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-rw-r--r--doc/classes/CompressedTexture2D.xml6
-rw-r--r--doc/classes/ResourceFormatLoader.xml2
-rw-r--r--editor/icons/CompressedTexture2D.svg (renamed from editor/icons/StreamTexture.svg)0
-rw-r--r--editor/import/resource_importer_layered_texture.cpp16
-rw-r--r--editor/import/resource_importer_layered_texture.h2
-rw-r--r--editor/import/resource_importer_texture.cpp14
-rw-r--r--editor/import/resource_importer_texture.h4
-rw-r--r--editor/project_export.cpp2
-rw-r--r--scene/resources/texture.cpp76
9 files changed, 61 insertions, 61 deletions
diff --git a/doc/classes/CompressedTexture2D.xml b/doc/classes/CompressedTexture2D.xml
index c99fcf2280..5f73b55f69 100644
--- a/doc/classes/CompressedTexture2D.xml
+++ b/doc/classes/CompressedTexture2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CompressedTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [code].stex[/code] texture.
+ A [code].ctex[/code] texture.
</brief_description>
<description>
- A texture that is loaded from a [code].stex[/code] file.
+ A texture that is loaded from a [code].ctex[/code] file.
</description>
<tutorials>
</tutorials>
@@ -19,7 +19,7 @@
</methods>
<members>
<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
- The CompressedTexture's file path to a [code].stex[/code] file.
+ The CompressedTexture's file path to a [code].ctex[/code] file.
</member>
</members>
</class>
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index 983a05800f..36b64f5a86 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -6,7 +6,7 @@
<description>
Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine.
Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver].
- [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([CompressedTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
+ [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].ctex[/code] ([CompressedTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
</description>
<tutorials>
</tutorials>
diff --git a/editor/icons/StreamTexture.svg b/editor/icons/CompressedTexture2D.svg
index 068f65dead..068f65dead 100644
--- a/editor/icons/StreamTexture.svg
+++ b/editor/icons/CompressedTexture2D.svg
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 197cc49a95..9ddee9c058 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -85,16 +85,16 @@ void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_e
String ResourceImporterLayeredTexture::get_save_extension() const {
switch (mode) {
case MODE_CUBEMAP: {
- return "scube";
+ return "ccube";
} break;
case MODE_2D_ARRAY: {
- return "stexarray";
+ return "ctexarray";
} break;
case MODE_CUBEMAP_ARRAY: {
- return "scubearray";
+ return "ccubearray";
} break;
case MODE_3D: {
- return "stex3d";
+ return "ctex3d";
} break;
}
@@ -274,11 +274,11 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
f->store_32(0);
for (int i = 0; i < p_images.size(); i++) {
- ResourceImporterTexture::save_to_stex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
+ ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
}
for (int i = 0; i < mipmap_images.size(); i++) {
- ResourceImporterTexture::save_to_stex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
+ ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
}
f->close();
@@ -393,7 +393,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
texture_import->bptc_ldr = bptc_ldr;
texture_import->mipmaps = mipmaps;
texture_import->used_channels = used_channels;
- _check_compress_stex(texture_import);
+ _check_compress_ctex(texture_import);
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
@@ -474,7 +474,7 @@ ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
-void ResourceImporterLayeredTexture::_check_compress_stex(Ref<LayeredTextureImport> r_texture_import) {
+void ResourceImporterLayeredTexture::_check_compress_ctex(Ref<LayeredTextureImport> r_texture_import) {
String extension = get_save_extension();
ERR_FAIL_NULL(r_texture_import->csource);
if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 58e5c47d8d..5791914a9b 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -87,7 +87,7 @@ protected:
static ResourceImporterLayeredTexture *singleton;
public:
- void _check_compress_stex(Ref<LayeredTextureImport> r_texture_import);
+ void _check_compress_ctex(Ref<LayeredTextureImport> r_texture_import);
static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
virtual String get_importer_name() const override;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index e672fe2dee..1dec4b00bb 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -225,7 +225,7 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
}
}
-void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
+void ResourceImporterTexture::save_to_ctex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png") ||
@@ -317,7 +317,7 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
}
}
-void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
+void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
ERR_FAIL_NULL(f);
f->store_8('G');
@@ -394,7 +394,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
Image::UsedChannels used_channels = image->detect_used_channels(csource);
- save_to_stex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
+ save_to_ctex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
memdelete(f);
}
@@ -540,19 +540,19 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (!bptc_ldr && can_s3tc && is_ldr) {
image_compress_mode = Image::COMPRESS_S3TC;
}
- _save_stex(image, p_save_path + ".s3tc.ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
+ _save_ctex(image, p_save_path + ".s3tc.ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("s3tc");
formats_imported.push_back("s3tc");
}
if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) {
- _save_stex(image, p_save_path + ".etc2.ctex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
+ _save_ctex(image, p_save_path + ".etc2.ctex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc")) {
