diff options
170 files changed, 8154 insertions, 1880 deletions
diff --git a/.gitignore b/.gitignore index d27b8b2b4b..b347b348a5 100644 --- a/.gitignore +++ b/.gitignore @@ -53,6 +53,7 @@ gmon.out # Misc .DS_Store +logs/ # for projects that use SCons for building: http://http://www.scons.org/ .sconf_temp @@ -14,6 +14,17 @@ if sys.version_info < (3,): return x def iteritems(d): return d.iteritems() + def escape_string(s): + if isinstance(s, unicode): + s = s.encode('ascii') + result = '' + for c in s: + if not (32 <= ord(c) < 127) or c in ('\\', '"'): + result += '\\%03o' % ord(c) + else: + result += c + return result + else: def isbasestring(s): return isinstance(s, (str, bytes)) @@ -29,3 +40,21 @@ else: return codecs.utf_8_encode(x)[0] def iteritems(d): return iter(d.items()) + def charcode_to_c_escapes(c): + rev_result = [] + while c >= 256: + c, low = (c // 256, c % 256) + rev_result.append('\\%03o' % low) + rev_result.append('\\%03o' % c) + return ''.join(reversed(rev_result)) + def escape_string(s): + result = '' + if isinstance(s, str): + s = s.encode('utf-8') + for c in s: + if not(32 <= c < 127) or c in (ord('\\'), ord('"')): + result += charcode_to_c_escapes(c) + else: + result += chr(c) + return result + diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index f47d540351..b47e611a51 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -453,6 +453,11 @@ int _OS::get_power_percent_left() { return OS::get_singleton()->get_power_percent_left(); } +bool _OS::has_feature(const String &p_feature) const { + + return OS::get_singleton()->has_feature(p_feature); +} + /* enum Weekday { DAY_SUNDAY, @@ -755,6 +760,11 @@ bool _OS::can_draw() const { return OS::get_singleton()->can_draw(); } +bool _OS::is_userfs_persistent() const { + + return OS::get_singleton()->is_userfs_persistent(); +} + int _OS::get_processor_count() const { return OS::get_singleton()->get_processor_count(); @@ -858,6 +868,10 @@ void _OS::hide_virtual_keyboard() { OS::get_singleton()->hide_virtual_keyboard(); } +int _OS::get_virtual_keyboard_height() { + return OS::get_singleton()->get_virtual_keyboard_height(); +} + void _OS::print_all_resources(const String &p_to_file) { OS::get_singleton()->print_all_resources(p_to_file); @@ -1051,6 +1065,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name); ClassDB::bind_method(D_METHOD("can_draw"), &_OS::can_draw); + ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &_OS::is_userfs_persistent); ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &_OS::is_stdout_verbose); ClassDB::bind_method(D_METHOD("can_use_threads"), &_OS::can_use_threads); @@ -1064,6 +1079,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("has_virtual_keyboard"), &_OS::has_virtual_keyboard); ClassDB::bind_method(D_METHOD("show_virtual_keyboard", "existing_text"), &_OS::show_virtual_keyboard, DEFVAL("")); ClassDB::bind_method(D_METHOD("hide_virtual_keyboard"), &_OS::hide_virtual_keyboard); + ClassDB::bind_method(D_METHOD("get_virtual_keyboard_height"), &_OS::get_virtual_keyboard_height); ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &_OS::print_resources_in_use, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &_OS::print_all_resources, DEFVAL("")); @@ -1099,6 +1115,8 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_vsync", "enable"), &_OS::set_use_vsync); ClassDB::bind_method(D_METHOD("is_vsync_enabled"), &_OS::is_vsync_enabled); + ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &_OS::has_feature); + ClassDB::bind_method(D_METHOD("get_power_state"), &_OS::get_power_state); ClassDB::bind_method(D_METHOD("get_power_seconds_left"), &_OS::get_power_seconds_left); ClassDB::bind_method(D_METHOD("get_power_percent_left"), &_OS::get_power_percent_left); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index f12ab9f000..7f8c734e36 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -204,6 +204,7 @@ public: bool has_virtual_keyboard() const; void show_virtual_keyboard(const String &p_existing_text = ""); void hide_virtual_keyboard(); + int get_virtual_keyboard_height(); void print_resources_in_use(bool p_short = false); void print_all_resources(const String &p_to_file); @@ -266,6 +267,8 @@ public: bool can_draw() const; + bool is_userfs_persistent() const; + bool is_stdout_verbose() const; int get_processor_count() const; @@ -315,6 +318,8 @@ public: int get_power_seconds_left(); int get_power_percent_left(); + bool has_feature(const String &p_feature) const; + static _OS *get_singleton() { return singleton; } _OS(); diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index dd56db9bf9..b8c0a2b616 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -297,7 +297,7 @@ Error HTTPClient::poll() { case StreamPeerTCP::STATUS_CONNECTED: { if (ssl) { Ref<StreamPeerSSL> ssl = StreamPeerSSL::create(); - Error err = ssl->connect_to_stream(tcp_connection, true, ssl_verify_host ? conn_host : String()); + Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, ssl_verify_host ? conn_host : String()); if (err != OK) { close(); status = STATUS_SSL_HANDSHAKE_ERROR; diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 7ea5f06d7e..b94007d316 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -177,11 +177,14 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) { const int static_buf_size = 512; char static_buf[static_buf_size]; char *buf = static_buf; + va_list list_copy; + va_copy(list_copy, p_list); int len = vsnprintf(buf, static_buf_size, p_format, p_list); if (len >= static_buf_size) { buf = (char *)Memory::alloc_static(len + 1); - vsnprintf(buf, len + 1, p_format, p_list); + vsnprintf(buf, len + 1, p_format, list_copy); } + va_end(list_copy); file->store_buffer((uint8_t *)buf, len); if (len >= static_buf_size) { Memory::free_static(buf); diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 0834d6c321..d388a622de 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -1140,8 +1140,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo if (buf) { encode_uint32(0, buf); buf += 4; - r_len += 4; } + r_len += 4; + } else { _encode_string(obj->get_class(), buf, r_len); diff --git a/core/io/resource_import.cpp b/core/io/resource_import.cpp index bc7ea47762..401d704222 100644 --- a/core/io/resource_import.cpp +++ b/core/io/resource_import.cpp @@ -77,7 +77,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy if (assign != String()) { if (!path_found && assign.begins_with("path.") && r_path_and_type.path == String()) { String feature = assign.get_slicec('.', 1); - if (OS::get_singleton()->check_feature_support(feature)) { + if (OS::get_singleton()->has_feature(feature)) { r_path_and_type.path = value; path_found = true; //first match must have priority } diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 89cb4a22c2..ed0d491679 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -492,7 +492,7 @@ void ResourceLoader::reload_translation_remaps() { void ResourceLoader::load_translation_remaps() { - if (!ProjectSettings::get_singleton()->has("locale/translation_remaps")) + if (!ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")) return; Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); diff --git a/core/os/os.cpp b/core/os/os.cpp index ff17cdb508..eb5d5be33d 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -193,6 +193,10 @@ void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_scr void OS::hide_virtual_keyboard() { } +int OS::get_virtual_keyboard_height() const { + return 0; +} + void OS::print_all_resources(String p_to_file) { ERR_FAIL_COND(p_to_file != "" && _OSPRF); @@ -494,7 +498,7 @@ int OS::get_power_percent_left() { return -1; } -bool OS::check_feature_support(const String &p_feature) { +bool OS::has_feature(const String &p_feature) { if (p_feature == get_name()) return true; @@ -506,6 +510,13 @@ bool OS::check_feature_support(const String &p_feature) { return true; #endif + if (sizeof(void *) == 8 && p_feature == "64") { + return true; + } + if (sizeof(void *) == 4 && p_feature == "32") { + return true; + } + if (_check_internal_feature_support(p_feature)) return true; @@ -530,7 +541,7 @@ OS::OS() { _render_thread_mode = RENDER_THREAD_SAFE; - _allow_hidpi = true; + _allow_hidpi = false; _stack_bottom = (void *)(&stack_bottom); _logger = NULL; diff --git a/core/os/os.h b/core/os/os.h index c9d25792b9..48effe99da 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -204,7 +204,7 @@ public: virtual String get_installed_templates_path() const { return ""; } virtual String get_executable_path() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL) = 0; + virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false) = 0; virtual Error kill(const ProcessID &p_pid) = 0; virtual int get_process_id() const; @@ -283,6 +283,8 @@ public: virtual bool can_draw() const = 0; + virtual bool is_userfs_persistent() const { return true; } + bool is_stdout_verbose() const; virtual void disable_crash_handler() {} @@ -313,6 +315,9 @@ public: virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2()); virtual void hide_virtual_keyboard(); + // returns height of the currently shown virtual keyboard (0 if keyboard is hidden) + virtual int get_virtual_keyboard_height() const; + virtual void set_cursor_shape(CursorShape p_shape) = 0; virtual bool get_swap_ok_cancel() { return false; } @@ -425,7 +430,7 @@ public: virtual int get_power_seconds_left(); virtual int get_power_percent_left(); - bool check_feature_support(const String &p_feature); + bool has_feature(const String &p_feature); /** * Returns the stack bottom of the main thread of the application. diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 14ebe87dc5..3994011c06 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -152,7 +152,7 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) { bool override_valid = false; for (int i = 1; i < s.size(); i++) { String feature = s[i].strip_edges(); - if (OS::get_singleton()->check_feature_support(feature) || custom_features.has(feature)) { + if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) { override_valid = true; break; } @@ -420,7 +420,7 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) { return OK; } -bool ProjectSettings::has(String p_var) const { +bool ProjectSettings::has_setting(String p_var) const { _THREAD_SAFE_METHOD_ @@ -667,8 +667,8 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin file->store_line("; Engine configuration file."); file->store_line("; It's best edited using the editor UI and not directly,"); file->store_line("; since the parameters that go here are not all obvious."); - file->store_line("; "); - file->store_line("; Format: "); + file->store_line(";"); + file->store_line("; Format:"); file->store_line("; [section] ; section goes between []"); file->store_line("; param=value ; assign values to parameters"); file->store_line(""); @@ -800,7 +800,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) { Variant ret; - if (ProjectSettings::get_singleton()->has(p_var)) { + if (ProjectSettings::get_singleton()->has_setting(p_var)) { ret = ProjectSettings::get_singleton()->get(p_var); } else { ProjectSettings::get_singleton()->set(p_var, p_default); @@ -907,9 +907,19 @@ Variant ProjectSettings::property_get_revert(const String &p_name) { return props[p_name].initial; } +void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) { + set(p_setting, p_value); +} + +Variant ProjectSettings::get_setting(const String &p_setting) const { + return get(p_setting); +} + void ProjectSettings::_bind_methods() { - ClassDB::bind_method(D_METHOD("has", "name"), &ProjectSettings::has); + ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting); + ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting); + ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting); ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order); ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order); ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value); diff --git a/core/project_settings.h b/core/project_settings.h index 718ab2a011..ea6034dc84 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -119,7 +119,10 @@ protected: static void _bind_methods(); public: - bool has(String p_var) const; + void set_setting(const String &p_setting, const Variant &p_value); + Variant get_setting(const String &p_setting) const; + + bool has_setting(String p_var) const; String localize_path(const String &p_path) const; String globalize_path(const String &p_path) const; diff --git a/core/string_db.h b/core/string_db.h index 2bef29fab8..de91e2abd8 100644 --- a/core/string_db.h +++ b/core/string_db.h @@ -113,6 +113,9 @@ public: else return 0; } + _FORCE_INLINE_ const void *data_unique_pointer() const { + return (void *)_data; + } bool operator!=(const StringName &p_name) const; _FORCE_INLINE_ operator String() const { diff --git a/core/translation.cpp b/core/translation.cpp index f1f9c72b85..27e3b202d0 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -1052,7 +1052,7 @@ TranslationServer *TranslationServer::singleton = NULL; bool TranslationServer::_load_translations(const String &p_from) { - if (ProjectSettings::get_singleton()->has(p_from)) { + if (ProjectSettings::get_singleton()->has_setting(p_from)) { PoolVector<String> translations = ProjectSettings::get_singleton()->get(p_from); int tcount = translations.size(); diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml index 2392e3ecca..fe40bc45e9 100644 --- a/doc/classes/@VisualScript.xml +++ b/doc/classes/@VisualScript.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="@VisualScript" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Built-in visual script functions. </brief_description> <description> + A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript]. </description> <tutorials> </tutorials> diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 4ff39390b2..6e11034073 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -34,6 +34,13 @@ Returns true if the anchor is being tracked and false if no anchor with this id is currently known. </description> </method> + <method name="get_plane" qualifiers="const"> + <return type="Plane"> + </return> + <description> + Returns a plane aligned with our anchor, handy for intersection testing + </description> + </method> <method name="get_size" qualifiers="const"> <return type="Vector3"> </return> diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index fad9571628..1c2e761b57 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -12,6 +12,20 @@ <demos> </demos> <methods> + <method name="get_anchor_detection_is_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns true if achor detection is enabled (AR only). + </description> + </method> + <method name="get_capabilities" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns a combination of flags providing information about the capabilities of this interface. + </description> + </method> <method name="get_name" qualifiers="const"> <return type="String"> </return> @@ -26,11 +40,11 @@ Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform. </description> </method> - <method name="hmd_is_present"> - <return type="bool"> + <method name="get_tracking_status" qualifiers="const"> + <return type="int" enum="ARVRInterface.Tracking_status"> </return> <description> - Returns true if an HMD is available for this interface. + If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking. </description> </method> <method name="initialize"> @@ -51,34 +65,45 @@ Returns true if this interface is active. </description> </method> - <method name="is_installed"> + <method name="is_primary"> <return type="bool"> </return> <description> - Returns true if this interface has been installed. Say your game is designed to work with OpenVR so you are using the OpenVR interface but the user hasn't installed SteamVR, this would return false. + Returns true if this interface is currently the primary interface (the interface responsible for showing the output). </description> </method> - <method name="is_primary"> + <method name="is_stereo"> <return type="bool"> </return> <description> - Returns true if this interface is currently the primary interface (the interface responsible for showing the output). + Returns true if the current output of this interface is in stereo. </description> </method> - <method name="set_is_primary"> + <method name="set_anchor_detection_is_enabled"> <return type="void"> </return> <argument index="0" name="enable" type="bool"> </argument> <description> - Set this interface to the primary interface (unset the old one). + Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points. </description> </method> - <method name="supports_hmd"> - <return type="bool"> + <method name="set_is_initialized"> + <return type="void"> + </return> + <argument index="0" name="initialized" type="bool"> + </argument> + <description> + Initialise/uninitilise this interface (same effect as calling intialize/uninitialize). + </description> + </method> + <method name="set_is_primary"> + <return type="void"> </return> + <argument index="0" name="enable" type="bool"> + </argument> <description> - Returns true if this interface supports HMDs and by extension uses stereo scopic rendering. + Set this interface to the primary interface (unset the old one). </description> </method> <method name="uninitialize"> @@ -90,10 +115,32 @@ </method> </methods> <members> - <member name="primary" type="bool" setter="set_is_primary" getter="is_primary"> + <member name="ar_is_anchor_detection_enabled" type="bool" setter="set_anchor_detection_is_enabled" getter="get_anchor_detection_is_enabled"> + On an AR interface, is our anchor detection enabled? + </member> + <member name="interface_is_initialized" type="bool" setter="set_is_initialized" getter="is_initialized"> + Has this interface been initialized? + </member> + <member name="interface_is_primary" type="bool" setter="set_is_primary" getter="is_primary"> + Is this our primary interface? </member> </members> <constants> + <constant name="ARVR_NONE" value="0"> + No ARVR capabilities. + </constant> + <constant name="ARVR_MONO" value="1"> + This interface can work with normal rendering output (non-HMD based AR). + </constant> + <constant name="ARVR_STEREO" value="2"> + This interface supports stereoscopic rendering. + </constant> + <constant name="ARVR_AR" value="4"> + This interface support AR (video background and real world tracking). + </constant> + <constant name="ARVR_EXTERNAL" value="8"> + This interface outputs to an external device, if the main viewport is used the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of get_recommended_render_targetsize. Using a seperate viewport node frees up the main viewport for other purposes. + </constant> <constant name="EYE_MONO" value="0"> Mono output, this is mostly used internally when retrieving positioning information for our camera node or when stereo scopic rendering is not supported. </constant> @@ -103,5 +150,20 @@ <constant name="EYE_RIGHT" value="2"> Right eye output, this is mostly used internally when rendering the image for the right eye and obtaining positioning and projection information. </constant> + <constant name="ARVR_NORMAL_TRACKING" value="0"> + Tracking is behaving as expected. + </constant> + <constant name="ARVR_EXCESSIVE_MOTION" value="1"> + Tracking is hindered by excessive motion, player is moving faster then tracking can keep up. + </constant> + <constant name="ARVR_INSUFFICIENT_FEATURES" value="2"> + Tracking is hindered by insufficient features, it's too dark (for camera based tracking), player is blocked, etc. + </constant> + <constant name="ARVR_UNKNOWN_TRACKING" value="3"> + We don't know the status of the tracking or this interface does not provide feedback. + </constant> + <constant name="ARVR_NOT_TRACKING" value="4"> + Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.) + </constant> </constants> </class> diff --git a/doc/classes/ARVRScriptInterface.xml b/doc/classes/ARVRScriptInterface.xml index 54415539e0..182147a015 100644 --- a/doc/classes/ARVRScriptInterface.xml +++ b/doc/classes/ARVRScriptInterface.xml @@ -29,6 +29,20 @@ Outputs a finished render buffer to the AR/VR device for the given eye. </description> </method> + <method name="get_anchor_detection_is_enabled" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + Returns true if achor detection is enabled (AR only). + </description> + </method> + <method name="get_capabilities" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Returns a combination of flags providing information about the capabilities of this interface. + </description> + </method> <method name="get_recommended_render_targetsize" qualifiers="virtual"> <return type="Vector2"> </return> @@ -36,6 +50,13 @@ Returns the size at which we should render our scene to get optimal quality on the output device. </description> </method> + <method name="get_tracking_status" qualifiers="virtual"> + <return type="int"> + </return> + <description> + If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking. + </description> + </method> <method name="get_transform_for_eye" qualifiers="virtual"> <return type="Transform"> </return> @@ -47,13 +68,6 @@ Get the location and orientation transform used when rendering a specific eye. </description> </method> - <method name="hmd_is_present" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - Return true is an HMD is available. - </description> - </method> <method name="initialize" qualifiers="virtual"> <return type="bool"> </return> @@ -68,13 +82,6 @@ Returns true if this interface has been initialized and is active. </description> </method> - <method name="is_installed" qualifiers="virtual"> - <return type="bool"> - </return> - <description> - Returns true if the required middleware is installed. - </description> - </method> <method name="is_stereo" qualifiers="virtual"> <return type="bool"> </return> @@ -89,11 +96,13 @@ Gets called before rendering each frame so tracking data gets updated in time. </description> </method> - <method name="supports_hmd" qualifiers="virtual"> - <return type="bool"> + <method name="set_anchor_detection_is_enabled" qualifiers="virtual"> + <return type="void"> </return> + <argument index="0" name="enabled" type="bool"> + </argument> <description> - Returns true if this interface supports HMDs. + Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points. </description> </method> <method name="uninitialize" qualifiers="virtual"> diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index 282f25bec9..6a7262bd14 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -20,6 +20,22 @@ Mostly exposed for GDNative based interfaces, this is called to register an available interface with the AR/VR server. </description> </method> + <method name="center_on_hmd"> + <return type="void"> + </return> + <argument index="0" name="ignore_tilt" type="bool"> + </argument> + <argument index="1" name="keep_height" type="bool"> + </argument> + <description> + This is a really important function to understand correctly. AR and VR platforms all handle positioning slightly differently. + For platforms that do not offer spatial tracking our origin point (0,0,0) is the location of our HMD but you have little control over the direction the player is facing in the real world. + For platforms that do offer spatial tracking our origin point depends very much on the system. For OpenVR our origin point is usually the center of the tracking space, on the ground. For other platforms its often the location of the tracking camera. + This method allows you to center our tracker on the location of the HMD, it will take the current location of the HMD and use that to adjust all our tracking data in essence realigning the real world to your players current position in your game world. + For this method to produce usable results tracking information should be available and this often takes a few frames after starting your game. + You should call this method after a few seconds have passed, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, and when implementing a teleport mechanism. + </description> + </method> <method name="find_interface" qualifiers="const"> <return type="ARVRInterface"> </return> @@ -84,22 +100,6 @@ Removes a registered interface, again exposed mostly for GDNative based interfaces. </description> </method> - <method name="request_reference_frame"> - <return type="void"> - </return> - <argument index="0" name="ignore_tilt" type="bool"> - </argument> - <argument index="1" name="keep_height" type="bool"> - </argument> - <description> - This is a really important function to understand correctly. AR and VR platforms all handle positioning slightly differently. - For platforms that do not offer spatial tracking our origin point (0,0,0) is the location of our HMD but you have little control over the direction the player is facing in the real world. - For platforms that do offer spatial tracking our origin point depends very much on the system. For OpenVR our origin point is usually the center of the tracking space, on the ground. For other platforms its often the location of the tracking camera. - This method allows you to create a reference frame, it will take the current location of the HMD and use that to adjust all our tracking data in essence realigning the real world to your players current position in your game world. - For this method to produce usable results tracking information should be available and this often takes a few frames after starting your game. - You should call this method after a few seconds have passed, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, and when implementing a teleport mechanism. - </description> - </method> <method name="set_primary_interface"> <return type="void"> </return> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 809890bea1..dce7bf283a 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -4,7 +4,7 @@ Sprite node that can use multiple textures for animation. </brief_description> <description> - Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. + Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. </description> <tutorials> </tutorials> @@ -149,7 +149,7 @@ </methods> <members> <member name="animation" type="String" setter="set_animation" getter="get_animation"> - The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset. + The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> If [code]true[/code] texture will be centered. Default value: [code]true[/code]. @@ -161,7 +161,7 @@ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> - The current frame index. + The displayed animation frame's index. </member> <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> The [SpriteFrames] resource containing the animation(s). @@ -170,7 +170,7 @@ The texture's drawing offset. </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> - If [code]true[/code] the [code]animation[/code] is currently playing. + If [code]true[/code] the [member animation] is currently playing. </member> </members> <signals> @@ -181,7 +181,7 @@ </signal> <signal name="frame_changed"> <description> - Emitted when [code]frame[/code] changes. + Emitted when [member frame] changed. </description> </signal> </signals> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 4e28f7de8d..b0bb7bb6ab 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build"> <brief_description> + 2D sprite node in 3D world, that can use multiple 2D textures for animation. </brief_description> <description> + Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. </description> <tutorials> </tutorials> @@ -83,18 +85,22 @@ </methods> <members> <member name="animation" type="String" setter="set_animation" getter="get_animation"> + The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> + The displayed animation frame's index. </member> <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> + The [SpriteFrames] resource containing the animation(s). </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + If [code]true[/code] the [member animation] is currently playing. </member> </members> <signals> <signal name="frame_changed"> <description> - Emitted when frame is changed. + Emitted when [member frame] changed. </description> </signal> </signals> diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 091bd3fa73..6c44430949 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -15,7 +15,7 @@ <return type="int" enum="BackBufferCopy.CopyMode"> </return> <description> - Return the copy mode currently applied to the BackBufferCopy (refer to constants section). + Return the copy mode currently applied to the BackBufferCopy. See [code]COPY_MODE_*[/code] constants. </description> </method> <method name="get_rect" qualifiers="const"> @@ -31,7 +31,7 @@ <argument index="0" name="copy_mode" type="int" enum="BackBufferCopy.CopyMode"> </argument> <description> - Set the copy mode of the BackBufferCopy (refer to constants section). + Set the copy mode of the BackBufferCopy. See [code]COPY_MODE_*[/code] constants. </description> </method> <method name="set_rect"> @@ -46,8 +46,10 @@ </methods> <members> <member name="copy_mode" type="int" setter="set_copy_mode" getter="get_copy_mode" enum="BackBufferCopy.CopyMode"> + Buffer mode. See [code]COPY_MODE_*[/code] constants. </member> <member name="rect" type="Rect2" setter="set_rect" getter="get_rect"> + The area covered by the BackBufferCopy. Only used if [code]copy_mode[/code] is [code]COPY_MODE_RECT[/code]. </member> </members> <constants> @@ -55,10 +57,10 @@ Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. </constant> <constant name="COPY_MODE_RECT" value="1"> - Sets the copy mode to a region. + BackBufferCopy buffers a rectangular region. </constant> <constant name="COPY_MODE_VIEWPORT" value="2"> - Sets the copy mode to the entire screen. + BackBufferCopy buffers the entire screen. </constant> </constants> </class> diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 2302c39e35..068b91204c 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -15,6 +15,7 @@ <return type="void"> </return> <description> + If this is the current Camera, remove it from being current. If it is inside the node tree, request to make the next Camera current, if any. </description> </method> <method name="get_camera_transform" qualifiers="const"> @@ -28,6 +29,7 @@ <return type="int"> </return> <description> + Returns the culling mask, describing which 3D render layers are rendered by this Camera. </description> </method> <method name="get_doppler_tracking" qualifiers="const"> @@ -40,30 +42,35 @@ <return type="Environment"> </return> <description> + Returns the [Environment] used by this Camera. </description> </method> <method name="get_fov" qualifiers="const"> <return type="float"> </return> <description> + Returns the [i]FOV[/i] Y angle in degrees (FOV means Field of View). </description> </method> <method name="get_h_offset" qualifiers="const"> <return type="float"> </return> <description> + Returns the horizontal (X) offset of the Camera viewport. </description> </method> <method name="get_keep_aspect_mode" qualifiers="const"> <return type="int" enum="Camera.KeepAspect"> </return> <description> + Returns the current mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants. </description> </method> <method name="get_projection" qualifiers="const"> <return type="int" enum="Camera.Projection"> </return> <description> + Returns the Camera's projection. See PROJECTION_* constants. </description> </method> <method name="get_size" qualifiers="const"> @@ -76,25 +83,28 @@ <return type="float"> </return> <description> + Returns the vertical (Y) offset of the Camera viewport. </description> </method> <method name="get_zfar" qualifiers="const"> <return type="float"> </return> <description> + Returns the far clip plane in world space units. </description> </method> <method name="get_znear" qualifiers="const"> <return type="float"> </return> <description> + Returns the near clip plane in world space units. </description> </method> <method name="is_current" qualifiers="const"> <return type="bool"> </return> <description> - Return whether the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree). + Returns [code]true[/code] if the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree). </description> </method> <method name="is_position_behind" qualifiers="const"> @@ -103,6 +113,7 @@ <argument index="0" name="world_point" type="Vector3"> </argument> <description> + Returns [code]true[/code] if the given position is behind the Camera. </description> </method> <method name="make_current"> @@ -126,6 +137,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> + Returns how a 2D coordinate in the Viewport rectangle maps to a 3D point in worldspace. </description> </method> <method name="project_ray_normal" qualifiers="const"> @@ -134,7 +146,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="project_ray_origin" qualifiers="const"> @@ -143,7 +155,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="set_cull_mask"> @@ -152,6 +164,7 @@ <argument index="0" name="mask" type="int"> </argument> <description> + Sets the cull mask, describing which 3D render layers are rendered by this Camera. </description> </method> <method name="set_doppler_tracking"> @@ -160,6 +173,7 @@ <argument index="0" name="mode" type="int" enum="Camera.DopplerTracking"> </argument> <description> + Changes Doppler effect tracking. See [code]DOPPLER_*[/code] constants. </description> </method> <method name="set_environment"> @@ -168,6 +182,7 @@ <argument index="0" name="env" type="Environment"> </argument> <description> + Sets the [Environment] to use for this Camera. </description> </method> <method name="set_h_offset"> @@ -176,6 +191,7 @@ <argument index="0" name="ofs" type="float"> </argument> <description> + Sets the horizontal (X) offset of the Camera viewport. </description> </method> <method name="set_keep_aspect_mode"> @@ -184,6 +200,7 @@ <argument index="0" name="mode" type="int" enum="Camera.KeepAspect"> </argument> <description> + Sets the mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants. </description> </method> <method name="set_orthogonal"> @@ -218,6 +235,7 @@ <argument index="0" name="ofs" type="float"> </argument> <description> + Sets the vertical (Y) offset of the Camera viewport. </description> </method> <method name="unproject_position" qualifiers="const"> @@ -226,7 +244,7 @@ <argument index="0" name="world_point" type="Vector3"> </argument> <description> - Return how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle. + Returns how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle. </description> </method> </methods> @@ -238,14 +256,19 @@ Orthogonal Projection (objects remain the same size on the screen no matter how far away they are). </constant> <constant name="KEEP_WIDTH" value="0"> + Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's width by changing the height. Height is [code]sizey[/code] for orthographic projection, [code]fovy[/code] for perspective projection. </constant> <constant name="KEEP_HEIGHT" value="1"> + Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's height by changing the width. Width is [code]sizex[/code] for orthographic projection, [code]fovx[/code] for perspective projection. </constant> <constant name="DOPPLER_TRACKING_DISABLED" value="0"> + Disable Doppler effect simulation (default). </constant> <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1"> + Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> <constant name="DOPPLER_TRACKING_FIXED_STEP" value="2"> + Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> </constants> </class> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index b6b699612e..c627112af5 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem] based nodes. - This node is intended to be a simple helper get get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. + This node is intended to be a simple helper to get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. </description> <tutorials> </tutorials> @@ -324,18 +324,24 @@ </methods> <members> <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode"> + The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants. </member> <member name="current" type="bool" setter="_set_current" getter="is_current"> + If [code]true[/code] this camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin"> + Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled"> </member> <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin"> + Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin"> + Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin"> + Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled"> </member> @@ -346,16 +352,21 @@ <member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled"> </member> <member name="limit_bottom" type="int" setter="set_limit" getter="get_limit"> + Bottom scroll limit in pixels. The camera stops moving when reaching this value. </member> <member name="limit_left" type="int" setter="set_limit" getter="get_limit"> + Left scroll limit in pixels. The camera stops moving when reaching this value. </member> <member name="limit_right" type="int" setter="set_limit" getter="get_limit"> + Right scroll limit in pixels. The camera stops moving when reaching this value. </member> <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled"> </member> <member name="limit_top" type="int" setter="set_limit" getter="get_limit"> + Top scroll limit in pixels. The camera stops moving when reaching this value. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + The camera's offset, useful for looking around or camera shake animations. </member> <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating"> </member> @@ -364,6 +375,7 @@ <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing"> </member> <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom"> + The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2x zoom in, and [code]Vector2(4, 4)[/code] for a 4x zoom out. </member> </members> <constants> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index e1a024270e..fd71f42a04 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -37,7 +37,7 @@ <return type="bool"> </return> <description> - Return whether the file cursor reached the end of the file. + Returns [code]true[/code] if the file cursor reached the end of the file. </description> </method> <method name="file_exists" qualifiers="const"> @@ -46,7 +46,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Get whether or not the file in the specified path exists. + Returns [code]true[/code] if the file in the specified path exists. </description> </method> <method name="get_16" qualifiers="const"> @@ -113,7 +113,7 @@ <return type="bool"> </return> <description> - Get whether endian swap is enabled for this file. + Returns [code]true[/code] if endian swap is enabled for this file. </description> </method> <method name="get_error" qualifiers="const"> @@ -134,7 +134,7 @@ <return type="int"> </return> <description> - Return the size of the file in bytes. + Returns the size of the file in bytes. </description> </method> <method name="get_line" qualifiers="const"> @@ -150,7 +150,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Return a md5 String representing the file at the given path or an empty [String] on failure. + Returns a MD5 String representing the file at the given path or an empty [String] on failure. </description> </method> <method name="get_modified_time" qualifiers="const"> @@ -159,6 +159,7 @@ <argument index="0" name="file" type="String"> </argument> <description> + Returns the modified time in unix timestamp of the [code]file[/code] or returns a [String] "ERROR IN [code]file[/code]". This unix timestamp can be converted to datetime by using [method OS.get_datetime_from_unix_time]. </description> </method> <method name="get_pascal_string"> @@ -172,7 +173,7 @@ <return type="int"> </return> <description> - Return the file cursor position. + Returns the file cursor position. </description> </method> <method name="get_real" qualifiers="const"> @@ -188,7 +189,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Return a sha256 String representing the file at the given path or an empty [String] on failure. + Returns a SHA-256 String representing the file at the given path or an empty [String] on failure. </description> </method> <method name="get_var" qualifiers="const"> @@ -202,7 +203,7 @@ <return type="bool"> </return> <description> - Return whether the file is currently opened. + Returns [code]true[/code] if the file is currently opened. </description> </method> <method name="open"> @@ -279,7 +280,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether to swap the endianness of the file. Enable this if you're dealing with files written in big endian machines. + If [code]true[/code] the file's endianness is swapped. Use this if you're dealing with files written in big endian machines. Note that this is about the file format, not CPU type. This is always reseted to [code]false[/code] whenever you open the file. </description> </method> @@ -394,16 +395,16 @@ </methods> <constants> <constant name="READ" value="1"> - Open the file for reading. + Open the file for read operations. </constant> <constant name="WRITE" value="2"> - Open the file for writing. Create it if the file not exists and truncate if it exists. + Open the file for write operations. Create it if the file does not exist and truncate if it exists. </constant> <constant name="READ_WRITE" value="3"> - Open the file for reading and writing, without truncating the file. + Open the file for read and write operations. Does not truncate the file. </constant> <constant name="WRITE_READ" value="7"> - Open the file for reading and writing. Create it if the file not exists and truncate if it exists. + Open the file for read and write operations. Create it if the file does not exist and truncate if it exists. </constant> <constant name="COMPRESSION_FASTLZ" value="0"> Use the FastLZ compression method. @@ -415,6 +416,7 @@ Use the Zstd compression method. </constant> <constant name="COMPRESSION_GZIP" value="3"> + Use the GZip compression method. </constant> </constants> </class> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 8f242c5187..86354548cd 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -6,7 +6,7 @@ <description> Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all (to other types of bodies, such a character or a rigid body, these are the same as a static body). They have however, two main uses: Simulated Motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). - Kinematic Characters: KinematicBody also has an api for moving objects (the [method move] method) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. + Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> </tutorials> @@ -17,6 +17,7 @@ <return type="Vector3"> </return> <description> + Returns the velocity of the floor. Only updates when calling [method move_and_slide]. </description> </method> <method name="get_safe_margin" qualifiers="const"> @@ -31,30 +32,35 @@ <argument index="0" name="slide_idx" type="int"> </argument> <description> + Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1). </description> </method> <method name="get_slide_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. </description> </method> <method name="is_on_ceiling" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the body is on the ceiling. Only updates when calling [method move_and_slide]. </description> </method> <method name="is_on_floor" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the body is on the floor. Only updates when calling [method move_and_slide]. </description> </method> <method name="is_on_wall" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the body is on a wall. Only updates when calling [method move_and_slide]. </description> </method> <method name="move_and_collide"> @@ -63,6 +69,7 @@ <argument index="0" name="rel_vec" type="Vector3"> </argument> <description> + Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. </description> </method> <method name="move_and_slide"> @@ -79,6 +86,13 @@ <argument index="4" name="floor_max_angle" type="float" default="0.785398"> </argument> <description> + Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. + [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method. + [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. + If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. + If the body collides, it will change direction a maximum of [code]max_bounces[/code] times before it stops. + [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. + Returns the movement that remained when the body stopped. To get more detailed information about collisions that occured, use [method get_slide_collision]. </description> </method> <method name="set_safe_margin"> @@ -97,11 +111,13 @@ <argument index="1" name="rel_vec" type="Vector3"> </argument> <description> + Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. </description> </method> </methods> <members> <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin"> + If the body is at least this close to another body, this body will consider them to be colliding. </member> </members> <constants> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index dddae2c0fc..e7c58fdb3a 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -6,7 +6,7 @@ <description> Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all (to other types of bodies, such a character or a rigid body, these are the same as a static body). They have however, two main uses: Simulated Motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). - Kinematic Characters: KinematicBody2D also has an api for moving objects (the [method move] method) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. + Kinematic Characters: KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> </tutorials> @@ -17,6 +17,7 @@ <return type="Vector2"> </return> <description> + Returns the velocity of the floor. Only updates when calling [method move_and_slide]. </description> </method> <method name="get_safe_margin" qualifiers="const"> @@ -31,30 +32,35 @@ <argument index="0" name="slide_idx" type="int"> </argument> <description> + Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1). </description> </method> <method name="get_slide_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. </description> </method> <method name="is_on_ceiling" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the body is on the ceiling. Only updates when calling [method move_and_slide]. </description> </method> <method name="is_on_floor" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the body is on the floor. Only updates when calling [method move_and_slide]. </description> </method> <method name="is_on_wall" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the body is on a wall. Only updates when calling [method move_and_slide]. </description> </method> <method name="move_and_collide"> @@ -63,7 +69,7 @@ <argument index="0" name="rel_vec" type="Vector2"> </argument> <description> - Moves the body along the given vector. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the colliding body. + Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. </description> </method> <method name="move_and_slide"> @@ -80,6 +86,13 @@ <argument index="4" name="floor_max_angle" type="float" default="0.785398"> </argument> <description> + Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. + [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method. + [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. + If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. + If the body collides, it will change direction a maximum of [code]max_bounces[/code] times before it stops. + [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. + Returns the movement that remained when the body stopped. To get more detailed information about collisions that occured, use [method get_slide_collision]. </description> </method> <method name="set_safe_margin"> @@ -98,14 +111,15 @@ <argument index="1" name="rel_vec" type="Vector2"> </argument> <description> - Returns true if there would be a collision if the body moved from the given point in the given direction. + Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. </description> </method> </methods> <members> <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin"> + If the body is at least this close to another body, this body will consider them to be colliding. </member> </members> <constants> </constants> -</class> +</class>
