diff options
879 files changed, 36050 insertions, 33890 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 89e8f4d146..f4c377b921 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -8,9 +8,9 @@ env: SCONS_CACHE_LIMIT: 4096 jobs: - linux-editor-mono: + linux-editor: runs-on: "ubuntu-20.04" - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes) + name: Editor (target=release_debug, tools=yes, tests=yes) steps: - uses: actions/checkout@v2 @@ -62,13 +62,13 @@ jobs: env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | - scons tools=yes tests=yes target=release_debug module_mono_enabled=yes mono_glue=no + scons tools=yes tests=yes target=release_debug ls -l bin/ # Execute unit tests for the editor - name: Unit Tests run: | - ./bin/godot.linuxbsd.opt.tools.64.mono --test + ./bin/godot.linuxbsd.opt.tools.64 --test - uses: actions/upload-artifact@v2 with: @@ -76,9 +76,9 @@ jobs: path: bin/* retention-days: 14 - linux-editor-sanitizers: + linux-editor-sanitizers-mono: runs-on: "ubuntu-20.04" - name: Editor with sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) + name: Editor w/ Mono and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) steps: - uses: actions/checkout@v2 @@ -130,13 +130,13 @@ jobs: env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | - scons tools=yes tests=yes target=debug use_asan=yes use_ubsan=yes + scons tools=yes tests=yes target=debug module_mono_enabled=yes mono_glue=no use_asan=yes use_ubsan=yes ls -l bin/ # Execute unit tests for the editor - name: Unit Tests run: | - ./bin/godot.linuxbsd.tools.64s --test + ./bin/godot.linuxbsd.tools.64s.mono --test linux-template-mono: runs-on: "ubuntu-20.04" diff --git a/.gitignore b/.gitignore index f928c2e6ec..c1c2374bc3 100644 --- a/.gitignore +++ b/.gitignore @@ -268,9 +268,12 @@ __pycache__/ # KDE .directory -#Kdevelop project files +# Kdevelop project files *.kdev4 +# Kate swap files +*.kate-swp + # Xcode xcuserdata/ *.xcscmblueprint @@ -386,3 +389,4 @@ gcov.css # https://clangd.llvm.org/ cache folder .clangd/ +.cache/ @@ -116,6 +116,7 @@ Theo Hallenius <redsymbzone@hotmail.com> Thomas Herzog <therzog@mail.de> Thomas Herzog <therzog@mail.de> <thomas.herzog@mail.com> Thomas Herzog <therzog@mail.de> <thomas.herzog@simedis.com> +Tomasz Chabora <kobewi4e@gmail.com> Twarit <wtwarit@gmail.com> V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com> Wilhem Barbier <nounoursheureux@openmailbox.org> <wilhem.b@free.fr> diff --git a/AUTHORS.md b/AUTHORS.md index 97c66a014c..1ebef77509 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -57,7 +57,9 @@ name is available. Daniel J. Ramirez (djrm) Daniel Rakos (aqnuep) dankan1890 + Danil Alexeev (dalexeev) David Sichma (DavidSichma) + David Snopek (dsnopek) Dharkael (lupoDharkael) Dmitry Koteroff (Krakean) Dominik JasiÅ„ski (dreamsComeTrue) @@ -99,6 +101,7 @@ name is available. Jérôme Gully (Nutriz) Jia Jun Chai (SkyLucilfer) Joan Fons Sanchez (JFonS) + Johannes Witt (HaSa1002) Johan Manuel (29jm) Joshua Grams (JoshuaGrams) Juan Linietsky (reduz) @@ -48,7 +48,6 @@ generous deed immortalized in the next stable release of Godot Engine. Digital Grows Dov Zimring Edward Flick - Franz Silva Gamechuck GameDev.net Hein-Pieter van Braam @@ -81,6 +80,7 @@ generous deed immortalized in the next stable release of Godot Engine. Acheron albinaask + Alvaro A Baena R Asher Glick Bernhard Werner Carlo Cabanilla @@ -89,6 +89,7 @@ generous deed immortalized in the next stable release of Godot Engine. Daniel James David Gehrig David Snopek + Don B Ed Morley Ellen Poe Florian Neumann @@ -103,7 +104,6 @@ generous deed immortalized in the next stable release of Godot Engine. Joan Fons Johnny IV Young Jon Woodward - Kai Klyden Karl Werf Klavdij Voncina Lex Steers @@ -136,6 +136,7 @@ generous deed immortalized in the next stable release of Godot Engine. Tom Langwaldt Tricky Fat Cat tukon + Vitaliy Sapronenko William Wold xagonist Xeno Coliseum @@ -144,17 +145,24 @@ generous deed immortalized in the next stable release of Godot Engine. Aaron Winter Adam Nakonieczny Adrian Adamiak + Aleksey Korotkevich Alexander J Maynard Alex de la Mare + Alexey Dyadchenko Alex Khayrullin alice gambrell Andreas Funke André Frélicot + Andrew Cunningham + Anm + Antanas Paskauskas Antoni Batchelli Arisaka Mayuki + Arthur S. Muszynski Aubin Detrez Barugon Ben Botwin + Caleb Sizemore Can Eris Charlie Whitfield Chase Taranto @@ -166,16 +174,19 @@ generous deed immortalized in the next stable release of Godot Engine. Conrad Curry Craig Ostrin Craig Smith + Cristopher D + dan didenko Darrian Little + Dennis Belfrage Dev To be curious Digital Denizen + Dimitri Nüscheler Donn Eddy Easypete Edgar Sun Eugenio Hugo Salgüero Jáñez flesk - Francisco Arámburo F S Gabrielius VaiÅ¡kÅ«nas Gary Hulst @@ -189,11 +200,14 @@ generous deed immortalized in the next stable release of Godot Engine. Horváth Péter Hu Hund Idilio Alfaro + Jake Burga James Couzens Jared Jared White + Jesús Chicharro Joel Fivat Joel Höglund + Johnathan Kupferer Jose Malheiro Joseph Crane Joshie Sparks @@ -208,10 +222,12 @@ generous deed immortalized in the next stable release of Godot Engine. Kelteseth kickmaniac kinfox - kuku + Kos Lachie Lain Ballard + Laszlo Kiss Leo Fidel R Liban + Liam Smyth Luc-Frédéric Langis luka duren MadScientistCarl @@ -220,17 +236,23 @@ generous deed immortalized in the next stable release of Godot Engine. Marcus Richter Marisa Clardy Mark Barrett + Mark Diaz Markus Fehr Martin Eigel Martin Kotz Martin Soucek Matt Eunson Matt Greene + Matthias Toepp + medecau Michael Michael Dürwald + Michael Noll + Michael Policastro MikadoSC MuffinManKen Nick Abousselam + Nick Barovic Oliver Dick Oscar Campos Patrick Brock @@ -245,32 +267,37 @@ generous deed immortalized in the next stable release of Godot Engine. Raymond Harris Raz A Ricardo Alcantara + Robert Larnach Robert Willes Rob McInroy Rocknight Studios Rodrigo Favarete Ronnie Ashlock Ronny Mühle - Ryan Wilson + Ryan Scott + Ryszard Sommefeldt Samuel Judd Scott Pilet Sean Morgan + Sebastian Hutter Sébastien Serban Serafimescu Sergey Minakov Shishir Tandale SKison + Song Junwoo spilldata Stephan Hennion Steven Landow Stoned Xander - TheLevelOfDetail . + TheLevelOfDetail Thomas Bjarnelöf Thomas Kurz Tim Howard + tinyBigGAMES LLC Tobias Bocanegra - Trent Fehl Turntsnaco + tweaklab Valryia Vincent Cloutier Vlad Ceru Opran @@ -287,7 +314,6 @@ generous deed immortalized in the next stable release of Godot Engine. ## Silver donors 1D_Inc - Aaron Passchier Abraham Haskins Adam Adam Brunnmeier @@ -305,24 +331,24 @@ generous deed immortalized in the next stable release of Godot Engine. AJ Austinson Aki Mimoto Alan Beauchamp + Alberto Vilches Albin Jonasson Svärdsby Alder Stefano AleMax Alessandro Senese Alexander Erlemann + Alexander Ryndin + Alexander Walter (SilvanuZ) Alexandre Beaudoin alex clavelle - Ali Al-Khalifa Allan Davis Allen Schade Ancient Phoenix Anders Marstein Kruke Andreas Krampitz - André Simões Andre Stackhouse andrew james morris Andrew Mansuetti - Andrew Rosenwinkel Andrew Thomas Ano Nim Anthony Avina @@ -330,16 +356,14 @@ generous deed immortalized in the next stable release of Godot Engine. AP Condomines Arch Toasty Arda Erol + Aria Armin Preiml Arseniy M - Arthur S. Muszynski Ashley Claymore Astier Mickael Aubrey Falconer AzulCrescent - B A Balázs Batári - Balázs Kondákor Bartosz Bielecki Bekhoucha Danyl Benedikt @@ -347,6 +371,7 @@ generous deed immortalized in the next stable release of Godot Engine. Bernd Jänichen Bjarne Voigtländer Black Block + blackjacksike Blair Allen Bobby CC Wong Borkzilla @@ -356,6 +381,7 @@ generous deed immortalized in the next stable release of Godot Engine. Brian Klein Brodie Fairhall Bronson Zgeb + Bùi Việt Thà nh Burney Waring Caleb Gartner Cameron Meyer @@ -364,7 +390,9 @@ generous deed immortalized in the next stable release of Godot Engine. Carwyn Edwards Cas Brugman Cassidy James + Cédric Givord Chad Steadman + Charles Alston Chris Chapin Chris Jagusch Chris Langford @@ -377,8 +405,9 @@ generous deed immortalized in the next stable release of Godot Engine. Christoph Woinke Chris Truebe Clay Heaton + Cody Parker Conall O - Cyrelouyea + Craig Post CzechBlueBear Daniel Cheney Daniel Johnson @@ -398,10 +427,10 @@ generous deed immortalized in the next stable release of Godot Engine. Dr.Raccoon Duobix Duodecimal + DurrDiss Eduardo Teixeira Edward Herbert Edward Swartz - Eelco F Hillenius Egon Elbre Elgenzay Elias Nykrem @@ -409,7 +438,6 @@ generous deed immortalized in the next stable release of Godot Engine. Eric Ellingson Eric Williams Erkki Seppälä - ET Garcia Evan Rose Fain Faisal Alkubaisi @@ -423,6 +451,7 @@ generous deed immortalized in the next stable release of Godot Engine. FuDiggity Gadzhi Kharkharov gamedev by Celio + Game Endeavor Gary Thomas George Marques Gerard Ruiz Torruella @@ -438,19 +467,16 @@ generous deed immortalized in the next stable release of Godot Engine. Hal A helija Heribert Hirth - Hoai Nam Tran + Hieu Thanh Hunter Jones - Hylpher Ian Williams Iiari - iKlem IndustrialRobot + Ivan Nikolaev iveks - Ivica Å imić Jackson Harmer Jacob Jaguar - Jaiden Gerig Jaime Ruiz-Borau Vizárraga Jake D Jake Huxell @@ -461,12 +487,13 @@ generous deed immortalized in the next stable release of Godot Engine. Jamiee H Jamie Massey JARKKO PARVIAINEN + Jasiek Vetulani Jason Uechi Jean-Baptiste LEPESME Jeff Hungerford Jennifer Graves Jesse Dubay - Joe Alden + Jhon Adams Joe Klemmer John Gabriel Jonas @@ -483,42 +510,41 @@ generous deed immortalized in the next stable release of Godot Engine. Jorge Javier Araya Navarro Jose C. Rubio Joseph Catrambone - Josh Mitchell Josh Taylor - Joshua Southerland + Josue David Juanfran Jueast Julian Murgia June Little - JungleRobba + Justin Hamilton Justin Oaksford Justin Spedding KaDokta Kalin - Karel NÄ›mec Kauzig Keedong Park Keinan Powers Keith Bradner Kenji Kawabata + Ken Minardo Kenneth Lee Kent Jofur + Ketafuki Kevin McPhillips Kiri Jolly - Kiyohiro Kawamura (kyorohiro) Kjetil Haugland + Konstantin Goncharov + Kridsada Thanabulpong Kristian Nygaard Jensen KsyTek Games - Kuan Cheang kycho Kyle Jacobs Kyle Szklenski Kyuppin Laurent CHEA Laurent Tréguier - Lee Meichin + Laxman Pradhan LEMMiNO - Lenny Leonardo Dimano Lin Chear Linus Lind Lundgren @@ -527,13 +553,13 @@ generous deed immortalized in the next stable release of Godot Engine. Luis Gaemperle Luis M LunaticInAHat - Lurkars Major Haul makoto asano Malcolm Marco Lardelli Mark Jad Mark Krenz + Mark Malone Markus Martin Markus Michael Egger Martin FIbik @@ -550,8 +576,10 @@ generous deed immortalized in the next stable release of Godot Engine. Maxwell Megasploot Melissa Mears + Merlyn Morgan-Graham mewin Michael + Michael Bruce-Lockhart Michael Haney MichaÅ‚ Skwarek Mikayla @@ -566,27 +594,27 @@ generous deed immortalized in the next stable release of Godot Engine. Nathaniel Natrim nee + neighty Neil Blakey-Milner Neil Wang Nerdforge Nerdyninja Nicholas - Nicholas Girga Nick Allen Nick Macholl Niclas Eriksen Nicolas Goll-Perrier - Nicolás Montaña + Nicolas Rosset Nicolas SAN AGUSTIN Nima Farid NZ + oceoh OKV Oleg Reva Oleksandr Kryvonos Olivier Omar Delarosa Oscar Domingo - Oscar Norlander Parinya Teerakasemsuk patricio lara briones Patrick Dully @@ -595,24 +623,27 @@ generous deed immortalized in the next stable release of Godot Engine. Paul Mason PaweÅ‚ Kowal PaweÅ‚ Åyczkowski - Pedro Assuncao + Peter Höglund Petrus Prinsloo Philip Cohoe + Phillip Zolla Piotr Góral + Pipo Point08 Preethi Vaidyanathan - Price Comstock pwab + pyacier + Rad Cat Rafa Laguna Raffaele Aramo + RAMupgrade Remi Rampin Rémi Verschelde Reneator - Richard Diss + Riccardo Marini Richard Ivánek Riley Robert Farr (Larington) - Robert Larnach Rob Ruana Roger Smith Roland RzÄ…sa @@ -623,19 +654,19 @@ generous deed immortalized in the next stable release of Godot Engine. Ryan Groom Sam Edson Samuele Zolfanelli - sayaks + scapegoat57 Scott D. Yelich Scott Longley - ScottMakesGames + Sean Lynch Sebastian Michailidis Sebastian Vetter SeongWan Kim Sergiy Onenko - Shaher Shane Shane Sicienski Shane Spoor Siim Raidma + simdee Simon Jonas Larsen Simon Schoenenberger Simon Wenner @@ -644,20 +675,20 @@ generous deed immortalized in the next stable release of Godot Engine. smo1704 soft circles Squirrel - Stefano Caronia Steve Cloete + summerblind Sung soo Choi Svenne Krap tadashi endo tannhauser_gate + Tarch Terry Theodore Lindsey - TheTrainDoctor TheVoiceInMyHead thomas Thomas Bechtold Thomas Detoy - Thomas Kelly + Thomas Horwath Tim Drumheller Tim Erskine Tim Gleason @@ -671,7 +702,6 @@ generous deed immortalized in the next stable release of Godot Engine. Travis O'Brien Trent Skinner tril zerobyte - Triptych Triumph263 . Troy Bonneau Tryggve Sollid @@ -684,8 +714,6 @@ generous deed immortalized in the next stable release of Godot Engine. Victor Vigilant Watch Viktor Ismagilov - Vitaliy Sapronenko - Vitor Balbio Vladimir Savin Vladislav Smirnov Výrus Hemomancer @@ -693,17 +721,15 @@ generous deed immortalized in the next stable release of Godot Engine. Wayne Haak werner mendizabal Wiley Thompson - Will William Edwards William F Siqueira William Hogben Wyatt Goodin + Xaver Fischer xenomat Yegor Smirnov - YiYin Gu Zack Yang Zak Stephens - ΒΑΣΙΛΗΣ ΓΕΩΡΓΑΚΟΠΟΥΛΟΣ è•æƒŸå… éƒæ™¨ç…œ diff --git a/SConstruct b/SConstruct index 2281b8a77f..000c918808 100644 --- a/SConstruct +++ b/SConstruct @@ -105,15 +105,14 @@ if profile: opts = Variables(customs, ARGUMENTS) # Target build options -opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") -opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) opts.Add("p", "Platform (alias for 'platform')", "") opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "") +opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True)) opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release"))) +opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") +opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size"))) - -opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True)) -opts.Add(BoolVariable("tests", "Build the unit tests", False)) +opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("use_lto", "Use link-time optimization", False)) # Components @@ -121,13 +120,15 @@ opts.Add(BoolVariable("deprecated", "Enable deprecated features", True)) opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True)) opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False)) opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "") +opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True)) # Advanced options -opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) +opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) +opts.Add(BoolVariable("tests", "Build the unit tests", False)) +opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no"))) opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) -opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) @@ -237,8 +238,14 @@ if env_base["custom_modules"]: Exit(255) for path in module_search_paths: + if path == "modules": + # Built-in modules don't have nested modules, + # so save the time it takes to parse directories. + modules = methods.detect_modules(path, recursive=False) + else: # External. + modules = methods.detect_modules(path, env_base["custom_modules_recursive"]) # Note: custom modules can override built-in ones. - modules_detected.update(methods.detect_modules(path)) + modules_detected.update(modules) include_path = os.path.dirname(path) if include_path: env_base.Prepend(CPPPATH=[include_path]) @@ -308,7 +315,7 @@ if selected_platform in platform_list: else: env = env_base.Clone() - # Compilation DB requires SCons 3.1.1+. + # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) @@ -317,12 +324,34 @@ if selected_platform in platform_list: env.Tool("compilation_db") env.Alias("compiledb", env.CompilationDatabase()) + # 'dev' and 'production' are aliases to set default options if they haven't been set + # manually by the user. We use `ARGUMENTS.get()` to check if they were manually set. if env["dev"]: - env["verbose"] = True - env["warnings"] = "extra" - env["werror"] = True + env["verbose"] = ARGUMENTS.get("verbose", True) + env["warnings"] = ARGUMENTS.get("warnings", "extra") + env["werror"] = ARGUMENTS.get("werror", True) if env["tools"]: - env["tests"] = True + env["tests"] = ARGUMENTS.get("tests", True) + if env["production"]: + env["use_static_cpp"] = ARGUMENTS.get("use_static_cpp", True) + env["use_lto"] = ARGUMENTS.get("use_lto", True) + env["debug_symbols"] = ARGUMENTS.get("debug_symbols", False) + if not env["tools"] and env["target"] == "debug": + print( + "WARNING: Requested `production` build with `tools=no target=debug`, " + "this will give you a full debug template (use `target=release_debug` " + "for an optimized template with debug features)." + ) + if env.msvc: + print( + "WARNING: For `production` Windows builds, you should use MinGW with GCC " + "or Clang instead of Visual Studio, as they can better optimize the " + "GDScript VM in a very significant way. MSVC LTO also doesn't work " + "reliably for our use case." + "If you want to use MSVC nevertheless for production builds, set " + "`debug_symbols=no use_lto=no` instead of the `production=yes` option." + ) + Exit(255) env.extra_suffix = "" diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 000b628ba7..456a97e5e5 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -298,6 +298,10 @@ Error _OS::set_thread_name(const String &p_name) { return Thread::set_name(p_name); } +Thread::ID _OS::get_thread_caller_id() const { + return Thread::get_caller_id(); +}; + bool _OS::has_feature(const String &p_feature) const { return OS::get_singleton()->has_feature(p_feature); } @@ -764,6 +768,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap); ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &_OS::set_thread_name); + ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &_OS::get_thread_caller_id); ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &_OS::has_feature); @@ -1990,24 +1995,13 @@ Error _Thread::start(Object *p_instance, const StringName &p_method, const Varia Thread::Settings s; s.priority = (Thread::Priority)p_priority; - thread = Thread::create(_start_func, ud, s); - if (!thread) { - active = false; - target_method = StringName(); - target_instance = nullptr; - userdata = Variant(); - return ERR_CANT_CREATE; - } + thread.start(_start_func, ud, s); return OK; } String _Thread::get_id() const { - if (!thread) { - return String(); - } - - return itos(thread->get_id()); + return itos(thread.get_id()); } bool _Thread::is_active() const { @@ -2015,18 +2009,13 @@ bool _Thread::is_active() const { } Variant _Thread::wait_to_finish() { - ERR_FAIL_COND_V_MSG(!thread, Variant(), "Thread must exist to wait for its completion."); ERR_FAIL_COND_V_MSG(!active, Variant(), "Thread must be active to wait for its completion."); - Thread::wait_to_finish(thread); + thread.wait_to_finish(); Variant r = ret; active = false; target_method = StringName(); target_instance = nullptr; userdata = Variant(); - if (thread) { - memdelete(thread); - } - thread = nullptr; return r; } @@ -2042,10 +2031,6 @@ void _Thread::_bind_methods() { BIND_ENUM_CONSTANT(PRIORITY_HIGH); } -_Thread::~_Thread() { - ERR_FAIL_COND_MSG(active, "Reference to a Thread object was lost while the thread is still running..."); -} - ////// _ClassDB ////// PackedStringArray _ClassDB::get_class_list() const { diff --git a/core/core_bind.h b/core/core_bind.h index 665858cd26..3305c93089 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -232,6 +232,7 @@ public: String get_user_data_dir() const; Error set_thread_name(const String &p_name); + Thread::ID get_thread_caller_id() const; bool has_feature(const String &p_feature) const; @@ -553,7 +554,7 @@ protected: volatile bool active = false; Object *target_instance = nullptr; StringName target_method; - Thread *thread = nullptr; + Thread thread; static void _bind_methods(); static void _start_func(void *ud); @@ -569,9 +570,6 @@ public: String get_id() const; bool is_active() const; Variant wait_to_finish(); - - _Thread() {} - ~_Thread(); }; VARIANT_ENUM_CAST(_Thread::Priority); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 3df121b9cb..ef5dbf17bb 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -426,6 +426,12 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_DOWN); BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_LEFT); BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_RIGHT); + BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MISC1); + BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE1); + BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE2); + BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE3); + BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE4); + BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_TOUCHPAD); BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_SDL_MAX); BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MAX); diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index 2e388d5934..857e3af268 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -65,12 +65,8 @@ int RemoteDebuggerPeerTCP::get_max_message_size() const { } void RemoteDebuggerPeerTCP::close() { - if (thread) { - running = false; - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; - } + running = false; + thread.wait_to_finish(); tcp_client->disconnect_from_host(); out_buf.resize(0); in_buf.resize(0); @@ -85,7 +81,7 @@ RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) { connected = true; #ifndef NO_THREADS running = true; - thread = Thread::create(_thread_func, this); + thread.start(_thread_func, this); #endif } else { tcp_client.instance(); @@ -188,7 +184,7 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po connected = true; #ifndef NO_THREADS running = true; - thread = Thread::create(_thread_func, this); + thread.start(_thread_func, this); #endif return OK; } diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h index c759c65568..652e2d9d20 100644 --- a/core/debugger/remote_debugger_peer.h +++ b/core/debugger/remote_debugger_peer.h @@ -58,7 +58,7 @@ class RemoteDebuggerPeerTCP : public RemoteDebuggerPeer { private: Ref<StreamPeerTCP> tcp_client; Mutex mutex; - Thread *thread = nullptr; + Thread thread; List<Array> in_queue; List<Array> out_queue; int out_left = 0; diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 180708cea6..668a531b1f 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -1,4 +1,4 @@ -# Game Controller DB for SDL in 2.0.10 format +# Game Controller DB for SDL in 2.0.9 format # Source: https://github.com/gabomdq/SDL_GameControllerDB # Windows @@ -35,7 +35,7 @@ 03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, @@ -80,14 +80,15 @@ 030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows, 03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, +030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows, 030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, 03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows, 03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, 03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, -030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -98,6 +99,7 @@ 03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows, 03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, +03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, @@ -119,6 +121,7 @@ 030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows, 03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, 03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -164,7 +167,8 @@ 030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, -030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,lefttrigger:b6,righttrigger:b7,platform:Windows, +030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows, 03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -193,6 +197,8 @@ 03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -234,6 +240,7 @@ 030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows, 03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, 03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows, @@ -244,7 +251,6 @@ 03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, -03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b13,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4, 03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -259,6 +265,7 @@ 030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows, 0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, 0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, 030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -271,8 +278,8 @@ 03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, -03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b0,y:b1,platform:Windows, -03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows, +03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows, +03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows, 03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, 03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, 03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, @@ -283,6 +290,8 @@ 03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows, 0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, 030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,righttrigger:b5,platform:Windows, +03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,rightshoulder:b4,righttrigger:b5,x:b3,y:b0,platform:Windows, 030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -328,6 +337,8 @@ 030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -338,7 +349,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, # Mac OS X -030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, +030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -355,12 +366,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, -03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, +03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, @@ -427,6 +440,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -446,6 +460,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, 030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, +030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, @@ -474,6 +489,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, 030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -506,12 +523,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, -05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, -030000005e0400008e02000020010000,8BitDo Wireless Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -03000000c82d00000031000011010000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,start:b7,x:b2,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, @@ -521,11 +539,16 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux, -05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux, +03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, 03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -567,6 +590,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, 030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -592,6 +616,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, 030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -600,10 +625,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux, -030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux, +030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux, 030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, +050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux, 05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -635,6 +660,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, 05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, @@ -642,12 +669,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, 03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, -060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, +03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, @@ -666,21 +695,23 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, 03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, -030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux, 0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -709,6 +740,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, 030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, @@ -717,6 +750,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -735,14 +769,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, -03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux, +03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux, +03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux, 03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, 03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, 03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, 03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, -03000000a30600001005000000010000,Saitek Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux, 03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, 03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, 03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -754,15 +789,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -774,11 +809,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, 03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, 030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux, +030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux, 030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, 030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -815,6 +852,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -823,6 +864,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0, # Android 05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, @@ -857,20 +899,27 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, 62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, +61303162353165316365336436343139,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, 050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, 30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, +050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, 050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, 050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, @@ -879,13 +928,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, 05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, 05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, +05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, 05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, 05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS, -050000004c050000cc090000df070000,DUALSHOCK 4 Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, 4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, 4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, +050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,,platform:iOS, +050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS, 05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, 05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, +050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, 050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, +050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt index 51ddda1e4e..c43cd6c8ac 100644 --- a/core/input/godotcontrollerdb.txt +++ b/core/input/godotcontrollerdb.txt @@ -8,13 +8,26 @@ __XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftst Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android, # Javascript -Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1,platform:Javascript, -c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,platform:Javascript, -303534632d303563342d576972656c65,PS4 Controller USB/Win,leftx:a0,lefty:a1,dpdown:b15,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,lefttrigger:a3,x:b0,dpup:b14,dpleft:b16,dpright:b17,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,righttrigger:b7,b:b2,platform:Javascript, -303534632d303563342d536f6e792043,PS4 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:a7,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,dpleft:a6,lefttrigger:a3,x:b0,dpup:a7,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:a6,righttrigger:a4,b:b2,platform:Javascript, -303534632d303236382d536f6e792050,PS3 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:b6,rightstick:b2,rightshoulder:b11,rightx:a2,start:b3,righty:a3,dpleft:b7,lefttrigger:b8,x:b15,dpup:b4,back:b0,leftstick:b1,leftshoulder:b10,y:b12,a:b14,dpright:b5,righttrigger:b9,b:b13,platform:Javascript, -303435652d303731392d58626f782033,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,platform:Javascript, -303435652d303238652d4d6963726f73,Wired X360 Controller,leftx:a0,lefty:a1,dpdown:a7,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:a6,lefttrigger:a2,x:b2,dpup:a7,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:a6,righttrigger:a5,b:b1,platform:Javascript, +standard,Standard Gamepad Mapping,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a6,righttrigger:a7,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,leftstick:b10,rightstick:b11,dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,guide:b16,leftstick:b10,rightstick:b11,platform:Javascript, +Linux24c6581a,PowerA Xbox One Cabled,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript, +Linux0e6f0301,Logic 3 Controller (xbox compatible),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript, +Linux045e028e,Microsoft X-Box 360 pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript, +Linux045e02d1,Microsoft X-Box One pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript, +Linux045e02ea,Microsoft X-Box One S pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript, +Linux045e0b12,Microsoft X-Box Series X pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript, +Linux044fb315,Thrustmaster dual analog 3.2,a:b0,b:b2,y:b3,x:b1,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Javascript, +Linux0e8f0003,PS3 Controller,a:b2,b:b1,back:b8,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Javascript, +MacOSX24c6581a,PowerA Xbox One Cabled,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript +MacOSX045e028e,Xbox 360 Wired Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript +MacOSX045e02d1,Xbox One Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript +MacOSX045e02ea,Xbox One S Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript +MacOSX045e0b12,Xbox Series X Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript +Linux15320a14,Razer Wolverine Ultimate,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript +Linux05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript +MacOSX05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript +Linux0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript +Windows0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript +MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a4,dpleft:-a3,dpdown:+a4,dpright:+a3,platform:Javascript # UWP __UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP, diff --git a/core/input/input.cpp b/core/input/input.cpp index c96884a7b3..047aeb47fd 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -55,6 +55,12 @@ static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = { "dpdown", "dpleft", "dpright", + "misc1", + "paddle1", + "paddle2", + "paddle3", + "paddle4", + "touchpad", }; static const char *_joy_axes[JOY_AXIS_SDL_MAX] = { @@ -886,10 +892,10 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { jx.min = p_value.min; jx.value = p_value.value < 0.5 ? 0.6 : 0.4; joy_axis(p_device, p_axis, jx); - } else if (ABS(last) > 0.5 && last * p_value.value < 0) { + } else if (ABS(last) > 0.5 && last * p_value.value <= 0) { JoyAxis jx; jx.min = p_value.min; - jx.value = p_value.value < 0 ? 0.1 : -0.1; + jx.value = last > 0 ? 0.1 : -0.1; joy_axis(p_device, p_axis, jx); } diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 2771a15b80..c91dc4d067 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -985,6 +985,12 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = { TTRC("D-pad Down"), TTRC("D-pad Left"), TTRC("D-pad Right"), + TTRC("Xbox Share, PS5 Microphone, Nintendo Capture"), + TTRC("Xbox Paddle 1"), + TTRC("Xbox Paddle 2"), + TTRC("Xbox Paddle 3"), + TTRC("Xbox Paddle 4"), + TTRC("PS4/5 Touchpad"), }; String InputEventJoypadButton::as_text() const { diff --git a/core/input/input_event.h b/core/input/input_event.h index 1500faa24c..a354119cf9 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -76,7 +76,13 @@ enum JoyButtonList { JOY_BUTTON_DPAD_DOWN = 12, JOY_BUTTON_DPAD_LEFT = 13, JOY_BUTTON_DPAD_RIGHT = 14, - JOY_BUTTON_SDL_MAX = 15, + JOY_BUTTON_MISC1 = 15, + JOY_BUTTON_PADDLE1 = 16, + JOY_BUTTON_PADDLE2 = 17, + JOY_BUTTON_PADDLE3 = 18, + JOY_BUTTON_PADDLE4 = 19, + JOY_BUTTON_TOUCHPAD = 20, + JOY_BUTTON_SDL_MAX = 21, JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons. }; diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 1d9aa846eb..97838fd14c 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -201,7 +201,7 @@ Error FileAccessNetworkClient::connect(const String &p_host, int p_port, const S return ERR_INVALID_PARAMETER; } - thread = Thread::create(_thread_func, this); + thread.start(_thread_func, this); return OK; } @@ -214,12 +214,9 @@ FileAccessNetworkClient::FileAccessNetworkClient() { } FileAccessNetworkClient::~FileAccessNetworkClient() { - if (thread) { - quit = true; - sem.post(); - Thread::wait_to_finish(thread); - memdelete(thread); - } + quit = true; + sem.post(); + thread.wait_to_finish(); } void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) { diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index 6aec2869fc..1f5de3e5dd 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -48,7 +48,7 @@ class FileAccessNetworkClient { List<BlockRequest> block_requests; Semaphore sem; - Thread *thread = nullptr; + Thread thread; bool quit = false; Mutex mutex; Mutex blockrequest_mutex; diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index a2fcf074ae..18afdc678e 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -736,14 +736,14 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) { String query = ""; Array keys = p_dict.keys(); for (int i = 0; i < keys.size(); ++i) { - String encoded_key = String(keys[i]).http_escape(); + String encoded_key = String(keys[i]).uri_encode(); Variant value = p_dict[keys[i]]; switch (value.get_type()) { case Variant::ARRAY: { // Repeat the key with every values Array values = value; for (int j = 0; j < values.size(); ++j) { - query += "&" + encoded_key + "=" + String(values[j]).http_escape(); + query += "&" + encoded_key + "=" + String(values[j]).uri_encode(); } break; } @@ -754,7 +754,7 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) { } default: { // Add the key-value pair - query += "&" + encoded_key + "=" + String(value).http_escape(); + query += "&" + encoded_key + "=" + String(value).uri_encode(); } } } diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 6fb812e78d..df95785000 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -71,7 +71,7 @@ struct _IP_ResolverPrivate { Mutex mutex; Semaphore sem; - Thread *thread; + Thread thread; //Semaphore* semaphore; bool thread_abort; @@ -141,7 +141,7 @@ IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Typ } else { resolver->queue[id].response = IP_Address(); resolver->queue[id].status = IP::RESOLVER_STATUS_WAITING; - if (resolver->thread) { + if (resolver->thread.is_started()) { resolver->sem.post(); } else { resolver->resolve_queues(); @@ -285,26 +285,14 @@ IP::IP() { singleton = this; resolver = memnew(_IP_ResolverPrivate); -#ifndef NO_THREADS - resolver->thread_abort = false; - - resolver->thread = Thread::create(_IP_ResolverPrivate::_thread_function, resolver); -#else - resolver->thread = nullptr; -#endif + resolver->thread.start(_IP_ResolverPrivate::_thread_function, resolver); } IP::~IP() { -#ifndef NO_THREADS - if (resolver->thread) { - resolver->thread_abort = true; - resolver->sem.post(); - Thread::wait_to_finish(resolver->thread); - memdelete(resolver->thread); - } - -#endif + resolver->thread_abort = true; + resolver->sem.post(); + resolver->thread.wait_to_finish(); memdelete(resolver); } diff --git a/core/io/logger.cpp b/core/io/logger.cpp index da200f5717..bd0285a7a9 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -207,7 +207,7 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) { Memory::free_static(buf); } - if (p_err || GLOBAL_GET("application/run/flush_stdout_on_print")) { + if (p_err || !ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) { // Don't always flush when printing stdout to avoid performance // issues when `print()` is spammed in release builds. file->flush(); @@ -228,7 +228,7 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) { vfprintf(stderr, p_format, p_list); } else { vprintf(p_format, p_list); - if (GLOBAL_GET("application/run/flush_stdout_on_print")) { + if (!ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) { // Don't always flush when printing stdout to avoid performance // issues when `print()` is spammed in release builds. fflush(stdout); diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 2c97e617f2..db79998a90 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -52,29 +52,29 @@ void Resource::set_path(const String &p_path, bool p_take_over) { } if (path_cache != "") { - ResourceCache::lock->write_lock(); + ResourceCache::lock.write_lock(); ResourceCache::resources.erase(path_cache); - ResourceCache::lock->write_unlock(); + ResourceCache::lock.write_unlock(); } path_cache = ""; - ResourceCache::lock->read_lock(); + ResourceCache::lock.read_lock(); bool has_path = ResourceCache::resources.has(p_path); - ResourceCache::lock->read_unlock(); + ResourceCache::lock.read_unlock(); if (has_path) { if (p_take_over) { - ResourceCache::lock->write_lock(); + ResourceCache::lock.write_lock(); Resource **res = ResourceCache::resources.getptr(p_path); if (res) { (*res)->set_name(""); } - ResourceCache::lock->write_unlock(); + ResourceCache::lock.write_unlock(); } else { - ResourceCache::lock->read_lock(); + ResourceCache::lock.read_lock(); bool exists = ResourceCache::resources.has(p_path); - ResourceCache::lock->read_unlock(); + ResourceCache::lock.read_unlock(); ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion)."); } @@ -82,9 +82,9 @@ void Resource::set_path(const String &p_path, bool p_take_over) { path_cache = p_path; if (path_cache != "") { - ResourceCache::lock->write_lock(); + ResourceCache::lock.write_lock(); ResourceCache::resources[path_cache] = this; - ResourceCache::lock->write_unlock(); + ResourceCache::lock.write_unlock(); } _change_notify("resource_path"); @@ -315,9 +315,7 @@ void Resource::set_as_translation_remapped(bool p_remapped) { return; } - if (ResourceCache::lock) { - ResourceCache::lock->write_lock(); - } + ResourceCache::lock.write_lock(); if (p_remapped) { ResourceLoader::remapped_list.add(&remapped_list); @@ -325,9 +323,7 @@ void Resource::set_as_translation_remapped(bool p_remapped) { ResourceLoader::remapped_list.remove(&remapped_list); } - if (ResourceCache::lock) { - ResourceCache::lock->write_unlock(); - } + ResourceCache::lock.write_unlock(); } bool Resource::is_translation_remapped() const { @@ -338,38 +334,24 @@ bool Resource::is_translation_remapped() const { //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored void Resource::set_id_for_path(const String &p_path, int p_id) { if (p_id == -1) { - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->write_lock(); - } + ResourceCache::path_cache_lock.write_lock(); ResourceCache::resource_path_cache[p_path].erase(get_path()); - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->write_unlock(); - } + ResourceCache::path_cache_lock.write_unlock(); } else { - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->write_lock(); - } + ResourceCache::path_cache_lock.write_lock(); ResourceCache::resource_path_cache[p_path][get_path()] = p_id; - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->write_unlock(); - } + ResourceCache::path_cache_lock.write_unlock(); } } int Resource::get_id_for_path(const String &p_path) const { - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->read_lock(); - } + ResourceCache::path_cache_lock.read_lock(); if (ResourceCache::resource_path_cache[p_path].has(get_path())) { int result = ResourceCache::resource_path_cache[p_path][get_path()]; - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->read_unlock(); - } + ResourceCache::path_cache_lock.read_unlock(); return result; } else { - if (ResourceCache::path_cache_lock) { - ResourceCache::path_cache_lock->read_unlock(); - } + ResourceCache::path_cache_lock.read_unlock(); return -1; } } @@ -403,9 +385,9 @@ Resource::Resource() : Resource::~Resource() { if (path_cache != "") { - ResourceCache::lock->write_lock(); + ResourceCache::lock.write_lock(); ResourceCache::resources.erase(path_cache); - ResourceCache::lock->write_unlock(); + ResourceCache::lock.write_unlock(); } if (owners.size()) { WARN_PRINT("Resource is still owned."); @@ -417,18 +399,11 @@ HashMap<String, Resource *> ResourceCache::resources; HashMap<String, HashMap<String, int>> ResourceCache::resource_path_cache; #endif -RWLock *ResourceCache::lock = nullptr; +RWLock ResourceCache::lock; #ifdef TOOLS_ENABLED -RWLock *ResourceCache::path_cache_lock = nullptr; +RWLock ResourceCache::path_cache_lock; #endif -void ResourceCache::setup() { - lock = RWLock::create(); -#ifdef TOOLS_ENABLED - path_cache_lock = RWLock::create(); -#endif -} - void ResourceCache::clear() { if (resources.size()) { ERR_PRINT("Resources still in use at exit (run with --verbose for details)."); @@ -442,29 +417,25 @@ void ResourceCache::clear() { } resources.clear(); - memdelete(lock); -#ifdef TOOLS_ENABLED - memdelete(path_cache_lock); -#endif } void ResourceCache::reload_externals() { } bool ResourceCache::has(const String &p_path) { - lock->read_lock(); + lock.read_lock(); bool b = resources.has(p_path); - lock->read_unlock(); + lock.read_unlock(); return b; } Resource *ResourceCache::get(const String &p_path) { - lock->read_lock(); + lock.read_lock(); Resource **res = resources.getptr(p_path); - lock->read_unlock(); + lock.read_unlock(); if (!res) { return nullptr; @@ -474,26 +445,26 @@ Resource *ResourceCache::get(const String &p_path) { } void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) { - lock->read_lock(); + lock.read_lock(); const String *K = nullptr; while ((K = resources.next(K))) { Resource *r = resources[*K]; p_resources->push_back(Ref<Resource>(r)); } - lock->read_unlock(); + lock.read_unlock(); } int ResourceCache::get_cached_resource_count() { - lock->read_lock(); + lock.read_lock(); int rc = resources.size(); - lock->read_unlock(); + lock.read_unlock(); return rc; } void ResourceCache::dump(const char *p_file, bool p_short) { #ifdef DEBUG_ENABLED - lock->read_lock(); + lock.read_lock(); Map<String, int> type_count; @@ -530,6 +501,6 @@ void ResourceCache::dump(const char *p_file, bool p_short) { memdelete(f); } - lock->read_unlock(); + lock.read_unlock(); #endif } diff --git a/core/io/resource.h b/core/io/resource.h index eda18a8538..d0cd6ea3ac 100644 --- a/core/io/resource.h +++ b/core/io/resource.h @@ -149,16 +149,15 @@ typedef Ref<Resource> RES; class ResourceCache { friend class Resource; friend class ResourceLoader; //need the lock - static RWLock *lock; + static RWLock lock; static HashMap<String, Resource *> resources; #ifdef TOOLS_ENABLED static HashMap<String, HashMap<String, int>> resource_path_cache; // each tscn has a set of resource paths and IDs - static RWLock *path_cache_lock; + static RWLock path_cache_lock; #endif // TOOLS_ENABLED friend void unregister_core_types(); static void clear(); friend void register_core_types(); - static void setup(); public: static void reload_externals(); diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index ae4643a19f..fad58d65fd 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -261,11 +261,11 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) { r_v = v; } break; case VARIANT_COLOR: { - Color v; - v.r = f->get_real(); - v.g = f->get_real(); - v.b = f->get_real(); - v.a = f->get_real(); + Color v; // Colors should always be in single-precision. + v.r = f->get_float(); + v.g = f->get_float(); + v.b = f->get_float(); + v.a = f->get_float(); r_v = v; } break; diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 821e468aee..d66511a39f 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -323,9 +323,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String & ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Attempted to load a resource already being loaded from this thread, cyclic reference?"); } //lock first if possible - if (ResourceCache::lock) { - ResourceCache::lock->read_lock(); - } + ResourceCache::lock.read_lock(); //get ptr Resource **rptr = ResourceCache::resources.getptr(local_path); @@ -340,9 +338,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String & load_task.progress = 1.0; } } - if (ResourceCache::lock) { - ResourceCache::lock->read_unlock(); - } + ResourceCache::lock.read_unlock(); } if (p_source_resource != String()) { @@ -366,7 +362,8 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String & print_lt("REQUEST: load count: " + itos(thread_loading_count) + " / wait count: " + itos(thread_waiting_count) + " / suspended count: " + itos(thread_suspended_count) + " / active: " + itos(thread_loading_count - thread_suspended_count)); - load_task.thread = Thread::create(_thread_load_function, &thread_load_tasks[local_path]); + load_task.thread = memnew(Thread); + load_task.thread->start(_thread_load_function, &thread_load_tasks[local_path]); load_task.loader_id = load_task.thread->get_id(); } @@ -493,7 +490,7 @@ RES ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) { if (load_task.requests == 0) { if (load_task.thread) { //thread may not have been used - Thread::wait_to_finish(load_task.thread); + load_task.thread->wait_to_finish(); memdelete(load_task.thread); } thread_load_tasks.erase(local_path); @@ -535,9 +532,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p } //Is it cached? - if (ResourceCache::lock) { - ResourceCache::lock->read_lock(); - } + ResourceCache::lock.read_lock(); Resource **rptr = ResourceCache::resources.getptr(local_path); @@ -546,9 +541,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p //it is possible this resource was just freed in a thread. If so, this referencing will not work and resource is considered not cached if (res.is_valid()) { - if (ResourceCache::lock) { - ResourceCache::lock->read_unlock(); - } + ResourceCache::lock.read_unlock(); thread_load_mutex->unlock(); if (r_error) { @@ -559,9 +552,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p } } - if (ResourceCache::lock) { - ResourceCache::lock->read_unlock(); - } + ResourceCache::lock.read_unlock(); //load using task (but this thread) ThreadLoadTask load_task; @@ -955,9 +946,7 @@ String ResourceLoader::path_remap(const String &p_path) { } void ResourceLoader::reload_translation_remaps() { - if (ResourceCache::lock) { - ResourceCache::lock->read_lock(); - } + ResourceCache::lock.read_lock(); List<Resource *> to_reload; SelfList<Resource> *E = remapped_list.first(); @@ -967,9 +956,7 @@ void ResourceLoader::reload_translation_remaps() { E = E->next(); } - if (ResourceCache::lock) { - ResourceCache::lock->read_unlock(); - } + ResourceCache::lock.read_unlock(); //now just make sure to not delete any of these resources while changing locale.. while (to_reload.front()) { diff --git a/core/math/aabb.h b/core/math/aabb.h index 2861358e32..e16246902a 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -107,8 +107,8 @@ public: Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; - _FORCE_INLINE_ void quantize(float p_unit); - _FORCE_INLINE_ AABB quantized(float p_unit) const; + _FORCE_INLINE_ void quantize(real_t p_unit); + _FORCE_INLINE_ AABB quantized(real_t p_unit) const; _FORCE_INLINE_ void set_end(const Vector3 &p_end) { size = p_end - position; @@ -430,7 +430,7 @@ void AABB::grow_by(real_t p_amount) { size.z += 2.0 * p_amount; } -void AABB::quantize(float p_unit) { +void AABB::quantize(real_t p_unit) { size += position; position.x -= Math::fposmodp(position.x, p_unit); @@ -448,7 +448,7 @@ void AABB::quantize(float p_unit) { size -= position; } -AABB AABB::quantized(float p_unit) const { +AABB AABB::quantized(real_t p_unit) const { AABB ret = *this; ret.quantize(p_unit); return ret; diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 5773da9211..a5616b8d79 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -47,6 +47,9 @@ static inline float undenormalise(volatile float f) { return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f; } +static const float AUDIO_PEAK_OFFSET = 0.0000000001f; +static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear2db(AUDIO_PEAK_OFFSET) + struct AudioFrame { //left and right samples float l, r; diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 9ec71af57f..1066cf5e30 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -74,13 +74,22 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const { return ret; } +void CameraMatrix::adjust_perspective_znear(real_t p_new_znear) { + real_t zfar = get_z_far(); + real_t znear = p_new_znear; + + real_t deltaZ = zfar - znear; + matrix[2][2] = -(zfar + znear) / deltaZ; + matrix[3][2] = -2 * znear * zfar / deltaZ; +} + void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) { if (p_flip_fov) { p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); } real_t sine, cotangent, deltaZ; - real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; + real_t radians = Math::deg2rad(p_fovy_degrees / 2.0); deltaZ = p_z_far - p_z_near; sine = Math::sin(radians); @@ -107,7 +116,7 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_ real_t left, right, modeltranslation, ymax, xmax, frustumshift; - ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f); + ymax = p_z_near * tan(Math::deg2rad(p_fovy_degrees / 2.0)); xmax = ymax * p_aspect; frustumshift = (p_intraocular_dist / 2.0) * p_z_near / p_convergence_dist; diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 03068bc7ea..3f327d3bc4 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -59,6 +59,7 @@ struct CameraMatrix { void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); + void adjust_perspective_znear(real_t p_new_znear); static real_t get_fovy(real_t p_fovx, real_t p_aspect) { return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0); diff --git a/core/math/color.cpp b/core/math/color.cpp index 588aedf821..e1b45cac9c 100644 --- a/core/math/color.cpp +++ b/core/math/color.cpp @@ -408,6 +408,8 @@ Color Color::get_named_color(int p_idx) { return named_colors[p_idx].color; } +// For a version that errors on invalid values instead of returning +// a default color, use the Color(String) constructor instead. Color Color::from_string(const String &p_string, const Color &p_default) { if (html_is_valid(p_string)) { return html(p_string); @@ -544,12 +546,12 @@ Color Color::operator*(const Color &p_color) const { a * p_color.a); } -Color Color::operator*(real_t p_rvalue) const { +Color Color::operator*(float p_scalar) const { return Color( - r * p_rvalue, - g * p_rvalue, - b * p_rvalue, - a * p_rvalue); + r * p_scalar, + g * p_scalar, + b * p_scalar, + a * p_scalar); } void Color::operator*=(const Color &p_color) { @@ -559,11 +561,11 @@ void Color::operator*=(const Color &p_color) { a = a * p_color.a; } -void Color::operator*=(real_t p_rvalue) { - r = r * p_rvalue; - g = g * p_rvalue; - b = b * p_rvalue; - a = a * p_rvalue; +void Color::operator*=(float p_scalar) { + r = r * p_scalar; + g = g * p_scalar; + b = b * p_scalar; + a = a * p_scalar; } Color Color::operator/(const Color &p_color) const { @@ -574,12 +576,12 @@ Color Color::operator/(const Color &p_color) const { a / p_color.a); } -Color Color::operator/(real_t p_rvalue) const { +Color Color::operator/(float p_scalar) const { return Color( - r / p_rvalue, - g / p_rvalue, - b / p_rvalue, - a / p_rvalue); + r / p_scalar, + g / p_scalar, + b / p_scalar, + a / p_scalar); } void Color::operator/=(const Color &p_color) { @@ -589,18 +591,11 @@ void Color::operator/=(const Color &p_color) { a = a / p_color.a; } -void Color::operator/=(real_t p_rvalue) { - if (p_rvalue == 0) { - r = 1.0; - g = 1.0; - b = 1.0; - a = 1.0; - } else { - r = r / p_rvalue; - g = g / p_rvalue; - b = b / p_rvalue; - a = a / p_rvalue; - } +void Color::operator/=(float p_scalar) { + r = r / p_scalar; + g = g / p_scalar; + b = b / p_scalar; + a = a / p_scalar; } Color Color::operator-() const { diff --git a/core/math/color.h b/core/math/color.h index 779f770761..5eb8b1119a 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -78,14 +78,14 @@ struct Color { void operator-=(const Color &p_color); Color operator*(const Color &p_color) const; - Color operator*(real_t p_rvalue) const; + Color operator*(float p_scalar) const; void operator*=(const Color &p_color); - void operator*=(real_t p_rvalue); + void operator*=(float p_scalar); Color operator/(const Color &p_color) const; - Color operator/(real_t p_rvalue) const; + Color operator/(float p_scalar) const; void operator/=(const Color &p_color); - void operator/=(real_t p_rvalue); + void operator/=(float p_scalar); bool is_equal_approx(const Color &p_color) const; @@ -241,6 +241,19 @@ struct Color { b = p_c.b; a = p_a; } + + Color(const String &p_code) { + if (html_is_valid(p_code)) { + *this = html(p_code); + } else { + *this = named(p_code); + } + } + + Color(const String &p_code, float p_a) { + *this = Color(p_code); + a = p_a; + } }; bool Color::operator<(const Color &p_color) const { @@ -259,8 +272,8 @@ bool Color::operator<(const Color &p_color) const { } } -_FORCE_INLINE_ Color operator*(real_t p_real, const Color &p_color) { - return p_color * p_real; +_FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) { + return p_color * p_scalar; } #endif // COLOR_H diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index 553184303d..a4a7463bfd 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -777,10 +777,11 @@ Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { Vector<Plane> planes; + const double sides_step = Math_TAU / p_sides; for (int i = 0; i < p_sides; i++) { Vector3 normal; - normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides); - normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides); + normal[(p_axis + 1) % 3] = Math::cos(i * sides_step); + normal[(p_axis + 2) % 3] = Math::sin(i * sides_step); planes.push_back(Plane(normal, p_radius)); } @@ -805,10 +806,11 @@ Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p axis_neg[(p_axis + 2) % 3] = 1.0; axis_neg[p_axis] = -1.0; + const double lon_step = Math_TAU / p_lons; for (int i = 0; i < p_lons; i++) { Vector3 normal; - normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_lons); - normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_lons); + normal[(p_axis + 1) % 3] = Math::cos(i * lon_step); + normal[(p_axis + 2) % 3] = Math::sin(i * lon_step); planes.push_back(Plane(normal, p_radius)); @@ -835,10 +837,11 @@ Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, axis_neg[(p_axis + 2) % 3] = 1.0; axis_neg[p_axis] = -1.0; + const double sides_step = Math_TAU / p_sides; for (int i = 0; i < p_sides; i++) { Vector3 normal; - normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides); - normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides); + normal[(p_axis + 1) % 3] = Math::cos(i * sides_step); + normal[(p_axis + 2) % 3] = Math::sin(i * sides_step); planes.push_back(Plane(normal, p_radius)); diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index c7d24e9c58..267f6a4fe2 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -223,11 +223,11 @@ public: return value; } - static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } - static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * Math_PI / 180.0; } + static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * (Math_PI / 180.0); } + static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * (Math_PI / 180.0); } - static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; } - static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * 180.0 / Math_PI; } + static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y * (180.0 / Math_PI); } + static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * (180.0 / Math_PI); } static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; } static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; } diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 4cecc20fef..a9a21a1ba3 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -33,32 +33,6 @@ #include "core/math/basis.h" #include "core/string/print_string.h" -// set_euler_xyz expects a vector containing the Euler angles in the format -// (ax,ay,az), where ax is the angle of rotation around x axis, -// and similar for other axes. -// This implementation uses XYZ convention (Z is the first rotation). -void Quat::set_euler_xyz(const Vector3 &p_euler) { - real_t half_a1 = p_euler.x * 0.5; - real_t half_a2 = p_euler.y * 0.5; - real_t half_a3 = p_euler.z * 0.5; - - // R = X(a1).Y(a2).Z(a3) convention for Euler angles. - // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-2) - // a3 is the angle of the first rotation, following the notation in this reference. - - real_t cos_a1 = Math::cos(half_a1); - real_t sin_a1 = Math::sin(half_a1); - real_t cos_a2 = Math::cos(half_a2); - real_t sin_a2 = Math::sin(half_a2); - real_t cos_a3 = Math::cos(half_a3); - real_t sin_a3 = Math::sin(half_a3); - - set(sin_a1 * cos_a2 * cos_a3 + sin_a2 * sin_a3 * cos_a1, - -sin_a1 * sin_a3 * cos_a2 + sin_a2 * cos_a1 * cos_a3, - sin_a1 * sin_a2 * cos_a3 + sin_a3 * cos_a1 * cos_a2, - -sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3); -} - // get_euler_xyz returns a vector containing the Euler angles in the format // (ax,ay,az), where ax is the angle of rotation around x axis, // and similar for other axes. @@ -68,32 +42,6 @@ Vector3 Quat::get_euler_xyz() const { return m.get_euler_xyz(); } -// set_euler_yxz expects a vector containing the Euler angles in the format -// (ax,ay,az), where ax is the angle of rotation around x axis, -// and similar for other axes. -// This implementation uses YXZ convention (Z is the first rotation). -void Quat::set_euler_yxz(const Vector3 &p_euler) { - real_t half_a1 = p_euler.y * 0.5; - real_t half_a2 = p_euler.x * 0.5; - real_t half_a3 = p_euler.z * 0.5; - - // R = Y(a1).X(a2).Z(a3) convention for Euler angles. - // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6) - // a3 is the angle of the first rotation, following the notation in this reference. - - real_t cos_a1 = Math::cos(half_a1); - real_t sin_a1 = Math::sin(half_a1); - real_t cos_a2 = Math::cos(half_a2); - real_t sin_a2 = Math::sin(half_a2); - real_t cos_a3 = Math::cos(half_a3); - real_t sin_a3 = Math::sin(half_a3); - - set(sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3, - sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3, - -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3, - sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3); -} - // get_euler_yxz returns a vector containing the Euler angles in the format // (ax,ay,az), where ax is the angle of rotation around x axis, // and similar for other axes. @@ -107,10 +55,10 @@ Vector3 Quat::get_euler_yxz() const { } void Quat::operator*=(const Quat &p_q) { - set(w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y, - w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z, - w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x, - w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z); + x = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; + y = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; + z = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; + w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z; } Quat Quat::operator*(const Quat &p_q) const { @@ -233,18 +181,49 @@ Quat::operator String() const { return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w); } -void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) { +Quat::Quat(const Vector3 &p_axis, real_t p_angle) { #ifdef MATH_CHECKS - ERR_FAIL_COND_MSG(!axis.is_normalized(), "The axis Vector3 must be normalized."); + ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized."); #endif - real_t d = axis.length(); + real_t d = p_axis.length(); if (d == 0) { - set(0, 0, 0, 0); + x = 0; + y = 0; + z = 0; + w = 0; } else { - real_t sin_angle = Math::sin(angle * 0.5); - real_t cos_angle = Math::cos(angle * 0.5); + real_t sin_angle = Math::sin(p_angle * 0.5); + real_t cos_angle = Math::cos(p_angle * 0.5); real_t s = sin_angle / d; - set(axis.x * s, axis.y * s, axis.z * s, - cos_angle); + x = p_axis.x * s; + y = p_axis.y * s; + z = p_axis.z * s; + w = cos_angle; } } + +// Euler constructor expects a vector containing the Euler angles in the format +// (ax, ay, az), where ax is the angle of rotation around x axis, +// and similar for other axes. +// This implementation uses YXZ convention (Z is the first rotation). +Quat::Quat(const Vector3 &p_euler) { + real_t half_a1 = p_euler.y * 0.5; + real_t half_a2 = p_euler.x * 0.5; + real_t half_a3 = p_euler.z * 0.5; + + // R = Y(a1).X(a2).Z(a3) convention for Euler angles. + // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6) + // a3 is the angle of the first rotation, following the notation in this reference. + + real_t cos_a1 = Math::cos(half_a1); + real_t sin_a1 = Math::sin(half_a1); + real_t cos_a2 = Math::cos(half_a2); + real_t sin_a2 = Math::sin(half_a2); + real_t cos_a3 = Math::cos(half_a3); + real_t sin_a3 = Math::sin(half_a3); + + x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3; + y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3; + z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3; + w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3; +} diff --git a/core/math/quat.h b/core/math/quat.h index 423a7f8dfe..9db914fe52 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -65,19 +65,14 @@ public: Quat inverse() const; _FORCE_INLINE_ real_t dot(const Quat &p_q) const; - void set_euler_xyz(const Vector3 &p_euler); Vector3 get_euler_xyz() const; - void set_euler_yxz(const Vector3 &p_euler); Vector3 get_euler_yxz() const; - - void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; Vector3 get_euler() const { return get_euler_yxz(); }; Quat slerp(const Quat &p_to, const real_t &p_weight) const; Quat slerpni(const Quat &p_to, const real_t &p_weight) const; Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const; - void set_axis_angle(const Vector3 &axis, const real_t &angle); _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = 2 * Math::acos(w); real_t r = ((real_t)1) / Math::sqrt(1 - w * w); @@ -124,23 +119,19 @@ public: operator String() const; - inline void set(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { - x = p_x; - y = p_y; - z = p_z; - w = p_w; - } - _FORCE_INLINE_ Quat() {} + _FORCE_INLINE_ Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : x(p_x), y(p_y), z(p_z), w(p_w) { } - Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); } - Quat(const Vector3 &euler) { set_euler(euler); } + Quat(const Vector3 &p_axis, real_t p_angle); + + Quat(const Vector3 &p_euler); + Quat(const Quat &p_q) : x(p_q.x), y(p_q.y), diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 496e29ebe4..5129ed336e 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -211,11 +211,11 @@ Vector2i Vector2i::operator*(const Vector2i &p_v1) const { return Vector2i(x * p_v1.x, y * p_v1.y); } -Vector2i Vector2i::operator*(const int &rvalue) const { +Vector2i Vector2i::operator*(const int32_t &rvalue) const { return Vector2i(x * rvalue, y * rvalue); } -void Vector2i::operator*=(const int &rvalue) { +void Vector2i::operator*=(const int32_t &rvalue) { x *= rvalue; y *= rvalue; } @@ -224,11 +224,11 @@ Vector2i Vector2i::operator/(const Vector2i &p_v1) const { return Vector2i(x / p_v1.x, y / p_v1.y); } -Vector2i Vector2i::operator/(const int &rvalue) const { +Vector2i Vector2i::operator/(const int32_t &rvalue) const { return Vector2i(x / rvalue, y / rvalue); } -void Vector2i::operator/=(const int &rvalue) { +void Vector2i::operator/=(const int32_t &rvalue) { x /= rvalue; y /= rvalue; } @@ -237,11 +237,11 @@ Vector2i Vector2i::operator%(const Vector2i &p_v1) const { return Vector2i(x % p_v1.x, y % p_v1.y); } -Vector2i Vector2i::operator%(const int &rvalue) const { +Vector2i Vector2i::operator%(const int32_t &rvalue) const { return Vector2i(x % rvalue, y % rvalue); } -void Vector2i::operator%=(const int &rvalue) { +void Vector2i::operator%=(const int32_t &rvalue) { x %= rvalue; y %= rvalue; } diff --git a/core/math/vector2.h b/core/math/vector2.h index 24795857a3..81bc71d590 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -265,18 +265,18 @@ struct Vector2i { }; union { - int x = 0; - int width; + int32_t x = 0; + int32_t width; }; union { - int y = 0; - int height; + int32_t y = 0; + int32_t height; }; - _FORCE_INLINE_ int &operator[](int p_idx) { + _FORCE_INLINE_ int32_t &operator[](int p_idx) { return p_idx ? y : x; } - _FORCE_INLINE_ const int &operator[](int p_idx) const { + _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { return p_idx ? y : x; } @@ -286,16 +286,16 @@ struct Vector2i { void operator-=(const Vector2i &p_v); Vector2i operator*(const Vector2i &p_v1) const; - Vector2i operator*(const int &rvalue) const; - void operator*=(const int &rvalue); + Vector2i operator*(const int32_t &rvalue) const; + void operator*=(const int32_t &rvalue); Vector2i operator/(const Vector2i &p_v1) const; - Vector2i operator/(const int &rvalue) const; - void operator/=(const int &rvalue); + Vector2i operator/(const int32_t &rvalue) const; + void operator/=(const int32_t &rvalue); Vector2i operator%(const Vector2i &p_v1) const; - Vector2i operator%(const int &rvalue) const; - void operator%=(const int &rvalue); + Vector2i operator%(const int32_t &rvalue) const; + void operator%=(const int32_t &rvalue); Vector2i operator-() const; bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } @@ -317,10 +317,10 @@ struct Vector2i { inline Vector2i() {} inline Vector2i(const Vector2 &p_vec2) { - x = (int)p_vec2.x; - y = (int)p_vec2.y; + x = (int32_t)p_vec2.x; + y = (int32_t)p_vec2.y; } - inline Vector2i(int p_x, int p_y) { + inline Vector2i(int32_t p_x, int32_t p_y) { x = p_x; y = p_y; } diff --git a/core/math/vector3.h b/core/math/vector3.h index 3fdb944729..6b4ff3f9a8 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -324,48 +324,40 @@ bool Vector3::operator<(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z < p_v.z; - } else { - return y < p_v.y; } - } else { - return x < p_v.x; + return y < p_v.y; } + return x < p_v.x; } bool Vector3::operator>(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z > p_v.z; - } else { - return y > p_v.y; } - } else { - return x > p_v.x; + return y > p_v.y; } + return x > p_v.x; } bool Vector3::operator<=(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z <= p_v.z; - } else { - return y < p_v.y; } - } else { - return x < p_v.x; + return y < p_v.y; } + return x < p_v.x; } bool Vector3::operator>=(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z >= p_v.z; - } else { - return y > p_v.y; } - } else { - return x > p_v.x; + return y > p_v.y; } + return x > p_v.x; } _FORCE_INLINE_ Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) { diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 6bc6d653d1..375ad8fae1 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -983,9 +983,9 @@ void ClassDB::add_property_subgroup(StringName p_class, const String &p_name, co // NOTE: For implementation simplicity reasons, this method doesn't allow setters to have optional arguments at the end. void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) { - lock->read_lock(); + lock.read_lock(); ClassInfo *type = classes.getptr(p_class); - lock->read_unlock(); + lock.read_unlock(); ERR_FAIL_COND(!type); @@ -1541,11 +1541,7 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con return var; } -RWLock *ClassDB::lock = nullptr; - -void ClassDB::init() { - lock = RWLock::create(); -} +RWLock ClassDB::lock; void ClassDB::cleanup_defaults() { default_values.clear(); @@ -1568,8 +1564,6 @@ void ClassDB::cleanup() { classes.clear(); resource_base_extensions.clear(); compat_classes.clear(); - - memdelete(lock); } // diff --git a/core/object/class_db.h b/core/object/class_db.h index 0591676b92..6fd5748dbb 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -146,7 +146,7 @@ public: return memnew(T); } - static RWLock *lock; + static RWLock lock; static HashMap<StringName, ClassInfo> classes; static HashMap<StringName, StringName> resource_base_extensions; static HashMap<StringName, StringName> compat_classes; @@ -387,7 +387,6 @@ public: static void get_extensions_for_type(const StringName &p_class, List<String> *p_extensions); static void add_compatibility_class(const StringName &p_class, const StringName &p_fallback); - static void init(); static void set_current_api(APIType p_api); static APIType get_current_api(); diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index ff6ad3cc4a..560ec57a5f 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -33,55 +33,83 @@ #include "core/error/error_list.h" +#if !defined(NO_THREADS) + +#include <shared_mutex> + class RWLock { -protected: - static RWLock *(*create_func)(); + mutable std::shared_timed_mutex mutex; public: - virtual void read_lock() = 0; ///< Lock the rwlock, block if locked by someone else - virtual void read_unlock() = 0; ///< Unlock the rwlock, let other threads continue - virtual Error read_try_lock() = 0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock. + // Lock the rwlock, block if locked by someone else + void read_lock() const { + mutex.lock_shared(); + } - virtual void write_lock() = 0; ///< Lock the rwlock, block if locked by someone else - virtual void write_unlock() = 0; ///< Unlock the rwlock, let other thwrites continue - virtual Error write_try_lock() = 0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock. + // Unlock the rwlock, let other threads continue + void read_unlock() const { + mutex.unlock_shared(); + } - static RWLock *create(); ///< Create a rwlock + // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock. + Error read_try_lock() const { + return mutex.try_lock_shared() ? OK : ERR_BUSY; + } + + // Lock the rwlock, block if locked by someone else + void write_lock() { + mutex.lock(); + } + + // Unlock the rwlock, let other thwrites continue + void write_unlock() { + mutex.unlock(); + } - virtual ~RWLock() {} + // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock. + Error write_try_lock() { + return mutex.try_lock() ? OK : ERR_BUSY; + } +}; + +#else + +class RWLock { +public: + void read_lock() const {} + void read_unlock() const {} + Error read_try_lock() const { return OK; } + + void write_lock() {} + void write_unlock() {} + Error write_try_lock() { return OK; } }; +#endif + class RWLockRead { - RWLock *lock; + const RWLock &lock; public: - RWLockRead(const RWLock *p_lock) { - lock = const_cast<RWLock *>(p_lock); - if (lock) { - lock->read_lock(); - } + RWLockRead(const RWLock &p_lock) : + lock(p_lock) { + lock.read_lock(); } ~RWLockRead() { - if (lock) { - lock->read_unlock(); - } + lock.read_unlock(); } }; class RWLockWrite { - RWLock *lock; + RWLock &lock; public: - RWLockWrite(RWLock *p_lock) { - lock = p_lock; - if (lock) { - lock->write_lock(); - } + RWLockWrite(RWLock &p_lock) : + lock(p_lock) { + lock.write_lock(); } ~RWLockWrite() { - if (lock) { - lock->write_unlock(); - } + lock.write_unlock(); } }; diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 0ed8825452..936e5d5500 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -30,30 +30,70 @@ #include "thread.h" -Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = nullptr; -Thread::ID (*Thread::get_thread_id_func)() = nullptr; -void (*Thread::wait_to_finish_func)(Thread *) = nullptr; +#include "core/object/script_language.h" + +#if !defined(NO_THREADS) + Error (*Thread::set_name_func)(const String &) = nullptr; +void (*Thread::set_priority_func)(Thread::Priority) = nullptr; +void (*Thread::init_func)() = nullptr; +void (*Thread::term_func)() = nullptr; + +Thread::ID Thread::main_thread_id = 1; +Thread::ID Thread::last_thread_id = 1; +thread_local Thread::ID Thread::caller_id = 1; -Thread::ID Thread::_main_thread_id = 0; +void Thread::_set_platform_funcs( + Error (*p_set_name_func)(const String &), + void (*p_set_priority_func)(Thread::Priority), + void (*p_init_func)(), + void (*p_term_func)()) { + Thread::set_name_func = p_set_name_func; + Thread::set_priority_func = p_set_priority_func; + Thread::init_func = p_init_func; + Thread::term_func = p_term_func; +} -Thread::ID Thread::get_caller_id() { - if (get_thread_id_func) { - return get_thread_id_func(); +void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) { + Thread::caller_id = p_self->id; + if (set_priority_func) { + set_priority_func(p_settings.priority); + } + if (init_func) { + init_func(); + } + ScriptServer::thread_enter(); //scripts may need to attach a stack + p_callback(p_userdata); + ScriptServer::thread_exit(); + if (term_func) { + term_func(); } - return 0; } -Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) { - if (create_func) { - return create_func(p_callback, p_user, p_settings); +void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) { + if (id != 0) { +#ifdef DEBUG_ENABLED + WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); +#endif + thread.detach(); + std::thread empty_thread; + thread.swap(empty_thread); } - return nullptr; + id = atomic_increment(&last_thread_id); + std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user); + thread.swap(new_thread); } -void Thread::wait_to_finish(Thread *p_thread) { - if (wait_to_finish_func) { - wait_to_finish_func(p_thread); +bool Thread::is_started() const { + return id != 0; +} + +void Thread::wait_to_finish() { + if (id != 0) { + thread.join(); + std::thread empty_thread; + thread.swap(empty_thread); + id = 0; } } @@ -64,3 +104,14 @@ Error Thread::set_name(const String &p_name) { return ERR_UNAVAILABLE; } + +Thread::~Thread() { + if (id != 0) { +#ifdef DEBUG_ENABLED + WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); +#endif + thread.detach(); + } +} + +#endif diff --git a/core/os/thread.h b/core/os/thread.h index 993c7ad33d..b5449d2ed6 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -31,13 +31,20 @@ #ifndef THREAD_H #define THREAD_H -#include "core/string/ustring.h" #include "core/typedefs.h" -typedef void (*ThreadCreateCallback)(void *p_userdata); +#if !defined(NO_THREADS) +#include <thread> +#endif + +class String; class Thread { public: + typedef void (*Callback)(void *p_userdata); + + typedef uint64_t ID; + enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, @@ -49,30 +56,60 @@ public: Settings() { priority = PRIORITY_NORMAL; } }; - typedef uint64_t ID; +private: +#if !defined(NO_THREADS) + friend class Main; -protected: - static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &); - static ID (*get_thread_id_func)(); - static void (*wait_to_finish_func)(Thread *); - static Error (*set_name_func)(const String &); + static ID main_thread_id; + static ID last_thread_id; - friend class Main; + ID id = 0; + static thread_local ID caller_id; + std::thread thread; - static ID _main_thread_id; + static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata); - Thread() {} + static Error (*set_name_func)(const String &); + static void (*set_priority_func)(Thread::Priority); + static void (*init_func)(); + static void (*term_func)(); +#endif public: - virtual ID get_id() const = 0; + static void _set_platform_funcs( + Error (*p_set_name_func)(const String &), + void (*p_set_priority_func)(Thread::Priority), + void (*p_init_func)() = nullptr, + void (*p_term_func)() = nullptr); + +#if !defined(NO_THREADS) + _FORCE_INLINE_ ID get_id() const { return id; } + // get the ID of the caller thread + _FORCE_INLINE_ static ID get_caller_id() { return caller_id; } + // get the ID of the main thread + _FORCE_INLINE_ static ID get_main_id() { return main_thread_id; } static Error set_name(const String &p_name); - _FORCE_INLINE_ static ID get_main_id() { return _main_thread_id; } ///< get the ID of the main thread - static ID get_caller_id(); ///< get the ID of the caller function ID - static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it. - static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback - virtual ~Thread() {} + void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()); + bool is_started() const; + ///< waits until thread is finished, and deallocates it. + void wait_to_finish(); + + ~Thread(); +#else + _FORCE_INLINE_ ID get_id() const { return 0; } + // get the ID of the caller thread + _FORCE_INLINE_ static ID get_caller_id() { return 0; } + // get the ID of the main thread + _FORCE_INLINE_ static ID get_main_id() { return 0; } + + static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; } + + void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {} + bool is_started() const { return false; } + void wait_to_finish() {} +#endif }; #endif // THREAD_H diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h deleted file mode 100644 index 35e19732bf..0000000000 --- a/core/os/thread_dummy.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* thread_dummy.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef THREAD_DUMMY_H -#define THREAD_DUMMY_H - -#include "core/os/rw_lock.h" -#include "core/os/semaphore.h" -#include "core/os/thread.h" - -class ThreadDummy : public Thread { - static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); - -public: - virtual ID get_id() const { return 0; }; - - static void make_default(); -}; - -class RWLockDummy : public RWLock { - static RWLock *create(); - -public: - virtual void read_lock() {} - virtual void read_unlock() {} - virtual Error read_try_lock() { return OK; } - - virtual void write_lock() {} - virtual void write_unlock() {} - virtual Error write_try_lock() { return OK; } - - static void make_default(); -}; - -#endif // THREAD_DUMMY_H diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index 57f3de20bf..9538ac5957 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -74,18 +74,17 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us data.elements = p_elements; data.process(data.index); //process first, let threads increment for next - Vector<Thread *> threads; + int thread_count = OS::get_singleton()->get_processor_count(); + Thread *threads = memnew_arr(Thread, thread_count); - threads.resize(OS::get_singleton()->get_processor_count()); - - for (int i = 0; i < threads.size(); i++) { - threads.write[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U>>, &data); + for (int i = 0; i < thread_count; i++) { + threads[i].start(process_array_thread<ThreadArrayProcessData<C, U>>, &data); } - for (int i = 0; i < threads.size(); i++) { - Thread::wait_to_finish(threads[i]); - memdelete(threads[i]); + for (int i = 0; i < thread_count; i++) { + threads[i].wait_to_finish(); } + memdelete_arr(threads); } #else diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 9eef7700f9..b58abc81d1 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -103,7 +103,6 @@ void register_core_types() { static_assert(sizeof(Callable) <= 16); ObjectDB::setup(); - ResourceCache::setup(); StringName::setup(); ResourceLoader::initialize(); diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 21336a99ec..59fda65d43 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -1409,8 +1409,9 @@ String String::num(double p_num, int p_decimals) { if (digit == MAX_DIGITS) //no point in going to infinite break; - if ((dec - (double)((int)dec)) < 1e-6) + if (dec - (double)((int)dec) < 1e-6) { break; + } } if (digit == p_decimals) @@ -2096,8 +2097,9 @@ String::String(const StrRange &p_range) { copy_from(p_range.c_str, p_range.len); } -int64_t String::hex_to_int(bool p_with_prefix) const { - if (p_with_prefix && length() < 3) { +int64_t String::hex_to_int() const { + int len = length(); + if (len == 0) { return 0; } @@ -2109,10 +2111,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { s++; } - if (p_with_prefix) { - if (s[0] != '0' || s[1] != 'x') { - return 0; - } + if (len > 2 && s[0] == '0' && s[1] == 'x') { s += 2; } @@ -2139,8 +2138,9 @@ int64_t String::hex_to_int(bool p_with_prefix) const { return hex * sign; } -int64_t String::bin_to_int(bool p_with_prefix) const { - if (p_with_prefix && length() < 3) { +int64_t String::bin_to_int() const { + int len = length(); + if (len == 0) { return 0; } @@ -2152,10 +2152,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { s++; } - if (p_with_prefix) { - if (s[0] != '0' || s[1] != 'b') { - return 0; - } + if (len > 2 && s[0] == '0' && s[1] == 'b') { s += 2; } @@ -3074,35 +3071,47 @@ int String::rfindn(const String &p_str, int p_from) const { } bool String::ends_with(const String &p_string) const { - int pos = rfind(p_string); - if (pos == -1) { + int l = p_string.length(); + if (l > length()) { return false; } - return pos + p_string.length() == length(); + + if (l == 0) { + return true; + } + + const char32_t *p = &p_string[0]; + const char32_t *s = &operator[](length() - l); + + for (int i = 0; i < l; i++) { + if (p[i] != s[i]) { + return false; + } + } + + return true; } bool String::begins_with(const String &p_string) const { - if (p_string.length() > length()) { + int l = p_string.length(); + if (l > length()) { return false; } - int l = p_string.length(); if (l == 0) { return true; } - const char32_t *src = &p_string[0]; - const char32_t *str = &operator[](0); + const char32_t *p = &p_string[0]; + const char32_t *s = &operator[](0); - int i = 0; - for (; i < l; i++) { - if (src[i] != str[i]) { + for (int i = 0; i < l; i++) { + if (p[i] != s[i]) { return false; } } - // only if i == l the p_string matches the beginning - return i == l; + return true; } bool String::begins_with(const char *p_string) const { @@ -3250,8 +3259,8 @@ float String::similarity(const String &p_string) const { int src_size = src_bigrams.size(); int tgt_size = tgt_bigrams.size(); - double sum = src_size + tgt_size; - double inter = 0; + int sum = src_size + tgt_size; + int inter = 0; for (int i = 0; i < src_size; i++) { for (int j = 0; j < tgt_size; j++) { if (src_bigrams[i] == tgt_bigrams[j]) { @@ -3478,7 +3487,7 @@ String String::right(int p_pos) const { return substr(p_pos, (length() - p_pos)); } -char32_t String::ord_at(int p_idx) const { +char32_t String::unicode_at(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, length(), 0); return operator[](p_idx); } @@ -3750,7 +3759,7 @@ bool String::is_valid_string() const { return valid; } -String String::http_escape() const { +String String::uri_encode() const { const CharString temp = utf8(); String res; for (int i = 0; i < temp.length(); ++i) { @@ -3774,23 +3783,25 @@ String String::http_escape() const { return res; } -String String::http_unescape() const { +String String::uri_decode() const { String res; for (int i = 0; i < length(); ++i) { - if (ord_at(i) == '%' && i + 2 < length()) { - char32_t ord1 = ord_at(i + 1); + if (unicode_at(i) == '%' && i + 2 < length()) { + char32_t ord1 = unicode_at(i + 1); if ((ord1 >= '0' && ord1 <= '9') || (ord1 >= 'A' && ord1 <= 'Z')) { - char32_t ord2 = ord_at(i + 2); + char32_t ord2 = unicode_at(i + 2); if ((ord2 >= '0' && ord2 <= '9') || (ord2 >= 'A' && ord2 <= 'Z')) { char bytes[3] = { (char)ord1, (char)ord2, 0 }; res += (char)strtol(bytes, nullptr, 16); i += 2; } } else { - res += ord_at(i); + res += unicode_at(i); } + } else if (unicode_at(i) == '+') { + res += ' '; } else { - res += ord_at(i); + res += unicode_at(i); } } return String::utf8(res.ascii()); @@ -4245,7 +4256,7 @@ bool String::is_valid_ip_address() const { continue; } if (n.is_valid_hex_number(false)) { - int64_t nint = n.hex_to_int(false); + int64_t nint = n.hex_to_int(); if (nint < 0 || nint > 0xffff) { return false; } @@ -4340,63 +4351,6 @@ String String::plus_file(const String &p_file) const { return *this + "/" + p_file; } -String String::percent_encode() const { - CharString cs = utf8(); - String encoded; - for (int i = 0; i < cs.length(); i++) { - uint8_t c = cs[i]; - if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '-' || c == '_' || c == '~' || c == '.') { - char p[2] = { (char)c, 0 }; - encoded += p; - } else { - char p[4] = { '%', 0, 0, 0 }; - static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; - - p[1] = hex[c >> 4]; - p[2] = hex[c & 0xF]; - encoded += p; - } - } - - return encoded; -} - -String String::percent_decode() const { - CharString pe; - - CharString cs = utf8(); - for (int i = 0; i < cs.length(); i++) { - uint8_t c = cs[i]; - if (c == '%' && i < length() - 2) { - uint8_t a = LOWERCASE(cs[i + 1]); - uint8_t b = LOWERCASE(cs[i + 2]); - - if (a >= '0' && a <= '9') { - c = (a - '0') << 4; - } else if (a >= 'a' && a <= 'f') { - c = (a - 'a' + 10) << 4; - } else { - continue; - } - - uint8_t d = 0; - - if (b >= '0' && b <= '9') { - d = (b - '0'); - } else if (b >= 'a' && b <= 'f') { - d = (b - 'a' + 10); - } else { - continue; - } - c += d; - i += 2; - } - pe += c; - } - - return String::utf8(pe.ptr()); -} - String String::property_name_encode() const { // Escape and quote strings with extended ASCII or further Unicode characters // as well as '"', '=' or ' ' (32) diff --git a/core/string/ustring.h b/core/string/ustring.h index 654e327320..821941036f 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -318,8 +318,8 @@ public: bool is_numeric() const; double to_float() const; - int64_t hex_to_int(bool p_with_prefix = true) const; - int64_t bin_to_int(bool p_with_prefix = true) const; + int64_t hex_to_int() const; + int64_t bin_to_int() const; int64_t to_int() const; static int64_t to_int(const char *p_str, int p_len = -1); @@ -366,7 +366,7 @@ public: String get_extension() const; String get_basename() const; String plus_file(const String &p_file) const; - char32_t ord_at(int p_idx) const; + char32_t unicode_at(int p_idx) const; void erase(int p_pos, int p_chars); @@ -409,17 +409,14 @@ public: String xml_escape(bool p_escape_quotes = false) const; String xml_unescape() const; - String http_escape() const; - String http_unescape() const; + String uri_encode() const; + String uri_decode() const; String c_escape() const; String c_escape_multiline() const; String c_unescape() const; String json_escape() const; String word_wrap(int p_chars_per_line) const; - String percent_encode() const; - String percent_decode() const; - String property_name_encode() const; bool is_valid_identifier() const; diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp index ea784e510c..17969a2c90 100644 --- a/core/templates/thread_work_pool.cpp +++ b/core/templates/thread_work_pool.cpp @@ -32,14 +32,15 @@ #include "core/os/os.h" -void ThreadWorkPool::_thread_function(ThreadData *p_thread) { +void ThreadWorkPool::_thread_function(void *p_user) { + ThreadData *thread = static_cast<ThreadData *>(p_user); while (true) { - p_thread->start.wait(); - if (p_thread->exit.load()) { + thread->start.wait(); + if (thread->exit.load()) { break; } - p_thread->work->work(); - p_thread->completed.post(); + thread->work->work(); + thread->completed.post(); } } @@ -54,7 +55,7 @@ void ThreadWorkPool::init(int p_thread_count) { for (uint32_t i = 0; i < thread_count; i++) { threads[i].exit.store(false); - threads[i].thread = memnew(std::thread(ThreadWorkPool::_thread_function, &threads[i])); + threads[i].thread.start(&ThreadWorkPool::_thread_function, &threads[i]); } } @@ -68,8 +69,7 @@ void ThreadWorkPool::finish() { threads[i].start.post(); } for (uint32_t i = 0; i < thread_count; i++) { - threads[i].thread->join(); - memdelete(threads[i].thread); + threads[i].thread.wait_to_finish(); } memdelete_arr(threads); diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h index 7c3508814f..19ab1dda3a 100644 --- a/core/templates/thread_work_pool.h +++ b/core/templates/thread_work_pool.h @@ -33,9 +33,9 @@ #include "core/os/memory.h" #include "core/os/semaphore.h" +#include "core/os/thread.h" #include <atomic> -#include <thread> class ThreadWorkPool { std::atomic<uint32_t> index; @@ -64,7 +64,7 @@ class ThreadWorkPool { }; struct ThreadData { - std::thread *thread; + Thread thread; Semaphore start; Semaphore completed; std::atomic<bool> exit; @@ -75,7 +75,7 @@ class ThreadWorkPool { uint32_t thread_count = 0; BaseWork *current_work = nullptr; - static void _thread_function(ThreadData *p_thread); + static void _thread_function(void *p_user); public: template <class C, class M, class U> diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 48916f941e..9a2922a777 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -35,6 +35,7 @@ #include "core/object/script_language.h" #include "core/templates/hashfuncs.h" #include "core/templates/vector.h" +#include "core/variant/callable.h" #include "core/variant/variant.h" class ArrayPrivate { @@ -371,25 +372,22 @@ void Array::sort() { } struct _ArrayVariantSortCustom { - Object *obj = nullptr; - StringName func; + Callable func; _FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const { const Variant *args[2] = { &p_l, &p_r }; Callable::CallError err; - bool res = obj->call(func, args, 2, err); - if (err.error != Callable::CallError::CALL_OK) { - res = false; - } + Variant res; + func.call(args, 2, res, err); + ERR_FAIL_COND_V_MSG(err.error != Callable::CallError::CALL_OK, false, + "Error calling sorting method: " + Variant::get_callable_error_text(func, args, 1, err)); return res; } }; -void Array::sort_custom(Object *p_obj, const StringName &p_function) { - ERR_FAIL_NULL(p_obj); +void Array::sort_custom(Callable p_callable) { SortArray<Variant, _ArrayVariantSortCustom, true> avs; - avs.compare.obj = p_obj; - avs.compare.func = p_function; + avs.compare.func = p_callable; avs.sort(_p->array.ptrw(), _p->array.size()); } @@ -438,13 +436,11 @@ int Array::bsearch(const Variant &p_value, bool p_before) { return bisect(_p->array, p_value, p_before, _ArrayVariantSort()); } -int Array::bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before) { +int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before) { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "custom binary search"), -1); - ERR_FAIL_NULL_V(p_obj, 0); _ArrayVariantSortCustom less; - less.obj = p_obj; - less.func = p_function; + less.func = p_callable; return bisect(_p->array, p_value, p_before, less); } diff --git a/core/variant/array.h b/core/variant/array.h index 26de5477b4..d8f2402330 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -37,6 +37,7 @@ class Variant; class ArrayPrivate; class Object; class StringName; +class Callable; class Array { mutable ArrayPrivate *_p; @@ -78,10 +79,10 @@ public: Variant back() const; void sort(); - void sort_custom(Object *p_obj, const StringName &p_function); + void sort_custom(Callable p_callable); void shuffle(); int bsearch(const Variant &p_value, bool p_before = true); - int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true); + int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true); void invert(); int find(const Variant &p_value, int p_from = 0) const; diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 7824776fdb..015cee09a7 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -2023,7 +2023,7 @@ Variant::operator Color() const { if (type == COLOR) { return *reinterpret_cast<const Color *>(_data._mem); } else if (type == STRING) { - return Color::html(operator String()); + return Color(operator String()); } else if (type == INT) { return Color::hex(operator int()); } else { diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 85e3b29279..8f2cba138b 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -929,7 +929,7 @@ static void _register_variant_builtin_methods() { bind_method(String, get_extension, sarray(), varray()); bind_method(String, get_basename, sarray(), varray()); bind_method(String, plus_file, sarray("file"), varray()); - bind_method(String, ord_at, sarray("at"), varray()); + bind_method(String, unicode_at, sarray("at"), varray()); bind_method(String, dedent, sarray(), varray()); // FIXME: String needs to be immutable when binding //bind_method(String, erase, sarray("position", "chars"), varray()); @@ -950,13 +950,11 @@ static void _register_variant_builtin_methods() { bind_method(String, get_file, sarray(), varray()); bind_method(String, xml_escape, sarray("escape_quotes"), varray(false)); bind_method(String, xml_unescape, sarray(), varray()); - bind_method(String, http_escape, sarray(), varray()); - bind_method(String, http_unescape, sarray(), varray()); + bind_method(String, uri_encode, sarray(), varray()); + bind_method(String, uri_decode, sarray(), varray()); bind_method(String, c_escape, sarray(), varray()); bind_method(String, c_unescape, sarray(), varray()); bind_method(String, json_escape, sarray(), varray()); - bind_method(String, percent_encode, sarray(), varray()); - bind_method(String, percent_decode, sarray(), varray()); bind_method(String, is_valid_identifier, sarray(), varray()); bind_method(String, is_valid_integer, sarray(), varray()); @@ -968,8 +966,8 @@ static void _register_variant_builtin_methods() { bind_method(String, to_int, sarray(), varray()); bind_method(String, to_float, sarray(), varray()); - bind_method(String, hex_to_int, sarray("with_prefix"), varray(true)); - bind_method(String, bin_to_int, sarray("with_prefix"), varray(true)); + bind_method(String, hex_to_int, sarray(), varray()); + bind_method(String, bin_to_int, sarray(), varray()); bind_method(String, lpad, sarray("min_length", "character"), varray(" ")); bind_method(String, rpad, sarray("min_length", "character"), varray(" ")); @@ -1126,10 +1124,6 @@ static void _register_variant_builtin_methods() { bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Quat, get_euler, sarray(), varray()); - // FIXME: Quat is atomic, this should be done via construcror - //ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray()); - //ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", FLOAT, "angle", varray()); - /* Color */ bind_method(Color, to_argb32, sarray(), varray()); @@ -1216,7 +1210,7 @@ static void _register_variant_builtin_methods() { bind_method(Basis, transposed, sarray(), varray()); bind_method(Basis, orthonormalized, sarray(), varray()); bind_method(Basis, determinant, sarray(), varray()); - bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, float) const>(&Basis::rotated), sarray("axis", "phi"), varray()); + bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, real_t) const>(&Basis::rotated), sarray("axis", "phi"), varray()); bind_method(Basis, scaled, sarray("scale"), varray()); bind_method(Basis, get_scale, sarray(), varray()); bind_method(Basis, get_euler, sarray(), varray()); @@ -1304,10 +1298,10 @@ static void _register_variant_builtin_methods() { bind_method(Array, pop_back, sarray(), varray()); bind_method(Array, pop_front, sarray(), varray()); bind_method(Array, sort, sarray(), varray()); - bind_method(Array, sort_custom, sarray("obj", "func"), varray()); + bind_method(Array, sort_custom, sarray("func"), varray()); bind_method(Array, shuffle, sarray(), varray()); bind_method(Array, bsearch, sarray("value", "before"), varray(true)); - bind_method(Array, bsearch_custom, sarray("value", "obj", "func", "before"), varray(true)); + bind_method(Array, bsearch_custom, sarray("value", "func", "before"), varray(true)); bind_method(Array, invert, sarray(), varray()); bind_method(Array, duplicate, sarray("deep"), varray(false)); bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(1, false)); diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index 9835734583..52f9f6060e 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -688,6 +688,8 @@ void Variant::_register_variant_constructors() { add_constructor<VariantConstructor<Color, Color, double>>(sarray("from", "alpha")); add_constructor<VariantConstructor<Color, double, double, double>>(sarray("r", "g", "b")); add_constructor<VariantConstructor<Color, double, double, double, double>>(sarray("r", "g", "b", "a")); + add_constructor<VariantConstructor<Color, String>>(sarray("code")); + add_constructor<VariantConstructor<Color, String, double>>(sarray("code", "alpha")); add_constructor<VariantConstructNoArgs<StringName>>(sarray()); add_constructor<VariantConstructor<StringName, StringName>>(sarray("from")); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index bf81362e79..e5bcc773fe 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2147,7 +2147,25 @@ <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList"> Game controller D-pad right button. </constant> - <constant name="JOY_BUTTON_SDL_MAX" value="15" enum="JoyButtonList"> + <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButtonList"> + Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button. + </constant> + <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButtonList"> + Game controller SDL paddle 1 button. + </constant> + <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButtonList"> + Game controller SDL paddle 2 button. + </constant> + <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButtonList"> + Game controller SDL paddle 3 button. + </constant> + <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButtonList"> + Game controller SDL paddle 4 button. + </constant> + <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButtonList"> + Game controller SDL touchpad button. + </constant> + <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButtonList"> The number of SDL game controller buttons. </constant> <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList"> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index db5d377c62..cea5360234 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -191,11 +191,9 @@ </return> <argument index="0" name="value" type="Variant"> </argument> - <argument index="1" name="obj" type="Object"> + <argument index="1" name="func" type="Callable"> </argument> - <argument index="2" name="func" type="StringName"> - </argument> - <argument index="3" name="before" type="bool" default="true"> + <argument index="2" name="before" type="bool" default="true"> </argument> <description> Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search and a custom comparison method. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. The custom method receives two arguments (an element from the array and the value searched for) and must return [code]true[/code] if the first argument is less than the second, and return [code]false[/code] otherwise. @@ -234,7 +232,9 @@ <argument index="0" name="value" type="Variant"> </argument> <description> - Removes the first occurrence of a value from the array. + Removes the first occurrence of a value from the array. To remove an element by index, use [method remove] instead. + [b]Note:[/b] This method acts in-place and doesn't return a value. + [b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed. </description> </method> <method name="find"> @@ -311,7 +311,8 @@ <return type="int"> </return> <description> - Returns a hashed integer value representing the array contents. + Returns a hashed integer value representing the array and its contents. + [b]Note:[/b] Arrays with equal contents can still produce different hashes. Only the exact same arrays will produce the same hashed integer value. </description> </method> <method name="insert"> @@ -323,6 +324,8 @@ </argument> <description> Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]pos == size()[/code]). + [b]Note:[/b] This method acts in-place and doesn't return a value. + [b]Note:[/b] On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed. </description> </method> <method name="invert"> @@ -421,14 +424,15 @@ <return type="Variant"> </return> <description> - Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. + Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. See also [method pop_front]. </description> </method> <method name="pop_front"> <return type="Variant"> </return> <description> - Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. + Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. See also [method pop_back]. + [b]Note:[/b] On large arrays, this method is much slower than [method pop_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method pop_front] will be. </description> </method> <method name="push_back"> @@ -437,7 +441,7 @@ <argument index="0" name="value" type="Variant"> </argument> <description> - Appends an element at the end of the array. + Appends an element at the end of the array. See also [method push_front]. </description> </method> <method name="push_front"> @@ -446,7 +450,8 @@ <argument index="0" name="value" type="Variant"> </argument> <description> - Adds an element at the beginning of the array. + Adds an element at the beginning of the array. See also [method push_back]. + [b]Note:[/b] On large arrays, this method is much slower than [method push_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method push_front] will be. </description> </method> <method name="remove"> @@ -455,7 +460,9 @@ <argument index="0" name="position" type="int"> </argument> <description> - Removes an element from the array by index. If the index does not exist in the array, nothing happens. + Removes an element from the array by index. If the index does not exist in the array, nothing happens. To remove an element by searching for its value, use [method erase] instead. + [b]Note:[/b] This method acts in-place and doesn't return a value. + [b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed. </description> </method> <method name="resize"> @@ -528,12 +535,10 @@ <method name="sort_custom"> <return type="void"> </return> - <argument index="0" name="obj" type="Object"> - </argument> - <argument index="1" name="func" type="StringName"> + <argument index="0" name="func" type="Callable"> </argument> <description> - Sorts the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code]. + Sorts the array using a custom method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code]. [b]Note:[/b] you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior. [codeblocks] [gdscript] @@ -544,7 +549,7 @@ return false var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]] - my_items.sort_custom(MyCustomSorter, "sort_ascending") + my_items.sort_custom(MyCustomSorter.sort_ascending) print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]]. [/gdscript] [csharp] diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 1f532f4843..e2c4ed1430 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -215,6 +215,8 @@ <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> + <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh"> + </member> </members> <constants> </constants> diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml new file mode 100644 index 0000000000..cf3d87c2e4 --- /dev/null +++ b/doc/classes/AudioEffectCapture.xml @@ -0,0 +1,75 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioEffectCapture" inherits="AudioEffect" version="4.0"> + <brief_description> + Captures audio from an audio bus in real-time. + </brief_description> + <description> + AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer. + Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network. + </description> + <tutorials> + </tutorials> + <methods> + <method name="can_get_buffer" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="frames" type="int"> + </argument> + <description> + Returns [code]true[/code] if at least [code]frames[/code] audio frames are available to read in the internal ring buffer. + </description> + </method> + <method name="clear_buffer"> + <return type="void"> + </return> + <description> + Clears the internal ring buffer. + </description> + </method> + <method name="get_buffer"> + <return type="PackedVector2Array"> + </return> + <argument index="0" name="frames" type="int"> + </argument> + <description> + Gets the next [code]frames[/code] audio samples from the internal ring buffer. + Returns a [PackedVector2Array] containing exactly [code]frames[/code] audio samples if available, or an empty [PackedVector2Array] if insufficient data was available. + </description> + </method> + <method name="get_buffer_length_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the total size of the internal ring buffer in frames. + </description> + </method> + <method name="get_discarded_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of audio frames discarded from the audio bus due to full buffer. + </description> + </method> + <method name="get_frames_available" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of frames available to read using [method get_buffer]. + </description> + </method> + <method name="get_pushed_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of audio frames inserted from the audio bus. + </description> + </method> + </methods> + <members> + <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1"> + Length of the internal ring buffer, in seconds. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index e47198a381..8908c5f830 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -118,17 +118,20 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Default text [Color] of the [Button]. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> Text [Color] used when the [Button] is disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Text [Color] used when the [Button] is being hovered. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> - Text [Color] used when the [Button] is being pressed. + <theme_item name="font_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Text [Color] used when the [Button] is being hovered and pressed. + </theme_item> + <theme_item name="font_outline_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Text outline [Color] of the [Button]. </theme_item> - <theme_item name="font_outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> - Text oubline [Color] of the [Button]. + <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Text [Color] used when the [Button] is being pressed. </theme_item> <theme_item name="font_size" type="int"> Font size of the [Button]'s text. @@ -139,6 +142,21 @@ <theme_item name="hseparation" type="int" default="2"> The horizontal space between [Button]'s icon and text. </theme_item> + <theme_item name="icon_disabled_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Icon modulate [Color] used when the [Button] is disabled. + </theme_item> + <theme_item name="icon_hover_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Icon modulate [Color] used when the [Button] is being hovered. + </theme_item> + <theme_item name="icon_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Icon modulate [Color] used when the [Button] is being hovered and pressed. + </theme_item> + <theme_item name="icon_normal_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Default icon modulate [Color] of the [Button]. + </theme_item> + <theme_item name="icon_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> + Icon modulate [Color] used when the [Button] is being pressed. + </theme_item> <theme_item name="normal" type="StyleBox"> Default [StyleBox] for the [Button]. </theme_item> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 89fb960e88..bd91f9ed06 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -36,16 +36,16 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> The [CheckBox] text's font color. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> The [CheckBox] text's font color when it's disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> The [CheckBox] text's font color when it's hovered. </theme_item> - <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> The [CheckBox] text's font color when it's hovered and pressed. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> The [CheckBox] text's font color when it's pressed. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 882f1c69f3..a05e532d4a 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -33,16 +33,16 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> The [CheckButton] text's font color. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> The [CheckButton] text's font color when it's disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> The [CheckButton] text's font color when it's hovered. </theme_item> - <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> The [CheckButton] text's font color when it's hovered and pressed. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> The [CheckButton] text's font color when it's pressed. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index 8834ff82c6..f897f2405b 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -179,9 +179,9 @@ </theme_item> <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + <theme_item name="font_readonly_color" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> </theme_item> - <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> <theme_item name="font_size" type="int"> Font size of the [CodeEdit]'s text. diff --git a/doc/classes/CodeHighlighter.xml b/doc/classes/CodeHighlighter.xml index 7a1dad547b..f078e4e5b0 100644 --- a/doc/classes/CodeHighlighter.xml +++ b/doc/classes/CodeHighlighter.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CodeHighlighter" inherits="SyntaxHighlighter" version="4.0"> <brief_description> + A syntax highlighter for code. </brief_description> <description> + A syntax highlighter for code. </description> <tutorials> </tutorials> @@ -10,15 +12,18 @@ <method name="add_color_region"> <return type="void"> </return> - <argument index="0" name="p_start_key" type="String"> + <argument index="0" name="start_key" type="String"> </argument> - <argument index="1" name="p_end_key" type="String"> + <argument index="1" name="end_key" type="String"> </argument> - <argument index="2" name="p_color" type="Color"> + <argument index="2" name="color" type="Color"> </argument> - <argument index="3" name="p_line_only" type="bool" default="false"> + <argument index="3" name="line_only" type="bool" default="false"> </argument> <description> + Adds a color region such as comments or strings. + Both the start and end keys must be symbols. Only the start key has to be unique. + Line only denotes if the region should continue until the end of the line or carry over on to the next line. If the end key is blank this is automatically set to [code]true[/code]. </description> </method> <method name="add_keyword_color"> @@ -29,6 +34,8 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the color for a keyword. + The keyword cannot contain any symbols except '_'. </description> </method> <method name="add_member_keyword_color"> @@ -39,24 +46,30 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the color for a member keyword. + The member keyword cannot contain any symbols except '_'. + It will not be highlighted if preceded by a '.'. </description> </method> <method name="clear_color_regions"> <return type="void"> </return> <description> + Removes all color regions. </description> </method> <method name="clear_keyword_colors"> <return type="void"> </return> <description> + Removes all keywords. </description> </method> <method name="clear_member_keyword_colors"> <return type="void"> </return> <description> + Removes all member keywords. </description> </method> <method name="get_keyword_color" qualifiers="const"> @@ -65,6 +78,7 @@ <argument index="0" name="keyword" type="String"> </argument> <description> + Returns the color for a keyword. </description> </method> <method name="get_member_keyword_color" qualifiers="const"> @@ -73,14 +87,16 @@ <argument index="0" name="member_keyword" type="String"> </argument> <description> + Returns the color for a member keyword. </description> </method> <method name="has_color_region" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="p_start_key" type="String"> + <argument index="0" name="start_key" type="String"> </argument> <description> + Return [code]true[/code] if the start key exists, else [code]false[/code]. </description> </method> <method name="has_keyword_color" qualifiers="const"> @@ -89,6 +105,7 @@ <argument index="0" name="keyword" type="String"> </argument> <description> + Return [code]true[/code] if the keyword exists, else [code]false[/code]. </description> </method> <method name="has_member_keyword_color" qualifiers="const"> @@ -97,14 +114,16 @@ <argument index="0" name="member_keyword" type="String"> </argument> <description> + Return [code]true[/code] if the member keyword exists, else [code]false[/code]. </description> </method> <method name="remove_color_region"> <return type="void"> </return> - <argument index="0" name="p_start_key" type="String"> + <argument index="0" name="start_key" type="String"> </argument> <description> + Removes the color region that uses that start key. </description> </method> <method name="remove_keyword_color"> @@ -113,6 +132,7 @@ <argument index="0" name="keyword" type="String"> </argument> <description> + Removes the keyword. </description> </method> <method name="remove_member_keyword_color"> @@ -121,23 +141,31 @@ <argument index="0" name="member_keyword" type="String"> </argument> <description> + Removes the member keyword. </description> </method> </methods> <members> <member name="color_regions" type="Dictionary" setter="set_color_regions" getter="get_color_regions" default="{}"> + Sets the color regions. All existing regions will be removed. The [Dictionary] key is the region start and end key, separated by a space. The value is the region color. </member> <member name="function_color" type="Color" setter="set_function_color" getter="get_function_color" default="Color( 0, 0, 0, 1 )"> + Sets color for functions. A function is a non-keyword string followed by a '('. </member> <member name="keyword_colors" type="Dictionary" setter="set_keyword_colors" getter="get_keyword_colors" default="{}"> + Sets the keyword colors. All existing keywords will be removed. The [Dictionary] key is the keyword. The value is the keyword color. </member> <member name="member_keyword_colors" type="Dictionary" setter="set_member_keyword_colors" getter="get_member_keyword_colors" default="{}"> + Sets the member keyword colors. All existing member keyword will be removed. The [Dictionary] key is the member keyword. The value is the member keyword color. </member> <member name="member_variable_color" type="Color" setter="set_member_variable_color" getter="get_member_variable_color" default="Color( 0, 0, 0, 1 )"> + Sets color for member variables. A member variable is non-keyword, non-function string proceeded with a '.'. </member> <member name="number_color" type="Color" setter="set_number_color" getter="get_number_color" default="Color( 0, 0, 0, 1 )"> + Sets the color for numbers. </member> <member name="symbol_color" type="Color" setter="set_symbol_color" getter="get_symbol_color" default="Color( 0, 0, 0, 1 )"> + Sets the color for symbols. </member> </members> <constants> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 8af5f29b65..ce88e0ae88 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -5,7 +5,7 @@ </brief_description> <description> A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors). - You can also create a color from standardized color names by using [code]ColorN[/code] ([b]FIXME:[/b] No longer true, a Color(String) constructor should be re-implemented for that) or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. + You can also create a color from standardized color names by using the string constructor or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] @@ -54,6 +54,26 @@ <method name="Color" qualifiers="constructor"> <return type="Color"> </return> + <argument index="0" name="code" type="String"> + </argument> + <argument index="1" name="alpha" type="float"> + </argument> + <description> + Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants. + </description> + </method> + <method name="Color" qualifiers="constructor"> + <return type="Color"> + </return> + <argument index="0" name="code" type="String"> + </argument> + <description> + Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants. + </description> + </method> + <method name="Color" qualifiers="constructor"> + <return type="Color"> + </return> <argument index="0" name="r" type="float"> </argument> <argument index="1" name="g" type="float"> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index c04e8b9ea0..b351faf9ca 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -73,13 +73,13 @@ <theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )"> Default text [Color] of the [ColorPickerButton]. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )"> Text [Color] used when the [ColorPickerButton] is disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the [ColorPickerButton] is being hovered. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )"> + <theme_item name="font_pressed_color" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )"> Text [Color] used when the [ColorPickerButton] is being pressed. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 533748aced..e5285587eb 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -16,8 +16,9 @@ [b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class. </description> <tutorials> - <link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link> + <link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/ui/index.html</link> <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="Control node gallery">https://docs.godotengine.org/en/latest/tutorials/ui/control_node_gallery.html</link> <link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link> </tutorials> <methods> @@ -306,6 +307,20 @@ [/codeblocks] </description> </method> + <method name="find_next_valid_focus" qualifiers="const"> + <return type="Control"> + </return> + <description> + Finds the next (below in the tree) [Control] that can receive the focus. + </description> + </method> + <method name="find_prev_valid_focus" qualifiers="const"> + <return type="Control"> + </return> + <description> + Finds the previous (above in the tree) [Control] that can receive the focus. + </description> + </method> <method name="force_drag"> <return type="void"> </return> diff --git a/doc/classes/EditorSyntaxHighlighter.xml b/doc/classes/EditorSyntaxHighlighter.xml index 103d95e1d6..b80e81928f 100644 --- a/doc/classes/EditorSyntaxHighlighter.xml +++ b/doc/classes/EditorSyntaxHighlighter.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSyntaxHighlighter" inherits="SyntaxHighlighter" version="4.0"> <brief_description> + Base Syntax highlighter resource for the [ScriptEditor]. </brief_description> <description> + Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor]. + Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter] </description> <tutorials> </tutorials> @@ -11,18 +14,21 @@ <return type="String"> </return> <description> + Virtual method which can be overridden to return the syntax highlighter name. </description> </method> <method name="_get_supported_extentions" qualifiers="virtual"> <return type="Array"> </return> <description> + Virtual method which can be overridden to return the supported file extensions. </description> </method> <method name="_get_supported_languages" qualifiers="virtual"> <return type="Array"> </return> <description> + Virtual method which can be overridden to return the supported language names. </description> </method> </methods> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 9dd4ecc37b..a986ec35c6 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -265,7 +265,9 @@ </member> <member name="volumetric_fog_light_energy" type="float" setter="set_volumetric_fog_light_energy" getter="get_volumetric_fog_light_energy" default="1.0"> </member> - <member name="volumetric_fog_shadow_filter" type="int" setter="set_volumetric_fog_shadow_filter" getter="get_volumetric_fog_shadow_filter" enum="Environment.VolumetricFogShadowFilter" default="1"> + <member name="volumetric_fog_temporal_reprojection_amount" type="float" setter="set_volumetric_fog_temporal_reprojection_amount" getter="get_volumetric_fog_temporal_reprojection_amount" default="0.9"> + </member> + <member name="volumetric_fog_temporal_reprojection_enabled" type="bool" setter="set_volumetric_fog_temporal_reprojection_enabled" getter="is_volumetric_fog_temporal_reprojection_enabled" default="true"> </member> </members> <constants> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 2f7ac551cf..ff03f44789 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -481,8 +481,9 @@ </methods> <members> <member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap" default="false"> - If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines. - [b]Note:[/b] This is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file. + If [code]true[/code], the file is read with big-endian [url=https://en.wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the file is read with little-endian endianness. If in doubt, leave this to [code]false[/code] as most files are written with little-endian endianness. + [b]Note:[/b] [member endian_swap] is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written. + [b]Note:[/b] This is always reset to [code]false[/code] whenever you open the file. Therefore, you must set [member endian_swap] [i]after[/i] opening the file, not before. </member> </members> <constants> diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index c09151405a..ebe4e3b00d 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -71,7 +71,8 @@ Particle texture. If [code]null[/code], particles will be squares. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> - Editor visibility helper. + The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active. + Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool. </member> </members> <constants> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index d1296c3418..aea106af50 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -123,7 +123,8 @@ <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> </member> <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> - The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. + The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. + Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. </member> </members> <constants> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index b6594aac39..9ff682f79d 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -175,7 +175,7 @@ var result = new HTTPClient().Request(HTTPClient.Method.Post, "index.php", headers, queryString); [/csharp] [/codeblocks] - [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example. + [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.uri_encode] for an example. </description> </method> <method name="request_raw"> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index f2ab93033a..a65f66c72a 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -203,7 +203,7 @@ <description> Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. - [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example. + [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.uri_encode] for an example. </description> </method> <method name="request_raw"> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 2c322027e7..abc327e8bb 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -615,7 +615,7 @@ <theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )"> Default text [Color] of the item. </theme_item> - <theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the item is selected. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 1edf31de4a..8574ff9836 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -150,12 +150,12 @@ <theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )"> Default text [Color] of the [Label]. </theme_item> - <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 0 )"> - [Color] of the text's shadow effect. - </theme_item> - <theme_item name="font_outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_outline_color" type="Color" default="Color( 1, 1, 1, 1 )"> The tint of [Font]'s outline. </theme_item> + <theme_item name="font_shadow_color" type="Color" default="Color( 0, 0, 0, 0 )"> + [Color] of the text's shadow effect. + </theme_item> <theme_item name="font_size" type="int"> Font size of the [Label]'s text. </theme_item> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 6c008e4f7e..111473e098 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -78,7 +78,7 @@ <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> If [code]true[/code], the light will cast shadows. </member> - <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="1.0"> + <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1"> </member> <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0"> Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible. diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index f05121d48c..61ecff52e3 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -380,15 +380,15 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Default font color. </theme_item> - <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )"> Font color for selected text (inside the selection rectangle). </theme_item> - <theme_item name="font_color_uneditable" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> - Font color when editing is disabled. - </theme_item> <theme_item name="font_size" type="int"> Font size of the [LineEdit]'s text. </theme_item> + <theme_item name="font_uneditable_color" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + Font color when editing is disabled. + </theme_item> <theme_item name="minimum_spaces" type="int" default="12"> Minimum horizontal space for the text (not counting the clear button and content margins). This value is measured in count of space characters (i.e. this amount of space characters can be displayed without scrolling). </theme_item> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 93384843de..0227870152 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -81,10 +81,10 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Default text [Color] of the [LinkButton]. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Text [Color] used when the [LinkButton] is being hovered. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the [LinkButton] is being pressed. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 10a7061bef..0d287a5d1d 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -11,6 +11,12 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="inspect_native_shader_code"> + <return type="void"> + </return> + <description> + </description> + </method> </methods> <members> <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index a002ce636b..1e8874fdc5 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -59,13 +59,13 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Default text [Color] of the [MenuButton]. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 1, 1, 1, 0.3 )"> Text [Color] used when the [MenuButton] is disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Text [Color] used when the [MenuButton] is being hovered. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the [MenuButton] is being pressed. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index fcc259fb44..c168695d61 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -4,9 +4,10 @@ High-level multiplayer API. </brief_description> <description> - This class implements most of the logic behind the high-level multiplayer API. + This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer]. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. + [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. </description> <tutorials> </tutorials> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 954d31794a..06ea46f023 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -4,7 +4,8 @@ A high-level network interface to simplify multiplayer interactions. </brief_description> <description> - Manages the connection to network peers. Assigns unique IDs to each client connected to the server. + Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI]. + [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. </description> <tutorials> <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e8913f2623..5f0d6462e2 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -623,10 +623,11 @@ </return> <argument index="0" name="node" type="Node"> </argument> - <argument index="1" name="keep_data" type="bool" default="false"> + <argument index="1" name="keep_groups" type="bool" default="false"> </argument> <description> Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost. + If [code]keep_groups[/code] is [code]true[/code], the [code]node[/code] is added to the same groups that the replaced node is in. </description> </method> <method name="request_ready"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index ed94f9d90f..8620de1378 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -322,6 +322,14 @@ [b]Note:[/b] This method is implemented on Windows. </description> </method> + <method name="get_thread_caller_id" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the ID of the current thread. This can be used in logs to ease debugging of multi-threaded applications. + [b]Note:[/b] Thread IDs are not deterministic and may be reused across application restarts. + </description> + </method> <method name="get_ticks_msec" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 6ff7e34194..f55b8597dd 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -10,11 +10,20 @@ Some classes that extend Object add memory management. This is the case of [Reference], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. Property membership can be tested directly in GDScript using [code]in[/code]: - [codeblock] + [codeblocks] + [gdscript] var n = Node2D.new() print("position" in n) # Prints "True". print("other_property" in n) # Prints "False". - [/codeblock] + [/gdscript] + [csharp] + var node = new Node2D(); + // C# has no direct equivalent to GDScript's `in` operator here, but we + // can achieve the same behavior by performing `Get` with a null check. + GD.Print(node.Get("position") != null); // Prints "True". + GD.Print(node.Get("other_property") != null); // Prints "False". + [/csharp] + [/codeblocks] The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code]. Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification]. [b]Note:[/b] Unlike references to a [Reference], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [Reference] for data classes instead of [Object]. @@ -96,9 +105,16 @@ </argument> <description> Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: - [codeblock] - call("set", "position", Vector2(42.0, 0.0)) - [/codeblock] + [codeblocks] + [gdscript] + var node = Node2D.new() + node.call("set", "position", Vector2(42, 0)) + [/gdscript] + [csharp] + var node = new Node2D(); + node.Call("set", "position", new Vector2(42, 0)); + [/csharp] + [/codeblocks] [b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase). </description> </method> @@ -109,9 +125,16 @@ </argument> <description> Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: - [codeblock] - call_deferred("set", "position", Vector2(42.0, 0.0)) - [/codeblock] + [codeblocks] + [gdscript] + var node = Node2D.new() + node.call_deferred("set", "position", Vector2(42, 0)) + [/gdscript] + [csharp] + var node = new Node2D(); + node.CallDeferred("set", "position", new Vector2(42, 0)); + [/csharp] + [/codeblocks] [b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase). </description> </method> @@ -124,9 +147,16 @@ </argument> <description> Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array]. - [codeblock] - callv("set", [ "position", Vector2(42.0, 0.0) ]) - [/codeblock] + [codeblocks] + [gdscript] + var node = Node2D.new() + node.callv("set", ["position", Vector2(42, 0)]) + [/gdscript] + [csharp] + var node = new Node2D(); + node.Callv("set", new Godot.Collections.Array { "position", new Vector2(42, 0) }); + [/csharp] + [/codeblocks] </description> </method> <method name="can_translate_messages" qualifiers="const"> @@ -148,23 +178,140 @@ <argument index="3" name="flags" type="int" default="0"> </argument> <description> - [b]FIXME:[/b] The syntax changed with the addition of [Callable], this should be updated. - Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants. - A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections. - If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost. - Examples: - [codeblock] - connect("pressed", self, "_on_Button_pressed") # BaseButton signal - connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal - connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal - [/codeblock] - An example of the relationship between [code]binds[/code] passed to [method connect] and parameters used when calling [method emit_signal]: - [codeblock] - connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # weapon_type and damage are passed last - emit_signal("hit", "Dark lord", 5) # "Dark lord" and 5 are passed first - func _on_Player_hit(hit_by, level, weapon_type, damage): - print("Hit by %s (lvl %d) with weapon %s for %d damage" % [hit_by, level, weapon_type, damage]) - [/codeblock] + Connects a [code]signal[/code] to a [code]callable[/code]. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the [Callable]'s method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants. + [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommend modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below. + A signal can only be connected once to a [Callable]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections. + If the callable's target is destroyed in the game's lifecycle, the connection will be lost. + [b]Examples with recommended syntax:[/b] + Connecting signals is one of the most common operations in Godot and the API gives many options to do so, which are described further down. The code block below shows the recommended approach for both GDScript and C#. + [codeblocks] + [gdscript] + func _ready(): + var button = Button.new() + # `button_down` here is a Signal object, and we thus call the Signal.connect() method, + # not Object.connect(). See discussion below for a more in-depth overview of the API. + button.button_down.connect(_on_button_down) + + # This assumes that a `Player` class exists which defines a `hit` signal. + var player = Player.new() + # We use Signal.connect() again, and we also use the Callable.bind() method which + # returns a new Callable with the parameter binds. + player.hit.connect(_on_player_hit.bind("sword", 100)) + + func _on_button_down(): + print("Button down!") + + func _on_player_hit(weapon_type, damage): + print("Hit with weapon %s for %d damage." % [weapon_type, damage]) + [/gdscript] + [csharp] + public override void _Ready() + { + var button = new Button(); + // C# supports passing signals as events, so we can use this idiomatic construct: + button.ButtonDown += OnButtonDown; + + // This assumes that a `Player` class exists which defines a `Hit` signal. + var player = new Player(); + // Signals as events (`player.Hit += OnPlayerHit;`) do not support argument binding. You have to use: + player.Hit.Connect(OnPlayerHit, new Godot.Collections.Array {"sword", 100 }); + } + + private void OnButtonDown() + { + GD.Print("Button down!"); + } + + private void OnPlayerHit(string weaponType, int damage) + { + GD.Print(String.Format("Hit with weapon {0} for {1} damage.", weaponType, damage)); + } + [/csharp] + [/codeblocks] + [b][code]Object.connect()[/code] or [code]Signal.connect()[/code]?[/b] + As seen above, the recommended method to connect signals is not [method Object.connect]. The code block below shows the four options for connecting signals, using either this legacy method or the recommended [method Signal.connect], and using either an implicit [Callable] or a manually defined one. + [codeblocks] + [gdscript] + func _ready(): + var button = Button.new() + # Option 1: Object.connect() with an implicit Callable for the defined function. + button.connect("button_down", _on_button_down) + # Option 2: Object.connect() with a constructed Callable using a target object and method name. + button.connect("button_down", Callable(self, "_on_button_down")) + # Option 3: Signal.connect() with an implicit Callable for the defined function. + button.button_down.connect(_on_button_down) + # Option 4: Signal.connect() with a constructed Callable using a target object and method name. + button.button_down.connect(Callable(self, "_on_button_down")) + + func _on_button_down(): + print("Button down!") + [/gdscript] + [csharp] + public override void _Ready() + { + var button = new Button(); + // Option 1: Object.Connect() with an implicit Callable for the defined function. + button.Connect("button_down", OnButtonDown); + // Option 2: Object.connect() with a constructed Callable using a target object and method name. + button.Connect("button_down", new Callable(self, nameof(OnButtonDown))); + // Option 3: Signal.connect() with an implicit Callable for the defined function. + button.ButtonDown.Connect(OnButtonDown); + // Option 3b: In C#, we can use signals as events and connect with this more idiomatic syntax: + button.ButtonDown += OnButtonDown; + // Option 4: Signal.connect() with a constructed Callable using a target object and method name. + button.ButtonDown.Connect(new Callable(self, nameof(OnButtonDown))); + } + + private void OnButtonDown() + { + GD.Print("Button down!"); + } + [/csharp] + [/codeblocks] + While all options have the same outcome ([code]button[/code]'s [signal BaseButton.button_down] signal will be connected to [code]_on_button_down[/code]), option 3 offers the best validation: it will throw a compile-time error if either the [code]button_down[/code] signal or the [code]_on_button_down[/code] callable are undefined. On the other hand, option 2 only relies on string names and will only be able to validate either names at runtime: it will throw a runtime error if [code]"button_down"[/code] doesn't correspond to a signal, or if [code]"_on_button_down"[/code] is not a registered method in the object [code]self[/code]. The main reason for using options 1, 2, or 4 would be if you actually need to use strings (e.g. to connect signals programmatically based on strings read from a configuration file). Otherwise, option 3 is the recommended (and fastest) method. + [b]Parameter bindings and passing:[/b] + For legacy or language-specific reasons, there are also several ways to bind parameters to signals. One can pass a [code]binds[/code] [Array] to [method Object.connect] or [method Signal.connect], or use the recommended [method Callable.bind] method to create a new callable from an existing one, with the given parameter binds. + One can also pass additional parameters when emitting the signal with [method emit_signal]. The examples below show the relationship between those two types of parameters. + [codeblocks] + [gdscript] + func _ready(): + # This assumes that a `Player` class exists which defines a `hit` signal. + var player = Player.new() + # Option 1: Using Callable.bind(). + player.hit.connect(_on_player_hit.bind("sword", 100)) + # Option 2: Using a `binds` Array in Signal.connect() (same syntax for Object.connect()). + player.hit.connect(_on_player_hit, ["sword", 100]) + + # Parameters added when emitting the signal are passed first. + player.emit_signal("hit", "Dark lord", 5) + + # Four arguments, since we pass two when emitting (hit_by, level) + # and two when connecting (weapon_type, damage). + func _on_player_hit(hit_by, level, weapon_type, damage): + print("Hit by %s (level %d) with weapon %s for %d damage." % [hit_by, level, weapon_type, damage]) + [/gdscript] + [csharp] + public override void _Ready() + { + // This assumes that a `Player` class exists which defines a `Hit` signal. + var player = new Player(); + // Option 1: Using Callable.Bind(). This way we can still use signals as events. + player.Hit += OnPlayerHit.Bind("sword", 100); + // Option 2: Using a `binds` Array in Signal.Connect() (same syntax for Object.Connect()). + player.Hit.Connect(OnPlayerHit, new Godot.Collections.Array{ "sword", 100 }); + + // Parameters added when emitting the signal are passed first. + player.EmitSignal("hit", "Dark lord", 5); + } + + // Four arguments, since we pass two when emitting (hitBy, level) + // and two when connecting (weaponType, damage). + private void OnPlayerHit(string hitBy, int level, string weaponType, int damage) + { + GD.Print(String.Format("Hit by {0} (level {1}) with weapon {2} for {3} damage.", hitBy, level, weaponType, damage)); + } + [/csharp] + [/codeblocks] </description> </method> <method name="disconnect"> @@ -175,8 +322,7 @@ <argument index="1" name="callable" type="Callable"> </argument> <description> - [b]FIXME:[/b] The syntax changed with the addition of [Callable], this should be updated. - Disconnects a [code]signal[/code] from a [code]method[/code] on the given [code]target[/code]. + Disconnects a [code]signal[/code] from a given [code]callable[/code]. If you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists. </description> </method> @@ -187,10 +333,16 @@ </argument> <description> Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: - [codeblock] - emit_signal("hit", weapon_type, damage) + [codeblocks] + [gdscript] + emit_signal("hit", "sword", 100) emit_signal("game_over") - [/codeblock] + [/gdscript] + [csharp] + EmitSignal("hit", "sword", 100); + EmitSignal("game_over"); + [/csharp] + [/codeblocks] </description> </method> <method name="free"> @@ -359,8 +511,7 @@ <argument index="1" name="callable" type="Callable"> </argument> <description> - [b]FIXME:[/b] The syntax changed with the addition of [Callable], this should be updated. - Returns [code]true[/code] if a connection exists for a given [code]signal[/code], [code]target[/code], and [code]method[/code]. + Returns [code]true[/code] if a connection exists for a given [code]signal[/code] and [code]callable[/code]. </description> </method> <method name="is_queued_for_deletion" qualifiers="const"> @@ -440,11 +591,20 @@ </argument> <description> Assigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example: - [codeblock] - set_indexed("position", Vector2(42, 0)) - set_indexed("position:y", -10) - print(position) # (42, -10) - [/codeblock] + [codeblocks] + [gdscript] + var node = Node2D.new() + node.set_indexed("position", Vector2(42, 0)) + node.set_indexed("position:y", -10) + print(node.position) # (42, -10) + [/gdscript] + [csharp] + var node = new Node2D(); + node.SetIndexed("position", new Vector2(42, 0)); + node.SetIndexed("position:y", -10); + GD.Print(node.Position); // (42, -10) + [/csharp] + [/codeblocks] </description> </method> <method name="set_message_translation"> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 53309bae96..1a80962751 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -253,13 +253,13 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Default text [Color] of the [OptionButton]. </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> Text [Color] used when the [OptionButton] is disabled. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Text [Color] used when the [OptionButton] is being hovered. </theme_item> - <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the [OptionButton] is being pressed. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 2532af9a0c..47e8e57a4e 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -717,19 +717,19 @@ <theme_item name="font" type="Font"> [Font] used for the menu items. </theme_item> + <theme_item name="font_accelerator_color" type="Color" default="Color( 0.7, 0.7, 0.7, 0.8 )"> + The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators. + </theme_item> <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> The default text [Color] for menu items' names. </theme_item> - <theme_item name="font_color_accel" type="Color" default="Color( 0.7, 0.7, 0.7, 0.8 )"> - The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators. - </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.4, 0.4, 0.4, 0.8 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.4, 0.4, 0.4, 0.8 )"> [Color] used for disabled menu items' text. </theme_item> - <theme_item name="font_color_hover" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + <theme_item name="font_hover_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> [Color] used for the hovered text. </theme_item> - <theme_item name="font_color_separator" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + <theme_item name="font_separator_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> [Color] used for labeled separators' text. See [method add_separator]. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index c05cbf4413..bb7fd31ee8 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -32,7 +32,7 @@ <theme_item name="font_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> The color of the text. </theme_item> - <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 1 )"> + <theme_item name="font_shadow_color" type="Color" default="Color( 0, 0, 0, 1 )"> The color of the text's shadow. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a82cf9a2a9..be72f83406 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1052,6 +1052,8 @@ Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead. </member> + <member name="rendering/cluster_builder/max_clustered_elements" type="float" setter="" getter="" default="512"> + </member> <member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )"> Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method RenderingServer.set_default_clear_color]. </member> @@ -1086,9 +1088,6 @@ </member> <member name="rendering/lightmapper/probe_capture_update_speed" type="float" setter="" getter="" default="15"> </member> - <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000"> - Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. - </member> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> </member> <member name="rendering/quality/2d/snap_2d_transforms_to_pixel" type="bool" setter="" getter="" default="false"> @@ -1116,6 +1115,8 @@ <member name="rendering/quality/depth_prepass/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> + <member name="rendering/quality/directional_shadow/16_bits" type="bool" setter="" getter="" default="true"> + </member> <member name="rendering/quality/directional_shadow/size" type="int" setter="" getter="" default="4096"> The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2. </member> @@ -1134,6 +1135,8 @@ [b]FIXME:[/b] No longer valid after DisplayServer split: In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time. </member> + <member name="rendering/quality/gi/use_half_resolution" type="bool" setter="" getter="" default="false"> + </member> <member name="rendering/quality/gi_probes/anisotropic" type="bool" setter="" getter="" default="false"> If [code]true[/code], take additional samples when rendering objects affected by a [GIProbe] to reduce artifacts from only sampling in one direction. </member> @@ -1225,7 +1228,9 @@ <member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true"> Lower-end override for [member rendering/quality/shading/force_vertex_shading] on mobile devices, due to performance concerns or driver support. </member> - <member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter="" default="1"> + <member name="rendering/quality/shadow_atlas/16_bits" type="bool" setter="" getter="" default="true"> + </member> + <member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter="" default="2"> Subdivision quadrant size for shadow mapping. See shadow mapping documentation. </member> <member name="rendering/quality/shadow_atlas/quadrant_1_subdiv" type="int" setter="" getter="" default="2"> @@ -1285,9 +1290,11 @@ <member name="rendering/quality/texture_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used. </member> - <member name="rendering/sdfgi/frames_to_converge" type="int" setter="" getter="" default="1"> + <member name="rendering/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4"> + </member> + <member name="rendering/sdfgi/frames_to_update_lights" type="int" setter="" getter="" default="2"> </member> - <member name="rendering/sdfgi/probe_ray_count" type="int" setter="" getter="" default="2"> + <member name="rendering/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1"> </member> <member name="rendering/spatial_indexer/threaded_cull_minimum_instances" type="int" setter="" getter="" default="1000"> </member> @@ -1296,11 +1303,7 @@ <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> - <member name="rendering/volumetric_fog/directional_shadow_shrink" type="int" setter="" getter="" default="512"> - </member> - <member name="rendering/volumetric_fog/positional_shadow_shrink" type="int" setter="" getter="" default="512"> - </member> - <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="0"> + <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="1"> </member> <member name="rendering/volumetric_fog/volume_depth" type="int" setter="" getter="" default="128"> </member> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 7cdc9ffaca..84e307b852 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -7,6 +7,30 @@ <tutorials> </tutorials> <methods> + <method name="barrier"> + <return type="void"> + </return> + <argument index="0" name="from" type="int" default="7"> + </argument> + <argument index="1" name="to" type="int" default="7"> + </argument> + <description> + </description> + </method> + <method name="buffer_clear"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="buffer" type="RID"> + </argument> + <argument index="1" name="offset" type="int"> + </argument> + <argument index="2" name="size_bytes" type="int"> + </argument> + <argument index="3" name="post_barrier" type="int" default="7"> + </argument> + <description> + </description> + </method> <method name="buffer_get_data"> <return type="PackedByteArray"> </return> @@ -26,7 +50,7 @@ </argument> <argument index="3" name="data" type="PackedByteArray"> </argument> - <argument index="4" name="sync_with_draw" type="bool" default="true"> + <argument index="4" name="post_barrier" type="int" default="7"> </argument> <description> </description> @@ -36,8 +60,6 @@ </return> <argument index="0" name="name" type="String"> </argument> - <argument index="1" name="sync_to_draw" type="bool"> - </argument> <description> </description> </method> @@ -52,6 +74,8 @@ <method name="compute_list_begin"> <return type="int"> </return> + <argument index="0" name="allow_draw_overlap" type="bool" default="false"> + </argument> <description> </description> </method> @@ -94,6 +118,8 @@ <method name="compute_list_end"> <return type="void"> </return> + <argument index="0" name="post_barrier" type="int" default="7"> + </argument> <description> </description> </method> @@ -131,6 +157,32 @@ <description> </description> </method> + <method name="draw_command_begin_label"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <description> + </description> + </method> + <method name="draw_command_end_label"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="draw_command_insert_label"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <description> + </description> + </method> <method name="draw_list_begin"> <return type="int"> </return> @@ -272,6 +324,8 @@ <method name="draw_list_end"> <return type="void"> </return> + <argument index="0" name="post_barrier" type="int" default="7"> + </argument> <description> </description> </method> @@ -302,7 +356,9 @@ </return> <argument index="0" name="size" type="Vector2i"> </argument> - <argument index="1" name="validate_with_format" type="int" default="-1"> + <argument index="1" name="samples" type="int" enum="RenderingDevice.TextureSamples" default="0"> + </argument> + <argument index="2" name="validate_with_format" type="int" default="-1"> </argument> <description> </description> @@ -318,7 +374,7 @@ <method name="framebuffer_format_create_empty"> <return type="int"> </return> - <argument index="0" name="size" type="Vector2i"> + <argument index="0" name="samples" type="int" enum="RenderingDevice.TextureSamples" default="0"> </argument> <description> </description> @@ -347,6 +403,12 @@ <description> </description> </method> + <method name="full_barrier"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="get_captured_timestamp_cpu_time" qualifiers="const"> <return type="int"> </return> @@ -383,6 +445,24 @@ <description> </description> </method> + <method name="get_device_name" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_device_pipeline_cache_uuid" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_device_vendor_name" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> <method name="get_frame_delay" qualifiers="const"> <return type="int"> </return> @@ -485,6 +565,16 @@ <description> </description> </method> + <method name="set_resource_name"> + <return type="void"> + </return> + <argument index="0" name="id" type="RID"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="shader_compile_from_source"> <return type="RDShaderBytecode"> </return> @@ -562,7 +652,7 @@ </argument> <argument index="5" name="layer_count" type="int"> </argument> - <argument index="6" name="sync_with_draw" type="bool" default="false"> + <argument index="6" name="post_barrier" type="int" default="7"> </argument> <description> </description> @@ -588,7 +678,7 @@ </argument> <argument index="8" name="dst_layer" type="int"> </argument> - <argument index="9" name="sync_with_draw" type="bool" default="false"> + <argument index="9" name="post_barrier" type="int" default="7"> </argument> <description> </description> @@ -674,7 +764,7 @@ </argument> <argument index="1" name="to_texture" type="RID"> </argument> - <argument index="2" name="sync_with_draw" type="bool" default="false"> + <argument index="2" name="post_barrier" type="int" default="7"> </argument> <description> </description> @@ -688,7 +778,7 @@ </argument> <argument index="2" name="data" type="PackedByteArray"> </argument> - <argument index="3" name="sync_with_draw" type="bool" default="false"> + <argument index="3" name="post_barrier" type="int" default="7"> </argument> <description> </description> @@ -745,6 +835,16 @@ </method> </methods> <constants> + <constant name="BARRIER_MASK_RASTER" value="1"> + </constant> + <constant name="BARRIER_MASK_COMPUTE" value="2"> + </constant> + <constant name="BARRIER_MASK_TRANSFER" value="4"> + </constant> + <constant name="BARRIER_MASK_ALL" value="7"> + </constant> + <constant name="BARRIER_MASK_NO_BARRIER" value="8"> + </constant> <constant name="DATA_FORMAT_R4G4_UNORM_PACK8" value="0" enum="DataFormat"> </constant> <constant name="DATA_FORMAT_R4G4B4A4_UNORM_PACK16" value="1" enum="DataFormat"> @@ -1507,13 +1607,17 @@ </constant> <constant name="INITIAL_ACTION_CLEAR" value="0" enum="InitialAction"> </constant> - <constant name="INITIAL_ACTION_KEEP" value="1" enum="InitialAction"> + <constant name="INITIAL_ACTION_CLEAR_REGION" value="1" enum="InitialAction"> + </constant> + <constant name="INITIAL_ACTION_CLEAR_REGION_CONTINUE" value="2" enum="InitialAction"> + </constant> + <constant name="INITIAL_ACTION_KEEP" value="3" enum="InitialAction"> </constant> - <constant name="INITIAL_ACTION_DROP" value="2" enum="InitialAction"> + <constant name="INITIAL_ACTION_DROP" value="4" enum="InitialAction"> </constant> - <constant name="INITIAL_ACTION_CONTINUE" value="3" enum="InitialAction"> + <constant name="INITIAL_ACTION_CONTINUE" value="5" enum="InitialAction"> </constant> - <constant name="INITIAL_ACTION_MAX" value="4" enum="InitialAction"> + <constant name="INITIAL_ACTION_MAX" value="6" enum="InitialAction"> </constant> <constant name="FINAL_ACTION_READ" value="0" enum="FinalAction"> </constant> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 4be97b7d3d..efc751bb94 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -2949,6 +2949,8 @@ </argument> <argument index="1" name="size" type="int"> </argument> + <argument index="2" name="use_16_bits" type="bool" default="false"> + </argument> <description> Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2. </description> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index a9697c7fce..2548f8d911 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -79,7 +79,7 @@ If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. </member> <member name="resource_name" type="String" setter="set_name" getter="get_name" default=""""> - The name of the resource. This is an optional identifier. + The name of the resource. This is an optional identifier. If [member resource_name] is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the [member resource_name] will be displayed as the tab name in the script editor. </member> <member name="resource_path" type="String" setter="set_path" getter="get_path" default=""""> The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index a182abc17b..35eae32c7b 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -70,7 +70,14 @@ <return type="int"> </return> <description> - Returns the total number of newlines in the tag stack's text tags. Considers wrapped text as one line. + Returns the total number of lines in the text. Wrapped text is counted as multiple lines. + </description> + </method> + <method name="get_paragraph_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the total number of paragraphs (newlines or [code]p[/code] tags in the tag stack's text tags). Considers wrapped text as one paragraph. </description> </method> <method name="get_total_character_count" qualifiers="const"> @@ -94,6 +101,13 @@ Returns the number of visible lines. </description> </method> + <method name="get_visible_paragraph_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of visible paragraphs. A paragraph is considered visible if at least one of its lines is visible. + </description> + </method> <method name="install_effect"> <return type="void"> </return> @@ -342,6 +356,15 @@ Scrolls the window's top line to match [code]line[/code]. </description> </method> + <method name="scroll_to_paragraph"> + <return type="void"> + </return> + <argument index="0" name="paragraph" type="int"> + </argument> + <description> + Scrolls the window's top line to match first line of the [code]paragraph[/code]. + </description> + </method> <method name="set_cell_border_color"> <return type="void"> </return> @@ -574,10 +597,10 @@ <theme_item name="focus" type="StyleBox"> The background The background used when the [RichTextLabel] is focused. </theme_item> - <theme_item name="font_color_selected" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )"> The color of selected text, used when [member selection_enabled] is [code]true[/code]. </theme_item> - <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 0 )"> + <theme_item name="font_shadow_color" type="Color" default="Color( 0, 0, 0, 0 )"> The color of the font's shadow. </theme_item> <theme_item name="italics_font" type="Font"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 2c99815abf..cfe6e4f738 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -75,6 +75,7 @@ yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] + The timer will be automatically freed after its time elapses. </description> </method> <method name="get_frame" qualifiers="const"> diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml index d5a32dd20c..28620bd29b 100644 --- a/doc/classes/ScriptEditor.xml +++ b/doc/classes/ScriptEditor.xml @@ -37,6 +37,7 @@ <return type="ScriptEditorBase"> </return> <description> + Returns the [ScriptEditorBase] object that the user is currently editing. </description> </method> <method name="get_current_script"> @@ -60,6 +61,7 @@ <return type="Array"> </return> <description> + Returns an array with all [ScriptEditorBase] objects which are currently open in editor. </description> </method> <method name="get_open_scripts" qualifiers="const"> @@ -95,6 +97,8 @@ <argument index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter"> </argument> <description> + Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts. + [b]Note:[/b] Does not apply to scripts that are already opened. </description> </method> <method name="unregister_syntax_highlighter"> @@ -103,6 +107,8 @@ <argument index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter"> </argument> <description> + Unregisters the [EditorSyntaxHighlighter] from the editor. + [b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened. </description> </method> </methods> diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml index 9968ae06c3..ee498de302 100644 --- a/doc/classes/ScriptEditorBase.xml +++ b/doc/classes/ScriptEditorBase.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ScriptEditorBase" inherits="VBoxContainer" version="4.0"> <brief_description> + Base editor for editing scripts in the [ScriptEditor]. </brief_description> <description> + Base editor for editing scripts in the [ScriptEditor], this does not include documentation items. </description> <tutorials> </tutorials> @@ -13,34 +15,40 @@ <argument index="0" name="highlighter" type="Object"> </argument> <description> + Adds a [EditorSyntaxHighlighter] to the open script. </description> </method> </methods> <signals> <signal name="edited_script_changed"> <description> + Emitted after script validation. For visual scripts on modification. </description> </signal> <signal name="go_to_help"> <argument index="0" name="what" type="String"> </argument> <description> + Emitted when the user requests a specific documentation page. </description> </signal> <signal name="name_changed"> <description> + Emitted after script validation or when the edited resource has changed. Not used by visual scripts. </description> </signal> <signal name="replace_in_files_requested"> <argument index="0" name="text" type="String"> </argument> <description> + Emitted when the user request to find and replace text in the file system. Not used by visual scripts. </description> </signal> <signal name="request_help"> <argument index="0" name="topic" type="String"> </argument> <description> + Emitted when the user requests contextual help. </description> </signal> <signal name="request_open_script_at_line"> @@ -49,16 +57,19 @@ <argument index="1" name="line" type="int"> </argument> <description> + Emitted when the user requests a script. </description> </signal> <signal name="request_save_history"> <description> + Emitted when the user contextual goto and the item is in the same script. </description> </signal> <signal name="search_in_files_requested"> <argument index="0" name="text" type="String"> </argument> <description> + Emitted when the user request to search text in the file system. Not used by visual scripts. </description> </signal> </signals> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index fcc70d166e..c03f6357ab 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -63,9 +63,18 @@ <method name="bin_to_int"> <return type="int"> </return> - <argument index="0" name="with_prefix" type="bool" default="true"> - </argument> <description> + Converts a string containing a binary number into an integer. Binary strings can either be prefixed with [code]0b[/code] or not, and they can also start with a [code]-[/code] before the optional prefix. + [codeblocks] + [gdscript] + print("0x101".bin_to_int()) # Prints "5". + print("101".bin_to_int()) # Prints "5". + [/gdscript] + [csharp] + GD.Print("0x101".BinToInt()); // Prints "5". + GD.Print("101".BinToInt()); // Prints "5". + [/csharp] + [/codeblocks] </description> </method> <method name="c_escape"> @@ -221,34 +230,18 @@ <method name="hex_to_int"> <return type="int"> </return> - <argument index="0" name="with_prefix" type="bool" default="true"> - </argument> - <description> - Converts a string containing a hexadecimal number into a decimal integer. If [code]with_prefix[/code] is [code]true[/code], the hexadecimal string should start with the [code]0x[/code] prefix, otherwise [code]0[/code] is returned. - [codeblock] - print("0xff".hex_to_int()) # Print "255" - print("ab".hex_to_int(false)) # Print "171" - [/codeblock] - </description> - </method> - <method name="http_escape"> - <return type="String"> - </return> <description> - Escapes (encodes) a string to URL friendly format. Also referred to as 'URL encode'. - [codeblock] - print("https://example.org/?escaped=" + "Godot Engine:'docs'".http_escape()) - [/codeblock] - </description> - </method> - <method name="http_unescape"> - <return type="String"> - </return> - <description> - Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL decode'. - [codeblock] - print("https://example.org/?escaped=" + "Godot%20Engine%3A%27docs%27".http_unescape()) - [/codeblock] + Converts a string containing a hexadecimal number into an integer. Hexadecimal strings can either be prefixed with [code]0x[/code] or not, and they can also start with a [code]-[/code] before the optional prefix. + [codeblocks] + [gdscript] + print("0xff".hex_to_int()) # Prints "255". + print("ab".hex_to_int()) # Prints "171". + [/gdscript] + [csharp] + GD.Print("0xff".HexToInt()); // Prints "255". + GD.Print("ab".HexToInt()); // Prints "171". + [/csharp] + [/codeblocks] </description> </method> <method name="insert"> @@ -547,15 +540,6 @@ <description> </description> </method> - <method name="ord_at"> - <return type="int"> - </return> - <argument index="0" name="at" type="int"> - </argument> - <description> - Returns the character code at position [code]at[/code]. - </description> - </method> <method name="pad_decimals"> <return type="String"> </return> @@ -574,20 +558,6 @@ Formats a number to have an exact number of [code]digits[/code] before the decimal point. </description> </method> - <method name="percent_decode"> - <return type="String"> - </return> - <description> - Decode a percent-encoded string. See [method percent_encode]. - </description> - </method> - <method name="percent_encode"> - <return type="String"> - </return> - <description> - Percent-encodes a string. Encodes parameters in a URL when sending a HTTP GET request (and bodies of form-urlencoded POST requests). - </description> - </method> <method name="plus_file"> <return type="String"> </return> @@ -878,6 +848,45 @@ Removes a given string from the end if it ends with it or leaves the string unchanged. </description> </method> + <method name="unicode_at"> + <return type="int"> + </return> + <argument index="0" name="at" type="int"> + </argument> + <description> + Returns the character code at position [code]at[/code]. + </description> + </method> + <method name="uri_decode"> + <return type="String"> + </return> + <description> + Decodes a string in URL encoded format. This is meant to decode parameters in a URL when receiving an HTTP request. + [codeblocks] + [gdscript] + print("https://example.org/?escaped=" + "Godot%20Engine%3A%27docs%27".uri_decode()) + [/gdscript] + [csharp] + GD.Print("https://example.org/?escaped=" + "Godot%20Engine%3a%27Docs%27".URIDecode()); + [/csharp] + [/codeblocks] + </description> + </method> + <method name="uri_encode"> + <return type="String"> + </return> + <description> + Encodes a string to URL friendly format. This is meant to encode parameters in a URL when sending an HTTP request. + [codeblocks] + [gdscript] + print("https://example.org/?escaped=" + "Godot Engine:'docs'".uri_encode()) + [/gdscript] + [csharp] + GD.Print("https://example.org/?escaped=" + "Godot Engine:'docs'".URIEncode()); + [/csharp] + [/codeblocks] + </description> + </method> <method name="xml_escape"> <return type="String"> </return> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index e10b65e309..331de4284e 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -155,8 +155,8 @@ <argument index="0" name="flip" type="bool" default="false"> </argument> <description> - Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. - Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]. + Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. + [b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="generate_tangents"> diff --git a/doc/classes/SyntaxHighlighter.xml b/doc/classes/SyntaxHighlighter.xml index 2d6e3de02a..642d75fa9b 100644 --- a/doc/classes/SyntaxHighlighter.xml +++ b/doc/classes/SyntaxHighlighter.xml @@ -1,50 +1,83 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SyntaxHighlighter" inherits="Resource" version="4.0"> <brief_description> + Base Syntax highlighter resource for [TextEdit]. </brief_description> <description> + Base syntax highlighter resource all syntax highlighters extend from, provides syntax highlighting data to [TextEdit]. + The associated [TextEdit] node will call into the [SyntaxHighlighter] on a as needed basis. + [b]Note:[/b] Each Syntax highlighter instance should not be shared across multiple [TextEdit] nodes. </description> <tutorials> </tutorials> <methods> + <method name="_clear_highlighting_cache" qualifiers="virtual"> + <return type="void"> + </return> + <description> + Virtual method which can be overridden to clear any local caches. + </description> + </method> <method name="_get_line_syntax_highlighting" qualifiers="virtual"> <return type="Dictionary"> </return> - <argument index="0" name="p_line" type="int"> + <argument index="0" name="line" type="int"> </argument> <description> + Virtual method which can be overridden to return syntax highlighting data. + See [method get_line_syntax_highlighting] for more details. </description> </method> <method name="_update_cache" qualifiers="virtual"> <return type="void"> </return> <description> + Virtual method which can be overridden to update any local caches. </description> </method> <method name="clear_highlighting_cache"> <return type="void"> </return> <description> + Clears all cached syntax highlighting data. + Then calls overridable method [method _clear_highlighting_cache]. </description> </method> <method name="get_line_syntax_highlighting"> <return type="Dictionary"> </return> - <argument index="0" name="p_line" type="int"> + <argument index="0" name="line" type="int"> </argument> <description> + Returns syntax highlighting data for a single line. If the line is not cached, calls [method _get_line_syntax_highlighting] to calculate the data. + The return [Dictionary] is column number to [Dictionary]. The column number notes the start of a region, the region will end if another region is found, or at the end of the line. The nested [Dictionary] contains the data for that region, currently only the key "color" is supported. + [b]Example return:[/b] + [codeblock] + var color_map = { + 0: { + "color": Color(1, 0, 0) + }, + 5: { + "color": Color(0, 1, 0) + } + } + [/codeblock] + This will color columns 0-4 red, and columns 5-eol in green. </description> </method> <method name="get_text_edit"> <return type="TextEdit"> </return> <description> + Returns the associated [TextEdit] node. </description> </method> <method name="update_cache"> <return type="void"> </return> <description> + Clears then updates the [SyntaxHighlighter] caches. Override [method _update_cache] for a callback. + [b]Note:[/b] This is called automatically when the associated [TextEdit] node, updates its own cache. </description> </method> </methods> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 10cdd0eade..52577e6102 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -198,18 +198,18 @@ <theme_item name="font" type="Font"> The font used to draw tab names. </theme_item> - <theme_item name="font_color_bg" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> - Font color of inactive tabs. - </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> Font color of disabled tabs. </theme_item> - <theme_item name="font_color_fg" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Font color of the currently selected tab. </theme_item> <theme_item name="font_size" type="int"> Font size of the tab names. </theme_item> + <theme_item name="font_unselected_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> + Font color of the other, unselected tabs. + </theme_item> <theme_item name="icon_separation" type="int" default="4"> Space between tab's name and its icon. </theme_item> @@ -231,14 +231,14 @@ <theme_item name="side_margin" type="int" default="8"> The space at the left and right edges of the tab bar. </theme_item> - <theme_item name="tab_bg" type="StyleBox"> - The style of inactive tabs. - </theme_item> <theme_item name="tab_disabled" type="StyleBox"> The style of disabled tabs. </theme_item> - <theme_item name="tab_fg" type="StyleBox"> + <theme_item name="tab_selected" type="StyleBox"> The style of the currently selected tab. </theme_item> + <theme_item name="tab_unselected" type="StyleBox"> + The style of the other, unselected tabs. + </theme_item> </theme_items> </class> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 47cf869fe9..0c7b992cbf 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -359,18 +359,18 @@ <theme_item name="font" type="Font"> The font used to draw tab names. </theme_item> - <theme_item name="font_color_bg" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> - Font color of inactive tabs. - </theme_item> - <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> Font color of disabled tabs. </theme_item> - <theme_item name="font_color_fg" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> Font color of the currently selected tab. </theme_item> <theme_item name="font_size" type="int"> Font size of the tab names. </theme_item> + <theme_item name="font_unselected_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> + Font color of the other, unselected tabs. + </theme_item> <theme_item name="hseparation" type="int" default="4"> The horizontal separation between the tabs. </theme_item> @@ -382,14 +382,14 @@ </theme_item> <theme_item name="panel" type="StyleBox"> </theme_item> - <theme_item name="tab_bg" type="StyleBox"> - The style of an inactive tab. - </theme_item> <theme_item name="tab_disabled" type="StyleBox"> - The style of a disabled tab + The style of disabled tabs. </theme_item> - <theme_item name="tab_fg" type="StyleBox"> + <theme_item name="tab_selected" type="StyleBox"> The style of the currently selected tab. </theme_item> + <theme_item name="tab_unselected" type="StyleBox"> + The style of the other, unselected tabs. + </theme_item> </theme_items> </class> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index e8a54c6c20..539f7afbd8 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -697,7 +697,7 @@ </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" /> <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> - If [code]true[/code], custom [code]font_color_selected[/code] will be used for selected text. + If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text. </member> <member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false"> If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. @@ -725,6 +725,7 @@ Set additional options for BiDi override. </member> <member name="syntax_highlighter" type="SyntaxHighlighter" setter="set_syntax_highlighter" getter="get_syntax_highlighter"> + Sets the [SyntaxHighlighter] to use. </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> String value of the [TextEdit]. @@ -914,7 +915,7 @@ </constants> <theme_items> <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )"> - Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled. + Sets the background [Color] of this [TextEdit]. </theme_item> <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )"> </theme_item> @@ -953,9 +954,9 @@ <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> Sets the font [Color]. </theme_item> - <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + <theme_item name="font_readonly_color" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> </theme_item> - <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )"> Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index c500052592..a12ef614e3 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -5,6 +5,7 @@ </brief_description> <description> Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. + When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc. </description> <tutorials> <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> @@ -143,7 +144,7 @@ <argument index="1" name="ignore_half_ofs" type="bool" default="false"> </argument> <description> - Returns the global position corresponding to the given tilemap (grid-based) coordinates. + Returns the local position corresponding to the given tilemap (grid-based) coordinates. Optionally, the tilemap's half offset can be ignored. </description> </method> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 01818e2993..406bda412a 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -524,7 +524,7 @@ <theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> Default text [Color] of the item. </theme_item> - <theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )"> + <theme_item name="font_selected_color" type="Color" default="Color( 1, 1, 1, 1 )"> Text [Color] used when the item is selected. </theme_item> <theme_item name="font_size" type="int"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index e97c1e580c..fd157e5eb9 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -208,6 +208,7 @@ <argument index="0" name="column" type="int"> </argument> <description> + Returns the metadata value that was set for the given column using [method set_metadata]. </description> </method> <method name="get_next"> @@ -268,6 +269,7 @@ <argument index="0" name="column" type="int"> </argument> <description> + Returns the value of a [constant CELL_MODE_RANGE] column. </description> </method> <method name="get_range_config"> @@ -276,6 +278,7 @@ <argument index="0" name="column" type="int"> </argument> <description> + Returns a dictionary containing the range parameters for a given column. The keys are "min", "max", "step", and "expr". </description> </method> <method name="get_structured_text_bidi_override" qualifiers="const"> @@ -300,6 +303,7 @@ <argument index="0" name="column" type="int"> </argument> <description> + Gets the suffix string shown after the column value. </description> </method> <method name="get_text" qualifiers="const"> @@ -606,6 +610,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> + Sets the metadata value for the given column, which can be retrieved later using [method get_metadata]. This can be used, for example, to store a reference to the original data. </description> </method> <method name="set_opentype_feature"> @@ -629,6 +634,7 @@ <argument index="1" name="value" type="float"> </argument> <description> + Sets the value of a [constant CELL_MODE_RANGE] column. </description> </method> <method name="set_range_config"> @@ -645,6 +651,8 @@ <argument index="4" name="expr" type="bool" default="false"> </argument> <description> + Sets the range of accepted values for a column. The column must be in the [constant CELL_MODE_RANGE] mode. + If [code]expr[/code] is [code]true[/code], the edit mode slider will use an exponential scale as with [member Range.exp_edit]. </description> </method> <method name="set_selectable"> @@ -686,6 +694,7 @@ <argument index="1" name="text" type="String"> </argument> <description> + Sets a string to be shown after a column's value (for example, a unit abbreviation). </description> </method> <method name="set_text"> @@ -696,6 +705,7 @@ <argument index="1" name="text" type="String"> </argument> <description> + Sets the given column's text value. </description> </method> <method name="set_text_align"> @@ -748,7 +758,7 @@ Cell contains a string. </constant> <constant name="CELL_MODE_CHECK" value="1" enum="TreeCellMode"> - Cell can be checked. + Cell contains a checkbox. </constant> <constant name="CELL_MODE_RANGE" value="2" enum="TreeCellMode"> Cell contains a range. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 80f97c3419..b2ab356b0d 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -7,6 +7,7 @@ Control node for playing video streams using [VideoStream] resources. Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative]. [b]Note:[/b] Due to a bug, VideoPlayer does not support localization remapping yet. + [b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations, especially for VP8/VP9. </description> <tutorials> </tutorials> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index e66b8353a8..8120ae539e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -240,6 +240,8 @@ </member> <member name="sdf_scale" type="int" setter="set_sdf_scale" getter="get_sdf_scale" enum="Viewport.SDFScale" default="1"> </member> + <member name="shadow_atlas_16_bits" type="bool" setter="set_shadow_atlas_16_bits" getter="get_shadow_atlas_16_bits" default="true"> + </member> <member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="2"> The subdivision amount of the first quadrant on the shadow atlas. </member> @@ -252,9 +254,9 @@ <member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="4"> The subdivision amount of the fourth quadrant on the shadow atlas. </member> - <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="0"> + <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="2048"> The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2. - [b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually. + [b]Note:[/b] If this is set to 0, shadows won't be visible. </member> <member name="snap_2d_transforms_to_pixel" type="bool" setter="set_snap_2d_transforms_to_pixel" getter="is_snap_2d_transforms_to_pixel_enabled" default="false"> </member> @@ -409,6 +411,14 @@ </constant> <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw"> </constant> + <constant name="DEBUG_DRAW_CLUSTER_OMNI_LIGHTS" value="19" enum="DebugDraw"> + </constant> + <constant name="DEBUG_DRAW_CLUSTER_SPOT_LIGHTS" value="20" enum="DebugDraw"> + </constant> + <constant name="DEBUG_DRAW_CLUSTER_DECALS" value="21" enum="DebugDraw"> + </constant> + <constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw"> + </constant> <constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter"> The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized. </constant> diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml new file mode 100644 index 0000000000..504171bb13 --- /dev/null +++ b/doc/classes/VisualShaderNodeClamp.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Clamps a value within the visual shader graph. + </brief_description> + <description> + Constrains a value to lie between [code]min[/code] and [code]max[/code] values. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0"> + A type of operands and returned value. + </member> + </members> + <constants> + <constant name="OP_TYPE_FLOAT" value="0" enum="OpType"> + A floating-point scalar. + </constant> + <constant name="OP_TYPE_INT" value="1" enum="OpType"> + An integer scalar. + </constant> + <constant name="OP_TYPE_VECTOR" value="2" enum="OpType"> + A vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml index 5c68c0ec71..a9f4144a01 100644 --- a/doc/classes/VisualShaderNodeIntFunc.xml +++ b/doc/classes/VisualShaderNodeIntFunc.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2"> A function to be applied to the scalar. See [enum Function] for options. </member> </members> @@ -19,13 +19,10 @@ <constant name="FUNC_ABS" value="0" enum="Function"> Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language. </constant> - <constant name="FUNC_CLAMP" value="1" enum="Function"> - Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language. - </constant> - <constant name="FUNC_NEGATE" value="2" enum="Function"> + <constant name="FUNC_NEGATE" value="1" enum="Function"> Negates the [code]x[/code] using [code]-(x)[/code]. </constant> - <constant name="FUNC_SIGN" value="3" enum="Function"> + <constant name="FUNC_SIGN" value="2" enum="Function"> Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeMix.xml b/doc/classes/VisualShaderNodeMix.xml new file mode 100644 index 0000000000..c70ac7e599 --- /dev/null +++ b/doc/classes/VisualShaderNodeMix.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeMix" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Linearly interpolates between two values within the visual shader graph. + </brief_description> + <description> + Translates to [code]mix(a, b, weight)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0"> + A type of operands and returned value. + </member> + </members> + <constants> + <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A scalar type. + </constant> + <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + A vector type. + </constant> + <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> + A vector type. [code]weight[/code] port is using a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeSDFRaymarch.xml b/doc/classes/VisualShaderNodeSDFRaymarch.xml new file mode 100644 index 0000000000..775f2814c2 --- /dev/null +++ b/doc/classes/VisualShaderNodeSDFRaymarch.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" version="4.0"> + <brief_description> + SDF raymarching algorithm to be used within the visual shader graph. + </brief_description> + <description> + Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeSDFToScreenUV.xml b/doc/classes/VisualShaderNodeSDFToScreenUV.xml new file mode 100644 index 0000000000..ea04180095 --- /dev/null +++ b/doc/classes/VisualShaderNodeSDFToScreenUV.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A function to convert a SDF (signed-distance field) to screen UV, to be used within the visual shader graph. + </brief_description> + <description> + Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml deleted file mode 100644 index 7432e8dfca..0000000000 --- a/doc/classes/VisualShaderNodeScalarClamp.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarClamp" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Clamps a scalar value within the visual shader graph. - </brief_description> - <description> - Constrains a value to lie between [code]min[/code] and [code]max[/code] values. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml deleted file mode 100644 index 393ea70e1a..0000000000 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Linearly interpolates between two scalars within the visual shader graph. - </brief_description> - <description> - Translates to [code]mix(a, b, weight)[/code] in the shader language. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml deleted file mode 100644 index e619cc8571..0000000000 --- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml +++ /dev/null @@ -1,16 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarSmoothStep" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Calculates a scalar SmoothStep function within the visual shader graph. - </brief_description> - <description> - Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language. - Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml deleted file mode 100644 index 2ad5202745..0000000000 --- a/doc/classes/VisualShaderNodeScalarSwitch.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarSwitch" inherits="VisualShaderNodeSwitch" version="4.0"> - <brief_description> - A boolean/scalar function for use within the visual shader graph. - </brief_description> - <description> - Returns an associated scalar if the provided boolean value is [code]true[/code] or [code]false[/code]. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeScreenUVToSDF.xml b/doc/classes/VisualShaderNodeScreenUVToSDF.xml new file mode 100644 index 0000000000..438c8dc67b --- /dev/null +++ b/doc/classes/VisualShaderNodeScreenUVToSDF.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph. + </brief_description> + <description> + Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml new file mode 100644 index 0000000000..fa22d16da8 --- /dev/null +++ b/doc/classes/VisualShaderNodeSmoothStep.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Calculates a SmoothStep function within the visual shader graph. + </brief_description> + <description> + Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0"> + A type of operands and returned value. + </member> + </members> + <constants> + <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A scalar type. + </constant> + <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + A vector type. + </constant> + <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> + A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeStep.xml b/doc/classes/VisualShaderNodeStep.xml new file mode 100644 index 0000000000..694c144445 --- /dev/null +++ b/doc/classes/VisualShaderNodeStep.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Calculates a Step function within the visual shader graph. + </brief_description> + <description> + Translates to [code]step(edge, x)[/code] in the shader language. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0"> + A type of operands and returned value. + </member> + </members> + <constants> + <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A scalar type. + </constant> + <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + A vector type. + </constant> + <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> + A vector type. [code]edge[/code] port is using a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 9f8a12c0fd..3961070a74 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -1,15 +1,38 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0"> <brief_description> - A boolean/vector function for use within the visual shader graph. + A selector function for use within the visual shader graph. </brief_description> <description> - Returns an associated vector if the provided boolean value is [code]true[/code] or [code]false[/code]. + Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code]. </description> <tutorials> </tutorials> <methods> </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0"> + A type of operands and returned value. + </member> + </members> <constants> + <constant name="OP_TYPE_FLOAT" value="0" enum="OpType"> + A floating-point scalar. + </constant> + <constant name="OP_TYPE_INT" value="1" enum="OpType"> + An integer scalar. + </constant> + <constant name="OP_TYPE_VECTOR" value="2" enum="OpType"> + A vector type. + </constant> + <constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType"> + A boolean type. + </constant> + <constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType"> + A transform type. + </constant> + <constant name="OP_TYPE_MAX" value="5" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTextureSDF.xml b/doc/classes/VisualShaderNodeTextureSDF.xml new file mode 100644 index 0000000000..7d3d654bd0 --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureSDF.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Performs a SDF (signed-distance field) texture lookup within the visual shader graph. + </brief_description> + <description> + Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTextureSDFNormal.xml b/doc/classes/VisualShaderNodeTextureSDFNormal.xml new file mode 100644 index 0000000000..5dbf3e545a --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureSDFNormal.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph. + </brief_description> + <description> + Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml deleted file mode 100644 index 567fed8a41..0000000000 --- a/doc/classes/VisualShaderNodeVectorClamp.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Clamps a vector value within the visual shader graph. - </brief_description> - <description> - Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml deleted file mode 100644 index b63d34b742..0000000000 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Linearly interpolates between two vectors within the visual shader graph. - </brief_description> - <description> - Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]weight[/code] is a [Vector3] with weights for each component. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml deleted file mode 100644 index 791a9e6be1..0000000000 --- a/doc/classes/VisualShaderNodeVectorScalarMix.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorScalarMix" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Linearly interpolates between two vectors using a scalar. For use within the visual shader graph. - </brief_description> - <description> - Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a scalar. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml deleted file mode 100644 index 580abaf5fe..0000000000 --- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml +++ /dev/null @@ -1,16 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorScalarSmoothStep" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Calculates a vector SmoothStep function using scalar within the visual shader graph. - </brief_description> - <description> - Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a scalar. - Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml deleted file mode 100644 index d61414f3a8..0000000000 --- a/doc/classes/VisualShaderNodeVectorScalarStep.xml +++ /dev/null @@ -1,16 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorScalarStep" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Calculates a vector Step function within the visual shader graph. - </brief_description> - <description> - Translates to [code]step(edge, x)[/code] in the shader language. - Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml deleted file mode 100644 index 1b77a3c535..0000000000 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ /dev/null @@ -1,16 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Calculates a vector SmoothStep function within the visual shader graph. - </brief_description> - <description> - Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a vector. - Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 5b0d2233e0..ea0cba6c52 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -153,7 +153,7 @@ Error AudioDriverALSA::init() { Error err = init_device(); if (err == OK) { - thread = Thread::create(AudioDriverALSA::thread_func, this); + thread.start(AudioDriverALSA::thread_func, this); } return err; @@ -291,16 +291,10 @@ void AudioDriverALSA::set_device(String device) { } void AudioDriverALSA::lock() { - if (!thread) { - return; - } mutex.lock(); } void AudioDriverALSA::unlock() { - if (!thread) { - return; - } mutex.unlock(); } @@ -312,13 +306,8 @@ void AudioDriverALSA::finish_device() { } void AudioDriverALSA::finish() { - if (thread) { - exit_thread = true; - Thread::wait_to_finish(thread); - - memdelete(thread); - thread = nullptr; - } + exit_thread = true; + thread.wait_to_finish(); finish_device(); } diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 7441229704..c0233f41e1 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -40,7 +40,7 @@ #include <alsa/asoundlib.h> class AudioDriverALSA : public AudioDriver { - Thread *thread = nullptr; + Thread thread; Mutex mutex; snd_pcm_t *pcm_handle = nullptr; diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp index 2e1034fc66..245ea07730 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.cpp +++ b/drivers/alsamidi/midi_driver_alsamidi.cpp @@ -150,19 +150,14 @@ Error MIDIDriverALSAMidi::open() { snd_device_name_free_hint(hints); exit_thread = false; - thread = Thread::create(MIDIDriverALSAMidi::thread_func, this); + thread.start(MIDIDriverALSAMidi::thread_func, this); return OK; } void MIDIDriverALSAMidi::close() { - if (thread) { - exit_thread = true; - Thread::wait_to_finish(thread); - - memdelete(thread); - thread = nullptr; - } + exit_thread = true; + thread.wait_to_finish(); for (int i = 0; i < connected_inputs.size(); i++) { snd_rawmidi_t *midi_in = connected_inputs[i]; @@ -198,8 +193,6 @@ PackedStringArray MIDIDriverALSAMidi::get_connected_inputs() { } MIDIDriverALSAMidi::MIDIDriverALSAMidi() { - thread = nullptr; - exit_thread = false; } diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index 1ce0d397df..474f139bd6 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -42,7 +42,7 @@ #include <stdio.h> class MIDIDriverALSAMidi : public MIDIDriver { - Thread *thread; + Thread thread; Mutex mutex; Vector<snd_rawmidi_t *> connected_inputs; diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 2507add506..184267734a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -66,11 +66,11 @@ public: /* SHADOW ATLAS API */ RID shadow_atlas_create() override { return RID(); } - void shadow_atlas_set_size(RID p_atlas, int p_size) override {} + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {} void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } - void directional_shadow_atlas_set_size(int p_size) override {} + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {} int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } void set_directional_shadow_count(int p_count) override {} @@ -116,17 +116,16 @@ public: void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} + void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {} + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject) override {} void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} void environment_set_volumetric_fog_filter_active(bool p_enable) override {} - void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {} - void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {} Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } @@ -189,6 +188,7 @@ public: RID render_buffers_create() override { return RID(); } void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {} + void gi_set_use_half_resolution(bool p_enable) override {} void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} bool screen_space_roughness_limiter_is_active() const override { return false; } @@ -564,6 +564,7 @@ public: AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); } AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } + void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} void mesh_clear(RID p_mesh) override {} /* MULTIMESH API */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 440b7d7f53..a5092c8c5c 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -287,7 +287,7 @@ Error AudioDriverPulseAudio::init() { Error err = init_device(); if (err == OK) { - thread = Thread::create(AudioDriverPulseAudio::thread_func, this); + thread.start(AudioDriverPulseAudio::thread_func, this); } return OK; @@ -581,16 +581,10 @@ void AudioDriverPulseAudio::set_device(String device) { } void AudioDriverPulseAudio::lock() { - if (!thread) { - return; - } mutex.lock(); } void AudioDriverPulseAudio::unlock() { - if (!thread) { - return; - } mutex.unlock(); } @@ -603,12 +597,12 @@ void AudioDriverPulseAudio::finish_device() { } void AudioDriverPulseAudio::finish() { - if (!thread) { + if (!thread.is_started()) { return; } exit_thread = true; - Thread::wait_to_finish(thread); + thread.wait_to_finish(); finish_device(); @@ -622,10 +616,6 @@ void AudioDriverPulseAudio::finish() { pa_mainloop_free(pa_ml); pa_ml = nullptr; } - - memdelete(thread); - - thread = nullptr; } Error AudioDriverPulseAudio::capture_init_device() { diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 71ab2ef1c8..2ddf8d2592 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -40,7 +40,7 @@ #include <pulse/pulseaudio.h> class AudioDriverPulseAudio : public AudioDriver { - Thread *thread = nullptr; + Thread thread; Mutex mutex; pa_mainloop *pa_ml = nullptr; diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 5dc039afd9..eda929850c 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -232,7 +232,7 @@ static void _get_drives(List<String> *list) { // Parse only file:// links if (strncmp(string, "file://", 7) == 0) { // Strip any unwanted edges on the strings and push_back if it's not a duplicate - String fpath = String(string + 7).strip_edges().split_spaces()[0].percent_decode(); + String fpath = String(string + 7).strip_edges().split_spaces()[0].uri_decode(); if (!list->find(fpath)) { list->push_back(fpath); } diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index d94c2126ef..b9bd773c2e 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -35,11 +35,9 @@ #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" -#include "core/os/thread_dummy.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "drivers/unix/net_socket_posix.h" -#include "drivers/unix/rw_lock_posix.h" #include "drivers/unix/thread_posix.h" #include "servers/rendering_server.h" @@ -64,6 +62,7 @@ #include <string.h> #include <sys/time.h> #include <sys/wait.h> +#include <time.h> #include <unistd.h> /// Clock Setup function (used by get_ticks_usec) @@ -117,13 +116,10 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) { } void OS_Unix::initialize_core() { -#ifdef NO_THREADS - ThreadDummy::make_default(); - RWLockDummy::make_default(); -#else - ThreadPosix::make_default(); - RWLockPosix::make_default(); +#if !defined(NO_THREADS) + init_thread_posix(); #endif + FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM); diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp deleted file mode 100644 index af3ca3a597..0000000000 --- a/drivers/unix/rw_lock_posix.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/*************************************************************************/ -/* rw_lock_posix.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED) - -#include "rw_lock_posix.h" - -#include "core/error/error_macros.h" -#include "core/os/memory.h" -#include <stdio.h> - -void RWLockPosix::read_lock() { - int err = pthread_rwlock_rdlock(&rwlock); - if (err != 0) { - perror("Acquiring lock failed"); - } - ERR_FAIL_COND(err != 0); -} - -void RWLockPosix::read_unlock() { - pthread_rwlock_unlock(&rwlock); -} - -Error RWLockPosix::read_try_lock() { - if (pthread_rwlock_tryrdlock(&rwlock) != 0) { - return ERR_BUSY; - } else { - return OK; - } -} - -void RWLockPosix::write_lock() { - int err = pthread_rwlock_wrlock(&rwlock); - ERR_FAIL_COND(err != 0); -} - -void RWLockPosix::write_unlock() { - pthread_rwlock_unlock(&rwlock); -} - -Error RWLockPosix::write_try_lock() { - if (pthread_rwlock_trywrlock(&rwlock) != 0) { - return ERR_BUSY; - } else { - return OK; - } -} - -RWLock *RWLockPosix::create_func_posix() { - return memnew(RWLockPosix); -} - -void RWLockPosix::make_default() { - create_func = create_func_posix; -} - -RWLockPosix::RWLockPosix() { - //rwlock=PTHREAD_RWLOCK_INITIALIZER; fails on OSX - pthread_rwlock_init(&rwlock, nullptr); -} - -RWLockPosix::~RWLockPosix() { - pthread_rwlock_destroy(&rwlock); -} - -#endif diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h deleted file mode 100644 index aecb2e18ab..0000000000 --- a/drivers/unix/rw_lock_posix.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* rw_lock_posix.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RWLOCKPOSIX_H -#define RWLOCKPOSIX_H - -#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED) - -#include "core/os/rw_lock.h" -#include <pthread.h> - -class RWLockPosix : public RWLock { - pthread_rwlock_t rwlock; - - static RWLock *create_func_posix(); - -public: - virtual void read_lock(); - virtual void read_unlock(); - virtual Error read_try_lock(); - - virtual void write_lock(); - virtual void write_unlock(); - virtual Error write_try_lock(); - - static void make_default(); - - RWLockPosix(); - - ~RWLockPosix(); -}; - -#endif - -#endif // RWLOCKPOSIX_H diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index 5c7a546b29..19fab1d475 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -28,88 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "thread_posix.h" - #if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS) -#include "core/object/script_language.h" -#include "core/os/memory.h" -#include "core/templates/safe_refcount.h" - -#ifdef PTHREAD_BSD_SET_NAME -#include <pthread_np.h> -#endif - -static void _thread_id_key_destr_callback(void *p_value) { - memdelete(static_cast<Thread::ID *>(p_value)); -} - -static pthread_key_t _create_thread_id_key() { - pthread_key_t key; - pthread_key_create(&key, &_thread_id_key_destr_callback); - return key; -} - -pthread_key_t ThreadPosix::thread_id_key = _create_thread_id_key(); -Thread::ID ThreadPosix::next_thread_id = 0; - -Thread::ID ThreadPosix::get_id() const { - return id; -} - -Thread *ThreadPosix::create_thread_posix() { - return memnew(ThreadPosix); -} - -void *ThreadPosix::thread_callback(void *userdata) { - ThreadPosix *t = reinterpret_cast<ThreadPosix *>(userdata); - t->id = atomic_increment(&next_thread_id); - pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id))); - - ScriptServer::thread_enter(); //scripts may need to attach a stack - - t->callback(t->user); - - ScriptServer::thread_exit(); - - return nullptr; -} - -Thread *ThreadPosix::create_func_posix(ThreadCreateCallback p_callback, void *p_user, const Settings &) { - ThreadPosix *tr = memnew(ThreadPosix); - tr->callback = p_callback; - tr->user = p_user; - pthread_attr_init(&tr->pthread_attr); - pthread_attr_setdetachstate(&tr->pthread_attr, PTHREAD_CREATE_JOINABLE); - pthread_attr_setstacksize(&tr->pthread_attr, 256 * 1024); - - pthread_create(&tr->pthread, &tr->pthread_attr, thread_callback, tr); - - return tr; -} - -Thread::ID ThreadPosix::get_thread_id_func_posix() { - void *value = pthread_getspecific(thread_id_key); - - if (value) { - return *static_cast<ID *>(value); - } - - ID new_id = atomic_increment(&next_thread_id); - pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id))); - return new_id; -} - -void ThreadPosix::wait_to_finish_func_posix(Thread *p_thread) { - ThreadPosix *tp = static_cast<ThreadPosix *>(p_thread); - ERR_FAIL_COND(!tp); - ERR_FAIL_COND(tp->pthread == 0); +#include "thread_posix.h" - pthread_join(tp->pthread, nullptr); - tp->pthread = 0; -} +#include "core/os/thread.h" +#include "core/string/ustring.h" -Error ThreadPosix::set_name_func_posix(const String &p_name) { +static Error set_name(const String &p_name) { #ifdef PTHREAD_NO_RENAME return ERR_UNAVAILABLE; @@ -137,20 +63,10 @@ Error ThreadPosix::set_name_func_posix(const String &p_name) { return err == 0 ? OK : ERR_INVALID_PARAMETER; #endif // PTHREAD_NO_RENAME -}; - -void ThreadPosix::make_default() { - create_func = create_func_posix; - get_thread_id_func = get_thread_id_func_posix; - wait_to_finish_func = wait_to_finish_func_posix; - set_name_func = set_name_func_posix; -} - -ThreadPosix::ThreadPosix() { - pthread = 0; } -ThreadPosix::~ThreadPosix() { +void init_thread_posix() { + Thread::_set_platform_funcs(&set_name, nullptr); } #endif diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index fa2037e1a2..8b8a736bf0 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -31,42 +31,8 @@ #ifndef THREAD_POSIX_H #define THREAD_POSIX_H -#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS) - -#include "core/os/thread.h" -#include <pthread.h> -#include <sys/types.h> - -class ThreadPosix : public Thread { - static pthread_key_t thread_id_key; - static ID next_thread_id; - - pthread_t pthread; - pthread_attr_t pthread_attr; - ThreadCreateCallback callback; - void *user; - ID id; - - static Thread *create_thread_posix(); - - static void *thread_callback(void *userdata); - - static Thread *create_func_posix(ThreadCreateCallback p_callback, void *, const Settings &); - static ID get_thread_id_func_posix(); - static void wait_to_finish_func_posix(Thread *p_thread); - - static Error set_name_func_posix(const String &p_name); - - ThreadPosix(); - -public: - virtual ID get_id() const; - - static void make_default(); - - ~ThreadPosix(); -}; - +#if !defined(NO_THREADS) +void init_thread_posix(); #endif #endif diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 0c59310f8d..9584dd3f67 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -41,28 +41,62 @@ //#define FORCE_FULL_BARRIER // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values) -RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) { +RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) { Buffer *buffer = nullptr; if (vertex_buffer_owner.owns(p_buffer)) { - stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; - access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; buffer = vertex_buffer_owner.getornull(p_buffer); + + r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; + r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; + if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) { + if (p_post_barrier & BARRIER_MASK_RASTER) { + r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + } + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + } + } } else if (index_buffer_owner.owns(p_buffer)) { - stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; - access_mask |= VK_ACCESS_INDEX_READ_BIT; + r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; + r_access_mask |= VK_ACCESS_INDEX_READ_BIT; buffer = index_buffer_owner.getornull(p_buffer); } else if (uniform_buffer_owner.owns(p_buffer)) { - stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - access_mask |= VK_ACCESS_UNIFORM_READ_BIT; + if (p_post_barrier & BARRIER_MASK_RASTER) { + r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + } + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + } + r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT; buffer = uniform_buffer_owner.getornull(p_buffer); } else if (texture_buffer_owner.owns(p_buffer)) { - stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - access_mask |= VK_ACCESS_SHADER_READ_BIT; + if (p_post_barrier & BARRIER_MASK_RASTER) { + r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + r_access_mask |= VK_ACCESS_SHADER_READ_BIT; + } + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + r_access_mask |= VK_ACCESS_SHADER_READ_BIT; + } + buffer = &texture_buffer_owner.getornull(p_buffer)->buffer; } else if (storage_buffer_owner.owns(p_buffer)) { - stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; buffer = storage_buffer_owner.getornull(p_buffer); + if (p_post_barrier & BARRIER_MASK_RASTER) { + r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + + if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) { + r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; + r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT; + } } return buffer; } @@ -1595,6 +1629,9 @@ void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mas mem_barrier.srcAccessMask = p_src_access; mem_barrier.dstAccessMask = p_dst_sccess; + if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) { + return; //no barrier, since this is invalid + } vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr); } @@ -2067,6 +2104,48 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; } + VkImageViewUsageCreateInfo usage_info; + usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO; + usage_info.pNext = nullptr; + if (p_view.format_override != DATA_FORMAT_MAX) { + //need to validate usage with vulkan + + usage_info.usage = 0; + + if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) { + usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT; + } + + if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) { + if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) { + usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT; + } + } + + if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) { + usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + } + } + + if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + } + + if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) { + usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; + } + if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) { + usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + } + + if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) { + usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; + } + + image_view_create_info.pNext = &usage_info; + } + VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view); ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + "."); @@ -2196,11 +2275,11 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p return id; } -Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) { +Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ - ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER, - "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER, + "Updating textures in is forbidden during creation of a draw or compute list"); Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER); @@ -2241,7 +2320,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con const uint8_t *r = p_data.ptr(); - VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; + VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; //barrier to transfer { @@ -2266,6 +2345,10 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con } uint32_t mipmap_offset = 0; + + uint32_t logic_width = texture->width; + uint32_t logic_height = texture->height; + for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) { uint32_t depth; uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth); @@ -2282,12 +2365,15 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con uint32_t region_w = MIN(region_size, width - x); uint32_t region_h = MIN(region_size, height - y); + uint32_t region_logic_w = MIN(region_size, logic_width - x); + uint32_t region_logic_h = MIN(region_size, logic_height - y); + uint32_t pixel_size = get_image_format_pixel_size(texture->format); uint32_t to_allocate = region_w * region_h * pixel_size; to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format); uint32_t alloc_offset, alloc_size; - Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw); + Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); uint8_t *write_ptr; @@ -2363,8 +2449,8 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con buffer_image_copy.imageOffset.y = y; buffer_image_copy.imageOffset.z = z; - buffer_image_copy.imageExtent.width = region_w; - buffer_image_copy.imageExtent.height = region_h; + buffer_image_copy.imageExtent.width = region_logic_w; + buffer_image_copy.imageExtent.height = region_logic_h; buffer_image_copy.imageExtent.depth = 1; vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy); @@ -2375,15 +2461,36 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con } mipmap_offset = image_total; + logic_width = MAX(1, logic_width >> 1); + logic_height = MAX(1, logic_height >> 1); } //barrier to restore layout { + uint32_t barrier_flags = 0; + uint32_t access_flags = 0; + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT; + } + if (p_post_barrier & BARRIER_MASK_RASTER) { + barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT; + } + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; + } + + if (barrier_flags == 0) { + barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; image_memory_barrier.newLayout = texture->layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; @@ -2395,8 +2502,15 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + } + + if (texture->used_in_frame != frames_drawn) { + texture->used_in_raster = false; + texture->used_in_compute = false; + texture->used_in_frame = frames_drawn; } + texture->used_in_transfer = true; return OK; } @@ -2608,13 +2722,13 @@ bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) { return texture_owner.owns(p_texture); } -Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) { +Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ Texture *src_tex = texture_owner.getornull(p_from_texture); ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER, + ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER, "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER, "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved."); @@ -2635,7 +2749,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, Texture *dst_tex = texture_owner.getornull(p_to_texture); ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER, + ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER, "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER, "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved."); @@ -2656,7 +2770,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER, "Source and destination texture must be of the same type (color or depth)."); - VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; + VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; { //PRE Copy the image @@ -2731,12 +2845,31 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, // RESTORE LAYOUT for SRC and DST + uint32_t barrier_flags = 0; + uint32_t access_flags = 0; + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_RASTER) { + barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; + } + + if (barrier_flags == 0) { + barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + { //restore src VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; image_memory_barrier.newLayout = src_tex->layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; @@ -2748,7 +2881,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } { //make dst readable @@ -2757,7 +2890,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; image_memory_barrier.newLayout = dst_tex->layout; @@ -2770,20 +2903,20 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } } return OK; } -Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) { +Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ Texture *src_tex = texture_owner.getornull(p_from_texture); ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER, + ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER, "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER, "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved."); @@ -2794,7 +2927,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID Texture *dst_tex = texture_owner.getornull(p_to_texture); ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER, + ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER, "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER, "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved."); @@ -2808,7 +2941,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER, "Source and destination texture must be of the same type (color or depth)."); - VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; + VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; { //PRE Copy the image @@ -2883,12 +3016,31 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID // RESTORE LAYOUT for SRC and DST + uint32_t barrier_flags = 0; + uint32_t access_flags = 0; + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_RASTER) { + barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; + } + + if (barrier_flags == 0) { + barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + { //restore src VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; image_memory_barrier.newLayout = src_tex->layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; @@ -2900,7 +3052,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } { //make dst readable @@ -2909,7 +3061,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; image_memory_barrier.newLayout = dst_tex->layout; @@ -2922,20 +3074,20 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } } return OK; } -Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) { +Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ Texture *src_tex = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER, + ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER, "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER); @@ -2952,7 +3104,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER); - VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; + VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; @@ -2999,11 +3151,31 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range); { // Barrier to post clear accesses (changing back the layout if needed) + + uint32_t barrier_flags = 0; + uint32_t access_flags = 0; + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_RASTER) { + barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; + } + + if (barrier_flags == 0) { + barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - image_memory_barrier.dstAccessMask = valid_texture_access; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = clear_layout; image_memory_barrier.newLayout = src_tex->layout; @@ -3016,9 +3188,16 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer; image_memory_barrier.subresourceRange.layerCount = p_layers; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } + if (src_tex->used_in_frame != frames_drawn) { + src_tex->used_in_raster = false; + src_tex->used_in_compute = false; + src_tex->used_in_frame = frames_drawn; + } + src_tex->used_in_transfer = true; + return OK; } @@ -3104,6 +3283,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that // stage switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) { + case INITIAL_ACTION_CLEAR_REGION: case INITIAL_ACTION_CLEAR: { description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; @@ -3116,9 +3296,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { - description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there - description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); + description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; dependency_from_external.srcStageMask |= reading_stages; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; @@ -3144,6 +3324,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF dependency_from_external.srcStageMask |= reading_stages; } } break; + case INITIAL_ACTION_CLEAR_REGION_CONTINUE: case INITIAL_ACTION_CONTINUE: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; @@ -3151,7 +3332,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; - description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there + description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; @@ -3280,8 +3461,13 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF render_pass_create_info.pAttachments = attachments.ptr(); render_pass_create_info.subpassCount = 1; render_pass_create_info.pSubpasses = &subpass; - render_pass_create_info.dependencyCount = 2; - render_pass_create_info.pDependencies = dependencies; + // Commenting this because it seems it just avoids raster and compute to work at the same time. + // Other barriers seem to be protecting the render pass fine. + // render_pass_create_info.dependencyCount = 2; + // render_pass_create_info.pDependencies = dependencies; + + render_pass_create_info.dependencyCount = 0; + render_pass_create_info.pDependencies = nullptr; VkRenderPass render_pass; VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass); @@ -3323,11 +3509,8 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c return id; } -RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) { - ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID); - +RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) { FramebufferFormatKey key; - key.empty_size = p_size; const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key); if (E) { @@ -3375,7 +3558,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c fb_format.E = E; fb_format.color_attachments = 0; fb_format.render_pass = render_pass; - fb_format.samples = TEXTURE_SAMPLES_1; + fb_format.samples = p_samples; framebuffer_formats[id] = fb_format; return id; } @@ -3391,10 +3574,10 @@ RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_te /**** RENDER TARGET ****/ /***********************/ -RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) { +RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) { _THREAD_SAFE_METHOD_ Framebuffer framebuffer; - framebuffer.format_id = framebuffer_format_create_empty(p_size); + framebuffer.format_id = framebuffer_format_create_empty(p_samples); ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID()); framebuffer.size = p_size; @@ -3966,6 +4149,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages bool is_compute = false; + uint32_t compute_local_size[3] = { 0, 0, 0 }; + for (int i = 0; i < p_stages.size(); i++) { if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) { is_compute = true; @@ -3982,6 +4167,11 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader."); + if (is_compute) { + compute_local_size[0] = module.entry_points->local_size.x; + compute_local_size[1] = module.entry_points->local_size.y; + compute_local_size[2] = module.entry_points->local_size.z; + } uint32_t binding_count = 0; result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr); ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), @@ -4186,6 +4376,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } } } + uint32_t pc_count = 0; result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr); ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), @@ -4234,6 +4425,9 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages shader.fragment_outputs = fragment_outputs; shader.push_constant = push_constant; shader.is_compute = is_compute; + shader.compute_local_size[0] = compute_local_size[0]; + shader.compute_local_size[1] = compute_local_size[1]; + shader.compute_local_size[2] = compute_local_size[2]; String error_text; @@ -5040,19 +5234,22 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) { return uniform_set_owner.owns(p_uniform_set); } -Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) { +Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ - ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER, - "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list"); - ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER, - "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list"); + ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER, + "Updating buffers is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER, + "Updating buffers is forbidden during creation of a compute list"); - // Protect subsequent updates... - VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; - VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; - - Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access); + VkPipelineStageFlags dst_stage_mask = 0; + VkAccessFlags dst_access = 0; + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + // Protect subsequent updates... + dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; + dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; + } + Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier); if (!buffer) { ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type."); } @@ -5060,20 +5257,73 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER, "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end."); - _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw); - Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw); + // no barrier should be needed here + // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true); + + Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier); if (err) { return err; } #ifdef FORCE_FULL_BARRIER - _full_barrier(p_sync_with_draw); + _full_barrier(true); #else - _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw); + if (dst_stage_mask == 0) { + dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + + if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) { + _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true); + } + #endif return err; } +Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER, + "Size must be a multiple of four"); + ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER, + "Updating buffers in is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER, + "Updating buffers is forbidden during creation of a compute list"); + + VkPipelineStageFlags dst_stage_mask = 0; + VkAccessFlags dst_access = 0; + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + // Protect subsequent updates... + dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; + dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; + } + + Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier); + if (!buffer) { + ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type."); + } + + ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER, + "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end."); + + // should not be needed + // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier); + + vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0); + +#ifdef FORCE_FULL_BARRIER + _full_barrier(true); +#else + if (dst_stage_mask == 0) { + dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + + _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask); + +#endif + return OK; +} + Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { _THREAD_SAFE_METHOD_ @@ -5081,7 +5331,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT; // Get the vulkan buffer and the potential stage/access possible - Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask); + Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL); if (!buffer) { ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving."); } @@ -5524,6 +5774,9 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { pipeline.pipeline_layout = shader->pipeline_layout; pipeline.shader = p_shader; pipeline.push_constant_size = shader->push_constant.push_constant_size; + pipeline.local_group_size[0] = shader->compute_local_size[0]; + pipeline.local_group_size[1] = shader->compute_local_size[1]; + pipeline.local_group_size[2] = shader->compute_local_size[2]; //create ID to associate with this pipeline RID id = compute_pipeline_owner.make_rid(pipeline); @@ -5695,11 +5948,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff render_pass_begin.pNext = nullptr; render_pass_begin.renderPass = render_pass; render_pass_begin.framebuffer = vkframebuffer; - + /* + * Given how API works, it makes sense to always fully operate on the whole framebuffer. + * This allows better continue operations for operations like shadowmapping. render_pass_begin.renderArea.extent.width = viewport_size.width; render_pass_begin.renderArea.extent.height = viewport_size.height; render_pass_begin.renderArea.offset.x = viewport_offset.x; render_pass_begin.renderArea.offset.y = viewport_offset.y; + */ + render_pass_begin.renderArea.extent.width = framebuffer->size.width; + render_pass_begin.renderArea.extent.height = framebuffer->size.height; + render_pass_begin.renderArea.offset.x = 0; + render_pass_begin.renderArea.offset.y = 0; Vector<VkClearValue> clear_values; clear_values.resize(framebuffer->texture_ids.size()); @@ -5826,7 +6086,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time."); - ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time."); + ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time."); Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, INVALID_ID); @@ -5847,12 +6107,19 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu viewport_offset = regioni.position; viewport_size = regioni.size; - - if (p_initial_color_action == INITIAL_ACTION_CLEAR) { + if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) { + needs_clear_color = true; + p_initial_color_action = INITIAL_ACTION_CONTINUE; + } + if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) { + needs_clear_depth = true; + p_initial_depth_action = INITIAL_ACTION_CONTINUE; + } + if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_color = true; p_initial_color_action = INITIAL_ACTION_KEEP; } - if (p_initial_depth_action == INITIAL_ACTION_CLEAR) { + if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_depth = true; p_initial_depth_action = INITIAL_ACTION_KEEP; } @@ -5938,11 +6205,11 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p viewport_offset = regioni.position; viewport_size = regioni.size; - if (p_initial_color_action == INITIAL_ACTION_CLEAR) { + if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_color = true; p_initial_color_action = INITIAL_ACTION_KEEP; } - if (p_initial_depth_action == INITIAL_ACTION_CLEAR) { + if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_depth = true; p_initial_depth_action = INITIAL_ACTION_KEEP; } @@ -6195,6 +6462,19 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_ dl->state.sets[p_index].uniform_set_format = uniform_set->format; dl->state.sets[p_index].uniform_set = p_uniform_set; + uint32_t mst_count = uniform_set->mutable_storage_textures.size(); + if (mst_count) { + Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw(); + for (uint32_t i = 0; i < mst_count; i++) { + if (mst_textures[i]->used_in_frame != frames_drawn) { + mst_textures[i]->used_in_frame = frames_drawn; + mst_textures[i]->used_in_transfer = false; + mst_textures[i]->used_in_compute = false; + } + mst_textures[i]->used_in_raster = true; + } + } + #ifdef DEBUG_ENABLED { //validate that textures bound are not attached as framebuffer bindings uint32_t attachable_count = uniform_set->attachable_textures.size(); @@ -6437,7 +6717,7 @@ void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) { vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor); } -void RenderingDeviceVulkan::draw_list_end() { +void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive."); @@ -6473,16 +6753,51 @@ void RenderingDeviceVulkan::draw_list_end() { } } + uint32_t barrier_flags = 0; + uint32_t access_flags = 0; + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_RASTER) { + barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/; + } + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; + } + + if (barrier_flags == 0) { + barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + draw_list_bound_textures.clear(); - for (int i = 0; i < draw_list_storage_textures.size(); i++) { + VkImageMemoryBarrier *image_barriers = nullptr; + + uint32_t image_barrier_count = draw_list_storage_textures.size(); + + if (image_barrier_count) { + image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size()); + } + + uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; + uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + + if (image_barrier_count) { + src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + src_access |= VK_ACCESS_SHADER_WRITE_BIT; + } + + for (uint32_t i = 0; i < image_barrier_count; i++) { Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]); - VkImageMemoryBarrier image_memory_barrier; + VkImageMemoryBarrier &image_memory_barrier = image_barriers[i]; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; - image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + image_memory_barrier.srcAccessMask = src_access; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = texture->layout; image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; @@ -6495,8 +6810,6 @@ void RenderingDeviceVulkan::draw_list_end() { image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer; image_memory_barrier.subresourceRange.layerCount = texture->layers; - vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); - texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } @@ -6509,7 +6822,17 @@ void RenderingDeviceVulkan::draw_list_end() { #ifdef FORCE_FULL_BARRIER _full_barrier(true); #else - _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true); + + VkMemoryBarrier mem_barrier; + mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; + mem_barrier.pNext = nullptr; + mem_barrier.srcAccessMask = src_access; + mem_barrier.dstAccessMask = access_flags; + + if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) { + vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers); + } + #endif } @@ -6517,12 +6840,13 @@ void RenderingDeviceVulkan::draw_list_end() { /**** COMPUTE LISTS ****/ /***********************/ -RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() { - ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time."); +RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) { + ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time."); ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time."); compute_list = memnew(ComputeList); compute_list->command_buffer = frames[frame].draw_command_buffer; + compute_list->state.allow_draw_overlap = p_allow_draw_overlap; return ID_TYPE_COMPUTE_LIST; } @@ -6579,6 +6903,9 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l } cl->state.pipeline_shader = pipeline->shader; + cl->state.local_group_size[0] = pipeline->local_group_size[0]; + cl->state.local_group_size[1] = pipeline->local_group_size[1]; + cl->state.local_group_size[2] = pipeline->local_group_size[2]; } #ifdef DEBUG_ENABLED @@ -6616,11 +6943,24 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, cl->state.sets[p_index].uniform_set = p_uniform_set; uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size(); + uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size(); + Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw(); + VkImageMemoryBarrier *texture_barriers = nullptr; + + if (textures_to_sampled_count + textures_to_storage_count) { + texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count)); + } + uint32_t texture_barrier_count = 0; + + uint32_t src_stage_flags = 0; + for (uint32_t i = 0; i < textures_to_sampled_count; i++) { if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { - VkImageMemoryBarrier image_memory_barrier; + src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + + VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++]; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; @@ -6637,23 +6977,55 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer; image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers; - vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); - textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]); } + + if (textures_to_sampled[i]->used_in_frame != frames_drawn) { + textures_to_sampled[i]->used_in_frame = frames_drawn; + textures_to_sampled[i]->used_in_transfer = false; + textures_to_sampled[i]->used_in_raster = false; + } + textures_to_sampled[i]->used_in_compute = true; } - uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size(); Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw(); for (uint32_t i = 0; i < textures_to_storage_count; i++) { if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) { - VkImageMemoryBarrier image_memory_barrier; + uint32_t src_access_flags = 0; + + if (textures_to_storage[i]->used_in_frame == frames_drawn) { + if (textures_to_storage[i]->used_in_compute) { + src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (textures_to_storage[i]->used_in_raster) { + src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT; + src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (textures_to_storage[i]->used_in_transfer) { + src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; + } + + textures_to_storage[i]->used_in_compute = false; + textures_to_storage[i]->used_in_raster = false; + textures_to_storage[i]->used_in_compute = false; + + } else { + src_access_flags = 0; + textures_to_storage[i]->used_in_compute = false; + textures_to_storage[i]->used_in_raster = false; + textures_to_storage[i]->used_in_compute = false; + textures_to_storage[i]->used_in_frame = frames_drawn; + } + + VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++]; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; - image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + image_memory_barrier.srcAccessMask = src_access_flags; image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; image_memory_barrier.oldLayout = textures_to_storage[i]->layout; image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; @@ -6667,14 +7039,20 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer; image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers; - vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); - textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL; cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards } } + if (texture_barrier_count) { + if (src_stage_flags == 0) { + src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + } + + vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers); + } + #if 0 { //validate that textures bound are not attached as framebuffer bindings uint32_t attachable_count = uniform_set->attachable_textures.size(); @@ -6768,6 +7146,27 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups); } +void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) { + ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST); + ERR_FAIL_COND(!compute_list); + + ComputeList *cl = compute_list; + +#ifdef DEBUG_ENABLED + + ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw."); + + if (cl->validation.pipeline_push_constant_size > 0) { + //using push constants, check that they were supplied + ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied, + "The shader in this pipeline requires a push constant to be set before drawing, but it's not present."); + } + +#endif + + compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1); +} + void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) { ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST); ERR_FAIL_COND(!compute_list); @@ -6832,14 +7231,44 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) { #endif } -void RenderingDeviceVulkan::compute_list_end() { +void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) { ERR_FAIL_COND(!compute_list); + + uint32_t barrier_flags = 0; + uint32_t access_flags = 0; + if (p_post_barrier & BARRIER_MASK_COMPUTE) { + barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_post_barrier & BARRIER_MASK_RASTER) { + barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; + access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT; + } + if (p_post_barrier & BARRIER_MASK_TRANSFER) { + barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; + } + + if (barrier_flags == 0) { + barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + + VkImageMemoryBarrier *image_barriers = nullptr; + + uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size(); + + if (image_barrier_count) { + image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count); + } + + uint32_t barrier_idx = 0; + for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) { - VkImageMemoryBarrier image_memory_barrier; + VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++]; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT; + image_memory_barrier.dstAccessMask = access_flags; image_memory_barrier.oldLayout = E->get()->layout; image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; @@ -6852,19 +7281,75 @@ void RenderingDeviceVulkan::compute_list_end() { image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer; image_memory_barrier.subresourceRange.layerCount = E->get()->layers; - // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent - vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); - E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + + if (E->get()->used_in_frame != frames_drawn) { + E->get()->used_in_transfer = false; + E->get()->used_in_raster = false; + E->get()->used_in_compute = false; + E->get()->used_in_frame = frames_drawn; + } } - memdelete(compute_list); - compute_list = nullptr; #ifdef FORCE_FULL_BARRIER _full_barrier(true); #else - _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true); + VkMemoryBarrier mem_barrier; + mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; + mem_barrier.pNext = nullptr; + mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; + mem_barrier.dstAccessMask = access_flags; + + if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) { + vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers); + } + #endif + + memdelete(compute_list); + compute_list = nullptr; +} + +void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) { + uint32_t src_barrier_flags = 0; + uint32_t src_access_flags = 0; + if (p_from & BARRIER_MASK_COMPUTE) { + src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_from & BARRIER_MASK_RASTER) { + src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; + src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + } + if (p_from & BARRIER_MASK_TRANSFER) { + src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT; + } + + if (p_from == 0) { + src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + } + + uint32_t dst_barrier_flags = 0; + uint32_t dst_access_flags = 0; + if (p_to & BARRIER_MASK_COMPUTE) { + dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } + if (p_to & BARRIER_MASK_RASTER) { + dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; + dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT; + } + if (p_to & BARRIER_MASK_TRANSFER) { + dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; + dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; + } + + if (p_to == 0) { + dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + } + + _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true); } void RenderingDeviceVulkan::full_barrier() { @@ -7001,6 +7486,82 @@ void RenderingDeviceVulkan::free(RID p_id) { _free_internal(p_id); } +// The full list of resources that can be named is in the VkObjectType enum +// We just expose the resources that are owned and can be accessed easily. +void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) { + if (texture_owner.owns(p_id)) { + Texture *texture = texture_owner.getornull(p_id); + if (texture->owner.is_null()) { + // Don't set the source texture's name when calling on a texture view + context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name); + } + context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View"); + } else if (framebuffer_owner.owns(p_id)) { + //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id); + // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex + } else if (sampler_owner.owns(p_id)) { + VkSampler *sampler = sampler_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name); + } else if (vertex_buffer_owner.owns(p_id)) { + Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name); + } else if (index_buffer_owner.owns(p_id)) { + IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name); + } else if (shader_owner.owns(p_id)) { + Shader *shader = shader_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout"); + for (int i = 0; i < shader->sets.size(); i++) { + context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name); + } + } else if (uniform_buffer_owner.owns(p_id)) { + Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name); + } else if (texture_buffer_owner.owns(p_id)) { + TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name); + context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View"); + } else if (storage_buffer_owner.owns(p_id)) { + Buffer *storage_buffer = storage_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name); + } else if (uniform_set_owner.owns(p_id)) { + UniformSet *uniform_set = uniform_set_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name); + } else if (render_pipeline_owner.owns(p_id)) { + RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout"); + } else if (compute_pipeline_owner.owns(p_id)) { + ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout"); + } else { + ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id())); + } +} + +void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) { + context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color); +} + +void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) { + context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color); +} + +void RenderingDeviceVulkan::draw_command_end_label() { + context->command_end_label(frames[frame].draw_command_buffer); +} + +String RenderingDeviceVulkan::get_device_vendor_name() const { + return context->get_device_vendor_name(); +} +String RenderingDeviceVulkan::get_device_name() const { + return context->get_device_name(); +} +String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const { + return context->get_device_pipeline_cache_uuid(); +} + void RenderingDeviceVulkan::_finalize_command_bufers() { if (draw_list) { ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work)."); @@ -7053,6 +7614,7 @@ void RenderingDeviceVulkan::_begin_frame() { if (frames[frame].timestamp_count) { vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT); + vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count); SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names); SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values); } @@ -7419,9 +7981,10 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) { } } -void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) { +void RenderingDeviceVulkan::capture_timestamp(const String &p_name) { ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); + //this should be optional for profiling, else it will slow things down { VkMemoryBarrier memoryBarrier; @@ -7458,9 +8021,10 @@ void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_ VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT; - vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr); + vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr); } - vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count); + + vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count); frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name; frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec(); frames[frame].timestamp_count++; diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index a786eca70d..a2527d5c33 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -141,6 +141,11 @@ class RenderingDeviceVulkan : public RenderingDevice { VkImageLayout layout; + uint64_t used_in_frame = 0; + bool used_in_transfer = false; + bool used_in_raster = false; + bool used_in_compute = false; + uint32_t read_aspect_mask = 0; uint32_t barrier_aspect_mask = 0; bool bound = false; //bound to framebffer @@ -228,13 +233,8 @@ class RenderingDeviceVulkan : public RenderingDevice { // used for the render pipelines. struct FramebufferFormatKey { - Size2i empty_size; Vector<AttachmentFormat> attachments; bool operator<(const FramebufferFormatKey &p_key) const { - if (empty_size != p_key.empty_size) { - return empty_size < p_key.empty_size; - } - int as = attachments.size(); int bs = p_key.attachments.size(); if (as != bs) { @@ -533,6 +533,8 @@ class RenderingDeviceVulkan : public RenderingDevice { PushConstant push_constant; + uint32_t compute_local_size[3] = { 0, 0, 0 }; + bool is_compute = false; int max_output = 0; Vector<Set> sets; @@ -691,6 +693,7 @@ class RenderingDeviceVulkan : public RenderingDevice { VkPipeline pipeline = VK_NULL_HANDLE; uint32_t push_constant_size = 0; uint32_t push_constant_stages = 0; + uint32_t local_group_size[3] = { 0, 0, 0 }; }; RID_Owner<ComputePipeline, true> compute_pipeline_owner; @@ -790,7 +793,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); - Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access); + Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, uint32_t p_post_barrier); /**********************/ /**** COMPUTE LIST ****/ @@ -813,8 +816,10 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t set_count = 0; RID pipeline; RID pipeline_shader; + uint32_t local_group_size[3] = { 0, 0, 0 }; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; uint32_t pipeline_push_constant_stages = 0; + bool allow_draw_overlap; } state; #ifdef DEBUG_ENABLED @@ -918,27 +923,27 @@ public: virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture); virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); - virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false); + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const; virtual bool texture_is_shared(RID p_texture); virtual bool texture_is_valid(RID p_texture); - virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false); - virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false); - virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw = false); + virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL); /*********************/ /**** FRAMEBUFFER ****/ /*********************/ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format); - virtual FramebufferFormatID framebuffer_format_create_empty(const Size2i &p_size); + virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1); virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format); virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID); - virtual RID framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check = INVALID_ID); + virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID); virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer); @@ -980,7 +985,8 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); - virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false); //works for any buffer + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer + virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL); virtual Vector<uint8_t> buffer_get_data(RID p_buffer); /*************************/ @@ -1026,22 +1032,24 @@ public: virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect); virtual void draw_list_disable_scissor(DrawListID p_list); - virtual void draw_list_end(); + virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); /***********************/ /**** COMPUTE LISTS ****/ /***********************/ - virtual ComputeListID compute_list_begin(); + virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false); virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline); virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index); virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size); virtual void compute_list_add_barrier(ComputeListID p_list); virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); + virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads); virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset); - virtual void compute_list_end(); + virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL); virtual void full_barrier(); /**************/ @@ -1054,7 +1062,7 @@ public: /**** Timing ****/ /****************/ - virtual void capture_timestamp(const String &p_name, bool p_sync_to_draw); + virtual void capture_timestamp(const String &p_name); virtual uint32_t get_captured_timestamps_count() const; virtual uint64_t get_captured_timestamps_frame() const; virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const; @@ -1082,6 +1090,16 @@ public: virtual uint64_t get_memory_usage() const; + virtual void set_resource_name(RID p_id, const String p_name); + + virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)); + virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)); + virtual void draw_command_end_label(); + + virtual String get_device_vendor_name() const; + virtual String get_device_name() const; + virtual String get_device_pipeline_cache_uuid() const; + RenderingDeviceVulkan(); ~RenderingDeviceVulkan(); }; diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 4d2bc406e4..c564cee757 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -55,10 +55,29 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback( return VK_FALSE; } // This needs to be ignored because Validator is wrong here. + if (strstr(pCallbackData->pMessage, "Invalid SPIR-V binary version 1.3") != nullptr) { + return VK_FALSE; + } + // This needs to be ignored because Validator is wrong here. + if (strstr(pCallbackData->pMessage, "Shader requires flag") != nullptr) { + return VK_FALSE; + } + + // This needs to be ignored because Validator is wrong here. if (strstr(pCallbackData->pMessage, "SPIR-V module not valid: Pointer operand") != nullptr && strstr(pCallbackData->pMessage, "must be a memory object") != nullptr) { return VK_FALSE; } + /* + // This is a valid warning because its illegal in Vulkan, but in practice it should work according to VK_KHR_maintenance2 + if (strstr(pCallbackData->pMessage, "VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 with tiling VK_IMAGE_TILING_OPTIMAL does not support usage that includes VK_IMAGE_USAGE_STORAGE_BIT") != nullptr) { + return VK_FALSE; + } + + if (strstr(pCallbackData->pMessage, "VK_FORMAT_R4G4B4A4_UNORM_PACK16 with tiling VK_IMAGE_TILING_OPTIMAL does not support usage that includes VK_IMAGE_USAGE_STORAGE_BIT") != nullptr) { + return VK_FALSE; + } +*/ // Workaround for Vulkan-Loader usability bug: https://github.com/KhronosGroup/Vulkan-Loader/issues/262. if (strstr(pCallbackData->pMessage, "wrong ELF class: ELFCLASS32") != nullptr) { return VK_FALSE; @@ -220,6 +239,7 @@ Error VulkanContext::_initialize_extensions() { enabled_extension_count = 0; enabled_layer_count = 0; + enabled_debug_utils = false; /* Look for instance extensions */ VkBool32 surfaceExtFound = 0; VkBool32 platformSurfaceExtFound = 0; @@ -251,9 +271,8 @@ Error VulkanContext::_initialize_extensions() { } } if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) { - if (use_validation_layers) { - extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME; - } + extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME; + enabled_debug_utils = true; } if (enabled_extension_count >= MAX_EXTENSIONS) { free(instance_extensions); @@ -312,7 +331,7 @@ Error VulkanContext::_create_physical_device() { * function to register the final callback. */ VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info; - if (use_validation_layers) { + if (enabled_debug_utils) { // VK_EXT_debug_utils style dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; dbg_messenger_create_info.pNext = nullptr; @@ -361,7 +380,8 @@ Error VulkanContext::_create_physical_device() { ERR_FAIL_V(ERR_CANT_CREATE); } /* for now, just grab the first physical device */ - gpu = physical_devices[0]; + uint32_t device_index = 0; + gpu = physical_devices[device_index]; free(physical_devices); /* Look for device extensions */ @@ -370,6 +390,40 @@ Error VulkanContext::_create_physical_device() { enabled_extension_count = 0; memset(extension_names, 0, sizeof(extension_names)); + /* Get identifier properties */ + vkGetPhysicalDeviceProperties(gpu, &gpu_props); + + static const struct { + uint32_t id; + const char *name; + } vendor_names[] = { + { 0x1002, "AMD" }, + { 0x1010, "ImgTec" }, + { 0x10DE, "NVIDIA" }, + { 0x13B5, "ARM" }, + { 0x5143, "Qualcomm" }, + { 0x8086, "INTEL" }, + { 0, nullptr }, + }; + device_name = gpu_props.deviceName; + pipeline_cache_id = String::hex_encode_buffer(gpu_props.pipelineCacheUUID, VK_UUID_SIZE); + pipeline_cache_id += "-driver-" + itos(gpu_props.driverVersion); + { + device_vendor = "Unknown"; + uint32_t vendor_idx = 0; + while (vendor_names[vendor_idx].name != nullptr) { + if (gpu_props.vendorID == vendor_names[vendor_idx].id) { + device_vendor = vendor_names[vendor_idx].name; + break; + } + vendor_idx++; + } + } +#ifdef DEBUG_ENABLED + print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name); +#endif + device_api_version = gpu_props.apiVersion; + err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); @@ -436,7 +490,7 @@ Error VulkanContext::_create_physical_device() { " extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\n" "vkCreateInstance Failure"); - if (use_validation_layers) { + if (enabled_debug_utils) { // Setup VK_EXT_debug_utils function pointers always (we use them for // debug labels and names). CreateDebugUtilsMessengerEXT = @@ -479,7 +533,6 @@ Error VulkanContext::_create_physical_device() { break; } } - vkGetPhysicalDeviceProperties(gpu, &gpu_props); /* Call with NULL data to get count */ vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_family_count, nullptr); @@ -546,6 +599,7 @@ Error VulkanContext::_create_device() { } err = vkCreateDevice(gpu, &sdevice, nullptr, &device); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); + return OK; } @@ -1567,6 +1621,70 @@ void VulkanContext::local_device_free(RID p_local_device) { local_device_owner.free(p_local_device); } +void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) { + if (!enabled_debug_utils) { + return; + } + + CharString cs = p_label_name.utf8().get_data(); + VkDebugUtilsLabelEXT label; + label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT; + label.pNext = nullptr; + label.pLabelName = cs.get_data(); + label.color[0] = p_color[0]; + label.color[1] = p_color[1]; + label.color[2] = p_color[2]; + label.color[3] = p_color[3]; + CmdBeginDebugUtilsLabelEXT(p_command_buffer, &label); +} + +void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) { + if (!enabled_debug_utils) { + return; + } + CharString cs = p_label_name.utf8().get_data(); + VkDebugUtilsLabelEXT label; + label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT; + label.pNext = nullptr; + label.pLabelName = cs.get_data(); + label.color[0] = p_color[0]; + label.color[1] = p_color[1]; + label.color[2] = p_color[2]; + label.color[3] = p_color[3]; + CmdInsertDebugUtilsLabelEXT(p_command_buffer, &label); +} + +void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) { + if (!enabled_debug_utils) { + return; + } + CmdEndDebugUtilsLabelEXT(p_command_buffer); +} + +void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) { + if (!enabled_debug_utils) { + return; + } + CharString obj_data = p_object_name.utf8(); + VkDebugUtilsObjectNameInfoEXT name_info; + name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT; + name_info.pNext = nullptr; + name_info.objectType = p_object_type; + name_info.objectHandle = p_object_handle; + name_info.pObjectName = obj_data.get_data(); + SetDebugUtilsObjectNameEXT(device, &name_info); +} + +String VulkanContext::get_device_vendor_name() const { + return device_vendor; +} +String VulkanContext::get_device_name() const { + return device_name; +} +String VulkanContext::get_device_pipeline_cache_uuid() const { + return pipeline_cache_id; +} + VulkanContext::VulkanContext() { use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled(); diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 2be9903483..dc6b0410bc 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -57,6 +57,11 @@ class VulkanContext { bool device_initialized = false; bool inst_initialized = false; + String device_vendor; + String device_name; + String pipeline_cache_id; + uint32_t device_api_version = 0; + bool buffers_prepared = false; // Present queue. @@ -119,6 +124,7 @@ class VulkanContext { bool VK_GOOGLE_display_timing_enabled = true; uint32_t enabled_extension_count = 0; const char *extension_names[MAX_EXTENSIONS]; + bool enabled_debug_utils = false; uint32_t enabled_layer_count = 0; const char *enabled_layers[MAX_LAYERS]; @@ -209,6 +215,15 @@ public: Error swap_buffers(); Error initialize(); + void command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color); + void command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color); + void command_end_label(VkCommandBuffer p_command_buffer); + void set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name); + + String get_device_vendor_name() const; + String get_device_name() const; + String get_device_pipeline_cache_uuid() const; + VulkanContext(); virtual ~VulkanContext(); }; diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 7d5082d276..f2d541754f 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -397,7 +397,7 @@ Error AudioDriverWASAPI::init() { exit_thread = false; thread_exited = false; - thread = Thread::create(thread_func, this); + thread.start(thread_func, this); return OK; } @@ -767,13 +767,8 @@ void AudioDriverWASAPI::unlock() { } void AudioDriverWASAPI::finish() { - if (thread) { - exit_thread = true; - Thread::wait_to_finish(thread); - - memdelete(thread); - thread = nullptr; - } + exit_thread = true; + thread.wait_to_finish(); finish_capture_device(); finish_render_device(); diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index 2df07d16f7..b9b325f0fb 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -64,7 +64,7 @@ class AudioDriverWASAPI : public AudioDriver { AudioDeviceWASAPI audio_output; Mutex mutex; - Thread *thread = nullptr; + Thread thread; Vector<int32_t> samples_in; diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp deleted file mode 100644 index 6f59e072bb..0000000000 --- a/drivers/windows/rw_lock_windows.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/*************************************************************************/ -/* rw_lock_windows.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#if defined(WINDOWS_ENABLED) - -#include "rw_lock_windows.h" - -#include "core/error/error_macros.h" -#include "core/os/memory.h" - -#include <stdio.h> - -void RWLockWindows::read_lock() { - AcquireSRWLockShared(&lock); -} - -void RWLockWindows::read_unlock() { - ReleaseSRWLockShared(&lock); -} - -Error RWLockWindows::read_try_lock() { - if (TryAcquireSRWLockShared(&lock) == 0) { - return ERR_BUSY; - } else { - return OK; - } -} - -void RWLockWindows::write_lock() { - AcquireSRWLockExclusive(&lock); -} - -void RWLockWindows::write_unlock() { - ReleaseSRWLockExclusive(&lock); -} - -Error RWLockWindows::write_try_lock() { - if (TryAcquireSRWLockExclusive(&lock) == 0) { - return ERR_BUSY; - } else { - return OK; - } -} - -RWLock *RWLockWindows::create_func_windows() { - return memnew(RWLockWindows); -} - -void RWLockWindows::make_default() { - create_func = create_func_windows; -} - -RWLockWindows::RWLockWindows() { - InitializeSRWLock(&lock); -} - -RWLockWindows::~RWLockWindows() { -} - -#endif diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h deleted file mode 100644 index a9d55bdef9..0000000000 --- a/drivers/windows/rw_lock_windows.h +++ /dev/null @@ -1,63 +0,0 @@ -/*************************************************************************/ -/* rw_lock_windows.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RWLOCKWINDOWS_H -#define RWLOCKWINDOWS_H - -#if defined(WINDOWS_ENABLED) - -#include "core/os/rw_lock.h" - -#include <windows.h> - -class RWLockWindows : public RWLock { - SRWLOCK lock; - - static RWLock *create_func_windows(); - -public: - virtual void read_lock(); - virtual void read_unlock(); - virtual Error read_try_lock(); - - virtual void write_lock(); - virtual void write_unlock(); - virtual Error write_try_lock(); - - static void make_default(); - - RWLockWindows(); - - ~RWLockWindows(); -}; - -#endif - -#endif // RWLOCKWINDOWS_H diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp deleted file mode 100644 index ec95c9523d..0000000000 --- a/drivers/windows/thread_windows.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/*************************************************************************/ -/* thread_windows.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "thread_windows.h" - -#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED) - -#include "core/os/memory.h" - -Thread::ID ThreadWindows::get_id() const { - return id; -} - -Thread *ThreadWindows::create_thread_windows() { - return memnew(ThreadWindows); -} - -DWORD ThreadWindows::thread_callback(LPVOID userdata) { - ThreadWindows *t = reinterpret_cast<ThreadWindows *>(userdata); - - ScriptServer::thread_enter(); //scripts may need to attach a stack - - t->id = (ID)GetCurrentThreadId(); // must implement - t->callback(t->user); - SetEvent(t->handle); - - ScriptServer::thread_exit(); - - return 0; -} - -Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void *p_user, const Settings &) { - ThreadWindows *tr = memnew(ThreadWindows); - tr->callback = p_callback; - tr->user = p_user; - tr->handle = CreateEvent(nullptr, TRUE, FALSE, nullptr); - - QueueUserWorkItem(thread_callback, tr, WT_EXECUTELONGFUNCTION); - - return tr; -} - -Thread::ID ThreadWindows::get_thread_id_func_windows() { - return (ID)GetCurrentThreadId(); //must implement -} - -void ThreadWindows::wait_to_finish_func_windows(Thread *p_thread) { - ThreadWindows *tp = static_cast<ThreadWindows *>(p_thread); - ERR_FAIL_COND(!tp); - WaitForSingleObject(tp->handle, INFINITE); - CloseHandle(tp->handle); - //`memdelete(tp); -} - -void ThreadWindows::make_default() { - create_func = create_func_windows; - get_thread_id_func = get_thread_id_func_windows; - wait_to_finish_func = wait_to_finish_func_windows; -} - -#endif diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h deleted file mode 100644 index 3801bddc2c..0000000000 --- a/drivers/windows/thread_windows.h +++ /dev/null @@ -1,67 +0,0 @@ -/*************************************************************************/ -/* thread_windows.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef THREAD_WINDOWS_H -#define THREAD_WINDOWS_H - -#ifdef WINDOWS_ENABLED - -#include "core/object/script_language.h" -#include "core/os/thread.h" - -#include <windows.h> - -class ThreadWindows : public Thread { - ThreadCreateCallback callback; - void *user; - ID id; - HANDLE handle = nullptr; - - static Thread *create_thread_windows(); - - static DWORD WINAPI thread_callback(LPVOID userdata); - - static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &); - static ID get_thread_id_func_windows(); - static void wait_to_finish_func_windows(Thread *p_thread); - - ThreadWindows() {} - -public: - virtual ID get_id() const; - - static void make_default(); - - ~ThreadWindows() {} -}; - -#endif - -#endif diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index 3b3c3481b6..1bb8da769b 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -78,7 +78,7 @@ Error AudioDriverXAudio2::init() { hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, &voice_callback); ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_UNAVAILABLE, "Error creating XAudio2 source voice. Error code: " + itos(hr) + "."); - thread = Thread::create(AudioDriverXAudio2::thread_func, this); + thread.start(AudioDriverXAudio2::thread_func, this); return OK; } @@ -146,23 +146,16 @@ float AudioDriverXAudio2::get_latency() { } void AudioDriverXAudio2::lock() { - if (!thread) - return; mutex.lock(); } void AudioDriverXAudio2::unlock() { - if (!thread) - return; mutex.unlock(); } void AudioDriverXAudio2::finish() { - if (!thread) - return; - exit_thread = true; - Thread::wait_to_finish(thread); + thread.wait_to_finish(); if (source_voice) { source_voice->Stop(0); @@ -179,9 +172,6 @@ void AudioDriverXAudio2::finish() { } mastering_voice->DestroyVoice(); - - memdelete(thread); - thread = nullptr; } AudioDriverXAudio2::AudioDriverXAudio2() { diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index e3c2d3a326..d3938a19d0 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -62,7 +62,7 @@ class AudioDriverXAudio2 : public AudioDriver { void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {} }; - Thread *thread = nullptr; + Thread thread; Mutex mutex; int32_t *samples_in = nullptr; diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 2e0c3491f7..8be8735f3e 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -197,7 +197,8 @@ Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref< preview->preview->length = len_s; if (preview->playback.is_valid()) { - preview->thread = Thread::create(_preview_thread, preview); + preview->thread = memnew(Thread); + preview->thread->start(_preview_thread, preview); } return preview->preview; @@ -218,7 +219,8 @@ void AudioStreamPreviewGenerator::_notification(int p_what) { for (Map<ObjectID, Preview>::Element *E = previews.front(); E; E = E->next()) { if (!E->get().generating) { if (E->get().thread) { - Thread::wait_to_finish(E->get().thread); + E->get().thread->wait_to_finish(); + memdelete(E->get().thread); E->get().thread = nullptr; } if (!ObjectDB::get_instance(E->key())) { //no longer in use, get rid of preview diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 6db3b94aee..ec92edc795 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -129,6 +129,8 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int updating_scene_tree = true; const String last_path = get_selected_path(); const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); + bool filter_changed = filter != last_filter; + TreeItem *scroll_item = nullptr; // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion. List<Pair<TreeItem *, int>> parents; @@ -162,11 +164,17 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int if (debugger_id == p_debugger) { // Can use remote id. if (node.id == inspected_object_id) { item->select(0); + if (filter_changed) { + scroll_item = item; + } } } else { // Must use path if (last_path == _get_path(item)) { updating_scene_tree = false; // Force emission of new selection item->select(0); + if (filter_changed) { + scroll_item = item; + } updating_scene_tree = true; } } @@ -183,6 +191,9 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } parent->remove_child(item); memdelete(item); + if (scroll_item == item) { + scroll_item = nullptr; + } if (had_siblings) { break; // Parent must survive. } @@ -199,6 +210,10 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree + if (scroll_item) { + call_deferred("scroll_to_item", scroll_item); + } + last_filter = filter; updating_scene_tree = false; } diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 8c966dffd5..13193344f1 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -51,6 +51,7 @@ private: Set<ObjectID> unfold_cache; PopupMenu *item_menu = nullptr; EditorFileDialog *file_dialog = nullptr; + String last_filter; String _get_path(TreeItem *p_item); void _scene_tree_folded(Object *p_obj); diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index d541fdd249..2d57dff69d 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -46,8 +46,8 @@ void EditorNetworkProfiler::_notification(int p_what) { outgoing_bandwidth_text->set_right_icon(get_theme_icon("ArrowUp", "EditorIcons")); // This needs to be done here to set the faded color when the profiler is first opened - incoming_bandwidth_text->add_theme_color_override("font_color_uneditable", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); - outgoing_bandwidth_text->add_theme_color_override("font_color_uneditable", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); + incoming_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); + outgoing_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); } } @@ -113,10 +113,10 @@ void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) { // Make labels more prominent when the bandwidth is greater than 0 to attract user attention incoming_bandwidth_text->add_theme_color_override( - "font_color_uneditable", + "font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, p_incoming > 0 ? 1 : 0.5)); outgoing_bandwidth_text->add_theme_color_override( - "font_color_uneditable", + "font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, p_outgoing > 0 ? 