- _save_stex(image, p_save_path + ".etc.ctex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
+ _save_ctex(image, p_save_path + ".etc.ctex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
@@ -562,7 +562,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
} else {
//import normally
- _save_stex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
+ _save_ctex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
}
if (r_metadata) {
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index bd43eaef58..b3a68260fc 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -74,10 +74,10 @@ protected:
static ResourceImporterTexture *singleton;
static const char *compression_formats[];
- void _save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
+ void _save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
public:
- static void save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality);
+ static void save_to_ctex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality);
static ResourceImporterTexture *get_singleton() { return singleton; }
virtual String get_importer_name() const override;
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 17db955cc7..401d579c23 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -1153,7 +1153,7 @@ ProjectExportDialog::ProjectExportDialog() {
enc_ex_filters = memnew(LineEdit);
enc_ex_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_enc_filters_changed));
sec_vb->add_margin_child(
- TTR("Filters to exclude files/folders\n(comma-separated, e.g: *.stex, *.import, music/*)"),
+ TTR("Filters to exclude files/folders\n(comma-separated, e.g: *.ctex, *.import, music/*)"),
enc_ex_filters);
script_key = memnew(LineEdit);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d541284381..1930fa2682 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -482,24 +482,24 @@ void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
}
void CompressedTexture2D::_requested_3d(void *p_ud) {
- CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> stex(st);
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_3d_callback);
- request_3d_callback(stex);
+ request_3d_callback(ctex);
}
void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
- CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> stex(st);
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_roughness_callback);
- request_roughness_callback(stex, p_normal_path, p_roughness_channel);
+ request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
}
void CompressedTexture2D::_requested_normal(void *p_ud) {
- CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> stex(st);
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_normal_callback);
- request_normal_callback(stex);
+ request_normal_callback(ctex);
}
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
@@ -522,14 +522,14 @@ Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_width = f->get_32();
r_height = f->get_32();
@@ -973,11 +973,11 @@ Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &
f->get_buffer(header, 4);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
- //stored as stream textures (used for lossless and lossy compression)
+ //stored as compressed textures (used for lossless and lossy compression)
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_depth = f->get_32(); //depth
@@ -1129,7 +1129,7 @@ RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const St
}
void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stex3d");
+ p_extensions->push_back("ctex3d");
}
bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
@@ -1137,7 +1137,7 @@ bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type)
}
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stex3d") {
+ if (p_path.get_extension().to_lower() == "ctex3d") {
return "CompressedTexture3D";
}
return "";
@@ -2792,13 +2792,13 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
uint32_t layer_count = f->get_32(); //layer count
@@ -2939,26 +2939,26 @@ CompressedTextureLayered::~CompressedTextureLayered() {
/////////////////////////////////////////////////
RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<CompressedTextureLayered> st;
- if (p_path.get_extension().to_lower() == "stexarray") {
- Ref<CompressedTexture2DArray> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scube") {
- Ref<CompressedCubemap> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scubearray") {
- Ref<CompressedCubemapArray> s;
- s.instantiate();
- st = s;
+ Ref<CompressedTextureLayered> ct;
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ Ref<CompressedTexture2DArray> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccube") {
+ Ref<CompressedCubemap> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccubearray") {
+ Ref<CompressedCubemapArray> c;
+ c.instantiate();
+ ct = c;
} else {
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
return RES();
}
- Error err = st->load(p_path);
+ Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
@@ -2966,13 +2966,13 @@ RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, con
return RES();
}
- return st;
+ return ct;
}
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stexarray");
- p_extensions->push_back("scube");
- p_extensions->push_back("scubearray");
+ p_extensions->push_back("ctexarray");
+ p_extensions->push_back("ccube");
+ p_extensions->push_back("ccubearray");
}
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
@@ -2980,13 +2980,13 @@ bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_
}
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stexarray") {
+ if (p_path.get_extension().to_lower() == "ctexarray") {
return "CompressedTexture2DArray";
}
- if (p_path.get_extension().to_lower() == "scube") {
+ if (p_path.get_extension().to_lower() == "ccube") {
return "CompressedCubemap";
}
- if (p_path.get_extension().to_lower() == "scubearray") {
+ if (p_path.get_extension().to_lower() == "ccubearray") {
return "CompressedCubemapArray";
}
return "";