\ No newline at end of file diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index e6e615ccf1..3cca256a5d 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -17,7 +17,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Add a point at the x/y position in the supplied [Vector2] + Add a point at the [code]position[/code]. Appends the point at the end of the line. </description> </method> <method name="get_begin_cap_mode" qualifiers="const"> @@ -54,6 +54,7 @@ <return type="int"> </return> <description> + Returns the Line2D's amount of points. </description> </method> <method name="get_point_position" qualifiers="const"> @@ -62,6 +63,7 @@ <argument index="0" name="i" type="int"> </argument> <description> + Returns point [code]i[code]'s position. </description> </method> <method name="get_points" qualifiers="const"> @@ -106,7 +108,7 @@ <argument index="0" name="i" type="int"> </argument> <description> - Remove the point at index 'i' from the line. + Remove the point at index [code]i[/code] from the line. </description> </method> <method name="set_begin_cap_mode"> @@ -157,6 +159,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> + Overwites the position in point [code]i[/code] with the supplied [code]position[/code]. </description> </method> <method name="set_points"> @@ -210,44 +213,63 @@ </methods> <members> <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode"> + Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code]. </member> <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color"> + The line's color. Will not be used if a gradient is set. </member> <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode"> + Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code]. </member> <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> + The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. </member> <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode"> + The style for the points inbetween the start and the end. </member> <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points"> + The points that form the lines. The line is drawn between every point set in this array. </member> <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision"> + The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round. </member> <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit"> + The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [code]LINE_JOINT_SHARP[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. </member> <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode"> + The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [code]LINE_TEXTURE_NONE[/code]. </member> <member name="width" type="float" setter="set_width" getter="get_width"> + The line's width. </member> </members> <constants> <constant name="LINE_JOINT_SHARP" value="0"> + The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead. </constant> <constant name="LINE_JOINT_BEVEL" value="1"> + The line's joints will be bevelled/chamfered. </constant> <constant name="LINE_JOINT_ROUND" value="2"> + The line's joints will be rounded. </constant> <constant name="LINE_CAP_NONE" value="0"> + Don't have a line cap. </constant> <constant name="LINE_CAP_BOX" value="1"> + Draws the line cap as a box. </constant> <constant name="LINE_CAP_ROUND" value="2"> + Draws the line cap as a circle. </constant> <constant name="LINE_TEXTURE_NONE" value="0"> + Takes the left pixels of the texture and renders it over the whole line. </constant> <constant name="LINE_TEXTURE_TILE" value="1"> + Tiles the texture over the line. The texture need to be imported with Repeat Enabled for it to work properly. </constant> </constants> </class> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 65200c4769..d411d07979 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -326,6 +326,7 @@ <return type="int"> </return> <description> + Returns the amount of static memory being used by the program in bytes. </description> </method> <method name="get_system_dir" qualifiers="const"> @@ -340,6 +341,7 @@ <return type="int"> </return> <description> + Returns the epoch time of the operating system in seconds. </description> </method> <method name="get_ticks_msec" qualifiers="const"> @@ -435,6 +437,9 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if the build is a debug build. + Returns [code]true[/code] when running in the editor. + Returns [code]false[/code] if the build is a release build. </description> </method> <method name="is_in_low_processor_usage_mode" qualifiers="const"> @@ -472,10 +477,18 @@ Return true if the engine was executed with -v (verbose stdout). </description> </method> + <method name="is_userfs_persistent" qualifiers="const"> + <return type="bool"> + </return> + <description> + If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable. + </description> + </method> <method name="is_vsync_enabled" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if synchronizing the framerate to the monitor's refresh rate is enabled. </description> </method> <method name="is_window_fullscreen" qualifiers="const"> @@ -688,6 +701,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> + If [code]true[/code] the framerate will synchronize to the monitor's refresh rate. </description> </method> <method name="set_window_fullscreen"> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index e17e60f2bc..1e89d2194c 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Particles" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build"> <brief_description> + 3D particle emitter. </brief_description> <description> + 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate. + Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> </tutorials> @@ -252,8 +255,10 @@ </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> + Number of particles to emit. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. </member> <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> </member> @@ -266,36 +271,47 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes"> </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> </member> <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + Emission randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + Speed scaling ratio. Default value: [code]1[/code]. </member> <member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb"> </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1"> + Particles are drawn in order of remaining lifetime. </constant> <constant name="DRAW_ORDER_VIEW_DEPTH" value="2"> + Particles are drawn in order of depth. </constant> <constant name="MAX_DRAW_PASSES" value="4" enum=""> </constant> diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index d837d6eb62..b2c63ea0c3 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> - 2D Particle emitter + 2D particle emitter. </brief_description> <description> - Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist). + 2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate. + Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> </tutorials> @@ -285,46 +286,61 @@ </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> + Number of particles to emit. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> </member> <member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames"> + Number of horizontal frames in [code]texture[/code]. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> </member> <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + Emission randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + Speed scaling ratio. Default value: [code]1[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + Particle texture. If [code]null[/code] particles will be squares. </member> <member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames"> + Number of vertical frames in [code]texture[/code]. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1"> + Particles are drawn in order of remaining lifetime. </constant> </constants> </class> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 1767a19a9f..bebdc44b69 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ParticlesMaterial" inherits="Material" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Particle properties for [Particles] and [Particles2D] nodes. </brief_description> <description> + ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes. + Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle. </description> <tutorials> </tutorials> @@ -294,152 +297,217 @@ </methods> <members> <member name="angle" type="float" setter="set_param" getter="get_param"> + Initial rotation applied to each particle. </member> <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's rotation will be animated along this [CurveTexture]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Rotation randomness ratio. Default value: [code]0[/code]. </member> <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + Initial angular velocity applied to each particle. </member> <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's angular velocity will vary along this [CurveTexture]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Angular velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="anim_loop" type="bool" setter="set_flag" getter="get_flag"> + If [code]true[/code] animation will loop. Default value: [code]false[/code]. </member> <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + Particle animation offset. </member> <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's animation offset will vary along this [CurveTexture]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Animation offset randomness ratio. Default value: [code]0[/code]. </member> <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + Particle animation speed. </member> <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's animation speed will vary along this [CurveTexture]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Animation speed randomness ratio. Default value: [code]0[/code]. </member> <member name="color" type="Color" setter="set_color" getter="get_color"> + Each particle's initial color. If the [Particle2D]'s [code]texture[/code] is defined, it will be multiplied by this color. </member> <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> + Each particle's color will vary along this [GradientTexture]. </member> <member name="damping" type="float" setter="set_param" getter="get_param"> + The rate at which particles lose velocity. </member> <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Damping will vary along this [CurveTexture]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Damping randomness ratio. Default value: [code]0[/code]. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> + The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code]. </member> <member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture"> </member> <member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> </member> <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count"> + The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. </member> <member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture"> </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape"> + Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code]. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> + The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code]. </member> <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag"> + If [code]true[/code] particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. </member> <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> + Gravity applied to every particle. Default value: [code](0, 98, 0)[/code]. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + Initial hue variation applied to each particle. </member> <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's hue will vary along this [CurveTexture]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Hue variation randomness ratio. Default value: [code]0[/code]. </member> <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> + Initial velocity for each particle. </member> <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Initial velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param"> + Linear acceleration applied to each particle. </member> <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's linear acceleration will vary along this [CurveTexture]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Linear acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> + Orbital velocity applied to each particle. </member> <member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's orbital velocity will vary along this [CurveTexture]. </member> <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Orbital velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + Linear acceleration applied to each particle. </member> <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's radial acceleration will vary along this [CurveTexture]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Radial acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="scale" type="float" setter="set_param" getter="get_param"> + Initial scale applied to each particle. </member> <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's scale will vary along this [CurveTexture]. </member> <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Scale randomness ratio. Default value: [code]0[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity. </member> <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + Each particle's tangential acceleration will vary along this [CurveTexture]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Tangential acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> + Trail particles' color will vary along this [GradientTexture]. </member> <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor"> + Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). </member> <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> + Trail particles' size will vary along this [CurveTexture]. </member> </members> <constants> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12"> </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0"> + Use with [method set_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1"> + Use with [method set_flag] to set [member flag_rotate_y] </constant> <constant name="FLAG_MAX" value="4"> </constant> <constant name="EMISSION_SHAPE_POINT" value="0"> + All particles will be emitted from a single point. </constant> <constant name="EMISSION_SHAPE_SPHERE" value="1"> + Particles will be emitted in the volume of a sphere. </constant> <constant name="EMISSION_SHAPE_BOX" value="2"> + Particles will be emitted in the volume of a box. </constant> <constant name="EMISSION_SHAPE_POINTS" value="3"> </constant> diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 71987ace9e..82ee3531f1 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Exposes performance related data. </brief_description> <description> + This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [i]Monitor[/i] tab in the editor's [i]Debugger[/i] panel. By using the [method get_monitor] method of this class, you can access this data from your code. Note that a few of these monitors are only available in debug mode and will always return 0 when used in a release build. + Many of these monitors are not updated in real-time, so there may be a short delay between changes. </description> <tutorials> </tutorials> @@ -15,63 +18,93 @@ <argument index="0" name="monitor" type="int" enum="Performance.Monitor"> </argument> <description> + Returns the value of one of the available monitors. You should provide one of this class's constants as the argument, like this: + [codeblock] + print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console + [/codeblock] </description> </method> </methods> <constants> <constant name="TIME_FPS" value="0"> + Frames per second. </constant> <constant name="TIME_PROCESS" value="1"> + Time it took to complete one frame. </constant> - <constant name="TIME_FIXED_PROCESS" value="2"> + <constant name="TIME_PHYSICS_PROCESS" value="2"> + Time it took to complete one physics frame. </constant> <constant name="MEMORY_STATIC" value="3"> + Static memory currently used, in bytes. Not available in release builds. </constant> <constant name="MEMORY_DYNAMIC" value="4"> + Dynamic memory currently used, in bytes. Not available in release builds. </constant> <constant name="MEMORY_STATIC_MAX" value="5"> + Available static memory. Not available in release builds. </constant> <constant name="MEMORY_DYNAMIC_MAX" value="6"> + Available dynamic memory. Not available in release builds. </constant> <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7"> + Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. </constant> <constant name="OBJECT_COUNT" value="8"> + Number of objects currently instanced (including nodes). </constant> <constant name="OBJECT_RESOURCE_COUNT" value="9"> + Number of resources currently used. </constant> <constant name="OBJECT_NODE_COUNT" value="10"> + Number of nodes currently instanced. This also includes the root node, as well as any nodes not in the scene tree. </constant> <constant name="RENDER_OBJECTS_IN_FRAME" value="11"> + 3D objects drawn per frame. </constant> <constant name="RENDER_VERTICES_IN_FRAME" value="12"> + Vertices drawn per frame. 3D only. </constant> <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13"> + Material changes per frame. 3D only </constant> <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14"> + Shader changes per frame. 3D only. </constant> <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15"> + Render surface changes per frame. 3D only. </constant> <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16"> - </constant> - <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20"> + Draw calls per frame. 3D only. </constant> <constant name="RENDER_VIDEO_MEM_USED" value="17"> + Video memory used. Includes both texture and vertex memory. </constant> <constant name="RENDER_TEXTURE_MEM_USED" value="18"> + Texture memory used. </constant> <constant name="RENDER_VERTEX_MEM_USED" value="19"> + Vertex memory used. + </constant> + <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20"> </constant> <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21"> + Number of active [RigidBody2D] nodes in the game. </constant> <constant name="PHYSICS_2D_COLLISION_PAIRS" value="22"> + Number of collision pairs in the 2D physics engine. </constant> <constant name="PHYSICS_2D_ISLAND_COUNT" value="23"> + Number of islands in the 2D physics engine. </constant> <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24"> + Number of active [RigidBody] and [VehicleBody] nodes in the game. </constant> <constant name="PHYSICS_3D_COLLISION_PAIRS" value="25"> + Number of collision pairs in the 3D physics engine. </constant> <constant name="PHYSICS_3D_ISLAND_COUNT" value="26"> + Number of islands in the 3D physics engine. </constant> <constant name="MONITOR_MAX" value="27"> </constant> diff --git a/doc/classes/RegEx.xml b/doc/classes/RegEx.xml index 626f8f1a93..4577672c72 100644 --- a/doc/classes/RegEx.xml +++ b/doc/classes/RegEx.xml @@ -5,7 +5,7 @@ </brief_description> <description> Class for finding text patterns in a string using regular expressions. It can not perform replacements. Regular expressions are a way to define patterns of text to be searched. Details on writing patterns are too long to explain here but the Internet is full of tutorials and detailed explanations. - Once created, the RegEx object needs to be compiled with the pattern before it can be used. The pattern must be escaped first for gdscript before it is escaped for the expression. For example: + Once created, the RegEx object needs to be compiled with the search pattern before it can be used. The search pattern must be escaped first for gdscript before it is escaped for the expression. For example: [code]var exp = RegEx.new()[/code] [code]exp.compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code] @@ -47,7 +47,7 @@ <argument index="0" name="pattern" type="String"> </argument> <description> - Compiles and assign the regular expression pattern to use. + Compiles and assign the search pattern to use. </description> </method> <method name="get_group_count" qualifiers="const"> @@ -68,14 +68,14 @@ <return type="String"> </return> <description> - Returns the expression used to compile the code. + Returns the search pattern used to compile the code. </description> </method> <method name="is_valid" qualifiers="const"> <return type="bool"> </return> <description> - Returns whether this object has a valid regular expression assigned. + Returns whether this object has a valid search pattern assigned. </description> </method> <method name="search" qualifiers="const"> @@ -88,7 +88,7 @@ <argument index="2" name="end" type="int" default="-1"> </argument> <description> - Searches the text for the compiled pattern. Returns a [RegExMatch] container of the first matching reult if found, otherwise null. The region to search within can be specified without modifying where the start and end anchor would be. + Searches the text for the compiled pattern. Returns a [RegExMatch] container of the first matching result if found, otherwise null. The region to search within can be specified without modifying where the start and end anchor would be. </description> </method> <method name="sub" qualifiers="const"> diff --git a/doc/classes/RegExMatch.xml b/doc/classes/RegExMatch.xml index 9e021ed6c8..abf2e383d5 100644 --- a/doc/classes/RegExMatch.xml +++ b/doc/classes/RegExMatch.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RegExMatch" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Contains the results of a regex search. </brief_description> <description> + Contains the results of a regex search. [method RegEx.search] returns an instance of [code]RegExMatch[/code] if it finds the search pattern in the [source] string. </description> <tutorials> </tutorials> @@ -15,7 +17,7 @@ <argument index="0" name="name" type="Variant" default="0"> </argument> <description> - Returns the end position of the match in the string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). + Returns the end position of the match in the [source] string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). </description> </method> <method name="get_group_count" qualifiers="const"> @@ -38,7 +40,7 @@ <argument index="0" name="name" type="Variant" default="0"> </argument> <description> - Returns the starting position of the match in the string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). + Returns the starting position of the match in the [source] string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). </description> </method> <method name="get_string" qualifiers="const"> @@ -47,19 +49,21 @@ <argument index="0" name="name" type="Variant" default="0"> </argument> <description> - Returns the result of the match in the string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). + Returns the result of the match in the [source] string. An integer can be specified for numeric groups or a string for named groups. Returns -1 if that group wasn't found or doesn't exist. Defaults to 0 (whole pattern). </description> </method> <method name="get_strings" qualifiers="const"> <return type="Array"> </return> <description> + Returns an [Array] of the matches in the [source] string. </description> </method> <method name="get_subject" qualifiers="const"> <return type="String"> </return> <description> + Returns the [source] string used with the search pattern to find this matching result. </description> </method> </methods> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index c0c491140f..0cdc8f7099 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -202,7 +202,7 @@ </methods> <members> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code] texture will be centered. Default value: [code]true[/code]. + If [code]true[/code] texture is centered. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. @@ -211,40 +211,42 @@ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> - Current frame to display from sprite sheet. [code]vframes[/code] or [code]hframes[/code] must be greater than 1. + Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> - The number of horizontal frames in the sprite sheet. + The number of collumns in the sprite sheet. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + The normal map gives depth to the Sprite. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The texture's drawing offset. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> - If [code]true[/code] texture will be cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. + If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. </member> <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled"> + If [code]true[/code] the outermost pixels get blurred out. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> - The region of the atlas texture to display. [code]region_enabled[/code] must be [code]true[/code]. + The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> - The number of vertical frames in the sprite sheet. + The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> - Emitted when the [code]frame[/code] changes. + Emitted when the [member frame] changes. </description> </signal> <signal name="texture_changed"> <description> - Emitted when the [code]texture[/code] changes. + Emitted when the [member texture] changes. </description> </signal> </signals> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index f6f2f8f00c..e51616a071 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build"> <brief_description> + 2D Sprite node in 3D world. </brief_description> <description> + A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. </description> <tutorials> </tutorials> @@ -96,21 +98,28 @@ </methods> <members> <member name="frame" type="int" setter="set_frame" getter="get_frame"> + Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> + The number of columns in the sprite sheet. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> + If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> + The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> + Emitted when the [member frame] changes. </description> </signal> </signals> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 1640e5dc9f..7ed681ea12 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build"> <brief_description> + 2D Sprite node in 3D environment. </brief_description> <description> + A node that displays 2D texture information in a 3D environment. </description> <tutorials> </tutorials> @@ -164,36 +166,51 @@ <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode"> </member> <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis"> + The direction in which the front of the texture faces. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> + If [code]true[/code] texture will be centered. Default value: [code]true[/code]. </member> <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag"> + If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> + If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> + If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate"> + A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + The texture's drawing offset. </member> <member name="opacity" type="float" setter="set_opacity" getter="get_opacity"> + The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. </member> <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size"> + The size of one pixel's width on the Sprite to scale it in 3D. </member> <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag"> + If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. </member> <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag"> + If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. </member> </members> <constants> <constant name="FLAG_TRANSPARENT" value="0"> + If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible. </constant> <constant name="FLAG_SHADED" value="1"> + If set, the Light in the Environment has effects on the Sprite. </constant> <constant name="FLAG_DOUBLE_SIDED" value="2"> + If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. </constant> <constant name="FLAG_MAX" value="3"> + Used internally to mark the end of the Flags section. </constant> <constant name="ALPHA_CUT_DISABLED" value="0"> </constant> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index e4f00555b3..8e51548c10 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TextureButton" inherits="BaseButton" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Button that can be themed with textures. + Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - Button that can be themed with textures. This is like a regular [Button] but can be themed by assigning textures to it. This button is intended to be easy to theme, however a regular button can expand (that uses styleboxes) and still be better if the interface is expect to have internationalization of texts. - Only the normal texture is required, the others are optional. + [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. + The Normal state's texture is required. Others are optional. </description> <tutorials> </tutorials> @@ -127,36 +127,51 @@ </methods> <members> <member name="expand" type="bool" setter="set_expand" getter="get_expand"> + If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code]. </member> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode"> + Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> + Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> + Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture"> + Texture to display when the node has mouse or keyboard focus. </member> <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture"> + Texture to display when the mouse hovers the node. </member> <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture"> + Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> <constants> <constant name="STRETCH_SCALE" value="0"> + Scale to fit the node's bounding rectangle. </constant> <constant name="STRETCH_TILE" value="1"> + Tile inside the node's bounding rectangle. </constant> <constant name="STRETCH_KEEP" value="2"> + The texture keeps its original size and stays in the bounding rectangle's top-left corner. </constant> <constant name="STRETCH_KEEP_CENTERED" value="3"> + The texture keeps its original size and stays centered in the node's bounding rectangle. </constant> <constant name="STRETCH_KEEP_ASPECT" value="4"> + Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. </constant> <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5"> + Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio. </constant> <constant name="STRETCH_KEEP_ASPECT_COVERED" value="6"> + Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. </constant> </constants> </class> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 0a6ffcdeb8..f8165753c6 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TextureProgress" inherits="Range" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Textured progress bar. + Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - A [ProgressBar] that uses textures to display fill percentage. Can be set to linear or radial mode. + TextureProgress works like [ProgressBar] but it uses up to 3 textures instead of Godot's [Theme] resource. Works horizontally, vertically, and radially. </description> <tutorials> </tutorials> @@ -151,51 +151,59 @@ The fill direction. Uses FILL_* constants. </member> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch"> - If [code]true[/code] textures will be stretched as [NinePatchRect]. Uses [code]stretch_margin[/code] properties (see below). Default value: [code]false[/code] + If [code]true[/code] Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. </member> <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset"> - The offset amount for radial mode. + Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. </member> <member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees"> - The amount of the texture to use for radial mode. + Upper limit for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. + See [member Range.value], [member Range.max_value]. </member> <member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle"> - Start angle for radial mode. + Starting angle for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. </member> <member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> - Nine-patch texture offset for bottom margin. + The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. </member> <member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> - Nine-patch texture offset for left margin. + The width of the 9-patch's left column. </member> <member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> - Nine-patch texture offset for right margin. + The width of the 9-patch's right column. </member> <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> - Nine-patch texture offset for top margin. + The height of the 9-patch's top row. </member> <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture"> - The [Texture] that will be drawn over the progress bar. + [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. </member> <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture"> - The [Texture] used to display [code]value[/code]. + [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. + The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. </member> <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture"> - The [Texture] that will be drawn under the progress bar. + [Texture] that draws under the progress bar. The bar's background. </member> </members> <constants> <constant name="FILL_LEFT_TO_RIGHT" value="0"> + The [member texture_progress] fills from left to right. </constant> <constant name="FILL_RIGHT_TO_LEFT" value="1"> + The [member texture_progress] fills from right to left. </constant> <constant name="FILL_TOP_TO_BOTTOM" value="2"> + The [member texture_progress] fills from top to bototm. </constant> <constant name="FILL_BOTTOM_TO_TOP" value="3"> + The [member texture_progress] fills from bottom to top. </constant> <constant name="FILL_CLOCKWISE" value="4"> + Turns the node into a radial bar. The [member texture_progress] fills clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to refine its behavior. </constant> <constant name="FILL_COUNTER_CLOCKWISE" value="5"> + Turns the node into a radial bar. The [member texture_progress] fills counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to refine its behavior. </constant> </constants> </class> diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 57e417974e..bac7d1e3b0 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -156,6 +156,15 @@ Set the video stream for this player. </description> </method> + <method name="set_stream_position"> + <return type="void"> + </return> + <argument index="0" name="position" type="float"> + </argument> + <description> + Set the current position of the stream, in seconds. + </description> + </method> <method name="set_volume"> <return type="void"> </return> diff --git a/doc/classes/VisualScript.xml b/doc/classes/VisualScript.xml index 6473b074d3..e44547cd8f 100644 --- a/doc/classes/VisualScript.xml +++ b/doc/classes/VisualScript.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScript" inherits="Script" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A script implemented in the Visual Script programming environment. </brief_description> <description> + A script implemented in the Visual Script programming environment. The script exends the functionality of all objects that instance it. + [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. + You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> </tutorials> @@ -15,6 +19,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Add a custom signal with the specified name to the VisualScript. </description> </method> <method name="add_function"> @@ -23,6 +28,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Add a function with the specified name to the VisualScript. </description> </method> <method name="add_node"> @@ -37,6 +43,7 @@ <argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Add a node to a function of the VisualScript. </description> </method> <method name="add_variable"> @@ -49,6 +56,7 @@ <argument index="2" name="export" type="bool" default="false"> </argument> <description> + Add a variable to the VisualScript, optionally giving it a default value or marking it as exported. </description> </method> <method name="custom_signal_add_argument"> @@ -63,6 +71,7 @@ <argument index="3" name="index" type="int" default="-1"> </argument> <description> + Add an argument to a custom signal added with [method add_custom_signal]. </description> </method> <method name="custom_signal_get_argument_count" qualifiers="const"> @@ -71,6 +80,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Get the count of a custom signal's arguments. </description> </method> <method name="custom_signal_get_argument_name" qualifiers="const"> @@ -81,6 +91,7 @@ <argument index="1" name="argidx" type="int"> </argument> <description> + Get the name of a custom signal's argument. </description> </method> <method name="custom_signal_get_argument_type" qualifiers="const"> @@ -91,6 +102,7 @@ <argument index="1" name="argidx" type="int"> </argument> <description> + Get the type of a custom signal's argument. </description> </method> <method name="custom_signal_remove_argument"> @@ -101,6 +113,7 @@ <argument index="1" name="argidx" type="int"> </argument> <description> + Remove a specific custom signal's argument. </description> </method> <method name="custom_signal_set_argument_name"> @@ -113,6 +126,7 @@ <argument index="2" name="argname" type="String"> </argument> <description> + Rename a custom signal's argument. </description> </method> <method name="custom_signal_set_argument_type"> @@ -125,6 +139,7 @@ <argument index="2" name="type" type="int" enum="Variant.Type"> </argument> <description> + Change the type of a custom signal's argument. </description> </method> <method name="custom_signal_swap_argument"> @@ -137,6 +152,7 @@ <argument index="2" name="withidx" type="int"> </argument> <description> + Swap two of the arguments of a custom signal. </description> </method> <method name="data_connect"> @@ -153,6 +169,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code]. </description> </method> <method name="data_disconnect"> @@ -169,6 +186,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Disconnect two data ports previously connected with [method data_connect]. </description> </method> <method name="get_function_node_id" qualifiers="const"> @@ -177,6 +195,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the id of a function's entry point node. </description> </method> <method name="get_function_scroll" qualifiers="const"> @@ -185,6 +204,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the position of the center of the screen for a given function. </description> </method> <method name="get_node" qualifiers="const"> @@ -195,6 +215,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns a node given its id and its function. </description> </method> <method name="get_node_position" qualifiers="const"> @@ -205,6 +226,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns a node's position in pixels. </description> </method> <method name="get_variable_default_value" qualifiers="const"> @@ -213,6 +235,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the default (initial) value of a variable. </description> </method> <method name="get_variable_export" qualifiers="const"> @@ -221,6 +244,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a variable is exported. </description> </method> <method name="get_variable_info" qualifiers="const"> @@ -229,6 +253,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage. </description> </method> <method name="has_custom_signal" qualifiers="const"> @@ -237,6 +262,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a signal exists with the specified name. </description> </method> <method name="has_data_connection" qualifiers="const"> @@ -253,6 +279,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Returns whether the specified data ports are connected. </description> </method> <method name="has_function" qualifiers="const"> @@ -261,6 +288,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a function exists with the specified name. </description> </method> <method name="has_node" qualifiers="const"> @@ -271,6 +299,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns whether a node exists with the given id. </description> </method> <method name="has_sequence_connection" qualifiers="const"> @@ -285,6 +314,7 @@ <argument index="3" name="to_node" type="int"> </argument> <description> + Returns whether the specified sequence ports are connected. </description> </method> <method name="has_variable" qualifiers="const"> @@ -293,6 +323,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a variable exists with the specified name. </description> </method> <method name="remove_custom_signal"> @@ -301,6 +332,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Remove a custom signal with the given name. </description> </method> <method name="remove_function"> @@ -309,6 +341,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Remove a specific function and its nodes from the script. </description> </method> <method name="remove_node"> @@ -319,6 +352,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Remove a specific node. </description> </method> <method name="remove_variable"> @@ -327,6 +361,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Remove a variable with the given name. </description> </method> <method name="rename_custom_signal"> @@ -337,6 +372,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Change the name of a custom signal. </description> </method> <method name="rename_function"> @@ -347,6 +383,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Change the name of a function. </description> </method> <method name="rename_variable"> @@ -357,6 +394,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Change the name of a variable. </description> </method> <method name="sequence_connect"> @@ -371,6 +409,8 @@ <argument index="3" name="to_node" type="int"> </argument> <description> + Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code]. + Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port. </description> </method> <method name="sequence_disconnect"> @@ -385,6 +425,7 @@ <argument index="3" name="to_node" type="int"> </argument> <description> + Disconnect two sequence ports previously connected with [method sequence_connect]. </description> </method> <method name="set_function_scroll"> @@ -395,6 +436,7 @@ <argument index="1" name="ofs" type="Vector2"> </argument> <description> + Position the center of the screen for a function. </description> </method> <method name="set_instance_base_type"> @@ -403,6 +445,7 @@ <argument index="0" name="type" type="String"> </argument> <description> + Set the base type of the script. </description> </method> <method name="set_node_position"> @@ -415,6 +458,7 @@ <argument index="2" name="position" type="Vector2"> </argument> <description> + Position a node on the screen. </description> </method> <method name="set_variable_default_value"> @@ -425,6 +469,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Change the default (initial) value of a variable. </description> </method> <method name="set_variable_export"> @@ -435,6 +480,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Change whether a variable is exported. </description> </method> <method name="set_variable_info"> @@ -445,6 +491,7 @@ <argument index="1" name="value" type="Dictionary"> </argument> <description> + Set a variable's info, using the same format as [method get_variable_info]. </description> </method> </methods> @@ -459,6 +506,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Emitted when the ports of a node are changed. </description> </signal> </signals> diff --git a/doc/classes/VisualScriptBasicTypeConstant.xml b/doc/classes/VisualScriptBasicTypeConstant.xml index 5b066f9925..cc09815481 100644 --- a/doc/classes/VisualScriptBasicTypeConstant.xml +++ b/doc/classes/VisualScriptBasicTypeConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node representing a constant from the base types. </brief_description> <description> + A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X]. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> + The type to get the constant from. </member> <member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant"> + The name of the constant to return. </member> </members> <constants> diff --git a/doc/classes/VisualScriptBuiltinFunc.xml b/doc/classes/VisualScriptBuiltinFunc.xml index a88633749e..f48f5a5308 100644 --- a/doc/classes/VisualScriptBuiltinFunc.xml +++ b/doc/classes/VisualScriptBuiltinFunc.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node used to call built-in functions. </brief_description> <description> + A built-in function used inside a [VisualScript]. It is usually a math function or an utility function. + See also [@GDScript], for the same functions in the GDScript language. </description> <tutorials> </tutorials> @@ -26,124 +29,183 @@ </methods> <members> <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc"> + The function to be executed. </member> </members> <constants> <constant name="MATH_SIN" value="0"> + Return the sine of the input. </constant> <constant name="MATH_COS" value="1"> + Return the cosine of the input. </constant> <constant name="MATH_TAN" value="2"> + Return the tangent of the input. </constant> <constant name="MATH_SINH" value="3"> + Return the hyperbolic sine of the input. </constant> <constant name="MATH_COSH" value="4"> + Return the hyperbolic cosine of the input. </constant> <constant name="MATH_TANH" value="5"> + Return the hyperbolic tangent of the input. </constant> <constant name="MATH_ASIN" value="6"> + Return the arc sine of the input. </constant> <constant name="MATH_ACOS" value="7"> + Return the arc cosine of the input. </constant> <constant name="MATH_ATAN" value="8"> + Return the arc tangent of the input. </constant> <constant name="MATH_ATAN2" value="9"> + Return the arc tangent of the input, using the signs of both parameters to determine the exact angle. </constant> <constant name="MATH_SQRT" value="10"> + Return the square root of the input. </constant> <constant name="MATH_FMOD" value="11"> + Return the remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FPOSMOD" value="12"> + Return the positive remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FLOOR" value="13"> + Return the input rounded down. </constant> <constant name="MATH_CEIL" value="14"> + Return the input rounded up. </constant> <constant name="MATH_ROUND" value="15"> + Return the input rounded to the nearest integer. </constant> <constant name="MATH_ABS" value="16"> + Return the absolute value of the input. </constant> <constant name="MATH_SIGN" value="17"> + Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative. </constant> <constant name="MATH_POW" value="18"> + Return the input raised to a given power. </constant> <constant name="MATH_LOG" value="19"> + Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. </constant> <constant name="MATH_EXP" value="20"> + Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828. </constant> <constant name="MATH_ISNAN" value="21"> + Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. </constant> <constant name="MATH_ISINF" value="22"> + Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist. </constant> <constant name="MATH_EASE" value="23"> + Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. </constant> <constant name="MATH_DECIMALS" value="24"> + Return the number of digit places after the decimal that the first non-zero digit occurs. </constant> <constant name="MATH_STEPIFY" value="25"> + Return the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26"> + Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. </constant> <constant name="MATH_DECTIME" value="27"> + Return the result of 'value' decreased by 'step' * 'amount'. </constant> <constant name="MATH_RANDOMIZE" value="28"> + Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> <constant name="MATH_RAND" value="29"> + Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="30"> + Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> <constant name="MATH_RANDOM" value="31"> + Return a random floating-point value between the two inputs. </constant> <constant name="MATH_SEED" value="32"> + Set the seed for the random number generator. </constant> <constant name="MATH_RANDSEED" value="33"> + Return a random value from the given seed, along with the new seed. </constant> <constant name="MATH_DEG2RAD" value="34"> + Convert the input from degrees to radians. </constant> <constant name="MATH_RAD2DEG" value="35"> + Convert the input from radians to degrees. </constant> <constant name="MATH_LINEAR2DB" value="36"> + Convert the input from linear volume to decibel volume. </constant> <constant name="MATH_DB2LINEAR" value="37"> + Convert the input from decibel volume to linear volume. </constant> <constant name="LOGIC_MAX" value="38"> + Return the greater of the two numbers, also known as their maximum. </constant> <constant name="LOGIC_MIN" value="39"> + Return the lesser of the two numbers, also known as their minimum. </constant> <constant name="LOGIC_CLAMP" value="40"> + Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)` </constant> <constant name="LOGIC_NEAREST_PO2" value="41"> + Return the nearest power of 2 to the input. </constant> <constant name="OBJ_WEAKREF" value="42"> + Create a [WeakRef] from the input. </constant> <constant name="FUNC_FUNCREF" value="43"> + Create a [FuncRef] from the input. </constant> <constant name="TYPE_CONVERT" value="44"> + Convert between types. </constant> <constant name="TYPE_OF" value="45"> + Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> <constant name="TYPE_EXISTS" value="46"> + Checks if a type is registered in the [ClassDB]. </constant> <constant name="TEXT_CHAR" value="47"> + Return a character with the given ascii value. </constant> <constant name="TEXT_STR" value="48"> + Convert the input to a string. </constant> <constant name="TEXT_PRINT" value="49"> + Print the given string to the output window. </constant> <constant name="TEXT_PRINTERR" value="50"> + Print the given string to the standard error output. </constant> <constant name="TEXT_PRINTRAW" value="51"> + Print the given string to the standard output, without adding a newline. </constant> <constant name="VAR_TO_STR" value="52"> + Serialize a [Variant] to a string. </constant> <constant name="STR_TO_VAR" value="53"> + Deserialize a [Variant] from a string serialized using [VAR_TO_STR]. </constant> <constant name="VAR_TO_BYTES" value="54"> + Serialize a [Variant] to a [PoolByteArray]. </constant> <constant name="BYTES_TO_VAR" value="55"> + Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES]. </constant> <constant name="COLORN" value="56"> + Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc. </constant> <constant name="FUNC_MAX" value="57"> + The maximum value the [member function] property can have. </constant> </constants> </class> diff --git a/doc/classes/VisualScriptClassConstant.xml b/doc/classes/VisualScriptClassConstant.xml index 5e43b4972c..70e7de5dd9 100644 --- a/doc/classes/VisualScriptClassConstant.xml +++ b/doc/classes/VisualScriptClassConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node representing a constant from a class. </brief_description> <description> + A Visual Script node representing a constant from the classes, such as [@GlobalScope.TYPE_INT]. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="base_type" type="String" setter="set_base_type" getter="get_base_type"> + The type to get the constant from. </member> <member name="constant" type="String" setter="set_class_constant" getter="get_class_constant"> + The name of the constant to return. </member> </members> <constants> diff --git a/doc/classes/VisualScriptComment.xml b/doc/classes/VisualScriptComment.xml index be4eefd775..da65998e78 100644 --- a/doc/classes/VisualScriptComment.xml +++ b/doc/classes/VisualScriptComment.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node used to store information for the developer. </brief_description> <description> + A Visual Script node used to display text, so that code is more readable and better documented. + Comment nodes can be resized so they encompass a group of nodes. </description> <tutorials> </tutorials> @@ -54,10 +57,13 @@ </methods> <members> <member name="description" type="String" setter="set_description" getter="get_description"> + The text inside the comment node. </member> <member name="size" type="Vector2" setter="set_size" getter="get_size"> + The size (in pixels) of the comment node. </member> <member name="title" type="String" setter="set_title" getter="get_title"> + The title of the comment node. </member> </members> <constants> diff --git a/doc/classes/VisualScriptCondition.xml b/doc/classes/VisualScriptCondition.xml index 73f1b69c02..de814a6b17 100644 --- a/doc/classes/VisualScriptCondition.xml +++ b/doc/classes/VisualScriptCondition.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which branches the flow. </brief_description> <description> + A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualScriptConstant.xml b/doc/classes/VisualScriptConstant.xml index b0af3bda98..508087a928 100644 --- a/doc/classes/VisualScriptConstant.xml +++ b/doc/classes/VisualScriptConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which returns a constant value. </brief_description> <description> + A Visual Script node which returns the specified constant value. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type"> + The constant's type. </member> <member name="value" type="Variant" setter="set_constant_value" getter="get_constant_value"> + The constant's value. </member> </members> <constants> diff --git a/doc/classes/VisualScriptConstructor.xml b/doc/classes/VisualScriptConstructor.xml index e8afd36b9c..3b1fc5e385 100644 --- a/doc/classes/VisualScriptConstructor.xml +++ b/doc/classes/VisualScriptConstructor.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which calls a base type constructor. </brief_description> <description> + A Visual Script node which calls a base type constructor. It can be used for type conversion as well. </description> <tutorials> </tutorials> @@ -40,8 +42,26 @@ </methods> <members> <member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor"> + The constructor function's method info. Has roughly the following structure: + [codeblock] + { + name = "string", + args = [{ + name = "string" + class_name = "string" + type = TYPE_* + hint = PROPERTY_HINT_* + hint_string = "string" + }] + default_args = [] # Array of variants + flags = METHOD_FLAG_* + id = 0 + return = {type = TYPE_*} + } + [/codeblock] </member> <member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type"> + The type to be constructed. </member> </members> <constants> diff --git a/doc/classes/VisualScriptCustomNode.xml b/doc/classes/VisualScriptCustomNode.xml index ec442e993c..e321c8854a 100644 --- a/doc/classes/VisualScriptCustomNode.xml +++ b/doc/classes/VisualScriptCustomNode.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A scripted Visual Script node. </brief_description> <description> + A custom Visual Script node which can be scripted in powerful ways. </description> <tutorials> </tutorials> @@ -13,18 +15,21 @@ <return type="String"> </return> <description> + Return the node's title. </description> </method> <method name="_get_category" qualifiers="virtual"> <return type="String"> </return> <description> + Return the node's category. </description> </method> <method name="_get_input_value_port_count" qualifiers="virtual"> <return type="int"> </return> <description> + Return the count of input value ports. </description> </method> <method name="_get_input_value_port_name" qualifiers="virtual"> @@ -33,6 +38,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified input port's name. </description> </method> <method name="_get_input_value_port_type" qualifiers="virtual"> @@ -41,12 +47,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified input port's type. See the TYPE_* enum in [@GlobalScope]. </description> </method> <method name="_get_output_sequence_port_count" qualifiers="virtual"> <return type="int"> </return> <description> + Return the amount of output [b]sequence[/b] ports. </description> </method> <method name="_get_output_sequence_port_text" qualifiers="virtual"> @@ -55,12 +63,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified [b]sequence[/b] output's name. </description> </method> <method name="_get_output_value_port_count" qualifiers="virtual"> <return type="int"> </return> <description> + Return the amount of output value ports. </description> </method> <method name="_get_output_value_port_name" qualifiers="virtual"> @@ -69,6 +79,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified output's name. </description> </method> <method name="_get_output_value_port_type" qualifiers="virtual"> @@ -77,24 +88,28 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified output's type. See the TYPE_* enum in [@GlobalScope]. </description> </method> <method name="_get_text" qualifiers="virtual"> <return type="String"> </return> <description> + Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). </description> </method> <method name="_get_working_memory_size" qualifiers="virtual"> <return type="int"> </return> <description> + Return the size of the custom node's working memory. See [method _step] for more details. </description> </method> <method name="_has_input_sequence_port" qualifiers="virtual"> <return type="bool"> </return> <description> + Return whether the custom node has an input [b]sequence[/b] port. </description> </method> <method name="_step" qualifiers="virtual"> @@ -109,25 +124,42 @@ <argument index="3" name="working_mem" type="Array"> </argument> <description> + Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error. + + The [code]inputs[/code] array contains the values of the input ports. + [code]outputs[/code] is an array whose indices should be set to the respective outputs. + The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants. + [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. + + When returning, you can mask the returned value with one of the STEP_* constants. </description> </method> </methods> <constants> <constant name="START_MODE_BEGIN_SEQUENCE" value="0"> + The start mode used the first time when [method _step] is called. </constant> <constant name="START_MODE_CONTINUE_SEQUENCE" value="1"> + The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT. </constant> <constant name="START_MODE_RESUME_YIELD" value="2"> + The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT. </constant> <constant name="STEP_PUSH_STACK_BIT" value="16777216" enum=""> + Hint used by [method _step] to tell that control should return to it when there is no other node left to execute. + This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution. </constant> <constant name="STEP_GO_BACK_BIT" value="33554432" enum=""> + Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function. </constant> <constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum=""> </constant> <constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum=""> + Hint used by [method _step] to tell that control should stop and exit the function. </constant> <constant name="STEP_YIELD_BIT" value="268435456" enum=""> + Hint used by [method _step] to tell that the function should be yielded. + Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState]. </constant> </constants> </class> diff --git a/doc/classes/VisualScriptDeconstruct.xml b/doc/classes/VisualScriptDeconstruct.xml index 5bb12539af..cd7d79ae56 100644 --- a/doc/classes/VisualScriptDeconstruct.xml +++ b/doc/classes/VisualScriptDeconstruct.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which deconstructs a base type instance into its parts. </brief_description> <description> + A Visual Script node which deconstructs a base type instance into its parts. </description> <tutorials> </tutorials> @@ -28,6 +30,7 @@ <member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache"> </member> <member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type"> + The type to deconstruct. </member> </members> <constants> diff --git a/doc/classes/VisualScriptEmitSignal.xml b/doc/classes/VisualScriptEmitSignal.xml index 21af3c6ea0..844b5a40ec 100644 --- a/doc/classes/VisualScriptEmitSignal.xml +++ b/doc/classes/VisualScriptEmitSignal.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which emits a specified signal. </brief_description> <description> + A Visual Script node which emits a specified signal when it is executed. </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="signal" type="String" setter="set_signal" getter="get_signal"> + The signal to emit. </member> </members> <constants> diff --git a/doc/classes/VisualScriptEngineSingleton.xml b/doc/classes/VisualScriptEngineSingleton.xml index c00fd2a0a4..6606f10f11 100644 --- a/doc/classes/VisualScriptEngineSingleton.xml +++ b/doc/classes/VisualScriptEngineSingleton.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node returning a singleton from [@GlobalScope] </brief_description> <description> + A Visual Script node returning a singleton from [@GlobalScope] </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="constant" type="String" setter="set_singleton" getter="get_singleton"> + The singleton's name. </member> </members> <constants> diff --git a/doc/classes/VisualScriptNode.xml b/doc/classes/VisualScriptNode.xml index dbb75e69fa..74ec9bdc2e 100644 --- a/doc/classes/VisualScriptNode.xml +++ b/doc/classes/VisualScriptNode.