diff options
15 files changed, 106 insertions, 37 deletions
diff --git a/SConstruct b/SConstruct index 845b9be4a6..ee2247acf1 100644 --- a/SConstruct +++ b/SConstruct @@ -200,6 +200,7 @@ opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extr opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) +opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot") opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) opts.Add("build_profile", "Path to a file containing a feature build profile", "") @@ -923,7 +924,7 @@ if selected_platform in platform_list: print("Error: The `vsproj` option is only usable on Windows with Visual Studio.") Exit(255) env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] - methods.generate_vs_project(env, GetOption("num_jobs")) + methods.generate_vs_project(env, GetOption("num_jobs"), env["vsproj_name"]) methods.generate_cpp_hint_file("cpp.hint") # Check for the existence of headers diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 073adb467a..2519928ea3 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -3223,6 +3223,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() { if (!leading_stylebox.pinned || leading_stylebox.stylebox.is_null()) { return; } + ERR_FAIL_COND_MSG(edited_theme.is_null(), "Leading stylebox does not have an edited theme to update"); // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); @@ -3706,7 +3707,11 @@ void ThemeEditorPlugin::edit(Object *p_node) { if (Object::cast_to<Theme>(p_node)) { theme_editor->edit(Object::cast_to<Theme>(p_node)); } else { - theme_editor->edit(Ref<Theme>()); + // We intentionally keep a reference to the last used theme to work around + // the the editor being hidden while base resources are edited. Uncomment + // the following line again and remove this comment once that bug has been + // fixed (scheduled for Godot 4.1 in PR 73098): + // theme_editor->edit(Ref<Theme>()); } } diff --git a/methods.py b/methods.py index 7ede2592ff..dddac9bd86 100644 --- a/methods.py +++ b/methods.py @@ -732,7 +732,7 @@ def add_to_vs_project(env, sources): env.vs_srcs += [basename + ".cpp"] -def generate_vs_project(env, num_jobs): +def generate_vs_project(env, num_jobs, project_name="godot"): batch_file = find_visual_c_batch_file(env) if batch_file: @@ -873,7 +873,7 @@ def generate_vs_project(env, num_jobs): env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj" env["MSVS"]["SOLUTIONSUFFIX"] = ".sln" env.MSVSProject( - target=["#godot" + env["MSVSPROJECTSUFFIX"]], + target=["#" + project_name + env["MSVSPROJECTSUFFIX"]], incs=env.vs_incs, srcs=env.vs_srcs, auto_build_solution=1, diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 46cd4b0d55..b34be11169 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -254,7 +254,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (codegen.script->member_indices.has(identifier)) { if (codegen.script->member_indices[identifier].getter != StringName() && codegen.script->member_indices[identifier].getter != codegen.function_name) { // Perform getter. - GDScriptCodeGenerator::Address temp = codegen.add_temporary(); + GDScriptCodeGenerator::Address temp = codegen.add_temporary(codegen.script->member_indices[identifier].data_type); Vector<GDScriptCodeGenerator::Address> args; // No argument needed. gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args); return temp; diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 7a11ea52f0..4db41c4dfa 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -1244,7 +1244,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a "' to a variable of type '" + nc->get_name() + "'."; OPCODE_BREAK; } - Object *src_obj = src->operator Object *(); + + bool was_freed = false; + Object *src_obj = src->get_validated_object_with_check(was_freed); + if (!src_obj) { + if (was_freed) { + err_text = "Trying to assign invalid previously freed instance."; + } else { + err_text = "Trying to assign invalid null variable."; + } + OPCODE_BREAK; + } if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { err_text = "Trying to assign value of type '" + src_obj->get_class_name() + @@ -1274,15 +1284,26 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_BREAK; } - if (src->get_type() != Variant::NIL && src->operator Object *() != nullptr) { - ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); + if (src->get_type() != Variant::NIL) { + bool was_freed = false; + Object *val_obj = src->get_validated_object_with_check(was_freed); + if (!val_obj) { + if (was_freed) { + err_text = "Trying to assign invalid previously freed instance."; + } else { + err_text = "Trying to assign invalid null