diff options
-rw-r--r-- | editor/scene_tree_dock.cpp | 113 |
1 files changed, 58 insertions, 55 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 4d86030e7d..4d5d467857 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1373,77 +1373,81 @@ void SceneTreeDock::_create() { } } else if (current_option == TOOL_REPLACE) { - Node *n = scene_tree->get_selected(); - ERR_FAIL_COND(!n); + List<Node *> selection = editor_selection->get_selected_node_list(); + ERR_FAIL_COND(selection.size() <= 0); + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node *n = E->get(); + ERR_FAIL_COND(!n); - Object *c = create_dialog->instance_selected(); + Object *c = create_dialog->instance_selected(); - ERR_FAIL_COND(!c); - Node *newnode = Object::cast_to<Node>(c); - ERR_FAIL_COND(!newnode); + ERR_FAIL_COND(!c); + Node *newnode = Object::cast_to<Node>(c); + ERR_FAIL_COND(!newnode); - List<PropertyInfo> pinfo; - n->get_property_list(&pinfo); + List<PropertyInfo> pinfo; + n->get_property_list(&pinfo); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) - continue; - if (E->get().name == "__meta__") - continue; - newnode->set(E->get().name, n->get(E->get().name)); - } + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) + continue; + if (E->get().name == "__meta__") + continue; + newnode->set(E->get().name, n->get(E->get().name)); + } - editor->push_item(NULL); + editor->push_item(NULL); - //reconnect signals - List<MethodInfo> sl; + //reconnect signals + List<MethodInfo> sl; - n->get_signal_list(&sl); - for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) { + n->get_signal_list(&sl); + for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) { - List<Object::Connection> cl; - n->get_signal_connection_list(E->get().name, &cl); + List<Object::Connection> cl; + n->get_signal_connection_list(E->get().name, &cl); - for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) { + for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) { - Object::Connection &c = F->get(); - if (!(c.flags & Object::CONNECT_PERSIST)) - continue; - newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); + Object::Connection &c = F->get(); + if (!(c.flags & Object::CONNECT_PERSIST)) + continue; + newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); + } } - } - String newname = n->get_name(); + String newname = n->get_name(); - List<Node *> to_erase; - for (int i = 0; i < n->get_child_count(); i++) { - if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) { - to_erase.push_back(n->get_child(i)); + List<Node *> to_erase; + for (int i = 0; i < n->get_child_count(); i++) { + if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) { + to_erase.push_back(n->get_child(i)); + } } - } - n->replace_by(newnode, true); + n->replace_by(newnode, true); - if (n == edited_scene) { - edited_scene = newnode; - editor->set_edited_scene(newnode); - newnode->set_editable_instances(n->get_editable_instances()); - } + if (n == edited_scene) { + edited_scene = newnode; + editor->set_edited_scene(newnode); + newnode->set_editable_instances(n->get_editable_instances()); + } - //small hack to make collisionshapes and other kind of nodes to work - for (int i = 0; i < newnode->get_child_count(); i++) { - Node *c = newnode->get_child(i); - c->call("set_transform", c->call("get_transform")); - } - editor_data->get_undo_redo().clear_history(); - newnode->set_name(newname); + //small hack to make collisionshapes and other kind of nodes to work + for (int i = 0; i < newnode->get_child_count(); i++) { + Node *c = newnode->get_child(i); + c->call("set_transform", c->call("get_transform")); + } + editor_data->get_undo_redo().clear_history(); + newnode->set_name(newname); - editor->push_item(newnode); + editor->push_item(newnode); - memdelete(n); + memdelete(n); - while (to_erase.front()) { - memdelete(to_erase.front()->get()); - to_erase.pop_front(); + while (to_erase.front()) { + memdelete(to_erase.front()->get()); + to_erase.pop_front(); + } } } } @@ -1737,13 +1741,12 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); menu->add_separator(); - menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); - menu->add_separator(); menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); menu->add_separator(); } - + menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); + menu->add_separator(); menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); |