); + // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky + double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); + + PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + + return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); } void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) { @@ -333,6 +341,12 @@ void AnimatableBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); + _update_kinematic_motion(); + } break; + + case NOTIFICATION_EXIT_TREE: { + set_only_update_transform_changes(false); + set_notify_local_transform(false); } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { @@ -360,8 +374,6 @@ void AnimatableBody3D::_bind_methods() { AnimatableBody3D::AnimatableBody3D() : StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); - - _update_kinematic_motion(); } void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { @@ -505,9 +517,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) //untag all int rc = 0; - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - E->get().shapes[i].tagged = false; + for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + E.value.shapes[i].tagged = false; rc++; } } @@ -553,12 +565,12 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) //put the ones to remove - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (!E->get().shapes[i].tagged) { - toremove[toremove_count].rid = E->get().rid; - toremove[toremove_count].body_id = E->key(); - toremove[toremove_count].pair = E->get().shapes[i]; + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (!E.value.shapes[i].tagged) { + toremove[toremove_count].rid = E.value.rid; + toremove[toremove_count].body_id = E.key; + toremove[toremove_count].pair = E.value.shapes[i]; toremove_count++; } } @@ -598,27 +610,60 @@ void RigidDynamicBody3D::_notification(int p_what) { #endif } -void RigidDynamicBody3D::set_mode(Mode p_mode) { - mode = p_mode; - switch (p_mode) { - case MODE_DYNAMIC: { - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); - } break; - case MODE_STATIC: { - set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); - } break; - case MODE_DYNAMIC_LOCKED: { - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED); - } break; - case MODE_KINEMATIC: { - set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); - } break; +void RigidDynamicBody3D::_apply_body_mode() { + if (freeze) { + switch (freeze_mode) { + case FREEZE_MODE_STATIC: { + set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); + } break; + case FREEZE_MODE_KINEMATIC: { + set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); + } break; + } + } else if (lock_rotation) { + set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR); + } else { + set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); } - update_configuration_warnings(); } -RigidDynamicBody3D::Mode RigidDynamicBody3D::get_mode() const { - return mode; +void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { + if (p_lock_rotation == lock_rotation) { + return; + } + + lock_rotation = p_lock_rotation; + _apply_body_mode(); +} + +bool RigidDynamicBody3D::is_lock_rotation_enabled() const { + return lock_rotation; +} + +void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) { + if (p_freeze == freeze) { + return; + } + + freeze = p_freeze; + _apply_body_mode(); +} + +bool RigidDynamicBody3D::is_freeze_enabled() const { + return freeze; +} + +void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { + if (p_freeze_mode == freeze_mode) { + return; + } + + freeze_mode = p_freeze_mode; + _apply_body_mode(); +} + +RigidDynamicBody3D::FreezeMode RigidDynamicBody3D::get_freeze_mode() const { + return freeze_mode; } void RigidDynamicBody3D::set_mass(real_t p_mass) { @@ -845,9 +890,9 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { if (!p_enabled) { ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { //clean up mess - Object *obj = ObjectDB::get_instance(E->key()); + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (node) { @@ -874,8 +919,8 @@ Array RigidDynamicBody3D::get_colliding_bodies() const { Array ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -891,17 +936,14 @@ TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); - if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - warnings.push_back(TTR("Size changes to RigidDynamicBody (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + if (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05) { + warnings.push_back(TTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } void RigidDynamicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody3D::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody3D::get_mode); - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass); @@ -962,11 +1004,19 @@ void RigidDynamicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep); ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody3D::set_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody3D::is_lock_rotation_enabled); + + ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody3D::set_freeze_enabled); + ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody3D::is_freeze_enabled); + + ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody3D::set_freeze_mode); + ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody3D::get_freeze_mode); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); @@ -980,6 +1030,9 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); @@ -993,10 +1046,8 @@ void RigidDynamicBody3D::_bind_methods() { ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); - BIND_ENUM_CONSTANT(MODE_DYNAMIC); - BIND_ENUM_CONSTANT(MODE_STATIC); - BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED); - BIND_ENUM_CONSTANT(MODE_KINEMATIC); + BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC); + BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); @@ -1039,13 +1090,16 @@ void RigidDynamicBody3D::_reload_physics_characteristics() { bool CharacterBody3D::move_and_slide() { // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - previous_position = get_global_transform().origin; + for (int i = 0; i < 3; i++) { if (locked_axis & (1 << i)) { - linear_velocity[i] = 0.0; + motion_velocity[i] = 0.0; } } + Transform3D gt = get_global_transform(); + previous_position = gt.origin; + Vector3 current_platform_velocity = platform_velocity; if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) { @@ -1059,7 +1113,6 @@ bool CharacterBody3D::move_and_slide() { //this approach makes sure there is less delay between the actual body velocity and the one we saved PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid); if (bs) { - Transform3D gt = get_global_transform(); Vector3 local_position = gt.origin - bs->get_transform().origin; current_platform_velocity = bs->get_velocity_at_local_position(local_position); } @@ -1073,11 +1126,17 @@ bool CharacterBody3D::move_and_slide() { bool was_on_floor = collision_state.floor; collision_state.state = 0; + last_motion = Vector3(); + if (!current_platform_velocity.is_equal_approx(Vector3())) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); + parameters.exclude_bodies.insert(platform_rid); + if (platform_object_id.is_valid()) { + parameters.exclude_objects.insert(platform_object_id); + } + PhysicsServer3D::MotionResult floor_result; - Set<RID> exclude; - exclude.insert(platform_rid); - if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, 1, false, false, exclude)) { + if (move_and_collide(parameters, floor_result, false, false)) { motion_results.push_back(floor_result); CollisionState result_state; @@ -1100,40 +1159,45 @@ bool CharacterBody3D::move_and_slide() { if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } - linear_velocity += current_platform_velocity; + motion_velocity += current_platform_velocity; } } - // Reset the gravity accumulation when touching the ground. - if (collision_state.floor && linear_velocity.dot(up_direction) <= 0) { - linear_velocity = linear_velocity.slide(up_direction); - } - return motion_results.size() > 0; } void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) { - Vector3 motion = linear_velocity * p_delta; + Vector3 motion = motion_velocity * p_delta; Vector3 motion_slide_up = motion.slide(up_direction); Vector3 prev_floor_normal = floor_normal; platform_rid = RID(); + platform_object_id = ObjectID(); platform_velocity = Vector3(); + platform_ceiling_velocity = Vector3(); floor_normal = Vector3(); wall_normal = Vector3(); + ceiling_normal = Vector3(); // No sliding on first attempt to keep floor motion stable when possible, // When stop on slope is enabled or when there is no up direction. bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; + // If the platform's ceiling push down the body. + bool apply_ceiling_velocity = false; bool first_slide = true; - bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0; + bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0; Vector3 total_travel; for (int iteration = 0; iteration < max_slides; ++iteration) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin); + parameters.max_collisions = 4; + PhysicsServer3D::MotionResult result; - bool collided = move_and_collide(motion, result, margin, false, 4, !sliding_enabled); + bool collided = move_and_collide(parameters, result, false, !sliding_enabled); + + last_motion = result.travel; if (collided) { motion_results.push_back(result); @@ -1143,21 +1207,33 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo CollisionState result_state; _set_collision_direction(result, result_state); - if (collision_state.floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { + // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one. + if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) { + // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward. + if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) { + apply_ceiling_velocity = true; + Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity); + Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity); + if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) { + motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction); + } + } + } + + if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) { Transform3D gt = get_global_transform(); - real_t travel_total = result.travel.length(); - if (travel_total <= margin + CMP_EPSILON) { + if (result.travel.length() <= margin + CMP_EPSILON) { gt.origin -= result.travel; } set_global_transform(gt); - linear_velocity = Vector3(); + motion_velocity = Vector3(); motion = Vector3(); + last_motion = Vector3(); break; } if (result.remainder.is_equal_approx(Vector3())) { motion = Vector3(); - last_motion = result.travel; break; } @@ -1185,7 +1261,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo Transform3D gt = get_global_transform(); real_t travel_total = result.travel.length(); real_t cancel_dist_max = MIN(0.1, margin * 20); - if (travel_total < margin + CMP_EPSILON) { + if (travel_total <= margin + CMP_EPSILON) { gt.origin -= result.travel; } else if (travel_total < cancel_dist_max) { // If the movement is large the body can be prevented from reaching the walls. gt.origin -= result.travel.slide(up_direction); @@ -1206,7 +1282,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo Vector3 forward = wall_normal.slide(up_direction).normalized(); motion = motion.slide(forward); // Avoid accelerating when you jump on the wall and smooth falling. - linear_velocity = linear_velocity.slide(forward); + motion_velocity = motion_velocity.slide(forward); // Allow only lateral motion along previous floor when already on floor. // Fixes slowing down when moving in diagonal against an inclined wall. @@ -1235,7 +1311,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo if (stop_all_motion) { motion = Vector3(); - linear_velocity = Vector3(); + motion_velocity = Vector3(); } } } @@ -1246,7 +1322,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized()))); if (motion_angle < wall_min_slide_angle) { motion = up_direction * motion.dot(up_direction); - linear_velocity = up_direction * linear_velocity.dot(up_direction); + motion_velocity = up_direction * motion_velocity.dot(up_direction); apply_default_sliding = false; } @@ -1255,21 +1331,35 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo if (apply_default_sliding) { // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. - if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up)) { + if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) { const PhysicsServer3D::MotionCollision &collision = result.collisions[0]; + Vector3 slide_motion = result.remainder.slide(collision.normal); - if (slide_motion.dot(linear_velocity) > 0.0) { + if (collision_state.floor && !collision_state.wall) { + // Slide using the intersection between the motion plane and the floor plane, + // in order to keep the direction intact. + real_t motion_length = slide_motion.length(); + slide_motion = up_direction.cross(result.remainder).cross(floor_normal); + + // Keep the length from default slide to change speed in slopes by default, + // when constant speed is not enabled. + slide_motion.normalize(); + slide_motion *= motion_length; + } + + if (slide_motion.dot(motion_velocity) > 0.0) { motion = slide_motion; } else { motion = Vector3(); } + if (slide_on_ceiling && result_state.ceiling) { // Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall. if (vel_dir_facing_up) { - linear_velocity = linear_velocity.slide(collision.normal); + motion_velocity = motion_velocity.slide(collision.normal); } else { // Avoid acceleration in slope when falling. - linear_velocity = up_direction * up_direction.dot(linear_velocity); + motion_velocity = up_direction * up_direction.dot(motion_velocity); } } } @@ -1277,18 +1367,19 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo else { motion = result.remainder; if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) { - linear_velocity = linear_velocity.slide(up_direction); + motion_velocity = motion_velocity.slide(up_direction); motion = motion.slide(up_direction); } } } + total_travel += result.travel; + // Apply Constant Speed. - if (p_was_on_floor && floor_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) { - motion = motion.normalized() * MAX(0, (motion_slide_up.length() - result.travel.slide(up_direction).length() - total_travel.slide(up_direction).length())); + if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) { + Vector3 travel_slide_up = total_travel.slide(up_direction); + motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length())); } - - total_travel += result.travel; } // When you move forward in a downward slope you don’t collide because you will be in the air. // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied. @@ -1299,44 +1390,48 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo gt.origin = gt.origin - result.travel; set_global_transform(gt); - Vector3 motion_slide_norm = motion.slide(prev_floor_normal).normalized(); + // Slide using the intersection between the motion plane and the floor plane, + // in order to keep the direction intact. + Vector3 motion_slide_norm = up_direction.cross(motion).cross(prev_floor_normal); + motion_slide_norm.normalize(); + motion = motion_slide_norm * (motion_slide_up.length()); collided = true; } - can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled; - sliding_enabled = true; - first_slide = false; - - if (!motion.is_equal_approx(Vector3())) { - last_motion = motion; - } - if (!collided || motion.is_equal_approx(Vector3())) { break; } + + can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled; + sliding_enabled = true; + first_slide = false; } _snap_on_floor(p_was_on_floor, vel_dir_facing_up); // Reset the gravity accumulation when touching the ground. if (collision_state.floor && !vel_dir_facing_up) { - linear_velocity = linear_velocity.slide(up_direction); + motion_velocity = motion_velocity.slide(up_direction); } } void CharacterBody3D::_move_and_slide_free(double p_delta) { - Vector3 motion = linear_velocity * p_delta; + Vector3 motion = motion_velocity * p_delta; platform_rid = RID(); + platform_object_id = ObjectID(); floor_normal = Vector3(); platform_velocity = Vector3(); bool first_slide = true; for (int iteration = 0; iteration < max_slides; ++iteration) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin); + PhysicsServer3D::MotionResult result; + bool collided = move_and_collide(parameters, result, false, false); - bool collided = move_and_collide(motion, result, margin, false, 1, false); + last_motion = result.travel; if (collided) { motion_results.push_back(result); @@ -1344,7 +1439,12 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) { CollisionState result_state; _set_collision_direction(result, result_state); - if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-linear_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.remainder.is_equal_approx(Vector3())) { + motion = Vector3(); + break; + } + + if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-motion_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { motion = Vector3(); if (result.travel.length() < margin + CMP_EPSILON) { Transform3D gt = get_global_transform(); @@ -1358,16 +1458,16 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) { motion = result.remainder.slide(wall_normal); } - if (motion.dot(linear_velocity) <= 0.0) { + if (motion.dot(motion_velocity) <= 0.0) { motion = Vector3(); } } - first_slide = false; - if (!collided || motion.is_equal_approx(Vector3())) { break; } + + first_slide = false; } } @@ -1376,10 +1476,15 @@ void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) return; } + // Snap by at least collision margin to keep floor state consistent. real_t length = MAX(floor_snap_length, margin); - Transform3D gt = get_global_transform(); + + PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); + parameters.max_collisions = 4; + parameters.collide_separation_ray = true; + PhysicsServer3D::MotionResult result; - if (move_and_collide(-up_direction * length, result, margin, true, 4, false, true)) { + if (move_and_collide(parameters, result, true, false)) { CollisionState result_state; // Apply direction for floor only. _set_collision_direction(result, result_state, CollisionState(true, false, false)); @@ -1395,19 +1500,26 @@ void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) } } - gt.origin += result.travel; - set_global_transform(gt); + parameters.from.origin += result.travel; + set_global_transform(parameters.from); } } } bool CharacterBody3D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) { - if (Math::is_zero_approx(floor_snap_length) || up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) { + if (up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) { return false; } + // Snap by at least collision margin to keep floor state consistent. + real_t length = MAX(floor_snap_length, margin); + + PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); + parameters.max_collisions = 4; + parameters.collide_separation_ray = true; + PhysicsServer3D::MotionResult result; - if (move_and_collide(-up_direction * floor_snap_length, result, margin, true, 4, false, true)) { + if (move_and_collide(parameters, result, true, false)) { CollisionState result_state; // Don't apply direction for any type. _set_collision_direction(result, result_state, CollisionState()); @@ -1451,6 +1563,8 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu if (ceiling_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { r_state.ceiling = true; if (p_apply_state.ceiling) { + platform_ceiling_velocity = collision.collider_velocity; + ceiling_normal = collision.normal; collision_state.ceiling = true; } continue; @@ -1502,6 +1616,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) { platform_rid = p_collision.collider; + platform_object_id = p_collision.collider_id; platform_velocity = p_collision.collider_velocity; platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid); } @@ -1514,12 +1629,12 @@ real_t CharacterBody3D::get_safe_margin() const { return margin; } -Vector3 CharacterBody3D::get_linear_velocity() const { - return linear_velocity; +const Vector3 &CharacterBody3D::get_motion_velocity() const { + return motion_velocity; } -void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) { - linear_velocity = p_velocity; +void CharacterBody3D::set_motion_velocity(const Vector3 &p_velocity) { + motion_velocity = p_velocity; } bool CharacterBody3D::is_on_floor() const { @@ -1546,15 +1661,15 @@ bool CharacterBody3D::is_on_ceiling_only() const { return collision_state.ceiling && !collision_state.floor && !collision_state.wall; } -Vector3 CharacterBody3D::get_floor_normal() const { +const Vector3 &CharacterBody3D::get_floor_normal() const { return floor_normal; } -Vector3 CharacterBody3D::get_wall_normal() const { +const Vector3 &CharacterBody3D::get_wall_normal() const { return wall_normal; } -Vector3 CharacterBody3D::get_last_motion() const { +const Vector3 &CharacterBody3D::get_last_motion() const { return last_motion; } @@ -1562,19 +1677,23 @@ Vector3 CharacterBody3D::get_position_delta() const { return get_transform().origin - previous_position; } -Vector3 CharacterBody3D::get_real_velocity() const { +const Vector3 &CharacterBody3D::get_real_velocity() const { return real_velocity; -}; +} real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const { ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); return Math::acos(floor_normal.dot(p_up_direction)); } -Vector3 CharacterBody3D::get_platform_velocity() const { +const Vector3 &CharacterBody3D::get_platform_velocity() const { return platform_velocity; } +Vector3 CharacterBody3D::get_linear_velocity() const { + return get_real_velocity(); +} + int CharacterBody3D::get_slide_collision_count() const { return motion_results.size(); } @@ -1590,7 +1709,8 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { slide_colliders.resize(p_bounce + 1); } - if (slide_colliders[p_bounce].is_null()) { + // Create a new instance when the cached reference is invalid or still in use in script. + if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) { slide_colliders.write[p_bounce].instantiate(); slide_colliders.write[p_bounce]->owner = this; } @@ -1719,6 +1839,7 @@ void CharacterBody3D::_notification(int p_what) { // Reset move_and_slide() data. collision_state.state = 0; platform_rid = RID(); + platform_object_id = ObjectID(); motion_results.clear(); platform_velocity = Vector3(); } break; @@ -1728,8 +1849,8 @@ void CharacterBody3D::_notification(int p_what) { void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody3D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody3D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody3D::set_motion_velocity); + ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody3D::get_motion_velocity); ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); @@ -1782,7 +1903,7 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_linear_velocity", "get_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_motion_velocity", "get_motion_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); @@ -1907,51 +2028,6 @@ Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const return result.collisions[p_collision_index].collider_velocity; } -Variant KinematicCollision3D::get_collider_metadata(int p_collision_index) const { - ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Variant()); - return Variant(); -} - -Vector3 KinematicCollision3D::get_best_position() const { - return result.collision_count ? get_position() : Vector3(); -} - -Vector3 KinematicCollision3D::get_best_normal() const { - return result.collision_count ? get_normal() : Vector3(); -} - -Object *KinematicCollision3D::get_best_local_shape() const { - return result.collision_count ? get_local_shape() : nullptr; -} - -Object *KinematicCollision3D::get_best_collider() const { - return result.collision_count ? get_collider() : nullptr; -} - -ObjectID KinematicCollision3D::get_best_collider_id() const { - return result.collision_count ? get_collider_id() : ObjectID(); -} - -RID KinematicCollision3D::get_best_collider_rid() const { - return result.collision_count ? get_collider_rid() : RID(); -} - -Object *KinematicCollision3D::get_best_collider_shape() const { - return result.collision_count ? get_collider_shape() : nullptr; -} - -int KinematicCollision3D::get_best_collider_shape_index() const { - return result.collision_count ? get_collider_shape_index() : 0; -} - -Vector3 KinematicCollision3D::get_best_collider_velocity() const { - return result.collision_count ? get_collider_velocity() : Vector3(); -} - -Variant KinematicCollision3D::get_best_collider_metadata() const { - return result.collision_count ? get_collider_metadata() : Variant(); -} - void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder); @@ -1966,32 +2042,6 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &KinematicCollision3D::get_collider_shape, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_shape_index", "collision_index"), &KinematicCollision3D::get_collider_shape_index, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &KinematicCollision3D::get_collider_velocity, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_collider_metadata", "collision_index"), &KinematicCollision3D::get_collider_metadata, DEFVAL(0)); - - ClassDB::bind_method(D_METHOD("get_best_position"), &KinematicCollision3D::get_best_position); - ClassDB::bind_method(D_METHOD("get_best_normal"), &KinematicCollision3D::get_best_normal); - ClassDB::bind_method(D_METHOD("get_best_local_shape"), &KinematicCollision3D::get_best_local_shape); - ClassDB::bind_method(D_METHOD("get_best_collider"), &KinematicCollision3D::get_best_collider); - ClassDB::bind_method(D_METHOD("get_best_collider_id"), &KinematicCollision3D::get_best_collider_id); - ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &KinematicCollision3D::get_best_collider_rid); - ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &KinematicCollision3D::get_best_collider_shape); - ClassDB::bind_method(D_METHOD("get_best_collider_shape_index"), &KinematicCollision3D::get_best_collider_shape_index); - ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &KinematicCollision3D::get_best_collider_velocity); - ClassDB::bind_method(D_METHOD("get_best_collider_metadata"), &KinematicCollision3D::get_best_collider_metadata); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_best_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_best_normal"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_best_local_shape"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_best_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_best_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_best_collider_shape_index"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_best_collider_metadata"); } /////////////////////////////////////// @@ -2930,14 +2980,11 @@ void PhysicalBone3D::_on_bone_parent_changed() { _reload_joint(); } -void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) { #ifdef TOOLS_ENABLED +void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) { gizmo_move_joint = p_move_joint; - Node3DEditor::get_singleton()->update_transform_gizmo(); -#endif } -#ifdef TOOLS_ENABLED Transform3D PhysicalBone3D::get_global_gizmo_transform() const { return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform(); } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 96f3d7d747..5677df730c 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,11 +50,11 @@ protected: uint16_t locked_axis = 0; - Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); + Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); public: - bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, int p_max_collisions = 1, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); - bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); + bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); + bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; @@ -105,7 +105,7 @@ private: Vector3 linear_velocity; Vector3 angular_velocity; - bool sync_to_physics = false; + bool sync_to_physics = true; Transform3D last_valid_transform; @@ -133,11 +133,9 @@ class RigidDynamicBody3D : public PhysicsBody3D { GDCLASS(RigidDynamicBody3D, PhysicsBody3D); public: - enum Mode { - MODE_DYNAMIC, - MODE_STATIC, - MODE_DYNAMIC_LOCKED, - MODE_KINEMATIC, + enum FreezeMode { + FREEZE_MODE_STATIC, + FREEZE_MODE_KINEMATIC, }; enum CenterOfMassMode { @@ -145,11 +143,11 @@ public: CENTER_OF_MASS_MODE_CUSTOM, }; - GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) - -protected: +private: bool can_sleep = true; - Mode mode = MODE_DYNAMIC; + bool lock_rotation = false; + bool freeze = false; + FreezeMode freeze_mode = FREEZE_MODE_STATIC; real_t mass = 1.0; Vector3 inertia; @@ -214,16 +212,28 @@ protected: void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); - virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state); +protected: void _notification(int p_what); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) + + virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state); + + void _apply_body_mode(); + public: - void set_mode(Mode p_mode); - Mode get_mode() const; + void set_lock_rotation_enabled(bool p_lock_rotation); + bool is_lock_rotation_enabled() const; + + void set_freeze_enabled(bool p_freeze); + bool is_freeze_enabled() const; + + void set_freeze_mode(FreezeMode p_freeze_mode); + FreezeMode get_freeze_mode() const; void set_mass(real_t p_mass); real_t get_mass() const; @@ -298,7 +308,7 @@ private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidDynamicBody3D::Mode); +VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode); VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode); class KinematicCollision3D; @@ -318,8 +328,8 @@ public: }; bool move_and_slide(); - virtual Vector3 get_linear_velocity() const override; - void set_linear_velocity(const Vector3 &p_velocity); + const Vector3 &get_motion_velocity() const; + void set_motion_velocity(const Vector3 &p_velocity); bool is_on_floor() const; bool is_on_floor_only() const; @@ -327,13 +337,15 @@ public: bool is_on_wall_only() const; bool is_on_ceiling() const; bool is_on_ceiling_only() const; - Vector3 get_last_motion() const; + const Vector3 &get_last_motion() const; Vector3 get_position_delta() const; - Vector3 get_floor_normal() const; - Vector3 get_wall_normal() const; - Vector3 get_real_velocity() const; + const Vector3 &get_floor_normal() const; + const Vector3 &get_wall_normal() const; + const Vector3 &get_real_velocity() const; real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; - Vector3 get_platform_velocity() const; + const Vector3 &get_platform_velocity() const; + + virtual Vector3 get_linear_velocity() const override; int get_slide_collision_count() const; PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const; @@ -364,24 +376,27 @@ private: }; CollisionState collision_state; - bool floor_stop_on_slope = false; bool floor_constant_speed = false; + bool floor_stop_on_slope = true; bool floor_block_on_wall = true; bool slide_on_ceiling = true; int max_slides = 6; - int platform_layer; + int platform_layer = 0; RID platform_rid; + ObjectID platform_object_id; uint32_t moving_platform_floor_layers = UINT32_MAX; uint32_t moving_platform_wall_layers = 0; real_t floor_snap_length = 0.1; real_t floor_max_angle = Math::deg2rad((real_t)45.0); real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); Vector3 up_direction = Vector3(0.0, 1.0, 0.0); - Vector3 linear_velocity; + Vector3 motion_velocity; Vector3 floor_normal; Vector3 wall_normal; + Vector3 ceiling_normal; Vector3 last_motion; Vector3 platform_velocity; + Vector3 platform_ceiling_velocity; Vector3 previous_position; Vector3 real_velocity; @@ -473,18 +488,6 @@ public: Object *get_collider_shape(int p_collision_index = 0) const; int get_collider_shape_index(int p_collision_index = 0) const; Vector3 get_collider_velocity(int p_collision_index = 0) const; - Variant get_collider_metadata(int p_collision_index = 0) const; - - Vector3 get_best_position() const; - Vector3 get_best_normal() const; - Object *get_best_local_shape() const; - Object *get_best_collider() const; - ObjectID get_best_collider_id() const; - RID get_best_collider_rid() const; - Object *get_best_collider_shape() const; - int get_best_collider_shape_index() const; - Vector3 get_best_collider_velocity() const; - Variant get_best_collider_metadata() const; }; class PhysicalBone3D : public PhysicsBody3D { @@ -652,10 +655,9 @@ private: public: void _on_bone_parent_changed(); - void _set_gizmo_move_joint(bool p_move_joint); -public: #ifdef TOOLS_ENABLED + void _set_gizmo_move_joint(bool p_move_joint); virtual Transform3D get_global_gizmo_transform() const override; virtual Transform3D get_local_gizmo_transform() const override; #endif diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0f5de621ea..b7a79a2645 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -520,6 +520,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); + ERR_FAIL_COND(p_bone == p_parent); bones.write[p_bone].parent = p_parent; process_order_dirty = true; diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 466f67afb8..2e788051f4 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -99,7 +99,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain child_ci->current_pos = child_ci->initial_transform.origin; if (child_ci->parent_item) { - child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length(); + child_ci->length = child_ci->parent_item->current_pos.distance_to(child_ci->current_pos); } } @@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec solve_simple_backwards(p_task->chain, p_solve_magnet); solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos); - distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length(); + distance_to_goal = p_task->chain.tips[0].end_effector->goal_transform.origin.distance_to(p_task->chain.tips[0].chain_item->current_pos); } } @@ -291,14 +291,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove new_bone_pose.origin = ci->current_pos; if (!ci->children.is_empty()) { - /// Rotate basis - const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); - const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); - - if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { - const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); - new_bone_pose.basis.rotate(rot_axis, rot_angle); - } + p_task->skeleton->update_bone_rest_forward_vector(ci->bone); + Vector3 forward_vector = p_task->skeleton->get_bone_axis_forward_vector(ci->bone); + // Rotate the bone towards the next bone in the chain: + new_bone_pose.basis.rotate_to_align(forward_vector, new_bone_pose.origin.direction_to(ci->children[0].current_pos)); } else { // Set target orientation to tip diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index a886c61263..21f9b0a35d 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -433,9 +433,9 @@ void SoftDynamicBody3D::prepare_physics_server() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { if (get_mesh().is_valid()) { - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid()); } else { - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr); + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); } return; @@ -444,10 +444,10 @@ void SoftDynamicBody3D::prepare_physics_server() { if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { become_mesh_owner(); - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid()); RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); } else { - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr); + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) { RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); } diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 4748a9d889..116cab19b1 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "spring_arm_3d.h" +#include "scene/3d/camera_3d.h" void SpringArm3D::_notification(int p_what) { switch (p_what) { @@ -133,17 +134,32 @@ void SpringArm3D::process_spring() { Vector3 motion; const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1))); + motion = Vector3(cast_direction * (spring_length)); + if (shape.is_null()) { - motion = Vector3(cast_direction * (spring_length)); - PhysicsDirectSpaceState3D::RayResult r; - bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); - if (intersected) { - real_t dist = get_global_transform().origin.distance_to(r.position); - dist -= margin; - motion_delta = dist / (spring_length); + Camera3D *camera = nullptr; + for (int i = get_child_count() - 1; 0 <= i; --i) { + camera = Object::cast_to<Camera3D>(get_child(i)); + if (camera) { + break; + } + } + + if (camera != nullptr) { + //use camera rotation, but spring arm position + Transform3D base_transform = camera->get_global_transform(); + base_transform.origin = get_global_transform().origin; + get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + } else { + PhysicsDirectSpaceState3D::RayResult r; + bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + if (intersected) { + real_t dist = get_global_transform().origin.distance_to(r.position); + dist -= margin; + motion_delta = dist / (spring_length); + } } } else { - motion = Vector3(cast_direction * spring_length); get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index b9a2736918..349a534680 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -712,7 +712,7 @@ Rect2 Sprite3D::get_item_rect() const { return CanvasItem::get_item_rect(); */ - Size2i s; + Size2 s; if (region) { s = region_rect.size; @@ -807,22 +807,20 @@ void AnimatedSprite3D::_draw() { set_base(RID()); return; //no texuture no life } - Vector2 tsize = texture->get_size(); + Size2 tsize = texture->get_size(); if (tsize.x == 0 || tsize.y == 0) { return; } - Size2i s = tsize; Rect2 src_rect; - - src_rect.size = s; + src_rect.size = tsize; Point2 ofs = get_offset(); if (is_centered()) { - ofs -= s / 2; + ofs -= tsize / 2; } - Rect2 dst_rect(ofs, s); + Rect2 dst_rect(ofs, tsize); Rect2 final_rect; Rect2 final_src_rect; @@ -1133,7 +1131,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const { if (t.is_null()) { return Rect2(0, 0, 1, 1); } - Size2i s = t->get_size(); + Size2 s = t->get_size(); Point2 ofs = get_offset(); if (centered) { diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index bc3bb81ed4..9a2aaa8be2 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -470,7 +470,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_update_suspension(PhysicsDirectBodyState3D *s) { - real_t chassisMass = mass; + real_t chassisMass = get_mass(); for (int w_it = 0; w_it < wheels.size(); w_it++) { VehicleWheel3D &wheel_info = *wheels[w_it]; @@ -558,7 +558,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const rel_pos2, normal, s->get_inverse_inertia_tensor().get_main_diagonal(), - 1.0 / mass, + 1.0 / get_mass(), b2invinertia, b2invmass); @@ -584,7 +584,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const #define ONLY_USE_LINEAR_MASS #ifdef ONLY_USE_LINEAR_MASS - real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass); + real_t massTerm = real_t(1.) / ((1.0 / get_mass()) + b2invmass); impulse = -contactDamping * rel_vel * massTerm; #else real_t velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; diff --git a/scene/animation/SCsub b/scene/animation/SCsub index cc33a5af84..d0aa0bc8aa 100644 --- a/scene/animation/SCsub +++ b/scene/animation/SCsub @@ -6,11 +6,8 @@ Import("env") thirdparty_obj = [] -thirdparty_sources = "#thirdparty/misc/easing_equations.cpp" - env_thirdparty = env.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.scene_sources += thirdparty_obj # Godot source files diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index af186072ac..10a66386eb 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -828,9 +828,9 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) co } StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<StringName, Node> &E : nodes) { + if (E.value.node == p_node) { + return E.key; } } @@ -850,8 +850,8 @@ Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) cons void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) { Vector<StringName> ns; - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - ns.push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + ns.push_back(E.key); } ns.sort_custom<StringName::AlphCompare>(); @@ -886,10 +886,10 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { nodes.erase(p_name); //erase connections to name - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - if (E->get().connections[i] == p_name) { - E->get().connections.write[i] = StringName(); + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + if (E.value.connections[i] == p_name) { + E.value.connections.write[i] = StringName(); } } } @@ -910,10 +910,10 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN nodes.erase(p_name); //rename connections - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - if (E->get().connections[i] == p_name) { - E->get().connections.write[i] = p_new_name; + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + if (E.value.connections[i] == p_name) { + E.value.connections.write[i] = p_new_name; } } } @@ -932,9 +932,9 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_ Ref<AnimationNode> input = nodes[p_input_node].node; ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size()); - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + StringName output = E.value.connections[i]; ERR_FAIL_COND(output == p_output_node); } } @@ -976,9 +976,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node return CONNECTION_ERROR_CONNECTION_EXISTS; } - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (const KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + const StringName output = E.value.connections[i]; if (output == p_output_node) { return CONNECTION_ERROR_CONNECTION_EXISTS; } @@ -988,12 +988,12 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node } void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (const KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + const StringName output = E.value.connections[i]; if (output != StringName()) { NodeConnection nc; - nc.input_node = E->key(); + nc.input_node = E.key; nc.input_index = i; nc.output_node = output; r_connections->push_back(nc); @@ -1012,8 +1012,8 @@ double AnimationNodeBlendTree::process(double p_time, bool p_seek) { } void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - r_list->push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + r_list->push_back(E.key); } } @@ -1104,8 +1104,8 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const { List<StringName> names; - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 9fc1dbd0c6..81ecb50ea0 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -329,11 +329,17 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } else { // teleport to start - path.clear(); - current = start_request; - playing = true; - play_start = true; - start_request = StringName(); //clear start request + if (p_state_machine->states.has(start_request)) { + path.clear(); + current = start_request; + playing = true; + play_start = true; + start_request = StringName(); //clear start request + } else { + StringName node = start_request; + start_request = StringName(); //clear start request + ERR_FAIL_V_MSG(0, "No such node: '" + node + "'"); + } } } @@ -571,9 +577,9 @@ Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) } StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const { - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<StringName, State> &E : states) { + if (E.value.node == p_node) { + return E.key; } } @@ -583,8 +589,8 @@ StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_ void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) { Vector<StringName> nodes; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - nodes.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); @@ -674,8 +680,8 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - nodes.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); @@ -897,8 +903,8 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const { List<StringName> names; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5825a35030..2c8c4ee788 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -37,7 +37,6 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" -#include "editor/editor_settings.h" #include "scene/2d/skeleton_2d.h" void AnimatedValuesBackup::update_skeletons() { @@ -124,8 +123,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } else if (name == "blend_times") { Vector<BlendKey> keys; - for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { - keys.ordered_insert(E->key()); + for (const KeyValue<BlendKey, float> &E : blend_times) { + keys.ordered_insert(E.key); } Array array; @@ -147,8 +146,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { if (property.name == "current_animation") { List<String> names; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + names.push_back(E.key); } names.sort(); names.push_front("[stop]"); @@ -167,10 +166,10 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> anim_names; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); - if (E->get().next != StringName()) { - anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E.key), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + if (E.value.next != StringName()) { + anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } } @@ -1019,8 +1018,8 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam List<BlendKey> to_erase; Map<BlendKey, float> to_insert; - for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { - BlendKey bk = E->key(); + for (const KeyValue<BlendKey, float> &E : blend_times) { + BlendKey bk = E.key; BlendKey new_bk = bk; bool erase = false; if (bk.from == p_name) { @@ -1034,7 +1033,7 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam if (erase) { to_erase.push_back(bk); - to_insert[new_bk] = E->get(); + to_insert[new_bk] = E.value; } } @@ -1071,8 +1070,8 @@ Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { List<String> anims; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anims.push_back(E->key()); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + anims.push_back(E.key); } anims.sort(); @@ -1365,8 +1364,8 @@ void AnimationPlayer::clear_caches() { node_cache_map.clear(); - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - E->get().node_cache.clear(); + for (KeyValue<StringName, AnimationData> &E : animation_set) { + E.value.node_cache.clear(); } cache_update_size = 0; @@ -1388,9 +1387,9 @@ bool AnimationPlayer::is_active() const { } StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - if (E->get().animation == p_animation) { - return E->key(); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.animation == p_animation) { + return E.key; } } @@ -1493,18 +1492,12 @@ NodePath AnimationPlayer::get_root() const { } void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - String pf = p_function; if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) { List<StringName> al; get_animation_list(&al); for (const StringName &name : al) { - r_options->push_back(String(name).quote(quote_style)); + r_options->push_back(String(name).quote()); } } Node::get_argument_options(p_function, p_idx, r_options); @@ -1545,12 +1538,12 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o entry.bone_idx = -1; backup->entries.push_back(entry); } else { - for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) { + for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) { AnimatedValuesBackup::Entry entry; - entry.object = E->value().object; - entry.subpath = E->value().subpath; + entry.object = E.value.object; + entry.subpath = E.value.subpath; bool valid; - entry.value = E->value().object->get_indexed(E->value().subpath, &valid); + entry.value = E.value.object->get_indexed(E.value.subpath, &valid); entry.bone_idx = -1; if (valid) { backup->entries.push_back(entry); diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h new file mode 100644 index 0000000000..c38d083b7f --- /dev/null +++ b/scene/animation/easing_equations.h @@ -0,0 +1,405 @@ +/*************************************************************************/ +/* easing_equations.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* + * Derived from Robert Penner's easing equations: http://robertpenner.com/easing/ + * + * Copyright (c) 2001 Robert Penner + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef EASING_EQUATIONS_H +#define EASING_EQUATIONS_H + +namespace linear { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * t / d + b; +} +}; // namespace linear + +namespace sine { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return -c * cos(t / d * (Math_PI / 2)) + c + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return c * sin(t / d * (Math_PI / 2)) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + return -c / 2 * (cos(Math_PI * t / d) - 1) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace sine + +namespace quint { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * pow(t / d, 5) + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return c * (pow(t / d - 1, 5) + 1) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t = t / d * 2; + + if (t < 1) { + return c / 2 * pow(t, 5) + b; + } + return c / 2 * (pow(t - 2, 5) + 2) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace quint + +namespace quart { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * pow(t / d, 4) + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return -c * (pow(t / d - 1, 4) - 1) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t = t / d * 2; + + if (t < 1) { + return c / 2 * pow(t, 4) + b; + } + return -c / 2 * (pow(t - 2, 4) - 2) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace quart + +namespace quad { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * pow(t / d, 2) + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + t /= d; + return -c * t * (t - 2) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t = t / d * 2; + + if (t < 1) { + return c / 2 * pow(t, 2) + b; + } + return -c / 2 * ((t - 1) * (t - 3) - 1) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace quad + +namespace expo { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) { + return b; + } + return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + if (t == d) { + return b + c; + } + return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) { + return b; + } + + if (t == d) { + return b + c; + } + + t = t / d * 2; + + if (t < 1) { + return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005; + } + return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace expo + +namespace elastic { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) { + return b; + } + + t /= d; + if (t == 1) { + return b + c; + } + + t -= 1; + float p = d * 0.3f; + float a = c * pow(2, 10 * t); + float s = p / 4; + + return -(a * sin((t * d - s) * (2 * Math_PI) / p)) + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) { + return b; + } + + t /= d; + if (t == 1) { + return b + c; + } + + float p = d * 0.3f; + float s = p / 4; + + return (c * pow(2, -10 * t) * sin((t * d - s) * (2 * Math_PI) / p) + c + b); +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) { + return b; + } + + if ((t /= d / 2) == 2) { + return b + c; + } + + float p = d * (0.3f * 1.5f); + float a = c; + float s = p / 4; + + if (t < 1) { + t -= 1; + a *= pow(2, 10 * t); + return -0.5f * (a * sin((t * d - s) * (2 * Math_PI) / p)) + b; + } + + t -= 1; + a *= pow(2, -10 * t); + return a * sin((t * d - s) * (2 * Math_PI) / p) * 0.5f + c + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace elastic + +namespace cubic { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + t /= d; + return c * t * t * t + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + t = t / d - 1; + return c * (t * t * t + 1) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t /= d / 2; + if (t < 1) { + return c / 2 * t * t * t + b; + } + + t -= 2; + return c / 2 * (t * t * t + 2) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace cubic + +namespace circ { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + t /= d; + return -c * (sqrt(1 - t * t) - 1) + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + t = t / d - 1; + return c * sqrt(1 - t * t) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t /= d / 2; + if (t < 1) { + return -c / 2 * (sqrt(1 - t * t) - 1) + b; + } + + t -= 2; + return c / 2 * (sqrt(1 - t * t) + 1) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace circ + +namespace bounce { +static real_t out(real_t t, real_t b, real_t c, real_t d) { + t /= d; + + if (t < (1 / 2.75f)) { + return c * (7.5625f * t * t) + b; + } + + if (t < (2 / 2.75f)) { + t -= 1.5f / 2.75f; + return c * (7.5625f * t * t + 0.75f) + b; + } + + if (t < (2.5 / 2.75)) { + t -= 2.25f / 2.75f; + return c * (7.5625f * t * t + 0.9375f) + b; + } + + t -= 2.625f / 2.75f; + return c * (7.5625f * t * t + 0.984375f) + b; +} + +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c - out(d - t, 0, c, d) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return in(t * 2, b, c / 2, d); + } + return out(t * 2 - d, b + c / 2, c / 2, d); +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace bounce + +namespace back { +static real_t in(real_t t, real_t b, real_t c, real_t d) { + float s = 1.70158f; + t /= d; + + return c * t * t * ((s + 1) * t - s) + b; +} + +static real_t out(real_t t, real_t b, real_t c, real_t d) { + float s = 1.70158f; + t = t / d - 1; + + return c * (t * t * ((s + 1) * t + s) + 1) + b; +} + +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + float s = 1.70158f * 1.525f; + t /= d / 2; + + if (t < 1) { + return c / 2 * (t * t * ((s + 1) * t - s)) + b; + } + + t -= 2; + return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + if (t < d / 2) { + return out(t * 2, b, c / 2, d); + } + return in(t * 2 - d, b + c / 2, c / 2, d); +} +}; // namespace back + +#endif diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 2847031375..c43b83747b 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -30,8 +30,23 @@ #include "tween.h" +#include "scene/animation/easing_equations.h" #include "scene/main/node.h" +Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = { + { &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing. + { &sine::in, &sine::out, &sine::in_out, &sine::out_in }, + { &quint::in, &quint::out, &quint::in_out, &quint::out_in }, + { &quart::in, &quart::out, &quart::in_out, &quart::out_in }, + { &quad::in, &quad::out, &quad::in_out, &quad::out_in }, + { &expo::in, &expo::out, &expo::in_out, &expo::out_in }, + { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in }, + { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in }, + { &circ::in, &circ::out, &circ::in_out, &circ::out_in }, + { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in }, + { &back::in, &back::out, &back::in_out, &back::out_in }, +}; + void Tweener::set_tween(Ref<Tween> p_tween) { tween = p_tween; } @@ -317,6 +332,16 @@ bool Tween::should_pause() { return pause_mode != TWEEN_PAUSE_PROCESS; } +real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration) { + if (p_duration == 0) { + // Special case to avoid dividing by 0 in equations. + return p_initial + p_delta; + } + + interpolater func = interpolaters[p_trans_type][p_ease_type]; + return func(p_time, p_initial, p_delta, p_duration); +} + Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) { ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant()); ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant()); diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index f4e477b613..3c8949ddfb 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -249,8 +249,8 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) { Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list; Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node); if (F) { - for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) { - memdelete(G->get()); + for (const KeyValue<ObjectID, Node *> &G : F->get()) { + memdelete(G.value); } remove_list.erase(F); } @@ -339,15 +339,15 @@ void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInsta } // Constants for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { - for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { + for (const KeyValue<StringName, Variant> &E : sc->get()) { String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/"; - if (E->value().get_type() == Variant::OBJECT) { - Variant id = ((Object *)E->value())->get_instance_id(); - PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + if (E.value.get_type() == Variant::OBJECT) { + Variant id = ((Object *)E.value)->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); properties.push_back(SceneDebuggerProperty(pi, id)); } else { - PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); - properties.push_back(SceneDebuggerProperty(pi, E->value())); + PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key); + properties.push_back(SceneDebuggerProperty(pi, E.value)); } } } diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 4dfd6902e6..b816f12bc3 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -227,17 +227,17 @@ void CodeEdit::_notification(int p_what) { end = font->get_string_size(line.substr(0, line.rfind(String::chr(0xFFFF))), font_size).x; } - Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent() + font_height * i + yofs); + Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent(font_size) + font_height * i + yofs); round_ofs = round_ofs.round(); draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HALIGN_LEFT, -1, font_size, font_color); if (end > 0) { // Draw an underline for the currently edited function parameter. - const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + line_spacing); + const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + yofs); draw_line(b, b + Vector2(end - begin, 0), font_color, 2); // Draw a translucent text highlight as well. const Rect2 highlight_rect = Rect2( - hint_ofs + sb->get_offset() + Vector2(begin, 0), + b - Vector2(0, font_height), Vector2(end - begin, font_height)); draw_rect(highlight_rect, font_color * Color(1, 1, 1, 0.2)); } @@ -296,7 +296,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { mpos.x = get_size().x - mpos.x; } - Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y)); + Point2i pos = get_line_column_at_pos(mpos); int line = pos.y; int col = pos.x; @@ -321,7 +321,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { mpos.x = get_size().x - mpos.x; } - Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y)); + Point2i pos = get_line_column_at_pos(mpos); int line = pos.y; int col = pos.x; @@ -614,6 +614,11 @@ void CodeEdit::_backspace_internal() { return; } + if (has_selection()) { + delete_selection(); + return; + } + int cc = get_caret_column(); int cl = get_caret_line(); @@ -621,11 +626,6 @@ void CodeEdit::_backspace_internal() { return; } - if (has_selection()) { - delete_selection(); - return; - } - if (cl > 0 && _is_line_hidden(cl - 1)) { unfold_line(get_caret_line() - 1); } @@ -1146,13 +1146,20 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const { } void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - if (draw_breakpoints && is_line_breakpointed(p_line)) { - int padding = p_region.size.x / 6; + if (draw_breakpoints) { + bool hovering = p_region.has_point(get_local_mouse_pos()); + bool breakpointed = is_line_breakpointed(p_line); + + if (breakpointed || (hovering && !is_dragging_cursor())) { + int padding = p_region.size.x / 6; + Rect2 icon_region = p_region; + icon_region.position += Point2(padding, padding); + icon_region.size -= Point2(padding, padding) * 2; - Rect2 breakpoint_region = p_region; - breakpoint_region.position += Point2(padding, padding); - breakpoint_region.size -= Point2(padding, padding) * 2; - breakpoint_icon->draw_rect(get_canvas_item(), breakpoint_region, false, breakpoint_color); + // Darken icon when hovering & not yet breakpointed. + Color use_color = hovering && !breakpointed ? breakpoint_color.darkened(0.4) : breakpoint_color; + breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color); + } } if (draw_bookmarks && is_line_bookmarked(p_line)) { @@ -1613,12 +1620,12 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const { bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value()) != -1; /* Check the keys for this line. */ - for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) { - if (E->key() > p_column) { + for (const KeyValue<int, int> &E : delimiter_cache[p_line]) { + if (E.key > p_column) { break; } - in_region = E->value() != -1; - start_position.x = in_region ? E->key() : -1; + in_region = E.value != -1; + start_position.x = in_region ? E.key : -1; } /* Region was found on this line and is not a multiline continuation. */ @@ -1664,12 +1671,12 @@ Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const { int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value(); /* Check the keys for this line. */ - for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) { - end_position.x = (E->value() == -1) ? E->key() : -1; - if (E->key() > p_column) { + for (const KeyValue<int, int> &E : delimiter_cache[p_line]) { + end_position.x = (E.value == -1) ? E.key : -1; + if (E.key > p_column) { break; } - region = E->value(); + region = E.value; } /* Region was found on this line and is not a multiline continuation. */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index efb6b7d200..54548e1941 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -35,7 +35,6 @@ #include "core/os/os.h" #ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" #include "editor/editor_settings.h" #endif #include "scene/main/window.h" @@ -44,17 +43,7 @@ List<Color> ColorPicker::preset_cache; void ColorPicker::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_THEME_CHANGED: { - btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker"))); - btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); - _update_presets(); - _update_controls(); - } break; case NOTIFICATION_ENTER_TREE: { - btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker"))); - btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); - - _update_controls(); _update_color(); #ifdef TOOLS_ENABLED @@ -71,18 +60,39 @@ void ColorPicker::_notification(int p_what) { } } #endif - } break; - case NOTIFICATION_PARENTED: { + [[fallthrough]]; + } + case NOTIFICATION_THEME_CHANGED: { + btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker"))); + btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); + + uv_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height")))); + w_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("h_width")), 0)); + + wheel_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height")))); + wheel_margin->add_theme_constant_override("margin_bottom", 8 * get_theme_default_base_scale()); + for (int i = 0; i < 4; i++) { + labels[i]->set_custom_minimum_size(Size2(get_theme_constant(SNAME("label_width")), 0)); set_offset((Side)i, get_offset((Side)i) + get_theme_constant(SNAME("margin"))); } + + if (Engine::get_singleton()->is_editor_hint()) { + // Adjust for the width of the "Script" icon. + text_type->set_custom_minimum_size(Size2(28 * get_theme_default_base_scale(), 0)); + } + + _update_presets(); + _update_controls(); } break; + case NOTIFICATION_VISIBILITY_CHANGED: { Popup *p = Object::cast_to<Popup>(get_parent()); if (p) { p->set_size(Size2(get_combined_minimum_size().width + get_theme_constant(SNAME("margin")) * 2, get_combined_minimum_size().height + get_theme_constant(SNAME("margin")) * 2)); } } break; + case NOTIFICATION_WM_CLOSE_REQUEST: { if (screen != nullptr && screen->is_visible()) { screen->hide(); @@ -762,11 +772,7 @@ void ColorPicker::_slider_draw(int p_which) { Size2 size = scroll[p_which]->get_size(); Color left_color; Color right_color; -#ifdef TOOLS_ENABLED - const real_t margin = 4 * EDSCALE; -#else - const real_t margin = 4; -#endif + const real_t margin = 4 * get_theme_default_base_scale(); if (p_which == 3) { scroll[p_which]->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); @@ -827,7 +833,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { real_t dist = center.distance_to(bev->get_position()); if (dist <= center.x) { - real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + real_t rad = bev->get_position().angle_to_point(center); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; s = CLAMP(dist / center.x, 0, 1); } else { @@ -844,7 +850,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { real_t dist = center.distance_to(bev->get_position()); if (dist >= center.x * 0.84 && dist <= center.x) { - real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + real_t rad = bev->get_position().angle_to_point(center); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; spinning = true; } else { @@ -889,12 +895,12 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Vector2 center = c->get_size() / 2.0; if (picker_type == SHAPE_VHS_CIRCLE) { real_t dist = center.distance_to(mev->get_position()); - real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + real_t rad = mev->get_position().angle_to_point(center); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; s = CLAMP(dist / center.x, 0, 1); } else { if (spinning) { - real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + real_t rad = mev->get_position().angle_to_point(center); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; } else { real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; @@ -996,7 +1002,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mev = p_event; if (mev.is_valid()) { Viewport *r = get_tree()->get_root(); - if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y))) { + if (!r->get_visible_rect().has_point(mev->get_global_position())) { return; } @@ -1147,7 +1153,6 @@ ColorPicker::ColorPicker() : uv_edit->set_mouse_filter(MOUSE_FILTER_PASS); uv_edit->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit->set_v_size_flags(SIZE_EXPAND_FILL); - uv_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height")))); uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit)); HBoxContainer *hb_smpl = memnew(HBoxContainer); @@ -1219,9 +1224,6 @@ ColorPicker::ColorPicker() : text_type->set_text("#"); text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); if (Engine::get_singleton()->is_editor_hint()) { -#ifdef TOOLS_ENABLED - text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon. -#endif text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled)); } else { text_type->set_flat(true); @@ -1236,7 +1238,6 @@ ColorPicker::ColorPicker() : wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL); wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL); - wheel_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height")))); hb_edit->add_child(wheel_edit); wheel_mat.instantiate(); @@ -1244,12 +1245,7 @@ ColorPicker::ColorPicker() : circle_mat.instantiate(); circle_mat->set_shader(circle_shader); - MarginContainer *wheel_margin(memnew(MarginContainer)); -#ifdef TOOLS_ENABLED - wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE); -#else wheel_margin->add_theme_constant_override("margin_bottom", 8); -#endif wheel_edit->add_child(wheel_margin); wheel_margin->add_child(wheel); @@ -1261,7 +1257,6 @@ ColorPicker::ColorPicker() : wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv)); hb_edit->add_child(w_edit); - w_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("h_width")), 0)); w_edit->set_h_size_flags(SIZE_FILL); w_edit->set_v_size_flags(SIZE_EXPAND_FILL); w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 67ca007eb5..ad4f5ad5b1 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -81,6 +81,7 @@ private: Control *uv_edit = memnew(Control); Control *w_edit = memnew(Control); AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer); + MarginContainer *wheel_margin = memnew(MarginContainer); Ref<ShaderMaterial> wheel_mat; Ref<ShaderMaterial> circle_mat; Control *wheel = memnew(Control); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 81411d5844..38da40a402 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -38,7 +38,6 @@ #include "core/os/os.h" #include "core/string/print_string.h" #include "core/string/translation.h" - #include "scene/gui/label.h" #include "scene/gui/panel.h" #include "scene/main/canvas_layer.h" @@ -48,7 +47,6 @@ #include "servers/text_server.h" #ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" #endif @@ -742,7 +740,7 @@ bool Control::has_point(const Point2 &p_point) const { return Rect2(Point2(), get_size()).has_point(p_point); } -void Control::set_drag_forwarding(Control *p_target) { +void Control::set_drag_forwarding(Node *p_target) { if (p_target) { data.drag_owner = p_target->get_instance_id(); } else { @@ -754,8 +752,7 @@ Variant Control::get_drag_data(const Point2 &p_point) { if (data.drag_owner.is_valid()) { Object *obj = ObjectDB::get_instance(data.drag_owner); if (obj) { - Control *c = Object::cast_to<Control>(obj); - return c->call("_get_drag_data_fw", p_point, this); + return obj->call("_get_drag_data_fw", p_point, this); } } @@ -771,8 +768,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const if (data.drag_owner.is_valid()) { Object *obj = ObjectDB::get_instance(data.drag_owner); if (obj) { - Control *c = Object::cast_to<Control>(obj); - return c->call("_can_drop_data_fw", p_point, p_data, this); + return obj->call("_can_drop_data_fw", p_point, p_data, this); } } @@ -787,8 +783,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) { if (data.drag_owner.is_valid()) { Object *obj = ObjectDB::get_instance(data.drag_owner); if (obj) { - Control *c = Object::cast_to<Control>(obj); - c->call("_drop_data_fw", p_point, p_data, this); + obj->call("_drop_data_fw", p_point, p_data, this); return; } } @@ -836,11 +831,12 @@ T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified."); // First, look through each control or window node in the branch, until no valid parent can be found. - // For each control iterate through its inheritance chain and see if p_name exists in any of them. + // Only nodes with a theme resource attached are considered. Control *theme_owner = p_theme_owner; Window *theme_owner_window = p_theme_owner_window; while (theme_owner || theme_owner_window) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. for (const StringName &E : p_theme_types) { if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) { return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E); @@ -891,11 +887,12 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified."); // First, look through each control or window node in the branch, until no valid parent can be found. - // For each control iterate through its inheritance chain and see if p_name exists in any of them. + // Only nodes with a theme resource attached are considered. Control *theme_owner = p_theme_owner; Window *theme_owner_window = p_theme_owner_window; while (theme_owner || theme_owner_window) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. for (const StringName &E : p_theme_types) { if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) { return true; @@ -1133,6 +1130,150 @@ bool Control::has_theme_constant(const StringName &p_name, const StringName &p_t return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } +float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window) { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Control *theme_owner = p_theme_owner; + Window *theme_owner_window = p_theme_owner_window; + + while (theme_owner || theme_owner_window) { + if (theme_owner && theme_owner->data.theme->has_default_theme_base_scale()) { + return theme_owner->data.theme->get_default_theme_base_scale(); + } + + if (theme_owner_window && theme_owner_window->theme->has_default_theme_base_scale()) { + return theme_owner_window->theme->get_default_theme_base_scale(); + } + + Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c) { + theme_owner = parent_c->data.theme_owner; + theme_owner_window = parent_c->data.theme_owner_window; + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w) { + theme_owner = parent_w->theme_owner; + theme_owner_window = parent_w->theme_owner_window; + } else { + theme_owner = nullptr; + theme_owner_window = nullptr; + } + } + } + + // Secondly, check the project-defined Theme resource. + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_default_theme_base_scale()) { + return Theme::get_project_default()->get_default_theme_base_scale(); + } + } + + // Lastly, fall back on the default Theme. + return Theme::get_default()->get_default_theme_base_scale(); +} + +float Control::get_theme_default_base_scale() const { + return fetch_theme_default_base_scale(data.theme_owner, data.theme_owner_window); +} + +Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window) { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Control *theme_owner = p_theme_owner; + Window *theme_owner_window = p_theme_owner_window; + + while (theme_owner || theme_owner_window) { + if (theme_owner && theme_owner->data.theme->has_default_theme_font()) { + return theme_owner->data.theme->get_default_theme_font(); + } + + if (theme_owner_window && theme_owner_window->theme->has_default_theme_font()) { + return theme_owner_window->theme->get_default_theme_font(); + } + + Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c) { + theme_owner = parent_c->data.theme_owner; + theme_owner_window = parent_c->data.theme_owner_window; + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w) { + theme_owner = parent_w->theme_owner; + theme_owner_window = parent_w->theme_owner_window; + } else { + theme_owner = nullptr; + theme_owner_window = nullptr; + } + } + } + + // Secondly, check the project-defined Theme resource. + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_default_theme_font()) { + return Theme::get_project_default()->get_default_theme_font(); + } + } + + // Lastly, fall back on the default Theme. + return Theme::get_default()->get_default_theme_font(); +} + +Ref<Font> Control::get_theme_default_font() const { + return fetch_theme_default_font(data.theme_owner, data.theme_owner_window); +} + +int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window) { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Control *theme_owner = p_theme_owner; + Window *theme_owner_window = p_theme_owner_window; + + while (theme_owner || theme_owner_window) { + if (theme_owner && theme_owner->data.theme->has_default_theme_font_size()) { + return theme_owner->data.theme->get_default_theme_font_size(); + } + + if (theme_owner_window && theme_owner_window->theme->has_default_theme_font_size()) { + return theme_owner_window->theme->get_default_theme_font_size(); + } + + Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent(); + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c) { + theme_owner = parent_c->data.theme_owner; + theme_owner_window = parent_c->data.theme_owner_window; + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w) { + theme_owner = parent_w->theme_owner; + theme_owner_window = parent_w->theme_owner_window; + } else { + theme_owner = nullptr; + theme_owner_window = nullptr; + } + } + } + + // Secondly, check the project-defined Theme resource. + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_default_theme_font_size()) { + return Theme::get_project_default()->get_default_theme_font_size(); + } + } + + // Lastly, fall back on the default Theme. + return Theme::get_default()->get_default_theme_font_size(); +} + +int Control::get_theme_default_font_size() const { + return fetch_theme_default_font_size(data.theme_owner, data.theme_owner_window); +} + Rect2 Control::get_parent_anchorable_rect() const { if (!is_inside_tree()) { return Rect2(); @@ -2452,8 +2593,8 @@ bool Control::is_text_field() const { return false; } -Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const { - Vector<Vector2i> ret; +Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const { + Array ret; switch (p_theme_type) { case STRUCTURED_TEXT_URI: { int prev = 0; @@ -2619,12 +2760,6 @@ bool Control::is_visibility_clip_disabled() const { } void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - Node::get_argument_options(p_function, p_idx, r_options); if (p_idx == 0) { @@ -2644,7 +2779,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List sn.sort_custom<StringName::AlphCompare>(); for (const StringName &name : sn) { - r_options->push_back(String(name).quote(quote_style)); + r_options->push_back(String(name).quote()); } } } @@ -2792,6 +2927,10 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Control::has_theme_color, DEFVAL("")); ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Control::has_theme_constant, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_default_base_scale"), &Control::get_theme_default_base_scale); + ClassDB::bind_method(D_METHOD("get_theme_default_font"), &Control::get_theme_default_font); + ClassDB::bind_method(D_METHOD("get_theme_default_font_size"), &Control::get_theme_default_font_size); + ClassDB::bind_method(D_METHOD("get_parent_control"), &Control::get_parent_control); ClassDB::bind_method(D_METHOD("set_h_grow_direction", "direction"), &Control::set_h_grow_direction); diff --git a/scene/gui/control.h b/scene/gui/control.h index 9cec5d6e8d..bdc06319ea 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -283,7 +283,7 @@ protected: //virtual void _window_gui_input(InputEvent p_event); - virtual Vector<Vector2i> structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const; + virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -355,7 +355,7 @@ public: virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; virtual bool has_point(const Point2 &p_point) const; - virtual void set_drag_forwarding(Control *p_target); + virtual void set_drag_forwarding(Node *p_target); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); @@ -509,6 +509,14 @@ public: bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window); + static Ref<Font> fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window); + static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window); + + float get_theme_default_base_scale() const; + Ref<Font> get_theme_default_font() const; + int get_theme_default_font_size() const; + /* TOOLTIP */ void set_tooltip(const String &p_tooltip); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 5d98aaa698..71d2778cc3 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -37,7 +37,6 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" -#include "editor/editor_scale.h" #include "scene/main/window.h" // Only used to check for more modals when dimming the editor. #endif @@ -363,8 +362,7 @@ Button *ConfirmationDialog::get_cancel_button() { ConfirmationDialog::ConfirmationDialog() { set_title(TTRC("Please Confirm...")); -#ifdef TOOLS_ENABLED - set_min_size(Size2(200, 70) * EDSCALE); -#endif + set_min_size(Size2(200, 70)); + cancel = add_cancel_button(); } diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 56b8a936e1..5d024d3be7 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -32,15 +32,6 @@ #include "core/os/keyboard.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" -#define SPACING (3 * EDSCALE) -#define POINT_WIDTH (8 * EDSCALE) -#else -#define SPACING 3 -#define POINT_WIDTH 8 -#endif - GradientEdit::GradientEdit() { set_focus_mode(FOCUS_ALL); @@ -53,12 +44,12 @@ GradientEdit::GradientEdit() { int GradientEdit::_get_point_from_pos(int x) { int result = -1; - int total_w = get_size().width - get_size().height - SPACING; + int total_w = get_size().width - get_size().height - draw_spacing; float min_distance = 1e20; for (int i = 0; i < points.size(); i++) { //Check if we clicked at point float distance = ABS(x - points[i].offset * total_w); - float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab + float min = (draw_point_width / 2 * 1.7); //make it easier to grab if (distance <= min && distance < min_distance) { result = i; min_distance = distance; @@ -129,7 +120,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { grabbed = _get_point_from_pos(x); if (grabbed != -1) { - int total_w = get_size().width - get_size().height - SPACING; + int total_w = get_size().width - get_size().height - draw_spacing; Gradient::Point newPoint = points[grabbed]; newPoint.offset = CLAMP(x / float(total_w), 0, 1); @@ -151,10 +142,10 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { update(); int x = mb->get_position().x; - int total_w = get_size().width - get_size().height - SPACING; + int total_w = get_size().width - get_size().height - draw_spacing; //Check if color selector was clicked. - if (x > total_w + SPACING) { + if (x > total_w + draw_spacing) { _show_color_picker(); return; } @@ -225,7 +216,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid() && grabbing) { - int total_w = get_size().width - get_size().height - SPACING; + int total_w = get_size().width - get_size().height - draw_spacing; int x = mm->get_position().x; @@ -297,6 +288,12 @@ void GradientEdit::_notification(int p_what) { picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed)); } } + + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + draw_spacing = BASE_SPACING * get_theme_default_base_scale(); + draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale(); + } + if (p_what == NOTIFICATION_DRAW) { int w = get_size().x; int h = get_size().y; @@ -305,7 +302,7 @@ void GradientEdit::_notification(int p_what) { return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size } - int total_w = get_size().width - get_size().height - SPACING; + int total_w = get_size().width - get_size().height - draw_spacing; //Draw checker pattern for ramp draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true); @@ -358,7 +355,7 @@ void GradientEdit::_notification(int p_what) { col.a = 0.9; draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); - Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2); + Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2); draw_rect(rect, points[i].color, true); draw_rect(rect, col, false); if (grabbed == i) { @@ -375,15 +372,15 @@ void GradientEdit::_notification(int p_what) { } //Draw "button" for color selector - draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + SPACING, 0, h, h), true); + draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true); if (grabbed != -1) { //Draw with selection color - draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color); + draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color); } else { //if no color selected draw grey color with 'X' on top. - draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1)); - draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6)); + draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1)); + draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6)); + draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6)); } //Draw borders around color ramp if in focus diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index a173631963..f3a39daaf6 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -46,6 +46,13 @@ class GradientEdit : public Control { int grabbed = -1; Vector<Gradient::Point> points; + // Make sure to use the scaled value below. + const int BASE_SPACING = 3; + const int BASE_POINT_WIDTH = 8; + + int draw_spacing = BASE_SPACING; + int draw_point_width = BASE_POINT_WIDTH; + void _draw_checker(int x, int y, int w, int h); void _color_changed(const Color &p_color); int _get_point_from_pos(int x); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index b9b02b1427..35e31be9af 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -36,10 +36,6 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" -#endif - constexpr int MINIMAP_OFFSET = 12; constexpr int MINIMAP_PADDING = 5; @@ -436,6 +432,8 @@ void GraphEdit::_notification(int p_what) { snap_button->set_icon(get_theme_icon(SNAME("snap"))); minimap_button->set_icon(get_theme_icon(SNAME("minimap"))); layout_button->set_icon(get_theme_icon(SNAME("layout"))); + + zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale()); } if (p_what == NOTIFICATION_READY) { Size2 hmin = h_scroll->get_combined_minimum_size(); @@ -697,7 +695,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } else if (!just_disconnected) { String from = connecting_from; int from_slot = connecting_index; - Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y); + Vector2 ofs = mb->get_position(); if (!connecting_out) { emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs); @@ -816,11 +814,7 @@ void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from scaled_points.push_back(points[i] * p_zoom); } -#ifdef TOOLS_ENABLED - p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); -#else - p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased); -#endif + p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * get_theme_default_base_scale()), lines_antialiased); } void GraphEdit::_connections_layer_draw() { @@ -1071,10 +1065,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { if (mm.is_valid() && box_selecting) { box_selecting_to = mm->get_position(); - box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x), - MIN(box_selecting_from.y, box_selecting_to.y), - ABS(box_selecting_from.x - box_selecting_to.x), - ABS(box_selecting_from.y - box_selecting_to.y)); + box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs()); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -2103,7 +2094,7 @@ void GraphEdit::arrange_nodes() { largest_node_size = 0.0f; } - emit_signal("begin_node_move"); + emit_signal(SNAME("begin_node_move")); for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) { GraphNode *gn = Object::cast_to<GraphNode>(node_names[E->get()]); gn->set_drag(true); @@ -2116,7 +2107,7 @@ void GraphEdit::arrange_nodes() { gn->set_position_offset(pos); gn->set_drag(false); } - emit_signal("end_node_move"); + emit_signal(SNAME("end_node_move")); arranging_graph = false; } @@ -2275,11 +2266,7 @@ GraphEdit::GraphEdit() { zoom_label->set_visible(false); zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER); zoom_label->set_align(Label::ALIGN_CENTER); -#ifdef TOOLS_ENABLED - zoom_label->set_custom_minimum_size(Size2(48, 0) * EDSCALE); -#else zoom_label->set_custom_minimum_size(Size2(48, 0)); -#endif _update_zoom_label(); zoom_minus = memnew(Button); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 08c8c60d7a..8462fd259e 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -31,6 +31,9 @@ #include "graph_node.h" #include "core/string/translation.h" +#ifdef TOOLS_ENABLED +#include "graph_edit.h" +#endif struct _MinSizeCache { int min_size; @@ -400,28 +403,28 @@ void GraphNode::_notification(int p_what) { close_rect = Rect2(); } - for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) { - if (E->key() < 0 || E->key() >= cache_y.size()) { + for (const KeyValue<int, Slot> &E : slot_info) { + if (E.key < 0 || E.key >= cache_y.size()) { continue; } - if (!slot_info.has(E->key())) { + if (!slot_info.has(E.key)) { continue; } - const Slot &s = slot_info[E->key()]; + const Slot &s = slot_info[E.key]; //left if (s.enable_left) { Ref<Texture2D> p = port; if (s.custom_slot_left.is_valid()) { p = s.custom_slot_left; } - p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left); + p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E.key]), s.color_left); } if (s.enable_right) { Ref<Texture2D> p = port; if (s.custom_slot_right.is_valid()) { p = s.custom_slot_right; } - p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right); + p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E.key]), s.color_right); } } @@ -458,6 +461,27 @@ void GraphNode::_shape() { title_buf->add_string(title, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); } +#ifdef TOOLS_ENABLED +void GraphNode::_edit_set_position(const Point2 &p_position) { + GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent()); + if (graph) { + Point2 offset = (p_position + graph->get_scroll_ofs()) * graph->get_zoom(); + set_position_offset(offset); + } + set_position(p_position); +} + +void GraphNode::_validate_property(PropertyInfo &property) const { + Control::_validate_property(property); + GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent()); + if (graph) { + if (property.name == "rect_position") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + } +} +#endif + void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) { ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx)); @@ -871,7 +895,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node."); if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { - Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y); + Vector2 mpos = mb->get_position(); if (close_rect.size != Size2() && close_rect.has_point(mpos)) { //send focus to parent get_parent_control()->grab_focus(); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index c7c7006bfc..2238cfdb56 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -98,6 +98,11 @@ private: Overlay overlay = OVERLAY_DISABLED; +#ifdef TOOLS_ENABLED + void _edit_set_position(const Point2 &p_position) override; + void _validate_property(PropertyInfo &property) const override; +#endif + protected: virtual void gui_input(const Ref<InputEvent> &p_ev) override; void _notification(int p_what); diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 1107e3a4af..2beb2624d2 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -82,15 +82,15 @@ void GridContainer::_notification(int p_what) { // Evaluate the remaining space for expanded columns/rows. Size2 remaining_space = get_size(); - for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { - if (!col_expanded.has(E->key())) { - remaining_space.width -= E->get(); + for (const KeyValue<int, int> &E : col_minw) { + if (!col_expanded.has(E.key)) { + remaining_space.width -= E.value; } } - for (Map<int, int>::Element *E = row_minh.front(); E; E = E->next()) { - if (!row_expanded.has(E->key())) { - remaining_space.height -= E->get(); + for (const KeyValue<int, int> &E : row_minh) { + if (!row_expanded.has(E.key)) { + remaining_space.height -= E.value; } } remaining_space.height -= vsep * MAX(max_row - 1, 0); @@ -247,12 +247,12 @@ Size2 GridContainer::get_minimum_size() const { Size2 ms; - for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { - ms.width += E->get(); + for (const KeyValue<int, int> &E : col_minw) { + ms.width += E.value; } - for (Map<int, int>::Element *E = row_minh.front(); E; E = E->next()) { - ms.height += E->get(); + for (const KeyValue<int, int> &E : row_minh) { + ms.height += E.value; } ms.height += vsep * max_row; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 18cde25e55..b8cb618171 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -108,7 +108,7 @@ void Label::_shape() { } lines_rid.clear(); - uint8_t autowrap_flags = TextServer::BREAK_MANDATORY; + uint16_t autowrap_flags = TextServer::BREAK_MANDATORY; switch (autowrap_mode) { case AUTOWRAP_WORD_SMART: autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY; @@ -122,10 +122,10 @@ void Label::_shape() { case AUTOWRAP_OFF: break; } - Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); - for (int i = 0; i < line_breaks.size(); i++) { - RID line = TS->shaped_text_substr(text_rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); lines_rid.push_back(line); } } @@ -145,7 +145,7 @@ void Label::_shape() { } if (lines_dirty) { - uint8_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING; + uint16_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING; switch (overrun_behavior) { case OVERRUN_TRIM_WORD_ELLIPSIS: overrun_flags |= TextServer::OVERRUN_TRIM; @@ -231,7 +231,7 @@ void Label::_update_visible() { } } -inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Vector2 &p_ofs) { +inline void draw_glyph(const Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Vector2 &p_ofs) { if (p_gl.font_rid != RID()) { TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); } else { @@ -239,7 +239,7 @@ inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const } } -inline void draw_glyph_outline(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) { +inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) { if (p_gl.font_rid != RID()) { if (p_font_shadow_color.a > 0) { TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color); @@ -387,21 +387,25 @@ void Label::_notification(int p_what) { } break; } - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(lines_rid[i]); - const TextServer::Glyph *glyphs = visual.ptr(); - int gl_size = visual.size(); - TextServer::TrimData trim_data = TS->shaped_text_get_trim_data(lines_rid[i]); + const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); + int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); + + int ellipsis_pos = TS->shaped_text_get_ellipsis_pos(lines_rid[i]); + int trim_pos = TS->shaped_text_get_trim_pos(lines_rid[i]); + + const Glyph *ellipsis_glyphs = TS->shaped_text_get_ellipsis_glyphs(lines_rid[i]); + int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]); // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps. if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) { Vector2 offset = ofs; // Draw RTL ellipsis string when necessary. - if (rtl && trim_data.ellipsis_pos >= 0) { - for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + if (rtl && ellipsis_pos >= 0) { + for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) { + for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); - offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += ellipsis_glyphs[gl_idx].advance; } } } @@ -410,13 +414,13 @@ void Label::_notification(int p_what) { for (int j = 0; j < gl_size; j++) { for (int k = 0; k < glyphs[j].repeat; k++) { // Trim when necessary. - if (trim_data.trim_pos >= 0) { + if (trim_pos >= 0) { if (rtl) { - if (j < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { continue; } } else { - if (j >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { break; } } @@ -428,12 +432,12 @@ void Label::_notification(int p_what) { } } // Draw LTR ellipsis string when necessary. - if (!rtl && trim_data.ellipsis_pos >= 0) { - for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + if (!rtl && ellipsis_pos >= 0) { + for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) { + for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); - offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += ellipsis_glyphs[gl_idx].advance; } } } @@ -442,12 +446,12 @@ void Label::_notification(int p_what) { // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps. // Draw RTL ellipsis string when necessary. - if (rtl && trim_data.ellipsis_pos >= 0) { - for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + if (rtl && ellipsis_pos >= 0) { + for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) { + for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs); - ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs); + ofs.x += ellipsis_glyphs[gl_idx].advance; } } } @@ -456,13 +460,13 @@ void Label::_notification(int p_what) { for (int j = 0; j < gl_size; j++) { for (int k = 0; k < glyphs[j].repeat; k++) { // Trim when necessary. - if (trim_data.trim_pos >= 0) { + if (trim_pos >= 0) { if (rtl) { - if (j < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { continue; } } else { - if (j >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { break; } } @@ -474,12 +478,12 @@ void Label::_notification(int p_what) { } } // Draw LTR ellipsis string when necessary. - if (!rtl && trim_data.ellipsis_pos >= 0) { - for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + if (!rtl && ellipsis_pos >= 0) { + for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) { + for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs); - ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs); + ofs.x += ellipsis_glyphs[gl_idx].advance; } } } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index d9acbeb828..653885aa08 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -40,7 +40,6 @@ #include "servers/display_server.h" #include "servers/text_server.h" #ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" #include "editor/editor_settings.h" #endif #include "scene/main/window.h" @@ -67,10 +66,10 @@ void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) { if (p_move_by_word) { int cc = caret_column; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); - for (int i = words.size() - 1; i >= 0; i--) { - if (words[i].x < cc) { - cc = words[i].x; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text_rid); + for (int i = words.size() - 2; i >= 0; i = i - 2) { + if (words[i] < cc) { + cc = words[i]; break; } } @@ -99,10 +98,10 @@ void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) { if (p_move_by_word) { int cc = caret_column; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); - for (int i = 0; i < words.size(); i++) { - if (words[i].y > cc) { - cc = words[i].y; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text_rid); + for (int i = 1; i < words.size(); i = i + 2) { + if (words[i] > cc) { + cc = words[i]; break; } } @@ -151,10 +150,10 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) { if (p_word) { int cc = caret_column; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); - for (int i = words.size() - 1; i >= 0; i--) { - if (words[i].x < cc) { - cc = words[i].x; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text_rid); + for (int i = words.size() - 2; i >= 0; i = i - 2) { + if (words[i] < cc) { + cc = words[i]; break; } } @@ -194,10 +193,10 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { if (p_word) { int cc = caret_column; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); - for (int i = 0; i < words.size(); i++) { - if (words[i].y > cc) { - cc = words[i].y; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text_rid); + for (int i = 1; i < words.size(); i = i + 2) { + if (words[i] > cc) { + cc = words[i]; break; } } @@ -260,24 +259,29 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { } else { if (selecting_enabled) { - if (!b->is_double_click() && (OS::get_singleton()->get_ticks_msec() - selection.last_dblclk) < 600) { + const int triple_click_timeout = 600; + const int triple_click_tolerance = 5; + const bool is_triple_click = !b->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && b->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance; + + if (is_triple_click && text.length()) { // Triple-click select all. selection.enabled = true; selection.begin = 0; selection.end = text.length(); selection.double_click = true; - selection.last_dblclk = 0; + last_dblclk = 0; caret_column = selection.begin; } else if (b->is_double_click()) { // Double-click select word. - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); - for (int i = 0; i < words.size(); i++) { - if (words[i].x < caret_column && words[i].y > caret_column) { + last_dblclk = OS::get_singleton()->get_ticks_msec(); + last_dblclk_pos = b->get_position(); + PackedInt32Array words = TS->shaped_text_get_word_breaks(text_rid); + for (int i = 0; i < words.size(); i = i + 2) { + if ((words[i] < caret_column && words[i + 1] > caret_column) || (i == words.size() - 2 && caret_column == words[i + 1])) { selection.enabled = true; - selection.begin = words[i].x; - selection.end = words[i].y; + selection.begin = words[i]; + selection.end = words[i + 1]; selection.double_click = true; - selection.last_dblclk = OS::get_singleton()->get_ticks_msec(); caret_column = selection.end; break; } @@ -708,11 +712,7 @@ void LineEdit::_notification(int p_what) { ofs_max -= r_icon->get_width(); } -#ifdef TOOLS_ENABLED - int caret_width = Math::round(EDSCALE); -#else - int caret_width = 1; -#endif + int caret_width = Math::round(1 * get_theme_default_base_scale()); // Draw selections rects. Vector2 ofs = Point2(x_ofs + scroll_offset, y_ofs); @@ -732,9 +732,8 @@ void LineEdit::_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, selection_color); } } - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(text_rid); - const TextServer::Glyph *glyphs = visual.ptr(); - int gl_size = visual.size(); + const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid); + int gl_size = TS->shaped_text_get_glyph_count(text_rid); // Draw text. ofs.y += TS->shaped_text_get_ascent(text_rid); @@ -778,38 +777,36 @@ void LineEdit::_notification(int p_what) { if (draw_caret) { if (ime_text.length() == 0) { // Normal caret. - Rect2 l_caret, t_caret; - TextServer::Direction l_dir, t_dir; - TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir); + CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column); - if (l_caret == Rect2() && t_caret == Rect2()) { + if (caret.l_caret == Rect2() && caret.t_caret == Rect2()) { // No carets, add one at the start. int h = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size"))); int y = style->get_offset().y + (y_area - h) / 2; if (rtl) { - l_dir = TextServer::DIRECTION_RTL; - l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h)); + caret.l_dir = TextServer::DIRECTION_RTL; + caret.l_caret = Rect2(Vector2(ofs_max, y), Size2(caret_width, h)); } else { - l_dir = TextServer::DIRECTION_LTR; - l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h)); + caret.l_dir = TextServer::DIRECTION_LTR; + caret.l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h)); } - RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.l_caret, caret_color); } else { - if (l_caret != Rect2() && l_dir == TextServer::DIRECTION_AUTO) { + if (caret.l_caret != Rect2() && caret.l_dir == TextServer::DIRECTION_AUTO) { // Draw extra marker on top of mid caret. - Rect2 trect = Rect2(l_caret.position.x - 3 * caret_width, l_caret.position.y, 6 * caret_width, caret_width); + Rect2 trect = Rect2(caret.l_caret.position.x - 3 * caret_width, caret.l_caret.position.y, 6 * caret_width, caret_width); trect.position += ofs; RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); } - l_caret.position += ofs; - l_caret.size.x = caret_width; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color); + caret.l_caret.position += ofs; + caret.l_caret.size.x = caret_width; + RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.l_caret, caret_color); - t_caret.position += ofs; - t_caret.size.x = caret_width; + caret.t_caret.position += ofs; + caret.t_caret.size.x = caret_width; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, caret_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.t_caret, caret_color); } } else { { @@ -1109,32 +1106,31 @@ Vector2i LineEdit::get_caret_pixel_pos() { } Vector2i ret; - Rect2 l_caret, t_caret; - TextServer::Direction l_dir, t_dir; + CaretInfo caret; // Get position of the start of caret. if (ime_text.length() != 0 && ime_selection.x != 0) { - TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x, l_caret, l_dir, t_caret, t_dir); + caret = TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x); } else { - TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir); + caret = TS->shaped_text_get_carets(text_rid, caret_column); } - if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) { - ret.x = x_ofs + l_caret.position.x + scroll_offset; + if ((caret.l_caret != Rect2() && (caret.l_dir == TextServer::DIRECTION_AUTO || caret.l_dir == (TextServer::Direction)input_direction)) || (caret.t_caret == Rect2())) { + ret.x = x_ofs + caret.l_caret.position.x + scroll_offset; } else { - ret.x = x_ofs + t_caret.position.x + scroll_offset; + ret.x = x_ofs + caret.t_caret.position.x + scroll_offset; } // Get position of the end of caret. if (ime_text.length() != 0) { if (ime_selection.y != 0) { - TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir); + caret = TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x + ime_selection.y); } else { - TS->shaped_text_get_carets(text_rid, caret_column + ime_text.size(), l_caret, l_dir, t_caret, t_dir); + caret = TS->shaped_text_get_carets(text_rid, caret_column + ime_text.size()); } - if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) { - ret.y = x_ofs + l_caret.position.x + scroll_offset; + if ((caret.l_caret != Rect2() && (caret.l_dir == TextServer::DIRECTION_AUTO || caret.l_dir == (TextServer::Direction)input_direction)) || (caret.t_caret == Rect2())) { + ret.y = x_ofs + caret.l_caret.position.x + scroll_offset; } else { - ret.y = x_ofs + t_caret.position.x + scroll_offset; + ret.y = x_ofs + caret.t_caret.position.x + scroll_offset; } } else { ret.y = ret.x; @@ -1497,7 +1493,7 @@ void LineEdit::insert_text_at_caret(String p_text) { String post = text.substr(caret_column, text.length() - caret_column); text = pre + p_text + post; _shape(); - TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length()); + TextServer::Direction dir = TS->shaped_text_get_dominant_direction_in_range(text_rid, caret_column, caret_column + p_text.length()); if (dir != TextServer::DIRECTION_AUTO) { input_direction = (TextDirection)dir; } @@ -1555,6 +1551,20 @@ void LineEdit::deselect() { update(); } +bool LineEdit::has_selection() const { + return selection.enabled; +} + +int LineEdit::get_selection_from_column() const { + ERR_FAIL_COND_V(!selection.enabled, -1); + return selection.begin; +} + +int LineEdit::get_selection_to_column() const { + ERR_FAIL_COND_V(!selection.enabled, -1); + return selection.end; +} + void LineEdit::selection_delete() { if (selection.enabled) { delete_text(selection.begin, selection.end); @@ -2089,6 +2099,9 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("select_all"), &LineEdit::select_all); ClassDB::bind_method(D_METHOD("deselect"), &LineEdit::deselect); + ClassDB::bind_method(D_METHOD("has_selection"), &LineEdit::has_selection); + ClassDB::bind_method(D_METHOD("get_selection_from_column"), &LineEdit::get_selection_from_column); + ClassDB::bind_method(D_METHOD("get_selection_to_column"), &LineEdit::get_selection_to_column); ClassDB::bind_method(D_METHOD("set_text", "text"), &LineEdit::set_text); ClassDB::bind_method(D_METHOD("get_text"), &LineEdit::get_text); ClassDB::bind_method(D_METHOD("get_draw_control_chars"), &LineEdit::get_draw_control_chars); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index e364a79c83..923024dd56 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -136,7 +136,6 @@ private: bool creating = false; bool double_click = false; bool drag_attempt = false; - uint64_t last_dblclk = 0; } selection; struct TextOperation { @@ -153,6 +152,9 @@ private: bool pressing_inside = false; } clear_button_status; + uint64_t last_dblclk = 0; + Vector2 last_dblclk_pos; + bool caret_blink_enabled = false; bool caret_force_displayed = false; bool draw_caret = true; @@ -229,6 +231,9 @@ public: void select_all(); void selection_delete(); void deselect(); + bool has_selection() const; + int get_selection_from_column() const; + int get_selection_to_column() const; void delete_char(); void delete_text(int p_from_column, int p_to_column); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index e9414598a2..be05fd5a60 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -194,7 +194,7 @@ Popup::~Popup() { } Size2 PopupPanel::_get_contents_minimum_size() const { - Ref<StyleBox> p = get_theme_stylebox("panel", get_class_name()); + Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name()); Size2 ms; @@ -217,7 +217,7 @@ Size2 PopupPanel::_get_contents_minimum_size() const { } void PopupPanel::_update_child_rects() { - Ref<StyleBox> p = get_theme_stylebox("panel", get_class_name()); + Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name()); Vector2 cpos(p->get_offset()); Vector2 csize(get_size() - p->get_minimum_size()); @@ -244,9 +244,9 @@ void PopupPanel::_update_child_rects() { void PopupPanel::_notification(int p_what) { if (p_what == NOTIFICATION_THEME_CHANGED) { - panel->add_theme_style_override("panel", get_theme_stylebox("panel", get_class_name())); + panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name())); } else if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_ENTER_TREE) { - panel->add_theme_style_override("panel", get_theme_stylebox("panel", get_class_name())); + panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name())); _update_child_rects(); } else if (p_what == NOTIFICATION_WM_SIZE_CHANGED) { _update_child_rects(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index eb88570663..4588966d88 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -41,10 +41,6 @@ #include "modules/regex/regex.h" #endif -#ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" -#endif - RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) const { if (p_free) { if (p_item->subitems.size()) { @@ -333,7 +329,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> } else { frame->lines.write[i].offset.y = 0; } - frame->lines.write[i].offset += Vector2(offset.x, offset.y); + frame->lines.write[i].offset += offset; float h = frame->lines[i].text_buf->get_size().y; if (frame->min_size_over.y > 0) { @@ -578,7 +574,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } else { frame->lines.write[i].offset.y = 0; } - frame->lines.write[i].offset += Vector2(offset.x, offset.y); + frame->lines.write[i].offset += offset; float h = frame->lines[i].text_buf->get_size().y; if (frame->min_size_over.y > 0) { @@ -819,9 +815,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } } - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(rid); - const TextServer::Glyph *glyphs = visual.ptr(); - int gl_size = visual.size(); + const Glyph *glyphs = TS->shaped_text_get_glyphs(rid); + int gl_size = TS->shaped_text_get_glyph_count(rid); Vector2 gloff = off; // Draw oulines and shadow. @@ -996,19 +991,13 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o Color uc = font_color; uc.a *= 0.5; float y_off = TS->shaped_text_get_underline_position(rid); - float underline_width = TS->shaped_text_get_underline_thickness(rid); -#ifdef TOOLS_ENABLED - underline_width *= EDSCALE; -#endif + float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width); } else if (_find_strikethrough(it)) { Color uc = font_color; uc.a *= 0.5; float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2; - float underline_width = TS->shaped_text_get_underline_thickness(rid); -#ifdef TOOLS_ENABLED - underline_width *= EDSCALE; -#endif + float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width); } @@ -1593,18 +1582,18 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { if (c_frame) { const Line &l = c_frame->lines[c_line]; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(l.text_buf->get_rid()); - for (int i = 0; i < words.size(); i++) { - if (c_index >= words[i].x && c_index < words[i].y) { + PackedInt32Array words = TS->shaped_text_get_word_breaks(l.text_buf->get_rid()); + for (int i = 0; i < words.size(); i = i + 2) { + if (c_index >= words[i] && c_index < words[i + 1]) { selection.from_frame = c_frame; selection.from_line = c_line; selection.from_item = c_item; - selection.from_char = words[i].x; + selection.from_char = words[i]; selection.to_frame = c_frame; selection.to_line = c_line; selection.to_item = c_item; - selection.to_char = words[i].y; + selection.to_char = words[i + 1]; selection.active = true; update(); @@ -2378,8 +2367,7 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, item->size.width = p_image->get_width() * p_height / p_image->get_height(); } else { // keep original width and height - item->size.height = p_image->get_height(); - item->size.width = p_image->get_width(); + item->size = p_image->get_size(); } } diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 4edf373fbf..4a3a6837d5 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -560,7 +560,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { if (mm.is_valid()) { if (drag_node_touching && !drag_node_touching_deaccel) { - Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); + Vector2 motion = mm->get_relative(); drag_node_accum -= motion; Vector2 diff = drag_node_from + drag_node_accum; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 0c051f61e2..0c0ec39c7f 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -167,7 +167,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { if (mm.is_valid()) { if (drag_touching && !drag_touching_deaccel) { - Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); + Vector2 motion = mm->get_relative(); drag_accum -= motion; if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) { diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index a423dc0173..c8a0501d8a 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -79,7 +79,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { Popup *popup = get_popup(); if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { - Point2 pos(mb->get_position().x, mb->get_position().y); + Point2 pos = mb->get_position(); Size2 size = get_size(); // Click must be on tabs in the tab header area. @@ -190,7 +190,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - Point2 pos(mm->get_position().x, mm->get_position().y); + Point2 pos = mm->get_position(); Size2 size = get_size(); // Mouse must be on tabs in the tab header area. @@ -1210,6 +1210,8 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon); ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled); ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled); + ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden); + ClassDB::bind_method(D_METHOD("get_tab_hidden", "tab_idx"), &TabContainer::get_tab_hidden); ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point); ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup); ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup); diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 3ca2d1c1e9..f305bf7013 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -98,29 +98,45 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { if (mm.is_valid()) { Point2 pos = mm->get_position(); - highlight_arrow = -1; if (buttons_visible) { Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); if (is_layout_rtl()) { if (pos.x < decr->get_width()) { - highlight_arrow = 1; + if (highlight_arrow != 1) { + highlight_arrow = 1; + update(); + } } else if (pos.x < incr->get_width() + decr->get_width()) { - highlight_arrow = 0; + if (highlight_arrow != 0) { + highlight_arrow = 0; + update(); + } + } else if (highlight_arrow != -1) { + highlight_arrow = -1; + update(); } } else { int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); if (pos.x > limit_minus_buttons + decr->get_width()) { - highlight_arrow = 1; + if (highlight_arrow != 1) { + highlight_arrow = 1; + update(); + } } else if (pos.x > limit_minus_buttons) { - highlight_arrow = 0; + if (highlight_arrow != 0) { + highlight_arrow = 0; + update(); + } + } else if (highlight_arrow != -1) { + highlight_arrow = -1; + update(); } } } _update_hover(); - update(); return; } @@ -140,6 +156,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { if (scrolling_enabled && buttons_visible) { if (missing_right) { offset++; + _ensure_no_over_offset(); // Avoid overreaching when scrolling fast. update(); } } @@ -148,7 +165,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (rb_hover != -1) { //pressed - emit_signal(SNAME("right_button_pressed"), rb_hover); + emit_signal(SNAME("tab_rmb_clicked"), rb_hover); } rb_pressing = false; @@ -167,7 +184,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) { // clicks - Point2 pos(mb->get_position().x, mb->get_position().y); + Point2 pos = mb->get_position(); if (buttons_visible) { Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); @@ -241,6 +258,7 @@ void Tabs::_shape(int p_tab) { tabs.write[p_tab].xl_text = atr(tabs[p_tab].text); tabs.write[p_tab].text_buf->clear(); + tabs.write[p_tab].text_buf->set_width(-1); if (tabs[p_tab].text_direction == Control::TEXT_DIRECTION_INHERITED) { tabs.write[p_tab].