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptNode" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A node which is part of a [VisualScript]. </brief_description> <description> + A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree]. </description> <tutorials> </tutorials> @@ -15,12 +17,21 @@ <argument index="0" name="port_idx" type="int"> </argument> <description> + Returns the default value of a given port. The default value is used when nothing is connected to the port. </description> </method> <method name="get_visual_script" qualifiers="const"> <return type="VisualScript"> </return> <description> + Returns the [VisualScript] instance the node is bound to. + </description> + </method> + <method name="ports_changed_notify"> + <return type="void"> + </return> + <description> + Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] . </description> </method> <method name="set_default_input_value"> @@ -31,6 +42,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Change the default value of a given port. </description> </method> </methods> @@ -41,6 +53,7 @@ <signals> <signal name="ports_changed"> <description> + Emitted when the available input/output ports are changed. </description> </signal> </signals> diff --git a/doc/tools/doc_status.py b/doc/tools/doc_status.py index 75e18bbe81..6b936899d8 100644 --- a/doc/tools/doc_status.py +++ b/doc/tools/doc_status.py @@ -23,6 +23,7 @@ flags = { 'o': True, 'i': False, 'a': True, + 'e': False, } flag_descriptions = { 'c': 'Toggle colors when outputting.', @@ -35,6 +36,7 @@ flag_descriptions = { 'o': 'Toggle overall column.', 'i': 'Toggle collapse of class items columns.', 'a': 'Toggle showing all items.', + 'e': 'Toggle hiding empty items.', } long_flags = { 'colors': 'c', @@ -64,6 +66,8 @@ long_flags = { 'collapse': 'i', 'all': 'a', + + 'empty': 'e', } table_columns = ['name', 'brief_description', 'description', 'methods', 'constants', 'members', 'signals'] table_column_names = ['Name', 'Brief Desc.', 'Desc.', 'Methods', 'Constants', 'Members', 'Signals'] @@ -192,6 +196,14 @@ class ClassStatus: ok = ok and self.progresses[k].is_ok() return ok + def is_empty(self): + sum = 0 + for k in self.progresses: + if self.progresses[k].is_ok(): + continue + sum += self.progresses[k].total + return sum < 1 + def make_output(self): output = {} output['name'] = color('name', self.name) @@ -396,6 +408,9 @@ for cn in filtered_classes: if (flags['b'] and status.is_ok()) or (flags['g'] and not status.is_ok()) or (not flags['a']): continue + if flags['e'] and status.is_empty(): + continue + out = status.make_output() row = [] for column in table_columns: diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index ae41a936c6..44a9909bd7 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2473,7 +2473,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) { glGenBuffers(1, &material->ubo_id); glBindBuffer(GL_UNIFORM_BUFFER, material->ubo_id); - glBufferData(GL_UNIFORM_BUFFER, material->shader->ubo_size, NULL, GL_DYNAMIC_DRAW); + glBufferData(GL_UNIFORM_BUFFER, material->shader->ubo_size, NULL, GL_STATIC_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); material->ubo_size = material->shader->ubo_size; } @@ -3768,7 +3768,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances glGenBuffers(1, &multimesh->buffer); glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); - glBufferData(GL_ARRAY_BUFFER, multimesh->data.size() * sizeof(float), NULL, GL_DYNAMIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, multimesh->data.size() * sizeof(float), NULL, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } @@ -5215,7 +5215,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) glBindVertexArray(particles->particle_vaos[i]); glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[i]); - glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_STATIC_DRAW); for (int i = 0; i < 6; i++) { glEnableVertexAttribArray(i); @@ -6198,7 +6198,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { rt->buffers.effects_active = true; } - if (!rt->flags[RENDER_TARGET_NO_SAMPLING]) { + if (!rt->flags[RENDER_TARGET_NO_SAMPLING] && rt->width >= 2 && rt->height >= 2) { for (int i = 0; i < 2; i++) { @@ -6511,7 +6511,7 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, if (!co->vertex_id) { glGenBuffers(1, &co->vertex_id); glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_DYNAMIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW); } else { glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index dee5994124..341a5bf2c7 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -164,7 +164,7 @@ uniform int spot_light_count; out vec4 diffuse_light_interp; out vec4 specular_light_interp; -void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color,float roughness,inout vec3 diffuse, inout vec3 specular) { +void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) { float dotNL = max(dot(N,L), 0.0 ); diffuse += dotNL * light_color / M_PI; @@ -888,9 +888,13 @@ float GTR1(float NdotH, float a) return (a2-1.0) / (M_PI*log(a2)*t); } +vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) { + float dielectric = (0.034 * 2.0) * specular; + // energy conservation + return mix(vec3(dielectric), albedo, metallic); // TODO: reference? +} - -void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 attenuation,vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) { +void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) { #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader @@ -904,41 +908,42 @@ LIGHT_SHADER_CODE #else - - float dotNL = max(dot(N,L), 0.0 ); + float NdotL = dot(N,L); + float cNdotL = max(NdotL, 0.0); // clamped NdotL + float NdotV = dot(N, V); + float cNdotV = max(NdotV, 0.0); #if defined(DIFFUSE_OREN_NAYAR) - vec3 light_amount; + vec3 diffuse_brdf_NL; #else - float light_amount; + float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance #endif #if defined(DIFFUSE_LAMBERT_WRAP) //energy conserving lambert wrap shader - light_amount = max(0.0,(dot(N,L) + roughness) / ((1.0 + roughness) * (1.0 + roughness))); + diffuse_brdf_NL = max(0.0,(NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))); #elif defined(DIFFUSE_OREN_NAYAR) { // see http://mimosa-pudica.net/improved-oren-nayar.html float LdotV = dot(L, V); - float NdotL = dot(L, N); - float NdotV = dot(N, V); + float s = LdotV - NdotL * NdotV; float t = mix(1.0, max(NdotL, NdotV), step(0.0, s)); - float sigma2 = roughness * roughness; + float sigma2 = roughness * roughness; // TODO: this needs checking vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) ); float B = 0.45 * sigma2 / (sigma2 + 0.09); - light_amount = dotNL * (A + vec3(B) * s / t) / M_PI; + diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI); } #elif defined(DIFFUSE_TOON) - light_amount = smoothstep(-roughness,max(roughness,0.01),dot(N,L)); + diffuse_brdf_NL = smoothstep(-roughness,max(roughness,0.01),NdotL); #elif defined(DIFFUSE_BURLEY) @@ -946,40 +951,38 @@ LIGHT_SHADER_CODE vec3 H = normalize(V + L); - float NoL = max(0.0,dot(N, L)); - float LoH = max(0.0,dot(L, H)); - float NoV = max(0.0,dot(N, V)); - - float FD90 = 0.5 + 2.0 * LoH * LoH * roughness; - float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoV); - float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoL); - light_amount = ( (1.0 / M_PI) * FdV * FdL ) * NoL; + float cLdotH = max(0.0,dot(L, H)); + + float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness; + float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV); + float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL); + diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL; /* float energyBias = mix(roughness, 0.0, 0.5); float energyFactor = mix(roughness, 1.0, 1.0 / 1.51); float fd90 = energyBias + 2.0 * VoH * VoH * roughness; float f0 = 1.0; - float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NoL, 5.0); - float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NoV, 5.0); + float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0); + float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0); - light_amount = lightScatter * viewScatter * energyFactor;*/ + diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;*/ } #else //lambert - light_amount = dotNL / M_PI; + diffuse_brdf_NL = cNdotL * (1.0 / M_PI); #endif #if defined(TRANSMISSION_USED) - diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(M_PI),transmission) * attenuation; + diffuse_light += light_color * diffuse_color * mix(vec3(diffuse_brdf_NL), vec3(M_PI), transmission) * attenuation; #else - diffuse += light_color * diffuse_color * light_amount * attenuation; + diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation; #endif - float dotNV = max(dot(N,V), 0.0 ); + #if defined(LIGHT_USE_RIM) - float rim_light = pow(1.0-dotNV,(1.0-roughness)*16.0); - diffuse += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color; + float rim_light = pow(1.0-cNdotV, (1.0-roughness)*16.0); + diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color; #endif @@ -991,25 +994,25 @@ LIGHT_SHADER_CODE #if defined(SPECULAR_BLINN) vec3 H = normalize(V + L); - float dotNH = max(dot(N,H), 0.0 ); - float intensity = pow( dotNH, (1.0-roughness) * 256.0); - specular += light_color * intensity * specular_blob_intensity * attenuation; + float cNdotH = max(dot(N,H), 0.0 ); + float intensity = pow( cNdotH, (1.0-roughness) * 256.0); + specular_light += light_color * intensity * specular_blob_intensity * attenuation; #elif defined(SPECULAR_PHONG) vec3 R = normalize(-reflect(L,N)); - float dotNV = max(0.0,dot(R,V)); - float intensity = pow( dotNV, (1.0-roughness) * 256.0); - specular += light_color * intensity * specular_blob_intensity * attenuation; + float cRdotV = max(0.0,dot(R,V)); + float intensity = pow( cRdotV, (1.0-roughness) * 256.0); + specular_light += light_color * intensity * specular_blob_intensity * attenuation; #elif defined(SPECULAR_TOON) vec3 R = normalize(-reflect(L,N)); - float dotNV = dot(R,V); + float RdotV = dot(R,V); float mid = 1.0-roughness; mid*=mid; - float intensity = smoothstep(mid-roughness*0.5,mid+roughness*0.5,dotNV) * mid; - diffuse += light_color * intensity * specular_blob_intensity * attenuation; //write to diffuse, as in toon shading you generally want no reflection + float intensity = smoothstep(mid-roughness*0.5, mid+roughness*0.5, RdotV) * mid; + diffuse_light += light_color * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection #elif defined(SPECULAR_DISABLED) //none.. @@ -1020,8 +1023,8 @@ LIGHT_SHADER_CODE vec3 H = normalize(V + L); - float dotNH = max(dot(N,H), 0.0 ); - float dotLH = max(dot(L,H), 0.0 ); + float cNdotH = max(dot(N,H), 0.0); + float cLdotH = max(dot(L,H), 0.0); #if defined(LIGHT_USE_ANISOTROPY) @@ -1030,44 +1033,46 @@ LIGHT_SHADER_CODE float ry = roughness*aspect; float ax = rx*rx; float ay = ry*ry; - float dotXH = dot( T, H ); - float dotYH = dot( B, H ); - float pi = M_PI; - float denom = dotXH*dotXH / (ax*ax) + dotYH*dotYH / (ay*ay) + dotNH*dotNH; - float D = 1.0 / ( pi * ax*ay * denom*denom ); + float XdotH = dot( T, H ); + float YdotH = dot( B, H ); + float denom = XdotH*XdotH / (ax*ax) + YdotH*YdotH / (ay*ay) + cNdotH*cNdotH; + float D = 1.0 / ( M_PI * ax*ay * denom*denom ); #else float alphaSqr = alpha * alpha; - float pi = M_PI; - float denom = dotNH * dotNH * (alphaSqr - 1.0) + 1.0; - float D = alphaSqr / (pi * denom * denom); + float denom = cNdotH * cNdotH * (alphaSqr - 1.0) + 1.0; + float D = alphaSqr / (M_PI * denom * denom); #endif // F - float F0 = 1.0; - float dotLH5 = SchlickFresnel( dotLH ); - float F = F0 + (1.0 - F0) * (dotLH5); + float F0 = 1.0; // FIXME + float cLdotH5 = SchlickFresnel(cLdotH); + float F = mix(cLdotH5, 1.0, F0); // V float k = alpha / 2.0f; - float vis = G1V(dotNL, k) * G1V(dotNV, k); + float vis = G1V(cNdotL, k) * G1V(cNdotV, k); - float speci = dotNL * D * F * vis; + float speci = cNdotL * D * F * vis; - specular += speci * light_color * specular_blob_intensity * attenuation; + specular_light += speci * light_color * specular_blob_intensity * attenuation; #endif #if defined(LIGHT_USE_CLEARCOAT) -# if !defined(SPECULAR_SCHLICK_GGX) + +# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) vec3 H = normalize(V + L); - float dotLH5 = SchlickFresnel( dotLH ); - float dotNH = max(dot(N,H), 0.0 ); # endif +# if !defined(SPECULAR_SCHLICK_GGX) + float cNdotH = max(dot(N,H), 0.0); + float cLdotH = max(dot(L,H), 0.0); + float cLdotH5 = SchlickFresnel(cLdotH); +#endif + float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss)); + float Fr = mix(.04, 1.0, cLdotH5); + float Gr = G1V(cNdotL, .25) * G1V(cNdotV, .25); - float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss)); - float Fr = mix(.04, 1.0, dotLH5); - float Gr = G1V(dotNL, .25) * G1V(dotNV, .25); - specular += .25*clearcoat*Gr*Fr*Dr; + specular_light += .25*clearcoat*Gr*Fr*Dr; #endif } @@ -1095,9 +1100,7 @@ float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 p avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y*2.0),depth,1.0)); return avg*(1.0/13.0); -#endif - -#ifdef SHADOW_MODE_PCF_5 +#elif defined(SHADOW_MODE_PCF_5) float avg=textureProj(shadow,vec4(pos,depth,1.0)); avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0)); @@ -1105,11 +1108,11 @@ float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 p avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0)); avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0)); return avg*(1.0/5.0); -#endif -#if !defined(SHADOW_MODE_PCF_5) && !defined(SHADOW_MODE_PCF_13) +#else return textureProj(shadow,vec4(pos,depth,1.0)); + #endif } @@ -1151,7 +1154,7 @@ vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 po } #endif -void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity,inout vec3 diffuse_light, inout vec3 specular_light) { +void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) { vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex; float light_length = length( light_rel_vec ); @@ -1940,9 +1943,9 @@ FRAGMENT_SHADER_CODE - //energu conservation - diffuse_light=mix(diffuse_light,vec3(0.0),metallic); - ambient_light=mix(ambient_light,vec3(0.0),metallic); + //energy conservation + diffuse_light *= 1.0-metallic; // TODO: avoid diffuse and ambient light calculations when metallic == 1 + ambient_light *= 1.0-metallic; { @@ -1951,9 +1954,6 @@ FRAGMENT_SHADER_CODE //simplify for toon, as specular_light *= specular * metallic * albedo * 2.0; #else - //energy conservation - vec3 dielectric = vec3(0.034) * specular * 2.0; - vec3 specular_color = mix(dielectric, albedo, metallic); // Environment brdf approximation (Lazarov 2013) // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); @@ -1963,6 +1963,7 @@ FRAGMENT_SHADER_CODE float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y; vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw; + vec3 specular_color = metallic_to_specular_color(metallic, specular, albedo); specular_light *= AB.x * specular_color + AB.y; #endif diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 29fe73f170..e0a62b316d 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -285,7 +285,7 @@ uint64_t OS_Unix::get_ticks_usec() const { return longtime; } -Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode) { +Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) { if (p_blocking && r_pipe) { @@ -297,7 +297,11 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo argss += String(" \"") + p_arguments[i] + "\""; } - argss += " 2>/dev/null"; //silence stderr + if (read_stderr) { + argss += " 2>&1"; // Read stderr too + } else { + argss += " 2>/dev/null"; //silence stderr + } FILE *f = popen(argss.utf8().get_data(), "r"); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 1cc44c0ffd..87e73534c4 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -97,7 +97,7 @@ public: virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL); + virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false); virtual Error kill(const ProcessID &p_pid); virtual int get_process_id() const; diff --git a/editor/SCsub b/editor/SCsub index 11cdb471a8..e44b4e4bb2 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -4,18 +4,8 @@ Import('env') env.editor_sources = [] import os -from compat import encode_utf8, byte_to_str, open_utf8 - -def escape_string(s, encoding='ascii'): - if isinstance(s, unicode): - s = s.encode(encoding) - result = '' - for c in s: - if not (32 <= ord(c) < 127) or c in ('\\', '"'): - result += '\\%03o' % ord(c) - else: - result += c - return result +from compat import encode_utf8, byte_to_str, open_utf8, escape_string + def make_certs_header(target, source, env): diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index ca68d84abd..520bf480fd 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -83,7 +83,7 @@ void CreateDialog::popup_create(bool p_dontclear) { _update_favorite_list(); // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has("interface/dialogs/create_new_node_bounds")) { + if (EditorSettings::get_singleton()->has_setting("interface/dialogs/create_new_node_bounds")) { popup(EditorSettings::get_singleton()->get("interface/dialogs/create_new_node_bounds")); } else { popup_centered_ratio(); diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index efa9572bf5..ae7ed7ce61 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -117,7 +117,7 @@ void EditorAutoloadSettings::_autoload_add() { undo_redo->create_action(TTR("Add AutoLoad")); undo_redo->add_do_property(ProjectSettings::get_singleton(), name, "*" + path); - if (ProjectSettings::get_singleton()->has(name)) { + if (ProjectSettings::get_singleton()->has_setting(name)) { undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, ProjectSettings::get_singleton()->get(name)); } else { undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, Variant()); @@ -169,7 +169,7 @@ void EditorAutoloadSettings::_autoload_edited() { return; } - if (ProjectSettings::get_singleton()->has("autoload/" + name)) { + if (ProjectSettings::get_singleton()->has_setting("autoload/" + name)) { ti->set_text(0, old_name); EditorNode::get_singleton()->show_warning(vformat(TTR("Autoload '%s' already exists!"), name)); return; diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index db12998dd2..bc20a99809 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1141,6 +1141,12 @@ void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> & if (p_preset->get("texture_format/etc2")) { r_features->push_back("etc2"); } + + if (p_preset->get("binary_format/64_bits")) { + r_features->push_back("64"); + } else { + r_features->push_back("32"); + } } void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) { diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 481f2a8179..4ae786391b 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1383,7 +1383,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) { } } - if (load_default && ProjectSettings::get_singleton()->has("importer_defaults/" + importer->get_importer_name())) { + if (load_default && ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) { //use defaults if exist Dictionary d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name()); List<Variant> v; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index a04ded7b5b..ff415c83f1 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4588,7 +4588,8 @@ EditorNode::EditorNode() { { int dpi_mode = EditorSettings::get_singleton()->get("interface/editor/hidpi_mode"); if (dpi_mode == 0) { - editor_set_scale(OS::get_singleton()->get_screen_dpi(0) >= 192 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x > 2000 ? 2.0 : 1.0); + const int screen = OS::get_singleton()->get_current_screen(); + editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0); } else if (dpi_mode == 1) { editor_set_scale(0.75); } else if (dpi_mode == 2) { @@ -5613,7 +5614,7 @@ EditorNode::EditorNode() { { _initializing_addons = true; Vector<String> addons; - if (ProjectSettings::get_singleton()->has("editor_plugins/enabled")) { + if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) { addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled"); } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 1b6b66c198..b532bb793a 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -195,7 +195,17 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); //do not edit } -bool EditorSettings::has(String p_var) const { +void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) { + _THREAD_SAFE_METHOD_ + set(p_setting, p_value); +} + +Variant EditorSettings::get_setting(const String &p_setting) const { + _THREAD_SAFE_METHOD_ + return get(p_setting); +} + +bool EditorSettings::has_setting(String p_var) const { _THREAD_SAFE_METHOD_ @@ -218,7 +228,7 @@ void EditorSettings::raise_order(const String &p_name) { Variant _EDITOR_DEF(const String &p_var, const Variant &p_default) { - if (EditorSettings::get_singleton()->has(p_var)) + if (EditorSettings::get_singleton()->has_setting(p_var)) return EditorSettings::get_singleton()->get(p_var); EditorSettings::get_singleton()->set(p_var, p_default); EditorSettings::get_singleton()->set_initial_value(p_var, p_default); @@ -228,7 +238,7 @@ Variant _EDITOR_DEF(const String &p_var, const Variant &p_default) { Variant _EDITOR_GET(const String &p_var) { - ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has(p_var), Variant()) + ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_var), Variant()) return EditorSettings::get_singleton()->get(p_var); } @@ -471,8 +481,8 @@ void EditorSettings::setup_network() { IP::get_singleton()->get_local_addresses(&local_ip); String lip = "127.0.0.1"; String hint; - String current = has("network/debug/remote_host") ? get("network/debug/remote_host") : ""; - int port = has("network/debug/remote_port") ? (int)get("network/debug/remote_port") : 6007; + String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : ""; + int port = has_setting("network/debug/remote_port") ? (int)get("network/debug/remote_port") : 6007; for (List<IP_Address>::Element *E = local_ip.front(); E; E = E->next()) { @@ -989,7 +999,7 @@ void EditorSettings::load_text_editor_theme() { String val = cf->get_value("color_theme", key); // don't load if it's not already there! - if (has("text_editor/highlighting/" + key)) { + if (has_setting("text_editor/highlighting/" + key)) { // make sure it is actually a color if (val.is_valid_html_color() && key.find("color") >= 0) { @@ -1194,6 +1204,10 @@ void EditorSettings::set_initial_value(const StringName &p_name, const Variant & void EditorSettings::_bind_methods() { + ClassDB::bind_method(D_METHOD("has_setting", "name"), &EditorSettings::has_setting); + ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &EditorSettings::set_setting); + ClassDB::bind_method(D_METHOD("get_setting", "name"), &EditorSettings::get_setting); + ClassDB::bind_method(D_METHOD("erase", "property"), &EditorSettings::erase); ClassDB::bind_method(D_METHOD("get_settings_path"), &EditorSettings::get_settings_path); ClassDB::bind_method(D_METHOD("get_project_settings_path"), &EditorSettings::get_project_settings_path); diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 19cf367d57..c5d2670650 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -129,7 +129,11 @@ public: void set_manually(const StringName &p_name, const Variant &p_value, bool p_emit_signal = false) { _set(p_name, p_value, p_emit_signal); } - bool has(String p_var) const; + + void set_setting(const String &p_setting, const Variant &p_value); + Variant get_setting(const String &p_setting) const; + + bool has_setting(String p_var) const; static EditorSettings *get_singleton(); void erase(String p_var); String get_settings_path() const; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index a2e6df4e41..0436ac78df 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -146,6 +146,25 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#84c2ff", "#5caeff"); // selection (blue) ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea686c", "#e3383d"); // key xform (red) + + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ecbd", "#25e3a0"); // VS variant + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8da6f0", "#6d8eeb"); // VS bool + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#7dc6ef", "#4fb2e9"); // VS int + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#61daf4", "#27ccf0"); // VS float + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#6ba7ec", "#4690e7"); // VS string + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#bd91f1", "#ad76ee"); // VS vector2 + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f191a5", "#ee758e"); // VS rect + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e286f0", "#dc6aed"); // VS vector3 + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c4ec69", "#96ce1a"); // VS transform2D + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f77070", "#f77070"); // VS plane + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ec69a3", "#ec69a3"); // VS quat + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ee7991", "#ee7991"); // VS aabb + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e3ec69", "#b2bb19"); // VS basis + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f6a86e", "#f49047"); // VS transform + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#6993ec", "#6993ec"); // VS path + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ec9a", "#2ce573"); // VS rid + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#79f3e8", "#12d5c3"); // VS object + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77edb1", "#57e99f"); // VS dict } // these ones should be converted even if we are using a dark theme @@ -474,7 +493,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("MenuPanel", "EditorStyles", style_menu); // Script Editor - theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(4, 0, 4, 4)); + theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size)); theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0)); // Play button group @@ -545,7 +564,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_disabled", "OptionButton", font_color_disabled); theme->set_color("icon_color_hover", "OptionButton", font_color_hl); theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons")); - theme->set_constant("arrow_margin", "OptionButton", 4 * EDSCALE); + theme->set_constant("arrow_margin", "OptionButton", default_margin_size * EDSCALE); theme->set_constant("modulate_arrow", "OptionButton", true); // CheckButton @@ -597,6 +616,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons")); theme->set_icon("arrow", "Tree", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); + theme->set_icon("updown", "Tree", theme->get_icon("GuiTreeUpdown", "EditorIcons")); theme->set_icon("select_arrow", "Tree", theme->get_icon("GuiDropdown", "EditorIcons")); theme->set_icon("select_option", "Tree", theme->get_icon("GuiTreeOption", "EditorIcons")); theme->set_stylebox("bg_focus", "Tree", style_focus); @@ -672,8 +692,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color", "ItemList", font_color); theme->set_color("font_color_selected", "ItemList", mono_color); theme->set_color("guide_color", "ItemList", guide_color); - theme->set_constant("vseparation", "ItemList", 2); - theme->set_constant("hseparation", "ItemList", 2); + theme->set_constant("vseparation", "ItemList", 2 * EDSCALE); + theme->set_constant("hseparation", "ItemList", 2 * EDSCALE); theme->set_constant("icon_margin", "ItemList", default_margin_size * EDSCALE); theme->set_constant("line_separation", "ItemList", 2 * EDSCALE); @@ -880,21 +900,23 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // GraphNode + const float mv = dark_theme ? 0.0 : 1.0; + const float mv2 = 1.0 - mv; const int gn_margin_side = 28; - Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(0, 0, 0, 0.3), gn_margin_side, 24, gn_margin_side, 5); + Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); graphsb->set_border_width_all(border_width); - graphsb->set_border_color_all(Color(1, 1, 1, 0.9)); - Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(0, 0, 0, 0.6), gn_margin_side, 24, gn_margin_side, 5); + graphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); graphsbselected->set_border_width_all(border_width); graphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); graphsbselected->set_shadow_size(8 * EDSCALE); graphsbselected->set_shadow_color(shadow_color); - Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(0, 0, 0, 0.3), gn_margin_side, 24, gn_margin_side, 5); + Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(mv, mv, mv, 0.3), gn_margin_side, 24, gn_margin_side, 5); graphsbcomment->set_border_width_all(border_width); - graphsbcomment->set_border_color_all(Color(1, 1, 1, 0.9)); - Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(0, 0, 0, 0.4), gn_margin_side, 24, gn_margin_side, 5); + graphsbcomment->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(mv, mv, mv, 0.4), gn_margin_side, 24, gn_margin_side, 5); graphsbcommentselected->set_border_width_all(border_width); - graphsbcommentselected->set_border_color_all(Color(1, 1, 1, 0.9)); + graphsbcommentselected->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate(); graphsbbreakpoint->set_draw_center(false); graphsbbreakpoint->set_border_color_all(warning_color); diff --git a/editor/icons/icon_GUI_tree_updown.svg b/editor/icons/icon_GUI_tree_updown.svg new file mode 100644 index 0000000000..cdcd6c2441 --- /dev/null +++ b/editor/icons/icon_GUI_tree_updown.svg @@ -0,0 +1,5 @@ +<svg width="14" height="14" version="1.1" viewBox="0 0 14 14" xmlns="http://www.w3.org/2000/svg"> +<g transform="translate(0 -1038.4)"> +<path transform="translate(0 1038.4)" d="m6.9844 1.002a1.0001 1.0001 0 0 0 -0.69141 0.29102l-3 3a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2.293-2.293 2.293 2.293a1 1 0 0 0 1.4141 0 1 1 0 0 0 0 -1.4141l-3-3a1.0001 1.0001 0 0 0 -0.72266 -0.29102zm3 6.998a1 1 0 0 0 -0.69141 0.29297l-2.293 2.293-2.293-2.293a1 1 0 0 0 -0.7207 -0.29102 1 1 0 0 0 -0.69336 0.29102 1 1 0 0 0 0 1.4141l3 3a1.0001 1.0001 0 0 0 1.4141 0l3-3a1 1 0 0 0 0 -1.4141 1 1 0 0 0 -0.72266 -0.29297z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#fff" fill-opacity=".58824" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="filter-blend-mode:normal;filter-gaussianBlur-deviation:0;font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/> +</g> +</svg> diff --git a/editor/icons/icon_mini_color.svg b/editor/icons/icon_mini_color.svg index b70015a05d..623f922158 100644 --- a/editor/icons/icon_mini_color.svg +++ b/editor/icons/icon_mini_color.svg @@ -1,7 +1,7 @@ <svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg"> <g transform="translate(0 -1040.4)"> -<path transform="translate(0 1040.4)" d="m4 4a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1h1v-2h-1z" fill="#ff7070"/> -<path transform="translate(0 1040.4)" d="m14 4a3 3 0 0 0 -3 3v3h2v-3a1 1 0 0 1 1 -1h1v-2h-1z" fill="#70bfff"/> -<path transform="translate(0 1040.4)" d="m6 2v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1 -1v-5h-2z" fill="#7aff70"/> +<path transform="translate(0 1040.4)" d="m4 4a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1h1v-2h-1z" fill="#ff8484"/> +<path transform="translate(0 1040.4)" d="m14 4a3 3 0 0 0 -3 3v3h2v-3a1 1 0 0 1 1 -1h1v-2h-1z" fill="#84c2ff"/> +<path transform="translate(0 1040.4)" d="m6 2v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1 -1v-5h-2z" fill="#84ffb1"/> </g> </svg> diff --git a/editor/icons/icon_mini_image.svg b/editor/icons/icon_mini_image.svg deleted file mode 100644 index 735cb563cb..0000000000 --- a/editor/icons/icon_mini_image.svg +++ /dev/null @@ -1,5 +0,0 @@ -<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1040.4)"> -<path transform="translate(0 1040.4)" d="m0 1v2h2v-2h-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3-1a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3 -3h-2v0.17578a3 3 0 0 0 -1 -0.17578h-2zm8 3a3 3 0 0 0 3 3 1 1 0 0 1 -1 1h-1v2h1a3 3 0 0 0 3 -3v-6h-2a3 3 0 0 0 -3 3zm-11-1v4h2v-4h-2zm14 0v2a1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1z" fill="#93f1b9"/> -</g> -</svg> diff --git a/editor/icons/icon_mini_input.svg b/editor/icons/icon_mini_input.svg deleted file mode 100644 index 92cf763cf8..0000000000 --- a/editor/icons/icon_mini_input.svg +++ /dev/null @@ -1,5 +0,0 @@ -<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1040.4)"> -<path transform="translate(0 1040.4)" d="m0 2v2h2v-2h-2zm13 0v5a3 3 0 0 0 3 3v-2a1 1 0 0 1 -1 -1v-1h1v-2h-1v-2h-2zm0 5a3 3 0 0 0 -3 -3h-2v3a3 3 0 0 0 -3 -3h-2v6h2v-4a1 1 0 0 1 1 1v3h2v2h2v-2a3 3 0 0 0 3 -3zm-13-1v4h2v-4h-2zm10 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1v-2z" fill="#adf18f"/> -</g> -</svg> diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 112e3abcb5..77fd6d883a 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -137,7 +137,7 @@ void ImportDock::set_edit_path(const String &p_path) { preset->get_popup()->add_separator(); preset->get_popup()->add_item(vformat(TTR("Set as Default for '%s'"), params->importer->get_visible_name()), ITEM_SET_AS_DEFAULT); - if (ProjectSettings::get_singleton()->has("importer_defaults/" + params->importer->get_importer_name())) { + if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) { preset->get_popup()->add_item(TTR("Load Default"), ITEM_LOAD_DEFAULT); preset->get_popup()->add_separator(); preset->get_popup()->add_item(vformat(TTR("Clear Default for '%s'"), params->importer->get_visible_name()), ITEM_CLEAR_DEFAULT); @@ -281,7 +281,7 @@ void ImportDock::_preset_selected(int p_idx) { } break; case ITEM_LOAD_DEFAULT: { - ERR_FAIL_COND(!ProjectSettings::get_singleton()->has("importer_defaults/" + params->importer->get_importer_name())); + ERR_FAIL_COND(!ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())); Dictionary d = ProjectSettings::get_singleton()->get("importer_defaults/" + params->importer->get_importer_name()); List<Variant> v; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 1aa24c8172..3fc251d092 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -990,6 +990,7 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) { se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset(); se->pre_drag_xform = canvas_item->get_global_transform_with_canvas(); + se->pre_drag_rect = canvas_item->get_item_rect(); } if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) { @@ -1517,6 +1518,7 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) if (Object::cast_to<Control>(canvas_item)) se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset(); se->pre_drag_xform = canvas_item->get_global_transform_with_canvas(); + se->pre_drag_rect = canvas_item->get_item_rect(); return; } @@ -1539,6 +1541,7 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) if (Object::cast_to<Control>(canvas_item)) se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset(); se->pre_drag_xform = canvas_item->get_global_transform_with_canvas(); + se->pre_drag_rect = canvas_item->get_item_rect(); return; } @@ -1550,6 +1553,7 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) drag_from = transform.affine_inverse().xform(click); se->undo_state = canvas_item->edit_get_state(); se->pre_drag_xform = canvas_item->get_global_transform_with_canvas(); + se->pre_drag_rect = canvas_item->get_item_rect(); return; } } @@ -2206,16 +2210,16 @@ void CanvasItemEditor::_draw_selection() { Rect2 rect = canvas_item->get_item_rect(); - if (drag != DRAG_NONE && drag != DRAG_PIVOT) { + if (show_helpers && drag != DRAG_NONE && drag != DRAG_PIVOT) { const Transform2D pre_drag_xform = transform * se->pre_drag_xform; const Color pre_drag_color = Color(0.4, 0.6, 1, 0.7); Vector2 pre_drag_endpoints[4] = { - pre_drag_xform.xform(rect.position), - pre_drag_xform.xform(rect.position + Vector2(rect.size.x, 0)), - pre_drag_xform.xform(rect.position + rect.size), - pre_drag_xform.xform(rect.position + Vector2(0, rect.size.y)) + pre_drag_xform.xform(se->pre_drag_rect.position), + pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)), + pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size), + pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(0, se->pre_drag_rect.size.y)) }; for (int i = 0; i < 4; i++) { @@ -2744,9 +2748,9 @@ void CanvasItemEditor::_notification(int p_what) { } if (all_control && has_control) - anchor_menu->show(); + presets_menu->show(); else - anchor_menu->hide(); + presets_menu->hide(); for (Map<ObjectID, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { @@ -2778,57 +2782,15 @@ void CanvasItemEditor::_notification(int p_what) { select_sb->set_default_margin(Margin(i), 4); } - select_button->set_icon(get_icon("ToolSelect", "EditorIcons")); - list_select_button->set_icon(get_icon("ListSelect", "EditorIcons")); - move_button->set_icon(get_icon("ToolMove", "EditorIcons")); - rotate_button->set_icon(get_icon("ToolRotate", "EditorIcons")); - snap_button->set_icon(get_icon("Snap", "EditorIcons")); - snap_config_menu->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); - skeleton_menu->set_icon(get_icon("Bone", "EditorIcons")); - pan_button->set_icon(get_icon("ToolPan", "EditorIcons")); - pivot_button->set_icon(get_icon("EditPivot", "EditorIcons")); - select_handle = get_icon("EditorHandle", "EditorIcons"); - anchor_handle = get_icon("EditorControlAnchor", "EditorIcons"); - lock_button->set_icon(get_icon("Lock", "EditorIcons")); - unlock_button->set_icon(get_icon("Unlock", "EditorIcons")); - group_button->set_icon(get_icon("Group", "EditorIcons")); - ungroup_button->set_icon(get_icon("Ungroup", "EditorIcons")); - key_insert_button->set_icon(get_icon("Key", "EditorIcons")); - - zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons")); - zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); - zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons")); - - anchor_menu->set_icon(get_icon("Anchor", "EditorIcons")); - PopupMenu *p = anchor_menu->get_popup(); - - p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHOR_ALIGN_TOP_LEFT); - p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHOR_ALIGN_TOP_RIGHT); - p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHOR_ALIGN_BOTTOM_RIGHT); - p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHOR_ALIGN_BOTTOM_LEFT); - p->add_separator(); - p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHOR_ALIGN_CENTER_LEFT); - p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHOR_ALIGN_CENTER_TOP); - p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHOR_ALIGN_CENTER_RIGHT); - p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHOR_ALIGN_CENTER_BOTTOM); - p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHOR_ALIGN_CENTER); - p->add_separator(); - p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHOR_ALIGN_LEFT_WIDE); - p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHOR_ALIGN_TOP_WIDE); - p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHOR_ALIGN_RIGHT_WIDE); - p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHOR_ALIGN_BOTTOM_WIDE); - p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHOR_ALIGN_VCENTER_WIDE); - p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHOR_ALIGN_HCENTER_WIDE); - p->add_separator(); - p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHOR_ALIGN_WIDE); - p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect and Fit Parent", ANCHOR_ALIGN_WIDE_FIT); - AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed", this, "_keying_changed"); _keying_changed(); + } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { select_sb->set_texture(get_icon("EditorRect2D", "EditorIcons")); + } + if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { select_button->set_icon(get_icon("ToolSelect", "EditorIcons")); list_select_button->set_icon(get_icon("ListSelect", "EditorIcons")); move_button->set_icon(get_icon("ToolMove", "EditorIcons")); @@ -2846,30 +2808,56 @@ void CanvasItemEditor::_notification(int p_what) { ungroup_button->set_icon(get_icon("Ungroup", "EditorIcons")); key_insert_button->set_icon(get_icon("Key", "EditorIcons")); - anchor_menu->set_icon(get_icon("Anchor", "EditorIcons")); - PopupMenu *p = anchor_menu->get_popup(); - p->clear(); + zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons")); + zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); + zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons")); - p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHOR_ALIGN_TOP_LEFT); - p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHOR_ALIGN_TOP_RIGHT); - p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHOR_ALIGN_BOTTOM_RIGHT); - p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHOR_ALIGN_BOTTOM_LEFT); + PopupMenu *p = presets_menu->get_popup(); + + p->clear(); + p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_AND_MARGINS_PRESET_TOP_LEFT); + p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT); + p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT); + p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT); p->add_separator(); - p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHOR_ALIGN_CENTER_LEFT); - p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHOR_ALIGN_CENTER_TOP); - p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHOR_ALIGN_CENTER_RIGHT); - p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHOR_ALIGN_CENTER_BOTTOM); - p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHOR_ALIGN_CENTER); + p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT); + p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHORS_AND_MARGINS_PRESET_CENTER_TOP); + p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT); + p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM); + p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHORS_AND_MARGINS_PRESET_CENTER); p->add_separator(); - p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHOR_ALIGN_LEFT_WIDE); - p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHOR_ALIGN_TOP_WIDE); - p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHOR_ALIGN_RIGHT_WIDE); - p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHOR_ALIGN_BOTTOM_WIDE); - p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHOR_ALIGN_VCENTER_WIDE); - p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHOR_ALIGN_HCENTER_WIDE); + p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE); + p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHORS_AND_MARGINS_PRESET_TOP_WIDE); + p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE); + p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE); + p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE); + p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE); p->add_separator(); - p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHOR_ALIGN_WIDE); - p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect and Fit Parent", ANCHOR_ALIGN_WIDE_FIT); + p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_AND_MARGINS_PRESET_WIDE); + p->add_separator(); + p->add_submenu_item(TTR("Anchors only"), "Anchors"); + p->set_item_icon(20, get_icon("Anchor", "EditorIcons")); + + anchors_popup->clear(); + anchors_popup->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_PRESET_TOP_LEFT); + anchors_popup->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHORS_PRESET_TOP_RIGHT); + anchors_popup->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHORS_PRESET_BOTTOM_RIGHT); + anchors_popup->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHORS_PRESET_BOTTOM_LEFT); + anchors_popup->add_separator(); + anchors_popup->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHORS_PRESET_CENTER_LEFT); + anchors_popup->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHORS_PRESET_CENTER_TOP); + anchors_popup->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHORS_PRESET_CENTER_RIGHT); + anchors_popup->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHORS_PRESET_CENTER_BOTTOM); + anchors_popup->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHORS_PRESET_CENTER); + anchors_popup->add_separator(); + anchors_popup->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHORS_PRESET_LEFT_WIDE); + anchors_popup->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHORS_PRESET_TOP_WIDE); + anchors_popup->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHORS_PRESET_RIGHT_WIDE); + anchors_popup->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHORS_PRESET_BOTTOM_WIDE); + anchors_popup->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHORS_PRESET_VCENTER_WIDE); + anchors_popup->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_PRESET_HCENTER_WIDE); + anchors_popup->add_separator(); + anchors_popup->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_PRESET_WIDE); } } @@ -3001,25 +2989,51 @@ void CanvasItemEditor::_update_scroll(float) { viewport_base->update(); } -void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) { +void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) { List<Node *> &selection = editor_selection->get_selected_node_list(); - undo_redo->create_action(TTR("Change Anchors")); + undo_redo->create_action(TTR("Change Anchors and Margins")); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { Control *c = Object::cast_to<Control>(E->get()); undo_redo->add_do_method(c, "set_anchors_preset", p_preset); + switch (p_preset) { + case PRESET_TOP_LEFT: + case PRESET_TOP_RIGHT: + case PRESET_BOTTOM_LEFT: + case PRESET_BOTTOM_RIGHT: + case PRESET_CENTER_LEFT: + case PRESET_CENTER_TOP: + case PRESET_CENTER_RIGHT: + case PRESET_CENTER_BOTTOM: + case PRESET_CENTER: + undo_redo->add_do_method(c, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE); + break; + case PRESET_LEFT_WIDE: + case PRESET_TOP_WIDE: + case PRESET_RIGHT_WIDE: + case PRESET_BOTTOM_WIDE: + case PRESET_VCENTER_WIDE: + case PRESET_HCENTER_WIDE: + case PRESET_WIDE: + undo_redo->add_do_method(c, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE); + break; + } undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_BOTTOM, c->get_anchor(MARGIN_BOTTOM)); + undo_redo->add_undo_method(c, "set_margin", MARGIN_LEFT, c->get_margin(MARGIN_LEFT)); + undo_redo->add_undo_method(c, "set_margin", MARGIN_TOP, c->get_margin(MARGIN_TOP)); + undo_redo->add_undo_method(c, "set_margin", MARGIN_RIGHT, c->get_margin(MARGIN_RIGHT)); + undo_redo->add_undo_method(c, "set_margin", MARGIN_BOTTOM, c->get_margin(MARGIN_BOTTOM)); } undo_redo->commit_action(); } -void CanvasItemEditor::_set_full_rect() { +void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) { List<Node *> &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Change Anchors")); @@ -3027,19 +3041,11 @@ void CanvasItemEditor::_set_full_rect() { Control *c = Object::cast_to<Control>(E->get()); - undo_redo->add_do_method(c, "set_anchors_preset", Control::PRESET_WIDE); - undo_redo->add_do_method(c, "set_margin", MARGIN_LEFT, 0); - undo_redo->add_do_method(c, "set_margin", MARGIN_TOP, 0); - undo_redo->add_do_method(c, "set_margin", MARGIN_RIGHT, 0); - undo_redo->add_do_method(c, "set_margin", MARGIN_BOTTOM, 0); + undo_redo->add_do_method(c, "set_anchors_preset", p_preset); undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_BOTTOM, c->get_anchor(MARGIN_BOTTOM)); - undo_redo->add_undo_method(c, "set_margin", MARGIN_LEFT, c->get_margin(MARGIN_LEFT)); - undo_redo->add_undo_method(c, "set_margin", MARGIN_TOP, c->get_margin(MARGIN_TOP)); - undo_redo->add_undo_method(c, "set_margin", MARGIN_RIGHT, c->get_margin(MARGIN_RIGHT)); - undo_redo->add_undo_method(c, "set_margin", MARGIN_BOTTOM, c->get_margin(MARGIN_BOTTOM)); } undo_redo->commit_action(); @@ -3233,57 +3239,104 @@ void CanvasItemEditor::_popup_callback(int p_op) { viewport->update(); } break; - case ANCHOR_ALIGN_TOP_LEFT: { + + case ANCHORS_AND_MARGINS_PRESET_TOP_LEFT: { + _set_anchors_and_margins_preset(PRESET_TOP_LEFT); + } break; + case ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT: { + _set_anchors_and_margins_preset(PRESET_TOP_RIGHT); + } break; + case ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT: { + _set_anchors_and_margins_preset(PRESET_BOTTOM_LEFT); + } break; + case ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT: { + _set_anchors_and_margins_preset(PRESET_BOTTOM_RIGHT); + } break; + case ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT: { + _set_anchors_and_margins_preset(PRESET_CENTER_LEFT); + } break; + case ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT: { + _set_anchors_and_margins_preset(PRESET_CENTER_RIGHT); + } break; + case ANCHORS_AND_MARGINS_PRESET_CENTER_TOP: { + _set_anchors_and_margins_preset(PRESET_CENTER_TOP); + } break; + case ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM: { + _set_anchors_and_margins_preset(PRESET_CENTER_BOTTOM); + } break; + case ANCHORS_AND_MARGINS_PRESET_CENTER: { + _set_anchors_and_margins_preset(PRESET_CENTER); + } break; + case ANCHORS_AND_MARGINS_PRESET_TOP_WIDE: { + _set_anchors_and_margins_preset(PRESET_TOP_WIDE); + } break; + case ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE: { + _set_anchors_and_margins_preset(PRESET_LEFT_WIDE); + } break; + case ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE: { + _set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); + } break; + case ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE: { + _set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); + } break; + case ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE: { + _set_anchors_and_margins_preset(PRESET_VCENTER_WIDE); + } break; + case ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE: { + _set_anchors_and_margins_preset(PRESET_HCENTER_WIDE); + } break; + case ANCHORS_AND_MARGINS_PRESET_WIDE: { + _set_anchors_and_margins_preset(Control::PRESET_WIDE); + } break; + + case ANCHORS_PRESET_TOP_LEFT: { _set_anchors_preset(PRESET_TOP_LEFT); } break; - case ANCHOR_ALIGN_TOP_RIGHT: { + case ANCHORS_PRESET_TOP_RIGHT: { _set_anchors_preset(PRESET_TOP_RIGHT); } break; - case ANCHOR_ALIGN_BOTTOM_LEFT: { + case ANCHORS_PRESET_BOTTOM_LEFT: { _set_anchors_preset(PRESET_BOTTOM_LEFT); } break; - case ANCHOR_ALIGN_BOTTOM_RIGHT: { + case ANCHORS_PRESET_BOTTOM_RIGHT: { _set_anchors_preset(PRESET_BOTTOM_RIGHT); } break; - case ANCHOR_ALIGN_CENTER_LEFT: { + case ANCHORS_PRESET_CENTER_LEFT: { _set_anchors_preset(PRESET_CENTER_LEFT); } break; - case ANCHOR_ALIGN_CENTER_RIGHT: { + case ANCHORS_PRESET_CENTER_RIGHT: { _set_anchors_preset(PRESET_CENTER_RIGHT); } break; - case ANCHOR_ALIGN_CENTER_TOP: { + case ANCHORS_PRESET_CENTER_TOP: { _set_anchors_preset(PRESET_CENTER_TOP); } break; - case ANCHOR_ALIGN_CENTER_BOTTOM: { + case ANCHORS_PRESET_CENTER_BOTTOM: { _set_anchors_preset(PRESET_CENTER_BOTTOM); } break; - case ANCHOR_ALIGN_CENTER: { + case ANCHORS_PRESET_CENTER: { _set_anchors_preset(PRESET_CENTER); } break; - case ANCHOR_ALIGN_TOP_WIDE: { + case ANCHORS_PRESET_TOP_WIDE: { _set_anchors_preset(PRESET_TOP_WIDE); } break; - case ANCHOR_ALIGN_LEFT_WIDE: { + case ANCHORS_PRESET_LEFT_WIDE: { _set_anchors_preset(PRESET_LEFT_WIDE); } break; - case ANCHOR_ALIGN_RIGHT_WIDE: { + case ANCHORS_PRESET_RIGHT_WIDE: { _set_anchors_preset(PRESET_RIGHT_WIDE); } break; - case ANCHOR_ALIGN_BOTTOM_WIDE: { + case ANCHORS_PRESET_BOTTOM_WIDE: { _set_anchors_preset(PRESET_BOTTOM_WIDE); } break; - case ANCHOR_ALIGN_VCENTER_WIDE: { + case ANCHORS_PRESET_VCENTER_WIDE: { _set_anchors_preset(PRESET_VCENTER_WIDE); } break; - case ANCHOR_ALIGN_HCENTER_WIDE: { + case ANCHORS_PRESET_HCENTER_WIDE: { _set_anchors_preset(PRESET_HCENTER_WIDE); } break; - case ANCHOR_ALIGN_WIDE: { + case ANCHORS_PRESET_WIDE: { _set_anchors_preset(Control::PRESET_WIDE); } break; - case ANCHOR_ALIGN_WIDE_FIT: { - _set_full_rect(); - } break; case ANIM_INSERT_KEY: case ANIM_INSERT_KEY_EXISTING: { @@ -3861,7 +3914,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); - p->set_hide_on_checkable_item_selection(false); p->connect("id_pressed", this, "_popup_callback"); hb->add_child(memnew(VSeparator)); @@ -3879,13 +3931,18 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION); - anchor_menu = memnew(MenuButton); - anchor_menu->set_text(TTR("Anchor")); - hb->add_child(anchor_menu); - anchor_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); - anchor_menu->hide(); + presets_menu = memnew(MenuButton); + presets_menu->set_text(TTR("Layout")); + hb->add_child(presets_menu); + presets_menu->hide(); + + p = presets_menu->get_popup(); + p->connect("id_pressed", this, "_popup_callback"); - //p = anchor_menu->get_popup(); + anchors_popup = memnew(PopupMenu); + p->add_child(anchors_popup); + anchors_popup->set_name("Anchors"); + anchors_popup->connect("id_pressed", this, "_popup_callback"); animation_hb = memnew(HBoxContainer); hb->add_child(animation_hb); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index bb4e584f2a..69dc25d180 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -59,6 +59,7 @@ public: float prev_anchors[4]; Transform2D pre_drag_xform; + Rect2 pre_drag_rect; CanvasItemEditorSelectedItem() { prev_rot = 0; } }; @@ -97,23 +98,54 @@ class CanvasItemEditor : public VBoxContainer { UNLOCK_SELECTED, GROUP_SELECTED, UNGROUP_SELECTED, - ANCHOR_ALIGN_TOP_LEFT, - ANCHOR_ALIGN_TOP_RIGHT, - ANCHOR_ALIGN_BOTTOM_LEFT, - ANCHOR_ALIGN_BOTTOM_RIGHT, - ANCHOR_ALIGN_CENTER_LEFT, - ANCHOR_ALIGN_CENTER_RIGHT, - ANCHOR_ALIGN_CENTER_TOP, - ANCHOR_ALIGN_CENTER_BOTTOM, - ANCHOR_ALIGN_CENTER, - ANCHOR_ALIGN_TOP_WIDE, - ANCHOR_ALIGN_LEFT_WIDE, - ANCHOR_ALIGN_RIGHT_WIDE, - ANCHOR_ALIGN_BOTTOM_WIDE, - ANCHOR_ALIGN_VCENTER_WIDE, - ANCHOR_ALIGN_HCENTER_WIDE, - ANCHOR_ALIGN_WIDE, - ANCHOR_ALIGN_WIDE_FIT, + ANCHORS_AND_MARGINS_PRESET_TOP_LEFT, + ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT, + ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT, + ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT, + ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT, + ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT, + ANCHORS_AND_MARGINS_PRESET_CENTER_TOP, + ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM, + ANCHORS_AND_MARGINS_PRESET_CENTER, + ANCHORS_AND_MARGINS_PRESET_TOP_WIDE, + ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE, + ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE, + ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE, + ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE, + ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE, + ANCHORS_AND_MARGINS_PRESET_WIDE, + ANCHORS_PRESET_TOP_LEFT, + ANCHORS_PRESET_TOP_RIGHT, + ANCHORS_PRESET_BOTTOM_LEFT, + ANCHORS_PRESET_BOTTOM_RIGHT, + ANCHORS_PRESET_CENTER_LEFT, + ANCHORS_PRESET_CENTER_RIGHT, + ANCHORS_PRESET_CENTER_TOP, + ANCHORS_PRESET_CENTER_BOTTOM, + ANCHORS_PRESET_CENTER, + ANCHORS_PRESET_TOP_WIDE, + ANCHORS_PRESET_LEFT_WIDE, + ANCHORS_PRESET_RIGHT_WIDE, + ANCHORS_PRESET_BOTTOM_WIDE, + ANCHORS_PRESET_VCENTER_WIDE, + ANCHORS_PRESET_HCENTER_WIDE, + ANCHORS_PRESET_WIDE, + MARGINS_PRESET_TOP_LEFT, + MARGINS_PRESET_TOP_RIGHT, + MARGINS_PRESET_BOTTOM_LEFT, + MARGINS_PRESET_BOTTOM_RIGHT, + MARGINS_PRESET_CENTER_LEFT, + MARGINS_PRESET_CENTER_RIGHT, + MARGINS_PRESET_CENTER_TOP, + MARGINS_PRESET_CENTER_BOTTOM, + MARGINS_PRESET_CENTER, + MARGINS_PRESET_TOP_WIDE, + MARGINS_PRESET_LEFT_WIDE, + MARGINS_PRESET_RIGHT_WIDE, + MARGINS_PRESET_BOTTOM_WIDE, + MARGINS_PRESET_VCENTER_WIDE, + MARGINS_PRESET_HCENTER_WIDE, + MARGINS_PRESET_WIDE, ANIM_INSERT_KEY, ANIM_INSERT_KEY_EXISTING, ANIM_INSERT_POS, @@ -278,7 +310,10 @@ class CanvasItemEditor : public VBoxContainer { MenuButton *view_menu; HBoxContainer *animation_hb; MenuButton *animation_menu; - MenuButton *anchor_menu; + + MenuButton *presets_menu; + PopupMenu *anchors_and_margins_popup; + PopupMenu *anchors_popup; Button *key_loc_button; Button *key_rot_button; @@ -385,7 +420,8 @@ class CanvasItemEditor : public VBoxContainer { void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap); void _set_anchors_preset(Control::LayoutPreset p_preset); - void _set_full_rect(); + void _set_margins_preset(Control::LayoutPreset p_preset); + void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset); void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); void _zoom_minus(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 9af5885a17..5e66488afb 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1683,9 +1683,8 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool } ERR_FAIL_COND_V(!se, false); - // load script before adding as child else editor will crash at theme loading - se->set_edited_script(p_script); tab_container->add_child(se); + se->set_edited_script(p_script); se->set_tooltip_request_func("_get_debug_tooltip", this); if (se->get_edit_menu()) { se->get_edit_menu()->hide(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index b66e9598f9..a24856dad7 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -168,14 +168,34 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 4)); + colors_cache.symbol_color = symbol_color; + colors_cache.keyword_color = keyword_color; + colors_cache.basetype_color = basetype_color; + colors_cache.type_color = type_color; + colors_cache.comment_color = comment_color; + colors_cache.string_color = string_color; + + theme_loaded = true; + if (!script.is_null()) + _set_theme_for_script(); +} + +void ScriptTextEditor::_set_theme_for_script() { + + if (!theme_loaded) + return; + + TextEdit *text_edit = code_editor->get_text_edit(); + List<String> keywords; script->get_language()->get_reserved_words(&keywords); for (List<String>::Element *E = keywords.front(); E; E = E->next()) { - text_edit->add_keyword_color(E->get(), keyword_color); + text_edit->add_keyword_color(E->get(), colors_cache.keyword_color); } //colorize core types + const Color basetype_color = colors_cache.basetype_color; text_edit->add_keyword_color("String", basetype_color); text_edit->add_keyword_color("Vector2", basetype_color); text_edit->add_keyword_color("Rect2", basetype_color); @@ -210,7 +230,7 @@ void ScriptTextEditor::_load_theme_settings() { if (n.begins_with("_")) n = n.substr(1, n.length()); - text_edit->add_keyword_color(n, type_color); + text_edit->add_keyword_color(n, colors_cache.type_color); } //colorize comments @@ -223,7 +243,7 @@ void ScriptTextEditor::_load_theme_settings() { String beg = comment.get_slice(" ", 0); String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); - text_edit->add_color_region(beg, end, comment_color, end == ""); + text_edit->add_color_region(beg, end, colors_cache.comment_color, end == ""); } //colorize strings @@ -235,7 +255,7 @@ void ScriptTextEditor::_load_theme_settings() { String string = E->get(); String beg = string.get_slice(" ", 0); String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); - text_edit->add_color_region(beg, end, string_color, end == ""); + text_edit->add_color_region(beg, end, colors_cache.string_color, end == ""); } } @@ -263,10 +283,10 @@ void ScriptTextEditor::reload_text() { void ScriptTextEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_READY) { - - //emit_signal("name_changed"); - _load_theme_settings(); + switch (p_what) { + case NOTIFICATION_READY: + _load_theme_settings(); + break; } } @@ -556,6 +576,8 @@ void ScriptTextEditor::set_edited_script(const Ref<Script> &p_script) { emit_signal("name_changed"); code_editor->update_line_and_column(); + + _set_theme_for_script(); } void ScriptTextEditor::_validate_script() { @@ -1452,6 +1474,8 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color) { ScriptTextEditor::ScriptTextEditor() { + theme_loaded = false; + code_editor = memnew(CodeTextEditor); add_child(code_editor); code_editor->add_constant_override("separation", 0); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index f8b7470ec8..83f3ea57c0 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -57,6 +57,17 @@ class ScriptTextEditor : public ScriptEditorBase { int color_line; String color_args; + struct ColorsCache { + Color symbol_color; + Color keyword_color; + Color basetype_color; + Color type_color; + Color comment_color; + Color string_color; + } colors_cache; + + bool theme_loaded; + enum { EDIT_UNDO, EDIT_REDO, @@ -101,6 +112,7 @@ protected: void _validate_script(); void _code_complete_script(const String &p_code, List<String> *r_options, bool &r_force); void _load_theme_settings(); + void _set_theme_for_script(); void _notification(int p_what); static void _bind_methods(); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index fafd6805ca..e5b6f8e406 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -71,7 +71,7 @@ void ProjectExportDialog::popup_export() { _update_presets(); // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has("interface/dialogs/export_bounds")) { + if (EditorSettings::get_singleton()->has_setting("interface/dialogs/export_bounds")) { popup(EditorSettings::get_singleton()->get("interface/dialogs/export_bounds")); } else { popup_centered_ratio(); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 1a767dad05..9f23df5c03 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -506,7 +506,7 @@ public: if (current->setup(project_path->get_text(), "")) { set_message(TTR("Couldn't get project.godot in the project path."), MESSAGE_ERROR); - } else if (current->has("application/config/name")) { + } else if (current->has_setting("application/config/name")) { project_name->set_text(current->get("application/config/name")); } project_name->grab_focus(); @@ -1420,7 +1420,8 @@ ProjectManager::ProjectManager() { { int dpi_mode = EditorSettings::get_singleton()->get("interface/editor/hidpi_mode"); if (dpi_mode == 0) { - editor_set_scale(OS::get_singleton()->get_screen_dpi(0) >= 192 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x > 2000 ? 