summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/core_bind.cpp21
-rw-r--r--core/core_bind.h29
-rw-r--r--core/os/os.h28
-rw-r--r--core/os/time.cpp4
-rw-r--r--core/os/time.h28
-rw-r--r--core/os/time_enums.h63
-rw-r--r--doc/classes/BaseMaterial3D.xml4
-rw-r--r--doc/classes/OS.xml57
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/storage/material_storage.cpp6
-rw-r--r--drivers/gles3/storage/material_storage.h2
-rwxr-xr-xmisc/scripts/install_vulkan_sdk_macos.sh10
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp5
-rw-r--r--modules/gdscript/gdscript_cache.cpp8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp9
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp6
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp23
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--tests/core/test_time.h8
26 files changed, 143 insertions, 205 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 9503bd2575..58b2bc0492 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -613,27 +613,6 @@ void OS::_bind_methods() {
BIND_ENUM_CONSTANT(RENDERING_DRIVER_VULKAN);
BIND_ENUM_CONSTANT(RENDERING_DRIVER_OPENGL3);
- BIND_ENUM_CONSTANT(DAY_SUNDAY);
- BIND_ENUM_CONSTANT(DAY_MONDAY);
- BIND_ENUM_CONSTANT(DAY_TUESDAY);
- BIND_ENUM_CONSTANT(DAY_WEDNESDAY);
- BIND_ENUM_CONSTANT(DAY_THURSDAY);
- BIND_ENUM_CONSTANT(DAY_FRIDAY);
- BIND_ENUM_CONSTANT(DAY_SATURDAY);
-
- BIND_ENUM_CONSTANT(MONTH_JANUARY);
- BIND_ENUM_CONSTANT(MONTH_FEBRUARY);
- BIND_ENUM_CONSTANT(MONTH_MARCH);
- BIND_ENUM_CONSTANT(MONTH_APRIL);
- BIND_ENUM_CONSTANT(MONTH_MAY);
- BIND_ENUM_CONSTANT(MONTH_JUNE);
- BIND_ENUM_CONSTANT(MONTH_JULY);
- BIND_ENUM_CONSTANT(MONTH_AUGUST);
- BIND_ENUM_CONSTANT(MONTH_SEPTEMBER);
- BIND_ENUM_CONSTANT(MONTH_OCTOBER);
- BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
- BIND_ENUM_CONSTANT(MONTH_DECEMBER);
-
BIND_ENUM_CONSTANT(SYSTEM_DIR_DESKTOP);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DCIM);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DOCUMENTS);
diff --git a/core/core_bind.h b/core/core_bind.h
index c863a8094c..e556b1878f 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -129,33 +129,6 @@ public:
RENDERING_DRIVER_OPENGL3,
};
- enum Weekday {
- DAY_SUNDAY,
- DAY_MONDAY,
- DAY_TUESDAY,
- DAY_WEDNESDAY,
- DAY_THURSDAY,
- DAY_FRIDAY,
- DAY_SATURDAY
- };
-
- enum Month {
- // Start at 1 to follow Windows SYSTEMTIME structure
- // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER
- };
-
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
@@ -583,8 +556,6 @@ VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
-VARIANT_ENUM_CAST(core_bind::OS::Weekday);
-VARIANT_ENUM_CAST(core_bind::OS::Month);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
diff --git a/core/os/os.h b/core/os/os.h
index 07e9020a51..a5885b1aaa 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -34,6 +34,7 @@
#include "core/config/engine.h"
#include "core/io/image.h"
#include "core/io/logger.h"
+#include "core/os/time_enums.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
@@ -185,33 +186,6 @@ public:
virtual void yield();
- enum Weekday : uint8_t {
- WEEKDAY_SUNDAY,
- WEEKDAY_MONDAY,
- WEEKDAY_TUESDAY,
- WEEKDAY_WEDNESDAY,
- WEEKDAY_THURSDAY,
- WEEKDAY_FRIDAY,
- WEEKDAY_SATURDAY,
- };
-
- enum Month : uint8_t {
- /// Start at 1 to follow Windows SYSTEMTIME structure
- /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER,
- };
-
struct DateTime {
int64_t year;
Month month;
diff --git a/core/os/time.cpp b/core/os/time.cpp
index a3c2c99b4c..3fc831d124 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -52,8 +52,8 @@ static const uint8_t MONTH_DAYS_TABLE[2][12] = {
{ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
};
-VARIANT_ENUM_CAST(Time::Month);
-VARIANT_ENUM_CAST(Time::Weekday);
+VARIANT_ENUM_CAST(Month);
+VARIANT_ENUM_CAST(Weekday);
#define UNIX_TIME_TO_HMS \
uint8_t hour, minute, second; \
diff --git a/core/os/time.h b/core/os/time.h
index 4b4ce3526a..379a224f34 100644
--- a/core/os/time.h
+++ b/core/os/time.h
@@ -32,6 +32,7 @@
#define TIME_H
#include "core/object/class_db.h"
+#include "time_enums.h"
// This Time class conforms with as many of the ISO 8601 standards as possible.