1 : 0.5)); } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 7569800a7e..2eef4636d6 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -78,11 +78,11 @@ void EditorAudioBus::_notification(int p_what) { Color bypass_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(0.13, 0.8, 1.0) : Color(0.44, 0.87, 1.0); solo->set_icon(get_theme_icon("AudioBusSolo", "EditorIcons")); - solo->add_theme_color_override("icon_color_pressed", solo_color); + solo->add_theme_color_override("icon_pressed_color", solo_color); mute->set_icon(get_theme_icon("AudioBusMute", "EditorIcons")); - mute->add_theme_color_override("icon_color_pressed", mute_color); + mute->add_theme_color_override("icon_pressed_color", mute_color); bypass->set_icon(get_theme_icon("AudioBusBypass", "EditorIcons")); - bypass->add_theme_color_override("icon_color_pressed", bypass_color); + bypass->add_theme_color_override("icon_pressed_color", bypass_color); bus_options->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 8a5de6ccac..18364dc32f 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -273,16 +273,6 @@ EditorPlugin *EditorData::get_editor(Object *p_object) { return nullptr; } -EditorPlugin *EditorData::get_subeditor(Object *p_object) { - for (int i = editor_plugins.size() - 1; i > -1; i--) { - if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { - return editor_plugins[i]; - } - } - - return nullptr; -} - Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { Vector<EditorPlugin *> sub_plugins; for (int i = editor_plugins.size() - 1; i > -1; i--) { diff --git a/editor/editor_data.h b/editor/editor_data.h index b1fd6726f6..18b4137162 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -145,7 +145,6 @@ private: public: EditorPlugin *get_editor(Object *p_object); - EditorPlugin *get_subeditor(Object *p_object); Vector<EditorPlugin *> get_subeditors(Object *p_object); EditorPlugin *get_editor(String p_name); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index dd3e81c8c0..24256b843e 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1028,6 +1028,10 @@ Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObj Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files, bool p_embed, int64_t *r_embedded_start, int64_t *r_embedded_size) { EditorProgress ep("savepack", TTR("Packing"), 102, true); + // Create the temporary export directory if it doesn't exist. + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + da->make_dir_recursive(EditorSettings::get_singleton()->get_cache_dir()); + String tmppath = EditorSettings::get_singleton()->get_cache_dir().plus_file("packtmp"); FileAccess *ftmp = FileAccess::open(tmppath, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(!ftmp, ERR_CANT_CREATE, "Cannot create file '" + tmppath + "'."); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 76814ea378..4b68de26e7 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -595,7 +595,7 @@ void EditorFileSystem::scan() { return; } - if (scanning || scanning_changes || thread) { + if (scanning || scanning_changes || thread.is_started()) { return; } @@ -619,13 +619,13 @@ void EditorFileSystem::scan() { _queue_update_script_classes(); first_scan = false; } else { - ERR_FAIL_COND(thread); + ERR_FAIL_COND(thread.is_started()); set_process(true); Thread::Settings s; scanning = true; scan_total = 0; s.priority = Thread::PRIORITY_LOW; - thread = Thread::create(_thread_func, this, s); + thread.start(_thread_func, this, s); //tree->hide(); //progress->show(); } @@ -1046,7 +1046,7 @@ void EditorFileSystem::_thread_func_sources(void *_userdata) { void EditorFileSystem::scan_changes() { if (first_scan || // Prevent a premature changes scan from inhibiting the first full scan - scanning || scanning_changes || thread) { + scanning || scanning_changes || thread.is_started()) { scan_changes_pending = true; set_process(true); return; @@ -1076,12 +1076,12 @@ void EditorFileSystem::scan_changes() { scanning_changes_done = true; emit_signal("sources_changed", sources_changed.size() > 0); } else { - ERR_FAIL_COND(thread_sources); + ERR_FAIL_COND(thread_sources.is_started()); set_process(true); scan_total = 0; Thread::Settings s; s.priority = Thread::PRIORITY_LOW; - thread_sources = Thread::create(_thread_func_sources, this, s); + thread_sources.start(_thread_func_sources, this, s); } } @@ -1092,17 +1092,14 @@ void EditorFileSystem::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - Thread *active_thread = thread ? thread : thread_sources; - if (use_threads && active_thread) { + Thread &active_thread = thread.is_started() ? thread : thread_sources; + if (use_threads && active_thread.is_started()) { //abort thread if in progress abort_scan = true; while (scanning) { OS::get_singleton()->delay_usec(1000); } - Thread::wait_to_finish(active_thread); - memdelete(active_thread); - thread = nullptr; - thread_sources = nullptr; + active_thread.wait_to_finish(); WARN_PRINT("Scan thread aborted..."); set_process(false); } @@ -1125,9 +1122,7 @@ void EditorFileSystem::_notification(int p_what) { set_process(false); - Thread::wait_to_finish(thread_sources); - memdelete(thread_sources); - thread_sources = nullptr; + thread_sources.wait_to_finish(); if (_update_scan_actions()) { emit_signal("filesystem_changed"); } @@ -1135,7 +1130,7 @@ void EditorFileSystem::_notification(int p_what) { _queue_update_script_classes(); first_scan = false; } - } else if (!scanning && thread) { + } else if (!scanning && thread.is_started()) { set_process(false); if (filesystem) { @@ -1143,9 +1138,7 @@ void EditorFileSystem::_notification(int p_what) { } filesystem = new_filesystem; new_filesystem = nullptr; - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); _update_scan_actions(); emit_signal("filesystem_changed"); emit_signal("sources_changed", sources_changed.size() > 0); @@ -2080,11 +2073,9 @@ EditorFileSystem::EditorFileSystem() { filesystem = memnew(EditorFileSystemDirectory); //like, empty filesystem->parent = nullptr; - thread = nullptr; scanning = false; importing = false; use_threads = true; - thread_sources = nullptr; new_filesystem = nullptr; abort_scan = false; diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index c0e11a0402..fa0b89e667 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -127,7 +127,7 @@ class EditorFileSystem : public Node { }; bool use_threads; - Thread *thread; + Thread thread; static void _thread_func(void *_userdata); EditorFileSystemDirectory *new_filesystem; @@ -189,7 +189,7 @@ class EditorFileSystem : public Node { void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress); - Thread *thread_sources; + Thread thread_sources; bool scanning_changes; bool scanning_changes_done; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 135c40a851..283713cd3c 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1331,11 +1331,11 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { Ref<Font> doc_code_font = p_rt->get_theme_font("doc_source", "EditorFonts"); Ref<Font> doc_kbd_font = p_rt->get_theme_font("doc_keyboard", "EditorFonts"); - Color font_color_hl = p_rt->get_theme_color("headline_color", "EditorHelp"); + Color headline_color = p_rt->get_theme_color("headline_color", "EditorHelp"); Color accent_color = p_rt->get_theme_color("accent_color", "Editor"); Color property_color = p_rt->get_theme_color("property_color", "Editor"); - Color link_color = accent_color.lerp(font_color_hl, 0.8); - Color code_color = accent_color.lerp(font_color_hl, 0.6); + Color link_color = accent_color.lerp(headline_color, 0.8); + Color code_color = accent_color.lerp(headline_color, 0.6); Color kbd_color = accent_color.lerp(property_color, 0.6); String bbcode = p_bbcode.dedent().replace("\t", "").replace("\r", "").strip_edges(); @@ -1481,7 +1481,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { tag_stack.push_front(tag); } else if (tag == "i") { //use italics font - p_rt->push_color(font_color_hl); + p_rt->push_color(headline_color); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "code" || tag == "codeblock") { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index df330d8685..ac36b7e762 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2506,22 +2506,11 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li return; } - List<StringName> classes; - Map<StringName, String> paths; + List<Ref<Script>> classes; // NodeC -> NodeB -> NodeA while (script.is_valid()) { - String n = EditorNode::get_editor_data().script_class_get_name(script->get_path()); - if (n.length()) { - classes.push_front(n); - } else if (script->get_path() != String() && script->get_path().find("::") == -1) { - n = script->get_path().get_file(); - classes.push_front(n); - } else { - n = TTR("Built-in script"); - classes.push_front(n); - } - paths[n] = script->get_path(); + classes.push_front(script); script = script->get_base_script(); } @@ -2545,17 +2534,18 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li } Set<StringName> added; - for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { - StringName name = E->get(); - String path = paths[name]; - Ref<Script> s; - if (path == String()) { - // Built-in script. It can't be inherited, so must be the script attached to the object. - s = p_object.get_script(); - } else { - s = ResourceLoader::load(path, "Script"); + for (List<Ref<Script>>::Element *E = classes.front(); E; E = E->next()) { + Ref<Script> s = E->get(); + String path = s->get_path(); + String name = EditorNode::get_editor_data().script_class_get_name(path); + if (name.is_empty()) { + if (!path.is_empty() && path.find("::") == -1) { + name = path.get_file(); + } else { + name = TTR("Built-in script"); + } } - ERR_FAIL_COND(!s->is_valid()); + List<PropertyInfo> props; s->get_script_property_list(&props); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 5396d6554f..8b123bf408 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -498,6 +498,11 @@ void EditorNode::_notification(int p_what) { float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + + uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); + uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); + RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); RS::get_singleton()->shadows_quality_set(shadows_quality); RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); @@ -512,10 +517,11 @@ void EditorNode::_notification(int p_what) { RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); - RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); - RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); + bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); @@ -614,8 +620,8 @@ void EditorNode::_notification(int p_what) { gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox("Content", "EditorStyles")); bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); - scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); @@ -1927,6 +1933,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in node_dock->set_node(nullptr); scene_tree_dock->set_selected(nullptr); inspector_dock->update(nullptr); + _display_top_editors(false); return; } @@ -2369,6 +2376,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_CLOSE: { if (!p_confirmed) { tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false); + _scene_tab_changed(tab_closing); if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename(); @@ -2675,15 +2683,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!p_confirmed) { bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit"); if (_next_unsaved_scene(!save_each) == -1) { - bool confirm = EDITOR_GET("interface/editor/quit_confirmation"); - if (confirm) { - confirmation->get_ok_button()->set_text(p_option == FILE_QUIT ? TTR("Quit") : TTR("Yes")); - confirmation->set_text(p_option == FILE_QUIT ? TTR("Exit the editor?") : TTR("Open Project Manager?")); - confirmation->popup_centered(); - } else { - _discard_changes(); - break; - } + _discard_changes(); + break; } else { if (save_each) { _menu_option_confirm(p_option == FILE_QUIT ? FILE_CLOSE_ALL_AND_QUIT : FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false); @@ -2897,6 +2898,10 @@ void EditorNode::_discard_changes(const String &p_str) { _update_scene_tabs(); if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { + // If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly. + if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) { + _menu_option_confirm(FILE_OPEN_PREV, true); + } if (_next_unsaved_scene(false) == -1) { current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER; _discard_changes(); @@ -3110,8 +3115,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, Ref<ConfigFile> cf; cf.instance(); - String addon_path = String("res://addons").plus_file(p_addon).plus_file("plugin.cfg"); - if (!DirAccess::exists(addon_path.get_base_dir())) { + if (!DirAccess::exists(p_addon.get_base_dir())) { ProjectSettings *ps = ProjectSettings::get_singleton(); PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled"); for (int i = 0; i < enabled_plugins.size(); ++i) { @@ -3125,14 +3129,14 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins."); return; } - Error err = cf->load(addon_path); + Error err = cf->load(p_addon); if (err != OK) { - show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path)); + show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), p_addon)); return; } if (!cf->has_section_key("plugin", "script")) { - show_warning(vformat(TTR("Unable to find script field for addon plugin at: 'res://addons/%s'."), p_addon)); + show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), p_addon)); return; } @@ -3141,7 +3145,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Only try to load the script if it has a name. Else, the plugin has no init script. if (script_path.length() > 0) { - script_path = String("res://addons").plus_file(p_addon).plus_file(script_path); + script_path = p_addon.get_base_dir().plus_file(script_path); script = ResourceLoader::load(script_path); if (script.is_null()) { @@ -5567,9 +5571,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p int prev_len = 0; - eta.execute_output_thread = Thread::create(_execute_thread, &eta); - - ERR_FAIL_COND_V(!eta.execute_output_thread, 0); + eta.execute_output_thread.start(_execute_thread, &eta); while (!eta.done) { { @@ -5584,8 +5586,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p OS::get_singleton()->delay_usec(1000); } - Thread::wait_to_finish(eta.execute_output_thread); - memdelete(eta.execute_output_thread); + eta.execute_output_thread.wait_to_finish(); execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode)); if (p_close_on_errors && eta.exitcode != 0) { @@ -5660,6 +5661,8 @@ EditorNode::EditorNode() { switch (display_scale) { case 0: { // Try applying a suitable display scale automatically. + // The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`. + // Make sure to update those when modifying the code below. #ifdef OSX_ENABLED editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); #else @@ -5839,7 +5842,6 @@ EditorNode::EditorNode() { EDITOR_DEF("run/output/always_close_output_on_stop", true); EDITOR_DEF("run/auto_save/save_before_running", true); EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true); - EDITOR_DEF("interface/editor/quit_confirmation", true); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false); EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false); @@ -6048,8 +6050,8 @@ EditorNode::EditorNode() { tab_preview_panel->add_child(tab_preview); scene_tabs = memnew(Tabs); - scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); scene_tabs->set_select_with_rmb(true); scene_tabs->add_tab("unsaved"); scene_tabs->set_tab_align(Tabs::ALIGN_LEFT); @@ -6092,7 +6094,7 @@ EditorNode::EditorNode() { tabbar_container->add_child(distraction_free); scene_tab_add->set_tooltip(TTR("Add a new scene.")); scene_tab_add->set_icon(gui_base->get_theme_icon("Add", "EditorIcons")); - scene_tab_add->add_theme_color_override("icon_color_normal", Color(0.6f, 0.6f, 0.6f, 0.8f)); + scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); scene_root_parent = memnew(PanelContainer); @@ -6340,7 +6342,7 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); - p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search")), HELP_SEARCH); p->add_separator(); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); diff --git a/editor/editor_node.h b/editor/editor_node.h index d962ffe6fd..3785d29c41 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -108,7 +108,7 @@ public: String path; List<String> args; String output; - Thread *execute_output_thread = nullptr; + Thread execute_output_thread; Mutex execute_output_mutex; int exitcode = 0; volatile bool done = false; diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index aa3b75097e..e5b62513ff 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -49,44 +49,16 @@ void EditorPluginSettings::_notification(int p_what) { void EditorPluginSettings::update_plugins() { plugin_list->clear(); - - DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - Error err = da->change_dir("res://addons"); - if (err != OK) { - memdelete(da); - return; - } - updating = true; - TreeItem *root = plugin_list->create_item(); - da->list_dir_begin(); - - String d = da->get_next(); - - Vector<String> plugins; - - while (d != String()) { - bool dir = da->current_is_dir(); - String path = "res://addons/" + d + "/plugin.cfg"; - - if (dir && FileAccess::exists(path)) { - plugins.push_back(d); - } - - d = da->get_next(); - } - - da->list_dir_end(); - memdelete(da); - + Vector<String> plugins = _get_plugins("res://addons"); plugins.sort(); for (int i = 0; i < plugins.size(); i++) { Ref<ConfigFile> cf; cf.instance(); - String path = "res://addons/" + plugins[i] + "/plugin.cfg"; + const String path = plugins[i]; Error err2 = cf->load(path); @@ -117,7 +89,6 @@ void EditorPluginSettings::update_plugins() { } if (!key_missing) { - String d2 = plugins[i]; String name = cf->get_value("plugin", "name"); String author = cf->get_value("plugin", "author"); String version = cf->get_value("plugin", "version"); @@ -127,14 +98,14 @@ void EditorPluginSettings::update_plugins() { TreeItem *item = plugin_list->create_item(root); item->set_text(0, name); item->set_tooltip(0, TTR("Name:") + " " + name + "\n" + TTR("Path:") + " " + path + "\n" + TTR("Main Script:") + " " + script + "\n" + TTR("Description:") + " " + description); - item->set_metadata(0, d2); + item->set_metadata(0, path); item->set_text(1, version); item->set_metadata(1, script); item->set_text(2, author); item->set_metadata(2, description); item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK); item->set_text(3, TTR("Enable")); - bool is_active = EditorNode::get_singleton()->is_addon_plugin_enabled(d2); + bool is_active = EditorNode::get_singleton()->is_addon_plugin_enabled(path); item->set_checked(3, is_active); item->set_editable(3, true); item->add_button(4, get_theme_icon("Edit", "EditorIcons"), BUTTON_PLUGIN_EDIT, false, TTR("Edit Plugin")); @@ -179,12 +150,39 @@ void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, in if (p_id == BUTTON_PLUGIN_EDIT) { if (p_column == 4) { String dir = item->get_metadata(0); - plugin_config_dialog->config("res://addons/" + dir + "/plugin.cfg"); + plugin_config_dialog->config(dir); plugin_config_dialog->popup_centered(); } } } +Vector<String> EditorPluginSettings::_get_plugins(const String &p_dir) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Error err = da->change_dir(p_dir); + if (err != OK) { + return Vector<String>(); + } + + Vector<String> plugins; + da->list_dir_begin(); + for (String path = da->get_next(); path != String(); path = da->get_next()) { + if (path[0] == '.' || !da->current_is_dir()) { + continue; + } + + const String full_path = p_dir.plus_file(path); + const String plugin_config = full_path.plus_file("plugin.cfg"); + if (FileAccess::exists(plugin_config)) { + plugins.push_back(plugin_config); + } else { + plugins.append_array(_get_plugins(full_path)); + } + } + + da->list_dir_end(); + return plugins; +} + void EditorPluginSettings::_bind_methods() { } diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 4f2b5293ec..34b26de90e 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -54,6 +54,8 @@ class EditorPluginSettings : public VBoxContainer { void _create_clicked(); void _cell_button_pressed(Object *p_item, int p_column, int p_id); + static Vector<String> _get_plugins(const String &p_dir); + protected: void _notification(int p_what); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 4d8a4f46b2..111d2666c3 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1267,16 +1267,20 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) { bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing")); - + bool grid = false; BoxContainer *bc; if (p_force_wide) { bc = memnew(HBoxContainer); add_child(bc); } else if (horizontal) { - bc = memnew(HBoxContainer); + bc = memnew(VBoxContainer); add_child(bc); set_bottom_editor(bc); + + bc->add_child(memnew(HBoxContainer)); + bc->add_child(memnew(HBoxContainer)); + grid = true; } else { bc = memnew(VBoxContainer); add_child(bc); @@ -1287,7 +1291,13 @@ EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) { spin[i] = memnew(EditorSpinSlider); spin[i]->set_label(desc[i]); spin[i]->set_flat(true); - bc->add_child(spin[i]); + + if (grid) { + bc->get_child(i / 2)->add_child(spin[i]); + } else { + bc->add_child(spin[i]); + } + add_focusable(spin[i]); spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2::_value_changed), varray(desc[i])); if (horizontal) { @@ -1530,16 +1540,20 @@ void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) { EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) { bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing")); - + bool grid = false; BoxContainer *bc; if (p_force_wide) { bc = memnew(HBoxContainer); add_child(bc); } else if (horizontal) { - bc = memnew(HBoxContainer); + bc = memnew(VBoxContainer); add_child(bc); set_bottom_editor(bc); + + bc->add_child(memnew(HBoxContainer)); + bc->add_child(memnew(HBoxContainer)); + grid = true; } else { bc = memnew(VBoxContainer); add_child(bc); @@ -1550,7 +1564,13 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) { spin[i] = memnew(EditorSpinSlider); spin[i]->set_label(desc[i]); spin[i]->set_flat(true); - bc->add_child(spin[i]); + + if (grid) { + bc->get_child(i / 2)->add_child(spin[i]); + } else { + bc->add_child(spin[i]); + } + add_focusable(spin[i]); spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed), varray(desc[i])); if (horizontal) { diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 29a929d179..8056846f52 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -424,26 +424,23 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) { } void EditorResourcePreview::start() { - ERR_FAIL_COND_MSG(thread, "Thread already started."); - thread = Thread::create(_thread_func, this); + ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started."); + thread.start(_thread_func, this); } void EditorResourcePreview::stop() { - if (thread) { + if (thread.is_started()) { exit = true; preview_sem.post(); while (!exited) { OS::get_singleton()->delay_usec(10000); RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server } - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } } EditorResourcePreview::EditorResourcePreview() { - thread = nullptr; singleton = this; order = 0; exit = false; diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index c119ccd99f..99c48967d8 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -70,7 +70,7 @@ class EditorResourcePreview : public Node { Mutex preview_mutex; Semaphore preview_sem; - Thread *thread; + Thread thread; volatile bool exit; volatile bool exited; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9b9b6bf628..9908f5727e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -326,7 +326,26 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Editor _initial_set("interface/editor/display_scale", 0); - hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, "Auto,75%,100%,125%,150%,175%,200%,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + // Display what the Auto display scale setting effectively corresponds to. + // The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`. + // Make sure to update those when modifying the code below. +#ifdef OSX_ENABLED + float scale = DisplayServer::get_singleton()->screen_get_max_scale(); +#else + const int screen = DisplayServer::get_singleton()->window_get_current_screen(); + float scale; + if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { + // hiDPI display. + scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { + // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. + // Icons won't look great, but this is better than having editor elements overflow from its window. + scale = 0.75; + } else { + scale = 1.0; + } +#endif + hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/custom_display_scale", 1.0f); hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/main_font_size", 14); @@ -334,12 +353,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/code_font_size", 14); hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/code_font_contextual_ligatures", 0); - hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable contextual alternates (coding ligatures),Use custom OpenType feature set", PROPERTY_USAGE_DEFAULT); + hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/code_font_custom_opentype_features", ""); _initial_set("interface/editor/code_font_custom_variations", ""); _initial_set("interface/editor/font_antialiased", true); _initial_set("interface/editor/font_hinting", 0); - hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto,None,Light,Normal", PROPERTY_USAGE_DEFAULT); +#ifdef OSX_ENABLED + hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (None),None,Light,Normal", PROPERTY_USAGE_DEFAULT); +#else + hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT); +#endif _initial_set("interface/editor/main_font", ""); hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/main_font_bold", ""); @@ -357,7 +380,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression - _initial_set("interface/editor/quit_confirmation", true); // Theme _initial_set("interface/theme/preset", "Default"); @@ -637,6 +659,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0)); _initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0)); + // Visual editors + _initial_set("editors/visual_editors/minimap_opacity", 0.85); + hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT); + /* Run */ // Window placement @@ -933,27 +959,16 @@ void EditorSettings::create() { _create_script_templates(dir->get_current_dir().plus_file("script_templates")); - if (dir->change_dir("projects") != OK) { - dir->make_dir("projects"); - } else { - dir->change_dir(".."); - } - - // Validate/create project-specific config dir - - dir->change_dir("projects"); - String project_config_dir = ProjectSettings::get_singleton()->get_resource_path(); - if (project_config_dir.ends_with("/")) { - project_config_dir = config_path.substr(0, project_config_dir.size() - 1); - } - project_config_dir = project_config_dir.get_file() + "-" + project_config_dir.md5_text(); - - if (dir->change_dir(project_config_dir) != OK) { - dir->make_dir(project_config_dir); - } else { - dir->change_dir(".."); + { + // Validate/create project-specific editor settings dir. + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) { + Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH); + if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) { + ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder."); + } + } } - dir->change_dir(".."); // Validate editor config file @@ -975,7 +990,6 @@ void EditorSettings::create() { singleton->save_changed_setting = true; singleton->config_file_path = config_file_path; - singleton->project_config_dir = project_config_dir; singleton->settings_dir = config_dir; singleton->data_dir = data_dir; singleton->cache_dir = cache_dir; @@ -1251,7 +1265,7 @@ String EditorSettings::get_settings_dir() const { } String EditorSettings::get_project_settings_dir() const { - return get_settings_dir().plus_file("projects").plus_file(project_config_dir); + return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH; } String EditorSettings::get_text_editor_themes_dir() const { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 61ec8546aa..616a938a86 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -46,6 +46,7 @@ class EditorSettings : public Resource { _THREAD_SAFE_CLASS_ public: + inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor"; struct Plugin { EditorPlugin *instance = nullptr; String path; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 0d24d5013d..8f877a4762 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -41,16 +41,16 @@ #include "modules/svg/image_loader_svg.h" #endif -static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) { +static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { Ref<StyleBoxTexture> style(memnew(StyleBoxTexture)); style->set_texture(p_texture); style->set_margin_size(SIDE_LEFT, p_left * EDSCALE); style->set_margin_size(SIDE_RIGHT, p_right * EDSCALE); - style->set_margin_size(SIDE_BOTTOM, p_botton * EDSCALE); + style->set_margin_size(SIDE_BOTTOM, p_bottom * EDSCALE); style->set_margin_size(SIDE_TOP, p_top * EDSCALE); style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE); style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE); - style->set_default_margin(SIDE_BOTTOM, p_margin_botton * EDSCALE); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE); style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE); style->set_draw_center(p_draw_center); return style; @@ -92,6 +92,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = p_texture->get_data(); + img = img->duplicate(); if (p_flip_y) { img->flip_y(); @@ -375,18 +376,18 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color contrast_color_2 = base_color.lerp(mono_color, MAX(contrast * 1.5, default_contrast * 1.5)); const Color font_color = mono_color.lerp(base_color, 0.25); - const Color font_color_hl = mono_color.lerp(base_color, 0.15); - const Color font_color_disabled = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); - const Color font_color_selection = accent_color * Color(1, 1, 1, 0.4); - const Color color_disabled = mono_color.inverted().lerp(base_color, 0.7); - const Color color_disabled_bg = mono_color.inverted().lerp(base_color, 0.9); - - Color icon_color_hover = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45); - icon_color_hover.a = 1.0; + const Color font_hover_color = mono_color.lerp(base_color, 0.15); + const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); + const Color selection_color = accent_color * Color(1, 1, 1, 0.4); + const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7); + const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9); + + Color icon_hover_color = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45); + icon_hover_color.a = 1.0; // Make the pressed icon color overbright because icons are not completely white on a dark theme. // On a light theme, icons are dark, so we need to modulate them with an even brighter color. - Color icon_color_pressed = accent_color * (dark_theme ? 1.15 : 3.5); - icon_color_pressed.a = 1.0; + Color icon_pressed_color = accent_color * (dark_theme ? 1.15 : 3.5); + icon_pressed_color.a = 1.0; const Color separator_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.1); @@ -408,8 +409,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("axis_z_color", "Editor", Color(0.16, 0.55, 0.96)); theme->set_color("font_color", "Editor", font_color); - theme->set_color("highlighted_font_color", "Editor", font_color_hl); - theme->set_color("disabled_font_color", "Editor", font_color_disabled); + theme->set_color("highlighted_font_color", "Editor", font_hover_color); + theme->set_color("disabled_font_color", "Editor", font_disabled_color); theme->set_color("mono_color", "Editor", mono_color); @@ -485,8 +486,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_widget->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_widget_disabled = style_widget->duplicate(); - style_widget_disabled->set_border_color(color_disabled); - style_widget_disabled->set_bg_color(color_disabled_bg); + style_widget_disabled->set_border_color(disabled_color); + style_widget_disabled->set_bg_color(disabled_bg_color); Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate(); style_widget_focus->set_border_color(accent_color); @@ -550,8 +551,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_unselected->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate(); - style_tab_disabled->set_bg_color(color_disabled_bg); - style_tab_disabled->set_border_color(color_disabled); + style_tab_disabled->set_bg_color(disabled_bg_color); + style_tab_disabled->set_border_color(disabled_color); // Editor background theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); @@ -600,7 +601,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled", "PopupMenu", style_menu); theme->set_color("font_color", "MenuButton", font_color); - theme->set_color("font_color_hover", "MenuButton", font_color_hl); + theme->set_color("font_hover_color", "MenuButton", font_hover_color); theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border); @@ -612,11 +613,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled", "Button", style_widget_disabled); theme->set_color("font_color", "Button", font_color); - theme->set_color("font_color_hover", "Button", font_color_hl); - theme->set_color("font_color_pressed", "Button", accent_color); - theme->set_color("font_color_disabled", "Button", font_color_disabled); - theme->set_color("icon_color_hover", "Button", icon_color_hover); - theme->set_color("icon_color_pressed", "Button", icon_color_pressed); + theme->set_color("font_hover_color", "Button", font_hover_color); + theme->set_color("font_pressed_color", "Button", accent_color); + theme->set_color("font_disabled_color", "Button", font_disabled_color); + theme->set_color("icon_hover_color", "Button", icon_hover_color); + theme->set_color("icon_pressed_color", "Button", icon_pressed_color); // OptionButton theme->set_stylebox("focus", "OptionButton", style_widget_focus); @@ -632,10 +633,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled_mirrored", "OptionButton", style_widget_disabled); theme->set_color("font_color", "OptionButton", font_color); - theme->set_color("font_color_hover", "OptionButton", font_color_hl); - theme->set_color("font_color_pressed", "OptionButton", accent_color); - theme->set_color("font_color_disabled", "OptionButton", font_color_disabled); - theme->set_color("icon_color_hover", "OptionButton", icon_color_hover); + theme->set_color("font_hover_color", "OptionButton", font_hover_color); + theme->set_color("font_pressed_color", "OptionButton", accent_color); + theme->set_color("font_disabled_color", "OptionButton", font_disabled_color); + theme->set_color("icon_hover_color", "OptionButton", icon_hover_color); theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons")); theme->set_constant("arrow_margin", "OptionButton", default_margin_size * EDSCALE); theme->set_constant("modulate_arrow", "OptionButton", true); @@ -658,10 +659,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("off_disabled_mirrored", "CheckButton", theme->get_icon("GuiToggleOffDisabledMirrored", "EditorIcons")); theme->set_color("font_color", "CheckButton", font_color); - theme->set_color("font_color_hover", "CheckButton", font_color_hl); - theme->set_color("font_color_pressed", "CheckButton", accent_color); - theme->set_color("font_color_disabled", "CheckButton", font_color_disabled); - theme->set_color("icon_color_hover", "CheckButton", icon_color_hover); + theme->set_color("font_hover_color", "CheckButton", font_hover_color); + theme->set_color("font_pressed_color", "CheckButton", accent_color); + theme->set_color("font_disabled_color", "CheckButton", font_disabled_color); + theme->set_color("icon_hover_color", "CheckButton", icon_hover_color); theme->set_constant("hseparation", "CheckButton", 4 * EDSCALE); theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE); @@ -683,10 +684,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("radio_unchecked", "CheckBox", theme->get_icon("GuiRadioUnchecked", "EditorIcons")); theme->set_color("font_color", "CheckBox", font_color); - theme->set_color("font_color_hover", "CheckBox", font_color_hl); - theme->set_color("font_color_pressed", "CheckBox", accent_color); - theme->set_color("font_color_disabled", "CheckBox", font_color_disabled); - theme->set_color("icon_color_hover", "CheckBox", icon_color_hover); + theme->set_color("font_hover_color", "CheckBox", font_hover_color); + theme->set_color("font_pressed_color", "CheckBox", accent_color); + theme->set_color("font_disabled_color", "CheckBox", font_disabled_color); + theme->set_color("icon_hover_color", "CheckBox", icon_hover_color); theme->set_constant("hseparation", "CheckBox", 4 * EDSCALE); theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE); @@ -708,10 +709,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("labeled_separator_right", "PopupMenu", style_popup_labeled_separator_right); theme->set_color("font_color", "PopupMenu", font_color); - theme->set_color("font_color_hover", "PopupMenu", font_color_hl); - theme->set_color("font_color_accel", "PopupMenu", font_color_disabled); - theme->set_color("font_color_disabled", "PopupMenu", font_color_disabled); - theme->set_color("font_color_separator", "PopupMenu", font_color_disabled); + theme->set_color("font_hover_color", "PopupMenu", font_hover_color); + theme->set_color("font_accelerator_color", "PopupMenu", font_disabled_color); + theme->set_color("font_disabled_color", "PopupMenu", font_disabled_color); + theme->set_color("font_separator_color", "PopupMenu", font_disabled_color); theme->set_icon("checked", "PopupMenu", theme->get_icon("GuiChecked", "EditorIcons")); theme->set_icon("unchecked", "PopupMenu", theme->get_icon("GuiUnchecked", "EditorIcons")); theme->set_icon("radio_checked", "PopupMenu", theme->get_icon("GuiRadioChecked", "EditorIcons")); @@ -753,9 +754,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("custom_button", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_hover", "Tree", style_widget); - theme->set_color("custom_button_font_highlight", "Tree", font_color_hl); + theme->set_color("custom_button_font_highlight", "Tree", font_hover_color); theme->set_color("font_color", "Tree", font_color); - theme->set_color("font_color_selected", "Tree", mono_color); + theme->set_color("font_selected_color", "Tree", mono_color); theme->set_color("title_button_color", "Tree", font_color); theme->set_color("guide_color", "Tree", guide_color); theme->set_color("relationship_line_color", "Tree", relationship_line_color); @@ -826,7 +827,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("bg_focus", "ItemList", style_focus); theme->set_stylebox("bg", "ItemList", style_itemlist_bg); theme->set_color("font_color", "ItemList", font_color); - theme->set_color("font_color_selected", "ItemList", mono_color); + theme->set_color("font_selected_color", "ItemList", mono_color); theme->set_color("guide_color", "ItemList", guide_color); theme->set_constant("vseparation", "ItemList", 3 * EDSCALE); theme->set_constant("hseparation", "ItemList", 3 * EDSCALE); @@ -834,16 +835,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("line_separation", "ItemList", 3 * EDSCALE); // Tabs & TabContainer - theme->set_stylebox("tab_fg", "TabContainer", style_tab_selected); - theme->set_stylebox("tab_bg", "TabContainer", style_tab_unselected); + theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); + theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); - theme->set_stylebox("tab_fg", "Tabs", style_tab_selected); - theme->set_stylebox("tab_bg", "Tabs", style_tab_unselected); + theme->set_stylebox("tab_selected", "Tabs", style_tab_selected); + theme->set_stylebox("tab_unselected", "Tabs", style_tab_unselected); theme->set_stylebox("tab_disabled", "Tabs", style_tab_disabled); - theme->set_color("font_color_fg", "TabContainer", font_color); - theme->set_color("font_color_bg", "TabContainer", font_color_disabled); - theme->set_color("font_color_fg", "Tabs", font_color); - theme->set_color("font_color_bg", "Tabs", font_color_disabled); + theme->set_color("font_selected_color", "TabContainer", font_color); + theme->set_color("font_unselected_color", "TabContainer", font_disabled_color); + theme->set_color("font_selected_color", "Tabs", font_color); + theme->set_color("font_unselected_color", "Tabs", font_disabled_color); theme->set_icon("menu", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); theme->set_icon("menu_highlight", "TabContainer", theme->get_icon("GuiTabMenuHl", "EditorIcons")); theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); @@ -891,7 +892,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger); Ref<StyleBoxFlat> style_panel_invisible_top = style_content_panel->duplicate(); - int stylebox_offset = theme->get_font("tab_fg", "TabContainer")->get_height(theme->get_font_size("tab_fg", "TabContainer")) + theme->get_stylebox("tab_fg", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(SIDE_TOP); + int stylebox_offset = theme->get_font("tab_selected", "TabContainer")->get_height(theme->get_font_size("tab_selected", "TabContainer")) + theme->get_stylebox("tab_selected", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(SIDE_TOP); style_panel_invisible_top->set_expand_margin_size(SIDE_TOP, -stylebox_offset); style_panel_invisible_top->set_default_margin(SIDE_TOP, 0); theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top); @@ -901,11 +902,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("focus", "LineEdit", style_widget_focus); theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons")); - theme->set_color("read_only", "LineEdit", font_color_disabled); + theme->set_color("read_only", "LineEdit", font_disabled_color); theme->set_color("font_color", "LineEdit", font_color); - theme->set_color("font_color_selected", "LineEdit", mono_color); + theme->set_color("font_selected_color", "LineEdit", mono_color); theme->set_color("cursor_color", "LineEdit", font_color); - theme->set_color("selection_color", "LineEdit", font_color_selection); + theme->set_color("selection_color", "LineEdit", selection_color); theme->set_color("clear_button_color", "LineEdit", font_color); theme->set_color("clear_button_color_pressed", "LineEdit", accent_color); @@ -918,7 +919,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); theme->set_color("caret_color", "TextEdit", font_color); - theme->set_color("selection_color", "TextEdit", font_color_selection); + theme->set_color("selection_color", "TextEdit", selection_color); // CodeEdit theme->set_stylebox("normal", "CodeEdit", style_widget); @@ -932,7 +933,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); theme->set_color("font_color", "CodeEdit", font_color); theme->set_color("caret_color", "CodeEdit", font_color); - theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("selection_color", "CodeEdit", selection_color); // H/VSplitContainer theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); @@ -1023,7 +1024,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { //RichTextLabel theme->set_color("default_color", "RichTextLabel", font_color); - theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * EDSCALE); theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * EDSCALE); theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * EDSCALE); @@ -1039,7 +1040,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Label theme->set_stylebox("normal", "Label", style_empty); theme->set_color("font_color", "Label", font_color); - theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); + theme->set_color("font_shadow_color", "Label", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "Label", 1 * EDSCALE); theme->set_constant("shadow_offset_y", "Label", 1 * EDSCALE); theme->set_constant("shadow_as_outline", "Label", 0 * EDSCALE); @@ -1048,9 +1049,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // LinkButton theme->set_stylebox("focus", "LinkButton", style_empty); theme->set_color("font_color", "LinkButton", font_color); - theme->set_color("font_color_hover", "LinkButton", font_color_hl); - theme->set_color("font_color_pressed", "LinkButton", accent_color); - theme->set_color("font_color_disabled", "LinkButton", font_color_disabled); + theme->set_color("font_hover_color", "LinkButton", font_hover_color); + theme->set_color("font_pressed_color", "LinkButton", accent_color); + theme->set_color("font_disabled_color", "LinkButton", font_disabled_color); // TooltipPanel Ref<StyleBoxFlat> style_tooltip = style_popup->duplicate(); @@ -1063,7 +1064,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tooltip->set_border_width_all(border_width); style_tooltip->set_border_color(mono_color); theme->set_color("font_color", "TooltipLabel", font_color.inverted()); - theme->set_color("font_color_shadow", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1)); + theme->set_color("font_shadow_color", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1)); theme->set_stylebox("panel", "TooltipPanel", style_tooltip); // PopupPanel @@ -1098,7 +1099,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE); // GraphEditMinimap - theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(dark_color_1, 0, 0, 0, 0)); + Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); + style_minimap_bg->set_border_color(dark_color_3); + style_minimap_bg->set_border_width_all(1); + theme->set_stylebox("bg", "GraphEditMinimap", style_minimap_bg); + Ref<StyleBoxFlat> style_minimap_camera; Ref<StyleBoxFlat> style_minimap_node; if (dark_theme) { @@ -1115,9 +1120,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); - Ref<Texture2D> resizer_icon = theme->get_icon("GuiResizer", "EditorIcons"); - theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true)); - theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.65)); + Ref<Texture2D> minimap_resizer_icon = theme->get_icon("GuiResizer", "EditorIcons"); + Color minimap_resizer_color; + if (dark_theme) { + minimap_resizer_color = Color(1, 1, 1, 0.65); + } else { + minimap_resizer_color = Color(0, 0, 0, 0.65); + } + theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true)); + theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color); // GraphNode const float mv = dark_theme ? 0.0 : 1.0; @@ -1198,7 +1209,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).lerp(accent_color, 0.7)); - theme->set_color("files_disabled", "FileDialog", font_color_disabled); + theme->set_color("files_disabled", "FileDialog", font_disabled_color); // color picker theme->set_constant("margin", "ColorPicker", popup_margin_size); @@ -1251,7 +1262,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color caret_color = mono_color; const Color caret_background_color = mono_color.inverted(); const Color text_selected_color = dark_color_3; - const Color selection_color = accent_color * Color(1, 1, 1, 0.35); const Color brace_mismatch_color = error_color; const Color current_line_color = alpha1; const Color line_length_guideline_color = dark_theme ? base_color : background_color; diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 02bbeb57c7..07edae833d 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -43,7 +43,7 @@ void EditorFileServer::_close_client(ClientData *cd) { cd->connection->disconnect_from_host(); { MutexLock lock(cd->efs->wait_mutex); - cd->efs->to_wait.insert(cd->thread); + cd->efs->to_wait.insert(&cd->thread); } while (cd->files.size()) { memdelete(cd->files.front()->get()); @@ -278,7 +278,7 @@ void EditorFileServer::_thread_start(void *s) { cd->connection = self->server->take_connection(); cd->efs = self; cd->quit = false; - cd->thread = Thread::create(_subthread_start, cd); + cd->thread.start(_subthread_start, cd); } } @@ -287,8 +287,7 @@ void EditorFileServer::_thread_start(void *s) { Thread *w = self->to_wait.front()->get(); self->to_wait.erase(w); self->wait_mutex.unlock(); - Thread::wait_to_finish(w); - memdelete(w); + w->wait_to_finish(); self->wait_mutex.lock(); } self->wait_mutex.unlock(); @@ -317,7 +316,7 @@ EditorFileServer::EditorFileServer() { quit = false; active = false; cmd = CMD_NONE; - thread = Thread::create(_thread_start, this); + thread.start(_thread_start, this); EDITOR_DEF("filesystem/file_server/port", 6010); EDITOR_DEF("filesystem/file_server/password", ""); @@ -325,6 +324,5 @@ EditorFileServer::EditorFileServer() { EditorFileServer::~EditorFileServer() { quit = true; - Thread::wait_to_finish(thread); - memdelete(thread); + thread.wait_to_finish(); } diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 267b129bda..e4c8327d76 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -47,7 +47,7 @@ class EditorFileServer : public Object { }; struct ClientData { - Thread *thread = nullptr; + Thread thread; Ref<StreamPeerTCP> connection; Map<int, FileAccess *> files; EditorFileServer *efs = nullptr; @@ -61,7 +61,7 @@ class EditorFileServer : public Object { static void _subthread_start(void *s); Mutex wait_mutex; - Thread *thread; + Thread thread; static void _thread_start(void *); bool quit; Command cmd; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index e8cf081320..ab5fd30998 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -76,6 +76,9 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory subdirectory_item->set_metadata(0, lpath); if (!p_select_in_favorites && (path == lpath || ((display_mode == DISPLAY_MODE_SPLIT) && path.get_base_dir() == lpath))) { subdirectory_item->select(0); + // Keep select an item when re-created a tree + // To prevent crashing when nothing is selected. + subdirectory_item->set_as_cursor(0); } if (p_unfold_path && path.begins_with(lpath) && path != lpath) { @@ -1407,10 +1410,28 @@ void FileSystemDock::_make_scene_confirm() { void FileSystemDock::_file_removed(String p_file) { emit_signal("file_removed", p_file); + + // Find the closest parent directory available, in case multiple items were deleted along the same path. + path = p_file.get_base_dir(); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + while (!da->dir_exists(path)) { + path = path.get_base_dir(); + } + + current_path->set_text(path); } void FileSystemDock::_folder_removed(String p_folder) { emit_signal("folder_removed", p_folder); + + // Find the closest parent directory available, in case multiple items were deleted along the same path. + path = p_folder.get_base_dir(); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + while (!da->dir_exists(path)) { + path = path.get_base_dir(); + } + + current_path->set_text(path); } void FileSystemDock::_rename_operation_confirm() { @@ -1465,6 +1486,9 @@ void FileSystemDock::_rename_operation_confirm() { print_verbose("FileSystem: saving moved scenes."); _save_scenes_after_move(file_renames); + + path = new_path; + current_path->set_text(path); } void FileSystemDock::_duplicate_operation_confirm() { @@ -1573,6 +1597,9 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_ove print_verbose("FileSystem: saving moved scenes."); _save_scenes_after_move(file_renames); + + path = p_to_path; + current_path->set_text(path); } } diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 63b614e436..e38034dd8c 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -289,7 +289,7 @@ void Collada::_parse_image(XMLParser &parser) { String path = parser.get_attribute_value("source").strip_edges(); if (path.find("://") == -1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path.percent_decode())); + image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path.uri_decode())); } } else { while (parser.read() == OK) { @@ -298,7 +298,7 @@ void Collada::_parse_image(XMLParser &parser) { if (name == "init_from") { parser.read(); - String path = parser.get_node_data().strip_edges().percent_decode(); + String path = parser.get_node_data().strip_edges().uri_decode(); if (path.find("://") == -1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index ead1f7c3e9..9944712931 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1129,6 +1129,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); @@ -1221,7 +1222,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito return importer->import_animation(p_path, p_flags, p_bake_fps); } -void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) { +void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) { EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); if (src_mesh_node) { //is mesh @@ -1237,8 +1238,12 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) if (p_generate_lods) { src_mesh_node->get_mesh()->generate_lods(); } + if (p_create_shadow_meshes) { + src_mesh_node->get_mesh()->create_shadow_mesh(); + } } mesh = src_mesh_node->get_mesh()->get_mesh(); + if (mesh.is_valid()) { mesh_node->set_mesh(mesh); for (int i = 0; i < mesh->get_surface_count(); i++) { @@ -1252,7 +1257,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) } for (int i = 0; i < p_node->get_child_count(); i++) { - _generate_meshes(p_node->get_child(i), p_generate_lods); + _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes); } } Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { @@ -1348,8 +1353,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } bool gen_lods = bool(p_options["meshes/generate_lods"]); + bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]); - _generate_meshes(scene, gen_lods); + _generate_meshes(scene, gen_lods, create_shadow_meshes); err = OK; diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 66c317f858..aced0226ff 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -121,7 +121,7 @@ class ResourceImporterScene : public ResourceImporter { }; void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner); - void _generate_meshes(Node *p_node, bool p_generate_lods); + void _generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes); public: static ResourceImporterScene *get_singleton() { return singleton; } diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 620437af0e..78a7cd84f1 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -250,6 +250,11 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() { mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name); } } + + if (shadow_mesh.is_valid()) { + Ref<ArrayMesh> shadow = shadow_mesh->get_mesh(); + mesh->set_shadow_mesh(shadow); + } } return mesh; @@ -261,6 +266,103 @@ void EditorSceneImporterMesh::clear() { mesh.unref(); } +void EditorSceneImporterMesh::create_shadow_mesh() { + if (shadow_mesh.is_valid()) { + shadow_mesh.unref(); + } + + //no shadow mesh for blendshapes + if (blend_shapes.size() > 0) { + return; + } + //no shadow mesh for skeletons + for (int i = 0; i < surfaces.size(); i++) { + if (surfaces[i].arrays[RS::ARRAY_BONES].get_type() != Variant::NIL) { + return; + } + if (surfaces[i].arrays[RS::ARRAY_WEIGHTS].get_type() != Variant::NIL) { + return; + } + } + + shadow_mesh.instance(); + + for (int i = 0; i < surfaces.size(); i++) { + LocalVector<int> vertex_remap; + Vector<Vector3> new_vertices; + Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX]; + int vertex_count = vertices.size(); + { + Map<Vector3, int> unique_vertices; + const Vector3 *vptr = vertices.ptr(); + for (int j = 0; j < vertex_count; j++) { + Vector3 v = vptr[j]; + + Map<Vector3, int>::Element *E = unique_vertices.find(v); + + if (E) { + vertex_remap.push_back(E->get()); + } else { + int vcount = unique_vertices.size(); + unique_vertices[v] = vcount; + vertex_remap.push_back(vcount); + new_vertices.push_back(v); + } + } + } + + Array new_surface; + new_surface.resize(RS::ARRAY_MAX); + Dictionary lods; + + // print_line("original vertex count: " + itos(vertices.size()) + " new vertex count: " + itos(new_vertices.size())); + + new_surface[RS::ARRAY_VERTEX] = new_vertices; + + Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX]; + if (indices.size()) { + int index_count = indices.size(); + const int *index_rptr = indices.ptr(); + Vector<int> new_indices; + new_indices.resize(indices.size()); + int *index_wptr = new_indices.ptrw(); + + for (int j = 0; j < index_count; j++) { + int index = index_rptr[j]; + ERR_FAIL_INDEX(index, vertex_count); + index_wptr[j] = vertex_remap[index]; + } + + new_surface[RS::ARRAY_INDEX] = new_indices; + + // Make sure the same LODs as the full version are used. + // This makes it more coherent between rendered model and its shadows. + for (int j = 0; j < surfaces[i].lods.size(); j++) { + indices = surfaces[i].lods[j].indices; + + index_count = indices.size(); + index_rptr = indices.ptr(); + new_indices.resize(indices.size()); + index_wptr = new_indices.ptrw(); + + for (int k = 0; k < index_count; k++) { + int index = index_rptr[j]; + ERR_FAIL_INDEX(index, vertex_count); + index_wptr[j] = vertex_remap[index]; + } + + lods[surfaces[i].lods[j].distance] = new_indices; + } + } + + shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name); + } +} + +Ref<EditorSceneImporterMesh> EditorSceneImporterMesh::get_shadow_mesh() const { + return shadow_mesh; +} + void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { clear(); if (p_data.has("blend_shape_names")) { diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 2adeb76b6c..42507cbe8c 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -61,6 +61,8 @@ class EditorSceneImporterMesh : public Resource { Ref<ArrayMesh> mesh; + Ref<EditorSceneImporterMesh> shadow_mesh; + protected: void _set_data(const Dictionary &p_data); Dictionary _get_data() const; @@ -89,6 +91,9 @@ public: void generate_lods(); + void create_shadow_mesh(); + Ref<EditorSceneImporterMesh> get_shadow_mesh() const; + bool has_mesh() const; Ref<ArrayMesh> get_mesh(); void clear(); diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 96ebb131ad..bd825d0802 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -844,7 +844,7 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec //min_p = p_arc_xform.affine_inverse().xform(min_p); float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle(); - return a * 180.0 / Math_PI; + return Math::rad2deg(a); } void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { @@ -1033,12 +1033,9 @@ void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(points_primary, material_primary, false, color); p_gizmo->add_lines(points_secondary, material_secondary, false, color); - const float ra = 16 * Math_PI * 2.0 / 64.0; - const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; - Vector<Vector3> handles; handles.push_back(Vector3(0, 0, -r)); - handles.push_back(Vector3(a.x, a.y, -d)); + handles.push_back(Vector3(w, 0, -d)); p_gizmo->add_handles(handles, get_material("handles")); p_gizmo->add_unscaled_billboard(icon, 0.05, color); @@ -1095,8 +1092,8 @@ void AudioStreamPlayer3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int float closest_angle = 1e20; for (int i = 0; i < 180; i++) { - float a = i * Math_PI / 180.0; - float an = (i + 1) * Math_PI / 180.0; + float a = Math::deg2rad((float)i); + float an = Math::deg2rad((float)(i + 1)); Vector3 from(Math::sin(a), 0, -Math::cos(a)); Vector3 to(Math::sin(an), 0, -Math::cos(an)); @@ -1145,9 +1142,10 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> points_primary; points_primary.resize(200); + real_t step = Math_TAU / 100.0; for (int i = 0; i < 100; i++) { - const float a = i * 2.0 * Math_PI / 100.0; - const float an = (i + 1) * 2.0 * Math_PI / 100.0; + const float a = i * step; + const float an = (i + 1) * step; const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs); @@ -1163,7 +1161,7 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { points_secondary.resize(16); for (int i = 0; i < 8; i++) { - const float a = i * 2.0 * Math_PI / 8.0; + const float a = i * (Math_TAU / 8.0); const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); points_secondary.write[i * 2 + 0] = from; @@ -2616,8 +2614,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { - float ra = i * Math_PI * 2.0 / 64.0; - float rb = (i + 1) * Math_PI * 2.0 / 64.0; + float ra = i * (Math_TAU / 64.0); + float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; @@ -3317,7 +3315,7 @@ void BakedLightmapGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { int stack_count = 8; int sector_count = 16; - float sector_step = 2 * Math_PI / sector_count; + float sector_step = (Math_PI * 2.0) / sector_count; float stack_step = Math_PI / stack_count; Vector<Vector3> vertices; @@ -3454,7 +3452,7 @@ void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { int stack_count = 8; int sector_count = 16; - float sector_step = 2 * Math_PI / sector_count; + float sector_step = (Math_PI * 2.0) / sector_count; float stack_step = Math_PI / stack_count; Vector<Vector3> vertices; @@ -3854,8 +3852,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { - float ra = i * Math_PI * 2.0 / 64.0; - float rb = (i + 1) * Math_PI * 2.0 / 64.0; + float ra = i * (Math_TAU / 64.0); + float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; @@ -3939,8 +3937,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { - float ra = i * Math_PI * 2.0 / 64.0; - float rb = (i + 1) * Math_PI * 2.0 / 64.0; + float ra = i * (Math_TAU / 64.0); + float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; @@ -4002,8 +4000,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { - float ra = i * Math_PI * 2.0 / 64.0; - float rb = (i + 1) * Math_PI * 2.0 / 64.0; + float ra = i * (Math_TAU / 64.0); + float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index fbfcac3d22..e7e069e8b6 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -255,6 +255,9 @@ void AnimationNodeBlendTreeEditor::_update_graph() { graph->connect_node(from, 0, to, to_idx); } + + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); } void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) { @@ -888,6 +891,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed)); graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request)); graph->connect("popup_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_request)); + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); VSeparator *vs = memnew(VSeparator); graph->get_zoom_hbox()->add_child(vs); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index b2d143c416..d726cd031e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -900,7 +900,7 @@ void EditorAssetLibrary::_search(int p_page) { } if (filter->get_text() != String()) { - args += "&filter=" + filter->get_text().http_escape(); + args += "&filter=" + filter->get_text().uri_encode(); } if (p_page > 0) { @@ -1364,10 +1364,18 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { search_hb2->add_child(memnew(Label(TTR("Site:") + " "))); repository = memnew(OptionButton); - repository->add_item("godotengine.org"); - repository->set_item_metadata(0, "https://godotengine.org/asset-library/api"); - repository->add_item("localhost"); - repository->set_item_metadata(1, "http://127.0.0.1/asset-library/api"); + { + Dictionary default_urls; + default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api"; + default_urls["localhost"] = "http://127.0.0.1/asset-library/api"; + Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true); + Array keys = available_urls.keys(); + for (int i = 0; i < available_urls.size(); i++) { + String key = keys[i]; + repository->add_item(key); + repository->set_item_metadata(i, available_urls[key]); + } + } repository->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_repository_changed)); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 49af478307..d92837b68d 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -216,8 +216,8 @@ public: grid_step_x->set_value(p_grid_step.x); grid_step_y->set_value(p_grid_step.y); primary_grid_steps->set_value(p_primary_grid_steps); - rotation_offset->set_value(p_rotation_offset * (180 / Math_PI)); - rotation_step->set_value(p_rotation_step * (180 / Math_PI)); + rotation_offset->set_value(Math::rad2deg(p_rotation_offset)); + rotation_step->set_value(Math::rad2deg(p_rotation_step)); scale_step->set_value(p_scale_step); } @@ -225,8 +225,8 @@ public: p_grid_offset = Point2(grid_offset_x->get_value(), grid_offset_y->get_value()); p_grid_step = Point2(grid_step_x->get_value(), grid_step_y->get_value()); p_primary_grid_steps = int(primary_grid_steps->get_value()); - p_rotation_offset = rotation_offset->get_value() / (180 / Math_PI); - p_rotation_step = rotation_step->get_value() / (180 / Math_PI); + p_rotation_offset = Math::deg2rad(rotation_offset->get_value()); + p_rotation_step = Math::deg2rad(rotation_step->get_value()); p_scale_step = scale_step->get_value(); } }; @@ -4163,7 +4163,7 @@ void CanvasItemEditor::_notification(int p_what) { // the icon will be dark, so we need to lighten it before blending it // with the red color. const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25); - key_auto_insert_button->add_theme_color_override("icon_color_pressed", key_auto_color.lerp(Color(1, 0, 0), 0.55)); + key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55)); animation_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons")); @@ -5638,7 +5638,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { primary_grid_steps = 8; // A power-of-two value works better as a default grid_step_multiplier = 0; snap_rotation_offset = 0; - snap_rotation_step = 15 / (180 / Math_PI); + snap_rotation_step = Math::deg2rad(15.0); snap_scale_step = 0.1f; smart_snap_active = false; grid_snap_active = false; @@ -5779,7 +5779,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_reset->set_flat(true); zoom_hb->add_child(zoom_reset); zoom_reset->add_theme_constant_override("outline_size", 1); - zoom_reset->add_theme_color_override("font_outline_modulate", Color(0, 0, 0)); + zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0)); zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1)); zoom_reset->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_reset)); zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0)); @@ -6613,7 +6613,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte } label = memnew(Label); - label->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 1)); + label->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 1)); label->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE); label->hide(); canvas_item_editor->get_controls_container()->add_child(label); @@ -6621,7 +6621,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte label_desc = memnew(Label); label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type")); label_desc->add_theme_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1)); - label_desc->add_theme_color_override("font_color_shadow", Color(0.2f, 0.2f, 0.2f, 1)); + label_desc->add_theme_color_override("font_shadow_color", Color(0.2f, 0.2f, 0.2f, 1)); label_desc->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE); label_desc->add_theme_constant_override("line_spacing", 0); label_desc->hide(); diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index bdf88b82e4..63bb785c5e 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -382,7 +382,9 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { int lats = 32; int lons = 32; - float radius = 1.0; + const double lat_step = Math_TAU / lats; + const double lon_step = Math_TAU / lons; + real_t radius = 1.0; Vector<Vector3> vertices; Vector<Vector3> normals; @@ -391,20 +393,20 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5); for (int i = 1; i <= lats; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats); + double lat0 = lat_step * (i - 1) - Math_TAU / 4; double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double)i / lats); + double lat1 = lat_step * i - Math_TAU / 4; double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for (int j = lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / lons; + double lng0 = lon_step * (j - 1); double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double)(j) / lons; + double lng1 = lon_step * j; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6cc28ab225..a3009731f9 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2445,12 +2445,14 @@ void Node3DEditorViewport::_notification(int p_what) { //update shadow atlas if changed int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size"); + bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits"); int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv"); int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv"); int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv"); int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv"); viewport->set_shadow_atlas_size(shadowmap_size); + viewport->set_shadow_atlas_16_bits(shadowmap_16_bits); viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); @@ -2491,6 +2493,13 @@ void Node3DEditorViewport::_notification(int p_what) { text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n"; text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n"; text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n"; + + text += TTR("Size") + + vformat( + ": %dx%d (%.1fMP)\n", + viewport->get_size().x, + viewport->get_size().y, + viewport->get_size().x * viewport->get_size().y * 0.000'001); text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n"; text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n"; text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n"; @@ -2822,7 +2831,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { } break; case VIEW_FRONT: { cursor.x_rot = 0; - cursor.y_rot = 0; + cursor.y_rot = Math_PI; set_message(TTR("Front View."), 2); name = TTR("Front"); _set_auto_orthogonal(); @@ -2831,7 +2840,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { } break; case VIEW_REAR: { cursor.x_rot = 0; - cursor.y_rot = Math_PI; + cursor.y_rot = 0; set_message(TTR("Rear View."), 2); name = TTR("Rear"); _set_auto_orthogonal(); @@ -3043,7 +3052,11 @@ void Node3DEditorViewport::_menu_option(int p_option) { case VIEW_DISPLAY_DEBUG_SDFGI: case VIEW_DISPLAY_DEBUG_SDFGI_PROBES: case VIEW_DISPLAY_DEBUG_GI_BUFFER: - case VIEW_DISPLAY_DEBUG_DISABLE_LOD: { + case VIEW_DISPLAY_DEBUG_DISABLE_LOD: + case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS: + case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS: + case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS: + case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: { static const int display_options[] = { VIEW_DISPLAY_NORMAL, VIEW_DISPLAY_WIREFRAME, @@ -3065,6 +3078,10 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_DISPLAY_DEBUG_SDFGI, VIEW_DISPLAY_DEBUG_SDFGI_PROBES, + VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_DECALS, + VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES, VIEW_MAX }; static const Viewport::DebugDraw debug_draw_modes[] = { @@ -3088,6 +3105,10 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_DECAL_ATLAS, Viewport::DEBUG_DRAW_SDFGI, Viewport::DEBUG_DRAW_SDFGI_PROBES, + Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, + Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, + Viewport::DEBUG_DRAW_CLUSTER_DECALS, + Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, }; int idx = 0; @@ -3215,6 +3236,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) { void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) { previewing_cinema = p_activate; + rotation_control->set_visible(!p_activate); + if (!previewing_cinema) { if (previewing != nullptr) { previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); @@ -3305,6 +3328,21 @@ void Node3DEditorViewport::update_transform_gizmo_view() { xform.basis.scale(scale); + // if the determinant is zero, we should disable the gizmo from being rendered + // this prevents supplying bad values to the renderer and then having to filter it out again + if (xform.basis.determinant() == 0) { + for (int i = 0; i < 3; i++) { + RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); + } + // Rotation white outline + RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); + return; + } + for (int i = 0; i < 3; i++) { RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform); RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)); @@ -3989,6 +4027,12 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); + display_submenu->add_separator(); + display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); + display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); + display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS); + display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); + display_submenu->set_name("display_advanced"); view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED); view_menu->get_popup()->add_separator(); @@ -5222,6 +5266,42 @@ void Node3DEditor::_init_indicators() { origin_points.push_back(axis * -1048576); } + Ref<Shader> grid_shader = memnew(Shader); + grid_shader->set_code( + "\n" + "shader_type spatial; \n" + "render_mode unshaded; \n" + "uniform bool orthogonal; \n" + "uniform float grid_size; \n" + "\n" + "void vertex() { \n" + " // From FLAG_SRGB_VERTEX_COLOR \n" + " if (!OUTPUT_IS_SRGB) { \n" + " COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); \n" + " } \n" + "} \n" + "\n" + "void fragment() { \n" + " ALBEDO = COLOR.rgb; \n" + " vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW; \n" + " float angle_fade = abs(dot(dir, NORMAL)); \n" + " angle_fade = smoothstep(0.05, 0.2, angle_fade); \n" + " \n" + " vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz; \n" + " vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz; \n" + " vec3 camera_world_pos = CAMERA_MATRIX[3].xyz; \n" + " vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal); \n" + " float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size); \n" + " dist_fade = smoothstep(0.02, 0.3, dist_fade); \n" + " \n" + " ALPHA = COLOR.a * dist_fade * angle_fade; \n" + "}"); + + for (int i = 0; i < 3; i++) { + grid_mat[i].instance(); + grid_mat[i]->set_shader(grid_shader); + } + grid_enable[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane"); grid_enable[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane"); grid_enable[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane"); @@ -5314,9 +5394,10 @@ void Node3DEditor::_init_indicators() { int arrow_sides = 16; + const real_t arrow_sides_step = Math_TAU / arrow_sides; for (int k = 0; k < arrow_sides; k++) { - Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides); - Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides); + Basis ma(ivec, k * arrow_sides_step); + Basis mb(ivec, (k + 1) * arrow_sides_step); for (int j = 0; j < arrow_points - 1; j++) { Vector3 points[4] = { @@ -5391,13 +5472,14 @@ void Node3DEditor::_init_indicators() { int n = 128; // number of circle segments int m = 6; // number of thickness segments + real_t step = Math_TAU / n; for (int j = 0; j < n; ++j) { - Basis basis = Basis(ivec, (Math_PI * 2.0f * j) / n); + Basis basis = Basis(ivec, j * step); Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE); for (int k = 0; k < m; ++k) { - Vector2 ofs = Vector2(Math::cos((Math_PI * 2.0 * k) / m), Math::sin((Math_PI * 2.0 * k) / m)); + Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m)); Vector3 normal = ivec * ofs.x + ivec2 * ofs.y; surftool->set_normal(basis.xform(normal)); @@ -5424,32 +5506,33 @@ void Node3DEditor::_init_indicators() { Ref<Shader> rotate_shader = memnew(Shader); - rotate_shader->set_code("\n" - "shader_type spatial; \n" - "render_mode unshaded, depth_test_disabled; \n" - "uniform vec4 albedo; \n" - "\n" - "mat3 orthonormalize(mat3 m) { \n" - " vec3 x = normalize(m[0]); \n" - " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n" - " vec3 z = m[2] - x * dot(x, m[2]); \n" - " z = normalize(z - y * (dot(y,m[2]))); \n" - " return mat3(x,y,z); \n" - "} \n" - "\n" - "void vertex() { \n" - " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n" - " vec3 n = mv * VERTEX; \n" - " float orientation = dot(vec3(0,0,-1),n); \n" - " if (orientation <= 0.005) { \n" - " VERTEX += NORMAL*0.02; \n" - " } \n" - "} \n" - "\n" - "void fragment() { \n" - " ALBEDO = albedo.rgb; \n" - " ALPHA = albedo.a; \n" - "}"); + rotate_shader->set_code( + "\n" + "shader_type spatial; \n" + "render_mode unshaded, depth_test_disabled; \n" + "uniform vec4 albedo; \n" + "\n" + "mat3 orthonormalize(mat3 m) { \n" + " vec3 x = normalize(m[0]); \n" + " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n" + " vec3 z = m[2] - x * dot(x, m[2]); \n" + " z = normalize(z - y * (dot(y,m[2]))); \n" + " return mat3(x,y,z); \n" + "} \n" + "\n" + "void vertex() { \n" + " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n" + " vec3 n = mv * VERTEX; \n" + " float orientation = dot(vec3(0,0,-1),n); \n" + " if (orientation <= 0.005) { \n" + " VERTEX += NORMAL*0.02; \n" + " } \n" + "} \n" + "\n" + "void fragment() { \n" + " ALBEDO = albedo.rgb; \n" + " ALPHA = albedo.a; \n" + "}"); Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial); rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX); @@ -5469,33 +5552,34 @@ void Node3DEditor::_init_indicators() { Ref<ShaderMaterial> border_mat = rotate_mat->duplicate(); Ref<Shader> border_shader = memnew(Shader); - border_shader->set_code("\n" - "shader_type spatial; \n" - "render_mode unshaded, depth_test_disabled; \n" - "uniform vec4 albedo; \n" - "\n" - "mat3 orthonormalize(mat3 m) { \n" - " vec3 x = normalize(m[0]); \n" - " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n" - " vec3 z = m[2] - x * dot(x, m[2]); \n" - " z = normalize(z - y * (dot(y,m[2]))); \n" - " return mat3(x,y,z); \n" - "} \n" - "\n" - "void vertex() { \n" - " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n" - " mv = inverse(mv); \n" - " VERTEX += NORMAL*0.008; \n" - " vec3 camera_dir_local = mv * vec3(0,0,1); \n" - " vec3 camera_up_local = mv * vec3(0,1,0); \n" - " mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n" - " VERTEX = rotation_matrix * VERTEX; \n" - "} \n" - "\n" - "void fragment() { \n" - " ALBEDO = albedo.rgb; \n" - " ALPHA = albedo.a; \n" - "}"); + border_shader->set_code( + "\n" + "shader_type spatial; \n" + "render_mode unshaded, depth_test_disabled; \n" + "uniform vec4 albedo; \n" + "\n" + "mat3 orthonormalize(mat3 m) { \n" + " vec3 x = normalize(m[0]); \n" + " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n" + " vec3 z = m[2] - x * dot(x, m[2]); \n" + " z = normalize(z - y * (dot(y,m[2]))); \n" + " return mat3(x,y,z); \n" + "} \n" + "\n" + "void vertex() { \n" + " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n" + " mv = inverse(mv); \n" + " VERTEX += NORMAL*0.008; \n" + " vec3 camera_dir_local = mv * vec3(0,0,1); \n" + " vec3 camera_up_local = mv * vec3(0,1,0); \n" + " mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n" + " VERTEX = rotation_matrix * VERTEX; \n" + "} \n" + "\n" + "void fragment() { \n" + " ALBEDO = albedo.rgb; \n" + " ALPHA = albedo.a; \n" + "}"); border_mat->set_shader(border_shader); border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); @@ -5524,9 +5608,10 @@ void Node3DEditor::_init_indicators() { int arrow_sides = 4; + const real_t arrow_sides_step = Math_TAU / arrow_sides; for (int k = 0; k < 4; k++) { - Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides); - Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides); + Basis ma(ivec, k * arrow_sides_step); + Basis mb(ivec, (k + 1) * arrow_sides_step); for (int j = 0; j < arrow_points - 1; j++) { Vector3 points[4] = { @@ -5657,8 +5742,11 @@ void Node3DEditor::_init_grid() { return; // Camera3D is invalid, don't draw the grid. } + bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; + Vector<Color> grid_colors[3]; Vector<Vector3> grid_points[3]; + Vector<Vector3> grid_normals[3]; Color primary_grid_color = EditorSettings::get_singleton()->get("editors/3d/primary_grid_color"); Color secondary_grid_color = EditorSettings::get_singleton()->get("editors/3d/secondary_grid_color"); @@ -5694,10 +5782,26 @@ void Node3DEditor::_init_grid() { int b = (a + 1) % 3; int c = (a + 2) % 3; - real_t division_level = Math::log(Math::abs(camera_position[c])) / Math::log((double)primary_grid_steps) + division_level_bias; - division_level = CLAMP(division_level, division_level_min, division_level_max); - real_t division_level_floored = Math::floor(division_level); - real_t division_level_decimals = division_level - division_level_floored; + Vector3 normal; + normal[c] = 1.0; + + real_t camera_distance = Math::abs(camera_position[c]); + + if (orthogonal) { + camera_distance = camera->get_size() / 2.0; + Vector3 camera_direction = -camera->get_global_transform().get_basis().get_axis(2); + Plane grid_plane = Plane(Vector3(), normal); + Vector3 intersection; + if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) { + camera_position = intersection; + } + } + + real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias; + + real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max); + real_t division_level_floored = Math::floor(clamped_division_level); + real_t division_level_decimals = clamped_division_level - division_level_floored; real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored); real_t large_step_size = small_step_size * primary_grid_steps; @@ -5709,6 +5813,15 @@ void Node3DEditor::_init_grid() { real_t bgn_b = center_b - grid_size * small_step_size; real_t end_b = center_b + grid_size * small_step_size; + real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0); + real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min)); + real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max)); + fade_size = CLAMP(fade_size, min_fade_size, max_fade_size); + + real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size; + grid_mat[c]->set_shader_param("grid_size", grid_fade_size); + grid_mat[c]->set_shader_param("orthogonal", orthogonal); + // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement). for (int i = -grid_size; i <= grid_size; i++) { Color line_color; @@ -5719,11 +5832,6 @@ void Node3DEditor::_init_grid() { line_color = secondary_grid_color; line_color.a = line_color.a * (1 - division_level_decimals); } - // Makes lines farther from the center fade out. - // Due to limitations of lines, any that come near the camera have full opacity always. - // This should eventually be replaced by some kind of "distance fade" system, outside of this function. - // But the effect is still somewhat convincing... - line_color.a *= 1 - (1 - division_level_decimals * 0.9) * (Math::abs(i / (float)grid_size)); real_t position_a = center_a + i * small_step_size; real_t position_b = center_b + i * small_step_size; @@ -5740,6 +5848,8 @@ void Node3DEditor::_init_grid() { grid_points[c].push_back(line_end); grid_colors[c].push_back(line_color); grid_colors[c].push_back(line_color); + grid_normals[c].push_back(normal); + grid_normals[c].push_back(normal); } if (!(origin_enabled && Math::is_zero_approx(position_b))) { @@ -5753,6 +5863,8 @@ void Node3DEditor::_init_grid() { grid_points[c].push_back(line_end); grid_colors[c].push_back(line_color); grid_colors[c].push_back(line_color); + grid_normals[c].push_back(normal); + grid_normals[c].push_back(normal); } } @@ -5762,8 +5874,9 @@ void Node3DEditor::_init_grid() { d.resize(RS::ARRAY_MAX); d[RenderingServer::ARRAY_VERTEX] = grid_points[c]; d[RenderingServer::ARRAY_COLOR] = grid_colors[c]; + d[RenderingServer::ARRAY_NORMAL] = grid_normals[c]; RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d); - RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, indicator_mat->get_rid()); + RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid()); grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario()); // Yes, the end of this line is supposed to be a. diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 0cefaa6557..9fb7488a0f 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -213,6 +213,11 @@ class Node3DEditorViewport : public Control { VIEW_DISPLAY_DEBUG_SDFGI_PROBES, VIEW_DISPLAY_DEBUG_GI_BUFFER, VIEW_DISPLAY_DEBUG_DISABLE_LOD, + VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_DECALS, + VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES, + VIEW_LOCK_ROTATION, VIEW_CINEMATIC_PREVIEW, VIEW_AUTO_ORTHOGONAL, @@ -585,7 +590,6 @@ private: ///// ToolMode tool_mode; - bool orthogonal; RenderingServer::ScenarioDebugMode scenario_debug; @@ -618,6 +622,7 @@ private: RID cursor_mesh; RID cursor_instance; Ref<StandardMaterial3D> indicator_mat; + Ref<ShaderMaterial> grid_mat[3]; Ref<StandardMaterial3D> cursor_material; // Scene drag and drop support diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 1b0e9ec781..f57c8fbd6b 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -214,7 +214,7 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_theme_color_override("line_number_color", line_number_color); text_edit->add_theme_color_override("caret_color", caret_color); text_edit->add_theme_color_override("caret_background_color", caret_background_color); - text_edit->add_theme_color_override("font_color_selected", text_selected_color); + text_edit->add_theme_color_override("font_selected_color", text_selected_color); text_edit->add_theme_color_override("selection_color", selection_color); text_edit->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); text_edit->add_theme_color_override("current_line_color", current_line_color); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index d6a816f606..05a1561f7d 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -117,7 +117,7 @@ void ShaderTextEditor::_load_theme_settings() { get_text_editor()->add_theme_color_override("line_number_color", line_number_color); get_text_editor()->add_theme_color_override("caret_color", caret_color); get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color); - get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color); + get_text_editor()->add_theme_color_override("font_selected_color", text_selected_color); get_text_editor()->add_theme_color_override("selection_color", selection_color); get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); get_text_editor()->add_theme_color_override("current_line_color", current_line_color); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index ea58a4535b..e160e6ca0d 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -383,6 +383,10 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi CollisionShape3D *bone_shape = memnew(CollisionShape3D); bone_shape->set_shape(bone_shape_capsule); + Transform capsule_transform; + capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0)); + bone_shape->set_transform(capsule_transform); + Transform body_transform; body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0)); body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 3628a2e4d1..d45011c8aa 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -96,7 +96,7 @@ void TextEditor::_load_theme_settings() { text_edit->add_theme_color_override("line_number_color", line_number_color); text_edit->add_theme_color_override("caret_color", caret_color); text_edit->add_theme_color_override("caret_background_color", caret_background_color); - text_edit->add_theme_color_override("font_color_selected", text_selected_color); + text_edit->add_theme_color_override("font_selected_color", text_selected_color); text_edit->add_theme_color_override("selection_color", selection_color); text_edit->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); text_edit->add_theme_color_override("current_line_color", current_line_color); diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index 099257daa1..04e6aa6fa8 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -173,8 +173,7 @@ Texture3DEditor::Texture3DEditor() { info->set_h_grow_direction(GROW_DIRECTION_BEGIN); info->set_v_grow_direction(GROW_DIRECTION_BEGIN); info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5)); info->add_theme_constant_override("shadow_as_outline", 1); info->add_theme_constant_override("shadow_offset_x", 2); info->add_theme_constant_override("shadow_offset_y", 2); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 3b95ed813f..2be300ad66 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -238,8 +238,7 @@ TextureLayeredEditor::TextureLayeredEditor() { info->set_h_grow_direction(GROW_DIRECTION_BEGIN); info->set_v_grow_direction(GROW_DIRECTION_BEGIN); info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5)); info->add_theme_constant_override("shadow_as_outline", 1); info->add_theme_constant_override("shadow_offset_x", 2); info->add_theme_constant_override("shadow_offset_y", 2); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 61e0cc281d..36348f7753 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -480,20 +480,41 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom); hscroll->set_value(hscroll->get_value() - dragged.x); vscroll->set_value(vscroll->get_value() - dragged.y); - } else if (drag) { if (edited_margin >= 0) { float new_margin = 0; - if (edited_margin == 0) { - new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom; - } else if (edited_margin == 1) { - new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom; - } else if (edited_margin == 2) { - new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom; - } else if (edited_margin == 3) { - new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom; + + if (snap_mode != SNAP_GRID) { + if (edited_margin == 0) { + new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom; + } else if (edited_margin == 1) { + new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom; + } else if (edited_margin == 2) { + new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom; + } else if (edited_margin == 3) { + new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom; + } else { + ERR_PRINT("Unexpected edited_margin"); + } + + if (snap_mode == SNAP_PIXEL) { + new_margin = Math::round(new_margin); + } } else { - ERR_PRINT("Unexpected edited_margin"); + Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position())); + Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round()); + + if (edited_margin == 0) { + new_margin = pos_snapped.y - rect_rounded.position.y; + } else if (edited_margin == 1) { + new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y; + } else if (edited_margin == 2) { + new_margin = pos_snapped.x - rect_rounded.position.x; + } else if (edited_margin == 3) { + new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x; + } else { + ERR_PRINT("Unexpected edited_margin"); + } } if (new_margin < 0) { diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index deeab2fbc7..5ac7fe262f 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -2173,7 +2173,7 @@ Array TileSetEditor::_get_tiles_in_current_texture(bool sorted) { } } if (sorted) { - a.sort_custom(this, "_sort_tiles"); + a.sort_custom(callable_mp(this, &TileSetEditor::_sort_tiles)); } return a; } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 5533fcd02b..5061067ded 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_sdf_nodes.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" @@ -618,7 +619,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { Label *hint_label = memnew(Label); hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); - hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_color_readonly", "TextEdit")); + hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_readonly_color", "TextEdit")); hint_label->add_theme_style_override("normal", label_style); hb->add_child(hint_label); } @@ -1281,6 +1282,9 @@ void VisualShaderEditor::_update_graph() { graph->connect_node(itos(from), from_idx, itos(to), to_idx); } + + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); } VisualShader::Type VisualShaderEditor::get_current_shader_type() const { @@ -1733,114 +1737,220 @@ void VisualShaderEditor::_add_curve_node(const String &p_path) { curve->set_texture(ResourceLoader::load(p_path)); } -VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { - ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr); +void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { + // FLOAT_OP + { + VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node); - Ref<VisualShaderNode> vsnode; + if (floatOp) { + floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx); + return; + } + } - bool is_custom = add_options[p_idx].is_custom; + // FLOAT_FUNC + { + VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node); - if (!is_custom && add_options[p_idx].type != String()) { - VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); - ERR_FAIL_COND_V(!vsn, nullptr); + if (floatFunc) { + floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); + // VECTOR_OP + { + VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node); - if (constant) { - if ((int)add_options[p_idx].value != -1) { - constant->set_constant(add_options[p_idx].value); - } + if (vecOp) { + vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); + return; } + } - if (p_op_idx != -1) { - VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); + // VECTOR_FUNC + { + VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node); - if (input) { - input->set_input_name(add_options[p_idx].sub_func_str); - } + if (vecFunc) { + vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(vsn); + // COLOR_OP + { + VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node); - if (is) { - is->set_function((VisualShaderNodeIs::Function)p_op_idx); - } + if (colorOp) { + colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); + return; + } + } - VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(vsn); + // COLOR_FUNC + { + VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node); - if (cmp) { - cmp->set_function((VisualShaderNodeCompare::Function)p_op_idx); - } + if (colorFunc) { + colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(vsn); + // INT_OP + { + VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node); - if (colorOp) { - colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); - } + if (intOp) { + intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx); + return; + } + } - VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(vsn); + // INT_FUNC + { + VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node); - if (colorFunc) { - colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); - } + if (intFunc) { + intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(vsn); + // TRANSFORM_FUNC + { + VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node); - if (floatOp) { - floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx); - } + if (matFunc) { + matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(vsn); + // IS + { + VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); - if (intOp) { - intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx); - } + if (is) { + is->set_function((VisualShaderNodeIs::Function)p_op_idx); + return; + } + } - VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(vsn); + // COMPARE + { + VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(p_node); - if (floatFunc) { - floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx); - } + if (cmp) { + cmp->set_function((VisualShaderNodeCompare::Function)p_op_idx); + return; + } + } - VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(vsn); + // DERIVATIVE + { + VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(p_node); - if (intFunc) { - intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx); - } + if (sderFunc) { + sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); + return; + } - VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(vsn); + VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(p_node); - if (vecOp) { - vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); - } + if (vderFunc) { + vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(vsn); + // MIX + { + VisualShaderNodeMix *mix = Object::cast_to<VisualShaderNodeMix>(p_node); - if (vecFunc) { - vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); - } + if (mix) { + mix->set_op_type((VisualShaderNodeMix::OpType)p_op_idx); + return; + } + } - VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(vsn); + // CLAMP + { + VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node); - if (matFunc) { - matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); - } + if (clampFunc) { + clampFunc->set_op_type((VisualShaderNodeClamp::OpType)p_op_idx); + return; + } + } - VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(vsn); + // SWITCH + { + VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node); - if (sderFunc) { - sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); - } + if (switchFunc) { + switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)p_op_idx); + return; + } + } - VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(vsn); + // SMOOTHSTEP + { + VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node); - if (vderFunc) { - vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); - } + if (smoothStepFunc) { + smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)p_op_idx); + return; + } + } + + // STEP + { + VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node); + + if (stepFunc) { + stepFunc->set_op_type((VisualShaderNodeStep::OpType)p_op_idx); + return; + } + } + + // MULTIPLY_ADD + { + VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node); + + if (fmaFunc) { + fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx); + } + } +} + +VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { + ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr); + + Ref<VisualShaderNode> vsnode; + + bool is_custom = add_options[p_idx].is_custom; + + if (!is_custom && add_options[p_idx].type != String()) { + VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); + ERR_FAIL_COND_V(!vsn, nullptr); + + VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); - VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn); + if (constant) { + if ((int)add_options[p_idx].value != -1) { + constant->set_constant(add_options[p_idx].value); + } + } else { + if (p_op_idx != -1) { + VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); - if (fmaFunc) { - fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx); + if (input) { + input->set_input_name(add_options[p_idx].sub_func_str); + } else { + _setup_node(vsn, p_op_idx); + } } } @@ -1879,28 +1989,95 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { undo_redo->add_do_method(expr, "set_size", Size2(250 * EDSCALE, 150 * EDSCALE)); } + bool created_expression_port = false; + if (to_node != -1 && to_slot != -1) { - if (vsnode->get_output_port_count() > 0) { + VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); + + if (expr && expr->is_editable() && input_port_type != VisualShaderNode::PORT_TYPE_SAMPLER) { + undo_redo->add_do_method(expr, "add_output_port", 0, input_port_type, "output0"); + undo_redo->add_undo_method(expr, "remove_output_port", 0); + + String initial_expression_code; + + switch (input_port_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: + initial_expression_code = "output0 = 1.0;"; + break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: + initial_expression_code = "output0 = 1;"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);"; + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + initial_expression_code = "output0 = true;"; + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + initial_expression_code = "output0 = mat4(1.0);"; + break; + default: + break; + } + + undo_redo->add_do_method(expr, "set_expression", initial_expression_code); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, id_to_use); + + created_expression_port = true; + } + if (vsnode->get_output_port_count() > 0 || created_expression_port) { int _from_node = id_to_use; int _from_slot = 0; - if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(_from_slot), visual_shader->get_node(type, to_node)->get_input_port_type(to_slot))) { + if (created_expression_port) { undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); + } else { + // Attempting to connect to the first correct port. + for (int i = 0; i < vsnode->get_output_port_count(); i++) { + if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(i), input_port_type)) { + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, i, to_node, to_slot); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, i, to_node, to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, i, to_node, to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, i, to_node, to_slot); + break; + } + } } } } else if (from_node != -1 && from_slot != -1) { - if (vsnode->get_input_port_count() > 0) { + VisualShaderNode::PortType output_port_type = visual_shader->get_node(type, from_node)->get_output_port_type(from_slot); + + if (expr && expr->is_editable()) { + undo_redo->add_do_method(expr, "add_input_port", 0, output_port_type, "input0"); + undo_redo->add_undo_method(expr, "remove_input_port", 0); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, id_to_use); + + created_expression_port = true; + } + + if (vsnode->get_input_port_count() > 0 || created_expression_port) { int _to_node = id_to_use; int _to_slot = 0; - if (visual_shader->is_port_types_compatible(visual_shader->get_node(type, from_node)->get_output_port_type(from_slot), vsnode->get_input_port_type(_to_slot))) { + if (created_expression_port) { undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); + } else { + // Attempting to connect to the first correct port. + for (int i = 0; i < vsnode->get_input_port_count(); i++) { + if (visual_shader->is_port_types_compatible(output_port_type, vsnode->get_input_port_type(i))) { + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, i); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, i); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, i); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, i); + break; + } + } } } } @@ -3160,6 +3337,8 @@ VisualShaderEditor::VisualShaderEditor() { graph->set_h_size_flags(SIZE_EXPAND_FILL); add_child(graph); graph->set_drag_forwarding(this); + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); @@ -3395,8 +3574,11 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SwitchS", "Conditional", "Functions", "VisualShaderNodeScalarSwitch", TTR("Returns an associated scalar if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("SwitchTransform", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated transform if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); @@ -3619,8 +3801,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeFloatOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Constrains a value to lie between two further values."), VisualShaderNodeIntFunc::FUNC_CLAMP, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeFloatFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -3633,7 +3815,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two scalars."), VisualShaderNodeMix::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT)); @@ -3649,8 +3831,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeFloatOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeFloatFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -3671,7 +3853,17 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + // SDF + { + add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + } + // TEXTURES + cubemap_node_option_idx = add_options.size(); add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); curve_node_option_idx = add_options.size(); @@ -3724,7 +3916,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -3742,8 +3934,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), VisualShaderNodeMix::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -3760,10 +3952,10 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -4281,10 +4473,17 @@ void VisualShaderNodePortPreview::_shader_changed() { for (int i = EditorNode::get_singleton()->get_editor_history()->get_path_size() - 1; i >= 0; i--) { Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(i)); + ShaderMaterial *src_mat; if (!object) { continue; } - ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object); + if (object->has_method("get_material_override")) { // trying getting material from MeshInstance + src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override")); + } else if (object->has_method("get_material")) { // from CanvasItem/Node2D + src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material")); + } else { + src_mat = Object::cast_to<ShaderMaterial>(object); + } if (src_mat && src_mat->get_shader().is_valid()) { List<PropertyInfo> params; src_mat->get_shader()->get_param_list(¶ms); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 72ed46b35c..182bed6ba6 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -276,6 +276,7 @@ class VisualShaderEditor : public VBoxContainer { void _add_texture3d_node(const String &p_path); void _add_curve_node(const String &p_path); + void _setup_node(VisualShaderNode *p_node, int p_op_idx); VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); void _set_mode(int p_which); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 4a8990daa9..4bcb616fbd 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -830,6 +830,12 @@ void ProjectExportDialog::_refresh_parent_checks(TreeItem *p_item) { } void ProjectExportDialog::_export_pck_zip() { + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + String dir = current->get_export_path().get_base_dir(); + export_pck_zip->set_current_dir(dir); + export_pck_zip->popup_file_dialog(); } diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 1007a6c689..afbed0c610 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1375,11 +1375,10 @@ void ProjectList::create_project_item_control(int p_index) { vb->add_child(path_hb); Button *show = memnew(Button); - // Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't + // Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't. show->set_icon(get_theme_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons")); - show->set_flat(true); if (!item.grayed) { - // Don't make the icon less prominent if the parent is already grayed out + // Don't make the icon less prominent if the parent is already grayed out. show->set_modulate(Color(1, 1, 1, 0.5)); } path_hb->add_child(show); @@ -2158,8 +2157,9 @@ void ProjectManager::_run_project() { } void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) { - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - da->change_dir(path); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + Error error = da->change_dir(path); + ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path); da->list_dir_begin(); String n = da->get_next(); while (n != String()) { @@ -2171,7 +2171,6 @@ void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) { n = da->get_next(); } da->list_dir_end(); - memdelete(da); } void ProjectManager::_scan_begin(const String &p_base) { @@ -2282,6 +2281,11 @@ void ProjectManager::_install_project(const String &p_zip_path, const String &p_ } void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) { + if (p_files.size() == 1 && p_files[0].ends_with(".zip")) { + const String file = p_files[0].get_file(); + _install_project(p_files[0], file.substr(0, file.length() - 4).capitalize()); + return; + } Set<String> folders_set; DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < p_files.size(); i++) { @@ -2371,6 +2375,8 @@ ProjectManager::ProjectManager() { switch (display_scale) { case 0: { // Try applying a suitable display scale automatically. + // The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`. + // Make sure to update those when modifying the code below. #ifdef OSX_ENABLED editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); #else @@ -2682,8 +2688,26 @@ ProjectManager::ProjectManager() { _load_recent_projects(); - if (EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path")) { - _scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path")); + DirAccessRef dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM); + + String default_project_path = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"); + if (!dir_access->dir_exists(default_project_path)) { + Error error = dir_access->make_dir_recursive(default_project_path); + if (error != OK) { + ERR_PRINT("Could not create default project directory at: " + default_project_path); + } + } + + String autoscan_path = EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"); + if (autoscan_path != "") { + if (dir_access->dir_exists(autoscan_path)) { + _scan_begin(autoscan_path); + } else { + Error error = dir_access->make_dir_recursive(autoscan_path); + if (error != OK) { + ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path); + } + } } SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped)); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index afacc4ba1f..ac1beb1c37 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2140,7 +2140,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop if (n == edited_scene) { edited_scene = newnode; editor->set_edited_scene(newnode); - newnode->set_editable_instances(n->get_editable_instances()); } //small hack to make collisionshapes and other kind of nodes to work diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index b8475656ee..ce44a4bca1 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -156,7 +156,7 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) { } } -bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { +bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) { if (!p_node) { return false; } @@ -391,15 +391,19 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } } + bool scroll = false; + if (editor_selection) { if (editor_selection->is_selected(p_node)) { item->select(0); + scroll = p_scroll_to_selected; } } if (selected == p_node) { if (!editor_selection) { item->select(0); + scroll = p_scroll_to_selected; } item->set_as_cursor(0); } @@ -407,7 +411,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { bool keep = (filter.is_subsequence_ofi(String(p_node->get_name()))); for (int i = 0; i < p_node->get_child_count(); i++) { - bool child_keep = _add_nodes(p_node->get_child(i), item); + bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected); keep = keep || child_keep; } @@ -438,6 +442,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { memdelete(item); return false; } else { + if (scroll) { + tree->scroll_to_item(item); + } return true; } } @@ -525,7 +532,7 @@ void SceneTreeEditor::_node_renamed(Node *p_node) { } } -void SceneTreeEditor::_update_tree() { +void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { if (!is_inside_tree()) { tree_dirty = false; return; @@ -534,7 +541,7 @@ void SceneTreeEditor::_update_tree() { updating_tree = true; tree->clear(); if (get_scene_node()) { - _add_nodes(get_scene_node(), nullptr); + _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected); last_hash = hash_djb2_one_64(0); _compute_hash(get_scene_node(), last_hash); } @@ -817,7 +824,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child void SceneTreeEditor::set_filter(const String &p_filter) { filter = p_filter; - _update_tree(); + _update_tree(true); } String SceneTreeEditor::get_filter() const { diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 831723a27c..7d3419516d 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -71,9 +71,9 @@ class SceneTreeEditor : public Control { void _compute_hash(Node *p_node, uint64_t &hash); - bool _add_nodes(Node *p_node, TreeItem *p_parent); + bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false); void _test_update_tree(); - void _update_tree(); + void _update_tree(bool p_scroll_to_selected = false); void _tree_changed(); void _node_removed(Node *p_node); void _node_renamed(Node *p_node); diff --git a/editor/translations/af.po b/editor/translations/af.po index 5caef149fa..c537e790e7 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -7402,6 +7402,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 2cfe1ac76c..7af493c55a 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -7335,6 +7335,11 @@ msgid "Yaw" msgstr "Ø§Ù„Ø¥Ù†ØØ±Ø§Ù Yaw" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Ø§Ù„ØØ¬Ù…: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "كائنات مرسومة" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index db594a8500..b03e325ec5 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-15 15:38+0000\n" +"PO-Revision-Date: 2021-02-05 09:20+0000\n" "Last-Translator: Любомир ВаÑилев <lyubomirv@gmx.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" @@ -681,13 +681,12 @@ msgid "Line Number:" msgstr "Ðомер на реда:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "ЗамÑна..." +msgstr "%d заменени." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d Ñъвпадение." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." @@ -695,7 +694,7 @@ msgstr "%d ÑъвпадениÑ." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "" +msgstr "Различаване на малки и главни букви" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -2233,11 +2232,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Ðе може да Ñе зареди библиотеката Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð¸ мрежи за Ñливане!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Грешка при запазването на библиотеката Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð¸ мрежи!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -2360,7 +2359,7 @@ msgstr "ОперациÑта не може да Ñе извърши без ÑцР#: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "ИзнаÑÑне на библиотека Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð¸ мрежи" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2642,7 +2641,7 @@ msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "Библиотека Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð¸ мрежи…" #: editor/editor_node.cpp msgid "TileSet..." @@ -2759,6 +2758,8 @@ msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" +"Ðко тази наÑтройка е включено, навигационните полигони и мрежи ще бъдат " +"видими в изпълнÑÐ²Ð°Ñ‰Ð¸Ñ Ñе проект." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3737,19 +3738,16 @@ msgid "Searching..." msgstr "ТърÑене..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d ÑъвпадениÑ." +msgstr "%d Ñъвпадение в %d файл." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d ÑъвпадениÑ." +msgstr "%d ÑÑŠÐ²Ð¿Ð°Ð´ÐµÐ½Ð¸Ñ Ð² %d файл." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d ÑъвпадениÑ." +msgstr "%d ÑÑŠÐ²Ð¿Ð°Ð´ÐµÐ½Ð¸Ñ Ð² %d файла." #: editor/groups_editor.cpp msgid "Add to Group" @@ -3859,7 +3857,7 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Създаване за полигонна мрежа: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -4343,7 +4341,7 @@ msgstr "Ðово име на анимациÑта:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Ðова анимациÑ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" @@ -4357,20 +4355,20 @@ msgstr "Изтриване на анимациÑта?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "Премахване на анимациÑта" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "" +msgstr "Ðеправилно име на анимациÑта!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "" +msgstr "Вече ÑъщеÑтвува Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ñ Ñ‚Ð¾Ð²Ð° име!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "Преименуване на анимациÑта" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -4378,19 +4376,19 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "" +msgstr "ПромÑна на времето на ÑмеÑване" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "Зареждане на анимациÑ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "Дублиране на анимациÑта" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "" +msgstr "ÐÑма Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° копиране!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" @@ -4398,11 +4396,11 @@ msgstr "ÐÑма реÑурÑâ€“Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð² буфера за обмен #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "" +msgstr "ПоÑтавена анимациÑ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "" +msgstr "ПоÑтавÑне на анимациÑ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" @@ -4411,30 +4409,32 @@ msgstr "ÐÑма Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° редактиране!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" +"Възпроизвеждане на избраната Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾ от текущата позициÑ. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "Възпроизвеждане на избраната Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾ от краÑ. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "Спиране на възпроизвеждането на анимациÑта. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "" +msgstr "Възпроизвеждане на избраната Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ñ‚ началото. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "" +msgstr "Възпроизвеждане на избраната Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ñ‚ текущата позициÑ. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "" +msgstr "ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ð² анимациÑта (в Ñекунди)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" +"Скалиране на ÑкороÑтта на възпроизвеждане на анимациÑта глобално за възела." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4442,7 +4442,7 @@ msgstr "ИнÑтрументи за анимациите" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "ÐнимациÑ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4450,7 +4450,7 @@ msgstr "Редактиране на преходите..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "" +msgstr "ОтварÑне в инÑпектора" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4458,52 +4458,51 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "" +msgstr "Ðвт. възпроизвеждане при зареждане" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "Показване на избледнÑващи кадри" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" -msgstr "" +msgstr "ÐаÑтройки на режима Ñ Ð¸Ð·Ð±Ð»ÐµÐ´Ð½Ñващи кадри" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "ÐаправлениÑ" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Past" -msgstr "ПоÑтавÑне" +msgstr "Минало" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "Бъдеще" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "Дълбочина" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 Ñтъпка" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 Ñтъпки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 Ñтъпки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Само разликите" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "Принудително модулиране на бÑлото" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" @@ -4515,11 +4514,11 @@ msgstr "Закачане на AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "Създаване на нова анимациÑ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Име на анимациÑта:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4530,15 +4529,15 @@ msgstr "Грешка!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "" +msgstr "Времена на ÑмеÑване:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "Следваща (авт. опашка):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "" +msgstr "Времена на ÑмеÑване между анимациите" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" @@ -4555,23 +4554,23 @@ msgstr "ДобавÑне на преход" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "ДобавÑне на възел" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Край" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Ðезабавно" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Синхронизиране" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Ðа краÑ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" @@ -4799,17 +4798,15 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "ЗаÑвката Ñе провали. Код:" +msgstr "ЗаÑвката беше неуÑпешна. Код:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Запитване..." +msgstr "ЗаÑвката беше неуÑпешна." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Ðе може да Ñе премахне:" +msgstr "Отговорът не може да бъде запазен в:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -4904,14 +4901,12 @@ msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Лиценз" +msgstr "Лиценз (Ð-Я)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Лиценз" +msgstr "Лиценз (Я-Ð)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4971,9 +4966,8 @@ msgid "Testing" msgstr "ТеÑтово" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Зареди..." +msgstr "Зареждане…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4984,40 +4978,52 @@ msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" +"Ðе може да Ñе уÑтанови пътÑÑ‚ за запазване на Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ñ ÐºÐ°Ñ€Ñ‚Ð¸ на " +"оÑветеноÑÑ‚.\n" +"Запазете Ñцената и опитайте отново." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" +"ÐÑма полигонни мрежи за изпичане. Уверете Ñе, че те Ñъдържат канал UV2 и че " +"флагът „Изпичане на Ñветлината“ е включен." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" +"Грешка при Ñъздаването на Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ñ ÐºÐ°Ñ€Ñ‚Ð¸ на оÑветеноÑÑ‚. Уверете Ñе, че " +"пътÑÑ‚ е доÑтъпен за запиÑ." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Ðе може да Ñе определи размерът на картата на оÑветеноÑÑ‚. Твърде малък ли е " +"макÑималниÑÑ‚ размер?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Има неподходÑща полигонна мрежа. Уверете Ñе, че ÑтойноÑтите в канала UV2 Ñе " +"принадлежат на квадратната облаÑÑ‚ [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Редакторът на Godot е бил компилиран без поддръжка за траÑиране на лъчи. Ðе " +"могат да Ñе изпичат карти на оÑветеноÑÑ‚." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "" +msgstr "Изпичане на карти на оÑветеноÑÑ‚" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Избор на шаблонен файл" +msgstr "Изберете файл за изпичане на карта на оÑветеноÑÑ‚:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5026,71 +5032,63 @@ msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "ÐаÑтройване на прилепването" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "ОтмеÑтване на мрежата:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Стъпка на мрежата:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "ОÑновна Ð»Ð¸Ð½Ð¸Ñ Ð½Ð° вÑеки:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "Ñтъпки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "ИзмеÑтване на въртенето:" +msgstr "ОтмеÑтване при завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Стъпка при завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Мащаб:" +msgstr "Стъпка на мащабиране:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "ПемеÑти вертикална помощна линиÑ" +msgstr "ПремеÑтване на Ð²ÐµÑ€Ñ‚Ð¸ÐºÐ°Ð»Ð½Ð¸Ñ Ð²Ð¾Ð´Ð°Ñ‡" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Създай нова вертикална помощна линиÑ" +msgstr "Създаване на нов вертикален водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "Премахни вертикална помощна линиÑ" +msgstr "Премахване на Ð²ÐµÑ€Ñ‚Ð¸ÐºÐ°Ð»Ð½Ð¸Ñ Ð²Ð¾Ð´Ð°Ñ‡" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "ПремеÑти хоризонтална помощна линиÑ" +msgstr "ПремеÑтване на Ñ…Ð¾Ñ€Ð¸Ð·Ð¾Ð½Ñ‚Ð°Ð»Ð½Ð¸Ñ Ð²Ð¾Ð´Ð°Ñ‡" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "Създай нова хоризонтална помощна линиÑ" +msgstr "Създаване на нов хоризонтален водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "Премахни хоризонтална помощна линиÑ" +msgstr "Премахване на Ñ…Ð¾Ñ€Ð¸Ð·Ð¾Ð½Ñ‚Ð°Ð»Ð½Ð¸Ñ Ð²Ð¾Ð´Ð°Ñ‡" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "Създай нова хоризонтална и вертикална помощна линиÑ" +msgstr "Създаване на нов хоризонтален и вертикален водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" @@ -5149,44 +5147,36 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Режим на Завъртане" +msgstr "Горе влÑво" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Завъртане на Полигон" +msgstr "Горе вдÑÑно" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Завъртане на Полигон" +msgstr "Долу вдÑÑно" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Режим на Завъртане" +msgstr "Долу влÑво" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Центрирай върху СелекциÑта" +msgstr "По Ñредата влÑво" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Центрирай върху СелекциÑта" +msgstr "По Ñредата горе" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Завъртане на Полигон" +msgstr "По Ñредата вдÑÑно" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Центрирай върху СелекциÑта" +msgstr "По Ñредата долу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" @@ -5252,9 +5242,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "Изберете метод" +msgstr "Заключване на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5263,29 +5252,25 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "Ðова Ñцена" +msgstr "Групиране на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "Ðова Ñцена" +msgstr "Разгрупиране на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Възпроизвеждане на Ñцена по избор" +msgstr "ИзчиÑтване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "Възпроизвеждане на Ñцена по избор" +msgstr "Създаване на перÑонализирана(и) коÑÑ‚(и) от възела(възлите)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" @@ -5480,7 +5465,7 @@ msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Винаги да Ñе показва решетката" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -5488,11 +5473,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "Показване на линиите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "Показване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" @@ -5687,12 +5672,12 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "Създаване на излъчващи точки от полигонната мрежа" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "Създаване на излъчващи точки от възела" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" @@ -5789,7 +5774,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Полигонната мрежа е празна!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -5834,19 +5819,21 @@ msgstr "Създаване на нÑколко изпъкнали форми" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "" +msgstr "Създаване на навигационна полигонна мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" +msgstr "Съдържащата Ñе полигонна мрежа не е от тип ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" +"Разгъването на UV беше неуÑпешно. Възможно ли е полигонната мрежа да Ñе " +"ÑÑŠÑтои от повече от една форма?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "" +msgstr "ÐÑма полигонна мрежа за дебъгване." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" @@ -5854,15 +5841,15 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "" +msgstr "Ð’ MeshInstance нÑма полигонна мрежа!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "" +msgstr "Полигонната мрежа нÑма повърхноÑÑ‚, от коÑто да Ñе Ñъздадат контури!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" +msgstr "ПримитивниÑÑ‚ тип на полигонната мрежа не е PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" @@ -5874,7 +5861,7 @@ msgstr "Създаване на контур" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "" +msgstr "Полигонна мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -5921,7 +5908,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "" +msgstr "Създаване на контурна полигонна мрежа…" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -5930,6 +5917,10 @@ msgid "" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" +"Създава Ñтатична полигонна мрежа за контура. Ðормалите на контурната " +"полигонна мрежа ще бъдат автоматично обърнати.\n" +"Това може да Ñе използва вмеÑто ÑвойÑтвото Grow на SpatialMaterial, когато " +"това ÑвойÑтво не може да Ñе променÑ." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -5945,7 +5936,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "" +msgstr "Създаване на контурна полигонна мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" @@ -5968,9 +5959,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Mesh Library" -msgstr "ИзнаÑÑне на библиотеката" +msgstr "Библиотека Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð¸ мрежи" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5992,22 +5982,27 @@ msgstr "ОбновÑване от Ñцена" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" +"ÐÑма поÑочен източник за полигонна мрежа (и във възела нÑма MultiMesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" +"ÐÑма поÑочен източник за полигонна мрежа (и MultiMesh не Ñъдържа полигонна " +"мрежа)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "" +msgstr "Източникът за полигонна мрежа е неправилен (грешен път)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" +msgstr "Източникът за полигонна мрежа е неправилен (не е MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" +"Източникът за полигонна мрежа е неправилен (не Ñъдържа реÑурÑ, който е " +"полигонна мрежа)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -6027,7 +6022,7 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "" +msgstr "Изберете източник за полигонна мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" @@ -6047,7 +6042,7 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "" +msgstr "Източник за полигонна мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" @@ -6063,7 +6058,7 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "" +msgstr "ÐžÑ Ñочеща нагоре за полигонната мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" @@ -6104,9 +6099,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Превръщане в Polygon2D" +msgstr "Преобразуване в CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6118,9 +6112,8 @@ msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Възелът не Ñъдържа Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ (лица)." +msgstr "ГеометриÑта не Ñъдържа Ñтрани." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." @@ -6131,9 +6124,8 @@ msgid "\"%s\" doesn't contain geometry." msgstr "„%s“ не Ñъдържа геометриÑ." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Възелът не Ñъдържа геометриÑ." +msgstr "„%s“ не Ñъдържа Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ ÑÑŠÑ Ñтрани." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6141,15 +6133,15 @@ msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "" +msgstr "Излъчващи точки:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "" +msgstr "Точки на повърхноÑтта" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "" +msgstr "Точки на повърхноÑтта + нормали (наÑочени)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" @@ -6157,7 +6149,7 @@ msgstr "Обем" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "" +msgstr "Източник на излъчването: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -7131,6 +7123,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" @@ -7303,9 +7299,8 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" -msgstr "Свободен Изглед Отпред" +msgstr "Модификатор за забавÑне на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7557,11 +7552,11 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "Ðеправилна геометриÑ. Ðе може да Ñе замени Ñ Ð¿Ð¾Ð»Ð¸Ð³Ð¾Ð½Ð½Ð° мрежа." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" -msgstr "" +msgstr "Преобразуване в Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -7765,9 +7760,8 @@ msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "TextureRegion" -msgstr "Двуизмерна текÑтура" +msgstr "ТекÑтурна облаÑÑ‚" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" @@ -8024,9 +8018,8 @@ msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "ПремеÑтване на пътечката нагоре." +msgstr "Изтриване на избраната текÑтура от Ð¿Ð»Ð¾Ñ‡Ð½Ð¸Ñ Ð½Ð°Ð±Ð¾Ñ€." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8041,9 +8034,8 @@ msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Autotile" -msgstr "Ðов TextFile" +msgstr "Ðова авт. плочка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" @@ -8278,9 +8270,8 @@ msgid "Edit Collision Polygon" msgstr "Редактиране на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "ПриÑтавки" +msgstr "Редактиране на полигона за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" @@ -8311,9 +8302,8 @@ msgid "Remove Collision Polygon" msgstr "Премахване на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "ПремеÑтване на Полигон" +msgstr "Премахване на полигона за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" @@ -10649,9 +10639,8 @@ msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" -msgstr "Ðова Ñцена" +msgstr "ОтварÑне на Ñкрипта" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." @@ -10662,9 +10651,8 @@ msgid "Invalid path." msgstr "Ðеправилен път." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "невалидно име на Група." +msgstr "Ðеправилно име на клаÑ." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." @@ -10691,9 +10679,8 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "Група Ñ Ñ‚Ð¾Ð²Ð° име вече ÑъщеÑтвува." +msgstr "СкриптовиÑÑ‚ файл вече ÑъщеÑтвува." #: editor/script_create_dialog.cpp msgid "" @@ -10702,9 +10689,8 @@ msgid "" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "КлаÑ:" +msgstr "Име на клаÑа:" #: editor/script_create_dialog.cpp msgid "Template:" @@ -10715,9 +10701,8 @@ msgid "Built-in Script:" msgstr "Вграден Ñкрипт:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Attach Node Script" -msgstr "Ðова Ñцена" +msgstr "Закачане на Ñкрипт" #: editor/script_editor_debugger.cpp msgid "Remote " @@ -10796,9 +10781,8 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Network Profiler" -msgstr "ИзнаÑÑне на проекта" +msgstr "Профилиране на мрежата" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -10825,9 +10809,8 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "ИзнаÑÑне на профила" +msgstr "ИзнаÑÑне на ÑпиÑъка като файл CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -10998,9 +10981,8 @@ msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "GDNativeLibrary" -msgstr "ИзнаÑÑне на библиотеката" +msgstr "Библиотека GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" @@ -11032,66 +11014,59 @@ msgid "Not a script with an instance" msgstr "Скриптът нÑма инÑтанциÑ" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Not based on a script" -msgstr "Обектът не е базиран на Ñкрипт" +msgstr "Ðе Ñе базира на Ñкрипт" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Not based on a resource file" -msgstr "Обектът не е базиран на реÑурÑен файл" +msgstr "Ðе Ñе базира на реÑурÑен файл" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ðевалиден формат на инÑтанциÑта в речника (липÑва @path)" +msgstr "Ðеправилен формат в речника на инÑтанциите (липÑва @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Ðеправилен формат на инÑтанциÑта в речника (Ñкриптът в @path не може да бъде " +"Ðеправилен формат в речника на инÑтанциите (Ñкриптът в @path не може да бъде " "зареден)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" -"Ðеправилен формат на инÑтанциÑта в речника (Ñкриптът в @path е невалиден)" +"Ðеправилен формат в речника на инÑтанциите (Ñкриптът в @path е невалиден)" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Ðевалиден формат на инÑтанциÑта в речника (невалиден подклаÑ)" +msgstr "Ðеправилен формат в речника на инÑтанциите (невалиден подклаÑ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Следващ подпрозорец" +msgstr "Следваща равнина" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Предишен подпрозорец" +msgstr "Предходна равнина" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Равнина:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" -msgstr "" +msgstr "Следващ под" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "Предишен подпрозорец" +msgstr "Предходен под" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "Под:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" @@ -11174,37 +11149,34 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "ÐаÑтройки" +msgstr "ПоÑтавÑне на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "Ðова Ñцена" +msgstr "ИзчиÑтване на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Ðова Ñцена" +msgstr "Запълване на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Settings" -msgstr "ÐаÑтройки" +msgstr "ÐаÑтройки на GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "ПоÑтавÑне на възелите" +msgstr "Филтриране на полигонните мрежи" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +"Задайте реÑÑƒÑ€Ñ Ð¾Ñ‚ тип MeshLibrary в този GridMap, за да можете да използвате " +"полигонните му мрежи." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" @@ -11219,9 +11191,8 @@ msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "ÐаправлениÑ" +msgstr "Директно оÑветÑване" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" @@ -11246,11 +11217,11 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Изпичане на NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "" +msgstr "ИзчиÑтване на навигационната полигонна мрежа." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." @@ -11286,15 +11257,15 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." -msgstr "" +msgstr "Създаване на полигонна мрежа…" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." -msgstr "" +msgstr "Преобразуване на навигационната полигонна мрежа в ÑобÑÑ‚Ð²ÐµÐ½Ð¸Ñ Ñ„Ð¾Ñ€Ð¼Ð°Ñ‚â€¦" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "" +msgstr "ÐаÑтройка на генератора на навигационни полигонни мрежи:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." @@ -11367,86 +11338,80 @@ msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Създай нови възли." +msgstr "Създаване на нова функциÑ." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Променливи:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Създай нови възли." +msgstr "Създаване на нова променлива." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "" +msgstr "Сигнали:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Създай нов полигон от нулата." +msgstr "Създаване на нов Ñигнал." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Името не е правилен идентификатор:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Името вече е заето от друга функциÑ/променлива/Ñигнал:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "Преименуване на функциÑта" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "Преименуване на променливата" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Преименуване на Ñигнала" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "ДобавÑне на функциÑ" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "ЗатварÑне на вÑичко" +msgstr "Изтриване на входÑÑ‰Ð¸Ñ Ð¿Ð¾Ñ€Ñ‚" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "ДобавÑне на променлива" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "ДобавÑне на Ñигнал" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "ЗатварÑне на вÑичко" +msgstr "Премахване на входÑÑ‰Ð¸Ñ Ð¿Ð¾Ñ€Ñ‚" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "ВнаÑÑне на текÑтури" +msgstr "Премахване на изходÑÑ‰Ð¸Ñ Ð¿Ð¾Ñ€Ñ‚" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "ПромÑна на израза" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "" +msgstr "Премахване на възлите Ñ VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "Дублиране на възлите Ñ VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." @@ -11499,23 +11464,20 @@ msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Move Node(s)" -msgstr "ПоÑтавÑне на възелите" +msgstr "ПремеÑтване на възела(възлите)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Nodes" -msgstr "ИзрÑзване на възелите" +msgstr "Свързване на възлите" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "ИзрÑзване на възелите" +msgstr "Разкачане на възлите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -11536,9 +11498,8 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Вкарай Коментар" +msgstr "ПреоразмерÑване на коментара" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11549,9 +11510,8 @@ msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste VisualScript Nodes" -msgstr "ПоÑтавÑне на възелите" +msgstr "ПоÑтавÑне на възлите Ñ VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." @@ -11570,9 +11530,8 @@ msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Създай Очертание" +msgstr "Създаване на функциÑ" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11607,9 +11566,8 @@ msgid "Change Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Добави Възел..." +msgstr "ДобавÑне на възли…" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." @@ -11640,9 +11598,8 @@ msgid "Cut Nodes" msgstr "ИзрÑзване на възлите" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Отиди на Ред" +msgstr "Преобразуване във функциÑ" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" @@ -11707,9 +11664,8 @@ msgid "" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "ПоÑтавÑне на възелите" +msgstr "ТърÑене във VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -11930,9 +11886,8 @@ msgid "Could not read boot splash image file:" msgstr "Ðе може да Ñе прочете файл Ñ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ðµ при Ñтартиране:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "ÐеуÑпешно Ñъздаване на папка." +msgstr "Използва Ñе Ñтандартното изображение при Ñтартиране." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -11948,16 +11903,15 @@ msgstr "Ðеправилно име за показване на Ð¸Ð·Ð´Ð°Ñ‚ÐµÐ»Ñ #: platform/uwp/export/export.cpp msgid "Invalid product GUID." -msgstr "Ðевалиден продуктов GUID." +msgstr "Ðеправилен продуктов GUID." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." -msgstr "" +msgstr "Ðеправилен GUID на издател." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "невалидно име на Група." +msgstr "Ðеправилен фонов цвÑÑ‚." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." @@ -11988,22 +11942,21 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"За да може AnimatedSprite да показва кадри, първо трÑбва да му Ñе даде " -"SpriteFrames реÑÑƒÑ€Ñ Ð² парамертъра 'Frames'." +"За да може AnimatedSprite да показва кадри, първо трÑбва Ñе Ñъздаде или " +"зададе реÑÑƒÑ€Ñ Ð¾Ñ‚ тип SpriteFrames в ÑвойÑтвото „Frames“." #: scene/2d/canvas_modulate.cpp -#, fuzzy msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"Може да има Ñамо един видим CanvasModulate на Ñцене (или нÑколко " -"инÑтанцирани Ñцени). Само първиÑÑ‚ ще работи, а вÑички оÑтанали - игнорирани." +"Може да има Ñамо един видим CanvasModulate на Ñцена (или нÑколко " +"инÑтанцирани Ñцени). Само първиÑÑ‚ ще работи, а вÑички оÑтанали ще бъдат " +"пренебрегнати." #: scene/2d/collision_object_2d.cpp msgid "" @@ -12079,13 +12032,12 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"ТеÑктура Ñ Ð½ÑƒÐ¶Ð½Ð°Ñ‚Ð° форма на Ñветлината трÑбва да бъде дадена в параметъра " -"'texture'." +"Ð’ ÑвойÑтвото „Texture“ трÑбва да бъде зададена текÑтура Ñ Ñ„Ð¾Ñ€Ð¼Ð°Ñ‚Ð° на " +"Ñветлината." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -12095,9 +12047,10 @@ msgstr "" "работи прикриването." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "ЗатъмнÑващиÑÑ‚ многоъгълник е празен. МолÑ, нариÑувайте един." +msgstr "" +"ПрикриващиÑÑ‚ полигон за този прикриващ обект е празен. МолÑ, нариÑувайте " +"полигон." #: scene/2d/navigation_polygon.cpp msgid "" @@ -12169,15 +12122,15 @@ msgid "" msgstr "" #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D Ñлужи Ñамо за да даде форма за колизии на " -"CollisionObject2D. МолÑ, използвайте го Ñамо като наÑледник на Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, и Ñ‚.н. за да им дадете форма." +"Възел от типа TileMap Ñ Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¾ ÑвойÑтво „Use Parent“ трÑбва да има " +"родителÑки елемент от тип CollisionShape2D, на който да придаде форма. МолÑ, " +"използвайте го Ñамо като дъщерен елемент на Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D и Ñ‚.н., за да им придадете форма." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -12215,7 +12168,7 @@ msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "ТърÑене на полигонни мрежи и Ñветлини" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" @@ -12234,9 +12187,8 @@ msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Готово!" +msgstr "Готово" #: scene/3d/collision_object.cpp msgid "" @@ -12264,13 +12216,12 @@ msgid "" msgstr "" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "За да работи CollisionShape2D, е нужно да му Ñе даде форма. МолÑ, Ñъздайте " -"му Shape2D реÑурÑ." +"му реÑурÑ-форма." #: scene/3d/collision_shape.cpp msgid "" @@ -12285,7 +12236,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "Ðе Ñе вижда нищо, той като нÑма зададена полигонна мрежа." #: scene/3d/cpu_particles.cpp msgid "" @@ -12295,7 +12246,7 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "ПоÑтроÑване на полигонните мрежи" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" @@ -12319,12 +12270,16 @@ msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" +"ТрÑбва да Ñе зададе или Ñъздаде реÑÑƒÑ€Ñ Ð¾Ñ‚ тип NavigationMesh, за може да " +"работи този възел." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +"NavigationMeshInstance трÑбва да бъде дъщерен или под-дъщерен на възел от " +"тип Navigation. Той Ñамо предоÑÑ‚Ð°Ð²Ñ Ð´Ð°Ð½Ð½Ð¸Ñ‚Ðµ за навигирането." #: scene/3d/particles.cpp msgid "" @@ -12337,6 +12292,8 @@ msgstr "" msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Ðе Ñе вижда нищо, тъй като полигонните мрежи не Ñа били Ñвързани към Ñтъпки " +"на изчертаване." #: scene/3d/particles.cpp msgid "" @@ -12345,9 +12302,8 @@ msgid "" msgstr "" #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D." +msgstr "PathFollow работи Ñамо когато е дъщерен елемент на възел от тип Path." #: scene/3d/path.cpp msgid "" @@ -12383,17 +12339,16 @@ msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Параметърът 'Path' трÑбва да Ñочи към дейÑтвителен възел Particles2D, за да " -"работи." +"СвойÑтвото „Remote Path“ трÑбва да Ñочи към дейÑтвителен възел от тип " +"Spatial или негов наÑледник, за да работи." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Това Ñ‚Ñло ще бъде игнорирано, докато не зададете полигонна мрежа." #: scene/3d/soft_body.cpp msgid "" @@ -12403,13 +12358,12 @@ msgid "" msgstr "" #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"За да може AnimatedSprite да показва кадри, първо трÑбва да му Ñе даде " -"SpriteFrames реÑÑƒÑ€Ñ Ð² парамертъра 'Frames'." +"За да може AnimatedSprite3D да показва кадри, първо трÑбва Ñе Ñъздаде или " +"зададе реÑÑƒÑ€Ñ Ð¾Ñ‚ тип SpriteFrames в ÑвойÑтвото „Frames“." #: scene/3d/vehicle_body.cpp msgid "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 4482328985..53a1d59aa3 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -8,14 +8,14 @@ # Tawhid H. <Tawhidk757@yahoo.com>, 2019. # Hasibul Hasan <hasibeng78@gmail.com>, 2019. # Oymate <dhruboadittya96@gmail.com>, 2020. -# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020. +# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020, 2021. # Sagen Soren <sagensoren03@gmail.com>, 2020. # Hasibul Hasan <d1hasib@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-27 02:25+0000\n" +"PO-Revision-Date: 2021-02-01 20:53+0000\n" "Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -268,7 +268,6 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "লà§à¦ª Wrap মোড (লà§à¦ª দিয়ে শà§à¦°à§ দিয়ে ইনà§à¦Ÿà¦¾à¦°à¦ªà§‹à¦²à§‡à¦Ÿ শেষ)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ টà§à¦°à§à¦¯à¦¾à¦•/পথ অপসারণ করà§à¦¨à¥¤" @@ -451,17 +450,15 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ ঠ#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "টà§à¦°à§à¦¯à¦¾à¦• পাথটি অবৈধ, সà§à¦¤à¦°à¦¾à¦‚ কোনও পদà§à¦§à¦¤à¦¿ key যà§à¦•à§à¦¤ করতে পারে না।" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ à¦à¦¬à¦‚ চাবি যোগ করà§à¦¨" +msgstr "Method Track Key যà§à¦•à§à¦¤ করà§à¦¨" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object: " -msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡ চলক-পà§à¦°à¦¾à¦ªà¦• (VariableGet) পাওয়া যায়নি: " +msgstr "Object ঠMethod পাওয়া যায় নি: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -472,7 +469,6 @@ msgid "Clipboard is empty" msgstr "কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Paste Tracks" msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨" @@ -484,6 +480,7 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিসমূহেà msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"à¦à¦‡ বিকলà§à¦ªà¦Ÿà¦¿ বেজিয়ার সমà§à¦ªà¦¾à¦¦à¦¨à¦¾à¦° জনà§à¦¯ কাজ করে না, কারণ à¦à¦Ÿà¦¿ কেবলমাতà§à¦° Single টà§à¦°à§à¦¯à¦¾à¦•।" #: editor/animation_track_editor.cpp msgid "" @@ -497,16 +494,23 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"à¦à¦‡ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦Ÿà¦¿ আমদানি করা দৃশà§à¦¯à§‡à¦° সাথে সমà§à¦ªà¦°à§à¦•িত, তাই আমদানি করা টà§à¦°à§à¦¯à¦¾à¦•গà§à¦²à¦¿à¦¤à§‡ " +"পরিবরà§à¦¤à¦¨à¦—à§à¦²à¦¿ সংরকà§à¦·à¦£ করা হবে না।\n" +"\n" +"কাসà§à¦Ÿà¦® টà§à¦°à§à¦¯à¦¾à¦• যà§à¦•à§à¦¤ করার কà§à¦·à¦®à¦¤à¦¾ সকà§à¦·à¦® করতে, দৃশà§à¦¯à§‡à¦° আমদানি সেটিংসে নেà¦à¦¿à¦—েট করà§à¦¨ à¦à¦¬à¦‚ " +"সেট করà§à¦¨\n" +"\"ফাইলগà§à¦²à¦¿\" ঠ\"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨> সঞà§à¦šà¦¯à¦¼à¦¸à§à¦¥à¦¾à¦¨\", \"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨> কাসà§à¦Ÿà¦® টà§à¦°à§à¦¯à¦¾à¦• রাখà§à¦¨\" সকà§à¦·à¦® " +"করà§à¦¨, তারপরে পà§à¦¨à¦°à¦¾à¦¯à¦¼ আমদানি করà§à¦¨à¥¤\n" +"বিকলà§à¦ªà¦à¦¾à¦¬à§‡, à¦à¦•টি আমদানি পà§à¦°à¦¿à¦¸à§‡à¦Ÿ বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨ যা পৃথক ফাইলগà§à¦²à¦¿à¦¤à§‡ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦—à§à¦²à¦¿ " +"আমদানি করে।" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "সতরà§à¦•তা: Imported অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ সমà§à¦ªà¦¾à¦¦à¦¨à¦¾ করা হচà§à¦›à§‡" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" -"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করতে দৃশà§à¦¯à§‡à¦° তালিকা থেকে à¦à¦•টি AnimationPlayer নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ তৈরি à¦à¦¬à¦‚ সমà§à¦ªà¦¾à¦¦à¦¨à¦¾ করতে à¦à¦•টি অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦ªà§à¦²à§‡à¦¯à¦¼à¦¾à¦° নোড নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -569,9 +573,8 @@ msgid "Duplicate Transposed" msgstr "পকà§à¦·à¦¾à¦¨à§à¦¤à¦°à¦¿à¦¤ (Transposed) সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨" +msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ Delete করà§à¦¨" #: editor/animation_track_editor.cpp msgid "Go to Next Step" @@ -1487,14 +1490,12 @@ msgstr "" "পারবে না।" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "" "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম। নামটি অবশà§à¦¯à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨ পূরà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ ধরণের নামের সাথে পরমà§à¦ªà¦°à¦¬à¦¿à¦°à§‡à¦¾à¦§à§€ " "হতে পারবে না।" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." msgstr "" "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম। নামটি অবশà§à¦¯à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨ সারà§à¦¬à¦œà¦¨à§€à¦¨ ধà§à¦°à§à¦¬à¦•ের নামের সাথে পরমà§à¦ªà¦°à¦¬à¦¿à¦°à§‡à¦¾à¦§à§€ " @@ -1774,14 +1775,12 @@ msgid "Enabled Properties:" msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Features:" -msgstr "গঠনবিনà§à¦¯à¦¾à¦¸" +msgstr "গঠনবিনà§à¦¯à¦¾à¦¸ :" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Classes:" -msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨" +msgstr "Enabled কà§à¦²à¦¾à¦¸:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." @@ -7823,6 +7822,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "সেল (Cell)-à¦à¦° আকার:" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "অবজেকà§à¦Ÿ আà¦à¦•া হয়েছে" diff --git a/editor/translations/br.po b/editor/translations/br.po index a20210c2bc..94fec8b3b1 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -7074,6 +7074,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index ed171e7934..c728113731 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -7466,6 +7466,11 @@ msgid "Yaw" msgstr "Guinyada" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Mida: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objectes Dibuixats" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index b41675f0fc..c3be08c016 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -23,13 +23,13 @@ # Daniel KřÞ <Daniel.kriz@protonmail.com>, 2020. # VladimirBlazek <vblazek042@gmail.com>, 2020. # kubajz22 <til.jakubesko@seznam.cz>, 2020. -# Václav Blažej <vaclavblazej@seznam.cz>, 2020. +# Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-12 13:32+0000\n" -"Last-Translator: VojtÄ›ch Å amla <auzkok@seznam.cz>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -37,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2394,7 +2394,7 @@ msgstr "Neexistuje žádná scéna pro spuÅ¡tÄ›nÃ." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Uložit scénu pÅ™ed spuÅ¡tÄ›nÃm..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5173,26 +5173,29 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Nebylo možné urÄit velikost svÄ›telné mapy. Maximálnà velikost je pÅ™ÃliÅ¡ malá?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"NÄ›které sÃtÄ› jsou neplatné. UjistÄ›te se, že hodnoty kanálu UV2 jsou ve " +"Ätvercové oblasti [0.0, 1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot byl sestaven bez podpory ray tracingu, svÄ›telné mapy nelze zapéct." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Vybrat soubor Å¡ablony" +msgstr "Vybrat soubor pro zapeÄenà svÄ›telných map:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -7317,6 +7320,11 @@ msgid "Yaw" msgstr "Náklon" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Velikost: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objekty vykreslené" diff --git a/editor/translations/da.po b/editor/translations/da.po index 148e31a2cc..2231930b01 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -15,14 +15,15 @@ # Mads K. Bredager <mbredager@gmail.com>, 2019. # Kristoffer Andersen <kjaa@google.com>, 2019. # Joe Osborne <reachjoe.o@gmail.com>, 2020. -# Autowinto <happymansi@hotmail.com>, 2020. -# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020. +# Autowinto <happymansi@hotmail.com>, 2020, 2021. +# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021. +# snakatk <snaqii@live.dk>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-22 06:40+0000\n" -"Last-Translator: Mikkel Mouridsen <mikkelmouridsen@me.com>\n" +"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"Last-Translator: snakatk <snaqii@live.dk>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" "Language: da\n" @@ -30,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -141,7 +142,7 @@ msgstr "Tilføj Bezier-punkt" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Flyt punkt" +msgstr "Flyt Bezier-punkter" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -197,9 +198,8 @@ msgid "Anim Multi Change Call" msgstr "Anim Skift Call" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Ændre Animation Navn:" +msgstr "Ændre Animationslængde" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -334,7 +334,7 @@ msgstr "Vikle Løkke Interpolation" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Indsæt nøgle" +msgstr "Indsæt Nøgle" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" @@ -762,8 +762,9 @@ msgid "Standard" msgstr "Standard" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Toggle Scripts Panel" -msgstr "" +msgstr "SlÃ¥ til/fra Scripts Panel" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -825,7 +826,7 @@ msgstr "Fra signal:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Scenen indeholder ikke noget script." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -867,22 +868,23 @@ msgid "Deferred" msgstr "Udskudt" #: editor/connections_dialog.cpp +#, fuzzy msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "Udskyder signalet, gemmer det i en kø og anvender det ved spildtid." #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "OneShot" #: editor/connections_dialog.cpp +#, fuzzy msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Frakobler signalet efter dets første aktivering." #: editor/connections_dialog.cpp -#, fuzzy msgid "Cannot connect signal" -msgstr "Forbind Signal: " +msgstr "Kan ikke forbinde signal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -1429,12 +1431,14 @@ msgid "Open Audio Bus Layout" msgstr "Ã…ben Audio Bus Layout" #: editor/editor_audio_buses.cpp +#, fuzzy msgid "There is no '%s' file." -msgstr "" +msgstr "Der er ingen '%s' fil." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Layout" -msgstr "" +msgstr "Layout" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -1513,8 +1517,9 @@ msgstr "" "Ugyldigt navn. MÃ¥ ikke være i konflikt med eksisterende global constant navn." #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Nøgleord kan ikke bruges som autoload navn." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -1545,8 +1550,9 @@ msgid "Rearrange Autoloads" msgstr "Flytte om pÃ¥ Autoloads" #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "Can't add autoload:" -msgstr "" +msgstr "Kan ikke tilføje autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1633,8 +1639,9 @@ msgid "Storing File:" msgstr "Lagrings Fil:" #: editor/editor_export.cpp +#, fuzzy msgid "No export template found at the expected path:" -msgstr "" +msgstr "Ingen eksporterings-skabelon fundet ved den forventede sti:" #: editor/editor_export.cpp msgid "Packing" @@ -4776,17 +4783,18 @@ msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Animation Tools" -msgstr "" +msgstr "Animation Værktøjer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animation" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." -msgstr "Overgange" +msgstr "Rediger Overgange..." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4824,20 +4832,21 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Depth" -msgstr "" +msgstr "Dybde" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" @@ -4854,30 +4863,31 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" -msgstr "Ændre Animation Navn:" +msgstr "Fastgør AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "Opret Ny Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Animation Navn:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "" +msgstr "Fejl!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Next (Auto Queue):" -msgstr "" +msgstr "Næste (Auto Kø):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" @@ -4889,14 +4899,12 @@ msgid "Move Node" msgstr "Flyt Node(s)" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Overgang" +msgstr "Overgang eksisterer!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Overgang" +msgstr "Tilføj Overgang" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4933,14 +4941,12 @@ msgid "No playback resource set at path: %s." msgstr "Ikke i stien for ressource." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Fjern" +msgstr "Node Fjernet" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Overgang" +msgstr "Overgang Fjernet" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4977,9 +4983,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Overgang" +msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4994,7 +4999,7 @@ msgstr "Animation Zoom." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Nyt navn:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp @@ -5018,8 +5023,9 @@ msgid "Mix" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Auto Restart:" -msgstr "" +msgstr "Auto Genstart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" @@ -5035,8 +5041,9 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp +#, fuzzy msgid "Amount:" -msgstr "" +msgstr "Mængde:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" @@ -5052,13 +5059,14 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "Nuværende:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Input" -msgstr "" +msgstr "Tilføj Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" @@ -5069,8 +5077,9 @@ msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Delete Input" -msgstr "" +msgstr "Fjern Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." @@ -5117,16 +5126,19 @@ msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Import Animations..." -msgstr "" +msgstr "Importer Animationer..." #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Edit Node Filters" -msgstr "" +msgstr "Rediger Node Filtre" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Filters..." -msgstr "" +msgstr "Filtre..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -5137,8 +5149,9 @@ msgid "View Files" msgstr "Vis filer" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Connection error, please try again." -msgstr "" +msgstr "Forbindelsesfejl, prøv venligst igen." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" @@ -5146,15 +5159,16 @@ msgstr "Kan ikke forbinde til host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Ingen respons fra host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Request failed, return code:" -msgstr "" +msgstr "Forespørgsel mislykkedes, returkode:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5164,11 +5178,12 @@ msgstr "Forespørgsel mislykkedes." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Cannot save response to:" -msgstr "Kan ikke fjerne:" +msgstr "Kan ikke gemme respons i:" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Write error." -msgstr "" +msgstr "Skrivefejl." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -5182,12 +5197,12 @@ msgstr "Omdiriger Løkke." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, timeout" -msgstr "Forespørgsel mislykkedes." +msgstr "Forespørgsel mislykkedes, tiden udløb." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Timeout." -msgstr "Tid" +msgstr "Tiden udløb." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -5210,14 +5225,12 @@ msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "Indlæser" +msgstr "Downloader (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "Indlæser" +msgstr "Downloader..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -5234,11 +5247,12 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Install..." -msgstr "Installér" +msgstr "Installér..." #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Retry" -msgstr "" +msgstr "Prøv igen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" @@ -5258,25 +5272,23 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Navn (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Navn (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licens" +msgstr "Licens (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licens" +msgstr "Licens (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Første" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5289,7 +5301,7 @@ msgstr "Næste" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Sidste" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -5300,9 +5312,8 @@ msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importer" +msgstr "Importer..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." @@ -5322,9 +5333,8 @@ msgid "Site:" msgstr "Websted:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Støtte..." +msgstr "Support" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5335,9 +5345,8 @@ msgid "Testing" msgstr "Tester" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Indlæs" +msgstr "Indlæser..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5406,7 +5415,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "trin" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -7574,6 +7583,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index b7f5d21f20..79b57dac4e 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -23,7 +23,7 @@ # Peter Friedland <peter_friedland@gmx.de>, 2016. # No need for a name <endoplasmatik@gmx.net>, 2016. # Sönke <me@eknoes.de>, 2018. -# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020. +# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020, 2021. # Tim Schellenberg <smwleod@gmail.com>, 2017. # Timo Schwarzer <account@timoschwarzer.com>, 2016-2018. # viernullvier <hannes.breul+github@gmail.com>, 2016. @@ -66,8 +66,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-12 13:32+0000\n" -"Last-Translator: Martin <martinreininger@gmx.net>\n" +"PO-Revision-Date: 2021-01-16 01:28+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -75,7 +75,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2452,7 +2452,7 @@ msgstr "Es ist keine abzuspielende Szene definiert." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Szene vor dem Abspielen speichern..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5235,14 +5235,12 @@ msgid "Assets ZIP File" msgstr "Nutzerinhalte als ZIP-Datei" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Der Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n" -"Speichern Sie die Szene (Bilder werden im gleichen Ordner gespeichert) oder " -"legen Sie den Speicherpfad in den BakedLightmap-Eigenschaften fest." +"Ein Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n" +"Ein Speichern der Szene sollte dieses Problem beheben." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5262,26 +5260,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Die Größe des Lightmaps kann nicht bestimmt werden. Möglicherweise ist die " +"maximale Lightmap-Größe zu klein." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Ein Mesh ist ungültig. Es muss sichergestellt sein dass alle Werte das UV2-" +"Kanals im Bereich von 0.0 bis 1.0 liegen." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Diese Godot-Version wurde ohne Raytracing-Unterstützung erstellt, Lightmaps " +"können damit nicht gebacken werden." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Lightmaps vorrendern" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Vorlagendatei auswählen" +msgstr "Lightmap-Bake-Datei auswählen:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6384,9 +6387,8 @@ msgstr "" "werden" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Zu CPU-Partikeln konvertieren" +msgstr "Zu CPUParticles2D konvertieren" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7424,6 +7426,11 @@ msgid "Yaw" msgstr "Gieren" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Größe: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Gezeichnete Objekte" @@ -11680,36 +11687,31 @@ msgstr "GridMap zu MeshLibrary hinzufügen um ihre Meshes benutzen zu können." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Backen beginnen" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Datenstrukturen werden vorbereitet" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Erzeuge AABB" +msgstr "Puffer generieren" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Richtungen" +msgstr "Direct-Lighting" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Nach rechts einrücken" +msgstr "Indirect-Lighting" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Nachbearbeitung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Plotte Lichter:" +msgstr "Lightmaps auftragen" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12229,9 +12231,8 @@ msgid "Select device from the list" msgstr "Gerät aus Liste auswählen" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "Das zipalign Hilfswerkzeug konnte nicht gefunden werden." +msgstr "Das ‚apksigner‘-Hilfswerkzeug konnte nicht gefunden werden." #: platform/android/export/export.cpp msgid "" @@ -12253,16 +12254,13 @@ msgstr "" "Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." +"Es wird ein gültiger Android-SDK-Pfad in den Editoreinstellungen benötigt." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." +msgstr "Ungültiger Android-SDK-Pfad in den Editoreinstellungen." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12271,12 +12269,13 @@ msgstr "‚platform-tools‘-Verzeichnis fehlt!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" +"‚adb‘-Anwendung der Android-SDK-Platform-Tools konnte nicht gefunden werden." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." +"Schauen Sie im Android-SDK-Verzeichnis das in den Editoreinstellungen " +"angegeben wurde nach." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12285,6 +12284,8 @@ msgstr "‚build-tools‘-Verzeichnis fehlt!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"‚apksigner‘-Anwendung der Android-SDK-Build-Tools konnte nicht gefunden " +"werden." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12768,27 +12769,23 @@ msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Am Suchen nach Meshes und Lichtern" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Parse Geometrie…" +msgstr "Am Vorbereiten der Geometrie (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Umgebung anzeigen" +msgstr "Am Vorbereiten der Umgebung" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Generiere Lightmaps" +msgstr "Am Generieren eines Schnappschusses" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Generiere Lightmaps" +msgstr "Am Speichern der Lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13212,6 +13209,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Der Sampler-Port ist verbunden wird aber nicht benutzt. Die Quelle sollte " +"möglicherweise auf ‚SamplerPort‘ gestellt werden." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index b9cf1e9087..5c298ea575 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -7052,6 +7052,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index fee8490872..abbfbaedfc 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -7385,6 +7385,11 @@ msgid "Yaw" msgstr "ΠαÏÎκκλιση" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "ΜÎγεθος: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "ΖωγÏαφισμÎνα αντικείμενα" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index bd5d35cf43..64b727be90 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -7183,6 +7183,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 6ecd5e05a6..c6f5ff06d7 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -14,7 +14,7 @@ # Diego López <diegodario21@gmail.com>, 2017. # eon-s <emanuel.segretin@gmail.com>, 2018, 2019, 2020. # Gustavo Leon <gleondiaz@gmail.com>, 2017-2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021. # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. @@ -62,8 +62,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-12 13:32+0000\n" -"Last-Translator: Lucasdelpiero <lucasdelpiero98@gmail.com>\n" +"PO-Revision-Date: 2021-01-16 01:29+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -71,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2451,7 +2451,7 @@ msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Guarda escena antes de ejecutar..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5239,14 +5239,13 @@ msgid "Assets ZIP File" msgstr "Archivo ZIP de elementos" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"No se puede encontrar una ruta válida para las imágenes \"lightmap\".\n" -"Guarda la escena (para que las imágenes se guarden en el mismo directorio), " -"o selecciona otra ruta desde las propiedades del \"BackedLightmap\"." +"No se puede determinar una ruta de guardado para las imágenes de los " +"lightmaps.\n" +"Guarda tu escena e inténtalo de nuevo." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5265,26 +5264,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Falló al determinar el tamaño del lightmap ¿El tamaño máximo del lightmap es " +"demasiado pequeño?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Alguna malla es inválida. Asegúrate de que los valores del canal de UV2 " +"están contenidos dentro de la región cuadrangular [0,0,1,0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"El editor de Godot se construyó sin soporte de trazado de rayos, los " +"lightmaps no pueden ser bakeados." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Selecciona un Archivo de Plantilla" +msgstr "Selecciona un archivo lightmap bakeado:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6388,9 +6392,8 @@ msgstr "" "Solo se puede asignar un punto a un material de procesado ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Convertir a CPUParticles" +msgstr "Convertir a CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7426,6 +7429,11 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Tamaño: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objetos Dibujados" @@ -11678,36 +11686,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Empezar a Bakear" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Preparar estructuras de datos" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Generar AABB" +msgstr "Generar buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Direcciones" +msgstr "Iluminación directa" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentar a la Derecha" +msgstr "Iluminación indirecta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Post-Procesado" +msgstr "Post procesado" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Trazando Iluminación:" +msgstr "Trazar lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12227,9 +12230,8 @@ msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "No se pudo encontrar la herramienta zipalign." +msgstr "No se pudo encontrar la herramienta 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12251,18 +12253,14 @@ msgstr "" "exportación." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " -"Configuración del Editor." +"Se requiere una ruta válida del SDK de Android en la Configuración del " +"Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " -"Configuración del Editor." +msgstr "Ruta del SDK de Android inválida en la Configuración del Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12271,12 +12269,13 @@ msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" +"No se pudo encontrar el comando adb de las herramientas de la plataforma SDK " +"de Android." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " +"Por favor, comprueba el directorio del SDK de Android especificado en la " "Configuración del Editor." #: platform/android/export/export.cpp @@ -12286,6 +12285,8 @@ msgstr "¡No se encontró el directorio 'build-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"No se pudo encontrar el comando apksigner de las herramientas de " +"construcción del SDK de Android." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12771,27 +12772,23 @@ msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Encontrar mallas y luces" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Analizando geometrÃa..." +msgstr "Preparando geometrÃa (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Ver Entorno" +msgstr "Preparar entorno" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Generando Lightmaps" +msgstr "Generar captura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Generando Lightmaps" +msgstr "Guardar lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13205,6 +13202,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"El puerto de muestreo está conectado, pero no se utiliza. Considera la " +"posibilidad de cambiar la fuente a \"SamplerPort\"." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 4a3624c026..4f32171d5f 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021. # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # Jose Luis Bossio <joseluisbossio@gmail.com>, 2018. @@ -21,7 +21,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-29 21:52+0000\n" +"PO-Revision-Date: 2021-01-29 19:32+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2408,7 +2408,7 @@ msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Guardar escena antes de ejecutar..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5193,14 +5193,13 @@ msgid "Assets ZIP File" msgstr "Archivo ZIP de Assets" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n" -"Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o " -"elegà una ruta de guardado desde las propiedades de BakedLightmap." +"No se puede determinar una ruta de guardado para las imágenes de los " +"lightmaps.\n" +"Guardá tu escena e inténtalo de nuevo." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5219,26 +5218,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Falló al determinar el tamaño del lightmap ¿El tamaño máximo de lightmap es " +"demasiado pequeño?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Alguna malla es inválida. Asegurate de que los valores del canal UV2 estén " +"contenidos dentro de la región cuadrada [0,0,1,0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"El editor de Godot se compiló sin soporte de ray tracing, los lightmaps no " +"pueden ser bakeados." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Elegir Archivo de Plantilla" +msgstr "Selecciona un archivo de lightmap bakeado:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6336,9 +6340,8 @@ msgstr "" "Solo se puede setear un punto en un material de proceso ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Convertir A CPUParticles" +msgstr "Convertir a CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7374,6 +7377,11 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Tamaño: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objetos Dibujados" @@ -11624,36 +11632,31 @@ msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Iniciar Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Preparando estructuras de datos" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Generar AABB" +msgstr "Generar buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Direcciones" +msgstr "Iluminación directa" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentar a la Der" +msgstr "Iluminación indirecta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Post-Procesado" +msgstr "Post procesado" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Trazando Luces:" +msgstr "Trazando lightmatps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12173,7 +12176,7 @@ msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "No se pudo encontrar la herramienta 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12195,18 +12198,13 @@ msgstr "" "exportación." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " -"Configuración del Editor." +"Se requiere una ruta válida al SDK de Android en la Configuración del Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " -"Configuración del Editor." +msgstr "Ruta del SDK de Android inválida en la Configuración del Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12214,23 +12212,22 @@ msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "No se pudo encontrar el comando adb en las Android SDK platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " +"Por favor, comprueba el directorio del SDK de Android especificado en la " "Configuración del Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Missing 'build-tools' directory!" -msgstr "¡No se encontró el directorio 'platform-tools'!" +msgstr "¡No se encontró el directorio 'build-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"No se pudo encontrar el comando apksigner en las Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12713,27 +12710,23 @@ msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Encontrar mallas y luces" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Parseando GeometrÃa..." +msgstr "Preparando geometrÃa (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Ver Entorno" +msgstr "Preparando entorno" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Generando Lightmaps" +msgstr "Generando capturas" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Generando Lightmaps" +msgstr "Guardando lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13142,6 +13135,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"El puerto de muestreo está conectado, pero no se utiliza. Considerá la " +"posibilidad de cambiar la fuente a \"SamplerPort\"." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/et.po b/editor/translations/et.po index 2707b415e2..d0eb9f05e4 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-01-14 22:48+0000\n" +"PO-Revision-Date: 2021-02-05 09:20+0000\n" "Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -1127,14 +1127,12 @@ msgid "Gold Sponsors" msgstr "Kuldsponsorid" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Hõbennetajad" +msgstr "Hõbesponsorid" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Pronksannetajad" +msgstr "Pronkssponsorid" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1279,11 +1277,11 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Soolo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Vaigista" #: editor/editor_audio_buses.cpp msgid "Bypass" @@ -1300,7 +1298,7 @@ msgstr "Duplikeeri" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Lähtesta valjus" #: editor/editor_audio_buses.cpp msgid "Delete Effect" @@ -1328,7 +1326,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Lähtesta siini valjus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1634,7 +1632,7 @@ msgstr "Skriptiredaktor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "" +msgstr "Vadade kogum" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1809,7 +1807,7 @@ msgstr "Värskenda" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Kõik tuvastatud" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -1896,11 +1894,11 @@ msgstr "Värskenda faile." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "Lisa praegune kaust lemmikute sekka." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Näita peidetud faile." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -2387,7 +2385,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Ekspordi võrgu kogum" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -3025,7 +3023,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Liida olemasolevaga" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3316,7 +3314,7 @@ msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Stseeni tee:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" @@ -4955,7 +4953,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "" +msgstr "Impordi..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." @@ -6735,11 +6733,11 @@ msgstr "Käivita" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "Trepi sissepoole" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "" +msgstr "Trepi üle" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -6879,7 +6877,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" -msgstr "" +msgstr "Katkepunktid" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6987,19 +6985,19 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "Lülita katkepunkt sisse/välja" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Eemalda kõik katkepunktid" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "" +msgstr "Liigu järgmise katkepunkti juurde" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "" +msgstr "Naase eelmise katkepunkti juurde" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7108,6 +7106,10 @@ msgid "Yaw" msgstr "Sagitaal" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objekte kuvatud" @@ -7197,7 +7199,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "Lukusta vaateakna pöördenurk" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -7285,7 +7287,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "Vaateakna pöördenurk on lukustatud" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -9581,12 +9583,17 @@ msgid "" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" +"Projekti ei saa käivitada: peastseeni ei ole määratud.\n" +"Redigeerige project.godot faili ja määrake projekti peastseen \"application" +"\" alajaotuses." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" +"Projekti ei saa käivitada: varad tuleb importida.\n" +"Redigeerige projekti käivitama algset importimise protsessi." #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" @@ -9649,7 +9656,7 @@ msgstr "Uus projekt" #: editor/project_manager.cpp msgid "Remove Missing" -msgstr "" +msgstr "Eemalda puuduvad" #: editor/project_manager.cpp msgid "Templates" @@ -9661,7 +9668,7 @@ msgstr "" #: editor/project_manager.cpp msgid "Can't run project" -msgstr "" +msgstr "Projekti ei saa käivitada" #: editor/project_manager.cpp msgid "" @@ -10734,7 +10741,7 @@ msgstr "Videomälu" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" -msgstr "" +msgstr "Jäta katkepunktid vahele" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -10750,11 +10757,11 @@ msgstr "Virnakaadrid" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "" +msgstr "Profileerija" #: editor/script_editor_debugger.cpp msgid "Network Profiler" -msgstr "" +msgstr "Võrgu profileerija" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -10790,7 +10797,7 @@ msgstr "Ressursi tee" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "" +msgstr "Tüüp" #: editor/script_editor_debugger.cpp msgid "Format" @@ -10823,7 +10830,7 @@ msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Export measures as CSV" -msgstr "Ekspordi mõõtmed/meetmed CSV-vormingus" +msgstr "Ekspordi mõõtmed CSV-vormingus" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index cb8cac87ea..f5557a0f3c 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -7074,6 +7074,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 39983dc201..7445611ef2 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -7379,6 +7379,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 61a2c5324e..765ce4810c 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -8,14 +8,14 @@ # Jarmo Riikonen <amatrelan@gmail.com>, 2017. # Nuutti Varvikko <nvarvikko@gmail.com>, 2018. # Sami Lehtilä <sami.lehtila@gmail.com>, 2018. -# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020. +# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020, 2021. # Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. # Matti Niskanen <matti.t.niskanen@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-29 21:52+0000\n" +"PO-Revision-Date: 2021-01-21 11:57+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2384,7 +2384,7 @@ msgstr "Suoritettavaa skeneä ei ole määritetty." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Tallenna skene ennen ajamista..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5147,14 +5147,12 @@ msgid "Assets ZIP File" msgstr "Assettien zip-tiedosto" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Lightmap-kuvien tallennuspolun määrittäminen ei onnistu.\n" -"Tallenna skenesi (jotta kuvat tallentuisivat samaan hakemistoon), tai " -"valitse tallennuspolku BakedLightmapin asetuksista." +"Tallenna skenesi ja yritä uudelleen." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5173,26 +5171,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Lightmapin koon määrittäminen epäonnistui. Suurin lightmapin koko liian " +"pieni?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Jokin mesh on virheellinen. Varmista, että UV2-kanavan arvot ovat [0.0, 1.0] " +"välisen neliön alueella." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot-editori on käännetty ilman ray tracing -tukea, joten lightmappeja ei " +"voi kehittää." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Kehitä Lightmapit" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Valitse mallitiedosto" +msgstr "Valitse lightmapin kehitystiedosto:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6288,9 +6291,8 @@ msgstr "" "Piste voidaan asettaa ainoastaan ParticlesMaterial käsittelyn materiaaliin" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Muunna CPUPartikkeleiksi" +msgstr "Muunna CPUParticles2D solmuksi" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7325,6 +7327,11 @@ msgid "Yaw" msgstr "Käännös (yaw)" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Koko: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objekteja piirretty" @@ -11566,36 +11573,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Aloita kehitys" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Valmistellaan tietorakenteita" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Luo AABB" +msgstr "Luo puskurit" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Suunnat" +msgstr "Suora valaistus" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Sisennä oikealle" +msgstr "Epäsuora valaistus" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Jälkikäsittely" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Piirretään valoja:" +msgstr "Piirretään lightmappeja" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12109,9 +12111,8 @@ msgid "Select device from the list" msgstr "Valitse laite listasta" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "zipalign työkalua ei löydy." +msgstr "'apksigner' työkalua ei löydy." #: platform/android/export/export.cpp msgid "" @@ -12131,18 +12132,12 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " -"asetuksissa." +msgstr "Editorin asetuksiin tarvitaan kelvollinen Android SDK -polku." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " -"asetuksissa." +msgstr "Editorin asetuksissa on virheellinen Android SDK -polku." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12150,14 +12145,12 @@ msgstr "'platform-tools' hakemisto puuttuu!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Android SDK platform-tools adb-komentoa ei löydy." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " -"asetuksissa." +"Ole hyvä ja tarkista editorin asetuksissa määritelty Android SDK -hakemisto." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12165,7 +12158,7 @@ msgstr "'build-tools' hakemisto puuttuu!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Android SDK build-tools apksigner-komentoa ei löydy." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12639,27 +12632,23 @@ msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Etsitään meshejä ja valoja" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Jäsentää geometriaa…" +msgstr "Valmistellaan geometriaa (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Näytä ympäristö" +msgstr "Valmistellaan ympäristöä" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Luodaan Lightmappeja" +msgstr "Luodaan kaappausta" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Luodaan Lightmappeja" +msgstr "Tallennetaan lightmappeja" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13067,6 +13056,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Näytteistysportti on yhdistetty mutta ei käytössä. Harkitse lähteen " +"vaihtamista 'SamplerPort' asetukseen." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 575e1370b3..ef79d29343 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -7074,6 +7074,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index d5acf9fca8..4493eff913 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -69,7 +69,7 @@ # Sofiane <Sofiane-77@caramail.fr>, 2019. # Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019. # Pierre Stempin <pierre.stempin@gmail.com>, 2019. -# Pierre Caye <pierrecaye@laposte.net>, 2020. +# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021. # Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020. # LaurentOngaro <laurent@gameamea.com>, 2020. # Julien Humbert <julroy67@gmail.com>, 2020. @@ -82,8 +82,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-01 10:30+0000\n" -"Last-Translator: TechnoPorg <jonah.janzen@gmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -91,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2473,7 +2473,7 @@ msgstr "Il n'y a pas de scène définie pour être lancée." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Enregistrer la scène avant de l'exécuter..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5267,15 +5267,12 @@ msgid "Assets ZIP File" msgstr "Fichier ZIP de données" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Ne peut pas déterminer un chemin de sauvegarde pour les images lightmap.\n" -"Sauvegarder votre scène (pour que les images soient sauvegardées dans le " -"même répertoire), ou choisissez un répertoire de sauvegarde à partir des " -"propriétés BakedLightmap." +"Impossible de déterminer un chemin de sauvegarde pour les images lightmap.\n" +"Enregistrez votre scène et réessayez." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5294,26 +5291,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Échec de la détermination de la taille de la lightmap. Taille maximale de " +"lightmap trop petite ?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Un maillage n'est pas valide. Assurez-vous que les valeurs du canal UV2 sont " +"contenues dans la région carrée [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"L'éditeur Godot a été compilé sans support du ray tracing, les lightmaps ne " +"peuvent pas être pré-calculées." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Précalculer les lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Sélectionner le fichier de modèle" +msgstr "Sélectionnez le fichier de pré-calcul de lightmap :" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -7461,6 +7463,10 @@ msgid "Yaw" msgstr "Lacet (hauteur)" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "Taille" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objets dessinés" @@ -11723,36 +11729,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Commencer le pré-calcul" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Préparation des structures de données" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Générer AABB" +msgstr "Générer des tampons" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Directions" +msgstr "Éclairage direct" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indenter vers la droite" +msgstr "Éclairage indirect" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Post-traitement" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Tracer les lumières :" +msgstr "Tracer des lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12299,11 +12300,10 @@ msgstr "" "d'exportation." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Un chemin d'accès valide au SDK Android doit être défini dans les paramètres " -"de l'éditeur." +"Un chemin d'accès valide au SDK Android est requis dans les paramètres de " +"l'éditeur." #: platform/android/export/export.cpp msgid "Invalid Android SDK path in Editor Settings." @@ -12316,14 +12316,13 @@ msgstr "Dossier « platform-tools » manquant !" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Impossible de trouver la commande adb du SDK Android platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Chemin d'accès invalide au SDK Android pour le build custom dans les " -"paramètres de l'éditeur." +"Veuillez vérifier le répertoire du SDK Android spécifié dans les paramètres " +"de l'éditeur." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12332,6 +12331,7 @@ msgstr "Dossier « build-tools » manquant !" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"Impossible de trouver la commande apksigner du SDK Android build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12826,27 +12826,23 @@ msgstr "ARVROrigin requiert un nÅ“ud enfant ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Recherche de maillages et de lumières" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Analyse de la géométrie..." +msgstr "Préparation de la géométrie (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Voir environnement" +msgstr "Préparation de l'environnement" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Génération des lightmaps" +msgstr "Génération de capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Génération des lightmaps" +msgstr "Enregistrement des lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13263,6 +13259,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Le port de l'échantillonneur est connecté mais n'est pas utilisé. Pensez à " +"changer la source en 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 6036193c24..206dad7441 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -7068,6 +7068,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po new file mode 100644 index 0000000000..c3efe67d46 --- /dev/null +++ b/editor/translations/gl.po @@ -0,0 +1,12479 @@ +# LANGUAGE translation of the Godot Engine editor. +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Andy Barcia <andybarcia4@gmail.com>, 2021. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"Last-Translator: Andy Barcia <andybarcia4@gmail.com>\n" +"Language-Team: Galician <https://hosted.weblate.org/projects/godot-engine/" +"godot/gl/>\n" +"Language: gl\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 4.5-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Tipo de argumento inválido para convert(), utiliza constantes TYPE_*." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Esperábase un string de lonxitude 1 (un carácter)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Entrada inválida %i (non recibida) na expresión" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "Non se pode usar \"self\" porque a instancia é nula (non recibida)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "Operandos inválidos para o operador %s, %s e %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "Ãndice de tipo %s inválido para tipo base %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "O Ãndice do nome '%s' non é válido para o tipo de base %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "Argumentos inválidos para construir '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "En chamada a '%s':" + +#: core/ustring.cpp +msgid "B" +msgstr "B" + +#: core/ustring.cpp +msgid "KiB" +msgstr "KiB" + +#: core/ustring.cpp +msgid "MiB" +msgstr "MiB" + +#: core/ustring.cpp +msgid "GiB" +msgstr "GiB" + +#: core/ustring.cpp +msgid "TiB" +msgstr "TiB" + +#: core/ustring.cpp +msgid "PiB" +msgstr "PiB" + +#: core/ustring.cpp +msgid "EiB" +msgstr "EiB" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "Libre" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "Balanceado" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Espello" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Tempo:" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "Valor:" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "Introducir Clave AquÃ" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Duplicar Clave(s) Seleccionadas(s)" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Eliminar Clave(s) Seleccionada(s)" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Engadir Punto Bezier" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Mover Punto Bezier" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Duplicar Claves de Animación" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Eliminar Claves de Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "Cambiar Tempo do Fotograma Clave" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "Cambiar Transición de Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "Cambiar Transformación da Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "Cambiar Valor do Fotograma Clave da Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "Cambiar Chamada da Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "Cambiar Tempo de Múltiples Fotogramas Claves de Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "Cambiar Múltiples Transicións da Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "Cambiar Múltiples Transformacións da Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "Cambiar Múltiples Valores do Fotograma Clave da Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "Cambiar Múltiples Chamadas da Animación" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "Cambiar Lonxitude da Animación" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cambiar Ciclo da Animación" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "Pista de Propiedades" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "Pista de Transformación 3D" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "Pista de Chamadas de Métodos" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "Pista de Curva Bezier" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "Pista de Reprodución de Audio" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "Pista de Reprodución de Animación" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "Lonxitude da Animacion (en fotogramas)" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "Lonxitude da Animación (en segundos)" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Engadir Pista" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "Animación en Bucle" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funciones:" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "Clips de Audio:" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "Cambiar Ruta da Pista" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "Act./Desact. esta pista." + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "Modo de Actualización (cómo se establece esta propiedade)" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "Modo de Interpolación" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "Modo de Bucle Envolvente (interpola o final co comezo do bucle)" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Eliminar esta pista." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Tempo (s): " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "Act./Desact. Pista" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Continuo" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "Discreto" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "Captura" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Máis Cercano" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "Lineal" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "Cúbica" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "Interpolación de Bucle Recortado" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "Interpolación de Bucle Envolvente" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Engadir Chave" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Duplicar Chave(s)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "Eliminar Chave(s)" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "Cambiar Modo de Actualización da Animación" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "Cambiar Modo de Interpolación da Animación" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "Cambiar Modo de Bucle da Animación" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "Eliminar Pista de Animación" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "Crear nova pista para %s e engadir chave?" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "Crear %d novas pistas e engadir chaves?" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "Crear" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "Engadir Animación" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "Un AnimationPlayer non pode animarse a si mesmo, só a outros players." + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "Crear e Engadir Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Engadir Pista e Chave de Animación" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "Engadir Chave de Animación" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "Cambiar Paso de Animación" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "Reordenar Pistas" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "As pistas de transformación só aplÃcanse a nodos basados en Spatial." + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" +"As pistas de audio só poden apuntar a nodos de tipo:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "As pistas de animación só poden apuntar a nodos AnimationPlayer." + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" +"Un reproductor de animacións non pode animarse a si mesmo, só a outros " +"reproductores." + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "Non é posible engadir unha nova pista sen unha raÃz" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "Pista inválida para Bezier (non hai sub-propiedades axeitadas)" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "Engadir Pista Bezier" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "A ruta á pista é inválida, polo que non se poden engadir chaves." + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "A pista non é de tipo Spatial, e non se pode engadir chave" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "Engadir Chave de Pista de Transformación" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "Engadir Chave de Pista" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" +"A ruta á pista é inválida, polo que non se pode engadir unha clave de método." + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "Engadir Chave de Pista de Método" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "Método non encontrado no obxecto: " + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "Mover Claves de Animación" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "O portapapeis está baleiro" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Pegar Pistas" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "Escalar Chaves de Animación" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" +"Esta opción non funciona con edición Bezier, xa que é unha única pista." + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" +"Esta animación pertence a unha escena importada, polo que os cambios nas " +"pistas importadas non quedaran gardados.\n" +"\n" +"Para habilitar a capacidade de engadir pistas personalizadas, vai á " +"configuración de importación da escena e establece\n" +"\"Animación > Almacenamento\" a \"Arquivos\", activa \"Animación > Manter " +"Pistas Personalizadas\", e logo reimportaa.\n" +"Tamén poder usar un preset de importación que importa animacións para " +"separar arquivos." + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "Advertencia: Estase editando unha animación importada" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Selecciona un nodo AnimationPlayer para crear e editar animacións." + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "Só mostrar pistas de nodos seleccionados na árbore." + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "Agrupar pistas por nodo ou mostralas coma unha simple lista." + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "Valor de paso de animación." + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Segundos" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "FPS" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Editar" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "Propiedades de Animación." + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "Copiar Pistas" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "Escalar Selección" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "Escalar desde o Cursor" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "Duplicar Selección" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "Duplicar Transposto" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "Eliminar Selección" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "Ir ao Seguinte Paso" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "Ir ao Anterior Paso" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "Optimizar Animación" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "Limpiar Animación" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "Elixe o nodo que será animado:" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "Usar Curvas Bezier" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "Optimizador de Animación" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "Erro Lineal Máximo:" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "Erro Angular Máximo:" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "Ãngulo Optimizable Máximo:" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "Optimizar" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "Eliminar chaves inválidas" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "Eliminar pistas baleiras e sen resolver" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "Limpiar tódolas animacións" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "Limpiar Animación(s) (NON HAI VOLTA ATRÃS!)" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "Limpiar" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "Relación de Escalado:" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "Selecciona as Pistas a Copiar" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Copiar" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "Seleccionar Todas/Ningunha" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "Engadir Clip de Pista de Audio" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Redimensionar Array" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Cambiar Tipo do Valor do Array" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Cambiar Valor do Array" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "Ir a Liña" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "Número de Liña:" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "%d substituÃdo." + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "%d coincidencia." + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "%d coincidencias." + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "Coincidir Maiús./Minús." + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "Palabras Completas" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "SubstituÃr" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "SubstituÃr Todo" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "Só a Selección" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "Estándar" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Act./Desact. Panel de Scripts" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "Aumentar Zoom" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "DiminuÃr Zoom" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "Reiniciar Zoom" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "Avisos" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "Números de liña e columna." + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "Debe especificarse o método no nodo receptor." + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "O nome do método debe ser un identificador válido." + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" +"Non se encontrou o método receptor. Especifique un método válido ou engada " +"un script ao nodo receptor." + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "Conectar ao Nodo:" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "Conectar ao Script:" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "Desde a Sinal:" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "A escena non conteñe ningún script." + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "Engadir" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "Eliminar" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "Engadir Argumento Extra á Chamada:" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "Argumentos Extra da Chamada:" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Método Receptor:" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "Avanzado" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Diferido" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" +"Difire a sinal, almacenándoa nunha cola é só executándoa en tempo de " +"inactividade." + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "Execución Única (Oneshot)" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "Desconecta a sinal unha vez foi emitida por primeira vez." + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "No se pode conectar a sinal" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Pechar" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "Conectar" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "Sinal:" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Conectar '%s' con '%s'" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "Desconectar '%s' de '%s'" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "Desconectar todo da sinal: '%s'" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "Conectar..." + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "Desconectar" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "Conectar unha Sinal a un Método" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "Editar Conexión:" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "Está seguro de que quere eliminar tódalas conexións da sinal '%s'?" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "Sinais" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "Filtrar sinais" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "Está seguro de que quere eliminar tódalas conexións desta sinal?" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "Desconectar Todas" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "Editar..." + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "Ir ao Método" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "Cambiar o Tipo de %s" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "Cambiar" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "Crear Novo %s" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recente:" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "Buscar:" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "Coincidencias:" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "Descrición:" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" +"A escena '%s' agora mesmo está sendo editada.\n" +"Os cambios so terán efecto cando sexa recargada." + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" +"O recurso '%s' agora mesmo está sendo usado.\n" +"Os cambios so terán efecto cando sexa recargado." + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "Dependencias" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "Recurso" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "Ruta" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Dependencias:" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Editor de Dependencias" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "Buscar Recurso de Substitución:" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Abrir" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Dono De:" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" +"Eliminar do proxecto os arquivos seleccionados? (non se pode reverter)\n" +"Podes encontrar os arquivos eliminados na papeleira de reciclaxe do sistema " +"para restaurarlos." + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" +"Os arquivos sendo eliminados están requeridos por outros recursos para poder " +"funcionar.\n" +"Eliminalos de todas formas? (non se pode reverter)\n" +"Podes encontrar os arquivos eliminados na papeleira de reciclaxe do sistema " +"para restaurarlos." + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "Non se pode eliminar:" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "Erro cargando:" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "Fallou a carga debido a dependencias ausentes:" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "Abrir de Todos Modos" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Que acción deberÃa de tomarse?" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Corrixir Dependencias" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "Erros na carga!" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "Eliminar permanentemente %d obxectos? (Non se pode reverter!)" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "Amosar Dependencias" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "Explorador de Recursos Orfos" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "Eliminar" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "É Dono de" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "Cambiar Chave do Dicionario" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "Cambiar Valor do Dicionario" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "Moitas grazas de parte da comunidade de Godot!" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "Colaboradores de Godot Engine" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "Fundadores do Proxecto" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "Desenvolvedor LÃder" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "Xestor do Proxecto " + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "Desenvolvedores" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "Autores" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "Patrocinadores Platino" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "Patrocinadores Ouro" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Patrocinadores Prata" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Patrocinadores Bronce" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "Patrocinadores Mini" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "Doadores Ouro" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "Doadores Prata" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "Doadores Bronce" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "Doadores" + +#: editor/editor_about.cpp +msgid "License" +msgstr "Licenza" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "Licenzas de Terceiros" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" +"Godot Engine depende dun número de bibliotecas de terceiros, gratis e open " +"source; todas compatibles cos termos da licenza MIT. A seguinte e unha lista " +"exhaustiva dos devanditos compoñentes de terceiros, coas suas respectivas " +"declaracións de copyright e termos de licenza." + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "Todos os Compoñentes" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "Compoñentes" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "Licenzas" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "Erro ao abrir o arquivo comprimido, non está en formato ZIP." + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "%s (Xa Existe)" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "Descomprimindo Assets" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Os seguintes arquivos non se poideron extraer do paquete:" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "E %s arquivos máis." + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "Paquete instalado correctamente!" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "Éxito!" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "Contenido do Paquete:" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "Instalar" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "Instalador de Paquetes" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "Altofalantes" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "Engadir Efecto" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "Renomear Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "Cambiar Volume do Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "Act./Desact. Solo do Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "Act./Desact. Silencio do Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "Seleccionar EnvÃo do Bus de Audio" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "Engadir Efecto ao Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "Mover Efecto do Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "Eliminar Efecto do Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "Arrastrar e soltar para reordenar." + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "Solo" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "Silenciar" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "Opcións de Bus" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "Duplicar" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "Restablecer Volume" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "Eliminar Efecto" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "Son" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "Engadir Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "Non se pode eliminar o Bus mestre!" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "Eliminar Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "Duplicar Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "Restablecer Volume do Bus" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "Mover Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "Gardar Disposición do Bus de Son Como..." + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "Localización para a Nova Disposición..." + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "Abrir Disposición do Bus de Son" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "Non hai ningún arquivo '%s'." + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Disposición" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "Arquivo invalido; non é unha disposición dun Bus de son." + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "Erro gardando o arquivo: %s" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "Engadir Bus" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "Engadir un novo Bus de Son a esta disposición." + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "Cargar" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "Cargar unha disposición de Bus xa existente." + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "Gardar Como" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "Gardar esta disposición de Bus a un arquivo." + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "Cargar Valores por Defecto" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "Cargar a disposición de Bus por defecto." + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Crear unha nova Disposición de Bus." + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "Nome inválido." + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "Caracteres válidos:" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "Non debe coincidir co nome dunha clase xa existente no engine." + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "Non debe coincidir co nome dun tipo xa existente no engine." + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "Non debe coincidir co nome dunha constante global xa existente." + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "Activar" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Ruta:" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "Nome do Nodo:" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "Nome" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "Pegar Parámetros" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "Actualizando Escena" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "Gardando cambios locales..." + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "Actualizando escena..." + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "[baleiro]" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "[non gardado]" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "Por favor, seleccione primeiro un directorio base." + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Elixir un Directorio" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Crear Cartafol" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Nome:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Non se puido crear cartafol." + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Elixir" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "Non se encontrou ningún modelo de exportación na ruta esperada:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "Empaquetando" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" +"A plataforma actual require compresión de texturas 'ETC' para GLES2. Active " +"'Importar Etc' na 'Configuración do Proxecto'." + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" +"A plataforma actual require compresión de texturas 'ETC2' para GLES3. Active " +"'Importar Etc 2' na 'Configuración do Proxecto'." + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" +"A plataforma actual require unha compresión de texturas 'ETC' para o " +"controlador de respaldo a GLES2.\n" +"Active 'Importar Etc' na 'Configuración do Proxecto' ou desactive " +"'Controlador de Respaldo Activado'." + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" +"A plataforma actual require compresión de texturas 'PVRTC' para GLES2. " +"Active 'Importar Pvrtc' na 'Configuración do Proxecto'." + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" +"A plataforma actual require compresión de texturas 'ETC2' ou 'PVRTC' para " +"GLES3. Active 'Importar Etc 2' ou 'Importar Pvrtc' na 'Configuración do " +"Proxecto'." + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" +"A plataforma actual require unha compresión de texturas 'PVRTC' para o " +"controlador de respaldo a GLES2.\n" +"Active 'Importar Pvrtc' na 'Configuración do Proxecto' ou desactive " +"'Controlador de Respaldo Activado'." + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "Non se encontrou un modelo de depuración personalizado." + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "Non se encontrou o arquivo do modelo:" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "Na exportación de 32 bits o PCK integrado non pode ser maior de 4 GiB." + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "Editor 3D" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "Editor de Scripts" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "Biblioteca de Assets" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Done" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index c179d06c24..fc4ba10dc4 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -7392,6 +7392,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index fbf1352eff..08829557bb 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -7244,6 +7244,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "आकार: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 9826f61488..95f2844a22 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -7078,6 +7078,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 8ad2fb240e..e774fec26d 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -14,12 +14,13 @@ # cefrebevalo <szmarci711@gmail.com>, 2020. # thekeymethod <csokan.andras87@protonmail.ch>, 2020. # Czmorek Dávid <czmdav.soft@gmail.com>, 2020. +# Újvári Marcell <mmarci72@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Czmorek Dávid <czmdav.soft@gmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Újvári Marcell <mmarci72@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -27,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -738,10 +739,9 @@ msgstr "Csak a kijelölés" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Alapértelmezett" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Toggle Scripts Panel" msgstr "Szkript panel váltása" @@ -7247,7 +7247,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "" +msgstr "Z-Tengely transzformáció" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." @@ -7282,6 +7282,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Méret: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Rajzolt objektumok" diff --git a/editor/translations/id.po b/editor/translations/id.po index b7dc29eb20..923b836555 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -7360,6 +7360,11 @@ msgid "Yaw" msgstr "Oleng" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Ukuran: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objek Digambar" diff --git a/editor/translations/is.po b/editor/translations/is.po index 88dbd92927..8ab4fd9ec3 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -7139,6 +7139,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 0e4eac5293..3bc0ebac67 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -36,7 +36,7 @@ # Davide Giuliano <davidegiuliano00@gmail.com>, 2019. # Stefano Merazzi <asso99@hotmail.com>, 2019. # Sinapse X <sinapsex13@gmail.com>, 2019. -# Micila Micillotto <micillotto@gmail.com>, 2019, 2020. +# Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021. # Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020. # No <kingofwizards.kw7@gmail.com>, 2019. # StarFang208 <polaritymanx@yahoo.it>, 2019. @@ -52,14 +52,14 @@ # Anonymous <noreply@weblate.org>, 2020. # riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020. # Lorenzo Asolan <brixiumx@gmail.com>, 2020. -# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020. +# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021. # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-22 21:12+0000\n" +"PO-Revision-Date: 2021-02-01 20:53+0000\n" "Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" @@ -68,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -190,9 +190,8 @@ msgid "Anim Delete Keys" msgstr "Elimina delle chiavi d'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Cambia il tempo di un fotogramma chiave" +msgstr "Cambia Intervallo Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -203,49 +202,41 @@ msgid "Anim Change Transform" msgstr "Cambia la trasformazione di un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Cambia il valore del fotogramma chiave di un'animazione" +msgstr "Cambia Valore Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Cambia la chiamata di un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Cambia il tempo di più fotogrammi chiave" +msgstr "Cambia Multipli Intervalli Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Cambia la transizione di più animazioni" +msgstr "Cambi Multipli Transizione Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Cambia le trasformazioni di più animazioni" +msgstr "Cambi Multipli Trasformazione Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione" +msgstr "Cambia Multipli Valori Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Cambia la chiamata di metodo di più animazioni" +msgstr "Cambi Multipli Chiamata Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Cambia la lunghezza di un'animazione" +msgstr "Cambia Lunghezza Animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Change Animation Loop" -msgstr "Commuta ciclicità animazione" +msgstr "Cambia Loop Animazione" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -317,9 +308,8 @@ msgid "Interpolation Mode" msgstr "Modalità d'interpolazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)" +msgstr "Modalità Ciclo ad Anello (interpola la fine con l'inizio a ciclo)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -342,17 +332,14 @@ msgid "Discrete" msgstr "Discreta" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Trigger" -msgstr "Attivazione" +msgstr "Attivatore" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -366,30 +353,25 @@ msgid "Cubic" msgstr "Cubica" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clamp Loop Interp" -msgstr "Blocca l'interpolazione d'un ciclo" +msgstr "Blocca Interpolazione Ciclo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Wrap Loop Interp" -msgstr "Continua l'interpolazione d'un ciclo" +msgstr "Avvolgi Interpolazione Ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert Key" -msgstr "Inserisci un fotogramma chiave" +msgstr "Inserisci Fotogramma Chiave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica i fotogrammi chiave selezionati" +msgstr "Duplica Fotogrammi Chiave Selezionati" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina i fotogrammi chiave selezionati" +msgstr "Elimina Fotogrammi Chiave Selezionati" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -408,14 +390,12 @@ msgid "Remove Anim Track" msgstr "Rimuovi la traccia di un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Creare una NUOVA traccia per %s e inserirci il fotogramma chiave?" +msgstr "Crea NUOVA traccia per %s ed inserire fotogramma chiave?" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?" +msgstr "Crea %d NUOVE tracce ed inserire fotogrammi chiave?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -434,24 +414,20 @@ msgid "Anim Insert" msgstr "Inserisci un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer non può animarsi, solo altri nodi." +msgstr "AnimationPlayer può solo animare altri riproduttori, non se stesso." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Create & Insert" -msgstr "Crea un'animazione e inserisci un fotogramma chiave" +msgstr "Crea & Inserisci Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert Track & Key" -msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione" +msgstr "Inserisci Traccia e Fotogramma Chiave Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert Key" -msgstr "Inserisci un fotogramma chiave in un'animazione" +msgstr "Inserisci Fotogramma Chiave Animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -462,13 +438,12 @@ msgid "Rearrange Tracks" msgstr "Riordina delle tracce" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" -"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial." +"Le tracce di trasformazione possono essere applicate soltanto ai nodi basati " +"sul nodo Spatial." #: editor/animation_track_editor.cpp -#, fuzzy msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" @@ -487,26 +462,28 @@ msgstr "" "AnimationPlayer." #: editor/animation_track_editor.cpp -#, fuzzy msgid "An animation player can't animate itself, only other players." -msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori." +msgstr "" +"Un riproduttore di animazioni può solo animare altri riproduttori, non se " +"stesso." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Not possible to add a new track without a root" msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "Traccia non valida per la curva Bézier (nessuna sottoproprietà adatta)" +msgstr "" +"Traccia non valida per una curva di Bézier (nessuna sotto-proprietà adatta)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "Aggiungi traccia Bézier" +msgstr "Aggiungi una traccia di curve di Bézier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave." +msgstr "La traccia non è valida, quindi è impossibile aggiungere una chiave." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -514,21 +491,22 @@ msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "Aggiungi chiave traccia Transform" +msgstr "Aggiungi una chiave a una traccia di trasformazioni" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "Aggiungi chiave traccia" +msgstr "Aggiungi una chiave a una traccia" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a method key." msgstr "" -"Il tracciato non è valido, non è possibile aggiungere una chiave di chiamata " -"di funzione." +"La traccia non è valida, quindi non è possibile aggiungere una chiave di " +"chiamata di metodo." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "Aggiungi chiave alla traccia metodo" +msgstr "Aggiungi una chiave a una traccia di chiamate di metodi" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -536,7 +514,7 @@ msgstr "Metodo non trovato nell'oggetto: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "Sposta chiavi animazione" +msgstr "Sposta delle chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" @@ -544,20 +522,21 @@ msgstr "Gli appunti sono vuoti" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "Incolla tracce" +msgstr "Incolla delle tracce" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "Scala chiavi animazione" +msgstr "Scala delle chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" -"Questa opzione non funziona per modificare curve di Bézier, dato che si " -"tratta di una traccia singola." +"Questa opzione non funziona per modificare delle curve di Bézier, dato che " +"si tratta di una singola traccia." #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" @@ -569,14 +548,14 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"Questa animazione appartiene a una scena importata, eventuali modifiche alle " -"tracce importate non saranno salvate.\n" +"Quest'animazione appartiene a una scena importata, eventuali modifiche fatte " +"alle tracce importate non verranno salvate.\n" "\n" -"Per abilitare la possibilità di aggiungere ulteriori tracce, vai alle " -"impostazioni di importazione della scena e imposta\n" -"\"Animation > Storage\" su \"Files\", abilita \"Animation > Keep Custom " -"Tracks\", e infine reimporta la scena.\n" -"Altrimenti, usa un preset di importazione che importa le animazioni in file " +"Per abilitare la possibilità di aggiungere ulteriori tracce, andare nelle " +"impostazioni d'importazione della scena, impostare\n" +"\"Animation > Storage\" su \"Files\", attivare \"Animation > Keep Custom " +"Tracks\" e infine reimportare la scena.\n" +"Altrimenti, usare una preimpostazione che importi le animazioni in file " "separati." #: editor/animation_track_editor.cpp @@ -593,11 +572,11 @@ msgstr "Mostra solo le tracce dei nodi selezionati nell'albero." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "Raggruppa le tracce per nodo o mostra una lista semplice." +msgstr "Raggruppa le tracce per nodo o le visualizza in una lista semplice." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Snap:" +msgstr "Scatto:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -624,25 +603,26 @@ msgstr "Modifica" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "Proprietà animazione." +msgstr "Proprietà dell'animazione." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "Copia tracce" +msgstr "Copia le tracce" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "Scala selezione" +msgstr "Scala la selezione" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "Scala da cursore" +msgstr "Scala a partire dal cursore" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "Duplica selezione" +msgstr "Duplica la selezione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Duplicate Transposed" msgstr "Duplica trasposto" @@ -651,20 +631,22 @@ msgid "Delete Selection" msgstr "Elimina la selezione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Go to Next Step" msgstr "Va' al passo successivo" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Go to Previous Step" msgstr "Va' al passo precedente" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "Ottimizza animazione" +msgstr "Ottimizza l'animazione" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "Pulisci animazione" +msgstr "Pulisci l'animazione" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" @@ -672,7 +654,7 @@ msgstr "Seleziona il nodo che verrà animato:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "Usa curve di Bézier" +msgstr "Usa le curve di Bézier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -680,15 +662,15 @@ msgstr "Ottimizzatore anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "Max. errore lineare:" +msgstr "Max errore lineare:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "Max. errore angolare:" +msgstr "Max errore angolare:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Max. angolo ottimizzabile:" +msgstr "Max angolo ottimizzabile:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -696,11 +678,11 @@ msgstr "Ottimizza" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "Rimuovi chiavi non valide" +msgstr "Rimuovi le chiavi non valide" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "Rimuovi tracce irrisolte e vuote" +msgstr "Rimuovi le tracce irrisolte e vuote" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -708,7 +690,7 @@ msgstr "Pulisci tutte le animazioni" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Pulisci animazione(i) (NON ANNULLABILE!)" +msgstr "Pulisci le animazioni (NON ANNULLABILE!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -733,31 +715,33 @@ msgstr "Copia" #: editor/animation_track_editor.cpp msgid "Select All/None" -msgstr "Seleziona Tutto/Nulla" +msgstr "Seleziona tutto/nulla" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "Aggiungi traccia clip audio" +msgstr "Aggiungi audio in una traccia di riproduzione audio" #: editor/animation_track_editor_plugins.cpp +#, fuzzy msgid "Change Audio Track Clip Start Offset" -msgstr "Cambia Offset di Inizio della Clip della Traccia Audio" +msgstr "Cambia lo scostamento dell'inizio della traccia audio" #: editor/animation_track_editor_plugins.cpp +#, fuzzy msgid "Change Audio Track Clip End Offset" -msgstr "Cambia offset di fine della clip della traccia audio" +msgstr "Cambia lo scostamento della fine della traccia audio" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "Ridimensiona array" +msgstr "Ridimensiona lista" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Cambia tipo del valore dell'array" +msgstr "Cambia il tipo del valore della lista" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Cambia valore array" +msgstr "Cambia il valore della lista" #: editor/code_editor.cpp msgid "Go to Line" @@ -765,7 +749,7 @@ msgstr "Vai alla linea" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "Numero linea:" +msgstr "Numero della linea:" #: editor/code_editor.cpp msgid "%d replaced." @@ -777,11 +761,11 @@ msgstr "%d corrispondenza." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenze." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Distingui maiuscole" +msgstr "Distingui le maiuscole" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -2470,7 +2454,7 @@ msgstr "Non c'è nessuna scena definita da eseguire." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Salva scena prima di eseguire..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -4002,19 +3986,16 @@ msgid "Searching..." msgstr "Ricerca..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenza in %d file." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenze in %d file." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenze in %d file." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5256,15 +5237,13 @@ msgid "Assets ZIP File" msgstr "ZIP File degli Asset" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Impossibile determinare un percorso di salvataggio per le immagini di " +"Impossibile determinare un percorso di salvataggio per le immagini " "lightmap.\n" -"Salva la scena (per salvare le immagini nella stessa directory), o scegli un " -"percorso di salvataggio nelle proprietà di BackedLightmap." +"Salva la scena e riprova." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5283,26 +5262,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Impossibile determinare la dimensione della lightmap. La dimensione massima " +"(della lightmap) è troppo piccola?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Alcune mesh non sono valide. Sii sicuro che i valori dei canali UV2 siano " +"all'interno nella regione [0.0,1.0] quadra." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot Editor è stato costruito senza il supporto per il ray tracing, quindi " +"il baking delle lightmaps non è possibile." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Preprocessa Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Seleziona file template" +msgstr "Seleziona il file bake della lightmap:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6408,9 +6392,8 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Converti in CPUParticles" +msgstr "Converti in CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7447,6 +7430,11 @@ msgid "Yaw" msgstr "Imbardata" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Dimensione: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Oggetti disegnati" @@ -11701,36 +11689,31 @@ msgstr "Dai una risorsa MeshLibrary a questa GridMap per usare le sue mesh." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Inizia il Baking" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Preparando le strutture dati" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Genera AABB" +msgstr "Genera buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Direzioni" +msgstr "Luci dirette" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indenta a destra" +msgstr "Luci indirette" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Post-Processo" +msgstr "Post processing" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Stampando Luci:" +msgstr "Stampando le lightmap" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12250,7 +12233,7 @@ msgstr "Seleziona il dispositivo dall'elenco" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Impossibile trovare lo strumento 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12271,18 +12254,13 @@ msgstr "" "Release keystore non configurato correttamente nel preset di esportazione." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Percorso per Android SDK per build personalizzata nelle impostazioni " -"dell'editor non è valido." +"Un percorso valido per il SDK Android è richiesto nelle Impostazioni Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Percorso per Android SDK per build personalizzata nelle impostazioni " -"dell'editor non è valido." +msgstr "Un percorso invalido per il SDK Android nelle Impostazioni Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12291,22 +12269,24 @@ msgstr "Cartella 'platform-tools' inesistente!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" +"Impossibile trovare il comando adb negli strumenti di piattaforma del SDK " +"Android." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Percorso per Android SDK per build personalizzata nelle impostazioni " -"dell'editor non è valido." +"Per favore, controlla la directory specificata del SDK Android nelle " +"Impostazioni Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Missing 'build-tools' directory!" -msgstr "Cartella 'platform-tools' inesistente!" +msgstr "Cartella 'build-tools' inesistente!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"Impossibile trovare il comando apksigner negli strumenti di piattaforma del " +"SDK Android." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12795,27 +12775,23 @@ msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Cercando mesh e luci" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Elaborazione Geometria..." +msgstr "Elaborazione Geometria (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Mostra Ambiente" +msgstr "Preparazione Ambiente" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Generando Lightmap" +msgstr "Generando cattura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Generando Lightmap" +msgstr "Salvando Lightmap" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13161,9 +13137,8 @@ msgid "Must use a valid extension." msgstr "È necessaria un'estensione valida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Abilita Snap" +msgstr "Abilita mini-mappa griglia." #: scene/gui/popup.cpp msgid "" @@ -13224,6 +13199,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"La porta del sampler è connessa ma mai usata. Considera cambiare la sorgente " +"a 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 99ce63a6d1..d960e0cc32 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-06 18:29+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2410,7 +2410,7 @@ msgstr "実行ã™ã‚‹ã‚·ãƒ¼ãƒ³ãŒå®šç¾©ã•れã¦ã„ã¾ã›ã‚“。" #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "実行å‰ã«ã‚·ãƒ¼ãƒ³ã‚’ä¿å˜..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5168,14 +5168,12 @@ msgid "Assets ZIP File" msgstr "アセットã®zipファイル" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "ライトマップ画åƒã®ä¿å˜ãƒ‘スを確定ã§ãã¾ã›ã‚“。\n" -"シーンをä¿å˜ã™ã‚‹ (ç”»åƒãŒåŒã˜ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã«ä¿å˜ã•れる) ã‹ã€BakedLightmapプãƒãƒ‘" -"ティã‹ã‚‰ä¿å˜ãƒ‘ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„。" +"シーンをä¿å˜ã—ã¦ã‹ã‚‰å†åº¦è¡Œã£ã¦ãã ã•ã„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5194,26 +5192,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"ライトマップサイズã®ç¢ºå®šã«å¤±æ•—ã—ã¾ã—ãŸã€‚ãƒ©ã‚¤ãƒˆãƒžãƒƒãƒ—ã®æœ€å¤§ã‚µã‚¤ã‚ºãŒå°ã•ã™ãŽã¾" +"ã™ã‹ï¼Ÿ" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"一部ã®ãƒ¡ãƒƒã‚·ãƒ¥ãŒç„¡åйã§ã™ã€‚UV2ãƒãƒ£ãƒ³ãƒãƒ«ã®å€¤ãŒ [0.0,1.0] ã®æ£æ–¹å½¢é ˜åŸŸå†…ã«ã‚ã‚‹" +"ã“ã¨ã‚’確èªã—ã¦ãã ã•ã„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"GodotエディタãŒãƒ¬ã‚¤ãƒˆãƒ¬ãƒ¼ã‚·ãƒ³ã‚°ã«å¯¾å¿œã›ãšã«ãƒ“ルドã•れã¦ãŠã‚Šã€ãƒ©ã‚¤ãƒˆãƒžãƒƒãƒ—ã®ãƒ™" +"イクãŒã§ãã¾ã›ã‚“。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "ライトマップを焼ã込む" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "ãƒ†ãƒ³ãƒ—ãƒ¬ãƒ¼ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠž" +msgstr "ãƒ©ã‚¤ãƒˆãƒžãƒƒãƒ—ãƒ™ã‚¤ã‚¯ãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠž:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6307,9 +6310,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "ParticlesMaterialプãƒã‚»ã‚¹ãƒžãƒ†ãƒªã‚¢ãƒ«ã«ã®ã¿ç‚¹ã‚’è¨å®šã§ãã¾ã™" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "CPUパーティクルã«å¤‰æ›" +msgstr "CPUParticles2D ã«å¤‰æ›" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7343,6 +7345,11 @@ msgid "Yaw" msgstr "ヨー" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "サイズ: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "æç”»ã•れãŸã‚ªãƒ–ジェクト" @@ -11572,11 +11579,11 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "ベイク開始" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "ãƒ‡ãƒ¼ã‚¿æ§‹é€ ã®æº–å‚™" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy diff --git a/editor/translations/ka.po b/editor/translations/ka.po index c35aebac02..81e843c723 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -7307,6 +7307,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 8c15195d24..c5b4f3c701 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -7303,6 +7303,11 @@ msgid "Yaw" msgstr "ìš”" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "í¬ê¸°: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "ê·¸ë ¤ì§„ ê°ì²´" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index f8c6d6acc9..c1c872988f 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -7269,6 +7269,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index e7abc2a6e7..09379f2903 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -7126,6 +7126,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 33153ba3a5..9c110afb2d 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -7050,6 +7050,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 9c1f076910..47bb481995 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-01-15 03:43+0000\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" "Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n" "Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/" "godot/mk/>\n" @@ -138,11 +138,11 @@ msgstr "Избриши Клучеви" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "" +msgstr "Ðнимација Промени Време на клучниот кадар" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "" +msgstr "Ðнимација Промени Прелаз" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -150,11 +150,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "" +msgstr "Ðнимација Промени Клучен Кадар ВредноÑÑ‚" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "" +msgstr "Ðнимација Промени Позив" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -162,7 +162,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "" +msgstr "Ðнимација Многукратно Променување на Прелози" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" @@ -7057,6 +7057,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" @@ -10914,27 +10918,27 @@ msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "Библиотеки: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "" +msgstr "GDNative(ГДДомороден)" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" -msgstr "" +msgstr "Корак аргумент е нула!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" -msgstr "" +msgstr "Ðе е Ñкрипта Ñо инÑтанца" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" -msgstr "" +msgstr "Ðе е оÑновано на Ñкрипта" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" -msgstr "" +msgstr "Ðе е оÑновано на реÑÑƒÑ€Ñ Ñ„Ð°Ñ˜Ð»" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index a72cd78ca2..0791218b36 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -7066,6 +7066,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 6f019300ff..2d2ddb2deb 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -7057,6 +7057,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 2f3e1481a2..e121414574 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -7388,6 +7388,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Saiz: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 90f033ad39..b597c27fe1 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -7732,6 +7732,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Størrelse: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 22b3202945..33362f4e57 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -28,7 +28,7 @@ # rxadmin <r.van.eeghem@gmail.com>, 2018. # Peter Goelst <muis24@gmail.com>, 2019. # Wouter Buckens <wou.buc@gmail.com>, 2019. -# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019, 2020. +# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019, 2020, 2021. # jef dered <themen098s@vivaldi.net>, 2019. # Alex H. <sandertjeh13@hotmail.com>, 2019. # edouardgr <edouard.gruyters@gmail.com>, 2019. @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-25 12:29+0000\n" +"PO-Revision-Date: 2021-02-01 20:53+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2430,7 +2430,7 @@ msgstr "Er is geen startscène ingesteld." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Scène opslaan voor het afspelen..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -3758,6 +3758,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"De volgende bestanden of mappen conflicteren met elementen in '%s':\n" +"\n" +"%s\n" +"\n" +"Wil je deze overschrijven?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3950,19 +3955,16 @@ msgid "Searching..." msgstr "Aan het zoeken..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d overeenkomst(en) gevonden." +msgstr "%d overeenkomst in %d bestand." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d overeenkomst(en) gevonden." +msgstr "%d overeenkomsten in %d bestand." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d overeenkomst(en) gevonden." +msgstr "%d overeenkomsten in %d bestanden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5242,9 +5244,8 @@ msgid "Bake Lightmaps" msgstr "Bak Lichtmappen" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Selecteer sjabloonbestand" +msgstr "Selecteer lightmap bake-bestand" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5313,7 +5314,7 @@ msgstr "Maak nieuwe horizontale en verticale gidsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Draaipuntverschuiving van het CanvasItem „%s“ op (%d, %d) zetten" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" @@ -5336,24 +5337,20 @@ msgid "Resize Control \"%s\" to (%d, %d)" msgstr "Control \"%s\" vergrootten tot (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Schaal CanvasItem" +msgstr "Schaal %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Schaal CanvasItem" +msgstr "Schaal CanvasItem \"%s\" naar (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Verplaats CanvasItem" +msgstr "Verplaats %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Verplaats CanvasItem" +msgstr "CanvasItem \"%s\" naar (%d, %d) verplaatsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6347,9 +6344,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Zet om in CPUParticles" +msgstr "Omzetten naar CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6640,9 +6636,8 @@ msgid "Move Points" msgstr "Beweeg Punten" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Sleep: Roteer" +msgstr "Ctrl: Roteer" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" @@ -6700,14 +6695,12 @@ msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Creëer Polygon & UV" +msgstr "Kopieer Polygon naar UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Naar Polygon2D omzetten" +msgstr "Kopieer UV naar Polygon2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7389,6 +7382,11 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Grootte: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objecten Getekend" @@ -8253,13 +8251,12 @@ msgid "Paint Tile" msgstr "Teken Tegel" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" -"Shift+LMB: Lijn Tekenen\n" -"Shift+Ctrl+LMB: Vierkant Tekenen" +"Shift+LMB: Lijn tekenen\n" +"Shift+Ctrl+LMB: Vierkant tekenen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8414,23 +8411,20 @@ msgid "Create a new rectangle." msgstr "Creëer nieuwe driehoek." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Teken Driehoek" +msgstr "Nieuwe rechthoek" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Nieuwe veelhoek aanmaken." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Beweeg Polygon" +msgstr "Nieuwe veelhoek" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Geselecteerde Verwijderen" +msgstr "Geselecteerde vormen verwijderen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8795,9 +8789,8 @@ msgid "Add Node to Visual Shader" msgstr "VisualShader-knoop toevoegen" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Knoop verplaatst" +msgstr "Knoop/knopen verplaatst" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8817,9 +8810,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Visuele Shader Invoertype Gewijzigd" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Uniforme naam instellen" +msgstr "UniformRef naam veranderd" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9547,7 +9539,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Een verwijzing naar een bestaande uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9914,7 +9906,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Niet ondersteund door de GPU drivers op dit systeem." #: editor/project_manager.cpp msgid "" @@ -10524,19 +10516,16 @@ msgid "Batch Rename" msgstr "Bulk hernoemen" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Vervangen: " +msgstr "Vervangen:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Voorvoegsel" +msgstr "Voorvoegsel:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Achtervoegsel" +msgstr "Achtervoegsel:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10583,11 +10572,10 @@ msgid "Per-level Counter" msgstr "Per niveau teller" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." msgstr "" -"Indien ingesteld: herstart de teller voor iedere groep van onderliggende " -"knopen" +"Indien ingesteld, zal de teller voor iedere groep van onderliggende knopen " +"opnieuw starten." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10646,9 +10634,8 @@ msgid "Reset" msgstr "Resetten" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Fout in reguliere expressie" +msgstr "Fout in reguliere expressie:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -11653,36 +11640,31 @@ msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Begin lichtberekening" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Datastructuren worden voorbereid" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Genereer AABB" +msgstr "Genereer buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Richtingen" +msgstr "Directe verlichting" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Rechts Inspringen" +msgstr "Indirecte verlichting" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Post-Process" +msgstr "Nabewerking" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Plotten Light:" +msgstr "Lightmaps plotten" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12202,7 +12184,7 @@ msgstr "Selecteer apparaat uit de lijst" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Het hulpmiddel 'apksigner' kon niet gevonden worden." #: platform/android/export/export.cpp msgid "" @@ -12221,18 +12203,17 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." +msgstr "" +"Een geldig Android SDK-pad moet in de Editorinstellingen ingesteld zijn." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." +msgstr "Ongeldig Android SDK-pad in Editorinstellingen." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "'platform-tools' map ontbreekt!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." diff --git a/editor/translations/or.po b/editor/translations/or.po index c1bc32d40f..334b5b903e 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -7056,6 +7056,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 8de826e897..9d783625b9 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -45,11 +45,12 @@ # Piotr Grodzki <ziemniakglados@gmail.com>, 2020. # Dzejkop <jakubtrad@gmail.com>, 2020. # Mateusz Grzonka <alpinus4@gmail.com>, 2020. +# gnu-ewm <gnu.ewm@protonmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-12 13:32+0000\n" +"PO-Revision-Date: 2021-02-01 20:54+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -59,7 +60,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -903,7 +904,7 @@ msgstr "SygnaÅ‚:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Połącz \"%s\" z \"%s\"" +msgstr "Połącz '%s' z '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" @@ -2416,7 +2417,7 @@ msgstr "Nie ma zdefiniowanej sceny do uruchomienia." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Zapisz scenÄ™ przed uruchomieniem..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5180,14 +5181,12 @@ msgid "Assets ZIP File" msgstr "Plik ZIP assetów" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Nie można okreÅ›lić Å›cieżki zapisu dla lightmapy obrazu.\n" -"Zapisz scenÄ™ (obrazy bÄ™dÄ… zapisane w tym samym katalogu), lub przepisz " -"Å›cieżkÄ™ zapisu z wÅ‚aÅ›ciwoÅ›ci BakedLightmap." +"Nie można okreÅ›lić Å›cieżki zapisu dla obrazów mapy Å›wiatÅ‚a.\n" +"Zapisz scenÄ™ i spróbuj ponownie." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5206,26 +5205,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Nie udaÅ‚o siÄ™ okreÅ›lić rozmiaru mapy Å›wiatÅ‚a. Maksymalny rozmiar jest za " +"maÅ‚y?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"JakaÅ› siatka jest nieprawidÅ‚owa. Upewnij siÄ™, że wartoÅ›ci kanaÅ‚u UV2 " +"mieszczÄ… siÄ™ w kwadratowym obszarze [0.0, 1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot zostaÅ‚ zbudowany bez wsparcia ray tracingu, mapy Å›wiatÅ‚a nie mogÄ… być " +"wypalone." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Stwórz Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Wybierz plik szablonu" +msgstr "Wybierz plik wypalenia mapy Å›wiatÅ‚a:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6322,9 +6326,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Punkt można wstawić tylko w materiaÅ‚ przetwarzania ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Przekonwertuj na czÄ…steczki CPU" +msgstr "Przekonwertuj na CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7358,6 +7361,11 @@ msgid "Yaw" msgstr "Odchylenie" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Rozmiar: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Narysowane obiekty" @@ -10151,15 +10159,15 @@ msgstr "Indeks przycisku myszy:" #: editor/project_settings_editor.cpp msgid "Left Button" -msgstr "Lewy guzik" +msgstr "Lewy przycisk" #: editor/project_settings_editor.cpp msgid "Right Button" -msgstr "Prawy guzik" +msgstr "Prawy przycisk" #: editor/project_settings_editor.cpp msgid "Middle Button" -msgstr "Åšrodkowy guzik" +msgstr "Åšrodkowy przycisk" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" @@ -11597,36 +11605,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Zacznij wypalanie" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Przygotowywanie struktur danych" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Generuj AABB" +msgstr "Generuj bufory" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Kierunki" +msgstr "OÅ›wietlenie bezpoÅ›rednie" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "WciÄ™cie w prawo" +msgstr "OÅ›wietlenie poÅ›rednie" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Przetwarzanie koÅ„cowe" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "KreÅ›lenie Å›wiateÅ‚:" +msgstr "KreÅ›lenie map Å›wiatÅ‚a" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12139,9 +12142,8 @@ msgid "Select device from the list" msgstr "Wybierz urzÄ…dzenie z listy" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "Nie udaÅ‚o siÄ™ znaleźć narzÄ™dzia zipalign." +msgstr "Nie udaÅ‚o siÄ™ znaleźć narzÄ™dzia \"apksigner\"." #: platform/android/export/export.cpp msgid "" @@ -12163,18 +12165,12 @@ msgstr "" "Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " -"Edytora." +msgstr "Wymagana jest poprawna Å›cieżka SDK Androida w Ustawieniach Edytora." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " -"Edytora." +msgstr "Niepoprawna Å›cieżka do SDK Androida w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12183,13 +12179,11 @@ msgstr "Folder \"platform-tools\" nie istnieje!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" +"Nie udaÅ‚o siÄ™ znaleźć komendy adb z narzÄ™dzi platformowych SDK Androida." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" -"Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " -"Edytora." +msgstr "Sprawdź w folderze SDK Androida podanych w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12197,7 +12191,7 @@ msgstr "Brakuje folderu \"build-tools\"!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Nie udaÅ‚o siÄ™ znaleźć komendy apksigner z narzÄ™dzi SDK Androida." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12675,27 +12669,23 @@ msgstr "ARVROrigin wymaga wÄ™zÅ‚a potomnego typu ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Szukanie siatek i Å›wiateÅ‚" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Parsowanie Geometrii..." +msgstr "Przygotowywanie geometrii (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "WyÅ›wietlaj Å›rodowisko" +msgstr "Przygotowywanie Å›rodowiska" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Generowanie Lightmapy" +msgstr "Generowanie przechwycenia" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Generowanie Lightmapy" +msgstr "Zapisywanie map Å›wiatÅ‚a" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13102,6 +13092,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Port samplera jest podłączony, ale nieużyty. Rozważ zmianÄ™ źródÅ‚a na " +"\"SamplerPort\"." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 9f6933a077..f8ea72a750 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -7293,6 +7293,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 32686314bc..0d3524786b 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -6,7 +6,7 @@ # Carlos Vieira <carlos.vieira@gmail.com>, 2017. # João <joao@nogordio.com>, 2018. # João Graça <jgraca95@gmail.com>, 2017. -# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019, 2020. +# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019, 2020, 2021. # Miguel Gomes <miggas09@gmail.com>, 2017. # Paulo Caldeira <paucal@gmail.com>, 2018. # Pedro Gomes <pedrogomes1698@gmail.com>, 2017. @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-31 07:09+0000\n" +"PO-Revision-Date: 2021-01-26 03:28+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -566,7 +566,7 @@ msgstr "Copiar Pistas" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "Escalar Selecção" +msgstr "Escalar Seleção" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" @@ -622,7 +622,7 @@ msgstr "Máximo de Erros Angulares:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Angulo Máximo Otimizável:" +msgstr "Ângulo Máximo Otimizável:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -630,7 +630,7 @@ msgstr "Otimizar" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "Remover Chaves inválidas" +msgstr "Remover chaves inválidas" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" @@ -1132,7 +1132,7 @@ msgstr "Agradecimentos da Comunidade Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "Contribuidores da engine Godot" +msgstr "Contribuidores do Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" @@ -2268,7 +2268,7 @@ msgstr "A guardar Cena" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "A analizar" +msgstr "A analisar" #: editor/editor_node.cpp msgid "Creating Thumbnail" @@ -2397,7 +2397,7 @@ msgstr "Não existe cena definida para execução." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Guardar cena antes de executar..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2756,7 +2756,7 @@ msgstr "Converter Para..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "Bib. de Meshes..." +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2886,7 +2886,7 @@ msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"Com esta opção ativa, Meshes e PolÃgonos de navegação serão visÃveis no " +"Com esta opção ativa, malhas de navegação e polÃgonos serão visÃveis no " "projeto em execução." #: editor/editor_node.cpp @@ -2907,7 +2907,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "Sicronizar alterações de script" +msgstr "Sincronizar Alterações de Script" #: editor/editor_node.cpp msgid "" @@ -3192,7 +3192,7 @@ msgstr "Sub-recurso não encontrado." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "A criar pré-visualizações de Malha" +msgstr "A criar Pré-visualizações de Malha" #: editor/editor_plugin.cpp msgid "Thumbnail..." @@ -3427,7 +3427,7 @@ msgstr "Não consegui executar o script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "Esqueceu-se do médodo '_run'?" +msgstr "Esqueceu-se do método '_run'?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." @@ -3721,7 +3721,7 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" -"Os seguintes ficheiros ou pastas estão em conflito com os items na " +"Os seguintes ficheiros ou pastas estão em conflito com os itens na " "localização '%s':\n" "\n" "%s\n" @@ -4319,7 +4319,7 @@ msgid "" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree está inativa.\n" -"Active-a para permitir a reprodução, verifique avisos do nó se a ativação " +"Ative-a para permitir a reprodução, verifique avisos do nó se a ativação " "falhar." #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -5019,7 +5019,7 @@ msgstr "Tempo expirado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "Mau hash na transferência, assume-se que o Ficheiro foi manipulado." +msgstr "Mau hash na transferência, assume-se que o ficheiro foi manipulado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" @@ -5163,21 +5163,19 @@ msgid "Assets ZIP File" msgstr "Ficheiro ZIP de Ativos" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Não consigo determinar um caminho para guardar imagens lightmap.\n" -"Guarde a sua cena (para as imagens serem guardadas na mesma diretoria), ou " -"escolha um caminho nas propriedades BakedLightmap." +"Guarde a sua cena e tente novamente." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" -"Não há Meshes para consolidar. Assegure-se que contêm um canal UV2 e que a " +"Não há malhas para consolidar. Assegure-se que contêm um canal UV2 e que a " "referência 'Bake Light' flag está on." #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5187,26 +5185,31 @@ msgstr "Falha ao criar imagens lightmap, assegure-se que o caminho é gravável. #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Falha na determinação do tamanho do lightmap. Tamanho máximo do lightmap " +"demasiado pequeno?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Alguma malha é inválida. Certifique-se que os valores do canal UV2 estão " +"contidos na região quadrada [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Editor Godot foi compilado sem suporte para ray tracing, lightmaps não podem " +"ser consolidados." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Consolidar Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Selecionar Ficheiro de Modelo" +msgstr "Selecionar ficheiro de consolidação de lightmap:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5319,7 +5322,7 @@ msgid "" "their parent." msgstr "" "As âncoras e margens de filhos de um contentores são sobrescritas pelo seu " -"pai." +"progenitor." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5419,8 +5422,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" -"Sobreposição de Câmara de Jogo\n" -"Sobrepõe câmara de jogo com câmara viewport do editor." +"Sobreposição de Câmera de Jogo\n" +"Sobrepõe câmara de jogo com câmera viewport do editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5428,7 +5431,7 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" -"Sobreposição de Câmara de Jogo\n" +"Sobreposição de Câmera de Jogo\n" "Nenhuma instância de jogo em execução." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5481,7 +5484,7 @@ msgid "" "by their parent." msgstr "" "Atenção: as crianças de um contentor obtêm a sua posição e tamanho " -"determinados apenas pelos seus pais." +"determinados apenas pelos seus progenitores." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5594,7 +5597,7 @@ msgstr "Configurar Ajuste..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "Ajustar ao Parente" +msgstr "Ajustar ao Progenitor" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" @@ -5982,7 +5985,7 @@ msgstr "Não consegui criar uma forma de colisão Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "Criar corpo estático Trimesh" +msgstr "Criar Corpo Estático Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6027,7 +6030,7 @@ msgstr "Malha contida não é do tipo ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "Falhou o desempacotamento UV, a Malha pode não ser múltipla?" +msgstr "Falhou o desempacotamento UV, a malha pode não ser múltipla?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." @@ -6047,7 +6050,7 @@ msgstr "A Malha não tem superfÃcie para criar contornos!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "Tipo primitivo de Malha não é PRIMITIVE_TRIANGLES!" +msgstr "Tipo primitivo de malha não é PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" @@ -6063,7 +6066,7 @@ msgstr "Malha" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Criar corpo estático Trimesh" +msgstr "Criar Corpo Estático Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6149,7 +6152,7 @@ msgstr "Tamanho do contorno:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "Debug Canal UV" +msgstr "Depuração Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" @@ -6165,7 +6168,7 @@ msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" -msgstr "Bib. de Meshes" +msgstr "Bib. de Malhas" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6186,11 +6189,11 @@ msgstr "Atualizar a partir da Cena" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "Fonte da Malha não especificada (nem MultiMesh no nó)." +msgstr "Fonte da malha não especificada (nem MultiMesh definido no nó)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "Fonte da Malha não especificada (e MultiMesh não contêm Malha)." +msgstr "Fonte da malha não especificada (e MultiMesh não contêm Malha)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." @@ -6222,7 +6225,7 @@ msgstr "A fonte de superfÃcie é inválida (sem faces)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "Selecione uma fonte Malha:" +msgstr "Selecione uma Fonte Malha:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" @@ -6299,9 +6302,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Só pode definir um Ponto num Material ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Converter em CPUParticles" +msgstr "Converter em CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6521,7 +6523,7 @@ msgstr "Criar mapa UV" msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." -msgstr "Polygon 2D tem vértices internos, não poder ser editado no viewport." +msgstr "PolÃgono 2D tem vértices internos, não pode ser editado no viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -6561,7 +6563,7 @@ msgstr "Pintar pesos dos ossos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "Abrir editor UV de Polygon2D." +msgstr "Abrir editor UV de PolÃgono 2D." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -6813,7 +6815,7 @@ msgstr "Não consigo obter o script para executar." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "Falhou a re-leitura do script, analise os erros na consola." +msgstr "Falhou a releitura do script, analise os erros na consola." #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." @@ -7014,7 +7016,7 @@ msgstr "Recarregar" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "Reguardar" +msgstr "Guardar novamente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" @@ -7030,7 +7032,7 @@ msgstr "Limpar Scripts Recentes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" -msgstr "Conecções ao método:" +msgstr "Conexões ao método:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" @@ -7332,6 +7334,11 @@ msgid "Yaw" msgstr "Direção" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Tamanho: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objetos desenhados" @@ -7409,7 +7416,7 @@ msgstr "Alinhar Rotação com Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "Sem parente para criar instância de filho." +msgstr "Sem progenitor para criar instância de filho." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -7429,7 +7436,7 @@ msgstr "Vista normal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Vista wireframe" +msgstr "Vista Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" @@ -7981,7 +7988,7 @@ msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "Adicionar todos os itens" +msgstr "Adicionar Todos os Itens" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" @@ -7989,7 +7996,7 @@ msgstr "Adicionar tudo" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "Remover todos os itens" +msgstr "Remover Todos os Itens" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" @@ -8005,11 +8012,11 @@ msgstr "Menu edição de tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "Adicionar itens de classe" +msgstr "Adicionar Itens de Classe" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "Remover itens de classe" +msgstr "Remover Itens de Classe" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -8423,7 +8430,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." -msgstr "Eliminar Rect seleccionado." +msgstr "Eliminar Rect selecionado." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -9149,8 +9156,8 @@ msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), escalar(x) ).\n" "\n" "Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " -"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " -"a usar polinomiais Hermite." +"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 e 1.0 " +"usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9367,8 +9374,8 @@ msgstr "" "Função SmoothStep( vetor(limite0), vetor(limite1), vetor(x) ).\n" "\n" "Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " -"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " -"a usar polinomiais Hermite." +"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 e 1.0 " +"usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9381,8 +9388,8 @@ msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), vetor(x) ).\n" "\n" "Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " -"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " -"a usar polinomiais Hermite." +"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 e 1.0 " +"usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9449,7 +9456,7 @@ msgid "" "direction of camera (pass associated inputs to it)." msgstr "" "Devolve queda baseada no produto escalar da normal à superfÃcie e da direção " -"da câmara (passa entradas associadas)." +"da câmera (passa entradas associadas)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10471,7 +10478,7 @@ msgstr "Nome do nó" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "Nome do parente do nó, se disponÃvel" +msgstr "Nome do progenitor do nó, se disponÃvel" #: editor/rename_dialog.cpp msgid "Node type" @@ -10567,11 +10574,11 @@ msgstr "No carácter %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Repôr Nó" +msgstr "Reassociar Nó" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Repôr localização (selecionar novo Parente):" +msgstr "Reassociar Localização (Selecionar novo Progenitor):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -10579,7 +10586,7 @@ msgstr "Manter transformação global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Repôr" +msgstr "Reassociar" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10603,7 +10610,7 @@ msgstr "Configurações de Execução da Cena" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "Nenhum parente para instância das cenas." +msgstr "Nenhum progenitor para instância das cenas." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -10639,11 +10646,11 @@ msgstr "Esta operação não pode ser feita na raiz da árvore." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "Mover Nó no Parente" +msgstr "Mover Nó no Progenitor" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "Mover Nós no Parente" +msgstr "Mover Nós no Progenitor" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" @@ -10652,7 +10659,7 @@ msgstr "Duplicar Nó(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" -"Não consigo mudar nó em cenas herdadas, a ordem dos nós não pode mudar." +"Não consigo reassociar nós em cenas herdadas, a ordem dos nós não pode mudar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -10823,7 +10830,7 @@ msgstr "Mudar tipo" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Repôr o Novo Nó" +msgstr "Reassociar a Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -11047,7 +11054,7 @@ msgstr "Nome de classe inválido." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "Nome ou caminho de parente herdado inválido." +msgstr "Nome ou caminho herdado do progenitor inválido." #: editor/script_create_dialog.cpp msgid "Script path/name is valid." @@ -11171,11 +11178,11 @@ msgstr "Empilhar Frames" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "Profiler" +msgstr "Analisador" #: editor/script_editor_debugger.cpp msgid "Network Profiler" -msgstr "Traçador de Rede" +msgstr "Analisador de Rede" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -11279,11 +11286,11 @@ msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "Mudar FOV da câmara" +msgstr "Mudar FOV da Câmera" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "Mudar tamanho da câmara" +msgstr "Mudar tamanho da Câmera" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -11331,7 +11338,7 @@ msgstr "Mudar Raio do Cilindro" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" -msgstr "Mudar Altura do CIlindro" +msgstr "Mudar Altura do Cilindro" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" @@ -11557,44 +11564,39 @@ msgstr "Distância de escolha:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" -msgstr "Meshes de filtro" +msgstr "Filtrar malhas" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "Dá um recurso MeshLibrary a este GridMap para usar os seus meshes." +msgstr "Dê um recurso MeshLibrary a este GridMap para usar as suas malhas." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Começar Consolidação" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "A preparar estruturas de dados" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Gerar AABB" +msgstr "Gerar buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Direções" +msgstr "Iluminação direta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentar à direita" +msgstr "Iluminação indireta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Pós-processamento" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "A traçar Luzes:" +msgstr "A Traçar lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11610,7 +11612,7 @@ msgstr "Consolidar NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "Limpar a Malha de navegação." +msgstr "Limpar a malha de navegação." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." @@ -11634,7 +11636,7 @@ msgstr "A construir heightfield compacto..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "A corroer a Ãrea caminhável..." +msgstr "A corroer a área caminhável..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." @@ -11650,11 +11652,11 @@ msgstr "A criar polymesh..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." -msgstr "A converter para Malha de navegação nativa..." +msgstr "A converter para malha de navegação nativa..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "Configuração do gerador da Malha de navegação:" +msgstr "Configuração do Gerador da Malha de Navegação:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." @@ -12110,9 +12112,8 @@ msgid "Select device from the list" msgstr "Selecionar aparelho da lista" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "Incapaz de localizar a ferramenta zipalign." +msgstr "Incapaz de localizar a ferramenta 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12125,7 +12126,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" -"Depuração de keystore não configurada nas Configurações do Editor e nem na " +"Keystore de depuração não configurada nas Configurações do Editor e nem na " "predefinição." #: platform/android/export/export.cpp @@ -12134,18 +12135,13 @@ msgstr "" "Lançamento de keystore configurado incorretamente na predefinição exportada." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Caminho inválido de Android SDK para compilação personalizada no Editor de " -"Configurações." +"É necessário um caminho válido para o Android SDK no Editor de Configurações." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Caminho inválido de Android SDK para compilação personalizada no Editor de " -"Configurações." +msgstr "Caminho inválido para o Android SDK no Editor de Configurações." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12153,13 +12149,12 @@ msgstr "Diretoria 'platform-tools' em falta!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Incapaz de encontrar o comando adb das ferramentas Android SDK." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Caminho inválido de Android SDK para compilação personalizada no Editor de " +"Por favor confirme a pasta do Android SDK especificada no Editor de " "Configurações." #: platform/android/export/export.cpp @@ -12168,7 +12163,7 @@ msgstr "Diretoria 'build-tools' em falta!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Incapaz de encontrar o comando apksigner das ferramentas Android SDK." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12360,7 +12355,7 @@ msgstr "Cor de fundo inválida." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Inválidas dimensões da imagem do logotipo do Store (deve ser 50x50)." +msgstr "Dimensões inválidas da imagem do logotipo do Store (deve ser 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." @@ -12481,7 +12476,7 @@ msgstr "Nó B tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "Junção não está conetada a dois PhysicsBody2Ds" +msgstr "Junção não está conectada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" @@ -12582,7 +12577,7 @@ msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "Um Bone2D só funciona com um nó parente Skeleton2D ou Bone2D." +msgstr "Um Bone2D só funciona com um nó progenitor Skeleton2D ou Bone2D." #: scene/2d/skeleton_2d.cpp msgid "" @@ -12595,25 +12590,25 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"TileMap com Usar Parente ativo precisa de um parente CollisionObject2D para " -"lhe dar formas. Use-o como um filho de Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. para lhes dar uma forma." +"TileMap com Usar Progenitor ativo precisa de um progenitor CollisionObject2D " +"para lhe dar formas. Use-o como um filho de Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnabler2D funciona melhor quando usado diretamente como parente na " -"cena raiz editada." +"VisibilityEnabler2D funciona melhor quando usado diretamente como progenitor " +"na cena raiz editada." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera precisa de um nó ARVROrigin como parente." +msgstr "ARVRCamera precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController precisa de um nó ARVROrigin como parente." +msgstr "ARVRController precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp msgid "" @@ -12625,7 +12620,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor precisa de um nó ARVROrigin como parente." +msgstr "ARVRAnchor precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp msgid "" @@ -12641,27 +12636,23 @@ msgstr "ARVROrigin exige um nó filho ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "A procurar malhas e luzes" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "A analisar geometria..." +msgstr "A preparar geometria (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Ver ambiente" +msgstr "A preparar ambiente" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "A gerar Lightmaps" +msgstr "A gerar captura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "A gerar Lightmaps" +msgstr "A guardar lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -12724,7 +12715,7 @@ msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "Nada é visÃvel porque nenhuma Malha foi atribuÃda." +msgstr "Nada é visÃvel porque nenhuma malha foi atribuÃda." #: scene/3d/cpu_particles.cpp msgid "" @@ -12736,7 +12727,7 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "A desenhar Meshes" +msgstr "A Traçar Malhas" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" @@ -12753,7 +12744,7 @@ msgstr "" #: scene/3d/interpolated_camera.cpp msgid "" "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." -msgstr "A InterpolatedCamerda foi deprecada e será removida no Godot 4.0." +msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12787,7 +12778,7 @@ msgstr "" msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" -"Nada é visÃvel porque não foram atribuÃdas Meshes aos passos de desenho." +"Nada é visÃvel porque não foram atribuÃdas malhas aos passos de desenho." #: scene/3d/particles.cpp msgid "" @@ -12807,7 +12798,7 @@ msgid "" "parent Path's Curve resource." msgstr "" "ROTATION_ORIENTED de PathFollow requer \"Up Vector\" ativado no recurso de " -"Curva do Caminho do seu pai." +"Curva do Caminho do seu progenitor." #: scene/3d/physics_body.cpp msgid "" @@ -12833,7 +12824,7 @@ msgstr "Nó B tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "Junção não está conetada a quaisquer PhysicsBodies" +msgstr "Junção não está conectada a quaisquer PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" @@ -12897,7 +12888,7 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -"Este WorldEnvironment Ä— ignorado. Pode adicionar uma Camera (para cenas 3D) " +"Este WorldEnvironment é ignorado. Pode adicionar uma Câmera (para cenas 3D) " "ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)." #: scene/animation/animation_blend_tree.cpp @@ -13064,6 +13055,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"A porta coletora está conectada mas não é usada. Considere mudar a origem " +"para 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 838a4e2f29..b20cc35809 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -106,12 +106,18 @@ # ThiagoCTN <thiagocampostn@gmail.com>, 2020. # Alec Santos <alecsantos96@gmail.com>, 2020. # Augusto Milão <augusto.milao01@gmail.com>, 2021. +# Gabriel Gavazzi Felix <mutcholoko32@gmail.com>, 2021. +# Lucas Dantas <lucas.lucantas38@gmail.com>, 2021. +# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021. +# Lucas Castro <castroclucas@gmail.com>, 2021. +# Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021. +# Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2021-01-06 18:29+0000\n" -"Last-Translator: Augusto Milão <augusto.milao01@gmail.com>\n" +"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"Last-Translator: Lucas Castro <castroclucas@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -119,7 +125,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1856,7 +1862,7 @@ msgstr "Novo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Import" +msgstr "Importar" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -2482,7 +2488,7 @@ msgstr "Não há cena definida para rodar." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Salvar a cena antes de executar..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -4010,19 +4016,16 @@ msgid "Searching..." msgstr "Procurando..