diff options
-rw-r--r-- | doc/classes/Mesh.xml | 4 | ||||
-rw-r--r-- | editor/code_editor.cpp | 42 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/mesh_instance_3d_editor_plugin.cpp | 10 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs | 15 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs | 718 | ||||
-rw-r--r-- | modules/mono/glue/runtime_interop.cpp | 30 | ||||
-rw-r--r-- | scene/2d/node_2d.cpp | 12 | ||||
-rw-r--r-- | scene/2d/node_2d.h | 1 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 1 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 11 | ||||
-rw-r--r-- | scene/gui/control.cpp | 2 | ||||
-rw-r--r-- | scene/main/canvas_layer.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.h | 4 | ||||
-rw-r--r-- | scene/resources/importer_mesh.cpp | 4 | ||||
-rw-r--r-- | scene/resources/importer_mesh.h | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 6 | ||||
-rw-r--r-- | scene/resources/mesh.h | 9 |
21 files changed, 557 insertions, 327 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 640fa9efec..4d3fb7ed5c 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -97,7 +97,7 @@ </description> </method> <method name="create_convex_shape" qualifiers="const"> - <return type="Shape3D" /> + <return type="ConvexPolygonShape3D" /> <param index="0" name="clean" type="bool" default="true" /> <param index="1" name="simplify" type="bool" default="false" /> <description> @@ -115,7 +115,7 @@ </description> </method> <method name="create_trimesh_shape" qualifiers="const"> - <return type="Shape3D" /> + <return type="ConcavePolygonShape3D" /> <description> Calculate a [ConcavePolygonShape3D] from the mesh. </description> diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index e907d5a281..65cb083ac7 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -2002,23 +2002,14 @@ void CodeTextEditor::goto_next_bookmark() { return; } - text_editor->remove_secondary_carets(); - int line = text_editor->get_caret_line(); - if (line >= (int)bmarks[bmarks.size() - 1]) { - text_editor->unfold_line(bmarks[0]); - text_editor->set_caret_line(bmarks[0]); - text_editor->center_viewport_to_caret(); - } else { - for (int i = 0; i < bmarks.size(); i++) { - int bmark_line = bmarks[i]; - if (bmark_line > line) { - text_editor->unfold_line(bmark_line); - text_editor->set_caret_line(bmark_line); - text_editor->center_viewport_to_caret(); - return; - } + int current_line = text_editor->get_caret_line(); + int bmark_idx = 0; + if (current_line < (int)bmarks[bmarks.size() - 1]) { + while (bmark_idx < bmarks.size() && bmarks[bmark_idx] <= current_line) { + bmark_idx++; } } + goto_line_centered(bmarks[bmark_idx]); } void CodeTextEditor::goto_prev_bookmark() { @@ -2027,23 +2018,14 @@ void CodeTextEditor::goto_prev_bookmark() { return; } - text_editor->remove_secondary_carets(); - int line = text_editor->get_caret_line(); - if (line <= (int)bmarks[0]) { - text_editor->unfold_line(bmarks[bmarks.size() - 1]); - text_editor->set_caret_line(bmarks[bmarks.size() - 1]); - text_editor->center_viewport_to_caret(); - } else { - for (int i = bmarks.size() - 1; i >= 0; i--) { - int bmark_line = bmarks[i]; - if (bmark_line < line) { - text_editor->unfold_line(bmark_line); - text_editor->set_caret_line(bmark_line); - text_editor->center_viewport_to_caret(); - return; - } + int current_line = text_editor->get_caret_line(); + int bmark_idx = bmarks.size() - 1; + if (current_line > (int)bmarks[0]) { + while (bmark_idx >= 0 && bmarks[bmark_idx] >= current_line) { + bmark_idx--; } } + goto_line_centered(bmarks[bmark_idx]); } void CodeTextEditor::remove_all_bookmarks() { diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index f7a3ce2679..ffe6954484 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -355,7 +355,7 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value"); if (!p_convex) { - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); r_shape_list.push_back(shape); } else { Vector<Ref<Shape3D>> cd; diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 68fbce771a..420c8dfde0 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -38,6 +38,8 @@ #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/gui/box_container.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" void MeshInstance3DEditor::_node_removed(Node *p_node) { if (p_node == node) { @@ -66,7 +68,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.is_empty()) { - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape.")); err_dialog->popup_centered(); @@ -105,7 +107,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { continue; } - Ref<Shape3D> shape = m->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape(); if (shape.is_null()) { continue; } @@ -137,7 +139,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { return; } - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { return; } @@ -171,7 +173,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE); - Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify); + Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify); if (shape.is_null()) { err_dialog->set_text(TTR("Couldn't create a single convex collision shape.")); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs index b30b6a0752..c7deb6423b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs @@ -414,21 +414,6 @@ namespace Godot.NativeInterop // StringExtensions - public static partial void godotsharp_string_md5_buffer(in godot_string p_self, - out godot_packed_byte_array r_md5_buffer); - - public static partial void godotsharp_string_md5_text(in godot_string p_self, out godot_string r_md5_text); - - public static partial int godotsharp_string_rfind(in godot_string p_self, in godot_string p_what, int p_from); - - public static partial int godotsharp_string_rfindn(in godot_string p_self, in godot_string p_what, int p_from); - - public static partial void godotsharp_string_sha256_buffer(in godot_string p_self, - out godot_packed_byte_array r_sha256_buffer); - - public static partial void godotsharp_string_sha256_text(in godot_string p_self, - out godot_string r_sha256_text); - public static partial void godotsharp_string_simplify_path(in godot_string p_self, out godot_string r_simplified_path); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index f511233fcc..d4329d78c1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -1,7 +1,9 @@ using System; using System.Collections.Generic; using System.Globalization; +using System.IO; using System.Security; +using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using Godot.NativeInterop; @@ -67,30 +69,13 @@ namespace Godot } /// <summary> - /// If the string is a path to a file, return the path to the file without the extension. - /// </summary> - /// <seealso cref="GetExtension(string)"/> - /// <seealso cref="GetBaseDir(string)"/> - /// <seealso cref="GetFile(string)"/> - /// <param name="instance">The path to a file.