diff options
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs | 6 | ||||
-rw-r--r-- | modules/mono/editor/editor_internal_calls.cpp | 9 | ||||
-rw-r--r-- | modules/mono/editor/script_class_parser.cpp | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 30 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 3 |
5 files changed, 48 insertions, 6 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs index 80e45b3a3c..11afa8773e 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs @@ -25,14 +25,14 @@ namespace GodotTools.Internals } [MethodImpl(MethodImplOptions.InternalCall)] - private static extern Error internal_ParseFile(string filePath, Array<Dictionary> classes); + private static extern Error internal_ParseFile(string filePath, Array<Dictionary> classes, out string errorStr); public static void ParseFileOrThrow(string filePath, out IEnumerable<ClassDecl> classes) { var classesArray = new Array<Dictionary>(); - var error = internal_ParseFile(filePath, classesArray); + var error = internal_ParseFile(filePath, classesArray, out string errorStr); if (error != Error.Ok) - throw new Exception($"Failed to determine namespace and class for script: {filePath}. Parse error: {error}"); + throw new Exception($"Failed to determine namespace and class for script: {filePath}. Parse error: {errorStr ?? error.ToString()}"); var classesList = new List<ClassDecl>(); diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index cfc869cd39..c8d20e80be 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -201,7 +201,9 @@ uint32_t godot_icall_BindingsGenerator_CsGlueVersion() { return CS_GLUE_VERSION; } -int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes) { +int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) { + *r_error_str = NULL; + String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath); ScriptClassParser scp; @@ -220,6 +222,11 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje classDeclDict["base_count"] = classDecl.base.size(); classes.push_back(classDeclDict); } + } else { + String error_str = scp.get_error(); + if (!error_str.empty()) { + *r_error_str = GDMonoMarshal::mono_string_from_godot(error_str); + } } return err; } diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index c400479b89..84163dd952 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -302,8 +302,10 @@ Error ScriptClassParser::_skip_generic_type_params() { Error err = _skip_generic_type_params(); if (err) return err; - continue; - } else if (tk == TK_OP_GREATER) { + tk = get_token(); + } + + if (tk == TK_OP_GREATER) { return OK; } else if (tk != TK_COMMA) { error_str = "Unexpected token: " + get_token_name(tk); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 37792eaaea..4d2082e3c1 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -378,6 +378,9 @@ void VisualShader::remove_node(Type p_type, int p_id) { List<Connection>::Element *N = E->next(); if (E->get().from_node == p_id || E->get().to_node == p_id) { g->connections.erase(E); + if (E->get().from_node == p_id) { + g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); + } } E = N; } @@ -399,6 +402,25 @@ bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_p return false; } +bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) const { + bool result = false; + + const VisualShader::Node &node = p_graph->nodes[p_node]; + + for (const List<int>::Element *E = node.prev_connected_nodes.front(); E; E = E->next()) { + + if (E->get() == p_target) { + return true; + } + + result = is_nodes_connected_relatively(p_graph, E->get(), p_target); + if (result) { + break; + } + } + return result; +} + bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); @@ -433,6 +455,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } } + if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) + return false; + return true; } @@ -449,6 +474,8 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_node = p_to_node; c.to_port = p_to_port; g->connections.push_back(c); + g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + _queue_update(); } @@ -479,6 +506,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_node = p_to_node; c.to_port = p_to_port; g->connections.push_back(c); + g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); _queue_update(); return OK; @@ -492,6 +520,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); + g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); _queue_update(); return; } @@ -1326,6 +1355,7 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) { List<Connection>::Element *N = E->next(); if (E->get().from_node == p_id) { g->connections.erase(E); + g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); } E = N; } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 0a3d5f96bd..b2803d1dfb 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -65,6 +65,7 @@ private: struct Node { Ref<VisualShaderNode> node; Vector2 position; + List<int> prev_connected_nodes; }; struct Graph { @@ -135,6 +136,8 @@ public: void remove_node(Type p_type, int p_id); bool is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + + bool is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) const; bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); 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