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d correspondências." +msgstr "%d correspondência em %d arquivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d correspondências." +msgstr "%d correspondências em %d arquivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d correspondências." +msgstr "%d correspondências em %d arquivos." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5263,14 +5266,12 @@ msgid "Assets ZIP File" msgstr "Arquivo ZIP de Assets" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Não foi possÃvel determinar um caminho para salvar as imagens do lightmap.\n" -"Salve sua cena (para que as imagens sejam salvas no mesmo diretório), ou " -"escolha um caminho nas propriedades do BakedLightmap." +"Salve sua cena e tente novamente." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5289,26 +5290,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Falha ao determinar o tamanho do lightmap. Tamanho máximo do lightmap é " +"muito baixo?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Alguma malha é inválida. Certifique-se de que os valores do canal UV2 estão " +"contidos na região quadrada [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"O editor Godot foi construÃdo sem suporte à ray tracing, os lightmaps não " +"podem ser bakeados." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "Preparar Lightmaps" +msgstr "Bake Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Selecionar o Arquivo de Modelo" +msgstr "Selecione o arquivo de lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6404,9 +6410,8 @@ msgstr "" "Só é permitido colocar um ponto em um material processador ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Converter para Particulas CPU" +msgstr "Converter para CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7440,6 +7445,11 @@ msgid "Yaw" msgstr "Guinada" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Tamanho: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objetos Desenhados" @@ -8858,9 +8868,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipo de Entrada de Shader Visual Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Definir Nome Uniforme" +msgstr "UniformRef Name foi altearado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9575,7 +9584,6 @@ msgstr "" "uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "A reference to an existing uniform." msgstr "Uma referência a um uniforme existente." @@ -11678,37 +11686,35 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes." #: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy msgid "Begin Bake" -msgstr "" +msgstr "Iniciar pré-cálculo" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Preparando estruturas de dados" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Gerar AABB" +msgstr "Gerar buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Direções" +msgstr "Direct lightning" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Recuar Direita" +msgstr "Iluminação indireta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Post processing" -msgstr "Pós-Processamento" +msgstr "Pós-processamento" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Plotting lightmaps" -msgstr "Planejando Luzes:" +msgstr "Traçando mapas de luz" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12227,7 +12233,7 @@ msgstr "Selecione um dispositivo da lista" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Não foi possÃvel encontrar a ferramenta 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12250,18 +12256,12 @@ msgstr "" "exportação." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Caminho do Android SDK inválido para o build personalizado em Configurações " -"do Editor." +msgstr "Um caminho Android SDK é necessário nas Configurações do Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Caminho do Android SDK inválido para o build personalizado em Configurações " -"do Editor." +msgstr "Caminho do Android SDK está inválido para Configurações do Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12270,22 +12270,23 @@ msgstr "Diretório 'ferramentas-da-plataforma' ausente!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" +"Não foi possÃvel encontrar o comando adb nas ferramentas do Android SDK." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Caminho do Android SDK inválido para o build personalizado em Configurações " +"Por favor, verifique o caminho do Android SDK especificado nas Configurações " "do Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Missing 'build-tools' directory!" -msgstr "Diretório 'ferramentas-da-plataforma' ausente!" +msgstr "Diretório 'ferramentas-da-plataforma' está faltando !" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"Não foi possÃvel encontrar o comando apksigner nas ferramentas de build do " +"Android SDK." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12755,7 +12756,7 @@ msgstr "ARVROrigin necessita um nó ARVRCamera como filho." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Encontrando malhas e luzes" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -12763,19 +12764,17 @@ msgid "Preparing geometry (%d/%d)" msgstr "Analisando Geometria..." #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Visualizar Ambiente" +msgstr "Preparando ambiente" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Generando Lightmaps" +msgstr "Gerando captura" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Saving lightmaps" -msgstr "Generando Lightmaps" +msgstr "Salvando mapas de luz" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13121,9 +13120,8 @@ msgid "Must use a valid extension." msgstr "Deve usar uma extensão válida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Ativar Snap" +msgstr "Ativar minimapa de grade." #: scene/gui/popup.cpp msgid "" @@ -13184,6 +13182,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"A porta sampler está conectada mas não está sendo usada. Considere alterar a " +"fonte para 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 8cdaef5b59..100afe3cb9 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -7427,6 +7427,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 6482a315a9..61f4d23157 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -95,7 +95,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-08 19:32+0000\n" +"PO-Revision-Date: 2021-02-01 20:54+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -105,7 +105,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2468,7 +2468,7 @@ msgstr "Ðет открытой Ñцены Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Сохранение Ñцены перед запуÑком..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5232,14 +5232,12 @@ msgid "Assets ZIP File" msgstr "ZIP файл аÑÑетов" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Ðе удаетÑÑ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»Ð¸Ñ‚ÑŒ путь Ð´Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ lightmap.\n" -"Сохраните ваши Ñцены (чтобы Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð±Ñ‹Ð»Ð¸ Ñохранены в том же разделе), " -"или выберите путь ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð² ÑвойÑтвах BakedLightmap." +"Ðе удалоÑÑŒ определить путь Ð´Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ð¹ карты оÑвещениÑ.\n" +"Сохраните Ñцену и попробуйте ещё раз." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5257,26 +5255,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Ðе удалоÑÑŒ определить размер карты оÑвещениÑ. МакÑимальный размер карты " +"оÑÐ²ÐµÑ‰ÐµÐ½Ð¸Ñ Ñлишком мал?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"ÐÐµÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¿Ð¾Ð»Ð¸Ñетка некорректна. УбедитеÑÑŒ, что Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ ÐºÐ°Ð½Ð°Ð»Ð° UV2 " +"находÑÑ‚ÑÑ Ð² квадратной облаÑти [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Редактор Godot был Ñобран без поддержки траÑÑировки лучей, карты оÑÐ²ÐµÑ‰ÐµÐ½Ð¸Ñ " +"невозможно запечь." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Запекать карты оÑвещениÑ" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Выбрать файл шаблона" +msgstr "Выберите файл Ð·Ð°Ð¿ÐµÐºÐ°Ð½Ð¸Ñ ÐºÐ°Ñ€Ñ‚Ñ‹ оÑвещениÑ:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5724,7 +5727,7 @@ msgstr "ОчиÑтить пользовательÑкие коÑти" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Обзор" +msgstr "Вид" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" @@ -5764,7 +5767,7 @@ msgstr "Кадрировать выбранное" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "ПроÑмотреть Canvas Scale" +msgstr "ПредпроÑмотр Canvas Scale" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -6368,9 +6371,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Возможно уÑтановить точку только в ParticlesMaterial материал" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Преобразовать в CPUParticles" +msgstr "Преобразовать в CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7406,6 +7408,11 @@ msgid "Yaw" msgstr "Ð Ñ‹Ñкание" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Размер: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "ÐариÑовано обьектов" @@ -11646,36 +11653,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Ðачать запекание" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Подготовка Ñтруктур данных" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Генерировать AABB" +msgstr "Генерировать буфферы" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "ÐаправлениÑ" +msgstr "ПрÑмое оÑвещение" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "ОтÑтуп вправо" +msgstr "ÐепрÑмое оÑвещение" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "ПоÑÑ‚-обработка" +msgstr "ПоÑтобработка" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "ПоÑтроение Ñвета:" +msgstr "ПоÑтроение карт оÑвещениÑ" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12189,9 +12191,8 @@ msgid "Select device from the list" msgstr "Выберите уÑтройÑтво из ÑпиÑка" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "Ðе удалоÑÑŒ найти инÑтрумент zipalign." +msgstr "Ðе удалоÑÑŒ найти инÑтрумент «apksigner»." #: platform/android/export/export.cpp msgid "" @@ -12212,18 +12213,13 @@ msgstr "" "Хранилище ключей не наÑтроено ни в наÑтройках редактора, ни в предуÑтановках." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Ðеправильный путь к Android SDK Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑкой Ñборки в наÑтройках " -"редактора." +"ТребуетÑÑ ÑƒÐºÐ°Ð·Ð°Ñ‚ÑŒ дейÑтвительный путь к Android SDK в ÐаÑтройках редактора." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Ðеправильный путь к Android SDK Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑкой Ñборки в наÑтройках " -"редактора." +msgstr "ÐедейÑтвительный путь Android SDK в ÐаÑтройках редактора." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12231,14 +12227,12 @@ msgstr "Ð”Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Â«platform-tools» отÑутÑтвует!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Ðе удалоÑÑŒ найти команду adb в Android SDK platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Ðеправильный путь к Android SDK Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑкой Ñборки в наÑтройках " -"редактора." +"ПожалуйÑта, проверьте каталог Android SDK, указанный в ÐаÑтройках редактора." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12246,7 +12240,7 @@ msgstr "Ð”Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Â«build-tools» отÑутÑтвует!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Ðе удалоÑÑŒ найти команду apksigner в Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12719,27 +12713,23 @@ msgstr "ARVROrigin требует дочерний узел ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "ПоиÑк полиÑеток и иÑточников Ñвета" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Ðнализ геометрии..." +msgstr "Подготовка геометрии (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Окружение" +msgstr "Подготовка окружениÑ" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Создание карт оÑвещениÑ" +msgstr "Создание захвата" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Создание карт оÑвещениÑ" +msgstr "Сохранение карт оÑвещениÑ" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13143,6 +13133,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Порт ÑÑмплера подключен, но не иÑпользуетÑÑ. РаÑÑмотрите возможноÑть " +"Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¸Ñточника на «SamplerPort»." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/si.po b/editor/translations/si.po index 46e606d935..e7aabd5542 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -3,12 +3,13 @@ # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. +# thushariii <thusharipahalage@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:42+0100\n" -"Last-Translator: Yohan Sandun <Yohan99ysk@gmail.com>\n" +"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"Last-Translator: thushariii <thusharipahalage@gmail.com>\n" "Language-Team: Sinhala <https://hosted.weblate.org/projects/godot-engine/" "godot/si/>\n" "Language: si\n" @@ -16,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -103,11 +104,11 @@ msgstr "à¶šà·à¶©à¶´à¶" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "à¶šà·à¶½à¶º:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "වටිනà·à¶šà¶¸:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -190,7 +191,7 @@ msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "සජීවිකරණ ලූපය වෙනස් කරන්න" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -249,7 +250,7 @@ msgstr "Anim පසුරු:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "පථය වෙනස් කරන්න" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -331,7 +332,7 @@ msgstr "යà¶à·”රු මක෠දමන්න" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "සජීවිකරණ යà·à·€à¶à·Šà¶šà·à¶½à·“à¶± à¶´à·Šâ€à¶»à¶šà·à¶»à¶º වෙනස් කරන්න" #: editor/animation_track_editor.cpp #, fuzzy @@ -435,7 +436,7 @@ msgstr "ලුහුබදින්නෙක් à¶‘à¶šà·Š කරන්න" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "පථය අවලංගු à¶¶à·à·€à·’න් යà¶à·”රක් à¶‘à¶šà·Š à¶šà·… නොහà·à¶š." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -7109,6 +7110,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index c9133c8d7c..c7839822c9 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -7321,6 +7321,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "VeľkosÅ¥: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index a953258d3f..ee152a25a3 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -12,12 +12,13 @@ # Arnold Marko <arnold.marko@gmail.com>, 2019. # Alex <alexrixhardson@gmail.com>, 2019. # Andrew Poženel <andrej.pozenel@outlook.com>, 2020. +# Jakob Tadej VrtaÄnik <minecraftalka2@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-15 02:42+0000\n" -"Last-Translator: Andrew Poženel <andrej.pozenel@outlook.com>\n" +"PO-Revision-Date: 2021-02-01 20:54+0000\n" +"Last-Translator: Jakob Tadej VrtaÄnik <minecraftalka2@gmail.com>\n" "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/" "godot/sl/>\n" "Language: sl\n" @@ -26,7 +27,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" "%100==4 ? 2 : 3;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -370,7 +371,7 @@ msgstr "Odstrani animacijsko sled" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Ustvarim NOVO sled za %s in vstavim kljuÄ?" +msgstr "Ustvarim NOVO sled za %s in vstavi kljuÄ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -7626,6 +7627,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 7dcc32735d..90905673c2 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -7380,6 +7380,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Madhësia: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index b07bc4e1c9..eea195210a 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -8041,6 +8041,11 @@ msgid "Yaw" msgstr "Горе-Доле" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Величина:" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Ðацртани објекти" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 232c53da80..9a88a06a25 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -7153,6 +7153,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index cab4b7e5bc..9f812d7b8f 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -7515,6 +7515,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 45de03bdb3..b933fe6052 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -7114,6 +7114,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index aa703812fe..e0ec4b5534 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -7059,6 +7059,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 4b1d938c54..8e083aef79 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -7213,6 +7213,11 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "ขนาด: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "à¸à¸à¸šà¹€à¸ˆà¸à¸•์ที่วาด" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 916e81ec01..71379593fd 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -55,12 +55,13 @@ # Yusuf Osman YILMAZ <wolfkan4219@gmail.com>, 2020. # furkan atalar <fatalar55@gmail.com>, 2020. # Suleyman Poyraz <zaryob.dev@gmail.com>, 2020. +# ÇaÄŸlar KOPARIR <ckoparir@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: OÄŸuz Ersen <oguzersen@protonmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: ÇaÄŸlar KOPARIR <ckoparir@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -68,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2430,7 +2431,7 @@ msgstr "Çalıştırmak için herhangi bir sahne seçilmedi." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Çalıştırmadan önce sahneyi kaydedin..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -3951,19 +3952,16 @@ msgid "Searching..." msgstr "Aranıyor..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d eÅŸleÅŸme." +msgstr "%d dosyada %d eÅŸleÅŸme." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d eÅŸleÅŸme." +msgstr "%d dosyada %d eÅŸleÅŸme." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d eÅŸleÅŸme." +msgstr "%d dosyada %d eÅŸleÅŸme." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5201,14 +5199,12 @@ msgid "Assets ZIP File" msgstr "Varlıkların ZIP Dosyası" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Lightmap resimleri için kaydetme yolu belirlenemiyor.\n" -"Sahneni kaydet (resimler aynı klasöre kaydedilmeli), ya da BakedLightmap " -"özelliklerinden bir kayıt yolu seçin." +"Lightmap dosyaları için kaydetme yolu belirlenemiyor.\n" +"Sahneyi kaydedip tekrar deneyin." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5226,27 +5222,30 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" +msgstr "Lightmap boyutu belirlenemedi. Lightmap boyutu mu çok küçuk?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Bazı örgüler geçersiz. [0.0,1.0] bölgesinin UV2 kanal deÄŸerlerini " +"içerdiÄŸinden emin olun." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot editör ışın yansıma desteÄŸi olmadan derlenmiÅŸ, ışık haritaları " +"piÅŸirilemez." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Işık-Haritalarını PiÅŸir" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Åžablon Dosyası Seç" +msgstr "Işık Haritası piÅŸirme dosyası seçiniz:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6338,9 +6337,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Nokta sadece ParçacıkMateryal iÅŸlem materyalinin içinde ayarlanabilir" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "CPUParçacıklar 'a dönüştür" +msgstr "2BİşlemciPartikül'e dönüştür" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7373,6 +7371,11 @@ msgid "Yaw" msgstr "Yalpala" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Boyut: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "ÇizilmiÅŸ Nesneler" @@ -11603,36 +11606,31 @@ msgstr "Model olarak kullanması için bu GridMap'e MeshLibrary kaynağı atayı #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "PiÅŸirmeye BaÅŸla" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Veri yapıları hazırlanıyor" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "AABB Üret" +msgstr "Arabellek OluÅŸtur" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Yönler" +msgstr "DoÄŸrudan aydınlatma" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "SaÄŸa Girintile" +msgstr "Dolaylı aydınlatma" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Artçıl-İşlem" +msgstr "RötuÅŸ" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Örüntüler Haritalanıyor:" +msgstr "Işık haritalarını çizme" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12144,9 +12142,8 @@ msgid "Select device from the list" msgstr "Listeden aygıt seç" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "Zipalign aracı bulunamıyor." +msgstr "'apksigner' aracı bulunamıyor." #: platform/android/export/export.cpp msgid "" @@ -12168,14 +12165,12 @@ msgstr "" "serbest bırakın." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." +msgstr "Editör Ayarlarında geçerli bir Android SDK yolu gerekli." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." +msgstr "Editör Ayarlarında geçersiz Android SDK yolu." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12183,12 +12178,12 @@ msgstr "Eksik 'platform araçları' dizini!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Android SDK platform-tools'un adb komutu bulunamıyor." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." +msgstr "" +"Lütfen Editör Ayarlarında girilen Android SDK klasörünü kontrol ediniz." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12196,7 +12191,7 @@ msgstr "Eksik 'inÅŸa-araçları' dizini!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Android SDK platform-tools'un apksigner komutu bulunamıyor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12668,27 +12663,23 @@ msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Örgü ve ışıkları bulmak" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Geometri Ayrıştırılıyor..." +msgstr "Geometri hazırlanıyor (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Ortamı Göster" +msgstr "Ortam hazırlanıyor" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Işık-haritaları Üretiliyor" +msgstr "Yakalama oluÅŸturuluyor" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Işık-haritaları Üretiliyor" +msgstr "Işık-haritaları kaydediliyor" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13037,9 +13028,8 @@ msgid "Must use a valid extension." msgstr "Geçerli bir uzantı kullanılmalı." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Yapışmayı EnkinleÅŸtir" +msgstr "Izgara mini haritasını etkinleÅŸtir." #: scene/gui/popup.cpp msgid "" @@ -13099,6 +13089,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Örnekleyici baÄŸlantı noktası baÄŸlandı ama kullanılmadı. Kaynağı " +"'ÖrnekleyiciBaÄŸlantıNoktası' olarak deÄŸiÅŸtirmeyi düşünün." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 7853cd3b8c..ef86476e21 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -7057,6 +7057,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 320c85be54..31aa7794a7 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. -# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020. +# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020, 2021. # Ðндрій Бандура <andriykopanytsia@gmail.com>, 2018. # Гидеон Теон <t.kudely94@gmail.com>, 2017. # МакÑим Якимчук <xpinovo@gmail.com>, 2018, 2019. @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-29 21:52+0000\n" +"PO-Revision-Date: 2021-01-16 01:29+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2401,7 +2401,7 @@ msgstr "Ðемає визначеної Ñцени Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Зберегти Ñцену перед запуÑком…" #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5178,14 +5178,12 @@ msgid "Assets ZIP File" msgstr "ZIP файл реÑурÑів" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Ðе вдаєтьÑÑ Ð²Ð¸Ð·Ð½Ð°Ñ‡Ð¸Ñ‚Ð¸ шлÑÑ… Ð´Ð»Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ.\n" -"Збережіть вашу Ñцену (щоб Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð±ÑƒÐ»Ð¸ збережені в одній теці), або " -"виберіть шлÑÑ… Ð·Ð±ÐµÑ€Ñ–Ð³Ð°Ð½Ð½Ñ Ñƒ влаÑтивоÑÑ‚ÑÑ… BakedLightmap." +"Збережіть вашу Ñцену Ñ– повторіть Ñпробу." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5204,26 +5202,31 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Ðе вдалоÑÑ Ð²Ð¸Ð·Ð½Ð°Ñ‡Ð¸Ñ‚Ð¸ розмір карти оÑвітленнÑ. МакÑимальний розмір карти " +"оÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñ” надто малим?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"ЧаÑтина Ñітки Ñ” некоректною. ПереконайтеÑÑ, що Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ ÐºÐ°Ð½Ð°Ð»Ñ–Ð² UV2 " +"потраплÑють до квадратної облаÑті [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Редактор Godot було зібрано без підтримки траÑÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ–Ð². Карти " +"оÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ð½Ðµ вдаÑтьÑÑ Ð¿Ð¾Ð±ÑƒÐ´ÑƒÐ²Ð°Ñ‚Ð¸." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Запікати карти оÑвітленнÑ" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Виберіть файл шаблону" +msgstr "Виберіть файл Ð¿Ñ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ оÑвітленнÑ:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6318,9 +6321,8 @@ msgstr "" "ПоÑтавити точку можна тільки в процедурному матеріалі ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Перетворити на CPUParticles" +msgstr "Перетворити на CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7358,6 +7360,11 @@ msgid "Yaw" msgstr "ВідхиленнÑ" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Розмір: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Ðамальовано об'єктів" @@ -11605,36 +11612,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Почати обробку" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Готуємо Ñтруктури даних" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Генерувати AABB" +msgstr "Створити буфери" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "ÐапрÑмки" +msgstr "БезпоÑереднє оÑвітленнÑ" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Збільшити відÑтуп" +msgstr "ОпоÑередковане оÑвітленнÑ" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "ПоÑÑ‚-обробка" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Побудова Ñвітла:" +msgstr "КреÑÐ»ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12150,9 +12152,8 @@ msgid "Select device from the list" msgstr "Вибрати приÑтрій зі ÑпиÑку" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ програму zipalign." +msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ програму apksigner." #: platform/android/export/export.cpp msgid "" @@ -12174,18 +12175,13 @@ msgstr "" "У шаблоні екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð½ÐµÐ¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾ налаштовано Ñховище ключів випуÑку." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android Ð´Ð»Ñ Ð½ÐµÑ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ параметрах " -"редактора." +"У параметрах редактора має бути вказано коректний шлÑÑ… до SDK Ð´Ð»Ñ Android." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android Ð´Ð»Ñ Ð½ÐµÑ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ параметрах " -"редактора." +msgstr "Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android у параметрах редактора." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12194,13 +12190,13 @@ msgstr "Ðе знайдено каталогу «platform-tools»!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" +"Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ програми adb із інÑтрументів платформи SDK Ð´Ð»Ñ Android." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android Ð´Ð»Ñ Ð½ÐµÑ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ параметрах " -"редактора." +"Будь лаÑка, перевірте, чи правильно вказано каталог SDK Ð´Ð»Ñ Android у " +"параметрах редактора." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12209,6 +12205,7 @@ msgstr "Ðе знайдено каталогу «build-tools»!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" +"Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ програми apksigner з інÑтрументів Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ SDK Ð´Ð»Ñ Android." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12696,27 +12693,23 @@ msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamer #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Пошук Ñіток та джерел Ñвітла" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Ðналіз геометрії..." +msgstr "ÐŸÑ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ñ–Ñ— (%d з %d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "ПереглÑд Ñередовища" +msgstr "ÐŸÑ€Ð¸Ð³Ð¾Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñередовища" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ" +msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð·Ð°Ñ…Ð¾Ð¿Ð»ÐµÐ½Ð½Ñ" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ" +msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -13128,6 +13121,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Порт заÑобу ÑÐµÐ¼Ð¿Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð·'єднано, але не викориÑтано. Вам варто змінити " +"джерело на «SamplerPort»." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index c7722c84c4..bf95b4c01f 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -7218,6 +7218,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 97c2be742e..c08fca86dd 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -7366,6 +7366,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "KÃch thước: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index ac62631b92..938981d022 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -58,7 +58,7 @@ # idleman <1524328475@qq.com>, 2019. # king <wangding1992@126.com>, 2019. # silentbird <silentbird520@outlook.com>, 2019. -# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020. +# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020, 2021. # Revan Ji <jiruifancr@gmail.com>, 2020. # nieyuanhong <15625988003@163.com>, 2020. # binotaliu <binota@protonmail.ch>, 2020. @@ -73,11 +73,13 @@ # godhidden <z2zz2zz@yahoo.com>, 2020. # BinotaLIU <me@binota.org>, 2020. # TakWolf <takwolf@foxmail.com>, 2020. +# twoBornottwoB <305766341@qq.com>, 2021. +# Magian <magian1127@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-12-31 07:09+0000\n" +"PO-Revision-Date: 2021-01-27 23:21+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -86,7 +88,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2410,7 +2412,7 @@ msgstr "没有设置è¦è¿è¡Œçš„场景。" #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "è¿è¡Œå‰ä¿å˜åœºæ™¯..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -3772,7 +3774,7 @@ msgstr "全部折å " #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "é‡å¤..." +msgstr "å¤åˆ¶ä¸º..." #: editor/filesystem_dock.cpp msgid "Move to Trash" @@ -5118,7 +5120,6 @@ msgid "Assets ZIP File" msgstr "ç´ æ ZIP 文件" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." @@ -5139,27 +5140,26 @@ msgstr "åˆ›å»ºå…‰ç…§è´´å›¾å¤±è´¥ï¼Œåˆ‡ç¡®ä¿æ–‡ä»¶æ˜¯å¯å†™çš„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" +msgstr "æ— æ³•ç¡®å®šå…‰ç…§è´´å›¾å¤§å°ã€‚最大光照贴图大å°å¤ªå°ï¼Ÿ" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." -msgstr "" +msgstr "æŸäº›ç½‘æ ¼æ— æ•ˆã€‚ç¡®ä¿UV2通é“值包å«åœ¨[0.0,1.0]平方区域内。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" +msgstr "Godot编辑器是在没有光线跟踪支æŒçš„æƒ…å†µä¸‹æž„å»ºçš„ï¼Œå…‰ç…§è´´å›¾æ— æ³•çƒ˜ç„™ã€‚" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照贴图" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "é€‰æ‹©æ¨¡æ¿æ–‡ä»¶" +msgstr "选择光照贴图烘焙文件:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6239,9 +6239,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "åªå¯è®¾ä¸ºæŒ‡å‘ ParticlesMaterial å¤„ç†ææ–™" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "转æ¢ä¸º CPUParticles" +msgstr "转æ¢ä¸ºCPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7266,6 +7265,11 @@ msgid "Yaw" msgstr "å航角" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "大å°ï¼š " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "绘制对象" @@ -11425,36 +11429,31 @@ msgstr "呿¤ GridMap æä¾›ç½‘æ ¼åº“èµ„æºä»¥ä½¿ç”¨å…¶ç½‘æ ¼ã€‚" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "开始烘焙" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "准备数æ®ç»“æž„" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "ç”Ÿæˆ AABB" +msgstr "生æˆç¼“冲区" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "æ–¹å‘" +msgstr "直接照明" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "å‘å³ç¼©è¿›" +msgstr "间接照明" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "åŽæœŸå¤„ç†" +msgstr "åŽå¤„ç†" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "æ£åœ¨ç»˜åˆ¶ç¯å…‰ï¼š" +msgstr "绘制光照图" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11955,9 +11954,8 @@ msgid "Select device from the list" msgstr "从列表ä¸é€‰æ‹©è®¾å¤‡" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "未找到 zipalign 工具。" +msgstr "找ä¸åˆ°â€œapksignerâ€å·¥å…·ã€‚" #: platform/android/export/export.cpp msgid "" @@ -11974,14 +11972,12 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "用于å‘布的密钥å˜å‚¨åœ¨å¯¼å‡ºé¢„è®¾ä¸æœªè¢«æ£ç¡®è®¾ç½®ã€‚" #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "用于 “编辑器设置†ä¸è‡ªå®šä¹‰æž„建的 Android SDK è·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" +msgstr "编辑器设置ä¸éœ€è¦æœ‰æ•ˆçš„Android SDK路径。" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "用于 “编辑器设置†ä¸è‡ªå®šä¹‰æž„建的 Android SDK è·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" +msgstr "编辑器设置ä¸çš„Android SDKè·¯å¾„æ— æ•ˆã€‚" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -11989,12 +11985,11 @@ msgstr "缺失“platform-toolsâ€ç›®å½•ï¼" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "找ä¸åˆ°Android SDKå¹³å°å·¥å…·çš„adb命令。" #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "用于 “编辑器设置†ä¸è‡ªå®šä¹‰æž„建的 Android SDK è·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" +msgstr "请ç¾å…¥ç¼–è¾‘å™¨è®¾ç½®ä¸æŒ‡å®šçš„Android SDK目录。" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12002,7 +11997,7 @@ msgstr "缺失“build-toolsâ€ç›®å½•ï¼" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "找ä¸åˆ°Android SDK生æˆå·¥å…·çš„apksigner命令。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12432,27 +12427,23 @@ msgstr "ARVROrigin 需è¦ä¸€ä¸ª ARVRCamera å节点。" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "æ£åœ¨æŸ¥æ‰¾ç½‘æ ¼å’Œç¯å…‰" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "è§£æžå¤šè¾¹å½¢ä¸..." +msgstr "æ£åœ¨å‡†å¤‡å‡ 何体(%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "查看环境" +msgstr "æ£åœ¨å‡†å¤‡çŽ¯å¢ƒ" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "æ£åœ¨ç”Ÿæˆå…‰ç…§è´´å›¾" +msgstr "æ£åœ¨ç”Ÿæˆæ•获" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "æ£åœ¨ç”Ÿæˆå…‰ç…§è´´å›¾" +msgstr "æ£åœ¨ä¿å˜å…‰ç…§è´´å›¾" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -12834,7 +12825,7 @@ msgstr "Viewport 大å°å¤§äºŽ 0 æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。" msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." -msgstr "" +msgstr "é‡‡æ ·å™¨ç«¯å£å·²è¿žæŽ¥ä½†æœªä½¿ç”¨ã€‚è€ƒè™‘å°†æºæ›´æ”¹ä¸ºâ€œSamplerPortâ€ã€‚" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 99d673b0fa..70487c165e 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -7569,6 +7569,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index a1228463b9..1dbca29941 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-01 10:30+0000\n" +"PO-Revision-Date: 2021-01-27 23:21+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2364,7 +2364,7 @@ msgstr "æœªå®šç¾©æ¬²åŸ·è¡Œä¹‹å ´æ™¯ã€‚" #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "執行å‰å…ˆä¿å˜å ´æ™¯..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5072,14 +5072,12 @@ msgid "Assets ZIP File" msgstr "ç´ æ ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "無法判斷光照圖的ä¿å˜è·¯å¾‘。\n" -"è«‹ä¿å˜å ´æ™¯ï¼ˆåœ–片將ä¿å˜æ–¼ç›¸åŒè³‡æ–™å¤¾ï¼‰ï¼Œæˆ–是在 BackedLightmap å±¬æ€§å…§é¸æ“‡ä¸€å€‹ä¿" -"å˜è·¯å¾‘。" +"è«‹ä¿å˜å ´æ™¯ä¸¦é‡è©¦ã€‚" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5094,27 +5092,27 @@ msgstr "建立光照圖失敗,請確ä¿è©²è·¯å¾‘å¯å¯«å…¥ã€‚" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" +msgstr "無法判斷光照圖大å°ã€‚æœ€å¤§å…‰ç…§åœ–å¤§å°æ˜¯å¦éŽå°ï¼Ÿ" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." -msgstr "" +msgstr "éƒ¨åˆ†ç¶²æ ¼ç„¡æ•ˆã€‚è«‹ç¢ºä¿ UV2 通é“çš„å€¼ä½æ–¼ [0.0,1.0] 矩形內。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot 編輯器在建制時未啟用光線追蹤 (Ray Tracing) 支æ´ï¼Œç„¡æ³•烘焙光照圖。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照圖" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "鏿“‡æ¨£æ¿æª”案" +msgstr "鏿“‡å…‰ç…§åœ–烘焙檔案:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6194,9 +6192,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "僅å¯è¨ç‚ºæŒ‡å‘ ProticlesMaterial è™•ç†ææ–™" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "轉æ›ç‚º CPUParticles" +msgstr "轉æ›ç‚º CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7221,6 +7218,11 @@ msgid "Yaw" msgstr "å航" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "大å°ï¼š " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "繪製的物件" @@ -11380,36 +11382,31 @@ msgstr "æä¾› MeshLibrary 予該 GridMap ä»¥ä½¿ç”¨å…¶ç¶²æ ¼ã€‚" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "開始烘焙" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "æ£åœ¨æº–å‚™è³‡æ–™çµæ§‹" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "產生 AABB" +msgstr "產生緩è¡" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "æ–¹å‘" +msgstr "呿€§å…‰ç…§" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "å‘å³ç¸®æŽ’" +msgstr "éžå‘性光照" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "後處ç†" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "æ£åœ¨ç¹ªè£½å…‰ç…§ï¼š" +msgstr "æ£åœ¨ç¹ªè£½å…‰ç…§" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11909,9 +11906,8 @@ msgid "Select device from the list" msgstr "自清單ä¸é¸æ“‡è£ç½®" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "找ä¸åˆ° zipalign 工具。" +msgstr "找ä¸åˆ°ã€Œapksignerã€å·¥å…·ã€‚" #: platform/android/export/export.cpp msgid "" @@ -11928,14 +11924,12 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "發行金鑰儲å˜å€ä¸ä¸æ£ç¢ºä¹‹çµ„æ…‹è¨å®šè‡³åŒ¯å‡ºé è¨è¨å®šã€‚" #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "編輯器è¨å®šä¸ç”¨æ–¼è‡ªå®šç¾©è¨å®šä¹‹ Android SDK 路徑無效。" +msgstr "å¿…é ˆæ–¼ [編輯器è¨å®š] ä¸æä¾›ä¸€å€‹æœ‰æ•ˆçš„ Android SDK 路徑。" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "編輯器è¨å®šä¸ç”¨æ–¼è‡ªå®šç¾©è¨å®šä¹‹ Android SDK 路徑無效。" +msgstr "[編輯器è¨å®š] 䏿‰€æŒ‡å®šçš„ Android SDK 路徑無效。" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -11943,12 +11937,11 @@ msgstr "缺少「platform-toolsã€è³‡æ–™å¤¾ï¼" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "找ä¸åˆ° Android SDK platform-tools çš„ adb 指令。" #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "編輯器è¨å®šä¸ç”¨æ–¼è‡ªå®šç¾©è¨å®šä¹‹ Android SDK 路徑無效。" +msgstr "請檢查 [編輯器è¨å®š] 䏿‰€æŒ‡å®šçš„ Android SDK 資料夾。" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -11956,7 +11949,7 @@ msgstr "缺少「build-toolsã€è³‡æ–™å¤¾ï¼" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "找ä¸åˆ° Android SDK build-tools çš„ apksigner 指令。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12391,32 +12384,27 @@ msgstr "ARVROrigin å¿…é ˆæœ‰ä¸€å€‹ ARVRCamera å節點。" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "æ£åœ¨å°‹æ‰¾ç¶²æ ¼èˆ‡å…‰ç…§" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "æ£åœ¨è§£æžå¤šé‚Šå½¢..." +msgstr "æ£åœ¨è§£æžå¹¾ä½• (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "檢視環境" +msgstr "æ£åœ¨æº–備環境" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "æ£åœ¨ç”¢ç”Ÿå…‰ç…§åœ–" +msgstr "æ£åœ¨ç”¢ç”Ÿæ•æ‰" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "æ£åœ¨ç”¢ç”Ÿå…‰ç…§åœ–" +msgstr "æ£åœ¨ä¿å˜å…‰ç…§åœ–" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "完æˆï¼" +msgstr "完æˆ" #: scene/3d/collision_object.cpp msgid "" @@ -12794,7 +12782,7 @@ msgstr "Viewport 大å°å¿…é ˆå¤§æ–¼ 0 æ‰å¯é€²è¡Œç®—繪。" msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." -msgstr "" +msgstr "å·²é€£ç·šè‡³å–æ¨£å™¨é€£çµåŸ 但並未使用。建è°å°‡ä¾†æºè¨ç‚ºã€ŒSamplerPortã€ã€‚" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/main/main.cpp b/main/main.cpp index 58782fa9c1..d70f0eb291 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -171,6 +171,8 @@ static bool disable_render_loop = false; static int fixed_fps = -1; static bool print_fps = false; +bool profile_gpu = false; + /* Helper methods */ // Used by Mono module, should likely be registered in Engine singleton instead @@ -263,27 +265,27 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); - OS::get_singleton()->print(" -h, --help Display this help message.\n"); - OS::get_singleton()->print(" --version Display the version string.\n"); - OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -h, --help Display this help message.\n"); + OS::get_singleton()->print(" --version Display the version string.\n"); + OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); + OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); - OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); #endif - OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); - OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); - OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); - OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); - OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); - OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); - OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); - OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); - - OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); + OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); + OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); + OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); + OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); + OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); + OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); + + OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -292,7 +294,7 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); + OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -309,26 +311,26 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); - OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); + OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); OS::get_singleton()->print("\n"); #ifndef SERVER_ENABLED OS::get_singleton()->print("Display options:\n"); - OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); - OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); - OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); - OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); - OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); - OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); - OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); - OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); - OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); + OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); + OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); + OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); + OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); + OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); + OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); + OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); + OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); + OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); + OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { if (i != 0) OS::get_singleton()->print(", "); @@ -339,42 +341,44 @@ void Main::print_help(const char *p_binary) { #endif OS::get_singleton()->print("Debug options:\n"); - OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); - OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); - OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); + OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); + OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); + OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); + OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); #if DEBUG_ENABLED - OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); #endif - OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); + OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) - OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); - OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); + OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); #endif - OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); - OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); - OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); - OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); - OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); - OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); + OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); + OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); + OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); + OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); + OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); - OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); - OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); + OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); + OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); - OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED - OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>.\n"); #endif #ifdef TESTS_ENABLED - OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); + OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif OS::get_singleton()->print("\n"); #endif @@ -388,8 +392,6 @@ Error Main::test_setup() { engine = memnew(Engine); - ClassDB::init(); - register_core_types(); register_core_driver_types(); @@ -507,8 +509,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph engine = memnew(Engine); - ClassDB::init(); - MAIN_PRINT("Main: Initialize CORE"); register_core_types(); @@ -516,8 +516,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph MAIN_PRINT("Main: Initialize Globals"); - Thread::_main_thread_id = Thread::get_caller_id(); - globals = memnew(ProjectSettings); input_map = memnew(InputMap); @@ -880,7 +878,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; #ifdef DEBUG_METHODS_ENABLED - } else if (I->get() == "--gdnative-generate-json-api") { + } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; @@ -1010,6 +1008,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "--print-fps") { print_fps = true; + } else if (I->get() == "--profile-gpu") { + profile_gpu = true; } else if (I->get() == "--disable-crash-handler") { OS::get_singleton()->disable_crash_handler(); } else if (I->get() == "--skip-breakpoints") { @@ -1469,9 +1469,11 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // Print engine name and version print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); +#if !defined(NO_THREADS) if (p_main_tid_override) { - Thread::_main_thread_id = p_main_tid_override; + Thread::main_thread_id = p_main_tid_override; } +#endif /* Determine text driver */ @@ -1578,6 +1580,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) { rendering_server->init(); rendering_server->set_render_loop_enabled(!disable_render_loop); + if (profile_gpu) { + rendering_server->set_print_gpu_profile(true); + } + OS::get_singleton()->initialize_joypads(); /* Initialize Audio Driver */ @@ -1628,7 +1634,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { register_server_types(); - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Boot Image"); Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); @@ -1684,7 +1690,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); - MAIN_PRINT("Main: END"); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", @@ -1722,7 +1727,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) { id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); } - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Translations and Remaps"); + + translation_server->setup(); //register translations, load them, etc. + if (locale != "") { + translation_server->set_locale(locale); + } + translation_server->load_translations(); + ResourceLoader::load_translation_remaps(); //load remaps for resources + + ResourceLoader::load_path_remaps(); MAIN_PRINT("Main: Load Scene Types"); @@ -1768,17 +1782,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // This loads global classes, so it must happen before custom loaders and savers are registered ScriptServer::init_languages(); - MAIN_PRINT("Main: Load Translations"); - - translation_server->setup(); //register translations, load them, etc. - if (locale != "") { - translation_server->set_locale(locale); - } - translation_server->load_translations(); - ResourceLoader::load_translation_remaps(); //load remaps for resources - - ResourceLoader::load_path_remaps(); - audio_server->load_default_bus_layout(); if (use_debug_profiler && EngineDebugger::is_active()) { @@ -2146,11 +2149,6 @@ bool Main::start() { } #endif - { - int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size); - } - if (!editor && !project_manager) { //standard helpers that can be changed from main config @@ -2194,22 +2192,6 @@ bool Main::start() { DisplayServer::get_singleton()->window_set_title(appname); #endif - int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size"); - int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv"); - int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv"); - int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv"); - int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv"); - - sml->get_root()->set_shadow_atlas_size(shadow_atlas_size); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q0_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q1_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q2_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q3_subdiv)); - bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); diff --git a/methods.py b/methods.py index 15eb82ae74..f302500b5d 100644 --- a/methods.py +++ b/methods.py @@ -145,34 +145,88 @@ def parse_cg_file(fname, uniforms, sizes, conditionals): fs.close() -def detect_modules(at_path): - module_list = OrderedDict() # name : path +def detect_modules(search_path, recursive=False): + """Detects and collects a list of C++ modules at specified path - modules_glob = os.path.join(at_path, "*") - files = glob.glob(modules_glob) - files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order + `search_path` - a directory path containing modules. The path may point to + a single module, which may have other nested modules. A module must have + "register_types.h", "SCsub", "config.py" files created to be detected. - for x in files: - if not is_module(x): - continue - name = os.path.basename(x) - path = x.replace("\\", "/") # win32 - module_list[name] = path + `recursive` - if `True`, then all subdirectories are searched for modules as + specified by the `search_path`, otherwise collects all modules under the + `search_path` directory. If the `search_path` is a module, it is collected + in all cases. - return module_list + Returns an `OrderedDict` with module names as keys, and directory paths as + values. If a path is relative, then it is a built-in module. If a path is + absolute, then it is a custom module collected outside of the engine source. + """ + modules = OrderedDict() + + def add_module(path): + module_name = os.path.basename(path) + module_path = path.replace("\\", "/") # win32 + modules[module_name] = module_path + + def is_engine(path): + # Prevent recursively detecting modules in self and other + # Godot sources when using `custom_modules` build option. + version_path = os.path.join(path, "version.py") + if os.path.exists(version_path): + with open(version_path) as f: + version = {} + exec(f.read(), version) + if version.get("short_name") == "godot": + return True + return False + + def get_files(path): + files = glob.glob(os.path.join(path, "*")) + # Sort so that `register_module_types` does not change that often, + # and plugins are registered in alphabetic order as well. + files.sort() + return files + + if not recursive: + if is_module(search_path): + add_module(search_path) + for path in get_files(search_path): + if is_engine(path): + continue + if is_module(path): + add_module(path) + else: + to_search = [search_path] + while to_search: + path = to_search.pop() + if is_module(path): + add_module(path) + for child in get_files(path): + if not os.path.isdir(child): + continue + if is_engine(child): + continue + to_search.insert(0, child) + return modules def is_module(path): - return os.path.isdir(path) and os.path.exists(os.path.join(path, "SCsub")) + if not os.path.isdir(path): + return False + must_exist = ["register_types.h", "SCsub", "config.py"] + for f in must_exist: + if not os.path.exists(os.path.join(path, f)): + return False + return True -def write_modules(module_list): +def write_modules(modules): includes_cpp = "" preregister_cpp = "" register_cpp = "" unregister_cpp = "" - for name, path in module_list.items(): + for name, path in modules.items(): try: with open(os.path.join(path, "register_types.h")): includes_cpp += '#include "' + path + '/register_types.h"\n' @@ -230,8 +284,6 @@ def convert_custom_modules_path(path): raise ValueError(err_msg % "point to an existing directory.") if path == os.path.realpath("modules"): raise ValueError(err_msg % "be a directory other than built-in `modules` directory.") - if is_module(path): - raise ValueError(err_msg % "point to a directory with modules, not a single module.") return path diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index de3cd07a93..540ab94e51 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -4,7 +4,7 @@ <meta charset='utf-8' /> <meta name='viewport' content='width=device-width, user-scalable=no' /> <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> - <title></title> + <title>Godot Engine Web Editor ($GODOT_VERSION)</title> <style type='text/css'> *:focus { @@ -189,8 +189,17 @@ <br /> <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> <br /> + $GODOT_VERSION + <br /> + <a href="releases/">Need an old version?</a> + <br /> + <br /> + <br /> <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/> <br /> +<a href="demo.zip">(Try this for example)</a> + <br /> + <br /> <button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button> <br /> <button class="btn" onclick="clearPersistence()">Clear persistent data</button> @@ -317,7 +326,7 @@ function startEditor(zip) { const INDETERMINATE_STATUS_STEP_MS = 100; - const persistentPaths = ['/home/web_user/.config', '/home/web_user/.cache', '/home/web_user/projects']; + const persistentPaths = ['/home/web_user/']; var editorCanvas = document.getElementById('editor-canvas'); var gameCanvas = document.getElementById('game-canvas'); @@ -484,11 +493,11 @@ engine.setUnloadAfterInit(false); // Don't want to reload when starting game. engine.init('godot.tools').then(function() { if (zip) { - engine.copyToFS("/home/web_user/preload.zip", zip); + engine.copyToFS("/tmp/preload.zip", zip); } try { // Avoid user creating project in the persistent root folder. - engine.copyToFS("/home/web_user/projects/keep", new Uint8Array()); + engine.copyToFS("/home/web_user/keep", new Uint8Array()); } catch(e) { // File exists } diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index bd21883259..b9ad431e6e 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -8,11 +8,11 @@ /* Begin PBXBuildFile section */ 1F1575721F582BE20003B888 /* dylibs in Resources */ = {isa = PBXBuildFile; fileRef = 1F1575711F582BE20003B888 /* dylibs */; }; - DEADBEEF2F582BE20003B888 /* $binary.a in Frameworks */ = {isa = PBXBuildFile; fileRef = DEADBEEF1F582BE20003B888 /* $binary.a */; }; + DEADBEEF2F582BE20003B888 /* $binary.xcframework in Frameworks */ = {isa = PBXBuildFile; fileRef = DEADBEEF1F582BE20003B888 /* $binary.xcframework */; }; $modules_buildfile 1FF8DBB11FBA9DE1009DE660 /* dummy.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1FF8DBB01FBA9DE1009DE660 /* dummy.cpp */; }; D07CD44E1C5D589C00B7FB28 /* Images.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = D07CD44D1C5D589C00B7FB28 /* Images.xcassets */; }; - 9039D3BE24C093AC0020482C /* MoltenVK.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 9039D3BD24C093AC0020482C /* MoltenVK.a */; }; + 9039D3BE24C093AC0020482C /* MoltenVK.xcframework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9039D3BD24C093AC0020482C /* MoltenVK.xcframework */; }; 9073252C24BF980B0063BCD4 /* vulkan in Resources */ = {isa = PBXBuildFile; fileRef = 905036DC24BF932E00301046 /* vulkan */; }; D0BCFE4618AEBDA2004A7AAE /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE4418AEBDA2004A7AAE /* InfoPlist.strings */; }; D0BCFE7818AEBFEB004A7AAE /* $binary.pck in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE7718AEBFEB004A7AAE /* $binary.pck */; }; @@ -35,11 +35,11 @@ /* Begin PBXFileReference section */ 1F1575711F582BE20003B888 /* dylibs */ = {isa = PBXFileReference; lastKnownFileType = folder; name = dylibs; path = "$binary/dylibs"; sourceTree = "<group>"; }; - DEADBEEF1F582BE20003B888 /* $binary.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = godot; path = "$binary.a"; sourceTree = "<group>"; }; + DEADBEEF1F582BE20003B888 /* $binary.xcframework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcframework; name = godot; path = "$binary.xcframework"; sourceTree = "<group>"; }; $modules_fileref 1FF4C1881F584E6300A41E41 /* $binary.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = "$binary.entitlements"; sourceTree = "<group>"; }; 1FF8DBB01FBA9DE1009DE660 /* dummy.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = dummy.cpp; sourceTree = "<group>"; }; - 9039D3BD24C093AC0020482C /* MoltenVK.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = MoltenVK; path = MoltenVK.a; sourceTree = "<group>"; }; + 9039D3BD24C093AC0020482C /* MoltenVK.xcframework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcframework; name = MoltenVK; path = MoltenVK.xcframework; sourceTree = "<group>"; }; 905036DC24BF932E00301046 /* vulkan */ = {isa = PBXFileReference; lastKnownFileType = folder; name = vulkan; path = "$binary/vulkan"; sourceTree = "<group>"; }; D07CD44D1C5D589C00B7FB28 /* Images.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Images.xcassets; sourceTree = "<group>"; }; D0BCFE3418AEBDA2004A7AAE /* $binary.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "$binary.app"; sourceTree = BUILT_PRODUCTS_DIR; }; @@ -56,8 +56,8 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( - 9039D3BE24C093AC0020482C /* MoltenVK.a in Frameworks */, - DEADBEEF2F582BE20003B888 /* $binary.a */, + 9039D3BE24C093AC0020482C /* MoltenVK.xcframework in Frameworks */, + DEADBEEF2F582BE20003B888 /* $binary.xcframework */, $modules_buildphase $additional_pbx_frameworks_build ); @@ -90,8 +90,8 @@ D0BCFE3618AEBDA2004A7AAE /* Frameworks */ = { isa = PBXGroup; children = ( - 9039D3BD24C093AC0020482C /* MoltenVK.a */, - DEADBEEF1F582BE20003B888 /* $binary.a */, + 9039D3BD24C093AC0020482C /* MoltenVK.xcframework */, + DEADBEEF1F582BE20003B888 /* $binary.xcframework */, $modules_buildgrp $additional_pbx_frameworks_refs ); diff --git a/misc/dist/ios_xcode/libgodot.iphone.debug.fat.a b/misc/dist/ios_xcode/libgodot.iphone.debug.fat.a deleted file mode 100644 index e69de29bb2..0000000000 --- a/misc/dist/ios_xcode/libgodot.iphone.debug.fat.a +++ /dev/null diff --git a/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/Info.plist b/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/Info.plist new file mode 100644 index 0000000000..846533594f --- /dev/null +++ b/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/Info.plist @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>AvailableLibraries</key> + <array> + <dict> + <key>LibraryIdentifier</key> + <string>ios-arm64</string> + <key>LibraryPath</key> + <string>libgodot.a</string> + <key>SupportedArchitectures</key> + <array> + <string>arm64</string> + </array> + <key>SupportedPlatform</key> + <string>ios</string> + </dict> + <dict> + <key>LibraryIdentifier</key> + <string>ios-arm64_x86_64-simulator</string> + <key>LibraryPath</key> + <string>libgodot.a</string> + <key>SupportedArchitectures</key> + <array> + <string>arm64</string> + <string>x86_64</string> + </array> + <key>SupportedPlatform</key> + <string>ios</string> + <key>SupportedPlatformVariant</key> + <string>simulator</string> + </dict> + </array> + <key>CFBundlePackageType</key> + <string>XFWK</string> + <key>XCFrameworkFormatVersion</key> + <string>1.0</string> +</dict> +</plist> diff --git a/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/empty b/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/empty new file mode 100644 index 0000000000..bd3e894333 --- /dev/null +++ b/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/empty @@ -0,0 +1 @@ +Dummy file to make dylibs folder exported diff --git a/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/empty b/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/empty new file mode 100644 index 0000000000..bd3e894333 --- /dev/null +++ b/misc/dist/ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/empty @@ -0,0 +1 @@ +Dummy file to make dylibs folder exported diff --git a/misc/dist/ios_xcode/libgodot.iphone.release.fat.a b/misc/dist/ios_xcode/libgodot.iphone.release.fat.a deleted file mode 100644 index e69de29bb2..0000000000 --- a/misc/dist/ios_xcode/libgodot.iphone.release.fat.a +++ /dev/null diff --git a/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/Info.plist b/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/Info.plist new file mode 100644 index 0000000000..846533594f --- /dev/null +++ b/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/Info.plist @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>AvailableLibraries</key> + <array> + <dict> + <key>LibraryIdentifier</key> + <string>ios-arm64</string> + <key>LibraryPath</key> + <string>libgodot.a</string> + <key>SupportedArchitectures</key> + <array> + <string>arm64</string> + </array> + <key>SupportedPlatform</key> + <string>ios</string> + </dict> + <dict> + <key>LibraryIdentifier</key> + <string>ios-arm64_x86_64-simulator</string> + <key>LibraryPath</key> + <string>libgodot.a</string> + <key>SupportedArchitectures</key> + <array> + <string>arm64</string> + <string>x86_64</string> + </array> + <key>SupportedPlatform</key> + <string>ios</string> + <key>SupportedPlatformVariant</key> + <string>simulator</string> + </dict> + </array> + <key>CFBundlePackageType</key> + <string>XFWK</string> + <key>XCFrameworkFormatVersion</key> + <string>1.0</string> +</dict> +</plist> diff --git a/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/empty b/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/empty new file mode 100644 index 0000000000..bd3e894333 --- /dev/null +++ b/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/empty @@ -0,0 +1 @@ +Dummy file to make dylibs folder exported diff --git a/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/empty b/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/empty new file mode 100644 index 0000000000..bd3e894333 --- /dev/null +++ b/misc/dist/ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/empty @@ -0,0 +1 @@ +Dummy file to make dylibs folder exported diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist index aad24935d0..aad24935d0 100755..100644 --- a/misc/dist/osx_template.app/Contents/Info.plist +++ b/misc/dist/osx_template.app/Contents/Info.plist diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 1c682f339f..1c682f339f 100755..100644 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index 4e1fbdeb20..6467efe22e 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -74,25 +74,39 @@ else against=4b825dc642cb6eb9a060e54bf8d69288fbee4904 fi +# To get consistent formatting, we recommend contributors to use the same +# clang-format version as CI. +RECOMMENDED_CLANG_FORMAT_MAJOR="11" + if [ ! -x "$CLANG_FORMAT" ] ; then + message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x." + if [ ! -t 1 ] ; then if [ -x "$ZENITY" ] ; then - $ZENITY --error --title="Error" --text="Error: clang-format executable not found." + $ZENITY --error --title="Error" --text="$message" exit 1 elif [ -x "$XMSG" ] ; then - $XMSG -center -title "Error" "Error: clang-format executable not found." + $XMSG -center -title "Error" "$message" exit 1 elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")" - $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -center -title "Error" --text "Error: clang-format executable not found." + $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -center -title "Error" --text "$message" exit 1 fi fi - printf "Error: clang-format executable not found.\n" + printf "$message\n" printf "Set the correct path in $(canonicalize_filename "$0").\n" exit 1 fi +CLANG_FORMAT_VERSION="$(clang-format --version | cut -d' ' -f3)" +CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d'.' -f1)" + +if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then + echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $CLANG_FORMAT_MAJOR.x.x)." + echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly." +fi + # create a random filename to store our generated patch prefix="pre-commit-clang-format" suffix="$(date +%s)" diff --git a/misc/hooks/winmessage.ps1 b/misc/hooks/winmessage.ps1 index 3672579544..3672579544 100755..100644 --- a/misc/hooks/winmessage.ps1 +++ b/misc/hooks/winmessage.ps1 diff --git a/modules/SCsub b/modules/SCsub index 24598f4b28..64da3bd0be 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -45,18 +45,6 @@ for name, path in env.module_list.items(): else: SConscript(path + "/SCsub") # Custom. - # Some modules are not linked automatically but can be enabled optionally - # on iOS, so we handle those specially. - if env["platform"] == "iphone" and name in [ - "arkit", - "camera", - "camera_iphone", - "gamecenter", - "inappstore", - "icloud", - ]: - continue - lib = env_modules.add_library("module_%s" % name, env.modules_sources) env.Prepend(LIBS=[lib]) if env["vsproj"]: diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub deleted file mode 100644 index 7e103d6565..0000000000 --- a/modules/arkit/SCsub +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_arkit = env_modules.Clone() - -# (iOS) Enable module support -env_arkit.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - -# (iOS) Build as separate static library -modules_sources = [] -env_arkit.add_source_files(modules_sources, "*.cpp") -env_arkit.add_source_files(modules_sources, "*.mm") -mod_lib = env_modules.add_library("#bin/libgodot_arkit_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/arkit/arkit.gdip b/modules/arkit/arkit.gdip deleted file mode 100644 index 22c0a07e26..0000000000 --- a/modules/arkit/arkit.gdip +++ /dev/null @@ -1,18 +0,0 @@ -[config] -name="ARKit" -binary="arkit_lib.a" - -initialization="register_arkit_types" -deinitialization="unregister_arkit_types" - -[dependencies] -linked=[] -embedded=[] -system=["AVFoundation.framework", "ARKit.framework"] - -capabilities=["arkit"] - -files=[] - -[plist] -NSCameraUsageDescription="Device camera is used for some functionality" diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h deleted file mode 100644 index f9b7709aba..0000000000 --- a/modules/arkit/arkit_interface.h +++ /dev/null @@ -1,134 +0,0 @@ -/*************************************************************************/ -/* arkit_interface.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ARKIT_INTERFACE_H -#define ARKIT_INTERFACE_H - -#include "servers/camera/camera_feed.h" -#include "servers/xr/xr_interface.h" -#include "servers/xr/xr_positional_tracker.h" - -/** - @author Bastiaan Olij <mux213@gmail.com> - - ARKit interface between iPhone and Godot -*/ - -// forward declaration for some needed objects -class ARKitShader; - -#ifdef __OBJC__ - -typedef ARAnchor GodotARAnchor; - -#else - -typedef void GodotARAnchor; -#endif - -class ARKitInterface : public XRInterface { - GDCLASS(ARKitInterface, XRInterface); - -private: - bool initialized; - bool session_was_started; - bool plane_detection_is_enabled; - bool light_estimation_is_enabled; - real_t ambient_intensity; - real_t ambient_color_temperature; - - Transform transform; - CameraMatrix projection; - float eye_height, z_near, z_far; - - Ref<CameraFeed> feed; - size_t image_width[2]; - size_t image_height[2]; - Vector<uint8_t> img_data[2]; - - struct anchor_map { - XRPositionalTracker *tracker; - unsigned char uuid[16]; - }; - - ///@TODO should use memory map object from Godot? - unsigned int num_anchors; - unsigned int max_anchors; - anchor_map *anchors; - XRPositionalTracker *get_anchor_for_uuid(const unsigned char *p_uuid); - void remove_anchor_for_uuid(const unsigned char *p_uuid); - void remove_all_anchors(); - -protected: - static void _bind_methods(); - -public: - void start_session(); - void stop_session(); - - bool get_anchor_detection_is_enabled() const override; - void set_anchor_detection_is_enabled(bool p_enable) override; - virtual int get_camera_feed_id() override; - - bool get_light_estimation_is_enabled() const; - void set_light_estimation_is_enabled(bool p_enable); - - real_t get_ambient_intensity() const; - real_t get_ambient_color_temperature() const; - - /* while Godot has its own raycast logic this takes ARKits camera into account and hits on any ARAnchor */ - Array raycast(Vector2 p_screen_coord); - - virtual void notification(int p_what) override; - - virtual StringName get_name() const override; - virtual int get_capabilities() const override; - - virtual bool is_initialized() const override; - virtual bool initialize() override; - virtual void uninitialize() override; - - virtual Size2 get_render_targetsize() override; - virtual bool is_stereo() override; - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; - virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; - virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; - - virtual void process() override; - - // called by delegate (void * because C++ and Obj-C don't always mix, should really change all platform/iphone/*.cpp files to .mm) - void _add_or_update_anchor(GodotARAnchor *p_anchor); - void _remove_anchor(GodotARAnchor *p_anchor); - - ARKitInterface(); - ~ARKitInterface(); -}; - -#endif /* !ARKIT_INTERFACE_H */ diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm deleted file mode 100644 index 608afd4ff3..0000000000 --- a/modules/arkit/arkit_interface.mm +++ /dev/null @@ -1,791 +0,0 @@ -/*************************************************************************/ -/* arkit_interface.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "core/input/input.h" -#include "core/os/os.h" -#include "scene/resources/surface_tool.h" -#include "servers/rendering/rendering_server_globals.h" - -#import <ARKit/ARKit.h> -#import <UIKit/UIKit.h> - -#include <dlfcn.h> - -#include "arkit_interface.h" -#include "arkit_session_delegate.h" - -// just a dirty workaround for now, declare these as globals. I'll probably encapsulate ARSession and associated logic into an mm object and change ARKitInterface to a normal cpp object that consumes it. -API_AVAILABLE(ios(11.0)) -ARSession *ar_session; - -ARKitSessionDelegate *ar_delegate; -NSTimeInterval last_timestamp; - -/* this is called when we initialize or when we come back from having our app pushed to the background, just (re)start our session */ -void ARKitInterface::start_session() { - // We're active... - session_was_started = true; - - // Ignore this if we're not initialized... - if (initialized) { - print_line("Starting ARKit session"); - - if (@available(iOS 11, *)) { - Class ARWorldTrackingConfigurationClass = NSClassFromString(@"ARWorldTrackingConfiguration"); - ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfigurationClass new]; - - configuration.lightEstimationEnabled = light_estimation_is_enabled; - if (plane_detection_is_enabled) { - if (@available(iOS 11.3, *)) { - configuration.planeDetection = ARPlaneDetectionVertical | ARPlaneDetectionHorizontal; - } else { - configuration.planeDetection = ARPlaneDetectionHorizontal; - } - } else { - configuration.planeDetection = 0; - } - - // make sure our camera is on - if (feed.is_valid()) { - feed->set_active(true); - } - - [ar_session runWithConfiguration:configuration]; - } - } -} - -void ARKitInterface::stop_session() { - session_was_started = false; - - // Ignore this if we're not initialized... - if (initialized) { - // make sure our camera is off - if (feed.is_valid()) { - feed->set_active(false); - } - - if (@available(iOS 11.0, *)) { - [ar_session pause]; - } - } -} - -void ARKitInterface::notification(int p_what) { - // TODO, this is not being called, need to find out why, possibly because this is not a node. - // in that case we need to find a way to get these notifications! - switch (p_what) { - case DisplayServer::WINDOW_EVENT_FOCUS_IN: { - print_line("Focus in"); - - start_session(); - }; break; - case DisplayServer::WINDOW_EVENT_FOCUS_OUT: { - print_line("Focus out"); - - stop_session(); - }; break; - default: - break; - } -} - -bool ARKitInterface::get_anchor_detection_is_enabled() const { - return plane_detection_is_enabled; -} - -void ARKitInterface::set_anchor_detection_is_enabled(bool p_enable) { - if (plane_detection_is_enabled != p_enable) { - plane_detection_is_enabled = p_enable; - - // Restart our session (this will be ignore if we're not initialised) - if (session_was_started) { - start_session(); - } - } -} - -int ARKitInterface::get_camera_feed_id() { - if (feed.is_null()) { - return 0; - } else { - return feed->get_id(); - } -} - -bool ARKitInterface::get_light_estimation_is_enabled() const { - return light_estimation_is_enabled; -} - -void ARKitInterface::set_light_estimation_is_enabled(bool p_enable) { - if (light_estimation_is_enabled != p_enable) { - light_estimation_is_enabled = p_enable; - - // Restart our session (this will be ignore if we're not initialised) - if (session_was_started) { - start_session(); - } - } -} - -real_t ARKitInterface::get_ambient_intensity() const { - return ambient_intensity; -} - -real_t ARKitInterface::get_ambient_color_temperature() const { - return ambient_color_temperature; -} - -StringName ARKitInterface::get_name() const { - return "ARKit"; -} - -int ARKitInterface::get_capabilities() const { - return ARKitInterface::XR_MONO + ARKitInterface::XR_AR; -} - -Array ARKitInterface::raycast(Vector2 p_screen_coord) { - if (@available(iOS 11, *)) { - Array arr; - Size2 screen_size = DisplayServer::get_singleton()->screen_get_size(); - CGPoint point; - point.x = p_screen_coord.x / screen_size.x; - point.y = p_screen_coord.y / screen_size.y; - - ///@TODO maybe give more options here, for now we're taking just ARAchors into account that were found during plane detection keeping their size into account - - NSArray<ARHitTestResult *> *results = [ar_session.currentFrame hitTest:point types:ARHitTestResultTypeExistingPlaneUsingExtent]; - - for (ARHitTestResult *result in results) { - Transform transform; - - matrix_float4x4 m44 = result.worldTransform; - transform.basis.elements[0].x = m44.columns[0][0]; - transform.basis.elements[1].x = m44.columns[0][1]; - transform.basis.elements[2].x = m44.columns[0][2]; - transform.basis.elements[0].y = m44.columns[1][0]; - transform.basis.elements[1].y = m44.columns[1][1]; - transform.basis.elements[2].y = m44.columns[1][2]; - transform.basis.elements[0].z = m44.columns[2][0]; - transform.basis.elements[1].z = m44.columns[2][1]; - transform.basis.elements[2].z = m44.columns[2][2]; - transform.origin.x = m44.columns[3][0]; - transform.origin.y = m44.columns[3][1]; - transform.origin.z = m44.columns[3][2]; - - /* important, NOT scaled to world_scale !! */ - arr.push_back(transform); - } - - return arr; - } else { - return Array(); - } -} - -void ARKitInterface::_bind_methods() { - ClassDB::bind_method(D_METHOD("_notification", "what"), &ARKitInterface::_notification); - - ClassDB::bind_method(D_METHOD("set_light_estimation_is_enabled", "enable"), &ARKitInterface::set_light_estimation_is_enabled); - ClassDB::bind_method(D_METHOD("get_light_estimation_is_enabled"), &ARKitInterface::get_light_estimation_is_enabled); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_estimation"), "set_light_estimation_is_enabled", "get_light_estimation_is_enabled"); - - ClassDB::bind_method(D_METHOD("get_ambient_intensity"), &ARKitInterface::get_ambient_intensity); - ClassDB::bind_method(D_METHOD("get_ambient_color_temperature"), &ARKitInterface::get_ambient_color_temperature); - - ClassDB::bind_method(D_METHOD("raycast", "screen_coord"), &ARKitInterface::raycast); -} - -bool ARKitInterface::is_stereo() { - // this is a mono device... - return false; -} - -bool ARKitInterface::is_initialized() const { - return initialized; -} - -bool ARKitInterface::initialize() { - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, false); - - if (@available(iOS 11, *)) { - if (!initialized) { - print_line("initializing ARKit"); - - // create our ar session and delegate - Class ARSessionClass = NSClassFromString(@"ARSession"); - if (ARSessionClass == Nil) { - void *arkit_handle = dlopen("/System/Library/Frameworks/ARKit.framework/ARKit", RTLD_NOW); - if (arkit_handle) { - ARSessionClass = NSClassFromString(@"ARSession"); - } else { - print_line("ARKit init failed"); - return false; - } - } - ar_session = [ARSessionClass new]; - ar_delegate = [ARKitSessionDelegate new]; - ar_delegate.arkit_interface = this; - ar_session.delegate = ar_delegate; - - // reset our transform - transform = Transform(); - - // make this our primary interface - xr_server->set_primary_interface(this); - - // make sure we have our feed setup - if (feed.is_null()) { - feed.instance(); - feed->set_name("ARKit"); - - CameraServer *cs = CameraServer::get_singleton(); - if (cs != NULL) { - cs->add_feed(feed); - } - } - feed->set_active(true); - - // yeah! - initialized = true; - - // Start our session... - start_session(); - } - - return true; - } else { - return false; - } -} - -void ARKitInterface::uninitialize() { - if (initialized) { - XRServer *xr_server = XRServer::get_singleton(); - if (xr_server != NULL) { - // no longer our primary interface - xr_server->clear_primary_interface_if(this); - } - - if (feed.is_valid()) { - CameraServer *cs = CameraServer::get_singleton(); - if ((cs != NULL)) { - cs->remove_feed(feed); - } - feed.unref(); - } - - remove_all_anchors(); - - if (@available(iOS 11.0, *)) { - ar_session = nil; - } - - ar_delegate = nil; - initialized = false; - session_was_started = false; - } -} - -Size2 ARKitInterface::get_render_targetsize() { - // _THREAD_SAFE_METHOD_ - - Size2 target_size = DisplayServer::get_singleton()->screen_get_size(); - - return target_size; -} - -Transform ARKitInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { - // _THREAD_SAFE_METHOD_ - - Transform transform_for_eye; - - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, transform_for_eye); - - if (initialized) { - float world_scale = xr_server->get_world_scale(); - - // just scale our origin point of our transform, note that we really shouldn't be using world_scale in ARKit but.... - transform_for_eye = transform; - transform_for_eye.origin *= world_scale; - - transform_for_eye = p_cam_transform * xr_server->get_reference_frame() * transform_for_eye; - } else { - // huh? well just return what we got.... - transform_for_eye = p_cam_transform; - } - - return transform_for_eye; -} - -CameraMatrix ARKitInterface::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { - // Remember our near and far, it will be used in process when we obtain our projection from our ARKit session. - z_near = p_z_near; - z_far = p_z_far; - - return projection; -} - -void ARKitInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { - // _THREAD_SAFE_METHOD_ - - // We must have a valid render target - ERR_FAIL_COND(!p_render_target.is_valid()); - - // Because we are rendering to our device we must use our main viewport! - ERR_FAIL_COND(p_screen_rect == Rect2()); - - // get the size of our screen - // Rect2 screen_rect = p_screen_rect; - - // screen_rect.position.x += screen_rect.size.x; - // screen_rect.size.x = -screen_rect.size.x; - // screen_rect.position.y += screen_rect.size.y; - // screen_rect.size.y = -screen_rect.size.y; - - // VSG::rasterizer->set_current_render_target(RID()); - // VSG::rasterizer->blit_render_target_to_screen(p_render_target, screen_rect, 0); -} - -XRPositionalTracker *ARKitInterface::get_anchor_for_uuid(const unsigned char *p_uuid) { - if (anchors == NULL) { - num_anchors = 0; - max_anchors = 10; - anchors = (anchor_map *)malloc(sizeof(anchor_map) * max_anchors); - } - - ERR_FAIL_NULL_V(anchors, NULL); - - for (unsigned int i = 0; i < num_anchors; i++) { - if (memcmp(anchors[i].uuid, p_uuid, 16) == 0) { - return anchors[i].tracker; - } - } - - if (num_anchors + 1 == max_anchors) { - max_anchors += 10; - anchors = (anchor_map *)realloc(anchors, sizeof(anchor_map) * max_anchors); - ERR_FAIL_NULL_V(anchors, NULL); - } - - XRPositionalTracker *new_tracker = memnew(XRPositionalTracker); - new_tracker->set_tracker_type(XRServer::TRACKER_ANCHOR); - - char tracker_name[256]; - sprintf(tracker_name, "Anchor %02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x", p_uuid[0], p_uuid[1], p_uuid[2], p_uuid[3], p_uuid[4], p_uuid[5], p_uuid[6], p_uuid[7], p_uuid[8], p_uuid[9], p_uuid[10], p_uuid[11], p_uuid[12], p_uuid[13], p_uuid[14], p_uuid[15]); - - String name = tracker_name; - print_line("Adding tracker " + name); - new_tracker->set_tracker_name(name); - - // add our tracker - XRServer::get_singleton()->add_tracker(new_tracker); - anchors[num_anchors].tracker = new_tracker; - memcpy(anchors[num_anchors].uuid, p_uuid, 16); - num_anchors++; - - return new_tracker; -} - -void ARKitInterface::remove_anchor_for_uuid(const unsigned char *p_uuid) { - if (anchors != NULL) { - for (unsigned int i = 0; i < num_anchors; i++) { - if (memcmp(anchors[i].uuid, p_uuid, 16) == 0) { - // remove our tracker - XRServer::get_singleton()->remove_tracker(anchors[i].tracker); - memdelete(anchors[i].tracker); - - // bring remaining forward - for (unsigned int j = i + 1; j < num_anchors; j++) { - anchors[j - 1] = anchors[j]; - }; - - // decrease count - num_anchors--; - return; - } - } - } -} - -void ARKitInterface::remove_all_anchors() { - if (anchors != NULL) { - for (unsigned int i = 0; i < num_anchors; i++) { - // remove our tracker - XRServer::get_singleton()->remove_tracker(anchors[i].tracker); - memdelete(anchors[i].tracker); - }; - - free(anchors); - anchors = NULL; - num_anchors = 0; - } -} - -void ARKitInterface::process() { - // _THREAD_SAFE_METHOD_ - - if (@available(iOS 11.0, *)) { - if (initialized) { - // get our next ARFrame - ARFrame *current_frame = ar_session.currentFrame; - if (last_timestamp != current_frame.timestamp) { - // only process if we have a new frame - last_timestamp = current_frame.timestamp; - - // get some info about our screen and orientation - Size2 screen_size = DisplayServer::get_singleton()->screen_get_size(); - UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown; - - if (@available(iOS 13, *)) { - orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation; -#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR - } else { - orientation = [[UIApplication sharedApplication] statusBarOrientation]; -#endif - } - - // Grab our camera image for our backbuffer - CVPixelBufferRef pixelBuffer = current_frame.capturedImage; - if ((CVPixelBufferGetPlaneCount(pixelBuffer) == 2) && (feed != NULL)) { - // Plane 0 is our Y and Plane 1 is our CbCr buffer - - // ignored, we check each plane separately - // image_width = CVPixelBufferGetWidth(pixelBuffer); - // image_height = CVPixelBufferGetHeight(pixelBuffer); - - // printf("Pixel buffer %i - %i\n", image_width, image_height); - - CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); - - // get our buffers - unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); - unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); - - if (dataY == NULL) { - print_line("Couldn't access Y pixel buffer data"); - } else if (dataCbCr == NULL) { - print_line("Couldn't access CbCr pixel buffer data"); - } else { - Ref<Image> img[2]; - size_t extraLeft, extraRight, extraTop, extraBottom; - - CVPixelBufferGetExtendedPixels(pixelBuffer, &extraLeft, &extraRight, &extraTop, &extraBottom); - - { - // do Y - size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); - size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); - size_t bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0); - - if ((image_width[0] != new_width) || (image_height[0] != new_height)) { - printf("- Camera padding l:%lu r:%lu t:%lu b:%lu\n", extraLeft, extraRight, extraTop, extraBottom); - printf("- Camera Y plane size: %lu, %lu - %lu\n", new_width, new_height, bytes_per_row); - - image_width[0] = new_width; - image_height[0] = new_height; - img_data[0].resize(new_width * new_height); - } - - uint8_t *w = img_data[0].ptrw(); - if (new_width == bytes_per_row) { - memcpy(w, dataY, new_width * new_height); - } else { - size_t offset_a = 0; - size_t offset_b = extraLeft + (extraTop * bytes_per_row); - for (size_t r = 0; r < new_height; r++) { - memcpy(w + offset_a, dataY + offset_b, new_width); - offset_a += new_width; - offset_b += bytes_per_row; - } - } - - img[0].instance(); - img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); - } - - { - // do CbCr - size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); - size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); - size_t bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0); - - if ((image_width[1] != new_width) || (image_height[1] != new_height)) { - printf("- Camera CbCr plane size: %lu, %lu - %lu\n", new_width, new_height, bytes_per_row); - - image_width[1] = new_width; - image_height[1] = new_height; - img_data[1].resize(2 * new_width * new_height); - } - - uint8_t *w = img_data[1].ptrw(); - if ((2 * new_width) == bytes_per_row) { - memcpy(w, dataCbCr, 2 * new_width * new_height); - } else { - size_t offset_a = 0; - size_t offset_b = extraLeft + (extraTop * bytes_per_row); - for (size_t r = 0; r < new_height; r++) { - memcpy(w + offset_a, dataCbCr + offset_b, 2 * new_width); - offset_a += 2 * new_width; - offset_b += bytes_per_row; - } - } - - img[1].instance(); - img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); - } - - // set our texture... - feed->set_YCbCr_imgs(img[0], img[1]); - - // now build our transform to display this as a background image that matches our camera - CGAffineTransform affine_transform = [current_frame displayTransformForOrientation:orientation viewportSize:CGSizeMake(screen_size.width, screen_size.height)]; - - // we need to invert this, probably row v.s. column notation - affine_transform = CGAffineTransformInvert(affine_transform); - - if (orientation != UIInterfaceOrientationPortrait) { - affine_transform.b = -affine_transform.b; - affine_transform.d = -affine_transform.d; - affine_transform.ty = 1.0 - affine_transform.ty; - } else { - affine_transform.c = -affine_transform.c; - affine_transform.a = -affine_transform.a; - affine_transform.tx = 1.0 - affine_transform.tx; - } - - Transform2D display_transform = Transform2D( - affine_transform.a, affine_transform.b, - affine_transform.c, affine_transform.d, - affine_transform.tx, affine_transform.ty); - - feed->set_transform(display_transform); - } - - // and unlock - CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); - } - - // Record light estimation to apply to our scene - if (light_estimation_is_enabled) { - ambient_intensity = current_frame.lightEstimate.ambientIntensity; - - ///@TODO it's there, but not there.. what to do with this... - // https://developer.apple.com/documentation/arkit/arlightestimate?language=objc - // ambient_color_temperature = current_frame.lightEstimate.ambientColorTemperature; - } - - // Process our camera - ARCamera *camera = current_frame.camera; - - // strangely enough we have to states, rolling them up into one - if (camera.trackingState == ARTrackingStateNotAvailable) { - // no tracking, would be good if we black out the screen or something... - tracking_state = XRInterface::XR_NOT_TRACKING; - } else { - if (camera.trackingState == ARTrackingStateNormal) { - tracking_state = XRInterface::XR_NORMAL_TRACKING; - } else if (camera.trackingStateReason == ARTrackingStateReasonExcessiveMotion) { - tracking_state = XRInterface::XR_EXCESSIVE_MOTION; - } else if (camera.trackingStateReason == ARTrackingStateReasonInsufficientFeatures) { - tracking_state = XRInterface::XR_INSUFFICIENT_FEATURES; - } else { - tracking_state = XRInterface::XR_UNKNOWN_TRACKING; - } - - // copy our current frame transform - matrix_float4x4 m44 = camera.transform; - if (orientation == UIInterfaceOrientationLandscapeLeft) { - transform.basis.elements[0].x = m44.columns[0][0]; - transform.basis.elements[1].x = m44.columns[0][1]; - transform.basis.elements[2].x = m44.columns[0][2]; - transform.basis.elements[0].y = m44.columns[1][0]; - transform.basis.elements[1].y = m44.columns[1][1]; - transform.basis.elements[2].y = m44.columns[1][2]; - } else if (orientation == UIInterfaceOrientationPortrait) { - transform.basis.elements[0].x = m44.columns[1][0]; - transform.basis.elements[1].x = m44.columns[1][1]; - transform.basis.elements[2].x = m44.columns[1][2]; - transform.basis.elements[0].y = -m44.columns[0][0]; - transform.basis.elements[1].y = -m44.columns[0][1]; - transform.basis.elements[2].y = -m44.columns[0][2]; - } else if (orientation == UIInterfaceOrientationLandscapeRight) { - transform.basis.elements[0].x = -m44.columns[0][0]; - transform.basis.elements[1].x = -m44.columns[0][1]; - transform.basis.elements[2].x = -m44.columns[0][2]; - transform.basis.elements[0].y = -m44.columns[1][0]; - transform.basis.elements[1].y = -m44.columns[1][1]; - transform.basis.elements[2].y = -m44.columns[1][2]; - } else if (orientation == UIInterfaceOrientationPortraitUpsideDown) { - // this may not be correct - transform.basis.elements[0].x = m44.columns[1][0]; - transform.basis.elements[1].x = m44.columns[1][1]; - transform.basis.elements[2].x = m44.columns[1][2]; - transform.basis.elements[0].y = m44.columns[0][0]; - transform.basis.elements[1].y = m44.columns[0][1]; - transform.basis.elements[2].y = m44.columns[0][2]; - } - transform.basis.elements[0].z = m44.columns[2][0]; - transform.basis.elements[1].z = m44.columns[2][1]; - transform.basis.elements[2].z = m44.columns[2][2]; - transform.origin.x = m44.columns[3][0]; - transform.origin.y = m44.columns[3][1]; - transform.origin.z = m44.columns[3][2]; - - // copy our current frame projection, investigate using projectionMatrixWithViewportSize:orientation:zNear:zFar: so we can set our own near and far - m44 = [camera projectionMatrixForOrientation:orientation viewportSize:CGSizeMake(screen_size.width, screen_size.height) zNear:z_near zFar:z_far]; - projection.matrix[0][0] = m44.columns[0][0]; - projection.matrix[1][0] = m44.columns[1][0]; - projection.matrix[2][0] = m44.columns[2][0]; - projection.matrix[3][0] = m44.columns[3][0]; - projection.matrix[0][1] = m44.columns[0][1]; - projection.matrix[1][1] = m44.columns[1][1]; - projection.matrix[2][1] = m44.columns[2][1]; - projection.matrix[3][1] = m44.columns[3][1]; - projection.matrix[0][2] = m44.columns[0][2]; - projection.matrix[1][2] = m44.columns[1][2]; - projection.matrix[2][2] = m44.columns[2][2]; - projection.matrix[3][2] = m44.columns[3][2]; - projection.matrix[0][3] = m44.columns[0][3]; - projection.matrix[1][3] = m44.columns[1][3]; - projection.matrix[2][3] = m44.columns[2][3]; - projection.matrix[3][3] = m44.columns[3][3]; - } - } - } - } -} - -void ARKitInterface::_add_or_update_anchor(GodotARAnchor *p_anchor) { - // _THREAD_SAFE_METHOD_ - - if (@available(iOS 11.0, *)) { - ARAnchor *anchor = (ARAnchor *)p_anchor; - - unsigned char uuid[16]; - [anchor.identifier getUUIDBytes:uuid]; - - XRPositionalTracker *tracker = get_anchor_for_uuid(uuid); - if (tracker != NULL) { - // lets update our mesh! (using Arjens code as is for now) - // we should also probably limit how often we do this... - - // can we safely cast this? - ARPlaneAnchor *planeAnchor = (ARPlaneAnchor *)anchor; - - if (@available(iOS 11.3, *)) { - if (planeAnchor.geometry.triangleCount > 0) { - Ref<SurfaceTool> surftool; - surftool.instance(); - surftool->begin(Mesh::PRIMITIVE_TRIANGLES); - - for (int j = planeAnchor.geometry.triangleCount * 3 - 1; j >= 0; j--) { - int16_t index = planeAnchor.geometry.triangleIndices[j]; - simd_float3 vrtx = planeAnchor.geometry.vertices[index]; - simd_float2 textcoord = planeAnchor.geometry.textureCoordinates[index]; - surftool->set_uv(Vector2(textcoord[0], textcoord[1])); - surftool->set_color(Color(0.8, 0.8, 0.8)); - surftool->add_vertex(Vector3(vrtx[0], vrtx[1], vrtx[2])); - } - - surftool->generate_normals(); - tracker->set_mesh(surftool->commit()); - } else { - Ref<Mesh> nomesh; - tracker->set_mesh(nomesh); - } - } else { - Ref<Mesh> nomesh; - tracker->set_mesh(nomesh); - } - - // Note, this also contains a scale factor which gives us an idea of the size of the anchor - // We may extract that in our XRAnchor class - Basis b; - matrix_float4x4 m44 = anchor.transform; - b.elements[0].x = m44.columns[0][0]; - b.elements[1].x = m44.columns[0][1]; - b.elements[2].x = m44.columns[0][2]; - b.elements[0].y = m44.columns[1][0]; - b.elements[1].y = m44.columns[1][1]; - b.elements[2].y = m44.columns[1][2]; - b.elements[0].z = m44.columns[2][0]; - b.elements[1].z = m44.columns[2][1]; - b.elements[2].z = m44.columns[2][2]; - tracker->set_orientation(b); - tracker->set_rw_position(Vector3(m44.columns[3][0], m44.columns[3][1], m44.columns[3][2])); - } - } -} - -void ARKitInterface::_remove_anchor(GodotARAnchor *p_anchor) { - // _THREAD_SAFE_METHOD_ - - if (@available(iOS 11.0, *)) { - ARAnchor *anchor = (ARAnchor *)p_anchor; - - unsigned char uuid[16]; - [anchor.identifier getUUIDBytes:uuid]; - - remove_anchor_for_uuid(uuid); - } -} - -ARKitInterface::ARKitInterface() { - initialized = false; - session_was_started = false; - plane_detection_is_enabled = false; - light_estimation_is_enabled = false; - if (@available(iOS 11.0, *)) { - ar_session = nil; - } - z_near = 0.01; - z_far = 1000.0; - projection.set_perspective(60.0, 1.0, z_near, z_far, false); - anchors = NULL; - num_anchors = 0; - ambient_intensity = 1.0; - ambient_color_temperature = 1.0; - image_width[0] = 0; - image_width[1] = 0; - image_height[0] = 0; - image_height[1] = 0; -} - -ARKitInterface::~ARKitInterface() { - remove_all_anchors(); - - // and make sure we cleanup if we haven't already - if (is_initialized()) { - uninitialize(); - } -} diff --git a/modules/arkit/arkit_module.cpp b/modules/arkit/arkit_module.cpp deleted file mode 100644 index be3c5e29ca..0000000000 --- a/modules/arkit/arkit_module.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* arkit_module.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "arkit_module.h" - -#include "arkit_interface.h" - -void register_arkit_types() { - // does it make sense to register the class? - - Ref<ARKitInterface> arkit_interface; - arkit_interface.instance(); - XRServer::get_singleton()->add_interface(arkit_interface); -} - -void unregister_arkit_types() { - // should clean itself up nicely :) -} diff --git a/modules/arkit/arkit_module.h b/modules/arkit/arkit_module.h deleted file mode 100644 index ca48371152..0000000000 --- a/modules/arkit/arkit_module.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* arkit_module.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ARKIT_REGISTER_TYPES_H -#define ARKIT_REGISTER_TYPES_H - -void register_arkit_types(); -void unregister_arkit_types(); - -#endif // ARKIT_REGISTER_TYPES_H diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h deleted file mode 100644 index f227d50b35..0000000000 --- a/modules/arkit/arkit_session_delegate.h +++ /dev/null @@ -1,50 +0,0 @@ -/*************************************************************************/ -/* arkit_session_delegate.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ARKIT_SESSION_DELEGATE_H -#define ARKIT_SESSION_DELEGATE_H - -#import <ARKit/ARKit.h> -#import <UIKit/UIKit.h> - -class ARKitInterface; - -@interface ARKitSessionDelegate : NSObject <ARSessionDelegate> { - ARKitInterface *arkit_interface; -} - -@property(nonatomic) ARKitInterface *arkit_interface; - -- (void)session:(ARSession *)session didAddAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0)); -- (void)session:(ARSession *)session didRemoveAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0)); -- (void)session:(ARSession *)session didUpdateAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0)); -@end - -#endif /* !ARKIT_SESSION_DELEGATE_H */ diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm deleted file mode 100644 index 97af5bf42c..0000000000 --- a/modules/arkit/arkit_session_delegate.mm +++ /dev/null @@ -1,56 +0,0 @@ -/*************************************************************************/ -/* arkit_session_delegate.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "arkit_session_delegate.h" -#include "arkit_interface.h" - -@implementation ARKitSessionDelegate - -@synthesize arkit_interface; - -- (void)session:(ARSession *)session didAddAnchors:(NSArray<ARAnchor *> *)anchors { - for (ARAnchor *anchor in anchors) { - arkit_interface->_add_or_update_anchor(anchor); - } -} - -- (void)session:(ARSession *)session didRemoveAnchors:(NSArray<ARAnchor *> *)anchors { - for (ARAnchor *anchor in anchors) { - arkit_interface->_remove_anchor(anchor); - } -} - -- (void)session:(ARSession *)session didUpdateAnchors:(NSArray<ARAnchor *> *)anchors { - for (ARAnchor *anchor in anchors) { - arkit_interface->_add_or_update_anchor(anchor); - } -} - -@end diff --git a/modules/arkit/config.py b/modules/arkit/config.py deleted file mode 100644 index e68603fc93..0000000000 --- a/modules/arkit/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return platform == "iphone" - - -def configure(env): - pass diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp index 66eb81d7f2..92882a1cc8 100644 --- a/modules/basis_universal/texture_basisu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -207,7 +207,6 @@ Vector<uint8_t> TextureBasisU::get_basisu_data() const { }; TextureBasisU::TextureBasisU() { - flags = FLAGS_DEFAULT; texture = RenderingServer::get_singleton()->texture_create(); }; diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 0a4783eaff..282a0dfc8a 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -47,7 +47,7 @@ class TextureBasisU : public Texture { RID texture; Size2 tex_size; - uint32_t flags; + uint32_t flags = FLAGS_DEFAULT; Vector<uint8_t> data; diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index d3f12f0115..379e971458 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -55,24 +55,24 @@ protected: struct bmp_header_s { struct bmp_file_header_s { - uint16_t bmp_signature; - uint32_t bmp_file_size; - uint32_t bmp_file_padding; - uint32_t bmp_file_offset; + uint16_t bmp_signature = 0; + uint32_t bmp_file_size = 0; + uint32_t bmp_file_padding = 0; + uint32_t bmp_file_offset = 0; } bmp_file_header; struct bmp_info_header_s { - uint32_t bmp_header_size; - uint32_t bmp_width; - uint32_t bmp_height; - uint16_t bmp_planes; - uint16_t bmp_bit_count; - uint32_t bmp_compression; - uint32_t bmp_size_image; - uint32_t bmp_pixels_per_meter_x; - uint32_t bmp_pixels_per_meter_y; - uint32_t bmp_colors_used; - uint32_t bmp_important_colors; + uint32_t bmp_header_size = 0; + uint32_t bmp_width = 0; + uint32_t bmp_height = 0; + uint16_t bmp_planes = 0; + uint16_t bmp_bit_count = 0; + uint32_t bmp_compression = 0; + uint32_t bmp_size_image = 0; + uint32_t bmp_pixels_per_meter_x = 0; + uint32_t bmp_pixels_per_meter_y = 0; + uint32_t bmp_colors_used = 0; + uint32_t bmp_important_colors = 0; } bmp_info_header; }; diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index a5fa678fec..7cf666c119 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -80,18 +80,18 @@ public: private: // These are used by function callEvent. Instead to create this each call I create if one time. Variant call_event_res[5]; - Variant *call_event_res_ptr[5]; + Variant *call_event_res_ptr[5] = {}; - btGhostObject *btGhost; + btGhostObject *btGhost = nullptr; Vector<OverlappingObjectData> overlappingObjects; bool monitorable = true; PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; bool spOv_gravityPoint = false; - real_t spOv_gravityPointDistanceScale = 0; - real_t spOv_gravityPointAttenuation = 1; + real_t spOv_gravityPointDistanceScale = 0.0; + real_t spOv_gravityPointAttenuation = 1.0; Vector3 spOv_gravityVec = Vector3(0, -1, 0); - real_t spOv_gravityMag = 10; + real_t spOv_gravityMag = 10.0; real_t spOv_linearDump = 0.1; real_t spOv_angularDump = 0.1; int spOv_priority = 0; diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index 1568cca63d..109854c9dd 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -39,11 +39,9 @@ */ btRayShape::btRayShape(btScalar length) : - btConvexInternalShape(), - m_shapeAxis(0, 0, 1) { + btConvexInternalShape() { m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE; setLength(length); - slipsOnSlope = false; } btRayShape::~btRayShape() { diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index dcc4cc79c7..330755aa31 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -42,10 +42,10 @@ /// Ray shape around z axis ATTRIBUTE_ALIGNED16(class) btRayShape : public btConvexInternalShape { - btScalar m_length; - bool slipsOnSlope; + btScalar m_length = 0; + bool slipsOnSlope = false; /// The default axis is the z - btVector3 m_shapeAxis; + btVector3 m_shapeAxis = btVector3(0, 0, 1); btTransform m_cacheSupportPoint; btScalar m_cacheScaledLength; diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 632682a15d..9144a781a0 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -625,14 +625,14 @@ uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const { return 0; } -void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, float p_value) { +void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); } -float BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { +real_t BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); @@ -807,11 +807,11 @@ int BulletPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { return body->get_max_collisions_detection(); } -void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { +void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { // Not supported by bullet and even Godot } -float BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const { +real_t BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const { // Not supported by bullet and even Godot return 0.; } @@ -862,7 +862,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes); } -int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) { +int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); ERR_FAIL_COND_V(!body->get_space(), 0); @@ -1221,7 +1221,7 @@ RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) { +void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); @@ -1229,7 +1229,7 @@ void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_par pin_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { +real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0); @@ -1309,7 +1309,7 @@ RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) { +void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); @@ -1317,7 +1317,7 @@ void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p hinge_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { +real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0); @@ -1361,7 +1361,7 @@ RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_ CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) { +void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER); @@ -1369,7 +1369,7 @@ void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam slider_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { +real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0); @@ -1395,7 +1395,7 @@ RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) { +void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST); @@ -1403,7 +1403,7 @@ void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJoi coneTwist_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { +real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0.); ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.); @@ -1431,7 +1431,7 @@ RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transfo CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value) { +void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); @@ -1439,7 +1439,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::A generic_6dof_joint->set_param(p_axis, p_param, p_value); } -float BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { +real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); @@ -1525,7 +1525,7 @@ void BulletPhysicsServer3D::init() { BulletPhysicsDirectBodyState3D::initSingleton(); } -void BulletPhysicsServer3D::step(float p_deltaTime) { +void BulletPhysicsServer3D::step(real_t p_deltaTime) { if (!active) { return; } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index b5dc84c8f5..f2740c9c75 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -207,8 +207,8 @@ public: /// This is not supported by physics server virtual uint32_t body_get_user_flags(RID p_body) const override; - virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) override; - virtual float body_get_param(RID p_body, BodyParameter p_param) const override; + virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override; + virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override; virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) override; virtual real_t body_get_kinematic_safe_margin(RID p_body) const override; @@ -241,8 +241,8 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override; virtual int body_get_max_contacts_reported(RID p_body) const override; - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) override; - virtual float body_get_contacts_reported_depth_threshold(RID p_body) const override; + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override; + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override; virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override; virtual bool body_is_omitting_force_integration(RID p_body) const override; @@ -256,7 +256,7 @@ public: virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) override; + virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; /* SOFT BODY API */ @@ -337,8 +337,8 @@ public: virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override; - virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) override; - virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const override; + virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override; + virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override; virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) override; virtual Vector3 pin_joint_get_local_a(RID p_joint) const override; @@ -349,8 +349,8 @@ public: virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) override; virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override; - virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) override; - virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override; + virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override; + virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override; virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override; virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override; @@ -358,20 +358,20 @@ public: /// Reference frame is A virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; - virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) override; - virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override; + virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override; + virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override; /// Reference frame is A virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; - virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) override; - virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override; + virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override; + virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override; /// Reference frame is A virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; - virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value) override; - virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override; + virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) override; + virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override; virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) override; virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) override; @@ -393,7 +393,7 @@ public: } virtual void init() override; - virtual void step(float p_deltaTime) override; + virtual void step(real_t p_deltaTime) override; virtual void flush_queries() override; virtual void finish() override; diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index bea28f2183..c8081a53f1 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -110,7 +110,7 @@ public: }; protected: - Type type; + Type type = TYPE_AREA; ObjectID instance_id; uint32_t collisionLayer = 0; uint32_t collisionMask = 0; diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 0669d2739a..ca17349130 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -51,7 +51,7 @@ class GodotMotionState : public btMotionState { /// This data is used to store last world position btTransform bodyCurrentWorldTransform; - RigidBodyBullet *owner; + RigidBodyBullet *owner = nullptr; public: GodotMotionState(RigidBodyBullet *p_owner) : diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index f705edef81..25798aecb4 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -45,7 +45,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm { const btDiscreteDynamicsWorld *m_world; btPersistentManifold *m_manifoldPtr; bool m_ownManifold = false; - bool m_isSwapped; + bool m_isSwapped = false; public: GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped); diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 4f40f7ecfd..f92665f3e4 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -59,8 +59,8 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult bool m_pickRay = false; int m_shapeId = 0; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = false; + bool collide_with_areas = false; public: GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : @@ -84,8 +84,8 @@ public: // store all colliding object struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback { public: - PhysicsDirectSpaceState3D::ShapeResult *m_results; - int m_resultMax; + PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr; + int m_resultMax = 0; const Set<RID> *m_exclude; int count = 0; @@ -117,8 +117,8 @@ public: const Set<RID> *m_exclude; int m_shapeId = 0; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = false; + bool collide_with_areas = false; GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), @@ -134,13 +134,13 @@ public: struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback { public: const btCollisionObject *m_self_object; - PhysicsDirectSpaceState3D::ShapeResult *m_results; - int m_resultMax; + PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr; + int m_resultMax = 0; const Set<RID> *m_exclude; int m_count = 0; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = false; + bool collide_with_areas = false; GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : m_self_object(p_self_object), @@ -159,13 +159,13 @@ public: struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback { public: const btCollisionObject *m_self_object; - Vector3 *m_results; - int m_resultMax; + Vector3 *m_results = nullptr; + int m_resultMax = 0; const Set<RID> *m_exclude; int m_count = 0; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = false; + bool collide_with_areas = false; GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : m_self_object(p_self_object), @@ -183,14 +183,14 @@ public: struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback { public: const btCollisionObject *m_self_object; - PhysicsDirectSpaceState3D::ShapeRestInfo *m_result; + PhysicsDirectSpaceState3D::ShapeRestInfo *m_result = nullptr; const Set<RID> *m_exclude; bool m_collided = false; - real_t m_min_distance = 0; - const btCollisionObject *m_rest_info_collision_object; + real_t m_min_distance = 0.0; + const btCollisionObject *m_rest_info_collision_object = nullptr; btVector3 m_rest_info_bt_point; - bool collide_with_bodies; - bool collide_with_areas; + bool collide_with_bodies = false; + bool collide_with_areas = false; GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : m_self_object(p_self_object), diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index 0b74a0cc4d..face6b4861 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -41,7 +41,7 @@ class BulletPhysicsServer3D; class RIDBullet { RID self; - BulletPhysicsServer3D *physicsServer; + BulletPhysicsServer3D *physicsServer = nullptr; public: _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 4763098584..a5093afe9d 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -56,11 +56,11 @@ Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const { return gVec; } -float BulletPhysicsDirectBodyState3D::get_total_angular_damp() const { +real_t BulletPhysicsDirectBodyState3D::get_total_angular_damp() const { return body->btBody->getAngularDamping(); } -float BulletPhysicsDirectBodyState3D::get_total_linear_damp() const { +real_t BulletPhysicsDirectBodyState3D::get_total_linear_damp() const { return body->btBody->getLinearDamping(); } @@ -74,7 +74,7 @@ Basis BulletPhysicsDirectBodyState3D::get_principal_inertia_axes() const { return Basis(); } -float BulletPhysicsDirectBodyState3D::get_inverse_mass() const { +real_t BulletPhysicsDirectBodyState3D::get_inverse_mass() const { return body->btBody->getInvMass(); } @@ -158,7 +158,7 @@ Vector3 BulletPhysicsDirectBodyState3D::get_contact_local_normal(int p_contact_i return body->collisions[p_contact_idx].hitNormal; } -float BulletPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const { +real_t BulletPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const { return body->collisions[p_contact_idx].appliedImpulse; } @@ -412,7 +412,7 @@ void RigidBodyBullet::on_collision_checker_end() { isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject(); } -bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) { +bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) { if (collisionsCount >= maxCollisionsDetection) { return false; } @@ -710,12 +710,12 @@ bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const { } void RigidBodyBullet::reload_axis_lock() { - btBody->setLinearFactor(btVector3(float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z)))); + btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z)))); if (PhysicsServer3D::BODY_MODE_CHARACTER == mode) { /// When character angular is always locked btBody->setAngularFactor(btVector3(0., 0., 0.)); } else { - btBody->setAngularFactor(btVector3(float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_X)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Y)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Z)))); + btBody->setAngularFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Z)))); } } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index fc3f2db796..a4be7f9e07 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -81,21 +81,21 @@ public: } public: - RigidBodyBullet *body; - real_t deltaTime; + RigidBodyBullet *body = nullptr; + real_t deltaTime = 0.0; private: BulletPhysicsDirectBodyState3D() {} public: virtual Vector3 get_total_gravity() const override; - virtual float get_total_angular_damp() const override; - virtual float get_total_linear_damp() const override; + virtual real_t get_total_angular_damp() const override; + virtual real_t get_total_linear_damp() const override; virtual Vector3 get_center_of_mass() const override; virtual Basis get_principal_inertia_axes() const override; // get the mass - virtual float get_inverse_mass() const override; + virtual real_t get_inverse_mass() const override; // get density of this body space virtual Vector3 get_inverse_inertia() const override; // get density of this body space @@ -124,7 +124,7 @@ public: virtual Vector3 get_contact_local_position(int p_contact_idx) const override; virtual Vector3 get_contact_local_normal(int p_contact_idx) const override; - virtual float get_contact_impulse(int p_contact_idx) const override; + virtual real_t get_contact_impulse(int p_contact_idx) const override; virtual int get_contact_local_shape(int p_contact_idx) const override; virtual RID get_contact_collider(int p_contact_idx) const override; @@ -144,13 +144,13 @@ public: class RigidBodyBullet : public RigidCollisionObjectBullet { public: struct CollisionData { - RigidBodyBullet *otherObject; - int other_object_shape; - int local_shape; + RigidBodyBullet *otherObject = nullptr; + int other_object_shape = 0; + int local_shape = 0; Vector3 hitLocalLocation; Vector3 hitWorldLocation; Vector3 hitNormal; - float appliedImpulse; + real_t appliedImpulse = 0.0; }; struct ForceIntegrationCallback { @@ -169,7 +169,7 @@ public: }; struct KinematicUtilities { - RigidBodyBullet *owner; + RigidBodyBullet *owner = nullptr; btScalar safe_margin; Vector<KinematicShape> shapes; @@ -194,10 +194,10 @@ private: GodotMotionState *godotMotionState; btRigidBody *btBody; uint16_t locked_axis = 0; - real_t mass = 1; - real_t gravity_scale = 1; - real_t linearDamp = 0; - real_t angularDamp = 0; + real_t mass = 1.0; + real_t gravity_scale = 1.0; + real_t linearDamp = 0.0; + real_t angularDamp = 0.0; bool can_sleep = true; bool omit_forces_integration = false; bool can_integrate_forces = false; @@ -264,7 +264,7 @@ public: } bool can_add_collision() { return collisionsCount < maxCollisionsDetection; } - bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index); + bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index); bool was_colliding(RigidBodyBullet *p_other_object); void set_activation_state(bool p_active); diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index cc2ec28a9e..82876ab77c 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -480,7 +480,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { Vector<real_t> l_heights; Variant l_heights_v = d["heights"]; +#ifdef REAL_T_IS_DOUBLE + if (l_heights_v.get_type() == Variant::PACKED_FLOAT64_ARRAY) { +#else if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) { +#endif // Ready-to-use heights can be passed l_heights = l_heights_v; @@ -503,7 +507,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { real_t *w = l_heights.ptrw(); const uint8_t *r = im_data.ptr(); - float *rp = (float *)r; + real_t *rp = (real_t *)r; // At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be. for (int i = 0; i < l_heights.size(); ++i) { @@ -511,7 +515,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { } } else { +#ifdef REAL_T_IS_DOUBLE + ERR_FAIL_MSG("Expected PackedFloat64Array or float Image."); +#else ERR_FAIL_MSG("Expected PackedFloat32Array or float Image."); +#endif } ERR_FAIL_COND(l_width <= 0); diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 63475822de..bfd95747eb 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -213,10 +213,10 @@ private: class HeightMapShapeBullet : public ShapeBullet { public: Vector<real_t> heights; - int width; - int depth; - real_t min_height; - real_t max_height; + int width = 0; + int depth = 0; + real_t min_height = 0.0; + real_t max_height = 0.0; HeightMapShapeBullet(); @@ -231,7 +231,7 @@ private: class RayShapeBullet : public ShapeBullet { public: - real_t length = 1; + real_t length = 1.0; bool slips_on_slope = false; RayShapeBullet(); diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index b15b72daf9..564566d8b8 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -59,7 +59,7 @@ class SoftBodyBullet : public CollisionObjectBullet { private: btSoftBody *bt_soft_body = nullptr; Vector<Vector<int>> indices_table; - btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody + btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody bool isScratched = false; Ref<Mesh> soft_mesh; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index d7dd11d2a5..7d337bc4d0 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V } } -int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (p_result_max <= 0) { return 0; } @@ -152,7 +152,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra return btQuery.m_count; } -bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { +bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { r_closest_safe = 0.0f; r_closest_unsafe = 0.0f; btVector3 bt_motion; @@ -214,7 +214,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf } /// Returns the list of contacts pairs in this order: Local contact, other body contact -bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (p_result_max <= 0) { return false; } @@ -250,7 +250,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & return btQuery.m_count; } -bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -841,7 +841,7 @@ void SpaceBullet::check_body_collision() { Vector3 collisionWorldPosition; Vector3 collisionLocalPosition; Vector3 normalOnB; - float appliedImpulse = pt.m_appliedImpulse; + real_t appliedImpulse = pt.m_appliedImpulse; B_TO_G(pt.m_normalWorldOnB, normalOnB); // The pt.m_index only contains the shape index when more than one collision shape is used @@ -1062,7 +1062,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f return has_penetration; } -int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, float p_margin) { +int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { btTransform body_transform; G_TO_B(p_transform, body_transform); UNSCALE_BT_BASIS(body_transform); @@ -1092,13 +1092,13 @@ private: btDbvtVolume bounds; const btCollisionObject *self_collision_object; - uint32_t collision_layer; - uint32_t collision_mask; + uint32_t collision_layer = 0; + uint32_t collision_mask = 0; struct CompoundLeafCallback : btDbvt::ICollide { private: - RecoverPenetrationBroadPhaseCallback *parent_callback; - btCollisionObject *collision_object; + RecoverPenetrationBroadPhaseCallback *parent_callback = nullptr; + btCollisionObject *collision_object = nullptr; public: CompoundLeafCallback(RecoverPenetrationBroadPhaseCallback *p_parent_callback, btCollisionObject *p_collision_object) : @@ -1116,8 +1116,8 @@ private: public: struct BroadphaseResult { - btCollisionObject *collision_object; - int compound_child_index; + btCollisionObject *collision_object = nullptr; + int compound_child_index = 0; }; Vector<BroadphaseResult> results; diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index 0f2482e551..87aa2b9e93 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -78,11 +78,11 @@ public: virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; - virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; + virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; /// Returns the list of contacts pairs in this order: Local contact, other body contact - virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override; }; @@ -100,12 +100,12 @@ class SpaceBullet : public RIDBullet { btGhostPairCallback *ghostPairCallback = nullptr; GodotFilterCallback *godotFilterCallback = nullptr; - btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver; - btVoronoiSimplexSolver *gjk_simplex_solver; + btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver = nullptr; + btVoronoiSimplexSolver *gjk_simplex_solver = nullptr; BulletPhysicsDirectSpaceState *direct_access; Vector3 gravityDirection = Vector3(0, -1, 0); - real_t gravityMagnitude = 10; + real_t gravityMagnitude = 10.0; real_t linear_damp = 0.0; real_t angular_damp = 0.0; @@ -189,7 +189,7 @@ public: real_t get_angular_damp() const { return angular_damp; } bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes); - int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, float p_margin); + int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin); private: void create_empty_world(bool p_create_soft_world); diff --git a/modules/camera_iphone/SCsub b/modules/camera_iphone/SCsub deleted file mode 100644 index 0a37d9a6f5..0000000000 --- a/modules/camera_iphone/SCsub +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_camera = env_modules.Clone() - -# (iOS) Enable module support -env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - -# (iOS) Build as separate static library -modules_sources = [] -env_camera.add_source_files(modules_sources, "*.cpp") -env_camera.add_source_files(modules_sources, "*.mm") -mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/camera_iphone/camera.gdip b/modules/camera_iphone/camera.gdip deleted file mode 100644 index 09017b8d27..0000000000 --- a/modules/camera_iphone/camera.gdip +++ /dev/null @@ -1,18 +0,0 @@ -[config] -name="Camera" -binary="camera_lib.a" - -initialization="register_camera_types" -deinitialization="unregister_camera_types" - -[dependencies] -linked=[] -embedded=[] -system=["AVFoundation.framework"] - -capabilities=[] - -files=[] - -[plist] -NSCameraUsageDescription="Device camera is used for some functionality" diff --git a/modules/camera_iphone/camera_ios.h b/modules/camera_iphone/camera_ios.h deleted file mode 100644 index 0566457a0f..0000000000 --- a/modules/camera_iphone/camera_ios.h +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* camera_ios.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CAMERAIOS_H -#define CAMERAIOS_H - -#include "servers/camera_server.h" - -class CameraIOS : public CameraServer { -private: -public: - CameraIOS(); - ~CameraIOS(); - - void update_feeds(); -}; - -#endif /* CAMERAIOS_H */ diff --git a/modules/camera_iphone/camera_ios.mm b/modules/camera_iphone/camera_ios.mm deleted file mode 100644 index 39568fbd6c..0000000000 --- a/modules/camera_iphone/camera_ios.mm +++ /dev/null @@ -1,445 +0,0 @@ -/*************************************************************************/ -/* camera_ios.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!! -// If you fix something here, make sure you fix it there as wel! - -#include "camera_ios.h" -#include "servers/camera/camera_feed.h" - -#import <AVFoundation/AVFoundation.h> -#import <UIKit/UIKit.h> - -////////////////////////////////////////////////////////////////////////// -// MyCaptureSession - This is a little helper class so we can capture our frames - -@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> { - Ref<CameraFeed> feed; - size_t width[2]; - size_t height[2]; - Vector<uint8_t> img_data[2]; - - AVCaptureDeviceInput *input; - AVCaptureVideoDataOutput *output; -} - -@end - -@implementation MyCaptureSession - -- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device { - if (self = [super init]) { - NSError *error; - feed = p_feed; - width[0] = 0; - height[0] = 0; - width[1] = 0; - height[1] = 0; - - // prepare our device - [p_device lockForConfiguration:&error]; - - [p_device setFocusMode:AVCaptureFocusModeLocked]; - [p_device setExposureMode:AVCaptureExposureModeLocked]; - [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; - - [p_device unlockForConfiguration]; - - [self beginConfiguration]; - - // setup our capture - self.sessionPreset = AVCaptureSessionPreset1280x720; - - input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; - if (!input) { - print_line("Couldn't get input device for camera"); - } else { - [self addInput:input]; - } - - output = [AVCaptureVideoDataOutput new]; - if (!output) { - print_line("Couldn't get output device for camera"); - } else { - NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; - output.videoSettings = settings; - - // discard if the data output queue is blocked (as we process the still image) - [output setAlwaysDiscardsLateVideoFrames:YES]; - - // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this.. - [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; - - [self addOutput:output]; - } - - [self commitConfiguration]; - - // kick off our session.. - [self startRunning]; - }; - return self; -} - -- (void)cleanup { - // stop running - [self stopRunning]; - - // cleanup - [self beginConfiguration]; - - if (input) { - [self removeInput:input]; - // don't release this - input = nil; - } - - if (output) { - [self removeOutput:output]; - [output setSampleBufferDelegate:nil queue:NULL]; - output = nil; - } - - [self commitConfiguration]; -} - -- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { - // This gets called every time our camera has a new image for us to process. - // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. - - // For now, version 1, we're just doing the bare minimum to make this work... - - CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); - // int width = CVPixelBufferGetWidth(pixelBuffer); - // int height = CVPixelBufferGetHeight(pixelBuffer); - - // It says that we need to lock this on the documentation pages but it's not in the samples - // need to lock our base address so we can access our pixel buffers, better safe then sorry? - CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); - - // get our buffers - unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); - unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); - if (dataY == NULL) { - print_line("Couldn't access Y pixel buffer data"); - } else if (dataCbCr == NULL) { - print_line("Couldn't access CbCr pixel buffer data"); - } else { - UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown; - - if (@available(iOS 13, *)) { - orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation; -#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR - } else { - orientation = [[UIApplication sharedApplication] statusBarOrientation]; -#endif - } - - Ref<Image> img[2]; - - { - // do Y - size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); - size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); - - if ((width[0] != new_width) || (height[0] != new_height)) { - width[0] = new_width; - height[0] = new_height; - img_data[0].resize(new_width * new_height); - } - - uint8_t *w = img_data[0].ptrw(); - memcpy(w, dataY, new_width * new_height); - - img[0].instance(); - img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); - } - - { - // do CbCr - size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); - size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); - - if ((width[1] != new_width) || (height[1] != new_height)) { - width[1] = new_width; - height[1] = new_height; - img_data[1].resize(2 * new_width * new_height); - } - - uint8_t *w = img_data[1].ptrw(); - memcpy(w, dataCbCr, 2 * new_width * new_height); - - ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion - img[1].instance(); - img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); - } - - // set our texture... - feed->set_YCbCr_imgs(img[0], img[1]); - - // update our matrix to match the orientation, note, before changing anything - // here, be aware that the project orientation settings must match your xcode - // settings or this will go wrong! - Transform2D display_transform; - switch (orientation) { - case UIInterfaceOrientationPortrait: { - display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0); - } break; - case UIInterfaceOrientationLandscapeRight: { - display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); - } break; - case UIInterfaceOrientationLandscapeLeft: { - display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0); - } break; - default: { - display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0); - } break; - } - - //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front! - feed->set_transform(display_transform); - } - - // and unlock - CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); -} - -@end - -////////////////////////////////////////////////////////////////////////// -// CameraFeedIOS - Subclass for camera feeds in iOS - -class CameraFeedIOS : public CameraFeed { -private: - AVCaptureDevice *device; - MyCaptureSession *capture_session; - -public: - bool get_is_arkit() const; - AVCaptureDevice *get_device() const; - - CameraFeedIOS(); - ~CameraFeedIOS(); - - void set_device(AVCaptureDevice *p_device); - - bool activate_feed(); - void deactivate_feed(); -}; - -AVCaptureDevice *CameraFeedIOS::get_device() const { - return device; -}; - -CameraFeedIOS::CameraFeedIOS() { - capture_session = NULL; - device = NULL; - transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */ -}; - -void CameraFeedIOS::set_device(AVCaptureDevice *p_device) { - device = p_device; - - // get some info - NSString *device_name = p_device.localizedName; - name = device_name.UTF8String; - position = CameraFeed::FEED_UNSPECIFIED; - if ([p_device position] == AVCaptureDevicePositionBack) { - position = CameraFeed::FEED_BACK; - } else if ([p_device position] == AVCaptureDevicePositionFront) { - position = CameraFeed::FEED_FRONT; - }; -}; - -CameraFeedIOS::~CameraFeedIOS() { - if (capture_session) { - capture_session = nil; - }; - - if (device) { - device = nil; - }; -}; - -bool CameraFeedIOS::activate_feed() { - if (capture_session) { - // already recording! - } else { - // start camera capture - capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; - }; - - return true; -}; - -void CameraFeedIOS::deactivate_feed() { - // end camera capture if we have one - if (capture_session) { - [capture_session cleanup]; - capture_session = nil; - }; -}; - -////////////////////////////////////////////////////////////////////////// -// MyDeviceNotifications - This is a little helper class gets notifications -// when devices are connected/disconnected - -@interface MyDeviceNotifications : NSObject { - CameraIOS *camera_server; -} - -@end - -@implementation MyDeviceNotifications - -- (void)devices_changed:(NSNotification *)notification { - camera_server->update_feeds(); -} - -- (id)initForServer:(CameraIOS *)p_server { - if (self = [super init]) { - camera_server = p_server; - - [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; - [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; - }; - return self; -} - -- (void)dealloc { - // remove notifications - [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; - [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; -} - -@end - -MyDeviceNotifications *device_notifications = nil; - -////////////////////////////////////////////////////////////////////////// -// CameraIOS - Subclass for our camera server on iPhone - -void CameraIOS::update_feeds() { - // this way of doing things is deprecated but still works, - // rewrite to using AVCaptureDeviceDiscoverySession - - NSMutableArray *deviceTypes = [NSMutableArray array]; - - if (@available(iOS 10, *)) { - [deviceTypes addObject:AVCaptureDeviceTypeBuiltInWideAngleCamera]; - [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTelephotoCamera]; - - if (@available(iOS 10.2, *)) { - [deviceTypes addObject:AVCaptureDeviceTypeBuiltInDualCamera]; - } - - if (@available(iOS 11.1, *)) { - [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTrueDepthCamera]; - } - - AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession - discoverySessionWithDeviceTypes:deviceTypes - mediaType:AVMediaTypeVideo - position:AVCaptureDevicePositionUnspecified]; - - // remove devices that are gone.. - for (int i = feeds.size() - 1; i >= 0; i--) { - Ref<CameraFeedIOS> feed(feeds[i]); - - if (feed.is_null()) { - // feed not managed by us - } else if (![session.devices containsObject:feed->get_device()]) { - // remove it from our array, this will also destroy it ;) - remove_feed(feed); - }; - }; - - // add new devices.. - for (AVCaptureDevice *device in session.devices) { - bool found = false; - - for (int i = 0; i < feeds.size() && !found; i++) { - Ref<CameraFeedIOS> feed(feeds[i]); - - if (feed.is_null()) { - // feed not managed by us - } else if (feed->get_device() == device) { - found = true; - }; - }; - - if (!found) { - Ref<CameraFeedIOS> newfeed; - newfeed.instance(); - newfeed->set_device(device); - add_feed(newfeed); - }; - }; - } -}; - -CameraIOS::CameraIOS() { - // check if we have our usage description - NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"]; - if (usage_desc == NULL) { - // don't initialise if we don't get anything - print_line("No NSCameraUsageDescription key in pList, no access to cameras."); - return; - } else if (usage_desc.length == 0) { - // don't initialise if we don't get anything - print_line("Empty NSCameraUsageDescription key in pList, no access to cameras."); - return; - } - - // now we'll request access. - // If this is the first time the user will be prompted with the string (iOS will read it). - // Once a decision is made it is returned. If the user wants to change it later on they - // need to go into setting. - print_line("Requesting Camera permissions"); - - [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo - completionHandler:^(BOOL granted) { - if (granted) { - print_line("Access to cameras granted!"); - - // Find available cameras we have at this time - update_feeds(); - - // should only have one of these.... - device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; - } else { - print_line("No access to cameras!"); - } - }]; -}; - -CameraIOS::~CameraIOS() { - device_notifications = nil; -}; diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp deleted file mode 100644 index 7ea035892e..0000000000 --- a/modules/camera_iphone/camera_module.cpp +++ /dev/null @@ -1,40 +0,0 @@ -/*************************************************************************/ -/* camera_module.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "camera_module.h" - -#include "camera_ios.h" - -void register_camera_types() { - CameraServer::make_default<CameraIOS>(); -} - -void unregister_camera_types() { -} diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h deleted file mode 100644 index 5a94d8b529..0000000000 --- a/modules/camera_iphone/camera_module.h +++ /dev/null @@ -1,32 +0,0 @@ -/*************************************************************************/ -/* camera_module.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -void register_camera_types(); -void unregister_camera_types(); diff --git a/modules/camera_iphone/config.py b/modules/camera_iphone/config.py deleted file mode 100644 index e68603fc93..0000000000 --- a/modules/camera_iphone/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return platform == "iphone" - - -def configure(env): - pass diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 1612c16a32..3fbed66e5c 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -48,9 +48,9 @@ struct CSGBrush { Vector3 vertices[3]; Vector2 uvs[3]; AABB aabb; - bool smooth; - bool invert; - int material; + bool smooth = false; + bool invert = false; + int material = 0; }; Vector<Face> faces; @@ -74,20 +74,20 @@ struct CSGBrushOperation { struct MeshMerge { struct Face { - bool from_b; - bool inside; - int points[3]; + bool from_b = false; + bool inside = false; + int points[3] = {}; Vector2 uvs[3]; - bool smooth; - bool invert; - int material_idx; + bool smooth = false; + bool invert = false; + int material_idx = 0; }; struct FaceBVH { - int face; - int left; - int right; - int next; + int face = 0; + int left = 0; + int right = 0; + int next = 0; Vector3 center; AABB aabb; }; @@ -142,7 +142,7 @@ struct CSGBrushOperation { Map<Ref<Material>, int> materials; Map<Vector3, int> vertex_map; OAHashMap<VertexKey, int, VertexKeyHash> snap_cache; - float vertex_snap; + float vertex_snap = 0.0; inline void _add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const; inline bool _bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const; @@ -159,7 +159,7 @@ struct CSGBrushOperation { }; struct Face2D { - int vertex_idx[3]; + int vertex_idx[3] = {}; }; Vector<Vertex2D> vertices; @@ -167,7 +167,7 @@ struct CSGBrushOperation { Plane plane; Transform to_2D; Transform to_3D; - float vertex_snap2; + float vertex_snap2 = 0.0; inline int _get_point_idx(const Vector2 &p_point); inline int _add_vertex(const Vertex2D &p_vertex); diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 042c3aaca7..82d3ac8b1b 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -625,15 +625,6 @@ void CSGShape3D::_bind_methods() { } CSGShape3D::CSGShape3D() { - operation = OPERATION_UNION; - parent = nullptr; - brush = nullptr; - dirty = false; - snap = 0.001; - use_collision = false; - collision_layer = 1; - collision_mask = 1; - calculate_tangents = true; set_notify_local_transform(true); } @@ -927,25 +918,27 @@ CSGBrush *CSGSphere3D::_build_brush() { bool *invertw = invert.ptrw(); int face = 0; + const double lat_step = Math_TAU / rings; + const double lon_step = Math_TAU / radial_segments; for (int i = 1; i <= rings; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / rings); + double lat0 = lat_step * (i - 1) - Math_TAU / 4; double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double u0 = double(i - 1) / rings; - double lat1 = Math_PI * (-0.5 + (double)i / rings); + double lat1 = lat_step * i - Math_TAU / 4; double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); double u1 = double(i) / rings; for (int j = radial_segments; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments; + double lng0 = lon_step * (j - 1); double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double v0 = double(i - 1) / radial_segments; - double lng1 = 2 * Math_PI * (double)(j) / radial_segments; + double lng1 = lon_step * j; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); double v1 = double(i) / radial_segments; @@ -1266,8 +1259,8 @@ CSGBrush *CSGCylinder3D::_build_brush() { float inc = float(i) / sides; float inc_n = float((i + 1)) / sides; - float ang = inc * Math_PI * 2.0; - float ang_n = inc_n * Math_PI * 2.0; + float ang = inc * Math_TAU; + float ang_n = inc_n * Math_TAU; Vector3 base(Math::cos(ang), 0, Math::sin(ang)); Vector3 base_n(Math::cos(ang_n), 0, Math::sin(ang_n)); @@ -1508,8 +1501,8 @@ CSGBrush *CSGTorus3D::_build_brush() { float inci = float(i) / sides; float inci_n = float((i + 1)) / sides; - float angi = inci * Math_PI * 2.0; - float angi_n = inci_n * Math_PI * 2.0; + float angi = inci * Math_TAU; + float angi_n = inci_n * Math_TAU; Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); @@ -1518,8 +1511,8 @@ CSGBrush *CSGTorus3D::_build_brush() { float incj = float(j) / ring_sides; float incj_n = float((j + 1)) / ring_sides; - float angj = incj * Math_PI * 2.0; - float angj_n = incj_n * Math_PI * 2.0; + float angj = incj * Math_TAU; + float angj_n = incj_n * Math_TAU; Vector2 normalj = Vector2(Math::cos(angj), Math::sin(angj)) * radius + Vector2(min_radius + radius, 0); Vector2 normalj_n = Vector2(Math::cos(angj_n), Math::sin(angj_n)) * radius + Vector2(min_radius + radius, 0); @@ -1891,8 +1884,8 @@ CSGBrush *CSGPolygon3D::_build_brush() { float inci = float(i) / spin_sides; float inci_n = float((i + 1)) / spin_sides; - float angi = -(inci * spin_degrees / 360.0) * Math_PI * 2.0; - float angi_n = -(inci_n * spin_degrees / 360.0) * Math_PI * 2.0; + float angi = -Math::deg2rad(inci * spin_degrees); + float angi_n = -Math::deg2rad(inci_n * spin_degrees); Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 7dff8b6d3b..de7de09f00 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -50,23 +50,23 @@ public: }; private: - Operation operation; - CSGShape3D *parent; + Operation operation = OPERATION_UNION; + CSGShape3D *parent = nullptr; - CSGBrush *brush; + CSGBrush *brush = nullptr; AABB node_aabb; - bool dirty; - float snap; + bool dirty = false; + float snap = 0.001; - bool use_collision; - uint32_t collision_layer; - uint32_t collision_mask; + bool use_collision = false; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; Ref<ConcavePolygonShape3D> root_collision_shape; RID root_collision_instance; - bool calculate_tangents; + bool calculate_tangents = true; Ref<ArrayMesh> root_mesh; @@ -85,12 +85,12 @@ private: Vector<Vector2> uvs; Vector<float> tans; Ref<Material> material; - int last_added; + int last_added = 0; - Vector3 *verticesw; - Vector3 *normalsw; - Vector2 *uvsw; - float *tansw; + Vector3 *verticesw = nullptr; + Vector3 *normalsw = nullptr; + Vector2 *uvsw = nullptr; + float *tansw = nullptr; }; //mikktspace callbacks diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 6661dbbb0b..dbd6d9e9f9 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -37,26 +37,26 @@ #include <ConvectionKernels.h> struct CVTTCompressionJobParams { - bool is_hdr; - bool is_signed; - int bytes_per_pixel; + bool is_hdr = false; + bool is_signed = false; + int bytes_per_pixel = 0; cvtt::Options options; }; struct CVTTCompressionRowTask { const uint8_t *in_mm_bytes; - uint8_t *out_mm_bytes; - int y_start; - int width; - int height; + uint8_t *out_mm_bytes = nullptr; + int y_start = 0; + int width = 0; + int height = 0; }; struct CVTTCompressionJobQueue { CVTTCompressionJobParams job_params; const CVTTCompressionRowTask *job_tasks; - uint32_t num_tasks; - uint32_t current_task; + uint32_t num_tasks = 0; + uint32_t current_task = 0; }; static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const CVTTCompressionRowTask &p_row_task) { @@ -267,12 +267,13 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann job_queue.num_tasks = static_cast<uint32_t>(tasks.size()); for (int i = 0; i < num_job_threads; i++) { - threads_wb[i] = Thread::create(_digest_job_queue, &job_queue); + threads_wb[i] = memnew(Thread); + threads_wb[i]->start(_digest_job_queue, &job_queue); } _digest_job_queue(&job_queue); for (int i = 0; i < num_job_threads; i++) { - Thread::wait_to_finish(threads_wb[i]); + threads_wb[i]->wait_to_finish(); memdelete(threads_wb[i]); } } diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 2865b3c9ae..5415fcc92e 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -69,11 +69,11 @@ enum DDSFormat { struct DDSFormatInfo { const char *name; - bool compressed; - bool palette; - uint32_t divisor; - uint32_t block_size; - Image::Format format; + bool compressed = false; + bool palette = false; + uint32_t divisor = 0; + uint32_t block_size = 0; + Image::Format format = Image::Format::FORMAT_BPTC_RGBA; }; static const DDSFormatInfo dds_format_info[DDS_MAX] = { diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 66db9ab84e..91984b8928 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -866,28 +866,12 @@ void NetworkedMultiplayerENet::_bind_methods() { } NetworkedMultiplayerENet::NetworkedMultiplayerENet() { - active = false; - server = false; - refuse_connections = false; - server_relay = true; - unique_id = 0; - target_peer = 0; - current_packet.packet = nullptr; - transfer_mode = TRANSFER_MODE_RELIABLE; - channel_count = SYSCH_MAX; - transfer_channel = -1; - always_ordered = false; - connection_status = CONNECTION_DISCONNECTED; - compression_mode = COMPRESS_NONE; enet_compressor.context = this; enet_compressor.compress = enet_compress; enet_compressor.decompress = enet_decompress; enet_compressor.destroy = enet_compressor_destroy; bind_ip = IP_Address("*"); - - dtls_enabled = false; - dtls_verify = true; } NetworkedMultiplayerENet::~NetworkedMultiplayerENet() { diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 4baa48be5e..eb70d71c2c 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -62,35 +62,35 @@ private: SYSCH_MAX }; - bool active; - bool server; + bool active = false; + bool server = false; - uint32_t unique_id; + uint32_t unique_id = 0; - int target_peer; - TransferMode transfer_mode; - int transfer_channel; - int channel_count; - bool always_ordered; + int target_peer = 0; + TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; + int transfer_channel = -1; + int channel_count = SYSCH_MAX; + bool always_ordered = false; ENetEvent event; - ENetPeer *peer; - ENetHost *host; + ENetPeer *peer = nullptr; + ENetHost *host = nullptr; - bool refuse_connections; - bool server_relay; + bool refuse_connections = false; + bool server_relay = true; - ConnectionStatus connection_status; + ConnectionStatus connection_status = CONNECTION_DISCONNECTED; Map<int, ENetPeer *> peer_map; struct Packet { - ENetPacket *packet; - int from; - int channel; + ENetPacket *packet = nullptr; + int from = 0; + int channel = 0; }; - CompressionMode compression_mode; + CompressionMode compression_mode = COMPRESS_NONE; List<Packet> incoming_packets; @@ -110,10 +110,10 @@ private: IP_Address bind_ip; - bool dtls_enabled; + bool dtls_enabled = false; Ref<CryptoKey> dtls_key; Ref<X509Certificate> dtls_cert; - bool dtls_verify; + bool dtls_verify = true; protected: static void _bind_methods(); diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index b0ea109f76..456473672d 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -35,11 +35,11 @@ struct ETC1Header { char tag[6]; // "PKM 10" - uint16_t format; // Format == number of mips (== zero) - uint16_t texWidth; // Texture dimensions, multiple of 4 (big-endian) - uint16_t texHeight; - uint16_t origWidth; // Original dimensions (big-endian) - uint16_t origHeight; + uint16_t format = 0; // Format == number of mips (== zero) + uint16_t texWidth = 0; // Texture dimensions, multiple of 4 (big-endian) + uint16_t texHeight = 0; + uint16_t origWidth = 0; // Original dimensions (big-endian) + uint16_t origHeight = 0; }; RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h index e974a256f6..23310b8e1d 100644 --- a/modules/fbx/data/fbx_material.h +++ b/modules/fbx/data/fbx_material.h @@ -217,9 +217,6 @@ struct FBXMaterial : public Reference { { "TransparencyFactor", PROPERTY_DESC_TRANSPARENT }, { "Maya|opacity", PROPERTY_DESC_TRANSPARENT }, - /* Metallic */ - { "Shininess", PROPERTY_DESC_METALLIC }, - { "Reflectivity", PROPERTY_DESC_METALLIC }, { "Maya|metalness", PROPERTY_DESC_METALLIC }, { "Maya|metallic", PROPERTY_DESC_METALLIC }, @@ -241,6 +238,8 @@ struct FBXMaterial : public Reference { { "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR }, /* Ignore */ + { "Shininess", PROPERTY_DESC_IGNORE }, + { "Reflectivity", PROPERTY_DESC_IGNORE }, { "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE }, { "Maya", PROPERTY_DESC_IGNORE }, { "Diffuse", PROPERTY_DESC_ALBEDO_COLOR }, diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index 7a56074bc5..1895af6f9f 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -76,12 +76,14 @@ void PivotTransform::ReadTransformChain() { const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok)); if (ok) { scaling = Scaling; + } else { + scaling = Vector3(1, 1, 1); } const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok)); if (ok) { geometric_scaling = GeometricScaling; } else { - geometric_scaling = Vector3(0, 0, 0); + geometric_scaling = Vector3(1, 1, 1); } const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok)); @@ -207,6 +209,8 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin); + ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file"); + // manual hack to force SSC not to be compensated for - until we can handle it properly with tests return parent_global_xform * local_transform; } @@ -290,5 +294,14 @@ void PivotTransform::Execute() { ComputePivotTransform(); ImportUtils::debug_xform("global xform: ", GlobalTransform); + + if (LocalTransform.basis.determinant() == 0) { + print_error("Serious det == 0!"); + } + + if (GlobalTransform.basis.determinant() == 0) { + print_error("Serious! node has det == 0!"); + } + computed_global_xform = true; } diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub deleted file mode 100644 index 72fbf7ab0e..0000000000 --- a/modules/gamecenter/SCsub +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_gamecenter = env_modules.Clone() - -# (iOS) Enable module support -env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - -# (iOS) Build as separate static library -modules_sources = [] -env_gamecenter.add_source_files(modules_sources, "*.cpp") -env_gamecenter.add_source_files(modules_sources, "*.mm") -mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py deleted file mode 100644 index e68603fc93..0000000000 --- a/modules/gamecenter/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return platform == "iphone" - - -def configure(env): - pass diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm deleted file mode 100644 index b971bc1da3..0000000000 --- a/modules/gamecenter/game_center.mm +++ /dev/null @@ -1,380 +0,0 @@ -/*************************************************************************/ -/* game_center.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "game_center.h" -#import "platform/iphone/app_delegate.h" - -#import "game_center_delegate.h" -#import "platform/iphone/view_controller.h" -#import <GameKit/GameKit.h> - -GameCenter *GameCenter::instance = NULL; -GodotGameCenterDelegate *gameCenterDelegate = nil; - -void GameCenter::_bind_methods() { - ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate); - ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); - - ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); - ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement); - ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements); - ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements); - ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions); - ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center); - ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature); - - ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count); - ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); -}; - -Error GameCenter::authenticate() { - //if this class isn't available, game center isn't implemented - if ((NSClassFromString(@"GKLocalPlayer")) == nil) { - return ERR_UNAVAILABLE; - } - - GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); - - UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController; - ERR_FAIL_COND_V(!root_controller, FAILED); - - // This handler is called several times. First when the view needs to be shown, then again - // after the view is cancelled or the user logs in. Or if the user's already logged in, it's - // called just once to confirm they're authenticated. This is why no result needs to be specified - // in the presentViewController phase. In this case, more calls to this function will follow. - _weakify(root_controller); - _weakify(player); - player.authenticateHandler = (^(UIViewController *controller, NSError *error) { - _strongify(root_controller); - _strongify(player); - - if (controller) { - [root_controller presentViewController:controller animated:YES completion:nil]; - } else { - Dictionary ret; - ret["type"] = "authentication"; - if (player.isAuthenticated) { - ret["result"] = "ok"; - if (@available(iOS 13, *)) { - ret["player_id"] = [player.teamPlayerID UTF8String]; -#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR - } else { - ret["player_id"] = [player.playerID UTF8String]; -#endif - } - - GameCenter::get_singleton()->authenticated = true; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - ret["error_description"] = [error.localizedDescription UTF8String]; - GameCenter::get_singleton()->authenticated = false; - }; - - pending_events.push_back(ret); - }; - }); - - return OK; -}; - -bool GameCenter::is_authenticated() { - return authenticated; -}; - -Error GameCenter::post_score(Dictionary p_score) { - ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER); - float score = p_score["score"]; - String category = p_score["category"]; - - NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()]; - GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str]; - reporter.value = score; - - ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE); - - [GKScore reportScores:@[ reporter ] - withCompletionHandler:^(NSError *error) { - Dictionary ret; - ret["type"] = "post_score"; - if (error == nil) { - ret["result"] = "ok"; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - ret["error_description"] = [error.localizedDescription UTF8String]; - }; - - pending_events.push_back(ret); - }]; - - return OK; -}; - -Error GameCenter::award_achievement(Dictionary p_params) { - ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER); - String name = p_params["name"]; - float progress = p_params["progress"]; - - NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; - GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str]; - ERR_FAIL_COND_V(!achievement, FAILED); - - ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE); - - achievement.percentComplete = progress; - achievement.showsCompletionBanner = NO; - if (p_params.has("show_completion_banner")) { - achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO; - } - - [GKAchievement reportAchievements:@[ achievement ] - withCompletionHandler:^(NSError *error) { - Dictionary ret; - ret["type"] = "award_achievement"; - if (error == nil) { - ret["result"] = "ok"; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; - - return OK; -}; - -void GameCenter::request_achievement_descriptions() { - [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) { - Dictionary ret; - ret["type"] = "achievement_descriptions"; - if (error == nil) { - ret["result"] = "ok"; - PackedStringArray names; - PackedStringArray titles; - PackedStringArray unachieved_descriptions; - PackedStringArray achieved_descriptions; - PackedInt32Array maximum_points; - Array hidden; - Array replayable; - - for (NSUInteger i = 0; i < [descriptions count]; i++) { - GKAchievementDescription *description = [descriptions objectAtIndex:i]; - - const char *str = [description.identifier UTF8String]; - names.push_back(String::utf8(str != NULL ? str : "")); - - str = [description.title UTF8String]; - titles.push_back(String::utf8(str != NULL ? str : "")); - - str = [description.unachievedDescription UTF8String]; - unachieved_descriptions.push_back(String::utf8(str != NULL ? str : "")); - - str = [description.achievedDescription UTF8String]; - achieved_descriptions.push_back(String::utf8(str != NULL ? str : "")); - - maximum_points.push_back(description.maximumPoints); - - hidden.push_back(description.hidden == YES); - - replayable.push_back(description.replayable == YES); - } - - ret["names"] = names; - ret["titles"] = titles; - ret["unachieved_descriptions"] = unachieved_descriptions; - ret["achieved_descriptions"] = achieved_descriptions; - ret["maximum_points"] = maximum_points; - ret["hidden"] = hidden; - ret["replayable"] = replayable; - - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; -}; - -void GameCenter::request_achievements() { - [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) { - Dictionary ret; - ret["type"] = "achievements"; - if (error == nil) { - ret["result"] = "ok"; - PackedStringArray names; - PackedFloat32Array percentages; - - for (NSUInteger i = 0; i < [achievements count]; i++) { - GKAchievement *achievement = [achievements objectAtIndex:i]; - const char *str = [achievement.identifier UTF8String]; - names.push_back(String::utf8(str != NULL ? str : "")); - - percentages.push_back(achievement.percentComplete); - } - - ret["names"] = names; - ret["progress"] = percentages; - - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; -}; - -void GameCenter::reset_achievements() { - [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) { - Dictionary ret; - ret["type"] = "reset_achievements"; - if (error == nil) { - ret["result"] = "ok"; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; -}; - -Error GameCenter::show_game_center(Dictionary p_params) { - ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED); - - GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault; - if (p_params.has("view")) { - String view_name = p_params["view"]; - if (view_name == "default") { - view_state = GKGameCenterViewControllerStateDefault; - } else if (view_name == "leaderboards") { - view_state = GKGameCenterViewControllerStateLeaderboards; - } else if (view_name == "achievements") { - view_state = GKGameCenterViewControllerStateAchievements; - } else if (view_name == "challenges") { - view_state = GKGameCenterViewControllerStateChallenges; - } else { - return ERR_INVALID_PARAMETER; - } - } - - GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init]; - ERR_FAIL_COND_V(!controller, FAILED); - - UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController; - ERR_FAIL_COND_V(!root_controller, FAILED); - - controller.gameCenterDelegate = gameCenterDelegate; - controller.viewState = view_state; - if (view_state == GKGameCenterViewControllerStateLeaderboards) { - controller.leaderboardIdentifier = nil; - if (p_params.has("leaderboard_name")) { - String name = p_params["leaderboard_name"]; - NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; - controller.leaderboardIdentifier = name_str; - } - } - - [root_controller presentViewController:controller animated:YES completion:nil]; - - return OK; -}; - -Error GameCenter::request_identity_verification_signature() { - ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED); - - GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { - Dictionary ret; - ret["type"] = "identity_verification_signature"; - if (error == nil) { - ret["result"] = "ok"; - ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String]; - ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String]; - ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String]; - ret["timestamp"] = timestamp; - if (@available(iOS 13, *)) { - ret["player_id"] = [player.teamPlayerID UTF8String]; -#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR - } else { - ret["player_id"] = [player.playerID UTF8String]; -#endif - } - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - ret["error_description"] = [error.localizedDescription UTF8String]; - }; - - pending_events.push_back(ret); - }]; - - return OK; -}; - -void GameCenter::game_center_closed() { - Dictionary ret; - ret["type"] = "show_game_center"; - ret["result"] = "ok"; - pending_events.push_back(ret); -} - -int GameCenter::get_pending_event_count() { - return pending_events.size(); -}; - -Variant GameCenter::pop_pending_event() { - Variant front = pending_events.front()->get(); - pending_events.pop_front(); - - return front; -}; - -GameCenter *GameCenter::get_singleton() { - return instance; -}; - -GameCenter::GameCenter() { - ERR_FAIL_COND(instance != NULL); - instance = this; - authenticated = false; - - gameCenterDelegate = [[GodotGameCenterDelegate alloc] init]; -}; - -GameCenter::~GameCenter() { - if (gameCenterDelegate) { - gameCenterDelegate = nil; - } -} diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h deleted file mode 100644 index ef1d2ae93d..0000000000 --- a/modules/gamecenter/game_center_delegate.h +++ /dev/null @@ -1,35 +0,0 @@ -/*************************************************************************/ -/* game_center_delegate.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import <GameKit/GameKit.h> - -@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate> - -@end diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm deleted file mode 100644 index 6e20db572b..0000000000 --- a/modules/gamecenter/game_center_delegate.mm +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* game_center_delegate.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import "game_center_delegate.h" - -#include "game_center.h" - -@implementation GodotGameCenterDelegate - -- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController { - //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone - if (GameCenter::get_singleton()) { - GameCenter::get_singleton()->game_center_closed(); - } - [gameCenterViewController dismissViewControllerAnimated:YES completion:nil]; -} - -@end diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h deleted file mode 100644 index 5df3645b1c..0000000000 --- a/modules/gamecenter/game_center_module.h +++ /dev/null @@ -1,32 +0,0 @@ -/*************************************************************************/ -/* game_center_module.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -void register_gamecenter_types(); -void unregister_gamecenter_types(); diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip deleted file mode 100644 index eb44effbdd..0000000000 --- a/modules/gamecenter/gamecenter.gdip +++ /dev/null @@ -1,17 +0,0 @@ -[config] -name="GameCenter" -binary="gamecenter_lib.a" - -initialization="register_gamecenter_types" -deinitialization="unregister_gamecenter_types" - -[dependencies] -linked=[] -embedded=[] -system=["GameKit.framework"] - -capabilities=["gamekit"] - -files=[] - -[plist] diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index a48e51a390..fe3b3e7e12 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -48,7 +48,7 @@ extern "C" { JNIEnv *GDAPI godot_android_get_env() { #ifdef __ANDROID__ - return ThreadAndroid::get_env(); + return get_jni_env(); #else return nullptr; #endif diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 41b5029ef4..5d3f224adc 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -31,195 +31,15 @@ #include "gdnative/aabb.h" #include "core/math/aabb.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch"); - -void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { - const Vector3 *pos = (const Vector3 *)p_pos; - const Vector3 *size = (const Vector3 *)p_size; - AABB *dest = (AABB *)r_dest; - *dest = AABB(*pos, *size); -} - -godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) { - godot_vector3 raw_ret; - const AABB *self = (const AABB *)p_self; - Vector3 *ret = (Vector3 *)&raw_ret; - *ret = self->position; - return raw_ret; -} - -void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) { - AABB *self = (AABB *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->position = *v; -} - -godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) { - godot_vector3 raw_ret; - const AABB *self = (const AABB *)p_self; - Vector3 *ret = (Vector3 *)&raw_ret; - *ret = self->size; - return raw_ret; -} - -void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) { - AABB *self = (AABB *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->size = *v; -} - -godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { - godot_string ret; - const AABB *self = (const AABB *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self) { - godot_aabb dest; - const AABB *self = (const AABB *)p_self; - *((AABB *)&dest) = self->abs(); - return dest; -} - -godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->get_area(); -} - -godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->has_no_area(); -} - -godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->has_no_surface(); -} - -godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) { - const AABB *self = (const AABB *)p_self; - const AABB *with = (const AABB *)p_with; - return self->intersects(*with); -} - -godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) { - const AABB *self = (const AABB *)p_self; - const AABB *with = (const AABB *)p_with; - return self->encloses(*with); -} - -godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) { - godot_aabb dest; - const AABB *self = (const AABB *)p_self; - const AABB *with = (const AABB *)p_with; - *((AABB *)&dest) = self->merge(*with); - return dest; -} - -godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) { - godot_aabb dest; - const AABB *self = (const AABB *)p_self; - const AABB *with = (const AABB *)p_with; - *((AABB *)&dest) = self->intersection(*with); - return dest; -} - -godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) { - const AABB *self = (const AABB *)p_self; - const Plane *plane = (const Plane *)p_plane; - return self->intersects_plane(*plane); -} - -godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { - const AABB *self = (const AABB *)p_self; - const Vector3 *from = (const Vector3 *)p_from; - const Vector3 *to = (const Vector3 *)p_to; - return self->intersects_segment(*from, *to); -} - -godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) { - const AABB *self = (const AABB *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->has_point(*point); -} - -godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) { - godot_vector3 dest; - const AABB *self = (const AABB *)p_self; - const Vector3 *dir = (const Vector3 *)p_dir; - *((Vector3 *)&dest) = self->get_support(*dir); - return dest; -} - -godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) { - godot_vector3 dest; - const AABB *self = (const AABB *)p_self; - *((Vector3 *)&dest) = self->get_longest_axis(); - return dest; -} - -godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->get_longest_axis_index(); -} - -godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->get_longest_axis_size(); -} - -godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) { - godot_vector3 dest; - const AABB *self = (const AABB *)p_self; - *((Vector3 *)&dest) = self->get_shortest_axis(); - return dest; -} - -godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->get_shortest_axis_index(); -} - -godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) { - const AABB *self = (const AABB *)p_self; - return self->get_shortest_axis_size(); -} - -godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) { - godot_aabb dest; - const AABB *self = (const AABB *)p_self; - const Vector3 *to_point = (const Vector3 *)p_to_point; - *((AABB *)&dest) = self->expand(*to_point); - return dest; -} - -godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) { - godot_aabb dest; - const AABB *self = (const AABB *)p_self; - - *((AABB *)&dest) = self->grow(p_by); - return dest; -} - -godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) { - godot_vector3 dest; - const AABB *self = (const AABB *)p_self; - - *((Vector3 *)&dest) = self->get_endpoint(p_idx); - return dest; -} - -godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) { - const AABB *self = (const AABB *)p_self; - const AABB *b = (const AABB *)p_b; - return *self == *b; +void GDAPI godot_aabb_new(godot_aabb *p_self) { + memnew_placement(p_self, AABB); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 7099b9d459..87a8c8e376 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -33,369 +33,20 @@ #include "core/os/memory.h" #include "core/variant/array.h" -#include "core/math/color.h" - -#include "core/variant/variant.h" +static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch"); - -void GDAPI godot_array_new(godot_array *r_dest) { - Array *dest = (Array *)r_dest; - memnew_placement(dest, Array); -} - -void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { - Array *dest = (Array *)r_dest; - const Array *src = (const Array *)p_src; - memnew_placement(dest, Array(*src)); -} - -void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca) { - Array *dest = (Array *)r_dest; - Vector<Color> *pca = (Vector<Color> *)p_pca; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a) { - Array *dest = (Array *)r_dest; - Vector<Vector3> *pca = (Vector<Vector3> *)p_pv3a; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a) { - Array *dest = (Array *)r_dest; - Vector<Vector2> *pca = (Vector<Vector2> *)p_pv2a; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) { - Array *dest = (Array *)r_dest; - Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) { - Array *dest = (Array *)r_dest; - Vector<String> *pca = (Vector<String> *)p_psa; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra) { - Array *dest = (Array *)r_dest; - Vector<float> *pca = (Vector<float> *)p_pra; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra) { - Array *dest = (Array *)r_dest; - Vector<double> *pca = (Vector<double> *)p_pra; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia) { - Array *dest = (Array *)r_dest; - Vector<int32_t> *pca = (Vector<int32_t> *)p_pia; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia) { - Array *dest = (Array *)r_dest; - Vector<int64_t> *pca = (Vector<int64_t> *)p_pia; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba) { - Array *dest = (Array *)r_dest; - Vector<uint8_t> *pca = (Vector<uint8_t> *)p_pba; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) { - Array *self = (Array *)p_self; - Variant *val = (Variant *)p_value; - self->operator[](p_idx) = *val; -} - -godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) { - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - const Array *self = (const Array *)p_self; - memnew_placement(dest, Variant(self->operator[](p_idx))); - return raw_dest; -} - -godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) { - Array *self = (Array *)p_self; - return (godot_variant *)&self->operator[](p_idx); -} - -const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx) { - const Array *self = (const Array *)p_self; - return (const godot_variant *)&self->operator[](p_idx); -} - -void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - Variant *val = (Variant *)p_value; - self->append(*val); -} - -void GDAPI godot_array_clear(godot_array *p_self) { - Array *self = (Array *)p_self; - self->clear(); -} - -godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_value; - return self->count(*val); -} - -godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - return self->is_empty(); -} - -void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->erase(*val); -} - -godot_variant GDAPI godot_array_front(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->front(); - return v; -} - -godot_variant GDAPI godot_array_back(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->back(); - return v; -} - -godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_what; - return self->find(*val, p_from); -} - -godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_what; - return self->find_last(*val); -} - -godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_value; - return self->has(*val); -} - -godot_int GDAPI godot_array_hash(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - return self->hash(); -} - -void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->insert(p_pos, *val); -} - -void GDAPI godot_array_invert(godot_array *p_self) { - Array *self = (Array *)p_self; - self->invert(); -} - -godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { - Array *self = (Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->pop_back(); - return v; -} - -godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { - Array *self = (Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->pop_front(); - return v; -} - -void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->push_back(*val); -} - -void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->push_front(*val); -} - -void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) { - Array *self = (Array *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) { - Array *self = (Array *)p_self; - self->resize(p_size); -} - -godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_what; - return self->rfind(*val, p_from); -} - -godot_int GDAPI godot_array_size(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - return self->size(); -} - -void GDAPI godot_array_sort(godot_array *p_self) { - Array *self = (Array *)p_self; - self->sort(); -} - -void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) { - Array *self = (Array *)p_self; - const String *func = (const String *)p_func; - self->sort_custom((Object *)p_obj, *func); -} - -godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before) { - Array *self = (Array *)p_self; - return self->bsearch(*(const Variant *)p_value, p_before); -} - -godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before) { - Array *self = (Array *)p_self; - const String *func = (const String *)p_func; - return self->bsearch_custom(*(const Variant *)p_value, (Object *)p_obj, *func, p_before); +void GDAPI godot_array_new(godot_array *p_self) { + memnew_placement(p_self, Array); } void GDAPI godot_array_destroy(godot_array *p_self) { ((Array *)p_self)->~Array(); } -godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep) { - const Array *self = (const Array *)p_self; - godot_array res; - Array *val = (Array *)&res; - memnew_placement(val, Array); - *val = self->duplicate(p_deep); - return res; -} - -godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) { - const Array *self = (const Array *)p_self; - godot_array res; - Array *val = (Array *)&res; - memnew_placement(val, Array); - *val = self->slice(p_begin, p_end, p_step, p_deep); - return res; -} - -godot_variant GDAPI godot_array_max(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->max(); - return v; -} - -godot_variant GDAPI godot_array_min(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->min(); - return v; -} - -void GDAPI godot_array_shuffle(godot_array *p_self) { - Array *self = (Array *)p_self; - self->shuffle(); -} - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index bfcd9bbf2c..86a6d6216c 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -31,266 +31,15 @@ #include "gdnative/basis.h" #include "core/math/basis.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch"); - -void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { - const Vector3 *x_axis = (const Vector3 *)p_x_axis; - const Vector3 *y_axis = (const Vector3 *)p_y_axis; - const Vector3 *z_axis = (const Vector3 *)p_z_axis; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*x_axis, *y_axis, *z_axis); -} - -void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) { - const Vector3 *axis = (const Vector3 *)p_axis; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*axis, p_phi); -} - -void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { - const Vector3 *euler = (const Vector3 *)p_euler; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*euler); -} - -godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { - godot_string ret; - const Basis *self = (const Basis *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->inverse(); - return dest; -} - -godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->transposed(); - return dest; -} - -godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->orthonormalized(); - return dest; -} - -godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { - const Basis *self = (const Basis *)p_self; - return self->determinant(); -} - -godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - *((Basis *)&dest) = self->rotated(*axis, p_phi); - return dest; -} - -godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *scale = (const Vector3 *)p_scale; - *((Basis *)&dest) = self->scaled(*scale); - return dest; -} - -godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - *((Vector3 *)&dest) = self->get_scale(); - return dest; -} - -godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) { - godot_quat dest; - const Basis *self = (const Basis *)p_self; - *((Quat *)&dest) = self->get_quat(); - return dest; -} - -void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) { - Basis *self = (Basis *)p_self; - const Quat *quat = (const Quat *)p_quat; - self->set_quat(*quat); -} - -void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale) { - Basis *self = (Basis *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - const Vector3 *scale = (const Vector3 *)p_scale; - self->set_axis_angle_scale(*axis, p_phi, *scale); -} - -void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale) { - Basis *self = (Basis *)p_self; - const Vector3 *euler = (const Vector3 *)p_euler; - const Vector3 *scale = (const Vector3 *)p_scale; - self->set_euler_scale(*euler, *scale); -} - -void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale) { - Basis *self = (Basis *)p_self; - const Quat *quat = (const Quat *)p_quat; - const Vector3 *scale = (const Vector3 *)p_scale; - self->set_quat_scale(*quat, *scale); -} - -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - *((Vector3 *)&dest) = self->get_euler(); - return dest; -} - -godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) { - const Basis *self = (const Basis *)p_self; - const Vector3 *with = (const Vector3 *)p_with; - return self->tdotx(*with); -} - -godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) { - const Basis *self = (const Basis *)p_self; - const Vector3 *with = (const Vector3 *)p_with; - return self->tdoty(*with); -} - -godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) { - const Basis *self = (const Basis *)p_self; - const Vector3 *with = (const Vector3 *)p_with; - return self->tdotz(*with); -} - -godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *((Vector3 *)&dest) = self->xform(*v); - return dest; -} - -godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *((Vector3 *)&dest) = self->xform_inv(*v); - return dest; -} - -godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { - const Basis *self = (const Basis *)p_self; - return self->get_orthogonal_index(); -} - -void GDAPI godot_basis_new(godot_basis *r_dest) { - Basis *dest = (Basis *)r_dest; - *dest = Basis(); -} - -void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { - Basis *dest = (Basis *)r_dest; - const Quat *euler = (const Quat *)p_euler; - *dest = Basis(*euler); -} - -// p_elements is a pointer to an array of 3 (!!) vector3 -void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements) { - const Basis *self = (const Basis *)p_self; - Vector3 *elements = (Vector3 *)p_elements; - elements[0] = self->elements[0]; - elements[1] = self->elements[1]; - elements[2] = self->elements[2]; -} - -godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *self = (const Basis *)p_self; - *d = self->get_axis(p_axis); - return dest; -} - -void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) { - Basis *self = (Basis *)p_self; - const Vector3 *value = (const Vector3 *)p_value; - self->set_axis(p_axis, *value); -} - -godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *self = (const Basis *)p_self; - *d = self->get_row(p_row); - return dest; -} - -void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) { - Basis *self = (Basis *)p_self; - const Vector3 *value = (const Vector3 *)p_value; - self->set_row(p_row, *value); -} - -godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) { - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - return *self == *b; -} - -godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = self->slerp(*b, p_t); - return raw_dest; +void GDAPI godot_basis_new(godot_basis *p_self) { + memnew_placement(p_self, Basis); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index d4730a14b3..7c62b5928f 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -30,36 +30,17 @@ #include "gdnative/callable.h" -#include "core/io/resource.h" #include "core/variant/callable.h" #include "core/variant/variant.h" +static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch"); + #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch"); -static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch"); - -// Callable - -void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method) { - Callable *dest = (Callable *)r_dest; - const Object *object = (const Object *)p_object; - const StringName *method = (const StringName *)p_method; - memnew_placement(dest, Callable(object, *method)); -} - -void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method) { - Callable *dest = (Callable *)r_dest; - const StringName *method = (const StringName *)p_method; - memnew_placement(dest, Callable(ObjectID(p_objectid), *method)); -} - -void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) { - Callable *dest = (Callable *)r_dest; - const Callable *src = (const Callable *)p_src; - memnew_placement(dest, Callable(*src)); +void GDAPI godot_callable_new(godot_callable *p_self) { + memnew_placement(p_self, Callable); } void GDAPI godot_callable_destroy(godot_callable *p_self) { @@ -67,186 +48,6 @@ void GDAPI godot_callable_destroy(godot_callable *p_self) { self->~Callable(); } -godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value) { - const Callable *self = (const Callable *)p_self; - const Variant **arguments = (const Variant **)p_arguments; - Variant *return_value = (Variant *)r_return_value; - Variant ret; - Callable::CallError err; - self->call(arguments, p_argcount, ret, err); - if (return_value) - (*return_value) = ret; - return (godot_int)err.error; -} - -void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount) { - const Callable *self = (const Callable *)p_self; - const Variant **arguments = (const Variant **)p_arguments; - self->call_deferred(arguments, p_argcount); -} - -godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self) { - const Callable *self = (const Callable *)p_self; - return self->is_null(); -} - -godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self) { - const Callable *self = (const Callable *)p_self; - return self->is_custom(); -} - -godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self) { - const Callable *self = (const Callable *)p_self; - return self->is_standard(); -} - -godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self) { - const Callable *self = (const Callable *)p_self; - return (godot_object *)self->get_object(); -} - -uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self) { - const Callable *self = (const Callable *)p_self; - return (uint64_t)self->get_object_id(); -} - -godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self) { - godot_string_name raw_dest; - const Callable *self = (const Callable *)p_self; - StringName *dest = (StringName *)&raw_dest; - memnew_placement(dest, StringName(self->get_method())); - return raw_dest; -} - -uint32_t GDAPI godot_callable_hash(const godot_callable *p_self) { - const Callable *self = (const Callable *)p_self; - return self->hash(); -} - -godot_string GDAPI godot_callable_as_string(const godot_callable *p_self) { - godot_string ret; - const Callable *self = (const Callable *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other) { - const Callable *self = (const Callable *)p_self; - const Callable *other = (const Callable *)p_other; - return *self == *other; -} - -godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other) { - const Callable *self = (const Callable *)p_self; - const Callable *other = (const Callable *)p_other; - return *self < *other; -} - -// Signal - -void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name) { - Signal *dest = (Signal *)r_dest; - const Object *object = (const Object *)p_object; - const StringName *name = (const StringName *)p_name; - memnew_placement(dest, Signal(object, *name)); -} - -void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name) { - Signal *dest = (Signal *)r_dest; - const StringName *name = (const StringName *)p_name; - memnew_placement(dest, Signal(ObjectID(p_objectid), *name)); -} - -void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) { - Signal *dest = (Signal *)r_dest; - const Signal *src = (const Signal *)p_src; - memnew_placement(dest, Signal(*src)); -} - -void GDAPI godot_signal_destroy(godot_signal *p_self) { - Signal *self = (Signal *)p_self; - self->~Signal(); -} - -godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount) { - const Signal *self = (const Signal *)p_self; - const Variant **arguments = (const Variant **)p_arguments; - return (godot_int)self->emit(arguments, p_argcount); -} - -godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags) { - Signal *self = (Signal *)p_self; - const Callable *callable = (const Callable *)p_callable; - const Array *binds_ar = (const Array *)p_binds; - Vector<Variant> binds; - for (int i = 0; i < binds_ar->size(); i++) { - binds.push_back(binds_ar->get(i)); - } - return (godot_int)self->connect(*callable, binds, p_flags); -} - -void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable) { - Signal *self = (Signal *)p_self; - const Callable *callable = (const Callable *)p_callable; - self->disconnect(*callable); -} - -godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self) { - const Signal *self = (const Signal *)p_self; - return self->is_null(); -} - -godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable) { - const Signal *self = (const Signal *)p_self; - const Callable *callable = (const Callable *)p_callable; - return self->is_connected(*callable); -} - -godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self) { - godot_array raw_dest; - const Signal *self = (const Signal *)p_self; - Array *dest = (Array *)&raw_dest; - memnew_placement(dest, Array(self->get_connections())); - return raw_dest; -} - -godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self) { - const Signal *self = (const Signal *)p_self; - return (godot_object *)self->get_object(); -} - -uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self) { - const Signal *self = (const Signal *)p_self; - return (uint64_t)self->get_object_id(); -} - -godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self) { - godot_string_name raw_dest; - const Signal *self = (const Signal *)p_self; - StringName *dest = (StringName *)&raw_dest; - memnew_placement(dest, StringName(self->get_name())); - return raw_dest; -} - -godot_string GDAPI godot_signal_as_string(const godot_signal *p_self) { - godot_string ret; - const Signal *self = (const Signal *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other) { - const Signal *self = (const Signal *)p_self; - const Signal *other = (const Signal *)p_other; - return *self == *other; -} - -godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other) { - const Signal *self = (const Signal *)p_self; - const Signal *other = (const Signal *)p_other; - return *self < *other; -} - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 939dec3a47..784c8d439e 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -31,178 +31,15 @@ #include "gdnative/color.h" #include "core/math/color.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch"); - -void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { - Color *dest = (Color *)r_dest; - *dest = Color(p_r, p_g, p_b, p_a); -} - -void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { - Color *dest = (Color *)r_dest; - *dest = Color(p_r, p_g, p_b); -} - -godot_real godot_color_get_r(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->r; -} - -void godot_color_set_r(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->r = val; -} - -godot_real godot_color_get_g(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->g; -} - -void godot_color_set_g(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->g = val; -} - -godot_real godot_color_get_b(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->b; -} - -void godot_color_set_b(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->b = val; -} - -godot_real godot_color_get_a(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->a; -} - -void godot_color_set_a(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->a = val; -} - -godot_real godot_color_get_h(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->get_h(); -} - -godot_real godot_color_get_s(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->get_s(); -} - -godot_real godot_color_get_v(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->get_v(); -} - -godot_string GDAPI godot_color_as_string(const godot_color *p_self) { - godot_string ret; - const Color *self = (const Color *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_rgba32(); -} - -godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_abgr32(); -} - -godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_abgr64(); -} - -godot_int GDAPI godot_color_to_argb64(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_argb64(); -} - -godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_rgba64(); -} - -godot_int GDAPI godot_color_to_argb32(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_argb32(); -} - -godot_color GDAPI godot_color_inverted(const godot_color *p_self) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->inverted(); - return dest; -} - -godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { - godot_color dest; - const Color *self = (const Color *)p_self; - const Color *b = (const Color *)p_b; - *((Color *)&dest) = self->lerp(*b, p_t); - return dest; -} - -godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { - godot_color dest; - const Color *self = (const Color *)p_self; - const Color *over = (const Color *)p_over; - *((Color *)&dest) = self->blend(*over); - return dest; -} - -godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->darkened(p_amount); - return dest; -} - -godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->from_hsv(p_h, p_s, p_v, p_a); - return dest; -} - -godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->lightened(p_amount); - return dest; -} - -godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) { - godot_string dest; - const Color *self = (const Color *)p_self; - - memnew_placement(&dest, String(self->to_html(p_with_alpha))); - return dest; -} - -godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) { - const Color *self = (const Color *)p_self; - const Color *b = (const Color *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) { - const Color *self = (const Color *)p_self; - const Color *b = (const Color *)p_b; - return *self < *b; +void GDAPI godot_color_new(godot_color *p_self) { + memnew_placement(p_self, Color); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index f3c040428a..d58e08f4b0 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -30,26 +30,16 @@ #include "gdnative/dictionary.h" -#include "core/variant/variant.h" -// core/variant/variant.h before to avoid compile errors with MSVC -#include "core/io/json.h" #include "core/variant/dictionary.h" +static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch"); + #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch"); - -void GDAPI godot_dictionary_new(godot_dictionary *r_dest) { - Dictionary *dest = (Dictionary *)r_dest; - memnew_placement(dest, Dictionary); -} - -void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { - Dictionary *dest = (Dictionary *)r_dest; - const Dictionary *src = (const Dictionary *)p_src; - memnew_placement(dest, Dictionary(*src)); +void GDAPI godot_dictionary_new(godot_dictionary *p_self) { + memnew_placement(p_self, Dictionary); } void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { @@ -57,135 +47,6 @@ void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { self->~Dictionary(); } -godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep) { - const Dictionary *self = (const Dictionary *)p_self; - godot_dictionary res; - Dictionary *val = (Dictionary *)&res; - memnew_placement(val, Dictionary); - *val = self->duplicate(p_deep); - return res; -} - -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { - const Dictionary *self = (const Dictionary *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self) { - const Dictionary *self = (const Dictionary *)p_self; - return self->is_empty(); -} - -void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { - Dictionary *self = (Dictionary *)p_self; - self->clear(); -} - -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { - const Dictionary *self = (const Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return self->has(*key); -} - -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) { - const Dictionary *self = (const Dictionary *)p_self; - const Array *keys = (const Array *)p_keys; - return self->has_all(*keys); -} - -void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - self->erase(*key); -} - -godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { - const Dictionary *self = (const Dictionary *)p_self; - return self->hash(); -} - -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { - godot_array dest; - const Dictionary *self = (const Dictionary *)p_self; - memnew_placement(&dest, Array(self->keys())); - return dest; -} - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { - godot_array dest; - const Dictionary *self = (const Dictionary *)p_self; - memnew_placement(&dest, Array(self->values())); - return dest; -} - -godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) { - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - const Dictionary *self = (const Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - memnew_placement(dest, Variant(self->operator[](*key))); - return raw_dest; -} - -void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - const Variant *value = (const Variant *)p_value; - self->operator[](*key) = *value; -} - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return (godot_variant *)&self->operator[](*key); -} - -const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) { - const Dictionary *self = (const Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return (const godot_variant *)&self->operator[](*key); -} - -godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return (godot_variant *)self->next(key); -} - -godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) { - const Dictionary *self = (const Dictionary *)p_self; - const Dictionary *b = (const Dictionary *)p_b; - return *self == *b; -} - -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) { - godot_string raw_dest; - String *dest = (String *)&raw_dest; - const Dictionary *self = (const Dictionary *)p_self; - memnew_placement(dest, String(JSON::print(Variant(*self)))); - return raw_dest; -} - -// GDNative core 1.1 - -godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return self->erase(*key); -} - -godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default) { - const Dictionary *self = (const Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - const Variant *def = (const Variant *)p_default; - - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - memnew_placement(dest, Variant(self->get(*key, *def))); - - return raw_dest; -} - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 1c11130d89..c3d25f81c7 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -99,7 +99,7 @@ godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classnam godot_dictionary GDAPI godot_get_global_constants() { godot_dictionary constants; - godot_dictionary_new(&constants); + memnew_placement(&constants, Dictionary); Dictionary *p_constants = (Dictionary *)&constants; const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { @@ -127,18 +127,6 @@ void GDAPI godot_free(void *p_ptr) { memfree(p_ptr); } -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR); -} - -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING); -} - -void GDAPI godot_print(const godot_string *p_message) { - print_line(*(String *)p_message); -} - void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) { String message = "Error loading GDNative file "; GDNativeLibrary *library = (GDNativeLibrary *)p_library; diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 7b215c0d0b..02c2f9b22b 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -31,24 +31,15 @@ #include "gdnative/node_path.h" #include "core/string/node_path.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch"); - -void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { - NodePath *dest = (NodePath *)r_dest; - const String *from = (const String *)p_from; - memnew_placement(dest, NodePath(*from)); -} - -void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { - NodePath *dest = (NodePath *)r_dest; - const NodePath *src = (const NodePath *)p_src; - memnew_placement(dest, NodePath(*src)); +void GDAPI godot_node_path_new(godot_node_path *p_self) { + memnew_placement(p_self, NodePath); } void GDAPI godot_node_path_destroy(godot_node_path *p_self) { @@ -56,71 +47,6 @@ void GDAPI godot_node_path_destroy(godot_node_path *p_self) { self->~NodePath(); } -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { - godot_string ret; - const NodePath *self = (const NodePath *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->is_absolute(); -} - -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->get_name_count(); -} - -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { - godot_string dest; - const NodePath *self = (const NodePath *)p_self; - - memnew_placement(&dest, String(self->get_name(p_idx))); - return dest; -} - -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->get_subname_count(); -} - -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) { - godot_string dest; - const NodePath *self = (const NodePath *)p_self; - - memnew_placement(&dest, String(self->get_subname(p_idx))); - return dest; -} - -godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) { - godot_string dest; - const NodePath *self = (const NodePath *)p_self; - memnew_placement(&dest, String(self->get_concatenated_subnames())); - return dest; -} - -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->is_empty(); -} - -godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) { - const NodePath *self = (const NodePath *)p_self; - const NodePath *b = (const NodePath *)p_b; - return *self == *b; -} - -godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - godot_node_path res; - NodePath *val = (NodePath *)&res; - memnew_placement(val, NodePath); - *val = self->get_as_property_path(); - return res; -} - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index e714999234..9e4c6e6f38 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -30,882 +30,103 @@ #include "gdnative/packed_arrays.h" -#include "core/variant/array.h" - #include "core/variant/variant.h" -#include "core/math/color.h" #include "core/math/vector2.h" -#include "core/math/vector3.h" +#include "core/math/vector3i.h" + +static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch"); +static_assert(sizeof(godot_packed_int32_array) == sizeof(PackedInt32Array), "PackedInt32Array size mismatch"); +static_assert(sizeof(godot_packed_int64_array) == sizeof(PackedInt64Array), "PackedInt64Array size mismatch"); +static_assert(sizeof(godot_packed_float32_array) == sizeof(PackedFloat32Array), "PackedFloat32Array size mismatch"); +static_assert(sizeof(godot_packed_float64_array) == sizeof(PackedFloat64Array), "PackedFloat64Array size mismatch"); +static_assert(sizeof(godot_packed_string_array) == sizeof(PackedStringArray), "PackedStringArray size mismatch"); +static_assert(sizeof(godot_packed_vector2_array) == sizeof(PackedVector2Array), "PackedVector2Array size mismatch"); +static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch"); +static_assert(sizeof(godot_packed_vector3_array) == sizeof(PackedVector3Array), "PackedVector3Array size mismatch"); +static_assert(sizeof(godot_packed_vector3i_array) == sizeof(Vector<Vector3i>), "Vector<Vector3i> size mismatch"); +static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "PackedColorArray size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_packed_byte_array) == sizeof(Vector<uint8_t>), "Vector<uint8_t> size mismatch"); -static_assert(sizeof(godot_packed_int32_array) == sizeof(Vector<int32_t>), "Vector<int32_t> size mismatch"); -static_assert(sizeof(godot_packed_int64_array) == sizeof(Vector<int64_t>), "Vector<int64_t> size mismatch"); -static_assert(sizeof(godot_packed_float32_array) == sizeof(Vector<float>), "Vector<float> size mismatch"); -static_assert(sizeof(godot_packed_float64_array) == sizeof(Vector<double>), "Vector<double> size mismatch"); -static_assert(sizeof(godot_packed_string_array) == sizeof(Vector<String>), "Vector<String> size mismatch"); -static_assert(sizeof(godot_packed_vector2_array) == sizeof(Vector<Vector2>), "Vector<Vector2> size mismatch"); -static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch"); -static_assert(sizeof(godot_packed_vector3_array) == sizeof(Vector<Vector3>), "Vector<Vector3> size mismatch"); -static_assert(sizeof(godot_packed_color_array) == sizeof(Vector<Color>), "Vector<Color> size mismatch"); - #define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) // byte -void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest) { - Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; - memnew_placement(dest, Vector<uint8_t>); -} - -void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) { - Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; - const Vector<uint8_t> *src = (const Vector<uint8_t> *)p_src; - memnew_placement(dest, Vector<uint8_t>(*src)); -} - -void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a) { - Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<uint8_t>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->ptr(); -} - -uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - return self->ptrw(); -} - -void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - Vector<uint8_t> *array = (Vector<uint8_t> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - return (godot_bool)self->has(p_value); -} - -void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->set(p_idx, p_data); -} - -uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) { + memnew_placement(p_self, PackedByteArray); } void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { - ((Vector<uint8_t> *)p_self)->~Vector(); + ((PackedByteArray *)p_self)->~PackedByteArray(); } // int32 -void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest) { - Vector<int32_t> *dest = (Vector<int32_t> *)r_dest; - memnew_placement(dest, Vector<int32_t>); -} - -void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) { - Vector<int32_t> *dest = (Vector<int32_t> *)r_dest; - const Vector<int32_t> *src = (const Vector<int32_t> *)p_src; - memnew_placement(dest, Vector<int32_t>(*src)); -} - -void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a) { - Vector<int32_t> *dest = (Vector<int32_t> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<int32_t>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self) { - const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; - return self->ptr(); -} - -int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - return self->ptrw(); -} - -void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - Vector<int32_t> *array = (Vector<int32_t> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - return (godot_bool)self->has(p_value); -} - -void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) { - Vector<int32_t> *self = (Vector<int32_t> *)p_self; - self->set(p_idx, p_data); -} - -int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx) { - const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self) { - const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self) { - const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) { + memnew_placement(p_self, PackedInt32Array); } void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) { - ((Vector<int32_t> *)p_self)->~Vector(); + ((PackedInt32Array *)p_self)->~PackedInt32Array(); } // int64 -void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest) { - Vector<int64_t> *dest = (Vector<int64_t> *)r_dest; - memnew_placement(dest, Vector<int64_t>); -} - -void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) { - Vector<int64_t> *dest = (Vector<int64_t> *)r_dest; - const Vector<int64_t> *src = (const Vector<int64_t> *)p_src; - memnew_placement(dest, Vector<int64_t>(*src)); -} - -void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a) { - Vector<int64_t> *dest = (Vector<int64_t> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<int64_t>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self) { - const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; - return self->ptr(); -} - -int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - return self->ptrw(); -} - -void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - Vector<int64_t> *array = (Vector<int64_t> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - return (godot_bool)self->has(p_value); -} - -void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) { - Vector<int64_t> *self = (Vector<int64_t> *)p_self; - self->set(p_idx, p_data); -} - -int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx) { - const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self) { - const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self) { - const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) { + memnew_placement(p_self, PackedInt64Array); } void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) { - ((Vector<int64_t> *)p_self)->~Vector(); + ((PackedInt64Array *)p_self)->~PackedInt64Array(); } // float32 -void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest) { - Vector<float> *dest = (Vector<float> *)r_dest; - memnew_placement(dest, Vector<float>); -} - -void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) { - Vector<float> *dest = (Vector<float> *)r_dest; - const Vector<float> *src = (const Vector<float> *)p_src; - memnew_placement(dest, Vector<float>(*src)); -} - -void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a) { - Vector<float> *dest = (Vector<float> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<float>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self) { - const Vector<float> *self = (const Vector<float> *)p_self; - return self->ptr(); -} - -float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self) { - Vector<float> *self = (Vector<float> *)p_self; - return self->ptrw(); -} - -void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data) { - Vector<float> *self = (Vector<float> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array) { - Vector<float> *self = (Vector<float> *)p_self; - Vector<float> *array = (Vector<float> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) { - Vector<float> *self = (Vector<float> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value) { - Vector<float> *self = (Vector<float> *)p_self; - return (godot_bool)self->has(p_value); -} - -void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self) { - Vector<float> *self = (Vector<float> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self) { - Vector<float> *self = (Vector<float> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data) { - Vector<float> *self = (Vector<float> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx) { - Vector<float> *self = (Vector<float> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size) { - Vector<float> *self = (Vector<float> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) { - Vector<float> *self = (Vector<float> *)p_self; - self->set(p_idx, p_data); -} - -float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx) { - const Vector<float> *self = (const Vector<float> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self) { - const Vector<float> *self = (const Vector<float> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self) { - const Vector<float> *self = (const Vector<float> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) { + memnew_placement(p_self, PackedFloat32Array); } void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) { - ((Vector<float> *)p_self)->~Vector(); + ((PackedFloat32Array *)p_self)->~PackedFloat32Array(); } // float64 -void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest) { - Vector<double> *dest = (Vector<double> *)r_dest; - memnew_placement(dest, Vector<double>); -} - -void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) { - Vector<double> *dest = (Vector<double> *)r_dest; - const Vector<double> *src = (const Vector<double> *)p_src; - memnew_placement(dest, Vector<double>(*src)); -} - -void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a) { - Vector<double> *dest = (Vector<double> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<double>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self) { - const Vector<double> *self = (const Vector<double> *)p_self; - return self->ptr(); -} - -double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self) { - Vector<double> *self = (Vector<double> *)p_self; - return self->ptrw(); -} - -void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data) { - Vector<double> *self = (Vector<double> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array) { - Vector<double> *self = (Vector<double> *)p_self; - Vector<double> *array = (Vector<double> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) { - Vector<double> *self = (Vector<double> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value) { - Vector<double> *self = (Vector<double> *)p_self; - return (godot_bool)self->has(p_value); -} - -void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self) { - Vector<double> *self = (Vector<double> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self) { - Vector<double> *self = (Vector<double> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data) { - Vector<double> *self = (Vector<double> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx) { - Vector<double> *self = (Vector<double> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size) { - Vector<double> *self = (Vector<double> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) { - Vector<double> *self = (Vector<double> *)p_self; - self->set(p_idx, p_data); -} - -double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx) { - const Vector<double> *self = (const Vector<double> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self) { - const Vector<double> *self = (const Vector<double> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self) { - const Vector<double> *self = (const Vector<double> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) { + memnew_placement(p_self, PackedFloat64Array); } void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) { - ((Vector<double> *)p_self)->~Vector(); + ((PackedFloat64Array *)p_self)->~PackedFloat64Array(); } // string -void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest) { - Vector<String> *dest = (Vector<String> *)r_dest; - memnew_placement(dest, Vector<String>); -} - -void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) { - Vector<String> *dest = (Vector<String> *)r_dest; - const Vector<String> *src = (const Vector<String> *)p_src; - memnew_placement(dest, Vector<String>(*src)); -} - -void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a) { - Vector<String> *dest = (Vector<String> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<String>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self) { - const Vector<String> *self = (const Vector<String> *)p_self; - return (const godot_string *)self->ptr(); -} - -godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self) { - Vector<String> *self = (Vector<String> *)p_self; - return (godot_string *)self->ptrw(); -} - -void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array) { - Vector<String> *self = (Vector<String> *)p_self; - Vector<String> *array = (Vector<String> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_value; - return (godot_bool)self->has(s); -} - -void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self) { - Vector<String> *self = (Vector<String> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self) { - Vector<String> *self = (Vector<String> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx) { - Vector<String> *self = (Vector<String> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size) { - Vector<String> *self = (Vector<String> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - self->set(p_idx, s); -} - -godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx) { - const Vector<String> *self = (const Vector<String> *)p_self; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = self->get(p_idx); - return str; -} - -godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self) { - const Vector<String> *self = (const Vector<String> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self) { - const Vector<String> *self = (const Vector<String> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) { + memnew_placement(p_self, PackedStringArray); } void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { - ((Vector<String> *)p_self)->~Vector(); + ((PackedStringArray *)p_self)->~PackedStringArray(); } // vector2 -void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest) { - Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; - memnew_placement(dest, Vector<Vector2>); -} - -void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) { - Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; - const Vector<Vector2> *src = (const Vector<Vector2> *)p_src; - memnew_placement(dest, Vector<Vector2>(*src)); -} - -void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a) { - Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Vector2>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return (const godot_vector2 *)self->ptr(); -} - -godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - return (godot_vector2 *)self->ptrw(); -} - -void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector<Vector2> *array = (Vector<Vector2> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &v = *(Vector2 *)p_value; - return (godot_bool)self->has(v); -} - -void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->set(p_idx, s); -} - -godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - godot_vector2 v; - Vector2 *s = (Vector2 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) { + memnew_placement(p_self, PackedVector2Array); } void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { - ((Vector<Vector2> *)p_self)->~Vector(); + ((PackedVector2Array *)p_self)->~PackedVector2Array(); } // vector2i -void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest) { - Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; - memnew_placement(dest, Vector<Vector2i>); -} - -void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) { - Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; - const Vector<Vector2i> *src = (const Vector<Vector2i> *)p_src; - memnew_placement(dest, Vector<Vector2i>(*src)); -} - -void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a) { - Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Vector2i>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self) { - const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; - return (const godot_vector2i *)self->ptr(); -} - -godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - return (godot_vector2i *)self->ptrw(); -} - -void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - Vector2i &s = *(Vector2i *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - Vector<Vector2i> *array = (Vector<Vector2i> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - Vector2i &s = *(Vector2i *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - Vector2i &v = *(Vector2i *)p_value; - return (godot_bool)self->has(v); -} - -void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - Vector2i &s = *(Vector2i *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) { - Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; - Vector2i &s = *(Vector2i *)p_data; - self->set(p_idx, s); -} - -godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx) { - const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; - godot_vector2i v; - Vector2i *s = (Vector2i *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self) { - const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self) { - const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) { + memnew_placement(p_self, Vector<Vector2i>); } void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) { @@ -914,226 +135,32 @@ void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_se // vector3 -void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) { - Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; - memnew_placement(dest, Vector<Vector3>); -} - -void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) { - Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; - const Vector<Vector3> *src = (const Vector<Vector3> *)p_src; - memnew_placement(dest, Vector<Vector3>(*src)); -} - -void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a) { - Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Vector3>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return (const godot_vector3 *)self->ptr(); -} - -godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - return (godot_vector3 *)self->ptrw(); -} - -void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector<Vector3> *array = (Vector<Vector3> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &v = *(Vector3 *)p_value; - return (godot_bool)self->has(v); -} - -void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->set(p_idx, s); -} - -godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - godot_vector3 v; - Vector3 *s = (Vector3 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) { + memnew_placement(p_self, PackedVector3Array); } void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { - ((Vector<Vector3> *)p_self)->~Vector(); + ((PackedVector3Array *)p_self)->~PackedVector3Array(); } -// color - -void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest) { - Vector<Color> *dest = (Vector<Color> *)r_dest; - memnew_placement(dest, Vector<Color>); -} - -void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) { - Vector<Color> *dest = (Vector<Color> *)r_dest; - const Vector<Color> *src = (const Vector<Color> *)p_src; - memnew_placement(dest, Vector<Color>(*src)); -} - -void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a) { - Vector<Color> *dest = (Vector<Color> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Color>); +// vector3i - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } +void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) { + memnew_placement(p_self, Vector<Vector3i>); } -const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - return (const godot_color *)self->ptr(); +void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) { + ((Vector<Vector3i> *)p_self)->~Vector(); } -godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self) { - Vector<Color> *self = (Vector<Color> *)p_self; - return (godot_color *)self->ptrw(); -} - -void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array) { - Vector<Color> *self = (Vector<Color> *)p_self; - Vector<Color> *array = (Vector<Color> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &c = *(Color *)p_value; - return (godot_bool)self->has(c); -} - -void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->set(p_idx, s); -} - -godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - godot_color v; - Color *s = (Color *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - return self->size(); -} +// color -godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - return self->is_empty(); +void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) { + memnew_placement(p_self, PackedColorArray); } void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { - ((Vector<Color> *)p_self)->~Vector(); + ((PackedColorArray *)p_self)->~PackedColorArray(); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 32a90d08fa..61d5e09fad 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -31,139 +31,15 @@ #include "gdnative/plane.h" #include "core/math/plane.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch"); - -void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { - Plane *dest = (Plane *)r_dest; - *dest = Plane(p_a, p_b, p_c, p_d); -} - -void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { - const Vector3 *v1 = (const Vector3 *)p_v1; - const Vector3 *v2 = (const Vector3 *)p_v2; - const Vector3 *v3 = (const Vector3 *)p_v3; - Plane *dest = (Plane *)r_dest; - *dest = Plane(*v1, *v2, *v3); -} - -void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) { - const Vector3 *normal = (const Vector3 *)p_normal; - Plane *dest = (Plane *)r_dest; - *dest = Plane(*normal, p_d); -} - -godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) { - godot_string ret; - const Plane *self = (const Plane *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) { - godot_plane dest; - const Plane *self = (const Plane *)p_self; - *((Plane *)&dest) = self->normalized(); - return dest; -} - -godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { - godot_vector3 dest; - const Plane *self = (const Plane *)p_self; - *((Vector3 *)&dest) = self->center(); - return dest; -} - -godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->is_point_over(*point); -} - -godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) { - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->distance_to(*point); -} - -godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) { - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->has_point(*point, p_epsilon); -} - -godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) { - godot_vector3 dest; - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - *((Vector3 *)&dest) = self->project(*point); - return dest; -} - -godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) { - const Plane *self = (const Plane *)p_self; - const Plane *b = (const Plane *)p_b; - const Plane *c = (const Plane *)p_c; - Vector3 *dest = (Vector3 *)r_dest; - return self->intersect_3(*b, *c, dest); -} - -godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) { - const Plane *self = (const Plane *)p_self; - const Vector3 *from = (const Vector3 *)p_from; - const Vector3 *dir = (const Vector3 *)p_dir; - Vector3 *dest = (Vector3 *)r_dest; - return self->intersects_ray(*from, *dir, dest); -} - -godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) { - const Plane *self = (const Plane *)p_self; - const Vector3 *begin = (const Vector3 *)p_begin; - const Vector3 *end = (const Vector3 *)p_end; - Vector3 *dest = (Vector3 *)r_dest; - return self->intersects_segment(*begin, *end, dest); -} - -godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) { - godot_plane raw_dest; - Plane *dest = (Plane *)&raw_dest; - const Plane *self = (const Plane *)p_self; - *dest = -(*self); - return raw_dest; -} - -godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) { - const Plane *self = (const Plane *)p_self; - const Plane *b = (const Plane *)p_b; - return *self == *b; -} - -void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) { - Plane *self = (Plane *)p_self; - const Vector3 *normal = (const Vector3 *)p_normal; - self->set_normal(*normal); -} - -godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { - const Plane *self = (const Plane *)p_self; - const Vector3 normal = self->get_normal(); - godot_vector3 *v3 = (godot_vector3 *)&normal; - return *v3; -} - -godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { - const Plane *self = (const Plane *)p_self; - return self->d; -} - -void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { - Plane *self = (Plane *)p_self; - self->d = p_d; +void GDAPI godot_plane_new(godot_plane *p_self) { + memnew_placement(p_self, Plane); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index 29edad6636..87f1d7d8e5 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -31,205 +31,15 @@ #include "gdnative/quat.h" #include "core/math/quat.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch"); - -void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { - Quat *dest = (Quat *)r_dest; - *dest = Quat(p_x, p_y, p_z, p_w); -} - -void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { - const Vector3 *axis = (const Vector3 *)p_axis; - Quat *dest = (Quat *)r_dest; - *dest = Quat(*axis, p_angle); -} - -void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis) { - const Basis *basis = (const Basis *)p_basis; - Quat *dest = (Quat *)r_dest; - *dest = Quat(*basis); -} - -void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) { - const Vector3 *euler = (const Vector3 *)p_euler; - Quat *dest = (Quat *)r_dest; - *dest = Quat(*euler); -} - -godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->x; -} - -void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->x = val; -} - -godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->y; -} - -void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->y = val; -} - -godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->z; -} - -void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->z = val; -} - -godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->w; -} - -void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->w = val; -} - -godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { - godot_string ret; - const Quat *self = (const Quat *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_real GDAPI godot_quat_length(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->length(); -} - -godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->length_squared(); -} - -godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - *((Quat *)&dest) = self->normalized(); - return dest; -} - -godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->is_normalized(); -} - -godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - *((Quat *)&dest) = self->inverse(); - return dest; -} - -godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - return self->dot(*b); -} - -godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { - godot_vector3 dest; - const Quat *self = (const Quat *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *((Vector3 *)&dest) = self->xform(*v); - return dest; -} - -godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *((Quat *)&dest) = self->slerp(*b, p_t); - return dest; -} - -godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *((Quat *)&dest) = self->slerpni(*b, p_t); - return dest; -} - -godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - const Quat *pre_a = (const Quat *)p_pre_a; - const Quat *post_b = (const Quat *)p_post_b; - *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - return *self == *b; -} - -godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle) { - Quat *self = (Quat *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - self->set_axis_angle(*axis, p_angle); +void GDAPI godot_quat_new(godot_quat *p_self) { + memnew_placement(p_self, Quat); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 40e8e64ca1..086592ec22 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -30,300 +30,21 @@ #include "gdnative/rect2.h" -#include "core/math/transform_2d.h" -#include "core/variant/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif +#include "core/math/rect2.h" static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch"); static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch"); -// Rect2 - -void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) { - const Vector2 *position = (const Vector2 *)p_pos; - const Vector2 *size = (const Vector2 *)p_size; - Rect2 *dest = (Rect2 *)r_dest; - *dest = Rect2(*position, *size); -} - -void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) { - Rect2 *dest = (Rect2 *)r_dest; - *dest = Rect2(p_x, p_y, p_width, p_height); -} - -godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { - godot_string ret; - const Rect2 *self = (const Rect2 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self) { - godot_rect2i dest; - const Rect2 *self = (const Rect2 *)p_self; - *((Rect2i *)&dest) = Rect2i(*self); - return dest; -} - -godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { - const Rect2 *self = (const Rect2 *)p_self; - return self->get_area(); -} - -godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) { - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - return self->intersects(*b); -} - -godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) { - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - return self->encloses(*b); -} - -godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { - const Rect2 *self = (const Rect2 *)p_self; - return self->has_no_area(); -} - -godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - *((Rect2 *)&dest) = self->intersection(*b); - return dest; -} - -godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - *((Rect2 *)&dest) = self->merge(*b); - return dest; -} - -godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) { - const Rect2 *self = (const Rect2 *)p_self; - const Vector2 *point = (const Vector2 *)p_point; - return self->has_point(*point); -} - -godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - - *((Rect2 *)&dest) = self->grow(p_by); - return dest; -} - -godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - *((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom); - return dest; -} - -godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - *((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by); - return dest; -} - -godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - *((Rect2 *)&dest) = self->abs(); - return dest; -} - -godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Rect2 *)&dest) = self->expand(*to); - return dest; -} - -godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) { - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - return *self == *b; -} - -godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Rect2 *self = (const Rect2 *)p_self; - *d = self->get_position(); - return dest; -} - -godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Rect2 *self = (const Rect2 *)p_self; - *d = self->get_size(); - return dest; -} - -void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { - Rect2 *self = (Rect2 *)p_self; - const Vector2 *position = (const Vector2 *)p_pos; - self->set_position(*position); -} - -void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) { - Rect2 *self = (Rect2 *)p_self; - const Vector2 *size = (const Vector2 *)p_size; - self->set_size(*size); -} - -// Rect2i - -void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size) { - const Vector2i *position = (const Vector2i *)p_pos; - const Vector2i *size = (const Vector2i *)p_size; - Rect2i *dest = (Rect2i *)r_dest; - *dest = Rect2i(*position, *size); -} - -void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height) { - Rect2i *dest = (Rect2i *)r_dest; - *dest = Rect2i(p_x, p_y, p_width, p_height); -} - -godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self) { - godot_string ret; - const Rect2i *self = (const Rect2i *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self) { - godot_rect2 dest; - const Rect2i *self = (const Rect2i *)p_self; - *((Rect2 *)&dest) = Rect2(*self); - return dest; -} - -godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self) { - const Rect2i *self = (const Rect2i *)p_self; - return self->get_area(); -} - -godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b) { - const Rect2i *self = (const Rect2i *)p_self; - const Rect2i *b = (const Rect2i *)p_b; - return self->intersects(*b); -} - -godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b) { - const Rect2i *self = (const Rect2i *)p_self; - const Rect2i *b = (const Rect2i *)p_b; - return self->encloses(*b); -} - -godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) { - const Rect2i *self = (const Rect2i *)p_self; - return self->has_no_area(); -} - -godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - const Rect2i *b = (const Rect2i *)p_b; - *((Rect2i *)&dest) = self->intersection(*b); - return dest; -} - -godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - const Rect2i *b = (const Rect2i *)p_b; - *((Rect2i *)&dest) = self->merge(*b); - return dest; -} - -godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point) { - const Rect2i *self = (const Rect2i *)p_self; - const Vector2i *point = (const Vector2i *)p_point; - return self->has_point(*point); -} - -godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - - *((Rect2i *)&dest) = self->grow(p_by); - return dest; -} - -godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - *((Rect2i *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom); - return dest; -} - -godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - *((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by); - return dest; -} - -godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - *((Rect2i *)&dest) = self->abs(); - return dest; -} - -godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to) { - godot_rect2i dest; - const Rect2i *self = (const Rect2i *)p_self; - const Vector2i *to = (const Vector2i *)p_to; - *((Rect2i *)&dest) = self->expand(*to); - return dest; -} - -godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b) { - const Rect2i *self = (const Rect2i *)p_self; - const Rect2i *b = (const Rect2i *)p_b; - return *self == *b; -} - -godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self) { - godot_vector2i dest; - Vector2i *d = (Vector2i *)&dest; - const Rect2i *self = (const Rect2i *)p_self; - *d = self->get_position(); - return dest; -} - -godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self) { - godot_vector2i dest; - Vector2i *d = (Vector2i *)&dest; - const Rect2i *self = (const Rect2i *)p_self; - *d = self->get_size(); - return dest; -} +#ifdef __cplusplus +extern "C" { +#endif -void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos) { - Rect2i *self = (Rect2i *)p_self; - const Vector2i *position = (const Vector2i *)p_pos; - self->set_position(*position); +void GDAPI godot_rect2_new(godot_rect2 *p_self) { + memnew_placement(p_self, Rect2); } -void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size) { - Rect2i *self = (Rect2i *)p_self; - const Vector2i *size = (const Vector2i *)p_size; - self->set_size(*size); +void GDAPI godot_rect2i_new(godot_rect2i *p_self) { + memnew_placement(p_self, Rect2i); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 33685ef51f..5cab9a21ed 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -30,45 +30,17 @@ #include "gdnative/rid.h" -#include "core/io/resource.h" +#include "core/os/memory.h" #include "core/templates/rid.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch"); - -void GDAPI godot_rid_new(godot_rid *r_dest) { - RID *dest = (RID *)r_dest; - memnew_placement(dest, RID); -} - -godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) { - const RID *self = (const RID *)p_self; - return self->get_id(); -} - -void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) { - const Resource *res_from = Object::cast_to<Resource>((Object *)p_from); - godot_rid_new(r_dest); - if (res_from) { - RID *dest = (RID *)r_dest; - *dest = RID(res_from->get_rid()); - } -} - -godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) { - const RID *self = (const RID *)p_self; - const RID *b = (const RID *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) { - const RID *self = (const RID *)p_self; - const RID *b = (const RID *)p_b; - return *self < *b; +void GDAPI godot_rid_new(godot_rid *p_self) { + memnew_placement(p_self, RID); } #ifdef __cplusplus diff --git a/core/os/thread_dummy.cpp b/modules/gdnative/gdnative/signal.cpp index 006757b8e4..bcb4c93b62 100644 --- a/core/os/thread_dummy.cpp +++ b/modules/gdnative/gdnative/signal.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* thread_dummy.cpp */ +/* signal.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,22 +28,26 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "thread_dummy.h" +#include "gdnative/signal.h" -#include "core/os/memory.h" +#include "core/variant/callable.h" +#include "core/variant/variant.h" -Thread *ThreadDummy::create(ThreadCreateCallback p_callback, void *p_user, const Thread::Settings &p_settings) { - return memnew(ThreadDummy); -} +static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch"); + +#ifdef __cplusplus +extern "C" { +#endif -void ThreadDummy::make_default() { - Thread::create_func = &ThreadDummy::create; +void GDAPI godot_signal_new(godot_signal *p_self) { + memnew_placement(p_self, Signal); } -RWLock *RWLockDummy::create() { - return memnew(RWLockDummy); +void GDAPI godot_signal_destroy(godot_signal *p_self) { + Signal *self = (Signal *)p_self; + self->~Signal(); } -void RWLockDummy::make_default() { - RWLock::create_func = &RWLockDummy::create; +#ifdef __cplusplus } +#endif diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 734bbe0d16..19d95f2048 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -30,57 +30,15 @@ #include "gdnative/string.h" -#include "core/string/string_name.h" #include "core/string/ustring.h" -#include "core/variant/variant.h" -#include <string.h> +static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); +static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch"); -static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch"); -static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); -static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); - -godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) { - const CharString *cs = (const CharString *)p_cs; - - return cs->length(); -} - -const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs) { - const CharString *cs = (const CharString *)p_cs; - - return cs->get_data(); -} - -void GDAPI godot_char_string_destroy(godot_char_string *p_cs) { - CharString *cs = (CharString *)p_cs; - - cs->~CharString(); -} - -godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) { - const Char16String *cs = (const Char16String *)p_cs; - - return cs->length(); -} - -const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) { - const Char16String *cs = (const Char16String *)p_cs; - - return cs->get_data(); -} - -void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) { - Char16String *cs = (Char16String *)p_cs; - - cs->~Char16String(); -} - void GDAPI godot_string_new(godot_string *r_dest) { String *dest = (String *)r_dest; memnew_placement(dest, String); @@ -167,1206 +125,11 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const } } -const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { - String *self = (String *)p_self; - return &(self->operator[](p_idx)); -} - -godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { - const String *self = (const String *)p_self; - return self->operator[](p_idx); -} - -const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) { - const String *self = (const String *)p_self; - return self->get_data(); -} - -godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { - const String *self = (const String *)p_self; - const String *b = (const String *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) { - const String *self = (const String *)p_self; - const String *b = (const String *)p_b; - return *self < *b; -} - -godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) { - godot_string ret; - const String *self = (const String *)p_self; - const String *b = (const String *)p_b; - memnew_placement(&ret, String(*self + *b)); - return ret; -} - void GDAPI godot_string_destroy(godot_string *p_self) { String *self = (String *)p_self; self->~String(); } -/* Standard size stuff */ - -godot_int GDAPI godot_string_length(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->length(); -} - -/* Helpers */ - -signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str) { - const String *self = (const String *)p_self; - const String *str = (const String *)p_str; - - return self->casecmp_to(*str); -} - -signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str) { - const String *self = (const String *)p_self; - const String *str = (const String *)p_str; - - return self->nocasecmp_to(*str); -} - -signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str) { - const String *self = (const String *)p_self; - const String *str = (const String *)p_str; - - return self->naturalnocasecmp_to(*str); -} - -godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->begins_with(*string); -} - -godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) { - const String *self = (const String *)p_self; - - return self->begins_with(p_char_array); -} - -godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->bigrams())); - return ret; -}; - -godot_string GDAPI godot_string_chr(godot_char_type p_character) { - godot_string result; - memnew_placement(&result, String(String::chr(p_character))); - - return result; -} - -godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->ends_with(*string); -} - -godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) { - const String *self = (const String *)p_self; - - return self->ends_with(p_char_array); -} - -godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->count(*what, p_from, p_to); -} - -godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->countn(*what, p_from, p_to); -} - -godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->find(*what); -} - -godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->find(*what, p_from); -} - -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) { - const String *self = (const String *)p_self; - const Vector<String> *keys = (const Vector<String> *)p_keys; - return self->findmk(*keys); -} - -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) { - const String *self = (const String *)p_self; - const Vector<String> *keys = (const Vector<String> *)p_keys; - return self->findmk(*keys, p_from); -} - -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) { - const String *self = (const String *)p_self; - const Vector<String> *keys = (const Vector<String> *)p_keys; - int key; - int ret = self->findmk(*keys, p_from, &key); - if (r_key) { - *r_key = key; - } - return ret; -} - -godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->findn(*what); -} - -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->findn(*what, p_from); -} - -godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) { - const String *self = (const String *)p_self; - const Variant *values = (const Variant *)p_values; - godot_string result; - memnew_placement(&result, String(self->format(*values))); - - return result; -} - -godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) { - const String *self = (const String *)p_self; - const Variant *values = (const Variant *)p_values; - String placeholder = String(p_placeholder); - godot_string result; - memnew_placement(&result, String(self->format(*values, placeholder))); - - return result; -} - -godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) { - godot_string result; - memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len))); - - return result; -} - -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *content = (const String *)p_string; - godot_string result; - memnew_placement(&result, String(self->insert(p_at_pos, *content))); - - return result; -} - -godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_numeric(); -} - -godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->is_subsequence_of(*string); -} - -godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->is_subsequence_ofi(*string); -} - -godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->lpad(p_min_length))); - - return result; -} - -godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) { - const String *self = (const String *)p_self; - const String *character = (const String *)p_character; - godot_string result; - memnew_placement(&result, String(self->lpad(p_min_length, *character))); - - return result; -} - -godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) { - const String *self = (const String *)p_self; - const String *wildcard = (const String *)p_wildcard; - - return self->match(*wildcard); -} - -godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) { - const String *self = (const String *)p_self; - const String *wildcard = (const String *)p_wildcard; - - return self->matchn(*wildcard); -} - -godot_string GDAPI godot_string_md5(const uint8_t *p_md5) { - godot_string result; - memnew_placement(&result, String(String::md5(p_md5))); - - return result; -} - -godot_string GDAPI godot_string_num(double p_num) { - godot_string result; - memnew_placement(&result, String(String::num(p_num))); - - return result; -} - -godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) { - godot_string result; - memnew_placement(&result, String(String::num_int64(p_num, p_base))); - - return result; -} - -godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) { - godot_string result; - memnew_placement(&result, String(String::num_int64(p_num, p_base, true))); - - return result; -} - -godot_string GDAPI godot_string_num_real(double p_num) { - godot_string result; - memnew_placement(&result, String(String::num_real(p_num))); - - return result; -} - -godot_string GDAPI godot_string_num_scientific(double p_num) { - godot_string result; - memnew_placement(&result, String(String::num_scientific(p_num))); - - return result; -} - -godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) { - godot_string result; - memnew_placement(&result, String(String::num(p_num, p_decimals))); - - return result; -} - -godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->pad_decimals(p_digits))); - - return result; -} - -godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->pad_zeros(p_digits))); - - return result; -} - -godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { - const String *self = (const String *)p_self; - const String *key = (const String *)p_key; - const String *with = (const String *)p_with; - godot_string result; - memnew_placement(&result, String(self->replace(*key, *with))); - - return result; -} - -godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { - const String *self = (const String *)p_self; - const String *key = (const String *)p_key; - const String *with = (const String *)p_with; - godot_string result; - memnew_placement(&result, String(self->replacen(*key, *with))); - - return result; -} - -godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->rfind(*what); -} - -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->rfindn(*what); -} - -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->rfind(*what, p_from); -} - -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { - const String *self = (const String *)p_self; - const String *what = (const String *)p_what; - - return self->rfindn(*what, p_from); -} - -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { - const String *self = (const String *)p_self; - const String *key = (const String *)p_key; - const String *with = (const String *)p_with; - godot_string result; - memnew_placement(&result, String(self->replace_first(*key, *with))); - - return result; -} - -godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->rpad(p_min_length))); - - return result; -} - -godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) { - const String *self = (const String *)p_self; - const String *character = (const String *)p_character; - godot_string result; - memnew_placement(&result, String(self->rpad(p_min_length, *character))); - - return result; -} - -godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->similarity(*string); -} - -godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) { - const String *self = (const String *)p_self; - const Array *values = (const Array *)p_values; - - godot_string result; - String return_value = self->sprintf(*values, p_error); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->substr(p_from, p_chars))); - - return result; -} - -godot_int GDAPI godot_string_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_int(); -} - -double GDAPI godot_string_to_float(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_float(); -} - -godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->capitalize())); - - return result; -} - -godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->camelcase_to_underscore(false))); - - return result; -} - -godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->camelcase_to_underscore())); - - return result; -} - -double GDAPI godot_string_char_to_float(const char *p_what) { - return String::to_float(p_what); -} - -double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) { - return String::to_float(p_str, r_end); -} - -godot_int GDAPI godot_string_char_to_int(const char *p_what) { - return String::to_int(p_what); -} - -godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { - return String::to_int(p_str); -} - -godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) { - return String::to_int(p_what, p_len); -} - -godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) { - return String::to_int(p_str, p_len); -} - -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(false); -} - -godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(); -} - -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_string result; - memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); - - return result; -} - -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); - - return result; -} - -godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->split(*splitter, false))); - return ret; -} - -godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->split(*splitter, true))); - return ret; -} - -godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit))); - return ret; -} - -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false))); - return ret; -} - -godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true))); - return ret; -} - -godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit))); - return ret; -} - -godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_float32_array ret; - memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false))); - return ret; -} - -godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_float32_array ret; - memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true))); - return ret; -} - -godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { - const String *self = (const String *)p_self; - const Vector<String> *splitters = (const Vector<String> *)p_splitters; - - godot_packed_float32_array ret; - memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false))); - return ret; -} - -godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { - const String *self = (const String *)p_self; - const Vector<String> *splitters = (const Vector<String> *)p_splitters; - - godot_packed_float32_array ret; - memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true))); - return ret; -} - -godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_int32_array ret; - memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false))); - return ret; -} - -godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - godot_packed_int32_array ret; - memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true))); - return ret; -} - -godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { - const String *self = (const String *)p_self; - const Vector<String> *splitters = (const Vector<String> *)p_splitters; - - godot_packed_int32_array ret; - memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false))); - return ret; -} - -godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { - const String *self = (const String *)p_self; - const Vector<String> *splitters = (const Vector<String> *)p_splitters; - - godot_packed_int32_array ret; - memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true))); - return ret; -} - -godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) { - const String *self = (const String *)p_self; - - godot_packed_string_array ret; - memnew_placement(&ret, Vector<String>(self->split_spaces())); - return ret; -} - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - - return self->get_slice_count(*splitter); -} - -godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) { - return String::char_lowercase(p_char); -} - -godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) { - return String::char_uppercase(p_char); -} - -godot_string GDAPI godot_string_to_lower(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->to_lower())); - - return result; -} - -godot_string GDAPI godot_string_to_upper(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->to_upper())); - - return result; -} - -godot_string GDAPI godot_string_get_basename(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->get_basename())); - - return result; -} - -godot_string GDAPI godot_string_get_extension(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->get_extension())); - - return result; -} - -godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->left(p_pos))); - - return result; -} - -godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { - const String *self = (const String *)p_self; - - return self->ord_at(p_idx); -} - -godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) { - const String *self = (const String *)p_self; - const String *file = (const String *)p_file; - godot_string result; - memnew_placement(&result, String(self->plus_file(*file))); - - return result; -} - -godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->right(p_pos))); - - return result; -} - -godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->repeat(p_count))); - - return result; -} - -godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->strip_edges(p_left, p_right))); - - return result; -} - -godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->strip_escapes())); - - return result; -} - -void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) { - String *self = (String *)p_self; - - return self->erase(p_pos, p_chars); -} - -godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_char_string result; - - memnew_placement(&result, CharString(self->ascii())); - - return result; -} - -godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) { - const String *self = (const String *)p_self; - - godot_char_string result; - - memnew_placement(&result, CharString(self->ascii(true))); - - return result; -} - -godot_char_string GDAPI godot_string_utf8(const godot_string *p_self) { - const String *self = (const String *)p_self; - - godot_char_string result; - - memnew_placement(&result, CharString(self->utf8())); - - return result; -} - -godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) { - String *self = (String *)p_self; - - return self->parse_utf8(p_utf8); -} - -godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) { - String *self = (String *)p_self; - - return self->parse_utf8(p_utf8, p_len); -} - -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) { - godot_string result; - memnew_placement(&result, String(String::utf8(p_utf8))); - - return result; -} - -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) { - godot_string result; - memnew_placement(&result, String(String::utf8(p_utf8, p_len))); - - return result; -} - -godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) { - const String *self = (const String *)p_self; - - godot_char16_string result; - - memnew_placement(&result, Char16String(self->utf16())); - - return result; -} - -godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) { - String *self = (String *)p_self; - - return self->parse_utf16(p_utf16); -} - -godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) { - String *self = (String *)p_self; - - return self->parse_utf16(p_utf16, p_len); -} - -godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) { - godot_string result; - memnew_placement(&result, String(String::utf16(p_utf16))); - - return result; -} - -godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) { - godot_string result; - memnew_placement(&result, String(String::utf16(p_utf16, p_len))); - - return result; -} - -uint32_t GDAPI godot_string_hash(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hash(); -} - -uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hash64(); -} - -uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) { - return String::hash(p_cstr); -} - -uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) { - return String::hash(p_cstr, p_len); -} - -uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) { - return String::hash(p_str); -} - -uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) { - return String::hash(p_str, p_len); -} - -godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray(self->md5_buffer())); - return result; -} - -godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->md5_text())); - - return result; -} - -godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray(self->sha1_buffer())); - return result; -} - -godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->sha1_text())); - - return result; -} - -godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray(self->sha256_buffer())); - return result; -} - -godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->sha256_text())); - - return result; -} - -godot_bool godot_string_is_empty(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_empty(); -} - -// path functions -godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->get_base_dir(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_get_file(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->get_file(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_humanize_size(uint64_t p_size) { - godot_string result; - String return_value = String::humanize_size(p_size); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_abs_path(); -} - -godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_rel_path(); -} - -godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_resource_file(); -} - -godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) { - const String *self = (const String *)p_self; - String *path = (String *)p_path; - godot_string result; - String return_value = self->path_to(*path); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) { - const String *self = (const String *)p_self; - String *path = (String *)p_path; - godot_string result; - String return_value = self->path_to_file(*path); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->simplify_path(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_c_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->c_escape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->c_escape_multiline(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->c_unescape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_http_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->http_escape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->http_unescape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->json_escape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->xml_escape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->xml_escape(true); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->xml_unescape(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->percent_decode(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->percent_encode(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) { - const String *self = (const String *)p_self; - const Vector<String> *parts = (const Vector<String> *)p_parts; - godot_string result; - String return_value = self->join(*parts); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_filename(); -} - -godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_float(); -} - -godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) { - const String *self = (const String *)p_self; - - return self->is_valid_hex_number(p_with_prefix); -} - -godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_html_color(); -} - -godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_identifier(); -} - -godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_integer(); -} - -godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_ip_address(); -} - -godot_string GDAPI godot_string_dedent(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->dedent(); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix) { - const String *self = (const String *)p_self; - String *prefix = (String *)p_prefix; - godot_string result; - String return_value = self->trim_prefix(*prefix); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix) { - const String *self = (const String *)p_self; - String *suffix = (String *)p_suffix; - godot_string result; - String return_value = self->trim_suffix(*suffix); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) { - const String *self = (const String *)p_self; - String *chars = (String *)p_chars; - godot_string result; - String return_value = self->lstrip(*chars); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { - const String *self = (const String *)p_self; - String *chars = (String *)p_chars; - godot_string result; - String return_value = self->rstrip(*chars); - memnew_placement(&result, String(return_value)); - - return result; -} - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index 3d83f744d6..c9d2dd5bc3 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -31,54 +31,27 @@ #include "gdnative/string_name.h" #include "core/string/string_name.h" -#include "core/string/ustring.h" -#include <string.h> +static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch"); - -void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) { +void GDAPI godot_string_name_new(godot_string_name *r_dest) { StringName *dest = (StringName *)r_dest; - const String *name = (const String *)p_name; - memnew_placement(dest, StringName(*name)); + memnew_placement(dest, StringName); } -void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) { +void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) { StringName *dest = (StringName *)r_dest; - memnew_placement(dest, StringName(p_name)); -} - -godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) { - godot_string ret; - const StringName *self = (const StringName *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) { - const StringName *self = (const StringName *)p_self; - return self->hash(); -} - -const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) { - const StringName *self = (const StringName *)p_self; - return self->data_unique_pointer(); + const StringName *src = (const StringName *)p_src; + memnew_placement(dest, StringName(*src)); } -godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) { - const StringName *self = (const StringName *)p_self; - const StringName *other = (const StringName *)p_other; - return self == other; -} - -godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) { - const StringName *self = (const StringName *)p_self; - const StringName *other = (const StringName *)p_other; - return self < other; +void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) { + StringName *dest = (StringName *)r_dest; + memnew_placement(dest, StringName(p_contents)); } void GDAPI godot_string_name_destroy(godot_string_name *p_self) { diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index 059e12b401..eae981bd07 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -31,198 +31,15 @@ #include "gdnative/transform.h" #include "core/math/transform.