// * As per ISO 8601:2004 4.3.2.1, all dates follow the Proleptic Gregorian
@@ -51,33 +52,6 @@ class Time : public Object {
public:
static Time *get_singleton();
- enum Month {
- /// Start at 1 to follow Windows SYSTEMTIME structure
- /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER,
- };
-
- enum Weekday : uint8_t {
- WEEKDAY_SUNDAY,
- WEEKDAY_MONDAY,
- WEEKDAY_TUESDAY,
- WEEKDAY_WEDNESDAY,
- WEEKDAY_THURSDAY,
- WEEKDAY_FRIDAY,
- WEEKDAY_SATURDAY,
- };
-
// Methods that convert times.
Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const;
diff --git a/core/os/time_enums.h b/core/os/time_enums.h
new file mode 100644
index 0000000000..aa2d97a308
--- /dev/null
+++ b/core/os/time_enums.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* time_enums.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TIME_ENUMS_H
+#define TIME_ENUMS_H
+
+#include <cstdint>
+
+enum Month {
+ /// Start at 1 to follow Windows SYSTEMTIME structure
+ /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
+ MONTH_JANUARY = 1,
+ MONTH_FEBRUARY,
+ MONTH_MARCH,
+ MONTH_APRIL,
+ MONTH_MAY,
+ MONTH_JUNE,
+ MONTH_JULY,
+ MONTH_AUGUST,
+ MONTH_SEPTEMBER,
+ MONTH_OCTOBER,
+ MONTH_NOVEMBER,
+ MONTH_DECEMBER,
+};
+
+enum Weekday : uint8_t {
+ WEEKDAY_SUNDAY,
+ WEEKDAY_MONDAY,
+ WEEKDAY_TUESDAY,
+ WEEKDAY_WEDNESDAY,
+ WEEKDAY_THURSDAY,
+ WEEKDAY_FRIDAY,
+ WEEKDAY_SATURDAY,
+};
+
+#endif // TIME_ENUMS_H
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 8a5048de6b..60225275f3 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -529,13 +529,13 @@
The material will use the texture's alpha values for transparency.
</constant>
<constant name="TRANSPARENCY_ALPHA_SCISSOR" value="2" enum="Transparency">
- The material will cut off all values below a threshold, the rest will remain opaque. The opaque portions will be rendering in the depth prepass.
+ The material will cut off all values below a threshold, the rest will remain opaque. The opaque portions will be rendered in the depth prepass.
</constant>
<constant name="TRANSPARENCY_ALPHA_HASH" value="3" enum="Transparency">
The material will cut off all values below a spatially-deterministic threshold, the rest will remain opaque.
</constant>
<constant name="TRANSPARENCY_ALPHA_DEPTH_PRE_PASS" value="4" enum="Transparency">
- The material will use the texture's alpha value for transparency, but will still be rendered in the depth prepass.
+ The material will use the texture's alpha value for transparency, but will discard fragments with an alpha of less than 0.99 during the depth prepass and fragments with an alpha less than 0.1 during the shadow pass.
</constant>
<constant name="TRANSPARENCY_MAX" value="5" enum="Transparency">
Represents the size of the [enum Transparency] enum.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 0efc6ab399..ff4982e2fb 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -654,63 +654,6 @@
<constant name="RENDERING_DRIVER_OPENGL3" value="1" enum="RenderingDriver">
The OpenGL 3 rendering driver. It uses OpenGL 3.3 Core Profile on desktop platforms, OpenGL ES 3.0 on mobile devices, and WebGL 2.0 on Web.
</constant>
- <constant name="DAY_SUNDAY" value="0" enum="Weekday">
- Sunday.
- </constant>
- <constant name="DAY_MONDAY" value="1" enum="Weekday">
- Monday.
- </constant>
- <constant name="DAY_TUESDAY" value="2" enum="Weekday">
- Tuesday.
- </constant>
- <constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
- Wednesday.
- </constant>
- <constant name="DAY_THURSDAY" value="4" enum="Weekday">
- Thursday.
- </constant>
- <constant name="DAY_FRIDAY" value="5" enum="Weekday">
- Friday.