2.0 : 1.0); + const int screen = OS::get_singleton()->get_current_screen(); + editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0); } else if (dpi_mode == 1) { editor_set_scale(0.75); } else if (dpi_mode == 2) { diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 56e593e34b..91ef9e36f3 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -146,7 +146,7 @@ void ProjectSettingsEditor::_action_edited() { String action_prop = "input/" + new_name; - if (ProjectSettings::get_singleton()->has(action_prop)) { + if (ProjectSettings::get_singleton()->has_setting(action_prop)) { ti->set_text(0, old_name); add_at = "input/" + old_name; @@ -707,7 +707,7 @@ void ProjectSettingsEditor::_update_actions() { void ProjectSettingsEditor::popup_project_settings() { // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has("interface/dialogs/project_settings_bounds")) { + if (EditorSettings::get_singleton()->has_setting("interface/dialogs/project_settings_bounds")) { popup(EditorSettings::get_singleton()->get("interface/dialogs/project_settings_bounds")); } else { popup_centered_ratio(); @@ -753,7 +753,7 @@ void ProjectSettingsEditor::_item_add() { undo_redo->add_do_property(ProjectSettings::get_singleton(), name, value); - if (ProjectSettings::get_singleton()->has(name)) { + if (ProjectSettings::get_singleton()->has_setting(name)) { undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, ProjectSettings::get_singleton()->get(name)); } else { undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, Variant()); @@ -782,7 +782,7 @@ void ProjectSettingsEditor::_item_del() { String property = globals_editor->get_current_section().plus_file(path); - if (!ProjectSettings::get_singleton()->has(property)) { + if (!ProjectSettings::get_singleton()->has_setting(property)) { EditorNode::get_singleton()->show_warning(TTR("No property '" + property + "' exists.")); return; } @@ -823,7 +823,7 @@ void ProjectSettingsEditor::_action_check(String p_action) { action_add->set_disabled(true); return; } - if (ProjectSettings::get_singleton()->has("input/" + p_action)) { + if (ProjectSettings::get_singleton()->has_setting("input/" + p_action)) { action_add->set_text(TTR("Already existing")); action_add->set_disabled(true); return; @@ -907,6 +907,8 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() { presets.insert("pvrtc"); presets.insert("debug"); presets.insert("release"); + presets.insert("32"); + presets.insert("64"); for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) { List<String> p; @@ -963,7 +965,7 @@ void ProjectSettingsEditor::_copy_to_platform(int p_which) { String new_path = property + "." + feature; undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_path, value); - if (ProjectSettings::get_singleton()->has(new_path)) { + if (ProjectSettings::get_singleton()->has_setting(new_path)) { undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", new_path, ProjectSettings::get_singleton()->get(new_path)); } @@ -1040,7 +1042,7 @@ void ProjectSettingsEditor::_translation_res_add(const String &p_path) { Variant prev; Dictionary remaps; - if (ProjectSettings::get_singleton()->has("locale/translation_remaps")) { + if (ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")) { remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); prev = remaps; } @@ -1066,7 +1068,7 @@ void ProjectSettingsEditor::_translation_res_option_file_open() { } void ProjectSettingsEditor::_translation_res_option_add(const String &p_path) { - ERR_FAIL_COND(!ProjectSettings::get_singleton()->has("locale/translation_remaps")); + ERR_FAIL_COND(!ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")); Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); @@ -1103,7 +1105,7 @@ void ProjectSettingsEditor::_translation_res_option_changed() { if (updating_translations) return; - if (!ProjectSettings::get_singleton()->has("locale/translation_remaps")) + if (!ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")) return; Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); @@ -1145,7 +1147,7 @@ void ProjectSettingsEditor::_translation_res_delete(Object *p_item, int p_column if (updating_translations) return; - if (!ProjectSettings::get_singleton()->has("locale/translation_remaps")) + if (!ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")) return; Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); @@ -1172,7 +1174,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p if (updating_translations) return; - if (!ProjectSettings::get_singleton()->has("locale/translation_remaps")) + if (!ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")) return; Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); @@ -1213,7 +1215,7 @@ void ProjectSettingsEditor::_update_translations() { translation_list->clear(); TreeItem *root = translation_list->create_item(NULL); translation_list->set_hide_root(true); - if (ProjectSettings::get_singleton()->has("locale/translations")) { + if (ProjectSettings::get_singleton()->has_setting("locale/translations")) { PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations"); for (int i = 0; i < translations.size(); i++) { @@ -1251,7 +1253,7 @@ void ProjectSettingsEditor::_update_translations() { langnames += names[i]; } - if (ProjectSettings::get_singleton()->has("locale/translation_remaps")) { + if (ProjectSettings::get_singleton()->has_setting("locale/translation_remaps")) { Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); List<Variant> rk; diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 5f6ffcb14e..86979a1174 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -93,7 +93,7 @@ void EditorSettingsDialog::popup_edit_settings() { _update_shortcuts(); // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has("interface/dialogs/editor_settings_bounds")) { + if (EditorSettings::get_singleton()->has_setting("interface/dialogs/editor_settings_bounds")) { popup(EditorSettings::get_singleton()->get("interface/dialogs/editor_settings_bounds")); } else { popup_centered_ratio(0.7); diff --git a/main/main.cpp b/main/main.cpp index 48df37ac63..e06f423bfc 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -726,7 +726,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph #ifdef TOOLS_ENABLED - if (main_args.size() == 0 && (!ProjectSettings::get_singleton()->has("application/run/main_loop_type")) && (!ProjectSettings::get_singleton()->has("application/run/main_scene") || String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "")) + if (main_args.size() == 0 && (!ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type")) && (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") || String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "")) use_custom_res = false; //project manager (run without arguments) #endif @@ -739,21 +739,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph //if (video_driver == "") // useless for now, so removing // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0))); - if (!force_res && use_custom_res && globals->has("display/window/size/width")) + if (!force_res && use_custom_res && globals->has_setting("display/window/size/width")) video_mode.width = globals->get("display/window/size/width"); - if (!force_res && use_custom_res && globals->has("display/window/size/height")) + if (!force_res && use_custom_res && globals->has_setting("display/window/size/height")) video_mode.height = globals->get("display/window/size/height"); - if (!editor && ((globals->has("display/window/dpi/allow_hidpi") && !globals->get("display/window/dpi/allow_hidpi")) || force_lowdpi)) { + if (!editor && ((globals->has_setting("display/window/dpi/allow_hidpi") && !globals->get("display/window/dpi/allow_hidpi")) || force_lowdpi)) { OS::get_singleton()->_allow_hidpi = false; } - if (use_custom_res && globals->has("display/window/size/fullscreen")) + if (use_custom_res && globals->has_setting("display/window/size/fullscreen")) video_mode.fullscreen = globals->get("display/window/size/fullscreen"); - if (use_custom_res && globals->has("display/window/size/resizable")) + if (use_custom_res && globals->has_setting("display/window/size/resizable")) video_mode.resizable = globals->get("display/window/size/resizable"); - if (use_custom_res && globals->has("display/window/size/borderless")) + if (use_custom_res && globals->has_setting("display/window/size/borderless")) video_mode.borderless_window = globals->get("display/window/size/borderless"); - if (!force_res && use_custom_res && globals->has("display/window/size/test_width") && globals->has("display/window/size/test_height")) { + if (!force_res && use_custom_res && globals->has_setting("display/window/size/test_width") && globals->has_setting("display/window/size/test_height")) { int tw = globals->get("display/window/size/test_width"); int th = globals->get("display/window/size/test_height"); if (tw > 0 && th > 0) { @@ -774,6 +774,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2); GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3); + if (editor) { + OS::get_singleton()->_allow_hidpi = true; //editors always in hidpi + } Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false); OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 39f5ec5378..6592d0ae1d 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -4,14 +4,149 @@ Import('env') gdn_env = env.Clone() -gdn_env.add_source_files(env.modules_sources, "*.cpp") +gdn_env.add_source_files(env.modules_sources, "gd_native_library_editor.cpp") +gdn_env.add_source_files(env.modules_sources, "gdnative.cpp") +gdn_env.add_source_files(env.modules_sources, "register_types.cpp") gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp") gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp") -gdn_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) gdn_env.Append(CPPPATH=['#modules/gdnative/include/']) -if "platform" in env and env["platform"] in ["x11", "iphone"]: - env.Append(LINKFLAGS=["-rdynamic"]) +def _spaced(e): + return e if e[-1] == '*' else e + ' ' + +def _build_gdnative_api_struct_header(api): + out = [ + '/* THIS FILE IS GENERATED DO NOT EDIT */', + '#ifndef GODOT_GDNATIVE_API_STRUCT_H', + '#define GODOT_GDNATIVE_API_STRUCT_H', + '', + '#include <gdnative/gdnative.h>', + '#include <nativescript/godot_nativescript.h>', + '', + '#define GDNATIVE_API_INIT(options) do { extern const godot_gdnative_api_struct *_gdnative_wrapper_api_struct; _gdnative_wrapper_api_struct = options->api_struct; } while (0)', + '', + '#ifdef __cplusplus', + 'extern "C" {', + '#endif', + '', + 'typedef struct godot_gdnative_api_struct {', + '\tvoid *next;', + '\tconst char *version;', + ] + + for funcdef in api['api']: + args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']]) + out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args)) + + out += [ + '} godot_gdnative_api_struct;', + '', + '#ifdef __cplusplus', + '}', + '#endif', + '', + '#endif // GODOT_GDNATIVE_API_STRUCT_H', + '' + ] + return '\n'.join(out) + +def _build_gdnative_api_struct_source(api): + out = [ + '/* THIS FILE IS GENERATED DO NOT EDIT */', + '', + '#include <gdnative_api_struct.gen.h>', + '', + 'const char *_gdnative_api_version = "%s";' % api['version'], + 'extern const godot_gdnative_api_struct api_struct = {', + '\tNULL,', + '\t_gdnative_api_version,', + ] + + for funcdef in api['api']: + out.append('\t%s,' % funcdef['name']) + out.append('};\n') + + return '\n'.join(out) + +def build_gdnative_api_struct(target, source, env): + import json + from collections import OrderedDict + + with open(source[0].path, 'r') as fd: + api = json.load(fd) + + header, source = target + with open(header.path, 'w') as fd: + fd.write(_build_gdnative_api_struct_header(api)) + with open(source.path, 'w') as fd: + fd.write(_build_gdnative_api_struct_source(api)) + +_, gensource = gdn_env.Command(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'], + 'gdnative_api.json', build_gdnative_api_struct) +gdn_env.add_source_files(env.modules_sources, [gensource]) env.use_ptrcall = True + + +def _build_gdnative_wrapper_code(api): + out = [ + '/* THIS FILE IS GENERATED DO NOT EDIT */', + '', + '#include <gdnative/gdnative.h>', + '#include <nativescript/godot_nativescript.h>', + '', + '#include <gdnative_api_struct.gen.h>', + '', + 'godot_gdnative_api_struct *_gdnative_wrapper_api_struct = 0;', + '', + '#ifdef __cplusplus', + 'extern "C" {', + '#endif', + '' + ] + + for funcdef in api['api']: + args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']]) + out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args)) + + args = ', '.join(['%s' % n for t, n in funcdef['arguments']]) + + return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t' + return_line += '_gdnative_wrapper_api_struct->' + funcdef['name'] + '(' + args + ');' + + out.append(return_line) + out.append('}') + out.append('') + + out += [ + '#ifdef __cplusplus', + '}', + '#endif' + ] + + return '\n'.join(out) + + +def build_gdnative_wrapper_code(target, source, env): + import json + with open(source[0].path, 'r') as fd: + api = json.load(fd) + + wrapper_file = target[0] + with open(wrapper_file.path, 'w') as fd: + fd.write(_build_gdnative_wrapper_code(api)) + + + +if ARGUMENTS.get('gdnative_wrapper', False): + #build wrapper code + gensource, = gdn_env.Command('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code) + + gd_wrapper_env = env.Clone() + gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/']) + + # I think this doesn't work on MSVC yet... + gd_wrapper_env.Append(CCFLAGS=['-fPIC']) + + gd_wrapper_env.Library("#bin/gdnative_wrapper_code", [gensource]) diff --git a/modules/gdnative/gd_native_library_editor.cpp b/modules/gdnative/gd_native_library_editor.cpp index cc2c2b69a6..c37b7f473d 100644 --- a/modules/gdnative/gd_native_library_editor.cpp +++ b/modules/gdnative/gd_native_library_editor.cpp @@ -72,7 +72,7 @@ void GDNativeLibraryEditor::_update_libraries() { libraries->create_item(); //rppt Vector<String> enabled_paths; - if (ProjectSettings::get_singleton()->has("gdnative/singletons")) { + if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) { enabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons"); } Set<String> enabled_list; @@ -100,7 +100,7 @@ void GDNativeLibraryEditor::_item_edited() { String path = item->get_metadata(0); Vector<String> enabled_paths; - if (ProjectSettings::get_singleton()->has("gdnative/singletons")) { + if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) { enabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons"); } diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index f0c09a3370..373b98dc8b 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -40,15 +40,8 @@ const String init_symbol = "godot_gdnative_init"; const String terminate_symbol = "godot_gdnative_terminate"; -#define GDAPI_FUNC(name, ret_type, ...) name, -#define GDAPI_FUNC_VOID(name, ...) name, - -const godot_gdnative_api_struct api_struct = { - GODOT_GDNATIVE_API_FUNCTIONS -}; - -#undef GDAPI_FUNC -#undef GDAPI_FUNC_VOID +// Defined in gdnative_api_struct.gen.cpp +extern const godot_gdnative_api_struct api_struct; String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = { "X11_32bit", diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 29c6201641..7bbad842eb 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -36,7 +36,7 @@ #include "resource.h" #include "gdnative/gdnative.h" -#include "gdnative_api_struct.h" +#include "gdnative_api_struct.gen.h" class GDNativeLibrary : public Resource { GDCLASS(GDNativeLibrary, Resource) diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index cf1f6a4f16..64a7c33cf8 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -41,6 +41,7 @@ extern "C" { #endif extern "C" void _string_api_anchor(); +extern "C" void _string_name_api_anchor(); extern "C" void _vector2_api_anchor(); extern "C" void _rect2_api_anchor(); extern "C" void _vector3_api_anchor(); @@ -61,6 +62,7 @@ extern "C" void _variant_api_anchor(); void _api_anchor() { _string_api_anchor(); + _string_name_api_anchor(); _vector2_api_anchor(); _rect2_api_anchor(); _vector3_api_anchor(); diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp new file mode 100644 index 0000000000..5c00fdfc2f --- /dev/null +++ b/modules/gdnative/gdnative/string_name.cpp @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* string_name.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/string_name.h" + +#include "core/string_db.h" +#include "core/ustring.h" + +#include <string.h> + +#ifdef __cplusplus +extern "C" { +#endif + +void _string_name_api_anchor() { +} + +void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) { + StringName *dest = (StringName *)r_dest; + const String *name = (const String *)p_name; + memnew_placement(dest, StringName(*name)); +} + +void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) { + StringName *dest = (StringName *)r_dest; + memnew_placement(dest, StringName(p_name)); +} + +godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) { + godot_string ret; + const StringName *self = (const StringName *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) { + const StringName *self = (const StringName *)p_self; + return self->hash(); +} + +const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) { + const StringName *self = (const StringName *)p_self; + return self->data_unique_pointer(); +} + +godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) { + const StringName *self = (const StringName *)p_self; + const StringName *other = (const StringName *)p_other; + return self == other; +} + +godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) { + const StringName *self = (const StringName *)p_self; + const StringName *other = (const StringName *)p_other; + return self < other; +} + +void GDAPI godot_string_name_destroy(godot_string_name *p_self) { + StringName *self = (StringName *)p_self; + self->~StringName(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json new file mode 100644 index 0000000000..4d3c024a8f --- /dev/null +++ b/modules/gdnative/gdnative_api.json @@ -0,0 +1,5234 @@ +{ + "version": "1.0.0", + "api": [ + { + "name": "godot_color_new_rgba", + "return_type": "void", + "arguments": [ + ["godot_color *", "r_dest"], + ["const godot_real", "p_r"], + ["const godot_real", "p_g"], + ["const godot_real", "p_b"], + ["const godot_real", "p_a"] + ] + }, + { + "name": "godot_color_new_rgb", + "return_type": "void", + "arguments": [ + ["godot_color *", "r_dest"], + ["const godot_real", "p_r"], + ["const godot_real", "p_g"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_color_get_r", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_set_r", + "return_type": "void", + "arguments": [ + ["godot_color *", "p_self"], + ["const godot_real", "r"] + ] + }, + { + "name": "godot_color_get_g", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_set_g", + "return_type": "void", + "arguments": [ + ["godot_color *", "p_self"], + ["const godot_real", "g"] + ] + }, + { + "name": "godot_color_get_b", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_set_b", + "return_type": "void", + "arguments": [ + ["godot_color *", "p_self"], + ["const godot_real", "b"] + ] + }, + { + "name": "godot_color_get_a", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_set_a", + "return_type": "void", + "arguments": [ + ["godot_color *", "p_self"], + ["const godot_real", "a"] + ] + }, + { + "name": "godot_color_get_h", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_get_s", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_get_v", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_to_rgba32", + "return_type": "godot_int", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_to_argb32", + "return_type": "godot_int", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_gray", + "return_type": "godot_real", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_inverted", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_contrasted", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_linear_interpolate", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_color *", "p_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_color_blend", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_color *", "p_over"] + ] + }, + { + "name": "godot_color_to_html", + "return_type": "godot_string", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_bool", "p_with_alpha"] + ] + }, + { + "name": "godot_color_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_color *", "p_b"] + ] + }, + { + "name": "godot_color_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_color *", "p_b"] + ] + }, + { + "name": "godot_vector2_new", + "return_type": "void", + "arguments": [ + ["godot_vector2 *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"] + ] + }, + { + "name": "godot_vector2_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_normalized", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_length", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_angle", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_length_squared", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_is_normalized", + "return_type": "godot_bool", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_distance_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] + }, + { + "name": "godot_vector2_distance_squared_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] + }, + { + "name": "godot_vector2_angle_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] + }, + { + "name": "godot_vector2_angle_to_point", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] + }, + { + "name": "godot_vector2_linear_interpolate", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_vector2_cubic_interpolate", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"], + ["const godot_vector2 *", "p_pre_a"], + ["const godot_vector2 *", "p_post_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_vector2_rotated", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_phi"] + ] + }, + { + "name": "godot_vector2_tangent", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_floor", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_snapped", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_by"] + ] + }, + { + "name": "godot_vector2_aspect", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_dot", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_with"] + ] + }, + { + "name": "godot_vector2_slide", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_n"] + ] + }, + { + "name": "godot_vector2_bounce", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_n"] + ] + }, + { + "name": "godot_vector2_reflect", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_n"] + ] + }, + { + "name": "godot_vector2_abs", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_clamped", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_length"] + ] + }, + { + "name": "godot_vector2_operator_add", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_substract", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_multiply_vector", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_multiply_scalar", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_divide_vector", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_divide_scalar", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] + ] + }, + { + "name": "godot_vector2_operator_neg", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_set_x", + "return_type": "void", + "arguments": [ + ["godot_vector2 *", "p_self"], + ["const godot_real", "p_x"] + ] + }, + { + "name": "godot_vector2_set_y", + "return_type": "void", + "arguments": [ + ["godot_vector2 *", "p_self"], + ["const godot_real", "p_y"] + ] + }, + { + "name": "godot_vector2_get_x", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_vector2_get_y", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector2 *", "p_self"] + ] + }, + { + "name": "godot_quat_new", + "return_type": "void", + "arguments": [ + ["godot_quat *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"], + ["const godot_real", "p_z"], + ["const godot_real", "p_w"] + ] + }, + { + "name": "godot_quat_new_with_axis_angle", + "return_type": "void", + "arguments": [ + ["godot_quat *", "r_dest"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_angle"] + ] + }, + { + "name": "godot_quat_get_x", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_set_x", + "return_type": "void", + "arguments": [ + ["godot_quat *", "p_self"], + ["const godot_real", "val"] + ] + }, + { + "name": "godot_quat_get_y", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_set_y", + "return_type": "void", + "arguments": [ + ["godot_quat *", "p_self"], + ["const godot_real", "val"] + ] + }, + { + "name": "godot_quat_get_z", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_set_z", + "return_type": "void", + "arguments": [ + ["godot_quat *", "p_self"], + ["const godot_real", "val"] + ] + }, + { + "name": "godot_quat_get_w", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_set_w", + "return_type": "void", + "arguments": [ + ["godot_quat *", "p_self"], + ["const godot_real", "val"] + ] + }, + { + "name": "godot_quat_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_length", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_length_squared", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_normalized", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_is_normalized", + "return_type": "godot_bool", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_inverse", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_dot", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] + ] + }, + { + "name": "godot_quat_xform", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_quat_slerp", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_quat_slerpni", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_quat_cubic_slerp", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"], + ["const godot_quat *", "p_pre_a"], + ["const godot_quat *", "p_post_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_quat_operator_multiply", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_quat_operator_add", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] + ] + }, + { + "name": "godot_quat_operator_substract", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] + ] + }, + { + "name": "godot_quat_operator_divide", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_quat_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] + ] + }, + { + "name": "godot_quat_operator_neg", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_basis_new_with_rows", + "return_type": "void", + "arguments": [ + ["godot_basis *", "r_dest"], + ["const godot_vector3 *", "p_x_axis"], + ["const godot_vector3 *", "p_y_axis"], + ["const godot_vector3 *", "p_z_axis"] + ] + }, + { + "name": "godot_basis_new_with_axis_and_angle", + "return_type": "void", + "arguments": [ + ["godot_basis *", "r_dest"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_phi"] + ] + }, + { + "name": "godot_basis_new_with_euler", + "return_type": "void", + "arguments": [ + ["godot_basis *", "r_dest"], + ["const godot_vector3 *", "p_euler"] + ] + }, + { + "name": "godot_basis_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_inverse", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_transposed", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_orthonormalized", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_determinant", + "return_type": "godot_real", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_rotated", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_phi"] + ] + }, + { + "name": "godot_basis_scaled", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_scale"] + ] + }, + { + "name": "godot_basis_get_scale", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_get_euler", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_tdotx", + "return_type": "godot_real", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_with"] + ] + }, + { + "name": "godot_basis_tdoty", + "return_type": "godot_real", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_with"] + ] + }, + { + "name": "godot_basis_tdotz", + "return_type": "godot_real", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_with"] + ] + }, + { + "name": "godot_basis_xform", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_basis_xform_inv", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_basis_get_orthogonal_index", + "return_type": "godot_int", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_new", + "return_type": "void", + "arguments": [ + ["godot_basis *", "r_dest"] + ] + }, + { + "name": "godot_basis_new_with_euler_quat", + "return_type": "void", + "arguments": [ + ["godot_basis *", "r_dest"], + ["const godot_quat *", "p_euler"] + ] + }, + { + "name": "godot_basis_get_elements", + "return_type": "void", + "arguments": [ + ["godot_basis *", "p_self"], + ["godot_vector3 *", "p_elements"] + ] + }, + { + "name": "godot_basis_get_axis", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_int", "p_axis"] + ] + }, + { + "name": "godot_basis_set_axis", + "return_type": "void", + "arguments": [ + ["godot_basis *", "p_self"], + ["const godot_int", "p_axis"], + ["const godot_vector3 *", "p_value"] + ] + }, + { + "name": "godot_basis_get_row", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_int", "p_row"] + ] + }, + { + "name": "godot_basis_set_row", + "return_type": "void", + "arguments": [ + ["godot_basis *", "p_self"], + ["const godot_int", "p_row"], + ["const godot_vector3 *", "p_value"] + ] + }, + { + "name": "godot_basis_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_basis *", "p_b"] + ] + }, + { + "name": "godot_basis_operator_add", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_basis *", "p_b"] + ] + }, + { + "name": "godot_basis_operator_substract", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_basis *", "p_b"] + ] + }, + { + "name": "godot_basis_operator_multiply_vector", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_basis *", "p_b"] + ] + }, + { + "name": "godot_basis_operator_multiply_scalar", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_vector3_new", + "return_type": "void", + "arguments": [ + ["godot_vector3 *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"], + ["const godot_real", "p_z"] + ] + }, + { + "name": "godot_vector3_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_min_axis", + "return_type": "godot_int", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_max_axis", + "return_type": "godot_int", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_length", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_length_squared", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_is_normalized", + "return_type": "godot_bool", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_normalized", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_inverse", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_snapped", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_by"] + ] + }, + { + "name": "godot_vector3_rotated", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_phi"] + ] + }, + { + "name": "godot_vector3_linear_interpolate", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_vector3_cubic_interpolate", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"], + ["const godot_vector3 *", "p_pre_a"], + ["const godot_vector3 *", "p_post_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_vector3_dot", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_cross", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_outer", + "return_type": "godot_basis", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_to_diagonal_matrix", + "return_type": "godot_basis", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_abs", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_floor", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_ceil", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_distance_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_distance_squared_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_angle_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_to"] + ] + }, + { + "name": "godot_vector3_slide", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_n"] + ] + }, + { + "name": "godot_vector3_bounce", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_n"] + ] + }, + { + "name": "godot_vector3_reflect", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_n"] + ] + }, + { + "name": "godot_vector3_operator_add", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_substract", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_multiply_vector", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_multiply_scalar", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_divide_vector", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_divide_scalar", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] + ] + }, + { + "name": "godot_vector3_operator_neg", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"] + ] + }, + { + "name": "godot_vector3_set_axis", + "return_type": "void", + "arguments": [ + ["godot_vector3 *", "p_self"], + ["const godot_vector3_axis", "p_axis"], + ["const godot_real", "p_val"] + ] + }, + { + "name": "godot_vector3_get_axis", + "return_type": "godot_real", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3_axis", "p_axis"] + ] + }, + { + "name": "godot_pool_byte_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_byte_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "r_dest"], + ["const godot_pool_byte_array *", "p_src"] + ] + }, + { + "name": "godot_pool_byte_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_byte_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const uint8_t", "p_data"] + ] + }, + { + "name": "godot_pool_byte_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const godot_pool_byte_array *", "p_array"] + ] + }, + { + "name": "godot_pool_byte_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const uint8_t", "p_data"] + ] + }, + { + "name": "godot_pool_byte_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"] + ] + }, + { + "name": "godot_pool_byte_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const uint8_t", "p_data"] + ] + }, + { + "name": "godot_pool_byte_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_byte_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_byte_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const uint8_t", "p_data"] + ] + }, + { + "name": "godot_pool_byte_array_get", + "return_type": "uint8_t", + "arguments": [ + ["const godot_pool_byte_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_byte_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_byte_array *", "p_self"] + ] + }, + { + "name": "godot_pool_byte_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_byte_array *", "p_self"] + ] + }, + { + "name": "godot_pool_int_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_int_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "r_dest"], + ["const godot_pool_int_array *", "p_src"] + ] + }, + { + "name": "godot_pool_int_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_int_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_int", "p_data"] + ] + }, + { + "name": "godot_pool_int_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_pool_int_array *", "p_array"] + ] + }, + { + "name": "godot_pool_int_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_int", "p_data"] + ] + }, + { + "name": "godot_pool_int_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"] + ] + }, + { + "name": "godot_pool_int_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_int", "p_data"] + ] + }, + { + "name": "godot_pool_int_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_int_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_int_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_int", "p_data"] + ] + }, + { + "name": "godot_pool_int_array_get", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_int_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_int_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_int_array *", "p_self"] + ] + }, + { + "name": "godot_pool_int_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_int_array *", "p_self"] + ] + }, + { + "name": "godot_pool_real_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_real_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "r_dest"], + ["const godot_pool_real_array *", "p_src"] + ] + }, + { + "name": "godot_pool_real_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_real_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_real", "p_data"] + ] + }, + { + "name": "godot_pool_real_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_pool_real_array *", "p_array"] + ] + }, + { + "name": "godot_pool_real_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_real", "p_data"] + ] + }, + { + "name": "godot_pool_real_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"] + ] + }, + { + "name": "godot_pool_real_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_real", "p_data"] + ] + }, + { + "name": "godot_pool_real_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_real_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_real_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_real", "p_data"] + ] + }, + { + "name": "godot_pool_real_array_get", + "return_type": "godot_real", + "arguments": [ + ["const godot_pool_real_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_real_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_real_array *", "p_self"] + ] + }, + { + "name": "godot_pool_real_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_real_array *", "p_self"] + ] + }, + { + "name": "godot_pool_string_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_string_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "r_dest"], + ["const godot_pool_string_array *", "p_src"] + ] + }, + { + "name": "godot_pool_string_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_string_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_string *", "p_data"] + ] + }, + { + "name": "godot_pool_string_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_pool_string_array *", "p_array"] + ] + }, + { + "name": "godot_pool_string_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_string *", "p_data"] + ] + }, + { + "name": "godot_pool_string_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"] + ] + }, + { + "name": "godot_pool_string_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_string *", "p_data"] + ] + }, + { + "name": "godot_pool_string_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_string_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_string_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_string *", "p_data"] + ] + }, + { + "name": "godot_pool_string_array_get", + "return_type": "godot_string", + "arguments": [ + ["const godot_pool_string_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_string_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_string_array *", "p_self"] + ] + }, + { + "name": "godot_pool_string_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_string_array *", "p_self"] + ] + }, + { + "name": "godot_pool_vector2_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_vector2_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "r_dest"], + ["const godot_pool_vector2_array *", "p_src"] + ] + }, + { + "name": "godot_pool_vector2_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_vector2_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_vector2 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector2_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_pool_vector2_array *", "p_array"] + ] + }, + { + "name": "godot_pool_vector2_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector2 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector2_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"] + ] + }, + { + "name": "godot_pool_vector2_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_vector2 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector2_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_vector2_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_vector2_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector2 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector2_array_get", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_pool_vector2_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_vector2_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_vector2_array *", "p_self"] + ] + }, + { + "name": "godot_pool_vector2_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_vector2_array *", "p_self"] + ] + }, + { + "name": "godot_pool_vector3_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_vector3_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "r_dest"], + ["const godot_pool_vector3_array *", "p_src"] + ] + }, + { + "name": "godot_pool_vector3_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_vector3_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_vector3 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector3_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_pool_vector3_array *", "p_array"] + ] + }, + { + "name": "godot_pool_vector3_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector3 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector3_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"] + ] + }, + { + "name": "godot_pool_vector3_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_vector3 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector3_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_vector3_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_vector3_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector3 *", "p_data"] + ] + }, + { + "name": "godot_pool_vector3_array_get", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_pool_vector3_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_vector3_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_vector3_array *", "p_self"] + ] + }, + { + "name": "godot_pool_vector3_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_vector3_array *", "p_self"] + ] + }, + { + "name": "godot_pool_color_array_new", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "r_dest"] + ] + }, + { + "name": "godot_pool_color_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "r_dest"], + ["const godot_pool_color_array *", "p_src"] + ] + }, + { + "name": "godot_pool_color_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_pool_color_array_append", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_color *", "p_data"] + ] + }, + { + "name": "godot_pool_color_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_pool_color_array *", "p_array"] + ] + }, + { + "name": "godot_pool_color_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_color *", "p_data"] + ] + }, + { + "name": "godot_pool_color_array_invert", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"] + ] + }, + { + "name": "godot_pool_color_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_color *", "p_data"] + ] + }, + { + "name": "godot_pool_color_array_remove", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_color_array_resize", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_pool_color_array_set", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_color *", "p_data"] + ] + }, + { + "name": "godot_pool_color_array_get", + "return_type": "godot_color", + "arguments": [ + ["const godot_pool_color_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_pool_color_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_pool_color_array *", "p_self"] + ] + }, + { + "name": "godot_pool_color_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_pool_color_array *", "p_self"] + ] + }, + { + "name": "godot_array_new", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"] + ] + }, + { + "name": "godot_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_array *", "p_src"] + ] + }, + { + "name": "godot_array_new_pool_color_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_color_array *", "p_pca"] + ] + }, + { + "name": "godot_array_new_pool_vector3_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_vector3_array *", "p_pv3a"] + ] + }, + { + "name": "godot_array_new_pool_vector2_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_vector2_array *", "p_pv2a"] + ] + }, + { + "name": "godot_array_new_pool_string_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_string_array *", "p_psa"] + ] + }, + { + "name": "godot_array_new_pool_real_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_real_array *", "p_pra"] + ] + }, + { + "name": "godot_array_new_pool_int_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_int_array *", "p_pia"] + ] + }, + { + "name": "godot_array_new_pool_byte_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_pool_byte_array *", "p_pba"] + ] + }, + { + "name": "godot_array_set", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_get", + "return_type": "godot_variant", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_array_operator_index", + "return_type": "godot_variant *", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_array_append", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_clear", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_erase", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_front", + "return_type": "godot_variant", + "arguments": [ + ["const godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_back", + "return_type": "godot_variant", + "arguments": [ + ["const godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_find", + "return_type": "godot_int", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_what"], + ["const godot_int", "p_from"] + ] + }, + { + "name": "godot_array_find_last", + "return_type": "godot_int", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_what"] + ] + }, + { + "name": "godot_array_has", + "return_type": "godot_bool", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_hash", + "return_type": "godot_int", + "arguments": [ + ["const godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_insert", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_int", "p_pos"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_invert", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_pop_back", + "return_type": "godot_variant", + "arguments": [ + ["godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_pop_front", + "return_type": "godot_variant", + "arguments": [ + ["godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_push_front", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_array_remove", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_array_resize", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_array_rfind", + "return_type": "godot_int", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_what"], + ["const godot_int", "p_from"] + ] + }, + { + "name": "godot_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_sort", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"] + ] + }, + { + "name": "godot_array_sort_custom", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"], + ["godot_object *", "p_obj"], + ["const godot_string *", "p_func"] + ] + }, + { + "name": "godot_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_array *", "p_self"] + ] + }, + { + "name": "godot_dictionary_new", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "r_dest"] + ] + }, + { + "name": "godot_dictionary_new_copy", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "r_dest"], + ["const godot_dictionary *", "p_src"] + ] + }, + { + "name": "godot_dictionary_destroy", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_clear", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_has", + "return_type": "godot_bool", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_has_all", + "return_type": "godot_bool", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_array *", "p_keys"] + ] + }, + { + "name": "godot_dictionary_erase", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_hash", + "return_type": "godot_int", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_keys", + "return_type": "godot_array", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_values", + "return_type": "godot_array", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_get", + "return_type": "godot_variant", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_set", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_dictionary_operator_index", + "return_type": "godot_variant *", + "arguments": [ + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_next", + "return_type": "godot_variant *", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_dictionary *", "p_b"] + ] + }, + { + "name": "godot_dictionary_to_json", + "return_type": "godot_string", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_node_path_new", + "return_type": "void", + "arguments": [ + ["godot_node_path *", "r_dest"], + ["const godot_string *", "p_from"] + ] + }, + { + "name": "godot_node_path_new_copy", + "return_type": "void", + "arguments": [ + ["godot_node_path *", "r_dest"], + ["const godot_node_path *", "p_src"] + ] + }, + { + "name": "godot_node_path_destroy", + "return_type": "void", + "arguments": [ + ["godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_is_absolute", + "return_type": "godot_bool", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_get_name_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_get_name", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_node_path_get_subname_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_get_subname", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_node_path_get_property", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_node_path *", "p_self"], + ["const godot_node_path *", "p_b"] + ] + }, + { + "name": "godot_plane_new_with_reals", + "return_type": "void", + "arguments": [ + ["godot_plane *", "r_dest"], + ["const godot_real", "p_a"], + ["const godot_real", "p_b"], + ["const godot_real", "p_c"], + ["const godot_real", "p_d"] + ] + }, + { + "name": "godot_plane_new_with_vectors", + "return_type": "void", + "arguments": [ + ["godot_plane *", "r_dest"], + ["const godot_vector3 *", "p_v1"], + ["const godot_vector3 *", "p_v2"], + ["const godot_vector3 *", "p_v3"] + ] + }, + { + "name": "godot_plane_new_with_normal", + "return_type": "void", + "arguments": [ + ["godot_plane *", "r_dest"], + ["const godot_vector3 *", "p_normal"], + ["const godot_real", "p_d"] + ] + }, + { + "name": "godot_plane_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_normalized", + "return_type": "godot_plane", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_center", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_get_any_point", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_is_point_over", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_plane_distance_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_plane_has_point", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"], + ["const godot_real", "p_epsilon"] + ] + }, + { + "name": "godot_plane_project", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_plane_intersect_3", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["godot_vector3 *", "r_dest"], + ["const godot_plane *", "p_b"], + ["const godot_plane *", "p_c"] + ] + }, + { + "name": "godot_plane_intersects_ray", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["godot_vector3 *", "r_dest"], + ["const godot_vector3 *", "p_from"], + ["const godot_vector3 *", "p_dir"] + ] + }, + { + "name": "godot_plane_intersects_segment", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["godot_vector3 *", "r_dest"], + ["const godot_vector3 *", "p_begin"], + ["const godot_vector3 *", "p_end"] + ] + }, + { + "name": "godot_plane_operator_neg", + "return_type": "godot_plane", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_plane *", "p_b"] + ] + }, + { + "name": "godot_plane_set_normal", + "return_type": "void", + "arguments": [ + ["godot_plane *", "p_self"], + ["const godot_vector3 *", "p_normal"] + ] + }, + { + "name": "godot_plane_get_normal", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_get_d", + "return_type": "godot_real", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_set_d", + "return_type": "void", + "arguments": [ + ["godot_plane *", "p_self"], + ["const godot_real", "p_d"] + ] + }, + { + "name": "godot_rect2_new_with_position_and_size", + "return_type": "void", + "arguments": [ + ["godot_rect2 *", "r_dest"], + ["const godot_vector2 *", "p_pos"], + ["const godot_vector2 *", "p_size"] + ] + }, + { + "name": "godot_rect2_new", + "return_type": "void", + "arguments": [ + ["godot_rect2 *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"], + ["const godot_real", "p_width"], + ["const godot_real", "p_height"] + ] + }, + { + "name": "godot_rect2_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_get_area", + "return_type": "godot_real", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_intersects", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_encloses", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_has_no_area", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_clip", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_merge", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_has_point", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_point"] + ] + }, + { + "name": "godot_rect2_grow", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_real", "p_by"] + ] + }, + { + "name": "godot_rect2_expand", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] + }, + { + "name": "godot_rect2_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_get_position", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_get_size", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_set_position", + "return_type": "void", + "arguments": [ + ["godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_pos"] + ] + }, + { + "name": "godot_rect2_set_size", + "return_type": "void", + "arguments": [ + ["godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_size"] + ] + }, + { + "name": "godot_rect3_new", + "return_type": "void", + "arguments": [ + ["godot_rect3 *", "r_dest"], + ["const godot_vector3 *", "p_pos"], + ["const godot_vector3 *", "p_size"] + ] + }, + { + "name": "godot_rect3_get_position", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_set_position", + "return_type": "void", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_rect3_get_size", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_set_size", + "return_type": "void", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_rect3_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_get_area", + "return_type": "godot_real", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_has_no_area", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_has_no_surface", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_intersects", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_rect3 *", "p_with"] + ] + }, + { + "name": "godot_rect3_encloses", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_rect3 *", "p_with"] + ] + }, + { + "name": "godot_rect3_merge", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_rect3 *", "p_with"] + ] + }, + { + "name": "godot_rect3_intersection", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_rect3 *", "p_with"] + ] + }, + { + "name": "godot_rect3_intersects_plane", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_plane *", "p_plane"] + ] + }, + { + "name": "godot_rect3_intersects_segment", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_vector3 *", "p_from"], + ["const godot_vector3 *", "p_to"] + ] + }, + { + "name": "godot_rect3_has_point", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_rect3_get_support", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_vector3 *", "p_dir"] + ] + }, + { + "name": "godot_rect3_get_longest_axis", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_get_longest_axis_index", + "return_type": "godot_int", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_get_longest_axis_size", + "return_type": "godot_real", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_get_shortest_axis", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_get_shortest_axis_index", + "return_type": "godot_int", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_get_shortest_axis_size", + "return_type": "godot_real", + "arguments": [ + ["const godot_rect3 *", "p_self"] + ] + }, + { + "name": "godot_rect3_expand", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_vector3 *", "p_to_point"] + ] + }, + { + "name": "godot_rect3_grow", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_real", "p_by"] + ] + }, + { + "name": "godot_rect3_get_endpoint", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_rect3_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect3 *", "p_self"], + ["const godot_rect3 *", "p_b"] + ] + }, + { + "name": "godot_rid_new", + "return_type": "void", + "arguments": [ + ["godot_rid *", "r_dest"] + ] + }, + { + "name": "godot_rid_get_id", + "return_type": "godot_int", + "arguments": [ + ["const godot_rid *", "p_self"] + ] + }, + { + "name": "godot_rid_new_with_resource", + "return_type": "void", + "arguments": [ + ["godot_rid *", "r_dest"], + ["const godot_object *", "p_from"] + ] + }, + { + "name": "godot_rid_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rid *", "p_self"], + ["const godot_rid *", "p_b"] + ] + }, + { + "name": "godot_rid_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rid *", "p_self"], + ["const godot_rid *", "p_b"] + ] + }, + { + "name": "godot_transform_new_with_axis_origin", + "return_type": "void", + "arguments": [ + ["godot_transform *", "r_dest"], + ["const godot_vector3 *", "p_x_axis"], + ["const godot_vector3 *", "p_y_axis"], + ["const godot_vector3 *", "p_z_axis"], + ["const godot_vector3 *", "p_origin"] + ] + }, + { + "name": "godot_transform_new", + "return_type": "void", + "arguments": [ + ["godot_transform *", "r_dest"], + ["const godot_basis *", "p_basis"], + ["const godot_vector3 *", "p_origin"] + ] + }, + { + "name": "godot_transform_get_basis", + "return_type": "godot_basis", + "arguments": [ + ["const godot_transform *", "p_self"] + ] + }, + { + "name": "godot_transform_set_basis", + "return_type": "void", + "arguments": [ + ["godot_transform *", "p_self"], + ["godot_basis *", "p_v"] + ] + }, + { + "name": "godot_transform_get_origin", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_transform *", "p_self"] + ] + }, + { + "name": "godot_transform_set_origin", + "return_type": "void", + "arguments": [ + ["godot_transform *", "p_self"], + ["godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_transform_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_transform *", "p_self"] + ] + }, + { + "name": "godot_transform_inverse", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"] + ] + }, + { + "name": "godot_transform_affine_inverse", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"] + ] + }, + { + "name": "godot_transform_orthonormalized", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"] + ] + }, + { + "name": "godot_transform_rotated", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_phi"] + ] + }, + { + "name": "godot_transform_scaled", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_vector3 *", "p_scale"] + ] + }, + { + "name": "godot_transform_translated", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_vector3 *", "p_ofs"] + ] + }, + { + "name": "godot_transform_looking_at", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_vector3 *", "p_target"], + ["const godot_vector3 *", "p_up"] + ] + }, + { + "name": "godot_transform_xform_plane", + "return_type": "godot_plane", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_plane *", "p_v"] + ] + }, + { + "name": "godot_transform_xform_inv_plane", + "return_type": "godot_plane", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_plane *", "p_v"] + ] + }, + { + "name": "godot_transform_new_identity", + "return_type": "void", + "arguments": [ + ["godot_transform *", "r_dest"] + ] + }, + { + "name": "godot_transform_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_transform *", "p_b"] + ] + }, + { + "name": "godot_transform_operator_multiply", + "return_type": "godot_transform", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_transform *", "p_b"] + ] + }, + { + "name": "godot_transform_xform_vector3", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_transform_xform_inv_vector3", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_vector3 *", "p_v"] + ] + }, + { + "name": "godot_transform_xform_rect3", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_rect3 *", "p_v"] + ] + }, + { + "name": "godot_transform_xform_inv_rect3", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_transform *", "p_self"], + ["const godot_rect3 *", "p_v"] + ] + }, + { + "name": "godot_transform2d_new", + "return_type": "void", + "arguments": [ + ["godot_transform2d *", "r_dest"], + ["const godot_real", "p_rot"], + ["const godot_vector2 *", "p_pos"] + ] + }, + { + "name": "godot_transform2d_new_axis_origin", + "return_type": "void", + "arguments": [ + ["godot_transform2d *", "r_dest"], + ["const godot_vector2 *", "p_x_axis"], + ["const godot_vector2 *", "p_y_axis"], + ["const godot_vector2 *", "p_origin"] + ] + }, + { + "name": "godot_transform2d_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_inverse", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_affine_inverse", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_get_rotation", + "return_type": "godot_real", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_get_origin", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_get_scale", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_orthonormalized", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"] + ] + }, + { + "name": "godot_transform2d_rotated", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_real", "p_phi"] + ] + }, + { + "name": "godot_transform2d_scaled", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_vector2 *", "p_scale"] + ] + }, + { + "name": "godot_transform2d_translated", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_vector2 *", "p_offset"] + ] + }, + { + "name": "godot_transform2d_xform_vector2", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_vector2 *", "p_v"] + ] + }, + { + "name": "godot_transform2d_xform_inv_vector2", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_vector2 *", "p_v"] + ] + }, + { + "name": "godot_transform2d_basis_xform_vector2", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_vector2 *", "p_v"] + ] + }, + { + "name": "godot_transform2d_basis_xform_inv_vector2", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_vector2 *", "p_v"] + ] + }, + { + "name": "godot_transform2d_interpolate_with", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_transform2d *", "p_m"], + ["const godot_real", "p_c"] + ] + }, + { + "name": "godot_transform2d_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_transform2d *", "p_b"] + ] + }, + { + "name": "godot_transform2d_operator_multiply", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_transform2d *", "p_b"] + ] + }, + { + "name": "godot_transform2d_new_identity", + "return_type": "void", + "arguments": [ + ["godot_transform2d *", "r_dest"] + ] + }, + { + "name": "godot_transform2d_xform_rect2", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_rect2 *", "p_v"] + ] + }, + { + "name": "godot_transform2d_xform_inv_rect2", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_transform2d *", "p_self"], + ["const godot_rect2 *", "p_v"] + ] + }, + { + "name": "godot_variant_get_type", + "return_type": "godot_variant_type", + "arguments": [ + ["const godot_variant *", "p_v"] + ] + }, + { + "name": "godot_variant_new_copy", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_variant *", "p_src"] + ] + }, + { + "name": "godot_variant_new_nil", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"] + ] + }, + { + "name": "godot_variant_new_bool", + "return_type": "void", + "arguments": [ + ["godot_variant *", "p_v"], + ["const godot_bool", "p_b"] + ] + }, + { + "name": "godot_variant_new_uint", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const uint64_t", "p_i"] + ] + }, + { + "name": "godot_variant_new_int", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const int64_t", "p_i"] + ] + }, + { + "name": "godot_variant_new_real", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const double", "p_r"] + ] + }, + { + "name": "godot_variant_new_string", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_string *", "p_s"] + ] + }, + { + "name": "godot_variant_new_vector2", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_vector2 *", "p_v2"] + ] + }, + { + "name": "godot_variant_new_rect2", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_rect2 *", "p_rect2"] + ] + }, + { + "name": "godot_variant_new_vector3", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_vector3 *", "p_v3"] + ] + }, + { + "name": "godot_variant_new_transform2d", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_transform2d *", "p_t2d"] + ] + }, + { + "name": "godot_variant_new_plane", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_plane *", "p_plane"] + ] + }, + { + "name": "godot_variant_new_quat", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_quat *", "p_quat"] + ] + }, + { + "name": "godot_variant_new_rect3", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_rect3 *", "p_rect3"] + ] + }, + { + "name": "godot_variant_new_basis", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_basis *", "p_basis"] + ] + }, + { + "name": "godot_variant_new_transform", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_transform *", "p_trans"] + ] + }, + { + "name": "godot_variant_new_color", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_color *", "p_color"] + ] + }, + { + "name": "godot_variant_new_node_path", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_node_path *", "p_np"] + ] + }, + { + "name": "godot_variant_new_rid", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_rid *", "p_rid"] + ] + }, + { + "name": "godot_variant_new_object", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_object *", "p_obj"] + ] + }, + { + "name": "godot_variant_new_dictionary", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_dictionary *", "p_dict"] + ] + }, + { + "name": "godot_variant_new_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_array *", "p_arr"] + ] + }, + { + "name": "godot_variant_new_pool_byte_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_byte_array *", "p_pba"] + ] + }, + { + "name": "godot_variant_new_pool_int_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_int_array *", "p_pia"] + ] + }, + { + "name": "godot_variant_new_pool_real_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_real_array *", "p_pra"] + ] + }, + { + "name": "godot_variant_new_pool_string_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_string_array *", "p_psa"] + ] + }, + { + "name": "godot_variant_new_pool_vector2_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_vector2_array *", "p_pv2a"] + ] + }, + { + "name": "godot_variant_new_pool_vector3_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_vector3_array *", "p_pv3a"] + ] + }, + { + "name": "godot_variant_new_pool_color_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_pool_color_array *", "p_pca"] + ] + }, + { + "name": "godot_variant_as_bool", + "return_type": "godot_bool", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_uint", + "return_type": "uint64_t", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_int", + "return_type": "int64_t", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_real", + "return_type": "double", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_vector2", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_rect2", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_vector3", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_transform2d", + "return_type": "godot_transform2d", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_plane", + "return_type": "godot_plane", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_quat", + "return_type": "godot_quat", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_rect3", + "return_type": "godot_rect3", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_basis", + "return_type": "godot_basis", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_transform", + "return_type": "godot_transform", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_color", + "return_type": "godot_color", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_node_path", + "return_type": "godot_node_path", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_rid", + "return_type": "godot_rid", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_object", + "return_type": "godot_object *", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_dictionary", + "return_type": "godot_dictionary", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_array", + "return_type": "godot_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_byte_array", + "return_type": "godot_pool_byte_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_int_array", + "return_type": "godot_pool_int_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_real_array", + "return_type": "godot_pool_real_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_string_array", + "return_type": "godot_pool_string_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_vector2_array", + "return_type": "godot_pool_vector2_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_vector3_array", + "return_type": "godot_pool_vector3_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_pool_color_array", + "return_type": "godot_pool_color_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_call", + "return_type": "godot_variant", + "arguments": [ + ["godot_variant *", "p_self"], + ["const godot_string *", "p_method"], + ["const godot_variant **", "p_args"], + ["const godot_int", "p_argcount"], + ["godot_variant_call_error *", "r_error"] + ] + }, + { + "name": "godot_variant_has_method", + "return_type": "godot_bool", + "arguments": [ + ["const godot_variant *", "p_self"], + ["const godot_string *", "p_method"] + ] + }, + { + "name": "godot_variant_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_variant *", "p_self"], + ["const godot_variant *", "p_other"] + ] + }, + { + "name": "godot_variant_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_variant *", "p_self"], + ["const godot_variant *", "p_other"] + ] + }, + { + "name": "godot_variant_hash_compare", + "return_type": "godot_bool", + "arguments": [ + ["const godot_variant *", "p_self"], + ["const godot_variant *", "p_other"] + ] + }, + { + "name": "godot_variant_booleanize", + "return_type": "godot_bool", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_destroy", + "return_type": "void", + "arguments": [ + ["godot_variant *", "p_self"] + ] + }, + { + "name": "godot_string_new", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"] + ] + }, + { + "name": "godot_string_new_copy", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const godot_string *", "p_src"] + ] + }, + { + "name": "godot_string_new_data", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_unicode_data", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const wchar_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_get_data", + "return_type": "void", + "arguments": [ + ["const godot_string *", "p_self"], + ["char *", "p_dest"], + ["int *", "p_size"] + ] + }, + { + "name": "godot_string_operator_index", + "return_type": "wchar_t *", + "arguments": [ + ["godot_string *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_string_c_str", + "return_type": "const char *", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_unicode_str", + "return_type": "const wchar_t *", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_b"] + ] + }, + { + "name": "godot_string_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_b"] + ] + }, + { + "name": "godot_string_operator_plus", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_b"] + ] + }, + { + "name": "godot_string_length", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_begins_with", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] + ] + }, + { + "name": "godot_string_begins_with_char_array", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const char *", "p_char_array"] + ] + }, + { + "name": "godot_string_bigrams", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_chr", + "return_type": "godot_string", + "arguments": [ + ["wchar_t", "p_character"] + ] + }, + { + "name": "godot_string_ends_with", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] + ] + }, + { + "name": "godot_string_find", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"] + ] + }, + { + "name": "godot_string_find_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_findmk", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_keys"] + ] + }, + { + "name": "godot_string_findmk_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_keys"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_findmk_from_in_place", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_keys"], + ["godot_int", "p_from"], + ["godot_int *", "r_key"] + ] + }, + { + "name": "godot_string_findn", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"] + ] + }, + { + "name": "godot_string_findn_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_find_last", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"] + ] + }, + { + "name": "godot_string_format", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_variant *", "p_values"] + ] + }, + { + "name": "godot_string_format_with_custom_placeholder", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_variant *", "p_values"], + ["const char *", "p_placeholder"] + ] + }, + { + "name": "godot_string_hex_encode_buffer", + "return_type": "godot_string", + "arguments": [ + ["const uint8_t *", "p_buffer"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_hex_to_int", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_hex_to_int_without_prefix", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_insert", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_at_pos"], + ["godot_string", "p_string"] + ] + }, + { + "name": "godot_string_is_numeric", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_subsequence_of", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] + ] + }, + { + "name": "godot_string_is_subsequence_ofi", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] + ] + }, + { + "name": "godot_string_lpad", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"] + ] + }, + { + "name": "godot_string_lpad_with_custom_character", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"], + ["const godot_string *", "p_character"] + ] + }, + { + "name": "godot_string_match", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_wildcard"] + ] + }, + { + "name": "godot_string_matchn", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_wildcard"] + ] + }, + { + "name": "godot_string_md5", + "return_type": "godot_string", + "arguments": [ + ["const uint8_t *", "p_md5"] + ] + }, + { + "name": "godot_string_num", + "return_type": "godot_string", + "arguments": [ + ["double", "p_num"] + ] + }, + { + "name": "godot_string_num_int64", + "return_type": "godot_string", + "arguments": [ + ["int64_t", "p_num"], + ["godot_int", "p_base"] + ] + }, + { + "name": "godot_string_num_int64_capitalized", + "return_type": "godot_string", + "arguments": [ + ["int64_t", "p_num"], + ["godot_int", "p_base"], + ["godot_bool", "p_capitalize_hex"] + ] + }, + { + "name": "godot_string_num_real", + "return_type": "godot_string", + "arguments": [ + ["double", "p_num"] + ] + }, + { + "name": "godot_string_num_scientific", + "return_type": "godot_string", + "arguments": [ + ["double", "p_num"] + ] + }, + { + "name": "godot_string_num_with_decimals", + "return_type": "godot_string", + "arguments": [ + ["double", "p_num"], + ["godot_int", "p_decimals"] + ] + }, + { + "name": "godot_string_pad_decimals", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_digits"] + ] + }, + { + "name": "godot_string_pad_zeros", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_digits"] + ] + }, + { + "name": "godot_string_replace_first", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_key"], + ["godot_string", "p_with"] + ] + }, + { + "name": "godot_string_replace", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_key"], + ["godot_string", "p_with"] + ] + }, + { + "name": "godot_string_replacen", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_key"], + ["godot_string", "p_with"] + ] + }, + { + "name": "godot_string_rfind", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"] + ] + }, + { + "name": "godot_string_rfindn", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"] + ] + }, + { + "name": "godot_string_rfind_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_rfindn_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_rpad", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"] + ] + }, + { + "name": "godot_string_rpad_with_custom_character", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"], + ["const godot_string *", "p_character"] + ] + }, + { + "name": "godot_string_similarity", + "return_type": "godot_real", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] + ] + }, + { + "name": "godot_string_sprintf", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_values"], + ["godot_bool *", "p_error"] + ] + }, + { + "name": "godot_string_substr", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_from"], + ["godot_int", "p_chars"] + ] + }, + { + "name": "godot_string_to_double", + "return_type": "double", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_to_float", + "return_type": "godot_real", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_to_int", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_camelcase_to_underscore", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_camelcase_to_underscore_lowercased", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_capitalize", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_char_to_double", + "return_type": "double", + "arguments": [ + ["const char *", "p_what"] + ] + }, + { + "name": "godot_string_char_to_int", + "return_type": "godot_int", + "arguments": [ + ["const char *", "p_what"] + ] + }, + { + "name": "godot_string_wchar_to_int", + "return_type": "int64_t", + "arguments": [ + ["const wchar_t *", "p_str"] + ] + }, + { + "name": "godot_string_char_to_int_with_len", + "return_type": "godot_int", + "arguments": [ + ["const char *", "p_what"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_char_to_int64_with_len", + "return_type": "int64_t", + "arguments": [ + ["const wchar_t *", "p_str"], + ["int", "p_len"] + ] + }, + { + "name": "godot_string_hex_to_int64", + "return_type": "int64_t", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_hex_to_int64_with_prefix", + "return_type": "int64_t", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_to_int64", + "return_type": "int64_t", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_unicode_char_to_double", + "return_type": "double", + "arguments": [ + ["const wchar_t *", "p_str"], + ["const wchar_t **", "r_end"] + ] + }, + { + "name": "godot_string_get_slice_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_splitter"] + ] + }, + { + "name": "godot_string_get_slice", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_splitter"], + ["godot_int", "p_slice"] + ] + }, + { + "name": "godot_string_get_slicec", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["wchar_t", "p_splitter"], + ["godot_int", "p_slice"] + ] + }, + { + "name": "godot_string_split", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_allow_empty", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_floats", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_floats_allows_empty", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_floats_mk", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_floats_mk_allows_empty", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_ints", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_ints_allows_empty", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_ints_mk", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_ints_mk_allows_empty", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_spaces", + "return_type": "godot_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_char_lowercase", + "return_type": "wchar_t", + "arguments": [ + ["wchar_t", "p_char"] + ] + }, + { + "name": "godot_string_char_uppercase", + "return_type": "wchar_t", + "arguments": [ + ["wchar_t", "p_char"] + ] + }, + { + "name": "godot_string_to_lower", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_to_upper", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_basename", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_extension", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_left", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_pos"] + ] + }, + { + "name": "godot_string_ord_at", + "return_type": "wchar_t", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_idx"] + ] + }, + { + "name": "godot_string_plus_file", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_file"] + ] + }, + { + "name": "godot_string_right", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_pos"] + ] + }, + { + "name": "godot_string_strip_edges", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_bool", "p_left"], + ["godot_bool", "p_right"] + ] + }, + { + "name": "godot_string_strip_escapes", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_erase", + "return_type": "void", + "arguments": [ + ["godot_string *", "p_self"], + ["godot_int", "p_pos"], + ["godot_int", "p_chars"] + ] + }, + { + "name": "godot_string_ascii", + "return_type": "void", + "arguments": [ + ["godot_string *", "p_self"], + ["char *", "result"] + ] + }, + { + "name": "godot_string_ascii_extended", + "return_type": "void", + "arguments": [ + ["godot_string *", "p_self"], + ["char *", "result"] + ] + }, + { + "name": "godot_string_utf8", + "return_type": "void", + "arguments": [ + ["godot_string *", "p_self"], + ["char *", "result"] + ] + }, + { + "name": "godot_string_parse_utf8", + "return_type": "godot_bool", + "arguments": [ + ["godot_string *", "p_self"], + ["const char *", "p_utf8"] + ] + }, + { + "name": "godot_string_parse_utf8_with_len", + "return_type": "godot_bool", + "arguments": [ + ["godot_string *", "p_self"], + ["const char *", "p_utf8"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_chars_to_utf8", + "return_type": "godot_string", + "arguments": [ + ["const char *", "p_utf8"] + ] + }, + { + "name": "godot_string_chars_to_utf8_with_len", + "return_type": "godot_string", + "arguments": [ + ["const char *", "p_utf8"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_hash", + "return_type": "uint32_t", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_hash64", + "return_type": "uint64_t", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_hash_chars", + "return_type": "uint32_t", + "arguments": [ + ["const char *", "p_cstr"] + ] + }, + { + "name": "godot_string_hash_chars_with_len", + "return_type": "uint32_t", + "arguments": [ + ["const char *", "p_cstr"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_hash_utf8_chars", + "return_type": "uint32_t", + "arguments": [ + ["const wchar_t *", "p_str"] + ] + }, + { + "name": "godot_string_hash_utf8_chars_with_len", + "return_type": "uint32_t", + "arguments": [ + ["const wchar_t *", "p_str"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_md5_buffer", + "return_type": "godot_pool_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_md5_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha256_buffer", + "return_type": "godot_pool_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha256_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_base_dir", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_file", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_humanize_size", + "return_type": "godot_string", + "arguments": [ + ["size_t", "p_size"] + ] + }, + { + "name": "godot_string_is_abs_path", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_rel_path", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_resource_file", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_path_to", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_path"] + ] + }, + { + "name": "godot_string_path_to_file", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_path"] + ] + }, + { + "name": "godot_string_simplify_path", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_c_escape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_c_escape_multiline", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_c_unescape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_http_escape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_http_unescape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_json_escape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_word_wrap", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_chars_per_line"] + ] + }, + { + "name": "godot_string_xml_escape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_xml_escape_with_quotes", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_xml_unescape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_percent_decode", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_percent_encode", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_float", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_hex_number", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_bool", "p_with_prefix"] + ] + }, + { + "name": "godot_string_is_valid_html_color", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_identifier", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_integer", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_ip_address", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_destroy", + "return_type": "void", + "arguments": [ + ["godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_name_new", + "return_type": "void", + "arguments": [ + ["godot_string_name *", "r_dest"], + ["const godot_string *", "p_name"] + ] + }, + { + "name": "godot_string_name_new_data", + "return_type": "void", + "arguments": [ + ["godot_string_name *", "r_dest"], + ["const char *", "p_name"] + ] + }, + { + "name": "godot_string_name_get_name", + "return_type": "godot_string", + "arguments": [ + ["const godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_string_name_get_hash", + "return_type": "uint32_t", + "arguments": [ + ["const godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_string_name_get_data_unique_pointer", + "return_type": "const void *", + "arguments": [ + ["const godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_string_name_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string_name *", "p_self"], + ["const godot_string_name *", "p_other"] + ] + }, + { + "name": "godot_string_name_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string_name *", "p_self"], + ["const godot_string_name *", "p_other"] + ] + }, + { + "name": "godot_string_name_destroy", + "return_type": "void", + "arguments": [ + ["godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_object_destroy", + "return_type": "void", + "arguments": [ + ["godot_object *", "p_o"] + ] + }, + { + "name": "godot_global_get_singleton", + "return_type": "godot_object *", + "arguments": [ + ["char *", "p_name"] + ] + }, + { + "name": "godot_method_bind_get_method", + "return_type": "godot_method_bind *", + "arguments": [ + ["const char *", "p_classname"], + ["const char *", "p_methodname"] + ] + }, + { + "name": "godot_method_bind_ptrcall", + "return_type": "void", + "arguments": [ + ["godot_method_bind *", "p_method_bind"], + ["godot_object *", "p_instance"], + ["const void **", "p_args"], + ["void *", "p_ret"] + ] + }, + { + "name": "godot_method_bind_call", + "return_type": "godot_variant", + "arguments": [ + ["godot_method_bind *", "p_method_bind"], + ["godot_object *", "p_instance"], + ["const godot_variant **", "p_args"], + ["const int", "p_arg_count"], + ["godot_variant_call_error *", "p_call_error"] + ] + }, + { + "name": "godot_get_class_constructor", + "return_type": "godot_class_constructor", + "arguments": [ + ["const char *", "p_classname"] + ] + }, + { + "name": "godot_alloc", + "return_type": "void *", + "arguments": [ + ["int", "p_bytes"] + ] + }, + { + "name": "godot_realloc", + "return_type": "void *", + "arguments": [ + ["void *", "p_ptr"], + ["int", "p_bytes"] + ] + }, + { + "name": "godot_free", + "return_type": "void", + "arguments": [ + ["void *", "p_ptr"] + ] + }, + { + "name": "godot_print_error", + "return_type": "void", + "arguments": [ + ["const char *", "p_description"], + ["const char *", "p_function"], + ["const char *", "p_file"], + ["int", "p_line"] + ] + }, + { + "name": "godot_print_warning", + "return_type": "void", + "arguments": [ + ["const char *", "p_description"], + ["const char *", "p_function"], + ["const char *", "p_file"], + ["int", "p_line"] + ] + }, + { + "name": "godot_print", + "return_type": "void", + "arguments": [ + ["const godot_string *", "p_message"] + ] + }, + { + "name": "godot_nativescript_register_class", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_base"], + ["godot_instance_create_func", "p_create_func"], + ["godot_instance_destroy_func", "p_destroy_func"] + ] + }, + { + "name": "godot_nativescript_register_tool_class", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_base"], + ["godot_instance_create_func", "p_create_func"], + ["godot_instance_destroy_func", "p_destroy_func"] + ] + }, + { + "name": "godot_nativescript_register_method", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_function_name"], + ["godot_method_attributes", "p_attr"], + ["godot_instance_method", "p_method"] + ] + }, + { + "name": "godot_nativescript_register_property", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_path"], + ["godot_property_attributes *", "p_attr"], + ["godot_property_set_func", "p_set_func"], + ["godot_property_get_func", "p_get_func"] + ] + }, + { + "name": "godot_nativescript_register_signal", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const godot_signal *", "p_signal"] + ] + }, + { + "name": "godot_nativescript_get_userdata", + "return_type": "void *", + "arguments": [ + ["godot_object *", "p_instance"] + ] + } + ] +} diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 9134f1c581..2d8726e5db 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -34,18 +34,9 @@ extern "C" { #endif -#ifdef GDAPI_BUILT_IN -#define GDAPI_EXPORT -#endif - #ifdef _WIN32 -#if defined(GDAPI_EXPORT) -#define GDCALLINGCONV -#define GDAPI __declspec(dllexport) GDCALLINGCONV -#else #define GDCALLINGCONV -#define GDAPI __declspec(dllimport) GDCALLINGCONV -#endif +#define GDAPI GDCALLINGCONV #elif defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE @@ -150,6 +141,10 @@ typedef void godot_object; #include <gdnative/string.h> +/////// String name + +#include <gdnative/string_name.h> + ////// Vector2 #include <gdnative/vector2.h> diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h new file mode 100644 index 0000000000..e217487250 --- /dev/null +++ b/modules/gdnative/include/gdnative/string_name.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* string_name.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_STRING_NAME_H +#define GODOT_STRING_NAME_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> +#include <wchar.h> + +#define GODOT_STRING_NAME_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE]; +} godot_string_name; +#endif + +#include <gdnative/gdnative.h> + +void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name); +void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name); + +godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self); + +uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self); +const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self); + +godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other); +godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other); + +void GDAPI godot_string_name_destroy(godot_string_name *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_STRING_NAME_H diff --git a/modules/gdnative/include/gdnative_api_struct.h b/modules/gdnative/include/gdnative_api_struct.h deleted file mode 100644 index c345e27227..0000000000 --- a/modules/gdnative/include/gdnative_api_struct.h +++ /dev/null @@ -1,723 +0,0 @@ -/*************************************************************************/ -/* gdnative_api_struct.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_GDNATIVE_API_STRUCT_H -#define GODOT_GDNATIVE_API_STRUCT_H - -#include <gdnative/gdnative.h> -#include <nativescript/godot_nativescript.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// Using X_MACRO to keep api function signatures in a single list -#define GODOT_GDNATIVE_API_FUNCTIONS \ - GDAPI_FUNC_VOID(godot_color_new_rgba, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) \ - GDAPI_FUNC_VOID(godot_color_new_rgb, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) \ - GDAPI_FUNC(godot_color_get_r, godot_real, const godot_color *p_self) \ - GDAPI_FUNC_VOID(godot_color_set_r, godot_color *p_self, const godot_real r) \ - GDAPI_FUNC(godot_color_get_g, godot_real, const godot_color *p_self) \ - GDAPI_FUNC_VOID(godot_color_set_g, godot_color *p_self, const godot_real g) \ - GDAPI_FUNC(godot_color_get_b, godot_real, const godot_color *p_self) \ - GDAPI_FUNC_VOID(godot_color_set_b, godot_color *p_self, const godot_real b) \ - GDAPI_FUNC(godot_color_get_a, godot_real, const godot_color *p_self) \ - GDAPI_FUNC_VOID(godot_color_set_a, godot_color *p_self, const godot_real a) \ - GDAPI_FUNC(godot_color_get_h, godot_real, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_get_s, godot_real, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_get_v, godot_real, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_as_string, godot_string, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_to_rgba32, godot_int, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_to_argb32, godot_int, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_gray, godot_real, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_inverted, godot_color, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_contrasted, godot_color, const godot_color *p_self) \ - GDAPI_FUNC(godot_color_linear_interpolate, godot_color, const godot_color *p_self, const godot_color *p_b, const godot_real p_t) \ - GDAPI_FUNC(godot_color_blend, godot_color, const godot_color *p_self, const godot_color *p_over) \ - GDAPI_FUNC(godot_color_to_html, godot_string, const godot_color *p_self, const godot_bool p_with_alpha) \ - GDAPI_FUNC(godot_color_operator_equal, godot_bool, const godot_color *p_self, const godot_color *p_b) \ - GDAPI_FUNC(godot_color_operator_less, godot_bool, const godot_color *p_self, const godot_color *p_b) \ - GDAPI_FUNC_VOID(godot_vector2_new, godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) \ - GDAPI_FUNC(godot_vector2_as_string, godot_string, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_normalized, godot_vector2, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_length, godot_real, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_angle, godot_real, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_length_squared, godot_real, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_is_normalized, godot_bool, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_distance_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ - GDAPI_FUNC(godot_vector2_distance_squared_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ - GDAPI_FUNC(godot_vector2_angle_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ - GDAPI_FUNC(godot_vector2_angle_to_point, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \ - GDAPI_FUNC(godot_vector2_linear_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) \ - GDAPI_FUNC(godot_vector2_cubic_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) \ - GDAPI_FUNC(godot_vector2_rotated, godot_vector2, const godot_vector2 *p_self, const godot_real p_phi) \ - GDAPI_FUNC(godot_vector2_tangent, godot_vector2, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_floor, godot_vector2, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_snapped, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_by) \ - GDAPI_FUNC(godot_vector2_aspect, godot_real, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_dot, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_with) \ - GDAPI_FUNC(godot_vector2_slide, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \ - GDAPI_FUNC(godot_vector2_bounce, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \ - GDAPI_FUNC(godot_vector2_reflect, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \ - GDAPI_FUNC(godot_vector2_abs, godot_vector2, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_clamped, godot_vector2, const godot_vector2 *p_self, const godot_real p_length) \ - GDAPI_FUNC(godot_vector2_operator_add, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ - GDAPI_FUNC(godot_vector2_operator_substract, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ - GDAPI_FUNC(godot_vector2_operator_multiply_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ - GDAPI_FUNC(godot_vector2_operator_multiply_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \ - GDAPI_FUNC(godot_vector2_operator_divide_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \ - GDAPI_FUNC(godot_vector2_operator_divide_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \ - GDAPI_FUNC(godot_vector2_operator_equal, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \ - GDAPI_FUNC(godot_vector2_operator_less, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \ - GDAPI_FUNC(godot_vector2_operator_neg, godot_vector2, const godot_vector2 *p_self) \ - GDAPI_FUNC_VOID(godot_vector2_set_x, godot_vector2 *p_self, const godot_real p_x) \ - GDAPI_FUNC_VOID(godot_vector2_set_y, godot_vector2 *p_self, const godot_real p_y) \ - GDAPI_FUNC(godot_vector2_get_x, godot_real, const godot_vector2 *p_self) \ - GDAPI_FUNC(godot_vector2_get_y, godot_real, const godot_vector2 *p_self) \ - GDAPI_FUNC_VOID(godot_quat_new, godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) \ - GDAPI_FUNC_VOID(godot_quat_new_with_axis_angle, godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) \ - GDAPI_FUNC(godot_quat_get_x, godot_real, const godot_quat *p_self) \ - GDAPI_FUNC_VOID(godot_quat_set_x, godot_quat *p_self, const godot_real val) \ - GDAPI_FUNC(godot_quat_get_y, godot_real, const godot_quat *p_self) \ - GDAPI_FUNC_VOID(godot_quat_set_y, godot_quat *p_self, const godot_real val) \ - GDAPI_FUNC(godot_quat_get_z, godot_real, const godot_quat *p_self) \ - GDAPI_FUNC_VOID(godot_quat_set_z, godot_quat *p_self, const godot_real val) \ - GDAPI_FUNC(godot_quat_get_w, godot_real, const godot_quat *p_self) \ - GDAPI_FUNC_VOID(godot_quat_set_w, godot_quat *p_self, const godot_real val) \ - GDAPI_FUNC(godot_quat_as_string, godot_string, const godot_quat *p_self) \ - GDAPI_FUNC(godot_quat_length, godot_real, const godot_quat *p_self) \ - GDAPI_FUNC(godot_quat_length_squared, godot_real, const godot_quat *p_self) \ - GDAPI_FUNC(godot_quat_normalized, godot_quat, const godot_quat *p_self) \ - GDAPI_FUNC(godot_quat_is_normalized, godot_bool, const godot_quat *p_self) \ - GDAPI_FUNC(godot_quat_inverse, godot_quat, const godot_quat *p_self) \ - GDAPI_FUNC(godot_quat_dot, godot_real, const godot_quat *p_self, const godot_quat *p_b) \ - GDAPI_FUNC(godot_quat_xform, godot_vector3, const godot_quat *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_quat_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \ - GDAPI_FUNC(godot_quat_slerpni, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \ - GDAPI_FUNC(godot_quat_cubic_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) \ - GDAPI_FUNC(godot_quat_operator_multiply, godot_quat, const godot_quat *p_self, const godot_real p_b) \ - GDAPI_FUNC(godot_quat_operator_add, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \ - GDAPI_FUNC(godot_quat_operator_substract, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \ - GDAPI_FUNC(godot_quat_operator_divide, godot_quat, const godot_quat *p_self, const godot_real p_b) \ - GDAPI_FUNC(godot_quat_operator_equal, godot_bool, const godot_quat *p_self, const godot_quat *p_b) \ - GDAPI_FUNC(godot_quat_operator_neg, godot_quat, const godot_quat *p_self) \ - GDAPI_FUNC_VOID(godot_basis_new_with_rows, godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) \ - GDAPI_FUNC_VOID(godot_basis_new_with_axis_and_angle, godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) \ - GDAPI_FUNC_VOID(godot_basis_new_with_euler, godot_basis *r_dest, const godot_vector3 *p_euler) \ - GDAPI_FUNC(godot_basis_as_string, godot_string, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_inverse, godot_basis, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_transposed, godot_basis, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_orthonormalized, godot_basis, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_determinant, godot_real, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_rotated, godot_basis, const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \ - GDAPI_FUNC(godot_basis_scaled, godot_basis, const godot_basis *p_self, const godot_vector3 *p_scale) \ - GDAPI_FUNC(godot_basis_get_scale, godot_vector3, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_get_euler, godot_vector3, const godot_basis *p_self) \ - GDAPI_FUNC(godot_basis_tdotx, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \ - GDAPI_FUNC(godot_basis_tdoty, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \ - GDAPI_FUNC(godot_basis_tdotz, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \ - GDAPI_FUNC(godot_basis_xform, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_basis_xform_inv, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_basis_get_orthogonal_index, godot_int, const godot_basis *p_self) \ - GDAPI_FUNC_VOID(godot_basis_new, godot_basis *r_dest) \ - GDAPI_FUNC_VOID(godot_basis_new_with_euler_quat, godot_basis *r_dest, const godot_quat *p_euler) \ - GDAPI_FUNC_VOID(godot_basis_get_elements, godot_basis *p_self, godot_vector3 *p_elements) \ - GDAPI_FUNC(godot_basis_get_axis, godot_vector3, const godot_basis *p_self, const godot_int p_axis) \ - GDAPI_FUNC_VOID(godot_basis_set_axis, godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) \ - GDAPI_FUNC(godot_basis_get_row, godot_vector3, const godot_basis *p_self, const godot_int p_row) \ - GDAPI_FUNC_VOID(godot_basis_set_row, godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) \ - GDAPI_FUNC(godot_basis_operator_equal, godot_bool, const godot_basis *p_self, const godot_basis *p_b) \ - GDAPI_FUNC(godot_basis_operator_add, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \ - GDAPI_FUNC(godot_basis_operator_substract, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \ - GDAPI_FUNC(godot_basis_operator_multiply_vector, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \ - GDAPI_FUNC(godot_basis_operator_multiply_scalar, godot_basis, const godot_basis *p_self, const godot_real p_b) \ - GDAPI_FUNC_VOID(godot_vector3_new, godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) \ - GDAPI_FUNC(godot_vector3_as_string, godot_string, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_min_axis, godot_int, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_max_axis, godot_int, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_length, godot_real, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_length_squared, godot_real, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_is_normalized, godot_bool, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_normalized, godot_vector3, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_inverse, godot_vector3, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_snapped, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_by) \ - GDAPI_FUNC(godot_vector3_rotated, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \ - GDAPI_FUNC(godot_vector3_linear_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) \ - GDAPI_FUNC(godot_vector3_cubic_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) \ - GDAPI_FUNC(godot_vector3_dot, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_cross, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_outer, godot_basis, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_to_diagonal_matrix, godot_basis, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_abs, godot_vector3, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_floor, godot_vector3, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_ceil, godot_vector3, const