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch"); - -void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) { - const Vector3 *x_axis = (const Vector3 *)p_x_axis; - const Vector3 *y_axis = (const Vector3 *)p_y_axis; - const Vector3 *z_axis = (const Vector3 *)p_z_axis; - const Vector3 *origin = (const Vector3 *)p_origin; - Transform *dest = (Transform *)r_dest; - dest->basis.set_axis(0, *x_axis); - dest->basis.set_axis(1, *y_axis); - dest->basis.set_axis(2, *z_axis); - dest->origin = *origin; -} - -void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) { - const Basis *basis = (const Basis *)p_basis; - const Vector3 *origin = (const Vector3 *)p_origin; - Transform *dest = (Transform *)r_dest; - *dest = Transform(*basis, *origin); -} - -void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat) { - const Quat *quat = (const Quat *)p_quat; - Transform *dest = (Transform *)r_dest; - *dest = Transform(*quat); -} - -godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) { - godot_basis dest; - const Transform *self = (const Transform *)p_self; - *((Basis *)&dest) = self->basis; - return dest; -} - -void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v) { - Transform *self = (Transform *)p_self; - const Basis *v = (const Basis *)p_v; - self->basis = *v; -} - -godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) { - godot_vector3 dest; - const Transform *self = (const Transform *)p_self; - *((Vector3 *)&dest) = self->origin; - return dest; -} - -void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v) { - Transform *self = (Transform *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->origin = *v; -} - -godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) { - godot_string ret; - const Transform *self = (const Transform *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - *((Transform *)&dest) = self->inverse(); - return dest; -} - -godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - *((Transform *)&dest) = self->affine_inverse(); - return dest; -} - -godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - *((Transform *)&dest) = self->orthonormalized(); - return dest; -} - -godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - *((Transform *)&dest) = self->rotated(*axis, p_phi); - return dest; -} - -godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *scale = (const Vector3 *)p_scale; - *((Transform *)&dest) = self->scaled(*scale); - return dest; -} - -godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *ofs = (const Vector3 *)p_ofs; - *((Transform *)&dest) = self->translated(*ofs); - return dest; -} - -godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *target = (const Vector3 *)p_target; - const Vector3 *up = (const Vector3 *)p_up; - *((Transform *)&dest) = self->looking_at(*target, *up); - return dest; -} - -godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) { - godot_plane raw_dest; - Plane *dest = (Plane *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Plane *v = (const Plane *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) { - godot_plane raw_dest; - Plane *dest = (Plane *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Plane *v = (const Plane *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -void GDAPI godot_transform_new_identity(godot_transform *r_dest) { - Transform *dest = (Transform *)r_dest; - *dest = Transform(); -} - -godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) { - const Transform *self = (const Transform *)p_self; - const Transform *b = (const Transform *)p_b; - return *self == *b; -} - -godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) { - godot_transform raw_dest; - Transform *dest = (Transform *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Transform *b = (const Transform *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) { - godot_aabb raw_dest; - AABB *dest = (AABB *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const AABB *v = (const AABB *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) { - godot_aabb raw_dest; - AABB *dest = (AABB *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const AABB *v = (const AABB *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; +void GDAPI godot_transform_new(godot_transform *p_self) { + memnew_placement(p_self, Transform); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 878599514d..e2c933f1ea 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -31,179 +31,15 @@ #include "gdnative/transform2d.h" #include "core/math/transform_2d.h" -#include "core/variant/variant.h" + +static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); #ifdef __cplusplus extern "C" { #endif -static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); - -void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) { - const Vector2 *pos = (const Vector2 *)p_pos; - Transform2D *dest = (Transform2D *)r_dest; - *dest = Transform2D(p_rot, *pos); -} - -void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) { - const Vector2 *x_axis = (const Vector2 *)p_x_axis; - const Vector2 *y_axis = (const Vector2 *)p_y_axis; - const Vector2 *origin = (const Vector2 *)p_origin; - Transform2D *dest = (Transform2D *)r_dest; - *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y); -} - -godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { - godot_string ret; - const Transform2D *self = (const Transform2D *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Transform2D *)&dest) = self->inverse(); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Transform2D *)&dest) = self->affine_inverse(); - return dest; -} - -godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { - const Transform2D *self = (const Transform2D *)p_self; - return self->get_rotation(); -} - -godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { - godot_vector2 dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Vector2 *)&dest) = self->get_origin(); - return dest; -} - -godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { - godot_vector2 dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Vector2 *)&dest) = self->get_scale(); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Transform2D *)&dest) = self->orthonormalized(); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - - *((Transform2D *)&dest) = self->rotated(p_phi); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *scale = (const Vector2 *)p_scale; - *((Transform2D *)&dest) = self->scaled(*scale); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *offset = (const Vector2 *)p_offset; - *((Transform2D *)&dest) = self->translated(*offset); - return dest; -} - -godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->basis_xform(*v); - return raw_dest; -} - -godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->basis_xform_inv(*v); - return raw_dest; -} - -godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - const Transform2D *m = (const Transform2D *)p_m; - *((Transform2D *)&dest) = self->interpolate_with(*m, p_c); - return dest; -} - -godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) { - const Transform2D *self = (const Transform2D *)p_self; - const Transform2D *b = (const Transform2D *)p_b; - return *self == *b; -} - -godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) { - godot_transform2d raw_dest; - Transform2D *dest = (Transform2D *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Transform2D *b = (const Transform2D *)p_b; - *dest = *self * *b; - return raw_dest; -} - -void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) { - Transform2D *dest = (Transform2D *)r_dest; - *dest = Transform2D(); -} - -godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { - godot_rect2 raw_dest; - Rect2 *dest = (Rect2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Rect2 *v = (const Rect2 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { - godot_rect2 raw_dest; - Rect2 *dest = (Rect2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Rect2 *v = (const Rect2 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; +void GDAPI godot_transform2d_new(godot_transform2d *p_self) { + memnew_placement(p_self, Transform2D); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 7ee5fe59e2..79f5a536e5 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -55,16 +55,11 @@ static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch") #pragma GCC pop_options #endif -// Constructors - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return (godot_variant_type)self->get_type(); -} +// Memory void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) { Variant *dest = (Variant *)p_dest; - Variant *src = (Variant *)p_src; + const Variant *src = (const Variant *)p_src; memnew_placement(dest, Variant(*src)); } @@ -78,139 +73,134 @@ void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) { memnew_placement_custom(dest, Variant, Variant(p_b)); } -void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) { +void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) { Variant *dest = (Variant *)r_dest; memnew_placement_custom(dest, Variant, Variant(p_i)); } -void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) { - Variant *dest = (Variant *)r_dest; - memnew_placement_custom(dest, Variant, Variant(p_i)); -} - -void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) { +void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) { Variant *dest = (Variant *)r_dest; memnew_placement_custom(dest, Variant, Variant(p_r)); } void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) { Variant *dest = (Variant *)r_dest; - String *s = (String *)p_s; + const String *s = (const String *)p_s; memnew_placement_custom(dest, Variant, Variant(*s)); } void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) { Variant *dest = (Variant *)r_dest; - StringName *s = (StringName *)p_s; + const StringName *s = (const StringName *)p_s; memnew_placement_custom(dest, Variant, Variant(*s)); } void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { Variant *dest = (Variant *)r_dest; - Vector2 *v2 = (Vector2 *)p_v2; + const Vector2 *v2 = (const Vector2 *)p_v2; memnew_placement_custom(dest, Variant, Variant(*v2)); } void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) { Variant *dest = (Variant *)r_dest; - Vector2i *v2 = (Vector2i *)p_v2; + const Vector2i *v2 = (const Vector2i *)p_v2; memnew_placement_custom(dest, Variant, Variant(*v2)); } void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { Variant *dest = (Variant *)r_dest; - Rect2 *rect2 = (Rect2 *)p_rect2; + const Rect2 *rect2 = (const Rect2 *)p_rect2; memnew_placement_custom(dest, Variant, Variant(*rect2)); } void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) { Variant *dest = (Variant *)r_dest; - Rect2i *rect2 = (Rect2i *)p_rect2; + const Rect2i *rect2 = (const Rect2i *)p_rect2; memnew_placement_custom(dest, Variant, Variant(*rect2)); } void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { Variant *dest = (Variant *)r_dest; - Vector3 *v3 = (Vector3 *)p_v3; + const Vector3 *v3 = (const Vector3 *)p_v3; memnew_placement_custom(dest, Variant, Variant(*v3)); } void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) { Variant *dest = (Variant *)r_dest; - Vector3i *v3 = (Vector3i *)p_v3; + const Vector3i *v3 = (const Vector3i *)p_v3; memnew_placement_custom(dest, Variant, Variant(*v3)); } void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { Variant *dest = (Variant *)r_dest; - Transform2D *t2d = (Transform2D *)p_t2d; + const Transform2D *t2d = (const Transform2D *)p_t2d; memnew_placement_custom(dest, Variant, Variant(*t2d)); } void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) { Variant *dest = (Variant *)r_dest; - Plane *plane = (Plane *)p_plane; + const Plane *plane = (const Plane *)p_plane; memnew_placement_custom(dest, Variant, Variant(*plane)); } void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) { Variant *dest = (Variant *)r_dest; - Quat *quat = (Quat *)p_quat; + const Quat *quat = (const Quat *)p_quat; memnew_placement_custom(dest, Variant, Variant(*quat)); } void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) { Variant *dest = (Variant *)r_dest; - AABB *aabb = (AABB *)p_aabb; + const AABB *aabb = (const AABB *)p_aabb; memnew_placement_custom(dest, Variant, Variant(*aabb)); } void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { Variant *dest = (Variant *)r_dest; - Basis *basis = (Basis *)p_basis; + const Basis *basis = (const Basis *)p_basis; memnew_placement_custom(dest, Variant, Variant(*basis)); } void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) { Variant *dest = (Variant *)r_dest; - Transform *trans = (Transform *)p_trans; + const Transform *trans = (const Transform *)p_trans; memnew_placement_custom(dest, Variant, Variant(*trans)); } void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) { Variant *dest = (Variant *)r_dest; - Color *color = (Color *)p_color; + const Color *color = (const Color *)p_color; memnew_placement_custom(dest, Variant, Variant(*color)); } void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { Variant *dest = (Variant *)r_dest; - NodePath *np = (NodePath *)p_np; + const NodePath *np = (const NodePath *)p_np; memnew_placement_custom(dest, Variant, Variant(*np)); } void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) { Variant *dest = (Variant *)r_dest; - RID *rid = (RID *)p_rid; + const RID *rid = (const RID *)p_rid; memnew_placement_custom(dest, Variant, Variant(*rid)); } void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) { Variant *dest = (Variant *)r_dest; - Callable *cb = (Callable *)p_cb; + const Callable *cb = (const Callable *)p_cb; memnew_placement_custom(dest, Variant, Variant(*cb)); } void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) { Variant *dest = (Variant *)r_dest; - Signal *signal = (Signal *)p_signal; + const Signal *signal = (const Signal *)p_signal; memnew_placement_custom(dest, Variant, Variant(*signal)); } void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { Variant *dest = (Variant *)r_dest; - Object *obj = (Object *)p_obj; - Reference *reference = Object::cast_to<Reference>(obj); + const Object *obj = (const Object *)p_obj; + const Reference *reference = Object::cast_to<Reference>(obj); REF ref; if (reference) { ref = REF(reference); @@ -229,67 +219,67 @@ void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { Variant *dest = (Variant *)r_dest; - Dictionary *dict = (Dictionary *)p_dict; + const Dictionary *dict = (const Dictionary *)p_dict; memnew_placement_custom(dest, Variant, Variant(*dict)); } void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { Variant *dest = (Variant *)r_dest; - Array *arr = (Array *)p_arr; + const Array *arr = (const Array *)p_arr; memnew_placement_custom(dest, Variant, Variant(*arr)); } void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) { Variant *dest = (Variant *)r_dest; - PackedByteArray *pba = (PackedByteArray *)p_pba; + const PackedByteArray *pba = (const PackedByteArray *)p_pba; memnew_placement_custom(dest, Variant, Variant(*pba)); } void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) { Variant *dest = (Variant *)r_dest; - PackedInt32Array *pia = (PackedInt32Array *)p_pia; + const PackedInt32Array *pia = (const PackedInt32Array *)p_pia; memnew_placement_custom(dest, Variant, Variant(*pia)); } void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) { Variant *dest = (Variant *)r_dest; - PackedInt64Array *pia = (PackedInt64Array *)p_pia; + const PackedInt64Array *pia = (const PackedInt64Array *)p_pia; memnew_placement_custom(dest, Variant, Variant(*pia)); } void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) { Variant *dest = (Variant *)r_dest; - PackedFloat32Array *pra = (PackedFloat32Array *)p_pra; + const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra; memnew_placement_custom(dest, Variant, Variant(*pra)); } void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) { Variant *dest = (Variant *)r_dest; - PackedFloat64Array *pra = (PackedFloat64Array *)p_pra; + const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra; memnew_placement_custom(dest, Variant, Variant(*pra)); } void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { Variant *dest = (Variant *)r_dest; - PackedStringArray *psa = (PackedStringArray *)p_psa; + const PackedStringArray *psa = (const PackedStringArray *)p_psa; memnew_placement_custom(dest, Variant, Variant(*psa)); } void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) { Variant *dest = (Variant *)r_dest; - PackedVector2Array *pv2a = (PackedVector2Array *)p_pv2a; + const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a; memnew_placement_custom(dest, Variant, Variant(*pv2a)); } void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) { Variant *dest = (Variant *)r_dest; - PackedVector3Array *pv3a = (PackedVector3Array *)p_pv3a; + const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a; memnew_placement_custom(dest, Variant, Variant(*pv3a)); } void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) { Variant *dest = (Variant *)r_dest; - PackedColorArray *pca = (PackedColorArray *)p_pca; + const PackedColorArray *pca = (const PackedColorArray *)p_pca; memnew_placement_custom(dest, Variant, Variant(*pca)); } @@ -298,17 +288,12 @@ godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) { return self->operator bool(); } -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator uint64_t(); -} - -int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) { +godot_int GDAPI godot_variant_as_int(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->operator int64_t(); } -double GDAPI godot_variant_as_real(const godot_variant *p_self) { +godot_float GDAPI godot_variant_as_float(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->operator double(); } @@ -569,47 +554,137 @@ godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_v return raw_dest; } -godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) { +void GDAPI godot_variant_destroy(godot_variant *p_self) { Variant *self = (Variant *)p_self; - String *method = (String *)p_method; + self->~Variant(); +} + +// Dynamic interaction. + +void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { + Variant *self = (Variant *)p_self; + const StringName *method = (const StringName *)p_method; const Variant **args = (const Variant **)p_args; - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - Callable::CallError error; Variant ret; + Callable::CallError error; self->call(*method, args, p_argcount, ret, error); - memnew_placement_custom(dest, Variant, Variant(ret)); + memnew_placement_custom(r_return, Variant, Variant(ret)); + if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } - return raw_dest; } -godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) { +void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) { + Variant::Operator op = (Variant::Operator)p_op; + const Variant *a = (const Variant *)p_a; + const Variant *b = (const Variant *)p_b; + Variant *ret = (Variant *)r_return; + Variant::evaluate(op, *a, *b, *ret, *r_valid); +} + +void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { + Variant *self = (Variant *)p_self; + const Variant *key = (const Variant *)p_key; + const Variant *value = (const Variant *)p_value; + + self->set(*key, *value, r_valid); +} + +void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) { + Variant *self = (Variant *)p_self; + const StringName *name = (const StringName *)p_name; + const Variant *value = (const Variant *)p_value; + + self->set_named(*name, *value, *r_valid); +} + +void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { + Variant *self = (Variant *)p_self; + const Variant *key = (const Variant *)p_key; + const Variant *value = (const Variant *)p_value; + + self->set_keyed(*key, *value, *r_valid); +} + +void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob) { + Variant *self = (Variant *)p_self; + const Variant *value = (const Variant *)p_value; + + self->set_indexed(p_index, value, *r_valid, *r_oob); +} + +godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; - const String *method = (const String *)p_method; - return self->has_method(*method); + const Variant *key = (const Variant *)p_key; + Variant ret; + + ret = self->get(*key, r_valid); + godot_variant result; + memnew_placement_custom(&result, Variant, Variant(ret)); + return result; } -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) { +godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; - const Variant *other = (const Variant *)p_other; - return self->operator==(*other); + const StringName *key = (const StringName *)p_key; + Variant ret; + + ret = self->get_named(*key, *r_valid); + godot_variant result; + memnew_placement_custom(&result, Variant, Variant(ret)); + return result; } -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) { +godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; - const Variant *other = (const Variant *)p_other; - return self->operator<(*other); + const Variant *key = (const Variant *)p_key; + Variant ret; + + ret = self->get_keyed(*key, *r_valid); + godot_variant result; + memnew_placement_custom(&result, Variant, Variant(ret)); + return result; +} + +godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob) { + const Variant *self = (const Variant *)p_self; + Variant ret; + + ret = self->get_indexed(p_index, *r_valid, *r_oob); + godot_variant result; + memnew_placement_custom(&result, Variant, Variant(ret)); + return result; +} + +/// Iteration. +bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { + const Variant *self = (const Variant *)p_self; + Variant *iter = (Variant *)r_iter; + + return self->iter_init(*iter, *r_valid); } -uint32_t GDAPI godot_variant_hash(const godot_variant *p_self) { +bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { const Variant *self = (const Variant *)p_self; - return self->hash(); + Variant *iter = (Variant *)r_iter; + + return self->iter_next(*iter, *r_valid); +} + +godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { + const Variant *self = (const Variant *)p_self; + Variant *iter = (Variant *)r_iter; + + Variant result = self->iter_next(*iter, *r_valid); + godot_variant ret; + memnew_placement_custom(&ret, Variant, Variant(result)); + return ret; } +/// Variant functions. godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { const Variant *self = (const Variant *)p_self; const Variant *other = (const Variant *)p_other; @@ -621,27 +696,487 @@ godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) { return self->booleanize(); } -void GDAPI godot_variant_destroy(godot_variant *p_self) { - Variant *self = (Variant *)p_self; - self->~Variant(); +void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) { + const Variant *a = (const Variant *)p_a; + const Variant *b = (const Variant *)p_b; + Variant *dst = (Variant *)r_dst; + Variant::blend(*a, *b, p_c, *dst); } -// GDNative core 1.1 +void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) { + const Variant *a = (const Variant *)p_a; + const Variant *b = (const Variant *)p_b; + Variant *dst = (Variant *)r_dst; + Variant::interpolate(*a, *b, p_c, *dst); +} -godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op) { - Variant::Operator op = (Variant::Operator)p_op; - godot_string raw_dest; - String *dest = (String *)&raw_dest; - memnew_placement(dest, String(Variant::get_operator_name(op))); // operator = is overloaded by String - return raw_dest; +godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep) { + const Variant *self = (const Variant *)p_self; + Variant result = self->duplicate(p_deep); + godot_variant ret; + memnew_placement_custom(&ret, Variant, Variant(result)); + return ret; } -void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid) { - Variant::Operator op = (Variant::Operator)p_op; - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; +godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + String result = *self; + godot_string ret; + memnew_placement_custom(&ret, String, String(result)); + return ret; +} + +// Discovery API + +/// Operators +godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { + return (godot_validated_operator_evaluator)Variant::get_validated_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); +} + +godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { + return (godot_ptr_operator_evaluator)Variant::get_ptr_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); +} + +godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { + return (godot_variant_type)Variant::get_operator_return_type((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); +} + +godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) { + String op_name = Variant::get_operator_name((Variant::Operator)p_operator); + godot_string ret; + memnew_placement_custom(&ret, String, String(op_name)); + return ret; +} + +/// Built-in Methods + +bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { + return Variant::has_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); +} + +bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { + return Variant::has_builtin_method((Variant::Type)p_type, StringName(p_method)); +} + +godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { + return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); +} + +godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { + return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, StringName(p_method)); +} + +godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { + return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); +} + +godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { + return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, StringName(p_method)); +} + +int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method) { + return Variant::get_builtin_method_argument_count((Variant::Type)p_type, *((const StringName *)p_method)); +} + +int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method) { + return Variant::get_builtin_method_argument_count((Variant::Type)p_type, StringName(p_method)); +} + +godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) { + return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, *((const StringName *)p_method), p_argument); +} + +godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) { + return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, StringName(p_method), p_argument); +} + +godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) { + String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, *((const StringName *)p_method), p_argument); + return *(godot_string *)&name; +} + +godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) { + String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, StringName(p_method), p_argument); + return *(godot_string *)&name; +} + +bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method) { + return Variant::has_builtin_method_return_value((Variant::Type)p_type, *((const StringName *)p_method)); +} + +bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method) { + return Variant::has_builtin_method_return_value((Variant::Type)p_type, StringName(p_method)); +} + +godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method) { + return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, *((const StringName *)p_method)); +} + +godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method) { + return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, StringName(p_method)); +} + +bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method) { + return Variant::is_builtin_method_const((Variant::Type)p_type, *((const StringName *)p_method)); +} + +bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method) { + return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method)); +} + +bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) { + return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method)); +} + +bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method) { + return Variant::is_builtin_method_vararg((Variant::Type)p_type, StringName(p_method)); +} + +int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type) { + return Variant::get_builtin_method_count((Variant::Type)p_type); +} + +void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list) { + List<StringName> list; + Variant::get_builtin_method_list((Variant::Type)p_type, &list); + int i = 0; + for (const List<StringName>::Element *E = list.front(); E; E = E->next()) { + memnew_placement_custom(&r_list[i], StringName, StringName(E->get())); + } +} + +/// Constructors + +int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type) { + return Variant::get_constructor_count((Variant::Type)p_type); +} + +godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor) { + return (godot_validated_constructor)Variant::get_validated_constructor((Variant::Type)p_type, p_constructor); +} + +godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor) { + return (godot_ptr_constructor)Variant::get_ptr_constructor((Variant::Type)p_type, p_constructor); +} + +int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor) { + return Variant::get_constructor_argument_count((Variant::Type)p_type, p_constructor); +} + +godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument) { + return (godot_variant_type)Variant::get_constructor_argument_type((Variant::Type)p_type, p_constructor, p_argument); +} + +godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument) { + String name = Variant::get_constructor_argument_name((Variant::Type)p_type, p_constructor, p_argument); + godot_string ret; + memnew_placement(&ret, String(name)); + return ret; +} + +void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argcount, godot_variant_call_error *r_error) { + Variant::construct((Variant::Type)p_type, *((Variant *)p_base), (const Variant **)p_args, p_argcount, *((Callable::CallError *)r_error)); +} + +/// Properties. +godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member) { + return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, *((const StringName *)p_member)); +} + +godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member) { + return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, StringName(p_member)); +} + +int GDAPI godot_variant_get_member_count(godot_variant_type p_type) { + return Variant::get_member_count((Variant::Type)p_type); +} + +void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list) { + List<StringName> members; + Variant::get_member_list((Variant::Type)p_type, &members); + int i = 0; + for (const List<StringName>::Element *E = members.front(); E; E = E->next()) { + memnew_placement_custom(&r_list[i++], StringName, StringName(E->get())); + } +} + +godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member) { + return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, *((const StringName *)p_member)); +} + +godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member) { + return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, StringName(p_member)); +} + +godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member) { + return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, *((const StringName *)p_member)); +} + +godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member) { + return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, StringName(p_member)); +} + +godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member) { + return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, *((const StringName *)p_member)); +} + +godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member) { + return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, StringName(p_member)); +} + +godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member) { + return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, *((const StringName *)p_member)); +} + +godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member) { + return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, StringName(p_member)); +} + +/// Indexing. +bool GDAPI godot_variant_has_indexing(godot_variant_type p_type) { + return Variant::has_indexing((Variant::Type)p_type); +} + +godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type) { + return (godot_variant_type)Variant::get_indexed_element_type((Variant::Type)p_type); +} + +godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type) { + return (godot_validated_indexed_setter)Variant::get_member_validated_indexed_setter((Variant::Type)p_type); +} + +godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type) { + return (godot_validated_indexed_getter)Variant::get_member_validated_indexed_getter((Variant::Type)p_type); +} + +godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type) { + return (godot_ptr_indexed_setter)Variant::get_member_ptr_indexed_setter((Variant::Type)p_type); +} + +godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type) { + return (godot_ptr_indexed_getter)Variant::get_member_ptr_indexed_getter((Variant::Type)p_type); +} + +uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->get_indexed_size(); +} + +/// Keying. +bool GDAPI godot_variant_is_keyed(godot_variant_type p_type) { + return Variant::is_keyed((Variant::Type)p_type); +} + +godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type) { + return (godot_validated_keyed_setter)Variant::get_member_validated_keyed_setter((Variant::Type)p_type); +} + +godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type) { + return (godot_validated_keyed_getter)Variant::get_member_validated_keyed_getter((Variant::Type)p_type); +} + +godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type) { + return (godot_validated_keyed_checker)Variant::get_member_validated_keyed_checker((Variant::Type)p_type); +} + +godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type) { + return (godot_ptr_keyed_setter)Variant::get_member_ptr_keyed_setter((Variant::Type)p_type); +} + +godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type) { + return (godot_ptr_keyed_getter)Variant::get_member_ptr_keyed_getter((Variant::Type)p_type); +} + +godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type) { + return (godot_ptr_keyed_checker)Variant::get_member_ptr_keyed_checker((Variant::Type)p_type); +} + +/// Constants. +int GDAPI godot_variant_get_constants_count(godot_variant_type p_type) { + return Variant::get_constants_count_for_type((Variant::Type)p_type); +} + +void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list) { + List<StringName> constants; + int i = 0; + Variant::get_constants_for_type((Variant::Type)p_type, &constants); + for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) { + memnew_placement_custom(&r_list[i++], StringName, StringName(E->get())); + } +} + +bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant) { + return Variant::has_constant((Variant::Type)p_type, *((const StringName *)p_constant)); +} + +bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant) { + return Variant::has_constant((Variant::Type)p_type, StringName(p_constant)); +} + +godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) { + Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant)); + godot_variant ret; + memnew_placement_custom(&ret, Variant, Variant(constant)); + return ret; +} + +godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) { + Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant)); + godot_variant ret; + memnew_placement_custom(&ret, Variant, Variant(constant)); + return ret; +} + +/// Utilities. +bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function) { + return Variant::has_utility_function(*((const StringName *)p_function)); +} + +bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function) { + return Variant::has_utility_function(StringName(p_function)); +} + +void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) { + const StringName *function = (const StringName *)p_function; Variant *ret = (Variant *)r_ret; - Variant::evaluate(op, *a, *b, *ret, *r_valid); + const Variant **args = (const Variant **)p_args; + Callable::CallError error; + + Variant::call_utility_function(*function, ret, args, p_argument_count, error); + + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; + } +} + +void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) { + Variant *ret = (Variant *)r_ret; + const Variant **args = (const Variant **)p_args; + Callable::CallError error; + + Variant::call_utility_function(StringName(p_function), ret, args, p_argument_count, error); + + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; + } +} + +godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) { + return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function)); +} + +godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function) { + return (godot_variant_utility_function_type)Variant::get_utility_function_type(StringName(p_function)); +} + +int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function) { + return Variant::get_utility_function_argument_count(*((const StringName *)p_function)); +} + +int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function) { + return Variant::get_utility_function_argument_count(StringName(p_function)); +} + +godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument) { + return (godot_variant_type)Variant::get_utility_function_argument_type(*((const StringName *)p_function), p_argument); +} + +godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument) { + return (godot_variant_type)Variant::get_utility_function_argument_type(StringName(p_function), p_argument); +} + +godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) { + String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument); + godot_string ret; + memnew_placement_custom(&ret, String, String(argument_name)); + return ret; +} + +godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) { + String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument); + godot_string ret; + memnew_placement_custom(&ret, String, String(argument_name)); + return ret; +} + +bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function) { + return Variant::has_utility_function_return_value(*((const StringName *)p_function)); +} + +bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function) { + return Variant::has_utility_function_return_value(StringName(p_function)); +} + +godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function) { + return (godot_variant_type)Variant::get_utility_function_return_type(*((const StringName *)p_function)); +} + +godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function) { + return (godot_variant_type)Variant::get_utility_function_return_type(StringName(p_function)); +} + +bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function) { + return Variant::is_utility_function_vararg(*((const StringName *)p_function)); +} + +bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function) { + return Variant::is_utility_function_vararg(StringName(p_function)); +} + +int GDAPI godot_variant_get_utility_function_count() { + return Variant::get_utility_function_count(); +} + +void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions) { + List<StringName> functions; + godot_string_name *func = r_functions; + Variant::get_utility_function_list(&functions); + + for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) { + memnew_placement_custom(func++, StringName, StringName(E->get())); + } +} + +// Introspection. + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return (godot_variant_type)self->get_type(); +} + +bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method) { + const Variant *self = (const Variant *)p_self; + const StringName *method = (const StringName *)p_method; + return self->has_method(*method); +} + +bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member) { + return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member)); +} + +bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { + const Variant *self = (const Variant *)p_self; + const Variant *key = (const Variant *)p_key; + return self->has_key(*key, *r_valid); +} + +godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) { + String name = Variant::get_type_name((Variant::Type)p_type); + godot_string ret; + memnew_placement_custom(&ret, String, String(name)); + return ret; +} + +bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to) { + return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to); +} + +bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to) { + return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 6f42935228..e2f957e4f2 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -31,430 +31,20 @@ #include "gdnative/vector2.h" #include "core/math/vector2.h" -#include "core/variant/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); -// Vector2 - -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { - Vector2 *dest = (Vector2 *)r_dest; - *dest = Vector2(p_x, p_y); -} - -godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { - godot_string ret; - const Vector2 *self = (const Vector2 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) { - godot_vector2i dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2i *)&dest) = Vector2i(*self); - return dest; -} - -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->normalized(); - return dest; -} - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length(); -} - -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->angle(); -} - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length_squared(); -} - -godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->is_normalized(); -} - -godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Vector2 *)&dest) = self->direction_to(*to); - return dest; -} - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->distance_to(*to); -} - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->distance_squared_to(*to); -} - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->angle_to(*to); -} - -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->angle_to_point(*to); -} - -godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *((Vector2 *)&dest) = self->lerp(*b, p_t); - return dest; -} - -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - const Vector2 *pre_a = (const Vector2 *)p_pre_a; - const Vector2 *post_b = (const Vector2 *)p_post_b; - *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Vector2 *)&dest) = self->move_toward(*to, p_delta); - return dest; -} - -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->rotated(p_phi); - return dest; -} - -godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->orthogonal(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->floor(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->sign(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *by = (const Vector2 *)p_by; - *((Vector2 *)&dest) = self->snapped(*by); - return dest; -} - -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->aspect(); -} - -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *with = (const Vector2 *)p_with; - return self->dot(*with); -} - -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->slide(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->bounce(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->reflect(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->abs(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->clamped(p_length); - return dest; -} - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self < *b; -} - -godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) { - Vector2 *self = (Vector2 *)p_self; - self->x = p_x; -} - -void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) { - Vector2 *self = (Vector2 *)p_self; - self->y = p_y; -} - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->x; -} - -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->y; -} - -// Vector2i - -void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) { - Vector2i *dest = (Vector2i *)r_dest; - *dest = Vector2i(p_x, p_y); -} - -godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) { - godot_string ret; - const Vector2i *self = (const Vector2i *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) { - godot_vector2 dest; - const Vector2i *self = (const Vector2i *)p_self; - *((Vector2 *)&dest) = Vector2(*self); - return dest; -} - -godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) { - const Vector2i *self = (const Vector2i *)p_self; - return self->aspect(); -} - -godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) { - godot_vector2i dest; - const Vector2i *self = (const Vector2i *)p_self; - *((Vector2i *)&dest) = self->abs(); - return dest; -} - -godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) { - godot_vector2i dest; - const Vector2i *self = (const Vector2i *)p_self; - *((Vector2i *)&dest) = self->sign(); - return dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) { - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) { - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - return *self < *b; -} - -godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) { - Vector2i *self = (Vector2i *)p_self; - self->x = p_x; -} - -void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) { - Vector2i *self = (Vector2i *)p_self; - self->y = p_y; -} +#ifdef __cplusplus +extern "C" { +#endif -godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) { - const Vector2i *self = (const Vector2i *)p_self; - return self->x; +void GDAPI godot_vector2_new(godot_vector2 *p_self) { + memnew_placement(p_self, Vector2); } -godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) { - const Vector2i *self = (const Vector2i *)p_self; - return self->y; +void GDAPI godot_vector2i_new(godot_vector2i *p_self) { + memnew_placement(p_self, Vector2i); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 75aeb59c87..ee365edaec 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -30,433 +30,21 @@ #include "gdnative/vector3.h" -#include "core/templates/vector.h" -#include "core/variant/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif +#include "core/math/vector3.h" static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch"); static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch"); -// Vector3 - -void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) { - Vector3 *dest = (Vector3 *)r_dest; - *dest = Vector3(p_x, p_y, p_z); -} - -godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { - godot_string ret; - const Vector3 *self = (const Vector3 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self) { - godot_vector3i dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3i *)&dest) = Vector3i(*self); - return dest; -} - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->min_axis(); -} - -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->max_axis(); -} - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->length(); -} - -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->length_squared(); -} - -godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->is_normalized(); -} - -godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->normalized(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->inverse(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *snap_axis = (const Vector3 *)p_by; - - *((Vector3 *)&dest) = self->snapped(*snap_axis); - return dest; -} - -godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - *((Vector3 *)&dest) = self->rotated(*axis, p_phi); - return dest; -} - -godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *((Vector3 *)&dest) = self->lerp(*b, p_t); - return dest; -} - -godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - const Vector3 *pre_a = (const Vector3 *)p_pre_a; - const Vector3 *post_b = (const Vector3 *)p_post_b; - *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *to = (const Vector3 *)p_to; - *((Vector3 *)&dest) = self->move_toward(*to, p_delta); - return dest; -} - -godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return self->dot(*b); -} - -godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *((Vector3 *)&dest) = self->cross(*b); - return dest; -} - -godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_basis dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *((Basis *)&dest) = self->outer(*b); - return dest; -} - -godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) { - godot_basis dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Basis *)&dest) = self->to_diagonal_matrix(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->abs(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->sign(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->floor(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->ceil(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_to) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *to = (const Vector3 *)p_to; - *((Vector3 *)&dest) = self->direction_to(*to); - return dest; -} - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return self->distance_to(*b); -} - -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return self->distance_squared_to(*b); -} - -godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *to = (const Vector3 *)p_to; - return self->angle_to(*to); -} - -godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *n = (const Vector3 *)p_n; - *((Vector3 *)&dest) = self->slide(*n); - return dest; -} - -godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *n = (const Vector3 *)p_n; - *((Vector3 *)&dest) = self->bounce(*n); - return dest; -} - -godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *n = (const Vector3 *)p_n; - *((Vector3 *)&dest) = self->reflect(*n); - return dest; -} - -godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) { - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) { - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return *self < *b; -} - -godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - const Vector3 *self = (const Vector3 *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) { - Vector3 *self = (Vector3 *)p_self; - self->set_axis(p_axis, p_val); -} - -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) { - const Vector3 *self = (const Vector3 *)p_self; - return self->get_axis(p_axis); -} - -// Vector3i - -void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z) { - Vector3i *dest = (Vector3i *)r_dest; - *dest = Vector3i(p_x, p_y, p_z); -} - -godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self) { - godot_string ret; - const Vector3i *self = (const Vector3i *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self) { - godot_vector3 dest; - const Vector3i *self = (const Vector3i *)p_self; - *((Vector3 *)&dest) = Vector3(*self); - return dest; -} - -godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self) { - const Vector3i *self = (const Vector3i *)p_self; - return self->min_axis(); -} - -godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self) { - const Vector3i *self = (const Vector3i *)p_self; - return self->max_axis(); -} - -godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self) { - godot_vector3i dest; - const Vector3i *self = (const Vector3i *)p_self; - *((Vector3i *)&dest) = self->abs(); - return dest; -} - -godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self) { - godot_vector3i dest; - const Vector3i *self = (const Vector3i *)p_self; - *((Vector3i *)&dest) = self->sign(); - return dest; -} - -godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - Vector3i *self = (Vector3i *)p_self; - const Vector3i *b = (const Vector3i *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - Vector3i *self = (Vector3i *)p_self; - const Vector3i *b = (const Vector3i *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - Vector3i *self = (Vector3i *)p_self; - const Vector3i *b = (const Vector3i *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - Vector3i *self = (Vector3i *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - Vector3i *self = (Vector3i *)p_self; - const Vector3i *b = (const Vector3i *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - Vector3i *self = (Vector3i *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b) { - Vector3i *self = (Vector3i *)p_self; - const Vector3i *b = (const Vector3i *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b) { - Vector3i *self = (Vector3i *)p_self; - const Vector3i *b = (const Vector3i *)p_b; - return *self < *b; -} - -godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self) { - godot_vector3i raw_dest; - Vector3i *dest = (Vector3i *)&raw_dest; - const Vector3i *self = (const Vector3i *)p_self; - *dest = -(*self); - return raw_dest; -} +#ifdef __cplusplus +extern "C" { +#endif -void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val) { - Vector3i *self = (Vector3i *)p_self; - self->set_axis(p_axis, p_val); +void GDAPI godot_vector3_new(godot_vector3 *p_self) { + memnew_placement(p_self, Vector3); } -godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis) { - const Vector3i *self = (const Vector3i *)p_self; - return self->get_axis(p_axis); +void GDAPI godot_vector3i_new(godot_vector3i *p_self) { + memnew_placement(p_self, Vector3i); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index a29a0808ca..909e91393e 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -1,8074 +1,4535 @@ { - "core": { - "type": "CORE", - "version": { - "major": 4, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_aabb_new", - "return_type": "void", - "arguments": [ - ["godot_aabb *", "r_dest"], - ["const godot_vector3 *", "p_pos"], - ["const godot_vector3 *", "p_size"] - ] - }, - { - "name": "godot_aabb_get_position", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_set_position", - "return_type": "void", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_aabb_get_size", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_set_size", - "return_type": "void", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_aabb_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_abs", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_get_area", - "return_type": "godot_real", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_has_no_area", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_has_no_surface", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_intersects", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] - ] - }, - { - "name": "godot_aabb_encloses", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] - ] - }, - { - "name": "godot_aabb_merge", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] - ] - }, - { - "name": "godot_aabb_intersection", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] - ] - }, - { - "name": "godot_aabb_intersects_plane", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_plane *", "p_plane"] - ] - }, - { - "name": "godot_aabb_intersects_segment", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_from"], - ["const godot_vector3 *", "p_to"] - ] - }, - { - "name": "godot_aabb_has_point", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_point"] - ] - }, - { - "name": "godot_aabb_get_support", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_dir"] - ] - }, - { - "name": "godot_aabb_get_longest_axis", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_get_longest_axis_index", - "return_type": "godot_int", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_get_longest_axis_size", - "return_type": "godot_real", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_get_shortest_axis", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_get_shortest_axis_index", - "return_type": "godot_int", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_get_shortest_axis_size", - "return_type": "godot_real", - "arguments": [ - ["const godot_aabb *", "p_self"] - ] - }, - { - "name": "godot_aabb_expand", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_to_point"] - ] - }, - { - "name": "godot_aabb_grow", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_real", "p_by"] - ] - }, - { - "name": "godot_aabb_get_endpoint", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_aabb_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_b"] - ] - }, - { - "name": "godot_array_new", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"] - ] - }, - { - "name": "godot_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_array *", "p_src"] - ] - }, - { - "name": "godot_array_new_packed_color_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_color_array *", "p_pca"] - ] - }, - { - "name": "godot_array_new_packed_vector3_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_vector3_array *", "p_pv3a"] - ] - }, - { - "name": "godot_array_new_packed_vector2_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_vector2_array *", "p_pv2a"] - ] - }, - { - "name": "godot_array_new_packed_vector2i_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_vector2i_array *", "p_pv2a"] - ] - }, - { - "name": "godot_array_new_packed_string_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_string_array *", "p_psa"] - ] - }, - { - "name": "godot_array_new_packed_float32_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_float32_array *", "p_pra"] - ] - }, - { - "name": "godot_array_new_packed_float64_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_float64_array *", "p_pra"] - ] - }, - { - "name": "godot_array_new_packed_int32_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_int32_array *", "p_pia"] - ] - }, - { - "name": "godot_array_new_packed_int64_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_int64_array *", "p_pia"] - ] - }, - { - "name": "godot_array_new_packed_byte_array", - "return_type": "void", - "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_byte_array *", "p_pba"] - ] - }, - { - "name": "godot_array_set", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_get", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_array_operator_index", - "return_type": "godot_variant *", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_array_operator_index_const", - "return_type": "const godot_variant *", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_array_append", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_clear", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_count", - "return_type": "godot_int", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_duplicate", - "return_type": "godot_array", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_bool", "p_deep"] - ] - }, - { - "name": "godot_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_erase", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_front", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_back", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_find", - "return_type": "godot_int", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_what"], - ["const godot_int", "p_from"] - ] - }, - { - "name": "godot_array_find_last", - "return_type": "godot_int", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_what"] - ] - }, - { - "name": "godot_array_has", - "return_type": "godot_bool", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_hash", - "return_type": "godot_int", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_insert", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_pos"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_invert", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_max", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_min", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_pop_back", - "return_type": "godot_variant", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_pop_front", - "return_type": "godot_variant", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_push_front", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_array_remove", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_array_resize", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_array_rfind", - "return_type": "godot_int", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_what"], - ["const godot_int", "p_from"] - ] - }, - { - "name": "godot_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_shuffle", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_slice", - "return_type": "godot_array", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_int", "p_begin"], - ["const godot_int", "p_end"], - ["const godot_int", "p_step"], - ["const godot_bool", "p_deep"] - ] - }, - { - "name": "godot_array_sort", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_sort_custom", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"], - ["godot_object *", "p_obj"], - ["const godot_string *", "p_func"] - ] - }, - { - "name": "godot_array_bsearch", - "return_type": "godot_int", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"], - ["const godot_bool", "p_before"] - ] - }, - { - "name": "godot_array_bsearch_custom", - "return_type": "godot_int", - "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"], - ["godot_object *", "p_obj"], - ["const godot_string *", "p_func"], - ["const godot_bool", "p_before"] - ] - }, - { - "name": "godot_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_basis_new_with_rows", - "return_type": "void", - "arguments": [ - ["godot_basis *", "r_dest"], - ["const godot_vector3 *", "p_x_axis"], - ["const godot_vector3 *", "p_y_axis"], - ["const godot_vector3 *", "p_z_axis"] - ] - }, - { - "name": "godot_basis_new_with_axis_and_angle", - "return_type": "void", - "arguments": [ - ["godot_basis *", "r_dest"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_phi"] - ] - }, - { - "name": "godot_basis_new_with_euler", - "return_type": "void", - "arguments": [ - ["godot_basis *", "r_dest"], - ["const godot_vector3 *", "p_euler"] - ] - }, - { - "name": "godot_basis_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_inverse", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_transposed", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_orthonormalized", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_determinant", - "return_type": "godot_real", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_rotated", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_phi"] - ] - }, - { - "name": "godot_basis_scaled", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_basis_get_scale", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_get_euler", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_tdotx", - "return_type": "godot_real", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_with"] - ] - }, - { - "name": "godot_basis_tdoty", - "return_type": "godot_real", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_with"] - ] - }, - { - "name": "godot_basis_tdotz", - "return_type": "godot_real", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_with"] - ] - }, - { - "name": "godot_basis_xform", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_basis_xform_inv", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_basis_get_orthogonal_index", - "return_type": "godot_int", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_new", - "return_type": "void", - "arguments": [ - ["godot_basis *", "r_dest"] - ] - }, - { - "name": "godot_basis_new_with_euler_quat", - "return_type": "void", - "arguments": [ - ["godot_basis *", "r_dest"], - ["const godot_quat *", "p_euler"] - ] - }, - { - "name": "godot_basis_get_elements", - "return_type": "void", - "arguments": [ - ["const godot_basis *", "p_self"], - ["godot_vector3 *", "p_elements"] - ] - }, - { - "name": "godot_basis_get_axis", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_int", "p_axis"] - ] - }, - { - "name": "godot_basis_set_axis", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_int", "p_axis"], - ["const godot_vector3 *", "p_value"] - ] - }, - { - "name": "godot_basis_get_row", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_int", "p_row"] - ] - }, - { - "name": "godot_basis_set_row", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_int", "p_row"], - ["const godot_vector3 *", "p_value"] - ] - }, - { - "name": "godot_basis_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_basis *", "p_b"] - ] - }, - { - "name": "godot_basis_operator_add", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_basis *", "p_b"] - ] - }, - { - "name": "godot_basis_operator_subtract", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_basis *", "p_b"] - ] - }, - { - "name": "godot_basis_operator_multiply_vector", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_basis *", "p_b"] - ] - }, - { - "name": "godot_basis_operator_multiply_scalar", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_basis_slerp", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_basis *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_basis_get_quat", - "return_type": "godot_quat", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_set_quat", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_quat *", "p_quat"] - ] - }, - { - "name": "godot_basis_set_axis_angle_scale", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["godot_real", "p_phi"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_basis_set_euler_scale", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_vector3 *", "p_euler"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_basis_set_quat_scale", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_quat *", "p_quat"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_callable_new_with_object", - "return_type": "void", - "arguments": [ - ["godot_callable *", "r_dest"], - ["const godot_object *", "p_object"], - ["const godot_string_name *", "p_method"] - ] - }, - { - "name": "godot_callable_new_with_object_id", - "return_type": "void", - "arguments": [ - ["godot_callable *", "r_dest"], - ["uint64_t", "p_objectid"], - ["const godot_string_name *", "p_method"] - ] - }, - { - "name": "godot_callable_new_copy", - "return_type": "void", - "arguments": [ - ["godot_callable *", "r_dest"], - ["const godot_callable *", "p_src"] - ] - }, - { - "name": "godot_callable_destroy", - "return_type": "void", - "arguments": [ - ["godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_call", - "return_type": "godot_int", - "arguments": [ - ["const godot_callable *", "p_self"], - ["const godot_variant **", "p_arguments"], - ["godot_int", "p_argcount"], - ["godot_variant *", "r_return_value"] - ] - }, - { - "name": "godot_callable_call_deferred", - "return_type": "void", - "arguments": [ - ["const godot_callable *", "p_self"], - ["const godot_variant **", "p_arguments"], - ["godot_int", "p_argcount"] - ] - }, - { - "name": "godot_callable_is_null", - "return_type": "godot_bool", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_is_custom", - "return_type": "godot_bool", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_is_standard", - "return_type": "godot_bool", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_get_object", - "return_type": "godot_object *", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_get_object_id", - "return_type": "uint64_t", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_get_method", - "return_type": "godot_string_name", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_hash", - "return_type": "uint32_t", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_callable *", "p_self"] - ] - }, - { - "name": "godot_callable_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_callable *", "p_self"], - ["const godot_callable *", "p_other"] - ] - }, - { - "name": "godot_callable_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_callable *", "p_self"], - ["const godot_callable *", "p_other"] - ] - }, - { - "name": "godot_signal_new_with_object", - "return_type": "void", - "arguments": [ - ["godot_signal *", "r_dest"], - ["const godot_object *", "p_object"], - ["const godot_string_name *", "p_method"] - ] - }, - { - "name": "godot_signal_new_with_object_id", - "return_type": "void", - "arguments": [ - ["godot_signal *", "r_dest"], - ["uint64_t", "p_objectid"], - ["const godot_string_name *", "p_method"] - ] - }, - { - "name": "godot_signal_new_copy", - "return_type": "void", - "arguments": [ - ["godot_signal *", "r_dest"], - ["const godot_signal *", "p_src"] - ] - }, - { - "name": "godot_signal_destroy", - "return_type": "void", - "arguments": [ - ["godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_emit", - "return_type": "godot_int", - "arguments": [ - ["const godot_signal *", "p_self"], - ["const godot_variant **", "p_arguments"], - ["godot_int", "p_argcount"] - ] - }, - { - "name": "godot_signal_connect", - "return_type": "godot_int", - "arguments": [ - ["godot_signal *", "p_self"], - ["const godot_callable *", "p_callable"], - ["const godot_array *", "p_binds"], - ["uint32_t", "p_flags"] - ] - }, - { - "name": "godot_signal_disconnect", - "return_type": "void", - "arguments": [ - ["godot_signal *", "p_self"], - ["const godot_callable *", "p_callable"] - ] - }, - { - "name": "godot_signal_is_null", - "return_type": "godot_bool", - "arguments": [ - ["const godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_is_connected", - "return_type": "godot_bool", - "arguments": [ - ["const godot_signal *", "p_self"], - ["const godot_callable *", "p_callable"] - ] - }, - { - "name": "godot_signal_get_connections", - "return_type": "godot_array", - "arguments": [ - ["const godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_get_object", - "return_type": "godot_object *", - "arguments": [ - ["const godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_get_object_id", - "return_type": "uint64_t", - "arguments": [ - ["const godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_get_name", - "return_type": "godot_string_name", - "arguments": [ - ["const godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_signal *", "p_self"] - ] - }, - { - "name": "godot_signal_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_signal *", "p_self"], - ["const godot_signal *", "p_other"] - ] - }, - { - "name": "godot_signal_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_signal *", "p_self"], - ["const godot_signal *", "p_other"] - ] - }, - { - "name": "godot_color_new_rgba", - "return_type": "void", - "arguments": [ - ["godot_color *", "r_dest"], - ["const godot_real", "p_r"], - ["const godot_real", "p_g"], - ["const godot_real", "p_b"], - ["const godot_real", "p_a"] - ] - }, - { - "name": "godot_color_new_rgb", - "return_type": "void", - "arguments": [ - ["godot_color *", "r_dest"], - ["const godot_real", "p_r"], - ["const godot_real", "p_g"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_color_get_r", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_set_r", - "return_type": "void", - "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "r"] - ] - }, - { - "name": "godot_color_get_g", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_set_g", - "return_type": "void", - "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "g"] - ] - }, - { - "name": "godot_color_get_b", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_set_b", - "return_type": "void", - "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "b"] - ] - }, - { - "name": "godot_color_get_a", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_set_a", - "return_type": "void", - "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "a"] - ] - }, - { - "name": "godot_color_get_h", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_get_s", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_get_v", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_rgba32", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_argb32", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_inverted", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_lerp", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_color_blend", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_over"] - ] - }, - { - "name": "godot_color_to_html", - "return_type": "godot_string", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_bool", "p_with_alpha"] - ] - }, - { - "name": "godot_color_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_b"] - ] - }, - { - "name": "godot_color_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_b"] - ] - }, - { - "name": "godot_color_to_abgr32", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_abgr64", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_argb64", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_rgba64", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_darkened", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_real", "p_amount"] - ] - }, - { - "name": "godot_color_from_hsv", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_real", "p_h"], - ["const godot_real", "p_s"], - ["const godot_real", "p_v"], - ["const godot_real", "p_a"] - ] - }, - { - "name": "godot_color_lightened", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_real", "p_amount"] - ] - }, - { - "name": "godot_dictionary_new", - "return_type": "void", - "arguments": [ - ["godot_dictionary *", "r_dest"] - ] - }, - { - "name": "godot_dictionary_new_copy", - "return_type": "void", - "arguments": [ - ["godot_dictionary *", "r_dest"], - ["const godot_dictionary *", "p_src"] - ] - }, - { - "name": "godot_dictionary_destroy", - "return_type": "void", - "arguments": [ - ["godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_clear", - "return_type": "void", - "arguments": [ - ["godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_has", - "return_type": "godot_bool", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_dictionary_has_all", - "return_type": "godot_bool", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_array *", "p_keys"] - ] - }, - { - "name": "godot_dictionary_erase", - "return_type": "void", - "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_dictionary_hash", - "return_type": "godot_int", - "arguments": [ - ["const godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_keys", - "return_type": "godot_array", - "arguments": [ - ["const godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_values", - "return_type": "godot_array", - "arguments": [ - ["const godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_get", - "return_type": "godot_variant", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_dictionary_set", - "return_type": "void", - "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"], - ["const godot_variant *", "p_value"] - ] - }, - { - "name": "godot_dictionary_operator_index", - "return_type": "godot_variant *", - "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_dictionary_operator_index_const", - "return_type": "const godot_variant *", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_dictionary_next", - "return_type": "godot_variant *", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_dictionary_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_dictionary *", "p_b"] - ] - }, - { - "name": "godot_dictionary_to_json", - "return_type": "godot_string", - "arguments": [ - ["const godot_dictionary *", "p_self"] - ] - }, - { - "name": "godot_dictionary_duplicate", - "return_type": "godot_dictionary", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_bool", "p_deep"] - ] - }, - { - "name": "godot_dictionary_get_with_default", - "return_type": "godot_variant", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"], - ["const godot_variant *", "p_default"] - ] - }, - { - "name": "godot_dictionary_erase_with_return", - "return_type": "bool", - "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_node_path_new", - "return_type": "void", - "arguments": [ - ["godot_node_path *", "r_dest"], - ["const godot_string *", "p_from"] - ] - }, - { - "name": "godot_node_path_new_copy", - "return_type": "void", - "arguments": [ - ["godot_node_path *", "r_dest"], - ["const godot_node_path *", "p_src"] - ] - }, - { - "name": "godot_node_path_destroy", - "return_type": "void", - "arguments": [ - ["godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_is_absolute", - "return_type": "godot_bool", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_get_name_count", - "return_type": "godot_int", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_get_name", - "return_type": "godot_string", - "arguments": [ - ["const godot_node_path *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_node_path_get_subname_count", - "return_type": "godot_int", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_get_subname", - "return_type": "godot_string", - "arguments": [ - ["const godot_node_path *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_node_path_get_concatenated_subnames", - "return_type": "godot_string", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_node_path_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_node_path *", "p_self"], - ["const godot_node_path *", "p_b"] - ] - }, - { - "name": "godot_node_path_get_as_property_path", - "return_type": "godot_node_path", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_new", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "r_dest"] - ] - }, - { - "name": "godot_packed_byte_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "r_dest"], - ["const godot_packed_byte_array *", "p_src"] - ] - }, - { - "name": "godot_packed_byte_array_new_with_array", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "r_dest"], - ["const godot_array *", "p_a"] - ] - }, - { - "name": "godot_packed_byte_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_append", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const uint8_t", "p_data"] - ] - }, - { - "name": "godot_packed_byte_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const godot_packed_byte_array *", "p_array"] - ] - }, - { - "name": "godot_packed_byte_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const uint8_t", "p_data"] - ] - }, - { - "name": "godot_packed_byte_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const uint8_t", "p_value"] - ] - }, - { - "name": "godot_packed_byte_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const uint8_t", "p_data"] - ] - }, - { - "name": "godot_packed_byte_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_byte_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_byte_array_ptr", - "return_type": "const uint8_t *", - "arguments": [ - ["const godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_ptrw", - "return_type": "uint8_t *", - "arguments": [ - ["godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_set", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const uint8_t", "p_data"] - ] - }, - { - "name": "godot_packed_byte_array_get", - "return_type": "uint8_t", - "arguments": [ - ["const godot_packed_byte_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_byte_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_byte_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_new", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "r_dest"] - ] - }, - { - "name": "godot_packed_int32_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "r_dest"], - ["const godot_packed_int32_array *", "p_src"] - ] - }, - { - "name": "godot_packed_int32_array_new_with_array", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "r_dest"], - ["const godot_array *", "p_a"] - ] - }, - { - "name": "godot_packed_int32_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_append", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const int32_t", "p_data"] - ] - }, - { - "name": "godot_packed_int32_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const godot_packed_int32_array *", "p_array"] - ] - }, - { - "name": "godot_packed_int32_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const int32_t", "p_data"] - ] - }, - { - "name": "godot_packed_int32_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const int32_t", "p_value"] - ] - }, - { - "name": "godot_packed_int32_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const int32_t", "p_data"] - ] - }, - { - "name": "godot_packed_int32_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_int32_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_int32_array_ptr", - "return_type": "const int32_t *", - "arguments": [ - ["const godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_ptrw", - "return_type": "int32_t *", - "arguments": [ - ["godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_set", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const int32_t", "p_data"] - ] - }, - { - "name": "godot_packed_int32_array_get", - "return_type": "int32_t", - "arguments": [ - ["const godot_packed_int32_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_int32_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int32_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_packed_int32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int64_array_new", - "return_type": "void", - "arguments": [ - ["godot_packed_int64_array *", "r_dest"] - ] - }, - { - "name": "godot_packed_int64_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_packed_int64_array *", "r_dest"], - ["const godot_packed_int64_array *", "p_src"] - ] - }, - { - "name": "godot_packed_int64_array_new_with_array", - "return_type": "void", - "arguments": [ - ["godot_packed_int64_array *", "r_dest"], - ["const godot_array *", "p_a"] - ] - }, - { - "name": "godot_packed_int64_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_int64_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int64_array_append", - "return_type": "void", - "arguments": [ - ["godot_packed_int64_array *", "p_self"], - ["const int64_t", "p_data"] - ] - }, - { - "name": "godot_packed_int64_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_int64_array *", "p_self"], - ["const godot_packed_int64_array *", "p_array"] - ] - }, - { - "name": "godot_packed_int64_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_int64_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const int64_t", "p_data"] - ] - }, - { - "name": "godot_packed_int64_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_int64_array *", "p_self"], - ["const int64_t", "p_value"] - ] - }, - { - "name": "godot_packed_int64_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_int64_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int64_array_invert", - "return_type": "void", - 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["godot_packed_float32_array *", "p_self"], - ["const float", "p_value"] - ] - }, - { - "name": "godot_packed_float32_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_float32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_float32_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_float32_array *", "p_self"] - ] - }, - { - "name": "godot_packed_float32_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_float32_array *", "p_self"], - ["const float", "p_data"] - ] - }, - { - "name": "godot_packed_float32_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_float32_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_float32_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_float32_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_float32_array_ptr", - "return_type": "const float *", - 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}, - { - "name": "godot_packed_float64_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_float64_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const double", "p_data"] - ] - }, - { - "name": "godot_packed_float64_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_float64_array *", "p_self"], - ["const double", "p_value"] - ] - }, - { - "name": "godot_packed_float64_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_float64_array *", "p_self"] - ] - }, - { - "name": "godot_packed_float64_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_float64_array *", "p_self"] - ] - }, - { - "name": "godot_packed_float64_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_float64_array *", "p_self"], - ["const double", "p_data"] - ] - }, - { - "name": "godot_packed_float64_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_float64_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_float64_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_float64_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_float64_array_ptr", - "return_type": "const double *", - "arguments": [ - ["const godot_packed_float64_array *", "p_self"] - ] - }, - { - "name": "godot_packed_float64_array_ptrw", - "return_type": "double *", - "arguments": [ - ["godot_packed_float64_array *", "p_self"] - ] - }, - { - "name": "godot_packed_float64_array_set", - "return_type": "void", - "arguments": [ - ["godot_packed_float64_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const double", "p_data"] - ] - }, - { - "name": "godot_packed_float64_array_get", - "return_type": "double", - "arguments": [ - ["const godot_packed_float64_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_float64_array_size", - "return_type": 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"arguments": [ - ["godot_packed_string_array *", "p_self"], - ["const godot_string *", "p_data"] - ] - }, - { - "name": "godot_packed_string_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_string_array *", "p_self"], - ["const godot_packed_string_array *", "p_array"] - ] - }, - { - "name": "godot_packed_string_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_string_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_string *", "p_data"] - ] - }, - { - "name": "godot_packed_string_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_string_array *", "p_self"], - ["const godot_string *", "p_value"] - ] - }, - { - "name": "godot_packed_string_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_string_array *", "p_self"] - ] - }, - { - "name": "godot_packed_string_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_string_array *", "p_self"] - ] 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["const godot_int", "p_idx"], - ["const godot_string *", "p_data"] - ] - }, - { - "name": "godot_packed_string_array_get", - "return_type": "godot_string", - "arguments": [ - ["const godot_packed_string_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_string_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_packed_string_array *", "p_self"] - ] - }, - { - "name": "godot_packed_string_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_packed_string_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2_array_new", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "r_dest"] - ] - }, - { - "name": "godot_packed_vector2_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "r_dest"], - ["const godot_packed_vector2_array *", "p_src"] - ] - }, - { - "name": "godot_packed_vector2_array_new_with_array", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "r_dest"], - ["const godot_array *", "p_a"] - ] - }, - { - "name": "godot_packed_vector2_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_vector2_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2_array_append", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_vector2 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector2_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_packed_vector2_array *", "p_array"] - ] - }, - { - "name": "godot_packed_vector2_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_vector2 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector2_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_vector2 *", "p_value"] - ] - }, - { - "name": "godot_packed_vector2_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_vector2 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector2_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_vector2_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_vector2_array_ptr", - "return_type": 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["godot_packed_vector2i_array *", "p_self"], - ["const godot_packed_vector2i_array *", "p_array"] - ] - }, - { - "name": "godot_packed_vector2i_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_vector2i *", "p_data"] - ] - }, - { - "name": "godot_packed_vector2i_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"], - ["const godot_vector2i *", "p_value"] - ] - }, - { - "name": "godot_packed_vector2i_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2i_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2i_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"], - ["const godot_vector2i *", "p_data"] - ] - }, - { - "name": "godot_packed_vector2i_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_vector2i_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_vector2i_array_ptr", - "return_type": "const godot_vector2i *", - "arguments": [ - ["const godot_packed_vector2i_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2i_array_ptrw", - "return_type": "godot_vector2i *", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2i_array_set", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_vector2i *", "p_data"] - ] - }, - { - "name": "godot_packed_vector2i_array_get", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_packed_vector2i_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_vector2i_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_packed_vector2i_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2i_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_packed_vector2i_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_new", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "r_dest"] - ] - }, - { - "name": "godot_packed_vector3_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "r_dest"], - ["const godot_packed_vector3_array *", "p_src"] - ] - }, - { - "name": "godot_packed_vector3_array_new_with_array", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "r_dest"], - ["const godot_array *", "p_a"] - ] - }, - { - "name": "godot_packed_vector3_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_append", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_vector3 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector3_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_packed_vector3_array *", "p_array"] - ] - }, - { - "name": "godot_packed_vector3_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_vector3 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector3_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_vector3 *", "p_value"] - ] - }, - { - "name": "godot_packed_vector3_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_vector3 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector3_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_vector3_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_vector3_array_ptr", - "return_type": "const godot_vector3 *", - "arguments": [ - ["const godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_ptrw", - "return_type": "godot_vector3 *", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_set", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_vector3 *", "p_data"] - ] - }, - { - "name": "godot_packed_vector3_array_get", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_packed_vector3_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_vector3_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_new", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "r_dest"] - ] - }, - { - "name": "godot_packed_color_array_new_copy", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "r_dest"], - ["const godot_packed_color_array *", "p_src"] - ] - }, - { - "name": "godot_packed_color_array_new_with_array", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "r_dest"], - ["const godot_array *", "p_a"] - ] - }, - { - "name": "godot_packed_color_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_append", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_color *", "p_data"] - ] - }, - { - "name": "godot_packed_color_array_append_array", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_packed_color_array *", "p_array"] - ] - }, - { - "name": "godot_packed_color_array_insert", - "return_type": "godot_error", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_color *", "p_data"] - ] - }, - { - "name": "godot_packed_color_array_has", - "return_type": "godot_bool", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_color *", "p_value"] - ] - }, - { - "name": "godot_packed_color_array_sort", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_invert", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_push_back", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_color *", "p_data"] - ] - }, - { - "name": "godot_packed_color_array_remove", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_color_array_resize", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_int", "p_size"] - ] - }, - { - "name": "godot_packed_color_array_ptr", - "return_type": "const godot_color *", - "arguments": [ - ["const godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_ptrw", - "return_type": "godot_color *", - "arguments": [ - ["godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_set", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_color *", "p_data"] - ] - }, - { - "name": "godot_packed_color_array_get", - "return_type": "godot_color", - "arguments": [ - ["const godot_packed_color_array *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_packed_color_array_size", - "return_type": "godot_int", - "arguments": [ - ["const godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_plane_new_with_reals", - "return_type": "void", - "arguments": [ - ["godot_plane *", "r_dest"], - ["const godot_real", "p_a"], - ["const godot_real", "p_b"], - ["const godot_real", "p_c"], - ["const godot_real", "p_d"] - ] - }, - { - "name": "godot_plane_new_with_vectors", - "return_type": "void", - "arguments": [ - ["godot_plane *", "r_dest"], - ["const godot_vector3 *", "p_v1"], - ["const godot_vector3 *", "p_v2"], - ["const godot_vector3 *", "p_v3"] - ] - }, - { - "name": "godot_plane_new_with_normal", - "return_type": "void", - "arguments": [ - ["godot_plane *", "r_dest"], - ["const godot_vector3 *", "p_normal"], - ["const godot_real", "p_d"] - ] - }, - { - "name": "godot_plane_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_plane *", "p_self"] - ] - }, - { - "name": "godot_plane_normalized", - "return_type": "godot_plane", - "arguments": [ - ["const godot_plane *", "p_self"] - ] - }, - { - "name": "godot_plane_center", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_plane *", "p_self"] - ] - }, - { - "name": "godot_plane_is_point_over", - "return_type": "godot_bool", - "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"] - ] - }, - { - "name": "godot_plane_distance_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"] - ] - }, - { - "name": "godot_plane_has_point", - "return_type": "godot_bool", - "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"], - ["const godot_real", "p_epsilon"] - ] - }, - { - "name": "godot_plane_project", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"] - ] - }, - { - "name": "godot_plane_intersect_3", - "return_type": "godot_bool", - "arguments": [ - ["const godot_plane *", "p_self"], - ["godot_vector3 *", "r_dest"], - ["const godot_plane *", "p_b"], - ["const godot_plane *", "p_c"] - ] - }, - { - "name": "godot_plane_intersects_ray", - "return_type": "godot_bool", - "arguments": [ - ["const godot_plane *", "p_self"], - ["godot_vector3 *", "r_dest"], - ["const godot_vector3 *", "p_from"], - ["const godot_vector3 *", "p_dir"] - ] - }, - { - "name": "godot_plane_intersects_segment", - "return_type": "godot_bool", - "arguments": [ - ["const godot_plane *", "p_self"], - ["godot_vector3 *", "r_dest"], - ["const godot_vector3 *", "p_begin"], - ["const godot_vector3 *", "p_end"] - ] - }, - { - "name": "godot_plane_operator_neg", - "return_type": "godot_plane", - "arguments": [ - ["const godot_plane *", "p_self"] - ] - }, - { - "name": "godot_plane_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_plane *", "p_b"] - ] - }, - { - "name": "godot_plane_set_normal", - "return_type": "void", - "arguments": [ - ["godot_plane *", "p_self"], - ["const godot_vector3 *", "p_normal"] - ] - }, - { - "name": "godot_plane_get_normal", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_plane *", "p_self"] - ] - }, - { - "name": "godot_plane_get_d", - "return_type": "godot_real", - "arguments": [ - ["const godot_plane *", "p_self"] - ] - }, - { - "name": "godot_plane_set_d", - "return_type": "void", - "arguments": [ - ["godot_plane *", "p_self"], - ["const godot_real", "p_d"] - ] - }, - { - "name": "godot_quat_new", - "return_type": "void", - "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"], - ["const godot_real", "p_z"], - ["const godot_real", "p_w"] - ] - }, - { - "name": "godot_quat_new_with_axis_angle", - "return_type": "void", - "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_angle"] - ] - }, - { - "name": "godot_quat_new_with_basis", - "return_type": "void", - "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_basis *", "p_basis"] - ] - }, - { - "name": "godot_quat_new_with_euler", - "return_type": "void", - "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_vector3 *", "p_euler"] - ] - }, - { - "name": "godot_quat_get_x", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_set_x", - "return_type": "void", - "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] - ] - }, - { - "name": "godot_quat_get_y", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_set_y", - "return_type": "void", - "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] - ] - }, - { - "name": "godot_quat_get_z", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_set_z", - "return_type": "void", - "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] - ] - }, - { - "name": "godot_quat_get_w", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_set_w", - "return_type": "void", - "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] - ] - }, - { - "name": "godot_quat_set_axis_angle", - "return_type": "void", - "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_angle"] - ] - }, - { - "name": "godot_quat_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_length", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_length_squared", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_normalized", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_is_normalized", - "return_type": "godot_bool", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_inverse", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_quat_dot", - "return_type": "godot_real", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] - ] - }, - { - "name": "godot_quat_xform", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_quat_slerp", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_quat_slerpni", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_quat_cubic_slerp", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"], - ["const godot_quat *", "p_pre_a"], - ["const godot_quat *", "p_post_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_quat_operator_multiply", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_quat_operator_add", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] - ] - }, - { - "name": "godot_quat_operator_subtract", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] - ] - }, - { - "name": "godot_quat_operator_divide", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_quat_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] - ] - }, - { - "name": "godot_quat_operator_neg", - "return_type": "godot_quat", - "arguments": [ - ["const godot_quat *", "p_self"] - ] - }, - { - "name": "godot_rect2_new_with_position_and_size", - "return_type": "void", - "arguments": [ - ["godot_rect2 *", "r_dest"], - ["const godot_vector2 *", "p_pos"], - ["const godot_vector2 *", "p_size"] - ] - }, - { - "name": "godot_rect2_new", - "return_type": "void", - "arguments": [ - ["godot_rect2 *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"], - ["const godot_real", "p_width"], - ["const godot_real", "p_height"] - ] - }, - { - "name": "godot_rect2_as_rect2i", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_get_area", - "return_type": "godot_real", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_grow_individual", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_real", "p_left"], - ["const godot_real", "p_top"], - ["const godot_real", "p_right"], - ["const godot_real", "p_bottom"] - ] - }, - { - "name": "godot_rect2_grow_side", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_int", "p_side"], - ["const godot_real", "p_by"] - ] - }, - { - "name": "godot_rect2_abs", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_intersects", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] - ] - }, - { - "name": "godot_rect2_encloses", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] - ] - }, - { - "name": "godot_rect2_has_no_area", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_intersection", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] - ] - }, - { - "name": "godot_rect2_merge", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] - ] - }, - { - "name": "godot_rect2_has_point", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_point"] - ] - }, - { - "name": "godot_rect2_grow", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_real", "p_by"] - ] - }, - { - "name": "godot_rect2_expand", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_rect2_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] - ] - }, - { - "name": "godot_rect2_get_position", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_get_size", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_rect2_set_position", - "return_type": "void", - "arguments": [ - ["godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_pos"] - ] - }, - { - "name": "godot_rect2_set_size", - "return_type": "void", - "arguments": [ - ["godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_size"] - ] - }, - { - "name": "godot_rect2i_new_with_position_and_size", - "return_type": "void", - "arguments": [ - ["godot_rect2i *", "r_dest"], - ["const godot_vector2i *", "p_pos"], - ["const godot_vector2i *", "p_size"] - ] - }, - { - "name": "godot_rect2i_new", - "return_type": "void", - "arguments": [ - ["godot_rect2i *", "r_dest"], - ["const godot_int", "p_x"], - ["const godot_int", "p_y"], - ["const godot_int", "p_width"], - ["const godot_int", "p_height"] - ] - }, - { - "name": "godot_rect2i_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_as_rect2", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_get_area", - "return_type": "godot_int", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_intersects", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_rect2i *", "p_b"] - ] - }, - { - "name": "godot_rect2i_encloses", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_rect2i *", "p_b"] - ] - }, - { - "name": "godot_rect2i_has_no_area", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_intersection", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_rect2i *", "p_b"] - ] - }, - { - "name": "godot_rect2i_merge", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_rect2i *", "p_b"] - ] - }, - { - "name": "godot_rect2i_has_point", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_vector2i *", "p_point"] - ] - }, - { - "name": "godot_rect2i_grow", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_int", "p_by"] - ] - }, - { - "name": "godot_rect2i_grow_individual", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_int", "p_left"], - ["const godot_int", "p_top"], - ["const godot_int", "p_right"], - ["const godot_int", "p_bottom"] - ] - }, - { - "name": "godot_rect2i_grow_side", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_int", "p_side"], - ["const godot_int", "p_by"] - ] - }, - { - "name": "godot_rect2i_abs", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_expand", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_vector2i *", "p_to"] - ] - }, - { - "name": "godot_rect2i_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rect2i *", "p_self"], - ["const godot_rect2i *", "p_b"] - ] - }, - { - "name": "godot_rect2i_get_position", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_get_size", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_rect2i *", "p_self"] - ] - }, - { - "name": "godot_rect2i_set_position", - "return_type": "void", - "arguments": [ - ["godot_rect2i *", "p_self"], - ["const godot_vector2i *", "p_pos"] - ] - }, - { - "name": "godot_rect2i_set_size", - "return_type": "void", - "arguments": [ - ["godot_rect2i *", "p_self"], - ["const godot_vector2i *", "p_size"] - ] - }, - { - "name": "godot_rid_new", - "return_type": "void", - "arguments": [ - ["godot_rid *", "r_dest"] - ] - }, - { - "name": "godot_rid_get_id", - "return_type": "godot_int", - "arguments": [ - ["const godot_rid *", "p_self"] - ] - }, - { - "name": "godot_rid_new_with_resource", - "return_type": "void", - "arguments": [ - ["godot_rid *", "r_dest"], - ["const godot_object *", "p_from"] - ] - }, - { - "name": "godot_rid_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rid *", "p_self"], - ["const godot_rid *", "p_b"] - ] - }, - { - "name": "godot_rid_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_rid *", "p_self"], - ["const godot_rid *", "p_b"] - ] - }, - { - "name": "godot_char_string_length", - "return_type": "godot_int", - "arguments": [ - ["const godot_char_string *", "p_cs"] - ] - }, - { - "name": "godot_char_string_get_data", - "return_type": "const char *", - "arguments": [ - ["const godot_char_string *", "p_cs"] - ] - }, - { - "name": "godot_char_string_destroy", - "return_type": "void", - "arguments": [ - ["godot_char_string *", "p_cs"] - ] - }, - { - "name": "godot_char16_string_length", - "return_type": "godot_int", - "arguments": [ - ["const godot_char16_string *", "p_cs"] - ] - }, - { - "name": "godot_char16_string_get_data", - "return_type": "const char16_t *", - "arguments": [ - ["const godot_char16_string *", "p_cs"] - ] - }, - { - "name": "godot_char16_string_destroy", - "return_type": "void", - "arguments": [ - ["godot_char16_string *", "p_cs"] - ] - }, - { - "name": "godot_string_new", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"] - ] - }, - { - "name": "godot_string_new_copy", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const godot_string *", "p_src"] - ] - }, - { - "name": "godot_string_new_with_latin1_chars", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char *", "p_contents"] - ] - }, - { - "name": "godot_string_new_with_utf8_chars", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char *", "p_contents"] - ] - }, - { - "name": "godot_string_new_with_utf16_chars", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char16_t *", "p_contents"] - ] - }, - { - "name": "godot_string_new_with_utf32_chars", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char32_t *", "p_contents"] - ] - }, - { - "name": "godot_string_new_with_wide_chars", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const wchar_t *", "p_contents"] - ] - }, - { - "name": "godot_string_new_with_latin1_chars_and_len", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char *", "p_contents"], - ["const int", "p_size"] - ] - }, - { - "name": "godot_string_new_with_utf8_chars_and_len", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char *", "p_contents"], - ["const int", "p_size"] - ] - }, - { - "name": "godot_string_new_with_utf16_chars_and_len", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char16_t *", "p_contents"], - ["const int", "p_size"] - ] - }, - { - "name": "godot_string_new_with_utf32_chars_and_len", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const char32_t *", "p_contents"], - ["const int", "p_size"] - ] - }, - { - "name": "godot_string_new_with_wide_chars_and_len", - "return_type": "void", - "arguments": [ - ["godot_string *", "r_dest"], - ["const wchar_t *", "p_contents"], - ["const int", "p_size"] - ] - }, - { - "name": "godot_string_operator_index", - "return_type": "const godot_char_type *", - "arguments": [ - ["godot_string *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_string_operator_index_const", - "return_type": "godot_char_type", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_int", "p_idx"] - ] - }, - { - "name": "godot_string_get_data", - "return_type": "const godot_char_type *", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_b"] - ] - }, - { - "name": "godot_string_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_b"] - ] - }, - { - "name": "godot_string_operator_plus", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_b"] - ] - }, - { - "name": "godot_string_count", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"], - ["godot_int", "p_from"], - ["godot_int", "p_to"] - ] - }, - { - "name": "godot_string_countn", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"], - ["godot_int", "p_from"], - ["godot_int", "p_to"] - ] - }, - { - "name": "godot_string_dedent", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_length", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_casecmp_to", - "return_type": "signed char", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_str"] - ] - }, - { - "name": "godot_string_nocasecmp_to", - "return_type": "signed char", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_str"] - ] - }, - { - "name": "godot_string_naturalnocasecmp_to", - "return_type": "signed char", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_str"] - ] - }, - { - "name": "godot_string_begins_with", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] - ] - }, - { - "name": "godot_string_begins_with_char_array", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const char *", "p_char_array"] - ] - }, - { - "name": "godot_string_bigrams", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_chr", - "return_type": "godot_string", - "arguments": [ - ["godot_char_type", "p_character"] - ] - }, - { - "name": "godot_string_ends_with", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] - ] - }, - { - "name": "godot_string_ends_with_char_array", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const char *", "p_char_array"] - ] - }, - { - "name": "godot_string_find", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"] - ] - }, - { - "name": "godot_string_find_from", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"], - ["godot_int", "p_from"] - ] - }, - { - "name": "godot_string_findmk", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_keys"] - ] - }, - { - "name": "godot_string_findmk_from", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_keys"], - ["godot_int", "p_from"] - ] - }, - { - "name": "godot_string_findmk_from_in_place", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_keys"], - ["godot_int", "p_from"], - ["godot_int *", "r_key"] - ] - }, - { - "name": "godot_string_findn", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"] - ] - }, - { - "name": "godot_string_findn_from", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"], - ["godot_int", "p_from"] - ] - }, - { - "name": "godot_string_format", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_variant *", "p_values"] - ] - }, - { - "name": "godot_string_format_with_custom_placeholder", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_variant *", "p_values"], - ["const char *", "p_placeholder"] - ] - }, - { - "name": "godot_string_hex_encode_buffer", - "return_type": "godot_string", - "arguments": [ - ["const uint8_t *", "p_buffer"], - ["godot_int", "p_len"] - ] - }, - { - "name": "godot_string_insert", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_at_pos"], - ["const godot_string *", "p_string"] - ] - }, - { - "name": "godot_string_is_numeric", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_subsequence_of", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] - ] - }, - { - "name": "godot_string_is_subsequence_ofi", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] - ] - }, - { - "name": "godot_string_lpad", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"] - ] - }, - { - "name": "godot_string_lpad_with_custom_character", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"], - ["const godot_string *", "p_character"] - ] - }, - { - "name": "godot_string_match", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_wildcard"] - ] - }, - { - "name": "godot_string_matchn", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_wildcard"] - ] - }, - { - "name": "godot_string_md5", - "return_type": "godot_string", - "arguments": [ - ["const uint8_t *", "p_md5"] - ] - }, - { - "name": "godot_string_num", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"] - ] - }, - { - "name": "godot_string_num_int64", - "return_type": "godot_string", - "arguments": [ - ["int64_t", "p_num"], - ["godot_int", "p_base"] - ] - }, - { - "name": "godot_string_num_int64_capitalized", - "return_type": "godot_string", - "arguments": [ - ["int64_t", "p_num"], - ["godot_int", "p_base"], - ["godot_bool", "p_capitalize_hex"] - ] - }, - { - "name": "godot_string_num_real", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"] - ] - }, - { - "name": "godot_string_num_scientific", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"] - ] - }, - { - "name": "godot_string_num_with_decimals", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"], - ["godot_int", "p_decimals"] - ] - }, - { - "name": "godot_string_pad_decimals", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_digits"] - ] - }, - { - "name": "godot_string_pad_zeros", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_digits"] - ] - }, - { - "name": "godot_string_replace_first", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_key"], - ["const godot_string *", "p_with"] - ] - }, - { - "name": "godot_string_replace", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_key"], - ["const godot_string *", "p_with"] - ] - }, - { - "name": "godot_string_replacen", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_key"], - ["const godot_string *", "p_with"] - ] - }, - { - "name": "godot_string_rfind", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"] - ] - }, - { - "name": "godot_string_rfindn", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"] - ] - }, - { - "name": "godot_string_rfind_from", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"], - ["godot_int", "p_from"] - ] - }, - { - "name": "godot_string_rfindn_from", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_what"], - ["godot_int", "p_from"] - ] - }, - { - "name": "godot_string_rpad", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"] - ] - }, - { - "name": "godot_string_rpad_with_custom_character", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"], - ["const godot_string *", "p_character"] - ] - }, - { - "name": "godot_string_similarity", - "return_type": "godot_real", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] - ] - }, - { - "name": "godot_string_sprintf", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_values"], - ["godot_bool *", "p_error"] - ] - }, - { - "name": "godot_string_substr", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_from"], - ["godot_int", "p_chars"] - ] - }, - { - "name": "godot_string_to_int", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_to_float", - "return_type": "double", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_camelcase_to_underscore", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_camelcase_to_underscore_lowercased", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_capitalize", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_char_to_float", - "return_type": "double", - "arguments": [ - ["const char *", "p_what"] - ] - }, - { - "name": "godot_string_wchar_to_float", - "return_type": "double", - "arguments": [ - ["const wchar_t *", "p_str"], - ["const wchar_t **", "r_end"] - ] - }, - { - "name": "godot_string_char_to_int", - "return_type": "godot_int", - "arguments": [ - ["const char *", "p_what"] - ] - }, - { - "name": "godot_string_wchar_to_int", - "return_type": "godot_int", - "arguments": [ - ["const wchar_t *", "p_str"] - ] - }, - { - "name": "godot_string_char_to_int_with_len", - "return_type": "godot_int", - "arguments": [ - ["const char *", "p_what"], - ["godot_int", "p_len"] - ] - }, - { - "name": "godot_string_wchar_to_int_with_len", - "return_type": "godot_int", - "arguments": [ - ["const wchar_t *", "p_str"], - ["int", "p_len"] - ] - }, - { - "name": "godot_string_hex_to_int", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int_with_prefix", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_get_slice_count", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_get_slice", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"], - ["godot_int", "p_slice"] - ] - }, - { - "name": "godot_string_get_slicec", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_char_type", "p_splitter"], - ["godot_int", "p_slice"] - ] - }, - { - "name": "godot_string_split", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_allow_empty", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_with_maxsplit", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"], - ["const godot_bool", "p_allow_empty"], - ["const godot_int", "p_maxsplit"] - ] - }, - { - "name": "godot_string_rsplit", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_rsplit_allow_empty", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_rsplit_with_maxsplit", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"], - ["const godot_bool", "p_allow_empty"], - ["const godot_int", "p_maxsplit"] - ] - }, - { - "name": "godot_string_split_floats", - "return_type": "godot_packed_float32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_floats_allow_empty", - "return_type": "godot_packed_float32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_floats_mk", - "return_type": "godot_packed_float32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_floats_mk_allow_empty", - "return_type": "godot_packed_float32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_ints", - "return_type": "godot_packed_int32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_ints_allow_empty", - "return_type": "godot_packed_int32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_ints_mk", - "return_type": "godot_packed_int32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_ints_mk_allow_empty", - "return_type": "godot_packed_int32_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_spaces", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_lstrip", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_chars"] - ] - }, - { - "name": "godot_string_rstrip", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_chars"] - ] - }, - { - "name": "godot_string_trim_prefix", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_prefix"] - ] - }, - { - "name": "godot_string_trim_suffix", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_suffix"] - ] - }, - { - "name": "godot_string_char_lowercase", - "return_type": "godot_char_type", - "arguments": [ - ["godot_char_type", "p_char"] - ] - }, - { - "name": "godot_string_char_uppercase", - "return_type": "godot_char_type", - "arguments": [ - ["godot_char_type", "p_char"] - ] - }, - { - "name": "godot_string_to_lower", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_to_upper", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_get_basename", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_get_extension", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_left", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_pos"] - ] - }, - { - "name": "godot_string_ord_at", - "return_type": "godot_char_type", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_idx"] - ] - }, - { - "name": "godot_string_plus_file", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_file"] - ] - }, - { - "name": "godot_string_right", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_pos"] - ] - }, - { - "name": "godot_string_repeat", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_count"] - ] - }, - { - "name": "godot_string_strip_edges", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_bool", "p_left"], - ["godot_bool", "p_right"] - ] - }, - { - "name": "godot_string_strip_escapes", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_erase", - "return_type": "void", - "arguments": [ - ["godot_string *", "p_self"], - ["godot_int", "p_pos"], - ["godot_int", "p_chars"] - ] - }, - { - "name": "godot_string_ascii", - "return_type": "godot_char_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_latin1", - "return_type": "godot_char_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_utf8", - "return_type": "godot_char_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_parse_utf8", - "return_type": "godot_bool", - "arguments": [ - ["godot_string *", "p_self"], - ["const char *", "p_utf8"] - ] - }, - { - "name": "godot_string_parse_utf8_with_len", - "return_type": "godot_bool", - "arguments": [ - ["godot_string *", "p_self"], - ["const char *", "p_utf8"], - ["godot_int", "p_len"] - ] - }, - { - "name": "godot_string_utf16", - "return_type": "godot_char16_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_parse_utf16", - "return_type": "godot_bool", - "arguments": [ - ["godot_string *", "p_self"], - ["const char16_t *", "p_utf16"] - ] - }, - { - "name": "godot_string_parse_utf16_with_len", - "return_type": "godot_bool", - "arguments": [ - ["godot_string *", "p_self"], - ["const char16_t *", "p_utf16"], - ["godot_int", "p_len"] - ] - }, - { - "name": "godot_string_hash", - "return_type": "uint32_t", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hash64", - "return_type": "uint64_t", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hash_chars", - "return_type": "uint32_t", - "arguments": [ - ["const char *", "p_cstr"] - ] - }, - { - "name": "godot_string_hash_chars_with_len", - "return_type": "uint32_t", - "arguments": [ - ["const char *", "p_cstr"], - ["godot_int", "p_len"] - ] - }, - { - "name": "godot_string_hash_wide_chars", - "return_type": "uint32_t", - "arguments": [ - ["const wchar_t *", "p_str"] - ] - }, - { - "name": "godot_string_hash_wide_chars_with_len", - "return_type": "uint32_t", - "arguments": [ - ["const wchar_t *", "p_str"], - ["godot_int", "p_len"] - ] - }, - { - "name": "godot_string_md5_buffer", - "return_type": "godot_packed_byte_array", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_md5_text", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_sha1_buffer", - "return_type": "godot_packed_byte_array", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_sha1_text", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_sha256_buffer", - "return_type": "godot_packed_byte_array", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_sha256_text", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_get_base_dir", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_get_file", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_humanize_size", - "return_type": "godot_string", - "arguments": [ - ["uint64_t", "p_size"] - ] - }, - { - "name": "godot_string_is_abs_path", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_rel_path", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_resource_file", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_path_to", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_path"] - ] - }, - { - "name": "godot_string_path_to_file", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_path"] - ] - }, - { - "name": "godot_string_simplify_path", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_c_escape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_c_escape_multiline", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_c_unescape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_http_escape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_http_unescape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_json_escape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_xml_escape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_xml_escape_with_quotes", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_xml_unescape", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_percent_decode", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_percent_encode", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_join", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_packed_string_array *", "p_parts"] - ] - }, - { - "name": "godot_string_is_valid_filename", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_valid_float", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_valid_hex_number", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_bool", "p_with_prefix"] - ] - }, - { - "name": "godot_string_is_valid_html_color", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_valid_identifier", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_valid_integer", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_is_valid_ip_address", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_destroy", - "return_type": "void", - "arguments": [ - ["godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_name_new", - "return_type": "void", - "arguments": [ - ["godot_string_name *", "r_dest"], - ["const godot_string *", "p_name"] - ] - }, - { - "name": "godot_string_name_new_data", - "return_type": "void", - "arguments": [ - ["godot_string_name *", "r_dest"], - ["const char *", "p_name"] - ] - }, - { - "name": "godot_string_name_get_name", - "return_type": "godot_string", - "arguments": [ - ["const godot_string_name *", "p_self"] - ] - }, - { - "name": "godot_string_name_get_hash", - "return_type": "uint32_t", - "arguments": [ - ["const godot_string_name *", "p_self"] - ] - }, - { - "name": "godot_string_name_get_data_unique_pointer", - "return_type": "const void *", - "arguments": [ - ["const godot_string_name *", "p_self"] - ] - }, - { - "name": "godot_string_name_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string_name *", "p_self"], - ["const godot_string_name *", "p_other"] - ] - }, - { - "name": "godot_string_name_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_string_name *", "p_self"], - ["const godot_string_name *", "p_other"] - ] - }, - { - "name": "godot_string_name_destroy", - "return_type": "void", - "arguments": [ - ["godot_string_name *", "p_self"] - ] - }, - { - "name": "godot_transform_new_with_axis_origin", - "return_type": "void", - "arguments": [ - ["godot_transform *", "r_dest"], - ["const godot_vector3 *", "p_x_axis"], - ["const godot_vector3 *", "p_y_axis"], - ["const godot_vector3 *", "p_z_axis"], - ["const godot_vector3 *", "p_origin"] - ] - }, - { - "name": "godot_transform_new_with_quat", - "return_type": "void", - "arguments": [ - ["godot_transform *", "r_dest"], - ["const godot_quat *", "p_quat"] - ] - }, - { - "name": "godot_transform_new", - "return_type": "void", - "arguments": [ - ["godot_transform *", "r_dest"], - ["const godot_basis *", "p_basis"], - ["const godot_vector3 *", "p_origin"] - ] - }, - { - "name": "godot_transform_get_basis", - "return_type": "godot_basis", - "arguments": [ - ["const godot_transform *", "p_self"] - ] - }, - { - "name": "godot_transform_set_basis", - "return_type": "void", - "arguments": [ - ["godot_transform *", "p_self"], - ["const godot_basis *", "p_v"] - ] - }, - { - "name": "godot_transform_get_origin", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_transform *", "p_self"] - ] - }, - { - "name": "godot_transform_set_origin", - "return_type": "void", - "arguments": [ - ["godot_transform *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_transform_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_transform *", "p_self"] - ] - }, - { - "name": "godot_transform_inverse", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"] - ] - }, - { - "name": "godot_transform_affine_inverse", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"] - ] - }, - { - "name": "godot_transform_orthonormalized", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"] - ] - }, - { - "name": "godot_transform_rotated", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_phi"] - ] - }, - { - "name": "godot_transform_scaled", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_transform_translated", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_vector3 *", "p_ofs"] - ] - }, - { - "name": "godot_transform_looking_at", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_vector3 *", "p_target"], - ["const godot_vector3 *", "p_up"] - ] - }, - { - "name": "godot_transform_xform_plane", - "return_type": "godot_plane", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_plane *", "p_v"] - ] - }, - { - "name": "godot_transform_xform_inv_plane", - "return_type": "godot_plane", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_plane *", "p_v"] - ] - }, - { - "name": "godot_transform_new_identity", - "return_type": "void", - "arguments": [ - ["godot_transform *", "r_dest"] - ] - }, - { - "name": "godot_transform_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_transform *", "p_b"] - ] - }, - { - "name": "godot_transform_operator_multiply", - "return_type": "godot_transform", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_transform *", "p_b"] - ] - }, - { - "name": "godot_transform_xform_vector3", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_transform_xform_inv_vector3", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_vector3 *", "p_v"] - ] - }, - { - "name": "godot_transform_xform_aabb", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_aabb *", "p_v"] - ] - }, - { - "name": "godot_transform_xform_inv_aabb", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_transform *", "p_self"], - ["const godot_aabb *", "p_v"] - ] - }, - { - "name": "godot_transform2d_new", - "return_type": "void", - "arguments": [ - ["godot_transform2d *", "r_dest"], - ["const godot_real", "p_rot"], - ["const godot_vector2 *", "p_pos"] - ] - }, - { - "name": "godot_transform2d_new_axis_origin", - "return_type": "void", - "arguments": [ - ["godot_transform2d *", "r_dest"], - ["const godot_vector2 *", "p_x_axis"], - ["const godot_vector2 *", "p_y_axis"], - ["const godot_vector2 *", "p_origin"] - ] - }, - { - "name": "godot_transform2d_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_inverse", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_affine_inverse", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_get_rotation", - "return_type": "godot_real", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_get_origin", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_get_scale", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_orthonormalized", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"] - ] - }, - { - "name": "godot_transform2d_rotated", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_real", "p_phi"] - ] - }, - { - "name": "godot_transform2d_scaled", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_vector2 *", "p_scale"] - ] - }, - { - "name": "godot_transform2d_translated", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_vector2 *", "p_offset"] - ] - }, - { - "name": "godot_transform2d_xform_vector2", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_vector2 *", "p_v"] - ] - }, - { - "name": "godot_transform2d_xform_inv_vector2", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_vector2 *", "p_v"] - ] - }, - { - "name": "godot_transform2d_basis_xform_vector2", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_vector2 *", "p_v"] - ] - }, - { - "name": "godot_transform2d_basis_xform_inv_vector2", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_vector2 *", "p_v"] - ] - }, - { - "name": "godot_transform2d_interpolate_with", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_transform2d *", "p_m"], - ["const godot_real", "p_c"] - ] - }, - { - "name": "godot_transform2d_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_transform2d *", "p_b"] - ] - }, - { - "name": "godot_transform2d_operator_multiply", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_transform2d *", "p_b"] - ] - }, - { - "name": "godot_transform2d_new_identity", - "return_type": "void", - "arguments": [ - ["godot_transform2d *", "r_dest"] - ] - }, - { - "name": "godot_transform2d_xform_rect2", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_rect2 *", "p_v"] - ] - }, - { - "name": "godot_transform2d_xform_inv_rect2", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_transform2d *", "p_self"], - ["const godot_rect2 *", "p_v"] - ] - }, - { - "name": "godot_variant_get_type", - "return_type": "godot_variant_type", - "arguments": [ - ["const godot_variant *", "p_v"] - ] - }, - { - "name": "godot_variant_new_copy", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_variant *", "p_src"] - ] - }, - { - "name": "godot_variant_new_nil", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"] - ] - }, - { - "name": "godot_variant_new_bool", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_bool", "p_b"] - ] - }, - { - "name": "godot_variant_new_uint", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const uint64_t", "p_i"] - ] - }, - { - "name": "godot_variant_new_int", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const int64_t", "p_i"] - ] - }, - { - "name": "godot_variant_new_real", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const double", "p_r"] - ] - }, - { - "name": "godot_variant_new_string", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_string *", "p_s"] - ] - }, - { - "name": "godot_variant_new_string_name", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_string_name *", "p_s"] - ] - }, - { - "name": "godot_variant_new_vector2", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_vector2 *", "p_v2"] - ] - }, - { - "name": "godot_variant_new_vector2i", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_vector2i *", "p_v2"] - ] - }, - { - "name": "godot_variant_new_rect2", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_rect2 *", "p_rect2"] - ] - }, - { - "name": "godot_variant_new_rect2i", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_rect2i *", "p_rect2"] - ] - }, - { - "name": "godot_variant_new_vector3", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_vector3 *", "p_v3"] - ] - }, - { - "name": "godot_variant_new_vector3i", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_vector3i *", "p_v3"] - ] - }, - { - "name": "godot_variant_new_transform2d", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_transform2d *", "p_t2d"] - ] - }, - { - "name": "godot_variant_new_plane", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_plane *", "p_plane"] - ] - }, - { - "name": "godot_variant_new_quat", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_quat *", "p_quat"] - ] - }, - { - "name": "godot_variant_new_aabb", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_aabb *", "p_aabb"] - ] - }, - { - "name": "godot_variant_new_basis", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_basis *", "p_basis"] - ] - }, - { - "name": "godot_variant_new_transform", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_transform *", "p_trans"] - ] - }, - { - "name": "godot_variant_new_color", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_color *", "p_color"] - ] - }, - { - "name": "godot_variant_new_node_path", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_node_path *", "p_np"] - ] - }, - { - "name": "godot_variant_new_rid", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_rid *", "p_rid"] - ] - }, - { - "name": "godot_variant_new_object", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_object *", "p_obj"] - ] - }, - { - "name": "godot_variant_new_callable", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_callable *", "p_cb"] - ] - }, - { - "name": "godot_variant_new_signal", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_signal *", "p_signal"] - ] - }, - { - "name": "godot_variant_new_dictionary", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_dictionary *", "p_dict"] - ] - }, - { - "name": "godot_variant_new_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_array *", "p_arr"] - ] - }, - { - "name": "godot_variant_new_packed_byte_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_byte_array *", "p_pba"] - ] - }, - { - "name": "godot_variant_new_packed_int32_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_int32_array *", "p_pia"] - ] - }, - { - "name": "godot_variant_new_packed_int64_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_int64_array *", "p_pia"] - ] - }, - { - "name": "godot_variant_new_packed_float32_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_float32_array *", "p_pra"] - ] - }, - { - "name": "godot_variant_new_packed_float64_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_float64_array *", "p_pra"] - ] - }, - { - "name": "godot_variant_new_packed_string_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_string_array *", "p_psa"] - ] - }, - { - "name": "godot_variant_new_packed_vector2_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_vector2_array *", "p_pv2a"] - ] - }, - { - "name": "godot_variant_new_packed_vector3_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_vector3_array *", "p_pv3a"] - ] - }, - { - "name": "godot_variant_new_packed_color_array", - "return_type": "void", - "arguments": [ - ["godot_variant *", "r_dest"], - ["const godot_packed_color_array *", "p_pca"] - ] - }, - { - "name": "godot_variant_as_bool", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_uint", - "return_type": "uint64_t", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_int", - "return_type": "int64_t", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_real", - "return_type": "double", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_string_name", - "return_type": "godot_string_name", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_vector2", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_vector2i", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_rect2", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_rect2i", - "return_type": "godot_rect2i", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_vector3", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_vector3i", - "return_type": "godot_vector3i", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_transform2d", - "return_type": "godot_transform2d", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_plane", - "return_type": "godot_plane", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_quat", - "return_type": "godot_quat", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_aabb", - "return_type": "godot_aabb", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_basis", - "return_type": "godot_basis", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_transform", - "return_type": "godot_transform", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_color", - "return_type": "godot_color", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_node_path", - "return_type": "godot_node_path", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_rid", - "return_type": "godot_rid", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_object", - "return_type": "godot_object *", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_callable", - "return_type": "godot_callable", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_signal", - "return_type": "godot_signal", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_dictionary", - "return_type": "godot_dictionary", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_array", - "return_type": "godot_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_byte_array", - "return_type": "godot_packed_byte_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_int32_array", - "return_type": "godot_packed_int32_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_int64_array", - "return_type": "godot_packed_int64_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_float32_array", - "return_type": "godot_packed_float32_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_float64_array", - "return_type": "godot_packed_float64_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_string_array", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_vector2_array", - "return_type": "godot_packed_vector2_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_vector3_array", - "return_type": "godot_packed_vector3_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_as_packed_color_array", - "return_type": "godot_packed_color_array", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_call", - "return_type": "godot_variant", - "arguments": [ - ["godot_variant *", "p_self"], - ["const godot_string *", "p_method"], - ["const godot_variant **", "p_args"], - ["const godot_int", "p_argcount"], - ["godot_variant_call_error *", "r_error"] - ] - }, - { - "name": "godot_variant_has_method", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"], - ["const godot_string *", "p_method"] - ] - }, - { - "name": "godot_variant_hash", - "return_type": "uint32_t", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"], - ["const godot_variant *", "p_other"] - ] - }, - { - "name": "godot_variant_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"], - ["const godot_variant *", "p_other"] - ] - }, - { - "name": "godot_variant_get_operator_name", - "return_type": "godot_string", - "arguments": [ - ["godot_variant_operator", "p_op"] - ] - }, - { - "name": "godot_variant_evaluate", - "return_type": "void", - "arguments": [ - ["godot_variant_operator", "p_op"], - ["const godot_variant *", "p_a"], - ["const godot_variant *", "p_b"], - ["godot_variant *", "r_ret"], - ["godot_bool *", "r_valid"] - ] - }, - { - "name": "godot_variant_hash_compare", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"], - ["const godot_variant *", "p_other"] - ] - }, - { - "name": "godot_variant_booleanize", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_destroy", - "return_type": "void", - "arguments": [ - ["godot_variant *", "p_self"] - ] - }, - { - "name": "godot_vector2_as_vector2i", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_sign", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_move_toward", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"], - ["const godot_real", "p_delta"] - ] - }, - { - "name": "godot_vector2_direction_to", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_vector2_new", - "return_type": "void", - "arguments": [ - ["godot_vector2 *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"] - ] - }, - { - "name": "godot_vector2_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_normalized", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_length", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_angle", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_length_squared", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_is_normalized", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_distance_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_vector2_distance_squared_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_vector2_angle_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_vector2_angle_to_point", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_vector2_lerp", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_vector2_cubic_interpolate", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"], - ["const godot_vector2 *", "p_pre_a"], - ["const godot_vector2 *", "p_post_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_vector2_rotated", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_phi"] - ] - }, - { - "name": "godot_vector2_orthogonal", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_floor", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_snapped", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_by"] - ] - }, - { - "name": "godot_vector2_aspect", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_dot", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_with"] - ] - }, - { - "name": "godot_vector2_slide", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_n"] - ] - }, - { - "name": "godot_vector2_bounce", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_n"] - ] - }, - { - "name": "godot_vector2_reflect", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_n"] - ] - }, - { - "name": "godot_vector2_abs", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_clamped", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_length"] - ] - }, - { - "name": "godot_vector2_operator_add", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_subtract", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_multiply_vector", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_multiply_scalar", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_divide_vector", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_divide_scalar", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] - ] - }, - { - "name": "godot_vector2_operator_neg", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_set_x", - "return_type": "void", - "arguments": [ - ["godot_vector2 *", "p_self"], - ["const godot_real", "p_x"] - ] - }, - { - "name": "godot_vector2_set_y", - "return_type": "void", - "arguments": [ - ["godot_vector2 *", "p_self"], - ["const godot_real", "p_y"] - ] - }, - { - "name": "godot_vector2_get_x", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_get_y", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2i_new", - "return_type": "void", - "arguments": [ - ["godot_vector2i *", "r_dest"], - ["const godot_int", "p_x"], - ["const godot_int", "p_y"] - ] - }, - { - "name": "godot_vector2i_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_as_vector2", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_aspect", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_abs", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_sign", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_operator_add", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_vector2i *", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_subtract", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_vector2i *", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_multiply_vector", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_vector2i *", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_multiply_scalar", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_int", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_divide_vector", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_vector2i *", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_divide_scalar", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_int", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_vector2i *", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector2i *", "p_self"], - ["const godot_vector2i *", "p_b"] - ] - }, - { - "name": "godot_vector2i_operator_neg", - "return_type": "godot_vector2i", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_set_x", - "return_type": "void", - "arguments": [ - ["godot_vector2i *", "p_self"], - ["const godot_int", "p_x"] - ] - }, - { - "name": "godot_vector2i_set_y", - "return_type": "void", - "arguments": [ - ["godot_vector2i *", "p_self"], - ["const godot_int", "p_y"] - ] - }, - { - "name": "godot_vector2i_get_x", - "return_type": "godot_int", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector2i_get_y", - "return_type": "godot_int", - "arguments": [ - ["const godot_vector2i *", "p_self"] - ] - }, - { - "name": "godot_vector3_as_vector3i", - "return_type": "godot_vector3i", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_sign", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_move_toward", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_to"], - ["const godot_real", "p_delta"] - ] - }, - { - "name": "godot_vector3_direction_to", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_to"] - ] - }, - { - "name": "godot_vector3_new", - "return_type": "void", - "arguments": [ - ["godot_vector3 *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"], - ["const godot_real", "p_z"] - ] - }, - { - "name": "godot_vector3_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_min_axis", - "return_type": "godot_int", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_max_axis", - "return_type": "godot_int", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_length", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_length_squared", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_is_normalized", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_normalized", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_inverse", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_snapped", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_by"] - ] - }, - { - "name": "godot_vector3_rotated", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_phi"] - ] - }, - { - "name": "godot_vector3_lerp", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_vector3_cubic_interpolate", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"], - ["const godot_vector3 *", "p_pre_a"], - ["const godot_vector3 *", "p_post_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_vector3_dot", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_cross", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_outer", - "return_type": "godot_basis", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_to_diagonal_matrix", - "return_type": "godot_basis", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_abs", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_floor", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_ceil", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_distance_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_distance_squared_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_angle_to", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_to"] - ] - }, - { - "name": "godot_vector3_slide", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_n"] - ] - }, - { - "name": "godot_vector3_bounce", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_n"] - ] - }, - { - "name": "godot_vector3_reflect", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_n"] - ] - }, - { - "name": "godot_vector3_operator_add", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_subtract", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_multiply_vector", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_multiply_scalar", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_divide_vector", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_divide_scalar", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_equal", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_less", - "return_type": "godot_bool", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] - ] - }, - { - "name": "godot_vector3_operator_neg", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"] - ] - }, - { - "name": "godot_vector3_set_axis", - "return_type": "void", - "arguments": [ - ["godot_vector3 *", "p_self"], - ["const godot_vector3_axis", "p_axis"], - ["const godot_real", "p_val"] - ] - }, - { - "name": "godot_vector3_get_axis", - "return_type": "godot_real", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const 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"p_self" + ] + ] + }, + { + "name": "godot_variant_as_packed_string_array", + "return_type": "godot_packed_string_array", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_as_packed_vector2_array", + "return_type": "godot_packed_vector2_array", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_as_packed_vector3_array", + "return_type": "godot_packed_vector3_array", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_as_packed_color_array", + "return_type": "godot_packed_color_array", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_destroy", + "return_type": "void", + "arguments": [ + [ + "godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_call", + "return_type": "void", + "arguments": [ + [ + "godot_variant *", + "p_self" + ], + [ + "const godot_string_name *", + 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"arguments": [ + [ + "const godot_variant *", + "p_self" + ], + [ + "godot_variant *", + "r_iter" + ], + [ + "bool *", + "r_valid" + ] + ] + }, + { + "name": "godot_variant_hash_compare", + "return_type": "godot_bool", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ], + [ + "const godot_variant *", + "p_other" + ] + ] + }, + { + "name": "godot_variant_booleanize", + "return_type": "godot_bool", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_blend", + "return_type": "void", + "arguments": [ + [ + "const godot_variant *", + "p_a" + ], + [ + "const godot_variant *", + "p_b" + ], + [ + "float", + "p_c" + ], + [ + "godot_variant *", + "r_dst" + ] + ] + }, + { + "name": "godot_variant_interpolate", + "return_type": "void", + "arguments": [ + [ + "const godot_variant *", + "p_a" + ], + [ + "const godot_variant *", + "p_b" + ], + [ + "float", + "p_c" + ], + [ + "godot_variant *", + "r_dst" + ] + ] + }, + { + "name": "godot_variant_duplicate", + "return_type": "godot_variant", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ], + [ + "godot_bool", + "p_deep" + ] + ] + }, + { + "name": "godot_variant_stringify", + "return_type": "godot_string", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ] + ] + }, + { + "name": "godot_variant_get_validated_operator_evaluator", + "return_type": "godot_validated_operator_evaluator", + "arguments": [ + [ + "godot_variant_operator", + "p_operator" + ], + [ + "godot_variant_type", + "p_type_a" + ], + [ + "godot_variant_type", + "p_type_b" + ] + ] + }, + { + "name": "godot_variant_get_ptr_operator_evaluator", + "return_type": "godot_ptr_operator_evaluator", + "arguments": [ + [ + "godot_variant_operator", + "p_operator" + ], + [ + "godot_variant_type", + "p_type_a" + ], + [ + "godot_variant_type", + "p_type_b" + ] + ] + }, + { + "name": "godot_variant_get_operator_return_type", + "return_type": "godot_variant_type", + "arguments": [ + [ + "godot_variant_operator", + "p_operator" + ], + [ + "godot_variant_type", + "p_type_a" + ], + [ + "godot_variant_type", + "p_type_b" + ] + ] + }, + { + "name": "godot_variant_get_operator_name", + "return_type": "godot_string", + "arguments": [ + [ + "godot_variant_operator", + "p_operator" + ] + ] + }, + { + "name": "godot_variant_has_builtin_method", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_has_builtin_method_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_validated_builtin_method", + "return_type": "godot_validated_builtin_method", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_validated_builtin_method_with_cstring", + "return_type": "godot_validated_builtin_method", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_ptr_builtin_method", + "return_type": "godot_ptr_builtin_method", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_ptr_builtin_method_with_cstring", + "return_type": "godot_ptr_builtin_method", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_argument_count", + "return_type": "int", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_argument_count_with_cstring", + "return_type": "int", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_argument_type", + "return_type": "godot_variant_type", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ], + [ + "int", + "p_argument" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_argument_type_with_cstring", + "return_type": "godot_variant_type", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ], + [ + "int", + "p_argument" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_argument_name", + "return_type": "godot_string", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ], + [ + "int", + "p_argument" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_argument_name_with_cstring", + "return_type": "godot_string", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ], + [ + "int", + "p_argument" + ] + ] + }, + { + "name": "godot_variant_has_builtin_method_return_value", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_has_builtin_method_return_value_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_return_type", + "return_type": "godot_variant_type", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_return_type_with_cstring", + "return_type": "godot_variant_type", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_is_builtin_method_const", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_is_builtin_method_const_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_is_builtin_method_vararg", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_is_builtin_method_vararg_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_count", + "return_type": "int", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_builtin_method_list", + "return_type": "void", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "godot_string_name *", + "r_list" + ] + ] + }, + { + "name": "godot_variant_get_constructor_count", + "return_type": "int", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_validated_constructor", + "return_type": "godot_validated_constructor", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "int", + "p_constructor" + ] + ] + }, + { + "name": "godot_variant_get_ptr_constructor", + "return_type": "godot_ptr_constructor", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "int", + "p_constructor" + ] + ] + }, + { + "name": "godot_variant_get_constructor_argument_count", + "return_type": "int", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "int", + "p_constructor" + ] + ] + }, + { + "name": "godot_variant_get_constructor_argument_type", + "return_type": "godot_variant_type", + "arguments": [ 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], + [ + "const godot_string_name *", + "p_member" + ] + ] + }, + { + "name": "godot_variant_get_validated_getter_with_cstring", + "return_type": "godot_validated_getter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_member" + ] + ] + }, + { + "name": "godot_variant_get_ptr_setter", + "return_type": "godot_ptr_setter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_member" + ] + ] + }, + { + "name": "godot_variant_get_ptr_setter_with_cstring", + "return_type": "godot_ptr_setter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_member" + ] + ] + }, + { + "name": "godot_variant_get_ptr_getter", + "return_type": "godot_ptr_getter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_member" + ] + ] + }, + { + "name": "godot_variant_get_ptr_getter_with_cstring", + "return_type": "godot_ptr_getter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_member" + ] + ] + }, + { + "name": "godot_variant_has_indexing", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_indexed_element_type", + "return_type": "godot_variant_type", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_validated_indexed_setter", + "return_type": "godot_validated_indexed_setter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_validated_indexed_getter", + "return_type": "godot_validated_indexed_getter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_ptr_indexed_setter", + "return_type": "godot_ptr_indexed_setter", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ] + ] + }, + { + "name": "godot_variant_get_ptr_indexed_getter", + 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"godot_variant_has_constant_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_constant" + ] + ] + }, + { + "name": "godot_variant_get_constant_value", + "return_type": "godot_variant", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_constant" + ] + ] + }, + { + "name": "godot_variant_get_constant_value_with_cstring", + "return_type": "godot_variant", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_constant" + ] + ] + }, + { + "name": "godot_variant_has_utility_function", + "return_type": "bool", + "arguments": [ + [ + "const godot_string_name *", + "p_function" + ] + ] + }, + { + "name": "godot_variant_has_utility_function_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "const char *", + "p_function" + ] + ] + }, + { + "name": "godot_variant_call_utility_function", + "return_type": "void", + 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+ { + "name": "godot_xr_register_interface", + "return_type": "void", + "arguments": [ + [ + "const godot_xr_interface_gdnative *", + "p_interface" + ] + ] + }, + { + "name": "godot_xr_get_worldscale", + "return_type": "godot_float", + "arguments": [] + }, + { + "name": "godot_xr_get_reference_frame", + "return_type": "godot_transform", + "arguments": [] + }, + { + "name": "godot_xr_blit", + "return_type": "void", + "arguments": [ + [ + "godot_int", + "p_eye" + ], + [ + "godot_rid *", + "p_render_target" + ], + [ + "godot_rect2 *", + "p_screen_rect" + ] + ] + }, + { + "name": "godot_xr_get_texid", + "return_type": "godot_int", + "arguments": [ + [ + "godot_rid *", + "p_render_target" + ] + ] + }, + { + "name": "godot_xr_add_controller", + "return_type": "godot_int", + "arguments": [ + [ + "char *", + "p_device_name" + ], + [ + "godot_int", + "p_hand" + ], + [ + "godot_bool", + "p_tracks_orientation" + ], + [ + "godot_bool", + "p_tracks_position" + ] + ] + }, + { + "name": "godot_xr_remove_controller", + "return_type": "void", + "arguments": [ + [ + "godot_int", + "p_controller_id" + ] + ] + }, + { + "name": "godot_xr_set_controller_transform", + "return_type": "void", + "arguments": [ + [ + "godot_int", + "p_controller_id" + ], + [ + "godot_transform *", + "p_transform" + ], + [ + "godot_bool", + "p_tracks_orientation" + ], + [ + "godot_bool", + "p_tracks_position" + ] + ] + }, + { + "name": "godot_xr_set_controller_button", + "return_type": "void", + "arguments": [ + [ + "godot_int", + "p_controller_id" + ], + [ + "godot_int", + "p_button" + ], + [ + "godot_bool", + "p_is_pressed" + ] + ] + }, + { + "name": "godot_xr_set_controller_axis", + "return_type": "void", + "arguments": [ + [ + "godot_int", + "p_controller_id" + ], + [ + "godot_int", + "p_exis" + ], + [ + "godot_float", + "p_value" + ], + [ + "godot_bool", + "p_can_be_negative" + ] + ] + }, + { + "name": "godot_xr_get_controller_rumble", + "return_type": "godot_float", + "arguments": [ + [ + "godot_int", + "p_controller_id" + ] + ] + } + ] + }, + { + "name": "videodecoder", + "type": "VIDEODECODER", + "version": { + "major": 0, + "minor": 1 + }, + "next": null, + "api": [ + { + "name": "godot_videodecoder_file_read", + "return_type": "godot_int", + "arguments": [ + [ + "void *", + "file_ptr" + ], + [ + "uint8_t *", + "buf" + ], + [ + "int", + "buf_size" + ] + ] + }, + { + "name": "godot_videodecoder_file_seek", + "return_type": "int64_t", + "arguments": [ + [ + "void *", + "file_ptr" + ], + [ + "int64_t", + "pos" + ], + [ + "int", + "whence" + ] + ] + }, + { + "name": "godot_videodecoder_register_decoder", + "return_type": "void", + "arguments": [ + [ + "const godot_videodecoder_interface_gdnative *", + "p_interface" + ] + ] + } + ] + }, + { + "name": "net", + "type": "NET", + "version": { + "major": 4, + "minor": 0 + }, + "next": null, + "api": [ + { + "name": "godot_net_bind_stream_peer", + "return_type": "void", + "arguments": [ + [ + "godot_object *", + "p_obj" + ], + [ + "const godot_net_stream_peer *", + "p_interface" + ] + ] + }, + { + "name": "godot_net_bind_packet_peer", + "return_type": "void", + "arguments": [ + [ + "godot_object *", + "p_obj" + ], + [ + "const godot_net_packet_peer *", + "p_interface" + ] + ] + }, + { + "name": "godot_net_bind_multiplayer_peer", + "return_type": "void", + "arguments": [ + [ + "godot_object *", + "p_obj" + ], + [ + "const godot_net_multiplayer_peer *", + "p_interface" + ] + ] + }, + { + "name": "godot_net_set_webrtc_library", + "return_type": "godot_error", + "arguments": [ + [ + "const godot_net_webrtc_library *", + "p_library" + ] + ] + }, + { + "name": "godot_net_bind_webrtc_peer_connection", + "return_type": "void", + "arguments": [ + [ + "godot_object *", + "p_obj" + ], + [ + "const godot_net_webrtc_peer_connection *", + "p_interface" + ] + ] + }, + { + "name": "godot_net_bind_webrtc_data_channel", + "return_type": "void", + "arguments": [ + [ + "godot_object *", + "p_obj" + ], + [ + "const godot_net_webrtc_data_channel *", + "p_interface" + ] + ] + } + ] + }, + { + "name": "text", + "type": "TEXT", + "version": { + "major": 1, + "minor": 0 + }, + "next": null, + "api": [ + { + "name": "godot_text_register_interface", + "return_type": "void", + "arguments": [ + [ + "const godot_text_interface_gdnative *", + "p_interface" + ], + [ + "const godot_string *", + "p_name" + ], + [ + "uint32_t", + "p_features" + ] + ] + }, + { + "name": "godot_glyph_new", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "r_dest" + ] + ] + }, + { + "name": "godot_glyph_get_range", + "return_type": "godot_vector2i", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_range", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "const godot_vector2i *", + "p_range" + ] + ] + }, + { + "name": "godot_glyph_get_count", + "return_type": "godot_int", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_count", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_int", + "p_count" + ] + ] + }, + { + "name": "godot_glyph_get_repeat", + "return_type": "godot_int", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_repeat", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_int", + "p_repeat" + ] + ] + }, + { + "name": "godot_glyph_get_flags", + "return_type": "godot_int", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_flags", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_int", + "p_flags" + ] + ] + }, + { + "name": "godot_glyph_get_offset", + "return_type": "godot_vector2", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_offset", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "const godot_vector2 *", + "p_offset" + ] + ] + }, + { + "name": "godot_glyph_get_advance", + "return_type": "godot_float", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_advance", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_float", + "p_advance" + ] + ] + }, + { + "name": "godot_glyph_get_font", + "return_type": "godot_rid", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_font", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_rid *", + "p_font" + ] + ] + }, + { + "name": "godot_glyph_get_font_size", + "return_type": "godot_int", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_font_size", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_int", + "p_size" + ] + ] + }, + { + "name": "godot_glyph_get_index", + "return_type": "godot_int", + "arguments": [ + [ + "const godot_glyph *", + "p_self" + ] + ] + }, + { + "name": "godot_glyph_set_index", + "return_type": "void", + "arguments": [ + [ + "godot_glyph *", + "p_self" + ], + [ + "godot_int", + "p_index" + ] + ] + }, + { + "name": "godot_packed_glyph_array_new", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "r_dest" + ] + ] + }, + { + "name": "godot_packed_glyph_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "r_dest" + ], + [ + "const godot_packed_glyph_array *", + "p_src" + ] + ] + }, + { + "name": "godot_packed_glyph_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + [ + "const godot_packed_glyph_array *", + "p_self" + ] + ] + }, + { + "name": "godot_packed_glyph_array_append", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_glyph *", + "p_data" + ] + ] + }, + { + "name": "godot_packed_glyph_array_append_array", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_packed_glyph_array *", + "p_array" + ] + ] + }, + { + "name": "godot_packed_glyph_array_insert", + "return_type": "godot_error", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_int", + "p_idx" + ], + [ + "const godot_glyph *", + "p_data" + ] + ] + }, + { + "name": "godot_packed_glyph_array_has", + "return_type": "godot_bool", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_glyph *", + "p_value" + ] + ] + }, + { + "name": "godot_packed_glyph_array_sort", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ] + ] + }, + { + "name": "godot_packed_glyph_array_invert", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ] + ] + }, + { + "name": "godot_packed_glyph_array_push_back", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_glyph *", + "p_data" + ] + ] + }, + { + "name": "godot_packed_glyph_array_remove", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_int", + "p_idx" + ] + ] + }, + { + "name": "godot_packed_glyph_array_resize", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_int", + "p_size" + ] + ] + }, + { + "name": "godot_packed_glyph_array_ptr", + "return_type": "const godot_glyph *", + "arguments": [ + [ + "const godot_packed_glyph_array *", + "p_self" + ] + ] + }, + { + "name": "godot_packed_glyph_array_ptrw", + "return_type": "godot_glyph *", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ] + ] + }, + { + "name": "godot_packed_glyph_array_set", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_int", + "p_idx" + ], + [ + "const godot_glyph *", + "p_data" + ] + ] + }, + { + "name": "godot_packed_glyph_array_get", + "return_type": "godot_glyph", + "arguments": [ + [ + "const godot_packed_glyph_array *", + "p_self" + ], + [ + "const godot_int", + "p_idx" + ] + ] + }, + { + "name": "godot_packed_glyph_array_size", + "return_type": "godot_int", + "arguments": [ + [ + "const godot_packed_glyph_array *", + "p_self" + ] + ] + }, + { + "name": "godot_packed_glyph_array_destroy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_glyph_array *", + "p_self" + ] + ] + } + ] + } + ] } diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 184db3d817..61afb1aaaa 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -95,9 +95,9 @@ public: class GDNativeLibraryEditorPlugin : public EditorPlugin { GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin); - GDNativeLibraryEditor *library_editor; - EditorNode *editor; - Button *button; + GDNativeLibraryEditor *library_editor = nullptr; + EditorNode *editor = nullptr; + Button *button = nullptr; public: virtual String get_name() const override { return "GDNativeLibrary"; } diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index daf5ebfdd8..be0235221f 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_AABB_SIZE 24 +#define GODOT_AABB_SIZE (sizeof(godot_real_t) * 6) #ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED #define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED @@ -46,72 +46,9 @@ typedef struct { } godot_aabb; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/plane.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); - -godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self); -void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self); -void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v); - -godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self); - -godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self); - -godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self); - -godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self); - -godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self); - -godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with); - -godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with); - -godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with); - -godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with); - -godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane); - -godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); - -godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point); - -godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir); - -godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self); - -godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self); - -godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self); - -godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self); - -godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self); - -godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self); - -godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point); - -godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by); - -godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx); -godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b); +void GDAPI godot_aabb_new(godot_aabb *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 9cc5bdfad5..d734d49232 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -46,103 +46,11 @@ typedef struct { } godot_array; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/packed_arrays.h> -#include <gdnative/variant.h> - #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_array_new(godot_array *r_dest); -void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); -void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca); -void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a); -void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a); -void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a); -void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa); -void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra); -void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra); -void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia); -void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia); -void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba); - -void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); - -godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx); - -godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx); - -const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx); - -void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value); - -void GDAPI godot_array_clear(godot_array *p_self); - -godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); - -godot_bool GDAPI godot_array_is_empty(const godot_array *p_self); - -void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); - -godot_variant GDAPI godot_array_front(const godot_array *p_self); - -godot_variant GDAPI godot_array_back(const godot_array *p_self); - -godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); - -godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what); - -godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value); - -godot_int GDAPI godot_array_hash(const godot_array *p_self); - -void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value); - -void GDAPI godot_array_invert(godot_array *p_self); - -godot_variant GDAPI godot_array_pop_back(godot_array *p_self); - -godot_variant GDAPI godot_array_pop_front(godot_array *p_self); - -void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value); - -void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value); - -void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx); - -void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size); - -godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); - -godot_int GDAPI godot_array_size(const godot_array *p_self); - -void GDAPI godot_array_sort(godot_array *p_self); - -void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); - -godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before); - -godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before); - +void GDAPI godot_array_new(godot_array *p_self); void GDAPI godot_array_destroy(godot_array *p_self); -godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep); - -godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep); - -godot_variant GDAPI godot_array_max(const godot_array *p_self); - -godot_variant GDAPI godot_array_min(const godot_array *p_self); - -void GDAPI godot_array_shuffle(godot_array *p_self); - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index c6dab4c3c1..d40ca3d6a5 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_BASIS_SIZE 36 +#define GODOT_BASIS_SIZE (sizeof(godot_real_t) * 9) #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED @@ -46,88 +46,9 @@ typedef struct { } godot_basis; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/quat.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); -void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); -void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); -void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); - -godot_string GDAPI godot_basis_as_string(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self); - -godot_real GDAPI godot_basis_determinant(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); - -godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); - -godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); - -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self); - -godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self); - -void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat); - -void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale); - -void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale); - -void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale); - -godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with); - -godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with); - -godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with); - -godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v); - -godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self); - -void GDAPI godot_basis_new(godot_basis *r_dest); - -// p_elements is a pointer to an array of 3 (!!) vector3 -void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements); - -godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis); - -void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); - -godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row); - -void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); - -godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b); -godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t); +void GDAPI godot_basis_new(godot_basis *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h index b3daaa7d0c..6f359ada5e 100644 --- a/modules/gdnative/include/gdnative/callable.h +++ b/modules/gdnative/include/gdnative/callable.h @@ -46,79 +46,11 @@ typedef struct { } godot_callable; #endif -#define GODOT_SIGNAL_SIZE (16) - -#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE]; -} godot_signal; -#endif - -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/string_name.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// Callable - -void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method); -void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method); -void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src); +void GDAPI godot_callable_new(godot_callable *p_self); void GDAPI godot_callable_destroy(godot_callable *p_self); -godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value); -void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount); - -godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self); -godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self); -godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self); - -godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self); -uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self); -godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self); - -uint32_t GDAPI godot_callable_hash(const godot_callable *p_self); - -godot_string GDAPI godot_callable_as_string(const godot_callable *p_self); - -godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other); -godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other); - -// Signal - -void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name); -void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name); -void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src); - -void GDAPI godot_signal_destroy(godot_signal *p_self); - -godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount); - -godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags); -void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable); - -godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self); -godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable); - -godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self); - -godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self); -uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self); -godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self); - -godot_string GDAPI godot_signal_as_string(const godot_signal *p_self); - -godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other); -godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other); - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index c6ef921ad9..12c4a829bd 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -35,9 +35,10 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_COLOR_SIZE 16 +// Colors should always use 32-bit floats, so don't use real_t here. +#define GODOT_COLOR_SIZE (sizeof(float) * 4) #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED @@ -46,68 +47,9 @@ typedef struct { } godot_color; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/string.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); -void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); - -godot_real godot_color_get_r(const godot_color *p_self); -void godot_color_set_r(godot_color *p_self, const godot_real r); - -godot_real godot_color_get_g(const godot_color *p_self); -void godot_color_set_g(godot_color *p_self, const godot_real g); - -godot_real godot_color_get_b(const godot_color *p_self); -void godot_color_set_b(godot_color *p_self, const godot_real b); - -godot_real godot_color_get_a(const godot_color *p_self); -void godot_color_set_a(godot_color *p_self, const godot_real a); - -godot_real godot_color_get_h(const godot_color *p_self); -godot_real godot_color_get_s(const godot_color *p_self); -godot_real godot_color_get_v(const godot_color *p_self); - -godot_string GDAPI godot_color_as_string(const godot_color *p_self); - -godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self); - -godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self); - -godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self); - -godot_int GDAPI godot_color_to_argb64(const godot_color *p_self); - -godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self); - -godot_int GDAPI godot_color_to_argb32(const godot_color *p_self); - -godot_color GDAPI godot_color_inverted(const godot_color *p_self); - -godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); - -godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); - -godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount); - -godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a); - -godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount); - -godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); - -godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); -godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); +void GDAPI godot_color_new(godot_color *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index 3f664567d8..231d2ef578 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -46,62 +46,11 @@ typedef struct { } godot_dictionary; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/array.h> #include <gdnative/gdnative.h> -#include <gdnative/variant.h> - -#ifdef __cplusplus -extern "C" { -#endif -void GDAPI godot_dictionary_new(godot_dictionary *r_dest); -void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); +void GDAPI godot_dictionary_new(godot_dictionary *p_self); void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); -godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep); - -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); - -godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self); - -void GDAPI godot_dictionary_clear(godot_dictionary *p_self); - -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key); - -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys); - -void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key); - -godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self); - -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self); - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self); - -godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key); -void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value); - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); - -const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key); - -godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key); - -godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b); - -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self); - -// GDNative core 1.1 - -godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key); - -godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default); - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index cc8bf52fe4..630966b035 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -118,21 +118,6 @@ typedef enum { GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames } godot_error; -////// bool - -typedef bool godot_bool; - -#define GODOT_TRUE 1 -#define GODOT_FALSE 0 - -/////// int - -typedef int64_t godot_int; - -/////// real - -typedef float godot_real; - /////// Object (forward declared) typedef void godot_object; @@ -215,7 +200,7 @@ void GDAPI godot_object_destroy(godot_object *p_o); ////// Singleton API -godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed +godot_object GDAPI *godot_global_get_singleton(char *p_name); // Result shouldn't be freed. ////// MethodBind API @@ -281,13 +266,6 @@ void GDAPI *godot_alloc(int p_bytes); void GDAPI *godot_realloc(void *p_ptr, int p_bytes); void GDAPI godot_free(void *p_ptr); -//print using Godot's error handler list -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print(const godot_string *p_message); - -// GDNATIVE CORE 1.0.2? - //tags used for safe dynamic casting void GDAPI *godot_get_class_tag(const godot_string_name *p_class); godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag); @@ -301,4 +279,4 @@ uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object); } #endif -#endif // GODOT_C_H +#endif // GODOT_GDNATIVE_H diff --git a/core/os/rw_lock.cpp b/modules/gdnative/include/gdnative/math_defs.h index 26db0aab30..b5cf389506 100644 --- a/core/os/rw_lock.cpp +++ b/modules/gdnative/include/gdnative/math_defs.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rw_lock.cpp */ +/* math_defs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,39 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rw_lock.h" +#ifndef GODOT_GDNATIVE_MATH_DEFS_H +#define GODOT_GDNATIVE_MATH_DEFS_H -#include "core/error/error_macros.h" +#ifdef __cplusplus +extern "C" { +#endif -#include <stddef.h> +#include <stdbool.h> +#include <stdint.h> -RWLock *(*RWLock::create_func)() = nullptr; +////// bool -RWLock *RWLock::create() { - ERR_FAIL_COND_V(!create_func, nullptr); +typedef bool godot_bool; - return create_func(); +#define GODOT_TRUE 1 +#define GODOT_FALSE 0 + +/////// int + +typedef int64_t godot_int; + +/////// float + +typedef double godot_float; + +#ifdef REAL_T_IS_DOUBLE +typedef double godot_real_t; +#else +typedef float godot_real_t; +#endif + +#ifdef __cplusplus } +#endif + +#endif // GODOT_C_H diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 052e4469a2..3c31b9a98f 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -46,42 +46,11 @@ typedef struct { } godot_node_path; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/string.h> -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); -void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); +void GDAPI godot_node_path_new(godot_node_path *p_self); void GDAPI godot_node_path_destroy(godot_node_path *p_self); -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self); - -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self); - -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self); - -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx); - -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self); - -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); - -godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self); - -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); - -godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b); - -godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self); - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index f5b95eadd3..1a26d8ed6d 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -136,6 +136,17 @@ typedef struct { } godot_packed_vector3_array; #endif +/////// PackedVector3iArray + +#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE]; +} godot_packed_vector3i_array; +#endif + /////// PackedColorArray #define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *)) @@ -147,380 +158,56 @@ typedef struct { } godot_packed_color_array; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/array.h> -#include <gdnative/color.h> -#include <gdnative/vector2.h> -#include <gdnative/vector3.h> - #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -// byte - -void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest); -void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src); -void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a); - -const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self); -uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self); - -void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array); - -godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); - -godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value); - -void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self); - -void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self); - -void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self); - -godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self); +// Byte. +void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self); void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); -// int32 - -void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest); -void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src); -void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a); - -const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self); -int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self); - -void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data); - -void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array); - -godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data); - -godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value); - -void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self); - -void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self); - -void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data); - -void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data); -int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self); - -godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self); +// Int32. +void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self); void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self); -// int64 - -void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest); -void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src); -void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a); - -const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self); -int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self); - -void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data); - -void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array); - -godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data); - -godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value); - -void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self); - -void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self); - -void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data); - -void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data); -int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self); - -godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self); +// Int64. +void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self); void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self); -// float32 - -void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest); -void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src); -void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a); - -const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self); -float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self); - -void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data); - -void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array); - -godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data); - -godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value); - -void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self); - -void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self); - -void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data); - -void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data); -float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self); - -godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self); +// Float32. +void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self); void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self); -// float64 - -void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest); -void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src); -void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a); - -const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self); -double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self); - -void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data); - -void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array); - -godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data); - -godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value); - -void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self); - -void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self); - -void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data); - -void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data); -double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self); - -godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self); +// Float64. +void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self); void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self); -// string - -void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest); -void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src); -void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a); - -const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self); -godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self); - -void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array); - -godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); - -godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value); - -void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self); - -void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self); - -void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self); - -godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self); +// String. +void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self); void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); -// vector2 - -void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest); -void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src); -void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a); - -const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self); -godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self); - -void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array); - -godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); - -godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value); - -void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self); - -void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self); - -void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self); - -godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self); +// Vector2. +void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self); void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); -// vector2i - -void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest); -void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src); -void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a); - -const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self); -godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self); - -void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data); - -void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array); - -godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data); - -godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value); - -void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self); - -void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self); - -void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data); - -void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data); -godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self); - -godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self); +// Vector2i. +void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self); void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self); -// vector3 - -void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest); -void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src); -void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a); - -const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self); -godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self); - -void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array); - -godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); - -godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value); - -void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self); - -void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self); - -void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self); - -godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self); +// Vector3. +void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self); void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); -// color - -void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest); -void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src); -void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a); - -const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self); -godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self); - -void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array); - -godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); - -godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value); - -void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self); - -void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self); - -void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self); - -godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self); +// Color. +void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self); void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); #ifdef __cplusplus diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index a8625d4cd6..ed10955e5f 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_PLANE_SIZE 16 +#define GODOT_PLANE_SIZE (sizeof(godot_real_t) * 4) #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED @@ -46,53 +46,9 @@ typedef struct { } godot_plane; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); -void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); -void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); - -godot_string GDAPI godot_plane_as_string(const godot_plane *p_self); - -godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); - -godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); - -godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); - -godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); - -godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); - -godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point); - -godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); - -godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); - -godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); - -godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self); - -godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b); - -void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal); - -godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); - -godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); -void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); +void GDAPI godot_plane_new(godot_plane *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index 68ca1765dd..a87d0bdbe5 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_QUAT_SIZE 16 +#define GODOT_QUAT_SIZE (sizeof(godot_real_t) * 4) #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED @@ -46,70 +46,9 @@ typedef struct { } godot_quat; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); -void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); -void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis); -void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler); - -godot_real GDAPI godot_quat_get_x(const godot_quat *p_self); -void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val); - -godot_real GDAPI godot_quat_get_y(const godot_quat *p_self); -void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val); - -godot_real GDAPI godot_quat_get_z(const godot_quat *p_self); -void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val); - -godot_real GDAPI godot_quat_get_w(const godot_quat *p_self); -void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val); - -godot_string GDAPI godot_quat_as_string(const godot_quat *p_self); - -godot_real GDAPI godot_quat_length(const godot_quat *p_self); - -godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self); - -godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self); - -godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self); - -godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self); - -godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b); - -godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v); - -godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); - -godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); - -godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); - -godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b); - -godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); - -godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b); - -godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); - -godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b); - -godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self); -void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle); +void GDAPI godot_quat_new(godot_quat *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index d3cb276e14..9e51254cfe 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -35,119 +35,30 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> + +#define GODOT_RECT2_SIZE (sizeof(godot_real_t) * 4) #ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED typedef struct godot_rect2 { - uint8_t _dont_touch_that[16]; + uint8_t _dont_touch_that[GODOT_RECT2_SIZE]; } godot_rect2; #endif +#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4) + #ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED typedef struct godot_rect2i { - uint8_t _dont_touch_that[16]; + uint8_t _dont_touch_that[GODOT_RECT2I_SIZE]; } godot_rect2i; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/vector2.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// Rect2 - -void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); -void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); - -godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self); - -godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self); - -godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self); - -godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); - -godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point); - -godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by); - -godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom); - -godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); - -godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self); - -godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to); - -godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self); - -godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self); - -void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos); - -void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size); - -// Rect2I - -void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size); -void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height); - -godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self); - -godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self); - -godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self); - -godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b); - -godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b); - -godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self); - -godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b); - -godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b); - -godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point); - -godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by); - -godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom); - -godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by); - -godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self); - -godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to); - -godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b); - -godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self); - -godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self); - -void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos); -void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size); +void GDAPI godot_rect2_new(godot_rect2 *p_self); +void GDAPI godot_rect2i_new(godot_rect2i *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index cbf066d47f..7ea8cfd174 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -46,26 +46,9 @@ typedef struct { } godot_rid; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_rid_new(godot_rid *r_dest); - -godot_int GDAPI godot_rid_get_id(const godot_rid *p_self); - -void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from); - -godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b); - -godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b); +void GDAPI godot_rid_new(godot_rid *p_self); #ifdef __cplusplus } diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gdnative/include/gdnative/signal.h index 8f6ef291c0..ad84542677 100644 --- a/modules/gamecenter/game_center_module.cpp +++ b/modules/gdnative/include/gdnative/signal.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* game_center_module.cpp */ +/* signal.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,21 +28,31 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "game_center_module.h" +#ifndef GODOT_SIGNAL_H +#define GODOT_SIGNAL_H -#include "core/config/engine.h" +#ifdef __cplusplus +extern "C" { +#endif -#include "game_center.h" +#include <stdint.h> -GameCenter *game_center; +#define GODOT_SIGNAL_SIZE (16) -void register_gamecenter_types() { - game_center = memnew(GameCenter); - Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); -} +#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE]; +} godot_signal; +#endif + +#include <gdnative/gdnative.h> -void unregister_gamecenter_types() { - if (game_center) { - memdelete(game_center); - } +void GDAPI godot_signal_new(godot_signal *p_self); +void GDAPI godot_signal_destroy(godot_signal *p_self); + +#ifdef __cplusplus } +#endif + +#endif diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index e58be18b21..10fbb2c078 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -39,61 +39,26 @@ extern "C" { #include <stdint.h> #ifndef __cplusplus -typedef uint32_t char32_t; typedef uint16_t char16_t; +typedef uint32_t char32_t; #endif typedef char32_t godot_char_type; #define GODOT_STRING_SIZE sizeof(void *) -#define GODOT_CHAR_STRING_SIZE sizeof(void *) -#define GODOT_CHAR16_STRING_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_STRING_SIZE]; } godot_string; - -#endif - -#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE]; -} godot_char_string; -#endif - -#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE]; -} godot_char16_string; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/array.h> #include <gdnative/gdnative.h> -#include <gdnative/variant.h> - -#ifdef __cplusplus -extern "C" { -#endif - -godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs); -const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs); -void GDAPI godot_char_string_destroy(godot_char_string *p_cs); - -godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs); -const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs); -void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs); void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); +void GDAPI godot_string_destroy(godot_string *p_self); void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents); void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents); @@ -107,198 +72,6 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); -const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); -godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); -const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self); - -godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); -godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); -godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b); - -/* Standard size stuff */ - -/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self); - -/* Helpers */ - -signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str); -signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str); -signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str); - -godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); -godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self); -godot_string GDAPI godot_string_chr(godot_char_type p_character); -godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); -godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what); -godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys); -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from); -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key); -godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what); -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); -godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); -godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); -godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); -godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self); -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string); -godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); -godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); -godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); -godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length); -godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); -godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard); -godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard); -godot_string GDAPI godot_string_md5(const uint8_t *p_md5); -godot_string GDAPI godot_string_num(double p_num); -godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base); -godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex); -godot_string GDAPI godot_string_num_real(double p_num); -godot_string GDAPI godot_string_num_scientific(double p_num); -godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); -godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); -godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); -godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); -godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what); -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what); -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); -godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); -godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); -godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); -godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); -godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars); -double GDAPI godot_string_to_float(const godot_string *p_self); -godot_int GDAPI godot_string_to_int(const godot_string *p_self); - -godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); -godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); -godot_string GDAPI godot_string_capitalize(const godot_string *p_self); - -double GDAPI godot_string_char_to_float(const char *p_what); -double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end); - -godot_int GDAPI godot_string_char_to_int(const char *p_what); -godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str); - -godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); -godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len); - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter); -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice); -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice); - -godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); - -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); - -godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); -godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); -godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); -godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); - -godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self); - -godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char); -godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char); -godot_string GDAPI godot_string_to_lower(const godot_string *p_self); -godot_string GDAPI godot_string_to_upper(const godot_string *p_self); - -godot_string GDAPI godot_string_get_basename(const godot_string *p_self); -godot_string GDAPI godot_string_get_extension(const godot_string *p_self); -godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); -godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); -godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); -godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); -godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count); -godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); -godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); - -void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); - -godot_char_string GDAPI godot_string_ascii(const godot_string *p_self); -godot_char_string GDAPI godot_string_latin1(const godot_string *p_self); - -godot_char_string GDAPI godot_string_utf8(const godot_string *p_self); -godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); -godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); - -godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self); -godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16); -godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len); - -uint32_t GDAPI godot_string_hash(const godot_string *p_self); -uint64_t GDAPI godot_string_hash64(const godot_string *p_self); - -uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); -uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); -uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str); -uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len); - -godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); -godot_string GDAPI godot_string_md5_text(const godot_string *p_self); -godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self); -godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); -godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); -godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); - -godot_bool godot_string_is_empty(const godot_string *p_self); - -// path functions -godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); -godot_string GDAPI godot_string_get_file(const godot_string *p_self); -godot_string GDAPI godot_string_humanize_size(uint64_t p_size); -godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self); -godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self); -godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self); -godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path); -godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path); -godot_string GDAPI godot_string_simplify_path(const godot_string *p_self); - -godot_string GDAPI godot_string_c_escape(const godot_string *p_self); -godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self); -godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); -godot_string GDAPI godot_string_http_escape(const godot_string *p_self); -godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); -godot_string GDAPI godot_string_json_escape(const godot_string *p_self); -godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); -godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); -godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); - -godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); -godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); -godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts); - -godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); -godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); - -godot_string GDAPI godot_string_dedent(const godot_string *p_self); -godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix); -godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix); -godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars); -godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars); - -void GDAPI godot_string_destroy(godot_string *p_self); - #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index b468f716e1..346f626e81 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -47,30 +47,14 @@ typedef struct { } godot_string_name; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name); -void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name); - -godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self); - -uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self); -const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self); - -godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other); -godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other); - +void GDAPI godot_string_name_new(godot_string_name *r_dest); +void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src); void GDAPI godot_string_name_destroy(godot_string_name *p_self); +void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents); + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index 948cb2ecfd..e67862d140 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_TRANSFORM_SIZE 48 +#define GODOT_TRANSFORM_SIZE (sizeof(godot_real_t) * 12) #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED @@ -46,63 +46,9 @@ typedef struct { } godot_transform; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/basis.h> #include <gdnative/gdnative.h> -#include <gdnative/variant.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); -void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); -void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat); - -godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self); -void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v); - -godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self); -void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v); - -godot_string GDAPI godot_transform_as_string(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); - -godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale); - -godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs); - -godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); - -godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v); - -godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v); - -void GDAPI godot_transform_new_identity(godot_transform *r_dest); - -godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b); - -godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b); - -godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); - -godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v); -godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v); +void GDAPI godot_transform_new(godot_transform *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 51c5306c7d..85e3a86972 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_TRANSFORM2D_SIZE 24 +#define GODOT_TRANSFORM2D_SIZE (sizeof(godot_real_t) * 6) #ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED @@ -46,61 +46,9 @@ typedef struct { } godot_transform2d; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#include <gdnative/variant.h> -#include <gdnative/vector2.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); -void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); - -godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self); - -godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self); - -godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self); - -godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi); - -godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale); - -godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset); - -godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c); - -godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b); - -godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b); - -void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest); - -godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); -godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); +void GDAPI godot_transform2d_new(godot_transform2d *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index a50947cb72..82bd030170 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t)) +#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t)) #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED @@ -146,10 +146,35 @@ typedef enum godot_variant_operator { GODOT_VARIANT_OP_MAX, } godot_variant_operator; -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif +typedef enum godot_variant_utility_function_type { + GODOT_UTILITY_FUNC_TYPE_MATH, + GODOT_UTILITY_FUNC_TYPE_RANDOM, + GODOT_UTILITY_FUNC_TYPE_GENERAL, +} godot_variant_utility_function_type; + +// Types for function pointers. +typedef void (*godot_validated_operator_evaluator)(const godot_variant *p_left, const godot_variant *p_right, godot_variant *r_result); +typedef void (*godot_ptr_operator_evaluator)(const void *p_left, const void *p_right, void *r_result); +typedef void (*godot_validated_builtin_method)(godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant *r_return); +typedef void (*godot_ptr_builtin_method)(void *p_base, const void **p_args, void *r_return, int p_argument_count); +typedef void (*godot_validated_constructor)(godot_variant *p_base, const godot_variant **p_args); +typedef void (*godot_ptr_constructor)(void *p_base, const void **p_args); +typedef void (*godot_validated_setter)(godot_variant *p_base, const godot_variant *p_value); +typedef void (*godot_validated_getter)(const godot_variant *p_base, godot_variant *r_value); +typedef void (*godot_ptr_setter)(void *p_base, const void *p_value); +typedef void (*godot_ptr_getter)(const void *p_base, void *r_value); +typedef void (*godot_validated_indexed_setter)(godot_variant *p_base, godot_int p_index, const godot_variant *p_value, bool *r_oob); +typedef void (*godot_validated_indexed_getter)(const godot_variant *p_base, godot_int p_index, godot_variant *r_value, bool *r_oob); +typedef void (*godot_ptr_indexed_setter)(void *p_base, godot_int p_index, const void *p_value); +typedef void (*godot_ptr_indexed_getter)(const void *p_base, godot_int p_index, void *r_value); +typedef void (*godot_validated_keyed_setter)(godot_variant *p_base, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); +typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const godot_variant *p_key, godot_variant *r_value, bool *r_valid); +typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid); +typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value); +typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value); +typedef bool (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key); +typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count); +typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count); #include <gdnative/aabb.h> #include <gdnative/array.h> @@ -163,6 +188,7 @@ typedef enum godot_variant_operator { #include <gdnative/quat.h> #include <gdnative/rect2.h> #include <gdnative/rid.h> +#include <gdnative/signal.h> #include <gdnative/string.h> #include <gdnative/string_name.h> #include <gdnative/transform.h> @@ -173,22 +199,15 @@ typedef enum godot_variant_operator { #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); +// Memory. void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src); void GDAPI godot_variant_new_nil(godot_variant *r_dest); - void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b); -void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); -void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); -void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); +void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i); +void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_f); void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); -void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s); void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2); void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); @@ -202,11 +221,12 @@ void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aab void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); +void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s); void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable); void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal); -void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba); @@ -220,11 +240,9 @@ void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const g void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca); godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); -int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); -double GDAPI godot_variant_as_real(const godot_variant *p_self); +godot_int GDAPI godot_variant_as_int(const godot_variant *p_self); +godot_float GDAPI godot_variant_as_float(const godot_variant *p_self); godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); -godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self); godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self); godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); @@ -238,11 +256,12 @@ godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self); godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); +godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self); godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self); godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self); -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self); @@ -255,24 +274,149 @@ godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const god godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self); godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self); -godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); - -godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method); - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); +void GDAPI godot_variant_destroy(godot_variant *p_self); -uint32_t GDAPI godot_variant_hash(const godot_variant *p_self); +// Dynamic interaction. + +void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); +void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); +void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid); +void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); +void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid); +void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_name, const godot_variant *p_value, bool *r_valid); +void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); +void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob); +godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid); +godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid); +godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid); +godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid); +godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob); +/// Iteration. +bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid); +bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid); +godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid); + +/// Variant functions. godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); - godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self); - -void GDAPI godot_variant_destroy(godot_variant *p_self); - -// GDNative core 1.1 - -godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op); -void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid); +void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst); +void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst); +godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep); +godot_string GDAPI godot_variant_stringify(const godot_variant *p_self); + +// Discovery API. + +/// Operators. +godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b); +godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b); +godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b); +godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator); + +/// Built-in methods. +bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method); +bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method); +godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method); +godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method); +godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method); +godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method); +int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method); +int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method); +godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument); +godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument); +godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument); +godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument); +bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method); +bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method); +godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method); +godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method); +bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method); +bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method); +bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method); +bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method); +int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type); +void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list); + +/// Constructors. +int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type); +godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor); +godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor); +int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor); +godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument); +godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument); +void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error); + +/// Properties. +godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member); +godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member); +int GDAPI godot_variant_get_member_count(godot_variant_type p_type); +void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list); +godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member); +godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member); +godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member); +godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member); +godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member); +godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member); +godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member); +godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member); + +/// Indexing. +bool GDAPI godot_variant_has_indexing(godot_variant_type p_type); +godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type); +godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type); +godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type); +godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type); +godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type); +uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self); + +/// Keying. +bool GDAPI godot_variant_is_keyed(godot_variant_type p_type); +godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type); +godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type); +godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type); +godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type); +godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type); +godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type); + +/// Constants. +int GDAPI godot_variant_get_constants_count(godot_variant_type p_type); +void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list); +bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant); +bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant); +godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant); +godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant); + +/// Utilities. +bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function); +bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function); +void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error); +void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error); +godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function); +godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function); +int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function); +int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function); +godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument); +godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument); +godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument); +godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument); +bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function); +bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function); +godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function); +godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function); +bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function); +bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function); +int GDAPI godot_variant_get_utility_function_count(); +void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions); + +// Introspection. + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self); +bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method); +bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member); +bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid); + +godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type); +bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to); +bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index eb146a9232..a21ab304d0 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_VECTOR2_SIZE 8 +#define GODOT_VECTOR2_SIZE (sizeof(godot_real_t) * 2) #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED @@ -46,7 +46,7 @@ typedef struct { } godot_vector2; #endif -#define GODOT_VECTOR2I_SIZE 8 +#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2) #ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED @@ -55,140 +55,10 @@ typedef struct { } godot_vector2i; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -// Vector2 - -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); - -godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); - -godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); - -godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); - -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); - -godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta); - -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); - -godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); - -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); - -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); - -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); - -void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); - -void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); - -// Vector2i - -void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y); - -godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self); - -godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self); - -godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self); - -godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self); - -godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self); - -godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b); - -godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b); - -godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b); - -godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b); - -godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b); - -godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b); - -godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b); - -godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b); - -godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self); - -void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x); - -void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y); - -godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self); - -godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self); +void GDAPI godot_vector2_new(godot_vector2 *p_self); +void GDAPI godot_vector2i_new(godot_vector2i *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index e0205c2fc7..354c7555b6 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -35,9 +35,9 @@ extern "C" { #endif -#include <stdint.h> +#include <gdnative/math_defs.h> -#define GODOT_VECTOR3_SIZE 12 +#define GODOT_VECTOR3_SIZE (sizeof(godot_real_t) * 3) #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED @@ -46,7 +46,7 @@ typedef struct { } godot_vector3; #endif -#define GODOT_VECTOR3I_SIZE 12 +#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3) #ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED @@ -55,145 +55,10 @@ typedef struct { } godot_vector3i; #endif -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/basis.h> #include <gdnative/gdnative.h> -#ifdef __cplusplus -extern "C" { -#endif - -typedef enum { - GODOT_VECTOR3_AXIS_X, - GODOT_VECTOR3_AXIS_Y, - GODOT_VECTOR3_AXIS_Z, -} godot_vector3_axis; - -// Vector3 - -void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); - -godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self); - -godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self); - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self); - -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self); - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self); - -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self); - -godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by); - -godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); - -godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); - -godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); - -godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta); - -godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to); - -godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n); - -godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n); - -godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n); - -godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b); - -godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b); - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self); - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val); - -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis); - -// Vector3i - -void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z); - -godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self); - -godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self); - -godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self); - -godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self); - -godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self); - -godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self); - -godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b); - -godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b); - -godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b); - -godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b); - -godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b); - -godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b); - -godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b); - -godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b); - -godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self); - -void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val); - -godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis); +void GDAPI godot_vector3_new(godot_vector3 *p_self); +void GDAPI godot_vector3i_new(godot_vector3i *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h index 9de47edf87..44fac3c190 100644 --- a/modules/gdnative/include/text/godot_text.h +++ b/modules/gdnative/include/text/godot_text.h @@ -175,8 +175,8 @@ void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); -godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self); -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance); +godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self); +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance); godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index e5a2657997..dc2cf5ec07 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -49,11 +49,11 @@ typedef struct const char *(*get_plugin_name)(); const char **(*get_supported_extensions)(int *count); godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer - godot_real (*get_length)(const void *); - godot_real (*get_playback_position)(const void *); - void (*seek)(void *, godot_real); + godot_float (*get_length)(const void *); + godot_float (*get_playback_position)(const void *); + void (*seek)(void *, godot_float); void (*set_audio_track)(void *, godot_int); - void (*update)(void *, godot_real); + void (*update)(void *, godot_float); godot_packed_byte_array *(*get_videoframe)(void *); godot_int (*get_audioframe)(void *, float *, int); godot_int (*get_channels)(const void *); diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h index 235242bc84..7eaf1c7ec3 100644 --- a/modules/gdnative/include/xr/godot_xr.h +++ b/modules/gdnative/include/xr/godot_xr.h @@ -58,7 +58,7 @@ typedef struct { void (*uninitialize)(void *); godot_vector2 (*get_render_targetsize)(const void *); godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *); - void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real); + void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float); void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *); void (*process)(void *); godot_int (*get_external_texture_for_eye)(void *, godot_int); @@ -69,7 +69,7 @@ typedef struct { void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface); // helper functions to access XRServer data -godot_real GDAPI godot_xr_get_worldscale(); +godot_float GDAPI godot_xr_get_worldscale(); godot_transform GDAPI godot_xr_get_reference_frame(); // helper functions for rendering @@ -81,8 +81,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g void GDAPI godot_xr_remove_controller(godot_int p_controller_id); void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position); void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed); -void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative); -godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id); +void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative); +godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id); #ifdef __cplusplus } diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 6b46c9418a..2b824938f2 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -36,6 +36,7 @@ #include "core/core_constants.h" #include "core/object/class_db.h" #include "core/os/file_access.h" +#include "core/string/string_builder.h" #include "core/templates/pair.h" // helper stuff @@ -65,14 +66,14 @@ struct MethodAPI { Map<int, Variant> default_arguments; - int argument_count; - bool has_varargs; - bool is_editor; - bool is_noscript; - bool is_const; - bool is_reverse; - bool is_virtual; - bool is_from_script; + int argument_count = 0; + bool has_varargs = false; + bool is_editor = false; + bool is_noscript = false; + bool is_const = false; + bool is_reverse = false; + bool is_virtual = false; + bool is_from_script = false; }; struct PropertyAPI { @@ -80,12 +81,14 @@ struct PropertyAPI { String getter; String setter; String type; - int index; + int index = 0; }; struct ConstantAPI { String constant_name; - int constant_value; + int constant_value = 0; + Variant builtin_constant_value; // For builtin types; + String builtin_constant_type; // For builtin types; }; struct SignalAPI { @@ -100,23 +103,34 @@ struct EnumAPI { List<Pair<int, String>> values; }; +struct OperatorAPI { // For builtin types; + String name; + int oper = Variant::OP_MAX; + String other_type; + String return_type; +}; + struct ClassAPI { String class_name; String super_class_name; - ClassDB::APIType api_type; + ClassDB::APIType api_type = ClassDB::API_NONE; - bool is_singleton; + bool is_singleton = false; String singleton_name; - bool is_instanciable; + bool is_instantiable = false; // @Unclear - bool is_reference; + bool is_reference = false; + bool has_indexing = false; // For builtin types. + bool is_keyed = false; // For builtin types. List<MethodAPI> methods; + List<MethodAPI> constructors; // For builtin types. List<PropertyAPI> properties; List<ConstantAPI> constants; List<SignalAPI> signals_; List<EnumAPI> enums; + List<OperatorAPI> operators; // For builtin types. }; static String get_type_name(const PropertyInfo &info) { @@ -180,7 +194,7 @@ List<ClassAPI> generate_c_api_classes() { global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; global_constants_api.singleton_name = "CoreConstants"; - global_constants_api.is_instanciable = false; + global_constants_api.is_instantiable = false; const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { ConstantAPI constant_api; @@ -195,6 +209,10 @@ List<ClassAPI> generate_c_api_classes() { for (List<StringName>::Element *e = classes.front(); e != nullptr; e = e->next()) { StringName class_name = e->get(); + if (!ClassDB::is_class_exposed(class_name)) { + continue; + } + ClassAPI class_api; class_api.api_type = ClassDB::get_api_type(e->get()); class_api.class_name = class_name; @@ -209,7 +227,7 @@ List<ClassAPI> generate_c_api_classes() { class_api.singleton_name = name; } } - class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name); + class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instance(class_name); { List<StringName> inheriters; @@ -402,6 +420,191 @@ List<ClassAPI> generate_c_api_classes() { } /* + * Reads the builtin Variant API to a list + */ +List<ClassAPI> generate_c_builtin_api_types() { + List<ClassAPI> api; + + // Special class for the utility methods. + { + ClassAPI utility_api; + utility_api.class_name = "Utilities"; + utility_api.is_instantiable = false; + + List<StringName> utility_functions; + Variant::get_utility_function_list(&utility_functions); + for (const List<StringName>::Element *E = utility_functions.front(); E; E = E->next()) { + const StringName &function_name = E->get(); + + MethodAPI function_api; + function_api.method_name = function_name; + function_api.has_varargs = Variant::is_utility_function_vararg(function_name); + function_api.argument_count = function_api.has_varargs ? 0 : Variant::get_utility_function_argument_count(function_name); + function_api.is_const = Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH; + + for (int i = 0; i < function_api.argument_count; i++) { + function_api.argument_names.push_back(Variant::get_utility_function_argument_name(function_name, i)); + Variant::Type arg_type = Variant::get_utility_function_argument_type(function_name, i); + function_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); + } + + if (Variant::has_utility_function_return_value(function_name)) { + Variant::Type ret_type = Variant::get_utility_function_return_type(function_name); + function_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type); + } else { + function_api.return_type = "void"; + } + + utility_api.methods.push_back(function_api); + } + + api.push_back(utility_api); + } + + for (int t = 0; t < Variant::VARIANT_MAX; t++) { + Variant::Type type = (Variant::Type)t; + + ClassAPI class_api; + class_api.class_name = Variant::get_type_name(type); + class_api.is_instantiable = true; + class_api.has_indexing = Variant::has_indexing(type); + class_api.is_keyed = Variant::is_keyed(type); + // Types that are passed by reference. + switch (type) { + case Variant::OBJECT: + case Variant::DICTIONARY: + case Variant::ARRAY: + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + case Variant::PACKED_STRING_ARRAY: + case Variant::PACKED_VECTOR2_ARRAY: + case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_COLOR_ARRAY: + class_api.is_reference = true; + break; + default: + class_api.is_reference = false; + break; + } + + // Methods. + + List<StringName> methods; + Variant::get_builtin_method_list(type, &methods); + for (const List<StringName>::Element *E = methods.front(); E; E = E->next()) { + const StringName &method_name = E->get(); + + MethodAPI method_api; + + method_api.method_name = method_name; + method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name); + method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name); + method_api.is_const = Variant::is_builtin_method_const(type, method_name); + + for (int i = 0; i < method_api.argument_count; i++) { + method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i)); + Variant::Type arg_type = Variant::get_builtin_method_argument_type(type, method_name, i); + method_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); + } + + Vector<Variant> default_arguments = Variant::get_builtin_method_default_arguments(type, method_name); + + int default_start = method_api.argument_names.size() - default_arguments.size(); + + for (int i = 0; i < default_arguments.size(); i++) { + method_api.default_arguments[default_start + i] = default_arguments[i]; + } + + if (Variant::has_builtin_method_return_value(type, method_name)) { + Variant::Type ret_type = Variant::get_builtin_method_return_type(type, method_name); + method_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type); + } else { + method_api.return_type = "void"; + } + + class_api.methods.push_back(method_api); + } + + // Constructors. + + for (int c = 0; c < Variant::get_constructor_count(type); c++) { + MethodAPI constructor_api; + + constructor_api.method_name = Variant::get_type_name(type); + constructor_api.argument_count = Variant::get_constructor_argument_count(type, c); + constructor_api.return_type = Variant::get_type_name(type); + + for (int i = 0; i < constructor_api.argument_count; i++) { + constructor_api.argument_names.push_back(Variant::get_constructor_argument_name(type, c, i)); + Variant::Type arg_type = Variant::get_constructor_argument_type(type, c, i); + constructor_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); + } + + class_api.constructors.push_back(constructor_api); + } + + // Constants. + + List<StringName> constants; + Variant::get_constants_for_type(type, &constants); + for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) { + const StringName &constant_name = E->get(); + ConstantAPI constant_api; + + constant_api.constant_name = constant_name; + constant_api.builtin_constant_value = Variant::get_constant_value(type, constant_name); + constant_api.builtin_constant_type = Variant::get_type_name(constant_api.builtin_constant_value.get_type()); + + class_api.constants.push_back(constant_api); + } + + // Members. + + List<StringName> members; + Variant::get_member_list(type, &members); + for (const List<StringName>::Element *E = members.front(); E; E = E->next()) { + const StringName &member_name = E->get(); + + PropertyAPI member_api; + member_api.name = member_name; + Variant::Type member_type = Variant::get_member_type(type, member_name); + member_api.type = member_type == Variant::NIL ? "Variant" : Variant::get_type_name(member_type); + + class_api.properties.push_back(member_api); + } + + // Operators. + + for (int op = 0; op < Variant::OP_MAX; op++) { + Variant::Operator oper = (Variant::Operator)op; + + for (int ot = 0; ot < Variant::VARIANT_MAX; ot++) { + Variant::Type other_type = (Variant::Type)ot; + + if (!Variant::get_validated_operator_evaluator(oper, type, other_type)) { + continue; + } + + OperatorAPI oper_api; + oper_api.name = Variant::get_operator_name(oper); + oper_api.oper = oper; + oper_api.other_type = Variant::get_type_name(other_type); + oper_api.return_type = Variant::get_type_name(Variant::get_operator_return_type(oper, type, other_type)); + + class_api.operators.push_back(oper_api); + } + } + + api.push_back(class_api); + } + + return api; +} + +/* * Generates the JSON source from the API in p_api */ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { @@ -421,9 +624,8 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n"); - source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n"); source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n"); - // @Unclear source.push_back("\t\t\"constants\": {\n"); for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) { @@ -508,6 +710,164 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { return source; } +static int indent_level = 0; + +static void append_indented(StringBuilder &p_source, const String &p_text) { + for (int i = 0; i < indent_level; i++) { + p_source.append("\t"); + } + p_source.append(p_text); + p_source.append("\n"); +} + +static void append_indented(StringBuilder &p_source, const char *p_text) { + for (int i = 0; i < indent_level; i++) { + p_source.append("\t"); + } + p_source.append(p_text); + p_source.append("\n"); +} + +static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) { + append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name)); + append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type)); + append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false")); + append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false")); + + append_indented(p_source, R"("arguments": [)"); + indent_level++; + for (int i = 0; i < p_method.argument_count; i++) { + append_indented(p_source, "{"); + indent_level++; + + append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i])); + append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i])); + append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false")); + append_indented(p_source, vformat(R"("default_value": "%s")", p_method.default_arguments.has(i) ? p_method.default_arguments[i].operator String() : "")); + + indent_level--; + append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}"); + } + indent_level--; + append_indented(p_source, "]"); +} + +static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) { + StringBuilder source; + + source.append("[\n"); + + indent_level = 1; + + for (const List<ClassAPI>::Element *C = p_api.front(); C; C = C->next()) { + const ClassAPI &class_api = C->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", class_api.class_name)); + append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false")); + append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false")); + append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false")); + append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false")); + + // Constructors. + append_indented(source, R"("constructors": [)"); + indent_level++; + for (const List<MethodAPI>::Element *E = class_api.constructors.front(); E; E = E->next()) { + const MethodAPI &constructor = E->get(); + append_indented(source, "{"); + indent_level++; + + write_builtin_method(source, constructor); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Constants. + append_indented(source, R"("constants": [)"); + indent_level++; + for (const List<ConstantAPI>::Element *E = class_api.constants.front(); E; E = E->next()) { + const ConstantAPI &constant = E->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", constant.constant_name)); + append_indented(source, vformat(R"("type": "%s",)", constant.builtin_constant_type)); + append_indented(source, vformat(R"("value": "%s")", constant.builtin_constant_value.operator String())); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Methods. + append_indented(source, R"("methods": [)"); + indent_level++; + for (const List<MethodAPI>::Element *E = class_api.methods.front(); E; E = E->next()) { + const MethodAPI &method = E->get(); + append_indented(source, "{"); + indent_level++; + + write_builtin_method(source, method); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Members. + append_indented(source, R"("members": [)"); + indent_level++; + for (const List<PropertyAPI>::Element *E = class_api.properties.front(); E; E = E->next()) { + const PropertyAPI &member = E->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", member.name)); + append_indented(source, vformat(R"("type": "%s")", member.type)); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "],"); + + // Operators. + append_indented(source, R"("operators": [)"); + indent_level++; + for (const List<OperatorAPI>::Element *E = class_api.operators.front(); E; E = E->next()) { + const OperatorAPI &oper = E->get(); + append_indented(source, "{"); + indent_level++; + + append_indented(source, vformat(R"("name": "%s",)", oper.name)); + append_indented(source, vformat(R"("operator": %d,)", oper.oper)); + append_indented(source, vformat(R"("other_type": "%s",)", oper.other_type)); + append_indented(source, vformat(R"("return_type": "%s")", oper.return_type)); + + indent_level--; + append_indented(source, E->next() ? "}," : "}"); + } + indent_level--; + append_indented(source, "]"); + + indent_level--; + append_indented(source, C->next() ? "}," : "}"); + } + + indent_level--; + source.append("]\n"); + + List<String> result; + result.push_back(source.as_string()); + return result; +} + #endif /* @@ -526,3 +886,19 @@ Error generate_c_api(const String &p_path) { return save_file(p_path, json_source); #endif } +/* + * Saves the builtin Godot API to a JSON file located at + * p_path + */ +Error generate_c_builtin_api(const String &p_path) { +#ifndef TOOLS_ENABLED + return ERR_BUG; +#else + + List<ClassAPI> api = generate_c_builtin_api_types(); + + List<String> json_source = generate_c_builtin_api_json(api); + + return save_file(p_path, json_source); +#endif +} diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index a324ded4a9..611abb2a2d 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -35,5 +35,6 @@ #include "core/typedefs.h" Error generate_c_api(const String &p_path); +Error generate_c_builtin_api(const String &p_path); #endif // API_GENERATOR_H diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index e08961564d..def020adad 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1196,13 +1196,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { NativeScriptLanguage::NativeScriptLanguage() { NativeScriptLanguage::singleton = this; -#ifndef NO_THREADS - has_objects_to_register = false; -#endif - -#ifdef DEBUG_ENABLED - profiling = false; -#endif _init_call_type = "nativescript_init"; _init_call_name = "nativescript_init"; @@ -1257,6 +1250,15 @@ void NativeScriptLanguage::init() { } exit(0); } + + E = args.find("--gdnative-generate-json-builtin-api"); + + if (E && E->next()) { + if (generate_c_builtin_api(E->next()->get()) != OK) { + ERR_PRINT("Failed to generate C builtin API\n"); + } + exit(0); + } #endif #ifdef TOOLS_ENABLED @@ -1724,6 +1726,12 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { S->get().erase(script); if (S->get().size() == 0) { library_script_users.erase(S); + + Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path); + if (G) { + G->get()->terminate(); + library_gdnatives.erase(G); + } } } #ifndef NO_THREADS diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 9d72bf39d1..ea7ced6511 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -51,8 +51,8 @@ struct NativeScriptDesc { struct Method { godot_nativescript_instance_method method; MethodInfo info; - int rpc_mode; - uint16_t rpc_method_id; + int rpc_mode = 0; + uint16_t rpc_method_id = 0; String documentation; }; @@ -61,7 +61,7 @@ struct NativeScriptDesc { godot_nativescript_property_get_func getter; PropertyInfo info; Variant default_value; - int rset_mode; + int rset_mode = 0; uint16_t rset_property_id; String documentation; }; @@ -78,7 +78,7 @@ struct NativeScriptDesc { Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; StringName base_native_type; - NativeScriptDesc *base_data; + NativeScriptDesc *base_data = nullptr; godot_nativescript_instance_create_func create_func; godot_nativescript_instance_destroy_func destroy_func; @@ -86,7 +86,7 @@ struct NativeScriptDesc { const void *type_tag = nullptr; - bool is_tool; + bool is_tool = false; inline NativeScriptDesc() { zeromem(&create_func, sizeof(godot_nativescript_instance_create_func)); @@ -254,7 +254,7 @@ class NativeScriptLanguage : public ScriptLanguage { private: static NativeScriptLanguage *singleton; - int lang_idx; + int lang_idx = 0; void _unload_stuff(bool p_reload = false); @@ -262,7 +262,7 @@ private: #ifndef NO_THREADS Set<Ref<GDNativeLibrary>> libs_to_init; Set<NativeScript *> scripts_to_register; - volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed + volatile bool has_objects_to_register = false; // so that we don't lock mutex every frame - it's rarely needed void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script); #endif @@ -279,19 +279,19 @@ private: struct ProfileData { StringName signature; - uint64_t call_count; - uint64_t self_time; - uint64_t total_time; - uint64_t frame_call_count; - uint64_t frame_self_time; - uint64_t frame_total_time; - uint64_t last_frame_call_count; - uint64_t last_frame_self_time; - uint64_t last_frame_total_time; + uint64_t call_count = 0; + uint64_t self_time = 0; + uint64_t total_time = 0; + uint64_t frame_call_count = 0; + uint64_t frame_self_time = 0; + uint64_t frame_total_time = 0; + uint64_t last_frame_call_count = 0; + uint64_t last_frame_self_time = 0; + uint64_t last_frame_total_time = 0; }; Map<StringName, ProfileData> profile_data; - bool profiling; + bool profiling = false; public: // These two maps must only be touched on the main thread diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 865080fddf..536eb550e0 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -44,10 +44,10 @@ class PluginScriptInstance : public ScriptInstance { private: Ref<PluginScript> _script; - Object *_owner; + Object *_owner = nullptr; Variant _owner_variant; - godot_pluginscript_instance_data *_data; - const godot_pluginscript_instance_desc *_desc; + godot_pluginscript_instance_data *_data = nullptr; + const godot_pluginscript_instance_desc *_desc = nullptr; public: _FORCE_INLINE_ Object *get_owner() { return _owner; } diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h deleted file mode 100644 index 3e2ba7451b..0000000000 --- a/modules/gdnative/tests/test_string.h +++ /dev/null @@ -1,1979 +0,0 @@ -/*************************************************************************/ -/* test_string.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_GDNATIVE_STRING_H -#define TEST_GDNATIVE_STRING_H - -namespace TestGDNativeString { - -#include "gdnative/string.h" - -#include "tests/test_macros.h" - -int u32scmp(const char32_t *l, const char32_t *r) { - for (; *l == *r && *l && *r; l++, r++) - ; - return *l - *r; -} - -TEST_CASE("[GDNative String] Construct from Latin-1 char string") { - godot_string s; - - godot_string_new_with_latin1_chars(&s, "Hello"); - CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0); - godot_string_destroy(&s); - - godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3); - CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Construct from wchar_t string") { - godot_string s; - - godot_string_new_with_wide_chars(&s, L"Give me"); - CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0); - godot_string_destroy(&s); - - godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3); - CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Construct from UTF-8 char string") { - static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; - static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; - static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; - - godot_string s; - - godot_string_new_with_utf8_chars(&s, (const char *)u8str); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5); - CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf32_chars(&s, u32str); - godot_char_string cs = godot_string_utf8(&s); - godot_string_parse_utf8(&s, godot_char_string_get_data(&cs)); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - godot_char_string_destroy(&cs); - - godot_string_new_with_utf32_chars(&s, u32str); - cs = godot_string_utf8(&s); - godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs)); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - godot_char_string_destroy(&cs); -} - -TEST_CASE("[GDNative String] Construct from UTF-8 string with BOM") { - static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; - static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; - static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; - - godot_string s; - - godot_string_new_with_utf8_chars(&s, (const char *)u8str); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8); - CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Construct from UTF-16 string") { - static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; - static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; - static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; - - godot_string s; - - godot_string_new_with_utf16_chars(&s, u16str); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf16_chars_and_len(&s, u16str, 4); - CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf32_chars(&s, u32str); - godot_char16_string cs = godot_string_utf16(&s); - godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs)); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - godot_char16_string_destroy(&cs); - - godot_string_new_with_utf32_chars(&s, u32str); - cs = godot_string_utf16(&s); - godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs)); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - godot_char16_string_destroy(&cs); -} - -TEST_CASE("[GDNative String] Construct from UTF-16 string with BOM ") { - static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; - static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; - static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; - static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; - - godot_string s; - - godot_string_new_with_utf16_chars(&s, u16str); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf16_chars(&s, u16str_swap); - CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf16_chars_and_len(&s, u16str, 5); - CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); - godot_string_destroy(&s); - - godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5); - CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Construct string copy") { - godot_string s, t; - - godot_string_new_with_latin1_chars(&s, "Hello"); - godot_string_new_copy(&t, &s); - CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0); - godot_string_destroy(&t); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Construct empty string") { - godot_string s; - - godot_string_new(&s); - CHECK(u32scmp(godot_string_get_data(&s), U"") == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] ASCII/Latin-1") { - godot_string s; - godot_string_new_with_utf32_chars(&s, U"Primero Leche"); - - godot_char_string cs = godot_string_ascii(&s); - CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); - godot_char_string_destroy(&cs); - - cs = godot_string_latin1(&s); - CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); - godot_char_string_destroy(&cs); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Comparisons (equal)") { - godot_string s, t; - - godot_string_new_with_latin1_chars(&s, "Test Compare"); - godot_string_new_with_latin1_chars(&t, "Test Compare"); - CHECK(godot_string_operator_equal(&s, &t)); - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] Comparisons (operator <)") { - godot_string s, t; - - godot_string_new_with_latin1_chars(&s, "Bees"); - - godot_string_new_with_latin1_chars(&t, "Elephant"); - CHECK(godot_string_operator_less(&s, &t)); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Amber"); - CHECK(!godot_string_operator_less(&s, &t)); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Beatrix"); - CHECK(!godot_string_operator_less(&s, &t)); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Concatenation (operator +)") { - godot_string s, t, x; - - godot_string_new_with_latin1_chars(&s, "Hel"); - godot_string_new_with_latin1_chars(&t, "lo"); - x = godot_string_operator_plus(&s, &t); - CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0); - godot_string_destroy(&x); - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] Testing size and length of string") { - godot_string s; - - godot_string_new_with_latin1_chars(&s, "Mellon"); - CHECK(godot_string_length(&s) == 6); - godot_string_destroy(&s); - - godot_string_new_with_latin1_chars(&s, "Mellon1"); - CHECK(godot_string_length(&s) == 7); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Testing for empty string") { - godot_string s; - - godot_string_new_with_latin1_chars(&s, "Mellon"); - CHECK(!godot_string_is_empty(&s)); - godot_string_destroy(&s); - - godot_string_new_with_latin1_chars(&s, ""); - CHECK(godot_string_is_empty(&s)); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Test chr") { - godot_string s; - - s = godot_string_chr('H'); - CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0); - godot_string_destroy(&s); - - s = godot_string_chr(0x3012); - CHECK(godot_string_operator_index_const(&s, 0) == 0x3012); - godot_string_destroy(&s); - - ERR_PRINT_OFF - s = godot_string_chr(0xd812); - CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate - godot_string_destroy(&s); - - s = godot_string_chr(0x20d812); - CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range - godot_string_destroy(&s); - ERR_PRINT_ON -} - -TEST_CASE("[GDNative String] Operator []") { - godot_string s; - - godot_string_new_with_latin1_chars(&s, "Hello"); - CHECK(*godot_string_operator_index(&s, 1) == 'e'); - CHECK(godot_string_operator_index_const(&s, 0) == 'H'); - CHECK(godot_string_ord_at(&s, 0) == 'H'); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Case function test") { - godot_string s, t; - - godot_string_new_with_latin1_chars(&s, "MoMoNgA"); - - t = godot_string_to_upper(&s); - CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0); - godot_string_destroy(&t); - - t = godot_string_to_lower(&s); - CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Case compare function test") { - godot_string s, t; - - godot_string_new_with_latin1_chars(&s, "MoMoNgA"); - godot_string_new_with_latin1_chars(&t, "momonga"); - - CHECK(godot_string_casecmp_to(&s, &t) != 0); - CHECK(godot_string_nocasecmp_to(&s, &t) == 0); - - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] Natural compare function test") { - godot_string s, t; - - godot_string_new_with_latin1_chars(&s, "img2.png"); - godot_string_new_with_latin1_chars(&t, "img10.png"); - - CHECK(godot_string_nocasecmp_to(&s, &t) > 0); - CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0); - - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] hex_encode_buffer") { - static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; - godot_string s = godot_string_hex_encode_buffer(u8str, 6); - CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Substr") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "Killer Baby"); - t = godot_string_substr(&s, 3, 4); - CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0); - godot_string_destroy(&t); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Find") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman"); - - godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck"); - CHECK(godot_string_find(&s, &t) == -1); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "tty"); - CHECK(godot_string_find(&s, &t) == 3); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Wo"); - CHECK(godot_string_find_from(&s, &t, 9) == 13); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "man"); - CHECK(godot_string_rfind(&s, &t) == 15); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Find no case") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale"); - - godot_string_new_with_latin1_chars(&t, "WHA"); - CHECK(godot_string_findn(&s, &t) == 7); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "WHA"); - CHECK(godot_string_findn_from(&s, &t, 9) == 13); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "WHA"); - CHECK(godot_string_rfindn(&s, &t) == 13); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish"); - CHECK(godot_string_findn(&s, &t) == -1); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Find MK") { - godot_packed_string_array keys; - godot_packed_string_array_new(&keys); - -#define PUSH_KEY(x) \ - { \ - godot_string t; \ - godot_string_new_with_latin1_chars(&t, x); \ - godot_packed_string_array_push_back(&keys, &t); \ - godot_string_destroy(&t); \ - } - - PUSH_KEY("sty") - PUSH_KEY("tty") - PUSH_KEY("man") - - godot_string s; - godot_string_new_with_latin1_chars(&s, "Pretty Woman"); - godot_int key = 0; - - CHECK(godot_string_findmk(&s, &keys) == 3); - CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3); - CHECK(key == 1); - - CHECK(godot_string_findmk_from(&s, &keys, 5) == 9); - CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9); - CHECK(key == 2); - - godot_string_destroy(&s); - godot_packed_string_array_destroy(&keys); - -#undef PUSH_KEY -} - -TEST_CASE("[GDNative String] Find and replace") { - godot_string s, c, w; - godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!"); - godot_string_new_with_latin1_chars(&c, "Birthday"); - godot_string_new_with_latin1_chars(&w, "Halloween"); - godot_string t = godot_string_replace(&s, &c, &w); - CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0); - godot_string_destroy(&s); - godot_string_destroy(&c); - godot_string_destroy(&w); - - godot_string_new_with_latin1_chars(&c, "H"); - godot_string_new_with_latin1_chars(&w, "W"); - s = godot_string_replace_first(&t, &c, &w); - godot_string_destroy(&t); - godot_string_destroy(&c); - godot_string_destroy(&w); - - CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Insertion") { - godot_string s, t, r, u; - godot_string_new_with_latin1_chars(&s, "Who is Frederic?"); - godot_string_new_with_latin1_chars(&t, "?"); - godot_string_new_with_latin1_chars(&r, " Chopin"); - - u = godot_string_insert(&s, godot_string_find(&s, &t), &r); - CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0); - - godot_string_destroy(&s); - godot_string_destroy(&t); - godot_string_destroy(&r); - godot_string_destroy(&u); -} - -TEST_CASE("[GDNative String] Number to string") { - godot_string s; - s = godot_string_num(3.141593); - CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); - godot_string_destroy(&s); - - s = godot_string_num_with_decimals(3.141593, 3); - CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0); - godot_string_destroy(&s); - - s = godot_string_num_real(3.141593); - CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); - godot_string_destroy(&s); - - s = godot_string_num_scientific(30000000); - CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0); - godot_string_destroy(&s); - - s = godot_string_num_int64(3141593, 10); - CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0); - godot_string_destroy(&s); - - s = godot_string_num_int64(0xA141593, 16); - CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0); - godot_string_destroy(&s); - - s = godot_string_num_int64_capitalized(0xA141593, 16, true); - CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] String to integer") { - static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" }; - static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" }; - static const int num[4] = { 1237461283, -22, 0, -1123412 }; - - for (int i = 0; i < 4; i++) { - godot_string s; - godot_string_new_with_latin1_chars(&s, nums[i]); - CHECK(godot_string_to_int(&s) == num[i]); - godot_string_destroy(&s); - - CHECK(godot_string_char_to_int(nums[i]) == num[i]); - CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]); - } -} - -TEST_CASE("[GDNative String] Hex to integer") { - static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; - static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; - static const bool wo_prefix[4] = { false, true, true, true }; - static const bool w_prefix[4] = { true, false, true, false }; - - for (int i = 0; i < 4; i++) { - godot_string s; - godot_string_new_with_latin1_chars(&s, nums[i]); - CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]); - CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]); - godot_string_destroy(&s); - } -} - -TEST_CASE("[GDNative String] String to float") { - static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" }; - static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; - static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; - - for (int i = 0; i < 4; i++) { - godot_string s; - godot_string_new_with_latin1_chars(&s, nums[i]); - CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001)); - godot_string_destroy(&s); - - CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001)); - CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001)); - } -} - -TEST_CASE("[GDNative String] CamelCase to underscore") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "TestTestStringGD"); - - t = godot_string_camelcase_to_underscore(&s); - CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0); - godot_string_destroy(&t); - - t = godot_string_camelcase_to_underscore_lowercased(&s); - CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Slicing") { - godot_string s, c; - godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); - godot_string_new_with_latin1_chars(&c, ","); - - const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; - for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) { - godot_string t; - t = godot_string_get_slice(&s, &c, i); - CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); - godot_string_destroy(&t); - - t = godot_string_get_slicec(&s, U',', i); - CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); - godot_string_destroy(&t); - } - - godot_string_destroy(&c); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Splitting") { - godot_string s, c; - godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); - godot_string_new_with_latin1_chars(&c, ","); - - godot_packed_string_array l; - - const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" }; - const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" }; - - l = godot_string_split_with_maxsplit(&s, &c, true, 2); - CHECK(godot_packed_string_array_size(&l) == 3); - for (int i = 0; i < godot_packed_string_array_size(&l); i++) { - godot_string t = godot_packed_string_array_get(&l, i); - CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0); - godot_string_destroy(&t); - } - godot_packed_string_array_destroy(&l); - - l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2); - CHECK(godot_packed_string_array_size(&l) == 3); - for (int i = 0; i < godot_packed_string_array_size(&l); i++) { - godot_string t = godot_packed_string_array_get(&l, i); - CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0); - godot_string_destroy(&t); - } - godot_packed_string_array_destroy(&l); - godot_string_destroy(&s); - - godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus"); - const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; - l = godot_string_split_spaces(&s); - for (int i = 0; i < godot_packed_string_array_size(&l); i++) { - godot_string t = godot_packed_string_array_get(&l, i); - CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0); - godot_string_destroy(&t); - } - godot_packed_string_array_destroy(&l); - godot_string_destroy(&s); - - godot_string c1, c2; - godot_string_new_with_latin1_chars(&c1, ";"); - godot_string_new_with_latin1_chars(&c2, " "); - - godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5"); - const double slices_d[3] = { 1.2, 2.3, 4.5 }; - - godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1); - CHECK(godot_packed_float32_array_size(&lf) == 2); - for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { - CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); - } - godot_packed_float32_array_destroy(&lf); - - godot_packed_string_array keys; - godot_packed_string_array_new(&keys); - godot_packed_string_array_push_back(&keys, &c1); - godot_packed_string_array_push_back(&keys, &c2); - - lf = godot_string_split_floats_mk_allow_empty(&s, &keys); - CHECK(godot_packed_float32_array_size(&lf) == 3); - for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { - CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); - } - godot_packed_float32_array_destroy(&lf); - - godot_string_destroy(&s); - godot_string_new_with_latin1_chars(&s, "1;2 4"); - const int slices_i[3] = { 1, 2, 4 }; - - godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1); - CHECK(godot_packed_int32_array_size(&li) == 2); - for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { - CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); - } - godot_packed_int32_array_destroy(&li); - - li = godot_string_split_ints_mk_allow_empty(&s, &keys); - CHECK(godot_packed_int32_array_size(&li) == 3); - for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { - CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); - } - godot_packed_int32_array_destroy(&li); - - godot_string_destroy(&s); - godot_string_destroy(&c); - godot_string_destroy(&c1); - godot_string_destroy(&c2); - godot_packed_string_array_destroy(&keys); -} - -TEST_CASE("[GDNative String] Erasing") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!"); - godot_string_new_with_latin1_chars(&t, "cute "); - - godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t)); - - CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0); - - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -struct test_27_data { - char const *data; - char const *part; - bool expected; -}; - -TEST_CASE("[GDNative String] Begins with") { - test_27_data tc[] = { - { "res://foobar", "res://", true }, - { "res", "res://", false }, - { "abc", "abc", true } - }; - size_t count = sizeof(tc) / sizeof(tc[0]); - bool state = true; - for (size_t i = 0; state && i < count; ++i) { - godot_string s; - godot_string_new_with_latin1_chars(&s, tc[i].data); - - state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected; - if (state) { - godot_string t; - godot_string_new_with_latin1_chars(&t, tc[i].part); - state = godot_string_begins_with(&s, &t) == tc[i].expected; - godot_string_destroy(&t); - } - godot_string_destroy(&s); - - CHECK(state); - if (!state) { - break; - } - }; - CHECK(state); -} - -TEST_CASE("[GDNative String] Ends with") { - test_27_data tc[] = { - { "res://foobar", "foobar", true }, - { "res", "res://", false }, - { "abc", "abc", true } - }; - size_t count = sizeof(tc) / sizeof(tc[0]); - bool state = true; - for (size_t i = 0; state && i < count; ++i) { - godot_string s; - godot_string_new_with_latin1_chars(&s, tc[i].data); - - state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected; - if (state) { - godot_string t; - godot_string_new_with_latin1_chars(&t, tc[i].part); - state = godot_string_ends_with(&s, &t) == tc[i].expected; - godot_string_destroy(&t); - } - godot_string_destroy(&s); - - CHECK(state); - if (!state) { - break; - } - }; - CHECK(state); -} - -TEST_CASE("[GDNative String] format") { - godot_string value_format, t; - godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""); - - godot_variant key_v, val_v; - godot_dictionary value_dictionary; - godot_dictionary_new(&value_dictionary); - - godot_string_new_with_latin1_chars(&t, "red"); - godot_variant_new_string(&key_v, &t); - godot_string_destroy(&t); - godot_variant_new_int(&val_v, 10); - godot_dictionary_set(&value_dictionary, &key_v, &val_v); - godot_variant_destroy(&key_v); - godot_variant_destroy(&val_v); - - godot_string_new_with_latin1_chars(&t, "green"); - godot_variant_new_string(&key_v, &t); - godot_string_destroy(&t); - godot_variant_new_int(&val_v, 20); - godot_dictionary_set(&value_dictionary, &key_v, &val_v); - godot_variant_destroy(&key_v); - godot_variant_destroy(&val_v); - - godot_string_new_with_latin1_chars(&t, "blue"); - godot_variant_new_string(&key_v, &t); - godot_string_destroy(&t); - godot_string_new_with_latin1_chars(&t, "bla"); - godot_variant_new_string(&val_v, &t); - godot_string_destroy(&t); - godot_dictionary_set(&value_dictionary, &key_v, &val_v); - godot_variant_destroy(&key_v); - godot_variant_destroy(&val_v); - - godot_string_new_with_latin1_chars(&t, "alpha"); - godot_variant_new_string(&key_v, &t); - godot_string_destroy(&t); - godot_variant_new_real(&val_v, 0.4); - godot_dictionary_set(&value_dictionary, &key_v, &val_v); - godot_variant_destroy(&key_v); - godot_variant_destroy(&val_v); - - godot_variant dict_v; - godot_variant_new_dictionary(&dict_v, &value_dictionary); - godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_"); - - CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0); - - godot_dictionary_destroy(&value_dictionary); - godot_string_destroy(&s); - godot_variant_destroy(&dict_v); - godot_string_destroy(&value_format); -} - -TEST_CASE("[GDNative String] sprintf") { - //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); - godot_string format, output; - godot_array args; - bool error; - -#define ARRAY_PUSH_STRING(x) \ - { \ - godot_variant v; \ - godot_string t; \ - godot_string_new_with_latin1_chars(&t, x); \ - godot_variant_new_string(&v, &t); \ - godot_string_destroy(&t); \ - godot_array_push_back(&args, &v); \ - godot_variant_destroy(&v); \ - } - -#define ARRAY_PUSH_INT(x) \ - { \ - godot_variant v; \ - godot_variant_new_int(&v, x); \ - godot_array_push_back(&args, &v); \ - godot_variant_destroy(&v); \ - } - -#define ARRAY_PUSH_REAL(x) \ - { \ - godot_variant v; \ - godot_variant_new_real(&v, x); \ - godot_array_push_back(&args, &v); \ - godot_variant_destroy(&v); \ - } - - godot_array_new(&args); - - // %% - godot_string_new_with_latin1_chars(&format, "fish %% frog"); - godot_array_clear(&args); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - //////// INTS - - // Int - godot_string_new_with_latin1_chars(&format, "fish %d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(5); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Int left padded with zeroes. - godot_string_new_with_latin1_chars(&format, "fish %05d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(5); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Int left padded with spaces. - godot_string_new_with_latin1_chars(&format, "fish %5d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(5); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Int right padded with spaces. - godot_string_new_with_latin1_chars(&format, "fish %-5d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(5); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Int with sign (positive). - godot_string_new_with_latin1_chars(&format, "fish %+d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(5); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Negative int. - godot_string_new_with_latin1_chars(&format, "fish %d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(-5); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Hex (lower) - godot_string_new_with_latin1_chars(&format, "fish %x frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(45); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Hex (upper) - godot_string_new_with_latin1_chars(&format, "fish %X frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(45); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Octal - godot_string_new_with_latin1_chars(&format, "fish %o frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - ////// REALS - - // Real - godot_string_new_with_latin1_chars(&format, "fish %f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real left-padded - godot_string_new_with_latin1_chars(&format, "fish %11f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real right-padded - godot_string_new_with_latin1_chars(&format, "fish %-11f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real given int. - godot_string_new_with_latin1_chars(&format, "fish %f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real with sign (positive). - godot_string_new_with_latin1_chars(&format, "fish %+f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real with 1 decimals. - godot_string_new_with_latin1_chars(&format, "fish %.1f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real with 12 decimals. - godot_string_new_with_latin1_chars(&format, "fish %.12f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Real with no decimals. - godot_string_new_with_latin1_chars(&format, "fish %.f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - /////// Strings. - - // String - godot_string_new_with_latin1_chars(&format, "fish %s frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // String left-padded - godot_string_new_with_latin1_chars(&format, "fish %10s frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // String right-padded - godot_string_new_with_latin1_chars(&format, "fish %-10s frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - ///// Characters - - // Character as string. - godot_string_new_with_latin1_chars(&format, "fish %c frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("A"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Character as int. - godot_string_new_with_latin1_chars(&format, "fish %c frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(65); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - ///// Dynamic width - - // String dynamic width - godot_string_new_with_latin1_chars(&format, "fish %*s frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(10); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Int dynamic width - godot_string_new_with_latin1_chars(&format, "fish %*d frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(10); - ARRAY_PUSH_INT(99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Float dynamic width - godot_string_new_with_latin1_chars(&format, "fish %*.