- </constant>
- <constant name="DAY_SATURDAY" value="6" enum="Weekday">
- Saturday.
- </constant>
- <constant name="MONTH_JANUARY" value="1" enum="Month">
- January.
- </constant>
- <constant name="MONTH_FEBRUARY" value="2" enum="Month">
- February.
- </constant>
- <constant name="MONTH_MARCH" value="3" enum="Month">
- March.
- </constant>
- <constant name="MONTH_APRIL" value="4" enum="Month">
- April.
- </constant>
- <constant name="MONTH_MAY" value="5" enum="Month">
- May.
- </constant>
- <constant name="MONTH_JUNE" value="6" enum="Month">
- June.
- </constant>
- <constant name="MONTH_JULY" value="7" enum="Month">
- July.
- </constant>
- <constant name="MONTH_AUGUST" value="8" enum="Month">
- August.
- </constant>
- <constant name="MONTH_SEPTEMBER" value="9" enum="Month">
- September.
- </constant>
- <constant name="MONTH_OCTOBER" value="10" enum="Month">
- October.
- </constant>
- <constant name="MONTH_NOVEMBER" value="11" enum="Month">
- November.
- </constant>
- <constant name="MONTH_DECEMBER" value="12" enum="Month">
- December.
- </constant>
<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
Desktop directory path.
</constant>
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 1faecfd4d0..f0c60f6ed9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -191,7 +191,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurface::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED)) {
+ if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurface::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurface::FLAG_PASS_SHADOW;
}
@@ -203,7 +203,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
GLES3::SceneMaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurface::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<GLES3::SceneMaterialData *>(GLES3::MaterialStorage::get_singleton()->material_get_data(scene_globals.default_material, RS::SHADER_SPATIAL));
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index ebafdc88d8..53ab3d2367 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -3237,7 +3237,7 @@ void SceneShaderData::set_code(const String &p_code) {
uses_alpha = false;
uses_alpha_clip = false;
uses_blend_alpha = false;
- uses_depth_pre_pass = false;
+ uses_depth_prepass_alpha = false;
uses_discard = false;
uses_roughness = false;
uses_normal = false;
@@ -3288,7 +3288,7 @@ void SceneShaderData::set_code(const String &p_code) {
// Use alpha clip pipeline for alpha hash/dither.
// This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
- actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
+ actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
@@ -3398,7 +3398,7 @@ bool SceneShaderData::casts_shadows() const {
bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
- return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
+ return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
RS::ShaderNativeSourceCode SceneShaderData::get_native_source_code() const {
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 9965d23070..32463d291b 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -286,7 +286,7 @@ struct SceneShaderData : public ShaderData {
bool uses_alpha;
bool uses_blend_alpha;
bool uses_alpha_clip;
- bool uses_depth_pre_pass;
+ bool uses_depth_prepass_alpha;
bool uses_discard;
bool uses_roughness;
bool uses_normal;
diff --git a/misc/scripts/install_vulkan_sdk_macos.sh b/misc/scripts/install_vulkan_sdk_macos.sh
index d78659fa9f..17d567f208 100755
--- a/misc/scripts/install_vulkan_sdk_macos.sh
+++ b/misc/scripts/install_vulkan_sdk_macos.sh
@@ -8,7 +8,15 @@ curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/
hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
--accept-licenses --default-answer --confirm-command install
-hdiutil detach /Volumes/vulkan-sdk
+
+cnt=5
+until hdiutil detach -force /Volumes/vulkan-sdk
+do
+ [[ cnt -eq "0" ]] && break
+ sleep 1
+ ((cnt--))
+done
+
rm -f /tmp/vulkan-sdk.dmg
echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 757e602ebe..ad20672e2d 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -3998,10 +3998,8 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
scr = obj->get_script();
}
if (scr.is_valid()) {
- result.script_path = scr->get_path();
Ref<GDScript> gds = scr;
if (gds.is_valid()) {
- result.kind = GDScriptParser::DataType::CLASS;
// This might be an inner class, so we want to get the parser for the root.
// But still get the inner class from that tree.
