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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp53
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h11
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp6
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h1
-rw-r--r--drivers/gles3/shaders/scene.glsl2
-rw-r--r--editor/plugins/script_text_editor.cpp21
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp2
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--modules/mono/csharp_script.cpp4
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/windows/os_windows.cpp20
11 files changed, 89 insertions, 35 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 02df170da1..0f8f98b021 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2164,7 +2164,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
state.scene_shader.set_conditional(SceneShaderGLES3::USE_OPAQUE_PREPASS, false);
}
-void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass) {
+void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass,bool p_shadow_pass) {
RasterizerStorageGLES3::Material *m = NULL;
RID m_src = p_instance->material_override.is_valid() ? p_instance->material_override : (p_material >= 0 ? p_instance->materials[p_material] : p_geometry->material);
@@ -2196,17 +2196,17 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
ERR_FAIL_COND(!m);
- _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass);
+ _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass, p_shadow_pass);
while (m->next_pass.is_valid()) {
m = storage->material_owner.getornull(m->next_pass);
if (!m || !m->shader || !m->shader->valid)
break;
- _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass);
+ _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass, p_shadow_pass);
}
}
-void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass) {
+void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass) {
bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture;
bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX;
@@ -2238,11 +2238,11 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
//shader does not use discard and does not write a vertex position, use generic material
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) {
- p_material = storage->material_owner.getptr(default_material_twosided);
+ p_material = storage->material_owner.getptr( !p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided);
no_cull = true;
mirror = false;
} else {
- p_material = storage->material_owner.getptr(default_material);
+ p_material = storage->material_owner.getptr( !p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material);
}
}
@@ -2280,15 +2280,19 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
}
e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT;
- e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT;
if (e->instance->gi_probe_instances.size()) {
e->sort_key |= SORT_KEY_GI_PROBES_FLAG;
}
e->sort_key |= uint64_t(p_material->render_priority + 128) << RenderList::SORT_KEY_PRIORITY_SHIFT;
+ } else {
+ e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT;
+ e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT;
+
}
+
/*
if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE)
e->sort_flags|=RenderList::SORT_FLAG_INSTANCING;
@@ -3060,7 +3064,7 @@ void RasterizerSceneGLES3::_copy_texture_to_front_buffer(GLuint p_texture) {
storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false);
}
-void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass) {
+void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass) {
current_geometry_index = 0;
current_material_index = 0;
@@ -3085,7 +3089,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
int mat_idx = inst->materials[i].is_valid() ? i : -1;
RasterizerStorageGLES3::Surface *s = mesh->surfaces[i];
- _add_geometry(s, inst, NULL, mat_idx, p_depth_pass);
+ _add_geometry(s, inst, NULL, mat_idx, p_depth_pass, p_shadow_pass);
}
//mesh->last_pass=frame;
@@ -3108,7 +3112,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
for (int i = 0; i < ssize; i++) {
RasterizerStorageGLES3::Surface *s = mesh->surfaces[i];
- _add_geometry(s, inst, multi_mesh, -1, p_depth_pass);
+ _add_geometry(s, inst, multi_mesh, -1, p_depth_pass, p_shadow_pass);
}
} break;
@@ -3117,7 +3121,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getptr(inst->base);
ERR_CONTINUE(!immediate);
- _add_geometry(immediate, inst, NULL, -1, p_depth_pass);
+ _add_geometry(immediate, inst, NULL, -1, p_depth_pass, p_shadow_pass);
} break;
case VS::INSTANCE_PARTICLES: {
@@ -3139,7 +3143,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
for (int j = 0; j < ssize; j++) {
RasterizerStorageGLES3::Surface *s = mesh->surfaces[j];
- _add_geometry(s, inst, particles, -1, p_depth_pass);
+ _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass);
}
}
@@ -4055,8 +4059,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
render_list.clear();
- _fill_render_list(p_cull_result, p_cull_count, true);
- render_list.sort_by_depth(false);
