diff options
111 files changed, 34945 insertions, 6217 deletions
diff --git a/doc/translations/ar.po b/doc/translations/ar.po index dc685b6e2b..eb473b9275 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -15,12 +15,14 @@ # يزن حمزه <yznhamzeh@gmail.com>, 2021. # HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2022. # Spirit <i8bou3@gmail.com>, 2022. +# Mr.k <mineshtine28546271@gmail.com>, 2022. +# Hamza Kalash <mogo.gogo170@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-10 13:18+0000\n" -"Last-Translator: Spirit <i8bou3@gmail.com>\n" +"PO-Revision-Date: 2022-02-28 13:54+0000\n" +"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ar/>\n" "Language: ar\n" @@ -29,7 +31,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -41,11 +43,11 @@ msgstr "شروحات" #: doc/tools/make_rst.py msgid "Properties" -msgstr "خاصيات" +msgstr "خصائص" #: doc/tools/make_rst.py msgid "Methods" -msgstr "طرق" +msgstr "دوال" #: doc/tools/make_rst.py msgid "Theme Properties" @@ -77,15 +79,16 @@ msgstr "أوصاف خاصية الثمات" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "يرث:" #: doc/tools/make_rst.py +#, fuzzy msgid "Inherited By:" -msgstr "" +msgstr "موروث من قِبَل:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(يتجاوز s%)" #: doc/tools/make_rst.py msgid "Default" @@ -101,7 +104,7 @@ msgstr "قيمة" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "جالب" #: doc/tools/make_rst.py msgid "" @@ -136,8 +139,9 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "Built-in GDScript functions." -msgstr "دوال GDScript المدمجة" +msgstr "دوال GDScript المدمجة." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -173,6 +177,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns a color according to the standardized [code]name[/code] with " "[code]alpha[/code] ranging from 0 to 1.\n" @@ -181,14 +186,14 @@ msgid "" "[/codeblock]\n" "Supported color names are the same as the constants defined in [Color]." msgstr "" -"لعرض لون يتوافق مع [code]name[/ code] و [code]alpha[/ code] تتراوح بين 0 " -"و1.\n" +"لعرض لون يتوافق مع [code]name[/code] و [code]alpha[/code]تتراوح بين 0 و1.\n" "[codeblock]\n" "(red = ColorN(\"red\", 1\n" -"[codeblock/]\n" +"[/codeblock]\n" "أسماء الألوان المدعومة هي نفس الثوابت المعرّفة في [Color]." #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -196,11 +201,10 @@ msgid "" "a = abs(-1) # a is 1\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" -"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" -"(a = abs(-1\n" +"(a = abs(-1 #القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -215,15 +219,16 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" -"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على " -"زاوية الكوساين [code]s[/code].\n" +"تقوم هذه الدالة بارجاع arc cos للقيمة [code]s[/code] بالراديانز. يمكنك " +"استعمالها للحصول علي قيمة الزاوية cos([code]s[/code]). قيمة [code]s[/code] " +"لابد ان تكون محصورة بين [code]-1.00[/code] و [code]1.00[/code]. او ستقوم " +"الدالة بارجاع [constant NAN] \n" "[codeblock]\n" -"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" -"(c = acos(0.866025\n" +"# c هي 0.523599 أو 30 درجة إذا حُولتْ بأستخدام rad2deg(s)\n" +"c = acos(0.866025)\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -234,11 +239,13 @@ msgid "" "s = asin(0.5)\n" "[/codeblock]" msgstr "" -"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على " -"زاوية الكوساين [code]s[/code].\n" +"تُرجع معكوس دالة الكوساين لـ [code]s[/code] بالراديان. تُستخدم للحصول على " +"زاوية الكوساين [code]s[/code]. يجب أن تكون قيمة [code]s[/code] بين " +"[code]-1.0[/code] و [code]1.0[/code] (شاملةً اياها), وغيير ذلك, [الدالة asin] " +"سوف ترجع [قيمة الثابت NAN].\n" "[codeblock]\n" -"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" -"(c = acos(0.866025\n" +"# s تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" +"(s = acos(0.5\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -292,6 +299,7 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Decodes a byte array back to a value. When [code]allow_objects[/code] is " "[code]true[/code] decoding objects is allowed.\n" @@ -300,8 +308,8 @@ msgid "" "avoid potential security threats (remote code execution)." msgstr "" "يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة. عندما يكون [code] " -"allow_objects [/ code] هو [code] صحيح [/ code] ، اسمح بفك تشفير الكائنات.\n" -"[b] تحذير: [/ b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " +"allow_objects [/code] هو [code] صحيح [/code] ، اسمح بفك تشفير الكائنات.\n" +"[b] تحذير: [/b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " "تعليمات برمجية. إذا جاء الكائن المتسلسل من مصدر غير موثوق به ، فلا تستخدم " "هذا الخيار لمنع مخاطر أمنية محتملة (تنفيذ التعليمات البرمجية عن بُعد)." @@ -372,7 +380,7 @@ msgid "" "a = cos(PI) # a is -1.0\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" "#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" @@ -387,11 +395,10 @@ msgid "" "print(cosh(1)) # Prints 1.543081\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" -"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" -"(a = abs(-1\n" +"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1 (a = abs(-1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -881,11 +888,10 @@ msgid "" "pow(2, 5) # Returns 32.0\n" "[/codeblock]" msgstr "" -"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على " +"تُرجع معكوس دالة الكوساين لـ [code]s[/code] بالراديان. تُستخدم للحصول على " "زاوية الكوساين [code]s[/code].\n" "[codeblock]\n" "# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" -"(c = acos(0.866025\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1253,7 +1259,7 @@ msgid "" "b = tanh(a) # b is 0.6\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" "#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" @@ -3414,6 +3420,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4925,8 +4940,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "يُرجع قيمة ظل الزاوية للمَعلم." #: doc/classes/AnimationNode.xml msgid "" @@ -4950,7 +4966,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4959,7 +4975,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -5030,7 +5046,7 @@ msgstr "" #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml msgid "AnimationTree" -msgstr "" +msgstr "شجرة التحريك" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -9571,26 +9587,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9748,6 +9748,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12211,11 +12221,10 @@ msgid "Returns an array of [CameraFeed]s." msgstr "" #: doc/classes/CameraServer.xml -#, fuzzy msgid "" "Returns the [CameraFeed] corresponding to the camera with the given " "[code]index[/code]." -msgstr "يُرجع جيب المَعلم." +msgstr "يُرجع [CameraFeed] المطابقة للكاميرا مع المؤشر [code]index[/code]." #: doc/classes/CameraServer.xml msgid "Returns the number of [CameraFeed]s registered." @@ -12829,6 +12838,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15665,8 +15686,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16423,6 +16445,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23102,7 +23143,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25206,8 +25262,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25477,7 +25534,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32018,7 +32080,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32398,8 +32465,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34240,6 +34311,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34253,6 +34333,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34295,6 +34387,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34346,6 +34448,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36668,6 +36782,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36838,6 +36971,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36938,6 +37086,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37188,6 +37344,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38175,8 +38337,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38969,7 +39131,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -40080,9 +40254,10 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة. عندما يكون [code] " -"allow_objects [/ code] هو [code] صحيح [/ code] ، اسمح بفك تشفير الكائنات.\n" -"[b] تحذير: [/ b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " +"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة.\n" +"عندما يكون [code] allow_objects [/code] هو [code] صحيح[/code]. اسمح بفك " +"تشفير الكائنات.\n" +"[b] تحذير: [/b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " "تعليمات برمجية. إذا جاء الكائن المتسلسل من مصدر غير موثوق به ، فلا تستخدم " "هذا الخيار لمنع مخاطر أمنية محتملة (تنفيذ التعليمات البرمجية عن بُعد)." @@ -46834,6 +47009,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46844,8 +47030,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47358,14 +47546,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47494,8 +47687,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51433,6 +51626,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52686,6 +52886,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54521,7 +54733,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54535,7 +54747,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55210,7 +55422,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55473,7 +55690,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55496,11 +55722,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55549,14 +55788,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55726,8 +55967,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57221,6 +57470,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "يُرجع القيمة المعاكسة للمَعلم." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58259,6 +58518,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58399,6 +58664,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58447,6 +58724,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58542,6 +58825,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60718,7 +61015,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60760,10 +61057,9 @@ msgid "" msgstr "يُرجع جيب المَعلم." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "يُرجع جيب المَعلم." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 2dbbe58fae..6c448598c1 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -3442,6 +3442,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4952,7 +4961,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4977,7 +4986,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4986,7 +4995,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9597,26 +9606,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9774,6 +9767,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12849,6 +12852,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15685,8 +15700,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16437,6 +16453,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23111,7 +23146,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25213,8 +25263,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25484,7 +25535,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32019,7 +32075,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32399,8 +32460,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34240,6 +34305,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34253,6 +34327,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34295,6 +34381,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34346,6 +34442,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36643,6 +36751,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36813,6 +36940,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36913,6 +37055,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37163,6 +37313,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38150,8 +38306,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38941,7 +39097,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46783,6 +46951,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46793,8 +46972,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47307,14 +47488,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47443,8 +47629,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51381,6 +51567,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52634,6 +52827,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54469,7 +54674,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54483,7 +54688,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55156,7 +55361,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55419,7 +55629,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55442,11 +55661,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55495,14 +55727,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55672,8 +55906,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57162,6 +57404,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58199,6 +58449,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58339,6 +58595,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58387,6 +58654,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58482,6 +58755,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60655,7 +60942,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60696,9 +60983,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 84d943d138..aab649c5ed 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -3322,6 +3322,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4832,7 +4841,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4857,7 +4866,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4866,7 +4875,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9477,26 +9486,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9654,6 +9647,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12729,6 +12732,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15565,8 +15580,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16317,6 +16333,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22988,7 +23023,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25090,8 +25140,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25361,7 +25412,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31896,7 +31952,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32276,8 +32337,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34117,6 +34182,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34130,6 +34204,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34172,6 +34258,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34223,6 +34319,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36520,6 +36628,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36690,6 +36817,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36790,6 +36932,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37040,6 +37190,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38027,8 +38183,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38818,7 +38974,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46660,6 +46828,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46670,8 +46849,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47184,14 +47365,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47320,8 +47506,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51258,6 +51444,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52511,6 +52704,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54346,7 +54551,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54360,7 +54565,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55033,7 +55238,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55296,7 +55506,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55319,11 +55538,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55372,14 +55604,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55549,8 +55783,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57039,6 +57281,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58076,6 +58326,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58216,6 +58472,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58264,6 +58531,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58359,6 +58632,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60532,7 +60819,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60573,9 +60860,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/cs.po b/doc/translations/cs.po index f6f8046382..b1ce4b9d20 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -4,7 +4,7 @@ # This file is distributed under the same license as the Godot source code. # # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. -# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021. +# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021, 2022. # Daniel Kříž <Daniel.kriz@protonmail.com>, 2020. # Vojtěch Šamla <auzkok@seznam.cz>, 2020, 2021. # Pierre Stempin <pierre.stempin@gmail.com>, 2020. @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-11-20 22:06+0000\n" +"PO-Revision-Date: 2022-03-08 06:54+0000\n" "Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-" "class-reference/cs/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.9.1\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -3823,6 +3823,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5334,8 +5343,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Vrátí tangens parametru." #: doc/classes/AnimationNode.xml msgid "" @@ -5359,7 +5369,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5368,7 +5378,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9986,26 +9996,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10163,6 +10157,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13250,6 +13254,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16092,8 +16108,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16874,6 +16891,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23560,7 +23596,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25664,8 +25715,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25935,7 +25987,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32482,7 +32539,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32862,8 +32924,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34705,6 +34771,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34718,6 +34793,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34760,6 +34847,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34811,6 +34908,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36700,7 +36809,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Uzly a scény" #: doc/classes/Node.xml msgid "All Demos" @@ -37137,6 +37246,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37307,6 +37435,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37407,6 +37550,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37657,6 +37808,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38647,8 +38804,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39442,7 +39599,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47317,6 +47486,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47327,8 +47507,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47841,14 +48023,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47977,8 +48164,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51924,6 +52111,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53178,6 +53372,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -55014,7 +55220,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55028,7 +55234,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55709,7 +55915,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55972,7 +56183,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55995,11 +56215,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56048,14 +56281,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56225,8 +56460,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57722,6 +57965,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Vrátí tangens parametru." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Vrátí opačnou hodnotu parametru." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Vrátí zbytek po dělení dvou vektorů." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58774,6 +59027,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58916,6 +59175,18 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -58971,6 +59242,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] " +"přiblížně rovny." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -59067,6 +59347,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61246,7 +61540,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61290,10 +61584,9 @@ msgstr "" "přiblížně rovny." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/de.po b/doc/translations/de.po index 0e62657c08..052dac7d28 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -41,12 +41,14 @@ # Rémi Verschelde <remi@godotengine.org>, 2021. # Antonio Noack <corperateraider@gmail.com>, 2022. # <artism90@googlemail.com>, 2022. +# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022. +# Leon Marz <main@lmarz.org>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-16 09:01+0000\n" -"Last-Translator: <artism90@googlemail.com>\n" +"PO-Revision-Date: 2022-03-02 18:39+0000\n" +"Last-Translator: Leon Marz <main@lmarz.org>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/de/>\n" "Language: de\n" @@ -54,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -82,7 +84,7 @@ msgstr "Signale" #: doc/tools/make_rst.py msgid "Enumerations" -msgstr "Aufzählungstypen" +msgstr "Aufzählungen" #: doc/tools/make_rst.py msgid "Constants" @@ -3691,6 +3693,11 @@ msgid "" "- Linux: Up to 80 buttons.\n" "- Windows and macOS: Up to 128 buttons." msgstr "" +"Die maximale Anzahl an Spielcontroller-Tasten, die unterstützt werden. Das " +"eigentliche Limit kann bei bestimmten Plattformen geringer sein:\n" +"- Android: Bis zu 36 Tasten.\n" +"- Linux: Bis zu 80 Tasten.\n" +"- Windows und macOS: Bis zu 128 Tasten." #: doc/classes/@GlobalScope.xml msgid "DualShock circle button." @@ -3751,7 +3758,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Trigger on a VR controller." -msgstr "" +msgstr "Trigger-Taste eines VR Controllers." #: doc/classes/@GlobalScope.xml msgid "" @@ -3848,7 +3855,7 @@ msgstr "Gamecontroller linke Triggerachse." #: doc/classes/@GlobalScope.xml msgid "Gamepad left stick click." -msgstr "" +msgstr "Klick auf dem linken Stick des Gamepads." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -3862,11 +3869,11 @@ msgstr "Gamecontroller rechte Trigger-Achse." #: doc/classes/@GlobalScope.xml msgid "Gamepad right stick click." -msgstr "" +msgstr "Klick auf dem rechten Stick des Gamepads." #: doc/classes/@GlobalScope.xml msgid "Gamepad left stick horizontal axis." -msgstr "" +msgstr "Horizontale Achse auf dem linken Stick des Gamepads." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -3875,7 +3882,7 @@ msgstr "Game Controller linker Joystick x-Achse." #: doc/classes/@GlobalScope.xml msgid "Gamepad right stick horizontal axis." -msgstr "" +msgstr "Horizontale Achse auf dem rechten Stick des Gamepads." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -3884,11 +3891,11 @@ msgstr "Game Controller rechter Joystick x-Achse." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 4." -msgstr "" +msgstr "Achse 4 eines gewöhnlichen Gamepads." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 5." -msgstr "" +msgstr "Achse 5 eines gewöhnlichen Gamepads." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -3902,11 +3909,11 @@ msgstr "Gamecontroller rechte Trigger-Achse." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 8." -msgstr "" +msgstr "Achse 8 eines gewöhnlichen Gamepads." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 9." -msgstr "" +msgstr "Achse 9 eines gewöhnlichen Gamepads." #: doc/classes/@GlobalScope.xml msgid "Represents the maximum number of joystick axes supported." @@ -3914,11 +3921,11 @@ msgstr "Stellt die maximale Anzahl der unterstützten Joystick-Achsen dar." #: doc/classes/@GlobalScope.xml msgid "Gamepad left analog trigger." -msgstr "" +msgstr "Linker analoger Trigger des Gamepads." #: doc/classes/@GlobalScope.xml msgid "Gamepad right analog trigger." -msgstr "" +msgstr "Rechter analoger Trigger des Gamepads." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -4330,6 +4337,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4822,12 +4838,12 @@ msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml msgid "Vector math" -msgstr "" +msgstr "Vektor-Mathematik" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml msgid "Advanced vector math" -msgstr "" +msgstr "Fortgeschrittene Vektor-Mathematik" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -6306,7 +6322,8 @@ msgstr "" "an diesem Node anzeigen soll." #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +#, fuzzy +msgid "Returns whether the given path is filtered." msgstr "Gibt [code]true[/code] zurück, ob ein gegebener Pfad gefiltert ist." #: doc/classes/AnimationNode.xml @@ -6340,8 +6357,9 @@ msgid "Adds or removes a path for the filter." msgstr "Fügt einen Pfad für den Filter hinzu oder entfernt ihn." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" "Setzt einen benutzerdefinierten Parameter. Diese werden als lokaler Speicher " @@ -6353,7 +6371,8 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +#, fuzzy +msgid "Emitted when the node was removed from the graph." msgstr "Wird aufgerufen, wenn das Node aus dem Graphen entfernt wurde." #: doc/classes/AnimationNode.xml @@ -7733,7 +7752,7 @@ msgstr "" #: doc/classes/AnimationTree.xml msgid "Using AnimationTree" -msgstr "" +msgstr "Verwendung des AnimationTree" #: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." @@ -8585,7 +8604,7 @@ msgstr "" #: doc/classes/Area2D.xml msgid "Using Area2D" -msgstr "" +msgstr "Verwendung von Area2D" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml @@ -11505,26 +11524,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -11682,6 +11685,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -14136,7 +14149,7 @@ msgstr "" #: doc/classes/CameraFeed.xml msgid "Unspecified position." -msgstr "" +msgstr "Nicht spezifizierte Position." #: doc/classes/CameraFeed.xml msgid "Camera is mounted at the front of the device." @@ -14799,6 +14812,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -17758,8 +17783,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -18544,6 +18570,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -25261,7 +25306,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25717,7 +25777,7 @@ msgstr "" #: doc/classes/File.xml msgid "File system" -msgstr "" +msgstr "Dateisystem" #: doc/classes/File.xml msgid "" @@ -27370,8 +27430,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -27641,7 +27702,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -28689,7 +28755,7 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "Using gridmaps" -msgstr "" +msgstr "Verwendung von Gridmaps" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -30247,7 +30313,7 @@ msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml msgid "Importing images" -msgstr "" +msgstr "Importieren von Bildern" #: doc/classes/Image.xml msgid "" @@ -34244,7 +34310,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -34624,8 +34695,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -36468,6 +36543,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -36481,6 +36565,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -36523,6 +36619,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -36574,6 +36680,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -38493,7 +38611,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Nodes und Szenen" #: doc/classes/Node.xml msgid "All Demos" @@ -38933,6 +39051,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -39103,6 +39240,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -39203,6 +39355,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -39453,6 +39613,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -40443,8 +40609,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -41238,7 +41404,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -49232,6 +49410,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -49242,8 +49431,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49756,14 +49947,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49892,8 +50088,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -53882,6 +54078,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55149,6 +55352,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -57005,7 +57220,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -57019,7 +57234,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -57720,7 +57935,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57984,7 +58204,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58007,11 +58236,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58060,14 +58302,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -58237,8 +58481,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59751,6 +60003,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Gibt die Anzahl der Spuren in der Animation zurück." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -60816,6 +61078,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -60962,6 +61230,20 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" +"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] " +"zurück." + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -61018,6 +61300,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Gibt [code]true[/code] zurück, wenn der angegebene Track importiert ist. " +"Andernfalls wird [code]false[/code] zurückgegeben." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -61114,6 +61405,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -63303,7 +63608,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -63350,10 +63655,11 @@ msgstr "" "Index [code]Dreieck[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" +"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " +"Index [code]Dreieck[/code]." #: doc/classes/TreeItem.xml #, fuzzy @@ -67854,7 +68160,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Infinity: [code]inf[/code]." -msgstr "" +msgstr "Unendlichkeit: [code]inf[/code]." #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Not a number: [code]nan[/code]." @@ -68165,7 +68471,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml msgid "Node reference." -msgstr "" +msgstr "Node-Referenz." #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml msgid "" @@ -68326,7 +68632,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptWhile.xml msgid "Conditional loop." -msgstr "" +msgstr "Bedingte Wiederholung." #: modules/visual_script/doc_classes/VisualScriptWhile.xml msgid "" @@ -74725,7 +75031,7 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "CDATA content." -msgstr "" +msgstr "CDATA Inhalt." #: doc/classes/XMLParser.xml msgid "Unknown node." diff --git a/doc/translations/el.po b/doc/translations/el.po index ddec69fbd0..83def545e0 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -3336,6 +3336,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4847,8 +4856,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου." #: doc/classes/AnimationNode.xml msgid "" @@ -4872,7 +4882,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4881,7 +4891,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9493,26 +9503,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9670,6 +9664,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12751,6 +12755,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15587,8 +15603,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16345,6 +16362,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23024,7 +23060,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25128,8 +25179,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25399,7 +25451,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31940,7 +31997,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32320,8 +32382,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34162,6 +34228,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34175,6 +34250,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34217,6 +34304,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34268,6 +34365,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36584,6 +36693,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36754,6 +36882,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36854,6 +36997,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37104,6 +37255,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38091,8 +38248,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38885,7 +39042,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46738,6 +46907,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46748,8 +46928,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47262,14 +47444,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47398,8 +47585,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51337,6 +51524,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52590,6 +52784,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54425,7 +54631,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54439,7 +54645,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55114,7 +55320,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55377,7 +55588,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55400,11 +55620,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55453,14 +55686,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55630,8 +55865,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57125,6 +57368,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Επιστρέφει την αντίθετη τιμή της παραμέτρου." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58163,6 +58416,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58303,6 +58562,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58351,6 +58622,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58446,6 +58723,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60622,7 +60913,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60664,10 +60955,9 @@ msgid "" msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/es.po b/doc/translations/es.po index 9bd808d8c4..6ebc2af78b 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -30,12 +30,14 @@ # Rémi Verschelde <remi@godotengine.org>, 2021. # Alfonso V <alfonsov96@gmail.com>, 2022. # Alejandro Pérez <alejandro.pr.rz@gmail.com>, 2022. +# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022. +# Francesco Santoro <fgsantoror20@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-14 22:08+0000\n" -"Last-Translator: Alejandro Pérez <alejandro.pr.rz@gmail.com>\n" +"PO-Revision-Date: 2022-03-05 03:08+0000\n" +"Last-Translator: Francesco Santoro <fgsantoror20@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -43,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -86,9 +88,8 @@ msgid "Method Descriptions" msgstr "Descripciones de Métodos" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Descripciones de Propiedades" +msgstr "Descripciones de las propiedades del tema" #: doc/tools/make_rst.py msgid "Inherits:" @@ -116,7 +117,6 @@ msgid "value" msgstr "valor" #: doc/tools/make_rst.py -#, fuzzy msgid "Getter" msgstr "Método de Acceso al Valor o Getter" @@ -155,21 +155,18 @@ msgstr "" "llamarse directamente utilizando el nombre de la clase." #: doc/tools/make_rst.py -#, fuzzy msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" -"Este método describe un operador tal que el tipo de la instancia que lo " -"llama es considerado como operando izquierdo." +"Este método describe un operador válido para usar con este tipo como " +"operando izquierdo." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "Built-in GDScript functions." -msgstr "Funciones GDScript predefinidas." +msgstr "Funciones GDScript integradas." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "List of core built-in GDScript functions. Math functions and other " "utilities. Everything else is provided by objects. (Keywords: builtin, built " @@ -204,7 +201,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns a color according to the standardized [code]name[/code] with " "[code]alpha[/code] ranging from 0 to 1.\n" @@ -276,7 +272,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Asserts that the [code]condition[/code] is [code]true[/code]. If the " "[code]condition[/code] is [code]false[/code], an error is generated. When " @@ -4415,6 +4410,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -6385,7 +6389,8 @@ msgstr "" "muestre la edición del filtro en este nodo." #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +#, fuzzy +msgid "Returns whether the given path is filtered." msgstr "Devuelve [code]true[/code] si un camino dado es filtrado." #: doc/classes/AnimationNode.xml @@ -6419,8 +6424,9 @@ msgid "Adds or removes a path for the filter." msgstr "Añade o elimina una ruta para el filtro." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" "Establece un parámetro personalizado. Estos se usan como almacenamiento " @@ -6432,7 +6438,8 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "Si [code]true[/code], el filtrado está activado." #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +#, fuzzy +msgid "Emitted when the node was removed from the graph." msgstr "Llamado cuando el nodo es eliminado desde el gráfico." #: doc/classes/AnimationNode.xml @@ -12615,31 +12622,12 @@ msgstr "" "[code]at_position[/code]." #: doc/classes/AudioServer.xml -#, fuzzy -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" -"Nombre del dispositivo actual para la entrada de audio (ver [method " -"capture_get_device_list])." - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" "Devuelve los nombres de todos los dispositivos de entrada de audio " "detectados en el sistema." #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "Genera un [AudioBusLayout] usando los buses y efectos disponibles." @@ -12831,6 +12819,16 @@ msgstr "Número de buses de audio disponibles." #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -16759,6 +16757,24 @@ msgid "Returns the RID of the canvas used by this layer." msgstr "Devuelve el RID del canvas usado por esta capa." #: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" +"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de " +"[code]0[/code]." + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" +"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de " +"[code]0[/code]." + +#: doc/classes/CanvasLayer.xml msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." @@ -20448,8 +20464,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -21542,6 +21559,25 @@ msgstr "" "todos sus hijos [Control] utilizan." #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "Se emite cuando el nodo obtiene el foco del teclado." @@ -30536,8 +30572,23 @@ msgstr "" "glow_hdr_threshold]." #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." -msgstr "Si [code]true[/code], se activa el efecto de brillo." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -33371,8 +33422,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" "Triangula el polígono especificado por los puntos en [code]polygon[/code]. " "Devuelve un [PackedInt32Array] donde cada triángulo consiste en tres índices " @@ -33728,7 +33780,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" "Cocina el efecto para todas las [GeometryInstance]s marcadas con [constant " "GeometryInstance3D.GI_MODE_BAKED] y [Light]s marcadas con [constant Light3D." @@ -42444,9 +42501,13 @@ msgid "The color of shadows cast by this light." msgstr "El color de las sombras proyectadas por esta luz." #: doc/classes/Light.xml -#, fuzzy -msgid "Attempts to reduce [member shadow_bias] gap." -msgstr "Constante para acceder a [member shadow_bias]." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." +msgstr "" #: doc/classes/Light.xml msgid "If [code]true[/code], the light will cast shadows." @@ -42926,11 +42987,13 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" -"La suavidad de las articulaciones redondeadas y las cubiertas. Esto sólo se " -"usa si una cubierta o articulación se establece como redonda." #: doc/classes/Line2D.xml #, fuzzy @@ -45347,6 +45410,15 @@ msgstr "Devuelve la [Transform2D] de una instancia específica." #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -45359,6 +45431,18 @@ msgid "" msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml #, fuzzy msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " @@ -45415,6 +45499,16 @@ msgid "Mesh to be drawn." msgstr "Malla para ser dibujada." #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" "Formato de transformación usado para transformar la malla, ya sea 2D o 3D." @@ -45469,6 +45563,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "Nodo que instancia un [MultiMesh]." @@ -48606,6 +48712,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -48852,6 +48977,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -49008,6 +49148,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -49338,6 +49486,13 @@ msgid "" msgstr "" #: doc/classes/Node.xml +#, fuzzy +msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "Notificación recibida cuando el nodo se mueve en el padre." + +#: doc/classes/Node.xml msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." @@ -50770,8 +50925,8 @@ msgstr "Dibuja una geometría simple desde código." #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -51803,8 +51958,20 @@ msgstr "" "Windows." #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." -msgstr "Devuelve el número de hilos disponibles en el host." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." +msgstr "" #: doc/classes/OS.xml #, fuzzy @@ -62197,6 +62364,17 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " @@ -62209,8 +62387,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" "Controla cuánto se sincronizan los ticks de la física con el tiempo real. " "Para 0 o menos, los ticks están sincronizadas. Estos valores se recomiendan " @@ -62768,18 +62948,20 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -"Sobrescritura del extremo inferior para [member rendering/quality/depth/hdr] " -"en los dispositivos móviles, debido a problemas de rendimiento o de apoyo al " -"driver." #: doc/classes/ProjectSettings.xml msgid "" @@ -62940,13 +63122,14 @@ msgstr "" "(también llamado \"filtrado trilíneo\")." #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" "Estrategia utilizada para la asignación de la memoria intermedia. Cuanto más " "simple es, menos recursos utiliza (pero menos características soporta). Si " @@ -68178,6 +68361,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -69753,6 +69943,18 @@ msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml +msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml #, fuzzy msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " @@ -72131,7 +72333,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -72145,7 +72347,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -72963,8 +73165,13 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "Devuelve [code]true[/code] si la string comienza con la string dada." #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." -msgstr "Devuelve los bigramas (pares de letras consecutivas) de esta string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -73322,8 +73529,17 @@ msgstr "" "[code]: / \\ ? * \" | % < >[/code]" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." -msgstr "Devuelve [code]true[/code] si esta string contiene un real válido." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -73350,18 +73566,32 @@ msgstr "" "devolverán [code]false[/code]." #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" "Devuelve [code]true[/code] si esta string es un identificador válido. Un " "identificador válido sólo puede contener letras, dígitos y guiones bajos " "([code]_[/code]) y el primer carácter no puede ser un dígito." #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." -msgstr "Devuelve [code]true[/code] si esta string contiene un entero válido." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -73408,10 +73638,12 @@ msgid "" msgstr "" #: doc/classes/String.xml +#, fuzzy msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" "Hace una comparación simple con expresión que distingue entre mayúsculas y " "minúsculas, en la que [code]\"*\"[/code] coincide con cero o más caracteres " @@ -73419,10 +73651,12 @@ msgstr "" "excepto con un punto ([code]\".\"[/code])." #: doc/classes/String.xml +#, fuzzy msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" "Hace una simple comparación expresión insensible a las mayúsculas y " "minúsculas, en la que [code]\"*\"[/code] coincide con cero o más caracteres " @@ -73628,11 +73862,17 @@ msgstr "Devuelve el hash SHA-256 de la string como una string." #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" -"Devuelve el índice de similitud del texto comparado con esta string. 1 " -"significa totalmente similar y 0 significa totalmente diferente." #: doc/classes/String.xml msgid "Returns a simplified canonical path." @@ -75589,6 +75829,16 @@ msgstr "Devuelve la lista de valores del [Dictionary]." #: doc/classes/TextEdit.xml #, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Devuelve la cantidad de líneas de texto que tiene la etiqueta." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Devuelve el número de líneas visibles." + +#: doc/classes/TextEdit.xml +#, fuzzy msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -76903,6 +77153,12 @@ msgstr "" "Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]." #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" "Establece los valores del tema a una copia de los valores del tema por " @@ -77104,6 +77360,21 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" +"Devuelve el nombre de la escena que se está reproduciendo. Si no se está " +"reproduciendo ninguna escena, devuelve una string vacía." + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada." + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -77176,6 +77447,15 @@ msgstr "" "Devuelve [code]false[/code] si el tema no tiene [code]type[/code]." #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Devuelve [code]true[/code] si el precargador contiene un recurso asociado a " +"[code]name[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -77314,6 +77594,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -80065,7 +80359,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" "Añade un botón con [Texture2D] [code]button[/code] en la columna " @@ -80124,13 +80418,9 @@ msgstr "" "[code]button_idx[/code] en la columna [code]column[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" -"Devuelve el número de botones en la columna [code]column[/code]. Puede " -"utilizarse para obtener el índice del último botón añadido, si no se " -"especificó ningún índice." +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Devuelve el color personalizado de la columna [code]column[/code]." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/fa.po b/doc/translations/fa.po index a6260337ca..78429f84e0 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -3761,6 +3761,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5271,7 +5280,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -5296,7 +5305,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5305,7 +5314,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9916,26 +9925,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10093,6 +10086,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13168,6 +13171,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16004,8 +16019,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16756,6 +16772,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23430,7 +23465,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25532,8 +25582,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25803,7 +25854,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32338,7 +32394,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32718,8 +32779,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34559,6 +34624,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34572,6 +34646,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34614,6 +34700,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34665,6 +34761,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36968,6 +37076,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37138,6 +37265,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37238,6 +37380,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37488,6 +37638,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38475,8 +38631,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39266,7 +39422,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47120,6 +47288,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47130,8 +47309,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47644,14 +47825,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47780,8 +47966,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51722,6 +51908,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52975,6 +53168,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54810,7 +55015,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54824,7 +55029,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55497,7 +55702,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55760,7 +55970,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55783,11 +56002,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55836,14 +56068,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56013,8 +56247,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57503,6 +57745,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58540,6 +58790,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58680,6 +58936,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58728,6 +58995,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58823,6 +59096,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60996,7 +61283,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61037,9 +61324,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 780df6468f..df7bd8a2d9 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -3348,6 +3348,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4859,8 +4868,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Palauttaa parametrin tangentin." #: doc/classes/AnimationNode.xml msgid "" @@ -4884,7 +4894,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4893,7 +4903,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9511,26 +9521,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9688,6 +9682,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12771,6 +12775,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15608,8 +15624,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16366,6 +16383,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23045,7 +23081,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25149,8 +25200,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25420,7 +25472,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31969,7 +32026,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32349,8 +32411,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34191,6 +34257,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34204,6 +34279,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34246,6 +34333,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34297,6 +34394,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36614,6 +36723,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36784,6 +36912,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36884,6 +37027,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37134,6 +37285,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38121,8 +38278,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38915,7 +39072,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46768,6 +46937,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46778,8 +46958,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47292,14 +47474,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47428,8 +47615,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51367,6 +51554,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52621,6 +52815,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54457,7 +54663,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54471,7 +54677,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55146,7 +55352,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55409,7 +55620,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55432,11 +55652,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55485,14 +55718,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55662,8 +55897,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57158,6 +57401,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Palauttaa kahden vektorin jäännöksen." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Palauttaa parametrin vasta-arvon." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Palauttaa kahden vektorin jäännöksen." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58196,6 +58449,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58337,6 +58596,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58384,6 +58655,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -58480,6 +58758,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60656,7 +60948,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60698,10 +60990,9 @@ msgid "" msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 27b84c2f14..7d94a0dacc 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -3329,6 +3329,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4839,7 +4848,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4864,7 +4873,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4873,7 +4882,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9484,26 +9493,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9661,6 +9654,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12736,6 +12739,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15572,8 +15587,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16324,6 +16340,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22998,7 +23033,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25100,8 +25150,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25371,7 +25422,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31906,7 +31962,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32286,8 +32347,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34127,6 +34192,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34140,6 +34214,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34182,6 +34268,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34233,6 +34329,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36530,6 +36638,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36700,6 +36827,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36800,6 +36942,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37050,6 +37200,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38037,8 +38193,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38828,7 +38984,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46670,6 +46838,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46680,8 +46859,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47194,14 +47375,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47330,8 +47516,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51268,6 +51454,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52521,6 +52714,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54356,7 +54561,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54370,7 +54575,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55043,7 +55248,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55306,7 +55516,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55329,11 +55548,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55382,14 +55614,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55559,8 +55793,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57049,6 +57291,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58086,6 +58336,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58226,6 +58482,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58274,6 +58541,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58369,6 +58642,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60542,7 +60829,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60583,9 +60870,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/fr.po b/doc/translations/fr.po index aa9d4a2ee3..1c485e9047 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -36,7 +36,7 @@ # Toquey SiGauses <meiyo40@gmail.com>, 2021. # GABRIELLE Damien <damiengabrielle@gmail.com>, 2021. # Julien Vanelian <julienvanelian@hotmail.com>, 2021. -# Perrier Mathis <mathis.perrier73@gmail.com>, 2021. +# Perrier Mathis <mathis.perrier73@gmail.com>, 2021, 2022. # Blackiris <divjvc@free.fr>, 2021. # AndyNekena <andy.nekena@gmail.com>, 2021. # Legorel <Legorel412@gmail.com>, 2021, 2022. @@ -54,13 +54,14 @@ # ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021, 2022. # Pierre-Alexandre Arènes <palex95870@gmail.com>, 2022. # KikooDX <kikoodx@paranoici.org>, 2022. +# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-13 20:11+0000\n" -"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" +"PO-Revision-Date: 2022-03-03 17:35+0000\n" +"Last-Translator: Perrier Mathis <mathis.perrier73@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" "Language: fr\n" @@ -68,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -591,7 +592,7 @@ msgid "" "r = deg2rad(180) # r is 3.141593\n" "[/codeblock]" msgstr "" -"Convertit un angle exprimé en degrés en radians.\n" +"Convertit un angle en degrés vers sa valeur en radians.\n" "[codeblock]\n" "r = deg2rad(180) # r vaut 3.141593\n" "[/codeblock]" @@ -3997,30 +3998,43 @@ msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"Le message MIDI pour la note OFF. Référez vous à la documentation de " +"[InputEventMIDI] pour avoir des informations concernant les entrées MIDI." #: doc/classes/@GlobalScope.xml msgid "" "MIDI note ON message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"Le message MIDI pour la note ON. Référez vous à la documentation de " +"[InputEventMIDI] pour avoir des informations concernant les entrées MIDI." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI aftertouch message. This message is most often sent by pressing down on " "the key after it \"bottoms out\"." msgstr "" +"Le message MIDI d'après touche. Ce message est le plus souvent envoyé quand " +"on continue de faire varier la pression sur la touche après l'appui initial." #: doc/classes/@GlobalScope.xml msgid "" "MIDI control change message. This message is sent when a controller value " "changes. Controllers include devices such as pedals and levers." msgstr "" +"Le message MIDI de changement de contrôle. Ce message est envoyé lorsqu'un " +"contrôleur change de valeur. Les contrôleurs comprennent des dispositifs " +"comme des pédales, des leviers." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI program change message. This message sent when the program patch number " "changes." msgstr "" +"Le message de changement de programme MIDI. Ce message est envoyé lorsque " +"l'on reçoit une consigne de changement de programme." #: doc/classes/@GlobalScope.xml msgid "" @@ -4376,6 +4390,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5343,7 +5366,7 @@ msgstr "" #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml msgid "2D Dodge The Creeps Demo" -msgstr "" +msgstr "Démo 2D « Dodge The Creeps »" #: doc/classes/AnimatedSprite.xml msgid "" @@ -6159,8 +6182,9 @@ msgid "" "[AudioStreamPlayer]. The stream can be trimmed and previewed in the " "animation." msgstr "" -"Les pistes audio servent à jouer un flux audio sur un [AudioStreamPlayer] " -"(2D ou 3D). Le flux peut être coupé et prérendu dans l'animation." +"Les pistes audio sont utilisées pour lire un flux audio avec l'un ou l'autre " +"type de [AudioStreamPlayer]. Le flux peut être découpé et prévisualisé dans " +"l'animation." #: doc/classes/Animation.xml msgid "Animation tracks play animations in other [AnimationPlayer] nodes." @@ -6197,9 +6221,9 @@ msgid "" "Same as linear interpolation, but also interpolates from the current value " "(i.e. dynamically at runtime) if the first key isn't at 0 seconds." msgstr "" -"Le même que l'interpolation linéaire, mais interpole aussi de la valeur " -"actuelle (c'est-à-dire, dynamiquement à l'exécution) si la première clé " -"n'est pas située à 0 secondes." +"Identique à l'interpolation linéaire, mais interpole aussi à partir de la " +"valeur actuelle (définie à l'exécution) si la première clé n'est pas située " +"à 0 seconde." #: doc/classes/AnimationNode.xml msgid "Base resource for [AnimationTree] nodes." @@ -6332,7 +6356,8 @@ msgstr "" "affiche l'édition de filtre sur ce nœud." #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +#, fuzzy +msgid "Returns whether the given path is filtered." msgstr "Retourne [code]true[/code] si un chemin donné est filtré." #: doc/classes/AnimationNode.xml @@ -6365,8 +6390,9 @@ msgid "Adds or removes a path for the filter." msgstr "Ajoute ou supprime un chemin pour le filtre." #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" "Définit un paramètre personnalisé. Utilisé comme stockage local, car les " @@ -6378,7 +6404,8 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "Si [code]true[/code], le filtrage est activé." #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +#, fuzzy +msgid "Emitted when the node was removed from the graph." msgstr "Appelée quand le nœud est enlevé du graphe." #: doc/classes/AnimationNode.xml @@ -6472,9 +6499,8 @@ msgstr "" #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml -#, fuzzy msgid "AnimationTree" -msgstr "Nœud d'animation." +msgstr "AnimationTree" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -7794,6 +7820,8 @@ msgid "" "Returns the input count for a given node. Different types of nodes have " "different amount of inputs." msgstr "" +"Retourne le nombre d'entrées du nœud spécifié. Différents types de nœuds ont " +"différents nombres d'entrées." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -8281,7 +8309,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "This area does not affect gravity/damping." -msgstr "" +msgstr "Cette aire n'influe pas sur la gravité/amortissement." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -10497,13 +10525,12 @@ msgid "" msgstr "" #: doc/classes/AudioEffectCapture.xml -#, fuzzy msgid "" "Returns [code]true[/code] if at least [code]frames[/code] audio frames are " "available to read in the internal ring buffer." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont " -"approximativement égaux l'un à l'autre." +"Retourne [code]true[/code] si au moins [code]frames[/code] audio peuvent " +"être lues dans la mémoire en anneau interne." #: doc/classes/AudioEffectCapture.xml #, fuzzy @@ -11093,6 +11120,9 @@ msgid "" "Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, " "but least stable over time." msgstr "" +"Utilise une mémoire tampon de 256 échantillons pour la transformée de " +"Fourier rapide. Le délai est le plus court mais est le moins stable dans le " +"temps." #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11100,6 +11130,8 @@ msgid "" "Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but " "less stable over time." msgstr "" +"Utilise une mémoire tampon de 512 échantillons pour la transformée de " +"Fourier rapide. Le délai est court mais moins stable dans le temps." #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11107,6 +11139,9 @@ msgid "" "Use a buffer of 1024 samples for the Fast Fourier transform. This is a " "compromise between latency and stability over time." msgstr "" +"Utilise une mémoire tampon de 1024 échantillons pour la transformée de " +"Fourier rapide. C'est un bon compromis entre le délai et la stabilité dans " +"le temps." #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11114,6 +11149,8 @@ msgid "" "Use a buffer of 2048 samples for the Fast Fourier transform. High latency, " "but stable over time." msgstr "" +"Utilise une mémoire tampon de 2048 échantillons pour la transformée de " +"Fourier rapide. Le délai est long mais est stable dans le temps." #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11121,6 +11158,9 @@ msgid "" "Use a buffer of 4096 samples for the Fast Fourier transform. Highest " "latency, but most stable over time." msgstr "" +"Utilise une mémoire tampon de 4096 échantillons pour la transformée de " +"Fourier rapide. Le délai est le plus long mais est le plus stable dans le " +"temps." #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11298,26 +11338,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -11382,7 +11406,7 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "Returns the audio driver's output latency." -msgstr "" +msgstr "Retourne la latence de la sortie du pilote audio." #: doc/classes/AudioServer.xml msgid "Returns the speaker configuration." @@ -11475,6 +11499,16 @@ msgstr "Nombre de bus audio disponibles." #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -11652,7 +11686,7 @@ msgstr "Pilote de flux audio OGG Vorbis." #: doc/classes/AudioStreamPlayback.xml msgid "Meta class for playing back audio." -msgstr "" +msgstr "Classe méta pour la lecture audio." #: doc/classes/AudioStreamPlayback.xml msgid "" @@ -12003,11 +12037,11 @@ msgstr "" #: doc/classes/AudioStreamRandomPitch.xml msgid "Plays audio with random pitch shifting." -msgstr "" +msgstr "Joue le son avec une hauteur aléatoire." #: doc/classes/AudioStreamRandomPitch.xml msgid "Randomly varies pitch on each start." -msgstr "" +msgstr "Change aléatoirement la hauteur à chaque démarrage." #: doc/classes/AudioStreamRandomPitch.xml msgid "The current [AudioStream]." @@ -12015,7 +12049,7 @@ msgstr "L'actuel [AudioStream]." #: doc/classes/AudioStreamRandomPitch.xml msgid "The intensity of random pitch variation." -msgstr "" +msgstr "L'intensité de la variation aléatoire de la hauteur." #: doc/classes/AudioStreamSample.xml msgid "Stores audio data loaded from WAV files." @@ -12100,7 +12134,7 @@ msgstr "Codec audio 16 bits." #: doc/classes/AudioStreamSample.xml msgid "Audio is compressed using IMA ADPCM." -msgstr "" +msgstr "L'audio est compressé avec IMA ADPCM." #: doc/classes/AudioStreamSample.xml msgid "Audio does not loop." @@ -12147,7 +12181,7 @@ msgstr "" #: doc/classes/BackBufferCopy.xml msgid "Buffer mode. See [enum CopyMode] constants." -msgstr "" +msgstr "Le mode de mémoire tampon. Voir les constantes [enum CopyMode]." #: doc/classes/BackBufferCopy.xml msgid "" @@ -12201,6 +12235,8 @@ msgid "" "When enabled, the lightmapper will merge the textures for all meshes into a " "single large layered texture. Not supported in GLES2." msgstr "" +"Si actif, le lightmapper fusionnera les textures de tous les maillages dans " +"une seule texture assez large avec claque. Ça n'est pas supporter avec GLES2." #: doc/classes/BakedLightmap.xml msgid "" @@ -12589,15 +12625,15 @@ msgstr "" #: doc/classes/BaseButton.xml msgid "The state of buttons are pressed." -msgstr "" +msgstr "L'état des boutons est : pressé." #: doc/classes/BaseButton.xml msgid "The state of buttons are hovered." -msgstr "" +msgstr "L'état des boutons est : survolé." #: doc/classes/BaseButton.xml msgid "The state of buttons are disabled." -msgstr "" +msgstr "L'état des boutons est : désactivé." #: doc/classes/BaseButton.xml msgid "The state of buttons are both hovered and pressed." @@ -12894,9 +12930,8 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml -#, fuzzy msgid "Resizes the image to [code]new_size[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "Redimensionne l'image à la nouvelle taille [code]new_size[/code]." #: doc/classes/BitMap.xml msgid "" @@ -14026,9 +14061,8 @@ msgid "Returns the number of [CameraFeed]s registered." msgstr "Retourne le nombre de [CameraFeed] enregistrés." #: doc/classes/CameraServer.xml -#, fuzzy msgid "Removes the specified camera [code]feed[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "Supprime le flux de caméra [code]feed[/code] spécifié." #: doc/classes/CameraServer.xml #, fuzzy @@ -14672,6 +14706,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15882,7 +15928,7 @@ msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml msgid "GUI Drag And Drop Demo" -msgstr "" +msgstr "Démo de l'interface de déposer-glisser" #: doc/classes/Color.xml msgid "" @@ -17019,7 +17065,7 @@ msgstr "Émis lorsque le [ColorPicker] est fermé." #: doc/classes/ColorPickerButton.xml msgid "Default text [Color] of the [ColorPickerButton]." -msgstr "" +msgstr "La [Color] par défaut du texte du [ColorPickerButton]." #: doc/classes/ColorPickerButton.xml msgid "Text [Color] used when the [ColorPickerButton] is disabled." @@ -17728,8 +17774,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -18516,6 +18563,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "Émis quand le nœud prend le focus du clavier." @@ -22108,6 +22174,7 @@ msgstr "" #: doc/classes/EditorFeatureProfile.xml msgid "Returns the specified [code]feature[/code]'s human-readable name." msgstr "" +"Retourne le nom de la fonctionnalité [code]feature[/code] facilement lisible." #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -25322,7 +25389,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -26467,7 +26549,7 @@ msgstr "Retourne la position de défilement actuelle." #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." -msgstr "" +msgstr "Affichage internationalisé des polices et textes." #: doc/classes/Font.xml msgid "" @@ -27470,8 +27552,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -27756,7 +27839,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -30307,9 +30395,8 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy msgid "Maximum allowed size for response bodies." -msgstr "Valeur maximale pour le mode énumeration." +msgstr "La taille maximale le corps des réponses." #: doc/classes/HTTPRequest.xml msgid "" @@ -30510,9 +30597,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml -#, fuzzy msgid "Fills the image with [code]color[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "Remplis toute l'image avec la couleur [code]color[/code]." #: doc/classes/Image.xml #, fuzzy @@ -31412,6 +31498,8 @@ msgid "" "Returns an [Array] containing the device IDs of all currently connected " "joypads." msgstr "" +"Retourne un [Array] contenant les identifiants de tous les joypads " +"actuellement connectés." #: doc/classes/Input.xml msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." @@ -31780,28 +31868,35 @@ msgstr "" #: doc/classes/Input.xml msgid "Makes the mouse cursor visible but confines it to the game window." msgstr "" +"Rend le curseur de la souris visible mais le confine dans la fenêtre de jeu." #: doc/classes/Input.xml msgid "Arrow cursor. Standard, default pointing cursor." -msgstr "" +msgstr "Le curseur flèche. Le pointeur standard." #: doc/classes/Input.xml msgid "" "I-beam cursor. Usually used to show where the text cursor will appear when " "the mouse is clicked." msgstr "" +"Le curseur poutre en I. Sert en général à afficher où le curseur de texte " +"sera placé quand la souris sera cliquée." #: doc/classes/Input.xml msgid "" "Pointing hand cursor. Usually used to indicate the pointer is over a link or " "other interactable item." msgstr "" +"Le curseur avec la main. Utilisé en général quand le curseur survole un lien " +"ou un élément interactif." #: doc/classes/Input.xml msgid "" "Cross cursor. Typically appears over regions in which a drawing operation " "can be performed or for selections." msgstr "" +"Le curseur en croix. Utilisé typiquement pour les régions où l'on peut " +"dessiner, ou pour les sélections." #: doc/classes/Input.xml msgid "" @@ -31809,6 +31904,9 @@ msgid "" "This cursor shape denotes that the application is still usable during the " "operation." msgstr "" +"Le curseur d'activité. Indique que l'application est occupée à exécuter une " +"opération. La forme de ce curseur suggère que l'application est toujours " +"utilisable durant cette opération en cours." #: doc/classes/Input.xml msgid "" @@ -31816,16 +31914,24 @@ msgid "" "This cursor shape denotes that the application isn't usable during the " "operation (e.g. something is blocking its main thread)." msgstr "" +"Le curseur d'occupation. Indique que l'application est occupée à exécuter " +"une opération. La forme de ce curseur suggère que l'application n'est pas " +"utilisable durant cette opération en cours (ex.: que le fil d'exécution " +"principal est bloqué)." #: doc/classes/Input.xml msgid "Drag cursor. Usually displayed when dragging something." msgstr "" +"Le curseur de déposer-glisser. Affiché en général dès que l'opération de " +"glissage a commencé." #: doc/classes/Input.xml msgid "" "Can drop cursor. Usually displayed when dragging something to indicate that " "it can be dropped at the current position." msgstr "" +"Le curseur pour déposer. Permet d'afficher une destination pour le déposer-" +"glisser si l'emplacement survolé permet de déposer l'élément glissé." #: doc/classes/Input.xml msgid "" @@ -31833,18 +31939,26 @@ msgid "" "example, when dragging something) or that the control at a position is " "disabled." msgstr "" +"Le curseur d'interdiction. Indique que l'action est interdite (ex.: en " +"déplaçant un élément) ou que l'élément est désactivé." #: doc/classes/Input.xml msgid "" "Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " "user they can resize the window or the panel vertically." msgstr "" +"Le curseur de redimensionnement vertical. Une flèche à double tête. Elle " +"précise qu'une fenêtre ou qu'un panneau peut être redimensionné " +"verticalement." #: doc/classes/Input.xml msgid "" "Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " "the user they can resize the window or the panel horizontally." msgstr "" +"Le curseur de redimensionnement horizontal. Une flèche à double tête. Elle " +"précise qu'une fenêtre ou qu'un panneau peut être redimensionné " +"horizontalement." #: doc/classes/Input.xml msgid "" @@ -31852,6 +31966,9 @@ msgid "" "from the bottom left to the top right. It tells the user they can resize the " "window or the panel both horizontally and vertically." msgstr "" +"Le curseur de redimensionnement de fenêtre. Une flèche à double tête du bas " +"gauche vers le haut droit. Elle précise qu'une fenêtre ou qu'un panneau peut " +"être redimensionné horizontalement et verticalement." #: doc/classes/Input.xml msgid "" @@ -31860,26 +31977,37 @@ msgid "" "CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel " "both horizontally and vertically." msgstr "" +"Le curseur de redimensionnement de fenêtre. Une flèche à double tête du haut " +"gauche vers le bas droit, l'inverse de [constant CURSOR_BDIAGSIZE]. Elle " +"précise qu'une fenêtre ou qu'un panneau peut être redimensionné " +"horizontalement et verticalement." #: doc/classes/Input.xml msgid "Move cursor. Indicates that something can be moved." msgstr "" +"Le curseur de déplacement. Indique que quelque chose peut être déplacé." #: doc/classes/Input.xml msgid "" "Vertical split mouse cursor. On Windows, it's the same as [constant " "CURSOR_VSIZE]." msgstr "" +"Le curseur de séparation verticale. Permet de déplacer la séparation " +"horizontale entre deux vues. Sous Windows, c'est pareil que [constant " +"CURSOR_VSIZE]." #: doc/classes/Input.xml msgid "" "Horizontal split mouse cursor. On Windows, it's the same as [constant " "CURSOR_HSIZE]." msgstr "" +"Le curseur de séparation horizontale. Permet de déplacer la séparation " +"verticale entre deux vues. Sous Windows, c'est pareil que [constant " +"CURSOR_HSIZE]." #: doc/classes/Input.xml msgid "Help cursor. Usually a question mark." -msgstr "Curseur d'aide. Généralement un point d'interrogation." +msgstr "Le curseur d'aide. Généralement un point d'interrogation." #: doc/classes/InputEvent.xml msgid "Generic input event." @@ -31888,10 +32016,12 @@ msgstr "Évènement d’entrée générique." #: doc/classes/InputEvent.xml msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" +"La classe de commune de tous les événements d'entrée. Voir [method Node." +"_input]." #: doc/classes/InputEvent.xml msgid "InputEvent" -msgstr "" +msgstr "InputEvent" #: doc/classes/InputEvent.xml msgid "" @@ -32095,7 +32225,7 @@ msgstr "" #: doc/classes/InputEventKey.xml msgid "Input event type for keyboard events." -msgstr "" +msgstr "Le type d'événement d'entrée des claviers." #: doc/classes/InputEventKey.xml msgid "" @@ -32164,9 +32294,8 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -#, fuzzy msgid "Input event for MIDI inputs." -msgstr "Type d’évènement d’entrée pour les actions." +msgstr "L'évènement d’entrée des entrées MIDI." #: doc/classes/InputEventMIDI.xml msgid "" @@ -32380,6 +32509,8 @@ msgstr "" msgid "" "Input event type for screen drag events. Only available on mobile devices." msgstr "" +"Le type d'événement d'entrée pour les glissements sur l'écran. Uniquement " +"disponible sur les appareils mobiles." #: doc/classes/InputEventScreenDrag.xml msgid "Contains screen drag information. See [method Node._input]." @@ -32391,7 +32522,7 @@ msgstr "" #: doc/classes/InputEventScreenDrag.xml msgid "The drag position." -msgstr "La position de glissement." +msgstr "La position du glissement." #: doc/classes/InputEventScreenDrag.xml msgid "" @@ -32401,13 +32532,15 @@ msgstr "" #: doc/classes/InputEventScreenDrag.xml msgid "The drag speed." -msgstr "La vitesse de glissement." +msgstr "La vitesse du glissement." #: doc/classes/InputEventScreenTouch.xml msgid "" "Input event type for screen touch events.\n" "(only available on mobile devices)" msgstr "" +"Le type d'événement d'entrée pour les événements de tape sur l'écran.\n" +"(uniquement disponible sur les appareils mobiles)" #: doc/classes/InputEventScreenTouch.xml msgid "" @@ -32481,6 +32614,7 @@ msgstr "" msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" +"Ajoute un [InputEvent] à une action. Cet [InputEvent] déclenchera l'action." #: doc/classes/InputMap.xml msgid "Removes an [InputEvent] from an action." @@ -32500,10 +32634,11 @@ msgid "" "Returns [code]true[/code] if the action has the given [InputEvent] " "associated with it." msgstr "" +"Retourne [code]true[/code] si l'action est associée au [InputEvent] spécifié." #: doc/classes/InputMap.xml msgid "Sets a deadzone value for the action." -msgstr "" +msgstr "Définit une valeur pour la zone morte de l'action." #: doc/classes/InputMap.xml msgid "" @@ -32641,6 +32776,8 @@ msgid "" "Cast a [bool] value to an integer value, [code]int(true)[/code] will be " "equals to 1 and [code]int(false)[/code] will be equals to 0." msgstr "" +"Transformer un [bool] en une valeur entière, [code]int(true)[/code] donnera " +"1 et [code]int(false)[/code] donnera 0." #: doc/classes/int.xml msgid "" @@ -32777,7 +32914,7 @@ msgstr "" #: doc/classes/IP.xml msgid "DNS hostname resolver status: No status." -msgstr "" +msgstr "Statut du résolveur de noms d'hôtes DNS : Aucun statut." #: doc/classes/IP.xml msgid "DNS hostname resolver status: Waiting." @@ -32808,11 +32945,11 @@ msgstr "Type d’adresse : Aucun." #: doc/classes/IP.xml msgid "Address type: Internet protocol version 4 (IPv4)." -msgstr "" +msgstr "Type d'adresse : Protocole internet version 4 (IPv4)." #: doc/classes/IP.xml msgid "Address type: Internet protocol version 6 (IPv6)." -msgstr "" +msgstr "Type d'adresse : Protocole internet version 6 (IPv6)." #: doc/classes/IP.xml msgid "Address type: Any." @@ -32971,6 +33108,8 @@ msgid "" "Select the item at the specified index.\n" "[b]Note:[/b] This method does not trigger the item selection signal." msgstr "" +"Sélectionner un élément à la position spécifiée.\n" +"[b]Note :[/b] Cette méthode n'émet pas de signal de sélection de l'élément." #: doc/classes/ItemList.xml msgid "" @@ -33079,6 +33218,9 @@ msgid "" "If either X or Y component is not greater than zero, icon size won't be " "affected." msgstr "" +"La taille que prendrons toutes les icônes.\n" +"Si un des composants X ou Y n'est pas supérieur à zéro, la taille ne sera " +"pas changée." #: doc/classes/ItemList.xml msgid "" @@ -33472,12 +33614,16 @@ msgid "" "Helper class for parsing JSON data. For usage example and other important " "hints, see [JSONParseResult]." msgstr "" +"Classe d'aide pour interpréter les données JSON. Voir [JSONParseResult] pour " +"les exemples d'utilisateur ou les notes importantes." #: doc/classes/JSON.xml msgid "" "Parses a JSON-encoded string and returns a [JSONParseResult] containing the " "result." msgstr "" +"Interprète une chaine de caractères encodé en JSON et retourne un " +"[JSONParseResult] contenant le résultat." #: doc/classes/JSON.xml msgid "" @@ -33549,18 +33695,24 @@ msgid "" "The error type if the JSON source was not successfully parsed. See the [enum " "Error] constants." msgstr "" +"Un type d'erreur si la source JSON n'a pas été interprétée correctement. " +"Voir les constantes [enum Error]." #: doc/classes/JSONParseResult.xml msgid "" "The line number where the error occurred if the JSON source was not " "successfully parsed." msgstr "" +"Le numéro de ligne où l'erreur s'est produite dans le cas où le JSON n'a pas " +"été interprété correctement." #: doc/classes/JSONParseResult.xml msgid "" "The error message if the JSON source was not successfully parsed. See the " "[enum Error] constants." msgstr "" +"Le message d'erreur si la source de JSON n'a pas été correctement " +"interprétée. Voir les constantes [enum Error]." #: doc/classes/JSONParseResult.xml msgid "" @@ -34461,9 +34613,13 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -#, fuzzy -msgid "Attempts to reduce [member shadow_bias] gap." -msgstr "Constante pour l'accès à [member shadow_normal_bias]." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." +msgstr "" #: doc/classes/Light.xml msgid "If [code]true[/code], the light will cast shadows." @@ -34873,8 +35029,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34990,7 +35150,7 @@ msgstr "" #: doc/classes/LineEdit.xml msgid "Erases the [LineEdit]'s [member text]." -msgstr "" +msgstr "Efface le [member text] du [LineEdit]." #: doc/classes/LineEdit.xml msgid "" @@ -35161,6 +35321,8 @@ msgid "" "If [code]true[/code], the native virtual keyboard is shown when focused on " "platforms that support it." msgstr "" +"Si [code]true[/code], le clavier virtuel natif est affiché lorsque cet " +"élément prend le focus sur les plateformes qui le supportent." #: doc/classes/LineEdit.xml msgid "" @@ -36761,6 +36923,15 @@ msgstr "Retourne la [Transform2D] de l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -36774,6 +36945,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -36816,6 +36999,16 @@ msgid "Mesh to be drawn." msgstr "Maillage à dessiner." #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -36867,6 +37060,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "Le nœud que instancie un [MultiMesh]." @@ -37369,9 +37574,8 @@ msgid "Sets the radius of the agent." msgstr "Le rayon extérieur du tore." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the new target velocity." -msgstr "Obtient l'objet édité." +msgstr "Définit la nouvelle vitesse de la cible." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -37396,9 +37600,8 @@ msgid "Create a new map." msgstr "Crée une nouvelle carte." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the map cell size." -msgstr "Retourne la taille du tableau." +msgstr "Retourne la taille des cellules de la carte." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy @@ -37596,9 +37799,8 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "The radius of the agent." -msgstr "Le rayon du cylindre." +msgstr "Le rayon de l'agent." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -37955,9 +38157,8 @@ msgid "Clears the navigation mesh." msgstr "Efface le maillage de navigation." #: doc/classes/NavigationMeshInstance.xml -#, fuzzy msgid "An instance of a [NavigationMesh]." -msgstr "L’instance est un multi-maillage." +msgstr "Une instance de [NavigationMesh]." #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -37978,9 +38179,8 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml -#, fuzzy msgid "The [NavigationMesh] resource to use." -msgstr "Le singleton [NavigationMeshGenerator]." +msgstr "La ressource [NavigationMesh] à utiliser." #: doc/classes/NavigationMeshInstance.xml #, fuzzy @@ -38199,9 +38399,8 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the map's up direction." -msgstr "Retourne les dimensions de bitmap." +msgstr "Retourne la direction haut de la carte." #: doc/classes/NavigationServer.xml #, fuzzy @@ -38209,9 +38408,8 @@ msgid "Set the map cell height used to weld the navigation mesh polygons." msgstr "Définit le polygone de navigation de la tuile." #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the map up direction." -msgstr "Arrête l'audio." +msgstr "Définit la direction haut de la carte." #: doc/classes/NavigationServer.xml msgid "" @@ -38787,7 +38985,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Nœuds et scènes" #: doc/classes/Node.xml msgid "All Demos" @@ -39286,6 +39484,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -39456,6 +39673,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -39556,6 +39788,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -39806,6 +40046,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -40022,7 +40268,7 @@ msgstr "" #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml msgid "2D Role Playing Game Demo" -msgstr "" +msgstr "Démo 2D de jeu de role-play" #: doc/classes/NodePath.xml msgid "" @@ -40731,7 +40977,7 @@ msgstr "" #: doc/classes/OccluderPolygon2D.xml msgid "The culling mode to use." -msgstr "" +msgstr "Le mode de culling à utiliser." #: doc/classes/OccluderPolygon2D.xml msgid "" @@ -40742,18 +40988,19 @@ msgstr "" #: doc/classes/OccluderPolygon2D.xml msgid "Culling is disabled. See [member cull_mode]." -msgstr "" +msgstr "Le culling est désactivé. Voir [member cull_mode]." #: doc/classes/OccluderPolygon2D.xml msgid "" "Culling is performed in the clockwise direction. See [member cull_mode]." -msgstr "" +msgstr "Le culling se fait dans le sens horaire. Voir [member cull_mode]." #: doc/classes/OccluderPolygon2D.xml msgid "" "Culling is performed in the counterclockwise direction. See [member " "cull_mode]." msgstr "" +"Le culling se fait dans le sens horaire inversé. Voir [member cull_mode]." #: doc/classes/OccluderShape.xml msgid "" @@ -40806,8 +41053,8 @@ msgstr "Dessine une géométrie simple à partir du code." #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -40825,14 +41072,12 @@ msgid "" msgstr "" #: doc/classes/OccluderShapeSphere.xml -#, fuzzy msgid "Sets an individual sphere's position." -msgstr "Définit un bit individuel sur le [member collision_mask]." +msgstr "Définit la position d'une seule sphère." #: doc/classes/OccluderShapeSphere.xml -#, fuzzy msgid "Sets an individual sphere's radius." -msgstr "Définit le rayon des sphères individuelles." +msgstr "Définit le rayon d'une seule sphère." #: doc/classes/OccluderShapeSphere.xml msgid "" @@ -40843,7 +41088,7 @@ msgstr "" #: doc/classes/OmniLight.xml msgid "Omnidirectional light, such as a light bulb or a candle." -msgstr "" +msgstr "Une lumière omnidirectionnelle, comme une ampoule ou une bougie." #: doc/classes/OmniLight.xml msgid "" @@ -40903,7 +41148,7 @@ msgstr "" #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Noise generator based on Open Simplex." -msgstr "" +msgstr "Un générateur de bruit basé sur Open Simplex." #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" @@ -40967,7 +41212,7 @@ msgstr "" #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "Difference in period between [member octaves]." -msgstr "" +msgstr "La différence de période entre les [member octaves]." #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml msgid "" @@ -41035,7 +41280,7 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Returns the amount of items in the OptionButton, including separators." -msgstr "" +msgstr "Retourne le nombre d'élément dans ce OptionButton, séparateurs inclus." #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml msgid "Returns the icon of the item at index [code]idx[/code]." @@ -41048,6 +41293,7 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Returns the index of the item with the given [code]id[/code]." msgstr "" +"Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié." #: doc/classes/OptionButton.xml msgid "" @@ -41057,7 +41303,7 @@ msgstr "" #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml msgid "Returns the text of the item at index [code]idx[/code]." -msgstr "" +msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml msgid "" @@ -41075,10 +41321,12 @@ msgstr "" msgid "" "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled." msgstr "" +"Retourn [code]true[/code] si l'élément à l'index [code]idx[/code] est " +"désactivé." #: doc/classes/OptionButton.xml msgid "Removes the item at index [code]idx[/code]." -msgstr "" +msgstr "Retire l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml msgid "" @@ -41096,11 +41344,11 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Sets the icon of the item at index [code]idx[/code]." -msgstr "" +msgstr "Définit l'icône pour l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml msgid "Sets the ID of the item at index [code]idx[/code]." -msgstr "" +msgstr "Définit l'identifiant pour l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml msgid "" @@ -41110,7 +41358,7 @@ msgstr "" #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml msgid "Sets the text of the item at index [code]idx[/code]." -msgstr "" +msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml msgid "" @@ -41133,7 +41381,7 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Default text [Color] of the [OptionButton]." -msgstr "" +msgstr "La [Color] par défaut du texte pour le [OptionButton]." #: doc/classes/OptionButton.xml msgid "Text [Color] used when the [OptionButton] is disabled." @@ -41148,11 +41396,11 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Text [Color] used when the [OptionButton] is being hovered." -msgstr "" +msgstr "La [Color] du texte utilisée quand le [OptionButton] est survolé." #: doc/classes/OptionButton.xml msgid "Text [Color] used when the [OptionButton] is being pressed." -msgstr "" +msgstr "La [Color] du texte utilisée quand le [OptionButton] est pressé." #: doc/classes/OptionButton.xml msgid "" @@ -41165,7 +41413,7 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "[Font] of the [OptionButton]'s text." -msgstr "" +msgstr "La [Font] du texte du [OptionButton]." #: doc/classes/OptionButton.xml msgid "The arrow icon to be drawn on the right end of the button." @@ -41188,7 +41436,7 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Default [StyleBox] for the [OptionButton]." -msgstr "" +msgstr "Le [StyleBox] par défaut pour le [OptionButton]." #: doc/classes/OptionButton.xml msgid "[StyleBox] used when the [OptionButton] is being pressed." @@ -41604,13 +41852,26 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "Returns the window size including decorations like window borders." -msgstr "Retourne le nœud de fin de la transition donnée." +msgstr "" +"Retourne la taille de la fenêtre en incluant les décorations, comme les " +"bordures." #: doc/classes/OS.xml msgid "" @@ -41621,9 +41882,8 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "Returns the number of displays attached to the host machine." -msgstr "Retourne le nombre de formes assignées à une zone." +msgstr "Retourne le nombre d'écrans connectés à la machine hôte." #: doc/classes/OS.xml msgid "" @@ -42345,9 +42605,9 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "If [code]true[/code], the window is resizable by the user." -msgstr "Si [code]true[/code], le filtrage est activé." +msgstr "" +"Si [code]true[/code], la fenêtre peut être redimensionnée par l'utilisateur." #: doc/classes/OS.xml msgid "The size of the window (without counting window manager decorations)." @@ -42517,7 +42777,7 @@ msgstr "Chemin d’accès du répertoire de bureau." #: doc/classes/OS.xml msgid "DCIM (Digital Camera Images) directory path." -msgstr "" +msgstr "Le chemin du dossier DCIM (images de la caméra numérique)." #: doc/classes/OS.xml msgid "Documents directory path." @@ -42892,7 +43152,7 @@ msgstr "" #: doc/classes/PacketPeerUDP.xml msgid "Returns whether this [PacketPeerUDP] is listening." -msgstr "" +msgstr "Retourne quand ce [PacketPeerUDP] écoute." #: doc/classes/PacketPeerUDP.xml msgid "" @@ -42974,7 +43234,7 @@ msgstr "" #: doc/classes/Panel.xml msgid "2D Finite State Machine Demo" -msgstr "" +msgstr "Démo 2D de machine à états finis" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml msgid "3D Inverse Kinematics Demo" @@ -43300,7 +43560,7 @@ msgstr "" #: doc/classes/ParticlesMaterial.xml msgid "Returns the randomness ratio associated with the specified parameter." -msgstr "" +msgstr "Retourne le facteur d'aléatoire associé avec le paramètre spécifié." #: doc/classes/ParticlesMaterial.xml #, fuzzy @@ -43319,7 +43579,7 @@ msgstr "" #: doc/classes/ParticlesMaterial.xml msgid "Sets the randomness ratio for the specified [enum Parameter]." -msgstr "" +msgstr "Définit le facteur d'aléatoire pour le [enum Parameter] spécifié." #: doc/classes/ParticlesMaterial.xml #, fuzzy @@ -43615,7 +43875,7 @@ msgstr "Une [Curve3D] décrivant le chemin." #: doc/classes/Path.xml msgid "Emitted when the [member curve] changes." -msgstr "" +msgstr "Émis quand cette [member curve] change." #: doc/classes/Path2D.xml msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow." @@ -43635,9 +43895,8 @@ msgid "A [Curve2D] describing the path." msgstr "Une [Curve2D] décrivant le chemin." #: doc/classes/PathFollow.xml -#, fuzzy msgid "Point sampler for a [Path]." -msgstr "Échantillonneur de points pour un [Path2D]." +msgstr "Échantillonneur de points pour un [Path]." #: doc/classes/PathFollow.xml msgid "" @@ -43665,7 +43924,7 @@ msgstr "" #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml msgid "The node's offset along the curve." -msgstr "" +msgstr "Le décalage du nœud le long de la courbe." #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml msgid "" @@ -43698,9 +43957,8 @@ msgid "The node's offset perpendicular to the curve." msgstr "" #: doc/classes/PathFollow.xml -#, fuzzy msgid "Forbids the PathFollow to rotate." -msgstr "Interdit au PathFollow3D de tourner." +msgstr "Interdit au PathFollow de pivoter pour suivre le chemin." #: doc/classes/PathFollow.xml #, fuzzy @@ -43899,23 +44157,23 @@ msgstr "" #: doc/classes/Performance.xml msgid "3D objects drawn per frame." -msgstr "Objets 3D dessinés par image." +msgstr "Les objets 3D dessinés par trame." #: doc/classes/Performance.xml msgid "Vertices drawn per frame. 