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-rw-r--r--core/io/tcp_server.cpp1
-rw-r--r--core/io/udp_server.cpp1
-rw-r--r--core/templates/local_vector.h1
-rw-r--r--core/variant/callable.cpp4
-rw-r--r--core/variant/callable.h1
-rw-r--r--core/variant/variant_call.cpp1
-rw-r--r--doc/classes/Callable.xml7
-rw-r--r--doc/classes/Camera2D.xml2
-rw-r--r--editor/code_editor.cpp6
-rw-r--r--editor/code_editor.h2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp10
-rw-r--r--editor/plugins/script_text_editor.cpp10
-rw-r--r--editor/plugins/script_text_editor.h2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp6
-rw-r--r--editor/plugins/shader_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp6
-rw-r--r--editor/plugins/text_editor.h2
-rw-r--r--platform/android/export/export.cpp6
-rw-r--r--platform/android/export/gradle_export_util.h10
-rw-r--r--platform/android/java/app/AndroidManifest.xml5
-rw-r--r--scene/2d/camera_2d.cpp25
-rw-r--r--scene/3d/sprite_3d.cpp24
-rw-r--r--scene/resources/immediate_mesh.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp4
-rw-r--r--servers/rendering_server.cpp20
26 files changed, 114 insertions, 70 deletions
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index b760a9ef80..5e0c0390f9 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -43,7 +43,6 @@ Error TCPServer::listen(uint16_t p_port, const IPAddress &p_bind_address) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
Error err;
IP::Type ip_type = IP::TYPE_ANY;
diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp
index 6a1af0c2a9..27a1cab721 100644
--- a/core/io/udp_server.cpp
+++ b/core/io/udp_server.cpp
@@ -91,7 +91,6 @@ Error UDPServer::listen(uint16_t p_port, const IPAddress &p_bind_address) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
Error err;
IP::Type ip_type = IP::TYPE_ANY;
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 5fa0f942aa..668ec513d6 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -178,7 +178,6 @@ public:
}
int64_t find(const T &p_val, U p_from = 0) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_from, count, -1);
for (U i = p_from; i < count; i++) {
if (data[i] == p_val) {
return int64_t(i);
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index 34b3e3ea35..ca6f3d615e 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -89,6 +89,10 @@ Callable Callable::unbind(int p_argcount) const {
return Callable(memnew(CallableCustomUnbind(*this, p_argcount)));
}
+bool Callable::is_valid() const {
+ return get_object() && (is_custom() || get_object()->has_method(get_method()));
+}
+
Object *Callable::get_object() const {
if (is_null()) {
return nullptr;
diff --git a/core/variant/callable.h b/core/variant/callable.h
index 20d0804292..52094af3aa 100644
--- a/core/variant/callable.h
+++ b/core/variant/callable.h
@@ -81,6 +81,7 @@ public:
_FORCE_INLINE_ bool is_standard() const {
return method != StringName();
}
+ bool is_valid() const;
Callable bind(const Variant **p_arguments, int p_argcount) const;
Callable unbind(int p_argcount) const;
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 95c4e7121b..733361fe58 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1630,6 +1630,7 @@ static void _register_variant_builtin_methods() {
bind_method(Callable, is_null, sarray(), varray());
bind_method(Callable, is_custom, sarray(), varray());
bind_method(Callable, is_standard, sarray(), varray());
+ bind_method(Callable, is_valid, sarray(), varray());
bind_method(Callable, get_object, sarray(), varray());
bind_method(Callable, get_object_id, sarray(), varray());
bind_method(Callable, get_method, sarray(), varray());
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index cbab1a8f50..3c61e8278f 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -133,6 +133,13 @@
Returns [code]true[/code] if this [Callable] is a standard callable, referencing an object and a method using a [StringName].
</description>
</method>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the object exists and has a valid function assigned, or is a custom callable.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index bf1a9cc929..4620b3d93c 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -161,6 +161,8 @@
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly stops when reaches its limits.
+ This has no effect if smoothing is disabled.
+ [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
Top scroll limit in pixels. The camera stops moving when reaching this value.