variable."; + } + OPCODE_BREAK; + } + + ScriptInstance *scr_inst = val_obj->get_script_instance(); if (!scr_inst) { - err_text = "Trying to assign value of type '" + src->operator Object *()->get_class_name() + + err_text = "Trying to assign value of type '" + val_obj->get_class_name() + "' to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; } - Script *src_type = src->operator Object *()->get_script_instance()->get_script().ptr(); + Script *src_type = val_obj->get_script_instance()->get_script().ptr(); bool valid = false; while (src_type) { @@ -1294,7 +1315,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } if (!valid) { - err_text = "Trying to assign value of type '" + src->operator Object *()->get_script_instance()->get_script()->get_path().get_file() + + err_text = "Trying to assign value of type '" + val_obj->get_script_instance()->get_script()->get_path().get_file() + "' to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd new file mode 100644 index 0000000000..dd2708b21d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd @@ -0,0 +1,7 @@ +func test(): + var x = Node.new() + + x.free() + + var ok = x + var bad : Node = x diff --git a/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out new file mode 100644 index 0000000000..679e51ed81 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out @@ -0,0 +1,6 @@ +GDTEST_RUNTIME_ERROR +>> SCRIPT ERROR +>> on function: test() +>> analyzer/errors/native_freed_instance.gd +>> 7 +>> Trying to assign invalid previously freed instance. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd new file mode 100644 index 0000000000..758fbaccc9 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd @@ -0,0 +1,10 @@ +class A extends Node: + pass + +func test(): + var x = A.new() + + x.free() + + var ok = x + var bad : A = x diff --git a/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.out b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.out new file mode 100644 index 0000000000..dec7090322 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.out @@ -0,0 +1,6 @@ +GDTEST_RUNTIME_ERROR +>> SCRIPT ERROR +>> on function: test() +>> analyzer/errors/script_freed_instance.gd +>> 10 +>> Trying to assign invalid previously freed instance. diff --git a/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.gd b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.gd new file mode 100644 index 0000000000..38bb7f6e9c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.gd @@ -0,0 +1,9 @@ +var Value:int = 8 : + get: + return Value + set(v): + Value = v + +func test(): + var f:float = Value + print(int(f)) diff --git a/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.out b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.out new file mode 100644 index 0000000000..b0cb63ef59 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.out @@ -0,0 +1,2 @@ +GDTEST_OK +8 diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs index ed3a4c6e26..6c5c61acb9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs @@ -302,7 +302,7 @@ namespace GodotTools.Build public static bool CleanProjectBlocking( [DisallowNull] string configuration, [AllowNull] string platform = null - ) => CleanProjectBlocking(CreateBuildInfo(configuration, platform, rebuild: false)); + ) => CleanProjectBlocking(CreateBuildInfo(configuration, platform, rebuild: false, onlyClean: true)); public static bool PublishProjectBlocking( [DisallowNull] string configuration, diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index e5dcdd2afd..1c7d42ad36 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -515,12 +515,13 @@ void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, cons ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); float length = (p_to - p_from).length(); - if (length < p_dash) { + Vector2 step = p_dash * (p_to - p_from).normalized(); + + if (length < p_dash || step == Vector2() || p_dash <= 0.0) { RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); return; } - Vector2 step = p_dash * (p_to - p_from).normalized(); int steps = (p_aligned) ? Math::ceil(length / p_dash) : Math::floor(length / p_dash); if (steps % 2 == 0) { steps--; diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index e031e33041..9389f8149e 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -484,7 +484,7 @@ void SSEffects::downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uin downsample_uniform_set = uniform_set_cache->get_cache_vec(shader, 2, u_depths); } - float depth_linearize_mul = -p_projection.columns[3][2]; + float depth_linearize_mul = -p_projection.columns[3][2] * 0.5; float depth_linearize_add = p_projection.columns[2][2]; if (depth_linearize_mul * depth_linearize_add < 0) { depth_linearize_add = -depth_linearize_add; @@ -668,8 +668,14 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; - ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; + ssil.