</param> - /// <returns>The path to the file without the extension.</returns> - public static string GetBaseName(this string instance) - { - int index = instance.LastIndexOf('.'); - - if (index > 0) - return instance.Substring(0, index); - - return instance; - } - - /// <summary> /// Returns <see langword="true"/> if the strings begins /// with the given string <paramref name="text"/>. /// </summary> /// <param name="instance">The string to check.</param> /// <param name="text">The beginning string.</param> /// <returns>If the string begins with the given string.</returns> + [Obsolete("Use string.StartsWith instead.")] public static bool BeginsWith(this string instance, string text) { return instance.StartsWith(text); @@ -144,15 +129,15 @@ namespace Godot } /// <summary> - /// Returns the amount of substrings <paramref name="what"/> in the string. + /// Returns the number of occurrences of substring <paramref name="what"/> in the string. /// </summary> /// <param name="instance">The string where the substring will be searched.</param> /// <param name="what">The substring that will be counted.</param> - /// <param name="caseSensitive">If the search is case sensitive.</param> /// <param name="from">Index to start searching from.</param> /// <param name="to">Index to stop searching at.</param> - /// <returns>Amount of substrings in the string.</returns> - public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0) + /// <param name="caseSensitive">If the search is case sensitive.</param> + /// <returns>Number of occurrences of the substring in the string.</returns> + public static int Count(this string instance, string what, int from = 0, int to = 0, bool caseSensitive = true) { if (what.Length == 0) { @@ -211,6 +196,82 @@ namespace Godot } /// <summary> + /// Returns the number of occurrences of substring <paramref name="what"/> (ignoring case) + /// between <paramref name="from"/> and <paramref name="to"/> positions. If <paramref name="from"/> + /// and <paramref name="to"/> equals 0 the whole string will be used. If only <paramref name="to"/> + /// equals 0 the remained substring will be used. + /// </summary> + /// <param name="instance">The string where the substring will be searched.</param> + /// <param name="what">The substring that will be counted.</param> + /// <param name="from">Index to start searching from.</param> + /// <param name="to">Index to stop searching at.</param> + /// <returns>Number of occurrences of the substring in the string.</returns> + public static int CountN(this string instance, string what, int from = 0, int to = 0) + { + return instance.Count(what, from, to, caseSensitive: false); + } + + /// <summary> + /// Returns a copy of the string with indentation (leading tabs and spaces) removed. + /// See also <see cref="Indent"/> to add indentation. + /// </summary> + /// <param name="instance">The string to remove the indentation from.</param> + /// <returns>The string with the indentation removed.</returns> + public static string Dedent(this string instance) + { + var sb = new StringBuilder(); + string indent = ""; + bool hasIndent = false; + bool hasText = false; + int lineStart = 0; + int indentStop = -1; + + for (int i = 0; i < instance.Length; i++) + { + char c = instance[i]; + if (c == '\n') + { + if (hasText) + { + sb.Append(instance.Substring(indentStop, i - indentStop)); + } + sb.Append('\n'); + hasText = false; + lineStart = i + 1; + indentStop = -1; + } + else if (!hasText) + { + if (c > 32) + { + hasText = true; + if (!hasIndent) + { + hasIndent = true; + indent = instance.Substring(lineStart, i - lineStart); + indentStop = i; + } + } + if (hasIndent && indentStop < 0) + { + int j = i - lineStart; + if (j >= indent.Length || c != indent[j]) + { + indentStop = i; + } + } + } + } + + if (hasText) + { + sb.Append(instance.Substring(indentStop, instance.Length - indentStop)); + } + + return sb.ToString(); + } + + /// <summary> /// Returns a copy of the string with special characters escaped using the C language standard. /// </summary> /// <param name="instance">The string to escape.</param> @@ -443,29 +504,6 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if the strings ends - /// with the given string <paramref name="text"/>. - /// </summary> - /// <param name="instance">The string to check.</param> - /// <param name="text">The ending string.</param> - /// <returns>If the string ends with the given string.</returns> - public static bool EndsWith(this string instance, string text) - { - return instance.EndsWith(text); - } - - /// <summary> - /// Erase <paramref name="chars"/> characters from the string starting from <paramref name="pos"/>. - /// </summary> - /// <param name="instance">The string to modify.</param> - /// <param name="pos">Starting position from which to erase.</param> - /// <param name="chars">Amount of characters to erase.</param> - public static void Erase(this StringBuilder instance, int pos, int chars) - { - instance.Remove(pos, chars); - } - - /// <summary> /// Returns the extension without the leading period character (<c>.</c>) /// if the string is a valid file name or path. If the string does not contain /// an extension, returns an empty string instead. @@ -489,7 +527,7 @@ namespace Godot /// <returns>The extension of the file or an empty string.</returns> public static string GetExtension(this string instance) { - int pos = instance.FindLast("."); + int pos = instance.RFind("."); if (pos < 0) return instance; @@ -498,12 +536,16 @@ namespace Godot } /// <summary> - /// Find the first occurrence of a substring. Optionally, the search starting position can be passed. + /// Returns the index of the first occurrence of the specified string in this instance, + /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing + /// to the end of the string. + /// Note: If you just want to know whether a string contains a substring, use the + /// <see cref="string.Contains(string)"/> method. /// </summary> /// <seealso cref="Find(string, char, int, bool)"/> - /// <seealso cref="FindLast(string, string, bool)"/> - /// <seealso cref="FindLast(string, string, int, bool)"/> /// <seealso cref="FindN(string, string, int)"/> + /// <seealso cref="RFind(string, string, int, bool)"/> + /// <seealso cref="RFindN(string, string, int)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to find.