summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--editor/editor_node.cpp32
-rw-r--r--editor/editor_settings.cpp48
-rw-r--r--editor/editor_settings.h1
-rw-r--r--editor/project_manager.cpp32
4 files changed, 31 insertions, 82 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index b6df9f6088..b6264af9eb 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5689,36 +5689,10 @@ EditorNode::EditorNode() {
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
switch (display_scale) {
- case 0: {
+ case 0:
// Try applying a suitable display scale automatically.
- // The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`.
- // Make sure to update those when modifying the code below.
-#ifdef OSX_ENABLED
- editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
-#else
- const int screen = DisplayServer::get_singleton()->window_get_current_screen();
- // Use the smallest dimension to use a correct display scale on portait displays.
- const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
- float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
- // hiDPI display.
- scale = 2.0;
- } else if (smallest_dimension >= 1700) {
- // Likely a hiDPI display, but we aren't certain due to the returned DPI.
- // Use an intermediate scale to handle this situation.
- scale = 1.5;
- } else if (smallest_dimension <= 800) {
- // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
- // Icons won't look great, but this is better than having editor elements overflow from its window.
- scale = 0.75;
- } else {
- scale = 1.0;
- }
-
- editor_set_scale(scale);
-#endif
- } break;
-
+ editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
+ break;
case 1:
editor_set_scale(0.75);
break;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index d81c94bd35..df269606ad 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -373,30 +373,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Editor
_initial_set("interface/editor/display_scale", 0);
// Display what the Auto display scale setting effectively corresponds to.
- // The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`.
- // Make sure to update those when modifying the code below.
-#ifdef OSX_ENABLED
- float scale = DisplayServer::get_singleton()->screen_get_max_scale();
-#else
- const int screen = DisplayServer::get_singleton()->window_get_current_screen();
- // Use the smallest dimension to use a correct display scale on portait displays.
- const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
- float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
- // hiDPI display.
- scale = 2.0;
- } else if (smallest_dimension <= 1700) {
- // Likely a hiDPI display, but we aren't certain due to the returned DPI.
- // Use an intermediate scale to handle this situation.
- scale = 1.5;
- } else if (smallest_dimension <= 800) {
- // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
- // Icons won't look great, but this is better than having editor elements overflow from its window.
- scale = 0.75;
- } else {
- scale = 1.0;
- }
-#endif
+ float scale = get_auto_display_scale();
hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/custom_display_scale", 1.0f);
hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
@@ -1447,6 +1424,29 @@ String EditorSettings::get_editor_layouts_config() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg");
}
+float EditorSettings::get_auto_display_scale() const {
+#ifdef OSX_ENABLED
+ return DisplayServer::get_singleton()->screen_get_max_scale();
+#else
+ const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
+ // hiDPI display.
+ return 2.0;
+ } else if (smallest_dimension >= 1700) {
+ // Likely a hiDPI display, but we aren't certain due to the returned DPI.
+ // Use an intermediate scale to handle this situation.
+ return 1.5;
+ } else if (smallest_dimension <= 800) {
+ // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
+ // Icons won't look great, but this is better than having editor elements overflow from its window.
+ return 0.75;
+ }
+ return 1.0;
+#endif
+}
+
// Shortcuts
void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) {
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index d6a9a9d1b9..3a28c18b27 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -174,6 +174,7 @@ public:
Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
String get_editor_layouts_config() const;
+ float get_auto_display_scale() const;
void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut);
bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 5490fbbbc7..1267c7dd19 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2400,36 +2400,10 @@ ProjectManager::ProjectManager() {
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
switch (display_scale) {
- case 0: {
+ case 0:
// Try applying a suitable display scale automatically.
- // The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`.
- // Make sure to update those when modifying the code below.
-#ifdef OSX_ENABLED
- editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
-#else
- const int screen = DisplayServer::get_singleton()->window_get_current_screen();
- // Use the smallest dimension to use a correct display scale on portait displays.
- const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
- float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
- // hiDPI display.
- scale = 2.0;
- } else if (smallest_dimension >= 1700) {
- // Likely a hiDPI display, but we aren't certain due to the returned DPI.
- // Use an intermediate scale to handle this situation.
- scale = 1.5;
- } else if (smallest_dimension <= 800) {
- // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
- // Icons won't look great, but this is better than having editor elements overflow from its window.
- scale = 0.75;
- } else {
- scale = 1.0;
- }
-
- editor_set_scale(scale);
-#endif
- } break;
-
+ editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
+ break;
case 1:
editor_set_scale(0.75);
break;