String script_path = gds->get_script_path();
@@ -4027,11 +4025,14 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
return error_type;
}
+ result.kind = GDScriptParser::DataType::CLASS;
+ result.native_type = found->get_datatype().native_type;
result.class_type = found;
result.script_path = ref->get_parser()->script_path;
} else {
result.kind = GDScriptParser::DataType::SCRIPT;
result.native_type = scr->get_instance_base_type();
+ result.script_path = scr->get_path();
}
result.script_type = scr;
} else {
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 6faf2dde73..ca0f77bc0a 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -298,13 +298,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
singleton->full_gdscript_cache[p_path] = script;
singleton->shallow_gdscript_cache.erase(p_path);
- r_error = script->reload(true);
- if (r_error) {
- singleton->shallow_gdscript_cache[p_path] = script;
- singleton->full_gdscript_cache.erase(p_path);
- return script;
- }
-
+ script->reload(true);
return script;
}
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd
new file mode 100644
index 0000000000..25381035b2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd
@@ -0,0 +1,15 @@
+const Preloaded := preload( 'preload_script_native_type.notest.gd' )
+
+func test() -> void:
+ var inferred := Preloaded.new()
+ var inferred_owner := inferred.owner
+
+ var typed: Preloaded
+ typed = Preloaded.new()
+ var typed_owner := typed.owner
+
+ print(typed_owner == inferred_owner)
+
+ inferred.free()
+ typed.free()
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd
new file mode 100644
index 0000000000..61510e14cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd
@@ -0,0 +1 @@
+extends Node
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out
new file mode 100644
index 0000000000..3e24a1e2af
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+true
+ok
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 5b465fb45c..bcee7315c8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -3465,7 +3465,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
+ if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -3481,7 +3481,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 914ca25899..9074a23472 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -61,7 +61,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_alpha = false;
uses_alpha_clip = false;
uses_blend_alpha = false;
- uses_depth_pre_pass = false;
+ uses_depth_prepass_alpha = false;
uses_discard = false;
uses_roughness = false;
uses_normal = false;
@@ -114,7 +114,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
// Use alpha clip pipeline for alpha hash/dither.
// This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
- actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
+ actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
@@ -309,10 +309,11 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
- if (depth_pre_pass_enabled && casts_shadows()) {
+ if (depth_pre_pass_enabled && casts_shadows() && !uses_depth_prepass_alpha) {
// We already have a depth from the depth pre-pass, there is no need to write it again.
// In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
// This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
+ // This cannot be used with depth_prepass_alpha as it uses a different threshold during the depth-prepass and regular drawing.
depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
depth_stencil.enable_depth_write = false;
}
@@ -394,7 +395,7 @@ bool SceneShaderForwardClustered::ShaderData::casts_shadows() const {
bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
- return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
+ return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_source_code() const {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 51e4dd44d5..367f44f50c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -153,7 +153,7 @@ public:
bool uses_alpha = false;
bool uses_blend_alpha = false;
bool uses_alpha_clip = false;
- bool uses_depth_pre_pass = false;
+ bool uses_depth_prepass_alpha = false;
bool uses_discard = false;
bool uses_roughness = false;
bool uses_normal = false;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 53bcb1c038..7904ea0527 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2378,7 +2378,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
+ if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -2394,7 +2394,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<SceneShaderForwardMobile::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 224bb34189..543b1e29f9 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -63,7 +63,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_alpha = false;
uses_alpha_clip = false;
uses_blend_alpha = false;
- uses_depth_pre_pass = false;
+ uses_depth_prepass_alpha = false;
uses_discard = false;
uses_roughness = false;
uses_normal = false;
@@ -115,7 +115,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
// Use alpha clip pipeline for alpha hash/dither.
// This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
- actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
+ actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
// actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
@@ -341,7 +341,7 @@ bool SceneShaderForwardMobile::ShaderData::casts_shadows() const {
bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
- return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
+ return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
RS::ShaderNativeSourceCode SceneShaderForwardMobile::ShaderData::get_native_source_code() const {
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 18a897a9e9..f90acf0247 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -114,7 +114,7 @@ public:
bool uses_alpha = false;
bool uses_blend_alpha = false;
bool uses_alpha_clip = false;
- bool uses_depth_pre_pass = false;
+ bool uses_depth_prepass_alpha = false;
bool uses_discard = false;
bool uses_roughness = false;
bool uses_normal = false;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 675e81c62a..58cbdd0be7 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -833,6 +833,10 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
+ if (instance->layer_mask == p_mask) {
+ return;
+ }
+
instance->layer_mask = p_mask;
if (instance->scenario && instance->array_index >= 0) {
instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
@@ -842,6 +846,13 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
ERR_FAIL_NULL(geom->geometry_instance);
geom->geometry_instance->set_layer_mask(p_mask);
+
+ if (geom->can_cast_shadows) {
+ for (HashSet<RendererSceneCull::Instance *>::Iterator I = geom->lights.begin(); I != geom->lights.end(); ++I) {
+ InstanceLightData *light = static_cast<InstanceLightData *>((*I)->base_data);
+ light->shadow_dirty = true;
+ }
+ }
}
}
@@ -2253,7 +2264,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
}
}
-bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold) {
+bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold, uint32_t p_visible_layers) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform3D light_transform = p_instance->transform;
@@ -2309,7 +2320,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2387,7 +2398,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2450,7 +2461,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) {
continue;
} else {
if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
@@ -2891,7 +2902,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
+ if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && LAYER_CHECK) {
cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
mesh_visible = true;
}
@@ -3218,7 +3229,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
//must redraw!