</param> /// <param name="from">The search starting position.</param> @@ -519,9 +561,9 @@ namespace Godot /// Find the first occurrence of a char. Optionally, the search starting position can be passed. /// </summary> /// <seealso cref="Find(string, string, int, bool)"/> - /// <seealso cref="FindLast(string, string, bool)"/> - /// <seealso cref="FindLast(string, string, int, bool)"/> /// <seealso cref="FindN(string, string, int)"/> + /// <seealso cref="RFind(string, string, int, bool)"/> + /// <seealso cref="RFindN(string, string, int)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to find.</param> /// <param name="from">The search starting position.</param> @@ -529,50 +571,21 @@ namespace Godot /// <returns>The first instance of the char, or -1 if not found.</returns> public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true) { - // TODO: Could be more efficient if we get a char version of `IndexOf`. - // See https://github.com/dotnet/runtime/issues/44116 - return instance.IndexOf(what.ToString(), from, - caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); - } + if (caseSensitive) + return instance.IndexOf(what, from); - /// <summary>Find the last occurrence of a substring.</summary> - /// <seealso cref="Find(string, string, int, bool)"/> - /// <seealso cref="Find(string, char, int, bool)"/> - /// <seealso cref="FindLast(string, string, int, bool)"/> - /// <seealso cref="FindN(string, string, int)"/> - /// <param name="instance">The string that will be searched.</param> - /// <param name="what">The substring to find.</param> - /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param> - /// <returns>The starting position of the substring, or -1 if not found.</returns> - public static int FindLast(this string instance, string what, bool caseSensitive = true) - { - return instance.FindLast(what, instance.Length - 1, caseSensitive); - } - - /// <summary>Find the last occurrence of a substring specifying the search starting position.</summary> - /// <seealso cref="Find(string, string, int, bool)"/> - /// <seealso cref="Find(string, char, int, bool)"/> - /// <seealso cref="FindLast(string, string, bool)"/> - /// <seealso cref="FindN(string, string, int)"/> - /// <param name="instance">The string that will be searched.</param> - /// <param name="what">The substring to find.</param> - /// <param name="from">The search starting position.</param> - /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param> - /// <returns>The starting position of the substring, or -1 if not found.</returns> - public static int FindLast(this string instance, string what, int from, bool caseSensitive = true) - { - return instance.LastIndexOf(what, from, - caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); + return CultureInfo.InvariantCulture.CompareInfo.IndexOf(instance, what, from, CompareOptions.OrdinalIgnoreCase); } /// <summary> - /// Find the first occurrence of a substring but search as case-insensitive. - /// Optionally, the search starting position can be passed. + /// Returns the index of the first case-insensitive occurrence of the specified string in this instance, + /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing + /// to the end of the string. /// </summary> /// <seealso cref="Find(string, string, int, bool)"/> /// <seealso cref="Find(string, char, int, bool)"/> - /// <seealso cref="FindLast(string, string, bool)"/> - /// <seealso cref="FindLast(string, string, int, bool)"/> + /// <seealso cref="RFind(string, string, int, bool)"/> + /// <seealso cref="RFindN(string, string, int)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to find.</param> /// <param name="from">The search starting position.</param> @@ -616,7 +629,7 @@ namespace Godot } } - int sep = Mathf.Max(rs.FindLast("/"), rs.FindLast("\\")); + int sep = Mathf.Max(rs.RFind("/"), rs.RFind("\\")); if (sep == -1) return directory; @@ -625,6 +638,24 @@ namespace Godot } /// <summary> + /// If the string is a path to a file, return the path to the file without the extension. + /// </summary> + /// <seealso cref="GetExtension(string)"/> + /// <seealso cref="GetBaseDir(string)"/> + /// <seealso cref="GetFile(string)"/> + /// <param name="instance">The path to a file.</param> + /// <returns>The path to the file without the extension.</returns> + public static string GetBaseName(this string instance) + { + int index = instance.RFind("."); + + if (index > 0) + return instance.Substring(0, index); + + return instance; + } + + /// <summary> /// If the string is a path to a file, return the file and ignore the base directory. /// </summary> /// <seealso cref="GetBaseName(string)"/> @@ -634,7 +665,7 @@ namespace Godot /// <returns>The file name.</returns> public static string GetFile(this string instance) { - int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\")); + int sep = Mathf.Max(instance.RFind("/"), instance.RFind("\\")); if (sep == -1) return instance; @@ -643,8 +674,8 @@ namespace Godot } /// <summary> - /// Converts the given byte array of ASCII encoded text to a string. - /// Faster alternative to <see cref="GetStringFromUTF8"/> if the + /// Converts ASCII encoded array to string. + /// Fast alternative to <see cref="GetStringFromUTF8"/> if the /// content is ASCII-only. Unlike the UTF-8 function this function /// maps every byte to a character in the array. Multibyte sequences /// will not be interpreted correctly. For parsing user input always @@ -658,13 +689,35 @@ namespace Godot } /// <summary> - /// Converts the given byte array of UTF-8 encoded text to a string. + /// Converts UTF-16 encoded array to string using the little endian byte order. + /// </summary> + /// <param name="bytes">A byte array of UTF-16 characters.</param> + /// <returns>A string created from the bytes.</returns> + public static string GetStringFromUTF16(this byte[] bytes) + { + return Encoding.Unicode.GetString(bytes); + } + + /// <summary> + /// Converts UTF-32 encoded array to string using the little endian byte order. + /// </summary> + /// <param name="bytes">A byte array of UTF-32 characters.</param> + /// <returns>A string created from the bytes.</returns> + public static string GetStringFromUTF32(this byte[] bytes) + { + return Encoding.UTF32.GetString(bytes); + } + + /// <summary> + /// Converts UTF-8 encoded array to string. /// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8 /// encoded data. Use this function if you are unsure about the /// source of the data. For user input this function /// should always be preferred. /// </summary> - /// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param> + /// <param name="bytes"> + /// A byte array of UTF-8 characters (a character may take up multiple bytes). + /// </param> /// <returns>A string created from the bytes.