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-rw-r--r--core/global_config.cpp20
-rw-r--r--core/variant_parser.cpp18
-rw-r--r--doc/base/classes.xml2
-rw-r--r--editor/editor_export.cpp8
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/io_plugins/editor_translation_import_plugin.cpp2
-rw-r--r--editor/project_manager.cpp22
-rw-r--r--editor/project_settings.cpp2
-rw-r--r--main/main.cpp23
-rw-r--r--misc/scripts/sort-demos.sh4
11 files changed, 62 insertions, 45 deletions
diff --git a/core/global_config.cpp b/core/global_config.cpp
index 5ce9a088b8..81b923f01e 100644
--- a/core/global_config.cpp
+++ b/core/global_config.cpp
@@ -242,7 +242,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) {
if (FileAccessNetworkClient::get_singleton()) {
- if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) {
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) {
_load_settings("res://override.cfg");
}
@@ -259,7 +259,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
- if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) {
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
}
@@ -272,7 +272,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) {
if (_load_resource_pack(exec_path.get_basename() + ".pck")) {
- if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) {
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) {
//load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
}
@@ -293,14 +293,14 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) {
// data.pck and data.zip are deprecated and no longer supported, apologies.
// make sure this is loaded from the resource path
- if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) {
+ if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) {
_load_settings("res://override.cfg");
}
return OK;
}
- //Nothing was found, try to find a godot.cfg somewhere!
+ //Nothing was found, try to find a project.godot somewhere!
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
@@ -314,7 +314,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) {
while (true) {
//try to load settings in ascending through dirs shape!
- if (_load_settings(current_dir + "/godot.cfg") == OK || _load_settings_binary(current_dir + "/godot.cfb") == OK) {
+ if (_load_settings(current_dir + "/project.godot") == OK || _load_settings_binary(current_dir + "/godot.cfb") == OK) {
_load_settings(current_dir + "/override.cfg");
candidate = current_dir;
@@ -474,7 +474,7 @@ void GlobalConfig::clear(const String &p_name) {
Error GlobalConfig::save() {
- return save_custom(get_resource_path() + "/godot.cfg");
+ return save_custom(get_resource_path() + "/project.godot");
}
Error GlobalConfig::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom) {
@@ -483,7 +483,7 @@ Error GlobalConfig::_save_settings_binary(const String &p_file, const Map<String
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err != OK) {
- ERR_EXPLAIN("Coudln't save godot.cfb at " + p_file);
+ ERR_EXPLAIN("Couldn't save godot.cfb at " + p_file);
ERR_FAIL_COND_V(err, err)
}
@@ -548,7 +548,7 @@ Error GlobalConfig::_save_settings_text(const String &p_file, const Map<String,
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
- ERR_EXPLAIN("Coudln't save godot.cfg - " + p_file);
+ ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
ERR_FAIL_COND_V(err, err)
}
@@ -674,7 +674,7 @@ Error GlobalConfig::save_custom(const String &p_path, const CustomMap &p_custom,
Error err = file->open(dst_file,FileAccess::WRITE);
if (err) {
memdelete(file);
- ERR_EXPLAIN("Coudln't save godot.cfg");
+ ERR_EXPLAIN("Couldn't save project.godot");
ERR_FAIL_COND_V(err,err)
}
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 5e12b230be..234156d39f 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -409,7 +409,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings,
Token token;
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
- r_err_str = "Expected '(' in old-style godot.cfg construct";
+ r_err_str = "Expected '(' in old-style project.godot construct";
return ERR_PARSE_ERROR;
}
@@ -420,7 +420,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings,
CharType c = p_stream->get_char();
if (p_stream->is_eof()) {
- r_err_str = "Unexpected EOF while parsing old-style godot.cfg construct";
+ r_err_str = "Unexpected EOF while parsing old-style project.godot construct";
return ERR_PARSE_ERROR;
}
@@ -1273,7 +1273,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = arr;
return OK;
- } else if (id == "key") { // compatibility with godot.cfg
+ } else if (id == "key") { // compatibility with project.godot
Vector<String> params;
Error err = _parse_enginecfg(p_stream, params, line, r_err_str);
@@ -1309,7 +1309,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = ie;
return OK;
- } else if (id == "mbutton") { // compatibility with godot.cfg
+ } else if (id == "mbutton") { // compatibility with project.godot
Vector<String> params;
Error err = _parse_enginecfg(p_stream, params, line, r_err_str);
@@ -1324,7 +1324,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = ie;
return OK;
- } else if (id == "jbutton") { // compatibility with godot.cfg
+ } else if (id == "jbutton") { // compatibility with project.godot
Vector<String> params;
Error err = _parse_enginecfg(p_stream, params, line, r_err_str);
@@ -1339,7 +1339,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = ie;
return OK;
- } else if (id == "jaxis") { // compatibility with godot.cfg
+ } else if (id == "jaxis") { // compatibility with project.godot
Vector<String> params;
Error err = _parse_enginecfg(p_stream, params, line, r_err_str);
@@ -1357,19 +1357,19 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = ie;
return OK;
- } else if (id == "img") { // compatibility with godot.cfg
+ } else if (id == "img") { // compatibility with project.godot
Token token; // FIXME: no need for this declaration? the first argument in line 509 is a Token& token.