godot_vector3 *p_self) \ - GDAPI_FUNC(godot_vector3_distance_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_distance_squared_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_angle_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_to) \ - GDAPI_FUNC(godot_vector3_slide, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \ - GDAPI_FUNC(godot_vector3_bounce, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \ - GDAPI_FUNC(godot_vector3_reflect, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \ - GDAPI_FUNC(godot_vector3_operator_add, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_operator_substract, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_operator_multiply_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_operator_multiply_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \ - GDAPI_FUNC(godot_vector3_operator_divide_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_operator_divide_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \ - GDAPI_FUNC(godot_vector3_operator_equal, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_operator_less, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \ - GDAPI_FUNC(godot_vector3_operator_neg, godot_vector3, const godot_vector3 *p_self) \ - GDAPI_FUNC_VOID(godot_vector3_set_axis, godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) \ - GDAPI_FUNC(godot_vector3_get_axis, godot_real, const godot_vector3 *p_self, const godot_vector3_axis p_axis) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_new, godot_pool_byte_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_new_copy, godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_new_with_array, godot_pool_byte_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_append, godot_pool_byte_array *p_self, const uint8_t p_data) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_append_array, godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) \ - GDAPI_FUNC(godot_pool_byte_array_insert, godot_error, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_invert, godot_pool_byte_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_push_back, godot_pool_byte_array *p_self, const uint8_t p_data) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_remove, godot_pool_byte_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_resize, godot_pool_byte_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_set, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \ - GDAPI_FUNC(godot_pool_byte_array_get, uint8_t, const godot_pool_byte_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_byte_array_size, godot_int, const godot_pool_byte_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_byte_array_destroy, godot_pool_byte_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_int_array_new, godot_pool_int_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_int_array_new_copy, godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_int_array_new_with_array, godot_pool_int_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_int_array_append, godot_pool_int_array *p_self, const godot_int p_data) \ - GDAPI_FUNC_VOID(godot_pool_int_array_append_array, godot_pool_int_array *p_self, const godot_pool_int_array *p_array) \ - GDAPI_FUNC(godot_pool_int_array_insert, godot_error, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \ - GDAPI_FUNC_VOID(godot_pool_int_array_invert, godot_pool_int_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_int_array_push_back, godot_pool_int_array *p_self, const godot_int p_data) \ - GDAPI_FUNC_VOID(godot_pool_int_array_remove, godot_pool_int_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_int_array_resize, godot_pool_int_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_int_array_set, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \ - GDAPI_FUNC(godot_pool_int_array_get, godot_int, const godot_pool_int_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_int_array_size, godot_int, const godot_pool_int_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_int_array_destroy, godot_pool_int_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_real_array_new, godot_pool_real_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_real_array_new_copy, godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_real_array_new_with_array, godot_pool_real_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_real_array_append, godot_pool_real_array *p_self, const godot_real p_data) \ - GDAPI_FUNC_VOID(godot_pool_real_array_append_array, godot_pool_real_array *p_self, const godot_pool_real_array *p_array) \ - GDAPI_FUNC(godot_pool_real_array_insert, godot_error, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \ - GDAPI_FUNC_VOID(godot_pool_real_array_invert, godot_pool_real_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_real_array_push_back, godot_pool_real_array *p_self, const godot_real p_data) \ - GDAPI_FUNC_VOID(godot_pool_real_array_remove, godot_pool_real_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_real_array_resize, godot_pool_real_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_real_array_set, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \ - GDAPI_FUNC(godot_pool_real_array_get, godot_real, const godot_pool_real_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_real_array_size, godot_int, const godot_pool_real_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_real_array_destroy, godot_pool_real_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_string_array_new, godot_pool_string_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_string_array_new_copy, godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_string_array_new_with_array, godot_pool_string_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_string_array_append, godot_pool_string_array *p_self, const godot_string *p_data) \ - GDAPI_FUNC_VOID(godot_pool_string_array_append_array, godot_pool_string_array *p_self, const godot_pool_string_array *p_array) \ - GDAPI_FUNC(godot_pool_string_array_insert, godot_error, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \ - GDAPI_FUNC_VOID(godot_pool_string_array_invert, godot_pool_string_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_string_array_push_back, godot_pool_string_array *p_self, const godot_string *p_data) \ - GDAPI_FUNC_VOID(godot_pool_string_array_remove, godot_pool_string_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_string_array_resize, godot_pool_string_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_string_array_set, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \ - GDAPI_FUNC(godot_pool_string_array_get, godot_string, const godot_pool_string_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_string_array_size, godot_int, const godot_pool_string_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_string_array_destroy, godot_pool_string_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_new, godot_pool_vector2_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_new_copy, godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_new_with_array, godot_pool_vector2_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_append, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_append_array, godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) \ - GDAPI_FUNC(godot_pool_vector2_array_insert, godot_error, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_invert, godot_pool_vector2_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_push_back, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_remove, godot_pool_vector2_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_resize, godot_pool_vector2_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_set, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \ - GDAPI_FUNC(godot_pool_vector2_array_get, godot_vector2, const godot_pool_vector2_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_vector2_array_size, godot_int, const godot_pool_vector2_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_vector2_array_destroy, godot_pool_vector2_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_new, godot_pool_vector3_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_new_copy, godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_new_with_array, godot_pool_vector3_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_append, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_append_array, godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) \ - GDAPI_FUNC(godot_pool_vector3_array_insert, godot_error, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_invert, godot_pool_vector3_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_push_back, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_remove, godot_pool_vector3_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_resize, godot_pool_vector3_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_set, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \ - GDAPI_FUNC(godot_pool_vector3_array_get, godot_vector3, const godot_pool_vector3_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_vector3_array_size, godot_int, const godot_pool_vector3_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_vector3_array_destroy, godot_pool_vector3_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_color_array_new, godot_pool_color_array *r_dest) \ - GDAPI_FUNC_VOID(godot_pool_color_array_new_copy, godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) \ - GDAPI_FUNC_VOID(godot_pool_color_array_new_with_array, godot_pool_color_array *r_dest, const godot_array *p_a) \ - GDAPI_FUNC_VOID(godot_pool_color_array_append, godot_pool_color_array *p_self, const godot_color *p_data) \ - GDAPI_FUNC_VOID(godot_pool_color_array_append_array, godot_pool_color_array *p_self, const godot_pool_color_array *p_array) \ - GDAPI_FUNC(godot_pool_color_array_insert, godot_error, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \ - GDAPI_FUNC_VOID(godot_pool_color_array_invert, godot_pool_color_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_color_array_push_back, godot_pool_color_array *p_self, const godot_color *p_data) \ - GDAPI_FUNC_VOID(godot_pool_color_array_remove, godot_pool_color_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_pool_color_array_resize, godot_pool_color_array *p_self, const godot_int p_size) \ - GDAPI_FUNC_VOID(godot_pool_color_array_set, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \ - GDAPI_FUNC(godot_pool_color_array_get, godot_color, const godot_pool_color_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_pool_color_array_size, godot_int, const godot_pool_color_array *p_self) \ - GDAPI_FUNC_VOID(godot_pool_color_array_destroy, godot_pool_color_array *p_self) \ - GDAPI_FUNC_VOID(godot_array_new, godot_array *r_dest) \ - GDAPI_FUNC_VOID(godot_array_new_copy, godot_array *r_dest, const godot_array *p_src) \ - GDAPI_FUNC_VOID(godot_array_new_pool_color_array, godot_array *r_dest, const godot_pool_color_array *p_pca) \ - GDAPI_FUNC_VOID(godot_array_new_pool_vector3_array, godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) \ - GDAPI_FUNC_VOID(godot_array_new_pool_vector2_array, godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) \ - GDAPI_FUNC_VOID(godot_array_new_pool_string_array, godot_array *r_dest, const godot_pool_string_array *p_psa) \ - GDAPI_FUNC_VOID(godot_array_new_pool_real_array, godot_array *r_dest, const godot_pool_real_array *p_pra) \ - GDAPI_FUNC_VOID(godot_array_new_pool_int_array, godot_array *r_dest, const godot_pool_int_array *p_pia) \ - GDAPI_FUNC_VOID(godot_array_new_pool_byte_array, godot_array *r_dest, const godot_pool_byte_array *p_pba) \ - GDAPI_FUNC_VOID(godot_array_set, godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) \ - GDAPI_FUNC(godot_array_get, godot_variant, const godot_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_array_operator_index, godot_variant *, godot_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_array_append, godot_array *p_self, const godot_variant *p_value) \ - GDAPI_FUNC_VOID(godot_array_clear, godot_array *p_self) \ - GDAPI_FUNC(godot_array_count, godot_int, const godot_array *p_self, const godot_variant *p_value) \ - GDAPI_FUNC(godot_array_empty, godot_bool, const godot_array *p_self) \ - GDAPI_FUNC_VOID(godot_array_erase, godot_array *p_self, const godot_variant *p_value) \ - GDAPI_FUNC(godot_array_front, godot_variant, const godot_array *p_self) \ - GDAPI_FUNC(godot_array_back, godot_variant, const godot_array *p_self) \ - GDAPI_FUNC(godot_array_find, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \ - GDAPI_FUNC(godot_array_find_last, godot_int, const godot_array *p_self, const godot_variant *p_what) \ - GDAPI_FUNC(godot_array_has, godot_bool, const godot_array *p_self, const godot_variant *p_value) \ - GDAPI_FUNC(godot_array_hash, godot_int, const godot_array *p_self) \ - GDAPI_FUNC_VOID(godot_array_insert, godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) \ - GDAPI_FUNC_VOID(godot_array_invert, godot_array *p_self) \ - GDAPI_FUNC(godot_array_pop_back, godot_variant, godot_array *p_self) \ - GDAPI_FUNC(godot_array_pop_front, godot_variant, godot_array *p_self) \ - GDAPI_FUNC_VOID(godot_array_push_back, godot_array *p_self, const godot_variant *p_value) \ - GDAPI_FUNC_VOID(godot_array_push_front, godot_array *p_self, const godot_variant *p_value) \ - GDAPI_FUNC_VOID(godot_array_remove, godot_array *p_self, const godot_int p_idx) \ - GDAPI_FUNC_VOID(godot_array_resize, godot_array *p_self, const godot_int p_size) \ - GDAPI_FUNC(godot_array_rfind, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \ - GDAPI_FUNC(godot_array_size, godot_int, const godot_array *p_self) \ - GDAPI_FUNC_VOID(godot_array_sort, godot_array *p_self) \ - GDAPI_FUNC_VOID(godot_array_sort_custom, godot_array *p_self, godot_object *p_obj, const godot_string *p_func) \ - GDAPI_FUNC_VOID(godot_array_destroy, godot_array *p_self) \ - GDAPI_FUNC_VOID(godot_dictionary_new, godot_dictionary *r_dest) \ - GDAPI_FUNC_VOID(godot_dictionary_new_copy, godot_dictionary *r_dest, const godot_dictionary *p_src) \ - GDAPI_FUNC_VOID(godot_dictionary_destroy, godot_dictionary *p_self) \ - GDAPI_FUNC(godot_dictionary_size, godot_int, const godot_dictionary *p_self) \ - GDAPI_FUNC(godot_dictionary_empty, godot_bool, const godot_dictionary *p_self) \ - GDAPI_FUNC_VOID(godot_dictionary_clear, godot_dictionary *p_self) \ - GDAPI_FUNC(godot_dictionary_has, godot_bool, const godot_dictionary *p_self, const godot_variant *p_key) \ - GDAPI_FUNC(godot_dictionary_has_all, godot_bool, const godot_dictionary *p_self, const godot_array *p_keys) \ - GDAPI_FUNC_VOID(godot_dictionary_erase, godot_dictionary *p_self, const godot_variant *p_key) \ - GDAPI_FUNC(godot_dictionary_hash, godot_int, const godot_dictionary *p_self) \ - GDAPI_FUNC(godot_dictionary_keys, godot_array, const godot_dictionary *p_self) \ - GDAPI_FUNC(godot_dictionary_values, godot_array, const godot_dictionary *p_self) \ - GDAPI_FUNC(godot_dictionary_get, godot_variant, const godot_dictionary *p_self, const godot_variant *p_key) \ - GDAPI_FUNC_VOID(godot_dictionary_set, godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) \ - GDAPI_FUNC(godot_dictionary_operator_index, godot_variant *, godot_dictionary *p_self, const godot_variant *p_key) \ - GDAPI_FUNC(godot_dictionary_next, godot_variant *, const godot_dictionary *p_self, const godot_variant *p_key) \ - GDAPI_FUNC(godot_dictionary_operator_equal, godot_bool, const godot_dictionary *p_self, const godot_dictionary *p_b) \ - GDAPI_FUNC(godot_dictionary_to_json, godot_string, const godot_dictionary *p_self) \ - GDAPI_FUNC_VOID(godot_node_path_new, godot_node_path *r_dest, const godot_string *p_from) \ - GDAPI_FUNC_VOID(godot_node_path_new_copy, godot_node_path *r_dest, const godot_node_path *p_src) \ - GDAPI_FUNC_VOID(godot_node_path_destroy, godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_as_string, godot_string, const godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_is_absolute, godot_bool, const godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_get_name_count, godot_int, const godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_get_name, godot_string, const godot_node_path *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_node_path_get_subname_count, godot_int, const godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_get_subname, godot_string, const godot_node_path *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_node_path_get_property, godot_string, const godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_is_empty, godot_bool, const godot_node_path *p_self) \ - GDAPI_FUNC(godot_node_path_operator_equal, godot_bool, const godot_node_path *p_self, const godot_node_path *p_b) \ - GDAPI_FUNC_VOID(godot_plane_new_with_reals, godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) \ - GDAPI_FUNC_VOID(godot_plane_new_with_vectors, godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) \ - GDAPI_FUNC_VOID(godot_plane_new_with_normal, godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) \ - GDAPI_FUNC(godot_plane_as_string, godot_string, const godot_plane *p_self) \ - GDAPI_FUNC(godot_plane_normalized, godot_plane, const godot_plane *p_self) \ - GDAPI_FUNC(godot_plane_center, godot_vector3, const godot_plane *p_self) \ - GDAPI_FUNC(godot_plane_get_any_point, godot_vector3, const godot_plane *p_self) \ - GDAPI_FUNC(godot_plane_is_point_over, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point) \ - GDAPI_FUNC(godot_plane_distance_to, godot_real, const godot_plane *p_self, const godot_vector3 *p_point) \ - GDAPI_FUNC(godot_plane_has_point, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) \ - GDAPI_FUNC(godot_plane_project, godot_vector3, const godot_plane *p_self, const godot_vector3 *p_point) \ - GDAPI_FUNC(godot_plane_intersect_3, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) \ - GDAPI_FUNC(godot_plane_intersects_ray, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) \ - GDAPI_FUNC(godot_plane_intersects_segment, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) \ - GDAPI_FUNC(godot_plane_operator_neg, godot_plane, const godot_plane *p_self) \ - GDAPI_FUNC(godot_plane_operator_equal, godot_bool, const godot_plane *p_self, const godot_plane *p_b) \ - GDAPI_FUNC_VOID(godot_plane_set_normal, godot_plane *p_self, const godot_vector3 *p_normal) \ - GDAPI_FUNC(godot_plane_get_normal, godot_vector3, const godot_plane *p_self) \ - GDAPI_FUNC(godot_plane_get_d, godot_real, const godot_plane *p_self) \ - GDAPI_FUNC_VOID(godot_plane_set_d, godot_plane *p_self, const godot_real p_d) \ - GDAPI_FUNC_VOID(godot_rect2_new_with_position_and_size, godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) \ - GDAPI_FUNC_VOID(godot_rect2_new, godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) \ - GDAPI_FUNC(godot_rect2_as_string, godot_string, const godot_rect2 *p_self) \ - GDAPI_FUNC(godot_rect2_get_area, godot_real, const godot_rect2 *p_self) \ - GDAPI_FUNC(godot_rect2_intersects, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \ - GDAPI_FUNC(godot_rect2_encloses, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \ - GDAPI_FUNC(godot_rect2_has_no_area, godot_bool, const godot_rect2 *p_self) \ - GDAPI_FUNC(godot_rect2_clip, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \ - GDAPI_FUNC(godot_rect2_merge, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \ - GDAPI_FUNC(godot_rect2_has_point, godot_bool, const godot_rect2 *p_self, const godot_vector2 *p_point) \ - GDAPI_FUNC(godot_rect2_grow, godot_rect2, const godot_rect2 *p_self, const godot_real p_by) \ - GDAPI_FUNC(godot_rect2_expand, godot_rect2, const godot_rect2 *p_self, const godot_vector2 *p_to) \ - GDAPI_FUNC(godot_rect2_operator_equal, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \ - GDAPI_FUNC(godot_rect2_get_position, godot_vector2, const godot_rect2 *p_self) \ - GDAPI_FUNC(godot_rect2_get_size, godot_vector2, const godot_rect2 *p_self) \ - GDAPI_FUNC_VOID(godot_rect2_set_position, godot_rect2 *p_self, const godot_vector2 *p_pos) \ - GDAPI_FUNC_VOID(godot_rect2_set_size, godot_rect2 *p_self, const godot_vector2 *p_size) \ - GDAPI_FUNC_VOID(godot_rect3_new, godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) \ - GDAPI_FUNC(godot_rect3_get_position, godot_vector3, const godot_rect3 *p_self) \ - GDAPI_FUNC_VOID(godot_rect3_set_position, const godot_rect3 *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_rect3_get_size, godot_vector3, const godot_rect3 *p_self) \ - GDAPI_FUNC_VOID(godot_rect3_set_size, const godot_rect3 *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_rect3_as_string, godot_string, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_get_area, godot_real, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_has_no_area, godot_bool, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_has_no_surface, godot_bool, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_intersects, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \ - GDAPI_FUNC(godot_rect3_encloses, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \ - GDAPI_FUNC(godot_rect3_merge, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \ - GDAPI_FUNC(godot_rect3_intersection, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \ - GDAPI_FUNC(godot_rect3_intersects_plane, godot_bool, const godot_rect3 *p_self, const godot_plane *p_plane) \ - GDAPI_FUNC(godot_rect3_intersects_segment, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) \ - GDAPI_FUNC(godot_rect3_has_point, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_point) \ - GDAPI_FUNC(godot_rect3_get_support, godot_vector3, const godot_rect3 *p_self, const godot_vector3 *p_dir) \ - GDAPI_FUNC(godot_rect3_get_longest_axis, godot_vector3, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_get_longest_axis_index, godot_int, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_get_longest_axis_size, godot_real, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_get_shortest_axis, godot_vector3, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_get_shortest_axis_index, godot_int, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_get_shortest_axis_size, godot_real, const godot_rect3 *p_self) \ - GDAPI_FUNC(godot_rect3_expand, godot_rect3, const godot_rect3 *p_self, const godot_vector3 *p_to_point) \ - GDAPI_FUNC(godot_rect3_grow, godot_rect3, const godot_rect3 *p_self, const godot_real p_by) \ - GDAPI_FUNC(godot_rect3_get_endpoint, godot_vector3, const godot_rect3 *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_rect3_operator_equal, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_b) \ - GDAPI_FUNC_VOID(godot_rid_new, godot_rid *r_dest) \ - GDAPI_FUNC(godot_rid_get_id, godot_int, const godot_rid *p_self) \ - GDAPI_FUNC_VOID(godot_rid_new_with_resource, godot_rid *r_dest, const godot_object *p_from) \ - GDAPI_FUNC(godot_rid_operator_equal, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \ - GDAPI_FUNC(godot_rid_operator_less, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \ - GDAPI_FUNC_VOID(godot_transform_new_with_axis_origin, godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) \ - GDAPI_FUNC_VOID(godot_transform_new, godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) \ - GDAPI_FUNC(godot_transform_get_basis, godot_basis, const godot_transform *p_self) \ - GDAPI_FUNC_VOID(godot_transform_set_basis, godot_transform *p_self, godot_basis *p_v) \ - GDAPI_FUNC(godot_transform_get_origin, godot_vector3, const godot_transform *p_self) \ - GDAPI_FUNC_VOID(godot_transform_set_origin, godot_transform *p_self, godot_vector3 *p_v) \ - GDAPI_FUNC(godot_transform_as_string, godot_string, const godot_transform *p_self) \ - GDAPI_FUNC(godot_transform_inverse, godot_transform, const godot_transform *p_self) \ - GDAPI_FUNC(godot_transform_affine_inverse, godot_transform, const godot_transform *p_self) \ - GDAPI_FUNC(godot_transform_orthonormalized, godot_transform, const godot_transform *p_self) \ - GDAPI_FUNC(godot_transform_rotated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \ - GDAPI_FUNC(godot_transform_scaled, godot_transform, const godot_transform *p_self, const godot_vector3 *p_scale) \ - GDAPI_FUNC(godot_transform_translated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_ofs) \ - GDAPI_FUNC(godot_transform_looking_at, godot_transform, const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) \ - GDAPI_FUNC(godot_transform_xform_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \ - GDAPI_FUNC(godot_transform_xform_inv_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \ - GDAPI_FUNC_VOID(godot_transform_new_identity, godot_transform *r_dest) \ - GDAPI_FUNC(godot_transform_operator_equal, godot_bool, const godot_transform *p_self, const godot_transform *p_b) \ - GDAPI_FUNC(godot_transform_operator_multiply, godot_transform, const godot_transform *p_self, const godot_transform *p_b) \ - GDAPI_FUNC(godot_transform_xform_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_transform_xform_inv_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \ - GDAPI_FUNC(godot_transform_xform_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \ - GDAPI_FUNC(godot_transform_xform_inv_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \ - GDAPI_FUNC_VOID(godot_transform2d_new, godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) \ - GDAPI_FUNC_VOID(godot_transform2d_new_axis_origin, godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) \ - GDAPI_FUNC(godot_transform2d_as_string, godot_string, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_inverse, godot_transform2d, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_affine_inverse, godot_transform2d, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_get_rotation, godot_real, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_get_origin, godot_vector2, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_get_scale, godot_vector2, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_orthonormalized, godot_transform2d, const godot_transform2d *p_self) \ - GDAPI_FUNC(godot_transform2d_rotated, godot_transform2d, const godot_transform2d *p_self, const godot_real p_phi) \ - GDAPI_FUNC(godot_transform2d_scaled, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_scale) \ - GDAPI_FUNC(godot_transform2d_translated, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_offset) \ - GDAPI_FUNC(godot_transform2d_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ - GDAPI_FUNC(godot_transform2d_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ - GDAPI_FUNC(godot_transform2d_basis_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ - GDAPI_FUNC(godot_transform2d_basis_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \ - GDAPI_FUNC(godot_transform2d_interpolate_with, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) \ - GDAPI_FUNC(godot_transform2d_operator_equal, godot_bool, const godot_transform2d *p_self, const godot_transform2d *p_b) \ - GDAPI_FUNC(godot_transform2d_operator_multiply, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_b) \ - GDAPI_FUNC_VOID(godot_transform2d_new_identity, godot_transform2d *r_dest) \ - GDAPI_FUNC(godot_transform2d_xform_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \ - GDAPI_FUNC(godot_transform2d_xform_inv_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \ - GDAPI_FUNC(godot_variant_get_type, godot_variant_type, const godot_variant *p_v) \ - GDAPI_FUNC_VOID(godot_variant_new_copy, godot_variant *r_dest, const godot_variant *p_src) \ - GDAPI_FUNC_VOID(godot_variant_new_nil, godot_variant *r_dest) \ - GDAPI_FUNC_VOID(godot_variant_new_bool, godot_variant *p_v, const godot_bool p_b) \ - GDAPI_FUNC_VOID(godot_variant_new_uint, godot_variant *r_dest, const uint64_t p_i) \ - GDAPI_FUNC_VOID(godot_variant_new_int, godot_variant *r_dest, const int64_t p_i) \ - GDAPI_FUNC_VOID(godot_variant_new_real, godot_variant *r_dest, const double p_r) \ - GDAPI_FUNC_VOID(godot_variant_new_string, godot_variant *r_dest, const godot_string *p_s) \ - GDAPI_FUNC_VOID(godot_variant_new_vector2, godot_variant *r_dest, const godot_vector2 *p_v2) \ - GDAPI_FUNC_VOID(godot_variant_new_rect2, godot_variant *r_dest, const godot_rect2 *p_rect2) \ - GDAPI_FUNC_VOID(godot_variant_new_vector3, godot_variant *r_dest, const godot_vector3 *p_v3) \ - GDAPI_FUNC_VOID(godot_variant_new_transform2d, godot_variant *r_dest, const godot_transform2d *p_t2d) \ - GDAPI_FUNC_VOID(godot_variant_new_plane, godot_variant *r_dest, const godot_plane *p_plane) \ - GDAPI_FUNC_VOID(godot_variant_new_quat, godot_variant *r_dest, const godot_quat *p_quat) \ - GDAPI_FUNC_VOID(godot_variant_new_rect3, godot_variant *r_dest, const godot_rect3 *p_rect3) \ - GDAPI_FUNC_VOID(godot_variant_new_basis, godot_variant *r_dest, const godot_basis *p_basis) \ - GDAPI_FUNC_VOID(godot_variant_new_transform, godot_variant *r_dest, const godot_transform *p_trans) \ - GDAPI_FUNC_VOID(godot_variant_new_color, godot_variant *r_dest, const godot_color *p_color) \ - GDAPI_FUNC_VOID(godot_variant_new_node_path, godot_variant *r_dest, const godot_node_path *p_np) \ - GDAPI_FUNC_VOID(godot_variant_new_rid, godot_variant *r_dest, const godot_rid *p_rid) \ - GDAPI_FUNC_VOID(godot_variant_new_object, godot_variant *r_dest, const godot_object *p_obj) \ - GDAPI_FUNC_VOID(godot_variant_new_dictionary, godot_variant *r_dest, const godot_dictionary *p_dict) \ - GDAPI_FUNC_VOID(godot_variant_new_array, godot_variant *r_dest, const godot_array *p_arr) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_byte_array, godot_variant *r_dest, const godot_pool_byte_array *p_pba) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_int_array, godot_variant *r_dest, const godot_pool_int_array *p_pia) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_real_array, godot_variant *r_dest, const godot_pool_real_array *p_pra) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_string_array, godot_variant *r_dest, const godot_pool_string_array *p_psa) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_vector2_array, godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_vector3_array, godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) \ - GDAPI_FUNC_VOID(godot_variant_new_pool_color_array, godot_variant *r_dest, const godot_pool_color_array *p_pca) \ - GDAPI_FUNC(godot_variant_as_bool, godot_bool, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_uint, uint64_t, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_int, int64_t, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_real, double, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_string, godot_string, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_vector2, godot_vector2, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_rect2, godot_rect2, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_vector3, godot_vector3, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_transform2d, godot_transform2d, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_plane, godot_plane, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_quat, godot_quat, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_rect3, godot_rect3, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_basis, godot_basis, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_transform, godot_transform, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_color, godot_color, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_node_path, godot_node_path, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_rid, godot_rid, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_object, godot_object *, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_dictionary, godot_dictionary, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_array, godot_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_byte_array, godot_pool_byte_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_int_array, godot_pool_int_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_real_array, godot_pool_real_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_string_array, godot_pool_string_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_vector2_array, godot_pool_vector2_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_vector3_array, godot_pool_vector3_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_as_pool_color_array, godot_pool_color_array, const godot_variant *p_self) \ - GDAPI_FUNC(godot_variant_call, godot_variant, godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) \ - GDAPI_FUNC(godot_variant_has_method, godot_bool, const godot_variant *p_self, const godot_string *p_method) \ - GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ - GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ - GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ - GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self) \ - GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self) \ - GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest) \ - GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src) \ - GDAPI_FUNC_VOID(godot_string_new_data, godot_string *r_dest, const char *p_contents, const int p_size) \ - GDAPI_FUNC_VOID(godot_string_new_unicode_data, godot_string *r_dest, const wchar_t *p_contents, const int p_size) \ - GDAPI_FUNC_VOID(godot_string_get_data, const godot_string *p_self, char *p_dest, int *p_size) \ - GDAPI_FUNC(godot_string_operator_index, wchar_t *, godot_string *p_self, const godot_int p_idx) \ - GDAPI_FUNC(godot_string_c_str, const char *, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_unicode_str, const wchar_t *, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_operator_equal, godot_bool, const godot_string *p_self, const godot_string *p_b) \ - GDAPI_FUNC(godot_string_operator_less, godot_bool, const godot_string *p_self, const godot_string *p_b) \ - GDAPI_FUNC(godot_string_operator_plus, godot_string, const godot_string *p_self, const godot_string *p_b) \ - GDAPI_FUNC(godot_string_length, godot_int, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_begins_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \ - GDAPI_FUNC(godot_string_begins_with_char_array, godot_bool, const godot_string *p_self, const char *p_char_array) \ - GDAPI_FUNC(godot_string_bigrams, godot_array, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_chr, godot_string, wchar_t p_character) \ - GDAPI_FUNC(godot_string_ends_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \ - GDAPI_FUNC(godot_string_find, godot_int, const godot_string *p_self, godot_string p_what) \ - GDAPI_FUNC(godot_string_find_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ - GDAPI_FUNC(godot_string_findmk, godot_int, const godot_string *p_self, const godot_array *p_keys) \ - GDAPI_FUNC(godot_string_findmk_from, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from) \ - GDAPI_FUNC(godot_string_findmk_from_in_place, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) \ - GDAPI_FUNC(godot_string_findn, godot_int, const godot_string *p_self, godot_string p_what) \ - GDAPI_FUNC(godot_string_findn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ - GDAPI_FUNC(godot_string_find_last, godot_int, const godot_string *p_self, godot_string p_what) \ - GDAPI_FUNC(godot_string_format, godot_string, const godot_string *p_self, const godot_variant *p_values) \ - GDAPI_FUNC(godot_string_format_with_custom_placeholder, godot_string, const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) \ - GDAPI_FUNC(godot_string_hex_encode_buffer, godot_string, const uint8_t *p_buffer, godot_int p_len) \ - GDAPI_FUNC(godot_string_hex_to_int, godot_int, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_hex_to_int_without_prefix, godot_int, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_insert, godot_string, const godot_string *p_self, godot_int p_at_pos, godot_string p_string) \ - GDAPI_FUNC(godot_string_is_numeric, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_subsequence_of, godot_bool, const godot_string *p_self, const godot_string *p_string) \ - GDAPI_FUNC(godot_string_is_subsequence_ofi, godot_bool, const godot_string *p_self, const godot_string *p_string) \ - GDAPI_FUNC(godot_string_lpad, godot_string, const godot_string *p_self, godot_int p_min_length) \ - GDAPI_FUNC(godot_string_lpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \ - GDAPI_FUNC(godot_string_match, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \ - GDAPI_FUNC(godot_string_matchn, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \ - GDAPI_FUNC(godot_string_md5, godot_string, const uint8_t *p_md5) \ - GDAPI_FUNC(godot_string_num, godot_string, double p_num) \ - GDAPI_FUNC(godot_string_num_int64, godot_string, int64_t p_num, godot_int p_base) \ - GDAPI_FUNC(godot_string_num_int64_capitalized, godot_string, int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) \ - GDAPI_FUNC(godot_string_num_real, godot_string, double p_num) \ - GDAPI_FUNC(godot_string_num_scientific, godot_string, double p_num) \ - GDAPI_FUNC(godot_string_num_with_decimals, godot_string, double p_num, godot_int p_decimals) \ - GDAPI_FUNC(godot_string_pad_decimals, godot_string, const godot_string *p_self, godot_int p_digits) \ - GDAPI_FUNC(godot_string_pad_zeros, godot_string, const godot_string *p_self, godot_int p_digits) \ - GDAPI_FUNC(godot_string_replace_first, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \ - GDAPI_FUNC(godot_string_replace, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \ - GDAPI_FUNC(godot_string_replacen, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \ - GDAPI_FUNC(godot_string_rfind, godot_int, const godot_string *p_self, godot_string p_what) \ - GDAPI_FUNC(godot_string_rfindn, godot_int, const godot_string *p_self, godot_string p_what) \ - GDAPI_FUNC(godot_string_rfind_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ - GDAPI_FUNC(godot_string_rfindn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \ - GDAPI_FUNC(godot_string_rpad, godot_string, const godot_string *p_self, godot_int p_min_length) \ - GDAPI_FUNC(godot_string_rpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \ - GDAPI_FUNC(godot_string_similarity, godot_real, const godot_string *p_self, const godot_string *p_string) \ - GDAPI_FUNC(godot_string_sprintf, godot_string, const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) \ - GDAPI_FUNC(godot_string_substr, godot_string, const godot_string *p_self, godot_int p_from, godot_int p_chars) \ - GDAPI_FUNC(godot_string_to_double, double, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_to_float, godot_real, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_to_int, godot_int, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_camelcase_to_underscore, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_camelcase_to_underscore_lowercased, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_capitalize, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_char_to_double, double, const char *p_what) \ - GDAPI_FUNC(godot_string_char_to_int, godot_int, const char *p_what) \ - GDAPI_FUNC(godot_string_wchar_to_int, int64_t, const wchar_t *p_str) \ - GDAPI_FUNC(godot_string_char_to_int_with_len, godot_int, const char *p_what, godot_int p_len) \ - GDAPI_FUNC(godot_string_char_to_int64_with_len, int64_t, const wchar_t *p_str, int p_len) \ - GDAPI_FUNC(godot_string_hex_to_int64, int64_t, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_hex_to_int64_with_prefix, int64_t, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_to_int64, int64_t, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_unicode_char_to_double, double, const wchar_t *p_str, const wchar_t **r_end) \ - GDAPI_FUNC(godot_string_get_slice_count, godot_int, const godot_string *p_self, godot_string p_splitter) \ - GDAPI_FUNC(godot_string_get_slice, godot_string, const godot_string *p_self, godot_string p_splitter, godot_int p_slice) \ - GDAPI_FUNC(godot_string_get_slicec, godot_string, const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) \ - GDAPI_FUNC(godot_string_split, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ - GDAPI_FUNC(godot_string_split_allow_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ - GDAPI_FUNC(godot_string_split_floats, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ - GDAPI_FUNC(godot_string_split_floats_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ - GDAPI_FUNC(godot_string_split_floats_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ - GDAPI_FUNC(godot_string_split_floats_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ - GDAPI_FUNC(godot_string_split_ints, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ - GDAPI_FUNC(godot_string_split_ints_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \ - GDAPI_FUNC(godot_string_split_ints_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ - GDAPI_FUNC(godot_string_split_ints_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \ - GDAPI_FUNC(godot_string_split_spaces, godot_array, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_char_lowercase, wchar_t, wchar_t p_char) \ - GDAPI_FUNC(godot_string_char_uppercase, wchar_t, wchar_t p_char) \ - GDAPI_FUNC(godot_string_to_lower, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_to_upper, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_get_basename, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_get_extension, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_left, godot_string, const godot_string *p_self, godot_int p_pos) \ - GDAPI_FUNC(godot_string_ord_at, wchar_t, const godot_string *p_self, godot_int p_idx) \ - GDAPI_FUNC(godot_string_plus_file, godot_string, const godot_string *p_self, const godot_string *p_file) \ - GDAPI_FUNC(godot_string_right, godot_string, const godot_string *p_self, godot_int p_pos) \ - GDAPI_FUNC(godot_string_strip_edges, godot_string, const godot_string *p_self, godot_bool p_left, godot_bool p_right) \ - GDAPI_FUNC(godot_string_strip_escapes, godot_string, const godot_string *p_self) \ - GDAPI_FUNC_VOID(godot_string_erase, godot_string *p_self, godot_int p_pos, godot_int p_chars) \ - GDAPI_FUNC_VOID(godot_string_ascii, godot_string *p_self, char *result) \ - GDAPI_FUNC_VOID(godot_string_ascii_extended, godot_string *p_self, char *result) \ - GDAPI_FUNC_VOID(godot_string_utf8, godot_string *p_self, char *result) \ - GDAPI_FUNC(godot_string_parse_utf8, godot_bool, godot_string *p_self, const char *p_utf8) \ - GDAPI_FUNC(godot_string_parse_utf8_with_len, godot_bool, godot_string *p_self, const char *p_utf8, godot_int p_len) \ - GDAPI_FUNC(godot_string_chars_to_utf8, godot_string, const char *p_utf8) \ - GDAPI_FUNC(godot_string_chars_to_utf8_with_len, godot_string, const char *p_utf8, godot_int p_len) \ - GDAPI_FUNC(godot_string_hash, uint32_t, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_hash64, uint64_t, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_hash_chars, uint32_t, const char *p_cstr) \ - GDAPI_FUNC(godot_string_hash_chars_with_len, uint32_t, const char *p_cstr, godot_int p_len) \ - GDAPI_FUNC(godot_string_hash_utf8_chars, uint32_t, const wchar_t *p_str) \ - GDAPI_FUNC(godot_string_hash_utf8_chars_with_len, uint32_t, const wchar_t *p_str, godot_int p_len) \ - GDAPI_FUNC(godot_string_md5_buffer, godot_pool_byte_array, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_md5_text, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_sha256_buffer, godot_pool_byte_array, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_sha256_text, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_empty, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_get_base_dir, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_get_file, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_humanize_size, godot_string, size_t p_size) \ - GDAPI_FUNC(godot_string_is_abs_path, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_rel_path, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_resource_file, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_path_to, godot_string, const godot_string *p_self, const godot_string *p_path) \ - GDAPI_FUNC(godot_string_path_to_file, godot_string, const godot_string *p_self, const godot_string *p_path) \ - GDAPI_FUNC(godot_string_simplify_path, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_c_escape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_c_escape_multiline, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_c_unescape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_http_escape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_http_unescape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_json_escape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_word_wrap, godot_string, const godot_string *p_self, godot_int p_chars_per_line) \ - GDAPI_FUNC(godot_string_xml_escape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_xml_escape_with_quotes, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_xml_unescape, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_percent_decode, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_percent_encode, godot_string, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_valid_float, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_valid_hex_number, godot_bool, const godot_string *p_self, godot_bool p_with_prefix) \ - GDAPI_FUNC(godot_string_is_valid_html_color, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_valid_identifier, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_valid_integer, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC(godot_string_is_valid_ip_address, godot_bool, const godot_string *p_self) \ - GDAPI_FUNC_VOID(godot_string_destroy, godot_string *p_self) \ - GDAPI_FUNC_VOID(godot_object_destroy, godot_object *p_o) \ - GDAPI_FUNC(godot_global_get_singleton, godot_object *, char *p_name) \ - GDAPI_FUNC(godot_get_stack_bottom, void *) \ - GDAPI_FUNC(godot_method_bind_get_method, godot_method_bind *, const char *p_classname, const char *p_methodname) \ - GDAPI_FUNC_VOID(godot_method_bind_ptrcall, godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) \ - GDAPI_FUNC(godot_method_bind_call, godot_variant, godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) \ - GDAPI_FUNC(godot_get_class_constructor, godot_class_constructor, const char *p_classname) \ - GDAPI_FUNC(godot_get_global_constants, godot_dictionary) \ - GDAPI_FUNC(godot_alloc, void *, int p_bytes) \ - GDAPI_FUNC(godot_realloc, void *, void *p_ptr, int p_bytes) \ - GDAPI_FUNC_VOID(godot_free, void *p_ptr) \ - GDAPI_FUNC_VOID(godot_print_error, const char *p_description, const char *p_function, const char *p_file, int p_line) \ - GDAPI_FUNC_VOID(godot_print_warning, const char *p_description, const char *p_function, const char *p_file, int p_line) \ - GDAPI_FUNC_VOID(godot_print, const godot_string *p_message) \ - GDAPI_FUNC_VOID(godot_nativescript_register_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \ - GDAPI_FUNC_VOID(godot_nativescript_register_tool_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \ - GDAPI_FUNC_VOID(godot_nativescript_register_method, void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) \ - GDAPI_FUNC_VOID(godot_nativescript_register_property, void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) \ - GDAPI_FUNC_VOID(godot_nativescript_register_signal, void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) \ - GDAPI_FUNC(godot_nativescript_get_userdata, void *, godot_object *p_instance) - -#define GDAPI_FUNC(name, ret_type, ...) \ - ret_type (*name)(__VA_ARGS__); -#define GDAPI_FUNC_VOID(name, ...) \ - void (*name)(__VA_ARGS__); - -typedef struct godot_gdnative_api_struct { - GODOT_GDNATIVE_API_FUNCTIONS -} godot_gdnative_api_struct; - -#undef GDAPI_FUNC -#undef GDAPI_FUNC_VOID - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_GDNATIVE_API_STRUCT_H diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 5095b7a83e..8baff0fff9 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -36,42 +36,6 @@ extern "C" { #endif -#ifdef GDAPI_BUILT_IN -#define GDAPI_EXPORT -#endif - -#ifdef _WIN32 -#if defined(GDAPI_EXPORT) -#define GDCALLINGCONV -#define GDAPI __declspec(dllexport) GDCALLINGCONV -#else -#define GDCALLINGCONV -#define GDAPI __declspec(dllimport) GDCALLINGCONV -#endif -#elif defined(__APPLE__) -#include "TargetConditionals.h" -#if TARGET_OS_IPHONE -#define GDCALLINGCONV __attribute__((visibility("default"))) -#define GDAPI GDCALLINGCONV -#elif TARGET_OS_MAC -#define GDCALLINGCONV __attribute__((sysv_abi)) -#define GDAPI GDCALLINGCONV -#endif -#else -#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) -#define GDAPI GDCALLINGCONV -#endif - -// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! -#ifdef _WIN32 -#define GDN_EXPORT __declspec(dllexport) -#else -#define GDN_EXPORT -#endif - -#include <stdbool.h> -#include <stdint.h> - typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 997c342045..059cd197d1 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -247,6 +247,7 @@ void unregister_gdnative_types() { singleton_gdnatives[i]->terminate(); } + singleton_gdnatives.clear(); unregister_nativescript_types(); diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp index 9df2823c35..ce503b62f2 100644 --- a/modules/gdscript/gd_function.cpp +++ b/modules/gdscript/gd_function.cpp @@ -1578,7 +1578,7 @@ void GDFunctionState::_bind_methods() { ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDFunctionState::is_valid, DEFVAL(false)); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDFunctionState::_signal_callback, MethodInfo("_signal_callback")); - ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result"))); + ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); } GDFunctionState::GDFunctionState() { diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 4f7545a11d..4e8b67e4e8 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -769,6 +769,8 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear); + ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells); + ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes); BIND_CONSTANT(INVALID_CELL_ITEM); @@ -807,6 +809,19 @@ float GridMap::get_cell_scale() const { return cell_scale; } +Array GridMap::get_used_cells() const { + + Array a; + a.resize(cell_map.size()); + int i = 0; + for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { + Vector3 p(E->key().x, E->key().y, E->key().z); + a[i++] = p; + } + + return a; +} + Array GridMap::get_meshes() { if (theme.is_null()) diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index eb1b215696..296956ff5d 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -223,6 +223,8 @@ public: void set_cell_scale(float p_scale); float get_cell_scale() const; + Array get_used_cells() const; + Array get_meshes(); void clear(); diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py index d0156b1b77..cf96c66125 100644 --- a/modules/mobile_vr/config.py +++ b/modules/mobile_vr/config.py @@ -3,4 +3,10 @@ def can_build(platform): return True def configure(env): - pass