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 3e4f382383..03914bec3b 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -738,8 +738,8 @@ void CodeTextEditor::_input(const Ref<InputEvent> &event) {
accept_event();
return;
}
- if (ED_IS_SHORTCUT("script_text_editor/clone_down", key_event)) {
- clone_lines_down();
+ if (ED_IS_SHORTCUT("script_text_editor/duplicate_selection", key_event)) {
+ duplicate_selection();
accept_event();
return;
}
@@ -1287,7 +1287,7 @@ void CodeTextEditor::delete_lines() {
text_editor->end_complex_operation();
}
-void CodeTextEditor::clone_lines_down() {
+void CodeTextEditor::duplicate_selection() {
const int cursor_column = text_editor->cursor_get_column();
int from_line = text_editor->cursor_get_line();
int to_line = text_editor->cursor_get_line();
diff --git a/editor/code_editor.h b/editor/code_editor.h
index 28b09e0a5d..0e5a84b3d5 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -225,7 +225,7 @@ public:
void move_lines_up();
void move_lines_down();
void delete_lines();
- void clone_lines_down();
+ void duplicate_selection();
/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
/// by adding or removing comment delimiter
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c63cfd3057..7282475ddf 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5423,24 +5423,32 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
unlock_button = memnew(Button);
unlock_button->set_flat(true);
hb->add_child(unlock_button);
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
group_button = memnew(Button);
group_button->set_flat(true);
hb->add_child(group_button);
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
hb->add_child(ungroup_button);
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
hb->add_child(memnew(VSeparator));
@@ -5478,7 +5486,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_MASK_CMD | KEY_G), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_NUMBERSIGN), SHOW_GRID);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f63c91e8a0..228fe1649b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6778,6 +6778,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
@@ -6785,6 +6787,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
@@ -6792,6 +6796,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_GROUP_SELECTED;
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
@@ -6799,6 +6805,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_UNGROUP_SELECTED;
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
hbc_menu->add_child(memnew(VSeparator));
@@ -6917,7 +6925,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_MASK_CMD + KEY_G), MENU_VIEW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 5fc1f74089..bec2814462 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1051,8 +1051,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
} break;
- case EDIT_CLONE_DOWN: {
- code_editor->clone_lines_down();
+ case EDIT_DUPLICATE_SELECTION: {
+ code_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
tx->toggle_foldable_line(tx->cursor_get_line());
@@ -1759,7 +1759,7 @@ void ScriptTextEditor::_enable_code_editor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_all_lines"), EDIT_UNFOLD_ALL_LINES);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/evaluate_selection"), EDIT_EVALUATE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/trim_trailing_whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE);
@@ -1933,9 +1933,9 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), 0);
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0);
#ifdef OSX_ENABLED
- ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
+ ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
#else
- ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D);
+ ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D);
#endif
ED_SHORTCUT("script_text_editor/evaluate_selection", TTR("Evaluate Selection"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_E);
ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 8a8e9aa737..e4a13951e4 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -117,7 +117,7 @@ class ScriptTextEditor : public ScriptEditorBase {
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_DELETE_LINE,
- EDIT_CLONE_DOWN,
+ EDIT_DUPLICATE_SELECTION,
EDIT_PICK_COLOR,
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 173f1dd7fb..c1216a9732 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -334,8 +334,8 @@ void ShaderEditor::_menu_option(int p_option) {
case EDIT_DELETE_LINE: {
shader_editor->delete_lines();
} break;
- case EDIT_CLONE_DOWN: {
- shader_editor->clone_lines_down();
+ case EDIT_DUPLICATE_SELECTION: {
+ shader_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null()) {
@@ -692,7 +692,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index d7da73f2ae..77579754d3 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -91,7 +91,7 @@ class ShaderEditor : public PanelContainer {
EDIT_INDENT_LEFT,
EDIT_INDENT_RIGHT,
EDIT_DELETE_LINE,
- EDIT_CLONE_DOWN,
+ EDIT_DUPLICATE_SELECTION,
EDIT_TOGGLE_COMMENT,
EDIT_COMPLETE,
SEARCH_FIND,
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index d62be993af..5766646f7d 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -328,8 +328,8 @@ void TextEditor::_edit_option(int p_op) {
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
} break;
- case EDIT_CLONE_DOWN: {
- code_editor->clone_lines_down();
+ case EDIT_DUPLICATE_SELECTION: {
+ code_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
tx->toggle_foldable_line(tx->cursor_get_line());
@@ -559,7 +559,7 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_all_lines"), EDIT_UNFOLD_ALL_LINES);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/trim_trailing_whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_spaces"), EDIT_CONVERT_INDENT_TO_SPACES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_tabs"), EDIT_CONVERT_INDENT_TO_TABS);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 4e667dc676..86a4910ac0 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -66,7 +66,7 @@ private:
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_DELETE_LINE,
- EDIT_CLONE_DOWN,
+ EDIT_DUPLICATE_SELECTION,
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
EDIT_CAPITALIZE,
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 733f91c929..6661698d3e 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -892,6 +892,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int xr_mode_index = p_preset->get("xr_features/xr_mode");
bool backup_allowed = p_preset->get("user_data_backup/allow");
+ bool classify_as_game = p_preset->get("package/classify_as_game");
Vector<String> perms;
// Write permissions into the perms variable.
