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-rw-r--r--platform/osx/os_osx.mm8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 7d07b0076b..821036de9c 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -82,9 +82,9 @@
@implementation GodotApplicationDelegate
- (void)forceUnbundledWindowActivationHackStep1 {
- // Step1: Switch focus to macOS Dock.
+ // Step 1: Switch focus to macOS SystemUIServer process.
// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
- for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
+ for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) {
[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
break;
}
@@ -107,8 +107,8 @@
- (void)applicationDidFinishLaunching:(NSNotification *)notice {
NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
- if (nsappname == nil) {
- // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
+ if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) {
+ // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
}
}