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
- r_err_str = "Expected '(' in old-style godot.cfg construct";
+ r_err_str = "Expected '(' in old-style project.godot construct";
return ERR_PARSE_ERROR;
}
while (true) {
CharType c = p_stream->get_char();
if (p_stream->is_eof()) {
- r_err_str = "Unexpected EOF in old style godot.cfg img()";
+ r_err_str = "Unexpected EOF in old style project.godot img()";
return ERR_PARSE_ERROR;
}
if (c == ')')
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 96b311e788..03dd151eb2 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -16455,7 +16455,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
- Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
+ Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in project.godot are also loaded into globals, making this object very useful for reading custom game configuration options.
</description>
<methods>
<method name="add_property_info">
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index b719e4a487..4796640a3d 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1381,8 +1381,8 @@ Vector<StringName> EditorExportPlatform::get_dependencies(bool p_bundles) const
Set<StringName> exported;
- if (FileAccess::exists("res://godot.cfg"))
- exported.insert("res://godot.cfg");
+ if (FileAccess::exists("res://project.godot"))
+ exported.insert("res://project.godot");
if (EditorImportExport::get_singleton()->get_export_filter()!=EditorImportExport::EXPORT_SELECTED) {
@@ -1978,7 +1978,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
}
- StringName engine_cfg="res://godot.cfg";
+ StringName engine_cfg="res://project.godot";
StringName boot_splash;
{
String splash=GlobalConfig::get_singleton()->get("application/boot_splash"); //avoid splash from being converted
@@ -2032,7 +2032,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
{
- //make binary godot.cfg config
+ //make binary project.godot config
Map<String,Variant> custom;
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 2612a2af16..b7070ab5f6 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -509,7 +509,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
if (f.begins_with(".")) //ignore hidden and . / ..
continue;
- if (FileAccess::exists(cd.plus_file(f).plus_file("godot.cfg"))) // skip if another project inside this
+ if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this
continue;
dirs.push_back(f);
@@ -688,7 +688,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
int idx = p_dir->find_dir_index(f);
if (idx == -1) {
- if (FileAccess::exists(cd.plus_file(f).plus_file("godot.cfg"))) // skip if another project inside this
+ if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this
continue;
EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index dcbc509865..2cefcdbc4a 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1863,7 +1863,7 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
node = node_name_map[at.target];
} else {
- print_line("Coudlnt find node: " + at.target);
+ print_line("Couldnt find node: " + at.target);
continue;
}
} else {
diff --git a/editor/io_plugins/editor_translation_import_plugin.cpp b/editor/io_plugins/editor_translation_import_plugin.cpp
index 8fba33f787..caa0659046 100644
--- a/editor/io_plugins/editor_translation_import_plugin.cpp
+++ b/editor/io_plugins/editor_translation_import_plugin.cpp
@@ -347,7 +347,7 @@ public:
add_to_project = memnew( CheckButton);
add_to_project->set_pressed(true);
- add_to_project->set_text(TTR("Add to Project (godot.cfg)"));
+ add_to_project->set_text(TTR("Add to Project (project.godot)"));
tcomp->add_child(add_to_project);
file_select = memnew(EditorFileDialog);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index f2c04fe785..289655e9da 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -92,18 +92,18 @@ private:
if (mode != MODE_IMPORT) {
- if (d->file_exists("godot.cfg")) {
+ if (d->file_exists("project.godot")) {
- error->set_text(TTR("Invalid project path, godot.cfg must not exist."));
+ error->set_text(TTR("Invalid project path, project.godot must not exist."));
memdelete(d);
return "";
}
} else {
- if (valid_path != "" && !d->file_exists("godot.cfg")) {
+ if (valid_path != "" && !d->file_exists("project.godot")) {
- error->set_text(TTR("Invalid project path, godot.cfg must exist."));
+ error->set_text(TTR("Invalid project path, project.godot must exist."));
memdelete(d);
return "";
}
@@ -136,7 +136,7 @@ private:
String p = p_path;
if (mode == MODE_IMPORT) {
- if (p.ends_with("godot.cfg")) {
+ if (p.ends_with("project.godot")) {
p = p.get_base_dir();
}
@@ -162,7 +162,7 @@ private:
fdialog->set_mode(FileDialog::MODE_OPEN_FILE);