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); } else { @@ -384,7 +402,7 @@ void Tabs::_notification(int p_what) { w += tabs[i].size_text; if (tabs[i].right_button.is_valid()) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("button")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); Ref<Texture2D> rb = tabs[i].right_button; w += get_theme_constant(SNAME("hseparation")); @@ -416,7 +434,7 @@ void Tabs::_notification(int p_what) { } if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("button")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); Ref<Texture2D> cb = close; w += get_theme_constant(SNAME("hseparation")); @@ -432,7 +450,7 @@ void Tabs::_notification(int p_what) { if (!tabs[i].disabled && cb_hover == i) { if (cb_pressing) { - get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect); + get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect); } else { style->draw(ci, cb_rect); } @@ -529,7 +547,6 @@ bool Tabs::get_offset_buttons_visible() const { void Tabs::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].text = p_title; - tabs.write[p_tab].xl_text = atr(p_title); _shape(p_tab); update(); minimum_size_changed(); @@ -870,7 +887,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { hover_now = get_tab_count() - 1; } move_tab(tab_from_id, hover_now); - emit_signal(SNAME("reposition_active_tab_request"), hover_now); + emit_signal(SNAME("active_tab_rearranged"), hover_now); set_current_tab(hover_now); } else if (get_tabs_rearrange_group() != -1) { // drag and drop between Tabs @@ -1149,10 +1166,10 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &Tabs::get_select_with_rmb); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("reposition_active_tab_request", PropertyInfo(Variant::INT, "idx_to"))); + ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to"))); ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 06dfc31621..57bcbb7c2d 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -42,10 +42,6 @@ #include "scene/main/window.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" -#endif - static bool _is_text_char(char32_t c) { return !is_symbol(c); } @@ -186,7 +182,7 @@ void TextEdit::Text::_calculate_max_line_width() { max_width = width; } -void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Vector<Vector2i> &p_bidi_override) { +void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Array &p_bidi_override) { ERR_FAIL_INDEX(p_line, text.size()); if (font.is_null() || font_size <= 0) { @@ -278,14 +274,14 @@ void TextEdit::Text::invalidate_all() { void TextEdit::Text::clear() { text.clear(); - insert(0, "", Vector<Vector2i>()); + insert(0, "", Array()); } int TextEdit::Text::get_max_width() const { return max_width; } -void TextEdit::Text::set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override) { +void TextEdit::Text::set(int p_line, const String &p_text, const Array &p_bidi_override) { ERR_FAIL_INDEX(p_line, text.size()); text.write[p_line].data = p_text; @@ -293,7 +289,7 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Vector<Vector2i invalidate_cache(p_line); } -void TextEdit::Text::insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override) { +void TextEdit::Text::insert(int p_at, const String &p_text, const Array &p_bidi_override) { Line line; line.gutters.resize(gutter_count); line.hidden = false; @@ -1076,9 +1072,8 @@ void TextEdit::_notification(int p_what) { ofs_y += (row_height - text_height) / 2; - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(rid); - const TextServer::Glyph *glyphs = visual.ptr(); - int gl_size = visual.size(); + const Glyph *glyphs = TS->shaped_text_get_glyphs(rid); + int gl_size = TS->shaped_text_get_glyph_count(rid); ofs_y += ldata->get_line_ascent(line_wrap_index); int char_ofs = 0; @@ -1174,38 +1169,33 @@ void TextEdit::_notification(int p_what) { } } - // Carets -#ifdef TOOLS_ENABLED - int caret_width = Math::round(EDSCALE); -#else - int caret_width = 1; -#endif + // Carets. + int caret_width = Math::round(1 * get_theme_default_base_scale()); if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) { caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index); if (ime_text.length() == 0) { - Rect2 l_caret, t_caret; - TextServer::Direction l_dir, t_dir; + CaretInfo ts_caret; if (str.length() != 0) { // Get carets. - TS->shaped_text_get_carets(rid, caret.column, l_caret, l_dir, t_caret, t_dir); + ts_caret = TS->shaped_text_get_carets(rid, caret.column); } else { // No carets, add one at the start. int h = font->get_height(font_size); if (rtl) { - l_dir = TextServer::DIRECTION_RTL; - l_caret = Rect2(Vector2(xmargin_end - char_margin + ofs_x, -h / 2), Size2(caret_width * 4, h)); + ts_caret.l_dir = TextServer::DIRECTION_RTL; + ts_caret.l_caret = Rect2(Vector2(xmargin_end - char_margin + ofs_x, -h / 2), Size2(caret_width * 4, h)); } else { - l_dir = TextServer::DIRECTION_LTR; - l_caret = Rect2(Vector2(char_ofs, -h / 2), Size2(caret_width * 4, h)); + ts_caret.l_dir = TextServer::DIRECTION_LTR; + ts_caret.l_caret = Rect2(Vector2(char_ofs, -h / 2), Size2(caret_width * 4, h)); } } - if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) { - caret.draw_pos.x = char_margin + ofs_x + l_caret.position.x; + if ((ts_caret.l_caret != Rect2() && (ts_caret.l_dir == TextServer::DIRECTION_AUTO || ts_caret.l_dir == (TextServer::Direction)input_direction)) || (ts_caret.t_caret == Rect2())) { + caret.draw_pos.x = char_margin + ofs_x + ts_caret.l_caret.position.x; } else { - caret.draw_pos.x = char_margin + ofs_x + t_caret.position.x; + caret.draw_pos.x = char_margin + ofs_x + ts_caret.t_caret.position.x; } if (caret.draw_pos.x >= xmargin_beg && caret.draw_pos.x < xmargin_end) { @@ -1215,64 +1205,64 @@ void TextEdit::_notification(int p_what) { //Block or underline caret, draw trailing carets at full height. int h = font->get_height(font_size); - if (t_caret != Rect2()) { + if (ts_caret.t_caret != Rect2()) { if (overtype_mode) { - t_caret.position.y = TS->shaped_text_get_descent(rid); - t_caret.size.y = caret_width; + ts_caret.t_caret.position.y = TS->shaped_text_get_descent(rid); + ts_caret.t_caret.size.y = caret_width; } else { - t_caret.position.y = -TS->shaped_text_get_ascent(rid); - t_caret.size.y = h; + ts_caret.t_caret.position.y = -TS->shaped_text_get_ascent(rid); + ts_caret.t_caret.size.y = h; } - t_caret.position += Vector2(char_margin + ofs_x, ofs_y); - draw_rect(t_caret, caret_color, overtype_mode); + ts_caret.t_caret.position += Vector2(char_margin + ofs_x, ofs_y); + draw_rect(ts_caret.t_caret, caret_color, overtype_mode); - if (l_caret != Rect2() && l_dir != t_dir) { - l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - l_caret.size.x = caret_width; - draw_rect(l_caret, caret_color * Color(1, 1, 1, 0.5)); + if (ts_caret.l_caret != Rect2() && ts_caret.l_dir != ts_caret.t_dir) { + ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); + ts_caret.l_caret.size.x = caret_width; + draw_rect(ts_caret.l_caret, caret_color * Color(1, 1, 1, 0.5)); } } else { // End of the line. if (gl_size > 0) { // Adjust for actual line dimensions. if (overtype_mode) { - l_caret.position.y = TS->shaped_text_get_descent(rid); - l_caret.size.y = caret_width; + ts_caret.l_caret.position.y = TS->shaped_text_get_descent(rid); + ts_caret.l_caret.size.y = caret_width; } else { - l_caret.position.y = -TS->shaped_text_get_ascent(rid); - l_caret.size.y = h; + ts_caret.l_caret.position.y = -TS->shaped_text_get_ascent(rid); + ts_caret.l_caret.size.y = h; } } else if (overtype_mode) { - l_caret.position.y += l_caret.size.y; - l_caret.size.y = caret_width; + ts_caret.l_caret.position.y += ts_caret.l_caret.size.y; + ts_caret.l_caret.size.y = caret_width; } - if (l_caret.position.x >= TS->shaped_text_get_size(rid).x) { - l_caret.size.x = font->get_char_size('m', 0, font_size).x; + if (ts_caret.l_caret.position.x >= TS->shaped_text_get_size(rid).x) { + ts_caret.l_caret.size.x = font->get_char_size('m', 0, font_size).x; } else { - l_caret.size.x = 3 * caret_width; + ts_caret.l_caret.size.x = 3 * caret_width; } - l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - if (l_dir == TextServer::DIRECTION_RTL) { - l_caret.position.x -= l_caret.size.x; + ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); + if (ts_caret.l_dir == TextServer::DIRECTION_RTL) { + ts_caret.l_caret.position.x -= ts_caret.l_caret.size.x; } - draw_rect(l_caret, caret_color, overtype_mode); + draw_rect(ts_caret.l_caret, caret_color, overtype_mode); } } else { // Normal caret. - if (l_caret != Rect2() && l_dir == TextServer::DIRECTION_AUTO) { + if (ts_caret.l_caret != Rect2() && ts_caret.l_dir == TextServer::DIRECTION_AUTO) { // Draw extra marker on top of mid caret. - Rect2 trect = Rect2(l_caret.position.x - 3 * caret_width, l_caret.position.y, 6 * caret_width, caret_width); + Rect2 trect = Rect2(ts_caret.l_caret.position.x - 3 * caret_width, ts_caret.l_caret.position.y, 6 * caret_width, caret_width); trect.position += Vector2(char_margin + ofs_x, ofs_y); RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); } - l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - l_caret.size.x = caret_width; + ts_caret.l_caret.position += Vector2(char_margin + ofs_x, ofs_y); + ts_caret.l_caret.size.x = caret_width; - draw_rect(l_caret, caret_color); + draw_rect(ts_caret.l_caret, caret_color); - t_caret.position += Vector2(char_margin + ofs_x, ofs_y); - t_caret.size.x = caret_width; + ts_caret.t_caret.position += Vector2(char_margin + ofs_x, ofs_y); + ts_caret.t_caret.size.x = caret_width; - draw_rect(t_caret, caret_color); + draw_rect(ts_caret.t_caret, caret_color); } } } @@ -1444,7 +1434,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { _reset_caret_blink_timer(); - Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y)); + Point2i pos = get_line_column_at_pos(mpos); int row = pos.y; int col = pos.x; @@ -1547,7 +1537,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { _reset_caret_blink_timer(); - Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y)); + Point2i pos = get_line_column_at_pos(mpos); int row = pos.y; int col = pos.x; @@ -1636,6 +1626,32 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } } + + // Check if user is hovering a different gutter, and update if yes. + Vector2i current_hovered_gutter = Vector2i(-1, -1); + + int left_margin = style_normal->get_margin(SIDE_LEFT); + if (mpos.x <= left_margin + gutters_width + gutter_padding) { + int hovered_row = get_line_column_at_pos(mpos).y; + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].draw || gutters[i].width <= 0) { + continue; + } + + if (mpos.x > left_margin && mpos.x <= (left_margin + gutters[i].width) - 3) { + // We are in this gutter i's horizontal area. + current_hovered_gutter = Vector2i(i, hovered_row); + break; + } + + left_margin += gutters[i].width; + } + } + + if (current_hovered_gutter != hovered_gutter) { + hovered_gutter = current_hovered_gutter; + update(); + } } if (draw_minimap && !dragging_selection) { @@ -1942,10 +1958,10 @@ void TextEdit::_move_caret_left(bool p_select, bool p_move_by_word) { set_caret_line(caret.line - 1); set_caret_column(text[caret.line].length()); } else { - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = words.size() - 1; i >= 0; i--) { - if (words[i].x < cc) { - cc = words[i].x; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); + for (int i = words.size() - 2; i >= 0; i = i - 2) { + if (words[i] < cc) { + cc = words[i]; break; } } @@ -1993,10 +2009,10 @@ void TextEdit::_move_caret_right(bool p_select, bool p_move_by_word) { set_caret_line(caret.line + 1); set_caret_column(0); } else { - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = 0; i < words.size(); i++) { - if (words[i].y > cc) { - cc = words[i].y; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); + for (int i = 1; i < words.size(); i = i + 2) { + if (words[i] > cc) { + cc = words[i]; break; } } @@ -2188,10 +2204,10 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) { int line = caret.line; int column = caret.column; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); - for (int i = words.size() - 1; i >= 0; i--) { - if (words[i].x < column) { - column = words[i].x; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); + for (int i = words.size() - 2; i >= 0; i = i - 2) { + if (words[i] < column) { + column = words[i]; break; } } @@ -2231,10 +2247,10 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { int line = caret.line; int column = caret.column; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); - for (int i = 0; i < words.size(); i++) { - if (words[i].y > column) { - column = words[i].y; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); + for (int i = 1; i < words.size(); i = i + 2) { + if (words[i] > column) { + column = words[i]; break; } } @@ -2731,7 +2747,10 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) { } void TextEdit::insert_text_at_caret(const String &p_text) { - begin_complex_operation(); + bool had_selection = has_selection(); + if (had_selection) { + begin_complex_operation(); + } delete_selection(); @@ -2743,7 +2762,9 @@ void TextEdit::insert_text_at_caret(const String &p_text) { set_caret_column(new_column); update(); - end_complex_operation(); + if (had_selection) { + end_complex_operation(); + } } void TextEdit::remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { @@ -3600,10 +3621,10 @@ int TextEdit::get_caret_wrap_index() const { } String TextEdit::get_word_under_caret() const { - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = 0; i < words.size(); i++) { - if (words[i].x <= caret.column && words[i].y > caret.column) { - return text[caret.line].substr(words[i].x, words[i].y - words[i].x); + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); + for (int i = 0; i < words.size(); i = i + 2) { + if (words[i] <= caret.column && words[i + 1] > caret.column) { + return text[caret.line].substr(words[i], words[i + 1] - words[i]); } } return ""; @@ -3687,11 +3708,11 @@ void TextEdit::select_word_under_caret() { int begin = 0; int end = 0; - const Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = 0; i < words.size(); i++) { - if (words[i].x <= caret.column && words[i].y >= caret.column) { - begin = words[i].x; - end = words[i].y; + const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); + for (int i = 0; i < words.size(); i = i + 2) { + if ((words[i] < caret.column && words[i + 1] > caret.column) || (i == words.size() - 2 && caret.column == words[i + 1])) { + begin = words[i]; + end = words[i + 1]; break; } } @@ -5051,10 +5072,12 @@ void TextEdit::_cut_internal() { } int cl = get_caret_line(); + int cc = get_caret_column(); + int indent_level = get_indent_level(cl); + double hscroll = get_h_scroll(); String clipboard = text[cl]; DisplayServer::get_singleton()->clipboard_set(clipboard); - set_caret_line(cl); set_caret_column(0); if (cl == 0 && get_line_count() > 1) { @@ -5065,6 +5088,17 @@ void TextEdit::_cut_internal() { set_caret_line(get_caret_line() + 1); } + // Correct the visualy perceived caret column taking care of identation level of the lines. + int diff_indent = indent_level - get_indent_level(get_caret_line()); + cc += diff_indent; + if (diff_indent != 0) { + cc += diff_indent > 0 ? -1 : 1; + } + + // Restore horizontal scroll and caret column modified by the backspace() call. + set_h_scroll(hscroll); + set_caret_column(cc); + cut_copy_line = clipboard; } @@ -5345,14 +5379,12 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const { } } - Rect2 l_caret, t_caret; - TextServer::Direction l_dir, t_dir; RID text_rid = text.get_line_data(p_line)->get_line_rid(row); - TS->shaped_text_get_carets(text_rid, caret.column, l_caret, l_dir, t_caret, t_dir); - if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) { - return l_caret.position.x; + CaretInfo ts_caret = TS->shaped_text_get_carets(text_rid, caret.column); + if ((ts_caret.l_caret != Rect2() && (ts_caret.l_dir == TextServer::DIRECTION_AUTO || ts_caret.l_dir == (TextServer::Direction)input_direction)) || (ts_caret.t_caret == Rect2())) { + return ts_caret.l_caret.position.x; } else { - return t_caret.position.x; + return ts_caret.t_caret.position.x; } } @@ -5385,7 +5417,7 @@ void TextEdit::_update_selection_mode_pointer() { dragging_selection = true; Point2 mp = get_local_mouse_pos(); - Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y)); + Point2i pos = get_line_column_at_pos(mp); int line = pos.y; int col = pos.x; @@ -5402,18 +5434,18 @@ void TextEdit::_update_selection_mode_word() { dragging_selection = true; Point2 mp = get_local_mouse_pos(); - Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y)); + Point2i pos = get_line_column_at_pos(mp); int line = pos.y; int col = pos.x; int caret_pos = CLAMP(col, 0, text[line].length()); int beg = caret_pos; int end = beg; - Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); - for (int i = 0; i < words.size(); i++) { - if (words[i].x < caret_pos && words[i].y > caret_pos) { - beg = words[i].x; - end = words[i].y; + PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); + for (int i = 0; i < words.size(); i = i + 2) { + if ((words[i] < caret_pos && words[i + 1] > caret_pos) || (i == words.size() - 2 && caret_pos == words[i + 1])) { + beg = words[i]; + end = words[i + 1]; break; } } @@ -5450,7 +5482,7 @@ void TextEdit::_update_selection_mode_line() { dragging_selection = true; Point2 mp = get_local_mouse_pos(); - Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y)); + Point2i pos = get_line_column_at_pos(mp); int line = pos.y; int col = pos.x; @@ -5765,7 +5797,7 @@ void TextEdit::_update_minimap_hover() { return; } - const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y)); + const int row = get_minimap_line_at_pos(mp); const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line(); if (new_hovering_minimap != hovering_minimap) { @@ -5786,7 +5818,7 @@ void TextEdit::_update_minimap_click() { minimap_clicked = true; dragging_minimap = true; - int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y)); + int row = get_minimap_line_at_pos(mp); if (row >= get_first_visible_line() && (row < get_last_full_visible_line() || row >= (text.size() - 1))) { minimap_scroll_ratio = v_scroll->get_as_ratio(); @@ -6001,7 +6033,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i r_end_line = p_line + substrings.size() - 1; r_end_column = text[r_end_line].length() - postinsert_text.length(); - TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text.get_line_data(r_end_line)->get_rid(), (r_end_line == p_line) ? caret.column : 0, r_end_column); + TextServer::Direction dir = TS->shaped_text_get_dominant_direction_in_range(text.get_line_data(r_end_line)->get_rid(), (r_end_line == p_line) ? caret.column : 0, r_end_column); if (dir != TextServer::DIRECTION_AUTO) { input_direction = (TextDirection)dir; } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index b1226f2aff..07e585847a 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -139,7 +139,7 @@ private: Vector<Gutter> gutters; String data; - Vector<Vector2i> bidi_override; + Array bidi_override; Ref<TextParagraph> data_buf; Color background_color = Color(0, 0, 0, 0); @@ -194,7 +194,7 @@ private: Vector<Vector2i> get_line_wrap_ranges(int p_line) const; const Ref<TextParagraph> get_line_data(int p_line) const; - void set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override); + void set(int p_line, const String &p_text, const Array &p_bidi_override); void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; if (!p_hidden && text[p_line].width > max_width) { @@ -204,12 +204,12 @@ private: } } bool is_hidden(int p_line) const { return text[p_line].hidden; } - void insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override); + void insert(int p_at, const String &p_text, const Array &p_bidi_override); void remove(int p_at); int size() const { return text.size(); } void clear(); - void invalidate_cache(int p_line, int p_column = -1, const String &p_ime_text = String(), const Vector<Vector2i> &p_bidi_override = Vector<Vector2i>()); + void invalidate_cache(int p_line, int p_column = -1, const String &p_ime_text = String(), const Array &p_bidi_override = Array()); void invalidate_all(); void invalidate_all_lines(); @@ -477,6 +477,7 @@ private: Vector<GutterInfo> gutters; int gutters_width = 0; int gutter_padding = 0; + Vector2i hovered_gutter = Vector2i(-1, -1); // X = gutter index, Y = row. void _update_gutter_width(); diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 286f01ee33..35a098c6fd 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -471,7 +471,7 @@ void TextureProgressBar::_notification(int p_what) { Vector<Point2> uvs; Vector<Point2> points; uvs.push_back(get_relative_center()); - points.push_back(progress_offset + Point2(s.x * get_relative_center().x, s.y * get_relative_center().y)); + points.push_back(progress_offset + s * get_relative_center()); for (int i = 0; i < pts.size(); i++) { Point2 uv = unit_val_to_uv(pts[i]); if (uvs.find(uv) >= 0) { @@ -493,8 +493,7 @@ void TextureProgressBar::_notification(int p_what) { p = progress->get_size(); } - p.x *= get_relative_center().x; - p.y *= get_relative_center().y; + p *= get_relative_center(); p = p.floor(); draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2); draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index f62c09925d..3f041bf65a 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -41,10 +41,6 @@ #include "box_container.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_scale.h" -#endif - #include <limits.h> Size2 TreeItem::Cell::get_icon_size() const { @@ -144,6 +140,7 @@ void TreeItem::_change_tree(Tree *p_tree) { /* cell mode */ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) { ERR_FAIL_INDEX(p_column, cells.size()); + Cell &c = cells.write[p_column]; c.mode = p_mode; c.min = 0; @@ -155,8 +152,9 @@ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) { c.text = ""; c.dirty = true; c.icon_max_w = 0; + c.cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { @@ -167,22 +165,27 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { /* check mode */ void TreeItem::set_checked(int p_column, bool p_checked) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].checked = p_checked; cells.write[p_column].indeterminate = false; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) { ERR_FAIL_INDEX(p_column, cells.size()); + // Prevent uncheck if indeterminate set to false twice if (p_indeterminate == cells[p_column].indeterminate) { return; } + cells.write[p_column].indeterminate = p_indeterminate; cells.write[p_column].checked = false; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } bool TreeItem::is_checked(int p_column) const { @@ -214,8 +217,10 @@ void TreeItem::set_text(int p_column, String p_text) { } cells.write[p_column].step = 0; } + + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } String TreeItem::get_text(int p_column) const { @@ -231,7 +236,7 @@ void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_di cells.write[p_column].dirty = true; _changed_notify(p_column); } - cached_minimum_size_dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; } Control::TextDirection TreeItem::get_text_direction(int p_column) const { @@ -241,10 +246,12 @@ Control::TextDirection TreeItem::get_text_direction(int p_column) const { void TreeItem::clear_opentype_features(int p_column) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].opentype_features.clear(); cells.write[p_column].dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_value) { @@ -253,8 +260,9 @@ void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_va if (!cells[p_column].opentype_features.has(tag) || (int)cells[p_column].opentype_features[tag] != p_value) { cells.write[p_column].opentype_features[tag] = p_value; cells.write[p_column].dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } } @@ -269,11 +277,13 @@ int TreeItem::get_opentype_feature(int p_column, const String &p_name) const { void TreeItem::set_structured_text_bidi_override(int p_column, Control::StructuredTextParser p_parser) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].st_parser != p_parser) { cells.write[p_column].st_parser = p_parser; cells.write[p_column].dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } } @@ -284,10 +294,12 @@ Control::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_ void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_args) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].st_args = p_args; cells.write[p_column].dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } Array TreeItem::get_structured_text_bidi_override_options(int p_column) const { @@ -297,11 +309,13 @@ Array TreeItem::get_structured_text_bidi_override_options(int p_column) const { void TreeItem::set_language(int p_column, const String &p_language) { ERR_FAIL_INDEX(p_column, cells.size()); + if (cells[p_column].language != p_language) { cells.write[p_column].language = p_language; cells.write[p_column].dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } } @@ -312,10 +326,11 @@ String TreeItem::get_language(int p_column) const { void TreeItem::set_suffix(int p_column, String p_suffix) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].suffix = p_suffix; + cells.write[p_column].cached_minimum_size_dirty = true; _changed_notify(p_column); - cached_minimum_size_dirty = true; } String TreeItem::get_suffix(int p_column) const { @@ -325,9 +340,11 @@ String TreeItem::get_suffix(int p_column) const { void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].icon = p_icon; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } Ref<Texture2D> TreeItem::get_icon(int p_column) const { @@ -337,9 +354,11 @@ Ref<Texture2D> TreeItem::get_icon(int p_column) const { void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].icon_region = p_icon_region; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } Rect2 TreeItem::get_icon_region(int p_column) const { @@ -360,9 +379,11 @@ Color TreeItem::get_icon_modulate(int p_column) const { void TreeItem::set_icon_max_width(int p_column, int p_max) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].icon_max_w = p_max; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } int TreeItem::get_icon_max_width(int p_column) const { @@ -474,8 +495,11 @@ void TreeItem::uncollapse_tree() { void TreeItem::set_custom_minimum_height(int p_height) { custom_min_height = p_height; + + for (Cell &c : cells) + c.cached_minimum_size_dirty = true; + _changed_notify(); - cached_minimum_size_dirty = true; } int TreeItem::get_custom_minimum_height() const { @@ -799,8 +823,9 @@ void TreeItem::add_button(int p_column, const Ref<Texture2D> &p_button, int p_id button.disabled = p_disabled; button.tooltip = p_tooltip; cells.write[p_column].buttons.push_back(button); + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } int TreeItem::get_button_count(int p_column) const { @@ -843,8 +868,9 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); cells.write[p_column].buttons.write[p_idx].texture = p_button; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) { @@ -859,8 +885,9 @@ void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) { ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); cells.write[p_column].buttons.write[p_idx].disabled = p_disabled; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } bool TreeItem::is_button_disabled(int p_column, int p_idx) const { @@ -872,9 +899,11 @@ bool TreeItem::is_button_disabled(int p_column, int p_idx) const { void TreeItem::set_editable(int p_column, bool p_editable) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].editable = p_editable; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } bool TreeItem::is_editable(int p_column) { @@ -906,8 +935,9 @@ void TreeItem::clear_custom_color(int p_column) { void TreeItem::set_custom_font(int p_column, const Ref<Font> &p_font) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].custom_font = p_font; - cached_minimum_size_dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; } Ref<Font> TreeItem::get_custom_font(int p_column) const { @@ -917,8 +947,9 @@ Ref<Font> TreeItem::get_custom_font(int p_column) const { void TreeItem::set_custom_font_size(int p_column, int p_font_size) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].custom_font_size = p_font_size; - cached_minimum_size_dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; } int TreeItem::get_custom_font_size(int p_column) const { @@ -961,8 +992,9 @@ Color TreeItem::get_custom_bg_color(int p_column) const { void TreeItem::set_custom_as_button(int p_column, bool p_button) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].custom_button = p_button; - cached_minimum_size_dirty = true; + cells.write[p_column].cached_minimum_size_dirty = true; } bool TreeItem::is_custom_set_as_button(int p_column) const { @@ -972,9 +1004,11 @@ bool TreeItem::is_custom_set_as_button(int p_column) const { void TreeItem::set_text_align(int p_column, TextAlign p_align) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].text_align = p_align; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } TreeItem::TextAlign TreeItem::get_text_align(int p_column) const { @@ -984,9 +1018,11 @@ TreeItem::TextAlign TreeItem::get_text_align(int p_column) const { void TreeItem::set_expand_right(int p_column, bool p_enable) { ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].expand_right = p_enable; + cells.write[p_column].cached_minimum_size_dirty = true; + _changed_notify(p_column); - cached_minimum_size_dirty = true; } bool TreeItem::get_expand_right(int p_column) const { @@ -996,8 +1032,11 @@ bool TreeItem::get_expand_right(int p_column) const { void TreeItem::set_disable_folding(bool p_disable) { disable_folding = p_disable; + + for (Cell &c : cells) + c.cached_minimum_size_dirty = true; + _changed_notify(0); - cached_minimum_size_dirty = true; } bool TreeItem::is_folding_disabled() const { @@ -1009,14 +1048,12 @@ Size2 TreeItem::get_minimum_size(int p_column) { Tree *tree = get_tree(); ERR_FAIL_COND_V(!tree, Size2()); - if (cached_minimum_size_dirty) { - Size2 size; + const TreeItem::Cell &cell = cells[p_column]; - // Default offset? - //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin; + if (cell.cached_minimum_size_dirty) { + Size2 size; // Text. - const TreeItem::Cell &cell = cells[p_column]; if (!cell.text.is_empty()) { if (cell.dirty) { tree->update_item_cell(this, p_column); @@ -1052,11 +1089,11 @@ Size2 TreeItem::get_minimum_size(int p_column) { size.width += (cell.buttons.size() - 1) * tree->cache.button_margin; } - cached_minimum_size = size; - cached_minimum_size_dirty = false; + cells.write[p_column].cached_minimum_size = size; + cells.write[p_column].cached_minimum_size_dirty = false; } - return cached_minimum_size; + return cell.cached_minimum_size; } Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -1336,11 +1373,9 @@ void Tree::update_cache() { cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover")); cache.title_button_color = get_theme_color(SNAME("title_button_color")); - v_scroll->set_custom_step(cache.font->get_height(cache.font_size)); + cache.base_scale = get_theme_default_base_scale(); - for (TreeItem *item = get_root(); item; item = item->get_next()) { - item->cached_minimum_size_dirty = true; - } + v_scroll->set_custom_step(cache.font->get_height(cache.font_size)); } int Tree::compute_item_height(TreeItem *p_item) const { @@ -1712,7 +1747,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected || !p_item->has_meta("__focus_rect")) { - Rect2i r(cell_rect.position, cell_rect.size); + Rect2i r = cell_rect; p_item->set_meta("__focus_rect", Rect2(r.position, r.size)); @@ -1968,7 +2003,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 arrow = cache.arrow; } - Point2 apos = p_pos + p_draw_ofs + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset; + Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset + p_draw_ofs; + apos.x += cache.item_margin - arrow->get_width(); if (rtl) { apos.x = get_size().width - apos.x - arrow->get_width(); @@ -2008,15 +2044,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 root_pos -= Point2i(cache.arrow->get_width(), 0); } - float line_width = cache.relationship_line_width; - float parent_line_width = cache.parent_hl_line_width; - float children_line_width = cache.children_hl_line_width; - -#ifdef TOOLS_ENABLED - line_width *= Math::round(EDSCALE); - parent_line_width *= Math::round(EDSCALE); - children_line_width *= Math::round(EDSCALE); -#endif + float line_width = cache.relationship_line_width * Math::round(cache.base_scale); + float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale); + float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale); Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; @@ -4000,10 +4030,12 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) { int Tree::get_column_minimum_width(int p_column) const { ERR_FAIL_INDEX_V(p_column, columns.size(), -1); + // Use the custom minimum width. int min_width = columns[p_column].custom_min_width; + // Check if the visible title of the column is wider. if (show_column_titles) { - min_width = MAX(cache.font->get_string_size(columns[p_column].title).width, min_width); + min_width = MAX(cache.font->get_string_size(columns[p_column].title).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); } if (!columns[p_column].clip_content) { @@ -4028,7 +4060,11 @@ int Tree::get_column_minimum_width(int p_column) const { Size2 item_size = item->get_minimum_size(p_column); if (p_column == 0) { item_size.width += cache.item_margin * depth; + } else { + item_size.width += cache.hseparation; } + + // Check if the item is wider. min_width = MAX(min_width, item_size.width); } } @@ -4068,9 +4104,6 @@ int Tree::get_column_width(int p_column) const { } } - if (p_column < columns.size() - 1) { - column_width += cache.hseparation; - } return column_width; } diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 85fed941dc..6ca9458e9b 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -95,6 +95,9 @@ private: bool expand_right = false; Color icon_color = Color(1, 1, 1); + Size2i cached_minimum_size; + bool cached_minimum_size_dirty = true; + TextAlign text_align = ALIGN_LEFT; Variant meta; @@ -130,9 +133,6 @@ private: bool disable_folding = false; int custom_min_height = 0; - Size2i cached_minimum_size; - bool cached_minimum_size_dirty = true; - TreeItem *parent = nullptr; // parent item TreeItem *prev = nullptr; // previous in list TreeItem *next = nullptr; // next in list @@ -516,6 +516,8 @@ private: Color custom_button_font_highlight; Color font_outline_color; + float base_scale = 1.0; + int hseparation = 0; int vseparation = 0; int item_margin = 0; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 64b169b1fb..916833c9a7 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -647,13 +647,13 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid); } -void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags); } -void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 01ed47d4dc..ba9f47119d 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -235,8 +235,8 @@ public: void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index f24d880045..14fd14dd18 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -104,9 +104,11 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h CharString charstr = p_request_data.utf8(); size_t len = charstr.length(); - raw_data.resize(len); - uint8_t *w = raw_data.ptrw(); - memcpy(w, charstr.ptr(), len); + if (len > 0) { + raw_data.resize(len); + uint8_t *w = raw_data.ptrw(); + memcpy(w, charstr.ptr(), len); + } return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data); } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index f5d2d2f2a2..0876c30dd1 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -41,10 +41,6 @@ #include "scene/scene_string_names.h" #include "viewport.h" -#ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" -#endif - #include <stdint.h> VARIANT_ENUM_CAST(Node::ProcessMode); @@ -114,8 +110,8 @@ void Node::_notification(int p_notification) { memdelete(data.path_cache); data.path_cache = nullptr; } - if (data.filename.length()) { - get_multiplayer()->scene_enter_exit_notify(data.filename, this, false); + if (data.scene_file_path.length()) { + get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false); } } break; case NOTIFICATION_PATH_CHANGED: { @@ -146,9 +142,9 @@ void Node::_notification(int p_notification) { GDVIRTUAL_CALL(_ready); - if (data.filename.length()) { + if (data.scene_file_path.length()) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); + get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, true); } } break; @@ -211,8 +207,8 @@ void Node::_propagate_enter_tree() { data.inside_tree = true; - for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - E->get().group = data.tree->add_to_group(E->key(), this); + for (KeyValue<StringName, GroupData> &E : data.grouped) { + E.value.group = data.tree->add_to_group(E.key, this); } notification(NOTIFICATION_ENTER_TREE); @@ -235,7 +231,7 @@ void Node::_propagate_enter_tree() { data.blocked--; #ifdef DEBUG_ENABLED - SceneDebugger::add_to_cache(data.filename, this); + SceneDebugger::add_to_cache(data.scene_file_path, this); #endif // enter groups } @@ -253,7 +249,7 @@ void Node::_propagate_exit_tree() { //block while removing children #ifdef DEBUG_ENABLED - SceneDebugger::remove_from_cache(data.filename, this); + SceneDebugger::remove_from_cache(data.scene_file_path, this); #endif data.blocked++; @@ -274,9 +270,9 @@ void Node::_propagate_exit_tree() { // exit groups - for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - data.tree->remove_from_group(E->key(), this); - E->get().group = nullptr; + for (KeyValue<StringName, GroupData> &E : data.grouped) { + data.tree->remove_from_group(E.key, this); + E.value.group = nullptr; } data.viewport = nullptr; @@ -353,9 +349,9 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { for (int i = motion_from; i <= motion_to; i++) { data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } - for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) { - if (E->get().group) { - E->get().group->changed = true; + for (const KeyValue<StringName, GroupData> &E : p_child->data.grouped) { + if (E.value.group) { + E.value.group->changed = true; } } @@ -1678,10 +1674,10 @@ Array Node::_get_groups() const { } void Node::get_groups(List<GroupInfo> *p_groups) const { - for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { + for (const KeyValue<StringName, GroupData> &E : data.grouped) { GroupInfo gi; - gi.name = E->key(); - gi.persistent = E->get().persistent; + gi.name = E.key; + gi.persistent = E.value.persistent; p_groups->push_back(gi); } } @@ -1689,8 +1685,8 @@ void Node::get_groups(List<GroupInfo> *p_groups) const { int Node::get_persistent_group_count() const { int count = 0; - for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - if (E->get().persistent) { + for (const KeyValue<StringName, GroupData> &E : data.grouped) { + if (E.value.persistent) { count += 1; } } @@ -1846,12 +1842,12 @@ void Node::remove_and_skip() { data.parent->remove_child(this); } -void Node::set_filename(const String &p_filename) { - data.filename = p_filename; +void Node::set_scene_file_path(const String &p_scene_file_path) { + data.scene_file_path = p_scene_file_path; } -String Node::get_filename() const { - return data.filename; +String Node::get_scene_file_path() const { + return data.scene_file_path; } void Node::set_editor_description(const String &p_editor_description) { @@ -1948,8 +1944,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const nip->set_instance_path(ip->get_instance_path()); node = nip; - } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) { - Ref<PackedScene> res = ResourceLoader::load(get_filename()); + } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_scene_file_path() != String()) { + Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path()); ERR_FAIL_COND_V(res.is_null(), nullptr); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; #ifdef TOOLS_ENABLED @@ -1972,8 +1968,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const ERR_FAIL_COND_V(!node, nullptr); } - if (get_filename() != "") { //an instance - node->set_filename(get_filename()); + if (get_scene_file_path() != "") { //an instance + node->set_scene_file_path(get_scene_file_path()); node->data.editable_instance = data.editable_instance; } @@ -2004,7 +2000,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const node_tree.push_back(descendant); - if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) { + if (descendant->get_scene_file_path() != "" && instance_roots.has(descendant->get_owner())) { instance_roots.push_back(descendant); } } @@ -2313,7 +2309,7 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) { owned_by_owner[i]->set_owner(owner); } - p_node->set_filename(get_filename()); + p_node->set_scene_file_path(get_scene_file_path()); } void Node::_replace_connections_target(Node *p_new_target) { @@ -2536,17 +2532,11 @@ NodePath Node::get_import_path() const { } static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - if (p_node != p_base && !p_node->get_owner()) { return; } String n = p_base->get_path_to(p_node); - r_options->push_back(n.quote(quote_style)); + r_options->push_back(n.quote()); for (int i = 0; i < p_node->get_child_count(); i++) { _add_nodes_to_options(p_base, p_node->get_child(i), r_options); } @@ -2693,8 +2683,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); - ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename); - ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename); + ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path); + ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path); ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification); ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process); @@ -2839,7 +2829,7 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exited")); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_filename", "get_filename"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); diff --git a/scene/main/node.h b/scene/main/node.h index 198501eeac..7d4c79cfba 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -96,7 +96,7 @@ private: }; struct Data { - String filename; + String scene_file_path; Ref<SceneState> instance_state; Ref<SceneState> inherited_state; @@ -353,8 +353,8 @@ public: void print_tree(); void print_tree_pretty(); - void set_filename(const String &p_filename); - String get_filename() const; + void set_scene_file_path(const String &p_scene_file_path); + String get_scene_file_path() const; void set_editor_description(const String &p_editor_description); String get_editor_description() const; diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index cd9560db61..f4c90ee668 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -57,8 +57,8 @@ Array ResourcePreloader::_get_resources() const { Set<String> sorted_names; - for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next()) { - sorted_names.insert(E->key()); + for (const KeyValue<StringName, RES> &E : resources) { + sorted_names.insert(E.key); } int i = 0; @@ -131,8 +131,8 @@ Vector<String> ResourcePreloader::_get_resource_list() const { } void ResourcePreloader::get_resource_list(List<StringName> *p_list) { - for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next()) { - p_list->push_back(E->key()); + for (const KeyValue<StringName, RES> &E : resources) { + p_list->push_back(E.key); } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 6e78193717..3d07e4473d 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1105,7 +1105,7 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { Error SceneTree::reload_current_scene() { ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED); - String fname = current_scene->get_filename(); + String fname = current_scene->get_scene_file_path(); return change_scene(fname); } diff --git a/scene/main/window.cpp b/scene/main/window.cpp index ca5a3915d0..a0f62c853f 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1266,6 +1266,18 @@ bool Window::has_theme_constant(const StringName &p_name, const StringName &p_th return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types); } +float Window::get_theme_default_base_scale() const { + return Control::fetch_theme_default_base_scale(theme_owner, theme_owner_window); +} + +Ref<Font> Window::get_theme_default_font() const { + return Control::fetch_theme_default_font(theme_owner, theme_owner_window); +} + +int Window::get_theme_default_font_size() const { + return Control::fetch_theme_default_font_size(theme_owner, theme_owner_window); +} + Rect2i Window::get_parent_rect() const { ERR_FAIL_COND_V(!is_inside_tree(), Rect2i()); if (is_embedded()) { @@ -1480,6 +1492,10 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Window::has_theme_color, DEFVAL("")); ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Window::has_theme_constant, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_default_base_scale"), &Window::get_theme_default_base_scale); + ClassDB::bind_method(D_METHOD("get_theme_default_font"), &Window::get_theme_default_font); + ClassDB::bind_method(D_METHOD("get_theme_default_font_size"), &Window::get_theme_default_font_size); + ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Window::set_layout_direction); ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction); ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Window::is_layout_rtl); diff --git a/scene/main/window.h b/scene/main/window.h index 4f31d9cd1f..def6eab7b8 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -280,6 +280,10 @@ public: bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; + float get_theme_default_base_scale() const; + Ref<Font> get_theme_default_font() const; + int get_theme_default_font_size() const; + Rect2i get_parent_rect() const; virtual DisplayServer::WindowID get_window_id() const override; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 1e89b17044..bf8f7291be 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -46,7 +46,7 @@ #include "scene/2d/collision_shape_2d.h" #include "scene/2d/cpu_particles_2d.h" #include "scene/2d/gpu_particles_2d.h" -#include "scene/2d/joints_2d.h" +#include "scene/2d/joint_2d.h" #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" @@ -215,6 +215,8 @@ #include "scene/3d/decal.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/3d/joint_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" @@ -227,7 +229,6 @@ #include "scene/3d/occluder_instance_3d.h" #include "scene/3d/path_3d.h" #include "scene/3d/physics_body_3d.h" -#include "scene/3d/physics_joint_3d.h" #include "scene/3d/position_3d.h" #include "scene/3d/proximity_group_3d.h" #include "scene/3d/ray_cast_3d.h" @@ -244,6 +245,7 @@ #include "scene/3d/world_environment.h" #include "scene/3d/xr_nodes.h" #include "scene/resources/environment.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh_library.h" #endif @@ -441,10 +443,11 @@ void register_scene_types() { GDREGISTER_CLASS(Skin); GDREGISTER_VIRTUAL_CLASS(SkinReference); GDREGISTER_CLASS(Skeleton3D); + GDREGISTER_CLASS(ImporterMesh); + GDREGISTER_CLASS(ImporterMeshInstance3D); GDREGISTER_VIRTUAL_CLASS(VisualInstance3D); GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D); GDREGISTER_CLASS(Camera3D); - GDREGISTER_CLASS(ClippedCamera3D); GDREGISTER_CLASS(AudioListener3D); GDREGISTER_CLASS(XRCamera3D); GDREGISTER_CLASS(XRController3D); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index de557494c3..49ed9dcb82 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -48,7 +48,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol img->convert(Image::FORMAT_LA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8); - create(Size2(img->get_width(), img->get_height())); + create(img->get_size()); const uint8_t *r = img->get_data().ptr(); uint8_t *w = bitmask.ptrw(); diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index a364a27e80..9dc76dcf44 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -966,9 +966,9 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { - for (Map<float, Vector2>::Element *E = midpoints[i].front(); E; E = E->next()) { + for (const KeyValue<float, Vector2> &E : midpoints[i]) { pidx++; - bpw[pidx] = E->get(); + bpw[pidx] = E.value; } pidx++; @@ -1652,9 +1652,9 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { - for (Map<float, Vector3>::Element *E = midpoints[i].front(); E; E = E->next()) { + for (const KeyValue<float, Vector3> &E : midpoints[i]) { pidx++; - bpw[pidx] = E->get(); + bpw[pidx] = E.value; } pidx++; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7346b6efc7..54bb7a82cf 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -51,7 +51,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl } else { texture = Ref<ImageTexture>(memnew(ImageTexture)); Ref<Image> img = memnew(Image(p_src)); - const Size2 orig_size = Size2(img->get_width(), img->get_height()); + const Size2 orig_size = img->get_size(); img->convert(Image::FORMAT_RGBA8); img->resize(orig_size.x * scale, orig_size.y * scale); @@ -97,7 +97,7 @@ template <class T> static Ref<Texture2D> make_icon(T p_src) { Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = memnew(Image(p_src)); - const Size2 orig_size = Size2(img->get_width(), img->get_height()); + const Size2 orig_size = img->get_size(); img->convert(Image::FORMAT_RGBA8); img->resize(orig_size.x * scale, orig_size.y * scale); texture->create_from_image(img); @@ -790,8 +790,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); + theme->set_stylebox("close_bg_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); + theme->set_stylebox("close_bg_highlight", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); theme->set_icon("increment", "Tabs", make_icon(scroll_button_right_png)); theme->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png)); @@ -1036,9 +1036,16 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { } Ref<Font> large_font = default_font; - fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0); + + float default_scale = 1.0; + if (p_hidpi) { + default_scale = 2.0; + } + + fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale); Theme::set_default(t); + Theme::set_default_base_scale(default_scale); Theme::set_default_icon(default_icon); Theme::set_default_style(default_style); Theme::set_default_font(default_font); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 9b403a18f0..c1d42dff09 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -502,6 +502,11 @@ void FontData::set_data(const PackedByteArray &p_data) { } PackedByteArray FontData::get_data() const { + if (unlikely((size_t)data.size() != data_size)) { + PackedByteArray *data_w = const_cast<PackedByteArray *>(&data); + data_w->resize(data_size); + memcpy(data_w->ptrw(), data_ptr, data_size); + } return data; } @@ -1399,7 +1404,7 @@ real_t Font::get_underline_thickness(int p_size) const { return ret; } -Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint8_t p_flags) const { +Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); int size = (p_size <= 0) ? base_size : p_size; @@ -1426,7 +1431,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re return buffer->get_size(); } -Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint8_t p_flags) const { +Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); int size = (p_size <= 0) ? base_size : p_size; @@ -1465,7 +1470,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int return ret; } -void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); int size = (p_size <= 0) ? base_size : p_size; @@ -1507,7 +1512,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t buffer->draw(p_canvas_item, ofs, p_modulate); } -void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); int size = (p_size <= 0) ? base_size : p_size; diff --git a/scene/resources/font.h b/scene/resources/font.h index 9a34edce64..e65fdb0751 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -266,11 +266,11 @@ public: virtual real_t get_underline_thickness(int p_size = -1) const; // Drawing string. - virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; + virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; - virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; // Helper functions. virtual bool has_char(char32_t p_char) const; diff --git a/editor/import/scene_importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 5e6dd08e79..af69b799cc 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_importer_mesh.cpp */ +/* importer_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,36 +28,125 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene_importer_mesh.h" +#include "importer_mesh.h" -#include "core/math/math_defs.h" +#include "core/math/random_pcg.h" +#include "core/math/static_raycaster.h" #include "scene/resources/surface_tool.h" #include <cstdint> -void EditorSceneImporterMesh::add_blend_shape(const String &p_name) { +void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { + ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX); + + const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX]; + int current_vertex_count = vertices.size(); + int new_vertex_count = p_indices.size(); + int final_vertex_count = current_vertex_count + new_vertex_count; + const int *indices_ptr = p_indices.ptr(); + + for (int i = 0; i < arrays.size(); i++) { + if (i == RS::ARRAY_INDEX) { + continue; + } + + if (arrays[i].get_type() == Variant::NIL) { + continue; + } + + switch (arrays[i].get_type()) { + case Variant::PACKED_VECTOR3_ARRAY: { + PackedVector3Array data = arrays[i]; + data.resize(final_vertex_count); + Vector3 *data_ptr = data.ptrw(); + if (i == RS::ARRAY_NORMAL) { + const Vector3 *normals_ptr = p_normals.ptr(); + memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count); + } else { + for (int j = 0; j < new_vertex_count; j++) { + data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; + } + } + arrays[i] = data; + } break; + case Variant::PACKED_VECTOR2_ARRAY: { + PackedVector2Array data = arrays[i]; + data.resize(final_vertex_count); + Vector2 *data_ptr = data.ptrw(); + for (int j = 0; j < new_vertex_count; j++) { + data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; + } + arrays[i] = data; + } break; + case Variant::PACKED_FLOAT32_ARRAY: { + PackedFloat32Array data = arrays[i]; + int elements = data.size() / current_vertex_count; + data.resize(final_vertex_count * elements); + float *data_ptr = data.ptrw(); + for (int j = 0; j < new_vertex_count; j++) { + memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements); + } + arrays[i] = data; + } break; + case Variant::PACKED_INT32_ARRAY: { + PackedInt32Array data = arrays[i]; + int elements = data.size() / current_vertex_count; + data.resize(final_vertex_count * elements); + int32_t *data_ptr = data.ptrw(); + for (int j = 0; j < new_vertex_count; j++) { + memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements); + } + arrays[i] = data; + } break; + case Variant::PACKED_BYTE_ARRAY: { + PackedByteArray data = arrays[i]; + int elements = data.size() / current_vertex_count; + data.resize(final_vertex_count * elements); + uint8_t *data_ptr = data.ptrw(); + for (int j = 0; j < new_vertex_count; j++) { + memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements); + } + arrays[i] = data; + } break; + case Variant::PACKED_COLOR_ARRAY: { + PackedColorArray data = arrays[i]; + data.resize(final_vertex_count); + Color *data_ptr = data.ptrw(); + for (int j = 0; j < new_vertex_count; j++) { + data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; + } + arrays[i] = data; + } break; + default: { + ERR_FAIL_MSG("Unhandled array type."); + } break; + } + } +} + +void ImporterMesh::add_blend_shape(const String &p_name) { ERR_FAIL_COND(surfaces.size() > 0); blend_shapes.push_back(p_name); } -int EditorSceneImporterMesh::get_blend_shape_count() const { +int ImporterMesh::get_blend_shape_count() const { return blend_shapes.size(); } -String EditorSceneImporterMesh::get_blend_shape_name(int p_blend_shape) const { +String ImporterMesh::get_blend_shape_name(int p_blend_shape) const { ERR_FAIL_INDEX_V(p_blend_shape, blend_shapes.size(), String()); return blend_shapes[p_blend_shape]; } -void EditorSceneImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) { +void ImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) { blend_shape_mode = p_blend_shape_mode; } -Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const { +Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const { return blend_shape_mode; } -void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) { +void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) { ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX); Surface s; @@ -97,89 +186,74 @@ void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const mesh.unref(); } -int EditorSceneImporterMesh::get_surface_count() const { +int ImporterMesh::get_surface_count() const { return surfaces.size(); } -Mesh::PrimitiveType EditorSceneImporterMesh::get_surface_primitive_type(int p_surface) { +Mesh::PrimitiveType ImporterMesh::get_surface_primitive_type(int p_surface) { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Mesh::PRIMITIVE_MAX); return surfaces[p_surface].primitive; } -Array EditorSceneImporterMesh::get_surface_arrays(int p_surface) const { +Array ImporterMesh::get_surface_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return surfaces[p_surface].arrays; } -String EditorSceneImporterMesh::get_surface_name(int p_surface) const { +String ImporterMesh::get_surface_name(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String()); return surfaces[p_surface].name; } -void EditorSceneImporterMesh::set_surface_name(int p_surface, const String &p_name) { +void ImporterMesh::set_surface_name(int p_surface, const String &p_name) { ERR_FAIL_INDEX(p_surface, surfaces.size()); surfaces.write[p_surface].name = p_name; mesh.unref(); } -Array EditorSceneImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const { +Array ImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array()); return surfaces[p_surface].blend_shape_data[p_blend_shape].arrays; } -int EditorSceneImporterMesh::get_surface_lod_count(int p_surface) const { +int ImporterMesh::get_surface_lod_count(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); return surfaces[p_surface].lods.size(); } -Vector<int> EditorSceneImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const { +Vector<int> ImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Vector<int>()); ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), Vector<int>()); return surfaces[p_surface].lods[p_lod].indices; } -float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const { +float ImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), 0); return surfaces[p_surface].lods[p_lod].distance; } -uint32_t EditorSceneImporterMesh::get_surface_format(int p_surface) const { +uint32_t ImporterMesh::get_surface_format(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); return surfaces[p_surface].flags; } -Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const { +Ref<Material> ImporterMesh::get_surface_material(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>()); return surfaces[p_surface].material; } -void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) { +void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) { ERR_FAIL_INDEX(p_surface, surfaces.size()); surfaces.write[p_surface].material = p_material; mesh.unref(); } -Basis EditorSceneImporterMesh::compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 p_y_raw) { - Vector3 x = p_x_raw.normalized(); - Vector3 z = x.cross(p_y_raw); - z = z.normalized(); - Vector3 y = z.cross(x); - Basis basis; - basis.set_axis(Vector3::AXIS_X, x); - basis.set_axis(Vector3::AXIS_Y, y); - basis.set_axis(Vector3::AXIS_Z, z); - return basis; -} - -void EditorSceneImporterMesh::generate_lods() { - if (!SurfaceTool::simplify_func) { - return; - } +void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) { if (!SurfaceTool::simplify_scale_func) { return; } - if (!SurfaceTool::simplify_sloppy_func) { + if (!SurfaceTool::simplify_with_attrib_func) { return; } - if (!SurfaceTool::simplify_with_attrib_func) { + if (!SurfaceTool::optimize_vertex_cache_func) { return; } @@ -187,79 +261,358 @@ void EditorSceneImporterMesh::generate_lods() { if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { continue; } + if (get_blend_shape_count()) { + continue; + } surfaces.write[i].lods.clear(); Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX]; - Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX]; - if (indices.size() == 0) { + PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX]; + Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL]; + Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV]; + + unsigned int index_count = indices.size(); + unsigned int vertex_count = vertices.size(); + + if (index_count == 0) { continue; //no lods if no indices } - Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL]; - uint32_t vertex_count = vertices.size(); + const Vector3 *vertices_ptr = vertices.ptr(); - Vector<float> attributes; - Vector<float> normal_weights; - int32_t attribute_count = 6; - if (normals.size()) { - attributes.resize(normals.size() * attribute_count); - for (int32_t normal_i = 0; normal_i < normals.size(); normal_i++) { - Basis basis; - basis.set_euler(normals[normal_i]); - Vector3 basis_x = basis.get_axis(0); - Vector3 basis_y = basis.get_axis(1); - basis = compute_rotation_matrix_from_ortho_6d(basis_x, basis_y); - basis_x = basis.get_axis(0); - basis_y = basis.get_axis(1); - attributes.write[normal_i * attribute_count + 0] = basis_x.x; - attributes.write[normal_i * attribute_count + 1] = basis_x.y; - attributes.write[normal_i * attribute_count + 2] = basis_x.z; - attributes.write[normal_i * attribute_count + 3] = basis_y.x; - attributes.write[normal_i * attribute_count + 4] = basis_y.y; - attributes.write[normal_i * attribute_count + 5] = basis_y.z; - } - normal_weights.resize(vertex_count); - for (int32_t weight_i = 0; weight_i < normal_weights.size(); weight_i++) { - normal_weights.write[weight_i] = 1.0; + const int *indices_ptr = indices.ptr(); + + if (normals.is_empty()) { + normals.resize(vertices.size()); + Vector3 *n_ptr = normals.ptrw(); + for (unsigned int j = 0; j < index_count; j += 3) { + const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]]; + const Vector3 &v1 = vertices_ptr[indices_ptr[j + 1]]; + const Vector3 &v2 = vertices_ptr[indices_ptr[j + 2]]; + Vector3 n = vec3_cross(v0 - v2, v0 - v1).normalized(); + n_ptr[j + 0] = n; + n_ptr[j + 1] = n; + n_ptr[j + 2] = n; } - } else { - attribute_count = 0; } - const int min_indices = 10; - const float error_tolerance = 1.44224'95703; // Cube root of 3 - const float threshold = 1.0 / error_tolerance; - int index_target = indices.size() * threshold; - float max_mesh_error_percentage = 1e0f; + + float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle)); + float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f))); + float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle)); + const Vector3 *normals_ptr = normals.ptr(); + + Map<Vector3, LocalVector<Pair<int, int>>> unique_vertices; + + LocalVector<int> vertex_remap; + LocalVector<int> vertex_inverse_remap; + LocalVector<Vector3> merged_vertices; + LocalVector<Vector3> merged_normals; + LocalVector<int> merged_normals_counts; + const Vector2 *uvs_ptr = uvs.ptr(); + + for (unsigned int j = 0; j < vertex_count; j++) { + const Vector3 &v = vertices_ptr[j]; + const Vector3 &n = normals_ptr[j]; + + Map<Vector3, LocalVector<Pair<int, int>>>::Element *E = unique_vertices.find(v); + + if (E) { + const LocalVector<Pair<int, int>> &close_verts = E->get(); + + bool found = false; + for (unsigned int k = 0; k < close_verts.size(); k++) { + const Pair<int, int> &idx = close_verts[k]; + + // TODO check more attributes? + if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) { + vertex_remap.push_back(idx.first); + merged_normals[idx.first] += normals[idx.second]; + merged_normals_counts[idx.first]++; + found = true; + break; + } + } + + if (!found) { + int vcount = merged_vertices.size(); + unique_vertices[v].push_back(Pair<int, int>(vcount, j)); + vertex_inverse_remap.push_back(j); + merged_vertices.push_back(v); + vertex_remap.push_back(vcount); + merged_normals.push_back(normals_ptr[j]); + merged_normals_counts.push_back(1); + } + } else { + int vcount = merged_vertices.size(); + unique_vertices[v] = LocalVector<Pair<int, int>>(); + unique_vertices[v].push_back(Pair<int, int>(vcount, j)); + vertex_inverse_remap.push_back(j); + merged_vertices.push_back(v); + vertex_remap.push_back(vcount); + merged_normals.push_back(normals_ptr[j]); + merged_normals_counts.push_back(1); + } + } + + LocalVector<int> merged_indices; + merged_indices.resize(index_count); + for (unsigned int j = 0; j < index_count; j++) { + merged_indices[j] = vertex_remap[indices[j]]; + } + + unsigned int merged_vertex_count = merged_vertices.size(); + const Vector3 *merged_vertices_ptr = merged_vertices.ptr(); + const int32_t *merged_indices_ptr = merged_indices.ptr(); + + { + const int *counts_ptr = merged_normals_counts.ptr(); + Vector3 *merged_normals_ptrw = merged_normals.ptr(); + for (unsigned int j = 0; j < merged_vertex_count; j++) { + merged_normals_ptrw[j] /= counts_ptr[j]; + } + } + + LocalVector<float> normal_weights; + normal_weights.resize(merged_vertex_count); + for (unsigned int j = 0; j < merged_vertex_count; j++) { + normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting + } + + const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target + float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3)); float mesh_error = 0.0f; - float scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3)); - while (index_target > min_indices) { - Vector<int> new_indices; - new_indices.resize(indices.size()); - size_t new_len = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, max_mesh_error_percentage, &mesh_error, (float *)attributes.ptrw(), normal_weights.ptrw(), attribute_count); - if ((int)new_len > (index_target * error_tolerance)) { - break; + + unsigned int index_target = 12; // Start with the smallest target, 4 triangles + unsigned int last_index_count = 0; + + int split_vertex_count = vertex_count; + LocalVector<Vector3> split_vertex_normals; + LocalVector<int> split_vertex_indices; + split_vertex_normals.reserve(index_count / 3); + split_vertex_indices.reserve(index_count / 3); + + RandomPCG pcg; + pcg.seed(123456789); // Keep seed constant across imports + + Ref<StaticRaycaster> raycaster = StaticRaycaster::create(); + if (raycaster.is_valid()) { + raycaster->add_mesh(vertices, indices, 0); + raycaster->commit(); + } + + while (index_target < index_count) { + PackedInt32Array new_indices; + new_indices.resize(index_count); + + size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3); + + if (new_index_count < last_index_count * 1.5f) { + index_target = index_target * 1.5f; + continue; } - Surface::LOD lod; - lod.distance = mesh_error * scale; - if (Math::is_zero_approx(mesh_error)) { + + if (new_index_count <= 0 || (new_index_count >= (index_count * 0.75f))) { break; } - if (new_len <= 0) { - break; + + new_indices.resize(new_index_count); + + LocalVector<LocalVector<int>> vertex_corners; + vertex_corners.resize(vertex_count); + { + int *ptrw = new_indices.ptrw(); + for (unsigned int j = 0; j < new_index_count; j++) { + const int &remapped = vertex_inverse_remap[ptrw[j]]; + vertex_corners[remapped].push_back(j); + ptrw[j] = remapped; + } + } + + if (raycaster.is_valid()) { + float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15)); + const float ray_bias = 0.05; + float ray_length = ray_bias + mesh_error * scale * 3.0f; + + Vector<StaticRaycaster::Ray> rays; + LocalVector<Vector2> ray_uvs; + + int32_t *new_indices_ptr = new_indices.ptrw(); + + int current_ray_count = 0; + for (unsigned int j = 0; j < new_index_count; j += 3) { + const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]]; + const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]]; + const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]]; + Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1); + float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care + + Vector3 dir = face_normal / face_area; + int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64); + + rays.resize(current_ray_count + ray_count); + StaticRaycaster::Ray *rays_ptr = rays.ptrw(); + + ray_uvs.resize(current_ray_count + ray_count); + Vector2 *ray_uvs_ptr = ray_uvs.ptr(); + + for (int k = 0; k < ray_count; k++) { + float u = pcg.randf(); + float v = pcg.randf(); + + if (u + v >= 1.0f) { + u = 1.0f - u; + v = 1.0f - v; + } + + u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge + v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third; + float w = 1.0f - u - v; + + Vector3 org = v0 * w + v1 * u + v2 * v; + org -= dir * ray_bias; + rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length); + rays_ptr[current_ray_count + k].id = j / 3; + ray_uvs_ptr[current_ray_count + k] = Vector2(u, v); + } + + current_ray_count += ray_count; + } + + raycaster->intersect(rays); + + LocalVector<Vector3> ray_normals; + LocalVector<float> ray_normal_weights; + + ray_normals.resize(new_index_count); + ray_normal_weights.resize(new_index_count); + + for (unsigned int j = 0; j < new_index_count; j++) { + ray_normal_weights[j] = 0.0f; + } + + const StaticRaycaster::Ray *rp = rays.ptr(); + for (int j = 0; j < rays.size(); j++) { + if (rp[j].geomID != 0) { // Ray missed + continue; + } + + if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face. + continue; + } + + const float &u = rp[j].u; + const float &v = rp[j].v; + const float w = 1.0f - u - v; + + const unsigned int &hit_tri_id = rp[j].primID; + const unsigned int &orig_tri_id = rp[j].id; + + const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]]; + const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]]; + const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]]; + Vector3 normal = n0 * w + n1 * u + n2 * v; + + Vector2 orig_uv = ray_uvs[j]; + float orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y }; + for (int k = 0; k < 3; k++) { + int idx = orig_tri_id * 3 + k; + float weight = orig_bary[k]; + ray_normals[idx] += normal * weight; + ray_normal_weights[idx] += weight; + } + } + + for (unsigned int j = 0; j < new_index_count; j++) { + if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess + ray_normals[j] = Vector3(); + } else { + ray_normals[j] /= ray_normal_weights[j]; + } + } + + LocalVector<LocalVector<int>> normal_group_indices; + LocalVector<Vector3> normal_group_averages; + normal_group_indices.reserve(24); + normal_group_averages.reserve(24); + + for (unsigned int j = 0; j < vertex_count; j++) { + const LocalVector<int> &corners = vertex_corners[j]; + const Vector3 &vertex_normal = normals_ptr[j]; + + for (unsigned int k = 0; k < corners.size(); k++) { + const int &corner_idx = corners[k]; + const Vector3 &ray_normal = ray_normals[corner_idx]; + + if (ray_normal.length_squared() < CMP_EPSILON2) { + continue; + } + + bool found = false; + for (unsigned int l = 0; l < normal_group_indices.size(); l++) { + LocalVector<int> &group_indices = normal_group_indices[l]; + Vector3 n = normal_group_averages[l] / group_indices.size(); + if (n.dot(ray_normal) > normal_pre_split_threshold) { + found = true; + group_indices.push_back(corner_idx); + normal_group_averages[l] += ray_normal; + break; + } + } + + if (!found) { + LocalVector<int> new_group; + new_group.push_back(corner_idx); + normal_group_indices.push_back(new_group); + normal_group_averages.push_back(ray_normal); + } + } + + for (unsigned int k = 0; k < normal_group_indices.size(); k++) { + LocalVector<int> &group_indices = normal_group_indices[k]; + Vector3 n = normal_group_averages[k] / group_indices.size(); + + if (vertex_normal.dot(n) < normal_split_threshold) { + split_vertex_indices.push_back(j); + split_vertex_normals.push_back(n); + int new_idx = split_vertex_count++; + for (unsigned int l = 0; l < group_indices.size(); l++) { + new_indices_ptr[group_indices[l]] = new_idx; + } + } + } + + normal_group_indices.clear(); + normal_group_averages.clear(); + } } - new_indices.resize(new_len); + + Surface::LOD lod; + lod.distance = MAX(mesh_error * scale, CMP_EPSILON2); lod.indices = new_indices; - print_line("Lod " + itos(surfaces.write[i].lods.size()) + " begin with " + itos(indices.size() / 3) + " triangles and shoot for " + itos(index_target / 3) + " triangles. Got " + itos(new_len / 3) + " triangles. Lod screen ratio " + rtos(lod.distance)); surfaces.write[i].lods.push_back(lod); - index_target *= threshold; + index_target = MAX(new_index_count, index_target) * 2; + last_index_count = new_index_count; + + if (mesh_error == 0.0f) { + break; + } + } + + surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals); + surfaces.write[i].lods.sort_custom<Surface::LODComparator>(); + + for (int j = 0; j < surfaces.write[i].lods.size(); j++) { + Surface::LOD &lod = surfaces.write[i].lods.write[j]; + unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw(); + SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count); } } } -bool EditorSceneImporterMesh::has_mesh() const { +bool ImporterMesh::has_mesh() const { return mesh.is_valid(); } -Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) { +Ref<ArrayMesh> ImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) { ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>()); if (mesh.is_null()) { @@ -311,13 +664,13 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) { return mesh; } -void EditorSceneImporterMesh::clear() { +void ImporterMesh::clear() { surfaces.clear(); blend_shapes.clear(); mesh.unref(); } -void EditorSceneImporterMesh::create_shadow_mesh() { +void ImporterMesh::create_shadow_mesh() { if (shadow_mesh.is_valid()) { shadow_mesh.unref(); } @@ -347,7 +700,7 @@ void EditorSceneImporterMesh::create_shadow_mesh() { Map<Vector3, int> unique_vertices; const Vector3 *vptr = vertices.ptr(); for (int j = 0; j < vertex_count; j++) { - Vector3 v = vptr[j]; + const Vector3 &v = vptr[j]; Map<Vector3, int>::Element *E = unique_vertices.find(v); @@ -397,9 +750,9 @@ void EditorSceneImporterMesh::create_shadow_mesh() { index_wptr = new_indices.ptrw(); for (int k = 0; k < index_count; k++) { - int index = index_rptr[j]; + int index = index_rptr[k]; ERR_FAIL_INDEX(index, vertex_count); - index_wptr[j] = vertex_remap[index]; + index_wptr[k] = vertex_remap[index]; } lods[surfaces[i].lods[j].distance] = new_indices; @@ -410,11 +763,11 @@ void EditorSceneImporterMesh::create_shadow_mesh() { } } -Ref<EditorSceneImporterMesh> EditorSceneImporterMesh::get_shadow_mesh() const { +Ref<ImporterMesh> ImporterMesh::get_shadow_mesh() const { return shadow_mesh; } -void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { +void ImporterMesh::_set_data(const Dictionary &p_data) { clear(); if (p_data.has("blend_shape_names")) { blend_shapes = p_data["blend_shape_names"]; @@ -436,9 +789,9 @@ void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { if (s.has("lods")) { lods = s["lods"]; } - Array blend_shapes; - if (s.has("blend_shapes")) { - blend_shapes = s["blend_shapes"]; + Array b_shapes; + if (s.has("b_shapes")) { + b_shapes = s["b_shapes"]; } Ref<Material> material; if (s.has("material")) { @@ -448,11 +801,11 @@ void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { if (s.has("flags")) { flags = s["flags"]; } - add_surface(prim, arr, blend_shapes, lods, material, name, flags); + add_surface(prim, arr, b_shapes, lods, material, name, flags); } } } -Dictionary EditorSceneImporterMesh::_get_data() const { +Dictionary ImporterMesh::_get_data() const { Dictionary data; if (blend_shapes.size()) { data["blend_shape_names"] = blend_shapes; @@ -495,7 +848,7 @@ Dictionary EditorSceneImporterMesh::_get_data() const { return data; } -Vector<Face3> EditorSceneImporterMesh::get_faces() const { +Vector<Face3> ImporterMesh::get_faces() const { Vector<Face3> faces; for (int i = 0; i < surfaces.size(); i++) { if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) { @@ -524,7 +877,7 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const { return faces; } -Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const { +Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const { ERR_FAIL_COND_V(!Mesh::convex_decomposition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); @@ -571,7 +924,7 @@ Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::Conve return ret; } -Ref<Shape3D> EditorSceneImporterMesh::create_trimesh_shape() const { +Ref<Shape3D> ImporterMesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { return Ref<Shape3D>(); @@ -592,7 +945,7 @@ Ref<Shape3D> EditorSceneImporterMesh::create_trimesh_shape() const { return shape; } -Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() { +Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { return Ref<NavigationMesh>(); @@ -617,8 +970,8 @@ Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() { Vector<Vector3> vertices; vertices.resize(unique_vertices.size()); - for (Map<Vector3, int>::Element *E = unique_vertices.front(); E; E = E->next()) { - vertices.write[E->get()] = E->key(); + for (const KeyValue<Vector3, int> &E : unique_vertices) { + vertices.write[E.value] = E.key; } Ref<NavigationMesh> nm; @@ -647,7 +1000,7 @@ struct EditorSceneImporterMeshLightmapSurface { String name; }; -Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) { +Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -844,46 +1197,46 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_ return OK; } -void EditorSceneImporterMesh::set_lightmap_size_hint(const Size2i &p_size) { +void ImporterMesh::set_lightmap_size_hint(const Size2i &p_size) { lightmap_size_hint = p_size; } -Size2i EditorSceneImporterMesh::get_lightmap_size_hint() const { +Size2i ImporterMesh::get_lightmap_size_hint() const { return lightmap_size_hint; } -void EditorSceneImporterMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape); - ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count); - ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &EditorSceneImporterMesh::get_blend_shape_name); +void ImporterMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ImporterMesh::add_blend_shape); + ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ImporterMesh::get_blend_shape_count); + ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &ImporterMesh::get_blend_shape_name); - ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode); - ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode); + ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode); + ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count); - ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type); - ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &EditorSceneImporterMesh::get_surface_name); - ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &EditorSceneImporterMesh::get_surface_arrays); - ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &EditorSceneImporterMesh::get_surface_blend_shape_arrays); - ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &EditorSceneImporterMesh::get_surface_lod_count); - ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size); - ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices); - ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material); - ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &EditorSceneImporterMesh::get_surface_format); + ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count); + ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type); + ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &ImporterMesh::get_surface_name); + ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &ImporterMesh::get_surface_arrays); + ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &ImporterMesh::get_surface_blend_shape_arrays); + ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &ImporterMesh::get_surface_lod_count); + ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &ImporterMesh::get_surface_lod_size); + ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &ImporterMesh::get_surface_lod_indices); + ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &ImporterMesh::get_surface_material); + ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &ImporterMesh::get_surface_format); - ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name); - ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material); + ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name); + ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material); - ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &EditorSceneImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>())); - ClassDB::bind_method(D_METHOD("clear"), &EditorSceneImporterMesh::clear); + ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>())); + ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear); - ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data); - ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data); + ClassDB::bind_method(D_METHOD("_set_data", "data"), &ImporterMesh::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &ImporterMesh::_get_data); - ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &EditorSceneImporterMesh::set_lightmap_size_hint); - ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &EditorSceneImporterMesh::get_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &ImporterMesh::set_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &ImporterMesh::get_lightmap_size_hint); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); } diff --git a/editor/import/scene_importer_mesh.h b/scene/resources/importer_mesh.h index d32b1fdf74..89909f17f0 100644 --- a/editor/import/scene_importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_importer_mesh.h */ +/* importer_mesh.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef EDITOR_SCENE_IMPORTER_MESH_H -#define EDITOR_SCENE_IMPORTER_MESH_H +#ifndef SCENE_IMPORTER_MESH_H +#define SCENE_IMPORTER_MESH_H #include "core/io/resource.h" +#include "core/templates/local_vector.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/mesh.h" @@ -43,8 +44,8 @@ // so the data is not registered (hence, quality loss), importing happens faster and // its easier to modify before saving -class EditorSceneImporterMesh : public Resource { - GDCLASS(EditorSceneImporterMesh, Resource) +class ImporterMesh : public Resource { + GDCLASS(ImporterMesh, Resource) struct Surface { Mesh::PrimitiveType primitive; @@ -55,12 +56,20 @@ class EditorSceneImporterMesh : public Resource { Vector<BlendShape> blend_shape_data; struct LOD { Vector<int> indices; - float distance; + float distance = 0.0f; }; Vector<LOD> lods; Ref<Material> material; String name; uint32_t flags = 0; + + struct LODComparator { + _FORCE_INLINE_ bool operator()(const LOD &l, const LOD &r) const { + return l.distance < r.distance; + } + }; + + void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); }; Vector<Surface> surfaces; Vector<String> blend_shapes; @@ -68,10 +77,9 @@ class EditorSceneImporterMesh : public Resource { Ref<ArrayMesh> mesh; - Ref<EditorSceneImporterMesh> shadow_mesh; + Ref<ImporterMesh> shadow_mesh; Size2i lightmap_size_hint; - Basis compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 y_raw); protected: void _set_data(const Dictionary &p_data); @@ -103,10 +111,10 @@ public: void set_surface_material(int p_surface, const Ref<Material> &p_material); - void generate_lods(); + void generate_lods(float p_normal_merge_angle, float p_normal_split_angle); void create_shadow_mesh(); - Ref<EditorSceneImporterMesh> get_shadow_mesh() const; + Ref<ImporterMesh> get_shadow_mesh() const; Vector<Face3> get_faces() const; Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const; @@ -121,4 +129,4 @@ public: Ref<ArrayMesh> get_mesh(const Ref<ArrayMesh> &p_base = Ref<ArrayMesh>()); void clear(); }; -#endif // EDITOR_SCENE_IMPORTER_MESH_H +#endif // SCENE_IMPORTER_MESH_H diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 3a6af3afb0..66f04f0292 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -32,11 +32,6 @@ #include "core/config/engine.h" #include "core/version.h" - -#ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" -#endif - #include "scene/main/scene_tree.h" #include "scene/scene_string_names.h" @@ -80,6 +75,9 @@ void Material::_validate_property(PropertyInfo &property) const { if (!_can_do_next_pass() && property.name == "next_pass") { property.usage = PROPERTY_USAGE_NONE; } + if (!_can_use_render_priority() && property.name == "render_priority") { + property.usage = PROPERTY_USAGE_NONE; + } } void Material::inspect_native_shader_code() { @@ -268,19 +266,13 @@ void ShaderMaterial::_bind_methods() { } void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - String f = p_function.operator String(); if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { if (shader.is_valid()) { List<PropertyInfo> pl; shader->get_param_list(&pl); for (const PropertyInfo &E : pl) { - r_options->push_back(E.name.replace_first("shader_param/", "").quote(quote_style)); + r_options->push_back(E.name.replace_first("shader_param/", "").quote()); } } } @@ -291,6 +283,10 @@ bool ShaderMaterial::_can_do_next_pass() const { return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } +bool ShaderMaterial::_can_use_render_priority() const { + return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; +} + Shader::Mode ShaderMaterial::get_shader_mode() const { if (shader.is_valid()) { return shader->get_mode(); diff --git a/scene/resources/material.h b/scene/resources/material.h index 5d7a5324ca..798f7568df 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -53,6 +53,7 @@ protected: _FORCE_INLINE_ RID _get_material() const { return material; } static void _bind_methods(); virtual bool _can_do_next_pass() const { return false; } + virtual bool _can_use_render_priority() const { return false; } void _validate_property(PropertyInfo &property) const override; @@ -93,6 +94,7 @@ protected: void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; virtual bool _can_do_next_pass() const override; + virtual bool _can_use_render_priority() const override; void _shader_changed(); @@ -535,6 +537,7 @@ protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const override; virtual bool _can_do_next_pass() const override { return true; } + virtual bool _can_use_render_priority() const override { return true; } public: void set_albedo(const Color &p_albedo); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 67db8c1a10..18e6a51118 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -373,8 +373,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { //normalize - for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) { - E->get().normalize(); + for (KeyValue<Vector3, Vector3> &E : normal_accum) { + E.value.normalize(); } //displace normals diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index cfb7c3e037..309670e0b1 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -97,8 +97,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { } void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - String name = "item/" + itos(E->key()) + "/"; + for (const KeyValue<int, Item> &E : item_map) { + String name = "item/" + itos(E.key) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform")); @@ -230,17 +230,17 @@ Vector<int> MeshLibrary::get_item_list() const { Vector<int> ret; ret.resize(item_map.size()); int idx = 0; - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - ret.write[idx++] = E->key(); + for (const KeyValue<int, Item> &E : item_map) { + ret.write[idx++] = E.key; } return ret; } int MeshLibrary::find_item_by_name(const String &p_name) const { - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - if (E->get().name == p_name) { - return E->key(); + for (const KeyValue<int, Item> &E : item_map) { + if (E.value.name == p_name) { + return E.key; } } return -1; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 00cee9269b..d87056f55d 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -41,6 +41,8 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { continue; } Array arr = p_mesh->surface_get_arrays(i); + ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX); + Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX]; Vector<int> iarr = arr[Mesh::ARRAY_INDEX]; if (varr.size() == 0 || iarr.size() == 0) { @@ -367,10 +369,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { } List<Vector3> lines; - for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { - if (E->get()) { - lines.push_back(E->key().from); - lines.push_back(E->key().to); + for (const KeyValue<_EdgeKey, bool> &E : edge_map) { + if (E.value) { + lines.push_back(E.key.from); + lines.push_back(E.key.to); } } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 59faa50114..c8d3ea5e37 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -299,8 +299,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } } - for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) { - E->get()->setup_local_to_scene(); + for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) { + E.value->setup_local_to_scene(); } //do connections @@ -384,7 +384,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // save the child instantiated scenes that are chosen as editable, so they can be restored // upon load back - if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) { + if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) { editable_instances.push_back(p_owner->get_path_to(p_node)); // Node is the root of an editable instance. is_editable_instance = true; @@ -437,14 +437,14 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } } - if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { + if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { if (p_node->get_scene_instance_load_placeholder()) { //it's a placeholder, use the placeholder path - nd.instance = _vm_get_variant(p_node->get_filename(), variant_map); + nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; } else { //must instance ourselves - Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename()); + Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); if (!instance.is_valid()) { return ERR_CANT_OPEN; } @@ -454,7 +454,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } n = nullptr; } else { - if (n->get_filename() != String()) { + if (n->get_scene_file_path() != String()) { //is an instance Ref<SceneState> state = n->get_scene_instance_state(); if (state.is_valid()) { @@ -714,7 +714,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName ERR_CONTINUE(!common_parent); - if (common_parent != p_owner && common_parent->get_filename() == String()) { + if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) { common_parent = common_parent->get_owner(); } @@ -774,7 +774,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName nl = nullptr; } else { - if (nl->get_filename() != String()) { + if (nl->get_scene_file_path() != String()) { //is an instance Ref<SceneState> state = nl->get_scene_instance_state(); if (state.is_valid()) { @@ -887,8 +887,8 @@ Error SceneState::pack(Node *p_scene) { names.resize(name_map.size()); - for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - names.write[E->get()] = E->key(); + for (const KeyValue<StringName, int> &E : name_map) { + names.write[E.value] = E.key; } variants.resize(variant_map.size()); @@ -899,14 +899,14 @@ Error SceneState::pack(Node *p_scene) { } node_paths.resize(nodepath_map.size()); - for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) { - node_paths.write[E->get()] = scene->get_path_to(E->key()); + for (const KeyValue<Node *, int> &E : nodepath_map) { + node_paths.write[E.value] = scene->get_path_to(E.key); } if (Engine::get_singleton()->is_editor_hint()) { // Build node path cache - for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) { - node_path_cache[scene->get_path_to(E->key())] = E->get(); + for (const KeyValue<Node *, int> &E : node_map) { + node_path_cache[scene->get_path_to(E.key)] = E.value; } } @@ -977,9 +977,9 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { } int SceneState::_find_base_scene_node_remap_key(int p_idx) const { - for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) { - if (E->value() == p_idx) { - return E->key(); + for (const KeyValue<int, int> &E : base_scene_node_remap) { + if (E.value == p_idx) { + return E.key; } } return -1; @@ -1652,7 +1652,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const { } if (get_path() != "" && get_path().find("::") == -1) { - s->set_filename(get_path()); + s->set_scene_file_path(get_path()); } s->notification(Node::NOTIFICATION_INSTANCED); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index e7da41db9d..f8be00f5fb 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1390,6 +1390,12 @@ void QuadMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } +uint32_t QuadMesh::surface_get_format(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, 1, 0); + + return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV; +} + QuadMesh::QuadMesh() { primitive_type = PRIMITIVE_TRIANGLES; } @@ -1460,7 +1466,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale); + Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0) diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 7915cb0028..d447dad97a 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -285,6 +285,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + virtual uint32_t surface_get_format(int p_idx) const override; + QuadMesh(); void set_size(const Size2 &p_size); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 341ce22185..77d915aef9 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1653,55 +1653,55 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r #ifdef TOOLS_ENABLED // Keep order from cached ids. Set<String> cached_ids_found; - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { - String cached_id = E->key()->get_id_for_path(local_path); + for (KeyValue<RES, String> &E : external_resources) { + String cached_id = E.key->get_id_for_path(local_path); if (cached_id == "" || cached_ids_found.has(cached_id)) { - int sep_pos = E->get().find("_"); + int sep_pos = E.value.find("_"); if (sep_pos != -1) { - E->get() = E->get().substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance. + E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance. } else { - E->get() = ""; + E.value = ""; } } else { - E->get() = cached_id; + E.value = cached_id; cached_ids_found.insert(cached_id); } } // Create IDs for non cached resources. - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { - if (cached_ids_found.has(E->get())) { // Already cached, go on. + for (KeyValue<RES, String> &E : external_resources) { + if (cached_ids_found.has(E.value)) { // Already cached, go on. continue; } String attempt; while (true) { - attempt = E->get() + Resource::generate_scene_unique_id(); + attempt = E.value + Resource::generate_scene_unique_id(); if (!cached_ids_found.has(attempt)) { break; } } cached_ids_found.insert(attempt); - E->get() = attempt; + E.value = attempt; // Update also in resource. - Ref<Resource> res = E->key(); + Ref<Resource> res = E.key; res->set_id_for_path(local_path, attempt); } #else // Make sure to start from one, as it makes format more readable. int counter = 1; - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { - E->get() = itos(counter++); + for (KeyValue<RES, String> &E : external_resources) { + E.value = itos(counter++); } #endif Vector<ResourceSort> sorted_er; - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { + for (const KeyValue<RES, String> &E : external_resources) { ResourceSort rs; - rs.resource = E->key(); - rs.id = E->get(); + rs.resource = E.key; + rs.id = E.value; sorted_er.push_back(rs); } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 44d524f142..242e20f3b0 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -116,8 +116,8 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) cons } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) { - r_textures->push_back(E->key()); + for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) { + r_textures->push_back(E.key); } } diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index e533fb054a..7ac40b497d 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -96,37 +96,25 @@ float SkeletonModification2D::clamp_angle(float p_angle, float p_min_bound, floa p_max_bound = Math_TAU + p_max_bound; } if (p_min_bound > p_max_bound) { - float tmp = p_min_bound; - p_min_bound = p_max_bound; - p_max_bound = tmp; + SWAP(p_min_bound, p_max_bound); } + bool is_beyond_bounds = (p_angle < p_min_bound || p_angle > p_max_bound); + bool is_within_bounds = (p_angle > p_min_bound && p_angle < p_max_bound); + // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle. - if (p_invert == false) { - if (p_angle < p_min_bound || p_angle > p_max_bound) { - Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); - Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); - Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); - - if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { - p_angle = p_min_bound; - } else { - p_angle = p_max_bound; - } - } - } else { - if (p_angle > p_min_bound && p_angle < p_max_bound) { - Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); - Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); - Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + if ((!p_invert && is_beyond_bounds) || (p_invert && is_within_bounds)) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); - if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { - p_angle = p_min_bound; - } else { - p_angle = p_max_bound; - } + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; } } + return p_angle; } @@ -152,9 +140,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b arc_angle_max = (Math_PI * 2) + arc_angle_max; } if (arc_angle_min > arc_angle_max) { - float tmp = arc_angle_min; - arc_angle_min = arc_angle_max; - arc_angle_max = tmp; + SWAP(arc_angle_min, arc_angle_max); } arc_angle_min += p_operation_bone->get_bone_angle(); arc_angle_max += p_operation_bone->get_bone_angle(); diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp index 6e9429034f..3b5c555f89 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.cpp +++ b/scene/resources/skeleton_modification_2d_fabrik.cpp @@ -247,7 +247,7 @@ void SkeletonModification2DFABRIK::chain_backwards() { } float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); - float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length(); + float length = current_bone2d_node_length / (current_pose.get_origin().distance_to(previous_pose.get_origin())); Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length); current_pose.set_origin(finish_position); @@ -268,7 +268,7 @@ void SkeletonModification2DFABRIK::chain_forwards() { Transform2D next_pose = fabrik_transform_chain[i + 1]; float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); - float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length(); + float length = current_bone2d_node_length / (next_pose.get_origin().distance_to(current_pose.get_origin())); Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length); current_pose.set_origin(finish_position); diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp index 88d80a501f..4f752896a9 100644 --- a/scene/resources/skeleton_modification_2d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp @@ -144,7 +144,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) { // With modifications by TwistedTwigleg Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position(); float joint_one_to_target = target_difference.length(); - float angle_atan = Math::atan2(target_difference.y, target_difference.x); + float angle_atan = target_difference.angle(); float bone_one_length = joint_one_bone->get_length() * MIN(joint_one_bone->get_global_scale().x, joint_one_bone->get_global_scale().y); float bone_two_length = joint_two_bone->get_length() * MIN(joint_two_bone->get_global_scale().x, joint_two_bone->get_global_scale().y); diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index ee02ede2d5..b476952d86 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -72,37 +72,25 @@ real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, r p_max_bound = Math_TAU + p_max_bound; } if (p_min_bound > p_max_bound) { - real_t tmp = p_min_bound; - p_min_bound = p_max_bound; - p_max_bound = tmp; + SWAP(p_min_bound, p_max_bound); } + bool is_beyond_bounds = (p_angle < p_min_bound || p_angle > p_max_bound); + bool is_within_bounds = (p_angle > p_min_bound && p_angle < p_max_bound); + // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle. - if (p_invert == false) { - if (p_angle < p_min_bound || p_angle > p_max_bound) { - Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); - Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); - Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); - - if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { - p_angle = p_min_bound; - } else { - p_angle = p_max_bound; - } - } - } else { - if (p_angle > p_min_bound && p_angle < p_max_bound) { - Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); - Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); - Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); - - if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { - p_angle = p_min_bound; - } else { - p_angle = p_max_bound; - } + if ((!p_invert && is_beyond_bounds) || (p_invert && is_within_bounds)) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; } } + return p_angle; } diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp index 69f75eb7b5..e615615924 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.cpp +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -232,7 +232,7 @@ void SkeletonModification3DFABRIK::chain_backwards() { int current_bone_idx = fabrik_data_chain[i].bone_idx; Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); - real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length(); + real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin)); current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length); // Apply it back to the skeleton @@ -253,7 +253,7 @@ void SkeletonModification3DFABRIK::chain_forwards() { int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); - real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length(); + real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin)); next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length); // Apply it back to the skeleton diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 39082b6f7a..b6d3c96cb7 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -125,10 +125,6 @@ float ProceduralSkyMaterial::get_sun_curve() const { return sun_curve; } -bool ProceduralSkyMaterial::_can_do_next_pass() const { - return false; -} - Shader::Mode ProceduralSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } @@ -312,10 +308,6 @@ Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const { return panorama; } -bool PanoramaSkyMaterial::_can_do_next_pass() const { - return false; -} - Shader::Mode PanoramaSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } @@ -482,10 +474,6 @@ Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const { return night_sky; } -bool PhysicalSkyMaterial::_can_do_next_pass() const { - return false; -} - Shader::Mode PhysicalSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 63e730617b..daeda212d4 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -58,7 +58,6 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const override; public: void set_sky_top_color(const Color &p_sky_top); @@ -117,7 +116,6 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const override; public: void set_panorama(const Ref<Texture2D> &p_panorama); @@ -159,7 +157,6 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const override; public: void set_rayleigh_coefficient(float p_rayleigh); diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index 140c6f821f..01afb00283 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -108,15 +108,15 @@ Vector<String> SpriteFrames::_get_animation_list() const { } void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - r_animations->push_back(E->key()); + for (const KeyValue<StringName, Anim> &E : animations) { + r_animations->push_back(E.key); } } Vector<String> SpriteFrames::get_animation_names() const { Vector<String> names; - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Anim> &E : animations) { + names.push_back(E.key); } names.sort(); return names; @@ -164,14 +164,14 @@ Array SpriteFrames::_get_frames() const { Array SpriteFrames::_get_animations() const { Array anims; - for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { + for (const KeyValue<StringName, Anim> &E : animations) { Dictionary d; - d["name"] = E->key(); - d["speed"] = E->get().speed; - d["loop"] = E->get().loop; + d["name"] = E.key; + d["speed"] = E.value.speed; + d["loop"] = E.value.loop; Array frames; - for (int i = 0; i < E->get().frames.size(); i++) { - frames.push_back(E->get().frames[i]); + for (int i = 0; i < E.value.frames.size(); i++) { + frames.push_back(E.value.frames[i]); } d["frames"] = frames; anims.push_back(d); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index d5e370568d..a8cd872408 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -1176,6 +1176,7 @@ Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_coun ERR_FAIL_COND_V(simplify_func == nullptr, lod); ERR_FAIL_COND_V(vertex_array.size() == 0, lod); ERR_FAIL_COND_V(index_array.size() == 0, lod); + ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod); lod.resize(index_array.size()); LocalVector<float> vertices; //uses floats diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index d2f38ba836..0094518967 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -53,7 +53,7 @@ void TextLine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_control"), "set_preserve_control", "get_preserve_control"); - ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::_set_bidi_override); + ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override); ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL("")); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1)); @@ -112,7 +112,7 @@ void TextLine::_shape() { TS->shaped_text_tab_align(rid, tab_stops); } - uint8_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING; + uint16_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING; if (overrun_behavior != OVERRUN_NO_TRIMMING) { switch (overrun_behavior) { case OVERRUN_TRIM_WORD_ELLIPSIS: @@ -195,15 +195,7 @@ TextServer::Orientation TextLine::get_orientation() const { return TS->shaped_text_get_orientation(rid); } -void TextLine::_set_bidi_override(const Array &p_override) { - Vector<Vector2i> overrides; - for (int i = 0; i < p_override.size(); i++) { - overrides.push_back(p_override[i]); - } - set_bidi_override(overrides); -} - -void TextLine::set_bidi_override(const Vector<Vector2i> &p_override) { +void TextLine::set_bidi_override(const Array &p_override) { TS->shaped_text_set_bidi_override(rid, p_override); dirty = true; } @@ -256,14 +248,14 @@ void TextLine::tab_align(const Vector<float> &p_tab_stops) { dirty = true; } -void TextLine::set_flags(uint8_t p_flags) { +void TextLine::set_flags(uint16_t p_flags) { if (flags != p_flags) { flags = p_flags; dirty = true; } } -uint8_t TextLine::get_flags() const { +uint16_t TextLine::get_flags() const { return flags; } diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h index 9ed9c2f177..43739f27ec 100644 --- a/scene/resources/text_line.h +++ b/scene/resources/text_line.h @@ -56,7 +56,7 @@ private: bool dirty = true; float width = -1.0; - uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; + uint16_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; HAlign align = HALIGN_LEFT; OverrunBehavior overrun_behavior = OVERRUN_TRIM_ELLIPSIS; @@ -75,7 +75,7 @@ public: void set_direction(TextServer::Direction p_direction); TextServer::Direction get_direction() const; - void set_bidi_override(const Vector<Vector2i> &p_override); + void set_bidi_override(const Array &p_override); void set_orientation(TextServer::Orientation p_orientation); TextServer::Orientation get_orientation() const; @@ -95,8 +95,8 @@ public: void tab_align(const Vector<float> &p_tab_stops); - void set_flags(uint8_t p_flags); - uint8_t get_flags() const; + void set_flags(uint16_t p_flags); + uint16_t get_flags() const; void set_text_overrun_behavior(OverrunBehavior p_behavior); OverrunBehavior get_text_overrun_behavior() const; @@ -120,8 +120,6 @@ public: int hit_test(float p_coords) const; - void _set_bidi_override(const Array &p_override); - TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); TextLine(); ~TextLine(); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 62949b9b98..b2e18e2451 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -53,7 +53,7 @@ void TextParagraph::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_control"), "set_preserve_control", "get_preserve_control"); - ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextParagraph::_set_bidi_override); + ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextParagraph::set_bidi_override); ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL("")); ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap); @@ -158,9 +158,9 @@ void TextParagraph::_shape_lines() { if (h_offset > 0) { // Dropcap, flow around. - Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width - h_offset, 0, flags); - for (int i = 0; i < line_breaks.size(); i++) { - RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(rid, width - h_offset, 0, flags); + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x; if (v_offset < h) { TS->free(line); @@ -171,21 +171,21 @@ void TextParagraph::_shape_lines() { } dropcap_lines++; v_offset -= h; - start = line_breaks[i].y; + start = line_breaks[i + 1]; lines_rid.push_back(line); } } // Use fixed for the rest of lines. - Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width, start, flags); - for (int i = 0; i < line_breaks.size(); i++) { - RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x); + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(rid, width, start, flags); + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); if (!tab_stops.is_empty()) { TS->shaped_text_tab_align(line, tab_stops); } lines_rid.push_back(line); } - uint8_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING; + uint16_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING; if (overrun_behavior != OVERRUN_NO_TRIMMING) { switch (overrun_behavior) { case OVERRUN_TRIM_WORD_ELLIPSIS: @@ -347,15 +347,7 @@ int TextParagraph::get_spacing_bottom() const { return spacing_bottom; } -void TextParagraph::_set_bidi_override(const Array &p_override) { - Vector<Vector2i> overrides; - for (int i = 0; i < p_override.size(); i++) { - overrides.push_back(p_override[i]); - } - set_bidi_override(overrides); -} - -void TextParagraph::set_bidi_override(const Vector<Vector2i> &p_override) { +void TextParagraph::set_bidi_override(const Array &p_override) { TS->shaped_text_set_bidi_override(rid, p_override); lines_dirty = true; } @@ -392,14 +384,14 @@ void TextParagraph::tab_align(const Vector<float> &p_tab_stops) { lines_dirty = true; } -void TextParagraph::set_flags(uint8_t p_flags) { +void TextParagraph::set_flags(uint16_t p_flags) { if (flags != p_flags) { flags = p_flags; lines_dirty = true; } } -uint8_t TextParagraph::get_flags() const { +uint16_t TextParagraph::get_flags() const { return flags; } diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index ee7bbab9c5..69c50559df 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -63,7 +63,7 @@ private: float width = -1.0; int max_lines_visible = -1; - uint8_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; + uint16_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; OverrunBehavior overrun_behavior = OVERRUN_NO_TRIMMING; HAlign align = HALIGN_LEFT; @@ -94,7 +94,7 @@ public: void set_preserve_control(bool p_enabled); bool get_preserve_control() const; - void set_bidi_override(const Vector<Vector2i> &p_override); + void set_bidi_override(const Array &p_override); bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); void clear_dropcap(); @@ -108,8 +108,8 @@ public: void tab_align(const Vector<float> &p_tab_stops); - void set_flags(uint8_t p_flags); - uint8_t get_flags() const; + void set_flags(uint16_t p_flags); + uint16_t get_flags() const; void set_text_overrun_behavior(OverrunBehavior p_behavior); OverrunBehavior get_text_overrun_behavior() const; @@ -153,8 +153,6 @@ public: int hit_test(const Point2 &p_coords) const; - void _set_bidi_override(const Array &p_override); - TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); TextParagraph(); ~TextParagraph(); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3dc32632cc..1b3a7a5f2a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1248,6 +1248,14 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { return atlas->is_pixel_opaque(x, y); } +Ref<Image> AtlasTexture::get_image() const { + if (!atlas.is_valid() || !atlas->get_image().is_valid()) { + return Ref<Image>(); + } + + return atlas->get_image()->get_rect(region); +} + AtlasTexture::AtlasTexture() {} ///////////////////////////////////////// diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 93f4e2de5a..862b9a47a6 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -250,6 +250,8 @@ public: bool is_pixel_opaque(int p_x, int p_y) const override; + virtual Ref<Image> get_image() const override; + AtlasTexture(); }; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index e49d883ba4..65cdc1e24e 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -29,270 +29,20 @@ /*************************************************************************/ #include "theme.h" -#include "core/io/file_access.h" #include "core/string/print_string.h" -void Theme::_emit_theme_changed() { - if (no_change_propagation) { - return; - } - - notify_property_list_changed(); - emit_changed(); -} - -Vector<String> Theme::_get_icon_list(const String &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_icon_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_icon_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_icon_type_list(&il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_stylebox_list(const String &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_stylebox_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_stylebox_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_stylebox_type_list(&il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_font_list(const String &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_font_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_font_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_font_type_list(&il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_font_size_list(const String &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_font_size_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_font_size_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_font_size_type_list(&il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_color_list(const String &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_color_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_color_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_color_type_list(&il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_constant_list(const String &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_constant_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_constant_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_constant_type_list(&il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_theme_type) const { - switch (p_data_type) { - case DATA_TYPE_COLOR: - return _get_color_list(p_theme_type); - case DATA_TYPE_CONSTANT: - return _get_constant_list(p_theme_type); - case DATA_TYPE_FONT: - return _get_font_list(p_theme_type); - case DATA_TYPE_FONT_SIZE: - return _get_font_size_list(p_theme_type); - case DATA_TYPE_ICON: - return _get_icon_list(p_theme_type); - case DATA_TYPE_STYLEBOX: - return _get_stylebox_list(p_theme_type); - case DATA_TYPE_MAX: - break; // Can't happen, but silences warning. - } - - return Vector<String>(); -} - -Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const { - switch (p_data_type) { - case DATA_TYPE_COLOR: - return _get_color_type_list(); - case DATA_TYPE_CONSTANT: - return _get_constant_type_list(); - case DATA_TYPE_FONT: - return _get_font_type_list(); - case DATA_TYPE_FONT_SIZE: - return _get_font_size_type_list(); - case DATA_TYPE_ICON: - return _get_icon_type_list(); - case DATA_TYPE_STYLEBOX: - return _get_stylebox_type_list(); - case DATA_TYPE_MAX: - break; // Can't happen, but silences warning. - } - - return Vector<String>(); -} - -Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const { - Vector<String> ilret; - List<StringName> il; - - get_type_variation_list(p_theme_type, &il); - ilret.resize(il.size()); - - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} - -Vector<String> Theme::_get_type_list() const { - Vector<String> ilret; - List<StringName> il; - - get_type_list(&il); - ilret.resize(il.size()); +// Universal Theme resources used when no other theme has the item. +Ref<Theme> Theme::default_theme; +Ref<Theme> Theme::project_default_theme; - int i = 0; - String *w = ilret.ptrw(); - for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { - w[i] = E->get(); - } - return ilret; -} +// Universal default values, final fallback for every theme. +float Theme::default_base_scale = 1.0; +Ref<Texture2D> Theme::default_icon; +Ref<StyleBox> Theme::default_style; +Ref<Font> Theme::default_font; +int Theme::default_font_size = 16; +// Dynamic properties. bool Theme::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -452,6 +202,63 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } +// Universal fallback Theme resources. +Ref<Theme> Theme::get_default() { + return default_theme; +} + +void Theme::set_default(const Ref<Theme> &p_default) { + default_theme = p_default; +} + +Ref<Theme> Theme::get_project_default() { + return project_default_theme; +} + +void Theme::set_project_default(const Ref<Theme> &p_project_default) { + project_default_theme = p_project_default; +} + +// Universal fallback values for theme item types. +void Theme::set_default_base_scale(float p_base_scale) { + default_base_scale = p_base_scale; +} + +void Theme::set_default_icon(const Ref<Texture2D> &p_icon) { + default_icon = p_icon; +} + +void Theme::set_default_style(const Ref<StyleBox> &p_style) { + default_style = p_style; +} + +void Theme::set_default_font(const Ref<Font> &p_font) { + default_font = p_font; +} + +void Theme::set_default_font_size(int p_font_size) { + default_font_size = p_font_size; +} + +// Fallback values for theme item types, configurable per theme. +void Theme::set_default_theme_base_scale(float p_base_scale) { + if (default_theme_base_scale == p_base_scale) { + return; + } + + default_theme_base_scale = p_base_scale; + + _emit_theme_changed(); +} + +float Theme::get_default_theme_base_scale() const { + return default_theme_base_scale; +} + +bool Theme::has_default_theme_base_scale() const { + return default_theme_base_scale > 0.0; +} + void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { if (default_theme_font == p_default_font) { return; @@ -464,7 +271,7 @@ void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { default_theme_font = p_default_font; if (default_theme_font.is_valid()) { - default_theme_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + default_theme_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED); } _emit_theme_changed(); @@ -474,6 +281,10 @@ Ref<Font> Theme::get_default_theme_font() const { return default_theme_font; } +bool Theme::has_default_theme_font() const { + return default_theme_font.is_valid(); +} + void Theme::set_default_theme_font_size(int p_font_size) { if (default_theme_font_size == p_font_size) { return; @@ -488,57 +299,25 @@ int Theme::get_default_theme_font_size() const { return default_theme_font_size; } -Ref<Theme> Theme::project_default_theme; -Ref<Theme> Theme::default_theme; -Ref<Texture2D> Theme::default_icon; -Ref<StyleBox> Theme::default_style; -Ref<Font> Theme::default_font; -int Theme::default_font_size = 16; - -Ref<Theme> Theme::get_default() { - return default_theme; -} - -void Theme::set_default(const Ref<Theme> &p_default) { - default_theme = p_default; -} - -Ref<Theme> Theme::get_project_default() { - return project_default_theme; -} - -void Theme::set_project_default(const Ref<Theme> &p_project_default) { - project_default_theme = p_project_default; -} - -void Theme::set_default_icon(const Ref<Texture2D> &p_icon) { - default_icon = p_icon; -} - -void Theme::set_default_style(const Ref<StyleBox> &p_style) { - default_style = p_style; -} - -void Theme::set_default_font(const Ref<Font> &p_font) { - default_font = p_font; -} - -void Theme::set_default_font_size(int p_font_size) { - default_font_size = p_font_size; +bool Theme::has_default_theme_font_size() const { + return default_theme_font_size > 0; } +// Icons. void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) { + bool existing = false; if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) { + existing = true; icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } icon_map[p_theme_type][p_name] = p_icon; if (p_icon.is_valid()) { - icon_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + icon_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED); } - _emit_theme_changed(); + _emit_theme_changed(!existing); } Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_theme_type) const { @@ -565,7 +344,7 @@ void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, icon_map[p_theme_type][p_name] = icon_map[p_theme_type][p_old_name]; icon_map[p_theme_type].erase(p_old_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type) { @@ -578,7 +357,7 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type) icon_map[p_theme_type].erase(p_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) const { @@ -611,18 +390,21 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const { } } +// Styleboxes. void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) { + bool existing = false; if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) { + existing = true; style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } style_map[p_theme_type][p_name] = p_style; if (p_style.is_valid()) { - style_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + style_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED); } - _emit_theme_changed(); + _emit_theme_changed(!existing); } Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const { @@ -649,7 +431,7 @@ void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_na style_map[p_theme_type][p_name] = style_map[p_theme_type][p_old_name]; style_map[p_theme_type].erase(p_old_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_type) { @@ -662,7 +444,7 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_t style_map[p_theme_type].erase(p_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const { @@ -695,24 +477,27 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const { } } +// Fonts. void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) { + bool existing = false; if (font_map[p_theme_type][p_name].is_valid()) { + existing = true; font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } font_map[p_theme_type][p_name] = p_font; if (p_font.is_valid()) { - font_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + font_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED); } - _emit_theme_changed(); + _emit_theme_changed(!existing); } Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const { if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) { return font_map[p_theme_type][p_name]; - } else if (default_theme_font.is_valid()) { + } else if (has_default_theme_font()) { return default_theme_font; } else { return default_font; @@ -720,7 +505,7 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_ty } bool Theme::has_font(const StringName &p_name, const StringName &p_theme_type) const { - return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || default_theme_font.is_valid()); + return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || has_default_theme_font()); } bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const { @@ -735,7 +520,7 @@ void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, font_map[p_theme_type][p_name] = font_map[p_theme_type][p_old_name]; font_map[p_theme_type].erase(p_old_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type) { @@ -748,7 +533,7 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type) font_map[p_theme_type].erase(p_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) const { @@ -781,16 +566,18 @@ void Theme::get_font_type_list(List<StringName> *p_list) const { } } +// Font sizes. void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) { + bool existing = has_font_size_nocheck(p_name, p_theme_type); font_size_map[p_theme_type][p_name] = p_font_size; - _emit_theme_changed(); + _emit_theme_changed(!existing); } int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const { if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) { return font_size_map[p_theme_type][p_name]; - } else if (default_theme_font_size > 0) { + } else if (has_default_theme_font_size()) { return default_theme_font_size; } else { return default_font_size; @@ -798,7 +585,7 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_typ } bool Theme::has_font_size(const StringName &p_name, const StringName &p_theme_type) const { - return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || (default_theme_font_size > 0)); + return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || has_default_theme_font_size()); } bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const { @@ -813,7 +600,7 @@ void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_n font_size_map[p_theme_type][p_name] = font_size_map[p_theme_type][p_old_name]; font_size_map[p_theme_type].erase(p_old_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_type) { @@ -822,7 +609,7 @@ void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_ font_size_map[p_theme_type].erase(p_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const { @@ -855,10 +642,12 @@ void Theme::get_font_size_type_list(List<StringName> *p_list) const { } } +// Colors. void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) { + bool existing = has_color_nocheck(p_name, p_theme_type); color_map[p_theme_type][p_name] = p_color; - _emit_theme_changed(); + _emit_theme_changed(!existing); } Color Theme::get_color(const StringName &p_name, const StringName &p_theme_type) const { @@ -885,7 +674,7 @@ void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, color_map[p_theme_type][p_name] = color_map[p_theme_type][p_old_name]; color_map[p_theme_type].erase(p_old_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type) { @@ -894,7 +683,7 @@ void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type color_map[p_theme_type].erase(p_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) const { @@ -927,10 +716,12 @@ void Theme::get_color_type_list(List<StringName> *p_list) const { } } +// Theme constants. void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) { + bool existing = has_constant_nocheck(p_name, p_theme_type); constant_map[p_theme_type][p_name] = p_constant; - _emit_theme_changed(); + _emit_theme_changed(!existing); } int Theme::get_constant(const StringName &p_name, const StringName &p_theme_type) const { @@ -957,7 +748,7 @@ void Theme::rename_constant(const StringName &p_old_name, const StringName &p_na constant_map[p_theme_type][p_name] = constant_map[p_theme_type][p_old_name]; constant_map[p_theme_type].erase(p_old_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_type) { @@ -966,7 +757,7 @@ void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_t constant_map[p_theme_type].erase(p_name); - _emit_theme_changed(); + _emit_theme_changed(true); } void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list) const { @@ -999,6 +790,7 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const { } } +// Generic methods for managing theme items. void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value) { switch (p_data_type) { case DATA_TYPE_COLOR: { @@ -1230,6 +1022,7 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l } } +// Theme type variations. void Theme::set_type_variation(const StringName &p_theme_type, const StringName &p_base_type) { ERR_FAIL_COND_MSG(p_theme_type == StringName(), "An empty theme type cannot be marked as a variation of another type."); ERR_FAIL_COND_MSG(ClassDB::class_exists(p_theme_type), "A type associated with a built-in class cannot be marked as a variation of another type."); @@ -1243,7 +1036,7 @@ void Theme::set_type_variation(const StringName &p_theme_type, const StringName variation_map[p_theme_type] = p_base_type; variation_base_map[p_base_type].push_back(p_theme_type); - _emit_theme_changed(); + _emit_theme_changed(true); } bool Theme::is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const { @@ -1257,7 +1050,7 @@ void Theme::clear_type_variation(const StringName &p_theme_type) { variation_base_map[base_type].erase(p_theme_type); variation_map.erase(p_theme_type); - _emit_theme_changed(); + _emit_theme_changed(true); } StringName Theme::get_type_variation_base(const StringName &p_theme_type) const { @@ -1287,67 +1080,355 @@ void Theme::get_type_variation_list(const StringName &p_base_type, List<StringNa } } -void Theme::_freeze_change_propagation() { - no_change_propagation = true; -} +// Theme types. +void Theme::get_type_list(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); -void Theme::_unfreeze_and_propagate_changes() { - no_change_propagation = false; - _emit_theme_changed(); + Set<StringName> types; + const StringName *key = nullptr; + + // Icons. + while ((key = icon_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // StyleBoxes. + while ((key = style_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // Fonts. + while ((key = font_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // Font sizes. + while ((key = font_size_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // Colors. + while ((key = color_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // Constants. + while ((key = constant_map.next(key))) { + types.insert(*key); + } + + for (Set<StringName>::Element *E = types.front(); E; E = E->next()) { + p_list->push_back(E->get()); + } } -void Theme::clear() { - // These items need disconnecting. - { - const StringName *K = nullptr; - while ((K = icon_map.next(K))) { - const StringName *L = nullptr; - while ((L = icon_map[*K].next(L))) { - Ref<Texture2D> icon = icon_map[*K][*L]; - if (icon.is_valid()) { - icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); - } +void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) { + ERR_FAIL_NULL(p_list); + + // Build the dependency chain for type variations. + if (p_type_variation != StringName()) { + StringName variation_name = p_type_variation; + while (variation_name != StringName()) { + p_list->push_back(variation_name); + variation_name = get_type_variation_base(variation_name); + + // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme). + if (variation_name == p_base_type) { + break; } } } - { - const StringName *K = nullptr; - while ((K = style_map.next(K))) { - const StringName *L = nullptr; - while ((L = style_map[*K].next(L))) { - Ref<StyleBox> style = style_map[*K][*L]; - if (style.is_valid()) { - style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); - } - } - } + // Continue building the chain using native class hierarchy. + StringName class_name = p_base_type; + while (class_name != StringName()) { + p_list->push_back(class_name); + class_name = ClassDB::get_parent_class_nocheck(class_name); } +} - { - const StringName *K = nullptr; - while ((K = font_map.next(K))) { - const StringName *L = nullptr; - while ((L = font_map[*K].next(L))) { - Ref<Font> font = font_map[*K][*L]; - if (font.is_valid()) { - font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); - } - } - } +// Internal methods for getting lists as a Vector of String (compatible with public API). +Vector<String> Theme::_get_icon_list(const String &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_icon_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); } + return ilret; +} - icon_map.clear(); - style_map.clear(); - font_map.clear(); - font_size_map.clear(); - color_map.clear(); - constant_map.clear(); +Vector<String> Theme::_get_icon_type_list() const { + Vector<String> ilret; + List<StringName> il; - variation_map.clear(); - variation_base_map.clear(); + get_icon_type_list(&il); + ilret.resize(il.size()); - _emit_theme_changed(); + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_stylebox_list(const String &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_stylebox_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_stylebox_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_stylebox_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_font_list(const String &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_font_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_font_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_font_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_font_size_list(const String &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_font_size_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_font_size_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_font_size_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_color_list(const String &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_color_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_color_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_color_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_constant_list(const String &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_constant_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_constant_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_constant_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_theme_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return _get_color_list(p_theme_type); + case DATA_TYPE_CONSTANT: + return _get_constant_list(p_theme_type); + case DATA_TYPE_FONT: + return _get_font_list(p_theme_type); + case DATA_TYPE_FONT_SIZE: + return _get_font_size_list(p_theme_type); + case DATA_TYPE_ICON: + return _get_icon_list(p_theme_type); + case DATA_TYPE_STYLEBOX: + return _get_stylebox_list(p_theme_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Vector<String>(); +} + +Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return _get_color_type_list(); + case DATA_TYPE_CONSTANT: + return _get_constant_type_list(); + case DATA_TYPE_FONT: + return _get_font_type_list(); + case DATA_TYPE_FONT_SIZE: + return _get_font_size_type_list(); + case DATA_TYPE_ICON: + return _get_icon_type_list(); + case DATA_TYPE_STYLEBOX: + return _get_stylebox_type_list(); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Vector<String>(); +} + +Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_type_variation_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +Vector<String> Theme::_get_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +// Theme bulk manipulations. +void Theme::_emit_theme_changed(bool p_notify_list_changed) { + if (no_change_propagation) { + return; + } + + if (p_notify_list_changed) { + notify_property_list_changed(); + } + emit_changed(); +} + +void Theme::_freeze_change_propagation() { + no_change_propagation = true; +} + +void Theme::_unfreeze_and_propagate_changes() { + no_change_propagation = false; + _emit_theme_changed(true); } void Theme::merge_with(const Ref<Theme> &p_other) { @@ -1434,80 +1515,58 @@ void Theme::merge_with(const Ref<Theme> &p_other) { _unfreeze_and_propagate_changes(); } -void Theme::get_type_list(List<StringName> *p_list) const { - ERR_FAIL_NULL(p_list); - - Set<StringName> types; - const StringName *key = nullptr; - - // Icons. - while ((key = icon_map.next(key))) { - types.insert(*key); - } - - key = nullptr; - - // StyleBoxes. - while ((key = style_map.next(key))) { - types.insert(*key); - } - - key = nullptr; - - // Fonts. - while ((key = font_map.next(key))) { - types.insert(*key); - } - - key = nullptr; - - // Font sizes. - while ((key = font_size_map.next(key))) { - types.insert(*key); - } - - key = nullptr; - - // Colors. - while ((key = color_map.next(key))) { - types.insert(*key); - } - - key = nullptr; - - // Constants. - while ((key = constant_map.next(key))) { - types.insert(*key); +void Theme::clear() { + // These items need disconnecting. + { + const StringName *K = nullptr; + while ((K = icon_map.next(K))) { + const StringName *L = nullptr; + while ((L = icon_map[*K].next(L))) { + Ref<Texture2D> icon = icon_map[*K][*L]; + if (icon.is_valid()) { + icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + } } - for (Set<StringName>::Element *E = types.front(); E; E = E->next()) { - p_list->push_back(E->get()); + { + const StringName *K = nullptr; + while ((K = style_map.next(K))) { + const StringName *L = nullptr; + while ((L = style_map[*K].next(L))) { + Ref<StyleBox> style = style_map[*K][*L]; + if (style.is_valid()) { + style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + } } -} -void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) { - ERR_FAIL_NULL(p_list); - - // Build the dependency chain for type variations. - if (p_type_variation != StringName()) { - StringName variation_name = p_type_variation; - while (variation_name != StringName()) { - p_list->push_back(variation_name); - variation_name = get_type_variation_base(variation_name); - - // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme). - if (variation_name == p_base_type) { - break; + { + const StringName *K = nullptr; + while ((K = font_map.next(K))) { + const StringName *L = nullptr; + while ((L = font_map[*K].next(L))) { + Ref<Font> font = font_map[*K][*L]; + if (font.is_valid()) { + font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } } } } - // Continue building the chain using native class hierarchy. - StringName class_name = p_base_type; - while (class_name != StringName()) { - p_list->push_back(class_name); - class_name = ClassDB::get_parent_class_nocheck(class_name); - } + icon_map.clear(); + style_map.clear(); + font_map.clear(); + font_size_map.clear(); + color_map.clear(); + constant_map.clear(); + + variation_map.clear(); + variation_base_map.clear(); + + _emit_theme_changed(true); } void Theme::reset_state() { @@ -1563,11 +1622,17 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); + ClassDB::bind_method(D_METHOD("set_default_base_scale", "font_size"), &Theme::set_default_theme_base_scale); + ClassDB::bind_method(D_METHOD("get_default_base_scale"), &Theme::get_default_theme_base_scale); + ClassDB::bind_method(D_METHOD("has_default_base_scale"), &Theme::has_default_theme_base_scale); + ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); + ClassDB::bind_method(D_METHOD("has_default_font"), &Theme::has_default_theme_font); ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size); ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size); + ClassDB::bind_method(D_METHOD("has_default_font_size"), &Theme::has_default_theme_font_size); ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "theme_type", "value"), &Theme::set_theme_item); ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "theme_type"), &Theme::get_theme_item); @@ -1588,6 +1653,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_default_base_scale", "get_default_base_scale"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 15f21b91b8..d170d53ae3 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -61,7 +61,7 @@ public: private: bool no_change_propagation = false; - void _emit_theme_changed(); + void _emit_theme_changed(bool p_notify_list_changed = false); HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map; HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map; @@ -96,13 +96,19 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - static Ref<Theme> project_default_theme; + // Universal Theme resources used when no other theme has the item. static Ref<Theme> default_theme; + static Ref<Theme> project_default_theme; + + // Universal default values, final fallback for every theme. + static float default_base_scale; static Ref<Texture2D> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; static int default_font_size; + // Default values configurable for each individual theme. + float default_theme_base_scale = 0.0; Ref<Font> default_theme_font; int default_theme_font_size = -1; @@ -120,16 +126,23 @@ public: static Ref<Theme> get_project_default(); static void set_project_default(const Ref<Theme> &p_project_default); + static void set_default_base_scale(float p_base_scale); static void set_default_icon(const Ref<Texture2D> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); static void set_default_font_size(int p_font_size); + void set_default_theme_base_scale(float p_base_scale); + float get_default_theme_base_scale() const; + bool has_default_theme_base_scale() const; + void set_default_theme_font(const Ref<Font> &p_default_font); Ref<Font> get_default_theme_font() const; + bool has_default_theme_font() const; void set_default_theme_font_size(int p_font_size); int get_default_theme_font_size() const; + bool has_default_theme_font_size() const; void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 918fc3fe9c..40eedb63c1 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -66,8 +66,8 @@ const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { void TileSet::set_tile_shape(TileSet::TileShape p_shape) { tile_shape = p_shape; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } terrain_bits_meshes_dirty = true; @@ -89,8 +89,8 @@ TileSet::TileLayout TileSet::get_tile_layout() const { void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) { tile_offset_axis = p_alignment; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } terrain_bits_meshes_dirty = true; @@ -386,8 +386,8 @@ void TileSet::remove_terrain_set(int p_index) { void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); terrain_sets.write[p_terrain_set].mode = p_terrain_mode; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } notify_property_list_changed(); @@ -719,8 +719,8 @@ void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) { ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size()); custom_data_layers.write[p_layer_id].type = p_value; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } emit_changed(); @@ -858,10 +858,10 @@ void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_ Array TileSet::get_source_level_tile_proxies() const { Array output; - for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { + for (const KeyValue<int, int> &E : source_level_proxies) { Array proxy; - proxy.push_back(E->key()); - proxy.push_back(E->get()); + proxy.push_back(E.key); + proxy.push_back(E.value); output.push_back(proxy); } return output; @@ -869,10 +869,10 @@ Array TileSet::get_source_level_tile_proxies() const { Array TileSet::get_coords_level_tile_proxies() const { Array output; - for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { + for (const KeyValue<Array, Array> &E : coords_level_proxies) { Array proxy; - proxy.append_array(E->key()); - proxy.append_array(E->get()); + proxy.append_array(E.key); + proxy.append_array(E.value); output.push_back(proxy); } return output; @@ -880,10 +880,10 @@ Array TileSet::get_coords_level_tile_proxies() const { Array TileSet::get_alternative_level_tile_proxies() const { Array output; - for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { Array proxy; - proxy.append_array(E->key()); - proxy.append_array(E->get()); + proxy.append_array(E.key); + proxy.append_array(E.value); output.push_back(proxy); } return output; @@ -935,9 +935,9 @@ Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_a void TileSet::cleanup_invalid_tile_proxies() { // Source level. Vector<int> source_to_remove; - for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { - if (has_source(E->key())) { - source_to_remove.append(E->key()); + for (const KeyValue<int, int> &E : source_level_proxies) { + if (has_source(E.key)) { + source_to_remove.append(E.key); } } for (int i = 0; i < source_to_remove.size(); i++) { @@ -946,8 +946,8 @@ void TileSet::cleanup_invalid_tile_proxies() { // Coords level. Vector<Array> coords_to_remove; - for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { - Array a = E->key(); + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + Array a = E.key; if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) { coords_to_remove.append(a); } @@ -959,8 +959,8 @@ void TileSet::cleanup_invalid_tile_proxies() { // Alternative level. Vector<Array> alternative_to_remove; - for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { - Array a = E->key(); + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + Array a = E.key; if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) { alternative_to_remove.append(a); } @@ -1019,20 +1019,25 @@ Vector<Vector2> TileSet::get_tile_shape_polygon() { void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) { if (tile_meshes_dirty) { - Vector<Vector2> uvs = get_tile_shape_polygon(); + Vector<Vector2> shape = get_tile_shape_polygon(); + Vector<Vector2> uvs; + uvs.resize(shape.size()); + for (int i = 0; i < shape.size(); i++) { + uvs.write[i] = shape[i] + Vector2(0.5, 0.5); + } Vector<Color> colors; - colors.resize(uvs.size()); + colors.resize(shape.size()); colors.fill(Color(1.0, 1.0, 1.0, 1.0)); // Filled mesh. tile_filled_mesh->clear_surfaces(); Array a; a.resize(Mesh::ARRAY_MAX); - a[Mesh::ARRAY_VERTEX] = uvs; + a[Mesh::ARRAY_VERTEX] = shape; a[Mesh::ARRAY_TEX_UV] = uvs; a[Mesh::ARRAY_COLOR] = colors; - a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(uvs); + a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(shape); tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); // Lines mesh. @@ -1040,9 +1045,9 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform a.clear(); a.resize(Mesh::ARRAY_MAX); // Add the first point again when drawing lines. - uvs.push_back(uvs[0]); + shape.push_back(shape[0]); colors.push_back(colors[0]); - a[Mesh::ARRAY_VERTEX] = uvs; + a[Mesh::ARRAY_VERTEX] = shape; a[Mesh::ARRAY_COLOR] = colors; tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); @@ -1906,8 +1911,8 @@ const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1; #ifndef DISABLE_DEPRECATED void TileSet::_compatibility_conversion() { - for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { - CompatibilityTileData *ctd = E->value(); + for (KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + CompatibilityTileData *ctd = E.value; // Add the texture TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource); @@ -1945,11 +1950,11 @@ void TileSet::_compatibility_conversion() { value_array.push_back(coords); value_array.push_back(alternative_tile); - if (!compatibility_tilemap_mapping.has(E->key())) { - compatibility_tilemap_mapping[E->key()] = Map<Array, Array>(); + if (!compatibility_tilemap_mapping.has(E.key)) { + compatibility_tilemap_mapping[E.key] = Map<Array, Array>(); } - compatibility_tilemap_mapping[E->key()][key_array] = value_array; - compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; + compatibility_tilemap_mapping[E.key][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); @@ -2037,11 +2042,11 @@ void TileSet::_compatibility_conversion() { value_array.push_back(coords); value_array.push_back(alternative_tile); - if (!compatibility_tilemap_mapping.has(E->key())) { - compatibility_tilemap_mapping[E->key()] = Map<Array, Array>(); + if (!compatibility_tilemap_mapping.has(E.key)) { + compatibility_tilemap_mapping[E.key] = Map<Array, Array>(); } - compatibility_tilemap_mapping[E->key()][key_array] = value_array; - compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; + compatibility_tilemap_mapping[E.key][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); @@ -2123,8 +2128,8 @@ void TileSet::_compatibility_conversion() { } // Reset compatibility data - for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); } compatibility_data = Map<int, CompatibilityTileData *>(); } @@ -2574,25 +2579,25 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { } else if (components.size() == 2 && components[0] == "tile_proxies") { if (components[1] == "source_level") { Array a; - for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { - a.push_back(E->key()); - a.push_back(E->get()); + for (const KeyValue<int, int> &E : source_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); } r_ret = a; return true; } else if (components[1] == "coords_level") { Array a; - for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { - a.push_back(E->key()); - a.push_back(E->get()); + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); } r_ret = a; return true; } else if (components[1] == "alternative_level") { Array a; - for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { - a.push_back(E->key()); - a.push_back(E->get()); + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); } r_ret = a; return true; @@ -2668,8 +2673,8 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { // Sources. // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first. - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } // Tile Proxies. @@ -2845,8 +2850,8 @@ TileSet::TileSet() { TileSet::~TileSet() { #ifndef DISABLE_DEPRECATED - for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); } #endif // DISABLE_DEPRECATED while (!source_ids.is_empty()) { @@ -2878,18 +2883,18 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; // Set the TileSet on all TileData. - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { - E_alternative->get()->set_tile_set(tile_set); + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->set_tile_set(tile_set); } } } void TileSetAtlasSource::notify_tile_data_properties_should_change() { // Set the TileSet on all TileData. - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { - E_alternative->get()->notify_tile_data_properties_should_change(); + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->notify_tile_data_properties_should_change(); } } } @@ -3040,9 +3045,9 @@ void TileSetAtlasSource::remove_custom_data_layer(int p_index) { void TileSetAtlasSource::reset_state() { // Reset all TileData. - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { - E_alternative->get()->reset_state(); + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->reset_state(); } } } @@ -3138,8 +3143,32 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) // Properties. if (components[1] == "size_in_atlas") { move_tile_in_atlas(coords, coords, p_value); + return true; } else if (components[1] == "next_alternative_id") { tiles[coords].next_alternative_id = p_value; + return true; + } else if (components[1] == "animation_columns") { + set_tile_animation_columns(coords, p_value); + return true; + } else if (components[1] == "animation_separation") { + set_tile_animation_separation(coords, p_value); + return true; + } else if (components[1] == "animation_speed") { + set_tile_animation_speed(coords, p_value); + return true; + } else if (components[1] == "animation_frames_count") { + set_tile_animation_frames_count(coords, p_value); + return true; + } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) { + int frame = components[1].trim_prefix("animation_frame_").to_int(); + if (components[2] == "duration") { + if (frame >= get_tile_animation_frames_count(coords)) { + set_tile_animation_frames_count(coords, frame + 1); + } + set_tile_animation_frame_duration(coords, frame, p_value); + return true; + } + return false; } else if (components[1].is_valid_int()) { int alternative_id = components[1].to_int(); if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) { @@ -3185,6 +3214,28 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { } else if (components[1] == "next_alternative_id") { r_ret = tiles[coords].next_alternative_id; return true; + } else if (components[1] == "animation_columns") { + r_ret = get_tile_animation_columns(coords); + return true; + } else if (components[1] == "animation_separation") { + r_ret = get_tile_animation_separation(coords); + return true; + } else if (components[1] == "animation_speed") { + r_ret = get_tile_animation_speed(coords); + return true; + } else if (components[1] == "animation_frames_count") { + r_ret = get_tile_animation_frames_count(coords); + return true; + } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) { + int frame = components[1].trim_prefix("animation_frame_").to_int(); + if (frame < 0 || frame >= get_tile_animation_frames_count(coords)) { + return false; + } + if (components[2] == "duration") { + r_ret = get_tile_animation_frame_duration(coords, frame); + return true; + } + return false; } else if (components[1].is_valid_int()) { int alternative_id = components[1].to_int(); if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) { @@ -3209,45 +3260,78 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { // Atlases data. PropertyInfo property_info; - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { + for (const KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { List<PropertyInfo> tile_property_list; // size_in_atlas property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().size_in_atlas == Vector2i(1, 1)) { + if (E_tile.value.size_in_atlas == Vector2i(1, 1)) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // next_alternative_id property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().next_alternative_id == 1) { + if (E_tile.value.next_alternative_id == 1) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_columns. + property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + if (E_tile.value.animation_columns == 0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { + // animation_separation. + property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + if (E_tile.value.animation_separation == Vector2i()) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_speed. + property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + if (E_tile.value.animation_speed == 1.0) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_frames_count. + tile_property_list.push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NETWORK)); + + // animation_frame_*. + bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2; + for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) { + property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + if (!store_durations) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + } + + for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { // Add a dummy property to show the alternative exists. - tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); // Get the alternative tile's properties and append them to the list of properties. List<PropertyInfo> alternative_property_list; - E_alternative->get()->get_property_list(&alternative_property_list); + E_alternative.value->get_property_list(&alternative_property_list); for (PropertyInfo &alternative_property_info : alternative_property_list) { - bool valid; - Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name, &valid); - Variant value = E_alternative->get()->get(alternative_property_info.name); - if (valid && value == default_value) { - property_info.usage ^= PROPERTY_USAGE_STORAGE; + Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name); + Variant value = E_alternative.value->get(alternative_property_info.name); + if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) { + alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE; } - alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), alternative_property_info.name); + alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name); tile_property_list.push_back(alternative_property_info); } } // Add all alternative. for (PropertyInfo &tile_property_info : tile_property_list) { - tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), tile_property_info.name); + tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name); p_list->push_back(tile_property_info); } } @@ -3257,33 +3341,27 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector // Create a tile if it does not exists. ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0); ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); - for (int x = 0; x < p_size.x; x++) { - for (int y = 0; y < p_size.y; y++) { - Vector2i coords = p_atlas_coords + Vector2i(x, y); - ERR_FAIL_COND_MSG(tiles.has(coords), vformat("Cannot create tile at position %s with size %s. Already a tile present at %s.", p_atlas_coords, p_size, coords)); - } - } + + bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile, tiles are already present in the space the tile would cover."); + + // Initialize the tile data. + TileAlternativesData tad; + tad.size_in_atlas = p_size; + tad.animation_frames_durations.push_back(1.0); + tad.alternatives[0] = memnew(TileData); + tad.alternatives[0]->set_tile_set(tile_set); + tad.alternatives[0]->set_allow_transform(false); + tad.alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); + tad.alternatives[0]->notify_property_list_changed(); + tad.alternatives_ids.append(0); // Create and resize the tile. - tiles.insert(p_atlas_coords, TileSetAtlasSource::TileAlternativesData()); + tiles.insert(p_atlas_coords, tad); tiles_ids.append(p_atlas_coords); tiles_ids.sort(); - tiles[p_atlas_coords].size_in_atlas = p_size; - tiles[p_atlas_coords].alternatives[0] = memnew(TileData); - tiles[p_atlas_coords].alternatives[0]->set_tile_set(tile_set); - tiles[p_atlas_coords].alternatives[0]->set_allow_transform(false); - tiles[p_atlas_coords].alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); - tiles[p_atlas_coords].alternatives[0]->notify_property_list_changed(); - tiles[p_atlas_coords].alternatives_ids.append(0); - - // Add all covered positions to the mapping cache - for (int x = 0; x < p_size.x; x++) { - for (int y = 0; y < p_size.y; y++) { - Vector2i coords = p_atlas_coords + Vector2i(x, y); - _coords_mapping_cache[coords] = p_atlas_coords; - } - } + _create_coords_mapping_cache(p_atlas_coords); emit_signal(SNAME("changed")); } @@ -3292,18 +3370,11 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); // Remove all covered positions from the mapping cache - Size2i size = tiles[p_atlas_coords].size_in_atlas; - - for (int x = 0; x < size.x; x++) { - for (int y = 0; y < size.y; y++) { - Vector2i coords = p_atlas_coords + Vector2i(x, y); - _coords_mapping_cache.erase(coords); - } - } + _clear_coords_mapping_cache(p_atlas_coords); // Free tile data. - for (Map<int, TileData *>::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) { - memdelete(E_tile_data->get()); + for (const KeyValue<int, TileData *> &E_tile_data : tiles[p_atlas_coords].alternatives) { + memdelete(E_tile_data.value); } // Delete the tile @@ -3326,6 +3397,118 @@ Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const { return _coords_mapping_cache[p_atlas_coords]; } +void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_frame_columns < 0); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, p_frame_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); + + _clear_coords_mapping_cache(p_atlas_coords); + + tiles[p_atlas_coords].animation_columns = p_frame_columns; + + _create_coords_mapping_cache(p_atlas_coords); + + emit_signal(SNAME("changed")); +} + +int TileSetAtlasSource::get_tile_animation_columns(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_columns; +} + +void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_separation.x < 0 || p_separation.y < 0); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, p_separation, tad.animation_frames_durations.size(), p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); + + _clear_coords_mapping_cache(p_atlas_coords); + + tiles[p_atlas_coords].animation_separation = p_separation; + + _create_coords_mapping_cache(p_atlas_coords); + + emit_signal(SNAME("changed")); +} + +Vector2i TileSetAtlasSource::get_tile_animation_separation(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_separation; +} + +void TileSetAtlasSource::set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_speed <= 0); + + tiles[p_atlas_coords].animation_speed = p_speed; + + emit_signal(SNAME("changed")); +} + +real_t TileSetAtlasSource::get_tile_animation_speed(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1.0, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_speed; +} + +void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_frames_count < 1); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); + + _clear_coords_mapping_cache(p_atlas_coords); + + int old_size = tiles[p_atlas_coords].animation_frames_durations.size(); + tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count); + for (int i = old_size; i < p_frames_count; i++) { + tiles[p_atlas_coords].animation_frames_durations[i] = 1.0; + } + + _create_coords_mapping_cache(p_atlas_coords); + + notify_property_list_changed(); + + emit_signal(SNAME("changed")); +} + +int TileSetAtlasSource::get_tile_animation_frames_count(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_frames_durations.size(); +} + +void TileSetAtlasSource::set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_INDEX(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size()); + ERR_FAIL_COND(p_duration <= 0.0); + + tiles[p_atlas_coords].animation_frames_durations[p_frame_index] = p_duration; + + emit_signal(SNAME("changed")); +} + +real_t TileSetAtlasSource::get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size(), 0.0); + return tiles[p_atlas_coords].animation_frames_durations[p_frame_index]; +} + +real_t TileSetAtlasSource::get_tile_animation_total_duration(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + + real_t sum = 0.0; + for (int frame = 0; frame < (int)tiles[p_atlas_coords].animation_frames_durations.size(); frame++) { + sum += tiles[p_atlas_coords].animation_frames_durations[frame]; + } + return sum; +} + Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); @@ -3341,16 +3524,46 @@ Vector2i TileSetAtlasSource::get_tile_id(int p_index) const { return tiles_ids[p_index]; } -Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords) const { +bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile) const { + if (p_atlas_coords.x < 0 || p_atlas_coords.y < 0) { + return false; + } + if (p_size.x <= 0 || p_size.y <= 0) { + return false; + } + Size2i atlas_grid_size = get_atlas_grid_size(); + for (int frame = 0; frame < p_frames_count; frame++) { + Vector2i frame_coords = p_atlas_coords + (p_size + p_animation_separation) * ((p_animation_columns > 0) ? Vector2i(frame % p_animation_columns, frame / p_animation_columns) : Vector2i(frame, 0)); + for (int x = 0; x < p_size.x; x++) { + for (int y = 0; y < p_size.y; y++) { + Vector2i coords = frame_coords + Vector2i(x, y); + if (_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] != p_ignored_tile) { + return false; + } + if (coords.x >= atlas_grid_size.x || coords.y >= atlas_grid_size.y) { + if (!(_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] == p_ignored_tile)) { + return false; // Only accept tiles outside the atlas if they are part of the ignored tile. + } + } + } + } + } + return true; +} + +Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i()); + + const TileAlternativesData &tad = tiles[p_atlas_coords]; - Vector2i size_in_atlas = tiles[p_atlas_coords].size_in_atlas; + Vector2i size_in_atlas = tad.size_in_atlas; Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1)); - Vector2 origin = margins + (p_atlas_coords * (texture_region_size + separation)); + Vector2i frame_coords = p_atlas_coords + (size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0)); + Vector2 origin = margins + (frame_coords * (texture_region_size + separation)); return Rect2(origin, region_size); - ; } Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const { @@ -3362,63 +3575,29 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_ margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y)); Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset(); if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) { - effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x); - effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y); + effective_texture_offset = effective_texture_offset.clamp(-margin, margin); } return effective_texture_offset; } -bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) const { - ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); - - Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords; - if (new_atlas_coords.x < 0 || new_atlas_coords.y < 0) { - return false; - } - - Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas; - ERR_FAIL_COND_V(size.x <= 0 || size.y <= 0, false); - - Size2i grid_size = get_atlas_grid_size(); - if (new_atlas_coords.x + size.x > grid_size.x || new_atlas_coords.y + size.y > grid_size.y) { - return false; - } - - Rect2i new_rect = Rect2i(new_atlas_coords, size); - // Check if the new tile can fit in the new rect. - for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) { - for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) { - Vector2i coords = get_tile_at_coords(Vector2i(x, y)); - if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) { - return false; - } - } - } - - return true; -} - void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) { - bool can_move = can_move_tile_in_atlas(p_atlas_coords, p_new_atlas_coords, p_new_size); - ERR_FAIL_COND_MSG(!can_move, vformat("Cannot move tile at position %s with size %s. Tile already present.", p_new_atlas_coords, p_new_size)); + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + + TileAlternativesData &tad = tiles[p_atlas_coords]; // Compute the actual new rect from arguments. Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords; - Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas; + Vector2i new_size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tad.size_in_atlas; - if (new_atlas_coords == p_atlas_coords && size == tiles[p_atlas_coords].size_in_atlas) { + if (new_atlas_coords == p_atlas_coords && new_size == tad.size_in_atlas) { return; } - // Remove all covered positions from the mapping cache. - Size2i old_size = tiles[p_atlas_coords].size_in_atlas; - for (int x = 0; x < old_size.x; x++) { - for (int y = 0; y < old_size.y; y++) { - Vector2i coords = p_atlas_coords + Vector2i(x, y); - _coords_mapping_cache.erase(coords); - } - } + bool room_for_tile = has_room_for_tile(new_atlas_coords, new_size, tad.animation_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, vformat("Cannot move tile at position %s with size %s. Tile already present.", new_atlas_coords, new_size)); + + _clear_coords_mapping_cache(p_atlas_coords); // Move the tile and update its size. if (new_atlas_coords != p_atlas_coords) { @@ -3429,15 +3608,9 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_ tiles_ids.append(new_atlas_coords); tiles_ids.sort(); } - tiles[new_atlas_coords].size_in_atlas = size; + tiles[new_atlas_coords].size_in_atlas = new_size; - // Add all covered positions to the mapping cache again. - for (int x = 0; x < size.x; x++) { - for (int y = 0; y < size.y; y++) { - Vector2i coords = new_atlas_coords + Vector2i(x, y); - _coords_mapping_cache[coords] = new_atlas_coords; - } - } + _create_coords_mapping_cache(new_atlas_coords); emit_signal(SNAME("changed")); } @@ -3446,8 +3619,8 @@ bool TileSetAtlasSource::has_tiles_outside_texture() { Vector2i grid_size = get_atlas_grid_size(); Vector<Vector2i> to_remove; - for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) { - if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) { + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) { return true; } } @@ -3459,9 +3632,9 @@ void TileSetAtlasSource::clear_tiles_outside_texture() { Vector2i grid_size = get_atlas_grid_size(); Vector<Vector2i> to_remove; - for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) { - if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) { - to_remove.append(E->key()); + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) { + to_remove.append(E.key); } } @@ -3566,12 +3739,25 @@ void TileSetAtlasSource::_bind_methods() { // Base tiles ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1))); ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative - ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas); + ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS)); + ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); + ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns); + ClassDB::bind_method(D_METHOD("get_tile_animation_columns", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_columns); + ClassDB::bind_method(D_METHOD("set_tile_animation_separation", "atlas_coords", "separation"), &TileSetAtlasSource::set_tile_animation_separation); + ClassDB::bind_method(D_METHOD("get_tile_animation_separation", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_separation); + ClassDB::bind_method(D_METHOD("set_tile_animation_speed", "atlas_coords", "speed"), &TileSetAtlasSource::set_tile_animation_speed); + ClassDB::bind_method(D_METHOD("get_tile_animation_speed", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_speed); + ClassDB::bind_method(D_METHOD("set_tile_animation_frames_count", "atlas_coords", "frames_count"), &TileSetAtlasSource::set_tile_animation_frames_count); + ClassDB::bind_method(D_METHOD("get_tile_animation_frames_count", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_frames_count); + ClassDB::bind_method(D_METHOD("set_tile_animation_frame_duration", "atlas_coords", "frame_index", "duration"), &TileSetAtlasSource::set_tile_animation_frame_duration); + ClassDB::bind_method(D_METHOD("get_tile_animation_frame_duration", "atlas_coords", "frame_index"), &TileSetAtlasSource::get_tile_animation_frame_duration); + ClassDB::bind_method(D_METHOD("get_tile_animation_total_duration", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_total_duration); + // Alternative tiles ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile); @@ -3584,14 +3770,14 @@ void TileSetAtlasSource::_bind_methods() { ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size); ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture); ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture); - ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords"), &TileSetAtlasSource::get_tile_texture_region); + ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0)); } TileSetAtlasSource::~TileSetAtlasSource() { // Free everything needed. - for (Map<Vector2i, TileAlternativesData>::Element *E_alternatives = tiles.front(); E_alternatives; E_alternatives = E_alternatives->next()) { - for (Map<int, TileData *>::Element *E_tile_data = E_alternatives->get().alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) { - memdelete(E_tile_data->get()); + for (KeyValue<Vector2i, TileAlternativesData> &E_alternatives : tiles) { + for (KeyValue<int, TileData *> &E_tile_data : E_alternatives.value.alternatives) { + memdelete(E_tile_data.value); } } } @@ -3618,6 +3804,45 @@ void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coo }; } +void TileSetAtlasSource::_clear_coords_mapping_cache(Vector2i p_atlas_coords) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + TileAlternativesData &tad = tiles[p_atlas_coords]; + for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) { + Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0)); + for (int x = 0; x < tad.size_in_atlas.x; x++) { + for (int y = 0; y < tad.size_in_atlas.y; y++) { + Vector2i coords = frame_coords + Vector2i(x, y); + if (!_coords_mapping_cache.has(coords)) { + WARN_PRINT(vformat("TileSetAtlasSource has no cached tile at position %s, the position cache might be corrupted.", coords)); + } else { + if (_coords_mapping_cache[coords] != p_atlas_coords) { + WARN_PRINT(vformat("The position cache at position %s is pointing to a wrong tile, the position cache might be corrupted.", coords)); + } + _coords_mapping_cache.erase(coords); + } + } + } + } +} + +void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) { + Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0)); + for (int x = 0; x < tad.size_in_atlas.x; x++) { + for (int y = 0; y < tad.size_in_atlas.y; y++) { + Vector2i coords = frame_coords + Vector2i(x, y); + if (_coords_mapping_cache.has(coords)) { + WARN_PRINT(vformat("The cache already has a tile for position %s, the position cache might be corrupted.", coords)); + } + _coords_mapping_cache[coords] = p_atlas_coords; + } + } + } +} + /////////////////////////////// TileSetScenesCollectionSource ////////////////////////////////////// void TileSetScenesCollectionSource::_compute_next_alternative_id() { @@ -4091,9 +4316,26 @@ Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const { } // Physics -int TileData::get_collision_polygons_count(int p_layer_id) const { - ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); - return physics[p_layer_id].polygons.size(); +void TileData::set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + physics.write[p_layer_id].linear_velocity = p_velocity; + emit_signal(SNAME("changed")); +} + +Vector2 TileData::get_constant_linear_velocity(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector2()); + return physics[p_layer_id].linear_velocity; +} + +void TileData::set_constant_angular_velocity(int p_layer_id, real_t p_velocity) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + physics.write[p_layer_id].angular_velocity = p_velocity; + emit_signal(SNAME("changed")); +} + +real_t TileData::get_constant_angular_velocity(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0); + return physics[p_layer_id].angular_velocity; } void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) { @@ -4104,6 +4346,11 @@ void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count emit_signal(SNAME("changed")); } +int TileData::get_collision_polygons_count(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); + return physics[p_layer_id].polygons.size(); +} + void TileData::add_collision_polygon(int p_layer_id) { ERR_FAIL_INDEX(p_layer_id, physics.size()); physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData()); @@ -4305,11 +4552,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { // Physics layers. int layer_index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); - if (components.size() == 2 && components[1] == "polygons_count") { - if (p_value.get_type() != Variant::INT) { - return false; - } - + if (components.size() == 2) { if (layer_index >= physics.size()) { if (tile_set) { return false; @@ -4317,8 +4560,19 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { physics.resize(layer_index + 1); } } - set_collision_polygons_count(layer_index, p_value); - return true; + if (components[1] == "linear_velocity") { + set_constant_linear_velocity(layer_index, p_value); + return true; + } else if (components[1] == "angular_velocity") { + set_constant_angular_velocity(layer_index, p_value); + return true; + } else if (components[1] == "polygons_count") { + if (p_value.get_type() != Variant::INT) { + return false; + } + set_collision_polygons_count(layer_index, p_value); + return true; + } } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) { int polygon_index = components[1].trim_prefix("polygon_").to_int(); ERR_FAIL_COND_V(polygon_index < 0, false); @@ -4420,9 +4674,18 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const { if (layer_index >= physics.size()) { return false; } - if (components.size() == 2 && components[1] == "polygons_count") { - r_ret = get_collision_polygons_count(layer_index); - return true; + + if (components.size() == 2) { + if (components[1] == "linear_velocity") { + r_ret = get_constant_linear_velocity(layer_index); + return true; + } else if (components[1] == "angular_velocity") { + r_ret = get_constant_angular_velocity(layer_index); + return true; + } else if (components[1] == "polygons_count") { + r_ret = get_collision_polygons_count(layer_index); + return true; + } } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) { int polygon_index = components[1].trim_prefix("polygon_").to_int(); ERR_FAIL_COND_V(polygon_index < 0, false); @@ -4493,6 +4756,8 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { // Physics layers. p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics.size(); i++) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/linear_velocity", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/angular_velocity", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); for (int j = 0; j < physics[i].polygons.size(); j++) { @@ -4582,8 +4847,12 @@ void TileData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder); // Physics. - ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count); + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "layer_id", "velocity"), &TileData::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity", "layer_id"), &TileData::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "layer_id", "velocity"), &TileData::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity", "layer_id"), &TileData::get_constant_angular_velocity); ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count); + ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count); ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon); ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon); ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ba7207241a..2b4929b3df 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -447,16 +447,23 @@ public: class TileSetAtlasSource : public TileSetSource { GDCLASS(TileSetAtlasSource, TileSetSource); -public: +private: struct TileAlternativesData { Vector2i size_in_atlas = Vector2i(1, 1); Vector2i texture_offset; + + // Animation + int animation_columns = 0; + Vector2i animation_separation; + real_t animation_speed = 1.0; + LocalVector<real_t> animation_frames_durations; + + // Alternatives Map<int, TileData *> alternatives; Vector<int> alternatives_ids; int next_alternative_id = 1; }; -private: Ref<Texture2D> texture; Vector2i margins; Vector2i separation; @@ -471,6 +478,9 @@ private: void _compute_next_alternative_id(const Vector2i p_atlas_coords); + void _create_coords_mapping_cache(Vector2i p_atlas_coords); + void _clear_coords_mapping_cache(Vector2i p_atlas_coords); + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -513,18 +523,32 @@ public: Vector2i get_texture_region_size() const; // Base tiles. - void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); // Create a tile if it does not exists, or add alternative tile if it does. - void remove_tile(Vector2i p_atlas_coords); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative + void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); + void remove_tile(Vector2i p_atlas_coords); virtual bool has_tile(Vector2i p_atlas_coords) const override; - bool can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)) const; void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)); Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const; virtual int get_tiles_count() const override; virtual Vector2i get_tile_id(int p_index) const override; + bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const; + Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const; + // Animation. + void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns); + int get_tile_animation_columns(const Vector2i p_atlas_coords) const; + void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation); + Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const; + void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed); + real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const; + void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count); + int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const; + void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration); + real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const; + real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const; + // Alternative tiles. int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1); void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile); @@ -542,7 +566,7 @@ public: Vector2i get_atlas_grid_size() const; bool has_tiles_outside_texture(); void clear_tiles_outside_texture(); - Rect2i get_tile_texture_region(Vector2i p_atlas_coords) const; + Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const; ~TileSetAtlasSource(); @@ -621,6 +645,8 @@ private: float one_way_margin = 1.0; }; + Vector2 linear_velocity; + float angular_velocity = 0.0; Vector<PolygonShapeTileData> polygons; }; Vector<PhysicsLayerTileData> physics; @@ -694,8 +720,12 @@ public: Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const; // Physics - int get_collision_polygons_count(int p_layer_id) const; + void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity); + Vector2 get_constant_linear_velocity(int p_layer_id) const; + void set_constant_angular_velocity(int p_layer_id, real_t p_velocity); + real_t get_constant_angular_velocity(int p_layer_id) const; void set_collision_polygons_count(int p_layer_id, int p_shapes_count); + int get_collision_polygons_count(int p_layer_id) const; void add_collision_polygon(int p_layer_id); void remove_collision_polygon(int p_layer_id, int p_polygon_index); void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e8fe3ff3cd..934d16bd7e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -197,9 +197,9 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const { Array VisualShaderNode::get_default_input_values() const { Array ret; - for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) { - ret.push_back(E->key()); - ret.push_back(E->get()); + for (const KeyValue<int, Variant> &E : default_input_values) { + ret.push_back(E.key); + ret.push_back(E.value); } return ret; } @@ -460,14 +460,14 @@ Dictionary VisualShader::get_engine_version() const { void VisualShader::update_engine_version(const Dictionary &p_new_version) { if (engine_version.is_empty()) { // before 4.0 for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E->get().node.ptr()); + for (KeyValue<int, Node> &E : graph[i].nodes) { + Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E.value.node.ptr()); if (input.is_valid()) { if (input->get_input_name() == "side") { input->set_input_name("front_facing"); } } - Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()); + Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()); if (expression.is_valid()) { for (int j = 0; j < expression->get_input_port_count(); j++) { int type = expression->get_input_port_type(j); @@ -484,7 +484,7 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) { expression->set_output_port_type(j, type); } } - Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E->get().node.ptr()); + Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr()); if (compare.is_valid()) { int ctype = int(compare->get_comparison_type()); if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT @@ -561,8 +561,8 @@ Vector<int> VisualShader::get_node_list(Type p_type) const { const Graph *g = &graph[p_type]; Vector<int> ret; - for (Map<int, Node>::Element *E = g->nodes.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<int, Node> &E : g->nodes) { + ret.push_back(E.key); } return ret; @@ -575,9 +575,9 @@ int VisualShader::get_valid_node_id(Type p_type) const { } int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const { - for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<int, Node> &E : graph[p_type].nodes) { + if (E.value.node == p_node) { + return E.key; } } @@ -819,8 +819,8 @@ void VisualShader::set_mode(Mode p_mode) { flags.clear(); shader_mode = p_mode; for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeInput> input = E->get().node; + for (KeyValue<int, Node> &E : graph[i].nodes) { + Ref<VisualShaderNodeInput> input = E.value.node; if (input.is_valid()) { input->shader_mode = shader_mode; //input->input_index = 0; @@ -1041,8 +1041,8 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua while (true) { bool exists = false; for (int i = 0; i < TYPE_MAX; i++) { - for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeUniform> node = E->get().node; + for (const KeyValue<int, Node> &E : graph[i].nodes) { + Ref<VisualShaderNodeUniform> node = E.value.node; if (node == p_uniform) { //do not test on self continue; } @@ -1271,8 +1271,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } } - for (Map<String, String>::Element *E = blend_mode_enums.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E->key(), PROPERTY_HINT_ENUM, E->get())); + for (const KeyValue<String, String> &E : blend_mode_enums) { + p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E.key, PROPERTY_HINT_ENUM, E.value)); } for (Set<String>::Element *E = toggles.front(); E; E = E->next()) { @@ -1280,22 +1280,22 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + for (const KeyValue<int, Node> &E : graph[i].nodes) { String prop_name = "nodes/"; prop_name += type_string[i]; - prop_name += "/" + itos(E->key()); + prop_name += "/" + itos(E.key); - if (E->key() != NODE_ID_OUTPUT) { + if (E.key != NODE_ID_OUTPUT) { p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != nullptr) { + if (Object::cast_to<VisualShaderNodeGroupBase>(E.value.node.ptr()) != nullptr) { p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } - if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != nullptr) { + if (Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()) != nullptr) { p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } @@ -1716,9 +1716,9 @@ void VisualShader::_update_shader() const { emitters.insert(i, List<int>()); } - for (Map<int, Node>::Element *M = graph[i].nodes.front(); M; M = M->next()) { - if (M->get().node == emit_particle.ptr()) { - emitters[i].push_back(M->key()); + for (const KeyValue<int, Node> &M : graph[i].nodes) { + if (M.value.node == emit_particle.ptr()) { + emitters[i].push_back(M.key); break; } } diff --git a/servers/SCsub b/servers/SCsub index 121990f2e1..76c11724d3 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -11,6 +11,7 @@ SConscript("physics_3d/SCsub") SConscript("physics_2d/SCsub") SConscript("rendering/SCsub") SConscript("audio/SCsub") +SConscript("text/SCsub") lib = env.add_library("servers", env.servers_sources) diff --git a/servers/display_server.cpp b/servers/display_server.cpp index cdf892094d..3897e5e7c2 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -285,6 +285,10 @@ String DisplayServer::keyboard_get_layout_name(int p_index) const { return "Not supported"; } +Key DisplayServer::keyboard_get_keycode_from_physical(Key p_keycode) const { + ERR_FAIL_V_MSG(p_keycode, "Not supported by this display server."); +} + void DisplayServer::force_process_and_drop_events() { } @@ -452,6 +456,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("keyboard_set_current_layout", "index"), &DisplayServer::keyboard_set_current_layout); ClassDB::bind_method(D_METHOD("keyboard_get_layout_language", "index"), &DisplayServer::keyboard_get_layout_language); ClassDB::bind_method(D_METHOD("keyboard_get_layout_name", "index"), &DisplayServer::keyboard_get_layout_name); + ClassDB::bind_method(D_METHOD("keyboard_get_keycode_from_physical", "keycode"), &DisplayServer::keyboard_get_keycode_from_physical); ClassDB::bind_method(D_METHOD("process_events"), &DisplayServer::process_events); ClassDB::bind_method(D_METHOD("force_process_and_drop_events"), &DisplayServer::force_process_and_drop_events); diff --git a/servers/display_server.h b/servers/display_server.h index 788206768c..f411a72aa3 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -343,6 +343,7 @@ public: virtual void keyboard_set_current_layout(int p_index); virtual String keyboard_get_layout_language(int p_index) const; virtual String keyboard_get_layout_name(int p_index) const; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const; virtual int tablet_get_driver_count() const { return 1; }; virtual String tablet_get_driver_name(int p_driver) const { return "default"; }; diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index edd769aa9a..38b98b7bca 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -113,7 +113,7 @@ void Body2DSW::update_mass_properties() { _inv_inertia = 0; _inv_mass = 0; } break; - case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: { + case PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR: { _inv_inertia = 0; _inv_mass = 1.0 / mass; @@ -257,7 +257,7 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) { set_active(true); } break; - case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: { + case PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; _inv_inertia = 0; angular_velocity = 0; diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp index 58250c3077..b0673b9006 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.cpp +++ b/servers/physics_2d/body_direct_state_2d_sw.cpp @@ -59,6 +59,7 @@ real_t PhysicsDirectBodyState2DSW::get_inverse_inertia() const { } void PhysicsDirectBodyState2DSW::set_linear_velocity(const Vector2 &p_velocity) { + body->wakeup(); body->set_linear_velocity(p_velocity); } @@ -67,6 +68,7 @@ Vector2 PhysicsDirectBodyState2DSW::get_linear_velocity() const { } void PhysicsDirectBodyState2DSW::set_angular_velocity(real_t p_velocity) { + body->wakeup(); body->set_angular_velocity(p_velocity); } @@ -87,26 +89,32 @@ Vector2 PhysicsDirectBodyState2DSW::get_velocity_at_local_position(const Vector2 } void PhysicsDirectBodyState2DSW::add_central_force(const Vector2 &p_force) { + body->wakeup(); body->add_central_force(p_force); } void PhysicsDirectBodyState2DSW::add_force(const Vector2 &p_force, const Vector2 &p_position) { + body->wakeup(); body->add_force(p_force, p_position); } void PhysicsDirectBodyState2DSW::add_torque(real_t p_torque) { + body->wakeup(); body->add_torque(p_torque); } void PhysicsDirectBodyState2DSW::apply_central_impulse(const Vector2 &p_impulse) { + body->wakeup(); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState2DSW::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { + body->wakeup(); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState2DSW::apply_torque_impulse(real_t p_torque) { + body->wakeup(); body->apply_torque_impulse(p_torque); } @@ -161,22 +169,6 @@ Vector2 PhysicsDirectBodyState2DSW::get_contact_collider_velocity_at_position(in return body->contacts[p_contact_idx].collider_velocity_at_pos; } -Variant PhysicsDirectBodyState2DSW::get_contact_collider_shape_metadata(int p_contact_idx) const { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant()); - - if (!PhysicsServer2DSW::singletonsw->body_owner.owns(body->contacts[p_contact_idx].collider)) { - return Variant(); - } - Body2DSW *other = PhysicsServer2DSW::singletonsw->body_owner.getornull(body->contacts[p_contact_idx].collider); - - int sidx = body->contacts[p_contact_idx].collider_shape; - if (sidx < 0 || sidx >= other->get_shape_count()) { - return Variant(); - } - - return other->get_shape_metadata(sidx); -} - PhysicsDirectSpaceState2D *PhysicsDirectBodyState2DSW::get_space_state() { return body->get_space()->get_direct_state(); } diff --git a/servers/physics_2d/body_direct_state_2d_sw.h b/servers/physics_2d/body_direct_state_2d_sw.h index 34faa174d8..4266b24842 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.h +++ b/servers/physics_2d/body_direct_state_2d_sw.h @@ -80,7 +80,6 @@ public: virtual Vector2 get_contact_collider_position(int p_contact_idx) const override; virtual ObjectID get_contact_collider_id(int p_contact_idx) const override; virtual int get_contact_collider_shape(int p_contact_idx) const override; - virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const override; virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override; diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index c92f01d120..bc7d277152 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -61,11 +61,6 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { } } -void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) { - ERR_FAIL_INDEX(p_index, shapes.size()); - shapes.write[p_index].metadata = p_metadata; -} - void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) { ERR_FAIL_INDEX(p_index, shapes.size()); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 69487631a6..ca258a906a 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -58,7 +58,6 @@ private: BroadPhase2DSW::ID bpid = 0; Rect2 aabb_cache; //for rayqueries Shape2DSW *shape = nullptr; - Variant metadata; bool disabled = false; bool one_way_collision = false; real_t one_way_collision_margin = 0.0; @@ -110,7 +109,6 @@ public: void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); void set_shape(int p_index, Shape2DSW *p_shape); void set_shape_transform(int p_index, const Transform2D &p_transform); - void set_shape_metadata(int p_index, const Variant &p_metadata); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { @@ -129,10 +127,6 @@ public: CRASH_BAD_INDEX(p_index, shapes.size()); return shapes[p_index].aabb_cache; } - _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { - CRASH_BAD_INDEX(p_index, shapes.size()); - return shapes[p_index].metadata; - } _FORCE_INLINE_ const Transform2D &get_transform() const { return transform; } _FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; } diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index e052258a92..c2205e33b0 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -112,32 +112,32 @@ RID PhysicsServer2DSW::concave_polygon_shape_create() { } void PhysicsServer2DSW::shape_set_data(RID p_shape, const Variant &p_data) { - Shape2DSW *shape = shape_owner.getornull(p_shape); + Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); }; void PhysicsServer2DSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { - Shape2DSW *shape = shape_owner.getornull(p_shape); + Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_custom_bias(p_bias); } PhysicsServer2D::ShapeType PhysicsServer2DSW::shape_get_type(RID p_shape) const { - const Shape2DSW *shape = shape_owner.getornull(p_shape); + const Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM); return shape->get_type(); }; Variant PhysicsServer2DSW::shape_get_data(RID p_shape) const { - const Shape2DSW *shape = shape_owner.getornull(p_shape); + const Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, Variant()); ERR_FAIL_COND_V(!shape->is_configured(), Variant()); return shape->get_data(); }; real_t PhysicsServer2DSW::shape_get_custom_solver_bias(RID p_shape) const { - const Shape2DSW *shape = shape_owner.getornull(p_shape); + const Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); return shape->get_custom_bias(); } @@ -193,9 +193,9 @@ void PhysicsServer2DSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & } bool PhysicsServer2DSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) { - Shape2DSW *shape_A = shape_owner.getornull(p_shape_A); + Shape2DSW *shape_A = shape_owner.get_or_null(p_shape_A); ERR_FAIL_COND_V(!shape_A, false); - Shape2DSW *shape_B = shape_owner.getornull(p_shape_B); + Shape2DSW *shape_B = shape_owner.get_or_null(p_shape_B); ERR_FAIL_COND_V(!shape_B, false); if (p_result_max == 0) { @@ -218,7 +218,7 @@ RID PhysicsServer2DSW::space_create() { RID id = space_owner.make_rid(space); space->set_self(id); RID area_id = area_create(); - Area2DSW *area = area_owner.getornull(area_id); + Area2DSW *area = area_owner.get_or_null(area_id); ERR_FAIL_COND_V(!area, RID()); space->set_default_area(area); area->set_space(space); @@ -228,7 +228,7 @@ RID PhysicsServer2DSW::space_create() { }; void PhysicsServer2DSW::space_set_active(RID p_space, bool p_active) { - Space2DSW *space = space_owner.getornull(p_space); + Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); if (p_active) { active_spaces.insert(space); @@ -238,45 +238,45 @@ void PhysicsServer2DSW::space_set_active(RID p_space, bool p_active) { } bool PhysicsServer2DSW::space_is_active(RID p_space) const { - const Space2DSW *space = space_owner.getornull(p_space); + const Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, false); return active_spaces.has(space); } void PhysicsServer2DSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { - Space2DSW *space = space_owner.getornull(p_space); + Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_param(p_param, p_value); } real_t PhysicsServer2DSW::space_get_param(RID p_space, SpaceParameter p_param) const { - const Space2DSW *space = space_owner.getornull(p_space); + const Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_param(p_param); } void PhysicsServer2DSW::space_set_debug_contacts(RID p_space, int p_max_contacts) { - Space2DSW *space = space_owner.getornull(p_space); + Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector<Vector2> PhysicsServer2DSW::space_get_contacts(RID p_space) const { - Space2DSW *space = space_owner.getornull(p_space); + Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, Vector<Vector2>()); return space->get_debug_contacts(); } int PhysicsServer2DSW::space_get_contact_count(RID p_space) const { - Space2DSW *space = space_owner.getornull(p_space); + Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_debug_contact_count(); } PhysicsDirectSpaceState2D *PhysicsServer2DSW::space_get_direct_state(RID p_space) { - Space2DSW *space = space_owner.getornull(p_space); + Space2DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, nullptr); ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification."); @@ -291,12 +291,12 @@ RID PhysicsServer2DSW::area_create() { }; void PhysicsServer2DSW::area_set_space(RID p_area, RID p_space) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); Space2DSW *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -309,7 +309,7 @@ void PhysicsServer2DSW::area_set_space(RID p_area, RID p_space) { }; RID PhysicsServer2DSW::area_get_space(RID p_area) const { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, RID()); Space2DSW *space = area->get_space(); @@ -320,34 +320,34 @@ RID PhysicsServer2DSW::area_get_space(RID p_area) const { }; void PhysicsServer2DSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_space_override_mode(p_mode); } PhysicsServer2D::AreaSpaceOverrideMode PhysicsServer2DSW::area_get_space_override_mode(RID p_area) const { - const Area2DSW *area = area_owner.getornull(p_area); + const Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED); return area->get_space_override_mode(); } void PhysicsServer2DSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform, bool p_disabled) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - Shape2DSW *shape = shape_owner.getornull(p_shape); + Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape, p_transform, p_disabled); } void PhysicsServer2DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - Shape2DSW *shape = shape_owner.getornull(p_shape); + Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); @@ -355,14 +355,14 @@ void PhysicsServer2DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) } void PhysicsServer2DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx, p_transform); } void PhysicsServer2DSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); ERR_FAIL_INDEX(p_shape, area->get_shape_count()); FLUSH_QUERY_CHECK(area); @@ -371,14 +371,14 @@ void PhysicsServer2DSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_ } int PhysicsServer2DSW::area_get_shape_count(RID p_area) const { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, -1); return area->get_shape_count(); } RID PhysicsServer2DSW::area_get_shape(RID p_area, int p_shape_idx) const { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, RID()); Shape2DSW *shape = area->get_shape(p_shape_idx); @@ -388,21 +388,21 @@ RID PhysicsServer2DSW::area_get_shape(RID p_area, int p_shape_idx) const { } Transform2D PhysicsServer2DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform2D()); return area->get_shape_transform(p_shape_idx); } void PhysicsServer2DSW::area_remove_shape(RID p_area, int p_shape_idx) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->remove_shape(p_shape_idx); } void PhysicsServer2DSW::area_clear_shapes(RID p_area) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); while (area->get_shape_count()) { @@ -412,86 +412,86 @@ void PhysicsServer2DSW::area_clear_shapes(RID p_area) { void PhysicsServer2DSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { - Space2DSW *space = space_owner.getornull(p_area); + Space2DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_id); } ObjectID PhysicsServer2DSW::area_get_object_instance_id(RID p_area) const { if (space_owner.owns(p_area)) { - Space2DSW *space = space_owner.getornull(p_area); + Space2DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, ObjectID()); return area->get_instance_id(); } void PhysicsServer2DSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { - Space2DSW *space = space_owner.getornull(p_area); + Space2DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_canvas_instance_id(p_id); } ObjectID PhysicsServer2DSW::area_get_canvas_instance_id(RID p_area) const { if (space_owner.owns(p_area)) { - Space2DSW *space = space_owner.getornull(p_area); + Space2DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, ObjectID()); return area->get_canvas_instance_id(); } void PhysicsServer2DSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { if (space_owner.owns(p_area)) { - Space2DSW *space = space_owner.getornull(p_area); + Space2DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_param(p_param, p_value); }; void PhysicsServer2DSW::area_set_transform(RID p_area, const Transform2D &p_transform) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); }; Variant PhysicsServer2DSW::area_get_param(RID p_area, AreaParameter p_param) const { if (space_owner.owns(p_area)) { - Space2DSW *space = space_owner.getornull(p_area); + Space2DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Variant()); return area->get_param(p_param); }; Transform2D PhysicsServer2DSW::area_get_transform(RID p_area) const { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform2D()); return area->get_transform(); }; void PhysicsServer2DSW::area_set_pickable(RID p_area, bool p_pickable) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_pickable(p_pickable); } void PhysicsServer2DSW::area_set_monitorable(RID p_area, bool p_monitorable) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); FLUSH_QUERY_CHECK(area); @@ -499,28 +499,28 @@ void PhysicsServer2DSW::area_set_monitorable(RID p_area, bool p_monitorable) { } void PhysicsServer2DSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void PhysicsServer2DSW::area_set_collision_layer(RID p_area, uint32_t p_layer) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_layer(p_layer); } void PhysicsServer2DSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); } void PhysicsServer2DSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - Area2DSW *area = area_owner.getornull(p_area); + Area2DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); @@ -536,11 +536,11 @@ RID PhysicsServer2DSW::body_create() { } void PhysicsServer2DSW::body_set_space(RID p_body, RID p_space) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); Space2DSW *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -553,7 +553,7 @@ void PhysicsServer2DSW::body_set_space(RID p_body, RID p_space) { }; RID PhysicsServer2DSW::body_get_space(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); Space2DSW *space = body->get_space(); @@ -564,7 +564,7 @@ RID PhysicsServer2DSW::body_get_space(RID p_body) const { }; void PhysicsServer2DSW::body_set_mode(RID p_body, BodyMode p_mode) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); FLUSH_QUERY_CHECK(body); @@ -572,27 +572,27 @@ void PhysicsServer2DSW::body_set_mode(RID p_body, BodyMode p_mode) { }; PhysicsServer2D::BodyMode PhysicsServer2DSW::body_get_mode(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); return body->get_mode(); }; void PhysicsServer2DSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform, bool p_disabled) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - Shape2DSW *shape = shape_owner.getornull(p_shape); + Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform, p_disabled); } void PhysicsServer2DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - Shape2DSW *shape = shape_owner.getornull(p_shape); + Shape2DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); @@ -600,33 +600,21 @@ void PhysicsServer2DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) } void PhysicsServer2DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx, p_transform); } -void PhysicsServer2DSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) { - Body2DSW *body = body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - body->set_shape_metadata(p_shape_idx, p_metadata); -} - -Variant PhysicsServer2DSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const { - Body2DSW *body = body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, Variant()); - return body->get_shape_metadata(p_shape_idx); -} - int PhysicsServer2DSW::body_get_shape_count(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_shape_count(); } RID PhysicsServer2DSW::body_get_shape(RID p_body, int p_shape_idx) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); Shape2DSW *shape = body->get_shape(p_shape_idx); @@ -636,21 +624,21 @@ RID PhysicsServer2DSW::body_get_shape(RID p_body, int p_shape_idx) const { } Transform2D PhysicsServer2DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Transform2D()); return body->get_shape_transform(p_shape_idx); } void PhysicsServer2DSW::body_remove_shape(RID p_body, int p_shape_idx) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_shape(p_shape_idx); } void PhysicsServer2DSW::body_clear_shapes(RID p_body) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); while (body->get_shape_count()) { @@ -659,7 +647,7 @@ void PhysicsServer2DSW::body_clear_shapes(RID p_body) { } void PhysicsServer2DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); FLUSH_QUERY_CHECK(body); @@ -668,7 +656,7 @@ void PhysicsServer2DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo } void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); FLUSH_QUERY_CHECK(body); @@ -677,109 +665,109 @@ void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_sh } void PhysicsServer2DSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection_mode(p_mode); } PhysicsServer2DSW::CCDMode PhysicsServer2DSW::body_get_continuous_collision_detection_mode(RID p_body) const { - const Body2DSW *body = body_owner.getornull(p_body); + const Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, CCD_MODE_DISABLED); return body->get_continuous_collision_detection_mode(); } void PhysicsServer2DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_instance_id(p_id); }; ObjectID PhysicsServer2DSW::body_get_object_instance_id(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, ObjectID()); return body->get_instance_id(); }; void PhysicsServer2DSW::body_attach_canvas_instance_id(RID p_body, ObjectID p_id) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_canvas_instance_id(p_id); }; ObjectID PhysicsServer2DSW::body_get_canvas_instance_id(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, ObjectID()); return body->get_canvas_instance_id(); }; void PhysicsServer2DSW::body_set_collision_layer(RID p_body, uint32_t p_layer) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); }; uint32_t PhysicsServer2DSW::body_get_collision_layer(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); }; void PhysicsServer2DSW::body_set_collision_mask(RID p_body, uint32_t p_mask) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); }; uint32_t PhysicsServer2DSW::body_get_collision_mask(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); }; void PhysicsServer2DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); }; Variant PhysicsServer2DSW::body_get_param(RID p_body, BodyParameter p_param) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); }; void PhysicsServer2DSW::body_reset_mass_properties(RID p_body) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); return body->reset_mass_properties(); } void PhysicsServer2DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_state(p_state, p_variant); }; Variant PhysicsServer2DSW::body_get_state(RID p_body, BodyState p_state) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_state(p_state); }; void PhysicsServer2DSW::body_set_applied_force(RID p_body, const Vector2 &p_force) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); @@ -787,13 +775,13 @@ void PhysicsServer2DSW::body_set_applied_force(RID p_body, const Vector2 &p_forc }; Vector2 PhysicsServer2DSW::body_get_applied_force(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector2()); return body->get_applied_force(); }; void PhysicsServer2DSW::body_set_applied_torque(RID p_body, real_t p_torque) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); @@ -801,14 +789,14 @@ void PhysicsServer2DSW::body_set_applied_torque(RID p_body, real_t p_torque) { }; real_t PhysicsServer2DSW::body_get_applied_torque(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_applied_torque(); }; void PhysicsServer2DSW::body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_central_impulse(p_impulse); @@ -816,7 +804,7 @@ void PhysicsServer2DSW::body_apply_central_impulse(RID p_body, const Vector2 &p_ } void PhysicsServer2DSW::body_apply_torque_impulse(RID p_body, real_t p_torque) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -826,7 +814,7 @@ void PhysicsServer2DSW::body_apply_torque_impulse(RID p_body, real_t p_torque) { } void PhysicsServer2DSW::body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -836,7 +824,7 @@ void PhysicsServer2DSW::body_apply_impulse(RID p_body, const Vector2 &p_impulse, }; void PhysicsServer2DSW::body_add_central_force(RID p_body, const Vector2 &p_force) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_central_force(p_force); @@ -844,7 +832,7 @@ void PhysicsServer2DSW::body_add_central_force(RID p_body, const Vector2 &p_forc }; void PhysicsServer2DSW::body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_force(p_force, p_position); @@ -852,7 +840,7 @@ void PhysicsServer2DSW::body_add_force(RID p_body, const Vector2 &p_force, const }; void PhysicsServer2DSW::body_add_torque(RID p_body, real_t p_torque) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_torque(p_torque); @@ -860,7 +848,7 @@ void PhysicsServer2DSW::body_add_torque(RID p_body, real_t p_torque) { }; void PhysicsServer2DSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -874,7 +862,7 @@ void PhysicsServer2DSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis }; void PhysicsServer2DSW::body_add_collision_exception(RID p_body, RID p_body_b) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_exception(p_body_b); @@ -882,7 +870,7 @@ void PhysicsServer2DSW::body_add_collision_exception(RID p_body, RID p_body_b) { }; void PhysicsServer2DSW::body_remove_collision_exception(RID p_body, RID p_body_b) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_exception(p_body_b); @@ -890,7 +878,7 @@ void PhysicsServer2DSW::body_remove_collision_exception(RID p_body, RID p_body_b }; void PhysicsServer2DSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { @@ -899,55 +887,55 @@ void PhysicsServer2DSW::body_get_collision_exceptions(RID p_body, List<RID> *p_e }; void PhysicsServer2DSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); }; real_t PhysicsServer2DSW::body_get_contacts_reported_depth_threshold(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return 0; }; void PhysicsServer2DSW::body_set_omit_force_integration(RID p_body, bool p_omit) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_omit_force_integration(p_omit); }; bool PhysicsServer2DSW::body_is_omitting_force_integration(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->get_omit_force_integration(); }; void PhysicsServer2DSW::body_set_max_contacts_reported(RID p_body, int p_contacts) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_max_contacts_reported(p_contacts); } int PhysicsServer2DSW::body_get_max_contacts_reported(RID p_body) const { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_max_contacts_reported(); } void PhysicsServer2DSW::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_state_sync_callback(p_instance, p_callback); } void PhysicsServer2DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_callable, p_udata); } bool PhysicsServer2DSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_INDEX_V(p_body_shape, body->get_shape_count(), false); @@ -955,26 +943,26 @@ bool PhysicsServer2DSW::body_collide_shape(RID p_body, int p_body_shape, RID p_s } void PhysicsServer2DSW::body_set_pickable(RID p_body, bool p_pickable) { - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_pickable(p_pickable); } -bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) { - Body2DSW *body = body_owner.getornull(p_body); +bool PhysicsServer2DSW::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude); + return body->get_space()->test_body_motion(body, p_parameters, r_result); } PhysicsDirectBodyState2D *PhysicsServer2DSW::body_get_direct_state(RID p_body) { ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); - Body2DSW *body = body_owner.getornull(p_body); + Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, nullptr); ERR_FAIL_COND_V(!body->get_space(), nullptr); @@ -993,7 +981,7 @@ RID PhysicsServer2DSW::joint_create() { } void PhysicsServer2DSW::joint_clear(RID p_joint) { - Joint2DSW *joint = joint_owner.getornull(p_joint); + Joint2DSW *joint = joint_owner.get_or_null(p_joint); if (joint->get_type() != JOINT_TYPE_MAX) { Joint2DSW *empty_joint = memnew(Joint2DSW); empty_joint->copy_settings_from(joint); @@ -1004,7 +992,7 @@ void PhysicsServer2DSW::joint_clear(RID p_joint) { } void PhysicsServer2DSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { - Joint2DSW *joint = joint_owner.getornull(p_joint); + Joint2DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); switch (p_param) { @@ -1021,7 +1009,7 @@ void PhysicsServer2DSW::joint_set_param(RID p_joint, JointParam p_param, real_t } real_t PhysicsServer2DSW::joint_get_param(RID p_joint, JointParam p_param) const { - const Joint2DSW *joint = joint_owner.getornull(p_joint); + const Joint2DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, -1); switch (p_param) { @@ -1040,7 +1028,7 @@ real_t PhysicsServer2DSW::joint_get_param(RID p_joint, JointParam p_param) const } void PhysicsServer2DSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { - Joint2DSW *joint = joint_owner.getornull(p_joint); + Joint2DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); joint->disable_collisions_between_bodies(p_disable); @@ -1060,22 +1048,22 @@ void PhysicsServer2DSW::joint_disable_collisions_between_bodies(RID p_joint, con } bool PhysicsServer2DSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const { - const Joint2DSW *joint = joint_owner.getornull(p_joint); + const Joint2DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, true); return joint->is_disabled_collisions_between_bodies(); } void PhysicsServer2DSW::joint_make_pin(RID p_joint, const Vector2 &p_pos, RID p_body_a, RID p_body_b) { - Body2DSW *A = body_owner.getornull(p_body_a); + Body2DSW *A = body_owner.get_or_null(p_body_a); ERR_FAIL_COND(!A); Body2DSW *B = nullptr; if (body_owner.owns(p_body_b)) { - B = body_owner.getornull(p_body_b); + B = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!B); } - Joint2DSW *prev_joint = joint_owner.getornull(p_joint); + Joint2DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint2DSW *joint = memnew(PinJoint2DSW(p_pos, A, B)); @@ -1086,13 +1074,13 @@ void PhysicsServer2DSW::joint_make_pin(RID p_joint, const Vector2 &p_pos, RID p_ } void PhysicsServer2DSW::joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) { - Body2DSW *A = body_owner.getornull(p_body_a); + Body2DSW *A = body_owner.get_or_null(p_body_a); ERR_FAIL_COND(!A); - Body2DSW *B = body_owner.getornull(p_body_b); + Body2DSW *B = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!B); - Joint2DSW *prev_joint = joint_owner.getornull(p_joint); + Joint2DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint2DSW *joint = memnew(GrooveJoint2DSW(p_a_groove1, p_a_groove2, p_b_anchor, A, B)); @@ -1103,13 +1091,13 @@ void PhysicsServer2DSW::joint_make_groove(RID p_joint, const Vector2 &p_a_groove } void PhysicsServer2DSW::joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) { - Body2DSW *A = body_owner.getornull(p_body_a); + Body2DSW *A = body_owner.get_or_null(p_body_a); ERR_FAIL_COND(!A); - Body2DSW *B = body_owner.getornull(p_body_b); + Body2DSW *B = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!B); - Joint2DSW *prev_joint = joint_owner.getornull(p_joint); + Joint2DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint2DSW *joint = memnew(DampedSpringJoint2DSW(p_anchor_a, p_anchor_b, A, B)); @@ -1120,7 +1108,7 @@ void PhysicsServer2DSW::joint_make_damped_spring(RID p_joint, const Vector2 &p_a } void PhysicsServer2DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { - Joint2DSW *j = joint_owner.getornull(p_joint); + Joint2DSW *j = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!j); ERR_FAIL_COND(j->get_type() != JOINT_TYPE_PIN); @@ -1129,7 +1117,7 @@ void PhysicsServer2DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, } real_t PhysicsServer2DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { - Joint2DSW *j = joint_owner.getornull(p_joint); + Joint2DSW *j = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!j, 0); ERR_FAIL_COND_V(j->get_type() != JOINT_TYPE_PIN, 0); @@ -1138,7 +1126,7 @@ real_t PhysicsServer2DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param } void PhysicsServer2DSW::damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) { - Joint2DSW *j = joint_owner.getornull(p_joint); + Joint2DSW *j = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!j); ERR_FAIL_COND(j->get_type() != JOINT_TYPE_DAMPED_SPRING); @@ -1147,7 +1135,7 @@ void PhysicsServer2DSW::damped_spring_joint_set_param(RID p_joint, DampedSpringP } real_t PhysicsServer2DSW::damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const { - Joint2DSW *j = joint_owner.getornull(p_joint); + Joint2DSW *j = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!j, 0); ERR_FAIL_COND_V(j->get_type() != JOINT_TYPE_DAMPED_SPRING, 0); @@ -1156,7 +1144,7 @@ real_t PhysicsServer2DSW::damped_spring_joint_get_param(RID p_joint, DampedSprin } PhysicsServer2D::JointType PhysicsServer2DSW::joint_get_type(RID p_joint) const { - Joint2DSW *joint = joint_owner.getornull(p_joint); + Joint2DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, JOINT_TYPE_PIN); return joint->get_type(); @@ -1166,7 +1154,7 @@ void PhysicsServer2DSW::free(RID p_rid) { _update_shapes(); // just in case if (shape_owner.owns(p_rid)) { - Shape2DSW *shape = shape_owner.getornull(p_rid); + Shape2DSW *shape = shape_owner.get_or_null(p_rid); while (shape->get_owners().size()) { ShapeOwner2DSW *so = shape->get_owners().front()->key(); @@ -1176,7 +1164,7 @@ void PhysicsServer2DSW::free(RID p_rid) { shape_owner.free(p_rid); memdelete(shape); } else if (body_owner.owns(p_rid)) { - Body2DSW *body = body_owner.getornull(p_rid); + Body2DSW *body = body_owner.get_or_null(p_rid); /* if (body->get_state_query()) @@ -1196,7 +1184,7 @@ void PhysicsServer2DSW::free(RID p_rid) { memdelete(body); } else if (area_owner.owns(p_rid)) { - Area2DSW *area = area_owner.getornull(p_rid); + Area2DSW *area = area_owner.get_or_null(p_rid); /* if (area->get_monitor_query()) @@ -1212,7 +1200,7 @@ void PhysicsServer2DSW::free(RID p_rid) { area_owner.free(p_rid); memdelete(area); } else if (space_owner.owns(p_rid)) { - Space2DSW *space = space_owner.getornull(p_rid); + Space2DSW *space = space_owner.get_or_null(p_rid); while (space->get_objects().size()) { CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get(); @@ -1224,7 +1212,7 @@ void PhysicsServer2DSW::free(RID p_rid) { space_owner.free(p_rid); memdelete(space); } else if (joint_owner.owns(p_rid)) { - Joint2DSW *joint = joint_owner.getornull(p_rid); + Joint2DSW *joint = joint_owner.get_or_null(p_rid); joint_owner.free(p_rid); memdelete(joint); diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 1db4dd8343..b8e375a087 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -177,12 +177,10 @@ public: virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override; virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override; - virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) override; virtual int body_get_shape_count(RID p_body) const override; virtual RID body_get_shape(RID p_body, int p_shape_idx) const override; virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override; - virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const override; virtual void body_remove_shape(RID p_body, int p_shape_idx) override; virtual void body_clear_shapes(RID p_body) override; @@ -248,7 +246,7 @@ public: virtual void body_set_pickable(RID p_body, bool p_pickable) override; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index f8733863aa..8d9e366661 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -184,11 +184,9 @@ public: FUNC4(body_add_shape, RID, RID, const Transform2D &, bool); FUNC3(body_set_shape, RID, int, RID); FUNC3(body_set_shape_transform, RID, int, const Transform2D &); - FUNC3(body_set_shape_metadata, RID, int, const Variant &); FUNC1RC(int, body_get_shape_count, RID); FUNC2RC(Transform2D, body_get_shape_transform, RID, int); - FUNC2RC(Variant, body_get_shape_metadata, RID, int); FUNC2RC(RID, body_get_shape, RID, int); FUNC3(body_set_shape_disabled, RID, int, bool); @@ -256,9 +254,9 @@ public: FUNC2(body_set_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override { + bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); - return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude); + return physics_2d_server->body_test_motion(p_body, p_parameters, r_result); } // this function only works on physics process, errors and returns null otherwise diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index b5953bfdaf..bde882ac24 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -36,8 +36,8 @@ void Shape2DSW::configure(const Rect2 &p_aabb) { aabb = p_aabb; configured = true; - for (Map<ShapeOwner2DSW *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwner2DSW *co = (ShapeOwner2DSW *)E->key(); + for (const KeyValue<ShapeOwner2DSW *, int> &E : owners) { + ShapeOwner2DSW *co = (ShapeOwner2DSW *)E.key; co->_shape_changed(); } } @@ -875,9 +875,9 @@ void ConcavePolygonShape2DSW::set_data(const Variant &p_data) { points.resize(pointmap.size()); aabb.position = pointmap.front()->key(); - for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) { - aabb.expand_to(E->key()); - points.write[E->get()] = E->key(); + for (const KeyValue<Point2, int> &E : pointmap) { + aabb.expand_to(E.key); + points.write[E.value] = E.key; } Vector<BVH> main_vbh; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index b9b26eb21d..dd0780b5ff 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -34,6 +34,9 @@ #include "core/os/os.h" #include "core/templates/pair.h" #include "physics_server_2d_sw.h" + +#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05 + _FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (!(p_object->get_collision_layer() & p_collision_mask)) { return false; @@ -102,7 +105,6 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S } r_results[cc].rid = col_obj->get_self(); r_results[cc].shape = shape_idx; - r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx); cc++; } @@ -190,7 +192,6 @@ bool PhysicsDirectSpaceState2DSW::intersect_ray(const Vector2 &p_from, const Vec r_result.collider = ObjectDB::get_instance(r_result.collider_id); } r_result.normal = res_normal; - r_result.metadata = res_obj->get_shape_metadata(res_shape); r_result.position = res_point; r_result.rid = res_obj->get_self(); r_result.shape = res_shape; @@ -203,7 +204,7 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans return 0; } - Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape); + Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); Rect2 aabb = p_xform.xform(shape->get_aabb()); @@ -239,7 +240,6 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans } r_results[cc].rid = col_obj->get_self(); r_results[cc].shape = shape_idx; - r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx); cc++; } @@ -248,7 +248,7 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans } bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape); + Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); Rect2 aabb = p_xform.xform(shape->get_aabb()); @@ -335,7 +335,7 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D & return false; } - Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape); + Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); Rect2 aabb = p_shape_xform.xform(shape->get_aabb()); @@ -432,9 +432,11 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, } bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape); + Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); + real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; + Rect2 aabb = p_shape_xform.xform(shape->get_aabb()); aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion aabb = aabb.grow(p_margin); @@ -445,7 +447,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh rcd.best_len = 0; rcd.best_object = nullptr; rcd.best_shape = 0; - rcd.min_allowed_depth = space->test_motion_min_contact_depth; + rcd.min_allowed_depth = min_contact_depth; for (int i = 0; i < amount; i++) { if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { @@ -479,7 +481,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh r_info->normal = rcd.best_normal; r_info->point = rcd.best_contact; r_info->rid = rcd.best_object->get_self(); - r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) { const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object); Vector2 rel_vec = r_info->point - (body->get_transform().get_origin() + body->get_center_of_mass()); @@ -524,7 +525,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) { return amount; } -bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult *r_result) { //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -556,23 +557,25 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (!shapes_found) { if (r_result) { *r_result = PhysicsServer2D::MotionResult(); - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; } return false; } // Undo the currently transform the physics server is aware of and apply the provided one - body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb)); - body_aabb = body_aabb.grow(p_margin); + body_aabb = p_parameters.from.xform(p_body->get_inv_transform().xform(body_aabb)); + body_aabb = body_aabb.grow(p_parameters.margin); static const int max_excluded_shape_pairs = 32; ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs]; int excluded_shape_pair_count = 0; - real_t motion_length = p_motion.length(); - Vector2 motion_normal = p_motion / motion_length; + real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; + + real_t motion_length = p_parameters.motion.length(); + Vector2 motion_normal = p_parameters.motion / motion_length; - Transform2D body_transform = p_from; + Transform2D body_transform = p_parameters.from; bool recovered = false; @@ -609,7 +612,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { + continue; + } + if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) { continue; } @@ -621,7 +627,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); - cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work + cbk.valid_depth = MAX(owc_margin, p_parameters.margin); //user specified, but never less than actual margin or it won't work cbk.invalid_by_dir = 0; if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { @@ -646,7 +652,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co bool did_collide = false; Shape2DSW *against_shape = col_obj->get_shape(shape_idx); - if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_margin)) { + if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_parameters.margin)) { did_collide = cbk.passed > current_passed; //more passed, so collision actually existed } @@ -671,6 +677,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co break; } + recovered = true; + Vector2 recover_motion; for (int i = 0; i < cbk.amount; i++) { Vector2 a = sr[i * 2 + 0]; @@ -682,9 +690,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // Compute depth on recovered motion. real_t depth = n.dot(a + recover_motion) - d; - if (depth > 0.0) { + if (depth > min_contact_depth + CMP_EPSILON) { // Only recover if there is penetration. - recover_motion -= n * depth * 0.4; + recover_motion -= n * (depth - min_contact_depth) * 0.4; } } @@ -693,8 +701,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co break; } - recovered = true; - body_transform.elements[2] += recover_motion; body_aabb.position += recover_motion; @@ -711,7 +717,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // STEP 2 ATTEMPT MOTION Rect2 motion_aabb = body_aabb; - motion_aabb.position += p_motion; + motion_aabb.position += p_parameters.motion; motion_aabb = motion_aabb.merge(body_aabb); int amount = _cull_aabb_for_body(p_body, motion_aabb); @@ -725,7 +731,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { + if (!p_parameters.collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. if (!static_cast<SeparationRayShape2DSW *>(body_shape)->get_slide_on_slope()) { continue; @@ -741,9 +747,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { + continue; + } + if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) { continue; } + int col_shape_idx = intersection_query_subindex_results[i]; Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx); @@ -762,7 +772,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx); //test initial overlap, does it collide if going all the way? - if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) { + if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_parameters.motion, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) { continue; } @@ -787,7 +797,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co real_t fraction = low + (hi - low) * fraction_coeff; Vector2 sep = motion_normal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * fraction, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0); + bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_parameters.motion * fraction, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0); if (collided) { hi = fraction; @@ -824,7 +834,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_depth = 10e20; Vector2 sep = motion_normal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), PhysicsServer2DSW::_shape_col_cbk, &cbk, &sep, 0); + bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_parameters.motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), PhysicsServer2DSW::_shape_col_cbk, &cbk, &sep, 0); if (!collided || cbk.amount == 0) { continue; } @@ -862,7 +872,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co //it collided, let's get the rest info in unsafe advance Transform2D ugt = body_transform; - ugt.elements[2] += p_motion * unsafe; + ugt.elements[2] += p_parameters.motion * unsafe; _RestCallbackData2D rcd; rcd.best_len = 0; @@ -870,7 +880,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.best_shape = 0; // Allowed depth can't be lower than motion length, in order to handle contacts at low speed. - rcd.min_allowed_depth = MIN(motion_length, test_motion_min_contact_depth); + rcd.min_allowed_depth = MIN(motion_length, min_contact_depth); int from_shape = best_shape != -1 ? best_shape : 0; int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count(); @@ -883,13 +893,16 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape2DSW *body_shape = p_body->get_shape(j); - body_aabb.position += p_motion * unsafe; + body_aabb.position += p_parameters.motion * unsafe; int amount = _cull_aabb_for_body(p_body, body_aabb); for (int i = 0; i < amount; i++) { const CollisionObject2DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { + continue; + } + if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) { continue; } @@ -914,7 +927,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); - rcd.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work + rcd.valid_depth = MAX(owc_margin, p_parameters.margin); //user specified, but never less than actual margin or it won't work if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { const Body2DSW *b = static_cast<const Body2DSW *>(col_obj); @@ -936,7 +949,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.object = col_obj; rcd.shape = shape_idx; rcd.local_shape = j; - bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, p_margin); + bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, p_parameters.margin); if (!sc) { continue; } @@ -954,15 +967,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co r_result->collision_depth = rcd.best_len; r_result->collision_safe_fraction = safe; r_result->collision_unsafe_fraction = unsafe; - r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object); Vector2 rel_vec = r_result->collision_point - (body->get_transform().get_origin() + body->get_center_of_mass()); r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - r_result->travel = safe * p_motion; - r_result->remainder = p_motion - safe * p_motion; - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel = safe * p_parameters.motion; + r_result->remainder = p_parameters.motion - safe * p_parameters.motion; + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); } collided = true; @@ -970,9 +982,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } if (!collided && r_result) { - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; r_result->remainder = Vector2(); - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); } return collided; @@ -1141,9 +1153,6 @@ void Space2DSW::set_param(PhysicsServer2D::SpaceParameter p_param, real_t p_valu case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break; - case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: - test_motion_min_contact_depth = p_value; - break; } } @@ -1163,8 +1172,6 @@ real_t Space2DSW::get_param(PhysicsServer2D::SpaceParameter p_param) const { return body_time_to_sleep; case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; - case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: - return test_motion_min_contact_depth; } return 0; } diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 30c6b4cf55..746b5c6c9a 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -102,7 +102,6 @@ private: real_t contact_max_separation = 1.5; real_t contact_max_allowed_penetration = 0.3; real_t constraint_bias = 0.2; - real_t test_motion_min_contact_depth = 0.005; enum { INTERSECTION_QUERY_MAX = 2048 @@ -188,7 +187,7 @@ public: int get_collision_pairs() const { return collision_pairs; } - bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); + bool test_body_motion(Body2DSW *p_body, const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult *r_result); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.is_empty(); } diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 5924e249a5..069374d122 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -154,7 +154,7 @@ void Body3DSW::update_mass_properties() { _inv_inertia = Vector3(); _inv_mass = 0; } break; - case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: { + case PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR: { _inv_inertia_tensor.set_zero(); _inv_mass = 1.0 / mass; @@ -310,7 +310,7 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) { set_active(true); } break; - case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: { + case PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; _inv_inertia = Vector3(); angular_velocity = Vector3(); @@ -688,13 +688,13 @@ void BodySW::simulate_motion(const Transform3D& p_xform,real_t p_step) { */ void Body3DSW::wakeup_neighbours() { - for (Map<Constraint3DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) { - const Constraint3DSW *c = E->key(); + for (const KeyValue<Constraint3DSW *, int> &E : constraint_map) { + const Constraint3DSW *c = E.key; Body3DSW **n = c->get_body_ptr(); int bc = c->get_body_count(); for (int i = 0; i < bc; i++) { - if (i == E->get()) { + if (i == E.value) { continue; } Body3DSW *b = n[i]; diff --git a/servers/physics_3d/body_direct_state_3d_sw.cpp b/servers/physics_3d/body_direct_state_3d_sw.cpp index d197dd288d..d61a6ac8e4 100644 --- a/servers/physics_3d/body_direct_state_3d_sw.cpp +++ b/servers/physics_3d/body_direct_state_3d_sw.cpp @@ -66,6 +66,7 @@ Basis PhysicsDirectBodyState3DSW::get_inverse_inertia_tensor() const { } void PhysicsDirectBodyState3DSW::set_linear_velocity(const Vector3 &p_velocity) { + body->wakeup(); body->set_linear_velocity(p_velocity); } @@ -74,6 +75,7 @@ Vector3 PhysicsDirectBodyState3DSW::get_linear_velocity() const { } void PhysicsDirectBodyState3DSW::set_angular_velocity(const Vector3 &p_velocity) { + body->wakeup(); body->set_angular_velocity(p_velocity); } @@ -94,26 +96,32 @@ Vector3 PhysicsDirectBodyState3DSW::get_velocity_at_local_position(const Vector3 } void PhysicsDirectBodyState3DSW::add_central_force(const Vector3 &p_force) { + body->wakeup(); body->add_central_force(p_force); } void PhysicsDirectBodyState3DSW::add_force(const Vector3 &p_force, const Vector3 &p_position) { + body->wakeup(); body->add_force(p_force, p_position); } void PhysicsDirectBodyState3DSW::add_torque(const Vector3 &p_torque) { + body->wakeup(); body->add_torque(p_torque); } void PhysicsDirectBodyState3DSW::apply_central_impulse(const Vector3 &p_impulse) { + body->wakeup(); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState3DSW::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { + body->wakeup(); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState3DSW::apply_torque_impulse(const Vector3 &p_impulse) { + body->wakeup(); body->apply_torque_impulse(p_impulse); } diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 8fbb0ba477..b16e199a03 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -102,25 +102,25 @@ RID PhysicsServer3DSW::custom_shape_create() { } void PhysicsServer3DSW::shape_set_data(RID p_shape, const Variant &p_data) { - Shape3DSW *shape = shape_owner.getornull(p_shape); + Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); }; void PhysicsServer3DSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { - Shape3DSW *shape = shape_owner.getornull(p_shape); + Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_custom_bias(p_bias); } PhysicsServer3D::ShapeType PhysicsServer3DSW::shape_get_type(RID p_shape) const { - const Shape3DSW *shape = shape_owner.getornull(p_shape); + const Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM); return shape->get_type(); }; Variant PhysicsServer3DSW::shape_get_data(RID p_shape) const { - const Shape3DSW *shape = shape_owner.getornull(p_shape); + const Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, Variant()); ERR_FAIL_COND_V(!shape->is_configured(), Variant()); return shape->get_data(); @@ -134,7 +134,7 @@ real_t PhysicsServer3DSW::shape_get_margin(RID p_shape) const { } real_t PhysicsServer3DSW::shape_get_custom_solver_bias(RID p_shape) const { - const Shape3DSW *shape = shape_owner.getornull(p_shape); + const Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); return shape->get_custom_bias(); } @@ -144,7 +144,7 @@ RID PhysicsServer3DSW::space_create() { RID id = space_owner.make_rid(space); space->set_self(id); RID area_id = area_create(); - Area3DSW *area = area_owner.getornull(area_id); + Area3DSW *area = area_owner.get_or_null(area_id); ERR_FAIL_COND_V(!area, RID()); space->set_default_area(area); area->set_space(space); @@ -158,7 +158,7 @@ RID PhysicsServer3DSW::space_create() { }; void PhysicsServer3DSW::space_set_active(RID p_space, bool p_active) { - Space3DSW *space = space_owner.getornull(p_space); + Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); if (p_active) { active_spaces.insert(space); @@ -168,27 +168,27 @@ void PhysicsServer3DSW::space_set_active(RID p_space, bool p_active) { } bool PhysicsServer3DSW::space_is_active(RID p_space) const { - const Space3DSW *space = space_owner.getornull(p_space); + const Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, false); return active_spaces.has(space); } void PhysicsServer3DSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { - Space3DSW *space = space_owner.getornull(p_space); + Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_param(p_param, p_value); } real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) const { - const Space3DSW *space = space_owner.getornull(p_space); + const Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_param(p_param); } PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) { - Space3DSW *space = space_owner.getornull(p_space); + Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, nullptr); ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification."); @@ -196,19 +196,19 @@ PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space } void PhysicsServer3DSW::space_set_debug_contacts(RID p_space, int p_max_contacts) { - Space3DSW *space = space_owner.getornull(p_space); + Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector<Vector3> PhysicsServer3DSW::space_get_contacts(RID p_space) const { - Space3DSW *space = space_owner.getornull(p_space); + Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, Vector<Vector3>()); return space->get_debug_contacts(); } int PhysicsServer3DSW::space_get_contact_count(RID p_space) const { - Space3DSW *space = space_owner.getornull(p_space); + Space3DSW *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_debug_contact_count(); } @@ -221,12 +221,12 @@ RID PhysicsServer3DSW::area_create() { }; void PhysicsServer3DSW::area_set_space(RID p_area, RID p_space) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); Space3DSW *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -239,7 +239,7 @@ void PhysicsServer3DSW::area_set_space(RID p_area, RID p_space) { }; RID PhysicsServer3DSW::area_get_space(RID p_area) const { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, RID()); Space3DSW *space = area->get_space(); @@ -250,34 +250,34 @@ RID PhysicsServer3DSW::area_get_space(RID p_area) const { }; void PhysicsServer3DSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_space_override_mode(p_mode); } PhysicsServer3D::AreaSpaceOverrideMode PhysicsServer3DSW::area_get_space_override_mode(RID p_area) const { - const Area3DSW *area = area_owner.getornull(p_area); + const Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED); return area->get_space_override_mode(); } void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - Shape3DSW *shape = shape_owner.getornull(p_shape); + Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape, p_transform, p_disabled); } void PhysicsServer3DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - Shape3DSW *shape = shape_owner.getornull(p_shape); + Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); @@ -285,21 +285,21 @@ void PhysicsServer3DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) } void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx, p_transform); } int PhysicsServer3DSW::area_get_shape_count(RID p_area) const { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, -1); return area->get_shape_count(); } RID PhysicsServer3DSW::area_get_shape(RID p_area, int p_shape_idx) const { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, RID()); Shape3DSW *shape = area->get_shape(p_shape_idx); @@ -309,21 +309,21 @@ RID PhysicsServer3DSW::area_get_shape(RID p_area, int p_shape_idx) const { } Transform3D PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform3D()); return area->get_shape_transform(p_shape_idx); } void PhysicsServer3DSW::area_remove_shape(RID p_area, int p_shape_idx) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->remove_shape(p_shape_idx); } void PhysicsServer3DSW::area_clear_shapes(RID p_area) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); while (area->get_shape_count()) { @@ -332,7 +332,7 @@ void PhysicsServer3DSW::area_clear_shapes(RID p_area) { } void PhysicsServer3DSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count()); FLUSH_QUERY_CHECK(area); @@ -341,74 +341,74 @@ void PhysicsServer3DSW::area_set_shape_disabled(RID p_area, int p_shape_idx, boo void PhysicsServer3DSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { - Space3DSW *space = space_owner.getornull(p_area); + Space3DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_id); } ObjectID PhysicsServer3DSW::area_get_object_instance_id(RID p_area) const { if (space_owner.owns(p_area)) { - Space3DSW *space = space_owner.getornull(p_area); + Space3DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, ObjectID()); return area->get_instance_id(); } void PhysicsServer3DSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { if (space_owner.owns(p_area)) { - Space3DSW *space = space_owner.getornull(p_area); + Space3DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_param(p_param, p_value); }; void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform3D &p_transform) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); }; Variant PhysicsServer3DSW::area_get_param(RID p_area, AreaParameter p_param) const { if (space_owner.owns(p_area)) { - Space3DSW *space = space_owner.getornull(p_area); + Space3DSW *space = space_owner.get_or_null(p_area); p_area = space->get_default_area()->get_self(); } - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Variant()); return area->get_param(p_param); }; Transform3D PhysicsServer3DSW::area_get_transform(RID p_area) const { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform3D()); return area->get_transform(); }; void PhysicsServer3DSW::area_set_collision_layer(RID p_area, uint32_t p_layer) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_layer(p_layer); } void PhysicsServer3DSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void PhysicsServer3DSW::area_set_monitorable(RID p_area, bool p_monitorable) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); FLUSH_QUERY_CHECK(area); @@ -416,21 +416,21 @@ void PhysicsServer3DSW::area_set_monitorable(RID p_area, bool p_monitorable) { } void PhysicsServer3DSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); } void PhysicsServer3DSW::area_set_ray_pickable(RID p_area, bool p_enable) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_ray_pickable(p_enable); } void PhysicsServer3DSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - Area3DSW *area = area_owner.getornull(p_area); + Area3DSW *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); @@ -446,12 +446,12 @@ RID PhysicsServer3DSW::body_create() { }; void PhysicsServer3DSW::body_set_space(RID p_body, RID p_space) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); Space3DSW *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -464,7 +464,7 @@ void PhysicsServer3DSW::body_set_space(RID p_body, RID p_space) { }; RID PhysicsServer3DSW::body_get_space(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); Space3DSW *space = body->get_space(); @@ -475,55 +475,55 @@ RID PhysicsServer3DSW::body_get_space(RID p_body) const { }; void PhysicsServer3DSW::body_set_mode(RID p_body, BodyMode p_mode) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_mode(p_mode); }; PhysicsServer3D::BodyMode PhysicsServer3DSW::body_get_mode(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); return body->get_mode(); }; void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - Shape3DSW *shape = shape_owner.getornull(p_shape); + Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform, p_disabled); } void PhysicsServer3DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - Shape3DSW *shape = shape_owner.getornull(p_shape); + Shape3DSW *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); body->set_shape(p_shape_idx, shape); } void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx, p_transform); } int PhysicsServer3DSW::body_get_shape_count(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_shape_count(); } RID PhysicsServer3DSW::body_get_shape(RID p_body, int p_shape_idx) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); Shape3DSW *shape = body->get_shape(p_shape_idx); @@ -533,7 +533,7 @@ RID PhysicsServer3DSW::body_get_shape(RID p_body, int p_shape_idx) const { } void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); FLUSH_QUERY_CHECK(body); @@ -542,21 +542,21 @@ void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo } Transform3D PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Transform3D()); return body->get_shape_transform(p_shape_idx); } void PhysicsServer3DSW::body_remove_shape(RID p_body, int p_shape_idx) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_shape(p_shape_idx); } void PhysicsServer3DSW::body_clear_shapes(RID p_body) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); while (body->get_shape_count()) { @@ -565,21 +565,21 @@ void PhysicsServer3DSW::body_clear_shapes(RID p_body) { } void PhysicsServer3DSW::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection(p_enable); } bool PhysicsServer3DSW::body_is_continuous_collision_detection_enabled(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->is_continuous_collision_detection_enabled(); } void PhysicsServer3DSW::body_set_collision_layer(RID p_body, uint32_t p_layer) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); @@ -587,14 +587,14 @@ void PhysicsServer3DSW::body_set_collision_layer(RID p_body, uint32_t p_layer) { } uint32_t PhysicsServer3DSW::body_get_collision_layer(RID p_body) const { - const Body3DSW *body = body_owner.getornull(p_body); + const Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); } void PhysicsServer3DSW::body_set_collision_mask(RID p_body, uint32_t p_mask) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); @@ -602,20 +602,20 @@ void PhysicsServer3DSW::body_set_collision_mask(RID p_body, uint32_t p_mask) { } uint32_t PhysicsServer3DSW::body_get_collision_mask(RID p_body) const { - const Body3DSW *body = body_owner.getornull(p_body); + const Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); } void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); if (body) { body->set_instance_id(p_id); return; } - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); if (soft_body) { soft_body->set_instance_id(p_id); return; @@ -625,61 +625,61 @@ void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id }; ObjectID PhysicsServer3DSW::body_get_object_instance_id(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, ObjectID()); return body->get_instance_id(); }; void PhysicsServer3DSW::body_set_user_flags(RID p_body, uint32_t p_flags) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); }; uint32_t PhysicsServer3DSW::body_get_user_flags(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return 0; }; void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); }; Variant PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); }; void PhysicsServer3DSW::body_reset_mass_properties(RID p_body) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); return body->reset_mass_properties(); } void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_state(p_state, p_variant); }; Variant PhysicsServer3DSW::body_get_state(RID p_body, BodyState p_state) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_state(p_state); }; void PhysicsServer3DSW::body_set_applied_force(RID p_body, const Vector3 &p_force) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); @@ -687,13 +687,13 @@ void PhysicsServer3DSW::body_set_applied_force(RID p_body, const Vector3 &p_forc }; Vector3 PhysicsServer3DSW::body_get_applied_force(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_force(); }; void PhysicsServer3DSW::body_set_applied_torque(RID p_body, const Vector3 &p_torque) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); @@ -701,14 +701,14 @@ void PhysicsServer3DSW::body_set_applied_torque(RID p_body, const Vector3 &p_tor }; Vector3 PhysicsServer3DSW::body_get_applied_torque(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_torque(); }; void PhysicsServer3DSW::body_add_central_force(RID p_body, const Vector3 &p_force) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_central_force(p_force); @@ -716,7 +716,7 @@ void PhysicsServer3DSW::body_add_central_force(RID p_body, const Vector3 &p_forc } void PhysicsServer3DSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_force(p_force, p_position); @@ -724,7 +724,7 @@ void PhysicsServer3DSW::body_add_force(RID p_body, const Vector3 &p_force, const }; void PhysicsServer3DSW::body_add_torque(RID p_body, const Vector3 &p_torque) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_torque(p_torque); @@ -732,7 +732,7 @@ void PhysicsServer3DSW::body_add_torque(RID p_body, const Vector3 &p_torque) { }; void PhysicsServer3DSW::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -742,7 +742,7 @@ void PhysicsServer3DSW::body_apply_central_impulse(RID p_body, const Vector3 &p_ } void PhysicsServer3DSW::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -752,7 +752,7 @@ void PhysicsServer3DSW::body_apply_impulse(RID p_body, const Vector3 &p_impulse, }; void PhysicsServer3DSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -762,7 +762,7 @@ void PhysicsServer3DSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_i }; void PhysicsServer3DSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); _update_shapes(); @@ -776,7 +776,7 @@ void PhysicsServer3DSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis }; void PhysicsServer3DSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_axis_lock(p_axis, p_lock); @@ -784,13 +784,13 @@ void PhysicsServer3DSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_l } bool PhysicsServer3DSW::body_is_axis_locked(RID p_body, BodyAxis p_axis) const { - const Body3DSW *body = body_owner.getornull(p_body); + const Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->is_axis_locked(p_axis); } void PhysicsServer3DSW::body_add_collision_exception(RID p_body, RID p_body_b) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->add_exception(p_body_b); @@ -798,7 +798,7 @@ void PhysicsServer3DSW::body_add_collision_exception(RID p_body, RID p_body_b) { }; void PhysicsServer3DSW::body_remove_collision_exception(RID p_body, RID p_body_b) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_exception(p_body_b); @@ -806,7 +806,7 @@ void PhysicsServer3DSW::body_remove_collision_exception(RID p_body, RID p_body_b }; void PhysicsServer3DSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { @@ -815,74 +815,74 @@ void PhysicsServer3DSW::body_get_collision_exceptions(RID p_body, List<RID> *p_e }; void PhysicsServer3DSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); }; real_t PhysicsServer3DSW::body_get_contacts_reported_depth_threshold(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return 0; }; void PhysicsServer3DSW::body_set_omit_force_integration(RID p_body, bool p_omit) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_omit_force_integration(p_omit); }; bool PhysicsServer3DSW::body_is_omitting_force_integration(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->get_omit_force_integration(); }; void PhysicsServer3DSW::body_set_max_contacts_reported(RID p_body, int p_contacts) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_max_contacts_reported(p_contacts); } int PhysicsServer3DSW::body_get_max_contacts_reported(RID p_body) const { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, -1); return body->get_max_contacts_reported(); } void PhysicsServer3DSW::body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_state_sync_callback(p_instance, p_callback); } void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_callable, p_udata); } void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) { - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } -bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) { - Body3DSW *body = body_owner.getornull(p_body); +bool PhysicsServer3DSW::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); _update_shapes(); - return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude); + return body->get_space()->test_body_motion(body, p_parameters, r_result); } PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) { ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); - Body3DSW *body = body_owner.getornull(p_body); + Body3DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, nullptr); ERR_FAIL_NULL_V(body->get_space(), nullptr); @@ -901,19 +901,19 @@ RID PhysicsServer3DSW::soft_body_create() { } void PhysicsServer3DSW::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->update_rendering_server(p_rendering_server_handler); } void PhysicsServer3DSW::soft_body_set_space(RID p_body, RID p_space) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); Space3DSW *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -925,7 +925,7 @@ void PhysicsServer3DSW::soft_body_set_space(RID p_body, RID p_space) { } RID PhysicsServer3DSW::soft_body_get_space(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, RID()); Space3DSW *space = soft_body->get_space(); @@ -936,49 +936,49 @@ RID PhysicsServer3DSW::soft_body_get_space(RID p_body) const { } void PhysicsServer3DSW::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_collision_layer(p_layer); } uint32_t PhysicsServer3DSW::soft_body_get_collision_layer(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0); return soft_body->get_collision_layer(); } void PhysicsServer3DSW::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_collision_mask(p_mask); } uint32_t PhysicsServer3DSW::soft_body_get_collision_mask(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0); return soft_body->get_collision_mask(); } void PhysicsServer3DSW::soft_body_add_collision_exception(RID p_body, RID p_body_b) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->add_exception(p_body_b); } void PhysicsServer3DSW::soft_body_remove_collision_exception(RID p_body, RID p_body_b) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->remove_exception(p_body_b); } void PhysicsServer3DSW::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); for (int i = 0; i < soft_body->get_exceptions().size(); i++) { @@ -987,154 +987,154 @@ void PhysicsServer3DSW::soft_body_get_collision_exceptions(RID p_body, List<RID> } void PhysicsServer3DSW::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_state(p_state, p_variant); } Variant PhysicsServer3DSW::soft_body_get_state(RID p_body, BodyState p_state) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, Variant()); return soft_body->get_state(p_state); } void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_state(BODY_STATE_TRANSFORM, p_transform); } void PhysicsServer3DSW::soft_body_set_ray_pickable(RID p_body, bool p_enable) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_ray_pickable(p_enable); } void PhysicsServer3DSW::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_iteration_count(p_simulation_precision); } int PhysicsServer3DSW::soft_body_get_simulation_precision(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0.f); return soft_body->get_iteration_count(); } void PhysicsServer3DSW::soft_body_set_total_mass(RID p_body, real_t p_total_mass) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_total_mass(p_total_mass); } real_t PhysicsServer3DSW::soft_body_get_total_mass(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0.f); return soft_body->get_total_mass(); } void PhysicsServer3DSW::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_linear_stiffness(p_stiffness); } real_t PhysicsServer3DSW::soft_body_get_linear_stiffness(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0.f); return soft_body->get_linear_stiffness(); } void PhysicsServer3DSW::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_pressure_coefficient(p_pressure_coefficient); } real_t PhysicsServer3DSW::soft_body_get_pressure_coefficient(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0.f); return soft_body->get_pressure_coefficient(); } void PhysicsServer3DSW::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_damping_coefficient(p_damping_coefficient); } real_t PhysicsServer3DSW::soft_body_get_damping_coefficient(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0.f); return soft_body->get_damping_coefficient(); } void PhysicsServer3DSW::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_drag_coefficient(p_drag_coefficient); } real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, 0.f); return soft_body->get_drag_coefficient(); } -void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); +void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, RID p_mesh) { + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_mesh(p_mesh); } AABB PhysicsServer3DSW::soft_body_get_bounds(RID p_body) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, AABB()); return soft_body->get_bounds(); } void PhysicsServer3DSW::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->set_vertex_position(p_point_index, p_global_position); } Vector3 PhysicsServer3DSW::soft_body_get_point_global_position(RID p_body, int p_point_index) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, Vector3()); return soft_body->get_vertex_position(p_point_index); } void PhysicsServer3DSW::soft_body_remove_all_pinned_points(RID p_body) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); soft_body->unpin_all_vertices(); } void PhysicsServer3DSW::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); if (p_pin) { @@ -1145,7 +1145,7 @@ void PhysicsServer3DSW::soft_body_pin_point(RID p_body, int p_point_index, bool } bool PhysicsServer3DSW::soft_body_is_point_pinned(RID p_body, int p_point_index) const { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!soft_body, false); return soft_body->is_vertex_pinned(p_point_index); @@ -1161,7 +1161,7 @@ RID PhysicsServer3DSW::joint_create() { } void PhysicsServer3DSW::joint_clear(RID p_joint) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); if (joint->get_type() != JOINT_TYPE_MAX) { Joint3DSW *empty_joint = memnew(Joint3DSW); empty_joint->copy_settings_from(joint); @@ -1172,7 +1172,7 @@ void PhysicsServer3DSW::joint_clear(RID p_joint) { } void PhysicsServer3DSW::joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) { - Body3DSW *body_A = body_owner.getornull(p_body_A); + Body3DSW *body_A = body_owner.get_or_null(p_body_A); ERR_FAIL_COND(!body_A); if (!p_body_B.is_valid()) { @@ -1180,12 +1180,12 @@ void PhysicsServer3DSW::joint_make_pin(RID p_joint, RID p_body_A, const Vector3 p_body_B = body_A->get_space()->get_static_global_body(); } - Body3DSW *body_B = body_owner.getornull(p_body_B); + Body3DSW *body_B = body_owner.get_or_null(p_body_B); ERR_FAIL_COND(!body_B); ERR_FAIL_COND(body_A == body_B); - Joint3DSW *prev_joint = joint_owner.getornull(p_joint); + Joint3DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint3DSW *joint = memnew(PinJoint3DSW(body_A, p_local_A, body_B, p_local_B)); @@ -1196,7 +1196,7 @@ void PhysicsServer3DSW::joint_make_pin(RID p_joint, RID p_body_A, const Vector3 } void PhysicsServer3DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint); @@ -1204,7 +1204,7 @@ void PhysicsServer3DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, } real_t PhysicsServer3DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0); PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint); @@ -1212,7 +1212,7 @@ real_t PhysicsServer3DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param } void PhysicsServer3DSW::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint); @@ -1220,7 +1220,7 @@ void PhysicsServer3DSW::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) { } Vector3 PhysicsServer3DSW::pin_joint_get_local_a(RID p_joint) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3()); PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint); @@ -1228,7 +1228,7 @@ Vector3 PhysicsServer3DSW::pin_joint_get_local_a(RID p_joint) const { } void PhysicsServer3DSW::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint); @@ -1236,7 +1236,7 @@ void PhysicsServer3DSW::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) { } Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3()); PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint); @@ -1244,7 +1244,7 @@ Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const { } void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) { - Body3DSW *body_A = body_owner.getornull(p_body_A); + Body3DSW *body_A = body_owner.get_or_null(p_body_A); ERR_FAIL_COND(!body_A); if (!p_body_B.is_valid()) { @@ -1252,12 +1252,12 @@ void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transf p_body_B = body_A->get_space()->get_static_global_body(); } - Body3DSW *body_B = body_owner.getornull(p_body_B); + Body3DSW *body_B = body_owner.get_or_null(p_body_B); ERR_FAIL_COND(!body_B); ERR_FAIL_COND(body_A == body_B); - Joint3DSW *prev_joint = joint_owner.getornull(p_joint); + Joint3DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_frame_A, p_frame_B)); @@ -1268,7 +1268,7 @@ void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transf } void PhysicsServer3DSW::joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) { - Body3DSW *body_A = body_owner.getornull(p_body_A); + Body3DSW *body_A = body_owner.get_or_null(p_body_A); ERR_FAIL_COND(!body_A); if (!p_body_B.is_valid()) { @@ -1276,12 +1276,12 @@ void PhysicsServer3DSW::joint_make_hinge_simple(RID p_joint, RID p_body_A, const p_body_B = body_A->get_space()->get_static_global_body(); } - Body3DSW *body_B = body_owner.getornull(p_body_B); + Body3DSW *body_B = body_owner.get_or_null(p_body_B); ERR_FAIL_COND(!body_B); ERR_FAIL_COND(body_A == body_B); - Joint3DSW *prev_joint = joint_owner.getornull(p_joint); + Joint3DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B)); @@ -1292,7 +1292,7 @@ void PhysicsServer3DSW::joint_make_hinge_simple(RID p_joint, RID p_body_A, const } void PhysicsServer3DSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint); @@ -1300,7 +1300,7 @@ void PhysicsServer3DSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_par } real_t PhysicsServer3DSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0); HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint); @@ -1308,7 +1308,7 @@ real_t PhysicsServer3DSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_p } void PhysicsServer3DSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint); @@ -1316,7 +1316,7 @@ void PhysicsServer3DSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, } bool PhysicsServer3DSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, false); HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint); @@ -1324,19 +1324,19 @@ bool PhysicsServer3DSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) } void PhysicsServer3DSW::joint_set_solver_priority(RID p_joint, int p_priority) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); joint->set_priority(p_priority); } int PhysicsServer3DSW::joint_get_solver_priority(RID p_joint) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); return joint->get_priority(); } void PhysicsServer3DSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); joint->disable_collisions_between_bodies(p_disable); @@ -1356,20 +1356,20 @@ void PhysicsServer3DSW::joint_disable_collisions_between_bodies(RID p_joint, con } bool PhysicsServer3DSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, true); return joint->is_disabled_collisions_between_bodies(); } PhysicsServer3DSW::JointType PhysicsServer3DSW::joint_get_type(RID p_joint) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, JOINT_TYPE_PIN); return joint->get_type(); } void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - Body3DSW *body_A = body_owner.getornull(p_body_A); + Body3DSW *body_A = body_owner.get_or_null(p_body_A); ERR_FAIL_COND(!body_A); if (!p_body_B.is_valid()) { @@ -1377,12 +1377,12 @@ void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Trans p_body_B = body_A->get_space()->get_static_global_body(); } - Body3DSW *body_B = body_owner.getornull(p_body_B); + Body3DSW *body_B = body_owner.get_or_null(p_body_B); ERR_FAIL_COND(!body_B); ERR_FAIL_COND(body_A == body_B); - Joint3DSW *prev_joint = joint_owner.getornull(p_joint); + Joint3DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint3DSW *joint = memnew(SliderJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B)); @@ -1393,7 +1393,7 @@ void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Trans } void PhysicsServer3DSW::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER); SliderJoint3DSW *slider_joint = static_cast<SliderJoint3DSW *>(joint); @@ -1401,7 +1401,7 @@ void PhysicsServer3DSW::slider_joint_set_param(RID p_joint, SliderJointParam p_p } real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0); SliderJoint3DSW *slider_joint = static_cast<SliderJoint3DSW *>(joint); @@ -1409,7 +1409,7 @@ real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p } void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - Body3DSW *body_A = body_owner.getornull(p_body_A); + Body3DSW *body_A = body_owner.get_or_null(p_body_A); ERR_FAIL_COND(!body_A); if (!p_body_B.is_valid()) { @@ -1417,12 +1417,12 @@ void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const T p_body_B = body_A->get_space()->get_static_global_body(); } - Body3DSW *body_B = body_owner.getornull(p_body_B); + Body3DSW *body_B = body_owner.get_or_null(p_body_B); ERR_FAIL_COND(!body_B); ERR_FAIL_COND(body_A == body_B); - Joint3DSW *prev_joint = joint_owner.getornull(p_joint); + Joint3DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint3DSW *joint = memnew(ConeTwistJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B)); @@ -1433,7 +1433,7 @@ void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const T } void PhysicsServer3DSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST); ConeTwistJoint3DSW *cone_twist_joint = static_cast<ConeTwistJoint3DSW *>(joint); @@ -1441,7 +1441,7 @@ void PhysicsServer3DSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointPa } real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0); ConeTwistJoint3DSW *cone_twist_joint = static_cast<ConeTwistJoint3DSW *>(joint); @@ -1449,7 +1449,7 @@ real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJoint } void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - Body3DSW *body_A = body_owner.getornull(p_body_A); + Body3DSW *body_A = body_owner.get_or_null(p_body_A); ERR_FAIL_COND(!body_A); if (!p_body_B.is_valid()) { @@ -1457,12 +1457,12 @@ void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const p_body_B = body_A->get_space()->get_static_global_body(); } - Body3DSW *body_B = body_owner.getornull(p_body_B); + Body3DSW *body_B = body_owner.get_or_null(p_body_B); ERR_FAIL_COND(!body_B); ERR_FAIL_COND(body_A == body_B); - Joint3DSW *prev_joint = joint_owner.getornull(p_joint); + Joint3DSW *prev_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(prev_joint == nullptr); Joint3DSW *joint = memnew(Generic6DOFJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B, true)); @@ -1473,7 +1473,7 @@ void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const } void PhysicsServer3DSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint); @@ -1481,7 +1481,7 @@ void PhysicsServer3DSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis } real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint); @@ -1489,7 +1489,7 @@ real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axi } void PhysicsServer3DSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint); @@ -1497,7 +1497,7 @@ void PhysicsServer3DSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p } bool PhysicsServer3DSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) const { - Joint3DSW *joint = joint_owner.getornull(p_joint); + Joint3DSW *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, false); Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint); @@ -1508,7 +1508,7 @@ void PhysicsServer3DSW::free(RID p_rid) { _update_shapes(); //just in case if (shape_owner.owns(p_rid)) { - Shape3DSW *shape = shape_owner.getornull(p_rid); + Shape3DSW *shape = shape_owner.get_or_null(p_rid); while (shape->get_owners().size()) { ShapeOwner3DSW *so = shape->get_owners().front()->key(); @@ -1518,7 +1518,7 @@ void PhysicsServer3DSW::free(RID p_rid) { shape_owner.free(p_rid); memdelete(shape); } else if (body_owner.owns(p_rid)) { - Body3DSW *body = body_owner.getornull(p_rid); + Body3DSW *body = body_owner.get_or_null(p_rid); /* if (body->get_state_query()) @@ -1537,14 +1537,14 @@ void PhysicsServer3DSW::free(RID p_rid) { body_owner.free(p_rid); memdelete(body); } else if (soft_body_owner.owns(p_rid)) { - SoftBody3DSW *soft_body = soft_body_owner.getornull(p_rid); + SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_rid); soft_body->set_space(nullptr); soft_body_owner.free(p_rid); memdelete(soft_body); } else if (area_owner.owns(p_rid)) { - Area3DSW *area = area_owner.getornull(p_rid); + Area3DSW *area = area_owner.get_or_null(p_rid); /* if (area->get_monitor_query()) @@ -1560,7 +1560,7 @@ void PhysicsServer3DSW::free(RID p_rid) { area_owner.free(p_rid); memdelete(area); } else if (space_owner.owns(p_rid)) { - Space3DSW *space = space_owner.getornull(p_rid); + Space3DSW *space = space_owner.get_or_null(p_rid); while (space->get_objects().size()) { CollisionObject3DSW *co = (CollisionObject3DSW *)space->get_objects().front()->get(); @@ -1574,7 +1574,7 @@ void PhysicsServer3DSW::free(RID p_rid) { space_owner.free(p_rid); memdelete(space); } else if (joint_owner.owns(p_rid)) { - Joint3DSW *joint = joint_owner.getornull(p_rid); + Joint3DSW *joint = joint_owner.get_or_null(p_rid); joint_owner.free(p_rid); memdelete(joint); diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 357bfba1d7..54a787198d 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -242,7 +242,7 @@ public: virtual void body_set_ray_pickable(RID p_body, bool p_enable) override; - virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; @@ -291,7 +291,7 @@ public: virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override; virtual real_t soft_body_get_drag_coefficient(RID p_body) const override; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override; virtual AABB soft_body_get_bounds(RID p_body) const override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 6869484f8c..17d02addda 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -253,9 +253,9 @@ public: FUNC2(body_set_ray_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override { + bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); - return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude); + return physics_3d_server->body_test_motion(p_body, p_parameters, r_result); } // this function only works on physics process, errors and returns null otherwise @@ -308,7 +308,7 @@ public: FUNC2(soft_body_set_drag_coefficient, RID, real_t); FUNC1RC(real_t, soft_body_get_drag_coefficient, RID); - FUNC2(soft_body_set_mesh, RID, const REF &); + FUNC2(soft_body_set_mesh, RID, RID); FUNC1RC(AABB, soft_body_get_bounds, RID); diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 7deddb000e..0fb6d582c8 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -61,8 +61,8 @@ subject to the following restrictions: void Shape3DSW::configure(const AABB &p_aabb) { aabb = p_aabb; configured = true; - for (Map<ShapeOwner3DSW *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwner3DSW *co = (ShapeOwner3DSW *)E->key(); + for (const KeyValue<ShapeOwner3DSW *, int> &E : owners) { + ShapeOwner3DSW *co = (ShapeOwner3DSW *)E.key; co->_shape_changed(); } } diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index 5f6e202c73..c9166810fe 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -33,6 +33,7 @@ #include "core/math/geometry_3d.h" #include "core/templates/map.h" +#include "servers/rendering_server.h" // Based on Bullet soft body. @@ -127,7 +128,7 @@ void SoftBody3DSW::set_space(Space3DSW *p_space) { } } -void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) { +void SoftBody3DSW::set_mesh(RID p_mesh) { destroy(); soft_mesh = p_mesh; @@ -136,13 +137,11 @@ void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) { return; } - Array arrays = soft_mesh->surface_get_arrays(0); - ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX)); + Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); - bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]); if (!success) { destroy(); - soft_mesh = Ref<Mesh>(); } } @@ -249,8 +248,10 @@ void SoftBody3DSW::update_area() { // Node area. LocalVector<int> counts; - counts.resize(nodes.size()); - memset(counts.ptr(), 0, counts.size() * sizeof(int)); + if (nodes.size() > 0) { + counts.resize(nodes.size()); + memset(counts.ptr(), 0, counts.size() * sizeof(int)); + } for (i = 0, ni = nodes.size(); i < ni; ++i) { nodes[i].area = 0.0; @@ -317,11 +318,13 @@ void SoftBody3DSW::apply_nodes_transform(const Transform3D &p_transform) { } Vector3 SoftBody3DSW::get_vertex_position(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, Vector3()); + if (soft_mesh.is_null()) { return Vector3(); } - ERR_FAIL_INDEX_V(p_index, (int)map_visual_to_physics.size(), Vector3()); + ERR_FAIL_COND_V(p_index >= (int)map_visual_to_physics.size(), Vector3()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND_V(node_index >= nodes.size(), Vector3()); @@ -329,11 +332,13 @@ Vector3 SoftBody3DSW::get_vertex_position(int p_index) const { } void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) { + ERR_FAIL_COND(p_index < 0); + if (soft_mesh.is_null()) { return; } - ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + ERR_FAIL_COND(p_index >= (int)map_visual_to_physics.size()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND(node_index >= nodes.size()); @@ -343,6 +348,8 @@ void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) { } void SoftBody3DSW::pin_vertex(int p_index) { + ERR_FAIL_COND(p_index < 0); + if (is_vertex_pinned(p_index)) { return; } @@ -350,7 +357,7 @@ void SoftBody3DSW::pin_vertex(int p_index) { pinned_vertices.push_back(p_index); if (!soft_mesh.is_null()) { - ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + ERR_FAIL_COND(p_index >= (int)map_visual_to_physics.size()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND(node_index >= nodes.size()); @@ -360,13 +367,15 @@ void SoftBody3DSW::pin_vertex(int p_index) { } void SoftBody3DSW::unpin_vertex(int p_index) { + ERR_FAIL_COND(p_index < 0); + uint32_t pinned_count = pinned_vertices.size(); for (uint32_t i = 0; i < pinned_count; ++i) { if (p_index == pinned_vertices[i]) { pinned_vertices.remove(i); if (!soft_mesh.is_null()) { - ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + ERR_FAIL_COND(p_index >= (int)map_visual_to_physics.size()); uint32_t node_index = map_visual_to_physics[p_index]; ERR_FAIL_COND(node_index >= nodes.size()); @@ -386,10 +395,10 @@ void SoftBody3DSW::unpin_all_vertices() { real_t inv_node_mass = nodes.size() * inv_total_mass; uint32_t pinned_count = pinned_vertices.size(); for (uint32_t i = 0; i < pinned_count; ++i) { - uint32_t vertex_index = pinned_vertices[i]; + int pinned_vertex = pinned_vertices[i]; - ERR_CONTINUE(vertex_index >= map_visual_to_physics.size()); - uint32_t node_index = map_visual_to_physics[vertex_index]; + ERR_CONTINUE(pinned_vertex >= (int)map_visual_to_physics.size()); + uint32_t node_index = map_visual_to_physics[pinned_vertex]; ERR_CONTINUE(node_index >= nodes.size()); Node &node = nodes[node_index]; @@ -401,6 +410,8 @@ void SoftBody3DSW::unpin_all_vertices() { } bool SoftBody3DSW::is_vertex_pinned(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, false); + uint32_t pinned_count = pinned_vertices.size(); for (uint32_t i = 0; i < pinned_count; ++i) { if (p_index == pinned_vertices[i]) { @@ -465,6 +476,9 @@ Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const { } bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) { + ERR_FAIL_COND_V(p_indices.is_empty(), false); + ERR_FAIL_COND_V(p_vertices.is_empty(), false); + uint32_t node_count = 0; LocalVector<Vector3> vertices; const int visual_vertex_count(p_vertices.size()); @@ -1225,6 +1239,8 @@ void SoftBody3DSW::deinitialize_shape() { } void SoftBody3DSW::destroy() { + soft_mesh = RID(); + map_visual_to_physics.clear(); node_tree.clear(); diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h index 58fd234fde..7d4b83d0ee 100644 --- a/servers/physics_3d/soft_body_3d_sw.h +++ b/servers/physics_3d/soft_body_3d_sw.h @@ -40,12 +40,11 @@ #include "core/templates/local_vector.h" #include "core/templates/set.h" #include "core/templates/vset.h" -#include "scene/resources/mesh.h" class Constraint3DSW; class SoftBody3DSW : public CollisionObject3DSW { - Ref<Mesh> soft_mesh; + RID soft_mesh; struct Node { Vector3 s; // Source position @@ -159,7 +158,7 @@ public: virtual void set_space(Space3DSW *p_space); - void set_mesh(const Ref<Mesh> &p_mesh); + void set_mesh(RID p_mesh); void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index cc4eab1f0b..c88747c017 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -34,6 +34,8 @@ #include "core/config/project_settings.h" #include "physics_server_3d_sw.h" +#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05 + _FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (!(p_object->get_collision_layer() & p_collision_mask)) { return false; @@ -185,7 +187,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans return 0; } - Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape); + Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); AABB aabb = p_xform.xform(shape->get_aabb()); @@ -236,7 +238,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans } bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { - Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape); + Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); AABB aabb = p_xform.xform(shape->get_aabb()); @@ -359,7 +361,7 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform3D & return false; } - Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape); + Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); AABB aabb = p_shape_xform.xform(shape->get_aabb()); @@ -485,16 +487,18 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect } bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape); + Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); + real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; + AABB aabb = p_shape_xform.xform(shape->get_aabb()); aabb = aabb.grow(p_margin); int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space3DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); _RestCallbackData rcd; - rcd.min_allowed_depth = space->test_motion_min_contact_depth; + rcd.min_allowed_depth = min_contact_depth; for (int i = 0; i < amount; i++) { if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { @@ -539,9 +543,9 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_sh } Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const { - CollisionObject3DSW *obj = PhysicsServer3DSW::singletonsw->area_owner.getornull(p_object); + CollisionObject3DSW *obj = PhysicsServer3DSW::singletonsw->area_owner.get_or_null(p_object); if (!obj) { - obj = PhysicsServer3DSW::singletonsw->body_owner.getornull(p_object); + obj = PhysicsServer3DSW::singletonsw->body_owner.get_or_null(p_object); } ERR_FAIL_COND_V(!obj, Vector3()); @@ -616,7 +620,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) { return amount; } -bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) { +bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result) { //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -624,7 +628,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co //this took about a week to get right.. //but is it right? who knows at this point.. - ERR_FAIL_INDEX_V(p_max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); + ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); if (r_result) { *r_result = PhysicsServer3D::MotionResult(); @@ -648,20 +652,22 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co if (!shapes_found) { if (r_result) { - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; } return false; } // Undo the currently transform the physics server is aware of and apply the provided one - body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb)); - body_aabb = body_aabb.grow(p_margin); + body_aabb = p_parameters.from.xform(p_body->get_inv_transform().xform(body_aabb)); + body_aabb = body_aabb.grow(p_parameters.margin); - real_t motion_length = p_motion.length(); - Vector3 motion_normal = p_motion / motion_length; + real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR; - Transform3D body_transform = p_from; + real_t motion_length = p_parameters.motion.length(); + Vector3 motion_normal = p_parameters.motion / motion_length; + + Transform3D body_transform = p_parameters.from; bool recovered = false; @@ -695,13 +701,16 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { + continue; + } + if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) { continue; } int shape_idx = intersection_query_subindex_results[i]; - if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) { + if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_parameters.margin)) { collided = cbk.amount > 0; } } @@ -711,8 +720,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co break; } - Vector3 recover_motion; + recovered = true; + Vector3 recover_motion; for (int i = 0; i < cbk.amount; i++) { Vector3 a = sr[i * 2 + 0]; Vector3 b = sr[i * 2 + 1]; @@ -723,9 +733,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // Compute depth on recovered motion. real_t depth = n.dot(a + recover_motion) - d; - if (depth > 0.0) { + if (depth > min_contact_depth + CMP_EPSILON) { // Only recover if there is penetration. - recover_motion -= n * depth * 0.4; + recover_motion -= n * (depth - min_contact_depth) * 0.4; } } @@ -734,8 +744,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co break; } - recovered = true; - body_transform.origin += recover_motion; body_aabb.position += recover_motion; @@ -752,7 +760,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // STEP 2 ATTEMPT MOTION AABB motion_aabb = body_aabb; - motion_aabb.position += p_motion; + motion_aabb.position += p_parameters.motion; motion_aabb = motion_aabb.merge(body_aabb); int amount = _cull_aabb_for_body(p_body, motion_aabb); @@ -766,7 +774,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) { + if (!p_parameters.collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. if (!static_cast<SeparationRayShape3DSW *>(body_shape)->get_slide_on_slope()) { continue; @@ -778,7 +786,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co Transform3D body_shape_xform_inv = body_shape_xform.affine_inverse(); MotionShape3DSW mshape; mshape.shape = body_shape; - mshape.motion = body_shape_xform_inv.basis.xform(p_motion); + mshape.motion = body_shape_xform_inv.basis.xform(p_parameters.motion); bool stuck = false; @@ -787,7 +795,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { + continue; + } + if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) { continue; } @@ -816,7 +827,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co for (int k = 0; k < 8; k++) { //steps should be customizable.. real_t fraction = low + (hi - low) * fraction_coeff; - mshape.motion = body_shape_xform_inv.basis.xform(p_motion * fraction); + mshape.motion = body_shape_xform_inv.basis.xform(p_parameters.motion * fraction); Vector3 lA, lB; Vector3 sep = motion_normal; //important optimization for this to work fast enough @@ -878,18 +889,18 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co //it collided, let's get the rest info in unsafe advance Transform3D ugt = body_transform; - ugt.origin += p_motion * unsafe; + ugt.origin += p_parameters.motion * unsafe; _RestResultData results[PhysicsServer3D::MotionResult::MAX_COLLISIONS]; _RestCallbackData rcd; - if (p_max_collisions > 1) { - rcd.max_results = p_max_collisions; + if (p_parameters.max_collisions > 1) { + rcd.max_results = p_parameters.max_collisions; rcd.other_results = results; } // Allowed depth can't be lower than motion length, in order to handle contacts at low speed. - rcd.min_allowed_depth = MIN(motion_length, test_motion_min_contact_depth); + rcd.min_allowed_depth = MIN(motion_length, min_contact_depth); int from_shape = best_shape != -1 ? best_shape : 0; int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count(); @@ -902,20 +913,24 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co Transform3D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); - body_aabb.position += p_motion * unsafe; + body_aabb.position += p_parameters.motion * unsafe; int amount = _cull_aabb_for_body(p_body, body_aabb); for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; - if (p_exclude.has(col_obj->get_self())) { + if (p_parameters.exclude_bodies.has(col_obj->get_self())) { continue; } + if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) { + continue; + } + int shape_idx = intersection_query_subindex_results[i]; rcd.object = col_obj; rcd.shape = shape_idx; - bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin); + bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_parameters.margin); if (!sc) { continue; } @@ -936,7 +951,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co collision.normal = result.normal; collision.position = result.contact; collision.depth = result.len; - //r_result->collider_metadata = result.object->get_shape_metadata(result.shape); const Body3DSW *body = static_cast<const Body3DSW *>(result.object); @@ -944,12 +958,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co collision.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); } - r_result->travel = safe * p_motion; - r_result->remainder = p_motion - safe * p_motion; - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel = safe * p_parameters.motion; + r_result->remainder = p_parameters.motion - safe * p_parameters.motion; + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); - r_result->safe_fraction = safe; - r_result->unsafe_fraction = unsafe; + r_result->collision_safe_fraction = safe; + r_result->collision_unsafe_fraction = unsafe; r_result->collision_count = rcd.result_count; } @@ -959,12 +973,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co } if (!collided && r_result) { - r_result->travel = p_motion; + r_result->travel = p_parameters.motion; r_result->remainder = Vector3(); - r_result->travel += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_parameters.from.get_origin()); - r_result->safe_fraction = 1.0; - r_result->unsafe_fraction = 1.0; + r_result->collision_safe_fraction = 1.0; + r_result->collision_unsafe_fraction = 1.0; } return collided; @@ -1158,9 +1172,6 @@ void Space3DSW::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_valu case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break; - case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: - test_motion_min_contact_depth = p_value; - break; } } @@ -1182,8 +1193,6 @@ real_t Space3DSW::get_param(PhysicsServer3D::SpaceParameter p_param) const { return body_angular_velocity_damp_ratio; case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; - case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: - return test_motion_min_contact_depth; } return 0; } diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index fc2a7d304d..69cc3c4bbd 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -96,7 +96,6 @@ private: real_t contact_max_separation = 0.05; real_t contact_max_allowed_penetration = 0.01; real_t constraint_bias = 0.01; - real_t test_motion_min_contact_depth = 0.00001; enum { INTERSECTION_QUERY_MAX = 2048 @@ -208,7 +207,7 @@ public: void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; } - bool test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); + bool test_body_motion(Body3DSW *p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result); Space3DSW(); ~Space3DSW(); diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index 7c18944b4d..6572d58c91 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -47,8 +47,8 @@ void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_bod p_body_island.push_back(p_body); } - for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) { - Constraint3DSW *constraint = (Constraint3DSW *)E->key(); + for (const KeyValue<Constraint3DSW *, int> &E : p_body->get_constraint_map()) { + Constraint3DSW *constraint = (Constraint3DSW *)E.key; if (constraint->get_island_step() == _step) { continue; // Already processed. } @@ -59,7 +59,7 @@ void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_bod // Find connected rigid bodies. for (int i = 0; i < constraint->get_body_count(); i++) { - if (i == E->get()) { + if (i == E.value) { continue; } Body3DSW *other_body = constraint->get_body_ptr()[i]; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 8d5367e735..fe2970912a 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -112,7 +112,6 @@ void PhysicsDirectBodyState2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape); - ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape_metadata); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position); ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces); @@ -200,7 +199,7 @@ Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const { ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { - ret.write[idx] = E->get(); + ret.write[idx++] = E->get(); } return ret; } @@ -279,7 +278,6 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, cons d["collider"] = inters.collider; d["shape"] = inters.shape; d["rid"] = inters.rid; - d["metadata"] = inters.metadata; return d; } @@ -298,7 +296,6 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar d["collider_id"] = sr[i].collider_id; d["collider"] = sr[i].collider; d["shape"] = sr[i].shape; - d["metadata"] = sr[i].metadata; ret[i] = d; } @@ -348,7 +345,6 @@ Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, i d["collider_id"] = ret[i].collider_id; d["collider"] = ret[i].collider; d["shape"] = ret[i].shape; - d["metadata"] = ret[i].metadata; r[i] = d; } return r; @@ -397,7 +393,6 @@ Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQuery r["collider_id"] = sri.collider_id; r["shape"] = sri.shape; r["linear_velocity"] = sri.linear_velocity; - r["metadata"] = sri.metadata; return r; } @@ -417,6 +412,73 @@ void PhysicsDirectSpaceState2D::_bind_methods() { /////////////////////////////// +Vector<RID> PhysicsTestMotionParameters2D::get_exclude_bodies() const { + Vector<RID> exclude; + exclude.resize(parameters.exclude_bodies.size()); + + int body_index = 0; + for (RID body : parameters.exclude_bodies) { + exclude.write[body_index++] = body; + } + + return exclude; +} + +void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_exclude) { + for (RID body : p_exclude) { + parameters.exclude_bodies.insert(body); + } +} + +Array PhysicsTestMotionParameters2D::get_exclude_objects() const { + Array exclude; + exclude.resize(parameters.exclude_objects.size()); + + int object_index = 0; + for (ObjectID object_id : parameters.exclude_objects) { + exclude[object_index++] = object_id; + } + + return exclude; +} + +void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) { + for (int i = 0; i < p_exclude.size(); ++i) { + ObjectID object_id = p_exclude[i]; + ERR_CONTINUE(object_id.is_null()); + parameters.exclude_objects.insert(object_id); + } +} + +void PhysicsTestMotionParameters2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from); + ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from); + + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters2D::get_motion); + ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters2D::set_motion); + + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters2D::get_margin); + ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters2D::set_margin); + + ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::is_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled); + + ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies); + + ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects); + ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects"); +} + +/////////////////////////////// + Vector2 PhysicsTestMotionResult2D::get_travel() const { return result.travel; } @@ -453,6 +515,10 @@ int PhysicsTestMotionResult2D::get_collider_shape() const { return result.collider_shape; } +int PhysicsTestMotionResult2D::get_collision_local_shape() const { + return result.collision_local_shape; +} + real_t PhysicsTestMotionResult2D::get_collision_depth() const { return result.collision_depth; } @@ -475,36 +541,23 @@ void PhysicsTestMotionResult2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_local_shape"), &PhysicsTestMotionResult2D::get_collision_local_shape); ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth); ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction"); } /////////////////////////////////////// -bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) { - MotionResult *r = nullptr; +bool PhysicsServer2D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result) { + ERR_FAIL_COND_V(!p_parameters.is_valid(), false); + + MotionResult *result_ptr = nullptr; if (p_result.is_valid()) { - r = p_result->get_result_ptr(); + result_ptr = p_result->get_result_ptr(); } - Set<RID> exclude; - for (int i = 0; i < p_exclude.size(); i++) { - exclude.insert(p_exclude[i]); - } - return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude); + + return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); } void PhysicsServer2D::_bind_methods() { @@ -578,12 +631,10 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform); - ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &PhysicsServer2D::body_set_shape_metadata); ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform); - ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_metadata); ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes); @@ -633,7 +684,7 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state); @@ -670,7 +721,6 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); - BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); @@ -700,7 +750,7 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC); - BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED); + BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 30d3c47051..26e1411111 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -84,7 +84,6 @@ public: virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; virtual Object *get_contact_collider_object(int p_contact_idx) const; virtual int get_contact_collider_shape(int p_contact_idx) const = 0; - virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0; virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; virtual real_t get_step() const = 0; @@ -165,7 +164,6 @@ public: ObjectID collider_id; Object *collider = nullptr; int shape = 0; - Variant metadata; }; virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -175,7 +173,6 @@ public: ObjectID collider_id; Object *collider = nullptr; int shape = 0; - Variant metadata; }; virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; @@ -194,7 +191,6 @@ public: ObjectID collider_id; int shape = 0; Vector2 linear_velocity; //velocity at contact point - Variant metadata; }; virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -202,6 +198,7 @@ public: PhysicsDirectSpaceState2D(); }; +class PhysicsTestMotionParameters2D; class PhysicsTestMotionResult2D; class PhysicsServer2D : public Object { @@ -209,7 +206,7 @@ class PhysicsServer2D : public Object { static PhysicsServer2D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>()); + virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: static void _bind_methods(); @@ -262,7 +259,6 @@ public: SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, SPACE_PARAM_BODY_TIME_TO_SLEEP, SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, - SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH, }; virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; @@ -350,7 +346,7 @@ public: BODY_MODE_STATIC, BODY_MODE_KINEMATIC, BODY_MODE_DYNAMIC, - BODY_MODE_DYNAMIC_LOCKED, + BODY_MODE_DYNAMIC_LINEAR, }; virtual RID body_create() = 0; @@ -364,12 +360,10 @@ public: virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; - virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0; virtual int body_get_shape_count(RID p_body) const = 0; virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; - virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0; @@ -472,6 +466,22 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; + struct MotionParameters { + Transform2D from; + Vector2 motion; + real_t margin = 0.08; + bool collide_separation_ray = false; + Set<RID> exclude_bodies; + Set<ObjectID> exclude_objects; + + MotionParameters() {} + + MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) : + from(p_from), + motion(p_motion), + margin(p_margin) {} + }; + struct MotionResult { Vector2 travel; Vector2 remainder; @@ -486,26 +496,13 @@ public: ObjectID collider_id; RID collider; int collider_shape = 0; - Variant collider_metadata; real_t get_angle(Vector2 p_up_direction) const { return Math::acos(collision_normal.dot(p_up_direction)); } }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0; - - struct SeparationResult { - real_t collision_depth; - Vector2 collision_point; - Vector2 collision_normal; - Vector2 collider_velocity; - int collision_local_shape; - ObjectID collider_id; - RID collider; - int collider_shape; - Variant collider_metadata; - }; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; /* JOINT API */ @@ -588,11 +585,40 @@ public: ~PhysicsServer2D(); }; +class PhysicsTestMotionParameters2D : public RefCounted { + GDCLASS(PhysicsTestMotionParameters2D, RefCounted); + + PhysicsServer2D::MotionParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; } + + const Transform2D &get_from() const { return parameters.from; } + void set_from(const Transform2D &p_from) { parameters.from = p_from; } + + const Vector2 &get_motion() const { return parameters.motion; } + void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } + + real_t get_margin() const { return parameters.margin; } + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + + bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } + void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } + + Vector<RID> get_exclude_bodies() const; + void set_exclude_bodies(const Vector<RID> &p_exclude); + + Array get_exclude_objects() const; + void set_exclude_objects(const Array &p_exclude); +}; + class PhysicsTestMotionResult2D : public RefCounted { GDCLASS(PhysicsTestMotionResult2D, RefCounted); PhysicsServer2D::MotionResult result; - friend class PhysicsServer2D; protected: static void _bind_methods(); @@ -610,6 +636,7 @@ public: RID get_collider_rid() const; Object *get_collider() const; int get_collider_shape() const; + int get_collision_local_shape() const; real_t get_collision_depth() const; real_t get_collision_safe_fraction() const; real_t get_collision_unsafe_fraction() const; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index e868246636..d66a8bfe0d 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -194,7 +194,7 @@ Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const { ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { - ret.write[idx] = E->get(); + ret.write[idx++] = E->get(); } return ret; } @@ -362,6 +362,77 @@ void PhysicsDirectSpaceState3D::_bind_methods() { /////////////////////////////// +Vector<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const { + Vector<RID> exclude; + exclude.resize(parameters.exclude_bodies.size()); + + int body_index = 0; + for (RID body : parameters.exclude_bodies) { + exclude.write[body_index++] = body; + } + + return exclude; +} + +void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_exclude) { + for (RID body : p_exclude) { + parameters.exclude_bodies.insert(body); + } +} + +Array PhysicsTestMotionParameters3D::get_exclude_objects() const { + Array exclude; + exclude.resize(parameters.exclude_objects.size()); + + int object_index = 0; + for (ObjectID object_id : parameters.exclude_objects) { + exclude[object_index++] = object_id; + } + + return exclude; +} + +void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) { + for (int i = 0; i < p_exclude.size(); ++i) { + ObjectID object_id = p_exclude[i]; + ERR_CONTINUE(object_id.is_null()); + parameters.exclude_objects.insert(object_id); + } +} + +void PhysicsTestMotionParameters3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from); + ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from); + + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion); + ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters3D::set_motion); + + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin); + ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters3D::set_margin); + + ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions); + ClassDB::bind_method(D_METHOD("set_max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions); + + ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); + + ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies); + + ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects); + ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects"); +} + +/////////////////////////////// + Vector3 PhysicsTestMotionResult3D::get_travel() const { return result.travel; } @@ -370,12 +441,12 @@ Vector3 PhysicsTestMotionResult3D::get_remainder() const { return result.remainder; } -real_t PhysicsTestMotionResult3D::get_safe_fraction() const { - return result.safe_fraction; +real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { + return result.collision_safe_fraction; } -real_t PhysicsTestMotionResult3D::get_unsafe_fraction() const { - return result.unsafe_fraction; +real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { + return result.collision_unsafe_fraction; } int PhysicsTestMotionResult3D::get_collision_count() const { @@ -417,48 +488,21 @@ int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const { return result.collisions[p_collision_index].collider_shape; } +int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); + return result.collisions[p_collision_index].local_shape; +} + real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0); return result.collisions[p_collision_index].depth; } -Vector3 PhysicsTestMotionResult3D::get_best_collision_point() const { - return result.collision_count ? get_collision_point() : Vector3(); -} - -Vector3 PhysicsTestMotionResult3D::get_best_collision_normal() const { - return result.collision_count ? get_collision_normal() : Vector3(); -} - -Vector3 PhysicsTestMotionResult3D::get_best_collider_velocity() const { - return result.collision_count ? get_collider_velocity() : Vector3(); -} - -ObjectID PhysicsTestMotionResult3D::get_best_collider_id() const { - return result.collision_count ? get_collider_id() : ObjectID(); -} - -RID PhysicsTestMotionResult3D::get_best_collider_rid() const { - return result.collision_count ? get_collider_rid() : RID(); -} - -Object *PhysicsTestMotionResult3D::get_best_collider() const { - return result.collision_count ? get_collider() : nullptr; -} - -int PhysicsTestMotionResult3D::get_best_collider_shape() const { - return result.collision_count ? get_collider_shape() : 0; -} - -real_t PhysicsTestMotionResult3D::get_best_collision_depth() const { - return result.collision_count ? get_collision_depth() : 0.0; -} - void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); - ClassDB::bind_method(D_METHOD("get_safe_fraction"), &PhysicsTestMotionResult3D::get_safe_fraction); - ClassDB::bind_method(D_METHOD("get_unsafe_fraction"), &PhysicsTestMotionResult3D::get_unsafe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count); ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0)); @@ -467,44 +511,21 @@ void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0)); - - ClassDB::bind_method(D_METHOD("get_best_collision_point"), &PhysicsTestMotionResult3D::get_best_collision_point); - ClassDB::bind_method(D_METHOD("get_best_collision_normal"), &PhysicsTestMotionResult3D::get_best_collision_normal); - ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &PhysicsTestMotionResult3D::get_best_collider_velocity); - ClassDB::bind_method(D_METHOD("get_best_collider_id"), &PhysicsTestMotionResult3D::get_best_collider_id); - ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &PhysicsTestMotionResult3D::get_best_collider_rid); - ClassDB::bind_method(D_METHOD("get_best_collider"), &PhysicsTestMotionResult3D::get_best_collider); - ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &PhysicsTestMotionResult3D::get_best_collider_shape); - ClassDB::bind_method(D_METHOD("get_best_collision_depth"), &PhysicsTestMotionResult3D::get_best_collision_depth); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_fraction"), "", "get_safe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unsafe_fraction"), "", "get_unsafe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_best_collision_point"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_best_collision_normal"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_best_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_best_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_best_collision_depth"); } /////////////////////////////////////// -bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude, int p_max_collisions) { - MotionResult *r = nullptr; +bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) { + ERR_FAIL_COND_V(!p_parameters.is_valid(), false); + + MotionResult *result_ptr = nullptr; if (p_result.is_valid()) { - r = p_result->get_result_ptr(); - } - Set<RID> exclude; - for (int i = 0; i < p_exclude.size(); i++) { - exclude.insert(p_exclude[i]); + result_ptr = p_result->get_result_ptr(); } - return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_max_collisions, p_collide_separation_ray, exclude); + + return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); } RID PhysicsServer3D::shape_create(ShapeType p_shape) { @@ -662,7 +683,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); - ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude", "max_collisions"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); @@ -834,7 +855,7 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC); - BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED); + BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); @@ -867,7 +888,6 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO); BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); - BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 3e34da9561..c609afc11e 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -203,6 +203,7 @@ public: virtual ~RenderingServerHandler() {} }; +class PhysicsTestMotionParameters3D; class PhysicsTestMotionResult3D; class PhysicsServer3D : public Object { @@ -210,7 +211,7 @@ class PhysicsServer3D : public Object { static PhysicsServer3D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>(), int p_max_collisions = 1); + virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>()); protected: static void _bind_methods(); @@ -271,7 +272,6 @@ public: SPACE_PARAM_BODY_TIME_TO_SLEEP, SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO, SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, - SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH }; virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; @@ -361,7 +361,7 @@ public: BODY_MODE_STATIC, BODY_MODE_KINEMATIC, BODY_MODE_DYNAMIC, - BODY_MODE_DYNAMIC_LOCKED, + BODY_MODE_DYNAMIC_LINEAR, }; virtual RID body_create() = 0; @@ -484,6 +484,23 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0; + struct MotionParameters { + Transform3D from; + Vector3 motion; + real_t margin = 0.001; + int max_collisions = 1; + bool collide_separation_ray = false; + Set<RID> exclude_bodies; + Set<ObjectID> exclude_objects; + + MotionParameters() {} + + MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) : + from(p_from), + motion(p_motion), + margin(p_margin) {} + }; + struct MotionCollision { Vector3 position; Vector3 normal; @@ -493,7 +510,6 @@ public: ObjectID collider_id; RID collider; int collider_shape = 0; - Variant collider_metadata; real_t get_angle(Vector3 p_up_direction) const { return Math::acos(normal.dot(p_up_direction)); @@ -503,15 +519,15 @@ public: struct MotionResult { Vector3 travel; Vector3 remainder; - real_t safe_fraction = 0.0; - real_t unsafe_fraction = 0.0; + real_t collision_safe_fraction = 0.0; + real_t collision_unsafe_fraction = 0.0; static const int MAX_COLLISIONS = 32; MotionCollision collisions[MAX_COLLISIONS]; int collision_count = 0; }; - virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; /* SOFT BODY */ @@ -522,7 +538,7 @@ public: virtual void soft_body_set_space(RID p_body, RID p_space) = 0; virtual RID soft_body_get_space(RID p_body) const = 0; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0; virtual AABB soft_body_get_bounds(RID p_body) const = 0; @@ -762,11 +778,43 @@ public: ~PhysicsServer3D(); }; +class PhysicsTestMotionParameters3D : public RefCounted { + GDCLASS(PhysicsTestMotionParameters3D, RefCounted); + + PhysicsServer3D::MotionParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; } + + const Transform3D &get_from() const { return parameters.from; } + void set_from(const Transform3D &p_from) { parameters.from = p_from; } + + const Vector3 &get_motion() const { return parameters.motion; } + void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; } + + real_t get_margin() const { return parameters.margin; } + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + + int get_max_collisions() const { return parameters.max_collisions; } + void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; } + + bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } + void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } + + Vector<RID> get_exclude_bodies() const; + void set_exclude_bodies(const Vector<RID> &p_exclude); + + Array get_exclude_objects() const; + void set_exclude_objects(const Array &p_exclude); +}; + class PhysicsTestMotionResult3D : public RefCounted { GDCLASS(PhysicsTestMotionResult3D, RefCounted); PhysicsServer3D::MotionResult result; - friend class PhysicsServer3D; protected: static void _bind_methods(); @@ -776,8 +824,8 @@ public: Vector3 get_travel() const; Vector3 get_remainder() const; - real_t get_safe_fraction() const; - real_t get_unsafe_fraction() const; + real_t get_collision_safe_fraction() const; + real_t get_collision_unsafe_fraction() const; int get_collision_count() const; @@ -788,16 +836,8 @@ public: RID get_collider_rid(int p_collision_index = 0) const; Object *get_collider(int p_collision_index = 0) const; int get_collider_shape(int p_collision_index = 0) const; + int get_collision_local_shape(int p_collision_index = 0) const; real_t get_collision_depth(int p_collision_index = 0) const; - - Vector3 get_best_collision_point() const; - Vector3 get_best_collision_normal() const; - Vector3 get_best_collider_velocity() const; - ObjectID get_best_collider_id() const; - RID get_best_collider_rid() const; - Object *get_best_collider() const; - int get_best_collider_shape() const; - real_t get_best_collision_depth() const; }; typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)(); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 41c8b45113..28cd8374c0 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -70,6 +70,7 @@ #include "rendering/rendering_device_binds.h" #include "rendering_server.h" #include "servers/rendering/shader_types.h" +#include "text/text_server_extension.h" #include "text_server.h" #include "xr/xr_interface.h" #include "xr/xr_interface_extension.h" @@ -107,15 +108,11 @@ static bool has_server_feature_callback(const String &p_feature) { void preregister_server_types() { shader_types = memnew(ShaderTypes); - GLOBAL_DEF("internationalization/rendering/text_driver", ""); - String text_driver_options; - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - if (i > 0) { - text_driver_options += ","; - } - text_driver_options += TextServerManager::get_interface_name(i); - } - ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options)); + GDREGISTER_CLASS(TextServerManager); + GDREGISTER_VIRTUAL_CLASS(TextServer); + GDREGISTER_CLASS(TextServerExtension); + + Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager")); } void register_server_types() { @@ -125,10 +122,6 @@ void register_server_types() { GDREGISTER_VIRTUAL_CLASS(RenderingServer); GDREGISTER_CLASS(AudioServer); - GDREGISTER_CLASS(TextServerManager); - GDREGISTER_VIRTUAL_CLASS(TextServer); - TextServer::initialize_hex_code_box_fonts(); - GDREGISTER_VIRTUAL_CLASS(PhysicsServer2D); GDREGISTER_VIRTUAL_CLASS(PhysicsServer3D); GDREGISTER_VIRTUAL_CLASS(NavigationServer2D); @@ -215,12 +208,14 @@ void register_server_types() { GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2D); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2D); + GDREGISTER_CLASS(PhysicsTestMotionParameters2D); GDREGISTER_CLASS(PhysicsTestMotionResult2D); GDREGISTER_CLASS(PhysicsShapeQueryParameters2D); GDREGISTER_CLASS(PhysicsShapeQueryParameters3D); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3D); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3D); + GDREGISTER_CLASS(PhysicsTestMotionParameters3D); GDREGISTER_CLASS(PhysicsTestMotionResult3D); // Physics 2D @@ -244,7 +239,6 @@ void unregister_server_types() { NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); memdelete(shader_types); - TextServer::finish_hex_code_box_fonts(); } void register_server_singletons() { @@ -255,7 +249,6 @@ void register_server_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D")); Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D")); Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D")); - Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager")); Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer")); Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer")); } diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 35bb7722e7..f95221c05b 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -224,7 +224,7 @@ public: return texture_owner.make_rid(texture); } void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { - DummyTexture *t = texture_owner.getornull(p_texture); + DummyTexture *t = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!t); t->image = p_image->duplicate(); } @@ -241,7 +241,7 @@ public: void texture_3d_placeholder_initialize(RID p_texture) override {} Ref<Image> texture_2d_get(RID p_texture) const override { - DummyTexture *t = texture_owner.getornull(p_texture); + DummyTexture *t = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!t, Ref<Image>()); return t->image; } @@ -661,7 +661,7 @@ public: bool free(RID p_rid) override { if (texture_owner.owns(p_rid)) { // delete the texture - DummyTexture *texture = texture_owner.getornull(p_rid); + DummyTexture *texture = texture_owner.get_or_null(p_rid); texture_owner.free(p_rid); memdelete(texture); return true; diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index efa3a457d3..46683e8e68 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -100,7 +100,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2 void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) { do { ysort_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr; + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr; } while (ysort_owner && ysort_owner->sort_y); } @@ -182,7 +182,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item * if (ci->commands != nullptr) { ci->final_transform = xform; - ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a); + ci->final_modulate = modulate * ci->self_modulate; ci->global_rect_cache = global_rect; ci->global_rect_cache.position -= p_clip_rect.position; ci->light_masked = false; @@ -396,9 +396,9 @@ void RendererCanvasCull::canvas_initialize(RID p_rid) { } void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { - Canvas *canvas = canvas_owner.getornull(p_canvas); + Canvas *canvas = canvas_owner.get_or_null(p_canvas); ERR_FAIL_COND(!canvas); - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); int idx = canvas->find_item(canvas_item); @@ -407,7 +407,7 @@ void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, con } void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) { - Canvas *canvas = canvas_owner.getornull(p_canvas); + Canvas *canvas = canvas_owner.get_or_null(p_canvas); ERR_FAIL_COND(!canvas); canvas->modulate = p_color; } @@ -417,7 +417,7 @@ void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) { } void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) { - Canvas *canvas = canvas_owner.getornull(p_canvas); + Canvas *canvas = canvas_owner.get_or_null(p_canvas); ERR_FAIL_COND(!canvas); canvas->parent = p_parent; @@ -432,15 +432,15 @@ void RendererCanvasCull::canvas_item_initialize(RID p_rid) { } void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->parent.is_valid()) { if (canvas_owner.owns(canvas_item->parent)) { - Canvas *canvas = canvas_owner.getornull(canvas_item->parent); + Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent); canvas->erase_item(canvas_item); } else if (canvas_item_owner.owns(canvas_item->parent)) { - Item *item_owner = canvas_item_owner.getornull(canvas_item->parent); + Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent); item_owner->child_items.erase(canvas_item); if (item_owner->sort_y) { @@ -453,13 +453,13 @@ void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) { if (p_parent.is_valid()) { if (canvas_owner.owns(p_parent)) { - Canvas *canvas = canvas_owner.getornull(p_parent); + Canvas *canvas = canvas_owner.get_or_null(p_parent); Canvas::ChildItem ci; ci.item = canvas_item; canvas->child_items.push_back(ci); canvas->children_order_dirty = true; } else if (canvas_item_owner.owns(p_parent)) { - Item *item_owner = canvas_item_owner.getornull(p_parent); + Item *item_owner = canvas_item_owner.get_or_null(p_parent); item_owner->child_items.push_back(canvas_item); item_owner->children_order_dirty = true; @@ -476,7 +476,7 @@ void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) { } void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->visible = p_visible; @@ -485,35 +485,35 @@ void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) { } void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->light_mask = p_mask; } void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->xform = p_transform; } void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->clip = p_clip; } void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->distance_field = p_enable; } void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->custom_rect = p_custom_rect; @@ -521,35 +521,35 @@ void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_r } void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->modulate = p_color; } void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->self_modulate = p_color; } void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->behind = p_enable; } void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->update_when_visible = p_update; } void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>(); @@ -573,7 +573,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { ERR_FAIL_COND(p_points.size() < 2); - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Color color = Color(1, 1, 1, 1); @@ -714,7 +714,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { ERR_FAIL_COND(p_points.size() < 2); - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); @@ -730,7 +730,7 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin } void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); @@ -740,7 +740,7 @@ void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c } void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>(); @@ -776,7 +776,7 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, } void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); @@ -807,7 +807,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p } void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); @@ -841,7 +841,7 @@ void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, co } void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); @@ -882,7 +882,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const R } void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>(); @@ -906,7 +906,7 @@ void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Poin uint32_t pc = p_points.size(); ERR_FAIL_COND(pc == 0 || pc > 4); - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>(); @@ -932,7 +932,7 @@ void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Poin } void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); #ifdef DEBUG_ENABLED int pointcount = p_points.size(); @@ -953,7 +953,7 @@ void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2 } void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); int vertex_count = p_points.size(); @@ -976,7 +976,7 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector } void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>(); @@ -985,7 +985,7 @@ void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transfo } void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); ERR_FAIL_COND(!p_mesh.is_valid()); @@ -1004,7 +1004,7 @@ void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con } void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>(); @@ -1018,7 +1018,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, } void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>(); @@ -1029,7 +1029,7 @@ void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p } void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>(); @@ -1038,7 +1038,7 @@ void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) } void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>(); @@ -1050,7 +1050,7 @@ void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_an } void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->sort_y = p_enable; @@ -1061,21 +1061,21 @@ void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_e void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) { ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX); - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->z_index = p_z; } void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->z_relative = p_enable; } void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->skeleton == p_skeleton) { return; @@ -1104,7 +1104,7 @@ void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) } void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer); @@ -1121,25 +1121,25 @@ void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_e } void RendererCanvasCull::canvas_item_clear(RID p_item) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->clear(); } void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->index = p_index; if (canvas_item_owner.owns(canvas_item->parent)) { - Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent); + Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent); canvas_item_parent->children_order_dirty = true; return; } - Canvas *canvas = canvas_owner.getornull(canvas_item->parent); + Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent); if (canvas) { canvas->children_order_dirty = true; return; @@ -1147,21 +1147,21 @@ void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) { } void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->material = p_material; } void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->use_parent_material = p_enable; } void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); if (p_enable) { @@ -1181,7 +1181,7 @@ void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_ } void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) { - Item *canvas_item = canvas_item_owner.getornull(p_item); + Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) { @@ -1206,12 +1206,12 @@ RID RendererCanvasCull::canvas_light_allocate() { } void RendererCanvasCull::canvas_light_initialize(RID p_rid) { canvas_light_owner.initialize_rid(p_rid); - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_rid); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid); clight->light_internal = RSG::canvas_render->light_create(); } void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); if (clight->mode == p_mode) { @@ -1232,11 +1232,11 @@ void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode } void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); if (clight->canvas.is_valid()) { - Canvas *canvas = canvas_owner.getornull(clight->canvas); + Canvas *canvas = canvas_owner.get_or_null(clight->canvas); if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { canvas->lights.erase(clight); } else { @@ -1251,7 +1251,7 @@ void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas clight->canvas = p_canvas; if (clight->canvas.is_valid()) { - Canvas *canvas = canvas_owner.getornull(clight->canvas); + Canvas *canvas = canvas_owner.get_or_null(clight->canvas); if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { canvas->lights.insert(clight); } else { @@ -1261,28 +1261,28 @@ void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas } void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->enabled = p_enabled; } void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->scale = p_scale; } void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->xform = p_transform; } void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); if (clight->texture == p_texture) { @@ -1294,35 +1294,35 @@ void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) { } void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->texture_offset = p_offset; } void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->color = p_color; } void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->height = p_height; } void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->energy = p_energy; } void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->z_min = p_min_z; @@ -1330,7 +1330,7 @@ void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int } void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->layer_max = p_max_layer; @@ -1338,35 +1338,35 @@ void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_lay } void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->item_mask = p_mask; } void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->item_shadow_mask = p_mask; } void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->directional_distance = p_distance; } void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->blend_mode = p_mode; } void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); if (clight->use_shadow == p_enabled) { @@ -1378,21 +1378,21 @@ void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_ena } void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->shadow_filter = p_filter; } void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->shadow_color = p_color; } void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) { - RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_COND(!clight); clight->shadow_smooth = p_smooth; } @@ -1405,11 +1405,11 @@ void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) { } void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); if (occluder->canvas.is_valid()) { - Canvas *canvas = canvas_owner.getornull(occluder->canvas); + Canvas *canvas = canvas_owner.get_or_null(occluder->canvas); canvas->occluders.erase(occluder); } @@ -1420,24 +1420,24 @@ void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, occluder->canvas = p_canvas; if (occluder->canvas.is_valid()) { - Canvas *canvas = canvas_owner.getornull(occluder->canvas); + Canvas *canvas = canvas_owner.get_or_null(occluder->canvas); canvas->occluders.insert(occluder); } } void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->enabled = p_enabled; } void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); if (occluder->polygon.is_valid()) { - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon); if (occluder_poly) { occluder_poly->owners.erase(occluder); } @@ -1447,7 +1447,7 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p occluder->occluder = RID(); if (occluder->polygon.is_valid()) { - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon); if (!occluder_poly) { occluder->polygon = RID(); ERR_FAIL_COND(!occluder_poly); @@ -1461,19 +1461,19 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p } void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); } void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->xform = p_xform; } void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->light_mask = p_mask; @@ -1484,12 +1484,12 @@ RID RendererCanvasCull::canvas_occluder_polygon_allocate() { } void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) { canvas_light_occluder_polygon_owner.initialize_rid(p_rid); - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid); occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create(); } void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) { - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); uint32_t pc = p_shape.size(); @@ -1513,7 +1513,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygo } void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) { - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); occluder_poly->cull_mode = p_mode; RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode); @@ -1550,12 +1550,12 @@ void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, } void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { - Item *ci = canvas_item_owner.getornull(p_item); + Item *ci = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!ci); ci->texture_filter = p_filter; } void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { - Item *ci = canvas_item_owner.getornull(p_item); + Item *ci = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!ci); ci->texture_repeat = p_repeat; } @@ -1600,11 +1600,11 @@ void RendererCanvasCull::update_visibility_notifiers() { bool RendererCanvasCull::free(RID p_rid) { if (canvas_owner.owns(p_rid)) { - Canvas *canvas = canvas_owner.getornull(p_rid); + Canvas *canvas = canvas_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!canvas, false); while (canvas->viewports.size()) { - RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get()); + RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get()); ERR_FAIL_COND_V(!vp, true); Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid); @@ -1629,15 +1629,15 @@ bool RendererCanvasCull::free(RID p_rid) { canvas_owner.free(p_rid); } else if (canvas_item_owner.owns(p_rid)) { - Item *canvas_item = canvas_item_owner.getornull(p_rid); + Item *canvas_item = canvas_item_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!canvas_item, true); if (canvas_item->parent.is_valid()) { if (canvas_owner.owns(canvas_item->parent)) { - Canvas *canvas = canvas_owner.getornull(canvas_item->parent); + Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent); canvas->erase_item(canvas_item); } else if (canvas_item_owner.owns(canvas_item->parent)) { - Item *item_owner = canvas_item_owner.getornull(canvas_item->parent); + Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent); item_owner->child_items.erase(canvas_item); if (item_owner->sort_y) { @@ -1663,11 +1663,11 @@ bool RendererCanvasCull::free(RID p_rid) { canvas_item_owner.free(p_rid); } else if (canvas_light_owner.owns(p_rid)) { - RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid); + RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!canvas_light, true); if (canvas_light->canvas.is_valid()) { - Canvas *canvas = canvas_owner.getornull(canvas_light->canvas); + Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas); if (canvas) { canvas->lights.erase(canvas_light); } @@ -1678,25 +1678,25 @@ bool RendererCanvasCull::free(RID p_rid) { canvas_light_owner.free(p_rid); } else if (canvas_light_occluder_owner.owns(p_rid)) { - RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!occluder, true); if (occluder->polygon.is_valid()) { - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon); if (occluder_poly) { occluder_poly->owners.erase(occluder); } } if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { - Canvas *canvas = canvas_owner.getornull(occluder->canvas); + Canvas *canvas = canvas_owner.get_or_null(occluder->canvas); canvas->occluders.erase(occluder); } canvas_light_occluder_owner.free(p_rid); } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { - LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid); + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!occluder_poly, true); RSG::canvas_render->free(occluder_poly->occluder); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index fa3741c077..2377702738 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2695,7 +2695,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome } break; #if 0 case RS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); + RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base); ERR_CONTINUE(!immediate); _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 1947680a7a..a1c3481ed6 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -344,36 +344,36 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -398,7 +398,7 @@ Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const Str if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index a5cc2db48f..75de2f6fbd 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -2440,7 +2440,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry } break; #if 0 case RS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); + RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base); ERR_CONTINUE(!immediate); _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index cd314d8c56..16d650a540 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -336,36 +336,36 @@ void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const Strin void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -390,7 +390,7 @@ Variant SceneShaderForwardMobile::ShaderData::get_default_parameter(const String if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index f507a83072..c69c9eeadf 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1144,7 +1144,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p continue; } - CanvasLight *clight = canvas_light_owner.getornull(l->light_internal); + CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal); if (!clight) { //unused or invalid texture l->render_index_cache = -1; l = l->next_ptr; @@ -1207,7 +1207,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p continue; } - CanvasLight *clight = canvas_light_owner.getornull(l->light_internal); + CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal); if (!clight) { //unused or invalid texture l->render_index_cache = -1; l = l->next_ptr; @@ -1394,6 +1394,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p update_skeletons = true; } } + c = c->next; } } @@ -1480,7 +1481,7 @@ RID RendererCanvasRenderRD::light_create() { } void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl); if (cl->texture == p_texture) { return; @@ -1496,7 +1497,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { } void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl); cl->shadow.enabled = p_enable; @@ -1536,7 +1537,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() { } } void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); _update_shadow_atlas(); @@ -1590,7 +1591,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, LightOccluderInstance *instance = p_occluders; while (instance) { - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); + OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder); if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) { instance = instance->next; @@ -1614,7 +1615,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, } void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); _update_shadow_atlas(); @@ -1665,7 +1666,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh LightOccluderInstance *instance = p_occluders; while (instance) { - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); + OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder); if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) { instance = instance->next; @@ -1731,7 +1732,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan LightOccluderInstance *instance = p_occluders; while (instance) { - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); + OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder); if (!co || co->sdf_index_array.is_null()) { instance = instance->next; @@ -1765,7 +1766,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() { } void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) { - OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); + OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder); ERR_FAIL_COND(!oc); Vector<Vector2> lines; @@ -1934,7 +1935,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) { - OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); + OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder); ERR_FAIL_COND(!oc); oc->cull_mode = p_mode; } @@ -2132,35 +2133,35 @@ void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringN void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -2185,7 +2186,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } @@ -2610,7 +2611,7 @@ void fragment() { bool RendererCanvasRenderRD::free(RID p_rid) { if (canvas_light_owner.owns(p_rid)) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!cl, false); light_set_use_shadow(p_rid, false); canvas_light_owner.free(p_rid); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index c53c202bab..559e6d5ad7 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -197,7 +197,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color } } else { screenrect = imgrect; - screenrect.position += ((Size2(window_size.width, window_size.height) - screenrect.size) / 2.0).floor(); + screenrect.position += ((window_size - screenrect.size) / 2.0).floor(); } screenrect.position /= window_size; diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index fb308da38d..ecc560fc5d 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -1450,7 +1450,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re break; } - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j)); + RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j)); ERR_CONTINUE(!li); if (storage->light_directional_is_sky_only(li->light)) { @@ -1484,7 +1484,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re break; } - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]); + RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]); ERR_CONTINUE(!li); uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light); @@ -1534,7 +1534,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) { //print_line("rendering region " + itos(p_region)); - RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); + RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but... AABB bounds; Vector3i from; @@ -1892,7 +1892,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, } void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) { - RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); + RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but... RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs"); @@ -1921,7 +1921,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 break; } - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_positional_light_cull_result[i][j]); + RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]); ERR_CONTINUE(!li); uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light); @@ -3024,7 +3024,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra r_voxel_gi_instances_used = 0; // feels a little dirty to use our container this way but.... - RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); + RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(rb == nullptr); RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers); @@ -3119,9 +3119,9 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { RD::get_singleton()->draw_command_begin_label("GI Render"); - RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); + RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(rb == nullptr); - RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment); + RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.get_or_null(p_environment); if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) { if (rb->ambient_buffer.is_valid()) { @@ -3393,7 +3393,7 @@ void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instanc } void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { - VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi); + VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 0b4622646f..5bd41a104e 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -383,7 +383,7 @@ public: mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner; _FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const { - return voxel_gi_instance_owner.getornull(p_probe); + return voxel_gi_instance_owner.get_or_null(p_probe); }; _FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index fa66ed85a9..a1c2f4f49c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -48,8 +48,8 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) { } void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); bool needs_sdfgi = env && env->sdfgi_enabled; if (!needs_sdfgi) { @@ -83,7 +83,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment } int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, 0); @@ -113,7 +113,7 @@ AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers AABB bounds; Vector3i from; Vector3i size; - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, AABB()); ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB()); @@ -126,7 +126,7 @@ uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_bu AABB bounds; Vector3i from; Vector3i size; - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, -1); ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1); @@ -164,139 +164,139 @@ void RendererSceneRenderRD::environment_initialize(RID p_rid) { } void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->background = p_bg; } void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->sky = p_sky; } void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->sky_custom_fov = p_scale; } void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->sky_orientation = p_orientation; } void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->bg_color = p_color; } void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->bg_energy = p_energy; } void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->canvas_max_layer = p_max_layer; } void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color); } RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX); return env->background; } RID RendererSceneRenderRD::environment_get_sky(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, RID()); return env->sky; } float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->sky_custom_fov; } Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, Basis()); return env->sky_orientation; } Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, Color()); return env->bg_color; } float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->bg_energy; } int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->canvas_max_layer; } Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, Color()); return env->ambient_light; } RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG); return env->ambient_source; } float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->ambient_light_energy; } float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->ambient_sky_contribution; } RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED); return env->reflection_source; } Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, Color()); return env->ao_color; } void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale); } void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap); } @@ -310,7 +310,7 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable) } void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); if (!is_dynamic_gi_supported()) { @@ -321,58 +321,58 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS:: } void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective); } bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, false); return env->fog_enabled; } Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, Color()); return env->fog_light_color; } float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_light_energy; } float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_sun_scatter; } float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_density; } float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_height; } float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_height_density; } float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_aerial_perspective; } void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); if (!is_volumetric_supported()) { @@ -403,7 +403,7 @@ void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::Env } void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance); @@ -418,7 +418,7 @@ RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_ro } void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect); @@ -434,30 +434,30 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual } bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, false); return env->ssao_enabled; } float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0.0); return env->ssao_ao_channel_affect; } float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, 0.0); return env->ssao_direct_light_affect; } bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, false); return env->ssr_enabled; } bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, false); return env->sdfgi_enabled; } @@ -467,7 +467,7 @@ bool RendererSceneRenderRD::is_environment(RID p_env) const { } Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND_V(!env, Ref<Image>()); if (env->background == RS::ENV_BG_CAMERA_FEED || env->background == RS::ENV_BG_CANVAS || env->background == RS::ENV_BG_KEEP) { @@ -522,7 +522,7 @@ RID RendererSceneRenderRD::reflection_atlas_create() { } void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND(!ra); if (ra->size == p_reflection_size && ra->count == p_reflection_count) { @@ -557,7 +557,7 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref } int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const { - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND_V(!ra, 0); return ra->size; @@ -573,7 +573,7 @@ RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { } void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); rpi->transform = p_transform; @@ -581,13 +581,13 @@ void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instan } void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); if (rpi->atlas.is_null()) { return; //nothing to release } - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND(!atlas); ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); atlas->reflections.write[rpi->atlas_index].owner = RID(); @@ -596,7 +596,7 @@ void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) } bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); if (rpi->rendering) { @@ -615,18 +615,18 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc } bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); return rpi->atlas.is_valid(); } bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); ERR_FAIL_COND_V(!atlas, false); - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); RD::get_singleton()->draw_command_begin_label("Reflection probe render"); @@ -701,7 +701,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc uint64_t pass_min = 0; for (int i = 0; i < atlas->reflections.size(); i++) { - ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.getornull(atlas->reflections[i].owner); + ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner); if (rpi2->last_pass < pass_min) { pass_min = rpi2->last_pass; rpi->atlas_index = i; @@ -733,12 +733,12 @@ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID } bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); ERR_FAIL_COND_V(!rpi->rendering, false); ERR_FAIL_COND_V(rpi->atlas.is_null(), false); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); if (!atlas || rpi->atlas_index == -1) { //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) rpi->rendering = false; @@ -779,30 +779,30 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins } uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, 0); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, 0); return atlas->size; } RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->reflections[rpi->atlas_index].fbs[p_index]; } RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->depth_fb; } @@ -829,7 +829,7 @@ void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { } void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); @@ -850,8 +850,8 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool } //erase shadow atlas reference from lights - for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) { - LightInstance *li = light_instance_owner.getornull(E->key()); + for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) { + LightInstance *li = light_instance_owner.get_or_null(E.key); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } @@ -864,7 +864,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool } void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdivision, 16384); @@ -886,7 +886,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); + LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } @@ -947,7 +947,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, break; } - LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass != scene_pass) { @@ -999,7 +999,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ uint64_t pass = 0; if (sarr[j].owner.is_valid()) { - LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass == scene_pass) { @@ -1014,7 +1014,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ } if (sarr[j + 1].owner.is_valid()) { - LightInstance *sli = light_instance_owner.getornull(sarr[j + 1].owner); + LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass == scene_pass) { @@ -1053,10 +1053,10 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ } bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); - LightInstance *li = light_instance_owner.getornull(p_light_intance); + LightInstance *li = light_instance_owner.get_or_null(p_light_intance); ERR_FAIL_COND_V(!li, false); if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { @@ -1179,7 +1179,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { if (p_shadow->owner.is_valid()) { - LightInstance *sli = light_instance_owner.getornull(p_shadow->owner); + LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner); uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { @@ -1260,7 +1260,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); - LightInstance *light_instance = light_instance_owner.getornull(p_light_intance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); ERR_FAIL_COND_V(!light_instance, 0); switch (storage->light_directional_get_shadow_mode(light_instance->light)) { @@ -1296,7 +1296,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokeh } void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); + CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects); ERR_FAIL_COND(!camfx); camfx->dof_blur_far_enabled = p_far_enable; @@ -1311,7 +1311,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bo } void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) { - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); + CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects); ERR_FAIL_COND(!camfx); camfx->override_exposure_enabled = p_enable; @@ -1321,7 +1321,7 @@ void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effe RID RendererSceneRenderRD::light_instance_create(RID p_light) { RID li = light_instance_owner.make_rid(LightInstance()); - LightInstance *light_instance = light_instance_owner.getornull(li); + LightInstance *light_instance = light_instance_owner.get_or_null(li); light_instance->self = li; light_instance->light = p_light; @@ -1334,21 +1334,21 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { } void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->transform = p_transform; } void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->aabb = p_aabb; } void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); ERR_FAIL_INDEX(p_pass, 6); @@ -1364,7 +1364,7 @@ void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_inst } void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->last_scene_pass = scene_pass; @@ -1407,7 +1407,7 @@ RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { } void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { - DecalInstance *di = decal_instance_owner.getornull(p_decal); + DecalInstance *di = decal_instance_owner.get_or_null(p_decal); ERR_FAIL_COND(!di); di->transform = p_transform; } @@ -1420,7 +1420,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { return lightmap_instance_owner.make_rid(li); } void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { - LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!li); li->transform = p_transform; } @@ -1452,7 +1452,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins } void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); if (!rb->sdfgi) { @@ -1790,7 +1790,7 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { } void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); bool can_use_effects = rb->width >= 8 && rb->height >= 8; @@ -1808,7 +1808,7 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri } void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); bool can_use_effects = rb->width >= 8 && rb->height >= 8; @@ -1819,7 +1819,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb return; } - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment); ERR_FAIL_COND(!env); ERR_FAIL_COND(!env->ssr_enabled); @@ -1860,10 +1860,10 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb } void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment); ERR_FAIL_COND(!env); RENDER_TIMESTAMP("Process SSAO"); @@ -2005,7 +2005,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen } void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); RD::get_singleton()->draw_command_begin_label("Copy screen texture"); @@ -2034,7 +2034,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData } void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); RD::get_singleton()->draw_command_begin_label("Copy depth texture"); @@ -2057,12 +2057,12 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR } void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment); //glow (if enabled) - CameraEffects *camfx = camera_effects_owner.getornull(p_render_data->camera_effects); + CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects); bool can_use_effects = rb->width >= 8 && rb->height >= 8; bool can_use_storage = _render_buffers_can_be_storage(); @@ -2251,10 +2251,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) { RD::get_singleton()->draw_command_begin_label("Post Process Subpass"); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment); bool can_use_effects = rb->width >= 8 && rb->height >= 8; @@ -2311,7 +2311,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr } void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); storage->render_target_disable_clear_request(rb->render_target); @@ -2320,7 +2320,7 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { EffectsRD *effects = storage->get_effects(); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { @@ -2386,7 +2386,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID } void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); env->adjustments_enabled = p_enable; @@ -2398,7 +2398,7 @@ void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, } RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->blur[0].texture.is_valid()) { return RID(); //not valid at the moment @@ -2407,7 +2407,7 @@ RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_b } RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->depth_back_texture.is_valid()) { return RID(); //not valid at the moment @@ -2415,15 +2415,22 @@ RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_bu return rb->depth_back_texture; } +RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + + return rb->depth_texture; +} + RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); return rb->ssao.ao_final; } RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (rb->gi.voxel_gi_buffer.is_null()) { rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES); @@ -2436,31 +2443,31 @@ RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() { } RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); return rb->ambient_buffer; } RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); return rb->reflection_buffer; } uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); return rb->sdfgi->cascades.size(); } bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, false); return rb->sdfgi != nullptr; } RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); ERR_FAIL_COND_V(!rb->sdfgi, RID()); @@ -2468,7 +2475,7 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_rend } Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, Vector3()); ERR_FAIL_COND_V(!rb->sdfgi, Vector3()); ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3()); @@ -2477,7 +2484,7 @@ Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_ren } Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, Vector3i()); ERR_FAIL_COND_V(!rb->sdfgi, Vector3i()); ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i()); @@ -2487,14 +2494,14 @@ Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RI } float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); return rb->sdfgi->normal_bias; } float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), 0); @@ -2502,7 +2509,7 @@ float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_r return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1); } uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -2510,7 +2517,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID } uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -2518,7 +2525,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_rend } bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, false); ERR_FAIL_COND_V(!rb->sdfgi, false); @@ -2526,14 +2533,14 @@ bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render } float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0.0); ERR_FAIL_COND_V(!rb->sdfgi, 0.0); return rb->sdfgi->energy; } RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); ERR_FAIL_COND_V(!rb->sdfgi, RID()); @@ -2541,20 +2548,20 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_rend } bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, false); return rb->volumetric_fog != nullptr; } RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID()); return rb->volumetric_fog->fog_map; } RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->volumetric_fog) { @@ -2565,12 +2572,12 @@ RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID } float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); return rb->volumetric_fog->length; } float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); return rb->volumetric_fog->spread; } @@ -2590,7 +2597,7 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() { void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) { ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view"); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); // Should we add an overrule per viewport? rb->width = p_width; @@ -2794,7 +2801,7 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const { } RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, nullptr); return rb->data; } @@ -2807,7 +2814,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti break; } - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflections[i]); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]); if (!rpi) { continue; } @@ -2893,7 +2900,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const r_directional_light_soft_shadows = false; for (int i = 0; i < (int)p_lights.size(); i++) { - LightInstance *li = light_instance_owner.getornull(p_lights[i]); + LightInstance *li = light_instance_owner.get_or_null(p_lights[i]); if (!li) { continue; } @@ -3122,7 +3129,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const ShadowAtlas *shadow_atlas = nullptr; if (p_shadow_atlas.is_valid() && p_using_shadows) { - shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); } bool using_forward_ids = _uses_forward_ids(); @@ -3305,7 +3312,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const break; } - DecalInstance *di = decal_instance_owner.getornull(p_decals[i]); + DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]); if (!di) { continue; } @@ -3365,7 +3372,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Vector3 decal_extents = storage->decal_get_extents(decal); Transform3D scale_xform; - scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); + scale_xform.basis.scale(decal_extents); Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); RendererStorageRD::store_transform(to_decal_xform, dd.xform); @@ -3488,9 +3495,9 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) { ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment); float ratio = float(rb->width) / float((rb->width + rb->height) / 2); uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio); @@ -3559,7 +3566,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); } else { @@ -3881,7 +3888,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { if (p_render_data->render_buffers.is_valid()) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); if (rb->sdfgi != nullptr) { return true; } @@ -3892,14 +3899,14 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_da void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { if (p_render_data->render_buffers.is_valid()) { if (p_use_gi) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { return; } - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); - rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky)); + RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment); + rb->sdfgi->update_probes(env, sky.sky_owner.get_or_null(env->sky)); } } } @@ -3916,7 +3923,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time if (p_render_data->render_buffers.is_valid() && p_use_gi) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi != nullptr) { rb->sdfgi->store_probes(); @@ -3931,7 +3938,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier(); { for (int i = 0; i < render_state.render_shadow_count; i++) { - LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light); + LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light); if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { render_state.directional_shadows.push_back(i); @@ -4051,7 +4058,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { - rb = render_buffers_owner.getornull(p_render_buffers); + rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); } @@ -4133,7 +4140,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData //assign render indices to voxel_gi_instances if (is_dynamic_gi_supported()) { for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { - RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]); + RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]); if (voxel_gi_inst) { voxel_gi_inst->render_index = i; } @@ -4144,8 +4151,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb current_cluster_builder = rb->cluster_builder; } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_data.reflection_probe); - ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas); if (!ra) { ERR_PRINT("reflection probe has no reflection atlas! Bug?"); current_cluster_builder = nullptr; @@ -4223,7 +4230,7 @@ void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) { } void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { - LightInstance *light_instance = light_instance_owner.getornull(p_light); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light); ERR_FAIL_COND(!light_instance); Rect2i atlas_rect; @@ -4258,10 +4265,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_projection = light_instance->shadow_transform[p_pass].camera; light_transform = light_instance->shadow_transform[p_pass].transform; - atlas_rect.position.x = light_instance->directional_rect.position.x; - atlas_rect.position.y = light_instance->directional_rect.position.y; - atlas_rect.size.width = light_instance->directional_rect.size.x; - atlas_rect.size.height = light_instance->directional_rect.size.y; + atlas_rect = light_instance->directional_rect; if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { atlas_rect.size.width /= 2; @@ -4272,8 +4276,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else if (p_pass == 2) { atlas_rect.position.y += atlas_rect.size.height; } else if (p_pass == 3) { - atlas_rect.position.x += atlas_rect.size.width; - atlas_rect.position.y += atlas_rect.size.height; + atlas_rect.position += atlas_rect.size; } } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { atlas_rect.size.height /= 2; @@ -4298,7 +4301,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else { //set from shadow atlas - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); @@ -4382,10 +4385,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, _render_shadow_end(); //reblit Rect2 atlas_rect_norm = atlas_rect; - atlas_rect_norm.position.x /= float(atlas_size); - atlas_rect_norm.position.y /= float(atlas_size); - atlas_rect_norm.size.x /= float(atlas_size); - atlas_rect_norm.size.y /= float(atlas_size); + atlas_rect_norm.position /= float(atlas_size); + atlas_rect_norm.size /= float(atlas_size); storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); @@ -4423,7 +4424,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, bool RendererSceneRenderRD::free(RID p_rid) { if (render_buffers_owner.owns(p_rid)) { - RenderBuffers *rb = render_buffers_owner.getornull(p_rid); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid); _free_render_buffer_data(rb); memdelete(rb->data); if (rb->sdfgi) { @@ -4446,24 +4447,24 @@ bool RendererSceneRenderRD::free(RID p_rid) { camera_effects_owner.free(p_rid); } else if (reflection_atlas_owner.owns(p_rid)) { reflection_atlas_set_size(p_rid, 0, 0); - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_rid); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid); if (ra->cluster_builder) { memdelete(ra->cluster_builder); } reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid); _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { - DecalInstance *di = decal_instance_owner.getornull(p_rid); + DecalInstance *di = decal_instance_owner.get_or_null(p_rid); _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); decal_instance_owner.free(p_rid); } else if (lightmap_instance_owner.owns(p_rid)) { lightmap_instance_owner.free(p_rid); } else if (gi.voxel_gi_instance_owner.owns(p_rid)) { - RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid); + RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid); if (voxel_gi->texture.is_valid()) { RD::get_singleton()->free(voxel_gi->texture); RD::get_singleton()->free(voxel_gi->write_buffer); @@ -4479,11 +4480,11 @@ bool RendererSceneRenderRD::free(RID p_rid) { sky.update_dirty_skys(); sky.free_sky(p_rid); } else if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.getornull(p_rid); + LightInstance *light_instance = light_instance_owner.get_or_null(p_rid); //remove from shadow atlases.. for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get()); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E->get()); ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); uint32_t key = shadow_atlas->shadow_owners[p_rid]; uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; @@ -4800,8 +4801,8 @@ void RendererSceneRenderRD::init() { } RendererSceneRenderRD::~RendererSceneRenderRD() { - for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) { - RD::get_singleton()->free(E->get().cubemap); + for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { + RD::get_singleton()->free(E.value.cubemap); } if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index eb61af517a..fa80b84cfe 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -149,7 +149,7 @@ protected: RendererSceneEnvironmentRD *get_environment(RID p_environment) { if (p_environment.is_valid()) { - return environment_owner.getornull(p_environment); + return environment_owner.get_or_null(p_environment); } else { return nullptr; } @@ -814,19 +814,19 @@ public: virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { - ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!atlas, false); return atlas->shadow_owners.has(p_light_intance); } _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->depth; } _FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!atlas, Size2i()); return Size2(atlas->size, atlas->size); } @@ -942,7 +942,7 @@ public: virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override; bool camera_effects_uses_dof(RID p_camera_effects) { - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); + CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects); return camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0; } @@ -954,18 +954,18 @@ public: virtual void light_instance_mark_visible(RID p_light_instance) override; _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->light; } _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->transform; } _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - LightInstance *li = light_instance_owner.getornull(p_light_instance); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); uint32_t key = shadow_atlas->shadow_owners[li->self]; uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; @@ -1000,16 +1000,16 @@ public: } _FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].camera; } _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) { #ifdef DEBUG_ENABLED - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0); #endif - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); ERR_FAIL_COND_V(!shadow_atlas, 0); #ifdef DEBUG_ENABLED ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0); @@ -1027,59 +1027,59 @@ public: _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].transform; } _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].bias_scale; } _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].farplane; } _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].range_begin; } _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].uv_scale; } _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].atlas_rect; } _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].split; } _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->shadow_transform[p_index].shadow_texel_size; } _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); li->last_pass = p_pass; } _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->last_pass; } _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->forward_id; } _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->light_type; } @@ -1088,7 +1088,7 @@ public: virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->reflection; } @@ -1107,41 +1107,41 @@ public: RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index); _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); return rpi->probe; } _FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, 0); return rpi->forward_id; } _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); rpi->last_pass = p_render_pass; } _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, 0); return rpi->last_pass; } _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, Transform3D()); return rpi->transform; } _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, -1); return rpi->atlas_index; @@ -1151,32 +1151,32 @@ public: virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.getornull(p_decal); + DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); return decal->decal; } _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.getornull(p_decal); + DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); return decal->forward_id; } _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.getornull(p_decal); + DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); return decal->transform; } virtual RID lightmap_instance_create(RID p_lightmap) override; virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { - return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; + return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr; } _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { - LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); return li->lightmap; } _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) { - LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); return li->transform; } @@ -1197,6 +1197,7 @@ public: virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override; virtual void gi_set_use_half_resolution(bool p_enable) override; + RID render_buffers_get_depth_texture(RID p_render_buffers); RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); RID render_buffers_get_back_depth_texture(RID p_render_buffers); diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index c388da755c..7925e735a0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -148,36 +148,36 @@ void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringNa void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -202,7 +202,7 @@ Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringNam if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } @@ -1772,7 +1772,7 @@ void RendererSceneSkyRD::initialize_sky_rid(RID p_rid) { } RendererSceneSkyRD::Sky *RendererSceneSkyRD::get_sky(RID p_sky) const { - return sky_owner.getornull(p_sky); + return sky_owner.get_or_null(p_sky); } void RendererSceneSkyRD::free_sky(RID p_sky) { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index ec0d25376f..771be4bb3d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -842,7 +842,7 @@ void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_for } void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) { - Texture *tex = texture_owner.getornull(p_base); + Texture *tex = texture_owner.get_or_null(p_base); ERR_FAIL_COND(!tex); Texture proxy_tex = *tex; @@ -865,7 +865,7 @@ void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) { void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->is_render_target); ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); @@ -889,7 +889,7 @@ void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_ima } void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->type != Texture::TYPE_3D); Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); @@ -926,10 +926,10 @@ void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image> } void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(!tex->is_proxy); - Texture *proxy_to = texture_owner.getornull(p_proxy_to); + Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); ERR_FAIL_COND(!proxy_to); ERR_FAIL_COND(proxy_to->is_proxy); @@ -943,7 +943,7 @@ void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { RD::get_singleton()->free(tex->rd_texture_srgb); tex->rd_texture_srgb = RID(); } - Texture *prev_tex = texture_owner.getornull(tex->proxy_to); + Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); ERR_FAIL_COND(!prev_tex); prev_tex->proxies.erase(p_texture); } @@ -1030,7 +1030,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) { } Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!tex, Ref<Image>()); #ifdef TOOLS_ENABLED @@ -1058,7 +1058,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const { } Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!tex, Ref<Image>()); Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); @@ -1075,7 +1075,7 @@ Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) c } Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); @@ -1106,10 +1106,10 @@ Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const { } void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy - Texture *by_tex = texture_owner.getornull(p_by_texture); + Texture *by_tex = texture_owner.get_or_null(p_by_texture); ERR_FAIL_COND(!by_tex); ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy @@ -1155,7 +1155,7 @@ void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) { } void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->type != Texture::TYPE_2D); tex->width_2d = p_width; @@ -1163,7 +1163,7 @@ void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, in } void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); tex->path = p_path; } @@ -1173,21 +1173,21 @@ String RendererStorageRD::texture_get_path(RID p_texture) const { } void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); tex->detect_3d_callback_ud = p_userdata; tex->detect_3d_callback = p_callback; } void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); tex->detect_normal_callback_ud = p_userdata; tex->detect_normal_callback = p_callback; } void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_COND(!tex); tex->detect_roughness_callback_ud = p_userdata; tex->detect_roughness_callback = p_callback; @@ -1235,7 +1235,7 @@ void RendererStorageRD::canvas_texture_initialize(RID p_rid) { } void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); switch (p_channel) { case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { ct->diffuse = p_texture; @@ -1252,7 +1252,7 @@ void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::Can } void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ct->specular_color.r = p_specular_color.r; ct->specular_color.g = p_specular_color.g; ct->specular_color.b = p_specular_color.b; @@ -1261,13 +1261,13 @@ void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_textu } void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ct->texture_filter = p_filter; ct->clear_sets(); } void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ct->texture_repeat = p_repeat; ct->clear_sets(); } @@ -1275,7 +1275,7 @@ void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { CanvasTexture *ct = nullptr; - Texture *t = texture_owner.getornull(p_texture); + Texture *t = texture_owner.get_or_null(p_texture); if (t) { //regular texture @@ -1286,7 +1286,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas ct = t->canvas_texture; } else { - ct = canvas_texture_owner.getornull(p_texture); + ct = canvas_texture_owner.get_or_null(p_texture); } if (!ct) { @@ -1308,7 +1308,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - t = texture_owner.getornull(ct->diffuse); + t = texture_owner.get_or_null(ct->diffuse); if (!t) { u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); ct->size_cache = Size2i(1, 1); @@ -1323,7 +1323,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - t = texture_owner.getornull(ct->normal_map); + t = texture_owner.get_or_null(ct->normal_map); if (!t) { u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); ct->use_normal_cache = false; @@ -1338,7 +1338,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - t = texture_owner.getornull(ct->specular); + t = texture_owner.get_or_null(ct->specular); if (!t) { u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); ct->use_specular_cache = false; @@ -1384,7 +1384,7 @@ void RendererStorageRD::shader_initialize(RID p_rid) { } void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); shader->code = p_code; @@ -1438,8 +1438,8 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { } if (shader->data) { - for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) { - shader->data->set_default_texture_param(E->key(), E->get()); + for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) { + shader->data->set_default_texture_param(E.key, E.value); } } } @@ -1456,13 +1456,13 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { } String RendererStorageRD::shader_get_code(RID p_shader) const { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, String()); return shader->code; } void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); if (shader->data) { return shader->data->get_param_list(p_param_list); @@ -1470,7 +1470,7 @@ void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> * } void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); if (p_texture.is_valid() && texture_owner.owns(p_texture)) { @@ -1488,7 +1488,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str } RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, RID()); if (shader->default_texture_parameter.has(p_name)) { return shader->default_texture_parameter[p_name]; @@ -1498,7 +1498,7 @@ RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const Stri } Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, Variant()); if (shader->data) { return shader->data->get_default_parameter(p_param); @@ -1512,7 +1512,7 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ } RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const { - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode()); if (shader->data) { return shader->data->get_native_source_code(); @@ -1527,7 +1527,7 @@ RID RendererStorageRD::material_allocate() { } void RendererStorageRD::material_initialize(RID p_rid) { material_owner.initialize_rid(p_rid); - Material *material = material_owner.getornull(p_rid); + Material *material = material_owner.get_or_null(p_rid); material->self = p_rid; } @@ -1543,7 +1543,7 @@ void RendererStorageRD::_material_queue_update(Material *material, bool p_unifor } void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (material->data) { @@ -1563,7 +1563,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { return; } - Shader *shader = shader_owner.getornull(p_shader); + Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); material->shader = shader; material->shader_type = shader->type; @@ -1586,7 +1586,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { } void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (p_value.get_type() == Variant::NIL) { @@ -1605,7 +1605,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p } Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, Variant()); if (material->params.has(p_param)) { return material->params[p_param]; @@ -1615,7 +1615,7 @@ Variant RendererStorageRD::material_get_param(RID p_material, const StringName & } void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (material->next_pass == p_next_material) { @@ -1631,7 +1631,7 @@ void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_materi } void RendererStorageRD::material_set_render_priority(RID p_material, int priority) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); material->priority = priority; if (material->data) { @@ -1640,7 +1640,7 @@ void RendererStorageRD::material_set_render_priority(RID p_material, int priorit } bool RendererStorageRD::material_is_animated(RID p_material) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, false); if (material->shader && material->shader->data) { if (material->shader->data->is_animated()) { @@ -1653,7 +1653,7 @@ bool RendererStorageRD::material_is_animated(RID p_material) { } bool RendererStorageRD::material_casts_shadows(RID p_material) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, true); if (material->shader && material->shader->data) { if (material->shader->data->casts_shadows()) { @@ -1666,7 +1666,7 @@ bool RendererStorageRD::material_casts_shadows(RID p_material) { } void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (material->shader && material->shader->data) { material->shader->data->get_instance_param_list(r_parameters); @@ -1678,7 +1678,7 @@ void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, } void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); p_instance->update_dependency(&material->dependency); if (material->next_pass.is_valid()) { @@ -1691,73 +1691,183 @@ void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_t material_data_request_func[p_shader_type] = p_function; } -_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) { +_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) { switch (type) { case ShaderLanguage::TYPE_BOOL: { - bool v = value; - uint32_t *gui = (uint32_t *)data; - *gui = v ? 1 : 0; + + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = (r[i] != 0) ? 1 : 0; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + bool v = value; + gui[0] = v ? 1 : 0; + } } break; case ShaderLanguage::TYPE_BVEC2: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = v & 1 ? 1 : 0; - gui[1] = v & 2 ? 1 : 0; + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + int count = 2 * p_array_size; + + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i] ? 1 : 0; + gui[j + 1] = r[i + 1] ? 1 : 0; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = v & 1 ? 1 : 0; + gui[1] = v & 2 ? 1 : 0; + } } break; case ShaderLanguage::TYPE_BVEC3: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = (v & 1) ? 1 : 0; - gui[1] = (v & 2) ? 1 : 0; - gui[2] = (v & 4) ? 1 : 0; + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + int count = 3 * p_array_size; + + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i] ? 1 : 0; + gui[j + 1] = r[i + 1] ? 1 : 0; + gui[j + 2] = r[i + 2] ? 1 : 0; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = (v & 1) ? 1 : 0; + gui[1] = (v & 2) ? 1 : 0; + gui[2] = (v & 4) ? 1 : 0; + } } break; case ShaderLanguage::TYPE_BVEC4: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = (v & 1) ? 1 : 0; - gui[1] = (v & 2) ? 1 : 0; - gui[2] = (v & 4) ? 1 : 0; - gui[3] = (v & 8) ? 1 : 0; + if (p_array_size > 0) { + const PackedInt32Array &ba = value; + int s = ba.size(); + const int *r = ba.ptr(); + int count = 4 * p_array_size; + + for (int i = 0; i < count; i += 4) { + if (i < s) { + gui[i] = r[i] ? 1 : 0; + gui[i + 1] = r[i + 1] ? 1 : 0; + gui[i + 2] = r[i + 2] ? 1 : 0; + gui[i + 3] = r[i + 3] ? 1 : 0; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + int v = value; + gui[0] = (v & 1) ? 1 : 0; + gui[1] = (v & 2) ? 1 : 0; + gui[2] = (v & 4) ? 1 : 0; + gui[3] = (v & 8) ? 1 : 0; + } } break; case ShaderLanguage::TYPE_INT: { - int v = value; int32_t *gui = (int32_t *)data; - gui[0] = v; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + const int *r = iv.ptr(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = r[i]; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = v; + } } break; case ShaderLanguage::TYPE_IVEC2: { Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - for (int i = 0; i < 2; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - } break; case ShaderLanguage::TYPE_IVEC3: { Vector<int> iv = value; int s = iv.size(); int32_t *gui = (int32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; - for (int i = 0; i < 3; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; } + gui[j + 3] = 0; // ignored } } break; case ShaderLanguage::TYPE_IVEC4: { @@ -1765,35 +1875,70 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int s = iv.size(); int32_t *gui = (int32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 4 * p_array_size; - for (int i = 0; i < 4; i++) { + const int *r = iv.ptr(); + for (int i = 0; i < count; i += 4) { if (i < s) { gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; } else { gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; } } } break; case ShaderLanguage::TYPE_UINT: { - int v = value; uint32_t *gui = (uint32_t *)data; - gui[0] = v; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + const int *r = iv.ptr(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = r[i]; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + int v = value; + gui[0] = v; + } } break; case ShaderLanguage::TYPE_UVEC2: { Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - for (int i = 0; i < 2; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } } break; case ShaderLanguage::TYPE_UVEC3: { @@ -1801,141 +1946,370 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int s = iv.size(); uint32_t *gui = (uint32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; - for (int i = 0; i < 3; i++) { + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { if (i < s) { - gui[i] = r[i]; + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; } else { - gui[i] = 0; + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; } + gui[j + 3] = 0; // ignored } - } break; case ShaderLanguage::TYPE_UVEC4: { Vector<int> iv = value; int s = iv.size(); uint32_t *gui = (uint32_t *)data; - const int *r = iv.ptr(); + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 4 * p_array_size; - for (int i = 0; i < 4; i++) { + const int *r = iv.ptr(); + for (int i = 0; i < count; i++) { if (i < s) { gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; } else { gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; } } } break; case ShaderLanguage::TYPE_FLOAT: { - float v = value; float *gui = (float *)data; - gui[0] = v; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = a[i]; + } else { + gui[j] = 0; + } + gui[j + 1] = 0; // ignored + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + float v = value; + gui[0] = v; + } } break; case ShaderLanguage::TYPE_VEC2: { - Vector2 v = value; float *gui = (float *)data; - gui[0] = v.x; - gui[1] = v.y; + if (p_array_size > 0) { + const PackedVector2Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = a[i].x; + gui[j + 1] = a[i].y; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + } + } else { + Vector2 v = value; + gui[0] = v.x; + gui[1] = v.y; + } } break; case ShaderLanguage::TYPE_VEC3: { - Vector3 v = value; float *gui = (float *)data; - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; + if (p_array_size > 0) { + const PackedVector3Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + gui[j] = a[i].x; + gui[j + 1] = a[i].y; + gui[j + 2] = a[i].z; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + Vector3 v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + } } break; case ShaderLanguage::TYPE_VEC4: { float *gui = (float *)data; - if (value.get_type() == Variant::COLOR) { - Color v = value; + if (p_array_size > 0) { + if (value.get_type() == Variant::PACKED_COLOR_ARRAY) { + const PackedColorArray &a = value; + int s = a.size(); - if (p_linear_color) { - v = v.to_linear(); + for (int i = 0, j = 0; i < p_array_size; i++, j += 4) { + if (i < s) { + Color color = a[i]; + if (p_linear_color) { + color = color.to_linear(); + } + gui[j] = color.r; + gui[j + 1] = color.g; + gui[j + 2] = color.b; + gui[j + 3] = color.a; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + gui[j + 3] = 0; + } + } + } else { + const PackedFloat32Array &a = value; + int s = a.size(); + int count = 4 * p_array_size; + + for (int i = 0; i < count; i += 4) { + if (i + 3 < s) { + gui[i] = a[i]; + gui[i + 1] = a[i + 1]; + gui[i + 2] = a[i + 2]; + gui[i + 3] = a[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } } + } else { + if (value.get_type() == Variant::COLOR) { + Color v = value; - gui[0] = v.r; - gui[1] = v.g; - gui[2] = v.b; - gui[3] = v.a; - } else if (value.get_type() == Variant::RECT2) { - Rect2 v = value; - - gui[0] = v.position.x; - gui[1] = v.position.y; - gui[2] = v.size.x; - gui[3] = v.size.y; - } else if (value.get_type() == Variant::QUATERNION) { - Quaternion v = value; + if (p_linear_color) { + v = v.to_linear(); + } - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; - gui[3] = v.w; - } else { - Plane v = value; + gui[0] = v.r; + gui[1] = v.g; + gui[2] = v.b; + gui[3] = v.a; + } else if (value.get_type() == Variant::RECT2) { + Rect2 v = value; + + gui[0] = v.position.x; + gui[1] = v.position.y; + gui[2] = v.size.x; + gui[3] = v.size.y; + } else if (value.get_type() == Variant::QUATERNION) { + Quaternion v = value; + + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; + } else { + Plane v = value; - gui[0] = v.normal.x; - gui[1] = v.normal.y; - gui[2] = v.normal.z; - gui[3] = v.d; + gui[0] = v.normal.x; + gui[1] = v.normal.y; + gui[2] = v.normal.z; + gui[3] = v.d; + } } } break; case ShaderLanguage::TYPE_MAT2: { - Transform2D v = value; float *gui = (float *)data; - //in std140 members of mat2 are treated as vec4s - gui[0] = v.elements[0][0]; - gui[1] = v.elements[0][1]; - gui[2] = 0; - gui[3] = 0; - gui[4] = v.elements[1][0]; - gui[5] = v.elements[1][1]; - gui[6] = 0; - gui[7] = 0; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) { + if (i + 3 < s) { + gui[j] = a[i]; + gui[j + 1] = a[i + 1]; + + gui[j + 4] = a[i + 2]; + gui[j + 5] = a[i + 3]; + } else { + gui[j] = 1; + gui[j + 1] = 0; + + gui[j + 4] = 0; + gui[j + 5] = 1; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored + gui[j + 6] = 0; // ignored + gui[j + 7] = 0; // ignored + } + } else { + Transform2D v = value; + + //in std140 members of mat2 are treated as vec4s + gui[0] = v.elements[0][0]; + gui[1] = v.elements[0][1]; + gui[2] = 0; // ignored + gui[3] = 0; // ignored + + gui[4] = v.elements[1][0]; + gui[5] = v.elements[1][1]; + gui[6] = 0; // ignored + gui[7] = 0; // ignored + } } break; case ShaderLanguage::TYPE_MAT3: { - Basis v = value; float *gui = (float *)data; - gui[0] = v.elements[0][0]; - gui[1] = v.elements[1][0]; - gui[2] = v.elements[2][0]; - gui[3] = 0; - gui[4] = v.elements[0][1]; - gui[5] = v.elements[1][1]; - gui[6] = v.elements[2][1]; - gui[7] = 0; - gui[8] = v.elements[0][2]; - gui[9] = v.elements[1][2]; - gui[10] = v.elements[2][2]; - gui[11] = 0; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) { + if (i + 8 < s) { + gui[j] = a[i]; + gui[j + 1] = a[i + 1]; + gui[j + 2] = a[i + 2]; + + gui[j + 4] = a[i + 3]; + gui[j + 5] = a[i + 4]; + gui[j + 6] = a[i + 5]; + + gui[j + 8] = a[i + 6]; + gui[j + 9] = a[i + 7]; + gui[j + 10] = a[i + 8]; + } else { + gui[j] = 1; + gui[j + 1] = 0; + gui[j + 2] = 0; + + gui[j + 4] = 0; + gui[j + 5] = 1; + gui[j + 6] = 0; + + gui[j + 8] = 0; + gui[j + 9] = 0; + gui[j + 10] = 1; + } + gui[j + 3] = 0; // ignored + gui[j + 7] = 0; // ignored + gui[j + 11] = 0; // ignored + } + } else { + Basis v = value; + gui[0] = v.elements[0][0]; + gui[1] = v.elements[1][0]; + gui[2] = v.elements[2][0]; + gui[3] = 0; // ignored + + gui[4] = v.elements[0][1]; + gui[5] = v.elements[1][1]; + gui[6] = v.elements[2][1]; + gui[7] = 0; // ignored + + gui[8] = v.elements[0][2]; + gui[9] = v.elements[1][2]; + gui[10] = v.elements[2][2]; + gui[11] = 0; // ignored + } } break; case ShaderLanguage::TYPE_MAT4: { - Transform3D v = value; float *gui = (float *)data; - gui[0] = v.basis.elements[0][0]; - gui[1] = v.basis.elements[1][0]; - gui[2] = v.basis.elements[2][0]; - gui[3] = 0; - gui[4] = v.basis.elements[0][1]; - gui[5] = v.basis.elements[1][1]; - gui[6] = v.basis.elements[2][1]; - gui[7] = 0; - gui[8] = v.basis.elements[0][2]; - gui[9] = v.basis.elements[1][2]; - gui[10] = v.basis.elements[2][2]; - gui[11] = 0; - gui[12] = v.origin.x; - gui[13] = v.origin.y; - gui[14] = v.origin.z; - gui[15] = 1; + if (p_array_size > 0) { + const PackedFloat32Array &a = value; + int s = a.size(); + + for (int i = 0; i < p_array_size * 16; i += 16) { + if (i + 15 < s) { + gui[i] = a[i]; + gui[i + 1] = a[i + 1]; + gui[i + 2] = a[i + 2]; + gui[i + 3] = a[i + 3]; + + gui[i + 4] = a[i + 4]; + gui[i + 5] = a[i + 5]; + gui[i + 6] = a[i + 6]; + gui[i + 7] = a[i + 7]; + + gui[i + 8] = a[i + 8]; + gui[i + 9] = a[i + 9]; + gui[i + 10] = a[i + 10]; + gui[i + 11] = a[i + 11]; + + gui[i + 12] = a[i + 12]; + gui[i + 13] = a[i + 13]; + gui[i + 14] = a[i + 14]; + gui[i + 15] = a[i + 15]; + } else { + gui[i] = 1; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + + gui[i + 4] = 0; + gui[i + 5] = 1; + gui[i + 6] = 0; + gui[i + 7] = 0; + + gui[i + 8] = 0; + gui[i + 9] = 0; + gui[i + 10] = 1; + gui[i + 11] = 0; + + gui[i + 12] = 0; + gui[i + 13] = 0; + gui[i + 14] = 0; + gui[i + 15] = 1; + } + } + } else { + Transform3D v = value; + gui[0] = v.basis.elements[0][0]; + gui[1] = v.basis.elements[1][0]; + gui[2] = v.basis.elements[2][0]; + gui[3] = 0; + + gui[4] = v.basis.elements[0][1]; + gui[5] = v.basis.elements[1][1]; + gui[6] = v.basis.elements[2][1]; + gui[7] = 0; + + gui[8] = v.basis.elements[0][2]; + gui[9] = v.basis.elements[1][2]; + gui[10] = v.basis.elements[2][2]; + gui[11] = 0; + + gui[12] = v.origin.x; + gui[13] = v.origin.y; + gui[14] = v.origin.z; + gui[15] = 1; + } } break; default: { } @@ -2094,19 +2468,23 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, } } -_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) { +_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) { + if (p_array_size <= 0) { + p_array_size = 1; + } + switch (type) { case ShaderLanguage::TYPE_BOOL: case ShaderLanguage::TYPE_INT: case ShaderLanguage::TYPE_UINT: case ShaderLanguage::TYPE_FLOAT: { - memset(data, 0, 4); + memset(data, 0, 4 * p_array_size); } break; case ShaderLanguage::TYPE_BVEC2: case ShaderLanguage::TYPE_IVEC2: case ShaderLanguage::TYPE_UVEC2: case ShaderLanguage::TYPE_VEC2: { - memset(data, 0, 8); + memset(data, 0, 8 * p_array_size); } break; case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: @@ -2116,16 +2494,16 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: case ShaderLanguage::TYPE_VEC4: { - memset(data, 0, 16); + memset(data, 0, 16 * p_array_size); } break; case ShaderLanguage::TYPE_MAT2: { - memset(data, 0, 32); + memset(data, 0, 32 * p_array_size); } break; case ShaderLanguage::TYPE_MAT3: { - memset(data, 0, 48); + memset(data, 0, 48 * p_array_size); } break; case ShaderLanguage::TYPE_MAT4: { - memset(data, 0, 64); + memset(data, 0, 64 * p_array_size); } break; default: { @@ -2136,28 +2514,28 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { bool uses_global_buffer = false; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) { - if (E->get().order < 0) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) { + if (E.value.order < 0) { continue; // texture, does not go here } - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; //instance uniforms don't appear in the bufferr } - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { //this is a global variable, get the index to it RendererStorageRD *rs = base_singleton; - GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key()); + GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key); uint32_t index = 0; if (gv) { index = gv->buffer_index; } else { - WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly."); + WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly."); } - uint32_t offset = p_uniform_offsets[E->get().order]; + uint32_t offset = p_uniform_offsets[E.value.order]; uint32_t *intptr = (uint32_t *)&p_buffer[offset]; *intptr = index; uses_global_buffer = true; @@ -2165,30 +2543,30 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName } //regular uniform - uint32_t offset = p_uniform_offsets[E->get().order]; + uint32_t offset = p_uniform_offsets[E.value.order]; #ifdef DEBUG_ENABLED - uint32_t size = ShaderLanguage::get_type_size(E->get().type); + uint32_t size = ShaderLanguage::get_type_size(E.value.type); ERR_CONTINUE(offset + size > p_buffer_size); #endif uint8_t *data = &p_buffer[offset]; - const Map<StringName, Variant>::Element *V = p_parameters.find(E->key()); + const Map<StringName, Variant>::Element *V = p_parameters.find(E.key); if (V) { //user provided - _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color); + _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color); - } else if (E->get().default_value.size()) { + } else if (E.value.default_value.size()) { //default value - _fill_std140_ubo_value(E->get().type, E->get().default_value, data); - //value=E->get().default_value; + _fill_std140_ubo_value(E.value.type, E.value.default_value, data); + //value=E.value.default_value; } else { //zero because it was not provided - if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { //colors must be set as black, with alpha as 1.0 - _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color); + _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color); } else { //else just zero it out - _fill_std140_ubo_empty(E->get().type, data); + _fill_std140_ubo_empty(E.value.type, E.value.array_size, data); } } } @@ -2215,8 +2593,8 @@ RendererStorageRD::MaterialData::~MaterialData() { //unregister global textures RendererStorageRD *rs = base_singleton; - for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) { - GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key()); + for (const KeyValue<StringName, uint64_t> &E : used_global_textures) { + GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key); if (v) { v->texture_materials.erase(self); } @@ -2241,10 +2619,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari bool uses_global_textures = false; global_textures_pass++; - for (int i = 0; i < p_texture_uniforms.size(); i++) { + for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) { const StringName &uniform_name = p_texture_uniforms[i].name; + int uniform_array_size = p_texture_uniforms[i].array_size; - RID texture; + Vector<RID> textures; if (p_texture_uniforms[i].global) { RendererStorageRD *rs = base_singleton; @@ -2265,31 +2644,51 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari E->get() = global_textures_pass; } - texture = v->override.get_type() != Variant::NIL ? v->override : v->value; + textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value); } } else { WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly."); } } else { - if (!texture.is_valid()) { - const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name); - if (V) { - texture = V->get(); + const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name); + if (V) { + if (V->get().is_array()) { + Array array = (Array)V->get(); + if (uniform_array_size > 0) { + for (int j = 0; j < array.size(); j++) { + textures.push_back(array[j]); + } + } else { + if (array.size() > 0) { + textures.push_back(array[0]); + } + } + } else { + textures.push_back(V->get()); } } - if (!texture.is_valid()) { + if (uniform_array_size > 0) { + if (textures.size() < uniform_array_size) { + const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); + if (W) { + for (int j = textures.size(); j < uniform_array_size; j++) { + textures.push_back(W->get()); + } + } + } + } else if (textures.is_empty()) { const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); if (W) { - texture = W->get(); + textures.push_back(W->get()); } } } RID rd_texture; - if (texture.is_null()) { + if (textures.is_empty()) { //check default usage switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: @@ -2306,45 +2705,56 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); } break; } +#ifdef TOOLS_ENABLED + if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { + roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); + } +#endif + if (uniform_array_size > 0) { + for (int j = 0; j < uniform_array_size; j++) { + p_textures[k++] = rd_texture; + } + } else { + p_textures[k] = rd_texture; + ++k; + } } else { bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); - Texture *tex = singleton->texture_owner.getornull(texture); + for (int j = 0; j < textures.size(); j++) { + Texture *tex = singleton->texture_owner.get_or_null(textures[j]); - if (tex) { - rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; + if (tex) { + rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; #ifdef TOOLS_ENABLED - if (tex->detect_3d_callback && p_use_linear_color) { - tex->detect_3d_callback(tex->detect_3d_callback_ud); - } - if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { - if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { - normal_detect_texture = tex; + if (tex->detect_3d_callback && p_use_linear_color) { + tex->detect_3d_callback(tex->detect_3d_callback_ud); + } + if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { + if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { + normal_detect_texture = tex; + } + tex->detect_normal_callback(tex->detect_normal_callback_ud); } - tex->detect_normal_callback(tex->detect_normal_callback_ud); + if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { + //find the normal texture + roughness_detect_texture = tex; + roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); + } +#endif + } + if (rd_texture.is_null()) { + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); } - if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { - //find the normal texture - roughness_detect_texture = tex; - roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); +#ifdef TOOLS_ENABLED + if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { + roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); } - #endif - } - - if (rd_texture.is_null()) { - //wtf - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + p_textures[k++] = rd_texture; } } - - p_textures[i] = rd_texture; } -#ifdef TOOLS_ENABLED - if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { - roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); - } -#endif { //for textures no longer used, unregister them List<Map<StringName, uint64_t>::Element *> to_delete; @@ -2412,7 +2822,10 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier); } - uint32_t tex_uniform_count = p_texture_uniforms.size(); + uint32_t tex_uniform_count = 0U; + for (int i = 0; i < p_texture_uniforms.size(); i++) { + tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1); + } if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) { texture_cache.resize(tex_uniform_count); @@ -2452,11 +2865,19 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St } const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { + for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) { + const int array_size = p_texture_uniforms[i].array_size; + RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); + u.binding = 1 + k; + if (array_size > 0) { + for (int j = 0; j < array_size; j++) { + u.ids.push_back(textures[k++]); + } + } else { + u.ids.push_back(textures[k++]); + } uniforms.push_back(u); } } @@ -2470,14 +2891,14 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) { RID rid = *(RID *)p_material; - Material *material = base_singleton->material_owner.getornull(rid); + Material *material = base_singleton->material_owner.get_or_null(rid); if (material) { material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); } } void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); if (material->shader_type != p_shader_type) { return; } @@ -2518,7 +2939,7 @@ void RendererStorageRD::mesh_initialize(RID p_rid) { void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { ERR_FAIL_COND(p_blend_shape_count < 0); - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist @@ -2528,7 +2949,7 @@ void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape /// Returns stride void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES); @@ -2732,13 +3153,13 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su } int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); + const Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, -1); return mesh->blend_shape_count; } void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX((int)p_mode, 2); @@ -2746,13 +3167,13 @@ void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode } RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); return mesh->blend_shape_mode; } void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); @@ -2763,7 +3184,7 @@ void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surf } void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); @@ -2775,7 +3196,7 @@ void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_s } void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); @@ -2787,7 +3208,7 @@ void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surfac } void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; @@ -2797,7 +3218,7 @@ void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID } RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RID()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); @@ -2805,7 +3226,7 @@ RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) cons } RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RS::SurfaceData()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData()); @@ -2845,32 +3266,32 @@ RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) c } int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, 0); return mesh->surface_count; } void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); mesh->custom_aabb = p_aabb; } AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); if (mesh->custom_aabb != AABB()) { return mesh->custom_aabb; } - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); if (!skeleton || skeleton->size == 0) { return mesh->aabb; @@ -2968,16 +3389,16 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { } void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); - Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh); + Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); if (shadow_mesh) { shadow_mesh->shadow_owners.erase(mesh); } mesh->shadow_mesh = p_shadow_mesh; - shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh); + shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); if (shadow_mesh) { shadow_mesh->shadow_owners.insert(mesh); @@ -2987,7 +3408,7 @@ void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { } void RendererStorageRD::mesh_clear(RID p_mesh) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND(!mesh); for (uint32_t i = 0; i < mesh->surface_count; i++) { Mesh::Surface &s = *mesh->surfaces[i]; @@ -3041,7 +3462,7 @@ void RendererStorageRD::mesh_clear(RID p_mesh) { } bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, false); return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton); @@ -3050,11 +3471,11 @@ bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { /* MESH INSTANCE */ RID RendererStorageRD::mesh_instance_create(RID p_base) { - Mesh *mesh = mesh_owner.getornull(p_base); + Mesh *mesh = mesh_owner.get_or_null(p_base); ERR_FAIL_COND_V(!mesh, RID()); RID rid = mesh_instance_owner.make_rid(); - MeshInstance *mi = mesh_instance_owner.getornull(rid); + MeshInstance *mi = mesh_instance_owner.get_or_null(rid); mi->mesh = mesh; @@ -3069,7 +3490,7 @@ RID RendererStorageRD::mesh_instance_create(RID p_base) { return rid; } void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { - MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); if (mi->skeleton == p_skeleton) { return; } @@ -3079,7 +3500,7 @@ void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_sk } void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { - MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); ERR_FAIL_COND(!mi); ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size()); mi->blend_weights[p_shape] = p_weight; @@ -3151,7 +3572,7 @@ void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, } void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) { - MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); bool needs_update = mi->dirty; @@ -3165,7 +3586,7 @@ void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) { } if (!needs_update && mi->skeleton.is_valid()) { - Skeleton *sk = skeleton_owner.getornull(mi->skeleton); + Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton); if (sk && sk->version != mi->skeleton_version) { needs_update = true; } @@ -3196,7 +3617,7 @@ void RendererStorageRD::update_mesh_instances() { while (dirty_mesh_instance_arrays.first()) { MeshInstance *mi = dirty_mesh_instance_arrays.first()->self(); - Skeleton *sk = skeleton_owner.getornull(mi->skeleton); + Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton); for (uint32_t i = 0; i < mi->surfaces.size(); i++) { if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) { @@ -3443,7 +3864,7 @@ void RendererStorageRD::multimesh_initialize(RID p_rid) { } void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) { @@ -3486,13 +3907,13 @@ void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances } int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, 0); return multimesh->instances; } void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); if (multimesh->mesh == p_mesh) { return; @@ -3638,7 +4059,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl } void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D); @@ -3668,7 +4089,7 @@ void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_ } void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D); @@ -3694,7 +4115,7 @@ void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int } void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(!multimesh->uses_colors); @@ -3716,7 +4137,7 @@ void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_inde } void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); ERR_FAIL_COND(!multimesh->uses_custom_data); @@ -3738,14 +4159,14 @@ void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int } RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, RID()); return multimesh->mesh; } Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Transform3D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D()); ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D()); @@ -3776,7 +4197,7 @@ Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, } Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Transform2D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D()); @@ -3801,7 +4222,7 @@ Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multime } Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); ERR_FAIL_COND_V(!multimesh->uses_colors, Color()); @@ -3824,7 +4245,7 @@ Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_ind } Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color()); @@ -3847,7 +4268,7 @@ Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int } void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); @@ -3880,7 +4301,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float } Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, Vector<float>()); if (multimesh->buffer.is_null()) { return Vector<float>(); @@ -3903,7 +4324,7 @@ Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const { } void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); if (multimesh->visible_instances == p_visible) { @@ -3921,13 +4342,13 @@ void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_v } int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, 0); return multimesh->visible_instances; } AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); ERR_FAIL_COND_V(!multimesh, AABB()); if (multimesh->aabb_dirty) { const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes(); @@ -3998,7 +4419,7 @@ void RendererStorageRD::particles_initialize(RID p_rid) { } void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->mode == p_mode) { return; @@ -4010,7 +4431,7 @@ void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_ } void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->emitting = p_emitting; @@ -4018,7 +4439,7 @@ void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) bool RendererStorageRD::particles_get_emitting(RID p_particles) { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, false); return particles->emitting; @@ -4073,7 +4494,7 @@ void RendererStorageRD::_particles_free_data(Particles *particles) { } void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->amount == p_amount) { @@ -4093,55 +4514,56 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { } void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->lifetime = p_lifetime; } void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->one_shot = p_one_shot; } void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->pre_process_time = p_time; } void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->explosiveness = p_ratio; } void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->randomness = p_ratio; } void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->speed_scale = p_scale; } void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->use_local_coords = p_enable; + particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->fixed_fps = p_fps; @@ -4157,21 +4579,21 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { } void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->interpolate = p_enable; } void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->fractional_delta = p_enable; } void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(p_length < 0.1); p_length = MIN(10.0, p_length); @@ -4190,7 +4612,7 @@ void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, dou } void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { _particles_free_data(particles); @@ -4207,49 +4629,49 @@ void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Ve } void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->collision_base_size = p_size; } void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->transform_align = p_transform_align; } void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->process_material = p_material; } void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->draw_order = p_order; } void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->draw_passes.resize(p_passes); } void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); particles->draw_passes.write[p_pass] = p_mesh; } void RendererStorageRD::particles_restart(RID p_particles) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->restart_request = true; @@ -4273,7 +4695,7 @@ void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles } void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(p_particles == p_subemitter_particles); @@ -4286,7 +4708,7 @@ void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitt } void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(particles->amount == 0); @@ -4329,7 +4751,7 @@ void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_tra } void RendererStorageRD::particles_request_process(RID p_particles) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (!particles->dirty) { @@ -4344,7 +4766,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care."); } - const Particles *particles = particles_owner.getornull(p_particles); + const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, AABB()); int total_amount = particles->amount; @@ -4352,10 +4774,8 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { total_amount *= particles->trail_bind_poses.size(); } - Vector<ParticleData> data; - data.resize(total_amount); - Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); + ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB()); Transform3D inv = particles->emission_transform.affine_inverse(); @@ -4363,7 +4783,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { if (buffer.size()) { bool first = true; - const ParticleData *particle_data = (const ParticleData *)data.ptr(); + const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr()); for (int i = 0; i < total_amount; i++) { if (particle_data[i].active) { Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]); @@ -4394,28 +4814,28 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { } AABB RendererStorageRD::particles_get_aabb(RID p_particles) const { - const Particles *particles = particles_owner.getornull(p_particles); + const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, AABB()); return particles->custom_aabb; } void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->emission_transform = p_transform; } int RendererStorageRD::particles_get_draw_passes(RID p_particles) const { - const Particles *particles = particles_owner.getornull(p_particles); + const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, 0); return particles->draw_passes.size(); } RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - const Particles *particles = particles_owner.getornull(p_particles); + const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, RID()); ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); @@ -4423,19 +4843,19 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) } void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->collisions.insert(p_particles_collision_instance); } void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->collisions.erase(p_particles_collision_instance); } void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->has_sdf_collision = p_enable; particles->sdf_collision_transform = p_xform; @@ -4477,7 +4897,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; - Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); + Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); if (sub_emitter) { if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer _particles_allocate_emission_buffer(sub_emitter); @@ -4594,11 +5014,11 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt uint32_t collision_3d_textures_used = 0; for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) { - ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get()); + ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get()); if (!pci || !pci->active) { continue; } - ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision); + ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision); ERR_CONTINUE(!pc); Transform3D to_collider = pci->transform; @@ -4746,7 +5166,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { RID rd_tex; if (i < collision_3d_textures_used) { - Texture *t = texture_owner.getornull(collision_3d_textures[i]); + Texture *t = texture_owner.get_or_null(collision_3d_textures[i]); if (t && t->type == Texture::TYPE_3D) { rd_tex = t->rd_texture; } @@ -4791,7 +5211,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt p_particles->force_sub_emit = false; //reset - Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); + Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { // print_line("updating subemitter buffer"); @@ -4871,7 +5291,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt } void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { @@ -5229,7 +5649,7 @@ void RendererStorageRD::update_particles() { bool RendererStorageRD::particles_is_inactive(RID p_particles) const { ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer."); - const Particles *particles = particles_owner.getornull(p_particles); + const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, false); return !particles->emitting && particles->inactive; } @@ -5299,36 +5719,36 @@ void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const Str void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -5353,7 +5773,7 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } @@ -5407,7 +5827,7 @@ void RendererStorageRD::particles_collision_initialize(RID p_rid) { } RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, RID()); ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); @@ -5442,7 +5862,7 @@ RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_par } void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); if (p_type == particles_collision->type) { @@ -5458,13 +5878,13 @@ void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_c } void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->cull_mask = p_cull_mask; } void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->radius = p_radius; @@ -5472,7 +5892,7 @@ void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_co } void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->extents = p_extents; @@ -5480,41 +5900,41 @@ void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_coll } void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_strength = p_strength; } void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_directionality = p_directionality; } void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_attenuation = p_curve; } void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->field_texture = p_texture; } void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); @@ -5531,7 +5951,7 @@ void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_pa } AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, AABB()); switch (particles_collision->type) { @@ -5554,13 +5974,13 @@ AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) } Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const { - const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, Vector3()); return particles_collision->extents; } bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const { - const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, false); return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } @@ -5571,12 +5991,12 @@ RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { return particles_collision_instance_owner.make_rid(pci); } void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { - ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); ERR_FAIL_COND(!pci); pci->transform = p_transform; } void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { - ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); ERR_FAIL_COND(!pci); pci->active = p_active; } @@ -5590,25 +6010,25 @@ void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) { visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier()); } void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { - VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier); + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); vn->aabb = p_aabb; vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { - VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier); + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); vn->enter_callback = p_enter_callbable; vn->exit_callback = p_exit_callable; } AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const { - const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier); + const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND_V(!vn, AABB()); return vn->aabb; } void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { - VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier); + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); if (p_enter) { @@ -5652,7 +6072,7 @@ void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) { } void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_COND(p_bones < 0); @@ -5695,14 +6115,14 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool } int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, 0); return skeleton->size; } void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_INDEX(p_bone, skeleton->size); @@ -5727,7 +6147,7 @@ void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, } Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform3D()); ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D()); @@ -5754,7 +6174,7 @@ Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p } void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_INDEX(p_bone, skeleton->size); @@ -5775,7 +6195,7 @@ void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bon } Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform2D()); ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); @@ -5795,7 +6215,7 @@ Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, in } void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton->use_2d); @@ -5874,14 +6294,14 @@ void RendererStorageRD::spot_light_initialize(RID p_light) { } void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->color = p_color; } void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); @@ -5916,7 +6336,7 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo } void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->shadow = p_enabled; @@ -5925,13 +6345,13 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { } void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->shadow_color = p_color; } void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); if (light->projector == p_texture) { @@ -5953,14 +6373,14 @@ void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { } void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->negative = p_enable; } void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->cull_mask = p_mask; @@ -5970,7 +6390,7 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { } void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->reverse_cull = p_enabled; @@ -5980,7 +6400,7 @@ void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_ena } void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->bake_mode = p_bake_mode; @@ -5990,7 +6410,7 @@ void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bak } void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->max_sdfgi_cascade = p_cascade; @@ -6000,7 +6420,7 @@ void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_casc } void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->omni_shadow_mode = p_mode; @@ -6010,14 +6430,14 @@ void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniSha } RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); return light->omni_shadow_mode; } void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_shadow_mode = p_mode; @@ -6026,7 +6446,7 @@ void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Light } void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_blend_splits = p_enable; @@ -6035,56 +6455,56 @@ void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_e } bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, false); return light->directional_blend_splits; } void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) { - Light *light = light_owner.getornull(p_light); + Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); light->directional_sky_only = p_sky_only; } bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, false); return light->directional_sky_only; } RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); return light->directional_shadow_mode; } uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->max_sdfgi_cascade; } RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); return light->bake_mode; } uint64_t RendererStorageRD::light_get_version(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->version; } AABB RendererStorageRD::light_get_aabb(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, AABB()); switch (light->type) { @@ -6115,7 +6535,7 @@ void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) { } void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; @@ -6123,35 +6543,35 @@ void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Reflec } void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->intensity = p_intensity; } void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_mode = p_mode; } void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color = p_color; } void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color_energy = p_energy; } void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->max_distance = p_distance; @@ -6160,7 +6580,7 @@ void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_d } void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); if (reflection_probe->extents == p_extents) { @@ -6171,7 +6591,7 @@ void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 } void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; @@ -6179,7 +6599,7 @@ void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Ve } void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; @@ -6187,14 +6607,14 @@ void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_ena } void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->box_projection = p_enable; } void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; @@ -6202,7 +6622,7 @@ void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_ } void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; @@ -6210,7 +6630,7 @@ void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_l } void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); ERR_FAIL_COND(p_resolution < 32); @@ -6218,7 +6638,7 @@ void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resol } void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->lod_threshold = p_ratio; @@ -6227,7 +6647,7 @@ void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ } AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, AABB()); AABB aabb; @@ -6238,96 +6658,96 @@ AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { } RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); return reflection_probe->update_mode; } uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->cull_mask; } Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->extents; } Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->origin_offset; } bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->enable_shadows; } float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->max_distance; } float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->lod_threshold; } int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->resolution; } float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->intensity; } bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->interior; } bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->box_projection; } RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); return reflection_probe->ambient_mode; } Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Color()); return reflection_probe->ambient_color; } float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->ambient_color_energy; @@ -6341,14 +6761,14 @@ void RendererStorageRD::decal_initialize(RID p_decal) { } void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->extents = p_extents; decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); @@ -6372,32 +6792,32 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, } void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->emission_energy = p_energy; } void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->albedo_mix = p_mix; } void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->modulate = p_modulate; } void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->cull_mask = p_layers; decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->distance_fade = p_enabled; decal->distance_fade_begin = p_begin; @@ -6405,20 +6825,20 @@ void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, flo } void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->upper_fade = p_above; decal->lower_fade = p_below; } void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->normal_fade = p_fade; } AABB RendererStorageRD::decal_get_aabb(RID p_decal) const { - Decal *decal = decal_owner.getornull(p_decal); + Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND_V(!decal, AABB()); return AABB(-decal->extents, decal->extents * 2.0); @@ -6432,7 +6852,7 @@ void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) { } void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); if (voxel_gi->octree_buffer.is_valid()) { @@ -6557,20 +6977,20 @@ void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D } AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, AABB()); return voxel_gi->bounds; } Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector3i()); return voxel_gi->octree_size; } Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); if (voxel_gi->octree_buffer.is_valid()) { @@ -6580,7 +7000,7 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) con } Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); if (voxel_gi->data_buffer.is_valid()) { @@ -6590,7 +7010,7 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const } Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); if (voxel_gi->data_buffer.is_valid()) { @@ -6600,21 +7020,21 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) c } Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Vector<int>()); return voxel_gi->level_counts; } Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, Transform3D()); return voxel_gi->to_cell_xform; } void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->dynamic_range = p_range; @@ -6622,14 +7042,14 @@ void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range } float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->dynamic_range; } void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->propagation = p_range; @@ -6637,72 +7057,72 @@ void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) } float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->propagation; } void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->energy = p_energy; } float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->energy; } void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->bias = p_bias; } float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->bias; } void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->normal_bias = p_normal_bias; } float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->normal_bias; } void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->anisotropy_strength = p_strength; } float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->anisotropy_strength; } void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->interior = p_enable; } void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); voxel_gi->use_two_bounces = p_enable; @@ -6710,43 +7130,43 @@ void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enab } bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, false); return voxel_gi->use_two_bounces; } bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->interior; } uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->version; } uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, 0); return voxel_gi->data_version; } RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, RID()); return voxel_gi->octree_buffer; } RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, RID()); return voxel_gi->data_buffer; } RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) { - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND_V(!voxel_gi, RID()); return voxel_gi->sdf_texture; @@ -6763,20 +7183,20 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) { } void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lightmap_array_version++; //erase lightmap users if (lm->light_texture.is_valid()) { - Texture *t = texture_owner.getornull(lm->light_texture); + Texture *t = texture_owner.get_or_null(lm->light_texture); if (t) { t->lightmap_users.erase(p_lightmap); } } - Texture *t = texture_owner.getornull(p_light); + Texture *t = texture_owner.get_or_null(p_light); lm->light_texture = p_light; lm->uses_spherical_harmonics = p_uses_spherical_haromics; @@ -6811,19 +7231,19 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool } void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->bounds = p_bounds; } void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); lm->interior = p_interior; } void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); if (p_points.size()) { @@ -6839,26 +7259,26 @@ void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const Pa } PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedVector3Array()); return lm->points; } PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedColorArray()); return lm->point_sh; } PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->tetrahedra; } PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->bsp_tree; } @@ -6868,7 +7288,7 @@ void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) { } void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { - Lightmap *lm = lightmap_owner.getornull(p_lightmap); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); for (int i = 0; i < 9; i++) { @@ -6918,13 +7338,13 @@ void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_p } bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const { - const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, false); return lm->interior; } AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const { - const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, AABB()); return lm->bounds; } @@ -6964,7 +7384,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) { //create a placeholder until updated rt->texture = texture_allocate(); texture_2d_placeholder_initialize(rt->texture); - Texture *tex = texture_owner.getornull(rt->texture); + Texture *tex = texture_owner.get_or_null(rt->texture); tex->is_render_target = true; } @@ -7011,7 +7431,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) { { //update texture - Texture *tex = texture_owner.getornull(rt->texture); + Texture *tex = texture_owner.get_or_null(rt->texture); //free existing textures if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { @@ -7118,7 +7538,7 @@ void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, } void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) { rt->size.x = p_width; @@ -7129,7 +7549,7 @@ void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, } RID RendererStorageRD::render_target_get_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->texture; @@ -7139,53 +7559,53 @@ void RendererStorageRD::render_target_set_external_texture(RID p_render_target, } void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->flags[p_flag] = p_value; _update_render_target(rt); } bool RendererStorageRD::render_target_was_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->was_used; } void RendererStorageRD::render_target_set_as_unused(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->was_used = false; } Size2 RendererStorageRD::render_target_get_size(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Size2()); return rt->size; } RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->framebuffer; } RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->color; } RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->backbuffer; } RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (!rt->backbuffer.is_valid()) { @@ -7196,32 +7616,32 @@ RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_ } void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = true; rt->clear_color = p_clear_color; } bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->clear_requested; } Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Color()); return rt->clear_color; } void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = false; } void RendererStorageRD::render_target_do_clear_request(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (!rt->clear_requested) { return; @@ -7234,7 +7654,7 @@ void RendererStorageRD::render_target_do_clear_request(RID p_render_target) { } void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { return; @@ -7276,28 +7696,28 @@ Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) co } Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const { - const RenderTarget *rt = render_target_owner.getornull(p_render_target); + const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Rect2i()); return _render_target_get_sdf_rect(rt); } void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->sdf_enabled = p_enabled; } bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const { - const RenderTarget *rt = render_target_owner.getornull(p_render_target); + const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->sdf_enabled; } RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (rt->sdf_buffer_read.is_null()) { // no texture, create a dummy one for the 2D uniform set @@ -7432,7 +7852,7 @@ void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) { } RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (rt->sdf_buffer_write_fb.is_null()) { @@ -7442,7 +7862,7 @@ RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) { return rt->sdf_buffer_write_fb; } void RendererStorageRD::render_target_sdf_process(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null()); @@ -7517,7 +7937,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { } void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); @@ -7557,7 +7977,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c } void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); @@ -7578,7 +7998,7 @@ void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, con } void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); @@ -7610,66 +8030,66 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe } RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->framebuffer_uniform_set; } RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->backbuffer_uniform_set; } void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->framebuffer_uniform_set = p_uniform_set; } void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->backbuffer_uniform_set = p_uniform_set; } void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (mesh_owner.owns(p_base)) { - Mesh *mesh = mesh_owner.getornull(p_base); + Mesh *mesh = mesh_owner.get_or_null(p_base); p_instance->update_dependency(&mesh->dependency); } else if (multimesh_owner.owns(p_base)) { - MultiMesh *multimesh = multimesh_owner.getornull(p_base); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_base); p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (reflection_probe_owner.owns(p_base)) { - ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); + ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base); p_instance->update_dependency(&rp->dependency); } else if (decal_owner.owns(p_base)) { - Decal *decal = decal_owner.getornull(p_base); + Decal *decal = decal_owner.get_or_null(p_base); p_instance->update_dependency(&decal->dependency); } else if (voxel_gi_owner.owns(p_base)) { - VoxelGI *gip = voxel_gi_owner.getornull(p_base); + VoxelGI *gip = voxel_gi_owner.get_or_null(p_base); p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { - Lightmap *lm = lightmap_owner.getornull(p_base); + Lightmap *lm = lightmap_owner.get_or_null(p_base); p_instance->update_dependency(&lm->dependency); } else if (light_owner.owns(p_base)) { - Light *l = light_owner.getornull(p_base); + Light *l = light_owner.get_or_null(p_base); p_instance->update_dependency(&l->dependency); } else if (particles_owner.owns(p_base)) { - Particles *p = particles_owner.getornull(p_base); + Particles *p = particles_owner.get_or_null(p_base); p_instance->update_dependency(&p->dependency); } else if (particles_collision_owner.owns(p_base)) { - ParticlesCollision *pc = particles_collision_owner.getornull(p_base); + ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base); p_instance->update_dependency(&pc->dependency); } else if (visibility_notifier_owner.owns(p_base)) { - VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base); + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base); p_instance->update_dependency(&vn->dependency); } } void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); p_instance->update_dependency(&skeleton->dependency); @@ -7775,7 +8195,7 @@ void RendererStorageRD::_update_decal_atlas() { while ((K = decal_atlas.textures.next(K))) { DecalAtlas::SortItem &si = itemsv.write[idx]; - Texture *src_tex = texture_owner.getornull(*K); + Texture *src_tex = texture_owner.get_or_null(*K); si.size.width = (src_tex->width / border) + 1; si.size.height = (src_tex->height / border) + 1; @@ -7924,7 +8344,7 @@ void RendererStorageRD::_update_decal_atlas() { const RID *K = nullptr; while ((K = decal_atlas.textures.next(K))) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); - Texture *src_tex = texture_owner.getornull(*K); + Texture *src_tex = texture_owner.get_or_null(*K); effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); } @@ -8340,7 +8760,7 @@ void RendererStorageRD::global_variable_set(const StringName &p_name, const Vari } else { //texture for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) { - Material *material = material_owner.getornull(E->get()); + Material *material = material_owner.get_or_null(E->get()); ERR_CONTINUE(!material); _material_queue_update(material, false, true); } @@ -8371,7 +8791,7 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c } else { //texture for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) { - Material *material = material_owner.getornull(E->get()); + Material *material = material_owner.get_or_null(E->get()); ERR_CONTINUE(!material); _material_queue_update(material, false, true); } @@ -8552,7 +8972,7 @@ void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_i pos += p_index; - _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer + _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer _global_variable_mark_buffer_dirty(pos, 1); } @@ -8582,7 +9002,7 @@ void RendererStorageRD::_update_global_variables() { // only happens in the case of a buffer variable added or removed, // so not often. for (const RID &E : global_variables.materials_using_buffer) { - Material *material = material_owner.getornull(E); + Material *material = material_owner.get_or_null(E); ERR_CONTINUE(!material); //wtf _material_queue_update(material, true, false); @@ -8595,7 +9015,7 @@ void RendererStorageRD::_update_global_variables() { // only happens in the case of a buffer variable added or removed, // so not often. for (const RID &E : global_variables.materials_using_texture) { - Material *material = material_owner.getornull(E); + Material *material = material_owner.get_or_null(E); ERR_CONTINUE(!material); //wtf _material_queue_update(material, false, true); @@ -8640,7 +9060,7 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const { bool RendererStorageRD::free(RID p_rid) { if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.getornull(p_rid); + Texture *t = texture_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!t, false); ERR_FAIL_COND_V(t->is_render_target, false); @@ -8654,7 +9074,7 @@ bool RendererStorageRD::free(RID p_rid) { } if (t->is_proxy && t->proxy_to.is_valid()) { - Texture *proxy_to = texture_owner.getornull(t->proxy_to); + Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); if (proxy_to) { proxy_to->proxies.erase(p_rid); } @@ -8666,7 +9086,7 @@ bool RendererStorageRD::free(RID p_rid) { } for (int i = 0; i < t->proxies.size(); i++) { - Texture *p = texture_owner.getornull(t->proxies[i]); + Texture *p = texture_owner.get_or_null(t->proxies[i]); ERR_CONTINUE(!p); p->proxy_to = RID(); p->rd_texture = RID(); @@ -8681,7 +9101,7 @@ bool RendererStorageRD::free(RID p_rid) { } else if (canvas_texture_owner.owns(p_rid)) { canvas_texture_owner.free(p_rid); } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.getornull(p_rid); + Shader *shader = shader_owner.get_or_null(p_rid); //make material unreference this while (shader->owners.size()) { material_set_shader(shader->owners.front()->get()->self, RID()); @@ -8693,7 +9113,7 @@ bool RendererStorageRD::free(RID p_rid) { shader_owner.free(p_rid); } else if (material_owner.owns(p_rid)) { - Material *material = material_owner.getornull(p_rid); + Material *material = material_owner.get_or_null(p_rid); material_set_shader(p_rid, RID()); //clean up shader material->dependency.deleted_notify(p_rid); @@ -8701,7 +9121,7 @@ bool RendererStorageRD::free(RID p_rid) { } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); mesh_set_shadow_mesh(p_rid, RID()); - Mesh *mesh = mesh_owner.getornull(p_rid); + Mesh *mesh = mesh_owner.get_or_null(p_rid); mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); @@ -8715,7 +9135,7 @@ bool RendererStorageRD::free(RID p_rid) { } mesh_owner.free(p_rid); } else if (mesh_instance_owner.owns(p_rid)) { - MeshInstance *mi = mesh_instance_owner.getornull(p_rid); + MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid); _mesh_instance_clear(mi); mi->mesh->instances.erase(mi->I); mi->I = nullptr; @@ -8725,21 +9145,21 @@ bool RendererStorageRD::free(RID p_rid) { } else if (multimesh_owner.owns(p_rid)) { _update_dirty_multimeshes(); multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); - MultiMesh *multimesh = multimesh_owner.getornull(p_rid); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid); multimesh->dependency.deleted_notify(p_rid); multimesh_owner.free(p_rid); } else if (skeleton_owner.owns(p_rid)) { _update_dirty_skeletons(); skeleton_allocate_data(p_rid, 0); - Skeleton *skeleton = skeleton_owner.getornull(p_rid); + Skeleton *skeleton = skeleton_owner.get_or_null(p_rid); skeleton->dependency.deleted_notify(p_rid); skeleton_owner.free(p_rid); } else if (reflection_probe_owner.owns(p_rid)) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); + ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); } else if (decal_owner.owns(p_rid)) { - Decal *decal = decal_owner.getornull(p_rid); + Decal *decal = decal_owner.get_or_null(p_rid); for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) { texture_remove_from_decal_atlas(decal->textures[i]); @@ -8749,30 +9169,30 @@ bool RendererStorageRD::free(RID p_rid) { decal_owner.free(p_rid); } else if (voxel_gi_owner.owns(p_rid)) { voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate - VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid); + VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid); voxel_gi->dependency.deleted_notify(p_rid); voxel_gi_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); - Lightmap *lightmap = lightmap_owner.getornull(p_rid); + Lightmap *lightmap = lightmap_owner.get_or_null(p_rid); lightmap->dependency.deleted_notify(p_rid); lightmap_owner.free(p_rid); } else if (light_owner.owns(p_rid)) { light_set_projector(p_rid, RID()); //clear projector // delete the texture - Light *light = light_owner.getornull(p_rid); + Light *light = light_owner.get_or_null(p_rid); light->dependency.deleted_notify(p_rid); light_owner.free(p_rid); } else if (particles_owner.owns(p_rid)) { update_particles(); - Particles *particles = particles_owner.getornull(p_rid); + Particles *particles = particles_owner.get_or_null(p_rid); particles->dependency.deleted_notify(p_rid); _particles_free_data(particles); particles_owner.free(p_rid); } else if (particles_collision_owner.owns(p_rid)) { - ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid); + ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid); if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); @@ -8780,18 +9200,18 @@ bool RendererStorageRD::free(RID p_rid) { particles_collision->dependency.deleted_notify(p_rid); particles_collision_owner.free(p_rid); } else if (visibility_notifier_owner.owns(p_rid)) { - VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid); + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid); vn->dependency.deleted_notify(p_rid); visibility_notifier_owner.free(p_rid); } else if (particles_collision_instance_owner.owns(p_rid)) { particles_collision_instance_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.getornull(p_rid); + RenderTarget *rt = render_target_owner.get_or_null(p_rid); _clear_render_target(rt); if (rt->texture.is_valid()) { - Texture *tex = texture_owner.getornull(rt->texture); + Texture *tex = texture_owner.get_or_null(rt->texture); tex->is_render_target = false; free(rt->texture); } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 02395a884f..d56afcc448 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -621,7 +621,6 @@ private: float color[4]; float custom[3]; float lifetime; - uint32_t pad[3]; }; struct ParticlesFrameParams { @@ -1351,7 +1350,7 @@ public: if (p_texture.is_null()) { return RID(); } - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); if (!tex) { return RID(); @@ -1363,7 +1362,7 @@ public: if (p_texture.is_null()) { return Size2i(); } - Texture *tex = texture_owner.getornull(p_texture); + Texture *tex = texture_owner.get_or_null(p_texture); if (!tex) { return Size2i(); @@ -1431,12 +1430,12 @@ public: void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); return material->shader_id; } _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) { - Material *material = material_owner.getornull(p_material); + Material *material = material_owner.get_or_null(p_material); if (!material || material->shader_type != p_shader_type) { return nullptr; } else { @@ -1489,7 +1488,7 @@ public: virtual void update_mesh_instances(); _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, nullptr); r_surface_count = mesh->surface_count; if (r_surface_count == 0) { @@ -1506,7 +1505,7 @@ public: } _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, nullptr); ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr); @@ -1514,7 +1513,7 @@ public: } _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!mesh, RID()); return mesh->shadow_mesh; @@ -1600,7 +1599,7 @@ public: } _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) { - MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); ERR_FAIL_COND(!mi); Mesh *mesh = mi->mesh; ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); @@ -1641,7 +1640,7 @@ public: } _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); Mesh::Surface *s = mesh->surfaces[p_surface_index]; if (s->render_pass != p_render_pass) { @@ -1654,7 +1653,7 @@ public: } _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); Mesh::Surface *s = mesh->surfaces[p_surface_index]; if (s->multimesh_render_pass != p_render_pass) { @@ -1667,7 +1666,7 @@ public: } _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh *mesh = mesh_owner.get_or_null(p_mesh); Mesh::Surface *s = mesh->surfaces[p_surface_index]; if (s->particles_render_pass != p_render_pass) { @@ -1709,22 +1708,22 @@ public: AABB multimesh_get_aabb(RID p_multimesh) const; _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); return multimesh->xform_format; } _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); return multimesh->uses_colors; } _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); return multimesh->uses_custom_data; } _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); if (multimesh->visible_instances >= 0) { return multimesh->visible_instances; } @@ -1732,7 +1731,7 @@ public: } _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); if (!multimesh->uniform_set_3d.is_valid()) { Vector<RD::Uniform> uniforms; RD::Uniform u; @@ -1747,7 +1746,7 @@ public: } _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); if (!multimesh->uniform_set_2d.is_valid()) { Vector<RD::Uniform> uniforms; RD::Uniform u; @@ -1776,11 +1775,11 @@ public: Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) { - return skeleton_owner.getornull(p_skeleton) != nullptr; + return skeleton_owner.get_or_null(p_skeleton) != nullptr; } _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND_V(!skeleton, RID()); ERR_FAIL_COND_V(skeleton->size == 0, RID()); if (skeleton->use_2d) { @@ -1834,7 +1833,7 @@ public: RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); _FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); return light->type; @@ -1842,70 +1841,70 @@ public: AABB light_get_aabb(RID p_light) const; _FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->param[p_param]; } _FORCE_INLINE_ RID light_get_projector(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RID()); return light->projector; } _FORCE_INLINE_ Color light_get_color(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, Color()); return light->color; } _FORCE_INLINE_ Color light_get_shadow_color(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, Color()); return light->shadow_color; } _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0); return light->cull_mask; } _FORCE_INLINE_ bool light_has_shadow(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); return light->shadow; } _FORCE_INLINE_ bool light_has_projector(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); return texture_owner.owns(light->projector); } _FORCE_INLINE_ bool light_is_negative(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); return light->negative; } _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0.0); return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; } _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const { - const Light *light = light_owner.getornull(p_light); + const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, 0.0); return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE]; @@ -1972,62 +1971,62 @@ public: virtual void decal_set_normal_fade(RID p_decal, float p_fade); _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->extents; } _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->textures[p_texture]; } _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->modulate; } _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->emission_energy; } _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->albedo_mix; } _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->cull_mask; } _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->upper_fade; } _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->lower_fade; } _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->normal_fade; } _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->distance_fade; } _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->distance_fade_begin; } _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { - const Decal *decal = decal_owner.getornull(p_decal); + const Decal *decal = decal_owner.get_or_null(p_decal); return decal->distance_fade_length; } @@ -2102,18 +2101,18 @@ public: return lightmap_probe_capture_update_speed; } _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { - const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND_V(!lm, RID()); return lm->light_texture; } _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays - const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); return lm->array_index; } _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const { ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays - const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); return lm->uses_spherical_harmonics; } _FORCE_INLINE_ uint64_t lightmap_array_get_version() const { @@ -2182,13 +2181,13 @@ public: virtual bool particles_is_inactive(RID p_particles) const; _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D); return particles->mode; } _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, 0); if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { @@ -2201,21 +2200,21 @@ public: } _FORCE_INLINE_ bool particles_has_collision(RID p_particles) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, 0); return particles->has_collision_cache; } _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, false); return particles->use_local_coords; } _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { - Particles *particles = particles_owner.getornull(p_particles); + Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND_V(!particles, RID()); if (particles->particles_transforms_buffer_uniform_set.is_null()) { _particles_update_buffers(particles); diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index b95d4b642c..2f4671785a 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -91,7 +91,7 @@ static int _get_datatype_size(SL::DataType p_type) { case SL::TYPE_VEC4: return 16; case SL::TYPE_MAT2: - return 32; //4 * 4 + 4 * 4 + return 32; // 4 * 4 + 4 * 4 case SL::TYPE_MAT3: return 48; // 4 * 4 + 4 * 4 + 4 * 4 case SL::TYPE_MAT4: @@ -566,11 +566,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge int max_texture_uniforms = 0; int max_uniforms = 0; - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { - if (SL::is_sampler_type(E->get().type)) { + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { + if (SL::is_sampler_type(E.value.type)) { max_texture_uniforms++; } else { - if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { + if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; // Instances are indexed directly, don't need index uniforms. } @@ -590,8 +590,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Vector<StringName> uniform_names; - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { - uniform_names.push_back(E->key()); + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { + uniform_names.push_back(E.key); } uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced @@ -608,7 +608,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge continue; // Instances are indexed directly, don't need index uniforms. } if (SL::is_sampler_type(uniform.type)) { - ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_order) + ") uniform "; + ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") uniform "; } bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL; @@ -622,6 +622,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } ucode += " " + _mkid(uniform_name); + if (uniform.array_size > 0) { + ucode += "["; + ucode += itos(uniform.array_size); + ucode += "]"; + } ucode += ";\n"; if (SL::is_sampler_type(uniform.type)) { for (int j = 0; j < STAGE_MAX; j++) { @@ -635,6 +640,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge texture.filter = uniform.filter; texture.repeat = uniform.repeat; texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL; + texture.array_size = uniform.array_size; if (texture.global) { r_gen_code.uses_global_textures = true; } @@ -650,7 +656,16 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT); uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT); } else { - uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type); + if (uniform.array_size > 0) { + int size = _get_datatype_size(uniform.type) * uniform.array_size; + int m = (16 * uniform.array_size); + if ((size % m) != 0) { + size += m - (size % m); + } + uniform_sizes.write[uniform.order] = size; + } else { + uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type); + } uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type); } } @@ -724,8 +739,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Vector<StringName> varying_names; - for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { - varying_names.push_back(E->key()); + for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { + varying_names.push_back(E.key); } varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced @@ -1074,10 +1089,32 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (p_default_actions.renames.has(anode->name)) { code = p_default_actions.renames[anode->name]; } else { - if (use_fragment_varying) { - code = "frag_to_light."; + if (shader->uniforms.has(anode->name)) { + //its a uniform! + const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name]; + if (u.texture_order >= 0) { + code = _mkid(anode->name); //texture, use as is + } else { + //a scalar or vector + if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { + code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is + //global variable, this means the code points to an index to the global table + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + //instance variable, index it as such + code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")"; + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else { + //regular uniform, index from UBO + code = actions.base_uniform_string + _mkid(anode->name); + } + } + } else { + if (use_fragment_varying) { + code = "frag_to_light."; + } + code += _mkid(anode->name); } - code += _mkid(anode->name); } if (anode->call_expression != nullptr) { @@ -1193,46 +1230,63 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge code += ", "; } String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (is_texture_func && i == 1 && onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) { + if (is_texture_func && i == 1 && (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE || onode->arguments[i]->type == SL::Node::TYPE_OPERATOR)) { //need to map from texture to sampler in order to sample - const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); + StringName texture_uniform; + bool correct_texture_uniform = false; + + if (onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) { + const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); + texture_uniform = varnode->name; + correct_texture_uniform = true; + } else { // array indexing operator handling + const SL::OperatorNode *opnode = static_cast<const SL::OperatorNode *>(onode->arguments[i]); + if (opnode->op == SL::Operator::OP_INDEX && opnode->arguments[0]->type == SL::Node::TYPE_ARRAY) { + const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(opnode->arguments[0]); + texture_uniform = anode->name; + correct_texture_uniform = true; + } + } - StringName texture_uniform = varnode->name; - is_screen_texture = (texture_uniform == "SCREEN_TEXTURE"); + if (correct_texture_uniform) { + is_screen_texture = (texture_uniform == "SCREEN_TEXTURE"); - String sampler_name; + String sampler_name; - if (actions.custom_samplers.has(texture_uniform)) { - sampler_name = actions.custom_samplers[texture_uniform]; - } else { - if (shader->uniforms.has(texture_uniform)) { - sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat); + if (actions.custom_samplers.has(texture_uniform)) { + sampler_name = actions.custom_samplers[texture_uniform]; } else { - bool found = false; - - for (int j = 0; j < function->arguments.size(); j++) { - if (function->arguments[j].name == texture_uniform) { - if (function->arguments[j].tex_builtin_check) { - ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); - sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; - found = true; - break; - } - if (function->arguments[j].tex_argument_check) { - sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); - found = true; - break; + if (shader->uniforms.has(texture_uniform)) { + sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat); + } else { + bool found = false; + + for (int j = 0; j < function->arguments.size(); j++) { + if (function->arguments[j].name == texture_uniform) { + if (function->arguments[j].tex_builtin_check) { + ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); + sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; + found = true; + break; + } + if (function->arguments[j].tex_argument_check) { + sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); + found = true; + break; + } } } - } - if (!found) { - //function was most likely unused, so use anything (compiler will remove it anyway) - sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); + if (!found) { + //function was most likely unused, so use anything (compiler will remove it anyway) + sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); + } } } - } - code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")"; + code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")"; + } else { + code += node_code; + } } else { code += node_code; } diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 0fe9047967..2ab689c27c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h @@ -65,6 +65,7 @@ public: ShaderLanguage::TextureFilter filter; ShaderLanguage::TextureRepeat repeat; bool global; + int array_size; }; Vector<Texture> texture_uniforms; diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 82efa1318c..b9a8947fa2 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -174,8 +174,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c if (p_version->uniforms.size()) { builder.append("#define MATERIAL_UNIFORMS_USED\n"); } - for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) { - builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n"); + for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { + builder.append(String("#define ") + String(E.key) + "_CODE_USED\n"); } } break; case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { @@ -292,7 +292,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { } RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) { - Version *version = version_owner.getornull(p_version); + Version *version = version_owner.get_or_null(p_version); RS::ShaderNativeSourceCode source_code; ERR_FAIL_COND_V(!version, source_code); @@ -355,8 +355,8 @@ String ShaderRD::_version_get_sha1(Version *p_version) const { hash_build.append(p_version->compute_globals.get_data()); Vector<StringName> code_sections; - for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) { - code_sections.push_back(E->key()); + for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { + code_sections.push_back(E.key); } code_sections.sort_custom<StringName::AlphCompare>(); @@ -524,14 +524,14 @@ void ShaderRD::_compile_version(Version *p_version) { void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) { ERR_FAIL_COND(is_compute); - Version *version = version_owner.getornull(p_version); + Version *version = version_owner.get_or_null(p_version); ERR_FAIL_COND(!version); version->vertex_globals = p_vertex_globals.utf8(); version->fragment_globals = p_fragment_globals.utf8(); version->uniforms = p_uniforms.utf8(); version->code_sections.clear(); - for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) { - version->code_sections[StringName(E->key().to_upper())] = E->get().utf8(); + for (const KeyValue<String, String> &E : p_code) { + version->code_sections[StringName(E.key.to_upper())] = E.value.utf8(); } version->custom_defines.clear(); @@ -549,15 +549,15 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) { ERR_FAIL_COND(!is_compute); - Version *version = version_owner.getornull(p_version); + Version *version = version_owner.get_or_null(p_version); ERR_FAIL_COND(!version); version->compute_globals = p_compute_globals.utf8(); version->uniforms = p_uniforms.utf8(); version->code_sections.clear(); - for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) { - version->code_sections[StringName(E->key().to_upper())] = E->get().utf8(); + for (const KeyValue<String, String> &E : p_code) { + version->code_sections[StringName(E.key.to_upper())] = E.value.utf8(); } version->custom_defines.clear(); @@ -573,7 +573,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> } bool ShaderRD::version_is_valid(RID p_version) { - Version *version = version_owner.getornull(p_version); + Version *version = version_owner.get_or_null(p_version); ERR_FAIL_COND_V(!version, false); if (version->dirty) { @@ -585,7 +585,7 @@ bool ShaderRD::version_is_valid(RID p_version) { bool ShaderRD::version_free(RID p_version) { if (version_owner.owns(p_version)) { - Version *version = version_owner.getornull(p_version); + Version *version = version_owner.get_or_null(p_version); _clear_version(version); version_owner.free(p_version); } else { diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 529328f0ed..984b168659 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -141,7 +141,7 @@ public: ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); - Version *version = version_owner.getornull(p_version); + Version *version = version_owner.get_or_null(p_version); ERR_FAIL_COND_V(!version, RID()); if (version->dirty) { diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 8cb56fbc83..f0fb31a457 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -524,7 +524,7 @@ vec4 fog_process(vec3 vertex) { } } - float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density)); + float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); if (abs(scene_data.fog_height_density) > 0.001) { float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index c3c4139450..750ec5f00a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -550,7 +550,7 @@ vec4 fog_process(vec3 vertex) { } } - float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density)); + float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); if (abs(scene_data.fog_height_density) > 0.001) { float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index a4e4715292..558516ac7c 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -47,7 +47,7 @@ void RendererSceneCull::camera_initialize(RID p_rid) { } void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::PERSPECTIVE; camera->fov = p_fovy_degrees; @@ -56,7 +56,7 @@ void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degree } void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::ORTHOGONAL; camera->size = p_size; @@ -65,7 +65,7 @@ void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float } void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::FRUSTUM; camera->size = p_size; @@ -75,32 +75,32 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p } void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->transform = p_transform.orthonormalized(); } void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->visible_layers = p_layers; } void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->env = p_env; } void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->effects = p_fx; } void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); camera->vaspect = p_enable; } @@ -354,7 +354,7 @@ RID RendererSceneCull::scenario_allocate() { void RendererSceneCull::scenario_initialize(RID p_rid) { scenario_owner.initialize_rid(p_rid); - Scenario *scenario = scenario_owner.getornull(p_rid); + Scenario *scenario = scenario_owner.get_or_null(p_rid); scenario->self = p_rid; scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); @@ -373,25 +373,25 @@ void RendererSceneCull::scenario_initialize(RID p_rid) { } void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scenario->environment = p_environment; } void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scenario->camera_effects = p_camera_effects; } void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scenario->fallback_environment = p_environment; } void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); } @@ -401,13 +401,13 @@ bool RendererSceneCull::is_scenario(RID p_scenario) const { } RID RendererSceneCull::scenario_get_environment(RID p_scenario) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, RID()); return scenario->environment; } void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); if (!scenario->viewport_visibility_masks.has(p_viewport)) { return; @@ -419,7 +419,7 @@ void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, } void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport)); @@ -459,7 +459,7 @@ RID RendererSceneCull::instance_allocate() { } void RendererSceneCull::instance_initialize(RID p_rid) { instance_owner.initialize_rid(p_rid); - Instance *instance = instance_owner.getornull(p_rid); + Instance *instance = instance_owner.get_or_null(p_rid); instance->self = p_rid; } @@ -493,7 +493,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { } void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); Scenario *scenario = instance->scenario; @@ -710,7 +710,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->scenario) { @@ -772,7 +772,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { } if (p_scenario.is_valid()) { - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); instance->scenario = scenario; @@ -805,7 +805,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { } void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->layer_mask = p_mask; @@ -820,7 +820,7 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) } void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->transform == p_transform) { @@ -845,14 +845,14 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D } void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->object_id = p_id; } void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->update_item.in_list()) { @@ -865,7 +865,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh } void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->base_type == RS::INSTANCE_MESH) { @@ -881,7 +881,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i } void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->visible == p_visible) { @@ -926,7 +926,7 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { } void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); ERR_FAIL_COND(!is_geometry_instance(instance->base_type)); @@ -951,7 +951,7 @@ void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { } void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->skeleton == p_skeleton) { @@ -976,7 +976,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) } void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->extra_margin = p_margin; @@ -985,7 +985,7 @@ void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, rea Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<ObjectID> instances; - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling @@ -1009,7 +1009,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { Vector<ObjectID> instances; - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling @@ -1032,7 +1032,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, co Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { Vector<ObjectID> instances; - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND_V(!scenario, instances); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling @@ -1056,7 +1056,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p } void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); //ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK)); @@ -1131,7 +1131,7 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF } void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->cast_shadows = p_shadow_casting_setting; @@ -1161,7 +1161,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc } void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->material_override = p_material; @@ -1174,7 +1174,7 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, } void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->visibility_range_begin = p_min; @@ -1194,7 +1194,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f } void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); Instance *old_parent = instance->visibility_parent; @@ -1207,7 +1207,7 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par instance->visibility_parent = nullptr; } - Instance *parent = instance_owner.getornull(p_parent_instance); + Instance *parent = instance_owner.get_or_null(p_parent_instance); ERR_FAIL_COND(p_parent_instance.is_valid() && !parent); if (parent) { @@ -1312,7 +1312,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins } void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); if (instance->lightmap) { @@ -1321,7 +1321,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig instance->lightmap = nullptr; } - Instance *lightmap_instance = instance_owner.getornull(p_lightmap); + Instance *lightmap_instance = instance_owner.get_or_null(p_lightmap); instance->lightmap = lightmap_instance; instance->lightmap_uv_scale = p_lightmap_uv_scale; @@ -1342,7 +1342,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig } void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); instance->lod_bias = p_lod_bias; @@ -1354,7 +1354,7 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l } void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { - Instance *instance = instance_owner.getornull(p_instance); + Instance *instance = instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); @@ -1377,7 +1377,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c } Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); if (instance->instance_shader_parameters.has(p_parameter)) { @@ -1387,7 +1387,7 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance } Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!instance, Variant()); if (instance->instance_shader_parameters.has(p_parameter)) { @@ -1397,14 +1397,14 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value( } void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { - const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!instance); const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); for (int i = 0; i < names.size(); i++) { @@ -2354,7 +2354,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { #ifndef _3D_DISABLED - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); ERR_FAIL_COND(!camera); RendererSceneRender::CameraData camera_data; @@ -2747,9 +2747,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul } void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) { - Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it + Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); render_pass++; @@ -3103,12 +3103,12 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { - Camera *camera = camera_owner.getornull(p_camera); + Camera *camera = camera_owner.get_or_null(p_camera); if (camera && scene_render->is_environment(camera->env)) { return camera->env; } - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); if (!scenario) { return RID(); } @@ -3125,7 +3125,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { #ifndef _3D_DISABLED - Scenario *scenario = scenario_owner.getornull(p_scenario); + Scenario *scenario = scenario_owner.get_or_null(p_scenario); RID environment; if (scenario->environment.is_valid()) { @@ -3688,9 +3688,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); - for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { - if (E->get().value.get_type() != Variant::NIL) { - RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { + if (E.value.value.get_type() != Variant::NIL) { + RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); } } } else { @@ -3750,7 +3750,7 @@ bool RendererSceneCull::free(RID p_rid) { camera_owner.free(p_rid); } else if (scenario_owner.owns(p_rid)) { - Scenario *scenario = scenario_owner.getornull(p_rid); + Scenario *scenario = scenario_owner.get_or_null(p_rid); while (scenario->instances.first()) { instance_set_scenario(scenario->instances.first()->self()->self, RID()); @@ -3771,7 +3771,7 @@ bool RendererSceneCull::free(RID p_rid) { update_dirty_instances(); - Instance *instance = instance_owner.getornull(p_rid); + Instance *instance = instance_owner.get_or_null(p_rid); instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0); instance_set_scenario(p_rid, RID()); diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp index a402ecc668..aa005fac0a 100644 --- a/servers/rendering/renderer_storage.cpp +++ b/servers/rendering/renderer_storage.cpp @@ -33,21 +33,21 @@ RendererStorage *RendererStorage::base_singleton = nullptr; void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) { - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - if (E->key()->changed_callback) { - E->key()->changed_callback(p_notification, E->key()); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + if (E.key->changed_callback) { + E.key->changed_callback(p_notification, E.key); } } } void RendererStorage::Dependency::deleted_notify(const RID &p_rid) { - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - if (E->key()->deleted_callback) { - E->key()->deleted_callback(p_rid, E->key()); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + if (E.key->deleted_callback) { + E.key->deleted_callback(p_rid, E.key); } } - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependencies.erase(this); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + E.key->dependencies.erase(this); } instances.clear(); } @@ -56,8 +56,8 @@ RendererStorage::Dependency::~Dependency() { #ifdef DEBUG_ENABLED if (instances.size()) { WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependencies.erase(this); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + E.key->dependencies.erase(this); } } #endif diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 8af2049ab3..74f18b1da5 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -210,9 +210,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::LightOccluderInstance *occluders = nullptr; //make list of occluders - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { @@ -242,10 +242,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { int directional_light_count = 0; RENDER_TIMESTAMP("Cull Canvas Lights"); - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); //find lights in canvas @@ -307,7 +307,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get(); + canvas_map[Viewport::CanvasKey(E.key, E.value.layer, E.value.sublayer)] = &E.value; } if (lights_with_shadow) { @@ -319,9 +319,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RENDER_TIMESTAMP("Cull Occluders"); //make list of occluders - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { @@ -400,9 +400,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { //make list of occluders int occ_cullded = 0; - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { @@ -439,17 +439,17 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { scenario_draw_canvas_bg = false; } - for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get()->canvas); + for (const KeyValue<Viewport::CanvasKey, Viewport::CanvasData *> &E : canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value->canvas); - Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size); + Transform2D xform = _canvas_get_transform(p_viewport, canvas, E.value, clip_rect.size); RendererCanvasRender::Light *canvas_lights = nullptr; RendererCanvasRender::Light *canvas_directional_lights = nullptr; RendererCanvasRender::Light *ptr = lights; while (ptr) { - if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) { ptr->next_ptr = canvas_lights; canvas_lights = ptr; } @@ -458,7 +458,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { ptr = directional_lights; while (ptr) { - if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) { ptr->next_ptr = canvas_directional_lights; canvas_directional_lights = ptr; } @@ -471,7 +471,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } i++; - if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) { + if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) { if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { @@ -554,7 +554,7 @@ void RendererViewport::draw_viewports() { } if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) { - Viewport *parent = viewport_owner.getornull(vp->parent); + Viewport *parent = viewport_owner.get_or_null(vp->parent); if (parent && parent->last_pass == draw_viewports_pass) { visible = true; } @@ -660,8 +660,8 @@ void RendererViewport::draw_viewports() { //this needs to be called to make screen swapping more efficient RSG::rasterizer->prepare_for_blitting_render_targets(); - for (Map<int, Vector<BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) { - RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size()); + for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) { + RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size()); } } @@ -671,7 +671,7 @@ RID RendererViewport::viewport_allocate() { void RendererViewport::viewport_initialize(RID p_rid) { viewport_owner.initialize_rid(p_rid); - Viewport *viewport = viewport_owner.getornull(p_rid); + Viewport *viewport = viewport_owner.get_or_null(p_rid); viewport->self = p_rid; viewport->render_target = RSG::storage->render_target_create(); viewport->shadow_atlas = RSG::scene->shadow_atlas_create(); @@ -679,7 +679,7 @@ void RendererViewport::viewport_initialize(RID p_rid) { } void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->use_xr == p_use_xr) { @@ -691,7 +691,7 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { } void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->scale_3d == p_scale_3d) { @@ -720,7 +720,7 @@ uint32_t RendererViewport::Viewport::get_view_count() { void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { ERR_FAIL_COND(p_width < 0 && p_height < 0); - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->size = Size2(p_width, p_height); @@ -732,7 +732,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig } void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (p_active) { @@ -745,21 +745,21 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { } void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->parent = p_parent_viewport; } void RendererViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->clear_mode = p_clear_mode; } void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (p_screen != DisplayServer::INVALID_WINDOW_ID) { @@ -785,7 +785,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ } void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (p_enable == viewport->viewport_render_direct_to_screen) { @@ -809,21 +809,21 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool } void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->update_mode = p_mode; } RID RendererViewport::viewport_get_texture(RID p_viewport) const { - const Viewport *viewport = viewport_owner.getornull(p_viewport); + const Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); return RSG::storage->render_target_get_texture(viewport->render_target); } RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const { - const Viewport *viewport = viewport_owner.getornull(p_viewport); + const Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); if (viewport->use_occlusion_culling && viewport->debug_draw == RenderingServer::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { @@ -833,35 +833,35 @@ RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const } void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->disable_2d = p_disable; } void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->disable_environment = p_disable; } void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->disable_3d = p_disable; } void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->camera = p_camera; } void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->scenario.is_valid()) { @@ -875,11 +875,11 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) { } void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); - RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas); + RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas); ERR_FAIL_COND(!canvas); canvas->viewports.insert(p_viewport); @@ -890,10 +890,10 @@ void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) { } void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas); + RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas); ERR_FAIL_COND(!canvas); viewport->canvas_map.erase(p_canvas); @@ -901,7 +901,7 @@ void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) { } void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas)); @@ -909,7 +909,7 @@ void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canva } void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled); @@ -917,14 +917,14 @@ void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool } void RendererViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->global_transform = p_transform; } void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas)); @@ -933,7 +933,7 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas } void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->shadow_atlas_size = p_size; @@ -943,14 +943,14 @@ void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size } void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); } void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->msaa == p_msaa) { @@ -961,7 +961,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa } void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->screen_space_aa == p_mode) { @@ -972,7 +972,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport } void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->use_debanding == p_use_debanding) { @@ -983,7 +983,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb } void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->use_occlusion_culling == p_use_occlusion_culling) { @@ -1018,7 +1018,7 @@ void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::Viewport } void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->lod_threshold = p_pixels; @@ -1027,7 +1027,7 @@ void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) { ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1); - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); if (!viewport) { return 0; //there should be a lock here.. } @@ -1036,62 +1036,62 @@ int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRende } void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->debug_draw = p_draw; } void RendererViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->measure_render_time = p_enable; } float RendererViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND_V(!viewport, 0); return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0; } float RendererViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND_V(!viewport, 0); return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0; } void RendererViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->snap_2d_transforms_to_pixel = p_enabled; } void RendererViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->snap_2d_vertices_to_pixel = p_enabled; } void RendererViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) { ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)"); - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->texture_filter = p_filter; } void RendererViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) { ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)"); - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); viewport->texture_repeat = p_repeat; } void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { - Viewport *viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); @@ -1099,7 +1099,7 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V bool RendererViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { - Viewport *viewport = viewport_owner.getornull(p_rid); + Viewport *viewport = viewport_owner.get_or_null(p_rid); RSG::storage->free(viewport->render_target); RSG::scene->free(viewport->shadow_atlas); @@ -1132,7 +1132,7 @@ void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, return; } - Viewport *viewport = viewport_owner.getornull(*vp); + Viewport *viewport = viewport_owner.get_or_null(*vp); if (!viewport) { return; } diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp index fa3f2f3895..a21f28989b 100644 --- a/servers/rendering/rendering_device_binds.cpp +++ b/servers/rendering/rendering_device_binds.cpp @@ -171,7 +171,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String /* STEP 2, Compile the versions, add to shader file */ - for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) { + for (const KeyValue<StringName, String> &E : version_texts) { Ref<RDShaderSPIRV> bytecode; bytecode.instantiate(); @@ -180,7 +180,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String if (code == String()) { continue; } - code = code.replace("VERSION_DEFINES", E->get()); + code = code.replace("VERSION_DEFINES", E.value); String error; Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false); bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv); @@ -195,7 +195,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String bytecode->set_stage_compile_error(RD::ShaderStage(i), error); } - set_bytecode(bytecode, E->key()); + set_bytecode(bytecode, E.key); } return errors_found ? ERR_PARSE_ERROR : OK; diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index ccc3e2fb39..da614877c4 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -351,8 +351,8 @@ public: Vector<StringName> get_version_list() const { Vector<StringName> vnames; - for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) { - vnames.push_back(E->key()); + for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) { + vnames.push_back(E.key); } vnames.sort_custom<StringName::AlphCompare>(); return vnames; @@ -371,9 +371,9 @@ public: if (base_error != "") { ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error); } else { - for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) { + for (KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) { for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { - String error = E->get()->get_stage_compile_error(RD::ShaderStage(i)); + String error = E.value->get_stage_compile_error(RD::ShaderStage(i)); if (error != String()) { static const char *stage_str[RD::SHADER_STAGE_MAX] = { "vertex", @@ -383,7 +383,7 @@ public: "compute" }; - ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error); + ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E.key) + "', stage '" + stage_str[i] + "':\n\n" + error); } } } diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index bed6ade1f6..62390f9d4d 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -45,6 +45,9 @@ int RenderingServerDefault::changes = 0; /* FREE */ void RenderingServerDefault::_free(RID p_rid) { + if (unlikely(p_rid.is_null())) { + return; + } if (RSG::storage->free(p_rid)) { return; } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d6f8fe85c9..f99637fb06 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1078,6 +1078,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (r_data_type) { *r_data_type = shader->uniforms[p_identifier].type; } + if (r_array_size) { + *r_array_size = shader->uniforms[p_identifier].array_size; + } if (r_type) { *r_type = IDENTIFIER_UNIFORM; } @@ -2921,86 +2924,294 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) { p_type == TYPE_SAMPLERCUBEARRAY; } -Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { +Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { + int array_size = p_array_size; + if (p_value.size() > 0) { Variant value; switch (p_type) { case ShaderLanguage::TYPE_BOOL: - value = Variant(p_value[0].boolean); + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } break; case ShaderLanguage::TYPE_BVEC2: + array_size *= 2; + + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } + break; case ShaderLanguage::TYPE_BVEC3: + array_size *= 3; + + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } + break; case ShaderLanguage::TYPE_BVEC4: + array_size *= 4; + + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].boolean); + } + value = Variant(array); + } else { + value = Variant(p_value[0].boolean); + } + break; case ShaderLanguage::TYPE_INT: - value = Variant(p_value[0].sint); + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(p_value[0].sint); + } break; case ShaderLanguage::TYPE_IVEC2: - value = Variant(Vector2(p_value[0].sint, p_value[1].sint)); + if (array_size > 0) { + array_size *= 2; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(Vector2(p_value[0].sint, p_value[1].sint)); + } break; case ShaderLanguage::TYPE_IVEC3: - value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint)); + if (array_size > 0) { + array_size *= 3; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint)); + } break; case ShaderLanguage::TYPE_IVEC4: - value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + if (array_size > 0) { + array_size *= 4; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].sint); + } + value = Variant(array); + } else { + value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + } break; case ShaderLanguage::TYPE_UINT: - value = Variant(p_value[0].uint); + if (array_size > 0) { + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(p_value[0].uint); + } break; case ShaderLanguage::TYPE_UVEC2: - value = Variant(Vector2(p_value[0].uint, p_value[1].uint)); + if (array_size > 0) { + array_size *= 2; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(Vector2(p_value[0].uint, p_value[1].uint)); + } break; case ShaderLanguage::TYPE_UVEC3: - value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint)); + if (array_size > 0) { + array_size *= 3; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint)); + } break; case ShaderLanguage::TYPE_UVEC4: - value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + if (array_size > 0) { + array_size *= 4; + + PackedInt32Array array = PackedInt32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].uint); + } + value = Variant(array); + } else { + value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + } break; case ShaderLanguage::TYPE_FLOAT: - value = Variant(p_value[0].real); + if (array_size > 0) { + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i++) { + array.push_back(p_value[i].real); + } + value = Variant(array); + } else { + value = Variant(p_value[0].real); + } break; case ShaderLanguage::TYPE_VEC2: - value = Variant(Vector2(p_value[0].real, p_value[1].real)); + if (array_size > 0) { + array_size *= 2; + + PackedVector2Array array = PackedVector2Array(); + for (int i = 0; i < array_size; i += 2) { + array.push_back(Vector2(p_value[i].real, p_value[i + 1].real)); + } + value = Variant(array); + } else { + value = Variant(Vector2(p_value[0].real, p_value[1].real)); + } break; case ShaderLanguage::TYPE_VEC3: - value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + if (array_size > 0) { + array_size *= 3; + + PackedVector3Array array = PackedVector3Array(); + for (int i = 0; i < array_size; i += 3) { + array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); + } + value = Variant(array); + } else { + value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + } break; case ShaderLanguage::TYPE_VEC4: - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + if (array_size > 0) { + array_size *= 4; + + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + PackedColorArray array = PackedColorArray(); + for (int i = 0; i < array_size; i += 4) { + array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real)); + } + value = Variant(array); + } else { + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 4) { + array.push_back(p_value[i].real); + array.push_back(p_value[i + 1].real); + array.push_back(p_value[i + 2].real); + array.push_back(p_value[i + 3].real); + } + value = Variant(array); + } } else { - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } else { + value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } } break; case ShaderLanguage::TYPE_MAT2: - value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); + if (array_size > 0) { + array_size *= 4; + + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 4) { + array.push_back(p_value[i].real); + array.push_back(p_value[i + 1].real); + array.push_back(p_value[i + 2].real); + array.push_back(p_value[i + 3].real); + } + value = Variant(array); + } else { + value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); + } break; case ShaderLanguage::TYPE_MAT3: { - Basis p; - p[0][0] = p_value[0].real; - p[0][1] = p_value[1].real; - p[0][2] = p_value[2].real; - p[1][0] = p_value[3].real; - p[1][1] = p_value[4].real; - p[1][2] = p_value[5].real; - p[2][0] = p_value[6].real; - p[2][1] = p_value[7].real; - p[2][2] = p_value[8].real; - value = Variant(p); + if (array_size > 0) { + array_size *= 9; + + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 9) { + for (int j = 0; j < 9; j++) { + array.push_back(p_value[i + j].real); + } + } + value = Variant(array); + } else { + Basis p; + p[0][0] = p_value[0].real; + p[0][1] = p_value[1].real; + p[0][2] = p_value[2].real; + p[1][0] = p_value[3].real; + p[1][1] = p_value[4].real; + p[1][2] = p_value[5].real; + p[2][0] = p_value[6].real; + p[2][1] = p_value[7].real; + p[2][2] = p_value[8].real; + value = Variant(p); + } break; } case ShaderLanguage::TYPE_MAT4: { - Basis p; - p[0][0] = p_value[0].real; - p[0][1] = p_value[1].real; - p[0][2] = p_value[2].real; - p[1][0] = p_value[4].real; - p[1][1] = p_value[5].real; - p[1][2] = p_value[6].real; - p[2][0] = p_value[8].real; - p[2][1] = p_value[9].real; - p[2][2] = p_value[10].real; - Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); - value = Variant(t); + if (array_size > 0) { + array_size *= 16; + + PackedFloat32Array array = PackedFloat32Array(); + for (int i = 0; i < array_size; i += 16) { + for (int j = 0; j < 16; j++) { + array.push_back(p_value[i + j].real); + } + } + value = Variant(array); + } else { + Basis p; + p[0][0] = p_value[0].real; + p[0][1] = p_value[1].real; + p[0][2] = p_value[2].real; + p[1][0] = p_value[4].real; + p[1][1] = p_value[5].real; + p[1][2] = p_value[6].real; + p[2][0] = p_value[8].real; + p[2][1] = p_value[9].real; + p[2][2] = p_value[10].real; + Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); + value = Variant(t); + } break; } case ShaderLanguage::TYPE_ISAMPLER2DARRAY: @@ -3036,31 +3247,50 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform pi.type = Variant::NIL; break; case ShaderLanguage::TYPE_BOOL: - pi.type = Variant::BOOL; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::BOOL; + } break; case ShaderLanguage::TYPE_BVEC2: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y"; + } break; case ShaderLanguage::TYPE_BVEC3: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z"; + } break; case ShaderLanguage::TYPE_BVEC4: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z,w"; + } break; case ShaderLanguage::TYPE_UINT: case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::INT; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + } } - } break; case ShaderLanguage::TYPE_IVEC2: case ShaderLanguage::TYPE_IVEC3: @@ -3071,59 +3301,106 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform pi.type = Variant::PACKED_INT32_ARRAY; } break; case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::FLOAT; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); + } } - } break; case ShaderLanguage::TYPE_VEC2: - pi.type = Variant::VECTOR2; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_VECTOR2_ARRAY; + } else { + pi.type = Variant::VECTOR2; + } break; case ShaderLanguage::TYPE_VEC3: - pi.type = Variant::VECTOR3; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_VECTOR3_ARRAY; + } else { + pi.type = Variant::VECTOR3; + } break; case ShaderLanguage::TYPE_VEC4: { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; + if (p_uniform.array_size > 0) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + pi.type = Variant::PACKED_COLOR_ARRAY; + } else { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } } else { - pi.type = Variant::PLANE; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + pi.type = Variant::COLOR; + } else { + pi.type = Variant::PLANE; + } } } break; case ShaderLanguage::TYPE_MAT2: - pi.type = Variant::TRANSFORM2D; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::TRANSFORM2D; + } break; case ShaderLanguage::TYPE_MAT3: - pi.type = Variant::BASIS; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::BASIS; + } break; case ShaderLanguage::TYPE_MAT4: - pi.type = Variant::TRANSFORM3D; + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_FLOAT32_ARRAY; + } else { + pi.type = Variant::TRANSFORM3D; + } break; case ShaderLanguage::TYPE_SAMPLER2D: case ShaderLanguage::TYPE_ISAMPLER2D: case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "Texture2D"; } break; case ShaderLanguage::TYPE_SAMPLER2DARRAY: case ShaderLanguage::TYPE_ISAMPLER2DARRAY: case ShaderLanguage::TYPE_USAMPLER2DARRAY: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "TextureLayered"; } break; case ShaderLanguage::TYPE_SAMPLER3D: case ShaderLanguage::TYPE_ISAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "Texture3D"; } break; case ShaderLanguage::TYPE_SAMPLERCUBE: case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { - pi.type = Variant::OBJECT; + if (p_uniform.array_size > 0) { + pi.type = Variant::ARRAY; + } else { + pi.type = Variant::OBJECT; + } pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "TextureLayered"; } break; @@ -3546,9 +3823,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam arg->tex_argument_check = true; arg->tex_argument_filter = p_filter; arg->tex_argument_repeat = p_repeat; - for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) { - for (Set<int>::Element *F = E->get().front(); F; F = F->next()) { - if (!_propagate_function_call_sampler_uniform_settings(E->key(), F->get(), p_filter, p_repeat)) { + for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) { + for (Set<int>::Element *F = E.value.front(); F; F = F->next()) { + if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) { return false; } } @@ -3580,9 +3857,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa arg->tex_builtin_check = true; arg->tex_builtin = p_builtin; - for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) { - for (Set<int>::Element *F = E->get().front(); F; F = F->next()) { - if (!_propagate_function_call_sampler_builtin_reference(E->key(), F->get(), p_builtin)) { + for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) { + for (Set<int>::Element *F = E.value.front(); F; F = F->next()) { + if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) { return false; } } @@ -6694,6 +6971,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); int texture_uniforms = 0; + int texture_binding = 0; int uniforms = 0; int instance_index = 0; ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -6903,6 +7181,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } } + bool precision_defined = false; DataPrecision precision = PRECISION_DEFAULT; DataInterpolation interpolation = INTERPOLATION_SMOOTH; DataType type; @@ -6911,15 +7190,34 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (is_token_interpolation(tk.type)) { + if (uniform) { + _set_error("Interpolation qualifiers are not supported for uniforms!"); + return ERR_PARSE_ERROR; + } interpolation = get_token_interpolation(tk.type); tk = _get_token(); } if (is_token_precision(tk.type)) { precision = get_token_precision(tk.type); + precision_defined = true; tk = _get_token(); } + if (shader->structs.has(tk.text)) { + if (uniform) { + if (precision_defined) { + _set_error("Precision modifier cannot be used on structs."); + return ERR_PARSE_ERROR; + } + _set_error("struct datatype is not yet supported for uniforms!"); + return ERR_PARSE_ERROR; + } else { + _set_error("struct datatype not allowed here"); + return ERR_PARSE_ERROR; + } + } + if (!is_token_datatype(tk.type)) { _set_error("Expected datatype. "); return ERR_PARSE_ERROR; @@ -6940,10 +7238,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - if (uniform) { - _set_error(vformat("Uniform arrays are not yet implemented!")); - return ERR_PARSE_ERROR; - } tk = _get_token(); if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { @@ -6996,12 +7290,47 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } ShaderNode::Uniform uniform2; + uniform2.type = type; + uniform2.scope = uniform_scope; + uniform2.precision = precision; + uniform2.array_size = array_size; + + tk = _get_token(); + if (tk.type == TK_BRACKET_OPEN) { + if (uniform2.array_size > 0) { + _set_error("Array size is already defined!"); + return ERR_PARSE_ERROR; + } + tk = _get_token(); + + if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { + uniform2.array_size = (int)tk.constant; + + tk = _get_token(); + if (tk.type == TK_BRACKET_CLOSE) { + tk = _get_token(); + } else { + _set_error("Expected ']'"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected integer constant > 0"); + return ERR_PARSE_ERROR; + } + } + if (is_sampler_type(type)) { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { _set_error("Uniforms with 'instance' qualifiers can't be of sampler type."); return ERR_PARSE_ERROR; } uniform2.texture_order = texture_uniforms++; + uniform2.texture_binding = texture_binding; + if (uniform2.array_size > 0) { + texture_binding += uniform2.array_size; + } else { + ++texture_binding; + } uniform2.order = -1; if (_validate_datatype(type) != OK) { return ERR_PARSE_ERROR; @@ -7011,19 +7340,22 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error("Uniforms with 'instance' qualifiers can't be of matrix type."); return ERR_PARSE_ERROR; } - uniform2.texture_order = -1; if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { uniform2.order = uniforms++; } } - uniform2.type = type; - uniform2.scope = uniform_scope; - uniform2.precision = precision; - //todo parse default value - - tk = _get_token(); + if (uniform2.array_size > 0) { + if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { + _set_error("'SCOPE_GLOBAL' qualifier is not yet supported for uniform array!"); + return ERR_PARSE_ERROR; + } + if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { + _set_error("'SCOPE_INSTANCE' qualifier is not yet supported for uniform array!"); + return ERR_PARSE_ERROR; + } + } int custom_instance_index = -1; @@ -7031,6 +7363,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //hint do { tk = _get_token(); + + if (uniform2.array_size > 0) { + if (tk.type != TK_HINT_COLOR) { + _set_error("This hint is not yet supported for uniform arrays!"); + return ERR_PARSE_ERROR; + } + } + if (tk.type == TK_HINT_WHITE_TEXTURE) { uniform2.hint = ShaderNode::Uniform::HINT_WHITE; } else if (tk.type == TK_HINT_BLACK_TEXTURE) { @@ -7221,6 +7561,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //reset scope for next uniform if (tk.type == TK_OP_ASSIGN) { + if (uniform2.array_size > 0) { + _set_error("Setting default value to a uniform array is not yet supported!"); + return ERR_PARSE_ERROR; + } + Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!expr) { return ERR_PARSE_ERROR; @@ -7265,7 +7610,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) { - _set_error("Expected ';' or '['"); + if (array_size == 0) { + _set_error("Expected ';' or '['"); + } else { + _set_error("Expected ';'"); + } return ERR_PARSE_ERROR; } @@ -7290,7 +7639,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } } else { - _set_error("Expected single integer constant > 0"); + _set_error("Expected integer constant > 0"); return ERR_PARSE_ERROR; } } @@ -7712,8 +8061,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (p_functions.has("global")) { // Adds global variables: 'TIME' - for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) { - builtins.built_ins.insert(E->key(), E->value()); + for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) { + builtins.built_ins.insert(E.key, E.value); } } @@ -7985,8 +8334,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) { - for (Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) { - if (E->get().built_ins.has(p_name)) { + for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) { + if (E.value.built_ins.has(p_name)) { return true; } } @@ -8126,19 +8475,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) { #ifdef DEBUG_ENABLED void ShaderLanguage::_check_warning_accums() { - for (Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *>::Element *E = warnings_check_map2.front(); E; E = E->next()) { - for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E->get()).front(); T; T = T->next()) { - for (const Map<StringName, Usage>::Element *U = T->get().front(); U; U = U->next()) { - if (!U->get().used) { - _add_warning(E->key(), U->get().decl_line, U->key()); + for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) { + for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) { + for (const KeyValue<StringName, Usage> &U : T->get()) { + if (!U.value.used) { + _add_warning(E.key, U.value.decl_line, U.key); } } } } - for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) { - for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) { + for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) { + for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) { if (!U->get().used) { - _add_warning(E->key(), U->get().decl_line, U->key()); + _add_warning(E.key, U->get().decl_line, U->key()); } } } @@ -8221,8 +8570,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct return OK; } break; case COMPLETION_MAIN_FUNCTION: { - for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION); + for (const KeyValue<StringName, FunctionInfo> &E : p_functions) { + ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION); r_options->push_back(option); } @@ -8238,9 +8587,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct if (completion_class == TAG_GLOBAL) { while (block) { if (comp_ident) { - for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) { - if (E->get().line < completion_line) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + for (const KeyValue<StringName, BlockNode::Variable> &E : block->variables) { + if (E.value.line < completion_line) { + matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE); } } } @@ -8258,30 +8607,30 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct if (comp_ident) { if (p_functions.has("global")) { - for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) { ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER; - if (E->get().constant) { + if (E.value.constant) { kind = ScriptCodeCompletionOption::KIND_CONSTANT; } - matches.insert(E->key(), kind); + matches.insert(E.key, kind); } } if (skip_function != StringName() && p_functions.has(skip_function)) { - for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) { ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER; - if (E->get().constant) { + if (E.value.constant) { kind = ScriptCodeCompletionOption::KIND_CONSTANT; } - matches.insert(E->key(), kind); + matches.insert(E.key, kind); } } - for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) { + matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE); } - for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER); + for (const KeyValue<StringName, ShaderNode::Uniform> &E : shader->uniforms) { + matches.insert(E.key, ScriptCodeCompletionOption::KIND_MEMBER); } } @@ -8296,8 +8645,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct bool low_end = RenderingServer::get_singleton()->is_low_end(); if (stages && stages->has(skip_function)) { - for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[skip_function].stage_functions.front(); E; E = E->next()) { - matches.insert(String(E->key()), ScriptCodeCompletionOption::KIND_FUNCTION); + for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) { + matches.insert(String(E.key), ScriptCodeCompletionOption::KIND_FUNCTION); } } @@ -8326,9 +8675,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } } - for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key(), E->value()); - if (E->value() == ScriptCodeCompletionOption::KIND_FUNCTION) { + for (const KeyValue<String, ScriptCodeCompletionOption::Kind> &E : matches) { + ScriptCodeCompletionOption option(E.key, E.value); + if (E.value == ScriptCodeCompletionOption::KIND_FUNCTION) { option.insert_text += "("; } r_options->push_back(option); @@ -8420,14 +8769,14 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct bool low_end = RenderingServer::get_singleton()->is_low_end(); if (stages && stages->has(block_function)) { - for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[block_function].stage_functions.front(); E; E = E->next()) { - if (completion_function == E->key()) { - calltip += get_datatype_name(E->get().return_type); + for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) { + if (completion_function == E.key) { + calltip += get_datatype_name(E.value.return_type); calltip += " "; - calltip += E->key(); + calltip += E.key; calltip += "("; - for (int i = 0; i < E->get().arguments.size(); i++) { + for (int i = 0; i < E.value.arguments.size(); i++) { if (i > 0) { calltip += ", "; } else { @@ -8438,16 +8787,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += char32_t(0xFFFF); } - calltip += get_datatype_name(E->get().arguments[i].type); + calltip += get_datatype_name(E.value.arguments[i].type); calltip += " "; - calltip += E->get().arguments[i].name; + calltip += E.value.arguments[i].name; if (i == completion_argument) { calltip += char32_t(0xFFFF); } } - if (E->get().arguments.size()) { + if (E.value.arguments.size()) { calltip += " "; } calltip += ")"; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 18525e054e..7908658028 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -692,8 +692,10 @@ public: int order = 0; int texture_order = 0; + int texture_binding = 0; DataType type = TYPE_VOID; DataPrecision precision = PRECISION_DEFAULT; + int array_size = 0; Vector<ConstantNode::Value> default_value; Scope scope = SCOPE_LOCAL; Hint hint = HINT_NONE; @@ -776,7 +778,7 @@ public: static bool is_scalar_type(DataType p_type); static bool is_float_type(DataType p_type); static bool is_sampler_type(DataType p_type); - static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform); static uint32_t get_type_size(DataType p_type); diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp index 0c1d6408c9..0b8476478c 100644 --- a/servers/rendering/shader_warnings.cpp +++ b/servers/rendering/shader_warnings.cpp @@ -119,10 +119,10 @@ ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, b init_code_to_flags_map(); } - for (Map<Code, bool>::Element *E = p_map.front(); E; E = E->next()) { - if (E->get()) { - ERR_FAIL_COND_V(!code_to_flags_map->has((int)E->key()), ShaderWarning::NONE_FLAG); - result |= (*code_to_flags_map)[(int)E->key()]; + for (const KeyValue<Code, bool> &E : p_map) { + if (E.value) { + ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG); + result |= (*code_to_flags_map)[(int)E.key]; } } return (CodeFlags)result; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 1b10e4dcbe..847f29f6ba 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -934,7 +934,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V((bsformat) != (format & (RS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG((bsformat) != (format & (ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT)), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } @@ -2539,6 +2539,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect); ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0)); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 1b04a6e5e2..579f8abbe6 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -295,7 +295,7 @@ public: AABB aabb; struct LOD { - float edge_length; + float edge_length = 0.0f; Vector<uint8_t> index_data; }; Vector<LOD> lods; diff --git a/servers/text/SCsub b/servers/text/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/text/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp new file mode 100644 index 0000000000..a44fee7c95 --- /dev/null +++ b/servers/text/text_server_extension.cpp @@ -0,0 +1,1281 @@ +/*************************************************************************/ +/* text_server_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_server_extension.h" + +void TextServerExtension::_bind_methods() { + GDVIRTUAL_BIND(_has_feature, "feature"); + GDVIRTUAL_BIND(_get_name); + GDVIRTUAL_BIND(_get_features); + + GDVIRTUAL_BIND(_free, "rid"); + GDVIRTUAL_BIND(_has, "rid"); + GDVIRTUAL_BIND(_load_support_data, "filename"); + + GDVIRTUAL_BIND(_get_support_data_filename); + GDVIRTUAL_BIND(_get_support_data_info); + GDVIRTUAL_BIND(_save_support_data, "filename"); + + GDVIRTUAL_BIND(_is_locale_right_to_left, "locale"); + + GDVIRTUAL_BIND(_name_to_tag, "name"); + GDVIRTUAL_BIND(_tag_to_name, "tag"); + + /* Font interface */ + + GDVIRTUAL_BIND(_create_font); + + GDVIRTUAL_BIND(_font_set_data, "font_rid", "data"); + GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size"); + + GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased"); + GDVIRTUAL_BIND(_font_is_antialiased, "font_rid"); + + GDVIRTUAL_BIND(_font_set_multichannel_signed_distance_field, "font_rid", "msdf"); + GDVIRTUAL_BIND(_font_is_multichannel_signed_distance_field, "font_rid"); + + GDVIRTUAL_BIND(_font_set_msdf_pixel_range, "font_rid", "msdf_pixel_range"); + GDVIRTUAL_BIND(_font_get_msdf_pixel_range, "font_rid"); + + GDVIRTUAL_BIND(_font_set_msdf_size, "font_rid", "msdf_size"); + GDVIRTUAL_BIND(_font_get_msdf_size, "font_rid"); + + GDVIRTUAL_BIND(_font_set_fixed_size, "font_rid", "fixed_size"); + GDVIRTUAL_BIND(_font_get_fixed_size, "font_rid"); + + GDVIRTUAL_BIND(_font_set_force_autohinter, "font_rid", "force_autohinter"); + GDVIRTUAL_BIND(_font_is_force_autohinter, "font_rid"); + + GDVIRTUAL_BIND(_font_set_hinting, "font_rid", "hinting"); + GDVIRTUAL_BIND(_font_get_hinting, "font_rid"); + + GDVIRTUAL_BIND(_font_set_variation_coordinates, "font_rid", "variation_coordinates"); + GDVIRTUAL_BIND(_font_get_variation_coordinates, "font_rid"); + + GDVIRTUAL_BIND(_font_set_oversampling, "font_rid", "oversampling"); + GDVIRTUAL_BIND(_font_get_oversampling, "font_rid"); + + GDVIRTUAL_BIND(_font_get_size_cache_list, "font_rid"); + GDVIRTUAL_BIND(_font_clear_size_cache, "font_rid"); + GDVIRTUAL_BIND(_font_remove_size_cache, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_ascent, "font_rid", "size", "ascent"); + GDVIRTUAL_BIND(_font_get_ascent, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_descent, "font_rid", "size", "descent"); + GDVIRTUAL_BIND(_font_get_descent, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_underline_position, "font_rid", "size", "underline_position"); + GDVIRTUAL_BIND(_font_get_underline_position, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_underline_thickness, "font_rid", "size", "underline_thickness"); + GDVIRTUAL_BIND(_font_get_underline_thickness, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_scale, "font_rid", "size", "scale"); + GDVIRTUAL_BIND(_font_get_scale, "font_rid", "size"); + + GDVIRTUAL_BIND(_font_set_spacing, "font_rid", "size", "spacing", "value"); + GDVIRTUAL_BIND(_font_get_spacing, "font_rid", "size", "spacing"); + + GDVIRTUAL_BIND(_font_get_texture_count, "font_rid", "size"); + GDVIRTUAL_BIND(_font_clear_textures, "font_rid", "size"); + GDVIRTUAL_BIND(_font_remove_texture, "font_rid", "size", "texture_index"); + + GDVIRTUAL_BIND(_font_set_texture_image, "font_rid", "size", "texture_index", "image"); + GDVIRTUAL_BIND(_font_get_texture_image, "font_rid", "size", "texture_index"); + + GDVIRTUAL_BIND(_font_set_texture_offsets, "font_rid", "size", "texture_index", "offset"); + GDVIRTUAL_BIND(_font_get_texture_offsets, "font_rid", "size", "texture_index"); + + GDVIRTUAL_BIND(_font_get_glyph_list, "font_rid", "size"); + GDVIRTUAL_BIND(_font_clear_glyphs, "font_rid", "size"); + GDVIRTUAL_BIND(_font_remove_glyph, "font_rid", "size", "glyph"); + + GDVIRTUAL_BIND(_font_get_glyph_advance, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_advance, "font_rid", "size", "glyph", "advance"); + + GDVIRTUAL_BIND(_font_get_glyph_offset, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_offset, "font_rid", "size", "glyph", "offset"); + + GDVIRTUAL_BIND(_font_get_glyph_size, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_size, "font_rid", "size", "glyph", "gl_size"); + + GDVIRTUAL_BIND(_font_get_glyph_uv_rect, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_uv_rect, "font_rid", "size", "glyph", "uv_rect"); + + GDVIRTUAL_BIND(_font_get_glyph_texture_idx, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(_font_set_glyph_texture_idx, "font_rid", "size", "glyph", "texture_idx"); + + GDVIRTUAL_BIND(_font_get_glyph_contours, "font_rid", "size", "index"); + + GDVIRTUAL_BIND(_font_get_kerning_list, "font_rid", "size"); + GDVIRTUAL_BIND(_font_clear_kerning_map, "font_rid", "size"); + GDVIRTUAL_BIND(_font_remove_kerning, "font_rid", "size", "glyph_pair"); + + GDVIRTUAL_BIND(_font_set_kerning, "font_rid", "size", "glyph_pair", "kerning"); + GDVIRTUAL_BIND(_font_get_kerning, "font_rid", "size", "glyph_pair"); + + GDVIRTUAL_BIND(_font_get_glyph_index, "font_rid", "size", "char", "variation_selector"); + + GDVIRTUAL_BIND(_font_has_char, "font_rid", "char"); + GDVIRTUAL_BIND(_font_get_supported_chars, "font_rid"); + + GDVIRTUAL_BIND(_font_render_range, "font_rid", "size", "start", "end"); + GDVIRTUAL_BIND(_font_render_glyph, "font_rid", "size", "index"); + + GDVIRTUAL_BIND(_font_draw_glyph, "font_rid", "canvas", "size", "pos", "index", "color"); + GDVIRTUAL_BIND(_font_draw_glyph_outline, "font_rid", "canvas", "size", "outline_size", "pos", "index", "color"); + + GDVIRTUAL_BIND(_font_is_language_supported, "font_rid", "language"); + GDVIRTUAL_BIND(_font_set_language_support_override, "font_rid", "language", "supported"); + GDVIRTUAL_BIND(_font_get_language_support_override, "font_rid", "language"); + GDVIRTUAL_BIND(_font_remove_language_support_override, "font_rid", "language"); + GDVIRTUAL_BIND(_font_get_language_support_overrides, "font_rid"); + + GDVIRTUAL_BIND(_font_is_script_supported, "font_rid", "script"); + GDVIRTUAL_BIND(_font_set_script_support_override, "font_rid", "script", "supported"); + GDVIRTUAL_BIND(_font_get_script_support_override, "font_rid", "script"); + GDVIRTUAL_BIND(_font_remove_script_support_override, "font_rid", "script"); + GDVIRTUAL_BIND(_font_get_script_support_overrides, "font_rid"); + + GDVIRTUAL_BIND(_font_supported_feature_list, "font_rid"); + GDVIRTUAL_BIND(_font_supported_variation_list, "font_rid"); + + GDVIRTUAL_BIND(_font_get_global_oversampling); + GDVIRTUAL_BIND(_font_set_global_oversampling, "oversampling"); + + GDVIRTUAL_BIND(_get_hex_code_box_size, "size", "index"); + GDVIRTUAL_BIND(_draw_hex_code_box, "canvas", "size", "pos", "index", "color"); + + /* Shaped text buffer interface */ + + GDVIRTUAL_BIND(_create_shaped_text, "direction", "orientation"); + + GDVIRTUAL_BIND(_shaped_text_clear, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_direction, "shaped", "direction"); + GDVIRTUAL_BIND(_shaped_text_get_direction, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override"); + + GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation"); + GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_preserve_invalid, "shaped", "enabled"); + GDVIRTUAL_BIND(_shaped_text_get_preserve_invalid, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_set_preserve_control, "shaped", "enabled"); + GDVIRTUAL_BIND(_shaped_text_get_preserve_control, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language"); + GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length"); + GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align"); + + GDVIRTUAL_BIND(_shaped_text_substr, "shaped", "start", "length"); + GDVIRTUAL_BIND(_shaped_text_get_parent, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_fit_to_width, "shaped", "width", "jst_flags"); + GDVIRTUAL_BIND(_shaped_text_tab_align, "shaped", "tab_stops"); + + GDVIRTUAL_BIND(_shaped_text_shape, "shaped"); + GDVIRTUAL_BIND(_shaped_text_update_breaks, "shaped"); + GDVIRTUAL_BIND(_shaped_text_update_justification_ops, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_is_ready, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_glyphs, "shaped", "r_glyphs"); + GDVIRTUAL_BIND(_shaped_text_sort_logical, "shaped", "r_glyphs"); + GDVIRTUAL_BIND(_shaped_text_get_glyph_count, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_range, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_line_breaks_adv, "shaped", "width", "start", "once", "break_flags"); + GDVIRTUAL_BIND(_shaped_text_get_line_breaks, "shaped", "width", "start", "break_flags"); + GDVIRTUAL_BIND(_shaped_text_get_word_breaks, "shaped", "grapheme_flags"); + + GDVIRTUAL_BIND(_shaped_text_get_trim_pos, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_pos, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyph_count, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyphs, "shaped", "r_glyphs"); + + GDVIRTUAL_BIND(_shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags"); + + GDVIRTUAL_BIND(_shaped_text_get_objects, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_object_rect, "shaped", "key"); + + GDVIRTUAL_BIND(_shaped_text_get_size, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_ascent, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_descent, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_width, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_underline_position, "shaped"); + GDVIRTUAL_BIND(_shaped_text_get_underline_thickness, "shaped"); + + GDVIRTUAL_BIND(_shaped_text_get_dominant_direction_in_range, "shaped", "start", "end"); + + GDVIRTUAL_BIND(_shaped_text_get_carets, "shaped", "position", "caret"); + GDVIRTUAL_BIND(_shaped_text_get_selection, "shaped", "start", "end"); + + GDVIRTUAL_BIND(_shaped_text_hit_test_grapheme, "shaped", "coord"); + GDVIRTUAL_BIND(_shaped_text_hit_test_position, "shaped", "coord"); + + GDVIRTUAL_BIND(_shaped_text_draw, "shaped", "canvas", "pos", "clip_l", "clip_r", "color"); + GDVIRTUAL_BIND(_shaped_text_draw_outline, "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color"); + + GDVIRTUAL_BIND(_shaped_text_next_grapheme_pos, "shaped", "pos"); + GDVIRTUAL_BIND(_shaped_text_prev_grapheme_pos, "shaped", "pos"); + + GDVIRTUAL_BIND(_format_number, "string", "language"); + GDVIRTUAL_BIND(_parse_number, "string", "language"); + GDVIRTUAL_BIND(_percent_sign, "language"); +} + +bool TextServerExtension::has_feature(Feature p_feature) const { + bool ret; + if (GDVIRTUAL_CALL(_has_feature, p_feature, ret)) { + return ret; + } + return false; +} + +String TextServerExtension::get_name() const { + String ret; + if (GDVIRTUAL_CALL(_get_name, ret)) { + return ret; + } + return "Unknown"; +} + +uint32_t TextServerExtension::get_features() const { + uint32_t ret; + if (GDVIRTUAL_CALL(_get_features, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::free(RID p_rid) { + GDVIRTUAL_CALL(_free, p_rid); +} + +bool