</returns> public static string GetStringFromUTF8(this byte[] bytes) { @@ -766,18 +819,44 @@ namespace Godot } /// <summary> - /// Inserts a substring at a given position. + /// Returns a copy of the string with lines indented with <paramref name="prefix"/>. + /// For example, the string can be indented with two tabs using <c>"\t\t"</c>, + /// or four spaces using <c>" "</c>. The prefix can be any string so it can + /// also be used to comment out strings with e.g. <c>"// </c>. + /// See also <see cref="Dedent"/> to remove indentation. + /// Note: Empty lines are kept empty. /// </summary> - /// <param name="instance">The string to modify.</param> - /// <param name="pos">Position at which to insert the substring.</param> - /// <param name="what">Substring to insert.</param> - /// <returns> - /// The string with <paramref name="what"/> inserted at the given - /// position <paramref name="pos"/>. - /// </returns> - public static string Insert(this string instance, int pos, string what) + /// <param name="instance">The string to add indentation to.</param> + /// <param name="prefix">The string to use as indentation.</param> + /// <returns>The string with indentation added.</returns> + public static string Indent(this string instance, string prefix) { - return instance.Insert(pos, what); + var sb = new StringBuilder(); + int lineStart = 0; + + for (int i = 0; i < instance.Length; i++) + { + char c = instance[i]; + if (c == '\n') + { + if (i == lineStart) + { + sb.Append(c); // Leave empty lines empty. + } + else + { + sb.Append(prefix); + sb.Append(instance.Substring(lineStart, i - lineStart + 1)); + } + lineStart = i + 1; + } + } + if (lineStart != instance.Length) + { + sb.Append(prefix); + sb.Append(instance.Substring(lineStart)); + } + return sb.ToString(); } /// <summary> @@ -873,19 +952,94 @@ namespace Godot return instance.IsSubsequenceOf(text, caseSensitive: false); } + private static readonly char[] _invalidFileNameCharacters = { ':', '/', '\\', '?', '*', '"', '|', '%', '<', '>' }; + + /// <summary> + /// Returns <see langword="true"/> if this string is free from characters that + /// aren't allowed in file names. + /// </summary> + /// <param name="instance">The string to check.</param> + /// <returns>If the string contains a valid file name.</returns> + public static bool IsValidFileName(this string instance) + { + var stripped = instance.Trim(); + if (instance != stripped) + return false; + + if (string.IsNullOrEmpty(stripped)) + return false; + + return instance.IndexOfAny(_invalidFileNameCharacters) == -1; + } + /// <summary> - /// Check whether the string contains a valid <see langword="float"/>. + /// Returns <see langword="true"/> if this string contains a valid <see langword="float"/>. + /// This is inclusive of integers, and also supports exponents. /// </summary> + /// <example> + /// <code> + /// GD.Print("1.7".IsValidFloat()) // Prints "True" + /// GD.Print("24".IsValidFloat()) // Prints "True" + /// GD.Print("7e3".IsValidFloat()) // Prints "True" + /// GD.Print("Hello".IsValidFloat()) // Prints "False" + /// </code> + /// </example> /// <param name="instance">The string to check.</param> /// <returns>If the string contains a valid floating point number.</returns> public static bool IsValidFloat(this string instance) { - float f; - return float.TryParse(instance, out f); + return float.TryParse(instance, out _); + } + + /// <summary> + /// Returns <see langword="true"/> if this string contains a valid hexadecimal number. + /// If <paramref name="withPrefix"/> is <see langword="true"/>, then a validity of the + /// hexadecimal number is determined by <c>0x</c> prefix, for instance: <c>0xDEADC0DE</c>. + /// </summary> + /// <param name="instance">The string to check.</param> + /// <param name="withPrefix">If the string must contain the <c>0x</c> prefix to be valid.</param> + /// <returns>If the string contains a valid hexadecimal number.</returns> + public static bool IsValidHexNumber(this string instance, bool withPrefix = false) + { + if (string.IsNullOrEmpty(instance)) + return false; + + int from = 0; + if (instance.Length != 1 && instance[0] == '+' || instance[0] == '-') + { + from++; + } + + if (withPrefix) + { + if (instance.Length < 3) + return false; + if (instance[from] != '0' || instance[from + 1] != 'x') + return false; + from += 2; + } + + for (int i = from; i < instance.Length; i++) + { + char c = instance[i]; + if (IsHexDigit(c)) + continue; + + return false; + } + + return true; + + static bool IsHexDigit(char c) + { + return char.IsDigit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); + } } /// <summary> - /// Check whether the string contains a valid color in HTML notation. + /// Returns <see langword="true"/> if this string contains a valid color in hexadecimal + /// HTML notation. Other HTML notations such as named colors or <c>hsl()</c> aren't + /// considered valid by this method and will return <see langword="false"/>. /// </summary> /// <param name="instance">The string to check.</param> /// <returns>If the string contains a valid HTML color.</returns> @@ -895,10 +1049,17 @@ namespace Godot } /// <summary> - /// Check whether the string is a valid identifier. As is common in - /// programming languages, a valid identifier may contain only letters, - /// digits and underscores (_) and the first character may not be a digit. + /// Returns <see langword="true"/> if this string is a valid identifier. + /// A valid identifier may contain only letters, digits and underscores (<c>_</c>) + /// and the first character may not be a digit. /// </summary> + /// <example> + /// <code> + /// GD.Print("good_ident_1".IsValidIdentifier()) // Prints "True" + /// GD.Print("1st_bad_ident".IsValidIdentifier()) // Prints "False" + /// GD.Print("bad_ident_#2".IsValidIdentifier()) // Prints "False" + /// </code> + /// </example> /// <param name="instance">The string to check.</param> /// <returns>If the string contains a valid identifier.</returns> public static bool IsValidIdentifier(this string instance) @@ -926,38 +1087,73 @@ namespace Godot } /// <summary> - /// Check whether the string contains a valid integer. + /// Returns <see langword="true"/> if this string contains a valid <see langword="int"/>. /// </summary> + /// <example> + /// <code> + /// GD.Print("7".IsValidInt()) // Prints "True" + /// GD.Print("14.6".IsValidInt()) // Prints "False" + /// GD.Print("L".IsValidInt()) // Prints "False" + /// GD.Print("+3".IsValidInt()) // Prints "True" + /// GD.Print("-12".IsValidInt()) // Prints "True" + /// </code> + /// </example> /// <param name="instance">The string to check.