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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--scene/main/canvas_item.cpp35
-rw-r--r--scene/main/canvas_item.h4
-rw-r--r--scene/main/canvas_layer.cpp2
4 files changed, 25 insertions, 18 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 7b79a8135f..85ac258c9c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3510,7 +3510,7 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
return;
}
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- if (canvas_item && !canvas_item->is_visible()) {
+ if (canvas_item && !canvas_item->is_visible_in_tree()) {
return;
}
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 9ad711c596..26b67b763c 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,19 +56,21 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- return visible && visible_in_tree;
+ return visible && parent_visible_in_tree;
}
-void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
- if (p_visible && first_draw) { //avoid propagating it twice
+void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source) {
+ if (p_visible && first_draw) { // Avoid propagating it twice.
first_draw = false;
}
- visible_in_tree = p_visible;
+ if (!p_is_source) {
+ parent_visible_in_tree = p_visible;
+ }
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (visible && p_visible) {
update();
- } else if (!p_visible && (visible || p_was_visible)) {
+ } else if (!p_visible && (visible || p_is_source)) {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
_block();
@@ -76,8 +78,12 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visibl
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
- if (c && c->visible) { //should the top_levels stop propagation? i think so but..
- c->_propagate_visibility_changed(p_visible);
+ if (c) { // Should the top_levels stop propagation? I think so, but...
+ if (c->visible) {
+ c->_propagate_visibility_changed(p_visible);
+ } else {
+ c->parent_visible_in_tree = p_visible;
+ }
}
}
@@ -92,11 +98,12 @@ void CanvasItem::set_visible(bool p_visible) {
visible = p_visible;
RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
- if (!is_inside_tree()) {
+ if (!parent_visible_in_tree) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
return;
}
- _propagate_visibility_changed(p_visible, !p_visible);
+ _propagate_visibility_changed(p_visible, true);
}
void CanvasItem::show() {
@@ -264,13 +271,13 @@ void CanvasItem::_notification(int p_what) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci) {
- visible_in_tree = ci->is_visible_in_tree();
+ parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
if (cl) {
- visible_in_tree = cl->is_visible();
+ parent_visible_in_tree = cl->is_visible();
} else {
// Look for a window.
Viewport *viewport = nullptr;
@@ -288,9 +295,9 @@ void CanvasItem::_notification(int p_what) {
window = Object::cast_to<Window>(viewport);
if (window) {
window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
- visible_in_tree = window->is_visible();
+ parent_visible_in_tree = window->is_visible();
} else {
- visible_in_tree = true;
+ parent_visible_in_tree = true;
}
}
}
@@ -333,7 +340,7 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
- visible_in_tree = false;
+ parent_visible_in_tree = false;
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 2a9e7bac3d..c0558b6be2 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -85,7 +85,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
- bool visible_in_tree = false;
+ bool parent_visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -108,7 +108,7 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
+ void _propagate_visibility_changed(bool p_visible, bool p_is_source = false);
void _update_callback();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 6c627857fa..be24620904 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -61,7 +61,7 @@ void CanvasLayer::set_visible(bool p_visible) {
if (c->is_visible()) {
c->_propagate_visibility_changed(p_visible);
} else {
- c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
+ c->parent_visible_in_tree = p_visible;
}
}
}