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-rw-r--r--core/io/file_access_pack.cpp16
-rw-r--r--core/string_builder.cpp3
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h1
6 files changed, 25 insertions, 7 deletions
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 54ef753b7c..34d3eb5344 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -151,6 +151,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
magic = f->get_32();
if (magic != 0x43504447) {
+ f->close();
memdelete(f);
return false;
}
@@ -162,6 +163,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
magic = f->get_32();
if (magic != 0x43504447) {
+ f->close();
memdelete(f);
return false;
}
@@ -172,8 +174,16 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
uint32_t ver_minor = f->get_32();
f->get_32(); // ver_rev
- ERR_FAIL_COND_V_MSG(version != PACK_VERSION, false, "Pack version unsupported: " + itos(version) + ".");
- ERR_FAIL_COND_V_MSG(ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR), false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + ".");
+ if (version != PACK_VERSION) {
+ f->close();
+ memdelete(f);
+ ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + ".");
+ }
+ if (ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR)) {
+ f->close();
+ memdelete(f);
+ ERR_FAIL_V_MSG(false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + ".");
+ }
for (int i = 0; i < 16; i++) {
//reserved
@@ -200,6 +210,8 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this, p_replace_files);
};
+ f->close();
+ memdelete(f);
return true;
};
diff --git a/core/string_builder.cpp b/core/string_builder.cpp
index 35526e0d70..22eed70f8b 100644
--- a/core/string_builder.cpp
+++ b/core/string_builder.cpp
@@ -34,6 +34,9 @@
StringBuilder &StringBuilder::append(const String &p_string) {
+ if (p_string == String())
+ return *this;
+
strings.push_back(p_string);
appended_strings.push_back(-1);
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7d009252c0..4d82de2ac5 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -403,19 +403,19 @@
Sets the window to full screen when it starts.
</member>
<member name="display/window/size/height" type="int" setter="" getter="" default="600">
- Sets the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
+ Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use also as a reference when enabled.
</member>
<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
Allows the window to be resizable by default.
</member>
<member name="display/window/size/test_height" type="int" setter="" getter="" default="0">
- If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes.
+ If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.
</member>
<member name="display/window/size/test_width" type="int" setter="" getter="" default="0">
- If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes.
+ If greater than zero, overrides the window width when running the game. Useful for testing stretch modes.
</member>
<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
- Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled.
+ Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 75a7099ec4..80353bab01 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -484,6 +484,8 @@ double AnimationPlayerEditor::_get_editor_step() const {
if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation();
const Ref<Animation> anim = player->get_animation(current);
+ ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
+
// Use more precise snapping when holding Shift
return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 127cead57f..306d2e9a40 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2172,7 +2172,7 @@ void SpatialEditorViewport::_notification(int p_what) {
VisualInstance *vi = Object::cast_to<VisualInstance>(sp);
- se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
+ se->aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp, AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)));
Transform t = sp->get_global_gizmo_transform();
t.translate(se->aabb.position);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 700e7cfd7d..6f77641936 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -137,6 +137,7 @@ class VisualShaderEditor : public VBoxContainer {
category = p_category;
sub_category = p_sub_category;
description = p_description;
+ sub_func = 0;
sub_func_str = p_sub_func;
return_type = p_return_type;
mode = p_mode;