\ No newline at end of file + pass + +def get_doc_classes(): + return ["MobileVRInterface"] + +def get_doc_path(): + return "doc_classes" diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml new file mode 100644 index 0000000000..c945a99a9a --- /dev/null +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -0,0 +1,134 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Generic mobile VR implementation + </brief_description> + <description> + This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect you do need a mobile phone with a gyroscope and accelerometer. + Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_display_to_lens" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the distance between the display and the lens. + </description> + </method> + <method name="get_display_width" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the width of the LCD screen of the device. + </description> + </method> + <method name="get_iod" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the interocular distance. + </description> + </method> + <method name="get_k1" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the k1 lens constant. + </description> + </method> + <method name="get_k2" qualifiers="const"> + <return type="float"> + </return> + <description> + Retuns the k2 lens constant + </description> + </method> + <method name="get_oversample" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the oversampling setting. + </description> + </method> + <method name="set_display_to_lens"> + <return type="void"> + </return> + <argument index="0" name="display_to_lens" type="float"> + </argument> + <description> + Sets the distance between display and the lens. + </description> + </method> + <method name="set_display_width"> + <return type="void"> + </return> + <argument index="0" name="display_width" type="float"> + </argument> + <description> + Sets the width of the LCD screen of the device. + </description> + </method> + <method name="set_iod"> + <return type="void"> + </return> + <argument index="0" name="iod" type="float"> + </argument> + <description> + Sets the interocular distance. + </description> + </method> + <method name="set_k1"> + <return type="void"> + </return> + <argument index="0" name="k" type="float"> + </argument> + <description> + Sets the k1 lens constant. + </description> + </method> + <method name="set_k2"> + <return type="void"> + </return> + <argument index="0" name="k" type="float"> + </argument> + <description> + Sets the k2 lens constant. + </description> + </method> + <method name="set_oversample"> + <return type="void"> + </return> + <argument index="0" name="oversample" type="float"> + </argument> + <description> + Sets the oversampling setting. + </description> + </method> + </methods> + <members> + <member name="display_to_lens" type="float" setter="set_display_to_lens" getter="get_display_to_lens"> + The distance between the display and the lenses inside of the device in centimeters. + </member> + <member name="display_width" type="float" setter="set_display_width" getter="get_display_width"> + The width of the display in centimeters. + </member> + <member name="iod" type="float" setter="set_iod" getter="get_iod"> + The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye. + </member> + <member name="k1" type="float" setter="set_k1" getter="get_k1"> + The k1 lens factor is one of the two constants that define the strength of the lens used and directly influences the lens distortion effect. + </member> + <member name="k2" type="float" setter="set_k2" getter="get_k2"> + The k2 lens factor, see k1. + </member> + <member name="oversample" type="float" setter="set_oversample" getter="get_oversample"> + The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance. + </member> + </members> + <constants> + </constants> +</class> diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp index f5c9bccaba..eb87bb2cf0 100644 --- a/modules/mobile_vr/mobile_interface.cpp +++ b/modules/mobile_vr/mobile_interface.cpp @@ -37,6 +37,10 @@ StringName MobileVRInterface::get_name() const { return "Native mobile"; }; +int MobileVRInterface::get_capabilities() const { + return ARVRInterface::ARVR_STEREO; +}; + Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) { // Our magnetometer doesn't give us nice clean data. // Well it may on Mac OS X because we're getting a calibrated value in the current implementation but Android we're getting raw data. @@ -166,6 +170,8 @@ void MobileVRInterface::set_position_from_sensors() { rotate.rotate(orientation.get_axis(1), gyro.y * delta_time); rotate.rotate(orientation.get_axis(2), gyro.z * delta_time); orientation = rotate * orientation; + + tracking_state = ARVRInterface::ARVR_NORMAL_TRACKING; }; ///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part) @@ -176,6 +182,8 @@ void MobileVRInterface::set_position_from_sensors() { Quat acc_mag_quat(combine_acc_mag(grav, magneto)); transform_quat = transform_quat.slerp(acc_mag_quat, 0.1); orientation = Basis(transform_quat); + + tracking_state = ARVRInterface::ARVR_NORMAL_TRACKING; } else if (has_grav) { // use gravity vector to make sure down is down... // transform gravity into our world space @@ -273,21 +281,6 @@ real_t MobileVRInterface::get_k2() const { return k2; }; -bool MobileVRInterface::is_installed() { - // we don't have any middle ware here, if we have our interface, we can use it - return true; -}; - -bool MobileVRInterface::hmd_is_present() { - // our device is our HMD - return true; -}; - -bool MobileVRInterface::supports_hmd() { - // our device is our HMD - return true; -}; - bool MobileVRInterface::is_stereo() { // needs stereo... return true; @@ -461,11 +454,11 @@ MobileVRInterface::MobileVRInterface() { // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes eye_height = 1.85; intraocular_dist = 6.0; - display_width = 13.0; + display_width = 14.5; display_to_lens = 4.0; oversample = 1.5; - k1 = 0.22; - k2 = 0.23; + k1 = 0.215; + k2 = 0.215; last_ticks = 0; // create our shader stuff diff --git a/modules/mobile_vr/mobile_interface.h b/modules/mobile_vr/mobile_interface.h index dfe3cd200e..6a5e01c163 100644 --- a/modules/mobile_vr/mobile_interface.h +++ b/modules/mobile_vr/mobile_interface.h @@ -131,10 +131,7 @@ public: real_t get_k2() const; virtual StringName get_name() const; - - virtual bool is_installed(); - virtual bool hmd_is_present(); - virtual bool supports_hmd(); + virtual int get_capabilities() const; virtual bool is_initialized(); virtual bool initialize(); diff --git a/modules/mono/SCsub b/modules/mono/SCsub index 0af2056c5c..caf4fdb3ca 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -2,9 +2,10 @@ Import('env') +from compat import byte_to_str def make_cs_files_header(src, dst): - with open(dst, 'wb') as header: + with open(dst, 'w') as header: header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n') header.write('#ifndef _CS_FILES_DATA_H\n') header.write('#define _CS_FILES_DATA_H\n\n') @@ -26,7 +27,7 @@ def make_cs_files_header(src, dst): for i, buf_idx in enumerate(range(len(buf))): if i > 0: header.write(', ') - header.write(str(ord(buf[buf_idx]))) + header.write(byte_to_str(buf[buf_idx])) inserted_files += '\tr_files.insert(\"' + file + '\", ' \ 'CompressedFile(_cs_' + name + '_compressed_size, ' \ '_cs_' + name + '_uncompressed_size, ' \ diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 67b4e67e2b..fe78ce423c 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -50,6 +50,21 @@ #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var) +static bool _create_project_solution_if_needed() { + + String sln_path = GodotSharpDirs::get_project_sln_path(); + String csproj_path = GodotSharpDirs::get_project_csproj_path(); + + if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { + // A solution does not yet exist, create a new one + + CRASH_COND(GodotSharpEditor::get_singleton() == NULL); + return GodotSharpEditor::get_singleton()->call("_create_project_solution"); + } + + return true; +} + CSharpLanguage *CSharpLanguage::singleton = NULL; String CSharpLanguage::get_name() const { @@ -767,7 +782,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { if (method) { MonoObject *ret = method->invoke(mono_object, args); - if (ret && UNBOX_BOOLEAN(ret)) + if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true) return true; } @@ -1186,8 +1201,6 @@ bool CSharpScript::_update_exports() { exported_members_cache.clear(); exported_members_defval_cache.clear(); - const Vector<GDMonoField *> &fields = script_class->get_all_fields(); - // We are creating a temporary new instance of the class here to get the default value // TODO Workaround. Should be replaced with IL opcodes analysis @@ -1211,36 +1224,47 @@ bool CSharpScript::_update_exports() { return false; } - for (int i = 0; i < fields.size(); i++) { - GDMonoField *field = fields[i]; + GDMonoClass *top = script_class; - if (field->is_static() || field->get_visibility() != GDMono::PUBLIC) - continue; + while (top && top != native) { + const Vector<GDMonoField *> &fields = top->get_all_fields(); + + for (int i = 0; i < fields.size(); i++) { + GDMonoField *field = fields[i]; - String name = field->get_name(); - StringName cname = name; + if (field->is_static() || field->get_visibility() != GDMono::PUBLIC) + continue; - Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type()); + String name = field->get_name(); + StringName cname = name; - if (field->has_attribute(CACHED_CLASS(ExportAttribute))) { - MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute)); + if (member_info.has(cname)) + continue; - // Field has Export attribute - int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr); - String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr); - int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr); + Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type()); - PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage)); + if (field->has_attribute(CACHED_CLASS(ExportAttribute))) { + MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute)); - member_info[cname] = prop_info; - exported_members_cache.push_back(prop_info); + // Field has Export attribute + int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr); + String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr); + int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr); - if (tmp_object) { - exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage)); + + member_info[cname] = prop_info; + exported_members_cache.push_back(prop_info); + + if (tmp_object) { + exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); + } + } else { + member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); } - } else { - member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE); } + + top = top->get_parent_class(); } } @@ -1359,7 +1383,18 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) { bool CSharpScript::can_instance() const { - // TODO does the second condition even make sense? +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(get_path())); + } else { + ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created."); + } + } +#endif + return valid || (!tool && !ScriptServer::is_scripting_enabled()); } @@ -1545,6 +1580,18 @@ Error CSharpScript::reload(bool p_keep_state) { if (project_assembly) { script_class = project_assembly->get_object_derived_class(name); + + if (!script_class) { + ERR_PRINTS("Cannot find class " + name + " for script " + get_path()); + } +#ifdef DEBUG_ENABLED + else if (OS::get_singleton()->is_stdout_verbose()) { + OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." + + script_class->get_name() + " for script " + get_path() + "\n") + .utf8()); + } +#endif + valid = script_class != NULL; if (script_class) { @@ -1757,6 +1804,31 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p #endif script->set_path(p_original_path); + +#ifndef TOOLS_ENABLED + +#ifdef DEBUG_ENABLED + // User is responsible for thread attach/detach + ERR_EXPLAIN("Thread is not attached"); + CRASH_COND(mono_domain_get() == NULL); +#endif + +#else + if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) { + + CRASH_COND(Thread::get_caller_id() == Thread::get_main_id()); + + // Thread is not attached, but we will make an exception in this case + // because this may be called by one of the editor's worker threads. + // Attach this thread temporarily to reload the script. + + MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); + CRASH_COND(mono_thread == NULL); + script->reload(); + mono_thread_detach(mono_thread); + + } else // just reload it normally +#endif script->reload(); if (r_error) @@ -1791,21 +1863,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r if (!FileAccess::exists(p_path)) { // The file does not yet exists, let's assume the user just created this script - String sln_path = GodotSharpDirs::get_project_sln_path(); - String csproj_path = GodotSharpDirs::get_project_csproj_path(); - - if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) { - // A solution does not yet exist, create a new one - - CRASH_COND(GodotSharpEditor::get_singleton() == NULL); - GodotSharpEditor::get_singleton()->call("_create_project_solution"); - } - - // Add the file to the C# project - if (FileAccess::exists(csproj_path)) { - CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path)); + if (_create_project_solution_if_needed()) { + CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), + "Compile", + ProjectSettings::get_singleton()->globalize_path(p_path)); } else { - ERR_PRINT("C# project not found!"); + ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created."); } } #endif diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 256e64ddde..5544233eb7 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -19,7 +19,15 @@ namespace GodotSharpTools.Build private static string MSBuildPath { - get { return godot_icall_BuildInstance_get_MSBuildPath(); } + get + { + string ret = godot_icall_BuildInstance_get_MSBuildPath(); + + if (ret == null) + throw new FileNotFoundException("Cannot find the MSBuild executable."); + + return ret; + } } private string solution; @@ -98,7 +106,7 @@ namespace GodotSharpTools.Build private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties) { - string arguments = string.Format("{0} /v:normal /t:Build /p:{1} /l:{2},{3};{4}", + string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""", solution, "Configuration=" + config, typeof(GodotBuildLogger).FullName, diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs index 6a97731539..f00ec5a2ad 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs @@ -27,12 +27,15 @@ namespace GodotSharpTools.Project return false; } - public static void AddItemChecked(this ProjectRootElement root, string itemType, string include) + public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include) { if (!root.HasItem(itemType, include)) { root.AddItem(itemType, include); + return true; } + + return false; } public static Guid GetGuid(this ProjectRootElement root) diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs index a50b4fb064..6889ea715f 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs @@ -10,8 +10,8 @@ namespace GodotSharpTools.Project { var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); - root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")); - root.Save(); + if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"))) + root.Save(); } } } diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index e7d9c83421..1bad8a3f85 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -29,13 +29,14 @@ /*************************************************************************/ #include "godotsharp_builds.h" +#include "main/main.h" + #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" #include "bindings_generator.h" #include "godotsharp_editor.h" -#include "main/main.h" void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) { @@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString * GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code); } +#ifdef UNIX_ENABLED +String _find_build_engine_on_unix(const String &p_name) { + String ret = path_which(p_name); + + if (ret.length()) + return ret; + + const char *locations[] = { +#ifdef OSX_ENABLED + "/Library/Frameworks/Mono.framework/Versions/Current/bin/", +#endif + "/opt/novell/mono/bin/" + }; + + for (int i = 0; i < sizeof(locations) / sizeof(const char *); i++) { + String location = locations[i]; + + if (FileAccess::exists(location + p_name)) { + return location; + } + } + + return String(); +} +#endif + MonoString *godot_icall_BuildInstance_get_MSBuildPath() { GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))); -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) switch (build_tool) { case GodotSharpBuilds::MSBUILD: { static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); @@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { ERR_EXPLAIN("You don't deserve to live"); CRASH_NOW(); } -#else - static bool msbuild_found = path_which("msbuild").length(); - - if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) { - WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); +#elif defined(UNIX_ENABLED) + static String msbuild_path = _find_build_engine_on_unix("msbuild"); + static String xbuild_path = _find_build_engine_on_unix("xbuild"); + + if (build_tool != GodotSharpBuilds::XBUILD) { + if (msbuild_path.empty()) { + WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); + return NULL; + } + } else { + if (xbuild_path.empty()) { + WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool')."); + return NULL; + } } - return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild"); + return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); +#else + return NULL; #endif } @@ -314,8 +352,8 @@ GodotSharpBuilds::GodotSharpBuilds() { // Build tool settings EditorSettings *ed_settings = EditorSettings::get_singleton(); - if (!ed_settings->has("mono/builds/build_tool")) { - ed_settings->set("mono/builds/build_tool", MSBUILD); + if (!ed_settings->has_setting("mono/builds/build_tool")) { + ed_settings->set_setting("mono/builds/build_tool", MSBUILD); } ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild")); } @@ -423,6 +461,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { if (p_blocking) { exited = true; exit_code = klass->get_field("exitCode")->get_int_value(mono_object); + + if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8()); + build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); } else { build_instance = MonoGCHandle::create_strong(mono_object); diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 5aaf029495..30e7653256 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -237,8 +237,8 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { // External editor settings EditorSettings *ed_settings = EditorSettings::get_singleton(); - if (!ed_settings->has("mono/editor/external_editor")) { - ed_settings->set("mono/editor/external_editor", EDITOR_NONE); + if (!ed_settings->has_setting("mono/editor/external_editor")) { + ed_settings->set_setting("mono/editor/external_editor", EDITOR_NONE); } ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code")); } diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 77f01842bb..2c88832998 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -31,6 +31,7 @@ #include <mono/metadata/mono-config.h> #include <mono/metadata/mono-debug.h> +#include <mono/metadata/mono-gc.h> #include "os/dir_access.h" #include "os/file_access.h" @@ -265,6 +266,13 @@ void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) { assemblies[p_domain_id][p_assembly->get_name()] = p_assembly; } +GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) { + + MonoDomain *domain = mono_domain_get(); + uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0; + return assemblies[domain_id].getptr(p_name); +} + bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) { CRASH_COND(!r_assembly); @@ -272,39 +280,22 @@ bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) { if (OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8()); - MonoImageOpenStatus status; + MonoImageOpenStatus status = MONO_IMAGE_OK; MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8()); MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false); mono_assembly_name_free(aname); - if (!assembly) - return false; + ERR_FAIL_NULL_V(assembly, false); uint32_t domain_id = mono_domain_get_id(mono_domain_get()); GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name); - if (stored_assembly) { - // Loaded by our preload hook (status is not initialized when returning from a preload hook) - ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false); - *r_assembly = *stored_assembly; - } else { - ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false); - - MonoImage *assembly_image = mono_assembly_get_image(assembly); - ERR_FAIL_NULL_V(assembly_image, false); + ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false); + ERR_FAIL_COND_V(stored_assembly == NULL, false); - const char *path = mono_image_get_filename(assembly_image); - - *r_assembly = memnew(GDMonoAssembly(p_name, path)); - Error error = (*r_assembly)->wrapper_for_image(assembly_image); - - if (error != OK) { - memdelete(*r_assembly); - *r_assembly = NULL; - ERR_FAIL_V(false); - } - } + ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false); + *r_assembly = *stored_assembly; if (OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8()); @@ -438,10 +429,14 @@ Error GDMono::_unload_scripts_domain() { if (mono_domain_get() != root_domain) mono_domain_set(root_domain, true); + mono_gc_collect(mono_gc_max_generation()); + finalizing_scripts_domain = true; mono_domain_finalize(scripts_domain, 2000); finalizing_scripts_domain = false; + mono_gc_collect(mono_gc_max_generation()); + _domain_assemblies_cleanup(mono_domain_get_id(scripts_domain)); api_assembly = NULL; diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index ab96d575e6..b188c0730a 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -122,7 +122,9 @@ public: static GDMono *get_singleton() { return singleton; } + // Do not use these, unless you know what you're doing void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly); + GDMonoAssembly **get_loaded_assembly(const String &p_name); _FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized; } _FORCE_INLINE_ bool is_finalizing_scripts_domain() const { return finalizing_scripts_domain; } diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index a98537b9e1..4b370295f3 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -39,28 +39,60 @@ #include "../godotsharp_dirs.h" #include "gd_mono_class.h" -MonoAssembly *gdmono_load_assembly_from(const String &p_name, const String &p_path) { +bool GDMonoAssembly::no_search = false; +Vector<String> GDMonoAssembly::search_dirs; - MonoDomain *domain = mono_domain_get(); +MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data) { - GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path)); - Error err = assembly->load(domain); - ERR_FAIL_COND_V(err != OK, NULL); + (void)user_data; // UNUSED - GDMono::get_singleton()->add_assembly(mono_domain_get_id(domain), assembly); + String name = mono_assembly_name_get_name(aname); + bool has_extension = name.ends_with(".dll") || name.ends_with(".exe"); - return assembly->get_assembly(); -} + if (no_search) + return NULL; -MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assemblies_path, void *user_data) { + GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name); + if (loaded_asm) + return (*loaded_asm)->get_assembly(); - (void)user_data; // UNUSED + no_search = true; // Avoid the recursion madness + + String path; + MonoAssembly *res = NULL; + + for (int i = 0; i < search_dirs.size(); i++) { + const String &search_dir = search_dirs[i]; - MonoAssembly *assembly_loaded = mono_assembly_loaded(aname); - if (assembly_loaded) // Already loaded - return assembly_loaded; + if (has_extension) { + path = search_dir.plus_file(name); + if (FileAccess::exists(path)) { + res = _load_assembly_from(name.get_basename(), path); + break; + } + } else { + path = search_dir.plus_file(name + ".dll"); + if (FileAccess::exists(path)) { + res = _load_assembly_from(name, path); + break; + } + + path = search_dir.plus_file(name + ".exe"); + if (FileAccess::exists(path)) { + res = _load_assembly_from(name, path); + break; + } + } + } - static Vector<String> search_dirs; + no_search = false; + + return res; +} + +MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) { + + (void)user_data; // UNUSED if (search_dirs.empty()) { search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); @@ -80,35 +112,32 @@ MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assembl } } - String name = mono_assembly_name_get_name(aname); - bool has_extension = name.ends_with(".dll") || name.ends_with(".exe"); + return NULL; +} - String path; +MonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path) { - for (int i = 0; i < search_dirs.size(); i++) { - const String &search_dir = search_dirs[i]; + GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path)); - if (has_extension) { - path = search_dir.plus_file(name); - if (FileAccess::exists(path)) - return gdmono_load_assembly_from(name.get_basename(), path); - } else { - path = search_dir.plus_file(name + ".dll"); - if (FileAccess::exists(path)) - return gdmono_load_assembly_from(name, path); + MonoDomain *domain = mono_domain_get(); - path = search_dir.plus_file(name + ".exe"); - if (FileAccess::exists(path)) - return gdmono_load_assembly_from(name, path); - } + Error err = assembly->load(domain); + + if (err != OK) { + memdelete(assembly); + ERR_FAIL_V(NULL); } - return NULL; + GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, assembly); + + return assembly->get_assembly(); } void GDMonoAssembly::initialize() { - mono_install_assembly_preload_hook(&gdmono_MonoAssemblyPreLoad, NULL); + // TODO refonly as well? + mono_install_assembly_preload_hook(&GDMonoAssembly::_preload_hook, NULL); + mono_install_assembly_search_hook(&GDMonoAssembly::_search_hook, NULL); } Error GDMonoAssembly::load(MonoDomain *p_domain) { @@ -153,7 +182,7 @@ no_pdb: ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN); - if (mono_image_get_entry_point(image)) { + if (p_domain && mono_image_get_entry_point(image)) { // TODO should this be removed? do we want to call main? what other effects does this have? mono_jit_exec(p_domain, assembly, 0, NULL); } diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 89e091549c..710b674622 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -86,6 +86,14 @@ class GDMonoAssembly { Vector<uint8_t> pdb_data; #endif + static bool no_search; + static Vector<String> search_dirs; + + static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data); + static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); + + static MonoAssembly *_load_assembly_from(const String &p_name, const String &p_path); + friend class GDMono; static void initialize(); diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 0c64380e31..c2d8eeaa32 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -279,11 +279,11 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { } bool GDMonoField::get_bool_value(MonoObject *p_object) { - return UNBOX_BOOLEAN(get_value(p_object)); + return (bool)GDMonoMarshal::unbox<MonoBoolean>(get_value(p_object)); } int GDMonoField::get_int_value(MonoObject *p_object) { - return UNBOX_INT32(get_value(p_object)); + return GDMonoMarshal::unbox<int32_t>(get_value(p_object)); } String GDMonoField::get_string_value(MonoObject *p_object) { diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index b5419952de..b64915109f 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -41,11 +41,11 @@ namespace GDMonoMarshal { return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_t), raw); \ } -#define RETURN_UNBOXED_STRUCT(m_t, m_var_in) \ - { \ - float *raw = UNBOX_FLOAT_PTR(m_var_in); \ - MARSHALLED_IN(m_t, raw, ret); \ - return ret; \ +#define RETURN_UNBOXED_STRUCT(m_t, m_var_in) \ + { \ + float *raw = (float *)mono_object_unbox(m_var_in); \ + MARSHALLED_IN(m_t, raw, ret); \ + return ret; \ } Variant::Type managed_to_variant_type(const ManagedType &p_type) { @@ -453,30 +453,30 @@ Variant mono_object_to_variant(MonoObject *p_obj) { Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: - return (bool)UNBOX_BOOLEAN(p_obj); + return (bool)unbox<MonoBoolean>(p_obj); case MONO_TYPE_I1: - return UNBOX_INT8(p_obj); + return unbox<int8_t>(p_obj); case MONO_TYPE_I2: - return UNBOX_INT16(p_obj); + return unbox<int16_t>(p_obj); case MONO_TYPE_I4: - return UNBOX_INT32(p_obj); + return unbox<int32_t>(p_obj); case MONO_TYPE_I8: - return UNBOX_INT64(p_obj); + return unbox<int64_t>(p_obj); case MONO_TYPE_U1: - return UNBOX_UINT8(p_obj); + return unbox<uint8_t>(p_obj); case MONO_TYPE_U2: - return UNBOX_UINT16(p_obj); + return unbox<uint16_t>(p_obj); case MONO_TYPE_U4: - return UNBOX_UINT32(p_obj); + return unbox<uint32_t>(p_obj); case MONO_TYPE_U8: - return UNBOX_UINT64(p_obj); + return unbox<uint64_t>(p_obj); case MONO_TYPE_R4: - return UNBOX_FLOAT(p_obj); + return unbox<float>(p_obj); case MONO_TYPE_R8: - return UNBOX_DOUBLE(p_obj); + return unbox<double>(p_obj); case MONO_TYPE_STRING: { String str = mono_string_to_godot((MonoString *)p_obj); @@ -554,29 +554,18 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { // GodotObject if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { - GDMonoField *ptr_field = CACHED_FIELD(GodotObject, ptr); - - ERR_FAIL_NULL_V(ptr_field, Variant()); - - void *ptr_to_unmanaged = UNBOX_PTR(ptr_field->get_value(p_obj)); - - if (!ptr_to_unmanaged) // IntPtr.Zero - return Variant(); - - Object *object_ptr = static_cast<Object *>(ptr_to_unmanaged); - - if (!object_ptr) - return Variant(); - - return object_ptr; + Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj)); + return ptr ? Variant(ptr) : Variant(); } if (CACHED_CLASS(NodePath) == type_class) { - return UNBOX_PTR(CACHED_FIELD(NodePath, ptr)->get_value(p_obj)); + NodePath *ptr = unbox<NodePath *>(CACHED_FIELD(NodePath, ptr)->get_value(p_obj)); + return ptr ? Variant(*ptr) : Variant(); } if (CACHED_CLASS(RID) == type_class) { - return UNBOX_PTR(CACHED_FIELD(RID, ptr)->get_value(p_obj)); + RID *ptr = unbox<RID *>(CACHED_FIELD(RID, ptr)->get_value(p_obj)); + return ptr ? Variant(*ptr) : Variant(); } } break; diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 5fbafa0acb..38dd22357d 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -36,21 +36,10 @@ namespace GDMonoMarshal { -#define UNBOX_CHAR_PTR(x) (char *)mono_object_unbox(x) -#define UNBOX_FLOAT_PTR(x) (float *)mono_object_unbox(x) - -#define UNBOX_DOUBLE(x) *(double *)mono_object_unbox(x) -#define UNBOX_FLOAT(x) *(float *)mono_object_unbox(x) -#define UNBOX_INT64(x) *(int64_t *)mono_object_unbox(x) -#define UNBOX_INT32(x) *(int32_t *)mono_object_unbox(x) -#define UNBOX_INT16(x) *(int16_t *)mono_object_unbox(x) -#define UNBOX_INT8(x) *(int8_t *)mono_object_unbox(x) -#define UNBOX_UINT64(x) *(uint64_t *)mono_object_unbox(x) -#define UNBOX_UINT32(x) *(uint32_t *)mono_object_unbox(x) -#define UNBOX_UINT16(x) *(uint16_t *)mono_object_unbox(x) -#define UNBOX_UINT8(x) *(uint8_t *)mono_object_unbox(x) -#define UNBOX_BOOLEAN(x) *(MonoBoolean *)mono_object_unbox(x) -#define UNBOX_PTR(x) mono_object_unbox(x) +template <typename T> +T unbox(MonoObject *p_obj) { + return *(T *)mono_object_unbox(p_obj); +} #define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x) #define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x) diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py index 6f1620ff49..e9988625f5 100644 --- a/modules/mono/mono_reg_utils.py +++ b/modules/mono/mono_reg_utils.py @@ -1,7 +1,11 @@ import os if os.name == 'nt': - import _winreg as winreg + import sys + if sys.version_info < (3,): + import _winreg as winreg + else: + import winreg def _reg_open_key(key, subkey): diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 2a556b5a52..48145495e4 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -125,6 +125,7 @@ void VisualScriptNode::_bind_methods() { ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script); ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value); ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value); + ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify); ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values); ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 985f8a8d0e..47ef0182dc 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -331,44 +331,83 @@ public: VisualScriptEditorVariableEdit() { undo_redo = NULL; } }; -static Color _color_from_type(Variant::Type p_type) { +static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { Color color; - switch (p_type) { - case Variant::NIL: color = Color::html("69ecbd"); break; - - case Variant::BOOL: color = Color::html("8da6f0"); break; - case Variant::INT: color = Color::html("7dc6ef"); break; - case Variant::REAL: color = Color::html("61daf4"); break; - case Variant::STRING: color = Color::html("6ba7ec"); break; - - case Variant::VECTOR2: color = Color::html("bd91f1"); break; - case Variant::RECT2: color = Color::html("f191a5"); break; - case Variant::VECTOR3: color = Color::html("d67dee"); break; - case Variant::TRANSFORM2D: color = Color::html("c4ec69"); break; - case Variant::PLANE: color = Color::html("f77070"); break; - case Variant::QUAT: color = Color::html("ec69a3"); break; - case Variant::RECT3: color = Color::html("ee7991"); break; - case Variant::BASIS: color = Color::html("e3ec69"); break; - case Variant::TRANSFORM: color = Color::html("f6a86e"); break; - - case Variant::COLOR: color = Color::html("9dff70"); break; - case Variant::NODE_PATH: color = Color::html("6993ec"); break; - case Variant::_RID: color = Color::html("69ec9a"); break; - case Variant::OBJECT: color = Color::html("79f3e8"); break; - case Variant::DICTIONARY: color = Color::html("77edb1"); break; - - case Variant::ARRAY: color = Color::html("e0e0e0"); break; - case Variant::POOL_BYTE_ARRAY: color = Color::html("aaf4c8"); break; - case Variant::POOL_INT_ARRAY: color = Color::html("afdcf5"); break; - case Variant::POOL_REAL_ARRAY: color = Color::html("97e7f8"); break; - case Variant::POOL_STRING_ARRAY: color = Color::html("9dc4f2"); break; - case Variant::POOL_VECTOR2_ARRAY: color = Color::html("d1b3f5"); break; - case Variant::POOL_VECTOR3_ARRAY: color = Color::html("df9bf2"); break; - case Variant::POOL_COLOR_ARRAY: color = Color::html("e9ff97"); break; - - default: - color.set_hsv(p_type / float(Variant::VARIANT_MAX), 0.7, 0.7); - } + if (dark_theme) + switch (p_type) { + case Variant::NIL: color = Color::html("#69ecbd"); break; + + case Variant::BOOL: color = Color::html("#8da6f0"); break; + case Variant::INT: color = Color::html("#7dc6ef"); break; + case Variant::REAL: color = Color::html("#61daf4"); break; + case Variant::STRING: color = Color::html("#6ba7ec"); break; + + case Variant::VECTOR2: color = Color::html("#bd91f1"); break; + case Variant::RECT2: color = Color::html("#f191a5"); break; + case Variant::VECTOR3: color = Color::html("#d67dee"); break; + case Variant::TRANSFORM2D: color = Color::html("#c4ec69"); break; + case Variant::PLANE: color = Color::html("#f77070"); break; + case Variant::QUAT: color = Color::html("#ec69a3"); break; + case Variant::RECT3: color = Color::html("#ee7991"); break; + case Variant::BASIS: color = Color::html("#e3ec69"); break; + case Variant::TRANSFORM: color = Color::html("#f6a86e"); break; + + case Variant::COLOR: color = Color::html("#9dff70"); break; + case Variant::NODE_PATH: color = Color::html("#6993ec"); break; + case Variant::_RID: color = Color::html("#69ec9a"); break; + case Variant::OBJECT: color = Color::html("#79f3e8"); break; + case Variant::DICTIONARY: color = Color::html("#77edb1"); break; + + case Variant::ARRAY: color = Color::html("#e0e0e0"); break; + case Variant::POOL_BYTE_ARRAY: color = Color::html("#aaf4c8"); break; + case Variant::POOL_INT_ARRAY: color = Color::html("#afdcf5"); break; + case Variant::POOL_REAL_ARRAY: color = Color::html("#97e7f8"); break; + case Variant::POOL_STRING_ARRAY: color = Color::html("#9dc4f2"); break; + case Variant::POOL_VECTOR2_ARRAY: color = Color::html("#d1b3f5"); break; + case Variant::POOL_VECTOR3_ARRAY: color = Color::html("#df9bf2"); break; + case Variant::POOL_COLOR_ARRAY: color = Color::html("#e9ff97"); break; + + default: + color.set_hsv(p_type / float(Variant::VARIANT_MAX), 0.7, 0.7); + } + else + switch (p_type) { + case Variant::NIL: color = Color::html("#25e3a0"); break; + + case Variant::BOOL: color = Color::html("#6d8eeb"); break; + case Variant::INT: color = Color::html("#4fb2e9"); break; + case Variant::REAL: color = Color::html("#27ccf0"); break; + case Variant::STRING: color = Color::html("#4690e7"); break; + + case Variant::VECTOR2: color = Color::html("#ad76ee"); break; + case Variant::RECT2: color = Color::html("#ee758e"); break; + case Variant::VECTOR3: color = Color::html("#dc6aed"); break; + case Variant::TRANSFORM2D: color = Color::html("#96ce1a"); break; + case Variant::PLANE: color = Color::html("#f77070"); break; + case Variant::QUAT: color = Color::html("#ec69a3"); break; + case Variant::RECT3: color = Color::html("#ee7991"); break; + case Variant::BASIS: color = Color::html("#b2bb19"); break; + case Variant::TRANSFORM: color = Color::html("#f49047"); break; + + case Variant::COLOR: color = Color::html("#3cbf00"); break; + case Variant::NODE_PATH: color = Color::html("#6993ec"); break; + case Variant::_RID: color = Color::html("#2ce573"); break; + case Variant::OBJECT: color = Color::html("#12d5c3"); break; + case Variant::DICTIONARY: color = Color::html("#57e99f"); break; + + case Variant::ARRAY: color = Color::html("#737373"); break; + case Variant::POOL_BYTE_ARRAY: color = Color::html("#61ea98"); break; + case Variant::POOL_INT_ARRAY: color = Color::html("#61baeb"); break; + case Variant::POOL_REAL_ARRAY: color = Color::html("#40d3f2"); break; + case Variant::POOL_STRING_ARRAY: color = Color::html("#609fea"); break; + case Variant::POOL_VECTOR2_ARRAY: color = Color::html("#9d5dea"); break; + case Variant::POOL_VECTOR3_ARRAY: color = Color::html("#ca5aea"); break; + case Variant::POOL_COLOR_ARRAY: color = Color::html("#92ba00"); break; + + default: + color.set_hsv(p_type / float(Variant::VARIANT_MAX), 0.3, 0.3); + } + return color; } @@ -531,7 +570,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Color c = sbf->get_border_color(MARGIN_TOP); c.a = 1; if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Color mono_color = ((c.r + c.g + c.b) / 3) < 0.5 ? Color(1.0, 1.0, 1.0) : Color(0, 0, 0); + Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; } @@ -542,10 +581,12 @@ void VisualScriptEditor::_update_graph(int p_only_id) { gnode->add_style_override("frame", sbf); } + const Color mono_color = get_color("mono_color", "Editor"); + int slot_idx = 0; bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); - gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, Color(1, 1, 1, 1), single_seq_output, TYPE_SEQUENCE, Color(1, 1, 1, 1), seq_port, seq_port); + gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); gnode->set_offset(pos * EDSCALE); slot_idx++; @@ -562,7 +603,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { text2->set_text(node->get_output_sequence_port_text(i)); text2->set_align(Label::ALIGN_RIGHT); gnode->add_child(text2); - gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, Color(1, 1, 1, 1), seq_port, seq_port); + gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); slot_idx++; } } @@ -677,10 +718,11 @@ void VisualScriptEditor::_update_graph(int p_only_id) { gnode->add_child(hbc); + bool dark_theme = get_constant("dark_theme", "Editor"); if (i < mixed_seq_ports) { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type), true, TYPE_SEQUENCE, Color(1, 1, 1, 1), Ref<Texture>(), seq_port); + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture>(), seq_port); } else { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type), right_ok, right_type, _color_from_type(right_type)); + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); } slot_idx++; @@ -710,7 +752,7 @@ void VisualScriptEditor::_update_members() { functions->set_text(0, TTR("Functions:")); functions->add_button(0, Control::get_icon("Override", "EditorIcons"), 1); functions->add_button(0, Control::get_icon("Add", "EditorIcons"), 0); - functions->set_custom_bg_color(0, Control::get_color("prop_section", "Editor")); + functions->set_custom_color(0, Control::get_color("mono_color", "Editor")); List<StringName> func_names; script->get_function_list(&func_names); @@ -719,13 +761,7 @@ void VisualScriptEditor::_update_members() { ti->set_text(0, E->get()); ti->set_selectable(0, true); ti->set_editable(0, true); - //ti->add_button(0,Control::get_icon("Edit","EditorIcons"),0); function arguments are in the node now - //ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1); ti->set_metadata(0, E->get()); - if (E->get() == edited_func) { - ti->set_custom_bg_color(0, get_color("prop_category", "Editor")); - ti->set_custom_color(0, Color(1, 1, 1, 1)); - } if (selected == E->get()) ti->select(0); } @@ -734,7 +770,7 @@ void VisualScriptEditor::_update_members() { variables->set_selectable(0, false); variables->set_text(0, TTR("Variables:")); variables->add_button(0, Control::get_icon("Add", "EditorIcons")); - variables->set_custom_bg_color(0, Control::get_color("prop_section", "Editor")); + variables->set_custom_color(0, Control::get_color("mono_color", "Editor")); Ref<Texture> type_icons[Variant::VARIANT_MAX] = { Control::get_icon("MiniVariant", "EditorIcons"), @@ -778,8 +814,6 @@ void VisualScriptEditor::_update_members() { ti->set_selectable(0, true); ti->set_editable(0, true); - //ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0); - //ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1); ti->set_metadata(0, E->get()); if (selected == E->get()) ti->select(0); @@ -789,7 +823,7 @@ void VisualScriptEditor::_update_members() { _signals->set_selectable(0, false); _signals->set_text(0, TTR("Signals:")); _signals->add_button(0, Control::get_icon("Add", "EditorIcons")); - _signals->set_custom_bg_color(0, Control::get_color("prop_section", "Editor")); + _signals->set_custom_color(0, Control::get_color("mono_color", "Editor")); List<StringName> signal_names; script->get_custom_signal_list(&signal_names); @@ -798,8 +832,6 @@ void VisualScriptEditor::_update_members() { ti->set_text(0, E->get()); ti->set_selectable(0, true); ti->set_editable(0, true); - //ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0); - //ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1); ti->set_metadata(0, E->get()); if (selected == E->get()) ti->select(0); @@ -2767,18 +2799,30 @@ void VisualScriptEditor::_notification(int p_what) { variable_editor->connect("changed", this, "_update_members"); signal_editor->connect("changed", this, "_update_members"); + Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); + + bool dark_theme = tm->get_constant("dark_theme", "Editor"); + List<Pair<String, Color> > colors; - colors.push_back(Pair<String, Color>("flow_control", Color::html("#f4f4f4"))); - colors.push_back(Pair<String, Color>("functions", Color::html("#f58581"))); - colors.push_back(Pair<String, Color>("data", Color::html("#80f6cf"))); - colors.push_back(Pair<String, Color>("operators", Color::html("#ab97df"))); - colors.push_back(Pair<String, Color>("custom", Color::html("#80bbf6"))); - colors.push_back(Pair<String, Color>("constants", Color::html("#f680b0"))); + if (dark_theme) { + colors.push_back(Pair<String, Color>("flow_control", Color::html("#f4f4f4"))); + colors.push_back(Pair<String, Color>("functions", Color::html("#f58581"))); + colors.push_back(Pair<String, Color>("data", Color::html("#80f6cf"))); + colors.push_back(Pair<String, Color>("operators", Color::html("#ab97df"))); + colors.push_back(Pair<String, Color>("custom", Color::html("#80bbf6"))); + colors.push_back(Pair<String, Color>("constants", Color::html("#f680b0"))); + } else { + colors.push_back(Pair<String, Color>("flow_control", Color::html("#424242"))); + colors.push_back(Pair<String, Color>("functions", Color::html("#f26661"))); + colors.push_back(Pair<String, Color>("data", Color::html("#13bb83"))); + colors.push_back(Pair<String, Color>("operators", Color::html("#8265d0"))); + colors.push_back(Pair<String, Color>("custom", Color::html("#4ea0f2"))); + colors.push_back(Pair<String, Color>("constants", Color::html("#f02f7d"))); + } for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) { - print_line(E->get().first); - Ref<StyleBoxFlat> sb = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("frame", "GraphNode"); - if (sb != NULL) { + Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); + if (!sb.is_null()) { Ref<StyleBoxFlat> frame_style = sb->duplicate(); Color c = sb->get_border_color(MARGIN_TOP); Color cn = E->get().second; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 16aec76e57..5a34fc3cd9 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -1109,7 +1109,7 @@ void VisualScriptConstant::_bind_methods() { } ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type"); - ADD_PROPERTY(PropertyInfo(Variant::NIL, "value"), "set_constant_value", "get_constant_value"); + ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_constant_value", "get_constant_value"); } class VisualScriptNodeInstanceConstant : public VisualScriptNodeInstance { @@ -1598,7 +1598,7 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instance(VisualScriptInstan void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const { - if (property.name == "constant/constant") { + if (property.name == "constant") { List<String> constants; ClassDB::get_integer_constant_list(base_type, &constants, true); @@ -1727,7 +1727,7 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instance(VisualScriptIn void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const { - if (property.name == "constant/constant") { + if (property.name == "constant") { List<StringName> constants; Variant::get_numeric_constants_for_type(type, &constants); @@ -2689,7 +2689,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance } void VisualScriptCustomNode::_script_changed() { - ports_changed_notify(); + call_deferred("ports_changed_notify"); } void VisualScriptCustomNode::_bind_methods() { diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index e3615e2298..9fe1f291d6 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -871,7 +871,7 @@ class EditorExportAndroid : public EditorExportPlatform { String lang = str.substr(str.find_last("-") + 1, str.length()).replace("-", "_"); String prop = "application/config/name_" + lang; - if (ProjectSettings::get_singleton()->has(prop)) { + if (ProjectSettings::get_singleton()->has_setting(prop)) { str = ProjectSettings::get_singleton()->get(prop); } else { str = get_project_name(package_name); diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index 53a90e4cfe..053dfa631a 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -277,6 +277,21 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC edittext.setView(mView); io.setEdit(edittext); + final Godot godot = this; + mView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { + @Override + public void onGlobalLayout() { + Point fullSize = new Point(); + godot.getWindowManager().getDefaultDisplay().getSize(fullSize); + Rect gameSize = new Rect(); + godot.mView.getWindowVisibleDisplayFrame(gameSize); + + final int keyboardHeight = fullSize.y - gameSize.bottom; + Log.d("GODOT", "setVirtualKeyboardHeight: " + keyboardHeight); + GodotLib.setVirtualKeyboardHeight(keyboardHeight); + } + }); + // Ad layout adLayout = new RelativeLayout(this); adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 47a690140f..e0ed4cd38c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -69,4 +69,6 @@ public class GodotLib { public static native void callobject(int p_ID, String p_method, Object[] p_params); public static native void calldeferred(int p_ID, String p_method, Object[] p_params); + public static native void setVirtualKeyboardHeight(int p_height); + } diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 509d1bf123..6819a7e20f 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -754,6 +754,18 @@ static void _alert(const String &p_message, const String &p_title) { env->CallVoidMethod(_godot_instance, _alertDialog, jStrMessage, jStrTitle); } +// volatile because it can be changed from non-main thread and we need to +// ensure the change is immediately visible to other threads. +static volatile int virtual_keyboard_height; + +static int _get_vk_height() { + return virtual_keyboard_height; +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height) { + virtual_keyboard_height = p_height; +} + JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jboolean p_need_reload_hook, jobject p_asset_manager, jboolean p_use_apk_expansion) { __android_log_print(ANDROID_LOG_INFO, "godot", "**INIT EVENT! - %p\n", env); @@ -824,7 +836,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en AudioDriverAndroid::setup(gob); } - os_android = new OS_Android(_gfx_init_func, env, _open_uri, _get_data_dir, _get_locale, _get_model, _get_screen_dpi, _show_vk, _hide_vk, _set_screen_orient, _get_unique_id, _get_system_dir, _play_video, _is_video_playing, _pause_video, _stop_video, _set_keep_screen_on, _alert, p_use_apk_expansion); + os_android = new OS_Android(_gfx_init_func, env, _open_uri, _get_data_dir, _get_locale, _get_model, _get_screen_dpi, _show_vk, _hide_vk, _get_vk_height, _set_screen_orient, _get_unique_id, _get_system_dir, _play_video, _is_video_playing, _pause_video, _stop_video, _set_keep_screen_on, _alert, p_use_apk_expansion); os_android->set_need_reload_hooks(p_need_reload_hook); char wd[500]; @@ -841,7 +853,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en static void _initialize_java_modules() { - if (!ProjectSettings::get_singleton()->has("android/modules")) { + if (!ProjectSettings::get_singleton()->has_setting("android/modules")) { print_line("ANDROID MODULES: Nothing to load, aborting"); return; } diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index ec8ae9a0a6..0aa2489813 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -59,6 +59,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_method(JNIEnv *env, j JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jobject obj, jstring path); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height); } #endif diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 0eb14f6af3..473a093077 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -519,6 +519,15 @@ bool OS_Android::has_virtual_keyboard() const { return true; } +int OS_Android::get_virtual_keyboard_height() const { + if (get_virtual_keyboard_height_func) { + return get_virtual_keyboard_height_func(); + } + + ERR_PRINT("Cannot obtain virtual keyboard height."); + return 0; +} + void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) { if (show_virtual_keyboard_func) { @@ -704,7 +713,7 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) { return p_feature == "mobile" || p_feature == "etc" || p_feature == "etc2"; //TODO support etc2 only if GLES3 driver is selected } -OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion) { +OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, VirtualKeyboardHeightFunc p_vk_height_func, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion) { use_apk_expansion = p_use_apk_expansion; default_videomode.width = 800; @@ -734,6 +743,7 @@ OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURI show_virtual_keyboard_func = p_show_vk; hide_virtual_keyboard_func = p_hide_vk; + get_virtual_keyboard_height_func = p_vk_height_func; set_screen_orientation_func = p_screen_orient; set_keep_screen_on_func = p_set_keep_screen_on_func; diff --git a/platform/android/os_android.h b/platform/android/os_android.h index a614bb8067..0c78c198a8 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -67,6 +67,7 @@ typedef void (*VideoPauseFunc)(); typedef void (*VideoStopFunc)(); typedef void (*SetKeepScreenOnFunc)(bool p_enabled); typedef void (*AlertFunc)(const String &, const String &); +typedef int (*VirtualKeyboardHeightFunc)(); class OS_Android : public OS_Unix { public: @@ -126,6 +127,7 @@ private: GetScreenDPIFunc get_screen_dpi_func; ShowVirtualKeyboardFunc show_virtual_keyboard_func; HideVirtualKeyboardFunc hide_virtual_keyboard_func; + VirtualKeyboardHeightFunc get_virtual_keyboard_height_func; SetScreenOrientationFunc set_screen_orientation_func; GetUniqueIDFunc get_unique_id_func; GetSystemDirFunc get_system_dir_func; @@ -201,6 +203,7 @@ public: virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2()); virtual void hide_virtual_keyboard(); + virtual int get_virtual_keyboard_height() const; void set_opengl_extensions(const char *p_gl_extensions); void set_display_size(Size2 p_size); @@ -240,7 +243,7 @@ public: void joy_connection_changed(int p_device, bool p_connected, String p_name); virtual bool _check_internal_feature_support(const String &p_feature); - OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion); + OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, VirtualKeyboardHeightFunc p_vk_height_func, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion); ~OS_Android(); }; diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index a9fd8d5711..f7309396c6 100644 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -100,6 +100,8 @@ - (void)destroyFramebuffer; - (void)audioRouteChangeListenerCallback:(NSNotification *)notification; +- (void)keyboardOnScreen:(NSNotification *)notification; +- (void)keyboardHidden:(NSNotification *)notification; @property NSTimeInterval animationInterval; @property(nonatomic, assign) BOOL useCADisplayLink; diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 3e206c3a2c..02da706cc5 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -63,6 +63,7 @@ void _pause_video(); void _focus_out_video(); void _unpause_video(); void _stop_video(); +CGFloat _points_to_pixels(CGFloat); void _show_keyboard(String p_existing) { keyboard_text = p_existing; @@ -174,6 +175,19 @@ void _stop_video() { video_playing = false; } +CGFloat _points_to_pixels(CGFloat points) { + float pixelPerInch; + if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { + pixelPerInch = 132; + } else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) { + pixelPerInch = 163; + } else { + pixelPerInch = 160; + } + CGFloat pointsPerInch = 72.0; + return (points / pointsPerInch * pixelPerInch); +} + @implementation GLView @synthesize animationInterval; @@ -537,6 +551,20 @@ static void clear_touches() { [self resignFirstResponder]; }; +- (void)keyboardOnScreen:(NSNotification *)notification { + NSDictionary *info = notification.userInfo; + NSValue *value = info[UIKeyboardFrameEndUserInfoKey]; + + CGRect rawFrame = [value CGRectValue]; + CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil]; + + OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height)); +} + +- (void)keyboardHidden:(NSNotification *)notification { + OSIPhone::get_singleton()->set_virtual_keyboard_height(0); +} + - (void)deleteBackward { if (keyboard_text.length()) keyboard_text.erase(keyboard_text.length() - 1, 1); @@ -606,6 +634,18 @@ static void clear_touches() { name:AVAudioSessionRouteChangeNotification object:nil]; + printf("******** adding observer for keyboard show/hide\n"); + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(keyboardOnScreen:) + name:UIKeyboardDidShowNotification + object:nil]; + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(keyboardHidden:) + name:UIKeyboardDidHideNotification + object:nil]; + //self.autoresizesSubviews = YES; //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index e8a5f72b96..08792b8631 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -465,6 +465,14 @@ void OSIPhone::hide_virtual_keyboard() { _hide_keyboard(); }; +void OSIPhone::set_virtual_keyboard_height(int p_height) { + virtual_keyboard_height = p_height; +} + +int OSIPhone::get_virtual_keyboard_height() const { + return virtual_keyboard_height; +} + Error OSIPhone::shell_open(String p_uri) { return _shell_open(p_uri); }; @@ -578,6 +586,7 @@ OSIPhone::OSIPhone(int width, int height, String p_data_dir) { vm.resizable = false; set_video_mode(vm); event_count = 0; + virtual_keyboard_height = 0; // can't call set_data_dir from here, since it requires DirAccess // which is initialized in initialize_core diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index c36005da1e..e70ac9ba98 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -124,6 +124,8 @@ private: InputDefault *input; + int virtual_keyboard_height; + public: bool iterate(); @@ -133,6 +135,7 @@ public: void mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse); void touches_cancelled(); void key(uint32_t p_key, bool p_pressed); + void set_virtual_keyboard_height(int p_height); int set_base_framebuffer(int p_fb); @@ -168,6 +171,7 @@ public: virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2()); virtual void hide_virtual_keyboard(); + virtual int get_virtual_keyboard_height() const; virtual void set_cursor_shape(CursorShape p_shape); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 4c948bf181..ed4f416cfd 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -39,8 +39,13 @@ static void main_loop() { os->main_loop_iterate(); } -extern "C" void main_after_fs_sync() { +extern "C" void main_after_fs_sync(char *p_idbfs_err) { + String idbfs_err = String::utf8(p_idbfs_err); + if (!idbfs_err.empty()) { + print_line("IndexedDB not available: " + idbfs_err); + } + os->set_idbfs_available(idbfs_err.empty()); // Ease up compatibility ResourceLoader::set_abort_on_missing_resources(false); Main::start(); @@ -60,14 +65,7 @@ int main(int argc, char *argv[]) { FS.mkdir('/userfs'); FS.mount(IDBFS, {}, '/userfs'); FS.syncfs(true, function(err) { - if (err) { - Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies'); - Module.printErr('Failed to populate IDB file system: ' + err.message); - Module.noExitRuntime = false; - } else { - Module.print('Successfully populated IDB file system'); - ccall('main_after_fs_sync', null); - } + Module['ccall']('main_after_fs_sync', null, ['string'], [err ? err.message : ""]) }); ); /* clang-format on */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 82a8409615..f6446e77da 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -825,7 +825,7 @@ bool OS_JavaScript::main_loop_iterate() { if (!main_loop) return false; - if (time_to_save_sync >= 0) { + if (idbfs_available && time_to_save_sync >= 0) { int64_t newtime = get_ticks_msec(); int64_t elapsed = newtime - last_sync_time; last_sync_time = newtime; @@ -915,10 +915,10 @@ String OS_JavaScript::get_executable_path() const { void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) { - print_line("close " + p_file + " flags " + itos(p_flags)); - if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) { - static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec(); - static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save + OS_JavaScript *os = static_cast<OS_JavaScript *>(get_singleton()); + if (os->idbfs_available && p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) { + os->last_sync_time = OS::get_singleton()->get_ticks_msec(); + os->time_to_save_sync = 5000; //five seconds since last save } } @@ -993,6 +993,16 @@ bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) { return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available } +void OS_JavaScript::set_idbfs_available(bool