TextServerExtension::has(RID p_rid) { + bool ret; + if (GDVIRTUAL_CALL(_has, p_rid, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::load_support_data(const String &p_filename) { + bool ret; + if (GDVIRTUAL_CALL(_load_support_data, p_filename, ret)) { + return ret; + } + return false; +} + +String TextServerExtension::get_support_data_filename() const { + String ret; + if (GDVIRTUAL_CALL(_get_support_data_filename, ret)) { + return ret; + } + return String(); +} + +String TextServerExtension::get_support_data_info() const { + String ret; + if (GDVIRTUAL_CALL(_get_support_data_info, ret)) { + return ret; + } + return String(); +} + +bool TextServerExtension::save_support_data(const String &p_filename) const { + bool ret; + if (GDVIRTUAL_CALL(_save_support_data, p_filename, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::is_locale_right_to_left(const String &p_locale) const { + bool ret; + if (GDVIRTUAL_CALL(_is_locale_right_to_left, p_locale, ret)) { + return ret; + } + return false; +} + +int32_t TextServerExtension::name_to_tag(const String &p_name) const { + int32_t ret; + if (GDVIRTUAL_CALL(_name_to_tag, p_name, ret)) { + return ret; + } + return 0; +} + +String TextServerExtension::tag_to_name(int32_t p_tag) const { + String ret; + if (GDVIRTUAL_CALL(_tag_to_name, p_tag, ret)) { + return ret; + } + return ""; +} + +/*************************************************************************/ +/* Font */ +/*************************************************************************/ + +RID TextServerExtension::create_font() { + RID ret; + if (GDVIRTUAL_CALL(_create_font, ret)) { + return ret; + } + return RID(); +} + +void TextServerExtension::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { + GDVIRTUAL_CALL(_font_set_data, p_font_rid, p_data); +} + +void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { + GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size); +} + +void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) { + GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased); +} + +bool TextServerExtension::font_is_antialiased(RID p_font_rid) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_antialiased, p_font_rid, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { + GDVIRTUAL_CALL(_font_set_multichannel_signed_distance_field, p_font_rid, p_msdf); +} + +bool TextServerExtension::font_is_multichannel_signed_distance_field(RID p_font_rid) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_multichannel_signed_distance_field, p_font_rid, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { + GDVIRTUAL_CALL(_font_set_msdf_pixel_range, p_font_rid, p_msdf_pixel_range); +} + +int TextServerExtension::font_get_msdf_pixel_range(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_msdf_pixel_range, p_font_rid, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { + GDVIRTUAL_CALL(_font_set_msdf_size, p_font_rid, p_msdf_size); +} + +int TextServerExtension::font_get_msdf_size(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_msdf_size, p_font_rid, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { + GDVIRTUAL_CALL(_font_set_fixed_size, p_font_rid, p_fixed_size); +} + +int TextServerExtension::font_get_fixed_size(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_fixed_size, p_font_rid, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { + GDVIRTUAL_CALL(_font_set_force_autohinter, p_font_rid, p_force_autohinter); +} + +bool TextServerExtension::font_is_force_autohinter(RID p_font_rid) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_force_autohinter, p_font_rid, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { + GDVIRTUAL_CALL(_font_set_hinting, p_font_rid, p_hinting); +} + +TextServer::Hinting TextServerExtension::font_get_hinting(RID p_font_rid) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_hinting, p_font_rid, ret)) { + return (TextServer::Hinting)ret; + } + return TextServer::Hinting::HINTING_NONE; +} + +void TextServerExtension::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { + GDVIRTUAL_CALL(_font_set_variation_coordinates, p_font_rid, p_variation_coordinates); +} + +Dictionary TextServerExtension::font_get_variation_coordinates(RID p_font_rid) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_get_variation_coordinates, p_font_rid, ret)) { + return ret; + } + return Dictionary(); +} + +void TextServerExtension::font_set_oversampling(RID p_font_rid, float p_oversampling) { + GDVIRTUAL_CALL(_font_set_oversampling, p_font_rid, p_oversampling); +} + +float TextServerExtension::font_get_oversampling(RID p_font_rid) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_oversampling, p_font_rid, ret)) { + return ret; + } + return 0.f; +} + +Array TextServerExtension::font_get_size_cache_list(RID p_font_rid) const { + Array ret; + if (GDVIRTUAL_CALL(_font_get_size_cache_list, p_font_rid, ret)) { + return ret; + } + return Array(); +} + +void TextServerExtension::font_clear_size_cache(RID p_font_rid) { + GDVIRTUAL_CALL(_font_clear_size_cache, p_font_rid); +} + +void TextServerExtension::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(_font_remove_size_cache, p_font_rid, p_size); +} + +void TextServerExtension::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { + GDVIRTUAL_CALL(_font_set_ascent, p_font_rid, p_size, p_ascent); +} + +float TextServerExtension::font_get_ascent(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_ascent, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_descent(RID p_font_rid, int p_size, float p_descent) { + GDVIRTUAL_CALL(_font_set_descent, p_font_rid, p_size, p_descent); +} + +float TextServerExtension::font_get_descent(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_descent, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { + GDVIRTUAL_CALL(_font_set_underline_position, p_font_rid, p_size, p_underline_position); +} + +float TextServerExtension::font_get_underline_position(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_underline_position, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { + GDVIRTUAL_CALL(_font_set_underline_thickness, p_font_rid, p_size, p_underline_thickness); +} + +float TextServerExtension::font_get_underline_thickness(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_underline_thickness, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_scale(RID p_font_rid, int p_size, float p_scale) { + GDVIRTUAL_CALL(_font_set_scale, p_font_rid, p_size, p_scale); +} + +float TextServerExtension::font_get_scale(RID p_font_rid, int p_size) const { + float ret; + if (GDVIRTUAL_CALL(_font_get_scale, p_font_rid, p_size, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { + GDVIRTUAL_CALL(_font_set_spacing, p_font_rid, p_size, p_spacing, p_value); +} + +int TextServerExtension::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_spacing, p_font_rid, p_size, p_spacing, ret)) { + return ret; + } + return 0; +} + +int TextServerExtension::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_texture_count, p_font_rid, p_size, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(_font_clear_textures, p_font_rid, p_size); +} + +void TextServerExtension::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { + GDVIRTUAL_CALL(_font_remove_texture, p_font_rid, p_size, p_texture_index); +} + +void TextServerExtension::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { + GDVIRTUAL_CALL(_font_set_texture_image, p_font_rid, p_size, p_texture_index, p_image); +} + +Ref<Image> TextServerExtension::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { + Ref<Image> ret; + if (GDVIRTUAL_CALL(_font_get_texture_image, p_font_rid, p_size, p_texture_index, ret)) { + return ret; + } + return Ref<Image>(); +} + +void TextServerExtension::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { + GDVIRTUAL_CALL(_font_set_texture_offsets, p_font_rid, p_size, p_texture_index, p_offset); +} + +PackedInt32Array TextServerExtension::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_font_get_texture_offsets, p_font_rid, p_size, p_texture_index, ret)) { + return ret; + } + return PackedInt32Array(); +} + +Array TextServerExtension::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { + Array ret; + if (GDVIRTUAL_CALL(_font_get_glyph_list, p_font_rid, p_size, ret)) { + return ret; + } + return Array(); +} + +void TextServerExtension::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(_font_clear_glyphs, p_font_rid, p_size); +} + +void TextServerExtension::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { + GDVIRTUAL_CALL(_font_remove_glyph, p_font_rid, p_size, p_glyph); +} + +Vector2 TextServerExtension::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_advance, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Vector2(); +} + +void TextServerExtension::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { + GDVIRTUAL_CALL(_font_set_glyph_advance, p_font_rid, p_size, p_glyph, p_advance); +} + +Vector2 TextServerExtension::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_offset, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Vector2(); +} + +void TextServerExtension::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { + GDVIRTUAL_CALL(_font_set_glyph_offset, p_font_rid, p_size, p_glyph, p_offset); +} + +Vector2 TextServerExtension::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_size, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Vector2(); +} + +void TextServerExtension::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { + GDVIRTUAL_CALL(_font_set_glyph_size, p_font_rid, p_size, p_glyph, p_gl_size); +} + +Rect2 TextServerExtension::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + Rect2 ret; + if (GDVIRTUAL_CALL(_font_get_glyph_uv_rect, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return Rect2(); +} + +void TextServerExtension::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { + GDVIRTUAL_CALL(_font_set_glyph_uv_rect, p_font_rid, p_size, p_glyph, p_uv_rect); +} + +int TextServerExtension::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { + int ret; + if (GDVIRTUAL_CALL(_font_get_glyph_texture_idx, p_font_rid, p_size, p_glyph, ret)) { + return ret; + } + return 0; +} + +void TextServerExtension::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { + GDVIRTUAL_CALL(_font_set_glyph_texture_idx, p_font_rid, p_size, p_glyph, p_texture_idx); +} + +Dictionary TextServerExtension::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_get_glyph_contours, p_font_rid, p_size, p_index, ret)) { + return ret; + } + return Dictionary(); +} + +Array TextServerExtension::font_get_kerning_list(RID p_font_rid, int p_size) const { + Array ret; + if (GDVIRTUAL_CALL(_font_get_kerning_list, p_font_rid, p_size, ret)) { + return ret; + } + return Array(); +} + +void TextServerExtension::font_clear_kerning_map(RID p_font_rid, int p_size) { + GDVIRTUAL_CALL(_font_clear_kerning_map, p_font_rid, p_size); +} + +void TextServerExtension::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { + GDVIRTUAL_CALL(_font_remove_kerning, p_font_rid, p_size, p_glyph_pair); +} + +void TextServerExtension::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { + GDVIRTUAL_CALL(_font_set_kerning, p_font_rid, p_size, p_glyph_pair, p_kerning); +} + +Vector2 TextServerExtension::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_font_get_kerning, p_font_rid, p_size, p_glyph_pair, ret)) { + return ret; + } + return Vector2(); +} + +int32_t TextServerExtension::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { + int32_t ret; + if (GDVIRTUAL_CALL(_font_get_glyph_index, p_font_rid, p_size, p_char, p_variation_selector, ret)) { + return ret; + } + return 0; +} + +bool TextServerExtension::font_has_char(RID p_font_rid, char32_t p_char) const { + bool ret; + if (GDVIRTUAL_CALL(_font_has_char, p_font_rid, p_char, ret)) { + return ret; + } + return false; +} + +String TextServerExtension::font_get_supported_chars(RID p_font_rid) const { + String ret; + if (GDVIRTUAL_CALL(_font_get_supported_chars, p_font_rid, ret)) { + return ret; + } + return String(); +} + +void TextServerExtension::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { + GDVIRTUAL_CALL(_font_render_range, p_font_rid, p_size, p_start, p_end); +} + +void TextServerExtension::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { + GDVIRTUAL_CALL(_font_render_glyph, p_font_rid, p_size, p_index); +} + +void TextServerExtension::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { + GDVIRTUAL_CALL(_font_draw_glyph, p_font_rid, p_canvas, p_size, p_pos, p_index, p_color); +} + +void TextServerExtension::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { + GDVIRTUAL_CALL(_font_draw_glyph_outline, p_font_rid, p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); +} + +bool TextServerExtension::font_is_language_supported(RID p_font_rid, const String &p_language) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_language_supported, p_font_rid, p_language, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { + GDVIRTUAL_CALL(_font_set_language_support_override, p_font_rid, p_language, p_supported); +} + +bool TextServerExtension::font_get_language_support_override(RID p_font_rid, const String &p_language) { + bool ret; + if (GDVIRTUAL_CALL(_font_get_language_support_override, p_font_rid, p_language, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_remove_language_support_override(RID p_font_rid, const String &p_language) { + GDVIRTUAL_CALL(_font_remove_language_support_override, p_font_rid, p_language); +} + +Vector<String> TextServerExtension::font_get_language_support_overrides(RID p_font_rid) { + Vector<String> ret; + if (GDVIRTUAL_CALL(_font_get_language_support_overrides, p_font_rid, ret)) { + return ret; + } + return Vector<String>(); +} + +bool TextServerExtension::font_is_script_supported(RID p_font_rid, const String &p_script) const { + bool ret; + if (GDVIRTUAL_CALL(_font_is_script_supported, p_font_rid, p_script, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { + GDVIRTUAL_CALL(_font_set_script_support_override, p_font_rid, p_script, p_supported); +} + +bool TextServerExtension::font_get_script_support_override(RID p_font_rid, const String &p_script) { + bool ret; + if (GDVIRTUAL_CALL(_font_get_script_support_override, p_font_rid, p_script, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::font_remove_script_support_override(RID p_font_rid, const String &p_script) { + GDVIRTUAL_CALL(_font_remove_script_support_override, p_font_rid, p_script); +} + +Vector<String> TextServerExtension::font_get_script_support_overrides(RID p_font_rid) { + Vector<String> ret; + if (GDVIRTUAL_CALL(_font_get_script_support_overrides, p_font_rid, ret)) { + return ret; + } + return Vector<String>(); +} + +Dictionary TextServerExtension::font_supported_feature_list(RID p_font_rid) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_supported_feature_list, p_font_rid, ret)) { + return ret; + } + return Dictionary(); +} + +Dictionary TextServerExtension::font_supported_variation_list(RID p_font_rid) const { + Dictionary ret; + if (GDVIRTUAL_CALL(_font_supported_variation_list, p_font_rid, ret)) { + return ret; + } + return Dictionary(); +} + +float TextServerExtension::font_get_global_oversampling() const { + float ret; + if (GDVIRTUAL_CALL(_font_get_global_oversampling, ret)) { + return ret; + } + return 0.f; +} + +void TextServerExtension::font_set_global_oversampling(float p_oversampling) { + GDVIRTUAL_CALL(_font_set_global_oversampling, p_oversampling); +} + +Vector2 TextServerExtension::get_hex_code_box_size(int p_size, char32_t p_index) const { + Vector2 ret; + if (GDVIRTUAL_CALL(_get_hex_code_box_size, p_size, p_index, ret)) { + return ret; + } + return TextServer::get_hex_code_box_size(p_size, p_index); +} + +void TextServerExtension::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { + if (!GDVIRTUAL_CALL(_draw_hex_code_box, p_canvas, p_size, p_pos, p_index, p_color)) { + TextServer::draw_hex_code_box(p_canvas, p_size, p_pos, p_index, p_color); + } +} + +/*************************************************************************/ +/* Shaped text buffer interface */ +/*************************************************************************/ + +RID TextServerExtension::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + RID ret; + if (GDVIRTUAL_CALL(_create_shaped_text, p_direction, p_orientation, ret)) { + return ret; + } + return RID(); +} + +void TextServerExtension::shaped_text_clear(RID p_shaped) { + GDVIRTUAL_CALL(_shaped_text_clear, p_shaped); +} + +void TextServerExtension::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { + GDVIRTUAL_CALL(_shaped_text_set_direction, p_shaped, p_direction); +} + +TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_direction, p_shaped, ret)) { + return (TextServer::Direction)ret; + } + return TextServer::Direction::DIRECTION_AUTO; +} + +void TextServerExtension::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { + GDVIRTUAL_CALL(_shaped_text_set_orientation, p_shaped, p_orientation); +} + +TextServer::Orientation TextServerExtension::shaped_text_get_orientation(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_orientation, p_shaped, ret)) { + return (TextServer::Orientation)ret; + } + return TextServer::Orientation::ORIENTATION_HORIZONTAL; +} + +void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { + GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override); +} + +void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { + GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled); +} + +bool TextServerExtension::shaped_text_get_preserve_invalid(RID p_shaped) const { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_get_preserve_invalid, p_shaped, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { + GDVIRTUAL_CALL(_shaped_text_set_preserve_control, p_shaped, p_enabled); +} + +bool TextServerExtension::shaped_text_get_preserve_control(RID p_shaped) const { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_get_preserve_control, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + bool ret; + Array fonts; + for (int i = 0; i < p_fonts.size(); i++) { + fonts.push_back(p_fonts[i]); + } + if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) { + return ret; + } + return false; +} + +RID TextServerExtension::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { + RID ret; + if (GDVIRTUAL_CALL(_shaped_text_substr, p_shaped, p_start, p_length, ret)) { + return ret; + } + return RID(); +} + +RID TextServerExtension::shaped_text_get_parent(RID p_shaped) const { + RID ret; + if (GDVIRTUAL_CALL(_shaped_text_get_parent, p_shaped, ret)) { + return ret; + } + return RID(); +} + +float TextServerExtension::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t p_jst_flags) { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_fit_to_width, p_shaped, p_width, p_jst_flags, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_tab_align, p_shaped, p_tab_stops, ret)) { + return ret; + } + return 0.f; +} + +bool TextServerExtension::shaped_text_shape(RID p_shaped) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_shape, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_update_breaks(RID p_shaped) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_update_breaks, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_update_justification_ops(RID p_shaped) { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_update_justification_ops, p_shaped, ret)) { + return ret; + } + return false; +} + +bool TextServerExtension::shaped_text_is_ready(RID p_shaped) const { + bool ret; + if (GDVIRTUAL_CALL(_shaped_text_is_ready, p_shaped, ret)) { + return ret; + } + return false; +} + +const Glyph *TextServerExtension::shaped_text_get_glyphs(RID p_shaped) const { + const Glyph *ret; + if (GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, &ret)) { + return ret; + } + return nullptr; +} + +const Glyph *TextServerExtension::shaped_text_sort_logical(RID p_shaped) { + const Glyph *ret; + if (GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, &ret)) { + return ret; + } + return nullptr; +} + +int TextServerExtension::shaped_text_get_glyph_count(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_glyph_count, p_shaped, ret)) { + return ret; + } + return 0; +} + +Vector2i TextServerExtension::shaped_text_get_range(RID p_shaped) const { + Vector2i ret; + if (GDVIRTUAL_CALL(_shaped_text_get_range, p_shaped, ret)) { + return ret; + } + return Vector2i(); +} + +PackedInt32Array TextServerExtension::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t p_break_flags) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks_adv, p_shaped, p_width, p_start, p_once, p_break_flags, ret)) { + return ret; + } + return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_start, p_once, p_break_flags); +} + +PackedInt32Array TextServerExtension::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t p_break_flags) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks, p_shaped, p_width, p_start, p_break_flags, ret)) { + return ret; + } + return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_start, p_break_flags); +} + +PackedInt32Array TextServerExtension::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { + PackedInt32Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_word_breaks, p_shaped, p_grapheme_flags, ret)) { + return ret; + } + return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags); +} + +int TextServerExtension::shaped_text_get_trim_pos(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_trim_pos, p_shaped, ret)) { + return ret; + } + return -1; +} + +int TextServerExtension::shaped_text_get_ellipsis_pos(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_pos, p_shaped, ret)) { + return ret; + } + return -1; +} + +const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { + const Glyph *ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, &ret)) { + return ret; + } + return nullptr; +} + +int TextServerExtension::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyph_count, p_shaped, ret)) { + return ret; + } + return -1; +} + +void TextServerExtension::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { + GDVIRTUAL_CALL(_shaped_text_overrun_trim_to_width, p_shaped_line, p_width, p_trim_flags); +} + +Array TextServerExtension::shaped_text_get_objects(RID p_shaped) const { + Array ret; + if (GDVIRTUAL_CALL(_shaped_text_get_objects, p_shaped, ret)) { + return ret; + } + return Array(); +} + +Rect2 TextServerExtension::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { + Rect2 ret; + if (GDVIRTUAL_CALL(_shaped_text_get_object_rect, p_shaped, p_key, ret)) { + return ret; + } + return Rect2(); +} + +Size2 TextServerExtension::shaped_text_get_size(RID p_shaped) const { + Size2 ret; + if (GDVIRTUAL_CALL(_shaped_text_get_size, p_shaped, ret)) { + return ret; + } + return Size2(); +} + +float TextServerExtension::shaped_text_get_ascent(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ascent, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_descent(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_descent, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_width(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_width, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_underline_position(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_underline_position, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +float TextServerExtension::shaped_text_get_underline_thickness(RID p_shaped) const { + float ret; + if (GDVIRTUAL_CALL(_shaped_text_get_underline_thickness, p_shaped, ret)) { + return ret; + } + return 0.f; +} + +TextServer::Direction TextServerExtension::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_get_dominant_direction_in_range, p_shaped, p_start, p_end, ret)) { + return (TextServer::Direction)ret; + } + return TextServer::shaped_text_get_dominant_direction_in_range(p_shaped, p_start, p_end); +} + +CaretInfo TextServerExtension::shaped_text_get_carets(RID p_shaped, int p_position) const { + CaretInfo ret; + if (GDVIRTUAL_CALL(_shaped_text_get_carets, p_shaped, p_position, &ret)) { + return ret; + } + return TextServer::shaped_text_get_carets(p_shaped, p_position); +} + +Vector<Vector2> TextServerExtension::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { + Vector<Vector2> ret; + if (GDVIRTUAL_CALL(_shaped_text_get_selection, p_shaped, p_start, p_end, ret)) { + return ret; + } + return TextServer::shaped_text_get_selection(p_shaped, p_start, p_end); +} + +int TextServerExtension::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_hit_test_grapheme, p_shaped, p_coords, ret)) { + return ret; + } + return TextServer::shaped_text_hit_test_grapheme(p_shaped, p_coords); +} + +int TextServerExtension::shaped_text_hit_test_position(RID p_shaped, float p_coords) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_hit_test_position, p_shaped, p_coords, ret)) { + return ret; + } + return TextServer::shaped_text_hit_test_position(p_shaped, p_coords); +} + +void TextServerExtension::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const { + if (GDVIRTUAL_CALL(_shaped_text_draw, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color)) { + return; + } + TextServer::shaped_text_draw(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color); +} + +void TextServerExtension::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const { + if (GDVIRTUAL_CALL(_shaped_text_draw_outline, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color)) { + return; + } + shaped_text_draw_outline(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color); +} + +int TextServerExtension::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_next_grapheme_pos, p_shaped, p_pos, ret)) { + return ret; + } + return TextServer::shaped_text_next_grapheme_pos(p_shaped, p_pos); +} + +int TextServerExtension::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_text_prev_grapheme_pos, p_shaped, p_pos, ret)) { + return ret; + } + return TextServer::shaped_text_prev_grapheme_pos(p_shaped, p_pos); +} + +String TextServerExtension::format_number(const String &p_string, const String &p_language) const { + String ret; + if (GDVIRTUAL_CALL(_format_number, p_string, p_language, ret)) { + return ret; + } + return TextServer::format_number(p_string, p_language); +} + +String TextServerExtension::parse_number(const String &p_string, const String &p_language) const { + String ret; + if (GDVIRTUAL_CALL(_parse_number, p_string, p_language, ret)) { + return ret; + } + return TextServer::parse_number(p_string, p_language); +} + +String TextServerExtension::percent_sign(const String &p_language) const { + String ret; + if (GDVIRTUAL_CALL(_percent_sign, p_language, ret)) { + return ret; + } + return TextServer::percent_sign(p_language); +} + +TextServerExtension::TextServerExtension() { + //NOP +} + +TextServerExtension::~TextServerExtension() { + //NOP +} diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h new file mode 100644 index 0000000000..954b2cf660 --- /dev/null +++ b/servers/text/text_server_extension.h @@ -0,0 +1,427 @@ +/*************************************************************************/ +/* text_server_extension.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_EXTENSION_H +#define TEXT_SERVER_EXTENSION_H + +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/os/thread_safe.h" +#include "core/variant/native_ptr.h" +#include "servers/text_server.h" + +class TextServerExtension : public TextServer { + GDCLASS(TextServerExtension, TextServer); + +protected: + _THREAD_SAFE_CLASS_ + + static void _bind_methods(); + +public: + virtual bool has_feature(Feature p_feature) const override; + virtual String get_name() const override; + virtual uint32_t get_features() const override; + GDVIRTUAL1RC(bool, _has_feature, Feature); + GDVIRTUAL0RC(String, _get_name); + GDVIRTUAL0RC(uint32_t, _get_features); + + virtual void free(RID p_rid) override; + virtual bool has(RID p_rid) override; + virtual bool load_support_data(const String &p_filename) override; + GDVIRTUAL1(_free, RID); + GDVIRTUAL1R(bool, _has, RID); + GDVIRTUAL1R(bool, _load_support_data, const String &); + + virtual String get_support_data_filename() const override; + virtual String get_support_data_info() const override; + virtual bool save_support_data(const String &p_filename) const override; + GDVIRTUAL0RC(String, _get_support_data_filename); + GDVIRTUAL0RC(String, _get_support_data_info); + GDVIRTUAL1RC(bool, _save_support_data, const String &); + + virtual bool is_locale_right_to_left(const String &p_locale) const override; + GDVIRTUAL1RC(bool, _is_locale_right_to_left, const String &); + + virtual int32_t name_to_tag(const String &p_name) const override; + virtual String tag_to_name(int32_t p_tag) const override; + GDVIRTUAL1RC(int32_t, _name_to_tag, const String &); + GDVIRTUAL1RC(String, _tag_to_name, int32_t); + + /* Font interface */ + virtual RID create_font() override; + GDVIRTUAL0R(RID, _create_font); + + virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; + virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; + GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &); + GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t); + + virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; + virtual bool font_is_antialiased(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_antialiased, RID, bool); + GDVIRTUAL1RC(bool, _font_is_antialiased, RID); + + virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override; + virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_multichannel_signed_distance_field, RID, bool); + GDVIRTUAL1RC(bool, _font_is_multichannel_signed_distance_field, RID); + + virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override; + virtual int font_get_msdf_pixel_range(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_msdf_pixel_range, RID, int); + GDVIRTUAL1RC(int, _font_get_msdf_pixel_range, RID); + + virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override; + virtual int font_get_msdf_size(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_msdf_size, RID, int); + GDVIRTUAL1RC(int, _font_get_msdf_size, RID); + + virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override; + virtual int font_get_fixed_size(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_fixed_size, RID, int); + GDVIRTUAL1RC(int, _font_get_fixed_size, RID); + + virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override; + virtual bool font_is_force_autohinter(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_force_autohinter, RID, bool); + GDVIRTUAL1RC(bool, _font_is_force_autohinter, RID); + + virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) override; + virtual Hinting font_get_hinting(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_hinting, RID, Hinting); + GDVIRTUAL1RC(/*Hinting*/ int, _font_get_hinting, RID); + + virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; + virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_variation_coordinates, RID, Dictionary); + GDVIRTUAL1RC(Dictionary, _font_get_variation_coordinates, RID); + + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; + virtual float font_get_oversampling(RID p_font_rid) const override; + GDVIRTUAL2(_font_set_oversampling, RID, float); + GDVIRTUAL1RC(float, _font_get_oversampling, RID); + + virtual Array font_get_size_cache_list(RID p_font_rid) const override; + virtual void font_clear_size_cache(RID p_font_rid) override; + virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; + GDVIRTUAL1RC(Array, _font_get_size_cache_list, RID); + GDVIRTUAL1(_font_clear_size_cache, RID); + GDVIRTUAL2(_font_remove_size_cache, RID, const Vector2i &); + + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; + virtual float font_get_ascent(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_ascent, RID, int, float); + GDVIRTUAL2RC(float, _font_get_ascent, RID, int); + + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; + virtual float font_get_descent(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_descent, RID, int, float); + GDVIRTUAL2RC(float, _font_get_descent, RID, int); + + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_underline_position, RID, int, float); + GDVIRTUAL2RC(float, _font_get_underline_position, RID, int); + + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_underline_thickness, RID, int, float); + GDVIRTUAL2RC(float, _font_get_underline_thickness, RID, int); + + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; + virtual float font_get_scale(RID p_font_rid, int p_size) const override; + GDVIRTUAL3(_font_set_scale, RID, int, float); + GDVIRTUAL2RC(float, _font_get_scale, RID, int); + + virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; + virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; + GDVIRTUAL4(_font_set_spacing, RID, int, SpacingType, int); + GDVIRTUAL3RC(int, _font_get_spacing, RID, int, SpacingType); + + virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override; + virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override; + virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override; + GDVIRTUAL2RC(int, _font_get_texture_count, RID, const Vector2i &); + GDVIRTUAL2(_font_clear_textures, RID, const Vector2i &); + GDVIRTUAL3(_font_remove_texture, RID, const Vector2i &, int); + + virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override; + virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; + GDVIRTUAL4(_font_set_texture_image, RID, const Vector2i &, int, const Ref<Image> &); + GDVIRTUAL3RC(Ref<Image>, _font_get_texture_image, RID, const Vector2i &, int); + + virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override; + virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; + GDVIRTUAL4(_font_set_texture_offsets, RID, const Vector2i &, int, const PackedInt32Array &); + GDVIRTUAL3RC(PackedInt32Array, _font_get_texture_offsets, RID, const Vector2i &, int); + + virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override; + virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override; + virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override; + GDVIRTUAL2RC(Array, _font_get_glyph_list, RID, const Vector2i &); + GDVIRTUAL2(_font_clear_glyphs, RID, const Vector2i &); + GDVIRTUAL3(_font_remove_glyph, RID, const Vector2i &, int32_t); + + virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override; + GDVIRTUAL3RC(Vector2, _font_get_glyph_advance, RID, int, int32_t); + GDVIRTUAL4(_font_set_glyph_advance, RID, int, int32_t, const Vector2 &); + + virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override; + GDVIRTUAL3RC(Vector2, _font_get_glyph_offset, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_offset, RID, const Vector2i &, int32_t, const Vector2 &); + + virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override; + GDVIRTUAL3RC(Vector2, _font_get_glyph_size, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_size, RID, const Vector2i &, int32_t, const Vector2 &); + + virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override; + GDVIRTUAL3RC(Rect2, _font_get_glyph_uv_rect, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_uv_rect, RID, const Vector2i &, int32_t, const Rect2 &); + + virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; + virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; + GDVIRTUAL3RC(int, _font_get_glyph_texture_idx, RID, const Vector2i &, int32_t); + GDVIRTUAL4(_font_set_glyph_texture_idx, RID, const Vector2i &, int32_t, int); + + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; + GDVIRTUAL3RC(Dictionary, _font_get_glyph_contours, RID, int, int32_t); + + virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; + virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; + virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override; + GDVIRTUAL2RC(Array, _font_get_kerning_list, RID, int); + GDVIRTUAL2(_font_clear_kerning_map, RID, int); + GDVIRTUAL3(_font_remove_kerning, RID, int, const Vector2i &); + + virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override; + virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override; + GDVIRTUAL4(_font_set_kerning, RID, int, const Vector2i &, const Vector2 &); + GDVIRTUAL3RC(Vector2, _font_get_kerning, RID, int, const Vector2i &); + + virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override; + GDVIRTUAL4RC(int32_t, _font_get_glyph_index, RID, int, char32_t, char32_t); + + virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override; + virtual String font_get_supported_chars(RID p_font_rid) const override; + GDVIRTUAL2RC(bool, _font_has_char, RID, char32_t); + GDVIRTUAL1RC(String, _font_get_supported_chars, RID); + + virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override; + virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override; + GDVIRTUAL4(_font_render_range, RID, const Vector2i &, char32_t, char32_t); + GDVIRTUAL3(_font_render_glyph, RID, const Vector2i &, int32_t); + + virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + GDVIRTUAL6C(_font_draw_glyph, RID, RID, int, const Vector2 &, int32_t, const Color &); + GDVIRTUAL7C(_font_draw_glyph_outline, RID, RID, int, int, const Vector2 &, int32_t, const Color &); + + virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override; + virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override; + virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override; + virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override; + GDVIRTUAL2RC(bool, _font_is_language_supported, RID, const String &); + GDVIRTUAL3(_font_set_language_support_override, RID, const String &, bool); + GDVIRTUAL2R(bool, _font_get_language_support_override, RID, const String &); + GDVIRTUAL2(_font_remove_language_support_override, RID, const String &); + GDVIRTUAL1R(Vector<String>, _font_get_language_support_overrides, RID); + + virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override; + virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override; + virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; + virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; + GDVIRTUAL2RC(bool, _font_is_script_supported, RID, const String &); + GDVIRTUAL3(_font_set_script_support_override, RID, const String &, bool); + GDVIRTUAL2R(bool, _font_get_script_support_override, RID, const String &); + GDVIRTUAL2(_font_remove_script_support_override, RID, const String &); + GDVIRTUAL1R(Vector<String>, _font_get_script_support_overrides, RID); + + virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; + virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; + GDVIRTUAL1RC(Dictionary, _font_supported_feature_list, RID); + GDVIRTUAL1RC(Dictionary, _font_supported_variation_list, RID); + + virtual float font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(float p_oversampling) override; + GDVIRTUAL0RC(float, _font_get_global_oversampling); + GDVIRTUAL1(_font_set_global_oversampling, float); + + virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const override; + virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const override; + GDVIRTUAL2RC(Vector2, _get_hex_code_box_size, int, char32_t); + GDVIRTUAL5C(_draw_hex_code_box, RID, int, const Vector2 &, char32_t, const Color &); + + /* Shaped text buffer interface */ + + virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + GDVIRTUAL2R(RID, _create_shaped_text, Direction, Orientation); + + virtual void shaped_text_clear(RID p_shaped) override; + GDVIRTUAL1(_shaped_text_clear, RID); + + virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_direction, RID, Direction); + GDVIRTUAL1RC(/*Direction*/ int, _shaped_text_get_direction, RID); + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; + GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &); + + virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation); + GDVIRTUAL1RC(/*Orientation*/ int, _shaped_text_get_orientation, RID); + + virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_preserve_invalid, RID, bool); + GDVIRTUAL1RC(bool, _shaped_text_get_preserve_invalid, RID); + + virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; + GDVIRTUAL2(_shaped_text_set_preserve_control, RID, bool); + GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID); + + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; + GDVIRTUAL6R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &); + GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlign, int); + GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlign); + + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; + virtual RID shaped_text_get_parent(RID p_shaped) const override; + GDVIRTUAL3RC(RID, _shaped_text_substr, RID, int, int); + GDVIRTUAL1RC(RID, _shaped_text_get_parent, RID); + + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; + GDVIRTUAL3R(float, _shaped_text_fit_to_width, RID, float, uint16_t); + GDVIRTUAL2R(float, _shaped_text_tab_align, RID, const PackedFloat32Array &); + + virtual bool shaped_text_shape(RID p_shaped) override; + virtual bool shaped_text_update_breaks(RID p_shaped) override; + virtual bool shaped_text_update_justification_ops(RID p_shaped) override; + GDVIRTUAL1R(bool, _shaped_text_shape, RID); + GDVIRTUAL1R(bool, _shaped_text_update_breaks, RID); + GDVIRTUAL1R(bool, _shaped_text_update_justification_ops, RID); + + virtual bool shaped_text_is_ready(RID p_shaped) const override; + GDVIRTUAL1RC(bool, _shaped_text_is_ready, RID); + + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; + virtual int shaped_text_get_glyph_count(RID p_shaped) const override; + GDVIRTUAL2C(_shaped_text_get_glyphs, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL2(_shaped_text_sort_logical, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL1RC(int, _shaped_text_get_glyph_count, RID); + + virtual Vector2i shaped_text_get_range(RID p_shaped) const override; + GDVIRTUAL1RC(Vector2i, _shaped_text_get_range, RID); + + virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override; + GDVIRTUAL5RC(PackedInt32Array, _shaped_text_get_line_breaks_adv, RID, const PackedFloat32Array &, int, bool, uint16_t); + GDVIRTUAL4RC(PackedInt32Array, _shaped_text_get_line_breaks, RID, float, int, uint16_t); + GDVIRTUAL2RC(PackedInt32Array, _shaped_text_get_word_breaks, RID, int); + + virtual int shaped_text_get_trim_pos(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; + GDVIRTUAL1RC(int, _shaped_text_get_trim_pos, RID); + GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_pos, RID); + GDVIRTUAL2C(_shaped_text_get_ellipsis_glyphs, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_glyph_count, RID); + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; + GDVIRTUAL3(_shaped_text_overrun_trim_to_width, RID, float, uint16_t); + + virtual Array shaped_text_get_objects(RID p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; + GDVIRTUAL1RC(Array, _shaped_text_get_objects, RID); + GDVIRTUAL2RC(Rect2, _shaped_text_get_object_rect, RID, Variant); + + virtual Size2 shaped_text_get_size(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + GDVIRTUAL1RC(Size2, _shaped_text_get_size, RID); + GDVIRTUAL1RC(float, _shaped_text_get_ascent, RID); + GDVIRTUAL1RC(float, _shaped_text_get_descent, RID); + GDVIRTUAL1RC(float, _shaped_text_get_width, RID); + GDVIRTUAL1RC(float, _shaped_text_get_underline_position, RID); + GDVIRTUAL1RC(float, _shaped_text_get_underline_thickness, RID); + + virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const override; + GDVIRTUAL3RC(int, _shaped_text_get_dominant_direction_in_range, RID, int, int); + + virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const override; + virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const override; + GDVIRTUAL3C(_shaped_text_get_carets, RID, int, GDNativePtr<CaretInfo>); + GDVIRTUAL3RC(Vector<Vector2>, _shaped_text_get_selection, RID, int, int); + + virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const override; + virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const override; + GDVIRTUAL2RC(int, _shaped_text_hit_test_grapheme, RID, float); + GDVIRTUAL2RC(int, _shaped_text_hit_test_position, RID, float); + + virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const override; + virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const override; + GDVIRTUAL6C(_shaped_text_draw, RID, RID, const Vector2 &, float, float, const Color &); + GDVIRTUAL7C(_shaped_text_draw_outline, RID, RID, const Vector2 &, float, float, int, const Color &); + + virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const override; + virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const override; + GDVIRTUAL2RC(int, _shaped_text_next_grapheme_pos, RID, int); + GDVIRTUAL2RC(int, _shaped_text_prev_grapheme_pos, RID, int); + + virtual String format_number(const String &p_string, const String &p_language = "") const override; + virtual String parse_number(const String &p_string, const String &p_language = "") const override; + virtual String percent_sign(const String &p_language = "") const override; + GDVIRTUAL2RC(String, _format_number, const String &, const String &); + GDVIRTUAL2RC(String, _parse_number, const String &, const String &); + GDVIRTUAL1RC(String, _percent_sign, const String &); + + TextServerExtension(); + ~TextServerExtension(); +}; + +#endif // TEXT_SERVER_EXTENSION_H diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 4886a6f582..5087d32a7f 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -29,125 +29,111 @@ /*************************************************************************/ #include "servers/text_server.h" -#include "scene/main/canvas_item.h" +#include "servers/rendering_server.h" TextServerManager *TextServerManager::singleton = nullptr; -TextServer *TextServerManager::server = nullptr; -TextServerManager::TextServerCreate TextServerManager::server_create_functions[TextServerManager::MAX_SERVERS]; -int TextServerManager::server_create_count = 0; void TextServerManager::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_interface_count"), &TextServerManager::_get_interface_count); - ClassDB::bind_method(D_METHOD("get_interface_name", "index"), &TextServerManager::_get_interface_name); - ClassDB::bind_method(D_METHOD("get_interface_features", "index"), &TextServerManager::_get_interface_features); - ClassDB::bind_method(D_METHOD("get_interface", "index"), &TextServerManager::_get_interface); - ClassDB::bind_method(D_METHOD("get_interfaces"), &TextServerManager::_get_interfaces); - ClassDB::bind_method(D_METHOD("find_interface", "name"), &TextServerManager::_find_interface); - - ClassDB::bind_method(D_METHOD("set_primary_interface", "index"), &TextServerManager::_set_primary_interface); + ClassDB::bind_method(D_METHOD("add_interface", "interface"), &TextServerManager::add_interface); + ClassDB::bind_method(D_METHOD("get_interface_count"), &TextServerManager::get_interface_count); + ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &TextServerManager::remove_interface); + ClassDB::bind_method(D_METHOD("get_interface", "idx"), &TextServerManager::get_interface); + ClassDB::bind_method(D_METHOD("get_interfaces"), &TextServerManager::get_interfaces); + ClassDB::bind_method(D_METHOD("find_interface", "name"), &TextServerManager::find_interface); + + ClassDB::bind_method(D_METHOD("set_primary_interface", "index"), &TextServerManager::set_primary_interface); ClassDB::bind_method(D_METHOD("get_primary_interface"), &TextServerManager::_get_primary_interface); -} -void TextServerManager::register_create_function(const String &p_name, uint32_t p_features, TextServerManager::CreateFunction p_function, void *p_user_data) { - ERR_FAIL_COND(server_create_count == MAX_SERVERS); - server_create_functions[server_create_count].name = p_name; - server_create_functions[server_create_count].create_function = p_function; - server_create_functions[server_create_count].user_data = p_user_data; - server_create_functions[server_create_count].features = p_features; - server_create_count++; + ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING_NAME, "interface_name"))); + ADD_SIGNAL(MethodInfo("interface_removed", PropertyInfo(Variant::STRING_NAME, "interface_name"))); } -int TextServerManager::get_interface_count() { - return server_create_count; -} +void TextServerManager::add_interface(const Ref<TextServer> &p_interface) { + ERR_FAIL_COND(p_interface.is_null()); -String TextServerManager::get_interface_name(int p_index) { - ERR_FAIL_INDEX_V(p_index, server_create_count, String()); - return server_create_functions[p_index].name; -} + for (int i = 0; i < interfaces.size(); i++) { + if (interfaces[i] == p_interface) { + ERR_PRINT("TextServer: Interface was already added."); + return; + }; + }; -uint32_t TextServerManager::get_interface_features(int p_index) { - ERR_FAIL_INDEX_V(p_index, server_create_count, 0); - return server_create_functions[p_index].features; + interfaces.push_back(p_interface); + print_verbose("TextServer: Added interface \"" + p_interface->get_name() + "\""); + emit_signal(SNAME("interface_added"), p_interface->get_name()); } -TextServer *TextServerManager::initialize(int p_index, Error &r_error) { - ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr); - if (server_create_functions[p_index].instance == nullptr) { - server_create_functions[p_index].instance = server_create_functions[p_index].create_function(r_error, server_create_functions[p_index].user_data); - if (server_create_functions[p_index].instance != nullptr) { - server_create_functions[p_index].instance->load_support_data(""); // Try loading default data. - } - } - if (server_create_functions[p_index].instance != nullptr) { - server = server_create_functions[p_index].instance; - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED); - } - } - return server_create_functions[p_index].instance; -} +void TextServerManager::remove_interface(const Ref<TextServer> &p_interface) { + ERR_FAIL_COND(p_interface.is_null()); + ERR_FAIL_COND_MSG(p_interface == primary_interface, "TextServer: Can't remove primary interface."); -TextServer *TextServerManager::get_primary_interface() { - return server; -} + int idx = -1; + for (int i = 0; i < interfaces.size(); i++) { + if (interfaces[i] == p_interface) { + idx = i; + break; + }; + }; -int TextServerManager::_get_interface_count() const { - return server_create_count; + ERR_FAIL_COND(idx == -1); + print_verbose("TextServer: Removed interface \"" + p_interface->get_name() + "\""); + emit_signal(SNAME("interface_removed"), p_interface->get_name()); + interfaces.remove(idx); } -String TextServerManager::_get_interface_name(int p_index) const { - return get_interface_name(p_index); +int TextServerManager::get_interface_count() const { + return interfaces.size(); } -uint32_t TextServerManager::_get_interface_features(int p_index) const { - return get_interface_features(p_index); +Ref<TextServer> TextServerManager::get_interface(int p_index) const { + ERR_FAIL_INDEX_V(p_index, interfaces.size(), nullptr); + return interfaces[p_index]; } -TextServer *TextServerManager::_get_interface(int p_index) const { - ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr); - if (server_create_functions[p_index].instance == nullptr) { - Error error; - server_create_functions[p_index].instance = server_create_functions[p_index].create_function(error, server_create_functions[p_index].user_data); - if (server_create_functions[p_index].instance != nullptr) { - server_create_functions[p_index].instance->load_support_data(""); // Try loading default data. - } - } - return server_create_functions[p_index].instance; -} +Ref<TextServer> TextServerManager::find_interface(const String &p_name) const { + int idx = -1; + for (int i = 0; i < interfaces.size(); i++) { + if (interfaces[i]->get_name() == p_name) { + idx = i; + break; + }; + }; -TextServer *TextServerManager::_find_interface(const String &p_name) const { - for (int i = 0; i < server_create_count; i++) { - if (server_create_functions[i].name == p_name) { - return _get_interface(i); - } - } - return nullptr; + ERR_FAIL_COND_V(idx == -1, nullptr); + return interfaces[idx]; } -Array TextServerManager::_get_interfaces() const { +Array TextServerManager::get_interfaces() const { Array ret; - for (int i = 0; i < server_create_count; i++) { + for (int i = 0; i < interfaces.size(); i++) { Dictionary iface_info; iface_info["id"] = i; - iface_info["name"] = server_create_functions[i].name; + iface_info["name"] = interfaces[i]->get_name(); ret.push_back(iface_info); }; return ret; -}; +} -bool TextServerManager::_set_primary_interface(int p_index) { - Error error; - TextServerManager::initialize(p_index, error); - return (error == OK); +Ref<TextServer> TextServerManager::_get_primary_interface() const { + return primary_interface; } -TextServer *TextServerManager::_get_primary_interface() const { - return server; +void TextServerManager::set_primary_interface(const Ref<TextServer> &p_primary_interface) { + if (p_primary_interface.is_null()) { + print_verbose("TextServer: Clearing primary interface"); + primary_interface.unref(); + } else { + primary_interface = p_primary_interface; + print_verbose("TextServer: Primary interface set to: \"" + primary_interface->get_name() + "\"."); + + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED); + } + } } TextServerManager::TextServerManager() { @@ -155,29 +141,29 @@ TextServerManager::TextServerManager() { } TextServerManager::~TextServerManager() { - singleton = nullptr; - for (int i = 0; i < server_create_count; i++) { - if (server_create_functions[i].instance != nullptr) { - memdelete(server_create_functions[i].instance); - server_create_functions[i].instance = nullptr; - } + if (primary_interface.is_valid()) { + primary_interface.unref(); + } + while (interfaces.size() > 0) { + interfaces.remove(0); } + singleton = nullptr; } /*************************************************************************/ -bool TextServer::Glyph::operator==(const Glyph &p_a) const { +bool Glyph::operator==(const Glyph &p_a) const { return (p_a.index == index) && (p_a.font_rid == font_rid) && (p_a.font_size == font_size) && (p_a.start == start); } -bool TextServer::Glyph::operator!=(const Glyph &p_a) const { +bool Glyph::operator!=(const Glyph &p_a) const { return (p_a.index != index) || (p_a.font_rid != font_rid) || (p_a.font_size != font_size) || (p_a.start != start); } -bool TextServer::Glyph::operator<(const Glyph &p_a) const { +bool Glyph::operator<(const Glyph &p_a) const { if (p_a.start == start) { if (p_a.count == count) { - if ((p_a.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + if ((p_a.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { return true; } else { return false; @@ -188,10 +174,10 @@ bool TextServer::Glyph::operator<(const Glyph &p_a) const { return p_a.start < start; } -bool TextServer::Glyph::operator>(const Glyph &p_a) const { +bool Glyph::operator>(const Glyph &p_a) const { if (p_a.start == start) { if (p_a.count == count) { - if ((p_a.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + if ((p_a.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { return false; } else { return true; @@ -205,8 +191,13 @@ bool TextServer::Glyph::operator>(const Glyph &p_a) const { void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("has_feature", "feature"), &TextServer::has_feature); ClassDB::bind_method(D_METHOD("get_name"), &TextServer::get_name); + ClassDB::bind_method(D_METHOD("get_features"), &TextServer::get_features); ClassDB::bind_method(D_METHOD("load_support_data", "filename"), &TextServer::load_support_data); + ClassDB::bind_method(D_METHOD("get_support_data_filename"), &TextServer::get_support_data_filename); + ClassDB::bind_method(D_METHOD("get_support_data_info"), &TextServer::get_support_data_info); + ClassDB::bind_method(D_METHOD("save_support_data", "filename"), &TextServer::save_support_data); + ClassDB::bind_method(D_METHOD("is_locale_right_to_left", "locale"), &TextServer::is_locale_right_to_left); ClassDB::bind_method(D_METHOD("name_to_tag", "name"), &TextServer::name_to_tag); @@ -219,7 +210,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("create_font"), &TextServer::create_font); - ClassDB::bind_method(D_METHOD("font_set_data", "data"), &TextServer::font_set_data); + ClassDB::bind_method(D_METHOD("font_set_data", "font_rid", "data"), &TextServer::font_set_data); ClassDB::bind_method(D_METHOD("font_set_antialiased", "font_rid", "antialiased"), &TextServer::font_set_antialiased); ClassDB::bind_method(D_METHOD("font_is_antialiased", "font_rid"), &TextServer::font_is_antialiased); @@ -299,7 +290,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("font_get_glyph_texture_idx", "font_rid", "size", "glyph"), &TextServer::font_get_glyph_texture_idx); ClassDB::bind_method(D_METHOD("font_set_glyph_texture_idx", "font_rid", "size", "glyph", "texture_idx"), &TextServer::font_set_glyph_texture_idx); - ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::_font_get_glyph_contours); + ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::font_get_glyph_contours); ClassDB::bind_method(D_METHOD("font_get_kerning_list", "font_rid", "size"), &TextServer::font_get_kerning_list); ClassDB::bind_method(D_METHOD("font_clear_kerning_map", "font_rid", "size"), &TextServer::font_clear_kerning_map); @@ -349,7 +340,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_set_direction", "shaped", "direction"), &TextServer::shaped_text_set_direction, DEFVAL(DIRECTION_AUTO)); ClassDB::bind_method(D_METHOD("shaped_text_get_direction", "shaped"), &TextServer::shaped_text_get_direction); - ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::_shaped_text_set_bidi_override); + ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::shaped_text_set_bidi_override); ClassDB::bind_method(D_METHOD("shaped_text_set_orientation", "shaped", "orientation"), &TextServer::shaped_text_set_orientation, DEFVAL(ORIENTATION_HORIZONTAL)); ClassDB::bind_method(D_METHOD("shaped_text_get_orientation", "shaped"), &TextServer::shaped_text_get_orientation); @@ -372,12 +363,19 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_shape", "shaped"), &TextServer::shaped_text_shape); ClassDB::bind_method(D_METHOD("shaped_text_is_ready", "shaped"), &TextServer::shaped_text_is_ready); - ClassDB::bind_method(D_METHOD("shaped_text_get_glyphs", "shaped"), &TextServer::_shaped_text_get_glyphs); + ClassDB::bind_method(D_METHOD("shaped_text_get_glyphs", "shaped"), &TextServer::_shaped_text_get_glyphs_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_sort_logical", "shaped"), &TextServer::_shaped_text_sort_logical_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_get_glyph_count", "shaped"), &TextServer::shaped_text_get_glyph_count); ClassDB::bind_method(D_METHOD("shaped_text_get_range", "shaped"), &TextServer::shaped_text_get_range); - ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks_adv", "shaped", "width", "start", "once", "break_flags"), &TextServer::_shaped_text_get_line_breaks_adv, DEFVAL(0), DEFVAL(true), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks", "shaped", "width", "start", "break_flags"), &TextServer::_shaped_text_get_line_breaks, DEFVAL(0), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped"), &TextServer::_shaped_text_get_word_breaks); + ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks_adv", "shaped", "width", "start", "once", "break_flags"), &TextServer::shaped_text_get_line_breaks_adv, DEFVAL(0), DEFVAL(true), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks", "shaped", "width", "start", "break_flags"), &TextServer::shaped_text_get_line_breaks, DEFVAL(0), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped", "grapheme_flags"), &TextServer::shaped_text_get_word_breaks); + + ClassDB::bind_method(D_METHOD("shaped_text_get_trim_pos", "shaped"), &TextServer::shaped_text_get_trim_pos); + ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_pos", "shaped"), &TextServer::shaped_text_get_ellipsis_pos); + ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_glyphs", "shaped"), &TextServer::_shaped_text_get_ellipsis_glyphs_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_glyph_count", "shaped"), &TextServer::shaped_text_get_ellipsis_glyph_count); ClassDB::bind_method(D_METHOD("shaped_text_overrun_trim_to_width", "shaped", "width", "overrun_trim_flags"), &TextServer::shaped_text_overrun_trim_to_width, DEFVAL(0), DEFVAL(OVERRUN_NO_TRIMMING)); @@ -391,8 +389,8 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_get_underline_position", "shaped"), &TextServer::shaped_text_get_underline_position); ClassDB::bind_method(D_METHOD("shaped_text_get_underline_thickness", "shaped"), &TextServer::shaped_text_get_underline_thickness); - ClassDB::bind_method(D_METHOD("shaped_text_get_carets", "shaped", "position"), &TextServer::_shaped_text_get_carets); - ClassDB::bind_method(D_METHOD("shaped_text_get_selection", "shaped", "start", "end"), &TextServer::_shaped_text_get_selection); + ClassDB::bind_method(D_METHOD("shaped_text_get_carets", "shaped", "position"), &TextServer::_shaped_text_get_carets_wrapper); + ClassDB::bind_method(D_METHOD("shaped_text_get_selection", "shaped", "start", "end"), &TextServer::shaped_text_get_selection); ClassDB::bind_method(D_METHOD("shaped_text_hit_test_grapheme", "shaped", "coords"), &TextServer::shaped_text_hit_test_grapheme); ClassDB::bind_method(D_METHOD("shaped_text_hit_test_position", "shaped", "coords"), &TextServer::shaped_text_hit_test_position); @@ -403,7 +401,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_draw", "shaped", "canvas", "pos", "clip_l", "clip_r", "color"), &TextServer::shaped_text_draw, DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("shaped_text_draw_outline", "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color"), &TextServer::shaped_text_draw_outline, DEFVAL(-1), DEFVAL(-1), DEFVAL(1), DEFVAL(Color(1, 1, 1))); - ClassDB::bind_method(D_METHOD("shaped_text_get_dominant_direciton_in_range", "shaped", "start", "end"), &TextServer::shaped_text_get_dominant_direciton_in_range); + ClassDB::bind_method(D_METHOD("shaped_text_get_dominant_direction_in_range", "shaped", "start", "end"), &TextServer::shaped_text_get_dominant_direction_in_range); ClassDB::bind_method(D_METHOD("format_number", "number", "language"), &TextServer::format_number, DEFVAL("")); ClassDB::bind_method(D_METHOD("parse_number", "number", "language"), &TextServer::parse_number, DEFVAL("")); @@ -424,12 +422,14 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(JUSTIFICATION_WORD_BOUND); BIND_ENUM_CONSTANT(JUSTIFICATION_TRIM_EDGE_SPACES); BIND_ENUM_CONSTANT(JUSTIFICATION_AFTER_LAST_TAB); + BIND_ENUM_CONSTANT(JUSTIFICATION_CONSTRAIN_ELLIPSIS); /* LineBreakFlag */ BIND_ENUM_CONSTANT(BREAK_NONE); BIND_ENUM_CONSTANT(BREAK_MANDATORY); BIND_ENUM_CONSTANT(BREAK_WORD_BOUND); BIND_ENUM_CONSTANT(BREAK_GRAPHEME_BOUND); + BIND_ENUM_CONSTANT(BREAK_WORD_BOUND_ADAPTIVE); /* TextOverrunFlag */ BIND_ENUM_CONSTANT(OVERRUN_NO_TRIMMING); @@ -437,8 +437,10 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ONLY); BIND_ENUM_CONSTANT(OVERRUN_ADD_ELLIPSIS); BIND_ENUM_CONSTANT(OVERRUN_ENFORCE_ELLIPSIS); + BIND_ENUM_CONSTANT(OVERRUN_JUSTIFICATION_AWARE); /* GraphemeFlag */ + BIND_ENUM_CONSTANT(GRAPHEME_IS_VALID); BIND_ENUM_CONSTANT(GRAPHEME_IS_RTL); BIND_ENUM_CONSTANT(GRAPHEME_IS_VIRTUAL); BIND_ENUM_CONSTANT(GRAPHEME_IS_SPACE); @@ -477,107 +479,57 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(SPACING_BOTTOM); } -Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) }; -Ref<CanvasTexture> TextServer::hex_code_box_font_tex[2] = { nullptr, nullptr }; - -void TextServer::initialize_hex_code_box_fonts() { - static unsigned int tamsyn5x9_png_len = 175; - static unsigned char tamsyn5x9_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, - 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x05, - 0x04, 0x03, 0x00, 0x00, 0x00, 0x20, 0x7c, 0x76, 0xda, 0x00, 0x00, 0x00, - 0x0f, 0x50, 0x4c, 0x54, 0x45, 0xfd, 0x07, 0x00, 0x00, 0x00, 0x00, 0x06, - 0x7e, 0x74, 0x00, 0x40, 0xc6, 0xff, 0xff, 0xff, 0x47, 0x9a, 0xd4, 0xc7, - 0x00, 0x00, 0x00, 0x01, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8, - 0x66, 0x00, 0x00, 0x00, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x08, 0x1d, 0x05, - 0xc1, 0x21, 0x01, 0x00, 0x00, 0x00, 0x83, 0x30, 0x04, 0xc1, 0x10, 0xef, - 0x9f, 0xe9, 0x1b, 0x86, 0x2c, 0x17, 0xb9, 0xcc, 0x65, 0x0c, 0x73, 0x38, - 0xc7, 0xe6, 0x22, 0x19, 0x88, 0x98, 0x10, 0x48, 0x4a, 0x29, 0x85, 0x14, - 0x02, 0x89, 0x10, 0xa3, 0x1c, 0x0b, 0x31, 0xd6, 0xe6, 0x08, 0x69, 0x39, - 0x48, 0x44, 0xa0, 0x0d, 0x4a, 0x22, 0xa1, 0x94, 0x42, 0x0a, 0x01, 0x63, - 0x6d, 0x0e, 0x72, 0x18, 0x61, 0x8c, 0x74, 0x38, 0xc7, 0x26, 0x1c, 0xf3, - 0x71, 0x16, 0x15, 0x27, 0x6a, 0xc2, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x49, - 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 - }; - - static unsigned int tamsyn10x20_png_len = 270; - static unsigned char tamsyn10x20_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, - 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x0a, - 0x04, 0x03, 0x00, 0x00, 0x00, 0xc1, 0x66, 0x48, 0x96, 0x00, 0x00, 0x00, - 0x0f, 0x50, 0x4c, 0x54, 0x45, 0x00, 0x00, 0x00, 0xf9, 0x07, 0x00, 0x5d, - 0x71, 0xa5, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x49, 0xdb, 0xcb, 0x7f, - 0x00, 0x00, 0x00, 0x01, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8, - 0x66, 0x00, 0x00, 0x00, 0xad, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0xa5, - 0x92, 0x4b, 0x0e, 0x03, 0x31, 0x08, 0x43, 0xdf, 0x82, 0x83, 0x79, 0xe1, - 0xfb, 0x9f, 0xa9, 0x0b, 0x3e, 0x61, 0xa6, 0x1f, 0x55, 0xad, 0x14, 0x31, - 0x66, 0x42, 0x1c, 0x70, 0x0c, 0xb6, 0x00, 0x01, 0xb6, 0x08, 0xdb, 0x00, - 0x8d, 0xc2, 0x14, 0xb2, 0x55, 0xa1, 0xfe, 0x09, 0xc2, 0x26, 0xdc, 0x25, - 0x75, 0x22, 0x97, 0x1a, 0x25, 0x77, 0x28, 0x31, 0x02, 0x80, 0xc8, 0xdd, - 0x2c, 0x11, 0x1a, 0x54, 0x9f, 0xc8, 0xa2, 0x8a, 0x06, 0xa9, 0x93, 0x22, - 0xbd, 0xd4, 0xd0, 0x0c, 0xcf, 0x81, 0x2b, 0xca, 0xbb, 0x83, 0xe0, 0x10, - 0xe6, 0xad, 0xff, 0x10, 0x2a, 0x66, 0x34, 0x41, 0x58, 0x35, 0x54, 0x49, - 0x5a, 0x63, 0xa5, 0xc2, 0x87, 0xab, 0x52, 0x76, 0x9a, 0xba, 0xc6, 0xf4, - 0x75, 0x7a, 0x9e, 0x3c, 0x46, 0x86, 0x5c, 0xa3, 0xfd, 0x87, 0x0e, 0x75, - 0x08, 0x7b, 0xee, 0x7e, 0xea, 0x21, 0x5c, 0x4f, 0xf6, 0xc5, 0xc8, 0x4b, - 0xb9, 0x11, 0xf2, 0xd6, 0xe1, 0x8f, 0x84, 0x62, 0x7b, 0x67, 0xf9, 0x24, - 0xde, 0x6d, 0xbc, 0xb2, 0xcd, 0xb1, 0xf3, 0xf2, 0x2f, 0xe8, 0xe2, 0xe4, - 0xae, 0x4b, 0x4f, 0xcf, 0x2b, 0xdc, 0x8d, 0x0d, 0xf0, 0x00, 0x8f, 0x22, - 0x26, 0x65, 0x75, 0x8a, 0xe6, 0x84, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, - 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 - }; +Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const { + int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)); + int sp = MAX(0, w - 1); + int sz = MAX(1, p_size / 15); - if (RenderingServer::get_singleton() != nullptr) { - Vector<uint8_t> hex_box_data; - - Ref<Image> image; - image.instantiate(); - - Ref<ImageTexture> hex_code_image_tex[2]; - - hex_box_data.resize(tamsyn5x9_png_len); - memcpy(hex_box_data.ptrw(), tamsyn5x9_png, tamsyn5x9_png_len); - image->load_png_from_buffer(hex_box_data); - hex_code_image_tex[0].instantiate(); - hex_code_image_tex[0]->create_from_image(image); - hex_code_box_font_tex[0].instantiate(); - hex_code_box_font_tex[0]->set_diffuse_texture(hex_code_image_tex[0]); - hex_code_box_font_tex[0]->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); - hex_box_data.clear(); - - hex_box_data.resize(tamsyn10x20_png_len); - memcpy(hex_box_data.ptrw(), tamsyn10x20_png, tamsyn10x20_png_len); - image->load_png_from_buffer(hex_box_data); - hex_code_image_tex[1].instantiate(); - hex_code_image_tex[1]->create_from_image(image); - hex_code_box_font_tex[1].instantiate(); - hex_code_box_font_tex[1]->set_diffuse_texture(hex_code_image_tex[1]); - hex_code_box_font_tex[1]->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); - hex_box_data.clear(); - } + return Vector2(4 + 3 * w + sp + 1, 15) * sz; } -void TextServer::finish_hex_code_box_fonts() { - if (hex_code_box_font_tex[0].is_valid()) { - hex_code_box_font_tex[0].unref(); +void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const { + static uint8_t chars[] = { 0x7E, 0x30, 0x6D, 0x79, 0x33, 0x5B, 0x5F, 0x70, 0x7F, 0x7B, 0x77, 0x1F, 0x4E, 0x3D, 0x4F, 0x47, 0x00 }; + uint8_t x = chars[p_index]; + if (x & (1 << 6)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos, Size2(3, 1) * p_size), p_color); } - if (hex_code_box_font_tex[1].is_valid()) { - hex_code_box_font_tex[1].unref(); + if (x & (1 << 5)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(2, 0) * p_size, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 4)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(2, 2) * p_size, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 3)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 4) * p_size, Size2(3, 1) * p_size), p_color); + } + if (x & (1 << 2)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 2) * p_size, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 1)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos, Size2(1, 3) * p_size), p_color); + } + if (x & (1 << 0)) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 2) * p_size, Size2(3, 1) * p_size), p_color); } } -Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const { - int fnt = (p_size < 20) ? 0 : 1; +void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { + if (p_index == 0) { + return; + } - real_t w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)) * hex_code_box_font_size[fnt].x; - real_t h = 2 * hex_code_box_font_size[fnt].y; - return Vector2(w + 4, h + 3 + 2 * hex_code_box_font_size[fnt].z); -} + int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)); + int sp = MAX(0, w - 1); + int sz = MAX(1, p_size / 15); -void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { - int fnt = (p_size < 20) ? 0 : 1; + Size2 size = Vector2(4 + 3 * w + sp, 15) * sz; + Point2 pos = p_pos - Point2i(0, size.y * 0.85); - ERR_FAIL_COND(hex_code_box_font_tex[fnt].is_null()); + // Draw frame. + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(sz, size.y)), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(size.x - sz, 0), Size2(sz, size.y)), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(size.x, sz)), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, size.y - sz), Size2(size.x, sz)), p_color); uint8_t a = p_index & 0x0F; uint8_t b = (p_index >> 4) & 0x0F; @@ -586,57 +538,31 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po uint8_t e = (p_index >> 16) & 0x0F; uint8_t f = (p_index >> 20) & 0x0F; - Vector2 pos = p_pos; - Rect2 dest = Rect2(Vector2(), Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y)); - - real_t w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)) * hex_code_box_font_size[fnt].x; - real_t h = 2 * hex_code_box_font_size[fnt].y; - - pos.y -= Math::floor((h + 3 + hex_code_box_font_size[fnt].z) * 0.75); - - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(1, h + 2 + 2 * hex_code_box_font_size[fnt].z)), p_color); - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(w + 2, 0), Size2(1, h + 2 + 2 * hex_code_box_font_size[fnt].z)), p_color); - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(w + 2, 1)), p_color); - RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, h + 2 + 2 * hex_code_box_font_size[fnt].z), Size2(w + 2, 1)), p_color); - - pos += Point2(2, 2); + // Draw hex code. if (p_index <= 0xFF) { - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, b, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, a, p_color); } else if (p_index <= 0xFFFF) { - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(d * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(c * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, d, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 2) * sz, c, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, b, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 8) * sz, a, p_color); } else { - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(f * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(e * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(2, 0); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(d * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(c * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); - dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(2, 1) + Point2(0, hex_code_box_font_size[fnt].z); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, f, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 2) * sz, e, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(10, 2) * sz, d, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, c, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 8) * sz, b, p_color); + _draw_hex_code_box_number(p_canvas, sz, pos + Point2(10, 8) * sz, a, p_color); } } -Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start, bool p_once, uint8_t /*TextBreakFlag*/ p_break_flags) const { - Vector<Vector2i> lines; +PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t /*TextBreakFlag*/ p_break_flags) const { + PackedInt32Array lines; ERR_FAIL_COND_V(p_width.is_empty(), lines); const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped); - const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); real_t width = 0.f; @@ -644,8 +570,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const int last_safe_break = -1; int chunk = 0; - int l_size = logical.size(); - const Glyph *l_gl = logical.ptr(); + int l_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); for (int i = 0; i < l_size; i++) { if (l_gl[i].start < p_start) { @@ -653,7 +579,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const } if (l_gl[i].count > 0) { if ((p_width[chunk] > 0) && (width + l_gl[i].advance > p_width[chunk]) && (last_safe_break >= 0)) { - lines.push_back(Vector2i(line_start, l_gl[last_safe_break].end)); + lines.push_back(line_start); + lines.push_back(l_gl[last_safe_break].end); line_start = l_gl[last_safe_break].end; i = last_safe_break; last_safe_break = -1; @@ -669,7 +596,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const } if ((p_break_flags & BREAK_MANDATORY) == BREAK_MANDATORY) { if ((l_gl[i].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD) { - lines.push_back(Vector2i(line_start, l_gl[i].end)); + lines.push_back(line_start); + lines.push_back(l_gl[i].end); line_start = l_gl[i].end; last_safe_break = -1; width = 0; @@ -693,27 +621,31 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const } if (l_size > 0) { - lines.push_back(Vector2i(line_start, range.y)); + if (lines.size() == 0 || lines[lines.size() - 1] < range.y) { + lines.push_back(line_start); + lines.push_back(range.y); + } } else { - lines.push_back(Vector2i(0, 0)); + lines.push_back(0); + lines.push_back(0); } return lines; } -Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t /*TextBreakFlag*/ p_break_flags) const { - Vector<Vector2i> lines; +PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint16_t /*TextBreakFlag*/ p_break_flags) const { + PackedInt32Array lines; const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped); - const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); real_t width = 0.f; int line_start = MAX(p_start, range.x); int last_safe_break = -1; int word_count = 0; - int l_size = logical.size(); - const Glyph *l_gl = logical.ptr(); + + int l_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); for (int i = 0; i < l_size; i++) { if (l_gl[i].start < p_start) { @@ -721,7 +653,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_ } if (l_gl[i].count > 0) { if ((p_width > 0) && (width + l_gl[i].advance * l_gl[i].repeat > p_width) && (last_safe_break >= 0)) { - lines.push_back(Vector2i(line_start, l_gl[last_safe_break].end)); + lines.push_back(line_start); + lines.push_back(l_gl[last_safe_break].end); line_start = l_gl[last_safe_break].end; i = last_safe_break; last_safe_break = -1; @@ -731,7 +664,8 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_ } if ((p_break_flags & BREAK_MANDATORY) == BREAK_MANDATORY) { if ((l_gl[i].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD) { - lines.push_back(Vector2i(line_start, l_gl[i].end)); + lines.push_back(line_start); + lines.push_back(l_gl[i].end); line_start = l_gl[i].end; last_safe_break = -1; width = 0; @@ -755,51 +689,49 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_ } if (l_size > 0) { - if (lines.size() == 0 || lines[lines.size() - 1].y < range.y) { - lines.push_back(Vector2i(line_start, range.y)); + if (lines.size() == 0 || lines[lines.size() - 1] < range.y) { + lines.push_back(line_start); + lines.push_back(range.y); } } else { - lines.push_back(Vector2i(0, 0)); + lines.push_back(0); + lines.push_back(0); } return lines; } -Vector<Vector2i> TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { - Vector<Vector2i> words; +PackedInt32Array TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { + PackedInt32Array words; const_cast<TextServer *>(this)->shaped_text_update_justification_ops(p_shaped); - const Vector<Glyph> &logical = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); int word_start = range.x; - int l_size = logical.size(); - const Glyph *l_gl = logical.ptr(); + int l_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped); for (int i = 0; i < l_size; i++) { if (l_gl[i].count > 0) { if ((l_gl[i].flags & p_grapheme_flags) != 0) { - words.push_back(Vector2i(word_start, l_gl[i].start)); + words.push_back(word_start); + words.push_back(l_gl[i].start); word_start = l_gl[i].end; } } } if (l_size > 0) { - words.push_back(Vector2i(word_start, range.y)); + words.push_back(word_start); + words.push_back(range.y); } return words; } -TextServer::TrimData TextServer::shaped_text_get_trim_data(RID p_shaped) const { - WARN_PRINT("Getting overrun data not supported by this TextServer."); - return TrimData(); -} - -void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_leading_caret, Direction &p_leading_dir, Rect2 &p_trailing_caret, Direction &p_trailing_dir) const { +CaretInfo TextServer::shaped_text_get_carets(RID p_shaped, int p_position) const { Vector<Rect2> carets; - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); + TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); const Vector2 &range = shaped_text_get_range(p_shaped); real_t ascent = shaped_text_get_ascent(p_shaped); @@ -807,11 +739,12 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l real_t height = (ascent + descent) / 2; real_t off = 0.0f; - p_leading_dir = DIRECTION_AUTO; - p_trailing_dir = DIRECTION_AUTO; + CaretInfo caret; + caret.l_dir = DIRECTION_AUTO; + caret.t_dir = DIRECTION_AUTO; - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if (glyphs[i].count > 0) { @@ -827,13 +760,13 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l cr.position.y = -ascent; cr.position.x = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) { - p_trailing_dir = DIRECTION_RTL; + caret.t_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.position.x += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.x -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_trailing_dir = DIRECTION_LTR; + caret.t_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.size.x += glyphs[i + j].advance * glyphs[i + j].repeat; } @@ -847,19 +780,19 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l cr.position.x = -ascent; cr.position.y = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) { - p_trailing_dir = DIRECTION_RTL; + caret.t_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.position.y += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.y -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_trailing_dir = DIRECTION_LTR; + caret.t_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.size.y += glyphs[i + j].advance * glyphs[i + j].repeat; } } } - p_trailing_caret = cr; + caret.t_caret = cr; } // Caret after grapheme (bottom / right). if (p_position == glyphs[i].end && ((glyphs[i].flags & GRAPHEME_IS_VIRTUAL) != GRAPHEME_IS_VIRTUAL)) { @@ -874,13 +807,13 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l } cr.position.x = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) != GRAPHEME_IS_RTL) { - p_leading_dir = DIRECTION_LTR; + caret.l_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.position.x += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.x -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_leading_dir = DIRECTION_RTL; + caret.l_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.size.x += glyphs[i + j].advance * glyphs[i + j].repeat; } @@ -896,19 +829,19 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l } cr.position.y = off; if ((glyphs[i].flags & GRAPHEME_IS_RTL) != GRAPHEME_IS_RTL) { - p_leading_dir = DIRECTION_LTR; + caret.l_dir = DIRECTION_LTR; for (int j = 0; j < glyphs[i].count; j++) { cr.position.y += glyphs[i + j].advance * glyphs[i + j].repeat; cr.size.y -= glyphs[i + j].advance * glyphs[i + j].repeat; } } else { - p_leading_dir = DIRECTION_RTL; + caret.l_dir = DIRECTION_RTL; for (int j = 0; j < glyphs[i].count; j++) { cr.size.y += glyphs[i + j].advance * glyphs[i + j].repeat; } } } - p_leading_caret = cr; + caret.l_caret = cr; } // Caret inside grapheme (middle). if (p_position > glyphs[i].start && p_position < glyphs[i].end && (glyphs[i].flags & GRAPHEME_IS_VIRTUAL) != GRAPHEME_IS_VIRTUAL) { @@ -937,17 +870,29 @@ void TextServer::shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_l cr.position.y = off + char_adv * (p_position - glyphs[i].start); } } - p_trailing_caret = cr; - p_leading_caret = cr; + caret.t_caret = cr; + caret.l_caret = cr; } } off += glyphs[i].advance * glyphs[i].repeat; } + return caret; } -TextServer::Direction TextServer::shaped_text_get_dominant_direciton_in_range(RID p_shaped, int p_start, int p_end) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); +Dictionary TextServer::_shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const { + Dictionary ret; + + CaretInfo caret = shaped_text_get_carets(p_shaped, p_position); + ret["leading_rect"] = caret.l_caret; + ret["leading_direction"] = caret.l_dir; + ret["trailing_rect"] = caret.t_caret; + ret["trailing_direction"] = caret.t_dir; + + return ret; +} + +TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const { if (p_start == p_end) { return DIRECTION_AUTO; } @@ -958,8 +903,8 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direciton_in_range(RI int rtl = 0; int ltr = 0; - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if ((glyphs[i].end > start) && (glyphs[i].start < end)) { @@ -983,7 +928,6 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direciton_in_range(RI Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { Vector<Vector2> ranges; - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); if (p_start == p_end) { return ranges; @@ -992,8 +936,8 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, int start = MIN(p_start, p_end); int end = MAX(p_start, p_end); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); real_t off = 0.0f; for (int i = 0; i < v_size; i++) { @@ -1076,13 +1020,11 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, } int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - // Exact grapheme hit test, return -1 if missed. real_t off = 0.0f; - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { for (int j = 0; j < glyphs[i].repeat; j++) { @@ -1096,10 +1038,8 @@ int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) con } int TextServer::shaped_text_hit_test_position(RID p_shaped, real_t p_coords) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); // Cursor placement hit test. @@ -1165,10 +1105,9 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, real_t p_coords) con return 0; } -int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); +int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if (p_pos >= glyphs[i].start && p_pos < glyphs[i].end) { return glyphs[i].end; @@ -1177,10 +1116,9 @@ int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) { return p_pos; } -int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); +int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { if (p_pos > glyphs[i].start && p_pos <= glyphs[i].end) { return glyphs[i].start; @@ -1191,26 +1129,30 @@ int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) { } void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l, real_t p_clip_r, const Color &p_color) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); bool hex_codes = shaped_text_get_preserve_control(p_shaped) || shaped_text_get_preserve_invalid(p_shaped); bool rtl = shaped_text_get_direction(p_shaped) == DIRECTION_RTL; - TrimData trim_data = shaped_text_get_trim_data(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int ellipsis_pos = shaped_text_get_ellipsis_pos(p_shaped); + int trim_pos = shaped_text_get_trim_pos(p_shaped); + + const Glyph *ellipsis_glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); + int ellipsis_gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); + + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); Vector2 ofs = p_pos; // Draw RTL ellipsis string when needed. - if (rtl && trim_data.ellipsis_pos >= 0) { - for (int i = trim_data.ellipsis_glyph_buf.size() - 1; i >= 0; i--) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (rtl && ellipsis_pos >= 0) { + for (int i = ellipsis_gl_size - 1; i >= 0; i--) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } @@ -1244,13 +1186,13 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } } } - if (trim_data.trim_pos >= 0) { + if (trim_pos >= 0) { if (rtl) { - if (i < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (i < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { continue; } } else { - if (i >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (i >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { break; } } @@ -1269,14 +1211,14 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } } // Draw LTR ellipsis string when needed. - if (!rtl && trim_data.ellipsis_pos >= 0) { - for (int i = 0; i < trim_data.ellipsis_glyph_buf.size(); i++) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (!rtl && ellipsis_pos >= 0) { + for (int i = 0; i < ellipsis_gl_size; i++) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } @@ -1284,24 +1226,28 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l, real_t p_clip_r, int p_outline_size, const Color &p_color) const { - const Vector<TextServer::Glyph> visual = shaped_text_get_glyphs(p_shaped); TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); bool rtl = (shaped_text_get_direction(p_shaped) == DIRECTION_RTL); - TrimData trim_data = shaped_text_get_trim_data(p_shaped); - int v_size = visual.size(); - const Glyph *glyphs = visual.ptr(); + int ellipsis_pos = shaped_text_get_ellipsis_pos(p_shaped); + int trim_pos = shaped_text_get_trim_pos(p_shaped); + + const Glyph *ellipsis_glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); + int ellipsis_gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); + + int v_size = shaped_text_get_glyph_count(p_shaped); + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); Vector2 ofs = p_pos; // Draw RTL ellipsis string when needed. - if (rtl && trim_data.ellipsis_pos >= 0) { - for (int i = trim_data.ellipsis_glyph_buf.size() - 1; i >= 0; i--) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (rtl && ellipsis_pos >= 0) { + for (int i = ellipsis_gl_size - 1; i >= 0; i--) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } @@ -1335,13 +1281,13 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect } } } - if (trim_data.trim_pos >= 0) { + if (trim_pos >= 0) { if (rtl) { - if (i < trim_data.trim_pos) { + if (i < trim_pos) { continue; } } else { - if (i >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (i >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { break; } } @@ -1357,48 +1303,26 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect } } // Draw LTR ellipsis string when needed. - if (!rtl && trim_data.ellipsis_pos >= 0) { - for (int i = 0; i < trim_data.ellipsis_glyph_buf.size(); i++) { - for (int j = 0; j < trim_data.ellipsis_glyph_buf[i].repeat; j++) { - font_draw_glyph(trim_data.ellipsis_glyph_buf[i].font_rid, p_canvas, trim_data.ellipsis_glyph_buf[i].font_size, ofs + Vector2(trim_data.ellipsis_glyph_buf[i].x_off, trim_data.ellipsis_glyph_buf[i].y_off), trim_data.ellipsis_glyph_buf[i].index, p_color); + if (!rtl && ellipsis_pos >= 0) { + for (int i = 0; i < ellipsis_gl_size; i++) { + for (int j = 0; j < ellipsis_glyphs[i].repeat; j++) { + font_draw_glyph(ellipsis_glyphs[i].font_rid, p_canvas, ellipsis_glyphs[i].font_size, ofs + Vector2(ellipsis_glyphs[i].x_off, ellipsis_glyphs[i].y_off), ellipsis_glyphs[i].index, p_color); if (orientation == ORIENTATION_HORIZONTAL) { - ofs.x += trim_data.ellipsis_glyph_buf[i].advance; + ofs.x += ellipsis_glyphs[i].advance; } else { - ofs.y += trim_data.ellipsis_glyph_buf[i].advance; + ofs.y += ellipsis_glyphs[i].advance; } } } } } -Dictionary TextServer::_font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const { - Vector<Vector3> points; - Vector<int32_t> contours; - bool orientation; - bool ok = font_get_glyph_contours(p_font, p_size, p_index, points, contours, orientation); - Dictionary out; - - if (ok) { - out["points"] = points; - out["contours"] = contours; - out["orientation"] = orientation; - } - return out; -} - -void TextServer::_shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { - Vector<Vector2i> overrides; - for (int i = 0; i < p_override.size(); i++) { - overrides.push_back(p_override[i]); - } - shaped_text_set_bidi_override(p_shaped, overrides); -} - -Array TextServer::_shaped_text_get_glyphs(RID p_shaped) const { +Array TextServer::_shaped_text_get_glyphs_wrapper(RID p_shaped) const { Array ret; - Vector<Glyph> glyphs = shaped_text_get_glyphs(p_shaped); - for (int i = 0; i < glyphs.size(); i++) { + const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); + int gl_size = shaped_text_get_glyph_count(p_shaped); + for (int i = 0; i < gl_size; i++) { Dictionary glyph; glyph["start"] = glyphs[i].start; @@ -1418,60 +1342,51 @@ Array TextServer::_shaped_text_get_glyphs(RID p_shaped) const { return ret; } -Array TextServer::_shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint8_t p_break_flags) const { +Array TextServer::_shaped_text_sort_logical_wrapper(RID p_shaped) { Array ret; - Vector<Vector2i> lines = shaped_text_get_line_breaks_adv(p_shaped, p_width, p_start, p_once, p_break_flags); - for (int i = 0; i < lines.size(); i++) { - ret.push_back(lines[i]); - } - - return ret; -} + const Glyph *glyphs = shaped_text_sort_logical(p_shaped); + int gl_size = shaped_text_get_glyph_count(p_shaped); + for (int i = 0; i < gl_size; i++) { + Dictionary glyph; -Array TextServer::_shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const { - Array ret; + glyph["start"] = glyphs[i].start; + glyph["end"] = glyphs[i].end; + glyph["repeat"] = glyphs[i].repeat; + glyph["count"] = glyphs[i].count; + glyph["flags"] = glyphs[i].flags; + glyph["offset"] = Vector2(glyphs[i].x_off, glyphs[i].y_off); + glyph["advance"] = glyphs[i].advance; + glyph["font_rid"] = glyphs[i].font_rid; + glyph["font_size"] = glyphs[i].font_size; + glyph["index"] = glyphs[i].index; - Vector<Vector2i> lines = shaped_text_get_line_breaks(p_shaped, p_width, p_start, p_break_flags); - for (int i = 0; i < lines.size(); i++) { - ret.push_back(lines[i]); + ret.push_back(glyph); } return ret; } -Array TextServer::_shaped_text_get_word_breaks(RID p_shaped) const { +Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const { Array ret; - Vector<Vector2i> words = shaped_text_get_word_breaks(p_shaped); - for (int i = 0; i < words.size(); i++) { - ret.push_back(words[i]); - } - - return ret; -} - -Dictionary TextServer::_shaped_text_get_carets(RID p_shaped, int p_position) const { - Dictionary ret; - - Rect2 l_caret, t_caret; - Direction l_dir, t_dir; - shaped_text_get_carets(p_shaped, p_position, l_caret, l_dir, t_caret, t_dir); - - ret["leading_rect"] = l_caret; - ret["leading_direction"] = l_dir; - ret["trailing_rect"] = t_caret; - ret["trailing_direction"] = t_dir; - - return ret; -} + const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); + int gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); + for (int i = 0; i < gl_size; i++) { + Dictionary glyph; -Array TextServer::_shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { - Array ret; + glyph["start"] = glyphs[i].start; + glyph["end"] = glyphs[i].end; + glyph["repeat"] = glyphs[i].repeat; + glyph["count"] = glyphs[i].count; + glyph["flags"] = glyphs[i].flags; + glyph["offset"] = Vector2(glyphs[i].x_off, glyphs[i].y_off); + glyph["advance"] = glyphs[i].advance; + glyph["font_rid"] = glyphs[i].font_rid; + glyph["font_size"] = glyphs[i].font_size; + glyph["index"] = glyphs[i].index; - Vector<Vector2> ranges = shaped_text_get_selection(p_shaped, p_start, p_end); - for (int i = 0; i < ranges.size(); i++) { - ret.push_back(ranges[i]); + ret.push_back(glyph); } return ret; diff --git a/servers/text_server.h b/servers/text_server.h index 90ad9b493b..3a5f946fbf 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -34,13 +34,14 @@ #include "core/object/ref_counted.h" #include "core/os/os.h" #include "core/templates/rid.h" +#include "core/variant/native_ptr.h" #include "core/variant/variant.h" -#include "scene/resources/texture.h" -class CanvasTexture; +struct Glyph; +struct CaretInfo; -class TextServer : public Object { - GDCLASS(TextServer, Object); +class TextServer : public RefCounted { + GDCLASS(TextServer, RefCounted); public: enum Direction { @@ -63,12 +64,12 @@ public: JUSTIFICATION_CONSTRAIN_ELLIPSIS = 1 << 4, }; - enum LineBreakFlag { + enum LineBreakFlag { // LineBreakFlag can be passed in the same value as the JustificationFlag, do not use the same values. BREAK_NONE = 0, - BREAK_MANDATORY = 1 << 4, - BREAK_WORD_BOUND = 1 << 5, - BREAK_GRAPHEME_BOUND = 1 << 6, - BREAK_WORD_BOUND_ADAPTIVE = 1 << 5 | 1 << 7, + BREAK_MANDATORY = 1 << 5, + BREAK_WORD_BOUND = 1 << 6, + BREAK_GRAPHEME_BOUND = 1 << 7, + BREAK_WORD_BOUND_ADAPTIVE = 1 << 6 | 1 << 8, }; enum TextOverrunFlag { @@ -124,50 +125,13 @@ public: SPACING_BOTTOM, }; - struct Glyph { - int start = -1; // Start offset in the source string. - int end = -1; // End offset in the source string. - - uint8_t count = 0; // Number of glyphs in the grapheme, set in the first glyph only. - uint8_t repeat = 1; // Draw multiple times in the row. - uint16_t flags = 0; // Grapheme flags (valid, rtl, virtual), set in the first glyph only. - - real_t x_off = 0.f; // Offset from the origin of the glyph on baseline. - real_t y_off = 0.f; - real_t advance = 0.f; // Advance to the next glyph along baseline(x for horizontal layout, y for vertical). - - RID font_rid; // Font resource. - int font_size = 0; // Font size; - int32_t index = 0; // Glyph index (font specific) or UTF-32 codepoint (for the invalid glyphs). - - bool operator==(const Glyph &p_a) const; - bool operator!=(const Glyph &p_a) const; - - bool operator<(const Glyph &p_a) const; - bool operator>(const Glyph &p_a) const; - }; - - struct GlyphCompare { // For line breaking reordering. - _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const { - if (l.start == r.start) { - if (l.count == r.count) { - if ((l.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { - return false; - } else { - return true; - } - } - return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant. - } else { - return l.start < r.start; - } - } - }; + void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const; +protected: struct TrimData { int trim_pos = -1; int ellipsis_pos = -1; - Vector<TextServer::Glyph> ellipsis_glyph_buf; + Vector<Glyph> ellipsis_glyph_buf; }; struct ShapedTextData { @@ -215,45 +179,37 @@ public: bool preserve_invalid = true; // Draw hex code box instead of missing characters. bool preserve_control = false; // Draw control characters. - real_t ascent = 0.f; // Ascent for horizontal layout, 1/2 of width for vertical. - real_t descent = 0.f; // Descent for horizontal layout, 1/2 of width for vertical. - real_t width = 0.f; // Width for horizontal layout, height for vertical. - real_t width_trimmed = 0.f; + float ascent = 0.f; // Ascent for horizontal layout, 1/2 of width for vertical. + float descent = 0.f; // Descent for horizontal layout, 1/2 of width for vertical. + float width = 0.f; // Width for horizontal layout, height for vertical. + float width_trimmed = 0.f; - real_t upos = 0.f; - real_t uthk = 0.f; + float upos = 0.f; + float uthk = 0.f; TrimData overrun_trim_data; bool fit_width_minimum_reached = false; - Vector<TextServer::Glyph> glyphs; - Vector<TextServer::Glyph> glyphs_logical; + Vector<Glyph> glyphs; + Vector<Glyph> glyphs_logical; }; -protected: static void _bind_methods(); - static Vector3 hex_code_box_font_size[2]; - static Ref<CanvasTexture> hex_code_box_font_tex[2]; - public: - static void initialize_hex_code_box_fonts(); - static void finish_hex_code_box_fonts(); - - virtual bool has_feature(Feature p_feature) = 0; + virtual bool has_feature(Feature p_feature) const = 0; virtual String get_name() const = 0; + virtual uint32_t get_features() const = 0; virtual void free(RID p_rid) = 0; virtual bool has(RID p_rid) = 0; virtual bool load_support_data(const String &p_filename) = 0; -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() = 0; - virtual String get_support_data_info() = 0; - virtual bool save_support_data(const String &p_filename) = 0; -#endif + virtual String get_support_data_filename() const = 0; + virtual String get_support_data_info() const = 0; + virtual bool save_support_data(const String &p_filename) const = 0; - virtual bool is_locale_right_to_left(const String &p_locale) = 0; + virtual bool is_locale_right_to_left(const String &p_locale) const = 0; virtual int32_t name_to_tag(const String &p_name) const { return 0; }; virtual String tag_to_name(int32_t p_tag) const { return ""; }; @@ -282,33 +238,33 @@ public: virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) = 0; virtual bool font_is_force_autohinter(RID p_font_rid) const = 0; - virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) = 0; - virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const = 0; + virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) = 0; + virtual Hinting font_get_hinting(RID p_font_rid) const = 0; virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) = 0; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const = 0; - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) = 0; - virtual real_t font_get_oversampling(RID p_font_rid) const = 0; + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) = 0; + virtual float font_get_oversampling(RID p_font_rid) const = 0; virtual Array font_get_size_cache_list(RID p_font_rid) const = 0; virtual void font_clear_size_cache(RID p_font_rid) = 0; virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) = 0; - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) = 0; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const = 0; + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) = 0; + virtual float font_get_ascent(RID p_font_rid, int p_size) const = 0; - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) = 0; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const = 0; + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) = 0; + virtual float font_get_descent(RID p_font_rid, int p_size) const = 0; - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) = 0; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const = 0; + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) = 0; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const = 0; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) = 0; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const = 0; + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) = 0; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const = 0; - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) = 0; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const = 0; + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) = 0; + virtual float font_get_scale(RID p_font_rid, int p_size) const = 0; virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) = 0; virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const = 0; @@ -342,7 +298,7 @@ public: virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0; virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) = 0; - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const = 0; + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const = 0; virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const = 0; virtual void font_clear_kerning_map(RID p_font_rid, int p_size) = 0; @@ -377,11 +333,11 @@ public: virtual Dictionary font_supported_feature_list(RID p_font_rid) const = 0; virtual Dictionary font_supported_variation_list(RID p_font_rid) const = 0; - virtual real_t font_get_global_oversampling() const = 0; - virtual void font_set_global_oversampling(real_t p_oversampling) = 0; + virtual float font_get_global_oversampling() const = 0; + virtual void font_set_global_oversampling(float p_oversampling) = 0; - Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const; - void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const; + virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const; + virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const; /* Shaped text buffer interface */ @@ -392,7 +348,7 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) = 0; virtual Direction shaped_text_get_direction(RID p_shaped) const = 0; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) = 0; + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0; virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0; virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0; @@ -410,8 +366,8 @@ public: virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. virtual RID shaped_text_get_parent(RID p_shaped) const = 0; - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) = 0; + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) = 0; virtual bool shaped_text_shape(RID p_shaped) = 0; virtual bool shaped_text_update_breaks(RID p_shaped) = 0; @@ -419,66 +375,109 @@ public: virtual bool shaped_text_is_ready(RID p_shaped) const = 0; - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const = 0; + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const = 0; + Array _shaped_text_get_glyphs_wrapper(RID p_shaped) const; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) = 0; + Array _shaped_text_sort_logical_wrapper(RID p_shaped); + virtual int shaped_text_get_glyph_count(RID p_shaped) const = 0; virtual Vector2i shaped_text_get_range(RID p_shaped) const = 0; - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) = 0; + virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; + virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; + virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const; - virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; - virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start = 0, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; - virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const; + virtual int shaped_text_get_trim_pos(RID p_shaped) const = 0; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const = 0; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const = 0; + Array _shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const = 0; + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) = 0; - virtual TrimData shaped_text_get_trim_data(RID p_shaped) const; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) = 0; virtual Array shaped_text_get_objects(RID p_shaped) const = 0; virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const = 0; virtual Size2 shaped_text_get_size(RID p_shaped) const = 0; - virtual real_t shaped_text_get_ascent(RID p_shaped) const = 0; - virtual real_t shaped_text_get_descent(RID p_shaped) const = 0; - virtual real_t shaped_text_get_width(RID p_shaped) const = 0; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const = 0; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const = 0; + virtual float shaped_text_get_ascent(RID p_shaped) const = 0; + virtual float shaped_text_get_descent(RID p_shaped) const = 0; + virtual float shaped_text_get_width(RID p_shaped) const = 0; + virtual float shaped_text_get_underline_position(RID p_shaped) const = 0; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const = 0; + + virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const; - virtual Direction shaped_text_get_dominant_direciton_in_range(RID p_shaped, int p_start, int p_end) const; + virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const; + Dictionary _shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const; - virtual void shaped_text_get_carets(RID p_shaped, int p_position, Rect2 &p_leading_caret, Direction &p_leading_dir, Rect2 &p_trailing_caret, Direction &p_trailing_dir) const; virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const; - virtual int shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) const; // Return grapheme index. - virtual int shaped_text_hit_test_position(RID p_shaped, real_t p_coords) const; // Return caret/selection position. + virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const; // Return grapheme index. + virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const; // Return caret/selection position. - virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos); - virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos); + virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const; + virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const; // The pen position is always placed on the baseline and moveing left to right. - virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l = -1.f, real_t p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const; - virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l = -1.f, real_t p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const; + virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; // Number conversion. virtual String format_number(const String &p_string, const String &p_language = "") const { return p_string; }; virtual String parse_number(const String &p_string, const String &p_language = "") const { return p_string; }; virtual String percent_sign(const String &p_language = "") const { return "%"; }; - /* GDScript wrappers */ - RID _create_font_memory(const PackedByteArray &p_data, int p_base_size = 16); + TextServer(); + ~TextServer(); +}; + +/*************************************************************************/ - Dictionary _font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const; +struct Glyph { + int start = -1; // Start offset in the source string. + int end = -1; // End offset in the source string. - Array _shaped_text_get_glyphs(RID p_shaped) const; - Dictionary _shaped_text_get_carets(RID p_shaped, int p_position) const; + uint8_t count = 0; // Number of glyphs in the grapheme, set in the first glyph only. + uint8_t repeat = 1; // Draw multiple times in the row. + uint16_t flags = 0; // Grapheme flags (valid, rtl, virtual), set in the first glyph only. - void _shaped_text_set_bidi_override(RID p_shaped, const Array &p_override); + float x_off = 0.f; // Offset from the origin of the glyph on baseline. + float y_off = 0.f; + float advance = 0.f; // Advance to the next glyph along baseline(x for horizontal layout, y for vertical). - Array _shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint8_t p_break_flags) const; - Array _shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const; - Array _shaped_text_get_word_breaks(RID p_shaped) const; + RID font_rid; // Font resource. + int font_size = 0; // Font size; + int32_t index = 0; // Glyph index (font specific) or UTF-32 codepoint (for the invalid glyphs). - Array _shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const; + bool operator==(const Glyph &p_a) const; + bool operator!=(const Glyph &p_a) const; - TextServer(); - ~TextServer(); + bool operator<(const Glyph &p_a) const; + bool operator>(const Glyph &p_a) const; +}; + +struct CaretInfo { + Rect2 l_caret; + Rect2 t_caret; + TextServer::Direction l_dir; + TextServer::Direction t_dir; +}; + +struct GlyphCompare { // For line breaking reordering. + _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const { + if (l.start == r.start) { + if (l.count == r.count) { + if ((l.