</param> /// <returns>If the string contains a valid integer.</returns> - public static bool IsValidInteger(this string instance) + public static bool IsValidInt(this string instance) { - int f; - return int.TryParse(instance, out f); + return int.TryParse(instance, out _); } /// <summary> - /// Check whether the string contains a valid IP address. + /// Returns <see langword="true"/> if this string contains only a well-formatted + /// IPv4 or IPv6 address. This method considers reserved IP addresses such as + /// <c>0.0.0.0</c> as valid. /// </summary> /// <param name="instance">The string to check.</param> /// <returns>If the string contains a valid IP address.</returns> public static bool IsValidIPAddress(this string instance) { - // TODO: Support IPv6 addresses - string[] ip = instance.Split("."); + if (instance.Contains(':')) + { + string[] ip = instance.Split(':'); - if (ip.Length != 4) - return false; + for (int i = 0; i < ip.Length; i++) + { + string n = ip[i]; + if (n.Length == 0) + continue; + + if (n.IsValidHexNumber(withPrefix: false)) + { + long nint = n.HexToInt(); + if (nint < 0 || nint > 0xffff) + return false; - for (int i = 0; i < ip.Length; i++) + continue; + } + + if (!n.IsValidIPAddress()) + return false; + } + } + else { - string n = ip[i]; - if (!n.IsValidInteger()) - return false; + string[] ip = instance.Split('.'); - int val = n.ToInt(); - if (val < 0 || val > 255) + if (ip.Length != 4) return false; + + for (int i = 0; i < ip.Length; i++) + { + string n = ip[i]; + if (!n.IsValidInt()) + return false; + + int val = n.ToInt(); + if (val < 0 || val > 255) + return false; + } } return true; @@ -1003,41 +1199,20 @@ namespace Godot } /// <summary> - /// Returns the length of the string in characters. - /// </summary> - /// <param name="instance">The string to check.</param> - /// <returns>The length of the string.</returns> - public static int Length(this string instance) - { - return instance.Length; - } - - /// <summary> /// Returns a copy of the string with characters removed from the left. + /// The <paramref name="chars"/> argument is a string specifying the set of characters + /// to be removed. + /// Note: The <paramref name="chars"/> is not a prefix. See <see cref="TrimPrefix"/> + /// method that will remove a single prefix string rather than a set of characters. /// </summary> /// <seealso cref="RStrip(string, string)"/> /// <param name="instance">The string to remove characters from.</param> /// <param name="chars">The characters to be removed.</param> /// <returns>A copy of the string with characters removed from the left.</returns> + [Obsolete("Use string.TrimStart instead.")] public static string LStrip(this string instance, string chars) { - int len = instance.Length; - int beg; - - for (beg = 0; beg < len; beg++) - { - if (chars.Find(instance[beg]) == -1) - { - break; - } - } - - if (beg == 0) - { - return instance; - } - - return instance.Substr(beg, len - beg); + return instance.TrimStart(chars.ToCharArray()); } /// <summary> @@ -1117,10 +1292,9 @@ namespace Godot /// <returns>The MD5 hash of the string.</returns> public static byte[] MD5Buffer(this string instance) { - using godot_string instanceStr = Marshaling.ConvertStringToNative(instance); - NativeFuncs.godotsharp_string_md5_buffer(instanceStr, out var md5Buffer); - using (md5Buffer) - return Marshaling.ConvertNativePackedByteArrayToSystemArray(md5Buffer); +#pragma warning disable CA5351 // Do Not Use Broken Cryptographic Algorithms + return MD5.HashData(Encoding.UTF8.GetBytes(instance)); +#pragma warning restore CA5351 } /// <summary> @@ -1131,10 +1305,7 @@ namespace Godot /// <returns>The MD5 hash of the string.</returns> public static string MD5Text(this string instance) { - using godot_string instanceStr = Marshaling.ConvertStringToNative(instance); - NativeFuncs.godotsharp_string_md5_text(instanceStr, out var md5Text); - using (md5Text) - return Marshaling.ConvertStringToManaged(md5Text); + return instance.MD5Buffer().HexEncode(); } /// <summary> @@ -1151,17 +1322,6 @@ namespace Godot } /// <summary> - /// Returns the character code at position <paramref name="at"/>. - /// </summary> - /// <param name="instance">The string to check.</param> - /// <param name="at">The position int the string for the character to check.</param> - /// <returns>The character code.</returns> - public static int OrdAt(this string instance, int at) - { - return instance[at]; - } - - /// <summary> /// Format a number to have an exact number of <paramref name="digits"/> /// after the decimal point. /// </summary> @@ -1282,34 +1442,47 @@ namespace Godot } /// <summary> - /// Perform a search for a substring, but start from the end of the string instead of the beginning. + /// Returns the index of the last occurrence of the specified string in this instance, + /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing to + /// the beginning of the string. /// </summary> + /// <seealso cref="Find(string, string, int, bool)"/> + /// <seealso cref="Find(string, char, int, bool)"/> + /// <seealso cref="FindN(string, string, int)"/> /// <seealso cref="RFindN(string, string, int)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to search in the string.</param> /// <param name="from">The position at which to start searching.</param> + /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param> /// <returns>The position at which the substring was found, or -1 if not found.</returns> - public static int RFind(this string instance, string what, int from = -1) + public static int RFind(this string instance, string what, int from = -1, bool caseSensitive = true) { - using godot_string instanceStr = Marshaling.ConvertStringToNative(instance); - using godot_string whatStr = Marshaling.ConvertStringToNative(instance); - return NativeFuncs.godotsharp_string_rfind(instanceStr, whatStr, from); + if (from == -1) + from = instance.Length - 1; + + return instance.LastIndexOf(what, from, + caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); } /// <summary> - /// Perform a search for a substring, but start from the end of the string instead of the beginning. - /// Also search case-insensitive. + /// Returns the index of the last case-insensitive occurrence of the specified string in this instance, + /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing to + /// the beginning of the string. /// </summary> - /// <seealso cref="RFind(string, string, int)"/> + /// <seealso cref="Find(string, string, int, bool)"/> + /// <seealso cref="Find(string, char, int, bool)"/> + /// <seealso cref="FindN(string, string, int)"/> + /// <seealso cref="RFind(string, string, int, bool)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to search in the string.