*f frog"); - godot_array_clear(&args); - ARRAY_PUSH_INT(10); - ARRAY_PUSH_INT(3); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error == false); - CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - ///// Errors - - // More formats than arguments. - godot_string_new_with_latin1_chars(&format, "fish %s %s frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // More arguments than formats. - godot_string_new_with_latin1_chars(&format, "fish %s frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("hello"); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Incomplete format. - godot_string_new_with_latin1_chars(&format, "fish %10"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Bad character in format string - godot_string_new_with_latin1_chars(&format, "fish %&f frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Too many decimals. - godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog"); - godot_array_clear(&args); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // * not a number - godot_string_new_with_latin1_chars(&format, "fish %*f frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("cheese"); - ARRAY_PUSH_REAL(99.99); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Character too long. - godot_string_new_with_latin1_chars(&format, "fish %c frog"); - godot_array_clear(&args); - ARRAY_PUSH_STRING("sc"); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - // Character bad type. - godot_string_new_with_latin1_chars(&format, "fish %c frog"); - godot_array_clear(&args); - godot_array t; - godot_array_new(&t); - godot_variant v; - godot_variant_new_array(&v, &t); - godot_array_destroy(&t); - godot_array_push_back(&args, &v); - godot_variant_destroy(&v); - output = godot_string_sprintf(&format, &args, &error); - REQUIRE(error); - CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); - godot_string_destroy(&format); - godot_string_destroy(&output); - - godot_array_destroy(&args); -#undef ARRAY_PUSH_INT -#undef ARRAY_PUSH_REAL -#undef ARRAY_PUSH_STRING -} - -TEST_CASE("[GDNative String] is_numeric") { -#define IS_NUM_TEST(x, r) \ - { \ - godot_string t; \ - godot_string_new_with_latin1_chars(&t, x); \ - CHECK(godot_string_is_numeric(&t) == r); \ - godot_string_destroy(&t); \ - } - - IS_NUM_TEST("12", true); - IS_NUM_TEST("1.2", true); - IS_NUM_TEST("AF", false); - IS_NUM_TEST("-12", true); - IS_NUM_TEST("-1.2", true); - -#undef IS_NUM_TEST -} - -TEST_CASE("[GDNative String] pad") { - godot_string s, c; - godot_string_new_with_latin1_chars(&s, "test"); - godot_string_new_with_latin1_chars(&c, "x"); - - godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c); - CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0); - godot_string_destroy(&l); - - godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c); - CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0); - godot_string_destroy(&r); - - godot_string_destroy(&s); - godot_string_destroy(&c); - - godot_string_new_with_latin1_chars(&s, "10.10"); - c = godot_string_pad_decimals(&s, 4); - CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0); - godot_string_destroy(&c); - c = godot_string_pad_zeros(&s, 4); - CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0); - godot_string_destroy(&c); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] is_subsequence_of") { - godot_string a, t; - godot_string_new_with_latin1_chars(&a, "is subsequence of"); - - godot_string_new_with_latin1_chars(&t, "sub"); - CHECK(godot_string_is_subsequence_of(&t, &a)); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Sub"); - CHECK(!godot_string_is_subsequence_of(&t, &a)); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Sub"); - CHECK(godot_string_is_subsequence_ofi(&t, &a)); - godot_string_destroy(&t); - - godot_string_destroy(&a); -} - -TEST_CASE("[GDNative String] match") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "*.png"); - - godot_string_new_with_latin1_chars(&t, "img1.png"); - CHECK(godot_string_match(&t, &s)); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "img1.jpeg"); - CHECK(!godot_string_match(&t, &s)); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "img1.Png"); - CHECK(!godot_string_match(&t, &s)); - CHECK(godot_string_matchn(&t, &s)); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] IPVX address to string") { - godot_string ip; - - godot_string_new_with_latin1_chars(&ip, "192.168.0.1"); - CHECK(godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); - - godot_string_new_with_latin1_chars(&ip, "192.368.0.1"); - CHECK(!godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); - - godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334"); - CHECK(godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); - - godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334"); - CHECK(!godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); - - godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334"); - CHECK(!godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); - - godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334"); - CHECK(godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); - - godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1"); - CHECK(godot_string_is_valid_ip_address(&ip)); - godot_string_destroy(&ip); -} - -TEST_CASE("[GDNative String] Capitalize against many strings") { -#define CAP_TEST(i, o) \ - godot_string_new_with_latin1_chars(&input, i); \ - godot_string_new_with_latin1_chars(&output, o); \ - test = godot_string_capitalize(&input); \ - CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \ - godot_string_destroy(&input); \ - godot_string_destroy(&output); \ - godot_string_destroy(&test); - - godot_string input, output, test; - - CAP_TEST("bytes2var", "Bytes 2 Var"); - CAP_TEST("linear2db", "Linear 2 Db"); - CAP_TEST("vector3", "Vector 3"); - CAP_TEST("sha256", "Sha 256"); - CAP_TEST("2db", "2 Db"); - CAP_TEST("PascalCase", "Pascal Case"); - CAP_TEST("PascalPascalCase", "Pascal Pascal Case"); - CAP_TEST("snake_case", "Snake Case"); - CAP_TEST("snake_snake_case", "Snake Snake Case"); - CAP_TEST("sha256sum", "Sha 256 Sum"); - CAP_TEST("cat2dog", "Cat 2 Dog"); - CAP_TEST("function(name)", "Function(name)"); - CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)"); - CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )"); - -#undef CAP_TEST -} - -TEST_CASE("[GDNative String] lstrip and rstrip") { -#define LSTRIP_TEST(x, y, z) \ - { \ - godot_string xx, yy, zz, rr; \ - godot_string_new_with_latin1_chars(&xx, x); \ - godot_string_new_with_latin1_chars(&yy, y); \ - godot_string_new_with_latin1_chars(&zz, z); \ - rr = godot_string_lstrip(&xx, &yy); \ - state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ - godot_string_destroy(&xx); \ - godot_string_destroy(&yy); \ - godot_string_destroy(&zz); \ - godot_string_destroy(&rr); \ - } - -#define RSTRIP_TEST(x, y, z) \ - { \ - godot_string xx, yy, zz, rr; \ - godot_string_new_with_latin1_chars(&xx, x); \ - godot_string_new_with_latin1_chars(&yy, y); \ - godot_string_new_with_latin1_chars(&zz, z); \ - rr = godot_string_rstrip(&xx, &yy); \ - state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ - godot_string_destroy(&xx); \ - godot_string_destroy(&yy); \ - godot_string_destroy(&zz); \ - godot_string_destroy(&rr); \ - } - -#define LSTRIP_UTF8_TEST(x, y, z) \ - { \ - godot_string xx, yy, zz, rr; \ - godot_string_new_with_utf8_chars(&xx, x); \ - godot_string_new_with_utf8_chars(&yy, y); \ - godot_string_new_with_utf8_chars(&zz, z); \ - rr = godot_string_lstrip(&xx, &yy); \ - state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ - godot_string_destroy(&xx); \ - godot_string_destroy(&yy); \ - godot_string_destroy(&zz); \ - godot_string_destroy(&rr); \ - } - -#define RSTRIP_UTF8_TEST(x, y, z) \ - { \ - godot_string xx, yy, zz, rr; \ - godot_string_new_with_utf8_chars(&xx, x); \ - godot_string_new_with_utf8_chars(&yy, y); \ - godot_string_new_with_utf8_chars(&zz, z); \ - rr = godot_string_rstrip(&xx, &yy); \ - state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ - godot_string_destroy(&xx); \ - godot_string_destroy(&yy); \ - godot_string_destroy(&zz); \ - godot_string_destroy(&rr); \ - } - - bool state = true; - - // strip none - LSTRIP_TEST("abc", "", "abc"); - RSTRIP_TEST("abc", "", "abc"); - // strip one - LSTRIP_TEST("abc", "a", "bc"); - RSTRIP_TEST("abc", "c", "ab"); - // strip lots - LSTRIP_TEST("bababbababccc", "ab", "ccc"); - RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa"); - // strip empty string - LSTRIP_TEST("", "", ""); - RSTRIP_TEST("", "", ""); - // strip to empty string - LSTRIP_TEST("abcabcabc", "bca", ""); - RSTRIP_TEST("abcabcabc", "bca", ""); - // don't strip wrong end - LSTRIP_TEST("abc", "c", "abc"); - LSTRIP_TEST("abca", "a", "bca"); - RSTRIP_TEST("abc", "a", "abc"); - RSTRIP_TEST("abca", "a", "abc"); - // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) - // and the same second as "ÿ" (\u00ff) - LSTRIP_UTF8_TEST("¿", "µÿ", "¿"); - RSTRIP_UTF8_TEST("¿", "µÿ", "¿"); - LSTRIP_UTF8_TEST("樘", "µÿ", "¿ÿ"); - RSTRIP_UTF8_TEST("樘", "µÿ", "µ¿"); - - // the above tests repeated with additional superfluous strip chars - - // strip none - LSTRIP_TEST("abc", "qwjkl", "abc"); - RSTRIP_TEST("abc", "qwjkl", "abc"); - // strip one - LSTRIP_TEST("abc", "qwajkl", "bc"); - RSTRIP_TEST("abc", "qwcjkl", "ab"); - // strip lots - LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc"); - RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa"); - // strip empty string - LSTRIP_TEST("", "qwjkl", ""); - RSTRIP_TEST("", "qwjkl", ""); - // strip to empty string - LSTRIP_TEST("abcabcabc", "qwbcajkl", ""); - RSTRIP_TEST("abcabcabc", "qwbcajkl", ""); - // don't strip wrong end - LSTRIP_TEST("abc", "qwcjkl", "abc"); - LSTRIP_TEST("abca", "qwajkl", "bca"); - RSTRIP_TEST("abc", "qwajkl", "abc"); - RSTRIP_TEST("abca", "qwajkl", "abc"); - // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) - // and the same second as "ÿ" (\u00ff) - LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); - RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); - LSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "¿ÿ"); - RSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "µ¿"); - - CHECK(state); - -#undef LSTRIP_TEST -#undef RSTRIP_TEST -#undef LSTRIP_UTF8_TEST -#undef RSTRIP_UTF8_TEST -} - -TEST_CASE("[GDNative String] Cyrillic to_lower()") { - godot_string upper, lower, test; - godot_string_new_with_utf8_chars(&upper, "ÐБВГДЕÐЖЗИЙКЛМÐОПРСТУФХЦЧШЩЪЫЬÐЮЯ"); - godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрÑтуфхцчшщъыьÑÑŽÑ"); - - test = godot_string_to_lower(&upper); - - CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0)); - - godot_string_destroy(&upper); - godot_string_destroy(&lower); - godot_string_destroy(&test); -} - -TEST_CASE("[GDNative String] Count and countn functionality") { -#define COUNT_TEST(x, y, r) \ - { \ - godot_string s, t; \ - godot_string_new_with_latin1_chars(&s, x); \ - godot_string_new_with_latin1_chars(&t, y); \ - state = state && (godot_string_count(&s, &t, 0, 0) == r); \ - godot_string_destroy(&s); \ - godot_string_destroy(&t); \ - } - -#define COUNTR_TEST(x, y, a, b, r) \ - { \ - godot_string s, t; \ - godot_string_new_with_latin1_chars(&s, x); \ - godot_string_new_with_latin1_chars(&t, y); \ - state = state && (godot_string_count(&s, &t, a, b) == r); \ - godot_string_destroy(&s); \ - godot_string_destroy(&t); \ - } - -#define COUNTN_TEST(x, y, r) \ - { \ - godot_string s, t; \ - godot_string_new_with_latin1_chars(&s, x); \ - godot_string_new_with_latin1_chars(&t, y); \ - state = state && (godot_string_countn(&s, &t, 0, 0) == r); \ - godot_string_destroy(&s); \ - godot_string_destroy(&t); \ - } - -#define COUNTNR_TEST(x, y, a, b, r) \ - { \ - godot_string s, t; \ - godot_string_new_with_latin1_chars(&s, x); \ - godot_string_new_with_latin1_chars(&t, y); \ - state = state && (godot_string_countn(&s, &t, a, b) == r); \ - godot_string_destroy(&s); \ - godot_string_destroy(&t); \ - } - bool state = true; - - COUNT_TEST("", "Test", 0); - COUNT_TEST("Test", "", 0); - COUNT_TEST("Test", "test", 0); - COUNT_TEST("Test", "TEST", 0); - COUNT_TEST("TEST", "TEST", 1); - COUNT_TEST("Test", "Test", 1); - COUNT_TEST("aTest", "Test", 1); - COUNT_TEST("Testa", "Test", 1); - COUNT_TEST("TestTestTest", "Test", 3); - COUNT_TEST("TestTestTest", "TestTest", 1); - COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3); - - COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1); - COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2); - COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3); - COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3); - - COUNTN_TEST("Test", "test", 1); - COUNTN_TEST("Test", "TEST", 1); - COUNTN_TEST("testTest-Testatest", "tEst", 4); - COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2); - - CHECK(state); - -#undef COUNT_TEST -#undef COUNTR_TEST -#undef COUNTN_TEST -#undef COUNTNR_TEST -} - -TEST_CASE("[GDNative String] Bigrams") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, "abcd"); - godot_packed_string_array bigr = godot_string_bigrams(&s); - godot_string_destroy(&s); - - CHECK(godot_packed_string_array_size(&bigr) == 3); - - t = godot_packed_string_array_get(&bigr, 0); - CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0); - godot_string_destroy(&t); - - t = godot_packed_string_array_get(&bigr, 1); - CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0); - godot_string_destroy(&t); - - t = godot_packed_string_array_get(&bigr, 2); - CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0); - godot_string_destroy(&t); - - godot_packed_string_array_destroy(&bigr); -} - -TEST_CASE("[GDNative String] c-escape/unescape") { - godot_string s; - godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""); - godot_string t = godot_string_c_escape(&s); - godot_string u = godot_string_c_unescape(&t); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] dedent") { - godot_string s, t; - godot_string_new_with_latin1_chars(&s, " aaa\n bbb"); - godot_string_new_with_latin1_chars(&t, "aaa\nbbb"); - godot_string u = godot_string_dedent(&s); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Path functions") { - static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; - static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; - static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; - static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; - static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; - static const bool abs[4] = { true, true, false, false }; - - for (int i = 0; i < 4; i++) { - godot_string s, t, u, f; - godot_string_new_with_latin1_chars(&s, path[i]); - - t = godot_string_get_base_dir(&s); - godot_string_new_with_latin1_chars(&u, base_dir[i]); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - t = godot_string_get_basename(&s); - godot_string_new_with_latin1_chars(&u, base_name[i]); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - t = godot_string_get_extension(&s); - godot_string_new_with_latin1_chars(&u, ext[i]); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - t = godot_string_get_file(&s); - godot_string_new_with_latin1_chars(&u, file[i]); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string s_simp; - s_simp = godot_string_simplify_path(&s); - t = godot_string_get_base_dir(&s_simp); - godot_string_new_with_latin1_chars(&u, file[i]); - f = godot_string_plus_file(&t, &u); - CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0); - godot_string_destroy(&f); - godot_string_destroy(&u); - godot_string_destroy(&t); - godot_string_destroy(&s_simp); - - CHECK(godot_string_is_abs_path(&s) == abs[i]); - CHECK(godot_string_is_rel_path(&s) != abs[i]); - - godot_string_destroy(&s); - } - - static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; - static const bool valid[3] = { true, false, false }; - for (int i = 0; i < 3; i++) { - godot_string s; - godot_string_new_with_latin1_chars(&s, file_name[i]); - CHECK(godot_string_is_valid_filename(&s) == valid[i]); - godot_string_destroy(&s); - } -} - -TEST_CASE("[GDNative String] hash") { - godot_string a, b, c; - godot_string_new_with_latin1_chars(&a, "Test"); - godot_string_new_with_latin1_chars(&b, "Test"); - godot_string_new_with_latin1_chars(&c, "West"); - CHECK(godot_string_hash(&a) == godot_string_hash(&b)); - CHECK(godot_string_hash(&a) != godot_string_hash(&c)); - - CHECK(godot_string_hash64(&a) == godot_string_hash64(&b)); - CHECK(godot_string_hash64(&a) != godot_string_hash64(&c)); - - godot_string_destroy(&a); - godot_string_destroy(&b); - godot_string_destroy(&c); -} - -TEST_CASE("[GDNative String] http_escape/unescape") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); - godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27"); - - u = godot_string_http_escape(&s); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - - u = godot_string_http_unescape(&t); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); - godot_string_destroy(&u); - - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] percent_encode/decode") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); - godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27"); - - u = godot_string_percent_encode(&s); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - - u = godot_string_percent_decode(&t); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); - godot_string_destroy(&u); - - godot_string_destroy(&s); - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] xml_escape/unescape") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>"); - - t = godot_string_xml_escape_with_quotes(&s); - u = godot_string_xml_unescape(&t); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - t = godot_string_xml_escape(&s); - u = godot_string_xml_unescape(&t); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Strip escapes") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test"); - godot_string_new_with_latin1_chars(&t, "Test Test Test"); - - u = godot_string_strip_escapes(&s); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - - godot_string_destroy(&t); - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Strip edges") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, "\t Test Test "); - - godot_string_new_with_latin1_chars(&t, "Test Test "); - u = godot_string_strip_edges(&s, true, false); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "\t Test Test"); - u = godot_string_strip_edges(&s, false, true); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "Test Test"); - u = godot_string_strip_edges(&s, true, true); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Similarity") { - godot_string a, b, c; - godot_string_new_with_latin1_chars(&a, "Test"); - godot_string_new_with_latin1_chars(&b, "West"); - godot_string_new_with_latin1_chars(&c, "Toad"); - - CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c)); - - godot_string_destroy(&a); - godot_string_destroy(&b); - godot_string_destroy(&c); -} - -TEST_CASE("[GDNative String] Trim") { - godot_string s, t, u, p; - godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); - - godot_string_new_with_latin1_chars(&p, "aaa"); - godot_string_new_with_latin1_chars(&t, "Testbbb"); - u = godot_string_trim_prefix(&s, &p); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - godot_string_destroy(&p); - - godot_string_new_with_latin1_chars(&p, "bbb"); - godot_string_new_with_latin1_chars(&t, "aaaTest"); - u = godot_string_trim_suffix(&s, &p); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - godot_string_destroy(&p); - - godot_string_new_with_latin1_chars(&p, "Test"); - u = godot_string_trim_suffix(&s, &p); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&p); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Right/Left") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); - // ^ - - godot_string_new_with_latin1_chars(&t, "tbbb"); - u = godot_string_right(&s, 6); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&t, "aaaTes"); - u = godot_string_left(&s, 6); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_destroy(&s); -} - -TEST_CASE("[GDNative String] Repeat") { - godot_string t, u; - godot_string_new_with_latin1_chars(&t, "ab"); - - u = godot_string_repeat(&t, 4); - CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0); - godot_string_destroy(&u); - - godot_string_destroy(&t); -} - -TEST_CASE("[GDNative String] SHA1/SHA256/MD5") { - godot_string s, t, sha1, sha256, md5; - godot_string_new_with_latin1_chars(&s, "Godot"); - godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"); - static uint8_t sha1_buf[20] = { - 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, - 0x9D, 0xC2, 0xD2, 0x01 - }; - godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"); - static uint8_t sha256_buf[32] = { - 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, - 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 - }; - godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8"); - static uint8_t md5_buf[16] = { - 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 - }; - - godot_packed_byte_array buf = godot_string_sha1_buffer(&s); - CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0); - godot_packed_byte_array_destroy(&buf); - - t = godot_string_sha1_text(&s); - CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0); - godot_string_destroy(&t); - - buf = godot_string_sha256_buffer(&s); - CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0); - godot_packed_byte_array_destroy(&buf); - - t = godot_string_sha256_text(&s); - CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0); - godot_string_destroy(&t); - - buf = godot_string_md5_buffer(&s); - CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0); - godot_packed_byte_array_destroy(&buf); - - t = godot_string_md5_text(&s); - CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0); - godot_string_destroy(&t); - - godot_string_destroy(&s); - godot_string_destroy(&sha1); - godot_string_destroy(&sha256); - godot_string_destroy(&md5); -} - -TEST_CASE("[GDNative String] Join") { - godot_string s, t, u; - godot_string_new_with_latin1_chars(&s, ", "); - - godot_packed_string_array parts; - godot_packed_string_array_new(&parts); - godot_string_new_with_latin1_chars(&t, "One"); - godot_packed_string_array_push_back(&parts, &t); - godot_string_destroy(&t); - godot_string_new_with_latin1_chars(&t, "B"); - godot_packed_string_array_push_back(&parts, &t); - godot_string_destroy(&t); - godot_string_new_with_latin1_chars(&t, "C"); - godot_packed_string_array_push_back(&parts, &t); - godot_string_destroy(&t); - - godot_string_new_with_latin1_chars(&u, "One, B, C"); - t = godot_string_join(&s, &parts); - CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); - godot_string_destroy(&u); - godot_string_destroy(&t); - - godot_string_destroy(&s); - godot_packed_string_array_destroy(&parts); -} - -TEST_CASE("[GDNative String] Is_*") { - static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; - static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; - static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; - static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; - static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; - static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; - static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; - - for (int i = 0; i < 12; i++) { - godot_string s; - godot_string_new_with_latin1_chars(&s, data[i]); - CHECK(godot_string_is_numeric(&s) == isnum[i]); - CHECK(godot_string_is_valid_integer(&s) == isint[i]); - CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]); - CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]); - CHECK(godot_string_is_valid_float(&s) == isflt[i]); - CHECK(godot_string_is_valid_identifier(&s) == isid[i]); - godot_string_destroy(&s); - } -} - -TEST_CASE("[GDNative String] humanize_size") { - godot_string s; - - s = godot_string_humanize_size(1000); - CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0); - godot_string_destroy(&s); - - s = godot_string_humanize_size(1025); - CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0); - godot_string_destroy(&s); - - s = godot_string_humanize_size(1025300); - CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0); - godot_string_destroy(&s); - - s = godot_string_humanize_size(100523550); - CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0); - godot_string_destroy(&s); - - s = godot_string_humanize_size(5345555000); - CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); - godot_string_destroy(&s); -} -} // namespace TestGDNativeString - -#endif // TEST_GDNATIVE_STRING_H diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h new file mode 100644 index 0000000000..5284bf26f0 --- /dev/null +++ b/modules/gdnative/tests/test_variant.h @@ -0,0 +1,204 @@ +/*************************************************************************/ +/* test_variant.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GDNATIVE_VARIANT_H +#define TEST_GDNATIVE_VARIANT_H + +#include <gdnative/gdnative.h> +#include <gdnative/variant.h> + +#include "tests/test_macros.h" + +namespace TestGDNativeVariant { + +TEST_CASE("[GDNative Variant] New Variant with copy") { + godot_variant src; + godot_variant_new_int(&src, 42); + + godot_variant copy; + godot_variant_new_copy(©, &src); + + CHECK(godot_variant_as_int(©) == 42); + CHECK(godot_variant_get_type(©) == GODOT_VARIANT_TYPE_INT); + + godot_variant_destroy(&src); + godot_variant_destroy(©); +} + +TEST_CASE("[GDNative Variant] New Variant with Nil") { + godot_variant val; + godot_variant_new_nil(&val); + + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL); + + godot_variant_destroy(&val); +} + +TEST_CASE("[GDNative Variant] New Variant with bool") { + godot_variant val; + godot_variant_new_bool(&val, true); + + CHECK(godot_variant_as_bool(&val)); + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL); + + godot_variant_destroy(&val); +} + +TEST_CASE("[GDNative Variant] New Variant with float") { + godot_variant val; + godot_variant_new_float(&val, 4.2); + + CHECK(godot_variant_as_float(&val) == 4.2); + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT); + + godot_variant_destroy(&val); +} + +TEST_CASE("[GDNative Variant] New Variant with String") { + String str = "something"; + + godot_variant val; + godot_variant_new_string(&val, (godot_string *)&str); + godot_string gd_str = godot_variant_as_string(&val); + String *result = (String *)&gd_str; + + CHECK(*result == String("something")); + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING); + + godot_variant_destroy(&val); + godot_string_destroy(&gd_str); +} + +TEST_CASE("[GDNative Variant] Variant call") { + String str("something"); + godot_variant self; + godot_variant_new_string(&self, (godot_string *)&str); + + godot_variant ret; + + godot_string_name method; + godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier"); + + godot_variant_call_error error; + godot_variant_call(&self, &method, NULL, 0, &ret, &error); + + CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL); + CHECK(godot_variant_as_bool(&ret)); + + godot_variant_destroy(&ret); + godot_variant_destroy(&self); + godot_string_name_destroy(&method); +} + +TEST_CASE("[GDNative Variant] Variant evaluate") { + godot_variant one; + godot_variant_new_int(&one, 1); + godot_variant two; + godot_variant_new_int(&two, 2); + + godot_variant three; + bool valid = false; + + godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid); + + CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT); + CHECK(godot_variant_as_int(&three) == 3); + CHECK(valid); + + godot_variant_destroy(&one); + godot_variant_destroy(&two); + godot_variant_destroy(&three); +} + +TEST_CASE("[GDNative Variant] Variant set/get named") { + godot_string_name x; + godot_string_name_new_with_latin1_chars(&x, "x"); + + Vector2 vec(0, 0); + godot_variant self; + godot_variant_new_vector2(&self, (godot_vector2 *)&vec); + + godot_variant set; + godot_variant_new_float(&set, 1.0); + + bool set_valid = false; + godot_variant_set_named(&self, &x, &set, &set_valid); + + bool get_valid = false; + godot_variant get = godot_variant_get_named(&self, &x, &get_valid); + + CHECK(get_valid); + CHECK(set_valid); + CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT); + CHECK(godot_variant_as_float(&get) == 1.0); + + godot_string_name_destroy(&x); + godot_variant_destroy(&self); + godot_variant_destroy(&set); + godot_variant_destroy(&get); +} + +TEST_CASE("[GDNative Variant] Get utility function argument name") { + godot_string_name function; + godot_string_name_new_with_latin1_chars(&function, "pow"); + + godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0); + + String *arg_name_str = (String *)&arg_name; + + CHECK(*arg_name_str == "base"); + + godot_string_destroy(&arg_name); + godot_string_name_destroy(&function); +} + +TEST_CASE("[GDNative Variant] Get utility function list") { + int count = godot_variant_get_utility_function_count(); + + godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name)); + godot_variant_get_utility_function_list(c_list); + + List<StringName> cpp_list; + Variant::get_utility_function_list(&cpp_list); + + godot_string_name *cur = c_list; + + for (const List<StringName>::Element *E = cpp_list.front(); E; E = E->next()) { + const StringName &cpp_name = E->get(); + StringName *c_name = (StringName *)cur++; + + CHECK(*c_name == cpp_name); + } + + godot_free(c_list); +} +} // namespace TestGDNativeVariant + +#endif // TEST_GDNATIVE_VARIANT_H diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp index f670d4af6f..f7a3cb8135 100644 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -703,12 +703,12 @@ void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_of self->y_off = offset->y; } -godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self) { +godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self) { const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; return self->advance; } -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance) { +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance) { TextServer::Glyph *self = (TextServer::Glyph *)p_self; self->advance = p_advance; } diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index e64cda6602..3db5609952 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -118,7 +118,7 @@ class VideoStreamPlaybackGDNative : public VideoStreamPlayback { AudioMixCallback mix_callback = nullptr; int num_channels = -1; - float time = 0; + float time = 0.0; bool seek_backward = false; int mix_rate = 0; double delay_compensation = 0; diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index d4fd2876b5..5bbf70174c 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -190,7 +190,7 @@ CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye ERR_FAIL_COND_V(interface == nullptr, CameraMatrix()); - interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far); + interface->fill_projection_for_eye(data, (godot_float *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far); return cm; } @@ -234,7 +234,7 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte XRServer::get_singleton()->add_interface(new_interface); } -godot_real GDAPI godot_xr_get_worldscale() { +godot_float GDAPI godot_xr_get_worldscale() { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 1.0); @@ -249,7 +249,7 @@ godot_transform GDAPI godot_xr_get_reference_frame() { if (xr_server != nullptr) { *reference_frame_ptr = xr_server->get_reference_frame(); } else { - godot_transform_new_identity(&reference_frame); + memnew_placement(&reference_frame, Transform); } return reference_frame; @@ -387,7 +387,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p } } -void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) { +void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); @@ -406,7 +406,7 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a } } -godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) { +godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0.0); diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h index d1d1687a1f..d257a95ef1 100644 --- a/modules/gdnavigation/nav_utils.h +++ b/modules/gdnavigation/nav_utils.h @@ -51,7 +51,7 @@ union PointKey { int64_t z : 21; }; - uint64_t key; + uint64_t key = 0; bool operator<(const PointKey &p_key) const { return key < p_key.key; } }; @@ -86,8 +86,6 @@ struct Edge { /// The other `Polygon` at this edge id has this `Polygon`. int other_edge = -1; - - Edge() {} }; struct Polygon { @@ -111,8 +109,6 @@ struct Connection { int A_edge = -1; Polygon *B = nullptr; int B_edge = -1; - - Connection() {} }; struct NavigationPoly { @@ -141,12 +137,12 @@ struct NavigationPoly { }; struct FreeEdge { - bool is_free; - Polygon *poly; - uint32_t edge_id; + bool is_free = false; + Polygon *poly = nullptr; + uint32_t edge_id = 0; Vector3 edge_center; Vector3 edge_dir; - float edge_len_squared; + float edge_len_squared = 0.0; }; } // namespace gd diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h index d9e3345498..369cb1f9a3 100644 --- a/modules/gdnavigation/rvo_agent.h +++ b/modules/gdnavigation/rvo_agent.h @@ -53,7 +53,7 @@ class RvoAgent : public NavRid { NavMap *map = nullptr; RVO::Agent agent; AvoidanceComputedCallback callback; - uint32_t map_update_id; + uint32_t map_update_id = 0; public: RvoAgent(); diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index b792ff54d6..ccc942d86b 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -269,19 +269,21 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) col = keywords[word]; } else if (member_keywords.has(word)) { col = member_keywords[word]; + } + + if (col != Color()) { for (int k = j - 1; k >= 0; k--) { if (str[k] == '.') { - col = Color(); //member indexing not allowed + col = Color(); // keyword & member indexing not allowed break; } else if (str[k] > 32) { break; } } - } - - if (col != Color()) { - in_keyword = true; - keyword_color = col; + if (col != Color()) { + in_keyword = true; + keyword_color = col; + } } } diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index 5358a77140..fcf438422a 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -39,8 +39,8 @@ class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin { GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin); - Vector<String> *ids; - Vector<Vector<String>> *ids_ctx_plural; + Vector<String> *ids = nullptr; + Vector<Vector<String>> *ids_ctx_plural = nullptr; // List of patterns used for extracting translation strings. StringName tr_func = "tr"; diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 502e294275..f891145988 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -219,7 +219,7 @@ StringName GDScript::get_instance_base_type() const { } struct _GDScriptMemberSort { - int index; + int index = 0; StringName name; _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; } }; @@ -1162,17 +1162,6 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) GDScript::GDScript() : script_list(this) { - valid = false; - subclass_count = 0; - initializer = nullptr; - _base = nullptr; - _owner = nullptr; - tool = false; -#ifdef TOOLS_ENABLED - source_changed_cache = false; - placeholder_fallback_enabled = false; -#endif - #ifdef DEBUG_ENABLED { MutexLock lock(GDScriptLanguage::get_singleton()->lock); diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 37f01b2571..ee270f6b2f 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -57,11 +57,11 @@ public: class GDScript : public Script { GDCLASS(GDScript, Script); - bool tool; - bool valid; + bool tool = false; + bool valid = false; struct MemberInfo { - int index; + int index = 0; StringName setter; StringName getter; MultiplayerAPI::RPCMode rpc_mode; @@ -77,8 +77,8 @@ class GDScript : public Script { Ref<GDScriptNativeClass> native; Ref<GDScript> base; - GDScript *_base; //fast pointer access - GDScript *_owner; //for subclasses + GDScript *_base = nullptr; //fast pointer access + GDScript *_owner = nullptr; //for subclasses Set<StringName> members; //members are just indices to the instanced script. Map<StringName, Variant> constants; @@ -97,8 +97,8 @@ class GDScript : public Script { Map<StringName, Variant> member_default_values_cache; Ref<GDScript> base_cache; Set<ObjectID> inheriters_cache; - bool source_changed_cache; - bool placeholder_fallback_enabled; + bool source_changed_cache = false; + bool placeholder_fallback_enabled = false; void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames); DocData::ClassDoc doc; @@ -121,7 +121,7 @@ class GDScript : public Script { GDScriptFunction *implicit_initializer = nullptr; GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate - int subclass_count; + int subclass_count = 0; Set<Object *> instances; //exported members String source; diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 00953ad752..651391f972 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -133,8 +133,8 @@ class GDScriptCompiler { Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); - int err_line; - int err_column; + int err_line = 0; + int err_column = 0; StringName source; String error; bool within_await = false; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 2171426e6f..c6c9a439df 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -77,14 +77,14 @@ int GDScriptFunction::get_max_stack_size() const { } struct _GDFKC { - int order; + int order = 0; List<int> pos; }; struct _GDFKCS { - int order; + int order = 0; StringName id; - int pos; + int pos = 0; bool operator<(const _GDFKCS &p_r) const { return order < p_r.order; @@ -294,7 +294,6 @@ void GDScriptFunctionState::_bind_methods() { GDScriptFunctionState::GDScriptFunctionState() : scripts_list(this), instances_list(this) { - function = nullptr; } GDScriptFunctionState::~GDScriptFunctionState() { diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 6c791836b9..e64630a743 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -420,19 +420,19 @@ private: public: struct CallState { - GDScript *script; - GDScriptInstance *instance; + GDScript *script = nullptr; + GDScriptInstance *instance = nullptr; #ifdef DEBUG_ENABLED StringName function_name; String script_path; #endif Vector<uint8_t> stack; - int stack_size; + int stack_size = 0; Variant self; - uint32_t alloca_size; - int ip; - int line; - int defarg; + uint32_t alloca_size = 0; + int ip = 0; + int line = 0; + int defarg = 0; Variant result; }; @@ -488,7 +488,7 @@ public: class GDScriptFunctionState : public Reference { GDCLASS(GDScriptFunctionState, Reference); friend class GDScriptFunction; - GDScriptFunction *function; + GDScriptFunction *function = nullptr; GDScriptFunction::CallState state; Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Ref<GDScriptFunctionState> first_state; diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index f43708b81f..d59b68b602 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -351,7 +351,7 @@ public: OP_COMP_GREATER_EQUAL, }; - OpType operation; + OpType operation = OpType::OP_ADDITION; Variant::Operator variant_op = Variant::OP_MAX; ExpressionNode *left_operand = nullptr; ExpressionNode *right_operand = nullptr; @@ -753,7 +753,7 @@ public: struct MatchBranchNode : public Node { Vector<PatternNode *> patterns; - SuiteNode *block; + SuiteNode *block = nullptr; bool has_wildcard = false; MatchBranchNode() { @@ -1001,7 +1001,7 @@ public: OP_LOGIC_NOT, }; - OpType operation; + OpType operation = OP_POSITIVE; Variant::Operator variant_op = Variant::OP_MAX; ExpressionNode *operand = nullptr; diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index cdb0072294..bea4b14019 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -178,7 +178,6 @@ public: } Token() { - type = EMPTY; } }; diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index aac9cb7fd7..98ada9de4d 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -36,12 +36,6 @@ #include "editor/editor_node.h" GDScriptLanguageServer::GDScriptLanguageServer() { - thread = nullptr; - thread_running = false; - started = false; - - use_thread = false; - port = 6008; _EDITOR_DEF("network/language_server/remote_port", port); _EDITOR_DEF("network/language_server/enable_smart_resolve", true); _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false); @@ -87,9 +81,8 @@ void GDScriptLanguageServer::start() { if (protocol.start(port, IP_Address("127.0.0.1")) == OK) { EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR); if (use_thread) { - ERR_FAIL_COND(thread != nullptr); thread_running = true; - thread = Thread::create(GDScriptLanguageServer::thread_main, this); + thread.start(GDScriptLanguageServer::thread_main, this); } set_process_internal(!use_thread); started = true; @@ -98,11 +91,9 @@ void GDScriptLanguageServer::start() { void GDScriptLanguageServer::stop() { if (use_thread) { - ERR_FAIL_COND(nullptr == thread); + ERR_FAIL_COND(!thread.is_started()); thread_running = false; - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } protocol.stop(); started = false; diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index 218f42199e..29c5ddd70e 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -40,11 +40,11 @@ class GDScriptLanguageServer : public EditorPlugin { GDScriptLanguageProtocol protocol; - Thread *thread; - bool thread_running; - bool started; - bool use_thread; - int port; + Thread thread; + bool thread_running = false; + bool started = false; + bool use_thread = false; + int port = 6008; static void thread_main(void *p_userdata); private: diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 7b502f079b..69cad1a335 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -350,7 +350,7 @@ Error GDScriptWorkspace::parse_local_script(const String &p_path) { String GDScriptWorkspace::get_file_path(const String &p_uri) const { String path = p_uri; path = path.replace(root_uri + "/", "res://"); - path = path.http_unescape(); + path = path.uri_decode(); return path; } diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 6a913edbbf..96744a15d7 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -547,7 +547,7 @@ struct TextDocumentItem { * The version number of this document (it will increase after each * change, including undo/redo). */ - int version; + int version = 0; /** * The content of the opened text document. @@ -584,7 +584,7 @@ struct TextDocumentContentChangeEvent { /** * The length of the range that got replaced. */ - int rangeLength; + int rangeLength = 0; /** * The new text of the range/document. @@ -656,12 +656,12 @@ struct Diagnostic { * The diagnostic's severity. Can be omitted. If omitted it is up to the * client to interpret diagnostics as error, warning, info or hint. */ - int severity; + int severity = 0; /** * The diagnostic's code, which might appear in the user interface. */ - int code; + int code = 0; /** * A human-readable string describing the source of this @@ -833,7 +833,7 @@ struct CompletionItem { * an icon is chosen by the editor. The standardized set * of available values is defined in `CompletionItemKind`. */ - int kind; + int kind = 0; /** * A human-readable string with additional information @@ -891,7 +891,7 @@ struct CompletionItem { * The format of the insert text. The format applies to both the `insertText` property * and the `newText` property of a provided `textEdit`. */ - int insertTextFormat; + int insertTextFormat = 0; /** * An edit which is applied to a document when selecting this completion. When an edit is provided the value of @@ -1003,7 +1003,7 @@ struct CompletionList { * This list it not complete. Further typing should result in recomputing * this list. */ - bool isIncomplete; + bool isIncomplete = false; /** * The completion items. diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index a7ae3e6bab..545aa68747 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -53,7 +53,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100 glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0; - glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0; + glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3; glslang::TShader::ForbidIncluder includer; glslang::TShader shader(stages[p_stage]); diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h index e5c2041793..bf94b80bef 100644 --- a/modules/gltf/gltf_camera.h +++ b/modules/gltf/gltf_camera.h @@ -38,8 +38,8 @@ class GLTFCamera : public Resource { private: bool perspective = true; - float fov_size = 75; - float zfar = 4000; + float fov_size = 75.0; + float zfar = 4000.0; float znear = 0.05; protected: diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index ebf30b13f2..4868347a74 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -57,8 +57,12 @@ #include "core/version_hash.gen.h" #include "drivers/png/png_driver_common.h" #include "editor/import/resource_importer_scene.h" +#ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" +#endif // MODULE_CSG_ENABLED +#ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" +#endif // MODULE_GRIDMAP_ENABLED #include "modules/regex/regex.h" #include "scene/2d/node_2d.h" #include "scene/3d/bone_attachment_3d.h" @@ -2387,7 +2391,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { e["targetNames"] = target_names; for (int j = 0; j < target_names.size(); j++) { - real_t weight = 0; + real_t weight = 0.0; if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) { weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j]; } @@ -5101,7 +5105,6 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent } void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { bool retflag = true; - Node3D *spatial = cast_to<Node3D>(p_current); _check_visibility(p_current, retflag); if (retflag) { return; @@ -5110,9 +5113,11 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No gltf_node.instance(); gltf_node->set_name(_gen_unique_name(state, p_current->get_name())); if (cast_to<Node3D>(p_current)) { + Node3D *spatial = cast_to<Node3D>(p_current); _convert_spatial(state, spatial, gltf_node); } if (cast_to<MeshInstance3D>(p_current)) { + Node3D *spatial = cast_to<Node3D>(p_current); _convert_mesh_to_gltf(p_current, state, spatial, gltf_node); } else if (cast_to<BoneAttachment3D>(p_current)) { _convert_bone_attachment_to_gltf(p_current, state, gltf_node, retflag); @@ -5124,18 +5129,22 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No return; } else if (cast_to<MultiMeshInstance3D>(p_current)) { _convert_mult_mesh_instance_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); +#ifdef MODULE_CSG_ENABLED } else if (cast_to<CSGShape3D>(p_current)) { if (p_current->get_parent() && cast_to<CSGShape3D>(p_current)->is_root_shape()) { _convert_csg_shape_to_gltf(p_current, p_gltf_parent, gltf_node, state); } +#endif // MODULE_CSG_ENABLED +#ifdef MODULE_GRIDMAP_ENABLED } else if (cast_to<GridMap>(p_current)) { _convert_grid_map_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); +#endif // MODULE_GRIDMAP_ENABLED } else if (cast_to<Camera3D>(p_current)) { Camera3D *camera = Object::cast_to<Camera3D>(p_current); - _convert_camera_to_gltf(camera, state, spatial, gltf_node); + _convert_camera_to_gltf(camera, state, camera, gltf_node); } else if (cast_to<Light3D>(p_current)) { Light3D *light = Object::cast_to<Light3D>(p_current); - _convert_light_to_gltf(light, state, spatial, gltf_node); + _convert_light_to_gltf(light, state, light, gltf_node); } else if (cast_to<AnimationPlayer>(p_current)) { AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current, p_root); @@ -5154,6 +5163,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No } } +#ifdef MODULE_CSG_ENABLED void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { CSGShape3D *csg = Object::cast_to<CSGShape3D>(p_current); csg->call("_update_shape"); @@ -5180,6 +5190,7 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g gltf_node->xform = csg->get_meshes()[0]; gltf_node->set_name(_gen_unique_name(state, csg->get_name())); } +#endif // MODULE_CSG_ENABLED void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, GLTFNodeIndex current_node_i, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) { @@ -5229,6 +5240,7 @@ void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, } } +#ifdef MODULE_GRIDMAP_ENABLED void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { GridMap *grid_map = Object::cast_to<GridMap>(p_scene_parent); ERR_FAIL_COND(!grid_map); @@ -5260,6 +5272,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod new_gltf_node->set_name(_gen_unique_name(state, grid_map->get_mesh_library()->get_item_name(cell))); } } +#endif // MODULE_GRIDMAP_ENABLED void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { MultiMeshInstance3D *multi_mesh_instance = Object::cast_to<MultiMeshInstance3D>(p_scene_parent); @@ -5275,8 +5288,7 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con transform.origin = Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); real_t rotation = xform_2d.get_rotation(); - Quat quat; - quat.set_axis_angle(Vector3(0, 1, 0), rotation); + Quat quat(Vector3(0, 1, 0), rotation); Size2 scale = xform_2d.get_scale(); transform.basis.set_quat_scale(quat, Vector3(scale.x, 0, scale.y)); @@ -5557,7 +5569,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, animation->set_loop(true); } - float length = 0; + float length = 0.0; for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) { const GLTFAnimation::Track &track = track_i->get(); @@ -6028,14 +6040,12 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Quat rotation; Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i); Vector3 rotation_radian; rotation_radian.x = Math::deg2rad(rotation_degrees.x); rotation_radian.y = Math::deg2rad(rotation_degrees.y); rotation_radian.z = Math::deg2rad(rotation_degrees.z); - rotation.set_euler(rotation_radian); - p_track.rotation_track.values.write[key_i] = rotation; + p_track.rotation_track.values.write[key_i] = Quat(rotation_radian); } } else if (path.find(":scale") != -1) { p_track.scale_track.times = times; @@ -6287,18 +6297,22 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } } else if (String(orig_track_path).find(":") == -1) { - const Node *node = ap->get_parent()->get_node_or_null(orig_track_path); - for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) { - if (scene_node_i->get() == node) { - GLTFNodeIndex node_index = scene_node_i->key(); - Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); - GLTFAnimation::Track track; - if (node_track_i) { - track = node_track_i->get(); + ERR_CONTINUE(!ap->get_parent()); + for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) { + const Node *child = ap->get_parent()->get_child(node_i); + const Node *node = child->get_node_or_null(orig_track_path); + for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) { + if (scene_node_i->get() == node) { + GLTFNodeIndex node_index = scene_node_i->key(); + Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); + GLTFAnimation::Track track; + if (node_track_i) { + track = node_track_i->get(); + } + track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + gltf_animation->get_tracks().insert(node_index, track); + break; } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); - gltf_animation->get_tracks().insert(node_index, track); - break; } } } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 111324d1e6..ddf307e6a7 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -34,6 +34,7 @@ #include "editor/import/resource_importer_scene.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "gltf_animation.h" +#include "modules/modules_enabled.gen.h" #include "scene/2d/node_2d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/light_3d.h" @@ -377,7 +378,9 @@ public: const GLTFNodeIndex p_gltf_current, const GLTFNodeIndex p_gltf_root); +#ifdef MODULE_CSG_ENABLED void _convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state); +#endif // MODULE_CSG_ENABLED void _create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, @@ -395,12 +398,14 @@ public: void _convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node); +#ifdef MODULE_GRIDMAP_ENABLED void _convert_grid_map_to_gltf( Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node); +#endif // MODULE_GRIDMAP_ENABLED void _convert_mult_mesh_instance_to_gltf( Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 4dccb03369..134aadb75e 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -8,6 +8,7 @@ GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes. A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions. Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. + [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question. </description> <tutorials> <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 5a17541075..323b025774 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -1046,26 +1046,7 @@ RID GridMap::get_bake_mesh_instance(int p_idx) { } GridMap::GridMap() { - collision_layer = 1; - collision_mask = 1; - - cell_size = Vector3(2, 2, 2); - octant_size = 8; - awaiting_update = false; - _in_tree = false; - center_x = true; - center_y = true; - center_z = true; - - clip = false; - clip_floor = 0; - clip_axis = Vector3::AXIS_Z; - clip_above = true; - cell_scale = 1.0; - - navigation = nullptr; set_notify_transform(true); - recreating_octants = false; } GridMap::~GridMap() { diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 48ad95f9ff..e5ec4bb602 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -53,7 +53,7 @@ class GridMap : public Node3D { int16_t y; int16_t z; }; - uint64_t key; + uint64_t key = 0; _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const { return key < p_key.key; @@ -68,7 +68,7 @@ class GridMap : public Node3D { y = (int16_t)p_vector.y; z = (int16_t)p_vector.z; } - IndexKey() { key = 0; } + IndexKey() {} }; /** @@ -80,13 +80,7 @@ class GridMap : public Node3D { unsigned int rot : 5; unsigned int layer : 8; }; - uint32_t cell; - - Cell() { - item = 0; - rot = 0; - layer = 0; - } + uint32_t cell = 0; }; /** @@ -103,7 +97,7 @@ class GridMap : public Node3D { RID instance; RID multimesh; struct Item { - int index; + int index = 0; Transform transform; IndexKey key; }; @@ -116,7 +110,7 @@ class GridMap : public Node3D { RID collision_debug; RID collision_debug_instance; - bool dirty; + bool dirty = false; RID static_body; Map<IndexKey, NavMesh> navmesh_ids; }; @@ -129,35 +123,37 @@ class GridMap : public Node3D { int16_t empty; }; - uint64_t key; + uint64_t key = 0; _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const { return key < p_key.key; } //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; } - OctantKey() { key = 0; } + OctantKey() {} }; - uint32_t collision_layer; - uint32_t collision_mask; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; Transform last_transform; - bool _in_tree; - Vector3 cell_size; - int octant_size; - bool center_x, center_y, center_z; - float cell_scale; - Navigation3D *navigation; + bool _in_tree = false; + Vector3 cell_size = Vector3(2, 2, 2); + int octant_size = 8; + bool center_x = true; + bool center_y = true; + bool center_z = true; + float cell_scale = 1.0; + Navigation3D *navigation = nullptr; - bool clip; - bool clip_above; - int clip_floor; + bool clip = false; + bool clip_above = true; + int clip_floor = 0; - bool recreating_octants; + bool recreating_octants = false; - Vector3::Axis clip_axis; + Vector3::Axis clip_axis = Vector3::AXIS_Z; Ref<MeshLibrary> mesh_library; @@ -167,10 +163,10 @@ class GridMap : public Node3D { void _recreate_octant_data(); struct BakeLight { - RS::LightType type; + RS::LightType type = RS::LightType::LIGHT_DIRECTIONAL; Vector3 pos; Vector3 dir; - float param[RS::LIGHT_PARAM_MAX]; + float param[RS::LIGHT_PARAM_MAX] = {}; }; _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const { @@ -183,7 +179,7 @@ class GridMap : public Node3D { bool _octant_update(const OctantKey &p_key); void _octant_clean_up(const OctantKey &p_key); void _octant_transform(const OctantKey &p_key); - bool awaiting_update; + bool awaiting_update = false; void _queue_octants_dirty(); void _update_octants_callback(); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 4732a3f62d..565830c16f 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -769,7 +769,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In struct _CGMEItemSort { String name; - int id; + int id = 0; _FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; } }; @@ -1151,7 +1151,6 @@ void GridMapEditor::_bind_methods() { } GridMapEditor::GridMapEditor(EditorNode *p_editor) { - input_action = INPUT_NONE; editor = p_editor; undo_redo = p_editor->get_undo_redo(); @@ -1234,7 +1233,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { settings_pick_distance->set_value(EDITOR_DEF("editors/grid_map/pick_distance", 5000.0)); settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance); - clip_mode = CLIP_DISABLED; options->get_popup()->connect("id_pressed", callable_mp(this, &GridMapEditor::_menu_option)); HBoxContainer *hb = memnew(HBoxContainer); @@ -1275,8 +1273,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { EDITOR_DEF("editors/grid_map/preview_size", 64); - display_mode = DISPLAY_THUMBNAIL; - mesh_library_palette = memnew(ItemList); add_child(mesh_library_palette); mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1296,11 +1292,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { edit_floor[1] = -1; edit_floor[2] = -1; - cursor_visible = false; - selected_palette = -1; - lock_view = false; - cursor_rot = 0; - selection_mesh = RenderingServer::get_singleton()->mesh_create(); paste_mesh = RenderingServer::get_singleton()->mesh_create(); @@ -1418,8 +1409,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { } _set_selection(false); - updating = false; - accumulated_floor_delta = 0.0; indicator_mat.instance(); indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 0c0ec64680..6c7f0bedf6 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -65,11 +65,11 @@ class GridMapEditor : public VBoxContainer { }; UndoRedo *undo_redo; - InputAction input_action; + InputAction input_action = INPUT_NONE; Panel *panel; MenuButton *options; SpinBox *floor; - double accumulated_floor_delta; + double accumulated_floor_delta = 0.0; Button *mode_thumbnail; Button *mode_list; LineEdit *search_box; @@ -82,19 +82,19 @@ class GridMapEditor : public VBoxContainer { struct SetItem { Vector3i position; - int new_value; - int new_orientation; - int old_value; - int old_orientation; + int new_value = 0; + int new_orientation = 0; + int old_value = 0; + int old_orientation = 0; }; List<SetItem> set_items; GridMap *node = nullptr; MeshLibrary *last_mesh_library; - ClipMode clip_mode; + ClipMode clip_mode = CLIP_DISABLED; - bool lock_view; + bool lock_view = false; Transform grid_xform; Transform edit_grid_xform; Vector3::Axis edit_axis; @@ -112,9 +112,9 @@ class GridMapEditor : public VBoxContainer { RID paste_instance; struct ClipboardItem { - int cell_item; + int cell_item = 0; Vector3 grid_offset; - int orientation; + int orientation = 0; RID instance; }; @@ -125,14 +125,14 @@ class GridMapEditor : public VBoxContainer { Ref<StandardMaterial3D> outer_mat; Ref<StandardMaterial3D> selection_floor_mat; - bool updating; + bool updating = false; struct Selection { Vector3 click; Vector3 current; Vector3 begin; Vector3 end; - bool active; + bool active = false; } selection; Selection last_selection; @@ -141,18 +141,18 @@ class GridMapEditor : public VBoxContainer { Vector3 current; Vector3 begin; Vector3 end; - int orientation; + int orientation = 0; }; PasteIndicator paste_indicator; - bool cursor_visible; + bool cursor_visible = false; Transform cursor_transform; Vector3 cursor_origin; - int display_mode; - int selected_palette; - int cursor_rot; + int display_mode = DISPLAY_THUMBNAIL; + int selected_palette = -1; + int cursor_rot = 0; enum Menu { MENU_OPTION_NEXT_LEVEL, diff --git a/modules/icloud/SCsub b/modules/icloud/SCsub deleted file mode 100644 index 805a484600..0000000000 --- a/modules/icloud/SCsub +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_icloud = env_modules.Clone() - -# (iOS) Enable module support -env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - -# (iOS) Build as separate static library -modules_sources = [] -env_icloud.add_source_files(modules_sources, "*.cpp") -env_icloud.add_source_files(modules_sources, "*.mm") -mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/icloud/config.py b/modules/icloud/config.py deleted file mode 100644 index e68603fc93..0000000000 --- a/modules/icloud/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return platform == "iphone" - - -def configure(env): - pass diff --git a/modules/icloud/icloud.gdip b/modules/icloud/icloud.gdip deleted file mode 100644 index 9f81be8a34..0000000000 --- a/modules/icloud/icloud.gdip +++ /dev/null @@ -1,17 +0,0 @@ -[config] -name="iCloud" -binary="icloud_lib.a" - -initialization="register_icloud_types" -deinitialization="unregister_icloud_types" - -[dependencies] -linked=[] -embedded=[] -system=[] - -capabilities=[] - -files=[] - -[plist] diff --git a/modules/icloud/icloud.h b/modules/icloud/icloud.h deleted file mode 100644 index 7b7aa52b63..0000000000 --- a/modules/icloud/icloud.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* icloud.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ICLOUD_H -#define ICLOUD_H - -#include "core/object/class_db.h" - -class ICloud : public Object { - GDCLASS(ICloud, Object); - - static ICloud *instance; - static void _bind_methods(); - - List<Variant> pending_events; - -public: - Error remove_key(String p_param); - Array set_key_values(Dictionary p_params); - Variant get_key_value(String p_param); - Error synchronize_key_values(); - Variant get_all_key_values(); - - int get_pending_event_count(); - Variant pop_pending_event(); - - static ICloud *get_singleton(); - - ICloud(); - ~ICloud(); -}; - -#endif diff --git a/modules/icloud/icloud.mm b/modules/icloud/icloud.mm deleted file mode 100644 index 937ef38018..0000000000 --- a/modules/icloud/icloud.mm +++ /dev/null @@ -1,345 +0,0 @@ -/*************************************************************************/ -/* icloud.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "icloud.h" - -#import "platform/iphone/app_delegate.h" - -#import <Foundation/Foundation.h> - -ICloud *ICloud::instance = NULL; - -void ICloud::_bind_methods() { - ClassDB::bind_method(D_METHOD("remove_key"), &ICloud::remove_key); - - ClassDB::bind_method(D_METHOD("set_key_values"), &ICloud::set_key_values); - ClassDB::bind_method(D_METHOD("get_key_value"), &ICloud::get_key_value); - - ClassDB::bind_method(D_METHOD("synchronize_key_values"), &ICloud::synchronize_key_values); - ClassDB::bind_method(D_METHOD("get_all_key_values"), &ICloud::get_all_key_values); - - ClassDB::bind_method(D_METHOD("get_pending_event_count"), &ICloud::get_pending_event_count); - ClassDB::bind_method(D_METHOD("pop_pending_event"), &ICloud::pop_pending_event); -}; - -int ICloud::get_pending_event_count() { - return pending_events.size(); -}; - -Variant ICloud::pop_pending_event() { - Variant front = pending_events.front()->get(); - pending_events.pop_front(); - - return front; -}; - -ICloud *ICloud::get_singleton() { - return instance; -}; - -//convert from apple's abstract type to godot's abstract type.... -Variant nsobject_to_variant(NSObject *object) { - if ([object isKindOfClass:[NSString class]]) { - const char *str = [(NSString *)object UTF8String]; - return String::utf8(str != NULL ? str : ""); - } else if ([object isKindOfClass:[NSData class]]) { - PackedByteArray ret; - NSData *data = (NSData *)object; - if ([data length] > 0) { - ret.resize([data length]); - { - // PackedByteArray::Write w = ret.write(); - copymem((void *)ret.ptr(), [data bytes], [data length]); - } - } - return ret; - } else if ([object isKindOfClass:[NSArray class]]) { - Array result; - NSArray *array = (NSArray *)object; - for (NSUInteger i = 0; i < [array count]; ++i) { - NSObject *value = [array objectAtIndex:i]; - result.push_back(nsobject_to_variant(value)); - } - return result; - } else if ([object isKindOfClass:[NSDictionary class]]) { - Dictionary result; - NSDictionary *dic = (NSDictionary *)object; - - NSArray *keys = [dic allKeys]; - int count = [keys count]; - for (int i = 0; i < count; ++i) { - NSObject *k = [keys objectAtIndex:i]; - NSObject *v = [dic objectForKey:k]; - - result[nsobject_to_variant(k)] = nsobject_to_variant(v); - } - return result; - } else if ([object isKindOfClass:[NSNumber class]]) { - //Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit) - //To avoid errors, we'll cast as broadly as possible, and only return int or float. - //bool, char, int, uint, longlong -> int - //float, double -> float - NSNumber *num = (NSNumber *)object; - if (strcmp([num objCType], @encode(BOOL)) == 0) { - return Variant((int)[num boolValue]); - } else if (strcmp([num objCType], @encode(char)) == 0) { - return Variant((int)[num charValue]); - } else if (strcmp([num objCType], @encode(int)) == 0) { - return Variant([num intValue]); - } else if (strcmp([num objCType], @encode(unsigned int)) == 0) { - return Variant((int)[num unsignedIntValue]); - } else if (strcmp([num objCType], @encode(long long)) == 0) { - return Variant((int)[num longValue]); - } else if (strcmp([num objCType], @encode(float)) == 0) { - return Variant([num floatValue]); - } else if (strcmp([num objCType], @encode(double)) == 0) { - return Variant((float)[num doubleValue]); - } else { - return Variant(); - } - } else if ([object isKindOfClass:[NSDate class]]) { - //this is a type that icloud supports...but how did you submit it in the first place? - //I guess this is a type that *might* show up, if you were, say, trying to make your game - //compatible with existing cloud data written by another engine's version of your game - WARN_PRINT("NSDate unsupported, returning null Variant"); - return Variant(); - } else if ([object isKindOfClass:[NSNull class]] or object == nil) { - return Variant(); - } else { - WARN_PRINT("Trying to convert unknown NSObject type to Variant"); - return Variant(); - } -} - -NSObject *variant_to_nsobject(Variant v) { - if (v.get_type() == Variant::STRING) { - return [[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()]; - } else if (v.get_type() == Variant::FLOAT) { - return [NSNumber numberWithDouble:(double)v]; - } else if (v.get_type() == Variant::INT) { - return [NSNumber numberWithLongLong:(long)(int)v]; - } else if (v.get_type() == Variant::BOOL) { - return [NSNumber numberWithBool:BOOL((bool)v)]; - } else if (v.get_type() == Variant::DICTIONARY) { - NSMutableDictionary *result = [[NSMutableDictionary alloc] init]; - Dictionary dic = v; - Array keys = dic.keys(); - for (int i = 0; i < keys.size(); ++i) { - NSString *key = [[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()]; - NSObject *value = variant_to_nsobject(dic[keys[i]]); - - if (key == NULL || value == NULL) { - return NULL; - } - - [result setObject:value forKey:key]; - } - return result; - } else if (v.get_type() == Variant::ARRAY) { - NSMutableArray *result = [[NSMutableArray alloc] init]; - Array arr = v; - for (int i = 0; i < arr.size(); ++i) { - NSObject *value = variant_to_nsobject(arr[i]); - if (value == NULL) { - //trying to add something unsupported to the array. cancel the whole array - return NULL; - } - [result addObject:value]; - } - return result; - } else if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { - PackedByteArray arr = v; - // PackedByteArray::Read r = arr.read(); - NSData *result = [NSData dataWithBytes:arr.ptr() length:arr.size()]; - return result; - } - WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type()) + "'").utf8().get_data()); - return NULL; -} - -Error ICloud::remove_key(String p_param) { - NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()]; - - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - - if (![[store dictionaryRepresentation] objectForKey:key]) { - return ERR_INVALID_PARAMETER; - } - - [store removeObjectForKey:key]; - return OK; -} - -//return an array of the keys that could not be set -Array ICloud::set_key_values(Dictionary p_params) { - Array keys = p_params.keys(); - - Array error_keys; - - for (int i = 0; i < keys.size(); ++i) { - String variant_key = keys[i]; - Variant variant_value = p_params[variant_key]; - - NSString *key = [[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()]; - if (key == NULL) { - error_keys.push_back(variant_key); - continue; - } - - NSObject *value = variant_to_nsobject(variant_value); - - if (value == NULL) { - error_keys.push_back(variant_key); - continue; - } - - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - [store setObject:value forKey:key]; - } - - return error_keys; -} - -Variant ICloud::get_key_value(String p_param) { - NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()]; - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - - if (![[store dictionaryRepresentation] objectForKey:key]) { - return Variant(); - } - - Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]); - - return result; -} - -Variant ICloud::get_all_key_values() { - Dictionary result; - - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - NSDictionary *store_dictionary = [store dictionaryRepresentation]; - - NSArray *keys = [store_dictionary allKeys]; - int count = [keys count]; - for (int i = 0; i < count; ++i) { - NSString *k = [keys objectAtIndex:i]; - NSObject *v = [store_dictionary objectForKey:k]; - - const char *str = [k UTF8String]; - if (str != NULL) { - result[String::utf8(str)] = nsobject_to_variant(v); - } - } - - return result; -} - -Error ICloud::synchronize_key_values() { - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - BOOL result = [store synchronize]; - if (result == YES) { - return OK; - } else { - return FAILED; - } -} - -/* -Error ICloud::initial_sync() { - //you sometimes have to write something to the store to get it to download new data. go apple! - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - if ([store boolForKey:@"isb"]) - { - [store setBool:NO forKey:@"isb"]; - } - else - { - [store setBool:YES forKey:@"isb"]; - } - return synchronize(); -} - -*/ -ICloud::ICloud() { - ERR_FAIL_COND(instance != NULL); - instance = this; - //connected = false; - - [[NSNotificationCenter defaultCenter] - addObserverForName:NSUbiquitousKeyValueStoreDidChangeExternallyNotification - object:[NSUbiquitousKeyValueStore defaultStore] - queue:nil - usingBlock:^(NSNotification *notification) { - NSDictionary *userInfo = [notification userInfo]; - NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue]; - - Dictionary ret; - ret["type"] = "key_value_changed"; - - //PackedStringArray result_keys; - //Array result_values; - Dictionary keyValues; - String reason = ""; - - if (change == NSUbiquitousKeyValueStoreServerChange) { - reason = "server"; - } else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) { - reason = "initial_sync"; - } else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) { - reason = "quota_violation"; - } else if (change == NSUbiquitousKeyValueStoreAccountChange) { - reason = "account"; - } - - ret["reason"] = reason; - - NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; - - NSArray *keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey]; - for (NSString *key in keys) { - const char *str = [key UTF8String]; - if (str == NULL) { - continue; - } - - NSObject *object = [store objectForKey:key]; - - //figure out what kind of object it is - Variant value = nsobject_to_variant(object); - - keyValues[String::utf8(str)] = value; - } - - ret["changed_values"] = keyValues; - pending_events.push_back(ret); - }]; -} - -ICloud::~ICloud() {} diff --git a/modules/icloud/icloud_module.cpp b/modules/icloud/icloud_module.cpp deleted file mode 100644 index 8a2c41a38c..0000000000 --- a/modules/icloud/icloud_module.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/*************************************************************************/ -/* icloud_module.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "icloud_module.h" - -#include "core/config/engine.h" - -#include "icloud.h" - -ICloud *icloud; - -void register_icloud_types() { - icloud = memnew(ICloud); - Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); -} - -void unregister_icloud_types() { - if (icloud) { - memdelete(icloud); - } -} diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h deleted file mode 100644 index fb8b5fe66e..0000000000 --- a/modules/icloud/icloud_module.h +++ /dev/null @@ -1,32 +0,0 @@ -/*************************************************************************/ -/* icloud_module.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -void register_icloud_types(); -void unregister_icloud_types(); diff --git a/modules/inappstore/SCsub b/modules/inappstore/SCsub deleted file mode 100644 index cee6a256d5..0000000000 --- a/modules/inappstore/SCsub +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_inappstore = env_modules.Clone() - -# (iOS) Enable module support -env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - -# (iOS) Build as separate static library -modules_sources = [] -env_inappstore.add_source_files(modules_sources, "*.cpp") -env_inappstore.add_source_files(modules_sources, "*.mm") -mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/inappstore/config.py b/modules/inappstore/config.py deleted file mode 100644 index e68603fc93..0000000000 --- a/modules/inappstore/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return platform == "iphone" - - -def configure(env): - pass diff --git a/modules/inappstore/in_app_store.h b/modules/inappstore/in_app_store.h deleted file mode 100644 index c66c306319..0000000000 --- a/modules/inappstore/in_app_store.h +++ /dev/null @@ -1,77 +0,0 @@ -/*************************************************************************/ -/* in_app_store.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IN_APP_STORE_H -#define IN_APP_STORE_H - -#include "core/object/class_db.h" - -#ifdef __OBJC__ -@class GodotProductsDelegate; -@class GodotTransactionsObserver; - -typedef GodotProductsDelegate InAppStoreProductDelegate; -typedef GodotTransactionsObserver InAppStoreTransactionObserver; -#else -typedef void InAppStoreProductDelegate; -typedef void InAppStoreTransactionObserver; -#endif - -class InAppStore : public Object { - GDCLASS(InAppStore, Object); - - static InAppStore *instance; - static void _bind_methods(); - - List<Variant> pending_events; - - InAppStoreProductDelegate *products_request_delegate; - InAppStoreTransactionObserver *transactions_observer; - -public: - Error request_product_info(Dictionary p_params); - Error restore_purchases(); - Error purchase(Dictionary p_params); - - int get_pending_event_count(); - Variant pop_pending_event(); - void finish_transaction(String product_id); - void set_auto_finish_transaction(bool b); - - void _post_event(Variant p_event); - void _record_purchase(String product_id); - - static InAppStore *get_singleton(); - - InAppStore(); - ~InAppStore(); -}; - -#endif diff --git a/modules/inappstore/in_app_store.mm b/modules/inappstore/in_app_store.mm deleted file mode 100644 index 427808ae75..0000000000 --- a/modules/inappstore/in_app_store.mm +++ /dev/null @@ -1,411 +0,0 @@ -/*************************************************************************/ -/* in_app_store.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "in_app_store.h" - -#import <Foundation/Foundation.h> -#import <StoreKit/StoreKit.h> - -InAppStore *InAppStore::instance = NULL; - -@interface SKProduct (LocalizedPrice) - -@property(nonatomic, readonly) NSString *localizedPrice; - -@end - -//----------------------------------// -// SKProduct extension -//----------------------------------// -@implementation SKProduct (LocalizedPrice) - -- (NSString *)localizedPrice { - NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; - [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; - [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; - [numberFormatter setLocale:self.priceLocale]; - NSString *formattedString = [numberFormatter stringFromNumber:self.price]; - return formattedString; -} - -@end - -@interface GodotProductsDelegate : NSObject <SKProductsRequestDelegate> - -@property(nonatomic, strong) NSMutableArray *loadedProducts; -@property(nonatomic, strong) NSMutableArray *pendingRequests; - -- (void)performRequestWithProductIDs:(NSSet *)productIDs; -- (Error)purchaseProductWithProductID:(NSString *)productID; -- (void)reset; - -@end - -@implementation GodotProductsDelegate - -- (instancetype)init { - self = [super init]; - - if (self) { - [self godot_commonInit]; - } - - return self; -} - -- (void)godot_commonInit { - self.loadedProducts = [NSMutableArray new]; - self.pendingRequests = [NSMutableArray new]; -} - -- (void)performRequestWithProductIDs:(NSSet *)productIDs { - SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:productIDs]; - - request.delegate = self; - [self.pendingRequests addObject:request]; - [request start]; -} - -- (Error)purchaseProductWithProductID:(NSString *)productID { - SKProduct *product = nil; - - NSLog(@"searching for product!"); - - if (self.loadedProducts) { - for (SKProduct *storedProduct in self.loadedProducts) { - if ([storedProduct.productIdentifier isEqualToString:productID]) { - product = storedProduct; - break; - } - } - } - - if (!product) { - return ERR_INVALID_PARAMETER; - } - - NSLog(@"product found!"); - - SKPayment *payment = [SKPayment paymentWithProduct:product]; - [[SKPaymentQueue defaultQueue] addPayment:payment]; - - NSLog(@"purchase sent!"); - - return OK; -} - -- (void)reset { - [self.loadedProducts removeAllObjects]; - [self.pendingRequests removeAllObjects]; -} - -- (void)request:(SKRequest *)request didFailWithError:(NSError *)error { - [self.pendingRequests removeObject:request]; - - Dictionary ret; - ret["type"] = "product_info"; - ret["result"] = "error"; - ret["error"] = String::utf8([error.localizedDescription UTF8String]); - - InAppStore::get_singleton()->_post_event(ret); -} - -- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { - [self.pendingRequests removeObject:request]; - - NSArray *products = response.products; - [self.loadedProducts addObjectsFromArray:products]; - - Dictionary ret; - ret["type"] = "product_info"; - ret["result"] = "ok"; - PackedStringArray titles; - PackedStringArray descriptions; - PackedFloat32Array prices; - PackedStringArray ids; - PackedStringArray localized_prices; - PackedStringArray currency_codes; - - for (NSUInteger i = 0; i < [products count]; i++) { - SKProduct *product = [products objectAtIndex:i]; - - const char *str = [product.localizedTitle UTF8String]; - titles.push_back(String::utf8(str != NULL ? str : "")); - - str = [product.localizedDescription UTF8String]; - descriptions.push_back(String::utf8(str != NULL ? str : "")); - prices.push_back([product.price doubleValue]); - ids.push_back(String::utf8([product.productIdentifier UTF8String])); - localized_prices.push_back(String::utf8([product.localizedPrice UTF8String])); - currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String])); - } - - ret["titles"] = titles; - ret["descriptions"] = descriptions; - ret["prices"] = prices; - ret["ids"] = ids; - ret["localized_prices"] = localized_prices; - ret["currency_codes"] = currency_codes; - - PackedStringArray invalid_ids; - - for (NSString *ipid in response.invalidProductIdentifiers) { - invalid_ids.push_back(String::utf8([ipid UTF8String])); - } - - ret["invalid_ids"] = invalid_ids; - - InAppStore::get_singleton()->_post_event(ret); -} - -@end - -@interface GodotTransactionsObserver : NSObject <SKPaymentTransactionObserver> - -@property(nonatomic, assign) BOOL shouldAutoFinishTransactions; -@property(nonatomic, strong) NSMutableDictionary *pendingTransactions; - -- (void)finishTransactionWithProductID:(NSString *)productID; -- (void)reset; - -@end - -@implementation GodotTransactionsObserver - -- (instancetype)init { - self = [super init]; - - if (self) { - [self godot_commonInit]; - } - - return self; -} - -- (void)godot_commonInit { - self.pendingTransactions = [NSMutableDictionary new]; -} - -- (void)finishTransactionWithProductID:(NSString *)productID { - SKPaymentTransaction *transaction = self.pendingTransactions[productID]; - - if (transaction) { - [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; - } - - self.pendingTransactions[productID] = nil; -} - -- (void)reset { - [self.pendingTransactions removeAllObjects]; -} - -- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { - printf("transactions updated!\n"); - for (SKPaymentTransaction *transaction in transactions) { - switch (transaction.transactionState) { - case SKPaymentTransactionStatePurchased: { - printf("status purchased!\n"); - String pid = String::utf8([transaction.payment.productIdentifier UTF8String]); - String transactionId = String::utf8([transaction.transactionIdentifier UTF8String]); - InAppStore::get_singleton()->_record_purchase(pid); - Dictionary ret; - ret["type"] = "purchase"; - ret["result"] = "ok"; - ret["product_id"] = pid; - ret["transaction_id"] = transactionId; - - NSData *receipt = nil; - int sdk_version = [[[UIDevice currentDevice] systemVersion] intValue]; - - NSBundle *bundle = [NSBundle mainBundle]; - // Get the transaction receipt file path location in the app bundle. - NSURL *receiptFileURL = [bundle appStoreReceiptURL]; - - // Read in the contents of the transaction file. - receipt = [NSData dataWithContentsOfURL:receiptFileURL]; - - NSString *receipt_to_send = nil; - - if (receipt != nil) { - receipt_to_send = [receipt base64EncodedStringWithOptions:0]; - } - Dictionary receipt_ret; - receipt_ret["receipt"] = String::utf8(receipt_to_send != nil ? [receipt_to_send UTF8String] : ""); - receipt_ret["sdk"] = sdk_version; - ret["receipt"] = receipt_ret; - - InAppStore::get_singleton()->_post_event(ret); - - if (self.shouldAutoFinishTransactions) { - [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; - } else { - self.pendingTransactions[transaction.payment.productIdentifier] = transaction; - } - - } break; - case SKPaymentTransactionStateFailed: { - printf("status transaction failed!\n"); - String pid = String::utf8([transaction.payment.productIdentifier UTF8String]); - Dictionary ret; - ret["type"] = "purchase"; - ret["result"] = "error"; - ret["product_id"] = pid; - ret["error"] = String::utf8([transaction.error.localizedDescription UTF8String]); - InAppStore::get_singleton()->_post_event(ret); - [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; - } break; - case SKPaymentTransactionStateRestored: { - printf("status transaction restored!\n"); - String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]); - InAppStore::get_singleton()->_record_purchase(pid); - Dictionary ret; - ret["type"] = "restore"; - ret["result"] = "ok"; - ret["product_id"] = pid; - InAppStore::get_singleton()->_post_event(ret); - [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; - } break; - default: { - printf("status default %i!\n", (int)transaction.transactionState); - } break; - } - } -} - -@end - -void InAppStore::_bind_methods() { - ClassDB::bind_method(D_METHOD("request_product_info"), &InAppStore::request_product_info); - ClassDB::bind_method(D_METHOD("restore_purchases"), &InAppStore::restore_purchases); - ClassDB::bind_method(D_METHOD("purchase"), &InAppStore::purchase); - - ClassDB::bind_method(D_METHOD("get_pending_event_count"), &InAppStore::get_pending_event_count); - ClassDB::bind_method(D_METHOD("pop_pending_event"), &InAppStore::pop_pending_event); - ClassDB::bind_method(D_METHOD("finish_transaction"), &InAppStore::finish_transaction); - ClassDB::bind_method(D_METHOD("set_auto_finish_transaction"), &InAppStore::set_auto_finish_transaction); -} - -Error InAppStore::request_product_info(Dictionary p_params) { - ERR_FAIL_COND_V(!p_params.has("product_ids"), ERR_INVALID_PARAMETER); - - PackedStringArray pids = p_params["product_ids"]; - printf("************ request product info! %i\n", pids.size()); - - NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:pids.size()]; - for (int i = 0; i < pids.size(); i++) { - printf("******** adding %s to product list\n", pids[i].utf8().get_data()); - NSString *pid = [[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()]; - [array addObject:pid]; - }; - - NSSet *products = [[NSSet alloc] initWithArray:array]; - - [products_request_delegate performRequestWithProductIDs:products]; - - return OK; -} - -Error InAppStore::restore_purchases() { - printf("restoring purchases!\n"); - [[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; - - return OK; -} - -Error InAppStore::purchase(Dictionary p_params) { - ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE); - if (![SKPaymentQueue canMakePayments]) { - return ERR_UNAVAILABLE; - } - - printf("purchasing!\n"); - Dictionary params = p_params; - ERR_FAIL_COND_V(!params.has("product_id"), ERR_INVALID_PARAMETER); - - NSString *pid = [[NSString alloc] initWithUTF8String:String(params["product_id"]).utf8().get_data()]; - - return [products_request_delegate purchaseProductWithProductID:pid]; -} - -int InAppStore::get_pending_event_count() { - return pending_events.size(); -} - -Variant InAppStore::pop_pending_event() { - Variant front = pending_events.front()->get(); - pending_events.pop_front(); - - return front; -} - -void InAppStore::_post_event(Variant p_event) { - pending_events.push_back(p_event); -} - -void InAppStore::_record_purchase(String product_id) { - String skey = "purchased/" + product_id; - NSString *key = [[NSString alloc] initWithUTF8String:skey.utf8().get_data()]; - [[NSUserDefaults standardUserDefaults] setBool:YES forKey:key]; - [[NSUserDefaults standardUserDefaults] synchronize]; -} - -InAppStore *InAppStore::get_singleton() { - return instance; -} - -InAppStore::InAppStore() { - ERR_FAIL_COND(instance != NULL); - instance = this; - - products_request_delegate = [[GodotProductsDelegate alloc] init]; - transactions_observer = [[GodotTransactionsObserver alloc] init]; - - [[SKPaymentQueue defaultQueue] addTransactionObserver:transactions_observer]; -} - -void InAppStore::finish_transaction(String product_id) { - NSString *prod_id = [NSString stringWithCString:product_id.utf8().get_data() encoding:NSUTF8StringEncoding]; - - [transactions_observer finishTransactionWithProductID:prod_id]; -} - -void InAppStore::set_auto_finish_transaction(bool b) { - transactions_observer.shouldAutoFinishTransactions = b; -} - -InAppStore::~InAppStore() { - [products_request_delegate reset]; - [transactions_observer reset]; - - products_request_delegate = nil; - [[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer]; - transactions_observer = nil; -} diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/inappstore/in_app_store_module.cpp deleted file mode 100644 index c89735cd1c..0000000000 --- a/modules/inappstore/in_app_store_module.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/*************************************************************************/ -/* in_app_store_module.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "in_app_store_module.h" - -#include "core/config/engine.h" - -#include "in_app_store.h" - -InAppStore *store_kit; - -void register_inappstore_types() { - store_kit = memnew(InAppStore); - Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); -} - -void unregister_inappstore_types() { - if (store_kit) { - memdelete(store_kit); - } -} diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h deleted file mode 100644 index dc38969825..0000000000 --- a/modules/inappstore/in_app_store_module.h +++ /dev/null @@ -1,32 +0,0 @@ -/*************************************************************************/ -/* in_app_store_module.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -void register_inappstore_types(); -void unregister_inappstore_types(); diff --git a/modules/inappstore/inappstore.gdip b/modules/inappstore/inappstore.gdip deleted file mode 100644 index 7a5efb8ad3..0000000000 --- a/modules/inappstore/inappstore.gdip +++ /dev/null @@ -1,17 +0,0 @@ -[config] -name="InAppStore" -binary="inappstore_lib.a" - -initialization="register_inappstore_types" -deinitialization="unregister_inappstore_types" - -[dependencies] -linked=[] -embedded=[] -system=["StoreKit.framework"] - -capabilities=[] - -files=[] - -[plist] diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 3067e002d8..82aaa492fc 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -93,8 +93,8 @@ void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, con l.direction[2] = p_direction.z; l.range = p_range; l.attenuation = p_attenuation; - l.spot_angle = Math::deg2rad(p_spot_angle); - l.spot_attenuation = p_spot_attenuation; + l.cos_spot_angle = Math::cos(Math::deg2rad(p_spot_angle)); + l.inv_spot_attenuation = 1.0f / p_spot_attenuation; l.color[0] = p_color.r; l.color[1] = p_color.g; l.color[2] = p_color.b; @@ -1436,7 +1436,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d dst[j + 3] = src[j + 3]; } } - rd->texture_update(light_accum_tex, i, ds, true); + rd->texture_update(light_accum_tex, i, ds); } } } @@ -1537,7 +1537,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { //pre copy for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { - rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i, true); + rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i); } Vector<RID> framebuffers; diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index bb735baf6c..f2a826a447 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -46,18 +46,18 @@ class LightmapperRD : public Lightmapper { }; struct Light { - float position[3]; + float position[3] = {}; uint32_t type = LIGHT_TYPE_DIRECTIONAL; - float direction[3]; - float energy; - float color[3]; - float size; - float range; - float attenuation; - float spot_angle; - float spot_attenuation; - uint32_t static_bake; - uint32_t pad[3]; + float direction[3] = {}; + float energy = 0.0; + float color[3] = {}; + float size = 0.0; + float range = 0.0; + float attenuation = 0.0; + float cos_spot_angle = 0.0; + float inv_spot_attenuation = 0.0; + uint32_t static_bake = 0; + uint32_t pad[3] = {}; bool operator<(const Light &p_light) const { return type < p_light.type; @@ -65,10 +65,10 @@ class LightmapperRD : public Lightmapper { }; struct Vertex { - float position[3]; - float normal_z; - float uv[2]; - float normal_xy[2]; + float position[3] = {}; + float normal_z = 0.0; + float uv[2] = {}; + float normal_xy[2] = {}; bool operator==(const Vertex &p_vtx) const { return (position[0] == p_vtx.position[0]) && @@ -102,7 +102,7 @@ class LightmapperRD : public Lightmapper { }; struct Probe { - float position[4]; + float position[4] = {}; }; Vector<Probe> probe_positions; @@ -158,15 +158,15 @@ class LightmapperRD : public Lightmapper { }; struct Box { - float min_bounds[3]; - float pad0; - float max_bounds[3]; - float pad1; + float min_bounds[3] = {}; + float pad0 = 0.0; + float max_bounds[3] = {}; + float pad1 = 0.0; }; struct Triangle { - uint32_t indices[3]; - uint32_t slice; + uint32_t indices[3] = {}; + uint32_t slice = 0; bool operator<(const Triangle &p_triangle) const { return slice < p_triangle.slice; } @@ -177,8 +177,8 @@ class LightmapperRD : public Lightmapper { Vector<Light> lights; struct TriangleSort { - uint32_t cell_index; - uint32_t triangle_index; + uint32_t cell_index = 0; + uint32_t triangle_index = 0; bool operator<(const TriangleSort &p_triangle_sort) const { return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense } @@ -187,44 +187,44 @@ class LightmapperRD : public Lightmapper { void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size); struct RasterPushConstant { - float atlas_size[2]; - float uv_offset[2]; - float to_cell_size[3]; - uint32_t base_triangle; - float to_cell_offset[3]; - float bias; - int32_t grid_size[3]; - uint32_t pad2; + float atlas_size[2] = {}; + float uv_offset[2] = {}; + float to_cell_size[3] = {}; + uint32_t base_triangle = 0; + float to_cell_offset[3] = {}; + float bias = 0.0; + int32_t grid_size[3] = {}; + uint32_t pad2 = 0; }; struct RasterSeamsPushConstant { - uint32_t base_index; - uint32_t slice; - float uv_offset[2]; - uint32_t debug; - float blend; - uint32_t pad[2]; + uint32_t base_index = 0; + uint32_t slice = 0; + float uv_offset[2] = {}; + uint32_t debug = 0; + float blend = 0.0; + uint32_t pad[2] = {}; }; struct PushConstant { - int32_t atlas_size[2]; - uint32_t ray_count; - uint32_t ray_to; + int32_t atlas_size[2] = {}; + uint32_t ray_count = 0; + uint32_t ray_to = 0; - float world_size[3]; - float bias; + float world_size[3] = {}; + float bias = 0.0; - float to_cell_offset[3]; - uint32_t ray_from; + float to_cell_offset[3] = {}; + uint32_t ray_from = 0; - float to_cell_size[3]; - uint32_t light_count; + float to_cell_size[3] = {}; + uint32_t light_count = 0; - int32_t grid_size; - int32_t atlas_slice; - int32_t region_ofs[2]; + int32_t grid_size = 0; + int32_t atlas_slice = 0; + int32_t region_ofs[2] = {}; - float environment_xform[12]; + float environment_xform[12] = {}; }; Vector<Ref<Image>> bake_textures; diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 0ff455936e..f8a0cd16de 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -56,8 +56,8 @@ struct Light { float range; float attenuation; - float spot_angle; - float spot_attenuation; + float cos_spot_angle; + float inv_spot_attenuation; bool static_bake; uint pad[3]; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 8a9adbc5cc..eb9d817f99 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -313,13 +313,16 @@ void main() { if (lights.data[i].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(position - light_pos); - float angle = acos(dot(rel, lights.data[i].direction)); - if (angle > lights.data[i].spot_angle) { + float cos_spot_angle = lights.data[i].cos_spot_angle; + float cos_angle = dot(rel, lights.data[i].direction); + + if (cos_angle < cos_spot_angle) { continue; //invisible, dont try } - float d = clamp(angle / lights.data[i].spot_angle, 0, 1); - attenuation *= pow(1.0 - d, lights.data[i].spot_attenuation); + float scos = max(cos_angle, cos_spot_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle)); + attenuation *= 1.0 - pow(spot_rim, lights.data[i].inv_spot_attenuation); } } diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub index 4fcbe8fb43..4fcbe8fb43 100755..100644 --- a/modules/mbedtls/SCsub +++ b/modules/mbedtls/SCsub diff --git a/modules/mbedtls/config.py b/modules/mbedtls/config.py index d22f9454ed..d22f9454ed 100755..100644 --- a/modules/mbedtls/config.py +++ b/modules/mbedtls/config.py diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index b2f8d668bf..8a6cdfb131 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -246,7 +246,6 @@ int PacketPeerMbedDTLS::get_max_packet_size() const { PacketPeerMbedDTLS::PacketPeerMbedDTLS() { ssl_ctx.instance(); - status = STATUS_DISCONNECTED; } PacketPeerMbedDTLS::~PacketPeerMbedDTLS() { diff --git a/modules/mbedtls/packet_peer_mbed_dtls.h b/modules/mbedtls/packet_peer_mbed_dtls.h index 0feec04c6e..6554c74a21 100755..100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.h +++ b/modules/mbedtls/packet_peer_mbed_dtls.h @@ -44,7 +44,7 @@ private: uint8_t packet_buffer[PACKET_BUFFER_SIZE]; - Status status; + Status status = STATUS_DISCONNECTED; String hostname; Ref<PacketPeerUDP> base; diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 46ffb8522b..46ffb8522b 100755..100644 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index 046f30588a..cbb532587f 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -76,7 +76,6 @@ void CookieContextMbedTLS::clear() { } CookieContextMbedTLS::CookieContextMbedTLS() { - inited = false; } CookieContextMbedTLS::~CookieContextMbedTLS() { @@ -205,7 +204,6 @@ mbedtls_ssl_context *SSLContextMbedTLS::get_context() { } SSLContextMbedTLS::SSLContextMbedTLS() { - inited = false; } SSLContextMbedTLS::~SSLContextMbedTLS() { diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index d243185726..30632018a8 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -50,7 +50,7 @@ class CookieContextMbedTLS : public Reference { friend class SSLContextMbedTLS; protected: - bool inited; + bool inited = false; mbedtls_entropy_context entropy; mbedtls_ctr_drbg_context ctr_drbg; mbedtls_ssl_cookie_ctx cookie_ctx; @@ -65,7 +65,7 @@ public: class SSLContextMbedTLS : public Reference { protected: - bool inited; + bool inited = false; static PackedByteArray _read_file(String p_path); diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index 1332d0923c..d7597aa435 100644 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -274,7 +274,6 @@ int StreamPeerMbedTLS::get_available_bytes() const { StreamPeerMbedTLS::StreamPeerMbedTLS() { ssl_ctx.instance(); - status = STATUS_DISCONNECTED; } StreamPeerMbedTLS::~StreamPeerMbedTLS() { diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index ccbbebe4f8..b89d7fb238 100755..100644 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -36,7 +36,7 @@ class StreamPeerMbedTLS : public StreamPeerSSL { private: - Status status; + Status status = STATUS_DISCONNECTED; String hostname; Ref<StreamPeer> base; diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h index de02ba6003..ce001fc418 100644 --- a/modules/minimp3/audio_stream_mp3.h +++ b/modules/minimp3/audio_stream_mp3.h @@ -78,11 +78,11 @@ class AudioStreamMP3 : public AudioStream { void *data = nullptr; uint32_t data_len = 0; - float sample_rate = 1; + float sample_rate = 1.0; int channels = 1; - float length = 0; + float length = 0.0; bool loop = false; - float loop_offset = 0; + float loop_offset = 0.0; void clear_data(); protected: diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index a9073ea4a0..25b110dc62 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -448,19 +448,7 @@ void MobileVRInterface::process() { }; }; -MobileVRInterface::MobileVRInterface() { - initialized = false; - - // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes - eye_height = 1.85; - intraocular_dist = 6.0; - display_width = 14.5; - display_to_lens = 4.0; - oversample = 1.5; - k1 = 0.215; - k2 = 0.215; - last_ticks = 0; -}; +MobileVRInterface::MobileVRInterface() {} MobileVRInterface::~MobileVRInterface() { // and make sure we cleanup if we haven't already diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 1afa6c39b6..d28c2196af 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -51,19 +51,21 @@ class MobileVRInterface : public XRInterface { GDCLASS(MobileVRInterface, XRInterface); private: - bool initialized; + bool initialized = false; Basis orientation; - float eye_height; - uint64_t last_ticks; - real_t intraocular_dist; - real_t display_width; - real_t display_to_lens; - real_t oversample; + // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes + float eye_height = 1.85; + uint64_t last_ticks = 0; + + real_t intraocular_dist = 6.0; + real_t display_width = 14.5; + real_t display_to_lens = 4.0; + real_t oversample = 1.5; //@TODO not yet used, these are needed in our distortion shader... - real_t k1; - real_t k2; + real_t k1 = 0.215; + real_t k2 = 0.215; /* logic for processing our sensor data, this was originally in our positional tracker logic but I think @@ -73,9 +75,9 @@ private: Vector3 scale_magneto(const Vector3 &p_magnetometer); Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto); - int mag_count; - bool has_gyro; - bool sensor_first; + int mag_count = 0; + bool has_gyro = false; + bool sensor_first = false; Vector3 last_accerometer_data; Vector3 last_magnetometer_data; Vector3 mag_current_min; diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 18fe44108f..bd29dc1876 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2604,7 +2604,7 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event); if (event_attrs) { if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) { - const char *event_name = mono_event_get_name(raw_event); + String event_name = String::utf8(mono_event_get_name(raw_event)); found_event_signals.push_back(StringName(event_name)); } @@ -2808,7 +2808,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage name_only_hint_string += ","; } - String enum_field_name = mono_field_get_name(field); + String enum_field_name = String::utf8(mono_field_get_name(field)); r_hint_string += enum_field_name; name_only_hint_string += enum_field_name; diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 5ef55fea49..774c49e705 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -86,7 +86,7 @@ namespace GodotTools.Build { case BuildTool.DotnetCli: { - string dotnetCliPath = OS.PathWhich("dotnet"); + string dotnetCliPath = FindBuildEngineOnUnix("dotnet"); if (!string.IsNullOrEmpty(dotnetCliPath)) return (dotnetCliPath, BuildTool.DotnetCli); GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono."); @@ -122,7 +122,11 @@ namespace GodotTools.Build if (OS.IsMacOS) { result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/"); + result.Add("/opt/local/bin/"); result.Add("/usr/local/var/homebrew/linked/mono/bin/"); + result.Add("/usr/local/bin/"); + result.Add("/usr/local/bin/dotnet/"); + result.Add("/usr/local/share/dotnet/"); } result.Add("/opt/novell/mono/bin/"); diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 5bb8d444c2..5bb8d444c2 100755..100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs index 93ef837a83..93ef837a83 100755..100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs index 16f91a0925..ed25cdaa63 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs @@ -104,7 +104,7 @@ namespace GodotTools.Ides.Rider if (line >= 0) { args.Add("--line"); - args.Add(line.ToString()); + args.Add((line + 1).ToString()); // https://github.com/JetBrains/godot-support/issues/61 } args.Add(scriptPath); try diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 90141928ca..0c333d06ef 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -104,7 +104,7 @@ namespace Godot /// <summary> /// The HSV hue of this color, on the range 0 to 1. /// </summary> - /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsv"/>.</value> + /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value> public float h { get @@ -145,14 +145,14 @@ namespace Godot } set { - this = FromHsv(value, s, v, a); + this = FromHSV(value, s, v, a); } } /// <summary> /// The HSV saturation of this color, on the range 0 to 1. /// </summary> - /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsv"/>.</value> + /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value> public float s { get @@ -166,14 +166,14 @@ namespace Godot } set { - this = FromHsv(h, value, v, a); + this = FromHSV(h, value, v, a); } } /// <summary> /// The HSV value (brightness) of this color, on the range 0 to 1. /// </summary> - /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHsv"/>.</value> + /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHSV"/>.</value> public float v { get @@ -182,7 +182,7 @@ namespace Godot } set { - this = FromHsv(h, s, value, a); + this = FromHSV(h, s, value, a); } } @@ -455,7 +455,7 @@ namespace Godot /// </summary> /// <param name="includeAlpha">Whether or not to include alpha. If false, the color is RGB instead of RGBA.</param> /// <returns>A string for the HTML hexadecimal representation of this color.</returns> - public string ToHtml(bool includeAlpha = true) + public string ToHTML(bool includeAlpha = true) { var txt = string.Empty; @@ -532,18 +532,50 @@ namespace Godot } /// <summary> + /// Constructs a color either from an HTML color code or from a + /// standardized color name. Supported + /// color names are the same as the <see cref="Colors"/> constants. + /// </summary> + /// <param name="code">The HTML color code or color name to construct from.</param> + public Color(string code) + { + if (HtmlIsValid(code)) + { + this = FromHTML(code); + } + else + { + this = Named(code); + } + } + + /// <summary> + /// Constructs a color either from an HTML color code or from a + /// standardized color name, with `alpha` on the range of 0 to 1. Supported + /// color names are the same as the <see cref="Colors"/> constants. + /// </summary> + /// <param name="code">The HTML color code or color name to construct from.</param> + /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param> + public Color(string code, float alpha) + { + this = new Color(code); + a = alpha; + } + + /// <summary> /// Constructs a color from the HTML hexadecimal color string in RGBA format. /// </summary> /// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param> - public Color(string rgba) + private static Color FromHTML(string rgba) { + Color c; if (rgba.Length == 0) { - r = 0f; - g = 0f; - b = 0f; - a = 1.0f; - return; + c.r = 0f; + c.g = 0f; + c.b = 0f; + c.a = 1.0f; + return c; } if (rgba[0] == '#') @@ -577,47 +609,48 @@ namespace Godot throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); } - a = 1.0f; + c.a = 1.0f; if (isShorthand) { - r = ParseCol4(rgba, 0) / 15f; - g = ParseCol4(rgba, 1) / 15f; - b = ParseCol4(rgba, 2) / 15f; + c.r = ParseCol4(rgba, 0) / 15f; + c.g = ParseCol4(rgba, 1) / 15f; + c.b = ParseCol4(rgba, 2) / 15f; if (alpha) { - a = ParseCol4(rgba, 3) / 15f; + c.a = ParseCol4(rgba, 3) / 15f; } } else { - r = ParseCol8(rgba, 0) / 255f; - g = ParseCol8(rgba, 2) / 255f; - b = ParseCol8(rgba, 4) / 255f; + c.r = ParseCol8(rgba, 0) / 255f; + c.g = ParseCol8(rgba, 2) / 255f; + c.b = ParseCol8(rgba, 4) / 255f; if (alpha) { - a = ParseCol8(rgba, 6) / 255f; + c.a = ParseCol8(rgba, 6) / 255f; } } - if (r < 0) + if (c.r < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); } - if (g < 0) + if (c.g < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); } - if (b < 0) + if (c.b < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); } - if (a < 0) + if (c.a < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); } + return c; } /// <summary> @@ -640,9 +673,8 @@ namespace Godot /// the constants defined in <see cref="Colors"/>. /// </summary> /// <param name="name">The name of the color.</param> - /// <param name="alpha">The alpha (transparency) component represented on the range of 0 to 1. Default: 1.</param> /// <returns>The constructed color.</returns> - public static Color ColorN(string name, float alpha = 1f) + private static Color Named(string name) { name = name.Replace(" ", String.Empty); name = name.Replace("-", String.Empty); @@ -656,9 +688,7 @@ namespace Godot throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}"); } - Color color = Colors.namedColors[name]; - color.a = alpha; - return color; + return Colors.namedColors[name]; } /// <summary> @@ -671,11 +701,11 @@ namespace Godot /// <param name="value">The HSV value (brightness), typically on the range of 0 to 1.</param> /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param> /// <returns>The constructed color.</returns> - public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f) + public static Color FromHSV(float hue, float saturation, float value, float alpha = 1.0f) { if (saturation == 0) { - // acp_hromatic (grey) + // Achromatic (grey) return new Color(value, value, value, alpha); } @@ -715,7 +745,7 @@ namespace Godot /// <param name="hue">Output parameter for the HSV hue.</param> /// <param name="saturation">Output parameter for the HSV saturation.</param> /// <param name="value">Output parameter for the HSV value.</param> - public void ToHsv(out float hue, out float saturation, out float value) + public void ToHSV(out float hue, out float saturation, out float value) { float max = (float)Mathf.Max(r, Mathf.Max(g, b)); float min = (float)Mathf.Min(r, Mathf.Min(g, b)); @@ -803,7 +833,8 @@ namespace Godot } // Check if each hex digit is valid. - for (int i = 0; i < len; i++) { + for (int i = 0; i < len; i++) + { if (ParseCol4(color, i) == -1) { return false; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 0700f197ff..98efa89ef0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -97,6 +97,36 @@ namespace Godot return b; } + /// <summary> + /// Converts a string containing a binary number into an integer. + /// Binary strings can either be prefixed with `0b` or not, + /// and they can also start with a `-` before the optional prefix. + /// </summary> + /// <param name="instance">The string to convert.</param> + /// <returns>The converted string.</returns> + public static int BinToInt(this string instance) + { + if (instance.Length == 0) + { + return 0; + } + + int sign = 1; + + if (instance[0] == '-') + { + sign = -1; + instance = instance.Substring(1); + } + + if (instance.StartsWith("0b")) + { + instance = instance.Substring(2); + } + + return sign * Convert.ToInt32(instance, 2);; + } + // <summary> // Return the amount of substrings in string. // </summary> @@ -432,24 +462,24 @@ namespace Godot } // <summary> - // Hash the string and return a 32 bits integer. + // Hash the string and return a 32 bits unsigned integer. // </summary> - public static int Hash(this string instance) + public static uint Hash(this string instance) { - int index = 0; - int hashv = 5381; - int c; + uint hash = 5381; - while ((c = instance[index++]) != 0) - hashv = (hashv << 5) + hashv + c; // hash * 33 + c + foreach(uint c in instance) + { + hash = (hash << 5) + hash + c; // hash * 33 + c + } - return hashv; + return hash; } /// <summary> /// Returns a hexadecimal representation of this byte as a string. /// </summary> - /// <param name="bytes">The byte to encode.</param> + /// <param name="b">The byte to encode.</param> /// <returns>The hexadecimal representation of this byte.</returns> internal static string HexEncode(this byte b) { @@ -493,11 +523,20 @@ namespace Godot return ret; } - // <summary> - // Convert a string containing an hexadecimal number into an int. - // </summary> + /// <summary> + /// Converts a string containing a hexadecimal number into an integer. + /// Hexadecimal strings can either be prefixed with `0x` or not, + /// and they can also start with a `-` before the optional prefix. + /// </summary> + /// <param name="instance">The string to convert.</param> + /// <returns>The converted string.</returns> public static int HexToInt(this string instance) { + if (instance.Length == 0) + { + return 0; + } + int sign = 1; if (instance[0] == '-') @@ -506,10 +545,12 @@ namespace Godot instance = instance.Substring(1); } - if (!instance.StartsWith("0x")) - return 0; + if (instance.StartsWith("0x")) + { + instance = instance.Substring(2); + } - return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber); + return sign * int.Parse(instance, NumberStyles.HexNumber); } // <summary> @@ -892,22 +933,6 @@ namespace Godot } // <summary> - // Decode a percent-encoded string. See [method percent_encode]. - // </summary> - public static string PercentDecode(this string instance) - { - return Uri.UnescapeDataString(instance); - } - - // <summary> - // Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request. - // </summary> - public static string PercentEncode(this string instance) - { - return Uri.EscapeDataString(instance); - } - - // <summary> // If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code]. // </summary> public static string PlusFile(this string instance, string file) @@ -1169,6 +1194,33 @@ namespace Godot return Encoding.UTF8.GetBytes(instance); } + /// <summary> + /// Decodes a string in URL encoded format. This is meant to + /// decode parameters in a URL when receiving an HTTP request. + /// This mostly wraps around `System.Uri.UnescapeDataString()`, + /// but also handles `+`. + /// See <see cref="URIEncode"/> for encoding. + /// </summary> + /// <param name="instance">The string to decode.</param> + /// <returns>The unescaped string.</returns> + public static string URIDecode(this string instance) + { + return Uri.UnescapeDataString(instance.Replace("+", "%20")); + } + + /// <summary> + /// Encodes a string to URL friendly format. This is meant to + /// encode parameters in a URL when sending an HTTP request. + /// This wraps around `System.Uri.EscapeDataString()`. + /// See <see cref="URIDecode"/> for decoding. + /// </summary> + /// <param name="instance">The string to encode.</param> + /// <returns>The escaped string.</returns> + public static string URIEncode(this string instance) + { + return Uri.EscapeDataString(instance); + } + // <summary> // Return a copy of the string with special characters escaped using the XML standard. // </summary> diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index c6920814b9..1fe06bfbee 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -379,8 +379,8 @@ GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) { return match->value(); } - StringName namespace_name = mono_class_get_namespace(p_mono_class); - StringName class_name = mono_class_get_name(p_mono_class); + StringName namespace_name = String::utf8(mono_class_get_namespace(p_mono_class)); + StringName class_name = String::utf8(mono_class_get_name(p_mono_class)); GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this)); diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index 0ed7fcf375..f9fddd931b 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -177,7 +177,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base void *iter = nullptr; MonoMethod *raw_method = nullptr; while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != nullptr) { - StringName name = mono_method_get_name(raw_method); + StringName name = String::utf8(mono_method_get_name(raw_method)); // get_method implicitly fetches methods and adds them to this->methods GDMonoMethod *method = get_method(raw_method, name); @@ -319,7 +319,7 @@ GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) { MonoMethodSignature *sig = mono_method_signature(p_raw_method); int params_count = mono_signature_get_param_count(sig); - StringName method_name = mono_method_get_name(p_raw_method); + StringName method_name = String::utf8(mono_method_get_name(p_raw_method)); return get_method(p_raw_method, method_name, params_count); } @@ -392,7 +392,7 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() { void *iter = nullptr; MonoClassField *raw_field = nullptr; while ((raw_field = mono_class_get_fields(mono_class, &iter)) != nullptr) { - StringName name = mono_field_get_name(raw_field); + StringName name = String::utf8(mono_field_get_name(raw_field)); Map<StringName, GDMonoField *>::Element *match = fields.find(name); @@ -441,7 +441,7 @@ const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() { void *iter = nullptr; MonoProperty *raw_property = nullptr; while ((raw_property = mono_class_get_properties(mono_class, &iter)) != nullptr) { - StringName name = mono_property_get_name(raw_property); + StringName name = String::utf8(mono_property_get_name(raw_property)); Map<StringName, GDMonoProperty *>::Element *match = properties.find(name); @@ -468,14 +468,14 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() { MonoClass *raw_class = nullptr; while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != nullptr) { if (mono_class_is_delegate(raw_class)) { - StringName name = mono_class_get_name(raw_class); + StringName name = String::utf8(mono_class_get_name(raw_class)); Map<StringName, GDMonoClass *>::Element *match = delegates.find(name); if (match) { delegates_list.push_back(match->get()); } else { - GDMonoClass *delegate = memnew(GDMonoClass(mono_class_get_namespace(raw_class), mono_class_get_name(raw_class), raw_class, assembly)); + GDMonoClass *delegate = memnew(GDMonoClass(String::utf8(mono_class_get_namespace(raw_class)), String::utf8(mono_class_get_name(raw_class)), raw_class, assembly)); delegates.insert(name, delegate); delegates_list.push_back(delegate); } @@ -492,7 +492,7 @@ const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() { void *iter = nullptr; MonoMethod *raw_method = nullptr; while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != nullptr) { - method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method))); + method_list.push_back(memnew(GDMonoMethod(String::utf8(mono_method_get_name(raw_method)), raw_method))); } method_list_fetched = true; diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index d91bb8210f..1d4d52dfce 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -509,7 +509,7 @@ IMonoClassMember::Visibility GDMonoField::get_visibility() { GDMonoField::GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner) { owner = p_owner; mono_field = p_mono_field; - name = mono_field_get_name(mono_field); + name = String::utf8(mono_field_get_name(mono_field)); MonoType *field_type = mono_field_get_type(mono_field); type.type_encoding = mono_type_get_type(field_type); MonoClass *field_type_class = mono_class_from_mono_type(field_type); diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index e1d283242c..dafd36c36b 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -189,8 +189,6 @@ void GDMonoLog::initialize() { GDMonoLog::GDMonoLog() { singleton = this; - - log_level_id = -1; } GDMonoLog::~GDMonoLog() { diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 9a95e3cb0a..f7a53156ab 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -46,9 +46,9 @@ class GDMonoLog { #ifdef GD_MONO_LOG_ENABLED - int log_level_id; + int log_level_id = -1; - FileAccess *log_file; + FileAccess *log_file = nullptr; String log_file_path; bool _try_create_logs_dir(const String &p_logs_dir); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 286858bff1..359f6bba4d 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -1204,7 +1204,7 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { MonoReflectionType *elem_reftype = nullptr; GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - return system_generic_list_to_Array(p_obj, p_type.type_class, elem_reftype); + return system_generic_list_to_Array_variant(p_obj, p_type.type_class, elem_reftype); } } break; } @@ -1333,15 +1333,22 @@ MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_cl return mono_object; } -Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) { +Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) { GDMonoMethod *to_array = p_class->get_method("ToArray", 0); CRASH_COND(to_array == nullptr); MonoException *exc = nullptr; - MonoArray *mono_array = (MonoArray *)to_array->invoke_raw(p_obj, nullptr, &exc); + MonoObject *array = to_array->invoke_raw(p_obj, nullptr, &exc); UNHANDLED_EXCEPTION(exc); - return mono_array_to_Array(mono_array); + ERR_FAIL_NULL_V(array, Variant()); + + ManagedType type = ManagedType::from_class(mono_object_get_class(array)); + + bool result_is_array = type.type_encoding != MONO_TYPE_SZARRAY && type.type_encoding != MONO_TYPE_ARRAY; + ERR_FAIL_COND_V(result_is_array, Variant()); + + return mono_object_to_variant(array, type); } MonoArray *Array_to_mono_array(const Array &p_array) { diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 7d0036a1d8..668809ae5d 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -140,7 +140,7 @@ MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoCl Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); -Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); +Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype); // Array diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index dc3d225082..5391b7775e 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -40,7 +40,7 @@ GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner) { owner = p_owner; mono_property = p_mono_property; - name = mono_property_get_name(mono_property); + name = String::utf8(mono_property_get_name(mono_property)); MonoMethod *prop_method = mono_property_get_get_method(mono_property); diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index 59e1385e7e..cba29d63cd 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -109,7 +109,7 @@ bool jni_exception_check(JNIEnv *p_env) { String app_native_lib_dir_cache; String determine_app_native_lib_dir() { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jclass> activityThreadClass(env, env->FindClass("android/app/ActivityThread")); jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;"); @@ -253,7 +253,7 @@ int32_t get_build_version_sdk_int() { // android.os.Build.VERSION.SDK_INT if (build_version_sdk_int == 0) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass versionClass = env->FindClass("android/os/Build$VERSION"); ERR_FAIL_NULL_V(versionClass, 0); @@ -281,7 +281,7 @@ MonoBoolean _gd_mono_init_cert_store() { // return false; // } - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore")); @@ -322,7 +322,7 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) { return nullptr; } - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jstring> js_alias(env, env->NewStringUTF(alias_utf8)); mono_free(alias_utf8); @@ -380,7 +380,7 @@ void cleanup() { if (godot_dl_handle) gd_mono_android_dlclose(godot_dl_handle, nullptr); - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); if (certStore) { env->DeleteGlobalRef(certStore); @@ -437,7 +437,7 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char *r_is_up = 0; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface"); ERR_FAIL_NULL_V(networkInterfaceClass, 0); @@ -469,7 +469,7 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast( *r_supports_multicast = 0; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface"); ERR_FAIL_NULL_V(networkInterfaceClass, 0); @@ -507,7 +507,7 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn CRASH_COND(get_build_version_sdk_int() < 23); #endif - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); GodotJavaWrapper *godot_java = ((OS_Android *)OS::get_singleton())->get_godot_java(); jobject activity = godot_java->get_activity(); @@ -648,7 +648,7 @@ GD_PINVOKE_EXPORT const char *_monodroid_timezone_get_default_id() { // // TimeZone.getDefault().getID() - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); ScopedLocalRef<jclass> timeZoneClass(env, env->FindClass("java/util/TimeZone")); ERR_FAIL_NULL_V(timeZoneClass, nullptr); diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index 0c5dd2764c..0c5dd2764c 100755..100644 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index 28a8806d0e..28a8806d0e 100755..100644 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 1d75e46747..98381ca144 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -33,16 +33,6 @@ #include "core/core_string_names.h" NoiseTexture::NoiseTexture() { - update_queued = false; - noise_thread = nullptr; - regen_queued = false; - first_time = true; - - size = Vector2i(512, 512); - seamless = false; - as_normal_map = false; - bump_strength = 8.0; - noise = Ref<OpenSimplexNoise>(); _queue_update(); @@ -52,10 +42,7 @@ NoiseTexture::~NoiseTexture() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } - if (noise_thread) { - Thread::wait_to_finish(noise_thread); - memdelete(noise_thread); - } + noise_thread.wait_to_finish(); } void NoiseTexture::_bind_methods() { @@ -109,11 +96,9 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { void NoiseTexture::_thread_done(const Ref<Image> &p_image) { _set_texture_data(p_image); - Thread::wait_to_finish(noise_thread); - memdelete(noise_thread); - noise_thread = nullptr; + noise_thread.wait_to_finish(); if (regen_queued) { - noise_thread = Thread::create(_thread_function, this); + noise_thread.start(_thread_function, this); regen_queued = false; } } @@ -165,8 +150,8 @@ void NoiseTexture::_update_texture() { use_thread = false; #endif if (use_thread) { - if (!noise_thread) { - noise_thread = Thread::create(_thread_function, this); + if (!noise_thread.is_started()) { + noise_thread.start(_thread_function, this); regen_queued = false; } else { regen_queued = true; diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 9f6e2cbf43..e89479d962 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -45,20 +45,20 @@ class NoiseTexture : public Texture2D { private: Ref<Image> data; - Thread *noise_thread; + Thread noise_thread; - bool first_time; - bool update_queued; - bool regen_queued; + bool first_time = true; + bool update_queued = false; + bool regen_queued = false; mutable RID texture; - uint32_t flags; + uint32_t flags = 0; Ref<OpenSimplexNoise> noise; - Vector2i size; - bool seamless; - bool as_normal_map; - float bump_strength; + Vector2i size = Vector2i(512, 512); + bool seamless = false; + bool as_normal_map = false; + float bump_strength = 8.0; void _thread_done(const Ref<Image> &p_image); static void _thread_function(void *p_ud); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index e4e2e0613a..3773946112 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -33,12 +33,6 @@ #include "core/core_string_names.h" OpenSimplexNoise::OpenSimplexNoise() { - seed = 0; - persistence = 0.5; - octaves = 3; - period = 64; - lacunarity = 2.0; - _init_seeds(); } @@ -131,10 +125,10 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { float ii = (float)i / (float)p_size; float jj = (float)j / (float)p_size; - ii *= 2.0 * Math_PI; - jj *= 2.0 * Math_PI; + ii *= Math_TAU; + jj *= Math_TAU; - float radius = p_size / (2.0 * Math_PI); + float radius = p_size / Math_TAU; float x = radius * Math::sin(jj); float y = radius * Math::cos(jj); diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index f18dd4d798..847c157409 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -48,11 +48,11 @@ class OpenSimplexNoise : public Resource { osn_context contexts[MAX_OCTAVES]; - int seed; - float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness. - int octaves; // Number of noise layers - float period; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain. - float lacunarity; // Controls period change across octaves. 2 is usually a good value to address all detail levels. + int seed = 0; + float persistence = 0.5; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness. + int octaves = 3; // Number of noise layers + float period = 64.0; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain. + float lacunarity = 2.0; // Controls period change across octaves. 2 is usually a good value to address all detail levels. public: OpenSimplexNoise(); diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index 70a3c8b5a9..056a923a2d 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -207,7 +207,7 @@ ResourceFormatPVR::ResourceFormatPVR() { struct PVRTCBlock { //blocks are 64 bits - uint32_t data[2]; + uint32_t data[2] = {}; }; _FORCE_INLINE_ bool is_po2(uint32_t p_input) { diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index fe8136ef35..6bae12e7e6 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -365,12 +365,10 @@ Array RegEx::get_names() const { RegEx::RegEx() { general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - code = nullptr; } RegEx::RegEx(const String &p_pattern) { general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - code = nullptr; compile(p_pattern); } diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 46505855d7..f5773042fb 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -42,8 +42,8 @@ class RegExMatch : public Reference { GDCLASS(RegExMatch, Reference); struct Range { - int start; - int end; + int start = 0; + int end = 0; }; String subject; @@ -72,7 +72,7 @@ class RegEx : public Reference { GDCLASS(RegEx, Reference); void *general_ctx; - void *code; + void *code = nullptr; String pattern; void _pattern_info(uint32_t what, void *where) const; diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 4b2be47e74..f7bf650354 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -263,16 +263,7 @@ void AudioStreamOGGVorbis::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset"); } -AudioStreamOGGVorbis::AudioStreamOGGVorbis() { - data = nullptr; - data_len = 0; - length = 0; - sample_rate = 1; - channels = 1; - loop_offset = 0; - decode_mem_size = 0; - loop = false; -} +AudioStreamOGGVorbis::AudioStreamOGGVorbis() {} AudioStreamOGGVorbis::~AudioStreamOGGVorbis() { clear_data(); diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index efc8fc6c27..2bd70a2722 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -41,11 +41,11 @@ class AudioStreamOGGVorbis; class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled { GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled); - stb_vorbis *ogg_stream; + stb_vorbis *ogg_stream = nullptr; stb_vorbis_alloc ogg_alloc; - uint32_t frames_mixed; - bool active; - int loops; + uint32_t frames_mixed = 0; + bool active = false; + int loops = 0; friend class AudioStreamOGGVorbis; @@ -76,15 +76,15 @@ class AudioStreamOGGVorbis : public AudioStream { friend class AudioStreamPlaybackOGGVorbis; - void *data; - uint32_t data_len; + void *data = nullptr; + uint32_t data_len = 0; - int decode_mem_size; - float sample_rate; - int channels; - float length; - bool loop; - float loop_offset; + int decode_mem_size = 0; + float sample_rate = 1.0; + int channels = 1; + float length = 0.0; + bool loop = false; + float loop_offset = 0.0; void clear_data(); protected: diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp index 01fa94aa7c..df771301e6 100644 --- a/modules/text_server_adv/bitmap_font_adv.cpp +++ b/modules/text_server_adv/bitmap_font_adv.cpp @@ -36,7 +36,7 @@ struct hb_bmp_font_t { BitmapFontDataAdvanced *face = nullptr; - float font_size = 0; + float font_size = 0.0; bool unref = false; /* Whether to destroy bm_face when done. */ }; @@ -340,7 +340,7 @@ Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_bas char_map[idx] = c; } else if (type == "kerning") { KerningPairKey kpk; - float k = 0; + float k = 0.0; if (keys.has("first")) { kpk.A = keys["first"].to_int(); } @@ -540,7 +540,7 @@ Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vecto ERR_FAIL_COND_V(c == nullptr, Vector2()); ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2()); if (c->texture_idx != -1) { - Point2 cpos = p_pos; + Point2i cpos = p_pos; cpos += c->align * (float(p_size) / float(base_size)); cpos.y -= ascent * (float(p_size) / float(base_size)); if (RenderingServer::get_singleton() != nullptr) { diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp index fcefa60d98..5a16158c0f 100644 --- a/modules/text_server_adv/dynamic_font_adv.cpp +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -946,7 +946,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vect ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); if (ch.texture_idx != -1) { - Point2 cpos = p_pos; + Point2i cpos = p_pos; cpos += ch.align; Color modulate = p_color; if (FT_HAS_COLOR(fds->face)) { @@ -977,7 +977,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); if (ch.texture_idx != -1) { - Point2 cpos = p_pos; + Point2i cpos = p_pos; cpos += ch.align; Color modulate = p_color; if (FT_HAS_COLOR(fds->face)) { diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h index c35dd9390b..cd538cb8e1 100644 --- a/modules/text_server_adv/dynamic_font_adv.h +++ b/modules/text_server_adv/dynamic_font_adv.h @@ -74,14 +74,11 @@ private: uint32_t size : 16; uint32_t outline_size : 16; }; - uint32_t key; + uint32_t key = 0; }; bool operator<(CacheID right) const { return key < right.key; } - CacheID() { - key = 0; - } }; struct DataAtSize { @@ -91,10 +88,10 @@ private: int size = 0; float scale_color_font = 1.f; - float ascent = 0; - float descent = 0; - float underline_position = 0; - float underline_thickness = 0; + float ascent = 0.0; + float descent = 0.0; + float underline_position = 0.0; + float underline_thickness = 0.0; Vector<CharTexture> textures; HashMap<uint32_t, Character> glyph_map; diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h index ad476f7c75..896a0e5c15 100644 --- a/modules/text_server_adv/script_iterator.h +++ b/modules/text_server_adv/script_iterator.h @@ -45,9 +45,9 @@ class ScriptIterator { public: struct ScriptRange { - int start; - int end; - hb_script_t script; + int start = 0; + int end = 0; + hb_script_t script = HB_SCRIPT_COMMON; }; Vector<ScriptRange> script_ranges; diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 8b05611089..8e4771685d 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -1602,11 +1602,18 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { HashMap<int, bool> breaks; UErrorCode err = U_ZERO_ERROR; - for (int i = 0; i < sd->spans.size(); i++) { - UBreakIterator *bi = ubrk_open(UBRK_LINE, sd->spans[i].language.ascii().get_data(), data + _convert_pos_inv(sd, sd->spans[i].start), _convert_pos_inv(sd, sd->spans[i].end - sd->spans[i].start), &err); + int i = 0; + while (i < sd->spans.size()) { + String language = sd->spans[i].language; + int r_start = sd->spans[i].start; + while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) { + i++; + } + int r_end = sd->spans[i].end; + UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err); if (U_FAILURE(err)) { //No data loaded - use fallback. - for (int j = sd->spans[i].start; j < sd->spans[i].end; j++) { + for (int j = r_start; j < r_end; j++) { char32_t c = sd->text[j - sd->start]; if (is_whitespace(c)) { breaks[j] = false; @@ -1617,8 +1624,8 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { } } else { while (ubrk_next(bi) != UBRK_DONE) { - int pos = _convert_pos(sd, ubrk_current(bi)) + sd->spans[i].start - 1; - if (pos != sd->spans[i].end) { + int pos = _convert_pos(sd, ubrk_current(bi)) + r_start - 1; + if (pos != r_end) { if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { breaks[pos] = true; } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { @@ -1628,6 +1635,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { } } ubrk_close(bi); + i++; } sd->sort_valid = false; @@ -1636,7 +1644,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { const char32_t *ch = sd->text.ptr(); Glyph *sd_glyphs = sd->glyphs.ptrw(); - for (int i = 0; i < sd_size; i++) { + for (i = 0; i < sd_size; i++) { if (sd_glyphs[i].count > 0) { char32_t c = ch[sd_glyphs[i].start - sd->start]; if (c == 0xfffc) { diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp index 5c691b7bbd..c9a9cc6eba 100644 --- a/modules/text_server_fb/bitmap_font_fb.cpp +++ b/modules/text_server_fb/bitmap_font_fb.cpp @@ -148,7 +148,7 @@ Error BitmapFontDataFallback::load_from_file(const String &p_filename, int p_bas char_map[idx] = c; } else if (type == "kerning") { KerningPairKey kpk; - float k = 0; + float k = 0.0; if (keys.has("first")) { kpk.A = keys["first"].to_int(); } @@ -321,7 +321,7 @@ Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vecto ERR_FAIL_COND_V(c == nullptr, Vector2()); ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2()); if (c->texture_idx != -1) { - Point2 cpos = p_pos; + Point2i cpos = p_pos; cpos += c->align * (float(p_size) / float(base_size)); cpos.y -= ascent * (float(p_size) / float(base_size)); diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp index 4eecba6ae8..df7756cbd0 100644 --- a/modules/text_server_fb/dynamic_font_fb.cpp +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -626,7 +626,7 @@ Vector2 DynamicFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vect ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); if (ch.texture_idx != -1) { - Point2 cpos = p_pos; + Point2i cpos = p_pos; cpos += ch.align; Color modulate = p_color; @@ -658,7 +658,7 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); if (ch.texture_idx != -1) { - Point2 cpos = p_pos; + Point2i cpos = p_pos; cpos += ch.align; Color modulate = p_color; diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h index f1cd758f2c..81b18f6af3 100644 --- a/modules/text_server_fb/dynamic_font_fb.h +++ b/modules/text_server_fb/dynamic_font_fb.h @@ -70,14 +70,11 @@ private: uint32_t size : 16; uint32_t outline_size : 16; }; - uint32_t key; + uint32_t key = 0; }; bool operator<(CacheID right) const { return key < right.key; } - CacheID() { - key = 0; - } }; struct DataAtSize { @@ -86,10 +83,10 @@ private: int size = 0; float scale_color_font = 1.f; - float ascent = 0; - float descent = 0; - float underline_position = 0; - float underline_thickness = 0; + float ascent = 0.0; + float descent = 0.0; + float underline_position = 0.0; + float underline_thickness = 0.0; Vector<CharTexture> textures; HashMap<char32_t, Character> char_map; diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index 2da9159228..ef53661557 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -56,6 +56,10 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t compressed_pos += 1; count = (c & 0x7f) + 1; + if (output_pos + count * p_pixel_size > output_pos) { + return ERR_PARSE_ERROR; + } + if (c & 0x80) { for (size_t i = 0; i < p_pixel_size; i++) { pixels_w[i] = p_compressed_buffer[compressed_pos]; @@ -79,7 +83,7 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t return OK; } -Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome) { +Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size) { #define TGA_PUT_PIXEL(r, g, b, a) \ int image_data_ofs = ((y * width) + x); \ image_data_w[image_data_ofs * 4 + 0] = r; \ @@ -130,6 +134,9 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff if (p_is_monochrome) { while (y != y_end) { while (x != x_end) { + if (i > p_output_size) { + return ERR_PARSE_ERROR; + } uint8_t shade = p_buffer[i]; TGA_PUT_PIXEL(shade, shade, shade, 0xff) @@ -143,6 +150,9 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff } else { while (y != y_end) { while (x != x_end) { + if (i > p_output_size) { + return ERR_PARSE_ERROR; + } uint8_t index = p_buffer[i]; uint8_t r = 0x00; uint8_t g = 0x00; @@ -171,6 +181,10 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff } else if (p_header.pixel_depth == 24) { while (y != y_end) { while (x != x_end) { + if (i + 2 > p_output_size) { + return ERR_PARSE_ERROR; + } + uint8_t r = p_buffer[i + 2]; uint8_t g = p_buffer[i + 1]; uint8_t b = p_buffer[i + 0]; @@ -186,6 +200,10 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff } else if (p_header.pixel_depth == 32) { while (y != y_end) { while (x != x_end) { + if (i + 3 > p_output_size) { + return ERR_PARSE_ERROR; + } + uint8_t a = p_buffer[i + 3]; uint8_t r = p_buffer[i + 2]; uint8_t g = p_buffer[i + 1]; @@ -279,7 +297,7 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force const uint8_t *src_image_r = src_image.ptr(); const size_t pixel_size = tga_header.pixel_depth >> 3; - const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; + size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; Vector<uint8_t> uncompressed_buffer; uncompressed_buffer.resize(buffer_size); @@ -297,11 +315,12 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force } } else { buffer = src_image_r; + buffer_size = src_image_len; }; if (err == OK) { const uint8_t *palette_r = palette.ptr(); - err = convert_to_image(p_image, buffer, tga_header, palette_r, is_monochrome); + err = convert_to_image(p_image, buffer, tga_header, palette_r, is_monochrome, buffer_size); } } diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index 249e33411e..cb2ce07edd 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -57,23 +57,23 @@ class ImageLoaderTGA : public ImageFormatLoader { }; struct tga_header_s { - uint8_t id_length; - uint8_t color_map_type; + uint8_t id_length = 0; + uint8_t color_map_type = 0; tga_type_e image_type; - uint16_t first_color_entry; - uint16_t color_map_length; - uint8_t color_map_depth; + uint16_t first_color_entry = 0; + uint16_t color_map_length = 0; + uint8_t color_map_depth = 0; - uint16_t x_origin; - uint16_t y_origin; - uint16_t image_width; - uint16_t image_height; - uint8_t pixel_depth; - uint8_t image_descriptor; + uint16_t x_origin = 0; + uint16_t y_origin = 0; + uint16_t image_width = 0; + uint16_t image_height = 0; + uint8_t pixel_depth = 0; + uint8_t image_descriptor = 0; }; static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size); - static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome); + static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size); public: virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale); diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 243265769e..afe26d4a5f 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -140,9 +140,7 @@ void VideoStreamPlaybackTheora::clear() { #ifdef THEORA_USE_THREAD_STREAMING thread_exit = true; thread_sem->post(); //just in case - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); ring_buffer.clear(); #endif @@ -181,7 +179,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { int read = file->get_buffer(read_buffer.ptr(), to_read); ring_buffer.write(read_buffer.ptr(), read); - thread = Thread::create(_streaming_thread, this); + thread.start(_streaming_thread, this); #endif @@ -647,31 +645,13 @@ void VideoStreamPlaybackTheora::_streaming_thread(void *ud) { #endif VideoStreamPlaybackTheora::VideoStreamPlaybackTheora() { - file = nullptr; - theora_p = 0; - vorbis_p = 0; - videobuf_ready = 0; - playing = false; - frames_pending = 0; - videobuf_time = 0; - paused = false; - - buffering = false; texture = Ref<ImageTexture>(memnew(ImageTexture)); - mix_callback = nullptr; - mix_udata = nullptr; - audio_track = 0; - delay_compensation = 0; - audio_frames_wrote = 0; #ifdef THEORA_USE_THREAD_STREAMING int rb_power = nearest_shift(RB_SIZE_KB * 1024); ring_buffer.resize(rb_power); read_buffer.resize(RB_SIZE_KB * 1024); thread_sem = Semaphore::create(); - thread = nullptr; - thread_exit = false; - thread_eof = false; #endif }; diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index d2036b5cb4..71e56e2ee8 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -52,12 +52,12 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback { }; //Image frames[MAX_FRAMES]; - Image::Format format; + Image::Format format = Image::Format::FORMAT_L8; Vector<uint8_t> frame_data; - int frames_pending; - FileAccess *file; + int frames_pending = 0; + FileAccess *file = nullptr; String file_name; - int audio_frames_wrote; + int audio_frames_wrote = 0; Point2i size; int buffer_data(); @@ -65,8 +65,8 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback { void video_write(); float get_time() const; - bool theora_eos; - bool vorbis_eos; + bool theora_eos = false; + bool vorbis_eos = false; ogg_sync_state oy; ogg_page og; @@ -74,33 +74,33 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback { ogg_stream_state to; th_info ti; th_comment tc; - th_dec_ctx *td; + th_dec_ctx *td = nullptr; vorbis_info vi; vorbis_dsp_state vd; vorbis_block vb; vorbis_comment vc; th_pixel_fmt px_fmt; - double videobuf_time; - int pp_inc; + double videobuf_time = 0; + int pp_inc = 0; - int theora_p; - int vorbis_p; - int pp_level_max; - int pp_level; - int videobuf_ready; + int theora_p = 0; + int vorbis_p = 0; + int pp_level_max = 0; + int pp_level = 0; + int videobuf_ready = 0; - bool playing; - bool buffering; + bool playing = false; + bool buffering = false; - double last_update_time; - double time; - double delay_compensation; + double last_update_time = 0; + double time = 0; + double delay_compensation = 0; Ref<ImageTexture> texture; AudioMixCallback mix_callback; - void *mix_udata; - bool paused; + void *mix_udata = nullptr; + bool paused = false; #ifdef THEORA_USE_THREAD_STREAMING @@ -110,16 +110,16 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback { RingBuffer<uint8_t> ring_buffer; Vector<uint8_t> read_buffer; - bool thread_eof; + bool thread_eof = false; Semaphore *thread_sem; - Thread *thread; - volatile bool thread_exit; + Thread thread; + volatile bool thread_exit = false; static void _streaming_thread(void *ud); #endif - int audio_track; + int audio_track = 0; protected: void clear(); diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 8c3be884bd..cff13251ce 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -393,9 +393,6 @@ void UPNP::_bind_methods() { } UPNP::UPNP() { - discover_multicast_if = ""; - discover_local_port = 0; - discover_ipv6 = false; } UPNP::~UPNP() { diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 9dfa907476..a0cca96bc8 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -41,9 +41,9 @@ class UPNP : public Reference { GDCLASS(UPNP, Reference); private: - String discover_multicast_if; - int discover_local_port; - bool discover_ipv6; + String discover_multicast_if = ""; + int discover_local_port = 0; + bool discover_ipv6 = false; Vector<Ref<UPNPDevice>> devices; diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 4004f1a04c..219ffd01d3 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -202,24 +202,20 @@ <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> - <constant name="COLORN" value="63" enum="BuiltinFunc"> - Return the [Color] with the given name and alpha ranging from 0 to 1. - [b]Note:[/b] Names are defined in [code]color_names.inc[/code]. - </constant> - <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> + <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc"> + <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc"> </constant> - <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc"> </constant> - <constant name="TEXT_ORD" value="67" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="66" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="68" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index fe92f59179..2517b17168 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -137,7 +137,6 @@ Ref<VisualScript> VisualScriptNode::get_visual_script() const { } VisualScriptNode::VisualScriptNode() { - breakpoint = false; } //////////////// @@ -145,8 +144,6 @@ VisualScriptNode::VisualScriptNode() { ///////////////////// VisualScriptNodeInstance::VisualScriptNodeInstance() { - sequence_outputs = nullptr; - input_ports = nullptr; } VisualScriptNodeInstance::~VisualScriptNodeInstance() { @@ -2623,14 +2620,8 @@ void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) { } VisualScriptLanguage::VisualScriptLanguage() { - notification = "_notification"; - _step = "_step"; - _subcall = "_subcall"; singleton = this; - _debug_parse_err_node = -1; - _debug_parse_err_file = ""; - _debug_call_stack_pos = 0; int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024); ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024 diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index bdb3c3a16b..72362e0ef4 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -49,7 +49,7 @@ class VisualScriptNode : public Resource { Ref<VisualScript> script_used; Array default_input_values; - bool breakpoint; + bool breakpoint = false; void _set_default_input_values(Array p_values); Array _get_default_input_values() const; @@ -90,13 +90,9 @@ public: virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0; struct TypeGuess { - Variant::Type type; + Variant::Type type = Variant::NIL; StringName gdclass; Ref<Script> script; - - TypeGuess() { - type = Variant::NIL; - } }; virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; @@ -114,19 +110,19 @@ class VisualScriptNodeInstance { INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user) }; - int id; - int sequence_index; - VisualScriptNodeInstance **sequence_outputs; - int sequence_output_count; + int id = 0; + int sequence_index = 0; + VisualScriptNodeInstance **sequence_outputs = nullptr; + int sequence_output_count = 0; Vector<VisualScriptNodeInstance *> dependencies; - int *input_ports; - int input_port_count; - int *output_ports; - int output_port_count; - int working_mem_idx; - int pass_idx; + int *input_ports = nullptr; + int input_port_count = 0; + int *output_ports = nullptr; + int output_port_count = 0; + int working_mem_idx = 0; + int pass_idx = 0; - VisualScriptNode *base; + VisualScriptNode *base = nullptr; public: enum StartMode { @@ -178,7 +174,7 @@ public: uint64_t from_output : 16; uint64_t to_node : 24; }; - uint64_t id; + uint64_t id = 0; }; bool operator<(const SequenceConnection &p_connection) const { @@ -194,7 +190,7 @@ public: uint64_t to_node : 24; uint64_t to_port : 8; }; - uint64_t id; + uint64_t id = 0; }; bool operator<(const DataConnection &p_connection) const { @@ -208,7 +204,7 @@ private: StringName base_type; struct Argument { String name; - Variant::Type type; + Variant::Type type = Variant::Type::NIL; }; struct NodeData { @@ -231,7 +227,7 @@ private: struct Variable { PropertyInfo info; Variant default_value; - bool _export; + bool _export = false; // Add getter & setter options here. }; @@ -388,26 +384,27 @@ public: }; class VisualScriptInstance : public ScriptInstance { - Object *owner; + Object *owner = nullptr; Ref<VisualScript> script; Map<StringName, Variant> variables; // Using variable path, not script. Map<int, VisualScriptNodeInstance *> instances; struct Function { - int node; - int max_stack; - int trash_pos; - int flow_stack_size; - int pass_stack_size; - int node_count; - int argument_count; + int node = 0; + int max_stack = 0; + int trash_pos = 0; + int flow_stack_size = 0; + int pass_stack_size = 0; + int node_count = 0; + int argument_count = 0; }; Map<StringName, Function> functions; Vector<Variant> default_values; - int max_input_args, max_output_args; + int max_input_args = 0; + int max_output_args = 0; StringName source; @@ -479,14 +476,14 @@ class VisualScriptFunctionState : public Reference { ObjectID instance_id; ObjectID script_id; - VisualScriptInstance *instance; + VisualScriptInstance *instance = nullptr; StringName function; Vector<uint8_t> stack; - int working_mem_index; - int variant_stack_size; - VisualScriptNodeInstance *node; - int flow_stack_pos; - int pass; + int working_mem_index = 0; + int variant_stack_size = 0; + VisualScriptNodeInstance *node = nullptr; + int flow_stack_pos = 0; + int pass = 0; Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error); @@ -507,25 +504,25 @@ class VisualScriptLanguage : public ScriptLanguage { Map<String, VisualScriptNodeRegisterFunc> register_funcs; struct CallLevel { - Variant *stack; - Variant **work_mem; - const StringName *function; - VisualScriptInstance *instance; - int *current_id; + Variant *stack = nullptr; + Variant **work_mem = nullptr; + const StringName *function = nullptr; + VisualScriptInstance *instance = nullptr; + int *current_id = nullptr; }; - int _debug_parse_err_node; - String _debug_parse_err_file; + int _debug_parse_err_node = -1; + String _debug_parse_err_file = ""; String _debug_error; - int _debug_call_stack_pos; + int _debug_call_stack_pos = 0; int _debug_max_call_stack; CallLevel *_call_stack; public: - StringName notification; + StringName notification = "_notification"; StringName _get_output_port_unsequenced; - StringName _step; - StringName _subcall; + StringName _step = "_step"; + StringName _subcall = "_subcall"; static VisualScriptLanguage *singleton; diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 2558c1d7ec..b96311ba6c 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -101,7 +101,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "str2var", "var2bytes", "bytes2var", - "color_named", "smoothstep", "posmod", "lerp_angle", @@ -200,7 +199,6 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case LOGIC_MAX: case LOGIC_MIN: case TYPE_CONVERT: - case COLORN: return 2; case MATH_LERP: case MATH_LERP_ANGLE: @@ -476,13 +474,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::BOOL, "allow_objects"); } } break; - case COLORN: { - if (p_idx == 0) { - return PropertyInfo(Variant::STRING, "name"); - } else { - return PropertyInfo(Variant::FLOAT, "alpha"); - } - } break; case FUNC_MAX: { } } @@ -635,9 +626,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons t = Variant::BOOL; } } break; - case COLORN: { - t = Variant::COLOR; - } break; case FUNC_MAX: { } } @@ -1176,15 +1164,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in *r_return = ret; } break; - case VisualScriptBuiltinFunc::COLORN: { - VALIDATE_ARG_NUM(1); - - Color color = Color::named(*p_inputs[0]); - color.a = *p_inputs[1]; - - *r_return = String(color); - - } break; default: { } } @@ -1292,7 +1271,6 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(STR_TO_VAR); BIND_ENUM_CONSTANT(VAR_TO_BYTES); BIND_ENUM_CONSTANT(BYTES_TO_VAR); - BIND_ENUM_CONSTANT(COLORN); BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP); BIND_ENUM_CONSTANT(MATH_POSMOD); BIND_ENUM_CONSTANT(MATH_LERP_ANGLE); @@ -1388,5 +1366,4 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/str2var", create_builtin_func_node<VisualScriptBuiltinFunc::STR_TO_VAR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/var2bytes", create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_BYTES>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/bytes2var", create_builtin_func_node<VisualScriptBuiltinFunc::BYTES_TO_VAR>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/color_named", create_builtin_func_node<VisualScriptBuiltinFunc::COLORN>); } diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index eaa2ef41e2..1fafaf1d98 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -101,7 +101,6 @@ public: STR_TO_VAR, VAR_TO_BYTES, BYTES_TO_VAR, - COLORN, MATH_SMOOTHSTEP, MATH_POSMOD, MATH_LERP_ANGLE, diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 1e82259e59..92b83f3db0 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -981,6 +981,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } _update_graph_connections(); + + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); + // Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything. graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE); updating_graph = false; @@ -3685,16 +3689,23 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ return; } + Vector2 new_size = p_new_size; + if (graph->is_using_snap()) { + Vector2 snap = Vector2(graph->get_snap(), graph->get_snap()); + Vector2 min_size = (gn->get_minimum_size() + (snap * 0.5)).snapped(snap); + new_size = new_size.snapped(snap).max(min_size); + } + updating_graph = true; graph->set_block_minimum_size_adjust(true); //faster resize undo_redo->create_action(TTR("Resize Comment"), UndoRedo::MERGE_ENDS); - undo_redo->add_do_method(vsc.ptr(), "set_size", p_new_size / EDSCALE); + undo_redo->add_do_method(vsc.ptr(), "set_size", new_size / EDSCALE); undo_redo->add_undo_method(vsc.ptr(), "set_size", vsc->get_size()); undo_redo->commit_action(); - gn->set_custom_minimum_size(p_new_size); + gn->set_custom_minimum_size(new_size); gn->set_size(Size2(1, 1)); graph->set_block_minimum_size_adjust(false); updating_graph = false; @@ -4326,6 +4337,8 @@ VisualScriptEditor::VisualScriptEditor() { graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate)); graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input)); graph->set_drag_forwarding(this); + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); graph->hide(); graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed)); diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 9596fda95c..469367ab59 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -1507,12 +1507,6 @@ VisualScriptNodeInstance *VisualScriptExpression::instance(VisualScriptInstance } VisualScriptExpression::VisualScriptExpression() { - output_type = Variant::NIL; - expression_dirty = true; - error_set = true; - root = nullptr; - nodes = nullptr; - sequenced = false; } VisualScriptExpression::~VisualScriptExpression() { diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 7fe665769d..bbf76cef3b 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -39,20 +39,18 @@ class VisualScriptExpression : public VisualScriptNode { friend class VisualScriptNodeInstanceExpression; struct Input { - Variant::Type type; + Variant::Type type = Variant::NIL; String name; - - Input() { type = Variant::NIL; } }; Vector<Input> inputs; - Variant::Type output_type; + Variant::Type output_type = Variant::NIL; String expression; - bool sequenced; - int str_ofs; - bool expression_dirty; + bool sequenced = false; + int str_ofs = 0; + bool expression_dirty = true; bool _compile_expression(); @@ -114,7 +112,7 @@ class VisualScriptExpression : public VisualScriptNode { Error _get_token(Token &r_token); String error_str; - bool error_set; + bool error_set = true; struct ENode { enum Type { @@ -131,11 +129,10 @@ class VisualScriptExpression : public VisualScriptNode { TYPE_CALL }; - ENode *next; + ENode *next = nullptr; - Type type; + Type type = Type::TYPE_SELF; - ENode() { next = nullptr; } virtual ~ENode() { if (next) { memdelete(next); @@ -144,17 +141,17 @@ class VisualScriptExpression : public VisualScriptNode { }; struct Expression { - bool is_op; + bool is_op = false; union { Variant::Operator op; - ENode *node; + ENode *node = nullptr; }; }; ENode *_parse_expression(); struct InputNode : public ENode { - int index; + int index = 0; InputNode() { type = TYPE_INPUT; } @@ -168,9 +165,9 @@ class VisualScriptExpression : public VisualScriptNode { }; struct OperatorNode : public ENode { - Variant::Operator op; + Variant::Operator op = Variant::Operator::OP_ADD; - ENode *nodes[2]; + ENode *nodes[2] = { nullptr, nullptr }; OperatorNode() { type = TYPE_OPERATOR; @@ -184,8 +181,8 @@ class VisualScriptExpression : public VisualScriptNode { }; struct IndexNode : public ENode { - ENode *base; - ENode *index; + ENode *base = nullptr; + ENode *index = nullptr; IndexNode() { type = TYPE_INDEX; @@ -193,7 +190,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct NamedIndexNode : public ENode { - ENode *base; + ENode *base = nullptr; StringName name; NamedIndexNode() { @@ -202,7 +199,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct ConstructorNode : public ENode { - Variant::Type data_type; + Variant::Type data_type = Variant::Type::NIL; Vector<ENode *> arguments; ConstructorNode() { @@ -211,7 +208,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct CallNode : public ENode { - ENode *base; + ENode *base = nullptr; StringName method; Vector<ENode *> arguments; @@ -235,7 +232,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct BuiltinFuncNode : public ENode { - VisualScriptBuiltinFunc::BuiltinFunc func; + VisualScriptBuiltinFunc::BuiltinFunc func = VisualScriptBuiltinFunc::BuiltinFunc::BYTES_TO_VAR; Vector<ENode *> arguments; BuiltinFuncNode() { type = TYPE_BUILTIN_FUNC; @@ -250,8 +247,8 @@ class VisualScriptExpression : public VisualScriptNode { return node; } - ENode *root; - ENode *nodes; + ENode *root = nullptr; + ENode *nodes = nullptr; protected: bool _set(const StringName &p_name, const Variant &p_value); diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 9f2b084cb1..dfbec80c86 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -182,16 +182,9 @@ bool WebRTCDataChannelJS::is_negotiated() const { } WebRTCDataChannelJS::WebRTCDataChannelJS() { - queue_count = 0; - _was_string = false; - _write_mode = WRITE_MODE_BINARY; - _js_id = 0; } WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) { - queue_count = 0; - _was_string = false; - _write_mode = WRITE_MODE_BINARY; _js_id = js_id; godot_js_rtc_datachannel_connect(js_id, this, &_on_open, &_on_message, &_on_error, &_on_close); diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index 8c56b62303..db58ebccff 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -42,16 +42,16 @@ private: String _label; String _protocol; - bool _was_string; - WriteMode _write_mode; + bool _was_string = false; + WriteMode _write_mode = WRITE_MODE_BINARY; enum { PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type }; - int _js_id; + int _js_id = 0; RingBuffer<uint8_t> in_buffer; - int queue_count; + int queue_count = 0; uint8_t packet_buffer[PACKET_BUFFER_SIZE]; static void _on_open(void *p_obj); diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index aec01a1eea..25b6d6ef0e 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -140,11 +140,7 @@ Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffe } EMWSClient::EMWSClient() { - _in_buf_size = DEF_BUF_SHIFT; - _in_pkt_size = DEF_PKT_SHIFT; - _is_connecting = false; _peer = Ref<EMWSPeer>(memnew(EMWSPeer)); - _js_id = 0; } EMWSClient::~EMWSClient() { diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index fdf7a231d2..2ab7dc83d0 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -41,10 +41,10 @@ class EMWSClient : public WebSocketClient { GDCIIMPL(EMWSClient, WebSocketClient); private: - int _js_id; - bool _is_connecting; - int _in_buf_size; - int _in_pkt_size; + int _js_id = 0; + bool _is_connecting = false; + int _in_buf_size = DEF_BUF_SHIFT; + int _in_pkt_size = DEF_PKT_SHIFT; static void _esws_on_connect(void *obj, char *proto); static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string); diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index 496c1edc04..5e75e10d68 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -106,8 +106,6 @@ void EMWSPeer::set_no_delay(bool p_enabled) { } EMWSPeer::EMWSPeer() { - peer_sock = -1; - write_mode = WRITE_MODE_BINARY; close(); }; diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 07f61b62a0..abe5bf2bdb 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -56,12 +56,12 @@ class EMWSPeer : public WebSocketPeer { GDCIIMPL(EMWSPeer, WebSocketPeer); private: - int peer_sock; - WriteMode write_mode; + int peer_sock = -1; + WriteMode write_mode = WRITE_MODE_BINARY; Vector<uint8_t> _packet_buffer; PacketBuffer<uint8_t> _in_buffer; - uint8_t _is_string; + uint8_t _is_string = 0; public: Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string); diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index eb0252e6d1..425013f811 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -33,7 +33,6 @@ GDCINULL(WebSocketClient); WebSocketClient::WebSocketClient() { - verify_ssl = true; } WebSocketClient::~WebSocketClient() { diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 78b77b89cd..0225c9b3d3 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -42,7 +42,7 @@ class WebSocketClient : public WebSocketMultiplayerPeer { protected: Ref<WebSocketPeer> _peer; - bool verify_ssl; + bool verify_ssl = true; Ref<X509Certificate> ssl_cert; static void _bind_methods(); diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index f94642475c..011cb86535 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -33,15 +33,6 @@ #include "core/os/os.h" WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { - _is_multiplayer = false; - _peer_id = 0; - _target_peer = 0; - _refusing = false; - - _current_packet.source = 0; - _current_packet.destination = 0; - _current_packet.size = 0; - _current_packet.data = nullptr; } WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index e593163b7c..48a6607d89 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -55,20 +55,20 @@ protected: }; struct Packet { - int source; - int destination; - uint8_t *data; - uint32_t size; + int source = 0; + int destination = 0; + uint8_t *data = nullptr; + uint32_t size = 0; }; List<Packet> _incoming_packets; Map<int, Ref<WebSocketPeer>> _peer_map; Packet _current_packet; - bool _is_multiplayer; - int _target_peer; - int _peer_id; - int _refusing; + bool _is_multiplayer = false; + int _target_peer = 0; + int _peer_id = 0; + int _refusing = false; static void _bind_methods(); diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index 3e2f48e9b3..a075ae3982 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -337,11 +337,6 @@ Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer } WSLClient::WSLClient() { - _in_buf_size = DEF_BUF_SHIFT; - _in_pkt_size = DEF_PKT_SHIFT; - _out_buf_size = DEF_BUF_SHIFT; - _out_pkt_size = DEF_PKT_SHIFT; - _peer.instance(); _tcp.instance(); disconnect_from_host(); diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 8712b57f2c..e7c91ed333 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -44,27 +44,27 @@ class WSLClient : public WebSocketClient { GDCIIMPL(WSLClient, WebSocketClient); private: - int _in_buf_size; - int _in_pkt_size; - int _out_buf_size; - int _out_pkt_size; + int _in_buf_size = DEF_BUF_SHIFT; + int _in_pkt_size = DEF_PKT_SHIFT; + int _out_buf_size = DEF_BUF_SHIFT; + int _out_pkt_size = DEF_PKT_SHIFT; Ref<WSLPeer> _peer; Ref<StreamPeerTCP> _tcp; Ref<StreamPeer> _connection; CharString _request; - int _requested; + int _requested = 0; uint8_t _resp_buf[WSL_MAX_HEADER_SIZE]; - int _resp_pos; + int _resp_pos = 0; String _response; String _key; String _host; Vector<String> _protocols; - bool _use_ssl; + bool _use_ssl = false; void _do_handshake(); bool _verify_headers(String &r_protocol); diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index 9d016e1139..dbbf86d0da 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -329,10 +329,6 @@ void WSLPeer::invalidate() { } WSLPeer::WSLPeer() { - _data = nullptr; - _is_string = 0; - close_code = -1; - write_mode = WRITE_MODE_BINARY; } WSLPeer::~WSLPeer() { diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 01efa4b21e..5e6a7e8554 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -48,29 +48,17 @@ class WSLPeer : public WebSocketPeer { public: struct PeerData { - bool polling; - bool destroy; - bool valid; - bool is_server; - bool closing; - void *obj; - void *peer; + bool polling = false; + bool destroy = false; + bool valid = false; + bool is_server = false; + bool closing = false; + void *obj = nullptr; + void *peer = nullptr; Ref<StreamPeer> conn; Ref<StreamPeerTCP> tcp; - int id; - wslay_event_context_ptr ctx; - - PeerData() { - polling = false; - destroy = false; - valid = false; - is_server = false; - id = 1; - ctx = nullptr; - obj = nullptr; - closing = false; - peer = nullptr; - } + int id = 1; + wslay_event_context_ptr ctx = nullptr; }; static String compute_key_response(String p_key); @@ -80,17 +68,17 @@ private: static bool _wsl_poll(struct PeerData *p_data); static void _wsl_destroy(struct PeerData **p_data); - struct PeerData *_data; - uint8_t _is_string; + struct PeerData *_data = nullptr; + uint8_t _is_string = 0; // Our packet info is just a boolean (is_string), using uint8_t for it. PacketBuffer<uint8_t> _in_buffer; Vector<uint8_t> _packet_buffer; - WriteMode write_mode; + WriteMode write_mode = WRITE_MODE_BINARY; public: - int close_code; + int close_code = -1; String close_reason; void poll(); // Used by client and server. diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 9df076bf3f..437eb2061b 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -34,15 +34,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" -WSLServer::PendingPeer::PendingPeer() { - use_ssl = false; - time = 0; - has_request = false; - response_sent = 0; - req_pos = 0; - memset(req_buf, 0, sizeof(req_buf)); -} - bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) { Vector<String> psa = String((char *)req_buf).split("\r\n"); int len = psa.size(); @@ -310,10 +301,6 @@ Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer } WSLServer::WSLServer() { - _in_buf_size = DEF_BUF_SHIFT; - _in_pkt_size = DEF_PKT_SHIFT; - _out_buf_size = DEF_BUF_SHIFT; - _out_pkt_size = DEF_PKT_SHIFT; _server.instance(); } diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h index 8b2d4d3a04..75669e12ee 100644 --- a/modules/websocket/wsl_server.h +++ b/modules/websocket/wsl_server.h @@ -53,26 +53,24 @@ private: public: Ref<StreamPeerTCP> tcp; Ref<StreamPeer> connection; - bool use_ssl; + bool use_ssl = false; - int time; - uint8_t req_buf[WSL_MAX_HEADER_SIZE]; - int req_pos; + int time = 0; + uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {}; + int req_pos = 0; String key; String protocol; - bool has_request; + bool has_request = false; CharString response; - int response_sent; - - PendingPeer(); + int response_sent = 0; Error do_handshake(const Vector<String> p_protocols); }; - int _in_buf_size; - int _in_pkt_size; - int _out_buf_size; - int _out_pkt_size; + int _in_buf_size = DEF_BUF_SHIFT; + int _in_pkt_size = DEF_PKT_SHIFT; + int _out_buf_size = DEF_BUF_SHIFT; + int _out_pkt_size = DEF_PKT_SHIFT; List<Ref<PendingPeer>> _pending; Ref<TCP_Server> _server; diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml index bddffd910e..2407d44496 100644 --- a/modules/webxr/doc_classes/WebXRInterface.xml +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -10,75 +10,79 @@ Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces. Here's the minimum code required to start an immersive VR session: [codeblock] - var webxr_interface - var vr_supported = false + extends Node3D - func _ready(): - # We assume this node has a canvas layer with a button on it as a child. - # This button is for the user to consent to entering immersive VR mode. - $CanvasLayer/Button.connect("pressed", self, "_on_Button_pressed") + var webxr_interface + var vr_supported = false - webxr_interface = XRServer.find_interface("WebXR") - if webxr_interface: - # WebXR uses a lot of asynchronous callbacks, so we connect to various - # signals in order to receive them. - webxr_interface.connect("session_supported", self, "_webxr_session_supported") - webxr_interface.connect("session_started", self, "_webxr_session_started") - webxr_interface.connect("session_ended", self, "_webxr_session_ended") - webxr_interface.connect("session_failed", self, "_webxr_session_failed") + func _ready(): + # We assume this node has a button as a child. + # This button is for the user to consent to entering immersive VR mode. + $Button.connect("pressed", self, "_on_Button_pressed") - # This returns immediately - our _webxr_session_supported() method - # (which we connected to the "session_supported" signal above) will - # be called sometime later to let us know if it's supported or not. - webxr_interface.is_session_supported("immersive-vr") + webxr_interface = XRServer.find_interface("WebXR") + if webxr_interface: + # WebXR uses a lot of asynchronous callbacks, so we connect to various + # signals in order to receive them. + webxr_interface.connect("session_supported", self, "_webxr_session_supported") + webxr_interface.connect("session_started", self, "_webxr_session_started") + webxr_interface.connect("session_ended", self, "_webxr_session_ended") + webxr_interface.connect("session_failed", self, "_webxr_session_failed") - func _webxr_session_supported(session_mode, supported): - if session_mode == 'immersive-vr': - vr_supported = supported + # This returns immediately - our _webxr_session_supported() method + # (which we connected to the "session_supported" signal above) will + # be called sometime later to let us know if it's supported or not. + webxr_interface.is_session_supported("immersive-vr") - func _on_Button_pressed(): - if not vr_supported: - OS.alert("Your browser doesn't support VR") - return + func _webxr_session_supported(session_mode, supported): + if session_mode == 'immersive-vr': + vr_supported = supported - # We want an immersive VR session, as opposed to AR ('immersive-ar') or a - # simple 3DoF viewer ('viewer'). - webxr_interface.session_mode = 'immersive-vr' - # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting - # experience (it puts you 1.6m above the ground if you have 3DoF headset), - # whereas as 'local' puts you down at the XROrigin. - # This list means it'll first try to request 'bounded-floor', then - # fallback on 'local-floor' and ultimately 'local', if nothing else is - # supported. - webxr_interface.requested_reference_space_types = 'bounded-floor, local-floor, local' - # In order to use 'local-floor' or 'bounded-floor' we must also - # mark the features as required or optional. - webxr_interface.required_features = 'local-floor' - webxr_interface.optional_features = 'bounded-floor' + func _on_Button_pressed(): + if not vr_supported: + OS.alert("Your browser doesn't support VR") + return - # This will return false if we're unable to even request the session, - # however, it can still fail asynchronously later in the process, so we - # only know if it's really succeeded or failed when our - # _webxr_session_started() or _webxr_session_failed() methods are called. - if not webxr_interface.initialize(): - OS.alert("Failed to initialize") - return + # We want an immersive VR session, as opposed to AR ('immersive-ar') or a + # simple 3DoF viewer ('viewer'). + webxr_interface.session_mode = 'immersive-vr' + # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting + # experience (it puts you 1.6m above the ground if you have 3DoF headset), + # whereas as 'local' puts you down at the XROrigin. + # This list means it'll first try to request 'bounded-floor', then + # fallback on 'local-floor' and ultimately 'local', if nothing else is + # supported. + webxr_interface.requested_reference_space_types = 'bounded-floor, local-floor, local' + # In order to use 'local-floor' or 'bounded-floor' we must also + # mark the features as required or optional. + webxr_interface.required_features = 'local-floor' + webxr_interface.optional_features = 'bounded-floor' - func _webxr_session_started(): - # This tells Godot to start rendering to the headset. - get_viewport().xr = true - # This will be the reference space type you ultimately got, out of the - # types that you requested above. This is useful if you want the game to - # work a little differently in 'bounded-floor' versus 'local-floor'. - print ("Reference space type: " + webxr_interface.reference_space_type) + # This will return false if we're unable to even request the session, + # however, it can still fail asynchronously later in the process, so we + # only know if it's really succeeded or failed when our + # _webxr_session_started() or _webxr_session_failed() methods are called. + if not webxr_interface.initialize(): + OS.alert("Failed to initialize") + return - func _webxr_session_ended(): - # If the user exits immersive mode, then we tell Godot to render to the web - # page again. - get_viewport().xr = false + func _webxr_session_started(): + $Button.visible = false + # This tells Godot to start rendering to the headset. + get_viewport().xr = true + # This will be the reference space type you ultimately got, out of the + # types that you requested above. This is useful if you want the game to + # work a little differently in 'bounded-floor' versus 'local-floor'. + print ("Reference space type: " + webxr_interface.reference_space_type) - func _webxr_session_failed(message): - OS.alert("Failed to initialize: " + message) + func _webxr_session_ended(): + $Button.visible = true + # If the user exits immersive mode, then we tell Godot to render to the web + # page again. + get_viewport().xr = false + + func _webxr_session_failed(message): + OS.alert("Failed to initialize: " + message) [/codeblock] There are several ways to handle "controller" input: - Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in AR/VR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. The buttons codes are defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h index 5e50ffde28..41a690f473 100644 --- a/modules/webxr/godot_webxr.h +++ b/modules/webxr/godot_webxr.h @@ -61,6 +61,7 @@ extern void godot_webxr_initialize( GodotWebXRSimpleEventCallback p_on_simple_event); extern void godot_webxr_uninitialize(); +extern int godot_webxr_get_view_count(); extern int *godot_webxr_get_render_targetsize(); extern float *godot_webxr_get_transform_for_eye(int p_eye); extern float *godot_webxr_get_projection_for_eye(int p_eye); diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js index 3041c16c79..8e9ef8a73c 100644 --- a/modules/webxr/native/library_godot_webxr.js +++ b/modules/webxr/native/library_godot_webxr.js @@ -380,6 +380,11 @@ const GodotWebXR = { gl.deleteTexture(texture); } GodotWebXR.textures[i] = null; + + const texture_id = GodotWebXR.texture_ids[i]; + if (texture_id !== null) { + GL.textures[texture_id] = null; + } GodotWebXR.texture_ids[i] = null; } @@ -394,6 +399,15 @@ const GodotWebXR = { GodotWebXR.pauseResumeMainLoop(); }, + godot_webxr_get_view_count__proxy: 'sync', + godot_webxr_get_view_count__sig: 'i', + godot_webxr_get_view_count: function () { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + return GodotWebXR.pose.views.length; + }, + godot_webxr_get_render_targetsize__proxy: 'sync', godot_webxr_get_render_targetsize__sig: 'i', godot_webxr_get_render_targetsize: function () { @@ -451,7 +465,7 @@ const GodotWebXR = { godot_webxr_get_external_texture_for_eye__proxy: 'sync', godot_webxr_get_external_texture_for_eye__sig: 'ii', godot_webxr_get_external_texture_for_eye: function (p_eye) { - if (!GodotWebXR.session || !GodotWebXR.pose) { + if (!GodotWebXR.session) { return 0; } @@ -460,6 +474,13 @@ const GodotWebXR = { return GodotWebXR.texture_ids[view_index]; } + // Check pose separately and after returning the cached texture id, + // because we won't get a pose in some cases if we lose tracking, and + // we don't want to return 0 just because tracking was lost. + if (!GodotWebXR.pose) { + return 0; + } + const glLayer = GodotWebXR.session.renderState.baseLayer; const view = GodotWebXR.pose.views[view_index]; const viewport = glLayer.getViewport(view); diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 6594553146..74789fc98e 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -78,6 +78,8 @@ void _emwebxr_on_session_failed(char *p_message) { Ref<XRInterface> interface = xr_server->find_interface("WebXR"); ERR_FAIL_COND(interface.is_null()); + interface->uninitialize(); + String message = String(p_message); interface->emit_signal("session_failed", message); } @@ -197,12 +199,11 @@ StringName WebXRInterfaceJS::get_name() const { }; int WebXRInterfaceJS::get_capabilities() const { - return XRInterface::XR_STEREO; + return XRInterface::XR_STEREO | XRInterface::XR_MONO; }; bool WebXRInterfaceJS::is_stereo() { - // @todo WebXR can be mono! So, how do we know? Count the views in the frame? - return true; + return godot_webxr_get_view_count() == 2; }; bool WebXRInterfaceJS::is_initialized() const { @@ -225,6 +226,12 @@ bool WebXRInterfaceJS::initialize() { // make this our primary interface xr_server->set_primary_interface(this); + // Clear render_targetsize to make sure it gets reset to the new size. + // Clearing in uninitialize() doesn't work because a frame can still be + // rendered after it's called, which will fill render_targetsize again. + render_targetsize.width = 0; + render_targetsize.height = 0; + initialized = true; godot_webxr_initialize( @@ -278,22 +285,24 @@ Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) { } Size2 WebXRInterfaceJS::get_render_targetsize() { - Size2 target_size; + if (render_targetsize.width != 0 && render_targetsize.height != 0) { + return render_targetsize; + } int *js_size = godot_webxr_get_render_targetsize(); if (!initialized || js_size == nullptr) { - // As a default, use half the window size. - target_size = DisplayServer::get_singleton()->window_get_size(); - target_size.width /= 2.0; - return target_size; + // As a temporary default (until WebXR is fully initialized), use half the window size. + Size2 temp = DisplayServer::get_singleton()->window_get_size(); + temp.width /= 2.0; + return temp; } - target_size.width = js_size[0]; - target_size.height = js_size[1]; + render_targetsize.width = js_size[0]; + render_targetsize.height = js_size[1]; free(js_size); - return target_size; + return render_targetsize; }; Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 93da9a6d12..49299b252f 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -47,7 +47,6 @@ class WebXRInterfaceJS : public WebXRInterface { private: bool initialized; - // @todo Should these really use enums instead of strings? String session_mode; String required_features; String optional_features; @@ -55,6 +54,7 @@ private: String reference_space_type; bool controllers_state[2]; + Size2 render_targetsize; Transform _js_matrix_to_transform(float *p_js_matrix); void _update_tracker(int p_controller_id); diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 9f6e7efb27..880fe2df61 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -163,8 +163,8 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver *r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2); *r_indices = (int *)malloc(sizeof(int) * output.indexCount); - float max_x = 0; - float max_y = 0; + float max_x = 0.0; + float max_y = 0.0; for (uint32_t i = 0; i < output.vertexCount; i++) { (*r_vertices)[i] = output.vertexArray[i].xref; (*r_uvs)[i * 2 + 0] = output.vertexArray[i].uv[0] / w; diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h index 49c0104e67..965eaabf81 100644 --- a/platform/android/api/jni_singleton.h +++ b/platform/android/api/jni_singleton.h @@ -83,7 +83,7 @@ public: v = (jvalue *)alloca(sizeof(jvalue) * p_argcount); } - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); int res = env->PushLocalFrame(16); diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index 825132ac8c..ee28959adc 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -72,7 +72,7 @@ Error AudioDriverAndroid::init() { // __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device"); - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); int mix_rate = GLOBAL_GET("audio/mix_rate"); int latency = GLOBAL_GET("audio/output_latency"); @@ -98,7 +98,7 @@ void AudioDriverAndroid::start() { } void AudioDriverAndroid::setup(jobject p_io) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); io = p_io; jclass c = env->GetObjectClass(io); @@ -162,7 +162,7 @@ void AudioDriverAndroid::unlock() { } void AudioDriverAndroid::finish() { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(io, _quit); if (audioBuffer) { @@ -175,7 +175,7 @@ void AudioDriverAndroid::finish() { } void AudioDriverAndroid::set_pause(bool p_pause) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(io, _pause, p_pause); } diff --git a/platform/android/detect.py b/platform/android/detect.py index 650606ff8b..0e696024a9 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -13,7 +13,7 @@ def get_name(): def can_build(): - return "ANDROID_NDK_ROOT" in os.environ + return ("ANDROID_NDK_ROOT" in os.environ) or ("ANDROID_SDK_ROOT" in os.environ) or ("ANDROID_HOME" in os.environ) def get_platform(platform): @@ -24,13 +24,36 @@ def get_opts(): from SCons.Variables import BoolVariable, EnumVariable return [ - ("ANDROID_NDK_ROOT", "Path to the Android NDK", os.environ.get("ANDROID_NDK_ROOT", 0)), + ("ANDROID_NDK_ROOT", "Path to the Android NDK", get_android_ndk_root()), + ("ANDROID_SDK_ROOT", "Path to the Android SDK", get_android_sdk_root()), ("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"), EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")), BoolVariable("android_neon", "Enable NEON support (armv7 only)", True), ] +# Return the ANDROID_SDK_ROOT environment variable. +# While ANDROID_HOME has been deprecated, it's used as a fallback for backward +# compatibility purposes. +def get_android_sdk_root(): + if "ANDROID_SDK_ROOT" in os.environ: + return os.environ.get("ANDROID_SDK_ROOT", 0) + else: + return os.environ.get("ANDROID_HOME", 0) + + +# Return the ANDROID_NDK_ROOT environment variable. +# If the env variable is already defined, we use it with the expectation that +# the user knows what they're doing (e.g: testing a new NDK version). +# Otherwise, we generate one for this build using the ANDROID_SDK_ROOT env +# variable and the project ndk version. +def get_android_ndk_root(): + if "ANDROID_NDK_ROOT" in os.environ: + return os.environ.get("ANDROID_NDK_ROOT", 0) + else: + return get_android_sdk_root() + "/ndk/" + get_project_ndk_version() + + def get_flags(): return [ ("tools", False), @@ -47,7 +70,31 @@ def create(env): return env.Clone(tools=tools) +# Check if ANDROID_NDK_ROOT is valid. +# If not, install the ndk using ANDROID_SDK_ROOT and sdkmanager. +def install_ndk_if_needed(env): + print("Checking for Android NDK...") + env_ndk_version = get_env_ndk_version(env["ANDROID_NDK_ROOT"]) + if env_ndk_version is None: + # Reinstall the ndk and update ANDROID_NDK_ROOT. + print("Installing Android NDK...") + if env["ANDROID_SDK_ROOT"] is None: + raise Exception("Invalid ANDROID_SDK_ROOT environment variable.") + + import subprocess + + extension = ".bat" if os.name == "nt" else "" + sdkmanager_path = env["ANDROID_SDK_ROOT"] + "/cmdline-tools/latest/bin/sdkmanager" + extension + ndk_download_args = "ndk;" + get_project_ndk_version() + subprocess.check_call([sdkmanager_path, ndk_download_args]) + + env["ANDROID_NDK_ROOT"] = env["ANDROID_SDK_ROOT"] + "/ndk/" + get_project_ndk_version() + print("ANDROID_NDK_ROOT: " + env["ANDROID_NDK_ROOT"]) + + def configure(env): + install_ndk_if_needed(env) + # Workaround for MinGW. See: # http://www.scons.org/wiki/LongCmdLinesOnWin32 if os.name == "nt": @@ -270,7 +317,7 @@ def configure(env): # Link flags - ndk_version = get_ndk_version(env["ANDROID_NDK_ROOT"]) + ndk_version = get_env_ndk_version(env["ANDROID_NDK_ROOT"]) if ndk_version != None and LooseVersion(ndk_version) >= LooseVersion("17.1.4828580"): env.Append(LINKFLAGS=["-Wl,--exclude-libs,libgcc.a", "-Wl,--exclude-libs,libatomic.a", "-nostdlib++"]) else: @@ -323,8 +370,14 @@ def configure(env): env.Append(LIBS=["OpenSLES", "EGL", "GLESv2", "vulkan", "android", "log", "z", "dl"]) +# Return the project NDK version. +# This is kept in sync with the value in 'platform/android/java/app/config.gradle'. +def get_project_ndk_version(): + return "21.3.6528147" + + # Return NDK version string in source.properties (adapted from the Chromium project). -def get_ndk_version(path): +def get_env_ndk_version(path): if path is None: return None prop_file_path = os.path.join(path, "source.properties") diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 78685991a8..f8ac29c738 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -47,7 +47,7 @@ DirAccess *DirAccessJAndroid::create_fs() { Error DirAccessJAndroid::list_dir_begin() { list_dir_end(); - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring js = env->NewStringUTF(current_dir.utf8().get_data()); int res = env->CallIntMethod(io, _dir_open, js); @@ -62,7 +62,7 @@ Error DirAccessJAndroid::list_dir_begin() { String DirAccessJAndroid::get_next() { ERR_FAIL_COND_V(id == 0, ""); - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring str = (jstring)env->CallObjectMethod(io, _dir_next, id); if (!str) return ""; @@ -73,7 +73,7 @@ String DirAccessJAndroid::get_next() { } bool DirAccessJAndroid::current_is_dir() const { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallBooleanMethod(io, _dir_is_dir, id); } @@ -86,7 +86,7 @@ void DirAccessJAndroid::list_dir_end() { if (id == 0) return; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(io, _dir_close, id); id = 0; } @@ -100,7 +100,7 @@ String DirAccessJAndroid::get_drive(int p_drive) { } Error DirAccessJAndroid::change_dir(String p_dir) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == "")) return OK; @@ -154,7 +154,7 @@ bool DirAccessJAndroid::file_exists(String p_file) { } bool DirAccessJAndroid::dir_exists(String p_dir) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); String sd; @@ -207,7 +207,7 @@ size_t DirAccessJAndroid::get_space_left() { } void DirAccessJAndroid::setup(jobject p_io) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); io = p_io; jclass c = env->GetObjectClass(io); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 62720e8249..a963c5a741 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -269,7 +269,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { Vector<Device> devices; volatile bool devices_changed; Mutex device_lock; - Thread *check_for_changes_thread; + Thread check_for_changes_thread; volatile bool quit_request; static void _check_for_changes_poll_thread(void *ud) { @@ -2848,13 +2848,12 @@ public: devices_changed = true; plugins_changed = true; quit_request = false; - check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this); + check_for_changes_thread.start(_check_for_changes_poll_thread, this); } ~EditorExportPlatformAndroid() { quit_request = true; - Thread::wait_to_finish(check_for_changes_thread); - memdelete(check_for_changes_thread); + check_for_changes_thread.wait_to_finish(); } }; diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 53d11fda5b..814cc30613 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -98,6 +98,8 @@ android { disable 'MissingTranslation', 'UnusedResources' } + ndkVersion versions.ndkVersion + packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 80cf6f7ede..8d3aa8a6b0 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -7,7 +7,8 @@ ext.versions = [ supportCoreUtils : '1.0.0', kotlinVersion : '1.4.10', v4Support : '1.0.0', - javaVersion : 1.8 + javaVersion : 1.8, + ndkVersion : '21.3.6528147' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. ] diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index 89ce3d15e6..6260cadffb 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -68,7 +68,7 @@ android { File sconsExecutableFile = null def sconsName = "scons" def sconsExts = (org.gradle.internal.os.OperatingSystem.current().isWindows() - ? [".bat", ".exe"] + ? [".bat", ".cmd", ".ps1", ".exe"] : [""]) logger.lifecycle("Looking for $sconsName executable path") for (ext in sconsExts) { diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle index 65b7bb9dc9..66077060ea 100644 --- a/platform/android/java/nativeSrcsConfigs/build.gradle +++ b/platform/android/java/nativeSrcsConfigs/build.gradle @@ -31,6 +31,8 @@ android { } } + ndkVersion versions.ndkVersion + externalNativeBuild { cmake { path "CMakeLists.txt" diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 2b5ca530da..ab03599dc3 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -37,7 +37,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, if (!M) return false; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); MethodInfo *method = nullptr; for (List<MethodInfo>::Element *E = M->get().front(); E; E = E->next()) { @@ -964,7 +964,7 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { if (class_cache.has(p_class)) return class_cache[p_class]; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass bclass = env->FindClass(p_class.utf8().get_data()); ERR_FAIL_COND_V(!bclass, Ref<JavaClass>()); @@ -1148,7 +1148,7 @@ JavaClassWrapper *JavaClassWrapper::singleton = nullptr; JavaClassWrapper::JavaClassWrapper(jobject p_activity) { singleton = this; - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jclass activityClass = env->FindClass("android/app/Activity"); jmethodID getClassLoader = env->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;"); diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 8f8275826d..4ee4427aa0 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -34,7 +34,7 @@ // JNIEnv is only valid within the thread it belongs to, in a multi threading environment // we can't cache it. // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv -// from ThreadAndroid. +// from get_jni_env(). GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) { godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance); @@ -72,7 +72,7 @@ jobject GodotIOJavaWrapper::get_instance() { Error GodotIOJavaWrapper::open_uri(const String &p_uri) { if (_open_URI) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring jStr = env->NewStringUTF(p_uri.utf8().get_data()); return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK; } else { @@ -82,7 +82,7 @@ Error GodotIOJavaWrapper::open_uri(const String &p_uri) { String GodotIOJavaWrapper::get_user_data_dir() { if (_get_data_dir) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir); return jstring_to_string(s, env); } else { @@ -92,7 +92,7 @@ String GodotIOJavaWrapper::get_user_data_dir() { String GodotIOJavaWrapper::get_locale() { if (_get_locale) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale); return jstring_to_string(s, env); } else { @@ -102,7 +102,7 @@ String GodotIOJavaWrapper::get_locale() { String GodotIOJavaWrapper::get_model() { if (_get_model) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model); return jstring_to_string(s, env); } else { @@ -112,7 +112,7 @@ String GodotIOJavaWrapper::get_model() { int GodotIOJavaWrapper::get_screen_dpi() { if (_get_screen_DPI) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallIntMethod(godot_io_instance, _get_screen_DPI); } else { return 160; @@ -121,7 +121,7 @@ int GodotIOJavaWrapper::get_screen_dpi() { void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { if (_screen_get_usable_rect) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect); ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4); jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE); @@ -134,7 +134,7 @@ void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { String GodotIOJavaWrapper::get_unique_id() { if (_get_unique_id) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id); return jstring_to_string(s, env); } else { @@ -148,7 +148,7 @@ bool GodotIOJavaWrapper::has_vk() { void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { if (_show_keyboard) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring jStr = env->NewStringUTF(p_existing.utf8().get_data()); env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end); } @@ -156,21 +156,21 @@ void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int void GodotIOJavaWrapper::hide_vk() { if (_hide_keyboard) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(godot_io_instance, _hide_keyboard); } } void GodotIOJavaWrapper::set_screen_orientation(int p_orient) { if (_set_screen_orientation) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient); } } int GodotIOJavaWrapper::get_screen_orientation() { if (_get_screen_orientation) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallIntMethod(godot_io_instance, _get_screen_orientation); } else { return 0; @@ -179,7 +179,7 @@ int GodotIOJavaWrapper::get_screen_orientation() { String GodotIOJavaWrapper::get_system_dir(int p_dir) { if (_get_system_dir) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir); return jstring_to_string(s, env); } else { diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index e3a4ce63ef..bb22162879 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -87,7 +87,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en godot_java = new GodotJavaWrapper(env, activity, godot_instance); godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env)); - ThreadAndroid::make_default(jvm); + init_thread_jandroid(jvm, env); jobject amgr = env->NewGlobalRef(p_asset_manager); @@ -119,7 +119,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) { - ThreadAndroid::setup_thread(); + setup_android_thread(); const char **cmdline = nullptr; jstring *j_cmdline = nullptr; @@ -206,7 +206,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl return; if (step == 0) { - // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id, + // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id, // but for Godot purposes, the main thread is the one running the game loop Main::setup2(Thread::get_caller_id()); ++step; @@ -382,7 +382,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) { - ThreadAndroid::setup_thread(); + setup_android_thread(); AudioDriverAndroid::thread_func(env); } diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp index cb26c7b8c5..5b638300ef 100644 --- a/platform/android/java_godot_view_wrapper.cpp +++ b/platform/android/java_godot_view_wrapper.cpp @@ -33,7 +33,7 @@ #include "thread_jandroid.h" GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); _godot_view = env->NewGlobalRef(godot_view); @@ -47,20 +47,20 @@ GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) { void GodotJavaViewWrapper::request_pointer_capture() { if (_request_pointer_capture != 0) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(_godot_view, _request_pointer_capture); } } void GodotJavaViewWrapper::release_pointer_capture() { if (_request_pointer_capture != 0) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(_godot_view, _release_pointer_capture); } } GodotJavaViewWrapper::~GodotJavaViewWrapper() { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->DeleteGlobalRef(_godot_view); env->DeleteGlobalRef(_cls); } diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index c4e7f272d3..759980373a 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -33,7 +33,7 @@ // JNIEnv is only valid within the thread it belongs to, in a multi threading environment // we can't cache it. // For Godot we call most access methods from our thread and we thus get a valid JNIEnv -// from ThreadAndroid. For one or two we expect to pass the environment +// from get_jni_env(). For one or two we expect to pass the environment // TODO we could probably create a base class for this... @@ -91,7 +91,7 @@ jobject GodotJavaWrapper::get_activity() { jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env) { if (godot_class) { if (p_env == nullptr) - p_env = ThreadAndroid::get_env(); + p_env = get_jni_env(); jfieldID fid = p_env->GetStaticFieldID(godot_class, p_name, p_class); return p_env->GetStaticObjectField(godot_class, fid); @@ -102,7 +102,7 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl jobject GodotJavaWrapper::get_class_loader() { if (_get_class_loader) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallObjectMethod(activity, _get_class_loader); } else { return nullptr; @@ -113,7 +113,7 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() { if (_godot_view != nullptr) { return _godot_view; } - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jmethodID godot_view_getter = env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;"); _godot_view = new GodotJavaViewWrapper(env->CallObjectMethod(godot_instance, godot_view_getter)); return _godot_view; @@ -122,7 +122,7 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() { void GodotJavaWrapper::on_video_init(JNIEnv *p_env) { if (_on_video_init) if (p_env == nullptr) - p_env = ThreadAndroid::get_env(); + p_env = get_jni_env(); p_env->CallVoidMethod(godot_instance, _on_video_init); } @@ -130,7 +130,7 @@ void GodotJavaWrapper::on_video_init(JNIEnv *p_env) { void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) { if (_on_godot_main_loop_started) { if (p_env == nullptr) { - p_env = ThreadAndroid::get_env(); + p_env = get_jni_env(); } } p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started); @@ -139,7 +139,7 @@ void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) { void GodotJavaWrapper::restart(JNIEnv *p_env) { if (_restart) if (p_env == nullptr) - p_env = ThreadAndroid::get_env(); + p_env = get_jni_env(); p_env->CallVoidMethod(godot_instance, _restart); } @@ -147,21 +147,21 @@ void GodotJavaWrapper::restart(JNIEnv *p_env) { void GodotJavaWrapper::force_quit(JNIEnv *p_env) { if (_finish) if (p_env == nullptr) - p_env = ThreadAndroid::get_env(); + p_env = get_jni_env(); p_env->CallVoidMethod(godot_instance, _finish); } void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) { if (_set_keep_screen_on) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled); } } void GodotJavaWrapper::alert(const String &p_message, const String &p_title) { if (_alert) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data()); jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data()); env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle); @@ -169,7 +169,7 @@ void GodotJavaWrapper::alert(const String &p_message, const String &p_title) { } int GodotJavaWrapper::get_gles_version_code() { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); if (_get_GLES_version_code) { return env->CallIntMethod(godot_instance, _get_GLES_version_code); } @@ -183,7 +183,7 @@ bool GodotJavaWrapper::has_get_clipboard() { String GodotJavaWrapper::get_clipboard() { if (_get_clipboard) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard); return jstring_to_string(s, env); } else { @@ -193,7 +193,7 @@ String GodotJavaWrapper::get_clipboard() { String GodotJavaWrapper::get_input_fallback_mapping() { if (_get_input_fallback_mapping) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping); return jstring_to_string(fallback_mapping, env); } else { @@ -207,7 +207,7 @@ bool GodotJavaWrapper::has_set_clipboard() { void GodotJavaWrapper::set_clipboard(const String &p_text) { if (_set_clipboard) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring jStr = env->NewStringUTF(p_text.utf8().get_data()); env->CallVoidMethod(godot_instance, _set_clipboard, jStr); } @@ -215,7 +215,7 @@ void GodotJavaWrapper::set_clipboard(const String &p_text) { bool GodotJavaWrapper::request_permission(const String &p_name) { if (_request_permission) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jstring jStrName = env->NewStringUTF(p_name.utf8().get_data()); return env->CallBooleanMethod(godot_instance, _request_permission, jStrName); } else { @@ -225,7 +225,7 @@ bool GodotJavaWrapper::request_permission(const String &p_name) { bool GodotJavaWrapper::request_permissions() { if (_request_permissions) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallBooleanMethod(godot_instance, _request_permissions); } else { return false; @@ -235,7 +235,7 @@ bool GodotJavaWrapper::request_permissions() { Vector<String> GodotJavaWrapper::get_granted_permissions() const { Vector<String> permissions_list; if (_get_granted_permissions) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); jobject permissions_object = env->CallObjectMethod(godot_instance, _get_granted_permissions); jobjectArray *arr = reinterpret_cast<jobjectArray *>(&permissions_object); @@ -253,14 +253,14 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const { void GodotJavaWrapper::init_input_devices() { if (_init_input_devices) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(godot_instance, _init_input_devices); } } jobject GodotJavaWrapper::get_surface() { if (_get_surface) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallObjectMethod(godot_instance, _get_surface); } else { return nullptr; @@ -269,7 +269,7 @@ jobject GodotJavaWrapper::get_surface() { bool GodotJavaWrapper::is_activity_resumed() { if (_is_activity_resumed) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); return env->CallBooleanMethod(godot_instance, _is_activity_resumed); } else { return false; @@ -278,7 +278,7 @@ bool GodotJavaWrapper::is_activity_resumed() { void GodotJavaWrapper::vibrate(int p_duration_ms) { if (_vibrate) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms); } } diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp index ba7b3d3775..ddc2368793 100644 --- a/platform/android/net_socket_android.cpp +++ b/platform/android/net_socket_android.cpp @@ -38,7 +38,7 @@ jmethodID NetSocketAndroid::_multicast_lock_acquire = 0; jmethodID NetSocketAndroid::_multicast_lock_release = 0; void NetSocketAndroid::setup(jobject p_net_utils) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); net_utils = env->NewGlobalRef(p_net_utils); @@ -51,14 +51,14 @@ void NetSocketAndroid::setup(jobject p_net_utils) { void NetSocketAndroid::multicast_lock_acquire() { if (_multicast_lock_acquire) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(net_utils, _multicast_lock_acquire); } } void NetSocketAndroid::multicast_lock_release() { if (_multicast_lock_release) { - JNIEnv *env = ThreadAndroid::get_env(); + JNIEnv *env = get_jni_env(); env->CallVoidMethod(net_utils, _multicast_lock_release); } } diff --git a/platform/android/string_android.h b/platform/android/string_android.h index 25c6f749d4..3721315d3f 100644 --- a/platform/android/string_android.h +++ b/platform/android/string_android.h @@ -37,14 +37,14 @@ /** * Converts JNI jstring to Godot String. * @param source Source JNI string. If null an empty string is returned. - * @param env JNI environment instance. If null obtained by ThreadAndroid::get_env(). + * @param env JNI environment instance. If null obtained by get_jni_env(). * @return Godot string instance. */ static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) { String result; if (source) { if (!env) { - env = ThreadAndroid::get_env(); + env = get_jni_env(); } const char *const source_utf8 = env->GetStringUTFChars(source, nullptr); if (source_utf8) { diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index cb3527067f..afcc7294f2 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -30,116 +30,29 @@ #include "thread_jandroid.h" -#include "core/object/script_language.h" -#include "core/os/memory.h" -#include "core/templates/safe_refcount.h" +#include "core/os/thread.h" -static void _thread_id_key_destr_callback(void *p_value) { - memdelete(static_cast<Thread::ID *>(p_value)); -} - -static pthread_key_t _create_thread_id_key() { - pthread_key_t key; - pthread_key_create(&key, &_thread_id_key_destr_callback); - return key; -} - -pthread_key_t ThreadAndroid::thread_id_key = _create_thread_id_key(); -Thread::ID ThreadAndroid::next_thread_id = 0; - -Thread::ID ThreadAndroid::get_id() const { - return id; -} - -Thread *ThreadAndroid::create_thread_jandroid() { - return memnew(ThreadAndroid); -} - -void *ThreadAndroid::thread_callback(void *userdata) { - ThreadAndroid *t = reinterpret_cast<ThreadAndroid *>(userdata); - setup_thread(); - ScriptServer::thread_enter(); //scripts may need to attach a stack - t->id = atomic_increment(&next_thread_id); - pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id))); - t->callback(t->user); - ScriptServer::thread_exit(); - return nullptr; -} - -Thread *ThreadAndroid::create_func_jandroid(ThreadCreateCallback p_callback, void *p_user, const Settings &) { - ThreadAndroid *tr = memnew(ThreadAndroid); - tr->callback = p_callback; - tr->user = p_user; - pthread_attr_init(&tr->pthread_attr); - pthread_attr_setdetachstate(&tr->pthread_attr, PTHREAD_CREATE_JOINABLE); - - pthread_create(&tr->pthread, &tr->pthread_attr, thread_callback, tr); - - return tr; -} +static JavaVM *java_vm = nullptr; +static thread_local JNIEnv *env = nullptr; -Thread::ID ThreadAndroid::get_thread_id_func_jandroid() { - void *value = pthread_getspecific(thread_id_key); - - if (value) - return *static_cast<ID *>(value); - - ID new_id = atomic_increment(&next_thread_id); - pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id))); - return new_id; -} - -void ThreadAndroid::wait_to_finish_func_jandroid(Thread *p_thread) { - ThreadAndroid *tp = static_cast<ThreadAndroid *>(p_thread); - ERR_FAIL_COND(!tp); - ERR_FAIL_COND(tp->pthread == 0); - - pthread_join(tp->pthread, nullptr); - tp->pthread = 0; -} - -void ThreadAndroid::_thread_destroyed(void *value) { - /* The thread is being destroyed, detach it from the Java VM and set the mThreadKey value to NULL as required */ - JNIEnv *env = (JNIEnv *)value; - if (env != nullptr) { - java_vm->DetachCurrentThread(); - pthread_setspecific(jvm_key, nullptr); - } -} - -pthread_key_t ThreadAndroid::jvm_key; -JavaVM *ThreadAndroid::java_vm = nullptr; - -void ThreadAndroid::setup_thread() { - if (pthread_getspecific(jvm_key)) - return; //already setup - JNIEnv *env; +static void init_thread() { java_vm->AttachCurrentThread(&env, nullptr); - pthread_setspecific(jvm_key, (void *)env); } -void ThreadAndroid::make_default(JavaVM *p_java_vm) { - java_vm = p_java_vm; - create_func = create_func_jandroid; - get_thread_id_func = get_thread_id_func_jandroid; - wait_to_finish_func = wait_to_finish_func_jandroid; - pthread_key_create(&jvm_key, _thread_destroyed); - setup_thread(); +static void term_thread() { + java_vm->DetachCurrentThread(); } -JNIEnv *ThreadAndroid::get_env() { - if (!pthread_getspecific(jvm_key)) { - setup_thread(); - } - - JNIEnv *env = nullptr; - java_vm->AttachCurrentThread(&env, nullptr); - return env; +void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) { + java_vm = p_jvm; + env = p_env; + Thread::_set_platform_funcs(nullptr, nullptr, &init_thread, &term_thread); } -ThreadAndroid::ThreadAndroid() { - pthread = 0; +void setup_android_thread() { + init_thread(); } -ThreadAndroid::~ThreadAndroid() { +JNIEnv *get_jni_env() { + return env; } diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index c37e2d740e..ff13ae911f 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -28,46 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef THREAD_POSIX_H -#define THREAD_POSIX_H +#ifndef THREAD_JANDROID_H +#define THREAD_JANDROID_H -#include "core/os/thread.h" #include <jni.h> -#include <pthread.h> -#include <sys/types.h> -class ThreadAndroid : public Thread { - static pthread_key_t thread_id_key; - static ID next_thread_id; +void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env); - pthread_t pthread; - pthread_attr_t pthread_attr; - ThreadCreateCallback callback; - void *user; - ID id; - - static Thread *create_thread_jandroid(); - - static void *thread_callback(void *userdata); - - static Thread *create_func_jandroid(ThreadCreateCallback p_callback, void *, const Settings &); - static ID get_thread_id_func_jandroid(); - static void wait_to_finish_func_jandroid(Thread *p_thread); - - static void _thread_destroyed(void *value); - ThreadAndroid(); - - static pthread_key_t jvm_key; - static JavaVM *java_vm; - -public: - virtual ID get_id() const; - - static void make_default(JavaVM *p_java_vm); - static void setup_thread(); - static JNIEnv *get_env(); - - ~ThreadAndroid(); -}; +void setup_android_thread(); +JNIEnv *get_jni_env(); #endif diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index ad4af9ba6a..17796beb6f 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -34,6 +34,7 @@ def get_opts(): " validation layers)", False, ), + BoolVariable("ios_simulator", "Build for iOS Simulator", False), BoolVariable("ios_exceptions", "Enable exceptions", False), ("ios_triple", "Triple for ios toolchain", ""), ] @@ -107,8 +108,17 @@ def configure(env): ## Compile flags - if env["arch"] == "x86" or env["arch"] == "x86_64": + if env["ios_simulator"]: detect_darwin_sdk_path("iphonesimulator", env) + env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"]) + env.Append(LINKFLAGS=["-mios-simulator-version-min=13.0"]) + env.extra_suffix = ".simulator" + env.extra_suffix + else: + detect_darwin_sdk_path("iphone", env) + env.Append(CCFLAGS=["-miphoneos-version-min=11.0"]) + env.Append(LINKFLAGS=["-miphoneos-version-min=11.0"]) + + if env["arch"] == "x86" or env["arch"] == "x86_64": env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9" arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append( @@ -116,11 +126,10 @@ def configure(env): "-fobjc-arc -arch " + arch_flag + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks" - " -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0" + " -fasm-blocks -isysroot $IPHONESDK" ).split() ) elif env["arch"] == "arm": - detect_darwin_sdk_path("iphone", env) env.Append( CCFLAGS=( "-fobjc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing" @@ -128,16 +137,15 @@ def configure(env): " -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb" ' "-DIBOutlet=__attribute__((iboutlet))"' ' "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))"' - ' "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split() + ' "-DIBAction=void)__attribute__((ibaction)" -MMD -MT dependencies'.split() ) ) elif env["arch"] == "arm64": - detect_darwin_sdk_path("iphone", env) env.Append( CCFLAGS=( "-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing" " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" - " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0" + " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies" " -isysroot $IPHONESDK".split() ) ) @@ -162,7 +170,6 @@ def configure(env): LINKFLAGS=[ "-arch", arch_flag, - "-mios-simulator-version-min=13.0", "-isysroot", "$IPHONESDK", "-Xlinker", @@ -173,46 +180,14 @@ def configure(env): ] ) elif env["arch"] == "arm": - env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"]) + env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip"]) if env["arch"] == "arm64": - env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"]) + env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip"]) env.Append( LINKFLAGS=[ "-isysroot", "$IPHONESDK", - "-framework", - "AudioToolbox", - "-framework", - "AVFoundation", - "-framework", - "CoreAudio", - "-framework", - "CoreGraphics", - "-framework", - "CoreMedia", - "-framework", - "CoreVideo", - "-framework", - "CoreMotion", - "-framework", - "Foundation", - "-framework", - "GameController", - "-framework", - "MediaPlayer", - "-framework", - "Metal", - "-framework", - "QuartzCore", - "-framework", - "Security", - "-framework", - "SystemConfiguration", - "-framework", - "UIKit", - "-framework", - "ARKit", ] ) diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index a8561c79ab..91cecdd704 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -57,7 +57,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { // Plugins volatile bool plugins_changed; - Thread *check_for_changes_thread; + Thread check_for_changes_thread; volatile bool quit_request; Mutex plugins_lock; Vector<PluginConfigIOS> plugins; @@ -1351,22 +1351,19 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> Vector<String> added_embedded_dependenciy_names; HashMap<String, String> plist_values; + Set<String> plugin_linker_flags; + Error err; for (int i = 0; i < enabled_plugins.size(); i++) { PluginConfigIOS plugin = enabled_plugins[i]; // Export plugin binary. - if (!plugin.supports_targets) { - err = _copy_asset(dest_dir, plugin.binary, nullptr, true, true, r_exported_assets); - } else { - String plugin_binary_dir = plugin.binary.get_base_dir(); - String plugin_name_prefix = plugin.binary.get_basename().get_file(); - String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + ".a"; - String result_file_name = plugin.binary.get_file(); - - err = _copy_asset(dest_dir, plugin_binary_dir.plus_file(plugin_file), &result_file_name, true, true, r_exported_assets); - } + String plugin_main_binary = get_plugin_main_binary(plugin, p_debug); + String plugin_binary_result_file = plugin.binary.get_file(); + // We shouldn't embed .xcframework that contains static libraries. + // Static libraries are not embedded anyway. + err = _copy_asset(dest_dir, plugin_main_binary, &plugin_binary_result_file, true, false, r_exported_assets); ERR_FAIL_COND_V(err, err); @@ -1422,6 +1419,13 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> p_config_data.capabilities.push_back(capability); } + // Linker flags + // Checking duplicates + for (int j = 0; j < plugin.linker_flags.size(); j++) { + String linker_flag = plugin.linker_flags[j]; + plugin_linker_flags.insert(linker_flag); + } + // Plist // Using hash map container to remove duplicates const String *K = nullptr; @@ -1502,6 +1506,27 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> p_config_data.cpp_code += plugin_cpp_code.format(plugin_format, "$_"); } + + // Update Linker Flag Values + { + String result_linker_flags = " "; + for (Set<String>::Element *E = plugin_linker_flags.front(); E; E = E->next()) { + const String &flag = E->get(); + + if (flag.length() == 0) { + continue; + } + + if (result_linker_flags.length() > 0) { + result_linker_flags += ' '; + } + + result_linker_flags += flag; + } + result_linker_flags = result_linker_flags.replace("\"", "\\\""); + p_config_data.linker_flags += result_linker_flags; + } + return OK; } @@ -1575,9 +1600,9 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p return ERR_SKIP; } - String library_to_use = "libgodot.iphone." + String(p_debug ? "debug" : "release") + ".fat.a"; + String library_to_use = "libgodot.iphone." + String(p_debug ? "debug" : "release") + ".xcframework"; - print_line("Static library: " + library_to_use); + print_line("Static framework: " + library_to_use); String pkg_name; if (p_preset->get("application/name") != "") { pkg_name = p_preset->get("application/name"); // app_name @@ -1663,7 +1688,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p if (files_to_parse.has(file)) { _fix_config_file(p_preset, data, config_data, p_debug); } else if (file.begins_with("libgodot.iphone")) { - if (file != library_to_use) { + if (!file.begins_with(library_to_use) || file.ends_with(String("/empty"))) { ret = unzGoToNextFile(src_pkg_zip); continue; //ignore! } @@ -1671,7 +1696,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p #if defined(OSX_ENABLED) || defined(X11_ENABLED) is_execute = true; #endif - file = "godot_ios.a"; + file = file.replace(library_to_use, binary_name + ".xcframework"); } if (file == project_file) { @@ -1945,13 +1970,12 @@ EditorExportPlatformIOS::EditorExportPlatformIOS() { plugins_changed = true; quit_request = false; - check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this); + check_for_changes_thread.start(_check_for_changes_poll_thread, this); } EditorExportPlatformIOS::~EditorExportPlatformIOS() { quit_request = true; - Thread::wait_to_finish(check_for_changes_thread); - memdelete(check_for_changes_thread); + check_for_changes_thread.wait_to_finish(); } void register_iphone_exporter() { diff --git a/platform/iphone/godot_app_delegate.m b/platform/iphone/godot_app_delegate.m index 7b9cf7893c..3ce9bffc79 100644 --- a/platform/iphone/godot_app_delegate.m +++ b/platform/iphone/godot_app_delegate.m @@ -302,37 +302,7 @@ static NSMutableArray<ApplicationDelegateService *> *services = nil; // MARK: Remote Notification -- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken { - for (ApplicationDelegateService *service in services) { - if (![service respondsToSelector:_cmd]) { - continue; - } - - [service application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken]; - } -} - -- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error { - for (ApplicationDelegateService *service in services) { - if (![service respondsToSelector:_cmd]) { - continue; - } - - [service application:application didFailToRegisterForRemoteNotificationsWithError:error]; - } -} - -- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler { - for (ApplicationDelegateService *service in services) { - if (![service respondsToSelector:_cmd]) { - continue; - } - - [service application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler]; - } - - completionHandler(UIBackgroundFetchResultNoData); -} +// Moved to the iOS Plugin // MARK: User Activity and Handling Quick Actions diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h index 29960c47a8..265f826173 100644 --- a/platform/iphone/godot_view.h +++ b/platform/iphone/godot_view.h @@ -32,12 +32,20 @@ class String; +@class GodotView; @protocol DisplayLayer; @protocol GodotViewRendererProtocol; +@protocol GodotViewDelegate + +- (BOOL)godotViewFinishedSetup:(GodotView *)view; + +@end + @interface GodotView : UIView @property(assign, nonatomic) id<GodotViewRendererProtocol> renderer; +@property(assign, nonatomic) id<GodotViewDelegate> delegate; @property(assign, readonly, nonatomic) BOOL isActive; diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index bf073ae295..887297848e 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -120,6 +120,7 @@ static const int max_touches = 8; [self stopRendering]; self.renderer = nil; + self.delegate = nil; if (self.renderingLayer) { [self.renderingLayer removeFromSuperlayer]; @@ -241,6 +242,14 @@ static const int max_touches = 8; return; } + if (self.delegate) { + BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self]; + + if (!delegateFinishedSetup) { + return; + } + } + [self handleMotion]; [self.renderer renderOnView:self]; } diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index 625cbf178e..51c4da2960 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -144,8 +144,6 @@ void OSIPhone::deinitialize_modules() { } void OSIPhone::set_main_loop(MainLoop *p_main_loop) { - godot_ios_plugins_initialize(); - main_loop = p_main_loop; if (main_loop) { @@ -179,6 +177,8 @@ bool OSIPhone::iterate() { } void OSIPhone::start() { + godot_ios_plugins_initialize(); + Main::start(); if (joypad_iphone) { diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h index d0d30c9371..f4e30c8349 100644 --- a/platform/iphone/plugin/godot_plugin_config.h +++ b/platform/iphone/plugin/godot_plugin_config.h @@ -66,6 +66,7 @@ struct PluginConfigIOS { inline static const char *DEPENDENCIES_SYSTEM_KEY = "system"; inline static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities"; inline static const char *DEPENDENCIES_FILES_KEY = "files"; + inline static const char *DEPENDENCIES_LINKER_FLAGS = "linker_flags"; inline static const char *PLIST_SECTION = "plist"; @@ -89,6 +90,8 @@ struct PluginConfigIOS { Vector<String> files_to_copy; Vector<String> capabilities; + Vector<String> linker_flags; + // Optional plist section // Supports only string types for now HashMap<String, String> plist; @@ -167,16 +170,25 @@ static inline bool validate_plugin(PluginConfigIOS &plugin_config) { bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize; - if (fields_value && FileAccess::exists(plugin_config.binary)) { + if (!fields_value) { + return false; + } + + String plugin_extension = plugin_config.binary.get_extension().to_lower(); + + if ((plugin_extension == "a" && FileAccess::exists(plugin_config.binary)) || + (plugin_extension == "xcframework" && DirAccess::exists(plugin_config.binary))) { plugin_config.valid_config = true; plugin_config.supports_targets = false; - } else if (fields_value) { + } else { String file_path = plugin_config.binary.get_base_dir(); String file_name = plugin_config.binary.get_basename().get_file(); - String release_file_name = file_path.plus_file(file_name + ".release.a"); - String debug_file_name = file_path.plus_file(file_name + ".debug.a"); + String file_extension = plugin_config.binary.get_extension(); + String release_file_name = file_path.plus_file(file_name + ".release." + file_extension); + String debug_file_name = file_path.plus_file(file_name + ".debug." + file_extension); - if (FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) { + if ((plugin_extension == "a" && FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) || + (plugin_extension == "xcframework" && DirAccess::exists(release_file_name) && DirAccess::exists(debug_file_name))) { plugin_config.valid_config = true; plugin_config.supports_targets = true; } @@ -185,6 +197,19 @@ static inline bool validate_plugin(PluginConfigIOS &plugin_config) { return plugin_config.valid_config; } +static inline String get_plugin_main_binary(PluginConfigIOS &plugin_config, bool p_debug) { + if (!plugin_config.supports_targets) { + return plugin_config.binary; + } + + String plugin_binary_dir = plugin_config.binary.get_base_dir(); + String plugin_name_prefix = plugin_config.binary.get_basename().get_file(); + String plugin_extension = plugin_config.binary.get_extension(); + String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + "." + plugin_extension; + + return plugin_binary_dir.plus_file(plugin_file); +} + static inline uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path) { uint64_t last_updated = FileAccess::get_modified_time(config_path); @@ -238,6 +263,8 @@ static inline PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, co plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files); plugin_config.capabilities = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_CAPABILITIES_KEY, Vector<String>()); + + plugin_config.linker_flags = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_LINKER_FLAGS, Vector<String>()); } if (config_file->has_section(PluginConfigIOS::PLIST_SECTION)) { diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index c41aa13bb7..6cef244567 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -40,12 +40,14 @@ #import <AVFoundation/AVFoundation.h> #import <GameController/GameController.h> -@interface ViewController () +@interface ViewController () <GodotViewDelegate> @property(strong, nonatomic) GodotViewRenderer *renderer; @property(strong, nonatomic) GodotNativeVideoView *videoView; @property(strong, nonatomic) GodotKeyboardInputView *keyboardView; +@property(strong, nonatomic) UIView *godotLoadingOverlay; + @end @implementation ViewController @@ -62,6 +64,7 @@ self.view = view; view.renderer = self.renderer; + view.delegate = self; } - (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { @@ -97,6 +100,7 @@ [super viewDidLoad]; [self observeKeyboard]; + [self displayLoadingOverlay]; if (@available(iOS 11.0, *)) { [self setNeedsUpdateOfScreenEdgesDeferringSystemGestures]; @@ -121,6 +125,31 @@ object:nil]; } +- (void)displayLoadingOverlay { + NSBundle *bundle = [NSBundle mainBundle]; + NSString *storyboardName = @"Launch Screen"; + + if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) { + return; + } + + UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle]; + + UIViewController *controller = [launchStoryboard instantiateInitialViewController]; + self.godotLoadingOverlay = controller.view; + self.godotLoadingOverlay.frame = self.view.bounds; + self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; + + [self.view addSubview:self.godotLoadingOverlay]; +} + +- (BOOL)godotViewFinishedSetup:(GodotView *)view { + [self.godotLoadingOverlay removeFromSuperview]; + self.godotLoadingOverlay = nil; + + return YES; +} + - (void)dealloc { [self.videoView stopVideo]; @@ -130,6 +159,11 @@ self.renderer = nil; + if (self.godotLoadingOverlay) { + [self.godotLoadingOverlay removeFromSuperview]; + self.godotLoadingOverlay = nil; + } + [[NSNotificationCenter defaultCenter] removeObserver:self]; } diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index b0302a5f88..11a45d2811 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -42,8 +42,6 @@ if env["gdnative_enabled"]: sys_env["LIBS"] = [] # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. sys_env.Append(LIBS=["idbfs.js"]) - # JS prepended to the module code loading the side library. - sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")]) # Configure it as a main module (dynamic linking support). sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) @@ -53,7 +51,6 @@ if env["gdnative_enabled"]: sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" # The main emscripten runtime, with exported standard libraries. sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"]) - sys_env.Depends(sys, "js/dynlink.pre.js") # The side library, containing all Godot code. wasm_env = env.Clone() @@ -97,7 +94,13 @@ out_files = [ zip_dir.File(binary_name + ".html"), zip_dir.File(binary_name + ".audio.worklet.js"), ] -html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html" +html_file = "#misc/dist/html/full-size.html" +if env["tools"]: + subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()} + html_file = env.Substfile( + target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict + ) + in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"] if env["gdnative_enabled"]: in_files.append(build[2]) # Runtime diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 6395fdf721..f7cc9e6540 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -267,7 +267,7 @@ int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state); - thread = Thread::create(_audio_thread_func, this); + thread.start(_audio_thread_func, this); } void AudioDriverJavaScript::WorkletNode::lock() { @@ -280,8 +280,6 @@ void AudioDriverJavaScript::WorkletNode::unlock() { void AudioDriverJavaScript::WorkletNode::finish() { quit = true; // Ask thread to quit. - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } #endif diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index d55ec261a4..393693640f 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -59,7 +59,7 @@ public: STATE_MAX, }; Mutex mutex; - Thread *thread = nullptr; + Thread thread; bool quit = false; int32_t state[STATE_MAX] = { 0 }; diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 0d57f8aad1..653d18f791 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -1,7 +1,14 @@ import os import sys -from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries, add_js_pre, add_js_externs +from emscripten_helpers import ( + run_closure_compiler, + create_engine_file, + add_js_libraries, + add_js_pre, + add_js_externs, + get_build_version, +) from methods import get_compiler_version from SCons.Util import WhereIs @@ -50,12 +57,13 @@ def get_flags(): def configure(env): - if not isinstance(env["initial_memory"], int): + try: + env["initial_memory"] = int(env["initial_memory"]) + except Exception: print("Initial memory must be a valid integer") sys.exit(255) ## Build type - if env["target"] == "release": # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly @@ -139,6 +147,9 @@ def configure(env): env.AddMethod(add_js_pre, "AddJSPre") env.AddMethod(add_js_externs, "AddJSExterns") + # Add method for getting build version string. + env.AddMethod(get_build_version, "GetBuildVersion") + # Add method that joins/compiles our Engine files. env.AddMethod(create_engine_file, "CreateEngineFile") diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index f10627b0b6..cfe093693f 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -93,7 +93,7 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co DisplayServerJavaScript *display = get_singleton(); // Empty ID is canvas. String target_id = String::utf8(p_event->id); - if (target_id.is_empty() || target_id == String::utf8(display->canvas_id)) { + if (target_id.is_empty() || target_id == String::utf8(&(display->canvas_id[1]))) { // This event property is the only reliable data on // browser fullscreen state. if (p_event->isFullscreen) { @@ -455,7 +455,7 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const { EmscriptenPointerlockChangeEvent ev; emscripten_get_pointerlock_status(&ev); - return (ev.isActive && String::utf8(ev.id) == String::utf8(canvas_id)) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE; + return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE; } // Wheel @@ -558,57 +558,51 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { } // Gamepad - -EM_BOOL DisplayServerJavaScript::gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data) { +void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); - if (p_event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) { - String guid = ""; - if (String::utf8(p_event->mapping) == "standard") - guid = "Default HTML5 Gamepad"; - input->joy_connection_changed(p_event->index, true, String::utf8(p_event->id), guid); + if (p_connected) { + input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid)); } else { - input->joy_connection_changed(p_event->index, false, ""); + input->joy_connection_changed(p_index, false, ""); } - return true; } void DisplayServerJavaScript::process_joypads() { - int joypad_count = emscripten_get_num_gamepads(); Input *input = Input::get_singleton(); - for (int joypad = 0; joypad < joypad_count; joypad++) { - EmscriptenGamepadEvent state; - EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status(joypad, &state); - // Chromium reserves gamepads slots, so NO_DATA is an expected result. - ERR_CONTINUE(query_result != EMSCRIPTEN_RESULT_SUCCESS && - query_result != EMSCRIPTEN_RESULT_NO_DATA); - if (query_result == EMSCRIPTEN_RESULT_SUCCESS && state.connected) { - int button_count = MIN(state.numButtons, 18); - int axis_count = MIN(state.numAxes, 8); - for (int button = 0; button < button_count; button++) { - float value = state.analogButton[button]; - input->joy_button(joypad, button, value); - } - for (int axis = 0; axis < axis_count; axis++) { + int32_t pads = godot_js_display_gamepad_sample_count(); + int32_t s_btns_num = 0; + int32_t s_axes_num = 0; + int32_t s_standard = 0; + float s_btns[16]; + float s_axes[10]; + for (int idx = 0; idx < pads; idx++) { + int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard); + if (err) { + continue; + } + for (int b = 0; b < s_btns_num; b++) { + float value = s_btns[b]; + // Buttons 6 and 7 in the standard mapping need to be + // axis to be handled as JOY_AXIS_TRIGGER by Godot. + if (s_standard && (b == 6 || b == 7)) { Input::JoyAxis joy_axis; - joy_axis.min = -1; - joy_axis.value = state.axis[axis]; - input->joy_axis(joypad, axis, joy_axis); + joy_axis.min = 0; + joy_axis.value = value; + int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; + input->joy_axis(idx, a, joy_axis); + } else { + input->joy_button(idx, b, value); } } + for (int a = 0; a < s_axes_num; a++) { + Input::JoyAxis joy_axis; + joy_axis.min = -1; + joy_axis.value = s_axes[a]; + input->joy_axis(idx, a, joy_axis); + } } } -#if 0 -bool DisplayServerJavaScript::is_joy_known(int p_device) { - return Input::get_singleton()->is_joy_mapped(p_device); -} - - -String DisplayServerJavaScript::get_joy_guid(int p_device) const { - return Input::get_singleton()->get_joy_guid_remapped(p_device); -} -#endif - Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() { Vector<String> drivers; drivers.push_back("dummy"); @@ -766,9 +760,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive #define SET_EM_WINDOW_CALLBACK(ev, cb) \ result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \ EM_CHECK(ev) -#define SET_EM_CALLBACK_NOTARGET(ev, cb) \ - result = emscripten_set_##ev##_callback(nullptr, true, &cb); \ - EM_CHECK(ev) // These callbacks from Emscripten's html5.h suffice to access most // JavaScript APIs. SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) @@ -783,9 +774,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive SET_EM_CALLBACK(canvas_id, keypress, keypress_callback) SET_EM_CALLBACK(canvas_id, keyup, keyup_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback) - SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback) - SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback) -#undef SET_EM_CALLBACK_NOTARGET #undef SET_EM_CALLBACK #undef EM_CHECK @@ -798,6 +786,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive WINDOW_EVENT_FOCUS_OUT); godot_js_display_paste_cb(update_clipboard_callback); godot_js_display_drop_files_cb(drop_files_js_callback); + godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event); } @@ -1026,8 +1015,9 @@ bool DisplayServerJavaScript::can_any_window_draw() const { } void DisplayServerJavaScript::process_events() { - if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) + if (godot_js_display_gamepad_sample() == OK) { process_joypads(); + } } int DisplayServerJavaScript::get_current_video_driver() const { diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 916be1ae45..e28fbc56f3 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -86,7 +86,7 @@ private: static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); - static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data); + static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); void process_joypads(); static Vector<String> get_rendering_drivers_func(); diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index 8b8c492e22..d08555916b 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -15,6 +15,15 @@ def run_closure_compiler(target, source, env, for_signature): return " ".join(cmd) +def get_build_version(env): + import version + + name = "custom_build" + if os.getenv("BUILD_NAME") != None: + name = os.getenv("BUILD_NAME") + return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name) + + def create_engine_file(env, target, source, externs): if env["use_closure_compiler"]: return env.BuildJS(target, source, JSEXTERNS=externs) diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 48ccc1f87a..f5d8a68994 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -135,6 +135,7 @@ public: s += "Access-Control-Allow-Origin: *\r\n"; s += "Cross-Origin-Opener-Policy: same-origin\r\n"; s += "Cross-Origin-Embedder-Policy: require-corp\r\n"; + s += "Cache-Control: no-store, max-age=0\r\n"; s += "\r\n"; CharString cs = s.utf8(); Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1); @@ -213,7 +214,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform { Ref<EditorHTTPServer> server; bool server_quit = false; Mutex server_lock; - Thread *server_thread = nullptr; + Thread server_thread; enum ExportMode { EXPORT_MODE_NORMAL = 0, @@ -681,7 +682,7 @@ void EditorExportPlatformJavaScript::_server_thread_poll(void *data) { EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { server.instance(); - server_thread = Thread::create(_server_thread_poll, this); + server_thread.start(_server_thread_poll, this); Ref<Image> img = memnew(Image(_javascript_logo)); logo.instance(); @@ -702,8 +703,7 @@ EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() { server->stop(); server_quit = true; - Thread::wait_to_finish(server_thread); - memdelete(server_thread); + server_thread.wait_to_finish(); } void register_javascript_exporter() { diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 5b98253b08..0006848756 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -76,6 +76,12 @@ extern int godot_js_display_cursor_is_hidden(); extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y); extern void godot_js_display_cursor_set_visible(int p_visible); +// Display gamepad +extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); +extern int godot_js_display_gamepad_sample(); +extern int godot_js_display_gamepad_sample_count(); +extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); + // Display listeners extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 0b8af70b13..0fe95b0a8f 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -88,6 +88,13 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { Main::start(); os->get_main_loop()->initialize(); +#ifdef TOOLS_ENABLED + if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { + PackedStringArray ps; + ps.push_back("/tmp/preload.zip"); + os->get_main_loop()->emit_signal("files_dropped", ps, -1); + } +#endif emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. diff --git a/platform/javascript/js/dynlink.pre.js b/platform/javascript/js/dynlink.pre.js deleted file mode 100644 index 34bc371ea9..0000000000 --- a/platform/javascript/js/dynlink.pre.js +++ /dev/null @@ -1 +0,0 @@ -Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 4b8a7dde69..01232cbece 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -62,7 +62,7 @@ const Engine = (function () { // Emscripten configuration. config['thisProgram'] = me.executableName; config['noExitRuntime'] = true; - config['dynamicLibraries'] = me.gdnativeLibs; + config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs); Godot(config).then(function (module) { module['initFS'](me.persistentPaths).then(function (fs_err) { me.rtenv = module; diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index d1f4d9595b..2977b7c122 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -269,13 +269,140 @@ const GodotDisplayCursor = { }; mergeInto(LibraryManager.library, GodotDisplayCursor); +/* + * Display Gamepad API helper. + */ +const GodotDisplayGamepads = { + $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'], + $GodotDisplayGamepads: { + samples: [], + + get_pads: function () { + try { + // Will throw in iframe when permission is denied. + // Will throw/warn in the future for insecure contexts. + // See https://github.com/w3c/gamepad/pull/120 + const pads = navigator.getGamepads(); + if (pads) { + return pads; + } + return []; + } catch (e) { + return []; + } + }, + + get_samples: function () { + return GodotDisplayGamepads.samples; + }, + + get_sample: function (index) { + const samples = GodotDisplayGamepads.samples; + return index < samples.length ? samples[index] : null; + }, + + sample: function () { + const pads = GodotDisplayGamepads.get_pads(); + const samples = []; + for (let i = 0; i < pads.length; i++) { + const pad = pads[i]; + if (!pad) { + samples.push(null); + continue; + } + const s = { + standard: pad.mapping === 'standard', + buttons: [], + axes: [], + connected: pad.connected, + }; + for (let b = 0; b < pad.buttons.length; b++) { + s.buttons.push(pad.buttons[b].value); + } + for (let a = 0; a < pad.axes.length; a++) { + s.axes.push(pad.axes[a]); + } + samples.push(s); + } + GodotDisplayGamepads.samples = samples; + }, + + init: function (onchange) { + GodotDisplayListeners.samples = []; + function add(pad) { + const guid = GodotDisplayGamepads.get_guid(pad); + const c_id = GodotRuntime.allocString(pad.id); + const c_guid = GodotRuntime.allocString(guid); + onchange(pad.index, 1, c_id, c_guid); + GodotRuntime.free(c_id); + GodotRuntime.free(c_guid); + } + const pads = GodotDisplayGamepads.get_pads(); + for (let i = 0; i < pads.length; i++) { + // Might be reserved space. + if (pads[i]) { + add(pads[i]); + } + } + GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) { + add(evt.gamepad); + }, false); + GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) { + onchange(evt.gamepad.index, 0); + }, false); + }, + + get_guid: function (pad) { + if (pad.mapping) { + return pad.mapping; + } + const ua = navigator.userAgent; + let os = 'Unknown'; + if (ua.indexOf('Android') >= 0) { + os = 'Android'; + } else if (ua.indexOf('Linux') >= 0) { + os = 'Linux'; + } else if (ua.indexOf('iPhone') >= 0) { + os = 'iOS'; + } else if (ua.indexOf('Macintosh') >= 0) { + // Updated iPads will fall into this category. + os = 'MacOSX'; + } else if (ua.indexOf('Windows') >= 0) { + os = 'Windows'; + } + + const id = pad.id; + // Chrom* style: NAME (Vendor: xxxx Product: xxxx) + const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; + // Firefox/Safari style (safari may remove leading zeores) + const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; + let vendor = ''; + let product = ''; + if (exp1.test(id)) { + const match = exp1.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } else if (exp2.test(id)) { + const match = exp2.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } + if (!vendor || !product) { + return `${os}Unknown`; + } + return os + vendor + product; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayGamepads); + /** * Display server interface. * * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'], + $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'], $GodotDisplay: { window_icon: '', }, @@ -491,6 +618,49 @@ const GodotDisplay = { }, false); GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, + + /* + * Gamepads + */ + godot_js_display_gamepad_cb__sig: 'vi', + godot_js_display_gamepad_cb: function (change_cb) { + const onchange = GodotRuntime.get_func(change_cb); + GodotDisplayGamepads.init(onchange); + }, + + godot_js_display_gamepad_sample_count__sig: 'i', + godot_js_display_gamepad_sample_count: function () { + return GodotDisplayGamepads.get_samples().length; + }, + + godot_js_display_gamepad_sample__sig: 'i', + godot_js_display_gamepad_sample: function () { + GodotDisplayGamepads.sample(); + return 0; + }, + + godot_js_display_gamepad_sample_get__sig: 'iiiiiii', + godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { + const sample = GodotDisplayGamepads.get_sample(p_index); + if (!sample || !sample.connected) { + return 1; + } + const btns = sample.buttons; + const btns_len = btns.length < 16 ? btns.length : 16; + for (let i = 0; i < btns_len; i++) { + GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); + } + GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); + const axes = sample.axes; + const axes_len = axes.length < 10 ? axes.length : 10; + for (let i = 0; i < axes_len; i++) { + GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); + } + GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); + const is_standard = sample.standard ? 1 : 0; + GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); + return 0; + }, }; autoAddDeps(GodotDisplay, '$GodotDisplay'); diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub index 6e43ffcedb..ddc698a55b 100644 --- a/platform/linuxbsd/SCsub +++ b/platform/linuxbsd/SCsub @@ -18,5 +18,5 @@ common_x11 = [ prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11) -if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]: +if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd)) diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index a819731328..13d1fe3237 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -64,15 +64,15 @@ def get_opts(): BoolVariable("use_llvm", "Use the LLVM compiler", False), BoolVariable("use_lld", "Use the LLD linker", False), BoolVariable("use_thinlto", "Use ThinLTO", False), - BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", False), + BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True), BoolVariable("use_coverage", "Test Godot coverage", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), BoolVariable("pulseaudio", "Detect and use PulseAudio", True), - BoolVariable("udev", "Use udev for gamepad connection callbacks", False), - EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")), + BoolVariable("udev", "Use udev for gamepad connection callbacks", True), + BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("touch", "Enable touch events", True), BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False), @@ -92,7 +92,7 @@ def configure(env): else: # optimize for size env.Prepend(CCFLAGS=["-Os"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "release_debug": @@ -102,7 +102,7 @@ def configure(env): env.Prepend(CCFLAGS=["-Os"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "debug": @@ -390,4 +390,7 @@ def configure(env): # Link those statically for portability if env["use_static_cpp"]: - env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"]) + # Workaround for GH-31743, Ubuntu 18.04 i386 crashes when it's used. + # That doesn't make any sense but it's likely a Ubuntu bug? + if is64 or env["bits"] == "64": + env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"]) diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 00b90923de..53baf17858 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -3360,7 +3360,7 @@ void DisplayServerX11::process_events() { Vector<String> files = String((char *)p.data).split("\n", false); for (int i = 0; i < files.size(); i++) { - files.write[i] = files[i].replace("file://", "").http_unescape().strip_edges(); + files.write[i] = files[i].replace("file://", "").uri_decode().strip_edges(); } if (!windows[window_id].drop_files_callback.is_null()) { @@ -4266,7 +4266,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode } } - events_thread = Thread::create(_poll_events_thread, this); + events_thread.start(_poll_events_thread, this); _update_real_mouse_position(windows[MAIN_WINDOW_ID]); @@ -4280,9 +4280,7 @@ DisplayServerX11::~DisplayServerX11() { _clipboard_transfer_ownership(XInternAtom(x11_display, "CLIPBOARD", 0), x11_main_window); events_thread_done = true; - Thread::wait_to_finish(events_thread); - memdelete(events_thread); - events_thread = nullptr; + events_thread.wait_to_finish(); //destroy all windows for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 7784ba82b5..906710f933 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -252,7 +252,7 @@ class DisplayServerX11 : public DisplayServer { void _dispatch_input_event(const Ref<InputEvent> &p_event); mutable Mutex events_mutex; - Thread *events_thread = nullptr; + Thread events_thread; bool events_thread_done = false; LocalVector<XEvent> polled_events; static void _poll_events_thread(void *ud); diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 291ca49585..4e96e6d687 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -32,6 +32,7 @@ #include "joypad_linux.h" +#include <dirent.h> #include <errno.h> #include <fcntl.h> #include <linux/input.h> @@ -73,13 +74,12 @@ void JoypadLinux::Joypad::reset() { JoypadLinux::JoypadLinux(Input *in) { exit_udev = false; input = in; - joy_thread = Thread::create(joy_thread_func, this); + joy_thread.start(joy_thread_func, this); } JoypadLinux::~JoypadLinux() { exit_udev = true; - Thread::wait_to_finish(joy_thread); - memdelete(joy_thread); + joy_thread.wait_to_finish(); close_joypad(); } @@ -183,13 +183,23 @@ void JoypadLinux::monitor_joypads() { { MutexLock lock(joy_mutex); - for (int i = 0; i < 32; i++) { + DIR *input_directory; + input_directory = opendir("/dev/input"); + if (input_directory) { + struct dirent *current; char fname[64]; - sprintf(fname, "/dev/input/event%d", i); - if (attached_devices.find(fname) == -1) { - open_joypad(fname); + + while ((current = readdir(input_directory)) != NULL) { + if (strncmp(current->d_name, "event", 5) != 0) { + continue; + } + sprintf(fname, "/dev/input/%.*s", 16, current->d_name); + if (attached_devices.find(fname) == -1) { + open_joypad(fname); + } } } + closedir(input_directory); } usleep(1000000); // 1s } diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h index 20d30b510c..bf343b7ceb 100644 --- a/platform/linuxbsd/joypad_linux.h +++ b/platform/linuxbsd/joypad_linux.h @@ -72,7 +72,7 @@ private: bool exit_udev; Mutex joy_mutex; - Thread *joy_thread; + Thread joy_thread; Input *input; Joypad joypads[JOYPADS_MAX]; Vector<String> attached_devices; diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index 44b3930d6c..09e1f9461c 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -410,7 +410,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { OS::Time time = OS::get_singleton()->get_time(false); String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.min); timestamp = vformat("%s%02d", timestamp, time.sec); // vformat only supports up to 6 arguments. - String trash_info = "[Trash Info]\nPath=" + p_path.http_escape() + "\nDeletionDate=" + timestamp + "\n"; + String trash_info = "[Trash Info]\nPath=" + p_path.uri_encode() + "\nDeletionDate=" + timestamp + "\n"; { Error err; FileAccess *file = FileAccess::open(trash_path + "/info/" + file_name + ".trashinfo", FileAccess::WRITE, &err); diff --git a/platform/osx/SCsub b/platform/osx/SCsub index aa95a89444..46c13d8550 100644 --- a/platform/osx/SCsub +++ b/platform/osx/SCsub @@ -18,5 +18,5 @@ files = [ prog = env.add_program("#bin/godot", files) -if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]: +if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx)) diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 466f68d269..acea00c5ac 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -31,7 +31,7 @@ def get_opts(): False, ), EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")), - EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")), + BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), @@ -54,7 +54,7 @@ def configure(env): if env["arch"] != "arm64": env.Prepend(CCFLAGS=["-msse2"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "release_debug": @@ -63,7 +63,7 @@ def configure(env): else: # optimize for size env.Prepend(CCFLAGS=["-Os"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "debug": diff --git a/platform/server/detect.py b/platform/server/detect.py index db503584d3..1c3fa990fe 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -32,13 +32,13 @@ def get_opts(): return [ BoolVariable("use_llvm", "Use the LLVM compiler", False), - BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", False), + BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True), BoolVariable("use_coverage", "Test Godot coverage", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), - EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")), + BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False), ] @@ -58,7 +58,7 @@ def configure(env): else: # optimize for size env.Prepend(CCFLAGS=["-Os"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "release_debug": @@ -68,7 +68,7 @@ def configure(env): env.Prepend(CCFLAGS=["-Os"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "debug": diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 5760bcc72c..8b60e55d2d 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -39,14 +39,12 @@ #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" #include "drivers/windows/mutex_windows.h" -#include "drivers/windows/rw_lock_windows.h" #include "drivers/windows/semaphore_windows.h" #include "main/main.h" #include "platform/windows/windows_terminal_logger.h" #include "servers/audio_server.h" #include "servers/rendering/rendering_server_default.h" #include "servers/rendering/rendering_server_wrap_mt.h" -#include "thread_uwp.h" #include <ppltasks.h> #include <wrl.h> @@ -131,9 +129,6 @@ void OS_UWP::initialize_core() { //RedirectIOToConsole(); - ThreadUWP::make_default(); - RWLockWindows::make_default(); - FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM); diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp deleted file mode 100644 index 364c414375..0000000000 --- a/platform/uwp/thread_uwp.cpp +++ /dev/null @@ -1,61 +0,0 @@ -/*************************************************************************/ -/* thread_uwp.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "thread_uwp.h" - -#include "core/os/memory.h" - -Thread *ThreadUWP::create_func_uwp(ThreadCreateCallback p_callback, void *p_user, const Settings &) { - ThreadUWP *thread = memnew(ThreadUWP); - - std::thread new_thread(p_callback, p_user); - std::swap(thread->thread, new_thread); - - return thread; -}; - -Thread::ID ThreadUWP::get_thread_id_func_uwp() { - return std::hash<std::thread::id>()(std::this_thread::get_id()); -}; - -void ThreadUWP::wait_to_finish_func_uwp(Thread *p_thread) { - ThreadUWP *tp = static_cast<ThreadUWP *>(p_thread); - tp->thread.join(); -}; - -Thread::ID ThreadUWP::get_id() const { - return std::hash<std::thread::id>()(thread.get_id()); -}; - -void ThreadUWP::make_default() { - create_func = create_func_uwp; - get_thread_id_func = get_thread_id_func_uwp; - wait_to_finish_func = wait_to_finish_func_uwp; -}; diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h deleted file mode 100644 index 0bfc71d2e0..0000000000 --- a/platform/uwp/thread_uwp.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* thread_uwp.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef THREAD_UWP_H -#define THREAD_UWP_H - -#ifdef UWP_ENABLED - -#include "core/os/thread.h" - -#include <thread> - -class ThreadUWP : public Thread { - std::thread thread; - - static Thread *create_func_uwp(ThreadCreateCallback p_callback, void *, const Settings &); - static ID get_thread_id_func_uwp(); - static void wait_to_finish_func_uwp(Thread *p_thread); - - ThreadUWP() {} - -public: - virtual ID get_id() const; - - static void make_default(); - - ~ThreadUWP() {} -}; - -#endif // UWP_ENABLED - -#endif // THREAD_UWP_H diff --git a/platform/windows/SCsub b/platform/windows/SCsub index 0c9aa77803..47d8e14680 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -32,5 +32,5 @@ if env["vsproj"]: env.vs_srcs += ["platform/windows/" + str(x)] if not os.getenv("VCINSTALLDIR"): - if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]: + if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw)) diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 5216fca2ca..f26dea8d35 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -64,7 +64,7 @@ def get_opts(): # XP support dropped after EOL due to missing API for IPv6 and other issues # Vista support dropped after EOL due to GH-10243 ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"), - EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")), + BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), EnumVariable("windows_subsystem", "Windows subsystem", "default", ("default", "console", "gui")), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None), @@ -204,12 +204,12 @@ def configure_msvc(env, manual_msvc_config): env.Append(LINKFLAGS=["/OPT:REF"]) elif env["target"] == "debug": - env.AppendUnique(CCFLAGS=["/Z7", "/Od", "/EHsc"]) + env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"]) env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/DEBUG"]) - if env["debug_symbols"] == "yes": - env.AppendUnique(CCFLAGS=["/Z7"]) + if env["debug_symbols"]: + env.AppendUnique(CCFLAGS=["/Zi", "/FS"]) env.AppendUnique(LINKFLAGS=["/DEBUG"]) if env["windows_subsystem"] == "gui": @@ -224,6 +224,7 @@ def configure_msvc(env, manual_msvc_config): env.AppendUnique(CCFLAGS=["/MT"]) else: env.AppendUnique(CCFLAGS=["/MD"]) + env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"]) # Force to use Unicode encoding env.AppendUnique(CCFLAGS=["/utf-8"]) @@ -339,13 +340,13 @@ def configure_mingw(env): else: # optimize for size env.Prepend(CCFLAGS=["-Os"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) elif env["target"] == "release_debug": env.Append(CCFLAGS=["-O2"]) env.Append(CPPDEFINES=["DEBUG_ENABLED"]) - if env["debug_symbols"] == "yes": + if env["debug_symbols"]: env.Prepend(CCFLAGS=["-g2"]) if env["optimize"] == "speed": # optimize for speed (default) env.Append(CCFLAGS=["-O2"]) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 14e7d395d3..21dfc4ae2c 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1784,7 +1784,10 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) Ref<InputEventFromWindow> event_from_window = p_event; if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) { //send to a window - ERR_FAIL_COND(!windows.has(event_from_window->get_window_id())); + if (!windows.has(event_from_window->get_window_id())) { + in_dispatch_input_event = false; + ERR_FAIL_MSG("DisplayServerWindows: Invalid window id in input event."); + } Callable callable = windows[event_from_window->get_window_id()].input_event_callback; if (callable.is_null()) { in_dispatch_input_event = false; diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 4a3f91eb21..c8c6a75bf5 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -417,7 +417,7 @@ private: WNDCLASSEXW wc; HCURSOR cursors[CURSOR_MAX] = { nullptr }; - CursorShape cursor_shape; + CursorShape cursor_shape = CursorShape::CURSOR_ARROW; Map<CursorShape, Vector<Variant>> cursors_cache; void _drag_event(WindowID p_window, float p_x, float p_y, int idx); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index f0848ff880..fe007027da 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -39,8 +39,6 @@ #include "core/version_generated.gen.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" -#include "drivers/windows/rw_lock_windows.h" -#include "drivers/windows/thread_windows.h" #include "joypad_windows.h" #include "lang_table.h" #include "main/main.h" @@ -177,9 +175,6 @@ void OS_Windows::initialize() { //RedirectIOToConsole(); - ThreadWindows::make_default(); - RWLockWindows::make_default(); - FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM); diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index d9d551074d..8a6bd5f6b6 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -712,15 +712,4 @@ void AnimatedSprite2D::_bind_methods() { } AnimatedSprite2D::AnimatedSprite2D() { - centered = true; - hflip = false; - vflip = false; - - frame = 0; - speed_scale = 1.0f; - playing = false; - backwards = false; - animation = "default"; - timeout = 0; - is_over = false; } diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index a558a3e657..5e53a401e2 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -38,14 +38,9 @@ class SpriteFrames : public Resource { GDCLASS(SpriteFrames, Resource); struct Anim { - float speed; - bool loop; + float speed = 5.0; + bool loop = true; Vector<Ref<Texture2D>> frames; - - Anim() { - loop = true; - speed = 5; - } }; Map<StringName, Anim> animations; @@ -109,20 +104,20 @@ class AnimatedSprite2D : public Node2D { GDCLASS(AnimatedSprite2D, Node2D); Ref<SpriteFrames> frames; - bool playing; - bool backwards; - StringName animation; - int frame; - float speed_scale; + bool playing = false; + bool backwards = false; + StringName animation = "default"; + int frame = 0; + float speed_scale = 1.0f; - bool centered; + bool centered = true; Point2 offset; - bool is_over; - float timeout; + bool is_over = false; + float timeout = 0.0; - bool hflip; - bool vflip; + bool hflip = false; + bool vflip = false; void _res_changed(); diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index fae893a76c..68d5b4b540 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -627,20 +627,8 @@ void Area2D::_bind_methods() { Area2D::Area2D() : CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) { - space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); set_gravity_vector(Vector2(0, 1)); - gravity_is_point = false; - gravity_distance_scale = 0; - linear_damp = 0.1; - angular_damp = 1; - locked = false; - priority = 0; - monitoring = false; - monitorable = false; - collision_mask = 1; - collision_layer = 1; - audio_bus_override = false; set_monitoring(true); set_monitorable(true); } diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 0b45675555..39b022fd2c 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -47,19 +47,19 @@ public: }; private: - SpaceOverride space_override; + SpaceOverride space_override = SPACE_OVERRIDE_DISABLED; Vector2 gravity_vec; real_t gravity; - bool gravity_is_point; - real_t gravity_distance_scale; - real_t linear_damp; - real_t angular_damp; - uint32_t collision_mask; - uint32_t collision_layer; - int priority; - bool monitoring; - bool monitorable; - bool locked; + bool gravity_is_point = false; + real_t gravity_distance_scale = 0.0; + real_t linear_damp = 0.1; + real_t angular_damp = 1.0; + uint32_t collision_mask = 1; + uint32_t collision_layer = 1; + int priority = 0; + bool monitoring = false; + bool monitorable = false; + bool locked = false; void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape); @@ -67,8 +67,8 @@ private: void _body_exit_tree(ObjectID p_id); struct ShapePair { - int body_shape; - int area_shape; + int body_shape = 0; + int area_shape = 0; bool operator<(const ShapePair &p_sp) const { if (body_shape == p_sp.body_shape) { return area_shape < p_sp.area_shape; @@ -85,8 +85,8 @@ private: }; struct BodyState { - int rc; - bool in_tree; + int rc = 0; + bool in_tree = false; VSet<ShapePair> shapes; }; @@ -98,8 +98,8 @@ private: void _area_exit_tree(ObjectID p_id); struct AreaShapePair { - int area_shape; - int self_shape; + int area_shape = 0; + int self_shape = 0; bool operator<(const AreaShapePair &p_sp) const { if (area_shape == p_sp.area_shape) { return self_shape < p_sp.self_shape; @@ -116,15 +116,15 @@ private: }; struct AreaState { - int rc; - bool in_tree; + int rc = 0; + bool in_tree = false; VSet<AreaShapePair> shapes; }; Map<ObjectID, AreaState> area_map; void _clear_monitoring(); - bool audio_bus_override; + bool audio_bus_override = false; StringName audio_bus; protected: diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index f1eb7d017d..ae1c1e449a 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -503,21 +503,6 @@ void AudioStreamPlayer2D::_bind_methods() { } AudioStreamPlayer2D::AudioStreamPlayer2D() { - volume_db = 0; - pitch_scale = 1.0; - autoplay = false; - setseek = -1; - active = false; - output_count = 0; - prev_output_count = 0; - max_distance = 2000; - attenuation = 1; - setplay = -1; - output_ready = false; - area_mask = 1; - stream_paused = false; - stream_paused_fade_in = false; - stream_paused_fade_out = false; AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed)); } diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 4eb709facb..6fb8cc414c 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -47,32 +47,32 @@ private: struct Output { AudioFrame vol; - int bus_index; - Viewport *viewport; //pointer only used for reference to previous mix + int bus_index = 0; + Viewport *viewport = nullptr; //pointer only used for reference to previous mix }; Output outputs[MAX_OUTPUTS]; - volatile int output_count; - volatile bool output_ready; + volatile int output_count = 0; + volatile bool output_ready = false; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; - int prev_output_count; + int prev_output_count = 0; Ref<AudioStreamPlayback> stream_playback; Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; - volatile float setseek; - volatile bool active; - volatile float setplay; + volatile float setseek = -1.0; + volatile bool active = false; + volatile float setplay = -1.0; - float volume_db; - float pitch_scale; - bool autoplay; - bool stream_paused; - bool stream_paused_fade_in; - bool stream_paused_fade_out; + float volume_db = 0.0; + float pitch_scale = 1.0; + bool autoplay = false; + bool stream_paused = false; + bool stream_paused_fade_in = false; + bool stream_paused_fade_out = false; StringName bus; void _mix_audio(); @@ -83,10 +83,10 @@ private: void _bus_layout_changed(); - uint32_t area_mask; + uint32_t area_mask = 1; - float max_distance; - float attenuation; + float max_distance = 2000.0; + float attenuation = 1.0; protected: void _validate_property(PropertyInfo &property) const override; diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index 91c887cb84..539a66b881 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -93,8 +93,6 @@ void BackBufferCopy::_bind_methods() { } BackBufferCopy::BackBufferCopy() { - rect = Rect2(-100, -100, 200, 200); - copy_mode = COPY_MODE_RECT; _update_copy_mode(); } diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index 0916d344f9..6bdb3aaab2 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -44,8 +44,8 @@ public: }; private: - Rect2 rect; - CopyMode copy_mode; + Rect2 rect = Rect2(-100, -100, 200, 200); + CopyMode copy_mode = COPY_MODE_RECT; void _update_copy_mode(); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 4f45325d3a..853e92780b 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -749,9 +749,6 @@ void Camera2D::_bind_methods() { } Camera2D::Camera2D() { - anchor_mode = ANCHOR_MODE_DRAG_CENTER; - rotating = false; - current = false; limit[SIDE_LEFT] = -10000000; limit[SIDE_TOP] = -10000000; limit[SIDE_RIGHT] = 10000000; @@ -761,27 +758,6 @@ Camera2D::Camera2D() { drag_margin[SIDE_TOP] = 0.2; drag_margin[SIDE_RIGHT] = 0.2; drag_margin[SIDE_BOTTOM] = 0.2; - camera_pos = Vector2(); - first = true; - smoothing_enabled = false; - limit_smoothing_enabled = false; - custom_viewport = nullptr; - - process_mode = CAMERA2D_PROCESS_IDLE; - - smoothing = 5.0; - zoom = Vector2(1, 1); - - screen_drawing_enabled = true; - limit_drawing_enabled = false; - margin_drawing_enabled = false; - - drag_horizontal_enabled = false; - drag_vertical_enabled = false; - drag_horizontal_offset = 0; - drag_vertical_offset = 0; - drag_horizontal_offset_changed = false; - drag_vertical_offset_changed = false; set_notify_transform(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 8977d872f0..3a7d01901d 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -51,32 +51,32 @@ public: protected: Point2 camera_pos; Point2 smoothed_camera_pos; - bool first; + bool first = true; ObjectID custom_viewport_id; // to check validity - Viewport *custom_viewport; - Viewport *viewport; + Viewport *custom_viewport = nullptr; + Viewport *viewport = nullptr; StringName group_name; StringName canvas_group_name; RID canvas; Vector2 offset; - Vector2 zoom; - AnchorMode anchor_mode; - bool rotating; - bool current; - float smoothing; - bool smoothing_enabled; + Vector2 zoom = Vector2(1, 1); + AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; + bool rotating = false; + bool current = false; + float smoothing = 5.0; + bool smoothing_enabled = false; int limit[4]; - bool limit_smoothing_enabled; + bool limit_smoothing_enabled = false; float drag_margin[4]; - bool drag_horizontal_enabled; - bool drag_vertical_enabled; - float drag_horizontal_offset; - float drag_vertical_offset; - bool drag_horizontal_offset_changed; - bool drag_vertical_offset_changed; + bool drag_horizontal_enabled = false; + bool drag_vertical_enabled = false; + float drag_horizontal_offset = 0.0; + float drag_vertical_offset = 0.0; + bool drag_horizontal_offset_changed = false; + bool drag_vertical_offset_changed = false; Point2 camera_screen_center; void _update_process_mode(); @@ -87,11 +87,11 @@ protected: void _set_old_smoothing(float p_enable); - bool screen_drawing_enabled; - bool limit_drawing_enabled; - bool margin_drawing_enabled; + bool screen_drawing_enabled = true; + bool limit_drawing_enabled = false; + bool margin_drawing_enabled = false; - Camera2DProcessMode process_mode; + Camera2DProcessMode process_mode = CAMERA2D_PROCESS_IDLE; Size2 _get_camera_screen_size() const; diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 6e90afde21..5d5aaae505 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -94,7 +94,6 @@ String CanvasModulate::get_configuration_warning() const { } CanvasModulate::CanvasModulate() { - color = Color(1, 1, 1, 1); } CanvasModulate::~CanvasModulate() { diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index 6efc0cab9b..4d55a5d9cb 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -36,7 +36,7 @@ class CanvasModulate : public Node2D { GDCLASS(CanvasModulate, Node2D); - Color color; + Color color = Color(1, 1, 1, 1); protected: void _notification(int p_what); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index f0b007f843..c83ed36917 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -165,7 +165,7 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne return shapes[p_owner].one_way_collision; } -void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) { +void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin) { if (area) { return; //not for areas } @@ -179,7 +179,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owne } } -float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const { +real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), 0); return shapes[p_owner].one_way_collision_margin; diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index a2112c27f4..e82b61d441 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -37,35 +37,29 @@ class CollisionObject2D : public Node2D { GDCLASS(CollisionObject2D, Node2D); - bool area; + bool area = false; RID rid; - bool pickable; + bool pickable = false; struct ShapeData { - Object *owner; + Object *owner = nullptr; Transform2D xform; struct Shape { Ref<Shape2D> shape; - int index; + int index = 0; }; Vector<Shape> shapes; - bool disabled; - bool one_way_collision; - float one_way_collision_margin; - - ShapeData() { - disabled = false; - one_way_collision = false; - one_way_collision_margin = 0; - owner = nullptr; - } + + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 0.0; }; - int total_subshapes; + int total_subshapes = 0; Map<uint32_t, ShapeData> shapes; - bool only_update_transform_changes; //this is used for sync physics in KinematicBody + bool only_update_transform_changes = false; //this is used for sync physics in KinematicBody protected: CollisionObject2D(RID p_rid, bool p_area); @@ -97,8 +91,8 @@ public: void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable); bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const; - void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin); - float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; + void shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin); + real_t get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape); int shape_owner_get_shape_count(uint32_t p_owner) const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 851e40cda6..39d7705226 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -158,7 +158,7 @@ void CollisionPolygon2D::_notification(int p_what) { Vector2 line_to(0, 20); draw_line(Vector2(), line_to, dcol, 3); Vector<Vector2> pts; - float tsize = 8; + real_t tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); @@ -275,14 +275,14 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const { return one_way_collision; } -void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) { +void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) { one_way_collision_margin = p_margin; if (parent) { parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } } -float CollisionPolygon2D::get_one_way_collision_margin() const { +real_t CollisionPolygon2D::get_one_way_collision_margin() const { return one_way_collision_margin; } @@ -310,12 +310,5 @@ void CollisionPolygon2D::_bind_methods() { } CollisionPolygon2D::CollisionPolygon2D() { - aabb = Rect2(-10, -10, 20, 20); - build_mode = BUILD_SOLIDS; set_notify_local_transform(true); - parent = nullptr; - owner_id = 0; - disabled = false; - one_way_collision = false; - one_way_collision_margin = 1.0; } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index caa5b2c3ec..9df9802629 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -46,14 +46,14 @@ public: }; protected: - Rect2 aabb; - BuildMode build_mode; + Rect2 aabb = Rect2(-10, -10, 20, 20); + BuildMode build_mode = BUILD_SOLIDS; Vector<Point2> polygon; - uint32_t owner_id; - CollisionObject2D *parent; - bool disabled; - bool one_way_collision; - float one_way_collision_margin; + uint32_t owner_id = 0; + CollisionObject2D *parent = nullptr; + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 1.0; Vector<Vector<Vector2>> _decompose_in_convex(); @@ -86,8 +86,8 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; - void set_one_way_collision_margin(float p_margin); - float get_one_way_collision_margin() const; + void set_one_way_collision_margin(real_t p_margin); + real_t get_one_way_collision_margin() const; CollisionPolygon2D(); }; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 37bed577ac..4d1d274542 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -125,7 +125,7 @@ void CollisionShape2D::_notification(int p_what) { Vector2 line_to(0, 20); draw_line(Vector2(), line_to, draw_col, 2); Vector<Vector2> pts; - float tsize = 8; + real_t tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); @@ -215,14 +215,14 @@ bool CollisionShape2D::is_one_way_collision_enabled() const { return one_way_collision; } -void CollisionShape2D::set_one_way_collision_margin(float p_margin) { +void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) { one_way_collision_margin = p_margin; if (parent) { parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } } -float CollisionShape2D::get_one_way_collision_margin() const { +real_t CollisionShape2D::get_one_way_collision_margin() const { return one_way_collision_margin; } @@ -243,11 +243,5 @@ void CollisionShape2D::_bind_methods() { } CollisionShape2D::CollisionShape2D() { - rect = Rect2(-Point2(10, 10), Point2(20, 20)); set_notify_local_transform(true); - owner_id = 0; - parent = nullptr; - disabled = false; - one_way_collision = false; - one_way_collision_margin = 1.0; } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 8a4d885393..695d0c6657 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -39,13 +39,13 @@ class CollisionObject2D; class CollisionShape2D : public Node2D { GDCLASS(CollisionShape2D, Node2D); Ref<Shape2D> shape; - Rect2 rect; - uint32_t owner_id; - CollisionObject2D *parent; + Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20)); + uint32_t owner_id = 0; + CollisionObject2D *parent = nullptr; void _shape_changed(); - bool disabled; - bool one_way_collision; - float one_way_collision_margin; + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 1.0; void _update_in_shape_owner(bool p_xform_only = false); @@ -69,8 +69,8 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; - void set_one_way_collision_margin(float p_margin); - float get_one_way_collision_margin() const; + void set_one_way_collision_margin(real_t p_margin); + real_t get_one_way_collision_margin() const; virtual String get_configuration_warning() const override; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 7c9bd118d8..b34a9a9ea4 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -671,6 +671,8 @@ void CPUParticles2D::_particles_process(float p_delta) { restart = true; } + float tv = 0.0; + if (restart) { if (!emitting) { p.active = false; @@ -685,12 +687,12 @@ void CPUParticles2D::_particles_process(float p_delta) { float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); } p.seed = Math::rand(); @@ -700,7 +702,7 @@ void CPUParticles2D::_particles_process(float p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); @@ -721,7 +723,7 @@ void CPUParticles2D::_particles_process(float p_delta) { //do none } break; case EMISSION_SHAPE_SPHERE: { - float s = Math::randf(), t = 2.0 * Math_PI * Math::randf(); + float s = Math::randf(), t = Math_TAU * Math::randf(); float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius; } break; @@ -765,59 +767,61 @@ void CPUParticles2D::_particles_process(float p_delta) { continue; } else if (p.time > p.lifetime) { p.active = false; + tv = 1.0; } else { uint32_t alt_seed = p.seed; p.time += local_delta; p.custom[1] = p.time / lifetime; + tv = p.time / p.lifetime; float tex_linear_velocity = 0.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } float tex_orbit_velocity = 0.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } float tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } float tex_linear_accel = 0.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } float tex_tangential_accel = 0.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } float tex_radial_accel = 0.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } float tex_damping = 0.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); + tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_speed = 0.