@@ -989,6 +990,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}
+ if (tname == "application" && attrname == "isGame") {
+ encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
@@ -1707,6 +1712,7 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 17f0e9f154..52a7e4c5cf 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -252,9 +252,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
- " android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
- " android:icon=\"@mipmap/icon\">\n\n",
- bool_to_string(p_preset->get("user_data_backup/allow")));
+ " android:allowBackup=\"%s\"\n"
+ " android:icon=\"@mipmap/icon\"\n"
+ " android:isGame=\"%s\"\n"
+ " tools:replace=\"android:allowBackup,android:isGame\"\n"
+ " tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
+ bool_to_string(p_preset->get("user_data_backup/allow")),
+ bool_to_string(p_preset->get("package/classify_as_game")));
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 15feea15a4..0874d77645 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -19,8 +19,9 @@
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
- tools:ignore="GoogleAppIndexingWarning"
- android:icon="@mipmap/icon" >
+ android:icon="@mipmap/icon"
+ android:isGame="true"
+ tools:ignore="GoogleAppIndexingWarning" >
<!-- Records the version of the Godot editor used for building -->
<meta-data
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 926997a715..f293081987 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -178,20 +178,23 @@ Transform2D Camera2D::get_camera_transform() {
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.position.x < limit[SIDE_LEFT]) {
- screen_rect.position.x = limit[SIDE_LEFT];
- }
- if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
- screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
- }
+ if (!limit_smoothing_enabled) {
+ if (screen_rect.position.x < limit[SIDE_LEFT]) {
+ screen_rect.position.x = limit[SIDE_LEFT];
+ }
- if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
- screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
- }
+ if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
+ screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
+ }
+
+ if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
+ screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
+ }
- if (screen_rect.position.y < limit[SIDE_TOP]) {
- screen_rect.position.y = limit[SIDE_TOP];
+ if (screen_rect.position.y < limit[SIDE_TOP]) {
+ screen_rect.position.y = limit[SIDE_TOP];
+ }
}
if (offset != Vector2()) {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 8a79b03ad4..13f8002721 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -565,11 +565,11 @@ void Sprite3D::_draw() {
v_tangent = value;
}
- uint16_t v_color[4] = {
- Math::make_half_float(color.r),
- Math::make_half_float(color.g),
- Math::make_half_float(color.b),
- Math::make_half_float(color.a),
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
};
for (int i = 0; i < 4; i++) {
@@ -591,7 +591,7 @@ void Sprite3D::_draw() {
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
RID mesh = get_mesh();
@@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() {
v_tangent = value;
}
- uint16_t v_color[4] = {
- Math::make_half_float(color.r),
- Math::make_half_float(color.g),
- Math::make_half_float(color.b),
- Math::make_half_float(color.a),
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
};
for (int i = 0; i < 4; i++) {
@@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() {
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
RID mesh = get_mesh();
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 95de85aeba..ebe65605f8 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -223,7 +223,7 @@ void ImmediateMesh::surface_end() {
if (uses_colors) {
format |= ARRAY_FORMAT_COLOR;
- attribute_stride += sizeof(uint16_t) * 4;
+ attribute_stride += sizeof(uint8_t) * 4;
}
uint32_t uv_offset = 0;
if (uses_uvs) {
@@ -244,25 +244,25 @@ void ImmediateMesh::surface_end() {
for (uint32_t i = 0; i < vertices.size(); i++) {
if (uses_colors) {
- uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride];
+ uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride];
- color16[0] = Math::make_half_float(colors[i].r);
- color16[1] = Math::make_half_float(colors[i].g);
- color16[2] = Math::make_half_float(colors[i].b);
- color16[3] = Math::make_half_float(colors[i].a);
+ color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0));
+ color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0));
+ color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0));
+ color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0));
}
if (uses_uvs) {
float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset];
uv[0] = uvs[i].x;
- uv[0] = uvs[i].y;
+ uv[1] = uvs[i].y;
}
if (uses_uv2s) {
float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset];
uv2[0] = uv2s[i].x;
- uv2[0] = uv2s[i].y;
+ uv2[1] = uv2s[i].y;
}
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 8c5e1dfde8..b7161a0051 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -3255,8 +3255,8 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
- vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- attribute_stride += sizeof(int16_t) * 4;
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ attribute_stride += sizeof(int8_t) * 4;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index b89049a82f..6059d3f7b2 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -441,13 +441,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
- uint16_t color16[4];
for (int i = 0; i < p_vertex_array_len; i++) {
- color16[0] = Math::make_half_float(src[i].r);
- color16[1] = Math::make_half_float(src[i].g);
- color16[2] = Math::make_half_float(src[i].b);
- color16[3] = Math::make_half_float(src[i].a);
- memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
+ uint8_t color8[4] = {
+ uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
+ };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
}
} break;
case RS::ARRAY_TEX_UV: {
@@ -764,7 +765,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
- elem_size = 8;
+ elem_size = 4;
} break;
case RS::ARRAY_TEX_UV: {
elem_size = 8;
@@ -1126,8 +1127,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Color *w = arr.ptrw();
for (int32_t j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
- w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
+
+ w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
}
ret[i] = arr;