</param> /// <param name="from">The position at which to start searching.</param> /// <returns>The position at which the substring was found, or -1 if not found.</returns> public static int RFindN(this string instance, string what, int from = -1) { - using godot_string instanceStr = Marshaling.ConvertStringToNative(instance); - using godot_string whatStr = Marshaling.ConvertStringToNative(instance); - return NativeFuncs.godotsharp_string_rfindn(instanceStr, whatStr, from); + if (from == -1) + from = instance.Length - 1; + + return instance.LastIndexOf(what, from, StringComparison.OrdinalIgnoreCase); } /// <summary> @@ -1332,30 +1505,43 @@ namespace Godot /// <summary> /// Returns a copy of the string with characters removed from the right. + /// The <paramref name="chars"/> argument is a string specifying the set of characters + /// to be removed. + /// Note: The <paramref name="chars"/> is not a suffix. See <see cref="TrimSuffix"/> + /// method that will remove a single suffix string rather than a set of characters. /// </summary> /// <seealso cref="LStrip(string, string)"/> /// <param name="instance">The string to remove characters from.</param> /// <param name="chars">The characters to be removed.</param> /// <returns>A copy of the string with characters removed from the right.</returns> + [Obsolete("Use string.TrimEnd instead.")] public static string RStrip(this string instance, string chars) { - int len = instance.Length; - int end; - - for (end = len - 1; end >= 0; end--) - { - if (chars.Find(instance[end]) == -1) - { - break; - } - } + return instance.TrimEnd(chars.ToCharArray()); + } - if (end == len - 1) - { - return instance; - } + /// <summary> + /// Returns the SHA-1 hash of the string as an array of bytes. + /// </summary> + /// <seealso cref="SHA1Text(string)"/> + /// <param name="instance">The string to hash.</param> + /// <returns>The SHA-1 hash of the string.</returns> + public static byte[] SHA1Buffer(this string instance) + { +#pragma warning disable CA5350 // Do Not Use Weak Cryptographic Algorithms + return SHA1.HashData(Encoding.UTF8.GetBytes(instance)); +#pragma warning restore CA5350 + } - return instance.Substr(0, end + 1); + /// <summary> + /// Returns the SHA-1 hash of the string as a string. + /// </summary> + /// <seealso cref="SHA1Buffer(string)"/> + /// <param name="instance">The string to hash.</param> + /// <returns>The SHA-1 hash of the string.</returns> + public static string SHA1Text(this string instance) + { + return instance.SHA1Buffer().HexEncode(); } /// <summary> @@ -1366,10 +1552,7 @@ namespace Godot /// <returns>The SHA-256 hash of the string.</returns> public static byte[] SHA256Buffer(this string instance) { - using godot_string instanceStr = Marshaling.ConvertStringToNative(instance); - NativeFuncs.godotsharp_string_sha256_buffer(instanceStr, out var sha256Buffer); - using (sha256Buffer) - return Marshaling.ConvertNativePackedByteArrayToSystemArray(sha256Buffer); + return SHA256.HashData(Encoding.UTF8.GetBytes(instance)); } /// <summary> @@ -1380,10 +1563,7 @@ namespace Godot /// <returns>The SHA-256 hash of the string.</returns> public static string SHA256Text(this string instance) { - using godot_string instanceStr = Marshaling.ConvertStringToNative(instance); - NativeFuncs.godotsharp_string_sha256_text(instanceStr, out var sha256Text); - using (sha256Text) - return Marshaling.ConvertStringToManaged(sha256Text); + return instance.SHA256Buffer().HexEncode(); } /// <summary> @@ -1455,7 +1635,7 @@ namespace Godot /// <returns>The array of strings split from the string.</returns> public static string[] Split(this string instance, string divisor, bool allowEmpty = true) { - return instance.Split(new[] { divisor }, + return instance.Split(divisor, allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries); } @@ -1503,8 +1683,10 @@ namespace Godot }; /// <summary> - /// Returns a copy of the string stripped of any non-printable character at the beginning and the end. - /// The optional arguments are used to toggle stripping on the left and right edges respectively. + /// Returns a copy of the string stripped of any non-printable character + /// (including tabulations, spaces and line breaks) at the beginning and the end. + /// The optional arguments are used to toggle stripping on the left and right + /// edges respectively. /// </summary> /// <param name="instance">The string to strip.</param> /// <param name="left">If the left side should be stripped.</param> @@ -1522,6 +1704,30 @@ namespace Godot return instance.TrimEnd(_nonPrintable); } + + /// <summary> + /// Returns a copy of the string stripped of any escape character. + /// These include all non-printable control characters of the first page + /// of the ASCII table (< 32), such as tabulation (<c>\t</c>) and + /// newline (<c>\n</c> and <c>\r</c>) characters, but not spaces. + /// </summary> + /// <param name="instance">The string to strip.</param> + /// <returns>The string stripped of any escape characters.</returns> + public static string StripEscapes(this string instance) + { + var sb = new StringBuilder(); + for (int i = 0; i < instance.Length; i++) + { + // Escape characters on first page of the ASCII table, before 32 (Space). + if (instance[i] < 32) + continue; + + sb.Append(instance[i]); + } + + return sb.ToString(); + } + /// <summary> /// Returns part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>. /// </summary> @@ -1539,13 +1745,15 @@ namespace Godot /// <summary> /// Converts the String (which is a character array) to PackedByteArray (which is an array of bytes). - /// The conversion is speeded up in comparison to <see cref="ToUTF8(string)"/> with the assumption - /// that all the characters the String contains are only ASCII characters. + /// The conversion is faster compared to <see cref="ToUTF8Buffer(string)"/>, + /// as this method assumes that all the characters in the String are ASCII characters. /// </summary> - /// <seealso cref="ToUTF8(string)"/> + /// <seealso cref="ToUTF8Buffer(string)"/> + /// <seealso cref="ToUTF16Buffer(string)"/> + /// <seealso cref="ToUTF32Buffer(string)"/> /// <param name="instance">The string to convert.</param> /// <returns>The string as ASCII encoded bytes.