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { + return false; + } else { + return true; + } + } + return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant. + } else { + return l.start < r.start; + } + } }; /*************************************************************************/ @@ -486,52 +485,32 @@ public: class TextServerManager : public Object { GDCLASS(TextServerManager, Object); -public: - typedef TextServer *(*CreateFunction)(Error &r_error, void *p_user_data); - protected: static void _bind_methods(); private: static TextServerManager *singleton; - static TextServer *server; - enum { - MAX_SERVERS = 64 - }; - struct TextServerCreate { - String name; - CreateFunction create_function = nullptr; - uint32_t features = 0; - TextServer *instance = nullptr; - void *user_data = nullptr; - }; - - static TextServerCreate server_create_functions[MAX_SERVERS]; - static int server_create_count; + Ref<TextServer> primary_interface; + Vector<Ref<TextServer>> interfaces; public: _FORCE_INLINE_ static TextServerManager *get_singleton() { return singleton; } - static void register_create_function(const String &p_name, uint32_t p_features, CreateFunction p_function, void *p_user_data); - static int get_interface_count(); - static String get_interface_name(int p_index); - static uint32_t get_interface_features(int p_index); - static TextServer *initialize(int p_index, Error &r_error); - static TextServer *get_primary_interface(); - - /* GDScript wrappers */ - int _get_interface_count() const; - String _get_interface_name(int p_index) const; - uint32_t _get_interface_features(int p_index) const; - TextServer *_get_interface(int p_index) const; - Array _get_interfaces() const; - TextServer *_find_interface(const String &p_name) const; + void add_interface(const Ref<TextServer> &p_interface); + void remove_interface(const Ref<TextServer> &p_interface); + int get_interface_count() const; + Ref<TextServer> get_interface(int p_index) const; + Ref<TextServer> find_interface(const String &p_name) const; + Array get_interfaces() const; - bool _set_primary_interface(int p_index); - TextServer *_get_primary_interface() const; + _FORCE_INLINE_ Ref<TextServer> get_primary_interface() const { + return primary_interface; + } + Ref<TextServer> _get_primary_interface() const; + void set_primary_interface(const Ref<TextServer> &p_primary_interface); TextServerManager(); ~TextServerManager(); @@ -539,7 +518,7 @@ public: /*************************************************************************/ -#define TS TextServerManager::get_primary_interface() +#define TS TextServerManager::get_singleton()->get_primary_interface() VARIANT_ENUM_CAST(TextServer::Direction); VARIANT_ENUM_CAST(TextServer::Orientation); @@ -552,4 +531,8 @@ VARIANT_ENUM_CAST(TextServer::Feature); VARIANT_ENUM_CAST(TextServer::ContourPointTag); VARIANT_ENUM_CAST(TextServer::SpacingType); +GDVIRTUAL_NATIVE_PTR(Glyph); +GDVIRTUAL_NATIVE_PTR(Glyph *); +GDVIRTUAL_NATIVE_PTR(CaretInfo); + #endif // TEXT_SERVER_H diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 315442fc57..7fdf90770d 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "xr_interface_extension.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_storage.h" #include "servers/rendering/rendering_server_globals.h" @@ -246,17 +247,21 @@ void XRInterfaceExtension::notification(int p_what) { } RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { - RendererStorage *storage = RSG::storage; - ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup"); + // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine. + // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too. + RendererStorageRD *rd_storage = RendererStorageRD::base_singleton; + ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup"); - return storage->render_target_get_texture(p_render_target); + return rd_storage->render_target_get_rd_texture(p_render_target); } /* RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { - RendererStorage *storage = RSG::storage; - ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup"); + // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only + // but we don't have access to our render buffers from here.... + RendererSceneRenderRD * rd_scene = ?????; + ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup"); - return storage->render_target_get_depth(p_render_target); + return rd_scene->render_buffers_get_depth_texture(????????????); } */ diff --git a/tests/test_code_edit.h b/tests/test_code_edit.h index fc8cec60af..0e31a976bf 100644 --- a/tests/test_code_edit.h +++ b/tests/test_code_edit.h @@ -3063,6 +3063,53 @@ TEST_CASE("[SceneTree][CodeEdit] line length guidelines") { memdelete(code_edit); } +TEST_CASE("[SceneTree][CodeEdit] Backspace delete") { + CodeEdit *code_edit = memnew(CodeEdit); + SceneTree::get_singleton()->get_root()->add_child(code_edit); + + /* Backspace with selection on first line. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test backspace"); + code_edit->select(0, 0, 0, 5); + code_edit->backspace(); + CHECK(code_edit->get_line(0) == "backspace"); + + /* Backspace with selection on first line and caret at the beginning of file. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test backspace"); + code_edit->select(0, 0, 0, 5); + code_edit->set_caret_column(0); + code_edit->backspace(); + CHECK(code_edit->get_line(0) == "backspace"); + + /* Move caret up to the previous line on backspace if carret is at the first column. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("line 1\nline 2"); + code_edit->set_caret_line(1); + code_edit->set_caret_column(0); + code_edit->backspace(); + CHECK(code_edit->get_line(0) == "line 1line 2"); + CHECK(code_edit->get_caret_line() == 0); + CHECK(code_edit->get_caret_column() == 6); + + /* Backspace delete all text if all text is selected. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("line 1\nline 2\nline 3"); + code_edit->select_all(); + code_edit->backspace(); + CHECK(code_edit->get_text() == ""); + + /* Backspace at the beginning without selection has no effect. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("line 1\nline 2\nline 3"); + code_edit->set_caret_line(0); + code_edit->set_caret_column(0); + code_edit->backspace(); + CHECK(code_edit->get_text() == "line 1\nline 2\nline 3"); + + memdelete(code_edit); +} + } // namespace TestCodeEdit #endif // TEST_CODE_EDIT_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index e4aa4c38ff..341fb1af61 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -174,10 +174,8 @@ struct GodotTestCaseListener : public doctest::IReporter { memnew(MessageQueue); GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false); - memnew(TextServerManager); - Error err = OK; - TextServerManager::initialize(0, err); + Error err = OK; OS::get_singleton()->set_has_server_feature_callback(nullptr); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (String("headless") == DisplayServer::get_create_function_name(i)) { @@ -224,10 +222,6 @@ struct GodotTestCaseListener : public doctest::IReporter { clear_default_theme(); - if (TextServerManager::get_singleton()) { - memdelete(TextServerManager::get_singleton()); - } - if (navigation_3d_server) { memdelete(navigation_3d_server); navigation_3d_server = nullptr; diff --git a/tests/test_math.cpp b/tests/test_math.cpp index a44040dfe2..72272382ce 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -296,8 +296,8 @@ public: if (tk == TK_IDENTIFIER) { String name = value; if (use_next_class || p_known_class_name == name) { - for (Map<int, String>::Element *E = namespace_stack.front(); E; E = E->next()) { - class_name += E->get() + "."; + for (const KeyValue<int, String> &E : namespace_stack) { + class_name += E.value + "."; } class_name += String(value); break; diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index f63b866c3e..f6619db8fd 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -199,7 +199,7 @@ protected: if (mb.is_valid()) { if (mb->is_pressed()) { - Point2 p(mb->get_position().x, mb->get_position().y); + Point2 p = mb->get_position(); if (mb->get_button_index() == 1) { ray_to = p; diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 3d1dad6545..d839ae26b7 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -361,7 +361,7 @@ public: RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); character = ps->body_create(); - ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED); + ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR); ps->body_set_space(character, space); //todo add space ps->body_add_shape(character, capsule_shape); diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index ad763b344e..5598852f29 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -120,38 +120,43 @@ static String dump_node_code(SL::Node *p_node, int p_level) { case SL::Node::TYPE_SHADER: { SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { String ucode = "uniform "; - ucode += _prestr(E->get().precision); - ucode += _typestr(E->get().type); - ucode += " " + String(E->key()); - - if (E->get().default_value.size()) { - ucode += " = " + get_constant_text(E->get().type, E->get().default_value); - } + ucode += _prestr(E.value.precision); + ucode += _typestr(E.value.type); + ucode += " " + String(E.key); + if (E.value.array_size > 0) { + ucode += "["; + ucode += itos(E.value.array_size); + ucode += "]"; + } else { + if (E.value.default_value.size()) { + ucode += " = " + get_constant_text(E.value.type, E.value.default_value); + } - static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = { - "", - "color", - "range", - "albedo", - "normal", - "black", - "white" - }; - - if (E->get().hint) { - ucode += " : " + String(hint_name[E->get().hint]); + static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = { + "", + "color", + "range", + "albedo", + "normal", + "black", + "white" + }; + + if (E.value.hint) { + ucode += " : " + String(hint_name[E.value.hint]); + } } code += ucode + "\n"; } - for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { + for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { String vcode = "varying "; - vcode += _prestr(E->get().precision); - vcode += _typestr(E->get().type); - vcode += " " + String(E->key()); + vcode += _prestr(E.value.precision); + vcode += _typestr(E.value.type); + vcode += " " + String(E.key); code += vcode + "\n"; } @@ -183,8 +188,8 @@ static String dump_node_code(SL::Node *p_node, int p_level) { //variables code += _mktab(p_level - 1) + "{\n"; - for (Map<StringName, SL::BlockNode::Variable>::Element *E = bnode->variables.front(); E; E = E->next()) { - code += _mktab(p_level) + _prestr(E->get().precision) + _typestr(E->get().type) + " " + E->key() + ";\n"; + for (const KeyValue<StringName, SL::BlockNode::Variable> &E : bnode->variables) { + code += _mktab(p_level) + _prestr(E.value.precision) + _typestr(E.value.type) + " " + E.key + ";\n"; } for (int i = 0; i < bnode->statements.size(); i++) { diff --git a/tests/test_text_server.h b/tests/test_text_server.h index b8ed4f89d0..af3df7bc79 100644 --- a/tests/test_text_server.h +++ b/tests/test_text_server.h @@ -41,19 +41,10 @@ namespace TestTextServer { TEST_SUITE("[[TextServer]") { TEST_CASE("[TextServer] Init, font loading and shaping") { - TextServerManager *tsman = memnew(TextServerManager); - Error err = OK; - - SUBCASE("[TextServer] Init") { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - TextServer *ts = TextServerManager::initialize(i, err); - TEST_FAIL_COND((err != OK || ts == nullptr), "Text server ", TextServerManager::get_interface_name(i), " init failed."); - } - } - SUBCASE("[TextServer] Loading fonts") { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - TextServer *ts = TextServerManager::initialize(i, err); + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); RID font = ts->create_font(); ts->font_set_data_ptr(font, _font_NotoSans_Regular, _font_NotoSans_Regular_size); @@ -63,8 +54,9 @@ TEST_SUITE("[[TextServer]") { } SUBCASE("[TextServer] Text layout: Font fallback") { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - TextServer *ts = TextServerManager::initialize(i, err); + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); RID font1 = ts->create_font(); ts->font_set_data_ptr(font1, _font_NotoSans_Regular, _font_NotoSans_Regular_size); @@ -83,9 +75,10 @@ TEST_SUITE("[[TextServer]") { bool ok = ts->shaped_text_add_string(ctx, test, font, 16); TEST_FAIL_COND(!ok, "Adding text to the buffer failed."); - Vector<TextServer::Glyph> glyphs = ts->shaped_text_get_glyphs(ctx); - TEST_FAIL_COND(glyphs.size() == 0, "Shaping failed"); - for (int j = 0; j < glyphs.size(); j++) { + const Glyph *glyphs = ts->shaped_text_get_glyphs(ctx); + int gl_size = ts->shaped_text_get_glyph_count(ctx); + TEST_FAIL_COND(gl_size == 0, "Shaping failed"); + for (int j = 0; j < gl_size; j++) { if (glyphs[j].start < 6) { TEST_FAIL_COND(glyphs[j].font_rid != font[1], "Incorrect font selected."); } @@ -110,8 +103,9 @@ TEST_SUITE("[[TextServer]") { } SUBCASE("[TextServer] Text layout: BiDi") { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - TextServer *ts = TextServerManager::initialize(i, err); + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); if (!ts->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) { continue; @@ -134,9 +128,10 @@ TEST_SUITE("[[TextServer]") { bool ok = ts->shaped_text_add_string(ctx, test, font, 16); TEST_FAIL_COND(!ok, "Adding text to the buffer failed."); - Vector<TextServer::Glyph> glyphs = ts->shaped_text_get_glyphs(ctx); - TEST_FAIL_COND(glyphs.size() == 0, "Shaping failed"); - for (int j = 0; j < glyphs.size(); j++) { + const Glyph *glyphs = ts->shaped_text_get_glyphs(ctx); + int gl_size = ts->shaped_text_get_glyph_count(ctx); + TEST_FAIL_COND(gl_size == 0, "Shaping failed"); + for (int j = 0; j < gl_size; j++) { if (glyphs[j].count > 0) { if (glyphs[j].start < 7) { TEST_FAIL_COND(((glyphs[j].flags & TextServer::GRAPHEME_IS_RTL) == TextServer::GRAPHEME_IS_RTL), "Incorrect direction."); @@ -160,8 +155,9 @@ TEST_SUITE("[[TextServer]") { } SUBCASE("[TextServer] Text layout: Line breaking") { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - TextServer *ts = TextServerManager::initialize(i, err); + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); String test_1 = U"test test test"; // 5^ 10^ @@ -180,12 +176,17 @@ TEST_SUITE("[[TextServer]") { bool ok = ts->shaped_text_add_string(ctx, test_1, font, 16); TEST_FAIL_COND(!ok, "Adding text to the buffer failed."); - Vector<Vector2i> brks = ts->shaped_text_get_line_breaks(ctx, 1); - TEST_FAIL_COND(brks.size() != 3, "Invalid line breaks number."); - if (brks.size() == 3) { - TEST_FAIL_COND(brks[0] != Vector2i(0, 5), "Invalid line break position."); - TEST_FAIL_COND(brks[1] != Vector2i(5, 10), "Invalid line break position."); - TEST_FAIL_COND(brks[2] != Vector2i(10, 14), "Invalid line break position."); + PackedInt32Array brks = ts->shaped_text_get_line_breaks(ctx, 1); + TEST_FAIL_COND(brks.size() != 6, "Invalid line breaks number."); + if (brks.size() == 6) { + TEST_FAIL_COND(brks[0] != 0, "Invalid line break position."); + TEST_FAIL_COND(brks[1] != 5, "Invalid line break position."); + + TEST_FAIL_COND(brks[2] != 5, "Invalid line break position."); + TEST_FAIL_COND(brks[3] != 10, "Invalid line break position."); + + TEST_FAIL_COND(brks[4] != 10, "Invalid line break position."); + TEST_FAIL_COND(brks[5] != 14, "Invalid line break position."); } ts->free(ctx); @@ -198,8 +199,9 @@ TEST_SUITE("[[TextServer]") { } SUBCASE("[TextServer] Text layout: Justification") { - for (int i = 0; i < TextServerManager::get_interface_count(); i++) { - TextServer *ts = TextServerManager::initialize(i, err); + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); RID font1 = ts->create_font(); ts->font_set_data_ptr(font1, _font_NotoSans_Regular, _font_NotoSans_Regular_size); @@ -263,7 +265,6 @@ TEST_SUITE("[[TextServer]") { font.clear(); } } - memdelete(tsman); } } }; // namespace TestTextServer diff --git a/tests/test_translation.h b/tests/test_translation.h index 52ff49bf9b..93c53bbbc9 100644 --- a/tests/test_translation.h +++ b/tests/test_translation.h @@ -35,6 +35,10 @@ #include "core/string/translation.h" #include "core/string/translation_po.h" +#ifdef TOOLS_ENABLED +#include "editor/import/resource_importer_csv_translation.h" +#endif + #include "thirdparty/doctest/doctest.h" namespace TestTranslation { @@ -145,6 +149,33 @@ TEST_CASE("[OptimizedTranslation] Generate from Translation and read messages") CHECK(messages.size() == 0); } +#ifdef TOOLS_ENABLED +TEST_CASE("[Translation] CSV import") { + Ref<ResourceImporterCSVTranslation> import_csv_translation = memnew(ResourceImporterCSVTranslation); + + Map<StringName, Variant> options; + options["compress"] = false; + options["delimiter"] = 0; + + List<String> gen_files; + + Error result = import_csv_translation->import(TestUtils::get_data_path("translations.csv"), + "", options, nullptr, &gen_files); + CHECK(result == OK); + CHECK(gen_files.size() == 2); + + for (const String &file : gen_files) { + Ref<Translation> translation = ResourceLoader::load(file); + CHECK(translation.is_valid()); + TranslationServer::get_singleton()->add_translation(translation); + } + + TranslationServer::get_singleton()->set_locale("de"); + + CHECK(Object().tr("GOOD_MORNING", "") == "Guten Morgen"); +} +#endif // TOOLS_ENABLED + } // namespace TestTranslation #endif // TEST_TRANSLATION_H diff --git a/tests/test_vector.h b/tests/test_vector.h index 02c56e59f6..bfdf389aa7 100644 --- a/tests/test_vector.h +++ b/tests/test_vector.h @@ -472,6 +472,19 @@ TEST_CASE("[Vector] Sort custom") { CHECK(vector[7] == "World"); } +TEST_CASE("[Vector] Search") { + Vector<int> vector; + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(5); + vector.push_back(8); + CHECK(vector.bsearch(2, true) == 1); + CHECK(vector.bsearch(2, false) == 2); + CHECK(vector.bsearch(5, true) == 3); + CHECK(vector.bsearch(5, false) == 4); +} + TEST_CASE("[Vector] Operators") { Vector<int> vector; vector.push_back(2); diff --git a/thirdparty/README.md b/thirdparty/README.md index 990bd30320..23380b6413 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -20,13 +20,15 @@ Files extracted from upstream source: ## bullet - Upstream: https://github.com/bulletphysics/bullet3 -- Version: 3.08 (df09fd9ed37e365ceae884ca7f620b61607dae2e, 2020) +- Version: 3.17 (ebe1916b90acae8b13cd8c6b637d8327cdc64e94, 2021) - License: zlib Files extracted from upstream source: -- src/* apart from CMakeLists.txt and premake4.lua files -- LICENSE.txt +- `src/*` apart from CMakeLists.txt and premake4.lua files +- `LICENSE.txt`, and `VERSION` as `VERSION.txt` + +Includes a warning fix which should be upstreamed soon (see patch in `patches`). ## certs @@ -136,11 +138,6 @@ Files extracted from upstream source: * Upstream: https://fonts.google.com/specimen/Open+Sans * Version: 1.10 (downloaded from Google Fonts in February 2021) * License: Apache 2.0 -- `Tamsyn*.png`: - * Upstream: http://www.fial.com/~scott/tamsyn-font/ - * Version: 1.11 (2015) - * License: Tamsyn - * Comment: Extracted "0..9,A..F" characters for hex code printing. ## freetype @@ -371,7 +368,9 @@ Files extracted from upstream repository: - `LICENSE.md`. An [experimental upstream feature](https://github.com/zeux/meshoptimizer/tree/simplify-attr), -has been backported, see patch in `patches` directory. +has been backported. On top of that, it was modified to report only distance error metrics +instead of a combination of distance and attribute errors. Patches for both changes can be +found in the `patches` directory. ## miniupnpc @@ -422,10 +421,6 @@ Collection of single-file libraries used in Godot components. * Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes File coeffs_const_8.txt (retrieved April 2020) * License: MIT -- `easing_equations.cpp` - * Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types) - * Version: git (af72c147c3a74e7e872aa28c7e2abfcced04fdce, 2008) + Godot types and style changes - * License: BSD-3-Clause - `fastlz.{c,h}` * Upstream: https://github.com/ariya/FastLZ * Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020) diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp index c79623bd57..6873a95d90 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp @@ -80,6 +80,7 @@ struct ClipVertex btVector3 v; int id; //b2ContactID id; + //b2ContactID id; }; #define b2Dot(a, b) (a).dot(b) diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h index e085c40892..dbe82fd61f 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h @@ -24,6 +24,7 @@ subject to the following restrictions: #define WANTS_DEACTIVATION 3 #define DISABLE_DEACTIVATION 4 #define DISABLE_SIMULATION 5 +#define FIXED_BASE_MULTI_BODY 6 struct btBroadphaseProxy; class btCollisionShape; @@ -304,7 +305,7 @@ public: SIMD_FORCE_INLINE bool isActive() const { - return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); + return ((getActivationState() != FIXED_BASE_MULTI_BODY) && (getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); } void setRestitution(btScalar rest) diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp index 71184f36ac..f74dcabc54 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp @@ -1037,7 +1037,7 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback m_castShape(castShape) { btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin() - m_convexFromTrans.getOrigin()); - btVector3 rayDir = unnormalizedRayDir.normalized(); + btVector3 rayDir = unnormalizedRayDir.fuzzyZero() ? btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)) : unnormalizedRayDir.normalized(); ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; @@ -1294,9 +1294,7 @@ public: btVector3 normalColor(1, 1, 0); m_debugDrawer->drawLine(center, center + normal, normalColor); } - m_debugDrawer->drawLine(wv0, wv1, m_color); - m_debugDrawer->drawLine(wv1, wv2, m_color); - m_debugDrawer->drawLine(wv2, wv0, m_color); + m_debugDrawer->drawTriangle(wv0, wv1, wv2, m_color, 1.0); } }; diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp index cab6980b65..01bf7f67f5 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp @@ -18,12 +18,57 @@ subject to the following restrictions: #include "LinearMath/btTransformUtil.h" btHeightfieldTerrainShape::btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, + const float* heightfieldData, btScalar minHeight, btScalar maxHeight, + int upAxis, bool flipQuadEdges) + : m_userValue3(0), m_triangleInfoMap(0) +{ + initialize(heightStickWidth, heightStickLength, heightfieldData, + /*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_FLOAT, + flipQuadEdges); +} + +btHeightfieldTerrainShape::btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, const double* heightfieldData, + btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges) + : m_userValue3(0), m_triangleInfoMap(0) +{ + initialize(heightStickWidth, heightStickLength, heightfieldData, + /*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_DOUBLE, + flipQuadEdges); +} + +btHeightfieldTerrainShape::btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, const short* heightfieldData, btScalar heightScale, + btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges) + : m_userValue3(0), m_triangleInfoMap(0) +{ + initialize(heightStickWidth, heightStickLength, heightfieldData, + heightScale, minHeight, maxHeight, upAxis, PHY_SHORT, + flipQuadEdges); +} + +btHeightfieldTerrainShape::btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, const unsigned char* heightfieldData, btScalar heightScale, + btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges) + : m_userValue3(0), m_triangleInfoMap(0) +{ + initialize(heightStickWidth, heightStickLength, heightfieldData, + heightScale, minHeight, maxHeight, upAxis, PHY_UCHAR, + flipQuadEdges); +} + +btHeightfieldTerrainShape::btHeightfieldTerrainShape( int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, PHY_ScalarType hdt, bool flipQuadEdges) :m_userValue3(0), m_triangleInfoMap(0) { + // legacy constructor: Assumes PHY_FLOAT means btScalar. +#ifdef BT_USE_DOUBLE_PRECISION + if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; +#endif initialize(heightStickWidth, heightStickLength, heightfieldData, heightScale, minHeight, maxHeight, upAxis, hdt, flipQuadEdges); @@ -33,9 +78,12 @@ btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int h : m_userValue3(0), m_triangleInfoMap(0) { - // legacy constructor: support only float or unsigned char, - // and min height is zero + // legacy constructor: support only btScalar or unsigned char data, + // and min height is zero. PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; +#ifdef BT_USE_DOUBLE_PRECISION + if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; +#endif btScalar minHeight = 0.0f; // previously, height = uchar * maxHeight / 65535. @@ -59,7 +107,7 @@ void btHeightfieldTerrainShape::initialize( // btAssert(heightScale) -- do we care? Trust caller here btAssert(minHeight <= maxHeight); // && "bad min/max height"); btAssert(upAxis >= 0 && upAxis < 3); // && "bad upAxis--should be in range [0,2]"); - btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT); // && "Bad height data type enum"); + btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_DOUBLE || hdt != PHY_SHORT); // && "Bad height data type enum"); // initialize member variables m_shapeType = TERRAIN_SHAPE_PROXYTYPE; @@ -152,6 +200,12 @@ btHeightfieldTerrainShape::getRawHeightFieldValue(int x, int y) const break; } + case PHY_DOUBLE: + { + val = m_heightfieldDataDouble[(y * m_heightStickWidth) + x]; + break; + } + case PHY_UCHAR: { unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y * m_heightStickWidth) + x]; @@ -232,6 +286,30 @@ getQuantized( return (int)(x + 0.5); } +// Equivalent to std::minmax({a, b, c}). +// Performs at most 3 comparisons. +static btHeightfieldTerrainShape::Range minmaxRange(btScalar a, btScalar b, btScalar c) +{ + if (a > b) + { + if (b > c) + return btHeightfieldTerrainShape::Range(c, a); + else if (a > c) + return btHeightfieldTerrainShape::Range(b, a); + else + return btHeightfieldTerrainShape::Range(b, c); + } + else + { + if (a > c) + return btHeightfieldTerrainShape::Range(c, b); + else if (b > c) + return btHeightfieldTerrainShape::Range(a, b); + else + return btHeightfieldTerrainShape::Range(a, c); + } +} + /// given input vector, return quantized version /** This routine is basically determining the gridpoint indices for a given @@ -334,7 +412,8 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback } // TODO If m_vboundsGrid is available, use it to determine if we really need to process this area - + + const Range aabbUpRange(aabbMin[m_upAxis], aabbMax[m_upAxis]); for (int j = startJ; j < endJ; j++) { for (int x = startX; x < endX; x++) @@ -349,29 +428,51 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j + x) & 1)) || (m_useZigzagSubdivision && !(j & 1))) { - //first triangle getVertex(x, j, vertices[indices[0]]); getVertex(x, j + 1, vertices[indices[1]]); getVertex(x + 1, j + 1, vertices[indices[2]]); - callback->processTriangle(vertices, 2 * x, j); - //second triangle - // getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman - getVertex(x + 1, j + 1, vertices[indices[1]]); + + // Skip triangle processing if the triangle is out-of-AABB. + Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]); + + if (upRange.overlaps(aabbUpRange)) + callback->processTriangle(vertices, 2 * x, j); + + // already set: getVertex(x, j, vertices[indices[0]]) + + // equivalent to: getVertex(x + 1, j + 1, vertices[indices[1]]); + vertices[indices[1]] = vertices[indices[2]]; + getVertex(x + 1, j, vertices[indices[2]]); - callback->processTriangle(vertices, 2 * x+1, j); + upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]); + upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]); + + if (upRange.overlaps(aabbUpRange)) + callback->processTriangle(vertices, 2 * x + 1, j); } else { - //first triangle getVertex(x, j, vertices[indices[0]]); getVertex(x, j + 1, vertices[indices[1]]); getVertex(x + 1, j, vertices[indices[2]]); - callback->processTriangle(vertices, 2 * x, j); - //second triangle - getVertex(x + 1, j, vertices[indices[0]]); - //getVertex(x,j+1,vertices[1]); + + // Skip triangle processing if the triangle is out-of-AABB. + Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]); + + if (upRange.overlaps(aabbUpRange)) + callback->processTriangle(vertices, 2 * x, j); + + // already set: getVertex(x, j + 1, vertices[indices[1]]); + + // equivalent to: getVertex(x + 1, j, vertices[indices[0]]); + vertices[indices[0]] = vertices[indices[2]]; + getVertex(x + 1, j + 1, vertices[indices[2]]); - callback->processTriangle(vertices, 2 * x+1, j); + upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]); + upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]); + + if (upRange.overlaps(aabbUpRange)) + callback->processTriangle(vertices, 2 * x + 1, j); } } } @@ -846,4 +947,4 @@ void btHeightfieldTerrainShape::buildAccelerator(int chunkSize) void btHeightfieldTerrainShape::clearAccelerator() { m_vboundsGrid.clear(); -}
\ No newline at end of file +} diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h index 2cf3c00721..7e251fa71e 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h @@ -50,17 +50,15 @@ subject to the following restrictions: The heightfield heights are determined from the data type used for the heightfieldData array. - - PHY_UCHAR: height at a point is the uchar value at the + - unsigned char: height at a point is the uchar value at the grid point, multipled by heightScale. uchar isn't recommended because of its inability to deal with negative values, and low resolution (8-bit). - - PHY_SHORT: height at a point is the short int value at that grid + - short: height at a point is the short int value at that grid point, multipled by heightScale. - - PHY_FLOAT: height at a point is the float value at that grid - point. heightScale is ignored when using the float heightfield - data type. + - float or dobule: height at a point is the value at that grid point. Whatever the caller specifies as minHeight and maxHeight will be honored. The class will not inspect the heightfield to discover the actual minimum @@ -75,6 +73,14 @@ btHeightfieldTerrainShape : public btConcaveShape public: struct Range { + Range() {} + Range(btScalar min, btScalar max) : min(min), max(max) {} + + bool overlaps(const Range& other) const + { + return !(min > other.max || max < other.min); + } + btScalar min; btScalar max; }; @@ -95,7 +101,8 @@ protected: union { const unsigned char* m_heightfieldDataUnsignedChar; const short* m_heightfieldDataShort; - const btScalar* m_heightfieldDataFloat; + const float* m_heightfieldDataFloat; + const double* m_heightfieldDataDouble; const void* m_heightfieldDataUnknown; }; @@ -135,11 +142,33 @@ protected: public: BT_DECLARE_ALIGNED_ALLOCATOR(); - /// preferred constructor + /// preferred constructors + btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, + const float* heightfieldData, btScalar minHeight, btScalar maxHeight, + int upAxis, bool flipQuadEdges); + btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, + const double* heightfieldData, btScalar minHeight, btScalar maxHeight, + int upAxis, bool flipQuadEdges); + btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, + const short* heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, + int upAxis, bool flipQuadEdges); + btHeightfieldTerrainShape( + int heightStickWidth, int heightStickLength, + const unsigned char* heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, + int upAxis, bool flipQuadEdges); + + /// legacy constructor /** This constructor supports a range of heightfield data types, and allows for a non-zero minimum height value. heightScale is needed for any integer-based heightfield data types. + + This legacy constructor considers `PHY_FLOAT` to mean `btScalar`. + With `BT_USE_DOUBLE_PRECISION`, it will expect `heightfieldData` + to be double-precision. */ btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar heightScale, @@ -150,7 +179,7 @@ public: /// legacy constructor /** The legacy constructor assumes the heightfield has a minimum height - of zero. Only unsigned char or floats are supported. For legacy + of zero. Only unsigned char or btScalar data are supported. For legacy compatibility reasons, heightScale is calculated as maxHeight / 65535 (and is only used when useFloatData = false). */ @@ -218,4 +247,4 @@ public: } }; -#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
\ No newline at end of file +#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index 7cb92fa3b4..d7588aedc8 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -33,8 +33,8 @@ namespace { -const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2) -const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds +const btScalar INITIAL_SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2) +const btScalar INITIAL_SLEEP_TIMEOUT = btScalar(2); // in seconds } // namespace void btMultiBody::spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame @@ -110,6 +110,9 @@ btMultiBody::btMultiBody(int n_links, m_canSleep(canSleep), m_canWakeup(true), m_sleepTimer(0), + m_sleepEpsilon(INITIAL_SLEEP_EPSILON), + m_sleepTimeout(INITIAL_SLEEP_TIMEOUT), + m_userObjectPointer(0), m_userIndex2(-1), m_userIndex(-1), @@ -1411,7 +1414,7 @@ void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionV } } -void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const +void btMultiBody::mulMatrix(const btScalar *pA, const btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const { for (int row = 0; row < rowsA; row++) { @@ -2104,10 +2107,10 @@ void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep) motion += m_realBuf[i] * m_realBuf[i]; } - if (motion < SLEEP_EPSILON) + if (motion < m_sleepEpsilon) { m_sleepTimer += timestep; - if (m_sleepTimer > SLEEP_TIMEOUT) + if (m_sleepTimer > m_sleepTimeout) { goToSleep(); } diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h index 5a3efc9414..345970d261 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h @@ -545,7 +545,10 @@ public: { m_canWakeup = canWakeup; } - bool isAwake() const { return m_awake; } + bool isAwake() const + { + return m_awake; + } void wakeUp(); void goToSleep(); void checkMotionAndSleepIfRequired(btScalar timestep); @@ -726,6 +729,17 @@ public: bool isLinkAndAllAncestorsKinematic(const int i) const; + void setSleepThreshold(btScalar sleepThreshold) + { + m_sleepEpsilon = sleepThreshold; + } + + void setSleepTimeout(btScalar sleepTimeout) + { + this->m_sleepTimeout = sleepTimeout; + } + + private: btMultiBody(const btMultiBody &); // not implemented void operator=(const btMultiBody &); // not implemented @@ -745,7 +759,7 @@ private: } } - void mulMatrix(btScalar * pA, btScalar * pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const; + void mulMatrix(const btScalar *pA, const btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const; private: btMultiBodyLinkCollider *m_baseCollider; //can be NULL @@ -801,6 +815,8 @@ private: bool m_canSleep; bool m_canWakeup; btScalar m_sleepTimer; + btScalar m_sleepEpsilon; + btScalar m_sleepTimeout; void *m_userObjectPointer; int m_userIndex2; diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp index 1ba5861145..00d5fd5609 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp @@ -61,7 +61,8 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstra btScalar lowerLimit, btScalar upperLimit, bool angConstraint, btScalar relaxation, - bool isFriction, btScalar desiredVelocity, btScalar cfmSlip) + bool isFriction, btScalar desiredVelocity, btScalar cfmSlip, + btScalar damping) { solverConstraint.m_multiBodyA = m_bodyA; solverConstraint.m_multiBodyB = m_bodyB; @@ -348,7 +349,7 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstra { btScalar positionalError = 0.f; - btScalar velocityError = desiredVelocity - rel_vel; // * damping; + btScalar velocityError = (desiredVelocity - rel_vel) * damping; btScalar erp = infoGlobal.m_erp2; diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h index 4a6007ee3e..1aaa07b69e 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h @@ -94,7 +94,7 @@ protected: bool angConstraint = false, btScalar relaxation = 1.f, - bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0); + bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0, btScalar damping = 1.0); public: BT_DECLARE_ALIGNED_ALLOCATOR(); diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp index fef95f0c4e..e7af332eb3 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp @@ -137,7 +137,14 @@ void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep) btMultiBodyLinkCollider* col = body->getBaseCollider(); if (col && col->getActivationState() == ACTIVE_TAG) { - col->setActivationState(WANTS_DEACTIVATION); + if (body->hasFixedBase()) + { + col->setActivationState(FIXED_BASE_MULTI_BODY); + } else + { + col->setActivationState(WANTS_DEACTIVATION); + } + col->setDeactivationTime(0.f); } for (int b = 0; b < body->getNumLinks(); b++) diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp index 4372489fa1..fec9b03213 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp @@ -43,6 +43,7 @@ void btMultiBodyJointMotor::finalizeMultiDof() unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF); // row 0: the lower bound + // row 0: the lower bound jacobianA(0)[offset] = 1; m_numDofsFinalized = m_jacSizeBoth; diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp index 5c20d2a0d4..00a7ef3579 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp @@ -26,10 +26,13 @@ btMultiBodySphericalJointMotor::btMultiBodySphericalJointMotor(btMultiBody* body : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 3, true, MULTIBODY_CONSTRAINT_SPHERICAL_MOTOR), m_desiredVelocity(0, 0, 0), m_desiredPosition(0,0,0,1), - m_kd(1.), - m_kp(0.2), + m_use_multi_dof_params(false), + m_kd(1., 1., 1.), + m_kp(0.2, 0.2, 0.2), m_erp(1), - m_rhsClamp(SIMD_INFINITY) + m_rhsClamp(SIMD_INFINITY), + m_maxAppliedImpulseMultiDof(maxMotorImpulse, maxMotorImpulse, maxMotorImpulse), + m_damping(1.0, 1.0, 1.0) { m_maxAppliedImpulse = maxMotorImpulse; @@ -45,6 +48,7 @@ void btMultiBodySphericalJointMotor::finalizeMultiDof() unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF); // row 0: the lower bound + // row 0: the lower bound jacobianA(0)[offset] = 1; m_numDofsFinalized = m_jacSizeBoth; @@ -138,7 +142,8 @@ btQuaternion relRot = currentQuat.inverse() * desiredQuat; btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof]; btScalar desiredVelocity = this->m_desiredVelocity[row]; - btScalar velocityError = desiredVelocity - currentVelocity; + double kd = m_use_multi_dof_params ? m_kd[row % 3] : m_kd[0]; + btScalar velocityError = (desiredVelocity - currentVelocity) * kd; btMatrix3x3 frameAworld; frameAworld.setIdentity(); @@ -151,12 +156,16 @@ btQuaternion relRot = currentQuat.inverse() * desiredQuat; case btMultibodyLink::eSpherical: { btVector3 constraintNormalAng = frameAworld.getColumn(row % 3); - posError = m_kp*angleDiff[row % 3]; + double kp = m_use_multi_dof_params ? m_kp[row % 3] : m_kp[0]; + posError = kp*angleDiff[row % 3]; + double max_applied_impulse = m_use_multi_dof_params ? m_maxAppliedImpulseMultiDof[row % 3] : m_maxAppliedImpulse; fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, btVector3(0,0,0), dummy, dummy, posError, infoGlobal, - -m_maxAppliedImpulse, m_maxAppliedImpulse, true); + -max_applied_impulse, max_applied_impulse, true, + 1.0, false, 0, 0, + m_damping[row % 3]); constraintRow.m_orgConstraint = this; constraintRow.m_orgDofIndex = row; break; diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h index 621beab5a4..bdeccc2e24 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h @@ -26,10 +26,13 @@ class btMultiBodySphericalJointMotor : public btMultiBodyConstraint protected: btVector3 m_desiredVelocity; btQuaternion m_desiredPosition; - btScalar m_kd; - btScalar m_kp; + bool m_use_multi_dof_params; + btVector3 m_kd; + btVector3 m_kp; btScalar m_erp; btScalar m_rhsClamp; //maximum error + btVector3 m_maxAppliedImpulseMultiDof; + btVector3 m_damping; public: btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse); @@ -44,16 +47,32 @@ public: btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal); - virtual void setVelocityTarget(const btVector3& velTarget, btScalar kd = 1.f) + virtual void setVelocityTarget(const btVector3& velTarget, btScalar kd = 1.0) + { + m_desiredVelocity = velTarget; + m_kd = btVector3(kd, kd, kd); + m_use_multi_dof_params = false; + } + + virtual void setVelocityTargetMultiDof(const btVector3& velTarget, const btVector3& kd = btVector3(1.0, 1.0, 1.0)) { m_desiredVelocity = velTarget; m_kd = kd; + m_use_multi_dof_params = true; } - virtual void setPositionTarget(const btQuaternion& posTarget, btScalar kp = 1.f) + virtual void setPositionTarget(const btQuaternion& posTarget, btScalar kp =1.f) + { + m_desiredPosition = posTarget; + m_kp = btVector3(kp, kp, kp); + m_use_multi_dof_params = false; + } + + virtual void setPositionTargetMultiDof(const btQuaternion& posTarget, const btVector3& kp = btVector3(1.f, 1.f, 1.f)) { m_desiredPosition = posTarget; m_kp = kp; + m_use_multi_dof_params = true; } virtual void setErp(btScalar erp) @@ -68,6 +87,28 @@ public: { m_rhsClamp = rhsClamp; } + + btScalar getMaxAppliedImpulseMultiDof(int i) const + { + return m_maxAppliedImpulseMultiDof[i]; + } + + void setMaxAppliedImpulseMultiDof(const btVector3& maxImp) + { + m_maxAppliedImpulseMultiDof = maxImp; + m_use_multi_dof_params = true; + } + + btScalar getDamping(int i) const + { + return m_damping[i]; + } + + void setDamping(const btVector3& damping) + { + m_damping = damping; + } + virtual void debugDraw(class btIDebugDraw* drawer) { //todo(erwincoumans) diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp index 5d864f2757..ed4e0b686d 100644 --- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp +++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp @@ -532,7 +532,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal) J_transpose = J.transpose(); btMatrixXu& tmp = m_scratchTmp; - + //Minv.printMatrix("Minv="); { { BT_PROFILE("J*Minv"); @@ -543,7 +543,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal) m_A = tmp * J_transpose; } } - + //J.printMatrix("J"); if (1) { // add cfm to the diagonal of m_A diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp index 4b11fccecb..e81680f019 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp @@ -405,6 +405,10 @@ void btDeformableBodySolver::predictMotion(btScalar solverdt) for (int i = 0; i < m_softBodies.size(); ++i) { btSoftBody* psb = m_softBodies[i]; + /* Clear contacts */ + psb->m_nodeRigidContacts.resize(0); + psb->m_faceRigidContacts.resize(0); + psb->m_faceNodeContacts.resize(0); if (psb->isActive()) { @@ -472,10 +476,6 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d { psb->updateFaceTree(true, true); } - /* Clear contacts */ - psb->m_nodeRigidContacts.resize(0); - psb->m_faceRigidContacts.resize(0); - psb->m_faceNodeContacts.resize(0); /* Optimize dbvt's */ // psb->m_ndbvt.optimizeIncremental(1); // psb->m_fdbvt.optimizeIncremental(1); diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h index d218d96214..697408355c 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h @@ -29,7 +29,7 @@ class btDeformableMousePickingForce : public btDeformableLagrangianForce public: typedef btAlignedObjectArray<btVector3> TVStack; - btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, btVector3 mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce) + btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, const btVector3& mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce) { } diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.h b/thirdparty/bullet/BulletSoftBody/btSoftBody.h index f578487b8c..dfde8fd1e4 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBody.h +++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.h @@ -1317,8 +1317,8 @@ public: } for (int k = 0; k < m_faceNodeContacts.size(); ++k) { - int i = indices[k]; - btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i]; + int idx = indices[k]; + btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[idx]; btSoftBody::Node* node = c.m_node; btSoftBody::Face* face = c.m_face; const btVector3& w = c.m_bary; diff --git a/thirdparty/bullet/LinearMath/btIDebugDraw.h b/thirdparty/bullet/LinearMath/btIDebugDraw.h index 82ec19a69b..df4db2ff5a 100644 --- a/thirdparty/bullet/LinearMath/btIDebugDraw.h +++ b/thirdparty/bullet/LinearMath/btIDebugDraw.h @@ -4,8 +4,8 @@ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. @@ -21,7 +21,7 @@ subject to the following restrictions: ///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations. ///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld. -///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum. +///A class that implements the btIDebugDraw interface will need to provide non-empty implementations of the the drawLine and getDebugMode methods at a minimum. ///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1] class btIDebugDraw { diff --git a/thirdparty/bullet/LinearMath/btScalar.h b/thirdparty/bullet/LinearMath/btScalar.h index 0402146af1..b239217bb6 100644 --- a/thirdparty/bullet/LinearMath/btScalar.h +++ b/thirdparty/bullet/LinearMath/btScalar.h @@ -25,7 +25,7 @@ subject to the following restrictions: #include <float.h> /* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/ -#define BT_BULLET_VERSION 308 +#define BT_BULLET_VERSION 317 inline int btGetVersion() { diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h index 4d1c760e24..f18442f23d 100644 --- a/thirdparty/bullet/LinearMath/btSerializer.h +++ b/thirdparty/bullet/LinearMath/btSerializer.h @@ -480,8 +480,8 @@ public: } buffer[9] = '3'; - buffer[10] = '0'; - buffer[11] = '8'; + buffer[10] = '1'; + buffer[11] = '7'; } virtual void startSerialization() @@ -499,7 +499,6 @@ public: writeDNA(); //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now - int mysize = 0; if (!m_totalSize) { if (m_buffer) @@ -511,14 +510,12 @@ public: unsigned char* currentPtr = m_buffer; writeHeader(m_buffer); currentPtr += BT_HEADER_LENGTH; - mysize += BT_HEADER_LENGTH; for (int i = 0; i < m_chunkPtrs.size(); i++) { int curLength = sizeof(btChunk) + m_chunkPtrs[i]->m_length; memcpy(currentPtr, m_chunkPtrs[i], curLength); btAlignedFree(m_chunkPtrs[i]); currentPtr += curLength; - mysize += curLength; } } diff --git a/thirdparty/bullet/VERSION.txt b/thirdparty/bullet/VERSION.txt new file mode 100644 index 0000000000..78c8a7428a --- /dev/null +++ b/thirdparty/bullet/VERSION.txt @@ -0,0 +1 @@ +3.17 diff --git a/thirdparty/bullet/patches/bullet-fix-warnings.patch b/thirdparty/bullet/patches/bullet-fix-warnings.patch new file mode 100644 index 0000000000..69cde1b16e --- /dev/null +++ b/thirdparty/bullet/patches/bullet-fix-warnings.patch @@ -0,0 +1,42 @@ +diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.h b/thirdparty/bullet/BulletSoftBody/btSoftBody.h +index f578487b8c..dfde8fd1e4 100644 +--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.h ++++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.h +@@ -1317,8 +1317,8 @@ public: + } + for (int k = 0; k < m_faceNodeContacts.size(); ++k) + { +- int i = indices[k]; +- btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i]; ++ int idx = indices[k]; ++ btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[idx]; + btSoftBody::Node* node = c.m_node; + btSoftBody::Face* face = c.m_face; + const btVector3& w = c.m_bary; +diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h +index ce4fc34e20..11592d2ccd 100644 +--- a/thirdparty/bullet/LinearMath/btSerializer.h ++++ b/thirdparty/bullet/LinearMath/btSerializer.h +@@ -499,7 +499,6 @@ public: + writeDNA(); + + //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now +- int mysize = 0; + if (!m_totalSize) + { + if (m_buffer) +@@ -511,14 +510,12 @@ public: + unsigned char* currentPtr = m_buffer; + writeHeader(m_buffer); + currentPtr += BT_HEADER_LENGTH; +- mysize += BT_HEADER_LENGTH; + for (int i = 0; i < m_chunkPtrs.size(); i++) + { + int curLength = sizeof(btChunk) + m_chunkPtrs[i]->m_length; + memcpy(currentPtr, m_chunkPtrs[i], curLength); + btAlignedFree(m_chunkPtrs[i]); + currentPtr += curLength; +- mysize += curLength; + } + } + diff --git a/thirdparty/doctest/LICENSE.txt b/thirdparty/doctest/LICENSE.txt index 50a358cd1b..d67bb64f9d 100644 --- a/thirdparty/doctest/LICENSE.txt +++ b/thirdparty/doctest/LICENSE.txt @@ -1,6 +1,6 @@ The MIT License (MIT) -Copyright (c) 2016-2020 Viktor Kirilov +Copyright (c) 2016-2021 Viktor Kirilov Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/thirdparty/doctest/doctest.h b/thirdparty/doctest/doctest.h index 7712dd6b63..42eb039979 100644 --- a/thirdparty/doctest/doctest.h +++ b/thirdparty/doctest/doctest.h @@ -4,7 +4,7 @@ // // doctest.h - the lightest feature-rich C++ single-header testing framework for unit tests and TDD // -// Copyright (c) 2016-2020 Viktor Kirilov +// Copyright (c) 2016-2021 Viktor Kirilov // // Distributed under the MIT Software License // See accompanying file LICENSE.txt or copy at @@ -48,8 +48,8 @@ #define DOCTEST_VERSION_MAJOR 2 #define DOCTEST_VERSION_MINOR 4 -#define DOCTEST_VERSION_PATCH 4 -#define DOCTEST_VERSION_STR "2.4.4" +#define DOCTEST_VERSION_PATCH 6 +#define DOCTEST_VERSION_STR "2.4.6" #define DOCTEST_VERSION \ (DOCTEST_VERSION_MAJOR * 10000 + DOCTEST_VERSION_MINOR * 100 + DOCTEST_VERSION_PATCH) @@ -354,7 +354,7 @@ DOCTEST_MSVC_SUPPRESS_WARNING(26812) // Prefer 'enum class' over 'enum' #define DOCTEST_GLOBAL_NO_WARNINGS(var) \ DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wglobal-constructors") \ DOCTEST_CLANG_SUPPRESS_WARNING("-Wunused-variable") \ - static int var DOCTEST_UNUSED // NOLINT(fuchsia-statically-constructed-objects,cert-err58-cpp) + static const int var DOCTEST_UNUSED // NOLINT(fuchsia-statically-constructed-objects,cert-err58-cpp) #define DOCTEST_GLOBAL_NO_WARNINGS_END() DOCTEST_CLANG_SUPPRESS_WARNING_POP #ifndef DOCTEST_BREAK_INTO_DEBUGGER @@ -362,16 +362,16 @@ DOCTEST_MSVC_SUPPRESS_WARNING(26812) // Prefer 'enum class' over 'enum' #ifdef DOCTEST_PLATFORM_LINUX #if defined(__GNUC__) && (defined(__i386) || defined(__x86_64)) // Break at the location of the failing check if possible -#define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("int $3\n" : :) +#define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("int $3\n" : :) // NOLINT (hicpp-no-assembler) #else #include <signal.h> #define DOCTEST_BREAK_INTO_DEBUGGER() raise(SIGTRAP) #endif #elif defined(DOCTEST_PLATFORM_MAC) #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(__i386) -#define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("int $3\n" : :) +#define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("int $3\n" : :) // NOLINT (hicpp-no-assembler) #else -#define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("brk #0"); +#define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("brk #0"); // NOLINT (hicpp-no-assembler) #endif #elif DOCTEST_MSVC #define DOCTEST_BREAK_INTO_DEBUGGER() __debugbreak() @@ -656,12 +656,14 @@ DOCTEST_INTERFACE const char* skipPathFromFilename(const char* file); struct DOCTEST_INTERFACE TestCaseData { - String m_file; // the file in which the test was registered + String m_file; // the file in which the test was registered (using String - see #350) unsigned m_line; // the line where the test was registered const char* m_name; // name of the test case const char* m_test_suite; // the test suite in which the test was added const char* m_description; bool m_skip; + bool m_no_breaks; + bool m_no_output; bool m_may_fail; bool m_should_fail; int m_expected_failures; @@ -715,12 +717,18 @@ struct DOCTEST_INTERFACE IContextScope virtual void stringify(std::ostream*) const = 0; }; +namespace detail { + struct DOCTEST_INTERFACE TestCase; +} // namespace detail + struct ContextOptions //!OCLINT too many fields { std::ostream* cout; // stdout stream - std::cout by default std::ostream* cerr; // stderr stream - std::cerr by default String binary_name; // the test binary name + const detail::TestCase* currentTest = nullptr; + // == parameters from the command line String out; // output filename String order_by; // how tests should be ordered @@ -773,6 +781,29 @@ namespace detail { template<class T> struct remove_reference<T&> { typedef T type; }; template<class T> struct remove_reference<T&&> { typedef T type; }; + template<typename T, typename U = T&&> U declval(int); + + template<typename T> T declval(long); + + template<typename T> auto declval() DOCTEST_NOEXCEPT -> decltype(declval<T>(0)) ; + + template<class T> struct is_lvalue_reference { const static bool value=false; }; + template<class T> struct is_lvalue_reference<T&> { const static bool value=true; }; + + template <class T> + inline T&& forward(typename remove_reference<T>::type& t) DOCTEST_NOEXCEPT + { + return static_cast<T&&>(t); + } + + template <class T> + inline T&& forward(typename remove_reference<T>::type&& t) DOCTEST_NOEXCEPT + { + static_assert(!is_lvalue_reference<T>::value, + "Can not forward an rvalue as an lvalue."); + return static_cast<T&&>(t); + } + template<class T> struct remove_const { typedef T type; }; template<class T> struct remove_const<const T> { typedef T type; }; #ifdef DOCTEST_CONFIG_INCLUDE_TYPE_TRAITS @@ -1040,10 +1071,20 @@ namespace detail { return toString(lhs) + op + toString(rhs); } +#if DOCTEST_CLANG && DOCTEST_CLANG < DOCTEST_COMPILER(3, 6, 0) +DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wunused-comparison") +#endif + +// This will check if there is any way it could find a operator like member or friend and uses it. +// If not it doesn't find the operator or if the operator at global scope is defined after +// this template, the template won't be instantiated due to SFINAE. Once the template is not +// instantiated it can look for global operator using normal conversions. +#define SFINAE_OP(ret,op) decltype(doctest::detail::declval<L>() op doctest::detail::declval<R>(),static_cast<ret>(0)) + #define DOCTEST_DO_BINARY_EXPRESSION_COMPARISON(op, op_str, op_macro) \ template <typename R> \ - DOCTEST_NOINLINE Result operator op(const DOCTEST_REF_WRAP(R) rhs) { \ - bool res = op_macro(lhs, rhs); \ + DOCTEST_NOINLINE SFINAE_OP(Result,op) operator op(R&& rhs) { \ + bool res = op_macro(doctest::detail::forward<L>(lhs), doctest::detail::forward<R>(rhs)); \ if(m_at & assertType::is_false) \ res = !res; \ if(!res || doctest::getContextOptions()->success) \ @@ -1171,12 +1212,16 @@ namespace detail { L lhs; assertType::Enum m_at; - explicit Expression_lhs(L in, assertType::Enum at) - : lhs(in) + explicit Expression_lhs(L&& in, assertType::Enum at) + : lhs(doctest::detail::forward<L>(in)) , m_at(at) {} DOCTEST_NOINLINE operator Result() { - bool res = !!lhs; +// this is needed only foc MSVC 2015: +// https://ci.appveyor.com/project/onqtam/doctest/builds/38181202 +DOCTEST_MSVC_SUPPRESS_WARNING_WITH_PUSH(4800) // 'int': forcing value to bool + bool res = static_cast<bool>(lhs); +DOCTEST_MSVC_SUPPRESS_WARNING_POP if(m_at & assertType::is_false) //!OCLINT bitwise operator in conditional res = !res; @@ -1185,6 +1230,10 @@ namespace detail { return Result(res); } + /* This is required for user-defined conversions from Expression_lhs to L */ + //operator L() const { return lhs; } + operator L() const { return lhs; } + // clang-format off DOCTEST_DO_BINARY_EXPRESSION_COMPARISON(==, " == ", DOCTEST_CMP_EQ) //!OCLINT bitwise operator in conditional DOCTEST_DO_BINARY_EXPRESSION_COMPARISON(!=, " != ", DOCTEST_CMP_NE) //!OCLINT bitwise operator in conditional @@ -1225,6 +1274,10 @@ namespace detail { #endif // DOCTEST_CONFIG_NO_COMPARISON_WARNING_SUPPRESSION +#if DOCTEST_CLANG && DOCTEST_CLANG < DOCTEST_COMPILER(3, 6, 0) +DOCTEST_CLANG_SUPPRESS_WARNING_POP +#endif + struct DOCTEST_INTERFACE ExpressionDecomposer { assertType::Enum m_at; @@ -1236,8 +1289,8 @@ namespace detail { // https://github.com/catchorg/Catch2/issues/870 // https://github.com/catchorg/Catch2/issues/565 template <typename L> - Expression_lhs<const DOCTEST_REF_WRAP(L)> operator<<(const DOCTEST_REF_WRAP(L) operand) { - return Expression_lhs<const DOCTEST_REF_WRAP(L)>(operand, m_at); + Expression_lhs<L> operator<<(L &&operand) { + return Expression_lhs<L>(doctest::detail::forward<L>(operand), m_at); } }; @@ -1246,6 +1299,8 @@ namespace detail { const char* m_test_suite; const char* m_description; bool m_skip; + bool m_no_breaks; + bool m_no_output; bool m_may_fail; bool m_should_fail; int m_expected_failures; @@ -1524,7 +1579,7 @@ namespace detail { template <typename L> class ContextScope : public ContextScopeBase { - const L &lambda_; + const L lambda_; public: explicit ContextScope(const L &lambda) : lambda_(lambda) {} @@ -1585,6 +1640,8 @@ namespace detail { DOCTEST_DEFINE_DECORATOR(test_suite, const char*, ""); DOCTEST_DEFINE_DECORATOR(description, const char*, ""); DOCTEST_DEFINE_DECORATOR(skip, bool, true); +DOCTEST_DEFINE_DECORATOR(no_breaks, bool, true); +DOCTEST_DEFINE_DECORATOR(no_output, bool, true); DOCTEST_DEFINE_DECORATOR(timeout, double, 0); DOCTEST_DEFINE_DECORATOR(may_fail, bool, true); DOCTEST_DEFINE_DECORATOR(should_fail, bool, true); @@ -1921,10 +1978,12 @@ int registerReporter(const char* name, int priority, bool isReporter) { static DOCTEST_NOINLINE doctest::detail::TestSuite& getCurrentTestSuite() { \ DOCTEST_MSVC_SUPPRESS_WARNING_WITH_PUSH(4640) \ DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wexit-time-destructors") \ - static doctest::detail::TestSuite data; \ + DOCTEST_GCC_SUPPRESS_WARNING_WITH_PUSH("-Wmissing-field-initializers") \ + static doctest::detail::TestSuite data{}; \ static bool inited = false; \ DOCTEST_MSVC_SUPPRESS_WARNING_POP \ DOCTEST_CLANG_SUPPRESS_WARNING_POP \ + DOCTEST_GCC_SUPPRESS_WARNING_POP \ if(!inited) { \ data* decorators; \ inited = true; \ @@ -1979,17 +2038,15 @@ int registerReporter(const char* name, int priority, bool isReporter) { // for logging #define DOCTEST_INFO(...) \ DOCTEST_INFO_IMPL(DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), \ - DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), __VA_ARGS__) + __VA_ARGS__) -#define DOCTEST_INFO_IMPL(lambda_name, mb_name, s_name, ...) \ - DOCTEST_MSVC_SUPPRESS_WARNING_WITH_PUSH(4626) \ - auto lambda_name = [&](std::ostream* s_name) { \ +#define DOCTEST_INFO_IMPL(mb_name, s_name, ...) \ + auto DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_) = doctest::detail::MakeContextScope( \ + [&](std::ostream* s_name) { \ doctest::detail::MessageBuilder mb_name(__FILE__, __LINE__, doctest::assertType::is_warn); \ mb_name.m_stream = s_name; \ mb_name * __VA_ARGS__; \ - }; \ - DOCTEST_MSVC_SUPPRESS_WARNING_POP \ - auto DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_) = doctest::detail::MakeContextScope(lambda_name) + }) #define DOCTEST_CAPTURE(x) DOCTEST_INFO(#x " := ", x) @@ -2461,7 +2518,7 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_FAST_CHECK_UNARY_FALSE DOCTEST_CHECK_UNARY_FALSE #define DOCTEST_FAST_REQUIRE_UNARY_FALSE DOCTEST_REQUIRE_UNARY_FALSE -#define DOCTEST_TEST_CASE_TEMPLATE_INSTANTIATE DOCTEST_TEST_CASE_TEMPLATE_INVOKE +#define DOCTEST_TEST_CASE_TEMPLATE_INSTANTIATE(id, ...) DOCTEST_TEST_CASE_TEMPLATE_INVOKE(id,__VA_ARGS__) // clang-format on // BDD style macros @@ -2481,138 +2538,138 @@ int registerReporter(const char* name, int priority, bool isReporter) { // == SHORT VERSIONS OF THE MACROS #if !defined(DOCTEST_CONFIG_NO_SHORT_MACRO_NAMES) -#define TEST_CASE DOCTEST_TEST_CASE -#define TEST_CASE_CLASS DOCTEST_TEST_CASE_CLASS -#define TEST_CASE_FIXTURE DOCTEST_TEST_CASE_FIXTURE -#define TYPE_TO_STRING DOCTEST_TYPE_TO_STRING -#define TEST_CASE_TEMPLATE DOCTEST_TEST_CASE_TEMPLATE -#define TEST_CASE_TEMPLATE_DEFINE DOCTEST_TEST_CASE_TEMPLATE_DEFINE -#define TEST_CASE_TEMPLATE_INVOKE DOCTEST_TEST_CASE_TEMPLATE_INVOKE -#define TEST_CASE_TEMPLATE_APPLY DOCTEST_TEST_CASE_TEMPLATE_APPLY -#define SUBCASE DOCTEST_SUBCASE -#define TEST_SUITE DOCTEST_TEST_SUITE -#define TEST_SUITE_BEGIN DOCTEST_TEST_SUITE_BEGIN +#define TEST_CASE(name) DOCTEST_TEST_CASE(name) +#define TEST_CASE_CLASS(name) DOCTEST_TEST_CASE_CLASS(name) +#define TEST_CASE_FIXTURE(x, name) DOCTEST_TEST_CASE_FIXTURE(x, name) +#define TYPE_TO_STRING(...) DOCTEST_TYPE_TO_STRING(__VA_ARGS__) +#define TEST_CASE_TEMPLATE(name, T, ...) DOCTEST_TEST_CASE_TEMPLATE(name, T, __VA_ARGS__) +#define TEST_CASE_TEMPLATE_DEFINE(name, T, id) DOCTEST_TEST_CASE_TEMPLATE_DEFINE(name, T, id) +#define TEST_CASE_TEMPLATE_INVOKE(id, ...) DOCTEST_TEST_CASE_TEMPLATE_INVOKE(id, __VA_ARGS__) +#define TEST_CASE_TEMPLATE_APPLY(id, ...) DOCTEST_TEST_CASE_TEMPLATE_APPLY(id, __VA_ARGS__) +#define SUBCASE(name) DOCTEST_SUBCASE(name) +#define TEST_SUITE(decorators) DOCTEST_TEST_SUITE(decorators) +#define TEST_SUITE_BEGIN(name) DOCTEST_TEST_SUITE_BEGIN(name) #define TEST_SUITE_END DOCTEST_TEST_SUITE_END -#define REGISTER_EXCEPTION_TRANSLATOR DOCTEST_REGISTER_EXCEPTION_TRANSLATOR -#define REGISTER_REPORTER DOCTEST_REGISTER_REPORTER -#define REGISTER_LISTENER DOCTEST_REGISTER_LISTENER -#define INFO DOCTEST_INFO -#define CAPTURE DOCTEST_CAPTURE -#define ADD_MESSAGE_AT DOCTEST_ADD_MESSAGE_AT -#define ADD_FAIL_CHECK_AT DOCTEST_ADD_FAIL_CHECK_AT -#define ADD_FAIL_AT DOCTEST_ADD_FAIL_AT -#define MESSAGE DOCTEST_MESSAGE -#define FAIL_CHECK DOCTEST_FAIL_CHECK -#define FAIL DOCTEST_FAIL -#define TO_LVALUE DOCTEST_TO_LVALUE - -#define WARN DOCTEST_WARN -#define WARN_FALSE DOCTEST_WARN_FALSE -#define WARN_THROWS DOCTEST_WARN_THROWS -#define WARN_THROWS_AS DOCTEST_WARN_THROWS_AS -#define WARN_THROWS_WITH DOCTEST_WARN_THROWS_WITH -#define WARN_THROWS_WITH_AS DOCTEST_WARN_THROWS_WITH_AS -#define WARN_NOTHROW DOCTEST_WARN_NOTHROW -#define CHECK DOCTEST_CHECK -#define CHECK_FALSE DOCTEST_CHECK_FALSE -#define CHECK_THROWS DOCTEST_CHECK_THROWS -#define CHECK_THROWS_AS DOCTEST_CHECK_THROWS_AS -#define CHECK_THROWS_WITH DOCTEST_CHECK_THROWS_WITH -#define CHECK_THROWS_WITH_AS DOCTEST_CHECK_THROWS_WITH_AS -#define CHECK_NOTHROW DOCTEST_CHECK_NOTHROW -#define REQUIRE DOCTEST_REQUIRE -#define REQUIRE_FALSE DOCTEST_REQUIRE_FALSE -#define REQUIRE_THROWS DOCTEST_REQUIRE_THROWS -#define REQUIRE_THROWS_AS DOCTEST_REQUIRE_THROWS_AS -#define REQUIRE_THROWS_WITH DOCTEST_REQUIRE_THROWS_WITH -#define REQUIRE_THROWS_WITH_AS DOCTEST_REQUIRE_THROWS_WITH_AS -#define REQUIRE_NOTHROW DOCTEST_REQUIRE_NOTHROW - -#define WARN_MESSAGE DOCTEST_WARN_MESSAGE -#define WARN_FALSE_MESSAGE DOCTEST_WARN_FALSE_MESSAGE -#define WARN_THROWS_MESSAGE DOCTEST_WARN_THROWS_MESSAGE -#define WARN_THROWS_AS_MESSAGE DOCTEST_WARN_THROWS_AS_MESSAGE -#define WARN_THROWS_WITH_MESSAGE DOCTEST_WARN_THROWS_WITH_MESSAGE -#define WARN_THROWS_WITH_AS_MESSAGE DOCTEST_WARN_THROWS_WITH_AS_MESSAGE -#define WARN_NOTHROW_MESSAGE DOCTEST_WARN_NOTHROW_MESSAGE -#define CHECK_MESSAGE DOCTEST_CHECK_MESSAGE -#define CHECK_FALSE_MESSAGE DOCTEST_CHECK_FALSE_MESSAGE -#define CHECK_THROWS_MESSAGE DOCTEST_CHECK_THROWS_MESSAGE -#define CHECK_THROWS_AS_MESSAGE DOCTEST_CHECK_THROWS_AS_MESSAGE -#define CHECK_THROWS_WITH_MESSAGE DOCTEST_CHECK_THROWS_WITH_MESSAGE -#define CHECK_THROWS_WITH_AS_MESSAGE DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE -#define CHECK_NOTHROW_MESSAGE DOCTEST_CHECK_NOTHROW_MESSAGE -#define REQUIRE_MESSAGE DOCTEST_REQUIRE_MESSAGE -#define REQUIRE_FALSE_MESSAGE DOCTEST_REQUIRE_FALSE_MESSAGE -#define REQUIRE_THROWS_MESSAGE DOCTEST_REQUIRE_THROWS_MESSAGE -#define REQUIRE_THROWS_AS_MESSAGE DOCTEST_REQUIRE_THROWS_AS_MESSAGE -#define REQUIRE_THROWS_WITH_MESSAGE DOCTEST_REQUIRE_THROWS_WITH_MESSAGE -#define REQUIRE_THROWS_WITH_AS_MESSAGE DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE -#define REQUIRE_NOTHROW_MESSAGE DOCTEST_REQUIRE_NOTHROW_MESSAGE - -#define SCENARIO DOCTEST_SCENARIO -#define SCENARIO_CLASS DOCTEST_SCENARIO_CLASS -#define SCENARIO_TEMPLATE DOCTEST_SCENARIO_TEMPLATE -#define SCENARIO_TEMPLATE_DEFINE DOCTEST_SCENARIO_TEMPLATE_DEFINE -#define GIVEN DOCTEST_GIVEN -#define WHEN DOCTEST_WHEN -#define AND_WHEN DOCTEST_AND_WHEN -#define THEN DOCTEST_THEN -#define AND_THEN DOCTEST_AND_THEN - -#define WARN_EQ DOCTEST_WARN_EQ -#define CHECK_EQ DOCTEST_CHECK_EQ -#define REQUIRE_EQ DOCTEST_REQUIRE_EQ -#define WARN_NE DOCTEST_WARN_NE -#define CHECK_NE DOCTEST_CHECK_NE -#define REQUIRE_NE DOCTEST_REQUIRE_NE -#define WARN_GT DOCTEST_WARN_GT -#define CHECK_GT DOCTEST_CHECK_GT -#define REQUIRE_GT DOCTEST_REQUIRE_GT -#define WARN_LT DOCTEST_WARN_LT -#define CHECK_LT DOCTEST_CHECK_LT -#define REQUIRE_LT DOCTEST_REQUIRE_LT -#define WARN_GE DOCTEST_WARN_GE -#define CHECK_GE DOCTEST_CHECK_GE -#define REQUIRE_GE DOCTEST_REQUIRE_GE -#define WARN_LE DOCTEST_WARN_LE -#define CHECK_LE DOCTEST_CHECK_LE -#define REQUIRE_LE DOCTEST_REQUIRE_LE -#define WARN_UNARY DOCTEST_WARN_UNARY -#define CHECK_UNARY DOCTEST_CHECK_UNARY -#define REQUIRE_UNARY DOCTEST_REQUIRE_UNARY -#define WARN_UNARY_FALSE DOCTEST_WARN_UNARY_FALSE -#define CHECK_UNARY_FALSE DOCTEST_CHECK_UNARY_FALSE -#define REQUIRE_UNARY_FALSE DOCTEST_REQUIRE_UNARY_FALSE +#define REGISTER_EXCEPTION_TRANSLATOR(signature) DOCTEST_REGISTER_EXCEPTION_TRANSLATOR(signature) +#define REGISTER_REPORTER(name, priority, reporter) DOCTEST_REGISTER_REPORTER(name, priority, reporter) +#define REGISTER_LISTENER(name, priority, reporter) DOCTEST_REGISTER_LISTENER(name, priority, reporter) +#define INFO(...) DOCTEST_INFO(__VA_ARGS__) +#define CAPTURE(x) DOCTEST_CAPTURE(x) +#define ADD_MESSAGE_AT(file, line, ...) DOCTEST_ADD_MESSAGE_AT(file, line, __VA_ARGS__) +#define ADD_FAIL_CHECK_AT(file, line, ...) DOCTEST_ADD_FAIL_CHECK_AT(file, line, __VA_ARGS__) +#define ADD_FAIL_AT(file, line, ...) DOCTEST_ADD_FAIL_AT(file, line, __VA_ARGS__) +#define MESSAGE(...) DOCTEST_MESSAGE(__VA_ARGS__) +#define FAIL_CHECK(...) DOCTEST_FAIL_CHECK(__VA_ARGS__) +#define FAIL(...) DOCTEST_FAIL(__VA_ARGS__) +#define TO_LVALUE(...) DOCTEST_TO_LVALUE(__VA_ARGS__) + +#define WARN(...) DOCTEST_WARN(__VA_ARGS__) +#define WARN_FALSE(...) DOCTEST_WARN_FALSE(__VA_ARGS__) +#define WARN_THROWS(...) DOCTEST_WARN_THROWS(__VA_ARGS__) +#define WARN_THROWS_AS(expr, ...) DOCTEST_WARN_THROWS_AS(expr, __VA_ARGS__) +#define WARN_THROWS_WITH(expr, ...) DOCTEST_WARN_THROWS_WITH(expr, __VA_ARGS__) +#define WARN_THROWS_WITH_AS(expr, with, ...) DOCTEST_WARN_THROWS_WITH_AS(expr, with, __VA_ARGS__) +#define WARN_NOTHROW(...) DOCTEST_WARN_NOTHROW(__VA_ARGS__) +#define CHECK(...) DOCTEST_CHECK(__VA_ARGS__) +#define CHECK_FALSE(...) DOCTEST_CHECK_FALSE(__VA_ARGS__) +#define CHECK_THROWS(...) DOCTEST_CHECK_THROWS(__VA_ARGS__) +#define CHECK_THROWS_AS(expr, ...) DOCTEST_CHECK_THROWS_AS(expr, __VA_ARGS__) +#define CHECK_THROWS_WITH(expr, ...) DOCTEST_CHECK_THROWS_WITH(expr, __VA_ARGS__) +#define CHECK_THROWS_WITH_AS(expr, with, ...) DOCTEST_CHECK_THROWS_WITH_AS(expr, with, __VA_ARGS__) +#define CHECK_NOTHROW(...) DOCTEST_CHECK_NOTHROW(__VA_ARGS__) +#define REQUIRE(...) DOCTEST_REQUIRE(__VA_ARGS__) +#define REQUIRE_FALSE(...) DOCTEST_REQUIRE_FALSE(__VA_ARGS__) +#define REQUIRE_THROWS(...) DOCTEST_REQUIRE_THROWS(__VA_ARGS__) +#define REQUIRE_THROWS_AS(expr, ...) DOCTEST_REQUIRE_THROWS_AS(expr, __VA_ARGS__) +#define REQUIRE_THROWS_WITH(expr, ...) DOCTEST_REQUIRE_THROWS_WITH(expr, __VA_ARGS__) +#define REQUIRE_THROWS_WITH_AS(expr, with, ...) DOCTEST_REQUIRE_THROWS_WITH_AS(expr, with, __VA_ARGS__) +#define REQUIRE_NOTHROW(...) DOCTEST_REQUIRE_NOTHROW(__VA_ARGS__) + +#define WARN_MESSAGE(cond, ...) DOCTEST_WARN_MESSAGE(cond, __VA_ARGS__) +#define WARN_FALSE_MESSAGE(cond, ...) DOCTEST_WARN_FALSE_MESSAGE(cond, __VA_ARGS__) +#define WARN_THROWS_MESSAGE(expr, ...) DOCTEST_WARN_THROWS_MESSAGE(expr, __VA_ARGS__) +#define WARN_THROWS_AS_MESSAGE(expr, ex, ...) DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, __VA_ARGS__) +#define WARN_THROWS_WITH_MESSAGE(expr, with, ...) DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, __VA_ARGS__) +#define WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, __VA_ARGS__) +#define WARN_NOTHROW_MESSAGE(expr, ...) DOCTEST_WARN_NOTHROW_MESSAGE(expr, __VA_ARGS__) +#define CHECK_MESSAGE(cond, ...) DOCTEST_CHECK_MESSAGE(cond, __VA_ARGS__) +#define CHECK_FALSE_MESSAGE(cond, ...) DOCTEST_CHECK_FALSE_MESSAGE(cond, __VA_ARGS__) +#define CHECK_THROWS_MESSAGE(expr, ...) DOCTEST_CHECK_THROWS_MESSAGE(expr, __VA_ARGS__) +#define CHECK_THROWS_AS_MESSAGE(expr, ex, ...) DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, __VA_ARGS__) +#define CHECK_THROWS_WITH_MESSAGE(expr, with, ...) DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, __VA_ARGS__) +#define CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, __VA_ARGS__) +#define CHECK_NOTHROW_MESSAGE(expr, ...) DOCTEST_CHECK_NOTHROW_MESSAGE(expr, __VA_ARGS__) +#define REQUIRE_MESSAGE(cond, ...) DOCTEST_REQUIRE_MESSAGE(cond, __VA_ARGS__) +#define REQUIRE_FALSE_MESSAGE(cond, ...) DOCTEST_REQUIRE_FALSE_MESSAGE(cond, __VA_ARGS__) +#define REQUIRE_THROWS_MESSAGE(expr, ...) DOCTEST_REQUIRE_THROWS_MESSAGE(expr, __VA_ARGS__) +#define REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, __VA_ARGS__) +#define REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, __VA_ARGS__) +#define REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, __VA_ARGS__) +#define REQUIRE_NOTHROW_MESSAGE(expr, ...) DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, __VA_ARGS__) + +#define SCENARIO(name) DOCTEST_SCENARIO(name) +#define SCENARIO_CLASS(name) DOCTEST_SCENARIO_CLASS(name) +#define SCENARIO_TEMPLATE(name, T, ...) DOCTEST_SCENARIO_TEMPLATE(name, T, __VA_ARGS__) +#define SCENARIO_TEMPLATE_DEFINE(name, T, id) DOCTEST_SCENARIO_TEMPLATE_DEFINE(name, T, id) +#define GIVEN(name) DOCTEST_GIVEN(name) +#define WHEN(name) DOCTEST_WHEN(name) +#define AND_WHEN(name) DOCTEST_AND_WHEN(name) +#define THEN(name) DOCTEST_THEN(name) +#define AND_THEN(name) DOCTEST_AND_THEN(name) + +#define WARN_EQ(...) DOCTEST_WARN_EQ(__VA_ARGS__) +#define CHECK_EQ(...) DOCTEST_CHECK_EQ(__VA_ARGS__) +#define REQUIRE_EQ(...) DOCTEST_REQUIRE_EQ(__VA_ARGS__) +#define WARN_NE(...) DOCTEST_WARN_NE(__VA_ARGS__) +#define CHECK_NE(...) DOCTEST_CHECK_NE(__VA_ARGS__) +#define REQUIRE_NE(...) DOCTEST_REQUIRE_NE(__VA_ARGS__) +#define WARN_GT(...) DOCTEST_WARN_GT(__VA_ARGS__) +#define CHECK_GT(...) DOCTEST_CHECK_GT(__VA_ARGS__) +#define REQUIRE_GT(...) DOCTEST_REQUIRE_GT(__VA_ARGS__) +#define WARN_LT(...) DOCTEST_WARN_LT(__VA_ARGS__) +#define CHECK_LT(...) DOCTEST_CHECK_LT(__VA_ARGS__) +#define REQUIRE_LT(...) DOCTEST_REQUIRE_LT(__VA_ARGS__) +#define WARN_GE(...) DOCTEST_WARN_GE(__VA_ARGS__) +#define CHECK_GE(...) DOCTEST_CHECK_GE(__VA_ARGS__) +#define REQUIRE_GE(...) DOCTEST_REQUIRE_GE(__VA_ARGS__) +#define WARN_LE(...) DOCTEST_WARN_LE(__VA_ARGS__) +#define CHECK_LE(...) DOCTEST_CHECK_LE(__VA_ARGS__) +#define REQUIRE_LE(...) DOCTEST_REQUIRE_LE(__VA_ARGS__) +#define WARN_UNARY(...) DOCTEST_WARN_UNARY(__VA_ARGS__) +#define CHECK_UNARY(...) DOCTEST_CHECK_UNARY(__VA_ARGS__) +#define REQUIRE_UNARY(...) DOCTEST_REQUIRE_UNARY(__VA_ARGS__) +#define WARN_UNARY_FALSE(...) DOCTEST_WARN_UNARY_FALSE(__VA_ARGS__) +#define CHECK_UNARY_FALSE(...) DOCTEST_CHECK_UNARY_FALSE(__VA_ARGS__) +#define REQUIRE_UNARY_FALSE(...) DOCTEST_REQUIRE_UNARY_FALSE(__VA_ARGS__) // KEPT FOR BACKWARDS COMPATIBILITY -#define FAST_WARN_EQ DOCTEST_FAST_WARN_EQ -#define FAST_CHECK_EQ DOCTEST_FAST_CHECK_EQ -#define FAST_REQUIRE_EQ DOCTEST_FAST_REQUIRE_EQ -#define FAST_WARN_NE DOCTEST_FAST_WARN_NE -#define FAST_CHECK_NE DOCTEST_FAST_CHECK_NE -#define FAST_REQUIRE_NE DOCTEST_FAST_REQUIRE_NE -#define FAST_WARN_GT DOCTEST_FAST_WARN_GT -#define FAST_CHECK_GT DOCTEST_FAST_CHECK_GT -#define FAST_REQUIRE_GT DOCTEST_FAST_REQUIRE_GT -#define FAST_WARN_LT DOCTEST_FAST_WARN_LT -#define FAST_CHECK_LT DOCTEST_FAST_CHECK_LT -#define FAST_REQUIRE_LT DOCTEST_FAST_REQUIRE_LT -#define FAST_WARN_GE DOCTEST_FAST_WARN_GE -#define FAST_CHECK_GE DOCTEST_FAST_CHECK_GE -#define FAST_REQUIRE_GE DOCTEST_FAST_REQUIRE_GE -#define FAST_WARN_LE DOCTEST_FAST_WARN_LE -#define FAST_CHECK_LE DOCTEST_FAST_CHECK_LE -#define FAST_REQUIRE_LE DOCTEST_FAST_REQUIRE_LE - -#define FAST_WARN_UNARY DOCTEST_FAST_WARN_UNARY -#define FAST_CHECK_UNARY DOCTEST_FAST_CHECK_UNARY -#define FAST_REQUIRE_UNARY DOCTEST_FAST_REQUIRE_UNARY -#define FAST_WARN_UNARY_FALSE DOCTEST_FAST_WARN_UNARY_FALSE -#define FAST_CHECK_UNARY_FALSE DOCTEST_FAST_CHECK_UNARY_FALSE -#define FAST_REQUIRE_UNARY_FALSE DOCTEST_FAST_REQUIRE_UNARY_FALSE - -#define TEST_CASE_TEMPLATE_INSTANTIATE DOCTEST_TEST_CASE_TEMPLATE_INSTANTIATE +#define FAST_WARN_EQ(...) DOCTEST_FAST_WARN_EQ(__VA_ARGS__) +#define FAST_CHECK_EQ(...) DOCTEST_FAST_CHECK_EQ(__VA_ARGS__) +#define FAST_REQUIRE_EQ(...) DOCTEST_FAST_REQUIRE_EQ(__VA_ARGS__) +#define FAST_WARN_NE(...) DOCTEST_FAST_WARN_NE(__VA_ARGS__) +#define FAST_CHECK_NE(...) DOCTEST_FAST_CHECK_NE(__VA_ARGS__) +#define FAST_REQUIRE_NE(...) DOCTEST_FAST_REQUIRE_NE(__VA_ARGS__) +#define FAST_WARN_GT(...) DOCTEST_FAST_WARN_GT(__VA_ARGS__) +#define FAST_CHECK_GT(...) DOCTEST_FAST_CHECK_GT(__VA_ARGS__) +#define FAST_REQUIRE_GT(...) DOCTEST_FAST_REQUIRE_GT(__VA_ARGS__) +#define FAST_WARN_LT(...) DOCTEST_FAST_WARN_LT(__VA_ARGS__) +#define FAST_CHECK_LT(...) DOCTEST_FAST_CHECK_LT(__VA_ARGS__) +#define FAST_REQUIRE_LT(...) DOCTEST_FAST_REQUIRE_LT(__VA_ARGS__) +#define FAST_WARN_GE(...) DOCTEST_FAST_WARN_GE(__VA_ARGS__) +#define FAST_CHECK_GE(...) DOCTEST_FAST_CHECK_GE(__VA_ARGS__) +#define FAST_REQUIRE_GE(...) DOCTEST_FAST_REQUIRE_GE(__VA_ARGS__) +#define FAST_WARN_LE(...) DOCTEST_FAST_WARN_LE(__VA_ARGS__) +#define FAST_CHECK_LE(...) DOCTEST_FAST_CHECK_LE(__VA_ARGS__) +#define FAST_REQUIRE_LE(...) DOCTEST_FAST_REQUIRE_LE(__VA_ARGS__) + +#define FAST_WARN_UNARY(...) DOCTEST_FAST_WARN_UNARY(__VA_ARGS__) +#define FAST_CHECK_UNARY(...) DOCTEST_FAST_CHECK_UNARY(__VA_ARGS__) +#define FAST_REQUIRE_UNARY(...) DOCTEST_FAST_REQUIRE_UNARY(__VA_ARGS__) +#define FAST_WARN_UNARY_FALSE(...) DOCTEST_FAST_WARN_UNARY_FALSE(__VA_ARGS__) +#define FAST_CHECK_UNARY_FALSE(...) DOCTEST_FAST_CHECK_UNARY_FALSE(__VA_ARGS__) +#define FAST_REQUIRE_UNARY_FALSE(...) DOCTEST_FAST_REQUIRE_UNARY_FALSE(__VA_ARGS__) + +#define TEST_CASE_TEMPLATE_INSTANTIATE(id, ...) DOCTEST_TEST_CASE_TEMPLATE_INSTANTIATE(id, __VA_ARGS__) #endif // DOCTEST_CONFIG_NO_SHORT_MACRO_NAMES @@ -2689,6 +2746,7 @@ DOCTEST_CLANG_SUPPRESS_WARNING("-Wmissing-field-initializers") DOCTEST_CLANG_SUPPRESS_WARNING("-Wc++98-compat") DOCTEST_CLANG_SUPPRESS_WARNING("-Wc++98-compat-pedantic") DOCTEST_CLANG_SUPPRESS_WARNING("-Wunused-member-function") +DOCTEST_CLANG_SUPPRESS_WARNING("-Wnonportable-system-include-path") DOCTEST_GCC_SUPPRESS_WARNING_PUSH DOCTEST_GCC_SUPPRESS_WARNING("-Wunknown-pragmas") @@ -2794,11 +2852,7 @@ DOCTEST_MAKE_STD_HEADERS_CLEAN_FROM_WARNINGS_ON_WALL_BEGIN #ifdef __AFXDLL #include <AfxWin.h> #else -#if defined(__MINGW32__) || defined(__MINGW64__) #include <windows.h> -#else // MINGW -#include <Windows.h> -#endif // MINGW #endif #include <io.h> @@ -2834,12 +2888,24 @@ DOCTEST_MAKE_STD_HEADERS_CLEAN_FROM_WARNINGS_ON_WALL_END #define DOCTEST_THREAD_LOCAL thread_local #endif +#ifndef DOCTEST_MULTI_LANE_ATOMICS_THREAD_LANES +#define DOCTEST_MULTI_LANE_ATOMICS_THREAD_LANES 32 +#endif + +#ifndef DOCTEST_MULTI_LANE_ATOMICS_CACHE_LINE_SIZE +#define DOCTEST_MULTI_LANE_ATOMICS_CACHE_LINE_SIZE 64 +#endif + #ifdef DOCTEST_CONFIG_NO_UNPREFIXED_OPTIONS #define DOCTEST_OPTIONS_PREFIX_DISPLAY DOCTEST_CONFIG_OPTIONS_PREFIX #else #define DOCTEST_OPTIONS_PREFIX_DISPLAY "" #endif +#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) +#define DOCTEST_CONFIG_NO_MULTI_LANE_ATOMICS +#endif + namespace doctest { bool is_running_in_test = false; @@ -2972,18 +3038,105 @@ typedef timer_large_integer::type ticks_t; ticks_t m_ticks = 0; }; +#ifdef DOCTEST_CONFIG_NO_MULTI_LANE_ATOMICS + template <typename T> + using AtomicOrMultiLaneAtomic = std::atomic<T>; +#else // DOCTEST_CONFIG_NO_MULTI_LANE_ATOMICS + // Provides a multilane implementation of an atomic variable that supports add, sub, load, + // store. Instead of using a single atomic variable, this splits up into multiple ones, + // each sitting on a separate cache line. The goal is to provide a speedup when most + // operations are modifying. It achieves this with two properties: + // + // * Multiple atomics are used, so chance of congestion from the same atomic is reduced. + // * Each atomic sits on a separate cache line, so false sharing is reduced. + // + // The disadvantage is that there is a small overhead due to the use of TLS, and load/store + // is slower because all atomics have to be accessed. + template <typename T> + class MultiLaneAtomic + { + struct CacheLineAlignedAtomic + { + std::atomic<T> atomic{}; + char padding[DOCTEST_MULTI_LANE_ATOMICS_CACHE_LINE_SIZE - sizeof(std::atomic<T>)]; + }; + CacheLineAlignedAtomic m_atomics[DOCTEST_MULTI_LANE_ATOMICS_THREAD_LANES]; + + static_assert(sizeof(CacheLineAlignedAtomic) == DOCTEST_MULTI_LANE_ATOMICS_CACHE_LINE_SIZE, + "guarantee one atomic takes exactly one cache line"); + + public: + T operator++() DOCTEST_NOEXCEPT { return fetch_add(1) + 1; } + + T operator++(int) DOCTEST_NOEXCEPT { return fetch_add(1); } + + T fetch_add(T arg, std::memory_order order = std::memory_order_seq_cst) DOCTEST_NOEXCEPT { + return myAtomic().fetch_add(arg, order); + } + + T fetch_sub(T arg, std::memory_order order = std::memory_order_seq_cst) DOCTEST_NOEXCEPT { + return myAtomic().fetch_sub(arg, order); + } + + operator T() const DOCTEST_NOEXCEPT { return load(); } + + T load(std::memory_order order = std::memory_order_seq_cst) const DOCTEST_NOEXCEPT { + auto result = T(); + for(auto const& c : m_atomics) { + result += c.atomic.load(order); + } + return result; + } + + T operator=(T desired) DOCTEST_NOEXCEPT { + store(desired); + return desired; + } + + void store(T desired, std::memory_order order = std::memory_order_seq_cst) DOCTEST_NOEXCEPT { + // first value becomes desired", all others become 0. + for(auto& c : m_atomics) { + c.atomic.store(desired, order); + desired = {}; + } + } + + private: + // Each thread has a different atomic that it operates on. If more than NumLanes threads + // use this, some will use the same atomic. So performance will degrate a bit, but still + // everything will work. + // + // The logic here is a bit tricky. The call should be as fast as possible, so that there + // is minimal to no overhead in determining the correct atomic for the current thread. + // + // 1. A global static counter laneCounter counts continuously up. + // 2. Each successive thread will use modulo operation of that counter so it gets an atomic + // assigned in a round-robin fashion. + // 3. This tlsLaneIdx is stored in the thread local data, so it is directly available with + // little overhead. + std::atomic<T>& myAtomic() DOCTEST_NOEXCEPT { + static std::atomic<size_t> laneCounter; + DOCTEST_THREAD_LOCAL size_t tlsLaneIdx = + laneCounter++ % DOCTEST_MULTI_LANE_ATOMICS_THREAD_LANES; + + return m_atomics[tlsLaneIdx].atomic; + } + }; + + template <typename T> + using AtomicOrMultiLaneAtomic = MultiLaneAtomic<T>; +#endif // DOCTEST_CONFIG_NO_MULTI_LANE_ATOMICS + // this holds both parameters from the command line and runtime data for tests struct ContextState : ContextOptions, TestRunStats, CurrentTestCaseStats { - std::atomic<int> numAssertsCurrentTest_atomic; - std::atomic<int> numAssertsFailedCurrentTest_atomic; + AtomicOrMultiLaneAtomic<int> numAssertsCurrentTest_atomic; + AtomicOrMultiLaneAtomic<int> numAssertsFailedCurrentTest_atomic; std::vector<std::vector<String>> filters = decltype(filters)(9); // 9 different filters std::vector<IReporter*> reporters_currently_used; - const TestCase* currentTest = nullptr; - assert_handler ah = nullptr; Timer timer; @@ -3093,14 +3246,16 @@ String::String(const char* in) String::String(const char* in, unsigned in_size) { using namespace std; if(in_size <= last) { - memcpy(buf, in, in_size + 1); + memcpy(buf, in, in_size); + buf[in_size] = '\0'; setLast(last - in_size); } else { setOnHeap(); data.size = in_size; data.capacity = data.size + 1; data.ptr = new char[data.capacity]; - memcpy(data.ptr, in, in_size + 1); + memcpy(data.ptr, in, in_size); + data.ptr[in_size] = '\0'; } } @@ -3471,7 +3626,7 @@ int registerReporter(const char*, int, IReporter*) { return 0; } namespace doctest_detail_test_suite_ns { // holds the current test suite doctest::detail::TestSuite& getCurrentTestSuite() { - static doctest::detail::TestSuite data; + static doctest::detail::TestSuite data{}; return data; } } // namespace doctest_detail_test_suite_ns @@ -3583,7 +3738,7 @@ namespace detail { Subcase::Subcase(const String& name, const char* file, int line) : m_signature({name, file, line}) { - ContextState* s = g_cs; + auto* s = g_cs; // check subcase filters if(s->subcasesStack.size() < size_t(s->subcase_filter_levels)) { @@ -3625,7 +3780,7 @@ namespace detail { g_cs->subcasesPassed.insert(g_cs->subcasesStack); g_cs->subcasesStack.pop_back(); -#if defined(__cpp_lib_uncaught_exceptions) && __cpp_lib_uncaught_exceptions >= 201411L +#if defined(__cpp_lib_uncaught_exceptions) && __cpp_lib_uncaught_exceptions >= 201411L && (!defined(__MAC_OS_X_VERSION_MIN_REQUIRED) || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101200) if(std::uncaught_exceptions() > 0 #else if(std::uncaught_exception() @@ -3660,6 +3815,8 @@ namespace detail { // clear state m_description = nullptr; m_skip = false; + m_no_breaks = false; + m_no_output = false; m_may_fail = false; m_should_fail = false; m_expected_failures = 0; @@ -3675,6 +3832,8 @@ namespace detail { m_test_suite = test_suite.m_test_suite; m_description = test_suite.m_description; m_skip = test_suite.m_skip; + m_no_breaks = test_suite.m_no_breaks; + m_no_output = test_suite.m_no_output; m_may_fail = test_suite.m_may_fail; m_should_fail = test_suite.m_should_fail; m_expected_failures = test_suite.m_expected_failures; @@ -3721,14 +3880,20 @@ namespace detail { // this will be used only to differentiate between test cases - not relevant for sorting if(m_line != other.m_line) return m_line < other.m_line; - const int file_cmp = m_file.compare(other.m_file); - if(file_cmp != 0) - return file_cmp < 0; const int name_cmp = strcmp(m_name, other.m_name); if(name_cmp != 0) return name_cmp < 0; + const int file_cmp = m_file.compare(other.m_file); + if(file_cmp != 0) + return file_cmp < 0; return m_template_id < other.m_template_id; } + + // all the registered tests + std::set<TestCase>& getRegisteredTests() { + static std::set<TestCase> data; + return data; + } } // namespace detail namespace { using namespace detail; @@ -3760,12 +3925,6 @@ namespace { return suiteOrderComparator(lhs, rhs); } - // all the registered tests - std::set<TestCase>& getRegisteredTests() { - static std::set<TestCase> data; - return data; - } - #ifdef DOCTEST_CONFIG_COLORS_WINDOWS HANDLE g_stdoutHandle; WORD g_origFgAttrs; @@ -3994,7 +4153,7 @@ namespace detail { // ContextScope has been destroyed (base class destructors run after derived class destructors). // Instead, ContextScope calls this method directly from its destructor. void ContextScopeBase::destroy() { -#if defined(__cpp_lib_uncaught_exceptions) && __cpp_lib_uncaught_exceptions >= 201411L +#if defined(__cpp_lib_uncaught_exceptions) && __cpp_lib_uncaught_exceptions >= 201411L && (!defined(__MAC_OS_X_VERSION_MIN_REQUIRED) || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101200) if(std::uncaught_exceptions() > 0) { #else if(std::uncaught_exception()) { @@ -4016,7 +4175,9 @@ namespace { #if !defined(DOCTEST_CONFIG_POSIX_SIGNALS) && !defined(DOCTEST_CONFIG_WINDOWS_SEH) struct FatalConditionHandler { - void reset() {} + static void reset() {} + static void allocateAltStackMem() {} + static void freeAltStackMem() {} }; #else // DOCTEST_CONFIG_POSIX_SIGNALS || DOCTEST_CONFIG_WINDOWS_SEH @@ -4069,6 +4230,9 @@ namespace { std::exit(EXIT_FAILURE); } + static void allocateAltStackMem() {} + static void freeAltStackMem() {} + FatalConditionHandler() { isSet = true; // 32k seems enough for doctest to handle stack overflow, @@ -4086,7 +4250,7 @@ namespace { // - std::terminate is called FROM THE TEST RUNNER THREAD // - an exception is thrown from a destructor FROM THE TEST RUNNER THREAD original_terminate_handler = std::get_terminate(); - std::set_terminate([]() noexcept { + std::set_terminate([]() DOCTEST_NOEXCEPT { reportFatal("Terminate handler called"); if(isDebuggerActive() && !g_cs->no_breaks) DOCTEST_BREAK_INTO_DEBUGGER(); @@ -4097,7 +4261,7 @@ namespace { // - std::terminate is called FROM A DIFFERENT THREAD // - an exception is thrown from a destructor FROM A DIFFERENT THREAD // - an uncaught exception is thrown FROM A DIFFERENT THREAD - prev_sigabrt_handler = std::signal(SIGABRT, [](int signal) noexcept { + prev_sigabrt_handler = std::signal(SIGABRT, [](int signal) DOCTEST_NOEXCEPT { if(signal == SIGABRT) { reportFatal("SIGABRT - Abort (abnormal termination) signal"); if(isDebuggerActive() && !g_cs->no_breaks) @@ -4135,8 +4299,8 @@ namespace { SetErrorMode(prev_error_mode_1); _set_error_mode(prev_error_mode_2); _set_abort_behavior(prev_abort_behavior, _WRITE_ABORT_MSG | _CALL_REPORTFAULT); - _CrtSetReportMode(_CRT_ASSERT, prev_report_mode); - _CrtSetReportFile(_CRT_ASSERT, prev_report_file); + static_cast<void>(_CrtSetReportMode(_CRT_ASSERT, prev_report_mode)); + static_cast<void>(_CrtSetReportFile(_CRT_ASSERT, prev_report_file)); isSet = false; } } @@ -4186,7 +4350,8 @@ namespace { static bool isSet; static struct sigaction oldSigActions[DOCTEST_COUNTOF(signalDefs)]; static stack_t oldSigStack; - static char altStackMem[4 * SIGSTKSZ]; + static size_t altStackSize; + static char* altStackMem; static void handleSignal(int sig) { const char* name = "<unknown signal>"; @@ -4202,11 +4367,19 @@ namespace { raise(sig); } + static void allocateAltStackMem() { + altStackMem = new char[altStackSize]; + } + + static void freeAltStackMem() { + delete[] altStackMem; + } + FatalConditionHandler() { isSet = true; stack_t sigStack; sigStack.ss_sp = altStackMem; - sigStack.ss_size = sizeof(altStackMem); + sigStack.ss_size = altStackSize; sigStack.ss_flags = 0; sigaltstack(&sigStack, &oldSigStack); struct sigaction sa = {}; @@ -4231,10 +4404,11 @@ namespace { } }; - bool FatalConditionHandler::isSet = false; + bool FatalConditionHandler::isSet = false; struct sigaction FatalConditionHandler::oldSigActions[DOCTEST_COUNTOF(signalDefs)] = {}; - stack_t FatalConditionHandler::oldSigStack = {}; - char FatalConditionHandler::altStackMem[] = {}; + stack_t FatalConditionHandler::oldSigStack = {}; + size_t FatalConditionHandler::altStackSize = 4 * SIGSTKSZ; + char* FatalConditionHandler::altStackMem = nullptr; #endif // DOCTEST_PLATFORM_WINDOWS #endif // DOCTEST_CONFIG_POSIX_SIGNALS || DOCTEST_CONFIG_WINDOWS_SEH @@ -4336,8 +4510,8 @@ namespace detail { failed_out_of_a_testing_context(*this); } - return m_failed && isDebuggerActive() && - !getContextOptions()->no_breaks; // break into debugger + return m_failed && isDebuggerActive() && !getContextOptions()->no_breaks && + (g_cs->currentTest == nullptr || !g_cs->currentTest->m_no_breaks); // break into debugger } void ResultBuilder::react() const { @@ -4387,7 +4561,8 @@ namespace detail { addFailedAssert(m_severity); } - return isDebuggerActive() && !getContextOptions()->no_breaks && !isWarn; // break + return isDebuggerActive() && !getContextOptions()->no_breaks && !isWarn && + (g_cs->currentTest == nullptr || !g_cs->currentTest->m_no_breaks); // break into debugger } void MessageBuilder::react() { @@ -5495,7 +5670,7 @@ namespace { << Whitespace(sizePrefixDisplay*1) << "output filename\n"; s << " -" DOCTEST_OPTIONS_PREFIX_DISPLAY "ob, --" DOCTEST_OPTIONS_PREFIX_DISPLAY "order-by=<string> " << Whitespace(sizePrefixDisplay*1) << "how the tests should be ordered\n"; - s << Whitespace(sizePrefixDisplay*3) << " <string> - by [file/suite/name/rand]\n"; + s << Whitespace(sizePrefixDisplay*3) << " <string> - [file/suite/name/rand/none]\n"; s << " -" DOCTEST_OPTIONS_PREFIX_DISPLAY "rs, --" DOCTEST_OPTIONS_PREFIX_DISPLAY "rand-seed=<int> " << Whitespace(sizePrefixDisplay*1) << "seed for random ordering\n"; s << " -" DOCTEST_OPTIONS_PREFIX_DISPLAY "f, --" DOCTEST_OPTIONS_PREFIX_DISPLAY "first=<int> " @@ -5668,6 +5843,9 @@ namespace { } void test_case_end(const CurrentTestCaseStats& st) override { + if(tc->m_no_output) + return; + // log the preamble of the test case only if there is something // else to print - something other than that an assert has failed if(opt.duration || @@ -5702,6 +5880,9 @@ namespace { } void test_case_exception(const TestCaseException& e) override { + if(tc->m_no_output) + return; + logTestStart(); file_line_to_stream(tc->m_file.c_str(), tc->m_line, " "); @@ -5736,7 +5917,7 @@ namespace { } void log_assert(const AssertData& rb) override { - if(!rb.m_failed && !opt.success) + if((!rb.m_failed && !opt.success) || tc->m_no_output) return; std::lock_guard<std::mutex> lock(mutex); @@ -5752,6 +5933,9 @@ namespace { } void log_message(const MessageData& mb) override { + if(tc->m_no_output) + return; + std::lock_guard<std::mutex> lock(mutex); logTestStart(); @@ -5782,8 +5966,10 @@ namespace { bool with_col = g_no_colors; \ g_no_colors = false; \ ConsoleReporter::func(arg); \ - DOCTEST_OUTPUT_DEBUG_STRING(oss.str().c_str()); \ - oss.str(""); \ + if(oss.tellp() != std::streampos{}) { \ + DOCTEST_OUTPUT_DEBUG_STRING(oss.str().c_str()); \ + oss.str(""); \ + } \ g_no_colors = with_col; \ } @@ -5970,7 +6156,7 @@ void Context::parseArgs(int argc, const char* const* argv, bool withDefaults) { #define DOCTEST_PARSE_AS_BOOL_OR_FLAG(name, sname, var, default) \ if(parseIntOption(argc, argv, DOCTEST_CONFIG_OPTIONS_PREFIX name "=", option_bool, intRes) || \ parseIntOption(argc, argv, DOCTEST_CONFIG_OPTIONS_PREFIX sname "=", option_bool, intRes)) \ - p->var = !!intRes; \ + p->var = static_cast<bool>(intRes); \ else if(parseFlag(argc, argv, DOCTEST_CONFIG_OPTIONS_PREFIX name) || \ parseFlag(argc, argv, DOCTEST_CONFIG_OPTIONS_PREFIX sname)) \ p->var = true; \ @@ -6115,7 +6301,11 @@ int Context::run() { p->cout = &fstr; } + FatalConditionHandler::allocateAltStackMem(); + auto cleanup_and_return = [&]() { + FatalConditionHandler::freeAltStackMem(); + if(fstr.is_open()) fstr.close(); @@ -6187,6 +6377,9 @@ int Context::run() { first[i] = first[idxToSwap]; first[idxToSwap] = temp; } + } else if(p->order_by.compare("none", true) == 0) { + // means no sorting - beneficial for death tests which call into the executable + // with a specific test case in mind - we don't want to slow down the startup times } } @@ -6286,10 +6479,13 @@ int Context::run() { #ifndef DOCTEST_CONFIG_NO_EXCEPTIONS try { #endif // DOCTEST_CONFIG_NO_EXCEPTIONS +// MSVC 2015 diagnoses fatalConditionHandler as unused (because reset() is a static method) +DOCTEST_MSVC_SUPPRESS_WARNING_WITH_PUSH(4101) // unreferenced local variable FatalConditionHandler fatalConditionHandler; // Handle signals // execute the test tc.m_test(); fatalConditionHandler.reset(); +DOCTEST_MSVC_SUPPRESS_WARNING_POP #ifndef DOCTEST_CONFIG_NO_EXCEPTIONS } catch(const TestFailureException&) { p->failure_flags |= TestCaseFailureReason::AssertFailure; diff --git a/thirdparty/fonts/Tamsyn10x20.png b/thirdparty/fonts/Tamsyn10x20.png Binary files differdeleted file mode 100644 index b2d3b5cb5c..0000000000 --- a/thirdparty/fonts/Tamsyn10x20.png +++ /dev/null diff --git a/thirdparty/fonts/Tamsyn5x9.png b/thirdparty/fonts/Tamsyn5x9.png Binary files differdeleted file mode 100644 index ac42b32641..0000000000 --- a/thirdparty/fonts/Tamsyn5x9.png +++ /dev/null diff --git a/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch b/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch new file mode 100644 index 0000000000..54132a6c86 --- /dev/null +++ b/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch @@ -0,0 +1,176 @@ +diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp +index 0f10ebef4b..cf5db4e119 100644 +--- a/thirdparty/meshoptimizer/simplifier.cpp ++++ b/thirdparty/meshoptimizer/simplifier.cpp +@@ -20,7 +20,7 @@ + #define TRACESTATS(i) (void)0 + #endif + +-#define ATTRIBUTES 8 ++#define ATTRIBUTES 3 + + // This work is based on: + // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 +@@ -445,6 +445,7 @@ struct Collapse + float error; + unsigned int errorui; + }; ++ float distance_error; + }; + + static float normalize(Vector3& v) +@@ -525,6 +526,34 @@ static float quadricError(const Quadric& Q, const Vector3& v) + return fabsf(r) * s; + } + ++static float quadricErrorNoAttributes(const Quadric& Q, const Vector3& v) ++{ ++ float rx = Q.b0; ++ float ry = Q.b1; ++ float rz = Q.b2; ++ ++ rx += Q.a10 * v.y; ++ ry += Q.a21 * v.z; ++ rz += Q.a20 * v.x; ++ ++ rx *= 2; ++ ry *= 2; ++ rz *= 2; ++ ++ rx += Q.a00 * v.x; ++ ry += Q.a11 * v.y; ++ rz += Q.a22 * v.z; ++ ++ float r = Q.c; ++ r += rx * v.x; ++ r += ry * v.y; ++ r += rz * v.z; ++ ++ float s = Q.w == 0.f ? 0.f : 1.f / Q.w; ++ ++ return fabsf(r) * s; ++} ++ + static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w) + { + float aw = a * w; +@@ -680,7 +709,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3 + } + #endif + +-static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) ++static void fillFaceQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) + { + for (size_t i = 0; i < index_count; i += 3) + { +@@ -690,6 +719,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic + + Quadric Q; + quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i2]], Q); + + #if ATTRIBUTES + quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w); +@@ -700,7 +732,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic + } + } + +-static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback) ++static void fillEdgeQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback) + { + for (size_t i = 0; i < index_count; i += 3) + { +@@ -744,6 +776,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic + + quadricAdd(vertex_quadrics[remap[i0]], Q); + quadricAdd(vertex_quadrics[remap[i1]], Q); ++ ++ quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q); + } + } + } +@@ -848,7 +883,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices + return collapse_count; + } + +-static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const unsigned int* remap) ++static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const Quadric* vertex_no_attrib_quadrics, const unsigned int* remap) + { + for (size_t i = 0; i < collapse_count; ++i) + { +@@ -868,10 +903,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const + float ei = quadricError(qi, vertex_positions[i1]); + float ej = quadricError(qj, vertex_positions[j1]); + ++ const Quadric& naqi = vertex_no_attrib_quadrics[remap[i0]]; ++ const Quadric& naqj = vertex_no_attrib_quadrics[remap[j0]]; ++ + // pick edge direction with minimal error + c.v0 = ei <= ej ? i0 : j0; + c.v1 = ei <= ej ? i1 : j1; + c.error = ei <= ej ? ei : ej; ++ c.distance_error = ei <= ej ? quadricErrorNoAttributes(naqi, vertex_positions[i1]) : quadricErrorNoAttributes(naqj, vertex_positions[j1]); + } + } + +@@ -968,7 +1007,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse + } + } + +-static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) ++static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) + { + size_t edge_collapses = 0; + size_t triangle_collapses = 0; +@@ -1030,6 +1069,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* + assert(collapse_remap[r1] == r1); + + quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]); ++ quadricAdd(vertex_no_attrib_quadrics[r1], vertex_no_attrib_quadrics[r0]); + + if (vertex_kind[i0] == Kind_Complex) + { +@@ -1067,7 +1107,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* + triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2; + edge_collapses++; + +- result_error = result_error < c.error ? c.error : result_error; ++ result_error = result_error < c.distance_error ? c.distance_error : result_error; + } + + #if TRACE +@@ -1455,9 +1495,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned + + Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); + memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); ++ Quadric* vertex_no_attrib_quadrics = allocator.allocate<Quadric>(vertex_count); ++ memset(vertex_no_attrib_quadrics, 0, vertex_count * sizeof(Quadric)); + +- fillFaceQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap); +- fillEdgeQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback); ++ fillFaceQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap); ++ fillEdgeQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback); + + if (result != indices) + memcpy(result, indices, index_count * sizeof(unsigned int)); +@@ -1488,7 +1530,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned + if (edge_collapse_count == 0) + break; + +- rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, remap); ++ rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, vertex_no_attrib_quadrics, remap); + + #if TRACE > 1 + dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind); +@@ -1507,7 +1549,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned + printf("pass %d: ", int(pass_count++)); + #endif + +- size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); ++ size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, vertex_no_attrib_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); + + // no edges can be collapsed any more due to hitting the error limit or triangle collapse limit + if (collapses == 0) diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp index 0f10ebef4b..cf5db4e119 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -20,7 +20,7 @@ #define TRACESTATS(i) (void)0 #endif -#define ATTRIBUTES 8 +#define ATTRIBUTES 3 // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 @@ -445,6 +445,7 @@ struct Collapse float error; unsigned int errorui; }; + float distance_error; }; static float normalize(Vector3& v) @@ -525,6 +526,34 @@ static float quadricError(const Quadric& Q, const Vector3& v) return fabsf(r) * s; } +static float quadricErrorNoAttributes(const Quadric& Q, const Vector3& v) +{ + float rx = Q.b0; + float ry = Q.b1; + float rz = Q.b2; + + rx += Q.a10 * v.y; + ry += Q.a21 * v.z; + rz += Q.a20 * v.x; + + rx *= 2; + ry *= 2; + rz *= 2; + + rx += Q.a00 * v.x; + ry += Q.a11 * v.y; + rz += Q.a22 * v.z; + + float r = Q.c; + r += rx * v.x; + r += ry * v.y; + r += rz * v.z; + + float s = Q.w == 0.f ? 0.f : 1.f / Q.w; + + return fabsf(r) * s; +} + static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w) { float aw = a * w; @@ -680,7 +709,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3 } #endif -static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) +static void fillFaceQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) { for (size_t i = 0; i < index_count; i += 3) { @@ -690,6 +719,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic Quadric Q; quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); + quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q); + quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q); + quadricAdd(vertex_no_attrib_quadrics[remap[i2]], Q); #if ATTRIBUTES quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w); @@ -700,7 +732,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic } } -static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback) +static void fillEdgeQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback) { for (size_t i = 0; i < index_count; i += 3) { @@ -744,6 +776,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic quadricAdd(vertex_quadrics[remap[i0]], Q); quadricAdd(vertex_quadrics[remap[i1]], Q); + + quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q); + quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q); } } } @@ -848,7 +883,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices return collapse_count; } -static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const unsigned int* remap) +static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const Quadric* vertex_no_attrib_quadrics, const unsigned int* remap) { for (size_t i = 0; i < collapse_count; ++i) { @@ -868,10 +903,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const float ei = quadricError(qi, vertex_positions[i1]); float ej = quadricError(qj, vertex_positions[j1]); + const Quadric& naqi = vertex_no_attrib_quadrics[remap[i0]]; + const Quadric& naqj = vertex_no_attrib_quadrics[remap[j0]]; + // pick edge direction with minimal error c.v0 = ei <= ej ? i0 : j0; c.v1 = ei <= ej ? i1 : j1; c.error = ei <= ej ? ei : ej; + c.distance_error = ei <= ej ? quadricErrorNoAttributes(naqi, vertex_positions[i1]) : quadricErrorNoAttributes(naqj, vertex_positions[j1]); } } @@ -968,7 +1007,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse } } -static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) +static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) { size_t edge_collapses = 0; size_t triangle_collapses = 0; @@ -1030,6 +1069,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* assert(collapse_remap[r1] == r1); quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]); + quadricAdd(vertex_no_attrib_quadrics[r1], vertex_no_attrib_quadrics[r0]); if (vertex_kind[i0] == Kind_Complex) { @@ -1067,7 +1107,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2; edge_collapses++; - result_error = result_error < c.error ? c.error : result_error; + result_error = result_error < c.distance_error ? c.distance_error : result_error; } #if TRACE @@ -1455,9 +1495,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); + Quadric* vertex_no_attrib_quadrics = allocator.allocate<Quadric>(vertex_count); + memset(vertex_no_attrib_quadrics, 0, vertex_count * sizeof(Quadric)); - fillFaceQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap); - fillEdgeQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback); + fillFaceQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap); + fillEdgeQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback); if (result != indices) memcpy(result, indices, index_count * sizeof(unsigned int)); @@ -1488,7 +1530,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned if (edge_collapse_count == 0) break; - rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, remap); + rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, vertex_no_attrib_quadrics, remap); #if TRACE > 1 dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind); @@ -1507,7 +1549,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned printf("pass %d: ", int(pass_count++)); #endif - size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); + size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, vertex_no_attrib_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); // no edges can be collapsed any more due to hitting the error limit or triangle collapse limit if (collapses == 0) diff --git a/thirdparty/misc/easing_equations.cpp b/thirdparty/misc/easing_equations.cpp deleted file mode 100644 index ce32c1a362..0000000000 --- a/thirdparty/misc/easing_equations.cpp +++ /dev/null @@ -1,319 +0,0 @@ -/** - * Adapted from Penner Easing equations' C++ port. - * Source: https://github.com/jesusgollonet/ofpennereasing - * License: BSD-3-clause - */ - -#include "scene/animation/tween.h" - -const real_t pi = 3.1415926535898; - -/////////////////////////////////////////////////////////////////////////// -// linear -/////////////////////////////////////////////////////////////////////////// -namespace linear { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} -}; // namespace linear -/////////////////////////////////////////////////////////////////////////// -// sine -/////////////////////////////////////////////////////////////////////////// -namespace sine { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return -c * cos(t / d * (pi / 2)) + c + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * sin(t / d * (pi / 2)) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return -c / 2 * (cos(pi * t / d) - 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace sine -/////////////////////////////////////////////////////////////////////////// -// quint -/////////////////////////////////////////////////////////////////////////// -namespace quint { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 5) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * (pow(t / d - 1, 5) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 5) + b; - return c / 2 * (pow(t - 2, 5) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quint -/////////////////////////////////////////////////////////////////////////// -// quart -/////////////////////////////////////////////////////////////////////////// -namespace quart { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 4) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return -c * (pow(t / d - 1, 4) - 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 4) + b; - return -c / 2 * (pow(t - 2, 4) - 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quart -/////////////////////////////////////////////////////////////////////////// -// quad -/////////////////////////////////////////////////////////////////////////// -namespace quad { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 2) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d; - return -c * t * (t - 2) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 2) + b; - return -c / 2 * ((t - 1) * (t - 3) - 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quad -/////////////////////////////////////////////////////////////////////////// -// expo -/////////////////////////////////////////////////////////////////////////// -namespace expo { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if (t == d) return b + c; - return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if (t == d) return b + c; - t = t / d * 2; - if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005; - return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace expo -/////////////////////////////////////////////////////////////////////////// -// elastic -/////////////////////////////////////////////////////////////////////////// -namespace elastic { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - float postFix = a * pow(2, 10 * (t -= 1)); // this is a fix, again, with post-increment operators - return -(postFix * sin((t * d - s) * (2 * pi) / p)) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b); -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d / 2) == 2) return b + c; - float p = d * (0.3f * 1.5f); - float a = c; - float s = p / 4; - - if (t < 1) { - float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil - return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b; - } - float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil - return postFix * sin((t * d - s) * (2 * pi) / p) * 0.5f + c + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace elastic -/////////////////////////////////////////////////////////////////////////// -// cubic -/////////////////////////////////////////////////////////////////////////// -namespace cubic { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - t /= d; - return c * t * t * t + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d - 1; - return c * (t * t * t + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t /= d / 2; - if (t < 1) return c / 2 * t * t * t + b; - t -= 2; - return c / 2 * (t * t * t + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace cubic -/////////////////////////////////////////////////////////////////////////// -// circ -/////////////////////////////////////////////////////////////////////////// -namespace circ { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - t /= d; - return -c * (sqrt(1 - t * t) - 1) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d - 1; - return c * sqrt(1 - t * t) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t /= d / 2; - if (t < 1) { - return -c / 2 * (sqrt(1 - t * t) - 1) + b; - } - t -= 2; - return c / 2 * (sqrt(1 - t * t) + 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace circ -/////////////////////////////////////////////////////////////////////////// -// bounce -/////////////////////////////////////////////////////////////////////////// -namespace bounce { -static real_t out(real_t t, real_t b, real_t c, real_t d); - -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c - out(d - t, 0, c, d) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d) < (1 / 2.75f)) { - return c * (7.5625f * t * t) + b; - } else if (t < (2 / 2.75f)) { - float postFix = t -= (1.5f / 2.75f); - return c * (7.5625f * (postFix)*t + .75f) + b; - } else if (t < (2.5 / 2.75)) { - float postFix = t -= (2.25f / 2.75f); - return c * (7.5625f * (postFix)*t + .9375f) + b; - } else { - float postFix = t -= (2.625f / 2.75f); - return c * (7.5625f * (postFix)*t + .984375f) + b; - } -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? in(t * 2, b, c / 2, d) : out((t * 2) - d, b + c / 2, c / 2, d); -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace bounce -/////////////////////////////////////////////////////////////////////////// -// back -/////////////////////////////////////////////////////////////////////////// -namespace back { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - float postFix = t /= d; - return c * (postFix)*t * ((s + 1) * t - s) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - t = t / d - 1; - return c * (t * t * ((s + 1) * t + s) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f * 1.525f; - t /= d / 2; - if (t < 1) return c / 2 * (t * t * ((s + 1) * t - s)) + b; - t -= 2; - return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace back - -Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = { - { &linear::in, &linear::out, &linear::in_out, &linear::out_in }, - { &sine::in, &sine::out, &sine::in_out, &sine::out_in }, - { &quint::in, &quint::out, &quint::in_out, &quint::out_in }, - { &quart::in, &quart::out, &quart::in_out, &quart::out_in }, - { &quad::in, &quad::out, &quad::in_out, &quad::out_in }, - { &expo::in, &expo::out, &expo::in_out, &expo::out_in }, - { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in }, - { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in }, - { &circ::in, &circ::out, &circ::in_out, &circ::out_in }, - { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in }, - { &back::in, &back::out, &back::in_out, &back::out_in }, -}; - -real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d) { - - interpolater cb = interpolaters[p_trans_type][p_ease_type]; - ERR_FAIL_COND_V(cb == NULL, b); - return cb(t, b, c, d); -} |