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x; + ssil.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y; + if (ssil_half_size) { + ssil.gather_push_constant.half_screen_pixel_size[0] *= 2.0; + ssil.gather_push_constant.half_screen_pixel_size[1] *= 2.0; + } + ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.75; + ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.75; float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; @@ -680,9 +686,6 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende ssil.gather_push_constant.z_far = p_projection.get_z_far(); ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25; - ssil.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); if (ssil_quality <= RS::ENV_SSIL_QUALITY_LOW) { @@ -733,7 +736,7 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende RD::Uniform u_depth_texture_view; u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_depth_texture_view.binding = 0; - u_depth_texture_view.append_id(default_sampler); + u_depth_texture_view.append_id(ss_effects.mirror_sampler); u_depth_texture_view.append_id(depth_texture_view); RD::Uniform u_normal_buffer; @@ -1056,8 +1059,14 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; - ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; + ssao.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x; + ssao.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y; + if (ssao_half_size) { + ssao.gather_push_constant.half_screen_pixel_size[0] *= 2.0; + ssao.gather_push_constant.half_screen_pixel_size[1] *= 2.0; + } + ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.75; + ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.75; float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; @@ -1066,9 +1075,6 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y; ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25; - ssao.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); if (ssao_quality <= RS::ENV_SSAO_QUALITY_LOW) { @@ -1105,7 +1111,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe RD::Uniform u_depth_texture_view; u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_depth_texture_view.binding = 0; - u_depth_texture_view.append_id(default_sampler); + u_depth_texture_view.append_id(ss_effects.mirror_sampler); u_depth_texture_view.append_id(depth_texture_view); RD::Uniform u_normal_buffer; diff --git a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl index b1ff46dd3b..4f81e36c58 100644 --- a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl @@ -161,17 +161,11 @@ void prepare_depths_and_mips(vec4 p_samples, uvec2 p_output_coord, uvec2 p_gtid) still_alive = p_gtid.x % 16 == depth_array_offset.x && depth_array_offset.y % 16 == depth_array_offset.y; p_output_coord /= 2; - groupMemoryBarrier(); - barrier(); if (still_alive) { + // Use the previous average, not ideal, but still not bad. float sample_00 = depth_buffer[depth_array_index][buffer_coord.x + 0][buffer_coord.y + 0]; - float sample_01 = depth_buffer[depth_array_index][buffer_coord.x + 0][buffer_coord.y + 8]; - float sample_10 = depth_buffer[depth_array_index][buffer_coord.x + 8][buffer_coord.y + 0]; - float sample_11 = depth_buffer[depth_array_index][buffer_coord.x + 8][buffer_coord.y + 8]; - - float avg = mip_smart_average(vec4(sample_00, sample_01, sample_10, sample_11)); - imageStore(dest_image4, ivec3(p_output_coord.x, p_output_coord.y, depth_array_index), vec4(avg)); + imageStore(dest_image4, ivec3(p_output_coord.x, p_output_coord.y, depth_array_index), vec4(sample_00)); } #endif } @@ -190,6 +184,7 @@ void prepare_depths(vec4 p_samples, uvec2 p_tid) { void main() { #ifdef USE_HALF_BUFFERS +// Half buffers means that we divide depth into two half res buffers (we only capture 1/4 of pixels). #ifdef USE_HALF_SIZE float sample_00 = texelFetch(source_depth, ivec2(4 * gl_GlobalInvocationID.x + 0, 4 * gl_GlobalInvocationID.y + 0), 0).x; float sample_11 = texelFetch(source_depth, ivec2(4 * gl_GlobalInvocationID.x + 2, 4 * gl_GlobalInvocationID.y + 2), 0).x; @@ -219,11 +214,11 @@ void main() { vec2 uv = (vec2(depth_buffer_coord) + 0.5f) * params.pixel_size; vec4 samples = textureGather(source_depth, uv); -#endif +#endif //USE_HALF_SIZE #ifdef GENERATE_MIPS prepare_depths_and_mips(samples, output_coord, gl_LocalInvocationID.xy); #else prepare_depths(samples, gl_GlobalInvocationID.xy); #endif -#endif +#endif //USE_HALF_BUFFERS } |