fdialog->clear_filters();
- fdialog->add_filter("godot.cfg ; " _MKSTR(VERSION_NAME) " Project");
+ fdialog->add_filter("project.godot ; " _MKSTR(VERSION_NAME) " Project");
} else {
fdialog->set_mode(FileDialog::MODE_OPEN_DIR);
}
@@ -186,9 +186,9 @@ private:
} else {
if (mode == MODE_NEW) {
- FileAccess *f = FileAccess::open(dir.plus_file("/godot.cfg"), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(dir.plus_file("/project.godot"), FileAccess::WRITE);
if (!f) {
- error->set_text(TTR("Couldn't create godot.cfg in project path."));
+ error->set_text(TTR("Couldn't create project.godot in project path."));
} else {
f->store_line("; Engine configuration file.");
@@ -741,7 +741,7 @@ void ProjectManager::_load_recent_projects() {
continue;
String project = _name.get_slice("/", 1);
- String conf = path.plus_file("godot.cfg");
+ String conf = path.plus_file("project.godot");
bool favorite = (_name.begins_with("favorite_projects/")) ? true : false;
uint64_t last_modified = 0;
@@ -1006,7 +1006,7 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin
while (n != String()) {
if (da->current_is_dir() && !n.begins_with(".")) {
subdirs.push_front(n);
- } else if (n == "godot.cfg") {
+ } else if (n == "project.godot") {
r_projects->push_back(da->get_current_dir());
}
n = da->get_next();
@@ -1117,7 +1117,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && file != String()) {
- if (!dir->current_is_dir() && file.ends_with("godot.cfg")) {
+ if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
file = dir->get_next();
diff --git a/editor/project_settings.cpp b/editor/project_settings.cpp
index d1af5668e4..5795e41b92 100644
--- a/editor/project_settings.cpp
+++ b/editor/project_settings.cpp
@@ -1168,7 +1168,7 @@ void ProjectSettings::_bind_methods() {
ProjectSettings::ProjectSettings(EditorData *p_data) {
singleton = this;
- set_title(TTR("Project Settings (godot.cfg)"));
+ set_title(TTR("Project Settings (project.godot)"));
set_resizable(true);
undo_redo = &p_data->get_undo_redo();
data = p_data;
diff --git a/main/main.cpp b/main/main.cpp
index ad7ca84d6b..33095e8599 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -129,7 +129,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(VERSION_FULL_NAME " (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("Usage: %s [options] [scene]\n", p_binary);
OS::get_singleton()->print("Options:\n");
- OS::get_singleton()->print("\t-path [dir] : Path to a game, containing godot.cfg\n");
+ OS::get_singleton()->print("\t-path [dir] : Path to a game, containing project.godot\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n");
#endif
@@ -447,6 +447,23 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else {
goto error;
}
+ } else if (I->get().ends_with("project.godot")) {
+ String path;
+ String file = I->get();
+ int sep = MAX(file.find_last("/"), file.find_last("\\"));
+ if (sep == -1)
+ path = ".";
+ else {
+ path = file.substr(0, sep);
+ }
+ if (OS::get_singleton()->set_cwd(path) == OK) {
+ // path already specified, don't override
+ } else {
+ game_path = path;
+ }
+#ifdef TOOLS_ENABLED
+ editor = true;
+#endif
} else if (I->get() == "-bp") { // /breakpoints
if (I->next()) {
@@ -673,7 +690,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
else
input_map->load_from_globals(); //keys for game
- if (video_driver == "") // specified in godot.cfg
+ if (video_driver == "") // specified in project.godot
video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
if (!force_res && use_custom_res && globals->has("display/window/width"))
@@ -725,7 +742,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
/* Determine Video Driver */
- if (audio_driver == "") { // specified in godot.cfg
+ if (audio_driver == "") { // specified in project.godot
audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
}
diff --git a/misc/scripts/sort-demos.sh b/misc/scripts/sort-demos.sh
index 2121d78c15..5e01b86b46 100644
--- a/misc/scripts/sort-demos.sh
+++ b/misc/scripts/sort-demos.sh
@@ -1,7 +1,7 @@
#!/bin/bash
# When scanning for demos, the project manager sorts them based on their
# timestamp, i.e. last modification date. This can make for a pretty
-# messy output, so this script 'touches' each godot.cfg file in reverse
+# messy output, so this script 'touches' each project.godot file in reverse
# alphabetical order to ensure a nice listing.
#
# It's good practice to run it once before packaging demos on the build
@@ -17,7 +17,7 @@ if [ -e demos.list ]; then
fi
for dir in 2d 3d gui misc viewport; do
- find "demos/$dir" -name "godot.cfg" |sort >> demos.list
+ find "demos/$dir" -name "project.godot" |sort >> demos.list
done
cat demos.list |sort -r > demos_r.list