RENDER_TIMESTAMP("> Render Light3D " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold, p_visible_layers);
RENDER_TIMESTAMP("< Render Light3D " + itos(i));
} else {
light->shadow_dirty = redraw;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 106871edfd..4a55d9ba55 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -988,7 +988,7 @@ public:
void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
- _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold, uint32_t p_visible_layers = 0xFFFFFF);
RID _render_get_environment(RID p_camera, RID p_scenario);
diff --git a/tests/core/test_time.h b/tests/core/test_time.h
index 177512c832..ae3d624fe8 100644
--- a/tests/core/test_time.h
+++ b/tests/core/test_time.h
@@ -91,7 +91,7 @@ TEST_CASE("[Time] Datetime dictionary conversion methods") {
datetime[YEAR_KEY] = 2014;
datetime[MONTH_KEY] = 2;
datetime[DAY_KEY] = 9;
- datetime[WEEKDAY_KEY] = Time::Weekday::WEEKDAY_SUNDAY;
+ datetime[WEEKDAY_KEY] = Weekday::WEEKDAY_SUNDAY;
datetime[HOUR_KEY] = 22;
datetime[MINUTE_KEY] = 10;
datetime[SECOND_KEY] = 30;
@@ -100,7 +100,7 @@ TEST_CASE("[Time] Datetime dictionary conversion methods") {
date_only[YEAR_KEY] = 2014;
date_only[MONTH_KEY] = 2;
date_only[DAY_KEY] = 9;
- date_only[WEEKDAY_KEY] = Time::Weekday::WEEKDAY_SUNDAY;
+ date_only[WEEKDAY_KEY] = Weekday::WEEKDAY_SUNDAY;
Dictionary time_only;
time_only[HOUR_KEY] = 22;
@@ -115,8 +115,8 @@ TEST_CASE("[Time] Datetime dictionary conversion methods") {
CHECK_MESSAGE(time->get_date_dict_from_unix_time(1391904000).hash() == date_only.hash(), "Time get_date_dict_from_unix_time: The date timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
CHECK_MESSAGE(time->get_time_dict_from_unix_time(79830).hash() == time_only.hash(), "Time get_time_dict_from_unix_time: The time timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
- CHECK_MESSAGE((Time::Weekday)(int)time->get_datetime_dict_from_unix_time(0)[WEEKDAY_KEY] == Time::Weekday::WEEKDAY_THURSDAY, "Time get_datetime_dict_from_unix_time: The weekday for the Unix epoch is a Thursday as expected.");
- CHECK_MESSAGE((Time::Weekday)(int)time->get_datetime_dict_from_unix_time(1391983830)[WEEKDAY_KEY] == Time::Weekday::WEEKDAY_SUNDAY, "Time get_datetime_dict_from_unix_time: The weekday for GODOT IS OPEN SOURCE is a Sunday as expected.");
+ CHECK_MESSAGE((Weekday)(int)time->get_datetime_dict_from_unix_time(0)[WEEKDAY_KEY] == Weekday::WEEKDAY_THURSDAY, "Time get_datetime_dict_from_unix_time: The weekday for the Unix epoch is a Thursday as expected.");
+ CHECK_MESSAGE((Weekday)(int)time->get_datetime_dict_from_unix_time(1391983830)[WEEKDAY_KEY] == Weekday::WEEKDAY_SUNDAY, "Time get_datetime_dict_from_unix_time: The weekday for GODOT IS OPEN SOURCE is a Sunday as expected.");
CHECK_MESSAGE(time->get_datetime_dict_from_datetime_string("2014-02-09T22:10:30").hash() == datetime.hash(), "Time get_datetime_dict_from_string: The dictionary from string for GODOT IS OPEN SOURCE works as expected.");
CHECK_MESSAGE(!time->get_datetime_dict_from_datetime_string("2014-02-09T22:10:30", false).has(WEEKDAY_KEY), "Time get_datetime_dict_from_string: The dictionary from string for GODOT IS OPEN SOURCE without weekday doesn't contain the weekday key as expected.");