3D only." -msgstr "" +msgstr "Les sommets dessinés durant la trame. Seulement pour la 3D." #: doc/classes/Performance.xml msgid "Material changes per frame. 3D only." -msgstr "" +msgstr "Les matériaux changés durant la trame. Seulement pour la 3D." #: doc/classes/Performance.xml msgid "Shader changes per frame. 3D only." -msgstr "" +msgstr "Les shaders changés durant la trame. Seulement pour la 3D." #: doc/classes/Performance.xml msgid "Render surface changes per frame. 3D only." -msgstr "" +msgstr "Les surfaces affichées changées durant la trame. Seulement pour la 3D." #: doc/classes/Performance.xml msgid "Draw calls per frame. 3D only." @@ -44036,7 +44294,7 @@ msgstr "Ajoute une force de rotation constante." #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Applies a directional impulse without affecting rotation." -msgstr "" +msgstr "Applique une impulsion directionnelle changer affecter la rotation." #: doc/classes/Physics2DDirectBodyState.xml msgid "" @@ -44049,7 +44307,7 @@ msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Applies a rotational impulse to the body." -msgstr "" +msgstr "Applique une impulsion de rotation au corps." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml @@ -44070,7 +44328,7 @@ msgstr "" #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml msgid "Returns the contact position in the collider." -msgstr "" +msgstr "Retourne la position du contact sur le collisionneur." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml @@ -44129,9 +44387,8 @@ msgid "Calls the built-in force integration code." msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml -#, fuzzy msgid "The body's rotational velocity in [i]radians[/i] per second." -msgstr "La vitesse de rotation du corps." +msgstr "La vitesse de rotation du corps en [i]radians[/i] par seconde." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml @@ -44144,9 +44401,8 @@ msgid "The inverse of the mass of the body." msgstr "" #: doc/classes/Physics2DDirectBodyState.xml -#, fuzzy msgid "The body's linear velocity in pixels per second." -msgstr "La vitesse de la souris en pixels par seconde." +msgstr "La vitesse linéaire d'un corps en pixels par seconde." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml @@ -44155,8 +44411,9 @@ msgstr "" #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml +#, fuzzy msgid "The timestep (delta) used for the simulation." -msgstr "" +msgstr "L'étape de temps (delta) utilisé pour la simulation." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml @@ -44326,7 +44583,7 @@ msgstr "" #: doc/classes/Physics2DServer.xml msgid "Server interface for low-level 2D physics access." -msgstr "" +msgstr "L'interface du serveur pour l'accès à la physique 2D en bas niveau." #: doc/classes/Physics2DServer.xml #, fuzzy @@ -45280,9 +45537,8 @@ msgid "" msgstr "" #: doc/classes/PhysicsDirectBodyState.xml -#, fuzzy msgid "The body's linear velocity in units per second." -msgstr "La vitesse linéaire du corps." +msgstr "La vitesse linéaire du corps en unités par secondes." #: doc/classes/PhysicsDirectSpaceState.xml msgid "Direct access object to a space in the [PhysicsServer]." @@ -45710,29 +45966,24 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Joint] is a [PinJoint]." -msgstr "Le [Joint3D] est un [PinJoint3D]." +msgstr "Le [Joint] est un [PinJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Joint] is a [HingeJoint]." -msgstr "Le [Joint3D] est un [HingeJoint3D]." +msgstr "Le [Joint] est un [HingeJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Joint] is a [SliderJoint]." -msgstr "Le [Joint3D] est un [SliderJoint3D]." +msgstr "Le [Joint] est un [SliderJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Joint] is a [ConeTwistJoint]." -msgstr "Le [Joint3D] est un [ConeTwistJoint3D]." +msgstr "Le [Joint] est un [ConeTwistJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Joint] is a [Generic6DOFJoint]." -msgstr "Le [Joint3D] est un [Generic6DOFJoint3D]." +msgstr "Le [Joint] est un [Generic6DOFJoint]." #: doc/classes/PhysicsServer.xml msgid "" @@ -45949,49 +46200,40 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [PlaneShape]." -msgstr "Le [Shape3D] est un [RayShape3D]." +msgstr "Le [Shape] est un [PlaneShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [RayShape]." -msgstr "Le [Shape3D] est un [RayShape3D]." +msgstr "Le [Shape] est un [RayShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [SphereShape]." -msgstr "La [Shape3D] est une [SphereShape3D]." +msgstr "La [Shape] est une [SphereShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [BoxShape]." -msgstr "La [Shape3D] est une [BoxShape3D]." +msgstr "La [Shape] est une [BoxShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [CapsuleShape]." -msgstr "La [Shape3D] est une [CapsuleShape3D]." +msgstr "La [Shape] est une [CapsuleShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [CylinderShape]." -msgstr "La [Shape3D] est un [CylinderShape3D]." +msgstr "La [Shape] est un [CylinderShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [ConvexPolygonShape]." -msgstr "La [Shape3D] est un [ConvexPolygonShape3D]." +msgstr "La [Shape] est un [ConvexPolygonShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [ConcavePolygonShape]." -msgstr "La [Shape3D] est un [ConvexPolygonShape3D]." +msgstr "La [Shape] est un [ConcavePolygonShape]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The [Shape] is a [HeightMapShape]." -msgstr "La [Shape3D] est un [HeightMapShape3D]." +msgstr "La [Shape] est un [HeightMapShape]." #: doc/classes/PhysicsShapeQueryParameters.xml msgid "Parameters to be sent to a 3D shape physics query." @@ -46119,6 +46361,8 @@ msgid "" "Returns [code]true[/code] if [code]point[/code] is inside the plane. " "Comparison uses a custom minimum [code]epsilon[/code] threshold." msgstr "" +"Retourn [code]true[/code] si [code]point[/code] est à l'intérieur du plan. " +"La comparaison se fait sous le seuil [code]epsilon[/code]." #: doc/classes/Plane.xml msgid "" @@ -46400,7 +46644,6 @@ msgid "" msgstr "" #: doc/classes/PoolByteArray.xml -#, fuzzy msgid "A pooled [Array] of bytes." msgstr "Un [Array] compacté d'octets." @@ -46520,9 +46763,8 @@ msgid "" msgstr "" #: doc/classes/PoolColorArray.xml -#, fuzzy msgid "A pooled [Array] of [Color]." -msgstr "Un [Array] compacté d'octets." +msgstr "Un [Array] compacté de [Color]." #: doc/classes/PoolColorArray.xml msgid "" @@ -46544,7 +46786,7 @@ msgstr "Ajoute un [PackedVector3Array] à la fin de ce tableau." #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml msgid "Appends a value to the array." -msgstr "" +msgstr "Ajoute une valeur à la fin du tableau." #: doc/classes/PoolColorArray.xml doc/classes/PoolStringArray.xml #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml @@ -46631,9 +46873,8 @@ msgid "Changes the float at the given index." msgstr "" #: doc/classes/PoolStringArray.xml -#, fuzzy msgid "A pooled [Array] of [String]." -msgstr "Un [Array] compacté d'octets." +msgstr "Un [Array] compacté de [String]." #: doc/classes/PoolStringArray.xml msgid "" @@ -46662,16 +46903,15 @@ msgstr "Retourne le [WebSocketPeer] associé au [code]peer_id[/code] donné." #: doc/classes/PoolStringArray.xml msgid "Appends a string element at end of the array." -msgstr "" +msgstr "Ajoute une chaine de caractère à la fin du tableau." #: doc/classes/PoolStringArray.xml msgid "Changes the [String] at the given index." msgstr "" #: doc/classes/PoolVector2Array.xml -#, fuzzy msgid "A pooled [Array] of [Vector2]." -msgstr "Un [Array] compacté d'octets." +msgstr "Un [Array] compacté de [Vector2]." #: doc/classes/PoolVector2Array.xml msgid "" @@ -46705,9 +46945,8 @@ msgid "Changes the [Vector2] at the given index." msgstr "Modifie le [Vector2] à l’index donné." #: doc/classes/PoolVector3Array.xml -#, fuzzy msgid "A pooled [Array] of [Vector3]." -msgstr "Un [Array] compacté d'octets." +msgstr "Un [Array] compacté de [Vector3]." #: doc/classes/PoolVector3Array.xml msgid "" @@ -46819,9 +47058,8 @@ msgstr "" "La notification est envoyée dès que la fenêtre contextuelle est masquée." #: doc/classes/PopupDialog.xml -#, fuzzy msgid "Base class for popup dialogs." -msgstr "Classe de base pour les séparateurs." +msgstr "Classe parente des fenêtres de dialogue." #: doc/classes/PopupDialog.xml msgid "" @@ -49651,6 +49889,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -49661,8 +49910,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50181,14 +50432,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50317,8 +50573,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50814,24 +51070,32 @@ msgid "" "W component of the quaternion (real part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" +"Le composant W du quaternion (partie réelle).\n" +"Les composants des quaternions ne devraient pas être modifié directement." #: doc/classes/Quat.xml msgid "" "X component of the quaternion (imaginary [code]i[/code] axis part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" +"Le composant X du quaternion (partie de l'axe imaginaire [code]i[/code]).\n" +"Les composants des quaternions ne devraient pas être modifié directement." #: doc/classes/Quat.xml msgid "" "Y component of the quaternion (imaginary [code]j[/code] axis part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" +"Le composant Y du quaternion (partie de l'axe imaginaire [code]j[/code]).\n" +"Les composants des quaternions ne devraient pas être modifié directement." #: doc/classes/Quat.xml msgid "" "Z component of the quaternion (imaginary [code]k[/code] axis part).\n" "Quaternion components should usually not be manipulated directly." msgstr "" +"Le composant Z du quaternion (partie de l'axe imaginaire [code]k[/code]).\n" +"Les composants des quaternions ne devraient pas être modifié directement." #: doc/classes/Quat.xml msgid "" @@ -51997,7 +52261,7 @@ msgstr "" #: doc/classes/ResourceFormatLoader.xml msgid "Loads a specific resource type from a file." -msgstr "" +msgstr "Charge un type de ressource spécifique depuis un fichier." #: doc/classes/ResourceFormatLoader.xml msgid "" @@ -52068,7 +52332,7 @@ msgstr "" #: doc/classes/ResourceFormatSaver.xml msgid "Saves a specific resource type to a file." -msgstr "" +msgstr "Enregistre un type de ressource spécifique dans un fichier." #: doc/classes/ResourceFormatSaver.xml msgid "" @@ -52094,6 +52358,8 @@ msgstr "" #: doc/classes/ResourceFormatSaver.xml msgid "Returns whether the given resource object can be saved by this saver." msgstr "" +"Retourne quand une ressource donnée peut être enregistrée par ce " +"enregistreur." #: doc/classes/ResourceFormatSaver.xml msgid "" @@ -52442,7 +52708,7 @@ msgstr "" #: doc/classes/RichTextLabel.xml msgid "BBCode in RichTextLabel" -msgstr "" +msgstr "BBCode dans RichTextLabel" #: doc/classes/RichTextLabel.xml msgid "GUI Rich Text/BBcode Demo" @@ -52475,6 +52741,8 @@ msgstr "" #: doc/classes/RichTextLabel.xml msgid "Clears the tag stack and sets [member bbcode_text] to an empty string." msgstr "" +"Efface la pile des marqueurs et définit [member bbcode_text] avec un texte " +"vide." #: doc/classes/RichTextLabel.xml msgid "Returns the height of the content." @@ -52586,22 +52854,27 @@ msgstr "" #: doc/classes/RichTextLabel.xml msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack." msgstr "" +"Ajouter un marqueur [code][font][/code] avec une police monospace dans la " +"pile des marqueurs." #: doc/classes/RichTextLabel.xml msgid "Adds a [code][font][/code] tag with a normal font to the tag stack." msgstr "" +"Ajouter un marqueur [code][font][/code] avec une police normale dans la pile " +"des marqueurs." #: doc/classes/RichTextLabel.xml msgid "Adds a [code][s][/code] tag to the tag stack." -msgstr "" +msgstr "Ajouter un marqueur [code][s][/code] dans la pile des marqueurs." #: doc/classes/RichTextLabel.xml msgid "Adds a [code][table=columns][/code] tag to the tag stack." msgstr "" +"Ajouter un marqueur [code][table=columns][/code] dans la pile des marqueurs." #: doc/classes/RichTextLabel.xml msgid "Adds a [code][u][/code] tag to the tag stack." -msgstr "" +msgstr "Ajouter un marqueur [code][u][/code] dans la pile des marqueurs." #: doc/classes/RichTextLabel.xml msgid "" @@ -54298,6 +54571,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54491,9 +54771,8 @@ msgid "" msgstr "" #: doc/classes/SceneTreeTimer.xml -#, fuzzy msgid "The time remaining (in seconds)." -msgstr "Le temps restant." +msgstr "Le temps restant (en secondes)." #: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml #, fuzzy @@ -55410,9 +55689,8 @@ msgid "" msgstr "" #: doc/classes/Slider.xml -#, fuzzy msgid "Emitted when dragging is started." -msgstr "Émis lorsque le défilement est commencé." +msgstr "Émis lorsque le glissement de la souris a commencé." #: doc/classes/SliderJoint.xml msgid "Slider between two PhysicsBodies in 3D." @@ -55574,6 +55852,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -57451,7 +57741,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -57465,7 +57755,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -58184,10 +58474,13 @@ msgstr "" "chaîne de caractères donnée." #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" -"Retourne les bigrammes (paires de lettres consécutives) de cette chaîne de " -"caractères." #: doc/classes/String.xml #, fuzzy @@ -58489,7 +58782,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58512,11 +58814,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58565,14 +58880,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -58742,8 +59059,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -60296,6 +60621,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Retourne le nombre de pistes dans l'animation." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Retourne la position du contact sur le collisionneur." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Renvoie le nombre de lignes visibles." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -60557,13 +60892,10 @@ msgid "" msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "If [code]true[/code], shortcut keys for context menu items are enabled, even " "if the context menu is disabled." msgstr "" -"Si [code]true[/code] (vrai), les nœuds enfants sont triés, sinon le tri est " -"désactivé." #: doc/classes/TextEdit.xml msgid "" @@ -61212,26 +61544,28 @@ msgstr "" msgid "" "Multiplies the color of the bar's [code]texture_progress[/code] texture." msgstr "" +"Multiplie la couleur de la texture [code]texture_progress[/code] de la barre." #: doc/classes/TextureProgress.xml msgid "Multiplies the color of the bar's [code]texture_under[/code] texture." msgstr "" +"Multiplie la couleur de la texture [code]texture_under[/code] de la barre." #: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from left to right." -msgstr "" +msgstr "La [member texture_progress] remplis de gauche à droite." #: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from right to left." -msgstr "" +msgstr "La [member texture_progress] remplis de droite à gauche." #: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from top to bottom." -msgstr "" +msgstr "La [member texture_progress] remplis de haut en bas." #: doc/classes/TextureProgress.xml msgid "The [member texture_progress] fills from bottom to top." -msgstr "" +msgstr "La [member texture_progress] remplis de bas en haut." #: doc/classes/TextureProgress.xml msgid "" @@ -61380,6 +61714,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -61528,6 +61868,19 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" +"Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié." + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -61585,6 +61938,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Retourne [code]true[/code] si la piste donnée est importée. Sinon retourne " +"[code]false[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -61681,6 +62043,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61731,7 +62107,7 @@ msgstr "" #: doc/classes/Thread.xml msgid "Using multiple threads" -msgstr "" +msgstr "Utilisation de plusieurs threads" #: doc/classes/Thread.xml msgid "Thread-safe APIs" @@ -62458,7 +62834,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "Sets a shape for the tile, enabling collision." -msgstr "" +msgstr "Définit une forme pour la tuile, activant la collision." #: doc/classes/TileSet.xml msgid "Sets the offset of a tile's shape." @@ -62907,9 +63283,8 @@ msgid "The horizontal space between [ToolButton]'s icon and text." msgstr "L'espacement entre l'icône de l'élément et le texte." #: doc/classes/ToolButton.xml -#, fuzzy msgid "[Font] of the [ToolButton]'s text." -msgstr "[Font] du texte du [Button]." +msgstr "La [Font] du texte du [ToolButton]." #: doc/classes/ToolButton.xml #, fuzzy @@ -62930,9 +63305,8 @@ msgid "[StyleBox] used when the [ToolButton] is being hovered." msgstr "" #: doc/classes/ToolButton.xml -#, fuzzy msgid "Default [StyleBox] for the [ToolButton]." -msgstr "[StyleBox] par défaut pour le [Button]." +msgstr "Le [StyleBox] par défaut pour le [ToolButton]." #: doc/classes/ToolButton.xml #, fuzzy @@ -62962,7 +63336,7 @@ msgstr "" #: doc/classes/TouchScreenButton.xml msgid "Returns [code]true[/code] if this button is currently pressed." -msgstr "" +msgstr "Retourne [code]true[/code] si le bouton est actuelle pressé." #: doc/classes/TouchScreenButton.xml msgid "The button's action. Actions can be handled with [InputEventAction]." @@ -63162,8 +63536,8 @@ msgid "" "The translation offset of the transform (column 3, the fourth column). " "Equivalent to array index [code]3[/code]." msgstr "" -"Le décalage de translation du transform (colonne 3, quatrième colonne). " -"Équivalent à l'index du tableau [code]3[/code]." +"Le décalage de translation de la transformation (colonne 3, quatrième " +"colonne). Équivalent à l'index du tableau [code]3[/code]." #: doc/classes/Transform.xml msgid "" @@ -63173,17 +63547,15 @@ msgstr "" #: doc/classes/Transform.xml msgid "[Transform] with mirroring applied perpendicular to the YZ plane." -msgstr "" -"[Transform] avec mise en miroir appliquée perpendiculairement au plan YZ." +msgstr "[Transform] avec effet miroir appliqué perpendiculairement au plan YZ." #: doc/classes/Transform.xml msgid "[Transform] with mirroring applied perpendicular to the XZ plane." -msgstr "[Transform] avec un miroir appliqué perpendiculairement au plan XZ." +msgstr "[Transform] avec effet miroir appliqué perpendiculairement au plan XZ." #: doc/classes/Transform.xml msgid "[Transform] with mirroring applied perpendicular to the XY plane." -msgstr "" -"[Transform] avec mise en miroir appliquée perpendiculairement au plan XY." +msgstr "[Transform] avec effet miroir appliqué perpendiculairement au plan XY." #: doc/classes/Transform2D.xml msgid "2D transformation (2×3 matrix)." @@ -63864,7 +64236,7 @@ msgstr "" #: doc/classes/Tree.xml msgid "[StyleBox] used when the [Tree] is being focused." -msgstr "" +msgstr "Le [StyleBox] utilisé quand le [Tree] a actuellement le focus." #: doc/classes/Tree.xml msgid "[StyleBox] used when a button in the tree is pressed." @@ -63933,7 +64305,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -63980,10 +64352,9 @@ msgstr "" "est préssé. Voir [enum JoyButtonList]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Sélectionne la colonne [code]column[/code]." #: doc/classes/TreeItem.xml #, fuzzy @@ -65373,11 +65744,8 @@ msgid "The vertical space between the [VBoxContainer]'s elements." msgstr "" #: doc/classes/Vector2.xml -#, fuzzy msgid "Vector used for 2D math." -msgstr "" -"Vecteur utilisé pour les mathématiques 2D utilisant des coordonnées " -"d'entiers." +msgstr "Vecteur utilisé en 2D." #: doc/classes/Vector2.xml msgid "" @@ -65672,6 +66040,8 @@ msgid "" "Infinity vector, a vector with all components set to [constant @GDScript." "INF]." msgstr "" +"Le vecteur infini, un vecteur avec tous ses composants définit à [constant " +"@GDScript.INF]." #: doc/classes/Vector2.xml msgid "Left unit vector. Represents the direction of left." @@ -65690,10 +66060,8 @@ msgid "Down unit vector. Y is down in 2D, so this vector points +Y." msgstr "" #: doc/classes/Vector3.xml -#, fuzzy msgid "Vector used for 3D math." -msgstr "" -"Vecteur utilisé pour les mathématiques 3D à l’aide de coordonnées d'entiers." +msgstr "Vecteur utilisé en 3D." #: doc/classes/Vector3.xml msgid "" @@ -65785,6 +66153,8 @@ msgid "" "Rotates this vector around a given axis by [code]phi[/code] radians. The " "axis must be a normalized vector." msgstr "" +"Pivote ce vecteur autour de l'axe donné par [code]phi[/code] radians. L'axe " +"donné doit être normalisé." #: doc/classes/Vector3.xml msgid "" @@ -68197,9 +68567,8 @@ msgid "A Visual Script node returning a constant from [@GlobalScope]." msgstr "Un nœud Visual Script utilisé pour annoter le script." #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml -#, fuzzy msgid "The constant to be used." -msgstr "Le type de la constante." +msgstr "La constante à utiliser." #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml #, fuzzy @@ -68249,9 +68618,8 @@ msgid "State of the action to check. See [enum Mode] for options." msgstr "La fonction à calculer. Voir [enum Function] pour les options." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml -#, fuzzy msgid "[code]True[/code] if action is pressed." -msgstr "Si [code]true[/code], le filtrage est activé." +msgstr "Si [code]true[/code], l'action est pressée." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy @@ -69208,7 +69576,7 @@ msgstr "" #: doc/classes/VisualServer.xml #, fuzzy msgid "Sets clipping for the [CanvasItem]." -msgstr "Définit l’index du [CanvasItem]." +msgstr "Définit la coupure du [CanvasItem]." #: doc/classes/VisualServer.xml msgid "Sets the [CanvasItem] to copy a rect to the backbuffer." @@ -70347,9 +70715,8 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets a material's line width." -msgstr "Définit la priorité de rendu d’un matériau." +msgstr "Définit l'épaisseur des lignes du matériau." #: doc/classes/VisualServer.xml msgid "Sets an object's next material." @@ -70434,9 +70801,8 @@ msgid "Sets a mesh's custom aabb." msgstr "Définit l’aabb personnalisé d’un maillage." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns a mesh's surface's aabb." -msgstr "Retourne l’aabb personnalisé d’un maillage." +msgstr "Retourne l’aabb de la surface d'un maillage." #: doc/classes/VisualServer.xml #, fuzzy @@ -71962,7 +72328,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Debug draw is disabled. Default setting." -msgstr "L'affichage de débogage est désactivé. La valeur par défaut." +msgstr "L'affichage de débogage est désactivé. C'est la valeur par défaut." #: doc/classes/VisualServer.xml #, fuzzy @@ -72045,8 +72411,10 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Allows the instance to be used in baked lighting." msgstr "" +"Autorise une instance à pouvoir être utilisé pour le baking des lumières." #: doc/classes/VisualServer.xml msgid "When set, manually requests to draw geometry on next frame." @@ -72070,11 +72438,15 @@ msgid "" "Disable backface culling when rendering the shadow of the object. This is " "slightly slower but may result in more correct shadows." msgstr "" +"Désactiver le culling des faces arrières lors du rendu de l'ombre de " +"l'objet. Ceci est légèrement plus lent mais peut permettre d'obtenir de " +"meilleures ombres." #: doc/classes/VisualServer.xml msgid "" "Only render the shadows from the object. The object itself will not be drawn." msgstr "" +"N'afficher que l'ombre de l'objet. L'objet en lui-même ne sera pas affiché." #: doc/classes/VisualServer.xml msgid "The nine patch gets stretched where needed." @@ -72092,43 +72464,43 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Adds light color additive to the canvas." -msgstr "" +msgstr "Ajoute une couleur additive de lumière au canevas." #: doc/classes/VisualServer.xml msgid "Adds light color subtractive to the canvas." -msgstr "" +msgstr "Ajoute une couleur soustractive de lumière au canevas." #: doc/classes/VisualServer.xml msgid "The light adds color depending on transparency." -msgstr "" +msgstr "La lumière ajoute une couleur suivant la transparence." #: doc/classes/VisualServer.xml msgid "The light adds color depending on mask." -msgstr "" +msgstr "La lumière ajoute une couleur suivant un masque." #: doc/classes/VisualServer.xml msgid "Do not apply a filter to canvas light shadows." -msgstr "" +msgstr "Ne pas appliquer de lissage pour les ombres du canevas." #: doc/classes/VisualServer.xml msgid "Use PCF3 filtering to filter canvas light shadows." -msgstr "" +msgstr "Utiliser le filtre PCF3 pour lisser les ombres des canevas." #: doc/classes/VisualServer.xml msgid "Use PCF5 filtering to filter canvas light shadows." -msgstr "" +msgstr "Utiliser le filtre PCF5 pour lisser les ombres des canevas." #: doc/classes/VisualServer.xml msgid "Use PCF7 filtering to filter canvas light shadows." -msgstr "" +msgstr "Utiliser le filtre PCF7 pour lisser les ombres des canevas." #: doc/classes/VisualServer.xml msgid "Use PCF9 filtering to filter canvas light shadows." -msgstr "" +msgstr "Utiliser le filtre PCF9 pour lisser les ombres des canevas." #: doc/classes/VisualServer.xml msgid "Use PCF13 filtering to filter canvas light shadows." -msgstr "" +msgstr "Utiliser le filtre PCF13 pour lisser les ombres des canevas." #: doc/classes/VisualServer.xml msgid "Culling of the canvas occluder is disabled." @@ -72144,76 +72516,77 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "The amount of objects in the frame." -msgstr "" +msgstr "Le quantité d'objet dans le trame." #: doc/classes/VisualServer.xml msgid "The amount of vertices in the frame." -msgstr "" +msgstr "Le quantité de sommets dans le trame." #: doc/classes/VisualServer.xml msgid "The amount of modified materials in the frame." -msgstr "" +msgstr "Le quantité de matériaux modifiés dans le trame." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The amount of shader rebinds in the frame." -msgstr "" +msgstr "Le quantité de shaders reconnectés dans le trame." #: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." -msgstr "" +msgstr "Le quantité de changements de surface dans le trame." #: doc/classes/VisualServer.xml msgid "The amount of draw calls in frame." -msgstr "" +msgstr "Le quantité d'appels de dessin dans le trame." #: doc/classes/VisualServer.xml -#, fuzzy msgid "The amount of 2d items in the frame." -msgstr "La quantité de voix dans l’effet." +msgstr "La quantité d'éléments 2D dans la trame." #: doc/classes/VisualServer.xml -#, fuzzy msgid "The amount of 2d draw calls in frame." -msgstr "Quantité de sommets dans l'image." +msgstr "La quantité d'appels de dessin 2D dans la trame." #: doc/classes/VisualServer.xml msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" -"Le matériel supporte les shaders. Cette énumération est actuellement " +"L'appareil supporte les shaders. Cette énumération est actuellement " "inutilisée dans Godot 3.x." #: doc/classes/VisualServer.xml msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" -"Le matériel supporte plusieurs fils d'exécution. Cette énumération est " +"L'appareil supporte plusieurs fils d'exécution. Cette énumération est " "actuellement inutilisée dans Godot 3.x." #: doc/classes/VisualServer.xml msgid "Use [Transform2D] to store MultiMesh transform." -msgstr "" +msgstr "Utiliser [Transform2D] pour stocker la transformation des MultiMesh." #: doc/classes/VisualServer.xml msgid "Use [Transform] to store MultiMesh transform." -msgstr "" +msgstr "Utiliser [Transform] pour stocker la transformation des MultiMesh." #: doc/classes/VisualServer.xml msgid "MultiMesh does not use per-instance color." -msgstr "" +msgstr "Le MultiMesh n'utilise pas de couleur par instance." #: doc/classes/VisualServer.xml msgid "" "MultiMesh color uses 8 bits per component. This packs the color into a " "single float." msgstr "" +"Le MultiMesh utilise un octet par composant de couleur. Une couleur entière " +"est donc stockée dans un nombre flottant (4 octets)." #: doc/classes/VisualServer.xml msgid "MultiMesh color uses a float per channel." -msgstr "" +msgstr "Le MultiMesh utilise un nombre flottant par composant de couleur." #: doc/classes/VisualServer.xml msgid "MultiMesh does not use custom data." -msgstr "" +msgstr "Le MultiMesh n'utilise pas de données personnalisées." #: doc/classes/VisualServer.xml msgid "" @@ -72224,6 +72597,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "MultiMesh custom data uses a float per component." msgstr "" +"Les données personnalisés de MultiMesh qui utilisent un nombre flottant par " +"composant." #: doc/classes/VisualServer.xml msgid "Reflection probe will update reflections once and then stop." @@ -72237,19 +72612,19 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Draw particles in the order that they appear in the particles array." -msgstr "" +msgstr "Affiche les particules dans leur ordre dans la liste des particules." #: doc/classes/VisualServer.xml msgid "Sort particles based on their lifetime." -msgstr "" +msgstr "Trier les particules par durée de vie." #: doc/classes/VisualServer.xml msgid "Sort particles based on their distance to the camera." -msgstr "" +msgstr "Trier les particules suivant leur distance à la caméra." #: doc/classes/VisualServer.xml msgid "Use the clear color as background." -msgstr "" +msgstr "Utiliser la couleur d'effacement pour l'arrière-plan." #: doc/classes/VisualServer.xml msgid "Use a specified color as the background." @@ -72303,7 +72678,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Produces a subtle color disturbance around objects." -msgstr "" +msgstr "Produit une légère interférence des couleurs autour des objets." #: doc/classes/VisualServer.xml msgid "Shows the glow effect by itself without the underlying scene." @@ -72311,7 +72686,7 @@ msgstr "Affiche uniquement l'effet de lueur sans scène sous-jacente." #: doc/classes/VisualServer.xml msgid "Output color as they came in." -msgstr "" +msgstr "Affiche les couleurs telles quelles." #: doc/classes/VisualServer.xml msgid "Use the Reinhard tonemapper." @@ -75351,9 +75726,8 @@ msgid "" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -#, fuzzy msgid "Emitted when [member visibility_state] has changed." -msgstr "Émis lorsque [member frame] modifié." +msgstr "Émis lorsque [member visibility_state] modifié." #: modules/webxr/doc_classes/WebXRInterface.xml msgid "We don't know the the target ray mode." @@ -75374,9 +75748,8 @@ msgid "Target ray from touch screen, mouse or other tactile input device." msgstr "" #: doc/classes/WindowDialog.xml -#, fuzzy msgid "Base class for window dialogs." -msgstr "Classe de base pour les flux audio." +msgstr "Classe parente des fenêtres de dialogue." #: doc/classes/WindowDialog.xml msgid "" @@ -75394,19 +75767,16 @@ msgid "" msgstr "" #: doc/classes/WindowDialog.xml -#, fuzzy msgid "If [code]true[/code], the user can resize the window." -msgstr "Si [code]true[/code], le bouton \"add preset\" est activé." +msgstr "Si [code]true[/code], l'utilisateur peut redimensionner la fenêtre." #: doc/classes/WindowDialog.xml -#, fuzzy msgid "The text displayed in the window's title bar." -msgstr "Le texte affiché par le dialogue." +msgstr "Le texte affiché dans la barre de titre de la fenêtre." #: doc/classes/WindowDialog.xml -#, fuzzy msgid "The color of the title text." -msgstr "Couleur du texte du titre." +msgstr "La couleur du titre." #: doc/classes/WindowDialog.xml #, fuzzy @@ -75430,9 +75800,8 @@ msgid "The font used to draw the title." msgstr "La police utilisée pour le texte en gras." #: doc/classes/WindowDialog.xml -#, fuzzy msgid "The icon for the close button." -msgstr "Icône personnalisée pour le bouton de rechargement." +msgstr "L'icône personnalisée pour le bouton de fermeture." #: doc/classes/WindowDialog.xml msgid "" diff --git a/doc/translations/gl.po b/doc/translations/gl.po index 7138a7217c..a62aba930d 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -3330,6 +3330,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4840,7 +4849,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4865,7 +4874,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4874,7 +4883,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9485,26 +9494,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9662,6 +9655,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12737,6 +12740,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15573,8 +15588,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16325,6 +16341,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22996,7 +23031,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25098,8 +25148,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25369,7 +25420,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31904,7 +31960,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32284,8 +32345,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34125,6 +34190,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34138,6 +34212,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34180,6 +34266,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34231,6 +34327,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36528,6 +36636,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36698,6 +36825,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36798,6 +36940,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37048,6 +37198,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38035,8 +38191,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38826,7 +38982,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46668,6 +46836,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46678,8 +46857,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47192,14 +47373,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47328,8 +47514,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51266,6 +51452,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52519,6 +52712,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54354,7 +54559,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54368,7 +54573,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55041,7 +55246,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55304,7 +55514,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55327,11 +55546,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55380,14 +55612,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55557,8 +55791,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57047,6 +57289,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58084,6 +58334,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58224,6 +58480,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58272,6 +58539,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58367,6 +58640,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60540,7 +60827,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60581,9 +60868,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/hi.po b/doc/translations/hi.po index 4cc0d9ce5c..fee4b208a2 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -3329,6 +3329,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4839,7 +4848,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4864,7 +4873,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4873,7 +4882,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9484,26 +9493,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9661,6 +9654,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12736,6 +12739,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15572,8 +15587,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16324,6 +16340,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22995,7 +23030,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25097,8 +25147,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25368,7 +25419,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31903,7 +31959,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32283,8 +32344,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34124,6 +34189,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34137,6 +34211,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34179,6 +34265,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34230,6 +34326,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36527,6 +36635,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36697,6 +36824,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36797,6 +36939,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37047,6 +37197,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38034,8 +38190,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38825,7 +38981,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46667,6 +46835,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46677,8 +46856,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47191,14 +47372,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47327,8 +47513,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51265,6 +51451,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52518,6 +52711,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54353,7 +54558,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54367,7 +54572,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55040,7 +55245,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55303,7 +55513,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55326,11 +55545,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55379,14 +55611,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55556,8 +55790,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57046,6 +57288,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58083,6 +58333,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58223,6 +58479,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58271,6 +58538,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58366,6 +58639,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60539,7 +60826,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60580,9 +60867,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/hu.po b/doc/translations/hu.po index a60adef668..b0e78ab725 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -3347,6 +3347,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4857,7 +4866,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4882,7 +4891,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4891,7 +4900,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9502,26 +9511,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9679,6 +9672,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12754,6 +12757,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15590,8 +15605,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16342,6 +16358,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23013,7 +23048,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25115,8 +25165,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25386,7 +25437,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31921,7 +31977,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32301,8 +32362,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34142,6 +34207,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34155,6 +34229,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34197,6 +34283,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34248,6 +34344,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36545,6 +36653,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36715,6 +36842,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36815,6 +36957,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37065,6 +37215,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38052,8 +38208,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38843,7 +38999,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46685,6 +46853,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46695,8 +46874,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47209,14 +47390,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47345,8 +47531,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51283,6 +51469,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52536,6 +52729,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54371,7 +54576,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54385,7 +54590,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55058,7 +55263,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55321,7 +55531,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55344,11 +55563,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55397,14 +55629,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55574,8 +55808,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57064,6 +57306,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58101,6 +58351,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58241,6 +58497,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58289,6 +58556,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58384,6 +58657,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60557,7 +60844,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60598,9 +60885,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/id.po b/doc/translations/id.po index eb9fe2f029..dcc5c28d89 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -11,12 +11,13 @@ # Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021. # Stephen Gunawan Susilo <gunawanstephen@yahoo.com>, 2021. # Azizkhasyi 11 <azizkhasyi11@gmail.com>, 2021. +# zephyroths <ridho.hikaru@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-11-30 04:38+0000\n" -"Last-Translator: Azizkhasyi 11 <azizkhasyi11@gmail.com>\n" +"PO-Revision-Date: 2022-02-22 15:52+0000\n" +"Last-Translator: zephyroths <ridho.hikaru@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/id/>\n" "Language: id\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -85,7 +86,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Bawaan" #: doc/tools/make_rst.py msgid "Setter" @@ -3534,6 +3535,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5044,8 +5054,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/AnimationNode.xml msgid "" @@ -5069,7 +5080,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5078,7 +5089,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9689,26 +9700,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9866,6 +9861,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12942,6 +12947,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15778,8 +15795,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16530,6 +16548,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23205,7 +23242,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25309,8 +25361,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25580,7 +25633,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32116,7 +32174,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32496,8 +32559,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34337,6 +34404,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34350,6 +34426,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34392,6 +34480,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34443,6 +34541,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36754,6 +36864,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36924,6 +37053,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37024,6 +37168,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37274,6 +37426,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38261,8 +38419,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39052,7 +39210,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46911,6 +47081,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46921,8 +47102,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47435,14 +47618,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47571,8 +47759,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51509,6 +51697,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52762,6 +52957,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54597,7 +54804,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54611,7 +54818,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55286,7 +55493,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55549,7 +55761,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55572,11 +55793,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55625,14 +55859,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55802,8 +56038,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57294,6 +57538,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58331,6 +58585,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58471,6 +58731,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58519,6 +58790,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58614,6 +58891,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60788,7 +61079,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60829,9 +61120,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/is.po b/doc/translations/is.po index 2aae5d4390..80c026c0f8 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -3329,6 +3329,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4839,7 +4848,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4864,7 +4873,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4873,7 +4882,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9484,26 +9493,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9661,6 +9654,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12736,6 +12739,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15572,8 +15587,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16324,6 +16340,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22995,7 +23030,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25097,8 +25147,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25368,7 +25419,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31903,7 +31959,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32283,8 +32344,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34124,6 +34189,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34137,6 +34211,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34179,6 +34265,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34230,6 +34326,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36527,6 +36635,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36697,6 +36824,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36797,6 +36939,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37047,6 +37197,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38034,8 +38190,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38825,7 +38981,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46667,6 +46835,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46677,8 +46856,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47191,14 +47372,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47327,8 +47513,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51265,6 +51451,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52518,6 +52711,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54353,7 +54558,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54367,7 +54572,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55040,7 +55245,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55303,7 +55513,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55326,11 +55545,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55379,14 +55611,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55556,8 +55790,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57046,6 +57288,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58083,6 +58333,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58223,6 +58479,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58271,6 +58538,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58366,6 +58639,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60539,7 +60826,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60580,9 +60867,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/it.po b/doc/translations/it.po index 0e6f99b17f..dcafac6cc5 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -23,11 +23,12 @@ # ZeroKun265 <davidegiambirtone265@gmail.com>, 2021. # Andrea Montagna <fullmontis@gmail.com>, 2021. # Andrea Leganza <neogene@gmail.com>, 2021. +# Federico Caprini <caprinifede@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-31 08:55+0000\n" +"PO-Revision-Date: 2022-02-22 15:52+0000\n" "Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/it/>\n" @@ -85,11 +86,12 @@ msgstr "Descrizioni delle proprietà" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Eredita:" #: doc/tools/make_rst.py +#, fuzzy msgid "Inherited By:" -msgstr "" +msgstr "Ereditato da:" #: doc/tools/make_rst.py msgid "(overrides %s)" @@ -105,7 +107,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "valore" #: doc/tools/make_rst.py msgid "Getter" @@ -115,6 +117,8 @@ msgstr "" msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Questo metodo di solito dovrebbe essere riscritto dall'utente per aver " +"qualche effetto." #: doc/tools/make_rst.py msgid "" @@ -136,6 +140,8 @@ msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può " +"essere chiamato direttamente usando il nome della classe." #: doc/tools/make_rst.py msgid "" @@ -4260,6 +4266,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5774,8 +5789,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Restituisce la tangente del parametro." #: doc/classes/AnimationNode.xml msgid "" @@ -5799,7 +5815,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5808,7 +5824,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -10442,26 +10458,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10619,6 +10619,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13709,6 +13719,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16610,8 +16632,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -17392,6 +17415,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -24080,7 +24122,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -26187,8 +26244,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -26458,7 +26516,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -33028,7 +33091,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -33408,8 +33476,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -35251,6 +35323,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -35264,6 +35345,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -35306,6 +35399,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -35357,6 +35460,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -37253,7 +37368,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Nodi e scene" #: doc/classes/Node.xml msgid "All Demos" @@ -37690,6 +37805,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37860,6 +37994,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37960,6 +38109,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -38210,6 +38367,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -39204,8 +39367,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39999,7 +40162,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47884,6 +48059,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47894,8 +48080,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48408,14 +48596,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48544,8 +48737,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -52492,6 +52685,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53747,6 +53947,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -55587,7 +55799,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55601,7 +55813,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -56278,7 +56490,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56542,7 +56759,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56565,11 +56791,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56618,14 +56857,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56795,8 +57036,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58294,6 +58543,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Restituisce l'angolo al vettore dato, in radianti." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Restituisce il valore opposto del parametro." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Restituisce il resto dei due vettori." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -59346,6 +59605,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -59488,6 +59753,18 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -59543,6 +59820,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] " +"esiste, [code]false[/code] altrimenti." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -59639,6 +59925,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61819,7 +62119,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61862,10 +62162,9 @@ msgid "" msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/ja.po b/doc/translations/ja.po index a3017d5928..ddb9eb6efe 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -4305,6 +4305,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -6246,7 +6255,8 @@ msgstr "" "は [code]true[/code] を返すようにします。" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +#, fuzzy +msgid "Returns whether the given path is filtered." msgstr "" "指定したパスがフィルタリングされていれば [code]true[/code] を返します。" @@ -6280,8 +6290,9 @@ msgid "Adds or removes a path for the filter." msgstr "このフィルタのパスを追加あるいは除去します。" #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" "カスタムパラメータを設定します。リソースはツリーやシーン全体で再利用できるた" @@ -6292,7 +6303,8 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "もし [code]true[/code] であれば、フィルタリングは有効になります。" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +#, fuzzy +msgid "Emitted when the node was removed from the graph." msgstr "グラフからノードが除去された際に発信されます。" #: doc/classes/AnimationNode.xml @@ -12163,29 +12175,10 @@ msgstr "" "フェクトを追加します。" #: doc/classes/AudioServer.xml -#, fuzzy -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" -"現在のオーディオ入力用デバイスの名前です ([method capture_get_device_list] を" -"参照)。" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "システム上で検出されたすべてのオーディオ入力デバイスの名前を返します。" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "利用可能なバスとエフェクトを使用して [AudioBusLayout] を生成します。" @@ -12374,6 +12367,16 @@ msgstr "利用可能なオーディオバスの数。" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -15740,6 +15743,24 @@ msgid "Returns the RID of the canvas used by this layer." msgstr "" #: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" +"配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する" +"のと同じです。" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" +"配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する" +"のと同じです。" + +#: doc/classes/CanvasLayer.xml msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." @@ -18634,8 +18655,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -19416,6 +19438,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -26178,7 +26219,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -28287,8 +28343,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -28568,7 +28625,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -35187,7 +35249,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -35576,8 +35643,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -37427,6 +37498,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -37440,6 +37520,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -37482,6 +37574,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -37533,6 +37635,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -39889,6 +40003,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -40059,6 +40192,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -40159,6 +40307,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -40409,6 +40565,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -41402,8 +41564,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -42199,7 +42361,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -50135,6 +50309,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -50145,8 +50330,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50659,14 +50846,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50795,8 +50987,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -54770,6 +54962,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -56034,6 +56233,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -58150,7 +58361,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -58164,7 +58375,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -58855,7 +59066,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59122,7 +59338,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59145,11 +59370,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59198,14 +59436,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -59375,8 +59615,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -60886,6 +61134,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "アニメーションのトラック数を返します。" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "指定したトラックのキー数を返します。" + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "ブレンド空間内の三角形の数を返します。" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -61950,6 +62208,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -62096,6 +62360,18 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "与えられた [code]id[/code] に紐づけられた点の位置を返します。" + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -62152,6 +62428,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"指定したトラックがインポートされている場合、 [code]true[/code] を返します。そ" +"うでなければ、 [code]false[/code] を返します。" + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -62248,6 +62533,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -64436,7 +64735,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -64483,10 +64782,9 @@ msgstr "" "定します。" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "[code]bus_idx[/code] にあるバスのエフェクト数を返します。" #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/ko.po b/doc/translations/ko.po index 465371a39f..d4b782b0c0 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -3456,6 +3456,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4967,8 +4976,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "매개변수의 탄젠트 값을 반환합니다." #: doc/classes/AnimationNode.xml msgid "" @@ -4992,7 +5002,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5001,7 +5011,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9614,26 +9624,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9791,6 +9785,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12872,6 +12876,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15737,8 +15753,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16495,6 +16512,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23235,7 +23271,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25340,8 +25391,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25611,7 +25663,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32159,7 +32216,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32539,8 +32601,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34381,6 +34447,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34394,6 +34469,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34436,6 +34523,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34487,6 +34584,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36934,6 +37043,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37104,6 +37232,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37204,6 +37347,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37454,6 +37605,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38442,8 +38599,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39236,7 +39393,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47101,6 +47270,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47111,8 +47291,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47625,14 +47807,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47761,8 +47948,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51700,6 +51887,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52953,6 +53147,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54788,7 +54994,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54802,7 +55008,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55477,7 +55683,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55740,7 +55951,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55763,11 +55983,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55816,14 +56049,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55993,8 +56228,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57488,6 +57731,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "매개변수의 코사인 값을 반환합니다." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "매개변수의 반대 값을 반환합니다." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "두 벡터의 나머지를 반환합니다." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58526,6 +58779,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58666,6 +58925,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "두 벡터의 나머지를 반환합니다." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58714,6 +58985,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58809,6 +59086,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60985,7 +61276,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61027,10 +61318,9 @@ msgid "" msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/lv.po b/doc/translations/lv.po index a3bff3b9e9..97a0990d75 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -3344,6 +3344,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4854,7 +4863,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4879,7 +4888,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4888,7 +4897,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9499,26 +9508,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9676,6 +9669,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12751,6 +12754,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15587,8 +15602,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16339,6 +16355,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23013,7 +23048,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25115,8 +25165,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25386,7 +25437,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31921,7 +31977,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32301,8 +32362,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34142,6 +34207,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34155,6 +34229,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34197,6 +34283,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34248,6 +34344,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36545,6 +36653,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36715,6 +36842,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36815,6 +36957,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37065,6 +37215,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38052,8 +38208,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38843,7 +38999,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46685,6 +46853,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46695,8 +46874,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47209,14 +47390,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47345,8 +47531,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51283,6 +51469,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52536,6 +52729,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54371,7 +54576,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54385,7 +54590,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55058,7 +55263,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55321,7 +55531,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55344,11 +55563,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55397,14 +55629,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55574,8 +55808,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57064,6 +57306,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58101,6 +58351,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58241,6 +58497,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58289,6 +58556,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58384,6 +58657,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60557,7 +60844,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60598,9 +60885,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/mr.po b/doc/translations/mr.po index 5f8d2afd19..81a14f7e5a 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -3327,6 +3327,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4837,7 +4846,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4862,7 +4871,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4871,7 +4880,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9482,26 +9491,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9659,6 +9652,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12734,6 +12737,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15570,8 +15585,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16322,6 +16338,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22993,7 +23028,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25095,8 +25145,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25366,7 +25417,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31901,7 +31957,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32281,8 +32342,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34122,6 +34187,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34135,6 +34209,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34177,6 +34263,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34228,6 +34324,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36525,6 +36633,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36695,6 +36822,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36795,6 +36937,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37045,6 +37195,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38032,8 +38188,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38823,7 +38979,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46665,6 +46833,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46675,8 +46854,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47189,14 +47370,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47325,8 +47511,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51263,6 +51449,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52516,6 +52709,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54351,7 +54556,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54365,7 +54570,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55038,7 +55243,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55301,7 +55511,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55324,11 +55543,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55377,14 +55609,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55554,8 +55788,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57044,6 +57286,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58081,6 +58331,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58221,6 +58477,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58269,6 +58536,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58364,6 +58637,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60537,7 +60824,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60578,9 +60865,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 4358fdbfc5..8cd83ba148 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -3339,6 +3339,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4849,7 +4858,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4874,7 +4883,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4883,7 +4892,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9494,26 +9503,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9671,6 +9664,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12746,6 +12749,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15582,8 +15597,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16334,6 +16350,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23005,7 +23040,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25107,8 +25157,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25378,7 +25429,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31913,7 +31969,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32293,8 +32354,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34134,6 +34199,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34147,6 +34221,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34189,6 +34275,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34240,6 +34336,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36537,6 +36645,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36707,6 +36834,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36807,6 +36949,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37057,6 +37207,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38044,8 +38200,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38835,7 +38991,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46677,6 +46845,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46687,8 +46866,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47201,14 +47382,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47337,8 +47523,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51275,6 +51461,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52528,6 +52721,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54363,7 +54568,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54377,7 +54582,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55050,7 +55255,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55313,7 +55523,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55336,11 +55555,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55389,14 +55621,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55566,8 +55800,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57056,6 +57298,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58093,6 +58343,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58233,6 +58489,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58281,6 +58548,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58376,6 +58649,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60549,7 +60836,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60590,9 +60877,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/ne.po b/doc/translations/ne.po index d277e5da73..dcc8e21951 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -3327,6 +3327,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4837,7 +4846,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4862,7 +4871,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4871,7 +4880,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9482,26 +9491,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9659,6 +9652,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12734,6 +12737,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15570,8 +15585,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16322,6 +16338,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22993,7 +23028,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25095,8 +25145,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25366,7 +25417,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31901,7 +31957,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32281,8 +32342,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34122,6 +34187,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34135,6 +34209,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34177,6 +34263,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34228,6 +34324,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36525,6 +36633,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36695,6 +36822,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36795,6 +36937,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37045,6 +37195,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38032,8 +38188,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38823,7 +38979,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46665,6 +46833,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46675,8 +46854,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47189,14 +47370,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47325,8 +47511,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51263,6 +51449,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52516,6 +52709,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54351,7 +54556,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54365,7 +54570,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55038,7 +55243,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55301,7 +55511,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55324,11 +55543,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55377,14 +55609,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55554,8 +55788,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57044,6 +57286,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58081,6 +58331,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58221,6 +58477,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58269,6 +58536,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58364,6 +58637,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60537,7 +60824,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60578,9 +60865,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/nl.po b/doc/translations/nl.po index d725a7872e..7095944510 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -3378,6 +3378,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4888,7 +4897,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4913,7 +4922,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4922,7 +4931,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9533,26 +9542,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9710,6 +9703,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12785,6 +12788,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15621,8 +15636,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16373,6 +16389,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23047,7 +23082,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25149,8 +25199,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25420,7 +25471,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31955,7 +32011,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32335,8 +32396,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34176,6 +34241,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34189,6 +34263,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34231,6 +34317,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34282,6 +34378,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36579,6 +36687,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36749,6 +36876,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36849,6 +36991,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37099,6 +37249,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38086,8 +38242,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38877,7 +39033,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46719,6 +46887,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46729,8 +46908,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47243,14 +47424,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47379,8 +47565,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51318,6 +51504,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52571,6 +52764,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54406,7 +54611,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54420,7 +54625,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55093,7 +55298,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55356,7 +55566,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55379,11 +55598,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55432,14 +55664,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55609,8 +55843,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57099,6 +57341,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58136,6 +58386,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58276,6 +58532,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58324,6 +58591,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58419,6 +58692,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60592,7 +60879,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60633,9 +60920,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/pl.po b/doc/translations/pl.po index ef534544e1..615d1ff53f 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -11,7 +11,7 @@ # Larix_45 <milarczek2004@gmail.com>, 2020. # Mateusz Grzonka <alpinus4@gmail.com>, 2020. # Michał Borowiec <hello@michal-borowiec.pl>, 2021. -# Suchy Talerz <kacperkubis06@gmail.com>, 2021. +# Suchy Talerz <kacperkubis06@gmail.com>, 2021, 2022. # Seppo Day <piszczatowskis@gmail.com>, 2021. # cerkiewny <mstarzycki@gmail.com>, 2021. # Dominik Mielcarek <fogbpl@gmail.com>, 2021. @@ -19,12 +19,14 @@ # Tomasz Piechocki <t.piechocki@yahoo.com>, 2021. # DeiranZ <jwabik322@gmail.com>, 2022. # Piotr <promantix@gmail.com>, 2022. +# lewando54 <lewando54@gmail.com>, 2022. +# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-19 22:07+0000\n" -"Last-Translator: Piotr <promantix@gmail.com>\n" +"PO-Revision-Date: 2022-03-08 06:54+0000\n" +"Last-Translator: Katarzyna Twardowska <katarina.twardowska@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/pl/>\n" "Language: pl\n" @@ -33,7 +35,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -98,7 +100,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Setter" #: doc/tools/make_rst.py msgid "value" @@ -3800,6 +3802,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5311,8 +5322,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Zwraca tangens parametru." #: doc/classes/AnimationNode.xml msgid "" @@ -5336,7 +5348,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5345,7 +5357,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -5415,9 +5427,8 @@ msgstr "" #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml -#, fuzzy msgid "AnimationTree" -msgstr "Węzeł Kinematic body 2D." +msgstr "DrzewoAnimacji" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -9966,26 +9977,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10143,6 +10138,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13232,6 +13237,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16073,8 +16090,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16831,6 +16849,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23516,7 +23553,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25620,8 +25672,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25891,7 +25944,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32457,7 +32515,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32837,8 +32900,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34679,6 +34746,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34692,6 +34768,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34734,6 +34822,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34785,6 +34883,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36687,7 +36797,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Węzły i Sceny" #: doc/classes/Node.xml msgid "All Demos" @@ -37124,6 +37234,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37294,6 +37423,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37394,6 +37538,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37644,6 +37796,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38631,8 +38789,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39428,7 +39586,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47312,6 +47482,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47322,8 +47503,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47836,14 +48019,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47972,8 +48160,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50077,7 +50265,7 @@ msgstr "" #: doc/classes/RichTextLabel.xml msgid "BBCode in RichTextLabel" -msgstr "" +msgstr "BBCode w RichTextLabel" #: doc/classes/RichTextLabel.xml msgid "GUI Rich Text/BBcode Demo" @@ -51922,6 +52110,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53176,6 +53371,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -55014,7 +55221,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55028,7 +55235,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55703,7 +55910,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55966,7 +56178,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55989,11 +56210,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56042,14 +56276,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56219,8 +56455,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57715,6 +57959,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Zwraca kąt w radianach danego wektora." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Zwraca przeciwieństwo parametru." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Zwraca resztę z dwóch wektorów." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58758,6 +59012,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58899,6 +59159,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58949,6 +59221,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -59045,6 +59324,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -59090,7 +59383,7 @@ msgstr "" #: doc/classes/Thread.xml msgid "Using multiple threads" -msgstr "" +msgstr "Użyj wielowątkowości" #: doc/classes/Thread.xml msgid "Thread-safe APIs" @@ -61221,7 +61514,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61263,10 +61556,9 @@ msgid "" msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/pt.po b/doc/translations/pt.po index b81b137493..eb2e648038 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -4092,6 +4092,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5610,8 +5619,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Retorna o RID do ecrã usada por essa camada." #: doc/classes/AnimationNode.xml msgid "" @@ -5635,7 +5645,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5644,8 +5654,9 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." -msgstr "" +#, fuzzy +msgid "Emitted when the node was removed from the graph." +msgstr "Emitido cada vez que um nó é removido da [SceneTree]." #: doc/classes/AnimationNode.xml msgid "" @@ -10263,26 +10274,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10440,6 +10435,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13537,6 +13542,18 @@ msgstr "Retorna o RID do ecrã usada por essa camada." #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16393,8 +16410,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -17153,6 +17171,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "Emitido quando o nó ganha foco do teclado." @@ -23836,7 +23873,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25940,8 +25992,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -26211,7 +26264,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32751,7 +32809,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -33131,8 +33194,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34972,6 +35039,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34985,6 +35061,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -35027,6 +35115,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -35078,6 +35176,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -37398,6 +37508,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37568,6 +37697,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37668,6 +37812,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37918,6 +38070,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38905,8 +39063,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39696,7 +39854,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47542,6 +47712,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47552,8 +47733,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48066,14 +48249,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48202,8 +48390,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -52140,6 +52328,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53397,6 +53592,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -55250,7 +55457,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55264,7 +55471,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55939,7 +56146,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56202,7 +56414,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56225,11 +56446,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56278,14 +56512,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56455,8 +56691,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57947,6 +58191,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Retorna o comprimento atual do braço da mola." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58985,6 +59239,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -59125,6 +59385,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -59172,6 +59444,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] " +"caso contrário." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -59268,6 +59549,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61444,7 +61739,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61485,10 +61780,9 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index ff0825d6a7..fbf4dbeaa6 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -4303,6 +4303,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5868,8 +5877,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Retorna a tangente do parâmetro." #: doc/classes/AnimationNode.xml msgid "" @@ -5893,7 +5903,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5902,8 +5912,9 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." -msgstr "" +#, fuzzy +msgid "Emitted when the node was removed from the graph." +msgstr "Emitido cada vez que um nó é removido da [SceneTree]." #: doc/classes/AnimationNode.xml msgid "" @@ -10538,26 +10549,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10715,6 +10710,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13820,6 +13825,18 @@ msgstr "Retorna o RID da tela usada por essa camada." #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16710,8 +16727,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -17470,6 +17488,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "Emitido quando o nó ganha foco do teclado." @@ -24165,7 +24202,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -26270,8 +26322,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -26541,7 +26594,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -33120,7 +33178,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -33500,8 +33563,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -35343,6 +35410,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -35356,6 +35432,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -35398,6 +35486,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -35449,6 +35547,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -37788,6 +37898,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37958,6 +38087,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -38058,6 +38202,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -38308,6 +38460,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -39295,8 +39453,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -40090,7 +40248,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47980,6 +48150,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47990,8 +48171,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48504,14 +48687,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48640,8 +48828,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -52587,6 +52775,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53848,6 +54043,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -55704,7 +55911,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55718,7 +55925,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -56393,7 +56600,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56656,7 +56868,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56679,11 +56900,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56732,14 +56966,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56909,8 +57145,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58408,6 +58652,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Retorna o ângulo para o vetor dado, em radianos." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Retorna o valor oposto do parâmetro." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -59459,6 +59713,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -59603,6 +59863,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -59651,6 +59923,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -59747,6 +60026,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61925,7 +62218,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61968,10 +62261,9 @@ msgstr "" "Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/ro.po b/doc/translations/ro.po index d27baf73b8..e80f0ba009 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -3347,6 +3347,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4857,7 +4866,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4882,7 +4891,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4891,7 +4900,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9502,26 +9511,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9679,6 +9672,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12754,6 +12757,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15590,8 +15605,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16342,6 +16358,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23016,7 +23051,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25118,8 +25168,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25389,7 +25440,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31924,7 +31980,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32304,8 +32365,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34145,6 +34210,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34158,6 +34232,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34200,6 +34286,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34251,6 +34347,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36548,6 +36656,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36718,6 +36845,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36818,6 +36960,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37068,6 +37218,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38055,8 +38211,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38846,7 +39002,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46688,6 +46856,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46698,8 +46877,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47212,14 +47393,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47348,8 +47534,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51286,6 +51472,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52539,6 +52732,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54374,7 +54579,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54388,7 +54593,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55061,7 +55266,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55324,7 +55534,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55347,11 +55566,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55400,14 +55632,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55577,8 +55811,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57067,6 +57309,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58104,6 +58354,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58244,6 +58500,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58292,6 +58559,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58387,6 +58660,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60560,7 +60847,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60601,9 +60888,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/ru.po b/doc/translations/ru.po index dfde3ad01b..419a3bf547 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -26,7 +26,7 @@ # Сергей Волков <zerosar4@gmail.com>, 2021. # Alexander Sinitsyn <almoig747@gmail.com>, 2021. # Толя Богомолов <tolya.bogomolov2004@gmail.com>, 2021. -# Rustam Alieskerov <rustam.aleskerov7@gmail.com>, 2021. +# Rustam Alieskerov <rustam.aleskerov7@gmail.com>, 2021, 2022. # Vladimir Svity <development.openworld@gmail.com>, 2021. # SuperProCoolName <minzatov.2004@mail.ru>, 2021. # GameOverCode <thefguyplayeriwbt@gmail.com>, 2021. @@ -38,12 +38,13 @@ # Алексей Зотов <ancrad@yandex.ru>, 2022. # Russkikh Michail <summersay415@gmail.com>, 2022. # Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022. +# Иван Гай <yfrde615@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-14 22:08+0000\n" -"Last-Translator: Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>\n" +"PO-Revision-Date: 2022-03-02 18:39+0000\n" +"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" "Language: ru\n" @@ -52,7 +53,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -163,6 +164,8 @@ msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Этот метод описывает подходящий оператор, который необходимо использовать с " +"этим типом, как левый операнд." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -263,13 +266,12 @@ msgid "" "s = asin(0.5)\n" "[/codeblock]" msgstr "" -"Возвращает арккосинус числа [code]s[/code] в радианах. Используется для " -"получения угла, косинус которого равен [code]s[/code]. Число [code]s[/code] " -"должно быть между [code]-1.0[/code] и [code]1.0[/code] (включительно), в " -"противном случае [method asin] вернет [constant NAN].\n" +"Возвращает арксинус числа [code]s[/code] в радианах. Используется для " +"получения угла, синус которого равен [code]s[/code]. Число [code]s[/code] " +"должно быть в промежутке между [code]-1.0[/code] и [code]1.0[/code] " +"(включительно), иначе [method asin] вернет [constant NAN].\n" "[codeblock]\n" -"# s равно 0.523599, или 30 градусов, если конвертировать с помощью " -"rad2deg(s)\n" +"# s равно 0.523599, или 30 градусов, если конвертировать с помощью rad2deg\n" "s = asin(0.5)\n" "[/codeblock]" @@ -436,16 +438,12 @@ msgid "" "a = clamp(15, 1, 20) # a is 15\n" "[/codeblock]" msgstr "" -"Ограничивает [code]value[/code], возвращая значение не меньше [code]min[/" +"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/" "code] и не больше [code]max[/code].\n" "[codeblock]\n" -"speed = 1000\n" -"# a будет 20\n" -"a = clamp(speed, 1, 20)\n" -"\n" -"speed = -10\n" -"# a будет 1\n" -"a = clamp(speed, 1, 20)\n" +"a = clamp(1000, 1, 20) # a будет 20\n" +"a = clamp(-10, 1, 20) # a будет 1\n" +"a = clamp(15, 1, 20) # a будет 15\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -566,7 +564,6 @@ msgstr "" "использовать [code]deep_equal[/code]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts an angle expressed in degrees to radians.\n" "[codeblock]\n" @@ -575,8 +572,7 @@ msgid "" msgstr "" "Преобразует угол, выраженный в градусах, в радианы.\n" "[codeblock]\n" -"# r равно 3.141593\n" -"r = deg2rad(180)\n" +"r = deg2rad(180) # r = 3.141593\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -4416,6 +4412,15 @@ msgstr "" "такой как [code]\"Hello,Something,Else\"[/code]." #: doc/classes/@GlobalScope.xml +msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml #, fuzzy msgid "" "Hints that a float property should be edited via an exponential easing " @@ -6270,8 +6275,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Возвращает [Texture2D] заданного кадра." #: doc/classes/AnimationNode.xml msgid "" @@ -6295,7 +6301,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -6304,7 +6310,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -11121,26 +11127,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -11298,6 +11288,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -14400,6 +14400,24 @@ msgid "Returns the RID of the canvas used by this layer." msgstr "" #: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" +"Очищает массив. Это эквивалентно использованию [method resize] с размером " +"[code]0[/code]." + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" +"Очищает массив. Это эквивалентно использованию [method resize] с размером " +"[code]0[/code]." + +#: doc/classes/CanvasLayer.xml msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." @@ -17324,8 +17342,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -18106,6 +18125,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -24813,7 +24851,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -26920,8 +26973,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -27191,7 +27245,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -33778,7 +33837,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -34158,8 +34222,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -36003,6 +36071,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -36016,6 +36093,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -36058,6 +36147,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -36109,6 +36208,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -38450,6 +38561,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -38620,6 +38750,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -38720,6 +38865,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -38970,6 +39123,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -39962,8 +40121,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -40761,7 +40920,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -48679,6 +48850,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -48689,8 +48871,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49203,14 +49387,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49339,8 +49528,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -53336,6 +53525,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54596,6 +54792,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -56436,7 +56644,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -56450,7 +56658,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -57147,7 +57355,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57414,7 +57627,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57437,11 +57659,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57490,14 +57725,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -57667,8 +57904,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59167,6 +59412,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Возвращает минимальный угол указанного вектора." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Возвращает количество ключей в данной дорожке." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Возвращает количество раз когда элемент встречается в массиве." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -60227,6 +60482,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -60369,6 +60630,18 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." + +#: doc/classes/Theme.xml #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " @@ -60424,6 +60697,15 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"Возвращает [code]true[/code], если в [AnimationPlayer] хранится [Animation] " +"с ключом [code]name[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -60520,6 +60802,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -62702,7 +62998,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -62746,10 +63042,9 @@ msgstr "" "приблизительно равны друг другу." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 8758caf868..7f5375076e 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -3330,6 +3330,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4840,7 +4849,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4865,7 +4874,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4874,7 +4883,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9485,26 +9494,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9662,6 +9655,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12737,6 +12740,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15573,8 +15588,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16325,6 +16341,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22999,7 +23034,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25101,8 +25151,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25372,7 +25423,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31907,7 +31963,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32287,8 +32348,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34128,6 +34193,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34141,6 +34215,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34183,6 +34269,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34234,6 +34330,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36531,6 +36639,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36701,6 +36828,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36801,6 +36943,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37051,6 +37201,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38038,8 +38194,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38829,7 +38985,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46671,6 +46839,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46681,8 +46860,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47195,14 +47376,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47331,8 +47517,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51269,6 +51455,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52522,6 +52715,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54357,7 +54562,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54371,7 +54576,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55044,7 +55249,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55307,7 +55517,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55330,11 +55549,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55383,14 +55615,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55560,8 +55794,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57050,6 +57292,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58087,6 +58337,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58227,6 +58483,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58275,6 +58542,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58370,6 +58643,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60543,7 +60830,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60584,9 +60871,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 780b9a451e..fb2ee3eda8 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -3341,6 +3341,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4851,7 +4860,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4876,7 +4885,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4885,7 +4894,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9496,26 +9505,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9673,6 +9666,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12748,6 +12751,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15584,8 +15599,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16336,6 +16352,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23010,7 +23045,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25112,8 +25162,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25383,7 +25434,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31918,7 +31974,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32298,8 +32359,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34139,6 +34204,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34152,6 +34226,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34194,6 +34280,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34245,6 +34341,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36542,6 +36650,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36712,6 +36839,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36812,6 +36954,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37062,6 +37212,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38049,8 +38205,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38840,7 +38996,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46682,6 +46850,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46692,8 +46871,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47206,14 +47387,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47342,8 +47528,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51280,6 +51466,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52533,6 +52726,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54368,7 +54573,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54382,7 +54587,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55055,7 +55260,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55318,7 +55528,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55341,11 +55560,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55394,14 +55626,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55571,8 +55805,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57061,6 +57303,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58098,6 +58348,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58238,6 +58494,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58286,6 +58553,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58381,6 +58654,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60554,7 +60841,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60595,9 +60882,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/sv.po b/doc/translations/sv.po index 7cc04c7527..708b006742 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -3330,6 +3330,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4840,7 +4849,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4865,7 +4874,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4874,7 +4883,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9485,26 +9494,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9662,6 +9655,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12737,6 +12740,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15573,8 +15588,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16325,6 +16341,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -22996,7 +23031,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25098,8 +25148,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25369,7 +25420,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31904,7 +31960,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32284,8 +32345,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34125,6 +34190,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34138,6 +34212,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34180,6 +34266,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34231,6 +34327,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36528,6 +36636,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36698,6 +36825,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36798,6 +36940,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37048,6 +37198,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38035,8 +38191,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38826,7 +38982,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46668,6 +46836,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46678,8 +46857,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47192,14 +47373,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47328,8 +47514,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51266,6 +51452,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52519,6 +52712,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54354,7 +54559,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54368,7 +54573,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55041,7 +55246,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55304,7 +55514,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55327,11 +55546,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55380,14 +55612,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55557,8 +55791,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57047,6 +57289,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58084,6 +58334,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58224,6 +58480,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58272,6 +58539,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58367,6 +58640,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60540,7 +60827,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60581,9 +60868,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/th.po b/doc/translations/th.po index fa12585e9c..684a6a0bc6 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -3423,6 +3423,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4940,8 +4949,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "คืนค่าชื่อของอุปกรณ์เสียงทั้งหมดที่ตรวจพบในระบบ" #: doc/classes/AnimationNode.xml msgid "" @@ -4965,7 +4975,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4974,7 +4984,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9589,26 +9599,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9766,6 +9760,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12843,6 +12847,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15680,8 +15696,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16432,6 +16449,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23107,7 +23143,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25210,8 +25261,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25481,7 +25533,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32039,7 +32096,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32419,8 +32481,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34260,6 +34326,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34273,6 +34348,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34315,6 +34402,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34366,6 +34463,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36723,6 +36832,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36893,6 +37021,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36993,6 +37136,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37243,6 +37394,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38230,8 +38387,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39021,7 +39178,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46876,6 +47045,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46886,8 +47066,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47400,14 +47582,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47536,8 +47723,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51475,6 +51662,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52728,6 +52922,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54564,7 +54770,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54578,7 +54784,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55253,7 +55459,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55516,7 +55727,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55539,11 +55759,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55592,14 +55825,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55769,8 +56004,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57261,6 +57504,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "คืนค่าชื่อของอุปกรณ์เสียงทั้งหมดที่ตรวจพบในระบบ" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58298,6 +58551,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58438,6 +58697,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58486,6 +58756,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58581,6 +58857,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60755,7 +61045,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60796,9 +61086,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/tl.po b/doc/translations/tl.po index 95b59e8579..7a9fb2b1f7 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -3,12 +3,12 @@ # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # -# Napstaguy04 <brokenscreen3@gmail.com>, 2021. +# Napstaguy04 <brokenscreen3@gmail.com>, 2021, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-11-15 21:14+0000\n" +"PO-Revision-Date: 2022-02-26 10:27+0000\n" "Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n" "Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/tl/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.9.1-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -3402,6 +3402,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4912,7 +4921,7 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +msgid "Returns whether the given path is filtered." msgstr "" #: doc/classes/AnimationNode.xml @@ -4937,7 +4946,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4946,7 +4955,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9431,6 +9440,10 @@ msgid "" "Simulates the sound of acoustic environments such as rooms, concert halls, " "caverns, or an open spaces." msgstr "" +"Nagdadagdag ng pagaalingayngay o reverberasyon na audio effect sa isang " +"Audio bus.\n" +"Ginagaya ang tunog ng mga akustikong kapaligiran gaya ng mga silid, concert " +"halls, kweba o malawak na lugar." #: doc/classes/AudioEffectReverb.xml msgid "" @@ -9557,26 +9570,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9734,6 +9731,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12812,6 +12819,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15648,8 +15667,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16400,6 +16420,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23071,7 +23110,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25173,8 +25227,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25444,7 +25499,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -31979,7 +32039,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32359,8 +32424,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34200,6 +34269,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34213,6 +34291,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34255,6 +34345,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34306,6 +34406,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36609,6 +36721,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36779,6 +36910,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36879,6 +37025,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37129,6 +37283,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38116,8 +38276,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38907,7 +39067,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46752,6 +46924,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46762,8 +46945,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47276,14 +47461,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47412,8 +47602,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51350,6 +51540,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52603,6 +52800,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54438,7 +54647,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54452,7 +54661,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55125,7 +55334,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55388,7 +55602,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55411,11 +55634,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55464,14 +55700,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55641,8 +55879,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57131,6 +57377,14 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "" #: doc/classes/TextEdit.xml +msgid "Returns the total amount of lines that could be drawn." +msgstr "" + +#: doc/classes/TextEdit.xml +msgid "Returns the number of visible lines, including wrapped text." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58171,6 +58425,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58311,6 +58571,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58359,6 +58630,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58454,6 +58731,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60627,7 +60918,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60668,9 +60959,7 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." +msgid "Returns the number of buttons in column [code]column[/code]." msgstr "" #: doc/classes/TreeItem.xml diff --git a/doc/translations/tr.po b/doc/translations/tr.po index f08c6a8e63..39cd3b64ef 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -4101,6 +4101,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5612,8 +5621,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Verilen değerin tanjantını döndürür." #: doc/classes/AnimationNode.xml msgid "" @@ -5637,7 +5647,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5646,7 +5656,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -10258,26 +10268,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10435,6 +10429,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13523,6 +13527,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16361,8 +16377,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -17119,6 +17136,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23800,7 +23836,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25908,8 +25959,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -26179,7 +26231,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32726,7 +32783,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -33106,8 +33168,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34948,6 +35014,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34961,6 +35036,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -35003,6 +35090,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -35054,6 +35151,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -37382,6 +37491,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37552,6 +37680,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37652,6 +37795,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37902,6 +38053,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38889,8 +39046,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39683,7 +39840,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47559,6 +47728,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47569,8 +47749,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48083,14 +48265,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48219,8 +48406,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -52165,6 +52352,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53418,6 +53612,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -55255,7 +55461,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55269,7 +55475,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55944,7 +56150,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56207,7 +56418,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56230,11 +56450,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -56283,14 +56516,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56460,8 +56695,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57955,6 +58198,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Parametrenin kosinüsünü döndürür." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Verilen değerin zıt değerini döndürür." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "İki vektörün kalanını döndürür." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58995,6 +59248,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -59135,6 +59394,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "İki vektörün kalanını döndürür." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -59183,6 +59454,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -59278,6 +59555,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61454,7 +61745,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61496,10 +61787,9 @@ msgid "" msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 0eed155e80..9f268b548f 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -15,8 +15,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-29 12:53+0000\n" -"Last-Translator: Vladyslav Anisimov <uniss@ua.fm>\n" +"PO-Revision-Date: 2022-02-16 16:37+0000\n" +"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/uk/>\n" "Language: uk\n" @@ -73,7 +73,6 @@ msgid "Theme Property Descriptions" msgstr "Описи Властивостей Теми" #: doc/tools/make_rst.py -#, fuzzy msgid "Inherits:" msgstr "Успадковує:" @@ -88,9 +87,8 @@ msgid "(overrides %s)" msgstr "(перевизначає %s)" #: doc/tools/make_rst.py -#, fuzzy msgid "Default" -msgstr "За замовчуванням" +msgstr "Типовий" #: doc/tools/make_rst.py #, fuzzy @@ -3480,6 +3478,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4991,8 +4998,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Повертає тангенс параметра." #: doc/classes/AnimationNode.xml msgid "" @@ -5016,7 +5024,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5025,7 +5033,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9643,26 +9651,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9820,6 +9812,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12903,6 +12905,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15740,8 +15754,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16498,6 +16513,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23177,7 +23211,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25281,8 +25330,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25552,7 +25602,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32101,7 +32156,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32481,8 +32541,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34323,6 +34387,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34336,6 +34409,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34378,6 +34463,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34429,6 +34524,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36753,6 +36860,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36923,6 +37049,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37023,6 +37164,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37273,6 +37422,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38260,8 +38415,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39054,7 +39209,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46921,6 +47088,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46931,8 +47109,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47445,14 +47625,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47581,8 +47766,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51520,6 +51705,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52774,6 +52966,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54610,7 +54814,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54624,7 +54828,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55299,7 +55503,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55562,7 +55771,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55585,11 +55803,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55638,14 +55869,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55815,8 +56048,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57311,6 +57552,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Повертає кут до заданого вектора у радіанах." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Повертає значення, яке є протилежним до значення параметра." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Повертає лишок за двома векторами." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58349,6 +58600,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58490,6 +58747,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58537,6 +58806,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -58633,6 +58909,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60809,7 +61099,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60851,10 +61141,9 @@ msgid "" msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." #: doc/classes/TreeItem.xml #, fuzzy diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 1c0c455fec..94b26a92d6 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -4,7 +4,7 @@ # This file is distributed under the same license as the Godot source code. # # Rev <revolnoom7801@gmail.com>, 2021. -# IoeCmcomc <hopdaigia2004@gmail.com>, 2021. +# IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022. # Hung <hungthitkhia@gmail.com>, 2021. # Giacat Buile <hatconan20024@gmail.com>, 2021. # Quinn Le <quinnsgn@gmail.com>, 2021. @@ -12,8 +12,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-11-12 13:49+0000\n" -"Last-Translator: Quinn Le <quinnsgn@gmail.com>\n" +"PO-Revision-Date: 2022-02-26 10:27+0000\n" +"Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/vi/>\n" "Language: vi\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.9.1-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -53,7 +53,7 @@ msgstr "Liệt kê" #: doc/tools/make_rst.py msgid "Constants" -msgstr "Hằng số" +msgstr "Hằng" #: doc/tools/make_rst.py msgid "Property Descriptions" @@ -64,25 +64,24 @@ msgid "Method Descriptions" msgstr "Mô tả phương thức" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Nội dung Thuộc tính" +msgstr "Mô tả thuộc tính chủ đề" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Kế thừa:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Được kế thừa bởi:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(ghi đè %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Mặc định" #: doc/tools/make_rst.py msgid "Setter" @@ -90,7 +89,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "giá trị" #: doc/tools/make_rst.py msgid "Getter" @@ -99,22 +98,26 @@ msgstr "" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." -msgstr "" +msgstr "Phương thức này nên được người dùng ghi đè để có tác dụng." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Phương thức này không có tác dụng phụ. Nó không sửa đổi bất cứ biến thành " +"viên nào của hiện thể cả." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Phương thức này chấp nhận bất kì số đối số nào sau những cái đã được mô tả ở " +"đây." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Phương thức này được dùng để tạo một kiểu." #: doc/tools/make_rst.py msgid "" @@ -181,7 +184,6 @@ msgstr "" "Những tên mày được hỗ trợ giống với các hằng số ở trong [Màu]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -189,8 +191,7 @@ msgid "" "a = abs(-1) # a is 1\n" "[/codeblock]" msgstr "" -"Trả về giá trị tuyệt đối của tham số [code]s[/code] (nghĩa là giá trị " -"dương).\n" +"Trả về giá trị tuyệt đối của tham số [code]s[/code] (v.d. giá trị dương).\n" "[codeblock]\n" "# a là 1\n" "a = abs(-1)\n" @@ -3756,6 +3757,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -5290,8 +5300,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Trả về [Texture2D] của khung hình được cho." #: doc/classes/AnimationNode.xml msgid "" @@ -5315,7 +5326,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5324,7 +5335,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9937,26 +9948,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -10114,6 +10109,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -13198,6 +13203,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -16037,8 +16054,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16795,6 +16813,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23475,7 +23512,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25579,8 +25631,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25850,7 +25903,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32394,7 +32452,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32774,8 +32837,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34616,6 +34683,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34629,6 +34705,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34671,6 +34759,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34722,6 +34820,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -37048,6 +37158,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -37218,6 +37347,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37318,6 +37462,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37568,6 +37720,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38555,8 +38713,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39349,7 +39507,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -47227,6 +47397,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -47237,8 +47418,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47751,14 +47934,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47887,8 +48075,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51831,6 +52019,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -53086,6 +53281,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54923,7 +55130,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54937,7 +55144,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55612,7 +55819,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55875,7 +56087,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55898,11 +56119,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55951,14 +56185,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -56128,8 +56364,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57623,6 +57867,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Trả về côsin của tham số." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Trả về giá trị đối của tham số." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Trả về phần dư của hai vector." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58663,6 +58917,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58803,6 +59063,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Trả về phần dư của hai vector." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58851,6 +59123,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58946,6 +59224,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -61122,7 +61414,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -61164,10 +61456,9 @@ msgid "" msgstr "Trả về sin của tham số." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Trả về sin của tham số." #: doc/classes/TreeItem.xml #, fuzzy @@ -70556,11 +70847,11 @@ msgstr "" #: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts RGB vector to HSV equivalent." -msgstr "Chuyển vector màu RGB sang HSV tương ứng." +msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng." #: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts HSV vector to RGB equivalent." -msgstr "Chuyển vector màu HSV sang RGB tương ứng." +msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng." #: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Returns the absolute value of the parameter." diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index fdd36621c7..43706eb180 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,7 +62,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"PO-Revision-Date: 2022-03-08 06:54+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" @@ -71,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -4182,6 +4182,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4631,18 +4640,17 @@ msgstr "" #: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Math tutorial index" -msgstr "" +msgstr "数学教程索引" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy msgid "Vector math" -msgstr "用于二维数学的向量。" +msgstr "向量数学" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml msgid "Advanced vector math" -msgstr "" +msgstr "高等向量数学" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -5081,7 +5089,7 @@ msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml msgid "2D Sprite animation" -msgstr "" +msgstr "2D 精灵动画" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5091,7 +5099,7 @@ msgstr "" #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml msgid "2D Dodge The Creeps Demo" -msgstr "" +msgstr "2D Dodge The Creeps 演示" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5179,7 +5187,7 @@ msgstr "" #: doc/classes/AnimatedSprite3D.xml msgid "2D Sprite animation (also applies to 3D)" -msgstr "" +msgstr "2D 精灵动画(也适用于 3D)" #: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." @@ -5861,7 +5869,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "Base resource for [AnimationTree] nodes." -msgstr "[AnimationTree]节点的基础资源。" +msgstr "[AnimationTree] 节点的基础资源。" #: doc/classes/AnimationNode.xml msgid "" @@ -5889,8 +5897,8 @@ msgid "" "passed, as well as whether [code]seek[/code] happened." msgstr "" "按 [code]blend[/code] 量混合一个动画(名称必须在链接的 [AnimationPlayer] 中有" -"效)。可以通过 [code]time[/code] 和 [code]delta[/code],以及是否发生 " -"[code]seek[/code]。" +"效)。可以传入时间 [code]time[/code] 和增量 [code]delta[/code],以及表示是否" +"发生寻道的 [code]seek[/code]。" #: doc/classes/AnimationNode.xml msgid "" @@ -5900,9 +5908,10 @@ msgid "" "absolute. A filter mode may be optionally passed (see [enum FilterAction] " "for options)." msgstr "" -"混合一个输入。这只对为 [AnimationNodeBlendTree] 创建的节点有用。[code]time[/" -"code] 参数是一个相对三角,除非 [code]seek[/code] 是 [code]true[/code],在这种" -"情况下,它是绝对值。可以选择传递过滤模式(选项请参阅 [enum FilterAction])。" +"混合一个输入。这只对为 [AnimationNodeBlendTree] 创建的节点有用。时间参数 " +"[code]time[/code] 是一个相对的增量,除非 [code]seek[/code] 是 [code]true[/" +"code],此时它是绝对的时间。可以选择传递过滤模式(选项请参阅 [enum " +"FilterAction])。" #: doc/classes/AnimationNode.xml msgid "" @@ -5911,8 +5920,7 @@ msgid "" "instead, else editors will not display your node for addition." msgstr "" "混合另一个动画节点(在这个节点包含子动画节点的情况下)。这个函数只有在你继承 " -"[AnimationRootNode] 而不是 [AnimationRootNode] 时才有用,否则编辑器将不会显示" -"你的节点进行添加。" +"[AnimationRootNode] 时才有用,否则编辑器将不会显示你的节点进行添加。" #: doc/classes/AnimationNode.xml msgid "Gets the text caption for this node (used by some editors)." @@ -5936,7 +5944,7 @@ msgstr "" msgid "" "Amount of inputs in this node, only useful for nodes that go into " "[AnimationNodeBlendTree]." -msgstr "这个节点的输入数量,只对进入[AnimationNodeBlendTree]的节点有用。" +msgstr "这个节点的输入数量,只对进入 [AnimationNodeBlendTree] 的节点有用。" #: doc/classes/AnimationNode.xml msgid "Gets the name of an input by index." @@ -5974,7 +5982,8 @@ msgid "" msgstr "返回[code]true[/code],是否希望混合树编辑器在此节点上显示过滤器编辑。" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." +#, fuzzy +msgid "Returns whether the given path is filtered." msgstr "返回[code]true[/code]是否对指定路径进行过滤。" #: doc/classes/AnimationNode.xml @@ -5988,12 +5997,11 @@ msgid "" "This function should return the time left for the current animation to " "finish (if unsure, pass the value from the main blend being called)." msgstr "" -"当一个自定义节点被处理时,用户定义的回调被调用。[code]time[/code]参数是一个相" -"对的delta,除非[code]seek[/code]是[code]true[/code],在这种情况下,它是绝对" -"的。\n" -"在这里,调用[method blend_input]、[method blend_node]或[method " -"blend_animation]函数。你也可以使用[method get_parameter]和[method " -"set_parameter]来修改本地存储。\n" +"用户定义的回调,会在处理自定义节点时调用。时间参数 [code]time[/code] 是一个相" +"对的增量,除非 [code]seek[/code] 是 [code]true[/code],此时它是绝对的时间。\n" +"请在这里调用 [method blend_input]、[method blend_node] 或 [method " +"blend_animation] 函数。你也可以使用 [method get_parameter] 和 [method " +"set_parameter] 来修改本地存储。\n" "这个函数应该返回当前动画完成的剩余时间(如果不确定,请传递被调用的主混合" "值)。" @@ -6006,8 +6014,9 @@ msgid "Adds or removes a path for the filter." msgstr "添加或删除筛选器的路径。" #: doc/classes/AnimationNode.xml +#, fuzzy msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" "设置一个自定义参数。这些参数被用作本地存储,因为资源可以在树或场景中重复使" @@ -6015,10 +6024,11 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "If [code]true[/code], filtering is enabled." -msgstr "如果[code]true[/code],则启用过滤功能。" +msgstr "如果为 [code]true[/code],则启用筛选功能。" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +#, fuzzy +msgid "Emitted when the node was removed from the graph." msgstr "当该节点从图中删除时调用。" #: doc/classes/AnimationNode.xml @@ -6034,23 +6044,23 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "Do not use filtering." -msgstr "不要使用过滤功能。" +msgstr "不要使用筛选功能。" #: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be allowed to pass." -msgstr "匹配过滤器的路径将被允许通过。" +msgstr "与筛选器匹配的路径将被允许通过。" #: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be discarded." -msgstr "与过滤器匹配的路径将被丢弃。" +msgstr "与筛选器匹配的路径将被丢弃。" #: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be blended (by the blend value)." -msgstr "与滤镜相匹配的路径将被混合(根据混合值)。" +msgstr "与筛选器匹配的路径将被混合(根据混合值)。" #: doc/classes/AnimationNodeAdd2.xml msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]." -msgstr "在一个[AnimationNodeBlendTree]中加法地混合两个动画。" +msgstr "在 [AnimationNodeBlendTree] 中加法地混合两个动画。" #: doc/classes/AnimationNodeAdd2.xml msgid "" @@ -6074,7 +6084,7 @@ msgstr "" msgid "" "Blends two of three animations additively inside of an " "[AnimationNodeBlendTree]." -msgstr "在[AnimationNodeBlendTree]内部将三个动画中的两个动画相加。" +msgstr "在 [AnimationNodeBlendTree] 中将三个动画中的两个动画相加。" #: doc/classes/AnimationNodeAdd3.xml msgid "" @@ -6101,9 +6111,8 @@ msgstr "" #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml -#, fuzzy msgid "AnimationTree" -msgstr "Animation节点。" +msgstr "AnimationTree" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -6119,11 +6128,11 @@ msgstr "Animation节点。" #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml msgid "Third Person Shooter Demo" -msgstr "" +msgstr "第三人称射击演示" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." -msgstr "输入要在[AnimationNodeBlendTree]中使用的动画。" +msgstr "输入要在 [AnimationNodeBlendTree] 中使用的动画。" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6143,7 +6152,7 @@ msgstr "" #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml msgid "3D Platformer Demo" -msgstr "" +msgstr "3D 平台跳跃演示" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6423,14 +6432,14 @@ msgstr "" #: doc/classes/AnimationNodeBlendTree.xml msgid "[AnimationTree] node resource that contains many blend type nodes." -msgstr "[AnimationTree]节点资源,其中包含许多混合类型节点。" +msgstr "[AnimationTree] 节点资源,其中包含许多混合类型节点。" #: doc/classes/AnimationNodeBlendTree.xml msgid "" "This node may contain a sub-tree of any other blend type nodes, such as mix, " "blend2, blend3, one shot, etc. This is one of the most commonly used roots." msgstr "" -"该节点可以包含任何其他混合类型节点的子树,例如mix,blend2,blend3,一个shot" +"该节点可以包含任何其他混合类型节点的子树,例如 mix、blend2、blend3、one shot " "等。这是最常用的根之一。" #: doc/classes/AnimationNodeBlendTree.xml @@ -6438,7 +6447,7 @@ msgid "" "Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/" "code] is used to identify the created sub-node later." msgstr "" -"在给定的 [code]position[/code] 添加一个 [AnimationNode]。[code]name[/code]用" +"在给定的 [code]position[/code] 添加一个 [AnimationNode]。[code]name[/code] 用" "于以后识别创建的子节点。" #: doc/classes/AnimationNodeBlendTree.xml @@ -6455,18 +6464,18 @@ msgstr "断开连接到指定输入端的节点。" #: doc/classes/AnimationNodeBlendTree.xml msgid "Returns the sub-node with the specified [code]name[/code]." -msgstr "返回带有指定[code]name[/code]的子节点。" +msgstr "返回名称为 [code]name[/code] 的子节点。" #: doc/classes/AnimationNodeBlendTree.xml msgid "" "Returns the position of the sub-node with the specified [code]name[/code]." -msgstr "返回指定[code]name[/code]的子节点的位置。" +msgstr "返回名称为 [code]name[/code] 的子节点的位置。" #: doc/classes/AnimationNodeBlendTree.xml msgid "" "Returns [code]true[/code] if a sub-node with specified [code]name[/code] " "exists." -msgstr "如果存在指定[code]name[/code]的子节点,返回[code]true[/code]。" +msgstr "如果存在名称为 [code]name[/code] 的子节点,则返回 [code]true[/code]。" #: doc/classes/AnimationNodeBlendTree.xml msgid "Removes a sub-node." @@ -6494,7 +6503,7 @@ msgstr "输入节点为 [code]null[/code]。" #: doc/classes/AnimationNodeBlendTree.xml msgid "The specified input port is out of range." -msgstr "指定的输入端口已出范围。" +msgstr "指定的输入端口超出范围。" #: doc/classes/AnimationNodeBlendTree.xml msgid "The output node is [code]null[/code]." @@ -6502,7 +6511,7 @@ msgstr "输出节点为 [code]null[/code]。" #: doc/classes/AnimationNodeBlendTree.xml msgid "Input and output nodes are the same." -msgstr "输入和输出节点是一样的。" +msgstr "输入和输出节点相同。" #: doc/classes/AnimationNodeBlendTree.xml msgid "The specified connection already exists." @@ -6892,9 +6901,8 @@ msgstr "" "更新动画的目标属性是在处理时进行的。" #: doc/classes/AnimationPlayer.xml -#, fuzzy msgid "Animation tutorial index" -msgstr "Animation节点。" +msgstr "动画教程索引" #: doc/classes/AnimationPlayer.xml msgid "" @@ -7243,9 +7251,8 @@ msgstr "" "画。" #: doc/classes/AnimationTree.xml -#, fuzzy msgid "Using AnimationTree" -msgstr "重置此 [AnimationTreePlayer]。" +msgstr "使用 AnimationTree" #: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." @@ -7784,7 +7791,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml msgid "GUI in 3D Demo" -msgstr "" +msgstr "3D GUI 演示" #: doc/classes/Area.xml msgid "" @@ -8101,18 +8108,18 @@ msgstr "" #: doc/classes/Area2D.xml msgid "Using Area2D" -msgstr "" +msgstr "使用 Area2D" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml msgid "2D Pong Demo" -msgstr "" +msgstr "2D Pong 演示" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml msgid "2D Platformer Demo" -msgstr "" +msgstr "2D 平台跳跃演示" #: doc/classes/Area2D.xml msgid "" @@ -8684,7 +8691,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Array.xml -#, fuzzy msgid "" "Returns a hashed 32-bit integer value representing the array and its " "contents.\n" @@ -8693,9 +8699,10 @@ msgid "" "does [i]not[/i] imply the arrays are equal, because different arrays can " "have identical hash values due to hash collisions." msgstr "" -"返回代表这个数组及其内容的整数哈希值。\n" -"[b]注意:[/b]仅仅内容相同的数组会产生不同的哈希值, 必须要完全一致的数组才会产" -"生相同的哈希值." +"返回代表该数组及其内容的 32 位整数哈希值。\n" +"[b]注意:[/b]内容相同的 [Array] 会得到一致的哈希值。然而,反之不然。返回一致" +"的哈希值[i]并不[/i]意味着数组相等,因为不同的数组可能因为哈希碰撞而得到一致的" +"哈希值。" #: doc/classes/Array.xml msgid "" @@ -10507,7 +10514,7 @@ msgstr "使用二维向量作为边缘的AStar类表示。" msgid "" "This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D " "vectors." -msgstr "这是[AStar]类的包装,该类使用2D向量而不是3D向量。" +msgstr "这是 [AStar] 类的包装,该类使用 2D 向量而不是 3D 向量。" #: doc/classes/AStar2D.xml msgid "" @@ -10780,9 +10787,8 @@ msgstr "音频总线的基础资源。在该资源所应用的总线上应用音 #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy msgid "Audio Mic Record Demo" -msgstr "音频频谱演示" +msgstr "音频麦克风录音演示" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -11120,7 +11126,7 @@ msgstr "" #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml msgid "Audio buses" -msgstr "" +msgstr "音频总线" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -11606,7 +11612,7 @@ msgstr "" #: doc/classes/AudioEffectRecord.xml msgid "Recording with microphone" -msgstr "" +msgstr "使用麦克风录音" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11761,9 +11767,8 @@ msgstr "" "频)以及通过语音接口进行播放。" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy msgid "Audio Device Changer Demo" -msgstr "音频频谱演示" +msgstr "音频设备切换演示" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -11778,27 +11783,10 @@ msgstr "" "[AudioEffect] 效果。" #: doc/classes/AudioServer.xml -#, fuzzy -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "当前音频输入设备的名称(参阅[method capture_get_device_list])。" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "返回系统上检测到的所有音频输入设备的名称。" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "使用可用的总线和效果生成[AudioBusLayout]。" @@ -11972,6 +11960,21 @@ msgid "Number of available audio buses." msgstr "可用音频总线的数量。" #: doc/classes/AudioServer.xml +#, fuzzy +msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" +"当前音频输出设备名称(见 [method get_device_list])。在具有多个音频输出的系统" +"中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。将值设为 " +"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设" +"备名称,该值会被恢复为 [code]\"Default\"[/code]。" + +#: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " @@ -11980,6 +11983,10 @@ msgid "" "output. If an invalid device name is set, the value will be reverted back to " "[code]\"Default\"[/code]." msgstr "" +"当前音频输出设备名称(见 [method get_device_list])。在具有多个音频输出的系统" +"中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。将值设为 " +"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设" +"备名称,该值会被恢复为 [code]\"Default\"[/code]。" #: doc/classes/AudioServer.xml msgid "" @@ -12022,16 +12029,14 @@ msgstr "" "[AudioStreamSample])和 OGG(通过[AudioStreamOGGVorbis])文件格式。" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy msgid "Audio streams" -msgstr "音频频谱演示" +msgstr "音频流" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy msgid "Audio Generator Demo" -msgstr "音频频谱演示" +msgstr "音频生成器演示" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -12329,6 +12334,9 @@ msgid "" "\"water\" area so that sounds played in the water are redirected through an " "audio bus to make them sound like they are being played underwater." msgstr "" +"决定对混响及音频总线效果有影响的 [Area2D] 层。可使用区域对 [AudioStream] 进行" +"重定向,使其在特定的音频总线中播放。一个例子是可以用来制作“水域”,将水中播放" +"的声音重定向至单独的音频总线,让声音听起来像是在水下播放。" #: doc/classes/AudioStreamPlayer2D.xml msgid "Dampens audio over distance with this as an exponent." @@ -12386,6 +12394,9 @@ msgid "" "\"water\" area so that sounds played in the water are redirected through an " "audio bus to make them sound like they are being played underwater." msgstr "" +"决定对混响及音频总线效果有影响的 [Area] 层。可使用区域对 [AudioStream] 进行重" +"定向,使其在特定的音频总线中播放。一个例子是可以用来制作“水域”,将水中播放的" +"声音重定向至单独的音频总线,让声音听起来像是在水下播放。" #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -12854,7 +12865,6 @@ msgstr "" "象。" #: doc/classes/BakedLightmap.xml -#, fuzzy msgid "" "Bias value to reduce the amount of light propagation in the captured octree." msgstr "偏置值,用于减少捕获的八叉树中的光传播量。" @@ -12934,7 +12944,6 @@ msgid "The calculated light data." msgstr "计算出的光照数据。" #: doc/classes/BakedLightmap.xml -#, fuzzy msgid "" "Determines the amount of samples per texel used in indirect light baking. " "The amount of samples for each quality level can be configured in the " @@ -13302,17 +13311,16 @@ msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml msgid "Matrices and transforms" -msgstr "" +msgstr "矩阵与变换" #: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml -#, fuzzy msgid "Using 3D transforms" -msgstr "使用 3D 变换时使用此选项。" +msgstr "使用 3D 变换" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Matrix Transform Demo" -msgstr "" +msgstr "矩阵变换演示" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -13324,12 +13332,12 @@ msgstr "" #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml msgid "3D Voxel Demo" -msgstr "" +msgstr "3D 体素演示" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml msgid "2.5D Demo" -msgstr "" +msgstr "2.5D 演示" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -13552,6 +13560,9 @@ msgid "" "are being converted into white pixels, and [code]false[/code] bits into " "black." msgstr "" +"返回与该位图尺寸一致的图像,格式 [enum Image.Format] 为 [code]FORMAT_L8[/" +"code]。该位图中为 [code]true[/code] 的位会被转为白色像素,为 [code]false[/" +"code] 的位会被转为黑色像素。" #: doc/classes/BitMap.xml msgid "" @@ -13596,9 +13607,8 @@ msgstr "" "grow_mask] 影响。" #: doc/classes/BitMap.xml -#, fuzzy msgid "Resizes the image to [code]new_size[/code]." -msgstr "使用颜色 [code]color[/code] 填充图像。" +msgstr "将图像修改为新尺寸 [code]new_size[/code]。" #: doc/classes/BitMap.xml msgid "" @@ -13940,14 +13950,14 @@ msgstr "3D 盒子形状,可以是 [PhysicsBody] 或 [Area] 的子项。" #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml msgid "3D Physics Tests Demo" -msgstr "" +msgstr "3D 物理测试演示" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml msgid "3D Kinematic Character Demo" -msgstr "" +msgstr "3D 动力学角色演示" #: doc/classes/BoxShape.xml msgid "" @@ -14008,7 +14018,7 @@ msgstr "" #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml msgid "OS Test Demo" -msgstr "" +msgstr "操作系统测试演示" #: doc/classes/Button.xml msgid "" @@ -14053,6 +14063,8 @@ msgid "" "button. Uses the same [enum TextAlign] constants as the text alignment. If " "centered, text will draw on top of the icon." msgstr "" +"指定图标应该在按钮上左对齐、右对齐、还是居中。请使用与文本对齐相同的 [enum " +"TextAlign] 常量。如果居中,文本将绘制在图标上。" #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." @@ -14555,12 +14567,12 @@ msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml msgid "2D Isometric Demo" -msgstr "" +msgstr "2D 等轴测演示" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml msgid "2D HDR Demo" -msgstr "" +msgstr "2D HDR 演示" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -15064,11 +15076,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml msgid "Viewport and canvas transforms" -msgstr "" +msgstr "Viewport 和画布变换" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml msgid "Custom drawing in 2D" -msgstr "" +msgstr "2D 中的自定义绘图" #: doc/classes/CanvasItem.xml msgid "" @@ -15330,6 +15342,8 @@ msgid "" "Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " "in using the coordinate system of the [CanvasLayer]." msgstr "" +"返回该 [CanvasItem] 所在的 [CanvasLayer] 中鼠标的位置,使用该 [CanvasLayer] " +"的坐标系。" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -15344,7 +15358,7 @@ msgstr "返回此项目相对于画布的全局变换矩阵。" msgid "" "Returns the mouse's position in this [CanvasItem] using the local coordinate " "system of this [CanvasItem]." -msgstr "" +msgstr "返回该 [CanvasItem] 中鼠标的位置,使用该 [CanvasItem] 的局部坐标系。" #: doc/classes/CanvasItem.xml msgid "Returns the transform matrix of this item." @@ -15688,15 +15702,32 @@ msgstr "" "(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)非常有用。" #: doc/classes/CanvasLayer.xml -#, fuzzy msgid "Canvas layers" -msgstr "画布绘图层。" +msgstr "画布层" #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." msgstr "返回此层使用的画布的 RID。" #: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" +"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 " +"[code]false[/code]。" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" +"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 " +"[code]false[/code]。" + +#: doc/classes/CanvasLayer.xml msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." @@ -15750,11 +15781,14 @@ msgid "" "Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " "propagated to underlying layers." msgstr "" +"为 [code]false[/code] 时,该 [CanvasLayer] 下的所有 [CanvasItem] 都会被隐" +"藏。\n" +"与 [member CanvasItem.visible] 不同,[CanvasLayer] 的显示与否不会传播到其内部" +"的层。" #: doc/classes/CanvasLayer.xml -#, fuzzy msgid "Emitted when visibility of the layer is changed. See [member visible]." -msgstr "当VisibilityNotifier退出[Camera]的视图时触发。" +msgstr "当该层的可见性发生变化时触发。请参阅 [member visible]。" #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." @@ -16118,49 +16152,49 @@ msgstr "用于[CheckButton]文本的[Font]。" #: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is unchecked." -msgstr "未选中[CheckButton]时显示的图标。" +msgstr "当 [CheckButton] 未勾选时,显示的图标。" #: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is unchecked and disabled." -msgstr "未选中和禁用[CheckButton]时显示的图标。" +msgstr "当 [CheckButton] 未勾选且被禁用时,显示的图标。" #: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is checked." -msgstr "选中[CheckButton]时显示的图标。" +msgstr "当 [CheckButton] 已勾选时,显示的图标。" #: doc/classes/CheckButton.xml msgid "The icon to display when the [CheckButton] is checked and disabled." -msgstr "选中并禁用[CheckButton]时显示的图标。" +msgstr "当 [CheckButton] 已勾选且被禁用时,显示的图标。" #: doc/classes/CheckButton.xml msgid "" "The [StyleBox] to display as a background when the [CheckButton] is disabled." -msgstr "当[CheckButton]被禁用时,作为背景显示的[StyleBox]。" +msgstr "当 [CheckButton] 被禁用时,作为背景显示的 [StyleBox]。" #: doc/classes/CheckButton.xml msgid "" "The [StyleBox] to display as a background when the [CheckButton] is focused." -msgstr "当[CheckButton]被聚焦时作为背景显示的[StyleBox]。" +msgstr "当 [CheckButton] 被聚焦时,作为背景显示的 [StyleBox]。" #: doc/classes/CheckButton.xml msgid "" "The [StyleBox] to display as a background when the [CheckButton] is hovered." -msgstr "当[CheckButton]被悬停时作为背景显示的[StyleBox]。" +msgstr "当 [CheckButton] 被悬停时,作为背景显示的 [StyleBox]。" #: doc/classes/CheckButton.xml msgid "" "The [StyleBox] to display as a background when the [CheckButton] is hovered " "and pressed." -msgstr "当[CheckButton]被悬停和按下时作为背景显示的[StyleBox]。" +msgstr "当 [CheckButton] 被悬停且被按下时,作为背景显示的 [StyleBox]。" #: doc/classes/CheckButton.xml msgid "" "The [StyleBox] to display as a background when the [CheckButton] is pressed." -msgstr "当[CheckButton]被按下时作为背景显示的[StyleBox]。" +msgstr "当 [CheckButton] 被按下时,作为背景显示的 [StyleBox]。" #: doc/classes/CircleShape2D.xml msgid "Circular shape for 2D collisions." -msgstr "用于2D碰撞的圆形。" +msgstr "用于 2D 碰撞的圆形。" #: doc/classes/CircleShape2D.xml msgid "" @@ -16168,8 +16202,8 @@ msgid "" "small characters and its collision detection with everything else is very " "fast." msgstr "" -"用于2D碰撞的圆形形状。这种形状对塑造球或小角色很有用,它与其他东西的碰撞检测" -"非常快。" +"用于 2D 碰撞的圆形形状。这种形状对塑造球或小角色很有用,它与其他东西的碰撞检" +"测非常快。" #: doc/classes/CircleShape2D.xml msgid "The circle's radius." @@ -16622,15 +16656,14 @@ msgstr "" "件。" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#, fuzzy msgid "" "If [code]true[/code], this object is pickable. A pickable object can detect " "the mouse pointer entering/leaving, and if the mouse is inside it, report " "input events. Requires at least one [member collision_layer] bit to be set." msgstr "" -"如果[code]true[/code],这个对象是可拾取的。一个可拾取的对象可以检测鼠标指针的" -"进入/离开,如果鼠标在里面,就报告输入事件。要求至少有一个 " -"[code]collision_layer[/code] 位被设置。" +"如果为 [code]true[/code],则该对象是可拾取的。可拾取的对象可以检测鼠标指针的" +"进入/离开,鼠标位于其中时,就会报告输入事件。要求至少设置一个 [member " +"collision_layer] 位。" #: doc/classes/CollisionObject.xml msgid "" @@ -16917,9 +16950,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#, fuzzy msgid "Physics introduction" -msgstr "三次插值." +msgstr "物理介绍" #: doc/classes/CollisionShape.xml msgid "" @@ -16963,7 +16995,7 @@ msgstr "" #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml msgid "2D Kinematic Character Demo" -msgstr "" +msgstr "2D 运动学角色演示" #: doc/classes/CollisionShape2D.xml msgid "" @@ -17025,15 +17057,15 @@ msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml msgid "2D GD Paint Demo" -msgstr "" +msgstr "2D GD 画图演示" #: doc/classes/Color.xml doc/classes/ColorPicker.xml msgid "Tween Demo" -msgstr "" +msgstr "Tween 演示" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml msgid "GUI Drag And Drop Demo" -msgstr "" +msgstr "GUI 拖放演示" #: doc/classes/Color.xml msgid "" @@ -18792,16 +18824,15 @@ msgstr "" #: doc/classes/Control.xml msgid "GUI tutorial index" -msgstr "" +msgstr "GUI 教程索引" #: doc/classes/Control.xml -#, fuzzy msgid "Control node gallery" -msgstr "Control 键。" +msgstr "控件节点一览" #: doc/classes/Control.xml msgid "All GUI Demos" -msgstr "" +msgstr "所有 GUI 演示" #: doc/classes/Control.xml msgid "" @@ -19167,12 +19198,14 @@ msgstr "" "rect_position]。" #: doc/classes/Control.xml +#, fuzzy msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -20218,6 +20251,25 @@ msgid "" msgstr "更改此属性将替换该节点及其所有[Control]子级使用的当前[Theme]资源。" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "在节点获得键盘焦点时发出。" @@ -21866,6 +21918,11 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"你可以使用该节点在 CSG 系统中创建长方体。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml #: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml @@ -21874,7 +21931,7 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml #: modules/csg/doc_classes/CSGTorus.xml msgid "Prototyping levels with CSG" -msgstr "" +msgstr "使用 CSG 设计关卡原型" #: modules/csg/doc_classes/CSGBox.xml msgid "Depth of the box measured from the center of the box." @@ -21897,7 +21954,6 @@ msgid "A CSG node that allows you to combine other CSG modifiers." msgstr "允许您组合其他 CSG 修改器的 CSG 节点。" #: modules/csg/doc_classes/CSGCombiner.xml -#, fuzzy msgid "" "For complex arrangements of shapes, it is sometimes needed to add structure " "to your CSG nodes. The CSGCombiner node allows you to create this structure. " @@ -21913,11 +21969,15 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" -"对于复杂的形状排列,有时需要向CSG节点添加结构体。CSGCombiner节点允许你创建这" -"种结构体。该节点封装了其子节点的CSG操作的结果。通过这种方式,可以对作为一个" -"CSGCombiner节点的子节点的一组形状进行操作,并对作为第二个CSGCombiner节点的子" -"节点的第二组形状进行单独的操作,然后进行操作,将两个最终结果作为其输入来创建" -"最终形状。" +"对于复杂的形状排列,有时需要向 CSG 节点添加结构体。CSGCombiner 节点允许你创建" +"这种结构体。该节点封装了其子节点的 CSG 操作的结果。通过这种方式,可以对作为一" +"个 CSGCombiner 节点的子节点的一组形状进行操作,并对作为第二个 CSGCombiner 节" +"点的子节点的第二组形状进行单独的操作,然后进行操作,将两个最终结果作为其输入" +"来创建最终形状。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGCylinder.xml msgid "A CSG Cylinder shape." @@ -21933,6 +21993,11 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"你可以使用该节点在 CSG 系统中创建圆柱体(或圆锥体)。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" @@ -21983,6 +22048,13 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"你可以使用该节点将任何网格资源用作 CSG 形状,只要该网格是闭合的、没有自我贯" +"穿、不包含内部面、每条边所连接的面不超过两个。要将 2D 多边形挤出用作 CSG 节" +"点,请参阅 [CSGPolygon]。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGMesh.xml msgid "The [Material] used in drawing the CSG shape." @@ -22016,6 +22088,12 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"将 2D 顶点数组快速挤出,创建各种 3D 网格。要将 3D 网格用作 CSG 节点,请参阅 " +"[CSGMesh]。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" @@ -22124,6 +22202,11 @@ msgid "" "[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " "will be generated." msgstr "" +"顶点数组,用于定义要挤出的 2D 多边形。需要包含 3 个或更多顶点,可以是凸多边形" +"也可以是凹多边形。该多边形中[i]不能[/i]存在相交的边。否则,三角形化会失败,不" +"会生成任何网格。\n" +"[b]注意:[/b]如果 [member polygon] 中只定义了 1 个或 2 个顶点,则不会生成网" +"格。" #: modules/csg/doc_classes/CSGPolygon.xml msgid "If [code]true[/code], applies smooth shading to the extrusions." @@ -22213,6 +22296,12 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"各种 CSG 图元的父类,包含了它们所需的公共代码和功能。无法直接使用这个类,请使" +"用继承它的各种类。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGPrimitive.xml msgid "Invert the faces of the mesh." @@ -22232,6 +22321,11 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"为 Godot 中的各种 CSG 节点提供 CSG 操作支持的 CSG 基类。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml #: doc/classes/SoftBody.xml @@ -22359,6 +22453,11 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"你可以使用该节点在 CSG 系统中创建球体。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGSphere.xml msgid "The material used to render the sphere." @@ -22398,6 +22497,11 @@ msgid "" "node also has a significant CPU cost, so it should be avoided during " "gameplay." msgstr "" +"你可以使用该节点在 CSG 系统中创建圆环体。\n" +"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 " +"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中" +"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似" +"操作。" #: modules/csg/doc_classes/CSGTorus.xml msgid "The inner radius of the torus." @@ -22639,6 +22743,8 @@ msgid "" "Setting this option to [code]false[/code] can be used to prevent an instance " "being merged." msgstr "" +"用于对 [RoomManager] 的网格合并功能进行微调。\n" +"将该选项设为 [code]false[/code] 可以避免实例被合并。" #: doc/classes/CullInstance.xml msgid "" @@ -23598,7 +23704,7 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "GDScript basics: Dictionary" -msgstr "" +msgstr "GDScript 基础:字典" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -23668,7 +23774,6 @@ msgid "" msgstr "如果字典具有给定数组中的所有键,则返回 [code]true[/code] 。" #: doc/classes/Dictionary.xml -#, fuzzy msgid "" "Returns a hashed 32-bit integer value representing the dictionary contents. " "This can be used to compare dictionaries by value:\n" @@ -23686,14 +23791,17 @@ msgid "" "values does [i]not[/i] imply the dictionaries are equal, because different " "dictionaries can have identical hash values due to hash collisions." msgstr "" -"返回一个代表字典内容的哈希整数值。这可以用来比较字典的值。\n" +"返回代表该字典内容的 32 位整数哈希值。可用于按值比较字典:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" "# 下面这一行会输出 `true`,而如果直接比较这两个变量就会输出 `false`。\n" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" -"[b]注意:[/b]具有相同键/值但顺序不同的字典将有不同的哈希值。" +"[b]注意:[/b]具有相同键/值但顺序不同的字典将有不同的哈希值。\n" +"[b]注意:[/b]内容相同的字典会得到一致的哈希值。然而,反之不然。返回一致的哈希" +"值[i]并不[/i]意味着字典相等,因为不同的字典可能因为哈希碰撞而得到一致的哈希" +"值。" #: doc/classes/Dictionary.xml msgid "Returns the list of keys in the [Dictionary]." @@ -25474,7 +25582,7 @@ msgstr "" #: doc/classes/EditorInspectorPlugin.xml msgid "Inspector plugins" -msgstr "" +msgstr "检查器插件" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -25804,10 +25912,10 @@ msgid "" "your custom control with [method remove_control_from_bottom_panel] and free " "it with [method Node.queue_free]." msgstr "" -"将控件添加到底部面板(以及“输出”,“调试”,“动画”等)。返回对添加的按钮的引" -"用。您可以根据需要隐藏/显示按钮。停用插件后,请确保使用[method " -"remove_control_from_bottom_panel]删除自定义控件,并使用[method Node." -"queue_free]释放它。" +"将控件添加到底部面板(包含“输出”“调试”“动画”等)。返回对添加的按钮的引用。您" +"可以根据需要隐藏/显示按钮。停用插件后,请确保使用 [method " +"remove_control_from_bottom_panel] 移除自定义控件,并使用 [method Node." +"queue_free] 释放。" #: doc/classes/EditorPlugin.xml msgid "" @@ -27915,7 +28023,6 @@ msgstr "" "code] 是新文件中的行数。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "" "Helper function to create a [code]Dictionary[/code] for storing a line diff. " "[code]new_line_no[/code] is the line number in the new file (can be " @@ -27927,8 +28034,8 @@ msgstr "" "创建用于保存行差异的 [code]Dictionary[/code] 的辅助函数。[code]new_line_no[/" "code] 是新文件中的行号(该行被删除时可为 [code]-1[/code])。" "[code]old_line_no[/code] 是旧文件中的行号(该行为新增时可为 [code]-1[/" -"code])。[code]content[/code] 为差异文本。[code]content[/code] 为差异文本。" -"[code]status[/code] 为保存该行原点的单字符字符串。" +"code])。[code]content[/code] 为差异文本。[code]status[/code] 为保存该行原点" +"的单字符字符串。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -28351,7 +28458,6 @@ msgid "" msgstr "用于定义多个渲染选项的环境节点(如 [WorldEnvironment])的资源。" #: doc/classes/Environment.xml -#, fuzzy msgid "" "Resource for environment nodes (like [WorldEnvironment]) that define " "multiple environment operations (such as background [Sky] or [Color], " @@ -28381,24 +28487,29 @@ msgstr "" "- 辉光\n" "- 色调映射(自动曝光)\n" "- 调整\n" -"这些效果仅在 [Viewport] 的预期使用方法为“3D”或者“3D Without Effects”时生效。" +"如果目标 [Viewport] 被设为了“2D Without Sampling”,则所有的后处理特效都不可" +"用。如果是 “3D Without Effect”,则以下选项不可用:\n" +"- Ssao(屏幕空间环境光遮蔽)\n" +"- Ss Reflections(屏幕空间反射)\n" "根视窗的预期使用方法可以通过 [member ProjectSettings.rendering/quality/" "intended_usage/framebuffer_allocation] 调整,其他视窗通过 [member Viewport." -"usage] 调整。" +"usage] 调整。\n" +"请注意,[member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] 的移动平台覆盖项默认使用“3D Without Effects”。这样可" +"以提升移动设备上的性能,但同时会影响移动设备上的屏幕显示。" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -#, fuzzy msgid "Environment and post-processing" -msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgstr "环境和后期处理" #: doc/classes/Environment.xml msgid "Light transport in game engines" -msgstr "" +msgstr "游戏引擎中的光传递" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml msgid "3D Material Testers Demo" -msgstr "" +msgstr "3D 材质测试演示" #: doc/classes/Environment.xml msgid "" @@ -28472,7 +28583,6 @@ msgid "" msgstr "环境光的能量。值越高,光照越强。" #: doc/classes/Environment.xml -#, fuzzy msgid "" "Defines the amount of light that the sky brings on the scene. A value of " "[code]0.0[/code] means that the sky's light emission has no effect on the " @@ -28483,9 +28593,11 @@ msgid "" "[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " "between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" -"定义天空给场景带来的光照量。值为 0 表示天空的发光对场景照明没有影响,因此所有" -"的环境照明都由环境光提供。相反,值为 1 表示所有影响场景的光线都由天空提供,因" -"此环境光参数对场景没有影响。" +"定义天空给场景带来的光照量。值为 [code]0.0[/code] 表示天空的发光对场景照明没" +"有影响,因此所有的环境照明都由环境光提供。相反,值为 [code]1.0[/code] 表示[i]" +"所有[/i]影响场景的光线都由天空提供,因此环境光参数对场景没有影响。\n" +"[b]注意:[/b]内部会将 [member ambient_light_sky_contribution] 限制在 " +"[code]0.0[/code] 到 [code]1.0[/code] 之间(闭区间)。" #: doc/classes/Environment.xml msgid "" @@ -28741,8 +28853,23 @@ msgstr "" "界相机的成像工件。" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." -msgstr "如果为[code]true[/code],则启用glow效果。" +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -29301,7 +29428,7 @@ msgstr "" #: doc/classes/File.xml msgid "File system" -msgstr "" +msgstr "文件系统" #: doc/classes/File.xml msgid "" @@ -30076,18 +30203,12 @@ msgstr "" "code]。" #: doc/classes/float.xml -#, fuzzy msgid "Wikipedia: Double-precision floating-point format" -msgstr "" -"https://zh.wikipedia.org/zh-cn/" -"%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8" +msgstr "维基百科:双精度浮点数格式" #: doc/classes/float.xml -#, fuzzy msgid "Wikipedia: Single-precision floating-point format" -msgstr "" -"https://zh.wikipedia.org/zh-cn/" -"%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8" +msgstr "维基百科:单精度浮点数格式" #: doc/classes/float.xml msgid "" @@ -30122,9 +30243,8 @@ msgstr "" "[code]float(\"1e3a2\")[/code] 将返回 1000.0。" #: doc/classes/FlowContainer.xml -#, fuzzy msgid "Base class for flow containers." -msgstr "盒式容器的基类。" +msgstr "流式容器的基类。" #: doc/classes/FlowContainer.xml msgid "" @@ -30133,11 +30253,13 @@ msgid "" "A line is filled with [Control] nodes until no more fit on the same line, " "similar to text in an autowrapped label." msgstr "" +"将子 [Control] 节点垂直或水平排列,按照从左到右或从上到下的顺序换行。\n" +"同一行中无法再容纳更多 [Control] 节点时会另起一行,与自动换行标签中的文本类" +"似。" #: doc/classes/FlowContainer.xml -#, fuzzy msgid "Returns the current line count." -msgstr "返回当前的滚动位置。" +msgstr "返回当前的行数。" #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." @@ -31360,13 +31482,15 @@ msgstr "" "一个空的 [PoolIntArray]。" #: doc/classes/Geometry.xml +#, fuzzy msgid "" "Triangulates the polygon specified by the points in [code]polygon[/code]. " "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" "对多边形 [code]polygon[/code] 中的点指定的多边形进行三角化。返回一个 " "[PoolIntArray],其中每个三角形由 [code]polygon[/code] 中三个连续的点索引组成" @@ -31676,9 +31800,10 @@ msgstr "" #: doc/classes/GIProbe.xml msgid "GI probes" -msgstr "" +msgstr "GI 探针" #: doc/classes/GIProbe.xml +#, fuzzy msgid "" "Bakes the effect from all [GeometryInstance]s marked with [member " "GeometryInstance.use_in_baked_light] and [Light]s marked with either " @@ -31691,7 +31816,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" "烘焙所有标有 [member GeometryInstance.use_in_baked_light] 的 " "[GeometryInstance] 和标有 [constant Light.BAKE_INDIRECT] 或 [constant Light." @@ -32884,7 +33014,7 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "Using gridmaps" -msgstr "" +msgstr "使用网格地图" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -32936,11 +33066,10 @@ msgid "" msgstr "返回一个包含网格中非空单元格坐标的 [Vector3] 数组。" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy msgid "" "Returns an array of all cells with the given item index specified in " "[code]item[/code]." -msgstr "返回所有具有[code]id[/code]中指定的图块索引的单元格的数组。" +msgstr "返回所有具有 [code]item[/code] 中指定的项目索引的单元格的数组。" #: modules/gridmap/doc_classes/GridMap.xml msgid "" @@ -33217,14 +33346,12 @@ msgid "" msgstr "高度图数据的宽度。更改此设置将调整 [member map_data] 的大小。" #: doc/classes/HFlowContainer.xml -#, fuzzy msgid "Horizontal flow container." -msgstr "水平盒式容器。" +msgstr "水平流式容器。" #: doc/classes/HFlowContainer.xml -#, fuzzy msgid "Horizontal version of [FlowContainer]." -msgstr "水平拆分容器。" +msgstr "[FlowContainer] 的水平版本。" #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." @@ -34898,7 +35025,7 @@ msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml msgid "Importing images" -msgstr "" +msgstr "导入图像" #: doc/classes/Image.xml msgid "" @@ -35821,9 +35948,8 @@ msgid "" msgstr "原始纹理(在压缩前)是法线纹理(例如,可以压缩为两个通道)。" #: doc/classes/Image.xml -#, fuzzy msgid "Source texture (before compression) is a [TextureLayered]." -msgstr "原始纹理(在压缩前)使用 sRGB 空间。" +msgstr "原始纹理(在压缩前)是 [TextureLayered]。" #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." @@ -36080,7 +36206,7 @@ msgstr "" #: doc/classes/Input.xml msgid "Inputs tutorial index" -msgstr "" +msgstr "输入教程索引" #: doc/classes/Input.xml msgid "" @@ -36659,6 +36785,9 @@ msgid "" "limits of the game window if [enum MouseMode] is set to [constant " "MOUSE_MODE_CONFINED]." msgstr "" +"将鼠标位置设为指定的向量,单位为像素,以游戏窗口的左上角作为原点。\n" +"鼠标位置会被限制在屏幕分辨率内,如果 [enum MouseMode] 为 [constant " +"MOUSE_MODE_CONFINED] 时则是限制在游戏窗口内。" #: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." @@ -36812,7 +36941,7 @@ msgstr "各种输入事件的基类。请参阅 [method Node._input]。" #: doc/classes/InputEvent.xml msgid "InputEvent" -msgstr "" +msgstr "InputEvent" #: doc/classes/InputEvent.xml msgid "" @@ -36983,9 +37112,8 @@ msgstr "" "菜单中的[b]键位映射[/b]选项卡中创建。请参阅 [method Node._input]。" #: doc/classes/InputEventAction.xml -#, fuzzy msgid "InputEvent: Actions" -msgstr "动作的输入事件类型。" +msgstr "InputEvent:动作" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -37204,18 +37332,15 @@ msgstr "" #: doc/classes/InputEventMIDI.xml msgid "MIDI Message Status Byte List" -msgstr "" +msgstr "MIDI 消息状态字节列表" #: doc/classes/InputEventMIDI.xml msgid "Wikipedia General MIDI Instrument List" -msgstr "" +msgstr "维基百科通用 MIDI 乐器列表" #: doc/classes/InputEventMIDI.xml -#, fuzzy msgid "Wikipedia Piano Key Frequencies List" -msgstr "" -"https://zh.wikipedia.org/zh-cn/" -"%E9%8B%BC%E7%90%B4%E9%8D%B5%E9%A0%BB%E7%8E%87#%E5%88%97%E8%A1%A8" +msgstr "维基百科钢琴琴键频率列表" #: doc/classes/InputEventMIDI.xml msgid "" @@ -37327,6 +37452,10 @@ msgid "" "in the [CanvasLayer] that the [Control] is in using the coordinate system of " "the [CanvasLayer]." msgstr "" +"在 [method Node._input] 或 [method Node._unhandled_input] 中获取时,返回根 " +"[Viewport] 中鼠标的位置,使用根 [Viewport] 的坐标系。\n" +"在 [method Control._gui_input] 中获取时,返回该 [Control] 所在的 " +"[CanvasLayer] 中鼠标的位置,使用该 [CanvasLayer] 的坐标系。" #: doc/classes/InputEventMouse.xml msgid "" @@ -37336,6 +37465,10 @@ msgid "" "When received in [method Control._gui_input], returns the mouse's position " "in the [Control] using the local coordinate system of the [Control]." msgstr "" +"在 [method Node._input] 或 [method Node._unhandled_input] 中获取时,返回该 " +"[Node] 所在 [Viewport] 中鼠标的位置,使用该 [Viewport] 的坐标系。\n" +"在 [method Control._gui_input] 中获取时,返回该 [Control] 中鼠标的位置,使用" +"该 [Control] 的坐标系。" #: doc/classes/InputEventMouseButton.xml msgid "Input event type for mouse button events." @@ -37390,19 +37523,18 @@ msgid "" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." msgstr "" -"包含鼠标和笔的运动信息。支持相对、绝对位置和速度。参阅[method Node." +"包含鼠标和笔的运动信息。支持相对、绝对位置和速度。请参阅 [method Node." "_input]。\n" "[b]注意:[/b]默认情况下,这个事件最多只能在每一帧渲染中发出一次。如果你需要更" -"精确的输入报告,请用[code]false[/code]调用[method Input." -"set_use_accumulated_input]来使事件尽可能频繁地发射。如果你使用" -"InputEventMouseMotion来画线,请考虑同时实现[url=https://en.wikipedia.org/" -"wiki/Bresenham%27s_line_algorithm]Bresenham的线条算法[/url],以避免在用户快速" -"移动鼠标时出现可见的线条空隙。" +"精确的输入报告,请用 [code]false[/code] 调用 [method Input." +"set_use_accumulated_input] 来使事件尽可能频繁地发射。如果你使用 " +"InputEventMouseMotion 来画线,请考虑同时实现 [url=https://en.wikipedia.org/" +"wiki/Bresenham%27s_line_algorithm]Bresenham 的线条算法[/url],以避免在用户快" +"速移动鼠标时出现可见的线条空隙。" #: doc/classes/InputEventMouseMotion.xml -#, fuzzy msgid "Mouse and input coordinates" -msgstr "X 坐标上的半偏移。" +msgstr "鼠标和输入坐标" #: doc/classes/InputEventMouseMotion.xml msgid "" @@ -38502,6 +38634,8 @@ msgid "" "waiting to be activated.\n" "[b]Note:[/b] Only relevant when exported as a Progressive Web App." msgstr "" +"如果该渐进式网络应用程序有新版本等待激活,则返回 [code]true[/code]。\n" +"[b]注意:[/b]只在导出为渐进式网络应用程序(Progressive Web App)时相关。" #: doc/classes/JavaScript.xml msgid "" @@ -38511,6 +38645,10 @@ msgid "" "[b]Note:[/b] Only relevant when exported as a Progressive Web App and " "[method pwa_needs_update] returns [code]true[/code]." msgstr "" +"执行该渐进式网络应用程序的在线更新。强制安装新版本并重新载入该页面。\n" +"[b]注意:[/b]你的应用程序将[b]在所有浏览器标签页中重新载入[/b]。\n" +"[b]注意:[/b]只在导出为渐进式网络应用程序(Progressive Web App)且 [method " +"pwa_needs_update] 返回 [code]true[/code] 时相关。" #: doc/classes/JavaScript.xml msgid "" @@ -38518,6 +38656,8 @@ msgid "" "waiting to be activated because a previous version is active. See [method " "pwa_update] to force the update to take place immediately." msgstr "" +"在检测到该渐进式网络应用程序的更新,但因为存在活动的较早版本而等待激活时触" +"发。要强制立即执行更新,请参阅 [method pwa_update]。" #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." @@ -38620,7 +38760,7 @@ msgstr "" #: doc/classes/JNISingleton.xml msgid "Creating Android plugins" -msgstr "" +msgstr "创建 Android 插件" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -38638,7 +38778,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml msgid "3D Truck Town Demo" -msgstr "" +msgstr "3D 货车镇演示" #: doc/classes/Joint.xml msgid "" @@ -38715,7 +38855,6 @@ msgid "" msgstr "解析一个JSON编码的字符串并返回一个包含结果的[JSONParseResult]。" #: doc/classes/JSON.xml -#, fuzzy msgid "" "Converts a [Variant] var to JSON text and returns the result. Useful for " "serializing data to store or send over the network.\n" @@ -38767,12 +38906,14 @@ msgid "" "}\n" "[/codeblock]" msgstr "" -"将 [Variant] var 转换为 JSON 文本并返回结果。用于序列化数据以通过网络存储或发" -"送。\n" -"[b]注:[/b] JSON 规范没有定义 integer 或 float 类型,而只定义了 [i]number[/" -"i] 类型。因此,将 Variant 转换为 JSON 文本会将所有数值转换为 [float] 类型。\n" -"使用 [code]indent[/code] 参数来美观地打印输出。\n" -"[b]示例输出:[/b]\n" +"将 [Variant] 变量转换为 JSON 文本并返回结果。可用于将数据进行序列化保存或通过" +"网络发送。\n" +"[b]注意:[/b]JSON 规范没有定义整数和浮点数类型,只有一个[i]数字[/i]类型。因" +"此,将 Variant 转换为 JSON 文本会将所有数字值转换为 [float] 类型。\n" +"参数 [code]indent[/code] 控制是否以及如何缩进,输出时需要进行一级缩进时会使用" +"该字符串参数,甚至可以使用空格 [code]\" \"[/code]。也可以使用 [code]\\t[/" +"code] 和 [code]\\n[/code] 来进行制表符缩进,或者将每次缩进转换为换行。\n" +"[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" "{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":" @@ -38781,18 +38922,34 @@ msgstr "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" @@ -38999,7 +39156,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "Kinematic character (2D)" -msgstr "" +msgstr "运动学角色(2D)" #: doc/classes/KinematicBody.xml msgid "" @@ -39173,8 +39330,9 @@ msgstr "" "如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动 " "[RigidBody] 节点,但它也不会检测到任何与它们的碰撞。如果 [code]false[/code]," "它将与 [RigidBody] 节点像 [StaticBody] 一样交互。\n" -"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则旋转和/或缩放。要" -"获得发生碰撞的详细信息,请使用 [method get_slide_collision]。\n" +"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则返回的向量是经过" +"了旋转和/或缩放的。要获得发生碰撞的详细信息,请使用 [method " +"get_slide_collision]。\n" "当物体接触到一个移动的平台时,平台的速度会自动加入到物体的运动中。如果由于平" "台的运动而发生碰撞,它将始终是滑动碰撞中的第一个。" @@ -39337,9 +39495,8 @@ msgstr "" "们在实现对世界进行碰撞,但不需要高级物理的角色时非常有用。" #: doc/classes/KinematicBody2D.xml -#, fuzzy msgid "Using KinematicBody2D" -msgstr "2D 运动体节点。" +msgstr "使用 KinematicBody2D" #: doc/classes/KinematicBody2D.xml msgid "" @@ -39448,19 +39605,20 @@ msgstr "" "move_and_collide] 不同的是,你[i]不应该[/i]将它乘以 [code]delta[/code]——物理" "引擎会处理应用速度。\n" "[code]up_direction[/code] 是向上的方向,用来确定什么是墙,什么是地板或天花" -"板。如果设置为默认值 [code]Vector2(0, 0)[/code],一切都被认为是墙。这对于自上" -"而下的游戏很有用。\n" +"板。如果设置为默认值 [code]Vector2(0, 0)[/code],一切都被认为是墙。这对于俯视" +"角的游戏很有用。\n" "如果 [code]stop_on_slope[/code] 是 [code]true[/code],当你在 " "[code]linear_velocity[/code] 中包含重力并且物体静止时,物体就不会在斜坡上滑" "动。\n" "如果物体发生碰撞,它最多会改变方向 [code]max_slides[/code] 次才会停止。\n" "[code]floor_max_angle[/code] 是一个最大的角度(弧度),在这个角度下,一个斜坡" "仍然被认为是地板或天花板,而不是墙。默认值等于45度。\n" -"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动" -"[RigidBody2D]节点,但它也不会检测到任何与它们的碰撞。如果 [code]false[/" +"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动 " +"[RigidBody2D] 节点,但它也不会检测到任何与它们的碰撞。如果 [code]false[/" "code],它将与 [RigidBody2D] 节点像 [StaticBody2D] 一样交互。\n" -"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则旋转和/或缩放。要" -"获得发生碰撞的详细信息,请使用 [method get_slide_collision]。\n" +"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则返回的向量是经过" +"了旋转和/或缩放的。要获得发生碰撞的详细信息,请使用 [method " +"get_slide_collision]。\n" "当物体接触到一个移动的平台时,平台的速度会自动加入到物体的运动中。如果由于平" "台的运动而发生碰撞,它将始终是滑动碰撞中的第一个。" @@ -39864,7 +40022,7 @@ msgstr "" #: doc/classes/Light.xml doc/classes/SpotLight.xml msgid "3D lights and shadows" -msgstr "" +msgstr "3D 灯光和阴影" #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -39955,8 +40113,13 @@ msgid "The color of shadows cast by this light." msgstr "光线投射的阴影的颜色。" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." -msgstr "尝试减少 [member shadow_bias] 差距。" +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." +msgstr "" #: doc/classes/Light.xml msgid "If [code]true[/code], the light will cast shadows." @@ -40374,9 +40537,13 @@ msgstr "构成线条的点。在此数组中设置的每个点之间绘制线。 #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." -msgstr "圆形接头和盖子的平滑度。仅当盖子或接头设置为圆形时才使用此选项。" +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." +msgstr "" #: doc/classes/Line2D.xml msgid "" @@ -42590,6 +42757,15 @@ msgstr "返回特定实例的 [Transform2D]。" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -42610,6 +42786,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -42660,6 +42848,16 @@ msgid "Mesh to be drawn." msgstr "将要绘制的网格。" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "用于变换网格的变换格式,可以是2D或3D。" @@ -42721,6 +42919,18 @@ msgstr "" "传递给 [method set_instance_custom_data] 的 [Color] 将使用 4 个浮点数。使用它" "以获得最高精度。" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "实例化 [MultiMesh] 的节点。" @@ -43148,7 +43358,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml msgid "3D Navmesh Demo" -msgstr "" +msgstr "3D 导航网格演示" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -43190,18 +43400,17 @@ msgid "" "agent properties associated with each [NavigationMesh] (radius, height, " "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" -"返回两个给定点之间的路径。点是在局部坐标空间中。如果 [code]optimize[/code] " -"是 [code]true[/code](默认),与每个 [NavigationMesh] 相关的代理属性(半径、" -"高度等)在路径计算中被考虑,否则其被忽略。" +"返回两个给定点之间的路径。点都是在局部坐标空间中的。如果 [code]optimize[/" +"code] 为 [code]true[/code](默认),则计算路径时会考虑每个 [NavigationMesh] " +"所关联的代理的属性(半径、高度等),否则会被忽略。" #: doc/classes/Navigation.xml -#, fuzzy msgid "The cell height to use for fields." -msgstr "用于字段Y轴单元的尺寸。" +msgstr "用于字段的 Y 轴单元的尺寸。" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." -msgstr "用于字段的XZ平面单元尺寸。" +msgstr "用于字段的 XZ 平面单元尺寸。" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -43233,7 +43442,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml msgid "2D Navigation Demo" -msgstr "" +msgstr "2D 导航演示" #: doc/classes/Navigation2D.xml msgid "" @@ -43250,7 +43459,7 @@ msgid "" "space. If [code]optimize[/code] is [code]true[/code] (the default), the path " "is smoothed by merging path segments where possible." msgstr "" -"返回两个给定点之间的路径。点是在局部坐标空间中。如果 [code]optimize[/code] " +"返回两个给定点之间的路径。点是在局部坐标空间中的。如果 [code]optimize[/code] " "为 [code]true[/code](默认值),路径将尽可能地合并路径段,从而平滑。" #: doc/classes/Navigation2D.xml @@ -43588,7 +43797,6 @@ msgstr "" "可。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "" "The minimal amount of time for which this agent's velocities, that are " "computed with the collision avoidance algorithm, are safe with respect to " @@ -44255,9 +44463,8 @@ msgstr "" "程中请求对地图进行任何修改。" #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the map cell height." -msgstr "返回地图的单元格大小。" +msgstr "返回地图的单元格高度。" #: doc/classes/NavigationServer.xml msgid "" @@ -44281,9 +44488,8 @@ msgid "Returns the map's up direction." msgstr "返回地图的上方向。" #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Set the map cell height used to weld the navigation mesh polygons." -msgstr "设置用于焊接导航网格多边形的地图单元格大小。" +msgstr "设置用于焊接导航网格多边形的地图单元格高度。" #: doc/classes/NavigationServer.xml msgid "Sets the map up direction." @@ -44659,13 +44865,12 @@ msgstr "" "使用。改变时恕不另行通知。" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy msgid "High-level multiplayer" -msgstr "高级多人游戏API。" +msgstr "高级多人游戏" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "WebRTC Signaling Demo" -msgstr "" +msgstr "WebRTC 信号演示" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -45042,11 +45247,11 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "节点与场景" #: doc/classes/Node.xml msgid "All Demos" -msgstr "" +msgstr "所有演示" #: doc/classes/Node.xml msgid "" @@ -45095,7 +45300,6 @@ msgstr "" "当需要更新这个节点的警告时,调用[method update_configuration_warning]。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when there is an input event. The input event propagates up through " "the node tree until a node consumes it.\n" @@ -45121,7 +45325,6 @@ msgstr "" "非“孤儿”)。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called during the physics processing step of the main loop. Physics " "processing means that the frame rate is synced to the physics, i.e. the " @@ -45145,7 +45348,6 @@ msgstr "" "是“孤儿”)。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called during the processing step of the main loop. Processing happens at " "every frame and as fast as possible, so the [code]delta[/code] time since " @@ -45167,7 +45369,6 @@ msgstr "" "是“孤儿”)。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when the node is \"ready\", i.e. when both the node and its children " "have entered the scene tree. If the node has children, their [method _ready] " @@ -45184,18 +45385,17 @@ msgid "" "call with [method request_ready], which may be called anywhere before adding " "the node again." msgstr "" -"当节点 \"就绪 \"时被调用。子节点的[method _ready]回调会首先被触发,而父节点会" -"在之后收到就绪通知。\n" -"对应于[method Object._notification]中的[constant NOTIFICATION_READY]通知。也" -"请参阅变量的[code]onready[/code]关键字。\n" -"通常用于初始化。对于更早的初始化,可以使用[method Object._init]。也请参阅" +"当节点“就绪”时被调用。子节点的 [method _ready] 回调会首先被触发,而父节点会在" +"之后收到就绪通知。\n" +"对应于 [method Object._notification] 中的 [constant NOTIFICATION_READY] 通" +"知。也请参阅变量的 [code]onready[/code] 关键字。\n" +"通常用于初始化。对于更早的初始化,可以使用 [method Object._init]。也请参阅 " "[method _enter_tree]。\n" -"[b]注意:[/b] [method _ready] 对于每个节点只能调用一次。在从场景树中删除一个" -"节点并再次添加后,[code]_ready[/code]将不会被第二次调用。这可以通过请求再次调" -"用[method request_ready]来绕过,它可以在再次添加节点之前的任何地方调用。" +"[b]注意:[/b][method _ready] 对于每个节点只会调用一次。在从场景树中删除一个节" +"点并再次添加后,[code]_ready[/code] 将不会被第二次调用。这可以通过请求再次调" +"用 [method request_ready] 来绕过,它可以在再次添加节点之前的任何地方调用。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " "GUI [Control] item. The input event propagates up through the node tree " @@ -45211,8 +45411,8 @@ msgid "" "[b]Note:[/b] This method is only called if the node is present in the scene " "tree (i.e. if it's not an orphan)." msgstr "" -"当 [InputEvent] 还未被 [method _input] 或任何 GUI 消耗时调用。输入事件通过节" -"点树向上传播,直到一个节点消耗它。\n" +"当 [InputEvent] 还未被 [method _input] 或任何 GUI [Control] 项目消耗时调用。" +"输入事件通过节点树向上传播,直到一个节点消耗它。\n" "只有在启用了未处理的输入处理时才会被调用,如果这个方法被重写,它就会自动完" "成,并且可以用 [method set_process_unhandled_input] 来切换。\n" "要消耗输入事件并阻止它进一步传播到其他节点,可以调用 [method SceneTree." @@ -45223,7 +45423,6 @@ msgstr "" "是“孤儿”)。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " "any GUI [Control] item. The input event propagates up through the node tree " @@ -45239,8 +45438,8 @@ msgid "" "[b]Note:[/b] This method is only called if the node is present in the scene " "tree (i.e. if it's not an orphan)." msgstr "" -"当 [InputEventKey] 没有被 [method _input] 或任何 GUI 消耗时被调用。输入事件通" -"过节点树向上传播,直到一个节点消耗它。\n" +"当 [InputEventKey] 没有被 [method _input] 或任何 GUI [Control] 项目消耗时被调" +"用。输入事件通过节点树向上传播,直到一个节点消耗它。\n" "只有在启用了未处理的键输入处理时才会被调用,如果这个方法被重写,它就会自动完" "成,并且可以用 [method set_process_unhandled_key_input] 来切换。