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } Vector2 force = gravity; @@ -837,7 +841,7 @@ void CPUParticles2D::_particles_process(float p_delta) { //orbit velocity float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); if (orbit_amount != 0.0) { - float ang = orbit_amount * local_delta * Math_PI * 2.0; + float ang = orbit_amount * local_delta * Math_TAU; // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); @@ -869,15 +873,15 @@ void CPUParticles2D::_particles_process(float p_delta) { float tex_scale = 1.0; if (curve_parameters[PARAM_SCALE].is_valid()) { - tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); + tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); } float tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } - float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); float hue_rot_c = Math::cos(hue_rot_angle); float hue_rot_s = Math::sin(hue_rot_angle); @@ -893,7 +897,7 @@ void CPUParticles2D::_particles_process(float p_delta) { } if (color_ramp.is_valid()) { - p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; + p.color = color_ramp->get_color_at_offset(tv) * color; } else { p.color = color; } @@ -1365,34 +1369,14 @@ void CPUParticles2D::_bind_methods() { } CPUParticles2D::CPUParticles2D() { - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - redraw = false; - emitting = false; - mesh = RenderingServer::get_singleton()->mesh_create(); multimesh = RenderingServer::get_singleton()->multimesh_create(); RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh); set_emitting(true); - set_one_shot(false); set_amount(8); - set_lifetime(1); - set_fixed_fps(0); - set_fractional_delta(true); - set_pre_process_time(0); - set_explosiveness_ratio(0); - set_randomness_ratio(0); - set_lifetime_randomness(0); set_use_local_coordinates(true); - set_draw_order(DRAW_ORDER_INDEX); - set_speed_scale(1); - - set_direction(Vector2(1, 0)); - set_spread(45); set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param(PARAM_ANGULAR_VELOCITY, 0); set_param(PARAM_ORBIT_VELOCITY, 0); @@ -1405,11 +1389,6 @@ CPUParticles2D::CPUParticles2D() { set_param(PARAM_HUE_VARIATION, 0); set_param(PARAM_ANIM_SPEED, 0); set_param(PARAM_ANIM_OFFSET, 0); - set_emission_shape(EMISSION_SHAPE_POINT); - set_emission_sphere_radius(1); - set_emission_rect_extents(Vector2(1, 1)); - - set_gravity(Vector2(0, 98)); for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 3793f6a418..7ee165b3e1 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -78,31 +78,31 @@ public: }; private: - bool emitting; + bool emitting = false; struct Particle { Transform2D transform; Color color; - float custom[4]; - float rotation; + float custom[4] = {}; + float rotation = 0.0; Vector2 velocity; - bool active; - float angle_rand; - float scale_rand; - float hue_rot_rand; - float anim_offset_rand; - float time; - float lifetime; + bool active = false; + float angle_rand = 0.0; + float scale_rand = 0.0; + float hue_rot_rand = 0.0; + float anim_offset_rand = 0.0; + float time = 0.0; + float lifetime = 0.0; Color base_color; - uint32_t seed; + uint32_t seed = 0; }; - float time; - float inactive_time; - float frame_remainder; - int cycle; - bool redraw; + float time = 0.0; + float inactive_time = 0.0; + float frame_remainder = 0.0; + int cycle = 0; + bool redraw = false; RID mesh; RID multimesh; @@ -112,7 +112,7 @@ private: Vector<int> particle_order; struct SortLifetime { - const Particle *particles; + const Particle *particles = nullptr; bool operator()(int p_a, int p_b) const { return particles[p_a].time > particles[p_b].time; @@ -120,7 +120,7 @@ private: }; struct SortAxis { - const Particle *particles; + const Particle *particles = nullptr; Vector2 axis; bool operator()(int p_a, int p_b) const { return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]); @@ -129,28 +129,28 @@ private: // - bool one_shot; + bool one_shot = false; - float lifetime; - float pre_process_time; - float explosiveness_ratio; - float randomness_ratio; - float lifetime_randomness; - float speed_scale; + float lifetime = 1.0; + float pre_process_time = 0.0; + float explosiveness_ratio = 0.0; + float randomness_ratio = 0.0; + float lifetime_randomness = 0.0; + float speed_scale = 1.0; bool local_coords; - int fixed_fps; - bool fractional_delta; + int fixed_fps = 0; + bool fractional_delta = true; Transform2D inv_emission_transform; - DrawOrder draw_order; + DrawOrder draw_order = DRAW_ORDER_INDEX; Ref<Texture2D> texture; //////// - Vector2 direction; - float spread; + Vector2 direction = Vector2(1, 0); + float spread = 45.0; float parameters[PARAM_MAX]; float randomness[PARAM_MAX]; @@ -161,15 +161,15 @@ private: bool particle_flags[PARTICLE_FLAG_MAX]; - EmissionShape emission_shape; - float emission_sphere_radius; - Vector2 emission_rect_extents; + EmissionShape emission_shape = EMISSION_SHAPE_POINT; + float emission_sphere_radius = 1.0; + Vector2 emission_rect_extents = Vector2(1, 1); Vector<Vector2> emission_points; Vector<Vector2> emission_normals; Vector<Color> emission_colors; - int emission_point_count; + int emission_point_count = 0; - Vector2 gravity; + Vector2 gravity = Vector2(0, 98); void _update_internal(); void _particles_process(float p_delta); diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 1a31f72a59..80445e7e5d 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -249,8 +249,6 @@ void Joint2D::_bind_methods() { } Joint2D::Joint2D() { - bias = 0; - exclude_from_collision = true; } /////////////////////////////////////////////////////////////////////////////// @@ -300,7 +298,6 @@ void PinJoint2D::_bind_methods() { } PinJoint2D::PinJoint2D() { - softness = 0; } /////////////////////////////////////////////////////////////////////////////// @@ -364,8 +361,6 @@ void GrooveJoint2D::_bind_methods() { } GrooveJoint2D::GrooveJoint2D() { - length = 50; - initial_offset = 25; } /////////////////////////////////////////////////////////////////////////////// @@ -467,8 +462,4 @@ void DampedSpringJoint2D::_bind_methods() { } DampedSpringJoint2D::DampedSpringJoint2D() { - length = 50; - rest_length = 0; - stiffness = 20; - damping = 1; } diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index d0fbb9fd3a..887155c6ea 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -43,9 +43,9 @@ class Joint2D : public Node2D { NodePath a; NodePath b; - real_t bias; + real_t bias = 0.0; - bool exclude_from_collision; + bool exclude_from_collision = true; String warning; protected: @@ -80,7 +80,7 @@ public: class PinJoint2D : public Joint2D { GDCLASS(PinJoint2D, Joint2D); - real_t softness; + real_t softness = 0.0; protected: void _notification(int p_what); @@ -97,8 +97,8 @@ public: class GrooveJoint2D : public Joint2D { GDCLASS(GrooveJoint2D, Joint2D); - real_t length; - real_t initial_offset; + real_t length = 50.0; + real_t initial_offset = 25.0; protected: void _notification(int p_what); @@ -118,10 +118,10 @@ public: class DampedSpringJoint2D : public Joint2D { GDCLASS(DampedSpringJoint2D, Joint2D); - real_t stiffness; - real_t damping; - real_t rest_length; - real_t length; + real_t stiffness = 20.0; + real_t damping = 1.0; + real_t rest_length = 0.0; + real_t length = 50.0; protected: void _notification(int p_what); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ba4372f040..c000c8ea19 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -300,22 +300,6 @@ void Light2D::_bind_methods() { Light2D::Light2D() { canvas_light = RenderingServer::get_singleton()->canvas_light_create(); - enabled = true; - editor_only = false; - shadow = false; - color = Color(1, 1, 1); - height = 0; - z_min = -1024; - z_max = 1024; - layer_min = 0; - layer_max = 0; - item_mask = 1; - item_shadow_mask = 1; - energy = 1.0; - shadow_color = Color(0, 0, 0, 0); - shadow_filter = SHADOW_FILTER_NONE; - shadow_smooth = 0; - blend_mode = BLEND_MODE_ADD; set_notify_transform(true); } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 0112ab1648..4279baf15b 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -52,24 +52,24 @@ public: private: RID canvas_light; - bool enabled; - bool editor_only; - bool shadow; - Color color; - Color shadow_color; - float height; - float energy; - int z_min; - int z_max; - int layer_min; - int layer_max; - int item_mask; - int item_shadow_mask; - float shadow_smooth; + bool enabled = true; + bool editor_only = false; + bool shadow = false; + Color color = Color(1, 1, 1); + Color shadow_color = Color(0, 0, 0, 0); + float height = 0.0; + float energy = 1.0; + int z_min = -1024; + int z_max = 1024; + int layer_min = 0; + int layer_max = 0; + int item_mask = 1; + int item_shadow_mask = 1; + float shadow_smooth = 0.0; Ref<Texture2D> texture; Vector2 texture_offset; - ShadowFilter shadow_filter; - BlendMode blend_mode; + ShadowFilter shadow_filter = SHADOW_FILTER_NONE; + BlendMode blend_mode = BLEND_MODE_ADD; void _update_light_visibility(); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 3146e64c08..9589702e2e 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -145,9 +145,6 @@ void OccluderPolygon2D::_bind_methods() { OccluderPolygon2D::OccluderPolygon2D() { occ_polygon = RS::get_singleton()->canvas_occluder_polygon_create(); - closed = true; - cull = CULL_DISABLED; - rect_cache_dirty = true; } OccluderPolygon2D::~OccluderPolygon2D() { diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 7944ccad3a..f567c6d965 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -46,11 +46,11 @@ public: private: RID occ_polygon; Vector<Vector2> polygon; - bool closed; - CullMode cull; + bool closed = true; + CullMode cull = CULL_DISABLED; mutable Rect2 item_rect; - mutable bool rect_cache_dirty; + mutable bool rect_cache_dirty = true; protected: static void _bind_methods(); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 0a3f5673f8..2959ea1a36 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -40,15 +40,6 @@ VARIANT_ENUM_CAST(Line2D::LineCapMode) VARIANT_ENUM_CAST(Line2D::LineTextureMode) Line2D::Line2D() { - _joint_mode = LINE_JOINT_SHARP; - _begin_cap_mode = LINE_CAP_NONE; - _end_cap_mode = LINE_CAP_NONE; - _width = 10; - _default_color = Color(1, 1, 1); - _texture_mode = LINE_TEXTURE_NONE; - _sharp_limit = 2.f; - _round_precision = 8; - _antialiased = false; } #ifdef TOOLS_ENABLED diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index e0b1cea60a..5e7eb4bac9 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -124,18 +124,18 @@ private: private: Vector<Vector2> _points; - LineJointMode _joint_mode; - LineCapMode _begin_cap_mode; - LineCapMode _end_cap_mode; - float _width; + LineJointMode _joint_mode = LINE_JOINT_SHARP; + LineCapMode _begin_cap_mode = LINE_CAP_NONE; + LineCapMode _end_cap_mode = LINE_CAP_NONE; + float _width = 10.0; Ref<Curve> _curve; - Color _default_color; + Color _default_color = Color(1, 1, 1); Ref<Gradient> _gradient; Ref<Texture2D> _texture; - LineTextureMode _texture_mode; - float _sharp_limit; - int _round_precision; - bool _antialiased; + LineTextureMode _texture_mode = LINE_TEXTURE_NONE; + float _sharp_limit = 2.f; + int _round_precision = 8; + bool _antialiased = false; }; #endif // LINE2D_H diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 2f4459785b..892ccadfda 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -94,20 +94,6 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) { //---------------------------------------------------------------------------- LineBuilder::LineBuilder() { - joint_mode = Line2D::LINE_JOINT_SHARP; - width = 10; - curve = nullptr; - default_color = Color(0.4, 0.5, 1); - gradient = nullptr; - sharp_limit = 2.f; - round_precision = 8; - begin_cap_mode = Line2D::LINE_CAP_NONE; - end_cap_mode = Line2D::LINE_CAP_NONE; - tile_aspect = 1.f; - - _interpolate_color = false; - _last_index[0] = 0; - _last_index[1] = 0; } void LineBuilder::clear_output() { @@ -554,7 +540,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col float t = Vector2(1, 0).angle_to(vbegin); float end_angle = t + angle_delta; Vector2 rpos(0, 0); - float tt_begin = -Math_PI / 2.f; + float tt_begin = -Math_PI / 2.0f; float tt = tt_begin; // Center vertice diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index bd419d330b..654e61422b 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -41,17 +41,17 @@ public: // TODO Move in a struct and reference it // Input Vector<Vector2> points; - Line2D::LineJointMode joint_mode; - Line2D::LineCapMode begin_cap_mode; - Line2D::LineCapMode end_cap_mode; - float width; - Curve *curve; - Color default_color; - Gradient *gradient; - Line2D::LineTextureMode texture_mode; - float sharp_limit; - int round_precision; - float tile_aspect; // w/h + Line2D::LineJointMode joint_mode = Line2D::LINE_JOINT_SHARP; + Line2D::LineCapMode begin_cap_mode = Line2D::LINE_CAP_NONE; + Line2D::LineCapMode end_cap_mode = Line2D::LINE_CAP_NONE; + float width = 10.0; + Curve *curve = nullptr; + Color default_color = Color(0.4, 0.5, 1); + Gradient *gradient = nullptr; + Line2D::LineTextureMode texture_mode = Line2D::LineTextureMode::LINE_TEXTURE_NONE; + float sharp_limit = 2.f; + int round_precision = 8; + float tile_aspect = 1.f; // w/h // TODO offset_joints option (offers alternative implementation of round joints) // TODO Move in a struct and reference it @@ -82,8 +82,8 @@ private: void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect); private: - bool _interpolate_color; - int _last_index[2]; // Index of last up and down vertices of the strip + bool _interpolate_color = false; + int _last_index[2] = {}; // Index of last up and down vertices of the strip }; #endif // LINE_BUILDER_H diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index a5ae5dae0e..c27d740b8a 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -37,9 +37,9 @@ class Node2D : public CanvasItem { GDCLASS(Node2D, CanvasItem); Point2 pos; - float angle = 0; + float angle = 0.0; Size2 _scale = Vector2(1, 1); - float skew = 0; + float skew = 0.0; int z_index = 0; bool z_relative = true; diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index a35ffaa668..c93915d1bc 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -185,9 +185,5 @@ void ParallaxBackground::_bind_methods() { } ParallaxBackground::ParallaxBackground() { - scale = 1.0; set_layer(-100); //behind all by default - - base_scale = Vector2(1, 1); - ignore_camera_zoom = false; } diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index 578e615be9..c9991efc9d 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -39,15 +39,15 @@ class ParallaxBackground : public CanvasLayer { GDCLASS(ParallaxBackground, CanvasLayer); Point2 offset; - float scale; + float scale = 1.0; Point2 base_offset; - Point2 base_scale; + Point2 base_scale = Vector2(1, 1); Point2 screen_offset; String group_name; Point2 limit_begin; Point2 limit_end; Point2 final_offset; - bool ignore_camera_zoom; + bool ignore_camera_zoom = false; void _update_scroll(); diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 129082cb91..a38338e1e3 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -163,5 +163,4 @@ void ParallaxLayer::_bind_methods() { } ParallaxLayer::ParallaxLayer() { - motion_scale = Size2(1, 1); } diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index b6895b0aca..86694c7724 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -38,7 +38,7 @@ class ParallaxLayer : public Node2D { Point2 orig_offset; Point2 orig_scale; - Size2 motion_scale; + Size2 motion_scale = Size2(1, 1); Vector2 motion_offset; Vector2 mirroring; void _update_mirroring(); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 41c91115ad..8c103a1239 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const { void PathFollow2D::_validate_property(PropertyInfo &property) const { if (property.name == "offset") { - float max = 10000; + float max = 10000.0; if (path && path->get_curve().is_valid()) { max = path->get_curve()->get_baked_length(); } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 3c5e0e4180..a748817555 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -64,10 +64,10 @@ class PathFollow2D : public Node2D { public: private: Path2D *path = nullptr; - real_t offset = 0; - real_t h_offset = 0; - real_t v_offset = 0; - real_t lookahead = 4; + real_t offset = 0.0; + real_t h_offset = 0.0; + real_t v_offset = 0.0; + real_t lookahead = 4.0; bool cubic = true; bool loop = true; bool rotates = true; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index a65009d072..96d8fb609b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -111,8 +111,6 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) : CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) { PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode); - collision_layer = 1; - collision_mask = 1; set_pickable(false); } @@ -197,7 +195,6 @@ void StaticBody2D::_bind_methods() { StaticBody2D::StaticBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) { - constant_angular_velocity = 0; } StaticBody2D::~StaticBody2D() { @@ -320,11 +317,11 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap struct _RigidBody2DInOut { ObjectID id; - int shape; - int local_shape; + int shape = 0; + int local_shape = 0; }; -bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { +bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { PhysicsServer2D::MotionResult *r = nullptr; if (p_result.is_valid()) { r = p_result->get_result_ptr(); @@ -611,7 +608,7 @@ void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_posit PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidBody2D::apply_torque_impulse(float p_torque) { +void RigidBody2D::apply_torque_impulse(real_t p_torque) { PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); } @@ -623,11 +620,11 @@ Vector2 RigidBody2D::get_applied_force() const { return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid()); }; -void RigidBody2D::set_applied_torque(const float p_torque) { +void RigidBody2D::set_applied_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque); }; -float RigidBody2D::get_applied_torque() const { +real_t RigidBody2D::get_applied_torque() const { return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid()); }; @@ -639,7 +636,7 @@ void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position); } -void RigidBody2D::add_torque(const float p_torque) { +void RigidBody2D::add_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque); } @@ -841,25 +838,6 @@ void RigidBody2D::_bind_methods() { RigidBody2D::RigidBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) { - mode = MODE_RIGID; - - mass = 1; - - gravity_scale = 1; - linear_damp = -1; - angular_damp = -1; - - max_contacts_reported = 0; - state = nullptr; - - angular_velocity = 0; - sleeping = false; - ccd_mode = CCD_MODE_DISABLED; - - custom_integrator = false; - contact_monitor = nullptr; - can_sleep = true; - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -906,7 +884,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision Vector2 recover; int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); int deepest = -1; - float deepest_depth; + real_t deepest_depth; for (int i = 0; i < hits; i++) { if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) { deepest = i; @@ -966,7 +944,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector2 body_velocity = p_linear_velocity; Vector2 body_velocity_normal = body_velocity.normalized(); Vector2 up_direction = p_up_direction.normalized(); @@ -1057,7 +1035,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const return body_velocity; } -Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector2 up_direction = p_up_direction.normalized(); bool was_on_floor = on_floor; @@ -1123,11 +1101,11 @@ bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_moti return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin); } -void KinematicBody2D::set_safe_margin(float p_margin) { +void KinematicBody2D::set_safe_margin(real_t p_margin) { margin = p_margin; } -float KinematicBody2D::get_safe_margin() const { +real_t KinematicBody2D::get_safe_margin() const { return margin; } @@ -1219,8 +1197,8 @@ void KinematicBody2D::_notification(int p_what) { void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true)); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 159f73b269..2dc853b23b 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -41,8 +41,8 @@ class KinematicCollision2D; class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); - uint32_t collision_layer; - uint32_t collision_mask; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; protected: void _notification(int p_what); @@ -74,7 +74,7 @@ class StaticBody2D : public PhysicsBody2D { GDCLASS(StaticBody2D, PhysicsBody2D); Vector2 constant_linear_velocity; - real_t constant_angular_velocity; + real_t constant_angular_velocity = 0.0; Ref<PhysicsMaterial> physics_material_override; @@ -116,30 +116,30 @@ public: }; private: - bool can_sleep; - PhysicsDirectBodyState2D *state; - Mode mode; + bool can_sleep = true; + PhysicsDirectBodyState2D *state = nullptr; + Mode mode = MODE_RIGID; - real_t mass; + real_t mass = 1.0; Ref<PhysicsMaterial> physics_material_override; - real_t gravity_scale; - real_t linear_damp; - real_t angular_damp; + real_t gravity_scale = 1.0; + real_t linear_damp = -1.0; + real_t angular_damp = -1.0; Vector2 linear_velocity; - real_t angular_velocity; - bool sleeping; + real_t angular_velocity = 0.0; + bool sleeping = false; - int max_contacts_reported; + int max_contacts_reported = 0; - bool custom_integrator; + bool custom_integrator = false; - CCDMode ccd_mode; + CCDMode ccd_mode = CCD_MODE_DISABLED; struct ShapePair { - int body_shape; - int local_shape; - bool tagged; + int body_shape = 0; + int local_shape = 0; + bool tagged = false; bool operator<(const ShapePair &p_sp) const { if (body_shape == p_sp.body_shape) { return local_shape < p_sp.local_shape; @@ -160,23 +160,23 @@ private: }; struct BodyState { //int rc; - bool in_scene; + bool in_scene = false; VSet<ShapePair> shapes; }; struct ContactMonitor { - bool locked; + bool locked = false; Map<ObjectID, BodyState> body_map; }; - ContactMonitor *contact_monitor; + ContactMonitor *contact_monitor = nullptr; void _body_enter_tree(ObjectID p_id); void _body_exit_tree(ObjectID p_id); void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); - bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); + bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: void _notification(int p_what); @@ -232,17 +232,17 @@ public: void apply_central_impulse(const Vector2 &p_impulse); void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()); - void apply_torque_impulse(float p_torque); + void apply_torque_impulse(real_t p_torque); void set_applied_force(const Vector2 &p_force); Vector2 get_applied_force() const; - void set_applied_torque(const float p_torque); - float get_applied_torque() const; + void set_applied_torque(const real_t p_torque); + real_t get_applied_torque() const; void add_central_force(const Vector2 &p_force); void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); - void add_torque(float p_torque); + void add_torque(real_t p_torque); TypedArray<Node2D> get_colliding_bodies() const; //function for script @@ -268,15 +268,15 @@ public: Vector2 collider_vel; ObjectID collider; RID collider_rid; - int collider_shape; + int collider_shape = 0; Variant collider_metadata; Vector2 remainder; Vector2 travel; - int local_shape; + int local_shape = 0; }; private: - float margin; + real_t margin; Vector2 floor_normal; Vector2 floor_velocity; @@ -309,11 +309,11 @@ public: bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); - void set_safe_margin(float p_margin); - float get_safe_margin() const; + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 82e1b7ac96..ecb354ad15 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -155,7 +155,7 @@ void Polygon2D::_notification(int p_what) { Rect2 bounds; int highest_idx = -1; float highest_y = -1e20; - float sum = 0; + float sum = 0.0; for (int i = 0; i < len; i++) { if (i == 0) { @@ -273,7 +273,7 @@ void Polygon2D::_notification(int p_what) { //normalize the weights for (int i = 0; i < vc; i++) { - float tw = 0; + float tw = 0.0; for (int j = 0; j < 4; j++) { tw += weightsw[i * 4 + j]; } @@ -649,13 +649,4 @@ void Polygon2D::_bind_methods() { } Polygon2D::Polygon2D() { - invert = false; - invert_border = 100; - antialiased = false; - tex_rot = 0; - tex_tile = true; - tex_scale = Vector2(1, 1); - color = Color(1, 1, 1); - rect_cache_dirty = true; - internal_vertices = 0; } diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index cdb3052225..ab01a4ffd0 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -40,7 +40,7 @@ class Polygon2D : public Node2D { Vector<Vector2> uv; Vector<Color> vertex_colors; Array polygons; - int internal_vertices; + int internal_vertices = 0; struct Bone { NodePath path; @@ -49,19 +49,19 @@ class Polygon2D : public Node2D { Vector<Bone> bone_weights; - Color color; + Color color = Color(1, 1, 1); Ref<Texture2D> texture; - Size2 tex_scale; + Size2 tex_scale = Vector2(1, 1); Vector2 tex_ofs; - bool tex_tile; - float tex_rot; - bool invert; - float invert_border; - bool antialiased; + bool tex_tile = true; + float tex_rot = 0.0; + bool invert = false; + float invert_border = 100.0; + bool antialiased = false; Vector2 offset; - mutable bool rect_cache_dirty; + mutable bool rect_cache_dirty = true; mutable Rect2 item_rect; NodePath skeleton; diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 2c4a549acf..2cc3a74270 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -173,7 +173,7 @@ void RayCast2D::_notification(int p_what) { } draw_line(Vector2(), target_position, draw_col, 2); Vector<Vector2> pts; - float tsize = 8; + float tsize = 8.0; pts.push_back(xf.xform(Vector2(tsize, 0))); pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize))); pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize))); @@ -325,12 +325,4 @@ void RayCast2D::_bind_methods() { } RayCast2D::RayCast2D() { - enabled = true; - collided = false; - against_shape = 0; - collision_mask = 1; - target_position = Vector2(0, 50); - exclude_parent_body = true; - collide_with_bodies = true; - collide_with_areas = false; } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index ff7a970ebf..dab3302e25 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -36,20 +36,20 @@ class RayCast2D : public Node2D { GDCLASS(RayCast2D, Node2D); - bool enabled; - bool collided; + bool enabled = true; + bool collided = false; ObjectID against; - int against_shape; + int against_shape = 0; Vector2 collision_point; Vector2 collision_normal; Set<RID> exclude; - uint32_t collision_mask; - bool exclude_parent_body; + uint32_t collision_mask = 1; + bool exclude_parent_body = true; - Vector2 target_position; + Vector2 target_position = Vector2(0, 50); - bool collide_with_areas; - bool collide_with_bodies; + bool collide_with_areas = false; + bool collide_with_bodies = true; protected: void _notification(int p_what); diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 4ed4c3a8ff..f10714e28a 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -223,10 +223,5 @@ void RemoteTransform2D::_bind_methods() { } RemoteTransform2D::RemoteTransform2D() { - use_global_coordinates = true; - update_remote_position = true; - update_remote_rotation = true; - update_remote_scale = true; - set_notify_transform(true); } diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index cb4bd37f1f..4a26d7b339 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -40,10 +40,10 @@ class RemoteTransform2D : public Node2D { ObjectID cache; - bool use_global_coordinates; - bool update_remote_position; - bool update_remote_rotation; - bool update_remote_scale; + bool use_global_coordinates = true; + bool update_remote_position = true; + bool update_remote_rotation = true; + bool update_remote_scale = true; void _update_remote(); void _update_cache(); diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index bb5a309f65..48e44e01a1 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -157,10 +157,6 @@ String Bone2D::get_configuration_warning() const { } Bone2D::Bone2D() { - skeleton = nullptr; - parent_bone = nullptr; - skeleton_index = -1; - default_length = 16; set_notify_local_transform(true); //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. for (int i = 0; i < 3; i++) { @@ -293,9 +289,6 @@ void Skeleton2D::_bind_methods() { } Skeleton2D::Skeleton2D() { - bone_setup_dirty = true; - transform_dirty = true; - skeleton = RS::get_singleton()->skeleton_create(); set_notify_transform(true); } diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 36b9e1b339..80ca8c80ac 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -43,12 +43,12 @@ class Bone2D : public Node2D { friend class AnimatedValuesBackup; #endif - Bone2D *parent_bone; - Skeleton2D *skeleton; + Bone2D *parent_bone = nullptr; + Skeleton2D *skeleton = nullptr; Transform2D rest; - float default_length; + float default_length = 16.0; - int skeleton_index; + int skeleton_index = -1; protected: void _notification(int p_what); @@ -82,19 +82,19 @@ class Skeleton2D : public Node2D { bool operator<(const Bone &p_bone) const { return p_bone.bone->is_greater_than(bone); } - Bone2D *bone; - int parent_index; + Bone2D *bone = nullptr; + int parent_index = 0; Transform2D accum_transform; Transform2D rest_inverse; }; Vector<Bone> bones; - bool bone_setup_dirty; + bool bone_setup_dirty = true; void _make_bone_setup_dirty(); void _update_bone_setup(); - bool transform_dirty; + bool transform_dirty = true; void _make_transform_dirty(); void _update_transform(); diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 773214deeb..d1a3c01266 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -462,16 +462,6 @@ void Sprite2D::_bind_methods() { } Sprite2D::Sprite2D() { - centered = true; - hflip = false; - vflip = false; - region = false; - region_filter_clip = false; - - frame = 0; - - vframes = 1; - hframes = 1; } Sprite2D::~Sprite2D() { diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index 716882d485..fa765f457d 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -39,21 +39,21 @@ class Sprite2D : public Node2D { Ref<Texture2D> texture; Color specular_color; - float shininess; + float shininess = 0.0; - bool centered; + bool centered = true; Point2 offset; - bool hflip; - bool vflip; - bool region; + bool hflip = false; + bool vflip = false; + bool region = false; Rect2 region_rect; - bool region_filter_clip; + bool region_filter_clip = false; - int frame; + int frame = 0; - int vframes; - int hframes; + int vframes = 1; + int hframes = 1; void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 01b7a9c260..33c238d455 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1872,32 +1872,6 @@ void TileMap::_changed_callback(Object *p_changed, const char *p_prop) { } TileMap::TileMap() { - rect_cache_dirty = true; - used_size_cache_dirty = true; - pending_update = false; - quadrant_order_dirty = false; - quadrant_size = 16; - cell_size = Size2(64, 64); - custom_transform = Transform2D(64, 0, 0, 64, 0, 0); - collision_layer = 1; - collision_mask = 1; - friction = 1; - bounce = 0; - mode = MODE_SQUARE; - half_offset = HALF_OFFSET_DISABLED; - use_parent = false; - collision_parent = nullptr; - use_kinematic = false; - navigation = nullptr; - use_y_sort = false; - compatibility_mode = false; - centered_textures = false; - occluder_light_mask = 1; - clip_uv = false; - format = FORMAT_1; // Assume lowest possible format if none is present - - fp_adjust = 0.00001; - tile_origin = TILE_ORIGIN_TOP_LEFT; set_notify_transform(true); set_notify_local_transform(false); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index b1e54aafae..cfed4c0743 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -70,22 +70,22 @@ private: }; Ref<TileSet> tile_set; - Size2i cell_size; - int quadrant_size; - Mode mode; - Transform2D custom_transform; - HalfOffset half_offset; - bool use_parent; - CollisionObject2D *collision_parent; - bool use_kinematic; - Navigation2D *navigation; + Size2i cell_size = Size2(64, 64); + int quadrant_size = 16; + Mode mode = MODE_SQUARE; + Transform2D custom_transform = Transform2D(64, 0, 0, 64, 0, 0); + HalfOffset half_offset = HALF_OFFSET_DISABLED; + bool use_parent = false; + CollisionObject2D *collision_parent = nullptr; + bool use_kinematic = false; + Navigation2D *navigation = nullptr; union PosKey { struct { int16_t x; int16_t y; }; - uint32_t key; + uint32_t key = 0; //using a more precise comparison so the regions can be sorted later bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; } @@ -119,8 +119,7 @@ private: int16_t autotile_coord_y : 16; }; - uint64_t _u64t; - Cell() { _u64t = 0; } + uint64_t _u64t = 0; }; Map<PosKey, Cell> tile_map; @@ -130,7 +129,7 @@ private: Vector2 pos; List<RID> canvas_items; RID body; - uint32_t shape_owner_id; + uint32_t shape_owner_id = 0; SelfList<Quadrant> dirty_list; @@ -176,27 +175,27 @@ private: SelfList<Quadrant>::List dirty_quadrant_list; - bool pending_update; + bool pending_update = false; Rect2 rect_cache; - bool rect_cache_dirty; + bool rect_cache_dirty = true; Rect2 used_size_cache; - bool used_size_cache_dirty; - bool quadrant_order_dirty; - bool use_y_sort; - bool compatibility_mode; - bool centered_textures; - bool clip_uv; - float fp_adjust; - float friction; - float bounce; - uint32_t collision_layer; - uint32_t collision_mask; - mutable DataFormat format; - - TileOrigin tile_origin; - - int occluder_light_mask; + bool used_size_cache_dirty = true; + bool quadrant_order_dirty = false; + bool use_y_sort = false; + bool compatibility_mode = false; + bool centered_textures = false; + bool clip_uv = false; + float fp_adjust = 0.00001; + float friction = 1.0; + float bounce = 0.0; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present + + TileOrigin tile_origin = TILE_ORIGIN_TOP_LEFT; + + int occluder_light_mask = 1; void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 04a1aedcd3..fccf126dad 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -399,11 +399,6 @@ void TouchScreenButton::_bind_methods() { } TouchScreenButton::TouchScreenButton() { - finger_pressed = -1; - passby_press = false; - visibility = VISIBILITY_ALWAYS; - shape_centered = true; - shape_visible = true; unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D)); unit_rect->set_size(Vector2(1, 1)); } diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index f4ae3ca26c..10820ad059 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -50,16 +50,16 @@ private: Ref<Texture2D> texture_pressed; Ref<BitMap> bitmask; Ref<Shape2D> shape; - bool shape_centered; - bool shape_visible; + bool shape_centered = true; + bool shape_visible = true; Ref<RectangleShape2D> unit_rect; StringName action; - bool passby_press; - int finger_pressed; + bool passby_press = false; + int finger_pressed = -1; - VisibilityMode visibility; + VisibilityMode visibility = VISIBILITY_ALWAYS; void _input(const Ref<InputEvent> &p_event); diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index f3dddd5af8..21a2561dd0 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -363,6 +363,4 @@ VisibilityEnabler2D::VisibilityEnabler2D() { } enabler[ENABLER_PARENT_PROCESS] = false; enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false; - - visible = false; } diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index ea3b5df37b..3d1701a1e5 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -85,7 +85,7 @@ protected: virtual void _screen_enter() override; virtual void _screen_exit() override; - bool visible; + bool visible = false; void _find_nodes(Node *p_node); diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index 987e4581f4..7e7bc27cc2 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -48,6 +48,5 @@ void YSort::_bind_methods() { } YSort::YSort() { - sort_enabled = true; RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true); } diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h index 0882a88e3a..7d36ee3391 100644 --- a/scene/2d/y_sort.h +++ b/scene/2d/y_sort.h @@ -35,7 +35,7 @@ class YSort : public Node2D { GDCLASS(YSort, Node2D); - bool sort_enabled; + bool sort_enabled = true; static void _bind_methods(); public: diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 36312482cd..99c5276636 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -681,29 +681,10 @@ void Area3D::_bind_methods() { Area3D::Area3D() : CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) { - space_override = SPACE_OVERRIDE_DISABLED; set_gravity(9.8); - locked = false; set_gravity_vector(Vector3(0, -1, 0)); - gravity_is_point = false; - gravity_distance_scale = 0; - linear_damp = 0.1; - angular_damp = 0.1; - priority = 0; - monitoring = false; - monitorable = false; - collision_mask = 1; - collision_layer = 1; set_monitoring(true); set_monitorable(true); - - audio_bus_override = false; - audio_bus = "Master"; - - use_reverb_bus = false; - reverb_bus = "Master"; - reverb_amount = 0.0; - reverb_uniformity = 0.0; } Area3D::~Area3D() { diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 5d8e1933ba..6d976115f7 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -47,19 +47,19 @@ public: }; private: - SpaceOverride space_override; + SpaceOverride space_override = SPACE_OVERRIDE_DISABLED; Vector3 gravity_vec; real_t gravity; - bool gravity_is_point; - real_t gravity_distance_scale; - real_t angular_damp; - real_t linear_damp; - uint32_t collision_mask; - uint32_t collision_layer; - int priority; - bool monitoring; - bool monitorable; - bool locked; + bool gravity_is_point = false; + real_t gravity_distance_scale = 0.0; + real_t angular_damp = 0.1; + real_t linear_damp = 0.1; + uint32_t collision_mask = 1; + uint32_t collision_layer = 1; + int priority = 0; + bool monitoring = false; + bool monitorable = false; + bool locked = false; void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape); @@ -67,8 +67,8 @@ private: void _body_exit_tree(ObjectID p_id); struct ShapePair { - int body_shape; - int area_shape; + int body_shape = 0; + int area_shape = 0; bool operator<(const ShapePair &p_sp) const { if (body_shape == p_sp.body_shape) { return area_shape < p_sp.area_shape; @@ -85,8 +85,8 @@ private: }; struct BodyState { - int rc; - bool in_tree; + int rc = 0; + bool in_tree = false; VSet<ShapePair> shapes; }; @@ -98,8 +98,8 @@ private: void _area_exit_tree(ObjectID p_id); struct AreaShapePair { - int area_shape; - int self_shape; + int area_shape = 0; + int self_shape = 0; bool operator<(const AreaShapePair &p_sp) const { if (area_shape == p_sp.area_shape) { return self_shape < p_sp.self_shape; @@ -116,21 +116,21 @@ private: }; struct AreaState { - int rc; - bool in_tree; + int rc = 0; + bool in_tree = false; VSet<AreaShapePair> shapes; }; Map<ObjectID, AreaState> area_map; void _clear_monitoring(); - bool audio_bus_override; - StringName audio_bus; + bool audio_bus_override = false; + StringName audio_bus = "Master"; - bool use_reverb_bus; - StringName reverb_bus; - float reverb_amount; - float reverb_uniformity; + bool use_reverb_bus = false; + StringName reverb_bus = "Master"; + float reverb_amount = 0.0; + float reverb_uniformity = 0.0; void _validate_property(PropertyInfo &property) const override; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 2bcf898ced..fa8408ba5b 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -42,8 +42,8 @@ class Spcap { private: struct Speaker { Vector3 direction; - real_t effective_number_of_speakers; // precalculated - mutable real_t squared_gain; // temporary + real_t effective_number_of_speakers = 0; // precalculated + mutable real_t squared_gain = 0; // temporary }; Vector<Speaker> speakers; @@ -1002,31 +1002,6 @@ void AudioStreamPlayer3D::_bind_methods() { } AudioStreamPlayer3D::AudioStreamPlayer3D() { - unit_db = 0; - unit_size = 1; - attenuation_model = ATTENUATION_INVERSE_DISTANCE; - max_db = 3; - pitch_scale = 1.0; - autoplay = false; - setseek = -1; - active = false; - output_count = 0; - prev_output_count = 0; - max_distance = 0; - setplay = -1; - output_ready = false; - area_mask = 1; - emission_angle = 45; - emission_angle_enabled = false; - emission_angle_filter_attenuation_db = -12; - attenuation_filter_cutoff_hz = 5000; - attenuation_filter_db = -24; - out_of_range_mode = OUT_OF_RANGE_MIX; - doppler_tracking = DOPPLER_TRACKING_DISABLED; - stream_paused = false; - stream_paused_fade_in = false; - stream_paused_fade_out = false; - velocity_tracker.instance(); AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed)); set_disable_scale(true); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index bcfe2b2229..33ed758749 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -71,46 +71,39 @@ private: AudioFilterSW filter; AudioFilterSW::Processor filter_process[8]; AudioFrame vol[4]; - float filter_gain; - float pitch_scale; - int bus_index; - int reverb_bus_index; + float filter_gain = 0.0; + float pitch_scale = 0.0; + int bus_index = -1; + int reverb_bus_index = -1; AudioFrame reverb_vol[4]; - Viewport *viewport; //pointer only used for reference to previous mix - - Output() { - filter_gain = 0; - viewport = nullptr; - reverb_bus_index = -1; - bus_index = -1; - } + Viewport *viewport = nullptr; //pointer only used for reference to previous mix }; Output outputs[MAX_OUTPUTS]; - volatile int output_count; - volatile bool output_ready; + volatile int output_count = 0; + volatile bool output_ready = false; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; - int prev_output_count; + int prev_output_count = 0; Ref<AudioStreamPlayback> stream_playback; Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; - volatile float setseek; - volatile bool active; - volatile float setplay; - - AttenuationModel attenuation_model; - float unit_db; - float unit_size; - float max_db; - float pitch_scale; - bool autoplay; - bool stream_paused; - bool stream_paused_fade_in; - bool stream_paused_fade_out; + volatile float setseek = -1.0; + volatile bool active = false; + volatile float setplay = -1.0; + + AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; + float unit_db = 0.0; + float unit_size = 1.0; + float max_db = 3.0; + float pitch_scale = 1.0; + bool autoplay = false; + bool stream_paused = false; + bool stream_paused_fade_in = false; + bool stream_paused_fade_out = false; StringName bus; static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output); @@ -122,21 +115,21 @@ private: void _bus_layout_changed(); - uint32_t area_mask; + uint32_t area_mask = 1; - bool emission_angle_enabled; - float emission_angle; - float emission_angle_filter_attenuation_db; - float attenuation_filter_cutoff_hz; - float attenuation_filter_db; + bool emission_angle_enabled = false; + float emission_angle = 45.0; + float emission_angle_filter_attenuation_db = -12.0; + float attenuation_filter_cutoff_hz = 5000.0; + float attenuation_filter_db = -24.0; - float max_distance; + float max_distance = 0.0; Ref<VelocityTracker3D> velocity_tracker; - DopplerTracking doppler_tracking; + DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; - OutOfRangeMode out_of_range_mode; + OutOfRangeMode out_of_range_mode = OUT_OF_RANGE_MIX; float _get_attenuation_db(float p_distance) const; diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 14c8755d99..7c05878710 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -1466,17 +1466,4 @@ void BakedLightmap::_bind_methods() { } BakedLightmap::BakedLightmap() { - environment_mode = ENVIRONMENT_MODE_DISABLED; - environment_custom_color = Color(0.2, 0.7, 1.0); - environment_custom_energy = 1.0; - - bake_quality = BAKE_QUALITY_MEDIUM; - interior = false; - directional = false; - - gen_probes = GENERATE_PROBES_DISABLED; - use_denoiser = true; - bounces = 1; - bias = 0.0005; - max_texture_size = 16384; } diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index 7fd1cf892e..e2d89ab2d0 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -53,9 +53,9 @@ class BakedLightmapData : public Resource { struct User { NodePath path; - int32_t sub_instance; + int32_t sub_instance = 0; Rect2 uv_scale; - int slice_index; + int slice_index = 0; }; Vector<User> users; @@ -136,32 +136,32 @@ public: }; private: - BakeQuality bake_quality; - bool use_denoiser; - int bounces; - float bias; - int max_texture_size; - bool interior; - EnvironmentMode environment_mode; + BakeQuality bake_quality = BAKE_QUALITY_MEDIUM; + bool use_denoiser = true; + int bounces = 1; + float bias = 0.0005; + int max_texture_size = 16384; + bool interior = false; + EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED; Ref<Sky> environment_custom_sky; - Color environment_custom_color; - float environment_custom_energy; - bool directional; - GenerateProbes gen_probes; + Color environment_custom_color = Color(0.2, 0.7, 1.0); + float environment_custom_energy = 1.0; + bool directional = false; + GenerateProbes gen_probes = GENERATE_PROBES_DISABLED; Ref<BakedLightmapData> light_data; struct LightsFound { Transform xform; - Light3D *light; + Light3D *light = nullptr; }; struct MeshesFound { Transform xform; NodePath node_path; - int32_t subindex; + int32_t subindex = 0; Ref<Mesh> mesh; - int32_t lightmap_scale; + int32_t lightmap_scale = 0; Vector<Ref<Material>> overrides; }; @@ -172,19 +172,20 @@ private: struct BakeTimeData { String text; - int pass; - uint64_t last_step; + int pass = 0; + uint64_t last_step = 0; }; struct BSPSimplex { - int vertices[4]; - int planes[4]; + int vertices[4] = {}; + int planes[4] = {}; }; struct BSPNode { static const int32_t EMPTY_LEAF = INT32_MIN; Plane plane; - int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; + int32_t over = EMPTY_LEAF; + int32_t under = EMPTY_LEAF; }; int _bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const; @@ -192,16 +193,16 @@ private: struct BakeStepUD { Lightmapper::BakeStepFunc func; - void *ud; - float from_percent; - float to_percent; + void *ud = nullptr; + float from_percent = 0.0; + float to_percent = 0.0; }; static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh); struct GenProbesOctree { Vector3i offset; - uint32_t size; + uint32_t size = 0; GenProbesOctree *children[8] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; ~GenProbesOctree() { for (int i = 0; i < 8; i++) { diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 30fe1ecea8..5315e685a0 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -105,7 +105,6 @@ void BoneAttachment3D::_notification(int p_what) { } BoneAttachment3D::BoneAttachment3D() { - bound = false; } void BoneAttachment3D::_bind_methods() { diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 0dddaa1028..0c6d5f12b1 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -36,7 +36,7 @@ class BoneAttachment3D : public Node3D { GDCLASS(BoneAttachment3D, Node3D); - bool bound; + bool bound = false; String bone_name; void _check_bind(); diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 53c3204b3e..fa9da6898c 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -653,24 +653,10 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const { Camera3D::Camera3D() { camera = RenderingServer::get_singleton()->camera_create(); - size = 1; - fov = 0; - frustum_offset = Vector2(); - near = 0; - far = 0; - current = false; - viewport = nullptr; - force_change = false; - mode = PROJECTION_PERSPECTIVE; set_perspective(75.0, 0.05, 4000.0); - keep_aspect = KEEP_HEIGHT; - layers = 0xfffff; - v_offset = 0; - h_offset = 0; RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers); //active=false; velocity_tracker.instance(); - doppler_tracking = DOPPLER_TRACKING_DISABLED; set_notify_transform(true); set_disable_scale(true); } @@ -882,16 +868,10 @@ void ClippedCamera3D::_bind_methods() { } ClippedCamera3D::ClippedCamera3D() { - margin = 0; - clip_offset = 0; - process_mode = CLIP_PROCESS_PHYSICS; set_physics_process_internal(true); - collision_mask = 1; set_notify_local_transform(Engine::get_singleton()->is_editor_hint()); points.resize(5); pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON); - clip_to_areas = false; - clip_to_bodies = true; } ClippedCamera3D::~ClippedCamera3D() { diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index aa36c8800d..06bb55e23c 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -57,26 +57,27 @@ public: }; private: - bool force_change; - bool current; - Viewport *viewport; + bool force_change = false; + bool current = false; + Viewport *viewport = nullptr; - Projection mode; + Projection mode = PROJECTION_PERSPECTIVE; - float fov; - float size; + float fov = 0.0; + float size = 1.0; Vector2 frustum_offset; - float near, far; - float v_offset; - float h_offset; - KeepAspect keep_aspect; + float near = 0.0; + float far = 0.0; + float v_offset = 0.0; + float h_offset = 0.0; + KeepAspect keep_aspect = KEEP_HEIGHT; RID camera; RID scenario_id; // String camera_group; - uint32_t layers; + uint32_t layers = 0xfffff; Ref<Environment> environment; Ref<CameraEffects> effects; @@ -87,7 +88,7 @@ private: friend class Viewport; void _update_audio_listener_state(); - DopplerTracking doppler_tracking; + DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; Ref<VelocityTracker3D> velocity_tracker; protected: @@ -191,13 +192,13 @@ public: }; private: - ProcessMode process_mode; + ProcessMode process_mode = CLIP_PROCESS_PHYSICS; RID pyramid_shape; - float margin; - float clip_offset; - uint32_t collision_mask; - bool clip_to_areas; - bool clip_to_bodies; + float margin = 0.0; + float clip_offset = 0.0; + uint32_t collision_mask = 1; + bool clip_to_areas = false; + bool clip_to_bodies = true; Set<RID> exclude; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index f1d7ac64b2..b7da4822e2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -325,10 +325,7 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { rid = p_rid; area = p_area; - capture_input_on_drag = false; - ray_pickable = true; set_notify_transform(true); - total_subshapes = 0; if (p_area) { PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id()); @@ -360,8 +357,6 @@ String CollisionObject3D::get_configuration_warning() const { } CollisionObject3D::CollisionObject3D() { - capture_input_on_drag = false; - ray_pickable = true; set_notify_transform(true); //owner= diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index da65791b9c..b7473ca12a 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -37,33 +37,28 @@ class CollisionObject3D : public Node3D { GDCLASS(CollisionObject3D, Node3D); - bool area; + bool area = false; RID rid; struct ShapeData { - Object *owner; + Object *owner = nullptr; Transform xform; struct ShapeBase { Ref<Shape3D> shape; - int index; + int index = 0; }; Vector<ShapeBase> shapes; - bool disabled; - - ShapeData() { - disabled = false; - owner = nullptr; - } + bool disabled = false; }; - int total_subshapes; + int total_subshapes = 0; Map<uint32_t, ShapeData> shapes; - bool capture_input_on_drag; - bool ray_pickable; + bool capture_input_on_drag = false; + bool ray_pickable = true; void _update_pickable(); diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 5e77937533..4d117f02d3 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -132,13 +132,13 @@ AABB CollisionPolygon3D::get_item_rect() const { return aabb; } -void CollisionPolygon3D::set_depth(float p_depth) { +void CollisionPolygon3D::set_depth(real_t p_depth) { depth = p_depth; _build_polygon(); update_gizmo(); } -float CollisionPolygon3D::get_depth() const { +real_t CollisionPolygon3D::get_depth() const { return depth; } @@ -197,10 +197,5 @@ void CollisionPolygon3D::_bind_methods() { } CollisionPolygon3D::CollisionPolygon3D() { - aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - depth = 1.0; set_notify_local_transform(true); - parent = nullptr; - owner_id = 0; - disabled = false; } diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index ec13b9af6d..cb0aba67b1 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -39,14 +39,14 @@ class CollisionPolygon3D : public Node3D { GDCLASS(CollisionPolygon3D, Node3D); protected: - float depth; - AABB aabb; + real_t depth = 1.0; + AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); Vector<Point2> polygon; - uint32_t owner_id; - CollisionObject3D *parent; + uint32_t owner_id = 0; + CollisionObject3D *parent = nullptr; - bool disabled; + bool disabled = false; void _build_polygon(); @@ -59,8 +59,8 @@ protected: static void _bind_methods(); public: - void set_depth(float p_depth); - float get_depth() const; + void set_depth(real_t p_depth); + real_t get_depth() const; void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 503d1be104..914c8eab7a 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -93,6 +93,7 @@ void CollisionShape3D::_notification(int p_what) { if (shape.is_valid()) { parent->shape_owner_add_shape(owner_id, shape); } + _update_in_shape_owner(); } } break; case NOTIFICATION_ENTER_TREE: { @@ -213,10 +214,6 @@ bool CollisionShape3D::is_disabled() const { CollisionShape3D::CollisionShape3D() { //indicator = RenderingServer::get_singleton()->mesh_create(); - disabled = false; - debug_shape = nullptr; - parent = nullptr; - owner_id = 0; set_notify_local_transform(true); } diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 5f556b01a9..f55c09ffaa 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -40,14 +40,14 @@ class CollisionShape3D : public Node3D { Ref<Shape3D> shape; - uint32_t owner_id; - CollisionObject3D *parent; + uint32_t owner_id = 0; + CollisionObject3D *parent = nullptr; - Node *debug_shape; + Node *debug_shape = nullptr; bool debug_shape_dirty; void resource_changed(RES res); - bool disabled; + bool disabled = false; protected: void _update_debug_shape(); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 3562f7b778..48fdeb051d 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -646,6 +646,8 @@ void CPUParticles3D::_particles_process(float p_delta) { restart = true; } + float tv = 0.0; + if (restart) { if (!emitting) { p.active = false; @@ -660,12 +662,12 @@ void CPUParticles3D::_particles_process(float p_delta) { float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); + tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); } p.seed = Math::rand(); @@ -676,13 +678,13 @@ void CPUParticles3D::_particles_process(float p_delta) { p.anim_offset_rand = Math::randf(); if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); } else { //initiate velocity spread in 3D - float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; - float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; + float angle1_rad = Math::atan2(direction.x, direction.z) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * spread); Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); @@ -706,8 +708,9 @@ void CPUParticles3D::_particles_process(float p_delta) { //do none } break; case EMISSION_SHAPE_SPHERE: { - float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf(); - float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); + real_t s = 2.0 * Math::randf() - 1.0; + real_t t = Math_TAU * Math::randf(); + real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s); } break; case EMISSION_SHAPE_BOX: { @@ -771,61 +774,63 @@ void CPUParticles3D::_particles_process(float p_delta) { continue; } else if (p.time > p.lifetime) { p.active = false; + tv = 1.0; } else { uint32_t alt_seed = p.seed; p.time += local_delta; p.custom[1] = p.time / lifetime; + tv = p.time / p.lifetime; float tex_linear_velocity = 0.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } float tex_orbit_velocity = 0.0; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } } float tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } float tex_linear_accel = 0.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } float tex_tangential_accel = 0.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } float tex_radial_accel = 0.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } float tex_damping = 0.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { - tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); + tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } float tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { - tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } float tex_anim_speed = 0.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { - tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } float tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { - tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } Vector3 force = gravity; @@ -855,7 +860,7 @@ void CPUParticles3D::_particles_process(float p_delta) { if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); if (orbit_amount != 0.0) { - float ang = orbit_amount * local_delta * Math_PI * 2.0; + float ang = orbit_amount * local_delta * Math_TAU; // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); @@ -887,15 +892,15 @@ void CPUParticles3D::_particles_process(float p_delta) { float tex_scale = 1.0; if (curve_parameters[PARAM_SCALE].is_valid()) { - tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); + tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); } float tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { - tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } - float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); float hue_rot_c = Math::cos(hue_rot_angle); float hue_rot_s = Math::sin(hue_rot_angle); @@ -911,7 +916,7 @@ void CPUParticles3D::_particles_process(float p_delta) { } if (color_ramp.is_valid()) { - p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; + p.color = color_ramp->get_color_at_offset(tv) * color; } else { p.color = color; } @@ -1440,13 +1445,6 @@ void CPUParticles3D::_bind_methods() { } CPUParticles3D::CPUParticles3D() { - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - redraw = false; - emitting = false; - set_notify_transform(true); multimesh = RenderingServer::get_singleton()->multimesh_create(); @@ -1454,23 +1452,8 @@ CPUParticles3D::CPUParticles3D() { set_base(multimesh); set_emitting(true); - set_one_shot(false); set_amount(8); - set_lifetime(1); - set_fixed_fps(0); - set_fractional_delta(true); - set_pre_process_time(0); - set_explosiveness_ratio(0); - set_randomness_ratio(0); - set_lifetime_randomness(0); - set_use_local_coordinates(true); - - set_draw_order(DRAW_ORDER_INDEX); - set_speed_scale(1); - - set_direction(Vector3(1, 0, 0)); - set_spread(45); - set_flatness(0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param(PARAM_ANGULAR_VELOCITY, 0); set_param(PARAM_ORBIT_VELOCITY, 0); @@ -1483,23 +1466,6 @@ CPUParticles3D::CPUParticles3D() { set_param(PARAM_HUE_VARIATION, 0); set_param(PARAM_ANIM_SPEED, 0); set_param(PARAM_ANIM_OFFSET, 0); - set_emission_shape(EMISSION_SHAPE_POINT); - set_emission_sphere_radius(1); - set_emission_box_extents(Vector3(1, 1, 1)); - - set_gravity(Vector3(0, -9.8, 0)); - - for (int i = 0; i < PARAM_MAX; i++) { - set_param_randomness(Parameter(i), 0); - } - - for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { - particle_flags[i] = false; - } - - can_update = false; - - set_color(Color(1, 1, 1, 1)); } CPUParticles3D::~CPUParticles3D() { diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 3ee03ff3d8..d650bf95ac 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -78,30 +78,30 @@ public: }; private: - bool emitting; + bool emitting = false; struct Particle { Transform transform; Color color; - float custom[4]; + float custom[4] = {}; Vector3 velocity; - bool active; - float angle_rand; - float scale_rand; - float hue_rot_rand; - float anim_offset_rand; - float time; - float lifetime; + bool active = false; + float angle_rand = 0.0; + float scale_rand = 0.0; + float hue_rot_rand = 0.0; + float anim_offset_rand = 0.0; + float time = 0.0; + float lifetime = 0.0; Color base_color; - uint32_t seed; + uint32_t seed = 0; }; - float time; - float inactive_time; - float frame_remainder; - int cycle; - bool redraw; + float time = 0.0; + float inactive_time = 0.0; + float frame_remainder = 0.0; + int cycle = 0; + bool redraw = false; RID multimesh; @@ -110,7 +110,7 @@ private: Vector<int> particle_order; struct SortLifetime { - const Particle *particles; + const Particle *particles = nullptr; bool operator()(int p_a, int p_b) const { return particles[p_a].time > particles[p_b].time; @@ -118,7 +118,7 @@ private: }; struct SortAxis { - const Particle *particles; + const Particle *particles = nullptr; Vector3 axis; bool operator()(int p_a, int p_b) const { return axis.dot(particles[p_a].transform.origin) < axis.dot(particles[p_b].transform.origin); @@ -127,50 +127,50 @@ private: // - bool one_shot; + bool one_shot = false; - float lifetime; - float pre_process_time; - float explosiveness_ratio; - float randomness_ratio; - float lifetime_randomness; - float speed_scale; - bool local_coords; - int fixed_fps; - bool fractional_delta; + float lifetime = 1.0; + float pre_process_time = 0.0; + float explosiveness_ratio = 0.0; + float randomness_ratio = 0.0; + float lifetime_randomness = 0.0; + float speed_scale = 1.0; + bool local_coords = true; + int fixed_fps = 0; + bool fractional_delta = true; Transform inv_emission_transform; - volatile bool can_update; + volatile bool can_update = false; - DrawOrder draw_order; + DrawOrder draw_order = DRAW_ORDER_INDEX; Ref<Mesh> mesh; //////// - Vector3 direction; - float spread; - float flatness; + Vector3 direction = Vector3(1, 0, 0); + float spread = 45.0; + float flatness = 0.0; float parameters[PARAM_MAX]; - float randomness[PARAM_MAX]; + float randomness[PARAM_MAX] = {}; Ref<Curve> curve_parameters[PARAM_MAX]; - Color color; + Color color = Color(1, 1, 1, 1); Ref<Gradient> color_ramp; - bool particle_flags[PARTICLE_FLAG_MAX]; + bool particle_flags[PARTICLE_FLAG_MAX] = {}; - EmissionShape emission_shape; - float emission_sphere_radius; - Vector3 emission_box_extents; + EmissionShape emission_shape = EMISSION_SHAPE_POINT; + float emission_sphere_radius = 1.0; + Vector3 emission_box_extents = Vector3(1, 1, 1); Vector<Vector3> emission_points; Vector<Vector3> emission_normals; Vector<Color> emission_colors; - int emission_point_count; + int emission_point_count = 0; - Vector3 gravity; + Vector3 gravity = Vector3(0, -9.8, 0); void _update_internal(); void _particles_process(float p_delta); diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index e67802cfc4..1cdea37dad 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -220,18 +220,6 @@ void Decal::_bind_methods() { } Decal::Decal() { - extents = Vector3(1, 1, 1); - emission_energy = 1.0; - modulate = Color(1, 1, 1, 1); - albedo_mix = 1.0; - cull_mask = (1 << 20) - 1; - upper_fade = 0.3; - lower_fade = 0.3; - normal_fade = 0; - distance_fade_enabled = false; - distance_fade_begin = 10; - distance_fade_length = 1; - decal = RenderingServer::get_singleton()->decal_create(); RS::get_singleton()->instance_set_base(get_instance(), decal); } diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 500a1425f2..095579d775 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -49,18 +49,18 @@ public: private: RID decal; - Vector3 extents; + Vector3 extents = Vector3(1, 1, 1); Ref<Texture2D> textures[TEXTURE_MAX]; - float emission_energy; - float albedo_mix; - Color modulate; - uint32_t cull_mask; - float normal_fade; - float upper_fade; - float lower_fade; - bool distance_fade_enabled; - float distance_fade_begin; - float distance_fade_length; + float emission_energy = 1.0; + float albedo_mix = 1.0; + Color modulate = Color(1, 1, 1, 1); + uint32_t cull_mask = (1 << 20) - 1; + float normal_fade = 0.0; + float upper_fade = 0.3; + float lower_fade = 0.3; + bool distance_fade_enabled = false; + float distance_fade_begin = 10.0; + float distance_fade_length = 1.0; protected: static void _bind_methods(); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index b00a0ec30b..1f00eab092 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -286,17 +286,6 @@ void GIProbeData::_bind_methods() { } GIProbeData::GIProbeData() { - ao = 0.0; - ao_size = 0.5; - dynamic_range = 4; - energy = 1.0; - bias = 1.5; - normal_bias = 0.0; - propagation = 0.7; - anisotropy_strength = 0.5; - interior = false; - use_two_bounces = false; - probe = RS::get_singleton()->gi_probe_create(); } @@ -520,7 +509,10 @@ String GIProbe::get_configuration_warning() const { warning += "\n\n"; } warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."); + } else if (probe_data.is_null()) { + warning += TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."); } + return warning; } @@ -550,9 +542,6 @@ void GIProbe::_bind_methods() { } GIProbe::GIProbe() { - subdiv = SUBDIV_128; - extents = Vector3(10, 10, 10); - gi_probe = RS::get_singleton()->gi_probe_create(); set_disable_scale(true); } diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index afea94fe12..534b425557 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -46,16 +46,16 @@ class GIProbeData : public Resource { AABB bounds; Vector3 octree_size; - float dynamic_range; - float energy; - float bias; - float normal_bias; - float propagation; - float anisotropy_strength; - float ao; - float ao_size; - bool interior; - bool use_two_bounces; + float dynamic_range = 4.0; + float energy = 1.0; + float bias = 1.5; + float normal_bias = 0.0; + float propagation = 0.7; + float anisotropy_strength = 0.5; + float ao = 0.0; + float ao_size = 0.5; + bool interior = false; + bool use_two_bounces = false; protected: static void _bind_methods(); @@ -129,8 +129,8 @@ private: RID gi_probe; - Subdiv subdiv; - Vector3 extents; + Subdiv subdiv = SUBDIV_128; + Vector3 extents = Vector3(10, 10, 10); struct PlotMesh { Ref<Material> override_material; diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 7d6301ee50..81c33663f3 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -130,16 +130,16 @@ private: LEAF_MASK = LEAF_BIT - 1 }; AABB bounds; - uint32_t children[2]; + uint32_t children[2] = {}; }; struct FacePos { Vector3 center; - uint32_t index; + uint32_t index = 0; }; struct FaceSort { - uint32_t axis; + uint32_t axis = 0; bool operator()(const FacePos &p_left, const FacePos &p_right) const { return p_left.center[axis] < p_right.center[axis]; } @@ -148,13 +148,13 @@ private: uint32_t _create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness); struct ComputeSDFParams { - float *cells; + float *cells = nullptr; Vector3i size; - float cell_size; + float cell_size = 0.0; Vector3 cell_offset; - const BVH *bvh; - const Face3 *triangles; - float thickness; + const BVH *bvh = nullptr; + const Face3 *triangles = nullptr; + float thickness = 0.0; }; void _find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance); diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp index 17410d5870..d64babaa9d 100644 --- a/scene/3d/immediate_geometry_3d.cpp +++ b/scene/3d/immediate_geometry_3d.cpp @@ -87,21 +87,24 @@ Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const { } void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) { + const double lat_step = Math_TAU / p_lats; + const double lon_step = Math_TAU / p_lons; + for (int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); + double lat0 = lat_step * (i - 1) - Math_TAU / 4; double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double)i / p_lats); + double lat1 = lat_step * i - Math_TAU / 4; double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; + double lng0 = lon_step * (j - 1); double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double)(j) / p_lons; + double lng1 = lon_step * j; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); @@ -147,7 +150,6 @@ void ImmediateGeometry3D::_bind_methods() { ImmediateGeometry3D::ImmediateGeometry3D() { im = RenderingServer::get_singleton()->immediate_create(); set_base(im); - empty = true; } ImmediateGeometry3D::~ImmediateGeometry3D() { diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h index 8e546e27e7..ee4938d9f7 100644 --- a/scene/3d/immediate_geometry_3d.h +++ b/scene/3d/immediate_geometry_3d.h @@ -41,7 +41,7 @@ class ImmediateGeometry3D : public GeometryInstance3D { //a list of textures drawn need to be kept, to avoid references // in RenderingServer from becoming invalid if the texture is no longer used List<Ref<Texture2D>> cached_textures; - bool empty; + bool empty = true; AABB aabb; protected: diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index acae9965e5..e6e23b927a 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -212,6 +212,10 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") { + property.usage = 0; + } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { property.usage = 0; } @@ -320,10 +324,6 @@ Light3D::Light3D(RenderingServer::LightType p_type) { RS::get_singleton()->instance_set_base(get_instance(), light); - reverse_cull = false; - bake_mode = BAKE_DYNAMIC; - - editor_only = false; set_color(Color(1, 1, 1, 1)); set_shadow(false); set_negative(false); @@ -347,13 +347,12 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_BIAS, 0.02); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); - set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0); + set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1); set_param(PARAM_SHADOW_FADE_START, 1); set_disable_scale(true); } Light3D::Light3D() { - type = RenderingServer::LIGHT_DIRECTIONAL; ERR_PRINT("Light3D should not be instanced directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead."); } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 833598c4a1..311db54bce 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -71,16 +71,16 @@ public: private: Color color; - float param[PARAM_MAX]; + float param[PARAM_MAX] = {}; Color shadow_color; - bool shadow; - bool negative; - bool reverse_cull; - uint32_t cull_mask; - RS::LightType type; - bool editor_only; + bool shadow = false; + bool negative = false; + bool reverse_cull = false; + uint32_t cull_mask = 0; + RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL; + bool editor_only = false; void _update_visibility(); - BakeMode bake_mode; + BakeMode bake_mode = BAKE_DYNAMIC; Ref<Texture2D> projector; // bind helpers diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 23adb0aa19..9842f152d7 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -159,8 +159,6 @@ void Listener3D::_bind_methods() { } Listener3D::Listener3D() { - current = false; - force_change = false; set_notify_transform(true); //active=false; } diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index 2a78efb2c7..85657a8e53 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -38,8 +38,8 @@ class Listener3D : public Node3D { GDCLASS(Listener3D, Node3D); private: - bool force_change; - bool current; + bool force_change = false; + bool current = false; RID scenario_id; diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 865510731e..9029b5b028 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { if (mesh.is_valid()) { mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - materials.clear(); } mesh = p_mesh; @@ -429,7 +428,6 @@ void MeshInstance3D::_bind_methods() { } MeshInstance3D::MeshInstance3D() { - skeleton_path = NodePath(".."); } MeshInstance3D::~MeshInstance3D() { diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 822e04e656..eb300784b1 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -44,15 +44,11 @@ protected: Ref<Skin> skin; Ref<Skin> skin_internal; Ref<SkinReference> skin_ref; - NodePath skeleton_path; + NodePath skeleton_path = NodePath(".."); struct BlendShapeTrack { - int idx; - float value; - BlendShapeTrack() { - idx = 0; - value = 0; - } + int idx = 0; + float value = 0.0; }; Map<StringName, BlendShapeTrack> blend_shape_tracks; diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp index 2a7195be1a..eaddec7601 100644 --- a/scene/3d/navigation_3d.cpp +++ b/scene/3d/navigation_3d.cpp @@ -110,8 +110,6 @@ Navigation3D::Navigation3D() { set_cell_size(0.3); set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius - - up = Vector3(0, 1, 0); } Navigation3D::~Navigation3D() { diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h index 3e8adaf5ff..b89725a3f5 100644 --- a/scene/3d/navigation_3d.h +++ b/scene/3d/navigation_3d.h @@ -39,7 +39,7 @@ class Navigation3D : public Node3D { RID map; - Vector3 up; + Vector3 up = Vector3(0, 1, 0); real_t cell_size; real_t edge_connection_margin; diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index b7b1415091..a9acaefc65 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -150,7 +150,7 @@ Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const { } struct BakeThreadsArgs { - NavigationRegion3D *nav_region; + NavigationRegion3D *nav_region = nullptr; }; void _bake_navigation_mesh(void *p_user_data) { @@ -170,18 +170,17 @@ void _bake_navigation_mesh(void *p_user_data) { } void NavigationRegion3D::bake_navigation_mesh() { - ERR_FAIL_COND(bake_thread != nullptr); + ERR_FAIL_COND(bake_thread.is_started()); BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; - bake_thread = Thread::create(_bake_navigation_mesh, args); - ERR_FAIL_COND(bake_thread == nullptr); + bake_thread.start(_bake_navigation_mesh, args); } void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) { set_navigation_mesh(p_nav_mesh); - bake_thread = nullptr; + bake_thread.wait_to_finish(); emit_signal("bake_finished"); } diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index a5b8c2cd5e..e966523b64 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -46,7 +46,7 @@ class NavigationRegion3D : public Node3D { Navigation3D *navigation = nullptr; Node *debug_view = nullptr; - Thread *bake_thread = nullptr; + Thread bake_thread; protected: void _notification(int p_what); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 2a49e60669..57bead022b 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -330,7 +330,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { } void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) { - set_rotation(p_euler_deg * Math_PI / 180.0); + set_rotation(p_euler_deg * (Math_PI / 180.0)); } void Node3D::set_scale(const Vector3 &p_scale) { @@ -364,7 +364,7 @@ Vector3 Node3D::get_rotation() const { } Vector3 Node3D::get_rotation_degrees() const { - return get_rotation() * 180.0 / Math_PI; + return get_rotation() * (180.0 / Math_PI); } Vector3 Node3D::get_scale() const { diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 15e38c95e7..17ee47593e 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -66,10 +66,10 @@ public: private: Path3D *path = nullptr; - real_t delta_offset = 0; // Change in offset since last _update_transform. - real_t offset = 0; - real_t h_offset = 0; - real_t v_offset = 0; + real_t delta_offset = 0.0; // Change in offset since last _update_transform. + real_t offset = 0.0; + real_t h_offset = 0.0; + real_t v_offset = 0.0; bool cubic = true; bool loop = true; RotationMode rotation_mode = ROTATION_XYZ; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 5645923f22..367dd7ec91 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -51,7 +51,7 @@ Vector3 PhysicsBody3D::get_angular_velocity() const { return Vector3(); } -float PhysicsBody3D::get_inverse_mass() const { +real_t PhysicsBody3D::get_inverse_mass() const { return 0; } @@ -330,8 +330,8 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap struct _RigidBodyInOut { ObjectID id; - int shape; - int local_shape; + int shape = 0; + int local_shape = 0; }; void RigidBody3D::_direct_state_changed(Object *p_state) { @@ -825,24 +825,6 @@ void RigidBody3D::_bind_methods() { RigidBody3D::RigidBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) { - mode = MODE_RIGID; - - mass = 1; - max_contacts_reported = 0; - state = nullptr; - - gravity_scale = 1; - linear_damp = -1; - angular_damp = -1; - - //angular_velocity=0; - sleeping = false; - ccd = false; - - custom_integrator = false; - contact_monitor = nullptr; - can_sleep = true; - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -924,7 +906,7 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_ //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector3 body_velocity = p_linear_velocity; Vector3 body_velocity_normal = body_velocity.normalized(); Vector3 up_direction = p_up_direction.normalized(); @@ -1018,7 +1000,7 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const return body_velocity; } -Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector3 up_direction = p_up_direction.normalized(); bool was_on_floor = on_floor; @@ -1090,7 +1072,7 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision Vector3 recover; int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); int deepest = -1; - float deepest_depth; + real_t deepest_depth; for (int i = 0; i < hits; i++) { if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) { deepest = i; @@ -1131,12 +1113,12 @@ bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const { return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis); } -void KinematicBody3D::set_safe_margin(float p_margin) { +void KinematicBody3D::set_safe_margin(real_t p_margin) { margin = p_margin; PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin); } -float KinematicBody3D::get_safe_margin() const { +real_t KinematicBody3D::get_safe_margin() const { return margin; } @@ -1180,8 +1162,8 @@ void KinematicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed); ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true)); @@ -1221,11 +1203,6 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { KinematicBody3D::KinematicBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { - locked_axis = 0; - on_floor = false; - on_ceiling = false; - on_wall = false; - set_safe_margin(0.001); PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -1716,6 +1693,10 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia String path = p_name; + if (!path.begins_with("joint_constraints/")) { + return false; + } + Vector3::Axis axis; { const String axis_s = path.get_slicec('/', 1); @@ -1872,6 +1853,10 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_ String path = p_name; + if (!path.begins_with("joint_constraints/")) { + return false; + } + int axis; { const String axis_s = path.get_slicec('/', 1); @@ -2381,11 +2366,11 @@ Vector3 PhysicalBone3D::get_joint_rotation() const { } void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) { - set_joint_rotation(p_euler_deg * Math_PI / 180.0); + set_joint_rotation(p_euler_deg * (Math_PI / 180.0)); } Vector3 PhysicalBone3D::get_joint_rotation_degrees() const { - return get_joint_rotation() * 180.0 / Math_PI; + return get_joint_rotation() * (180.0 / Math_PI); } const Transform &PhysicalBone3D::get_body_offset() const { diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index d9b95e6551..1450fce6a6 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,7 +50,7 @@ protected: public: virtual Vector3 get_linear_velocity() const; virtual Vector3 get_angular_velocity() const; - virtual float get_inverse_mass() const; + virtual real_t get_inverse_mass() const; void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -111,31 +111,31 @@ public: }; protected: - bool can_sleep; - PhysicsDirectBodyState3D *state; - Mode mode; + bool can_sleep = true; + PhysicsDirectBodyState3D *state = nullptr; + Mode mode = MODE_RIGID; - real_t mass; + real_t mass = 1.0; Ref<PhysicsMaterial> physics_material_override; Vector3 linear_velocity; Vector3 angular_velocity; Basis inverse_inertia_tensor; - real_t gravity_scale; - real_t linear_damp; - real_t angular_damp; + real_t gravity_scale = 1.0; + real_t linear_damp = -1.0; + real_t angular_damp = -1.0; - bool sleeping; - bool ccd; + bool sleeping = false; + bool ccd = false; - int max_contacts_reported; + int max_contacts_reported = 0; - bool custom_integrator; + bool custom_integrator = false; struct ShapePair { - int body_shape; - int local_shape; - bool tagged; + int body_shape = 0; + int local_shape = 0; + bool tagged = false; bool operator<(const ShapePair &p_sp) const { if (body_shape == p_sp.body_shape) { return local_shape < p_sp.local_shape; @@ -157,16 +157,16 @@ protected: }; struct BodyState { //int rc; - bool in_tree; + bool in_tree = false; VSet<ShapePair> shapes; }; struct ContactMonitor { - bool locked; + bool locked = false; Map<ObjectID, BodyState> body_map; }; - ContactMonitor *contact_monitor; + ContactMonitor *contact_monitor = nullptr; void _body_enter_tree(ObjectID p_id); void _body_exit_tree(ObjectID p_id); @@ -183,7 +183,7 @@ public: void set_mass(real_t p_mass); real_t get_mass() const; - virtual float get_inverse_mass() const override { return 1.0 / mass; } + virtual real_t get_inverse_mass() const override { return 1.0 / mass; } void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -261,27 +261,27 @@ public: Vector3 collider_vel; ObjectID collider; RID collider_rid; - int collider_shape; + int collider_shape = 0; Variant collider_metadata; Vector3 remainder; Vector3 travel; - int local_shape; + int local_shape = 0; }; private: Vector3 linear_velocity; Vector3 angular_velocity; - uint16_t locked_axis; + uint16_t locked_axis = 0; - float margin; + real_t margin; Vector3 floor_normal; Vector3 floor_velocity; RID on_floor_body; - bool on_floor; - bool on_ceiling; - bool on_wall; + bool on_floor = false; + bool on_ceiling = false; + bool on_wall = false; Vector<Collision> colliders; Vector<Ref<KinematicCollision3D>> slide_colliders; Ref<KinematicCollision3D> motion_cache; @@ -309,11 +309,11 @@ public: void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; - void set_safe_margin(float p_margin); - float get_safe_margin() const; + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; - Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); + Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; @@ -385,10 +385,8 @@ public: virtual void _get_property_list(List<PropertyInfo> *p_list) const; real_t bias = 0.3; - real_t damping = 1.; - real_t impulse_clamp = 0; - - PinJointData() {} + real_t damping = 1.0; + real_t impulse_clamp = 0.0; }; struct ConeJointData : public JointData { @@ -398,14 +396,11 @@ public: virtual bool _get(const StringName &p_name, Variant &r_ret) const; virtual void _get_property_list(List<PropertyInfo> *p_list) const; - real_t swing_span; + real_t swing_span = Math_PI * 0.25; real_t twist_span = Math_PI; real_t bias = 0.3; real_t softness = 0.8; real_t relaxation = 1.; - - ConeJointData() : - swing_span(Math_PI * 0.25) {} }; struct HingeJointData : public JointData { @@ -416,16 +411,11 @@ public: virtual void _get_property_list(List<PropertyInfo> *p_list) const; bool angular_limit_enabled = false; - real_t angular_limit_upper; - real_t angular_limit_lower; + real_t angular_limit_upper = Math_PI * 0.5; + real_t angular_limit_lower = -Math_PI * 0.5; real_t angular_limit_bias = 0.3; real_t angular_limit_softness = 0.9; real_t angular_limit_relaxation = 1.; - - HingeJointData() : - - angular_limit_upper(Math_PI * 0.5), - angular_limit_lower(-Math_PI * 0.5) {} }; struct SliderJointData : public JointData { @@ -435,45 +425,41 @@ public: virtual bool _get(const StringName &p_name, Variant &r_ret) const; virtual void _get_property_list(List<PropertyInfo> *p_list) const; - real_t linear_limit_upper = 1.; - real_t linear_limit_lower = -1.; - real_t linear_limit_softness = 1.; + real_t linear_limit_upper = 1.0; + real_t linear_limit_lower = -1.0; + real_t linear_limit_softness = 1.0; real_t linear_limit_restitution = 0.7; - real_t linear_limit_damping = 1.; - real_t angular_limit_upper = 0; - real_t angular_limit_lower = 0; - real_t angular_limit_softness = 1.; + real_t linear_limit_damping = 1.0; + real_t angular_limit_upper = 0.0; + real_t angular_limit_lower = 0.0; + real_t angular_limit_softness = 1.0; real_t angular_limit_restitution = 0.7; - real_t angular_limit_damping = 1.; - - SliderJointData() {} + real_t angular_limit_damping = 1.0; }; struct SixDOFJointData : public JointData { struct SixDOFAxisData { bool linear_limit_enabled = true; - real_t linear_limit_upper = 0; - real_t linear_limit_lower = 0; + real_t linear_limit_upper = 0.0; + real_t linear_limit_lower = 0.0; real_t linear_limit_softness = 0.7; real_t linear_restitution = 0.5; - real_t linear_damping = 1.; + real_t linear_damping = 1.0; bool linear_spring_enabled = false; - real_t linear_spring_stiffness = 0; - real_t linear_spring_damping = 0; - real_t linear_equilibrium_point = 0; + real_t linear_spring_stiffness = 0.0; + real_t linear_spring_damping = 0.0; + real_t linear_equilibrium_point = 0.0; bool angular_limit_enabled = true; - real_t angular_limit_upper = 0; - real_t angular_limit_lower = 0; + real_t angular_limit_upper = 0.0; + real_t angular_limit_lower = 0.0; real_t angular_limit_softness = 0.5; - real_t angular_restitution = 0; - real_t angular_damping = 1.; + real_t angular_restitution = 0.0; + real_t angular_damping = 1.0; real_t erp = 0.5; bool angular_spring_enabled = false; - real_t angular_spring_stiffness = 0; - real_t angular_spring_damping = 0.; - real_t angular_equilibrium_point = 0; - - SixDOFAxisData() {} + real_t angular_spring_stiffness = 0.0; + real_t angular_spring_damping = 0.0; + real_t angular_equilibrium_point = 0.0; }; virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; } @@ -505,12 +491,12 @@ private: int bone_id = -1; String bone_name; - real_t bounce = 0; - real_t mass = 1; - real_t friction = 1; - real_t gravity_scale = 1; - real_t linear_damp = -1; - real_t angular_damp = -1; + real_t bounce = 0.0; + real_t mass = 1.0; + real_t friction = 1.0; + real_t gravity_scale = 1.0; + real_t linear_damp = -1.0; + real_t angular_damp = -1.0; bool can_sleep = true; protected: diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 326b91b6ed..624587cce4 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -245,8 +245,6 @@ void Joint3D::_bind_methods() { } Joint3D::Joint3D() { - exclude_from_collision = true; - solver_priority = 1; set_notify_transform(true); } @@ -265,7 +263,7 @@ void PinJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP); } -void PinJoint3D::set_param(Param p_param, float p_value) { +void PinJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, 3); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -273,7 +271,7 @@ void PinJoint3D::set_param(Param p_param, float p_value) { } } -float PinJoint3D::get_param(Param p_param) const { +real_t PinJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, 3, 0); return params[p_param]; } @@ -306,19 +304,19 @@ PinJoint3D::PinJoint3D() { /////////////////////////////////// -void HingeJoint3D::_set_upper_limit(float p_limit) { +void HingeJoint3D::_set_upper_limit(real_t p_limit) { set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit)); } -float HingeJoint3D::_get_upper_limit() const { +real_t HingeJoint3D::_get_upper_limit() const { return Math::rad2deg(get_param(PARAM_LIMIT_UPPER)); } -void HingeJoint3D::_set_lower_limit(float p_limit) { +void HingeJoint3D::_set_lower_limit(real_t p_limit) { set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit)); } -float HingeJoint3D::_get_lower_limit() const { +real_t HingeJoint3D::_get_lower_limit() const { return Math::rad2deg(get_param(PARAM_LIMIT_LOWER)); } @@ -363,7 +361,7 @@ void HingeJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_MAX); } -void HingeJoint3D::set_param(Param p_param, float p_value) { +void HingeJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -373,7 +371,7 @@ void HingeJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } -float HingeJoint3D::get_param(Param p_param) const { +real_t HingeJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } @@ -437,19 +435,19 @@ HingeJoint3D::HingeJoint3D() { ////////////////////////////////// -void SliderJoint3D::_set_upper_limit_angular(float p_limit_angular) { +void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) { set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular)); } -float SliderJoint3D::_get_upper_limit_angular() const { +real_t SliderJoint3D::_get_upper_limit_angular() const { return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER)); } -void SliderJoint3D::_set_lower_limit_angular(float p_limit_angular) { +void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) { set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular)); } -float SliderJoint3D::_get_lower_limit_angular() const { +real_t SliderJoint3D::_get_lower_limit_angular() const { return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER)); } @@ -514,7 +512,7 @@ void SliderJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); } -void SliderJoint3D::set_param(Param p_param, float p_value) { +void SliderJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -523,7 +521,7 @@ void SliderJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } -float SliderJoint3D::get_param(Param p_param) const { +real_t SliderJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } @@ -579,19 +577,19 @@ SliderJoint3D::SliderJoint3D() { ////////////////////////////////// -void ConeTwistJoint3D::_set_swing_span(float p_limit_angular) { +void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) { set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular)); } -float ConeTwistJoint3D::_get_swing_span() const { +real_t ConeTwistJoint3D::_get_swing_span() const { return Math::rad2deg(get_param(PARAM_SWING_SPAN)); } -void ConeTwistJoint3D::_set_twist_span(float p_limit_angular) { +void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) { set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular)); } -float ConeTwistJoint3D::_get_twist_span() const { +real_t ConeTwistJoint3D::_get_twist_span() const { return Math::rad2deg(get_param(PARAM_TWIST_SPAN)); } @@ -620,7 +618,7 @@ void ConeTwistJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); } -void ConeTwistJoint3D::set_param(Param p_param, float p_value) { +void ConeTwistJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -630,7 +628,7 @@ void ConeTwistJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } -float ConeTwistJoint3D::get_param(Param p_param) const { +real_t ConeTwistJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } @@ -671,51 +669,51 @@ ConeTwistJoint3D::ConeTwistJoint3D() { ///////////////////////////////////////////////////////////////////// -void Generic6DOFJoint3D::_set_angular_hi_limit_x(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) { set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_hi_limit_x() const { +real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const { return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_lo_limit_x(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) { set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_lo_limit_x() const { +real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const { return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_hi_limit_y(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) { set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_hi_limit_y() const { +real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const { return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_lo_limit_y(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) { set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_lo_limit_y() const { +real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const { return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_hi_limit_z(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) { set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_hi_limit_z() const { +real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const { return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_lo_limit_z(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) { set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_lo_limit_z() const { +real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const { return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT)); } @@ -877,7 +875,7 @@ void Generic6DOFJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_MAX); } -void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) { +void Generic6DOFJoint3D::set_param_x(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_x[p_param] = p_value; if (get_joint().is_valid()) { @@ -887,12 +885,12 @@ void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) { update_gizmo(); } -float Generic6DOFJoint3D::get_param_x(Param p_param) const { +real_t Generic6DOFJoint3D::get_param_x(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_x[p_param]; } -void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) { +void Generic6DOFJoint3D::set_param_y(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_y[p_param] = p_value; if (get_joint().is_valid()) { @@ -901,12 +899,12 @@ void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) { update_gizmo(); } -float Generic6DOFJoint3D::get_param_y(Param p_param) const { +real_t Generic6DOFJoint3D::get_param_y(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_y[p_param]; } -void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) { +void Generic6DOFJoint3D::set_param_z(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_z[p_param] = p_value; if (get_joint().is_valid()) { @@ -915,7 +913,7 @@ void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) { update_gizmo(); } -float Generic6DOFJoint3D::get_param_z(Param p_param) const { +real_t Generic6DOFJoint3D::get_param_z(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_z[p_param]; } diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 9702076318..914ac3c392 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -44,8 +44,8 @@ class Joint3D : public Node3D { NodePath a; NodePath b; - int solver_priority; - bool exclude_from_collision; + int solver_priority = 1; + bool exclude_from_collision = true; String warning; protected: @@ -91,13 +91,13 @@ public: }; protected: - float params[3]; + real_t params[3]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; PinJoint3D(); }; @@ -127,20 +127,20 @@ public: }; protected: - float params[PARAM_MAX]; + real_t params[PARAM_MAX]; bool flags[FLAG_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); - void _set_upper_limit(float p_limit); - float _get_upper_limit() const; + void _set_upper_limit(real_t p_limit); + real_t _get_upper_limit() const; - void _set_lower_limit(float p_limit); - float _get_lower_limit() const; + void _set_lower_limit(real_t p_limit); + real_t _get_lower_limit() const; public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; void set_flag(Flag p_flag, bool p_value); bool get_flag(Flag p_flag) const; @@ -184,19 +184,19 @@ public: }; protected: - void _set_upper_limit_angular(float p_limit_angular); - float _get_upper_limit_angular() const; + void _set_upper_limit_angular(real_t p_limit_angular); + real_t _get_upper_limit_angular() const; - void _set_lower_limit_angular(float p_limit_angular); - float _get_lower_limit_angular() const; + void _set_lower_limit_angular(real_t p_limit_angular); + real_t _get_lower_limit_angular() const; - float params[PARAM_MAX]; + real_t params[PARAM_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; SliderJoint3D(); }; @@ -217,19 +217,19 @@ public: }; protected: - void _set_swing_span(float p_limit_angular); - float _get_swing_span() const; + void _set_swing_span(real_t p_limit_angular); + real_t _get_swing_span() const; - void _set_twist_span(float p_limit_angular); - float _get_twist_span() const; + void _set_twist_span(real_t p_limit_angular); + real_t _get_twist_span() const; - float params[PARAM_MAX]; + real_t params[PARAM_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; ConeTwistJoint3D(); }; @@ -277,43 +277,43 @@ public: }; protected: - void _set_angular_hi_limit_x(float p_limit_angular); - float _get_angular_hi_limit_x() const; + void _set_angular_hi_limit_x(real_t p_limit_angular); + real_t _get_angular_hi_limit_x() const; - void _set_angular_hi_limit_y(float p_limit_angular); - float _get_angular_hi_limit_y() const; + void _set_angular_hi_limit_y(real_t p_limit_angular); + real_t _get_angular_hi_limit_y() const; - void _set_angular_hi_limit_z(float p_limit_angular); - float _get_angular_hi_limit_z() const; + void _set_angular_hi_limit_z(real_t p_limit_angular); + real_t _get_angular_hi_limit_z() const; - void _set_angular_lo_limit_x(float p_limit_angular); - float _get_angular_lo_limit_x() const; + void _set_angular_lo_limit_x(real_t p_limit_angular); + real_t _get_angular_lo_limit_x() const; - void _set_angular_lo_limit_y(float p_limit_angular); - float _get_angular_lo_limit_y() const; + void _set_angular_lo_limit_y(real_t p_limit_angular); + real_t _get_angular_lo_limit_y() const; - void _set_angular_lo_limit_z(float p_limit_angular); - float _get_angular_lo_limit_z() const; + void _set_angular_lo_limit_z(real_t p_limit_angular); + real_t _get_angular_lo_limit_z() const; - float params_x[PARAM_MAX]; + real_t params_x[PARAM_MAX]; bool flags_x[FLAG_MAX]; - float params_y[PARAM_MAX]; + real_t params_y[PARAM_MAX]; bool flags_y[FLAG_MAX]; - float params_z[PARAM_MAX]; + real_t params_z[PARAM_MAX]; bool flags_z[FLAG_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param_x(Param p_param, float p_value); - float get_param_x(Param p_param) const; + void set_param_x(Param p_param, real_t p_value); + real_t get_param_x(Param p_param) const; - void set_param_y(Param p_param, float p_value); - float get_param_y(Param p_param) const; + void set_param_y(Param p_param, real_t p_value); + real_t get_param_y(Param p_param) const; - void set_param_z(Param p_param, float p_value); - float get_param_z(Param p_param) const; + void set_param_z(Param p_param, real_t p_value); + real_t get_param_z(Param p_param) const; void set_flag_x(Flag p_flag, bool p_enabled); bool get_flag_x(Flag p_flag) const; diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 0b7c15a023..bfe79f15f5 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -392,13 +392,4 @@ void RayCast3D::_clear_debug_shape() { } RayCast3D::RayCast3D() { - enabled = true; - collided = false; - against_shape = 0; - collision_mask = 1; - target_position = Vector3(0, -1, 0); - debug_shape = nullptr; - exclude_parent_body = true; - collide_with_areas = false; - collide_with_bodies = true; } diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 4109853280..ae92189527 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -36,28 +36,28 @@ class RayCast3D : public Node3D { GDCLASS(RayCast3D, Node3D); - bool enabled; - bool collided; + bool enabled = true; + bool collided = false; ObjectID against; - int against_shape; + int against_shape = 0; Vector3 collision_point; Vector3 collision_normal; - Vector3 target_position; + Vector3 target_position = Vector3(0, -1, 0); Set<RID> exclude; - uint32_t collision_mask; - bool exclude_parent_body; + uint32_t collision_mask = 1; + bool exclude_parent_body = true; - Node *debug_shape; + Node *debug_shape = nullptr; Ref<Material> debug_material; void _create_debug_shape(); void _update_debug_shape(); void _clear_debug_shape(); - bool collide_with_areas; - bool collide_with_bodies; + bool collide_with_areas = false; + bool collide_with_bodies = true; protected: void _notification(int p_what); diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 63fa0c06c3..74f7fe2b52 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -257,20 +257,6 @@ void ReflectionProbe::_bind_methods() { } ReflectionProbe::ReflectionProbe() { - intensity = 1.0; - ambient_mode = AMBIENT_ENVIRONMENT; - ambient_color = Color(0, 0, 0); - ambient_color_energy = 1.0; - max_distance = 0; - extents = Vector3(1, 1, 1); - origin_offset = Vector3(0, 0, 0); - box_projection = false; - interior = false; - enable_shadows = false; - cull_mask = (1 << 20) - 1; - update_mode = UPDATE_ONCE; - lod_threshold = 1.0; - probe = RenderingServer::get_singleton()->reflection_probe_create(); RS::get_singleton()->instance_set_base(get_instance(), probe); set_disable_scale(true); diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index a43d4e2422..15c2da3ae0 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -53,20 +53,20 @@ public: private: RID probe; - float intensity; - float max_distance; - Vector3 extents; - Vector3 origin_offset; - bool box_projection; - bool enable_shadows; - bool interior; - AmbientMode ambient_mode; - Color ambient_color; - float ambient_color_energy; - float lod_threshold; - - uint32_t cull_mask; - UpdateMode update_mode; + float intensity = 1.0; + float max_distance = 0.0; + Vector3 extents = Vector3(1, 1, 1); + Vector3 origin_offset = Vector3(0, 0, 0); + bool box_projection = false; + bool enable_shadows = false; + bool interior = false; + AmbientMode ambient_mode = AMBIENT_ENVIRONMENT; + Color ambient_color = Color(0, 0, 0); + float ambient_color_energy = 1.0; + float lod_threshold = 1.0; + + uint32_t cull_mask = (1 << 20) - 1; + UpdateMode update_mode = UPDATE_ONCE; protected: static void _bind_methods(); diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 4afbb80779..83ac813c53 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -217,10 +217,5 @@ void RemoteTransform3D::_bind_methods() { } RemoteTransform3D::RemoteTransform3D() { - use_global_coordinates = true; - update_remote_position = true; - update_remote_rotation = true; - update_remote_scale = true; - set_notify_transform(true); } diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h index 3b30c835be..21005d92d1 100644 --- a/scene/3d/remote_transform_3d.h +++ b/scene/3d/remote_transform_3d.h @@ -40,10 +40,10 @@ class RemoteTransform3D : public Node3D { ObjectID cache; - bool use_global_coordinates; - bool update_remote_position; - bool update_remote_rotation; - bool update_remote_scale; + bool use_global_coordinates = true; + bool update_remote_position = true; + bool update_remote_rotation = true; + bool update_remote_scale = true; void _update_remote(); void _update_cache(); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 5e09a15b80..ac2e9bf871 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -927,10 +927,6 @@ void Skeleton3D::_bind_methods() { } Skeleton3D::Skeleton3D() { - animate_physical_bones = true; - dirty = false; - version = 1; - process_order_dirty = true; } Skeleton3D::~Skeleton3D() { diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 73417dce21..9772bfcc95 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -74,57 +74,44 @@ private: struct Bone { String name; - bool enabled; - int parent; - int sort_index; //used for re-sorting process order + bool enabled = true; + int parent = -1; + int sort_index = 0; //used for re-sorting process order - bool disable_rest; + bool disable_rest = false; Transform rest; Transform pose; Transform pose_global; - bool custom_pose_enable; + bool custom_pose_enable = false; Transform custom_pose; - float global_pose_override_amount; - bool global_pose_override_reset; + float global_pose_override_amount = 0.0; + bool global_pose_override_reset = false; Transform global_pose_override; #ifndef _3D_DISABLED - PhysicalBone3D *physical_bone; - PhysicalBone3D *cache_parent_physical_bone; + PhysicalBone3D *physical_bone = nullptr; + PhysicalBone3D *cache_parent_physical_bone = nullptr; #endif // _3D_DISABLED List<ObjectID> nodes_bound; - - Bone() { - parent = -1; - enabled = true; - disable_rest = false; - custom_pose_enable = false; - global_pose_override_amount = 0; - global_pose_override_reset = false; -#ifndef _3D_DISABLED - physical_bone = nullptr; - cache_parent_physical_bone = nullptr; -#endif // _3D_DISABLED - } }; Set<SkinReference *> skin_bindings; void _skin_changed(); - bool animate_physical_bones; + bool animate_physical_bones = true; Vector<Bone> bones; Vector<int> process_order; - bool process_order_dirty; + bool process_order_dirty = true; void _make_dirty(); - bool dirty; + bool dirty = false; - uint64_t version; + uint64_t version = 1; // bind helpers Array _get_bound_child_nodes_to_bone(int p_bone) const { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 557647aa62..eefecf68bb 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -54,15 +54,13 @@ class FabrikInverseKinematic { BoneId bone = -1; PhysicalBone3D *pb = nullptr; - real_t length = 0; + real_t length = 0.0; /// Positions relative to root bone Transform initial_transform; Vector3 current_pos; // Direction from this bone to child Vector3 current_ori; - ChainItem() {} - ChainItem *find_child(const BoneId p_bone_id); ChainItem *add_child(const BoneId p_bone_id); }; @@ -80,7 +78,7 @@ class FabrikInverseKinematic { struct Chain { ChainItem chain_root; - ChainItem *middle_chain_item; + ChainItem *middle_chain_item = nullptr; Vector<ChainTip> tips; Vector3 magnet_position; }; @@ -130,7 +128,7 @@ class SkeletonIK3D : public Node { StringName root_bone; StringName tip_bone; - real_t interpolation = 1; + real_t interpolation = 1.0; Transform target; NodePath target_node_path_override; bool override_tip_basis = true; diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index d3c5dc022f..288deb0673 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -39,13 +39,13 @@ class SoftBodyRenderingServerHandler { friend class SoftBody3D; RID mesh; - int surface; + int surface = 0; Vector<uint8_t> buffer; - uint32_t stride; - uint32_t offset_vertices; - uint32_t offset_normal; + uint32_t stride = 0; + uint32_t offset_vertices = 0; + uint32_t offset_normal = 0; - uint8_t *write_buffer; + uint8_t *write_buffer = nullptr; private: SoftBodyRenderingServerHandler(); @@ -91,9 +91,9 @@ private: bool pinned_points_cache_dirty = true; Ref<ArrayMesh> debug_mesh_cache; - class MeshInstance3D *debug_mesh; + class MeshInstance3D *debug_mesh = nullptr; - bool capture_input_on_drag; + bool capture_input_on_drag = false; bool ray_pickable = true; void _update_pickable(); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 6812282844..9518b47696 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -78,11 +78,11 @@ void SpringArm3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); } -float SpringArm3D::get_length() const { +real_t SpringArm3D::get_length() const { return spring_length; } -void SpringArm3D::set_length(float p_length) { +void SpringArm3D::set_length(real_t p_length) { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update_gizmo(); } @@ -106,11 +106,11 @@ uint32_t SpringArm3D::get_mask() { return mask; } -float SpringArm3D::get_margin() { +real_t SpringArm3D::get_margin() { return margin; } -void SpringArm3D::set_margin(float p_margin) { +void SpringArm3D::set_margin(real_t p_margin) { margin = p_margin; } @@ -126,7 +126,7 @@ void SpringArm3D::clear_excluded_objects() { excluded_objects.clear(); } -float SpringArm3D::get_hit_length() { +real_t SpringArm3D::get_hit_length() { return current_spring_length; } @@ -143,7 +143,7 @@ void SpringArm3D::process_spring() { PhysicsDirectSpaceState3D::RayResult r; bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); if (intersected) { - float dist = get_global_transform().origin.distance_to(r.position); + real_t dist = get_global_transform().origin.distance_to(r.position); dist -= margin; motion_delta = dist / (spring_length); } diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h index 4c2d2a54ff..63505ab9d3 100644 --- a/scene/3d/spring_arm_3d.h +++ b/scene/3d/spring_arm_3d.h @@ -38,19 +38,19 @@ class SpringArm3D : public Node3D { Ref<Shape3D> shape; Set<RID> excluded_objects; - float spring_length = 1; - float current_spring_length = 0; + real_t spring_length = 1.0; + real_t current_spring_length = 0.0; bool keep_child_basis = false; uint32_t mask = 1; - float margin = 0.01; + real_t margin = 0.01; protected: void _notification(int p_what); static void _bind_methods(); public: - void set_length(float p_length); - float get_length() const; + void set_length(real_t p_length); + real_t get_length() const; void set_shape(Ref<Shape3D> p_shape); Ref<Shape3D> get_shape() const; void set_mask(uint32_t p_mask); @@ -58,9 +58,9 @@ public: void add_excluded_object(RID p_rid); bool remove_excluded_object(RID p_rid); void clear_excluded_objects(); - float get_hit_length(); - void set_margin(float p_margin); - float get_margin(); + real_t get_hit_length(); + void set_margin(real_t p_margin); + real_t get_margin(); SpringArm3D() {} diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 3e49750366..f178daad42 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -339,24 +339,10 @@ void SpriteBase3D::_bind_methods() { } SpriteBase3D::SpriteBase3D() { - color_dirty = true; - centered = true; - hflip = false; - vflip = false; - parent_sprite = nullptr; - pI = nullptr; - for (int i = 0; i < FLAG_MAX; i++) { flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; } - alpha_cut = ALPHA_CUT_DISABLED; - billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; - axis = Vector3::AXIS_Z; - pixel_size = 0.01; - modulate = Color(1, 1, 1, 1); - pending_update = false; - opacity = 1.0; immediate = RenderingServer::get_singleton()->immediate_create(); set_base(immediate); } @@ -1109,8 +1095,4 @@ void AnimatedSprite3D::_bind_methods() { } AnimatedSprite3D::AnimatedSprite3D() { - frame = 0; - playing = false; - animation = "default"; - timeout = 0; } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 3e38d4581e..a9ce2d8eee 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -55,32 +55,32 @@ public: }; private: - bool color_dirty; + bool color_dirty = true; Color color_accum; - SpriteBase3D *parent_sprite; + SpriteBase3D *parent_sprite = nullptr; List<SpriteBase3D *> children; - List<SpriteBase3D *>::Element *pI; + List<SpriteBase3D *>::Element *pI = nullptr; - bool centered; + bool centered = true; Point2 offset; - bool hflip; - bool vflip; + bool hflip = false; + bool vflip = false; - Color modulate; - float opacity; + Color modulate = Color(1, 1, 1, 1); + float opacity = 1.0; - Vector3::Axis axis; - float pixel_size; + Vector3::Axis axis = Vector3::AXIS_Z; + float pixel_size = 0.01; AABB aabb; RID immediate; bool flags[FLAG_MAX]; - AlphaCutMode alpha_cut; - StandardMaterial3D::BillboardMode billboard_mode; - bool pending_update; + AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; + bool pending_update = false; void _im_update(); void _propagate_color_changed(); @@ -195,16 +195,16 @@ class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); Ref<SpriteFrames> frames; - bool playing; - StringName animation; - int frame; + bool playing = false; + StringName animation = "default"; + int frame = 0; - bool centered; + bool centered = true; - float timeout; + float timeout = 0.0; - bool hflip; - bool vflip; + bool hflip = 1; + bool vflip = 1; Color modulate; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 120bbbae43..0d25e2f21f 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -147,77 +147,77 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { } } -void VehicleWheel3D::set_radius(float p_radius) { +void VehicleWheel3D::set_radius(real_t p_radius) { m_wheelRadius = p_radius; update_gizmo(); } -float VehicleWheel3D::get_radius() const { +real_t VehicleWheel3D::get_radius() const { return m_wheelRadius; } -void VehicleWheel3D::set_suspension_rest_length(float p_length) { +void VehicleWheel3D::set_suspension_rest_length(real_t p_length) { m_suspensionRestLength = p_length; update_gizmo(); } -float VehicleWheel3D::get_suspension_rest_length() const { +real_t VehicleWheel3D::get_suspension_rest_length() const { return m_suspensionRestLength; } -void VehicleWheel3D::set_suspension_travel(float p_length) { +void VehicleWheel3D::set_suspension_travel(real_t p_length) { m_maxSuspensionTravelCm = p_length / 0.01; } -float VehicleWheel3D::get_suspension_travel() const { +real_t VehicleWheel3D::get_suspension_travel() const { return m_maxSuspensionTravelCm * 0.01; } -void VehicleWheel3D::set_suspension_stiffness(float p_value) { +void VehicleWheel3D::set_suspension_stiffness(real_t p_value) { m_suspensionStiffness = p_value; } -float VehicleWheel3D::get_suspension_stiffness() const { +real_t VehicleWheel3D::get_suspension_stiffness() const { return m_suspensionStiffness; } -void VehicleWheel3D::set_suspension_max_force(float p_value) { +void VehicleWheel3D::set_suspension_max_force(real_t p_value) { m_maxSuspensionForce = p_value; } -float VehicleWheel3D::get_suspension_max_force() const { +real_t VehicleWheel3D::get_suspension_max_force() const { return m_maxSuspensionForce; } -void VehicleWheel3D::set_damping_compression(float p_value) { +void VehicleWheel3D::set_damping_compression(real_t p_value) { m_wheelsDampingCompression = p_value; } -float VehicleWheel3D::get_damping_compression() const { +real_t VehicleWheel3D::get_damping_compression() const { return m_wheelsDampingCompression; } -void VehicleWheel3D::set_damping_relaxation(float p_value) { +void VehicleWheel3D::set_damping_relaxation(real_t p_value) { m_wheelsDampingRelaxation = p_value; } -float VehicleWheel3D::get_damping_relaxation() const { +real_t VehicleWheel3D::get_damping_relaxation() const { return m_wheelsDampingRelaxation; } -void VehicleWheel3D::set_friction_slip(float p_value) { +void VehicleWheel3D::set_friction_slip(real_t p_value) { m_frictionSlip = p_value; } -float VehicleWheel3D::get_friction_slip() const { +real_t VehicleWheel3D::get_friction_slip() const { return m_frictionSlip; } -void VehicleWheel3D::set_roll_influence(float p_value) { +void VehicleWheel3D::set_roll_influence(real_t p_value) { m_rollInfluence = p_value; } -float VehicleWheel3D::get_roll_influence() const { +real_t VehicleWheel3D::get_roll_influence() const { return m_rollInfluence; } @@ -295,27 +295,27 @@ void VehicleWheel3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation"); } -void VehicleWheel3D::set_engine_force(float p_engine_force) { +void VehicleWheel3D::set_engine_force(real_t p_engine_force) { m_engineForce = p_engine_force; } -float VehicleWheel3D::get_engine_force() const { +real_t VehicleWheel3D::get_engine_force() const { return m_engineForce; } -void VehicleWheel3D::set_brake(float p_brake) { +void VehicleWheel3D::set_brake(real_t p_brake) { m_brake = p_brake; } -float VehicleWheel3D::get_brake() const { +real_t VehicleWheel3D::get_brake() const { return m_brake; } -void VehicleWheel3D::set_steering(float p_steering) { +void VehicleWheel3D::set_steering(real_t p_steering) { m_steering = p_steering; } -float VehicleWheel3D::get_steering() const { +real_t VehicleWheel3D::get_steering() const { return m_steering; } @@ -335,39 +335,15 @@ bool VehicleWheel3D::is_used_as_steering() const { return steers; } -float VehicleWheel3D::get_skidinfo() const { +real_t VehicleWheel3D::get_skidinfo() const { return m_skidInfo; } -float VehicleWheel3D::get_rpm() const { +real_t VehicleWheel3D::get_rpm() const { return m_rpm; } VehicleWheel3D::VehicleWheel3D() { - steers = false; - engine_traction = false; - m_steering = real_t(0.); - m_engineForce = real_t(0.); - m_rotation = real_t(0.); - m_deltaRotation = real_t(0.); - m_brake = real_t(0.); - m_rollInfluence = real_t(0.1); - - m_suspensionRestLength = 0.15; - m_wheelRadius = 0.5; //0.28; - m_suspensionStiffness = 5.88; - m_wheelsDampingCompression = 0.83; - m_wheelsDampingRelaxation = 0.88; - m_frictionSlip = 10.5; - m_bIsFrontWheel = false; - m_maxSuspensionTravelCm = 500; - m_maxSuspensionForce = 6000; - - m_suspensionRelativeVelocity = 0; - m_clippedInvContactDotSuspension = 1.0; - m_raycastInfo.m_isInContact = false; - - body = nullptr; } void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { @@ -564,7 +540,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const Vector3 vel = vel1 - vel2; Basis b2trans; - float b2invmass = 0; + real_t b2invmass = 0; Vector3 b2lv; Vector3 b2av; Vector3 b2invinertia; //todo @@ -622,8 +598,8 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir m_frictionPositionWorld(frictionPosWorld), m_frictionDirectionWorld(frictionDirectionWorld), m_maxImpulse(maxImpulse) { - float denom0 = 0; - float denom1 = 0; + real_t denom0 = 0; + real_t denom1 = 0; { Vector3 r0 = frictionPosWorld - s->get_transform().origin; @@ -831,7 +807,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); - float step = state->get_step(); + real_t step = state->get_step(); for (int i = 0; i < wheels.size(); i++) { _update_wheel(i, state); @@ -891,7 +867,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { state = nullptr; } -void VehicleBody3D::set_engine_force(float p_engine_force) { +void VehicleBody3D::set_engine_force(real_t p_engine_force) { engine_force = p_engine_force; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -901,11 +877,11 @@ void VehicleBody3D::set_engine_force(float p_engine_force) { } } -float VehicleBody3D::get_engine_force() const { +real_t VehicleBody3D::get_engine_force() const { return engine_force; } -void VehicleBody3D::set_brake(float p_brake) { +void VehicleBody3D::set_brake(real_t p_brake) { brake = p_brake; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -913,11 +889,11 @@ void VehicleBody3D::set_brake(float p_brake) { } } -float VehicleBody3D::get_brake() const { +real_t VehicleBody3D::get_brake() const { return brake; } -void VehicleBody3D::set_steering(float p_steering) { +void VehicleBody3D::set_steering(real_t p_steering) { m_steeringValue = p_steering; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -927,7 +903,7 @@ void VehicleBody3D::set_steering(float p_steering) { } } -float VehicleBody3D::get_steering() const { +real_t VehicleBody3D::get_steering() const { return m_steeringValue; } @@ -948,16 +924,6 @@ void VehicleBody3D::_bind_methods() { } VehicleBody3D::VehicleBody3D() { - m_pitchControl = 0; - m_currentVehicleSpeedKmHour = real_t(0.); - m_steeringValue = real_t(0.); - - engine_force = 0; - brake = 0; - - state = nullptr; - ccd = false; - exclude.insert(get_rid()); //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index ca7ea6574d..3c35c0ce97 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -42,51 +42,51 @@ class VehicleWheel3D : public Node3D { Transform m_worldTransform; Transform local_xform; - bool engine_traction; - bool steers; + bool engine_traction = false; + bool steers = false; Vector3 m_chassisConnectionPointCS; //const Vector3 m_wheelDirectionCS; //const Vector3 m_wheelAxleCS; // const or modified by steering - real_t m_suspensionRestLength; - real_t m_maxSuspensionTravelCm; - real_t m_wheelRadius; + real_t m_suspensionRestLength = 0.15; + real_t m_maxSuspensionTravelCm = 500.0; + real_t m_wheelRadius = 0.5; - real_t m_suspensionStiffness; - real_t m_wheelsDampingCompression; - real_t m_wheelsDampingRelaxation; - real_t m_frictionSlip; - real_t m_maxSuspensionForce; - bool m_bIsFrontWheel; + real_t m_suspensionStiffness = 5.88; + real_t m_wheelsDampingCompression = 0.83; + real_t m_wheelsDampingRelaxation = 0.88; + real_t m_frictionSlip = 10.5; + real_t m_maxSuspensionForce = 6000.0; + bool m_bIsFrontWheel = false; - VehicleBody3D *body; + VehicleBody3D *body = nullptr; //btVector3 m_wheelAxleCS; // const or modified by steering ? - real_t m_steering; - real_t m_rotation; - real_t m_deltaRotation; - real_t m_rpm; - real_t m_rollInfluence; - real_t m_engineForce; - real_t m_brake; + real_t m_steering = 0.0; + real_t m_rotation = 0.0; + real_t m_deltaRotation = 0.0; + real_t m_rpm = 0.0; + real_t m_rollInfluence = 0.1; + real_t m_engineForce = 0.0; + real_t m_brake = 0.0; - real_t m_clippedInvContactDotSuspension; - real_t m_suspensionRelativeVelocity; + real_t m_clippedInvContactDotSuspension = 1.0; + real_t m_suspensionRelativeVelocity = 0.0; //calculated by suspension - real_t m_wheelsSuspensionForce; - real_t m_skidInfo; + real_t m_wheelsSuspensionForce = 0.0; + real_t m_skidInfo = 0.0; struct RaycastInfo { //set by raycaster Vector3 m_contactNormalWS; //contactnormal Vector3 m_contactPointWS; //raycast hitpoint - real_t m_suspensionLength; + real_t m_suspensionLength = 0.0; Vector3 m_hardPointWS; //raycast starting point Vector3 m_wheelDirectionWS; //direction in worldspace Vector3 m_wheelAxleWS; // axle in worldspace - bool m_isInContact; + bool m_isInContact = false; PhysicsBody3D *m_groundObject; //could be general void* ptr } m_raycastInfo; @@ -97,29 +97,29 @@ protected: static void _bind_methods(); public: - void set_radius(float p_radius); - float get_radius() const; + void set_radius(real_t p_radius); + real_t get_radius() const; - void set_suspension_rest_length(float p_length); - float get_suspension_rest_length() const; + void set_suspension_rest_length(real_t p_length); + real_t get_suspension_rest_length() const; - void set_suspension_travel(float p_length); - float get_suspension_travel() const; + void set_suspension_travel(real_t p_length); + real_t get_suspension_travel() const; - void set_suspension_stiffness(float p_value); - float get_suspension_stiffness() const; + void set_suspension_stiffness(real_t p_value); + real_t get_suspension_stiffness() const; - void set_suspension_max_force(float p_value); - float get_suspension_max_force() const; + void set_suspension_max_force(real_t p_value); + real_t get_suspension_max_force() const; - void set_damping_compression(float p_value); - float get_damping_compression() const; + void set_damping_compression(real_t p_value); + real_t get_damping_compression() const; - void set_damping_relaxation(float p_value); - float get_damping_relaxation() const; + void set_damping_relaxation(real_t p_value); + real_t get_damping_relaxation() const; - void set_friction_slip(float p_value); - float get_friction_slip() const; + void set_friction_slip(real_t p_value); + real_t get_friction_slip() const; void set_use_as_traction(bool p_enable); bool is_used_as_traction() const; @@ -129,21 +129,21 @@ public: bool is_in_contact() const; - void set_roll_influence(float p_value); - float get_roll_influence() const; + void set_roll_influence(real_t p_value); + real_t get_roll_influence() const; - float get_skidinfo() const; + real_t get_skidinfo() const; - float get_rpm() const; + real_t get_rpm() const; - void set_engine_force(float p_engine_force); - float get_engine_force() const; + void set_engine_force(real_t p_engine_force); + real_t get_engine_force() const; - void set_brake(float p_brake); - float get_brake() const; + void set_brake(real_t p_brake); + real_t get_brake() const; - void set_steering(float p_steering); - float get_steering() const; + void set_steering(real_t p_steering); + real_t get_steering() const; String get_configuration_warning() const override; @@ -153,12 +153,12 @@ public: class VehicleBody3D : public RigidBody3D { GDCLASS(VehicleBody3D, RigidBody3D); - float engine_force; - float brake; + real_t engine_force = 0.0; + real_t brake = 0.0; - real_t m_pitchControl; - real_t m_steeringValue; - real_t m_currentVehicleSpeedKmHour; + real_t m_pitchControl = 0.0; + real_t m_steeringValue = 0.0; + real_t m_currentVehicleSpeedKmHour = 0.0; Set<RID> exclude; @@ -168,12 +168,12 @@ class VehicleBody3D : public RigidBody3D { Vector<real_t> m_sideImpulse; struct btVehicleWheelContactPoint { - PhysicsDirectBodyState3D *m_s; - PhysicsBody3D *m_body1; + PhysicsDirectBodyState3D *m_s = nullptr; + PhysicsBody3D *m_body1 = nullptr; Vector3 m_frictionPositionWorld; Vector3 m_frictionDirectionWorld; - real_t m_jacDiagABInv; - real_t m_maxImpulse; + real_t m_jacDiagABInv = 0.0; + real_t m_maxImpulse = 0.0; btVehicleWheelContactPoint(PhysicsDirectBodyState3D *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse); }; @@ -195,14 +195,14 @@ class VehicleBody3D : public RigidBody3D { void _direct_state_changed(Object *p_state) override; public: - void set_engine_force(float p_engine_force); - float get_engine_force() const; + void set_engine_force(real_t p_engine_force); + real_t get_engine_force() const; - void set_brake(float p_brake); - float get_brake() const; + void set_brake(real_t p_brake); + real_t get_brake() const; - void set_steering(float p_steering); - float get_steering() const; + void set_steering(real_t p_steering); + real_t get_steering() const; VehicleBody3D(); }; diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index 35d00f3639..5b5cc06456 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -128,6 +128,4 @@ void VelocityTracker3D::_bind_methods() { VelocityTracker3D::VelocityTracker3D() { position_history.resize(4); // should be configurable - position_history_len = 0; - physics_step = false; } diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h index 3fc89cc7fb..e971f4755a 100644 --- a/scene/3d/velocity_tracker_3d.h +++ b/scene/3d/velocity_tracker_3d.h @@ -37,13 +37,13 @@ class VelocityTracker3D : public Reference { GDCLASS(VelocityTracker3D, Reference); struct PositionHistory { - uint64_t frame; + uint64_t frame = 0; Vector3 position; }; - bool physics_step; + bool physics_step = false; Vector<PositionHistory> position_history; - int position_history_len; + int position_history_len = 0; protected: static void _bind_methods(); diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index 494709fe84..68a275684b 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -80,13 +80,16 @@ AABB VisibilityNotifier3D::get_aabb() const { void VisibilityNotifier3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb)); + world = get_world_3d(); + ERR_FAIL_COND(!world.is_valid()); + world->_register_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); + world->_update_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_EXIT_WORLD: { - get_world_3d()->_remove_notifier(this); + ERR_FAIL_COND(!world.is_valid()); + world->_remove_notifier(this); } break; } } @@ -109,7 +112,6 @@ void VisibilityNotifier3D::_bind_methods() { } VisibilityNotifier3D::VisibilityNotifier3D() { - aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); set_notify_transform(true); } @@ -249,6 +251,4 @@ VisibilityEnabler3D::VisibilityEnabler3D() { for (int i = 0; i < ENABLER_MAX; i++) { enabler[i] = true; } - - visible = false; } diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h index 29552510b7..9f7705067f 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visibility_notifier_3d.h @@ -33,13 +33,15 @@ #include "scene/3d/node_3d.h" +class World3D; class Camera3D; class VisibilityNotifier3D : public Node3D { GDCLASS(VisibilityNotifier3D, Node3D); + Ref<World3D> world; Set<Camera3D *> cameras; - AABB aabb; + AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); protected: virtual void _screen_enter() {} @@ -74,7 +76,7 @@ protected: virtual void _screen_enter() override; virtual void _screen_exit() override; - bool visible; + bool visible = false; void _find_nodes(Node *p_node); diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 1d0a830383..61591cfd10 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -135,7 +135,6 @@ RID VisualInstance3D::get_base() const { VisualInstance3D::VisualInstance3D() { instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id()); - layers = 1; set_notify_transform(true); } @@ -371,7 +370,7 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode); ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode); - ClassDB::bind_method(D_METHOD("set_lod_bias", "p_bias"), &GeometryInstance3D::set_lod_bias); + ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb); @@ -412,17 +411,5 @@ void GeometryInstance3D::_bind_methods() { } GeometryInstance3D::GeometryInstance3D() { - lod_min_distance = 0; - lod_max_distance = 0; - lod_min_hysteresis = 0; - lod_max_hysteresis = 0; - - lod_bias = 1.0; - - gi_mode = GI_MODE_DISABLED; - lightmap_scale = LIGHTMAP_SCALE_1X; - - shadow_casting_setting = SHADOW_CASTING_SETTING_ON; - extra_cull_margin = 0; //RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index f370f29cb0..7fed8095ef 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -42,7 +42,7 @@ class VisualInstance3D : public Node3D { RID base; RID instance; - uint32_t layers; + uint32_t layers = 1; RID _get_visual_instance_rid() const; @@ -105,21 +105,21 @@ public: }; private: - ShadowCastingSetting shadow_casting_setting; + ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON; Ref<Material> material_override; - float lod_min_distance; - float lod_max_distance; - float lod_min_hysteresis; - float lod_max_hysteresis; + float lod_min_distance = 0.0; + float lod_max_distance = 0.0; + float lod_min_hysteresis = 0.0; + float lod_max_hysteresis = 0.0; - float lod_bias; + float lod_bias = 1.0; mutable HashMap<StringName, Variant> instance_uniforms; mutable HashMap<StringName, StringName> instance_uniform_property_remap; - float extra_cull_margin; - LightmapScale lightmap_scale; - GIMode gi_mode; + float extra_cull_margin = 0.0; + LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; + GIMode gi_mode = GI_MODE_DISABLED; const StringName *_instance_uniform_get_remap(const StringName p_name) const; diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index b99d753dde..17c8596e8f 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -1007,7 +1007,4 @@ Transform Voxelizer::get_to_cell_space_xform() const { } Voxelizer::Voxelizer() { - sorted = false; - color_scan_cell_width = 4; - bake_texture_size = 128; } diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index a0b581d625..87f949e7db 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -44,35 +44,25 @@ private: struct Cell { uint32_t children[8]; - float albedo[3]; //albedo in RGB24 - float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) - float normal[3]; - uint32_t used_sides; - float alpha; //used for upsampling - uint16_t x; - uint16_t y; - uint16_t z; - uint16_t level; + float albedo[3] = {}; //albedo in RGB24 + float emission[3] = {}; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) + float normal[3] = {}; + uint32_t used_sides = 0; + float alpha = 0.0; //used for upsampling + uint16_t x = 0; + uint16_t y = 0; + uint16_t z = 0; + uint16_t level = 0; Cell() { for (int i = 0; i < 8; i++) { children[i] = CHILD_EMPTY; } - - for (int i = 0; i < 3; i++) { - emission[i] = 0; - albedo[i] = 0; - normal[i] = 0; - } - alpha = 0; - used_sides = 0; - x = y = z = 0; - level = 0; } }; Vector<Cell> bake_cells; - int cell_subdiv; + int cell_subdiv = 0; struct CellSort { union { @@ -82,10 +72,10 @@ private: uint64_t x : 16; uint64_t level : 16; }; - uint64_t key; + uint64_t key = 0; }; - int32_t index; + int32_t index = 0; _FORCE_INLINE_ bool operator<(const CellSort &p_cell_sort) const { return key < p_cell_sort.key; @@ -101,16 +91,16 @@ private: Map<Ref<Material>, MaterialCache> material_cache; AABB original_bounds; AABB po2_bounds; - int axis_cell_size[3]; + int axis_cell_size[3] = {}; Transform to_cell_space; - int color_scan_cell_width; - int bake_texture_size; - float cell_size; + int color_scan_cell_width = 4; + int bake_texture_size = 128; + float cell_size = 0.0; - int max_original_cells; - int leaf_voxel_count; + int max_original_cells = 0; + int leaf_voxel_count = 0; Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add); MaterialCache _get_material_cache(Ref<Material> p_material); @@ -119,7 +109,7 @@ private: void _fixup_plot(int p_idx, int p_level); void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx); - bool sorted; + bool sorted = false; void _sort(); public: diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 41e1318b1f..15f562242f 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -311,14 +311,6 @@ AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() { for (int i = 0; i < MAX_BLEND_POINTS; i++) { blend_points[i].name = itos(i); } - blend_points_used = 0; - max_space = 1; - min_space = -1; - - snap = 0.1; - value_label = "value"; - - blend_position = "blend_position"; } AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() { diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index 6edbc4e319..8886e6c679 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -43,24 +43,24 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode { struct BlendPoint { StringName name; Ref<AnimationRootNode> node; - float position; + float position = 0.0; }; BlendPoint blend_points[MAX_BLEND_POINTS]; - int blend_points_used; + int blend_points_used = 0; - float max_space; - float min_space; + float max_space = 1.0; + float min_space = -1.0; - float snap; + float snap = 0.1; - String value_label; + String value_label = "value"; void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); void _tree_changed(); - StringName blend_position; + StringName blend_position = "blend_position"; protected: virtual void _validate_property(PropertyInfo &property) const override; diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index c32cc82bd8..b80ae30f1a 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -665,18 +665,6 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() { for (int i = 0; i < MAX_BLEND_POINTS; i++) { blend_points[i].name = itos(i); } - auto_triangles = true; - blend_points_used = 0; - max_space = Vector2(1, 1); - min_space = Vector2(-1, -1); - snap = Vector2(0.1, 0.1); - x_label = "x"; - y_label = "y"; - trianges_dirty = false; - blend_position = "blend_position"; - closest = "closest"; - length_internal = "length_internal"; - blend_mode = BLEND_MODE_INTERPOLATED; } AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() { diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index c74afcb8ce..65d09a550d 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -55,23 +55,23 @@ protected: }; BlendPoint blend_points[MAX_BLEND_POINTS]; - int blend_points_used; + int blend_points_used = 0; struct BlendTriangle { - int points[3]; + int points[3] = {}; }; Vector<BlendTriangle> triangles; - StringName blend_position; - StringName closest; - StringName length_internal; - Vector2 max_space; - Vector2 min_space; - Vector2 snap; - String x_label; - String y_label; - BlendMode blend_mode; + StringName blend_position = "blend_position"; + StringName closest = "closest"; + StringName length_internal = "length_internal"; + Vector2 max_space = Vector2(1, 1); + Vector2 min_space = Vector2(-1, -1); + Vector2 snap = Vector2(0.1, 0.1); + String x_label = "x"; + String y_label = "y"; + BlendMode blend_mode = BLEND_MODE_INTERPOLATED; void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); void _set_triangles(const Vector<int> &p_triangles); @@ -79,8 +79,8 @@ protected: void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights); - bool auto_triangles; - bool trianges_dirty; + bool auto_triangles = true; + bool trianges_dirty = false; void _update_triangles(); void _queue_auto_triangles(); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 24ae01e9d8..4a0e9e99be 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -125,9 +125,6 @@ void AnimationNodeAnimation::_bind_methods() { } AnimationNodeAnimation::AnimationNodeAnimation() { - last_version = 0; - skip = false; - time = "time"; } //////////////////////////////////////////////////////// @@ -346,21 +343,6 @@ void AnimationNodeOneShot::_bind_methods() { AnimationNodeOneShot::AnimationNodeOneShot() { add_input("in"); add_input("shot"); - - fade_in = 0.1; - fade_out = 0.1; - autorestart = false; - autorestart_delay = 1; - autorestart_random_delay = 0; - - mix = MIX_MODE_BLEND; - sync = false; - - active = "active"; - prev_active = "prev_active"; - time = "time"; - remaining = "remaining"; - time_to_restart = "time_to_restart"; } //////////////////////////////////////////////// @@ -405,10 +387,8 @@ void AnimationNodeAdd2::_bind_methods() { } AnimationNodeAdd2::AnimationNodeAdd2() { - add_amount = "add_amount"; add_input("in"); add_input("add"); - sync = false; } //////////////////////////////////////////////// @@ -454,11 +434,9 @@ void AnimationNodeAdd3::_bind_methods() { } AnimationNodeAdd3::AnimationNodeAdd3() { - add_amount = "add_amount"; add_input("-add"); add_input("in"); add_input("+add"); - sync = false; } ///////////////////////////////////////////// @@ -504,10 +482,8 @@ void AnimationNodeBlend2::_bind_methods() { } AnimationNodeBlend2::AnimationNodeBlend2() { - blend_amount = "blend_amount"; add_input("in"); add_input("blend"); - sync = false; } ////////////////////////////////////// @@ -583,7 +559,6 @@ void AnimationNodeTimeScale::_bind_methods() { } AnimationNodeTimeScale::AnimationNodeTimeScale() { - scale = "scale"; add_input("in"); } @@ -620,7 +595,6 @@ void AnimationNodeTimeSeek::_bind_methods() { AnimationNodeTimeSeek::AnimationNodeTimeSeek() { add_input("in"); - seek_pos = "seek_position"; } ///////////////////////////////////////////////// @@ -811,16 +785,7 @@ void AnimationNodeTransition::_bind_methods() { } AnimationNodeTransition::AnimationNodeTransition() { - prev_xfading = "prev_xfading"; - prev = "prev"; - time = "time"; - current = "current"; - prev_current = "prev_current"; - xfade = 0.0; - - enabled_inputs = 0; for (int i = 0; i < MAX_INPUTS; i++) { - inputs[i].auto_advance = false; inputs[i].name = "state " + itos(i); } } diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 45a9f2e7e1..4732f43af2 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -37,10 +37,10 @@ class AnimationNodeAnimation : public AnimationRootNode { GDCLASS(AnimationNodeAnimation, AnimationRootNode); StringName animation; - StringName time; + StringName time = "time"; - uint64_t last_version; - bool skip; + uint64_t last_version = 0; + bool skip = false; protected: void _validate_property(PropertyInfo &property) const override; @@ -71,26 +71,26 @@ public: }; private: - float fade_in; - float fade_out; + float fade_in = 0.1; + float fade_out = 0.1; - bool autorestart; - float autorestart_delay; - float autorestart_random_delay; - MixMode mix; + bool autorestart = false; + float autorestart_delay = 1.0; + float autorestart_random_delay = 0.0; + MixMode mix = MIX_MODE_BLEND; - bool sync; + bool sync = false; /* bool active; bool do_start; float time; float remaining;*/ - StringName active; - StringName prev_active; - StringName time; - StringName remaining; - StringName time_to_restart; + StringName active = "active"; + StringName prev_active = "prev_active"; + StringName time = "time"; + StringName remaining = "remaining"; + StringName time_to_restart = "time_to_restart"; protected: static void _bind_methods(); @@ -132,8 +132,8 @@ VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode) class AnimationNodeAdd2 : public AnimationNode { GDCLASS(AnimationNodeAdd2, AnimationNode); - StringName add_amount; - bool sync; + StringName add_amount = "add_amount"; + bool sync = false; protected: static void _bind_methods(); @@ -156,8 +156,8 @@ public: class AnimationNodeAdd3 : public AnimationNode { GDCLASS(AnimationNodeAdd3, AnimationNode); - StringName add_amount; - bool sync; + StringName add_amount = "add_amount"; + bool sync = false; protected: static void _bind_methods(); @@ -180,8 +180,8 @@ public: class AnimationNodeBlend2 : public AnimationNode { GDCLASS(AnimationNodeBlend2, AnimationNode); - StringName blend_amount; - bool sync; + StringName blend_amount = "blend_amount"; + bool sync = false; protected: static void _bind_methods(); @@ -225,7 +225,7 @@ public: class AnimationNodeTimeScale : public AnimationNode { GDCLASS(AnimationNodeTimeScale, AnimationNode); - StringName scale; + StringName scale = "scale"; protected: static void _bind_methods(); @@ -244,7 +244,7 @@ public: class AnimationNodeTimeSeek : public AnimationNode { GDCLASS(AnimationNodeTimeSeek, AnimationNode); - StringName seek_pos; + StringName seek_pos = "seek_position"; protected: static void _bind_methods(); @@ -268,12 +268,11 @@ class AnimationNodeTransition : public AnimationNode { }; struct InputData { String name; - bool auto_advance; - InputData() { auto_advance = false; } + bool auto_advance = false; }; InputData inputs[MAX_INPUTS]; - int enabled_inputs; + int enabled_inputs = 0; /* float prev_xfading; @@ -282,13 +281,13 @@ class AnimationNodeTransition : public AnimationNode { int current; int prev_current; */ - StringName prev_xfading; - StringName prev; - StringName time; - StringName current; - StringName prev_current; + StringName prev_xfading = "prev_xfading"; + StringName prev = "prev"; + StringName time = "time"; + StringName current = "current"; + StringName prev_current = "prev_current"; - float xfade; + float xfade = 0.0; void _update_inputs(); @@ -381,7 +380,7 @@ public: struct NodeConnection { StringName input_node; - int input_index; + int input_index = 0; StringName output_node; }; diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 6ef2da6977..689acdd57b 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -308,7 +308,4 @@ void AnimationCache::set_root(Node *p_root) { } AnimationCache::AnimationCache() { - root = nullptr; - cache_dirty = true; - cache_valid = false; } diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index 484b710b06..07c9d09ae0 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -39,31 +39,23 @@ class AnimationCache : public Object { struct Path { RES resource; - Object *object; - Skeleton3D *skeleton; // haxor - Node *node; - Node3D *spatial; + Object *object = nullptr; + Skeleton3D *skeleton = nullptr; // haxor + Node *node = nullptr; + Node3D *spatial = nullptr; - int bone_idx; + int bone_idx = -1; Vector<StringName> subpath; - bool valid; - Path() { - object = nullptr; - skeleton = nullptr; - node = nullptr; - bone_idx = -1; - valid = false; - spatial = nullptr; - } + bool valid = false; }; Set<Node *> connected_nodes; Vector<Path> path_cache; - Node *root; + Node *root = nullptr; Ref<Animation> animation; - bool cache_dirty; - bool cache_valid; + bool cache_dirty = true; + bool cache_valid = false; void _node_exit_tree(Node *p_node); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index ef9f531f04..552e6b6f5d 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -130,11 +130,6 @@ void AnimationNodeStateMachineTransition::_bind_methods() { } AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { - switch_mode = SWITCH_MODE_IMMEDIATE; - auto_advance = false; - xfade = 0; - disabled = false; - priority = 1; } //////////////////////////////////////////////////////// @@ -502,16 +497,6 @@ void AnimationNodeStateMachinePlayback::_bind_methods() { AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() { set_local_to_scene(true); //only one per instanced scene - - playing = false; - len_current = 0; - fading_time = 0; - stop_request = false; - len_total = 0.0; - pos_current = 0.0; - loops_current = 0; - fading_pos = 0.0; - start_request_travel = false; } /////////////////////////////////////////////////////// @@ -975,5 +960,4 @@ void AnimationNodeStateMachine::_bind_methods() { } AnimationNodeStateMachine::AnimationNodeStateMachine() { - playback = "playback"; } diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index daeb2fabaa..7abc6388a1 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -44,13 +44,13 @@ public: }; private: - SwitchMode switch_mode; - bool auto_advance; + SwitchMode switch_mode = SWITCH_MODE_IMMEDIATE; + bool auto_advance = false; StringName advance_condition; StringName advance_condition_name; - float xfade; - bool disabled; - int priority; + float xfade = 0.0; + bool disabled = false; + int priority = 1; protected: static void _bind_methods(); @@ -89,28 +89,28 @@ class AnimationNodeStateMachinePlayback : public Resource { friend class AnimationNodeStateMachine; struct AStarCost { - float distance; + float distance = 0.0; StringName prev; }; - float len_total; + float len_total = 0.0; - float len_current; - float pos_current; - int loops_current; + float len_current = 0.0; + float pos_current = 0.0; + int loops_current = 0; StringName current; StringName fading_from; - float fading_time; - float fading_pos; + float fading_time = 0.0; + float fading_pos = 0.0; Vector<StringName> path; - bool playing; + bool playing = false; StringName start_request; - bool start_request_travel; - bool stop_request; + bool start_request_travel = false; + bool stop_request = false; bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel); @@ -154,7 +154,7 @@ private: Vector<Transition> transitions; - StringName playback; + StringName playback = "playback"; StringName start_node; StringName end_node; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 8e50c733ae..8ea0c5e6e2 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -229,13 +229,13 @@ void AnimationPlayer::_notification(int p_what) { } } -void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { +void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) { // Already cached? if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) { return; } - Node *parent = get_node(root); + Node *parent = p_root_override ? p_root_override : get_node(root); ERR_FAIL_COND(!parent); @@ -1497,13 +1497,13 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i } #ifdef TOOLS_ENABLED -Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values() { +Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) { Ref<AnimatedValuesBackup> backup; if (!playback.current.from) { return backup; } - _ensure_node_caches(playback.current.from); + _ensure_node_caches(playback.current.from, p_root_override); backup.instance(); for (int i = 0; i < playback.current.from->node_cache.size(); i++) { @@ -1560,10 +1560,11 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { AnimationPlayer *aux_player = memnew(AnimationPlayer); EditorNode::get_singleton()->add_child(aux_player); - aux_player->set_root(aux_player->get_path_to(root_node)); aux_player->add_animation("RESET", reset_anim); aux_player->set_assigned_animation("RESET"); - Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(); + // Forcing the use of the original root because the scene where original player belongs may be not the active one + Node *root = get_node(get_root()); + Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); aux_player->seek(0.0f, true); aux_player->queue_delete(); @@ -1677,23 +1678,7 @@ void AnimationPlayer::_bind_methods() { } AnimationPlayer::AnimationPlayer() { - accum_pass = 1; - cache_update_size = 0; - cache_update_prop_size = 0; - cache_update_bezier_size = 0; - speed_scale = 1; - end_reached = false; - end_notify = false; - reset_on_save = true; - animation_process_mode = ANIMATION_PROCESS_IDLE; - method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; - processing = false; - default_blend_time = 0; root = SceneStringNames::get_singleton()->path_pp; - playing = false; - active = true; - playback.seeked = false; - playback.started = false; } AnimationPlayer::~AnimationPlayer() { diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 4532825f5a..f2774cb395 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -41,9 +41,9 @@ class AnimatedValuesBackup : public Reference { GDCLASS(AnimatedValuesBackup, Reference); struct Entry { - Object *object; + Object *object = nullptr; Vector<StringName> subpath; // Unused if bone - int bone_idx; // -1 if not a bone + int bone_idx = -1; // -1 if not a bone Variant value; }; Vector<Entry> entries; @@ -118,8 +118,6 @@ private: Variant value_accum; uint64_t accum_pass = 0; Variant capture; - - PropertyAnim() {} }; Map<StringName, PropertyAnim> property_anim; @@ -130,8 +128,6 @@ private: float bezier_accum = 0.0; Object *object = nullptr; uint64_t accum_pass = 0; - - BezierAnim() {} }; Map<StringName, BezierAnim> bezier_anim; @@ -141,7 +137,7 @@ private: struct TrackNodeCacheKey { ObjectID id; - int bone_idx; + int bone_idx = -1; inline bool operator<(const TrackNodeCacheKey &p_right) const { if (id == p_right.id) { @@ -155,16 +151,16 @@ private: Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map; TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; - int cache_update_size; + int cache_update_size = 0; TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; - int cache_update_prop_size; + int cache_update_prop_size = 0; TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; - int cache_update_bezier_size; + int cache_update_bezier_size = 0; Set<TrackNodeCache *> playing_caches; - uint64_t accum_pass; - float speed_scale; - float default_blend_time; + uint64_t accum_pass = 1; + float speed_scale = 1.0; + float default_blend_time = 0.0; struct AnimationData { String name; @@ -183,54 +179,43 @@ private: Map<BlendKey, float> blend_times; struct PlaybackData { - AnimationData *from; - float pos; - float speed_scale; - - PlaybackData() { - pos = 0; - speed_scale = 1.0; - from = nullptr; - } + AnimationData *from = nullptr; + float pos = 0.0; + float speed_scale = 1.0; }; struct Blend { PlaybackData data; - float blend_time; - float blend_left; - - Blend() { - blend_left = 0; - blend_time = 0; - } + float blend_time = 0.0; + float blend_left = 0.0; }; struct Playback { List<Blend> blend; PlaybackData current; StringName assigned; - bool seeked; - bool started; + bool seeked = false; + bool started = false; } playback; List<StringName> queued; - bool end_reached; - bool end_notify; + bool end_reached = false; + bool end_notify = false; String autoplay; - bool reset_on_save; - AnimationProcessMode animation_process_mode; - AnimationMethodCallMode method_call_mode; - bool processing; - bool active; + bool reset_on_save = true; + AnimationProcessMode animation_process_mode = ANIMATION_PROCESS_IDLE; + AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; + bool processing = false; + bool active = true; NodePath root; void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false); - void _ensure_node_caches(AnimationData *p_anim); + void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started); void _animation_process2(float p_delta, bool p_started); void _animation_update_transforms(); @@ -257,7 +242,7 @@ private: void _set_process(bool p_process, bool p_force = false); - bool playing; + bool playing = false; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -334,7 +319,7 @@ public: void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; #ifdef TOOLS_ENABLED - Ref<AnimatedValuesBackup> backup_animated_values(); + Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr); Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false); bool can_apply_reset() const; #endif diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index e6abbc0c7a..0f0cdc67f4 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -441,9 +441,6 @@ void AnimationNode::_bind_methods() { } AnimationNode::AnimationNode() { - state = nullptr; - parent = nullptr; - filter_enabled = false; } //////////////////// @@ -820,6 +817,7 @@ void AnimationTree::_process_graph(float p_delta) { Ref<Animation> a = as.animation; float time = as.time; float delta = as.delta; + float weight = as.blend; bool seeked = as.seeked; for (int i = 0; i < a->get_track_count(); i++) { @@ -839,7 +837,7 @@ void AnimationTree::_process_graph(float p_delta) { ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); - float blend = (*as.track_blends)[blend_idx]; + float blend = (*as.track_blends)[blend_idx] * weight; if (blend < CMP_EPSILON) { continue; //nothing to blend @@ -1506,13 +1504,6 @@ void AnimationTree::_bind_methods() { } AnimationTree::AnimationTree() { - process_mode = ANIMATION_PROCESS_IDLE; - active = false; - cache_valid = false; - setup_pass = 1; - process_pass = 1; - started = true; - properties_dirty = true; } AnimationTree::~AnimationTree() { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index a0171e617b..0f78b1f0e2 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -63,26 +63,26 @@ public: struct AnimationState { Ref<Animation> animation; - float time; - float delta; - const Vector<float> *track_blends; - float blend; - bool seeked; + float time = 0.0; + float delta = 0.0; + const Vector<float> *track_blends = nullptr; + float blend = 0.0; + bool seeked = false; }; struct State { - int track_count; + int track_count = 0; HashMap<NodePath, int> track_map; List<AnimationState> animation_states; - bool valid; - AnimationPlayer *player; - AnimationTree *tree; + bool valid = false; + AnimationPlayer *player = nullptr; + AnimationTree *tree = nullptr; String invalid_reasons; - uint64_t last_pass; + uint64_t last_pass = 0; }; Vector<float> blends; - State *state; + State *state = nullptr; float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections); void _pre_update_animations(HashMap<NodePath, int> *track_map); @@ -90,10 +90,10 @@ public: //all this is temporary StringName base_path; Vector<StringName> connections; - AnimationNode *parent; + AnimationNode *parent = nullptr; HashMap<NodePath, bool> filter; - bool filter_enabled; + bool filter_enabled = false; Array _get_filters() const; void _set_filters(const Array &p_filters); @@ -171,36 +171,29 @@ public: private: struct TrackCache { - bool root_motion; - uint64_t setup_pass; - uint64_t process_pass; - Animation::TrackType type; - Object *object; + bool root_motion = false; + uint64_t setup_pass = 0; + uint64_t process_pass = 0; + Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION; + Object *object = nullptr; ObjectID object_id; TrackCache() { - root_motion = false; - setup_pass = 0; - process_pass = 0; - object = nullptr; } virtual ~TrackCache() {} }; struct TrackCacheTransform : public TrackCache { - Node3D *spatial; - Skeleton3D *skeleton; - int bone_idx; + Node3D *spatial = nullptr; + Skeleton3D *skeleton = nullptr; + int bone_idx = -1; Vector3 loc; Quat rot; - float rot_blend_accum; + float rot_blend_accum = 0.0; Vector3 scale; TrackCacheTransform() { type = Animation::TYPE_TRANSFORM; - spatial = nullptr; - bone_idx = -1; - skeleton = nullptr; } }; @@ -215,33 +208,28 @@ private: }; struct TrackCacheBezier : public TrackCache { - float value; + float value = 0.0; Vector<StringName> subpath; TrackCacheBezier() { type = Animation::TYPE_BEZIER; - value = 0; } }; struct TrackCacheAudio : public TrackCache { - bool playing; - float start; - float len; + bool playing = false; + float start = 0.0; + float len = 0.0; TrackCacheAudio() { type = Animation::TYPE_AUDIO; - playing = false; - start = 0; - len = 0; } }; struct TrackCacheAnimation : public TrackCache { - bool playing; + bool playing = false; TrackCacheAnimation() { type = Animation::TYPE_ANIMATION; - playing = false; } }; @@ -250,12 +238,12 @@ private: Ref<AnimationNode> root; - AnimationProcessMode process_mode; - bool active; + AnimationProcessMode process_mode = ANIMATION_PROCESS_IDLE; + bool active = false; NodePath animation_player; AnimationNode::State state; - bool cache_valid; + bool cache_valid = false; void _node_removed(Node *p_node); void _caches_cleared(); @@ -263,16 +251,16 @@ private: bool _update_caches(AnimationPlayer *player); void _process_graph(float p_delta); - uint64_t setup_pass; - uint64_t process_pass; + uint64_t setup_pass = 1; + uint64_t process_pass = 1; - bool started; + bool started = true; NodePath root_motion_track; Transform root_motion_transform; friend class AnimationNode; - bool properties_dirty; + bool properties_dirty = true; void _tree_changed(); void _update_properties(); List<PropertyInfo> properties; @@ -280,8 +268,8 @@ private: HashMap<StringName, Variant> property_map; struct Activity { - uint64_t last_pass; - float activity; + uint64_t last_pass = 0; + float activity = 0.0; }; HashMap<StringName, Vector<Activity>> input_activity_map; diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 5fd936df8e..a4a1b02a4c 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -188,13 +188,9 @@ void RootMotionView::_bind_methods() { } RootMotionView::RootMotionView() { - zero_y = true; - radius = 10; - cell_size = 1; set_process_internal(true); immediate = RenderingServer::get_singleton()->immediate_create(); set_base(immediate); - color = Color(0.5, 0.5, 1.0); } RootMotionView::~RootMotionView() { diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 063fb8feda..afcff6137f 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -39,12 +39,12 @@ class RootMotionView : public VisualInstance3D { public: RID immediate; NodePath path; - float cell_size; - float radius; - bool use_in_game; - Color color; - bool first; - bool zero_y; + float cell_size = 1.0; + float radius = 10.0; + bool use_in_game = false; + Color color = Color(0.5, 0.5, 1.0); + bool first = true; + bool zero_y = true; Transform accumulated; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 8bdb5c7447..354f7e5aae 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -1789,12 +1789,6 @@ void Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in } Tween::Tween() { - // Initialize tween attributes - tween_process_mode = TWEEN_PROCESS_IDLE; - repeat = false; - speed_scale = 1; - pending_update = 0; - uid = 0; } Tween::~Tween() { diff --git a/scene/animation/tween.h b/scene/animation/tween.h index c65a6f850f..88c02be0bc 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -79,11 +79,11 @@ private: }; struct InterpolateData { - bool active; - InterpolateType type; - bool finish; - bool call_deferred; - real_t elapsed; + bool active = false; + InterpolateType type = INTER_CALLBACK; + bool finish = false; + bool call_deferred = false; + real_t elapsed = 0.0; ObjectID id; Vector<StringName> key; StringName concatenated_key; @@ -92,33 +92,27 @@ private: Variant final_val; ObjectID target_id; Vector<StringName> target_key; - real_t duration; - TransitionType trans_type; - EaseType ease_type; - real_t delay; - int args; + real_t duration = 0.0; + TransitionType trans_type = TransitionType::TRANS_BACK; + EaseType ease_type = EaseType::EASE_COUNT; + real_t delay = 0.0; + int args = 0; Variant arg[5]; - int uid; - InterpolateData() { - active = false; - finish = false; - call_deferred = false; - uid = 0; - } + int uid = 0; }; String autoplay; - TweenProcessMode tween_process_mode; - bool repeat; - float speed_scale; - mutable int pending_update; - int uid; + TweenProcessMode tween_process_mode = TWEEN_PROCESS_IDLE; + bool repeat = false; + float speed_scale = 1.0; + mutable int pending_update = 0; + int uid = 0; List<InterpolateData> interpolates; struct PendingCommand { StringName key; - int args; + int args = 0; Variant arg[10]; }; List<PendingCommand> pending_commands; diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 4a9e146696..70d00734f4 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -402,18 +402,7 @@ void AudioStreamPlayer::_bind_methods() { } AudioStreamPlayer::AudioStreamPlayer() { - mix_volume_db = 0; - pitch_scale = 1.0; - volume_db = 0; - autoplay = false; - setseek = -1; - active = false; - stream_paused = false; - stream_paused_fade = false; - mix_target = MIX_TARGET_STEREO; fadeout_buffer.resize(512); - setstop = false; - use_fadeout = false; AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed)); } diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index fa45a39682..ab98d41302 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -49,22 +49,22 @@ private: Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; Vector<AudioFrame> fadeout_buffer; - bool use_fadeout; - - volatile float setseek; - volatile bool active; - volatile bool setstop; - volatile bool stop_has_priority; - - float mix_volume_db; - float pitch_scale; - float volume_db; - bool autoplay; - bool stream_paused; - bool stream_paused_fade; + bool use_fadeout = false; + + volatile float setseek = -1.0; + volatile bool active = false; + volatile bool setstop = false; + volatile bool stop_has_priority = false; + + float mix_volume_db = 0.0; + float pitch_scale = 1.0; + float volume_db = 0.0; + bool autoplay = false; + bool stream_paused = false; + bool stream_paused_fade = false; StringName bus; - MixTarget mix_target; + MixTarget mix_target = MIX_TARGET_STEREO; void _mix_internal(bool p_fadeout); void _mix_audio(); diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index 51632446f8..9d54556187 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -77,7 +77,7 @@ public: class SceneDebuggerTree { public: struct RemoteNode { - int child_count; + int child_count = 0; String name; String type_name; ObjectID id; diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 119f3539e1..8b3daf79a8 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -102,8 +102,8 @@ void Button::_notification(int p_what) { style->draw(ci, Rect2(Point2(0, 0), size)); } color = get_theme_color("font_color"); - if (has_theme_color("icon_color_normal")) { - color_icon = get_theme_color("icon_color_normal"); + if (has_theme_color("icon_normal_color")) { + color_icon = get_theme_color("icon_normal_color"); } } break; case DRAW_HOVER_PRESSED: { @@ -117,13 +117,13 @@ void Button::_notification(int p_what) { if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - if (has_theme_color("font_color_hover_pressed")) { - color = get_theme_color("font_color_hover_pressed"); + if (has_theme_color("font_hover_pressed_color")) { + color = get_theme_color("font_hover_pressed_color"); } else { color = get_theme_color("font_color"); } - if (has_theme_color("icon_color_hover_pressed")) { - color_icon = get_theme_color("icon_color_hover_pressed"); + if (has_theme_color("icon_hover_pressed_color")) { + color_icon = get_theme_color("icon_hover_pressed_color"); } break; @@ -140,13 +140,13 @@ void Button::_notification(int p_what) { if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - if (has_theme_color("font_color_pressed")) { - color = get_theme_color("font_color_pressed"); + if (has_theme_color("font_pressed_color")) { + color = get_theme_color("font_pressed_color"); } else { color = get_theme_color("font_color"); } - if (has_theme_color("icon_color_pressed")) { - color_icon = get_theme_color("icon_color_pressed"); + if (has_theme_color("icon_pressed_color")) { + color_icon = get_theme_color("icon_pressed_color"); } } break; @@ -160,9 +160,9 @@ void Button::_notification(int p_what) { if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - color = get_theme_color("font_color_hover"); - if (has_theme_color("icon_color_hover")) { - color_icon = get_theme_color("icon_color_hover"); + color = get_theme_color("font_hover_color"); + if (has_theme_color("icon_hover_color")) { + color_icon = get_theme_color("icon_hover_color"); } } break; @@ -176,9 +176,9 @@ void Button::_notification(int p_what) { if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - color = get_theme_color("font_color_disabled"); - if (has_theme_color("icon_color_disabled")) { - color_icon = get_theme_color("icon_color_disabled"); + color = get_theme_color("font_disabled_color"); + if (has_theme_color("icon_disabled_color")) { + color_icon = get_theme_color("icon_disabled_color"); } } break; @@ -303,13 +303,13 @@ void Button::_notification(int p_what) { text_ofs.x -= icon_ofs.x; } - Color font_outline_modulate = get_theme_color("font_outline_modulate"); + Color font_outline_color = get_theme_color("font_outline_color"); int outline_size = get_theme_constant("outline_size"); - if (outline_size > 0 && font_outline_modulate.a > 0) { - text_buf->draw_outline(ci, text_ofs.floor(), outline_size, font_outline_modulate); + if (outline_size > 0 && font_outline_color.a > 0) { + text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color); } - text_buf->draw(ci, text_ofs.floor(), color); + text_buf->draw(ci, text_ofs, color); if (!_icon.is_null() && icon_region.size.width > 0) { draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 6c81ef0998..6c36db0c92 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -52,6 +52,7 @@ void ColorPicker::_notification(int p_what) { btn_pick->set_icon(get_theme_icon("screen_picker", "ColorPicker")); bt_add_preset->set_icon(get_theme_icon("add_preset")); + _update_controls(); _update_color(); #ifdef TOOLS_ENABLED diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index ad21c351d0..6b5d8cb658 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -709,7 +709,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const } } - return Variant(); + return false; } void Control::drop_data(const Point2 &p_point, const Variant &p_data) { @@ -2785,6 +2785,8 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("has_focus"), &Control::has_focus); ClassDB::bind_method(D_METHOD("grab_focus"), &Control::grab_focus); ClassDB::bind_method(D_METHOD("release_focus"), &Control::release_focus); + ClassDB::bind_method(D_METHOD("find_prev_valid_focus"), &Control::find_prev_valid_focus); + ClassDB::bind_method(D_METHOD("find_next_valid_focus"), &Control::find_next_valid_focus); ClassDB::bind_method(D_METHOD("get_focus_owner"), &Control::get_focus_owner); ClassDB::bind_method(D_METHOD("set_h_size_flags", "flags"), &Control::set_h_size_flags); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 5765d6b932..3a0350b9fb 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -50,20 +50,20 @@ VBoxContainer *FileDialog::get_vbox() { void FileDialog::_theme_changed() { Color font_color = vbox->get_theme_color("font_color", "Button"); - Color font_color_hover = vbox->get_theme_color("font_color_hover", "Button"); - Color font_color_pressed = vbox->get_theme_color("font_color_pressed", "Button"); + Color font_hover_color = vbox->get_theme_color("font_hover_color", "Button"); + Color font_pressed_color = vbox->get_theme_color("font_pressed_color", "Button"); - dir_up->add_theme_color_override("icon_color_normal", font_color); - dir_up->add_theme_color_override("icon_color_hover", font_color_hover); - dir_up->add_theme_color_override("icon_color_pressed", font_color_pressed); + dir_up->add_theme_color_override("icon_normal_color", font_color); + dir_up->add_theme_color_override("icon_hover_color", font_hover_color); + dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color); - refresh->add_theme_color_override("icon_color_normal", font_color); - refresh->add_theme_color_override("icon_color_hover", font_color_hover); - refresh->add_theme_color_override("icon_color_pressed", font_color_pressed); + refresh->add_theme_color_override("icon_normal_color", font_color); + refresh->add_theme_color_override("icon_hover_color", font_hover_color); + refresh->add_theme_color_override("icon_pressed_color", font_pressed_color); - show_hidden->add_theme_color_override("icon_color_normal", font_color); - show_hidden->add_theme_color_override("icon_color_hover", font_color_hover); - show_hidden->add_theme_color_override("icon_color_pressed", font_color_pressed); + show_hidden->add_theme_color_override("icon_normal_color", font_color); + show_hidden->add_theme_color_override("icon_hover_color", font_hover_color); + show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color); } void FileDialog::_notification(int p_what) { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 6662992d46..d7602bd7cf 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -154,6 +154,10 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) } void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { + if (!ge->is_minimap_enabled()) { + return; + } + Ref<InputEventMouseButton> mb = p_ev; Ref<InputEventMouseMotion> mm = p_ev; @@ -1589,7 +1593,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type); ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); - ClassDB::bind_method(D_METHOD("set_zoom", "p_zoom"), &GraphEdit::set_zoom); + ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom); ClassDB::bind_method(D_METHOD("set_snap", "pixels"), &GraphEdit::set_snap); @@ -1604,9 +1608,9 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_connection_lines_antialiased", "pixels"), &GraphEdit::set_connection_lines_antialiased); ClassDB::bind_method(D_METHOD("is_connection_lines_antialiased"), &GraphEdit::is_connection_lines_antialiased); - ClassDB::bind_method(D_METHOD("set_minimap_size", "p_size"), &GraphEdit::set_minimap_size); + ClassDB::bind_method(D_METHOD("set_minimap_size", "size"), &GraphEdit::set_minimap_size); ClassDB::bind_method(D_METHOD("get_minimap_size"), &GraphEdit::get_minimap_size); - ClassDB::bind_method(D_METHOD("set_minimap_opacity", "p_opacity"), &GraphEdit::set_minimap_opacity); + ClassDB::bind_method(D_METHOD("set_minimap_opacity", "opacity"), &GraphEdit::set_minimap_opacity); ClassDB::bind_method(D_METHOD("get_minimap_opacity"), &GraphEdit::get_minimap_opacity); ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled); @@ -1754,7 +1758,7 @@ GraphEdit::GraphEdit() { top_layer->add_child(minimap); minimap->set_name("_minimap"); minimap->set_modulate(Color(1, 1, 1, minimap_opacity)); - minimap->set_mouse_filter(MOUSE_FILTER_STOP); + minimap->set_mouse_filter(MOUSE_FILTER_PASS); minimap->set_custom_minimum_size(Vector2(50, 50)); minimap->set_size(minimap_size); minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 9f5c87377f..6a83042b00 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -71,6 +71,8 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { si.enable_left = p_value; } else if (what == "left_type") { si.type_left = p_value; + } else if (what == "left_icon") { + si.custom_slot_left = p_value; } else if (what == "left_color") { si.color_left = p_value; } else if (what == "right_enabled") { @@ -79,11 +81,13 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { si.type_right = p_value; } else if (what == "right_color") { si.color_right = p_value; + } else if (what == "right_icon") { + si.custom_slot_right = p_value; } else { return false; } - set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right); + set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right); update(); return true; } @@ -120,12 +124,16 @@ bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const { r_ret = si.type_left; } else if (what == "left_color") { r_ret = si.color_left; + } else if (what == "left_icon") { + r_ret = si.custom_slot_left; } else if (what == "right_enabled") { r_ret = si.enable_right; } else if (what == "right_type") { r_ret = si.type_right; } else if (what == "right_color") { r_ret = si.color_right; + } else if (what == "right_icon") { + r_ret = si.custom_slot_right; } else { return false; } @@ -152,9 +160,11 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, base + "left_enabled")); p_list->push_back(PropertyInfo(Variant::INT, base + "left_type")); p_list->push_back(PropertyInfo(Variant::COLOR, base + "left_color")); + p_list->push_back(PropertyInfo(Variant::OBJECT, base + "left_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); p_list->push_back(PropertyInfo(Variant::BOOL, base + "right_enabled")); p_list->push_back(PropertyInfo(Variant::INT, base + "right_type")); p_list->push_back(PropertyInfo(Variant::COLOR, base + "right_color")); + p_list->push_back(PropertyInfo(Variant::OBJECT, base + "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); idx++; } @@ -355,7 +365,9 @@ void GraphNode::_shape() { void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) { ERR_FAIL_COND(p_idx < 0); - if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) && !p_enable_right && p_type_right == 0 && p_color_right == Color(1, 1, 1, 1)) { + if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) && + !p_enable_right && p_type_right == 0 && p_color_right == Color(1, 1, 1, 1) && + !p_custom_left.is_valid() && !p_custom_right.is_valid()) { slot_info.erase(p_idx); return; } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 03ce6bdd3d..bd57817bd3 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -890,7 +890,7 @@ void ItemList::_notification(int p_what) { Color guide_color = get_theme_color("guide_color"); Color font_color = get_theme_color("font_color"); - Color font_color_selected = get_theme_color("font_color_selected"); + Color font_selected_color = get_theme_color("font_selected_color"); if (has_focus()) { RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true); @@ -1188,13 +1188,12 @@ void ItemList::_notification(int p_what) { max_len = size2.x; } - Color modulate = items[i].selected ? font_color_selected : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color); + Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color); if (items[i].disabled) { modulate.a *= 0.5; } if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { - text_ofs = text_ofs.floor(); text_ofs += base_ofs; text_ofs += items[i].rect_cache.position; @@ -1217,7 +1216,6 @@ void ItemList::_notification(int p_what) { text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2; } - text_ofs = text_ofs.floor(); text_ofs += base_ofs; text_ofs += items[i].rect_cache.position; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index bd89fe441c..8fc40955f0 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -184,10 +184,10 @@ void Label::_notification(int p_what) { Ref<StyleBox> style = get_theme_stylebox("normal"); Ref<Font> font = get_theme_font("font"); Color font_color = get_theme_color("font_color"); - Color font_color_shadow = get_theme_color("font_color_shadow"); + Color font_shadow_color = get_theme_color("font_shadow_color"); Point2 shadow_ofs(get_theme_constant("shadow_offset_x"), get_theme_constant("shadow_offset_y")); int line_spacing = get_theme_constant("line_spacing"); - Color font_outline_modulate = get_theme_color("font_outline_modulate"); + Color font_outline_color = get_theme_color("font_outline_color"); int outline_size = get_theme_constant("outline_size"); int shadow_outline_size = get_theme_constant("shadow_outline_size"); bool rtl = is_layout_rtl(); @@ -298,17 +298,17 @@ void Label::_notification(int p_what) { for (int j = 0; j < gl_size; j++) { for (int k = 0; k < glyphs[j].repeat; k++) { if (glyphs[j].font_rid != RID()) { - if (font_color_shadow.a > 0) { - TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + shadow_ofs, glyphs[j].index, font_color_shadow); + if (font_shadow_color.a > 0) { + TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + shadow_ofs, glyphs[j].index, font_shadow_color); if (shadow_outline_size > 0) { //draw shadow - TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, shadow_outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + Vector2(-shadow_ofs.x, shadow_ofs.y), glyphs[j].index, font_color_shadow); - TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, shadow_outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + Vector2(shadow_ofs.x, -shadow_ofs.y), glyphs[j].index, font_color_shadow); - TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, shadow_outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + Vector2(-shadow_ofs.x, -shadow_ofs.y), glyphs[j].index, font_color_shadow); + TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, shadow_outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + Vector2(-shadow_ofs.x, shadow_ofs.y), glyphs[j].index, font_shadow_color); + TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, shadow_outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + Vector2(shadow_ofs.x, -shadow_ofs.y), glyphs[j].index, font_shadow_color); + TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, shadow_outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off) + Vector2(-shadow_ofs.x, -shadow_ofs.y), glyphs[j].index, font_shadow_color); } } - if (font_outline_modulate.a != 0.0 && outline_size > 0) { - TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off), glyphs[j].index, font_outline_modulate); + if (font_outline_color.a != 0.0 && outline_size > 0) { + TS->font_draw_glyph_outline(glyphs[j].font_rid, ci, glyphs[j].font_size, outline_size, ofs + Vector2(glyphs[j].x_off, glyphs[j].y_off), glyphs[j].index, font_outline_color); } } ofs.x += glyphs[j].advance; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 5f0bb453f3..51f780462f 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -121,13 +121,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { selection.creating = false; selection.doubleclick = false; - if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { - if (selection.enabled) { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end); - } else { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos); - } - } + show_virtual_keyboard(); } update(); @@ -635,10 +629,17 @@ Variant LineEdit::get_drag_data(const Point2 &p_point) { } bool LineEdit::can_drop_data(const Point2 &p_point, const Variant &p_data) const { + bool drop_override = Control::can_drop_data(p_point, p_data); // In case user wants to drop custom data. + if (drop_override) { + return drop_override; + } + return p_data.get_type() == Variant::STRING; } void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) { + Control::drop_data(p_point, p_data); + if (p_data.get_type() == Variant::STRING) { set_cursor_at_pixel_pos(p_point.x); int selected = selection.end - selection.begin; @@ -770,8 +771,8 @@ void LineEdit::_notification(int p_what) { int y_ofs = style->get_offset().y + (y_area - text_height) / 2; Color selection_color = get_theme_color("selection_color"); - Color font_color = is_editable() ? get_theme_color("font_color") : get_theme_color("font_color_uneditable"); - Color font_color_selected = get_theme_color("font_color_selected"); + Color font_color = is_editable() ? get_theme_color("font_color") : get_theme_color("font_uneditable_color"); + Color font_selected_color = get_theme_color("font_selected_color"); Color cursor_color = get_theme_color("cursor_color"); // Draw placeholder color. @@ -839,9 +840,9 @@ void LineEdit::_notification(int p_what) { for (int j = 0; j < glyphs[i].repeat; j++) { if (ceil(ofs.x) >= x_ofs && (ofs.x + glyphs[i].advance) <= ofs_max) { if (glyphs[i].font_rid != RID()) { - TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, selected ? font_color_selected : font_color); + TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, selected ? font_selected_color : font_color); } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - TS->draw_hex_code_box(ci, glyphs[i].font_size, ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, selected ? font_color_selected : font_color); + TS->draw_hex_code_box(ci, glyphs[i].font_size, ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, selected ? font_selected_color : font_color); } } ofs.x += glyphs[i].advance; @@ -953,14 +954,7 @@ void LineEdit::_notification(int p_what) { DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id()); } - if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { - if (selection.enabled) { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end); - } else { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos); - } - } - + show_virtual_keyboard(); } break; case NOTIFICATION_FOCUS_EXIT: { if (caret_blink_enabled && !caret_force_displayed) { @@ -1407,6 +1401,21 @@ Array LineEdit::get_structured_text_bidi_override_options() const { void LineEdit::clear() { clear_internal(); _text_changed(); + + // This should reset virtual keyboard state if needed. + if (has_focus()) { + show_virtual_keyboard(); + } +} + +void LineEdit::show_virtual_keyboard() { + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { + if (selection.enabled) { + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end); + } else { + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos); + } + } } String LineEdit::get_text() const { diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 1e7495e734..6db7a78f61 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -306,6 +306,9 @@ public: Ref<Texture2D> get_right_icon(); virtual bool is_text_field() const override; + + void show_virtual_keyboard(); + LineEdit(); ~LineEdit(); }; diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 495529017a..8e972438a5 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -163,8 +163,8 @@ void LinkButton::_notification(int p_what) { } break; case DRAW_HOVER_PRESSED: case DRAW_PRESSED: { - if (has_theme_color("font_color_pressed")) { - color = get_theme_color("font_color_pressed"); + if (has_theme_color("font_pressed_color")) { + color = get_theme_color("font_pressed_color"); } else { color = get_theme_color("font_color"); } @@ -173,12 +173,12 @@ void LinkButton::_notification(int p_what) { } break; case DRAW_HOVER: { - color = get_theme_color("font_color_hover"); + color = get_theme_color("font_hover_color"); do_underline = underline_mode != UNDERLINE_MODE_NEVER; } break; case DRAW_DISABLED: { - color = get_theme_color("font_color_disabled"); + color = get_theme_color("font_disabled_color"); do_underline = underline_mode == UNDERLINE_MODE_ALWAYS; } break; diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 4f274595a2..e4c1f94b31 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -62,13 +62,13 @@ void OptionButton::_notification(int p_what) { if (get_theme_constant("modulate_arrow")) { switch (get_draw_mode()) { case DRAW_PRESSED: - clr = get_theme_color("font_color_pressed"); + clr = get_theme_color("font_pressed_color"); break; case DRAW_HOVER: - clr = get_theme_color("font_color_hover"); + clr = get_theme_color("font_hover_color"); break; case DRAW_DISABLED: - clr = get_theme_color("font_color_disabled"); + clr = get_theme_color("font_disabled_color"); break; default: clr = get_theme_color("font_color"); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index e777e6c26b..b2ebb91500 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -471,10 +471,10 @@ void PopupMenu::_draw_items() { int vseparation = get_theme_constant("vseparation"); int hseparation = get_theme_constant("hseparation"); Color font_color = get_theme_color("font_color"); - Color font_color_disabled = get_theme_color("font_color_disabled"); - Color font_color_accel = get_theme_color("font_color_accel"); - Color font_color_hover = get_theme_color("font_color_hover"); - Color font_color_separator = get_theme_color("font_color_separator"); + Color font_disabled_color = get_theme_color("font_disabled_color"); + Color font_accelerator_color = get_theme_color("font_accelerator_color"); + Color font_hover_color = get_theme_color("font_hover_color"); + Color font_separator_color = get_theme_color("font_separator_color"); float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0; float display_width = control->get_size().width - scroll_width; @@ -575,14 +575,14 @@ void PopupMenu::_draw_items() { if (items[i].separator) { if (text != String()) { int center = (display_width - items[i].text_buf->get_size().width) / 2; - items[i].text_buf->draw(ci, Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), font_color_separator); + items[i].text_buf->draw(ci, Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), font_separator_color); } } else { item_ofs.x += icon_ofs + check_ofs; if (rtl) { - items[i].text_buf->draw(ci, Size2(control->get_size().width - items[i].text_buf->get_size().width - item_ofs.x, item_ofs.y) + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color)); + items[i].text_buf->draw(ci, Size2(control->get_size().width - items[i].text_buf->get_size().width - item_ofs.x, item_ofs.y) + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color)); } else { - items[i].text_buf->draw(ci, item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color)); + items[i].text_buf->draw(ci, item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color)); } } @@ -593,7 +593,7 @@ void PopupMenu::_draw_items() { } else { item_ofs.x = display_width - style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x; } - items[i].accel_text_buf->draw(ci, item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), i == mouse_over ? font_color_hover : font_color_accel); + items[i].accel_text_buf->draw(ci, item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)), i == mouse_over ? font_hover_color : font_accelerator_color); } // Cache the item vertical offset from the first item and the height diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index b9ac6d7505..1e33ab0758 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -171,7 +171,10 @@ void Range::set_as_ratio(double p_value) { } double Range::get_as_ratio() const { - ERR_FAIL_COND_V_MSG(Math::is_equal_approx(get_max(), get_min()), 0.0, "Cannot get ratio when minimum and maximum value are equal."); + if (Math::is_equal_approx(get_max(), get_min())) { + // Avoid division by zero. + return 1.0; + } if (shared->exp_ratio && get_min() >= 0) { double exp_min = get_min() == 0 ? 0.0 : Math::log(get_min()) / Math::log((double)2); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 05ca97491b..6d5905aedc 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -618,11 +618,11 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } } -void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &p_shadow_ofs) { +int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &p_shadow_ofs) { Vector2 off; - ERR_FAIL_COND(p_frame == nullptr); - ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size()); + ERR_FAIL_COND_V(p_frame == nullptr, 0); + ERR_FAIL_COND_V(p_line < 0 || p_line >= p_frame->lines.size(), 0); Line &l = p_frame->lines.write[p_line]; @@ -631,7 +631,7 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ Variant meta; if (it_from == nullptr) { - return; + return 0; } RID ci = get_canvas_item(); @@ -699,14 +699,24 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ } l.text_buf->draw_dropcap(ci, p_ofs + ((rtl) ? Vector2() : Vector2(l.offset.x, 0)), l.dc_color); + int line_count = 0; + Size2 ctrl_size = get_size(); // Draw text. for (int line = 0; line < l.text_buf->get_line_count(); line++) { RID rid = l.text_buf->get_line_rid(line); + if (p_ofs.y + off.y >= ctrl_size.height) { + break; + } + if (p_ofs.y + off.y + TS->shaped_text_get_size(rid).y <= 0) { + off.y += TS->shaped_text_get_size(rid).y; + continue; + } float width = l.text_buf->get_width(); float length = TS->shaped_text_get_width(rid); // Draw line. + line_count++; if (rtl) { off.x = p_width - l.offset.x - width; @@ -790,7 +800,7 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ } for (int j = 0; j < frame->lines.size(); j++) { - _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_color_shadow, p_shadow_as_outline, p_shadow_ofs); + _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_as_outline, p_shadow_ofs); } idx++; } @@ -910,9 +920,9 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ if (visible) { if (frid != RID()) { if (p_shadow_as_outline) { - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, shadow_ofs.y), gl, p_font_color_shadow); - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(shadow_ofs.x, -shadow_ofs.y), gl, p_font_color_shadow); - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, -shadow_ofs.y), gl, p_font_color_shadow); + TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, shadow_ofs.y), gl, p_font_shadow_color); + TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color); + TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color); } TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color); } @@ -922,7 +932,7 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ } // Draw main text. - Color selection_fg = get_theme_color("font_color_selected"); + Color selection_fg = get_theme_color("font_selected_color"); Color selection_bg = get_theme_color("selection_color"); int sel_start = -1; @@ -1068,6 +1078,8 @@ void RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ } off.y += TS->shaped_text_get_descent(rid); } + + return line_count; } void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool *r_outside) { @@ -1388,17 +1400,18 @@ void RichTextLabel::_notification(int p_what) { Color base_color = get_theme_color("default_color"); Color outline_color = get_theme_color("outline_color"); int outline_size = get_theme_constant("outline_size"); - Color font_color_shadow = get_theme_color("font_color_shadow"); + Color font_shadow_color = get_theme_color("font_shadow_color"); bool use_outline = get_theme_constant("shadow_as_outline"); Point2 shadow_ofs(get_theme_constant("shadow_offset_x"), get_theme_constant("shadow_offset_y")); + visible_paragraph_count = 0; visible_line_count = 0; // New cache draw. Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { - visible_line_count++; - _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_color_shadow, use_outline, shadow_ofs); + visible_paragraph_count++; + visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs); ofs.y += main->lines[from_line].text_buf->get_size().y; from_line++; } @@ -3367,14 +3380,46 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { return OK; } +void RichTextLabel::scroll_to_paragraph(int p_paragraph) { + ERR_FAIL_INDEX(p_paragraph, main->lines.size()); + _validate_line_caches(main); + vscroll->set_value(main->lines[p_paragraph].offset.y); +} + +int RichTextLabel::get_paragraph_count() const { + return current_frame->lines.size(); +} + +int RichTextLabel::get_visible_paragraph_count() const { + if (!is_visible()) { + return 0; + } + return visible_paragraph_count; +} + void RichTextLabel::scroll_to_line(int p_line) { - ERR_FAIL_INDEX(p_line, main->lines.size()); _validate_line_caches(main); - vscroll->set_value(main->lines[p_line].offset.y); + + int line_count = 0; + for (int i = 0; i < main->lines.size(); i++) { + if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) { + float line_offset = 0.f; + for (int j = 0; j < p_line - line_count; j++) { + line_offset += main->lines[i].text_buf->get_line_size(j).y; + } + vscroll->set_value(main->lines[i].offset.y + line_offset); + return; + } + line_count += main->lines[i].text_buf->get_line_count(); + } } int RichTextLabel::get_line_count() const { - return current_frame->lines.size(); + int line_count = 0; + for (int i = 0; i < main->lines.size(); i++) { + line_count += main->lines[i].text_buf->get_line_count(); + } + return line_count; } int RichTextLabel::get_visible_line_count() const { @@ -3783,6 +3828,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_v_scroll"), &RichTextLabel::get_v_scroll); ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line); + ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph); ClassDB::bind_method(D_METHOD("set_tab_size", "spaces"), &RichTextLabel::set_tab_size); ClassDB::bind_method(D_METHOD("get_tab_size"), &RichTextLabel::get_tab_size); @@ -3813,6 +3859,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_count"), &RichTextLabel::get_line_count); ClassDB::bind_method(D_METHOD("get_visible_line_count"), &RichTextLabel::get_visible_line_count); + ClassDB::bind_method(D_METHOD("get_paragraph_count"), &RichTextLabel::get_paragraph_count); + ClassDB::bind_method(D_METHOD("get_visible_paragraph_count"), &RichTextLabel::get_visible_paragraph_count); + ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height); ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index a65cc5a451..037839dac7 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -337,6 +337,7 @@ private: bool updating_scroll; int current_idx = 1; int current_char_ofs = 0; + int visible_paragraph_count; int visible_line_count; int tab_size; @@ -393,7 +394,7 @@ private: void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset); void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width); - void _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs); + int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &shadow_ofs); float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr); String _roman(int p_num, bool p_capitalize) const; @@ -507,6 +508,10 @@ public: bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false); + void scroll_to_paragraph(int p_paragraph); + int get_paragraph_count() const; + int get_visible_paragraph_count() const; + void scroll_to_line(int p_line); int get_line_count() const; int get_visible_line_count() const; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 037a60810e..32c878205e 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -280,7 +280,6 @@ SpinBox::SpinBox() { line_edit->connect("text_entered", callable_mp(this, &SpinBox::_text_entered), Vector<Variant>(), CONNECT_DEFERRED); line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), Vector<Variant>(), CONNECT_DEFERRED); line_edit->connect("gui_input", callable_mp(this, &SpinBox::_line_edit_input)); - drag.enabled = false; range_click_timer = memnew(Timer); range_click_timer->connect("timeout", callable_mp(this, &SpinBox::_range_click_timeout)); diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 0647ec005b..a4e3d644e2 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -52,11 +52,11 @@ class SpinBox : public Range { void _line_edit_input(const Ref<InputEvent> &p_event); struct Drag { - float base_val; - bool allowed; - bool enabled; + float base_val = 0; + bool allowed = false; + bool enabled = false; Vector2 capture_pos; - float diff_y; + float diff_y = 0; } drag; void _line_edit_focus_exit(); diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 64a2a1843d..5acc789fbb 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -43,11 +43,11 @@ int TabContainer::_get_top_margin() const { } // Respect the minimum tab height. - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); - int tab_height = MAX(MAX(tab_bg->get_minimum_size().height, tab_fg->get_minimum_size().height), tab_disabled->get_minimum_size().height); + int tab_height = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height); // Font height or higher icon wins. int content_height = 0; @@ -337,8 +337,8 @@ void TabContainer::_notification(int p_what) { } Vector<Control *> tabs = _get_tabs(); - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); Ref<Texture2D> increment = get_theme_icon("increment"); Ref<Texture2D> increment_hl = get_theme_icon("increment_highlight"); @@ -346,9 +346,9 @@ void TabContainer::_notification(int p_what) { Ref<Texture2D> decrement_hl = get_theme_icon("decrement_highlight"); Ref<Texture2D> menu = get_theme_icon("menu"); Ref<Texture2D> menu_hl = get_theme_icon("menu_highlight"); - Color font_color_fg = get_theme_color("font_color_fg"); - Color font_color_bg = get_theme_color("font_color_bg"); - Color font_color_disabled = get_theme_color("font_color_disabled"); + Color font_selected_color = get_theme_color("font_selected_color"); + Color font_unselected_color = get_theme_color("font_unselected_color"); + Color font_disabled_color = get_theme_color("font_disabled_color"); int side_margin = get_theme_constant("side_margin"); // Find out start and width of the header area. @@ -433,17 +433,17 @@ void TabContainer::_notification(int p_what) { int tab_width = tab_widths[i]; if (get_tab_disabled(index)) { if (rtl) { - _draw_tab(tab_disabled, font_color_disabled, index, size.width - (tabs_ofs_cache + x) - tab_width); + _draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width); } else { - _draw_tab(tab_disabled, font_color_disabled, index, tabs_ofs_cache + x); + _draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x); } } else if (index == current) { x_current = x; } else { if (rtl) { - _draw_tab(tab_bg, font_color_bg, index, size.width - (tabs_ofs_cache + x) - tab_width); + _draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width); } else { - _draw_tab(tab_bg, font_color_bg, index, tabs_ofs_cache + x); + _draw_tab(tab_unselected, font_unselected_color, index, tabs_ofs_cache + x); } } @@ -459,9 +459,9 @@ void TabContainer::_notification(int p_what) { // Draw selected tab in front. only draw selected tab when it's in visible range. if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) { if (rtl) { - _draw_tab(tab_fg, font_color_fg, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]); + _draw_tab(tab_selected, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]); } else { - _draw_tab(tab_fg, font_color_fg, current, tabs_ofs_cache + x_current); + _draw_tab(tab_selected, font_selected_color, current, tabs_ofs_cache + x_current); } } @@ -655,15 +655,15 @@ int TabContainer::_get_tab_width(int p_index) const { } // Respect a minimum size. - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); if (get_tab_disabled(p_index)) { width += tab_disabled->get_minimum_size().width; } else if (p_index == current) { - width += tab_fg->get_minimum_size().width; + width += tab_selected->get_minimum_size().width; } else { - width += tab_bg->get_minimum_size().width; + width += tab_unselected->get_minimum_size().width; } return width; @@ -1131,13 +1131,13 @@ Size2 TabContainer::get_minimum_size() const { ms.y = MAX(ms.y, cms.y); } - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); Ref<Font> font = get_theme_font("font"); if (tabs_visible) { - ms.y += MAX(MAX(tab_bg->get_minimum_size().y, tab_fg->get_minimum_size().y), tab_disabled->get_minimum_size().y); + ms.y += MAX(MAX(tab_unselected->get_minimum_size().y, tab_selected->get_minimum_size().y), tab_disabled->get_minimum_size().y); ms.y += _get_top_margin(); } diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 3bf71d6c01..c156b1e6f8 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -38,11 +38,11 @@ #include "scene/gui/texture_rect.h" Size2 Tabs::get_minimum_size() const { - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); - int y_margin = MAX(MAX(tab_bg->get_minimum_size().height, tab_fg->get_minimum_size().height), tab_disabled->get_minimum_size().height); + int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height); Size2 ms(0, 0); @@ -61,9 +61,9 @@ Size2 Tabs::get_minimum_size() const { if (tabs[i].disabled) { ms.width += tab_disabled->get_minimum_size().width; } else if (current == i) { - ms.width += tab_fg->get_minimum_size().width; + ms.width += tab_selected->get_minimum_size().width; } else { - ms.width += tab_bg->get_minimum_size().width; + ms.width += tab_unselected->get_minimum_size().width; } if (tabs[i].right_button.is_valid()) { @@ -71,7 +71,7 @@ Size2 Tabs::get_minimum_size() const { Size2 bms = rb->get_size(); bms.width += get_theme_constant("hseparation"); ms.width += bms.width; - ms.height = MAX(bms.height + tab_bg->get_minimum_size().height, ms.height); + ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height); } if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) { @@ -79,7 +79,7 @@ Size2 Tabs::get_minimum_size() const { Size2 bms = cb->get_size(); bms.width += get_theme_constant("hseparation"); ms.width += bms.width; - ms.height = MAX(bms.height + tab_bg->get_minimum_size().height, ms.height); + ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height); } } @@ -268,12 +268,12 @@ void Tabs::_notification(int p_what) { _update_cache(); RID ci = get_canvas_item(); - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); - Color color_fg = get_theme_color("font_color_fg"); - Color color_bg = get_theme_color("font_color_bg"); - Color color_disabled = get_theme_color("font_color_disabled"); + Color font_selected_color = get_theme_color("font_selected_color"); + Color font_unselected_color = get_theme_color("font_unselected_color"); + Color font_disabled_color = get_theme_color("font_disabled_color"); Ref<Texture2D> close = get_theme_icon("close"); Vector2 size = get_size(); bool rtl = is_layout_rtl(); @@ -316,13 +316,13 @@ void Tabs::_notification(int p_what) { if (tabs[i].disabled) { sb = tab_disabled; - col = color_disabled; + col = font_disabled_color; } else if (i == current) { - sb = tab_fg; - col = color_fg; + sb = tab_selected; + col = font_selected_color; } else { - sb = tab_bg; - col = color_bg; + sb = tab_unselected; + col = font_unselected_color; } if (w + lsize > limit) { @@ -652,8 +652,8 @@ void Tabs::_update_hover() { void Tabs::_update_cache() { Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); int limit = get_size().width - incr->get_width() - decr->get_width(); @@ -683,9 +683,9 @@ void Tabs::_update_cache() { if (tabs[i].disabled) { sb = tab_disabled; } else if (i == current) { - sb = tab_fg; + sb = tab_selected; } else { - sb = tab_bg; + sb = tab_unselected; } int lsize = tabs[i].size_cache; int slen = tabs[i].size_text; @@ -918,8 +918,8 @@ void Tabs::move_tab(int from, int to) { int Tabs::get_tab_width(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, tabs.size(), 0); - Ref<StyleBox> tab_bg = get_theme_stylebox("tab_bg"); - Ref<StyleBox> tab_fg = get_theme_stylebox("tab_fg"); + Ref<StyleBox> tab_unselected = get_theme_stylebox("tab_unselected"); + Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<StyleBox> tab_disabled = get_theme_stylebox("tab_disabled"); int x = 0; @@ -937,9 +937,9 @@ int Tabs::get_tab_width(int p_idx) const { if (tabs[p_idx].disabled) { x += tab_disabled->get_minimum_size().width; } else if (current == p_idx) { - x += tab_fg->get_minimum_size().width; + x += tab_selected->get_minimum_size().width; } else { - x += tab_bg->get_minimum_size().width; + x += tab_unselected->get_minimum_size().width; } if (tabs[p_idx].right_button.is_valid()) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index f25eb45b85..9285314abe 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -637,7 +637,7 @@ void TextEdit::_notification(int p_what) { int visible_rows = get_visible_rows() + 1; - Color color = readonly ? cache.font_color_readonly : cache.font_color; + Color color = readonly ? cache.font_readonly_color : cache.font_color; if (cache.background_color.a > 0.01) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color); @@ -810,8 +810,8 @@ void TextEdit::_notification(int p_what) { } } + bool is_cursor_line_visible = false; Point2 cursor_pos; - int cursor_insert_offset_y = 0; // Get the highlighted words. String highlighted_text = get_selection_text(); @@ -877,7 +877,7 @@ void TextEdit::_notification(int p_what) { Color current_color = cache.font_color; if (readonly) { - current_color = cache.font_color_readonly; + current_color = cache.font_readonly_color; } Vector<String> wrap_rows = get_wrap_rows_text(minimap_line); @@ -918,7 +918,7 @@ void TextEdit::_notification(int p_what) { if (color_map.has(last_wrap_column + j)) { current_color = color_map[last_wrap_column + j].get("color"); if (readonly) { - current_color.a = cache.font_color_readonly.a; + current_color.a = cache.font_readonly_color.a; } } color = current_color; @@ -1001,7 +1001,7 @@ void TextEdit::_notification(int p_what) { Dictionary color_map = _get_line_syntax_highlighting(line); // Ensure we at least use the font color. - Color current_color = readonly ? cache.font_color_readonly : cache.font_color; + Color current_color = readonly ? cache.font_readonly_color : cache.font_color; const Ref<TextParagraph> ldata = text.get_line_data(line); @@ -1230,7 +1230,7 @@ void TextEdit::_notification(int p_what) { } rect.position.y = TS->shaped_text_get_ascent(rid) + cache.font->get_underline_position(cache.font_size); rect.size.y = cache.font->get_underline_thickness(cache.font_size); - draw_rect(rect, cache.font_color_selected); + draw_rect(rect, cache.font_selected_color); } highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, highlighted_word_col + 1); @@ -1238,6 +1238,7 @@ void TextEdit::_notification(int p_what) { } } + const int line_top_offset_y = ofs_y; ofs_y += (row_height - text_height) / 2; const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(rid); @@ -1249,8 +1250,8 @@ void TextEdit::_notification(int p_what) { for (int j = 0; j < gl_size; j++) { if (color_map.has(glyphs[j].start)) { current_color = color_map[glyphs[j].start].get("color"); - if (readonly && current_color.a > cache.font_color_readonly.a) { - current_color.a = cache.font_color_readonly.a; + if (readonly && current_color.a > cache.font_readonly_color.a) { + current_color.a = cache.font_readonly_color.a; } } @@ -1259,7 +1260,7 @@ void TextEdit::_notification(int p_what) { int sel_to = (line < selection.to_line) ? TS->shaped_text_get_range(rid).y : selection.to_column; if (glyphs[j].start >= sel_from && glyphs[j].end <= sel_to && override_selected_font_color) { - current_color = cache.font_color_selected; + current_color = cache.font_selected_color; } } @@ -1327,7 +1328,9 @@ void TextEdit::_notification(int p_what) { int caret_width = 1; #endif if (cursor.line == line && ((line_wrap_index == line_wrap_amount) || (cursor.column != TS->shaped_text_get_range(rid).y))) { - cursor_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index); + is_cursor_line_visible = true; + cursor_pos.y = line_top_offset_y; + if (ime_text.length() == 0) { Rect2 l_caret, t_caret; TextServer::Direction l_dir, t_dir; @@ -1446,78 +1449,97 @@ void TextEdit::_notification(int p_what) { } bool completion_below = false; - if (completion_active && completion_options.size() > 0) { - // Code completion box. - Ref<StyleBox> csb = get_theme_stylebox("completion"); - int maxlines = get_theme_constant("completion_lines"); - int cmax_width = get_theme_constant("completion_max_width") * cache.font->get_char_size('x', 0, cache.font_size).x; - int scrollw = get_theme_constant("completion_scroll_width"); - Color scrollc = get_theme_color("completion_scroll_color"); + if (completion_active && is_cursor_line_visible && completion_options.size() > 0) { + // Completion panel + + const Ref<StyleBox> csb = get_theme_stylebox("completion"); + const int maxlines = get_theme_constant("completion_lines"); + const int cmax_width = get_theme_constant("completion_max_width") * cache.font->get_char_size('x', 0, cache.font_size).x; + const Color scrollc = get_theme_color("completion_scroll_color"); const int completion_options_size = completion_options.size(); - int lines = MIN(completion_options_size, maxlines); - int w = 0; - int h = lines * row_height; - int nofs = cache.font->get_string_size(completion_base, cache.font_size).width; + const int row_count = MIN(completion_options_size, maxlines); + const int completion_rows_height = row_count * row_height; + const int completion_base_width = cache.font->get_string_size(completion_base, cache.font_size).width; + + int scroll_rectangle_width = get_theme_constant("completion_scroll_width"); + int width = 0; + // Compute max width of the panel based on the longest completion option if (completion_options_size < 50) { for (int i = 0; i < completion_options_size; i++) { - int w2 = MIN(cache.font->get_string_size(completion_options[i].display, cache.font_size).x, cmax_width); - if (w2 > w) { - w = w2; + int line_width = MIN(cache.font->get_string_size(completion_options[i].display, cache.font_size).x, cmax_width); + if (line_width > width) { + width = line_width; } } } else { - w = cmax_width; + width = cmax_width; } // Add space for completion icons. const int icon_hsep = get_theme_constant("hseparation", "ItemList"); - Size2 icon_area_size(row_height, row_height); - w += icon_area_size.width + icon_hsep; + const Size2 icon_area_size(row_height, row_height); + const int icon_area_width = icon_area_size.width + icon_hsep; + width += icon_area_width; - int line_from = CLAMP(completion_index - lines / 2, 0, completion_options_size - lines); + const int line_from = CLAMP(completion_index - row_count / 2, 0, completion_options_size - row_count); - for (int i = 0; i < lines; i++) { + for (int i = 0; i < row_count; i++) { int l = line_from + i; ERR_CONTINUE(l < 0 || l >= completion_options_size); if (completion_options[l].default_value.get_type() == Variant::COLOR) { - w += icon_area_size.width; + width += icon_area_size.width; break; } } - int th = h + csb->get_minimum_size().y; + // Position completion panel + completion_rect.size.width = width + 2; + completion_rect.size.height = completion_rows_height; - if (cursor_pos.y + row_height + th > get_size().height) { - completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y; - } else { - completion_rect.position.y = cursor_pos.y + cache.font->get_height(cache.font_size) + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y; - completion_below = true; + if (completion_options_size <= maxlines) { + scroll_rectangle_width = 0; } - if (cursor_pos.x - nofs + w + scrollw > get_size().width) { - completion_rect.position.x = get_size().width - w - scrollw; + const Point2 csb_offset = csb->get_offset(); + + const int total_width = completion_rect.size.width + csb->get_minimum_size().x + scroll_rectangle_width; + const int total_height = completion_rect.size.height + csb->get_minimum_size().y; + + const int rect_left_border_x = cursor_pos.x - completion_base_width - icon_area_width - csb_offset.x; + const int rect_right_border_x = rect_left_border_x + total_width; + + if (rect_left_border_x < 0) { + // Anchor the completion panel to the left + completion_rect.position.x = 0; + } else if (rect_right_border_x > get_size().width) { + // Anchor the completion panel to the right + completion_rect.position.x = get_size().width - total_width; } else { - completion_rect.position.x = cursor_pos.x - nofs; + // Let the completion panel float with the cursor + completion_rect.position.x = rect_left_border_x; } - completion_rect.size.width = w + 2; - completion_rect.size.height = h; - if (completion_options_size <= maxlines) { - scrollw = 0; + if (cursor_pos.y + row_height + total_height > get_size().height) { + // Completion panel above the cursor line + completion_rect.position.y = cursor_pos.y - total_height; + } else { + // Completion panel below the cursor line + completion_rect.position.y = cursor_pos.y + row_height; + completion_below = true; } - draw_style_box(csb, Rect2(completion_rect.position - csb->get_offset(), completion_rect.size + csb->get_minimum_size() + Size2(scrollw, 0))); + draw_style_box(csb, Rect2(completion_rect.position - csb_offset, completion_rect.size + csb->get_minimum_size() + Size2(scroll_rectangle_width, 0))); if (cache.completion_background_color.a > 0.01) { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(completion_rect.position, completion_rect.size + Size2(scrollw, 0)), cache.completion_background_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(completion_rect.position, completion_rect.size + Size2(scroll_rectangle_width, 0)), cache.completion_background_color); } RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color); - draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(MIN(nofs, completion_rect.size.width - (icon_area_size.x + icon_hsep)), completion_rect.size.height)), cache.completion_existing_color); + draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(MIN(completion_base_width, completion_rect.size.width - (icon_area_size.x + icon_hsep)), completion_rect.size.height)), cache.completion_existing_color); - for (int i = 0; i < lines; i++) { + for (int i = 0; i < row_count; i++) { int l = line_from + i; ERR_CONTINUE(l < 0 || l >= completion_options_size); @@ -1557,11 +1579,11 @@ void TextEdit::_notification(int p_what) { tl->draw(ci, title_pos, completion_options[l].font_color); } - if (scrollw) { + if (scroll_rectangle_width) { // Draw a small scroll rectangle to show a position in the options. float r = (float)maxlines / completion_options_size; float o = (float)line_from / completion_options_size; - draw_rect(Rect2(completion_rect.position.x + completion_rect.size.width, completion_rect.position.y + o * completion_rect.size.y, scrollw, completion_rect.size.y * r), scrollc); + draw_rect(Rect2(completion_rect.position.x + completion_rect.size.width, completion_rect.position.y + o * completion_rect.size.y, scroll_rectangle_width, completion_rect.size.y * r), scrollc); } completion_line_ofs = line_from; @@ -1569,7 +1591,7 @@ void TextEdit::_notification(int p_what) { // Check to see if the hint should be drawn. bool show_hint = false; - if (completion_hint != "") { + if (is_cursor_line_visible && completion_hint != "") { if (completion_active) { if (completion_below && !callhint_below) { show_hint = true; @@ -2274,7 +2296,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int prev_col = cursor.column; int prev_line = cursor.line; - cursor_set_line(row, true, false); + cursor_set_line(row, false, false); cursor_set_column(col); if (mb->get_shift() && (cursor.column != prev_col || cursor.line != prev_line)) { @@ -4900,8 +4922,8 @@ void TextEdit::_update_caches() { cache.caret_color = get_theme_color("caret_color"); cache.caret_background_color = get_theme_color("caret_background_color"); cache.font_color = get_theme_color("font_color"); - cache.font_color_selected = get_theme_color("font_color_selected"); - cache.font_color_readonly = get_theme_color("font_color_readonly"); + cache.font_selected_color = get_theme_color("font_selected_color"); + cache.font_readonly_color = get_theme_color("font_readonly_color"); cache.selection_color = get_theme_color("selection_color"); cache.mark_color = get_theme_color("mark_color"); cache.current_line_color = get_theme_color("current_line_color"); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index d5b9b46fe2..dc811059c8 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -485,8 +485,8 @@ protected: Color caret_color; Color caret_background_color; Color font_color; - Color font_color_selected; - Color font_color_readonly; + Color font_selected_color; + Color font_readonly_color; Color selection_color; Color mark_color; Color code_folding_color; diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 23c48b0906..bd670555ea 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -29,7 +29,9 @@ /*************************************************************************/ #include "texture_button.h" + #include "core/typedefs.h" + #include <stdlib.h> Size2 TextureButton::get_minimum_size() const { @@ -247,8 +249,8 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture); ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture); ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); - ClassDB::bind_method(D_METHOD("set_expand", "p_expand"), &TextureButton::set_expand); - ClassDB::bind_method(D_METHOD("set_stretch_mode", "p_mode"), &TextureButton::set_stretch_mode); + ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand); + ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode); ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h); ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index a968a83dad..c21497a995 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1018,7 +1018,7 @@ void Tree::update_cache() { cache.custom_button_font_highlight = get_theme_color("custom_button_font_highlight"); cache.font_color = get_theme_color("font_color"); - cache.font_color_selected = get_theme_color("font_color_selected"); + cache.font_selected_color = get_theme_color("font_selected_color"); cache.guide_color = get_theme_color("guide_color"); cache.drop_position_color = get_theme_color("drop_position_color"); cache.hseparation = get_theme_constant("hseparation"); @@ -1433,7 +1433,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } - Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_color_selected" : "font_color"); + Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color"); Color icon_col = p_item->cells[i].icon_color; if (p_item->cells[i].dirty) { @@ -3322,6 +3322,14 @@ void Tree::item_selected(int p_column, TreeItem *p_item) { } void Tree::item_deselected(int p_column, TreeItem *p_item) { + if (selected_item == p_item) { + selected_item = nullptr; + } + + if (selected_col == p_column) { + selected_col = -1; + } + if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) { p_item->cells.write[p_column].selected = false; } @@ -4174,6 +4182,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language); ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll); + ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::_scroll_to_item); ClassDB::bind_method(D_METHOD("set_hide_folding", "hide"), &Tree::set_hide_folding); ClassDB::bind_method(D_METHOD("is_folding_hidden"), &Tree::is_folding_hidden); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index dfc02f760d..854b82ebd7 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -459,7 +459,7 @@ private: Ref<Texture2D> updown; Color font_color; - Color font_color_selected; + Color font_selected_color; Color guide_color; Color drop_position_color; Color relationship_line_color; @@ -564,6 +564,10 @@ protected: return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column); } + void _scroll_to_item(Object *p_item) { + scroll_to_item(Object::cast_to<TreeItem>(p_item)); + } + public: virtual String get_tooltip(const Point2 &p_pos) const override; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index ddcf07c8e9..4c6b85d78b 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -163,7 +163,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust thread_done = false; thread_request_quit = false; client->set_blocking_mode(true); - thread = Thread::create(_thread_func, this); + thread.start(_thread_func, this); } else { client->set_blocking_mode(false); err = _request(); @@ -209,9 +209,7 @@ void HTTPRequest::cancel_request() { set_process_internal(false); } else { thread_request_quit = true; - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } if (file) { @@ -640,8 +638,6 @@ void HTTPRequest::_bind_methods() { } HTTPRequest::HTTPRequest() { - thread = nullptr; - port = 80; redirections = 0; max_redirects = 8; diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 6f606296e4..9dbf561cd4 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -110,7 +110,7 @@ private: volatile bool thread_done; volatile bool thread_request_quit; - Thread *thread; + Thread thread; void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data); static void _thread_func(void *p_userdata); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 1b6f73efe1..0c01516032 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1920,32 +1920,22 @@ String Node::get_editor_description() const { void Node::set_editable_instance(Node *p_node, bool p_editable) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(!is_a_parent_of(p_node)); - NodePath p = get_path_to(p_node); if (!p_editable) { - data.editable_instances.erase(p); + p_node->data.editable_instance = false; // Avoid this flag being needlessly saved; // also give more visual feedback if editable children is re-enabled set_display_folded(false); } else { - data.editable_instances[p] = true; + p_node->data.editable_instance = true; } } bool Node::is_editable_instance(const Node *p_node) const { if (!p_node) { - return false; //easier, null is never editable :) + return false; // Easier, null is never editable. :) } ERR_FAIL_COND_V(!is_a_parent_of(p_node), false); - NodePath p = get_path_to(p_node); - return data.editable_instances.has(p); -} - -void Node::set_editable_instances(const HashMap<NodePath, int> &p_editable_instances) { - data.editable_instances = p_editable_instances; -} - -HashMap<NodePath, int> Node::get_editable_instances() const { - return data.editable_instances; + return p_node->data.editable_instance; } void Node::set_scene_instance_state(const Ref<SceneState> &p_state) { @@ -2342,12 +2332,7 @@ static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) { } } -struct _NodeReplaceByPair { - String name; - Variant value; -}; - -void Node::replace_by(Node *p_node, bool p_keep_data) { +void Node::replace_by(Node *p_node, bool p_keep_groups) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(p_node->data.parent); @@ -2355,21 +2340,7 @@ void Node::replace_by(Node *p_node, bool p_keep_data) { List<Node *> owned_by_owner; Node *owner = (data.owner == this) ? p_node : data.owner; - List<_NodeReplaceByPair> replace_data; - - if (p_keep_data) { - List<PropertyInfo> plist; - get_property_list(&plist); - - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - _NodeReplaceByPair rd; - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { - continue; - } - rd.name = E->get().name; - rd.value = get(rd.name); - } - + if (p_keep_groups) { List<GroupInfo> groups; get_groups(&groups); @@ -2414,10 +2385,6 @@ void Node::replace_by(Node *p_node, bool p_keep_data) { } p_node->set_filename(get_filename()); - - for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) { - p_node->set(E->get().name, E->get().value); - } } void Node::_replace_connections_target(Node *p_new_target) { @@ -2784,7 +2751,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); - ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_data"), &Node::replace_by, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder); diff --git a/scene/main/node.h b/scene/main/node.h index fc7590c5a4..a0dca75791 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -88,8 +88,6 @@ private: Ref<SceneState> instance_state; Ref<SceneState> inherited_state; - HashMap<NodePath, int> editable_instances; - Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; @@ -136,6 +134,7 @@ private: bool use_placeholder = false; bool display_folded = false; + bool editable_instance = false; mutable NodePath *path_cache = nullptr; @@ -325,8 +324,6 @@ public: void set_editable_instance(Node *p_node, bool p_editable); bool is_editable_instance(const Node *p_node) const; - void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances); - HashMap<NodePath, int> get_editable_instances() const; /* NOTIFICATIONS */ diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f18ac3b801..4f1143b201 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -409,6 +409,7 @@ bool SceneTree::physics_process(float p_time) { emit_signal("physics_frame"); _notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_process_picking"); _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -1372,6 +1373,26 @@ SceneTree::SceneTree() { bool snap_2d_vertices = GLOBAL_DEF("rendering/quality/2d/snap_2d_vertices_to_pixel", false); root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + int shadowmap_size = GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); + GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); + bool shadowmap_16_bits = GLOBAL_DEF("rendering/quality/shadow_atlas/16_bits", true); + int atlas_q0 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 2); + int atlas_q1 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); + int atlas_q2 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); + int atlas_q3 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + + root->set_shadow_atlas_size(shadowmap_size); + root->set_shadow_atlas_16_bits(shadowmap_16_bits); + root->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); + root->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); + root->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); + root->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3)); + Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF("rendering/quality/2d_sdf/oversize", 1))); root->set_sdf_oversize(sdf_oversize); Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_DEF("rendering/quality/2d_sdf/scale", 1))); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d687d31909..6204794288 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -567,280 +567,297 @@ void Viewport::_notification(int p_what) { int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); + + for (int i = 0; i < point_count; i++) { + Transform point_transform; + point_transform.origin = points[i]; + RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); + } } + } break; + case NOTIFICATION_WM_MOUSE_EXIT: { + _drop_physics_mouseover(); + + // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not + // drop the gui mouseover here, as a scrollbar may be dragged while the + // mouse is outside the window (without the window having lost focus). + // See bug #39634 + } break; + case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { + _drop_physics_mouseover(); + + if (gui.mouse_focus && !gui.forced_mouse_focus) { + _drop_mouse_focus(); + } + } break; + } +} + +void Viewport::_process_picking() { + if (!is_inside_tree()) { + return; + } + if (!physics_object_picking) { + return; + } + if (to_screen_rect != Rect2i() && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { + return; + } + + _drop_physics_mouseover(true); - if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { #ifndef _3D_DISABLED - Vector2 last_pos(1e20, 1e20); - CollisionObject3D *last_object = nullptr; - ObjectID last_id; + Vector2 last_pos(1e20, 1e20); + CollisionObject3D *last_object = nullptr; + ObjectID last_id; #endif - PhysicsDirectSpaceState3D::RayResult result; - PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); - - if (physics_has_last_mousepos) { - // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. - // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame - bool has_mouse_event = false; - for (List<Ref<InputEvent>>::Element *E = physics_picking_events.front(); E; E = E->next()) { - Ref<InputEventMouse> m = E->get(); - if (m.is_valid()) { - has_mouse_event = true; - break; - } - } + PhysicsDirectSpaceState3D::RayResult result; + PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); + + if (physics_has_last_mousepos) { + // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. + // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame + bool has_mouse_event = false; + for (List<Ref<InputEvent>>::Element *E = physics_picking_events.front(); E; E = E->next()) { + Ref<InputEventMouse> m = E->get(); + if (m.is_valid()) { + has_mouse_event = true; + break; + } + } - if (!has_mouse_event) { - Ref<InputEventMouseMotion> mm; - mm.instance(); - - mm->set_device(InputEvent::DEVICE_ID_INTERNAL); - mm->set_global_position(physics_last_mousepos); - mm->set_position(physics_last_mousepos); - mm->set_alt(physics_last_mouse_state.alt); - mm->set_shift(physics_last_mouse_state.shift); - mm->set_control(physics_last_mouse_state.control); - mm->set_metakey(physics_last_mouse_state.meta); - mm->set_button_mask(physics_last_mouse_state.mouse_mask); - physics_picking_events.push_back(mm); - } - } + if (!has_mouse_event) { + Ref<InputEventMouseMotion> mm; + mm.instance(); - while (physics_picking_events.size()) { - Ref<InputEvent> ev = physics_picking_events.front()->get(); - physics_picking_events.pop_front(); + mm->set_device(InputEvent::DEVICE_ID_INTERNAL); + mm->set_global_position(physics_last_mousepos); + mm->set_position(physics_last_mousepos); + mm->set_alt(physics_last_mouse_state.alt); + mm->set_shift(physics_last_mouse_state.shift); + mm->set_control(physics_last_mouse_state.control); + mm->set_metakey(physics_last_mouse_state.meta); + mm->set_button_mask(physics_last_mouse_state.mouse_mask); + physics_picking_events.push_back(mm); + } + } - Vector2 pos; - bool is_mouse = false; + while (physics_picking_events.size()) { + Ref<InputEvent> ev = physics_picking_events.front()->get(); + physics_picking_events.pop_front(); - Ref<InputEventMouseMotion> mm = ev; + Vector2 pos; + bool is_mouse = false; - if (mm.is_valid()) { - pos = mm->get_position(); - is_mouse = true; + Ref<InputEventMouseMotion> mm = ev; - physics_has_last_mousepos = true; - physics_last_mousepos = pos; - physics_last_mouse_state.alt = mm->get_alt(); - physics_last_mouse_state.shift = mm->get_shift(); - physics_last_mouse_state.control = mm->get_control(); - physics_last_mouse_state.meta = mm->get_metakey(); - physics_last_mouse_state.mouse_mask = mm->get_button_mask(); - } + if (mm.is_valid()) { + pos = mm->get_position(); + is_mouse = true; - Ref<InputEventMouseButton> mb = ev; + physics_has_last_mousepos = true; + physics_last_mousepos = pos; + physics_last_mouse_state.alt = mm->get_alt(); + physics_last_mouse_state.shift = mm->get_shift(); + physics_last_mouse_state.control = mm->get_control(); + physics_last_mouse_state.meta = mm->get_metakey(); + physics_last_mouse_state.mouse_mask = mm->get_button_mask(); + } - if (mb.is_valid()) { - pos = mb->get_position(); - is_mouse = true; + Ref<InputEventMouseButton> mb = ev; - physics_has_last_mousepos = true; - physics_last_mousepos = pos; - physics_last_mouse_state.alt = mb->get_alt(); - physics_last_mouse_state.shift = mb->get_shift(); - physics_last_mouse_state.control = mb->get_control(); - physics_last_mouse_state.meta = mb->get_metakey(); + if (mb.is_valid()) { + pos = mb->get_position(); + is_mouse = true; - if (mb->is_pressed()) { - physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1)); - } else { - physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1)); + physics_has_last_mousepos = true; + physics_last_mousepos = pos; + physics_last_mouse_state.alt = mb->get_alt(); + physics_last_mouse_state.shift = mb->get_shift(); + physics_last_mouse_state.control = mb->get_control(); + physics_last_mouse_state.meta = mb->get_metakey(); - // If touch mouse raised, assume we don't know last mouse pos until new events come - if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) { - physics_has_last_mousepos = false; - } - } - } + if (mb->is_pressed()) { + physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1)); + } else { + physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1)); - Ref<InputEventKey> k = ev; - if (k.is_valid()) { - //only for mask - physics_last_mouse_state.alt = k->get_alt(); - physics_last_mouse_state.shift = k->get_shift(); - physics_last_mouse_state.control = k->get_control(); - physics_last_mouse_state.meta = k->get_metakey(); - continue; - } + // If touch mouse raised, assume we don't know last mouse pos until new events come + if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) { + physics_has_last_mousepos = false; + } + } + } - Ref<InputEventScreenDrag> sd = ev; + Ref<InputEventKey> k = ev; + if (k.is_valid()) { + //only for mask + physics_last_mouse_state.alt = k->get_alt(); + physics_last_mouse_state.shift = k->get_shift(); + physics_last_mouse_state.control = k->get_control(); + physics_last_mouse_state.meta = k->get_metakey(); + continue; + } - if (sd.is_valid()) { - pos = sd->get_position(); - } + Ref<InputEventScreenDrag> sd = ev; - Ref<InputEventScreenTouch> st = ev; + if (sd.is_valid()) { + pos = sd->get_position(); + } - if (st.is_valid()) { - pos = st->get_position(); - } + Ref<InputEventScreenTouch> st = ev; - if (ss2d) { - //send to 2D + if (st.is_valid()) { + pos = st->get_position(); + } - uint64_t frame = get_tree()->get_frame(); + if (ss2d) { + //send to 2D - PhysicsDirectSpaceState2D::ShapeResult res[64]; - for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) { - Transform2D canvas_transform; - ObjectID canvas_layer_id; - if (E->get()) { - // A descendant CanvasLayer - canvas_transform = E->get()->get_transform(); - canvas_layer_id = E->get()->get_instance_id(); - } else { - // This Viewport's builtin canvas - canvas_transform = get_canvas_transform(); - canvas_layer_id = ObjectID(); - } + uint64_t frame = get_tree()->get_frame(); - Vector2 point = canvas_transform.affine_inverse().xform(pos); - - int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true); - for (int i = 0; i < rc; i++) { - if (res[i].collider_id.is_valid() && res[i].collider) { - CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider); - if (co) { - bool send_event = true; - if (is_mouse) { - Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id); - - if (!F) { - physics_2d_mouseover.insert(res[i].collider_id, frame); - co->_mouse_enter(); - } else { - F->get() = frame; - // It was already hovered, so don't send the event if it's faked - if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { - send_event = false; - } - } - } - - if (send_event) { - co->_input_event(this, ev, res[i].shape); - } + PhysicsDirectSpaceState2D::ShapeResult res[64]; + for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) { + Transform2D canvas_transform; + ObjectID canvas_layer_id; + if (E->get()) { + // A descendant CanvasLayer + canvas_transform = E->get()->get_transform(); + canvas_layer_id = E->get()->get_instance_id(); + } else { + // This Viewport's builtin canvas + canvas_transform = get_canvas_transform(); + canvas_layer_id = ObjectID(); + } + + Vector2 point = canvas_transform.affine_inverse().xform(pos); + + int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true); + for (int i = 0; i < rc; i++) { + if (res[i].collider_id.is_valid() && res[i].collider) { + CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider); + if (co && co->can_process()) { + bool send_event = true; + if (is_mouse) { + Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id); + + if (!F) { + physics_2d_mouseover.insert(res[i].collider_id, frame); + co->_mouse_enter(); + } else { + F->get() = frame; + // It was already hovered, so don't send the event if it's faked + if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { + send_event = false; } } } - } - if (is_mouse) { - List<Map<ObjectID, uint64_t>::Element *> to_erase; - - for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) { - if (E->get() != frame) { - Object *o = ObjectDB::get_instance(E->key()); - if (o) { - CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); - if (co) { - co->_mouse_exit(); - } - } - to_erase.push_back(E); - } + if (send_event) { + co->_input_event(this, ev, res[i].shape); } + } + } + } + } + + if (is_mouse) { + List<Map<ObjectID, uint64_t>::Element *> to_erase; - while (to_erase.size()) { - physics_2d_mouseover.erase(to_erase.front()->get()); - to_erase.pop_front(); + for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) { + if (E->get() != frame) { + Object *o = ObjectDB::get_instance(E->key()); + if (o) { + CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); + if (co) { + co->_mouse_exit(); } } + to_erase.push_back(E); } + } + + while (to_erase.size()) { + physics_2d_mouseover.erase(to_erase.front()->get()); + to_erase.pop_front(); + } + } + } #ifndef _3D_DISABLED - bool captured = false; - - if (physics_object_capture.is_valid()) { - CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture)); - if (co && camera) { - _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); - captured = true; - if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { - physics_object_capture = ObjectID(); - } + bool captured = false; + + if (physics_object_capture.is_valid()) { + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture)); + if (co && camera) { + _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); + captured = true; + if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { + physics_object_capture = ObjectID(); + } - } else { - physics_object_capture = ObjectID(); + } else { + physics_object_capture = ObjectID(); + } + } + + if (captured) { + //none + } else if (pos == last_pos) { + if (last_id.is_valid()) { + if (ObjectDB::get_instance(last_id) && last_object) { + //good, exists + _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape); + if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + physics_object_capture = last_id; + } + } + } + } else { + if (camera) { + Vector3 from = camera->project_ray_origin(pos); + Vector3 dir = camera->project_ray_normal(pos); + + PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space()); + if (space) { + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); + ObjectID new_collider; + if (col) { + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); + if (co && co->can_process()) { + _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape); + last_object = co; + last_id = result.collider_id; + new_collider = last_id; + if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + physics_object_capture = last_id; + } } } - if (captured) { - //none - } else if (pos == last_pos) { - if (last_id.is_valid()) { - if (ObjectDB::get_instance(last_id) && last_object) { - //good, exists - _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape); - if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { - physics_object_capture = last_id; - } + if (is_mouse && new_collider != physics_object_over) { + if (physics_object_over.is_valid()) { + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); + if (co) { + co->_mouse_exit(); } } - } else { - if (camera) { - Vector3 from = camera->project_ray_origin(pos); - Vector3 dir = camera->project_ray_normal(pos); - - PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space()); - if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); - ObjectID new_collider; - if (col) { - CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); - if (co) { - _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape); - last_object = co; - last_id = result.collider_id; - new_collider = last_id; - if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { - physics_object_capture = last_id; - } - } - } - - if (is_mouse && new_collider != physics_object_over) { - if (physics_object_over.is_valid()) { - CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); - if (co) { - co->_mouse_exit(); - } - } - if (new_collider.is_valid()) { - CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider)); - if (co) { - co->_mouse_enter(); - } - } - - physics_object_over = new_collider; - } + if (new_collider.is_valid()) { + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider)); + if (co) { + co->_mouse_enter(); } - - last_pos = pos; } + + physics_object_over = new_collider; } -#endif } - } - } break; - case NOTIFICATION_WM_MOUSE_EXIT: { - _drop_physics_mouseover(); - - // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not - // drop the gui mouseover here, as a scrollbar may be dragged while the - // mouse is outside the window (without the window having lost focus). - // See bug #39634 - } break; - case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { - _drop_physics_mouseover(); - - if (gui.mouse_focus && !gui.forced_mouse_focus) { - _drop_mouse_focus(); + last_pos = pos; } - } break; + } +#endif } } @@ -1416,18 +1433,26 @@ Ref<ViewportTexture> Viewport::get_texture() const { } void Viewport::set_shadow_atlas_size(int p_size) { - if (shadow_atlas_size == p_size) { - return; - } - shadow_atlas_size = p_size; - RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size); + RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size, shadow_atlas_16_bits); } int Viewport::get_shadow_atlas_size() const { return shadow_atlas_size; } +void Viewport::set_shadow_atlas_16_bits(bool p_16_bits) { + if (shadow_atlas_16_bits == p_16_bits) { + return; + } + + shadow_atlas_16_bits = p_16_bits; + RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, shadow_atlas_size, shadow_atlas_16_bits); +} + +bool Viewport::get_shadow_atlas_16_bits() const { + return shadow_atlas_16_bits; +} void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) { ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); @@ -2574,28 +2599,41 @@ void Viewport::_drop_mouse_focus() { } } -void Viewport::_drop_physics_mouseover() { +void Viewport::_drop_physics_mouseover(bool p_paused_only) { physics_has_last_mousepos = false; - while (physics_2d_mouseover.size()) { - Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key()); + List<Map<ObjectID, uint64_t>::Element *> to_erase; + + for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) { + Object *o = ObjectDB::get_instance(E->key()); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); - co->_mouse_exit(); + if (co) { + if (p_paused_only && co->can_process()) { + continue; + } + co->_mouse_exit(); + to_erase.push_back(E); + } } - physics_2d_mouseover.erase(physics_2d_mouseover.front()); + } + + while (to_erase.size()) { + physics_2d_mouseover.erase(to_erase.front()->get()); + to_erase.pop_front(); } #ifndef _3D_DISABLED if (physics_object_over.is_valid()) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { - co->_mouse_exit(); + if (!(p_paused_only && co->can_process())) { + co->_mouse_exit(); + physics_object_over = ObjectID(); + physics_object_capture = ObjectID(); + } } } - - physics_object_over = ObjectID(); - physics_object_capture = ObjectID(); #endif } @@ -3481,6 +3519,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size); ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size); + ClassDB::bind_method(D_METHOD("set_shadow_atlas_16_bits", "enable"), &Viewport::set_shadow_atlas_16_bits); + ClassDB::bind_method(D_METHOD("get_shadow_atlas_16_bits"), &Viewport::get_shadow_atlas_16_bits); + ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels); ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled); @@ -3518,6 +3559,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lod_threshold", "pixels"), &Viewport::set_lod_threshold); ClassDB::bind_method(D_METHOD("get_lod_threshold"), &Viewport::get_lod_threshold); + ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); @@ -3548,6 +3591,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale"); ADD_GROUP("Shadow Atlas", "shadow_atlas_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_atlas_16_bits"), "set_shadow_atlas_16_bits", "get_shadow_atlas_16_bits"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2); @@ -3605,6 +3649,10 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER); BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLE_LOD); + BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_OMNI_LIGHTS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR); @@ -3658,7 +3706,10 @@ Viewport::Viewport() { physics_has_last_mousepos = false; physics_last_mousepos = Vector2(Math_INF, Math_INF); - shadow_atlas_size = 0; + shadow_atlas_16_bits = true; + shadow_atlas_size = 2048; + set_shadow_atlas_size(shadow_atlas_size); + for (int i = 0; i < 4; i++) { shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index f0818a9fed..bddc45206d 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -143,6 +143,10 @@ public: DEBUG_DRAW_SDFGI_PROBES, DEBUG_DRAW_GI_BUFFER, DEBUG_DRAW_DISABLE_LOD, + DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, + DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, + DEBUG_DRAW_CLUSTER_DECALS, + DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, }; enum DefaultCanvasItemTextureFilter { @@ -293,6 +297,7 @@ private: DebugDraw debug_draw; int shadow_atlas_size; + bool shadow_atlas_16_bits = true; ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4]; MSAA msaa; @@ -445,7 +450,7 @@ private: void _canvas_layer_remove(CanvasLayer *p_canvas_layer); void _drop_mouse_focus(); - void _drop_physics_mouseover(); + void _drop_physics_mouseover(bool p_paused_only = false); void _update_canvas_items(Node *p_node); @@ -474,6 +479,7 @@ protected: bool _is_size_allocated() const; void _notification(int p_what); + void _process_picking(); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; @@ -533,6 +539,9 @@ public: void set_shadow_atlas_size(int p_size); int get_shadow_atlas_size() const; + void set_shadow_atlas_16_bits(bool p_16_bits); + bool get_shadow_atlas_16_bits() const; + void set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv); ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 16b75784e1..b14c44689e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -175,6 +175,7 @@ #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" #include "scene/resources/world_margin_shape_3d.h" @@ -556,19 +557,14 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeDeterminant>(); ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>(); ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>(); - ClassDB::register_class<VisualShaderNodeScalarClamp>(); - ClassDB::register_class<VisualShaderNodeVectorClamp>(); + ClassDB::register_class<VisualShaderNodeClamp>(); ClassDB::register_class<VisualShaderNodeFaceForward>(); ClassDB::register_class<VisualShaderNodeOuterProduct>(); - ClassDB::register_class<VisualShaderNodeVectorScalarStep>(); - ClassDB::register_class<VisualShaderNodeScalarSmoothStep>(); - ClassDB::register_class<VisualShaderNodeVectorSmoothStep>(); - ClassDB::register_class<VisualShaderNodeVectorScalarSmoothStep>(); + ClassDB::register_class<VisualShaderNodeSmoothStep>(); + ClassDB::register_class<VisualShaderNodeStep>(); ClassDB::register_class<VisualShaderNodeVectorDistance>(); ClassDB::register_class<VisualShaderNodeVectorRefract>(); - ClassDB::register_class<VisualShaderNodeScalarInterp>(); - ClassDB::register_class<VisualShaderNodeVectorInterp>(); - ClassDB::register_class<VisualShaderNodeVectorScalarMix>(); + ClassDB::register_class<VisualShaderNodeMix>(); ClassDB::register_class<VisualShaderNodeVectorCompose>(); ClassDB::register_class<VisualShaderNodeTransformCompose>(); ClassDB::register_class<VisualShaderNodeVectorDecompose>(); @@ -594,7 +590,6 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeCubemapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); - ClassDB::register_class<VisualShaderNodeScalarSwitch>(); ClassDB::register_class<VisualShaderNodeFresnel>(); ClassDB::register_class<VisualShaderNodeExpression>(); ClassDB::register_class<VisualShaderNodeGlobalExpression>(); @@ -602,6 +597,12 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeCompare>(); ClassDB::register_class<VisualShaderNodeMultiplyAdd>(); + ClassDB::register_class<VisualShaderNodeSDFToScreenUV>(); + ClassDB::register_class<VisualShaderNodeScreenUVToSDF>(); + ClassDB::register_class<VisualShaderNodeTextureSDF>(); + ClassDB::register_class<VisualShaderNodeTextureSDFNormal>(); + ClassDB::register_class<VisualShaderNodeSDFRaymarch>(); + ClassDB::register_class<ShaderMaterial>(); ClassDB::register_virtual_class<CanvasItem>(); ClassDB::register_class<CanvasTexture>(); @@ -928,6 +929,16 @@ void register_scene_types() { ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorInterp", "VisualShaderNodeMix"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch"); ClassDB::add_compatibility_class("World", "World3D"); ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D"); ClassDB::add_compatibility_class("Light2D", "PointLight2D"); diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 6041f4a8b0..63d90a8364 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -36,12 +36,13 @@ Vector<Vector2> CapsuleShape2D::_get_points() const { Vector<Vector2> points; + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5); - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs); + points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * get_radius() + ofs); if (i == 6 || i == 18) { - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs); + points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * get_radius() - ofs); } } diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index ba49587d9d..a44c1b68bf 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -71,8 +71,9 @@ real_t CircleShape2D::get_enclosing_radius() const { void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius()); + points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius()); } Vector<Color> col; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index dad5622117..a0b65e9799 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -46,7 +46,7 @@ static TexCacheMap *tex_cache; static float scale = 1; template <class T> -static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) { +static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { Ref<ImageTexture> texture; if (tex_cache->has(p_src)) { @@ -66,11 +66,11 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl style->set_texture(texture); style->set_margin_size(SIDE_LEFT, p_left * scale); style->set_margin_size(SIDE_RIGHT, p_right * scale); - style->set_margin_size(SIDE_BOTTOM, p_botton * scale); + style->set_margin_size(SIDE_BOTTOM, p_bottom * scale); style->set_margin_size(SIDE_TOP, p_top * scale); style->set_default_margin(SIDE_LEFT, p_margin_left * scale); style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); style->set_default_margin(SIDE_TOP, p_margin_top * scale); style->set_draw_center(p_draw_center); @@ -88,11 +88,11 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = return style; } -static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) { +static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_bottom) { p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale); p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale); p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale); - p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_botton * scale); + p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_bottom * scale); return p_sbox; } @@ -115,6 +115,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = p_texture->get_data(); + img = img->duplicate(); if (p_flip_y) { img->flip_y(); @@ -127,12 +128,12 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, return texture; } -static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) { +static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { Ref<StyleBox> style(memnew(StyleBoxEmpty)); style->set_default_margin(SIDE_LEFT, p_margin_left * scale); style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); style->set_default_margin(SIDE_TOP, p_margin_top * scale); return style; @@ -146,12 +147,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Font Colors Color control_font_color = Color(0.88, 0.88, 0.88); - Color control_font_color_lower = Color(0.63, 0.63, 0.63); - Color control_font_color_low = Color(0.69, 0.69, 0.69); - Color control_font_color_hover = Color(0.94, 0.94, 0.94); - Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2); - Color control_font_color_pressed = Color(1, 1, 1); - Color font_color_selection = Color(0.49, 0.49, 0.49); + Color control_font_lower_color = Color(0.63, 0.63, 0.63); + Color control_font_low_color = Color(0.69, 0.69, 0.69); + Color control_font_hover_color = Color(0.94, 0.94, 0.94); + Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2); + Color control_font_pressed_color = Color(1, 1, 1); + + Color control_selection_color = Color(0.49, 0.49, 0.49); // Panel @@ -184,10 +186,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("outline_size", "Button", 0 * scale); theme->set_color("font_color", "Button", control_font_color); - theme->set_color("font_color_pressed", "Button", control_font_color_pressed); - theme->set_color("font_color_hover", "Button", control_font_color_hover); - theme->set_color("font_color_disabled", "Button", control_font_color_disabled); - theme->set_color("font_outline_modulate", "Button", Color(1, 1, 1)); + theme->set_color("font_pressed_color", "Button", control_font_pressed_color); + theme->set_color("font_hover_color", "Button", control_font_hover_color); + theme->set_color("font_hover_pressed_color", "Button", control_font_pressed_color); + theme->set_color("font_disabled_color", "Button", control_font_disabled_color); + theme->set_color("font_outline_color", "Button", Color(1, 1, 1)); + + theme->set_color("icon_normal_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_pressed_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -199,8 +208,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "LinkButton", -1); theme->set_color("font_color", "LinkButton", control_font_color); - theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed); - theme->set_color("font_color_hover", "LinkButton", control_font_color_hover); + theme->set_color("font_pressed_color", "LinkButton", control_font_pressed_color); + theme->set_color("font_hover_color", "LinkButton", control_font_hover_color); theme->set_constant("underline_spacing", "LinkButton", 2 * scale); @@ -216,9 +225,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "ColorPickerButton", -1); theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); - theme->set_color("font_color_hover", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_color_disabled", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); + theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); + theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); @@ -253,9 +262,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "OptionButton", -1); theme->set_color("font_color", "OptionButton", control_font_color); - theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed); - theme->set_color("font_color_hover", "OptionButton", control_font_color_hover); - theme->set_color("font_color_disabled", "OptionButton", control_font_color_disabled); + theme->set_color("font_pressed_color", "OptionButton", control_font_pressed_color); + theme->set_color("font_hover_color", "OptionButton", control_font_hover_color); + theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color); theme->set_constant("hseparation", "OptionButton", 2 * scale); theme->set_constant("arrow_margin", "OptionButton", 2 * scale); @@ -272,9 +281,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "MenuButton", -1); theme->set_color("font_color", "MenuButton", control_font_color); - theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed); - theme->set_color("font_color_hover", "MenuButton", control_font_color_hover); - theme->set_color("font_color_disabled", "MenuButton", Color(1, 1, 1, 0.3)); + theme->set_color("font_pressed_color", "MenuButton", control_font_pressed_color); + theme->set_color("font_hover_color", "MenuButton", control_font_hover_color); + theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3)); theme->set_constant("hseparation", "MenuButton", 3 * scale); @@ -307,10 +316,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "CheckBox", -1); theme->set_color("font_color", "CheckBox", control_font_color); - theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed); - theme->set_color("font_color_hover", "CheckBox", control_font_color_hover); - theme->set_color("font_color_hover_pressed", "CheckBox", control_font_color_pressed); - theme->set_color("font_color_disabled", "CheckBox", control_font_color_disabled); + theme->set_color("font_pressed_color", "CheckBox", control_font_pressed_color); + theme->set_color("font_hover_color", "CheckBox", control_font_hover_color); + theme->set_color("font_hover_pressed_color", "CheckBox", control_font_pressed_color); + theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color); theme->set_constant("hseparation", "CheckBox", 4 * scale); theme->set_constant("check_vadjust", "CheckBox", 0 * scale); @@ -344,10 +353,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "CheckButton", -1); theme->set_color("font_color", "CheckButton", control_font_color); - theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed); - theme->set_color("font_color_hover", "CheckButton", control_font_color_hover); - theme->set_color("font_color_hover_pressed", "CheckButton", control_font_color_pressed); - theme->set_color("font_color_disabled", "CheckButton", control_font_color_disabled); + theme->set_color("font_pressed_color", "CheckButton", control_font_pressed_color); + theme->set_color("font_hover_color", "CheckButton", control_font_hover_color); + theme->set_color("font_hover_pressed_color", "CheckButton", control_font_pressed_color); + theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color); theme->set_constant("hseparation", "CheckButton", 4 * scale); theme->set_constant("check_vadjust", "CheckButton", 0 * scale); @@ -359,8 +368,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "Label", -1); theme->set_color("font_color", "Label", Color(1, 1, 1)); - theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); - theme->set_color("font_outline_modulate", "Label", Color(1, 1, 1)); + theme->set_color("font_shadow_color", "Label", Color(0, 0, 0, 0)); + theme->set_color("font_outline_color", "Label", Color(1, 1, 1)); theme->set_constant("shadow_offset_x", "Label", 1 * scale); theme->set_constant("shadow_offset_y", "Label", 1 * scale); @@ -378,12 +387,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "LineEdit", -1); theme->set_color("font_color", "LineEdit", control_font_color); - theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); - theme->set_color("font_color_uneditable", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); - theme->set_color("cursor_color", "LineEdit", control_font_color_hover); - theme->set_color("selection_color", "LineEdit", font_color_selection); + theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0)); + theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("cursor_color", "LineEdit", control_font_hover_color); + theme->set_color("selection_color", "LineEdit", control_selection_color); theme->set_color("clear_button_color", "LineEdit", control_font_color); - theme->set_color("clear_button_color_pressed", "LineEdit", control_font_color_pressed); + theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color); theme->set_constant("minimum_spaces", "LineEdit", 12 * scale); @@ -397,8 +406,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_font_size("font_size", "ProgressBar", -1); - theme->set_color("font_color", "ProgressBar", control_font_color_hover); - theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0)); + theme->set_color("font_color", "ProgressBar", control_font_hover_color); + theme->set_color("font_shadow_color", "ProgressBar", Color(0, 0, 0)); // TextEdit @@ -417,12 +426,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27)); theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13)); - theme->set_color("completion_scroll_color", "TextEdit", control_font_color_pressed); + theme->set_color("completion_scroll_color", "TextEdit", control_font_pressed_color); theme->set_color("completion_font_color", "TextEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0)); - theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); - theme->set_color("selection_color", "TextEdit", font_color_selection); + theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0)); + theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "TextEdit", control_selection_color); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); @@ -457,12 +466,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); - theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color); theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "CodeEdit", control_font_color); - theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0)); - theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); - theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "CodeEdit", control_selection_color); theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); @@ -598,10 +607,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "PopupMenu", -1); theme->set_color("font_color", "PopupMenu", control_font_color); - theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); - theme->set_color("font_color_disabled", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8)); - theme->set_color("font_color_hover", "PopupMenu", control_font_color); - theme->set_color("font_color_separator", "PopupMenu", control_font_color); + theme->set_color("font_accelerator_color", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); + theme->set_color("font_disabled_color", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8)); + theme->set_color("font_hover_color", "PopupMenu", control_font_color); + theme->set_color("font_separator_color", "PopupMenu", control_font_color); theme->set_constant("hseparation", "PopupMenu", 4 * scale); theme->set_constant("vseparation", "PopupMenu", 4 * scale); @@ -671,12 +680,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "Tree", -1); theme->set_color("title_button_color", "Tree", control_font_color); - theme->set_color("font_color", "Tree", control_font_color_low); - theme->set_color("font_color_selected", "Tree", control_font_color_pressed); + theme->set_color("font_color", "Tree", control_font_low_color); + theme->set_color("font_selected_color", "Tree", control_font_pressed_color); theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); - theme->set_color("custom_button_font_highlight", "Tree", control_font_color_hover); + theme->set_color("custom_button_font_highlight", "Tree", control_font_hover_color); theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); @@ -701,8 +710,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "ItemList", Ref<Font>()); theme->set_font_size("font_size", "ItemList", -1); - theme->set_color("font_color", "ItemList", control_font_color_lower); - theme->set_color("font_color_selected", "ItemList", control_font_color_pressed); + theme->set_color("font_color", "ItemList", control_font_lower_color); + theme->set_color("font_selected_color", "ItemList", control_font_pressed_color); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); theme->set_stylebox("selected", "ItemList", item_selected_oof); theme->set_stylebox("selected_focus", "ItemList", item_selected); @@ -716,8 +725,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale); tc_sb->set_default_margin(SIDE_TOP, 8 * scale); - theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); - theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); + theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "TabContainer", tc_sb); @@ -731,17 +740,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "TabContainer", Ref<Font>()); theme->set_font_size("font_size", "TabContainer", -1); - theme->set_color("font_color_fg", "TabContainer", control_font_color_hover); - theme->set_color("font_color_bg", "TabContainer", control_font_color_low); - theme->set_color("font_color_disabled", "TabContainer", control_font_color_disabled); + theme->set_color("font_selected_color", "TabContainer", control_font_hover_color); + theme->set_color("font_unselected_color", "TabContainer", control_font_low_color); + theme->set_color("font_disabled_color", "TabContainer", control_font_disabled_color); theme->set_constant("side_margin", "TabContainer", 8 * scale); theme->set_constant("icon_separation", "TabContainer", 4 * scale); // Tabs - theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); - theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); + theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); + theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "Tabs", tc_sb); theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); @@ -756,9 +765,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "Tabs", Ref<Font>()); theme->set_font_size("font_size", "Tabs", -1); - theme->set_color("font_color_fg", "Tabs", control_font_color_hover); - theme->set_color("font_color_bg", "Tabs", control_font_color_low); - theme->set_color("font_color_disabled", "Tabs", control_font_color_disabled); + theme->set_color("font_selected_color", "Tabs", control_font_hover_color); + theme->set_color("font_unselected_color", "Tabs", control_font_low_color); + theme->set_color("font_disabled_color", "Tabs", control_font_disabled_color); theme->set_constant("hseparation", "Tabs", 4 * scale); @@ -817,7 +826,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "TooltipLabel", -1); theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); - theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1)); + theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0.1)); theme->set_constant("shadow_offset_x", "TooltipLabel", 1); theme->set_constant("shadow_offset_y", "TooltipLabel", 1); @@ -840,10 +849,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("mono_font_size", "RichTextLabel", -1); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); - theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); + theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0)); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); - theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale); theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); diff --git a/scene/resources/default_theme/xpmfix.sh b/scene/resources/default_theme/xpmfix.sh deleted file mode 100755 index a24dede3c9..0000000000 --- a/scene/resources/default_theme/xpmfix.sh +++ /dev/null @@ -1,2 +0,0 @@ -#!/bin/sh -sed -i 's/static char/static const char/g' *.xpm diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index b7b5f72fcd..3b7de49962 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -520,13 +520,12 @@ bool Environment::is_sdfgi_using_occlusion() const { return sdfgi_use_occlusion; } -void Environment::set_sdfgi_use_multi_bounce(bool p_enabled) { - sdfgi_use_multibounce = p_enabled; +void Environment::set_sdfgi_bounce_feedback(float p_amount) { + sdfgi_bounce_feedback = p_amount; _update_sdfgi(); } - -bool Environment::is_sdfgi_using_multi_bounce() const { - return sdfgi_use_multibounce; +float Environment::get_sdfgi_bounce_feedback() const { + return sdfgi_bounce_feedback; } void Environment::set_sdfgi_read_sky_light(bool p_enabled) { @@ -573,7 +572,7 @@ void Environment::_update_sdfgi() { sdfgi_min_cell_size, RS::EnvironmentSDFGIYScale(sdfgi_y_scale), sdfgi_use_occlusion, - sdfgi_use_multibounce, + sdfgi_bounce_feedback, sdfgi_read_sky_light, sdfgi_energy, sdfgi_normal_bias, @@ -797,7 +796,7 @@ void Environment::_update_fog() { // Volumetric Fog void Environment::_update_volumetric_fog() { - RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter)); + RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount); } void Environment::set_volumetric_fog_enabled(bool p_enable) { @@ -854,13 +853,20 @@ float Environment::get_volumetric_fog_gi_inject() const { return volumetric_fog_gi_inject; } -void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) { - volumetric_fog_shadow_filter = p_filter; +void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) { + volumetric_fog_temporal_reproject = p_enable; + _update_volumetric_fog(); +} +bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const { + return volumetric_fog_temporal_reproject; +} +void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) { + volumetric_fog_temporal_reproject_amount = p_amount; _update_volumetric_fog(); } -Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const { - return volumetric_fog_shadow_filter; +float Environment::get_volumetric_fog_temporal_reprojection_amount() const { + return volumetric_fog_temporal_reproject_amount; } // Adjustment @@ -1200,8 +1206,8 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale); ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion); ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion); - ClassDB::bind_method(D_METHOD("set_sdfgi_use_multi_bounce", "enable"), &Environment::set_sdfgi_use_multi_bounce); - ClassDB::bind_method(D_METHOD("is_sdfgi_using_multi_bounce"), &Environment::is_sdfgi_using_multi_bounce); + ClassDB::bind_method(D_METHOD("set_sdfgi_bounce_feedback", "amount"), &Environment::set_sdfgi_bounce_feedback); + ClassDB::bind_method(D_METHOD("get_sdfgi_bounce_feedback"), &Environment::get_sdfgi_bounce_feedback); ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light); ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light); ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy); @@ -1213,9 +1219,9 @@ void Environment::_bind_methods() { ADD_GROUP("SDFGI", "sdfgi_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_multi_bounce"), "set_sdfgi_use_multi_bounce", "is_sdfgi_using_multi_bounce"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); @@ -1317,8 +1323,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread); ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject); ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); - ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter); - ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled); + ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount); ADD_GROUP("Volumetric Fog", "volumetric_fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); @@ -1328,7 +1336,9 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter"); + ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount"); // Adjustment diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 1676a28b39..62236d8362 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -156,7 +156,7 @@ private: float sdfgi_min_cell_size = 0.2; SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; bool sdfgi_use_occlusion = false; - bool sdfgi_use_multibounce = false; + float sdfgi_bounce_feedback = 0.0; bool sdfgi_read_sky_light = false; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; @@ -196,8 +196,9 @@ private: float volumetric_fog_light_energy = 1.0; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; - VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW; float volumetric_fog_gi_inject = 0.0; + bool volumetric_fog_temporal_reproject = true; + float volumetric_fog_temporal_reproject_amount = 0.9; void _update_volumetric_fog(); // Adjustment @@ -317,8 +318,8 @@ public: SDFGIYScale get_sdfgi_y_scale() const; void set_sdfgi_use_occlusion(bool p_enabled); bool is_sdfgi_using_occlusion() const; - void set_sdfgi_use_multi_bounce(bool p_enabled); - bool is_sdfgi_using_multi_bounce() const; + void set_sdfgi_bounce_feedback(float p_amount); + float get_sdfgi_bounce_feedback() const; void set_sdfgi_read_sky_light(bool p_enabled); bool is_sdfgi_reading_sky_light() const; void set_sdfgi_energy(float p_energy); @@ -385,10 +386,12 @@ public: float get_volumetric_fog_length() const; void set_volumetric_fog_detail_spread(float p_detail_spread); float get_volumetric_fog_detail_spread() const; - void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); - VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const; void set_volumetric_fog_gi_inject(float p_gi_inject); float get_volumetric_fog_gi_inject() const; + void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable); + bool is_volumetric_fog_temporal_reprojection_enabled() const; + void set_volumetric_fog_temporal_reprojection_amount(float p_amount); + float get_volumetric_fog_temporal_reprojection_amount() const; // Adjustment void set_adjustment_enabled(bool p_enabled); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 445c0d9677..92d2fb1c6d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -735,7 +735,7 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_SRGB_VERTEX_COLOR]) { code += "\tif (!OUTPUT_IS_SRGB) {\n"; - code += "\t\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n"; + code += "\t\tCOLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));\n"; code += "\t}\n"; } if (flags[FLAG_USE_POINT_SIZE]) { diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 32fede1e5f..e812ad3a01 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1565,6 +1565,19 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach return OK; } +void ArrayMesh::set_shadow_mesh(const Ref<ArrayMesh> &p_mesh) { + shadow_mesh = p_mesh; + if (shadow_mesh.is_valid()) { + RS::get_singleton()->mesh_set_shadow_mesh(mesh, shadow_mesh->get_rid()); + } else { + RS::get_singleton()->mesh_set_shadow_mesh(mesh, RID()); + } +} + +Ref<ArrayMesh> ArrayMesh::get_shadow_mesh() const { + return shadow_mesh; +} + void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); @@ -1596,6 +1609,9 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb); + ClassDB::bind_method(D_METHOD("set_shadow_mesh", "mesh"), &ArrayMesh::set_shadow_mesh); + ClassDB::bind_method(D_METHOD("get_shadow_mesh"), &ArrayMesh::get_shadow_mesh); + ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names); ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names); @@ -1606,6 +1622,7 @@ void ArrayMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh"); } void ArrayMesh::reload_from_file() { diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2f25ecd60b..1fd45c880a 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -176,6 +176,7 @@ class ArrayMesh : public Mesh { Array _get_surfaces() const; void _set_surfaces(const Array &p_data); + Ref<ArrayMesh> shadow_mesh; private: struct Surface { @@ -259,6 +260,9 @@ public: virtual void reload_from_file() override; + void set_shadow_mesh(const Ref<ArrayMesh> &p_mesh); + Ref<ArrayMesh> get_shadow_mesh() const; + ArrayMesh(); ~ArrayMesh(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 3aa9f9b3bc..c5a295e13f 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -305,6 +305,7 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } + code += " float tv = 0.0;\n"; code += " if (RESTART) {\n"; if (tex_parameters[PARAM_ANGLE].is_valid()) { @@ -407,64 +408,65 @@ void ParticlesMaterial::_update_shader() { code += " } else {\n"; code += " CUSTOM.y += DELTA / LIFETIME;\n"; + code += " tv = CUSTOM.y / CUSTOM.w;\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_linear_velocity = 0.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_orbit_velocity = 0.0;\n"; } } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_angular_velocity = 0.0;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_linear_accel = 0.0;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_radial_accel = 0.0;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_tangent_accel = 0.0;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_damping = 0.0;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_angle = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_anim_speed = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_anim_offset = 0.0;\n"; } @@ -526,13 +528,13 @@ void ParticlesMaterial::_update_shader() { // apply color // apply hue rotation if (tex_parameters[PARAM_SCALE].is_valid()) { - code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_scale = 1.0;\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { code += " float tex_hue_variation = 0.0;\n"; } @@ -553,7 +555,7 @@ void ParticlesMaterial::_update_shader() { code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n"; + code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n"; } else { code += " COLOR = hue_rot_mat * color_value;\n"; } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index a6e9e7b5d2..398bce0602 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -304,8 +304,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { u = i; u /= radial_segments; - x = -sin(u * (Math_PI * 2.0)); - z = cos(u * (Math_PI * 2.0)); + x = -sin(u * Math_TAU); + z = cos(u * Math_TAU); Vector3 p = Vector3(x * radius * w, y, -z * radius * w); points.push_back(p + Vector3(0.0, 0.5 * mid_height, 0.0)); @@ -343,8 +343,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { u = i; u /= radial_segments; - x = -sin(u * (Math_PI * 2.0)); - z = cos(u * (Math_PI * 2.0)); + x = -sin(u * Math_TAU); + z = cos(u * Math_TAU); Vector3 p = Vector3(x * radius, y, -z * radius); points.push_back(p); @@ -383,8 +383,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { float u2 = i; u2 /= radial_segments; - x = -sin(u2 * (Math_PI * 2.0)); - z = cos(u2 * (Math_PI * 2.0)); + x = -sin(u2 * Math_TAU); + z = cos(u2 * Math_TAU); Vector3 p = Vector3(x * radius * w, y, -z * radius * w); points.push_back(p + Vector3(0.0, -0.5 * mid_height, 0.0)); @@ -769,8 +769,8 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { u = i; u /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - z = cos(u * (Math_PI * 2.0)); + x = sin(u * Math_TAU); + z = cos(u * Math_TAU); Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); @@ -809,8 +809,8 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { float r = i; r /= radial_segments; - x = sin(r * (Math_PI * 2.0)); - z = cos(r * (Math_PI * 2.0)); + x = sin(r * Math_TAU); + z = cos(r * Math_TAU); u = ((x + 1.0) * 0.25); v = 0.5 + ((z + 1.0) * 0.25); @@ -845,8 +845,8 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { float r = i; r /= radial_segments; - x = sin(r * (Math_PI * 2.0)); - z = cos(r * (Math_PI * 2.0)); + x = sin(r * Math_TAU); + z = cos(r * Math_TAU); u = 0.5 + ((x + 1.0) * 0.25); v = 1.0 - ((z + 1.0) * 0.25); @@ -1458,8 +1458,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { float u = i; u /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - z = cos(u * (Math_PI * 2.0)); + x = sin(u * Math_TAU); + z = cos(u * Math_TAU); if (is_hemisphere && y < 0.0) { points.push_back(Vector3(x * radius * w, 0.0, z * radius * w)); diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 1cdabe4662..b2efecb1cb 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -522,53 +522,59 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { code += "}\n\n"; code += "void fragment() {\n"; - code += "\tfloat zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );\n"; - code += "\tfloat sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;\n"; - code += "\tfloat sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0);\n\n"; - - code += "\t// rayleigh coefficients\n"; - code += "\tfloat rayleigh_coefficient = rayleigh - ( 1.0 * ( 1.0 - sun_fade ) );\n"; - code += "\tvec3 rayleigh_beta = rayleigh_coefficient * rayleigh_color.rgb * 0.0001;\n"; - code += "\t// mie coefficients from Preetham\n"; - code += "\tvec3 mie_beta = turbidity * mie * mie_color.rgb * 0.000434;\n\n"; - - code += "\t// optical length\n"; - code += "\tfloat zenith = acos(max(0.0, dot(UP, EYEDIR)));\n"; - code += "\tfloat optical_mass = 1.0 / (cos(zenith) + 0.15 * pow(93.885 - degrees(zenith), -1.253));\n"; - code += "\tfloat rayleigh_scatter = rayleigh_zenith_size * optical_mass;\n"; - code += "\tfloat mie_scatter = mie_zenith_size * optical_mass;\n\n"; - - code += "\t// light extinction based on thickness of atmosphere\n"; - code += "\tvec3 extinction = exp(-(rayleigh_beta * rayleigh_scatter + mie_beta * mie_scatter));\n\n"; - - code += "\t// in scattering\n"; - code += "\tfloat cos_theta = dot(EYEDIR, normalize(LIGHT0_DIRECTION));\n\n"; - - code += "\tfloat rayleigh_phase = (3.0 / (16.0 * PI)) * (1.0 + pow(cos_theta * 0.5 + 0.5, 2.0));\n"; - code += "\tvec3 betaRTheta = rayleigh_beta * rayleigh_phase;\n\n"; - - code += "\tfloat mie_phase = henyey_greenstein(cos_theta, mie_eccentricity);\n"; - code += "\tvec3 betaMTheta = mie_beta * mie_phase;\n\n"; - - code += "\tvec3 Lin = pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * (1.0 - extinction), vec3(1.5));\n"; - code += "\t// Hack from https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Sky.js\n"; - code += "\tLin *= mix(vec3(1.0), pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * extinction, vec3(0.5)), clamp(pow(1.0 - zenith_angle, 5.0), 0.0, 1.0));\n\n"; - - code += "\t// Hack in the ground color\n"; - code += "\tLin *= mix(ground_color.rgb, vec3(1.0), smoothstep(-0.1, 0.1, dot(UP, EYEDIR)));\n\n"; - - code += "\t// Solar disk and out-scattering\n"; - code += "\tfloat sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);\n"; - code += "\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n"; - code += "\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n"; - code += "\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n"; - code += "\tL0 += texture(night_sky, SKY_COORDS).xyz * extinction;\n\n"; - - code += "\tvec3 color = (Lin + L0) * 0.04;\n"; - code += "\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n"; - code += "\tCOLOR *= exposure;\n"; - code += "\t// Make optional, eliminates banding\n"; - code += "\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;\n"; + code += "\tif (LIGHT0_ENABLED) {\n"; + code += "\t\tfloat zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );\n"; + code += "\t\tfloat sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;\n"; + code += "\t\tfloat sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0);\n\n"; + + code += "\t\t// rayleigh coefficients\n"; + code += "\t\tfloat rayleigh_coefficient = rayleigh - ( 1.0 * ( 1.0 - sun_fade ) );\n"; + code += "\t\tvec3 rayleigh_beta = rayleigh_coefficient * rayleigh_color.rgb * 0.0001;\n"; + code += "\t\t// mie coefficients from Preetham\n"; + code += "\t\tvec3 mie_beta = turbidity * mie * mie_color.rgb * 0.000434;\n\n"; + + code += "\t\t// optical length\n"; + code += "\t\tfloat zenith = acos(max(0.0, dot(UP, EYEDIR)));\n"; + code += "\t\tfloat optical_mass = 1.0 / (cos(zenith) + 0.15 * pow(93.885 - degrees(zenith), -1.253));\n"; + code += "\t\tfloat rayleigh_scatter = rayleigh_zenith_size * optical_mass;\n"; + code += "\t\tfloat mie_scatter = mie_zenith_size * optical_mass;\n\n"; + + code += "\t\t// light extinction based on thickness of atmosphere\n"; + code += "\t\tvec3 extinction = exp(-(rayleigh_beta * rayleigh_scatter + mie_beta * mie_scatter));\n\n"; + + code += "\t\t// in scattering\n"; + code += "\t\tfloat cos_theta = dot(EYEDIR, normalize(LIGHT0_DIRECTION));\n\n"; + + code += "\t\tfloat rayleigh_phase = (3.0 / (16.0 * PI)) * (1.0 + pow(cos_theta * 0.5 + 0.5, 2.0));\n"; + code += "\t\tvec3 betaRTheta = rayleigh_beta * rayleigh_phase;\n\n"; + + code += "\t\tfloat mie_phase = henyey_greenstein(cos_theta, mie_eccentricity);\n"; + code += "\t\tvec3 betaMTheta = mie_beta * mie_phase;\n\n"; + + code += "\t\tvec3 Lin = pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * (1.0 - extinction), vec3(1.5));\n"; + code += "\t\t// Hack from https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Sky.js\n"; + code += "\t\tLin *= mix(vec3(1.0), pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * extinction, vec3(0.5)), clamp(pow(1.0 - zenith_angle, 5.0), 0.0, 1.0));\n\n"; + + code += "\t\t// Hack in the ground color\n"; + code += "\t\tLin *= mix(ground_color.rgb, vec3(1.0), smoothstep(-0.1, 0.1, dot(UP, EYEDIR)));\n\n"; + + code += "\t\t// Solar disk and out-scattering\n"; + code += "\t\tfloat sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);\n"; + code += "\t\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n"; + code += "\t\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n"; + code += "\t\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n"; + code += "\t\tL0 += texture(night_sky, SKY_COORDS).xyz * extinction;\n\n"; + + code += "\t\tvec3 color = (Lin + L0) * 0.04;\n"; + code += "\t\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n"; + code += "\t\tCOLOR *= exposure;\n"; + code += "\t\t// Make optional, eliminates banding\n"; + code += "\t\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;\n"; + code += "\t} else {\n"; + code += "\t\t// There is no sun, so display night_sky and nothing else\n"; + code += "\t\tCOLOR = texture(night_sky, SKY_COORDS).xyz * 0.04;\n"; + code += "\t\tCOLOR *= exposure;\n"; + code += "\t}\n"; code += "}\n"; shader = RS::get_singleton()->shader_create(); @@ -591,5 +597,4 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { PhysicalSkyMaterial::~PhysicalSkyMaterial() { RS::get_singleton()->free(shader); - RS::get_singleton()->material_set_shader(_get_material(), RID()); } diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 93bab1b042..7504a05a49 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -395,10 +395,10 @@ void StyleBoxFlat::set_corner_radius_all(int radius) { emit_changed(); } -void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left) { +void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) { corner_radius[0] = radius_top_left; corner_radius[1] = radius_top_right; - corner_radius[2] = radius_botton_right; + corner_radius[2] = radius_bottom_right; corner_radius[3] = radius_bottom_left; emit_changed(); @@ -576,8 +576,8 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color color = outer_color; corner_point = outer_points[corner_index]; } - float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x; - float y = radius * (float)sin((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.y; + real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; + real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; verts.push_back(Vector2(x, y)); colors.push_back(color); } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 53ce72790a..c133f0c825 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -183,7 +183,7 @@ public: //CORNER void set_corner_radius_all(int radius); - void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left); + void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left); void set_corner_radius(Corner p_corner, const int radius); int get_corner_radius(Corner p_corner) const; diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index f3f881a774..9dd00849f4 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -110,16 +110,13 @@ TextEdit *SyntaxHighlighter::get_text_edit() { } void SyntaxHighlighter::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "line"), &SyntaxHighlighter::get_line_syntax_highlighting); ClassDB::bind_method(D_METHOD("update_cache"), &SyntaxHighlighter::update_cache); ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); - ClassDB::bind_method(D_METHOD("_get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::_get_line_syntax_highlighting); - ClassDB::bind_method(D_METHOD("_update_cache"), &SyntaxHighlighter::_update_cache); - ClassDB::bind_method(D_METHOD("_clear_highlighting_cache"), &SyntaxHighlighter::_clear_highlighting_cache); - - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "p_line"))); + BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "line"))); + BIND_VMETHOD(MethodInfo("_clear_highlighting_cache")); BIND_VMETHOD(MethodInfo("_update_cache")); } @@ -576,11 +573,11 @@ void CodeHighlighter::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_member_keyword_colors"), &CodeHighlighter::clear_member_keyword_colors); ClassDB::bind_method(D_METHOD("get_member_keyword_colors"), &CodeHighlighter::get_member_keyword_colors); - ClassDB::bind_method(D_METHOD("add_color_region", "p_start_key", "p_end_key", "p_color", "p_line_only"), &CodeHighlighter::add_color_region, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("remove_color_region", "p_start_key"), &CodeHighlighter::remove_color_region); - ClassDB::bind_method(D_METHOD("has_color_region", "p_start_key"), &CodeHighlighter::has_color_region); + ClassDB::bind_method(D_METHOD("add_color_region", "start_key", "end_key", "color", "line_only"), &CodeHighlighter::add_color_region, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("remove_color_region", "start_key"), &CodeHighlighter::remove_color_region); + ClassDB::bind_method(D_METHOD("has_color_region", "start_key"), &CodeHighlighter::has_color_region); - ClassDB::bind_method(D_METHOD("set_color_regions", "p_color_regions"), &CodeHighlighter::set_color_regions); + ClassDB::bind_method(D_METHOD("set_color_regions", "color_regions"), &CodeHighlighter::set_color_regions); ClassDB::bind_method(D_METHOD("clear_color_regions"), &CodeHighlighter::clear_color_regions); ClassDB::bind_method(D_METHOD("get_color_regions"), &CodeHighlighter::get_color_regions); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 342a97fd85..9a987ae8b1 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2136,20 +2136,11 @@ AnimatedTexture::AnimatedTexture() { pause = false; oneshot = false; RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy)); - -#ifndef NO_THREADS - rw_lock = RWLock::create(); -#else - rw_lock = nullptr; -#endif } AnimatedTexture::~AnimatedTexture() { RS::get_singleton()->free(proxy); RS::get_singleton()->free(proxy_ph); - if (rw_lock) { - memdelete(rw_lock); - } } /////////////////////////////// diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 3bbce050f7..83ef0c44ae 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -745,7 +745,7 @@ class AnimatedTexture : public Texture2D { GDCLASS(AnimatedTexture, Texture2D); //use readers writers lock for this, since its far more times read than written to - RWLock *rw_lock; + RWLock rw_lock; public: enum { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 2b28aa25cf..72724d5ee1 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -33,6 +33,7 @@ #include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" +#include "visual_shader_sdf_nodes.h" bool VisualShaderNode::is_simple_decl() const { return simple_decl; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 8b60c0a979..d6200059f6 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2086,9 +2086,6 @@ String VisualShaderNodeIntFunc::get_caption() const { } int VisualShaderNodeIntFunc::get_input_port_count() const { - if (func == FUNC_CLAMP) { - return 3; - } return 1; } @@ -2097,15 +2094,6 @@ VisualShaderNodeIntFunc::PortType VisualShaderNodeIntFunc::get_input_port_type(i } String VisualShaderNodeIntFunc::get_input_port_name(int p_port) const { - if (func == FUNC_CLAMP) { - if (p_port == 0) { - return ""; - } else if (p_port == 1) { - return "min"; - } else if (p_port == 2) { - return "max"; - } - } return ""; } @@ -2122,13 +2110,8 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (func == FUNC_CLAMP) { - return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; - } - static const char *int_func_id[FUNC_SIGN + 1] = { "abs($)", - "", "-($)", "sign($)" }; @@ -2137,12 +2120,6 @@ String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader: } void VisualShaderNodeIntFunc::set_function(Function p_func) { - if (func != p_func) { - if (p_func == FUNC_CLAMP) { - set_input_port_default_value(1, 0); - set_input_port_default_value(2, 0); - } - } func = p_func; emit_changed(); } @@ -2161,10 +2138,9 @@ void VisualShaderNodeIntFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIntFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIntFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Clamp,Negate,Sign"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_ABS); - BIND_ENUM_CONSTANT(FUNC_CLAMP); BIND_ENUM_CONSTANT(FUNC_NEGATE); BIND_ENUM_CONSTANT(FUNC_SIGN); } @@ -2754,21 +2730,31 @@ VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { set_input_port_default_value(0, Vector3()); } -////////////// Scalar Clamp +////////////// Clamp -String VisualShaderNodeScalarClamp::get_caption() const { - return "ScalarClamp"; +String VisualShaderNodeClamp::get_caption() const { + return "Clamp"; } -int VisualShaderNodeScalarClamp::get_input_port_count() const { +int VisualShaderNodeClamp::get_input_port_count() const { return 3; } -VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_port_type(int p_port) const { +VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case OP_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const { +String VisualShaderNodeClamp::get_input_port_name(int p_port) const { if (p_port == 0) { return ""; } else if (p_port == 1) { @@ -2779,73 +2765,86 @@ String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const { return ""; } -int VisualShaderNodeScalarClamp::get_output_port_count() const { +int VisualShaderNodeClamp::get_output_port_count() const { return 1; } -VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_output_port_type(int p_port) const { +VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case OP_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarClamp::get_output_port_name(int p_port) const { +String VisualShaderNodeClamp::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeScalarClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } -VisualShaderNodeScalarClamp::VisualShaderNodeScalarClamp() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 1.0); -} - -////////////// Vector Clamp - -String VisualShaderNodeVectorClamp::get_caption() const { - return "VectorClamp"; -} - -int VisualShaderNodeVectorClamp::get_input_port_count() const { - return 3; -} - -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const { - if (p_port == 0) { - return ""; - } else if (p_port == 1) { - return "min"; - } else if (p_port == 2) { - return "max"; +void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (op_type == p_op_type) { + return; } - return ""; + switch (p_op_type) { + case OP_TYPE_FLOAT: + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); + break; + case OP_TYPE_INT: + set_input_port_default_value(0, 0); + set_input_port_default_value(1, 0); + set_input_port_default_value(2, 0); + break; + case OP_TYPE_VECTOR: + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + break; + default: + break; + } + op_type = p_op_type; + emit_changed(); } -int VisualShaderNodeVectorClamp::get_output_port_count() const { - return 1; +VisualShaderNodeClamp::OpType VisualShaderNodeClamp::get_op_type() const { + return op_type; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; +Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; } -String VisualShaderNodeVectorClamp::get_output_port_name(int p_port) const { - return ""; -} +void VisualShaderNodeClamp::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); -String VisualShaderNodeVectorClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); + BIND_ENUM_CONSTANT(OP_TYPE_INT); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); } -VisualShaderNodeVectorClamp::VisualShaderNodeVectorClamp() { - set_input_port_default_value(0, Vector3(0, 0, 0)); - set_input_port_default_value(1, Vector3(0, 0, 0)); - set_input_port_default_value(2, Vector3(1, 1, 1)); +VisualShaderNodeClamp::VisualShaderNodeClamp() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); } ////////////// FaceForward @@ -2943,24 +2942,39 @@ VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); } -////////////// Vector-Scalar Step +////////////// Step -String VisualShaderNodeVectorScalarStep::get_caption() const { - return "VectorScalarStep"; +String VisualShaderNodeStep::get_caption() const { + return "Step"; } -int VisualShaderNodeVectorScalarStep::get_input_port_count() const { +int VisualShaderNodeStep::get_input_port_count() const { return 2; } -VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_input_port_type(int p_port) const { - if (p_port == 0) { - return PORT_TYPE_SCALAR; +VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_SCALAR: + return PORT_TYPE_SCALAR; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_SCALAR: + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR; + case 1: + return PORT_TYPE_VECTOR; + default: + break; + } + break; + default: + break; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_SCALAR; } -String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const { +String VisualShaderNodeStep::get_input_port_name(int p_port) const { if (p_port == 0) { return "edge"; } else if (p_port == 1) { @@ -2969,89 +2983,131 @@ String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const { return ""; } -int VisualShaderNodeVectorScalarStep::get_output_port_count() const { +int VisualShaderNodeStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; +VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_SCALAR: + return PORT_TYPE_SCALAR; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_SCALAR: + return PORT_TYPE_VECTOR; + default: + break; + } + return PORT_TYPE_SCALAR; } -String VisualShaderNodeVectorScalarStep::get_output_port_name(int p_port) const { +String VisualShaderNodeStep::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeVectorScalarStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; -} - -VisualShaderNodeVectorScalarStep::VisualShaderNodeVectorScalarStep() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); -} - -////////////// Scalar SmoothStep - -String VisualShaderNodeScalarSmoothStep::get_caption() const { - return "ScalarSmoothStep"; -} - -int VisualShaderNodeScalarSmoothStep::get_input_port_count() const { - return 3; +void VisualShaderNodeStep::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_SCALAR: + if (op_type == OP_TYPE_VECTOR) { + set_input_port_default_value(0, 0.0); // edge + } + if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { + set_input_port_default_value(1, 0.0); // x + } + break; + case OP_TYPE_VECTOR: + if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge + } + if (op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x + } + break; + case OP_TYPE_VECTOR_SCALAR: + if (op_type == OP_TYPE_VECTOR) { + set_input_port_default_value(0, 0.0); // edge + } + if (op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(1, 0.0); // x + } + break; + default: + break; + } + op_type = p_op_type; + emit_changed(); } -VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_input_port_type(int p_port) const { - return PORT_TYPE_SCALAR; +VisualShaderNodeStep::OpType VisualShaderNodeStep::get_op_type() const { + return op_type; } -String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; - } - return ""; +String VisualShaderNodeStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } -int VisualShaderNodeScalarSmoothStep::get_output_port_count() const { - return 1; +Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; } -VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_output_port_type(int p_port) const { - return PORT_TYPE_SCALAR; -} +void VisualShaderNodeStep::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); -String VisualShaderNodeScalarSmoothStep::get_output_port_name(int p_port) const { - return ""; -} + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); -String VisualShaderNodeScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); } -VisualShaderNodeScalarSmoothStep::VisualShaderNodeScalarSmoothStep() { +VisualShaderNodeStep::VisualShaderNodeStep() { set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); } -////////////// Vector SmoothStep +////////////// SmoothStep -String VisualShaderNodeVectorSmoothStep::get_caption() const { - return "VectorSmoothStep"; +String VisualShaderNodeSmoothStep::get_caption() const { + return "SmoothStep"; } -int VisualShaderNodeVectorSmoothStep::get_input_port_count() const { +int VisualShaderNodeSmoothStep::get_input_port_count() const { return 3; } -VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; +VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_SCALAR: + return PORT_TYPE_SCALAR; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_SCALAR: + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR; // edge0 + case 1: + return PORT_TYPE_SCALAR; // edge1 + case 2: + return PORT_TYPE_VECTOR; // x + default: + break; + } + break; + default: + break; + } + return PORT_TYPE_SCALAR; } -String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const { +String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { if (p_port == 0) { return "edge0"; } else if (p_port == 1) { @@ -3062,78 +3118,98 @@ String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const { return ""; } -int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { +int VisualShaderNodeSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; +VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_SCALAR: + return PORT_TYPE_SCALAR; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_SCALAR: + return PORT_TYPE_VECTOR; + default: + break; + } + return PORT_TYPE_SCALAR; } -String VisualShaderNodeVectorSmoothStep::get_output_port_name(int p_port) const { +String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeVectorSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; -} - -VisualShaderNodeVectorSmoothStep::VisualShaderNodeVectorSmoothStep() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); -} - -////////////// Vector-Scalar SmoothStep - -String VisualShaderNodeVectorScalarSmoothStep::get_caption() const { - return "VectorScalarSmoothStep"; -} - -int VisualShaderNodeVectorScalarSmoothStep::get_input_port_count() const { - return 3; -} - -VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_input_port_type(int p_port) const { - if (p_port == 0) { - return PORT_TYPE_SCALAR; - } else if (p_port == 1) { - return PORT_TYPE_SCALAR; +void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_SCALAR: + if (op_type == OP_TYPE_VECTOR) { + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 0.0); // edge1 + } + if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { + set_input_port_default_value(2, 0.0); // x + } + break; + case OP_TYPE_VECTOR: + if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0 + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1 + } + if (op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x + } + break; + case OP_TYPE_VECTOR_SCALAR: + if (op_type == OP_TYPE_VECTOR) { + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 0.0); // edge1 + } + if (op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x + } + break; + default: + break; } - return PORT_TYPE_VECTOR; + op_type = p_op_type; + emit_changed(); } -String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; - } - return ""; +VisualShaderNodeSmoothStep::OpType VisualShaderNodeSmoothStep::get_op_type() const { + return op_type; } -int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { - return 1; +String VisualShaderNodeSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } -VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; +Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; } -String VisualShaderNodeVectorScalarSmoothStep::get_output_port_name(int p_port) const { - return ""; -} +void VisualShaderNodeSmoothStep::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); -String VisualShaderNodeVectorScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); } -VisualShaderNodeVectorScalarSmoothStep::VisualShaderNodeVectorScalarSmoothStep() { +VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, 0.0); } ////////////// Distance @@ -3231,21 +3307,37 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { set_input_port_default_value(2, 0.0); } -////////////// Scalar Mix +////////////// Mix -String VisualShaderNodeScalarInterp::get_caption() const { - return "ScalarMix"; +String VisualShaderNodeMix::get_caption() const { + return "Mix"; } -int VisualShaderNodeScalarInterp::get_input_port_count() const { +int VisualShaderNodeMix::get_input_port_count() const { return 3; } -VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const { +VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_SCALAR: + return PORT_TYPE_SCALAR; + case OP_TYPE_VECTOR: + if (p_port == 2) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_SCALAR: + if (p_port == 2) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { +String VisualShaderNodeMix::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { @@ -3255,121 +3347,92 @@ String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { } } -int VisualShaderNodeScalarInterp::get_output_port_count() const { +int VisualShaderNodeMix::get_output_port_count() const { return 1; } -VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const { +VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_SCALAR: + return PORT_TYPE_SCALAR; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_SCALAR: + return PORT_TYPE_VECTOR; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const { +String VisualShaderNodeMix::get_output_port_name(int p_port) const { return "mix"; } -String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; -} - -VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - set_input_port_default_value(2, 0.5); -} - -////////////// Vector Mix - -String VisualShaderNodeVectorInterp::get_caption() const { - return "VectorMix"; -} - -int VisualShaderNodeVectorInterp::get_input_port_count() const { - return 3; -} - -VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "a"; - } else if (p_port == 1) { - return "b"; - } else { - return "weight"; +void VisualShaderNodeMix::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_SCALAR: + set_input_port_default_value(0, 0.0); // a + set_input_port_default_value(1, 1.0); // b + if (op_type == OP_TYPE_VECTOR) { + set_input_port_default_value(2, 0.5); // weight + } + break; + case OP_TYPE_VECTOR: + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b + if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight + } + break; + case OP_TYPE_VECTOR_SCALAR: + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b + if (op_type == OP_TYPE_VECTOR) { + set_input_port_default_value(2, 0.5); // weight + } + break; + default: + break; } + op_type = p_op_type; + emit_changed(); } -int VisualShaderNodeVectorInterp::get_output_port_count() const { - return 1; -} - -VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const { - return "mix"; +VisualShaderNodeMix::OpType VisualShaderNodeMix::get_op_type() const { + return op_type; } -String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } -VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); -} - -////////////// Vector Mix (by scalar) - -String VisualShaderNodeVectorScalarMix::get_caption() const { - return "VectorScalarMix"; -} - -int VisualShaderNodeVectorScalarMix::get_input_port_count() const { - return 3; -} - -VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const { - if (p_port == 2) { - return PORT_TYPE_SCALAR; - } - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "a"; - } else if (p_port == 1) { - return "b"; - } else { - return "weight"; - } -} - -int VisualShaderNodeVectorScalarMix::get_output_port_count() const { - return 1; +Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; } -VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} +void VisualShaderNodeMix::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); -String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const { - return "mix"; -} + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); -String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); } -VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, 0.5); +VisualShaderNodeMix::VisualShaderNodeMix() { + set_input_port_default_value(0, 0.0); // a + set_input_port_default_value(1, 1.0); // b + set_input_port_default_value(2, 0.5); // weight } ////////////// Vector Compose @@ -4847,7 +4910,7 @@ VisualShaderNodeIf::VisualShaderNodeIf() { ////////////// Switch String VisualShaderNodeSwitch::get_caption() const { - return "VectorSwitch"; + return "Switch"; } int VisualShaderNodeSwitch::get_input_port_count() const { @@ -4858,7 +4921,23 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int if (p_port == 0) { return PORT_TYPE_BOOLEAN; } - return PORT_TYPE_VECTOR; + if (p_port == 1 || p_port == 2) { + switch (op_type) { + case OP_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case OP_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_BOOLEAN: + return PORT_TYPE_BOOLEAN; + case OP_TYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + default: + break; + } + } + return PORT_TYPE_SCALAR; } String VisualShaderNodeSwitch::get_input_port_name(int p_port) const { @@ -4879,13 +4958,84 @@ int VisualShaderNodeSwitch::get_output_port_count() const { } VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case OP_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case OP_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case OP_TYPE_BOOLEAN: + return PORT_TYPE_BOOLEAN; + case OP_TYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + default: + break; + } + return PORT_TYPE_SCALAR; } String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { return "result"; } +void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_FLOAT: + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.0); + break; + case OP_TYPE_INT: + set_input_port_default_value(1, 1); + set_input_port_default_value(2, 0); + break; + case OP_TYPE_VECTOR: + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + break; + case OP_TYPE_BOOLEAN: + set_input_port_default_value(1, true); + set_input_port_default_value(2, false); + break; + case OP_TYPE_TRANSFORM: + set_input_port_default_value(1, Transform()); + set_input_port_default_value(2, Transform()); + break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeSwitch::OpType VisualShaderNodeSwitch::get_op_type() const { + return op_type; +} + +Vector<StringName> VisualShaderNodeSwitch::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +void VisualShaderNodeSwitch::_bind_methods() { // static + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); + BIND_ENUM_CONSTANT(OP_TYPE_INT); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); + BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; code += "\tif(" + p_input_vars[0] + ")\n"; @@ -4902,29 +5052,6 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: VisualShaderNodeSwitch::VisualShaderNodeSwitch() { simple_decl = false; set_input_port_default_value(0, false); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); -} - -////////////// Switch(scalar) - -String VisualShaderNodeScalarSwitch::get_caption() const { - return "ScalarSwitch"; -} - -VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_input_port_type(int p_port) const { - if (p_port == 0) { - return PORT_TYPE_BOOLEAN; - } - return PORT_TYPE_SCALAR; -} - -VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_output_port_type(int p_port) const { - return PORT_TYPE_SCALAR; -} - -VisualShaderNodeScalarSwitch::VisualShaderNodeScalarSwitch() { - set_input_port_default_value(0, false); set_input_port_default_value(1, 1.0); set_input_port_default_value(2, 0.0); } @@ -5384,16 +5511,22 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); - if (p_op_type != op_type) { - if (p_op_type == OP_TYPE_SCALAR) { + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_SCALAR: set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); - } else { + break; + case OP_TYPE_VECTOR: set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - } + break; + default: + break; } op_type = p_op_type; emit_changed(); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index e968bbae25..a5d0fe4649 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -826,7 +826,6 @@ class VisualShaderNodeIntFunc : public VisualShaderNode { public: enum Function { FUNC_ABS, - FUNC_CLAMP, FUNC_NEGATE, FUNC_SIGN, }; @@ -1088,29 +1087,20 @@ public: /// CLAMP /////////////////////////////////////// -class VisualShaderNodeScalarClamp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode); +class VisualShaderNodeClamp : public VisualShaderNode { + GDCLASS(VisualShaderNodeClamp, VisualShaderNode); public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - - VisualShaderNodeScalarClamp(); -}; - -/////////////////////////////////////// + enum OpType { + OP_TYPE_FLOAT, + OP_TYPE_INT, + OP_TYPE_VECTOR, + OP_TYPE_MAX, + }; -class VisualShaderNodeVectorClamp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode); +protected: + OpType op_type = OP_TYPE_FLOAT; + static void _bind_methods(); public: virtual String get_caption() const override; @@ -1123,11 +1113,18 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + void set_op_type(OpType p_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeVectorClamp(); + VisualShaderNodeClamp(); }; +VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType) + /////////////////////////////////////// /// DERIVATIVE FUNCTIONS /////////////////////////////////////// @@ -1260,8 +1257,20 @@ public: /// STEP /////////////////////////////////////// -class VisualShaderNodeVectorScalarStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode); +class VisualShaderNodeStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeStep, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR, + OP_TYPE_VECTOR_SCALAR, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_SCALAR; + static void _bind_methods(); public: virtual String get_caption() const override; @@ -1274,38 +1283,36 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + void set_op_type(OpType p_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeVectorScalarStep(); + VisualShaderNodeStep(); }; +VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType) + /////////////////////////////////////// /// SMOOTHSTEP /////////////////////////////////////// -class VisualShaderNodeScalarSmoothStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode); +class VisualShaderNodeSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode); public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - - VisualShaderNodeScalarSmoothStep(); -}; - -/////////////////////////////////////// + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR, + OP_TYPE_VECTOR_SCALAR, + OP_TYPE_MAX, + }; -class VisualShaderNodeVectorSmoothStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode); +protected: + OpType op_type = OP_TYPE_SCALAR; + static void _bind_methods(); public: virtual String get_caption() const override; @@ -1318,32 +1325,18 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - - VisualShaderNodeVectorSmoothStep(); -}; - -/////////////////////////////////////// - -class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode); - -public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; + void set_op_type(OpType p_type); + OpType get_op_type() const; - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; + virtual Vector<StringName> get_editable_properties() const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeVectorScalarSmoothStep(); + VisualShaderNodeSmoothStep(); }; +VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) + /////////////////////////////////////// /// DISTANCE /////////////////////////////////////// @@ -1394,29 +1387,20 @@ public: /// MIX /////////////////////////////////////// -class VisualShaderNodeScalarInterp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode); +class VisualShaderNodeMix : public VisualShaderNode { + GDCLASS(VisualShaderNodeMix, VisualShaderNode); public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - - VisualShaderNodeScalarInterp(); -}; - -/////////////////////////////////////// + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR, + OP_TYPE_VECTOR_SCALAR, + OP_TYPE_MAX, + }; -class VisualShaderNodeVectorInterp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode); +protected: + OpType op_type = OP_TYPE_SCALAR; + static void _bind_methods(); public: virtual String get_caption() const override; @@ -1429,32 +1413,18 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - - VisualShaderNodeVectorInterp(); -}; - -/////////////////////////////////////// - -class VisualShaderNodeVectorScalarMix : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); - -public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; + void set_op_type(OpType p_type); + OpType get_op_type() const; - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; + virtual Vector<StringName> get_editable_properties() const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeVectorScalarMix(); + VisualShaderNodeMix(); }; +VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) + /////////////////////////////////////// /// COMPOSE /////////////////////////////////////// @@ -2023,6 +1993,21 @@ class VisualShaderNodeSwitch : public VisualShaderNode { GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); public: + enum OpType { + OP_TYPE_FLOAT, + OP_TYPE_INT, + OP_TYPE_VECTOR, + OP_TYPE_BOOLEAN, + OP_TYPE_TRANSFORM, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_FLOAT; + + static void _bind_methods(); + +public: virtual String get_caption() const override; virtual int get_input_port_count() const override; @@ -2033,22 +2018,17 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + void set_op_type(OpType p_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeSwitch(); }; -class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch { - GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch); - -public: - virtual String get_caption() const override; - - virtual PortType get_input_port_type(int p_port) const override; - virtual PortType get_output_port_type(int p_port) const override; - - VisualShaderNodeScalarSwitch(); -}; +VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType) /////////////////////////////////////// /// FRESNEL diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp new file mode 100644 index 0000000000..d25e32b070 --- /dev/null +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -0,0 +1,283 @@ +/*************************************************************************/ +/* visual_shader_sdf_nodes.