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-rw-r--r--editor/scene_tree_dock.cpp113
1 files changed, 58 insertions, 55 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 4d86030e7d..4d5d467857 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1373,77 +1373,81 @@ void SceneTreeDock::_create() {
}
} else if (current_option == TOOL_REPLACE) {
- Node *n = scene_tree->get_selected();
- ERR_FAIL_COND(!n);
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ ERR_FAIL_COND(selection.size() <= 0);
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node *n = E->get();
+ ERR_FAIL_COND(!n);
- Object *c = create_dialog->instance_selected();
+ Object *c = create_dialog->instance_selected();
- ERR_FAIL_COND(!c);
- Node *newnode = Object::cast_to<Node>(c);
- ERR_FAIL_COND(!newnode);
+ ERR_FAIL_COND(!c);
+ Node *newnode = Object::cast_to<Node>(c);
+ ERR_FAIL_COND(!newnode);
- List<PropertyInfo> pinfo;
- n->get_property_list(&pinfo);
+ List<PropertyInfo> pinfo;
+ n->get_property_list(&pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- if (E->get().name == "__meta__")
- continue;
- newnode->set(E->get().name, n->get(E->get().name));
- }
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+ continue;
+ if (E->get().name == "__meta__")
+ continue;
+ newnode->set(E->get().name, n->get(E->get().name));
+ }
- editor->push_item(NULL);
+ editor->push_item(NULL);
- //reconnect signals
- List<MethodInfo> sl;
+ //reconnect signals
+ List<MethodInfo> sl;
- n->get_signal_list(&sl);
- for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
+ n->get_signal_list(&sl);
+ for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
- List<Object::Connection> cl;
- n->get_signal_connection_list(E->get().name, &cl);
+ List<Object::Connection> cl;
+ n->get_signal_connection_list(E->get().name, &cl);
- for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
+ for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
- Object::Connection &c = F->get();
- if (!(c.flags & Object::CONNECT_PERSIST))
- continue;
- newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+ Object::Connection &c = F->get();
+ if (!(c.flags & Object::CONNECT_PERSIST))
+ continue;
+ newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+ }
}
- }
- String newname = n->get_name();
+ String newname = n->get_name();
- List<Node *> to_erase;
- for (int i = 0; i < n->get_child_count(); i++) {
- if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
- to_erase.push_back(n->get_child(i));
+ List<Node *> to_erase;
+ for (int i = 0; i < n->get_child_count(); i++) {
+ if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
+ to_erase.push_back(n->get_child(i));
+ }
}
- }
- n->replace_by(newnode, true);
+ n->replace_by(newnode, true);
- if (n == edited_scene) {
- edited_scene = newnode;
- editor->set_edited_scene(newnode);
- newnode->set_editable_instances(n->get_editable_instances());
- }
+ if (n == edited_scene) {
+ edited_scene = newnode;
+ editor->set_edited_scene(newnode);
+ newnode->set_editable_instances(n->get_editable_instances());
+ }
- //small hack to make collisionshapes and other kind of nodes to work
- for (int i = 0; i < newnode->get_child_count(); i++) {
- Node *c = newnode->get_child(i);
- c->call("set_transform", c->call("get_transform"));
- }
- editor_data->get_undo_redo().clear_history();
- newnode->set_name(newname);
+ //small hack to make collisionshapes and other kind of nodes to work
+ for (int i = 0; i < newnode->get_child_count(); i++) {
+ Node *c = newnode->get_child(i);
+ c->call("set_transform", c->call("get_transform"));
+ }
+ editor_data->get_undo_redo().clear_history();
+ newnode->set_name(newname);
- editor->push_item(newnode);
+ editor->push_item(newnode);
- memdelete(n);
+ memdelete(n);
- while (to_erase.front()) {
- memdelete(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.front()) {
+ memdelete(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
}
@@ -1737,13 +1741,12 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->add_separator();
- menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
- menu->add_separator();
menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
menu->add_separator();
}
-
+ menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
+ menu->add_separator();
menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);