</returns> - public static byte[] ToAscii(this string instance) + public static byte[] ToASCIIBuffer(this string instance) { return Encoding.ASCII.GetBytes(instance); } @@ -1573,41 +1781,76 @@ namespace Godot } /// <summary> - /// Returns the string converted to lowercase. + /// Converts the string (which is an array of characters) to an UTF-16 encoded array of bytes. /// </summary> - /// <seealso cref="ToUpper(string)"/> + /// <seealso cref="ToASCIIBuffer(string)"/> + /// <seealso cref="ToUTF32Buffer(string)"/> + /// <seealso cref="ToUTF8Buffer(string)"/> /// <param name="instance">The string to convert.</param> - /// <returns>The string converted to lowercase.</returns> - public static string ToLower(this string instance) + /// <returns>The string as UTF-16 encoded bytes.</returns> + public static byte[] ToUTF16Buffer(this string instance) { - return instance.ToLower(); + return Encoding.Unicode.GetBytes(instance); } /// <summary> - /// Returns the string converted to uppercase. + /// Converts the string (which is an array of characters) to an UTF-32 encoded array of bytes. /// </summary> - /// <seealso cref="ToLower(string)"/> + /// <seealso cref="ToASCIIBuffer(string)"/> + /// <seealso cref="ToUTF16Buffer(string)"/> + /// <seealso cref="ToUTF8Buffer(string)"/> /// <param name="instance">The string to convert.</param> - /// <returns>The string converted to uppercase.</returns> - public static string ToUpper(this string instance) + /// <returns>The string as UTF-32 encoded bytes.</returns> + public static byte[] ToUTF32Buffer(this string instance) { - return instance.ToUpper(); + return Encoding.UTF32.GetBytes(instance); } /// <summary> - /// Converts the String (which is an array of characters) to PackedByteArray (which is an array of bytes). - /// The conversion is a bit slower than <see cref="ToAscii(string)"/>, but supports all UTF-8 characters. - /// Therefore, you should prefer this function over <see cref="ToAscii(string)"/>. + /// Converts the string (which is an array of characters) to an UTF-8 encoded array of bytes. + /// The conversion is a bit slower than <see cref="ToASCIIBuffer(string)"/>, + /// but supports all UTF-8 characters. Therefore, you should prefer this function + /// over <see cref="ToASCIIBuffer(string)"/>. /// </summary> - /// <seealso cref="ToAscii(string)"/> + /// <seealso cref="ToASCIIBuffer(string)"/> + /// <seealso cref="ToUTF16Buffer(string)"/> + /// <seealso cref="ToUTF32Buffer(string)"/> /// <param name="instance">The string to convert.</param> /// <returns>The string as UTF-8 encoded bytes.</returns> - public static byte[] ToUTF8(this string instance) + public static byte[] ToUTF8Buffer(this string instance) { return Encoding.UTF8.GetBytes(instance); } /// <summary> + /// Removes a given string from the start if it starts with it or leaves the string unchanged. + /// </summary> + /// <param name="instance">The string to remove the prefix from.</param> + /// <param name="prefix">The string to remove from the start.</param> + /// <returns>A copy of the string with the prefix string removed from the start.</returns> + public static string TrimPrefix(this string instance, string prefix) + { + if (instance.StartsWith(prefix)) + return instance.Substring(prefix.Length); + + return instance; + } + + /// <summary> + /// Removes a given string from the end if it ends with it or leaves the string unchanged. + /// </summary> + /// <param name="instance">The string to remove the suffix from.</param> + /// <param name="suffix">The string to remove from the end.</param> + /// <returns>A copy of the string with the suffix string removed from the end.</returns> + public static string TrimSuffix(this string instance, string suffix) + { + if (instance.EndsWith(suffix)) + return instance.Substring(0, instance.Length - suffix.Length); + + return instance; + } + + /// <summary> /// Decodes a string in URL encoded format. This is meant to /// decode parameters in a URL when receiving an HTTP request. /// This mostly wraps around <see cref="Uri.UnescapeDataString"/>, @@ -1634,6 +1877,25 @@ namespace Godot return Uri.EscapeDataString(instance); } + private const string _uniqueNodePrefix = "%"; + private static readonly string[] _invalidNodeNameCharacters = { ".", ":", "@", "/", "\"", _uniqueNodePrefix }; + + /// <summary> + /// Removes any characters from the string that are prohibited in + /// <see cref="Node"/> names (<c>.</c> <c>:</c> <c>@</c> <c>/</c> <c>"</c>). + /// </summary> + /// <param name="instance">The string to sanitize.</param> + /// <returns>The string sanitized as a valid node name.</returns> + public static string ValidateNodeName(this string instance) + { + string name = instance.Replace(_invalidNodeNameCharacters[0], ""); + for (int i = 1; i < _invalidNodeNameCharacters.Length; i++) + { + name = name.Replace(_invalidNodeNameCharacters[i], ""); + } + return name; + } + /// <summary> /// Returns a copy of the string with special characters escaped using the XML standard. /// </summary> diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp index e20a88076a..338e5a0147 100644 --- a/modules/mono/glue/runtime_interop.cpp +++ b/modules/mono/glue/runtime_interop.cpp @@ -1067,30 +1067,6 @@ void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) { *r_str = Variant(*p_self).operator String(); } -void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) { - memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer())); -} - -void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) { - memnew_placement(r_md5_text, String(p_self->md5_text())); -} - -int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) { - return p_self->rfind(*p_what, p_from); -} - -int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) { - return p_self->rfindn(*p_what, p_from); -} - -void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) { - memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer())); -} - -void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) { - memnew_placement(r_sha256_text, String(p_self->sha256_text())); -} - void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) { memnew_placement(r_simplified_path, String(p_self->simplify_path())); } @@ -1473,12 +1449,6 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_dictionary_duplicate, (void *)godotsharp_dictionary_remove_key, (void *)godotsharp_dictionary_to_string, - (void *)godotsharp_string_md5_buffer, - (void *)godotsharp_string_md5_text, - (void *)godotsharp_string_rfind, - (void *)godotsharp_string_rfindn, - (void *)godotsharp_string_sha256_buffer, - (void *)godotsharp_string_sha256_text, (void *)godotsharp_string_simplify_path, (void *)godotsharp_string_to_camel_case, (void *)godotsharp_string_to_pascal_case, diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 2518069b78..84bfc48a43 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -30,6 +30,8 @@ #include "node_2d.h" +#include "scene/main/viewport.h" + #ifdef TOOLS_ENABLED Dictionary Node2D::_edit_get_state() const { Dictionary state; @@ -389,6 +391,16 @@ bool Node2D::is_y_sort_enabled() const { return y_sort_enabled; } +void Node2D::_notification(int p_notification) { + switch (p_notification) { + case NOTIFICATION_MOVED_IN_PARENT: { + if (get_viewport()) { + get_viewport()->gui_set_root_order_dirty(); + } + } break; + } +} + void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 0d8a31e6bb..04bbdf639d 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -53,6 +53,7 @@ class Node2D : public CanvasItem { void _update_xform_values(); protected: + void _notification(int p_notification); static void _bind_methods(); public: diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index ca23fe03a2..66546092f2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,6 +30,7 @@ #include "collision_object_3d.h" +#include "scene/resources/shape_3d.h" #include "scene/scene_string_names.h" void CollisionObject3D::_notification(int p_what) { diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index d4f60503c2..04d164ba88 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -33,6 +33,8 @@ #include "collision_shape_3d.h" #include "core/core_string_names.h" #include "physics_body_3d.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -224,7 +226,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { return nullptr; } - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { return nullptr; } @@ -254,7 +256,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify return nullptr; } - Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); + Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); if (shape.is_null()) { return nullptr; } diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index f855fce318..6d8ce06524 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -31,6 +31,7 @@ #include "spring_arm_3d.h" #include "scene/3d/camera_3d.h" +#include "scene/resources/shape_3d.h" void SpringArm3D::_notification(int p_what) { switch (p_what) { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 99d450fa5b..8729ab156b 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -800,9 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } } else if (track_cache_type == Animation::TYPE_VALUE) { // If it has at least one angle interpolation, it also uses angle interpolation for blending. - TrackCacheValue *track_value = memnew(TrackCacheValue); + TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track); + bool was_discrete = track_value->is_discrete; + bool was_using_angle = track_value->is_using_angle; track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER; track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; + + if (was_discrete != track_value->is_discrete) { + WARN_PRINT_ONCE("Tracks with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended."); + } + if (was_using_angle != track_value->is_using_angle) { + WARN_PRINT_ONCE("Tracks for rotation with different interpolation types are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); + } } track->setup_pass = setup_pass; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 4e76f72921..92ee21a916 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2935,7 +2935,7 @@ void Control::_notification(int p_notification) { queue_redraw(); if (data.RI) { - get_viewport()->_gui_set_root_order_dirty(); + get_viewport()->gui_set_root_order_dirty(); } } break; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index be5788739b..5fde18721a 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -38,7 +38,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) { RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); - vp->_gui_set_root_order_dirty(); + vp->gui_set_root_order_dirty(); } } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index f58bf868ad..7430a0a835 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2097,7 +2097,7 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { return gui.roots.push_back(p_control); } -void Viewport::_gui_set_root_order_dirty() { +void Viewport::gui_set_root_order_dirty() { gui.roots_order_dirty = true; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index dc69ec24d8..5659ee4000 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -456,8 +456,6 @@ private: void _update_canvas_items(Node *p_node); - void _gui_set_root_order_dirty(); - friend class Window; void _sub_window_update_order(); @@ -514,6 +512,8 @@ public: Transform2D get_final_transform() const; + void gui_set_root_order_dirty(); + void set_transparent_background(bool p_enable); bool has_transparent_background() const; diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index cec5569345..d1278f9340 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -971,10 +971,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit return ret; } -Ref<Shape3D> ImporterMesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index 088a77edd1..bbd6498fcf 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -119,7 +119,7 @@ public: Vector<Face3> get_faces() const; Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; Ref<NavigationMesh> create_navigation_mesh(); Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d1e300e057..4f68a6f69b 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -388,7 +388,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const { return Vector<Face3>(); } -Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { +Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { ConvexDecompositionSettings settings; settings.max_convex_hulls = 1; @@ -425,10 +425,10 @@ Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { return shape; } -Ref<Shape3D> Mesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 5ed4164117..6f995280e8 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -35,9 +35,12 @@ #include "core/math/face3.h" #include "core/math/triangle_mesh.h" #include "scene/resources/material.h" -#include "scene/resources/shape_3d.h" #include "servers/rendering_server.h" +class ConcavePolygonShape3D; +class ConvexPolygonShape3D; +class Shape3D; + class Mesh : public Resource { GDCLASS(Mesh, Resource); @@ -211,8 +214,8 @@ public: static ConvexDecompositionFunc convex_decomposition_function; Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; |