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visual_shader_sdf_nodes.h" + +// VisualShaderNodeSDFToScreenUV + +String VisualShaderNodeSDFToScreenUV::get_caption() const { + return "SDFToScreenUV"; +} + +int VisualShaderNodeSDFToScreenUV::get_input_port_count() const { + return 1; +} + +VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const { + return "sdf_pos"; +} + +int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { + return 1; +} + +VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; +} + +VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() { +} + +// VisualShaderNodeScreenUVToSDF + +String VisualShaderNodeScreenUVToSDF::get_caption() const { + return "ScreenUVToSDF"; +} + +int VisualShaderNodeScreenUVToSDF::get_input_port_count() const { + return 1; +} + +VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const { + return "uv"; +} + +int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } + return ""; +} + +String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; +} + +VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() { +} + +// VisualShaderNodeTextureSDF + +String VisualShaderNodeTextureSDF::get_caption() const { + return "TextureSDF"; +} + +int VisualShaderNodeTextureSDF::get_input_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const { + return "sdf_pos"; +} + +int VisualShaderNodeTextureSDF::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; +} + +VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() { +} + +// VisualShaderNodeTextureSDFNormal + +String VisualShaderNodeTextureSDFNormal::get_caption() const { + return "TextureSDFNormal"; +} + +int VisualShaderNodeTextureSDFNormal::get_input_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const { + return "sdf_pos"; +} + +int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; +} + +VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() { +} + +// VisualShaderNodeSDFRaymarch + +String VisualShaderNodeSDFRaymarch::get_caption() const { + return "SDFRaymarch"; +} + +int VisualShaderNodeSDFRaymarch::get_input_port_count() const { + return 2; +} + +VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const { + if (p_port == 0 || p_port == 1) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeSDFRaymarch::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "from_pos"; + } else if (p_port == 1) { + return "to_pos"; + } + return String(); +} + +int VisualShaderNodeSDFRaymarch::get_output_port_count() const { + return 3; +} + +VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_SCALAR; + } else if (p_port == 1) { + return PORT_TYPE_BOOLEAN; + } else if (p_port == 2) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeSDFRaymarch::get_output_port_name(int p_port) const { + if (p_port == 0) { + return "distance"; + } else if (p_port == 1) { + return "hit"; + } else if (p_port == 2) { + return "end_pos"; + } + return String(); +} + +String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += "\t{\n"; + + if (p_input_vars[0] == String()) { + code += "\t\tvec2 __from_pos = vec2(0.0f);\n"; + } else { + code += "\t\tvec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; + } + + if (p_input_vars[1] == String()) { + code += "\t\tvec2 __to_pos = vec2(0.0f);\n"; + } else { + code += "\t\tvec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; + } + + code += "\n\t\tvec2 __at = __from_pos;\n"; + code += "\t\tfloat __max_dist = distance(__from_pos, __to_pos);\n"; + code += "\t\tvec2 __dir = normalize(__to_pos - __from_pos);\n\n"; + + code += "\t\tfloat __accum = 0.0f;\n"; + code += "\t\twhile(__accum < __max_dist) {\n"; + code += "\t\t\tfloat __d = texture_sdf(__at);\n"; + code += "\t\t\t__accum += __d;\n"; + code += "\t\t\tif (__d < 0.01f) {\n"; + code += "\t\t\t\tbreak;\n"; + code += "\t\t\t}\n"; + code += "\t\t\t__at += __d * __dir;\n"; + code += "\t\t}\n"; + + code += "\t\tfloat __dist = min(__max_dist, __accum);\n"; + code += "\t\t" + p_output_vars[0] + " = __dist;\n"; + code += "\t\t" + p_output_vars[1] + " = __accum < __max_dist;\n"; + code += "\t\t" + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; + + code += "\t}\n"; + + return code; +} + +VisualShaderNodeSDFRaymarch::VisualShaderNodeSDFRaymarch() { + simple_decl = false; +} diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h new file mode 100644 index 0000000000..0fcf5ec0b5 --- /dev/null +++ b/scene/resources/visual_shader_sdf_nodes.h @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* visual_shader_sdf_nodes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISUAL_SHADER_SDF_NODES_H +#define VISUAL_SHADER_SDF_NODES_H + +#include "scene/resources/visual_shader.h" + +class VisualShaderNodeSDFToScreenUV : public VisualShaderNode { + GDCLASS(VisualShaderNodeSDFToScreenUV, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeSDFToScreenUV(); +}; + +class VisualShaderNodeScreenUVToSDF : public VisualShaderNode { + GDCLASS(VisualShaderNodeScreenUVToSDF, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeScreenUVToSDF(); +}; + +class VisualShaderNodeTextureSDF : public VisualShaderNode { + GDCLASS(VisualShaderNodeTextureSDF, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeTextureSDF(); +}; + +class VisualShaderNodeTextureSDFNormal : public VisualShaderNode { + GDCLASS(VisualShaderNodeTextureSDFNormal, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeTextureSDFNormal(); +}; + +class VisualShaderNodeSDFRaymarch : public VisualShaderNode { + GDCLASS(VisualShaderNodeSDFRaymarch, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeSDFRaymarch(); +}; + +#endif // VISUAL_SHADER_SDF_NODES_H diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 12cadb9301..faddced155 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -48,7 +48,7 @@ Error AudioDriverDummy::init() { samples_in = memnew_arr(int32_t, buffer_frames * channels); - thread = Thread::create(AudioDriverDummy::thread_func, this); + thread.start(AudioDriverDummy::thread_func, this); return OK; }; @@ -86,31 +86,18 @@ AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const { }; void AudioDriverDummy::lock() { - if (!thread) { - return; - } mutex.lock(); }; void AudioDriverDummy::unlock() { - if (!thread) { - return; - } mutex.unlock(); }; void AudioDriverDummy::finish() { - if (!thread) { - return; - } - exit_thread = true; - Thread::wait_to_finish(thread); + thread.wait_to_finish(); if (samples_in) { memdelete_arr(samples_in); }; - - memdelete(thread); - thread = nullptr; }; diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 617ffb2c79..7d84e7ffc8 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -37,7 +37,7 @@ #include "core/os/thread.h" class AudioDriverDummy : public AudioDriver { - Thread *thread = nullptr; + Thread thread; Mutex mutex; int32_t *samples_in; diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 580e061496..bcfa4c4c37 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -58,7 +58,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { final_cutoff = 1; //don't allow less than this } - double omega = 2.0 * Math_PI * final_cutoff / sampling_rate; + double omega = Math_TAU * final_cutoff / sampling_rate; double sin_v = Math::sin(omega); double cos_v = Math::cos(omega); @@ -132,7 +132,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { double hicutoff = resonance; double centercutoff = (cutoff + resonance) / 2.0; double bandwidth = (Math::log(centercutoff) - Math::log(hicutoff)) / Math::log((double)2); - omega = 2.0 * Math_PI * centercutoff / sampling_rate; + omega = Math_TAU * centercutoff / sampling_rate; alpha = Math::sin(omega) * Math::sinh(Math::log((double)2) / 2 * bandwidth * omega / Math::sin(omega)); a0 = 1 + alpha; @@ -197,7 +197,7 @@ void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages /* Fouriertransform kernel to obtain response */ float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) { - float freq = p_freq / sampling_rate * Math_PI * 2.0f; + float freq = p_freq / sampling_rate * Math_TAU; float cx = p_coeffs->b0, cy = 0.0; diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp new file mode 100644 index 0000000000..f37938eec8 --- /dev/null +++ b/servers/audio/effects/audio_effect_capture.cpp @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* audio_effect_capture.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "audio_effect_capture.h" + +bool AudioEffectCapture::can_get_buffer(int p_frames) const { + return buffer.data_left() >= p_frames; +} + +PackedVector2Array AudioEffectCapture::get_buffer(int p_frames) { + ERR_FAIL_COND_V(!buffer_initialized, PackedVector2Array()); + ERR_FAIL_INDEX_V(p_frames, buffer.size(), PackedVector2Array()); + int data_left = buffer.data_left(); + if (data_left < p_frames || p_frames == 0) { + return PackedVector2Array(); + } + + PackedVector2Array ret; + ret.resize(p_frames); + + Vector<AudioFrame> streaming_data; + streaming_data.resize(p_frames); + buffer.read(streaming_data.ptrw(), p_frames); + for (int32_t i = 0; i < p_frames; i++) { + ret.write[i] = Vector2(streaming_data[i].l, streaming_data[i].r); + } + return ret; +} + +void AudioEffectCapture::clear_buffer() { + const int32_t data_left = buffer.data_left(); + buffer.advance_read(data_left); +} + +void AudioEffectCapture::_bind_methods() { + ClassDB::bind_method(D_METHOD("can_get_buffer", "frames"), &AudioEffectCapture::can_get_buffer); + ClassDB::bind_method(D_METHOD("get_buffer", "frames"), &AudioEffectCapture::get_buffer); + ClassDB::bind_method(D_METHOD("clear_buffer"), &AudioEffectCapture::clear_buffer); + ClassDB::bind_method(D_METHOD("set_buffer_length", "buffer_length_seconds"), &AudioEffectCapture::set_buffer_length); + ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioEffectCapture::get_buffer_length); + ClassDB::bind_method(D_METHOD("get_frames_available"), &AudioEffectCapture::get_frames_available); + ClassDB::bind_method(D_METHOD("get_discarded_frames"), &AudioEffectCapture::get_discarded_frames); + ClassDB::bind_method(D_METHOD("get_buffer_length_frames"), &AudioEffectCapture::get_buffer_length_frames); + ClassDB::bind_method(D_METHOD("get_pushed_frames"), &AudioEffectCapture::get_pushed_frames); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length"); +} + +Ref<AudioEffectInstance> AudioEffectCapture::instance() { + if (!buffer_initialized) { + float target_buffer_size = AudioServer::get_singleton()->get_mix_rate() * buffer_length_seconds; + ERR_FAIL_COND_V(target_buffer_size <= 0 || target_buffer_size >= (1 << 27), Ref<AudioEffectInstance>()); + buffer.resize(nearest_shift((int)target_buffer_size)); + buffer_initialized = true; + } + + clear_buffer(); + + Ref<AudioEffectCaptureInstance> ins; + ins.instance(); + ins->base = Ref<AudioEffectCapture>(this); + + return ins; +} + +void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) { + ERR_FAIL_COND(buffer_initialized); + + buffer_length_seconds = p_buffer_length_seconds; +} + +float AudioEffectCapture::get_buffer_length() { + return buffer_length_seconds; +} + +int AudioEffectCapture::get_frames_available() const { + ERR_FAIL_COND_V(!buffer_initialized, 0); + return buffer.data_left(); +} + +int64_t AudioEffectCapture::get_discarded_frames() const { + return discarded_frames; +} + +int AudioEffectCapture::get_buffer_length_frames() const { + ERR_FAIL_COND_V(!buffer_initialized, 0); + return buffer.size(); +} + +int64_t AudioEffectCapture::get_pushed_frames() const { + return pushed_frames; +} + +void AudioEffectCaptureInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { + RingBuffer<AudioFrame> &buffer = base->buffer; + + for (int i = 0; i < p_frame_count; i++) { + p_dst_frames[i] = p_src_frames[i]; + } + + if (buffer.space_left() >= p_frame_count) { + // Add incoming audio frames to the IO ring buffer + int32_t ret = buffer.write(p_src_frames, p_frame_count); + ERR_FAIL_COND_MSG(ret != p_frame_count, "Failed to add data to effect capture ring buffer despite sufficient space."); + atomic_add(&base->pushed_frames, p_frame_count); + } else { + atomic_add(&base->discarded_frames, p_frame_count); + } +} + +bool AudioEffectCaptureInstance::process_silence() const { + return true; +} diff --git a/modules/gamecenter/game_center.h b/servers/audio/effects/audio_effect_capture.h index 1ac00ca126..b154be85de 100644 --- a/modules/gamecenter/game_center.h +++ b/servers/audio/effects/audio_effect_capture.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* game_center.h */ +/* audio_effect_capture.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,44 +28,55 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GAME_CENTER_H -#define GAME_CENTER_H +#ifndef AUDIO_EFFECT_CAPTURE_H +#define AUDIO_EFFECT_CAPTURE_H -#include "core/object/class_db.h" +#include "core/config/engine.h" +#include "core/math/audio_frame.h" +#include "core/object/reference.h" +#include "core/templates/vector.h" +#include "servers/audio/audio_effect.h" +#include "servers/audio_server.h" -class GameCenter : public Object { - GDCLASS(GameCenter, Object); +class AudioEffectCapture; - static GameCenter *instance; - static void _bind_methods(); +class AudioEffectCaptureInstance : public AudioEffectInstance { + GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance); + friend class AudioEffectCapture; + Ref<AudioEffectCapture> base; - List<Variant> pending_events; +public: + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; + virtual bool process_silence() const override; +}; - bool authenticated; +class AudioEffectCapture : public AudioEffect { + GDCLASS(AudioEffectCapture, AudioEffect) + friend class AudioEffectCaptureInstance; - void return_connect_error(const char *p_error_description); + RingBuffer<AudioFrame> buffer; + uint64_t discarded_frames = 0; + uint64_t pushed_frames = 0; + float buffer_length_seconds = 0.1f; + bool buffer_initialized = false; -public: - Error authenticate(); - bool is_authenticated(); - - Error post_score(Dictionary p_score); - Error award_achievement(Dictionary p_params); - void reset_achievements(); - void request_achievements(); - void request_achievement_descriptions(); - Error show_game_center(Dictionary p_params); - Error request_identity_verification_signature(); +protected: + static void _bind_methods(); - void game_center_closed(); +public: + virtual Ref<AudioEffectInstance> instance() override; - int get_pending_event_count(); - Variant pop_pending_event(); + void set_buffer_length(float p_buffer_length_seconds); + float get_buffer_length(); - static GameCenter *get_singleton(); + bool can_get_buffer(int p_frames) const; + PackedVector2Array get_buffer(int p_len); + void clear_buffer(); - GameCenter(); - ~GameCenter(); + int get_frames_available() const; + int64_t get_discarded_frames() const; + int get_buffer_length_frames() const; + int64_t get_pushed_frames() const; }; -#endif +#endif // AUDIO_EFFECT_CAPTURE_H diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index 1542273a24..76a995eb37 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -84,7 +84,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A if (v.cutoff == 0) { continue; } - float auxlp = expf(-2.0 * Math_PI * v.cutoff / mix_rate); + float auxlp = expf(-Math_TAU * v.cutoff / mix_rate); float c1 = 1.0 - auxlp; float c2 = auxlp; AudioFrame h = filter_h[vc]; @@ -104,7 +104,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A float phase = (float)(local_cycles & AudioEffectChorus::CYCLES_MASK) / (float)(1 << AudioEffectChorus::CYCLES_FRAC); - float wave_delay = sinf(phase * 2.0 * Math_PI) * max_depth_frames; + float wave_delay = sinf(phase * Math_TAU) * max_depth_frames; int wave_delay_frames = lrint(floor(wave_delay)); float wave_delay_frac = wave_delay - (float)wave_delay_frames; diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index f04ab45ec1..ba50eeb0a3 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -75,7 +75,7 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1); // feedback lowpass here - float lpf_c = expf(-2.0 * Math_PI * base->feedback_lowpass / mix_rate); // 0 .. 10khz + float lpf_c = expf(-Math_TAU * base->feedback_lowpass / mix_rate); // 0 .. 10khz float lpf_ic = 1.0 - lpf_c; const AudioFrame *src = p_src_frames; diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index 8f713ace22..b79434e7c2 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -36,8 +36,8 @@ void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, Audi const float *src = (const float *)p_src_frames; float *dst = (float *)p_dst_frames; - //float lpf_c=expf(-2.0*Math_PI*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE)); - float lpf_c = expf(-2.0 * Math_PI * base->keep_hf_hz / (AudioServer::get_singleton()->get_mix_rate())); + //float lpf_c=expf(-Math_TAU*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE)); + float lpf_c = expf(-Math_TAU * base->keep_hf_hz / (AudioServer::get_singleton()->get_mix_rate())); float lpf_ic = 1.0 - lpf_c; float drive_f = base->drive; diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index 5e4e183ccf..9b70f03a19 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -38,13 +38,13 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra float dmin = base->range_min / (sampling_rate / 2.0); float dmax = base->range_max / (sampling_rate / 2.0); - float increment = 2.f * Math_PI * (base->rate / sampling_rate); + float increment = Math_TAU * (base->rate / sampling_rate); for (int i = 0; i < p_frame_count; i++) { phase += increment; - while (phase >= Math_PI * 2.f) { - phase -= Math_PI * 2.f; + while (phase >= Math_TAU) { + phase -= Math_TAU; } float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f); diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index e8832c92a3..2015ede81f 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -118,7 +118,7 @@ void AudioEffectRecordInstance::init() { #ifdef NO_THREADS AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this); #else - io_thread = Thread::create(_thread_callback, this); + io_thread.start(_thread_callback, this); #endif } @@ -126,9 +126,7 @@ void AudioEffectRecordInstance::finish() { #ifdef NO_THREADS AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this); #else - if (thread_active) { - Thread::wait_to_finish(io_thread); - } + io_thread.wait_to_finish(); #endif } diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index 14e646e29d..b97ec43946 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -48,7 +48,7 @@ class AudioEffectRecordInstance : public AudioEffectInstance { Ref<AudioEffectRecord> base; bool is_recording; - Thread *io_thread; + Thread io_thread; bool thread_active = false; Vector<AudioFrame> ring_buffer; diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp index 7f73f2e880..3f7ab74a74 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -110,10 +110,11 @@ void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames while (p_frame_count) { int to_fill = fft_size * 2 - temporal_fft_pos; to_fill = MIN(to_fill, p_frame_count); + const double to_fill_step = Math_TAU / (double)fft_size; float *fftw = temporal_fft.ptrw(); for (int i = 0; i < to_fill; i++) { //left and right buffers - float window = -0.5 * Math::cos(2.0 * Math_PI * (double)temporal_fft_pos / (double)fft_size) + 0.5; + float window = -0.5 * Math::cos(to_fill_step * (double)temporal_fft_pos) + 0.5; fftw[temporal_fft_pos * 2] = window * p_src_frames->l; fftw[temporal_fft_pos * 2 + 1] = 0; fftw[(temporal_fft_pos + fft_size * 2) * 2] = window * p_src_frames->r; diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index 2181411b9e..e0c3eb6d3a 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -89,8 +89,8 @@ void EQ::recalculate_band_coefficients() { double frq_l = round(frq / pow(2.0, octave_size / 2.0)); double side_gain2 = POW2(Math_SQRT12); - double th = 2.0 * Math_PI * frq / mix_rate; - double th_l = 2.0 * Math_PI * frq_l / mix_rate; + double th = Math_TAU * frq / mix_rate; + double th_l = Math_TAU * frq_l / mix_rate; double c2a = side_gain2 * POW2(cos(th)) - 2.0 * side_gain2 * cos(th_l) * cos(th) + side_gain2 - POW2(sin(th_l)); diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index eb96e21659..7df2f99f67 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -91,7 +91,7 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) { } if (params.hpf > 0) { - float hpaux = expf(-2.0 * Math_PI * params.hpf * 6000 / params.mix_rate); + float hpaux = expf(-Math_TAU * params.hpf * 6000 / params.mix_rate); float hp_a1 = (1.0 + hpaux) / 2.0; float hp_a2 = -(1.0 + hpaux) / 2.0; float hp_b1 = hpaux; @@ -293,7 +293,7 @@ void Reverb::update_parameters() { float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough) auxdmp *= auxdmp; - c.damp = expf(-2.0 * Math_PI * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz + c.damp = expf(-Math_TAU * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz } } diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 295059a1ea..16c6a26595 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -71,13 +71,20 @@ void AudioDriver::update_mix_time(int p_frames) { } } -double AudioDriver::get_time_since_last_mix() const { - return (OS::get_singleton()->get_ticks_usec() - _last_mix_time) / 1000000.0; +double AudioDriver::get_time_since_last_mix() { + lock(); + uint64_t last_mix_time = _last_mix_time; + unlock(); + return (OS::get_singleton()->get_ticks_usec() - last_mix_time) / 1000000.0; } -double AudioDriver::get_time_to_next_mix() const { - double total = (OS::get_singleton()->get_ticks_usec() - _last_mix_time) / 1000000.0; - double mix_buffer = _last_mix_frames / (double)get_mix_rate(); +double AudioDriver::get_time_to_next_mix() { + lock(); + uint64_t last_mix_time = _last_mix_time; + uint64_t last_mix_frames = _last_mix_frames; + unlock(); + double total = (OS::get_singleton()->get_ticks_usec() - last_mix_time) / 1000000.0; + double mix_buffer = last_mix_frames / (double)get_mix_rate(); return mix_buffer - total; } @@ -394,6 +401,7 @@ void AudioServer::_mix_step() { for (int k = 0; k < bus->channels.size(); k++) { if (!bus->channels[k].active) { + bus->channels.write[k].peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB); continue; } @@ -427,7 +435,7 @@ void AudioServer::_mix_step() { } } - bus->channels.write[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001)); + bus->channels.write[k].peak_volume = AudioFrame(Math::linear2db(peak.l + AUDIO_PEAK_OFFSET), Math::linear2db(peak.r + AUDIO_PEAK_OFFSET)); if (!bus->channels[k].used) { //see if any audio is contained, because channel was not used diff --git a/servers/audio_server.h b/servers/audio_server.h index 631fef0f65..a1a373e1ca 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -70,8 +70,8 @@ protected: #endif public: - double get_time_since_last_mix() const; //useful for video -> audio sync - double get_time_to_next_mix() const; + double get_time_since_last_mix(); //useful for video -> audio sync + double get_time_to_next_mix(); enum SpeakerMode { SPEAKER_MODE_STEREO, @@ -199,7 +199,7 @@ private: last_mix_with_audio = 0; used = false; active = false; - peak_volume = AudioFrame(0, 0); + peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB); } }; diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 2939b4b99f..2db3961f41 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -61,7 +61,7 @@ private: Variant metadata; bool disabled; bool one_way_collision; - float one_way_collision_margin; + real_t one_way_collision_margin; Shape() { disabled = false; one_way_collision = false; @@ -153,7 +153,7 @@ public: return shapes[p_idx].disabled; } - _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, float p_margin) { + _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, real_t p_margin) { CRASH_BAD_INDEX(p_idx, shapes.size()); shapes.write[p_idx].one_way_collision = p_one_way_collision; shapes.write[p_idx].one_way_collision_margin = p_margin; @@ -163,7 +163,7 @@ public: return shapes[p_idx].one_way_collision; } - _FORCE_INLINE_ float get_shape_one_way_collision_margin(int p_idx) const { + _FORCE_INLINE_ real_t get_shape_one_way_collision_margin(int p_idx) const { CRASH_BAD_INDEX(p_idx, shapes.size()); return shapes[p_idx].one_way_collision_margin; } diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index c4e2489bef..14fcf1520a 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -667,7 +667,7 @@ void PhysicsServer2DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo body->set_shape_as_disabled(p_shape_idx, p_disabled); } -void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin) { +void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) { Body2DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); @@ -958,7 +958,7 @@ bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes); } -int PhysicsServer2DSW::body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) { +int PhysicsServer2DSW::body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { Body2DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 3305c0bd3d..62ea30b3f6 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -191,7 +191,7 @@ public: virtual void body_clear_shapes(RID p_body) override; virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override; - virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin) override; + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) override; virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override; virtual ObjectID body_get_object_instance_id(RID p_body) const override; @@ -248,7 +248,7 @@ public: virtual void body_set_pickable(RID p_body, bool p_pickable) override; virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; - virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) override; + virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp index 15d875b3b7..897724fe6f 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp +++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp @@ -76,7 +76,7 @@ void PhysicsServer2DWrapMT::step(real_t p_step) { } void PhysicsServer2DWrapMT::sync() { - if (thread) { + if (create_thread) { if (first_frame) { first_frame = false; } else { @@ -97,7 +97,7 @@ void PhysicsServer2DWrapMT::end_sync() { void PhysicsServer2DWrapMT::init() { if (create_thread) { //OS::get_singleton()->release_rendering_thread(); - thread = Thread::create(_thread_callback, this); + thread.start(_thread_callback, this); while (!step_thread_up) { OS::get_singleton()->delay_usec(1000); } @@ -107,12 +107,9 @@ void PhysicsServer2DWrapMT::init() { } void PhysicsServer2DWrapMT::finish() { - if (thread) { + if (thread.is_started()) { command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit); - Thread::wait_to_finish(thread); - memdelete(thread); - - thread = nullptr; + thread.wait_to_finish(); } else { physics_2d_server->finish(); } @@ -135,7 +132,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool command_queue(p_create_thread) { physics_2d_server = p_contained; create_thread = p_create_thread; - thread = nullptr; step_pending = 0; step_thread_up = false; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 9207081a51..fbc5b1eaa1 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -53,7 +53,7 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D { Thread::ID server_thread; Thread::ID main_thread; volatile bool exit; - Thread *thread; + Thread thread; volatile bool step_thread_up; bool create_thread; @@ -189,7 +189,7 @@ public: FUNC2RC(RID, body_get_shape, RID, int); FUNC3(body_set_shape_disabled, RID, int, bool); - FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, float); + FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, real_t); FUNC2(body_remove_shape, RID, int); FUNC1(body_clear_shapes, RID); @@ -255,7 +255,7 @@ public: return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes); } - int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) { + int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin); } diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 24c73314d8..6e7e802a8b 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -339,10 +339,10 @@ void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_suppor } bool RectangleShape2DSW::contains_point(const Vector2 &p_point) const { - float x = p_point.x; - float y = p_point.y; - float edge_x = half_extents.x; - float edge_y = half_extents.y; + real_t x = p_point.x; + real_t y = p_point.y; + real_t edge_x = half_extents.x; + real_t edge_y = half_extents.y; return (x >= -edge_x) && (x < edge_x) && (y >= -edge_y) && (y < edge_y); } @@ -590,7 +590,11 @@ real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 } void ConvexPolygonShape2DSW::set_data(const Variant &p_data) { +#ifdef REAL_T_IS_DOUBLE + ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY); +#else ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY); +#endif if (points) { memdelete_arr(points); @@ -829,7 +833,11 @@ int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) { } void ConcavePolygonShape2DSW::set_data(const Variant &p_data) { +#ifdef REAL_T_IS_DOUBLE + ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY); +#else ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY); +#endif Rect2 aabb; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 068bc7fc0a..05136e2501 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -644,7 +644,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t recover_motion += (b - a) / cbk.amount; - float depth = a.distance_to(b); + real_t depth = a.distance_to(b); if (depth > result.collision_depth) { result.collision_depth = depth; result.collision_point = b; @@ -739,7 +739,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs]; int excluded_shape_pair_count = 0; - float separation_margin = MIN(p_margin, MAX(0.0, p_motion.length() - CMP_EPSILON)); //don't separate by more than the intended motion + real_t separation_margin = MIN(p_margin, MAX(0.0, p_motion.length() - CMP_EPSILON)); //don't separate by more than the intended motion Transform2D body_transform = p_from; @@ -793,7 +793,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); - float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); + real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work cbk.invalid_by_dir = 0; @@ -804,7 +804,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Vector2 lv = b->get_linear_velocity(); //compute displacement from linear velocity Vector2 motion = lv * PhysicsDirectBodyState2DSW::singleton->step; - float motion_len = motion.length(); + real_t motion_len = motion.length(); motion.normalize(); cbk.valid_depth += motion_len * MAX(motion.dot(-cbk.valid_dir), 0.0); } @@ -1328,7 +1328,7 @@ Space2DSW::Space2DSW() { constraint_bias = 0.2; body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0); - body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI)); + body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg2rad(8.0)); body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/time_before_sleep", PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 41578778f6..8e21003a5f 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -426,7 +426,7 @@ public: ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3()); return body->contacts[p_contact_idx].local_normal; } - virtual float get_contact_impulse(int p_contact_idx) const override { + virtual real_t get_contact_impulse(int p_contact_idx) const override { return 0.0f; // Only implemented for bullet } virtual int get_contact_local_shape(int p_contact_idx) const override { diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 7b10257157..9c4493f4a2 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -92,9 +92,9 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans m_rbAFrame = rbAFrame; m_rbBFrame = rbBFrame; - m_swingSpan1 = Math_PI / 4.0; - m_swingSpan2 = Math_PI / 4.0; - m_twistSpan = Math_PI * 2; + m_swingSpan1 = Math_TAU / 8.0; + m_swingSpan2 = Math_TAU / 8.0; + m_twistSpan = Math_TAU; m_biasFactor = 0.3f; m_relaxationFactor = 1.0f; diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 274de8411c..b554a23bf2 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -874,7 +874,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, co return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result, p_exclude_raycast_shapes); } -int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) { +int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 9b6b113677..c48db81d97 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -235,7 +235,7 @@ public: virtual bool body_is_ray_pickable(RID p_body) const override; virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) override; + virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index f2adcc1072..9c37060bea 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -261,7 +261,7 @@ bool SphereShape3DSW::intersect_point(const Vector3 &p_point) const { Vector3 SphereShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 p = p_point; - float l = p.length(); + real_t l = p.length(); if (l < radius) { return p_point; } @@ -429,7 +429,7 @@ Vector3 BoxShape3DSW::get_closest_point_to(const Vector3 &p_point) const { } //check segments - float min_distance = 1e20; + real_t min_distance = 1e20; Vector3 closest_vertex = half_extents * p_point.sign(); Vector3 s[2] = { closest_vertex, @@ -442,7 +442,7 @@ Vector3 BoxShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 closest_edge = Geometry3D::get_closest_point_to_segment(p_point, s); - float d = p_point.distance_to(closest_edge); + real_t d = p_point.distance_to(closest_edge); if (d < min_distance) { min_point = closest_edge; min_distance = d; @@ -839,7 +839,7 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con return p_point; } - float min_distance = 1e20; + real_t min_distance = 1e20; Vector3 min_point; //check edges @@ -852,7 +852,7 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con }; Vector3 closest = Geometry3D::get_closest_point_to_segment(p_point, s); - float d = closest.distance_to(p_point); + real_t d = closest.distance_to(p_point); if (d < min_distance) { min_distance = d; min_point = closest; diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 6cc7ad2676..43cc032120 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -476,7 +476,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob ERR_FAIL_COND_V(obj->get_space() != space, Vector3()); - float min_distance = 1e20; + real_t min_distance = 1e20; Vector3 min_point; bool shapes_found = false; @@ -492,7 +492,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob Vector3 point = shape->get_closest_point_to(shape_xform.affine_inverse().xform(p_point)); point = shape_xform.xform(point); - float dist = point.distance_to(p_point); + real_t dist = point.distance_to(p_point); if (dist < min_distance) { min_distance = dist; min_point = point; @@ -651,7 +651,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra recover_motion += (b - a) / cbk.amount; - float depth = a.distance_to(b); + real_t depth = a.distance_to(b); if (depth > result.collision_depth) { result.collision_depth = depth; result.collision_point = b; @@ -1211,7 +1211,7 @@ Space3DSW::Space3DSW() { constraint_bias = 0.01; body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); - body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI)); + body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg2rad(8.0)); body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/time_before_sleep", PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); body_angular_velocity_damp_ratio = 10; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index a6f64f5848..7c36229e9f 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -42,7 +42,7 @@ void PhysicsDirectBodyState2D::integrate_forces() { real_t av = get_angular_velocity(); - float damp = 1.0 - step * get_total_linear_damp(); + real_t damp = 1.0 - step * get_total_linear_damp(); if (damp < 0) { // reached zero in the given time damp = 0; @@ -168,11 +168,11 @@ Vector2 PhysicsShapeQueryParameters2D::get_motion() const { return motion; } -void PhysicsShapeQueryParameters2D::set_margin(float p_margin) { +void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) { margin = p_margin; } -float PhysicsShapeQueryParameters2D::get_margin() const { +real_t PhysicsShapeQueryParameters2D::get_margin() const { return margin; } @@ -311,7 +311,7 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); - float closest_safe, closest_unsafe; + real_t closest_safe, closest_unsafe; bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) { return Array(); @@ -517,7 +517,7 @@ PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() { /////////////////////////////////////// -bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { +bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { MotionResult *r = nullptr; if (p_result.is_valid()) { r = p_result->get_result_ptr(); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index dd38855199..710eecfdec 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -45,10 +45,10 @@ protected: public: virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area - virtual float get_total_linear_damp() const = 0; // get density of this body space/area - virtual float get_total_angular_damp() const = 0; // get density of this body space/area + virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area + virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area - virtual float get_inverse_mass() const = 0; // get the mass + virtual real_t get_inverse_mass() const = 0; // get the mass virtual real_t get_inverse_inertia() const = 0; // get density of this body space virtual void set_linear_velocity(const Vector2 &p_velocity) = 0; @@ -103,7 +103,7 @@ class PhysicsShapeQueryParameters2D : public Reference { RID shape; Transform2D transform; Vector2 motion; - float margin; + real_t margin; Set<RID> exclude; uint32_t collision_mask; @@ -125,8 +125,8 @@ public: void set_motion(const Vector2 &p_motion); Vector2 get_motion() const; - void set_margin(float p_margin); - float get_margin() const; + void set_margin(real_t p_margin); + real_t get_margin() const; void set_collision_mask(int p_collision_mask); int get_collision_mask() const; @@ -182,11 +182,11 @@ public: virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct ShapeRestInfo { Vector2 point; @@ -198,7 +198,7 @@ public: Variant metadata; }; - virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; PhysicsDirectSpaceState2D(); }; @@ -230,7 +230,7 @@ class PhysicsServer2D : public Object { static PhysicsServer2D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); + virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: static void _bind_methods(); @@ -393,7 +393,7 @@ public: virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; - virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0; + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0; virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; virtual void body_clear_shapes(RID p_body) = 0; @@ -431,8 +431,8 @@ public: BODY_PARAM_MAX, }; - virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; - virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; + virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0; + virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0; //state enum BodyState { @@ -450,15 +450,15 @@ public: virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0; virtual Vector2 body_get_applied_force(RID p_body) const = 0; - virtual void body_set_applied_torque(RID p_body, float p_torque) = 0; - virtual float body_get_applied_torque(RID p_body) const = 0; + virtual void body_set_applied_torque(RID p_body, real_t p_torque) = 0; + virtual real_t body_get_applied_torque(RID p_body) const = 0; virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0; virtual void body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; - virtual void body_add_torque(RID p_body, float p_torque) = 0; + virtual void body_add_torque(RID p_body, real_t p_torque) = 0; virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; - virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0; + virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0; virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; @@ -471,8 +471,8 @@ public: virtual int body_get_max_contacts_reported(RID p_body) const = 0; //missing remove - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0; - virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0; + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0; + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0; virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; virtual bool body_is_omitting_force_integration(RID p_body) const = 0; @@ -506,10 +506,10 @@ public: } }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; + virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; struct SeparationResult { - float collision_depth; + real_t collision_depth; Vector2 collision_point; Vector2 collision_normal; Vector2 collider_velocity; @@ -520,7 +520,7 @@ public: Variant collider_metadata; }; - virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0; + virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0; /* JOINT API */ @@ -576,7 +576,7 @@ public: virtual void set_active(bool p_active) = 0; virtual void init() = 0; - virtual void step(float p_step) = 0; + virtual void step(real_t p_step) = 0; virtual void sync() = 0; virtual void flush_queries() = 0; virtual void end_sync() = 0; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 27ebe32e50..a4dc80b0a6 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -42,13 +42,13 @@ void PhysicsDirectBodyState3D::integrate_forces() { Vector3 av = get_angular_velocity(); - float linear_damp = 1.0 - step * get_total_linear_damp(); + real_t linear_damp = 1.0 - step * get_total_linear_damp(); if (linear_damp < 0) { // reached zero in the given time linear_damp = 0; } - float angular_damp = 1.0 - step * get_total_angular_damp(); + real_t angular_damp = 1.0 - step * get_total_angular_damp(); if (angular_damp < 0) { // reached zero in the given time angular_damp = 0; @@ -128,7 +128,7 @@ void PhysicsDirectBodyState3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform"); } PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {} @@ -164,11 +164,11 @@ Transform PhysicsShapeQueryParameters3D::get_transform() const { return transform; } -void PhysicsShapeQueryParameters3D::set_margin(float p_margin) { +void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) { margin = p_margin; } -float PhysicsShapeQueryParameters3D::get_margin() const { +real_t PhysicsShapeQueryParameters3D::get_margin() const { return margin; } @@ -303,7 +303,7 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); - float closest_safe = 1.0f, closest_unsafe = 1.0f; + real_t closest_safe = 1.0f, closest_unsafe = 1.0f; bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) { return Array(); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 303825f37c..1349e0e033 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -44,12 +44,12 @@ protected: public: virtual Vector3 get_total_gravity() const = 0; - virtual float get_total_angular_damp() const = 0; - virtual float get_total_linear_damp() const = 0; + virtual real_t get_total_angular_damp() const = 0; + virtual real_t get_total_linear_damp() const = 0; virtual Vector3 get_center_of_mass() const = 0; virtual Basis get_principal_inertia_axes() const = 0; - virtual float get_inverse_mass() const = 0; // get the mass + virtual real_t get_inverse_mass() const = 0; // get the mass virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space @@ -76,7 +76,7 @@ public: virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0; virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0; - virtual float get_contact_impulse(int p_contact_idx) const = 0; + virtual real_t get_contact_impulse(int p_contact_idx) const = 0; virtual int get_contact_local_shape(int p_contact_idx) const = 0; virtual RID get_contact_collider(int p_contact_idx) const = 0; @@ -103,7 +103,7 @@ class PhysicsShapeQueryParameters3D : public Reference { RES shape_ref; RID shape; Transform transform; - float margin; + real_t margin; Set<RID> exclude; uint32_t collision_mask; @@ -122,8 +122,8 @@ public: void set_transform(const Transform &p_transform); Transform get_transform() const; - void set_margin(float p_margin); - float get_margin() const; + void set_margin(real_t p_margin); + real_t get_margin() const; void set_collision_mask(int p_collision_mask); int get_collision_mask() const; @@ -174,7 +174,7 @@ public: virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; - virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct ShapeRestInfo { Vector3 point; @@ -185,11 +185,11 @@ public: Vector3 linear_velocity; //velocity at contact point }; - virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; + virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; - virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0; @@ -404,8 +404,8 @@ public: BODY_PARAM_MAX, }; - virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; - virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; + virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0; + virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0; virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0; virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0; @@ -459,8 +459,8 @@ public: virtual int body_get_max_contacts_reported(RID p_body) const = 0; //missing remove - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0; - virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0; + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0; + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0; virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; virtual bool body_is_omitting_force_integration(RID p_body) const = 0; @@ -495,7 +495,7 @@ public: virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; struct SeparationResult { - float collision_depth; + real_t collision_depth; Vector3 collision_point; Vector3 collision_normal; Vector3 collider_velocity; @@ -506,7 +506,7 @@ public: Variant collider_metadata; }; - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0; + virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0; /* SOFT BODY */ @@ -601,8 +601,8 @@ public: PIN_JOINT_IMPULSE_CLAMP }; - virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) = 0; - virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; + virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0; + virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0; virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0; @@ -631,8 +631,8 @@ public: virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0; virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0; - virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) = 0; - virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0; + virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0; + virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0; virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0; virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0; @@ -667,8 +667,8 @@ public: virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A - virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) = 0; - virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0; + virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0; + virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0; enum ConeTwistJointParam { CONE_TWIST_JOINT_SWING_SPAN, @@ -681,8 +681,8 @@ public: virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A - virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) = 0; - virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0; + virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0; + virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0; enum G6DOFJointAxisParam { G6DOF_JOINT_LINEAR_LOWER_LIMIT, @@ -722,8 +722,8 @@ public: virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A - virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, float p_value) = 0; - virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0; + virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0; + virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0; virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0; virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0; @@ -741,7 +741,7 @@ public: virtual void set_active(bool p_active) = 0; virtual void init() = 0; - virtual void step(float p_step) = 0; + virtual void step(real_t p_step) = 0; virtual void flush_queries() = 0; virtual void finish() = 0; diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 58bcdf5802..50efd7c554 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -36,6 +36,7 @@ #include "audio/audio_effect.h" #include "audio/audio_stream.h" #include "audio/effects/audio_effect_amplify.h" +#include "audio/effects/audio_effect_capture.h" #include "audio/effects/audio_effect_chorus.h" #include "audio/effects/audio_effect_compressor.h" #include "audio/effects/audio_effect_delay.h" @@ -166,6 +167,8 @@ void register_server_types() { ClassDB::register_class<AudioEffectRecord>(); ClassDB::register_class<AudioEffectSpectrumAnalyzer>(); ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>(); + + ClassDB::register_class<AudioEffectCapture>(); } ClassDB::register_virtual_class<RenderingDevice>(); diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 2d2847e6ca..e1ce52661c 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -721,8 +721,10 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, static const int circle_points = 64; points.resize(circle_points); + const real_t circle_point_step = Math_TAU / circle_points; + for (int i = 0; i < circle_points; i++) { - float angle = (i / float(circle_points)) * 2 * Math_PI; + float angle = i * circle_point_step; points.write[i].x = Math::cos(angle) * p_radius; points.write[i].y = Math::sin(angle) * p_radius; points.write[i] += p_pos; diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp new file mode 100644 index 0000000000..0fdd864d47 --- /dev/null +++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp @@ -0,0 +1,555 @@ +/*************************************************************************/ +/* cluster_builder_rd.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "cluster_builder_rd.h" +#include "servers/rendering/rendering_device.h" +#include "servers/rendering/rendering_server_globals.h" + +ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() { + RD::VertexFormatID vertex_format; + + { + Vector<RD::VertexAttribute> attributes; + { + RD::VertexAttribute va; + va.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + va.stride = sizeof(float) * 3; + attributes.push_back(va); + } + vertex_format = RD::get_singleton()->vertex_format_create(attributes); + } + + { + Vector<String> versions; + versions.push_back(""); + cluster_render.cluster_render_shader.initialize(versions); + cluster_render.shader_version = cluster_render.cluster_render_shader.version_create(); + cluster_render.shader = cluster_render.cluster_render_shader.version_get_shader(cluster_render.shader_version, 0); + cluster_render.shader_pipelines[ClusterRender::PIPELINE_NORMAL] = RD::get_singleton()->render_pipeline_create(cluster_render.shader, RD::get_singleton()->framebuffer_format_create_empty(), vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState(), 0); + RD::PipelineMultisampleState ms; + ms.sample_count = RD::TEXTURE_SAMPLES_4; + cluster_render.shader_pipelines[ClusterRender::PIPELINE_MSAA] = RD::get_singleton()->render_pipeline_create(cluster_render.shader, RD::get_singleton()->framebuffer_format_create_empty(), vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), ms, RD::PipelineDepthStencilState(), RD::PipelineColorBlendState(), 0); + } + { + Vector<String> versions; + versions.push_back(""); + cluster_store.cluster_store_shader.initialize(versions); + cluster_store.shader_version = cluster_store.cluster_store_shader.version_create(); + cluster_store.shader = cluster_store.cluster_store_shader.version_get_shader(cluster_store.shader_version, 0); + cluster_store.shader_pipeline = RD::get_singleton()->compute_pipeline_create(cluster_store.shader); + } + { + Vector<String> versions; + versions.push_back(""); + cluster_debug.cluster_debug_shader.initialize(versions); + cluster_debug.shader_version = cluster_debug.cluster_debug_shader.version_create(); + cluster_debug.shader = cluster_debug.cluster_debug_shader.version_get_shader(cluster_debug.shader_version, 0); + cluster_debug.shader_pipeline = RD::get_singleton()->compute_pipeline_create(cluster_debug.shader); + } + + { // SPHERE + static const uint32_t icosphere_vertex_count = 42; + static const float icosphere_vertices[icosphere_vertex_count * 3] = { + 0, 0, -1, 0.7236073, -0.5257253, -0.4472195, -0.276388, -0.8506492, -0.4472199, -0.8944262, 0, -0.4472156, -0.276388, 0.8506492, -0.4472199, 0.7236073, 0.5257253, -0.4472195, 0.276388, -0.8506492, 0.4472199, -0.7236073, -0.5257253, 0.4472195, -0.7236073, 0.5257253, 0.4472195, 0.276388, 0.8506492, 0.4472199, 0.8944262, 0, 0.4472156, 0, 0, 1, -0.1624555, -0.4999952, -0.8506544, 0.4253227, -0.3090114, -0.8506542, 0.2628688, -0.8090116, -0.5257377, 0.8506479, 0, -0.5257359, 0.4253227, 0.3090114, -0.8506542, -0.5257298, 0, -0.8506517, -0.6881894, -0.4999969, -0.5257362, -0.1624555, 0.4999952, -0.8506544, -0.6881894, 0.4999969, -0.5257362, 0.2628688, 0.8090116, -0.5257377, 0.9510579, -0.3090126, 0, 0.9510579, 0.3090126, 0, 0, -1, 0, 0.5877856, -0.8090167, 0, -0.9510579, -0.3090126, 0, -0.5877856, -0.8090167, 0, -0.5877856, 0.8090167, 0, -0.9510579, 0.3090126, 0, 0.5877856, 0.8090167, 0, 0, 1, 0, 0.6881894, -0.4999969, 0.5257362, -0.2628688, -0.8090116, 0.5257377, -0.8506479, 0, 0.5257359, -0.2628688, 0.8090116, 0.5257377, 0.6881894, 0.4999969, 0.5257362, 0.1624555, -0.4999952, 0.8506544, 0.5257298, 0, 0.8506517, -0.4253227, -0.3090114, 0.8506542, -0.4253227, 0.3090114, 0.8506542, 0.1624555, 0.4999952, 0.8506544 + }; + static const uint32_t icosphere_triangle_count = 80; + static const uint32_t icosphere_triangle_indices[icosphere_triangle_count * 3] = { + 0, 13, 12, 1, 13, 15, 0, 12, 17, 0, 17, 19, 0, 19, 16, 1, 15, 22, 2, 14, 24, 3, 18, 26, 4, 20, 28, 5, 21, 30, 1, 22, 25, 2, 24, 27, 3, 26, 29, 4, 28, 31, 5, 30, 23, 6, 32, 37, 7, 33, 39, 8, 34, 40, 9, 35, 41, 10, 36, 38, 38, 41, 11, 38, 36, 41, 36, 9, 41, 41, 40, 11, 41, 35, 40, 35, 8, 40, 40, 39, 11, 40, 34, 39, 34, 7, 39, 39, 37, 11, 39, 33, 37, 33, 6, 37, 37, 38, 11, 37, 32, 38, 32, 10, 38, 23, 36, 10, 23, 30, 36, 30, 9, 36, 31, 35, 9, 31, 28, 35, 28, 8, 35, 29, 34, 8, 29, 26, 34, 26, 7, 34, 27, 33, 7, 27, 24, 33, 24, 6, 33, 25, 32, 6, 25, 22, 32, 22, 10, 32, 30, 31, 9, 30, 21, 31, 21, 4, 31, 28, 29, 8, 28, 20, 29, 20, 3, 29, 26, 27, 7, 26, 18, 27, 18, 2, 27, 24, 25, 6, 24, 14, 25, 14, 1, 25, 22, 23, 10, 22, 15, 23, 15, 5, 23, 16, 21, 5, 16, 19, 21, 19, 4, 21, 19, 20, 4, 19, 17, 20, 17, 3, 20, 17, 18, 3, 17, 12, 18, 12, 2, 18, 15, 16, 5, 15, 13, 16, 13, 0, 16, 12, 14, 2, 12, 13, 14, 13, 1, 14 + }; + + Vector<uint8_t> vertex_data; + vertex_data.resize(sizeof(float) * icosphere_vertex_count * 3); + copymem(vertex_data.ptrw(), icosphere_vertices, vertex_data.size()); + + sphere_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data); + + Vector<uint8_t> index_data; + index_data.resize(sizeof(uint32_t) * icosphere_triangle_count * 3); + copymem(index_data.ptrw(), icosphere_triangle_indices, index_data.size()); + + sphere_index_buffer = RD::get_singleton()->index_buffer_create(icosphere_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data); + + Vector<RID> buffers; + buffers.push_back(sphere_vertex_buffer); + + sphere_vertex_array = RD::get_singleton()->vertex_array_create(icosphere_vertex_count, vertex_format, buffers); + + sphere_index_array = RD::get_singleton()->index_array_create(sphere_index_buffer, 0, icosphere_triangle_count * 3); + + float min_d = 1e20; + for (uint32_t i = 0; i < icosphere_triangle_count; i++) { + Vector3 vertices[3]; + for (uint32_t j = 0; j < 3; j++) { + uint32_t index = icosphere_triangle_indices[i * 3 + j]; + for (uint32_t k = 0; k < 3; k++) { + vertices[j][k] = icosphere_vertices[index * 3 + k]; + } + } + Plane p(vertices[0], vertices[1], vertices[2]); + min_d = MIN(Math::abs(p.d), min_d); + } + sphere_overfit = 1.0 / min_d; + } + + { // CONE + static const uint32_t cone_vertex_count = 99; + static const float cone_vertices[cone_vertex_count * 3] = { + 0, 1, -1, 0.1950903, 0.9807853, -1, 0.3826835, 0.9238795, -1, 0.5555703, 0.8314696, -1, 0.7071068, 0.7071068, -1, 0.8314697, 0.5555702, -1, 0.9238795, 0.3826834, -1, 0.9807853, 0.1950903, -1, 1, 0, -1, 0.9807853, -0.1950902, -1, 0.9238796, -0.3826833, -1, 0.8314697, -0.5555702, -1, 0.7071068, -0.7071068, -1, 0.5555702, -0.8314697, -1, 0.3826833, -0.9238796, -1, 0.1950901, -0.9807853, -1, -3.25841e-7, -1, -1, -0.1950907, -0.9807852, -1, -0.3826839, -0.9238793, -1, -0.5555707, -0.8314693, -1, -0.7071073, -0.7071063, -1, -0.83147, -0.5555697, -1, -0.9238799, -0.3826827, -1, 0, 0, 0, -0.9807854, -0.1950894, -1, -1, 9.65599e-7, -1, -0.9807851, 0.1950913, -1, -0.9238791, 0.3826845, -1, -0.8314689, 0.5555713, -1, -0.7071059, 0.7071077, -1, -0.5555691, 0.8314704, -1, -0.3826821, 0.9238801, -1, -0.1950888, 0.9807856, -1 + }; + static const uint32_t cone_triangle_count = 62; + static const uint32_t cone_triangle_indices[cone_triangle_count * 3] = { + 0, 23, 1, 1, 23, 2, 2, 23, 3, 3, 23, 4, 4, 23, 5, 5, 23, 6, 6, 23, 7, 7, 23, 8, 8, 23, 9, 9, 23, 10, 10, 23, 11, 11, 23, 12, 12, 23, 13, 13, 23, 14, 14, 23, 15, 15, 23, 16, 16, 23, 17, 17, 23, 18, 18, 23, 19, 19, 23, 20, 20, 23, 21, 21, 23, 22, 22, 23, 24, 24, 23, 25, 25, 23, 26, 26, 23, 27, 27, 23, 28, 28, 23, 29, 29, 23, 30, 30, 23, 31, 31, 23, 32, 32, 23, 0, 7, 15, 24, 32, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 3, 6, 7, 3, 7, 8, 9, 9, 10, 7, 10, 11, 7, 11, 12, 15, 12, 13, 15, 13, 14, 15, 15, 16, 17, 17, 18, 19, 19, 20, 24, 20, 21, 24, 21, 22, 24, 24, 25, 26, 26, 27, 28, 28, 29, 30, 30, 31, 32, 32, 1, 3, 15, 17, 24, 17, 19, 24, 24, 26, 32, 26, 28, 32, 28, 30, 32, 32, 3, 7, 7, 11, 15, 32, 7, 24 + }; + + Vector<uint8_t> vertex_data; + vertex_data.resize(sizeof(float) * cone_vertex_count * 3); + copymem(vertex_data.ptrw(), cone_vertices, vertex_data.size()); + + cone_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data); + + Vector<uint8_t> index_data; + index_data.resize(sizeof(uint32_t) * cone_triangle_count * 3); + copymem(index_data.ptrw(), cone_triangle_indices, index_data.size()); + + cone_index_buffer = RD::get_singleton()->index_buffer_create(cone_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data); + + Vector<RID> buffers; + buffers.push_back(cone_vertex_buffer); + + cone_vertex_array = RD::get_singleton()->vertex_array_create(cone_vertex_count, vertex_format, buffers); + + cone_index_array = RD::get_singleton()->index_array_create(cone_index_buffer, 0, cone_triangle_count * 3); + + float min_d = 1e20; + for (uint32_t i = 0; i < cone_triangle_count; i++) { + Vector3 vertices[3]; + int32_t zero_index = -1; + for (uint32_t j = 0; j < 3; j++) { + uint32_t index = cone_triangle_indices[i * 3 + j]; + for (uint32_t k = 0; k < 3; k++) { + vertices[j][k] = cone_vertices[index * 3 + k]; + } + if (vertices[j] == Vector3()) { + zero_index = j; + } + } + + if (zero_index != -1) { + Vector3 a = vertices[(zero_index + 1) % 3]; + Vector3 b = vertices[(zero_index + 2) % 3]; + Vector3 c = a + Vector3(0, 0, 1); + Plane p(a, b, c); + min_d = MIN(Math::abs(p.d), min_d); + } + } + cone_overfit = 1.0 / min_d; + } + + { // BOX + static const uint32_t box_vertex_count = 8; + static const float box_vertices[box_vertex_count * 3] = { + -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1 + }; + static const uint32_t box_triangle_count = 12; + static const uint32_t box_triangle_indices[box_triangle_count * 3] = { + 1, 2, 0, 3, 6, 2, 7, 4, 6, 5, 0, 4, 6, 0, 2, 3, 5, 7, 1, 3, 2, 3, 7, 6, 7, 5, 4, 5, 1, 0, 6, 4, 0, 3, 1, 5 + }; + + Vector<uint8_t> vertex_data; + vertex_data.resize(sizeof(float) * box_vertex_count * 3); + copymem(vertex_data.ptrw(), box_vertices, vertex_data.size()); + + box_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data); + + Vector<uint8_t> index_data; + index_data.resize(sizeof(uint32_t) * box_triangle_count * 3); + copymem(index_data.ptrw(), box_triangle_indices, index_data.size()); + + box_index_buffer = RD::get_singleton()->index_buffer_create(box_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data); + + Vector<RID> buffers; + buffers.push_back(box_vertex_buffer); + + box_vertex_array = RD::get_singleton()->vertex_array_create(box_vertex_count, vertex_format, buffers); + + box_index_array = RD::get_singleton()->index_array_create(box_index_buffer, 0, box_triangle_count * 3); + } +} +ClusterBuilderSharedDataRD::~ClusterBuilderSharedDataRD() { + RD::get_singleton()->free(sphere_vertex_buffer); + RD::get_singleton()->free(sphere_index_buffer); + RD::get_singleton()->free(cone_vertex_buffer); + RD::get_singleton()->free(cone_index_buffer); + RD::get_singleton()->free(box_vertex_buffer); + RD::get_singleton()->free(box_index_buffer); + + cluster_render.cluster_render_shader.version_free(cluster_render.shader_version); + cluster_store.cluster_store_shader.version_free(cluster_store.shader_version); + cluster_debug.cluster_debug_shader.version_free(cluster_debug.shader_version); +} + +///////////////////////////// + +void ClusterBuilderRD::_clear() { + if (cluster_buffer.is_null()) { + return; //nothing to clear + } + RD::get_singleton()->free(cluster_buffer); + RD::get_singleton()->free(cluster_render_buffer); + RD::get_singleton()->free(element_buffer); + cluster_buffer = RID(); + cluster_render_buffer = RID(); + element_buffer = RID(); + + memfree(render_elements); + + render_elements = nullptr; + render_element_max = 0; + render_element_count = 0; + + RD::get_singleton()->free(framebuffer); + framebuffer = RID(); + + cluster_render_uniform_set = RID(); + cluster_store_uniform_set = RID(); +} + +void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer) { + ERR_FAIL_COND(p_max_elements == 0); + ERR_FAIL_COND(p_screen_size.x < 1); + ERR_FAIL_COND(p_screen_size.y < 1); + + _clear(); + + screen_size = p_screen_size; + + cluster_screen_size.width = (p_screen_size.width - 1) / cluster_size + 1; + cluster_screen_size.height = (p_screen_size.height - 1) / cluster_size + 1; + + max_elements_by_type = p_max_elements; + if (max_elements_by_type % 32) { //need to be 32 aligned + max_elements_by_type += 32 - (max_elements_by_type % 32); + } + + cluster_buffer_size = cluster_screen_size.x * cluster_screen_size.y * (max_elements_by_type / 32 + 32) * ELEMENT_TYPE_MAX * 4; + + render_element_max = max_elements_by_type * ELEMENT_TYPE_MAX; + + uint32_t element_tag_bits_size = render_element_max / 32; + uint32_t element_tag_depth_bits_size = render_element_max; + cluster_render_buffer_size = cluster_screen_size.x * cluster_screen_size.y * (element_tag_bits_size + element_tag_depth_bits_size) * 4; // tag bits (element was used) and tag depth (depth range in which it was used) + + cluster_render_buffer = RD::get_singleton()->storage_buffer_create(cluster_render_buffer_size); + cluster_buffer = RD::get_singleton()->storage_buffer_create(cluster_buffer_size); + + render_elements = (RenderElementData *)memalloc(sizeof(RenderElementData *) * render_element_max); + render_element_count = 0; + + element_buffer = RD::get_singleton()->storage_buffer_create(sizeof(RenderElementData) * render_element_max); + + uint32_t div_value = 1 << divisor; + if (use_msaa) { + framebuffer = RD::get_singleton()->framebuffer_create_empty(p_screen_size / div_value, RD::TEXTURE_SAMPLES_4); + } else { + framebuffer = RD::get_singleton()->framebuffer_create_empty(p_screen_size / div_value); + } + + { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 1; + u.ids.push_back(state_uniform); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(element_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + u.ids.push_back(cluster_render_buffer); + uniforms.push_back(u); + } + + cluster_render_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shared->cluster_render.shader, 0); + } + + { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(cluster_render_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(cluster_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + u.ids.push_back(element_buffer); + uniforms.push_back(u); + } + + cluster_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shared->cluster_store.shader, 0); + } + + if (p_color_buffer.is_valid()) { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(cluster_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 2; + u.ids.push_back(p_color_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 3; + u.ids.push_back(p_depth_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 4; + u.ids.push_back(p_depth_buffer_sampler); + uniforms.push_back(u); + } + + debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shared->cluster_debug.shader, 0); + } else { + debug_uniform_set = RID(); + } +} + +void ClusterBuilderRD::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) { + view_xform = p_view_transform.affine_inverse(); + projection = p_cam_projection; + z_near = projection.get_z_near(); + z_far = projection.get_z_far(); + orthogonal = p_cam_projection.is_orthogonal(); + adjusted_projection = projection; + if (!orthogonal) { + adjusted_projection.adjust_perspective_znear(0.0001); + } + + CameraMatrix correction; + correction.set_depth_correction(p_flip_y); + projection = correction * projection; + adjusted_projection = correction * adjusted_projection; + + //reset counts + render_element_count = 0; + for (uint32_t i = 0; i < ELEMENT_TYPE_MAX; i++) { + cluster_count_by_type[i] = 0; + } +} + +void ClusterBuilderRD::bake_cluster() { + RENDER_TIMESTAMP(">Bake Cluster"); + + RD::get_singleton()->draw_command_begin_label("Bake Light Cluster"); + + //clear cluster buffer + RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + + if (render_element_count > 0) { + //clear render buffer + RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, RD::BARRIER_MASK_RASTER); + + { //fill state uniform + + StateUniform state; + + RendererStorageRD::store_camera(adjusted_projection, state.projection); + state.inv_z_far = 1.0 / z_far; + state.screen_to_clusters_shift = get_shift_from_power_of_2(cluster_size); + state.screen_to_clusters_shift -= divisor; //screen is smaller, shift one less + + state.cluster_screen_width = cluster_screen_size.x; + state.cluster_depth_offset = (render_element_max / 32); + state.cluster_data_size = state.cluster_depth_offset + render_element_max; + + RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } + + //update instances + + RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + + RENDER_TIMESTAMP("Render Elements"); + + //render elements + { + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD); + ClusterBuilderSharedDataRD::ClusterRender::PushConstant push_constant = {}; + + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, shared->cluster_render.shader_pipelines[use_msaa ? ClusterBuilderSharedDataRD::ClusterRender::PIPELINE_MSAA : ClusterBuilderSharedDataRD::ClusterRender::PIPELINE_NORMAL]); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, cluster_render_uniform_set, 0); + + for (uint32_t i = 0; i < render_element_count;) { + push_constant.base_index = i; + switch (render_elements[i].type) { + case ELEMENT_TYPE_OMNI_LIGHT: { + RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->sphere_vertex_array); + RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->sphere_index_array); + } break; + case ELEMENT_TYPE_SPOT_LIGHT: { + RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->cone_vertex_array); + RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->cone_index_array); + } break; + case ELEMENT_TYPE_DECAL: + case ELEMENT_TYPE_REFLECTION_PROBE: { + RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->box_vertex_array); + RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->box_index_array); + } break; + } + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterRender::PushConstant)); + + uint32_t instances = 1; +#if 0 + for (uint32_t j = i+1; j < element_count; j++) { + if (elements[i].type!=elements[j].type) { + break; + } + instances++; + } +#endif + RD::get_singleton()->draw_list_draw(draw_list, true, instances); + i += instances; + } + RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_COMPUTE); + } + //store elements + RENDER_TIMESTAMP("Pack Elements"); + + { + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shared->cluster_store.shader_pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cluster_store_uniform_set, 0); + + ClusterBuilderSharedDataRD::ClusterStore::PushConstant push_constant; + push_constant.cluster_render_data_size = render_element_max / 32 + render_element_max; + push_constant.max_render_element_count_div_32 = render_element_max / 32; + push_constant.cluster_screen_size[0] = cluster_screen_size.x; + push_constant.cluster_screen_size[1] = cluster_screen_size.y; + push_constant.render_element_count_div_32 = render_element_count > 0 ? (render_element_count - 1) / 32 + 1 : 0; + push_constant.max_cluster_element_count_div_32 = max_elements_by_type / 32; + push_constant.pad1 = 0; + push_constant.pad2 = 0; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterStore::PushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, cluster_screen_size.x, cluster_screen_size.y, 1); + + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } + } else { + RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } + RENDER_TIMESTAMP("<Bake Cluster"); + RD::get_singleton()->draw_command_end_label(); +} + +void ClusterBuilderRD::debug(ElementType p_element) { + ERR_FAIL_COND(debug_uniform_set.is_null()); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shared->cluster_debug.shader_pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set, 0); + + ClusterBuilderSharedDataRD::ClusterDebug::PushConstant push_constant; + push_constant.screen_size[0] = screen_size.x; + push_constant.screen_size[1] = screen_size.y; + push_constant.cluster_screen_size[0] = cluster_screen_size.x; + push_constant.cluster_screen_size[1] = cluster_screen_size.y; + push_constant.cluster_shift = get_shift_from_power_of_2(cluster_size); + push_constant.cluster_type = p_element; + push_constant.orthogonal = orthogonal; + push_constant.z_far = z_far; + push_constant.z_near = z_near; + push_constant.max_cluster_element_count_div_32 = max_elements_by_type / 32; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterDebug::PushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, screen_size.x, screen_size.y, 1); + + RD::get_singleton()->compute_list_end(); +} + +RID ClusterBuilderRD::get_cluster_buffer() const { + return cluster_buffer; +} + +uint32_t ClusterBuilderRD::get_cluster_size() const { + return cluster_size; +} + +uint32_t ClusterBuilderRD::get_max_cluster_elements() const { + return max_elements_by_type; +} + +void ClusterBuilderRD::set_shared(ClusterBuilderSharedDataRD *p_shared) { + shared = p_shared; +} + +ClusterBuilderRD::ClusterBuilderRD() { + state_uniform = RD::get_singleton()->uniform_buffer_create(sizeof(StateUniform)); +} + +ClusterBuilderRD::~ClusterBuilderRD() { + _clear(); + RD::get_singleton()->free(state_uniform); +} diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h new file mode 100644 index 0000000000..dc1707b534 --- /dev/null +++ b/servers/rendering/renderer_rd/cluster_builder_rd.h @@ -0,0 +1,378 @@ +/*************************************************************************/ +/* cluster_builder_rd.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CLUSTER_BUILDER_RD_H +#define CLUSTER_BUILDER_RD_H + +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/shaders/cluster_debug.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/cluster_render.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/cluster_store.glsl.gen.h" + +class ClusterBuilderSharedDataRD { + friend class ClusterBuilderRD; + + RID sphere_vertex_buffer; + RID sphere_vertex_array; + RID sphere_index_buffer; + RID sphere_index_array; + float sphere_overfit = 0.0; //because an icosphere is not a perfect sphere, we need to enlarge it to cover the sphere area + + RID cone_vertex_buffer; + RID cone_vertex_array; + RID cone_index_buffer; + RID cone_index_array; + float cone_overfit = 0.0; //because an cone mesh is not a perfect sphere, we need to enlarge it to cover the actual cone area + + RID box_vertex_buffer; + RID box_vertex_array; + RID box_index_buffer; + RID box_index_array; + + enum Divisor { + DIVISOR_1, + DIVISOR_2, + DIVISOR_4, + }; + + struct ClusterRender { + struct PushConstant { + uint32_t base_index; + uint32_t pad0; + uint32_t pad1; + uint32_t pad2; + }; + + ClusterRenderShaderRD cluster_render_shader; + RID shader_version; + RID shader; + enum PipelineVersion { + PIPELINE_NORMAL, + PIPELINE_MSAA, + PIPELINE_MAX + }; + + RID shader_pipelines[PIPELINE_MAX]; + } cluster_render; + + struct ClusterStore { + struct PushConstant { + uint32_t cluster_render_data_size; // how much data for a single cluster takes + uint32_t max_render_element_count_div_32; //divided by 32 + uint32_t cluster_screen_size[2]; + uint32_t render_element_count_div_32; //divided by 32 + uint32_t max_cluster_element_count_div_32; //divided by 32 + uint32_t pad1; + uint32_t pad2; + }; + + ClusterStoreShaderRD cluster_store_shader; + RID shader_version; + RID shader; + RID shader_pipeline; + } cluster_store; + + struct ClusterDebug { + struct PushConstant { + uint32_t screen_size[2]; + uint32_t cluster_screen_size[2]; + + uint32_t cluster_shift; + uint32_t cluster_type; + float z_near; + float z_far; + + uint32_t orthogonal; + uint32_t max_cluster_element_count_div_32; + uint32_t pad1; + uint32_t pad2; + }; + + ClusterDebugShaderRD cluster_debug_shader; + RID shader_version; + RID shader; + RID shader_pipeline; + } cluster_debug; + +public: + ClusterBuilderSharedDataRD(); + ~ClusterBuilderSharedDataRD(); +}; + +class ClusterBuilderRD { +public: + enum LightType { + LIGHT_TYPE_OMNI, + LIGHT_TYPE_SPOT + }; + + enum BoxType { + BOX_TYPE_REFLECTION_PROBE, + BOX_TYPE_DECAL, + }; + + enum ElementType { + ELEMENT_TYPE_OMNI_LIGHT, + ELEMENT_TYPE_SPOT_LIGHT, + ELEMENT_TYPE_DECAL, + ELEMENT_TYPE_REFLECTION_PROBE, + ELEMENT_TYPE_MAX, + + }; + +private: + ClusterBuilderSharedDataRD *shared = nullptr; + + struct RenderElementData { + uint32_t type; //0-4 + uint32_t touches_near; + uint32_t touches_far; + uint32_t original_index; + float transform_inv[12]; //transposed transform for less space + float scale[3]; + uint32_t pad; + }; + + uint32_t cluster_count_by_type[ELEMENT_TYPE_MAX] = {}; + uint32_t max_elements_by_type = 0; + + RenderElementData *render_elements = nullptr; + uint32_t render_element_count = 0; + uint32_t render_element_max = 0; + + Transform view_xform; + CameraMatrix adjusted_projection; + CameraMatrix projection; + float z_far = 0; + float z_near = 0; + bool orthogonal = false; + + enum Divisor { + DIVISOR_1, + DIVISOR_2, + DIVISOR_4, + }; + + uint32_t cluster_size = 32; + bool use_msaa = true; + Divisor divisor = DIVISOR_4; + + Size2i screen_size; + Size2i cluster_screen_size; + + RID framebuffer; + RID cluster_render_buffer; //used for creating + RID cluster_buffer; //used for rendering + RID element_buffer; //used for storing, to hint element touches far plane or near plane + uint32_t cluster_render_buffer_size = 0; + uint32_t cluster_buffer_size = 0; + + RID cluster_render_uniform_set; + RID cluster_store_uniform_set; + + //persistent data + + void _clear(); + + struct StateUniform { + float projection[16]; + float inv_z_far; + uint32_t screen_to_clusters_shift; // shift to obtain coordinates in block indices + uint32_t cluster_screen_width; // + uint32_t cluster_data_size; // how much data for a single cluster takes + uint32_t cluster_depth_offset; + uint32_t pad0; + uint32_t pad1; + uint32_t pad2; + }; + + RID state_uniform; + + RID debug_uniform_set; + +public: + void setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer); + + void begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y); + + _FORCE_INLINE_ void add_light(LightType p_type, const Transform &p_transform, float p_radius, float p_spot_aperture) { + if (p_type == LIGHT_TYPE_OMNI && cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT] == max_elements_by_type) { + return; //max number elements reached + } + if (p_type == LIGHT_TYPE_SPOT && cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT] == max_elements_by_type) { + return; //max number elements reached + } + + RenderElementData &e = render_elements[render_element_count]; + + Transform xform = view_xform * p_transform; + + float radius = xform.basis.get_uniform_scale(); + if (radius > 0.98 || radius < 1.02) { + xform.basis.orthonormalize(); + } + + radius *= p_radius; + + if (p_type == LIGHT_TYPE_OMNI) { + radius *= shared->sphere_overfit; // overfit icosphere + + //omni + float depth = -xform.origin.z; + if (orthogonal) { + e.touches_near = (depth - radius) < z_near; + } else { + //contains camera inside light + float radius2 = radius * shared->sphere_overfit; // overfit again for outer size (camera may be outside actual sphere but behind an icosphere vertex) + e.touches_near = xform.origin.length_squared() < radius2 * radius2; + } + + e.touches_far = (depth + radius) > z_far; + e.scale[0] = radius; + e.scale[1] = radius; + e.scale[2] = radius; + e.type = ELEMENT_TYPE_OMNI_LIGHT; + e.original_index = cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT]; + + RendererStorageRD::store_transform_transposed_3x4(xform, e.transform_inv); + + cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT]++; + + } else { + //spot + radius *= shared->cone_overfit; // overfit icosphere + + real_t len = Math::tan(Math::deg2rad(p_spot_aperture)) * radius; + //approximate, probably better to use a cone support function + float max_d = -1e20; + float min_d = 1e20; +#define CONE_MINMAX(m_x, m_y) \ + { \ + float d = -xform.xform(Vector3(len * m_x, len * m_y, -radius)).z; \ + min_d = MIN(d, min_d); \ + max_d = MAX(d, max_d); \ + } + + CONE_MINMAX(1, 1); + CONE_MINMAX(-1, 1); + CONE_MINMAX(-1, -1); + CONE_MINMAX(1, -1); + + if (orthogonal) { + e.touches_near = min_d < z_near; + } else { + //contains camera inside light + Plane base_plane(xform.origin, -xform.basis.get_axis(Vector3::AXIS_Z)); + float dist = base_plane.distance_to(Vector3()); + if (dist >= 0 && dist < radius) { + //inside, check angle + float angle = Math::rad2deg(Math::acos((-xform.origin.normalized()).dot(-xform.basis.get_axis(Vector3::AXIS_Z)))); + e.touches_near = angle < p_spot_aperture * 1.05; //overfit aperture a little due to cone overfit + } else { + e.touches_near = false; + } + } + + e.touches_far = max_d > z_far; + + e.scale[0] = len * shared->cone_overfit; + e.scale[1] = len * shared->cone_overfit; + e.scale[2] = radius; + + e.type = ELEMENT_TYPE_SPOT_LIGHT; + e.original_index = cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT]; //use omni since they share index + + RendererStorageRD::store_transform_transposed_3x4(xform, e.transform_inv); + + cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT]++; + } + + render_element_count++; + } + + _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform &p_transform, const Vector3 &p_half_extents) { + if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) { + return; //max number elements reached + } + if (p_box_type == BOX_TYPE_REFLECTION_PROBE && cluster_count_by_type[ELEMENT_TYPE_REFLECTION_PROBE] == max_elements_by_type) { + return; //max number elements reached + } + + RenderElementData &e = render_elements[render_element_count]; + Transform xform = view_xform * p_transform; + + //extract scale and scale the matrix by it, makes things simpler + Vector3 scale = p_half_extents; + for (uint32_t i = 0; i < 3; i++) { + float s = xform.basis.elements[i].length(); + scale[i] *= s; + xform.basis.elements[i] /= s; + }; + + float box_depth = Math::abs(xform.basis.xform_inv(Vector3(0, 0, -1)).dot(scale)); + float depth = -xform.origin.z; + + if (orthogonal) { + e.touches_near = depth - box_depth < z_near; + } else { + //contains camera inside box + Vector3 inside = xform.xform_inv(Vector3(0, 0, 0)).abs(); + e.touches_near = inside.x < scale.x && inside.y < scale.y && inside.z < scale.z; + } + + e.touches_far = depth + box_depth > z_far; + + e.scale[0] = scale.x; + e.scale[1] = scale.y; + e.scale[2] = scale.z; + + e.type = (p_box_type == BOX_TYPE_DECAL) ? ELEMENT_TYPE_DECAL : ELEMENT_TYPE_REFLECTION_PROBE; + e.original_index = cluster_count_by_type[e.type]; + + RendererStorageRD::store_transform_transposed_3x4(xform, e.transform_inv); + + cluster_count_by_type[e.type]++; + render_element_count++; + } + + void bake_cluster(); + void debug(ElementType p_element); + + RID get_cluster_buffer() const; + uint32_t get_cluster_size() const; + uint32_t get_max_cluster_elements() const; + + void set_shared(ClusterBuilderSharedDataRD *p_shared); + + ClusterBuilderRD(); + ~ClusterBuilderRD(); +}; + +#endif // CLUSTER_BUILDER_H diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 6e1d61ff94..a9cadb40df 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -299,15 +299,12 @@ void EffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const copy.push_constant.target[0] = p_rect.position.x; copy.push_constant.target[1] = p_rect.position.y; - int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; - int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -322,15 +319,12 @@ void EffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, copy.push_constant.target[1] = 0; copy.push_constant.camera_z_far = p_lod; - int32_t x_groups = (p_panorama_size.width - 1) / 8 + 1; - int32_t y_groups = (p_panorama_size.height - 1) / 8 + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cube), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_panorama), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_panorama_size.width, p_panorama_size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -349,15 +343,12 @@ void EffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_ copy.push_constant.camera_z_far = p_z_far; copy.push_constant.camera_z_near = p_z_near; - int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; - int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_LINEARIZE_DEPTH]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -374,15 +365,12 @@ void EffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, copy.push_constant.target[0] = p_rect.position.x; copy.push_constant.target[1] = p_rect.position.y; - int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; - int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_SIMPLY_COPY_DEPTH]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -400,14 +388,11 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i copy.push_constant.set_color[2] = p_color.b; copy.push_constant.set_color[3] = p_color.a; - int32_t x_groups = (p_region.size.width - 1) / 8 + 1; - int32_t y_groups = (p_region.size.height - 1) / 8 + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -420,8 +405,6 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back copy.push_constant.section[2] = p_region.size.width; copy.push_constant.section[3] = p_region.size.height; - int32_t x_groups = (p_region.size.width - 1) / 8 + 1; - int32_t y_groups = (p_region.size.height - 1) / 8 + 1; //HORIZONTAL RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]); @@ -431,7 +414,7 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -442,7 +425,7 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -452,9 +435,6 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; uint32_t base_flags = 0; - int32_t x_groups = (p_size.width + 7) / 8; - int32_t y_groups = (p_size.height + 7) / 8; - copy.push_constant.section[2] = p_size.x; copy.push_constant.section[3] = p_size.y; @@ -479,16 +459,13 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0) | (p_high_quality ? COPY_FLAG_HIGH_QUALITY_GLOW : 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); RD::get_singleton()->compute_list_end(); } void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - int32_t x_groups = (p_screen_size.width - 1) / 8 + 1; - int32_t y_groups = (p_screen_size.height - 1) / 8 + 1; - { //scale color and depth to half ssr_scale.push_constant.camera_z_far = p_camera.get_z_far(); ssr_scale.push_constant.camera_z_near = p_camera.get_z_near(); @@ -506,7 +483,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); } @@ -547,7 +524,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); } if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) { @@ -585,7 +562,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -600,7 +577,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); } RD::get_singleton()->compute_list_end(); @@ -609,9 +586,6 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - int32_t x_groups = (p_screen_size.width - 1) / 8 + 1; - int32_t y_groups = (p_screen_size.height - 1) / 8 + 1; - Plane p = p_camera.xform4(Plane(1, 0, -1, 1)); p.normal /= p.d; float unit_size = p.normal.x; @@ -635,7 +609,7 @@ void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_dept RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -646,7 +620,7 @@ void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_dept sss.push_constant.vertical = true; RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); RD::get_singleton()->compute_list_end(); } @@ -690,39 +664,33 @@ void EffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const S copy.push_constant.section[2] = p_size.width; copy.push_constant.section[3] = p_size.height; - int32_t x_groups = (p_size.width - 1) / 8 + 1; - int32_t y_groups = (p_size.height - 1) / 8 + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_MIPMAP]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); RD::get_singleton()->compute_list_end(); } -void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) { +void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip) { CopyToDPPushConstant push_constant; - push_constant.screen_size[0] = p_rect.size.x; - push_constant.screen_size[1] = p_rect.size.y; - push_constant.dest_offset[0] = p_rect.position.x; - push_constant.dest_offset[1] = p_rect.position.y; - push_constant.bias = p_bias; + push_constant.screen_rect[0] = p_rect.position.x; + push_constant.screen_rect[1] = p_rect.position.y; + push_constant.screen_rect[2] = p_rect.size.width; + push_constant.screen_rect[3] = p_rect.size.height; push_constant.z_far = p_z_far; push_constant.z_near = p_z_near; push_constant.z_flip = p_dp_flip; - int32_t x_groups = (p_rect.size.width - 1) / 8 + 1; - int32_t y_groups = (p_rect.size.height - 1) / 8 + 1; + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cube_to_dp.pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(CopyToDPPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_end(); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant)); + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER); } void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) { @@ -807,10 +775,7 @@ void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_ RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant)); - int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1; - int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, luminance_reduce.push_constant.source_size[0], luminance_reduce.push_constant.source_size[1], 1); luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1); luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1); @@ -851,14 +816,12 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1); - int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1; - int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x; bokeh.push_constant.size[1] = p_base_texture_size.y; RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_base_texture_size.x, p_base_texture_size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) { @@ -875,8 +838,6 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); - x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; - y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x >> 1; bokeh.push_constant.size[1] = p_base_texture_size.y >> 1; bokeh.push_constant.half_size = true; @@ -890,7 +851,7 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, bokeh.push_constant.size[0], bokeh.push_constant.size[1], 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //third pass @@ -906,7 +867,7 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, bokeh.push_constant.size[0], bokeh.push_constant.size[1], 1); RD::get_singleton()->compute_list_add_barrier(compute_list); if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) { @@ -917,8 +878,6 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture2), 1); - x_groups = (p_base_texture_size.x - 1) / 8 + 1; - y_groups = (p_base_texture_size.y - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x; bokeh.push_constant.size[1] = p_base_texture_size.y; bokeh.push_constant.half_size = false; @@ -926,7 +885,7 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_base_texture_size.x, p_base_texture_size.y, 1); } } else { //circle @@ -944,15 +903,13 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); - x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; - y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x >> 1; bokeh.push_constant.size[1] = p_base_texture_size.y >> 1; bokeh.push_constant.half_size = true; RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, bokeh.push_constant.size[0], bokeh.push_constant.size[1], 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //circle is just one pass, then upscale @@ -964,8 +921,6 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1); - x_groups = (p_base_texture_size.x - 1) / 8 + 1; - y_groups = (p_base_texture_size.y - 1) / 8 + 1; bokeh.push_constant.size[0] = p_base_texture_size.x; bokeh.push_constant.size[1] = p_base_texture_size.y; bokeh.push_constant.half_size = false; @@ -973,7 +928,7 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_base_texture_size.x, p_base_texture_size.y, 1); } RD::get_singleton()->compute_list_end(); @@ -998,20 +953,20 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); - RD::get_singleton()->compute_list_dispatch(p_compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } RD::get_singleton()->compute_list_add_barrier(p_compute_list); } void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - + RD::get_singleton()->draw_command_begin_label("SSAO"); /* FIRST PASS */ // Downsample and deinterleave the depth buffer. { + RD::get_singleton()->draw_command_begin_label("Downsample Depth"); if (p_invalidate_uniform_sets) { Vector<RD::Uniform> uniforms; { @@ -1074,16 +1029,17 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant)); - int x_groups = (MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = (MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + Size2i size(MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)), MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1))); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->draw_command_end_label(); // Downsample SSAO } /* SECOND PASS */ // Sample SSAO { + RD::get_singleton()->draw_command_begin_label("Gather Samples"); ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; @@ -1184,6 +1140,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep } if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) { + RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; ssao.importance_map_push_constant.intensity = p_settings.intensity; @@ -1192,21 +1149,19 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]); gather_ssao(compute_list, p_ao_pong_slices, p_settings, true); //generate importance map - int x_groups = (p_settings.quarter_screen_size.x - 1) / 8 + 1; - int y_groups = (p_settings.quarter_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //process importance map A RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPA]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //process Importance Map B RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPB]); @@ -1214,21 +1169,24 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.counter_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_ADAPTIVE]); + RD::get_singleton()->draw_command_end_label(); // Importance Map } else { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]); } gather_ssao(compute_list, p_ao_slices, p_settings, false); + RD::get_singleton()->draw_command_end_label(); // Gather SSAO } // /* THIRD PASS */ // // Blur // { + RD::get_singleton()->draw_command_begin_label("Edge Aware Blur"); ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness; ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; @@ -1268,22 +1226,22 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + Size2i size(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); } if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::get_singleton()->compute_list_add_barrier(compute_list); } } + RD::get_singleton()->draw_command_end_label(); // Blur } /* FOURTH PASS */ // Interleave buffers // back to full size { + RD::get_singleton()->draw_command_begin_label("Interleave Buffers"); ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; @@ -1307,17 +1265,15 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant)); - int x_groups = (p_settings.full_screen_size.x - 1) / 8 + 1; - int y_groups = (p_settings.full_screen_size.y - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.full_screen_size.x, p_settings.full_screen_size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->draw_command_end_label(); // Interleave } - - RD::get_singleton()->compute_list_end(); + RD::get_singleton()->draw_command_end_label(); //SSAO + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_TRANSFER); //wait for upcoming transfer int zero[1] = { 0 }; - RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, false); + RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier } void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { @@ -1330,12 +1286,9 @@ void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1); - int x_groups = (p_size.x - 1) / 8 + 1; - int y_groups = (p_size.y - 1) / 8 + 1; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.x, p_size.y, 1); RD::get_singleton()->compute_list_end(); } @@ -1448,7 +1401,7 @@ void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_ RD::get_singleton()->draw_list_draw(draw_list, true); } -void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples) { +void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { ResolvePushConstant push_constant; push_constant.screen_size[0] = p_screen_size.x; push_constant.screen_size[1] = p_screen_size.y; @@ -1465,54 +1418,9 @@ void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RI RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1); - RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) { - uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 }; - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_source_shadow, p_dest_shadow), 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); -} -void EffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) { - uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 }; - - switch (p_filter) { - case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED: - case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW: { - push_constant[5] = 0; - } break; - case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM: { - push_constant[5] = 9; - } break; - case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH: { - push_constant[5] = 18; - } break; - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_FILTER]); - if (p_vertical) { - push_constant[6] = 1; - push_constant[7] = 0; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_shadow, p_backing_shadow), 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); - } - if (p_vertical && p_horizontal) { - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - if (p_horizontal) { - push_constant[6] = 0; - push_constant[7] = 1; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_backing_shadow, p_shadow), 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); - } + RD::get_singleton()->compute_list_end(p_barrier); } void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { @@ -1678,8 +1586,12 @@ EffectsRD::EffectsRD() { cube_to_dp.shader.initialize(copy_modes); cube_to_dp.shader_version = cube_to_dp.shader.version_create(); - - cube_to_dp.pipeline = RD::get_singleton()->compute_pipeline_create(cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0)); + RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); + RD::PipelineDepthStencilState dss; + dss.enable_depth_test = true; + dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS; + dss.enable_depth_write = true; + cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0); } { @@ -1776,7 +1688,7 @@ EffectsRD::EffectsRD() { } } - RD::get_singleton()->buffer_update(ssao.gather_constants_buffer, 0, sizeof(SSAOGatherConstants), &gather_constants, false); + RD::get_singleton()->buffer_update(ssao.gather_constants_buffer, 0, sizeof(SSAOGatherConstants), &gather_constants); } { Vector<String> ssao_modes; @@ -1795,7 +1707,8 @@ EffectsRD::EffectsRD() { } ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t)); int zero[1] = { 0 }; - RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, false); + RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero); + RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter"); Vector<RD::Uniform> uniforms; { @@ -1806,6 +1719,7 @@ EffectsRD::EffectsRD() { uniforms.push_back(u); } ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2); + RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set"); } { Vector<String> ssao_modes; @@ -1834,7 +1748,7 @@ EffectsRD::EffectsRD() { ssao.interleave_shader_version = ssao.interleave_shader.version_create(); for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) { ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE)); - + RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i)); pipeline++; } } @@ -1883,10 +1797,10 @@ EffectsRD::EffectsRD() { if (filter.use_high_quality) { filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); - RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false); + RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]); } else { filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); - RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false); + RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]); } Vector<RD::Uniform> uniforms; @@ -2005,20 +1919,6 @@ EffectsRD::EffectsRD() { } { - Vector<String> shadow_reduce_modes; - shadow_reduce_modes.push_back("\n#define MODE_REDUCE\n"); - shadow_reduce_modes.push_back("\n#define MODE_FILTER\n"); - - shadow_reduce.shader.initialize(shadow_reduce_modes); - - shadow_reduce.shader_version = shadow_reduce.shader.version_create(); - - for (int i = 0; i < SHADOW_REDUCE_MAX; i++) { - shadow_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(shadow_reduce.shader.version_get_shader(shadow_reduce.shader_version, i)); - } - } - - { Vector<String> sort_modes; sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); sort_modes.push_back("\n#define MODE_SORT_STEP\n"); @@ -2039,12 +1939,14 @@ EffectsRD::EffectsRD() { sampler.max_lod = 0; default_sampler = RD::get_singleton()->sampler_create(sampler); + RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler"); sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR; sampler.max_lod = 1e20; default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler); + RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler"); { //create index array for copy shaders Vector<uint8_t> pv; @@ -2104,5 +2006,4 @@ EffectsRD::~EffectsRD() { ssr_scale.shader.version_free(ssr_scale.shader_version); sss.shader.version_free(sss.shader_version); tonemap.shader.version_free(tonemap.shader_version); - shadow_reduce.shader.version_free(shadow_reduce.shader_version); } diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index e2cdd0c3d8..1ba25e301b 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -46,7 +46,6 @@ #include "servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/shadow_reduce.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/specular_merge.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/ssao.glsl.gen.h" @@ -234,18 +233,17 @@ class EffectsRD { } luminance_reduce; struct CopyToDPPushConstant { - int32_t screen_size[2]; - int32_t dest_offset[2]; - float bias; float z_far; float z_near; uint32_t z_flip; + uint32_t pad; + float screen_rect[4]; }; struct CoptToDP { CubeToDpShaderRD shader; RID shader_version; - RID pipeline; + PipelineCacheRD pipeline; } cube_to_dp; struct BokehPushConstant { @@ -598,18 +596,6 @@ class EffectsRD { RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels } resolve; - enum ShadowReduceMode { - SHADOW_REDUCE_REDUCE, - SHADOW_REDUCE_FILTER, - SHADOW_REDUCE_MAX - }; - - struct ShadowReduce { - ShadowReduceShaderRD shader; - RID shader_version; - RID pipelines[SHADOW_REDUCE_MAX]; - } shadow_reduce; - enum SortMode { SORT_MODE_BLOCK, SORT_MODE_STEP, @@ -687,7 +673,7 @@ public: void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); - void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip); + void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip); void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); @@ -764,10 +750,7 @@ public: void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality); - void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples); - - void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list); - void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true); + void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); void sort_buffer(RID p_uniform_set, int p_size); diff --git a/servers/rendering/renderer_rd/light_cluster_builder.cpp b/servers/rendering/renderer_rd/light_cluster_builder.cpp deleted file mode 100644 index bb807ca4ca..0000000000 --- a/servers/rendering/renderer_rd/light_cluster_builder.cpp +++ /dev/null @@ -1,252 +0,0 @@ -/*************************************************************************/ -/* light_cluster_builder.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "light_cluster_builder.h" - -void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection) { - view_xform = p_view_transform; - projection = p_cam_projection; - z_near = -projection.get_z_near(); - z_far = -projection.get_z_far(); - - //reset counts - light_count = 0; - refprobe_count = 0; - decal_count = 0; - item_count = 0; - sort_id_count = 0; -} - -void LightClusterBuilder::bake_cluster() { - float slice_depth = (z_near - z_far) / depth; - - uint8_t *cluster_dataw = cluster_data.ptrw(); - Cell *cluster_data_ptr = (Cell *)cluster_dataw; - //clear the cluster - zeromem(cluster_data_ptr, (width * height * depth * sizeof(Cell))); - - /* Step 1, create cell positions and count them */ - - for (uint32_t i = 0; i < item_count; i++) { - const Item &item = items[i]; - - int from_slice = Math::floor((z_near - (item.aabb.position.z + item.aabb.size.z)) / slice_depth); - int to_slice = Math::floor((z_near - item.aabb.position.z) / slice_depth); - - if (from_slice >= (int)depth || to_slice < 0) { - continue; //sorry no go - } - - from_slice = MAX(0, from_slice); - to_slice = MIN((int)depth - 1, to_slice); - - for (int j = from_slice; j <= to_slice; j++) { - Vector3 min = item.aabb.position; - Vector3 max = item.aabb.position + item.aabb.size; - - float limit_near = MIN((z_near - slice_depth * j), max.z); - float limit_far = MAX((z_near - slice_depth * (j + 1)), min.z); - - max.z = limit_near; - min.z = limit_near; - - Vector3 proj_min = projection.xform(min); - Vector3 proj_max = projection.xform(max); - - int near_from_x = int(Math::floor((proj_min.x * 0.5 + 0.5) * width)); - int near_from_y = int(Math::floor((-proj_max.y * 0.5 + 0.5) * height)); - int near_to_x = int(Math::floor((proj_max.x * 0.5 + 0.5) * width)); - int near_to_y = int(Math::floor((-proj_min.y * 0.5 + 0.5) * height)); - - max.z = limit_far; - min.z = limit_far; - - proj_min = projection.xform(min); - proj_max = projection.xform(max); - - int far_from_x = int(Math::floor((proj_min.x * 0.5 + 0.5) * width)); - int far_from_y = int(Math::floor((-proj_max.y * 0.5 + 0.5) * height)); - int far_to_x = int(Math::floor((proj_max.x * 0.5 + 0.5) * width)); - int far_to_y = int(Math::floor((-proj_min.y * 0.5 + 0.5) * height)); - - //print_line(itos(j) + " near - " + Vector2i(near_from_x, near_from_y) + " -> " + Vector2i(near_to_x, near_to_y)); - //print_line(itos(j) + " far - " + Vector2i(far_from_x, far_from_y) + " -> " + Vector2i(far_to_x, far_to_y)); - - int from_x = MIN(near_from_x, far_from_x); - int from_y = MIN(near_from_y, far_from_y); - int to_x = MAX(near_to_x, far_to_x); - int to_y = MAX(near_to_y, far_to_y); - - if (from_x >= (int)width || to_x < 0 || from_y >= (int)height || to_y < 0) { - continue; - } - - int sx = MAX(0, from_x); - int sy = MAX(0, from_y); - int dx = MIN((int)width - 1, to_x); - int dy = MIN((int)height - 1, to_y); - - //print_line(itos(j) + " - " + Vector2i(sx, sy) + " -> " + Vector2i(dx, dy)); - - for (int x = sx; x <= dx; x++) { - for (int y = sy; y <= dy; y++) { - uint32_t offset = j * (width * height) + y * width + x; - - if (unlikely(sort_id_count == sort_id_max)) { - sort_id_max = nearest_power_of_2_templated(sort_id_max + 1); - sort_ids = (SortID *)memrealloc(sort_ids, sizeof(SortID) * sort_id_max); - if (ids.size()) { - ids.resize(sort_id_max); - RD::get_singleton()->free(items_buffer); - items_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * sort_id_max); - } - } - - sort_ids[sort_id_count].cell_index = offset; - sort_ids[sort_id_count].item_index = item.index; - sort_ids[sort_id_count].item_type = item.type; - - sort_id_count++; - - //for now, only count - cluster_data_ptr[offset].item_pointers[item.type]++; - //print_line("at offset " + itos(offset) + " value: " + itos(cluster_data_ptr[offset].item_pointers[item.type])); - } - } - } - } - - /* Step 2, Assign pointers (and reset counters) */ - - uint32_t offset = 0; - for (uint32_t i = 0; i < (width * height * depth); i++) { - for (int j = 0; j < ITEM_TYPE_MAX; j++) { - uint32_t count = cluster_data_ptr[i].item_pointers[j]; //save count - cluster_data_ptr[i].item_pointers[j] = offset; //replace count by pointer - offset += count; //increase offset by count; - } - } - - //print_line("offset: " + itos(offset)); - /* Step 3, Place item lists */ - - uint32_t *ids_ptr = ids.ptrw(); - - for (uint32_t i = 0; i < sort_id_count; i++) { - const SortID &id = sort_ids[i]; - Cell &cell = cluster_data_ptr[id.cell_index]; - uint32_t pointer = cell.item_pointers[id.item_type] & POINTER_MASK; - uint32_t counter = cell.item_pointers[id.item_type] >> COUNTER_SHIFT; - ids_ptr[pointer + counter] = id.item_index; - - cell.item_pointers[id.item_type] = pointer | ((counter + 1) << COUNTER_SHIFT); - } - - RD::get_singleton()->texture_update(cluster_texture, 0, cluster_data, true); - RD::get_singleton()->buffer_update(items_buffer, 0, offset * sizeof(uint32_t), ids_ptr, true); -} - -void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth) { - if (width == p_width && height == p_height && depth == p_depth) { - return; - } - if (cluster_texture.is_valid()) { - RD::get_singleton()->free(cluster_texture); - } - - width = p_width; - height = p_height; - depth = p_depth; - - cluster_data.resize(width * height * depth * sizeof(Cell)); - - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - tf.texture_type = RD::TEXTURE_TYPE_3D; - tf.width = width; - tf.height = height; - tf.depth = depth; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - - cluster_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } -} - -RID LightClusterBuilder::get_cluster_texture() const { - return cluster_texture; -} - -RID LightClusterBuilder::get_cluster_indices_buffer() const { - return items_buffer; -} - -LightClusterBuilder::LightClusterBuilder() { - //initialize accumulators to something - lights = (LightData *)memalloc(sizeof(LightData) * 1024); - light_max = 1024; - - refprobes = (OrientedBoxData *)memalloc(sizeof(OrientedBoxData) * 1024); - refprobe_max = 1024; - - decals = (OrientedBoxData *)memalloc(sizeof(OrientedBoxData) * 1024); - decal_max = 1024; - - items = (Item *)memalloc(sizeof(Item) * 1024); - item_max = 1024; - - sort_ids = (SortID *)memalloc(sizeof(SortID) * 1024); - ids.resize(2014); - items_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 1024); - item_max = 1024; -} - -LightClusterBuilder::~LightClusterBuilder() { - if (cluster_data.size()) { - RD::get_singleton()->free(cluster_texture); - } - - if (lights) { - memfree(lights); - } - if (refprobes) { - memfree(refprobes); - } - if (decals) { - memfree(decals); - } - if (items) { - memfree(items); - } - if (sort_ids) { - memfree(sort_ids); - RD::get_singleton()->free(items_buffer); - } -} diff --git a/servers/rendering/renderer_rd/light_cluster_builder.h b/servers/rendering/renderer_rd/light_cluster_builder.h deleted file mode 100644 index 8f77ece6f5..0000000000 --- a/servers/rendering/renderer_rd/light_cluster_builder.h +++ /dev/null @@ -1,290 +0,0 @@ -/*************************************************************************/ -/* light_cluster_builder.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef LIGHT_CLUSTER_BUILDER_H -#define LIGHT_CLUSTER_BUILDER_H - -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" - -class LightClusterBuilder { -public: - enum LightType { - LIGHT_TYPE_OMNI, - LIGHT_TYPE_SPOT - }; - - enum ItemType { - ITEM_TYPE_OMNI_LIGHT, - ITEM_TYPE_SPOT_LIGHT, - ITEM_TYPE_REFLECTION_PROBE, - ITEM_TYPE_DECAL, - ITEM_TYPE_MAX //should always be 4 - }; - - enum { - COUNTER_SHIFT = 20, //one million total ids - POINTER_MASK = (1 << COUNTER_SHIFT) - 1, - COUNTER_MASK = 0xfff // 4096 items per cell - }; - -private: - struct LightData { - float position[3]; - uint32_t type; - float radius; - float spot_aperture; - uint32_t pad[2]; - }; - - uint32_t light_count = 0; - uint32_t light_max = 0; - LightData *lights = nullptr; - - struct OrientedBoxData { - float position[3]; - uint32_t pad; - float x_axis[3]; - uint32_t pad2; - float y_axis[3]; - uint32_t pad3; - float z_axis[3]; - uint32_t pad4; - }; - - uint32_t refprobe_count = 0; - uint32_t refprobe_max = 0; - OrientedBoxData *refprobes = nullptr; - - uint32_t decal_count = 0; - uint32_t decal_max = 0; - OrientedBoxData *decals = nullptr; - - struct Item { - AABB aabb; - ItemType type; - uint32_t index; - }; - - Item *items = nullptr; - uint32_t item_count = 0; - uint32_t item_max = 0; - - uint32_t width = 0; - uint32_t height = 0; - uint32_t depth = 0; - - struct Cell { - uint32_t item_pointers[ITEM_TYPE_MAX]; - }; - - Vector<uint8_t> cluster_data; - RID cluster_texture; - - struct SortID { - uint32_t cell_index; - uint32_t item_index; - ItemType item_type; - }; - - SortID *sort_ids = nullptr; - Vector<uint32_t> ids; - uint32_t sort_id_count = 0; - uint32_t sort_id_max = 0; - RID items_buffer; - - Transform view_xform; - CameraMatrix projection; - float z_far = 0; - float z_near = 0; - - _FORCE_INLINE_ void _add_item(const AABB &p_aabb, ItemType p_type, uint32_t p_index) { - if (unlikely(item_count == item_max)) { - item_max = nearest_power_of_2_templated(item_max + 1); - items = (Item *)memrealloc(items, sizeof(Item) * item_max); - } - - Item &item = items[item_count]; - item.aabb = p_aabb; - item.index = p_index; - item.type = p_type; - item_count++; - } - -public: - void begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection); - - _FORCE_INLINE_ void add_light(LightType p_type, const Transform &p_transform, float p_radius, float p_spot_aperture) { - if (unlikely(light_count == light_max)) { - light_max = nearest_power_of_2_templated(light_max + 1); - lights = (LightData *)memrealloc(lights, sizeof(LightData) * light_max); - } - - LightData &ld = lights[light_count]; - ld.type = p_type; - ld.position[0] = p_transform.origin.x; - ld.position[1] = p_transform.origin.y; - ld.position[2] = p_transform.origin.z; - ld.radius = p_radius; - ld.spot_aperture = p_spot_aperture; - - Transform xform = view_xform * p_transform; - - ld.radius *= xform.basis.get_uniform_scale(); - - AABB aabb; - - switch (p_type) { - case LIGHT_TYPE_OMNI: { - aabb.position = xform.origin; - aabb.size = Vector3(ld.radius, ld.radius, ld.radius); - aabb.position -= aabb.size; - aabb.size *= 2.0; - - _add_item(aabb, ITEM_TYPE_OMNI_LIGHT, light_count); - } break; - case LIGHT_TYPE_SPOT: { - float r = ld.radius; - real_t len = Math::tan(Math::deg2rad(ld.spot_aperture)) * r; - - aabb.position = xform.origin; - aabb.expand_to(xform.xform(Vector3(len, len, -r))); - aabb.expand_to(xform.xform(Vector3(-len, len, -r))); - aabb.expand_to(xform.xform(Vector3(-len, -len, -r))); - aabb.expand_to(xform.xform(Vector3(len, -len, -r))); - _add_item(aabb, ITEM_TYPE_SPOT_LIGHT, light_count); - } break; - } - - light_count++; - } - - _FORCE_INLINE_ void add_reflection_probe(const Transform &p_transform, const Vector3 &p_half_extents) { - if (unlikely(refprobe_count == refprobe_max)) { - refprobe_max = nearest_power_of_2_templated(refprobe_max + 1); - refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max); - } - - Transform xform = view_xform * p_transform; - - OrientedBoxData &rp = refprobes[refprobe_count]; - Vector3 origin = xform.origin; - rp.position[0] = origin.x; - rp.position[1] = origin.y; - rp.position[2] = origin.z; - - Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x; - rp.x_axis[0] = x_axis.x; - rp.x_axis[1] = x_axis.y; - rp.x_axis[2] = x_axis.z; - - Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y; - rp.y_axis[0] = y_axis.x; - rp.y_axis[1] = y_axis.y; - rp.y_axis[2] = y_axis.z; - - Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z; - rp.z_axis[0] = z_axis.x; - rp.z_axis[1] = z_axis.y; - rp.z_axis[2] = z_axis.z; - - AABB aabb; - - aabb.position = origin + x_axis + y_axis + z_axis; - aabb.expand_to(origin + x_axis + y_axis - z_axis); - aabb.expand_to(origin + x_axis - y_axis + z_axis); - aabb.expand_to(origin + x_axis - y_axis - z_axis); - aabb.expand_to(origin - x_axis + y_axis + z_axis); - aabb.expand_to(origin - x_axis + y_axis - z_axis); - aabb.expand_to(origin - x_axis - y_axis + z_axis); - aabb.expand_to(origin - x_axis - y_axis - z_axis); - - _add_item(aabb, ITEM_TYPE_REFLECTION_PROBE, refprobe_count); - - refprobe_count++; - } - - _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector3 &p_half_extents) { - if (unlikely(decal_count == decal_max)) { - decal_max = nearest_power_of_2_templated(decal_max + 1); - decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max); - } - - Transform xform = view_xform * p_transform; - - OrientedBoxData &dc = decals[decal_count]; - - Vector3 origin = xform.origin; - dc.position[0] = origin.x; - dc.position[1] = origin.y; - dc.position[2] = origin.z; - - Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x; - dc.x_axis[0] = x_axis.x; - dc.x_axis[1] = x_axis.y; - dc.x_axis[2] = x_axis.z; - - Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y; - dc.y_axis[0] = y_axis.x; - dc.y_axis[1] = y_axis.y; - dc.y_axis[2] = y_axis.z; - - Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z; - dc.z_axis[0] = z_axis.x; - dc.z_axis[1] = z_axis.y; - dc.z_axis[2] = z_axis.z; - - AABB aabb; - - aabb.position = origin + x_axis + y_axis + z_axis; - aabb.expand_to(origin + x_axis + y_axis - z_axis); - aabb.expand_to(origin + x_axis - y_axis + z_axis); - aabb.expand_to(origin + x_axis - y_axis - z_axis); - aabb.expand_to(origin - x_axis + y_axis + z_axis); - aabb.expand_to(origin - x_axis + y_axis - z_axis); - aabb.expand_to(origin - x_axis - y_axis + z_axis); - aabb.expand_to(origin - x_axis - y_axis - z_axis); - - _add_item(aabb, ITEM_TYPE_DECAL, decal_count); - - decal_count++; - } - - void bake_cluster(); - - void setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth); - - RID get_cluster_texture() const; - RID get_cluster_indices_buffer() const; - - LightClusterBuilder(); - ~LightClusterBuilder(); -}; - -#endif // LIGHT_CLUSTER_BUILDER_H diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 792fcb0b59..2a1a4efe48 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1367,7 +1367,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p } if (light_count > 0) { - RD::get_singleton()->buffer_update(state.lights_uniform_buffer, 0, sizeof(LightUniform) * light_count, &state.light_uniforms[0], true); + RD::get_singleton()->buffer_update(state.lights_uniform_buffer, 0, sizeof(LightUniform) * light_count, &state.light_uniforms[0]); } { @@ -1421,7 +1421,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p //print_line("w: " + itos(ssize.width) + " s: " + rtos(canvas_scale)); state_buffer.tex_to_sdf = 1.0 / ((canvas_scale.x + canvas_scale.y) * 0.5); - RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer, true); + RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer); } { //default filter/repeat @@ -1622,7 +1622,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); } - Vector3 cam_target = Basis(Vector3(0, 0, Math_PI * 2 * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); + Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); ShadowRenderPushConstant push_constant; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 74556f8105..509495680a 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -453,7 +453,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin //check whether buffer changed if (p_uniform_dirty && ubo_data.size()) { update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); } uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); @@ -583,19 +583,6 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() { } } -void RendererSceneRenderForward::RenderBufferDataForward::ensure_gi() { - if (!reflection_buffer.is_valid()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = width; - tf.height = height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } -} - void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() { if (!giprobe_buffer.is_valid()) { RD::TextureFormat tf; @@ -633,16 +620,6 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() { } void RendererSceneRenderForward::RenderBufferDataForward::clear() { - if (ambient_buffer != RID() && ambient_buffer != color) { - RD::get_singleton()->free(ambient_buffer); - ambient_buffer = RID(); - } - - if (reflection_buffer != RID() && reflection_buffer != specular) { - RD::get_singleton()->free(reflection_buffer); - reflection_buffer = RID(); - } - if (giprobe_buffer != RID()) { RD::get_singleton()->free(giprobe_buffer); giprobe_buffer = RID(); @@ -833,16 +810,26 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); - float old_offset[2] = { 0, 0 }; + SceneState::PushConstant push_constant; + + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16; + push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x); + } else { + push_constant.uv_offset = 0; + } for (uint32_t i = p_from_element; i < p_to_element; i++) { const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; + const RenderElementInfo &element_info = p_params->element_info[i]; + + push_constant.base_index = i + p_params->element_offset; RID material_uniform_set; ShaderData *shader; void *mesh_surface; - if (shadow_pass) { + if (shadow_pass || p_params->pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too material_uniform_set = surf->material_uniform_set_shadow; shader = surf->shader_shadow; mesh_surface = surf->surface_shadow; @@ -857,13 +844,6 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList continue; } - if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { - old_offset[0] = surf->owner->push_constant.lightmap_uv_scale[0]; - old_offset[1] = surf->owner->push_constant.lightmap_uv_scale[1]; - surf->owner->push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x; - surf->owner->push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y; - } - //find cull variant ShaderData::CullVariant cull_variant; @@ -885,16 +865,16 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList switch (p_params->pass_mode) { case PASS_MODE_COLOR: case PASS_MODE_COLOR_TRANSPARENT: { - if (surf->sort.uses_lightmap) { + if (element_info.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; - } else if (surf->sort.uses_forward_gi) { + } else if (element_info.uses_forward_gi) { shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { shader_version = SHADER_VERSION_COLOR_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { - if (surf->sort.uses_lightmap) { + if (element_info.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; @@ -936,31 +916,7 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); } - if (p_params->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { - //lod - Vector3 support_min = surf->owner->transformed_aabb.get_support(-p_params->lod_plane.normal); - Vector3 support_max = surf->owner->transformed_aabb.get_support(p_params->lod_plane.normal); - - float distance_min = p_params->lod_plane.distance_to(support_min); - float distance_max = p_params->lod_plane.distance_to(support_max); - - float distance = 0.0; - - if (distance_min * distance_max < 0.0) { - //crossing plane - distance = 0.0; - } else if (distance_min >= 0.0) { - distance = distance_min; - } else if (distance_max <= 0.0) { - distance = -distance_max; - } - - index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, surf->owner->lod_model_scale * surf->owner->lod_bias, distance * p_params->lod_distance_multiplier, p_params->screen_lod_threshold); - - } else { - //no lod - index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); - } + index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index); if (prev_vertex_array_rd != vertex_array_rd) { RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd); @@ -997,14 +953,11 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList prev_material_uniform_set = material_uniform_set; } - RD::get_singleton()->draw_list_set_push_constant(draw_list, &surf->owner->push_constant, sizeof(GeometryInstanceForward::PushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), surf->owner->instance_count); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant)); - if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { - surf->owner->push_constant.lightmap_uv_scale[0] = old_offset[0]; - surf->owner->push_constant.lightmap_uv_scale[1] = old_offset[1]; - } + uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat; + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count); + i += element_info.repeat - 1; //skip equal elements } } @@ -1062,16 +1015,16 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params); - RD::get_singleton()->draw_list_end(); + RD::get_singleton()->draw_list_end(p_params->barrier); } else { //single threaded RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); - RD::get_singleton()->draw_list_end(); + RD::get_singleton()->draw_list_end(p_params->barrier); } } -void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { +void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; @@ -1099,8 +1052,18 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren scene_state.ubo.penumbra_shadow_samples = penumbra_shadow_samples_get(); scene_state.ubo.soft_shadow_samples = soft_shadow_samples_get(); - scene_state.ubo.screen_pixel_size[0] = p_screen_pixel_size.x; - scene_state.ubo.screen_pixel_size[1] = p_screen_pixel_size.y; + Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size); + scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x; + scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y; + + scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_cluster_size); + scene_state.ubo.max_cluster_element_count_div_32 = p_max_cluster_elements / 32; + { + uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_cluster_size + 1; + uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_cluster_size + 1; + scene_state.ubo.cluster_type_size = cluster_screen_width * cluster_screen_height * (scene_state.ubo.max_cluster_element_count_div_32 + 32); + scene_state.ubo.cluster_width = cluster_screen_width; + } if (p_shadow_atlas.is_valid()) { Vector2 sas = shadow_atlas_get_size(p_shadow_atlas); @@ -1300,22 +1263,120 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren scene_state.ubo.roughness_limiter_amount = screen_space_roughness_limiter_get_amount(); scene_state.ubo.roughness_limiter_limit = screen_space_roughness_limiter_get_limit(); - RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); + if (p_index >= (int)scene_state.uniform_buffers.size()) { + uint32_t from = scene_state.uniform_buffers.size(); + scene_state.uniform_buffers.resize(p_index + 1); + render_pass_uniform_sets.resize(p_index + 1); + for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) { + scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); + } + } + RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER); } -void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi) { - scene_state.used_sss = false; - scene_state.used_screen_texture = false; - scene_state.used_normal_texture = false; - scene_state.used_depth_texture = false; +void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_render_list) { + if (scene_state.instance_data[p_render_list].size() > 0) { + if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) { + if (scene_state.instance_buffer[p_render_list] != RID()) { + RD::get_singleton()->free(scene_state.instance_buffer[p_render_list]); + } + uint32_t new_size = nearest_power_of_2_templated(MAX(uint64_t(INSTANCE_DATA_BUFFER_MIN_SIZE), scene_state.instance_data[p_render_list].size())); + scene_state.instance_buffer[p_render_list] = RD::get_singleton()->storage_buffer_create(new_size * sizeof(SceneState::InstanceData)); + scene_state.instance_buffer_size[p_render_list] = new_size; + } + RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); + } +} +void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { + RenderList *rl = &render_list[p_render_list]; + uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); + + scene_state.instance_data[p_render_list].resize(p_offset + element_total); + rl->element_info.resize(p_offset + element_total); + + uint32_t repeats = 0; + GeometryInstanceSurfaceDataCache *prev_surface = nullptr; + for (uint32_t i = 0; i < element_total; i++) { + GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset]; + GeometryInstanceForward *inst = surface->owner; + + SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset]; + + if (inst->store_transform_cache) { + RendererStorageRD::store_transform(inst->transform, instance_data.transform); + } else { + RendererStorageRD::store_transform(Transform(), instance_data.transform); + } + + instance_data.flags = inst->flags_cache; + instance_data.gi_offset = inst->gi_offset_cache; + instance_data.layer_mask = inst->layer_mask; + instance_data.instance_uniforms_ofs = uint32_t(inst->shader_parameters_offset); + instance_data.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x; + instance_data.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y; + instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x; + instance_data.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y; + + bool cant_repeat = instance_data.flags & INSTANCE_DATA_FLAG_MULTIMESH || inst->mesh_instance.is_valid(); + + if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2) { + //this element is the same as the previous one, count repeats to draw it using instancing + repeats++; + } else { + if (repeats > 0) { + for (uint32_t j = 1; j <= repeats; j++) { + rl->element_info[p_offset + i - j].repeat = j; + } + } + repeats = 1; + } + + RenderElementInfo &element_info = rl->element_info[p_offset + i]; + + element_info.lod_index = surface->sort.lod_index; + element_info.uses_forward_gi = surface->sort.uses_forward_gi; + element_info.uses_lightmap = surface->sort.uses_lightmap; + + if (cant_repeat) { + prev_surface = nullptr; + } else { + prev_surface = surface; + } + } + + if (repeats > 0) { + for (uint32_t j = 1; j <= repeats; j++) { + rl->element_info[p_offset + element_total - j].repeat = j; + } + } + + if (p_update_buffer) { + _update_instance_data_buffer(p_render_list); + } +} + +void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { + if (p_render_list == RENDER_LIST_OPAQUE) { + scene_state.used_sss = false; + scene_state.used_screen_texture = false; + scene_state.used_normal_texture = false; + scene_state.used_depth_texture = false; + } + uint32_t lightmap_captures_used = 0; Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); near_plane.d += p_cam_projection.get_z_near(); float z_max = p_cam_projection.get_z_far() - p_cam_projection.get_z_near(); - uint32_t lightmap_captures_used = 0; + RenderList *rl = &render_list[p_render_list]; _update_dirty_geometry_instances(); - render_list.clear(); + + if (!p_append) { + rl->clear(); + if (p_render_list == RENDER_LIST_OPAQUE) { + render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too + } + } //fill list @@ -1331,7 +1392,7 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst bool uses_lightmap = false; bool uses_gi = false; - if (p_pass_mode == PASS_MODE_COLOR) { + if (p_render_list == RENDER_LIST_OPAQUE) { //setup GI if (inst->lightmap_instance.is_valid()) { @@ -1343,15 +1404,15 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst } } if (lightmap_cull_index >= 0) { - inst->push_constant.gi_offset &= 0xFFFF; - inst->push_constant.gi_offset |= lightmap_cull_index; + inst->gi_offset_cache = inst->lightmap_slice_index << 16; + inst->gi_offset_cache |= lightmap_cull_index; flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; if (scene_state.lightmap_has_sh[lightmap_cull_index]) { flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; } uses_lightmap = true; } else { - inst->push_constant.gi_offset = 0xFFFFFFFF; + inst->gi_offset_cache = 0xFFFFFFFF; } } else if (inst->lightmap_sh) { @@ -1365,7 +1426,7 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst lcd.sh[j * 4 + 3] = src_capture[j].a; } flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; - inst->push_constant.gi_offset = lightmap_captures_used; + inst->gi_offset_cache = lightmap_captures_used; lightmap_captures_used++; uses_lightmap = true; } @@ -1392,18 +1453,19 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst SWAP(probe0_index, probe1_index); } - inst->push_constant.gi_offset = probe0_index | (probe1_index << 16); + inst->gi_offset_cache = probe0_index | (probe1_index << 16); + flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; uses_gi = true; } else { if (p_using_sdfgi && inst->can_sdfgi) { flags |= INSTANCE_DATA_FLAG_USE_SDFGI; uses_gi = true; } - inst->push_constant.gi_offset = 0xFFFFFFFF; + inst->gi_offset_cache = 0xFFFFFFFF; } } } - inst->push_constant.flags = flags; + inst->flags_cache = flags; GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; @@ -1411,12 +1473,39 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst surf->sort.uses_forward_gi = 0; surf->sort.uses_lightmap = 0; + // LOD + + if (p_screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) { + //lod + Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_lod_plane.normal); + Vector3 lod_support_max = inst->transformed_aabb.get_support(p_lod_plane.normal); + + float distance_min = p_lod_plane.distance_to(lod_support_min); + float distance_max = p_lod_plane.distance_to(lod_support_max); + + float distance = 0.0; + + if (distance_min * distance_max < 0.0) { + //crossing plane + distance = 0.0; + } else if (distance_min >= 0.0) { + distance = distance_min; + } else if (distance_max <= 0.0) { + distance = -distance_max; + } + + surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_lod_distance_multiplier, p_screen_lod_threshold); + } else { + surf->sort.lod_index = 0; + } + + // ADD Element if (p_pass_mode == PASS_MODE_COLOR) { if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { - render_list.add_element(surf); + rl->add_element(surf); } if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) { - render_list.add_alpha_element(surf); + render_list[RENDER_LIST_ALPHA].add_element(surf); if (uses_gi) { surf->sort.uses_forward_gi = 1; } @@ -1441,11 +1530,11 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { - render_list.add_element(surf); + rl->add_element(surf); } } else { if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { - render_list.add_element(surf); + rl->add_element(surf); } } @@ -1455,8 +1544,8 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst } } - if (lightmap_captures_used) { - RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); + if (p_render_list == RENDER_LIST_OPAQUE && lightmap_captures_used) { + RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, RD::BARRIER_MASK_RASTER); } } @@ -1485,29 +1574,21 @@ void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_light scene_state.lightmaps_used++; } if (scene_state.lightmaps_used > 0) { - RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, true); + RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, RD::BARRIER_MASK_RASTER); } } -void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); } //first of all, make a new render pass - render_pass++; - //fill up ubo RENDER_TIMESTAMP("Setup 3D Scene"); - if (p_reflection_probe.is_valid()) { - scene_state.ubo.reflection_multiplier = 0.0; - } else { - scene_state.ubo.reflection_multiplier = 1.0; - } - float lod_distance_multiplier = p_cam_projection.get_lod_multiplier(); Plane lod_camera_plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); @@ -1520,9 +1601,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); scene_state.ubo.viewport_size[0] = vp_he.x; scene_state.ubo.viewport_size[1] = vp_he.y; - scene_state.ubo.directional_light_count = p_directional_light_count; + scene_state.ubo.directional_light_count = 0; - Size2 screen_pixel_size; Size2i screen_size; RID opaque_framebuffer; RID opaque_specular_framebuffer; @@ -1537,8 +1617,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf bool using_giprobe = false; if (render_buffer) { - screen_pixel_size.width = 1.0 / render_buffer->width; - screen_pixel_size.height = 1.0 / render_buffer->height; screen_size.x = render_buffer->width; screen_size.y = render_buffer->height; @@ -1546,7 +1624,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf if (!low_end && p_gi_probes.size() > 0) { using_giprobe = true; - render_buffer->ensure_gi(); } if (!p_environment.is_valid() && using_giprobe) { @@ -1556,7 +1633,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf if (environment_is_sdfgi_enabled(p_environment)) { depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe using_sdfgi = true; - render_buffer->ensure_gi(); } else { depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } @@ -1595,8 +1671,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf alpha_framebuffer = opaque_framebuffer; } else if (p_reflection_probe.is_valid()) { uint32_t resolution = reflection_probe_instance_get_resolution(p_reflection_probe); - screen_pixel_size.width = 1.0 / resolution; - screen_pixel_size.height = 1.0 / resolution; screen_size.x = resolution; screen_size.y = resolution; @@ -1611,13 +1685,21 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf ERR_FAIL(); //bug? } + RD::get_singleton()->draw_command_begin_label("Render Setup"); + _setup_lightmaps(p_lightmaps, p_cam_transform); _setup_giprobes(p_gi_probes); - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - _fill_render_list(p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe); + _fill_render_list(RENDER_LIST_OPAQUE, p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe, lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + render_list[RENDER_LIST_OPAQUE].sort_by_key(); + render_list[RENDER_LIST_ALPHA].sort_by_depth(); + _fill_instance_data(RENDER_LIST_OPAQUE); + _fill_instance_data(RENDER_LIST_ALPHA); + + RD::get_singleton()->draw_command_end_label(); bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; @@ -1677,6 +1759,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf // setup sky if used for ambient, reflections, or background if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); + RD::get_singleton()->draw_command_begin_label("Setup Sky"); CameraMatrix projection = p_cam_projection; if (p_reflection_probe.is_valid()) { CameraMatrix correction; @@ -1694,55 +1777,77 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf // do not try to draw sky if invalid draw_sky = false; } + RD::get_singleton()->draw_command_end_label(); } } else { clear_color = p_default_bg_color; } - render_list.sort_by_key(false); - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; - bool depth_pre_pass = !low_end && depth_framebuffer.is_valid(); bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); bool continue_depth = false; if (depth_pre_pass) { //depth pre pass - RENDER_TIMESTAMP("Render Depth Pre-Pass"); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + bool needs_pre_resolve = _needs_post_prepass_render(using_sdfgi || using_giprobe); + if (needs_pre_resolve) { + RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)"); + } else { + RENDER_TIMESTAMP("Render Depth Pre-Pass"); + } + if (needs_pre_resolve) { + //pre clear the depth framebuffer, as AMD (and maybe others?) use compute for it, and barrier other compute shaders. + RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); + RD::get_singleton()->draw_list_end(); + //start compute processes here, so they run at the same time as depth pre-pass + _post_prepass_render(using_sdfgi || using_giprobe); + } + + RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass"); + + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); bool finish_depth = using_ssao || using_sdfgi || using_giprobe; - RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - _render_list_with_threads(&render_list_params, depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); + + RD::get_singleton()->draw_command_end_label(); + + if (needs_pre_resolve) { + _pre_resolve_render(using_sdfgi || using_giprobe); + } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); + RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass"); if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) { + if (needs_pre_resolve) { + RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); + } static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); } else if (finish_depth) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth, true); + RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth); } + RD::get_singleton()->draw_command_end_label(); } continue_depth = !finish_depth; } - if (using_ssao) { - _process_ssao(p_render_buffer, p_environment, render_buffer->normal_roughness_buffer, p_cam_projection); - } + _pre_opaque_render(using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID()); - if (using_sdfgi || using_giprobe) { - _process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probes); - } + RD::get_singleton()->draw_command_begin_label("Render Opaque Pass"); + + scene_state.ubo.directional_light_count = _get_render_state_directional_light_count(); - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); + _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); RENDER_TIMESTAMP("Render Opaque Pass"); - RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes, p_lightmaps); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true); bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; @@ -1763,10 +1868,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - - _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); @@ -1774,6 +1877,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } } + RD::get_singleton()->draw_command_end_label(); + if (debug_giprobes) { //debug giprobes bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); @@ -1783,9 +1888,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf dc.set_depth_correction(true); CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); + RD::get_singleton()->draw_command_begin_label("Debug GIProbes"); for (int i = 0; i < (int)p_gi_probes.size(); i++) { _debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); } + RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); } @@ -1798,7 +1905,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf dc.set_depth_correction(true); CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); + RD::get_singleton()->draw_command_begin_label("Debug SDFGI"); _debug_sdfgi_probes(p_render_buffer, draw_list, opaque_framebuffer, cm); + RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); } @@ -1811,30 +1920,35 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf correction.set_depth_correction(true); projection = correction * p_cam_projection; } - + RD::get_singleton()->draw_command_begin_label("Draw Sky"); _draw_sky(can_continue_color, can_continue_depth, opaque_framebuffer, p_environment, projection, p_cam_transform); + RD::get_singleton()->draw_command_end_label(); } if (render_buffer && !can_continue_color && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color, true); + RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color); if (using_separate_specular) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->specular_msaa, render_buffer->specular, true); + RD::get_singleton()->texture_resolve_multisample(render_buffer->specular_msaa, render_buffer->specular); } } if (render_buffer && !can_continue_depth && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth, true); + RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth); } if (using_separate_specular) { if (using_sss) { RENDER_TIMESTAMP("Sub Surface Scattering"); + RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering"); _process_sss(p_render_buffer, p_cam_projection); + RD::get_singleton()->draw_command_end_label(); } if (using_ssr) { RENDER_TIMESTAMP("Screen Space Reflection"); + RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections"); _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED); + RD::get_singleton()->draw_command_end_label(); } else { //just mix specular back RENDER_TIMESTAMP("Merge Specular"); @@ -1844,30 +1958,44 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RENDER_TIMESTAMP("Render Transparent Pass"); - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + RD::get_singleton()->draw_command_begin_label("Render Transparent Pass"); + + rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true); - render_list.sort_by_reverse_depth_and_priority(true); + _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); { - RenderListParameters render_list_params(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); } + RD::get_singleton()->draw_command_end_label(); + + RD::get_singleton()->draw_command_begin_label("Resolve"); + if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color, true); + RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color); } -} -void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { - RENDER_TIMESTAMP("Setup Rendering Shadow"); + RD::get_singleton()->draw_command_end_label(); +} +void RendererSceneRenderForward::_render_shadow_begin() { + scene_state.shadow_passes.clear(); + RD::get_singleton()->draw_command_begin_label("Shadow Setup"); _update_render_base_uniform_set(); - render_pass++; + render_list[RENDER_LIST_SECONDARY].clear(); + scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); +} +void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { + uint32_t shadow_pass_index = scene_state.shadow_passes.size(); + + SceneState::ShadowPass shadow_pass; scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; - _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_zfar, false, p_use_pancake); + _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), !p_flip_y, Color(), 0, p_zfar, false, p_use_pancake, shadow_pass_index); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { p_screen_lod_threshold = 0.0; @@ -1875,72 +2003,116 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; - _fill_render_list(p_instances, pass_mode, p_projection, p_transform); + uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size(); + _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_projection, p_transform, false, false, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, true); + uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from; + render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size); + _fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false); + + { + //regular forward for now + bool flip_cull = p_use_dp_flip; + if (p_flip_y) { + flip_cull = !flip_cull; + } - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + shadow_pass.element_from = render_list_from; + shadow_pass.element_count = render_list_size; + shadow_pass.flip_cull = flip_cull; + shadow_pass.pass_mode = pass_mode; - RENDER_TIMESTAMP("Render Shadow"); + shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete + shadow_pass.camera_plane = p_camera_plane; + shadow_pass.screen_lod_threshold = p_screen_lod_threshold; + shadow_pass.lod_distance_multiplier = p_lod_distance_multiplier; - render_list.sort_by_key(false); + shadow_pass.framebuffer = p_framebuffer; + shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE); + shadow_pass.final_depth_action = p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE; + shadow_pass.rect = p_rect; - { - //regular forward for now - RenderListParameters render_list_params(render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); - _render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); + scene_state.shadow_passes.push_back(shadow_pass); } } +void RendererSceneRenderForward::_render_shadow_process() { + _update_instance_data_buffer(RENDER_LIST_SECONDARY); + //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) + + for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { + //render passes need to be configured after instance buffer is done, since they need the latest version + SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; + shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>(), false, i); + } + + RD::get_singleton()->draw_command_end_label(); +} +void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) { + RD::get_singleton()->draw_command_begin_label("Shadow Render"); + + for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { + SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; + RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); + _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); + } + + if (p_barrier != RD::BARRIER_MASK_NO_BARRIER) { + RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, p_barrier); + } + RD::get_singleton()->draw_command_end_label(); +} + void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); - _update_render_base_uniform_set(); - - render_pass++; + RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); + _update_render_base_uniform_set(); scene_state.ubo.dual_paraboloid_side = 0; - _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false); + _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false); PassMode pass_mode = PASS_MODE_SHADOW; - _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); + _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_cam_projection, p_cam_transform); + render_list[RENDER_LIST_SECONDARY].sort_by_key(); + _fill_instance_data(RENDER_LIST_SECONDARY); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); - RENDER_TIMESTAMP("Render Collider Heightield"); - - render_list.sort_by_key(false); + RENDER_TIMESTAMP("Render Collider Heightfield"); { //regular forward for now - RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, true, rp_uniform_set); _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } + RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); - _update_render_base_uniform_set(); + RD::get_singleton()->draw_command_begin_label("Render Material"); - render_pass++; + _update_render_base_uniform_set(); scene_state.ubo.dual_paraboloid_side = 0; - scene_state.ubo.material_uv2_mode = true; + scene_state.ubo.material_uv2_mode = false; - _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); + _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); + _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_cam_projection, p_cam_transform); + render_list[RENDER_LIST_SECONDARY].sort_by_key(); + _fill_instance_data(RENDER_LIST_SECONDARY); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); - render_list.sort_by_key(false); - { - RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, rp_uniform_set); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1952,31 +2124,33 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); RD::get_singleton()->draw_list_end(); } + + RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); - _update_render_base_uniform_set(); + RD::get_singleton()->draw_command_begin_label("Render UV2"); - render_pass++; + _update_render_base_uniform_set(); scene_state.ubo.dual_paraboloid_side = 0; scene_state.ubo.material_uv2_mode = true; - _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); + _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); + _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, CameraMatrix(), Transform()); + render_list[RENDER_LIST_SECONDARY].sort_by_key(); + _fill_instance_data(RENDER_LIST_SECONDARY); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); - render_list.sort_by_key(false); - { - RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, rp_uniform_set, true); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2012,23 +2186,24 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance * RD::get_singleton()->draw_list_end(); } + + RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); + RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel"); + _update_render_base_uniform_set(); RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); ERR_FAIL_COND(!render_buffer); - render_pass++; - PassMode pass_mode = PASS_MODE_SDF; - _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); - render_list.sort_by_key(false); - - RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); + _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, CameraMatrix(), Transform()); + render_list[RENDER_LIST_SECONDARY].sort_by_key(); + _fill_instance_data(RENDER_LIST_SECONDARY); Vector3 half_extents = p_bounds.size * 0.5; Vector3 center = p_bounds.position + half_extents; @@ -2079,7 +2254,9 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto RendererStorageRD::store_transform(to_bounds.affine_inverse() * cam_xform, scene_state.ubo.sdf_to_bounds); - _setup_environment(RID(), RID(), camera_proj, cam_xform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); + _setup_environment(RID(), RID(), camera_proj, cam_xform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0); + + RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); Map<Size2i, RID>::Element *E = sdfgi_framebuffer_size_cache.find(fb_size); if (!E) { @@ -2087,9 +2264,11 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); } - RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, rp_uniform_set, false); _render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); } + + RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderForward::_base_uniforms_changed() { @@ -2141,50 +2320,49 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 3; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.uniform_buffer); + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(get_omni_light_buffer()); uniforms.push_back(u); } - { RD::Uniform u; - u.binding = 5; + u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(get_positional_light_buffer()); + u.ids.push_back(get_spot_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 6; + u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_reflection_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 7; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(get_directional_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 10; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 11; + u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_capture_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 12; + u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture(); u.ids.push_back(decal_atlas); @@ -2192,7 +2370,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 13; + u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture_srgb(); u.ids.push_back(decal_atlas); @@ -2200,7 +2378,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 14; + u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_decal_buffer()); uniforms.push_back(u); @@ -2208,35 +2386,8 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 15; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(get_cluster_builder_texture()); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 16; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(get_cluster_builder_indices_buffer()); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 17; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - if (directional_shadow_get_texture().is_valid()) { - u.ids.push_back(directional_shadow_get_texture()); - } else { - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); - } - uniforms.push_back(u); - } - - { - RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 18; + u.binding = 12; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); } @@ -2244,7 +2395,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { if (!low_end) { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 19; + u.binding = 13; u.ids.push_back(sdfgi_get_ubo()); uniforms.push_back(u); } @@ -2253,10 +2404,9 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } } -RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps) { - if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { - RD::get_singleton()->free(render_pass_uniform_set); - } +RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { + //there should always be enough uniform buffers for render passes, otherwise bugs + ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); RenderBufferDataForward *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -2268,6 +2418,24 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff Vector<RD::Uniform> uniforms; { + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(scene_state.uniform_buffers[p_index]); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + RID instance_buffer = scene_state.instance_buffer[p_render_list]; + if (instance_buffer == RID()) { + instance_buffer = default_vec4_xform_buffer; // any buffer will do since its not used + } + u.ids.push_back(instance_buffer); + uniforms.push_back(u); + } + { RID radiance_texture; if (p_radiance_texture.is_valid()) { radiance_texture = p_radiance_texture; @@ -2275,7 +2443,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } RD::Uniform u; - u.binding = 0; + u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(radiance_texture); uniforms.push_back(u); @@ -2284,7 +2452,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); RD::Uniform u; - u.binding = 1; + u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (ref_texture.is_valid()) { u.ids.push_back(ref_texture); @@ -2296,7 +2464,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 2; + u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; if (p_shadow_atlas.is_valid()) { @@ -2310,7 +2478,18 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 3; + u.binding = 5; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { + u.ids.push_back(directional_shadow_get_texture()); + } else { + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(scene_state.max_lightmaps); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); @@ -2329,7 +2508,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 4; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); @@ -2350,7 +2529,16 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 5; + u.binding = 8; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer; + u.ids.push_back(cb); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); @@ -2358,17 +2546,18 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 6; + u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } + if (!low_end) { { RD::Uniform u; - u.binding = 7; + u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); @@ -2377,7 +2566,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 8; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2387,24 +2576,26 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 9; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID ambient_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_ambient_texture(p_render_buffers) : RID(); + RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 10; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID reflection_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_reflection_texture(p_render_buffers) : RID(); + RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 11; + u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { @@ -2417,7 +2608,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 12; + u.binding = 16; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); @@ -2428,14 +2619,14 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 13; + u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 14; + u.binding = 18; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { @@ -2451,8 +2642,16 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } } - render_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); - return render_pass_uniform_set; + if (p_index >= (int)render_pass_uniform_sets.size()) { + render_pass_uniform_sets.resize(p_index + 1); + } + + if (render_pass_uniform_sets[p_index].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[p_index])) { + RD::get_singleton()->free(render_pass_uniform_sets[p_index]); + } + + render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + return render_pass_uniform_sets[p_index]; } RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { @@ -2463,10 +2662,24 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed Vector<RD::Uniform> uniforms; { + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(scene_state.uniform_buffers[0]); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(scene_state.instance_buffer[RENDER_LIST_SECONDARY]); + uniforms.push_back(u); + } + { // No radiance texture. RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RD::Uniform u; - u.binding = 0; + u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(radiance_texture); uniforms.push_back(u); @@ -2476,7 +2689,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed // No reflection atlas. RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); RD::Uniform u; - u.binding = 1; + u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(ref_texture); uniforms.push_back(u); @@ -2485,7 +2698,17 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed { // No shadow atlas. RD::Uniform u; - u.binding = 2; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + u.ids.push_back(texture); + uniforms.push_back(u); + } + + { + // No directional shadow atlas. + RD::Uniform u; + u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); @@ -2495,7 +2718,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed { // No Lightmaps RD::Uniform u; - u.binding = 3; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(scene_state.max_lightmaps); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); @@ -2509,7 +2732,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed { // No GIProbes RD::Uniform u; - u.binding = 4; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); @@ -2519,33 +2742,43 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed uniforms.push_back(u); } + + { + RD::Uniform u; + u.binding = 8; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + RID cb = default_vec4_xform_buffer; + u.ids.push_back(cb); + uniforms.push_back(u); + } + // actual sdfgi stuff { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; + u.binding = 9; u.ids.push_back(p_albedo_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; + u.binding = 10; u.ids.push_back(p_emission_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; + u.binding = 11; u.ids.push_back(p_emission_aniso_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 8; + u.binding = 12; u.ids.push_back(p_geom_facing_texture); uniforms.push_back(u); } @@ -2569,18 +2802,6 @@ RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_ return rb->normal_roughness_buffer; } -RID RendererSceneRenderForward::_render_buffers_get_ambient_texture(RID p_render_buffers) { - RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); - - return rb->ambient_buffer; -} - -RID RendererSceneRenderForward::_render_buffers_get_reflection_texture(RID p_render_buffers) { - RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); - - return rb->reflection_buffer; -} - RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr; void RendererSceneRenderForward::set_time(double p_time, double p_step) { @@ -2650,10 +2871,17 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge } MaterialData *material_shadow = nullptr; - //void *surface_shadow = nullptr; + void *surface_shadow = nullptr; if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + + RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh); + + if (shadow_mesh.is_valid()) { + surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface); + } + } else { material_shadow = p_material; } @@ -2675,7 +2903,8 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge //shadow sdcache->shader_shadow = material_shadow->shader_data; sdcache->material_uniform_set_shadow = material_shadow->uniform_set; - sdcache->surface_shadow = sdcache->surface; //when adding special shadow meshes, will use this + + sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface; sdcache->owner = ginstance; @@ -2687,10 +2916,11 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge sdcache->sort.sort_key1 = 0; sdcache->sort.sort_key2 = 0; - sdcache->sort.surface_type = ginstance->data->base_type; - sdcache->sort.material_id = p_material_id; + sdcache->sort.surface_index = p_surface; + sdcache->sort.material_id_low = p_material_id & 0x3FFF; + sdcache->sort.material_id_hi = p_material_id >> 14; sdcache->sort.shader_id = p_shader_id; - sdcache->sort.geometry_id = p_mesh.get_local_index(); + sdcache->sort.geometry_id = p_mesh.get_local_index(); //only meshes can repeat anyway sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; sdcache->sort.priority = p_material->priority; } @@ -2820,11 +3050,6 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g //Fill push constant - ginstance->push_constant.instance_uniforms_ofs = ginstance->data->shader_parameters_offset >= 0 ? ginstance->data->shader_parameters_offset : 0; - ginstance->push_constant.layer_mask = ginstance->data->layer_mask; - ginstance->push_constant.flags = 0; - ginstance->push_constant.gi_offset = 0xFFFFFFFF; //disabled - bool store_transform = true; if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { @@ -2881,21 +3106,10 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g } } - if (store_transform) { - RendererStorageRD::store_transform(ginstance->data->transform, ginstance->push_constant.transform); - } else { - RendererStorageRD::store_transform(Transform(), ginstance->push_constant.transform); - } - + ginstance->store_transform_cache = store_transform; ginstance->can_sdfgi = false; - if (lightmap_instance_is_valid(ginstance->lightmap_instance)) { - ginstance->push_constant.gi_offset = ginstance->data->lightmap_slice_index << 16; - ginstance->push_constant.lightmap_uv_scale[0] = ginstance->data->lightmap_uv_scale.position.x; - ginstance->push_constant.lightmap_uv_scale[1] = ginstance->data->lightmap_uv_scale.position.y; - ginstance->push_constant.lightmap_uv_scale[2] = ginstance->data->lightmap_uv_scale.size.width; - ginstance->push_constant.lightmap_uv_scale[3] = ginstance->data->lightmap_uv_scale.size.height; - } else if (!low_end) { + if (!lightmap_instance_is_valid(ginstance->lightmap_instance) && !low_end) { if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } @@ -2985,8 +3199,7 @@ void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryIns void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - RendererStorageRD::store_transform(p_transform, ginstance->push_constant.transform); - ginstance->data->transform = p_transform; + ginstance->transform = p_transform; ginstance->mirror = p_transform.basis.determinant() < 0; ginstance->data->aabb = p_aabb; ginstance->transformed_aabb = p_transformed_aabb; @@ -3021,8 +3234,8 @@ void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInst GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lightmap_instance = p_lightmap_instance; - ginstance->data->lightmap_uv_scale = p_lightmap_uv_scale; - ginstance->data->lightmap_slice_index = p_lightmap_slice_index; + ginstance->lightmap_uv_scale = p_lightmap_uv_scale; + ginstance->lightmap_slice_index = p_lightmap_slice_index; _geometry_instance_mark_dirty(ginstance); } void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { @@ -3045,7 +3258,7 @@ void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(Geometry void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - ginstance->data->shader_parameters_offset = p_offset; + ginstance->shader_parameters_offset = p_offset; _geometry_instance_mark_dirty(ginstance); } void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { @@ -3059,8 +3272,7 @@ void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - ginstance->data->layer_mask = p_layer_mask; - ginstance->push_constant.layer_mask = p_layer_mask; + ginstance->layer_mask = p_layer_mask; } void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) { @@ -3092,7 +3304,7 @@ void RendererSceneRenderForward::geometry_instance_pair_decal_instances(Geometry Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) { GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); ERR_FAIL_COND_V(!ginstance, Transform()); - return ginstance->data->transform; + return ginstance->transform; } AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) { GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); @@ -3360,13 +3572,6 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor shader.compiler.initialize(actions); } - //render list - render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)128000); - render_list.init(); - render_pass = 0; - - scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); - { //default material and shader default_shader = storage->shader_create(); @@ -3420,8 +3625,10 @@ RendererSceneRenderForward::~RendererSceneRenderForward() { directional_shadow_atlas_set_size(0); //clear base uniform set if still valid - if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { - RD::get_singleton()->free(render_pass_uniform_set); + for (uint32_t i = 0; i < render_pass_uniform_sets.size(); i++) { + if (render_pass_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[i])) { + RD::get_singleton()->free(render_pass_uniform_sets[i]); + } } if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { @@ -3440,9 +3647,16 @@ RendererSceneRenderForward::~RendererSceneRenderForward() { storage->free(default_material); { - RD::get_singleton()->free(scene_state.uniform_buffer); + for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) { + RD::get_singleton()->free(scene_state.uniform_buffers[i]); + } RD::get_singleton()->free(scene_state.lightmap_buffer); RD::get_singleton()->free(scene_state.lightmap_capture_buffer); + for (uint32_t i = 0; i < RENDER_LIST_MAX; i++) { + if (scene_state.instance_buffer[i] != RID()) { + RD::get_singleton()->free(scene_state.instance_buffer[i]); + } + } memdelete_arr(scene_state.lightmap_captures); } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h index 3b5a5ad96f..af78c50fda 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h @@ -50,6 +50,15 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { MAX_GI_PROBES = 8, MAX_LIGHTMAPS = 8, MAX_GI_PROBES_PER_INSTANCE = 2, + INSTANCE_DATA_BUFFER_MIN_SIZE = 4096 + }; + + enum RenderListType { + RENDER_LIST_OPAQUE, //used for opaque objects + RENDER_LIST_ALPHA, //used for transparent objects + RENDER_LIST_SECONDARY, //used for shadows and other objects + RENDER_LIST_MAX + }; /* Scene Shader */ @@ -213,9 +222,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID normal_roughness_buffer; RID giprobe_buffer; - RID ambient_buffer; - RID reflection_buffer; - RS::ViewportMSAA msaa; RD::TextureSamples texture_samples; @@ -236,7 +242,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID render_sdfgi_uniform_set; void ensure_specular(); - void ensure_gi(); void ensure_giprobe(); void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); @@ -249,7 +254,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID shadow_sampler; RID render_base_uniform_set; - RID render_pass_uniform_set; + LocalVector<RID> render_pass_uniform_sets; RID sdfgi_pass_uniform_set; uint64_t lightmap_texture_array_version = 0xFFFFFFFF; @@ -258,12 +263,61 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb); virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); - virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers); - virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers); void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); - RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps); + RID _setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas = false, int p_index = 0); + + enum PassMode { + PASS_MODE_COLOR, + PASS_MODE_COLOR_SPECULAR, + PASS_MODE_COLOR_TRANSPARENT, + PASS_MODE_SHADOW, + PASS_MODE_SHADOW_DP, + PASS_MODE_DEPTH, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_MATERIAL, + PASS_MODE_SDF, + }; + + struct GeometryInstanceSurfaceDataCache; + struct RenderElementInfo; + + struct RenderListParameters { + GeometryInstanceSurfaceDataCache **elements = nullptr; + RenderElementInfo *element_info = nullptr; + int element_count = 0; + bool reverse_cull = false; + PassMode pass_mode = PASS_MODE_COLOR; + bool no_gi = false; + RID render_pass_uniform_set; + bool force_wireframe = false; + Vector2 uv_offset; + Plane lod_plane; + float lod_distance_multiplier = 0.0; + float screen_lod_threshold = 0.0; + RD::FramebufferFormatID framebuffer_format = 0; + uint32_t element_offset = 0; + uint32_t barrier = RD::BARRIER_MASK_ALL; + + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + elements = p_elements; + element_info = p_element_info; + element_count = p_element_count; + reverse_cull = p_reverse_cull; + pass_mode = p_pass_mode; + no_gi = p_no_gi; + render_pass_uniform_set = p_render_pass_uniform_set; + force_wireframe = p_force_wireframe; + uv_offset = p_uv_offset; + lod_plane = p_lod_plane; + lod_distance_multiplier = p_lod_distance_multiplier; + screen_lod_threshold = p_screen_lod_threshold; + element_offset = p_element_offset; + barrier = p_barrier; + } + }; struct LightmapData { float normal_xform[12]; @@ -300,6 +354,11 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { float viewport_size[2]; float screen_pixel_size[2]; + uint32_t cluster_shift; + uint32_t cluster_width; + uint32_t cluster_type_size; + uint32_t max_cluster_element_count_div_32; + float directional_penumbra_shadow_kernel[128]; //32 vec4s float directional_soft_shadow_kernel[128]; float penumbra_shadow_kernel[128]; @@ -368,9 +427,24 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { uint32_t pancake_shadows; }; + struct PushConstant { + uint32_t base_index; // + uint32_t uv_offset; //packed + uint32_t pad[2]; + }; + + struct InstanceData { + float transform[16]; + uint32_t flags; + uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables + uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint32_t layer_mask; + float lightmap_uv_scale[4]; + }; + UBO ubo; - RID uniform_buffer; + LocalVector<RID> uniform_buffers; LightmapData lightmaps[MAX_LIGHTMAPS]; RID lightmap_ids[MAX_LIGHTMAPS]; @@ -379,6 +453,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { uint32_t max_lightmaps; RID lightmap_buffer; + RID instance_buffer[RENDER_LIST_MAX]; + uint32_t instance_buffer_size[RENDER_LIST_MAX] = { 0, 0, 0 }; + LocalVector<InstanceData> instance_data[RENDER_LIST_MAX]; + LightmapCaptureData *lightmap_captures; uint32_t max_lightmap_captures; RID lightmap_capture_buffer; @@ -391,10 +469,29 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { bool used_depth_texture = false; bool used_sss = false; + struct ShadowPass { + uint32_t element_from; + uint32_t element_count; + bool flip_cull; + PassMode pass_mode; + + RID rp_uniform_set; + Plane camera_plane; + float lod_distance_multiplier; + float screen_lod_threshold; + + RID framebuffer; + RD::InitialAction initial_depth_action; + RD::FinalAction final_depth_action; + Rect2i rect; + }; + + LocalVector<ShadowPass> shadow_passes; + } scene_state; static RendererSceneRenderForward *singleton; - uint64_t render_pass; + double time; RID default_shader; RID default_material; @@ -408,51 +505,15 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID default_vec4_xform_buffer; RID default_vec4_xform_uniform_set; - enum PassMode { - PASS_MODE_COLOR, - PASS_MODE_COLOR_SPECULAR, - PASS_MODE_COLOR_TRANSPARENT, - PASS_MODE_SHADOW, - PASS_MODE_SHADOW_DP, - PASS_MODE_DEPTH, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, - PASS_MODE_DEPTH_MATERIAL, - PASS_MODE_SDF, - }; - - void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); + void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_giprobes(const PagedArray<RID> &p_giprobes); void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform); - struct GeometryInstanceSurfaceDataCache; - - struct RenderListParameters { - GeometryInstanceSurfaceDataCache **elements = nullptr; - int element_count = 0; - bool reverse_cull = false; - PassMode pass_mode = PASS_MODE_COLOR; - bool no_gi = false; - RID render_pass_uniform_set; - bool force_wireframe = false; - Vector2 uv_offset; - Plane lod_plane; - float lod_distance_multiplier = 0.0; - float screen_lod_threshold = 0.0; - RD::FramebufferFormatID framebuffer_format = 0; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) { - elements = p_elements; - element_count = p_element_count; - reverse_cull = p_reverse_cull; - pass_mode = p_pass_mode; - no_gi = p_no_gi; - render_pass_uniform_set = p_render_pass_uniform_set; - force_wireframe = p_force_wireframe; - uv_offset = p_uv_offset; - lod_plane = p_lod_plane; - lod_distance_multiplier = p_lod_distance_multiplier; - screen_lod_threshold = p_screen_lod_threshold; - } + struct RenderElementInfo { + uint32_t repeat : 22; + uint32_t uses_lightmap : 1; + uint32_t uses_forward_gi : 1; + uint32_t lod_index : 8; }; template <PassMode p_pass_mode> @@ -466,7 +527,9 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { uint32_t render_list_thread_threshold = 500; - void _fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false); + void _update_instance_data_buffer(RenderListType p_render_list); + void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true); + void _fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, const Plane &p_lod_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, bool p_append = false); Map<Size2i, RID> sdfgi_framebuffer_size_cache; @@ -494,14 +557,17 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { union { struct { - uint32_t geometry_id; - uint32_t material_id; - uint32_t shader_id; - uint32_t surface_type : 4; - uint32_t uses_forward_gi : 1; //set during addition - uint32_t uses_lightmap : 1; //set during addition - uint32_t depth_layer : 4; //set during addition - uint32_t priority : 8; + uint64_t lod_index : 8; + uint64_t surface_index : 10; + uint64_t geometry_id : 32; + uint64_t material_id_low : 14; + + uint64_t material_id_hi : 18; + uint64_t shader_id : 32; + uint64_t uses_forward_gi : 1; + uint64_t uses_lightmap : 1; + uint64_t depth_layer : 4; + uint64_t priority : 8; }; struct { uint64_t sort_key1; @@ -533,20 +599,20 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { float lod_model_scale = 1.0; AABB transformed_aabb; //needed for LOD float depth = 0; - struct PushConstant { - float transform[16]; - uint32_t flags; - uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables - uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index) - uint32_t layer_mask; - float lightmap_uv_scale[4]; - } push_constant; + uint32_t gi_offset_cache = 0; + uint32_t flags_cache = 0; + bool store_transform_cache = true; + int32_t shader_parameters_offset = -1; + uint32_t lightmap_slice_index; + Rect2 lightmap_uv_scale; + uint32_t layer_mask = 1; RID transforms_uniform_set; uint32_t instance_count = 0; RID mesh_instance; bool can_sdfgi = false; //used during setup uint32_t base_flags = 0; + Transform transform; RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; RID lightmap_instance; GeometryInstanceLightmapSH *lightmap_sh = nullptr; @@ -559,21 +625,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RS::InstanceType base_type; RID skeleton; - - uint32_t layer_mask = 1; - Vector<RID> surface_materials; RID material_override; - Transform transform; AABB aabb; - int32_t shader_parameters_offset = -1; bool use_dynamic_gi = false; bool use_baked_light = false; bool cast_double_sided_shaodows = false; bool mirror = false; - Rect2 lightmap_uv_scale; - uint32_t lightmap_slice_index = 0; bool dirty_dependencies = false; RendererStorage::DependencyTracker dependency_tracker; @@ -605,16 +664,12 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { /* Render List */ struct RenderList { - int max_elements; - - GeometryInstanceSurfaceDataCache **elements = nullptr; - - int element_count; - int alpha_element_count; + LocalVector<GeometryInstanceSurfaceDataCache *> elements; + LocalVector<RenderElementInfo> element_info; void clear() { - element_count = 0; - alpha_element_count = 0; + elements.clear(); + element_info.clear(); } //should eventually be replaced by radix @@ -625,13 +680,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } }; - void sort_by_key(bool p_alpha) { + void sort_by_key() { SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } + sorter.sort(elements.ptr(), elements.size()); + } + + void sort_by_key_range(uint32_t p_from, uint32_t p_size) { + SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; + sorter.sort(elements.ptr() + p_from, p_size); } struct SortByDepth { @@ -640,14 +696,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } }; - void sort_by_depth(bool p_alpha) { //used for shadows + void sort_by_depth() { //used for shadows SortArray<GeometryInstanceSurfaceDataCache *, SortByDepth> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } + sorter.sort(elements.ptr(), elements.size()); } struct SortByReverseDepthAndPriority { @@ -659,50 +711,24 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } + sorter.sort(elements.ptr(), elements.size()); } _FORCE_INLINE_ void add_element(GeometryInstanceSurfaceDataCache *p_element) { - if (element_count + alpha_element_count >= max_elements) { - return; - } - elements[element_count] = p_element; - element_count++; - } - - _FORCE_INLINE_ void add_alpha_element(GeometryInstanceSurfaceDataCache *p_element) { - if (element_count + alpha_element_count >= max_elements) { - return; - } - int idx = max_elements - alpha_element_count - 1; - elements[idx] = p_element; - alpha_element_count++; - } - - void init() { - element_count = 0; - alpha_element_count = 0; - elements = memnew_arr(GeometryInstanceSurfaceDataCache *, max_elements); - } - - RenderList() { - max_elements = 0; - } - - ~RenderList() { - memdelete_arr(elements); + elements.push_back(p_element); } }; - RenderList render_list; + RenderList render_list[RENDER_LIST_MAX]; protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); - virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); + + virtual void _render_shadow_begin(); + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); + virtual void _render_shadow_process(); + virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index a655edcfa7..6cc32a9bde 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -183,13 +183,11 @@ void RendererSceneRenderRD::_create_reflection_importance_sample(ReflectionData void RendererSceneRenderRD::_update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end) { for (int i = p_start; i < p_end; i++) { - for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) { - for (int k = 0; k < 6; k++) { - RID view = rd.layers[i].mipmaps[j].views[k]; - RID texture = rd.layers[i].mipmaps[j + 1].views[k]; - Size2i size = rd.layers[i].mipmaps[j + 1].size; - storage->get_effects()->make_mipmap(view, texture, size); - } + for (int j = 0; j < rd.layers[i].views.size() - 1; j++) { + RID view = rd.layers[i].views[j]; + RID texture = rd.layers[i].views[j + 1]; + Size2i size = rd.layers[i].mipmaps[j + 1].size; + storage->get_effects()->cubemap_downsample(view, texture, size); } } } @@ -669,6 +667,13 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment u.ids.push_back(rb->sdfgi->lightprobe_texture); uniforms.push_back(u); } + { + RD::Uniform u; + u.binding = 11; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(rb->sdfgi->occlusion_texture); + uniforms.push_back(u); + } cascade.sdf_direct_light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, 0), 0); } @@ -951,7 +956,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment sdfgi->cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 0); } - sdfgi->uses_multibounce = env->sdfgi_use_multibounce; + sdfgi->bounce_feedback = env->sdfgi_bounce_feedback; sdfgi->energy = env->sdfgi_energy; sdfgi->normal_bias = env->sdfgi_normal_bias; sdfgi->probe_bias = env->sdfgi_probe_bias; @@ -964,7 +969,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment //check for updates - sdfgi->uses_multibounce = env->sdfgi_use_multibounce; + sdfgi->bounce_feedback = env->sdfgi_bounce_feedback; sdfgi->energy = env->sdfgi_energy; sdfgi->normal_bias = env->sdfgi_normal_bias; sdfgi->probe_bias = env->sdfgi_probe_bias; @@ -1150,150 +1155,72 @@ void RendererSceneRenderRD::_sdfgi_update_cascades(RID p_render_buffers) { cascade_data[i].pad = 0; } - RD::get_singleton()->buffer_update(rb->sdfgi->cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, true); + RD::get_singleton()->buffer_update(rb->sdfgi->cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE); } -void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) { +void RendererSceneRenderRD::_sdfgi_update_light(RID p_render_buffers, RID p_environment) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { return; } - Environment *env = environment_owner.getornull(p_environment); - - RENDER_TIMESTAMP(">SDFGI Update Probes"); - - /* Update Cascades UBO */ - _sdfgi_update_cascades(p_render_buffers); - /* Update Dynamic Lights Buffer */ - - RENDER_TIMESTAMP("Update Lights"); - - /* Update dynamic lights */ - - { - int32_t cascade_light_count[SDFGI::MAX_CASCADES]; - - for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { - SDFGI::Cascade &cascade = rb->sdfgi->cascades[i]; - - SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS]; - uint32_t idx = 0; - for (uint32_t j = 0; j < (uint32_t)p_directional_lights.size(); j++) { - if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { - break; - } - - LightInstance *li = light_instance_owner.getornull(p_directional_lights[j]); - ERR_CONTINUE(!li); - if (storage->light_directional_is_sky_only(li->light)) { - continue; - } + RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light"); - Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z); - dir.y *= rb->sdfgi->y_mult; - dir.normalize(); - lights[idx].direction[0] = dir.x; - lights[idx].direction[1] = dir.y; - lights[idx].direction[2] = dir.z; - Color color = storage->light_get_color(li->light); - color = color.to_linear(); - lights[idx].color[0] = color.r; - lights[idx].color[1] = color.g; - lights[idx].color[2] = color.b; - lights[idx].type = RS::LIGHT_DIRECTIONAL; - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); - lights[idx].has_shadow = storage->light_has_shadow(li->light); - - idx++; - } + /* Update dynamic light */ - AABB cascade_aabb; - cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + cascade.position)) * cascade.cell_size; - cascade_aabb.size = Vector3(1, 1, 1) * rb->sdfgi->cascade_size * cascade.cell_size; - - for (uint32_t j = 0; j < p_positional_light_count; j++) { - if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { - break; - } - - LightInstance *li = light_instance_owner.getornull(p_positional_light_instances[j]); - ERR_CONTINUE(!li); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]); - uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light); - if (i > max_sdfgi_cascade) { - continue; - } + SDGIShader::DirectLightPushConstant push_constant; - if (!cascade_aabb.intersects(li->aabb)) { - continue; - } + push_constant.grid_size[0] = rb->sdfgi->cascade_size; + push_constant.grid_size[1] = rb->sdfgi->cascade_size; + push_constant.grid_size[2] = rb->sdfgi->cascade_size; + push_constant.max_cascades = rb->sdfgi->cascades.size(); + push_constant.probe_axis_size = rb->sdfgi->probe_axis_count; + push_constant.bounce_feedback = rb->sdfgi->bounce_feedback; + push_constant.y_mult = rb->sdfgi->y_mult; + push_constant.use_occlusion = rb->sdfgi->uses_occlusion; - Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z); - //faster to not do this here - //dir.y *= rb->sdfgi->y_mult; - //dir.normalize(); - lights[idx].direction[0] = dir.x; - lights[idx].direction[1] = dir.y; - lights[idx].direction[2] = dir.z; - Vector3 pos = li->transform.origin; - pos.y *= rb->sdfgi->y_mult; - lights[idx].position[0] = pos.x; - lights[idx].position[1] = pos.y; - lights[idx].position[2] = pos.z; - Color color = storage->light_get_color(li->light); - color = color.to_linear(); - lights[idx].color[0] = color.r; - lights[idx].color[1] = color.g; - lights[idx].color[2] = color.b; - lights[idx].type = storage->light_get_type(li->light); - lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); - lights[idx].has_shadow = storage->light_has_shadow(li->light); - lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); - lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].spot_angle = Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)); - lights[idx].spot_attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { + SDFGI::Cascade &cascade = rb->sdfgi->cascades[i]; + push_constant.light_count = rb->sdfgi->cascade_dynamic_light_count[i]; + push_constant.cascade = i; - idx++; - } + if (rb->sdfgi->cascades[i].all_dynamic_lights_dirty || sdfgi_frames_to_update_light == RS::ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME) { + push_constant.process_offset = 0; + push_constant.process_increment = 1; + } else { + static uint32_t frames_to_update_table[RS::ENV_SDFGI_UPDATE_LIGHT_MAX] = { + 1, 2, 4, 8, 16 + }; - if (idx > 0) { - RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, true); - } + uint32_t frames_to_update = frames_to_update_table[sdfgi_frames_to_update_light]; - cascade_light_count[i] = idx; + push_constant.process_offset = RSG::rasterizer->get_frame_number() % frames_to_update; + push_constant.process_increment = frames_to_update; } + rb->sdfgi->cascades[i].all_dynamic_lights_dirty = false; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]); - - SDGIShader::DirectLightPushConstant push_constant; - - push_constant.grid_size[0] = rb->sdfgi->cascade_size; - push_constant.grid_size[1] = rb->sdfgi->cascade_size; - push_constant.grid_size[2] = rb->sdfgi->cascade_size; - push_constant.max_cascades = rb->sdfgi->cascades.size(); - push_constant.probe_axis_size = rb->sdfgi->probe_axis_count; - push_constant.multibounce = rb->sdfgi->uses_multibounce; - push_constant.y_mult = rb->sdfgi->y_mult; - - push_constant.process_offset = 0; - push_constant.process_increment = 1; - - for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { - SDFGI::Cascade &cascade = rb->sdfgi->cascades[i]; - push_constant.light_count = cascade_light_count[i]; - push_constant.cascade = i; + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DirectLightPushConstant)); + RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0); + } + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE); + RD::get_singleton()->draw_command_end_label(); +} - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DirectLightPushConstant)); - RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0); - } - RD::get_singleton()->compute_list_end(); +void RendererSceneRenderRD::_sdfgi_update_probes(RID p_render_buffers, RID p_environment) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(rb == nullptr); + if (rb->sdfgi == nullptr) { + return; } - RENDER_TIMESTAMP("Raytrace"); + RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes"); + + Environment *env = environment_owner.getornull(p_environment); SDGIShader::IntegratePushConstant push_constant; push_constant.grid_size[1] = rb->sdfgi->cascade_size; @@ -1303,7 +1230,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi push_constant.probe_axis_size = rb->sdfgi->probe_axis_count; push_constant.history_index = rb->sdfgi->render_pass % rb->sdfgi->history_size; push_constant.history_size = rb->sdfgi->history_size; - static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 8, 16, 32, 64, 96, 128 }; + static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 }; push_constant.ray_count = ray_count[sdfgi_ray_count]; push_constant.ray_bias = rb->sdfgi->probe_bias; push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; @@ -1362,7 +1289,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi rb->sdfgi->render_pass++; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_PROCESS]); int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR; @@ -1376,14 +1303,47 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sky_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1); } - RD::get_singleton()->compute_list_add_barrier(compute_list); //wait until done + //end later after raster to avoid barriering on layout changes + //RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); + + RD::get_singleton()->draw_command_end_label(); +} + +void RendererSceneRenderRD::_sdfgi_store_probes(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(rb == nullptr); + if (rb->sdfgi == nullptr) { + return; + } + + RD::get_singleton()->barrier(RD::BARRIER_MASK_COMPUTE, RD::BARRIER_MASK_COMPUTE); + RD::get_singleton()->draw_command_begin_label("SDFGI Store Probes"); + + SDGIShader::IntegratePushConstant push_constant; + push_constant.grid_size[1] = rb->sdfgi->cascade_size; + push_constant.grid_size[2] = rb->sdfgi->cascade_size; + push_constant.grid_size[0] = rb->sdfgi->cascade_size; + push_constant.max_cascades = rb->sdfgi->cascades.size(); + push_constant.probe_axis_size = rb->sdfgi->probe_axis_count; + push_constant.history_index = rb->sdfgi->render_pass % rb->sdfgi->history_size; + push_constant.history_size = rb->sdfgi->history_size; + static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 }; + push_constant.ray_count = ray_count[sdfgi_ray_count]; + push_constant.ray_bias = rb->sdfgi->probe_bias; + push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; + push_constant.image_size[1] = rb->sdfgi->probe_axis_count; + push_constant.store_ambient_texture = false; + + push_constant.sky_mode = 0; + push_constant.y_mult = rb->sdfgi->y_mult; // Then store values into the lightprobe texture. Separating these steps has a small performance hit, but it allows for multiple bounces RENDER_TIMESTAMP("Average Probes"); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]); //convert to octahedral to store @@ -1393,20 +1353,22 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { push_constant.cascade = i; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[i].integrate_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1); } - RD::get_singleton()->compute_list_end(); + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE); - RENDER_TIMESTAMP("<SDFGI Update Probes"); + RD::get_singleton()->draw_command_end_label(); } - void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used) { r_gi_probes_used = 0; RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); + RD::get_singleton()->draw_command_begin_label("GIProbes Setup"); + RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers); GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES]; @@ -1490,56 +1452,25 @@ void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transfor } if (p_gi_probes.size() > 0) { - RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, true); + RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE); } -} -void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes) { - RENDER_TIMESTAMP("Render GI"); + RD::get_singleton()->draw_command_end_label(); +} +void RendererSceneRenderRD::_pre_process_gi(RID p_render_buffers, const Transform &p_transform) { + // Do the required buffer transfers and setup before the depth-pre pass, this way GI can + // run in parallel during depth-pre pass and shadow rendering. RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); - Environment *env = environment_owner.getornull(p_environment); - - GI::PushConstant push_constant; - push_constant.screen_size[0] = rb->width; - push_constant.screen_size[1] = rb->height; - push_constant.z_near = p_projection.get_z_near(); - push_constant.z_far = p_projection.get_z_far(); - push_constant.orthogonal = p_projection.is_orthogonal(); - push_constant.proj_info[0] = -2.0f / (rb->width * p_projection.matrix[0][0]); - push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]); - push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; - push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; - push_constant.max_giprobes = MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()); - push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH; - push_constant.use_sdfgi = rb->sdfgi != nullptr; + /* Update Cascades UBO */ - if (env) { - push_constant.ao_color[0] = env->ao_color.r; - push_constant.ao_color[1] = env->ao_color.g; - push_constant.ao_color[2] = env->ao_color.b; - } else { - push_constant.ao_color[0] = 0; - push_constant.ao_color[1] = 0; - push_constant.ao_color[2] = 0; - } + if (rb->sdfgi) { + /* Update general SDFGI Buffer */ - push_constant.cam_rotation[0] = p_transform.basis[0][0]; - push_constant.cam_rotation[1] = p_transform.basis[1][0]; - push_constant.cam_rotation[2] = p_transform.basis[2][0]; - push_constant.cam_rotation[3] = 0; - push_constant.cam_rotation[4] = p_transform.basis[0][1]; - push_constant.cam_rotation[5] = p_transform.basis[1][1]; - push_constant.cam_rotation[6] = p_transform.basis[2][1]; - push_constant.cam_rotation[7] = 0; - push_constant.cam_rotation[8] = p_transform.basis[0][2]; - push_constant.cam_rotation[9] = p_transform.basis[1][2]; - push_constant.cam_rotation[10] = p_transform.basis[2][2]; - push_constant.cam_rotation[11] = 0; + _sdfgi_update_cascades(p_render_buffers); - if (rb->sdfgi) { GI::SDFGIData sdfgi_data; sdfgi_data.grid_size[0] = rb->sdfgi->cascade_size; @@ -1606,8 +1537,171 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough c.to_cell = 1.0 / rb->sdfgi->cascades[i].cell_size; } - RD::get_singleton()->buffer_update(gi.sdfgi_ubo, 0, sizeof(GI::SDFGIData), &sdfgi_data, true); + RD::get_singleton()->buffer_update(gi.sdfgi_ubo, 0, sizeof(GI::SDFGIData), &sdfgi_data, RD::BARRIER_MASK_COMPUTE); + + /* Update dynamic lights in SDFGI cascades */ + + for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { + SDFGI::Cascade &cascade = rb->sdfgi->cascades[i]; + + SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS]; + uint32_t idx = 0; + for (uint32_t j = 0; j < (uint32_t)render_state.sdfgi_update_data->directional_lights->size(); j++) { + if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { + break; + } + + LightInstance *li = light_instance_owner.getornull(render_state.sdfgi_update_data->directional_lights->get(j)); + ERR_CONTINUE(!li); + + if (storage->light_directional_is_sky_only(li->light)) { + continue; + } + + Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z); + dir.y *= rb->sdfgi->y_mult; + dir.normalize(); + lights[idx].direction[0] = dir.x; + lights[idx].direction[1] = dir.y; + lights[idx].direction[2] = dir.z; + Color color = storage->light_get_color(li->light); + color = color.to_linear(); + lights[idx].color[0] = color.r; + lights[idx].color[1] = color.g; + lights[idx].color[2] = color.b; + lights[idx].type = RS::LIGHT_DIRECTIONAL; + lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); + lights[idx].has_shadow = storage->light_has_shadow(li->light); + + idx++; + } + + AABB cascade_aabb; + cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + cascade.position)) * cascade.cell_size; + cascade_aabb.size = Vector3(1, 1, 1) * rb->sdfgi->cascade_size * cascade.cell_size; + + for (uint32_t j = 0; j < render_state.sdfgi_update_data->positional_light_count; j++) { + if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { + break; + } + + LightInstance *li = light_instance_owner.getornull(render_state.sdfgi_update_data->positional_light_instances[j]); + ERR_CONTINUE(!li); + + uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light); + if (i > max_sdfgi_cascade) { + continue; + } + + if (!cascade_aabb.intersects(li->aabb)) { + continue; + } + + Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z); + //faster to not do this here + //dir.y *= rb->sdfgi->y_mult; + //dir.normalize(); + lights[idx].direction[0] = dir.x; + lights[idx].direction[1] = dir.y; + lights[idx].direction[2] = dir.z; + Vector3 pos = li->transform.origin; + pos.y *= rb->sdfgi->y_mult; + lights[idx].position[0] = pos.x; + lights[idx].position[1] = pos.y; + lights[idx].position[2] = pos.z; + Color color = storage->light_get_color(li->light); + color = color.to_linear(); + lights[idx].color[0] = color.r; + lights[idx].color[1] = color.g; + lights[idx].color[2] = color.b; + lights[idx].type = storage->light_get_type(li->light); + lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY); + lights[idx].has_shadow = storage->light_has_shadow(li->light); + lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); + lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); + lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + + idx++; + } + + if (idx > 0) { + RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE); + } + + rb->sdfgi->cascade_dynamic_light_count[i] = idx; + } } +} + +void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes) { + RD::get_singleton()->draw_command_begin_label("GI Render"); + + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(rb == nullptr); + Environment *env = environment_owner.getornull(p_environment); + + if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != gi.half_resolution) { + if (rb->ambient_buffer.is_valid()) { + RD::get_singleton()->free(rb->ambient_buffer); + RD::get_singleton()->free(rb->reflection_buffer); + } + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.width = rb->width; + tf.height = rb->height; + if (gi.half_resolution) { + tf.width >>= 1; + tf.height >>= 1; + } + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->using_half_size_gi = gi.half_resolution; + + _render_buffers_uniform_set_changed(p_render_buffers); + } + + GI::PushConstant push_constant; + + push_constant.screen_size[0] = rb->width; + push_constant.screen_size[1] = rb->height; + push_constant.z_near = p_projection.get_z_near(); + push_constant.z_far = p_projection.get_z_far(); + push_constant.orthogonal = p_projection.is_orthogonal(); + push_constant.proj_info[0] = -2.0f / (rb->width * p_projection.matrix[0][0]); + push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]); + push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; + push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; + push_constant.max_giprobes = MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()); + push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH; + + bool use_sdfgi = rb->sdfgi != nullptr; + bool use_giprobes = push_constant.max_giprobes > 0; + + if (env) { + push_constant.ao_color[0] = env->ao_color.r; + push_constant.ao_color[1] = env->ao_color.g; + push_constant.ao_color[2] = env->ao_color.b; + } else { + push_constant.ao_color[0] = 0; + push_constant.ao_color[1] = 0; + push_constant.ao_color[2] = 0; + } + + push_constant.cam_rotation[0] = p_transform.basis[0][0]; + push_constant.cam_rotation[1] = p_transform.basis[1][0]; + push_constant.cam_rotation[2] = p_transform.basis[2][0]; + push_constant.cam_rotation[3] = 0; + push_constant.cam_rotation[4] = p_transform.basis[0][1]; + push_constant.cam_rotation[5] = p_transform.basis[1][1]; + push_constant.cam_rotation[6] = p_transform.basis[2][1]; + push_constant.cam_rotation[7] = 0; + push_constant.cam_rotation[8] = p_transform.basis[0][2]; + push_constant.cam_rotation[9] = p_transform.basis[1][2]; + push_constant.cam_rotation[10] = p_transform.basis[2][2]; + push_constant.cam_rotation[11] = 0; if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -1693,7 +1787,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 9; - u.ids.push_back(p_ambient_buffer); + u.ids.push_back(rb->ambient_buffer); uniforms.push_back(u); } @@ -1701,7 +1795,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 10; - u.ids.push_back(p_reflection_buffer); + u.ids.push_back(rb->reflection_buffer); uniforms.push_back(u); } @@ -1765,12 +1859,26 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi.shader.version_get_shader(gi.shader_version, 0), 0); } - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi.pipelines[0]); + GI::Mode mode; + + if (rb->using_half_size_gi) { + mode = (use_sdfgi && use_giprobes) ? GI::MODE_HALF_RES_COMBINED : (use_sdfgi ? GI::MODE_HALF_RES_SDFGI : GI::MODE_HALF_RES_GIPROBE); + } else { + mode = (use_sdfgi && use_giprobes) ? GI::MODE_COMBINED : (use_sdfgi ? GI::MODE_SDFGI : GI::MODE_GIPROBE); + } + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi.pipelines[mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GI::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1, 8, 8, 1); - RD::get_singleton()->compute_list_end(); + + if (rb->using_half_size_gi) { + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1); + } else { + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1); + } + //do barrier later to allow oeverlap + //RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //no barriers, let other compute, raster and transfer happen at the same time + RD::get_singleton()->draw_command_end_label(); } RID RendererSceneRenderRD::sky_create() { @@ -2288,7 +2396,7 @@ void RendererSceneRenderRD::_setup_sky(RID p_environment, RID p_render_buffers, } if (light_data_dirty) { - RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights, true); + RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights); RendererSceneRenderRD::SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights; sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights; @@ -2340,7 +2448,7 @@ void RendererSceneRenderRD::_setup_sky(RID p_environment, RID p_render_buffers, sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; sky_scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment); - RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo, true); + RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo); } void RendererSceneRenderRD::_update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { @@ -2973,7 +3081,7 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable) glow_high_quality = p_enable; } -void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { +void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -2985,7 +3093,7 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS:: env->sdfgi_cascades = p_cascades; env->sdfgi_min_cell_size = p_min_cell_size; env->sdfgi_use_occlusion = p_use_occlusion; - env->sdfgi_use_multibounce = p_use_multibounce; + env->sdfgi_bounce_feedback = p_bounce_feedback; env->sdfgi_read_sky_light = p_read_sky; env->sdfgi_energy = p_energy; env->sdfgi_normal_bias = p_normal_bias; @@ -3051,7 +3159,7 @@ float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) c return env->fog_aerial_perspective; } -void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter) { +void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -3065,8 +3173,9 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena env->volumetric_fog_light_energy = p_light_energy; env->volumetric_fog_length = p_length; env->volumetric_fog_detail_spread = p_detail_spread; - env->volumetric_fog_shadow_filter = p_shadow_filter; env->volumetric_fog_gi_inject = p_gi_inject; + env->volumetric_fog_temporal_reprojection = p_temporal_reprojection; + env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount; } void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { @@ -3077,25 +3186,6 @@ void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_siz void RendererSceneRenderRD::environment_set_volumetric_fog_filter_active(bool p_enable) { volumetric_fog_filter_active = p_enable; } -void RendererSceneRenderRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) { - p_shrink_size = nearest_power_of_2_templated(p_shrink_size); - if (volumetric_fog_directional_shadow_shrink == (uint32_t)p_shrink_size) { - return; - } - - _clear_shadow_shrink_stages(directional_shadow.shrink_stages); -} -void RendererSceneRenderRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) { - p_shrink_size = nearest_power_of_2_templated(p_shrink_size); - if (volumetric_fog_positional_shadow_shrink == (uint32_t)p_shrink_size) { - return; - } - - for (uint32_t i = 0; i < shadow_atlas_owner.get_rid_count(); i++) { - ShadowAtlas *sa = shadow_atlas_owner.get_ptr_by_index(i); - _clear_shadow_shrink_stages(sa->shrink_stages); - } -} void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { sdfgi_ray_count = p_ray_count; @@ -3104,6 +3194,9 @@ void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGI void RendererSceneRenderRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) { sdfgi_frames_to_converge = p_frames; } +void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) { + sdfgi_frames_to_update_light = p_update; +} void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { Environment *env = environment_owner.getornull(p_env); @@ -3233,6 +3326,10 @@ RID RendererSceneRenderRD::reflection_atlas_create() { ra.count = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_size"); + ra.cluster_builder = memnew(ClusterBuilderRD); + ra.cluster_builder->set_shared(&cluster_builder_shared); + ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + return reflection_atlas_owner.make_rid(ra); } @@ -3244,6 +3341,8 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref return; //no changes } + ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + ra->size = p_reflection_size; ra->count = p_reflection_count; @@ -3253,7 +3352,6 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref ra->reflection = RID(); RD::get_singleton()->free(ra->depth_buffer); ra->depth_buffer = RID(); - for (int i = 0; i < ra->reflections.size(); i++) { _clear_reflection_data(ra->reflections.write[i].data); if (ra->reflections[i].owner.is_null()) { @@ -3510,13 +3608,28 @@ RID RendererSceneRenderRD::shadow_atlas_create() { return shadow_atlas_owner.make_rid(ShadowAtlas()); } -void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size) { +void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { + if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) { + RD::TextureFormat tf; + tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; + tf.width = shadow_atlas->size; + tf.height = shadow_atlas->size; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + Vector<RID> fb_tex; + fb_tex.push_back(shadow_atlas->depth); + shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex); + } +} + +void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); - if (p_size == shadow_atlas->size) { + if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) { return; } @@ -3524,7 +3637,6 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size) { if (shadow_atlas->depth.is_valid()) { RD::get_singleton()->free(shadow_atlas->depth); shadow_atlas->depth = RID(); - _clear_shadow_shrink_stages(shadow_atlas->shrink_stages); } for (int i = 0; i < 4; i++) { //clear subdivisions @@ -3543,16 +3655,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size) { shadow_atlas->shadow_owners.clear(); shadow_atlas->size = p_size; - - if (shadow_atlas->size) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = shadow_atlas->size; - tf.height = shadow_atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } + shadow_atlas->use_16_bits = p_size; } void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { @@ -3807,10 +3910,24 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i return false; } -void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size) { +void RendererSceneRenderRD::_update_directional_shadow_atlas() { + if (directional_shadow.depth.is_null() && directional_shadow.size > 0) { + RD::TextureFormat tf; + tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; + tf.width = directional_shadow.size; + tf.height = directional_shadow.size; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + Vector<RID> fb_tex; + fb_tex.push_back(directional_shadow.depth); + directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex); + } +} +void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { p_size = nearest_power_of_2_templated(p_size); - if (directional_shadow.size == p_size) { + if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) { return; } @@ -3818,21 +3935,9 @@ void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size) { if (directional_shadow.depth.is_valid()) { RD::get_singleton()->free(directional_shadow.depth); - _clear_shadow_shrink_stages(directional_shadow.shrink_stages); directional_shadow.depth = RID(); + _base_uniforms_changed(); } - - if (p_size > 0) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = p_size; - tf.height = p_size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - _base_uniforms_changed(); } void RendererSceneRenderRD::set_directional_shadow_count(int p_count) { @@ -3952,11 +4057,7 @@ void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_inst LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); - if (storage->light_get_type(light_instance->light) != RS::LIGHT_DIRECTIONAL) { - p_pass = 0; - } - - ERR_FAIL_INDEX(p_pass, 4); + ERR_FAIL_INDEX(p_pass, 6); light_instance->shadow_transform[p_pass].camera = p_projection; light_instance->shadow_transform[p_pass].transform = p_transform; @@ -4002,29 +4103,6 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap return &shadow_cubemaps[p_size]; } -RendererSceneRenderRD::ShadowMap *RendererSceneRenderRD::_get_shadow_map(const Size2i &p_size) { - if (!shadow_maps.has(p_size)) { - ShadowMap sm; - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = p_size.width; - tf.height = p_size.height; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - - sm.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - Vector<RID> fbtex; - fbtex.push_back(sm.depth); - sm.fb = RD::get_singleton()->framebuffer_create(fbtex); - - shadow_maps[p_size] = sm; - } - - return &shadow_maps[p_size]; -} - ////////////////////////// RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { @@ -4125,7 +4203,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins gi_probe->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); + RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1); { int total_elements = 0; @@ -4437,7 +4515,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins if (gi_probe->has_dynamic_object_data) { //if it has dynamic object data, it needs to be cleared - RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, gi_probe->mipmaps.size(), 0, 1, true); + RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, gi_probe->mipmaps.size(), 0, 1); } uint32_t light_count = 0; @@ -4469,8 +4547,8 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins l.color[1] = color.g; l.color[2] = color.b; - l.spot_angle_radians = Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)); - l.spot_attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); + l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); Transform xform = light_instance_get_base_transform(light_instance); @@ -4488,7 +4566,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins l.has_shadow = storage->light_has_shadow(light); } - RD::get_singleton()->buffer_update(gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi_probe_lights, true); + RD::get_singleton()->buffer_update(gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi_probe_lights); } } @@ -4889,7 +4967,7 @@ void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawLi push_constant.band_power = 4; push_constant.sections_in_band = ((band_points / 2) - 1); push_constant.band_mask = band_points - 2; - push_constant.section_arc = (Math_PI * 2.0) / float(push_constant.sections_in_band); + push_constant.section_arc = Math_TAU / float(push_constant.sections_in_band); push_constant.y_mult = rb->sdfgi->y_mult; uint32_t total_points = push_constant.sections_in_band * band_points; @@ -5110,9 +5188,6 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { RD::get_singleton()->free(rb->luminance.reduce[i]); } - for (int i = 0; i < rb->luminance.reduce.size(); i++) { - RD::get_singleton()->free(rb->luminance.reduce[i]); - } rb->luminance.reduce.clear(); if (rb->luminance.current.is_valid()) { @@ -5153,6 +5228,13 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { RD::get_singleton()->free(rb->ssr.normal_scaled); rb->ssr.normal_scaled = RID(); } + + if (rb->ambient_buffer.is_valid()) { + RD::get_singleton()->free(rb->ambient_buffer); + RD::get_singleton()->free(rb->reflection_buffer); + rb->ambient_buffer = RID(); + rb->reflection_buffer = RID(); + } } void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) { @@ -5285,9 +5367,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.array_layers = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ssao.depth, "SSAO Depth"); for (uint32_t i = 0; i < tf.mipmaps; i++) { RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i, RD::TEXTURE_SLICE_2D_ARRAY); rb->ssao.depth_slices.push_back(slice); + RD::get_singleton()->set_resource_name(rb->ssao.depth_slices[i], "SSAO Depth Mip " + itos(i) + " "); } } @@ -5300,9 +5384,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.array_layers = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved, "SSAO De-interleaved Array"); for (uint32_t i = 0; i < 4; i++) { RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_deinterleaved, i, 0); rb->ssao.ao_deinterleaved_slices.push_back(slice); + RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " "); } } @@ -5315,9 +5401,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.array_layers = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ssao.ao_pong, "SSAO De-interleaved Array Pong"); for (uint32_t i = 0; i < 4; i++) { RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_pong, i, 0); rb->ssao.ao_pong_slices.push_back(slice); + RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " Pong"); } } @@ -5328,7 +5416,9 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.height = half_height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ssao.importance_map[0], "SSAO Importance Map"); rb->ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ssao.importance_map[1], "SSAO Importance Map Pong"); } { RD::TextureFormat tf; @@ -5337,6 +5427,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.height = rb->height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final"); _render_buffers_uniform_set_changed(p_render_buffers); } ssao_using_half_size = ssao_half_size; @@ -5552,10 +5643,10 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && _render_buffers_get_ambient_texture(p_render_buffers).is_valid()) { + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); - RID ambient_texture = _render_buffers_get_ambient_texture(p_render_buffers); - RID reflection_texture = _render_buffers_get_reflection_texture(p_render_buffers); + RID ambient_texture = rb->ambient_buffer; + RID reflection_texture = rb->reflection_buffer; effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture); } } @@ -5711,7 +5802,7 @@ void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const Camera RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DebugPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1); RD::get_singleton()->compute_list_end(); Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -5747,6 +5838,17 @@ RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() { return default_giprobe_buffer; } +RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + return rb->ambient_buffer; +} +RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + return rb->reflection_buffer; +} + uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); @@ -5884,6 +5986,11 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; rb->use_debanding = p_use_debanding; + if (rb->cluster_builder == nullptr) { + rb->cluster_builder = memnew(ClusterBuilderRD); + } + rb->cluster_builder->set_shared(&cluster_builder_shared); + _free_render_buffer_data(rb); { @@ -5924,6 +6031,12 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); _render_buffers_uniform_set_changed(p_render_buffers); + + rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); +} + +void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) { + gi.half_resolution = p_enable; } void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { @@ -6034,17 +6147,34 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g } void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment) { + cluster.reflection_count = 0; + for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { - RID rpi = p_reflections[i]; + if (cluster.reflection_count == cluster.max_reflections) { + break; + } - if (i >= cluster.max_reflections) { - reflection_probe_instance_set_render_index(rpi, 0); //invalid, but something needs to be set + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflections[i]); + if (!rpi) { continue; } - reflection_probe_instance_set_render_index(rpi, i); + cluster.reflection_sort[cluster.reflection_count].instance = rpi; + cluster.reflection_sort[cluster.reflection_count].depth = -p_camera_inverse_transform.xform(rpi->transform.origin).z; + cluster.reflection_count++; + } + + if (cluster.reflection_count > 0) { + SortArray<Cluster::InstanceSort<ReflectionProbeInstance>> sort_array; + sort_array.sort(cluster.reflection_sort, cluster.reflection_count); + } + + for (uint32_t i = 0; i < cluster.reflection_count; i++) { + ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance; + + rpi->render_index = i; - RID base_probe = reflection_probe_instance_get_probe(rpi); + RID base_probe = rpi->probe; Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; @@ -6053,7 +6183,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; - reflection_ubo.index = reflection_probe_instance_get_atlas_index(rpi); + reflection_ubo.index = rpi->atlas_index; Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe); @@ -6062,46 +6192,50 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti reflection_ubo.box_offset[2] = origin_offset.z; reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe); - float intensity = storage->reflection_probe_get_intensity(base_probe); - bool interior = storage->reflection_probe_is_interior(base_probe); - bool box_projection = storage->reflection_probe_is_box_projection(base_probe); + reflection_ubo.intensity = storage->reflection_probe_get_intensity(base_probe); + reflection_ubo.ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe); - reflection_ubo.params[0] = intensity; - reflection_ubo.params[1] = 0; - reflection_ubo.params[2] = interior ? 1.0 : 0.0; - reflection_ubo.params[3] = box_projection ? 1.0 : 0.0; + reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe); + reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe); Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).to_linear(); float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe); - uint32_t ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe); reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - reflection_ubo.ambient_mode = ambient_mode; - Transform transform = reflection_probe_instance_get_transform(rpi); + Transform transform = rpi->transform; Transform proj = (p_camera_inverse_transform * transform).inverse(); RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix); - cluster.builder.add_reflection_probe(transform, extents); + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); - reflection_probe_instance_set_render_pass(rpi, RSG::rasterizer->get_frame_number()); + rpi->last_pass = RSG::rasterizer->get_frame_number(); } - if (p_reflections.size()) { - RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, MIN(cluster.max_reflections, (unsigned int)p_reflections.size()) * sizeof(ReflectionData), cluster.reflections, true); + if (cluster.reflection_count) { + RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } -void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { - uint32_t light_count = 0; +void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { + Transform inverse_transform = p_camera_transform.affine_inverse(); + r_directional_light_count = 0; r_positional_light_count = 0; sky_scene_state.ubo.directional_light_count = 0; + Plane camera_plane(p_camera_transform.origin, -p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); + + cluster.omni_light_count = 0; + cluster.spot_light_count = 0; + for (int i = 0; i < (int)p_lights.size(); i++) { - RID li = p_lights[i]; - RID base = light_instance_get_base_light(li); + LightInstance *li = light_instance_owner.getornull(p_lights[i]); + if (!li) { + continue; + } + RID base = li->light; ERR_CONTINUE(base.is_null()); @@ -6111,7 +6245,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const // Copy to SkyDirectionalLightData if (r_directional_light_count < sky_scene_state.max_directional_lights) { SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count]; - Transform light_transform = light_instance_get_base_transform(li); + Transform light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); sky_light_data.direction[0] = world_direction.x; @@ -6147,9 +6281,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count]; - Transform light_transform = light_instance_get_base_transform(li); + Transform light_transform = li->transform; - Vector3 direction = p_camera_inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); + Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); light_data.direction[0] = direction.x; light_data.direction[1] = direction.y; @@ -6228,28 +6362,28 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); light_data.blend_splits = storage->light_directional_get_blend_splits(base); for (int j = 0; j < 4; j++) { - Rect2 atlas_rect = light_instance_get_directional_shadow_atlas_rect(li, j); - CameraMatrix matrix = light_instance_get_shadow_camera(li, j); - float split = light_instance_get_directional_shadow_split(li, MIN(limit, j)); + Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; + CameraMatrix matrix = li->shadow_transform[j].camera; + float split = li->shadow_transform[MIN(limit, j)].split; CameraMatrix bias; bias.set_light_bias(); CameraMatrix rectm; rectm.set_light_atlas_rect(atlas_rect); - Transform modelview = (p_camera_inverse_transform * light_instance_get_shadow_transform(li, j)).inverse(); + Transform modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; - float bias_scale = light_instance_get_shadow_bias_scale(li, j); + float bias_scale = li->shadow_transform[j].bias_scale; light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_scale; - light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * light_instance_get_directional_shadow_texel_size(li, j); + light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; - light_data.shadow_z_range[j] = light_instance_get_shadow_range(li, j); - light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j); + light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; + light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); - Vector2 uv_scale = light_instance_get_shadow_uv_scale(li, j); + Vector2 uv_scale = li->shadow_transform[j].uv_scale; uv_scale *= atlas_rect.size; //adapt to atlas size switch (j) { case 0: { @@ -6286,170 +6420,201 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const r_directional_light_count++; } break; - case RS::LIGHT_SPOT: case RS::LIGHT_OMNI: { - if (light_count >= cluster.max_lights) { + if (cluster.omni_light_count >= cluster.max_lights) { continue; } - Transform light_transform = light_instance_get_base_transform(li); + cluster.omni_light_sort[cluster.omni_light_count].instance = li; + cluster.omni_light_sort[cluster.omni_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.omni_light_count++; + } break; + case RS::LIGHT_SPOT: { + if (cluster.spot_light_count >= cluster.max_lights) { + continue; + } - Cluster::LightData &light_data = cluster.lights[light_count]; - cluster.lights_instances[light_count] = li; + cluster.spot_light_sort[cluster.spot_light_count].instance = li; + cluster.spot_light_sort[cluster.spot_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.spot_light_count++; + } break; + } - float sign = storage->light_is_negative(base) ? -1 : 1; - Color linear_col = storage->light_get_color(base).to_linear(); + li->last_pass = RSG::rasterizer->get_frame_number(); + } - light_data.attenuation_energy[0] = Math::make_half_float(storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION)); - light_data.attenuation_energy[1] = Math::make_half_float(sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI); + if (cluster.omni_light_count) { + SortArray<Cluster::InstanceSort<LightInstance>> sorter; + sorter.sort(cluster.omni_light_sort, cluster.omni_light_count); + } - light_data.color_specular[0] = MIN(uint32_t(linear_col.r * 255), 255); - light_data.color_specular[1] = MIN(uint32_t(linear_col.g * 255), 255); - light_data.color_specular[2] = MIN(uint32_t(linear_col.b * 255), 255); - light_data.color_specular[3] = MIN(uint32_t(storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 255), 255); + if (cluster.spot_light_count) { + SortArray<Cluster::InstanceSort<LightInstance>> sorter; + sorter.sort(cluster.spot_light_sort, cluster.spot_light_count); + } - float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); - light_data.inv_radius = 1.0 / radius; + ShadowAtlas *shadow_atlas = nullptr; - Vector3 pos = p_camera_inverse_transform.xform(light_transform.origin); + if (p_shadow_atlas.is_valid() && p_using_shadows) { + shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + } - light_data.position[0] = pos.x; - light_data.position[1] = pos.y; - light_data.position[2] = pos.z; + for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) { + uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count); + Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index]; + RS::LightType type = (i < cluster.omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; + LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; + RID base = li->light; - Vector3 direction = p_camera_inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); + Transform light_transform = li->transform; - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; + float sign = storage->light_is_negative(base) ? -1 : 1; + Color linear_col = storage->light_get_color(base).to_linear(); - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); - light_data.size = size; + float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; - light_data.cone_attenuation_angle[0] = Math::make_half_float(storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION)); - float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); - light_data.cone_attenuation_angle[1] = Math::make_half_float(Math::cos(Math::deg2rad(spot_angle))); + light_data.color[0] = linear_col.r * energy; + light_data.color[1] = linear_col.g * energy; + light_data.color[2] = linear_col.b * energy; + light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.mask = storage->light_get_cull_mask(base); + float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); + light_data.inv_radius = 1.0 / radius; - light_data.atlas_rect[0] = 0; - light_data.atlas_rect[1] = 0; - light_data.atlas_rect[2] = 0; - light_data.atlas_rect[3] = 0; + Vector3 pos = inverse_transform.xform(light_transform.origin); - RID projector = storage->light_get_projector(base); + light_data.position[0] = pos.x; + light_data.position[1] = pos.y; + light_data.position[2] = pos.z; - if (projector.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(projector); + Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); - if (type == RS::LIGHT_SPOT) { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = -rect.size.height; - } else { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y; - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half - } - } else { - light_data.projector_rect[0] = 0; - light_data.projector_rect[1] = 0; - light_data.projector_rect[2] = 0; - light_data.projector_rect[3] = 0; - } + light_data.direction[0] = direction.x; + light_data.direction[1] = direction.y; + light_data.direction[2] = direction.z; - if (p_using_shadows && p_shadow_atlas.is_valid() && shadow_atlas_owns_light_instance(p_shadow_atlas, li)) { - // fill in the shadow information + float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - Color shadow_color = storage->light_get_shadow_color(base); + light_data.size = size; - light_data.shadow_color_enabled[0] = MIN(uint32_t(shadow_color.r * 255), 255); - light_data.shadow_color_enabled[1] = MIN(uint32_t(shadow_color.g * 255), 255); - light_data.shadow_color_enabled[2] = MIN(uint32_t(shadow_color.b * 255), 255); - light_data.shadow_color_enabled[3] = 255; + light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); + light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle)); - if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0); - float shadow_texel_size = Math::tan(Math::deg2rad(spot_angle)) * radius * 2.0; - shadow_texel_size *= light_instance_get_shadow_texel_size(li, p_shadow_atlas); + light_data.mask = storage->light_get_cull_mask(base); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size; + light_data.atlas_rect[0] = 0; + light_data.atlas_rect[1] = 0; + light_data.atlas_rect[2] = 0; + light_data.atlas_rect[3] = 0; - } else { //omni - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0; - float shadow_texel_size = light_instance_get_shadow_texel_size(li, p_shadow_atlas); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 2.0; // applied in -1 .. 1 space - } + RID projector = storage->light_get_projector(base); - light_data.transmittance_bias = storage->light_get_transmittance_bias(base); + if (projector.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(projector); - Rect2 rect = light_instance_get_shadow_atlas_rect(li, p_shadow_atlas); + if (type == RS::LIGHT_SPOT) { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = -rect.size.height; + } else { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y; + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half + } + } else { + light_data.projector_rect[0] = 0; + light_data.projector_rect[1] = 0; + light_data.projector_rect[2] = 0; + light_data.projector_rect[3] = 0; + } - light_data.atlas_rect[0] = rect.position.x; - light_data.atlas_rect[1] = rect.position.y; - light_data.atlas_rect[2] = rect.size.width; - light_data.atlas_rect[3] = rect.size.height; + if (shadow_atlas && shadow_atlas->shadow_owners.has(li->self)) { + // fill in the shadow information - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.shadow_enabled = true; - if (type == RS::LIGHT_OMNI) { - light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another - Transform proj = (p_camera_inverse_transform * light_transform).inverse(); + if (type == RS::LIGHT_SPOT) { + light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0); + float shadow_texel_size = Math::tan(Math::deg2rad(spot_angle)) * radius * 2.0; + shadow_texel_size *= light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - RendererStorageRD::store_transform(proj, light_data.shadow_matrix); + light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size; - if (size > 0.0) { - light_data.soft_shadow_size = size; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } + } else { //omni + light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0; + float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); + light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 2.0; // applied in -1 .. 1 space + } - } else if (type == RS::LIGHT_SPOT) { - Transform modelview = (p_camera_inverse_transform * light_transform).inverse(); - CameraMatrix bias; - bias.set_light_bias(); + light_data.transmittance_bias = storage->light_get_transmittance_bias(base); - CameraMatrix shadow_mtx = bias * light_instance_get_shadow_camera(li, 0) * modelview; - RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); + Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas); - if (size > 0.0) { - CameraMatrix cm = light_instance_get_shadow_camera(li, 0); - float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle)); - light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } - } + light_data.atlas_rect[0] = rect.position.x; + light_data.atlas_rect[1] = rect.position.y; + light_data.atlas_rect[2] = rect.size.width; + light_data.atlas_rect[3] = rect.size.height; + + light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + + if (type == RS::LIGHT_OMNI) { + light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another + Transform proj = (inverse_transform * light_transform).inverse(); + + RendererStorageRD::store_transform(proj, light_data.shadow_matrix); + + if (size > 0.0) { + light_data.soft_shadow_size = size; } else { - light_data.shadow_color_enabled[3] = 0; + light_data.soft_shadow_size = 0.0; + light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF } - light_instance_set_index(li, light_count); + } else if (type == RS::LIGHT_SPOT) { + Transform modelview = (inverse_transform * light_transform).inverse(); + CameraMatrix bias; + bias.set_light_bias(); - cluster.builder.add_light(type == RS::LIGHT_SPOT ? LightClusterBuilder::LIGHT_TYPE_SPOT : LightClusterBuilder::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); + CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview; + RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); - light_count++; - r_positional_light_count++; - } break; + if (size > 0.0) { + CameraMatrix cm = li->shadow_transform[0].camera; + float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle)); + light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; + } else { + light_data.soft_shadow_size = 0.0; + light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF + } + } + } else { + light_data.shadow_enabled = false; } - light_instance_set_render_pass(li, RSG::rasterizer->get_frame_number()); + li->light_index = index; - //update UBO for forward rendering, blit to texture for clustered + current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); + + r_positional_light_count++; + } + + //update without barriers + if (cluster.omni_light_count) { + RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } - if (light_count) { - RD::get_singleton()->buffer_update(cluster.light_buffer, 0, sizeof(Cluster::LightData) * light_count, cluster.lights, true); + if (cluster.spot_light_count) { + RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } if (r_directional_light_count) { - RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, true); + RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } @@ -6458,18 +6623,26 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); - uint32_t decal_count = MIN((uint32_t)p_decals.size(), cluster.max_decals); - int idx = 0; + uint32_t decal_count = p_decals.size(); + + cluster.decal_count = 0; + for (uint32_t i = 0; i < decal_count; i++) { - RID di = p_decals[i]; - RID decal = decal_instance_get_base(di); + if (cluster.decal_count == cluster.max_decals) { + break; + } - Transform xform = decal_instance_get_transform(di); + DecalInstance *di = decal_instance_owner.getornull(p_decals[i]); + if (!di) { + continue; + } + RID decal = di->decal; - float fade = 1.0; + Transform xform = di->transform; + + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; if (storage->decal_is_distance_fade_enabled(decal)) { - real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; float fade_begin = storage->decal_get_distance_fade_begin(decal); float fade_length = storage->decal_get_distance_fade_length(decal); @@ -6477,18 +6650,43 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const if (distance > fade_begin + fade_length) { continue; // do not use this decal, its invisible } + } + } + + cluster.decal_sort[cluster.decal_count].instance = di; + cluster.decal_sort[cluster.decal_count].depth = distance; + cluster.decal_count++; + } + + if (cluster.decal_count > 0) { + SortArray<Cluster::InstanceSort<DecalInstance>> sort_array; + sort_array.sort(cluster.decal_sort, cluster.decal_count); + } + + for (uint32_t i = 0; i < cluster.decal_count; i++) { + DecalInstance *di = cluster.decal_sort[i].instance; + RID decal = di->decal; + + Transform xform = di->transform; + float fade = 1.0; + if (storage->decal_is_distance_fade_enabled(decal)) { + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + float fade_begin = storage->decal_get_distance_fade_begin(decal); + float fade_length = storage->decal_get_distance_fade_length(decal); + + if (distance > fade_begin) { fade = 1.0 - (distance - fade_begin) / fade_length; } } - Cluster::DecalData &dd = cluster.decals[idx]; + Cluster::DecalData &dd = cluster.decals[i]; Vector3 decal_extents = storage->decal_get_extents(decal); Transform scale_xform; scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); - Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse(); + Transform to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); RendererStorageRD::store_transform(to_decal_xform, dd.xform); Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -6573,19 +6771,18 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.upper_fade = storage->decal_get_upper_fade(decal); dd.lower_fade = storage->decal_get_lower_fade(decal); - cluster.builder.add_decal(xform, decal_extents); - - idx++; + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); } - if (idx > 0) { - RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * idx, cluster.decals, true); + if (cluster.decal_count > 0) { + RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { ERR_FAIL_COND(!rb->volumetric_fog); + RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map); RD::get_singleton()->free(rb->volumetric_fog->light_density_map); RD::get_singleton()->free(rb->volumetric_fog->fog_map); @@ -6607,49 +6804,6 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { rb->volumetric_fog = nullptr; } -void RendererSceneRenderRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) { - //create fog mipmaps - uint32_t fog_texture_size = p_target_size; - uint32_t base_texture_size = p_base_size; - - ShadowShrinkStage first; - first.size = base_texture_size; - first.texture = p_base; - shrink_stages.push_back(first); //put depth first in case we dont find smaller ones - - while (fog_texture_size < base_texture_size) { - base_texture_size = MAX(base_texture_size / 8, fog_texture_size); - - ShadowShrinkStage s; - s.size = base_texture_size; - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = base_texture_size; - tf.height = base_texture_size; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; - - if (base_texture_size == fog_texture_size) { - s.filter_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; - } - - s.texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - shrink_stages.push_back(s); - } -} - -void RendererSceneRenderRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) { - for (int i = 1; i < shrink_stages.size(); i++) { - RD::get_singleton()->free(shrink_stages[i].texture); - if (shrink_stages[i].filter_texture.is_valid()) { - RD::get_singleton()->free(shrink_stages[i].filter_texture); - } - } - shrink_stages.clear(); -} - void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -6672,6 +6826,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e return; } + RENDER_TIMESTAMP(">Volumetric Fog"); + if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) { //required volumetric fog but not existing, create rb->volumetric_fog = memnew(VolumetricFog); @@ -6685,11 +6841,16 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e tf.height = target_height; tf.depth = volumetric_fog_depth; tf.texture_type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + + rb->volumetric_fog->prev_light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->texture_clear(rb->volumetric_fog->prev_light_density_map, Color(0, 0, 0, 0), 0, 1, 0, 1); + + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); _render_buffers_uniform_set_changed(p_render_buffers); @@ -6706,162 +6867,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG); } - //update directional shadow - - if (p_use_directional_shadows) { - if (directional_shadow.shrink_stages.is_empty()) { - if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { - //invalidate uniform set, we will need a new one - RD::get_singleton()->free(rb->volumetric_fog->uniform_set); - rb->volumetric_fog->uniform_set = RID(); - } - _allocate_shadow_shrink_stages(directional_shadow.depth, directional_shadow.size, directional_shadow.shrink_stages, volumetric_fog_directional_shadow_shrink); - } - - if (directional_shadow.shrink_stages.size() > 1) { - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - for (int i = 1; i < directional_shadow.shrink_stages.size(); i++) { - int32_t src_size = directional_shadow.shrink_stages[i - 1].size; - int32_t dst_size = directional_shadow.shrink_stages[i].size; - Rect2i r(0, 0, src_size, src_size); - int32_t shrink_limit = 8 / (src_size / dst_size); - - storage->get_effects()->reduce_shadow(directional_shadow.shrink_stages[i - 1].texture, directional_shadow.shrink_stages[i].texture, Size2i(src_size, src_size), r, shrink_limit, compute_list); - RD::get_singleton()->compute_list_add_barrier(compute_list); - if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && directional_shadow.shrink_stages[i].filter_texture.is_valid()) { - Rect2i rf(0, 0, dst_size, dst_size); - storage->get_effects()->filter_shadow(directional_shadow.shrink_stages[i].texture, directional_shadow.shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), rf, env->volumetric_fog_shadow_filter, compute_list); - } - } - RD::get_singleton()->compute_list_end(); - } - } - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - - if (shadow_atlas) { - //shrink shadows that need to be shrunk - - bool force_shrink_shadows = false; - - if (shadow_atlas->shrink_stages.is_empty()) { - if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { - //invalidate uniform set, we will need a new one - RD::get_singleton()->free(rb->volumetric_fog->uniform_set); - rb->volumetric_fog->uniform_set = RID(); - } - _allocate_shadow_shrink_stages(shadow_atlas->depth, shadow_atlas->size, shadow_atlas->shrink_stages, volumetric_fog_positional_shadow_shrink); - force_shrink_shadows = true; - } - - if (rb->volumetric_fog->last_shadow_filter != env->volumetric_fog_shadow_filter) { - //if shadow filter changed, invalidate caches - rb->volumetric_fog->last_shadow_filter = env->volumetric_fog_shadow_filter; - force_shrink_shadows = true; - } - - cluster.lights_shadow_rect_cache_count = 0; - - for (int i = 0; i < p_positional_light_count; i++) { - if (cluster.lights[i].shadow_color_enabled[3] > 127) { - RID li = cluster.lights_instances[i]; - - ERR_CONTINUE(!shadow_atlas->shadow_owners.has(li)); - - uint32_t key = shadow_atlas->shadow_owners[li]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_CONTINUE((int)shadow >= shadow_atlas->quadrants[quadrant].shadows.size()); - - ShadowAtlas::Quadrant::Shadow &s = shadow_atlas->quadrants[quadrant].shadows.write[shadow]; - - if (!force_shrink_shadows && s.fog_version == s.version) { - continue; //do not update, no need - } - - s.fog_version = s.version; - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - Rect2i atlas_rect; - - atlas_rect.position.x = (quadrant & 1) * quadrant_size; - atlas_rect.position.y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - atlas_rect.size.x = shadow_size; - atlas_rect.size.y = shadow_size; - - cluster.lights_shadow_rect_cache[cluster.lights_shadow_rect_cache_count] = atlas_rect; - - cluster.lights_shadow_rect_cache_count++; - - if (cluster.lights_shadow_rect_cache_count == cluster.max_lights) { - break; //light limit reached - } - } - } - - if (cluster.lights_shadow_rect_cache_count > 0) { - //there are shadows to be shrunk, try to do them in parallel - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - for (int i = 1; i < shadow_atlas->shrink_stages.size(); i++) { - int32_t base_size = shadow_atlas->shrink_stages[0].size; - int32_t src_size = shadow_atlas->shrink_stages[i - 1].size; - int32_t dst_size = shadow_atlas->shrink_stages[i].size; - - uint32_t rect_divisor = base_size / src_size; - - int32_t shrink_limit = 8 / (src_size / dst_size); - - //shrink in parallel for more performance - for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { - Rect2i src_rect = cluster.lights_shadow_rect_cache[j]; - - src_rect.position /= rect_divisor; - src_rect.size /= rect_divisor; - - storage->get_effects()->reduce_shadow(shadow_atlas->shrink_stages[i - 1].texture, shadow_atlas->shrink_stages[i].texture, Size2i(src_size, src_size), src_rect, shrink_limit, compute_list); - } - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && shadow_atlas->shrink_stages[i].filter_texture.is_valid()) { - uint32_t filter_divisor = base_size / dst_size; - - //filter in parallel for more performance - for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { - Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; - - dst_rect.position /= filter_divisor; - dst_rect.size /= filter_divisor; - - storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, true, false); - } - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { - Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; - - dst_rect.position /= filter_divisor; - dst_rect.size /= filter_divisor; - - storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, false, true); - } - } - } - - RD::get_singleton()->compute_list_end(); - } - } - //update volumetric fog if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { @@ -6873,10 +6878,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); } else { - u.ids.push_back(shadow_atlas->shrink_stages[shadow_atlas->shrink_stages.size() - 1].texture); + u.ids.push_back(shadow_atlas->depth); } uniforms.push_back(u); @@ -6886,10 +6892,10 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - if (directional_shadow.shrink_stages.size() == 0) { - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + if (directional_shadow.depth.is_valid()) { + u.ids.push_back(directional_shadow.depth); } else { - u.ids.push_back(directional_shadow.shrink_stages[directional_shadow.shrink_stages.size() - 1].texture); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); } @@ -6898,23 +6904,22 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; - u.ids.push_back(get_positional_light_buffer()); + u.ids.push_back(get_omni_light_buffer()); uniforms.push_back(u); } - { RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 4; - u.ids.push_back(get_directional_light_buffer()); + u.ids.push_back(get_spot_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 5; - u.ids.push_back(get_cluster_builder_texture()); + u.ids.push_back(get_directional_light_buffer()); uniforms.push_back(u); } @@ -6922,7 +6927,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 6; - u.ids.push_back(get_cluster_builder_indices_buffer()); + u.ids.push_back(rb->cluster_builder->get_cluster_buffer()); uniforms.push_back(u); } @@ -6982,6 +6987,20 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 14; + u.ids.push_back(volumetric_fog.params_ubo); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 15; + u.ids.push_back(rb->volumetric_fog->prev_light_density_map); + uniforms.push_back(u); + } rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); @@ -7027,7 +7046,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e rb->volumetric_fog->length = env->volumetric_fog_length; rb->volumetric_fog->spread = env->volumetric_fog_detail_spread; - VolumetricFogShader::PushConstant push_constant; + VolumetricFogShader::ParamsUBO params; Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); @@ -7043,51 +7062,78 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e fog_near_size = Vector2(); } - push_constant.fog_frustum_size_begin[0] = fog_near_size.x; - push_constant.fog_frustum_size_begin[1] = fog_near_size.y; + params.fog_frustum_size_begin[0] = fog_near_size.x; + params.fog_frustum_size_begin[1] = fog_near_size.y; - push_constant.fog_frustum_size_end[0] = fog_far_size.x; - push_constant.fog_frustum_size_end[1] = fog_far_size.y; + params.fog_frustum_size_end[0] = fog_far_size.x; + params.fog_frustum_size_end[1] = fog_far_size.y; - push_constant.z_near = z_near; - push_constant.z_far = z_far; + params.z_near = z_near; + params.z_far = z_far; - push_constant.fog_frustum_end = fog_end; + params.fog_frustum_end = fog_end; - push_constant.fog_volume_size[0] = rb->volumetric_fog->width; - push_constant.fog_volume_size[1] = rb->volumetric_fog->height; - push_constant.fog_volume_size[2] = rb->volumetric_fog->depth; + params.fog_volume_size[0] = rb->volumetric_fog->width; + params.fog_volume_size[1] = rb->volumetric_fog->height; + params.fog_volume_size[2] = rb->volumetric_fog->depth; - push_constant.directional_light_count = p_directional_light_count; + params.directional_light_count = p_directional_light_count; Color light = env->volumetric_fog_light.to_linear(); - push_constant.light_energy[0] = light.r * env->volumetric_fog_light_energy; - push_constant.light_energy[1] = light.g * env->volumetric_fog_light_energy; - push_constant.light_energy[2] = light.b * env->volumetric_fog_light_energy; - push_constant.base_density = env->volumetric_fog_density; + params.light_energy[0] = light.r * env->volumetric_fog_light_energy; + params.light_energy[1] = light.g * env->volumetric_fog_light_energy; + params.light_energy[2] = light.b * env->volumetric_fog_light_energy; + params.base_density = env->volumetric_fog_density; + + params.detail_spread = env->volumetric_fog_detail_spread; + params.gi_inject = env->volumetric_fog_gi_inject; + + params.cam_rotation[0] = p_cam_transform.basis[0][0]; + params.cam_rotation[1] = p_cam_transform.basis[1][0]; + params.cam_rotation[2] = p_cam_transform.basis[2][0]; + params.cam_rotation[3] = 0; + params.cam_rotation[4] = p_cam_transform.basis[0][1]; + params.cam_rotation[5] = p_cam_transform.basis[1][1]; + params.cam_rotation[6] = p_cam_transform.basis[2][1]; + params.cam_rotation[7] = 0; + params.cam_rotation[8] = p_cam_transform.basis[0][2]; + params.cam_rotation[9] = p_cam_transform.basis[1][2]; + params.cam_rotation[10] = p_cam_transform.basis[2][2]; + params.cam_rotation[11] = 0; + params.filter_axis = 0; + params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; + + Transform to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; + storage->store_transform(to_prev_cam_view, params.to_prev_view); + + params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection; + params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount; - push_constant.detail_spread = env->volumetric_fog_detail_spread; - push_constant.gi_inject = env->volumetric_fog_gi_inject; + { + uint32_t cluster_size = rb->cluster_builder->get_cluster_size(); + params.cluster_shift = get_shift_from_power_of_2(cluster_size); - push_constant.cam_rotation[0] = p_cam_transform.basis[0][0]; - push_constant.cam_rotation[1] = p_cam_transform.basis[1][0]; - push_constant.cam_rotation[2] = p_cam_transform.basis[2][0]; - push_constant.cam_rotation[3] = 0; - push_constant.cam_rotation[4] = p_cam_transform.basis[0][1]; - push_constant.cam_rotation[5] = p_cam_transform.basis[1][1]; - push_constant.cam_rotation[6] = p_cam_transform.basis[2][1]; - push_constant.cam_rotation[7] = 0; - push_constant.cam_rotation[8] = p_cam_transform.basis[0][2]; - push_constant.cam_rotation[9] = p_cam_transform.basis[1][2]; - push_constant.cam_rotation[10] = p_cam_transform.basis[2][2]; - push_constant.cam_rotation[11] = 0; - push_constant.filter_axis = 0; - push_constant.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1; + uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1; + params.cluster_type_size = cluster_screen_width * cluster_screen_height * (32 + 32); + params.cluster_width = cluster_screen_width; + params.max_cluster_element_count_div_32 = max_cluster_elements / 32; + + params.screen_size[0] = rb->width; + params.screen_size[1] = rb->height; + } /* Vector2 dssize = directional_shadow_get_size(); push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x; push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y; */ + + RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog"); + + RENDER_TIMESTAMP("Render Fog"); + RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, RD::BARRIER_MASK_COMPUTE); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); bool use_filter = volumetric_fog_filter_active; @@ -7095,93 +7141,212 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + if (using_sdfgi) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); } - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); + + RD::get_singleton()->draw_command_end_label(); + + RD::get_singleton()->compute_list_end(); - RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->texture_copy(rb->volumetric_fog->light_density_map, rb->volumetric_fog->prev_light_density_map, Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), 0, 0, 0, 0); + + compute_list = RD::get_singleton()->compute_list_begin(); if (use_filter) { + RD::get_singleton()->draw_command_begin_label("Filter Fog"); + + RENDER_TIMESTAMP("Filter Fog"); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->compute_list_end(); + //need restart for buffer update - push_constant.filter_axis = 1; + params.filter_axis = 1; + RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms); + compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); + if (using_sdfgi) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); + } + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->draw_command_end_label(); } + RENDER_TIMESTAMP("Integrate Fog"); + RD::get_singleton()->draw_command_begin_label("Integrate Fog"); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1); - RD::get_singleton()->compute_list_end(); + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER); + + RENDER_TIMESTAMP("<Volumetric Fog"); + RD::get_singleton()->draw_command_end_label(); + + rb->volumetric_fog->prev_cam_transform = p_cam_transform; } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { - Color clear_color; - if (p_render_buffers.is_valid()) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND(!rb); - clear_color = storage->render_target_get_clear_request_color(rb->render_target); - } else { - clear_color = storage->get_default_clear_color(); +uint32_t RendererSceneRenderRD::_get_render_state_directional_light_count() const { + return render_state.directional_light_count; +} + +bool RendererSceneRenderRD::_needs_post_prepass_render(bool p_use_gi) { + if (render_state.render_buffers.is_valid()) { + RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers); + if (rb->sdfgi != nullptr) { + return true; + } } + return false; +} - //assign render indices to giprobes - for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) { - GIProbeInstance *giprobe_inst = gi_probe_instance_owner.getornull(p_gi_probes[i]); - if (giprobe_inst) { - giprobe_inst->render_index = i; +void RendererSceneRenderRD::_post_prepass_render(bool p_use_gi) { + if (render_state.render_buffers.is_valid()) { + if (p_use_gi) { + _sdfgi_update_probes(render_state.render_buffers, render_state.environment); } } +} - const PagedArray<RID> *lights = &p_lights; - const PagedArray<RID> *reflections = &p_reflection_probes; - const PagedArray<RID> *gi_probes = &p_gi_probes; +void RendererSceneRenderRD::_pre_resolve_render(bool p_use_gi) { + if (render_state.render_buffers.is_valid()) { + if (p_use_gi) { + RD::get_singleton()->compute_list_end(); + } + } +} - PagedArray<RID> empty; +void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) { + // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { - lights = ∅ - reflections = ∅ - gi_probes = ∅ + if (render_state.render_buffers.is_valid() && p_use_gi) { + _sdfgi_store_probes(render_state.render_buffers); + } + + render_state.cube_shadows.clear(); + render_state.shadows.clear(); + render_state.directional_shadows.clear(); + + Plane camera_plane(render_state.cam_transform.origin, -render_state.cam_transform.basis.get_axis(Vector3::AXIS_Z)); + float lod_distance_multiplier = render_state.cam_projection.get_lod_multiplier(); + + { + for (int i = 0; i < render_state.render_shadow_count; i++) { + LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light); + + if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { + render_state.directional_shadows.push_back(i); + } else if (storage->light_get_type(li->light) == RS::LIGHT_OMNI && storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + render_state.cube_shadows.push_back(i); + } else { + render_state.shadows.push_back(i); + } + } + + //cube shadows are rendered in their own way + for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) { + _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, true, true, true); + } + + if (render_state.directional_shadows.size()) { + //open the pass for directional shadows + _update_directional_shadow_atlas(); + RD::get_singleton()->draw_list_begin(directional_shadow.fb, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); + RD::get_singleton()->draw_list_end(); + } } - cluster.builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster + // Render GI + + bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size(); + bool render_gi = render_state.render_buffers.is_valid() && p_use_gi; + + if (render_shadows && render_gi) { + RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)"); + } else if (render_shadows) { + RENDER_TIMESTAMP("Render Shadows"); + } else if (render_gi) { + RENDER_TIMESTAMP("Render GI"); + } + + //prepare shadow rendering + if (render_shadows) { + _render_shadow_begin(); + + //render directional shadows + for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) { + _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false); + } + //render positional shadows + for (uint32_t i = 0; i < render_state.shadows.size(); i++) { + _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true); + } + + _render_shadow_process(); + } + + //start GI + if (render_gi) { + _process_gi(render_state.render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, render_state.environment, render_state.cam_projection, render_state.cam_transform, *render_state.gi_probes); + } + + //Do shadow rendering (in parallel with GI) + if (render_shadows) { + _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); + } + + if (render_gi) { + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier + } + + if (render_state.render_buffers.is_valid()) { + if (p_use_ssao) { + _process_ssao(render_state.render_buffers, render_state.environment, p_normal_roughness_buffer, render_state.cam_projection); + } + } + + //full barrier here, we need raster, transfer and compute and it depends from the previous work + RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); + + if (current_cluster_builder) { + current_cluster_builder->begin(render_state.cam_transform, render_state.cam_projection, !render_state.reflection_probe.is_valid()); + } bool using_shadows = true; - if (p_reflection_probe.is_valid()) { - if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_reflection_probe))) { + if (render_state.reflection_probe.is_valid()) { + if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(render_state.reflection_probe))) { using_shadows = false; } } else { //do not render reflections when rendering a reflection probe - _setup_reflections(*reflections, p_cam_transform.affine_inverse(), p_environment); + _setup_reflections(*render_state.reflection_probes, render_state.cam_transform.affine_inverse(), render_state.environment); } uint32_t directional_light_count = 0; uint32_t positional_light_count = 0; - _setup_lights(*lights, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count); - _setup_decals(p_decals, p_cam_transform.affine_inverse()); - cluster.builder.bake_cluster(); //bake to cluster + _setup_lights(*render_state.lights, render_state.cam_transform, render_state.shadow_atlas, using_shadows, directional_light_count, positional_light_count); + _setup_decals(*render_state.decals, render_state.cam_transform.affine_inverse()); - uint32_t gi_probe_count = 0; - _setup_giprobes(p_render_buffers, p_cam_transform, *gi_probes, gi_probe_count); + render_state.directional_light_count = directional_light_count; - if (p_render_buffers.is_valid()) { + if (current_cluster_builder) { + current_cluster_builder->bake_cluster(); + } + + if (render_state.render_buffers.is_valid()) { bool directional_shadows = false; for (uint32_t i = 0; i < directional_light_count; i++) { if (cluster.directional_lights[i].shadow_enabled) { @@ -7189,12 +7354,126 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & break; } } - _update_volumetric_fog(p_render_buffers, p_environment, p_cam_projection, p_cam_transform, p_shadow_atlas, directional_light_count, directional_shadows, positional_light_count, gi_probe_count); + _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); } +} - _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, directional_light_count, *gi_probes, p_lightmaps, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold); +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { + //assign render data + { + render_state.render_buffers = p_render_buffers; + render_state.cam_transform = p_cam_transform; + render_state.cam_projection = p_cam_projection; + render_state.cam_ortogonal = p_cam_projection.is_orthogonal(); + render_state.instances = &p_instances; + render_state.lights = &p_lights; + render_state.reflection_probes = &p_reflection_probes; + render_state.gi_probes = &p_gi_probes; + render_state.decals = &p_decals; + render_state.lightmaps = &p_lightmaps; + render_state.environment = p_environment; + render_state.camera_effects = p_camera_effects; + render_state.shadow_atlas = p_shadow_atlas; + render_state.reflection_atlas = p_reflection_atlas; + render_state.reflection_probe = p_reflection_probe; + render_state.reflection_probe_pass = p_reflection_probe_pass; + render_state.screen_lod_threshold = p_screen_lod_threshold; + + render_state.render_shadows = p_render_shadows; + render_state.render_shadow_count = p_render_shadow_count; + render_state.render_sdfgi_regions = p_render_sdfgi_regions; + render_state.render_sdfgi_region_count = p_render_sdfgi_region_count; + render_state.sdfgi_update_data = p_sdfgi_update_data; + } + PagedArray<RID> empty; + + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { + render_state.lights = ∅ + render_state.reflection_probes = ∅ + render_state.gi_probes = ∅ + } + + //sdfgi first if (p_render_buffers.is_valid()) { + for (int i = 0; i < render_state.render_sdfgi_region_count; i++) { + _render_sdfgi_region(p_render_buffers, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances); + } + if (render_state.sdfgi_update_data->update_static) { + _render_sdfgi_static_lights(p_render_buffers, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights); + } + } + + Color clear_color; + if (p_render_buffers.is_valid()) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(!rb); + clear_color = storage->render_target_get_clear_request_color(rb->render_target); + } else { + clear_color = storage->get_default_clear_color(); + } + + //assign render indices to giprobes + for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) { + GIProbeInstance *giprobe_inst = gi_probe_instance_owner.getornull(p_gi_probes[i]); + if (giprobe_inst) { + giprobe_inst->render_index = i; + } + } + + if (render_buffers_owner.owns(render_state.render_buffers)) { + RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers); + current_cluster_builder = rb->cluster_builder; + } else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe); + ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); + if (!ra) { + ERR_PRINT("reflection probe has no reflection atlas! Bug?"); + current_cluster_builder = nullptr; + } else { + current_cluster_builder = ra->cluster_builder; + } + } else { + ERR_PRINT("No cluster builder, bug"); //should never happen, will crash + current_cluster_builder = nullptr; + } + + if (p_render_buffers.is_valid()) { + _pre_process_gi(p_render_buffers, p_cam_transform); + } + + render_state.gi_probe_count = 0; + if (render_state.render_buffers.is_valid()) { + _setup_giprobes(render_state.render_buffers, render_state.cam_transform, *render_state.gi_probes, render_state.gi_probe_count); + _sdfgi_update_light(render_state.render_buffers, render_state.environment); + } + + render_state.depth_prepass_used = false; + //calls _pre_opaque_render between depth pre-pass and opaque pass + _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, *render_state.gi_probes, p_lightmaps, p_environment, current_cluster_builder->get_cluster_buffer(), current_cluster_builder->get_cluster_size(), current_cluster_builder->get_max_cluster_elements(), p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold); + + if (p_render_buffers.is_valid()) { + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { + ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; + switch (debug_draw) { + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; + break; + default: { + } + } + current_cluster_builder->debug(elem_type); + } + RENDER_TIMESTAMP("Tonemap"); _render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection); @@ -7205,27 +7484,26 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } } -void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); Rect2i atlas_rect; - RID atlas_texture; + uint32_t atlas_size; + RID atlas_fb; bool using_dual_paraboloid = false; bool using_dual_paraboloid_flip = false; - float znear = 0; - float zfar = 0; RID render_fb; RID render_texture; - float bias = 0; - float normal_bias = 0; + float zfar; bool use_pancake = false; - bool use_linear_depth = false; bool render_cubemap = false; bool finalize_cubemap = false; + bool flip_y = false; + CameraMatrix light_projection; Transform light_transform; @@ -7258,7 +7536,6 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p atlas_rect.position.x += atlas_rect.size.width; atlas_rect.position.y += atlas_rect.size.height; } - } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { atlas_rect.size.height /= 2; @@ -7273,15 +7550,11 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - float bias_mult = light_instance->shadow_transform[p_pass].bias_scale; zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult; - normal_bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult; - ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); - render_fb = shadow_map->fb; - render_texture = shadow_map->depth; - atlas_texture = directional_shadow.depth; + render_fb = directional_shadow.fb; + render_texture = RID(); + flip_y = true; } else { //set from shadow atlas @@ -7290,6 +7563,8 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); + _update_shadow_atlas(shadow_atlas); + uint32_t key = shadow_atlas->shadow_owners[p_light]; uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; @@ -7308,11 +7583,8 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p atlas_rect.size.width = shadow_size; atlas_rect.size.height = shadow_size; - atlas_texture = shadow_atlas->depth; zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS); - normal_bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS); if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { @@ -7321,10 +7593,17 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p render_fb = cubemap->side_fb[p_pass]; render_texture = cubemap->cubemap; - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; + light_projection = light_instance->shadow_transform[p_pass].camera; + light_transform = light_instance->shadow_transform[p_pass].transform; render_cubemap = true; finalize_cubemap = p_pass == 5; + atlas_fb = shadow_atlas->fb; + + atlas_size = shadow_atlas->size; + + if (p_pass == 0) { + _render_shadow_begin(); + } } else { light_projection = light_instance->shadow_transform[0].camera; @@ -7335,49 +7614,44 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p using_dual_paraboloid = true; using_dual_paraboloid_flip = p_pass == 1; - - ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); - render_fb = shadow_map->fb; - render_texture = shadow_map->depth; + render_fb = shadow_atlas->fb; + flip_y = true; } } else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; - ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); - render_fb = shadow_map->fb; - render_texture = shadow_map->depth; + render_fb = shadow_atlas->fb; - znear = light_instance->shadow_transform[0].camera.get_z_near(); - use_linear_depth = true; + flip_y = true; } } if (render_cubemap) { //rendering to cubemap - _render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true); if (finalize_cubemap) { + _render_shadow_process(); + _render_shadow_end(); //reblit - atlas_rect.size.height /= 2; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_texture, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, false); - atlas_rect.position.y += atlas_rect.size.height; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_texture, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, true); - } - } else { - //render shadow - - _render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); + Rect2 atlas_rect_norm = atlas_rect; + atlas_rect_norm.position.x /= float(atlas_size); + atlas_rect_norm.position.y /= float(atlas_size); + atlas_rect_norm.size.x /= float(atlas_size); + atlas_rect_norm.size.y /= float(atlas_size); + atlas_rect_norm.size.height /= 2; + storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, light_projection.get_z_near(), light_projection.get_z_far(), false); + atlas_rect_norm.position.y += atlas_rect_norm.size.height; + storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, light_projection.get_z_near(), light_projection.get_z_far(), true); - //copy to atlas - if (use_linear_depth) { - storage->get_effects()->copy_depth_to_rect_and_linearize(render_texture, atlas_texture, atlas_rect, true, znear, zfar); - } else { - storage->get_effects()->copy_depth_to_rect(render_texture, atlas_texture, atlas_rect, true); + //restore transform so it can be properly used + light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0); } - //does not work from depth to color - //RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true); + } else { + //render shadow + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass); } } @@ -7385,7 +7659,7 @@ void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, co _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) { +void RendererSceneRenderRD::_render_sdfgi_region(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) { //print_line("rendering region " + itos(p_region)); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -7401,16 +7675,18 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con if (cascade_prev != cascade) { //initialize render - RD::get_singleton()->texture_clear(rb->sdfgi->render_albedo, Color(0, 0, 0, 0), 0, 1, 0, 1, true); - RD::get_singleton()->texture_clear(rb->sdfgi->render_emission, Color(0, 0, 0, 0), 0, 1, 0, 1, true); - RD::get_singleton()->texture_clear(rb->sdfgi->render_emission_aniso, Color(0, 0, 0, 0), 0, 1, 0, 1, true); - RD::get_singleton()->texture_clear(rb->sdfgi->render_geom_facing, Color(0, 0, 0, 0), 0, 1, 0, 1, true); + RD::get_singleton()->texture_clear(rb->sdfgi->render_albedo, Color(0, 0, 0, 0), 0, 1, 0, 1); + RD::get_singleton()->texture_clear(rb->sdfgi->render_emission, Color(0, 0, 0, 0), 0, 1, 0, 1); + RD::get_singleton()->texture_clear(rb->sdfgi->render_emission_aniso, Color(0, 0, 0, 0), 0, 1, 0, 1); + RD::get_singleton()->texture_clear(rb->sdfgi->render_geom_facing, Color(0, 0, 0, 0), 0, 1, 0, 1); } //print_line("rendering cascade " + itos(p_region) + " objects: " + itos(p_cull_count) + " bounds: " + bounds + " from: " + from + " size: " + size + " cell size: " + rtos(rb->sdfgi->cascades[cascade].cell_size)); _render_sdfgi(p_render_buffers, from, size, bounds, p_instances, rb->sdfgi->render_albedo, rb->sdfgi->render_emission, rb->sdfgi->render_emission_aniso, rb->sdfgi->render_geom_facing); if (cascade_next != cascade) { + RD::get_singleton()->draw_command_begin_label("SDFGI Pre-Process Cascade"); + RENDER_TIMESTAMP(">SDFGI Update SDF"); //done rendering! must update SDF //clear dispatch indirect data @@ -7433,6 +7709,9 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con push_constant.scroll[1] = 0; push_constant.scroll[2] = 0; } + + rb->sdfgi->cascades[cascade].all_dynamic_lights_dirty = true; + push_constant.grid_size = rb->sdfgi->cascade_size; push_constant.cascade = cascade; @@ -7457,7 +7736,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con groups.z = rb->sdfgi->cascade_size - ABS(dirty.z); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, groups.x, groups.y, groups.z, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, groups.x, groups.y, groups.z); //no barrier, continue together @@ -7499,7 +7778,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -7507,7 +7786,24 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + if (rb->sdfgi->bounce_feedback > 0.0) { + //multibounce requires this to be stored so direct light can read from it + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]); + + //convert to octahedral to store + ipush_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE; + ipush_constant.image_size[1] *= SDFGI::LIGHTPROBE_OCT_SIZE; + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1); + } } //ok finally barrier @@ -7516,7 +7812,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con //clear dispatch indirect data uint32_t dispatch_indirct_data[4] = { 0, 0, 0, 0 }; - RD::get_singleton()->buffer_update(rb->sdfgi->cascades[cascade].solid_cell_dispatch_buffer, 0, sizeof(uint32_t) * 4, dispatch_indirct_data, true); + RD::get_singleton()->buffer_update(rb->sdfgi->cascades[cascade].solid_cell_dispatch_buffer, 0, sizeof(uint32_t) * 4, dispatch_indirct_data); RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); @@ -7530,7 +7826,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->sdf_initialize_half_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size); RD::get_singleton()->compute_list_add_barrier(compute_list); //must start with regular jumpflood @@ -7550,7 +7846,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_half_uniform_set[jf_us], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; @@ -7568,7 +7864,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_half_uniform_set[jf_us], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size, optimized_jf_group_size, optimized_jf_group_size, optimized_jf_group_size); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; } @@ -7580,7 +7876,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->sdf_upscale_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); //run one pass of fullsize jumpflood to fix up half size arctifacts @@ -7590,7 +7886,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_uniform_set[rb->sdfgi->upscale_jfa_uniform_set_index], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, optimized_jf_group_size, optimized_jf_group_size, optimized_jf_group_size); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); } else { @@ -7600,7 +7896,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->sdf_initialize_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -7617,7 +7913,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_uniform_set[jf_us], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; @@ -7635,7 +7931,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_uniform_set[jf_us], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, optimized_jf_group_size, optimized_jf_group_size, optimized_jf_group_size); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; } @@ -7682,14 +7978,14 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_STORE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].sdf_store_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, 4, 4, 4); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size); RD::get_singleton()->compute_list_end(); //clear these textures, as they will have previous garbage on next draw - RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_tex, Color(0, 0, 0, 0), 0, 1, 0, 1, true); - RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_aniso_0_tex, Color(0, 0, 0, 0), 0, 1, 0, 1, true); - RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_aniso_1_tex, Color(0, 0, 0, 0), 0, 1, 0, 1, true); + RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_tex, Color(0, 0, 0, 0), 0, 1, 0, 1); + RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_aniso_0_tex, Color(0, 0, 0, 0), 0, 1, 0, 1); + RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_aniso_1_tex, Color(0, 0, 0, 0), 0, 1, 0, 1); #if 0 Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rb->sdfgi->cascades[cascade].sdf, 0); @@ -7719,6 +8015,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con #endif RENDER_TIMESTAMP("<SDFGI Update SDF"); + RD::get_singleton()->draw_command_end_label(); } } @@ -7739,32 +8036,17 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, _render_particle_collider_heightfield(fb, cam_xform, cm, p_instances); } -void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result) { +void RendererSceneRenderRD::_render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); ERR_FAIL_COND(!rb->sdfgi); - _sdfgi_update_cascades(p_render_buffers); //need cascades updated for this - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]); - - SDGIShader::DirectLightPushConstant dl_push_constant; - - dl_push_constant.grid_size[0] = rb->sdfgi->cascade_size; - dl_push_constant.grid_size[1] = rb->sdfgi->cascade_size; - dl_push_constant.grid_size[2] = rb->sdfgi->cascade_size; - dl_push_constant.max_cascades = rb->sdfgi->cascades.size(); - dl_push_constant.probe_axis_size = rb->sdfgi->probe_axis_count; - dl_push_constant.multibounce = false; // this is static light, do not multibounce yet - dl_push_constant.y_mult = rb->sdfgi->y_mult; + RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs"); - //all must be processed - dl_push_constant.process_offset = 0; - dl_push_constant.process_increment = 1; + _sdfgi_update_cascades(p_render_buffers); //need cascades updated for this SDGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS]; + uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS]; for (uint32_t i = 0; i < p_cascade_count; i++) { ERR_CONTINUE(p_cascade_indices[i] >= rb->sdfgi->cascades.size()); @@ -7820,18 +8102,46 @@ void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uin lights[idx].has_shadow = storage->light_has_shadow(li->light); lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].spot_angle = Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)); - lights[idx].spot_attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } if (idx > 0) { - RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, true); + RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights); } - dl_push_constant.light_count = idx; + + light_count[i] = idx; } + } + + /* Static Lights */ + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]); + + SDGIShader::DirectLightPushConstant dl_push_constant; + + dl_push_constant.grid_size[0] = rb->sdfgi->cascade_size; + dl_push_constant.grid_size[1] = rb->sdfgi->cascade_size; + dl_push_constant.grid_size[2] = rb->sdfgi->cascade_size; + dl_push_constant.max_cascades = rb->sdfgi->cascades.size(); + dl_push_constant.probe_axis_size = rb->sdfgi->probe_axis_count; + dl_push_constant.bounce_feedback = 0.0; // this is static light, do not multibounce yet + dl_push_constant.y_mult = rb->sdfgi->y_mult; + dl_push_constant.use_occlusion = rb->sdfgi->uses_occlusion; + + //all must be processed + dl_push_constant.process_offset = 0; + dl_push_constant.process_increment = 1; + + for (uint32_t i = 0; i < p_cascade_count; i++) { + ERR_CONTINUE(p_cascade_indices[i] >= rb->sdfgi->cascades.size()); + + SDFGI::Cascade &cc = rb->sdfgi->cascades[p_cascade_indices[i]]; + + dl_push_constant.light_count = light_count[i]; dl_push_constant.cascade = p_cascade_indices[i]; if (dl_push_constant.light_count > 0) { @@ -7842,6 +8152,8 @@ void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uin } RD::get_singleton()->compute_list_end(); + + RD::get_singleton()->draw_command_end_label(); } bool RendererSceneRenderRD::free(RID p_rid) { @@ -7855,6 +8167,9 @@ bool RendererSceneRenderRD::free(RID p_rid) { if (rb->volumetric_fog) { _volumetric_fog_erase(rb); } + if (rb->cluster_builder) { + memdelete(rb->cluster_builder); + } render_buffers_owner.free(p_rid); } else if (environment_owner.owns(p_rid)) { //not much to delete, just free it @@ -7864,6 +8179,10 @@ bool RendererSceneRenderRD::free(RID p_rid) { camera_effects_owner.free(p_rid); } else if (reflection_atlas_owner.owns(p_rid)) { reflection_atlas_set_size(p_rid, 0, 0); + ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_rid); + if (ra->cluster_builder) { + memdelete(ra->cluster_builder); + } reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { //not much to delete, just free it @@ -8082,20 +8401,17 @@ void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_positi RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr; -RID RendererSceneRenderRD::get_cluster_builder_texture() { - return cluster.builder.get_cluster_texture(); -} - -RID RendererSceneRenderRD::get_cluster_builder_indices_buffer() { - return cluster.builder.get_cluster_indices_buffer(); -} - RID RendererSceneRenderRD::get_reflection_probe_buffer() { return cluster.reflection_buffer; } -RID RendererSceneRenderRD::get_positional_light_buffer() { - return cluster.light_buffer; +RID RendererSceneRenderRD::get_omni_light_buffer() { + return cluster.omni_light_buffer; } + +RID RendererSceneRenderRD::get_spot_light_buffer() { + return cluster.spot_light_buffer; +} + RID RendererSceneRenderRD::get_directional_light_buffer() { return cluster.directional_light_buffer; } @@ -8111,13 +8427,21 @@ bool RendererSceneRenderRD::is_low_end() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { + max_cluster_elements = GLOBAL_GET("rendering/cluster_builder/max_clustered_elements"); + storage = p_storage; singleton = this; roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers"); sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples"); sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections"); - // sky_use_cubemap_array = false; + + sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1))); + sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1))); + sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1))); + + directional_shadow.size = GLOBAL_GET("rendering/quality/directional_shadow/size"); + directional_shadow.use_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); @@ -8411,6 +8735,9 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { //calculate tables String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n"; + if (sky_use_cubemap_array) { + defines += "\n#define USE_CUBEMAP_ARRAY\n"; + } Vector<String> integrate_modes; integrate_modes.push_back("\n#define MODE_PROCESS\n"); @@ -8445,11 +8772,18 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1); } } + //GK { //calculate tables String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; Vector<String> gi_modes; - gi_modes.push_back(""); + gi_modes.push_back("\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define USE_SDFGI\n"); + gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n"); + gi.shader.initialize(gi_modes, defines); gi.shader_version = gi.shader.version_create(); for (int i = 0; i < GI::MODE_MAX; i++) { @@ -8493,31 +8827,33 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); } - //cluster setup - uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + { //decals + cluster.max_decals = max_cluster_elements; + uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData); + cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals); + cluster.decal_sort = memnew_arr(Cluster::InstanceSort<DecalInstance>, cluster.max_decals); + cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); + } { //reflections - uint32_t reflection_buffer_size; - if (uniform_max_size < 65536) { - //Yes, you guessed right, ARM again - reflection_buffer_size = uniform_max_size; - } else { - reflection_buffer_size = 65536; - } - cluster.max_reflections = reflection_buffer_size / sizeof(Cluster::ReflectionData); + cluster.max_reflections = max_cluster_elements; cluster.reflections = memnew_arr(Cluster::ReflectionData, cluster.max_reflections); - cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(reflection_buffer_size); + cluster.reflection_sort = memnew_arr(Cluster::InstanceSort<ReflectionProbeInstance>, cluster.max_reflections); + cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(Cluster::ReflectionData) * cluster.max_reflections); } { //lights - cluster.max_lights = MIN(1024 * 1024, uniform_max_size) / sizeof(Cluster::LightData); //1mb of lights + cluster.max_lights = max_cluster_elements; + uint32_t light_buffer_size = cluster.max_lights * sizeof(Cluster::LightData); - cluster.lights = memnew_arr(Cluster::LightData, cluster.max_lights); - cluster.light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + cluster.omni_lights = memnew_arr(Cluster::LightData, cluster.max_lights); + cluster.omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + cluster.omni_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); + cluster.spot_lights = memnew_arr(Cluster::LightData, cluster.max_lights); + cluster.spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; - cluster.lights_instances = memnew_arr(RID, cluster.max_lights); - cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights); cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS; uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); @@ -8525,15 +8861,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } - { //decals - cluster.