\n" "要消耗输入事件并阻止它进一步传播到其他节点,可以调用 [method SceneTree." @@ -45683,6 +45882,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -45919,6 +46137,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -46057,6 +46290,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -46242,12 +46483,16 @@ msgid "" "Emitted when a child node enters the scene tree, either because it entered " "on its own or because this node entered with it." msgstr "" +"在子节点进入场景树时触发,可以是因为该子节点自行进入,也可以是因为本节点带着" +"该子节点一起进入。" #: doc/classes/Node.xml msgid "" "Emitted when a child node exits the scene tree, either because it exited on " "its own or because this node exited." msgstr "" +"在子节点离开场景树时触发,可以是因为该子节点自行离开,也可以是因为本节点离" +"开。" #: doc/classes/Node.xml msgid "Emitted when the node is ready." @@ -46367,6 +46612,13 @@ msgstr "" "同,它每次节点进入树时都会发送,而不是只发送一次。" #: doc/classes/Node.xml +#, fuzzy +msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "在父节点中移动节点时收到该通知。" + +#: doc/classes/Node.xml msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." @@ -46422,7 +46674,7 @@ msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml msgid "All 2D Demos" -msgstr "" +msgstr "所有 2D 演示" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -46634,7 +46886,7 @@ msgstr "" #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml msgid "2D Role Playing Game Demo" -msgstr "" +msgstr "2D 角色扮演游戏演示" #: doc/classes/NodePath.xml msgid "" @@ -46954,11 +47206,11 @@ msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml msgid "When and how to avoid using nodes for everything" -msgstr "" +msgstr "何时以及如何避免为任何事情使用节点" #: doc/classes/Object.xml msgid "Advanced exports using _get_property_list()" -msgstr "" +msgstr "使用 _get_property_list() 进行高级导出" #: doc/classes/Object.xml msgid "" @@ -47418,7 +47670,6 @@ msgid "" msgstr "从对象的元数据中删除给定条目。另见 [method set_meta]。" #: doc/classes/Object.xml -#, fuzzy msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " "not exist or the given value's type doesn't match, nothing will happen.\n" @@ -47427,8 +47678,8 @@ msgid "" "properties where you should use the same convention as in the C# source " "(typically PascalCase)." msgstr "" -"为给定的属性赋一个新值。如果 [code]property[/code] 不存在,则不会发生任何事" -"情。\n" +"为给定的属性赋一个新值。如果 [code]property[/code] 不存在,或者给定的值的类型" +"与之不匹配时,则不会发生任何事情。\n" "[b]注意:[/b]在 C# 中,如果属性名由内置的 Godot 节点定义,则必须将其指定为 " "snake_case。这不适用于用户定义的属性,在这些属性中,您应该使用与 C# 源中相同" "的约定(通常是 PascalCase)。" @@ -47661,12 +47912,11 @@ msgstr "用于[Occluder]节点进行遮挡剔除的形状的基类。" #: doc/classes/OccluderShape.xml msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." -msgstr "[Occluder] 可以使用从 [OccluderShape] 派生的任何原始形状。" +msgstr "[Occluder] 可以使用从 [OccluderShape] 派生的任何图元。" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Polygon occlusion primitive for use with the [Occluder] node." -msgstr "与 [Occluder] 节点一起使用的球形遮挡基本单元。" +msgstr "用于 [Occluder] 节点的多边形遮挡图元。" #: doc/classes/OccluderShapePolygon.xml msgid "" @@ -47683,32 +47933,37 @@ msgid "" "the system will operate at runtime, so in most cases you will want to use 4 " "points for each." msgstr "" +"[OccluderShape] 是 [Occluder] 节点所使用的资源,用于几何遮挡剔除。\n" +"该多边形必须是凸多边形。多边形顶点的创建与删除可以在编辑器的检查器中进行,也" +"可以通过调用 [code]set_polygon_points[/code] 实现。每一条边的顶点都可以通过在" +"编辑器视窗中拖拽句柄设置。\n" +"另外,每一个多边形遮挡器都可以支持单个空洞。如果你在编辑器的检查器中为空洞添" +"加至少三个顶点,就可以在编辑器视窗中拖拽空洞边缘顶点的句柄。\n" +"一般而言,多边形以及空洞的边数越少,运行时系统的处理速度就越快,所以在大多数" +"情况下你都只会设置 4 个顶点。" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Sets an individual hole point position." -msgstr "设置单个球体的位置。" +msgstr "设置单独的空洞顶点位置。" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Sets an individual polygon point position." -msgstr "设置单个球体的位置。" +msgstr "设置单独的多边形顶点位置。" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Allows changing the hole geometry from code." -msgstr "通过代码绘制简单的几何形状。" +msgstr "允许通过代码修改空洞形状。" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "Allows changing the polygon geometry from code." -msgstr "通过代码绘制简单的几何形状。" +msgstr "允许通过代码修改多边形形状。" #: doc/classes/OccluderShapePolygon.xml +#, fuzzy msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." -msgstr "" +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." +msgstr "指定该遮挡器是应该为单向还是双向。" #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." @@ -48306,7 +48561,6 @@ msgstr "" "在文件的末尾是所有已使用资源类型的统计数据。" #: doc/classes/OS.xml -#, fuzzy msgid "" "Execute the file at the given path with the arguments passed as an array of " "strings. Platform path resolution will take place. The resolved file must " @@ -48393,7 +48647,16 @@ msgstr "" "[codeblock]\n" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" -"[b]注意:[/b]此方法仅在 Android、iOS、Linux、macOS 和 Windows 上实现。" +"[b]注意:[/b]此方法仅在 Android、iOS、Linux、macOS 和 Windows 上实现。\n" +"[b]注意:[/b]如果要执行 Windows 命令解释器的内置命令,请将 [code]path[/code] " +"指定为 [code]cmd.exe[/code],将第一个参数设为 [code]/c[/code],第二个参数设为" +"想要的命令。\n" +"[b]注意:[/b]如果要执行 PowerShell 的内置命令,请将 [code]path[/code] 指定为 " +"[code]powershell.exe[/code],将第一个参数设为 [code]-Command[/code],第二个参" +"数设为想要的命令。\n" +"[b]注意:[/b]如果要执行 Unix Shell 的内置命令,请将 [code]path[/code] 指定为 " +"Shell 可执行文件的名称,将第一个参数设为 [code]-c[/code],第二个参数设为想要" +"的命令。" #: doc/classes/OS.xml msgid "Returns the scancode of the given string (e.g. \"Escape\")." @@ -48751,8 +49014,20 @@ msgstr "" "[b]注意:[/b]此方法在Android、iOS、Linux、macOS和Windows上实现。" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." -msgstr "返回宿主机上可用的线程数。" +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." +msgstr "" #: doc/classes/OS.xml msgid "Returns the window size including decorations like window borders." @@ -48881,10 +49156,10 @@ msgid "" "differentiate between app specific and shared directories. Shared " "directories have additional restrictions on Android." msgstr "" -"返回不同平台上常用文件夹的实际路径。可用的位置在[enum SystemDir]中指定。\n" -"[b]注意:[/b] 这个方法在Android、Linux、macOS和Windows上实现。\n" -"[b]注意:[/b] 共享存储在Android上实现,并允许区分应用程序特定目录和共享目录。" -"共享目录在Android上有额外的限制。" +"返回不同平台上常用文件夹的实际路径。可用的位置在 [enum SystemDir] 中指定。\n" +"[b]注意:[/b]这个方法在 Android、Linux、macOS 和 Windows 上实现。\n" +"[b]注意:[/b]共享存储在 Android 上实现,并允许区分应用程序特定目录和共享目" +"录。共享目录在 Android 上有额外的限制。" #: doc/classes/OS.xml msgid "Returns the epoch time of the operating system in milliseconds." @@ -49105,9 +49380,8 @@ msgstr "" "[b]注意:[/b] 这个方法在macOS上实现。" #: doc/classes/OS.xml -#, fuzzy msgid "Returns [code]true[/code] if there is content on the clipboard." -msgstr "如果文件当前被打开,返回[code]true[/code]。" +msgstr "如果剪贴板上存在内容,则返回 [code]true[/code]。" #: doc/classes/OS.xml msgid "" @@ -49252,14 +49526,14 @@ msgstr "" "[b]注意:[/b] 本方法可在Linux、macOS和Windows上实现。" #: doc/classes/OS.xml -#, fuzzy msgid "" "Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " "keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -"设置活动键盘布局。\n" -"[b]注:[/b]此方法可在Linux、macOS和Windows上实现。" +"将物理(美式 QWERTY)扫描码 [code]scancode[/code] 转换为当前活动键盘布局的扫" +"描码。\n" +"[b]注意:[/b]此方法在 Linux、macOS 和 Windows 上实现。" #: doc/classes/OS.xml msgid "" @@ -50500,11 +50774,11 @@ msgstr "" #: doc/classes/Panel.xml msgid "2D Finite State Machine Demo" -msgstr "" +msgstr "2D 有限状态机演示" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml msgid "3D Inverse Kinematics Demo" -msgstr "" +msgstr "3D 逆运动学演示" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -50697,7 +50971,7 @@ msgstr "" #: doc/classes/Particles.xml msgid "Controlling thousands of fish with Particles" -msgstr "" +msgstr "用粒子控制数千条鱼" #: doc/classes/Particles.xml msgid "" @@ -50844,7 +51118,7 @@ msgstr "" #: doc/classes/Particles2D.xml msgid "Particle systems (2D)" -msgstr "" +msgstr "粒子系统(2D)" #: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." @@ -51736,7 +52010,7 @@ msgstr "" #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml msgid "Ray-casting" -msgstr "" +msgstr "发射射线" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -54735,7 +55009,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml msgid "2D Navigation Astar Demo" -msgstr "" +msgstr "2D A 星导航演示" #: doc/classes/PoolVector2Array.xml msgid "" @@ -55267,9 +55541,8 @@ msgstr "" "[b]注:[/b]被移除项后的项的索引将被移位1。" #: doc/classes/PopupMenu.xml -#, fuzzy msgid "Sets the currently focused item as the given [code]index[/code]." -msgstr "设置在索引[code]idx[/code]处项的图标。" +msgstr "将当前聚焦项目设置为给定的索引 [code]index[/code]。" #: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." @@ -58369,6 +58642,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -58379,8 +58664,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" "控制物理时钟实时同步的程度。如果是0或更少,时钟是同步的。这样的值建议用于网络" "游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟的偏差较" @@ -58831,7 +59118,6 @@ msgstr "" "义。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If set to [code]Asynchronous[/code] and available on the target device, " "asynchronous compilation of shaders is enabled (in contrast to " @@ -58867,10 +59153,12 @@ msgstr "" "超级着色器是一个非常复杂的着色器,虽然慢但是可以用于任何渲染环境。引擎会在内" "部生成这个着色器,这样在一开始就能使用,而传统的根据不同条件优化的版本则需要" "进行编译。\n" -"为了节省加载时间,你可以使用 [code]Asynchronous + Cache[/code],会让超级着色" -"器也被缓存到存储之中,这样下一次使用时准备起来就会更快(前提是平台支持这么" -"做)。\n" -"[b]警告:[/b] 异步编译目前只支持空间和粒子材质/着色器。" +"如果想要在项目运行至少一次后减少加载时间,你可以使用 [code]Asynchronous + " +"Cache[/code]。这样会让超级着色器也被缓存到存储之中,这样下一次使用时准备起来" +"就会更快(前提是平台支持这么做)。\n" +"[b]注意:[/b] 异步编译目前只支持空间(3D)和粒子材质/着色器。即使该设置为 " +"[code]Asynchronous[/code] 或 [code]Asynchronous + Cache[/code],画布项(2D)" +"着色器也不会使用异步编译。" #: doc/classes/ProjectSettings.xml msgid "" @@ -58987,7 +59275,6 @@ msgstr "" "用于交错属性数据。如果用于移动设备,建议启用。切换后需要手动重新导入网格。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "Determines the maximum number of polygon occluders that will be used at any " "one time.\n" @@ -58999,7 +59286,8 @@ msgid "" msgstr "" "确定将在任何时候使用的球体遮挡器的最大数量。\n" "尽管一个场景中可以有许多遮挡物,但系统会根据屏幕空间度量从这些遮挡物中选择最" -"相关的每一帧,以提供最佳的整体性能。" +"相关的每一帧,以提供最佳的整体性能。\n" +"大量的多边形可能剔除更多的对象,但是剔除计算的消耗也会随遮挡物的数量增加。" #: doc/classes/ProjectSettings.xml msgid "" @@ -59080,10 +59368,13 @@ msgstr "" "时,才应该使用该选项。" #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" "如果为 [code]true[/code],分配根 [Viewport] 的帧缓冲时将使用高动态范围。高动" @@ -59093,10 +59384,11 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -"由于性能问题或驱动支持,移动设备上的 [member rendering/quality/depth/hdr] 的" -"低端覆盖。" #: doc/classes/ProjectSettings.xml msgid "" @@ -59135,7 +59427,6 @@ msgstr "" "和照明时,这会提高高透支场景的性能。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " @@ -59143,7 +59434,8 @@ msgid "" "will be applied immediately." msgstr "" "方向性阴影的大小,以像素为单位。更高的值会导致更清晰的阴影,但会以性能为代" -"价。该值将被四舍五入到最接近的2次方。" +"价。该值将被四舍五入到最接近的 2 次方。该设置可以在运行时修改;修改会立即生" +"效。" #: doc/classes/ProjectSettings.xml msgid "" @@ -59268,13 +59560,14 @@ msgstr "" "称为“三线性过滤”)。" #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" "用于帧缓冲区的分配策略。它越简单,使用的资源就越少(但支持的功能也越少)。如" "果设置为“2D Without Sampling”(2D 无采样)或“3D Without Effects”(3D 无特" @@ -59714,7 +60007,7 @@ msgstr "" msgid "" "Objects can use this signal to restrict reading of settings only to " "situations where a change has been made." -msgstr "" +msgstr "对象可以利用该信号,只在发生修改时才读取设置。" #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." @@ -59738,7 +60031,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml msgid "2D in 3D Demo" -msgstr "" +msgstr "3D 中的 2D 演示" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -59978,9 +60271,8 @@ msgstr "" "不是实际的默认种子。" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy msgid "Random number generation" -msgstr "设置随机数生成器的种子。" +msgstr "随机数生成" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -60324,7 +60616,7 @@ msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "" "The ray's destination point, relative to the RayCast's [code]position[/code]." -msgstr "光线相对于光线投射的 [code]position[/code]的目标点,。" +msgstr "光线的目标点,相对于该 RayCast 的 [code]position[/code]。" #: doc/classes/RayCast.xml msgid "If [code]true[/code], collision with [Area]s will be reported." @@ -60528,9 +60820,8 @@ msgstr "" "[/codeblock]" #: doc/classes/Rect2.xml -#, fuzzy msgid "Returns the area of the [Rect2]. See also [method has_no_area]." -msgstr "返回 [Rect2] 面积。" +msgstr "返回该 [Rect2] 的面积。另请参阅 [method has_no_area]。" #: doc/classes/Rect2.xml msgid "" @@ -60557,18 +60848,16 @@ msgid "" msgstr "返回[Rect2]向[enum Margin]方向增长给定数量单位的副本。" #: doc/classes/Rect2.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" "code] otherwise. See also [method get_area].\n" "[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " "[method has_no_area] will return [code]true[/code]." msgstr "" -"如果对象从给定的 [code]class[/code] 中继承,则返回 [code]true[/code]。另请参" -"阅 [method get_class]。\n" -"[b]注:[/b] [method is_class] 没有考虑 [code]class_name[/code] 声明。如果对象" -"有 [code]class_name[/code] 定义,[method is_class] 将为该名称返回 " -"[code]false[/code] 。" +"如果该 [Rect2] 为线段或为空,则返回 [code]true[/code],否则返回 [code]false[/" +"code]。另请参阅 [method get_area]。\n" +"[b]注意:[/b]如果该 [Rect2] 的大小为负数,且既不是线段也不为空,则 [method " +"has_no_area] 会返回 [code]true[/code]。" #: doc/classes/Rect2.xml msgid "" @@ -60848,7 +61137,6 @@ msgstr "" "[code]internal_ambient_*[/code]属性控制。" #: doc/classes/ReflectionProbe.xml -#, fuzzy msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " @@ -60859,7 +61147,10 @@ msgid "" "[member extents] are already large." msgstr "" "设置对象在被剔除前与该 [ReflectionProbe] 的最大距离。调低可以提升性能,尤其是" -"使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。" +"使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。\n" +"[b]注意:[/b]最大反射距离总是至少等于 [member extents] 的。这意味着减小 " +"[member max_distance] 并不总能将对象剔除出反射,尤其是在反射探针的 [member " +"extents] 相当大时。" #: doc/classes/ReflectionProbe.xml msgid "" @@ -61297,7 +61588,7 @@ msgstr "" #: doc/classes/Resource.xml msgid "Resources" -msgstr "" +msgstr "资源" #: doc/classes/Resource.xml msgid "" @@ -61599,7 +61890,7 @@ msgstr "" #: doc/classes/ResourceImporter.xml msgid "Import plugins" -msgstr "" +msgstr "导入插件" #: doc/classes/ResourceImporter.xml msgid "The default import order." @@ -62007,11 +62298,11 @@ msgstr "" #: doc/classes/RichTextLabel.xml msgid "BBCode in RichTextLabel" -msgstr "" +msgstr "RichTextLabel 中的 BBCode" #: doc/classes/RichTextLabel.xml msgid "GUI Rich Text/BBcode Demo" -msgstr "" +msgstr "GUI 富文本/BBcode 演示" #: doc/classes/RichTextLabel.xml msgid "" @@ -62240,7 +62531,6 @@ msgstr "" "置为 [code]false[/code]。改用 [method append_bbcode] 来保留 BBCode 格式。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "" "The label's text in BBCode format. Is not representative of manual " "modifications to the internal tag stack. Erases changes made by other " @@ -62254,10 +62544,11 @@ msgid "" msgstr "" "BBCode 格式的标签文本。不代表对内部标签栈的手动修改。编辑时擦除通过其他方法所" "做的更改。\n" -"[b]注意:[/b] 不建议将 [code]+=[/code] 运算符与 [code]bbcode_text[/code] 一起" +"[b]注意:[/b]不建议将 [code]+=[/code] 运算符与 [code]bbcode_text[/code] 一起" "使用(例如 [code]bbcode_text += \"some string\"[/code]),因为它会替换整个文" -"本并可能导致速度变慢。使用 [method append_bbcode] 代替添加文本,除非你必须关" -"闭在先前方法调用中打开的标签。" +"本并可能导致速度变慢。它还会清除所有使用 [code]push_*[/code] 方法入栈的 " +"BBCode。使用 [method append_bbcode] 代替添加文本,除非你必须关闭在先前方法调" +"用中打开的标签。" #: doc/classes/RichTextLabel.xml msgid "" @@ -63012,11 +63303,11 @@ msgstr "" #: doc/classes/RigidBody2D.xml msgid "2D Physics Platformer Demo" -msgstr "" +msgstr "2D 物理平台跳跃演示" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml msgid "Instancing Demo" -msgstr "" +msgstr "实例化演示" #: doc/classes/RigidBody2D.xml msgid "" @@ -63866,7 +64157,7 @@ msgstr "" #: doc/classes/RootMotionView.xml msgid "Using AnimationTree - Root motion" -msgstr "" +msgstr "使用 AnimationTree - 根运动" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -64454,6 +64745,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -65873,6 +66171,9 @@ msgid "" "recommended to use them for things that can affect gameplay (such as a " "player character made entirely out of soft bodies)." msgstr "" +"可发生形变的物理体。用于创建布料、橡胶等柔性材质的可拉伸或变形的对象。\n" +"[b]注意:[/b][SoftBody] 存在很多已知的问题。因此,建议不要用于对游戏性有影响" +"的地方(例如完全由柔体制作的玩家角色)。" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -65981,10 +66282,22 @@ msgstr "" #: doc/classes/Spatial.xml msgid "Introduction to 3D" -msgstr "" +msgstr "3D 简介" #: doc/classes/Spatial.xml doc/classes/Vector3.xml msgid "All 3D Demos" +msgstr "所有 3D 演示" + +#: doc/classes/Spatial.xml +msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." msgstr "" #: doc/classes/Spatial.xml @@ -66068,6 +66381,14 @@ msgid "" "[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" +"旋转该节点,让向前的局部坐标轴(-Z)指向目标位置 [code]target[/code]。\n" +"向上的局部坐标轴(+Y)在与向前的局部坐标轴保持垂直的前提下,指向尽量接近 " +"[code]up[/code] 向量的方向。最终的变换是正交的,位置原有缩放。如果是非统一缩" +"放,可能无法正常工作。\n" +"目标位置 [code]target[/code] 不能与该节点的位置相同,[code]up[/code] 向量不能" +"是零,从该节点的位置到 [code]target[/code] 向量的方向不能与 [code]up[/code] " +"平行。\n" +"操作发生在全局空间。" #: doc/classes/Spatial.xml msgid "" @@ -68141,7 +68462,7 @@ msgstr "返回表示此精灵的矩形。" #: doc/classes/SpriteBase3D.xml msgid "If [code]true[/code], the specified flag will be enabled." -msgstr "如果[code]true[/code],指定的标志将被启用。" +msgstr "如果为 [code]true[/code],指定的标志将被启用。" #: doc/classes/SpriteBase3D.xml msgid "The direction in which the front of the texture faces." @@ -68152,10 +68473,11 @@ msgid "" "If [code]true[/code], texture can be seen from the back as well, if " "[code]false[/code], it is invisible when looking at it from behind." msgstr "" -"如果[code]true[/code],从后面也可以看到纹理,如果[code]false[/code],从后面看" -"它是不可见的。" +"如果为 [code]true[/code],则从后面也可以看到纹理,如果为 [code]false[/code]," +"则从后面看它是不可见的。" #: doc/classes/SpriteBase3D.xml +#, fuzzy msgid "" "A color value used to [i]multiply[/i] the texture's colors. Can be used for " "mood-coloring or to simulate the color of light.\n" @@ -68164,11 +68486,19 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" +"用于与该纹理颜色[i]相乘[/i]的颜色值。可用于渲染情绪,或者模拟灯光的颜色。\n" +"[b]注意:[/b]如果 [SpriteBase3D] 定义了 [member GeometryInstance." +"material_override],则必须对该材质覆盖项进行配置,让其在反照率中考虑顶点颜" +"色。否则会忽略 [member modulate] 中所定义的颜色。对于 [SpatialMaterial],必须" +"让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/code]。" +"对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插入 " +"[code]ALBEDO *= COLOR.rgb;[/color]。" #: doc/classes/SpriteBase3D.xml +#, fuzzy msgid "" "The texture's visibility on a scale from [code]0[/code] (fully invisible) to " "[code]1[/code] (fully visible). [member opacity] is a multiplier for the " @@ -68178,9 +68508,17 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" +"该纹理的可见性,从 [code]0[/code](完全不可见)到 [code]1[/code](完全可" +"见)。[member opacity] 是 [member modulate] 颜色的 Alpha 通道。\n" +"[b]注意:[/b]如果 [SpriteBase3D] 定义了 [member GeometryInstance." +"material_override],则必须对该材质覆盖项进行配置,让其在反照率中考虑顶点颜" +"色。否则会忽略 [member opacity] 中所定义的不透明度。对于 [SpatialMaterial]," +"必须让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/" +"code]。对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插" +"入 [code]ALPHA *= COLOR.a;[/color]。" #: doc/classes/SpriteBase3D.xml msgid "The size of one pixel's width on the sprite to scale it in 3D." @@ -68622,9 +68960,8 @@ msgid "" msgstr "为 [code]true[/code] 时,该 [StreamPeer] 进行编解码时会使用大端格式。" #: doc/classes/StreamPeerBuffer.xml -#, fuzzy msgid "Data buffer stream peer." -msgstr "SSL流对等体。" +msgstr "数据缓冲区流对等体。" #: doc/classes/StreamPeerBuffer.xml msgid "" @@ -68635,43 +68972,47 @@ msgid "" "bytes to the start of the buffer. Get and put operations are performed at " "the cursor position and will move the cursor accordingly." msgstr "" +"使用字节数组作为流的数据缓冲区流对等体。该对象可用于处理来自网络会话的二进制" +"数据。要处理保存在文件中的二进制数据,可以直接使用 [File]。\n" +"[StreamPeerBuffer] 对象会保存一个内部指针,是距离该缓冲区开头的字节偏移量。" +"Get 和 put 操作都在该指针处进行,并会将其进行对应的移动。" #: doc/classes/StreamPeerBuffer.xml msgid "Clears the [member data_array] and resets the cursor." -msgstr "" +msgstr "清除 [member data_array] 并重置指针。" #: doc/classes/StreamPeerBuffer.xml msgid "" "Returns a new [StreamPeerBuffer] with the same [member data_array] content." -msgstr "" +msgstr "返回新的 [StreamPeerBuffer],具有相同的 [member data_array] 内容。" #: doc/classes/StreamPeerBuffer.xml -#, fuzzy msgid "Returns the current cursor position." -msgstr "返回当前的滚动位置。" +msgstr "返回当前的指针位置。" #: doc/classes/StreamPeerBuffer.xml -#, fuzzy msgid "Returns the size of [member data_array]." -msgstr "返回参数的正弦值。" +msgstr "返回 [member data_array] 的大小。" #: doc/classes/StreamPeerBuffer.xml msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." -msgstr "" +msgstr "调整 [member data_array] 的大小。[i]不会[/i]更新指针。" #: doc/classes/StreamPeerBuffer.xml msgid "" "Moves the cursor to the specified position. [code]position[/code] must be a " "valid index of [member data_array]." msgstr "" +"将指针移动到指定的位置。[code]position[/code] 必须是 [member data_array] 的有" +"效索引。" #: doc/classes/StreamPeerBuffer.xml msgid "The underlying data buffer. Setting this value resets the cursor." -msgstr "" +msgstr "内部的数据缓冲。设置该值会重置指针。" #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." -msgstr "SSL流对等体。" +msgstr "SSL 流对等体。" #: doc/classes/StreamPeerSSL.xml msgid "" @@ -68945,8 +69286,13 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "该字符串以指定字符串开头时,返回 [code]true[/code]。" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." -msgstr "返回此字符串的二元组(连续字母对)。" +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -69182,6 +69528,10 @@ msgid "" "does [i]not[/i] imply the strings are equal, because different strings can " "have identical hash values due to hash collisions." msgstr "" +"返回代表该字符串内容的 32 位哈希值。\n" +"[b]注意:[/b]内容相同的 [String] 会得到一致的哈希值。然而,反之不然。返回一致" +"的哈希值[i]并不[/i]意味着字符串相等,因为不同的字符串可能因为哈希碰撞而得到一" +"致的哈希值。" #: doc/classes/String.xml msgid "" @@ -69308,8 +69658,17 @@ msgstr "" "[code]: / \\ ? * \" | % < >[/code]" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." -msgstr "该字符串包含有效浮点数时,返回 [code]true[/code]。" +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -69334,17 +69693,31 @@ msgstr "" "[code]false[/code]。" #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" "该字符串为有效标识符时,返回 [code]true[/code]。有效标识符仅能够包含字母、数" "字、下划线([code]_[/code]),并且不能以数字开头。" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." -msgstr "该字符串包含有效整数时,返回 [code]true[/code]。" +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" @@ -69402,19 +69775,23 @@ msgstr "" "一的前缀字符串,请参阅 [method trim_prefix]。" #: doc/classes/String.xml +#, fuzzy msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" "判断表达式是否匹配(区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意字" "符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。" #: doc/classes/String.xml +#, fuzzy msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" "判断表达式是否匹配(不区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意" "字符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。" @@ -69637,9 +70014,17 @@ msgstr "以字符串形式返回字符串的 SHA-256 哈希值。" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." -msgstr "返回与此字符串相比的文本的相似度指数。 1表示完全相似,0表示完全不同。" +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "Returns a simplified canonical path." @@ -69743,6 +70128,15 @@ msgid "" "print(\"1e3\".to_float()) # 1000\n" "[/codeblock]" msgstr "" +"将包含十进制数字的字符串转换为 [code]float[/code]。该方法会在首个非数字字符处" +"停止,除非是首次遇到 [code].[/code](小数点)以及表示指数的 [code]e[/" +"code]。\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" #: doc/classes/String.xml msgid "" @@ -69755,6 +70149,13 @@ msgid "" "print(\"1.2.3\".to_int()) # 1\n" "[/codeblock]" msgstr "" +"将包含证书的字符串转换为 [code]int[/code]。该方法会删除任何非数字字符,并在遇" +"到 [code].[/code] 后停止。\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" #: doc/classes/String.xml msgid "Returns the string converted to lowercase." @@ -71440,6 +71841,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "返回所有栏位及内部边距的总宽度。" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "返回该 Label 的文本行数。" + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "返回可见行数。" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "返回一个 [String] 文本,该文本中的单词位于 caret(文本光标)的位置。" @@ -72674,6 +73085,12 @@ msgstr "" "[code]data_type[/code] 主题项。" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "将主题的取值设置为默认主题的副本。" @@ -72728,14 +73145,14 @@ msgstr "" "get_constant]和/或[method get_constant_list]使用。" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" -"如果主题有[code]node_type[/code],则将[code]old_name[/code]的[Font]重命名为" -"[code]name[/code]。如果[code]name[/code]已经被占用,则此方法失败。" +"如果主题有 [code]node_type[/code],则返回名为 [code]name[/code] 的 [Font]。如" +"果不存在这样的项目,而该主题设置了 [member default_font],则会返回该默认字" +"体。" #: doc/classes/Theme.xml msgid "" @@ -72857,6 +73274,19 @@ msgstr "" "[b]注意:[/b][code]node_type[/code]没有生效,在未来的版本中会被删除。" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "返回正在播放的场景名称。如果当前没有场景正在播放,返回一个空字符串。" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "返回给定[code]signal[/code]的连接的[Array]。" + +#: doc/classes/Theme.xml msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" @@ -72924,6 +73354,14 @@ msgstr "" "如果该主题没有[code]node_type[/code],则返回[code]false[/code]。" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" +"如果预加载器包含一个与[code]name[/code]相关的资源,则返回[code]true[/code]。" + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -73055,6 +73493,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -73107,11 +73559,11 @@ msgstr "" #: doc/classes/Thread.xml msgid "Using multiple threads" -msgstr "" +msgstr "使用多线程" #: doc/classes/Thread.xml msgid "Thread-safe APIs" -msgstr "" +msgstr "线程安全的 API" #: doc/classes/Thread.xml msgid "" @@ -73213,11 +73665,11 @@ msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml msgid "Using Tilemaps" -msgstr "" +msgstr "使用图块地图" #: doc/classes/TileMap.xml doc/classes/TileSet.xml msgid "2D Hexagonal Demo" -msgstr "" +msgstr "2D 六边形演示" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -73922,6 +74374,10 @@ msgid "" "code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " "property)." msgstr "" +"设置该图块的调制颜色。\n" +"[b]注意:[/b]调制是通过设置该图块的顶点颜色实现的。要在着色器中访问,请使用 " +"[code]COLOR[/code] 而不是 [code]MODULATE[/code](访问的是 [TileMap] 的 " +"[member CanvasItem.modulate] 属性)。" #: doc/classes/TileSet.xml msgid "Sets the tile's name." @@ -75063,7 +75519,6 @@ msgid "Clears the tree. This removes all items." msgstr "清除树。这将删除所有项目。" #: doc/classes/Tree.xml -#, fuzzy msgid "" "Creates an item in the tree and adds it as a child of [code]parent[/code], " "which can be either a valid [TreeItem] or [code]null[/code].\n" @@ -75072,11 +75527,12 @@ msgid "" "The new item will be the [code]idx[/code]th child of parent, or it will be " "the last child if there are not enough siblings." msgstr "" -"在树中创建一个项目,并将其作为[code]parent[/code]的一个子项。\n" -"如果[code]parent[/code]是[code]null[/code],根项将是父项,如果树是空的,新项" -"将是根本身。\n" -"新项将是父项的[code]idx[/code]个子顶,如果没有足够的兄弟姐妹,它将是最后一个" -"子项。" +"在树中创建一个项目,并将其作为父项 [code]parent[/code] 的子项。该父项可以是有" +"效的 [TreeItem] 或 [code]null[/code]。\n" +"如果 [code]parent[/code] 是 [code]null[/code],将使用根项作为父项,如果树是空" +"的,新项将是根本身。\n" +"新项将是父项的第 [code]idx[/code] 个子项目,如果没有足够的兄弟姐妹,它将是最" +"后一个子项。" #: doc/classes/Tree.xml msgid "" @@ -75103,15 +75559,14 @@ msgstr "" "SELECT_MULTI] 模式下可见。" #: doc/classes/Tree.xml -#, fuzzy msgid "" "Returns the button id at [code]position[/code], or -1 if no button is there." -msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。" +msgstr "返回在 [code]position[/code] 的按钮 ID,如果那里没有按钮,则返回 -1。" #: doc/classes/Tree.xml msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." -msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。" +msgstr "返回在 [code]position[/code] 的列索引,如果那里没有项目,则返回 -1。" #: doc/classes/Tree.xml msgid "Returns the column's title." @@ -75170,14 +75625,13 @@ msgid "Returns the column for the currently edited item." msgstr "返回当前编辑项的列。" #: doc/classes/Tree.xml -#, fuzzy msgid "" "Returns the rectangle area for the specified [TreeItem]. If [code]column[/" "code] is specified, only get the position and size of that column, otherwise " "get the rectangle containing all columns." msgstr "" -"返回指定项目的矩形区域。如果[code]column[/code]被指定,只得到该列的位置和大" -"小,否则得到包含所有列的矩形。" +"返回指定 [TreeItem] 的矩形区域。如果指定了 [code]column[/code],则只得到该列" +"的位置和大小,否则会得到包含所有列的矩形。" #: doc/classes/Tree.xml msgid "" @@ -75186,15 +75640,15 @@ msgid "" msgstr "返回指定位置,即相对于树的原点位置的树中项。" #: doc/classes/Tree.xml -#, fuzzy msgid "" "Returns the next selected [TreeItem] after the given one, or [code]null[/" "code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" -"返回指定项后的下一个选择项,如果到达终点则返回[code]null[/code]。\n" -"如果[code]from[/code]是[code]null[/code],将返回第一个被选中的项。" +"返回指定的 [TreeItem] 之后的下一个选中项,如果到达终点则返回 [code]null[/" +"code]。\n" +"如果 [code]from[/code] 是 [code]null[/code],将返回第一个被选中的项。" #: doc/classes/Tree.xml msgid "Returns the last pressed button's index." @@ -75240,9 +75694,8 @@ msgstr "" "要判断一个项的某一列是否被选中,请使用[method TreeItem.is_selected]。" #: doc/classes/Tree.xml -#, fuzzy msgid "Causes the [Tree] to jump to the specified [TreeItem]." -msgstr "使 [Tree] 跳转到指定的项。" +msgstr "使 [Tree] 跳转到指定的 [TreeItem]。" #: doc/classes/Tree.xml msgid "" @@ -75661,13 +76114,13 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" "在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 " -"[code]button_idx[/code] 索引用于在调用其他方法时标识按钮。如果未指定,则使用" -"下一个可用索引,可以通过在此方法之后调用 [method get_button_count] 来检索该索" -"引。可选,该按钮可以 [code]disabled[/code] 和具有 [code]tooltip[/code]。" +"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个可用索引,可以通过在此" +"方法之后调用 [method get_button_count] 来检索该索引。可选,该按钮可以 " +"[code]disabled[/code] 和具有 [code]tooltip[/code]。" #: doc/classes/TreeItem.xml msgid "" @@ -75700,38 +76153,36 @@ msgid "" "Returns the [Texture] of the button at index [code]button_idx[/code] in " "column [code]column[/code]." msgstr "" -"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的[Texture]。" +"返回在 [code]column[/code] 列中索引为 [code]button_idx[/code] 的按钮的 " +"[Texture]。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the button index if there is a button with id [code]id[/code] in " "column [code]column[/code], otherwise returns -1." msgstr "" -"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。" +"如果在 [code]column[/code] 列中存在 ID 为 [code]id[/code] 的按钮,则返回其索" +"引号,否则返回 -1。" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" -"返回[code]column[/code]中按钮的数量。如果没有指定索引,可以用来获取最近添加的" -"按钮的索引。" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "返回列[code]column[/code]的自定义颜色。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the id for the button at index [code]button_idx[/code] in column " "[code]column[/code]." msgstr "" -"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。" +"返回在 [code]column[/code] 列中索引为 [code]button_idx[/code] 的按钮的 ID。" #: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。" +"返回在 [code]column[/code] 列中索引为 [code]button_idx[/code] 的按钮的提示信" +"息字符串。" #: doc/classes/TreeItem.xml msgid "Returns the column's cell mode." @@ -75740,7 +76191,7 @@ msgstr "返回该列的单元格模式。" #: doc/classes/TreeItem.xml msgid "" "Returns the TreeItem's first child item or a null object if there is none." -msgstr "返回TreeItem树项的第一个子项,如果没有,则返回一个空对象。" +msgstr "返回 TreeItem 树项的第一个子项,如果没有,则返回一个空对象。" #: doc/classes/TreeItem.xml msgid "Returns the custom background color of column [code]column[/code]." @@ -77497,7 +77948,7 @@ msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "3Blue1Brown Essence of Linear Algebra" -msgstr "" +msgstr "3Blue1Brown《线性代数的本质》" #: doc/classes/Vector2.xml msgid "" @@ -77858,7 +78309,7 @@ msgid "" "will always evaluate to [code]true[/code]." msgstr "" "可用于表示 3D 空间中的位置或任何其他数值对的 3 元素结构。\n" -"[b]注意:[/b] 在布尔上下文中,如果 Vector3 等于 [code]Vector3(0, 0, 0)[/" +"[b]注意:[/b]在布尔上下文中,如果 Vector3 等于 [code]Vector3(0, 0, 0)[/" "code],将评估为 [code]false[/code]。否则, Vector3 将始终评估为 [code]true[/" "code]。" @@ -78305,14 +78756,12 @@ msgstr "" "阻止车身侧倾。" #: doc/classes/VFlowContainer.xml -#, fuzzy msgid "Vertical flow container." -msgstr "垂直盒式容器。" +msgstr "垂直流式容器。" #: doc/classes/VFlowContainer.xml -#, fuzzy msgid "Vertical version of [FlowContainer]." -msgstr "[Separator]的垂直版本。" +msgstr "[FlowContainer] 的垂直版本。" #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." @@ -78580,23 +79029,23 @@ msgstr "" #: doc/classes/Viewport.xml msgid "Viewports tutorial index" -msgstr "" +msgstr "视窗教程索引" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml msgid "3D in 2D Demo" -msgstr "" +msgstr "2D 中的 3D 演示" #: doc/classes/Viewport.xml msgid "Screen Capture Demo" -msgstr "" +msgstr "屏幕捕捉演示" #: doc/classes/Viewport.xml msgid "Dynamic Split Screen Demo" -msgstr "" +msgstr "动态分屏演示" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml msgid "3D Viewport Scaling Demo" -msgstr "" +msgstr "3D Viewport 缩放演示" #: doc/classes/Viewport.xml msgid "" @@ -78627,11 +79076,10 @@ msgid "Returns the topmost modal in the stack." msgstr "返回堆栈中最顶层的模型。" #: doc/classes/Viewport.xml -#, fuzzy msgid "" "Returns the mouse's position in this [Viewport] using the coordinate system " "of this [Viewport]." -msgstr "返回相对于视窗的鼠标位置。" +msgstr "返回该 [Viewport] 中鼠标的位置,使用该 [Viewport] 的坐标系。" #: doc/classes/Viewport.xml msgid "Returns information about the viewport from the rendering pipeline." @@ -78743,6 +79191,7 @@ msgid "" "Moves the mouse pointer to the specified position in this [Viewport] using " "the coordinate system of this [Viewport]." msgstr "" +"将鼠标指针移动到该 [Viewport] 中的指定位置,使用该 [Viewport] 的坐标系。" #: doc/classes/Viewport.xml msgid "If [code]true[/code], the viewport will be used in AR/VR process." @@ -82408,6 +82857,10 @@ msgid "" "shaders), this function takes an optional argument to query either low or " "high priority changes, or any changes." msgstr "" +"如果 VisualServer 的数据存在修改,则返回 [code]true[/code]。发生该情况时,通" +"常会调用 [method draw]。\n" +"因为修改会被注册为高优先级或低优先级(例如动态着色器),该函数接受可选的参" +"数,用于查询低优先级或高优先级的修改,或者任何修改。" #: doc/classes/VisualServer.xml msgid "Not yet implemented. Always returns [code]false[/code]." @@ -85043,7 +85496,7 @@ msgstr "对SSAO输出执行3x3模糊。使用它可以获得最平滑的SSAO。" #: doc/classes/VisualServer.xml msgid "" "Used to query for any changes that request a redraw, whatever the priority." -msgstr "" +msgstr "用于查询任何要求重绘的修改,无论优先级。" #: doc/classes/VisualServer.xml msgid "" @@ -85051,10 +85504,12 @@ msgid "" "causing editor redraws. Examples might include dynamic shaders (typically " "using the [code]TIME[/code] built-in)." msgstr "" +"注册为低优先级的修改,可以被屏蔽防止造成编辑器重绘。例如动态着色器(一般会使" +"用 [code]TIME[/code] 内置变量)。" #: doc/classes/VisualServer.xml msgid "Registered changes which can cause a redraw default to high priority." -msgstr "" +msgstr "注册为高优先级的修改,会引起重绘。" #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." @@ -87817,8 +88272,8 @@ msgid "" "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level " "multiplayer peer." msgstr "" -"当收到WebSocket消息时触发。\n" -"[b]注意:[/b]当作为高级别的多人对等体使用时,这个信号[i]not[/i]不发射。" +"当收到 WebSocket 消息时触发。\n" +"[b]注意:[/b]当被用作高级多人对等体使用时,[i]不会[/i]触发这个信号。" #: modules/websocket/doc_classes/WebSocketClient.xml msgid "" @@ -87832,19 +88287,20 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "Base class for WebSocket server and client." -msgstr "WebSocket服务器和客户端的基类。" +msgstr "WebSocket 服务器和客户端的基类。" #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" "Base class for WebSocket server and client, allowing them to be used as " "network peer for the [MultiplayerAPI]." msgstr "" -"WebSocket服务器和客户端的基类,允许它们作为[MultiplayerAPI]的网络对等体使用。" +"WebSocket 服务器和客户端的基类,允许它们作为 [MultiplayerAPI] 的网络对等体使" +"用。" #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" "Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]." -msgstr "返回与给定[code]peer_id[/code]关联的[WebSocketPeer]。" +msgstr "返回与给定 [code]peer_id[/code] 关联的 [WebSocketPeer]。" #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" @@ -88128,7 +88584,6 @@ msgid "AR/VR interface using WebXR." msgstr "使用 WebXR 的 AR/VR 接口。" #: modules/webxr/doc_classes/WebXRInterface.xml -#, fuzzy msgid "" "WebXR is an open standard that allows creating VR and AR applications that " "run in the web browser.\n" @@ -88253,15 +88708,15 @@ msgid "" "a wider or narrower set of devices and input methods, or to allow more " "advanced interactions with more advanced devices." msgstr "" -"WebXR是一个开放标准,允许创建在网络浏览器中运行的VR和AR应用程序。\n" -"因此,这个界面只有在HTML5导出中运行时才能使用。\n" -"WebXR支持广泛的设备,从能力很强的设备(如Valve Index、HTC Vive、Oculus Rift和" -"Quest)到能力较弱的设备(如Google Cardboard、Oculus Go、GearVR或普通智能手" -"机)。\n" -"由于WebXR是基于Javascript的,它大量使用回调,这意味着[WebXRInterface]被迫使用" -"信号,而其他AR/VR界面会使用立即返回结果的函数。这使得[WebXRInterface]的初始化" -"比其他AR/VR接口要复杂很多。\n" -"下面是启动一个沉浸式VR会话所需的最小代码。\n" +"WebXR 是一个开放标准,允许创建在网络浏览器中运行的 VR 和 AR 应用程序。\n" +"因此,这个界面只有在 HTML5 导出中运行时才能使用。\n" +"WebXR 支持广泛的设备,从能力很强的设备(如 Valve Index、HTC Vive、Oculus " +"Rift 和 Quest)到能力较弱的设备(如 Google Cardboard、Oculus Go、GearVR 或普" +"通智能手机)。\n" +"由于 WebXR 是基于 Javascript 的,它大量使用回调,这意味着 [WebXRInterface] 被" +"迫使用信号,而其他 AR/VR 界面会使用立即返回结果的函数。这使得 " +"[WebXRInterface] 的初始化比其他 AR/VR 接口要复杂很多。\n" +"下面是启动一个沉浸式 VR 会话所需的最小代码。\n" "[codeblock]\n" "extends Spatial\n" "\n" @@ -88344,27 +88799,28 @@ msgstr "" "func _webxr_session_failed(message):\n" " OS.alert(\"Failed to initialize: \" + message)\n" "[/codeblock]\n" -"有几种方法来处理 \"controller\" 控制器的输入。\n" -"- 使用[ARVRController]节点和它们的[signal ARVRController.button_pressed]和" -"[signal ARVRController.button_release]信号。这是Godot的AR/VR应用中通常处理控" -"制器的方式,然而,这只适用于高级VR控制器,例如Oculus Touch或Index控制器。按钮" -"代码由[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-" -"standard-gamepad-mapping]WebXR Gamepads模块[/url]的3.3节定义。\n" -"- 使用[method Node._unhandled_input]和[InputEventJoypadButton]或" -"[InputEventJoypadMotion]。这和普通的游戏手柄工作原理一样,只是[member " -"InputEvent.device]从100开始,所以左边的控制器是100,右边的控制器是101,按钮代" -"码由[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-" -"gamepad-mapping]WebXR Gamepads模块[/url]的3.3节定义。\n" -"- 使用[signal select]、[signal squeeze]和相关信号。这种方法既适用于高级的VR控" -"制器,也适用于非传统的 \"controller\" 控制器,如在屏幕上的点击、口语化的语音" -"命令或设备本身的按键。传递给这些信号的[code]controller_id[/code]是与[member " -"ARVRController.controller_id]中使用的id相同。\n" +"有几种方法来处理“controller”控制器的输入。\n" +"- 使用 [ARVRController] 节点和它们的 [signal ARVRController.button_pressed] " +"和 [signal ARVRController.button_release] 信号。这是 Godot 的 AR/VR 应用中通" +"常处理控制器的方式,然而,这只适用于高级 VR 控制器,例如 Oculus Touch 或 " +"Index 控制器。按钮代码由 [url=https://immersive-web.github.io/webxr-gamepads-" +"module/#xr-standard-gamepad-mapping]WebXR Gamepads 模块[/url]的 3.3 节定" +"义。\n" +"- 使用 [method Node._unhandled_input]和[InputEventJoypadButton]或" +"[InputEventJoypadMotion]。这和普通的游戏手柄工作原理一样,只是 [member " +"InputEvent.device] 从 100 开始,所以左边的控制器是 100,右边的控制器是 101," +"按钮代码由 [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-" +"standard-gamepad-mapping]WebXR Gamepads模块[/url]的 3.3 节定义。\n" +"- 使用 [signal select]、[signal squeeze] 和相关信号。这种方法既适用于高级的VR" +"控制器,也适用于非传统的“controller”控制器,如在屏幕上的点击、口语化的语音命" +"令或设备本身的按键。传递给这些信号的 [code]controller_id[/code] 是与 [member " +"ARVRController.controller_id] 中使用的 id 相同。\n" "你可以使用这些方法中的一个或全部,让你的游戏或应用程序支持更广泛或更窄的设备" "和输入方法,或者允许与更高级的设备进行更高级的交互。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "How to make a VR game for WebXR with Godot" -msgstr "" +msgstr "如何使用 Godot 制作 WebXR 的 VR 游戏" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -88404,6 +88860,10 @@ msgid "" "[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" "targetRayMode]XRInputSource.targetRayMode[/url] for more information." msgstr "" +"返回给定的 [code]controller_id[/code] 控制器的目标射线模式。\n" +"可用于帮助解析来自该控制器的输入。详情请参阅 [url=https://developer.mozilla." +"org/en-US/docs/Web/API/XRInputSource/targetRayMode]XRInputSource." +"targetRayMode[/url]。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -88669,21 +89129,21 @@ msgstr "当[member visibility_state]已更改时触发。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "We don't know the the target ray mode." -msgstr "" +msgstr "不知道目标射线的模式。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" "Target ray originates at the viewer's eyes and points in the direction they " "are looking." -msgstr "" +msgstr "目标射线从观察者的眼睛出发,指向所观察的方向。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "Target ray from a handheld pointer, most likely a VR touch controller." -msgstr "" +msgstr "目标射线由手持指示器发射,很可能是 VR 触摸控制器。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "Target ray from touch screen, mouse or other tactile input device." -msgstr "" +msgstr "目标射线由触摸屏、鼠标等触觉输入设备发射。" #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 6fb4ff9eb2..9a4f44af62 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -3435,6 +3435,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4946,8 +4955,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "回傳參數的正切值。" #: doc/classes/AnimationNode.xml msgid "" @@ -4971,7 +4981,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4980,7 +4990,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9595,26 +9605,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9772,6 +9766,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12855,6 +12859,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15692,8 +15708,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16450,6 +16467,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23129,7 +23165,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25233,8 +25284,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25504,7 +25556,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32053,7 +32110,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32433,8 +32495,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34275,6 +34341,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34288,6 +34363,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34330,6 +34417,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34381,6 +34478,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36704,6 +36813,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36874,6 +37002,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36974,6 +37117,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37224,6 +37375,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38211,8 +38368,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39005,7 +39162,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46870,6 +47039,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46880,8 +47060,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47394,14 +47576,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47530,8 +47717,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51469,6 +51656,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52723,6 +52917,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54559,7 +54765,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54573,7 +54779,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55248,7 +55454,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55511,7 +55722,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55534,11 +55754,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55587,14 +55820,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55764,8 +55999,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57260,6 +57503,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "回傳參數的正切值。" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "回傳參數的相反值。" + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "回傳參數的正弦值。" + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58298,6 +58551,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58439,6 +58698,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58486,6 +58757,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -58582,6 +58860,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60758,7 +61050,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60800,10 +61092,9 @@ msgid "" msgstr "計算兩個向量的外積。" #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "計算兩個向量的外積。" #: doc/classes/TreeItem.xml #, fuzzy diff --git a/editor/SCsub b/editor/SCsub index 87153f3b2b..35c215b663 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -76,7 +76,7 @@ if env["tools"]: # Editor translations to_include = ( - "ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW" + "ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tl,tr,uk,vi,zh_CN,zh_TW" ).split(",") tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include] env.Depends("#editor/editor_translations.gen.h", tlist) diff --git a/editor/translations/af.po b/editor/translations/af.po index ad1b7ef436..86ed70ec3a 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1529,6 +1529,11 @@ msgstr "Laai die verstek Bus Uitleg." msgid "Create a new Bus Layout." msgstr "Skep 'n nuwe Bus Uitleg." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Oop Oudio-Bus Uitleg" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ongeldige naam." @@ -2953,7 +2958,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5727,6 +5732,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Skep Vouer" @@ -8265,7 +8274,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9197,6 +9211,11 @@ msgstr "Soek Vervanging Hulpbron:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Hulpbron" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Lede" @@ -9247,6 +9266,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Verander Skikking Waarde-Soort" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Verander Skikking Waarde-Soort" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Laai Verstek" @@ -9264,7 +9297,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Verander Skikking Waarde-Soort" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9992,18 +10036,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Passendes:" @@ -12654,6 +12686,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Eienskappe" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13994,6 +14031,9 @@ msgstr "Ongeldige naam." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 29efa92a54..4bccc25d91 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -44,10 +44,10 @@ # أحمد مصطفى الطبراني <eltabaraniahmed@gmail.com>, 2020. # ChemicalInk <aladdinalkhafaji@gmail.com>, 2020. # Musab Alasaifer <mousablasefer@gmail.com>, 2020. -# Yassine Oudjana <y.oudjana@protonmail.com>, 2020. +# Yassine Oudjana <y.oudjana@protonmail.com>, 2020, 2022. # bruvzg <bruvzg13@gmail.com>, 2020. # StarlkYT <mrsstarlkps4@gmail.com>, 2020, 2021. -# Games Toon <xxtvgoodxx@gmail.com>, 2021. +# Games Toon <xxtvgoodxx@gmail.com>, 2021, 2022. # Kareem Abduljaleel <karemjaleel34@gmail.com>, 2021. # ILG - Game <moegypt277@gmail.com>, 2021. # Hatim Jamal <hatimjamal8@gmail.com>, 2021. @@ -55,7 +55,7 @@ # abubakrAlsaab <madeinsudan19@gmail.com>, 2021. # Hafid Talbi <atalbiie@gmail.com>, 2021. # Hareth Mohammed <harethpy@gmail.com>, 2021. -# Mohammed Mubarak <modymu9@gmail.com>, 2021. +# Mohammed Mubarak <modymu9@gmail.com>, 2021, 2022. # Spirit <i8bou3@gmail.com>, 2021, 2022. # TURKYM7MD <turkytb7700@gmail.com>, 2022. # zeyad majed <zmajd62@gmail.com>, 2022. @@ -66,7 +66,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-16 08:44+0000\n" +"PO-Revision-Date: 2022-02-28 15:48+0000\n" "Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" @@ -76,7 +76,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -85,13 +85,13 @@ msgstr "معامل خاطئ لدالة ()Convert، استخدم احدى الث #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "كان يتوقع سلسلة من الطول 1 (حرف)." +msgstr "كانت الدالة تتوقع سلسلة-حروف طولها 1 (حرف واحد)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "لا يوجد ما يكفي من البايتات من أجل فك البايتات، أو صيغة غير صحيحة." +msgstr "ليس هنالك بايتات كافية من أجل فك البايتات، أو الصيغة غير صحيحة." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -103,7 +103,7 @@ msgstr "لا يمكن استخدام self لأن النموذج فارغ (لم #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "معاملات غير صالحة للمشغل %s، %s و %s." +msgstr "معاملات غير صالحة للمشغل %s, %s و %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -111,11 +111,11 @@ msgstr "فهرس غير صحيح للنوع %s التابع للنوع الأس #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "أسم فهرس غير صحيح '%s' للنوع الأساسي %s" +msgstr "أسم فهرس غير صالح '%s' للنوع الأساسي %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "معامل غير صالح للإنشاء '%s'" +msgstr "معامل غير صالح لإنشاء '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -131,23 +131,23 @@ msgstr "كيلوبايت" #: core/ustring.cpp msgid "MiB" -msgstr "ميجابايت" +msgstr "ميبي بايت (MiB)" #: core/ustring.cpp msgid "GiB" -msgstr "جيجابايت" +msgstr "جيبي بايت (GiB)" #: core/ustring.cpp msgid "TiB" -msgstr "تيرابايت" +msgstr "تيبي بايت (TiB)" #: core/ustring.cpp msgid "PiB" -msgstr "بيتابايت" +msgstr "بيبي بايت (PiB)" #: core/ustring.cpp msgid "EiB" -msgstr "إكسابايت" +msgstr "إكسي بايت (EiB)" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -191,72 +191,72 @@ msgstr "تحريك نقاط بيزية" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "تكرار مفاتيح التحريك" +msgstr "Anim تكرار مفاتيح التحريك" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "أزل مفاتيح التحريك" +msgstr "Anim أزل مفاتيح التحريك" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "تغيير وقت الإطار الرئيسي للحركة" +msgstr "Anim تغيير وقت الإطار الرئيسي" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "تغيير إنتقالية الرسوم المتحركة" +msgstr "Anim تغيير إنتقالية الرسوم المتحركة" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "تحويل تغيير التحريك" +msgstr "Anim تغيير التحويل" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "تغيير قيمة الإطار الأساسي للحركة" +msgstr "Anim تغيير قيمة الإطار الرئيسي" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "نداء تغيير التحريك" +msgstr "Anim تغيير النداء (Call)" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "وقت الإطار متعدد التغييرات للرسم المتحرك" +msgstr "Anim تغييرات متعددة لوقت الإطار الرئيسي" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "المراحل الانتقالية للرسم المتحرك متعدد التغييرات" +msgstr "Anim تغييرات متعددة للمراحل الانتقالية" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "التَحَوّل متعدد التغيير للرسوم المتحركة" +msgstr "Anim تغييرات متعددة للتحويلات" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "قيمة الإطار متعدد التغييرات للرسم المتحرك" +msgstr "Anim تغييرات متعددة لقيمة الإطار(ات) الرئيسية" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" -msgstr "استدعاء الرسوم المتحركة متعددة التغيير" +msgstr "Anime تغييرات متعددة نداء(ات)" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "تعديل طول عرض الحركة" +msgstr "تعديل مدة الرسم المتحرك" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "تعديل رباط عرض الحركة" +msgstr "تعديل رباط (Loop) الرسم المتحرك" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "خط الخاصية" +msgstr "مسار خاصية" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "خط التحريك ثلاثي الأبعاد" +msgstr "مسار التحويل (تحريك في الأبعاد)" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "استدعاء أسلوب المسار" +msgstr "مسار لاستدعاء دالة" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -264,19 +264,19 @@ msgstr "مسار منحنى بيزيه" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "شريط صبط الصوت" +msgstr "شريط ضبط الصوت" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "شريط ضبط الحركة" +msgstr "شريط ضبط حركة الرسم المتحرك (Animation)" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "مدة الحركة (بالإطارات)" +msgstr "مدة الرسم المتحرك (بالإطارات)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "مدة الحركة (بالثواني)" +msgstr "مدة الرسم المتحرك (بالثواني)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -300,6 +300,7 @@ msgid "Anim Clips:" msgstr "مقاطع الرسوم المتحركة:" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Change Track Path" msgstr "تغيير مسار الطريق" @@ -309,13 +310,14 @@ msgstr "تمكين/إيقاف هذا المسار." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "وضع التحديث (كيف يتم تعيين هذه الخاصية)" +msgstr "وضع التحديث (كيفية تعيين هذه الخاصية)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "وضعية الأستيفاء" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "وضع التفاف الحلقة (نهاية العشوائية مع بداية الحلقة)" @@ -341,7 +343,7 @@ msgstr "متقطع" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "مُطلق" +msgstr "تفعيل/أطلاق" #: editor/animation_track_editor.cpp msgid "Capture" @@ -358,7 +360,7 @@ msgstr "خطي" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "مكعب" +msgstr "مكعبي" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -371,36 +373,35 @@ msgstr "التفاف الحلقة المثبتة" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "أدخل المفتاح" +msgstr "أدخل مفتاح" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "مفتاح (مفاتيح) المكررة" +msgstr "تكرار المفتاح (المفاتيح)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "إضافة %d إطار(ات)" +msgstr "أضفْ قيمة(قيم) إعادة تعيين (RESET)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "مفتاح الحذف()" +msgstr "حذف المفتاح (المفاتيح)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "تغيير وضع تحديث الحركة" +msgstr "تغيير وضع التحديث للرسم المتحرك" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "تغيير وضع عقدة الحركة" +msgstr "تغيير وضع التفسير (Interpolation) للرسم المتحرك" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "تغيير وضع عقدة الحركة" +msgstr "تغيير وضع عقدة الرسم المتحرك" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "حذف مسار التحريك" +msgstr "إزالة مسار التحريك" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -426,21 +427,22 @@ msgstr "أنشئ" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "إدخال حركة" +msgstr "Anim إدخال حركة" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" -msgstr "وحدة '%s'" +msgstr "الوحدة '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "animation" -msgstr "رسوم متحركة" +msgstr "رسم متحرك" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "اللأعب المتحرك لا يستطيع تحريك نفسه ,فقط اللاعبين الآخرين." +msgstr "" +"لاعب-التحريك (AnimationPlayer) لا يستطيع تحريك نفسه ,فقط اللاعبين الآخرين." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp @@ -449,15 +451,15 @@ msgstr "الخاصية '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "أنشي حركة وأدخلها" +msgstr "Anim أنشئ وأضفْ" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "أنشي مسار حركة و مفتاح" +msgstr "Anim أضفْ مسار حركة و مفتاح" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "أضف مفتاح الحركة" +msgstr "Anim أضفْ مفتاح الحركة" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -469,7 +471,7 @@ msgstr "إعادة ترتيب المسارات" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "تنطبق مسارات التحويل فقط على الحيز المكاني." +msgstr "تنطبق مسارات التحويل فقط على وحدات الحيز المكاني." #: editor/animation_track_editor.cpp msgid "" @@ -478,18 +480,18 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"يمكن للمسارات الصوتية أن تشير فقط إلى حيز الكتابة:\n" -"-الصوت الجاري للأعب\n" -"-الصوت الجاري للأعب ثنائي الأبعاد\n" -"-الصوت الجاري للأعب ثلاثي الأبعاد" +"يمكن للمسارات الصوتية فقط أن تشير إلى وحدات بنوع:\n" +"-لاعب الصوت الجاري\n" +"-لاعب الصوت الجاري للحيز ثنائي الأبعاد\n" +"-لاعب الصوت الجاري للحيز ثلاثي الأبعاد" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "مسارات الحركة يمكنها فقط أن تشير إلى عُقد مشغّل الحركة." +msgstr "مسارات الحركة يمكنها فقط أن تشير إلى وحدات مشغّل الرسوم المتحركة." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "لا يمكن إضافة مقطع جديد بدون جذر" +msgstr "لا يمكن إضافة مقطع جديد بدون جذر (root)" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -509,11 +511,11 @@ msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إض #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "أضف مفتاح مقطع المتحول (Transform)" +msgstr "أضفْ مفتاح لمقطع التحويل (Transform Track)" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "أضف مفتاح المقطع" +msgstr "أضفْ مفتاح المقطع" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -521,15 +523,15 @@ msgstr "مسار المقطع غير صالح, إذن لا يمكن إضافة #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "أضف مفتاح مقطع الدالة" +msgstr "أضْف مفتاح لمقطع الدالة (Method Track)" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "دالة لم توجد في شيئ: " +msgstr "دالة لم توجد في الكائن: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "مفتاح حركة التحريك" +msgstr "Anim تحريك المفاتيح" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -542,7 +544,7 @@ msgstr "لصق المقاطع" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "مفتاح تكبير حركة" +msgstr "Anim تكبير المفاتيح" #: editor/animation_track_editor.cpp msgid "" @@ -550,9 +552,8 @@ msgid "" msgstr "هذا الخيار لا يعمل لتعديل منحنى بيزر (Bezier), لأنه فقط مقطع واحد." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "مفتاح تكبير حركة" +msgstr "Anim إضافة مفاتيح إعادة تعيين (RESET Keys)" #: editor/animation_track_editor.cpp msgid "" @@ -566,13 +567,13 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"هذه الحركة (رسوم متحركة) تنتمي الى مشهد مستورد، لذا فإن أي تغييرات في " -"المسارات المستوردة لن يتم حفظها.\n" +"هذه الرسوم المتحركة تنتمي الى مشهد مستورد، لذا فإن أي تغييرات في المسارات " +"المستوردة لن يتم حفظها.\n" "\n" "لتشغيل الامكانية لإضافة مسارات خاصة، انتقل إلى إعدادات استيراد المشهد واضبط " "\"رسوم متحركة > تخزين\" إلى \"ملفات\"،\n" "شغل \"رسوم متحركة > أحتفظ بالمقاطع (المسارات) المخصصة\"، ثم اعد الاستيراد.\n" -"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسم المتحرك الى " +"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسوم المتحركة الى " "ملفات متفرقة." #: editor/animation_track_editor.cpp @@ -584,6 +585,7 @@ msgid "Select an AnimationPlayer node to create and edit animations." msgstr "اختر مشغل الرسم المتحرك من شجرة المشهد لكي تنشئ أو تعدل الحركة." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Only show tracks from nodes selected in tree." msgstr "فقط قم بتبين المقاطع من العقد (Nodes) المحددة في الشجرة." @@ -678,7 +680,7 @@ msgstr "إستعمل منحنيات بيزر" #: editor/animation_track_editor.cpp msgid "Create RESET Track(s)" -msgstr "إنشاء مسار/ات إعادة التعيين (RESET)" +msgstr "إنشاء مسار(ات) إعادة التعيين (RESET)" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -1127,8 +1129,8 @@ msgid "" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" -"هل تريد حذف الملفات المحددة من المشروع؟ (لا يمكن التراجع.)\n" -"إستنادًا إلى نظام تشغيل جهازك, قد يتم نقل الملفات إلى سلة المهملات أو حذفها " +"هل تريد حذف الملفات المحددة من المشروع؟ (لا يمكن استعادتها.)\n" +"حسب إِعدادات مُدير ملفات نظام تشغيلك, سيتم نقلها إلى سلة المهملات أو ستحذف " "نهائيًا." #: editor/dependency_editor.cpp @@ -1139,10 +1141,10 @@ msgid "" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" -"الملفات التي يتم إزالتها مطلوبة من قبل موارد أخرى من اجل أَن تعمل.\n" -"هل تريد إزالتها على أي حال؟ (لا تراجع).\n" -"حسب إِعدادات مُدير ملفاتِك, إِما سيتم نقل الملقات إِلى سلة المُهملات أَو سيتم حذفها " -"نهائياً." +"الملفات التي يتم إزالتها هي مطلوبة من قبل موارد أخرى لكي تعمل.\n" +"هل تريد إزالتها على أي حال؟ (لا يمكن التراجع).\n" +"اعتماداً على إِعدادات مُدير ملفات نظام تشغيلك, سيتم نقلها إِلى سلة المُهملات أَو " +"سيتم حذفها نهائياً." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1313,7 +1315,7 @@ msgstr "تراخيص" #: editor/editor_asset_installer.cpp msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "حدث خطأ عندفتح ملف %s الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"." +msgstr "حدث خطأ عند فتح ملف الحزمة لـ \"%s\" (لأنه ليس بصيغة ZIP) ." #: editor/editor_asset_installer.cpp msgid "%s (already exists)" @@ -1527,6 +1529,11 @@ msgstr "تحميل نسق المسار الإفتراضي." msgid "Create a new Bus Layout." msgstr "أنشئ نسق مسار جديد." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "إفتح نسق مسار الصوت" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "اسم غير صالح." @@ -1787,7 +1794,7 @@ msgstr "رصيف العُقد" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" -msgstr "إرساء نظام الملفات" +msgstr "رصيف نظام الملفات" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -2150,12 +2157,11 @@ msgstr "التعليمات على الإنترنت" #: editor/editor_help.cpp msgid "Properties" -msgstr "خاصيات" +msgstr "خصائص" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "يتجاوز s%:" +msgstr "يتجاوز %s:" #: editor/editor_help.cpp msgid "default:" @@ -2163,7 +2169,7 @@ msgstr "الافتراضي:" #: editor/editor_help.cpp msgid "Methods" -msgstr "طرق" +msgstr "دوال" #: editor/editor_help.cpp msgid "Theme Properties" @@ -2296,14 +2302,13 @@ msgid "Property:" msgstr "خاصية:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(القيمة)" +msgstr "القيمة المثبتة" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "تثبيت القيمةيجْبرَهٌ حتي لو كانت تساوي القيمة الإفتراضية." +msgstr "تثبيت القيمة يجْبِرَهُ على حفظها حتى لو كانت تساوي القيمة الإفتراضية." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" @@ -2337,9 +2342,8 @@ msgid "Paste Property" msgstr "لصق ال" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "نسخ مسار النص البرمجي" +msgstr "نسخ مسار الخاصية" #: editor/editor_log.cpp msgid "Output:" @@ -2495,7 +2499,7 @@ msgstr "ينشئ الصورة المصغرة" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة." +msgstr "هذه العميلة لا يمكن إجرائها من غير جذر رئيسي." #: editor/editor_node.cpp msgid "" @@ -2554,17 +2558,16 @@ msgid "" "option and delete the Default layout." msgstr "" "تم تجاوز اعدادات المحرر الاساسيه.\n" -"لإستعادة اعدادات المحرر, اذهب إلى خيار 'Delete Layout' من ثم إحفظ الاعدادات " -"الاساسيه." +"لإستعادة اعدادات المحررالأساسية, اذهب إلى خيار 'Delete Layout' من ثم أزل " +"الاعدادات الاساسيه." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "إسم النسق غير موجود!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "إسترجاع النسق الإفتراضي إلي الإعدادات الأساسية." +msgstr "تم إسترجاع النسق الإفتراضي (Default layout) لاعدادتهِ الأساسية." #: editor/editor_node.cpp msgid "" @@ -2667,11 +2670,12 @@ msgstr "" "عموما." #: editor/editor_node.cpp -#, fuzzy msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." -msgstr "يتطلب حفظ المشهد توافر عُقدة رئيسة." +msgstr "" +"يتطلب حفظ المشهد توافر وحدة رئيسة. يمكنك إضافة وحدة رئيسية من خلال رصيف شجرة " +"المشهد." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2815,7 +2819,7 @@ msgid "" msgstr "" "غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'. يبدو أنه يوجد خطأ " "في ذلك النص البرمجي.\n" -"تعطيل الإضافة في '%s' كي لا تحصل أخطاء." +"تعطيل الإضافة في '%s' لتجنب الأخطاء لاحقاً." #: editor/editor_node.cpp msgid "" @@ -2955,7 +2959,7 @@ msgstr "تمكين/إيقاف الوضع الخالي من الإلهاء." msgid "Add a new scene." msgstr "إضافة مشهد جديد." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "مشهد" @@ -3040,15 +3044,15 @@ msgstr "إعدادات المشروع..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "التحكم بالإصدار" +msgstr "إدارة الإصدارات (Version Control)" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "إعداد التحكم بالنسخة" +msgstr "إعداد إدارة الإصدارات (Version Control)" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "إطفاء التحكم بالنسخة Version Control" +msgstr "إطفاء إدارة الإصدارات (Version Control)" #: editor/editor_node.cpp msgid "Export..." @@ -3059,9 +3063,8 @@ msgid "Install Android Build Template..." msgstr "تحميل قالب البناء للأندرويد..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "فتح مجلّد بيانات المحرّر" +msgstr "إفتح مجلّد بيانات المستخدم" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3069,12 +3072,11 @@ msgstr "أدوات" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." -msgstr "متصفح الموارد أورفان..." +msgstr "متصفح الموارد اليتيمة..." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Current Project" -msgstr "إعادة تسمية المشروع" +msgstr "إعادة تحميل/تشغيل المشروع الحالي" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -3107,7 +3109,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" -msgstr "نشر مصغر مع نظام ملفات الشبكة" +msgstr "نشر صغير مع نظام ملفات الشبكة" #: editor/editor_node.cpp msgid "" @@ -3183,7 +3185,6 @@ msgid "Synchronize Script Changes" msgstr "مزامنة تغييرات النص البرمجي" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" @@ -3192,8 +3193,8 @@ msgid "" msgstr "" "حينما يكون هذا الإعداد مُفعل، أي نص برمجي يتم حفظه سيتم إعادة تحميله في " "اللعبة العاملة.\n" -"حينما يتم إستخدامه عن بُعد على جهاز، سيكون هذا أكثر فعالية مع نظام شبكات " -"الملفات." +"حينما يتم إستخدامه عن بُعد على جهاز، سيكون أكثر كفاءتاً عند تفعيل إعداد نظام " +"ملفات الشبكة." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -3244,9 +3245,8 @@ msgid "Help" msgstr "مساعدة" #: editor/editor_node.cpp -#, fuzzy msgid "Online Documentation" -msgstr "فتح الوثائق" +msgstr "الوثائق الإلكترونية" #: editor/editor_node.cpp msgid "Questions & Answers" @@ -3269,9 +3269,8 @@ msgid "Community" msgstr "المجتمع" #: editor/editor_node.cpp -#, fuzzy msgid "About Godot" -msgstr "حول" +msgstr "حول غو-دوت" #: editor/editor_node.cpp msgid "Support Godot Development" @@ -3287,7 +3286,7 @@ msgstr "تشغيل" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "إيقاف المشهد الحالي من أجل المعالجة البرمجية." +msgstr "إيقاف المشهد من أجل تنقيح الكبوات البرمجية (debugging)." #: editor/editor_node.cpp msgid "Pause Scene" @@ -3334,7 +3333,7 @@ msgstr "تحديث عند التغيير" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Changes" -msgstr "تغيرات المادة:" +msgstr "تغيرات المادة" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3424,7 +3423,7 @@ msgstr "دمج مع الموجود" #: editor/editor_node.cpp #, fuzzy msgid "Apply MeshInstance Transforms" -msgstr "تحويل تغيير التحريك" +msgstr "تطبيق التحويلات ل MeshInstance" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3530,7 +3529,6 @@ msgid "Version" msgstr "الإصدار" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Author" msgstr "المالك" @@ -3544,14 +3542,12 @@ msgid "Measure:" msgstr "قياس:" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame Time (ms)" -msgstr "وقت الاطار (ميلي ثانية)" +msgstr "وقت الإطار (مللي ثانية)" #: editor/editor_profiler.cpp -#, fuzzy msgid "Average Time (ms)" -msgstr "متوسط الوقت (ميلي ثانية)" +msgstr "متوسط الوقت (مللي ثانية)" #: editor/editor_profiler.cpp msgid "Frame %" @@ -3725,7 +3721,7 @@ msgid "" "as runnable." msgstr "" "لا يوجد إعداد تصدير مسبق عامل لهذه المنصة.\n" -"من فضلك أضف إعداد تصدير عامل في قائمة التصدير." +"من فضلك أضفْ إعداد تصدير عامل في قائمة التصدير أو عرف إعداد تصدير موجود كعامل." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3775,9 +3771,8 @@ msgstr "إستيراد من عقدة:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "خطأ" +msgstr "٪s خطأ" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -3792,9 +3787,8 @@ msgid "There are no mirrors available." msgstr "لا يوجد مرايا متوفرة." #: editor/export_template_manager.cpp -#, fuzzy msgid "Retrieving the mirror list..." -msgstr "يستقبل المرايا، من فضلك إنتظر..." +msgstr "يتم استرداد قائمة المرايا، من فضلك إنتظر..." #: editor/export_template_manager.cpp msgid "Starting the download..." @@ -3806,7 +3800,7 @@ msgstr "خطأ في طلب الرابط:" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." -msgstr "يتم الاتصال بالمرآة..." +msgstr "يتم الاتصال بالمُضيف (المرآة)..." #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." @@ -3857,8 +3851,8 @@ msgstr "هناك خطأ في جلب قائمة المرايا mirrors." #, fuzzy msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" -"حدث خطأ في فك (تفسير parsing) ملف JSON الخاص بقائمة المرايا. من فضلك بلّغ عن " -"هذه المشكلة!" +"حدث خطأ في تفسير/تحليل (parsing) ملف JSON الخاص بقائمة المرايا. من فضلك بلّغ " +"عن هذه المشكلة!" #: editor/export_template_manager.cpp msgid "Best available mirror" @@ -3917,7 +3911,7 @@ msgstr "خطأ مطابقة ssl" #: editor/export_template_manager.cpp #, fuzzy msgid "Can't open the export templates file." -msgstr "لم نستطع فتح الملف المضغوط المُورد." +msgstr "لا نستطيع فتح ملف القوالب." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside the export templates file: %s." @@ -3926,12 +3920,12 @@ msgstr "صيغة غير صالحة ل version.txt داخل ملف القالب: #: editor/export_template_manager.cpp #, fuzzy msgid "No version.txt found inside the export templates file." -msgstr "لا ملف version.txt تم إيجاده داخل القالب." +msgstr "لم يتم إيجاد ملف version.txt في داخل ملف القالب." #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for extracting templates:" -msgstr "خطأ في إنشاء المسار للقوالب:" +msgstr "خطأ في إنشاء المسار لاستخراج القوالب:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" @@ -3966,9 +3960,8 @@ msgid "Export templates are installed and ready to be used." msgstr "تم تنصيب قوالب التصدير وهي جاهزة للاستعمال." #: editor/export_template_manager.cpp -#, fuzzy msgid "Open Folder" -msgstr "افتح الملف" +msgstr "افتح المجلد" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." @@ -3989,12 +3982,11 @@ msgstr "التحميل من:" #: editor/export_template_manager.cpp #, fuzzy msgid "Open in Web Browser" -msgstr "تشغيل في المتصفح" +msgstr "أفتحهُ في المتصفح" #: editor/export_template_manager.cpp -#, fuzzy msgid "Copy Mirror URL" -msgstr "خطأ في نسخ" +msgstr "انسخ عنوان URL المرآة" #: editor/export_template_manager.cpp msgid "Download and Install" @@ -4025,19 +4017,16 @@ msgid "Cancel" msgstr "إلغاء" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cancel the download of the templates." -msgstr "لم نستطع فتح الملف المضغوط المُورد." +msgstr "إلغاء تحميل القوالب." #: editor/export_template_manager.cpp -#, fuzzy msgid "Other Installed Versions:" -msgstr "النسخة المُثبتة:" +msgstr "نسخ مُثبتة اخرى:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uninstall Template" -msgstr "إلغاء التثبيت" +msgstr "إلغاء تثبيت القالب" #: editor/export_template_manager.cpp msgid "Select Template File" @@ -4111,6 +4100,9 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"لم يتعرف المحرر على امتداد الملف.\n" +"إذا تريد إعادة تسميتهُ على أي حال, فأستخدم مدير ملفات نظام التشغيل الخاص بك.\n" +"بعْدَ إعادة تسميتهُ إلى امتداد غير معرف, الملف لن يظهر في المحرر بعد الآن." #: editor/filesystem_dock.cpp msgid "" @@ -4204,9 +4196,8 @@ msgid "Collapse All" msgstr "طوي الكل" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort files" -msgstr "بحث الملفات" +msgstr "رتبْ الملفات" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" @@ -4225,9 +4216,8 @@ msgid "Sort by Type (Descending)" msgstr "صنّف وفقاً للنوع (تنازلياً)" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort by Last Modified" -msgstr "آخر ما تم تعديله" +msgstr "رتب من آخر ما تم تعديله" #: editor/filesystem_dock.cpp msgid "Sort by First Modified" @@ -4313,6 +4303,7 @@ msgid "Folder:" msgstr "مجلد:" #: editor/find_in_files.cpp +#, fuzzy msgid "Filters:" msgstr "تنقيات:" @@ -4334,22 +4325,20 @@ msgid "Replace..." msgstr "استبدال..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "إستبدال الكل" +msgstr "إستبدل في كل المفات" #: editor/find_in_files.cpp msgid "Find: " -msgstr "إيجاد: " +msgstr "جدْ: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "إستبدال: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "إستبدال الكل" +msgstr "إستبدال الكل (لا رجوع)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4531,7 +4520,7 @@ msgstr "إخلاء الإفتراضي ل '%s'" #: editor/import_dock.cpp msgid "Reimport" -msgstr "إعادة إستيراد" +msgstr "إعادة الاستيراد" #: editor/import_dock.cpp msgid "" @@ -4540,6 +4529,10 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"لديك تغييرات معلقة لم تطبقها حتى الآن. اضغط على إعادة الاستيراد لتطبيق " +"التغييرات التي تم اجراؤها من خيارات الاستيراد.\n" +"اختيار مورد آخر في رصيف نظام-الملفات من دون الضغط على إعادة الاستيراد أولاً " +"سيؤدي إلى اهمال التغييرات التي تم اجراؤها في رصيف الاستيراد." #: editor/import_dock.cpp msgid "Import As:" @@ -4566,21 +4559,19 @@ msgstr "تحذير: هناك مُلحقات تستخدم هذا المورد، msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." -msgstr "" +msgstr "إختر ملف مورد في نظام الملفات أو في المُتفحص لضبط إعدادت الاستيراد." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "فشل تحميل المورد." #: editor/inspector_dock.cpp -#, fuzzy msgid "Copy Properties" -msgstr "خاصيات" +msgstr "إنسخ الخاصيات" #: editor/inspector_dock.cpp -#, fuzzy msgid "Paste Properties" -msgstr "خاصيات" +msgstr "إلصق الخاصيات" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" @@ -4605,23 +4596,21 @@ msgid "Save As..." msgstr "حفظ باسم..." #: editor/inspector_dock.cpp -#, fuzzy msgid "Extra resource options." -msgstr "ليس في مسار الموارد." +msgstr "أختيارات اضافية للمورد." #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource from Clipboard" -msgstr "تحرير حافظة الموارد" +msgstr "تحرير المورد من الحافظة (Clipboard)" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "نسخ الموارد" #: editor/inspector_dock.cpp -#, fuzzy msgid "Make Resource Built-In" -msgstr "إجعله مُدمج" +msgstr "إجعل المورد مُدمج" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." @@ -4648,9 +4637,8 @@ msgid "Filter properties" msgstr "خصائص التصفية" #: editor/inspector_dock.cpp -#, fuzzy msgid "Manage object properties." -msgstr "خصائص العنصر." +msgstr "إدارة خصائص الكائن." #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -4806,8 +4794,8 @@ msgid "" "Activate to enable playback, check node warnings if activation fails." msgstr "" "شجرة الرسومات المتحركة غير فعالة.\n" -"فعلها لتتمكن من التشغيل playback، تفقد التنبيه الذي تصدره العُقدة إن فشل " -"التفعيل." +"فعلها لتتمكن من التشغيل playback، تفقد تنبيهات/تحذيرات التي تصدرها الوحدة " +"إذا فشل التفعيل." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4867,6 +4855,7 @@ msgid "Remove BlendSpace2D Triangle" msgstr "إزالة مثلث الدمج الفضائي ثنائي البُعد BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" "إن BlendSpace2D لا ينتمي إلى عُقدة شجرة الرسومات المتحركة AnimationTree." @@ -4907,11 +4896,11 @@ msgstr "تعديل المُرشحات" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "لا يمكن إضافة عُقدة المخرجات إلى شجرة الدمج." +msgstr "لا يمكن إضافة مخرجات الوحدة إلى شجرة الدمج." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "إضافة عُقدة إلى شجرة الدمج BlendTree" +msgstr "أضفْ وحدة إلى شجرة الدمج" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" @@ -5266,7 +5255,7 @@ msgstr "تمت إزالة الكائن" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" -msgstr "تمت إزالة النقل" +msgstr "تمت إزالة الانتقال" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -5284,11 +5273,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." -msgstr "إنشاء عُقد جديدة." +msgstr "إنشاء وحدات جديدة." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "توصيل عقد." +msgstr "ربط الوحدات." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." @@ -5311,7 +5300,7 @@ msgstr "الانتقال: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" -msgstr "وضع اللعب:" +msgstr "وضع التشغيل:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -5325,7 +5314,7 @@ msgstr "إسم جديد:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "تكبير/تصغير:" +msgstr "تغيير الأبعاد:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" @@ -5400,11 +5389,11 @@ msgstr "مسح المدخله" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "شجرة الحركة صحيحة." +msgstr "شجرة التحريك صالحةٌ." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "شجرة الحركة خاطئة." +msgstr "شجرة التحريك غير صالحة." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" @@ -5500,7 +5489,7 @@ msgstr "فشل إتمام الطلب٫ الرمز الذي تم إرجاعه:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" -msgstr "لا يمكن الحفظ بسبب:" +msgstr "لا يمكن حفظ الرد الى:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -5512,11 +5501,11 @@ msgstr "فشل الطلب٫ السبب هو اعادة التحويل مرات #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "اعادة توجيه حلقة التكرار." +msgstr "حلقة إعادة التوجيه." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" -msgstr "فشل الطلب ، انتهت المهلة" +msgstr "فشل الطلب، انتهت المهلة" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." @@ -5548,7 +5537,7 @@ msgstr "خطأ في تنزيل الأصول:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "جاري التنزيل (%s / %s)..." +msgstr "جاري تنزيل (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." @@ -5679,14 +5668,12 @@ msgid "Audio Preview Play/Pause" msgstr "معاينة الصوت شغّل/أوقف" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"لا يمكن تحديد مسار حفظ لصور خرائط الضوء.\n" -"احفظ مشهدك (لكي تحفظ الصور في المسار ذاته), او اختر مسار حفظ لخصائص خرائط " -"الضوء المعدة مسبقا." +"لا يمكن تحديد مسار الحفظ لصور خرائط الضوء.\n" +"احفظ مشهدك ثم حاول مجدداً." #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy @@ -5694,12 +5681,12 @@ msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" -"لايوجد ميش لكي يتم تجهيزة. تاكد من انه يحتوي على منفذ UV2 و ان زر الضوء " -"'المعد' مفعل." +"لا يوجد ميش ليتم تجهيزهُ. تأكد أنهُ يحتوي على منفذ UV2 و أن علامتا 'الأستخدام " +"في الضوء المخبوز ' و 'أنتج خريطة ضوئية' مفعلتان." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان المسار صحيح." +msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان المسار صحيح و قابل للكتابه." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" @@ -5710,22 +5697,26 @@ msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" -"بعض الشبكات غير صالحة. تأكد من احتواء قيم قناة UV2 داخل منطقة مربعة " +"بعض المجسمات غير صالحة. تأكد من احتواء قيم قنوات UV2 في داخل منطقة مربعة " "[0.0،1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "تم تجميع محرر Godot دون دعم لتتبع الأشعة. لا يمكن بناء خرائط الإضاءة." +msgstr "" +"تم تجميع محرر غو-دوت بدون دعم لتتبع الأشعة. لذلك لا يمكن بناء خرائط ضوئية." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "إعداد خرائط الضوء" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" -msgstr "حدد ملف الخريطة الضوئية:" +msgstr "حدد ملف الخريطة الضوئية (lightmap):" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5738,7 +5729,7 @@ msgstr "تعديل اللقطة" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "معادل الشبكة:" +msgstr "مقدار إزاحة الشبكة:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" @@ -5746,7 +5737,7 @@ msgstr "خطوة الشبكة:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "الأخط الأولي كُل:" +msgstr "الخط الأساسي عند:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" @@ -5754,7 +5745,7 @@ msgstr "خطوات" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "معادل الدوران:" +msgstr "مقدار إزاحة الدوران:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" @@ -5774,7 +5765,7 @@ msgstr "إنشاء موجه عمودي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" -msgstr "مسح الموجه العمودي" +msgstr "ازالة الموجه العمودي" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" @@ -5797,19 +5788,16 @@ msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "تعيين إزاحة \"CanvasItem \"%s المحورية إلى (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "تدوير العنصر القماشي" +msgstr "تدوير%d من عناصر-اللوحة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "تدوير العنصر القماشي" +msgstr "تدوير عنصر-اللوحة \"%s\" الى %d درجة" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "تحريك العنصر القماشي" +msgstr "تحريك مرساة عنصر-اللوحة \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" @@ -5820,24 +5808,20 @@ msgid "Resize Control \"%s\" to (%d, %d)" msgstr "تغيير حجم عنصر التحكم \"٪ s\" إلى (٪ d،٪ d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "مقياس العنصر القماشي" +msgstr "تغيير حجم عناصر-اللوحة %d" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "مقياس العنصر القماشي" +msgstr "تغيير حجم عنصر-اللوحة \"%s\" الى (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "تحريك العنصر القماشي" +msgstr "تحريك %d من عناصر-اللوحات" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "تحريك العنصر القماشي" +msgstr "تحريك عنصر-اللوحة \"%s\" الى (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5849,7 +5833,7 @@ msgstr "حُدد القفل" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Grouped" -msgstr "المجموعات" +msgstr "مُجَمعَ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5951,24 +5935,23 @@ msgstr "تغيير المرتكزات" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" -"تجاوز كاميرا اللعبة.\n" -"تجاوز كاميرا اللعبة عن طريق كاميرا إطار العرض في المحرر." +"تجاوز كاميرا المشروع.\n" +"يتجاوز كاميرا المشروع و يستخدم بدلها كاميرا إطار العرض في المحرر." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Project Camera Override\n" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" "تجاوز كاميرا المشروع.\n" -"ليس هناك مشروع يعمل حالياً. شغل المشروع من المحرر لاستعمال هذه الميزة." +"ليس هناك نسخة من المشروع قيد التشغيل حالياً. قم بتشغيل المشروع من المحرر " +"لاستعمال هذه الميزة." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6034,9 +6017,8 @@ msgstr "تحديد الوضع" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Drag: Rotate selected node around pivot." -msgstr "ازالة الكائن المحدد او الإنتقال المحدد." +msgstr "أسحبْ: تدوير الوحدة المحددة حول النقطة المحورية." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move selected node." @@ -6047,15 +6029,14 @@ msgid "Alt+Drag: Scale selected node." msgstr "Alt+سحب: لتغيير حجم الوحدة المحددة." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "V: Set selected node's pivot position." -msgstr "ازالة الكائن المحدد او الإنتقال المحدد." +msgstr "V: تعيين نقطة المحور للوحدة المحددة." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" -"Alt + زر الفأرة الأيمن: أظهر قائمة لكل الوحدات في المنطقة المضغوطة، متضمنة " +"Alt + زر-الفأرة-الأيمن: أظهر قائمة لكل الوحدات في المنطقة المضغوطة، متضمنة " "المقفلة منها." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6079,7 +6060,7 @@ msgstr "وضع التحجيم" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: التكبير بالتساوي." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6180,7 +6161,7 @@ msgstr "قفل العنصر المحدد في هذا المكان (لا يمكن #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected Node(s)" -msgstr "حُدد القفل" +msgstr "إقفال الوحدة(الوحدات) المحددة" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6191,7 +6172,7 @@ msgstr "إلغاء القفل عن هذا العنصر (يمكن تحريكه ا #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected Node(s)" -msgstr "حُدد إلغاء القفل" +msgstr "إلغاء فقل الوحدة(الوحدات) المحددة" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6202,7 +6183,7 @@ msgstr "تأكد من أن الطفل للعنصر غير قابل للتحدي #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected Node(s)" -msgstr "حُدد التجميع" +msgstr "إجمعْ الوحدة(الوحدات) المحددة" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6213,7 +6194,7 @@ msgstr "إرجاع مقدرة تحديد الطفل للعنصر." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "حُدد إلغاء التجميع" +msgstr "إلغاء جمعْ الوحدة(الوحدات) المحددة" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -6325,9 +6306,8 @@ msgid "Clear Pose" msgstr "إخلاء الوضع" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Add Node Here" -msgstr "إضافة عُقدة" +msgstr "أضفْ وحدة هنا" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6402,7 +6382,7 @@ msgstr "لا يمكن إضافة وحدات متعددة بدون الوحدةا #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "إنشاء عقدة" +msgstr "إنشاء وحدة" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6472,8 +6452,9 @@ msgstr "قناع الانبعاث" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy msgid "Solid Pixels" -msgstr "البكسيلات الأساسية Solid Pixels" +msgstr "البكسيلات الأساسية (Solid Pixels)" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -6630,9 +6611,8 @@ msgid "Couldn't create a single convex collision shape." msgstr "لم يتم إنشاء شكل محدب تصادمي وحيد." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Simplified Convex Shape" -msgstr "أنشئ شكل محدب وحيد" +msgstr "إنشاء شكل مُحدب مبسط" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Shape" @@ -6732,9 +6712,8 @@ msgstr "" "هذا هو الخيار الأسرع (لكنه الأقل دقة) للكشف عن وقوع التصادم." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Simplified Convex Collision Sibling" -msgstr "إنشاء شقيق تصادم محدب مفرد" +msgstr "إنشاء شقيق تصادم مُحدب مبسط" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6751,14 +6730,13 @@ msgid "Create Multiple Convex Collision Siblings" msgstr "إنشاء أشقاء تصادم محدب متعددة" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" -"إنشاء شكل تصادمي مُضلعي الهيئة.\n" -"هذا الخيار \\مُتوسط الأداء بين الخيارين أعلاه." +"ينشئ شكل تصادم قائم على المضلع.\n" +"هذا الخيار مُتوسط الأداء بين التصادم مُحدب مبسط وحيد و تصادم قائم على المضلع." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -6825,14 +6803,12 @@ msgid "Remove Selected Item" msgstr "مسح العنصر المحدد" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Import from Scene (Ignore Transforms)" -msgstr "إستيراد من المشهد" +msgstr "إستيراد من المشهد (تجاهل التحويلات)" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Import from Scene (Apply Transforms)" -msgstr "إستيراد من المشهد" +msgstr "إستيراد من المشهد (مع وضع التحويلات)" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" @@ -6950,12 +6926,11 @@ msgstr "توليد Rect الرؤية" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" -msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل ParticlesMaterial معالج المواد" +msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل معالج المواد لـ ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "تحويل إلى %s" +msgstr "حولْ إلى جسيمات-ثنائية-البُعد-لوحدة-المعالجة-المركزية (CPUParticles2D)" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7020,7 +6995,7 @@ msgstr "ولد رؤية AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "إزالة نقطة من المنحنى" +msgstr "إزالة النقطة من المنحنى" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" @@ -7247,18 +7222,16 @@ msgid "Move Points" msgstr "تحريك النقاط" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "سحب: للتدوير" +msgstr "Command: استدارة" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: تحريك الكُل" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: تحجيم" +msgstr "Shift+Command: تغيير الحجم" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -7304,14 +7277,12 @@ msgid "Radius:" msgstr "نصف القطر:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "إنشاء مُضلع وUV" +msgstr "إنسخ المُضلع إلى UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "تحويل إلى مُضلع ثنائي الأبعاد" +msgstr "إنسخ ال UV إلى المُضلع" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7412,38 +7383,32 @@ msgid "ResourcePreloader" msgstr "مورد محمل سلفاً" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Flip Portals" -msgstr "القلب أفقياً" +msgstr "إقلبْ البوابات" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Room Generate Points" -msgstr "عدد النقاط المولدة" +msgstr "تم توليد نقاط للغرفة" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Generate Points" -msgstr "عدد النقاط المولدة" +msgstr "قم بتوليد نقاط" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Flip Portal" -msgstr "القلب أفقياً" +msgstr "إقلبْ البوابة" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Occluder Set Transform" -msgstr "محو التَحَوّل" +msgstr "تم تغيير تحويل ال Occluder" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Center Node" -msgstr "إنشاء عقدة" +msgstr "حركْ الوحدة للمنتصف" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "لا تملك شجرة الرسومات المتحركة مساراً لمشغل الرسومات المتحركة" +msgstr "لا تملك شجرة التحريك مساراً لمشغل الرسومات المتحركة" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" @@ -7871,9 +7836,8 @@ msgid "Find in Files..." msgstr "جِد في الملفات..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "استبدال..." +msgstr "إستبدل في الملفات..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -7949,14 +7913,12 @@ msgid "Skeleton2D" msgstr "هيكل ثنائي البُعد" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Reset to Rest Pose" -msgstr "تحديد العظام لتكون في وضعية الراحة" +msgstr "إعادة تعيين العظام للوضعية الافتراضية (Rest Pose)" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Overwrite Rest Pose" -msgstr "الكتابة المُتراكبة Overwrite" +msgstr "الكتابة فوق الوضعية الافتراضية (Rest Pose)" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" @@ -8252,7 +8214,13 @@ msgid "Cinematic Preview" msgstr "معاينة سينمائية" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "غير متوافر عند استخدام الخرج البصري GLES2 ." #: editor/plugins/spatial_editor_plugin.cpp @@ -8288,9 +8256,8 @@ msgid "Freelook Slow Modifier" msgstr "مُعدّل تباطؤ الرؤية الحُرة" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Toggle Camera Preview" -msgstr "غيّر حجم الكاميرا" +msgstr "تفعيل/تعطيل العرض المسبق للكاميرا" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -8300,7 +8267,8 @@ msgstr "تدوير الرؤية مقفول" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" -"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص الكاميرا (عرض -> الإعدادات ...)" +"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص (clipping planes) للكاميرا (عرض " +"-> الإعدادات ...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -8335,9 +8303,8 @@ msgstr "" "السينية\")." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes to Floor" -msgstr "محاذاة العُقد إلى الأرضية" +msgstr "محاذاة الوحدات إلى الأرضية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." @@ -8429,9 +8396,8 @@ msgid "Increase Field of View" msgstr "زدْ مجال الرؤية" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "إعادة التعيين إلى الافتراضي" +msgstr "إعادة تعيين مجال الرؤية إلى الافتراضي" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8713,9 +8679,8 @@ msgid "New Animation" msgstr "رسومية متحركة جديدة" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "السرعة (إطار ف. ث. FPS):" +msgstr "السرعة:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -8806,9 +8771,8 @@ msgid "Step:" msgstr "الخطوة:" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Separation:" -msgstr "التعدادات:" +msgstr "التباعُدات:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" @@ -8888,12 +8852,11 @@ msgstr "تحديث المحرر" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Finalizing" -msgstr "جاري التحليل" +msgstr "جاري إنهاء الاستيراد" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Filter:" -msgstr "تنقيات:" +msgstr "تصفية:" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" @@ -9188,6 +9151,11 @@ msgstr "حذف المورد:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "إعادة تسمية المورد" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "استيراد الموضوع Theme" @@ -9200,9 +9168,8 @@ msgid "Filter the list of types or create a new custom type:" msgstr "قم بتصفية قائمة الأنواع أو قم بأنشاء نوع جديد:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "الملفات المتوافرة:" +msgstr "أنواع المستندة-إلى-الوحدات المتوافرة:" #: editor/plugins/theme_editor_plugin.cpp msgid "Type name is empty!" @@ -9237,6 +9204,20 @@ msgstr "" "المشابهة في جميع صناديق المظهر من هذا النوع." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "إضافة نوع للعنصر" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "تحيد نوع المتغير" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "تعديل النوع الأساس" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "أظهر الإفتراضي" @@ -9253,8 +9234,19 @@ msgid "Override all default type items." msgstr "تجاوز جميع أنواع العناصر الافتراضية." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "إضافة نوع للعنصر" +#, fuzzy +msgid "Base Type" +msgstr "تعديل النوع الأساس" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9263,16 +9255,15 @@ msgstr "الموضوع:" #: editor/plugins/theme_editor_plugin.cpp msgid "Manage Items..." -msgstr "إدارة الأنواع..." +msgstr "إدارة العناصر..." #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." -msgstr "أضف، أزل، رتّب واستورد عناصر القالب." +msgstr "أضفْ، أزلْ، رتّبْ واستوردْ عناصر القالب." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Preview" -msgstr "عرض" +msgstr "إضافة عرض مسبق" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9611,7 +9602,7 @@ msgstr "نسخ قناع-البِت." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." -msgstr "لصق قناع البِت" +msgstr "لصق قناع-البِت." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." @@ -9977,30 +9968,16 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "فروع" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "إنشاء مشروع جديد" +msgstr "إنشاء فرع جديد" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "حذف مسار التحريك" +msgstr "إزالة فرع" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" @@ -11284,7 +11261,7 @@ msgstr "مُحرك الإخراج البصري:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "OpenGL ES 3.0" +msgstr "خلفية بدعم OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." @@ -11304,7 +11281,7 @@ msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "OpenGL ES 2.0" +msgstr "خلفية بدعم OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -11412,12 +11389,10 @@ msgid "Are you sure to run %d projects at once?" msgstr "هل أنت متأكد من فتح %d مشاريع مرّة واحدة؟" #: editor/project_manager.cpp -#, fuzzy msgid "Remove %d projects from the list?" -msgstr "أتريد إزالة %d من المشاريع من القائمة؟" +msgstr "أتريد إزالة %d مشروع من القائمة؟" #: editor/project_manager.cpp -#, fuzzy msgid "Remove this project from the list?" msgstr "أتريد إزالة هذا المشروع من القائمة؟" @@ -12151,7 +12126,7 @@ msgstr "فصل النص البرمجي" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "لا يمكن إجراء هذه العملية على جذر الشجرة." +msgstr "لا يمكن إجراء هذه العملية على الجذر الرئيسي." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" @@ -12433,9 +12408,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" -"إذا تم تحديده ، فسيؤدي شجرة المشهد إلى توقف المشروع في كل مرة يتم فيها " -"تحديثه.\n" -"قم بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء." +"إذا تم تحديده ، فسيؤدي شجرة المشهد البعيده (Remote) إلى توقف المشروع في كل " +"مرة يتم تحديث المشروع.\n" +"قمْ بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء." #: editor/scene_tree_dock.cpp msgid "Local" @@ -12750,6 +12725,11 @@ msgid "Stack Frames" msgstr "حزم الإطارات Stack Frames" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "تنقية البلاطات" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "مُنشئ الملفات التعريفية Profiler" @@ -13007,7 +12987,7 @@ msgstr "مكتبات: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "GDNative" +msgstr "لغة البرمجة GDNative" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -13491,7 +13471,7 @@ msgstr "إضافة عُقدة" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "إضافة عُقدة (عُقد) من الشجرة" +msgstr "أضفْ وحدة(وحدات) من الشجرة" #: modules/visual_script/visual_script_editor.cpp msgid "" @@ -14008,9 +13988,8 @@ msgid "Running on %s" msgstr "يعمل على %s" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exporting APK..." -msgstr "تصدير APK..." +msgstr "جاري تصدير APK..." #: platform/android/export/export_plugin.cpp msgid "Uninstalling..." @@ -14022,9 +14001,8 @@ msgid "Installing to device, please wait..." msgstr "يستقبل المرايا، من فضلك إنتظر..