p_idbfs_available) { + + idbfs_available = p_idbfs_available; +} + +bool OS_JavaScript::is_userfs_persistent() const { + + return idbfs_available; +} + OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) { set_cmdline(p_execpath, get_cmdline_args()); main_loop = NULL; @@ -1004,6 +1014,7 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_d get_data_dir_func = p_get_data_dir_func; FileAccessUnix::close_notification_func = _close_notification_funcs; + idbfs_available = false; time_to_save_sync = -1; } diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 1c7bcfef45..1c939d3fd5 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -49,6 +49,7 @@ typedef String (*GetDataDirFunc)(); class OS_JavaScript : public OS_Unix { + bool idbfs_available; int64_t time_to_save_sync; int64_t last_sync_time; @@ -136,6 +137,8 @@ public: virtual bool can_draw() const; + virtual bool is_userfs_persistent() const; + virtual void set_cursor_shape(CursorShape p_shape); void main_loop_begin(); @@ -167,6 +170,8 @@ public: virtual bool _check_internal_feature_support(const String &p_feature); + void set_idbfs_available(bool p_idbfs_available); + OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func); ~OS_JavaScript(); }; diff --git a/platform/osx/detect.py b/platform/osx/detect.py index f66c3f00da..31032659b6 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -62,7 +62,7 @@ def configure(env): ## Compiler configuration - if (not os.environ.has_key("OSXCROSS_ROOT")): # regular native build + if "OSXCROSS_ROOT" not in os.environ: # regular native build if (env["bits"] == "fat"): env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64']) env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64']) diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 2ec76fe0dd..0ba0ddec7d 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -53,9 +53,16 @@ class EditorExportPlatformOSX : public EditorExportPlatform { void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary); void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data); -#ifdef OSX_ENABLED + Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path); Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name); + +#ifdef OSX_ENABLED + bool use_codesign() const { return true; } + bool use_dmg() const { return true; } +#else + bool use_codesign() const { return false; } + bool use_dmg() const { return false; } #endif protected: @@ -67,11 +74,7 @@ public: virtual String get_os_name() const { return "OSX"; } virtual Ref<Texture> get_logo() const { return logo; } -#ifdef OSX_ENABLED - virtual String get_binary_extension() const { return "dmg"; } -#else - virtual String get_binary_extension() const { return "zip"; } -#endif + virtual String get_binary_extension() const { return use_dmg() ? "dmg" : "zip"; } virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const; @@ -97,6 +100,16 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> if (p_preset->get("texture_format/etc2")) { r_features->push_back("etc2"); } + + int bits = p_preset->get("application/bits_mode"); + + if (bits == 0 || bits == 1) { + r_features->push_back("64"); + } + + if (bits == 0 || bits == 2) { + r_features->push_back("32"); + } } void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) { @@ -210,7 +223,6 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset } } -#ifdef OSX_ENABLED /** If we're running the OSX version of the Godot editor we'll: - export our application bundle to a temporary folder @@ -220,6 +232,7 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) { List<String> args; + if (p_preset->get("codesign/entitlements") != "") { /* this should point to our entitlements.plist file that sandboxes our application, I don't know if this should also be placed in our app bundle */ args.push_back("-entitlements"); @@ -229,14 +242,25 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese args.push_back(p_preset->get("codesign/identity")); args.push_back("-v"); /* provide some more feedback */ args.push_back(p_path); - Error err = OS::get_singleton()->execute("/usr/bin/codesign", args, true); - ERR_FAIL_COND_V(err, err); + + String str; + Error err = OS::get_singleton()->execute("/usr/bin/codesign", args, true, NULL, &str, NULL, true); + ERR_FAIL_COND_V(err != OK, err); + + print_line("codesign: " + str); + if (str.find("no identity found") != -1) { + EditorNode::add_io_error("codesign: no identity found"); + return FAILED; + } return OK; } Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) { List<String> args; + + OS::get_singleton()->move_to_trash(p_dmg_path); + args.push_back("create"); args.push_back(p_dmg_path); args.push_back("-volname"); @@ -245,8 +269,20 @@ Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const Strin args.push_back("HFS+"); args.push_back("-srcfolder"); args.push_back(p_app_path_name); - Error err = OS::get_singleton()->execute("/usr/bin/hdiutil", args, true); - ERR_FAIL_COND_V(err, err); + + String str; + Error err = OS::get_singleton()->execute("/usr/bin/hdiutil", args, true, NULL, &str, NULL, true); + ERR_FAIL_COND_V(err != OK, err); + + print_line("hdiutil returned: " + str); + if (str.find("create failed") != -1) { + if (str.find("File exists") != -1) { + EditorNode::add_io_error("hdiutil: create failed - file exists"); + } else { + EditorNode::add_io_error("hdiutil: create failed"); + } + return FAILED; + } return OK; } @@ -299,28 +335,45 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p else pkg_name = "Unnamed"; - // We're on OSX so we can export to DMG, but first we create our application bundle - String tmp_app_path_name = p_path.get_base_dir() + "/" + pkg_name + ".app"; - print_line("Exporting to " + tmp_app_path_name); - DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name); - ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE) + Error err = OK; + String tmp_app_path_name = ""; + zlib_filefunc_def io2 = io; + FileAccess *dst_f = NULL; + io2.opaque = &dst_f; + zipFile dst_pkg_zip = NULL; + + if (use_dmg()) { + // We're on OSX so we can export to DMG, but first we create our application bundle + tmp_app_path_name = EditorSettings::get_singleton()->get_settings_path() + "/tmp/" + pkg_name + ".app"; + print_line("Exporting to " + tmp_app_path_name); + DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name); + if (!tmp_app_path) { + err = ERR_CANT_CREATE; + } - ///@TODO We should delete the existing application bundle especially if we attempt to code sign it, but what is a safe way to do this? Maybe call system function so it moves to trash? - // tmp_app_path->erase_contents_recursive(); + // Create our folder structure or rely on unzip? + if (err == OK) { + print_line("Creating " + tmp_app_path_name + "/Contents/MacOS"); + err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS"); + } - // Create our folder structure or rely on unzip? - print_line("Creating " + tmp_app_path_name + "/Contents/MacOS"); - Error dir_err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS"); - ERR_FAIL_COND_V(dir_err, ERR_CANT_CREATE) - print_line("Creating " + tmp_app_path_name + "/Contents/Resources"); - dir_err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources"); - ERR_FAIL_COND_V(dir_err, ERR_CANT_CREATE) + if (err == OK) { + print_line("Creating " + tmp_app_path_name + "/Contents/Resources"); + err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources"); + } + } else { + // Open our destination zip file + dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2); + if (!dst_pkg_zip) { + err = ERR_CANT_CREATE; + } + } - /* Now process our template */ + // Now process our template bool found_binary = false; int total_size = 0; - while (ret == UNZ_OK) { + while (ret == UNZ_OK && err == OK) { bool is_execute = false; //get filename @@ -382,287 +435,152 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p print_line("ADDING: " + file + " size: " + itos(data.size())); total_size += data.size(); - /* write it into our application bundle */ - file = tmp_app_path_name + "/" + file; - - /* write the file, need to add chmod */ - FileAccess *f = FileAccess::open(file, FileAccess::WRITE); - ERR_FAIL_COND_V(!f, ERR_CANT_CREATE) - f->store_buffer(data.ptr(), data.size()); - f->close(); - memdelete(f); - - if (is_execute) { - // we need execute rights on this file - chmod(file.utf8().get_data(), 0755); + if (use_dmg()) { + // write it into our application bundle + file = tmp_app_path_name + "/" + file; + + // write the file, need to add chmod + FileAccess *f = FileAccess::open(file, FileAccess::WRITE); + if (f) { + f->store_buffer(data.ptr(), data.size()); + f->close(); + if (is_execute) { + // Chmod with 0755 if the file is executable + f->_chmod(file, 0755); + } + memdelete(f); + } else { + err = ERR_CANT_CREATE; + } } else { - // seems to already be set correctly - // chmod(file.utf8().get_data(), 0644); + // add it to our zip file + file = pkg_name + ".app/" + file; + + zip_fileinfo fi; + fi.tmz_date.tm_hour = info.tmu_date.tm_hour; + fi.tmz_date.tm_min = info.tmu_date.tm_min; + fi.tmz_date.tm_sec = info.tmu_date.tm_sec; + fi.tmz_date.tm_mon = info.tmu_date.tm_mon; + fi.tmz_date.tm_mday = info.tmu_date.tm_mday; + fi.tmz_date.tm_year = info.tmu_date.tm_year; + fi.dosDate = info.dosDate; + fi.internal_fa = info.internal_fa; + fi.external_fa = info.external_fa; + + int zerr = zipOpenNewFileInZip(dst_pkg_zip, + file.utf8().get_data(), + &fi, + NULL, + 0, + NULL, + 0, + NULL, + Z_DEFLATED, + Z_DEFAULT_COMPRESSION); + + print_line("OPEN ERR: " + itos(zerr)); + zerr = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size()); + print_line("WRITE ERR: " + itos(zerr)); + zipCloseFileInZip(dst_pkg_zip); } } ret = unzGoToNextFile(src_pkg_zip); } - /* we're done with our source zip */ + // we're done with our source zip unzClose(src_pkg_zip); if (!found_binary) { ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive."); - unzClose(src_pkg_zip); - return ERR_FILE_NOT_FOUND; - } - - ep.step("Making PKG", 1); - - String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck"; - Error err = save_pack(p_preset, pack_path); - // chmod(pack_path.utf8().get_data(), 0644); - - if (err) { - return err; - } - - /* see if we can code sign our new package */ - if (p_preset->get("codesign/identity") != "") { - ep.step("Code signing bundle", 2); - - /* the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP */ - - // start with our application - err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name); - ERR_FAIL_COND_V(err, err); - - ///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign - - // we should probably loop through all resources and sign them? - err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns"); - ERR_FAIL_COND_V(err, err); - err = _code_sign(p_preset, pack_path); - ERR_FAIL_COND_V(err, err); - err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist"); - ERR_FAIL_COND_V(err, err); - } - - /* and finally create a DMG */ - ep.step("Making DMG", 3); - err = _create_dmg(p_path, pkg_name, tmp_app_path_name); - ERR_FAIL_COND_V(err, err); - - return OK; -} - -#else - -/** - When exporting for OSX from any other platform we don't have access to code signing or creating DMGs so we'll wrap the bundle into a zip file. - - Should probably find a nicer way to have just one export method instead of duplicating the method like this but I would the code got very - messy with switches inside of it. -**/ -Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { - - String src_pkg_name; - - EditorProgress ep("export", "Exporting for OSX", 104); - - if (p_debug) - src_pkg_name = p_preset->get("custom_package/debug"); - else - src_pkg_name = p_preset->get("custom_package/release"); - - if (src_pkg_name == "") { - String err; - src_pkg_name = find_export_template("osx.zip", &err); - if (src_pkg_name == "") { - EditorNode::add_io_error(err); - return ERR_FILE_NOT_FOUND; - } - } - - FileAccess *src_f = NULL; - zlib_filefunc_def io = zipio_create_io_from_file(&src_f); - - ep.step("Creating app", 0); - - unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io); - if (!src_pkg_zip) { - - EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name); - return ERR_FILE_NOT_FOUND; + err = ERR_FILE_NOT_FOUND; } - ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN); - int ret = unzGoToFirstFile(src_pkg_zip); + if (err == OK) { + ep.step("Making PKG", 1); - String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + "."; - int bits_mode = p_preset->get("application/bits_mode"); - binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "64" : "32"); + if (use_dmg()) { + String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck"; + err = save_pack(p_preset, pack_path); - print_line("binary: " + binary_to_use); - String pkg_name; - if (p_preset->get("application/name") != "") - pkg_name = p_preset->get("application/name"); // app_name - else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") - pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name")); - else - pkg_name = "Unnamed"; - - /* Open our destination zip file */ - zlib_filefunc_def io2 = io; - FileAccess *dst_f = NULL; - io2.opaque = &dst_f; - zipFile dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2); + // see if we can code sign our new package + String identity = p_preset->get("codesign/identity"); + if (err == OK && identity != "") { + ep.step("Code signing bundle", 2); - bool found_binary = false; + // the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP - while (ret == UNZ_OK) { - - //get filename - unz_file_info info; - char fname[16384]; - ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0); + // start with our application + err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name); - String file = fname; - - print_line("READ: " + file); - Vector<uint8_t> data; - data.resize(info.uncompressed_size); - - //read - unzOpenCurrentFile(src_pkg_zip); - unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size()); - unzCloseCurrentFile(src_pkg_zip); - - //write + ///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign + } - file = file.replace_first("osx_template.app/", ""); + if (err == OK && identity != "") { + // we should probably loop through all resources and sign them? + err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns"); + } - if (file == "Contents/Info.plist") { - print_line("parse plist"); - _fix_plist(p_preset, data, pkg_name); - } + if (err == OK && identity != "") { + err = _code_sign(p_preset, pack_path); + } - if (file.begins_with("Contents/MacOS/godot_")) { - if (file != "Contents/MacOS/" + binary_to_use) { - ret = unzGoToNextFile(src_pkg_zip); - continue; //ignore! + if (err == OK && identity != "") { + err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist"); } - found_binary = true; - file = "Contents/MacOS/" + pkg_name; - } - if (file == "Contents/Resources/icon.icns") { - //see if there is an icon - String iconpath; - if (p_preset->get("application/icon") != "") - iconpath = p_preset->get("application/icon"); - else - iconpath = ProjectSettings::get_singleton()->get("application/config/icon"); - print_line("icon? " + iconpath); - if (iconpath != "") { - Ref<Image> icon; - icon.instance(); - icon->load(iconpath); - if (!icon->empty()) { - print_line("loaded?"); - _make_icon(icon, data); - } + // and finally create a DMG + if (err == OK) { + ep.step("Making DMG", 3); + err = _create_dmg(p_path, pkg_name, tmp_app_path_name); } - //bleh? - } - if (data.size() > 0) { - print_line("ADDING: " + file + " size: " + itos(data.size())); + // Clean up temporary .app dir + OS::get_singleton()->move_to_trash(tmp_app_path_name); + } else { - /* add it to our zip file */ - file = pkg_name + ".app/" + file; - - zip_fileinfo fi; - fi.tmz_date.tm_hour = info.tmu_date.tm_hour; - fi.tmz_date.tm_min = info.tmu_date.tm_min; - fi.tmz_date.tm_sec = info.tmu_date.tm_sec; - fi.tmz_date.tm_mon = info.tmu_date.tm_mon; - fi.tmz_date.tm_mday = info.tmu_date.tm_mday; - fi.tmz_date.tm_year = info.tmu_date.tm_year; - fi.dosDate = info.dosDate; - fi.internal_fa = info.internal_fa; - fi.external_fa = info.external_fa; - - int err = zipOpenNewFileInZip(dst_pkg_zip, - file.utf8().get_data(), - &fi, - NULL, - 0, - NULL, - 0, - NULL, - Z_DEFLATED, - Z_DEFAULT_COMPRESSION); - - print_line("OPEN ERR: " + itos(err)); - err = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size()); - print_line("WRITE ERR: " + itos(err)); - zipCloseFileInZip(dst_pkg_zip); + String pack_path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/" + pkg_name + ".pck"; + Error err = save_pack(p_preset, pack_path); + + if (err == OK) { + zipOpenNewFileInZip(dst_pkg_zip, + (pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(), + NULL, + NULL, + 0, + NULL, + 0, + NULL, + Z_DEFLATED, + Z_DEFAULT_COMPRESSION); + + FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ); + if (pf) { + const int BSIZE = 16384; + uint8_t buf[BSIZE]; + + while (true) { + + int r = pf->get_buffer(buf, BSIZE); + if (r <= 0) + break; + zipWriteInFileInZip(dst_pkg_zip, buf, r); + } + zipCloseFileInZip(dst_pkg_zip); + memdelete(pf); + } else { + err = ERR_CANT_OPEN; + } + } } - - ret = unzGoToNextFile(src_pkg_zip); - } - - if (!found_binary) { - ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive."); - zipClose(dst_pkg_zip, NULL); - unzClose(src_pkg_zip); - return ERR_FILE_NOT_FOUND; } - ep.step("Making PKG", 1); - - String pack_path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/" + pkg_name + ".pck"; - Error err = save_pack(p_preset, pack_path); - - if (err) { + if (dst_pkg_zip) { zipClose(dst_pkg_zip, NULL); - unzClose(src_pkg_zip); - return err; } - { - //write datapack - - zipOpenNewFileInZip(dst_pkg_zip, - (pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(), - NULL, - NULL, - 0, - NULL, - 0, - NULL, - Z_DEFLATED, - Z_DEFAULT_COMPRESSION); - - FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ); - ERR_FAIL_COND_V(!pf, ERR_CANT_OPEN); - const int BSIZE = 16384; - uint8_t buf[BSIZE]; - - while (true) { - - int r = pf->get_buffer(buf, BSIZE); - if (r <= 0) - break; - zipWriteInFileInZip(dst_pkg_zip, buf, r); - } - zipCloseFileInZip(dst_pkg_zip); - memdelete(pf); - } - - zipClose(dst_pkg_zip, NULL); - unzClose(src_pkg_zip); - return OK; } -#endif bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index eb8c0566b4..05adfeb0f5 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -112,15 +112,16 @@ public: CrashHandler crash_handler; float _mouse_scale(float p_scale) { - if (display_scale > 1.0) + if (_display_scale() > 1.0) return p_scale; else return 1.0; } - void _update_window(); + float _display_scale() const; + float _display_scale(id screen) const; - float display_scale; + void _update_window(); protected: virtual int get_video_driver_count() const; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 8323aa84a8..2c81a02014 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -180,13 +180,13 @@ static bool mouse_down_control = false; if (newBackingScaleFactor != oldBackingScaleFactor) { //Set new display scale and window size - OS_OSX::singleton->display_scale = newBackingScaleFactor; + float newDisplayScale = OS_OSX::singleton->is_hidpi_allowed() ? newBackingScaleFactor : 1.0; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSRect fbRect = contentRect; //convertRectToBacking(contentRect); - OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale; - OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale; + OS_OSX::singleton->window_size.width = fbRect.size.width * newDisplayScale; + OS_OSX::singleton->window_size.height = fbRect.size.height * newDisplayScale; //Update context if (OS_OSX::singleton->main_loop) { @@ -206,8 +206,9 @@ static bool mouse_down_control = false; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSRect fbRect = contentRect; //convertRectToBacking(contentRect); - OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale; - OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale; + float displayScale = OS_OSX::singleton->_display_scale(); + OS_OSX::singleton->window_size.width = fbRect.size.width * displayScale; + OS_OSX::singleton->window_size.height = fbRect.size.height * displayScale; if (OS_OSX::singleton->main_loop) { Main::force_redraw(); @@ -352,7 +353,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { const NSRect contentRect = [OS_OSX::singleton->window_view frame]; - NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / OS_OSX::singleton->display_scale, contentRect.size.height - (OS_OSX::singleton->im_position.y / OS_OSX::singleton->display_scale) - 1, 0, 0); + float displayScale = OS_OSX::singleton->_display_scale(); + NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / displayScale, contentRect.size.height - (OS_OSX::singleton->im_position.y / displayScale) - 1, 0, 0); NSPoint pointOnScreen = [[OS_OSX::singleton->window_view window] convertRectToScreen:pointInWindowRect].origin; return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0); @@ -940,15 +942,6 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au kTISNotifySelectedKeyboardInputSourceChanged, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); - if (is_hidpi_allowed() && [[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) { - for (NSScreen *screen in [NSScreen screens]) { - float s = [screen backingScaleFactor]; - if (s > display_scale) { - display_scale = s; - } - } - } - window_delegate = [[GodotWindowDelegate alloc] init]; // Don't use accumulation buffer support; it's not accelerated @@ -972,10 +965,19 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au window_view = [[GodotContentView alloc] init]; - window_size.width = p_desired.width * display_scale; - window_size.height = p_desired.height * display_scale; + float displayScale = 1.0; + if (is_hidpi_allowed()) { + // note that mainScreen is not screen #0 but the one with the keyboard focus. + NSScreen *screen = [NSScreen mainScreen]; + if ([screen respondsToSelector:@selector(backingScaleFactor)]) { + displayScale = fmax(displayScale, [screen backingScaleFactor]); + } + } + + window_size.width = p_desired.width * displayScale; + window_size.height = p_desired.height * displayScale; - if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) { + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && displayScale > 1.0) { [window_view setWantsBestResolutionOpenGLSurface:YES]; //if (current_videomode.resizable) [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; @@ -1274,7 +1276,8 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) { //local point in window coords const NSRect contentRect = [window_view frame]; - NSRect pointInWindowRect = NSMakeRect(p_to.x / display_scale, contentRect.size.height - (p_to.y / display_scale) - 1, 0, 0); + float displayScale = _display_scale(); + NSRect pointInWindowRect = NSMakeRect(p_to.x / displayScale, contentRect.size.height - (p_to.y / displayScale) - 1, 0, 0); NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin; //point in scren coords @@ -1475,17 +1478,17 @@ int OS_OSX::get_screen_count() const { return [screenArray count]; }; +static int get_screen_index(NSScreen *screen) { + const NSUInteger index = [[NSScreen screens] indexOfObject:screen]; + return index == NSNotFound ? 0 : index; +} + int OS_OSX::get_current_screen() const { - Vector2 wpos = get_window_position(); - - int count = get_screen_count(); - for (int i = 0; i < count; i++) { - Point2 pos = get_screen_position(i); - Size2 size = get_screen_size(i); - if ((wpos.x >= pos.x && wpos.x < pos.x + size.width) && (wpos.y >= pos.y && wpos.y < pos.y + size.height)) - return i; + if (window_object) { + return get_screen_index([window_object screen]); + } else { + return get_screen_index([NSScreen mainScreen]); } - return 0; }; void OS_OSX::set_current_screen(int p_screen) { @@ -1500,12 +1503,7 @@ Point2 OS_OSX::get_screen_position(int p_screen) const { NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { - float displayScale = 1.0; - - if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) { - displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor]; - } - + float displayScale = _display_scale([screenArray objectAtIndex:p_screen]); NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; return Point2(nsrect.origin.x, nsrect.origin.y) * displayScale; } @@ -1520,12 +1518,7 @@ int OS_OSX::get_screen_dpi(int p_screen) const { NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { - float displayScale = 1.0; - - if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) { - displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor]; - } - + float displayScale = _display_scale([screenArray objectAtIndex:p_screen]); NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription]; NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue]; CGSize displayPhysicalSize = CGDisplayScreenSize( @@ -1544,12 +1537,7 @@ Size2 OS_OSX::get_screen_size(int p_screen) const { NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { - float displayScale = 1.0; - - if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) { - displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor]; - } - + float displayScale = _display_scale([screenArray objectAtIndex:p_screen]); // Note: Use frame to get the whole screen size NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; return Size2(nsrect.size.width, nsrect.size.height) * displayScale; @@ -1583,10 +1571,28 @@ void OS_OSX::_update_window() { } } +float OS_OSX::_display_scale() const { + if (window_object) { + return _display_scale([window_object screen]); + } else { + return _display_scale([NSScreen mainScreen]); + } +} + +float OS_OSX::_display_scale(id screen) const { + if (is_hidpi_allowed()) { + if ([screen respondsToSelector:@selector(backingScaleFactor)]) { + return fmax(1.0, [screen backingScaleFactor]); + } + } else { + return 1.0; + } +} + Point2 OS_OSX::get_window_position() const { Size2 wp([window_object frame].origin.x, [window_object frame].origin.y); - wp *= display_scale; + wp *= _display_scale(); return wp; }; @@ -1594,10 +1600,11 @@ void OS_OSX::set_window_position(const Point2 &p_position) { Size2 scr = get_screen_size(); NSPoint pos; + float displayScale = _display_scale(); - pos.x = p_position.x / display_scale; + pos.x = p_position.x / displayScale; // For OS X the y starts at the bottom - pos.y = (scr.height - p_position.y) / display_scale; + pos.y = (scr.height - p_position.y) / displayScale; [window_object setFrameTopLeftPoint:pos]; @@ -2039,7 +2046,6 @@ OS_OSX::OS_OSX() { minimized = false; window_size = Vector2(1024, 600); zoomed = false; - display_scale = 1.0; _set_logger(memnew(OSXTerminalLogger)); } diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 031c714514..ff5a935229 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -674,7 +674,7 @@ void OSUWP::set_cursor_shape(CursorShape p_shape) { cursor_shape = p_shape; } -Error OSUWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode) { +Error OSUWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) { return FAILED; }; diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index df38faa8e1..22f8938049 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -215,7 +215,7 @@ public: virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL); + virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false); virtual Error kill(const ProcessID &p_pid); virtual bool has_environment(const String &p_var) const; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index bee8c90ad3..c27e7c0d2b 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1812,7 +1812,7 @@ void OS_Windows::set_cursor_shape(CursorShape p_shape) { cursor_shape = p_shape; } -Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode) { +Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) { if (p_blocking && r_pipe) { diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 9560bc61ca..c0b8dfc691 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -240,7 +240,7 @@ public: virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL); + virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false); virtual Error kill(const ProcessID &p_pid); virtual int get_process_id() const; diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 147d3bf115..c6b6c02129 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -67,6 +67,105 @@ String ARVRCamera::get_configuration_warning() const { return String(); }; +Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector3()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + + if (!is_inside_tree()) { + ERR_EXPLAIN("Camera is not inside scene."); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); + }; + + Size2 viewport_size = get_viewport()->get_camera_rect_size(); + Vector2 cpos = get_viewport()->get_camera_coords(p_pos); + Vector3 ray; + + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + float screen_w, screen_h; + cm.get_viewport_size(screen_w, screen_h); + ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -get_znear()).normalized(); + + return ray; +}; + +Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector2()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2()); + + if (!is_inside_tree()) { + ERR_EXPLAIN("Camera is not inside scene."); + ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); + }; + + Size2 viewport_size = get_viewport()->get_visible_rect().size; + + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + + Plane p(get_camera_transform().xform_inv(p_pos), 1.0); + + p = cm.xform4(p); + p.normal /= p.d; + + Point2 res; + res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; + res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; + + return res; +}; + +Vector3 ARVRCamera::project_position(const Point2 &p_point) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector3()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + + if (!is_inside_tree()) { + ERR_EXPLAIN("Camera is not inside scene."); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); + }; + + Size2 viewport_size = get_viewport()->get_visible_rect().size; + + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + + Size2 vp_size; + cm.get_viewport_size(vp_size.x, vp_size.y); + + Vector2 point; + point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; + point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; + point *= vp_size; + + Vector3 p(point.x, point.y, -get_znear()); + + return get_camera_transform().xform(p); +}; + +Vector<Plane> ARVRCamera::get_frustum() const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector<Plane>()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>()); + + ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); + + Size2 viewport_size = get_viewport()->get_visible_rect().size; + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + return cm.get_projection_planes(get_camera_transform()); +}; + ARVRCamera::ARVRCamera(){ // nothing to do here yet for now.. }; @@ -297,6 +396,8 @@ void ARVRAnchor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active); ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size); + + ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane); }; void ARVRAnchor::set_anchor_id(int p_anchor_id) { @@ -346,6 +447,15 @@ String ARVRAnchor::get_configuration_warning() const { return String(); }; +Plane ARVRAnchor::get_plane() const { + Vector3 location = get_translation(); + Basis orientation = get_transform().basis; + + Plane plane(location, orientation.get_axis(1).normalized()); + + return plane; +}; + ARVRAnchor::ARVRAnchor() { anchor_id = 0; is_active = true; diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 5269ec0248..e0ccfab58b 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -52,6 +52,11 @@ protected: public: String get_configuration_warning() const; + virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; + virtual Point2 unproject_position(const Vector3 &p_pos) const; + virtual Vector3 project_position(const Point2 &p_point) const; + virtual Vector<Plane> get_frustum() const; + ARVRCamera(); ~ARVRCamera(); }; @@ -118,6 +123,8 @@ public: bool get_is_active() const; Vector3 get_size() const; + Plane get_plane() const; + String get_configuration_warning() const; ARVRAnchor(); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 3a725eaf66..73c6844c1a 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -127,16 +127,16 @@ public: virtual Transform get_camera_transform() const; Vector3 project_ray_normal(const Point2 &p_pos) const; - Vector3 project_ray_origin(const Point2 &p_pos) const; + virtual Vector3 project_ray_origin(const Point2 &p_pos) const; Vector3 project_local_ray_normal(const Point2 &p_pos) const; - Point2 unproject_position(const Vector3 &p_pos) const; + virtual Point2 unproject_position(const Vector3 &p_pos) const; bool is_position_behind(const Vector3 &p_pos) const; - Vector3 project_position(const Point2 &p_point) const; + virtual Vector3 project_position(const Point2 &p_point) const; void set_cull_mask(uint32_t p_layers); uint32_t get_cull_mask() const; - Vector<Plane> get_frustum() const; + virtual Vector<Plane> get_frustum() const; void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 66364d40f9..9d55a82824 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -1486,8 +1486,8 @@ GIProbe::GIProbe() { subdiv = SUBDIV_128; dynamic_range = 4; energy = 1.0; - bias = 0.0; - normal_bias = 0.8; + bias = 1.5; + normal_bias = 0.0; propagation = 1.0; extents = Vector3(10, 10, 10); color_scan_cell_width = 4; diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index d8c7a78648..b226cca02b 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -35,8 +35,6 @@ void Navigation::_navmesh_link(int p_id) { NavMesh &nm = navmesh_map[p_id]; ERR_FAIL_COND(nm.linked); - print_line("LINK"); - PoolVector<Vector3> vertices = nm.navmesh->get_vertices(); int len = vertices.size(); if (len == 0) @@ -144,8 +142,6 @@ void Navigation::_navmesh_unlink(int p_id) { NavMesh &nm = navmesh_map[p_id]; ERR_FAIL_COND(!nm.linked); - print_line("UNLINK"); - for (List<Polygon>::Element *E = nm.polygons.front(); E; E = E->next()) { Polygon &p = E->get(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 87a232e766..320dad9301 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -115,6 +115,7 @@ Vector<String> FileDialog::get_selected_files() const { void FileDialog::update_dir() { dir->set_text(dir_access->get_current_dir()); + drives->select(dir_access->get_current_drive()); } void FileDialog::_dir_entered(String p_dir) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d9287e6f63..c2ce2a633e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1949,7 +1949,7 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); - ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta"))); + ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); BIND_ENUM_CONSTANT(ALIGN_LEFT); BIND_ENUM_CONSTANT(ALIGN_CENTER); diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 816556af30..190ccd50d5 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -285,6 +285,12 @@ float VideoPlayer::get_stream_position() const { return playback->get_playback_position(); }; +void VideoPlayer::set_stream_position(float p_position) { + + if (playback.is_valid()) + playback->seek(p_position); +} + Ref<Texture> VideoPlayer::get_video_texture() { if (playback.is_valid()) @@ -327,6 +333,7 @@ void VideoPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name); + ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position); ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position); ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay); diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index bea10907bb..f04e90365f 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -93,6 +93,7 @@ public: String get_stream_name() const; float get_stream_position() const; + void set_stream_position(float p_position); void set_autoplay(bool p_enable); bool has_autoplay() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index b9dfbd6bb0..a85a0fb9f7 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -222,13 +222,18 @@ void register_scene_types() { String font_path = GLOBAL_DEF("gui/theme/custom_font", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + bool has_theme = false; if (theme_path != String()) { Ref<Theme> theme = ResourceLoader::load(theme_path); if (theme.is_valid()) { Theme::set_default(theme); + has_theme = true; + } else { + ERR_PRINTS("Error loading custom theme '" + theme_path + "'"); } - } else { + } + if (!has_theme) { Ref<Font> font; if (font_path != String()) { font = ResourceLoader::load(font_path); diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp index 0705df17b1..55707def7c 100644 --- a/servers/arvr/arvr_interface.cpp +++ b/servers/arvr/arvr_interface.cpp @@ -31,29 +31,49 @@ void ARVRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name); + ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities); ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary); ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary); - ClassDB::bind_method(D_METHOD("is_installed"), &ARVRInterface::is_installed); - ClassDB::bind_method(D_METHOD("hmd_is_present"), &ARVRInterface::hmd_is_present); - ClassDB::bind_method(D_METHOD("supports_hmd"), &ARVRInterface::supports_hmd); ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized); + ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized); ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize); ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize); + ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status); + ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize); + ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo); + + ADD_GROUP("Interface", "interface_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized"); + + // we don't have any properties specific to VR yet.... - // These are now purely used internally, we may expose them again if we expose CameraMatrix through Variant but reduz is not a fan for good reasons :) - // ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "cam_transform"), &ARVRInterface::get_transform_for_eye); - // ClassDB::bind_method(D_METHOD("get_projection_for_eye", "eye"), &ARVRInterface::get_projection_for_eye); - // ClassDB::bind_method(D_METHOD("commit_for_eye", "node:viewport"), &ARVRInterface::commit_for_eye); + // but we do have properties specific to AR.... + ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled); + ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "primary"), "set_is_primary", "is_primary"); + ADD_GROUP("AR", "ar_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled"); + + BIND_ENUM_CONSTANT(ARVR_NONE); + BIND_ENUM_CONSTANT(ARVR_MONO); + BIND_ENUM_CONSTANT(ARVR_STEREO); + BIND_ENUM_CONSTANT(ARVR_AR); + BIND_ENUM_CONSTANT(ARVR_EXTERNAL); BIND_ENUM_CONSTANT(EYE_MONO); BIND_ENUM_CONSTANT(EYE_LEFT); BIND_ENUM_CONSTANT(EYE_RIGHT); + + BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING); + BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION); + BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES); + BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING); + BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING); }; StringName ARVRInterface::get_name() const { @@ -73,10 +93,40 @@ void ARVRInterface::set_is_primary(bool p_is_primary) { if (p_is_primary) { ERR_FAIL_COND(!is_initialized()); - ERR_FAIL_COND(!supports_hmd()); arvr_server->set_primary_interface(this); } else { arvr_server->clear_primary_interface_if(this); }; }; + +void ARVRInterface::set_is_initialized(bool p_initialized) { + if (p_initialized) { + if (!is_initialized()) { + initialize(); + }; + } else { + if (is_initialized()) { + uninitialize(); + }; + }; +}; + +ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const { + return tracking_state; +}; + +ARVRInterface::ARVRInterface() { + tracking_state = ARVR_UNKNOWN_TRACKING; +}; + +ARVRInterface::~ARVRInterface(){}; + +/** these will only be implemented on AR interfaces, so we want dummies for VR **/ +bool ARVRInterface::get_anchor_detection_is_enabled() const { + return false; +}; + +void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){ + // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc. +}; diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h index d4fb383bbc..880f6e4595 100644 --- a/servers/arvr/arvr_interface.h +++ b/servers/arvr/arvr_interface.h @@ -50,31 +50,59 @@ class ARVRInterface : public Reference { GDCLASS(ARVRInterface, Reference); -protected: - _THREAD_SAFE_CLASS_ - - static void _bind_methods(); - public: + enum Capabilities { /* purely meta data, provides some info about what this interface supports */ + ARVR_NONE = 0, /* no capabilities */ + ARVR_MONO = 1, /* can be used with mono output */ + ARVR_STEREO = 2, /* can be used with stereo output */ + ARVR_AR = 4, /* offers a camera feed for AR */ + ARVR_EXTERNAL = 8 /* renders to external device */ + }; + enum Eyes { EYE_MONO, /* my son says we should call this EYE_CYCLOPS */ EYE_LEFT, EYE_RIGHT }; + enum Tracking_status { /* tracking status currently based on AR but we can start doing more with this for VR as well */ + ARVR_NORMAL_TRACKING, + ARVR_EXCESSIVE_MOTION, + ARVR_INSUFFICIENT_FEATURES, + ARVR_UNKNOWN_TRACKING, + ARVR_NOT_TRACKING + }; + +protected: + _THREAD_SAFE_CLASS_ + + Tracking_status tracking_state; + static void _bind_methods(); + +public: + /** general interface information **/ virtual StringName get_name() const; + virtual int get_capabilities() const = 0; bool is_primary(); void set_is_primary(bool p_is_primary); - virtual bool is_installed() = 0; /* returns true if the middle ware related to this interface has been installed */ - virtual bool hmd_is_present() = 0; /* returns true if our HMD is connected */ - virtual bool supports_hmd() = 0; /* returns true is this interface handles output to an HMD or only handles positioning */ - virtual bool is_initialized() = 0; /* returns true if we've initialized this interface */ + void set_is_initialized(bool p_initialized); /* helper function, will call initialize or uninitialize */ virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ virtual void uninitialize() = 0; /* deinitialize this interface */ + Tracking_status get_tracking_status() const; /* get the status of our current tracking */ + + /** specific to VR **/ + // nothing yet + + /** specific to AR **/ + virtual bool get_anchor_detection_is_enabled() const; + virtual void set_anchor_detection_is_enabled(bool p_enable); + + /** rendering and internal **/ + virtual Size2 get_recommended_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ @@ -82,8 +110,13 @@ public: virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */ virtual void process() = 0; + + ARVRInterface(); + ~ARVRInterface(); }; +VARIANT_ENUM_CAST(ARVRInterface::Capabilities); VARIANT_ENUM_CAST(ARVRInterface::Eyes); +VARIANT_ENUM_CAST(ARVRInterface::Tracking_status); #endif diff --git a/servers/arvr/arvr_script_interface.cpp b/servers/arvr/arvr_script_interface.cpp index 16e607920e..2755605a14 100644 --- a/servers/arvr/arvr_script_interface.cpp +++ b/servers/arvr/arvr_script_interface.cpp @@ -23,20 +23,26 @@ StringName ARVRScriptInterface::get_name() const { } } -bool ARVRScriptInterface::is_installed() { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_installed")), false); - return get_script_instance()->call("is_installed"); -} +int ARVRScriptInterface::get_capabilities() const { + ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_capabilities")), ARVRInterface::ARVR_NONE); + return get_script_instance()->call("get_capabilities"); +}; -bool ARVRScriptInterface::hmd_is_present() { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("hmd_is_present")), false); - return get_script_instance()->call("hmd_is_present"); +ARVRInterface::Tracking_status ARVRScriptInterface::get_tracking_status() const { + ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_tracking_status")), ARVRInterface::ARVR_NOT_TRACKING); + int status = get_script_instance()->call("get_tracking_status"); + return (ARVRInterface::Tracking_status)status; } -bool ARVRScriptInterface::supports_hmd() { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("supports_hmd")), false); - return get_script_instance()->call("supports_hmd"); -} +bool ARVRScriptInterface::get_anchor_detection_is_enabled() const { + ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_anchor_detection_is_enabled")), false); + return get_script_instance()->call("get_anchor_detection_is_enabled"); +}; + +void ARVRScriptInterface::set_anchor_detection_is_enabled(bool p_enable) { + ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("set_anchor_detection_is_enabled"))); + get_script_instance()->call("set_anchor_detection_is_enabled"); +}; bool ARVRScriptInterface::is_stereo() { ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_stereo")), false); @@ -110,14 +116,17 @@ void ARVRScriptInterface::process() { } void ARVRScriptInterface::_bind_methods() { - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_installed")); - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "hmd_is_present")); - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "supports_hmd")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_capabilities")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_initialized")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "initialize")); ClassDB::add_virtual_method(get_class_static(), MethodInfo("uninitialize")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_tracking_status")); + + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_anchor_detection_is_enabled")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_anchor_detection_is_enabled", PropertyInfo(Variant::BOOL, "enabled"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_stereo")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::VECTOR2, "get_recommended_render_targetsize")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::TRANSFORM, "get_transform_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::TRANSFORM, "cam_transform"))); diff --git a/servers/arvr/arvr_script_interface.h b/servers/arvr/arvr_script_interface.h index 04ca33901a..b1393b4fdb 100644 --- a/servers/arvr/arvr_script_interface.h +++ b/servers/arvr/arvr_script_interface.h @@ -16,19 +16,24 @@ protected: static void _bind_methods(); public: + /** general interface information **/ ARVRScriptInterface(); ~ARVRScriptInterface(); virtual StringName get_name() const; - - virtual bool is_installed(); - virtual bool hmd_is_present(); - virtual bool supports_hmd(); + virtual int get_capabilities() const; virtual bool is_initialized(); virtual bool initialize(); virtual void uninitialize(); + ARVRInterface::Tracking_status get_tracking_status() const; /* get the status of our current tracking */ + + /** specific to AR **/ + virtual bool get_anchor_detection_is_enabled() const; + virtual void set_anchor_detection_is_enabled(bool p_enable); + + /** rendering and internal **/ virtual Size2 get_recommended_render_targetsize(); virtual bool is_stereo(); virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform); diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index 5d8cf20c92..aa879f8aed 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -43,7 +43,7 @@ void ARVRServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_world_scale"), &ARVRServer::get_world_scale); ClassDB::bind_method(D_METHOD("set_world_scale"), &ARVRServer::set_world_scale); ClassDB::bind_method(D_METHOD("get_reference_frame"), &ARVRServer::get_reference_frame); - ClassDB::bind_method(D_METHOD("request_reference_frame", "ignore_tilt", "keep_height"), &ARVRServer::request_reference_frame); + ClassDB::bind_method(D_METHOD("center_on_hmd", "ignore_tilt", "keep_height"), &ARVRServer::center_on_hmd); ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_scale"), "set_world_scale", "get_world_scale"); @@ -98,7 +98,7 @@ Transform ARVRServer::get_reference_frame() const { return reference_frame; }; -void ARVRServer::request_reference_frame(bool p_ignore_tilt, bool p_keep_height) { +void ARVRServer::center_on_hmd(bool p_ignore_tilt, bool p_keep_height) { if (primary_interface != NULL) { // clear our current reference frame or we'll end up double adjusting it reference_frame = Transform(); diff --git a/servers/arvr_server.h b/servers/arvr_server.h index 2645637ad5..948895cb27 100644 --- a/servers/arvr_server.h +++ b/servers/arvr_server.h @@ -117,14 +117,17 @@ public: void set_world_origin(const Transform p_world_origin); /* - Requesting a reference frame results in a matrix being calculated that ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) + center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) in the virtual world. + You can ignore the tilt of the device ensuring you're looking straight forward even if the player is looking down or sideways. + You can chose to keep the height the tracking provides which is important for room scale capable tracking. + Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world and in the virtual world out of sync */ Transform get_reference_frame() const; - void request_reference_frame(bool p_ignore_tilt, bool p_keep_height); + void center_on_hmd(bool p_ignore_tilt, bool p_keep_height); /* Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 1553c3c8e6..a7c31cf16c 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -914,6 +914,21 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result); } +PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) { + + BodySW *body = body_owner.get(p_body); + ERR_FAIL_COND_V(!body, NULL); + + if (!doing_sync || body->get_space()->is_locked()) { + + ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification."); + ERR_FAIL_V(NULL); + } + + direct_state->body = body; + return direct_state; +} + /* JOINT API */ RID PhysicsServerSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) { diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index aea3e150b0..f9eb8fa454 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -223,6 +223,9 @@ public: virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL); + // this function only works on physics process, errors and returns null otherwise + virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body); + /* JOINT API */ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B); diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 2b7505169a..df3bf72a31 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -954,6 +954,21 @@ bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result); } +Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) { + + Body2DSW *body = body_owner.get(p_body); + ERR_FAIL_COND_V(!body, NULL); + + if ((using_threads && !doing_sync) || body->get_space()->is_locked()) { + + ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification."); + ERR_FAIL_V(NULL); + } + + direct_state->body = body; + return direct_state; +} + /* JOINT API */ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 0ebd43be53..c40cf0e3e0 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -222,6 +222,9 @@ public: virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL); + // this function only works on physics process, errors and returns null otherwise + virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body); + /* JOINT API */ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 5bec2f7cbd..50e9ab1005 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -253,6 +253,13 @@ public: return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result); } + // this function only works on physics process, errors and returns null otherwise + Physics2DDirectBodyState *body_get_direct_state(RID p_body) { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL); + return physics_2d_server->body_get_direct_state(p_body); + } + /* JOINT API */ FUNC3(joint_set_param, RID, JointParam, real_t); diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index b42b85b1be..671c31e6a3 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -579,6 +579,8 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state); + /* JOINT API */ ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 34f885db1d..18f4f460b6 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -468,6 +468,9 @@ public: virtual void body_set_pickable(RID p_body, bool p_pickable) = 0; + // this function only works on physics process, errors and returns null otherwise + virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body) = 0; + struct MotionResult { Vector2 motion; diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 0e54867ee1..6d192886a5 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -504,6 +504,8 @@ void PhysicsServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable); + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer::body_get_direct_state); + /* JOINT API */ BIND_ENUM_CONSTANT(JOINT_PIN); diff --git a/servers/physics_server.h b/servers/physics_server.h index 7012caeae6..8cec125646 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -464,6 +464,9 @@ public: virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0; virtual bool body_is_ray_pickable(RID p_body) const = 0; + // this function only works on physics process, errors and returns null otherwise + virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body) = 0; + struct MotionResult { Vector3 motion; diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 9fb4dc524d..e49baf0763 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2348,7 +2348,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { RID rid = E->key(); const InstanceGIProbeData::LightCache &lc = E->get(); - if (!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) { + if ((!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) && lc.visible) { //erase light data _bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, -1); @@ -2361,7 +2361,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { RID rid = E->key(); const InstanceGIProbeData::LightCache &lc = E->get(); - if (!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) { + if ((!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) && lc.visible) { //add light data _bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, 1); @@ -2568,6 +2568,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE); lc.spot_attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ATTENUATION); lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform; + lc.visible = E->get()->visible; if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) { all_equal = false; @@ -2587,6 +2588,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE); lc.spot_attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ATTENUATION); lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform; + lc.visible = E->get()->visible; if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) { all_equal = false; diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index ac771030cf..d30a2108a5 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -359,6 +359,7 @@ public: float attenuation; float spot_angle; float spot_attenuation; + bool visible; bool operator==(const LightCache &p_cache) { @@ -369,7 +370,8 @@ public: radius == p_cache.radius && attenuation == p_cache.attenuation && spot_angle == p_cache.spot_angle && - spot_attenuation == p_cache.spot_attenuation); + spot_attenuation == p_cache.spot_attenuation && + visible == p_cache.visible); } LightCache() { @@ -380,6 +382,7 @@ public: attenuation = 1.0; spot_angle = 1.0; spot_attenuation = 1.0; + visible = true; } }; |