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(Cluster::DecalData); //1mb of decals - uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData); - cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals); - cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); - } - - cluster.builder.setup(16, 8, 24); - if (!low_end) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; @@ -8546,6 +8873,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) { volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); } + volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO)); } { @@ -8578,16 +8906,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter")); - environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); - environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); cull_argument.set_page_pool(&cull_argument_pool); + + gi.half_resolution = GLOBAL_GET("rendering/quality/gi/use_half_resolution"); } RendererSceneRenderRD::~RendererSceneRenderRD() { - for (Map<Vector2i, ShadowMap>::Element *E = shadow_maps.front(); E; E = E->next()) { - RD::get_singleton()->free(E->get().depth); - } for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) { RD::get_singleton()->free(E->get().cubemap); } @@ -8611,6 +8936,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); volumetric_fog.shader.version_free(volumetric_fog.shader_version); + RD::get_singleton()->free(volumetric_fog.params_ubo); memdelete_arr(gi_probe_lights); } @@ -8632,15 +8958,19 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { { RD::get_singleton()->free(cluster.directional_light_buffer); - RD::get_singleton()->free(cluster.light_buffer); + RD::get_singleton()->free(cluster.omni_light_buffer); + RD::get_singleton()->free(cluster.spot_light_buffer); RD::get_singleton()->free(cluster.reflection_buffer); RD::get_singleton()->free(cluster.decal_buffer); memdelete_arr(cluster.directional_lights); - memdelete_arr(cluster.lights); - memdelete_arr(cluster.lights_shadow_rect_cache); - memdelete_arr(cluster.lights_instances); + memdelete_arr(cluster.omni_lights); + memdelete_arr(cluster.spot_lights); + memdelete_arr(cluster.omni_light_sort); + memdelete_arr(cluster.spot_light_sort); memdelete_arr(cluster.reflections); + memdelete_arr(cluster.reflection_sort); memdelete_arr(cluster.decals); + memdelete_arr(cluster.decal_sort); } RD::get_singleton()->free(shadow_sampler); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 3f9c117602..ac567e9bdc 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -34,7 +34,7 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "servers/rendering/renderer_compositor.h" -#include "servers/rendering/renderer_rd/light_cluster_builder.h" +#include "servers/rendering/renderer_rd/cluster_builder_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h" @@ -104,13 +104,18 @@ protected: }; virtual RenderBufferData *_create_render_buffer_data() = 0; - void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); + void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform); void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used); - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; - virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_cluster_max_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; + + virtual void _render_shadow_begin() = 0; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0; + virtual void _render_shadow_process() = 0; + virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; @@ -124,8 +129,6 @@ protected: virtual void _base_uniforms_changed() = 0; virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0; virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0; - virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers) = 0; - virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers) = 0; void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection); void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive); @@ -134,7 +137,15 @@ protected: void _setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size); void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform); void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform); - void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes); + void _pre_process_gi(RID p_render_buffers, const Transform &p_transform); + void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes); + + bool _needs_post_prepass_render(bool p_use_gi); + void _post_prepass_render(bool p_use_gi); + void _pre_resolve_render(bool p_use_gi); + + void _pre_opaque_render(bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer); + uint32_t _get_render_state_directional_light_count() const; // needed for a single argument calls (material and uv2) PagedArrayPool<GeometryInstance *> cull_argument_pool; @@ -341,6 +352,8 @@ private: }; Vector<Reflection> reflections; + + ClusterBuilderRD *cluster_builder = nullptr; }; mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner; @@ -393,10 +406,10 @@ private: float attenuation; float color[3]; - float spot_angle_radians; + float cos_spot_angle; float position[3]; - float spot_attenuation; + float inv_spot_attenuation; float direction[3]; uint32_t has_shadow; @@ -572,17 +585,18 @@ private: uint32_t smallest_subdiv = 0; int size = 0; + bool use_16_bits = false; RID depth; RID fb; //for copying Map<RID, uint32_t> shadow_owners; - - Vector<ShadowShrinkStage> shrink_stages; }; RID_Owner<ShadowAtlas> shadow_atlas_owner; + void _update_shadow_atlas(ShadowAtlas *shadow_atlas); + bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set @@ -603,17 +617,16 @@ private: struct DirectionalShadow { RID depth; + RID fb; //when renderign direct int light_count = 0; int size = 0; + bool use_16_bits = false; int current_light = 0; - Vector<ShadowShrinkStage> shrink_stages; - } directional_shadow; - void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size); - void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages); + void _update_directional_shadow_atlas(); /* SHADOW CUBEMAPS */ @@ -625,14 +638,6 @@ private: Map<int, ShadowCubemap> shadow_cubemaps; ShadowCubemap *_get_shadow_cubemap(int p_size); - struct ShadowMap { - RID depth; - RID fb; - }; - - Map<Vector2i, ShadowMap> shadow_maps; - ShadowMap *_get_shadow_map(const Size2i &p_size); - void _create_shadow_cubemaps(); /* LIGHT INSTANCE */ @@ -652,7 +657,7 @@ private: RS::LightType light_type = RS::LIGHT_DIRECTIONAL; - ShadowTransform shadow_transform[4]; + ShadowTransform shadow_transform[6]; AABB aabb; RID self; @@ -731,8 +736,9 @@ private: float volumetric_fog_light_energy = 0.0; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; - RS::EnvVolumetricFogShadowFilter volumetric_fog_shadow_filter = RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW; float volumetric_fog_gi_inject = 0.0; + bool volumetric_fog_temporal_reprojection = true; + float volumetric_fog_temporal_reprojection_amount = 0.9; /// Glow @@ -772,7 +778,7 @@ private: RS::EnvironmentSDFGICascades sdfgi_cascades; float sdfgi_min_cell_size = 0.2; bool sdfgi_use_occlusion = false; - bool sdfgi_use_multibounce = false; + float sdfgi_bounce_feedback = 0.0; bool sdfgi_read_sky_light = false; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; @@ -833,6 +839,9 @@ private: /* RENDER BUFFERS */ + ClusterBuilderSharedDataRD cluster_builder_shared; + ClusterBuilderRD *current_cluster_builder = nullptr; + struct SDFGI; struct VolumetricFog; @@ -858,6 +867,8 @@ private: SDFGI *sdfgi = nullptr; VolumetricFog *volumetric_fog = nullptr; + ClusterBuilderRD *cluster_builder = nullptr; + //built-in textures used for ping pong image processing and blurring struct Blur { RID texture; @@ -897,6 +908,16 @@ private: RID giprobe_textures[MAX_GIPROBES]; RID giprobe_buffer; + + RID ambient_buffer; + RID reflection_buffer; + bool using_half_size_gi = false; + + struct GI { + RID full_buffer; + RID full_dispatch; + RID full_mask; + } gi; }; RID default_giprobe_buffer; @@ -958,6 +979,8 @@ private: RID scroll_occlusion_uniform_set; RID integrate_uniform_set; RID lights_buffer; + + bool all_dynamic_lights_dirty = true; }; //used for rendering (voxelization) @@ -1005,7 +1028,7 @@ private: RID cascades_ubo; bool uses_occlusion = false; - bool uses_multibounce = false; + float bounce_feedback = 0.0; bool reads_sky = false; float energy = 1.0; float normal_bias = 1.1; @@ -1015,10 +1038,18 @@ private: float y_mult = 1.0; uint32_t render_pass = 0; + + int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically }; + void _sdfgi_update_light(RID p_render_buffers, RID p_environment); + void _sdfgi_update_probes(RID p_render_buffers, RID p_environment); + void _sdfgi_store_probes(RID p_render_buffers); + RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16; RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES; + RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES; + float sdfgi_solid_cell_ratio = 0.25; Vector3 sdfgi_debug_probe_pos; Vector3 sdfgi_debug_probe_dir; @@ -1115,8 +1146,8 @@ private: float attenuation; uint32_t type; - float spot_angle; - float spot_attenuation; + float cos_spot_angle; + float inv_spot_attenuation; float radius; float shadow_color[4]; @@ -1132,9 +1163,9 @@ private: uint32_t process_increment; int32_t probe_axis_size; - uint32_t multibounce; + float bounce_feedback; float y_mult; - uint32_t pad; + uint32_t use_occlusion; }; enum { @@ -1256,23 +1287,28 @@ private: float z_far; float proj_info[4]; - + float ao_color[3]; uint32_t max_giprobes; + uint32_t high_quality_vct; - uint32_t use_sdfgi; uint32_t orthogonal; - - float ao_color[3]; - uint32_t pad; + uint32_t pad[2]; float cam_rotation[12]; }; RID sdfgi_ubo; - enum { - MODE_MAX = 1 + enum Mode { + MODE_GIPROBE, + MODE_SDFGI, + MODE_COMBINED, + MODE_HALF_RES_GIPROBE, + MODE_HALF_RES_SDFGI, + MODE_HALF_RES_COMBINED, + MODE_MAX }; + bool half_resolution = false; GiShaderRD shader; RID shader_version; RID pipelines[MODE_MAX]; @@ -1297,14 +1333,23 @@ private: struct Cluster { /* Scene State UBO */ - struct ReflectionData { //should always be 128 bytes + enum { + REFLECTION_AMBIENT_DISABLED = 0, + REFLECTION_AMBIENT_ENVIRONMENT = 1, + REFLECTION_AMBIENT_COLOR = 2, + }; + + struct ReflectionData { float box_extents[3]; float index; float box_offset[3]; uint32_t mask; - float params[4]; // intensity, 0, interior , boxproject float ambient[3]; // ambient color, + float intensity; + bool exterior; + bool box_project; uint32_t ambient_mode; + uint32_t pad; float local_matrix[16]; // up to here for spot and omni, rest is for directional }; @@ -1313,10 +1358,15 @@ private: float inv_radius; float direction[3]; float size; - uint16_t attenuation_energy[2]; //16 bits attenuation, then energy - uint8_t color_specular[4]; //rgb color, a specular (8 bit unorm) - uint16_t cone_attenuation_angle[2]; // attenuation and angle, (16bit float) - uint8_t shadow_color_enabled[4]; //shadow rgb color, a>0.5 enabled (8bit unorm) + + float color[3]; + float attenuation; + + float inv_spot_attenuation; + float cos_spot_angle; + float specular_amount; + uint32_t shadow_enabled; + float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv float shadow_matrix[16]; float shadow_bias; @@ -1380,31 +1430,85 @@ private: float normal_fade; }; + template <class T> + struct InstanceSort { + float depth; + T *instance; + bool operator<(const InstanceSort &p_sort) const { + return depth < p_sort.depth; + } + }; + ReflectionData *reflections; + InstanceSort<ReflectionProbeInstance> *reflection_sort; uint32_t max_reflections; RID reflection_buffer; uint32_t max_reflection_probes_per_instance; + uint32_t reflection_count = 0; DecalData *decals; + InstanceSort<DecalInstance> *decal_sort; uint32_t max_decals; RID decal_buffer; + uint32_t decal_count; + + LightData *omni_lights; + LightData *spot_lights; - LightData *lights; + InstanceSort<LightInstance> *omni_light_sort; + InstanceSort<LightInstance> *spot_light_sort; uint32_t max_lights; - RID light_buffer; - RID *lights_instances; - Rect2i *lights_shadow_rect_cache; - uint32_t lights_shadow_rect_cache_count = 0; + RID omni_light_buffer; + RID spot_light_buffer; + uint32_t omni_light_count = 0; + uint32_t spot_light_count = 0; DirectionalLightData *directional_lights; uint32_t max_directional_lights; RID directional_light_buffer; - LightClusterBuilder builder; - } cluster; + struct RenderState { + RID render_buffers; + Transform cam_transform; + CameraMatrix cam_projection; + bool cam_ortogonal = false; + const PagedArray<GeometryInstance *> *instances = nullptr; + const PagedArray<RID> *lights = nullptr; + const PagedArray<RID> *reflection_probes = nullptr; + const PagedArray<RID> *gi_probes = nullptr; + const PagedArray<RID> *decals = nullptr; + const PagedArray<RID> *lightmaps = nullptr; + RID environment; + RID camera_effects; + RID shadow_atlas; + RID reflection_atlas; + RID reflection_probe; + int reflection_probe_pass = 0; + float screen_lod_threshold = 0.0; + + const RenderShadowData *render_shadows = nullptr; + int render_shadow_count = 0; + const RenderSDFGIData *render_sdfgi_regions = nullptr; + int render_sdfgi_region_count = 0; + const RenderSDFGIUpdateData *sdfgi_update_data = nullptr; + + uint32_t directional_light_count = 0; + uint32_t gi_probe_count = 0; + + LocalVector<int> cube_shadows; + LocalVector<int> shadows; + LocalVector<int> directional_shadows; + + bool depth_prepass_used; + } render_state; + struct VolumetricFog { + enum { + MAX_TEMPORAL_FRAMES = 16 + }; + uint32_t width = 0; uint32_t height = 0; uint32_t depth = 0; @@ -1413,6 +1517,8 @@ private: float spread; RID light_density_map; + RID prev_light_density_map; + RID fog_map; RID uniform_set; RID uniform_set2; @@ -1420,6 +1526,8 @@ private: RID sky_uniform_set; int last_shadow_filter = -1; + + Transform prev_cam_transform; }; enum { @@ -1431,7 +1539,7 @@ private: }; struct VolumetricFogShader { - struct PushConstant { + struct ParamsUBO { float fog_frustum_size_begin[2]; float fog_frustum_size_end[2]; @@ -1449,13 +1557,24 @@ private: float detail_spread; float gi_inject; uint32_t max_gi_probes; - uint32_t pad; + uint32_t cluster_type_size; + + float screen_size[2]; + uint32_t cluster_shift; + uint32_t cluster_width; + + uint32_t max_cluster_element_count_div_32; + uint32_t use_temporal_reprojection; + uint32_t temporal_frame; + float temporal_blend; float cam_rotation[12]; + float to_prev_view[16]; }; VolumetricFogShaderRD shader; + RID params_ubo; RID shader_version; RID pipelines[VOLUMETRIC_FOG_SHADER_MAX]; @@ -1463,9 +1582,7 @@ private: uint32_t volumetric_fog_depth = 128; uint32_t volumetric_fog_size = 128; - bool volumetric_fog_filter_active = false; - uint32_t volumetric_fog_directional_shadow_shrink = 512; - uint32_t volumetric_fog_positional_shadow_shrink = 512; + bool volumetric_fog_filter_active = true; void _volumetric_fog_erase(RenderBuffers *rb); void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); @@ -1480,8 +1597,13 @@ private: float weight; }; + uint32_t max_cluster_elements = 512; bool low_end = false; + void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true); + void _render_sdfgi_region(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances); + void _render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result); + public: virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0; virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0; @@ -1489,7 +1611,7 @@ public: /* SHADOW ATLAS API */ RID shadow_atlas_create(); - void shadow_atlas_set_size(RID p_atlas, int p_size); + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false); void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision); bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version); _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { @@ -1510,7 +1632,7 @@ public: return Size2(atlas->size, atlas->size); } - void directional_shadow_atlas_set_size(int p_size); + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false); int get_directional_light_shadow_size(RID p_light_intance); void set_directional_shadow_count(int p_count); @@ -1529,7 +1651,6 @@ public: virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const; virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const; virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const; - virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count); RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; } /* SKY API */ @@ -1586,12 +1707,10 @@ public: float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter); + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount); virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth); virtual void environment_set_volumetric_fog_filter_active(bool p_enable); - virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size); - virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size); void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); @@ -1602,9 +1721,10 @@ public: bool environment_is_ssr_enabled(RID p_env) const; bool environment_is_sdfgi_enabled(RID p_env) const; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count); virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames); + virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update); void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality); RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const; @@ -1903,11 +2023,14 @@ public: */ RID render_buffers_create(); void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding); + void gi_set_use_half_resolution(bool p_enable); RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); RID render_buffers_get_gi_probe_buffer(RID p_render_buffers); RID render_buffers_get_default_gi_probe_buffer(); + RID render_buffers_get_gi_ambient_texture(RID p_render_buffers); + RID render_buffers_get_gi_reflection_texture(RID p_render_buffers); uint32_t render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const; bool render_buffers_is_sdfgi_enabled(RID p_render_buffers) const; @@ -1928,15 +2051,10 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); - - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances); - void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result); - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances); virtual void set_scene_pass(uint64_t p_pass) { @@ -1988,10 +2106,9 @@ public: virtual void set_time(double p_time, double p_step); - RID get_cluster_builder_texture(); - RID get_cluster_builder_indices_buffer(); RID get_reflection_probe_buffer(); - RID get_positional_light_buffer(); + RID get_omni_light_buffer(); + RID get_spot_light_buffer(); RID get_directional_light_buffer(); RID get_decal_buffer(); int get_max_directional_lights() const; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index b74a1083e7..a1358f94fa 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -873,7 +873,7 @@ void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_im TextureToRDFormat f; Ref<Image> validated = _validate_texture_format(p_image, f); - RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate); + RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); } void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { @@ -918,7 +918,7 @@ void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image> } } - RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data, true); + RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); } void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { @@ -2609,6 +2609,12 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) { + Mesh *shadow_owner = E->get(); + shadow_owner->shadow_mesh = RID(); + shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + } + mesh->material_cache.clear(); } @@ -2824,6 +2830,25 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { return aabb; } +void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + + Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh); + if (shadow_mesh) { + shadow_mesh->shadow_owners.erase(mesh); + } + mesh->shadow_mesh = p_shadow_mesh; + + shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh); + + if (shadow_mesh) { + shadow_mesh->shadow_owners.insert(mesh); + } + + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); +} + void RendererStorageRD::mesh_clear(RID p_mesh) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); @@ -2871,6 +2896,12 @@ void RendererStorageRD::mesh_clear(RID p_mesh) { } mesh->has_bone_weights = false; mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + + for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) { + Mesh *shadow_owner = E->get(); + shadow_owner->shadow_mesh = RID(); + shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + } } bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { @@ -3013,7 +3044,7 @@ void RendererStorageRD::update_mesh_instances() { MeshInstance *mi = dirty_mesh_instance_weights.first()->self(); if (mi->blend_weights_buffer.is_valid()) { - RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr(), true); + RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr()); } dirty_mesh_instance_weights.remove(&mi->weight_update_list); mi->weights_dirty = false; @@ -3067,7 +3098,7 @@ void RendererStorageRD::update_mesh_instances() { RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant)); //dispatch without barrier, so all is done at the same time - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1); } mi->dirty = false; @@ -3681,7 +3712,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float { const float *r = p_buffer.ptr(); - RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r); multimesh->buffer_set = true; } @@ -3780,14 +3811,14 @@ void RendererStorageRD::_update_dirty_multimeshes() { if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much - RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data); } else { //not that many regions? update them all for (uint32_t i = 0; i < visible_region_count; i++) { if (multimesh->data_cache_dirty_regions[i]) { uint64_t offset = i * region_size; uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float); - RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false); + RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]); } } } @@ -4478,7 +4509,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { // print_line("updating subemitter buffer"); int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; - RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero, true); + RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero); push_constant.can_emit = true; if (sub_emitter->emitting) { @@ -4496,13 +4527,13 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta } if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { - RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer, true); + RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer); p_particles->emission_buffer->particle_count = 0; } p_particles->clear = false; - RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params, true); + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params); ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES); if (!m) { @@ -4524,7 +4555,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -4578,7 +4609,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); @@ -4590,7 +4621,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -4697,7 +4728,7 @@ void RendererStorageRD::update_particles() { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -5301,7 +5332,7 @@ void RendererStorageRD::_update_dirty_skeletons() { Skeleton *skeleton = skeleton_dirty_list; if (skeleton->size) { - RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false); + RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr()); } skeleton_dirty_list = skeleton->dirty_list; @@ -5340,7 +5371,7 @@ RID RendererStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; - light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1; light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; return light_owner.make_rid(light); @@ -6949,7 +6980,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0] RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); /* Process */ @@ -6965,7 +6996,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); push_constant.stride = stride; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); stride /= 2; swap = !swap; RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -6976,7 +7007,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); RD::get_singleton()->compute_list_end(); } @@ -7340,6 +7371,7 @@ void RendererStorageRD::_update_decal_atlas() { tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); { //create the framebuffer @@ -7394,7 +7426,7 @@ void RendererStorageRD::_update_decal_atlas() { prev_texture = mm.texture; } } else { - RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false); + RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); } } } @@ -8160,17 +8192,26 @@ bool RendererStorageRD::free(RID p_rid) { material_owner.free(p_rid); } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); + mesh_set_shadow_mesh(p_rid, RID()); Mesh *mesh = mesh_owner.getornull(p_rid); mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); } + if (mesh->shadow_owners.size()) { + for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) { + Mesh *shadow_owner = E->get(); + shadow_owner->shadow_mesh = RID(); + shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + } + } mesh_owner.free(p_rid); } else if (mesh_instance_owner.owns(p_rid)) { MeshInstance *mi = mesh_instance_owner.getornull(p_rid); _mesh_instance_clear(mi); mi->mesh->instances.erase(mi->I); mi->I = nullptr; + mesh_instance_owner.free(p_rid); memdelete(mi); @@ -8256,11 +8297,11 @@ EffectsRD *RendererStorageRD::get_effects() { } void RendererStorageRD::capture_timestamps_begin() { - RD::get_singleton()->capture_timestamp("Frame Begin", false); + RD::get_singleton()->capture_timestamp("Frame Begin"); } void RendererStorageRD::capture_timestamp(const String &p_name) { - RD::get_singleton()->capture_timestamp(p_name, true); + RD::get_singleton()->capture_timestamp(p_name); } uint32_t RendererStorageRD::get_captured_timestamps_count() const { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 5ef73f0db8..48d43568c4 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -95,6 +95,21 @@ public: p_array[11] = 0; } + static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform &p_mtx, float *p_array) { + p_array[0] = p_mtx.basis.elements[0][0]; + p_array[1] = p_mtx.basis.elements[0][1]; + p_array[2] = p_mtx.basis.elements[0][2]; + p_array[3] = p_mtx.origin.x; + p_array[4] = p_mtx.basis.elements[1][0]; + p_array[5] = p_mtx.basis.elements[1][1]; + p_array[6] = p_mtx.basis.elements[1][2]; + p_array[7] = p_mtx.origin.y; + p_array[8] = p_mtx.basis.elements[2][0]; + p_array[9] = p_mtx.basis.elements[2][1]; + p_array[10] = p_mtx.basis.elements[2][2]; + p_array[11] = p_mtx.origin.z; + } + static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { @@ -463,6 +478,9 @@ private: List<MeshInstance *> instances; + RID shadow_mesh; + Set<Mesh *> shadow_owners; + Dependency dependency; }; @@ -1408,6 +1426,7 @@ public: virtual AABB mesh_get_custom_aabb(RID p_mesh) const; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()); + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh); virtual void mesh_clear(RID p_mesh); @@ -1446,6 +1465,13 @@ public: return mesh->surfaces[p_surface_index]; } + _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, RID()); + + return mesh->shadow_mesh; + } + _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) { Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface); return surface->primitive; @@ -1456,13 +1482,7 @@ public: return s->lod_count > 0; } - _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface) const { - Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); - - return s->index_array; - } - - _FORCE_INLINE_ RID mesh_surface_get_index_array_with_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold) const { + _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold) const { Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); int32_t current_lod = -1; @@ -1474,9 +1494,19 @@ public: current_lod = i; } if (current_lod == -1) { + return 0; + } else { + return current_lod + 1; + } + } + + _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const { + Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); + + if (p_lod == 0) { return s->index_array; } else { - return s->lods[current_lod].index_array; + return s->lods[p_lod - 1].index_array; } } diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 2ae22a8a38..e4a39ff813 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -301,6 +301,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { builder.append(compute_codev.get_data()); // version info (if exists) builder.append("\n"); //make sure defines begin at newline + builder.append(base_compute_defines.get_data()); builder.append(general_defines.get_data()); builder.append(variant_defines[p_variant].get_data()); @@ -401,7 +402,6 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio builder.append(fragment_codev.get_data()); // version info (if exists) builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); builder.append(variant_defines[i].get_data()); for (int j = 0; j < version->custom_defines.size(); j++) { @@ -440,6 +440,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio builder.append(compute_codev.get_data()); // version info (if exists) builder.append("\n"); //make sure defines begin at newline + builder.append(base_compute_defines.get_data()); builder.append(general_defines.get_data()); builder.append(variant_defines[i].get_data()); @@ -596,6 +597,22 @@ bool ShaderRD::is_variant_enabled(int p_variant) const { return variants_enabled[p_variant]; } +ShaderRD::ShaderRD() { + // Do not feel forced to use this, in most cases it makes little to no difference. + bool use_32_threads = false; + if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") { + use_32_threads = true; + } + String base_compute_define_text; + if (use_32_threads) { + base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n"; + } else { + base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n"; + } + + base_compute_defines = base_compute_define_text.ascii(); +} + void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) { ERR_FAIL_COND(variant_defines.size()); ERR_FAIL_COND(p_variant_defines.size() == 0); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index a3474c6f93..e0f4dcf2d0 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -99,8 +99,10 @@ class ShaderRD { const char *name; + CharString base_compute_defines; + protected: - ShaderRD() {} + ShaderRD(); void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name); public: diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index deaa9668df..c192574ff2 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -39,8 +39,10 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("sdfgi_debug.glsl") env.RD_GLSL("sdfgi_debug_probes.glsl") env.RD_GLSL("volumetric_fog.glsl") - env.RD_GLSL("shadow_reduce.glsl") env.RD_GLSL("particles.glsl") env.RD_GLSL("particles_copy.glsl") env.RD_GLSL("sort.glsl") env.RD_GLSL("skeleton.glsl") + env.RD_GLSL("cluster_render.glsl") + env.RD_GLSL("cluster_store.glsl") + env.RD_GLSL("cluster_debug.glsl") diff --git a/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl b/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl index e723468dd8..3a4bf4da07 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl @@ -6,12 +6,18 @@ struct LightData { //this structure needs to be as packed as possible vec3 position; float inv_radius; + vec3 direction; float size; - uint attenuation_energy; //attenuation - uint color_specular; //rgb color, a specular (8 bit unorm) - uint cone_attenuation_angle; // attenuation and angle, (16bit float) - uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) + + vec3 color; + float attenuation; + + float cone_attenuation; + float cone_angle; + float specular_amount; + bool shadow_enabled; + vec4 atlas_rect; // rect in the shadow atlas mat4 shadow_matrix; float shadow_bias; @@ -34,9 +40,13 @@ struct ReflectionData { float index; vec3 box_offset; uint mask; - vec4 params; // intensity, 0, interior , boxproject vec3 ambient; // ambient color + float intensity; + bool exterior; + bool box_project; uint ambient_mode; + uint pad; + //0-8 is intensity,8-9 is ambient, mode mat4 local_matrix; // up to here for spot and omni, rest is for directional // notes: for ambientblend, use distance to edge to blend between already existing global environment }; diff --git a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl new file mode 100644 index 0000000000..70a875192c --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl @@ -0,0 +1,115 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; + +const vec3 usage_gradient[33] = vec3[]( // 1 (none) + 32 + vec3(0.14, 0.17, 0.23), + vec3(0.24, 0.44, 0.83), + vec3(0.23, 0.57, 0.84), + vec3(0.22, 0.71, 0.84), + vec3(0.22, 0.85, 0.83), + vec3(0.21, 0.85, 0.72), + vec3(0.21, 0.85, 0.57), + vec3(0.20, 0.85, 0.42), + vec3(0.20, 0.85, 0.27), + vec3(0.27, 0.86, 0.19), + vec3(0.51, 0.85, 0.19), + vec3(0.57, 0.86, 0.19), + vec3(0.62, 0.85, 0.19), + vec3(0.67, 0.86, 0.20), + vec3(0.73, 0.85, 0.20), + vec3(0.78, 0.85, 0.20), + vec3(0.83, 0.85, 0.20), + vec3(0.85, 0.82, 0.20), + vec3(0.85, 0.76, 0.20), + vec3(0.85, 0.81, 0.20), + vec3(0.85, 0.65, 0.20), + vec3(0.84, 0.60, 0.21), + vec3(0.84, 0.56, 0.21), + vec3(0.84, 0.51, 0.21), + vec3(0.84, 0.46, 0.21), + vec3(0.84, 0.41, 0.21), + vec3(0.84, 0.36, 0.21), + vec3(0.84, 0.31, 0.21), + vec3(0.84, 0.27, 0.21), + vec3(0.83, 0.22, 0.22), + vec3(0.83, 0.22, 0.27), + vec3(0.83, 0.22, 0.32), + vec3(1.00, 0.63, 0.70)); +layout(push_constant, binding = 0, std430) uniform Params { + uvec2 screen_size; + uvec2 cluster_screen_size; + + uint cluster_shift; + uint cluster_type; + float z_near; + float z_far; + + bool orthogonal; + uint max_cluster_element_count_div_32; + uint pad1; + uint pad2; +} +params; + +layout(set = 0, binding = 1, std430) buffer restrict readonly ClusterData { + uint data[]; +} +cluster_data; + +layout(rgba16f, set = 0, binding = 2) uniform restrict writeonly image2D screen_buffer; +layout(set = 0, binding = 3) uniform texture2D depth_buffer; +layout(set = 0, binding = 4) uniform sampler depth_buffer_sampler; + +void main() { + uvec2 screen_pos = gl_GlobalInvocationID.xy; + if (any(greaterThanEqual(screen_pos, params.screen_size))) { + return; + } + + uvec2 cluster_pos = screen_pos >> params.cluster_shift; + + uint offset = cluster_pos.y * params.cluster_screen_size.x + cluster_pos.x; + offset += params.cluster_screen_size.x * params.cluster_screen_size.y * params.cluster_type; + offset *= (params.max_cluster_element_count_div_32 + 32); + + //depth buffers generally can't be accessed via image API + float depth = texelFetch(sampler2D(depth_buffer, depth_buffer_sampler), ivec2(screen_pos), 0).r * 2.0 - 1.0; + + if (params.orthogonal) { + depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; + } else { + depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); + } + depth /= params.z_far; + + uint slice = uint(clamp(floor(depth * 32.0), 0.0, 31.0)); + uint slice_minmax = cluster_data.data[offset + params.max_cluster_element_count_div_32 + slice]; + uint item_min = slice_minmax & 0xFFFF; + uint item_max = slice_minmax >> 16; + + uint item_count = 0; + for (uint i = 0; i < params.max_cluster_element_count_div_32; i++) { + uint slice_bits = cluster_data.data[offset + i]; + while (slice_bits != 0) { + uint bit = findLSB(slice_bits); + uint item = i * 32 + bit; + if ((item >= item_min && item < item_max)) { + item_count++; + } + slice_bits &= ~(1 << bit); + } + } + + item_count = min(item_count, 32); + + vec3 color = usage_gradient[item_count]; + + color = mix(color * 1.2, color * 0.3, float(slice) / 31.0); + + imageStore(screen_buffer, ivec2(screen_pos), vec4(color, 1.0)); +} diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl new file mode 100644 index 0000000000..8723ea78e4 --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl @@ -0,0 +1,168 @@ +#[vertex] + +#version 450 + +VERSION_DEFINES + +layout(location = 0) in vec3 vertex_attrib; + +layout(location = 0) out float depth_interp; +layout(location = 1) out flat uint element_index; + +layout(push_constant, binding = 0, std430) uniform Params { + uint base_index; + uint pad0; + uint pad1; + uint pad2; +} +params; + +layout(set = 0, binding = 1, std140) uniform State { + mat4 projection; + + float inv_z_far; + uint screen_to_clusters_shift; // shift to obtain coordinates in block indices + uint cluster_screen_width; // + uint cluster_data_size; // how much data for a single cluster takes + + uint cluster_depth_offset; + uint pad0; + uint pad1; + uint pad2; +} +state; + +struct RenderElement { + uint type; //0-4 + bool touches_near; + bool touches_far; + uint original_index; + mat3x4 transform_inv; + vec3 scale; + uint pad; +}; + +layout(set = 0, binding = 2, std430) buffer restrict readonly RenderElements { + RenderElement data[]; +} +render_elements; + +void main() { + element_index = params.base_index + gl_InstanceIndex; + + vec3 vertex = vertex_attrib; + vertex *= render_elements.data[element_index].scale; + + vertex = vec4(vertex, 1.0) * render_elements.data[element_index].transform_inv; + depth_interp = -vertex.z; + + gl_Position = state.projection * vec4(vertex, 1.0); +} + +#[fragment] + +#version 450 + +VERSION_DEFINES + +#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) && defined(GL_KHR_shader_subgroup_vote) + +#extension GL_KHR_shader_subgroup_ballot : enable +#extension GL_KHR_shader_subgroup_arithmetic : enable +#extension GL_KHR_shader_subgroup_vote : enable + +#define USE_SUBGROUPS +#endif + +layout(location = 0) in float depth_interp; +layout(location = 1) in flat uint element_index; + +layout(set = 0, binding = 1, std140) uniform State { + mat4 projection; + float inv_z_far; + uint screen_to_clusters_shift; // shift to obtain coordinates in block indices + uint cluster_screen_width; // + uint cluster_data_size; // how much data for a single cluster takes + uint cluster_depth_offset; + uint pad0; + uint pad1; + uint pad2; +} +state; + +//cluster data is layout linearly, each cell contains the follow information: +// - list of bits for every element to mark as used, so (max_elem_count/32)*4 uints +// - a uint for each element to mark the depth bits used when rendering (0-31) + +layout(set = 0, binding = 3, std430) buffer restrict ClusterRender { + uint data[]; +} +cluster_render; + +void main() { + //convert from screen to cluster + uvec2 cluster = uvec2(gl_FragCoord.xy) >> state.screen_to_clusters_shift; + + //get linear cluster offset from screen poss + uint cluster_offset = cluster.x + state.cluster_screen_width * cluster.y; + //multiply by data size to position at the beginning of the element list for this cluster + cluster_offset *= state.cluster_data_size; + + //find the current element in the list and plot the bit to mark it as used + uint usage_write_offset = cluster_offset + (element_index >> 5); + uint usage_write_bit = 1 << (element_index & 0x1F); + +#ifdef USE_SUBGROUPS + + uint cluster_thread_group_index; + + if (!gl_HelperInvocation) { + //http://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf + + uvec4 mask; + + while (true) { + // find the cluster offset of the first active thread + // threads that did break; go inactive and no longer count + uint first = subgroupBroadcastFirst(cluster_offset); + // update the mask for thread that match this cluster + mask = subgroupBallot(first == cluster_offset); + if (first == cluster_offset) { + // This thread belongs to the group of threads that match this offset, + // so exit the loop. + break; + } + } + + cluster_thread_group_index = subgroupBallotExclusiveBitCount(mask); + + if (cluster_thread_group_index == 0) { + atomicOr(cluster_render.data[usage_write_offset], usage_write_bit); + } + } +#else + if (!gl_HelperInvocation) { + atomicOr(cluster_render.data[usage_write_offset], usage_write_bit); + } +#endif + //find the current element in the depth usage list and mark the current depth as used + float unit_depth = depth_interp * state.inv_z_far; + + uint z_bit = clamp(uint(floor(unit_depth * 32.0)), 0, 31); + + uint z_write_offset = cluster_offset + state.cluster_depth_offset + element_index; + uint z_write_bit = 1 << z_bit; + +#ifdef USE_SUBGROUPS + if (!gl_HelperInvocation) { + z_write_bit = subgroupOr(z_write_bit); //merge all Zs + if (cluster_thread_group_index == 0) { + atomicOr(cluster_render.data[z_write_offset], z_write_bit); + } + } +#else + if (!gl_HelperInvocation) { + atomicOr(cluster_render.data[z_write_offset], z_write_bit); + } +#endif +} diff --git a/servers/rendering/renderer_rd/shaders/cluster_store.glsl b/servers/rendering/renderer_rd/shaders/cluster_store.glsl new file mode 100644 index 0000000000..5be0893c4f --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/cluster_store.glsl @@ -0,0 +1,119 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; + +layout(push_constant, binding = 0, std430) uniform Params { + uint cluster_render_data_size; // how much data for a single cluster takes + uint max_render_element_count_div_32; //divided by 32 + uvec2 cluster_screen_size; + uint render_element_count_div_32; //divided by 32 + + uint max_cluster_element_count_div_32; //divided by 32 + uint pad1; + uint pad2; +} +params; + +layout(set = 0, binding = 1, std430) buffer restrict readonly ClusterRender { + uint data[]; +} +cluster_render; + +layout(set = 0, binding = 2, std430) buffer restrict ClusterStore { + uint data[]; +} +cluster_store; + +struct RenderElement { + uint type; //0-4 + bool touches_near; + bool touches_far; + uint original_index; + mat3x4 transform_inv; + vec3 scale; + uint pad; +}; + +layout(set = 0, binding = 3, std430) buffer restrict readonly RenderElements { + RenderElement data[]; +} +render_elements; + +void main() { + uvec2 pos = gl_GlobalInvocationID.xy; + if (any(greaterThanEqual(pos, params.cluster_screen_size))) { + return; + } + + //counter for each type of render_element + + //base offset for this cluster + uint base_offset = (pos.x + params.cluster_screen_size.x * pos.y); + uint src_offset = base_offset * params.cluster_render_data_size; + + uint render_element_offset = 0; + + //check all render_elements and see which one was written to + while (render_element_offset < params.render_element_count_div_32) { + uint bits = cluster_render.data[src_offset + render_element_offset]; + while (bits != 0) { + //if bits exist, check the render_element + uint index_bit = findLSB(bits); + uint index = render_element_offset * 32 + index_bit; + uint type = render_elements.data[index].type; + + uint z_range_offset = src_offset + params.max_render_element_count_div_32 + index; + uint z_range = cluster_render.data[z_range_offset]; + + //if object was written, z was written, but check just in case + if (z_range != 0) { //should always be > 0 + + uint from_z = findLSB(z_range); + uint to_z = findMSB(z_range) + 1; + + if (render_elements.data[index].touches_near) { + from_z = 0; + } + + if (render_elements.data[index].touches_far) { + to_z = 32; + } + + // find cluster offset in the buffer used for indexing in the renderer + uint dst_offset = (base_offset + type * (params.cluster_screen_size.x * params.cluster_screen_size.y)) * (params.max_cluster_element_count_div_32 + 32); + + uint orig_index = render_elements.data[index].original_index; + //store this index in the Z slices by setting the relevant bit + for (uint i = from_z; i < to_z; i++) { + uint slice_ofs = dst_offset + params.max_cluster_element_count_div_32 + i; + + uint minmax = cluster_store.data[slice_ofs]; + + if (minmax == 0) { + minmax = 0xFFFF; //min 0, max 0xFFFF + } + + uint elem_min = min(orig_index, minmax & 0xFFFF); + uint elem_max = max(orig_index + 1, minmax >> 16); //always store plus one, so zero means range is empty when not written to + + minmax = elem_min | (elem_max << 16); + cluster_store.data[slice_ofs] = minmax; + } + + uint store_word = orig_index >> 5; + uint store_bit = orig_index & 0x1F; + + //store the actual render_element index at the end, so the rendering code can reference it + cluster_store.data[dst_offset + store_word] |= 1 << store_bit; + } + + bits &= ~(1 << index_bit); //clear the bit to continue iterating + } + + render_element_offset++; + } +} diff --git a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl index 54d67db6c6..c3ac0bee57 100644 --- a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl +++ b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl @@ -1,33 +1,48 @@ -#[compute] +#[vertex] #version 450 VERSION_DEFINES -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; +layout(push_constant, binding = 1, std430) uniform Params { + float z_far; + float z_near; + bool z_flip; + uint pad; + vec4 screen_rect; +} +params; + +layout(location = 0) out vec2 uv_interp; + +void main() { + vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); + uv_interp = base_arr[gl_VertexIndex]; + vec2 screen_pos = uv_interp * params.screen_rect.zw + params.screen_rect.xy; + gl_Position = vec4(screen_pos * 2.0 - 1.0, 0.0, 1.0); +} + +#[fragment] + +#version 450 + +VERSION_DEFINES + +layout(location = 0) in vec2 uv_interp; layout(set = 0, binding = 0) uniform samplerCube source_cube; layout(push_constant, binding = 1, std430) uniform Params { - ivec2 screen_size; - ivec2 offset; - float bias; float z_far; float z_near; bool z_flip; + uint pad; + vec4 screen_rect; } params; -layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer; - void main() { - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThan(pos, params.screen_size))) { //too large, do nothing - return; - } - - vec2 pixel_size = 1.0 / vec2(params.screen_size); - vec2 uv = (vec2(pos) + 0.5) * pixel_size; + vec2 uv = uv_interp; vec3 normal = vec3(uv * 2.0 - 1.0, 0.0); @@ -65,5 +80,5 @@ void main() { float linear_depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); depth = (linear_depth * depth_fix) / params.z_far; - imageStore(depth_buffer, pos + params.offset, vec4(depth)); + gl_FragDepth = depth; } diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl index 8011dadc72..92a5682572 100644 --- a/servers/rendering/renderer_rd/shaders/gi.glsl +++ b/servers/rendering/renderer_rd/shaders/gi.glsl @@ -97,13 +97,12 @@ layout(push_constant, binding = 0, std430) uniform Params { vec4 proj_info; + vec3 ao_color; uint max_giprobes; + bool high_quality_vct; - bool use_sdfgi; bool orthogonal; - - vec3 ao_color; - uint pad; + uint pad[2]; mat3x4 cam_rotation; } @@ -331,7 +330,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o } ambient_light.rgb = diffuse; -#if 1 + if (roughness < 0.2) { vec3 pos_to_uvw = 1.0 / sdfgi.grid_size; vec4 light_accum = vec4(0.0); @@ -363,59 +362,63 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o //ray_pos += ray_dir * (bias / sdfgi.cascades[cascade].to_cell); //bias to avoid self occlusion ray_pos += (ray_dir * 1.0 / max(abs_ray_dir.x, max(abs_ray_dir.y, abs_ray_dir.z)) + cam_normal * 1.4) * bias / sdfgi.cascades[cascade].to_cell; } - float softness = 0.2 + min(1.0, roughness * 5.0) * 4.0; //approximation to roughness so it does not seem like a hard fade - while (length(ray_pos) < max_distance) { - for (uint i = 0; i < sdfgi.max_cascades; i++) { - if (i >= cascade && length(ray_pos) < radius_sizes[i]) { - cascade = max(i, cascade); //never go down - - vec3 pos = ray_pos - sdfgi.cascades[i].position; - pos *= sdfgi.cascades[i].to_cell * pos_to_uvw; - - float distance = texture(sampler3D(sdf_cascades[i], linear_sampler), pos).r * 255.0 - 1.1; - - vec4 hit_light = vec4(0.0); - if (distance < softness) { - hit_light.rgb = texture(sampler3D(light_cascades[i], linear_sampler), pos).rgb; - hit_light.rgb *= 0.5; //approximation given value read is actually meant for anisotropy - hit_light.a = clamp(1.0 - (distance / softness), 0.0, 1.0); - hit_light.rgb *= hit_light.a; - } + uint i = 0; + bool found = false; + while (true) { + if (length(ray_pos) >= max_distance || light_accum.a > 0.99) { + break; + } + if (!found && i >= cascade && length(ray_pos) < radius_sizes[i]) { + uint next_i = min(i + 1, sdfgi.max_cascades - 1); + cascade = max(i, cascade); //never go down - distance /= sdfgi.cascades[i].to_cell; + vec3 pos = ray_pos - sdfgi.cascades[i].position; + pos *= sdfgi.cascades[i].to_cell * pos_to_uvw; - if (i < (sdfgi.max_cascades - 1)) { - pos = ray_pos - sdfgi.cascades[i + 1].position; - pos *= sdfgi.cascades[i + 1].to_cell * pos_to_uvw; + float fdistance = textureLod(sampler3D(sdf_cascades[i], linear_sampler), pos, 0.0).r * 255.0 - 1.1; - float distance2 = texture(sampler3D(sdf_cascades[i + 1], linear_sampler), pos).r * 255.0 - 1.1; + vec4 hit_light = vec4(0.0); + if (fdistance < softness) { + hit_light.rgb = textureLod(sampler3D(light_cascades[i], linear_sampler), pos, 0.0).rgb; + hit_light.rgb *= 0.5; //approximation given value read is actually meant for anisotropy + hit_light.a = clamp(1.0 - (fdistance / softness), 0.0, 1.0); + hit_light.rgb *= hit_light.a; + } - vec4 hit_light2 = vec4(0.0); - if (distance2 < softness) { - hit_light2.rgb = texture(sampler3D(light_cascades[i + 1], linear_sampler), pos).rgb; - hit_light2.rgb *= 0.5; //approximation given value read is actually meant for anisotropy - hit_light2.a = clamp(1.0 - (distance2 / softness), 0.0, 1.0); - hit_light2.rgb *= hit_light2.a; - } + fdistance /= sdfgi.cascades[i].to_cell; - float prev_radius = i == 0 ? 0.0 : radius_sizes[i - 1]; - float blend = clamp((length(ray_pos) - prev_radius) / (radius_sizes[i] - prev_radius), 0.0, 1.0); + if (i < (sdfgi.max_cascades - 1)) { + pos = ray_pos - sdfgi.cascades[next_i].position; + pos *= sdfgi.cascades[next_i].to_cell * pos_to_uvw; - distance2 /= sdfgi.cascades[i + 1].to_cell; + float fdistance2 = textureLod(sampler3D(sdf_cascades[next_i], linear_sampler), pos, 0.0).r * 255.0 - 1.1; - hit_light = mix(hit_light, hit_light2, blend); - distance = mix(distance, distance2, blend); + vec4 hit_light2 = vec4(0.0); + if (fdistance2 < softness) { + hit_light2.rgb = textureLod(sampler3D(light_cascades[next_i], linear_sampler), pos, 0.0).rgb; + hit_light2.rgb *= 0.5; //approximation given value read is actually meant for anisotropy + hit_light2.a = clamp(1.0 - (fdistance2 / softness), 0.0, 1.0); + hit_light2.rgb *= hit_light2.a; } - light_accum += hit_light; - ray_pos += ray_dir * distance; - break; + float prev_radius = i == 0 ? 0.0 : radius_sizes[max(0, i - 1)]; + float blend = clamp((length(ray_pos) - prev_radius) / (radius_sizes[i] - prev_radius), 0.0, 1.0); + + fdistance2 /= sdfgi.cascades[next_i].to_cell; + + hit_light = mix(hit_light, hit_light2, blend); + fdistance = mix(fdistance, fdistance2, blend); } - } - if (light_accum.a > 0.99) { - break; + light_accum += hit_light; + ray_pos += ray_dir * fdistance; + found = true; + } + i++; + if (i == sdfgi.max_cascades) { + i = 0; + found = false; } } @@ -434,8 +437,6 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o } } -#endif - reflection_light.rgb = specular; ambient_light.rgb *= sdfgi.energy; @@ -597,35 +598,24 @@ vec4 fetch_normal_and_roughness(ivec2 pos) { return normal_roughness; } -void main() { - // Pixel being shaded - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThanEqual(pos, params.screen_size))) { //too large, do nothing - return; - } - - vec3 vertex = reconstruct_position(pos); - vertex.y = -vertex.y; - +void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 reflection_light) { vec4 normal_roughness = fetch_normal_and_roughness(pos); - vec3 normal = normal_roughness.xyz; - vec4 ambient_light = vec4(0.0), reflection_light = vec4(0.0); + vec3 normal = normal_roughness.xyz; if (normal.length() > 0.5) { //valid normal, can do GI float roughness = normal_roughness.w; - vertex = mat3(params.cam_rotation) * vertex; normal = normalize(mat3(params.cam_rotation) * normal); - vec3 reflection = normalize(reflect(normalize(vertex), normal)); - if (params.use_sdfgi) { - sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light); - } +#ifdef USE_SDFGI + sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light); +#endif - if (params.max_giprobes > 0) { +#ifdef USE_GIPROBES + { uvec2 giprobe_tex = texelFetch(usampler2D(giprobe_buffer, linear_sampler), pos, 0).rg; roughness *= roughness; //find arbitrary tangent and bitangent, then build a matrix @@ -648,16 +638,40 @@ void main() { spec_accum /= blend_accum; } - if (params.use_sdfgi) { - reflection_light = blend_color(spec_accum, reflection_light); - ambient_light = blend_color(amb_accum, ambient_light); - } else { - reflection_light = spec_accum; - ambient_light = amb_accum; - } +#ifdef USE_SDFGI + reflection_light = blend_color(spec_accum, reflection_light); + ambient_light = blend_color(amb_accum, ambient_light); +#else + reflection_light = spec_accum; + ambient_light = amb_accum; +#endif } +#endif + } +} + +void main() { + ivec2 pos = ivec2(gl_GlobalInvocationID.xy); + +#ifdef MODE_HALF_RES + pos <<= 1; +#endif + if (any(greaterThanEqual(pos, params.screen_size))) { //too large, do nothing + return; } + vec4 ambient_light = vec4(0.0); + vec4 reflection_light = vec4(0.0); + + vec3 vertex = reconstruct_position(pos); + vertex.y = -vertex.y; + + process_gi(pos, vertex, ambient_light, reflection_light); + +#ifdef MODE_HALF_RES + pos >>= 1; +#endif + imageStore(ambient_buffer, pos, ambient_light); imageStore(reflection_buffer, pos, reflection_light); } diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl index 4f4753d147..b931461b31 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl @@ -51,10 +51,10 @@ struct Light { float attenuation; vec3 color; - float spot_angle_radians; + float cos_spot_angle; vec3 position; - float spot_attenuation; + float inv_spot_attenuation; vec3 direction; bool has_shadow; @@ -233,13 +233,15 @@ bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 if (lights.data[light].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(pos - light_pos); - float angle = acos(dot(rel, lights.data[light].direction)); - if (angle > lights.data[light].spot_angle_radians) { + float cos_spot_angle = lights.data[light].cos_spot_angle; + float cos_angle = dot(rel, lights.data[light].direction); + if (cos_angle < cos_spot_angle) { return false; } - float d = clamp(angle / lights.data[light].spot_angle_radians, 0, 1); - attenuation *= pow(1.0 - d, lights.data[light].spot_attenuation); + float scos = max(cos_angle, cos_spot_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle)); + attenuation *= 1.0 - pow(spot_rim, lights.data[light].inv_spot_attenuation); } } diff --git a/servers/rendering/renderer_rd/shaders/giprobe_write.glsl b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl index 9c794f1bcc..56b3b7ccb4 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_write.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl @@ -43,10 +43,10 @@ struct Light { float attenuation; vec3 color; - float spot_angle_radians; + float cos_spot_angle; vec3 position; - float spot_attenuation; + float inv_spot_attenuation; vec3 direction; bool has_shadow; @@ -146,13 +146,15 @@ bool compute_light_vector(uint light, uint cell, vec3 pos, out float attenuation if (lights.data[light].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(pos - light_pos); - float angle = acos(dot(rel, lights.data[light].direction)); - if (angle > lights.data[light].spot_angle_radians) { + float cos_spot_angle = lights.data[light].cos_spot_angle; + float cos_angle = dot(rel, lights.data[light].direction); + if (cos_angle < cos_spot_angle) { return false; } - float d = clamp(angle / lights.data[light].spot_angle_radians, 0, 1); - attenuation *= pow(1.0 - d, lights.data[light].spot_attenuation); + float scos = max(cos_angle, cos_spot_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle)); + attenuation *= 1.0 - pow(spot_rim, lights.data[light].inv_spot_attenuation); } } diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl index 9429a66dc9..e83c4ca93b 100644 --- a/servers/rendering/renderer_rd/shaders/resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/resolve.glsl @@ -58,6 +58,116 @@ void main() { #else +#if 1 + + vec4 group1; + vec4 group2; + vec4 group3; + vec4 group4; + int best_index = 0; + + //2X + group1.x = texelFetch(source_depth, pos, 0).r; + group1.y = texelFetch(source_depth, pos, 1).r; + + //4X + if (params.sample_count >= 4) { + group1.z = texelFetch(source_depth, pos, 2).r; + group1.w = texelFetch(source_depth, pos, 3).r; + } + //8X + if (params.sample_count >= 8) { + group2.x = texelFetch(source_depth, pos, 4).r; + group2.y = texelFetch(source_depth, pos, 5).r; + group2.z = texelFetch(source_depth, pos, 6).r; + group2.w = texelFetch(source_depth, pos, 7).r; + } + //16X + if (params.sample_count >= 16) { + group3.x = texelFetch(source_depth, pos, 8).r; + group3.y = texelFetch(source_depth, pos, 9).r; + group3.z = texelFetch(source_depth, pos, 10).r; + group3.w = texelFetch(source_depth, pos, 11).r; + + group4.x = texelFetch(source_depth, pos, 12).r; + group4.y = texelFetch(source_depth, pos, 13).r; + group4.z = texelFetch(source_depth, pos, 14).r; + group4.w = texelFetch(source_depth, pos, 15).r; + } + + if (params.sample_count == 2) { + best_index = (pos.x & 1) ^ ((pos.y >> 1) & 1); //not much can be done here + } else if (params.sample_count == 4) { + vec4 freq = vec4(equal(group1, vec4(group1.x))); + freq += vec4(equal(group1, vec4(group1.y))); + freq += vec4(equal(group1, vec4(group1.z))); + freq += vec4(equal(group1, vec4(group1.w))); + + float min_f = freq.x; + best_index = 0; + if (freq.y < min_f) { + best_index = 1; + min_f = freq.y; + } + if (freq.z < min_f) { + best_index = 2; + min_f = freq.z; + } + if (freq.w < min_f) { + best_index = 3; + } + } else if (params.sample_count == 8) { + vec4 freq0 = vec4(equal(group1, vec4(group1.x))); + vec4 freq1 = vec4(equal(group2, vec4(group1.x))); + freq0 += vec4(equal(group1, vec4(group1.y))); + freq1 += vec4(equal(group2, vec4(group1.y))); + freq0 += vec4(equal(group1, vec4(group1.z))); + freq1 += vec4(equal(group2, vec4(group1.z))); + freq0 += vec4(equal(group1, vec4(group1.w))); + freq1 += vec4(equal(group2, vec4(group1.w))); + freq0 += vec4(equal(group1, vec4(group2.x))); + freq1 += vec4(equal(group2, vec4(group2.x))); + freq0 += vec4(equal(group1, vec4(group2.y))); + freq1 += vec4(equal(group2, vec4(group2.y))); + freq0 += vec4(equal(group1, vec4(group2.z))); + freq1 += vec4(equal(group2, vec4(group2.z))); + freq0 += vec4(equal(group1, vec4(group2.w))); + freq1 += vec4(equal(group2, vec4(group2.w))); + + float min_f0 = freq0.x; + int best_index0 = 0; + if (freq0.y < min_f0) { + best_index0 = 1; + min_f0 = freq0.y; + } + if (freq0.z < min_f0) { + best_index0 = 2; + min_f0 = freq0.z; + } + if (freq0.w < min_f0) { + best_index0 = 3; + min_f0 = freq0.w; + } + + float min_f1 = freq1.x; + int best_index1 = 4; + if (freq1.y < min_f1) { + best_index1 = 5; + min_f1 = freq1.y; + } + if (freq1.z < min_f1) { + best_index1 = 6; + min_f1 = freq1.z; + } + if (freq1.w < min_f1) { + best_index1 = 7; + min_f1 = freq1.w; + } + + best_index = mix(best_index0, best_index1, min_f0 < min_f1); + } + +#else float depths[16]; int depth_indices[16]; int depth_amount[16]; @@ -91,7 +201,7 @@ void main() { depth_least = depth_amount[j]; } } - +#endif best_depth = texelFetch(source_depth, pos, best_index).r; best_normal_roughness = texelFetch(source_normal_roughness, pos, best_index); #ifdef GIPROBE_RESOLVE diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index 0518976322..adccf1e712 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -89,12 +89,6 @@ MATERIAL_UNIFORMS } material; #endif -/* clang-format off */ - -VERTEX_SHADER_GLOBALS - -/* clang-format on */ - invariant gl_Position; #ifdef MODE_DUAL_PARABOLOID @@ -103,28 +97,43 @@ layout(location = 8) out float dp_clip; #endif +layout(location = 9) out flat uint instance_index; + +/* clang-format off */ + +VERTEX_SHADER_GLOBALS + +/* clang-format on */ + void main() { vec4 instance_custom = vec4(0.0); #if defined(COLOR_USED) color_interp = color_attrib; #endif - mat4 world_matrix = draw_call.transform; + instance_index = draw_call.instance_index; + + bool is_multimesh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH); + if (!is_multimesh) { + instance_index += gl_InstanceIndex; + } + + mat4 world_matrix = instances.data[instance_index].transform; mat3 world_normal_matrix; - if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { world_normal_matrix = inverse(mat3(world_matrix)); } else { world_normal_matrix = mat3(world_matrix); } - if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH)) { + if (is_multimesh) { //multimesh, instances are for it - uint offset = (draw_call.flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; + uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; offset *= gl_InstanceIndex; mat4 matrix; - if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); offset += 2; } else { @@ -132,14 +141,14 @@ void main() { offset += 3; } - if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { #ifdef COLOR_USED color_interp *= transforms.data[offset]; #endif offset += 1; } - if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { instance_custom = transforms.data[offset]; } @@ -161,7 +170,7 @@ void main() { #endif #if 0 - if (bool(draw_call.flags & INSTANCE_FLAGS_SKELETON)) { + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) { //multimesh, instances are for it uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3; @@ -194,7 +203,7 @@ void main() { uv2_interp = uv2_attrib; #endif -#ifdef USE_OVERRIDE_POSITION +#ifdef OVERRIDE_POSITION vec4 position; #endif @@ -289,7 +298,7 @@ VERTEX_SHADER_CODE #endif //MODE_RENDER_DEPTH -#ifdef USE_OVERRIDE_POSITION +#ifdef OVERRIDE_POSITION gl_Position = position; #else gl_Position = projection_matrix * vec4(vertex_interp, 1.0); @@ -304,7 +313,8 @@ VERTEX_SHADER_CODE #endif #ifdef MODE_RENDER_MATERIAL if (scene_data.material_uv2_mode) { - gl_Position.xy = (uv2_attrib.xy + draw_call.lightmap_uv_scale.xy) * 2.0 - 1.0; + vec2 uv_offset = unpackHalf2x16(draw_call.uv_offset); + gl_Position.xy = (uv2_attrib.xy + uv_offset) * 2.0 - 1.0; gl_Position.z = 0.00001; gl_Position.w = 1.0; } @@ -350,9 +360,11 @@ layout(location = 8) in float dp_clip; #endif +layout(location = 9) in flat uint instance_index; + //defines to keep compatibility with vertex -#define world_matrix draw_call.transform +#define world_matrix instances.data[instance_index].transform #define projection_matrix scene_data.projection_matrix #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) @@ -541,7 +553,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) { return mix(vec3(dielectric), albedo, vec3(metallic)); } -void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 shadow_attenuation, vec3 diffuse_color, float roughness, float metallic, float specular, float specular_blob_intensity, +void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, #endif @@ -553,7 +565,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte float transmittance_z, #endif #ifdef LIGHT_RIM_USED - float rim, float rim_tint, + float rim, float rim_tint, vec3 rim_color, #endif #ifdef LIGHT_CLEARCOAT_USED float clearcoat, float clearcoat_gloss, @@ -561,6 +573,9 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte #ifdef LIGHT_ANISOTROPY_USED vec3 B, vec3 T, float anisotropy, #endif +#ifdef USE_SOFT_SHADOWS + float A, +#endif #ifdef USE_SHADOW_TO_OPACITY inout float alpha, #endif @@ -570,7 +585,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte // light is written by the light shader vec3 normal = N; - vec3 albedo = diffuse_color; vec3 light = L; vec3 view = V; @@ -581,7 +595,12 @@ LIGHT_SHADER_CODE /* clang-format on */ #else + +#ifdef USE_SOFT_SHADOWS float NdotL = min(A + dot(N, L), 1.0); +#else + float NdotL = dot(N, L); +#endif float cNdotL = max(NdotL, 0.0); // clamped NdotL float NdotV = dot(N, V); float cNdotV = max(NdotV, 0.0); @@ -591,14 +610,25 @@ LIGHT_SHADER_CODE #endif #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) +#ifdef USE_SOFT_SHADOWS float cNdotH = clamp(A + dot(N, H), 0.0, 1.0); +#else + float cNdotH = clamp(dot(N, H), 0.0, 1.0); +#endif #endif #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) +#ifdef USE_SOFT_SHADOWS float cLdotH = clamp(A + dot(L, H), 0.0, 1.0); +#else + float cLdotH = clamp(dot(L, H), 0.0, 1.0); +#endif #endif + float metallic = unpackUnorm4x8(orms).z; if (metallic < 1.0) { + float roughness = unpackUnorm4x8(orms).y; + #if defined(DIFFUSE_OREN_NAYAR) vec3 diffuse_brdf_NL; #else @@ -608,23 +638,6 @@ LIGHT_SHADER_CODE #if defined(DIFFUSE_LAMBERT_WRAP) // energy conserving lambert wrap shader diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))); - -#elif defined(DIFFUSE_OREN_NAYAR) - - { - // see http://mimosa-pudica.net/improved-oren-nayar.html - float LdotV = dot(L, V); - - float s = LdotV - NdotL * NdotV; - float t = mix(1.0, max(NdotL, NdotV), step(0.0, s)); - - float sigma2 = roughness * roughness; // TODO: this needs checking - vec3 A = 1.0 + sigma2 * (-0.5 / (sigma2 + 0.33) + 0.17 * diffuse_color / (sigma2 + 0.13)); - float B = 0.45 * sigma2 / (sigma2 + 0.09); - - diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI); - } - #elif defined(DIFFUSE_TOON) diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL); @@ -652,15 +665,15 @@ LIGHT_SHADER_CODE diffuse_brdf_NL = cNdotL * (1.0 / M_PI); #endif - diffuse_light += light_color * diffuse_color * shadow_attenuation * diffuse_brdf_NL * attenuation; + diffuse_light += light_color * diffuse_brdf_NL * attenuation; #if defined(LIGHT_BACKLIGHT_USED) - diffuse_light += light_color * diffuse_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * backlight * attenuation; + diffuse_light += light_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * backlight * attenuation; #endif #if defined(LIGHT_RIM_USED) float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0)); - diffuse_light += rim_light * rim * mix(vec3(1.0), diffuse_color, rim_tint) * light_color; + diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color; #endif #ifdef LIGHT_TRANSMITTANCE_USED @@ -678,7 +691,7 @@ LIGHT_SHADER_CODE vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) + vec3(0.078, 0.0, 0.0) * exp(dd / 7.41); - diffuse_light += profile * transmittance_color.a * diffuse_color * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI) * attenuation; + diffuse_light += profile * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI); } #else @@ -688,7 +701,7 @@ LIGHT_SHADER_CODE fade = pow(max(0.0, 1.0 - fade), transmittance_curve); fade *= clamp(transmittance_boost - NdotL, 0.0, 1.0); - diffuse_light += diffuse_color * transmittance_color.rgb * light_color * (1.0 / M_PI) * transmittance_color.a * fade * attenuation; + diffuse_light += transmittance_color.rgb * light_color * (1.0 / M_PI) * transmittance_color.a * fade; } #endif //SSS_MODE_SKIN @@ -696,6 +709,7 @@ LIGHT_SHADER_CODE #endif //LIGHT_TRANSMITTANCE_USED } + float roughness = unpackUnorm4x8(orms).y; if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely // D @@ -708,7 +722,7 @@ LIGHT_SHADER_CODE blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); float intensity = blinn; - specular_light += light_color * shadow_attenuation * intensity * specular_blob_intensity * attenuation; + specular_light += light_color * intensity * attenuation * specular_amount; #elif defined(SPECULAR_PHONG) @@ -719,7 +733,7 @@ LIGHT_SHADER_CODE phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); float intensity = (phong) / max(4.0 * cNdotV * cNdotL, 0.75); - specular_light += light_color * shadow_attenuation * intensity * specular_blob_intensity * attenuation; + specular_light += light_color * intensity * attenuation * specular_amount; #elif defined(SPECULAR_TOON) @@ -728,7 +742,7 @@ LIGHT_SHADER_CODE float mid = 1.0 - roughness; mid *= mid; float intensity = smoothstep(mid - roughness * 0.5, mid + roughness * 0.5, RdotV) * mid; - diffuse_light += light_color * shadow_attenuation * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection + diffuse_light += light_color * intensity * attenuation * specular_amount; // write to diffuse_light, as in toon shading you generally want no reflection #elif defined(SPECULAR_DISABLED) // none.. @@ -753,13 +767,12 @@ LIGHT_SHADER_CODE float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx); #endif // F - vec3 f0 = F0(metallic, specular, diffuse_color); float cLdotH5 = SchlickFresnel(cLdotH); vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0); vec3 specular_brdf_NL = cNdotL * D * F * G; - specular_light += specular_brdf_NL * light_color * shadow_attenuation * specular_blob_intensity * attenuation; + specular_light += specular_brdf_NL * light_color * attenuation * specular_amount; #endif #if defined(LIGHT_CLEARCOAT_USED) @@ -773,12 +786,12 @@ LIGHT_SHADER_CODE float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; - specular_light += clearcoat_specular_brdf_NL * light_color * shadow_attenuation * specular_blob_intensity * attenuation; + specular_light += clearcoat_specular_brdf_NL * light_color * attenuation * specular_amount; #endif } #ifdef USE_SHADOW_TO_OPACITY - alpha = min(alpha, clamp(1.0 - length(shadow_attenuation * attenuation), 0.0, 1.0)); + alpha = min(alpha, clamp(1.0 - attenuation), 0.0, 1.0)); #endif #endif //defined(USE_LIGHT_SHADER_CODE) @@ -900,68 +913,30 @@ float get_omni_attenuation(float distance, float inv_range, float decay) { return nd * pow(max(distance, 0.0001), -decay); } -void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, -#ifdef LIGHT_BACKLIGHT_USED - vec3 backlight, -#endif -#ifdef LIGHT_TRANSMITTANCE_USED - vec4 transmittance_color, - float transmittance_depth, - float transmittance_curve, - float transmittance_boost, -#endif -#ifdef LIGHT_RIM_USED - float rim, float rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - float clearcoat, float clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - vec3 binormal, vec3 tangent, float anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - inout float alpha, -#endif - inout vec3 diffuse_light, inout vec3 specular_light) { - vec3 light_rel_vec = lights.data[idx].position - vertex; - float light_length = length(light_rel_vec); - vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float omni_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); - float light_attenuation = omni_attenuation; - vec3 shadow_attenuation = vec3(1.0); - vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); - color_specular.rgb *= attenuation_energy.y; - float size_A = 0.0; - - if (lights.data[idx].size > 0.0) { - float t = lights.data[idx].size / max(0.001, light_length); - size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t)); - } - -#ifdef LIGHT_TRANSMITTANCE_USED - float transmittance_z = transmittance_depth; //no transmittance by default -#endif - +float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { #ifndef USE_NO_SHADOWS - vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[idx].shadow_color_enabled); - if (shadow_color_enabled.w > 0.5) { + if (omni_lights.data[idx].shadow_enabled) { // there is a shadowmap + vec3 light_rel_vec = omni_lights.data[idx].position - vertex; + float light_length = length(light_rel_vec); + vec4 v = vec4(vertex, 1.0); - vec4 splane = (lights.data[idx].shadow_matrix * v); + vec4 splane = (omni_lights.data[idx].shadow_matrix * v); float shadow_len = length(splane.xyz); //need to remember shadow len from here { - vec3 nofs = normal_interp * lights.data[idx].shadow_normal_bias / lights.data[idx].inv_radius; + vec3 nofs = normal_interp * omni_lights.data[idx].shadow_normal_bias / omni_lights.data[idx].inv_radius; nofs *= (1.0 - max(0.0, dot(normalize(light_rel_vec), normalize(normal_interp)))); v.xyz += nofs; - splane = (lights.data[idx].shadow_matrix * v); + splane = (omni_lights.data[idx].shadow_matrix * v); } float shadow; - if (lights.data[idx].soft_shadow_size > 0.0) { +#ifdef USE_SOFT_SHADOWS + if (omni_lights.data[idx].soft_shadow_size > 0.0) { //soft shadow //find blocker @@ -981,10 +956,10 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); vec3 tangent = normalize(cross(v0, normal)); vec3 bitangent = normalize(cross(tangent, normal)); - float z_norm = shadow_len * lights.data[idx].inv_radius; + float z_norm = shadow_len * omni_lights.data[idx].inv_radius; - tangent *= lights.data[idx].soft_shadow_size * lights.data[idx].soft_shadow_scale; - bitangent *= lights.data[idx].soft_shadow_size * lights.data[idx].soft_shadow_scale; + tangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale; + bitangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy; @@ -992,7 +967,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y; pos = normalize(pos); - vec4 uv_rect = lights.data[idx].atlas_rect; + vec4 uv_rect = omni_lights.data[idx].atlas_rect; if (pos.z >= 0.0) { pos.z += 1.0; @@ -1020,7 +995,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v tangent *= penumbra; bitangent *= penumbra; - z_norm -= lights.data[idx].inv_radius * lights.data[idx].shadow_bias; + z_norm -= omni_lights.data[idx].inv_radius * omni_lights.data[idx].shadow_bias; shadow = 0.0; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { @@ -1028,7 +1003,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y; pos = normalize(pos); - vec4 uv_rect = lights.data[idx].atlas_rect; + vec4 uv_rect = omni_lights.data[idx].atlas_rect; if (pos.z >= 0.0) { pos.z += 1.0; @@ -1051,8 +1026,9 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v shadow = 1.0; } } else { +#endif splane.xyz = normalize(splane.xyz); - vec4 clamp_rect = lights.data[idx].atlas_rect; + vec4 clamp_rect = omni_lights.data[idx].atlas_rect; if (splane.z >= 0.0) { splane.z += 1.0; @@ -1066,101 +1042,149 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v splane.xy /= splane.z; splane.xy = splane.xy * 0.5 + 0.5; - splane.z = (shadow_len - lights.data[idx].shadow_bias) * lights.data[idx].inv_radius; + splane.z = (shadow_len - omni_lights.data[idx].shadow_bias) * omni_lights.data[idx].inv_radius; splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; splane.w = 1.0; //needed? i think it should be 1 already - shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane); + shadow = sample_pcf_shadow(shadow_atlas, omni_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane); +#ifdef USE_SOFT_SHADOWS } +#endif + + return shadow; + } +#endif + return 1.0; +} + +void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, +#ifdef LIGHT_BACKLIGHT_USED + vec3 backlight, +#endif #ifdef LIGHT_TRANSMITTANCE_USED - { - vec4 clamp_rect = lights.data[idx].atlas_rect; + vec4 transmittance_color, + float transmittance_depth, + float transmittance_curve, + float transmittance_boost, +#endif +#ifdef LIGHT_RIM_USED + float rim, float rim_tint, vec3 rim_color, +#endif +#ifdef LIGHT_CLEARCOAT_USED + float clearcoat, float clearcoat_gloss, +#endif +#ifdef LIGHT_ANISOTROPY_USED + vec3 binormal, vec3 tangent, float anisotropy, +#endif +#ifdef USE_SHADOW_TO_OPACITY + inout float alpha, +#endif + inout vec3 diffuse_light, inout vec3 specular_light) { + vec3 light_rel_vec = omni_lights.data[idx].position - vertex; + float light_length = length(light_rel_vec); + float omni_attenuation = get_omni_attenuation(light_length, omni_lights.data[idx].inv_radius, omni_lights.data[idx].attenuation); + float light_attenuation = omni_attenuation; + vec3 color = omni_lights.data[idx].color; - //redo shadowmapping, but shrink the model a bit to avoid arctifacts - splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); +#ifdef USE_SOFT_SHADOWS + float size_A = 0.0; - shadow_len = length(splane.xyz); - splane = normalize(splane.xyz); + if (omni_lights.data[idx].size > 0.0) { + float t = omni_lights.data[idx].size / max(0.001, light_length); + size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t)); + } +#endif - if (splane.z >= 0.0) { - splane.z += 1.0; +#ifdef LIGHT_TRANSMITTANCE_USED + float transmittance_z = transmittance_depth; //no transmittance by default + transmittance_color.a *= light_attenuation; + { + vec4 clamp_rect = omni_lights.data[idx].atlas_rect; - } else { - splane.z = 1.0 - splane.z; - } + //redo shadowmapping, but shrink the model a bit to avoid arctifacts + vec4 splane = (omni_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * omni_lights.data[idx].transmittance_bias, 1.0)); - splane.xy /= splane.z; - splane.xy = splane.xy * 0.5 + 0.5; - splane.z = shadow_len * lights.data[idx].inv_radius; - splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; - splane.w = 1.0; //needed? i think it should be 1 already + shadow_len = length(splane.xyz); + splane = normalize(splane.xyz); + + if (splane.z >= 0.0) { + splane.z += 1.0; - float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; - transmittance_z = (splane.z - shadow_z) / lights.data[idx].inv_radius; + } else { + splane.z = 1.0 - splane.z; } -#endif - vec3 no_shadow = vec3(1.0); + splane.xy /= splane.z; + splane.xy = splane.xy * 0.5 + 0.5; + splane.z = shadow_len * omni_lights.data[idx].inv_radius; + splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; + splane.w = 1.0; //needed? i think it should be 1 already - if (lights.data[idx].projector_rect != vec4(0.0)) { - vec3 local_v = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz; - local_v = normalize(local_v); + float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; + transmittance_z = (splane.z - shadow_z) / omni_lights.data[idx].inv_radius; + } +#endif - vec4 atlas_rect = lights.data[idx].projector_rect; +#if 0 - if (local_v.z >= 0.0) { - local_v.z += 1.0; - atlas_rect.y += atlas_rect.w; + if (omni_lights.data[idx].projector_rect != vec4(0.0)) { + vec3 local_v = (omni_lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz; + local_v = normalize(local_v); - } else { - local_v.z = 1.0 - local_v.z; - } + vec4 atlas_rect = omni_lights.data[idx].projector_rect; - local_v.xy /= local_v.z; - local_v.xy = local_v.xy * 0.5 + 0.5; - vec2 proj_uv = local_v.xy * atlas_rect.zw; + if (local_v.z >= 0.0) { + local_v.z += 1.0; + atlas_rect.y += atlas_rect.w; - vec2 proj_uv_ddx; - vec2 proj_uv_ddy; - { - vec3 local_v_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz; - local_v_ddx = normalize(local_v_ddx); + } else { + local_v.z = 1.0 - local_v.z; + } - if (local_v_ddx.z >= 0.0) { - local_v_ddx.z += 1.0; - } else { - local_v_ddx.z = 1.0 - local_v_ddx.z; - } + local_v.xy /= local_v.z; + local_v.xy = local_v.xy * 0.5 + 0.5; + vec2 proj_uv = local_v.xy * atlas_rect.zw; - local_v_ddx.xy /= local_v_ddx.z; - local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5; + vec2 proj_uv_ddx; + vec2 proj_uv_ddy; + { + vec3 local_v_ddx = (omni_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz; + local_v_ddx = normalize(local_v_ddx); - proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv; + if (local_v_ddx.z >= 0.0) { + local_v_ddx.z += 1.0; + } else { + local_v_ddx.z = 1.0 - local_v_ddx.z; + } - vec3 local_v_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz; - local_v_ddy = normalize(local_v_ddy); + local_v_ddx.xy /= local_v_ddx.z; + local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5; - if (local_v_ddy.z >= 0.0) { - local_v_ddy.z += 1.0; - } else { - local_v_ddy.z = 1.0 - local_v_ddy.z; - } + proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv; - local_v_ddy.xy /= local_v_ddy.z; - local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5; + vec3 local_v_ddy = (omni_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz; + local_v_ddy = normalize(local_v_ddy); - proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv; + if (local_v_ddy.z >= 0.0) { + local_v_ddy.z += 1.0; + } else { + local_v_ddy.z = 1.0 - local_v_ddy.z; } - vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy); - no_shadow = mix(no_shadow, proj.rgb, proj.a); + local_v_ddy.xy /= local_v_ddy.z; + local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5; + + proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv; } - shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow); + vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy); + no_shadow = mix(no_shadow, proj.rgb, proj.a); } -#endif //USE_NO_SHADOWS +#endif + + light_attenuation *= shadow; - light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color_specular.rgb, light_attenuation, shadow_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, + light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -1172,7 +1196,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v transmittance_z, #endif #ifdef LIGHT_RIM_USED - rim * omni_attenuation, rim_tint, + rim * omni_attenuation, rim_tint, rim_color, #endif #ifdef LIGHT_CLEARCOAT_USED clearcoat, clearcoat_gloss, @@ -1180,6 +1204,9 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v #ifdef LIGHT_ANISOTROPY_USED binormal, tangent, anisotropy, #endif +#ifdef USE_SOFT_SHADOWS + size_A, +#endif #ifdef USE_SHADOW_TO_OPACITY alpha, #endif @@ -1187,88 +1214,39 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v specular_light); } -void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, -#ifdef LIGHT_BACKLIGHT_USED - vec3 backlight, -#endif -#ifdef LIGHT_TRANSMITTANCE_USED - vec4 transmittance_color, - float transmittance_depth, - float transmittance_curve, - float transmittance_boost, -#endif -#ifdef LIGHT_RIM_USED - float rim, float rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - float clearcoat, float clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - vec3 binormal, vec3 tangent, float anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - inout float alpha, -#endif - inout vec3 diffuse_light, - inout vec3 specular_light) { - vec3 light_rel_vec = lights.data[idx].position - vertex; - float light_length = length(light_rel_vec); - vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float spot_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); - vec3 spot_dir = lights.data[idx].direction; - vec2 spot_att_angle = unpackHalf2x16(lights.data[idx].cone_attenuation_angle); - float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); - float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_att_angle.y)); - spot_attenuation *= 1.0 - pow(spot_rim, spot_att_angle.x); - float light_attenuation = spot_attenuation; - vec3 shadow_attenuation = vec3(1.0); - vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); - color_specular.rgb *= attenuation_energy.y; - - float size_A = 0.0; - - if (lights.data[idx].size > 0.0) { - float t = lights.data[idx].size / max(0.001, light_length); - size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t)); - } -/* - if (lights.data[idx].atlas_rect!=vec4(0.0)) { - //use projector texture - } - */ -#ifdef LIGHT_TRANSMITTANCE_USED - float transmittance_z = transmittance_depth; -#endif - +float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) { #ifndef USE_NO_SHADOWS - vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[idx].shadow_color_enabled); - if (shadow_color_enabled.w > 0.5) { + if (spot_lights.data[idx].shadow_enabled) { + vec3 light_rel_vec = spot_lights.data[idx].position - vertex; + float light_length = length(light_rel_vec); + vec3 spot_dir = spot_lights.data[idx].direction; //there is a shadowmap vec4 v = vec4(vertex, 1.0); - v.xyz -= spot_dir * lights.data[idx].shadow_bias; + v.xyz -= spot_dir * spot_lights.data[idx].shadow_bias; - float z_norm = dot(spot_dir, -light_rel_vec) * lights.data[idx].inv_radius; + float z_norm = dot(spot_dir, -light_rel_vec) * spot_lights.data[idx].inv_radius; float depth_bias_scale = 1.0 / (max(0.0001, z_norm)); //the closer to the light origin, the more you have to offset to reach 1px in the map - vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(spot_dir, -normalize(normal_interp)))) * lights.data[idx].shadow_normal_bias * depth_bias_scale; + vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(spot_dir, -normalize(normal_interp)))) * spot_lights.data[idx].shadow_normal_bias * depth_bias_scale; normal_bias -= spot_dir * dot(spot_dir, normal_bias); //only XY, no Z v.xyz += normal_bias; //adjust with bias - z_norm = dot(spot_dir, v.xyz - lights.data[idx].position) * lights.data[idx].inv_radius; + z_norm = dot(spot_dir, v.xyz - spot_lights.data[idx].position) * spot_lights.data[idx].inv_radius; float shadow; - vec4 splane = (lights.data[idx].shadow_matrix * v); + vec4 splane = (spot_lights.data[idx].shadow_matrix * v); splane /= splane.w; - if (lights.data[idx].soft_shadow_size > 0.0) { +#ifdef USE_SOFT_SHADOWS + if (spot_lights.data[idx].soft_shadow_size > 0.0) { //soft shadow //find blocker - vec2 shadow_uv = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy; + vec2 shadow_uv = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy; float blocker_count = 0.0; float blocker_average = 0.0; @@ -1281,11 +1259,11 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr)); } - float uv_size = lights.data[idx].soft_shadow_size * z_norm * lights.data[idx].soft_shadow_scale; - vec2 clamp_max = lights.data[idx].atlas_rect.xy + lights.data[idx].atlas_rect.zw; + float uv_size = spot_lights.data[idx].soft_shadow_size * z_norm * spot_lights.data[idx].soft_shadow_scale; + vec2 clamp_max = spot_lights.data[idx].atlas_rect.xy + spot_lights.data[idx].atlas_rect.zw; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; - suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max); + suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max); float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r; if (d < z_norm) { blocker_average += d; @@ -1302,7 +1280,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v shadow = 0.0; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; - suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max); + suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max); shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0)); } @@ -1314,54 +1292,93 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v } } else { +#endif //hard shadow - vec4 shadow_uv = vec4(splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy, z_norm, 1.0); + vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z, 1.0); - shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv); + shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv); +#ifdef USE_SOFT_SHADOWS } +#endif - vec3 no_shadow = vec3(1.0); + return shadow; + } - if (lights.data[idx].projector_rect != vec4(0.0)) { - splane = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)); - splane /= splane.w; +#endif //USE_NO_SHADOWS - vec2 proj_uv = splane.xy * lights.data[idx].projector_rect.zw; + return 1.0; +} - //ensure we have proper mipmaps - vec4 splane_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)); - splane_ddx /= splane_ddx.w; - vec2 proj_uv_ddx = splane_ddx.xy * lights.data[idx].projector_rect.zw - proj_uv; +void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, +#ifdef LIGHT_BACKLIGHT_USED + vec3 backlight, +#endif +#ifdef LIGHT_TRANSMITTANCE_USED + vec4 transmittance_color, + float transmittance_depth, + float transmittance_curve, + float transmittance_boost, +#endif +#ifdef LIGHT_RIM_USED + float rim, float rim_tint, vec3 rim_color, +#endif +#ifdef LIGHT_CLEARCOAT_USED + float clearcoat, float clearcoat_gloss, +#endif +#ifdef LIGHT_ANISOTROPY_USED + vec3 binormal, vec3 tangent, float anisotropy, +#endif +#ifdef USE_SHADOW_TO_OPACITY + inout float alpha, +#endif + inout vec3 diffuse_light, + inout vec3 specular_light) { + vec3 light_rel_vec = spot_lights.data[idx].position - vertex; + float light_length = length(light_rel_vec); + float spot_attenuation = get_omni_attenuation(light_length, spot_lights.data[idx].inv_radius, spot_lights.data[idx].attenuation); + vec3 spot_dir = spot_lights.data[idx].direction; + float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[idx].cone_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[idx].cone_angle)); + spot_attenuation *= 1.0 - pow(spot_rim, spot_lights.data[idx].cone_attenuation); + float light_attenuation = spot_attenuation; + vec3 color = spot_lights.data[idx].color; + float specular_amount = spot_lights.data[idx].specular_amount; - vec4 splane_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)); - splane_ddy /= splane_ddy.w; - vec2 proj_uv_ddy = splane_ddy.xy * lights.data[idx].projector_rect.zw - proj_uv; +#ifdef USE_SOFT_SHADOWS + float size_A = 0.0; - vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + lights.data[idx].projector_rect.xy, proj_uv_ddx, proj_uv_ddy); - no_shadow = mix(no_shadow, proj.rgb, proj.a); - } + if (spot_lights.data[idx].size > 0.0) { + float t = spot_lights.data[idx].size / max(0.001, light_length); + size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t)); + } +#endif - shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow); + /* + if (spot_lights.data[idx].atlas_rect!=vec4(0.0)) { + //use projector texture + } + */ #ifdef LIGHT_TRANSMITTANCE_USED - { - splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); - splane /= splane.w; - splane.xy = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy; - - float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; - //reconstruct depth - shadow_z /= lights.data[idx].inv_radius; - //distance to light plane - float z = dot(spot_dir, -light_rel_vec); - transmittance_z = z - shadow_z; - } -#endif //LIGHT_TRANSMITTANCE_USED + float transmittance_z = transmittance_depth; + transmittance_color.a *= light_attenuation; + { + splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0)); + splane /= splane.w; + splane.xy = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy; + + float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; + //reconstruct depth + shadow_z /= spot_lights.data[idx].inv_radius; + //distance to light plane + float z = dot(spot_dir, -light_rel_vec); + transmittance_z = z - shadow_z; } +#endif //LIGHT_TRANSMITTANCE_USED -#endif //USE_NO_SHADOWS + light_attenuation *= shadow; - light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color_specular.rgb, light_attenuation, shadow_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, + light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -1373,7 +1390,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v transmittance_z, #endif #ifdef LIGHT_RIM_USED - rim * spot_attenuation, rim_tint, + rim * spot_attenuation, rim_tint, rim_color, #endif #ifdef LIGHT_CLEARCOAT_USED clearcoat, clearcoat_gloss, @@ -1381,6 +1398,9 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v #ifdef LIGHT_ANISOTROPY_USED binormal, tangent, anisotropy, #endif +#ifdef USE_SOFT_SHADOW + size_A, +#endif #ifdef USE_SHADOW_TO_OPACITY alpha, #endif @@ -1404,11 +1424,11 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughnes blend *= blend; blend = max(0.0, 1.0 - blend); - if (reflections.data[ref_index].params.x > 0.0) { // compute reflection + if (reflections.data[ref_index].intensity > 0.0) { // compute reflection vec3 local_ref_vec = (reflections.data[ref_index].local_matrix * vec4(ref_vec, 0.0)).xyz; - if (reflections.data[ref_index].params.w > 0.5) { //box project + if (reflections.data[ref_index].box_project) { //box project vec3 nrdir = normalize(local_ref_vec); vec3 rbmax = (box_extents - local_pos) / nrdir; @@ -1425,11 +1445,11 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughnes reflection.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_ref_vec, reflections.data[ref_index].index), roughness * MAX_ROUGHNESS_LOD).rgb; - if (reflections.data[ref_index].params.z < 0.5) { + if (reflections.data[ref_index].exterior) { reflection.rgb = mix(specular_light, reflection.rgb, blend); } - reflection.rgb *= reflections.data[ref_index].params.x; + reflection.rgb *= reflections.data[ref_index].intensity; //intensity reflection.a = blend; reflection.rgb *= reflection.a; @@ -1448,7 +1468,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughnes ambient_out.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_amb_vec, reflections.data[ref_index].index), MAX_ROUGHNESS_LOD).rgb; ambient_out.a = blend; - if (reflections.data[ref_index].params.z < 0.5) { //interior + if (reflections.data[ref_index].exterior) { ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend); } @@ -1459,7 +1479,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughnes vec4 ambient_out; ambient_out.a = blend; ambient_out.rgb = reflections.data[ref_index].ambient; - if (reflections.data[ref_index].params.z < 0.5) { + if (reflections.data[ref_index].exterior) { ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend); } ambient_out.rgb *= ambient_out.a; @@ -1762,7 +1782,7 @@ vec4 fog_process(vec3 vertex) { } } - float fog_amount = 1.0 - exp(vertex.z * scene_data.fog_density); + float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density)); if (abs(scene_data.fog_height_density) > 0.001) { float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; @@ -1777,7 +1797,43 @@ vec4 fog_process(vec3 vertex) { return vec4(fog_color, fog_amount); } +void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max, out uint item_from, out uint item_to) { + uint item_min_max = cluster_buffer.data[p_offset]; + item_min = item_min_max & 0xFFFF; + item_max = item_min_max >> 16; + ; + + item_from = item_min >> 5; + item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements +} + +uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) { + int local_min = clamp(int(z_min) - int(i) * 32, 0, 31); + int mask_width = min(int(z_max) - int(z_min), 32 - local_min); + return bitfieldInsert(uint(0), uint(0xFFFFFFFF), local_min, mask_width); +} + +float blur_shadow(float shadow) { + return shadow; +#if 0 + //disabling for now, will investigate later + float interp_shadow = shadow; + if (gl_HelperInvocation) { + interp_shadow = -4.0; // technically anything below -4 will do but just to make sure + } + + uvec2 fc2 = uvec2(gl_FragCoord.xy); + interp_shadow -= dFdx(interp_shadow) * (float(fc2.x & 1) - 0.5); + interp_shadow -= dFdy(interp_shadow) * (float(fc2.y & 1) - 0.5); + + if (interp_shadow >= 0.0) { + shadow = interp_shadow; + } + return shadow; #endif +} + +#endif //!MODE_RENDER DEPTH void main() { #ifdef MODE_DUAL_PARABOLOID @@ -1805,9 +1861,7 @@ void main() { float clearcoat_gloss = 0.0; float anisotropy = 0.0; vec2 anisotropy_flow = vec2(1.0, 0.0); -#if defined(CUSTOM_FOG_USED) - vec4 custom_fog = vec4(0.0); -#endif + vec4 fog = vec4(0.0); #if defined(CUSTOM_RADIANCE_USED) vec4 custom_radiance = vec4(0.0); #endif @@ -1815,10 +1869,8 @@ void main() { vec4 custom_irradiance = vec4(0.0); #endif -#if defined(AO_USED) float ao = 1.0; float ao_light_affect = 0.0; -#endif float alpha = 1.0; @@ -1956,77 +2008,147 @@ FRAGMENT_SHADER_CODE discard; } #endif + + /////////////////////// FOG ////////////////////// +#ifndef MODE_RENDER_DEPTH + +#ifndef CUSTOM_FOG_USED + // fog must be processed as early as possible and then packed. + // to maximize VGPR usage + // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. + + if (scene_data.fog_enabled) { + fog = fog_process(vertex); + } + +#ifndef LOW_END_MODE + if (scene_data.volumetric_fog_enabled) { + vec4 volumetric_fog = volumetric_fog_process(screen_uv, -vertex.z); + if (scene_data.fog_enabled) { + //must use the full blending equation here to blend fogs + vec4 res; + float sa = 1.0 - volumetric_fog.a; + res.a = fog.a * sa + volumetric_fog.a; + if (res.a == 0.0) { + res.rgb = vec3(0.0); + } else { + res.rgb = (fog.rgb * fog.a * sa + volumetric_fog.rgb * volumetric_fog.a) / res.a; + } + fog = res; + } else { + fog = volumetric_fog; + } + } +#endif //!LOW_END_MODE +#endif //!CUSTOM_FOG_USED + + uint fog_rg = packHalf2x16(fog.rg); + uint fog_ba = packHalf2x16(fog.ba); + +#endif //!MODE_RENDER_DEPTH + /////////////////////// DECALS //////////////////////////////// #ifndef MODE_RENDER_DEPTH - uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near))); + uvec2 cluster_pos = uvec2(gl_FragCoord.xy) >> scene_data.cluster_shift; + uint cluster_offset = (scene_data.cluster_width * cluster_pos.y + cluster_pos.x) * (scene_data.max_cluster_element_count_div_32 + 32); + + uint cluster_z = uint(clamp((-vertex.z / scene_data.z_far) * 32.0, 0.0, 31.0)); + //used for interpolating anything cluster related vec3 vertex_ddx = dFdx(vertex); vec3 vertex_ddy = dFdy(vertex); { // process decals - uint decal_count = cluster_cell.w >> CLUSTER_COUNTER_SHIFT; - uint decal_pointer = cluster_cell.w & CLUSTER_POINTER_MASK; + uint cluster_decal_offset = cluster_offset + scene_data.cluster_type_size * 2; - //do outside for performance and avoiding arctifacts + uint item_min; + uint item_max; + uint item_from; + uint item_to; - for (uint i = 0; i < decal_count; i++) { - uint decal_index = cluster_data.indices[decal_pointer + i]; - if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) { - continue; //not masked - } + cluster_get_item_range(cluster_decal_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to); - vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz; - if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) { - continue; //out of decal - } +#ifdef USE_SUBGROUPS + item_from = subgroupBroadcastFirst(subgroupMin(item_from)); + item_to = subgroupBroadcastFirst(subgroupMax(item_to)); +#endif - //we need ddx/ddy for mipmaps, so simulate them - vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; - vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + for (uint i = item_from; i < item_to; i++) { + uint mask = cluster_buffer.data[cluster_decal_offset + i]; + mask &= cluster_get_range_clip_mask(i, item_min, item_max); +#ifdef USE_SUBGROUPS + uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask)); +#else + uint merged_mask = mask; +#endif - float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); + while (merged_mask != 0) { + uint bit = findMSB(merged_mask); + merged_mask &= ~(1 << bit); +#ifdef USE_SUBGROUPS + if (((1 << bit) & mask) == 0) { //do not process if not originally here + continue; + } +#endif + uint decal_index = 32 * i + bit; - if (decals.data[decal_index].normal_fade > 0.0) { - fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); - } + if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } - if (decals.data[decal_index].albedo_rect != vec4(0.0)) { - //has albedo - vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); - decal_albedo *= decals.data[decal_index].modulate; - decal_albedo.a *= fade; - albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); - - if (decals.data[decal_index].normal_rect != vec4(0.0)) { - vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; - decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software - decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); - //convert to view space, use xzy because y is up - decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz; - - normal = normalize(mix(normal, decal_normal, decal_albedo.a)); + vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz; + if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) { + continue; //out of decal } - if (decals.data[decal_index].orm_rect != vec4(0.0)) { - vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; -#if defined(AO_USED) - ao = mix(ao, decal_orm.r, decal_albedo.a); -#endif - roughness = mix(roughness, decal_orm.g, decal_albedo.a); - metallic = mix(metallic, decal_orm.b, decal_albedo.a); + //we need ddx/ddy for mipmaps, so simulate them + vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; + vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + + float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); + + if (decals.data[decal_index].normal_fade > 0.0) { + fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); + } + + if (decals.data[decal_index].albedo_rect != vec4(0.0)) { + //has albedo + vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + decal_albedo *= decals.data[decal_index].modulate; + decal_albedo.a *= fade; + albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); + + if (decals.data[decal_index].normal_rect != vec4(0.0)) { + vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software + decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); + //convert to view space, use xzy because y is up + decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz; + + normal = normalize(mix(normal, decal_normal, decal_albedo.a)); + } + + if (decals.data[decal_index].orm_rect != vec4(0.0)) { + vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + ao = mix(ao, decal_orm.r, decal_albedo.a); + roughness = mix(roughness, decal_orm.g, decal_albedo.a); + metallic = mix(metallic, decal_orm.b, decal_albedo.a); + } } - } - if (decals.data[decal_index].emission_rect != vec4(0.0)) { - //emission is additive, so its independent from albedo - emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + if (decals.data[decal_index].emission_rect != vec4(0.0)) { + //emission is additive, so its independent from albedo + emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + } } } } + //pack albedo until needed again, saves 2 VGPRs in the meantime + #endif //not render depth /////////////////////// LIGHTING ////////////////////////////// @@ -2094,19 +2216,14 @@ FRAGMENT_SHADER_CODE //radiance - float specular_blob_intensity = 1.0; - -#if defined(SPECULAR_TOON) - specular_blob_intensity *= specular * 2.0; -#endif - +/// GI /// #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) #ifdef USE_LIGHTMAP //lightmap - if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture - uint index = draw_call.gi_offset; + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture + uint index = instances.data[instance_index].gi_offset; vec3 wnormal = mat3(scene_data.camera_matrix) * normal; const float c1 = 0.429043; @@ -2125,12 +2242,12 @@ FRAGMENT_SHADER_CODE 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y + 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z); - } else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap - bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); - uint ofs = draw_call.gi_offset & 0xFFFF; + } else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap + bool uses_sh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); + uint ofs = instances.data[instance_index].gi_offset & 0xFFFF; vec3 uvw; - uvw.xy = uv2 * draw_call.lightmap_uv_scale.zw + draw_call.lightmap_uv_scale.xy; - uvw.z = float((draw_call.gi_offset >> 16) & 0xFFFF); + uvw.xy = uv2 * instances.data[instance_index].lightmap_uv_scale.zw + instances.data[instance_index].lightmap_uv_scale.xy; + uvw.z = float((instances.data[instance_index].gi_offset >> 16) & 0xFFFF); if (uses_sh) { uvw.z *= 4.0; //SH textures use 4 times more data @@ -2139,7 +2256,7 @@ FRAGMENT_SHADER_CODE vec3 lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb; vec3 lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb; - uint idx = draw_call.gi_offset >> 20; + uint idx = instances.data[instance_index].gi_offset >> 20; vec3 n = normalize(lightmaps.data[idx].normal_xform * normal); ambient_light += lm_light_l0 * 0.282095f; @@ -2159,7 +2276,7 @@ FRAGMENT_SHADER_CODE } #elif defined(USE_FORWARD_GI) - if (bool(draw_call.flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture //make vertex orientation the world one, but still align to camera vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex; @@ -2231,9 +2348,9 @@ FRAGMENT_SHADER_CODE } } - if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = draw_call.gi_offset & 0xFFFF; + uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); //find arbitrary tangent and bitangent, then build a matrix vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); @@ -2245,7 +2362,7 @@ FRAGMENT_SHADER_CODE vec4 spec_accum = vec4(0.0); gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); - uint index2 = draw_call.gi_offset >> 16; + uint index2 = instances.data[instance_index].gi_offset >> 16; if (index2 != 0xFFFF) { gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); @@ -2264,19 +2381,19 @@ FRAGMENT_SHADER_CODE } #elif !defined(LOW_END_MODE) - if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers - ivec2 coord; + vec2 coord; if (scene_data.gi_upscale_for_msaa) { - ivec2 base_coord = ivec2(gl_FragCoord.xy); - ivec2 closest_coord = base_coord; - float closest_ang = dot(normal, texelFetch(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0).xyz * 2.0 - 1.0); + vec2 base_coord = screen_uv; + vec2 closest_coord = base_coord; + float closest_ang = dot(normal, textureLod(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0.0).xyz * 2.0 - 1.0); for (int i = 0; i < 4; i++) { - const ivec2 neighbours[4] = ivec2[](ivec2(-1, 0), ivec2(1, 0), ivec2(0, -1), ivec2(0, 1)); - ivec2 neighbour_coord = base_coord + neighbours[i]; - float neighbour_ang = dot(normal, texelFetch(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord, 0).xyz * 2.0 - 1.0); + const vec2 neighbours[4] = vec2[](vec2(-1, 0), vec2(1, 0), vec2(0, -1), vec2(0, 1)); + vec2 neighbour_coord = base_coord + neighbours[i] * scene_data.screen_pixel_size; + float neighbour_ang = dot(normal, textureLod(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord, 0.0).xyz * 2.0 - 1.0); if (neighbour_ang > closest_ang) { closest_ang = neighbour_ang; closest_coord = neighbour_coord; @@ -2286,28 +2403,69 @@ FRAGMENT_SHADER_CODE coord = closest_coord; } else { - coord = ivec2(gl_FragCoord.xy); + coord = screen_uv; } - vec4 buffer_ambient = texelFetch(sampler2D(ambient_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0); - vec4 buffer_reflection = texelFetch(sampler2D(reflection_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0); + vec4 buffer_ambient = textureLod(sampler2D(ambient_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0.0); + vec4 buffer_reflection = textureLod(sampler2D(reflection_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0.0); ambient_light = mix(ambient_light, buffer_ambient.rgb, buffer_ambient.a); specular_light = mix(specular_light, buffer_reflection.rgb, buffer_reflection.a); } #endif +#ifndef LOW_END_MODE + if (scene_data.ssao_enabled) { + float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; + ao = min(ao, ssao); + ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); + } +#endif //LOW_END_MODE + { // process reflections vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0); - uint reflection_probe_count = cluster_cell.z >> CLUSTER_COUNTER_SHIFT; - uint reflection_probe_pointer = cluster_cell.z & CLUSTER_POINTER_MASK; + uint cluster_reflection_offset = cluster_offset + scene_data.cluster_type_size * 3; - for (uint i = 0; i < reflection_probe_count; i++) { - uint ref_index = cluster_data.indices[reflection_probe_pointer + i]; - reflection_process(ref_index, vertex, normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum); + uint item_min; + uint item_max; + uint item_from; + uint item_to; + + cluster_get_item_range(cluster_reflection_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to); + +#ifdef USE_SUBGROUPS + item_from = subgroupBroadcastFirst(subgroupMin(item_from)); + item_to = subgroupBroadcastFirst(subgroupMax(item_to)); +#endif + + for (uint i = item_from; i < item_to; i++) { + uint mask = cluster_buffer.data[cluster_reflection_offset + i]; + mask &= cluster_get_range_clip_mask(i, item_min, item_max); +#ifdef USE_SUBGROUPS + uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask)); +#else + uint merged_mask = mask; +#endif + + while (merged_mask != 0) { + uint bit = findMSB(merged_mask); + merged_mask &= ~(1 << bit); +#ifdef USE_SUBGROUPS + if (((1 << bit) & mask) == 0) { //do not process if not originally here + continue; + } +#endif + uint reflection_index = 32 * i + bit; + + if (!bool(reflections.data[reflection_index].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } + + reflection_process(reflection_index, vertex, normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum); + } } if (reflection_accum.a > 0.0) { @@ -2321,6 +2479,16 @@ FRAGMENT_SHADER_CODE #endif } + //finalize ambient light here + ambient_light *= albedo.rgb; + ambient_light *= ao; + + // convert ao to direct light ao + ao = mix(1.0, ao, ao_light_affect); + + //this saves some VGPRs + vec3 f0 = F0(metallic, specular, albedo); + { #if defined(DIFFUSE_TOON) //simplify for toon, as @@ -2338,24 +2506,39 @@ FRAGMENT_SHADER_CODE float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y; vec2 env = vec2(-1.04, 1.04) * a004 + r.zw; - vec3 f0 = F0(metallic, specular, albedo); specular_light *= env.x * f0 + env.y; #endif } +#endif //GI !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) + +#if !defined(MODE_RENDER_DEPTH) + //this saves some VGPRs + uint orms = packUnorm4x8(vec4(ao, roughness, metallic, specular)); +#endif + +// LIGHTING +#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) + { //directional light - for (uint i = 0; i < scene_data.directional_light_count; i++) { - if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) { - continue; //not masked + // Do shadow and lighting in two passes to reduce register pressure + uint shadow0 = 0; + uint shadow1 = 0; + + for (uint i = 0; i < 8; i++) { + if (i >= scene_data.directional_light_count) { + break; } - vec3 shadow_attenuation = vec3(1.0); + if (!bool(directional_lights.data[i].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } -#ifdef LIGHT_TRANSMITTANCE_USED - float transmittance_z = transmittance_depth; -#endif + float shadow = 1.0; +#ifdef USE_SOFT_SHADOWS + //version with soft shadows, more expensive if (directional_lights.data[i].shadow_enabled) { float depth_z = -vertex.z; @@ -2369,8 +2552,6 @@ FRAGMENT_SHADER_CODE normal_bias -= light_dir * dot(light_dir, normal_bias); \ m_var.xyz += normal_bias; - float shadow = 0.0; - if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { vec4 v = vec4(vertex, 1.0); @@ -2391,19 +2572,6 @@ FRAGMENT_SHADER_CODE shadow_color = directional_lights.data[i].shadow_color1.rgb; -#ifdef LIGHT_TRANSMITTANCE_USED - { - vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.x, 1.0); - vec4 trans_coord = directional_lights.data[i].shadow_matrix1 * trans_vertex; - trans_coord /= trans_coord.w; - - float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_z_range.x; - float z = trans_coord.z * directional_lights.data[i].shadow_z_range.x; - - transmittance_z = z - shadow_z; - } -#endif } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { vec4 v = vec4(vertex, 1.0); @@ -2423,19 +2591,6 @@ FRAGMENT_SHADER_CODE } shadow_color = directional_lights.data[i].shadow_color2.rgb; -#ifdef LIGHT_TRANSMITTANCE_USED - { - vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.y, 1.0); - vec4 trans_coord = directional_lights.data[i].shadow_matrix2 * trans_vertex; - trans_coord /= trans_coord.w; - - float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_z_range.y; - float z = trans_coord.z * directional_lights.data[i].shadow_z_range.y; - - transmittance_z = z - shadow_z; - } -#endif } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { vec4 v = vec4(vertex, 1.0); @@ -2455,19 +2610,6 @@ FRAGMENT_SHADER_CODE } shadow_color = directional_lights.data[i].shadow_color3.rgb; -#ifdef LIGHT_TRANSMITTANCE_USED - { - vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.z, 1.0); - vec4 trans_coord = directional_lights.data[i].shadow_matrix3 * trans_vertex; - trans_coord /= trans_coord.w; - - float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_z_range.z; - float z = trans_coord.z * directional_lights.data[i].shadow_z_range.z; - - transmittance_z = z - shadow_z; - } -#endif } else { vec4 v = vec4(vertex, 1.0); @@ -2488,20 +2630,6 @@ FRAGMENT_SHADER_CODE } shadow_color = directional_lights.data[i].shadow_color4.rgb; - -#ifdef LIGHT_TRANSMITTANCE_USED - { - vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.w, 1.0); - vec4 trans_coord = directional_lights.data[i].shadow_matrix4 * trans_vertex; - trans_coord /= trans_coord.w; - - float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; - shadow_z *= directional_lights.data[i].shadow_z_range.w; - float z = trans_coord.z * directional_lights.data[i].shadow_z_range.w; - - transmittance_z = z - shadow_z; - } -#endif } if (directional_lights.data[i].blend_splits) { @@ -2575,130 +2703,407 @@ FRAGMENT_SHADER_CODE shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance - shadow_attenuation = mix(shadow_color, vec3(1.0), shadow); +#undef BIAS_FUNC + } +#else + // Soft shadow disabled version + + if (directional_lights.data[i].shadow_enabled) { + float depth_z = -vertex.z; + + vec4 pssm_coord; + vec3 light_dir = directional_lights.data[i].direction; + vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp)))); + +#define BIAS_FUNC(m_var, m_idx) \ + m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \ + vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \ + normal_bias -= light_dir * dot(light_dir, normal_bias); \ + m_var.xyz += normal_bias; + + if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { + vec4 v = vec4(vertex, 1.0); + + BIAS_FUNC(v, 0) + + pssm_coord = (directional_lights.data[i].shadow_matrix1 * v); +#ifdef LIGHT_TRANSMITTANCE_USED + { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.x, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix1 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x; + + transmittance_z = z - shadow_z; + } +#endif + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { + vec4 v = vec4(vertex, 1.0); + + BIAS_FUNC(v, 1) + + pssm_coord = (directional_lights.data[i].shadow_matrix2 * v); +#ifdef LIGHT_TRANSMITTANCE_USED + { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.y, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix2 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y; + + transmittance_z = z - shadow_z; + } +#endif + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { + vec4 v = vec4(vertex, 1.0); + + BIAS_FUNC(v, 2) + + pssm_coord = (directional_lights.data[i].shadow_matrix3 * v); +#ifdef LIGHT_TRANSMITTANCE_USED + { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.z, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix3 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z; + + transmittance_z = z - shadow_z; + } +#endif + + } else { + vec4 v = vec4(vertex, 1.0); + + BIAS_FUNC(v, 3) + + pssm_coord = (directional_lights.data[i].shadow_matrix4 * v); +#ifdef LIGHT_TRANSMITTANCE_USED + { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.w, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix4 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w; + + transmittance_z = z - shadow_z; + } +#endif + } + + pssm_coord /= pssm_coord.w; + + shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord); + + if (directional_lights.data[i].blend_splits) { + float pssm_blend; + + if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { + vec4 v = vec4(vertex, 1.0); + BIAS_FUNC(v, 1) + pssm_coord = (directional_lights.data[i].shadow_matrix2 * v); + pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z); + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { + vec4 v = vec4(vertex, 1.0); + BIAS_FUNC(v, 2) + pssm_coord = (directional_lights.data[i].shadow_matrix3 * v); + pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z); + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { + vec4 v = vec4(vertex, 1.0); + BIAS_FUNC(v, 3) + pssm_coord = (directional_lights.data[i].shadow_matrix4 * v); + pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z); + } else { + pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached) + } + + pssm_coord /= pssm_coord.w; + + float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord); + shadow = mix(shadow, shadow2, pssm_blend); + } + + shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance #undef BIAS_FUNC } +#endif + + if (i < 4) { + shadow0 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << (i * 8); + } else { + shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8); + } + } + + for (uint i = 0; i < 8; i++) { + if (i >= scene_data.directional_light_count) { + break; + } + + if (!bool(directional_lights.data[i].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } + +#ifdef LIGHT_TRANSMITTANCE_USED + float transmittance_z = transmittance_depth; + + if (directional_lights.data[i].shadow_enabled) { + float depth_z = -vertex.z; + + if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.x, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix1 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x; + + transmittance_z = z - shadow_z; + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.y, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix2 * trans_vertex; + trans_coord /= trans_coord.w; - light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].size, directional_lights.data[i].color * directional_lights.data[i].energy, 1.0, shadow_attenuation, albedo, roughness, metallic, specular, directional_lights.data[i].specular * specular_blob_intensity, + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y; + + transmittance_z = z - shadow_z; + } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.z, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix3 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z; + + transmittance_z = z - shadow_z; + + } else { + vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.w, 1.0); + vec4 trans_coord = directional_lights.data[i].shadow_matrix4 * trans_vertex; + trans_coord /= trans_coord.w; + + float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r; + shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w; + float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w; + + transmittance_z = z - shadow_z; + } +#endif + + float shadow = 1.0; + + if (i < 4) { + shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0; + } else { + shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0; + } + + blur_shadow(shadow); + + light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, #ifdef LIGHT_BACKLIGHT_USED - backlight, + backlight, #endif #ifdef LIGHT_TRANSMITTANCE_USED - transmittance_color, - transmittance_depth, - transmittance_curve, - transmittance_boost, - transmittance_z, + transmittance_color, + transmittance_depth, + transmittance_curve, + transmittance_boost, + transmittance_z, #endif #ifdef LIGHT_RIM_USED - rim, rim_tint, + rim, rim_tint, albedo, #endif #ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, + clearcoat, clearcoat_gloss, #endif #ifdef LIGHT_ANISOTROPY_USED - binormal, tangent, anisotropy, + binormal, tangent, anisotropy, +#endif +#ifdef USE_SOFT_SHADOW + directional_lights.data[i].size, #endif #ifdef USE_SHADOW_TO_OPACITY - alpha, + alpha, #endif - diffuse_light, - specular_light); + diffuse_light, + specular_light); + } } - } - { //omni lights + { //omni lights - uint omni_light_count = cluster_cell.x >> CLUSTER_COUNTER_SHIFT; - uint omni_light_pointer = cluster_cell.x & CLUSTER_POINTER_MASK; + uint cluster_omni_offset = cluster_offset; - for (uint i = 0; i < omni_light_count; i++) { - uint light_index = cluster_data.indices[omni_light_pointer + i]; + uint item_min; + uint item_max; + uint item_from; + uint item_to; - if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { - continue; //not masked - } + cluster_get_item_range(cluster_omni_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to); + +#ifdef USE_SUBGROUPS + item_from = subgroupBroadcastFirst(subgroupMin(item_from)); + item_to = subgroupBroadcastFirst(subgroupMax(item_to)); +#endif + + for (uint i = item_from; i < item_to; i++) { + uint mask = cluster_buffer.data[cluster_omni_offset + i]; + mask &= cluster_get_range_clip_mask(i, item_min, item_max); +#ifdef USE_SUBGROUPS + uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask)); +#else + uint merged_mask = mask; +#endif + + while (merged_mask != 0) { + uint bit = findMSB(merged_mask); + merged_mask &= ~(1 << bit); +#ifdef USE_SUBGROUPS + if (((1 << bit) & mask) == 0) { //do not process if not originally here + continue; + } +#endif + uint light_index = 32 * i + bit; - light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity, + if (!bool(omni_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } + + float shadow = light_process_omni_shadow(light_index, vertex, view); + + shadow = blur_shadow(shadow); + + light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, #ifdef LIGHT_BACKLIGHT_USED - backlight, + backlight, #endif #ifdef LIGHT_TRANSMITTANCE_USED - transmittance_color, - transmittance_depth, - transmittance_curve, - transmittance_boost, + transmittance_color, + transmittance_depth, + transmittance_curve, + transmittance_boost, #endif #ifdef LIGHT_RIM_USED - rim, - rim_tint, + rim, + rim_tint, + albedo, #endif #ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, + clearcoat, clearcoat_gloss, #endif #ifdef LIGHT_ANISOTROPY_USED - tangent, binormal, anisotropy, + tangent, binormal, anisotropy, #endif #ifdef USE_SHADOW_TO_OPACITY - alpha, + alpha, #endif - diffuse_light, specular_light); + diffuse_light, specular_light); + } + } } - } - { //spot lights - uint spot_light_count = cluster_cell.y >> CLUSTER_COUNTER_SHIFT; - uint spot_light_pointer = cluster_cell.y & CLUSTER_POINTER_MASK; + { //spot lights - for (uint i = 0; i < spot_light_count; i++) { - uint light_index = cluster_data.indices[spot_light_pointer + i]; + uint cluster_spot_offset = cluster_offset + scene_data.cluster_type_size; - if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { - continue; //not masked - } + uint item_min; + uint item_max; + uint item_from; + uint item_to; - light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity, + cluster_get_item_range(cluster_spot_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to); + +#ifdef USE_SUBGROUPS + item_from = subgroupBroadcastFirst(subgroupMin(item_from)); + item_to = subgroupBroadcastFirst(subgroupMax(item_to)); +#endif + + for (uint i = item_from; i < item_to; i++) { + uint mask = cluster_buffer.data[cluster_spot_offset + i]; + mask &= cluster_get_range_clip_mask(i, item_min, item_max); +#ifdef USE_SUBGROUPS + uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask)); +#else + uint merged_mask = mask; +#endif + + while (merged_mask != 0) { + uint bit = findMSB(merged_mask); + merged_mask &= ~(1 << bit); +#ifdef USE_SUBGROUPS + if (((1 << bit) & mask) == 0) { //do not process if not originally here + continue; + } +#endif + + uint light_index = 32 * i + bit; + + if (!bool(spot_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } + + float shadow = light_process_spot_shadow(light_index, vertex, view); + + shadow = blur_shadow(shadow); + + light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, #ifdef LIGHT_BACKLIGHT_USED - backlight, + backlight, #endif #ifdef LIGHT_TRANSMITTANCE_USED - transmittance_color, - transmittance_depth, - transmittance_curve, - transmittance_boost, + transmittance_color, + transmittance_depth, + transmittance_curve, + transmittance_boost, #endif #ifdef LIGHT_RIM_USED - rim, - rim_tint, + rim, + rim_tint, + albedo, #endif #ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, + clearcoat, clearcoat_gloss, #endif #ifdef LIGHT_ANISOTROPY_USED - tangent, binormal, anisotropy, + tangent, binormal, anisotropy, #endif #ifdef USE_SHADOW_TO_OPACITY - alpha, + alpha, #endif - diffuse_light, specular_light); + diffuse_light, specular_light); + } + } } - } #ifdef USE_SHADOW_TO_OPACITY - alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0)); + alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0)); #if defined(ALPHA_SCISSOR_USED) - if (alpha < alpha_scissor) { - discard; - } + if (alpha < alpha_scissor) { + discard; + } #endif // ALPHA_SCISSOR_USED #ifdef USE_OPAQUE_PREPASS - if (alpha < opaque_prepass_threshold) { - discard; - } + if (alpha < opaque_prepass_threshold) { + discard; + } #endif // USE_OPAQUE_PREPASS @@ -2710,173 +3115,149 @@ FRAGMENT_SHADER_CODE #ifdef MODE_RENDER_SDF - { - vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz; - ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size)); - - uint albedo16 = 0x1; //solid flag - albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11; - albedo16 |= clamp(uint(albedo.g * 31.0), 0, 31) << 6; - albedo16 |= clamp(uint(albedo.b * 31.0), 0, 31) << 1; - - imageStore(albedo_volume_grid, grid_pos, uvec4(albedo16)); - - uint facing_bits = 0; - const vec3 aniso_dir[6] = vec3[]( - vec3(1, 0, 0), - vec3(0, 1, 0), - vec3(0, 0, 1), - vec3(-1, 0, 0), - vec3(0, -1, 0), - vec3(0, 0, -1)); - - vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp); - - float closest_dist = -1e20; - - for (uint i = 0; i < 6; i++) { - float d = dot(cam_normal, aniso_dir[i]); - if (d > closest_dist) { - closest_dist = d; - facing_bits = (1 << i); + { + vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz; + ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size)); + + uint albedo16 = 0x1; //solid flag + albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11; + albedo16 |= clamp(uint(albedo.g * 31.0), 0, 31) << 6; + albedo16 |= clamp(uint(albedo.b * 31.0), 0, 31) << 1; + + imageStore(albedo_volume_grid, grid_pos, uvec4(albedo16)); + + uint facing_bits = 0; + const vec3 aniso_dir[6] = vec3[]( + vec3(1, 0, 0), + vec3(0, 1, 0), + vec3(0, 0, 1), + vec3(-1, 0, 0), + vec3(0, -1, 0), + vec3(0, 0, -1)); + + vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp); + + float closest_dist = -1e20; + + for (uint i = 0; i < 6; i++) { + float d = dot(cam_normal, aniso_dir[i]); + if (d > closest_dist) { + closest_dist = d; + facing_bits = (1 << i); + } } - } - imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits + imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits - if (length(emission) > 0.001) { - float lumas[6]; - vec3 light_total = vec3(0); + if (length(emission) > 0.001) { + float lumas[6]; + vec3 light_total = vec3(0); - for (int i = 0; i < 6; i++) { - float strength = max(0.0, dot(cam_normal, aniso_dir[i])); - vec3 light = emission * strength; - light_total += light; - lumas[i] = max(light.r, max(light.g, light.b)); - } + for (int i = 0; i < 6; i++) { + float strength = max(0.0, dot(cam_normal, aniso_dir[i])); + vec3 light = emission * strength; + light_total += light; + lumas[i] = max(light.r, max(light.g, light.b)); + } - float luma_total = max(light_total.r, max(light_total.g, light_total.b)); + float luma_total = max(light_total.r, max(light_total.g, light_total.b)); - uint light_aniso = 0; + uint light_aniso = 0; - for (int i = 0; i < 6; i++) { - light_aniso |= min(31, uint((lumas[i] / luma_total) * 31.0)) << (i * 5); - } + for (int i = 0; i < 6; i++) { + light_aniso |= min(31, uint((lumas[i] / luma_total) * 31.0)) << (i * 5); + } - //compress to RGBE9995 to save space + //compress to RGBE9995 to save space - const float pow2to9 = 512.0f; - const float B = 15.0f; - const float N = 9.0f; - const float LN2 = 0.6931471805599453094172321215; + const float pow2to9 = 512.0f; + const float B = 15.0f; + const float N = 9.0f; + const float LN2 = 0.6931471805599453094172321215; - float cRed = clamp(light_total.r, 0.0, 65408.0); - float cGreen = clamp(light_total.g, 0.0, 65408.0); - float cBlue = clamp(light_total.b, 0.0, 65408.0); + float cRed = clamp(light_total.r, 0.0, 65408.0); + float cGreen = clamp(light_total.g, 0.0, 65408.0); + float cBlue = clamp(light_total.b, 0.0, 65408.0); - float cMax = max(cRed, max(cGreen, cBlue)); + float cMax = max(cRed, max(cGreen, cBlue)); - float expp = max(-B - 1.0f, floor(log(cMax) / LN2)) + 1.0f + B; + float expp = max(-B - 1.0f, floor(log(cMax) / LN2)) + 1.0f + B; - float sMax = floor((cMax / pow(2.0f, expp - B - N)) + 0.5f); + float sMax = floor((cMax / pow(2.0f, expp - B - N)) + 0.5f); - float exps = expp + 1.0f; + float exps = expp + 1.0f; - if (0.0 <= sMax && sMax < pow2to9) { - exps = expp; - } + if (0.0 <= sMax && sMax < pow2to9) { + exps = expp; + } - float sRed = floor((cRed / pow(2.0f, exps - B - N)) + 0.5f); - float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f); - float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f); - //store as 8985 to have 2 extra neighbour bits - uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25); + float sRed = floor((cRed / pow(2.0f, exps - B - N)) + 0.5f); + float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f); + float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f); + //store as 8985 to have 2 extra neighbour bits + uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25); - imageStore(emission_grid, grid_pos, uvec4(light_rgbe)); - imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso)); + imageStore(emission_grid, grid_pos, uvec4(light_rgbe)); + imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso)); + } } - } #endif #ifdef MODE_RENDER_MATERIAL - albedo_output_buffer.rgb = albedo; - albedo_output_buffer.a = alpha; + albedo_output_buffer.rgb = albedo; + albedo_output_buffer.a = alpha; - normal_output_buffer.rgb = normal * 0.5 + 0.5; - normal_output_buffer.a = 0.0; - depth_output_buffer.r = -vertex.z; + normal_output_buffer.rgb = normal * 0.5 + 0.5; + normal_output_buffer.a = 0.0; + depth_output_buffer.r = -vertex.z; -#if defined(AO_USED) - orm_output_buffer.r = ao; -#else - orm_output_buffer.r = 0.0; -#endif - orm_output_buffer.g = roughness; - orm_output_buffer.b = metallic; - orm_output_buffer.a = sss_strength; + orm_output_buffer.r = ao; + orm_output_buffer.g = roughness; + orm_output_buffer.b = metallic; + orm_output_buffer.a = sss_strength; - emission_output_buffer.rgb = emission; - emission_output_buffer.a = 0.0; + emission_output_buffer.rgb = emission; + emission_output_buffer.a = 0.0; #endif #ifdef MODE_RENDER_NORMAL_ROUGHNESS - normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); + normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); #ifdef MODE_RENDER_GIPROBE - if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = draw_call.gi_offset & 0xFFFF; - uint index2 = draw_call.gi_offset >> 16; - giprobe_buffer.x = index1 & 0xFF; - giprobe_buffer.y = index2 & 0xFF; - } else { - giprobe_buffer.x = 0xFF; - giprobe_buffer.y = 0xFF; - } + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; + uint index2 = instances.data[instance_index].gi_offset >> 16; + giprobe_buffer.x = index1 & 0xFF; + giprobe_buffer.y = index2 & 0xFF; + } else { + giprobe_buffer.x = 0xFF; + giprobe_buffer.y = 0xFF; + } #endif -#endif //MODE_RENDER_NORMAL +#endif //MODE_RENDER_NORMAL_ROUGHNESS //nothing happens, so a tree-ssa optimizer will result in no fragment shader :) #else - specular_light *= scene_data.reflection_multiplier; - ambient_light *= albedo; //ambient must be multiplied by albedo at the end - -//ambient occlusion -#if defined(AO_USED) - -#ifndef LOW_END_MODE - if (scene_data.ssao_enabled && scene_data.ssao_ao_affect > 0.0) { - float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; - ao = mix(ao, min(ao, ssao), scene_data.ssao_ao_affect); - ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); - } -#endif //LOW_END_MODE - - ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); - ao_light_affect = mix(1.0, ao, ao_light_affect); - specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect); - diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); -#else - -#ifndef LOW_END_MODE - if (scene_data.ssao_enabled) { - float ao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; - ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); - float ao_light_affect = mix(1.0, ao, scene_data.ssao_light_affect); - specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect); - diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); - } -#endif //LOW_END_MODE + // multiply by albedo + diffuse_light *= albedo; // ambient must be multiplied by albedo at the end -#endif // AO_USED + // apply direct light AO + ao = unpackUnorm4x8(orms).x; + specular_light *= ao; + diffuse_light *= ao; - // base color remapping - diffuse_light *= 1.0 - metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point + // apply metallic + metallic = unpackUnorm4x8(orms).z; + diffuse_light *= 1.0 - metallic; ambient_light *= 1.0 - metallic; + //restore fog + fog = vec4(unpackHalf2x16(fog_rg), unpackHalf2x16(fog_ba)); + #ifdef MODE_MULTIPLE_RENDER_TARGETS #ifdef MODE_UNSHADED @@ -2892,25 +3273,8 @@ FRAGMENT_SHADER_CODE specular_buffer = vec4(specular_light, metallic); #endif - // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. - if (scene_data.fog_enabled) { - vec4 fog = fog_process(vertex); - diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); - specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); - } - -#ifndef LOW_END_MODE - if (scene_data.volumetric_fog_enabled) { - vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); - diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); - specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); - } -#endif // LOW_END_MODE - -#if defined(CUSTOM_FOG_USED) - diffuse_buffer.rgb = mix(diffuse_buffer.rgb, custom_fog.rgb, custom_fog.a); - specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), custom_fog.a); -#endif //CUSTOM_FOG_USED + diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); + specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); #else //MODE_MULTIPLE_RENDER_TARGETS @@ -2922,22 +3286,10 @@ FRAGMENT_SHADER_CODE #endif //USE_NO_SHADING // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. - if (scene_data.fog_enabled) { - vec4 fog = fog_process(vertex); - frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); - } -#ifndef LOW_END_MODE - if (scene_data.volumetric_fog_enabled) { - vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); - frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); - } -#endif - -#if defined(CUSTOM_FOG_USED) - frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); -#endif //CUSTOM_FOG_USED + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); + ; #endif //MODE_MULTIPLE_RENDER_TARGETS #endif //MODE_RENDER_DEPTH -} + } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl index 87ce74ba88..d78890fa9e 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl @@ -3,6 +3,15 @@ #define MAX_GI_PROBES 8 +#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) + +#extension GL_KHR_shader_subgroup_ballot : enable +#extension GL_KHR_shader_subgroup_arithmetic : enable + +#define USE_SUBGROUPS + +#endif + #include "cluster_data_inc.glsl" #if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) @@ -12,12 +21,10 @@ #endif layout(push_constant, binding = 0, std430) uniform DrawCall { - mat4 transform; - uint flags; - uint instance_uniforms_ofs; //base offset in global buffer for instance variables - uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) - uint layer_mask; - vec4 lightmap_uv_scale; + uint instance_index; + uint uv_offset; + uint pad0; + uint pad1; } draw_call; @@ -36,91 +43,13 @@ draw_call; #define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10 #define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11 -layout(set = 0, binding = 1) uniform sampler material_samplers[12]; - -layout(set = 0, binding = 2) uniform sampler shadow_sampler; - #define SDFGI_MAX_CASCADES 8 -layout(set = 0, binding = 3, std140) uniform SceneData { - mat4 projection_matrix; - mat4 inv_projection_matrix; - - mat4 camera_matrix; - mat4 inv_camera_matrix; - - vec2 viewport_size; - vec2 screen_pixel_size; - - //use vec4s because std140 doesnt play nice with vec2s, z and w are wasted - vec4 directional_penumbra_shadow_kernel[32]; - vec4 directional_soft_shadow_kernel[32]; - vec4 penumbra_shadow_kernel[32]; - vec4 soft_shadow_kernel[32]; - - uint directional_penumbra_shadow_samples; - uint directional_soft_shadow_samples; - uint penumbra_shadow_samples; - uint soft_shadow_samples; - - vec4 ambient_light_color_energy; - - float ambient_color_sky_mix; - bool use_ambient_light; - bool use_ambient_cubemap; - bool use_reflection_cubemap; - - mat3 radiance_inverse_xform; - - vec2 shadow_atlas_pixel_size; - vec2 directional_shadow_pixel_size; - - uint directional_light_count; - float dual_paraboloid_side; - float z_far; - float z_near; - - bool ssao_enabled; - float ssao_light_affect; - float ssao_ao_affect; - bool roughness_limiter_enabled; - - float roughness_limiter_amount; - float roughness_limiter_limit; - uvec2 roughness_limiter_pad; - - vec4 ao_color; - - mat4 sdf_to_bounds; - - ivec3 sdf_offset; - bool material_uv2_mode; - - ivec3 sdf_size; - bool gi_upscale_for_msaa; - - bool volumetric_fog_enabled; - float volumetric_fog_inv_length; - float volumetric_fog_detail_spread; - uint volumetric_fog_pad; - - bool fog_enabled; - float fog_density; - float fog_height; - float fog_height_density; - - vec3 fog_light_color; - float fog_sun_scatter; - - float fog_aerial_perspective; - - float time; - float reflection_multiplier; // one normally, zero when rendering reflections +/* Set 1: Base Pass (never changes) */ - bool pancake_shadows; -} +layout(set = 0, binding = 1) uniform sampler material_samplers[12]; -scene_data; +layout(set = 0, binding = 2) uniform sampler shadow_sampler; #define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6) #define INSTANCE_FLAGS_USE_SDFGI (1 << 7) @@ -139,17 +68,22 @@ scene_data; #define INSTANCE_FLAGS_SKELETON (1 << 19) #define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20) -layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { +layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights { + LightData data[]; +} +omni_lights; + +layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights { LightData data[]; } -lights; +spot_lights; -layout(set = 0, binding = 6) buffer restrict readonly ReflectionProbeData { +layout(set = 0, binding = 5) buffer restrict readonly ReflectionProbeData { ReflectionData data[]; } reflections; -layout(set = 0, binding = 7, std140) uniform DirectionalLights { +layout(set = 0, binding = 6, std140) uniform DirectionalLights { DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; } directional_lights; @@ -161,7 +95,7 @@ struct Lightmap { mat3 normal_xform; }; -layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps { +layout(set = 0, binding = 7, std140) restrict readonly buffer Lightmaps { Lightmap data[]; } lightmaps; @@ -170,29 +104,20 @@ struct LightmapCapture { vec4 sh[9]; }; -layout(set = 0, binding = 11, std140) restrict readonly buffer LightmapCaptures { +layout(set = 0, binding = 8, std140) restrict readonly buffer LightmapCaptures { LightmapCapture data[]; } lightmap_captures; -layout(set = 0, binding = 12) uniform texture2D decal_atlas; -layout(set = 0, binding = 13) uniform texture2D decal_atlas_srgb; +layout(set = 0, binding = 9) uniform texture2D decal_atlas; +layout(set = 0, binding = 10) uniform texture2D decal_atlas_srgb; -layout(set = 0, binding = 14, std430) restrict readonly buffer Decals { +layout(set = 0, binding = 11, std430) restrict readonly buffer Decals { DecalData data[]; } decals; -layout(set = 0, binding = 15) uniform utexture3D cluster_texture; - -layout(set = 0, binding = 16, std430) restrict readonly buffer ClusterData { - uint indices[]; -} -cluster_data; - -layout(set = 0, binding = 17) uniform texture2D directional_shadow_atlas; - -layout(set = 0, binding = 18, std430) restrict readonly buffer GlobalVariableData { +layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableData { vec4 data[]; } global_variables; @@ -206,7 +131,7 @@ struct SDFGIProbeCascadeData { float to_cell; // 1/bounds * grid_size }; -layout(set = 0, binding = 19, std140) uniform SDFGI { +layout(set = 0, binding = 13, std140) uniform SDFGI { vec3 grid_size; uint max_cascades; @@ -236,40 +161,140 @@ sdfgi; #endif //LOW_END_MODE -// decal atlas +/* Set 2: Render Pass (changes per render pass) */ + +layout(set = 1, binding = 0, std140) uniform SceneData { + mat4 projection_matrix; + mat4 inv_projection_matrix; + + mat4 camera_matrix; + mat4 inv_camera_matrix; + + vec2 viewport_size; + vec2 screen_pixel_size; + + uint cluster_shift; + uint cluster_width; + uint cluster_type_size; + uint max_cluster_element_count_div_32; + + //use vec4s because std140 doesnt play nice with vec2s, z and w are wasted + vec4 directional_penumbra_shadow_kernel[32]; + vec4 directional_soft_shadow_kernel[32]; + vec4 penumbra_shadow_kernel[32]; + vec4 soft_shadow_kernel[32]; + + uint directional_penumbra_shadow_samples; + uint directional_soft_shadow_samples; + uint penumbra_shadow_samples; + uint soft_shadow_samples; + + vec4 ambient_light_color_energy; + + float ambient_color_sky_mix; + bool use_ambient_light; + bool use_ambient_cubemap; + bool use_reflection_cubemap; + + mat3 radiance_inverse_xform; + + vec2 shadow_atlas_pixel_size; + vec2 directional_shadow_pixel_size; + + uint directional_light_count; + float dual_paraboloid_side; + float z_far; + float z_near; -/* Set 1, Radiance */ + bool ssao_enabled; + float ssao_light_affect; + float ssao_ao_affect; + bool roughness_limiter_enabled; + + float roughness_limiter_amount; + float roughness_limiter_limit; + uvec2 roughness_limiter_pad; + + vec4 ao_color; + + mat4 sdf_to_bounds; + + ivec3 sdf_offset; + bool material_uv2_mode; + + ivec3 sdf_size; + bool gi_upscale_for_msaa; + + bool volumetric_fog_enabled; + float volumetric_fog_inv_length; + float volumetric_fog_detail_spread; + uint volumetric_fog_pad; + + bool fog_enabled; + float fog_density; + float fog_height; + float fog_height_density; + + vec3 fog_light_color; + float fog_sun_scatter; + + float fog_aerial_perspective; + + float time; + float reflection_multiplier; // one normally, zero when rendering reflections + + bool pancake_shadows; +} + +scene_data; + +struct InstanceData { + mat4 transform; + uint flags; + uint instance_uniforms_ofs; //base offset in global buffer for instance variables + uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint layer_mask; + vec4 lightmap_uv_scale; +}; + +layout(set = 1, binding = 1, std430) buffer restrict readonly InstanceDataBuffer { + InstanceData data[]; +} +instances; #ifdef USE_RADIANCE_CUBEMAP_ARRAY -layout(set = 1, binding = 0) uniform textureCubeArray radiance_cubemap; +layout(set = 1, binding = 2) uniform textureCubeArray radiance_cubemap; #else -layout(set = 1, binding = 0) uniform textureCube radiance_cubemap; +layout(set = 1, binding = 2) uniform textureCube radiance_cubemap; #endif -/* Set 2, Reflection and Shadow Atlases (view dependent) */ +layout(set = 1, binding = 3) uniform textureCubeArray reflection_atlas; -layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas; +layout(set = 1, binding = 4) uniform texture2D shadow_atlas; -layout(set = 1, binding = 2) uniform texture2D shadow_atlas; +layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; -layout(set = 1, binding = 3) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; +layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -#ifndef LOW_END_MODE -layout(set = 1, binding = 4) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +#ifndef LOW_END_MOD +layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; #endif -/* Set 3, Render Buffers */ +layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer { + uint data[]; +} +cluster_buffer; #ifdef MODE_RENDER_SDF -layout(r16ui, set = 1, binding = 5) uniform restrict writeonly uimage3D albedo_volume_grid; -layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_grid; -layout(r32ui, set = 1, binding = 7) uniform restrict writeonly uimage3D emission_aniso_grid; -layout(r32ui, set = 1, binding = 8) uniform restrict uimage3D geom_facing_grid; +layout(r16ui, set = 1, binding = 9) uniform restrict writeonly uimage3D albedo_volume_grid; +layout(r32ui, set = 1, binding = 10) uniform restrict writeonly uimage3D emission_grid; +layout(r32ui, set = 1, binding = 11) uniform restrict writeonly uimage3D emission_aniso_grid; +layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid; //still need to be present for shaders that use it, so remap them to something #define depth_buffer shadow_atlas @@ -278,17 +303,17 @@ layout(r32ui, set = 1, binding = 8) uniform restrict uimage3D geom_facing_grid; #else -layout(set = 1, binding = 5) uniform texture2D depth_buffer; -layout(set = 1, binding = 6) uniform texture2D color_buffer; +layout(set = 1, binding = 9) uniform texture2D depth_buffer; +layout(set = 1, binding = 10) uniform texture2D color_buffer; #ifndef LOW_END_MODE -layout(set = 1, binding = 7) uniform texture2D normal_roughness_buffer; -layout(set = 1, binding = 8) uniform texture2D ao_buffer; -layout(set = 1, binding = 9) uniform texture2D ambient_buffer; -layout(set = 1, binding = 10) uniform texture2D reflection_buffer; -layout(set = 1, binding = 11) uniform texture2DArray sdfgi_lightprobe_texture; -layout(set = 1, binding = 12) uniform texture3D sdfgi_occlusion_cascades; +layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 12) uniform texture2D ao_buffer; +layout(set = 1, binding = 13) uniform texture2D ambient_buffer; +layout(set = 1, binding = 14) uniform texture2D reflection_buffer; +layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture; +layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { mat4 xform; @@ -306,22 +331,22 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 1, binding = 13, std140) uniform GIProbes { +layout(set = 1, binding = 17, std140) uniform GIProbes { GIProbeData data[MAX_GI_PROBES]; } gi_probes; -layout(set = 1, binding = 14) uniform texture3D volumetric_fog_texture; +layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture; #endif // LOW_END_MODE #endif -/* Set 4 Skeleton & Instancing (Multimesh) */ +/* Set 2 Skeleton & Instancing (can change per item) */ layout(set = 2, binding = 0, std430) restrict readonly buffer Transforms { vec4 data[]; } transforms; -/* Set 5 User Material */ +/* Set 3 User Material */ diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl index 813ea29fa1..e4c3f3a84b 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl @@ -97,6 +97,8 @@ void main() { float blend = 0.0; #if 1 + // No interpolation + vec3 inv_dir = 1.0 / ray_dir; float rough = 0.5; @@ -161,114 +163,11 @@ void main() { hit_light *= (dot(max(vec3(0.0), (hit_normal * hit_aniso0)), vec3(1.0)) + dot(max(vec3(0.0), (-hit_normal * hit_aniso1)), vec3(1.0))); - if (blend > 0.0) { - light = mix(light, hit_light, blend); - blend = 0.0; - } else { - light = hit_light; - - //process blend - float blend_from = (float(params.probe_axis_size - 1) / 2.0) - 2.5; - float blend_to = blend_from + 2.0; - - vec3 cam_pos = params.cam_transform[3].xyz - cascades.data[i].offset; - cam_pos *= cascades.data[i].to_cell; - - pos += ray_dir * min(advance, max_advance); - vec3 inner_pos = pos - cam_pos; - - inner_pos = inner_pos * float(params.probe_axis_size - 1) / params.grid_size.x; - - float len = length(inner_pos); - - inner_pos = abs(normalize(inner_pos)); - len *= max(inner_pos.x, max(inner_pos.y, inner_pos.z)); - - if (len >= blend_from) { - blend = smoothstep(blend_from, blend_to, len); - - pos /= cascades.data[i].to_cell; - pos += cascades.data[i].offset; - ray_pos = pos; - hit = false; //continue trace for blend - - continue; - } - } + light = hit_light; break; } - light = mix(light, vec3(0.0), blend); - -#else - - vec3 inv_dir = 1.0 / ray_dir; - - bool hit = false; - vec4 light_accum = vec4(0.0); - - float blend_size = (params.grid_size.x / float(params.probe_axis_size - 1)) * 0.5; - - float radius_sizes[MAX_CASCADES]; - for (uint i = 0; i < params.max_cascades; i++) { - radius_sizes[i] = (1.0 / cascades.data[i].to_cell) * (params.grid_size.x * 0.5 - blend_size); - } - - float max_distance = radius_sizes[params.max_cascades - 1]; - float advance = 0; - while (advance < max_distance) { - for (uint i = 0; i < params.max_cascades; i++) { - if (advance < radius_sizes[i]) { - vec3 pos = (ray_pos + ray_dir * advance) - cascades.data[i].offset; - pos *= cascades.data[i].to_cell * pos_to_uvw; - - float distance = texture(sampler3D(sdf_cascades[i], linear_sampler), pos).r * 255.0 - 1.0; - - vec4 hit_light = vec4(0.0); - if (distance < 1.0) { - hit_light.a = max(0.0, 1.0 - distance); - hit_light.rgb = texture(sampler3D(light_cascades[i], linear_sampler), pos).rgb; - hit_light.rgb *= hit_light.a; - } - - distance /= cascades.data[i].to_cell; - - if (i < (params.max_cascades - 1)) { - pos = (ray_pos + ray_dir * advance) - cascades.data[i + 1].offset; - pos *= cascades.data[i + 1].to_cell * pos_to_uvw; - - float distance2 = texture(sampler3D(sdf_cascades[i + 1], linear_sampler), pos).r * 255.0 - 1.0; - - vec4 hit_light2 = vec4(0.0); - if (distance2 < 1.0) { - hit_light2.a = max(0.0, 1.0 - distance2); - hit_light2.rgb = texture(sampler3D(light_cascades[i + 1], linear_sampler), pos).rgb; - hit_light2.rgb *= hit_light2.a; - } - - float prev_radius = i == 0 ? 0.0 : radius_sizes[i - 1]; - float blend = (advance - prev_radius) / (radius_sizes[i] - prev_radius); - - distance2 /= cascades.data[i + 1].to_cell; - - hit_light = mix(hit_light, hit_light2, blend); - distance = mix(distance, distance2, blend); - } - - light_accum += hit_light; - advance += distance; - break; - } - } - - if (light_accum.a > 0.98) { - break; - } - } - - light = light_accum.rgb / light_accum.a; - #endif imageStore(screen_buffer, screen_pos, vec4(linear_to_srgb(light), 1.0)); diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl index 30dbf5871f..dc7238abed 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl @@ -67,8 +67,8 @@ struct Light { float attenuation; uint type; - float spot_angle; - float spot_attenuation; + float cos_spot_angle; + float inv_spot_attenuation; float radius; vec4 shadow_color; @@ -80,6 +80,7 @@ layout(set = 0, binding = 9, std140) buffer restrict readonly Lights { lights; layout(set = 0, binding = 10) uniform texture2DArray lightprobe_texture; +layout(set = 0, binding = 11) uniform texture3D occlusion_texture; layout(push_constant, binding = 0, std430) uniform Params { vec3 grid_size; @@ -91,9 +92,9 @@ layout(push_constant, binding = 0, std430) uniform Params { uint process_increment; int probe_axis_size; - bool multibounce; + float bounce_feedback; float y_mult; - uint pad; + bool use_occlusion; } params; @@ -125,7 +126,10 @@ void main() { uint voxel_index = uint(gl_GlobalInvocationID.x); //used for skipping voxels every N frames - voxel_index = params.process_offset + voxel_index * params.process_increment; + if (params.process_increment > 1) { + voxel_index *= params.process_increment; + voxel_index += params.process_offset; + } if (voxel_index >= dispatch_data.total_count) { return; @@ -143,10 +147,96 @@ void main() { uint voxel_albedo = process_voxels.data[voxel_index].albedo; vec3 albedo = vec3(uvec3(voxel_albedo >> 10, voxel_albedo >> 5, voxel_albedo) & uvec3(0x1F)) / float(0x1F); - vec3 light_accum[6]; - + vec3 light_accum[6] = vec3[](vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0)); uint valid_aniso = (voxel_albedo >> 15) & 0x3F; + const vec3 aniso_dir[6] = vec3[]( + vec3(1, 0, 0), + vec3(0, 1, 0), + vec3(0, 0, 1), + vec3(-1, 0, 0), + vec3(0, -1, 0), + vec3(0, 0, -1)); + + // Add indirect light first, in order to save computation resources +#ifdef MODE_PROCESS_DYNAMIC + if (params.bounce_feedback > 0.001) { + vec3 feedback = (params.bounce_feedback < 1.0) ? (albedo * params.bounce_feedback) : mix(albedo, vec3(1.0), params.bounce_feedback - 1.0); + vec3 pos = (vec3(positioni) + vec3(0.5)) * float(params.probe_axis_size - 1) / params.grid_size; + ivec3 probe_base_pos = ivec3(pos); + + float weight_accum[6] = float[](0, 0, 0, 0, 0, 0); + + ivec3 tex_pos = ivec3(probe_base_pos.xy, int(params.cascade)); + tex_pos.x += probe_base_pos.z * int(params.probe_axis_size); + + tex_pos.xy = tex_pos.xy * (OCT_SIZE + 2) + ivec2(1); + + vec3 base_tex_posf = vec3(tex_pos); + vec2 tex_pixel_size = 1.0 / vec2(ivec2((OCT_SIZE + 2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE + 2) * params.probe_axis_size)); + vec3 probe_uv_offset = vec3(ivec3(OCT_SIZE + 2, OCT_SIZE + 2, (OCT_SIZE + 2) * params.probe_axis_size)) * tex_pixel_size.xyx; + + for (uint j = 0; j < 8; j++) { + ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1); + ivec3 probe_posi = probe_base_pos; + probe_posi += offset; + + // Compute weight + + vec3 probe_pos = vec3(probe_posi); + vec3 probe_to_pos = pos - probe_pos; + vec3 probe_dir = normalize(-probe_to_pos); + + // Compute lightprobe texture position + + vec3 trilinear = vec3(1.0) - abs(probe_to_pos); + + for (uint k = 0; k < 6; k++) { + if (bool(valid_aniso & (1 << k))) { + vec3 n = aniso_dir[k]; + float weight = trilinear.x * trilinear.y * trilinear.z * max(0, dot(n, probe_dir)); + + if (weight > 0.0 && params.use_occlusion) { + ivec3 occ_indexv = abs((cascades.data[params.cascade].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4); + vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3))); + + vec3 occ_pos = (vec3(positioni) + aniso_dir[k] + vec3(0.5)) / params.grid_size; + occ_pos.z += float(params.cascade); + if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures + occ_pos.x += 1.0; + } + occ_pos *= vec3(0.5, 1.0, 1.0 / float(params.max_cascades)); //renormalize + float occlusion = dot(textureLod(sampler3D(occlusion_texture, linear_sampler), occ_pos, 0.0), occ_mask); + + weight *= occlusion; + } + + if (weight > 0.0) { + vec3 tex_posf = base_tex_posf + vec3(octahedron_encode(n) * float(OCT_SIZE), 0.0); + tex_posf.xy *= tex_pixel_size; + + vec3 pos_uvw = tex_posf; + pos_uvw.xy += vec2(offset.xy) * probe_uv_offset.xy; + pos_uvw.x += float(offset.z) * probe_uv_offset.z; + vec3 indirect_light = textureLod(sampler2DArray(lightprobe_texture, linear_sampler), pos_uvw, 0.0).rgb; + + light_accum[k] += indirect_light * weight; + weight_accum[k] += weight; + } + } + } + } + + for (uint k = 0; k < 6; k++) { + if (weight_accum[k] > 0.0) { + light_accum[k] /= weight_accum[k]; + light_accum[k] *= feedback; + } + } + } + +#endif + { uint rgbe = process_voxels.data[voxel_index].light; @@ -162,18 +252,10 @@ void main() { uint aniso = process_voxels.data[voxel_index].light_aniso; for (uint i = 0; i < 6; i++) { float strength = ((aniso >> (i * 5)) & 0x1F) / float(0x1F); - light_accum[i] = l * strength; + light_accum[i] += l * strength; } } - const vec3 aniso_dir[6] = vec3[]( - vec3(1, 0, 0), - vec3(0, 1, 0), - vec3(0, 0, 1), - vec3(-1, 0, 0), - vec3(0, -1, 0), - vec3(0, 0, -1)); - // Raytrace light vec3 pos_to_uvw = 1.0 / params.grid_size; @@ -203,13 +285,16 @@ void main() { rel_vec.y /= params.y_mult; attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); - float angle = acos(dot(normalize(rel_vec), -lights.data[i].direction)); - if (angle > lights.data[i].spot_angle) { - attenuation = 0.0; - } else { - float d = clamp(angle / lights.data[i].spot_angle, 0, 1); - attenuation *= pow(1.0 - d, lights.data[i].spot_attenuation); + float cos_spot_angle = lights.data[i].cos_spot_angle; + float cos_angle = dot(-direction, lights.data[i].direction); + + if (cos_angle < cos_spot_angle) { + continue; } + + float scos = max(cos_angle, cos_spot_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle)); + attenuation *= 1.0 - pow(spot_rim, lights.data[i].inv_spot_attenuation); } break; } @@ -292,65 +377,6 @@ void main() { } } - // Add indirect light - - if (params.multibounce) { - vec3 pos = (vec3(positioni) + vec3(0.5)) * float(params.probe_axis_size - 1) / params.grid_size; - ivec3 probe_base_pos = ivec3(pos); - - vec4 probe_accum[6] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); - float weight_accum[6] = float[](0, 0, 0, 0, 0, 0); - - ivec3 tex_pos = ivec3(probe_base_pos.xy, int(params.cascade)); - tex_pos.x += probe_base_pos.z * int(params.probe_axis_size); - - tex_pos.xy = tex_pos.xy * (OCT_SIZE + 2) + ivec2(1); - - vec3 base_tex_posf = vec3(tex_pos); - vec2 tex_pixel_size = 1.0 / vec2(ivec2((OCT_SIZE + 2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE + 2) * params.probe_axis_size)); - vec3 probe_uv_offset = (ivec3(OCT_SIZE + 2, OCT_SIZE + 2, (OCT_SIZE + 2) * params.probe_axis_size)) * tex_pixel_size.xyx; - - for (uint j = 0; j < 8; j++) { - ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1); - ivec3 probe_posi = probe_base_pos; - probe_posi += offset; - - // Compute weight - - vec3 probe_pos = vec3(probe_posi); - vec3 probe_to_pos = pos - probe_pos; - vec3 probe_dir = normalize(-probe_to_pos); - - // Compute lightprobe texture position - - vec3 trilinear = vec3(1.0) - abs(probe_to_pos); - - for (uint k = 0; k < 6; k++) { - if (bool(valid_aniso & (1 << k))) { - vec3 n = aniso_dir[k]; - float weight = trilinear.x * trilinear.y * trilinear.z * max(0.005, dot(n, probe_dir)); - - vec3 tex_posf = base_tex_posf + vec3(octahedron_encode(n) * float(OCT_SIZE), 0.0); - tex_posf.xy *= tex_pixel_size; - - vec3 pos_uvw = tex_posf; - pos_uvw.xy += vec2(offset.xy) * probe_uv_offset.xy; - pos_uvw.x += float(offset.z) * probe_uv_offset.z; - vec4 indirect_light = textureLod(sampler2DArray(lightprobe_texture, linear_sampler), pos_uvw, 0.0); - - probe_accum[k] += indirect_light * weight; - weight_accum[k] += weight; - } - } - } - - for (uint k = 0; k < 6; k++) { - if (weight_accum[k] > 0.0) { - light_accum[k] += probe_accum[k].rgb * albedo / weight_accum[k]; - } - } - } - // Store the light in the light texture float lumas[6]; diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl index d516ab22c3..007e4c113a 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl @@ -39,8 +39,11 @@ layout(rgba32i, set = 0, binding = 13) uniform restrict iimage2D lightprobe_aver layout(rgba16f, set = 0, binding = 14) uniform restrict writeonly image2DArray lightprobe_ambient_texture; +#ifdef USE_CUBEMAP_ARRAY +layout(set = 1, binding = 0) uniform textureCubeArray sky_irradiance; +#else layout(set = 1, binding = 0) uniform textureCube sky_irradiance; - +#endif layout(set = 1, binding = 1) uniform sampler linear_sampler_mipmaps; #define HISTORY_BITS 10 @@ -136,12 +139,24 @@ uint rgbe_encode(vec3 color) { return (uint(sRed) & 0x1FF) | ((uint(sGreen) & 0x1FF) << 9) | ((uint(sBlue) & 0x1FF) << 18) | ((uint(exps) & 0x1F) << 27); } +struct SH { +#if (SH_SIZE == 16) + float c[48]; +#else + float c[28]; +#endif +}; + +shared SH sh_accum[64]; //8x8 + void main() { ivec2 pos = ivec2(gl_GlobalInvocationID.xy); if (any(greaterThanEqual(pos, params.image_size))) { //too large, do nothing return; } + uint probe_index = gl_LocalInvocationID.x + gl_LocalInvocationID.y * 8; + #ifdef MODE_PROCESS float probe_cell_size = float(params.grid_size.x / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell; @@ -154,27 +169,9 @@ void main() { vec3 probe_pos = cascades.data[params.cascade].offset + vec3(probe_cell) * probe_cell_size; vec3 pos_to_uvw = 1.0 / params.grid_size; - vec4 probe_sh_accum[SH_SIZE] = vec4[]( - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0) -#if (SH_SIZE == 16) - , - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0), - vec4(0.0) -#endif - ); + for (uint i = 0; i < SH_SIZE * 3; i++) { + sh_accum[probe_index].c[i] = 0.0; + } // quickly ensure each probe has a different "offset" for the vogel function, based on integer world position uvec3 h3 = hash3(uvec3(params.world_offset + probe_cell)); @@ -195,14 +192,12 @@ void main() { vec3 inv_dir = 1.0 / ray_dir; bool hit = false; - vec3 hit_normal; - vec3 hit_light; - vec3 hit_aniso0; - vec3 hit_aniso1; + uint hit_cascade; float bias = params.ray_bias; vec3 abs_ray_dir = abs(ray_dir); ray_pos += ray_dir * 1.0 / max(abs_ray_dir.x, max(abs_ray_dir.y, abs_ray_dir.z)) * bias / cascades.data[params.cascade].to_cell; + vec3 uvw; for (uint j = params.cascade; j < params.max_cascades; j++) { //convert to local bounds @@ -221,14 +216,12 @@ void main() { float advance = 0.0; - vec3 uvw; - while (advance < max_advance) { //read how much to advance from SDF uvw = (pos + ray_dir * advance) * pos_to_uvw; float distance = texture(sampler3D(sdf_cascades[j], linear_sampler), uvw).r * 255.0 - 1.0; - if (distance < 0.001) { + if (distance < 0.05) { //consider hit hit = true; break; @@ -238,17 +231,7 @@ void main() { } if (hit) { - const float EPSILON = 0.001; - hit_normal = normalize(vec3( - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw - vec3(EPSILON, 0.0, 0.0)).r, - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw - vec3(0.0, EPSILON, 0.0)).r, - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw - vec3(0.0, 0.0, EPSILON)).r)); - - hit_light = texture(sampler3D(light_cascades[j], linear_sampler), uvw).rgb; - vec4 aniso0 = texture(sampler3D(aniso0_cascades[j], linear_sampler), uvw); - hit_aniso0 = aniso0.rgb; - hit_aniso1 = vec3(aniso0.a, texture(sampler3D(aniso1_cascades[j], linear_sampler), uvw).rg); - + hit_cascade = j; break; } @@ -261,11 +244,32 @@ void main() { vec4 light; if (hit) { - //one liner magic - light.rgb = hit_light * (dot(max(vec3(0.0), (hit_normal * hit_aniso0)), vec3(1.0)) + dot(max(vec3(0.0), (-hit_normal * hit_aniso1)), vec3(1.0))); - light.a = 1.0; + //avoid reading different texture from different threads + for (uint j = params.cascade; j < params.max_cascades; j++) { + if (j == hit_cascade) { + const float EPSILON = 0.001; + vec3 hit_normal = normalize(vec3( + texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw - vec3(EPSILON, 0.0, 0.0)).r, + texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw - vec3(0.0, EPSILON, 0.0)).r, + texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw - vec3(0.0, 0.0, EPSILON)).r)); + + vec3 hit_light = texture(sampler3D(light_cascades[hit_cascade], linear_sampler), uvw).rgb; + vec4 aniso0 = texture(sampler3D(aniso0_cascades[hit_cascade], linear_sampler), uvw); + vec3 hit_aniso0 = aniso0.rgb; + vec3 hit_aniso1 = vec3(aniso0.a, texture(sampler3D(aniso1_cascades[hit_cascade], linear_sampler), uvw).rg); + + //one liner magic + light.rgb = hit_light * (dot(max(vec3(0.0), (hit_normal * hit_aniso0)), vec3(1.0)) + dot(max(vec3(0.0), (-hit_normal * hit_aniso1)), vec3(1.0))); + light.a = 1.0; + } + } + } else if (params.sky_mode == SKY_MODE_SKY) { +#ifdef USE_CUBEMAP_ARRAY + light.rgb = textureLod(samplerCubeArray(sky_irradiance, linear_sampler_mipmaps), vec4(ray_dir, 0.0), 2.0).rgb; //use second mipmap because we dont usually throw a lot of rays, so this compensates +#else light.rgb = textureLod(samplerCube(sky_irradiance, linear_sampler_mipmaps), ray_dir, 2.0).rgb; //use second mipmap because we dont usually throw a lot of rays, so this compensates +#endif light.rgb *= params.sky_energy; light.a = 0.0; @@ -278,33 +282,33 @@ void main() { } vec3 ray_dir2 = ray_dir * ray_dir; - float c[SH_SIZE] = float[]( - - 0.282095, //l0 - 0.488603 * ray_dir.y, //l1n1 - 0.488603 * ray_dir.z, //l1n0 - 0.488603 * ray_dir.x, //l1p1 - 1.092548 * ray_dir.x * ray_dir.y, //l2n2 - 1.092548 * ray_dir.y * ray_dir.z, //l2n1 - 0.315392 * (3.0 * ray_dir2.z - 1.0), //l20 - 1.092548 * ray_dir.x * ray_dir.z, //l2p1 - 0.546274 * (ray_dir2.x - ray_dir2.y) //l2p2 + +#define SH_ACCUM(m_idx, m_value) \ + { \ + vec3 l = light.rgb * (m_value); \ + sh_accum[probe_index].c[m_idx * 3 + 0] += l.r; \ + sh_accum[probe_index].c[m_idx * 3 + 1] += l.g; \ + sh_accum[probe_index].c[m_idx * 3 + 2] += l.b; \ + } + SH_ACCUM(0, 0.282095); //l0 + SH_ACCUM(1, 0.488603 * ray_dir.y); //l1n1 + SH_ACCUM(2, 0.488603 * ray_dir.z); //l1n0 + SH_ACCUM(3, 0.488603 * ray_dir.x); //l1p1 + SH_ACCUM(4, 1.092548 * ray_dir.x * ray_dir.y); //l2n2 + SH_ACCUM(5, 1.092548 * ray_dir.y * ray_dir.z); //l2n1 + SH_ACCUM(6, 0.315392 * (3.0 * ray_dir2.z - 1.0)); //l20 + SH_ACCUM(7, 1.092548 * ray_dir.x * ray_dir.z); //l2p1 + SH_ACCUM(8, 0.546274 * (ray_dir2.x - ray_dir2.y)); //l2p2 #if (SH_SIZE == 16) - , - 0.590043 * ray_dir.y * (3.0f * ray_dir2.x - ray_dir2.y), - 2.890611 * ray_dir.y * ray_dir.x * ray_dir.z, - 0.646360 * ray_dir.y * (-1.0f + 5.0f * ray_dir2.z), - 0.373176 * (5.0f * ray_dir2.z * ray_dir.z - 3.0f * ray_dir.z), - 0.457045 * ray_dir.x * (-1.0f + 5.0f * ray_dir2.z), - 1.445305 * (ray_dir2.x - ray_dir2.y) * ray_dir.z, - 0.590043 * ray_dir.x * (ray_dir2.x - 3.0f * ray_dir2.y) + SH_ACCUM(9, 0.590043 * ray_dir.y * (3.0f * ray_dir2.x - ray_dir2.y)); + SH_ACCUM(10, 2.890611 * ray_dir.y * ray_dir.x * ray_dir.z); + SH_ACCUM(11, 0.646360 * ray_dir.y * (-1.0f + 5.0f * ray_dir2.z)); + SH_ACCUM(12, 0.373176 * (5.0f * ray_dir2.z * ray_dir.z - 3.0f * ray_dir.z)); + SH_ACCUM(13, 0.457045 * ray_dir.x * (-1.0f + 5.0f * ray_dir2.z)); + SH_ACCUM(14, 1.445305 * (ray_dir2.x - ray_dir2.y) * ray_dir.z); + SH_ACCUM(15, 0.590043 * ray_dir.x * (ray_dir2.x - 3.0f * ray_dir2.y)); #endif - ); - - for (uint j = 0; j < SH_SIZE; j++) { - probe_sh_accum[j] += light * c[j]; - } } for (uint i = 0; i < SH_SIZE; i++) { @@ -312,7 +316,7 @@ void main() { ivec3 prev_pos = ivec3(pos.x, pos.y * SH_SIZE + i, int(params.history_index)); ivec2 average_pos = prev_pos.xy; - vec4 value = probe_sh_accum[i] * 4.0 / float(params.ray_count); + vec4 value = vec4(sh_accum[probe_index].c[i * 3 + 0], sh_accum[probe_index].c[i * 3 + 1], sh_accum[probe_index].c[i * 3 + 2], 1.0) * 4.0 / float(params.ray_count); ivec4 ivalue = clamp(ivec4(value * float(1 << HISTORY_BITS)), -32768, 32767); //clamp to 16 bits, so higher values don't break average @@ -344,37 +348,11 @@ void main() { ivec2 oct_pos = (pos / OCT_SIZE) * (OCT_SIZE + 2) + ivec2(1); ivec2 local_pos = pos % OCT_SIZE; - //fill the spherical harmonic - vec4 sh[SH_SIZE]; - - for (uint i = 0; i < SH_SIZE; i++) { - // store in history texture - ivec2 average_pos = sh_pos + ivec2(0, i); - ivec4 average = imageLoad(lightprobe_average_texture, average_pos); - - sh[i] = (vec4(average) / float(params.history_size)) / float(1 << HISTORY_BITS); - } - //compute the octahedral normal for this texel vec3 normal = octahedron_encode(vec2(local_pos) / float(OCT_SIZE)); - /* + // read the spherical harmonic - const float c1 = 0.429043; - const float c2 = 0.511664; - const float c3 = 0.743125; - const float c4 = 0.886227; - const float c5 = 0.247708; - vec4 light = (c1 * sh[8] * (normal.x * normal.x - normal.y * normal.y) + - c3 * sh[6] * normal.z * normal.z + - c4 * sh[0] - - c5 * sh[6] + - 2.0 * c1 * sh[4] * normal.x * normal.y + - 2.0 * c1 * sh[7] * normal.x * normal.z + - 2.0 * c1 * sh[5] * normal.y * normal.z + - 2.0 * c2 * sh[3] * normal.x + - 2.0 * c2 * sh[1] * normal.y + - 2.0 * c2 * sh[2] * normal.z); -*/ + vec3 normal2 = normal * normal; float c[SH_SIZE] = float[]( @@ -426,7 +404,14 @@ void main() { vec3 radiance = vec3(0.0); for (uint i = 0; i < SH_SIZE; i++) { - vec3 m = sh[i].rgb * c[i] * 4.0; + // store in history texture + ivec2 average_pos = sh_pos + ivec2(0, i); + ivec4 average = imageLoad(lightprobe_average_texture, average_pos); + + vec4 sh = (vec4(average) / float(params.history_size)) / float(1 << HISTORY_BITS); + + vec3 m = sh.rgb * c[i] * 4.0; + irradiance += m * l_mult[i]; radiance += m; } @@ -515,13 +500,15 @@ void main() { //can't scroll, must look for position in parent cascade //to global coords - float probe_cell_size = float(params.grid_size.x / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell; + float cell_to_probe = float(params.grid_size.x / float(params.probe_axis_size - 1)); + + float probe_cell_size = cell_to_probe / cascades.data[params.cascade].to_cell; vec3 probe_pos = cascades.data[params.cascade].offset + vec3(probe_cell) * probe_cell_size; //to parent local coords + float probe_cell_size_next = cell_to_probe / cascades.data[params.cascade + 1].to_cell; probe_pos -= cascades.data[params.cascade + 1].offset; - probe_pos *= cascades.data[params.cascade + 1].to_cell; - probe_pos = probe_pos * float(params.probe_axis_size - 1) / float(params.grid_size.x); + probe_pos /= probe_cell_size_next; ivec3 probe_posi = ivec3(probe_pos); //add up all light, no need to use occlusion here, since occlusion will do its work afterwards @@ -574,20 +561,28 @@ void main() { } } else { - // clear and let it re-raytrace, only for the last cascade, which happens very un-often - //scroll + //scroll at the edge of the highest cascade, just copy what is there, + //since its the closest we have anyway + for (uint j = 0; j < params.history_size; j++) { + ivec2 tex_pos; + tex_pos = probe_cell.xy; + tex_pos.x += probe_cell.z * int(params.probe_axis_size); + for (int i = 0; i < SH_SIZE; i++) { // copy from history texture + ivec3 src_pos = ivec3(tex_pos.x, tex_pos.y * SH_SIZE + i, int(j)); ivec3 dst_pos = ivec3(pos.x, pos.y * SH_SIZE + i, int(j)); - imageStore(lightprobe_history_scroll_texture, dst_pos, ivec4(0)); + ivec4 value = imageLoad(lightprobe_history_texture, dst_pos); + imageStore(lightprobe_history_scroll_texture, dst_pos, value); } } for (int i = 0; i < SH_SIZE; i++) { // copy from average texture - ivec2 dst_pos = ivec2(pos.x, pos.y * SH_SIZE + i); - imageStore(lightprobe_average_scroll_texture, dst_pos, ivec4(0)); + ivec2 spos = ivec2(pos.x, pos.y * SH_SIZE + i); + ivec4 average = imageLoad(lightprobe_average_texture, spos); + imageStore(lightprobe_average_scroll_texture, spos, average); } } diff --git a/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl b/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl deleted file mode 100644 index 29443ae7db..0000000000 --- a/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl +++ /dev/null @@ -1,105 +0,0 @@ -#[compute] - -#version 450 - -VERSION_DEFINES - -#define BLOCK_SIZE 8 - -layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; - -#ifdef MODE_REDUCE - -shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE]; -const uint swizzle_table[BLOCK_SIZE] = uint[](0, 4, 2, 6, 1, 5, 3, 7); -const uint unswizzle_table[BLOCK_SIZE] = uint[](0, 0, 0, 1, 0, 2, 1, 3); - -#endif - -layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_depth; -layout(r32f, set = 0, binding = 1) uniform restrict writeonly image2D dst_depth; - -layout(push_constant, binding = 1, std430) uniform Params { - ivec2 source_size; - ivec2 source_offset; - uint min_size; - uint gaussian_kernel_version; - ivec2 filter_dir; -} -params; - -void main() { -#ifdef MODE_REDUCE - - uvec2 pos = gl_LocalInvocationID.xy; - - ivec2 image_offset = params.source_offset; - ivec2 image_pos = image_offset + ivec2(gl_GlobalInvocationID.xy); - uint dst_t = swizzle_table[pos.y] * BLOCK_SIZE + swizzle_table[pos.x]; - tmp_data[dst_t] = imageLoad(source_depth, min(image_pos, params.source_size - ivec2(1))).r; - ivec2 image_size = params.source_size; - - uint t = pos.y * BLOCK_SIZE + pos.x; - - //neighbours - uint size = BLOCK_SIZE; - - do { - groupMemoryBarrier(); - barrier(); - - size >>= 1; - image_size >>= 1; - image_offset >>= 1; - - if (all(lessThan(pos, uvec2(size)))) { - uint nx = t + size; - uint ny = t + (BLOCK_SIZE * size); - uint nxy = ny + size; - - tmp_data[t] += tmp_data[nx]; - tmp_data[t] += tmp_data[ny]; - tmp_data[t] += tmp_data[nxy]; - tmp_data[t] /= 4.0; - } - - } while (size > params.min_size); - - if (all(lessThan(pos, uvec2(size)))) { - image_pos = ivec2(unswizzle_table[size + pos.x], unswizzle_table[size + pos.y]); - image_pos += image_offset + ivec2(gl_WorkGroupID.xy) * int(size); - - image_size = max(ivec2(1), image_size); //in case image size became 0 - - if (all(lessThan(image_pos, uvec2(image_size)))) { - imageStore(dst_depth, image_pos, vec4(tmp_data[t])); - } - } -#endif - -#ifdef MODE_FILTER - - ivec2 image_pos = params.source_offset + ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThanEqual(image_pos, params.source_size))) { - return; - } - - ivec2 clamp_min = ivec2(params.source_offset); - ivec2 clamp_max = ivec2(params.source_size) - 1; - - //gaussian kernel, size 9, sigma 4 - const int kernel_size = 9; - const float gaussian_kernel[kernel_size * 3] = float[]( - 0.000229, 0.005977, 0.060598, 0.241732, 0.382928, 0.241732, 0.060598, 0.005977, 0.000229, - 0.028532, 0.067234, 0.124009, 0.179044, 0.20236, 0.179044, 0.124009, 0.067234, 0.028532, - 0.081812, 0.101701, 0.118804, 0.130417, 0.134535, 0.130417, 0.118804, 0.101701, 0.081812); - float accum = 0.0; - for (int i = 0; i < kernel_size; i++) { - ivec2 ofs = clamp(image_pos + params.filter_dir * (i - kernel_size / 2), clamp_min, clamp_max); - accum += imageLoad(source_depth, ofs).r * gaussian_kernel[params.gaussian_kernel_version + i]; - } - - imageStore(dst_depth, image_pos, vec4(accum)); - -#endif -} diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index 498a6ddb5b..e7ba8feb80 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -4,6 +4,15 @@ VERSION_DEFINES +/* Do not use subgroups here, seems there is not much advantage and causes glitches +#extension GL_KHR_shader_subgroup_ballot: enable +#extension GL_KHR_shader_subgroup_arithmetic: enable + +#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) +#define USE_SUBGROUPS +#endif +*/ + #if defined(MODE_FOG) || defined(MODE_FILTER) layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; @@ -23,22 +32,25 @@ layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in; layout(set = 0, binding = 1) uniform texture2D shadow_atlas; layout(set = 0, binding = 2) uniform texture2D directional_shadow_atlas; -layout(set = 0, binding = 3, std430) restrict readonly buffer Lights { +layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights { LightData data[]; } -lights; +omni_lights; -layout(set = 0, binding = 4, std140) uniform DirectionalLights { +layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights { + LightData data[]; +} +spot_lights; + +layout(set = 0, binding = 5, std140) uniform DirectionalLights { DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; } directional_lights; -layout(set = 0, binding = 5) uniform utexture3D cluster_texture; - -layout(set = 0, binding = 6, std430) restrict readonly buffer ClusterData { - uint indices[]; +layout(set = 0, binding = 6, std430) buffer restrict readonly ClusterBuffer { + uint data[]; } -cluster_data; +cluster_buffer; layout(set = 0, binding = 7) uniform sampler linear_sampler; @@ -132,7 +144,7 @@ layout(set = 1, binding = 2) uniform texture3D sdfgi_occlusion_texture; #endif //SDFGI -layout(push_constant, binding = 0, std430) uniform Params { +layout(set = 0, binding = 14, std140) uniform Params { vec2 fog_frustum_size_begin; vec2 fog_frustum_size_end; @@ -150,12 +162,24 @@ layout(push_constant, binding = 0, std430) uniform Params { float detail_spread; float gi_inject; uint max_gi_probes; - uint pad; + uint cluster_type_size; + + vec2 screen_size; + uint cluster_shift; + uint cluster_width; + + uint max_cluster_element_count_div_32; + bool use_temporal_reprojection; + uint temporal_frame; + float temporal_blend; mat3x4 cam_rotation; + mat4 to_prev_view; } params; +layout(set = 0, binding = 15) uniform texture3D prev_density_texture; + float get_depth_at_pos(float cell_depth_size, int z) { float d = float(z) * cell_depth_size + cell_depth_size * 0.5; //center of voxels d = pow(d, params.detail_spread); @@ -178,6 +202,42 @@ float get_omni_attenuation(float distance, float inv_range, float decay) { return nd * pow(max(distance, 0.0001), -decay); } +void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max, out uint item_from, out uint item_to) { + uint item_min_max = cluster_buffer.data[p_offset]; + item_min = item_min_max & 0xFFFF; + item_max = item_min_max >> 16; + ; + + item_from = item_min >> 5; + item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements +} + +uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) { + int local_min = clamp(int(z_min) - int(i) * 32, 0, 31); + int mask_width = min(int(z_max) - int(z_min), 32 - local_min); + return bitfieldInsert(uint(0), uint(0xFFFFFFFF), local_min, mask_width); +} + +#define TEMPORAL_FRAMES 16 + +const vec3 halton_map[TEMPORAL_FRAMES] = vec3[]( + vec3(0.5, 0.33333333, 0.2), + vec3(0.25, 0.66666667, 0.4), + vec3(0.75, 0.11111111, 0.6), + vec3(0.125, 0.44444444, 0.8), + vec3(0.625, 0.77777778, 0.04), + vec3(0.375, 0.22222222, 0.24), + vec3(0.875, 0.55555556, 0.44), + vec3(0.0625, 0.88888889, 0.64), + vec3(0.5625, 0.03703704, 0.84), + vec3(0.3125, 0.37037037, 0.08), + vec3(0.8125, 0.7037037, 0.28), + vec3(0.1875, 0.14814815, 0.48), + vec3(0.6875, 0.48148148, 0.68), + vec3(0.4375, 0.81481481, 0.88), + vec3(0.9375, 0.25925926, 0.12), + vec3(0.03125, 0.59259259, 0.32)); + void main() { vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size); @@ -193,6 +253,12 @@ void main() { //posf += mix(vec3(0.0),vec3(1.0),0.3) * hash3f(uvec3(pos)) * 2.0 - 1.0; vec3 fog_unit_pos = posf * fog_cell_size + fog_cell_size * 0.5; //center of voxels + + uvec2 screen_pos = uvec2(fog_unit_pos.xy * params.screen_size); + uvec2 cluster_pos = screen_pos >> params.cluster_shift; + uint cluster_offset = (params.cluster_width * cluster_pos.y + cluster_pos.x) * (params.max_cluster_element_count_div_32 + 32); + //positions in screen are too spread apart, no hopes for optimizing with subgroups + fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread); vec3 view_pos; @@ -200,6 +266,47 @@ void main() { view_pos.z = -params.fog_frustum_end * fog_unit_pos.z; view_pos.y = -view_pos.y; + vec4 reprojected_density = vec4(0.0); + float reproject_amount = 0.0; + + if (params.use_temporal_reprojection) { + vec3 prev_view = (params.to_prev_view * vec4(view_pos, 1.0)).xyz; + //undo transform into prev view + prev_view.y = -prev_view.y; + //z back to unit size + prev_view.z /= -params.fog_frustum_end; + //xy back to unit size + prev_view.xy /= mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(prev_view.z)); + prev_view.xy = prev_view.xy * 0.5 + 0.5; + //z back to unspread value + prev_view.z = pow(prev_view.z, 1.0 / params.detail_spread); + + if (all(greaterThan(prev_view, vec3(0.0))) && all(lessThan(prev_view, vec3(1.0)))) { + //reprojectinon fits + + reprojected_density = textureLod(sampler3D(prev_density_texture, linear_sampler), prev_view, 0.0); + reproject_amount = params.temporal_blend; + + // Since we can reproject, now we must jitter the current view pos. + // This is done here because cells that can't reproject should not jitter. + + fog_unit_pos = posf * fog_cell_size + fog_cell_size * halton_map[params.temporal_frame]; //center of voxels, offset by halton table + + screen_pos = uvec2(fog_unit_pos.xy * params.screen_size); + cluster_pos = screen_pos >> params.cluster_shift; + cluster_offset = (params.cluster_width * cluster_pos.y + cluster_pos.x) * (params.max_cluster_element_count_div_32 + 32); + //positions in screen are too spread apart, no hopes for optimizing with subgroups + + fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread); + + view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z)); + view_pos.z = -params.fog_frustum_end * fog_unit_pos.z; + view_pos.y = -view_pos.y; + } + } + + uint cluster_z = uint(clamp((abs(view_pos.z) / params.z_far) * 32.0, 0.0, 31.0)); + vec3 total_light = params.light_color; float total_density = params.base_density; @@ -266,108 +373,160 @@ void main() { //compute lights from cluster - vec3 cluster_pos; - cluster_pos.xy = fog_unit_pos.xy; - cluster_pos.z = clamp((abs(view_pos.z) - params.z_near) / (params.z_far - params.z_near), 0.0, 1.0); + { //omni lights - uvec4 cluster_cell = texture(usampler3D(cluster_texture, linear_sampler), cluster_pos); + uint cluster_omni_offset = cluster_offset; - uint omni_light_count = cluster_cell.x >> CLUSTER_COUNTER_SHIFT; - uint omni_light_pointer = cluster_cell.x & CLUSTER_POINTER_MASK; + uint item_min; + uint item_max; + uint item_from; + uint item_to; - for (uint i = 0; i < omni_light_count; i++) { - uint light_index = cluster_data.indices[omni_light_pointer + i]; + cluster_get_item_range(cluster_omni_offset + params.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to); - vec3 light_pos = lights.data[i].position; - float d = distance(lights.data[i].position, view_pos); - vec3 shadow_attenuation = vec3(1.0); +#ifdef USE_SUBGROUPS + item_from = subgroupBroadcastFirst(subgroupMin(item_from)); + item_to = subgroupBroadcastFirst(subgroupMax(item_to)); +#endif + + for (uint i = item_from; i < item_to; i++) { + uint mask = cluster_buffer.data[cluster_omni_offset + i]; + mask &= cluster_get_range_clip_mask(i, item_min, item_max); +#ifdef USE_SUBGROUPS + uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask)); +#else + uint merged_mask = mask; +#endif + + while (merged_mask != 0) { + uint bit = findMSB(merged_mask); + merged_mask &= ~(1 << bit); +#ifdef USE_SUBGROUPS + if (((1 << bit) & mask) == 0) { //do not process if not originally here + continue; + } +#endif + uint light_index = 32 * i + bit; - if (d * lights.data[i].inv_radius < 1.0) { - vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); - vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); + //if (!bool(omni_omni_lights.data[light_index].mask & draw_call.layer_mask)) { + // continue; //not masked + //} - float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); + vec3 light_pos = omni_lights.data[light_index].position; + float d = distance(omni_lights.data[light_index].position, view_pos); + float shadow_attenuation = 1.0; - vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; + if (d * omni_lights.data[light_index].inv_radius < 1.0) { + float attenuation = get_omni_attenuation(d, omni_lights.data[light_index].inv_radius, omni_lights.data[light_index].attenuation); - vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[i].shadow_color_enabled); + vec3 light = omni_lights.data[light_index].color / M_PI; - if (shadow_color_enabled.a > 0.5) { - //has shadow - vec4 v = vec4(view_pos, 1.0); + if (omni_lights.data[light_index].shadow_enabled) { + //has shadow + vec4 v = vec4(view_pos, 1.0); - vec4 splane = (lights.data[i].shadow_matrix * v); - float shadow_len = length(splane.xyz); //need to remember shadow len from here + vec4 splane = (omni_lights.data[light_index].shadow_matrix * v); + float shadow_len = length(splane.xyz); //need to remember shadow len from here - splane.xyz = normalize(splane.xyz); - vec4 clamp_rect = lights.data[i].atlas_rect; + splane.xyz = normalize(splane.xyz); + vec4 clamp_rect = omni_lights.data[light_index].atlas_rect; - if (splane.z >= 0.0) { - splane.z += 1.0; + if (splane.z >= 0.0) { + splane.z += 1.0; - clamp_rect.y += clamp_rect.w; + clamp_rect.y += clamp_rect.w; - } else { - splane.z = 1.0 - splane.z; - } + } else { + splane.z = 1.0 - splane.z; + } - splane.xy /= splane.z; + splane.xy /= splane.z; - splane.xy = splane.xy * 0.5 + 0.5; - splane.z = shadow_len * lights.data[i].inv_radius; - splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; - splane.w = 1.0; //needed? i think it should be 1 already + splane.xy = splane.xy * 0.5 + 0.5; + splane.z = shadow_len * omni_lights.data[light_index].inv_radius; + splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; + splane.w = 1.0; //needed? i think it should be 1 already - float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r; - float shadow = exp(min(0.0, (depth - splane.z)) / lights.data[i].inv_radius * lights.data[i].shadow_volumetric_fog_fade); + float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r; - shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + shadow_attenuation = exp(min(0.0, (depth - splane.z)) / omni_lights.data[light_index].inv_radius * omni_lights.data[light_index].shadow_volumetric_fog_fade); + } + total_light += light * attenuation * shadow_attenuation; + } } - total_light += light * attenuation * shadow_attenuation; } } - uint spot_light_count = cluster_cell.y >> CLUSTER_COUNTER_SHIFT; - uint spot_light_pointer = cluster_cell.y & CLUSTER_POINTER_MASK; + { //spot lights - for (uint i = 0; i < spot_light_count; i++) { - uint light_index = cluster_data.indices[spot_light_pointer + i]; + uint cluster_spot_offset = cluster_offset + params.cluster_type_size; - vec3 light_pos = lights.data[i].position; - vec3 light_rel_vec = lights.data[i].position - view_pos; - float d = length(light_rel_vec); - vec3 shadow_attenuation = vec3(1.0); + uint item_min; + uint item_max; + uint item_from; + uint item_to; + + cluster_get_item_range(cluster_spot_offset + params.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to); - if (d * lights.data[i].inv_radius < 1.0) { - vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); - vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); +#ifdef USE_SUBGROUPS + item_from = subgroupBroadcastFirst(subgroupMin(item_from)); + item_to = subgroupBroadcastFirst(subgroupMax(item_to)); +#endif - float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); + for (uint i = item_from; i < item_to; i++) { + uint mask = cluster_buffer.data[cluster_spot_offset + i]; + mask &= cluster_get_range_clip_mask(i, item_min, item_max); +#ifdef USE_SUBGROUPS + uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask)); +#else + uint merged_mask = mask; +#endif - vec3 spot_dir = lights.data[i].direction; - vec2 spot_att_angle = unpackHalf2x16(lights.data[i].cone_attenuation_angle); - float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); - float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_att_angle.y)); - attenuation *= 1.0 - pow(spot_rim, spot_att_angle.x); + while (merged_mask != 0) { + uint bit = findMSB(merged_mask); + merged_mask &= ~(1 << bit); +#ifdef USE_SUBGROUPS + if (((1 << bit) & mask) == 0) { //do not process if not originally here + continue; + } +#endif - vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; + //if (!bool(omni_lights.data[light_index].mask & draw_call.layer_mask)) { + // continue; //not masked + //} - vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[i].shadow_color_enabled); + uint light_index = 32 * i + bit; - if (shadow_color_enabled.a > 0.5) { - //has shadow - vec4 v = vec4(view_pos, 1.0); + vec3 light_pos = spot_lights.data[light_index].position; + vec3 light_rel_vec = spot_lights.data[light_index].position - view_pos; + float d = length(light_rel_vec); + float shadow_attenuation = 1.0; - vec4 splane = (lights.data[i].shadow_matrix * v); - splane /= splane.w; + if (d * spot_lights.data[light_index].inv_radius < 1.0) { + float attenuation = get_omni_attenuation(d, spot_lights.data[light_index].inv_radius, spot_lights.data[light_index].attenuation); - float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r; - float shadow = exp(min(0.0, (depth - splane.z)) / lights.data[i].inv_radius * lights.data[i].shadow_volumetric_fog_fade); + vec3 spot_dir = spot_lights.data[light_index].direction; + float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[light_index].cone_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[light_index].cone_angle)); + attenuation *= 1.0 - pow(spot_rim, spot_lights.data[light_index].cone_attenuation); - shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); - } + vec3 light = spot_lights.data[light_index].color / M_PI; + + if (spot_lights.data[light_index].shadow_enabled) { + //has shadow + vec4 v = vec4(view_pos, 1.0); + + vec4 splane = (spot_lights.data[light_index].shadow_matrix * v); + splane /= splane.w; - total_light += light * attenuation * shadow_attenuation; + float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r; + + shadow_attenuation = exp(min(0.0, (depth - splane.z)) / spot_lights.data[light_index].inv_radius * spot_lights.data[light_index].shadow_volumetric_fog_fade); + } + + total_light += light * attenuation * shadow_attenuation; + } + } } } @@ -470,7 +629,11 @@ void main() { #endif - imageStore(density_map, pos, vec4(total_light, total_density)); + vec4 final_density = vec4(total_light, total_density); + + final_density = mix(final_density, reprojected_density, reproject_amount); + + imageStore(density_map, pos, final_density); #endif #ifdef MODE_FOG diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index c483898fed..d1379da045 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -95,7 +95,7 @@ public: virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; - virtual void directional_shadow_atlas_set_size(int p_size) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; /* SKY API */ @@ -122,12 +122,10 @@ public: virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; - virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; - virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; @@ -136,10 +134,11 @@ public: virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; + virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -172,7 +171,7 @@ public: virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = false) = 0; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; /* Render Buffers */ @@ -180,6 +179,8 @@ public: virtual RID render_buffers_create() = 0; virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0; + virtual void gi_set_use_half_resolution(bool p_enable) = 0; + virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index d3979521b1..8067f9574c 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -436,7 +436,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); - if (scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { scenario->dynamic_lights.erase(light->instance); } @@ -783,6 +783,17 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { _unpair_instance(instance); } + if (instance->base_type == RS::INSTANCE_LIGHT) { + InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); + if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (p_visible) { + instance->scenario->dynamic_lights.push_back(light->instance); + } else { + instance->scenario->dynamic_lights.erase(light->instance); + } + } + } + if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); @@ -1150,13 +1161,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base); if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { - if (p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { p_instance->scenario->dynamic_lights.erase(light->instance); } light->bake_mode = bake_mode; - if (p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { p_instance->scenario->dynamic_lights.push_back(light->instance); } } @@ -1242,7 +1253,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); } - if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { + // note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes. + if (p_instance->scenario == nullptr || !p_instance->visible || p_instance->transform.basis.determinant() == 0) { p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; } @@ -1894,6 +1906,9 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) { + if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) { + return true; + } for (int i = 0; i < 2; i++) { //using this one ensures that raster deferred will have it RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i)); @@ -1910,7 +1925,6 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0)); - geometry_instances_to_shadow_render.clear(); instance_shadow_cull_result.clear(); Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); @@ -1931,6 +1945,8 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); + RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; + for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { @@ -1945,16 +1961,21 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); + shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); - scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render); + shadow_data.light = light->instance; + shadow_data.pass = i; } } else { //shadow cube + if (max_shadows_used + 6 > MAX_UPDATE_SHADOWS) { + return true; + } + real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); CameraMatrix cm; cm.set_perspective(90, 1, 0.01, radius); @@ -1984,7 +2005,6 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons Vector<Plane> planes = cm.get_projection_planes(xform); - geometry_instances_to_shadow_render.clear(); instance_shadow_cull_result.clear(); Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); @@ -2003,7 +2023,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); - Plane near_plane(xform.origin, -xform.basis.get_axis(2)); + RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { Instance *instance = instance_shadow_cull_result[j]; @@ -2018,22 +2038,28 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); + shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); - scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render); + + shadow_data.light = light->instance; + shadow_data.pass = i; } //restore the regular DP matrix - scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0); + //scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0); } } break; case RS::LIGHT_SPOT: { RENDER_TIMESTAMP("Culling Spot Light"); + if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) { + return true; + } + real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); @@ -2042,7 +2068,6 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons Vector<Plane> planes = cm.get_projection_planes(light_transform); - geometry_instances_to_shadow_render.clear(); instance_shadow_cull_result.clear(); Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); @@ -2061,7 +2086,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); - Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); + RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { Instance *instance = instance_shadow_cull_result[j]; @@ -2076,13 +2101,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); + shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); - scene_render->render_shadow(light->instance, p_shadow_atlas, 0, geometry_instances_to_shadow_render); + shadow_data.light = light->instance; + shadow_data.pass = 0; } break; } @@ -2135,14 +2161,13 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ RID environment = _render_get_environment(p_camera, p_scenario); - _prepare_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold); - _render_scene(p_render_buffers, camera->transform, camera_matrix, ortho, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); + _render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); #endif } void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) { // render for AR/VR interface - +#if 0 Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); @@ -2222,6 +2247,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_ // And render our scene... _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); +#endif }; void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) { @@ -2440,7 +2466,7 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes } } -void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) { +void RendererSceneCull::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) { // Note, in stereo rendering: // - p_cam_transform will be a transform in the middle of our two eyes // - p_cam_projection is a wider frustrum that encompasses both eyes @@ -2454,6 +2480,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca scene_render->set_scene_pass(render_pass); if (p_render_buffers.is_valid()) { + //no rendering code here, this is only to set up what needs to be done, request regions, etc. scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not) } @@ -2584,62 +2611,28 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca //render shadows - for (uint32_t i = 0; i < cull.shadow_count; i++) { - for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { - const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; - // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); - scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); - scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j], near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); - } - } + max_shadows_used = 0; - //render SDFGI + if (p_using_shadows) { //setup shadow maps - { - if (cull.sdfgi.region_count > 0) { - //update regions - for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { - scene_render->render_sdfgi(p_render_buffers, i, frustum_cull_result.sdfgi_region_geometry_instances[i]); - } - //check if static lights were culled - bool static_lights_culled = false; - for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { - if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { - static_lights_culled = true; - break; - } - } + // Directional Shadows - if (static_lights_culled) { - scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, frustum_cull_result.sdfgi_cascade_lights); + for (uint32_t i = 0; i < cull.shadow_count; i++) { + for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { + const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; + // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); + scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); + if (max_shadows_used == MAX_UPDATE_SHADOWS) { + continue; + } + render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance; + render_shadow_data[max_shadows_used].pass = j; + render_shadow_data[max_shadows_used].instances.merge_unordered(frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j]); + max_shadows_used++; } } - if (p_render_buffers.is_valid()) { - scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_lights, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); - } - } - - //light_samplers_culled=0; - - /* - print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); - print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); - print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); - print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); - */ - - /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ - //removed, will replace with culling - - /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ - - /* STEP 5 - PROCESS POSITIONAL LIGHTS */ - - if (p_using_shadows) { //setup shadow maps - - //SortArray<Instance*,_InstanceLightsort> sorter; - //sorter.sort(light_cull_result,light_cull_count); + // Positional Shadowss for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) { Instance *ins = frustum_cull_result.lights[i]; @@ -2726,19 +2719,78 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); - if (redraw) { + if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { //must redraw! RENDER_TIMESTAMP(">Rendering Light " + itos(i)); light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold); RENDER_TIMESTAMP("<Rendering Light " + itos(i)); + } else { + light->shadow_dirty = redraw; } } } + //render SDFGI + + { + sdfgi_update_data.update_static = false; + + if (cull.sdfgi.region_count > 0) { + //update regions + for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { + render_sdfgi_data[i].instances.merge_unordered(frustum_cull_result.sdfgi_region_geometry_instances[i]); + render_sdfgi_data[i].region = i; + } + //check if static lights were culled + bool static_lights_culled = false; + for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { + if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { + static_lights_culled = true; + break; + } + } + + if (static_lights_culled) { + sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count; + sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index; + sdfgi_update_data.static_positional_lights = frustum_cull_result.sdfgi_cascade_lights; + sdfgi_update_data.update_static = true; + } + } + + if (p_render_buffers.is_valid()) { + sdfgi_update_data.directional_lights = &directional_lights; + sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr(); + sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size(); + } + } + //append the directional lights to the lights culled for (int i = 0; i < directional_lights.size(); i++) { frustum_cull_result.light_instances.push_back(directional_lights[i]); } + + RID camera_effects; + if (p_force_camera_effects.is_valid()) { + camera_effects = p_force_camera_effects; + } else { + camera_effects = scenario->camera_effects; + } + /* PROCESS GEOMETRY AND DRAW SCENE */ + + RENDER_TIMESTAMP("Render Scene "); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); + + for (uint32_t i = 0; i < max_shadows_used; i++) { + render_shadow_data[i].instances.clear(); + } + max_shadows_used = 0; + + for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { + render_sdfgi_data[i].instances.clear(); + } + + // virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; } RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { @@ -2762,21 +2814,6 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { return RID(); } -void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { - Scenario *scenario = scenario_owner.getornull(p_scenario); - - RID camera_effects; - if (p_force_camera_effects.is_valid()) { - camera_effects = p_force_camera_effects; - } else { - camera_effects = scenario->camera_effects; - } - /* PROCESS GEOMETRY AND DRAW SCENE */ - - RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); -} - void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { #ifndef _3D_DISABLED @@ -2789,7 +2826,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } @@ -2852,8 +2889,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int } RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step)); - _prepare_scene(xform, cm, false, false, RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, lod_threshold, use_shadows); - _render_scene(RID(), xform, cm, false, RID(), RID(), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold); + _render_scene(xform, cm, false, false, RID(), RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows); } else { //do roughness postprocess step until it believes it's done @@ -3481,7 +3517,12 @@ RendererSceneCull::RendererSceneCull() { instance_cull_result.set_page_pool(&instance_cull_page_pool); instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); - geometry_instances_to_shadow_render.set_page_pool(&geometry_instance_cull_page_pool); + for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) { + render_shadow_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool); + } + for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool); + } frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); @@ -3498,7 +3539,12 @@ RendererSceneCull::~RendererSceneCull() { instance_cull_result.reset(); instance_shadow_cull_result.reset(); - geometry_instances_to_shadow_render.reset(); + for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) { + render_shadow_data[i].instances.reset(); + } + for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + render_sdfgi_data[i].instances.reset(); + } frustum_cull_result.reset(); for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 796fb14743..a422eb8def 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -54,7 +54,8 @@ public: enum { SDFGI_MAX_CASCADES = 8, SDFGI_MAX_REGIONS_PER_CASCADE = 3, - MAX_INSTANCE_PAIRS = 32 + MAX_INSTANCE_PAIRS = 32, + MAX_UPDATE_SHADOWS = 512 }; uint64_t render_pass; @@ -696,7 +697,6 @@ public: PagedArray<Instance *> instance_cull_result; PagedArray<Instance *> instance_shadow_cull_result; - PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances_to_shadow_render; struct FrustumCullResult { PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances; @@ -795,6 +795,7 @@ public: lightmaps.set_page_pool(p_rid_pool); reflections.set_page_pool(p_rid_pool); decals.set_page_pool(p_rid_pool); + gi_probes.set_page_pool(p_rid_pool); mesh_instances.set_page_pool(p_rid_pool); for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { @@ -815,6 +816,12 @@ public: FrustumCullResult frustum_cull_result; LocalVector<FrustumCullResult> frustum_cull_result_threads; + RendererSceneRender::RenderShadowData render_shadow_data[MAX_UPDATE_SHADOWS]; + uint32_t max_shadows_used = 0; + + RendererSceneRender::RenderSDFGIData render_sdfgi_data[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; + RendererSceneRender::RenderSDFGIUpdateData sdfgi_update_data; + uint32_t thread_cull_threshold = 200; RID_PtrOwner<Instance> instance_owner; @@ -923,8 +930,7 @@ public: void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to); bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows = true); - void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); + void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true); void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas); @@ -946,7 +952,7 @@ public: #define PASSBASE scene_render - PASS1(directional_shadow_atlas_set_size, int) + PASS2(directional_shadow_atlas_set_size, int, bool) PASS1(gi_probe_set_quality, RS::GIProbeQuality) /* SKY API */ @@ -985,16 +991,15 @@ public: PASS7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) PASS9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - PASS9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, RS::EnvVolumetricFogShadowFilter) + PASS10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float) PASS2(environment_set_volumetric_fog_volume_size, int, int) PASS1(environment_set_volumetric_fog_filter_active, bool) - PASS1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) - PASS1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) - PASS11(environment_set_sdfgi, RID, bool, RS::EnvironmentSDFGICascades, float, RS::EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) + PASS11(environment_set_sdfgi, RID, bool, RS::EnvironmentSDFGICascades, float, RS::EnvironmentSDFGIYScale, bool, float, bool, float, float, float) PASS1(environment_set_sdfgi_ray_count, RS::EnvironmentSDFGIRayCount) PASS1(environment_set_sdfgi_frames_to_converge, RS::EnvironmentSDFGIFramesToConverge) + PASS1(environment_set_sdfgi_frames_to_update_light, RS::EnvironmentSDFGIFramesToUpdateLight) PASS1RC(RS::EnvironmentBG, environment_get_background, RID) PASS1RC(int, environment_get_canvas_max_layer, RID) @@ -1024,10 +1029,11 @@ public: PASS0R(RID, render_buffers_create) PASS7(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool) + PASS1(gi_set_use_half_resolution, bool) /* Shadow Atlas */ PASS0R(RID, shadow_atlas_create) - PASS2(shadow_atlas_set_size, RID, int) + PASS3(shadow_atlas_set_size, RID, int, bool) PASS3(shadow_atlas_set_quadrant_subdivision, RID, int, int) PASS1(set_debug_draw_mode, RS::ViewportDebugDraw) diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 85353c400d..06664b84f3 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -73,11 +73,11 @@ public: virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) = 0; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; - virtual void directional_shadow_atlas_set_size(int p_size) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; virtual void set_directional_shadow_count(int p_count) = 0; @@ -87,7 +87,6 @@ public: virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0; - virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0; /* SKY API */ @@ -118,12 +117,9 @@ public: virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; - + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; - virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; - virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; @@ -132,10 +128,11 @@ public: virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; + virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -194,12 +191,31 @@ public: virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; + struct RenderShadowData { + RID light; + int pass = 0; + PagedArray<GeometryInstance *> instances; + }; + + struct RenderSDFGIData { + int region = 0; + PagedArray<GeometryInstance *> instances; + }; + + struct RenderSDFGIUpdateData { + bool update_static = false; + uint32_t static_cascade_count; + uint32_t *static_cascade_indices; + PagedArray<RID> *static_positional_lights; + + const Vector<RID> *directional_lights; + const RID *positional_light_instances; + uint32_t positional_light_count; + }; + + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0; - virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) = 0; - virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) = 0; virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; @@ -208,6 +224,7 @@ public: virtual RID render_buffers_create() = 0; virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0; + virtual void gi_set_use_half_resolution(bool p_enable) = 0; virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; virtual bool screen_space_roughness_limiter_is_active() const = 0; diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 64c23c7803..f015b50eee 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -98,6 +98,7 @@ public: while (to_clean_up.size()) { to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second); + dependencies.erase(to_clean_up.front()->get().first); to_clean_up.pop_front(); } } @@ -234,6 +235,8 @@ public: virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; + virtual void mesh_clear(RID p_mesh) = 0; virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 9956e4050b..d52da5b331 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -831,13 +831,14 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas viewport->canvas_map[p_canvas].sublayer = p_sublayer; } -void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) { +void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->shadow_atlas_size = p_size; + viewport->shadow_atlas_16_bits = p_16_bits; - RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size); + RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits); } void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index c3ff52a836..979cbb095b 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -81,6 +81,7 @@ public: RID shadow_atlas; int shadow_atlas_size; + bool shadow_atlas_16_bits = false; bool sdf_active; @@ -217,7 +218,7 @@ public: void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform); void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer); - void viewport_set_shadow_atlas_size(RID p_viewport, int p_size); + void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false); void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 73c86a0a1d..4b0eafe369 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -174,8 +174,8 @@ RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, return uniform_set_create(uniforms, p_shader, p_shader_set); } -Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw) { - return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_sync_with_draw); +Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) { + return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier); } RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) { @@ -240,16 +240,12 @@ void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, cons compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size); } -void RenderingDevice::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads, uint32_t p_x_local_group, uint32_t p_y_local_group, uint32_t p_z_local_group) { - compute_list_dispatch(p_list, (p_x_threads - 1) / p_x_local_group + 1, (p_y_threads - 1) / p_y_local_group + 1, (p_z_threads - 1) / p_z_local_group + 1); -} - void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared); ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D)); - ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "sync_with_draw"), &RenderingDevice::texture_update, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data); ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage); @@ -257,15 +253,15 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared); ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid); - ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "sync_with_draw"), &RenderingDevice::texture_copy, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "sync_with_draw"), &RenderingDevice::texture_clear, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "sync_with_draw"), &RenderingDevice::texture_resolve_multisample, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create); - ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "size"), &RenderingDevice::framebuffer_format_create_empty); + ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1)); ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples); ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID)); - ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(INVALID_FORMAT_ID)); + ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID)); ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format); ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create); @@ -287,7 +283,8 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create); ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid); - ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "sync_with_draw"), &RenderingDevice::_buffer_update, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0)); @@ -316,19 +313,19 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i())); ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor); - ClassDB::bind_method(D_METHOD("draw_list_end"), &RenderingDevice::draw_list_end); + ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL)); - ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin); + ClassDB::bind_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::compute_list_begin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline); ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant); ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set); ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch); ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier); - ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end); + ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free); - ClassDB::bind_method(D_METHOD("capture_timestamp", "name", "sync_to_draw"), &RenderingDevice::capture_timestamp); + ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp); ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count); ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame); ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time); @@ -340,8 +337,27 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit); ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync); + ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL), DEFVAL(BARRIER_MASK_ALL)); + ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier); + ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device); + ClassDB::bind_method(D_METHOD("set_resource_name", "id", "name"), &RenderingDevice::set_resource_name); + + ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label); + ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label); + ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label); + + ClassDB::bind_method(D_METHOD("get_device_vendor_name"), &RenderingDevice::get_device_vendor_name); + ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name); + ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid); + + BIND_CONSTANT(BARRIER_MASK_RASTER); + BIND_CONSTANT(BARRIER_MASK_COMPUTE); + BIND_CONSTANT(BARRIER_MASK_TRANSFER); + BIND_CONSTANT(BARRIER_MASK_ALL); + BIND_CONSTANT(BARRIER_MASK_NO_BARRIER); + BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8); BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16); BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16); @@ -744,6 +760,8 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE); BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params) + BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params) + BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION_CONTINUE); //continue rendering and clear the framebuffer (supply params) BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared) BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously) diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 787805ea6a..9fbf58d131 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -336,6 +336,18 @@ public: }; /*****************/ + /**** BARRIER ****/ + /*****************/ + + enum BarrierMask { + BARRIER_MASK_RASTER = 1, + BARRIER_MASK_COMPUTE = 2, + BARRIER_MASK_TRANSFER = 4, + BARRIER_MASK_NO_BARRIER = 8, + BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER + }; + + /*****************/ /**** TEXTURE ****/ /*****************/ @@ -438,16 +450,16 @@ public: virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; - virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false) = 0; //this function can be used from any thread and it takes effect at the beginning of the frame, unless sync with draw is used, which is used to mix updates with draw calls + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; virtual bool texture_is_shared(RID p_texture) = 0; virtual bool texture_is_valid(RID p_texture) = 0; - virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false) = 0; - virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false) = 0; - virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw = false) = 0; + virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; /*********************/ /**** FRAMEBUFFER ****/ @@ -468,11 +480,11 @@ public: // This ID is warranted to be unique for the same formats, does not need to be freed virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format) = 0; - virtual FramebufferFormatID framebuffer_format_create_empty(const Size2i &p_size) = 0; + virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format) = 0; virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID) = 0; - virtual RID framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check = INVALID_ID) = 0; + virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; @@ -649,7 +661,8 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; - virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false) = 0; //this function can be used from any thread and it takes effect at the beginning of the frame, unless sync with draw is used, which is used to mix updates with draw calls + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving /*************************/ @@ -930,7 +943,9 @@ public: /********************/ enum InitialAction { - INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params) + INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params) + INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params) + INITIAL_ACTION_CLEAR_REGION_CONTINUE, //countinue rendering and clear the framebuffer in the specified region (supply params) INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) @@ -962,7 +977,7 @@ public: virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0; virtual void draw_list_disable_scissor(DrawListID p_list) = 0; - virtual void draw_list_end() = 0; + virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; /***********************/ /**** COMPUTE LISTS ****/ @@ -970,17 +985,18 @@ public: typedef int64_t ComputeListID; - virtual ComputeListID compute_list_begin() = 0; + virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0; virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0; virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0; virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0; virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0; - virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads, uint32_t p_x_local_group, uint32_t p_y_local_group, uint32_t p_z_local_group); + virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0; virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0; virtual void compute_list_add_barrier(ComputeListID p_list) = 0; - virtual void compute_list_end() = 0; + virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0; virtual void full_barrier() = 0; /***************/ @@ -993,7 +1009,7 @@ public: /**** Timing ****/ /****************/ - virtual void capture_timestamp(const String &p_name, bool p_sync_to_draw) = 0; + virtual void capture_timestamp(const String &p_name) = 0; virtual uint32_t get_captured_timestamps_count() const = 0; virtual uint64_t get_captured_timestamps_frame() const = 0; virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; @@ -1058,6 +1074,16 @@ public: virtual RenderingDevice *create_local_device() = 0; + virtual void set_resource_name(RID p_id, const String p_name) = 0; + + virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; + virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; + virtual void draw_command_end_label() = 0; + + virtual String get_device_vendor_name() const = 0; + virtual String get_device_name() const = 0; + virtual String get_device_pipeline_cache_uuid() const = 0; + static RenderingDevice *get_singleton(); RenderingDevice(); @@ -1077,7 +1103,7 @@ protected: RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set); - Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false); + Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0); diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 8c6e97a0af..360b333454 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -162,6 +162,51 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { } frame_profile_frame = RSG::storage->get_captured_timestamps_frame(); + + if (print_gpu_profile) { + if (print_frame_profile_ticks_from == 0) { + print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec(); + } + float total_time = 0.0; + + for (int i = 0; i < frame_profile.size() - 1; i++) { + String name = frame_profile[i].name; + if (name[0] == '<' || name[0] == '>') { + continue; + } + + float time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec; + + if (name[0] != '<' && name[0] != '>') { + if (print_gpu_profile_task_time.has(name)) { + print_gpu_profile_task_time[name] += time; + } else { + print_gpu_profile_task_time[name] = time; + } + } + } + + if (frame_profile.size()) { + total_time = frame_profile[frame_profile.size() - 1].gpu_msec; + } + + uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from; + print_frame_profile_frame_count++; + if (ticks_elapsed > 1000000) { + print_line("GPU PROFILE (total " + rtos(total_time) + "ms): "); + + float print_threshold = 0.01; + for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) { + float time = E.value() / float(print_frame_profile_frame_count); + if (time > print_threshold) { + print_line("\t-" + E.key() + ": " + rtos(time) + "ms"); + } + } + print_gpu_profile_task_time.clear(); + print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec(); + print_frame_profile_frame_count = 0; + } + } } float RenderingServerDefault::get_frame_setup_time_cpu() const { @@ -232,6 +277,11 @@ void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_posit RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir); } +void RenderingServerDefault::set_print_gpu_profile(bool p_enable) { + RSG::storage->capturing_timestamps = p_enable; + print_gpu_profile = p_enable; +} + RID RenderingServerDefault::get_test_cube() { if (!test_cube.is_valid()) { test_cube = _make_test_cube(); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 71f459f34a..16bdc3deb1 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -32,6 +32,7 @@ #define RENDERING_SERVER_DEFAULT_H #include "core/math/octree.h" +#include "core/templates/ordered_hash_map.h" #include "renderer_canvas_cull.h" #include "renderer_scene_cull.h" #include "renderer_viewport.h" @@ -74,6 +75,12 @@ class RenderingServerDefault : public RenderingServer { float frame_setup_time = 0; + //for printing + bool print_gpu_profile = false; + OrderedHashMap<String, float> print_gpu_profile_task_time; + uint64_t print_frame_profile_ticks_from = 0; + uint32_t print_frame_profile_frame_count = 0; + public: //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() //#define DEBUG_CHANGES @@ -267,6 +274,8 @@ public: BIND2(mesh_set_custom_aabb, RID, const AABB &) BIND1RC(AABB, mesh_get_custom_aabb, RID) + BIND2(mesh_set_shadow_mesh, RID, RID) + BIND1(mesh_clear, RID) /* MULTIMESH API */ @@ -544,7 +553,7 @@ public: BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &) BIND4(viewport_set_canvas_stacking, RID, RID, int, int) - BIND2(viewport_set_shadow_atlas_size, RID, int) + BIND3(viewport_set_shadow_atlas_size, RID, int, bool) BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) BIND2(viewport_set_msaa, RID, ViewportMSAA) @@ -565,7 +574,7 @@ public: //from now on, calls forwarded to this singleton #define BINDBASE RSG::scene - BIND1(directional_shadow_atlas_set_size, int) + BIND2(directional_shadow_atlas_set_size, int, bool) BIND1(gi_probe_set_quality, GIProbeQuality) /* SKY API */ @@ -606,16 +615,15 @@ public: BIND7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) + BIND10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float) BIND2(environment_set_volumetric_fog_volume_size, int, int) BIND1(environment_set_volumetric_fog_filter_active, bool) - BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) - BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) - BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) + BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) + BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) BIND3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) @@ -688,6 +696,8 @@ public: BIND3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) + BIND1(gi_set_use_half_resolution, bool) + #undef BINDBASE //from now on, calls forwarded to this singleton #define BINDBASE RSG::canvas @@ -865,6 +875,8 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); + virtual void set_print_gpu_profile(bool p_enable); + RenderingServerDefault(); ~RenderingServerDefault(); diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp index 3572c4dc78..9b8d35e5b3 100644 --- a/servers/rendering/rendering_server_wrap_mt.cpp +++ b/servers/rendering/rendering_server_wrap_mt.cpp @@ -97,7 +97,7 @@ void RenderingServerWrapMT::init() { print_verbose("RenderingServerWrapMT: Creating render thread"); DisplayServer::get_singleton()->release_rendering_thread(); if (create_thread) { - thread = Thread::create(_thread_callback, this); + thread.start(_thread_callback, this); print_verbose("RenderingServerWrapMT: Starting render thread"); } while (!draw_thread_up) { @@ -136,12 +136,9 @@ void RenderingServerWrapMT::finish() { canvas_light_occluder_free_cached_ids(); canvas_occluder_polygon_free_cached_ids(); - if (thread) { + if (create_thread) { command_queue.push(this, &RenderingServerWrapMT::thread_exit); - Thread::wait_to_finish(thread); - memdelete(thread); - - thread = nullptr; + thread.wait_to_finish(); } else { rendering_server->finish(); } @@ -160,7 +157,6 @@ RenderingServerWrapMT::RenderingServerWrapMT(RenderingServer *p_contained, bool rendering_server = p_contained; create_thread = p_create_thread; - thread = nullptr; draw_pending = 0; draw_thread_up = false; pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 3db90c32df..f57dbbe8ae 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -46,7 +46,7 @@ class RenderingServerWrapMT : public RenderingServer { Thread::ID server_thread; volatile bool exit; - Thread *thread; + Thread thread; volatile bool draw_thread_up; bool create_thread; @@ -172,6 +172,7 @@ public: FUNC2(mesh_set_custom_aabb, RID, const AABB &) FUNC1RC(AABB, mesh_get_custom_aabb, RID) + FUNC2(mesh_set_shadow_mesh, RID, RID) FUNC1(mesh_clear, RID) /* MULTIMESH API */ @@ -445,7 +446,7 @@ public: FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) - FUNC2(viewport_set_shadow_atlas_size, RID, int) + FUNC3(viewport_set_shadow_atlas_size, RID, int, bool) FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) @@ -470,7 +471,7 @@ public: return rendering_server->viewport_get_measured_render_time_gpu(p_viewport); } - FUNC1(directional_shadow_atlas_set_size, int) + FUNC2(directional_shadow_atlas_set_size, int, bool) /* SKY API */ @@ -504,9 +505,10 @@ public: FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float) - FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) + FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) + FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) FUNC1(environment_glow_set_use_bicubic_upscale, bool) @@ -518,12 +520,10 @@ public: FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - FUNC9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) + FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float) FUNC2(environment_set_volumetric_fog_volume_size, int, int) FUNC1(environment_set_volumetric_fog_filter_active, bool) - FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) - FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) @@ -744,6 +744,8 @@ public: return rendering_server->get_video_adapter_vendor(); } + FUNC1(gi_set_use_half_resolution, bool) + FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool) FUNC1(set_default_clear_color, const Color &) @@ -786,6 +788,10 @@ public: rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir); } + virtual void set_print_gpu_profile(bool p_enable) { + rendering_server->set_print_gpu_profile(p_enable); + } + RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread); ~RenderingServerWrapMT(); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2fa3355d2f..e6415c0258 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -643,7 +643,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { } if (hexa_found) { - tk.constant = (double)str.hex_to_int(true); + tk.constant = (double)str.hex_to_int(); } else { tk.constant = str.to_float(); } diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index b87171dc5e..41c88aa3be 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -242,22 +242,24 @@ RID RenderingServer::_make_test_cube() { RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { Vector<Vector3> vertices; Vector<Vector3> normals; + const double lat_step = Math_TAU / p_lats; + const double lon_step = Math_TAU / p_lons; for (int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); + double lat0 = lat_step * (i - 1) - Math_TAU / 4; double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double)i / p_lats); + double lat1 = lat_step * i - Math_TAU / 4; double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; + double lng0 = lon_step * (j - 1); double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double)(j) / p_lons; + double lng1 = lon_step * j; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); @@ -1661,7 +1663,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background); ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform); ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking); - ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size); + ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false)); ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision); ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa); ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding); @@ -2272,6 +2274,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2); GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); + GLOBAL_DEF("rendering/quality/directional_shadow/16_bits", true); GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2); GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0); @@ -2282,18 +2285,6 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer", false); GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer.mobile", true); - GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); - GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8); GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true); GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false); @@ -2304,6 +2295,8 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128); GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64); + GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); + GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false); GLOBAL_DEF("rendering/quality/gi_probes/quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); @@ -2367,21 +2360,19 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/lightmapper/probe_capture_update_speed", 15); ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapper/probe_capture_update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapper/probe_capture_update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001")); - GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 2); + GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)")); - GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1); + GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 4); ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)")); + GLOBAL_DEF("rendering/sdfgi/frames_to_update_lights", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)")); GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64); ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1")); GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128); ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1")); - GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0); + GLOBAL_DEF("rendering/volumetric_fog/use_filter", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)")); - GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); - GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10); ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1")); @@ -2389,6 +2380,9 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500); ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); + + GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); } RenderingServer::~RenderingServer() { diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 74bdb344bd..72ee2587b3 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -354,6 +354,8 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ @@ -798,7 +800,7 @@ public: virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0; - virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0; + virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0; virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0; enum ViewportMSAA { @@ -856,7 +858,10 @@ public: VIEWPORT_DEBUG_DRAW_SDFGI_PROBES, VIEWPORT_DEBUG_DRAW_GI_BUFFER, VIEWPORT_DEBUG_DRAW_DISABLE_LOD, - + VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, + VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, + VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS, + VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, }; virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0; @@ -865,7 +870,7 @@ public: virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0; virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0; - virtual void directional_shadow_atlas_set_size(int p_size) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; /* SKY API */ @@ -980,9 +985,10 @@ public: ENV_SDFGI_Y_SCALE_50_PERCENT }; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; + virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; enum EnvironmentSDFGIRayCount { + ENV_SDFGI_RAY_COUNT_4, ENV_SDFGI_RAY_COUNT_8, ENV_SDFGI_RAY_COUNT_16, ENV_SDFGI_RAY_COUNT_32, @@ -1006,20 +1012,22 @@ public: virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0; - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; - - enum EnvVolumetricFogShadowFilter { - ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, - ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW, - ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, - ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, + enum EnvironmentSDFGIFramesToUpdateLight { + ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME, + ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES, + ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES, + ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES, + ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES, + ENV_SDFGI_UPDATE_LIGHT_MAX, }; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + virtual void environment_set_sdfgi_frames_to_update_light(EnvironmentSDFGIFramesToUpdateLight p_update) = 0; + + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; + + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; - virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; - virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; @@ -1427,6 +1435,8 @@ public: virtual float get_frame_setup_time_cpu() const = 0; + virtual void gi_set_use_half_resolution(bool p_enable) = 0; + /* TESTING */ virtual RID get_test_cube() = 0; @@ -1459,6 +1469,8 @@ public: virtual bool is_low_end() const = 0; + virtual void set_print_gpu_profile(bool p_enable) = 0; + RenderingDevice *create_local_rendering_device() const; bool is_render_loop_enabled() const; diff --git a/tests/data/images/icon.bmp b/tests/data/images/icon.bmp Binary files differnew file mode 100644 index 0000000000..e006f7ebdd --- /dev/null +++ b/tests/data/images/icon.bmp diff --git a/tests/data/images/icon.jpg b/tests/data/images/icon.jpg Binary files differnew file mode 100644 index 0000000000..b45bfa8d9b --- /dev/null +++ b/tests/data/images/icon.jpg diff --git a/tests/data/images/icon.png b/tests/data/images/icon.png Binary files differnew file mode 100644 index 0000000000..45aaaf584f --- /dev/null +++ b/tests/data/images/icon.png diff --git a/tests/data/images/icon.tga b/tests/data/images/icon.tga Binary files differnew file mode 100644 index 0000000000..dcacdc5c67 --- /dev/null +++ b/tests/data/images/icon.tga diff --git a/tests/data/images/icon.webp b/tests/data/images/icon.webp Binary files differnew file mode 100644 index 0000000000..6c4707e858 --- /dev/null +++ b/tests/data/images/icon.webp diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index 2f0b75760d..b4fa63ad2b 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -122,8 +122,8 @@ public: int message_count_to_read = 0; bool exit_threads = false; - Thread *reader_thread = nullptr; - Thread *writer_thread = nullptr; + Thread reader_thread; + Thread writer_thread; int func1_count = 0; @@ -221,20 +221,16 @@ public: } void init_threads() { - reader_thread = Thread::create(&SharedThreadState::static_reader_thread_loop, this); - writer_thread = Thread::create(&SharedThreadState::static_writer_thread_loop, this); + reader_thread.start(&SharedThreadState::static_reader_thread_loop, this); + writer_thread.start(&SharedThreadState::static_writer_thread_loop, this); } void destroy_threads() { exit_threads = true; reader_threadwork.main_start_work(); writer_threadwork.main_start_work(); - Thread::wait_to_finish(reader_thread); - memdelete(reader_thread); - reader_thread = nullptr; - Thread::wait_to_finish(writer_thread); - memdelete(writer_thread); - writer_thread = nullptr; + reader_thread.wait_to_finish(); + writer_thread.wait_to_finish(); } }; diff --git a/tests/test_image.h b/tests/test_image.h new file mode 100644 index 0000000000..d73717f5b7 --- /dev/null +++ b/tests/test_image.h @@ -0,0 +1,259 @@ +/*************************************************************************/ +/* test_image.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_IMAGE_H +#define TEST_IMAGE_H + +#include "core/io/file_access_pack.h" +#include "core/io/image.h" +#include "test_utils.h" + +#include "thirdparty/doctest/doctest.h" + +namespace TestImage { + +TEST_CASE("[Image] Instantiation") { + Ref<Image> image = memnew(Image(8, 4, false, Image::FORMAT_RGBA8)); + CHECK_MESSAGE( + !image->is_empty(), + "An image created with specified size and format should not be empty at first."); + CHECK_MESSAGE( + image->is_invisible(), + "A newly created image should be invisible."); + CHECK_MESSAGE( + !image->is_compressed(), + "A newly created image should not be compressed."); + CHECK(!image->has_mipmaps()); + + Ref<Image> image_copy = memnew(Image()); + CHECK_MESSAGE( + image_copy->is_empty(), + "An image created without any specified size and format be empty at first."); + image_copy->copy_internals_from(image); + + CHECK_MESSAGE( + image->get_data() == image_copy->get_data(), + "Duplicated images should have the same data."); + + PackedByteArray image_data = image->get_data(); + Ref<Image> image_from_data = memnew(Image(8, 4, false, Image::FORMAT_RGBA8, image_data)); + CHECK_MESSAGE( + image->get_data() == image_from_data->get_data(), + "An image created from data of another image should have the same data of the original image."); +} + +TEST_CASE("[Image] Saving and loading") { + Ref<Image> image = memnew(Image(4, 4, false, Image::FORMAT_RGBA8)); + const String save_path_png = OS::get_singleton()->get_cache_path().plus_file("image.png"); + const String save_path_exr = OS::get_singleton()->get_cache_path().plus_file("image.exr"); + + // Save PNG + Error err; + err = image->save_png(save_path_png); + CHECK_MESSAGE( + err == OK, + "The image should be saved successfully as a .png file."); + + // Save EXR + err = image->save_exr(save_path_exr, false); + CHECK_MESSAGE( + err == OK, + "The image should be saved successfully as an .exr file."); + + // Load using load() + Ref<Image> image_load = memnew(Image()); + err = image_load->load(save_path_png); + CHECK_MESSAGE( + err == OK, + "The image should load successfully using load()."); + CHECK_MESSAGE( + image->get_data() == image_load->get_data(), + "The loaded image should have the same data as the one that got saved."); + + // Load BMP + Ref<Image> image_bmp = memnew(Image()); + FileAccessRef f_bmp = FileAccess::open(TestUtils::get_data_path("images/icon.bmp"), FileAccess::READ, &err); + PackedByteArray data_bmp; + data_bmp.resize(f_bmp->get_len() + 1); + f_bmp->get_buffer(data_bmp.ptrw(), f_bmp->get_len()); + CHECK_MESSAGE( + image_bmp->load_bmp_from_buffer(data_bmp) == OK, + "The BMP image should load successfully."); + + // Load JPG + Ref<Image> image_jpg = memnew(Image()); + FileAccessRef f_jpg = FileAccess::open(TestUtils::get_data_path("images/icon.jpg"), FileAccess::READ, &err); + PackedByteArray data_jpg; + data_jpg.resize(f_jpg->get_len() + 1); + f_jpg->get_buffer(data_jpg.ptrw(), f_jpg->get_len()); + CHECK_MESSAGE( + image_jpg->load_jpg_from_buffer(data_jpg) == OK, + "The JPG image should load successfully."); + + // Load WEBP + Ref<Image> image_webp = memnew(Image()); + FileAccessRef f_webp = FileAccess::open(TestUtils::get_data_path("images/icon.webp"), FileAccess::READ, &err); + PackedByteArray data_webp; + data_webp.resize(f_webp->get_len() + 1); + f_webp->get_buffer(data_webp.ptrw(), f_webp->get_len()); + CHECK_MESSAGE( + image_webp->load_webp_from_buffer(data_webp) == OK, + "The WEBP image should load successfully."); + + // Load PNG + Ref<Image> image_png = memnew(Image()); + FileAccessRef f_png = FileAccess::open(TestUtils::get_data_path("images/icon.png"), FileAccess::READ, &err); + PackedByteArray data_png; + data_png.resize(f_png->get_len() + 1); + f_png->get_buffer(data_png.ptrw(), f_png->get_len()); + CHECK_MESSAGE( + image_png->load_png_from_buffer(data_png) == OK, + "The PNG image should load successfully."); + + // Load TGA + Ref<Image> image_tga = memnew(Image()); + FileAccessRef f_tga = FileAccess::open(TestUtils::get_data_path("images/icon.tga"), FileAccess::READ, &err); + PackedByteArray data_tga; + data_tga.resize(f_tga->get_len() + 1); + f_tga->get_buffer(data_tga.ptrw(), f_tga->get_len()); + CHECK_MESSAGE( + image_tga->load_tga_from_buffer(data_tga) == OK, + "The TGA image should load successfully."); +} + +TEST_CASE("[Image] Basic getters") { + Ref<Image> image = memnew(Image(8, 4, false, Image::FORMAT_LA8)); + CHECK(image->get_width() == 8); + CHECK(image->get_height() == 4); + CHECK(image->get_size() == Vector2(8, 4)); + CHECK(image->get_format() == Image::FORMAT_LA8); + CHECK(image->get_used_rect() == Rect2(0, 0, 0, 0)); + Ref<Image> image_get_rect = image->get_rect(Rect2(0, 0, 2, 1)); + CHECK(image_get_rect->get_size() == Vector2(2, 1)); +} + +TEST_CASE("[Image] Resizing") { + Ref<Image> image = memnew(Image(8, 8, false, Image::FORMAT_RGBA8)); + // Crop + image->crop(4, 4); + CHECK_MESSAGE( + image->get_size() == Vector2(4, 4), + "get_size() should return the correct size after cropping."); + image->set_pixel(0, 0, Color(1, 1, 1, 1)); + + // Resize + for (int i = 0; i < 5; i++) { + Ref<Image> image_resized = memnew(Image()); + image_resized->copy_internals_from(image); + Image::Interpolation interpolation = static_cast<Image::Interpolation>(i); + image_resized->resize(8, 8, interpolation); + CHECK_MESSAGE( + image_resized->get_size() == Vector2(8, 8), + "get_size() should return the correct size after resizing."); + CHECK_MESSAGE( + image_resized->get_pixel(1, 1).a > 0, + "Resizing an image should also affect its content."); + } + + // shrink_x2() + image->shrink_x2(); + CHECK_MESSAGE( + image->get_size() == Vector2(2, 2), + "get_size() should return the correct size after shrink_x2()."); + + // resize_to_po2() + Ref<Image> image_po_2 = memnew(Image(14, 28, false, Image::FORMAT_RGBA8)); + image_po_2->resize_to_po2(); + CHECK_MESSAGE( + image_po_2->get_size() == Vector2(16, 32), + "get_size() should return the correct size after resize_to_po2()."); +} + +TEST_CASE("[Image] Modifying pixels of an image") { + Ref<Image> image = memnew(Image(3, 3, false, Image::FORMAT_RGBA8)); + image->set_pixel(0, 0, Color(1, 1, 1, 1)); + CHECK_MESSAGE( + !image->is_invisible(), + "Image should not be invisible after drawing on it."); + CHECK_MESSAGE( + image->get_pixelv(Vector2(0, 0)).is_equal_approx(Color(1, 1, 1, 1)), + "Image's get_pixel() should return the same color value as the one being set with set_pixel() in the same position."); + CHECK_MESSAGE( + image->get_used_rect() == Rect2(0, 0, 1, 1), + "Image's get_used_rect should return the expected value, larger than Rect2(0, 0, 0, 0) if it's visible."); + + image->set_pixelv(Vector2(0, 0), Color(0.5, 0.5, 0.5, 0.5)); + Ref<Image> image2 = memnew(Image(3, 3, false, Image::FORMAT_RGBA8)); + + // Fill image with color + image2->fill(Color(0.5, 0.5, 0.5, 0.5)); + for (int x = 0; x < image2->get_width(); x++) { + for (int y = 0; y < image2->get_height(); y++) { + CHECK_MESSAGE( + image2->get_pixel(x, y).r > 0.49, + "fill() should colorize all pixels of the image."); + } + } + + // Blend two images together + image->blend_rect(image2, Rect2(Vector2(0, 0), image2->get_size()), Vector2(0, 0)); + CHECK_MESSAGE( + image->get_pixel(0, 0).a > 0.7, + "blend_rect() should blend the alpha values of the two images."); + CHECK_MESSAGE( + image->get_used_rect().size == image->get_size(), + "get_used_rect() should return the expected value, its Rect size should be the same as get_size() if there are no transparent pixels."); + + Ref<Image> image3 = memnew(Image(2, 2, false, Image::FORMAT_RGBA8)); + image3->set_pixel(0, 0, Color(0, 1, 0, 1)); + + //blit_rect() two images together + image->blit_rect(image3, Rect2(Vector2(0, 0), image3->get_size()), Vector2(0, 0)); + CHECK_MESSAGE( + image->get_pixel(0, 0).is_equal_approx(Color(0, 1, 0, 1)), + "blit_rect() should replace old colors and not blend them."); + CHECK_MESSAGE( + !image->get_pixel(2, 2).is_equal_approx(Color(0, 1, 0, 1)), + "blit_rect() should not affect the area of the image that is outside src_rect."); + + // Flip image + image3->flip_x(); + CHECK(image3->get_pixel(1, 0).is_equal_approx(Color(0, 1, 0, 1))); + CHECK_MESSAGE( + image3->get_pixel(0, 0).is_equal_approx(Color(0, 0, 0, 0)), + "flip_x() should not leave old pixels behind."); + image3->flip_y(); + CHECK(image3->get_pixel(1, 1).is_equal_approx(Color(0, 1, 0, 1))); + CHECK_MESSAGE( + image3->get_pixel(1, 0).is_equal_approx(Color(0, 0, 0, 0)), + "flip_y() should not leave old pixels behind."); +} +} // namespace TestImage +#endif // TEST_IMAGE_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index e07a0a7d7b..2697eb6399 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -46,10 +46,12 @@ #include "test_geometry_2d.h" #include "test_gradient.h" #include "test_gui.h" +#include "test_image.h" #include "test_json.h" #include "test_list.h" #include "test_local_vector.h" #include "test_lru.h" +#include "test_marshalls.h" #include "test_math.h" #include "test_method_bind.h" #include "test_node_path.h" diff --git a/tests/test_marshalls.h b/tests/test_marshalls.h new file mode 100644 index 0000000000..6bd916164e --- /dev/null +++ b/tests/test_marshalls.h @@ -0,0 +1,329 @@ +/*************************************************************************/ +/* test_marshalls.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_MARSHALLS_H +#define TEST_MARSHALLS_H + +#include "core/io/marshalls.h" + +#include "tests/test_macros.h" + +namespace TestMarshalls { + +TEST_CASE("[Marshalls] Unsigned 16 bit integer encoding") { + uint8_t arr[2]; + + unsigned int actual_size = encode_uint16(0x1234, arr); + CHECK(actual_size == sizeof(uint16_t)); + CHECK_MESSAGE(arr[0] == 0x34, "First encoded byte value should be equal to low order byte value."); + CHECK_MESSAGE(arr[1] == 0x12, "Last encoded byte value should be equal to high order byte value."); +} + +TEST_CASE("[Marshalls] Unsigned 32 bit integer encoding") { + uint8_t arr[4]; + + unsigned int actual_size = encode_uint32(0x12345678, arr); + CHECK(actual_size == sizeof(uint32_t)); + CHECK_MESSAGE(arr[0] == 0x78, "First encoded byte value should be equal to low order byte value."); + CHECK(arr[1] == 0x56); + CHECK(arr[2] == 0x34); + CHECK_MESSAGE(arr[3] == 0x12, "Last encoded byte value should be equal to high order byte value."); +} + +TEST_CASE("[Marshalls] Unsigned 64 bit integer encoding") { + uint8_t arr[8]; + + unsigned int actual_size = encode_uint64(0x0f123456789abcdef, arr); + CHECK(actual_size == sizeof(uint64_t)); + CHECK_MESSAGE(arr[0] == 0xef, "First encoded byte value should be equal to low order byte value."); + CHECK(arr[1] == 0xcd); + CHECK(arr[2] == 0xab); + CHECK(arr[3] == 0x89); + CHECK(arr[4] == 0x67); + CHECK(arr[5] == 0x45); + CHECK(arr[6] == 0x23); + CHECK_MESSAGE(arr[7] == 0xf1, "Last encoded byte value should be equal to high order byte value."); +} + +TEST_CASE("[Marshalls] Unsigned 16 bit integer decoding") { + uint8_t arr[] = { 0x34, 0x12 }; + + CHECK(decode_uint16(arr) == 0x1234); +} + +TEST_CASE("[Marshalls] Unsigned 32 bit integer decoding") { + uint8_t arr[] = { 0x78, 0x56, 0x34, 0x12 }; + + CHECK(decode_uint32(arr) == 0x12345678); +} + +TEST_CASE("[Marshalls] Unsigned 64 bit integer decoding") { + uint8_t arr[] = { 0xef, 0xcd, 0xab, 0x89, 0x67, 0x45, 0x23, 0xf1 }; + + CHECK(decode_uint64(arr) == 0x0f123456789abcdef); +} + +TEST_CASE("[Marshalls] Floating point single precision encoding") { + uint8_t arr[4]; + + // Decimal: 0.15625 + // IEEE 754 single-precision binary floating-point format: + // sign exponent (8 bits) fraction (23 bits) + // 0 01111100 01000000000000000000000 + // Hexadecimal: 0x3E200000 + unsigned int actual_size = encode_float(0.15625f, arr); + CHECK(actual_size == sizeof(uint32_t)); + CHECK(arr[0] == 0x00); + CHECK(arr[1] == 0x00); + CHECK(arr[2] == 0x20); + CHECK(arr[3] == 0x3e); +} + +TEST_CASE("[Marshalls] Floating point double precision encoding") { + uint8_t arr[8]; + + // Decimal: 0.333333333333333314829616256247390992939472198486328125 + // IEEE 754 double-precision binary floating-point format: + // sign exponent (11 bits) fraction (52 bits) + // 0 01111111101 0101010101010101010101010101010101010101010101010101 + // Hexadecimal: 0x3FD5555555555555 + unsigned int actual_size = encode_double(0.33333333333333333, arr); + CHECK(actual_size == sizeof(uint64_t)); + CHECK(arr[0] == 0x55); + CHECK(arr[1] == 0x55); + CHECK(arr[2] == 0x55); + CHECK(arr[3] == 0x55); + CHECK(arr[4] == 0x55); + CHECK(arr[5] == 0x55); + CHECK(arr[6] == 0xd5); + CHECK(arr[7] == 0x3f); +} + +TEST_CASE("[Marshalls] Floating point single precision decoding") { + uint8_t arr[] = { 0x00, 0x00, 0x20, 0x3e }; + + // See floating point encoding test case for details behind expected values + CHECK(decode_float(arr) == 0.15625f); +} + +TEST_CASE("[Marshalls] Floating point double precision decoding") { + uint8_t arr[] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0xd5, 0x3f }; + + // See floating point encoding test case for details behind expected values + CHECK(decode_double(arr) == 0.33333333333333333); +} + +TEST_CASE("[Marshalls] C string encoding") { + char cstring[] = "Godot"; // 5 characters + uint8_t data[6]; + + int actual_size = encode_cstring(cstring, data); + CHECK(actual_size == 6); + CHECK(data[0] == 'G'); + CHECK(data[1] == 'o'); + CHECK(data[2] == 'd'); + CHECK(data[3] == 'o'); + CHECK(data[4] == 't'); + CHECK(data[5] == '\0'); +} + +TEST_CASE("[Marshalls] NIL Variant encoding") { + int r_len; + Variant variant; + uint8_t buffer[4]; + + CHECK(encode_variant(variant, buffer, r_len) == OK); + CHECK_MESSAGE(r_len == 4, "Length == 4 bytes for Variant::Type"); + CHECK_MESSAGE(buffer[0] == 0x00, "Variant::NIL"); + CHECK(buffer[1] == 0x00); + CHECK(buffer[2] == 0x00); + CHECK(buffer[3] == 0x00); + // No value +} + +TEST_CASE("[Marshalls] INT 32 bit Variant encoding") { + int r_len; + Variant variant(0x12345678); + uint8_t buffer[8]; + + CHECK(encode_variant(variant, buffer, r_len) == OK); + CHECK_MESSAGE(r_len == 8, "Length == 4 bytes for Variant::Type + 4 bytes for int32_t"); + CHECK_MESSAGE(buffer[0] == 0x02, "Variant::INT"); + CHECK(buffer[1] == 0x00); + CHECK(buffer[2] == 0x00); + CHECK(buffer[3] == 0x00); + // Check value + CHECK(buffer[4] == 0x78); + CHECK(buffer[5] == 0x56); + CHECK(buffer[6] == 0x34); + CHECK(buffer[7] == 0x12); +} + +TEST_CASE("[Marshalls] INT 64 bit Variant encoding") { + int r_len; + Variant variant(uint64_t(0x0f123456789abcdef)); + uint8_t buffer[12]; + + CHECK(encode_variant(variant, buffer, r_len) == OK); + CHECK_MESSAGE(r_len == 12, "Length == 4 bytes for Variant::Type + 8 bytes for int64_t"); + CHECK_MESSAGE(buffer[0] == 0x02, "Variant::INT"); + CHECK(buffer[1] == 0x00); + CHECK_MESSAGE(buffer[2] == 0x01, "ENCODE_FLAG_64"); + CHECK(buffer[3] == 0x00); + // Check value + CHECK(buffer[4] == 0xef); + CHECK(buffer[5] == 0xcd); + CHECK(buffer[6] == 0xab); + CHECK(buffer[7] == 0x89); + CHECK(buffer[8] == 0x67); + CHECK(buffer[9] == 0x45); + CHECK(buffer[10] == 0x23); + CHECK(buffer[11] == 0xf1); +} + +TEST_CASE("[Marshalls] FLOAT single precision Variant encoding") { + int r_len; + Variant variant(0.15625f); + uint8_t buffer[8]; + + CHECK(encode_variant(variant, buffer, r_len) == OK); + CHECK_MESSAGE(r_len == 8, "Length == 4 bytes for Variant::Type + 4 bytes for float"); + CHECK_MESSAGE(buffer[0] == 0x03, "Variant::FLOAT"); + CHECK(buffer[1] == 0x00); + CHECK(buffer[2] == 0x00); + CHECK(buffer[3] == 0x00); + // Check value + CHECK(buffer[4] == 0x00); + CHECK(buffer[5] == 0x00); + CHECK(buffer[6] == 0x20); + CHECK(buffer[7] == 0x3e); +} + +TEST_CASE("[Marshalls] FLOAT double precision Variant encoding") { + int r_len; + Variant variant(0.33333333333333333); + uint8_t buffer[12]; + + CHECK(encode_variant(variant, buffer, r_len) == OK); + CHECK_MESSAGE(r_len == 12, "Length == 4 bytes for Variant::Type + 8 bytes for double"); + CHECK_MESSAGE(buffer[0] == 0x03, "Variant::FLOAT"); + CHECK(buffer[1] == 0x00); + CHECK_MESSAGE(buffer[2] == 0x01, "ENCODE_FLAG_64"); + CHECK(buffer[3] == 0x00); + // Check value + CHECK(buffer[4] == 0x55); + CHECK(buffer[5] == 0x55); + CHECK(buffer[6] == 0x55); + CHECK(buffer[7] == 0x55); + CHECK(buffer[8] == 0x55); + CHECK(buffer[9] == 0x55); + CHECK(buffer[10] == 0xd5); + CHECK(buffer[11] == 0x3f); +} + +TEST_CASE("[Marshalls] Invalid data Variant decoding") { + Variant variant; + int r_len = 0; + uint8_t some_buffer[1] = { 0x00 }; + uint8_t out_of_range_type_buffer[4] = { 0xff }; // Greater than Variant::VARIANT_MAX + + CHECK(decode_variant(variant, some_buffer, /* less than 4 */ 1, &r_len) == ERR_INVALID_DATA); + CHECK(r_len == 0); + + CHECK(decode_variant(variant, out_of_range_type_buffer, 4, &r_len) == ERR_INVALID_DATA); + CHECK(r_len == 0); +} + +TEST_CASE("[Marshalls] NIL Variant decoding") { + Variant variant; + int r_len; + uint8_t buffer[] = { + 0x00, 0x00, 0x00, 0x00 // Variant::NIL + }; + + CHECK(decode_variant(variant, buffer, 4, &r_len) == OK); + CHECK(r_len == 4); + CHECK(variant == Variant()); +} + +TEST_CASE("[Marshalls] INT 32 bit Variant decoding") { + Variant variant; + int r_len; + uint8_t buffer[] = { + 0x02, 0x00, 0x00, 0x00, // Variant::INT + 0x78, 0x56, 0x34, 0x12 // value + }; + + CHECK(decode_variant(variant, buffer, 8, &r_len) == OK); + CHECK(r_len == 8); + CHECK(variant == Variant(0x12345678)); +} + +TEST_CASE("[Marshalls] INT 64 bit Variant decoding") { + Variant variant; + int r_len; + uint8_t buffer[] = { + 0x02, 0x00, 0x01, 0x00, // Variant::INT & ENCODE_FLAG_64 + 0xef, 0xcd, 0xab, 0x89, 0x67, 0x45, 0x23, 0xf1 // value + }; + + CHECK(decode_variant(variant, buffer, 12, &r_len) == OK); + CHECK(r_len == 12); + CHECK(variant == Variant(uint64_t(0x0f123456789abcdef))); +} + +TEST_CASE("[Marshalls] FLOAT single precision Variant decoding") { + Variant variant; + int r_len; + uint8_t buffer[] = { + 0x03, 0x00, 0x00, 0x00, // Variant::FLOAT + 0x00, 0x00, 0x20, 0x3e // value + }; + + CHECK(decode_variant(variant, buffer, 8, &r_len) == OK); + CHECK(r_len == 8); + CHECK(variant == Variant(0.15625f)); +} + +TEST_CASE("[Marshalls] FLOAT double precision Variant decoding") { + Variant variant; + int r_len; + uint8_t buffer[] = { + 0x03, 0x00, 0x01, 0x00, // Variant::FLOAT & ENCODE_FLAG_64 + 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0xd5, 0x3f // value + }; + + CHECK(decode_variant(variant, buffer, 12, &r_len) == OK); + CHECK(r_len == 12); + CHECK(variant == Variant(0.33333333333333333)); +} +} // namespace TestMarshalls + +#endif // TEST_MARSHALLS_H diff --git a/tests/test_object.h b/tests/test_object.h index 7f310fc096..142d76553d 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -31,12 +31,103 @@ #ifndef TEST_OBJECT_H #define TEST_OBJECT_H +#include "core/core_string_names.h" #include "core/object/object.h" #include "thirdparty/doctest/doctest.h" +// Declared in global namespace because of GDCLASS macro warning (Windows): +// "Unqualified friend declaration referring to type outside of the nearest enclosing namespace +// is a Microsoft extension; add a nested name specifier". +class _TestDerivedObject : public Object { + GDCLASS(_TestDerivedObject, Object); + + int property_value; + +protected: + static void _bind_methods() { + ClassDB::bind_method(D_METHOD("set_property", "property"), &_TestDerivedObject::set_property); + ClassDB::bind_method(D_METHOD("get_property"), &_TestDerivedObject::get_property); + ADD_PROPERTY(PropertyInfo(Variant::INT, "property"), "set_property", "get_property"); + } + +public: + void set_property(int value) { property_value = value; } + int get_property() const { return property_value; } +}; + namespace TestObject { +class _MockScriptInstance : public ScriptInstance { + StringName property_name = "NO_NAME"; + Variant property_value; + +public: + bool set(const StringName &p_name, const Variant &p_value) override { + property_name = p_name; + property_value = p_value; + return true; + } + bool get(const StringName &p_name, Variant &r_ret) const override { + if (property_name == p_name) { + r_ret = property_value; + return true; + } + return false; + } + void get_property_list(List<PropertyInfo> *p_properties) const override { + } + Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override { + return Variant::PACKED_FLOAT32_ARRAY; + } + void get_method_list(List<MethodInfo> *p_list) const override { + } + bool has_method(const StringName &p_method) const override { + return false; + } + Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { + return Variant(); + } + void notification(int p_notification) override { + } + Ref<Script> get_script() const override { + return Ref<Script>(); + } + Vector<ScriptNetData> get_rpc_methods() const override { + return Vector<ScriptNetData>(); + } + uint16_t get_rpc_method_id(const StringName &p_method) const override { + return 0; + } + StringName get_rpc_method(uint16_t p_id) const override { + return StringName(); + } + MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override { + return MultiplayerAPI::RPC_MODE_PUPPET; + } + MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override { + return MultiplayerAPI::RPC_MODE_PUPPET; + } + Vector<ScriptNetData> get_rset_properties() const override { + return Vector<ScriptNetData>(); + } + uint16_t get_rset_property_id(const StringName &p_variable) const override { + return 0; + } + StringName get_rset_property(uint16_t p_id) const override { + return StringName(); + } + MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override { + return MultiplayerAPI::RPC_MODE_PUPPET; + } + MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override { + return MultiplayerAPI::RPC_MODE_PUPPET; + } + ScriptLanguage *get_language() override { + return nullptr; + } +}; + TEST_CASE("[Object] Core getters") { Object object; @@ -55,6 +146,15 @@ TEST_CASE("[Object] Core getters") { CHECK_MESSAGE( object.get_save_class() == "Object", "The returned save class should match the expected value."); + + List<String> inheritance_list; + object.get_inheritance_list_static(&inheritance_list); + CHECK_MESSAGE( + inheritance_list.size() == 1, + "The inheritance list should consist of Object only"); + CHECK_MESSAGE( + inheritance_list[0] == "Object", + "The inheritance list should consist of Object only"); } TEST_CASE("[Object] Metadata") { @@ -87,6 +187,119 @@ TEST_CASE("[Object] Metadata") { meta_list2.size() == 0, "The metadata list should contain 0 items after removing all metadata items."); } + +TEST_CASE("[Object] Construction") { + Object object; + + CHECK_MESSAGE( + !object.is_reference(), + "Object is not a Reference."); + + Object *p_db = ObjectDB::get_instance(object.get_instance_id()); + CHECK_MESSAGE( + p_db == &object, + "The database pointer returned by the object id should reference same object."); +} + +TEST_CASE("[Object] Script instance property setter") { + Object object; + _MockScriptInstance *script_instance = memnew(_MockScriptInstance); + object.set_script_instance(script_instance); + + bool valid = false; + object.set("some_name", 100, &valid); + CHECK(valid); + Variant actual_value; + CHECK_MESSAGE( + script_instance->get("some_name", actual_value), + "The assigned script instance should successfully retrieve value by name."); + CHECK_MESSAGE( + actual_value == Variant(100), + "The returned value should equal the one which was set by the object."); +} + +TEST_CASE("[Object] Script instance property getter") { + Object object; + _MockScriptInstance *script_instance = memnew(_MockScriptInstance); + script_instance->set("some_name", 100); // Make sure script instance has the property + object.set_script_instance(script_instance); + + bool valid = false; + const Variant &actual_value = object.get("some_name", &valid); + CHECK(valid); + CHECK_MESSAGE( + actual_value == Variant(100), + "The returned value should equal the one which was set by the script instance."); +} + +TEST_CASE("[Object] Built-in property setter") { + ClassDB::register_class<_TestDerivedObject>(); + _TestDerivedObject derived_object; + + bool valid = false; + derived_object.set("property", 100, &valid); + CHECK(valid); + CHECK_MESSAGE( + derived_object.get_property() == 100, + "The property value should equal the one which was set with built-in setter."); +} + +TEST_CASE("[Object] Built-in property getter") { + ClassDB::register_class<_TestDerivedObject>(); + _TestDerivedObject derived_object; + derived_object.set_property(100); + + bool valid = false; + const Variant &actual_value = derived_object.get("property", &valid); + CHECK(valid); + CHECK_MESSAGE( + actual_value == Variant(100), + "The returned value should equal the one which was set with built-in setter."); +} + +TEST_CASE("[Object] Script property setter") { + Object object; + Variant script; + + bool valid = false; + object.set(CoreStringNames::get_singleton()->_script, script, &valid); + CHECK(valid); + CHECK_MESSAGE( + object.get_script() == script, + "The object script should be equal to the assigned one."); +} + +TEST_CASE("[Object] Script property getter") { + Object object; + Variant script; + object.set_script(script); + + bool valid = false; + const Variant &actual_value = object.get(CoreStringNames::get_singleton()->_script, &valid); + CHECK(valid); + CHECK_MESSAGE( + actual_value == script, + "The returned value should be equal to the assigned script."); +} + +TEST_CASE("[Object] Absent name setter") { + Object object; + + bool valid = true; + object.set("absent_name", 100, &valid); + CHECK(!valid); +} + +TEST_CASE("[Object] Absent name getter") { + Object object; + + bool valid = true; + const Variant &actual_value = object.get("absent_name", &valid); + CHECK(!valid); + CHECK_MESSAGE( + actual_value == Variant(), + "The returned value should equal nil variant."); +} } // namespace TestObject #endif // TEST_OBJECT_H diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index a11140cfc3..f991fd7c86 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -59,7 +59,7 @@ class TestPhysics3DMainLoop : public MainLoop { RID character; - float ofs_x, ofs_y; + real_t ofs_x, ofs_y; Point2 joy_direction; @@ -115,7 +115,7 @@ protected: return b; } - void configure_body(RID p_body, float p_mass, float p_friction, float p_bounce) { + void configure_body(RID p_body, real_t p_mass, real_t p_friction, real_t p_bounce) { PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_MASS, p_mass); ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_FRICTION, p_friction); @@ -211,8 +211,8 @@ protected: vs->instance_set_transform(triins, tritrans); } - void make_grid(int p_width, int p_height, float p_cellsize, float p_cellheight, const Transform &p_xform = Transform()) { - Vector<Vector<float>> grid; + void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform &p_xform = Transform()) { + Vector<Vector<real_t>> grid; grid.resize(p_width); @@ -253,8 +253,8 @@ public: } if (mm.is_valid() && mm->get_button_mask() & 1) { - float y = -mm->get_relative().y / 20.0; - float x = mm->get_relative().x / 20.0; + real_t y = -mm->get_relative().y / 20.0; + real_t x = mm->get_relative().x / 20.0; if (mover.is_valid()) { PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); @@ -312,7 +312,7 @@ public: } virtual bool physics_process(float p_time) override { if (mover.is_valid()) { - static float joy_speed = 10; + static real_t joy_speed = 10; PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); diff --git a/tests/test_string.h b/tests/test_string.h index 17a2df190d..cc3152203e 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -266,7 +266,7 @@ TEST_CASE("[String] Operator []") { a[6] = 'C'; CHECK(a == "Sugar Cane"); CHECK(a[1] == 'u'); - CHECK(a.ord_at(1) == 'u'); + CHECK(a.unicode_at(1) == 'u'); } TEST_CASE("[String] Case function test") { @@ -370,12 +370,9 @@ TEST_CASE("[String] String to integer") { TEST_CASE("[String] Hex to integer") { static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; - static const bool wo_prefix[4] = { false, true, true, true }; - static const bool w_prefix[4] = { true, false, true, false }; for (int i = 0; i < 4; i++) { - CHECK((String(nums[i]).hex_to_int(true) == num[i]) == w_prefix[i]); - CHECK((String(nums[i]).hex_to_int(false) == num[i]) == wo_prefix[i]); + CHECK(String(nums[i]).hex_to_int() == num[i]); } } @@ -1155,20 +1152,12 @@ TEST_CASE("[String] hash") { CHECK(a.hash64() != c.hash64()); } -TEST_CASE("[String] http_escape/unescape") { +TEST_CASE("[String] uri_encode/unescape") { String s = "Godot Engine:'docs'"; String t = "Godot%20Engine%3A%27docs%27"; - CHECK(s.http_escape() == t); - CHECK(t.http_unescape() == s); -} - -TEST_CASE("[String] percent_encode/decode") { // Note: is it redundant? Seems to be same as http_escape/unescape but in lower case. - String s = "Godot Engine:'docs'"; - String t = "Godot%20Engine%3a%27docs%27"; - - CHECK(s.percent_encode() == t); - CHECK(t.percent_decode() == s); + CHECK(s.uri_encode() == t); + CHECK(t.uri_decode() == s); } TEST_CASE("[String] xml_escape/unescape") { diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp index cac5302a73..cac5302a73 100755..100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h index 75ca34e978..75ca34e978 100755..100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h diff --git a/thirdparty/opus/celt/arm/arm2gnu.pl b/thirdparty/opus/celt/arm/arm2gnu.pl deleted file mode 100755 index 6c922ac819..0000000000 --- a/thirdparty/opus/celt/arm/arm2gnu.pl +++ /dev/null @@ -1,353 +0,0 @@ -#!/usr/bin/perl -# Copyright (C) 2002-2013 Xiph.org Foundation -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions -# are met: -# -# - Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# - Redistributions in binary form must reproduce the above copyright -# notice, this list of conditions and the following disclaimer in the -# documentation and/or other materials provided with the distribution. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER -# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -my $bigend; # little/big endian -my $nxstack; -my $apple = 0; -my $symprefix = ""; - -$nxstack = 0; - -eval 'exec /usr/local/bin/perl -S $0 ${1+"$@"}' - if $running_under_some_shell; - -while ($ARGV[0] =~ /^-/) { - $_ = shift; - last if /^--$/; - if (/^-n$/) { - $nflag++; - next; - } - if (/^--apple$/) { - $apple = 1; - $symprefix = "_"; - next; - } - die "I don't recognize this switch: $_\\n"; -} -$printit++ unless $nflag; - -$\ = "\n"; # automatically add newline on print -$n=0; - -$thumb = 0; # ARM mode by default, not Thumb. -@proc_stack = (); - -printf (" .syntax unified\n"); - -LINE: -while (<>) { - - # For ADRLs we need to add a new line after the substituted one. - $addPadding = 0; - - # First, we do not dare to touch *anything* inside double quotes, do we? - # Second, if you want a dollar character in the string, - # insert two of them -- that's how ARM C and assembler treat strings. - s/^([A-Za-z_]\w*)[ \t]+DCB[ \t]*\"/$1: .ascii \"/ && do { s/\$\$/\$/g; next }; - s/\bDCB\b[ \t]*\"/.ascii \"/ && do { s/\$\$/\$/g; next }; - s/^(\S+)\s+RN\s+(\S+)/$1 .req r$2/ && do { s/\$\$/\$/g; next }; - # If there's nothing on a line but a comment, don't try to apply any further - # substitutions (this is a cheap hack to avoid mucking up the license header) - s/^([ \t]*);/$1@/ && do { s/\$\$/\$/g; next }; - # If substituted -- leave immediately ! - - s/@/,:/; - s/;/@/; - while ( /@.*'/ ) { - s/(@.*)'/$1/g; - } - s/\{FALSE\}/0/g; - s/\{TRUE\}/1/g; - s/\{(\w\w\w\w+)\}/$1/g; - s/\bINCLUDE[ \t]*([^ \t\n]+)/.include \"$1\"/; - s/\bGET[ \t]*([^ \t\n]+)/.include \"${ my $x=$1; $x =~ s|\.s|-gnu.S|; \$x }\"/; - s/\bIMPORT\b/.extern/; - s/\bEXPORT\b\s*/.global $symprefix/; - s/^(\s+)\[/$1IF/; - s/^(\s+)\|/$1ELSE/; - s/^(\s+)\]/$1ENDIF/; - s/IF *:DEF:/ .ifdef/; - s/IF *:LNOT: *:DEF:/ .ifndef/; - s/ELSE/ .else/; - s/ENDIF/ .endif/; - - if( /\bIF\b/ ) { - s/\bIF\b/ .if/; - s/=/==/; - } - if ( $n == 2) { - s/\$/\\/g; - } - if ($n == 1) { - s/\$//g; - s/label//g; - $n = 2; - } - if ( /MACRO/ ) { - s/MACRO *\n/.macro/; - $n=1; - } - if ( /\bMEND\b/ ) { - s/\bMEND\b/.endm/; - $n=0; - } - - # ".rdata" doesn't work in 'as' version 2.13.2, as it is ".rodata" there. - # - if ( /\bAREA\b/ ) { - my $align; - $align = "2"; - if ( /ALIGN=(\d+)/ ) { - $align = $1; - } - if ( /CODE/ ) { - $nxstack = 1; - } - s/^(.+)CODE(.+)READONLY(.*)/ .text/; - s/^(.+)DATA(.+)READONLY(.*)/ .section .rdata/; - s/^(.+)\|\|\.data\|\|(.+)/ .data/; - s/^(.+)\|\|\.bss\|\|(.+)/ .bss/; - s/$/; .p2align $align/; - # Enable NEON instructions but don't produce a binary that requires - # ARMv7. RVCT does not have equivalent directives, so we just do this - # for all CODE areas. - if ( /.text/ ) { - # Separating .arch, .fpu, etc., by semicolons does not work (gas - # thinks the semicolon is part of the arch name, even when there's - # whitespace separating them). Sadly this means our line numbers - # won't match the original source file (we could use the .line - # directive, which is documented to be obsolete, but then gdb will - # show the wrong line in the translated source file). - s/$/; .arch armv7-a\n .fpu neon\n .object_arch armv4t/ unless ($apple); - } - } - - s/\|\|\.constdata\$(\d+)\|\|/.L_CONST$1/; # ||.constdata$3|| - s/\|\|\.bss\$(\d+)\|\|/.L_BSS$1/; # ||.bss$2|| - s/\|\|\.data\$(\d+)\|\|/.L_DATA$1/; # ||.data$2|| - s/\|\|([a-zA-Z0-9_]+)\@([a-zA-Z0-9_]+)\|\|/@ $&/; - s/^(\s+)\%(\s)/ .space $1/; - - s/\|(.+)\.(\d+)\|/\.$1_$2/; # |L80.123| -> .L80_123 - s/\bCODE32\b/.code 32/ && do {$thumb = 0}; - s/\bCODE16\b/.code 16/ && do {$thumb = 1}; - if (/\bPROC\b/) - { - my $prefix; - my $proc; - /^([A-Za-z_\.]\w+)\b/; - $proc = $1; - $prefix = ""; - if ($proc) - { - $prefix = $prefix.sprintf("\t.type\t%s, %%function; ",$proc) unless ($apple); - # Make sure we $prefix isn't empty here (for the $apple case). - # We handle mangling the label here, make sure it doesn't match - # the label handling below (if $prefix would be empty). - $prefix = "; "; - push(@proc_stack, $proc); - s/^[A-Za-z_\.]\w+/$symprefix$&:/; - } - $prefix = $prefix."\t.thumb_func; " if ($thumb); - s/\bPROC\b/@ $&/; - $_ = $prefix.$_; - } - s/^(\s*)(S|Q|SH|U|UQ|UH)ASX\b/$1$2ADDSUBX/; - s/^(\s*)(S|Q|SH|U|UQ|UH)SAX\b/$1$2SUBADDX/; - if (/\bENDP\b/) - { - my $proc; - s/\bENDP\b/@ $&/; - $proc = pop(@proc_stack); - $_ = "\t.size $proc, .-$proc".$_ if ($proc && !$apple); - } - s/\bSUBT\b/@ $&/; - s/\bDATA\b/@ $&/; # DATA directive is deprecated -- Asm guide, p.7-25 - s/\bKEEP\b/@ $&/; - s/\bEXPORTAS\b/@ $&/; - s/\|\|(.)+\bEQU\b/@ $&/; - s/\|\|([\w\$]+)\|\|/$1/; - s/\bENTRY\b/@ $&/; - s/\bASSERT\b/@ $&/; - s/\bGBLL\b/@ $&/; - s/\bGBLA\b/@ $&/; - s/^\W+OPT\b/@ $&/; - s/:OR:/|/g; - s/:SHL:/<</g; - s/:SHR:/>>/g; - s/:AND:/&/g; - s/:LAND:/&&/g; - s/CPSR/cpsr/; - s/SPSR/spsr/; - s/ALIGN$/.balign 4/; - s/ALIGN\s+([0-9x]+)$/.balign $1/; - s/psr_cxsf/psr_all/; - s/LTORG/.ltorg/; - s/^([A-Za-z_]\w*)[ \t]+EQU/ .set $1,/; - s/^([A-Za-z_]\w*)[ \t]+SETL/ .set $1,/; - s/^([A-Za-z_]\w*)[ \t]+SETA/ .set $1,/; - s/^([A-Za-z_]\w*)[ \t]+\*/ .set $1,/; - - # {PC} + 0xdeadfeed --> . + 0xdeadfeed - s/\{PC\} \+/ \. +/; - - # Single hex constant on the line ! - # - # >>> NOTE <<< - # Double-precision floats in gcc are always mixed-endian, which means - # bytes in two words are little-endian, but words are big-endian. - # So, 0x0000deadfeed0000 would be stored as 0x0000dead at low address - # and 0xfeed0000 at high address. - # - s/\bDCFD\b[ \t]+0x([a-fA-F0-9]{8})([a-fA-F0-9]{8})/.long 0x$1, 0x$2/; - # Only decimal constants on the line, no hex ! - s/\bDCFD\b[ \t]+([0-9\.\-]+)/.double $1/; - - # Single hex constant on the line ! -# s/\bDCFS\b[ \t]+0x([a-f0-9]{8})([a-f0-9]{8})/.long 0x$1, 0x$2/; - # Only decimal constants on the line, no hex ! -# s/\bDCFS\b[ \t]+([0-9\.\-]+)/.double $1/; - s/\bDCFS[ \t]+0x/.word 0x/; - s/\bDCFS\b/.float/; - - s/^([A-Za-z_]\w*)[ \t]+DCD/$1 .word/; - s/\bDCD\b/.word/; - s/^([A-Za-z_]\w*)[ \t]+DCW/$1 .short/; - s/\bDCW\b/.short/; - s/^([A-Za-z_]\w*)[ \t]+DCB/$1 .byte/; - s/\bDCB\b/.byte/; - s/^([A-Za-z_]\w*)[ \t]+\%/.comm $1,/; - s/^[A-Za-z_\.]\w+/$&:/; - s/^(\d+)/$1:/; - s/\%(\d+)/$1b_or_f/; - s/\%[Bb](\d+)/$1b/; - s/\%[Ff](\d+)/$1f/; - s/\%[Ff][Tt](\d+)/$1f/; - s/&([\dA-Fa-f]+)/0x$1/; - if ( /\b2_[01]+\b/ ) { - s/\b2_([01]+)\b/conv$1&&&&/g; - while ( /[01][01][01][01]&&&&/ ) { - s/0000&&&&/&&&&0/g; - s/0001&&&&/&&&&1/g; - s/0010&&&&/&&&&2/g; - s/0011&&&&/&&&&3/g; - s/0100&&&&/&&&&4/g; - s/0101&&&&/&&&&5/g; - s/0110&&&&/&&&&6/g; - s/0111&&&&/&&&&7/g; - s/1000&&&&/&&&&8/g; - s/1001&&&&/&&&&9/g; - s/1010&&&&/&&&&A/g; - s/1011&&&&/&&&&B/g; - s/1100&&&&/&&&&C/g; - s/1101&&&&/&&&&D/g; - s/1110&&&&/&&&&E/g; - s/1111&&&&/&&&&F/g; - } - s/000&&&&/&&&&0/g; - s/001&&&&/&&&&1/g; - s/010&&&&/&&&&2/g; - s/011&&&&/&&&&3/g; - s/100&&&&/&&&&4/g; - s/101&&&&/&&&&5/g; - s/110&&&&/&&&&6/g; - s/111&&&&/&&&&7/g; - s/00&&&&/&&&&0/g; - s/01&&&&/&&&&1/g; - s/10&&&&/&&&&2/g; - s/11&&&&/&&&&3/g; - s/0&&&&/&&&&0/g; - s/1&&&&/&&&&1/g; - s/conv&&&&/0x/g; - } - - if ( /commandline/) - { - if( /-bigend/) - { - $bigend=1; - } - } - - if ( /\bDCDU\b/ ) - { - my $cmd=$_; - my $value; - my $prefix; - my $w1; - my $w2; - my $w3; - my $w4; - - s/\s+DCDU\b/@ $&/; - - $cmd =~ /\bDCDU\b\s+0x(\d+)/; - $value = $1; - $value =~ /(\w\w)(\w\w)(\w\w)(\w\w)/; - $w1 = $1; - $w2 = $2; - $w3 = $3; - $w4 = $4; - - if( $bigend ne "") - { - # big endian - $prefix = "\t.byte\t0x".$w1.";". - "\t.byte\t0x".$w2.";". - "\t.byte\t0x".$w3.";". - "\t.byte\t0x".$w4."; "; - } - else - { - # little endian - $prefix = "\t.byte\t0x".$w4.";". - "\t.byte\t0x".$w3.";". - "\t.byte\t0x".$w2.";". - "\t.byte\t0x".$w1."; "; - } - $_=$prefix.$_; - } - - if ( /\badrl\b/i ) - { - s/\badrl\s+(\w+)\s*,\s*(\w+)/ldr $1,=$2/i; - $addPadding = 1; - } - s/\bEND\b/@ END/; -} continue { - printf ("%s", $_) if $printit; - if ($addPadding != 0) - { - printf (" mov r0,r0\n"); - $addPadding = 0; - } -} -#If we had a code section, mark that this object doesn't need an executable -# stack. -if ($nxstack && !$apple) { - printf (" .section\t.note.GNU-stack,\"\",\%\%progbits\n"); -} |