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not install to device: %s" -msgstr "لم يتمكن من التثبيت على الجهاز: %s" +msgstr "لم نتمكن من التثبيت على الجهاز: %s" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -14088,7 +14066,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" -msgstr "دليل ملفات \"أدوات-المنصة platform-tools\" مفقود!" +msgstr "المجلد 'أدوات-المنصة (platform-tools)' مفقود!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK platform-tools' adb command." @@ -14122,9 +14100,10 @@ msgstr "اسم رُزمة غير صالح:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"وحدة \"GodotPaymentV3\" المضمنة في إعدادات المشروع \"android / modules\" غير " -"صالحة (تم تغييره في Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14205,9 +14184,8 @@ msgid "'apksigner' returned with error #%d" msgstr "أعاد 'apksigner' الخطأ التالي #%d" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Verifying %s..." -msgstr "التأكيد من %s..." +msgstr "جاري التحقق من %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." @@ -14228,9 +14206,8 @@ msgid "APK Expansion not compatible with Android App Bundle." msgstr "توسيع APK غير متوافق مع حزمة تطبيق الأندرويد Android App Bundle." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "إسم ملف غير صالح! يتطلب ملف اندرويد APK اللاحقة .*.apk" +msgstr "أسم الملف غير صالح! يتطلب ملف اندرويد APK أمتداد *.apk لتعمل." #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" @@ -14328,9 +14305,8 @@ msgid "Adding files..." msgstr "إضافة %s..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files" -msgstr "لا يمكن كتابة الملف" +msgstr "لم نتمكن من تصدير ملفات المشروع" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -14512,9 +14488,7 @@ msgstr "ينشئ الصورة المصغرة" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not find template app to export:" -msgstr "" -"لم يتم إيجاد قالب APK للتصدير:\n" -"%s" +msgstr "لم يتم إيجاد تطبيق القالب (Template app) للتصدير:" #: platform/osx/export/export.cpp msgid "" @@ -14730,19 +14704,16 @@ msgid "" msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "مسار غير صالح." +msgstr "مسار الأيقونة غير صالح:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "صيغة غير صالحة." +msgstr "إصدار الملف غير صالح:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح." +msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح:" #: scene/2d/animated_sprite.cpp msgid "" @@ -15268,7 +15239,7 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "المفصل غير متصل لأي الاجسام الفيزيائية (PhysicsBodies)" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" @@ -15332,7 +15303,7 @@ msgstr "" #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." -msgstr "" +msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في شجرة المشهد." #: scene/3d/room_manager.cpp msgid "" @@ -15423,9 +15394,11 @@ msgstr "" "اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)." #: scene/animation/animation_blend_tree.cpp +#, fuzzy msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" -"في عقدة خليط-الشجرة (BlendTree) '%s'، لم يتم العثور على الرسوم المتحركة:'%s '" +"في عقدة خليط-الشجرة (BlendTree) '%s'، لم يتم العثور على الرسوم المتحركة: '%s " +"'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -15467,8 +15440,8 @@ msgstr "العُقدة الرئيسة لمُشغل الرسومات المتحر #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" -"لقد تم إهمال هذه العُقدةز استخدم شجرة الرسومات المتحركة AnimationTree بدلاً عن " -"ذلك." +"لقد تم إهمال هذه الوحدة, أستخدم شجرة الرسومات المتحركة (AnimationTree) بدلاً " +"عنها." #: scene/gui/color_picker.cpp #, fuzzy @@ -15569,7 +15542,7 @@ msgstr "" #: scene/gui/tree.cpp msgid "(Other)" -msgstr "(أخرى)" +msgstr "(آخر)" #: scene/main/scene_tree.cpp msgid "" diff --git a/editor/translations/az.po b/editor/translations/az.po index 46738301a9..c958bc1f45 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -1519,6 +1519,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2873,7 +2877,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5525,6 +5529,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7966,7 +7974,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8845,6 +8858,11 @@ msgid "Select Another Theme Resource:" msgstr "Əvəzetmə mənbəyini axtarın:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Mənbə" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8893,6 +8911,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8909,7 +8939,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "%s növünü dəyişdirin" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9589,18 +9630,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Uyğunlaşmalar:" @@ -12163,6 +12192,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Siqnalları filtirlə" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13455,6 +13489,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 7bb426d010..a91ee554b6 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1471,6 +1471,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Неправилно име." @@ -2843,7 +2847,7 @@ msgstr "" msgid "Add a new scene." msgstr "Добавяне на нови нова сцена." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Сцена" @@ -5530,6 +5534,10 @@ msgid "Bake Lightmaps" msgstr "Изпичане на карти на осветеност" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Изберете файл за изпичане на карта на осветеност:" @@ -7984,7 +7992,13 @@ msgid "Cinematic Preview" msgstr "Кинематографски предварителен преглед" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Не е налично при използване на изчертаване чрез GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -8872,6 +8886,11 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Ресурс" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Друга тема" @@ -8918,6 +8937,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Добавяне на тип елемент" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Показване на стандартните" @@ -8934,8 +8965,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Добавяне на тип елемент" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9620,18 +9661,6 @@ msgid "Commit list size" msgstr "Размер на списъка с подавания" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Клони" @@ -12198,6 +12227,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Филтриране на плочките" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13498,9 +13532,10 @@ msgstr "Неправилно име на пакет:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"В настройките на проекта, раздел „android/modules“, присъства неправилен " -"модул „GodotPaymentV3“ (това е променено във Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index b8b8ccbf84..514a488c1f 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1526,6 +1526,11 @@ msgstr "ডিফল্ট বাস লেআউট লোড করুন।" msgid "Create a new Bus Layout." msgstr "নতুন বাস লেআউট তৈরি করুন।" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "অডিও বাস লেআউট ওপেন করুন" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "অগ্রহনযোগ্য নাম।" @@ -3050,7 +3055,7 @@ msgstr "বিক্ষেপ-হীন মোড" msgid "Add a new scene." msgstr "নতুন ট্র্যাক/পথ-সমূহ যোগ করুন।" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "দৃশ্য" @@ -6022,6 +6027,10 @@ msgid "Bake Lightmaps" msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "লাইটম্যাপ বেক ফাইলটি নির্বাচন করুন:" @@ -8730,7 +8739,12 @@ msgid "Cinematic Preview" msgstr "মেস লাইব্রেরি তৈরি হচ্ছে" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9717,6 +9731,11 @@ msgstr "রিসোর্স অপসারণ করুন" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "রিসোর্স পুনঃনামকরণ করুন" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "থিম ইম্পোর্ট করুন" @@ -9771,6 +9790,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "বস্তু যোগ করুন" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "ধরণ পরিবর্তন করুন" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "লোড ডিফল্ট" @@ -9789,8 +9823,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "বস্তু যোগ করুন" +msgid "Base Type" +msgstr "ধরণ পরিবর্তন করুন" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10567,18 +10611,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "মিলসমূহ:" @@ -13405,6 +13437,11 @@ msgid "Stack Frames" msgstr "ফ্রেমসমূহ স্তূপ করুন" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "প্রোফাইলার" @@ -14852,6 +14889,9 @@ msgstr "অগ্রহণযোগ্য ক্লাস নাম" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/br.po b/editor/translations/br.po index 574adeb121..325635fe0e 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -1454,6 +1454,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2805,7 +2809,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5449,6 +5453,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7881,7 +7889,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8756,6 +8769,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8802,6 +8819,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8818,7 +8847,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9494,18 +9533,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12060,6 +12087,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13348,6 +13379,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 144cbbad2e..c4208b23c4 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1505,6 +1505,11 @@ msgstr "Carrega el disseny del Bus predeterminat." msgid "Create a new Bus Layout." msgstr "Crea un nou Disseny de Bus." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Obre un Disseny de Bus d'Àudio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom no vàlid." @@ -2970,7 +2975,7 @@ msgstr "Commutar el Mode Lliure de Distraccions." msgid "Add a new scene." msgstr "Afegeix una escena nova." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Escena" @@ -5795,6 +5800,10 @@ msgid "Bake Lightmaps" msgstr "Precalcular Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Seleccioneu un Fitxer de Plantilla:" @@ -8365,7 +8374,13 @@ msgid "Cinematic Preview" msgstr "Previsualització Cinemàtica" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "No disponible quan s'utilitza el renderitzador GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9311,6 +9326,11 @@ msgstr "Elimina el Recurs:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Reanomena el Recurs" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Importa un Tema" @@ -9365,6 +9385,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Afegeix un Element" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Estableix el Tipus de Variable" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Modifica el Tipus de Base" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Carrega Valors predeterminats" @@ -9383,8 +9418,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Afegeix un Element" +msgid "Base Type" +msgstr "Modifica el Tipus de Base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -10135,18 +10180,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Coincidències:" @@ -12991,6 +13024,11 @@ msgid "Stack Frames" msgstr "Fotogrames de la Pila" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrar tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Perfilador" @@ -14406,6 +14444,9 @@ msgstr "El nom del paquet no és vàlid:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 3908694615..9094006744 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -34,7 +34,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-10 07:50+0000\n" +"PO-Revision-Date: 2022-03-08 08:59+0000\n" "Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -43,7 +43,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1503,6 +1503,11 @@ msgstr "Načíst výchozí rozvržení sběrnice." msgid "Create a new Bus Layout." msgstr "Vytvořit nové rozvržení sběrnice." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Otevřít rozložení audio sběrnice" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný název." @@ -2936,7 +2941,7 @@ msgstr "Zapnout nerozptylující režim." msgid "Add a new scene." msgstr "Přidat novou scénu." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scéna" @@ -4721,7 +4726,7 @@ msgstr "Odstranit polygon a bod" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "Přidat animaci" +msgstr "Přidání animace" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -5690,6 +5695,10 @@ msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Vybrat soubor pro zapečení světelných map:" @@ -8186,7 +8195,13 @@ msgid "Cinematic Preview" msgstr "Filmový náhled" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Není k dispozici při použití vykreslovacího modulu GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9104,6 +9119,11 @@ msgstr "Vybrerte jiný zdroj motivu:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Přejmenovat zdroj" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Importovat motiv" @@ -9155,6 +9175,21 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Add Item Type" +msgstr "Přidat položku" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Nastavit typ proměnné" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Změnit základní typ" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Zobrazit výchozí" @@ -9172,8 +9207,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Přidat položku" +msgid "Base Type" +msgstr "Změnit základní typ" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9889,18 +9934,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Shody:" @@ -12628,6 +12661,11 @@ msgid "Stack Frames" msgstr "Rámce zásobníku" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrovat dlaždice" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" @@ -13543,7 +13581,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "While" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -13977,9 +14015,10 @@ msgstr "Neplatné jméno balíčku:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / " -"moduly\" (změněno v Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/da.po b/editor/translations/da.po index 0fe9e67693..fa49368276 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1543,6 +1543,11 @@ msgstr "Indlæs standard Bus Layout." msgid "Create a new Bus Layout." msgstr "Opret et nyt Bus Layout." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Åben Audio Bus Layout" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ugyldigt navn." @@ -3027,7 +3032,7 @@ msgstr "Skift distraktions-fri modus." msgid "Add a new scene." msgstr "Tilføj en ny scene." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scene" @@ -5897,6 +5902,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Vælg template fil" @@ -8478,7 +8487,12 @@ msgid "Cinematic Preview" msgstr "Opretter Maske Forhåndsvisninger" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9428,6 +9442,11 @@ msgstr "Søg Erstatnings Ressource:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Ressource" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Medlemmer" @@ -9480,6 +9499,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Sæt Variabel Type" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Skift Base Type" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Indlæs Default" @@ -9497,7 +9530,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Skift Base Type" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -10253,18 +10297,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Matches:" @@ -12972,6 +13004,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrer filer..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14353,6 +14390,9 @@ msgstr "Ugyldigt navn." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/de.po b/editor/translations/de.po index 88904ba7d7..aeb8000e85 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -76,13 +76,14 @@ # Tim <tim14speckenwirth@gmail.com>, 2021. # Antonio Noack <corperateraider@gmail.com>, 2022. # <artism90@googlemail.com>, 2022. +# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-16 08:44+0000\n" -"Last-Translator: <artism90@googlemail.com>\n" +"PO-Revision-Date: 2022-03-02 18:39+0000\n" +"Last-Translator: Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -90,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1556,6 +1557,11 @@ msgstr "Standard Bus-Layout laden." msgid "Create a new Bus Layout." msgstr "Neues Audiobus-Layout erstellen." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Öffne Audiobus-Layout" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ungültiger Name." @@ -2235,7 +2241,7 @@ msgstr "Stile" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "Aufzählungstypen" +msgstr "Aufzählungen" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -3020,7 +3026,7 @@ msgstr "Ablenkungsfreien Modus umschalten." msgid "Add a new scene." msgstr "Eine neue Szene hinzufügen." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Szene" @@ -3396,14 +3402,12 @@ msgid "Update Continuously" msgstr "Fortlaufend aktualisieren" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Bei Änderungen aktualisieren" +msgstr "Bei allen Änderungen aktualisieren" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Materialänderungen:" +msgstr "Nur bei wichtigen Änderungen aktualisieren" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4181,6 +4185,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Diese Dateiendung wird nicht vom Editor erkannt.\n" +"Zum Durchführen der Umbenennung muss ein anderer Dateimanager genutzt " +"werden.\n" +"Dateien mit unbekannten Dateiendungen werden daraufhin nicht mehr im Editor " +"angezeigt." #: editor/filesystem_dock.cpp msgid "" @@ -5802,6 +5811,10 @@ msgid "Bake Lightmaps" msgstr "Lightmaps vorrendern" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Lightmap-Bake-Datei auswählen:" @@ -8299,7 +8312,13 @@ msgid "Cinematic Preview" msgstr "Cinematische Vorschau" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Nicht verfügbar wenn der GLES2–Renderer genutzt wird." #: editor/plugins/spatial_editor_plugin.cpp @@ -9199,6 +9218,11 @@ msgid "Select Another Theme Resource:" msgstr "Andere Thema-Ressource auswählen:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Ressource umbenennen" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Anderes Design" @@ -9247,6 +9271,20 @@ msgstr "" "StyleBox werden ebenfalls in allen StyleBoxen des gleichen Typs geändert." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Elementtyp hinzufügen" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Variablentyp festlegen" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Basistyp ändern" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Standard anzeigen" @@ -9263,8 +9301,19 @@ msgid "Override all default type items." msgstr "Alle Standard-Typelemente überbrücken." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Elementtyp hinzufügen" +#, fuzzy +msgid "Base Type" +msgstr "Basistyp ändern" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9972,18 +10021,6 @@ msgid "Commit list size" msgstr "Größe der Commit-Liste" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Zweige" @@ -12745,6 +12782,11 @@ msgid "Stack Frames" msgstr "Aufrufsverlauf" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Kacheln filtern" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" @@ -12918,14 +12960,12 @@ msgid "Set Occluder Sphere Position" msgstr "Occluder-Sphärenposition festlegen" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Portal-Point-Position festlegen" +msgstr "Position von Occluder-Polygon-Punkt festlegen" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Kurvenpunktposition festlegen" +msgstr "Position von Occluder-Loch-Punkt festlegen" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -14072,9 +14112,10 @@ msgstr "Ungültiger Paketname:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Ungültiges „GodotPaymentV3“-Modul eingebunden in den „android/modules“-" -"Projekteinstellungen (wurde in Godot 3.2.2 geändert).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14341,166 +14382,167 @@ msgstr "Fehler beim Starten des HTTP-Servers:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Dateisystemzugriff fehlgeschlagen." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Lesen von Info.plist-Hash fehlgeschlagen." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Ungültiger Projektname." +msgstr "Ungültige Info.plist, kein exe-Name." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Ungültige Info.plist, keine bundle-id." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden." +msgstr "Ungültige Info.plist, kann nicht geladen werden." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Ordner konnte nicht erstellt werden." +msgstr "Erzeugen von Unterordner „%s“ fehlgeschlagen." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "Entpacken von thin binary fehlgeschlagen." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Ungültiger Basispfad." +msgstr "Ungültiges Binärformat." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Bereits signiert!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Laden der Ressource gescheitert." +msgstr "Verarbeiten verschachtelter Ressourcen fehlgeschlagen." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "Erzeugen von _CodeSignature-Unterordner fehlgeschlagen." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Laden der Ressource gescheitert." +msgstr "Erhalten von CodeResources-Hash fehlgeschlagen." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Ungültige Dateiendung." +msgstr "Ungültige entitlements-Datei." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Ungültige Dateiendung." +msgstr "Ungültige ausführbare Datei." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "Signatur-Lade-Kommando kann nicht vergrößert/verkleinert werden." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "Erstellen von fat binary fehlgeschlagen." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Unbekannter bundle-Typ." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Unbekannter Objekttyp." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Hinweis: Der Beglaubigungsprozess dauert gewöhnlich weniger als eine Stunde. " +"Nach Ablauf wird eine Bestätigungsmail versandt." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Der Fortschritt kann manuell mithilfe des folgenden Befehls in der Konsole " +"überprüft werden:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Mit folgendem Befehl kann die Beglaubigungsbescheinigung an die exportierte " +"Anwendung geheftet werden (optional):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Keine Symbole gefunden." +msgstr "Keine Identität gefunden." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Erzeuge Miniaturansicht" +msgstr "Erzeuge App-Bundle" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"Konnte keine APK-Vorlage zum Exportieren finden:\n" -"%s" +msgstr "Es konnte keine Vorlagen-App zum Exportieren gefunden werden:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"Relative symbolische Links werden von diesem Betriebssystem nicht " +"unterstützt, das exportierte Projekt könnte fehlerhaft sein!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Benötigte Vorlagen-Binary ‚%s‘ nicht gefunden. Es könnte im Vorlagen-Archiv " +"fehlen." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Erzeuge PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Ad-hoc signierte Anwendungen benötigen die ‚Disable Library Validation‘-" +"Berechtigung um dynamische Bibliotheken zu laden." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Codesignierungs-Bundle" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Erstelle DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "Codesignierendes DMG" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Erstelle ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"Der Beglaubigungsprozess setzt voraus dass die Anwendung archiviert wurde. " +"Das DMG- oder ZIP-Exportformat sollte stattdessen ausgewählt werden." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Sende Archiv zur Beglaubigung" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14511,31 +14553,36 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Warnung: Das eingebettete „codesign“ ist in den Editoreinstellungen " +"ausgewählt. Codesignierung ist eingeschränkt auf Ad-hoc-Signaturen." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Warnung: Die Xcode-Kommandozeilenprogramme sind nicht installiert, verwende " +"eingebautes „codesign“. Codesignierung ist eingeschränkt auf Ad-hoc-" +"Signaturen." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" +"Beglaubigung: Beglaubigungen von Ad-hoc-Signaturen werden nicht erstellt." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Beglaubigung: Code-Signierung wird benötigt." +msgstr "Beglaubigung: Code-Signierung wird zur Beglaubigung benötigt." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt." +msgstr "" +"Beglaubigung: Abgehärtete Ausführungsumgebung wird zur Beglaubigung benötigt." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt." +msgstr "" +"Beglaubigung: Zeitstempel-Ausführungsumgebung wird für Beglaubigung benötigt." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14550,63 +14597,87 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Warnung: Beglaubigungen sind deaktiviert. Das exportierte Projekt wird von " +"Gatekeeper geblockt werden, falls es von einer unbekannten Quelle " +"heruntergeladen wird." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"Code-Signierung ist deaktiviert. Das exportierte Projekt wird sich nicht auf " +"Macs mit aktiviertem Gatekeeper oder Apple-Silicon-Macs ausführen lassen." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Die abgehärtete Laufzeitumgebung ist nicht mit Ad-hoc-Signaturen kompatibel, " +"und wird deaktiviert!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"Zeitstempel sind nicht mit Ad-hoc-Signaturen kompatibel, und werden " +"deaktiviert!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Warnung: Beglaubigungen werden von diesem Betriebssystem nicht unterstützt. " +"Das exportierte Projekt wird von Gatekeeper blockiert, falls es aus einer " +"unbekannten Quelle geladen wurde." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Privatsphäre: Mikrophonzugriff ist aktiviert, aber keine " +"Nutzungsbeschreibung angegeben." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Privatsphäre: Kamerazugriff ist aktiviert, aber keine Nutzungsbeschreibung " +"angegeben." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Privatsphäre: Standortzugriff ist aktiviert, aber keine Nutzungsbeschreibung " +"angegeben." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Privatsphäre: Adressbuchzugriff ist aktiviert, aber keine " +"Nutzungsbeschreibung angegeben." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Privatsphäre: Kalenderzugriff ist aktiviert, aber keine Nutzungsbeschreibung " +"angegeben." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Privatsphäre: Photobibliothekszugriff ist aktiviert, aber keine " +"Nutzungsbeschreibung angegeben." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14665,21 +14736,21 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"Das Rcedit-Werkzeug muss in den Editoreinstellungen (Export > Windows > " +"Rcedit) festgelegt werden um Icon- oder Anwendungsinformation festlegen zu " +"können." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Ungültiger Pfad." +msgstr "Ungültiger Icon-Pfad:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Ungültige Dateiendung." +msgstr "Ungültige Dateiversion:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "Ungültige Produkt-GUID." +msgstr "Ungültige Produktversion:" #: scene/2d/animated_sprite.cpp msgid "" @@ -15443,14 +15514,13 @@ msgstr "" "AnimationTree." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Farbe: #%s\n" -"LMT: Farbe festlegen\n" +"LMT: Farbe anwenden\n" "RMT: Voreinstellung entfernen" #: scene/gui/color_picker.cpp diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index f9d1c47b88..ae2e0321ff 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1432,6 +1432,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2781,7 +2785,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5423,6 +5427,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7848,7 +7856,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8723,6 +8736,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8769,6 +8786,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8785,7 +8814,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9461,18 +9500,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12026,6 +12053,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13309,6 +13340,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index d3cbb4b072..ebfb007a9d 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1511,6 +1511,11 @@ msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλ msgid "Create a new Bus Layout." msgstr "Δημιουργία νέας διάταξης διαύλων ήχου." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Άνοιγμα διάταξης διαύλων ήχου" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Μη έγκυρο όνομα." @@ -2976,7 +2981,7 @@ msgstr "Εναλλαγή λειτουργίας χωρίς περισπασμο msgid "Add a new scene." msgstr "Προσθήκη νέας σκηνής." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Σκηνή" @@ -5792,6 +5797,10 @@ msgid "Bake Lightmaps" msgstr "Προετοιμασία Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Επιλογή Αρχείου Προτύπων:" @@ -8356,7 +8365,13 @@ msgid "Cinematic Preview" msgstr "Κινηματογραφική Προεπισκόπηση" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Δεν είναι διαθέσιμο στην απόδοση GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9304,6 +9319,11 @@ msgstr "Διαγραφή πόρου" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Μετονομασία πόρου" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Εισαγωγή θέματος" @@ -9358,6 +9378,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Προσθήκη στοιχείου" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Ορισμός τύπου μεταβλητής" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Αλλαγή βασικού τύπου" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Φόρτωση προεπιλογής" @@ -9376,8 +9411,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Προσθήκη στοιχείου" +msgid "Base Type" +msgstr "Αλλαγή βασικού τύπου" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10105,18 +10150,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Αντιστοιχίες:" @@ -12882,6 +12915,11 @@ msgid "Stack Frames" msgstr "Στοίβαξη καρέ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Φιλτράρισμα πλακιδίων" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Πρόγραμμα Δημιουργίας Προφίλ" @@ -14270,9 +14308,10 @@ msgstr "Άκυρο όνομα πακέτου:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Εσφαλμένη λειτουργική μονάδα «GodotPaymentV3» στην ρύθμιση εργου «Android/" -"Modules» (άλλαξε στην Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po new file mode 100644 index 0000000000..1251476928 --- /dev/null +++ b/editor/translations/en_Shaw.po @@ -0,0 +1,14652 @@ +# English (Shavian) translation of the Godot Engine editor. +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# haley <haleyhalcyon@gmail.com>, 2022. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" +"PO-Revision-Date: 2022-02-26 10:27+0000\n" +"Last-Translator: haley <haleyhalcyon@gmail.com>\n" +"Language-Team: English (Shavian) <https://hosted.weblate.org/projects/godot-" +"engine/godot/en-Shaw/>\n" +"Language: en-Shaw\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 4.11.1-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑑𐑲𐑐 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑 𐑑 convert(), 𐑿𐑟 TYPE_* 𐑒𐑪𐑯𐑕𐑑𐑩𐑒𐑑𐑕." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩 𐑕𐑑𐑮𐑦𐑙 𐑝 𐑤𐑧𐑙𐑔 1 (𐑩 𐑒𐑨𐑮𐑩𐑒𐑑𐑼)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑐𐑫𐑑 %i (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑) 𐑦𐑯 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑿𐑟𐑛 𐑚𐑦𐑒𐑪𐑟 𐑦𐑯𐑕𐑑𐑩𐑯𐑕 𐑦𐑟 𐑯𐑳𐑤 (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑪𐑐𐑼𐑨𐑯𐑛𐑟 𐑑 𐑪𐑐𐑼𐑱𐑑𐑼 %s, %s 𐑯 %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑯𐑱𐑥𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 '%s' 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "𐑓𐑮𐑰" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "𐑚𐑨𐑮𐑩𐑯𐑕𐑑" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "𐑥𐑦𐑮𐑼" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "𐑑𐑲𐑥:" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "𐑝𐑨𐑤𐑿:" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "𐑦𐑯𐑕𐑻𐑑 𐑒𐑰 𐑣𐑽" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "𐑛𐑦𐑤𐑰𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "𐑨𐑛 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "𐑛𐑦𐑤𐑰𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑷𐑤" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥𐑟" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯𐑟" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿𐑟" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑒𐑷𐑤𐑟" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "𐑚𐑧𐑟𐑦𐑱 𐑒𐑻𐑝 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "𐑷𐑛𐑦𐑴 𐑐𐑮𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑐𐑤𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑓𐑮𐑱𐑥𐑟)" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "𐑗𐑱𐑯𐑡 𐑑𐑮𐑨𐑒 𐑐𐑭𐑔" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒 𐑪𐑯/𐑪𐑓." + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "𐑳𐑐𐑛𐑱𐑑 𐑥𐑴𐑛 (𐑣𐑬 𐑞𐑦𐑕 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑦𐑟 𐑕𐑧𐑑)" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "𐑤𐑵𐑐 𐑮𐑨𐑐 𐑥𐑴𐑛 (𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑑 𐑧𐑯𐑛 𐑢𐑦𐑞 𐑚𐑦𐑜𐑦𐑯𐑦𐑙 𐑪𐑯 𐑤𐑵𐑐)" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "𐑑𐑲𐑥(𐑟): " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "𐑛𐑦𐑕𐑒𐑮𐑰𐑑" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "𐑑𐑮𐑦𐑜𐑼" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "𐑒𐑨𐑐𐑗𐑼" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "𐑯𐑽𐑩𐑕𐑑" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "𐑤𐑦𐑯𐑽" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "𐑒𐑿𐑚𐑦𐑒" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "𐑒𐑤𐑨𐑥𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "𐑮𐑨𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add RESET Value(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. +#: editor/animation_track_editor.cpp +msgid "node '%s'" +msgstr "" + +#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. +#: editor/animation_track_editor.cpp +msgid "animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. +#: editor/animation_track_editor.cpp +msgid "property '%s'" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Add RESET Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp +#: editor/editor_resource_picker.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Apply Reset" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create RESET Track(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_resource_picker.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go to Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/create_dialog.cpp editor/property_selector.cpp +msgid "No description available for %s." +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove the selected files from the project? (Cannot be undone.)\n" +"Depending on your filesystem configuration, the files will either be moved " +"to the system trash or deleted permanently." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (Cannot be undone.)\n" +"Depending on your filesystem configuration, the files will either be moved " +"to the system trash or deleted permanently." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp +msgid "Click to copy." +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Error opening asset file for \"%s\" (not in ZIP format)." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (already exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Contents of asset \"%s\" - No files conflict with your project:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "The following files failed extraction from asset \"%s\":" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "(and %s more files)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Asset \"%s\" installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Asset Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus Options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Cannot begin with a digit." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "%s is an invalid path. File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "%s is an invalid path. Not in resource path (res://)." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Global Variable" +msgstr "" + +#: editor/editor_data.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_resource_picker.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows to view and edit 3D scenes." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows to edit scripts using the integrated script editor." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Provides built-in access to the Asset Library." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows editing the node hierarchy in the Scene dock." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Allows to work with signals and groups of the node selected in the Scene " +"dock." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows to browse the local file system via a dedicated dock." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Allows to configure import settings for individual assets. Requires the " +"FileSystem dock to function." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(current)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(none)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Remove currently selected profile, '%s'? Cannot be undone." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Main Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Nodes and Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Reset to Default" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Create Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Remove Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Configure Selected Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Extra Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Create or import a profile to edit available classes and properties." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File exists, overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "overrides %s:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Colors" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Fonts" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Icons" +msgstr "" + +#: editor/editor_help.cpp +msgid "Styles" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "" +"Pinning a value forces it to be saved even if it's equal to the default." +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value [Disabled because '%s' is editor-only]" +msgstr "" + +#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Unpinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Copy Property" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Paste Property" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Copy Property Path" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Spins when the editor window redraws.\n" +"Update Continuously is enabled, which can increase power usage. Click to " +"disable it." +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not save one or more scenes!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "%s no longer exists! Please specify a new save location." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has no root node, but %d modified external resource(s) " +"were saved anyway." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"A root node is required to save the scene. You can add a root node using the " +"Scene tree dock." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't undo while mouse buttons are pressed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Nothing to undo." +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo: %s" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't redo while mouse buttons are pressed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Nothing to redo." +msgstr "" + +#: editor/editor_node.cpp +msgid "Redo: %s" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_resource_picker.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open User Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Current Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Force Shader Fallbacks" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, shaders will be used in their fallback form " +"(either visible via an ubershader or hidden) during all the run time.\n" +"This is useful for verifying the look and performance of fallbacks, which " +"are normally displayed briefly.\n" +"Asynchronous shader compilation must be enabled in the project settings for " +"this option to make a difference." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp +msgid "Online Documentation" +msgstr "" + +#: editor/editor_node.cpp +msgid "Questions & Answers" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Suggest a Feature" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About Godot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Install from file" +msgstr "" + +#: editor/editor_node.cpp +msgid "Select android sources file" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Apply MeshInstance Transforms" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Select Current" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_path.cpp +msgid "Open a list of sub-resources." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Version" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Author" +msgstr "" + +#: editor/editor_plugin_settings.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (ms)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (ms)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "" +"Inclusive: Includes time from other functions called by this function.\n" +"Use this to spot bottlenecks.\n" +"\n" +"Self: Only count the time spent in the function itself, not in other " +"functions called by that function.\n" +"Use this to find individual functions to optimize." +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_resource_picker.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_resource_picker.cpp +msgid "Quick Load" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_resource_picker.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "Convert to %s" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold %s to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). +#: editor/editor_vcs_interface.cpp +msgid "%s Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open the folder containing these templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall these templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "There are no mirrors available." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving the mirror list..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Starting the download..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to the mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't resolve the requested address." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't connect to the mirror." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No response from the mirror." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request ended up in a redirect loop." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download complete; extracting templates..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON with the list of mirrors. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Best available mirror" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open the export templates file." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside the export templates file: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside the export templates file." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for extracting templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove templates for the version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export templates are missing. Download them or install from a file." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export templates are installed and ready to be used." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open Folder" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open the folder containing installed templates for the current version." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall templates for the current version." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download from:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open in Web Browser" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Copy Mirror URL" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download and Install" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Download and install templates for the current version from the best " +"possible mirror." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install from File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install templates from a local file." +msgstr "" + +#: editor/export_template_manager.cpp editor/find_in_files.cpp +#: editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cancel the download of the templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Other Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"The templates will continue to download.\n" +"You may experience a short editor freeze when they finish." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/inspector_dock.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/inspector_dock.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Name (Ascending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Name (Descending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Type (Ascending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Type (Descending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Last Modified" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by First Modified" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Focus the search box" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Replace in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace All (NO UNDO)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Select Importer" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Importer:" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" +msgstr "" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"You have pending changes that haven't been applied yet. Click Reimport to " +"apply changes made to the import options.\n" +"Selecting another resource in the FileSystem dock without clicking Reimport " +"first will discard changes made in the Import dock." +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"Select a resource file in the filesystem or in the inspector to adjust " +"import settings." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Extra resource options." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource from Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Resource Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open documentation for this object." +msgstr "" + +#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Manage object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Author:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed SHA-256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Search templates, projects, and demos" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Search assets (excluding templates, projects, and demos)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/audio_stream_editor_plugin.cpp +msgid "Audio Preview Play/Pause" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Locked" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Grouped" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Project Camera Override\n" +"Overrides the running project's camera with the editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Project Camera Override\n" +"No project instance running. Run the project from the editor to use this " +"feature." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Drag: Rotate selected node around pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move selected node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Scale selected node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "V: Set selected node's pivot position." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "RMB: Add node at position clicked." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Shift: Scale proportionally." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add Node Here" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Instance Scene Here" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 3.125%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 6.25%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 12.5%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 25%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 50%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 100%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 200%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 400%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 800%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 1600%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Simplified Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has no UV in layer %d." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Simplified Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a simplified convex collision shape.\n" +"This is similar to single collision shape, but can result in a simpler " +"geometry in some cases, at the cost of accuracy." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between a single convex collision and a " +"polygon-based collision." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene (Ignore Transforms)" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene (Apply Transforms)" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Flip Portals" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Room Generate Points" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Generate Points" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Flip Portal" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Occluder Set Transform" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Center Node" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Replace in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Reset to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Overwrite Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear Perspective" +msgstr "" + +#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. +#: editor/plugins/spatial_editor_plugin.cpp +msgid " [auto]" +msgstr "" + +#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. +#: editor/plugins/spatial_editor_plugin.cpp +msgid " [portals active]" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate" +msgstr "" + +#. TRANSLATORS: This refers to the movement that changes the position of an object. +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Size:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "FPS: %d (%s ms)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Camera Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Convert Rooms" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Converts rooms for portal culling." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View 180" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Decrease Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Increase Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Reset Field of View to Default" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Portal Culling" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Occlusion Culling" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unnamed Gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Styleboxes" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} color(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No colors found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} constant(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No constants found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} font(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No fonts found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} icon(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No icons found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} stylebox(es)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No styleboxes found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} currently selected" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Nothing was selected for the import." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Importing Theme Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Importing items {n}/{n}" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Updating the editor" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Finalizing" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "With Data" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select by data type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible color items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible color items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible color items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible constant items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible constant items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible constant items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible font items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible font items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible font items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible icon items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible icon items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible icon items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible stylebox items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible stylebox items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible stylebox items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Caution: Adding icon data may considerably increase the size of your Theme " +"resource." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Collapse types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Expand types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all Theme items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select With Data" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all Theme items with item data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all Theme items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Import Selected" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Import Items tab has some items selected. Selection will be lost upon " +"closing this window.\n" +"Close anyway?" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Select a theme type from the list to edit its items.\n" +"You can add a custom type or import a type with its items from another theme." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Color Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Constant Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Font Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Icon Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All StyleBox Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"This theme type is empty.\n" +"Add more items to it manually or by importing from another theme." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Color Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Constant Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Font Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Icon Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Stylebox Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Color Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Constant Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Font Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Icon Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Stylebox Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Invalid file, not a Theme resource." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Invalid file, same as the edited Theme resource." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Manage Theme Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Types:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add StyleBox Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Items:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Custom Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Theme Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Old Name:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Import Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Default Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select Another Theme Resource:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Another Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter the list of types or create a new custom type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Available Node-based types:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Type name is empty!" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Are you sure you want to create an empty type?" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Confirm Item Rename" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Cancel Item Rename" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Unpin this StyleBox as a main style." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Pin this StyleBox as a main style. Editing its properties will update the " +"same properties in all other StyleBoxes of this type." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Show Default" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Show default type items alongside items that have been overridden." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override all default type items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Manage Items..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add, remove, organize and import Theme items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Preview" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Default Preview" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select UI Scene:" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "" +"Toggle the control picker, allowing to visually select control types for " +"edit." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Named Separator" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid path, the PackedScene resource was probably moved or removed." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid PackedScene resource, must have a Control node at its root." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid file, not a PackedScene resource." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Reload the scene to reflect its most actual state." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS plugins are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "" +"Remote settings are empty. VCS features that use the network may not work." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staged Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unstaged Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Date:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Subtitle:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s branch?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s remote?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Apply" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote Login" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Username" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Password" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Public Key Path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH public key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Private Key Path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH private key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Passphrase" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Discard all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unstage all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit List" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit list size" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branches" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Create New Branch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remove Branch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branch Name" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remotes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Create New Remote" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remove Remote" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote Name" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote URL" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Fetch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Pull" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Force Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unmerged" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Split" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unified" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property:" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "GDScript Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled Bytecode (Faster Loading)" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "GDScript Encryption Key (256-bits as hexadecimal):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove %d projects from the list?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove this project from the list?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Edit Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Run Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "About" +msgstr "" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/project_manager.cpp +msgid "Also delete project contents (no undo!)" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Filter projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"This field filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Physical Key" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid " (Physical)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add %d Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translation Resource Remap: Add %d Path(s)" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translation Resource Remap: Add %d Remap(s)" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't paste root node into the same scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Paste Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Saving the branch as a scene requires having a scene open in the editor." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Saving the branch as a scene requires selecting only one node, but you have " +"selected %d nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save the root node branch as an instanced scene.\n" +"To create an editable copy of the current scene, duplicate it using the " +"FileSystem dock context menu\n" +"or create an inherited scene using Scene > New Inherited Scene... instead." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save the branch of an already instanced scene.\n" +"To create a variation of a scene, you can make an inherited scene based on " +"the instanced scene using Scene > New Inherited Scene... instead." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is a child of an already instantiated scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is part of an inherited scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Cut Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Warning: Having the script name be the same as a built-in type is usually " +"not desired." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Open C++ Source on GitHub" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Room Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Portal Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Sphere Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Sphere Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export Mesh GLTF2" +msgstr "" + +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export GLTF..." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Build Solution" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Port Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Port Name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_expression.cpp +msgid "Expression" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "if (cond) is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "while (cond):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "for (elem) in (input):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "in order:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "'input' is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Type Cast" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Is %s?" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On Self" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Subtract %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Multiply %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Divide %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Mod %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftLeft %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftRight %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitAnd %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitOr %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitXor %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Emit %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Function" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Compose Array" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "a if cond, else b" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Preload" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Global Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Class Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Math Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Engine Singleton" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Scene Node" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Scene Tree" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Self" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "CustomNode" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "SubCall" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Construct %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Action %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Deconstruct %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Yield" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Wait" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Physics Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "%s sec(s)" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitSignal" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitNodeSignal" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitInstanceSignal" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Running on %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exporting APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Uninstalling..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Installing to device, please wait..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not install to device: %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Running on device..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not execute on device." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Either Debug Keystore, Debug User AND Debug Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Either Release Keystore, Release User AND Release Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"or \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " +"enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"'apksigner' could not be found.\n" +"Please check the command is available in the Android SDK build-tools " +"directory.\n" +"The resulting %s is unsigned." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signing debug %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signing release %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not find keystore, unable to export." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "'apksigner' returned with error #%d" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Verifying %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "'apksigner' verification of %s failed." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exporting for Android" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unsupported export format!\n" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Unable to overwrite res://android/build/res/*.xml files with project name" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not export project files to gradle project\n" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not write expansion package file!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package not found: %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Creating APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Could not find template APK to export:\n" +"%s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Missing libraries in the export template for the selected architectures: " +"%s.\n" +"Please build a template with all required libraries, or uncheck the missing " +"architectures in the export preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adding files..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not export project files" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Aligning APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not unzip temporary unaligned APK." +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not create HTTP server directory:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Error starting HTTP server:" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Invalid bundle identifier:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Apple ID name not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Apple ID password not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp +msgid "The NavigationAgent2D can be used only under a Node2D node." +msgstr "" + +#: scene/2d/navigation_obstacle_2d.cpp +msgid "" +"The NavigationObstacle2D only serves to provide collision avoidance to a " +"Node2D object." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles2D\" toolbar option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles2D instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles2D\" toolbar option for this " +"purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Done" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"The GIProbe Compress property has been deprecated due to known bugs and no " +"longer has any effect.\n" +"To remove this warning, disable the GIProbe's Compress property." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_agent.cpp +msgid "The NavigationAgent can be used only under a spatial node." +msgstr "" + +#: scene/3d/navigation_mesh_instance.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/navigation_obstacle.cpp +msgid "" +"The NavigationObstacle only serves to provide collision avoidance to a " +"spatial object." +msgstr "" + +#: scene/3d/occluder.cpp +msgid "No shape is set." +msgstr "" + +#: scene/3d/occluder.cpp +msgid "Only uniform scales are supported." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"On macOS, Particles rendering is much slower than CPUParticles due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/portal.cpp +msgid "The RoomManager should not be a child or grandchild of a Portal." +msgstr "" + +#: scene/3d/portal.cpp +msgid "A Room should not be a child or grandchild of a Portal." +msgstr "" + +#: scene/3d/portal.cpp +msgid "A RoomGroup should not be a child or grandchild of a Portal." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/room.cpp +msgid "A Room cannot have another Room as a child or grandchild." +msgstr "" + +#: scene/3d/room.cpp +msgid "The RoomManager should not be placed inside a Room." +msgstr "" + +#: scene/3d/room.cpp +msgid "A RoomGroup should not be placed inside a Room." +msgstr "" + +#: scene/3d/room.cpp +msgid "" +"Room convex hull contains a large number of planes.\n" +"Consider simplifying the room bound in order to increase performance." +msgstr "" + +#: scene/3d/room_group.cpp +msgid "The RoomManager should not be placed inside a RoomGroup." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "The RoomList has not been assigned." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "The RoomList node should be a Spatial (or derived from Spatial)." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Portal Depth Limit is set to Zero.\n" +"Only the Room that the Camera is in will render." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "There should only be one RoomManager in the SceneTree." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"RoomList path is invalid.\n" +"Please check the RoomList branch has been assigned in the RoomManager." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "RoomList contains no Rooms, aborting." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Misnamed nodes detected, check output log for details. Aborting." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Portal link room not found, check output log for details." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Portal autolink failed, check output log for details.\n" +"Check the portal is facing outwards from the source room." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Room overlap detected, cameras may work incorrectly in overlapping area.\n" +"Check output log for details." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Error calculating room bounds.\n" +"Ensure all rooms contain geometry or manual bounds." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Anim Apply Reset" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Apply color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/nine_patch_rect.cpp +msgid "" +"The Tile and Tile Fit options for Axis Stretch properties are only effective " +"when using the GLES3 rendering backend.\n" +"The GLES2 backend is currently in use, so these modes will act like Stretch " +"instead." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/timer.cpp +msgid "" +"Very low timer wait times (< 0.05 seconds) may behave in significantly " +"different ways depending on the rendered or physics frame rate.\n" +"Consider using a script's process loop instead of relying on a Timer for " +"very low wait times." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." +msgstr "" + +#: scene/resources/occluder_shape.cpp +msgid "OccluderShapeSphere Set Spheres" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varying may not be assigned in the '%s' function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "" +"Varyings which assigned in 'vertex' function may not be reassigned in " +"'fragment' or 'light'." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "" +"Varyings which assigned in 'fragment' function may not be reassigned in " +"'vertex' or 'light'." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 1a95fb6702..f77d1da645 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1484,6 +1484,11 @@ msgstr "Ŝargi la defaŭlta busaranĝo." msgid "Create a new Bus Layout." msgstr "Krei nova busaranĝo." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Malfermi aranĝon de aŭdia buso" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Malvalida nomo." @@ -2927,7 +2932,7 @@ msgstr "Baskuli sendistran reĝimon." msgid "Add a new scene." msgstr "Aldoni novan scenon." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Sceno" @@ -5711,6 +5716,10 @@ msgid "Bake Lightmaps" msgstr "Baki lummapojn" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Elekti dosieron por bakado de lummapo:" @@ -8219,7 +8228,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9149,6 +9163,11 @@ msgid "Select Another Theme Resource:" msgstr "Serĉi anstataŭiga risurco:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Renomi risurcon" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -9202,6 +9221,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Ŝanĝu la tipon de %s" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Ŝanĝu la tipon de %s" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Ŝargi defaŭlton" @@ -9220,7 +9253,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Ŝanĝi tipon" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9919,18 +9963,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Matĉoj:" @@ -12570,6 +12602,11 @@ msgid "Stack Frames" msgstr "Stakaj Framoj" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtri signalojn" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profililo" @@ -13912,6 +13949,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/es.po b/editor/translations/es.po index d4f2364598..218eee6470 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -18,7 +18,7 @@ # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020, 2021. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020, 2021, 2022. # Lonsfor <lotharw@protonmail.com>, 2017-2018. # Mario Nachbaur <manachbaur@gmail.com>, 2018. # Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018. @@ -73,13 +73,14 @@ # Anderson Guzman Abreu <chicobello1111@gmail.com>, 2021. # Manuel Cantón Guillén <manuelcanton8@gmail.com>, 2021. # Alfonso V <alfonsov96@gmail.com>, 2022. +# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-16 13:19+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2022-02-20 00:54+0000\n" +"Last-Translator: Cristhian Pineda Castro <kurgancpc@hotmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -87,7 +88,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1553,6 +1554,11 @@ msgstr "Cargar el Bus Layout predeterminado." msgid "Create a new Bus Layout." msgstr "Crear un nuevo Bus Layout." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Abrir Layout de Bus de Audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." @@ -2336,7 +2342,7 @@ msgstr "Propiedad:" #: editor/editor_inspector.cpp msgid "Pin value" -msgstr "Valor de fijación" +msgstr "Fijar Valor" #: editor/editor_inspector.cpp msgid "" @@ -2345,7 +2351,7 @@ msgstr "Fijar un valor obliga a guardarlo aunque sea igual al predeterminado." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "Valor de fijación [Desactivado porque '%s' es solo para el editor]" +msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -3008,7 +3014,7 @@ msgstr "Act./Desact. modo sin distracciones." msgid "Add a new scene." msgstr "Añadir nueva escena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Escena" @@ -3385,14 +3391,12 @@ msgid "Update Continuously" msgstr "Actualizar Continuamente" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Actualizar Al Cambiar" +msgstr "Actualizar todos los cambios" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Cambios del Material:" +msgstr "Actualizar cambios vitales" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4178,6 +4182,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Esta extensión de archivo no es reconocida por el editor.\n" +"Si desea cambiarle el nombre de todos modos, use el administrador de " +"archivos de su sistema operativo.\n" +"Después de cambiar el nombre a una extensión desconocida, el archivo ya no " +"se mostrará en el editor." #: editor/filesystem_dock.cpp msgid "" @@ -5799,6 +5808,10 @@ msgid "Bake Lightmaps" msgstr "Calcular Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selecciona un archivo lightmap bakeado:" @@ -6268,7 +6281,7 @@ msgstr "Asegura que los hijos del objeto no sean seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected Node(s)" -msgstr "Grupo Nodo(s) Seleccionado(s)" +msgstr "Agrupar Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -8294,7 +8307,13 @@ msgid "Cinematic Preview" msgstr "Vista Previa Cinemática" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "No disponible al utilizar el renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9190,6 +9209,11 @@ msgid "Select Another Theme Resource:" msgstr "Seleccionar Otro Recurso del Theme:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Renombrar Recurso" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Otro Theme" @@ -9239,6 +9263,20 @@ msgstr "" "de este tipo." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Añadir Tipo de Elemento" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Establecer Tipo de la Variable" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Cambiar Tipo Base" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Mostrar Por Defecto" @@ -9257,8 +9295,19 @@ msgid "Override all default type items." msgstr "Anular todos los elementos de tipo por defecto." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Añadir Tipo de Elemento" +#, fuzzy +msgid "Base Type" +msgstr "Cambiar Tipo Base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9962,18 +10011,6 @@ msgid "Commit list size" msgstr "Tamaño de la lista de confirmación" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Ramas" @@ -12732,6 +12769,11 @@ msgid "Stack Frames" msgstr "Fotogramas Apilados" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrar tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Perfilador" @@ -12905,14 +12947,12 @@ msgid "Set Occluder Sphere Position" msgstr "Establecer Posición de la Esfera de Oclusión" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Establecer Posición del Portal Point" +msgstr "Establecer posición del polígono oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Establecer Posición de Punto de Curva" +msgstr "Establecer posición del orificio del oclusor" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -14064,9 +14104,10 @@ msgstr "Nombre de paquete inválido:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"El módulo \"GodotPaymentV3\" incluido en los ajustes del proyecto \"android/" -"modules\" es inválido (cambiado en Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14332,166 +14373,167 @@ msgstr "Error al iniciar el servidor HTTP:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "No se puede obtener acceso al sistema de archivos." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "No se pudo obtener el hash de Info.plist." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Nombre de Proyecto Inválido." +msgstr "Info.plist no válido, sin nombre de exe." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Info.plist no válido, sin ID de paquete." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Geometría inválida, no es posible crear un polígono." +msgstr "Info.plist no válido, no se puede cargar." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "No se pudo crear la carpeta." +msgstr "No se pudo crear la subcarpeta \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "No se pudo extraer el binario delgado." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Ruta base incorrecta." +msgstr "Formato binario no válido." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "¡Ha sido firmado!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Error al cargar el recurso." +msgstr "No se pudieron procesar los recursos anidados." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "No se pudo crear la subcarpeta _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Error al cargar el recurso." +msgstr "No se pudo obtener el hash de CodeResources." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Extensión inválida." +msgstr "Archivo de derechos no válido." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Extensión inválida." +msgstr "Archivo ejecutable no válido." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "No se puede cambiar el tamaño del comando de carga de la firma." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "No se pudo crear el binario gordo." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Tipo de paquete desconocido." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Tipo de objeto desconocido." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando " +"se complete el proceso, recibirá un correo electrónico." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Puede verificar el progreso manualmente abriendo una Terminal y ejecutando " +"el siguiente comando:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Ejecute el siguiente comando para engrapar el boleto de certificación " +"notarial a la aplicación exportada (opcional):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "No se han encontrado icons." +msgstr "No se encontró identidad." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Creando Miniatura" +msgstr "Crear paquete de aplicaciones" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"No se pudo encontrar la plantilla APK para exportar:\n" -"%s" +msgstr "No se pudo encontrar la aplicación de plantilla para exportar:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"Los enlaces simbólicos relativos no son compatibles con este sistema " +"operativo, ¡el proyecto exportado podría estar dañado!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el " +"archivo de plantillas." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "haciendo paquete" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Las aplicaciones firmadas ad-hoc requieren el derecho 'Desactivar validación " +"de biblioteca' para cargar bibliotecas dinámicas." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Paquete de firma de código" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Haciendo DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "Firma de código DMG" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Haciendo ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"La notarización requiere que la aplicación se archive primero, seleccione el " +"formato de exportación DMG o ZIP en su lugar." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Enviando archivo para notarización" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14502,31 +14544,39 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Advertencia: El \"codiseño\" incorporado está seleccionado en la " +"configuración del editor. La firma de código se limita únicamente a la firma " +"ad-hoc." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Advertencia: las herramientas de línea de comandos de Xcode no están " +"instaladas, utilizando el \"codiseño\" incorporado. La firma de código se " +"limita únicamente a la firma ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" +"Notarización: No se admite la certificación notarial con una firma ad-hoc." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Notarización: se requiere firma de código." +msgstr "Notarización: Se requiere la firma del código para la notarización." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Notarización: se requiere tiempo de ejecución reforzado." +msgstr "" +"Notarización: se requiere tiempo de ejecución endurecido para la " +"certificación notarial." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Notarización: se requiere tiempo de ejecución reforzado." +msgstr "" +"Notarización: se requiere el tiempo de ejecución de la marca de tiempo para " +"la certificación notarial." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14541,63 +14591,84 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el " +"proyecto exportado si se descarga de una fuente desconocida." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"La firma de código está deshabilitada. El proyecto exportado no se ejecutará " +"en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Advertencia: la notarización no es compatible con este sistema operativo. " +"Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente " +"desconocida." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Privacidad: el acceso al micrófono está habilitado, pero no se especifica la " +"descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Privacidad: el acceso a la cámara está habilitado, pero no se especifica la " +"descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Privacidad: el acceso a la información de ubicación está habilitado, pero no " +"se especifica la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Privacidad: el acceso a la libreta de direcciones está habilitado, pero no " +"se especifica la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Privacidad: el acceso al calendario está habilitado, pero no se especifica " +"la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Privacidad: el acceso a la biblioteca de fotos está habilitado, pero no se " +"especifica la descripción de uso." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14669,21 +14740,21 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"La herramienta rcedit debe configurarse en la configuración del editor " +"(Exportar > Windows > Rcedit) para cambiar los datos de información del " +"ícono o la aplicación." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Ruta inválida." +msgstr "Ruta de icono no válida:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Extensión inválida." +msgstr "Versión de archivo inválida:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "GUID de producto inválido." +msgstr "Versión de producto no válida:" #: scene/2d/animated_sprite.cpp msgid "" @@ -15429,14 +15500,13 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Color: #%s\n" -"Clic izq: Configurar color\n" +"Clic izq: Aplicar color\n" "Clic der: Borrar configuración predeterminada" #: scene/gui/color_picker.cpp diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 25d0908e26..44d5ce2975 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021, 2022. # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # Jose Luis Bossio <joseluisbossio@gmail.com>, 2018. @@ -17,15 +17,15 @@ # Cristian Yepez <cristianyepez@gmail.com>, 2020. # Skarline <lihue-molina@hotmail.com>, 2020. # Joakker <joaquinandresleon108@gmail.com>, 2020. -# M3CG <cgmario1999@gmail.com>, 2021. +# M3CG <cgmario1999@gmail.com>, 2021, 2022. # Manuel González <mgoopazo@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-11 06:25+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2022-02-28 13:54+0000\n" +"Last-Translator: M3CG <cgmario1999@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -33,7 +33,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -337,9 +337,8 @@ msgid "Duplicate Key(s)" msgstr "Duplicar Clave(s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Agregar %d Frame(s)" +msgstr "Agregar Valor(es) de RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -513,9 +512,8 @@ msgstr "" "única." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Escalar Keys de Anim" +msgstr "Anim: Agregar Claves de RESET" #: editor/animation_track_editor.cpp msgid "" @@ -1499,13 +1497,18 @@ msgstr "Cargar el Bus Layout predeterminado." msgid "Create a new Bus Layout." msgstr "Crear un nuevo Bus Layout." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Abrir Layout de Bus de Audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "No puede comenzar con un dígito." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2137,9 +2140,8 @@ msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "reemplazar(override):" +msgstr "reemplaza(overrides) %s:" #: editor/editor_help.cpp msgid "default:" @@ -2279,18 +2281,18 @@ msgid "Property:" msgstr "Propiedad:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(valor)" +msgstr "Fijar Valor" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Fijar un valor fuerza que sea guardado incluso si es igual predeterminado." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2305,26 +2307,23 @@ msgstr "Asignar Múltiples:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "Fijado %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "Desfijado %s" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Copiar Propiedades" +msgstr "Copiar Propiedad" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Pegar Propiedades" +msgstr "Pegar Propiedad" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Copiar Ruta de Script" +msgstr "Copiar Ruta de Propiedad" #: editor/editor_log.cpp msgid "Output:" @@ -2957,7 +2956,7 @@ msgstr "Act./Desact. modo sin distracciones." msgid "Add a new scene." msgstr "Agregar nueva escena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Escena" @@ -3061,9 +3060,8 @@ msgid "Install Android Build Template..." msgstr "Instalar Plantilla de Compilación de Android..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Abrir Carpeta de Datos del Editor" +msgstr "Abrir Carpeta de Datos del Usuario" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3152,7 +3150,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Forzar Shader Fallbacks" #: editor/editor_node.cpp msgid "" @@ -3163,6 +3161,13 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Cuando esta opción está activada, los shaders se utilizarán en su forma de " +"fallback (ya sea visible a través de un ubershader u oculto) durante todo el " +"tiempo de ejecución.\n" +"Esto es útil para verificar el aspecto y el rendimiento de los fallbacks, " +"que normalmente se muestran brevemente.\n" +"La compilación asíncrona de los shaders debe estar activada en la " +"configuración del proyecto para que esta opción suponga una diferencia." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3326,14 +3331,12 @@ msgid "Update Continuously" msgstr "Actualizar Continuamente" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Actualizar Al Cambiar" +msgstr "Actualizar Todos Los Cambios" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Cambios de Material:" +msgstr "Actualizar Cambios Vitales" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3782,9 +3785,8 @@ msgstr "Importar Desde Nodo:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Error" +msgstr "Error de %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4120,6 +4122,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Esta extensión de archivo no es reconocida por el editor.\n" +"Si querés renombrarla de todos modos, usá el administrador de archivos de tu " +"sistema operativo.\n" +"Después de renombrar a una extensión desconocida, el archivo ya no se " +"mostrará en el editor." #: editor/filesystem_dock.cpp msgid "" @@ -4342,9 +4349,8 @@ msgid "Replace..." msgstr "Reemplazar..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Reemplazar Todo" +msgstr "eemplazar en Archivos" #: editor/find_in_files.cpp msgid "Find: " @@ -4355,9 +4361,8 @@ msgid "Replace: " msgstr "Reemplazar: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Reemplazar Todo" +msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4584,6 +4589,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Seleccioná un archivo de recursos en el sistema de archivos o en el " +"inspector para ajustar la configuración de importación." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5741,6 +5748,10 @@ msgid "Bake Lightmaps" msgstr "Bake Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selecciona un archivo de lightmap bakeado:" @@ -6054,9 +6065,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+Arrastrar: Mover el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Arrastrar: Mover el nodo seleccionado." +msgstr "Alt+Arrastrar: Escalar el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -6090,7 +6100,7 @@ msgstr "Modo de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Escalar proporcionalmente." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6189,9 +6199,8 @@ msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Bloqueo Seleccionado" +msgstr "Bloquear Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6200,9 +6209,8 @@ msgstr "Desbloquear el objeto seleccionado (puede ser movido)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Desbloquear Seleccionados" +msgstr "Desbloquear Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6211,9 +6219,8 @@ msgstr "Asegurarse que los hijos de un objeto no sean seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Agrupar Seleccionados" +msgstr "Agrupar Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6222,9 +6229,8 @@ msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Desagrupar Seleccionados" +msgstr "Desagrupar Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -7873,9 +7879,8 @@ msgid "Find in Files..." msgstr "Buscar en Archivos..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "Reemplazar..." +msgstr "Reemplazar en Archivos..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -8236,7 +8241,13 @@ msgid "Cinematic Preview" msgstr "Vista Previa Cinemática" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "No disponible usando el renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -8403,16 +8414,15 @@ msgstr "Act./Desact. Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Disminuir el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Incrementar el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Restablecer a Valores Por Defecto" +msgstr "Restablecer el Campo de Visión por Defecto" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8830,7 +8840,7 @@ msgstr "{num} stylebox(es)" #: editor/plugins/theme_editor_plugin.cpp msgid "No styleboxes found." -msgstr "No se encontraron styleboxes." +msgstr "No se encontró ninguna caja de estilo." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" @@ -9132,6 +9142,11 @@ msgid "Select Another Theme Resource:" msgstr "Seleccionar Otro Recurso del Theme:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Renombrar Recurso" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Otro Theme" @@ -9141,22 +9156,19 @@ msgstr "Añadir Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "Filtrar la lista de tipos o crea un nuevo tipo personalizado:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Perfiles Disponibles:" +msgstr "Tipos disponibles basados en nodos:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "El nombre del archivo está vacío." +msgstr "¡El nombre del tipo está vacío!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?" +msgstr "¿Estás seguro/a que querés crear un tipo vacío?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -9184,6 +9196,20 @@ msgstr "" "de este tipo." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Añadir Tipo de Elemento" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Editar Tipo de Variable" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Cambiar Tipo Base" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Mostrar Valores por Defecto" @@ -9202,8 +9228,19 @@ msgid "Override all default type items." msgstr "Anular todos los elementos de tipo por defecto." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Añadir Tipo de Elemento" +#, fuzzy +msgid "Base Type" +msgstr "Cambiar Tipo Base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9778,9 +9815,8 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "No hay addons de VCS disponibles." +msgstr "No hay plugins de VCS disponibles." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9790,53 +9826,48 @@ msgstr "Error" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"La configuración remota está vacía. Las funciones de VCS que utilizan la red " +"pueden no funcionar." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "No se indicó ningún nombre." +msgstr "No se proporcionó ningún mensaje de commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Cambios de Shaders:" +msgstr "Cambios en Staging Area" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Cambios de Shaders:" +msgstr "Cambios Fuera de Staging Area" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Commit" +msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Fecha:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Subárbol" +msgstr "Subtítulo:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "¿Quieres eliminar la rama %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?" +msgstr "¿Quieres eliminar el %s remoto?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Aplicar Reset" +msgstr "Aplicar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9847,148 +9878,120 @@ msgid "Initialize" msgstr "Inicializar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Quitar Punto" +msgstr "Inicio de Sesión Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Renombrar" +msgstr "Nombre de usuario" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Contraseña" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Ruta de la clave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Selecciona la ruta de la clave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Ruta de la Clave Privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "elecciona la ruta de la clave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Contraseña SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Detectar nuevos cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "¿Cerrar y guardar cambios?" +msgstr "Descartar todos los cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Guardando cambios locales..." +msgstr "Pasar todos los cambios al area de staging." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Cambios de Material:" +msgstr "Quitar todos los cambios del area de staging" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Commitear Cambios" +msgstr "Mensaje de Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitear Cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Commit" +msgstr "Lista de Commits" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" +msgstr "Tamaño de la lista de commits" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Coincidencias:" +msgstr "Branches" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Crear Proyecto Nuevo" +msgstr "Crear un Nuevo Branch" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Quitar pista de animación" +msgstr "Eliminar Branch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Nombre del Branch" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Remoto" +msgstr "Remotes" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Crear Proyecto Nuevo" +msgstr "Crear un Nuevo Remote" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Remover Item" +msgstr "Eliminar Remote" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Remoto " +msgstr "Nombre del Remote" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Remoto " +msgstr "URL del Remote" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Fetch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Pull" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Push" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Mesh de Origen:" +msgstr "Forzar Push" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10008,22 +10011,19 @@ msgstr "Cambio de Tipo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Sin mergear" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Vista" +msgstr "Vista:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Partir Path" +msgstr "Dividida" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Modificado/s" +msgstr "Unificada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12184,6 +12184,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"No se puede guardar una rama que es hija de una escena ya instanciada.\n" +"Para guardar esta rama en su propia escena, abrí la escena original, hacé " +"click con el botón derecho del mouse en esta rama y seleccioná \"Guardar " +"Rama como Escena\"." #: editor/scene_tree_dock.cpp msgid "" @@ -12191,6 +12195,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"No se puede guardar una rama que forma parte de una escena heredada.\n" +"Para guardar esta rama en la propia escena, abre la escena original, hacé " +"clic con el botón derecho en esta rama y seleccioná \"Guardar Rama como " +"Escena\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12696,6 +12704,11 @@ msgid "Stack Frames" msgstr "Frames del Stack" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrar tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" @@ -12869,14 +12882,12 @@ msgid "Set Occluder Sphere Position" msgstr "Establecer Posición de la Esfera de Oclusión" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Establecer Posición del Portal Point" +msgstr "Establecer Posición del Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Setear Posición de Punto de Curva" +msgstr "Establecer Posición del Punto del Agujero Oclusor" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -13591,38 +13602,36 @@ msgid "Edit Member" msgstr "Editar Miembros" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Establecer expresión" +msgstr "Expresión" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Retornar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animación" +msgstr "Condición" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (cond) is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Mientras" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while (cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "for (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13638,79 +13647,71 @@ msgstr "El iterador se volvió inválido: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Secuencia" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Renombrar carpeta:" +msgstr "en orden:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Cabeceo:" +msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' is:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Tipos:" +msgstr "Casteo de Tipo" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "¿Es %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "On %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Propio" +msgstr "On Self" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "En el carácter %s" +msgstr "Restar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Multiplicar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Dividir %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Agregar %s" +msgstr "Mod %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Asignar %s" +msgstr "ShiftLeft %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "ShiftRight %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Agregar %s" +msgstr "BitAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "BitOr %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "BitXor %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13735,19 +13736,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Nombre de propiedad índice '%s' inválido en nodo %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Asignar %s" +msgstr "Emitir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funciones" +msgstr "Función" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Redimensionar Array" +msgstr "Componer Array" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13759,7 +13757,7 @@ msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a if cond, else b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13770,64 +13768,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Volver a Cargar" +msgstr "Preload" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z Index" +msgstr "Obtener Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z Index" +msgstr "Establecer Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Constante" +msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Constante" +msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Constante" +msgstr "Constante Básica" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Constante" +msgstr "Constante Matemática" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Activar Singleton GDNative" +msgstr "Obtener Engine Singleton" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Nodo TimeSeek" +msgstr "Obtener Nodo de Escena" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Edición de Árbol de Escenas" +msgstr "Obtener Árbol de Escenas" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Propio" +msgstr "Obtener Self" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Cortar Nodos" +msgstr "CustomNode" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13844,33 +13830,28 @@ msgstr "" "(error)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Llamadas" +msgstr "SubCall" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Constantes" +msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Usar Espacio Local" +msgstr "Obtener Var local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Usar Espacio Local" +msgstr "Establecer Var Local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Acción" +msgstr "Acción %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Deconstruir %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13878,40 +13859,35 @@ msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Esperar" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Mover Fotograma" +msgstr "Siguiente Fotograma" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" msgstr "Frames de Física %" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s seg(s)" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Señal" +msgstr "WaitSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Señal" +msgstr "WaitNodeSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Instancia" +msgstr "WaitInstanceSignal" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14055,9 +14031,10 @@ msgstr "Nombre de paquete inválido:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"El módulo \"GodotPaymentV3\" incluido en el ajuste de proyecto \"android/" -"modules\" es inválido (cambiado en Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14324,166 +14301,167 @@ msgstr "Error al iniciar el servidor HTTP:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "No se puede obtener acceso al sistema de archivos." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "No se pudo obtener el hash de Info.plist." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Nombre de proyecto Inválido." +msgstr "Info.plist no válido, sin nombre de exe." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Info.plist no válido, sin ID de paquete." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Geometría inválida, no es posible crear un polígono." +msgstr "Info.plist no válido, no se puede cargar." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "No se pudo crear la carpeta." +msgstr "No se pudo crear la subcarpeta \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "No se pudo extraer el binario delgado." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Ruta base inválida." +msgstr "Formato binario no válido." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Ya está firmado!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Fallo al cargar recurso." +msgstr "No se pudieron procesar los recursos anidados." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "No se pudo crear la subcarpeta _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Fallo al cargar recurso." +msgstr "No se pudo obtener el hash de CodeResources." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Extensión inválida." +msgstr "Archivo de entitlements no válido." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Extensión inválida." +msgstr "Archivo ejecutable no válido." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "No se puede cambiar el tamaño del comando de carga de la firma." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "No se pudo crear el binario gordo." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Tipo de paquete desconocido." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Tipo de objeto desconocido." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando " +"se complete el proceso, recibirás un correo electrónico." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Podés verificar el progreso manualmente abriendo una Terminal y ejecutando " +"el siguiente comando:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Ejecutá el siguiente comando para engrapar el boleto de certificación " +"notarial a la aplicación exportada (opcional):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "No se encontraron íconos." +msgstr "No se encontró identidad." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Creando Miniatura" +msgstr "Crearndo paquete de aplicaciones" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"No se pudo encontrar la plantilla APK para exportar:\n" -"%s" +msgstr "No se pudo encontrar la aplicación de plantilla para exportar:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"Los enlaces simbólicos relativos no son compatibles con este sistema " +"operativo, ¡el proyecto exportado podría estar dañado!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el " +"archivo de plantillas." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Creando PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Las aplicaciones firmadas ad-hoc requieren el entitlement 'Disable Library " +"Validation' para cargar bibliotecas dinámicas." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Firmando código del paquete" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Creando DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "Firmando código de DMG" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Creando ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"La notarización requiere que la aplicación se archive primero, seleccioná el " +"formato de exportación DMG o ZIP en su lugar." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Enviando archivo para notarización" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14494,31 +14472,37 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Advertencia: El \"codesign\" incorporado está seleccionado en la " +"configuración del editor. La firma de código se limita únicamente a la firma " +"ad-hoc." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Advertencia: las herramientas de línea de comandos de Xcode no están " +"instaladas, utilizando el \"codesign\" incorporado. La firma de código se " +"limita únicamente a la firma ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" +"Notarización: No se admite la certificación notarial con una firma ad-hoc." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Notarización: se requiere firma de código." +msgstr "Notarización: Se requiere la firma del código para la notarización." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Notarización: se requiere hardened runtime." +msgstr "" +"Notarización: se requiere hardened runtime para la certificación notarial." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Notarización: se requiere hardened runtime." +msgstr "" +"Notarización: Se requienre Timestamp runtime para la certificación notarial." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14533,57 +14517,75 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el " +"proyecto exportado si se descarga de una fuente desconocida." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"La firma de código está deshabilitada. El proyecto exportado no se ejecutará " +"en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Hardened Runtime no es compatible con la firma ad-hoc y se desactivará!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" +msgstr "Timestamping no es compatible con la firma ad-hoc y se desactivará!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Advertencia: la notarización no es compatible con este sistema operativo. " +"Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente " +"desconocida." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Privacidad: el acceso al micrófono está habilitado, pero no se especifica la " +"descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Privacidad: el acceso a la cámara está habilitado, pero no se especifica la " +"descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Privacidad: el acceso a la información de ubicación está habilitado, pero no " +"se especifica la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Privacidad: el acceso a la libreta de direcciones está habilitado, pero no " +"se especifica la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Privacidad: el acceso al calendario está habilitado, pero no se especifica " +"la descripción de uso." #: platform/osx/export/export.cpp msgid "" @@ -14661,19 +14663,16 @@ msgid "" msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Ruta inválida." +msgstr "Ruta de icono no válida:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Extensión inválida." +msgstr "Versión de archivo inválida:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "GUID de producto inválido." +msgstr "versión de producto inválida." #: scene/2d/animated_sprite.cpp msgid "" diff --git a/editor/translations/et.po b/editor/translations/et.po index 9b70c32d20..6684f4bbb6 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -1456,6 +1456,11 @@ msgstr "Lae vaikimise siini paigutus." msgid "Create a new Bus Layout." msgstr "Loo uus siini paigutus." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Ava heliliinide paigutus" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Vigane nimi." @@ -2859,7 +2864,7 @@ msgstr "" msgid "Add a new scene." msgstr "Lisa uus stseen." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Stseen" @@ -5531,6 +5536,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7986,7 +7995,12 @@ msgid "Cinematic Preview" msgstr "Kinemaatiline eelvaade" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8893,6 +8907,11 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Ressurss" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8941,6 +8960,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Laadi vaikimisi" @@ -8959,7 +8990,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Muuda tüüpi" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9650,18 +9692,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Vasted:" @@ -12245,6 +12275,11 @@ msgid "Stack Frames" msgstr "Virnakaadrid" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtreeri sõlmed" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profileerija" @@ -13557,6 +13592,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 2918926ac7..d315bb8d1c 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1464,6 +1464,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2828,7 +2832,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5505,6 +5509,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Hautatu txantiloi fitxategia" @@ -7944,7 +7952,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8848,6 +8861,11 @@ msgstr "Bilatu ordezko baliabidea:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Baliabidea" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Inportatu azala" @@ -8897,6 +8915,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Inportatu profila(k)" @@ -8915,7 +8945,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Kide mota" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9600,18 +9641,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12190,6 +12219,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13494,6 +13527,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/fa.po b/editor/translations/fa.po index e75b0277a6..d1c2a87acc 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1492,6 +1492,11 @@ msgstr "طرح پیش فرض اتوبوس را بارگیری کنید." msgid "Create a new Bus Layout." msgstr "طرح جدید اتوبوس ایجاد کنید." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "چیدمان اتوبوس صوتی را باز کنید" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "نام نامعتبر." @@ -2870,7 +2875,7 @@ msgstr "" msgid "Add a new scene." msgstr "افزودن صحنه جدید." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "صحنه" @@ -5698,6 +5703,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "انتخاب پرونده قالب" @@ -8286,7 +8295,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9249,6 +9263,11 @@ msgstr "منبع جایگزینی را جستجو کن:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "تغییر نام منبع" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "عضوها" @@ -9302,6 +9321,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "افزودن مورد" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "متغیر را ویرایش کن:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "تغییر نوع پایه" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "بارگیری پیش فرض" @@ -9319,8 +9353,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "افزودن مورد" +msgid "Base Type" +msgstr "تغییر نوع پایه" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10076,18 +10120,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "تطبیقها:" @@ -12807,6 +12839,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "صافی کردن گرهها" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14206,6 +14243,9 @@ msgstr "نام نامعتبر." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/fi.po b/editor/translations/fi.po index bd2dd36308..a1d3ed6b5a 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -17,7 +17,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-04 13:45+0000\n" +"PO-Revision-Date: 2022-02-16 16:36+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -1480,6 +1480,11 @@ msgstr "Lataa väylän oletusasettelu." msgid "Create a new Bus Layout." msgstr "Luo uusi ääniväylän asettelu." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Avaa ääniväylän asettelu" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Virheellinen nimi." @@ -2919,7 +2924,7 @@ msgstr "Käytä häiriötöntä tilaa." msgid "Add a new scene." msgstr "Lisää uusi skene." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Skene" @@ -3293,14 +3298,12 @@ msgid "Update Continuously" msgstr "Päivitä jatkuvasti" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Päivitä kun muuttuu" +msgstr "Päivitä kaikki muutokset" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Materiaalimuutokset:" +msgstr "Päivitä olennaiset muutokset" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4075,6 +4078,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Editori ei tunnista tätä tiedostopäätettä.\n" +"Jos haluat nimetä tiedoston uudelleen joka tapauksessa, tee se " +"käyttöjärjestelmäsi tiedostonhallintaa käyttäen.\n" +"Sen jälkeen, kun tiedosto on nimetty tuntemattomalla päätteellä, sitä ei " +"enää näytetä editorissa." #: editor/filesystem_dock.cpp msgid "" @@ -5693,6 +5701,10 @@ msgid "Bake Lightmaps" msgstr "Kehitä Lightmapit" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Valitse lightmapin kehitystiedosto:" @@ -8179,7 +8191,13 @@ msgid "Cinematic Preview" msgstr "Elokuvallinen esikatselu" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Ei käytettävissä GLES2-renderöijää käytettäessä." #: editor/plugins/spatial_editor_plugin.cpp @@ -9073,6 +9091,11 @@ msgid "Select Another Theme Resource:" msgstr "Valitse toinen teemaresurssi:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Nimeä resurssi uudelleen" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Toinen teema" @@ -9121,6 +9144,20 @@ msgstr "" "päivittää kaikkien muiden tämän tyyppisten tyylilaatikoiden ominaisuuksia." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Lisää osan tyyppi" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Aseta muuttujan tyyppi" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Muuta kantatyyppiä" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Näytä oletus" @@ -9137,8 +9174,19 @@ msgid "Override all default type items." msgstr "Ylikirjoita kaikki oletustyypin osat." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Lisää osan tyyppi" +#, fuzzy +msgid "Base Type" +msgstr "Muuta kantatyyppiä" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9844,18 +9892,6 @@ msgid "Commit list size" msgstr "Vahvistuslistan koko" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Haarat" @@ -12599,6 +12635,11 @@ msgid "Stack Frames" msgstr "Pinokehykset" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Suodata laattoja" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiloija" @@ -12772,14 +12813,12 @@ msgid "Set Occluder Sphere Position" msgstr "Aseta peittopallon sijainti" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Aseta portaalin pisteen sijainti" +msgstr "Aseta peittopolygonin pisteen sijainti" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Aseta käyräpisteen sijainti" +msgstr "Aseta peittoreiän pisteen sijainti" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -13916,9 +13955,10 @@ msgstr "Virheellinen paketin nimi:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"\"android/modules\" projektiasetukseen on liitetty virheellinen " -"\"GodotPaymentV3\" moduuli (muuttunut Godotin versiossa 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14187,166 +14227,167 @@ msgstr "Virhe käynnistettäessä HTTP-palvelinta:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Ei saada pääsyä tiedostojärjestelmään." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Info.plist hajautusarvoa ei saada." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Virheellinen projektin nimi." +msgstr "Virheellinen Info.plist, exe-nimi puuttuu." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Virheellinen Info.plist, bundle id puuttuu." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Virheellinen geometria, ei voida luoda polygonia." +msgstr "Virheellinen Info.plist, ei voida ladata." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Kansiota ei voitu luoda." +msgstr "Alikansion \"%s\" luonti epäonnistui." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "Binäärin ohennus epäonnistui." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Virheellinen kantapolku." +msgstr "Virheellinen binäärimuoto." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Jo allekirjoitettu!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Resurssin lataaminen epäonnistui." +msgstr "Sisäkkäisten resurssien käsittely epäonnistui." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "_CodeSignature alikansion luonti epäonnistui." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Resurssin lataaminen epäonnistui." +msgstr "CodeResources hajautusarvon saanti epäonnistui." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Virheellinen tiedostopääte." +msgstr "Virheellinen oikeutustiedosto (entitlements)." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Virheellinen tiedostopääte." +msgstr "Virheellinen käynnistystiedosto." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "Ei voida muuttaa allekirjoituksen latauskäskyn kokoa." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "Laajennetun binäärin luonti epäonnistui." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Tuntematon bundle-tyyppi." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Tuntematon objektityyppi." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Huom: Notarisointiprosessi kestää yleensä alle tunnin. Kun käsittely on " +"valmis, saat sähköpostin." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Voit tarkistaa edistymisen manuaalisesti avaamalla Terminaalin ja " +"suorittamalla seuraavan komennon:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Suorita seuraava komento nitoaksesi notarisointilipukkeen vietyyn " +"sovellukseen (vapaavalintainen):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Kuvakkeita ei löytynyt." +msgstr "Identiteettiä ei löytynyt." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Luodaan pienoiskuvaa" +msgstr "Luodaan app bundlea" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"Ei löydetty APK-vientimallia vientiä varten:\n" -"%s" +msgstr "Ei löydetty app-vientimallia vientiä varten:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"Suhteelliset symboliset linkit eivät ole tuettuja tässä " +"käyttöjärjestelmässä, viety projekti saattaa olla rikkinäinen!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Pyydettyä binäärivientimallia '%s' ei löydy. Se saattaa puuttua " +"vientimalliesi arkistosta." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Tehdään PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Ad-hoc allekirjoitetut sovellukset tarvitsevat 'Disable Library Validation' " +"oikeutuksen ladatakseen dynaamisia kirjastoja." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Allekirjoitetaan bundle-koodi" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Tehdään DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "Allekirjoitetaan DMG-koodi" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Tehdään ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"Notarisointi edellyttää, että sovellus on ensin pakattu; valitse sen sijaan " +"DMG- tai ZIP-vientimuoto." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Lähetetään tiedostopaketti notarisointia varten" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14357,31 +14398,33 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Varoitus: Editorin asetuksissa on valittuna sisäänrakennettu \"codesign\". " +"Koodin allekirjoitus on rajoitettu vain ad-hoc allekirjoituksiin." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Varoitus: Xcode-komentorivityökaluja ei ole asennettu, käytetään " +"sisäänrakennettua \"codesign\"-työkalua. Koodin allekirjoitus on rajoitettu " +"vain ad-hoc allekirjoituksiin." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" +msgstr "Notarisointi: notarisointi ad-hoc allekirjoituksella ei ole tuettua." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Notarisointi: koodin allekirjoitus tarvitaan." +msgstr "Notarisointi: koodin allekirjoitus tarvitaan notarisointia varten." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Notarisointi: hardened runtime tarvitaan." +msgstr "Notarisointi: hardened runtime tarvitaan notarisointia varten." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Notarisointi: hardened runtime tarvitaan." +msgstr "Notarisointi: timestamp runtime tarvitaan notarisointia varten." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14396,63 +14439,86 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Varoitus: notarisointi on pois päältä. Gatekeeper estää viedyn projektin " +"käytön, jos se on ladattu tuntemattomasta lähteestä." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"Koodin allekirjoitus on pois päältä. Viedyt projektit eivät toimi Maceillä, " +"joissa on Gatekeeper päällä, eivätkä Apple Silicon suorittimia käyttävillä " +"Maceillä." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Hardened Runtime ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja " +"kytketään pois päältä!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"Timestamping ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja kytketään " +"pois päältä!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Varoitus: notarisointi ei ole tuettu tästä käyttöjärjestelmästä. Gatekeeper " +"estää viedyn projektin käytön, jos se on ladattu tuntemattomasta lähteestä." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Yksityisyys: mikrofonin käyttö on sallittu, mutta käyttökuvausta ei ole " +"määritelty." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Yksityisyys: kameran käyttö on sallittu, mutta käyttökuvausta ei ole " +"määritelty." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Yksityisyys: sijaintitiedon käyttö on sallittu, mutta käyttökuvausta ei ole " +"määritelty." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Yksityisyys: osoitekirjan käyttö on sallittu, mutta käyttökuvausta ei ole " +"määritelty." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Yksityisyys: kalenterin käyttö on sallittu, mutta käyttökuvausta ei ole " +"määritelty." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Yksityisyys: kuvakirjaston käyttö on sallittu, mutta käyttökuvausta ei ole " +"määritelty." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14513,21 +14579,20 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > " +"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Virheellinen polku." +msgstr "Virheellinen ikonin polku:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Virheellinen tiedostopääte." +msgstr "Virheellinen tiedoston versio:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen." +msgstr "Virheellinen tuotteen versio:" #: scene/2d/animated_sprite.cpp msgid "" @@ -15262,7 +15327,6 @@ msgstr "" "Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 1cab78fd72..dd6e9aaa68 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1448,6 +1448,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2803,7 +2807,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5459,6 +5463,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7897,7 +7905,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8780,6 +8793,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8826,6 +8843,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8842,7 +8871,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9525,18 +9564,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12098,6 +12125,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13393,6 +13424,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 03dff89a24..37752a1a22 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -40,7 +40,7 @@ # Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018. # Willow <theotimefd@aol.com>, 2018. # Xananax <xananax@yelostudio.com>, 2017-2018. -# Perrier Mathis <mathis.perrier73@gmail.com>, 2018. +# Perrier Mathis <mathis.perrier73@gmail.com>, 2018, 2022. # Ewan Lehnebach <ewan.lehnebach@gmail.com>, 2018. # Hugo Locurcio <hugo.locurcio@hugo.pro>, 2018, 2019, 2020, 2021. # Grigore Antoniuc <grisa181@gmail.com>, 2018. @@ -70,7 +70,7 @@ # Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019. # Pierre Stempin <pierre.stempin@gmail.com>, 2019. # Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022. -# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020. +# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020, 2022. # LaurentOngaro <laurent@gameamea.com>, 2020. # Julien Humbert <julroy67@gmail.com>, 2020. # Nathan <bonnemainsnathan@gmail.com>, 2020, 2021, 2022. @@ -88,13 +88,14 @@ # Maxime Leroy <lisacintosh@gmail.com>, 2022. # Adi-df <adidf-web@laposte.net>, 2022. # MinusKube <minuskube@gmail.com>, 2022. +# Alexandre <alexandre.blanquero00@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-10 07:50+0000\n" -"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" +"PO-Revision-Date: 2022-03-04 08:19+0000\n" +"Last-Translator: Alexandre <alexandre.blanquero00@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -102,7 +103,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1571,6 +1572,11 @@ msgstr "Charger l'agencement de transport par défaut." msgid "Create a new Bus Layout." msgstr "Créer une nouvel agencement de tranport." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Ouvrir une disposition de bus audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom invalide." @@ -3036,7 +3042,7 @@ msgstr "Basculer en mode sans distraction." msgid "Add a new scene." msgstr "Ajouter une nouvelle scène." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scène" @@ -3414,14 +3420,13 @@ msgid "Update Continuously" msgstr "Mettre à jour en continu" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Mettre à jour quand modifié" +msgstr "Mettre à jour les changements" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Changes" -msgstr "Changements de matériau :" +msgstr "Changements de matériau" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4206,6 +4211,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Cette extension de fichier n'est pas reconnue par l'éditeur.\n" +"Si vous voulez quand même le renommer, utilisez le gestionnaire de fichiers " +"de votre système d'exploitation.\n" +"Après avoir été renommé avec une extension inconnue, le fichier ne sera plus " +"affiché dans l'éditeur." #: editor/filesystem_dock.cpp msgid "" @@ -4848,7 +4858,7 @@ msgstr "Supprimer le polygone et le point" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "Ajouter une animation" +msgstr "Ajouter une Animation" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -5831,6 +5841,10 @@ msgid "Bake Lightmaps" msgstr "Précalculer les lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Sélectionnez le fichier de précalcul de lightmap :" @@ -8334,7 +8348,13 @@ msgid "Cinematic Preview" msgstr "Aperçu cinématographique" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Non disponible quand le moteur de rendu GLES2 est utilisé." #: editor/plugins/spatial_editor_plugin.cpp @@ -9239,6 +9259,11 @@ msgid "Select Another Theme Resource:" msgstr "Sélectionnez une autre ressource Theme :" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Renommer une ressource" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Autre thème" @@ -9288,6 +9313,20 @@ msgstr "" "appartenant à ce type." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Ajouter un item de type" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Définir type de variable" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Changer le type de base" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Afficher par défaut" @@ -9305,8 +9344,19 @@ msgid "Override all default type items." msgstr "Surcharge tous les items de type par défaut." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Ajouter un item de type" +#, fuzzy +msgid "Base Type" +msgstr "Changer le type de base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -10013,18 +10063,6 @@ msgid "Commit list size" msgstr "Valider la taille des listes" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Branches" @@ -12793,6 +12831,11 @@ msgid "Stack Frames" msgstr "Pile des appels" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrer les tuiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profileur" @@ -14128,9 +14171,10 @@ msgstr "Nom de paquet invalide :" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Module \"GodotPaymentV3\" invalide inclus dans le paramétrage du projet " -"\"android/modules\" (modifié dans Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14403,43 +14447,40 @@ msgstr "Erreur de démarrage du serveur HTTP :" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Le système de fichiers ne peut être accédé." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Le hachage de « Info.plist » n'a pu être récupéré." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Nom du projet invalide." +msgstr "« Info.plist » invalide, aucun nom d'exécutable." #: platform/osx/export/codesign.cpp +#, fuzzy msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "« Info.plist » invalide, aucun identifiant de bundle." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Géométrie invalide, impossible de créer le polygone." +msgstr "« Info.plist » invalide, n'a pu être chargé." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Impossible de créer le dossier." +msgstr "Échec de création du sous-dossier « %s »." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Chemin de base invalide." +msgstr "Format binaire invalide." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Déjà signé !" #: platform/osx/export/codesign.cpp #, fuzzy @@ -14461,9 +14502,8 @@ msgid "Invalid entitlements file." msgstr "Extension invalide." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Extension invalide." +msgstr "Fichier exécutable invalide." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." @@ -14479,7 +14519,7 @@ msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Type d'objet inconnu." #: platform/osx/export/export.cpp msgid "" @@ -14500,9 +14540,8 @@ msgid "" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Pas d'icônes trouvées." +msgstr "Aucune identité trouvée." #: platform/osx/export/export.cpp #, fuzzy @@ -14530,7 +14569,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Création du PKG" #: platform/osx/export/export.cpp msgid "" @@ -14544,7 +14583,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Création du DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" @@ -14552,7 +14591,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Création du ZIP" #: platform/osx/export/export.cpp msgid "" @@ -14641,34 +14680,46 @@ msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Confidentialité : L'accès au microphone est actif, mais son usage n'a pas " +"été spécifié." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Confidentialité : L'accès à la caméra est actif, mais son usage n'a pas été " +"spécifié." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Confidentialité : L'accès au informations de positionnement est actif, mais " +"son usage n'a pas été spécifié." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Confidentialité : L'accès au carnet d'adresses est actif, mais son usage n'a " +"pas été spécifié." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Confidentialité : L'accès au calendrier est actif, mais son usage n'a pas " +"été spécifié." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Confidentialité : L'accès à la bibliothèque de photos est actif, mais son " +"usage n'a pas été spécifié." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14740,21 +14791,21 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur " +"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de " +"l'application." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Chemin invalide." +msgstr "Chemin d'icône invalide :" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Extension invalide." +msgstr "Version de fichier invalide :" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "GUID produit invalide." +msgstr "Version du produit invalide :" #: scene/2d/animated_sprite.cpp msgid "" @@ -15508,14 +15559,13 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Couleur : #%s\n" -"Clic gauche : Définir la couleur\n" +"Clic gauche : Appliquer la couleur\n" "Clic droit : Supprimer le préréglage" #: scene/gui/color_picker.cpp diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 4db0862314..734f2c1f82 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1440,6 +1440,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2792,7 +2796,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5439,6 +5443,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7867,7 +7875,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8747,6 +8760,11 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Acmhainn" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8793,6 +8811,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8809,7 +8839,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9488,18 +9528,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12061,6 +12089,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Scagairí..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13354,6 +13387,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/gl.po b/editor/translations/gl.po index b88f8f0430..420ad5ebf3 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -1488,6 +1488,11 @@ msgstr "Cargar a disposición de Bus por defecto." msgid "Create a new Bus Layout." msgstr "Crear unha nova Disposición de Bus." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Abrir Disposición do Bus de Son" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome inválido." @@ -2947,7 +2952,7 @@ msgstr "Act./Desact. modo sen distraccións." msgid "Add a new scene." msgstr "Engadir unha nova escena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Escena" @@ -5684,6 +5689,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -8193,7 +8202,13 @@ msgid "Cinematic Preview" msgstr "Vista Previa Cinemática" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Non dispoñible cando se está usando o renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9137,6 +9152,11 @@ msgstr "Eliminar Recurso" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Renomear Recurso" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Importar Tema" @@ -9190,6 +9210,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Engadir Elemento" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Cambiar Tipo Base:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Cambiar Tipo Base:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Cargar Valores por Defecto" @@ -9208,8 +9243,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Engadir Elemento" +msgid "Base Type" +msgstr "Cambiar Tipo Base:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9904,18 +9949,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Coincidencias:" @@ -12584,6 +12617,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrar sinais" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Analítica de Rendemento" @@ -13913,6 +13951,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/he.po b/editor/translations/he.po index c7966a9536..668cc67dd0 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1480,6 +1480,11 @@ msgstr "טעינת בררת המחדל של פריסת אפיקי השמע." msgid "Create a new Bus Layout." msgstr "יצירת פריסת אפיקים חדשה." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "פתיחת פריסת אפיקי שמע" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "שם שגוי." @@ -2891,7 +2896,7 @@ msgstr "הפעל/בטל מצב ללא הסחות דעת." msgid "Add a new scene." msgstr "הוספת סצנה חדשה." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "סצנה" @@ -5692,6 +5697,10 @@ msgid "Bake Lightmaps" msgstr "אפיית Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "בחירת קובץ תבנית" @@ -8271,7 +8280,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9230,6 +9244,11 @@ msgstr "מחיקת משאב" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "שינוי שם משאב" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "ייבוא ערכת עיצוב" @@ -9283,6 +9302,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "קביעת סוג משתנה" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "שינוי סוג בסיס" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "טעינת בררת המחדל" @@ -9301,7 +9334,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "שינוי סוג בסיס" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -10053,18 +10097,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "התאמות:" @@ -12736,6 +12768,11 @@ msgid "Stack Frames" msgstr "מחסנית מסגרות" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "מאפייני פריט." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "מאפיין" @@ -14085,9 +14122,10 @@ msgstr "שם חבילה לא חוקי:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"מודול \"GodotPaymentV3\" לא חוקי נמצא בהגדרת המיזם " -"ב-\"אנדרואיד/מודולים\" (שינוי בגודו 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index eb5c524b8a..6911744a46 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1490,6 +1490,11 @@ msgstr "प्रायिक बस लेआउट लोड कीजिय msgid "Create a new Bus Layout." msgstr "नई बस लेआउट बनाइये." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "ऑडियो बस लेआउट खोलिये" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "अमान्य नाम." @@ -2915,7 +2920,7 @@ msgstr "व्याकुलता मुक्त मोड टॉगल।" msgid "Add a new scene." msgstr "एक नया दृश्य जोड़ें।" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "दृश्य" @@ -5659,6 +5664,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "टेम्पलेट फ़ाइल का चयन करें" @@ -8141,7 +8150,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9073,6 +9087,11 @@ msgid "Select Another Theme Resource:" msgstr "खोज रिप्लेसमेंट संसाधन:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "संसाधन" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -9123,6 +9142,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "प्रायिक लोड कीजिये" @@ -9141,7 +9172,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "%s का टाइप बदले" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9867,18 +9909,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "एक जैसा:" @@ -12503,6 +12533,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "स्क्रीनिंग सिग्नल" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13843,6 +13878,9 @@ msgstr "गलत फॉण्ट का आकार |" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 91849fe548..418c07c345 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1460,6 +1460,11 @@ msgstr "Učitaj zadani Bus Izgled." msgid "Create a new Bus Layout." msgstr "Kreiraj novi Bus izgled." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Promijeni glasnoću zvučne sabirnice" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nevažeće ime." @@ -2821,7 +2826,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5489,6 +5494,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7934,7 +7943,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8825,6 +8839,11 @@ msgid "Select Another Theme Resource:" msgstr "Traži zamjenu resursa:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Resurs" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8874,6 +8893,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Promijeni vrstu baze:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Promijeni vrstu baze:" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Učitaj Zadano" @@ -8891,7 +8924,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Promijeni vrstu baze:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9582,18 +9626,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Podudaranja:" @@ -12170,6 +12202,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtriraj signale" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13473,6 +13510,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 85150bd14d..4a1d254c59 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1498,6 +1498,11 @@ msgstr "Betölti az alapértelmezett Busz Elrendezést." msgid "Create a new Bus Layout." msgstr "Új Buszelrendezés létrehozása." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Hangbusz Elrendezés Megnyitása" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Érvénytelen név." @@ -2965,7 +2970,7 @@ msgstr "Zavarmentes mód váltása." msgid "Add a new scene." msgstr "Hozzáad egy új jelenetet." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Jelenet" @@ -5716,6 +5721,10 @@ msgid "Bake Lightmaps" msgstr "Fény Besütése" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Válasszon fénytérkép sablonfájlt:" @@ -8213,7 +8222,12 @@ msgid "Cinematic Preview" msgstr "Filmszerű előnézet" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9142,6 +9156,11 @@ msgstr "Erőforrás Törlése" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Erőforrás Átnevezése" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Téma Importálása" @@ -9196,6 +9215,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Elem Hozzáadása" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Alaptípus módosítása:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Alaptípus módosítása:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Alapértelmezett Betöltése" @@ -9214,8 +9248,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Elem Hozzáadása" +msgid "Base Type" +msgstr "Alaptípus módosítása:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9908,18 +9952,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Egyezések:" @@ -12504,6 +12536,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Csempék szűrése" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13842,6 +13879,9 @@ msgstr "Érvénytelen csomagnév:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/id.po b/editor/translations/id.po index 6955f05f3a..775ab4d8c1 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -24,7 +24,7 @@ # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. -# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021. +# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021, 2022. # Richard Urban <redasuio1@gmail.com>, 2020. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2020. # Habib Rohman <revolusi147id@gmail.com>, 2020. @@ -40,8 +40,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-19 08:43+0000\n" -"Last-Translator: Brian <brian@brianthe.dev>\n" +"PO-Revision-Date: 2022-02-23 17:54+0000\n" +"Last-Translator: zephyroths <ridho.hikaru@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -49,7 +49,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.9.1-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -352,9 +352,8 @@ msgid "Duplicate Key(s)" msgstr "Duplikat Key" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Tambah %d Frame" +msgstr "Tambahkan Nilai RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -1507,6 +1506,11 @@ msgstr "Muat default Layout Bus." msgid "Create a new Bus Layout." msgstr "Buat Layout Bus Baru." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Buka Layout Suara Bus" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nama tidak sah." @@ -2956,7 +2960,7 @@ msgstr "Toggle mode tanpa gangguan." msgid "Add a new scene." msgstr "Tambah skena baru." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Skena" @@ -5706,6 +5710,10 @@ msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Pilih berkas lightmap bake:" @@ -8201,7 +8209,13 @@ msgid "Cinematic Preview" msgstr "Pratinjau Sinematik" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Tidak tersedia ketika menggunakan perender GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9135,6 +9149,11 @@ msgstr "Pilih Tema Lain Aset:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Ubah Nama Resource" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Impor Tema" @@ -9189,6 +9208,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Tambah Item" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Atur Jenis variabel" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Ubah Tipe Basis" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Muat Default" @@ -9207,8 +9241,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Tambah Item" +msgid "Base Type" +msgstr "Ubah Tipe Basis" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9928,18 +9972,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Kecocokan:" @@ -12699,6 +12731,11 @@ msgid "Stack Frames" msgstr "Stack Frame" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filter tile" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler(debugger/pemantauan)" @@ -14059,9 +14096,10 @@ msgstr "Nama paket tidak valid:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek " -"\"android/modules\" (diubah di Godot 3.2.2)\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/is.po b/editor/translations/is.po index 824f7a7248..45098e09ee 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1476,6 +1476,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2834,7 +2838,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5504,6 +5508,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7959,7 +7967,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8854,6 +8867,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8902,6 +8919,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8918,7 +8947,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9619,18 +9658,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12221,6 +12248,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13531,6 +13562,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 3da90af619..6ca5230b6b 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -66,13 +66,14 @@ # Theraloss <danilo.polani@gmail.com>, 2021. # Pietro Grungo <pietro.grungo@libero.it>, 2021. # Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022. +# Federico Caprini <caprinifede@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-31 22:50+0000\n" -"Last-Translator: Mirko <miknsop@gmail.com>\n" +"PO-Revision-Date: 2022-02-23 17:54+0000\n" +"Last-Translator: Federico Caprini <caprinifede@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -103,7 +104,7 @@ msgstr "Input %i non valido (assente) nell'espressione" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self non può essere usato perché l'istanza è nulla (non passata)" +msgstr "self non può essere usato perché l'istanza è null (non passata)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -1543,6 +1544,11 @@ msgstr "Carica la disposizione di bus predefinita." msgid "Create a new Bus Layout." msgstr "Crea una nuova disposizione di bus." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Apri la disposizione di un bus audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome non valido." @@ -1948,7 +1954,7 @@ msgstr "Rendi attuale" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Import" -msgstr "Importazione" +msgstr "Importa" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -3002,7 +3008,7 @@ msgstr "Commuta la modalità senza distrazioni." msgid "Add a new scene." msgstr "Aggiungi una nuova scena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scena" @@ -3382,9 +3388,8 @@ msgid "Update All Changes" msgstr "Aggiorna quando modificata" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Cambiamenti dei materiali:" +msgstr "Cambiamenti dei materiali" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4168,6 +4173,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Quest'estensione file non è riconosciuta dall'editore.\n" +"Se vuoi comunque rinominarla, usa il file manager del tuo sistema " +"operativo.\n" +"Dopo averlo rinominato ad un'estensione sconosciuta, il file non verrà più " +"visualizzato nell'editore." #: editor/filesystem_dock.cpp msgid "" @@ -4629,6 +4639,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Seleziona un file risorsa nel filesystem o nell'ispettore per aggiustare le " +"impostazioni di importazione." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5789,6 +5801,10 @@ msgid "Bake Lightmaps" msgstr "Preprocessa Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Seleziona il file bake della lightmap:" @@ -8324,7 +8340,13 @@ msgid "Cinematic Preview" msgstr "Anteprima Cinematografica" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Non disponibile quando il renderer GLES2 è in uso." #: editor/plugins/spatial_editor_plugin.cpp @@ -8455,15 +8477,15 @@ msgstr "Vista laterale destra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Orbita la visuale in giù" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Orbita la visuale in su" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Orbita la visuale a destra" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8496,11 +8518,11 @@ msgstr "Commuta la vista libera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Diminuisci il Campo Visivo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Aumenta il Campo Visivo" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8949,7 +8971,7 @@ msgstr "Importa tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" -msgstr "" +msgstr "Importa oggetti {n}/{n}" #: editor/plugins/theme_editor_plugin.cpp msgid "Updating the editor" @@ -8978,11 +9000,11 @@ msgstr "Seleziona tutti gli oggetti colorati visibili." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." -msgstr "" +msgstr "Seleziona tutti gli oggetti colorati e i loro dati." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." -msgstr "" +msgstr "Deseleziona tutti gli oggetti colorati." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items." @@ -8990,7 +9012,7 @@ msgstr "Seleziona tutti gli oggetti visibili." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." -msgstr "" +msgstr "Seleziona tutti gli oggetti costanti e i loro dati." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." @@ -9251,6 +9273,11 @@ msgstr "Seleziona un'altra risorsa del tema:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Rinomina risorsa" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Importa tema" @@ -9304,6 +9331,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Aggiungi Elemento" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Imposta Tipo di Variabile" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Cambia Tipo di Base" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Carica i predefiniti" @@ -9322,8 +9364,18 @@ msgstr "Sovrascrivi tutti gli elementi predefiniti." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Aggiungi Elemento" +msgid "Base Type" +msgstr "Cambia Tipo di Base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9940,18 +9992,16 @@ msgid "Unstaged Changes" msgstr "Cambiamenti degli shader:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Commit" +msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Sottoalbero" +msgstr "Sottotitolo:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" @@ -10024,9 +10074,8 @@ msgid "Stage all changes" msgstr "Memorizzazione dei cambiamenti locali…" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Cambiamenti dei materiali:" +msgstr "Annulla tutte le modifiche" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10047,21 +10096,8 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Corrispondenze:" +msgstr "Rami" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10093,14 +10129,12 @@ msgid "Remove Remote" msgstr "Rimuovi l'elemento" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Remoto " +msgstr "Nome Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Remoto " +msgstr "URL Remoto" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" @@ -10140,9 +10174,8 @@ msgid "Unmerged" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Vista" +msgstr "Vista:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12826,6 +12859,11 @@ msgid "Stack Frames" msgstr "Stack Frame" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtra tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" @@ -13780,9 +13818,8 @@ msgid "in order:" msgstr "Rinomina cartella:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Switch" +msgstr "Inverti" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" @@ -14015,9 +14052,8 @@ msgid "Yield" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Wait" -msgstr "Wait" +msgstr "Aspetta" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14194,9 +14230,10 @@ msgstr "Nome del pacchetto non valido:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Modulo \"GodotPaymentV3\" non valido incluso nell'impostazione del progetto " -"\"android/moduli\" (modificato in Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index de6c22ce1a..81522d182d 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -42,7 +42,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"PO-Revision-Date: 2022-03-08 08:59+0000\n" "Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -51,7 +51,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1508,6 +1508,11 @@ msgstr "デフォルトのバスレイアウトを読み込む。" msgid "Create a new Bus Layout." msgstr "新規バスレイアウトを作成。" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "オーディオバスのレイアウトを開く" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "無効な名前です。" @@ -2947,7 +2952,7 @@ msgstr "集中モードを切り替える。" msgid "Add a new scene." msgstr "新規シーンを追加する。" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "シーン" @@ -3117,7 +3122,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "コリジョン形状の表示" +msgstr "コリジョン形状を表示" #: editor/editor_node.cpp msgid "" @@ -3129,7 +3134,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "ナビゲーションの表示" +msgstr "ナビゲーションを表示" #: editor/editor_node.cpp msgid "" @@ -3141,7 +3146,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "シェーダーフォールバックを強制" #: editor/editor_node.cpp msgid "" @@ -3152,10 +3157,16 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"このオプションを有効にすると、すべての実行時にシェーダーがフォールバック形式 " +"(ubershaderで表示するか非表示) で使用されます。\n" +"これは、通常は簡素に表示されるフォールバックの、見た目と性能を確認するために" +"役立ちます。\n" +"このオプションを機能させるには、プロジェクト設定で非同期シェーダーコンパイル" +"を有効にする必要があります。" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "シーンの変更を同期" +msgstr "シーン変更を同期" #: editor/editor_node.cpp msgid "" @@ -3171,7 +3182,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "スクリプトの変更を同期" +msgstr "スクリプト変更を同期" #: editor/editor_node.cpp msgid "" @@ -4097,6 +4108,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"このファイル拡張子はエディターによって認識されません。\n" +"それでも名前を変更したい場合は、オペレーティングシステムのファイルマネー" +"ジャーを使用してください。\n" +"不明な拡張子へと名前を変更すると、そのファイルはエディターに表示されなくなり" +"ます。" #: editor/filesystem_dock.cpp msgid "" @@ -5707,6 +5723,10 @@ msgid "Bake Lightmaps" msgstr "ライトマップを焼き込む" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "ライトマップベイクファイルを選択:" @@ -5801,11 +5821,11 @@ msgstr "Control \"%s\" を (%d, %d) にリサイズします" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" -msgstr "%d 個の CanvasItem を拡大 / 縮小" +msgstr "%d 個の CanvasItem を拡大縮小" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "CanvasItem \"%s\" を (%s, %s) に拡大 / 縮小" +msgstr "CanvasItem \"%s\" を (%s, %s) に拡大縮小" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" @@ -6052,7 +6072,7 @@ msgstr "スケールモード" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: 比率を保って拡大縮小。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -8190,7 +8210,13 @@ msgid "Cinematic Preview" msgstr "シネマティックプレビュー" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "GLES2レンダラーの場合は利用できません。" #: editor/plugins/spatial_editor_plugin.cpp @@ -8430,23 +8456,23 @@ msgstr "設定..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "スナップの設定" +msgstr "スナップ設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "スナップの移動:" +msgstr "移動スナップ:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "スナップの回転(度):" +msgstr "回転スナップ (度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "スナップの拡大/縮小(%):" +msgstr "拡大 / 縮小スナップ (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "ビューポートの設定" +msgstr "ビューポート設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -8454,15 +8480,15 @@ msgstr "視野角(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "Z-Nearの表示:" +msgstr "ビューのZ-Near:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" -msgstr "Z-Farの表示:" +msgstr "ビューのZ-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "トランスフォームの変更" +msgstr "トランスフォーム変更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" @@ -9084,6 +9110,11 @@ msgid "Select Another Theme Resource:" msgstr "他のテーマリソースの選択:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "リソース名を変更" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "他のテーマ" @@ -9132,8 +9163,22 @@ msgstr "" "てのこのタイプのStyleBoxで同じプロパティが更新されます。" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "アイテムのタイプを追加" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "変数の型を設定" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "基底型を変更" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" -msgstr "デフォルトの表示" +msgstr "デフォルトを表示" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." @@ -9149,8 +9194,19 @@ msgid "Override all default type items." msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "アイテムのタイプを追加" +#, fuzzy +msgid "Base Type" +msgstr "基底型を変更" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9859,18 +9915,6 @@ msgid "Commit list size" msgstr "コミットリストサイズ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "ブランチ" @@ -12604,6 +12648,11 @@ msgid "Stack Frames" msgstr "スタックフレーム" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "タイルを絞り込む" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "プロファイラー" @@ -13944,9 +13993,10 @@ msgstr "無効なパッケージ名:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"「android/modules」に含まれる「GodotPaymentV3」モジュールのプロジェクト設定が" -"無効です (Godot 3.2.2 にて変更)。\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/ka.po b/editor/translations/ka.po index b3d35a3311..8a18925bb4 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1535,6 +1535,11 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "აუდიო გადამტანის ხმის გადართვა" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2919,7 +2924,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5645,6 +5650,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "წავშალოთ მონიშნული ფაილები?" @@ -8159,7 +8168,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9072,6 +9086,11 @@ msgid "Select Another Theme Resource:" msgstr "ჩამნაცვლებელი რესურსის ძიება:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "რესურსი" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -9123,6 +9142,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "%s ტიპის ცვლილება" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "%s ტიპის ცვლილება" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -9139,7 +9172,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "%s ტიპის ცვლილება" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9861,18 +9905,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "დამთხვევები:" @@ -12508,6 +12540,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "დამაკავშირებელი სიგნალი:" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13834,6 +13871,9 @@ msgstr "არასწორი ფონტის ზომა." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/km.po b/editor/translations/km.po index a386fd1188..d3f13b9d89 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -1437,6 +1437,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2786,7 +2790,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5429,6 +5433,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7861,7 +7869,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8736,6 +8749,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8782,6 +8799,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8798,7 +8827,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9474,18 +9513,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12039,6 +12066,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13323,6 +13354,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 0312c7fd92..15bed58f67 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,7 +16,7 @@ # Jiyoon Kim <kimjiy@dickinson.edu>, 2019. # Ervin <zetsmart@gmail.com>, 2019. # Tilto_ <tilto0822@develable.xyz>, 2020. -# Myeongjin Lee <aranet100@gmail.com>, 2020, 2021. +# Myeongjin Lee <aranet100@gmail.com>, 2020, 2021, 2022. # Doyun Kwon <caen4516@gmail.com>, 2020. # Jun Hyung Shin <shmishmi79@gmail.com>, 2020. # Yongjin Jo <wnrhd114@gmail.com>, 2020. @@ -35,8 +35,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-04 13:45+0000\n" -"Last-Translator: Lee Minhak <minarihak@gmail.com>\n" +"PO-Revision-Date: 2022-03-04 08:19+0000\n" +"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -44,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1499,6 +1499,11 @@ msgstr "디폴트 버스 레이아웃을 불러옵니다." msgid "Create a new Bus Layout." msgstr "새로운 버스 레이아웃을 만듭니다." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "오디오 버스 레이아웃 열기" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "올바르지 않은 이름입니다." @@ -2735,7 +2740,7 @@ msgstr "예" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "에디터를 나가시겠습니까?" +msgstr "에디터를 끝내시겠습니까?" #: editor/editor_node.cpp msgid "Open Project Manager?" @@ -2936,7 +2941,7 @@ msgstr "집중 모드를 토글합니다." msgid "Add a new scene." msgstr "새 씬을 추가합니다." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "씬" @@ -3058,7 +3063,7 @@ msgstr "현재 프로젝트 새로고침" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "종료 후 프로젝트 목록 열기" +msgstr "종료 후 프로젝트 목록으로 이동" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -5682,6 +5687,10 @@ msgid "Bake Lightmaps" msgstr "라이트맵 굽기" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "라이트맵을 구울 파일 선택:" @@ -8066,11 +8075,11 @@ msgstr "FPS: %d (%s ms)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "윗면 보기." +msgstr "상단면 보기." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "아랫면 보기." +msgstr "하단면 보기." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." @@ -8161,7 +8170,13 @@ msgid "Cinematic Preview" msgstr "시네마틱 미리보기" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "GLES2 렌더러에서 사용할 수 없습니다." #: editor/plugins/spatial_editor_plugin.cpp @@ -8261,11 +8276,11 @@ msgstr "포털 컬링을 위한 룸을 변환합니다." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "아래쪽 뷰" +msgstr "하단 뷰" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "위쪽 뷰" +msgstr "상단 뷰" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" @@ -9052,6 +9067,11 @@ msgid "Select Another Theme Resource:" msgstr "다른 테마 리소스 선택:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "리소스 이름 바꾸기" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "다른 테마" @@ -9103,6 +9123,20 @@ msgstr "" "일박스에서 같은 속성이 업데이트됩니다." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "항목 타입 추가" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "변수 타입 설정" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "기본 타입 바꾸기" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "디폴트 보이기" @@ -9119,8 +9153,19 @@ msgid "Override all default type items." msgstr "모든 디폴트 타입 항목을 오버라이드합니다." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "항목 타입 추가" +#, fuzzy +msgid "Base Type" +msgstr "기본 타입 바꾸기" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9834,18 +9879,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "일치함:" @@ -9880,14 +9913,12 @@ msgid "Remove Remote" msgstr "항목 제거" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "원격 " +msgstr "원격 이름" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "원격 " +msgstr "원격 URL" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" @@ -12557,6 +12588,11 @@ msgid "Stack Frames" msgstr "스택 프레임" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "타일 필터" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "프로파일러" @@ -13736,7 +13772,7 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "대기" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -13899,9 +13935,10 @@ msgstr "잘못된 패키지 이름:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"\"android/modules\" 프로젝트 세팅에 잘못된 \"GodotPaymentV3\" 모듈이 포함되" -"어 있습니다. (Godot 3.2.2 에서 변경됨).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index bdbebb1717..24b3403eeb 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1485,6 +1485,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2876,7 +2880,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5627,6 +5631,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" @@ -8134,7 +8142,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9054,6 +9067,11 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Ištekliai" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Redaguoti Filtrus" @@ -9103,6 +9121,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -9119,7 +9149,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9849,18 +9889,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12485,6 +12513,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrai..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13819,6 +13852,9 @@ msgstr "Netinkamas šrifto dydis." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 2216810855..4bf3eb8bbd 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1480,6 +1480,11 @@ msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu." msgid "Create a new Bus Layout." msgstr "Izveidot jaunu Kopnes izkārtojumu." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Atvērt audio kopnes izkārtojumu" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nederīgs nosaukums." @@ -2914,7 +2919,7 @@ msgstr "Pārslēgt traucējumu brīvo režīmu." msgid "Add a new scene." msgstr "Pievienot jaunu ainu." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Aina" @@ -5579,6 +5584,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Izvēlēties gaismas kartes cepšanas failu:" @@ -8008,7 +8017,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8884,6 +8898,11 @@ msgid "Select Another Theme Resource:" msgstr "Izvēlēties citu motīva resursu:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Resurss" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8933,6 +8952,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Nomainīt Bāzes Tipu:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Nomainīt Bāzes Tipu:" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Rādīt noklusējumu" @@ -8949,7 +8982,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Mainīt tipu" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9633,18 +9677,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Zari" @@ -12208,6 +12240,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrēt signālus" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13515,6 +13552,9 @@ msgstr "Nederīgs paketes nosaukums:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 745e54d697..322a593bd0 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1429,6 +1429,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2778,7 +2782,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5420,6 +5424,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7845,7 +7853,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8720,6 +8733,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8766,6 +8783,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8782,7 +8811,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9458,18 +9497,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12023,6 +12050,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13306,6 +13337,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 38ee72ff58..44b39d18ee 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -1437,6 +1437,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2790,7 +2794,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5436,6 +5440,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7868,7 +7876,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8743,6 +8756,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8789,6 +8806,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8805,7 +8834,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9482,18 +9521,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12048,6 +12075,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13332,6 +13363,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 085e4e1af3..659971d0b5 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1442,6 +1442,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2797,7 +2801,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5444,6 +5448,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7877,7 +7885,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8752,6 +8765,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8798,6 +8815,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8814,7 +8843,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9491,18 +9530,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12056,6 +12083,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13345,6 +13376,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index d3faab3d90..8b502fff5a 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -2,13 +2,13 @@ # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Prachi Joshi <josprachi@yahoo.com>, 2019, 2020. +# Prachi Joshi <josprachi@yahoo.com>, 2019, 2020, 2022. # Shirious <sad3119823@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2020-12-23 22:57+0000\n" +"PO-Revision-Date: 2022-02-23 17:55+0000\n" "Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot/mr/>\n" @@ -16,7 +16,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -43,15 +43,15 @@ msgstr "self वापरले जाऊ शकत नाही कारण #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "ऑपरेटर %s, %s आणि %s साठी अवैध ऑपरेंड." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "बेस प्रकार %s साठी अवैध नामांकित इंडेक्स '%s'" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -1437,6 +1437,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2787,7 +2791,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5431,6 +5435,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7862,7 +7870,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8738,6 +8751,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8785,6 +8802,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8801,7 +8830,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9479,18 +9518,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12049,6 +12076,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13335,6 +13366,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 71c60c4921..9854a707cc 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -16,7 +16,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-03 13:04+0000\n" +"PO-Revision-Date: 2022-02-23 17:55+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -1483,6 +1483,11 @@ msgstr "Muatkan Susun Atur Bas lalai." msgid "Create a new Bus Layout." msgstr "Cipta Susun Atur Bas baru." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Buka Susun Atur Bas Audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nama tidak sah." @@ -2928,7 +2933,7 @@ msgstr "Togol mod bebas gangguan." msgid "Add a new scene." msgstr "Tambah adegan baru." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Adegan" @@ -3304,14 +3309,12 @@ msgid "Update Continuously" msgstr "Kemas Kini Secara Berterusan" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Kemas Kini Apabila Diubah" +msgstr "Kemas Kini Semua Perubahan" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Perubahan Bahan:" +msgstr "Kemas Kini Perubahan Penting" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -5694,6 +5697,10 @@ msgid "Bake Lightmaps" msgstr "Bake Lightmap" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Pilih fail lightmap bake:" @@ -8151,7 +8158,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9065,6 +9077,11 @@ msgid "Select Another Theme Resource:" msgstr "Cari Penggantian Sumber:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Sumber" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -9118,6 +9135,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Muatkan Lalai" @@ -9135,7 +9164,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Ubah Jenis %s" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9832,18 +9872,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Ranting" @@ -12425,6 +12453,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Tapis isyarat" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13753,6 +13786,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 025abad2dc..cca8d67ccf 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1523,6 +1523,11 @@ msgstr "Last standard Bus oppsettet." msgid "Create a new Bus Layout." msgstr "Opprett et nytt Bus oppsett." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Åpne Audio Bus oppsett" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ugyldig navn." @@ -3014,7 +3019,7 @@ msgstr "Vis/skjul distraksjonsfri modus." msgid "Add a new scene." msgstr "Legg til ny scene." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scene" @@ -5897,6 +5902,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Velg malfil" @@ -8505,7 +8514,13 @@ msgid "Cinematic Preview" msgstr "Lager Forhåndsvisning av Mesh" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Ikke tilgjengelig ved bruk av GLES2-opptegner." #: editor/plugins/spatial_editor_plugin.cpp @@ -9454,6 +9469,11 @@ msgstr "Fjern Ressurs" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Gi nytt navn til Ressurs" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Importer Tema" @@ -9508,6 +9528,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Legg til Element" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Rediger Variabel:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Endre %s type" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Last Standard" @@ -9526,8 +9561,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Legg til Element" +msgid "Base Type" +msgstr "Endre %s type" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10281,18 +10326,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Treff:" @@ -12995,6 +13028,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrer Filer..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14386,6 +14424,9 @@ msgstr "Ugyldig navn." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/nl.po b/editor/translations/nl.po index c8e602d3ce..37c534baf8 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -55,13 +55,14 @@ # naan <xlightfox@hotmail.com>, 2021. # Tim Visee <tim+weblate@visee.me>, 2022. # Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022. +# Rémi Verschelde <remi@godotengine.org>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-30 07:16+0000\n" -"Last-Translator: Ferhat Geçdoğan <ferhatgectao@gmail.com>\n" +"PO-Revision-Date: 2022-02-20 11:48+0000\n" +"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -1535,6 +1536,11 @@ msgstr "Standaard audiobusindeling laden." msgid "Create a new Bus Layout." msgstr "Maak een nieuwe audiobusindeling." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Audiobusindeling openen" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ongeldige naam." @@ -2977,7 +2983,7 @@ msgstr "Afleidingsvrijemodus omschakelen." msgid "Add a new scene." msgstr "Nieuwe scène toevoegen." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scène" @@ -5766,6 +5772,10 @@ msgid "Bake Lightmaps" msgstr "Bak Lichtmappen" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selecteer lightmap bake-bestand" @@ -8309,7 +8319,13 @@ msgid "Cinematic Preview" msgstr "Bioscoop Preview" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Niet beschikbaar bij gebruik van de GLES2 renderer." #: editor/plugins/spatial_editor_plugin.cpp @@ -8766,7 +8782,7 @@ msgstr "Animaties:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" -msgstr "Niewe animatie" +msgstr "Nieuwe animatie" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -9258,6 +9274,11 @@ msgstr "Bron verwijderen" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Bronnaam wijzigen" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Thema importeren" @@ -9312,6 +9333,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Element toevoegen" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Zet variabele type" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Verander basis type" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Laad standaard" @@ -9330,8 +9366,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Element toevoegen" +msgid "Base Type" +msgstr "Verander basis type" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10051,18 +10097,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Overeenkomsten:" @@ -12827,6 +12861,11 @@ msgid "Stack Frames" msgstr "Stack Frames" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filter tegels" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" @@ -14190,9 +14229,10 @@ msgstr "Ongeldige pakketnaam:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Ongeldige \"GodotPaymentV3\" module ingesloten in de projectinstelling " -"\"android/modules\" (veranderd in Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/or.po b/editor/translations/or.po index 3cea395fb0..d66d67b257 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1435,6 +1435,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2784,7 +2788,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5426,6 +5430,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7851,7 +7859,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8726,6 +8739,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8772,6 +8789,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8788,7 +8817,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9464,18 +9503,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12029,6 +12056,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13312,6 +13343,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 0117a72a86..db99c76ce6 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -16,12 +16,12 @@ # Karol Walasek <coreconviction@gmail.com>, 2016. # Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018. # Mietek Szcześniak <ravaging@go2.pl>, 2016. -# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020, 2021. +# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020, 2021, 2022. # Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019, 2020, 2021. # Rafał Ziemniak <synaptykq@gmail.com>, 2017. -# RM <synaptykq@gmail.com>, 2018, 2020. +# RM <synaptykq@gmail.com>, 2018, 2020, 2022. # Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017. -# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020. +# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020, 2022. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017, 2020, 2021. # Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021, 2022. @@ -41,7 +41,7 @@ # Jan Ligudziński <jan.ligudzinski@gmail.com>, 2020, 2021. # Adam Jagoda <kontakt@lukasz.xyz>, 2020. # Filip Glura <mcmr.slendy@gmail.com>, 2020. -# Roman Skiba <romanskiba0@gmail.com>, 2020. +# Roman Skiba <romanskiba0@gmail.com>, 2020, 2022. # Piotr Grodzki <ziemniakglados@gmail.com>, 2020. # Dzejkop <jakubtrad@gmail.com>, 2020, 2021. # Mateusz Grzonka <alpinus4@gmail.com>, 2020. @@ -49,19 +49,21 @@ # vrid <patryksoon@live.com>, 2021. # Suchy Talerz <kacperkubis06@gmail.com>, 2021. # Bartosz Stasiak <bs97086@amu.edu.pl>, 2021. -# Marek Malaria <to.tylko.dla.kont@gmail.com>, 2021. -# Mateusz Żak <matisgramy@gmail.com>, 2021. +# Marek Malaria <to.tylko.dla.kont@gmail.com>, 2021, 2022. +# Mateusz Żak <matisgramy@gmail.com>, 2021, 2022. # voltinus <voltinusmail@gmail.com>, 2021. # Lech Migdal <lech.migdal@gmail.com>, 2022. # Piotr <promantix@gmail.com>, 2022. # Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>, 2022. +# lewando54 <lewando54@gmail.com>, 2022. +# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-26 19:55+0000\n" -"Last-Translator: Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>\n" +"PO-Revision-Date: 2022-03-08 08:59+0000\n" +"Last-Translator: Katarzyna Twardowska <katarina.twardowska@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -70,7 +72,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1525,6 +1527,11 @@ msgstr "Załaduj domyślny układ magistral." msgid "Create a new Bus Layout." msgstr "Utwórz nowy układ magistral." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Otwórz układ magistrali audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Niewłaściwa nazwa." @@ -2658,7 +2665,7 @@ msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "%s już nie istnieje! Określ nową lokalizację zapisu." +msgstr "%s nie istnieje! Proszę wybrać nową lokalizację zapisu." #: editor/editor_node.cpp msgid "" @@ -2960,7 +2967,7 @@ msgstr "Tryb bez rozproszeń." msgid "Add a new scene." msgstr "Dodaj nową scenę." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scena" @@ -3153,7 +3160,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Opóźnienia wymuszania shaderów" #: editor/editor_node.cpp msgid "" @@ -3164,6 +3171,12 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Gdy ta opcja jest włączona, shadery będą używane w ich zastępczej formie " +"(albo widoczne poprzez ubershader, albo ukryte) przez cały czas działania.\n" +"Jest to przydatne do sprawdzania wyglądu i wydajności fallbacków, które " +"normalnie wyświetlane są krótko.\n" +"Asynchroniczna kompilacja shaderów musi być włączona w ustawieniach " +"projektu, aby ta opcja działała." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3327,14 +3340,12 @@ msgid "Update Continuously" msgstr "Aktualizuj ciągle" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Aktualizuj przy zmianie" +msgstr "Aktualizuj wszystkie zmiany" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Zmiany materiału:" +msgstr "Zaktualizuj istotne zmiany" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4107,6 +4118,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Te rozszerzenie pliku nie zostało rozpoznane przez edytor.\n" +"Jeśli mimo tego chcesz zmienić jego nazwę, użyj menedżera plików swojego " +"systemu operacyjnego.\n" +"Po zmienieniu na nieznane rozszerzenie, plik nie będzie już widoczny w " +"edytorze." #: editor/filesystem_dock.cpp msgid "" @@ -5312,7 +5328,7 @@ msgstr "Tryb odtwarzania:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "Drzewo animacji" +msgstr "DrzewoAnimacji" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5325,11 +5341,11 @@ msgstr "Skala:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" -msgstr "Fade In (s):" +msgstr "Zanikanie w (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "Fade Out (s):" +msgstr "Zanikanie z (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" @@ -5723,6 +5739,10 @@ msgid "Bake Lightmaps" msgstr "Stwórz Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Wybierz plik wypalenia mapy światła:" @@ -6036,9 +6056,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł." +msgstr "Alt+Przeciągnij: Skaluj zaznaczony węzeł." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -6324,11 +6343,11 @@ msgstr "Instancjonuj scenę tutaj" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "Zwiększ krok siatki 2 razy" +msgstr "Powiększ siatkę x2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "Zmniejsz krok siatki 2 razy" +msgstr "Pomniejsz siatkę x2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" @@ -6503,7 +6522,7 @@ msgstr "Płaskie 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Flat 1" +msgstr "Płaskie 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -6567,7 +6586,7 @@ msgstr "Prawy klik, aby dodać punkt" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "Wypal sondę GI" +msgstr "Wygeneruj próbnik GI" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" @@ -6670,7 +6689,7 @@ msgstr "Siatka nie posiada powierzchni, z której można by utworzyć obrysy!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "Typ prymitywu siatki jest inny niż PRIMITIVE_TRIANGLES!" +msgstr "Prymitywne elementy siatki nie sią PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" @@ -6686,7 +6705,7 @@ msgstr "Siatka" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Utwórz statyczne ciało trójsiatki" +msgstr "Stwórz statyczne ciało siatki trójkątów (Trimesh)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6828,11 +6847,13 @@ msgstr "Aktualizuj ze sceny" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "Nie ustawiono źródła siatki (i nie ma MultiMesh ustawionego w węźle)." +msgstr "" +"Nie ustawiono źródła siatki (i brak ustawionego zasobu MultiMesh w węźle)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "Nie ustawiono źródła siatki (a MultiMesh nie posiada siatki)." +msgstr "" +"Nie ustawiono źródła siatki (i węzeł MultiMesh nie zawiera węzła Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." @@ -6840,11 +6861,11 @@ msgstr "Źródło siatki jest niepoprawne (nieprawidłowa ścieżka)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "Źródło siatki jest nieprawidłowe (nie jest MeshInstance)." +msgstr "Źródło siatki jest niepoprawne (nie jest typu MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "Źródło siatki jest nieprawidłowe (nie zawiera zasobu Mesh)." +msgstr "Źródło siatki jest niepoprawne (nie zawiera zasobu Siatka (Mesh))." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -8209,7 +8230,13 @@ msgid "Cinematic Preview" msgstr "Podgląd kinowy" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Niedostępne dla renderera GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -8383,9 +8410,8 @@ msgid "Increase Field of View" msgstr "Zwiększ pole widzenia" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Resetuj do domyślnych" +msgstr "Resetuj pole widzenia do domyślnych ustawień" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9106,6 +9132,11 @@ msgid "Select Another Theme Resource:" msgstr "Wybierz inny zasób motywu:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Zmień nazwę Zasobu" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Inny motyw" @@ -9115,22 +9146,19 @@ msgstr "Dodaj typ" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "Przefiltruj listę typów lub stwórz nowy, niestandardowy typ:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Dostępne profile:" +msgstr "Dostępne typy oparte na węzłach:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "Nazwa pliku jest pusta." +msgstr "Nazwa typu jest pusta!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?" +msgstr "Czy jesteś pewny że chcesz utworzyć pusty typ?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -9157,6 +9185,20 @@ msgstr "" "zaktualizuje te same właściwości we wszystkich innych StyleBoxach tego typu." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Dodaj typ elementu" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Ustaw typ zmiennej" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Zmień typ podstawowy" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Pokaż domyślne" @@ -9173,8 +9215,19 @@ msgid "Override all default type items." msgstr "Nadpisz wszystkie domyślne elementy typu." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Dodaj typ elementu" +#, fuzzy +msgid "Base Type" +msgstr "Zmień typ podstawowy" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9752,7 +9805,6 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." msgstr "Brak dostępnych dodatków VCS." @@ -9764,53 +9816,48 @@ msgstr "Błąd" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Zdalne ustawienia są puste. Funkcje VCS, które korzystają z sieci mogą nie " +"działać." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Nie podano nazwy." +msgstr "Nie podano treści opisu aktualizacji." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Zmiany shadera:" +msgstr "Zmiany w poczekalni przed commitem" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Zmiany shadera:" +msgstr "Zmiany poza poczekalnią przed commitem" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Commit" +msgstr "Przydziel:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "Data:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Poddrzewo" +msgstr "Podtytuł:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Czy chcesz usunąć gałąź %s ?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?" +msgstr "Czy chcesz usunąć zdalne %s ?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Zastosuj reset" +msgstr "Zastosuj" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9821,14 +9868,12 @@ msgid "Initialize" msgstr "Inicjuj" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Usuń punkt" +msgstr "Login do Remote" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Zmień nazwę" +msgstr "Użytkownik" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" @@ -9852,117 +9897,91 @@ msgstr "Wybierz ścieżkę do prywatnego klucza SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Hasło-fraza SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Wykryj nowe zmiany" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Zamknąć i zapisać zmiany?" +msgstr "Odrzuć wszystkie zmiany" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Zachowywanie lokalnych zmian..." +msgstr "Wrzuć do kolejki wszystkie zmiany" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Zmiany materiału:" +msgstr "Wyrzuć z kolejki wszystkie zmiany" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Commituj zmiany" +msgstr "Opis zmian" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commituj zmiany" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Commit" +msgstr "Lista commitów" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Wielkość listy commitów" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Pasujące:" +msgstr "Gałęzie" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Utwórz nowy projekt" +msgstr "Utwórz nową gałąź" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Usuń ścieżkę animacji" +msgstr "Usuń gałąź" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "Nazwa gałęzi" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Zdalny" +msgstr "Zdalne repozytoria" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Utwórz nowy projekt" +msgstr "Utwórz nowe zdalne repozytorium" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Usuń element" +msgstr "Usuń zdalne repozytorium" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Zdalny " +msgstr "Nazwa zdalnego repozytorium" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Zdalny " +msgstr "URL zdalnego repozytorium" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Załaduj" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Ściągnij" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Wrzuć" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Źródłowa siatka:" +msgstr "Wrzuć na siłę" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9982,22 +10001,19 @@ msgstr "Zmiana typu" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Niezłączone" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Widok" +msgstr "Widok:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Podziel Ścieżkę" +msgstr "Rozdziel" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Zmodyfikowany" +msgstr "Ujednolicony" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12143,6 +12159,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Nie można zapisać gałęzi, która jest dzieckiem już wcześniej zainicjowanej " +"sceny.\n" +"Aby zapisać tą gałąź do jej własnej sceny, otwórz oryginalną scenę, kliknij " +"prawym przyciskiem myszy na tą gałąź i wybierz \"Zapisz gałąź jako scenę\"." #: editor/scene_tree_dock.cpp msgid "" @@ -12150,6 +12170,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Nie można zapisać gałęzi która jest częścią odziedziczonej sceny.\n" +"Aby zapisać tą gałąź do jej własnej sceny, otwórz oryginalną scenę, kliknij " +"prawym przyciskiem myszy na tę gałąź i wybierz \"Zapisz gałąź jako scenę\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12652,6 +12675,11 @@ msgid "Stack Frames" msgstr "Ramki stosu" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtruj kafelki" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" @@ -12825,14 +12853,12 @@ msgid "Set Occluder Sphere Position" msgstr "Ustaw pozycję sfery przesłaniacza" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Ustaw pozycję punktu portalu" +msgstr "Ustaw położenie punktu poligonowego okludera" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Ustaw pozycje punktu krzywej" +msgstr "Ustawienie pozycji punktu otworu okludera" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -13545,30 +13571,28 @@ msgid "Edit Member" msgstr "Edytuj członka" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Ustaw wyrażenie" +msgstr "Wyrażenie" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "Wróć" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animacja" +msgstr "Warunek" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (warunek) is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "Dopóki" +msgstr "While" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while (warunek):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" @@ -13576,7 +13600,7 @@ msgstr "Iterator" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "for (element) in (wejście):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13595,76 +13619,68 @@ msgid "Sequence" msgstr "Sekwencja" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Zmiana nazwy folderu:" +msgstr "w kolejności:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Pułap:" +msgstr "Przełącznik" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' is:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Typy:" +msgstr "Narzucenie typu" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "Czy jest %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "Na %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Pojedynczo" +msgstr "Na samym sobie" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "Przy znaku %s" +msgstr "Odejmij %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Pomnóż %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Dziel %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Dodaj %s" +msgstr "Modulo %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Ustaw %s" +msgstr "PrzesuńWLewo %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "PrzesuńWPrawo %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Dodaj %s" +msgstr "BitoweAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "BitoweOr %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "BitoweXor %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13689,19 +13705,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Nieprawidłowy indeks we właściwości \"%s\" węzła %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Ustaw %s" +msgstr "Emituj %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funkcje" +msgstr "Funkcja" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Zmień rozmiar Tablicy" +msgstr "Utwórz Tablicę" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13713,7 +13726,7 @@ msgstr ":nieprawidłowe argumenty: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a jeśli warunek, w przeciwnym razie b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13724,64 +13737,52 @@ msgid "VariableSet not found in script: " msgstr "Nie znaleziono VariableSet w skrypcie: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Przeładuj" +msgstr "Ładuj przed" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Indeks Z" +msgstr "Weź indeks" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Indeks Z" +msgstr "Ustaw indeks" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Stała" +msgstr "Stała globalna" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Stała" +msgstr "Stała klasy" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Stała" +msgstr "Stała podstawowa" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Stała" +msgstr "Stała matematyczna" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Włączony singleton GDNative" +msgstr "Uzyskaj Singleton silnika" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Węzeł Przewijania w Czasie" +msgstr "Pozyskaj węzeł sceny" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Edycja drzewa sceny" +msgstr "Pozyskaj drzewo sceny" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Pojedynczo" +msgstr "Pozyskaj samego siebie" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Wytnij węzły" +msgstr "NiestandardowyWęzeł" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13797,33 +13798,28 @@ msgstr "" "całkowitą (seq out), lub tekstową (error)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Wywołania" +msgstr "PodWywołania" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Stałe" +msgstr "Zbuduj %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Użyj przestrzeni lokalnej" +msgstr "Użyj zmiennej lokalnej" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Użyj przestrzeni lokalnej" +msgstr "Ustaw zmienną lokalną" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Akcja" +msgstr "Akcja %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Dekonstruuj %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13831,40 +13827,35 @@ msgstr "Przeszukaj VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "Czekaj" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Przesuń klatkę" +msgstr "Następna klatka" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Klatka fizyki %" +msgstr "Następna klatka fizyki" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s sekund(s)" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Sygnał" +msgstr "SygnałOczekiwania" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Sygnał" +msgstr "SygnałOczekiwaniaWęzła" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Instancja" +msgstr "SygnałOczekiwaniaInstancji" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14002,9 +13993,10 @@ msgstr "Niepoprawna nazwa paczki:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Niepoprawny moduł \"GodotPaymentV3\" załączony w ustawieniu projektu " -"\"android/modules\" (zmieniony w Godocie 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14263,166 +14255,167 @@ msgstr "Błąd uruchamiania serwera HTTP:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Nie można uzyskać dostępu do systemu plików." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Nie udało się uzyskać hasha Info.plist." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Nieprawidłowa nazwa projektu." +msgstr "Nieprawidłowy plik Info.plist, brak nazwy pliku wykonywalnego." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Nieprawidłowy Info.plist, nie ma id pakietu." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta." +msgstr "Nieprawidłowy Info.plist, nie można załadować." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Nie można utworzyć katalogu." +msgstr "Nie można utworzyć podkatalogu \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "Nie udało się wypakować uszczuplonego pliku binarnego." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Niepoprawna ścieżka bazowa." +msgstr "Niepoprawny format binarny." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Już podpisane!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Nie udało się wczytać zasobu." +msgstr "Nie udało się przetworzyć zagnieżdżonych zasobów." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "Nie udało się utworzyć podfolderu _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Nie udało się wczytać zasobu." +msgstr "Nie udało się wczytać hasha CodeResources." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Niepoprawne rozszerzenie." +msgstr "Nieprawidłowy plik uprawnień." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Niepoprawne rozszerzenie." +msgstr "Niepoprawny plik wykonywalny." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "Nie można zmienić rozmiaru polecenia ładowania podpisu." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "Nie udało się stworzyć dużego pliku binarnego." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Nieznany typ pakietu." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Nieznany typ obiektu." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Uwaga: Proces poświadczania trwa zazwyczaj mniej niż godzinę. Gdy proces " +"zostanie zakończony, otrzymasz wiadomość e-mail." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Możesz sprawdzić postęp ręcznie, otwierając Terminal i wykonując następujące " +"polecenie:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Uruchom następujące polecenie, aby przypiąć bilet notarialny do " +"eksportowanej aplikacji (opcjonalnie):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Nie znaleziono ikon." +msgstr "Nie znaleziono tożsamości." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Tworzenie miniatury" +msgstr "Tworzenie pakietu aplikacji" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"Nie udało się znaleźć szablonu APK do eksportu:\n" -"%s" +msgstr "Nie udało się znaleźć szablonu aplikacji do eksportu:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"Relatywne linki symboliczne nie są obsługiwane na tym systemie operacyjnym, " +"wyeksportowany projekt może być uszkodzony!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Nie znaleziono żądanego szablonu pliku binarnego '%s'. Być może brakuje go w " +"Twoim archiwum szablonów." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Tworzenie PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Aplikacje podpisane ad-hoc wymagają uprawnienia \"Wyłącz walidację " +"biblioteki\" do ładowania bibliotek dynamicznych." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Pakiet do podpisywania kodu" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Tworzenie DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "DMG podpisywania kodu" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Tworzenie ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"Poświadczenie wymaga wcześniejszego zarchiwizowania aplikacji, dlatego " +"należy wybrać format eksportu DMG lub ZIP." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Przesyłanie archiwum w celu poświadczenia" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14433,31 +14426,33 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Ostrzeżenie: Wbudowane \"podpisywanie kodu\" jest wybrane w ustawieniach " +"edytora. Podpisywanie kodu jest ograniczone tylko do podpisu ad-hoc." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Ostrzeżenie: Narzędzia wiersza poleceń Xcode nie są zainstalowane, zatem " +"używany jest wbudowany \"codesign\". Podpisywanie kodu jest ograniczone " +"tylko do podpisu ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" +msgstr "Poświadczenie: Poświadczenie z podpisem ad hoc nie jest obsługiwane." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Poświadczenie: wymagane podpisanie kodu." +msgstr "Notaryzacja: Wymagane podpisanie kodu." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze." +msgstr "Notaryzacja: Wymagane wzmocnione środowisko wykonawcze." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze." +msgstr "Notaryzacja: wymagane środowisko wykonawcze ze znacznikiem czasu." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14472,63 +14467,86 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Osztrzeżenie: Poświadczenie jest wyłączone. Wyeksportowany projekt zostanie " +"zablokowany jeśli zostanie pobrany z nieznanego źródła." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"Podpisywanie kodu jest wyłączone. Wyeksportowany projekt nie będzie mógł " +"zostać uruchomiony na komputerach Mac z włączonym Gatekeeperem i komputerach " +"Mac napędzanych przez procesor Apple Silicon." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Hardened Runtime nie jest kompatybilny z podpisem ad-hoc i zostanie " +"wyłączony!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"Timestamping nie jest kompatybilny z podpisem ad-hoc i będzie wyłączony!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Ostrzeżenie: Poświadczenia nie są obsługiwane przez ten system operacyjny. " +"Wyeksportowany projekt zostanie zablokowany przez Gatekeeper, jeśli zostanie " +"pobrany z nieznanego źródła." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Prywatność: Dostęp do mikrofonu jest włączony, ale opis jego użycia nie jest " +"określony." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Prywatność: Dostęp do kamery jest włączony, ale opis jej użycia nie jest " +"określony." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Prywatność: Dostęp do informacji o lokalizacji jest włączony, ale opis jej " +"użycia nie jest określony." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Prywatność: Dostęp do kontaktów jest włączony, ale opis ich użycia nie jest " +"określony." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Prywatność: Dostęp do kalendarza jest włączony, ale opis jego użycia nie " +"jest określony." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Prywatność: Dostęp do galerii zdjęć jest włączony, ale opis jej użycia nie " +"jest określony." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14595,21 +14613,20 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > " +"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Niepoprawna ścieżka." +msgstr "Niepoprawna ścieżka ikony:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Niepoprawne rozszerzenie." +msgstr "Niepoprawna wersja pliku:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "Nieprawidłowy GUID produktu." +msgstr "Nieprawidłowa wersja produktu:" #: scene/2d/animated_sprite.cpp msgid "" @@ -14744,13 +14761,15 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." -msgstr "" +msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D." #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +"NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi " +"Node2D." #: scene/2d/navigation_polygon.cpp msgid "" @@ -14776,14 +14795,13 @@ msgstr "" "ParallaxBackground." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n" -"Użyj zamiast tego węzła CPUParticles2D. Możesz użyć do tego celu opcji " +"Zamiast tego użyj węzła CPUParticles2D. Możesz użyć do tego celu opcji " "\"Konwertuj na CPUParticles\"." #: scene/2d/particles_2d.cpp @@ -14794,6 +14812,12 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"W systemie macOS, renderowanie Particles2D jest znacznie wolniejsze niż " +"CPUParticles2D z powodu sprzężenia zwrotnego transformacji, które jest " +"implementowane na CPU zamiast na GPU.\n" +"Rozważ użycie CPUParticles2D zamiast Particles2D, gdy używasz macOS.\n" +"W tym celu można użyć opcji \"Konwertuj do CPUParticles2D\" na pasku " +"narzędzi." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -15023,7 +15047,7 @@ msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni." #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" +msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym." #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -15038,6 +15062,8 @@ msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" +"NavigationObstacle służy jedynie do zapewnienia unikania kolizji dla obiektu " +"przestrzennego." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -15048,14 +15074,13 @@ msgid "Only uniform scales are supported." msgstr "Obsługiwane są tylko jednolite skale." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " "CPUParticles\" toolbar option for this purpose." msgstr "" "Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n" -"Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji " +"Zamiast tego użyj węzła CPUParticles2D. Możesz użyć do tego celu opcji " "\"Konwertuj na CPUParticles\"." #: scene/3d/particles.cpp @@ -15065,6 +15090,12 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"Na macOS, renderowanie Cząsteczek jest znacznie wolniejsze niż CPUParticles " +"z powodu sprzężenia zwrotnego transformacji implementowanego na CPU zamiast " +"na GPU.\n" +"Rozważ użycie CPUParticles, gdy używasz macOS.\n" +"Możesz użyć do tego celu opcji \"Konwertuj do CPUParticles\" na pasku " +"narzędzi." #: scene/3d/particles.cpp msgid "" @@ -15335,7 +15366,6 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 8dcc5099cb..0c9c84d7c9 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1487,6 +1487,11 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Rename Function" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2878,7 +2883,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5619,6 +5624,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Slit th' Node" @@ -8138,7 +8147,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9063,6 +9077,11 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Paste yer Node" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "th' Members:" @@ -9111,6 +9130,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Edit yer Variable:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "th' Base Type:" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -9127,7 +9160,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "th' Base Type:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9863,18 +9907,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12511,6 +12543,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Paste yer Node" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13884,6 +13921,9 @@ msgstr "Yer unique name be evil." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 94dc606a58..ce77d75470 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -1493,6 +1493,11 @@ msgstr "Carregar o Modelo predefinido de barramento." msgid "Create a new Bus Layout." msgstr "Criar um novo Modelo de Barramento." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Abrir Modelo de barramento de áudio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome inválido." @@ -2934,7 +2939,7 @@ msgstr "Alternar modo livre de distrações." msgid "Add a new scene." msgstr "Adicionar nova cena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Cena" @@ -5705,6 +5710,10 @@ msgid "Bake Lightmaps" msgstr "Consolidar Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selecionar ficheiro de consolidação de lightmap:" @@ -8184,7 +8193,13 @@ msgid "Cinematic Preview" msgstr "Pré-visualização Cinemática" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Não disponível para o renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9079,6 +9094,11 @@ msgid "Select Another Theme Resource:" msgstr "Selecionar Outro Recurso Tema:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Renomear recurso" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Outro Tema" @@ -9127,6 +9147,20 @@ msgstr "" "atualizar as mesmas em todos os StyleBoxes deste tipo." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Adicionar Tipo de Item" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Definir tipo de variável" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Mudar tipo base" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Mostrar Predefinição" @@ -9144,8 +9178,19 @@ msgid "Override all default type items." msgstr "Sobrepõe todos os itens de tipo predefinido." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Adicionar Tipo de Item" +#, fuzzy +msgid "Base Type" +msgstr "Mudar tipo base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9847,18 +9892,6 @@ msgid "Commit list size" msgstr "Gravar tamanho da lista" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Ramos" @@ -12598,6 +12631,11 @@ msgid "Stack Frames" msgstr "Empilhar Frames" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrar Tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Analisador" @@ -13917,9 +13955,10 @@ msgstr "Nome de pacote inválido:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Módulo inválido \"GodotPaymentV3\" incluído na configuração do projeto " -"\"android/modules\" (alterado em Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 5d3f9ee158..410f57eb1f 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -9,7 +9,7 @@ # Breno Caldeira <breno.caldeira@gmail.com>, 2018. # Francesco Perrotti-Garcia <fpg1503@gmail.com>, 2017. # George Marques <george@gmarqu.es>, 2016. -# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019. +# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019, 2022. # João Victor Lima <victordevtb@outlook.com>, 2018. # João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018. # Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016, 2019, 2020. @@ -139,8 +139,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-02-14 22:08+0000\n" -"Last-Translator: PauloFRs <paulofr1@hotmail.com>\n" +"PO-Revision-Date: 2022-03-09 08:53+0000\n" +"Last-Translator: Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -148,7 +148,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1607,6 +1607,11 @@ msgstr "Carregar o Layout de Canais padrão." msgid "Create a new Bus Layout." msgstr "Criar um novo Layout de Canais." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Abrir Layout de Canais de Áudio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome Inválido." @@ -2382,9 +2387,8 @@ msgid "Property:" msgstr "Propriedade:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "Valor do pino" +msgstr "Fixar valor" #: editor/editor_inspector.cpp msgid "" @@ -3054,7 +3058,7 @@ msgstr "Alternar modo sem-distrações." msgid "Add a new scene." msgstr "Adicionar nova cena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Cena" @@ -5842,6 +5846,10 @@ msgid "Bake Lightmaps" msgstr "Faça mapas de luz" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selecione o arquivo de lightmap bake:" @@ -8327,7 +8335,13 @@ msgid "Cinematic Preview" msgstr "Pré-visualização Cinemática" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Não disponível ao usar o renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9223,6 +9237,11 @@ msgid "Select Another Theme Resource:" msgstr "Selecionar Outro Recurso de Tema:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Renomear Recurso" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Outro Tema" @@ -9271,6 +9290,20 @@ msgstr "" "atualizará as mesmas propriedades em todos os outros StyleBoxes deste tipo." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Adicionar Tipo de Item" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Definir o Tipo da Variável" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Mudar Tipo Base" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Mostrar Padrão" @@ -9288,8 +9321,19 @@ msgid "Override all default type items." msgstr "Substituir todos os itens do modelo padrão." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Adicionar Tipo de Item" +#, fuzzy +msgid "Base Type" +msgstr "Mudar Tipo Base" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9990,18 +10034,6 @@ msgid "Commit list size" msgstr "Confirmar tamanho da lista" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Ramos" @@ -12749,6 +12781,11 @@ msgid "Stack Frames" msgstr "Pilha de Quadros" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtros do tile" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profilador" @@ -14105,9 +14142,10 @@ msgstr "Nome de pacote inválido:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Módulo \"GodotPaymentV3\" inválido incluido na configuração de projeto " -"\"android/modules\" (alterado em Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 1c63a57d74..3b993cdffe 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1495,6 +1495,11 @@ msgstr "Încarcă Schema de Pistă Audio implicită." msgid "Create a new Bus Layout." msgstr "Creaţi o Schemă nouă de Pistă Audio." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Deschide Schema Pistei Audio" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nume nevalid." @@ -2942,7 +2947,7 @@ msgstr "Comutează modul fără distrageri." msgid "Add a new scene." msgstr "Adaugă o nouă scenă." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scenă" @@ -5737,6 +5742,10 @@ msgid "Bake Lightmaps" msgstr "Procesează Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selectare fișier șablon pentru harta de lumină:" @@ -8343,7 +8352,12 @@ msgid "Cinematic Preview" msgstr "Se creează Previzualizările Mesh-ului" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9290,6 +9304,11 @@ msgstr "Ștergere resursă" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Re-numire resursă" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Membri" @@ -9344,6 +9363,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Adaugă Obiect" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Modificare tip bază:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Modificare tip bază:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Încărcați Implicit" @@ -9362,8 +9396,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Adaugă Obiect" +msgid "Base Type" +msgstr "Modificare tip bază:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10113,18 +10157,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Potriviri:" @@ -12779,6 +12811,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrare Tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14143,6 +14180,9 @@ msgstr "Nume pachet nevalid:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 77e4143911..9a79eb258a 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -107,7 +107,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-10 07:50+0000\n" +"PO-Revision-Date: 2022-02-20 00:54+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -1575,6 +1575,11 @@ msgstr "Загрузить раскладку шины по умолчанию." msgid "Create a new Bus Layout." msgstr "Создать новую раскладку шины." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Открыть раскладку звуковой шины" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Недопустимое имя." @@ -3021,7 +3026,7 @@ msgstr "Переключить режим без отвлечения." msgid "Add a new scene." msgstr "Добавить новую сцену." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Сцена" @@ -3395,14 +3400,12 @@ msgid "Update Continuously" msgstr "Непрерывное обновление" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Обновлять при изменениях" +msgstr "Обновлять при любых изменениях" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Материалов изменено:" +msgstr "Обновлять при важных изменениях" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4179,6 +4182,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Данное расширение файла не распознано редактором.\n" +"Если вы всё равно хотите переименовать его, используйте файловый менеджер " +"вашей операционной системы.\n" +"После переименования в неизвестное расширение файл больше не будет " +"отображаться в редакторе." #: editor/filesystem_dock.cpp msgid "" @@ -5792,6 +5800,10 @@ msgid "Bake Lightmaps" msgstr "Запекать карты освещения" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Выберите файл запекания карты освещения:" @@ -8274,7 +8286,13 @@ msgid "Cinematic Preview" msgstr "Кинематографический предварительный просмотр" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Недоступно при использовании рендерера GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9172,6 +9190,11 @@ msgid "Select Another Theme Resource:" msgstr "Выбрать другой ресурс темы:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Переименовать ресурс" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Другая тема" @@ -9221,6 +9244,20 @@ msgstr "" "этого типа." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Добавить тип элемента" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Установить тип переменной" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Изменить базовый тип" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Показать по умолчанию" @@ -9239,8 +9276,19 @@ msgid "Override all default type items." msgstr "Переопределить все элементы типа по умолчанию." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Добавить тип элемента" +#, fuzzy +msgid "Base Type" +msgstr "Изменить базовый тип" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9942,18 +9990,6 @@ msgid "Commit list size" msgstr "Размер списка коммитов" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Ветки" @@ -12704,6 +12740,11 @@ msgid "Stack Frames" msgstr "Стек" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Фильтр тайлов" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Профайлер" @@ -12878,14 +12919,12 @@ msgid "Set Occluder Sphere Position" msgstr "Задать положение сферы окклюдера" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Задать положение точки портала" +msgstr "Задать положение точки полигона окклюдера" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Установить положение точки кривой" +msgstr "Задать положение точки отверстия окклюдера" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -14020,9 +14059,10 @@ msgstr "Недопустимое имя пакета:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Недопустимый модуль «GodotPaymentV3», включенный в настройку проекта " -"«android/modules» (изменен в Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14282,166 +14322,167 @@ msgstr "Ошибка запуска HTTP-сервера:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Не удаётся получить доступ к файловой системе." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Не удалось получить хеш Info.plist." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Недопустимое имя проекта." +msgstr "Недопустимый Info.plist, нет имени exe." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Недопустимый Info.plist, нет id пакета." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Некорректная геометрия, нельзя создать полигональную сетку." +msgstr "Недопустимый Info.plist, не удаётся загрузить." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Невозможно создать папку." +msgstr "Не удалось создать подпапку «%s»." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "Не удалось распаковать двоичный файл." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Недопустимый базовый путь." +msgstr "Недопустимый двоичный формат." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Уже подписано!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Не удалось загрузить ресурс." +msgstr "Не удалось обработать вложенные ресурсы." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "Не удалось создать подпапку _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Не удалось загрузить ресурс." +msgstr "Не удалось получить хеш CodeResources." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Недопустимое расширение." +msgstr "Недопустимый файл прав." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Недопустимое расширение." +msgstr "Недопустимый исполняемый файл." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "Не удаётся изменить размер команды загрузки подписи." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "Не удалось создать большой двоичный файл." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Неизвестный тип пакета." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Неизвестный тип объекта." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Примечание: Процесс подтверждения обычно занимает менее часа. Когда процесс " +"завершится, вы получите электронное письмо." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Вы можете проверить ход выполнения вручную, открыв терминал и выполнив " +"следующую команду:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Выполните следующую команду, чтобы прикрепить заявку на подтверждение к " +"экспортированному приложению (необязательно):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Иконки не найдены." +msgstr "Identity не найдена." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Создание эскизов" +msgstr "Создание пакета приложения" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"Не удалось найти шаблон APK для экспорта:\n" -"%s" +msgstr "Не удалось найти шаблон приложения для экспорта:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"Относительные символические ссылки не поддерживаются в этой ОС, " +"экспортируемый проект может быть повреждён!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Запрошенный двоичный файл шаблона «%s» не найден. Он может отсутствовать в " +"вашем архиве шаблонов." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Создание PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Для подписанных ad-hoc приложений требуется право «Отключить проверку " +"библиотеки» для загрузки динамических библиотек." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Подпись кода пакета" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Создание DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "Подпись кода DMG" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Создание ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"Подтверждение требует, чтобы приложение было сначала архивировано, вместо " +"этого выберите формат экспорта DMG или ZIP." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Отправка архива для подтверждения" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14452,31 +14493,35 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Предупреждение: В настройках редактора выбран встроенный «codesign». " +"Подписание кода ограничено только подписью ad-hoc." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Предупреждение: инструменты командной строки Xcode не установлены, " +"используется встроенный «codesign». Подписание кода ограничено только " +"подписью ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" +msgstr "Подтверждение: Подтверждение подписью ad-hoc не поддерживается." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Предупреждение: требуется подписание кода." +msgstr "Подтверждение: для подтверждения требуется подпись кода." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Предупреждение: требуется усиленный рантайм." +msgstr "" +"Подтверждение: для подтверждения требуется защищённая среда выполнения." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Предупреждение: требуется усиленный рантайм." +msgstr "" +"Подтверждение: для подтверждения требуется метка времени среды выполнения." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14491,63 +14536,84 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Предупреждение: Подтверждение отключено. Экспортированный проект будет " +"заблокирован Gatekeeper, если он загружен из неизвестного источника." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"Подписание кода отключено. Экспортированный проект не будет работать на " +"компьютерах Mac с включённым Gatekeeper и компьютерах Mac с процессором " +"Apple Silicon." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Защищённая среда выполнения несовместима с подписью ad-hoc и будет отключена!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" +msgstr "Временные метки не совместимы с подписью ad-hoc и будут отключены!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Предупреждение: Подтверждение не поддерживается в этой ОС. Экспортированный " +"проект будет заблокирован Gatekeeper, если он загружен из неизвестного " +"источника." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Конфиденциальность: Доступ к микрофону включён, но описание использования не " +"указано." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Конфиденциальность: Доступ к камере включён, но описание использования не " +"указано." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Конфиденциальность: Доступ к информации о местоположении включён, но " +"описание использования не указано." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Конфиденциальность: Доступ к адресной книге включён, но описание " +"использования не указано." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Конфиденциальность: Доступ к календарю включён, но описание использования не " +"указано." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Конфиденциальность: Доступ к библиотеке фотографий включён, но описание " +"использования не указано." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14606,21 +14672,20 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"Инструмент rcedit должен быть настроен в Настройках редактора (Export > " +"Windows > Rcedit) для изменения значка или информационных данных приложения." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Недопустимый путь." +msgstr "Недопустимый путь к иконке:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Недопустимое расширение." +msgstr "Недопустимая версия файла:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "Неверный GUID продукта." +msgstr "Недопустимая версия продукта:" #: scene/2d/animated_sprite.cpp msgid "" @@ -15360,14 +15425,13 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Этот узел был удален. Вместо этого используйте AnimationTree." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Цвет: #%s\n" -"ЛКМ: Установить цвет\n" +"ЛКМ: Применить цвет\n" "ПКМ: Удалить пресет" #: scene/gui/color_picker.cpp diff --git a/editor/translations/si.po b/editor/translations/si.po index 178bcfdfad..e875e8e5bf 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1463,6 +1463,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2819,7 +2823,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5480,6 +5484,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7928,7 +7936,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8815,6 +8828,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8862,6 +8879,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8878,7 +8907,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9566,18 +9605,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12154,6 +12181,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13458,6 +13489,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index d502613ca1..2f561af326 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1488,6 +1488,11 @@ msgstr "Načítať základný Bus Layout." msgid "Create a new Bus Layout." msgstr "Vytvoriť nový Bus Layout." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Otvoriť Audio Bus Layout" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný Názov." @@ -2932,7 +2937,7 @@ msgstr "Prepnúť režim bez rozptyľovania." msgid "Add a new scene." msgstr "Pridať novú scénu." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scéna" @@ -5717,6 +5722,10 @@ msgid "Bake Lightmaps" msgstr "Bake Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Vybrať Súbor Šablóny" @@ -8258,7 +8267,12 @@ msgid "Cinematic Preview" msgstr "Filmové Predzobrazenie" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9197,6 +9211,11 @@ msgstr "Hľadať Náhradný Zdroj:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Prostriedok" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Súbor:" @@ -9249,6 +9268,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Zmeniť %s Typ" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Zmeniť %s Typ" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Načítať predvolené" @@ -9267,7 +9300,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Zmeniť %s Typ" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -10022,18 +10066,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Zhody:" @@ -12678,6 +12710,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filter:" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14043,6 +14080,9 @@ msgstr "Nesprávna veľkosť písma." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 551b2a5c91..baa466cb84 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1549,6 +1549,11 @@ msgstr "Naloži prevezeto Postavitev Vodila." msgid "Create a new Bus Layout." msgstr "Ustvari novo Postavitev Vodila." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Odpri Zvočno Vodilo" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neveljavno ime." @@ -3036,7 +3041,7 @@ msgstr "Preklop način pisanja brez motenj." msgid "Add a new scene." msgstr "Dodaj nov Prizor." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Prizor" @@ -5922,6 +5927,10 @@ msgid "Bake Lightmaps" msgstr "Zapeči Svetlobne karte" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Izberi datoteko predloge" @@ -8525,7 +8534,12 @@ msgid "Cinematic Preview" msgstr "Ustvari Predogled Modela" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9477,6 +9491,11 @@ msgstr "Iskanje Nadomestnih Virov:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Viri" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Člani" @@ -9528,6 +9547,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Nastavite Tip Spremenljivke" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Spremeni Osnovni Tip" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Naložite Prevzeto" @@ -9545,7 +9578,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Spremeni Osnovni Tip" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -10306,18 +10350,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Zadetki:" @@ -13018,6 +13050,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtriraj datoteke..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14399,6 +14436,9 @@ msgstr "Neveljavno ime." msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/sq.po b/editor/translations/sq.po index b4115a9c60..83fbc22055 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1485,6 +1485,11 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Faqosja e Editorit" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Emër i palejuar." @@ -2975,7 +2980,7 @@ msgstr "Ndrysho metodën pa shpërqëndrime." msgid "Add a new scene." msgstr "Shto një skenë të re." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Skenë" @@ -5774,6 +5779,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Zgjidh skedarin e shabllonit" @@ -8263,7 +8272,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9191,6 +9205,11 @@ msgid "Select Another Theme Resource:" msgstr "Kërko Resursin Zëvendësues:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Resursi" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -9241,6 +9260,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Ndrysho Tipin e %s" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Ndrysho Tipin e %s" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Ngarko të Parazgjedhur" @@ -9259,7 +9292,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Ndrysho Tipin e %s" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9967,18 +10011,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Përputhjet:" @@ -12619,6 +12651,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtro Skedarët..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13960,6 +13997,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index fab8794167..b536e1999d 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1607,6 +1607,11 @@ msgstr "Учитај уобичајен бас распоред." msgid "Create a new Bus Layout." msgstr "Направи нови бас распоред." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Отвори распоред звучног баса" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Неважеће име." @@ -3157,7 +3162,7 @@ msgstr "Укљ./Искљ. режим без сметње." msgid "Add a new scene." msgstr "Додај нову сцену." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Сцена" @@ -6190,6 +6195,10 @@ msgid "Bake Lightmaps" msgstr "Изпеци МапеСенчења" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Одабери шаблонску датотеку" @@ -8961,8 +8970,13 @@ msgid "Cinematic Preview" msgstr "Направи приказ мрежа" #: editor/plugins/spatial_editor_plugin.cpp +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy -msgid "Not available when using the GLES2 renderer." +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Недоступно кад користиш GLES2 изцртавање." #: editor/plugins/spatial_editor_plugin.cpp @@ -9955,6 +9969,11 @@ msgstr "Обриши ресурс" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Преименуј ресурс" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Увези тему" @@ -10009,6 +10028,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Додај ствар" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Постави Врсту Променљиве" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Измени уобичајен тип" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Учитај уобичајено" @@ -10027,8 +10061,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Додај ствар" +msgid "Base Type" +msgstr "Промени Тип" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10850,18 +10894,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Подударање:" @@ -14106,6 +14138,11 @@ msgstr "Наслага Фрејмова" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Filter stack variables" +msgstr "Филтрирај датотеке..." + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Profiler" msgstr "Осматрач" @@ -15630,6 +15667,9 @@ msgstr "Неважеће име паковања:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index e4a6a62ec9..fb9a577739 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -6,13 +6,14 @@ # BLu <blmasfon@gmail.com>, 2018. # Vojislav Bajakic <ch3d4.ns@gmail.com>, 2018. # LT <lakizvezdas@gmail.com>, 2019. +# Marko Mihajlović <creationsmarko@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-29 19:21+0000\n" -"Last-Translator: LT <lakizvezdas@gmail.com>\n" +"PO-Revision-Date: 2022-02-26 10:27+0000\n" +"Last-Translator: Marko Mihajlović <creationsmarko@gmail.com>\n" "Language-Team: Serbian (latin) <https://hosted.weblate.org/projects/godot-" "engine/godot/sr_Latn/>\n" "Language: sr_Latn\n" @@ -21,78 +22,78 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Nevažeći tip argumenta za convert(), koristi TYPE_* konstante." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Očekivana niska dužine 1 (karakter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Nevažeći unos %i (nije prenesen) u izrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self ne može biti korišćen jer je instanca null (nije prosledjena)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Nedozvoljen operand do operatora %s, %s i %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Nedozvoljeno imenovan indeks '%s' za bazu tipa %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Neispravni argumenti za konstrukciju '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Pri pozivu '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "Gib" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "Tib" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -120,7 +121,7 @@ msgstr "Dodaj ključ ovde" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Dupliraj Selektovane Ključeve" +msgstr "Dupliraj Obeležene Ključeve" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" @@ -136,56 +137,51 @@ msgstr "Pomeri Bezier Tačke" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Animacija Uduplaj Ključeve" +msgstr "Anim Dupliraj Ključeve" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Animacija Obriši Ključeve" +msgstr "Anim Obriši Ključeve" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Animacija Promjeni Vrijeme Ključnog Kadra" +msgstr "Animacija Promeni Vreme Ključnog Kadra" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Animacija Promjeni Tranziciju" +msgstr "Anim Promeni Prelaz" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Animacija Promjeni Transformaciju" +msgstr "Anim Promeni Transformaciju" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Animacija Promjeni Vrijednost Ključnog Kadra" +msgstr "Animacija Promeni Vrednost Ključnog Kadra" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Animacija Promjeni Poziv" +msgstr "Anim Promjeni Poziv" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Animacija Promjeni Vrijeme Ključnog Kadra" +msgstr "Anim Promeni Vremena Ključnih Kadrova" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Animacija Promjeni Tranziciju" +msgstr "Anim Promeni Tranzicije" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Animacija Promjeni Transformaciju" +msgstr "Anim Promeni Transformacije" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Animacija Promjeni Vrijednost Ključnog Kadra" +msgstr "Anim Promeni Vrednost Ključnih Kadrova" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Animacija Promjeni Poziv" +msgstr "Anim Promeni Pozive" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -194,52 +190,50 @@ msgstr "Promeni Dužinu Animacije" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Promeni Ponavljanje Animacije" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "Osobine Trake" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "3D Transformacija trake" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Traka Poziva Metoda" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Traka Bezier krive" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Audio Plejbek Traka" +msgstr "Audio Reprodukciona Traka" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Animacija Plejbek Traka" +msgstr "Animacija Reprodukciona Traka" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Dužina Animacije (frames)" +msgstr "Dužina Animacije (frejmova)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "Dužina Animacije (secunde)" +msgstr "Dužina animacije (sekunde)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" msgstr "Dodaj Traku" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Ponavljanje Animacije" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" msgstr "Funkcije:" @@ -248,34 +242,32 @@ msgid "Audio Clips:" msgstr "Audio Klipovi:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Clips:" msgstr "Anim Klipovi:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Izmeni Mesto Trake" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Uključi/isključi ovu traku." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Način Ažuriranja (Kako je ova osobina postavljena)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Način Interpolacije" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Režim Umotanog Ponavljanja (Meša kraj sa početkom pri ponavljanju)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "Odstrani Kanal Animacije" +msgstr "Ukloni ovu traku." #: editor/animation_track_editor.cpp msgid "Time (s): " @@ -283,7 +275,7 @@ msgstr "Vreme (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Umogući/Onemogući Traku" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -299,12 +291,11 @@ msgstr "Okidač" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "Ulovi" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Nearest" -msgstr "Najbliže" +msgstr "Najbliža" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -313,62 +304,57 @@ msgstr "Linearna" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubno" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Ograniči Interp Ponavljanja" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Interp Umotanog Ponavljanja" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Unesi Ključ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Dupliraj Ključeve" +msgstr "Dupliraj Ključ(eve)" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" -msgstr "" +msgstr "Dodaj RESET Vrednost(i)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Obriši Ključeve" +msgstr "Obriši Ključ(eve)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "Promijeni Dužinu Animacije" +msgstr "Promijeni Način Ažuriranja Animacije" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "Promijeni Dužinu Animacije" +msgstr "Promeni način Interpolacije Animacije" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Optimizuj Animaciju" +msgstr "Promeni Način Ponavljanja Animacije" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Odstrani Kanal Animacije" +msgstr "Ukloni Anim Traku" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Napravi Novi kanal za %s i dodaj ključ?" +msgstr "Napravi NOVU traku za %s i dodaj ključ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Napravi %d novih kanala i dodaj ključeve?" +msgstr "Napravi %d NOVIH traka i dodaj ključeve?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -385,52 +371,51 @@ msgstr "Napravi" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Animacija Umetni" +msgstr "Anim Ubaci" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" -msgstr "" +msgstr "čvor '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "animation" -msgstr "Optimizuj Animaciju" +msgstr "Animacija" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "Plejer Animacija ne može animirati sebe, samo druge plejere." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" -msgstr "" +msgstr "Osobina '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "Animacija Napravi i Dodaj" +msgstr "Anim Napravi i Ubaci" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Animacija Dodaj kanal i ključ" +msgstr "Anim Ubaci Traku i Ključ" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "Animacija dodaj ključ" +msgstr "Anim Ubaci Ključ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Počisti Animaciju" +msgstr "Promeni Korake Animacije" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "" +msgstr "Rasporedi Trake" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" +"Transformacione trake primenjuju se samo na Prostorno-baziranim čvorovima." #: editor/animation_track_editor.cpp msgid "" @@ -439,66 +424,67 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Audio trake mogu da upute samo na čvorove tipa:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Animacione trake mogu da upute samo na AnimationPlayer čvorove." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Nije moguće dodati novu traku bez korena" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Nevažeća traka za Bezier (nema pogodnih pod-osobina)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Dodaj Bezier Kanal" +msgstr "Dodaj Bezier Traku" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Mesto trake je nevažeće, ne može se dodati ključ." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Traka nije Prostornog tipa, ne može se dodati ključ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Animacija Dodaj kanal i ključ" +msgstr "Dodaj ključ transformacione trake" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "Dodaj Kljuc Kanal" +msgstr "Dodaj Kljuc u Traku" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Mesto trake je nevažeće, ne može se dodati ključ metode." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Animacija Dodaj kanal i ključ" +msgstr "Dodaj Ključ Metodne Trake" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Metod nije nađen u objektu: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "Animacija Pomjeri Ključeve" +msgstr "Anim Pomeri Ključeve" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "Klipbord je prazan!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "" +msgstr "Zalepi Trake" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" @@ -507,12 +493,11 @@ msgstr "Animacija Skaliraj Ključeve" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "" +msgstr "Ova opcija ne radi za Bezier obradu, jer je jedna traka." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Animacija Skaliraj Ključeve" +msgstr "Anim Dodaj RESET Ključeve" #: editor/animation_track_editor.cpp msgid "" @@ -526,39 +511,48 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Ova animacija pripada uvezenoj sceni, pa promene na uvezenim trakama neće " +"biti sačuvane.\n" +"\n" +"Da omogućiš sposobnost dodavanja prilagođenih traka, uputi se ka uvoznim " +"podešavanjima scene i postavi\n" +"\"Animacija > Skladište\" u \"Datoteke\", omogući \"Animacija > Zadrži " +"Prilagođene Trake\", zatim ponovo uvezi.\n" +"Alternativno, koristi uvozna podešavanja koja uvoze animacije u zasebne " +"datoteke." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Upozorenje: Obrađivanje uvezene animacije" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" +msgstr "Izaberi AnimationPlayer čvor da bi napravio i uredio animacije." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Prikaži samo trake od čvorova koji su označeni u stablu." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Grupiši trake po čvoru ili ih prikaži kao običnu listu." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "" +msgstr "Kačenje:" #: editor/animation_track_editor.cpp msgid "Animation step value." -msgstr "" +msgstr "Vrednost koraka animacije." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Sekunde" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp #: editor/editor_resource_picker.cpp @@ -569,15 +563,15 @@ msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "Uredi" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "" +msgstr "Osobine animacije." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "" +msgstr "Kopiraj Trake" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -594,26 +588,23 @@ msgstr "Uduplaj Selekciju" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "" +msgstr "Dupliraj Transponovanu" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "Uduplaj Selekciju" +msgstr "Ukloni oznaku" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Otiđi Na Sljedeći Korak" +msgstr "Idi na Sledeći Korak" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "Otiđi Na Prethodni Korak" +msgstr "Idi na Prethodni Korak" #: editor/animation_track_editor.cpp msgid "Apply Reset" -msgstr "" +msgstr "Primeni Reset" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -625,64 +616,63 @@ msgstr "Počisti Animaciju" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Izaberi čvor koji će biti animiran:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Koristi Bezier krive" #: editor/animation_track_editor.cpp msgid "Create RESET Track(s)" -msgstr "" +msgstr "Napravi RESET Traku(ke)" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Anim. Optimizator" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Max. Linearna Greška:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Max. Ugaona Greška:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Max Ugao Koji Se Može Optimizovati:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Optimizuj" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Ukloni nevažeće ključeve" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Ukloni nerešene i prazne trake" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Očisti sve animacije" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Očisti Animaciju(je) (NEMA OPOZIVANJA!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Očisti" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "" +msgstr "Razmera:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select Tracks to Copy" -msgstr "Postavi tranzicije na:" +msgstr "Izaberi Trake za Kopiranje" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_resource_picker.cpp @@ -691,148 +681,148 @@ msgstr "Postavi tranzicije na:" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "Kopiraj" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Uduplaj Selekciju" +msgstr "Označi Sve/Ništa" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Animacija Dodaj Kanal" +msgstr "Dodaj Klip Audio Trake" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Promeni Početnu Poziciju Klipa Audio Trake" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Promeni Poziciju Kraja Klipa Audio Trake" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "Promeni Veličinu Niza" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Promeni Tip Vrednosti Niza" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Promeni Vrednost Niza" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Idi na Liniju" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Broj Linije:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "" +msgstr "%d zamenjen." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d podudara." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d podudara." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "" +msgstr "Slučaj Podudaranja" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "" +msgstr "Cele Reči" #: editor/code_editor.cpp msgid "Replace" -msgstr "" +msgstr "Zameni" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Zameni Sve" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Samo Obeleženo" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standardno" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Uključi/Isključi Panel sa Skriptama" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "" +msgstr "Uveličaj" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "" +msgstr "Umanji" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Resetuj Uveličavanje" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Upozorenja" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Brojevi redova i kolona." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Metod u ciljnom čvoru mora biti naveden." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." -msgstr "" +msgstr "Naziv metoda mora biti važeći označavač." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" +"Ciljni metod nije nađen. Navedi važeći metod ili priloži skriptu ciljnom " +"čvoru." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "" +msgstr "Poveži sa čvorom:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "" +msgstr "Poveži sa Skriptom:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "Iz Signala:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Scena ne sadrži ni jednu skriptu." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Dodaj" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp @@ -842,44 +832,45 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Ukloni" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Dodaj Dodatni Argument Poziva:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Dodatni Argumenti Poziva:" #: editor/connections_dialog.cpp msgid "Receiver Method:" -msgstr "" +msgstr "Metod Prijemnika:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Napredno" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Odložen" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "Odlaže signal, smešta ga u red i ispaljuje ga samo za vreme mirovanja." #: editor/connections_dialog.cpp +#, fuzzy msgid "Oneshot" -msgstr "" +msgstr "Jednookidač" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Odvezuje signal nakon njegovog prvog ispuštanja." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "" +msgstr "Nije moguće povezati signal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -893,115 +884,113 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Zatvori" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Poveži" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "" +msgstr "Signâl:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Poveži '%s' sa '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Odveži '%s' od '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Odveži sve od signala: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Poveži..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Odveži" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "" +msgstr "Poveži Signal na Metod" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection:" -msgstr "Izmjeni Selekciju Krivulje" +msgstr "Izmeni Konekciju:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "Da li sigurno želis da ukloniš sve veze sa \"%s\" signala?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Signali" #: editor/connections_dialog.cpp msgid "Filter signals" -msgstr "" +msgstr "Filtriraj signale" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "Da li sigurno želiš da ukloniš sve veze sa ovog signala?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Odveži Sve" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Uredi..." #: editor/connections_dialog.cpp -#, fuzzy msgid "Go to Method" -msgstr "Otiđi Na Sljedeći Korak" +msgstr "Idi na Metod" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Promeni %s Tip" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "" +msgstr "Promeni" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Napravi Novi %s" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Nema rezultata za \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." -msgstr "" +msgstr "Nema dostupnog opisa za %s." #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Omiljeno:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Nedavno:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Pretraga:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Podudaranja:" #: editor/create_dialog.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp @@ -1009,57 +998,61 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Opis:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Traži Zamenu za:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Zavisnosti za:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Scena '%s' se trenutno uređuje.\n" +"Promene će imati uticaj nakon ponovnog učitavanja." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Resurs '%s' se koristi.\n" +"Promene će imati uticaj nakon ponovnog učitavanja." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Zavisnosti" #: editor/dependency_editor.cpp editor/editor_resource_picker.cpp msgid "Resource" -msgstr "" +msgstr "Resurs" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" -msgstr "" +msgstr "Putanja" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Zavisnosti:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Popravi Pokvareno" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Uređivač Zavisnosti" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Traži Resurs Zamene:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1069,11 +1062,11 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Otvori" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Vlasnici Od:" #: editor/dependency_editor.cpp msgid "" @@ -1081,6 +1074,9 @@ msgid "" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" +"Ukloni označene datoteke iz projekta? (Ne može se opozvati.)\n" +"U zavisnosti od konfiguracije sistema datoteka, datoteke će ili biti " +"premeštene u kantu za otpatke ili biti trajno uklonjene." #: editor/dependency_editor.cpp msgid "" @@ -1360,9 +1356,8 @@ msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Bus Options" -msgstr "Funkcije:" +msgstr "Podešavanja Magistrale" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/scene_tree_dock.cpp @@ -1471,6 +1466,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -1782,9 +1781,8 @@ msgid "(Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "Onemogućeno" +msgstr "(Uređivač Onemogućen)" #: editor/editor_feature_profile.cpp msgid "Class Options:" @@ -1829,14 +1827,12 @@ msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Create Profile" -msgstr "Napravi" +msgstr "Napravi Profil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Remove Profile" -msgstr "Obriši Selekciju" +msgstr "Ukloni Profil" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" @@ -1993,14 +1989,12 @@ msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Otiđi Na Prethodni Korak" +msgstr "Idi na prethodni direktorijum." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Otiđi Na Sljedeći Korak" +msgstr "Idi na sledeći direktorijum." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." @@ -2128,9 +2122,8 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "Vrednost:" +msgstr "(Vrednost)" #: editor/editor_help.cpp msgid "" @@ -2178,9 +2171,8 @@ msgid "Signals Only" msgstr "" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Kontanta" +msgstr "Samo Konstante" #: editor/editor_help_search.cpp msgid "Properties Only" @@ -2208,7 +2200,7 @@ msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp msgid "Constant" -msgstr "Kontanta" +msgstr "Konstanta" #: editor/editor_help_search.cpp msgid "Property" @@ -2223,9 +2215,8 @@ msgid "Property:" msgstr "" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "Vrednost:" +msgstr "Zakači vrednost" #: editor/editor_inspector.cpp msgid "" @@ -2256,14 +2247,12 @@ msgid "Unpinned %s" msgstr "" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Obriši Selekciju" +msgstr "Kopiraj Osobinu" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Animacija Uduplaj Ključeve" +msgstr "Zalepi Osobinu" #: editor/editor_inspector.cpp msgid "Copy Property Path" @@ -2274,9 +2263,8 @@ msgid "Output:" msgstr "" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Obriši Selekciju" +msgstr "Kopiraj Označeno" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp @@ -2629,9 +2617,8 @@ msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "Napravi" +msgstr "Ponovo Učitaj Sačuvanu Scenu" #: editor/editor_node.cpp msgid "" @@ -2832,7 +2819,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -2841,9 +2828,8 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "Obriši Selekciju" +msgstr "Kopiraj Tekst" #: editor/editor_node.cpp msgid "Next tab" @@ -3052,9 +3038,8 @@ msgid "Editor" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Tranzicije" +msgstr "Postavke Uređivača..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -3121,9 +3106,8 @@ msgid "Community" msgstr "Zajednica" #: editor/editor_node.cpp -#, fuzzy msgid "About Godot" -msgstr "O nama / O Godou" +msgstr "O Godot" #: editor/editor_node.cpp msgid "Support Godot Development" @@ -3175,19 +3159,16 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "Neprekidna" +msgstr "Neprekidno Ažuriraj" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Napravi" +msgstr "Ažuriraj sve promene" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Napravi" +msgstr "Ažuriraj Vitalne Promene" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3265,9 +3246,8 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Apply MeshInstance Transforms" -msgstr "Animacija Promjeni Transformaciju" +msgstr "Primeni Transformacije MeshInstance a" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3303,9 +3283,8 @@ msgid "Select" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Select Current" -msgstr "Izmjeni Krivulju Čvora" +msgstr "Obeleži Trenutno" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3385,9 +3364,8 @@ msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame Time (ms)" -msgstr "Vreme (s): " +msgstr "Vreme Frejma(ms)" #: editor/editor_profiler.cpp msgid "Average Time (ms)" @@ -3432,9 +3410,8 @@ msgid "Calls" msgstr "" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Izmjeni Selekciju Krivulje" +msgstr "Izmeni Tekst:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3536,9 +3513,8 @@ msgid "Paste" msgstr "" #: editor/editor_resource_picker.cpp editor/property_editor.cpp -#, fuzzy msgid "Convert to %s" -msgstr "Napravi" +msgstr "Konvertuj u %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" @@ -3605,9 +3581,8 @@ msgstr "" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Ogledalo" +msgstr "%s Greška" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4090,9 +4065,8 @@ msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Napravi" +msgstr "Napravi Scenu" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -4186,9 +4160,8 @@ msgid "Rename Group" msgstr "" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Animacija Obriši Ključeve" +msgstr "Ukloni Grupu" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" @@ -4301,9 +4274,8 @@ msgid "Saving..." msgstr "" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Uduplaj Selekciju" +msgstr "Označi Uvoznika" #: editor/import_defaults_editor.cpp msgid "Importer:" @@ -4377,9 +4349,8 @@ msgid "Copy Properties" msgstr "" #: editor/inspector_dock.cpp -#, fuzzy msgid "Paste Properties" -msgstr "Animacija Uduplaj Ključeve" +msgstr "Zalepi Osobine" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" @@ -4499,16 +4470,14 @@ msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Napravi" +msgstr "Napravi Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Napravi" +msgstr "Napravi tačke." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4523,9 +4492,8 @@ msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Napravi" +msgstr "izmeni Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" @@ -4580,9 +4548,8 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Optimizuj Animaciju" +msgstr "Dodaj Tačku Animacije" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" @@ -4631,18 +4598,16 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "Optimizuj Animaciju" +msgstr "Otvori Čvor Animacije" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Animacija Dodaj Kanal" +msgstr "Dodaj Trougao" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" @@ -4725,15 +4690,13 @@ msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Optimizuj Animaciju" +msgstr "Postavi Animaciju" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Animacija Obriši Ključeve" +msgstr "Ukloni Čvor" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp @@ -4764,19 +4727,16 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Anim Klipovi:" +msgstr "Anim Klipovi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Audio Klipovi:" +msgstr "Audio Klipovi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Funkcije:" +msgstr "Funkcije" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp @@ -4914,9 +4874,8 @@ msgid "New" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Tranzicije" +msgstr "Izmeni Tranzicije..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -5014,14 +4973,12 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Tranzicije" +msgstr "Prelaz postoji!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Tranzicije" +msgstr "Dodaj Tranziciju" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -5061,9 +5018,8 @@ msgid "Node Removed" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Tranzicije" +msgstr "Tranzicija Uklonjena" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -5085,9 +5041,8 @@ msgid "Connect nodes." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "Obriši Selekciju" +msgstr "Obriši obeležen čvor ili prelaz." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." @@ -5098,9 +5053,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Tranzicije" +msgstr "Tranzicija: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -5312,9 +5266,8 @@ msgid "Request failed, timeout" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Vreme:" +msgstr "Istek vremena." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" @@ -5508,6 +5461,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -5545,23 +5502,20 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Skaliraj Selekciju" +msgstr "Skaliraj Korak:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Napravi" +msgstr "Napravi Vertikalni Vodič" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "Obriši Selekciju" +msgstr "Ukloni Vertikalni Vodič" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" @@ -5572,9 +5526,8 @@ msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "Obriši Selekciju" +msgstr "Ukloni Horizontalni Vodič" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" @@ -5627,9 +5580,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Grouped" -msgstr "Obriši Selekciju" +msgstr "Grupisane" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5684,18 +5636,16 @@ msgid "Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Linearna" +msgstr "Leva Široka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Linearna" +msgstr "Desna Široka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" @@ -5756,33 +5706,29 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "Obriši Selekciju" +msgstr "Grupiši Označeno" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "Obriši Selekciju" +msgstr "Odgrupiši Označeno" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Animacija Promjeni Transformaciju" +msgstr "Očisti Vodiče" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "Animacija Promjeni Transformaciju" +msgstr "Očisti Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5812,24 +5758,20 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Drag: Rotate selected node around pivot." -msgstr "Obriši Selekciju" +msgstr "Prevuci: Rotiraj obeležen čvor oko ose." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Move selected node." -msgstr "Izbriši označeni ključ(eve)" +msgstr "Alt+Drag: Pomeri obeležen čvor." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Izbriši označeni ključ(eve)" +msgstr "Alt+Drag: Skaliraj označen čvor." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "V: Set selected node's pivot position." -msgstr "Obriši Selekciju" +msgstr "V: Postavi poziciju ose obeleženog čvora." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5954,9 +5896,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Animacija Obriši Ključeve" +msgstr "Zaključaj Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5965,9 +5906,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Dupliraj Selektovane Ključeve" +msgstr "Otključaj Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5976,9 +5916,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Obriši Selekciju" +msgstr "Grupiši Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5987,9 +5926,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Obriši Selekciju" +msgstr "Odgrupiši Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -6065,9 +6003,8 @@ msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Animacija dodaj ključ" +msgstr "Ubaci ključ (na osnovu maske)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6078,14 +6015,12 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Animacija dodaj ključ" +msgstr "Automatski Ubaci Ključ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "Dužina Animacije (secunde)" +msgstr "Ključevi Animacije i Podešavanja Poziranja" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -6104,9 +6039,8 @@ msgid "Add Node Here" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Instance Scene Here" -msgstr "Dodaj ključ ovde" +msgstr "Instanciraj Scenu Ovde" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6194,9 +6128,8 @@ msgid "" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Napravi" +msgstr "Napravi Poligon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -6315,24 +6248,21 @@ msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Optimizuj Animaciju" +msgstr "Dodaj Tačku" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "Obriši Selekciju" +msgstr "Ukloni Tačku" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "Linearna" +msgstr "Levi Linearni" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" -msgstr "Linearna" +msgstr "Desni Linearni" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" @@ -6494,7 +6424,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "Napravi" +msgstr "Napravi Jednostruki Konveksni Duplikat Sudara" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6505,7 +6435,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Collision Sibling" -msgstr "Napravi" +msgstr "Napravi Pojednostavljen Konveksni Duplikat Sudara" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6517,7 +6447,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" -msgstr "Napravi" +msgstr "Napravi Više Konveksnih Duplikata Sudara" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6711,9 +6641,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Napravi" +msgstr "Konvertuj u CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6794,9 +6723,8 @@ msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "Izmjeni Krivulju Čvora" +msgstr "Razdeli Krivu" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -6952,23 +6880,20 @@ msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Napravi" +msgstr "Dodaj Prilagođeni Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Napravi" +msgstr "Ukloni Prilagođeni Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Napravi" +msgstr "Transformiši Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" @@ -6991,9 +6916,8 @@ msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "Napravi" +msgstr "Poligoni" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" @@ -7062,9 +6986,8 @@ msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Napravi" +msgstr "Kopiraj UV u Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7169,28 +7092,24 @@ msgid "Flip Portals" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Room Generate Points" -msgstr "Pomeri Bezier Tačke" +msgstr "Generiši Tačke u prostoru" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Generate Points" -msgstr "Napravi" +msgstr "Generiši Tačke" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portal" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Occluder Set Transform" -msgstr "Animacija Promjeni Transformaciju" +msgstr "Postavi Transformaciju Okludera" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Center Node" -msgstr "Animacija Obriši Ključeve" +msgstr "Centriraj Čvor" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -7328,9 +7247,8 @@ msgid "Next Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" -msgstr "Otiđi Na Prethodni Korak" +msgstr "Prethodna Skripta" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -7491,9 +7409,8 @@ msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Linearna" +msgstr "Linija" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" @@ -7542,9 +7459,8 @@ msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Napravi" +msgstr "Tačke Prekida" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7594,9 +7510,8 @@ msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaliraj Selekciju" +msgstr "Proceni Označeno" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7631,14 +7546,12 @@ msgid "Toggle Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "Otiđi Na Sljedeći Korak" +msgstr "Idi na Sledeći Obeleživač" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "Otiđi Na Prethodni Korak" +msgstr "Idi na Prethodni Obeleživač" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" @@ -7662,14 +7575,12 @@ msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "Otiđi Na Sljedeći Korak" +msgstr "Idi na Sledeću Tačku Prekida" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Otiđi Na Prethodni Korak" +msgstr "Idi na Prethodnu Tačku Prekida" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7698,9 +7609,8 @@ msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Reset to Rest Pose" -msgstr "Napravi" +msgstr "Resetuj na Mirujuću Pozu" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Overwrite Rest Pose" @@ -7824,9 +7734,8 @@ msgid "Translate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale" -msgstr "Skaliraj Selekciju" +msgstr "Razmera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " @@ -7985,7 +7894,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8040,9 +7954,8 @@ msgid "" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Convert Rooms" -msgstr "Napravi" +msgstr "Konvertuj Prostore" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -8281,42 +8194,36 @@ msgid "Unnamed Gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Mesh2D" -msgstr "Napravi" +msgstr "Napravi Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Polygon2D" -msgstr "Napravi" +msgstr "Napravi Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D" -msgstr "Napravi" +msgstr "Napravi CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Napravi" +msgstr "Predpogled CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D" -msgstr "Napravi" +msgstr "Napravi LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Napravi" +msgstr "Predpogled LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -8339,18 +8246,16 @@ msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Polygon2D" -msgstr "Napravi" +msgstr "Konvertuj u Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D Sibling" -msgstr "Napravi" +msgstr "Napravi CollisionPolygon2D Duplikat" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -8429,14 +8334,12 @@ msgid "Move Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Optimizuj Animaciju" +msgstr "Animacije:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Optimizuj Animaciju" +msgstr "Nova Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -8447,14 +8350,12 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Optimizuj Animaciju" +msgstr "Frejmovi Animacije:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add a Texture from File" -msgstr "Obriši Selekciju" +msgstr "Dodaj Teksturu iz Datoteke" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" @@ -8533,9 +8434,8 @@ msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Separation:" -msgstr "Tranzicije" +msgstr "Odvajanje:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" @@ -8554,14 +8454,12 @@ msgid "No colors found." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "{num} constant(s)" -msgstr "Napravi" +msgstr "{num} Konstant(e)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "No constants found." -msgstr "Kontanta" +msgstr "Konstante nisu nađene." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" @@ -8710,18 +8608,16 @@ msgid "Select all Theme items with item data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Deselect All" -msgstr "Uduplaj Selekciju" +msgstr "Poništi Obeleženo" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Import Selected" -msgstr "Obriši Selekciju" +msgstr "Uvezi Obeleženo" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -8741,23 +8637,20 @@ msgid "Remove All Color Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Rename Item" -msgstr "Animacija Preimenuj Kanal" +msgstr "Preimenuj stavku" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Constant Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove All Font Items" -msgstr "Obriši Selekciju" +msgstr "Ukloni Sve Font Stavke" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove All Icon Items" -msgstr "Obriši Selekciju" +msgstr "Ukloni Sve Icon Stavke" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All StyleBox Items" @@ -8846,9 +8739,8 @@ msgid "Add StyleBox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Items:" -msgstr "Obriši Selekciju" +msgstr "Ukloni stavku:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" @@ -8889,6 +8781,11 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Resurs" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8937,6 +8834,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8953,7 +8862,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Promeni %s Tip" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9194,9 +9114,8 @@ msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Obriši Selekciju" +msgstr "Ukloni označenu Teksturu iz TileSet-a." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -9317,9 +9236,8 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Napravi" +msgstr "Napravi novi pravougaonik." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -9327,9 +9245,8 @@ msgid "New Rectangle" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Napravi" +msgstr "Napravi novi poligon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -9359,9 +9276,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Obriši Selekciju" +msgstr "Ukloni označenu teksturu? Ovo će ukloniti sva polja koja je koriste." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -9391,9 +9307,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Izbriši označeni ključ(eve)" +msgstr "Ukloni označeni Pravoug." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -9402,9 +9317,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Napravi" +msgstr "Ukloni poligon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -9566,9 +9480,8 @@ msgid "Unstaged Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Zajednica" +msgstr "Posveti:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" @@ -9669,18 +9582,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -9960,14 +9861,12 @@ msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "Kontanta" +msgstr "Konstanta boje." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Animacija Promjeni Transformaciju" +msgstr "Homogenost Boje." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -10076,9 +9975,8 @@ msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "Skaliraj Selekciju" +msgstr "Skalarna funkcija." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." @@ -10311,9 +10209,8 @@ msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Animacija Promjeni Transformaciju" +msgstr "Skalarna homogenost." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -10336,9 +10233,8 @@ msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "Napravi" +msgstr "Funkcija transformacije." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10380,14 +10276,12 @@ msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Napravi" +msgstr "Transformacija konstante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Napravi" +msgstr "Transformacija homogenosti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." @@ -11074,7 +10968,7 @@ msgstr "Obriši Selekciju" #: editor/project_manager.cpp msgid "About" -msgstr "O nama / O Godou" +msgstr "O Godot-u" #: editor/project_manager.cpp msgid "Asset Library Projects" @@ -11349,7 +11243,7 @@ msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "Opšti deo" +msgstr "Opšta" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -11733,14 +11627,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Animacija Obriši Ključeve" +msgstr "Obrisi %d čvorova i decu?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Animacija Obriši Ključeve" +msgstr "Obriši %d čvorova?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -11751,9 +11643,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Animacija Obriši Ključeve" +msgstr "Obriši čvor \"%s\"?" #: editor/scene_tree_dock.cpp msgid "" @@ -11944,9 +11835,8 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Napravi" +msgstr "Dodaj/Napravi nov čvor." #: editor/scene_tree_dock.cpp msgid "" @@ -12154,9 +12044,8 @@ msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "Napravi" +msgstr "Biće kreirana nova datoteka skripte." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." @@ -12207,9 +12096,8 @@ msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "Ogledalo" +msgstr "Greška:" #: editor/script_editor_debugger.cpp msgid "C++ Error" @@ -12273,6 +12161,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtriraj signale" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -12887,27 +12780,24 @@ msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Napravi" +msgstr "Napravi novu funkciju." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Napravi" +msgstr "Napravi novu promenljivu." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Napravi" +msgstr "Napravi novi signal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -13126,14 +13016,12 @@ msgid "Add Nodes..." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Funkcije:" +msgstr "Dodaj funkciju..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Funkcije:" +msgstr "naziv_funkcije" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -13156,9 +13044,8 @@ msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Funkcije:" +msgstr "Napravi Funkciju" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" @@ -13308,9 +13195,8 @@ msgid "Emit %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funkcije:" +msgstr "Funkcija" #: modules/visual_script/visual_script_nodes.cpp msgid "Compose Array" @@ -13589,6 +13475,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -13908,9 +13797,8 @@ msgid "" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Kontanta" +msgstr "Identitet nije pronađen." #: platform/osx/export/export.cpp msgid "Creating app bundle" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 9645a3adff..91d13086f4 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1501,6 +1501,11 @@ msgstr "Ladda standard Buss-Layouten." msgid "Create a new Bus Layout." msgstr "Skapa en ny Buss-Layout." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Öppna Ljud-Buss Layout" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ogiltigt namn." @@ -2989,7 +2994,7 @@ msgstr "Växla distraktionsfritt läge." msgid "Add a new scene." msgstr "Lägg till en ny scen." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Scen" @@ -5781,6 +5786,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Välj mall-fil" @@ -8349,7 +8358,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9293,6 +9307,11 @@ msgstr "Välj en annan temaresurs:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Byt namn på Resurs" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Importera Tema" @@ -9346,6 +9365,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Ändra Bas Typ:" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Ändra Bas Typ:" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Ladda Standard" @@ -9363,7 +9396,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "Ändra Typ" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -10112,18 +10156,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Matchar:" @@ -12781,6 +12813,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Filtrera tiles" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14135,6 +14172,9 @@ msgstr "Ogiltigt paket namn:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 6a737cca56..c278dc4460 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1465,6 +1465,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2820,7 +2824,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5484,6 +5488,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7928,7 +7936,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8818,6 +8831,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8866,6 +8883,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8882,7 +8911,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9570,18 +9609,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12158,6 +12185,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13462,6 +13493,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index f329a3c39f..1c6ddff44b 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1438,6 +1438,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2787,7 +2791,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5430,6 +5434,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7855,7 +7863,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8730,6 +8743,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8776,6 +8793,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8792,7 +8821,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9472,18 +9511,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12037,6 +12064,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13326,6 +13357,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 3359054a03..c3de50112f 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1491,6 +1491,11 @@ msgstr "โหลดค่าเริ่มต้นเลย์เอาต์ msgid "Create a new Bus Layout." msgstr "สร้างเลย์เอาต์บัสใหม่" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "เปิดเลย์เอาต์ของบัสเสียง" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "ชื่อผิดพลาด" @@ -2911,7 +2916,7 @@ msgstr "โหมดไร้สิ่งรบกวน" msgid "Add a new scene." msgstr "เพิ่มฉากใหม่" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "ฉาก" @@ -5666,6 +5671,10 @@ msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "เลือกไฟล์ bake ของ lightmap :" @@ -8180,7 +8189,13 @@ msgid "Cinematic Preview" msgstr "ดูตัวอย่างแบบภาพยนตร์" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "ไม่สามารถใช้งานได้เมื่อใช้การเรนเดอร์โดย GLES2" #: editor/plugins/spatial_editor_plugin.cpp @@ -9126,6 +9141,11 @@ msgstr "ลบรีซอร์ส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "เปลี่ยนชื่อรีซอร์ส" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "นำเข้าธีม" @@ -9180,6 +9200,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "เพิ่มไอเทม" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "แก้ไขประเภทตัวแปร" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "เปลี่ยนประเภท" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "โหลดค่าเริ่มต้น" @@ -9198,8 +9233,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "เพิ่มไอเทม" +msgid "Base Type" +msgstr "เปลี่ยนประเภท" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9914,18 +9959,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "พบ:" @@ -12620,6 +12653,11 @@ msgid "Stack Frames" msgstr "สแตค" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "ตัวกรองไทล์" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)" @@ -13960,9 +13998,10 @@ msgstr "ชื่อแพ็คเกจผิดพลาด:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"โมดูล \"GodotPaymentV3\" ที่ไม่ถูกต้องได้รวมอยู่ในการตั้งค่าโปรเจกต์ \"android/" -"modules\" (เปลี่ยนแปลงใน Godot 3.2.2)\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/tl.po b/editor/translations/tl.po index 3384446e1d..c943692efb 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-07 11:42+0000\n" +"PO-Revision-Date: 2022-03-02 18:39+0000\n" "Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n" "Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/" "godot/tl/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -253,7 +253,7 @@ msgstr "Ipalit sa on/off ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Paraang Nag-aapdate (Kung papano inayos ang katangian na ito)" +msgstr "Paraan ng Pag-update (Kung papano inayos ang katangian na ito)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -321,7 +321,7 @@ msgstr "Maglagay ng Key" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Doblehin ang (mga) Key" +msgstr "Duplikahin ang (mga) Key" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" @@ -548,7 +548,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." -msgstr "" +msgstr "Bilang ng usog ng Animasyon." #: editor/animation_track_editor.cpp msgid "Seconds" @@ -609,7 +609,7 @@ msgstr "Bumalik sa Nakaraang Hakbang" #: editor/animation_track_editor.cpp msgid "Apply Reset" -msgstr "" +msgstr "I-apply ang Reset" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -633,7 +633,7 @@ msgstr "Gumawa ng (mga) RESET Track" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Tagapabilis ng Animasyon" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -645,7 +645,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Pinakahangganang Angulo na Mao-optimize:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -1151,11 +1151,11 @@ msgstr "Mga Resources na Walang Tiyak na Pagmamayari:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Ibahin ang Dictionary Key" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Ibahin ang Dictionary Value" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" @@ -1347,7 +1347,7 @@ msgstr "Ilipat ang Effect ng Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "" +msgstr "Alisin ang Effect sa Bus" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." @@ -1363,7 +1363,7 @@ msgstr "Nakatahimik" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "Pasikot-sikot" +msgstr "Ligtaan" #: editor/editor_audio_buses.cpp msgid "Bus Options" @@ -1376,11 +1376,11 @@ msgstr "Doblehin" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "I-balik sa dati ang Volume" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "" +msgstr "Alisin ang Effect" #: editor/editor_audio_buses.cpp msgid "Audio" @@ -1440,7 +1440,7 @@ msgstr "Nabigong ang pagsave ang file: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "" +msgstr "Magdagdag ng Bus" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." @@ -1476,6 +1476,11 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "I-save Ang Ayos ng Audio Bus Bilang..." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Di-wastong pangalan." @@ -1507,7 +1512,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Meron ng '%s' na Autoload!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" @@ -1572,11 +1577,11 @@ msgstr "Pangkalahatang (Global) Variable" #: editor/editor_data.cpp msgid "Paste Params" -msgstr "" +msgstr "I-pasta ang mga Params" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Sinasariwa ang Eksena" #: editor/editor_data.cpp msgid "Storing local changes..." @@ -1821,6 +1826,8 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"Meron ng '%s' na profile. Alisin muna ito bago mag-import. Naihinto ang pag-" +"import." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -2030,12 +2037,12 @@ msgstr "Tingnan ang mga item bilang talaan." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Mga Direktoryo at mga File:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" -msgstr "" +msgstr "Pasilip:" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp @@ -2086,9 +2093,8 @@ msgid "Properties" msgstr "Mga Katangian" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "ipagpalit:" +msgstr "Ipagpapalit sa %s:" #: editor/editor_help.cpp msgid "default:" @@ -2104,7 +2110,7 @@ msgstr "Mga Katangian ng Theme" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Colors" -msgstr "" +msgstr "Mga Kulay" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" @@ -2112,15 +2118,15 @@ msgstr "Mga Konstant" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" -msgstr "" +msgstr "Mga Font" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Icons" -msgstr "" +msgstr "Mga Icon" #: editor/editor_help.cpp msgid "Styles" -msgstr "" +msgstr "Mga Estilo" #: editor/editor_help.cpp msgid "Enumerations" @@ -2161,7 +2167,7 @@ msgstr "Maghanap sa Sanggunian" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "" +msgstr "Sensitibo sa Case" #: editor/editor_help_search.cpp msgid "Show Hierarchy" @@ -2228,9 +2234,8 @@ msgid "Property:" msgstr "Katangian:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(halaga)" +msgstr "Halaga ng Pin" #: editor/editor_inspector.cpp msgid "" @@ -2261,19 +2266,16 @@ msgid "Unpinned %s" msgstr "" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Katangian" +msgstr "Kopyahin ang Katangian" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Katangian" +msgstr "I-paste ang Katangian" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Kopyahin ang Kinaroroonan" +msgstr "Kopyahin ang Kinaroroonan ng Katangian" #: editor/editor_log.cpp msgid "Output:" @@ -2373,10 +2375,12 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Hindi mai-ligtas ang resource na ito dahil hindi ito nabibilang sa ginagalaw " +"na eksena. Gawing tangi (unique) muna ito." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "I-save ang Resource Bilang..." +msgstr "I-ligtas ang Resource Bilang..." #: editor/editor_node.cpp msgid "Can't open file for writing:" @@ -2440,11 +2444,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Could not save one or more scenes!" -msgstr "" +msgstr "Hindi mai-iligtas ang ni isa o dalawang eksena!" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "Iimpok Lahat ng Mga Eksena" +msgstr "I-ligtas Lahat ng Mga Eksena" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" @@ -2523,7 +2527,7 @@ msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Walang eksenang pinili upang patakbuhin ang aplikasyon." #: editor/editor_node.cpp msgid "Save scene before running..." @@ -2531,7 +2535,7 @@ msgstr "Isave muna ang eksena bago ito patakbuhin..." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Hindi maumpisa ang subprocess!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" @@ -2539,11 +2543,11 @@ msgstr "Magbukas ng Eksena" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Buksan ang Punong Eksena (Base Scene)" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "Mabilisang Magbukas..." +msgstr "Buksan Kaagad..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2579,7 +2583,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "I-ligtas ang Eksena Bilang..." #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "This operation can't be done without a scene." @@ -2797,11 +2801,11 @@ msgstr "Isara ang Tab" #: editor/editor_node.cpp msgid "Undo Close Tab" -msgstr "" +msgstr "Ibalik ang Nasarang Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "Isara Ang Ibang Mga Tab" +msgstr "Isara ang Ibang mga Tab" #: editor/editor_node.cpp msgid "Close Tabs to the Right" @@ -2843,7 +2847,7 @@ msgstr "" msgid "Add a new scene." msgstr "Magdagdag ng panibagong eksena." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Eksena" @@ -2885,7 +2889,7 @@ msgstr "Magbukas ng Eksena..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "" +msgstr "Buksan ang Kumakailan" #: editor/editor_node.cpp msgid "Save Scene" @@ -2906,12 +2910,12 @@ msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "" +msgstr "I-undo" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "" +msgstr "I-redo" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2947,9 +2951,8 @@ msgid "Install Android Build Template..." msgstr "Ikabit ang Android Build Template..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Buksan ang Folder ng Datos ng Proyekto" +msgstr "Buksan ang User Data Folder ng Proyekto" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3093,11 +3096,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Buksan ang Folder ng Editor Settings" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "" +msgstr "Pangasiwaan ang mga Tampok ng Editor..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -3232,7 +3235,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Install from file" -msgstr "" +msgstr "Mag-install mula sa file" #: editor/editor_node.cpp msgid "Select android sources file" @@ -3393,7 +3396,7 @@ msgstr "Sukat:" #: editor/editor_profiler.cpp msgid "Frame Time (ms)" -msgstr "" +msgstr "Oras ng Frame (ms)" #: editor/editor_profiler.cpp msgid "Average Time (ms)" @@ -3485,7 +3488,7 @@ msgstr "Pumili ng Tinginan" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Ang piniling node ay hindi Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -3524,7 +3527,7 @@ msgstr "" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Gawing Tangi (Unique)" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3538,7 +3541,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "Idikit" +msgstr "I-pasta" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Convert to %s" @@ -3631,7 +3634,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Starting the download..." -msgstr "" +msgstr "Inuumpisahan ang pag-download..." #: editor/export_template_manager.cpp msgid "Error requesting URL:" @@ -3708,7 +3711,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Hindi Mairesolba" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3871,7 +3874,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Favorites" -msgstr "" +msgstr "Mga Paborito" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." @@ -3938,19 +3941,19 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "" +msgstr "Pinapalitan ang pangalan ng file:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "Pinapalitan ang pangalan ng folder:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "" +msgstr "Dinuduplicate ang file:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "Dinuduplicate ang folder:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" @@ -3970,15 +3973,15 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Idagdag sa Paborito mo" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "" +msgstr "Alisin sa Paborito mo" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "Baguhin ang mga Kaasahan..." +msgstr "Baguhin ang mga Kaasahan (Dependencies)..." #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -3998,7 +4001,7 @@ msgstr "Bagong Skrip..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Bagong Resource..." #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4034,15 +4037,15 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Last Modified" -msgstr "Ayusin ayon sa Huling Binago" +msgstr "Pagbukud-bukurin ayon sa Huling Binago" #: editor/filesystem_dock.cpp msgid "Sort by First Modified" -msgstr "" +msgstr "Pagbukud-bukurin ayon sa Unang Binago" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." -msgstr "" +msgstr "I-duplicate..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -4087,15 +4090,15 @@ msgstr "Ilipat" #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "Baguhin ang Pangalan" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Ipagpalit" #: editor/filesystem_dock.cpp msgid "Create Scene" -msgstr "" +msgstr "Lumikha ng Eksena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -4111,11 +4114,11 @@ msgstr "Hanapin:" #: editor/find_in_files.cpp editor/rename_dialog.cpp msgid "Replace:" -msgstr "" +msgstr "Palitan:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "Folder:" #: editor/find_in_files.cpp msgid "Filters:" @@ -4130,11 +4133,11 @@ msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "Hanapin..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "Palitan..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -4156,7 +4159,7 @@ msgstr "Palitan Lahat" #: editor/find_in_files.cpp msgid "Searching..." -msgstr "" +msgstr "Naghahanap..." #: editor/find_in_files.cpp msgid "%d match in %d file." @@ -4172,11 +4175,11 @@ msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "Idagdag sa Pangkat" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Alisin sa Pangkat" #: editor/groups_editor.cpp msgid "Group name already exists." @@ -4205,7 +4208,7 @@ msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "" +msgstr "Salain ang mga node" #: editor/groups_editor.cpp msgid "Nodes in Group" @@ -4266,11 +4269,11 @@ msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Mag-angkat ng Eksena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Inaangkat ang Eksena..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -4302,7 +4305,7 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "Nililigtas..." #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -4346,15 +4349,15 @@ msgstr "" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "Iangkat Bilang:" #: editor/import_dock.cpp msgid "Preset" -msgstr "" +msgstr "Preset" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" -msgstr "" +msgstr "I-ligtas ang mga Eksena, I-reimport at Mag-restart" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -4377,11 +4380,11 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Copy Properties" -msgstr "" +msgstr "Kopyahin ang mga Katangian" #: editor/inspector_dock.cpp msgid "Paste Properties" -msgstr "" +msgstr "I-pasta ang mga Katangian" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" @@ -4403,7 +4406,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "I-ligtas Bilang..." #: editor/inspector_dock.cpp msgid "Extra resource options." @@ -4435,11 +4438,11 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Open documentation for this object." -msgstr "" +msgstr "Buksan ang dokumentasyon para sa object na ito." #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" -msgstr "" +msgstr "Buksan ang Dokumentasyon" #: editor/inspector_dock.cpp msgid "Filter properties" @@ -4467,48 +4470,48 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" -msgstr "" +msgstr "Gumawa ng Plugin" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Pangalan ng Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Subfolder:" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" -msgstr "" +msgstr "May-akda:" #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Bersyon:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Wika:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Pangalan ng Skript:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Aktibahin na ngayon?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" -msgstr "" +msgstr "Lumikha ng Polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "" +msgstr "Lumikha ng mga punto." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4516,27 +4519,30 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" +"Ayusin ang mga punto.\n" +"LMB: Maglipat ng Punto\n" +"RMB: Magbura ng Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "" +msgstr "Burahin ang mga punto." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "" +msgstr "Ayusin ang Polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Maglagay ng Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "Ayusin ang Polygon (Alisin ang Punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "" +msgstr "Alisin ang Polygon At Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4544,14 +4550,14 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "Magdagdag ng Animation" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." -msgstr "" +msgstr "Magload..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4617,20 +4623,20 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Buksan ang Editor" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" -msgstr "" +msgstr "Buksan ang Animation Node" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." @@ -4638,7 +4644,7 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" -msgstr "" +msgstr "Magdagdag ng Tatsulok" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" @@ -4722,12 +4728,12 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" -msgstr "" +msgstr "Itakda ang Animasyon" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" -msgstr "" +msgstr "Burahin ang Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp @@ -4790,42 +4796,42 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "I-toggle ang Kusang Pagpapalabas" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "Bagong Pangalan ng Animation:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Bagong Anim" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "Baguhin ang Pangalan ng Animasyon:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "" +msgstr "Alisin ang Animation?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "Alisin ang Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "" +msgstr "Di-wastong pangalan ng animation!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "" +msgstr "May nakapangalan na parehas sa Animation na ito!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "Palitan ang Pangalan ng Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" @@ -4861,7 +4867,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "" +msgstr "Walang animasyong pinagtratrabauhan!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4906,7 +4912,7 @@ msgstr "Bago" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." -msgstr "" +msgstr "Ayusin ang mga Transisyon..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4930,7 +4936,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" -msgstr "" +msgstr "Mga Direksyon" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" @@ -5062,6 +5068,9 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"Magpili at maglipad ng mga node.\n" +"RMB upang magdagdag ng bagong mga node.\n" +"Shift+LMB upang gumawa ng mga bagong koneksyon." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." @@ -5175,15 +5184,15 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "" +msgstr "Alisin ang Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "" +msgstr "Wasto ang animation tree." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "" +msgstr "Di-wasto ang animation tree." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" @@ -5235,27 +5244,27 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" -msgstr "" +msgstr "Laman:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" -msgstr "" +msgstr "Tignan ang mga File" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "" +msgstr "I-download" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "Nabigo sa pagkonekta, maaring subukan muli." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." -msgstr "" +msgstr "Hindi makakonekta." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "" +msgstr "Hindi makakonekta sa host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" @@ -5271,7 +5280,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "Hindi mai-resolba." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" @@ -5283,7 +5292,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Nabigo sa pag-write." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -5303,55 +5312,55 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Nabigo:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "Di-wastong download hash, inaakalang may gumalaw ng file." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "Inaasahan:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "Natanggap:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" -msgstr "" +msgstr "Nabigo sa pagsusuri ng SHA-256 hash" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Nabigo sa Pagdownload ng Asset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "" +msgstr "Dinadawnlowd (%s/%s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "" +msgstr "Dinadawnlowd..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "Rineresolba..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "" +msgstr "Nabigo sa paggawa ng hiling" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "Nakatenga" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." -msgstr "" +msgstr "I-install..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "Subukan muli" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" @@ -5371,23 +5380,23 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Pangalan (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Pangalan (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" -msgstr "" +msgstr "Lisensya (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" -msgstr "" +msgstr "Lisensya (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Panguna" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" @@ -5403,7 +5412,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "Lahat" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" @@ -5423,31 +5432,31 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "Ipagbukud-bukod:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" -msgstr "" +msgstr "Kaurian:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" -msgstr "" +msgstr "Naka-alalay" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Opisyal" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Sinusubukan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." -msgstr "" +msgstr "Nagloload..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5493,13 +5502,17 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" -msgstr "" +msgstr "Pasilip" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -5567,7 +5580,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" -msgstr "" +msgstr "Paikutin ang (mga) %d Canvasitems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" @@ -5715,7 +5728,7 @@ msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" -"Pagpapalit ng Kamera ng Proyekto\n" +"Pagpapalit sa Kamera ng Proyekto\n" "Pinapalitan ang kamera ng tumatakbong proyekto sa kamera ng editor viewport." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5729,12 +5742,12 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" -msgstr "" +msgstr "I-lock ang nakapili" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "" +msgstr "I-unlock ang nakapili" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5748,7 +5761,7 @@ msgstr "Ibuwag Ang Pangkat ng Napili" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "I-pasta ang Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" @@ -5764,11 +5777,11 @@ msgstr "Alisin Ang Mga Buto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "Lumikha ng IK Chain" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "Alisin ang IK Chain" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5781,7 +5794,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "" +msgstr "Ibalik sa Dati ang Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5810,10 +5823,12 @@ msgstr "V: Itakda ang posisyon ng pivot sa node." #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" +"Alt+RMB: Ipakita ang listahan ng lahat ng node at posisyong pinindutan, " +"kabilang ang mga naka-lock." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." -msgstr "" +msgstr "RMB: Magdagdag ng node sa posisyong pinindutan." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5832,7 +5847,7 @@ msgstr "Paraan ng Pagpapalaki" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Palakihin na pa-proporsyonal." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5861,7 +5876,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "" +msgstr "Gamitin ang Smart Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." @@ -5931,14 +5946,13 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Doblehin ang (mga) Napiling Key" +msgstr "I-lock ang Nakapiling (mga) Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "I-Unlock ang Napiling Object (maaring galawin)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5964,9 +5978,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Ibuwag Ang Pangkat ng Napili" +msgstr "Ibuwag Ang Pangkat ng (mga) Napiling Node" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5991,7 +6004,7 @@ msgstr "Tingnan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Parating Ipakita ang Grid" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -6095,11 +6108,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" -msgstr "" +msgstr "I-zoom sa 3.125%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" -msgstr "" +msgstr "I-zoom sa 6.25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" @@ -6168,15 +6181,15 @@ msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "" +msgstr "Gumawa ng Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "" +msgstr "Ayusin ang Poly" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "Ayusin ang Poly (Magalis ng Punto)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" @@ -6192,7 +6205,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" -msgstr "" +msgstr "Simulan muli" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -6247,12 +6260,12 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Node" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" @@ -6264,11 +6277,11 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "Suwabeng Pagpasok" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Suwabeng Paglabas" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" @@ -6288,11 +6301,11 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" -msgstr "" +msgstr "Magdagdag ng Punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" -msgstr "" +msgstr "Magalis ng Punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" @@ -7242,16 +7255,16 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "" +msgstr "Hanapin ang Susunod" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "Hanapin ang Nakaraan" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" -msgstr "" +msgstr "Salain ang mga skrip" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -7291,15 +7304,15 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." -msgstr "" +msgstr "Buksan..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" -msgstr "" +msgstr "Buksan Muli ang Naisarang Skrip" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "I-ligtas Lahat" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -7416,7 +7429,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" -msgstr "" +msgstr "Bunga ng Paghahanap" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -7449,7 +7462,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" -msgstr "" +msgstr "Tumungo sa Punsyon" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -7500,29 +7513,29 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Pumunta sa" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" -msgstr "" +msgstr "Gupitin" #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" -msgstr "" +msgstr "Piliin Lahat" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "" +msgstr "Burahin ang Linya" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "I-urong Pakaliwa" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "I-urong Pakanan" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" @@ -7595,11 +7608,11 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." -msgstr "" +msgstr "Pumunta sa Punsyon..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." -msgstr "" +msgstr "Pumunta sa Linya..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -7930,7 +7943,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8808,6 +8826,11 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Baguhin ang Pangalan ng Resource" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8857,6 +8880,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Magdagdag ng Bagong Uri ng Item" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Ibahin ang Punong-Uri" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Ibahin ang Punong-Uri" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Ipakita ang Karaniwan" @@ -8873,8 +8910,19 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Magdagdag ng Bagong Uri ng Item" +#, fuzzy +msgid "Base Type" +msgstr "Ibahin ang Punong-Uri" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9559,18 +9607,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Mga Tugma:" @@ -10922,47 +10958,47 @@ msgstr "" #: editor/project_manager.cpp msgid "Scan" -msgstr "" +msgstr "Maghanap" #: editor/project_manager.cpp msgid "Scan Projects" -msgstr "" +msgstr "Maghanap ng mga Proyekto" #: editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "" +msgstr "Pumili ng Folder na Paghahanapan" #: editor/project_manager.cpp msgid "New Project" -msgstr "" +msgstr "Bagong Proyekto" #: editor/project_manager.cpp msgid "Import Project" -msgstr "" +msgstr "Mag-angkat ng Proyekto" #: editor/project_manager.cpp msgid "Remove Project" -msgstr "" +msgstr "Alisin ang Proyekto" #: editor/project_manager.cpp msgid "Remove Missing" -msgstr "" +msgstr "Alisin ang Nawawala" #: editor/project_manager.cpp msgid "About" -msgstr "Tungkol sa Godot" +msgstr "Tungkol dito" #: editor/project_manager.cpp msgid "Asset Library Projects" -msgstr "" +msgstr "Mga Proyekto mula sa Asset Library" #: editor/project_manager.cpp msgid "Restart Now" -msgstr "" +msgstr "I-restart" #: editor/project_manager.cpp msgid "Remove All" -msgstr "" +msgstr "Alisin Lahat" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" @@ -10970,17 +11006,20 @@ msgstr "" #: editor/project_manager.cpp msgid "Can't run project" -msgstr "" +msgstr "Hindi mapatakbo ang proyekto" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" +"Kasalukuyang wala ka pang mga proyekto.\n" +"Gusto mo bang pumunta sa mga opisyal na halimbawang proyekto sa Asset " +"Library?" #: editor/project_manager.cpp msgid "Filter projects" -msgstr "" +msgstr "Salain ang mga proyekto" #: editor/project_manager.cpp msgid "" @@ -10988,6 +11027,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"Ang patlang na ito ay nagsasala sa mga proyekto ayon sa pangalan at hulihang " +"path component. \n" +"Upang sumala ng mga proyekto ayon sa pangalan at full path, dapat mayroong " +"kahit isang '/' na karakter sa paghahanap." #: editor/project_settings_editor.cpp msgid "Physical Key" @@ -12136,6 +12179,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Salain ang mga hudyat" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -12153,7 +12201,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Mga Tagasubaybay" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -13010,30 +13058,28 @@ msgid "Edit Member" msgstr "Ayusin ang Kasapi" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Ibahin ang Ekspresyon" +msgstr "Ekspresyon" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animation" +msgstr "Kondisyon" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (kondisyon) ay:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "While" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while (kondisyon):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" @@ -13045,11 +13091,11 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Hindi iterable ang uri ng input: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Naging invalid ang Iterator" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " @@ -13065,7 +13111,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" -msgstr "" +msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" @@ -13078,7 +13124,7 @@ msgstr "Mga Uri:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "%s ba?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" @@ -13351,7 +13397,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Exporting APK..." -msgstr "" +msgstr "Iniluluwas ang APK..." #: platform/android/export/export_plugin.cpp msgid "Uninstalling..." @@ -13367,7 +13413,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Running on device..." -msgstr "" +msgstr "Tumatakbo sa device..." #: platform/android/export/export_plugin.cpp msgid "Could not execute on device." @@ -13433,7 +13479,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Di-wastong public key para sa APK expansion." #: platform/android/export/export_plugin.cpp msgid "Invalid package name:" @@ -13443,6 +13489,9 @@ msgstr "Di-wastong pangalan para sa pakete:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -13504,11 +13553,11 @@ msgstr "nagbalik ng may pagkakabigong #%d ang 'apksigner'" #: platform/android/export/export_plugin.cpp msgid "Verifying %s..." -msgstr "" +msgstr "Pinapatunayan ang %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." -msgstr "" +msgstr "Nabigo ang pagpapatunay ng 'apksigner' ng %s." #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" @@ -13561,7 +13610,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Binibuild ang Android Project (gradle)" #: platform/android/export/export_plugin.cpp msgid "" @@ -13585,13 +13634,15 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Creating APK..." -msgstr "" +msgstr "Nililikha ang APK..." #: platform/android/export/export_plugin.cpp msgid "" "Could not find template APK to export:\n" "%s" msgstr "" +"Walang mahanap na template APK upang iluwas:\n" +"%s" #: platform/android/export/export_plugin.cpp msgid "" @@ -13603,11 +13654,11 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Adding files..." -msgstr "" +msgstr "Dinadagdag ang mga file..." #: platform/android/export/export_plugin.cpp msgid "Could not export project files" -msgstr "" +msgstr "Hindi mai-luwas ang mga project file" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -13635,11 +13686,11 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Ihinto ang HTTP Server" #: platform/javascript/export/export.cpp msgid "Run in Browser" -msgstr "" +msgstr "Patakbuhin sa Browser" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." @@ -13703,9 +13754,8 @@ msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Di-wastong pangalan." +msgstr "Di-wastong binary format." #: platform/osx/export/codesign.cpp msgid "Already signed!" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 87535e17f4..81253d421c 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1539,6 +1539,11 @@ msgstr "Varsayılan Bus Yerleşim Düzenini Yükle." msgid "Create a new Bus Layout." msgstr "Yeni bir Bus Yerleşim Düzeni oluştur." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Audio Bus Yerleşim Düzenini Aç" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Geçersiz ad." @@ -2981,7 +2986,7 @@ msgstr "Dikkat-Dağıtmayan Kipine geç." msgid "Add a new scene." msgstr "Yeni bir sahne ekle." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Sahne" @@ -5756,6 +5761,10 @@ msgid "Bake Lightmaps" msgstr "Işık-Haritalarını Pişir" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Işık Haritası pişirme dosyası seçiniz:" @@ -8235,7 +8244,13 @@ msgid "Cinematic Preview" msgstr "Sinematik Önizleme" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "GLES2 işleyici kullanılırken kullanılamaz." #: editor/plugins/spatial_editor_plugin.cpp @@ -9130,6 +9145,11 @@ msgid "Select Another Theme Resource:" msgstr "Başka Bir Tema Kaynağı Seçin:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Kaynağı Yeniden Adlandır" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Başka Bir Tema" @@ -9178,6 +9198,20 @@ msgstr "" "tipteki diğer tüm StyleBox'larda aynı özellikleri güncelleyecektir." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Öğe Türü Ekle" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Değişken Tipini Ayarla" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Temel Tipi Değiştir" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Varsayılanı Göster" @@ -9194,8 +9228,19 @@ msgid "Override all default type items." msgstr "Tüm varsayılan tür öğelerini geçersiz kıl." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Öğe Türü Ekle" +#, fuzzy +msgid "Base Type" +msgstr "Temel Tipi Değiştir" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9899,18 +9944,6 @@ msgid "Commit list size" msgstr "İşlem listesi boyutu" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Dallar" @@ -12642,6 +12675,11 @@ msgid "Stack Frames" msgstr "Çerçeveleri Yığ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Döşemelerde Bul" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Kesitçi" @@ -13963,9 +14001,10 @@ msgstr "Geçersiz paket ismi:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Geçersiz \"GodotPaymentV3\" modülü \"android/modüller\" proje ayarına dahil " -"edildi (Godot 3.2.2'de değiştirildi).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/tt.po b/editor/translations/tt.po index 8459c61d41..afad464d26 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -1438,6 +1438,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2787,7 +2791,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5429,6 +5433,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7854,7 +7862,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8729,6 +8742,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8775,6 +8792,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8791,7 +8820,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9469,18 +9508,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12034,6 +12061,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13317,6 +13348,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 3b2ebd6275..478dc7420f 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -1436,6 +1436,10 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2785,7 +2789,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5427,6 +5431,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" @@ -7852,7 +7860,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8727,6 +8740,10 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -8773,6 +8790,18 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -8789,7 +8818,17 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9465,18 +9504,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12030,6 +12057,10 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13313,6 +13344,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 63a2ecc734..d5e68f8a84 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -23,7 +23,7 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-24 02:05+0000\n" +"PO-Revision-Date: 2022-02-16 16:36+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -1497,6 +1497,11 @@ msgstr "Завантажити типове компонування шини." msgid "Create a new Bus Layout." msgstr "Створення нового компонування шини." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Відкрити компонування аудіо шини" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Некоректна назва." @@ -2117,7 +2122,6 @@ msgstr "Клас:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp -#, fuzzy msgid "Inherits:" msgstr "Успадковує:" @@ -2884,9 +2888,8 @@ msgstr "Видалити компонування" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp -#, fuzzy msgid "Default" -msgstr "За замовчуванням" +msgstr "Типовий" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -2949,7 +2952,7 @@ msgstr "Перемкнути режим без відволікання." msgid "Add a new scene." msgstr "Додати нову сцену." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Сцена" @@ -3325,14 +3328,12 @@ msgid "Update Continuously" msgstr "Оновлювати неперервно" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Оновлювати при зміні" +msgstr "Оновити усі зміни" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Зміни матеріалу:" +msgstr "Оновити критичні зміни" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4111,6 +4112,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Цей суфікс назв файлів не розпізнано редактором.\n" +"Якщо ви хочете виконати перейменування попри це, скористайтеся програмою для " +"керування файлами операційної системи.\n" +"Після перейменовування із застосуванням невідомого суфікса назви, редактор " +"більше не показуватиме файл у списку." #: editor/filesystem_dock.cpp msgid "" @@ -5731,6 +5737,10 @@ msgid "Bake Lightmaps" msgstr "Запікати карти освітлення" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Виберіть файл приготування карти освітлення:" @@ -8218,7 +8228,13 @@ msgid "Cinematic Preview" msgstr "Кінематичний перегляд" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Є недоступним, якщо використовується обробник GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9115,6 +9131,11 @@ msgid "Select Another Theme Resource:" msgstr "Виберіть ресурс іншої теми:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "Перейменувати ресурс" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Інша тема" @@ -9164,6 +9185,20 @@ msgstr "" "цього типу." #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "Додати тип запису" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Встановити тип змінної" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Змінити базовий тип" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Показати типовий" @@ -9181,8 +9216,19 @@ msgid "Override all default type items." msgstr "Перевизначити усі записи стандартних типів." #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "Додати тип запису" +#, fuzzy +msgid "Base Type" +msgstr "Змінити базовий тип" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9890,18 +9936,6 @@ msgid "Commit list size" msgstr "Розмір списку внеску" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Гілки" @@ -12655,6 +12689,11 @@ msgid "Stack Frames" msgstr "Стосувати кадри" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Фільтрувати плитки" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Засіб профілювання" @@ -12828,14 +12867,12 @@ msgid "Set Occluder Sphere Position" msgstr "Встановити позицію сфери закупорювання" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Задати положення точки порталу" +msgstr "Задати розташування точки затінювального багатокутника" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Задати положення точки кривої" +msgstr "Задати розташування точки отвору затінювання" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -13978,9 +14015,10 @@ msgstr "Некоректна назва пакунка:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Некоректний модуль «GodotPaymentV3» включено до параметрів проєкту «android/" -"modules» (змінено у Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14250,166 +14288,167 @@ msgstr "Помилка під час спроби запуску сервера #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Не вдалося отримати доступ до файлової системи." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Не вдалося отримати хеш-суму Info.plist." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Некоректна назва проєкту." +msgstr "Некоректний вміст Info.plist — немає назви виконуваного файла." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Некоректний вміст Info.plist — немає ідентифікатора комплекту." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Некоректна геометрія, неможливо створити багатокутник." +msgstr "Некоректний вміст Info.plist — не вдалося завантажити." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Неможливо створити теку." +msgstr "Не вдалося створити підтеку «%s»." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "Не вдалося видобути «тонкі» двійкові дані." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Некоректний базовий шлях." +msgstr "Некоректний формат двійкових даних." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Вже підписано!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Не вдалося завантажити ресурс." +msgstr "Не вдалося обробити вкладені ресурси." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "Не вдалося створити підтеку _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Не вдалося завантажити ресурс." +msgstr "Не вдалося отримати хеш-суму CodeResources." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Некоректний суфікс." +msgstr "Некоректний файл найменувань." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Некоректний суфікс." +msgstr "Некоректний виконуваний файл." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "Не вдалося змінити розмір команди завантаження підпису." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "Не вдалося створити «товсті» двійкові дані." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Невідомий тип комплекту." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Невідомий тип об'єктів." #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" +"Зауваження: процедура засвідчення, загалом, триває не більше години. Щойно " +"процедуру буде завершено, ви отримаєте повідомлення електронною поштою." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Ви можете стежити за поступом вручну — відкрийте термінал і віддайте у ньому " +"таку команду:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Віддайте таку команду для долучення квитка засвідчення до експортованої " +"програми (необов'язкова процедура):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Піктограм не знайдено." +msgstr "Не знайдено профілю." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Створюємо мініатюру" +msgstr "Створюємо комплект програми" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"Не вдалося знайти шаблон APK для експортування:\n" -"%s" +msgstr "Не вдалося знайти програму-шаблон для експортування:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"У цій операційній системі не передбачено підтримки відносних символічних " +"посилань. Експортований проєкт може виявитися непрацездатним!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" +"Не знайдено двійкового файла шаблона «%s». Ймовірно, його немає у вашому " +"архіві шаблона." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Створюємо PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Для одноразово підписаних програм потрібен параметр «Вимкнути перевірку " +"бібліотек» для завантаження динамічних бібліотек." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Комплект із підписуванням коду" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Створюємо DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "DMG із підписуванням коду" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Створюємо ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"Для засвідчення програму слід спочатку архівувати. Виберіть замість " +"поточного формат експортування DMG або ZIP." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Надсилаємо архів для засвідчення" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14420,31 +14459,36 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Попередження: у параметрах редактора вибрано вбудований «codesign». " +"Підписування коду обмежено одноразовим підписом." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Попередження: не встановлено інструменти командного рядка Xcode, " +"використовуємо вбудований «codesign». Підписування коду обмежено одноразовим " +"підписом." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" +"Засвідчення: підтримки засвідчення із одноразовим підписом не передбачено." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Засвідчення: потрібен код підписування." +msgstr "Засвідчення: для засвідчення потрібне підписування коду." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Засвідчення: потрібне стійке середовище запуску." +msgstr "Засвідчення: для засвідчення потрібне стійке середовище запуску." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Засвідчення: потрібне стійке середовище запуску." +msgstr "" +"Засвідчення: для засвідчення потрібне середовище запуску із часовими " +"позначками." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14459,63 +14503,86 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Попередження: засвідчення вимкнено. Експортований проєкт буде заблоковано " +"Gatekeeper, якщо його отримано з невідомого джерела." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"Підписування коду вимкнено. Експортований проєкт не запускатиметься на Macіз " +"Gatekeeper та Mac на основі Apple Silicon." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"Стійке середовище запуску є несумісним із одноразовим підписом — його буде " +"вимкнено!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"Використання часових позначок є несумісним із одноразовим підписом — його " +"буде вимкнено!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Попередження: підтримки засвідчення у цій операційній системі не " +"передбачено. Експортований проєкт буде заблоковано Gatekeeper, якщо його " +"отримано із невідомого джерела." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Конфіденційність: увімкнено доступ до мікрофона, але опис використання не " +"вказано." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Конфіденційність: увімкнено доступ до камери, але опис використання не " +"вказано." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Конфіденційність: увімкнено доступ до даних щодо місця перебування, але опис " +"використання не вказано." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Конфіденційність: увімкнено доступ до адресної книги, але опис використання " +"не вказано." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Конфіденційність: увімкнено доступ до календаря, але опис використання не " +"вказано." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Конфіденційність: увімкнено доступ до бібліотеки фотографій, але опис " +"використання не вказано." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14584,21 +14651,21 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути " +"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > " +"Rcedit)." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Неправильний шлях." +msgstr "Некоректний шлях до піктограм:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Некоректний суфікс." +msgstr "Некоректна версія файла:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "Некоректний GUID продукту." +msgstr "Некоректна версія продукту:" #: scene/2d/animated_sprite.cpp msgid "" @@ -15344,14 +15411,13 @@ msgstr "" "Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree." #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Колір: #%s\n" -"Ліва кнопка: встановити колір\n" +"Ліва кнопка: застосувати колір\n" "Права кнопка: вилучити взірець" #: scene/gui/color_picker.cpp diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 90156465b3..3febf6aebe 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1463,6 +1463,11 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr ".تمام کا انتخاب" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2844,7 +2849,7 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" @@ -5555,6 +5560,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr ".تمام کا انتخاب" @@ -8061,7 +8070,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8979,6 +8993,11 @@ msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" @@ -9026,6 +9045,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" @@ -9042,7 +9075,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -9769,18 +9813,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" @@ -12395,6 +12427,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "سب سکریپشن بنائیں" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -13739,6 +13776,9 @@ msgstr "" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 12cb91b7f9..3590c07d79 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -18,14 +18,14 @@ # LetterC67 <hoangdeptoong@gmail.com>, 2020, 2021. # Rev <revolnoom7801@gmail.com>, 2021. # SyliawDeV <thanhlongstranger@gmail.com>, 2021. -# IoeCmcomc <hopdaigia2004@gmail.com>, 2021. +# IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022. # Hung <hungthitkhia@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-09-15 00:46+0000\n" +"PO-Revision-Date: 2022-02-26 10:27+0000\n" "Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" @@ -34,7 +34,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.11.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -815,7 +815,7 @@ msgid "" "target node." msgstr "" "Phương thức không được tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm " -"tệp lệnh vào nút." +"tập lệnh vào nút." #: editor/connections_dialog.cpp msgid "Connect to Node:" @@ -1495,6 +1495,11 @@ msgstr "Nạp bố cục Bus mặc định." msgid "Create a new Bus Layout." msgstr "Tạo bố cục Bus mới." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "Mở bố cục Bus âm thanh" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Tên không hợp lệ." @@ -2103,7 +2108,7 @@ msgstr "Lớp:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "Thừa kế:" +msgstr "Kế thừa:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -2145,7 +2150,7 @@ msgstr "Màu" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" -msgstr "Hằng số" +msgstr "Hằng" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -2924,7 +2929,7 @@ msgstr "Bật tắt chế độ tập trung." msgid "Add a new scene." msgstr "Thêm cảnh mới." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Cảnh" @@ -5674,6 +5679,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Chọn tệp bake lightmap:" @@ -8203,7 +8212,13 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2." #: editor/plugins/spatial_editor_plugin.cpp @@ -9145,6 +9160,11 @@ msgstr "Xóa tài nguyên" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "Đổi tên tài nguyên" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "Nhập Tông màu" @@ -9199,6 +9219,21 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Add Item Type" +msgstr "Thêm mục" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "Đặt loại biến" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "Thay đổi loại cơ sở" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Show Default" msgstr "Nạp mặc định" @@ -9217,8 +9252,18 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy -msgid "Add Item Type" -msgstr "Thêm mục" +msgid "Base Type" +msgstr "Thay đổi loại cơ sở" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9934,18 +9979,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "Phù hợp:" @@ -10056,7 +10089,7 @@ msgstr "Tỷ lệ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "Vector" +msgstr "Véc tơ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -10178,11 +10211,11 @@ msgstr "hàm đen trắng" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "Chuyển vector màu HSV sang RGB tương ứng." +msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "Chuyển vector màu RGB sang HSV tương ứng." +msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." @@ -10622,16 +10655,16 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" -"Tính tích ngoài của một cặp vector.\n" +"Tính tích ngoài của một cặp véc tơ.\n" "\n" -"Tích ngoài đặt tham số 'c' đầu tiên làm vector dọc (ma trận 1 cột) và tham " -"số 'h' thứ hai là vector ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma " -"trận tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' " -"và số cột bằng số phần tử trong 'c'." +"Tích ngoài coi tham số 'c' đầu tiên là véc tơ dọc (ma trận 1 cột) và tham số " +"'h' thứ hai là véc tơ ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma trận " +"tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' và " +"số cột bằng số phần tử trong 'c'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "Tạo phép biến đổi từ 4 vector." +msgstr "Tạo phép biến đổi từ 4 véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." @@ -10655,7 +10688,7 @@ msgstr "Nhân hai phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "Nhân vector với phép biến đổi." +msgstr "Nhân véc tơ với phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." @@ -10668,11 +10701,11 @@ msgstr "Tạo" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." -msgstr "Hàm Vector." +msgstr "Hàm véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." -msgstr "" +msgstr "Toán tử véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." @@ -10680,7 +10713,7 @@ msgstr "Tạo vector từ ba giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "Tách vector thành ba giá trị vô hướng." +msgstr "Tách véc tơ thành ba giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." @@ -10692,7 +10725,7 @@ msgstr "Trả về khoảng cách giữa hai điểm." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "Tính tích vô hướng của hai vector." +msgstr "Tính tích vô hướng của hai véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10704,7 +10737,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "Tính chiều dài vector." +msgstr "Tính chiều dài của một véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." @@ -10716,27 +10749,27 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "Tính tích chuẩn hóa của vector." +msgstr "Tính tích chuẩn hóa của véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "1.0 - vector" +msgstr "1.0 - véc tơ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "1.0 / vector" +msgstr "1.0 / véc tơ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" -"Trả về vector chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp " +"Trả về véc tơ chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp " "tuyến )." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." -msgstr "Trả về vector chỉ hướng khúc xạ." +msgstr "Trả về véc tơ chỉ theo hướng khúc xạ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -11879,7 +11912,7 @@ msgstr "Tên nút" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "Tên cha mẹ của nút, nếu có sẵn" +msgstr "Tên của nút mẹ, nếu có sẵn" #: editor/rename_dialog.cpp msgid "Node type" @@ -11981,7 +12014,7 @@ msgstr "Tại kí tự %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Đổi cha mẹ của nút" +msgstr "Đổi mẹ của nút" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" @@ -11993,7 +12026,7 @@ msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Đổi nút cha" +msgstr "Đổi nút mẹ" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -12063,11 +12096,11 @@ msgstr "Thao tác này không thể áp dụng lên gốc của cây." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "Chuyển nút trong cha mẹ" +msgstr "Di chuyển nút trong nút mẹ" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "Di chuyển các nút trong cha mẹ" +msgstr "Di chuyển các nút trong nút mẹ" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" @@ -12076,8 +12109,8 @@ msgstr "Nhân đôi các nút" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" -"Không thể đổi cha mẹ các nút trong cảnh kế thừa, thứ tự các nút không thể " -"thay đổi." +"Không thể đổi mẹ của các nút trong cảnh kế thừa, thứ tự các nút không thể " +"được thay đổi." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -12285,7 +12318,7 @@ msgstr "Đổi Kiểu" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Reparent đến nút mới" +msgstr "Thay nút mẹ thành nút mới" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -12526,7 +12559,7 @@ msgstr "Tên Lớp không hợp lệ." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "" +msgstr "Tên hoặc đường dẫn nút mẹ được kế thừa không hợp lệ." #: editor/script_create_dialog.cpp #, fuzzy @@ -12663,6 +12696,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "Lọc ô" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14026,9 +14064,10 @@ msgstr "Tên gói không hợp lệ:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"Cài đặt dự án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/" -"modules\" (đã thay đổi từ Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 0675b564d3..47b66ad06d 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -88,7 +88,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-02-12 21:43+0000\n" +"PO-Revision-Date: 2022-03-08 15:20+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -97,7 +97,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -683,7 +683,7 @@ msgstr "优化动画" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "清空动画" +msgstr "清理动画" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" @@ -723,19 +723,19 @@ msgstr "移除无效帧" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "移除未分解的空轨道" +msgstr "移除无法解析的轨道和空轨道" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" -msgstr "清除所有动画" +msgstr "清理所有动画" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "清除动画(无法撤销!)" +msgstr "清理动画(无法撤销!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "清空" +msgstr "清理" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" @@ -1538,6 +1538,11 @@ msgstr "加载默认总线布局。" msgid "Create a new Bus Layout." msgstr "创建新的总线布局。" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "打开音频总线布局" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "名称无效。" @@ -2930,7 +2935,7 @@ msgstr "切换专注模式。" msgid "Add a new scene." msgstr "添加新场景。" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "场景" @@ -3290,14 +3295,12 @@ msgid "Update Continuously" msgstr "持续更新" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "当有更改时更新" +msgstr "更新所有修改" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "材质变更:" +msgstr "更新关键修改" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4050,6 +4053,9 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"编辑器无法识别该文件扩展名。\n" +"如果你仍要重命名,请使用操作系统的文件管理器。\n" +"在重命名为未知扩展名后,改文件不会再在编辑器中显示。" #: editor/filesystem_dock.cpp msgid "" @@ -5135,7 +5141,7 @@ msgstr "接下来(自动队列):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "跨动画时间混合" +msgstr "跨动画混合时间" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" @@ -5638,6 +5644,10 @@ msgid "Bake Lightmaps" msgstr "烘焙光照贴图" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "选择光照贴图烘焙文件:" @@ -8094,7 +8104,13 @@ msgid "Cinematic Preview" msgstr "效果预览" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "使用 GLES2 渲染器时不可用。" #: editor/plugins/spatial_editor_plugin.cpp @@ -8982,6 +8998,11 @@ msgid "Select Another Theme Resource:" msgstr "选择其他主题资源:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "重命名资源" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "其他主题" @@ -9029,6 +9050,20 @@ msgstr "" "将此样式盒置顶为主样式。编辑其属性会更新该类型下其他所有样式盒的相同属性。" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "添加项目类型" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "设置变量类型" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "修改基础类型" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "显示默认" @@ -9045,8 +9080,19 @@ msgid "Override all default type items." msgstr "覆盖所有默认类型项目。" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "添加项目类型" +#, fuzzy +msgid "Base Type" +msgstr "修改基础类型" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9739,18 +9785,6 @@ msgid "Commit list size" msgstr "提交列表大小" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "10" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "20" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "30" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "分支" @@ -12415,6 +12449,11 @@ msgid "Stack Frames" msgstr "栈帧" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "筛选图块" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "性能分析器" @@ -12588,14 +12627,12 @@ msgid "Set Occluder Sphere Position" msgstr "设置遮挡球体位置" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "设置入口顶点位置" +msgstr "设置遮挡多边形顶点位置" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "设置曲线的顶点位置" +msgstr "设置遮挡空洞顶点位置" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -13705,9 +13742,10 @@ msgstr "无效的包名称:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"“android/modules” 项目设置(变更于Godot 3.2.2)中包含了无效模组 " -"“GodotPaymentV3”。\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -13952,166 +13990,153 @@ msgstr "启动 HTTP 服务器时出错:" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "无法访问文件系统。" #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "获取 Info.plist 哈希失败。" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "项目名称无效。" +msgstr "Info.plist 无效,没有可执行文件名称。" #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Info.plist 无效,没有捆绑包 ID。" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "无效的几何体,无法创建多边形。" +msgstr "Info.plist 无效,无法加载。" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "无法创建文件夹。" +msgstr "创建“%s”子文件夹失败。" #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "提取瘦二进制文件失败。" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "无效的基本路径。" +msgstr "二进制格式无效。" #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "签名已存在!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "加载资源失败。" +msgstr "处理嵌套资源失败。" #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "创建 _CodeSignature 子文件夹失败。" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "加载资源失败。" +msgstr "获取 CodeResources 哈希失败。" #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "扩展名无效。" +msgstr "授权文件无效。" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "扩展名无效。" +msgstr "可执行文件无效。" #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "无法改变签名加载命令的大小。" #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "无法创建胖二进制。" #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "未知捆绑包类型。" #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "未知对象类型。" #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." -msgstr "" +msgstr "注意:公证过程通常少于一个小时。过程结束后,你会收到一封邮件。" #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" -msgstr "" +msgstr "你可以手动检查进度,请打开终端并运行以下命令:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" -msgstr "" +msgstr "运行以下命令将公证票证装订到导出的应用中(可选):" #: platform/osx/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "没有图标。" +msgstr "没有找到身份。" #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "正在创建缩略图" +msgstr "正在创建应用捆绑包" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export:" -msgstr "" -"找不到导出模板 APK:\n" -"%s" +msgstr "无法找到导出的模板应用:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" -msgstr "" +msgstr "该操作系统上不支持相对符号链接,导出的项目可能损坏!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." -msgstr "" +msgstr "未找到请求的二进制模板“%s”。你的模板归档中可能缺失该文件。" #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "正在制作 PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." -msgstr "" +msgstr "Ad-hoc 签名的应用需要“Disable Library Validation”授权才能加载动态库。" #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "正在对捆绑包进行代码签名" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "正在制作 DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "正在对 DMG 进行代码签名" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "正在制作 ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." -msgstr "" +msgstr "公证要求该应用先进行归档,请选择 DMG 或 ZIP 导出格式。" #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "正在发送归档进行公证" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -14122,31 +14147,31 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"警告:编辑器设置里选中的是内置的“codesign”。代码签名仅限于 ad-hoc 签名。" #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"警告:未安装 Xcode 命令行工具,将使用内置的“codesign”。代码签名仅限于 ad-hoc " +"签名。" #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" +msgstr "公证:不支持使用 Ad-hoc 签名进行公证。" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "公证:需要代码签名。" +msgstr "公证:公证需要代码签名。" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "公证:需要加强的运行时环境。" +msgstr "公证:公证需要加固运行时环境。" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "公证:需要加强的运行时环境。" +msgstr "公证:公证需要时间戳运行时环境。" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." @@ -14161,63 +14186,69 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"警告:已禁用公证。如果从未知来源下载该导出后的项目,将被 Gatekeeper 阻止运" +"行。" #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"已禁用代码签名。导出后的项目将无法在启用 Gatekeeper 的 Mac 和使用 Apple " +"Silicon 的 Mac 上运行。" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" -msgstr "" +msgstr "加固运行时环境与 Ad-hoc 签名不兼容,将被禁用!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" +msgstr "时间戳运行时环境与 Ad-hoc 签名不兼容,将被禁用!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"警告:不支持从该操作系统进行公证。如果从未知来源下载该导出后的项目,将被 " +"Gatekeeper 阻止运行。" #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." -msgstr "" +msgstr "隐私:已启用麦克风访问,但未指定用途描述。" #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" +msgstr "隐私:已启用相机访问,但未指定用途描述。" #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." -msgstr "" +msgstr "隐私:已启用位置信息访问,但未指定用途描述。" #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." -msgstr "" +msgstr "隐私:已启用地址簿访问,但未指定用途描述。" #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" +msgstr "隐私:已启用日历访问,但未指定用途描述。" #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." -msgstr "" +msgstr "隐私:已启用照片库访问,但未指定用途描述。" #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14276,21 +14307,20 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" +"必须在编辑器设置中配置 rcedit 工具(Export > Windows > Rcedit)才能修改图标或" +"应用信息数据。" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "路径无效。" +msgstr "图标路径无效:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "扩展名无效。" +msgstr "文件版本无效:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "产品 GUID 无效。" +msgstr "产品版本无效:" #: scene/2d/animated_sprite.cpp msgid "" @@ -14967,14 +14997,13 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "该节点已废弃。请使用 AnimationTree 代替。" #: scene/gui/color_picker.cpp -#, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "颜色:#%s\n" -"鼠标左键:设置颜色\n" +"鼠标左键:应用颜色\n" "鼠标右键:移除预设" #: scene/gui/color_picker.cpp diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 3e58cca1e2..be7d27d9c9 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1537,6 +1537,11 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "編輯器佈局" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "無效名稱。" @@ -2990,7 +2995,7 @@ msgstr "" msgid "Add a new scene." msgstr "新增軌迹" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "場景" @@ -5861,6 +5866,10 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "選取Template檔案" @@ -8447,7 +8456,12 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -9400,6 +9414,11 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy +msgid "Theme Resource" +msgstr "資源" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Another Theme" msgstr "檔案" @@ -9452,6 +9471,20 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "更改動畫循環" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "更改動畫循環" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "預設" @@ -9470,7 +9503,18 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#, fuzzy +msgid "Base Type" +msgstr "更改動畫循環" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -10227,18 +10271,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "吻合:" @@ -12956,6 +12988,11 @@ msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "篩選檔案..." + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" @@ -14331,6 +14368,9 @@ msgstr "無效名稱" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index e58704257e..15a32eaec6 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1486,6 +1486,11 @@ msgstr "載入預設匯流排配置。" msgid "Create a new Bus Layout." msgstr "建立新匯流排配置。" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Audio Bus Layout" +msgstr "開啟音訊匯流排配置" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "無效的名稱。" @@ -2885,7 +2890,7 @@ msgstr "切換/取消專注模式。" msgid "Add a new scene." msgstr "新增場景。" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "場景" @@ -5592,6 +5597,10 @@ msgid "Bake Lightmaps" msgstr "烘焙光照圖" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "選擇光照圖烘焙檔案:" @@ -8054,7 +8063,13 @@ msgid "Cinematic Preview" msgstr "效果預覽" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Not available when using the GLES2 renderer." +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "使用 GLES2 算繪引擎時無法使用。" #: editor/plugins/spatial_editor_plugin.cpp @@ -8943,6 +8958,11 @@ msgid "Select Another Theme Resource:" msgstr "選擇其他主題資源:" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme Resource" +msgstr "重新命名資源" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "其他主題" @@ -8993,6 +9013,20 @@ msgstr "" "釘選該樣式盒為主要樣式。編輯其屬性將更新所有其他同類別的樣式盒之相同屬性。" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "新增項目類型" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Variation Base Type" +msgstr "設定變數型別" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Set Base Type" +msgstr "更改基礎型別" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "顯示預設" @@ -9009,8 +9043,19 @@ msgid "Override all default type items." msgstr "複寫所有預設類別項目。" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "新增項目類型" +#, fuzzy +msgid "Base Type" +msgstr "更改基礎型別" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -9718,18 +9763,6 @@ msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "10" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "20" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "30" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "符合條件:" @@ -12401,6 +12434,11 @@ msgid "Stack Frames" msgstr "堆疊框" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Filter stack variables" +msgstr "篩選圖塊" + +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "分析工具" @@ -13725,9 +13763,10 @@ msgstr "無效的套件名稱:" msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." msgstr "" -"「andoird/modules」專案設定中包含了無效的「GodotPaymentV3」模組(更改於 " -"Godot 3.2.2)。\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." |