+ _fill_render_list(p_cull_result, p_cull_count, true, false);
+ render_list.sort_by_key(false);
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH, true);
_render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, 0, false, false, true, false, false);
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH, false);
@@ -4086,11 +4090,11 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
_setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_shadow_atlas);
_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_reflection_atlas, env);
- render_list.clear();
bool use_mrt = false;
- _fill_render_list(p_cull_result, p_cull_count, false);
+ render_list.clear();
+ _fill_render_list(p_cull_result, p_cull_count, false, false);
//
glEnable(GL_BLEND);
@@ -4593,10 +4597,8 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
}
}
- //todo hacer que se redibuje cuando corresponde
-
render_list.clear();
- _fill_render_list(p_cull_result, p_cull_count, true);
+ _fill_render_list(p_cull_result, p_cull_count, true, true);
render_list.sort_by_depth(false); //shadow is front to back for performance
@@ -4760,6 +4762,19 @@ void RasterizerSceneGLES3::initialize() {
default_material_twosided = storage->material_create();
storage->shader_set_code(default_shader_twosided, "shader_type spatial; render_mode cull_disabled;\n");
storage->material_set_shader(default_material_twosided, default_shader_twosided);
+
+ //default for shaders using world coordinates (typical for triplanar)
+
+ default_worldcoord_shader = storage->shader_create();
+ storage->shader_set_code(default_worldcoord_shader, "shader_type spatial; render_mode world_vertex_coords;\n");
+ default_worldcoord_material = storage->material_create();
+ storage->material_set_shader(default_worldcoord_material, default_worldcoord_shader);
+
+ default_worldcoord_shader_twosided = storage->shader_create();
+ default_worldcoord_material_twosided = storage->material_create();
+ storage->shader_set_code(default_worldcoord_shader_twosided, "shader_type spatial; render_mode cull_disabled,world_vertex_coords;\n");
+ storage->material_set_shader(default_worldcoord_material_twosided, default_worldcoord_shader_twosided);
+
}
{
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 69b43c7813..99c8044e2f 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -78,6 +78,11 @@ public:
RID default_shader;
RID default_shader_twosided;
+ RID default_worldcoord_material;
+ RID default_worldcoord_material_twosided;
+ RID default_worldcoord_shader;
+ RID default_worldcoord_shader_twosided;
+
RID default_overdraw_material;
RID default_overdraw_shader;
@@ -812,9 +817,9 @@ public:
void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform &p_view_transform, const CameraMatrix &p_projection, GLuint p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows);
- _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass);
+ _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass,bool p_shadow_pass);
- _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass);
+ _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass);
void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy);
@@ -827,7 +832,7 @@ public:
void _copy_to_front_buffer(Environment *env);
void _copy_texture_to_front_buffer(GLuint p_texture); //used for debug
- void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass);
+ void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass);
void _blur_effect_buffer();
void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index fc9150ecdc..7e3d21adbb 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1601,6 +1601,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->spatial.uses_screen_texture = false;
p_shader->spatial.uses_vertex = false;
p_shader->spatial.writes_modelview_or_projection = false;
+ p_shader->spatial.uses_world_coordinates = false;
shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
@@ -1616,14 +1617,16 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
+
shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
+ shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
+
shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
- shaders.actions_scene.usage_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
@@ -1632,6 +1635,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
+ shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
actions = &shaders.actions_scene;
actions->uniforms = &p_shader->uniforms;
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 0ec110ab87..7c86862425 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -453,6 +453,7 @@ public:
bool uses_time;
bool writes_modelview_or_projection;
bool uses_vertex_lighting;
+ bool uses_world_coordinates;
} spatial;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index b2b10fdb11..4d87a1d9d2 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -263,6 +263,8 @@ uniform highp sampler2D skeleton_texture; //texunit:-1
out highp vec4 position_interp;
+invariant gl_Position;
+
void main() {
highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 214f24b386..19293360ed 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1039,6 +1039,13 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (scr.is_null())
return;
+ String delimiter = "#";
+ List<String> comment_delimiters;
+ scr->get_language()->get_comment_delimiters(&comment_delimiters);
+ if (!comment_delimiters.empty()) {
+ delimiter = comment_delimiters.front()->get();
+ }
+
tx->begin_complex_operation();
if (tx->is_selection_active()) {
int begin = tx->get_selection_from_line();
@@ -1051,7 +1058,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
// Check if all lines in the selected block are commented
bool is_commented = true;
for (int i = begin; i <= end; i++) {
- if (!tx->get_line(i).begins_with("#")) {
+ if (!tx->get_line(i).begins_with(delimiter)) {
is_commented = false;
break;
}
@@ -1060,12 +1067,12 @@ void ScriptTextEditor::_edit_option(int p_op) {
String line_text = tx->get_line(i);
if (line_text.strip_edges().empty()) {
- line_text = "#";
+ line_text = delimiter;
} else {
if (is_commented) {
- line_text = line_text.substr(1, line_text.length());
+ line_text = line_text.substr(delimiter.length(), line_text.length());
} else {
- line_text = "#" + line_text;
+ line_text = delimiter + line_text;
}
}
tx->set_line(i, line_text);
@@ -1074,10 +1081,10 @@ void ScriptTextEditor::_edit_option(int p_op) {
int begin = tx->cursor_get_line();
String line_text = tx->get_line(begin);
- if (line_text.begins_with("#"))
- line_text = line_text.substr(1, line_text.length());
+ if (line_text.begins_with(delimiter))
+ line_text = line_text.substr(delimiter.length(), line_text.length());
else
- line_text = "#" + line_text;
+ line_text = delimiter + line_text;
tx->set_line(begin, line_text);
}
tx->end_complex_operation();
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 9fd41c1064..390cbf727c 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3389,6 +3389,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
preview_camera->set_toggle_mode(true);
preview_camera->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
preview_camera->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
+ preview_camera->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
+ preview_camera->set_h_grow_direction(GROW_DIRECTION_BEGIN);
preview_camera->set_text(TTR("preview"));
surface->add_child(preview_camera);
preview_camera->hide();
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 43c7f33cbe..60d7e59991 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -213,7 +213,7 @@ private:
}
String sp = p.simplify_path();
project_path->set_text(sp);
- set_message(TTR(" ")); // just so it does not disappear
+ set_message(" "); // just so it does not disappear
get_ok()->call_deferred("grab_focus");
}
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index dfa5e720ae..6fbc309fa3 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1332,7 +1332,7 @@ bool CSharpScript::_update_exports() {
while (top && top != native) {
const Vector<GDMonoField *> &fields = top->get_all_fields();
- for (int i = 0; i < fields.size(); i++) {
+ for (int i = fields.size() - 1; i >= 0; i--) {
GDMonoField *field = fields[i];
if (field->is_static()) {
@@ -1382,7 +1382,7 @@ bool CSharpScript::_update_exports() {
PropertyInfo prop_info = PropertyInfo(type, name, hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
member_info[cname] = prop_info;
- exported_members_cache.push_back(prop_info);
+ exported_members_cache.push_front(prop_info);
if (tmp_object) {
exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 781e8de1ab..732ec910c0 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1483,7 +1483,7 @@ void OS_OSX::make_rendering_thread() {
Error OS_OSX::shell_open(String p_uri) {
- [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[NSString stringWithUTF8String:p_uri.utf8().get_data()]]];
+ [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[[NSString stringWithUTF8String:p_uri.utf8().get_data()] stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]]];
return OK;
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 3bdc307c3a..9bcbb6ddb6 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -69,8 +69,26 @@ __attribute__((visibility("default"))) DWORD NvOptimusEnablement = 0x00000001;
#define WM_TOUCH 576
#endif
+static String format_error_message(DWORD id) {
+
+ LPWSTR messageBuffer = NULL;
+ size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, NULL);
+
+ String msg = "Error "+itos(id)+": "+String(messageBuffer,size);
+
+ LocalFree(messageBuffer);
+
+ return msg;
+
+}
+
+
+
extern HINSTANCE godot_hinstance;
+
+
void RedirectIOToConsole() {
int hConHandle;
@@ -1604,7 +1622,7 @@ Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_han
}
if (!p_library_handle) {
- ERR_EXPLAIN("Can't open dynamic library: " + p_path + ". Error: " + String::num(GetLastError()));
+ ERR_EXPLAIN("Can't open dynamic library: " + p_path + ". Error: " + format_error_message(GetLastError()));
ERR_FAIL_V(ERR_CANT_OPEN);
}
return OK;